diff options
Diffstat (limited to 'scene/resources')
178 files changed, 8957 insertions, 3966 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 7a1fffaa26..58e6db3f5e 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -32,6 +32,8 @@ #include "geometry.h" +#define ANIM_MIN_LENGTH 0.001 + bool Animation::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; @@ -54,6 +56,15 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { } else if (type == "method") { add_track(TYPE_METHOD); + } else if (type == "bezier") { + + add_track(TYPE_BEZIER); + } else if (type == "audio") { + + add_track(TYPE_AUDIO); + } else if (type == "animation") { + + add_track(TYPE_ANIMATION); } else { return false; @@ -89,7 +100,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { for (int i = 0; i < (vcount / 12); i++) { - TKey<TransformKey> &tk = tt->transforms[i]; + TKey<TransformKey> &tk = tt->transforms.write[i]; const float *ofs = &r[i * 12]; tk.time = ofs[0]; tk.transition = ofs[1]; @@ -123,8 +134,8 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { int um = d["update"]; if (um < 0) um = 0; - else if (um > 2) - um = 2; + else if (um > 3) + um = 3; vt->update_mode = UpdateMode(um); } @@ -143,8 +154,8 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { for (int i = 0; i < valcount; i++) { - vt->values[i].time = rt[i]; - vt->values[i].value = values[i]; + vt->values.write[i].time = rt[i]; + vt->values.write[i].value = values[i]; } if (d.has("transitions")) { @@ -156,14 +167,14 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { for (int i = 0; i < valcount; i++) { - vt->values[i].transition = rtr[i]; + vt->values.write[i].transition = rtr[i]; } } } return true; - } else { + } else if (track_get_type(track) == TYPE_METHOD) { while (track_get_key_count(track)) track_remove_key(track, 0); //well shouldn't be set anyway @@ -201,6 +212,114 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { } } } + } else if (track_get_type(track) == TYPE_BEZIER) { + + BezierTrack *bt = static_cast<BezierTrack *>(tracks[track]); + Dictionary d = p_value; + ERR_FAIL_COND_V(!d.has("times"), false); + ERR_FAIL_COND_V(!d.has("points"), false); + + PoolVector<float> times = d["times"]; + PoolRealArray values = d["points"]; + + ERR_FAIL_COND_V(times.size() * 5 != values.size(), false); + + if (times.size()) { + + int valcount = times.size(); + + PoolVector<float>::Read rt = times.read(); + PoolVector<float>::Read rv = values.read(); + + bt->values.resize(valcount); + + for (int i = 0; i < valcount; i++) { + + bt->values.write[i].time = rt[i]; + bt->values.write[i].transition = 0; //unused in bezier + bt->values.write[i].value.value = rv[i * 5 + 0]; + bt->values.write[i].value.in_handle.x = rv[i * 5 + 1]; + bt->values.write[i].value.in_handle.y = rv[i * 5 + 2]; + bt->values.write[i].value.out_handle.x = rv[i * 5 + 3]; + bt->values.write[i].value.out_handle.y = rv[i * 5 + 4]; + } + } + + return true; + } else if (track_get_type(track) == TYPE_AUDIO) { + + AudioTrack *ad = static_cast<AudioTrack *>(tracks[track]); + Dictionary d = p_value; + ERR_FAIL_COND_V(!d.has("times"), false); + ERR_FAIL_COND_V(!d.has("clips"), false); + + PoolVector<float> times = d["times"]; + Array clips = d["clips"]; + + ERR_FAIL_COND_V(clips.size() != times.size(), false); + + if (times.size()) { + + int valcount = times.size(); + + PoolVector<float>::Read rt = times.read(); + + ad->values.clear(); + + for (int i = 0; i < valcount; i++) { + + Dictionary d = clips[i]; + if (!d.has("start_offset")) + continue; + if (!d.has("end_offset")) + continue; + if (!d.has("stream")) + continue; + + TKey<AudioKey> ak; + ak.time = rt[i]; + ak.value.start_offset = d["start_offset"]; + ak.value.end_offset = d["end_offset"]; + ak.value.stream = d["stream"]; + + ad->values.push_back(ak); + } + } + + return true; + } else if (track_get_type(track) == TYPE_ANIMATION) { + + AnimationTrack *an = static_cast<AnimationTrack *>(tracks[track]); + Dictionary d = p_value; + ERR_FAIL_COND_V(!d.has("times"), false); + ERR_FAIL_COND_V(!d.has("clips"), false); + + PoolVector<float> times = d["times"]; + PoolVector<String> clips = d["clips"]; + + ERR_FAIL_COND_V(clips.size() != times.size(), false); + + if (times.size()) { + + int valcount = times.size(); + + PoolVector<float>::Read rt = times.read(); + PoolVector<String>::Read rc = clips.read(); + + an->values.resize(valcount); + + for (int i = 0; i < valcount; i++) { + + TKey<StringName> ak; + ak.time = rt[i]; + ak.value = rc[i]; + an->values.write[i] = ak; + } + } + + return true; + } else { + return false; } } else return false; @@ -232,6 +351,9 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { case TYPE_TRANSFORM: r_ret = "transform"; break; case TYPE_VALUE: r_ret = "value"; break; case TYPE_METHOD: r_ret = "method"; break; + case TYPE_BEZIER: r_ret = "bezier"; break; + case TYPE_AUDIO: r_ret = "audio"; break; + case TYPE_ANIMATION: r_ret = "animation"; break; } return true; @@ -329,7 +451,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { return true; - } else { + } else if (track_get_type(track) == TYPE_METHOD) { Dictionary d; @@ -368,6 +490,119 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { r_ret = d; return true; + } else if (track_get_type(track) == TYPE_BEZIER) { + + const BezierTrack *bt = static_cast<const BezierTrack *>(tracks[track]); + + Dictionary d; + + PoolVector<float> key_times; + PoolVector<float> key_points; + + int kk = bt->values.size(); + + key_times.resize(kk); + key_points.resize(kk * 5); + + PoolVector<float>::Write wti = key_times.write(); + PoolVector<float>::Write wpo = key_points.write(); + + int idx = 0; + + const TKey<BezierKey> *vls = bt->values.ptr(); + + for (int i = 0; i < kk; i++) { + + wti[idx] = vls[i].time; + wpo[idx * 5 + 0] = vls[i].value.value; + wpo[idx * 5 + 1] = vls[i].value.in_handle.x; + wpo[idx * 5 + 2] = vls[i].value.in_handle.y; + wpo[idx * 5 + 3] = vls[i].value.out_handle.x; + wpo[idx * 5 + 4] = vls[i].value.out_handle.y; + idx++; + } + + wti = PoolVector<float>::Write(); + wpo = PoolVector<float>::Write(); + + d["times"] = key_times; + d["points"] = key_points; + + r_ret = d; + + return true; + } else if (track_get_type(track) == TYPE_AUDIO) { + + const AudioTrack *ad = static_cast<const AudioTrack *>(tracks[track]); + + Dictionary d; + + PoolVector<float> key_times; + Array clips; + + int kk = ad->values.size(); + + key_times.resize(kk); + + PoolVector<float>::Write wti = key_times.write(); + + int idx = 0; + + const TKey<AudioKey> *vls = ad->values.ptr(); + + for (int i = 0; i < kk; i++) { + + wti[idx] = vls[i].time; + Dictionary clip; + clip["start_offset"] = vls[i].value.start_offset; + clip["end_offset"] = vls[i].value.end_offset; + clip["stream"] = vls[i].value.stream; + clips.push_back(clip); + idx++; + } + + wti = PoolVector<float>::Write(); + + d["times"] = key_times; + d["clips"] = clips; + + r_ret = d; + + return true; + } else if (track_get_type(track) == TYPE_ANIMATION) { + + const AnimationTrack *an = static_cast<const AnimationTrack *>(tracks[track]); + + Dictionary d; + + PoolVector<float> key_times; + PoolVector<String> clips; + + int kk = an->values.size(); + + key_times.resize(kk); + clips.resize(kk); + + PoolVector<float>::Write wti = key_times.write(); + PoolVector<String>::Write wcl = clips.write(); + + const TKey<StringName> *vls = an->values.ptr(); + + for (int i = 0; i < kk; i++) { + + wti[i] = vls[i].time; + wcl[i] = vls[i].value; + } + + wti = PoolVector<float>::Write(); + wcl = PoolVector<String>::Write(); + + d["times"] = key_times; + d["clips"] = clips; + + r_ret = d; + + return true; } } else return false; @@ -412,6 +647,21 @@ int Animation::add_track(TrackType p_type, int p_at_pos) { tracks.insert(p_at_pos, memnew(MethodTrack)); } break; + case TYPE_BEZIER: { + + tracks.insert(p_at_pos, memnew(BezierTrack)); + + } break; + case TYPE_AUDIO: { + + tracks.insert(p_at_pos, memnew(AudioTrack)); + + } break; + case TYPE_ANIMATION: { + + tracks.insert(p_at_pos, memnew(AnimationTrack)); + + } break; default: { ERR_PRINT("Unknown track type"); @@ -446,6 +696,24 @@ void Animation::remove_track(int p_track) { _clear(mt->methods); } break; + case TYPE_BEZIER: { + + BezierTrack *bz = static_cast<BezierTrack *>(t); + _clear(bz->values); + + } break; + case TYPE_AUDIO: { + + AudioTrack *ad = static_cast<AudioTrack *>(t); + _clear(ad->values); + + } break; + case TYPE_ANIMATION: { + + AnimationTrack *an = static_cast<AnimationTrack *>(t); + _clear(an->values); + + } break; } memdelete(t); @@ -554,7 +822,7 @@ int Animation::_insert(float p_time, T &p_keys, const V &p_value) { } else if (p_keys[idx - 1].time == p_time) { // condition for replacing. - p_keys[idx - 1] = p_value; + p_keys.write[idx - 1] = p_value; return idx - 1; } @@ -642,6 +910,27 @@ void Animation::track_remove_key(int p_track, int p_idx) { mt->methods.remove(p_idx); } break; + case TYPE_BEZIER: { + + BezierTrack *bz = static_cast<BezierTrack *>(t); + ERR_FAIL_INDEX(p_idx, bz->values.size()); + bz->values.remove(p_idx); + + } break; + case TYPE_AUDIO: { + + AudioTrack *ad = static_cast<AudioTrack *>(t); + ERR_FAIL_INDEX(p_idx, ad->values.size()); + ad->values.remove(p_idx); + + } break; + case TYPE_ANIMATION: { + + AnimationTrack *an = static_cast<AnimationTrack *>(t); + ERR_FAIL_INDEX(p_idx, an->values.size()); + an->values.remove(p_idx); + + } break; } emit_changed(); @@ -686,6 +975,39 @@ int Animation::track_find_key(int p_track, float p_time, bool p_exact) const { return k; } break; + case TYPE_BEZIER: { + + BezierTrack *bt = static_cast<BezierTrack *>(t); + int k = _find(bt->values, p_time); + if (k < 0 || k >= bt->values.size()) + return -1; + if (bt->values[k].time != p_time && p_exact) + return -1; + return k; + + } break; + case TYPE_AUDIO: { + + AudioTrack *at = static_cast<AudioTrack *>(t); + int k = _find(at->values, p_time); + if (k < 0 || k >= at->values.size()) + return -1; + if (at->values[k].time != p_time && p_exact) + return -1; + return k; + + } break; + case TYPE_ANIMATION: { + + AnimationTrack *at = static_cast<AnimationTrack *>(t); + int k = _find(at->values, p_time); + if (k < 0 || k >= at->values.size()) + return -1; + if (at->values[k].time != p_time && p_exact) + return -1; + return k; + + } break; } return -1; @@ -748,6 +1070,51 @@ void Animation::track_insert_key(int p_track, float p_time, const Variant &p_key _insert(p_time, mt->methods, k); } break; + case TYPE_BEZIER: { + + BezierTrack *bt = static_cast<BezierTrack *>(t); + + Array arr = p_key; + ERR_FAIL_COND(arr.size() != 5); + + TKey<BezierKey> k; + k.time = p_time; + k.value.value = arr[0]; + k.value.in_handle.x = arr[1]; + k.value.in_handle.y = arr[2]; + k.value.out_handle.x = arr[3]; + k.value.out_handle.y = arr[4]; + _insert(p_time, bt->values, k); + + } break; + case TYPE_AUDIO: { + + AudioTrack *at = static_cast<AudioTrack *>(t); + + Dictionary k = p_key; + ERR_FAIL_COND(!k.has("start_offset")); + ERR_FAIL_COND(!k.has("end_offset")); + ERR_FAIL_COND(!k.has("stream")); + + TKey<AudioKey> ak; + ak.time = p_time; + ak.value.start_offset = k["start_offset"]; + ak.value.end_offset = k["end_offset"]; + ak.value.stream = k["stream"]; + _insert(p_time, at->values, ak); + + } break; + case TYPE_ANIMATION: { + + AnimationTrack *at = static_cast<AnimationTrack *>(t); + + TKey<StringName> ak; + ak.time = p_time; + ak.value = p_key; + + _insert(p_time, at->values, ak); + + } break; } emit_changed(); @@ -776,6 +1143,21 @@ int Animation::track_get_key_count(int p_track) const { MethodTrack *mt = static_cast<MethodTrack *>(t); return mt->methods.size(); } break; + case TYPE_BEZIER: { + + BezierTrack *bt = static_cast<BezierTrack *>(t); + return bt->values.size(); + } break; + case TYPE_AUDIO: { + + AudioTrack *at = static_cast<AudioTrack *>(t); + return at->values.size(); + } break; + case TYPE_ANIMATION: { + + AnimationTrack *at = static_cast<AnimationTrack *>(t); + return at->values.size(); + } break; } ERR_FAIL_V(-1); @@ -817,6 +1199,41 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const { return d; } break; + case TYPE_BEZIER: { + + BezierTrack *bt = static_cast<BezierTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, bt->values.size(), Variant()); + + Array arr; + arr.resize(5); + arr[0] = bt->values[p_key_idx].value.value; + arr[1] = bt->values[p_key_idx].value.in_handle.x; + arr[2] = bt->values[p_key_idx].value.in_handle.y; + arr[3] = bt->values[p_key_idx].value.out_handle.x; + arr[4] = bt->values[p_key_idx].value.out_handle.y; + return arr; + + } break; + case TYPE_AUDIO: { + + AudioTrack *at = static_cast<AudioTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), Variant()); + + Dictionary k; + k["start_offset"] = at->values[p_key_idx].value.start_offset; + k["end_offset"] = at->values[p_key_idx].value.end_offset; + k["stream"] = at->values[p_key_idx].value.stream; + return k; + + } break; + case TYPE_ANIMATION: { + + AnimationTrack *at = static_cast<AnimationTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), Variant()); + + return at->values[p_key_idx].value; + + } break; } ERR_FAIL_V(Variant()); @@ -849,6 +1266,27 @@ float Animation::track_get_key_time(int p_track, int p_key_idx) const { return mt->methods[p_key_idx].time; } break; + case TYPE_BEZIER: { + + BezierTrack *bt = static_cast<BezierTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, bt->values.size(), -1); + return bt->values[p_key_idx].time; + + } break; + case TYPE_AUDIO: { + + AudioTrack *at = static_cast<AudioTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), -1); + return at->values[p_key_idx].time; + + } break; + case TYPE_ANIMATION: { + + AnimationTrack *at = static_cast<AnimationTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), -1); + return at->values[p_key_idx].time; + + } break; } ERR_FAIL_V(-1); @@ -881,6 +1319,18 @@ float Animation::track_get_key_transition(int p_track, int p_key_idx) const { return mt->methods[p_key_idx].transition; } break; + case TYPE_BEZIER: { + + return 1; //bezier does not really use transitions + } break; + case TYPE_AUDIO: { + + return 1; //audio does not really use transitions + } break; + case TYPE_ANIMATION: { + + return 1; //animation does not really use transitions + } break; } ERR_FAIL_V(0); @@ -899,18 +1349,18 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p ERR_FAIL_INDEX(p_key_idx, tt->transforms.size()); Dictionary d = p_value; if (d.has("location")) - tt->transforms[p_key_idx].value.loc = d["location"]; + tt->transforms.write[p_key_idx].value.loc = d["location"]; if (d.has("rotation")) - tt->transforms[p_key_idx].value.rot = d["rotation"]; + tt->transforms.write[p_key_idx].value.rot = d["rotation"]; if (d.has("scale")) - tt->transforms[p_key_idx].value.scale = d["scale"]; + tt->transforms.write[p_key_idx].value.scale = d["scale"]; } break; case TYPE_VALUE: { ValueTrack *vt = static_cast<ValueTrack *>(t); ERR_FAIL_INDEX(p_key_idx, vt->values.size()); - vt->values[p_key_idx].value = p_value; + vt->values.write[p_key_idx].value = p_value; } break; case TYPE_METHOD: { @@ -919,9 +1369,45 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p ERR_FAIL_INDEX(p_key_idx, mt->methods.size()); Dictionary d = p_value; if (d.has("method")) - mt->methods[p_key_idx].method = d["method"]; + mt->methods.write[p_key_idx].method = d["method"]; if (d.has("args")) - mt->methods[p_key_idx].params = d["args"]; + mt->methods.write[p_key_idx].params = d["args"]; + } break; + case TYPE_BEZIER: { + + BezierTrack *bt = static_cast<BezierTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, bt->values.size()); + + Array arr = p_value; + ERR_FAIL_COND(arr.size() != 5); + + bt->values.write[p_key_idx].value.value = arr[0]; + bt->values.write[p_key_idx].value.in_handle.x = arr[1]; + bt->values.write[p_key_idx].value.in_handle.y = arr[2]; + bt->values.write[p_key_idx].value.out_handle.x = arr[3]; + bt->values.write[p_key_idx].value.out_handle.y = arr[4]; + + } break; + case TYPE_AUDIO: { + + AudioTrack *at = static_cast<AudioTrack *>(t); + + Dictionary k = p_value; + ERR_FAIL_COND(!k.has("start_offset")); + ERR_FAIL_COND(!k.has("end_offset")); + ERR_FAIL_COND(!k.has("stream")); + + at->values.write[p_key_idx].value.start_offset = k["start_offset"]; + at->values.write[p_key_idx].value.end_offset = k["end_offset"]; + at->values.write[p_key_idx].value.stream = k["stream"]; + + } break; + case TYPE_ANIMATION: { + + AnimationTrack *at = static_cast<AnimationTrack *>(t); + + at->values.write[p_key_idx].value = p_value; + } break; } } @@ -937,22 +1423,27 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_tra TransformTrack *tt = static_cast<TransformTrack *>(t); ERR_FAIL_INDEX(p_key_idx, tt->transforms.size()); - tt->transforms[p_key_idx].transition = p_transition; + tt->transforms.write[p_key_idx].transition = p_transition; } break; case TYPE_VALUE: { ValueTrack *vt = static_cast<ValueTrack *>(t); ERR_FAIL_INDEX(p_key_idx, vt->values.size()); - vt->values[p_key_idx].transition = p_transition; + vt->values.write[p_key_idx].transition = p_transition; } break; case TYPE_METHOD: { MethodTrack *mt = static_cast<MethodTrack *>(t); ERR_FAIL_INDEX(p_key_idx, mt->methods.size()); - mt->methods[p_key_idx].transition = p_transition; + mt->methods.write[p_key_idx].transition = p_transition; } break; + case TYPE_BEZIER: + case TYPE_AUDIO: + case TYPE_ANIMATION: { + // they dont use transition + } break; } } @@ -1410,7 +1901,7 @@ void Animation::value_track_set_update_mode(int p_track, UpdateMode p_mode) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_VALUE); - ERR_FAIL_INDEX(p_mode, 3); + ERR_FAIL_INDEX(p_mode, 4); ValueTrack *vt = static_cast<ValueTrack *>(t); vt->update_mode = p_mode; @@ -1426,6 +1917,161 @@ Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const return vt->update_mode; } +template <class T> +void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, float from_time, float to_time, List<int> *p_indices) const { + + if (from_time != length && to_time == length) + to_time = length * 1.01; //include a little more if at the end + + int to = _find(p_array, to_time); + + // can't really send the events == time, will be sent in the next frame. + // if event>=len then it will probably never be requested by the anim player. + + if (to >= 0 && p_array[to].time >= to_time) + to--; + + if (to < 0) + return; // not bother + + int from = _find(p_array, from_time); + + // position in the right first event.+ + if (from < 0 || p_array[from].time < from_time) + from++; + + int max = p_array.size(); + + for (int i = from; i <= to; i++) { + + ERR_CONTINUE(i < 0 || i >= max); // shouldn't happen + p_indices->push_back(i); + } +} + +void Animation::track_get_key_indices_in_range(int p_track, float p_time, float p_delta, List<int> *p_indices) const { + + ERR_FAIL_INDEX(p_track, tracks.size()); + const Track *t = tracks[p_track]; + + float from_time = p_time - p_delta; + float to_time = p_time; + + if (from_time > to_time) + SWAP(from_time, to_time); + + if (loop) { + + if (from_time > length || from_time < 0) + from_time = Math::fposmod(from_time, length); + + if (to_time > length || to_time < 0) + to_time = Math::fposmod(to_time, length); + + if (from_time > to_time) { + // handle loop by splitting + + switch (t->type) { + + case TYPE_TRANSFORM: { + + const TransformTrack *tt = static_cast<const TransformTrack *>(t); + _track_get_key_indices_in_range(tt->transforms, from_time, length, p_indices); + _track_get_key_indices_in_range(tt->transforms, 0, to_time, p_indices); + + } break; + case TYPE_VALUE: { + + const ValueTrack *vt = static_cast<const ValueTrack *>(t); + _track_get_key_indices_in_range(vt->values, from_time, length, p_indices); + _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices); + + } break; + case TYPE_METHOD: { + + const MethodTrack *mt = static_cast<const MethodTrack *>(t); + _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices); + _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices); + + } break; + case TYPE_BEZIER: { + + const BezierTrack *bz = static_cast<const BezierTrack *>(t); + _track_get_key_indices_in_range(bz->values, from_time, length, p_indices); + _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices); + + } break; + case TYPE_AUDIO: { + + const AudioTrack *ad = static_cast<const AudioTrack *>(t); + _track_get_key_indices_in_range(ad->values, from_time, length, p_indices); + _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices); + + } break; + case TYPE_ANIMATION: { + + const AnimationTrack *an = static_cast<const AnimationTrack *>(t); + _track_get_key_indices_in_range(an->values, from_time, length, p_indices); + _track_get_key_indices_in_range(an->values, 0, to_time, p_indices); + + } break; + } + return; + } + } else { + + if (from_time < 0) + from_time = 0; + if (from_time > length) + from_time = length; + + if (to_time < 0) + to_time = 0; + if (to_time > length) + to_time = length; + } + + switch (t->type) { + + case TYPE_TRANSFORM: { + + const TransformTrack *tt = static_cast<const TransformTrack *>(t); + _track_get_key_indices_in_range(tt->transforms, from_time, to_time, p_indices); + + } break; + case TYPE_VALUE: { + + const ValueTrack *vt = static_cast<const ValueTrack *>(t); + _track_get_key_indices_in_range(vt->values, from_time, to_time, p_indices); + + } break; + case TYPE_METHOD: { + + const MethodTrack *mt = static_cast<const MethodTrack *>(t); + _track_get_key_indices_in_range(mt->methods, from_time, to_time, p_indices); + + } break; + case TYPE_BEZIER: { + + const BezierTrack *bz = static_cast<const BezierTrack *>(t); + _track_get_key_indices_in_range(bz->values, from_time, to_time, p_indices); + + } break; + case TYPE_AUDIO: { + + const AudioTrack *ad = static_cast<const AudioTrack *>(t); + _track_get_key_indices_in_range(ad->values, from_time, to_time, p_indices); + + } break; + case TYPE_ANIMATION: { + + const AnimationTrack *an = static_cast<const AnimationTrack *>(t); + _track_get_key_indices_in_range(an->values, from_time, to_time, p_indices); + + } break; + } +} + void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, float from_time, float to_time, List<int> *p_indices) const { if (from_time != length && to_time == length) @@ -1527,9 +2173,361 @@ StringName Animation::method_track_get_name(int p_track, int p_key_idx) const { return pm->methods[p_key_idx].method; } +int Animation::bezier_track_insert_key(int p_track, float p_time, float p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle) { + + ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_BEZIER, -1); + + BezierTrack *bt = static_cast<BezierTrack *>(t); + + TKey<BezierKey> k; + k.time = p_time; + k.value.value = p_value; + k.value.in_handle = p_in_handle; + if (k.value.in_handle.x > 0) { + k.value.in_handle.x = 0; + } + k.value.out_handle = p_out_handle; + if (k.value.out_handle.x < 0) { + k.value.out_handle.x = 0; + } + + int key = _insert(p_time, bt->values, k); + + emit_changed(); + + return key; +} + +void Animation::bezier_track_set_key_value(int p_track, int p_index, float p_value) { + + ERR_FAIL_INDEX(p_track, tracks.size()); + Track *t = tracks[p_track]; + ERR_FAIL_COND(t->type != TYPE_BEZIER); + + BezierTrack *bt = static_cast<BezierTrack *>(t); + + ERR_FAIL_INDEX(p_index, bt->values.size()); + + bt->values.write[p_index].value.value = p_value; + emit_changed(); +} + +void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle) { + + ERR_FAIL_INDEX(p_track, tracks.size()); + Track *t = tracks[p_track]; + ERR_FAIL_COND(t->type != TYPE_BEZIER); + + BezierTrack *bt = static_cast<BezierTrack *>(t); + + ERR_FAIL_INDEX(p_index, bt->values.size()); + + bt->values.write[p_index].value.in_handle = p_handle; + if (bt->values[p_index].value.in_handle.x > 0) { + bt->values.write[p_index].value.in_handle.x = 0; + } + emit_changed(); +} +void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle) { + + ERR_FAIL_INDEX(p_track, tracks.size()); + Track *t = tracks[p_track]; + ERR_FAIL_COND(t->type != TYPE_BEZIER); + + BezierTrack *bt = static_cast<BezierTrack *>(t); + + ERR_FAIL_INDEX(p_index, bt->values.size()); + + bt->values.write[p_index].value.out_handle = p_handle; + if (bt->values[p_index].value.out_handle.x < 0) { + bt->values.write[p_index].value.out_handle.x = 0; + } + emit_changed(); +} +float Animation::bezier_track_get_key_value(int p_track, int p_index) const { + + ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_BEZIER, 0); + + BezierTrack *bt = static_cast<BezierTrack *>(t); + + ERR_FAIL_INDEX_V(p_index, bt->values.size(), 0); + + return bt->values[p_index].value.value; +} +Vector2 Animation::bezier_track_get_key_in_handle(int p_track, int p_index) const { + + ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector2()); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_BEZIER, Vector2()); + + BezierTrack *bt = static_cast<BezierTrack *>(t); + + ERR_FAIL_INDEX_V(p_index, bt->values.size(), Vector2()); + + return bt->values[p_index].value.in_handle; +} +Vector2 Animation::bezier_track_get_key_out_handle(int p_track, int p_index) const { + + ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector2()); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_BEZIER, Vector2()); + + BezierTrack *bt = static_cast<BezierTrack *>(t); + + ERR_FAIL_INDEX_V(p_index, bt->values.size(), Vector2()); + + return bt->values[p_index].value.out_handle; +} + +static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, const Vector2 &start, const Vector2 &control_1, const Vector2 &control_2, const Vector2 &end) { + /* Formula from Wikipedia article on Bezier curves. */ + real_t omt = (1.0 - t); + real_t omt2 = omt * omt; + real_t omt3 = omt2 * omt; + real_t t2 = t * t; + real_t t3 = t2 * t; + + return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3; +} + +float Animation::bezier_track_interpolate(int p_track, float p_time) const { + //this uses a different interpolation scheme + ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); + Track *track = tracks[p_track]; + ERR_FAIL_COND_V(track->type != TYPE_BEZIER, 0); + + BezierTrack *bt = static_cast<BezierTrack *>(track); + + int len = _find(bt->values, length) + 1; // try to find last key (there may be more past the end) + + if (len <= 0) { + // (-1 or -2 returned originally) (plus one above) + return 0; + } else if (len == 1) { // one key found (0+1), return it + return bt->values[0].value.value; + } + + int idx = _find(bt->values, p_time); + + ERR_FAIL_COND_V(idx == -2, 0); + + //there really is no looping interpolation on bezier + + if (idx < 0) { + return bt->values[0].value.value; + } + + if (idx >= bt->values.size() - 1) { + return bt->values[bt->values.size() - 1].value.value; + } + + float t = p_time - bt->values[idx].time; + + int iterations = 10; + + float duration = bt->values[idx + 1].time - bt->values[idx].time; // time duration between our two keyframes + float low = 0; // 0% of the current animation segment + float high = 1; // 100% of the current animation segment + float middle = 0; + + Vector2 start(0, bt->values[idx].value.value); + Vector2 start_out = start + bt->values[idx].value.out_handle; + Vector2 end(duration, bt->values[idx + 1].value.value); + Vector2 end_in = end + bt->values[idx + 1].value.in_handle; + + //narrow high and low as much as possible + for (int i = 0; i < iterations; i++) { + + middle = (low + high) / 2; + + Vector2 interp = _bezier_interp(middle, start, start_out, end_in, end); + + if (interp.x < t) { + low = middle; + } else { + high = middle; + } + } + + //interpolate the result: + Vector2 low_pos = _bezier_interp(low, start, start_out, end_in, end); + Vector2 high_pos = _bezier_interp(high, start, start_out, end_in, end); + float c = (t - low_pos.x) / (high_pos.x - low_pos.x); + + return low_pos.linear_interpolate(high_pos, c).y; +} + +int Animation::audio_track_insert_key(int p_track, float p_time, const RES &p_stream, float p_start_offset, float p_end_offset) { + + ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_AUDIO, -1); + + AudioTrack *at = static_cast<AudioTrack *>(t); + + TKey<AudioKey> k; + k.time = p_time; + k.value.stream = p_stream; + k.value.start_offset = p_start_offset; + if (k.value.start_offset < 0) + k.value.start_offset = 0; + k.value.end_offset = p_end_offset; + if (k.value.end_offset < 0) + k.value.end_offset = 0; + + int key = _insert(p_time, at->values, k); + + emit_changed(); + + return key; +} + +void Animation::audio_track_set_key_stream(int p_track, int p_key, const RES &p_stream) { + + ERR_FAIL_INDEX(p_track, tracks.size()); + Track *t = tracks[p_track]; + ERR_FAIL_COND(t->type != TYPE_AUDIO); + + AudioTrack *at = static_cast<AudioTrack *>(t); + + ERR_FAIL_INDEX(p_key, at->values.size()); + + at->values.write[p_key].value.stream = p_stream; + + emit_changed(); +} + +void Animation::audio_track_set_key_start_offset(int p_track, int p_key, float p_offset) { + + ERR_FAIL_INDEX(p_track, tracks.size()); + Track *t = tracks[p_track]; + ERR_FAIL_COND(t->type != TYPE_AUDIO); + + AudioTrack *at = static_cast<AudioTrack *>(t); + + ERR_FAIL_INDEX(p_key, at->values.size()); + + if (p_offset < 0) + p_offset = 0; + + at->values.write[p_key].value.start_offset = p_offset; + + emit_changed(); +} + +void Animation::audio_track_set_key_end_offset(int p_track, int p_key, float p_offset) { + + ERR_FAIL_INDEX(p_track, tracks.size()); + Track *t = tracks[p_track]; + ERR_FAIL_COND(t->type != TYPE_AUDIO); + + AudioTrack *at = static_cast<AudioTrack *>(t); + + ERR_FAIL_INDEX(p_key, at->values.size()); + + if (p_offset < 0) + p_offset = 0; + + at->values.write[p_key].value.end_offset = p_offset; + + emit_changed(); +} + +RES Animation::audio_track_get_key_stream(int p_track, int p_key) const { + + ERR_FAIL_INDEX_V(p_track, tracks.size(), RES()); + const Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_AUDIO, RES()); + + const AudioTrack *at = static_cast<const AudioTrack *>(t); + + ERR_FAIL_INDEX_V(p_key, at->values.size(), RES()); + + return at->values[p_key].value.stream; +} +float Animation::audio_track_get_key_start_offset(int p_track, int p_key) const { + + ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); + const Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_AUDIO, 0); + + const AudioTrack *at = static_cast<const AudioTrack *>(t); + + ERR_FAIL_INDEX_V(p_key, at->values.size(), 0); + + return at->values[p_key].value.start_offset; +} +float Animation::audio_track_get_key_end_offset(int p_track, int p_key) const { + + ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); + const Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_AUDIO, 0); + + const AudioTrack *at = static_cast<const AudioTrack *>(t); + + ERR_FAIL_INDEX_V(p_key, at->values.size(), 0); + + return at->values[p_key].value.end_offset; +} + +// + +int Animation::animation_track_insert_key(int p_track, float p_time, const StringName &p_animation) { + + ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_ANIMATION, -1); + + AnimationTrack *at = static_cast<AnimationTrack *>(t); + + TKey<StringName> k; + k.time = p_time; + k.value = p_animation; + + int key = _insert(p_time, at->values, k); + + emit_changed(); + + return key; +} + +void Animation::animation_track_set_key_animation(int p_track, int p_key, const StringName &p_animation) { + + ERR_FAIL_INDEX(p_track, tracks.size()); + Track *t = tracks[p_track]; + ERR_FAIL_COND(t->type != TYPE_ANIMATION); + + AnimationTrack *at = static_cast<AnimationTrack *>(t); + + ERR_FAIL_INDEX(p_key, at->values.size()); + + at->values.write[p_key].value = p_animation; + + emit_changed(); +} + +StringName Animation::animation_track_get_key_animation(int p_track, int p_key) const { + + ERR_FAIL_INDEX_V(p_track, tracks.size(), StringName()); + const Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_ANIMATION, StringName()); + + const AnimationTrack *at = static_cast<const AnimationTrack *>(t); + + ERR_FAIL_INDEX_V(p_key, at->values.size(), StringName()); + + return at->values[p_key].value; +} + void Animation::set_length(float p_length) { - ERR_FAIL_COND(length < 0); + if (p_length < ANIM_MIN_LENGTH) { + p_length = ANIM_MIN_LENGTH; + } length = p_length; emit_changed(); } @@ -1552,7 +2550,7 @@ void Animation::track_move_up(int p_track) { if (p_track >= 0 && p_track < (tracks.size() - 1)) { - SWAP(tracks[p_track], tracks[p_track + 1]); + SWAP(tracks.write[p_track], tracks.write[p_track + 1]); } emit_changed(); @@ -1587,11 +2585,21 @@ void Animation::track_move_down(int p_track) { if (p_track > 0 && p_track < tracks.size()) { - SWAP(tracks[p_track], tracks[p_track - 1]); + SWAP(tracks.write[p_track], tracks.write[p_track - 1]); } emit_changed(); } +void Animation::track_swap(int p_track, int p_with_track) { + + ERR_FAIL_INDEX(p_track, tracks.size()); + ERR_FAIL_INDEX(p_with_track, tracks.size()); + if (p_track == p_with_track) + return; + SWAP(tracks.write[p_track], tracks.write[p_with_track]); + emit_changed(); +} + void Animation::set_step(float p_step) { step = p_step; @@ -1631,6 +2639,7 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("track_move_up", "idx"), &Animation::track_move_up); ClassDB::bind_method(D_METHOD("track_move_down", "idx"), &Animation::track_move_down); + ClassDB::bind_method(D_METHOD("track_swap", "idx", "with_idx"), &Animation::track_swap); ClassDB::bind_method(D_METHOD("track_set_imported", "idx", "imported"), &Animation::track_set_imported); ClassDB::bind_method(D_METHOD("track_is_imported", "idx"), &Animation::track_is_imported); @@ -1667,6 +2676,30 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("method_track_get_name", "idx", "key_idx"), &Animation::method_track_get_name); ClassDB::bind_method(D_METHOD("method_track_get_params", "idx", "key_idx"), &Animation::method_track_get_params); + ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track", "time", "value", "in_handle", "out_handle"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2())); + + ClassDB::bind_method(D_METHOD("bezier_track_set_key_value", "idx", "key_idx", "value"), &Animation::bezier_track_set_key_value); + ClassDB::bind_method(D_METHOD("bezier_track_set_key_in_handle", "idx", "key_idx", "in_handle"), &Animation::bezier_track_set_key_in_handle); + ClassDB::bind_method(D_METHOD("bezier_track_set_key_out_handle", "idx", "key_idx", "out_handle"), &Animation::bezier_track_set_key_out_handle); + + ClassDB::bind_method(D_METHOD("bezier_track_get_key_value", "idx", "key_idx"), &Animation::bezier_track_get_key_value); + ClassDB::bind_method(D_METHOD("bezier_track_get_key_in_handle", "idx", "key_idx"), &Animation::bezier_track_get_key_in_handle); + ClassDB::bind_method(D_METHOD("bezier_track_get_key_out_handle", "idx", "key_idx"), &Animation::bezier_track_get_key_out_handle); + + ClassDB::bind_method(D_METHOD("bezier_track_interpolate", "track", "time"), &Animation::bezier_track_interpolate); + + ClassDB::bind_method(D_METHOD("audio_track_insert_key", "track", "time", "stream", "start_offset", "end_offset"), &Animation::audio_track_insert_key, DEFVAL(0), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("audio_track_set_key_stream", "idx", "key_idx", "stream"), &Animation::audio_track_set_key_stream); + ClassDB::bind_method(D_METHOD("audio_track_set_key_start_offset", "idx", "key_idx", "offset"), &Animation::audio_track_set_key_start_offset); + ClassDB::bind_method(D_METHOD("audio_track_set_key_end_offset", "idx", "key_idx", "offset"), &Animation::audio_track_set_key_end_offset); + ClassDB::bind_method(D_METHOD("audio_track_get_key_stream", "idx", "key_idx"), &Animation::audio_track_get_key_stream); + ClassDB::bind_method(D_METHOD("audio_track_get_key_start_offset", "idx", "key_idx"), &Animation::audio_track_get_key_start_offset); + ClassDB::bind_method(D_METHOD("audio_track_get_key_end_offset", "idx", "key_idx"), &Animation::audio_track_get_key_end_offset); + + ClassDB::bind_method(D_METHOD("animation_track_insert_key", "track", "time", "animation"), &Animation::animation_track_insert_key); + ClassDB::bind_method(D_METHOD("animation_track_set_key_animation", "idx", "key_idx", "animation"), &Animation::animation_track_set_key_animation); + ClassDB::bind_method(D_METHOD("animation_track_get_key_animation", "idx", "key_idx"), &Animation::animation_track_get_key_animation); + ClassDB::bind_method(D_METHOD("set_length", "time_sec"), &Animation::set_length); ClassDB::bind_method(D_METHOD("get_length"), &Animation::get_length); @@ -1686,6 +2719,9 @@ void Animation::_bind_methods() { BIND_ENUM_CONSTANT(TYPE_VALUE); BIND_ENUM_CONSTANT(TYPE_TRANSFORM); BIND_ENUM_CONSTANT(TYPE_METHOD); + BIND_ENUM_CONSTANT(TYPE_BEZIER); + BIND_ENUM_CONSTANT(TYPE_AUDIO); + BIND_ENUM_CONSTANT(TYPE_ANIMATION); BIND_ENUM_CONSTANT(INTERPOLATION_NEAREST); BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR); @@ -1694,6 +2730,7 @@ void Animation::_bind_methods() { BIND_ENUM_CONSTANT(UPDATE_CONTINUOUS); BIND_ENUM_CONSTANT(UPDATE_DISCRETE); BIND_ENUM_CONSTANT(UPDATE_TRIGGER); + BIND_ENUM_CONSTANT(UPDATE_CAPTURE); } void Animation::clear() { @@ -1869,8 +2906,6 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons //able to optimize more erase = false; } else { - - //print_line(itos(i)+"because of interp"); } } } @@ -1890,9 +2925,9 @@ void Animation::_transform_track_optimize(int p_idx, float p_allowed_linear_err, for (int i = 1; i < tt->transforms.size() - 1; i++) { - TKey<TransformKey> &t0 = tt->transforms[i - 1]; - TKey<TransformKey> &t1 = tt->transforms[i]; - TKey<TransformKey> &t2 = tt->transforms[i + 1]; + TKey<TransformKey> &t0 = tt->transforms.write[i - 1]; + TKey<TransformKey> &t1 = tt->transforms.write[i]; + TKey<TransformKey> &t2 = tt->transforms.write[i + 1]; bool erase = _transform_track_optimize_key(t0, t1, t2, p_allowed_linear_err, p_allowed_angular_err, p_max_optimizable_angle, norm); if (erase && !prev_erased) { diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 73691a69f2..a41e6ea5d7 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -45,6 +45,9 @@ public: TYPE_VALUE, ///< Set a value in a property, can be interpolated. TYPE_TRANSFORM, ///< Transform a node or a bone. TYPE_METHOD, ///< Call any method on a specific node. + TYPE_BEZIER, ///< Bezier curve + TYPE_AUDIO, + TYPE_ANIMATION, }; enum InterpolationType { @@ -57,6 +60,7 @@ public: UPDATE_CONTINUOUS, UPDATE_DISCRETE, UPDATE_TRIGGER, + UPDATE_CAPTURE, }; @@ -137,6 +141,55 @@ private: MethodTrack() { type = TYPE_METHOD; } }; + /* BEZIER TRACK */ + + struct BezierKey { + Vector2 in_handle; //relative (x always <0) + Vector2 out_handle; //relative (x always >0) + float value; + }; + + struct BezierTrack : public Track { + + Vector<TKey<BezierKey> > values; + + BezierTrack() { + type = TYPE_BEZIER; + } + }; + + /* AUDIO TRACK */ + + struct AudioKey { + RES stream; + float start_offset; //offset from start + float end_offset; //offset from end, if 0 then full length or infinite + AudioKey() { + start_offset = 0; + end_offset = 0; + } + }; + + struct AudioTrack : public Track { + + Vector<TKey<AudioKey> > values; + + AudioTrack() { + type = TYPE_AUDIO; + } + }; + + /* AUDIO TRACK */ + + struct AnimationTrack : public Track { + + Vector<TKey<StringName> > values; + + AnimationTrack() { + type = TYPE_ANIMATION; + } + }; + Vector<Track *> tracks; /* @@ -168,6 +221,9 @@ private: template <class T> _FORCE_INLINE_ T _interpolate(const Vector<TKey<T> > &p_keys, float p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const; + template <class T> + _FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector<T> &p_array, float from_time, float to_time, List<int> *p_indices) const; + _FORCE_INLINE_ void _value_track_get_key_indices_in_range(const ValueTrack *vt, float from_time, float to_time, List<int> *p_indices) const; _FORCE_INLINE_ void _method_track_get_key_indices_in_range(const MethodTrack *mt, float from_time, float to_time, List<int> *p_indices) const; @@ -238,6 +294,7 @@ public: void track_move_up(int p_track); void track_move_down(int p_track); + void track_swap(int p_track, int p_with_track); void track_set_imported(int p_track, bool p_imported); bool track_is_imported(int p_track) const; @@ -245,7 +302,6 @@ public: void track_set_enabled(int p_track, bool p_enabled); bool track_is_enabled(int p_track) const; - int transform_track_insert_key(int p_track, float p_time, const Vector3 p_loc, const Quat &p_rot = Quat(), const Vector3 &p_scale = Vector3()); void track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition = 1); void track_set_key_transition(int p_track, int p_key_idx, float p_transition); void track_set_key_value(int p_track, int p_key_idx, const Variant &p_value); @@ -257,10 +313,33 @@ public: float track_get_key_time(int p_track, int p_key_idx) const; float track_get_key_transition(int p_track, int p_key_idx) const; + int transform_track_insert_key(int p_track, float p_time, const Vector3 p_loc, const Quat &p_rot = Quat(), const Vector3 &p_scale = Vector3()); Error transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const; void track_set_interpolation_type(int p_track, InterpolationType p_interp); InterpolationType track_get_interpolation_type(int p_track) const; + int bezier_track_insert_key(int p_track, float p_time, float p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle); + void bezier_track_set_key_value(int p_track, int p_index, float p_value); + void bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle); + void bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle); + float bezier_track_get_key_value(int p_track, int p_index) const; + Vector2 bezier_track_get_key_in_handle(int p_track, int p_index) const; + Vector2 bezier_track_get_key_out_handle(int p_track, int p_index) const; + + float bezier_track_interpolate(int p_track, float p_time) const; + + int audio_track_insert_key(int p_track, float p_time, const RES &p_stream, float p_start_offset = 0, float p_end_offset = 0); + void audio_track_set_key_stream(int p_track, int p_key, const RES &p_stream); + void audio_track_set_key_start_offset(int p_track, int p_key, float p_offset); + void audio_track_set_key_end_offset(int p_track, int p_key, float p_offset); + RES audio_track_get_key_stream(int p_track, int p_key) const; + float audio_track_get_key_start_offset(int p_track, int p_key) const; + float audio_track_get_key_end_offset(int p_track, int p_key) const; + + int animation_track_insert_key(int p_track, float p_time, const StringName &p_animation); + void animation_track_set_key_animation(int p_track, int p_key, const StringName &p_animation); + StringName animation_track_get_key_animation(int p_track, int p_key) const; + void track_set_interpolation_loop_wrap(int p_track, bool p_enable); bool track_get_interpolation_loop_wrap(int p_track) const; @@ -277,6 +356,8 @@ public: void copy_track(int p_track, Ref<Animation> p_to_animation); + void track_get_key_indices_in_range(int p_track, float p_time, float p_delta, List<int> *p_indices) const; + void set_length(float p_length); float get_length() const; diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index b77143cd9d..e6a4b01deb 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -29,6 +29,8 @@ /*************************************************************************/ #include "audio_stream_sample.h" +#include "io/marshalls.h" +#include "os/file_access.h" void AudioStreamPlaybackSample::start(float p_from_pos) { @@ -509,6 +511,76 @@ PoolVector<uint8_t> AudioStreamSample::get_data() const { return pv; } +void AudioStreamSample::save_to_wav(String p_path) { + if (format == AudioStreamSample::FORMAT_IMA_ADPCM) { + WARN_PRINTS("Saving IMA_ADPC samples are not supported yet"); + return; + } + + int sub_chunk_2_size = data_bytes; //Subchunk2Size = Size of data in bytes + + // Format code + // 1:PCM format (for 8 or 16 bit) + // 3:IEEE float format + int format_code = (format == FORMAT_IMA_ADPCM) ? 3 : 1; + + int n_channels = stereo ? 2 : 1; + + long sample_rate = mix_rate; + + int byte_pr_sample = 0; + switch (format) { + case AudioStreamSample::FORMAT_8_BITS: byte_pr_sample = 1; break; + case AudioStreamSample::FORMAT_16_BITS: byte_pr_sample = 2; break; + case AudioStreamSample::FORMAT_IMA_ADPCM: byte_pr_sample = 4; break; + } + + String file_path = p_path; + if (!(file_path.substr(file_path.length() - 4, 4) == ".wav")) { + file_path += ".wav"; + } + + Error err; + FileAccess *file = FileAccess::open(file_path, FileAccess::WRITE, &err); //Overrides existing file if present + + // Create WAV Header + file->store_string("RIFF"); //ChunkID + file->store_32(sub_chunk_2_size + 36); //ChunkSize = 36 + SubChunk2Size (size of entire file minus the 8 bits for this and previous header) + file->store_string("WAVE"); //Format + file->store_string("fmt "); //Subchunk1ID + file->store_32(16); //Subchunk1Size = 16 + file->store_16(format_code); //AudioFormat + file->store_16(n_channels); //Number of Channels + file->store_32(sample_rate); //SampleRate + file->store_32(sample_rate * n_channels * byte_pr_sample); //ByteRate + file->store_16(n_channels * byte_pr_sample); //BlockAlign = NumChannels * BytePrSample + file->store_16(byte_pr_sample * 8); //BitsPerSample + file->store_string("data"); //Subchunk2ID + file->store_32(sub_chunk_2_size); //Subchunk2Size + + // Add data + PoolVector<uint8_t>::Read read_data = get_data().read(); + switch (format) { + case AudioStreamSample::FORMAT_8_BITS: + for (int i = 0; i < data_bytes; i++) { + uint8_t data_point = (read_data[i] + 128); + file->store_8(data_point); + } + break; + case AudioStreamSample::FORMAT_16_BITS: + for (int i = 0; i < data_bytes / 2; i++) { + uint16_t data_point = decode_uint16(&read_data[i * 2]); + file->store_16(data_point); + } + break; + case AudioStreamSample::FORMAT_IMA_ADPCM: + //Unimplemented + break; + } + + file->close(); +} + Ref<AudioStreamPlayback> AudioStreamSample::instance_playback() { Ref<AudioStreamPlaybackSample> sample; @@ -524,6 +596,9 @@ String AudioStreamSample::get_stream_name() const { void AudioStreamSample::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_data", "data"), &AudioStreamSample::set_data); + ClassDB::bind_method(D_METHOD("get_data"), &AudioStreamSample::get_data); + ClassDB::bind_method(D_METHOD("set_format", "format"), &AudioStreamSample::set_format); ClassDB::bind_method(D_METHOD("get_format"), &AudioStreamSample::get_format); @@ -542,16 +617,15 @@ void AudioStreamSample::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stereo", "stereo"), &AudioStreamSample::set_stereo); ClassDB::bind_method(D_METHOD("is_stereo"), &AudioStreamSample::is_stereo); - ClassDB::bind_method(D_METHOD("_set_data", "data"), &AudioStreamSample::set_data); - ClassDB::bind_method(D_METHOD("_get_data"), &AudioStreamSample::get_data); + ClassDB::bind_method(D_METHOD("save_to_wav", "path"), &AudioStreamSample::save_to_wav); + ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_data", "get_data"); ADD_PROPERTY(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_ENUM, "8-Bit,16-Bit,IMA-ADPCM"), "set_format", "get_format"); ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "Disabled,Forward,Ping-Pong"), "set_loop_mode", "get_loop_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_begin"), "set_loop_begin", "get_loop_begin"); ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_end"), "set_loop_end", "get_loop_end"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_rate"), "set_mix_rate", "get_mix_rate"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stereo"), "set_stereo", "is_stereo"); - ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); BIND_ENUM_CONSTANT(FORMAT_8_BITS); BIND_ENUM_CONSTANT(FORMAT_16_BITS); diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h index 5fe65c194e..a27acc92b7 100644 --- a/scene/resources/audio_stream_sample.h +++ b/scene/resources/audio_stream_sample.h @@ -140,6 +140,8 @@ public: void set_data(const PoolVector<uint8_t> &p_data); PoolVector<uint8_t> get_data() const; + void save_to_wav(String p_path); + virtual Ref<AudioStreamPlayback> instance_playback(); virtual String get_stream_name() const; diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp index 29ffefd9d6..5694099754 100644 --- a/scene/resources/bit_mask.cpp +++ b/scene/resources/bit_mask.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "bit_mask.h" + #include "io/image_loader.h" void BitMap::create(const Size2 &p_size) { @@ -130,7 +131,7 @@ void BitMap::set_bit(const Point2 &p_pos, bool p_value) { else b &= ~(1 << bbit); - bitmask[bbyte] = b; + bitmask.write[bbyte] = b; } bool BitMap::get_bit(const Point2 &p_pos) const { @@ -189,13 +190,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) { //square value /* - checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent - +---+---+ - | 1 | 2 | - +---+---+ - | 4 | 8 | <- current pixel (curx,cury) - +---+---+ - */ + checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent + +---+---+ + | 1 | 2 | + +---+---+ + | 4 | 8 | <- current pixel (curx,cury) + +---+---+ + */ //NOTE: due to the way we pick points from texture, rect needs to be smaller, otherwise it goes outside 1 pixel Rect2i fixed_rect = Rect2i(rect.position, rect.size - Size2i(2, 2)); Point2i tl = Point2i(curx - 1, cury - 1); @@ -215,13 +216,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) case 5: case 13: /* going UP with these cases: - 1 5 13 - +---+---+ +---+---+ +---+---+ - | 1 | | | 1 | | | 1 | | - +---+---+ +---+---+ +---+---+ - | | | | 4 | | | 4 | 8 | - +---+---+ +---+---+ +---+---+ - */ + 1 5 13 + +---+---+ +---+---+ +---+---+ + | 1 | | | 1 | | | 1 | | + +---+---+ +---+---+ +---+---+ + | | | | 4 | | | 4 | 8 | + +---+---+ +---+---+ +---+---+ + */ stepx = 0; stepy = -1; break; @@ -230,13 +231,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) case 10: case 11: /* going DOWN with these cases: - 8 10 11 - +---+---+ +---+---+ +---+---+ - | | | | | 2 | | 1 | 2 | - +---+---+ +---+---+ +---+---+ - | | 8 | | | 8 | | | 8 | - +---+---+ +---+---+ +---+---+ - */ + 8 10 11 + +---+---+ +---+---+ +---+---+ + | | | | | 2 | | 1 | 2 | + +---+---+ +---+---+ +---+---+ + | | 8 | | | 8 | | | 8 | + +---+---+ +---+---+ +---+---+ + */ stepx = 0; stepy = 1; break; @@ -245,13 +246,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) case 12: case 14: /* going LEFT with these cases: - 4 12 14 - +---+---+ +---+---+ +---+---+ - | | | | | | | | 2 | - +---+---+ +---+---+ +---+---+ - | 4 | | | 4 | 8 | | 4 | 8 | - +---+---+ +---+---+ +---+---+ - */ + 4 12 14 + +---+---+ +---+---+ +---+---+ + | | | | | | | | 2 | + +---+---+ +---+---+ +---+---+ + | 4 | | | 4 | 8 | | 4 | 8 | + +---+---+ +---+---+ +---+---+ + */ stepx = -1; stepy = 0; break; @@ -260,25 +261,25 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) case 3: case 7: /* going RIGHT with these cases: - 2 3 7 - +---+---+ +---+---+ +---+---+ - | | 2 | | 1 | 2 | | 1 | 2 | - +---+---+ +---+---+ +---+---+ - | | | | | | | 4 | | - +---+---+ +---+---+ +---+---+ - */ + 2 3 7 + +---+---+ +---+---+ +---+---+ + | | 2 | | 1 | 2 | | 1 | 2 | + +---+---+ +---+---+ +---+---+ + | | | | | | | 4 | | + +---+---+ +---+---+ +---+---+ + */ stepx = 1; stepy = 0; break; case 9: /* - +---+---+ - | 1 | | - +---+---+ - | | 8 | - +---+---+ - this should normally go UP, but if we already been here, we go down - */ + +---+---+ + | 1 | | + +---+---+ + | | 8 | + +---+---+ + this should normally go UP, but if we already been here, we go down + */ if (case9s.has(Point2i(curx, cury))) { //found, so we go down, and delete from case9s; stepx = 0; @@ -293,14 +294,14 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) break; case 6: /* - 6 - +---+---+ - | | 2 | - +---+---+ - | 4 | | - +---+---+ - this normally go RIGHT, but if its coming from UP, it should go LEFT - */ + 6 + +---+---+ + | | 2 | + +---+---+ + | 4 | | + +---+---+ + this normally go RIGHT, but if its coming from UP, it should go LEFT + */ if (case6s.has(Point2i(curx, cury))) { //found, so we go down, and delete from case6s; stepx = -1; @@ -322,8 +323,8 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) curx += stepx; cury += stepy; if (stepx == prevx && stepy == prevy) { - _points[_points.size() - 1].x = (float)(curx - rect.position.x); - _points[_points.size() - 1].y = (float)(cury + rect.position.y); + _points.write[_points.size() - 1].x = (float)(curx - rect.position.x); + _points.write[_points.size() - 1].y = (float)(cury + rect.position.y); } else { _points.push_back(Vector2((float)(curx - rect.position.x), (float)(cury + rect.position.y))); } @@ -373,11 +374,11 @@ static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) { Vector<Vector2> left, right; left.resize(index); for (int i = 0; i < index; i++) { - left[i] = v[i]; + left.write[i] = v[i]; } right.resize(v.size() - index); for (int i = 0; i < right.size(); i++) { - right[i] = v[index + i]; + right.write[i] = v[index + i]; } Vector<Vector2> r1 = rdp(left, optimization); Vector<Vector2> r2 = rdp(right, optimization); @@ -385,7 +386,7 @@ static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) { int middle = r1.size(); r1.resize(r1.size() + r2.size()); for (int i = 0; i < r2.size(); i++) { - r1[middle + i] = r2[i]; + r1.write[middle + i] = r2[i]; } return r1; } else { @@ -412,37 +413,93 @@ static Vector<Vector2> reduce(const Vector<Vector2> &points, const Rect2i &rect, Vector2 last = result[result.size() - 1]; if (last.y > result[0].y && last.distance_to(result[0]) < ep * 0.5f) { - result[0].y = last.y; + result.write[0].y = last.y; result.resize(result.size() - 1); } return result; } +struct FillBitsStackEntry { + Point2i pos; + int i; + int j; +}; + static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) { - for (int i = p_pos.x - 1; i <= p_pos.x + 1; i++) { - for (int j = p_pos.y - 1; j <= p_pos.y + 1; j++) { + // Using a custom stack to work iteratively to avoid stack overflow on big bitmaps + PoolVector<FillBitsStackEntry> stack; + // Tracking size since we won't be shrinking the stack vector + int stack_size = 0; - if (i < rect.position.x || i >= rect.position.x + rect.size.x) - continue; - if (j < rect.position.y || j >= rect.position.y + rect.size.y) - continue; + Point2i pos = p_pos; + int next_i; + int next_j; - if (p_map->get_bit(Vector2(i, j))) - continue; + bool reenter = true; + bool popped = false; + do { + if (reenter) { + next_i = pos.x - 1; + next_j = pos.y - 1; + reenter = false; + } + + for (int i = next_i; i <= pos.x + 1; i++) { + for (int j = next_j; j <= pos.y + 1; j++) { + if (popped) { + // The next loop over j must start normally + next_j = pos.y; + popped = false; + // Skip because an iteration was already executed with current counter values + continue; + } - else if (p_src->get_bit(Vector2(i, j))) { - p_map->set_bit(Vector2(i, j), true); - fill_bits(p_src, p_map, Point2i(i, j), rect); + if (i < rect.position.x || i >= rect.position.x + rect.size.x) + continue; + if (j < rect.position.y || j >= rect.position.y + rect.size.y) + continue; + + if (p_map->get_bit(Vector2(i, j))) + continue; + + else if (p_src->get_bit(Vector2(i, j))) { + p_map->set_bit(Vector2(i, j), true); + + FillBitsStackEntry se = { pos, i, j }; + stack.resize(MAX(stack_size + 1, stack.size())); + stack.set(stack_size, se); + stack_size++; + + pos = Point2i(i, j); + reenter = true; + break; + } + } + if (reenter) { + break; } } - } + if (!reenter) { + if (stack_size) { + FillBitsStackEntry se = stack.get(stack_size - 1); + stack_size--; + pos = se.pos; + next_i = se.i; + next_j = se.j; + popped = true; + } + } + } while (reenter || popped); + + print_verbose("BitMap: Max stack size: " + itos(stack.size())); } + Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const { Rect2i r = Rect2i(0, 0, width, height).clip(p_rect); + print_verbose("BitMap: Rect: " + r); - print_line("Rect: " + r); Point2i from; Ref<BitMap> fill; fill.instance(); @@ -454,9 +511,9 @@ Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, fl if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) { Vector<Vector2> polygon = _march_square(r, Point2i(j, i)); - print_line("pre reduce: " + itos(polygon.size())); + print_verbose("BitMap: Pre reduce: " + itos(polygon.size())); polygon = reduce(polygon, r, p_epsilon); - print_line("post reduce: " + itos(polygon.size())); + print_verbose("BitMap: Post reduce: " + itos(polygon.size())); polygons.push_back(polygon); fill_bits(this, fill, Point2i(j, i), r); } @@ -510,6 +567,34 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { } } +Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const { + + Vector<Vector<Vector2> > result = clip_opaque_to_polygons(p_rect, p_epsilon); + + // Convert result to bindable types + + Array result_array; + result_array.resize(result.size()); + for (int i = 0; i < result.size(); i++) { + + const Vector<Vector2> &polygon = result[i]; + + PoolVector2Array polygon_array; + polygon_array.resize(polygon.size()); + + { + PoolVector2Array::Write w = polygon_array.write(); + for (int j = 0; j < polygon.size(); j++) { + w[j] = polygon[j]; + } + } + + result_array[i] = polygon_array; + } + + return result_array; +} + void BitMap::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create); @@ -526,6 +611,9 @@ void BitMap::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_data"), &BitMap::_set_data); ClassDB::bind_method(D_METHOD("_get_data"), &BitMap::_get_data); + ClassDB::bind_method(D_METHOD("grow_mask", "pixels", "rect"), &BitMap::grow_mask); + ClassDB::bind_method(D_METHOD("opaque_to_polygons", "rect", "epsilon"), &BitMap::_opaque_to_polygons_bind, DEFVAL(2.0)); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); } diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h index dcd5edb4fb..40f0bfb04a 100644 --- a/scene/resources/bit_mask.h +++ b/scene/resources/bit_mask.h @@ -46,6 +46,8 @@ class BitMap : public Resource { Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const; + Array _opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const; + protected: void _set_data(const Dictionary &p_d); Dictionary _get_data() const; diff --git a/scene/resources/color_ramp.cpp b/scene/resources/color_ramp.cpp index b2f586d02d..4a43303d84 100644 --- a/scene/resources/color_ramp.cpp +++ b/scene/resources/color_ramp.cpp @@ -40,10 +40,10 @@ Gradient::Gradient() { //Set initial color ramp transition from black to white points.resize(2); - points[0].color = Color(0, 0, 0, 1); - points[0].offset = 0; - points[1].color = Color(1, 1, 1, 1); - points[1].offset = 1; + points.write[0].color = Color(0, 0, 0, 1); + points.write[0].offset = 0; + points.write[1].color = Color(1, 1, 1, 1); + points.write[1].offset = 1; is_sorted = true; } @@ -79,7 +79,7 @@ Vector<float> Gradient::get_offsets() const { Vector<float> offsets; offsets.resize(points.size()); for (int i = 0; i < points.size(); i++) { - offsets[i] = points[i].offset; + offsets.write[i] = points[i].offset; } return offsets; } @@ -88,7 +88,7 @@ Vector<Color> Gradient::get_colors() const { Vector<Color> colors; colors.resize(points.size()); for (int i = 0; i < points.size(); i++) { - colors[i] = points[i].color; + colors.write[i] = points[i].color; } return colors; } @@ -96,7 +96,7 @@ Vector<Color> Gradient::get_colors() const { void Gradient::set_offsets(const Vector<float> &p_offsets) { points.resize(p_offsets.size()); for (int i = 0; i < points.size(); i++) { - points[i].offset = p_offsets[i]; + points.write[i].offset = p_offsets[i]; } is_sorted = false; emit_signal(CoreStringNames::get_singleton()->changed); @@ -107,7 +107,7 @@ void Gradient::set_colors(const Vector<Color> &p_colors) { is_sorted = false; points.resize(p_colors.size()); for (int i = 0; i < points.size(); i++) { - points[i].color = p_colors[i]; + points.write[i].color = p_colors[i]; } emit_signal(CoreStringNames::get_singleton()->changed); } @@ -144,7 +144,7 @@ void Gradient::set_points(Vector<Gradient::Point> &p_points) { void Gradient::set_offset(int pos, const float offset) { if (points.size() <= pos) points.resize(pos + 1); - points[pos].offset = offset; + points.write[pos].offset = offset; is_sorted = false; emit_signal(CoreStringNames::get_singleton()->changed); } @@ -160,7 +160,7 @@ void Gradient::set_color(int pos, const Color &color) { points.resize(pos + 1); is_sorted = false; } - points[pos].color = color; + points.write[pos].color = color; emit_signal(CoreStringNames::get_singleton()->changed); } diff --git a/scene/resources/color_ramp.h b/scene/resources/color_ramp.h index c042a0d3d0..070ad7f0d3 100644 --- a/scene/resources/color_ramp.h +++ b/scene/resources/color_ramp.h @@ -98,7 +98,7 @@ public: while (low <= high) { middle = (low + high) / 2; - Point &point = points[middle]; + const Point &point = points[middle]; if (point.offset > p_offset) { high = middle - 1; //search low end of array } else if (point.offset < p_offset) { @@ -118,8 +118,8 @@ public: return points[points.size() - 1].color; if (first < 0) return points[0].color; - Point &pointFirst = points[first]; - Point &pointSecond = points[second]; + const Point &pointFirst = points[first]; + const Point &pointSecond = points[second]; return pointFirst.color.linear_interpolate(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset)); } diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp index 935f041837..bc9e2848b3 100644 --- a/scene/resources/concave_polygon_shape.cpp +++ b/scene/resources/concave_polygon_shape.cpp @@ -56,8 +56,8 @@ Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() { int idx = 0; for (Set<DrawEdge>::Element *E = edges.front(); E; E = E->next()) { - points[idx + 0] = E->get().a; - points[idx + 1] = E->get().b; + points.write[idx + 0] = E->get().a; + points.write[idx + 1] = E->get().b; idx += 2; } diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp index a2e0996996..fa9369d3bc 100644 --- a/scene/resources/convex_polygon_shape.cpp +++ b/scene/resources/convex_polygon_shape.cpp @@ -46,8 +46,8 @@ Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() { Vector<Vector3> lines; lines.resize(md.edges.size() * 2); for (int i = 0; i < md.edges.size(); i++) { - lines[i * 2 + 0] = md.vertices[md.edges[i].a]; - lines[i * 2 + 1] = md.vertices[md.edges[i].b]; + lines.write[i * 2 + 0] = md.vertices[md.edges[i].a]; + lines.write[i * 2 + 1] = md.vertices[md.edges[i].b]; } return lines; } diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 5fd6f6c74d..d8989bf062 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -153,25 +153,25 @@ void Curve::clean_dupes() { void Curve::set_point_left_tangent(int i, real_t tangent) { ERR_FAIL_INDEX(i, _points.size()); - _points[i].left_tangent = tangent; - _points[i].left_mode = TANGENT_FREE; + _points.write[i].left_tangent = tangent; + _points.write[i].left_mode = TANGENT_FREE; mark_dirty(); } void Curve::set_point_right_tangent(int i, real_t tangent) { ERR_FAIL_INDEX(i, _points.size()); - _points[i].right_tangent = tangent; - _points[i].right_mode = TANGENT_FREE; + _points.write[i].right_tangent = tangent; + _points.write[i].right_mode = TANGENT_FREE; mark_dirty(); } void Curve::set_point_left_mode(int i, TangentMode p_mode) { ERR_FAIL_INDEX(i, _points.size()); - _points[i].left_mode = p_mode; + _points.write[i].left_mode = p_mode; if (i > 0) { if (p_mode == TANGENT_LINEAR) { Vector2 v = (_points[i - 1].pos - _points[i].pos).normalized(); - _points[i].left_tangent = v.y / v.x; + _points.write[i].left_tangent = v.y / v.x; } } mark_dirty(); @@ -179,11 +179,11 @@ void Curve::set_point_left_mode(int i, TangentMode p_mode) { void Curve::set_point_right_mode(int i, TangentMode p_mode) { ERR_FAIL_INDEX(i, _points.size()); - _points[i].right_mode = p_mode; + _points.write[i].right_mode = p_mode; if (i + 1 < _points.size()) { if (p_mode == TANGENT_LINEAR) { Vector2 v = (_points[i + 1].pos - _points[i].pos).normalized(); - _points[i].right_tangent = v.y / v.x; + _points.write[i].right_tangent = v.y / v.x; } } mark_dirty(); @@ -222,7 +222,7 @@ void Curve::clear_points() { void Curve::set_point_value(int p_index, real_t pos) { ERR_FAIL_INDEX(p_index, _points.size()); - _points[p_index].pos.y = pos; + _points.write[p_index].pos.y = pos; update_auto_tangents(p_index); mark_dirty(); } @@ -232,10 +232,10 @@ int Curve::set_point_offset(int p_index, float offset) { Point p = _points[p_index]; remove_point(p_index); int i = add_point(Vector2(offset, p.pos.y)); - _points[i].left_tangent = p.left_tangent; - _points[i].right_tangent = p.right_tangent; - _points[i].left_mode = p.left_mode; - _points[i].right_mode = p.right_mode; + _points.write[i].left_tangent = p.left_tangent; + _points.write[i].right_tangent = p.right_tangent; + _points.write[i].left_mode = p.left_mode; + _points.write[i].right_mode = p.right_mode; if (p_index != i) update_auto_tangents(p_index); update_auto_tangents(i); @@ -254,7 +254,7 @@ Curve::Point Curve::get_point(int p_index) const { void Curve::update_auto_tangents(int i) { - Point &p = _points[i]; + Point &p = _points.write[i]; if (i > 0) { if (p.left_mode == TANGENT_LINEAR) { @@ -263,7 +263,7 @@ void Curve::update_auto_tangents(int i) { } if (_points[i - 1].right_mode == TANGENT_LINEAR) { Vector2 v = (_points[i - 1].pos - p.pos).normalized(); - _points[i - 1].right_tangent = v.y / v.x; + _points.write[i - 1].right_tangent = v.y / v.x; } } @@ -274,7 +274,7 @@ void Curve::update_auto_tangents(int i) { } if (_points[i + 1].left_mode == TANGENT_LINEAR) { Vector2 v = (_points[i + 1].pos - p.pos).normalized(); - _points[i + 1].left_tangent = v.y / v.x; + _points.write[i + 1].left_tangent = v.y / v.x; } } } @@ -402,7 +402,7 @@ void Curve::set_data(Array input) { for (int j = 0; j < _points.size(); ++j) { - Point &p = _points[j]; + Point &p = _points.write[j]; int i = j * ELEMS; p.pos = input[i]; @@ -426,12 +426,12 @@ void Curve::bake() { for (int i = 1; i < _bake_resolution - 1; ++i) { real_t x = i / static_cast<real_t>(_bake_resolution); real_t y = interpolate(x); - _baked_cache[i] = y; + _baked_cache.write[i] = y; } if (_points.size() != 0) { - _baked_cache[0] = _points[0].pos.y; - _baked_cache[_baked_cache.size() - 1] = _points[_points.size() - 1].pos.y; + _baked_cache.write[0] = _points[0].pos.y; + _baked_cache.write[_baked_cache.size() - 1] = _points[_points.size() - 1].pos.y; } _baked_cache_dirty = false; @@ -479,6 +479,16 @@ real_t Curve::interpolate_baked(real_t offset) { } } +void Curve::ensure_default_setup(float p_min, float p_max) { + if (_points.size() == 0 && _min_value == 0 && _max_value == 1) { + + add_point(Vector2(0, 1)); + add_point(Vector2(1, 1)); + set_min_value(p_min); + set_max_value(p_max); + } +} + void Curve::_bind_methods() { ClassDB::bind_method(D_METHOD("add_point", "position", "left_tangent", "right_tangent", "left_mode", "right_mode"), &Curve::add_point, DEFVAL(0), DEFVAL(0), DEFVAL(TANGENT_FREE), DEFVAL(TANGENT_FREE)); @@ -543,7 +553,7 @@ void Curve2D::set_point_position(int p_index, const Vector2 &p_pos) { ERR_FAIL_INDEX(p_index, points.size()); - points[p_index].pos = p_pos; + points.write[p_index].pos = p_pos; baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); } @@ -557,7 +567,7 @@ void Curve2D::set_point_in(int p_index, const Vector2 &p_in) { ERR_FAIL_INDEX(p_index, points.size()); - points[p_index].in = p_in; + points.write[p_index].in = p_in; baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); } @@ -571,7 +581,7 @@ void Curve2D::set_point_out(int p_index, const Vector2 &p_out) { ERR_FAIL_INDEX(p_index, points.size()); - points[p_index].out = p_out; + points.write[p_index].out = p_out; baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); } @@ -806,6 +816,87 @@ float Curve2D::get_bake_interval() const { return bake_interval; } +Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const { + // Brute force method + + if (baked_cache_dirty) + _bake(); + + //validate// + int pc = baked_point_cache.size(); + if (pc == 0) { + ERR_EXPLAIN("No points in Curve2D"); + ERR_FAIL_COND_V(pc == 0, Vector2()); + } + + if (pc == 1) + return baked_point_cache.get(0); + + PoolVector2Array::Read r = baked_point_cache.read(); + + Vector2 nearest; + float nearest_dist = -1.0f; + + for (int i = 0; i < pc - 1; i++) { + Vector2 origin = r[i]; + Vector2 direction = (r[i + 1] - origin) / bake_interval; + + float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval); + Vector2 proj = origin + direction * d; + + float dist = proj.distance_squared_to(p_to_point); + + if (nearest_dist < 0.0f || dist < nearest_dist) { + nearest = proj; + nearest_dist = dist; + } + } + + return nearest; +} + +float Curve2D::get_closest_offset(const Vector2 &p_to_point) const { + // Brute force method + + if (baked_cache_dirty) + _bake(); + + //validate// + int pc = baked_point_cache.size(); + if (pc == 0) { + ERR_EXPLAIN("No points in Curve2D"); + ERR_FAIL_COND_V(pc == 0, 0.0f); + } + + if (pc == 1) + return 0.0f; + + PoolVector2Array::Read r = baked_point_cache.read(); + + float nearest = 0.0f; + float nearest_dist = -1.0f; + float offset = 0.0f; + + for (int i = 0; i < pc - 1; i++) { + Vector2 origin = r[i]; + Vector2 direction = (r[i + 1] - origin) / bake_interval; + + float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval); + Vector2 proj = origin + direction * d; + + float dist = proj.distance_squared_to(p_to_point); + + if (nearest_dist < 0.0f || dist < nearest_dist) { + nearest = offset + d; + nearest_dist = dist; + } + + offset += bake_interval; + } + + return nearest; +} + Dictionary Curve2D::_get_data() const { Dictionary dc; @@ -839,9 +930,9 @@ void Curve2D::_set_data(const Dictionary &p_data) { for (int i = 0; i < points.size(); i++) { - points[i].in = r[i * 3 + 0]; - points[i].out = r[i * 3 + 1]; - points[i].pos = r[i * 3 + 2]; + points.write[i].in = r[i * 3 + 0]; + points.write[i].out = r[i * 3 + 1]; + points.write[i].pos = r[i * 3 + 2]; } baked_cache_dirty = true; @@ -861,7 +952,7 @@ PoolVector2Array Curve2D::tessellate(int p_max_stages, float p_tolerance) const int pc = 1; for (int i = 0; i < points.size() - 1; i++) { - _bake_segment2d(midpoints[i], 0, 1, points[i].pos, points[i].out, points[i + 1].pos, points[i + 1].in, 0, p_max_stages, p_tolerance); + _bake_segment2d(midpoints.write[i], 0, 1, points[i].pos, points[i].out, points[i + 1].pos, points[i + 1].in, 0, p_max_stages, p_tolerance); pc++; pc += midpoints[i].size(); } @@ -909,6 +1000,8 @@ void Curve2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve2D::get_baked_length); ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve2D::interpolate_baked, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve2D::get_baked_points); + ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Curve2D::get_closest_point); + ClassDB::bind_method(D_METHOD("get_closest_offset", "to_point"), &Curve2D::get_closest_offset); ClassDB::bind_method(D_METHOD("tessellate", "max_stages", "tolerance_degrees"), &Curve2D::tessellate, DEFVAL(5), DEFVAL(4)); ClassDB::bind_method(D_METHOD("_get_data"), &Curve2D::_get_data); @@ -956,7 +1049,7 @@ void Curve3D::set_point_position(int p_index, const Vector3 &p_pos) { ERR_FAIL_INDEX(p_index, points.size()); - points[p_index].pos = p_pos; + points.write[p_index].pos = p_pos; baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); } @@ -970,7 +1063,7 @@ void Curve3D::set_point_tilt(int p_index, float p_tilt) { ERR_FAIL_INDEX(p_index, points.size()); - points[p_index].tilt = p_tilt; + points.write[p_index].tilt = p_tilt; baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); } @@ -984,7 +1077,7 @@ void Curve3D::set_point_in(int p_index, const Vector3 &p_in) { ERR_FAIL_INDEX(p_index, points.size()); - points[p_index].in = p_in; + points.write[p_index].in = p_in; baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); } @@ -998,7 +1091,7 @@ void Curve3D::set_point_out(int p_index, const Vector3 &p_out) { ERR_FAIL_INDEX(p_index, points.size()); - points[p_index].out = p_out; + points.write[p_index].out = p_out; baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); } @@ -1086,6 +1179,7 @@ void Curve3D::_bake() const { if (points.size() == 0) { baked_point_cache.resize(0); baked_tilt_cache.resize(0); + baked_up_vector_cache.resize(0); return; } @@ -1095,6 +1189,14 @@ void Curve3D::_bake() const { baked_point_cache.set(0, points[0].pos); baked_tilt_cache.resize(1); baked_tilt_cache.set(0, points[0].tilt); + + if (up_vector_enabled) { + + baked_up_vector_cache.resize(1); + baked_up_vector_cache.set(0, Vector3(0, 1, 0)); + } else + baked_up_vector_cache.resize(0); + return; } @@ -1164,10 +1266,51 @@ void Curve3D::_bake() const { baked_tilt_cache.resize(pointlist.size()); PoolRealArray::Write wt = baked_tilt_cache.write(); + baked_up_vector_cache.resize(up_vector_enabled ? pointlist.size() : 0); + PoolVector3Array::Write up_write = baked_up_vector_cache.write(); + + Vector3 sideways; + Vector3 up; + Vector3 forward; + + Vector3 prev_sideways = Vector3(1, 0, 0); + Vector3 prev_up = Vector3(0, 1, 0); + Vector3 prev_forward = Vector3(0, 0, 1); + for (List<Plane>::Element *E = pointlist.front(); E; E = E->next()) { w[idx] = E->get().normal; wt[idx] = E->get().d; + + if (!up_vector_enabled) { + idx++; + continue; + } + + forward = idx > 0 ? (w[idx] - w[idx - 1]).normalized() : prev_forward; + + float y_dot = prev_up.dot(forward); + + if (y_dot > (1.0f - CMP_EPSILON)) { + sideways = prev_sideways; + up = -prev_forward; + } else if (y_dot < -(1.0f - CMP_EPSILON)) { + sideways = prev_sideways; + up = prev_forward; + } else { + sideways = prev_up.cross(forward).normalized(); + up = forward.cross(sideways).normalized(); + } + + if (idx == 1) + up_write[0] = up; + + up_write[idx] = up; + + prev_sideways = sideways; + prev_up = up; + prev_forward = forward; + idx++; } } @@ -1260,6 +1403,53 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const { return Math::lerp(r[idx], r[idx + 1], frac); } +Vector3 Curve3D::interpolate_baked_up_vector(float p_offset, bool p_apply_tilt) const { + + if (baked_cache_dirty) + _bake(); + + //validate// + // curve may not have baked up vectors + int count = baked_up_vector_cache.size(); + if (count == 0) { + ERR_EXPLAIN("No up vectors in Curve3D"); + ERR_FAIL_COND_V(count == 0, Vector3(0, 1, 0)); + } + + if (count == 1) + return baked_up_vector_cache.get(0); + + PoolVector3Array::Read r = baked_up_vector_cache.read(); + PoolVector3Array::Read rp = baked_point_cache.read(); + PoolRealArray::Read rt = baked_tilt_cache.read(); + + float offset = CLAMP(p_offset, 0.0f, baked_max_ofs); + + int idx = Math::floor((double)offset / (double)bake_interval); + float frac = Math::fmod(offset, bake_interval) / bake_interval; + + if (idx == count - 1) + return p_apply_tilt ? r[idx].rotated((rp[idx] - rp[idx - 1]).normalized(), rt[idx]) : r[idx]; + + Vector3 forward = (rp[idx + 1] - rp[idx]).normalized(); + Vector3 up = r[idx]; + Vector3 up1 = r[idx + 1]; + + if (p_apply_tilt) { + up.rotate(forward, rt[idx]); + up1.rotate(idx + 2 >= count ? forward : (rp[idx + 2] - rp[idx + 1]).normalized(), rt[idx + 1]); + } + + Vector3 axis = up.cross(up1); + + if (axis.length_squared() < CMP_EPSILON2) + axis = forward; + else + axis.normalize(); + + return up.rotated(axis, up.angle_to(up1) * frac); +} + PoolVector3Array Curve3D::get_baked_points() const { if (baked_cache_dirty) @@ -1276,6 +1466,95 @@ PoolRealArray Curve3D::get_baked_tilts() const { return baked_tilt_cache; } +PoolVector3Array Curve3D::get_baked_up_vectors() const { + + if (baked_cache_dirty) + _bake(); + + return baked_up_vector_cache; +} + +Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const { + // Brute force method + + if (baked_cache_dirty) + _bake(); + + //validate// + int pc = baked_point_cache.size(); + if (pc == 0) { + ERR_EXPLAIN("No points in Curve3D"); + ERR_FAIL_COND_V(pc == 0, Vector3()); + } + + if (pc == 1) + return baked_point_cache.get(0); + + PoolVector3Array::Read r = baked_point_cache.read(); + + Vector3 nearest; + float nearest_dist = -1.0f; + + for (int i = 0; i < pc - 1; i++) { + Vector3 origin = r[i]; + Vector3 direction = (r[i + 1] - origin) / bake_interval; + + float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval); + Vector3 proj = origin + direction * d; + + float dist = proj.distance_squared_to(p_to_point); + + if (nearest_dist < 0.0f || dist < nearest_dist) { + nearest = proj; + nearest_dist = dist; + } + } + + return nearest; +} + +float Curve3D::get_closest_offset(const Vector3 &p_to_point) const { + // Brute force method + + if (baked_cache_dirty) + _bake(); + + //validate// + int pc = baked_point_cache.size(); + if (pc == 0) { + ERR_EXPLAIN("No points in Curve3D"); + ERR_FAIL_COND_V(pc == 0, 0.0f); + } + + if (pc == 1) + return 0.0f; + + PoolVector3Array::Read r = baked_point_cache.read(); + + float nearest = 0.0f; + float nearest_dist = -1.0f; + float offset = 0.0f; + + for (int i = 0; i < pc - 1; i++) { + Vector3 origin = r[i]; + Vector3 direction = (r[i + 1] - origin) / bake_interval; + + float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval); + Vector3 proj = origin + direction * d; + + float dist = proj.distance_squared_to(p_to_point); + + if (nearest_dist < 0.0f || dist < nearest_dist) { + nearest = offset + d; + nearest_dist = dist; + } + + offset += bake_interval; + } + + return nearest; +} + void Curve3D::set_bake_interval(float p_tolerance) { bake_interval = p_tolerance; @@ -1288,6 +1567,18 @@ float Curve3D::get_bake_interval() const { return bake_interval; } +void Curve3D::set_up_vector_enabled(bool p_enable) { + + up_vector_enabled = p_enable; + baked_cache_dirty = true; + emit_signal(CoreStringNames::get_singleton()->changed); +} + +bool Curve3D::is_up_vector_enabled() const { + + return up_vector_enabled; +} + Dictionary Curve3D::_get_data() const { Dictionary dc; @@ -1330,10 +1621,10 @@ void Curve3D::_set_data(const Dictionary &p_data) { for (int i = 0; i < points.size(); i++) { - points[i].in = r[i * 3 + 0]; - points[i].out = r[i * 3 + 1]; - points[i].pos = r[i * 3 + 2]; - points[i].tilt = rt[i]; + points.write[i].in = r[i * 3 + 0]; + points.write[i].out = r[i * 3 + 1]; + points.write[i].pos = r[i * 3 + 2]; + points.write[i].tilt = rt[i]; } baked_cache_dirty = true; @@ -1353,7 +1644,7 @@ PoolVector3Array Curve3D::tessellate(int p_max_stages, float p_tolerance) const int pc = 1; for (int i = 0; i < points.size() - 1; i++) { - _bake_segment3d(midpoints[i], 0, 1, points[i].pos, points[i].out, points[i + 1].pos, points[i + 1].in, 0, p_max_stages, p_tolerance); + _bake_segment3d(midpoints.write[i], 0, 1, points[i].pos, points[i].out, points[i + 1].pos, points[i + 1].in, 0, p_max_stages, p_tolerance); pc++; pc += midpoints[i].size(); } @@ -1399,11 +1690,17 @@ void Curve3D::_bind_methods() { //ClassDB::bind_method(D_METHOD("bake","subdivs"),&Curve3D::bake,DEFVAL(10)); ClassDB::bind_method(D_METHOD("set_bake_interval", "distance"), &Curve3D::set_bake_interval); ClassDB::bind_method(D_METHOD("get_bake_interval"), &Curve3D::get_bake_interval); + ClassDB::bind_method(D_METHOD("set_up_vector_enabled", "enable"), &Curve3D::set_up_vector_enabled); + ClassDB::bind_method(D_METHOD("is_up_vector_enabled"), &Curve3D::is_up_vector_enabled); ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve3D::get_baked_length); ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve3D::interpolate_baked, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("interpolate_baked_up_vector", "offset", "apply_tilt"), &Curve3D::interpolate_baked_up_vector, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve3D::get_baked_points); ClassDB::bind_method(D_METHOD("get_baked_tilts"), &Curve3D::get_baked_tilts); + ClassDB::bind_method(D_METHOD("get_baked_up_vectors"), &Curve3D::get_baked_up_vectors); + ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Curve3D::get_closest_point); + ClassDB::bind_method(D_METHOD("get_closest_offset", "to_point"), &Curve3D::get_closest_offset); ClassDB::bind_method(D_METHOD("tessellate", "max_stages", "tolerance_degrees"), &Curve3D::tessellate, DEFVAL(5), DEFVAL(4)); ClassDB::bind_method(D_METHOD("_get_data"), &Curve3D::_get_data); @@ -1411,6 +1708,9 @@ void Curve3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_interval", PROPERTY_HINT_RANGE, "0.01,512,0.01"), "set_bake_interval", "get_bake_interval"); ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); + + ADD_GROUP("Up Vector", "up_vector_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "up_vector_enabled"), "set_up_vector_enabled", "is_up_vector_enabled"); } Curve3D::Curve3D() { @@ -1420,4 +1720,5 @@ Curve3D::Curve3D() { add_point(Vector3(0,2,0)); add_point(Vector3(0,3,5));*/ bake_interval = 0.2; + up_vector_enabled = true; } diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 4f55e4055c..058c4f1bc2 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -128,6 +128,8 @@ public: void set_bake_resolution(int p_resolution); real_t interpolate_baked(real_t offset); + void ensure_default_setup(float p_min, float p_max); + protected: static void _bind_methods(); @@ -199,6 +201,8 @@ public: float get_baked_length() const; Vector2 interpolate_baked(float p_offset, bool p_cubic = false) const; PoolVector2Array get_baked_points() const; //useful for going through + Vector2 get_closest_point(const Vector2 &p_to_point) const; + float get_closest_offset(const Vector2 &p_to_point) const; PoolVector2Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display @@ -230,11 +234,13 @@ class Curve3D : public Resource { mutable bool baked_cache_dirty; mutable PoolVector3Array baked_point_cache; mutable PoolRealArray baked_tilt_cache; + mutable PoolVector3Array baked_up_vector_cache; mutable float baked_max_ofs; void _bake() const; float bake_interval; + bool up_vector_enabled; void _bake_segment3d(Map<float, Vector3> &r_bake, float p_begin, float p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, float p_tol) const; Dictionary _get_data() const; @@ -262,12 +268,18 @@ public: void set_bake_interval(float p_tolerance); float get_bake_interval() const; + void set_up_vector_enabled(bool p_enable); + bool is_up_vector_enabled() const; float get_baked_length() const; Vector3 interpolate_baked(float p_offset, bool p_cubic = false) const; float interpolate_baked_tilt(float p_offset) const; + Vector3 interpolate_baked_up_vector(float p_offset, bool p_apply_tilt = false) const; PoolVector3Array get_baked_points() const; //useful for going through PoolRealArray get_baked_tilts() const; //useful for going through + PoolVector3Array get_baked_up_vectors() const; + Vector3 get_closest_point(const Vector3 &p_to_point) const; + float get_closest_offset(const Vector3 &p_to_point) const; PoolVector3Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display diff --git a/scene/resources/cylinder_shape.cpp b/scene/resources/cylinder_shape.cpp new file mode 100644 index 0000000000..f760462d49 --- /dev/null +++ b/scene/resources/cylinder_shape.cpp @@ -0,0 +1,116 @@ +/*************************************************************************/ +/* cylinder_shape.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "cylinder_shape.h" +#include "servers/physics_server.h" + +Vector<Vector3> CylinderShape::_gen_debug_mesh_lines() { + + float radius = get_radius(); + float height = get_height(); + + Vector<Vector3> points; + + Vector3 d(0, height * 0.5, 0); + for (int i = 0; i < 360; i++) { + + float ra = Math::deg2rad((float)i); + float rb = Math::deg2rad((float)i + 1); + Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; + Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; + + points.push_back(Vector3(a.x, 0, a.y) + d); + points.push_back(Vector3(b.x, 0, b.y) + d); + + points.push_back(Vector3(a.x, 0, a.y) - d); + points.push_back(Vector3(b.x, 0, b.y) - d); + + if (i % 90 == 0) { + + points.push_back(Vector3(a.x, 0, a.y) + d); + points.push_back(Vector3(a.x, 0, a.y) - d); + } + } + + return points; +} + +void CylinderShape::_update_shape() { + + Dictionary d; + d["radius"] = radius; + d["height"] = height; + PhysicsServer::get_singleton()->shape_set_data(get_shape(), d); +} + +void CylinderShape::set_radius(float p_radius) { + + radius = p_radius; + _update_shape(); + notify_change_to_owners(); + _change_notify("radius"); +} + +float CylinderShape::get_radius() const { + + return radius; +} + +void CylinderShape::set_height(float p_height) { + + height = p_height; + _update_shape(); + notify_change_to_owners(); + _change_notify("height"); +} + +float CylinderShape::get_height() const { + + return height; +} + +void CylinderShape::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CylinderShape::set_radius); + ClassDB::bind_method(D_METHOD("get_radius"), &CylinderShape::get_radius); + ClassDB::bind_method(D_METHOD("set_height", "height"), &CylinderShape::set_height); + ClassDB::bind_method(D_METHOD("get_height"), &CylinderShape::get_height); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height"); +} + +CylinderShape::CylinderShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CYLINDER)) { + + radius = 1.0; + height = 2.0; + _update_shape(); +} diff --git a/scene/resources/cylinder_shape.h b/scene/resources/cylinder_shape.h new file mode 100644 index 0000000000..f510758e91 --- /dev/null +++ b/scene/resources/cylinder_shape.h @@ -0,0 +1,57 @@ +/*************************************************************************/ +/* cylinder_shape.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CYLINDER_SHAPE_H +#define CYLINDER_SHAPE_H + +#include "scene/resources/shape.h" + +class CylinderShape : public Shape { + + GDCLASS(CylinderShape, Shape); + float radius; + float height; + +protected: + static void _bind_methods(); + virtual void _update_shape(); + + virtual Vector<Vector3> _gen_debug_mesh_lines(); + +public: + void set_radius(float p_radius); + float get_radius() const; + void set_height(float p_height); + float get_height() const; + + CylinderShape(); +}; + +#endif // CYLINDER_SHAPE_H diff --git a/scene/resources/default_theme/arrow_down.png b/scene/resources/default_theme/arrow_down.png Binary files differindex fc837d120a..bfb87a4761 100644 --- a/scene/resources/default_theme/arrow_down.png +++ b/scene/resources/default_theme/arrow_down.png diff --git a/scene/resources/default_theme/arrow_right.png b/scene/resources/default_theme/arrow_right.png Binary files differindex ebe6e26ace..1e4c8e5529 100644 --- a/scene/resources/default_theme/arrow_right.png +++ b/scene/resources/default_theme/arrow_right.png diff --git a/scene/resources/default_theme/background.png b/scene/resources/default_theme/background.png Binary files differindex 03cfab1de3..6c5f43e3ce 100644 --- a/scene/resources/default_theme/background.png +++ b/scene/resources/default_theme/background.png diff --git a/scene/resources/default_theme/base_green.png b/scene/resources/default_theme/base_green.png Binary files differindex d03d6f08d8..03a5b313d7 100644 --- a/scene/resources/default_theme/base_green.png +++ b/scene/resources/default_theme/base_green.png diff --git a/scene/resources/default_theme/button_disabled.png b/scene/resources/default_theme/button_disabled.png Binary files differindex d75e76989d..708748dfe9 100644 --- a/scene/resources/default_theme/button_disabled.png +++ b/scene/resources/default_theme/button_disabled.png diff --git a/scene/resources/default_theme/button_focus.png b/scene/resources/default_theme/button_focus.png Binary files differindex 44e354be95..70e16b953b 100644 --- a/scene/resources/default_theme/button_focus.png +++ b/scene/resources/default_theme/button_focus.png diff --git a/scene/resources/default_theme/button_hover.png b/scene/resources/default_theme/button_hover.png Binary files differindex 6e609f435f..ef226e3caf 100644 --- a/scene/resources/default_theme/button_hover.png +++ b/scene/resources/default_theme/button_hover.png diff --git a/scene/resources/default_theme/button_normal.png b/scene/resources/default_theme/button_normal.png Binary files differindex 92482aaf28..7d0bd16221 100644 --- a/scene/resources/default_theme/button_normal.png +++ b/scene/resources/default_theme/button_normal.png diff --git a/scene/resources/default_theme/checked.png b/scene/resources/default_theme/checked.png Binary files differindex 93e291a29e..bde031b6a2 100644 --- a/scene/resources/default_theme/checked.png +++ b/scene/resources/default_theme/checked.png diff --git a/scene/resources/default_theme/checker_bg.png b/scene/resources/default_theme/checker_bg.png Binary files differindex f58dfed29c..3eff2f0e08 100644 --- a/scene/resources/default_theme/checker_bg.png +++ b/scene/resources/default_theme/checker_bg.png diff --git a/scene/resources/default_theme/close.png b/scene/resources/default_theme/close.png Binary files differindex 5ac6357dcd..4d4ac4a551 100644 --- a/scene/resources/default_theme/close.png +++ b/scene/resources/default_theme/close.png diff --git a/scene/resources/default_theme/close_hl.png b/scene/resources/default_theme/close_hl.png Binary files differindex 5ac6357dcd..4d4ac4a551 100644 --- a/scene/resources/default_theme/close_hl.png +++ b/scene/resources/default_theme/close_hl.png diff --git a/scene/resources/default_theme/color_picker_sample.png b/scene/resources/default_theme/color_picker_sample.png Binary files differindex b145a3e384..e6ec28d307 100644 --- a/scene/resources/default_theme/color_picker_sample.png +++ b/scene/resources/default_theme/color_picker_sample.png diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 3e244aa8f8..0eee2ae393 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -415,6 +415,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color", "Label", Color(1, 1, 1)); theme->set_color("font_color_shadow", "Label", Color(0, 0, 0, 0)); + theme->set_color("font_outline_modulate", "Label", Color(1, 1, 1)); theme->set_constant("shadow_offset_x", "Label", 1 * scale); theme->set_constant("shadow_offset_y", "Label", 1 * scale); @@ -433,9 +434,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color_selected", "LineEdit", Color(0, 0, 0)); theme->set_color("cursor_color", "LineEdit", control_font_color_hover); theme->set_color("selection_color", "LineEdit", font_color_selection); + theme->set_color("clear_button_color", "LineEdit", control_font_color); + theme->set_color("clear_button_color_pressed", "LineEdit", control_font_color_pressed); theme->set_constant("minimum_spaces", "LineEdit", 12 * scale); + theme->set_icon("clear", "LineEdit", make_icon(line_edit_clear_png)); + // ProgressBar theme->set_stylebox("bg", "ProgressBar", make_stylebox(progress_bar_png, 4, 4, 4, 4, 0, 0, 0, 0)); @@ -475,6 +480,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("symbol_color", "TextEdit", control_font_color_hover); theme->set_color("brace_mismatch_color", "TextEdit", Color(1, 0.2, 0.2)); theme->set_color("line_number_color", "TextEdit", Color::html("66aaaaaa")); + theme->set_color("safe_line_number_color", "TextEdit", Color::html("99aac8aa")); theme->set_color("function_color", "TextEdit", Color::html("66a2ce")); theme->set_color("member_variable_color", "TextEdit", Color::html("e64e59")); theme->set_color("number_color", "TextEdit", Color::html("EB9532")); @@ -543,6 +549,11 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("updown", "SpinBox", make_icon(spinbox_updown_png)); + //scroll container + Ref<StyleBoxEmpty> empty; + empty.instance(); + theme->set_stylebox("bg", "ScrollContainer", empty); + // WindowDialog theme->set_stylebox("panel", "WindowDialog", sb_expand(make_stylebox(popup_window_png, 10, 26, 10, 8), 8, 24, 8, 6)); @@ -579,9 +590,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("panel_disabled", "PopupMenu", make_stylebox(popup_bg_disabled_png, 4, 4, 4, 4)); theme->set_stylebox("hover", "PopupMenu", selected); theme->set_stylebox("separator", "PopupMenu", make_stylebox(vseparator_png, 3, 3, 3, 3)); + theme->set_stylebox("labeled_separator_left", "PopupMenu", make_stylebox(vseparator_png, 0, 0, 0, 0)); + theme->set_stylebox("labeled_separator_right", "PopupMenu", make_stylebox(vseparator_png, 0, 0, 0, 0)); theme->set_icon("checked", "PopupMenu", make_icon(checked_png)); theme->set_icon("unchecked", "PopupMenu", make_icon(unchecked_png)); + theme->set_icon("radio_checked", "PopupMenu", make_icon(radio_checked_png)); + theme->set_icon("radio_unchecked", "PopupMenu", make_icon(radio_unchecked_png)); theme->set_icon("submenu", "PopupMenu", make_icon(submenu_png)); theme->set_font("font", "PopupMenu", default_font); @@ -816,6 +831,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color_selected", "RichTextLabel", font_color_selection); theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8)); + theme->set_color("font_color_shadow", "RichTextLabel", Color(0, 0, 0, 0)); + + theme->set_constant("shadow_offset_x", "RichTextLabel", 1 * scale); + theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * scale); + theme->set_constant("shadow_as_outline", "RichTextLabel", 0 * scale); + theme->set_constant("line_separation", "RichTextLabel", 1 * scale); theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale); theme->set_constant("table_vseparation", "RichTextLabel", 3 * scale); @@ -830,7 +851,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("separation", "HBoxContainer", 4 * scale); theme->set_constant("separation", "VBoxContainer", 4 * scale); - theme->set_constant("margin_left", "MarginContainer", 8 * scale); + theme->set_constant("margin_left", "MarginContainer", 0 * scale); theme->set_constant("margin_top", "MarginContainer", 0 * scale); theme->set_constant("margin_right", "MarginContainer", 0 * scale); theme->set_constant("margin_bottom", "MarginContainer", 0 * scale); @@ -846,7 +867,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<StyleBoxTexture> ttnc = make_stylebox(full_panel_bg_png, 8, 8, 8, 8); ttnc->set_draw_center(false); - theme->set_stylebox("border", "ReferenceRect", make_stylebox(reference_border_png, 4, 4, 4, 4)); theme->set_stylebox("panelnc", "Panel", ttnc); theme->set_stylebox("panelf", "Panel", tc_sb); @@ -860,11 +880,16 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("bg", "GraphEdit", make_stylebox(tree_bg_png, 4, 4, 4, 5)); theme->set_color("grid_minor", "GraphEdit", Color(1, 1, 1, 0.05)); theme->set_color("grid_major", "GraphEdit", Color(1, 1, 1, 0.2)); + theme->set_color("activity", "GraphEdit", Color(1, 1, 1)); theme->set_constant("bezier_len_pos", "GraphEdit", 80 * scale); theme->set_constant("bezier_len_neg", "GraphEdit", 160 * scale); theme->set_icon("logo", "Icons", make_icon(logo_png)); + // Visual Node Ports + theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 48 * scale); + theme->set_constant("port_grab_distance_vertical", "GraphEdit", 6 * scale); + // Theme default_icon = make_icon(error_icon_png); diff --git a/scene/resources/default_theme/dosfont.png b/scene/resources/default_theme/dosfont.png Binary files differindex 814d2e9060..e2739b94ea 100644 --- a/scene/resources/default_theme/dosfont.png +++ b/scene/resources/default_theme/dosfont.png diff --git a/scene/resources/default_theme/dropdown.png b/scene/resources/default_theme/dropdown.png Binary files differindex 3a6a2ed778..b5d9ffbbb4 100644 --- a/scene/resources/default_theme/dropdown.png +++ b/scene/resources/default_theme/dropdown.png diff --git a/scene/resources/default_theme/error_icon.png b/scene/resources/default_theme/error_icon.png Binary files differindex f291362350..7741d00749 100644 --- a/scene/resources/default_theme/error_icon.png +++ b/scene/resources/default_theme/error_icon.png diff --git a/scene/resources/default_theme/focus.png b/scene/resources/default_theme/focus.png Binary files differindex 5d37028f2d..f51ea89e8f 100644 --- a/scene/resources/default_theme/focus.png +++ b/scene/resources/default_theme/focus.png diff --git a/scene/resources/default_theme/frame_focus.png b/scene/resources/default_theme/frame_focus.png Binary files differindex 9170db38ed..1b24ba47d8 100644 --- a/scene/resources/default_theme/frame_focus.png +++ b/scene/resources/default_theme/frame_focus.png diff --git a/scene/resources/default_theme/full_panel_bg.png b/scene/resources/default_theme/full_panel_bg.png Binary files differindex 7f02dc7259..85f753cc13 100644 --- a/scene/resources/default_theme/full_panel_bg.png +++ b/scene/resources/default_theme/full_panel_bg.png diff --git a/scene/resources/default_theme/graph_node_breakpoint.png b/scene/resources/default_theme/graph_node_breakpoint.png Binary files differindex 0e36f31bd4..e18c6f42e1 100644 --- a/scene/resources/default_theme/graph_node_breakpoint.png +++ b/scene/resources/default_theme/graph_node_breakpoint.png diff --git a/scene/resources/default_theme/graph_node_close.png b/scene/resources/default_theme/graph_node_close.png Binary files differindex 144a8b9c4c..5c962ae1c6 100644 --- a/scene/resources/default_theme/graph_node_close.png +++ b/scene/resources/default_theme/graph_node_close.png diff --git a/scene/resources/default_theme/graph_node_comment.png b/scene/resources/default_theme/graph_node_comment.png Binary files differindex f2d6daa259..cdec1d1eac 100644 --- a/scene/resources/default_theme/graph_node_comment.png +++ b/scene/resources/default_theme/graph_node_comment.png diff --git a/scene/resources/default_theme/graph_node_comment_focus.png b/scene/resources/default_theme/graph_node_comment_focus.png Binary files differindex a4b7b5a618..472a6b6f53 100644 --- a/scene/resources/default_theme/graph_node_comment_focus.png +++ 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image block\n"); +f.write(b"\n// png image block\n") pixmaps = glob.glob("*.png") pixmaps.sort() @@ -21,22 +22,23 @@ for x in pixmaps: var_str = x[:-4] + "_png" - f.write("\nstatic const unsigned char " + var_str + "[] = {\n\t") + s = "\nstatic const unsigned char " + var_str + "[] = {\n\t" + f.write(s.encode(enc)) pngf = open(x, "rb") b = pngf.read(1) while(len(b) == 1): - f.write(hex(ord(b))) + f.write(hex(ord(b)).encode(enc)) b = pngf.read(1) if (len(b) == 1): - f.write(", ") + f.write(b", ") - f.write("\n};\n") + f.write(b"\n};\n") pngf.close() # Generate shaders block -f.write("\n// shaders block\n"); +f.write(b"\n// shaders block\n"); shaders = glob.glob("*.gsl") shaders.sort() @@ -45,7 +47,8 @@ for x in shaders: var_str = x[:-4] + "_shader_code" - f.write("\nstatic const char *" + var_str + " = \n") + s = "\nstatic const char *" + var_str + " = \n" + f.write(s.encode(enc)) sf = open(x, "rb") @@ -55,12 +58,13 @@ for x in shaders: b = b[:-2] if (b.endswith("\n")): b = b[:-1] - 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b/scene/resources/default_theme/spinbox_updown.png diff --git a/scene/resources/default_theme/submenu.png b/scene/resources/default_theme/submenu.png Binary files differindex ec727eecf1..8f7de446d4 100644 --- a/scene/resources/default_theme/submenu.png +++ b/scene/resources/default_theme/submenu.png diff --git a/scene/resources/default_theme/tab.png b/scene/resources/default_theme/tab.png Binary files differindex 3e4d792a48..895daa65e2 100644 --- a/scene/resources/default_theme/tab.png +++ b/scene/resources/default_theme/tab.png diff --git a/scene/resources/default_theme/tab_behind.png b/scene/resources/default_theme/tab_behind.png Binary files differindex 12f07c3a91..2803d9db65 100644 --- a/scene/resources/default_theme/tab_behind.png +++ b/scene/resources/default_theme/tab_behind.png diff --git a/scene/resources/default_theme/tab_close.png b/scene/resources/default_theme/tab_close.png Binary files differindex 20d9b5c810..af2775a132 100644 --- a/scene/resources/default_theme/tab_close.png +++ b/scene/resources/default_theme/tab_close.png diff --git a/scene/resources/default_theme/tab_container_bg.png b/scene/resources/default_theme/tab_container_bg.png Binary files differindex 92482aaf28..7d0bd16221 100644 --- a/scene/resources/default_theme/tab_container_bg.png +++ b/scene/resources/default_theme/tab_container_bg.png diff --git a/scene/resources/default_theme/tab_current.png b/scene/resources/default_theme/tab_current.png Binary files differindex 7289e032da..520d147217 100644 --- a/scene/resources/default_theme/tab_current.png +++ b/scene/resources/default_theme/tab_current.png diff --git a/scene/resources/default_theme/tab_menu.png b/scene/resources/default_theme/tab_menu.png Binary files differindex 148b64b8aa..fa4421a28a 100644 --- a/scene/resources/default_theme/tab_menu.png +++ b/scene/resources/default_theme/tab_menu.png diff --git a/scene/resources/default_theme/tab_menu_hl.png b/scene/resources/default_theme/tab_menu_hl.png Binary files differindex 148b64b8aa..fa4421a28a 100644 --- a/scene/resources/default_theme/tab_menu_hl.png +++ b/scene/resources/default_theme/tab_menu_hl.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index c6b37cad5a..353e7eddbe 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -3,35 +3,35 @@ // png image block static const unsigned char arrow_down_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x6d, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0x63, 0x60, 0x18, 0x74, 0x80, 0x11, 0xc6, 0x78, 0xf0, 0xe0, 0xc1, 0x7f, 0x7c, 0xa, 0x15, 0x14, 0x14, 0x18, 0x19, 0x18, 0x18, 0x18, 0x98, 0x48, 0xb5, 0x81, 0x7c, 0xd, 0x8c, 0x8c, 0x8c, 0xf1, 0xc, 0xc, 0xc, 0x5f, 0xb1, 0xa8, 0xf9, 0xce, 0xc8, 0xc8, 0x98, 0xe, 0x57, 0x87, 0x2c, 0x73, 0xff, 0xfe, 0x7d, 0xd, 0x6, 0x6, 0x86, 0x55, 0x8c, 0x8c, 0x8c, 0xba, 0x50, 0xa1, 0x1b, 0xcc, 0xcc, 0xcc, 0x61, 0xb2, 0xb2, 0xb2, 0x97, 0xb1, 0x6a, 0x60, 0x60, 0x60, 0x60, 0x78, 0xf1, 0xe2, 0x5, 0xf7, 0xcf, 0x9f, 0x3f, 0xa7, 0x30, 0x30, 0x30, 0x30, 0xb0, 0xb3, 0xb3, 0xe7, 0x48, 0x48, 0x48, 0x60, 0xb3, 0x75, 0x30, 0x1, 0x0, 0x28, 0x20, 0x14, 0xc2, 0x1b, 0xd0, 0x7c, 0xca, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x34, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x32, 0x78, 0xf0, 0x1f, 0x15, 0x52, 0x20, 0xf1, 0x30, 0xee, 0xc1, 0x17, 0xb8, 0xf0, 0xb7, 0x87, 0x69, 0x48, 0xb6, 0xdc, 0xd7, 0xb8, 0x7f, 0x9, 0x2c, 0x7c, 0xfd, 0xb1, 0x2e, 0x9a, 0x3, 0x5e, 0x70, 0x3f, 0x9c, 0xff, 0x70, 0xfe, 0xb, 0x6e, 0x6, 0xea, 0x3, 0x0, 0xfb, 0x81, 0x48, 0xb8, 0x4d, 0xe4, 0x75, 0xd9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char arrow_right_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x6c, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0x63, 0x60, 0xa0, 0x35, 0x60, 0x44, 0xe6, 0x3c, 0x78, 0xf0, 0xe0, 0x3f, 0x8c, 0xfd, 0xff, 0xff, 0xff, 0x44, 0x45, 0x45, 0xc5, 0x5, 0xe8, 0x1a, 0x98, 0x70, 0x9a, 0xc4, 0xc8, 0x38, 0xe5, 0xe1, 0xc3, 0x87, 0xda, 0x44, 0x6b, 0x60, 0x60, 0x60, 0xe0, 0xfe, 0xff, 0xff, 0xff, 0xaa, 0x17, 0x2f, 0x5e, 0x70, 0x13, 0xab, 0x81, 0x81, 0x81, 0x81, 0x41, 0xeb, 0xe7, 0xcf, 0x9f, 0x53, 0x48, 0xd1, 0x80, 0x1, 0x8, 0x69, 0xb8, 0xc6, 0xce, 0xce, 0x9e, 0x43, 0xac, 0x86, 0xaf, 0x8c, 0x8c, 0x8c, 0x61, 0x12, 0x12, 0x12, 0x5f, 0x89, 0xd2, 0xf0, 0xff, 0xff, 0xff, 0x1c, 0x79, 0x79, 0xf9, 0xab, 0x84, 0x1d, 0x49, 0x6d, 0x0, 0x0, 0x8f, 0x30, 0x1e, 0x10, 0x6e, 0x79, 0xda, 0xf9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char background_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 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0xaf, 0x9, 0xca, 0x61, 0x3, 0x88, 0x13, 0x20, 0xab, 0x50, 0x1e, 0x41, 0xbc, 0x68, 0x3, 0xd5, 0xc2, 0x69, 0xa4, 0x5b, 0x22, 0xbb, 0x35, 0xdc, 0x45, 0x72, 0x94, 0xba, 0x85, 0xee, 0x82, 0x54, 0x0, 0xcb, 0x45, 0xa4, 0x78, 0xa, 0xc0, 0x28, 0x1c, 0x91, 0x46, 0x50, 0xa3, 0x34, 0xcb, 0x63, 0xfa, 0xeb, 0xb8, 0xd8, 0x5e, 0x9e, 0xde, 0x2b, 0xa3, 0xda, 0x35, 0xd3, 0x62, 0xc4, 0x8e, 0xca, 0x39, 0xf0, 0xb1, 0x7a, 0xd6, 0x69, 0x5f, 0x5, 0xa1, 0xa4, 0xa3, 0x3a, 0xdf, 0x8, 0xd8, 0xcf, 0x62, 0xf7, 0x14, 0x4f, 0x5a, 0x87, 0xa5, 0xc1, 0x22, 0x51, 0xe2, 0xd5, 0x9a, 0xc1, 0x1c, 0x37, 0x5e, 0xd6, 0x7f, 0xed, 0xfb, 0x41, 0x5e, 0xb7, 0xf, 0x7c, 0xe3, 0xba, 0x7b, 0xd0, 0xa5, 0x3a, 0xb3, 0x8c, 0xd7, 0x2e, 0x4e, 0xd7, 0xba, 0xbb, 0xd7, 0xc6, 0xb, 0x8d, 0x17, 0x1f, 0xe3, 0x46, 0x9, 0x49, 0xa1, 0x8c, 0x13, 0x63, 0x4c, 0xa6, 0xfa, 0x2a, 0x8c, 0x38, 0x88, 0x6a, 0xc9, 0x32, 0x4c, 0x1b, 0xa3, 0x44, 0x43, 0xd9, 0x55, 0xdb, 0xce, 0xc1, 0xe9, 0x92, 0x2f, 0x4a, 0x25, 0x59, 0x36, 0x52, 0x52, 0x41, 0xc4, 0x16, 0x2, 0x41, 0x32, 0x7a, 0x73, 0x4b, 0x21, 0xb, 0x8, 0x57, 0x89, 0xc2, 0x90, 0x65, 0xa8, 0xdc, 0x46, 0x56, 0x14, 0x15, 0x8e, 0xc1, 0x20, 0xd7, 0xcc, 0x40, 0x76, 0x42, 0x3a, 0x83, 0xf, 0x83, 0x46, 0xf5, 0x27, 0xa7, 0x80, 0x7e, 0xcf, 0xd2, 0x74, 0xd0, 0x78, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char base_green_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x1, 0x3, 0x0, 0x0, 0x0, 0x49, 0xb4, 0xe8, 0xb7, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x90, 0xc9, 0xab, 0xff, 0xff, 0xff, 0xc6, 0xd0, 0x9d, 0x30, 0x0, 0x0, 0x0, 0x1, 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0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x1, 0x3, 0x0, 0x0, 0x0, 0x49, 0xb4, 0xe8, 0xb7, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x90, 0xc9, 0xab, 0xff, 0xff, 0xff, 0xc6, 0xd0, 0x9d, 0x30, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0xe4, 0x0, 0x0, 0x0, 0xa0, 0x0, 0x1, 0xf3, 0xdb, 0xea, 0x79, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char button_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 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0x95, 0xa4, 0xb7, 0xad, 0x6a, 0xd5, 0x68, 0x5f, 0xe4, 0x3e, 0x76, 0x1e, 0xe1, 0xbf, 0x21, 0xa6, 0xab, 0xf8, 0x1, 0x7c, 0x9c, 0x73, 0xe, 0xac, 0xe8, 0xe8, 0x19, 0x30, 0x58, 0xc6, 0xca, 0x62, 0x18, 0xe8, 0xe9, 0x58, 0x41, 0xc7, 0x1a, 0x87, 0x27, 0x10, 0x49, 0xe4, 0x5f, 0x89, 0x48, 0xc0, 0xe3, 0x58, 0xd3, 0x41, 0x8f, 0xb, 0xcb, 0xbd, 0x7c, 0xeb, 0xbf, 0x7b, 0x9, 0xb, 0x8e, 0x1e, 0x6, 0xfc, 0xad, 0x64, 0x6d, 0xb5, 0x79, 0xb0, 0x55, 0xd6, 0xad, 0xe0, 0x19, 0xc0, 0x10, 0xae, 0xda, 0x34, 0x5c, 0x45, 0xc0, 0x80, 0x25, 0x5e, 0xf4, 0xd5, 0x70, 0x11, 0x11, 0xb, 0x23, 0xe9, 0xac, 0xcf, 0x86, 0xb3, 0x48, 0x8c, 0x30, 0x92, 0x4f, 0xa, 0xd, 0x27, 0x91, 0x6b, 0x70, 0xd4, 0x47, 0xc3, 0xf1, 0x2f, 0x48, 0x7, 0x4d, 0xd, 0x87, 0x3a, 0xc2, 0x12, 0x67, 0xbd, 0x37, 0xcc, 0x75, 0x49, 0x43, 0xd8, 0xe9, 0xad, 0x61, 0x57, 0xcf, 0x1c, 0xf0, 0xfb, 0x32, 0xe9, 0xf5, 0xc9, 0xa4, 0x7d, 0x7d, 0x54, 0x8f, 0x7b, 0x59, 0xe6, 0x92, 0x14, 0x1f, 0x24, 0xcd, 0x3f, 0x7b, 0x6b, 0xa, 0xe, 0x6a, 0x82, 0x91, 0x45, 0x30, 0xba, 0x1, 0x4a, 0x51, 0xc4, 0x35, 0x1f, 0xe5, 0xa1, 0xc0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char button_focus_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0xff, 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0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x62, 0xed, 0x5e, 0xfc, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xe, 0x39, 0x68, 0x7a, 0x7b, 0x3a, 0x74, 0x10, 0x8, 0x69, 0xf, 0x6, 0x75, 0x11, 0xb8, 0x16, 0x0, 0x1, 0x0, 0x0, 0x0, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xc0, 0x2, 0x84, 0x4c, 0x42, 0x43, 0x9d, 0x15, 0x81, 0x8c, 0xf4, 0xce, 0x99, 0x33, 0x67, 0x94, 0x1, 0x19, 0xab, 0x41, 0xc2, 0xbb, 0x80, 0x38, 0x6, 0xc4, 0x38, 0xa, 0xc4, 0x91, 0x20, 0xc6, 0x54, 0x3c, 0xc, 0xb8, 0x62, 0x98, 0x76, 0x29, 0x20, 0xce, 0xdd, 0x39, 0x73, 0xe6, 0x3c, 0x90, 0x81, 0x62, 0x10, 0x2b, 0x30, 0x1, 0x0, 0xec, 0xe0, 0x11, 0x6d, 0xb5, 0xe0, 0x8c, 0x99, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char button_hover_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4, 0x67, 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0xa9, 0x12, 0x64, 0x0, 0x66, 0x91, 0xa5, 0x61, 0xf3, 0xbe, 0xc5, 0x18, 0xd9, 0x7e, 0x7e, 0x21, 0x45, 0x1b, 0x53, 0x77, 0x4a, 0xac, 0x87, 0x63, 0x3d, 0x7e, 0x7, 0x87, 0x7b, 0x3b, 0x5b, 0x7a, 0xd3, 0xea, 0x4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char button_normal_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x8a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 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0x9d, 0xb7, 0xb0, 0x97, 0x55, 0x25, 0x5f, 0x17, 0xe9, 0x2e, 0xf9, 0xb8, 0xca, 0x3f, 0x9b, 0x1b, 0x1a, 0xe3, 0x40, 0x47, 0xa0, 0xda, 0xda, 0x61, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x62, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x16, 0xe0, 0x8c, 0xe0, 0x11, 0x43, 0xe6, 0xf3, 0x88, 0x71, 0x46, 0xa0, 0x48, 0x73, 0xfc, 0xe3, 0xb8, 0xcc, 0x23, 0x86, 0x90, 0xe6, 0xb8, 0xcc, 0xf1, 0xf, 0x49, 0x9, 0x8f, 0x28, 0xe7, 0x25, 0x8e, 0xff, 0x1c, 0xd7, 0xb9, 0x24, 0x91, 0x79, 0xdc, 0x12, 0x40, 0xe, 0xa6, 0x12, 0x54, 0x69, 0x4c, 0x25, 0xb7, 0x38, 0xae, 0x21, 0xa4, 0x31, 0x94, 0x80, 0x24, 0x81, 0xf0, 0x36, 0x48, 0x1a, 0xaf, 0x2, 0x88, 0x5b, 0xf0, 0x5a, 0x81, 0xa1, 0x4, 0xe1, 0x34, 0x84, 0x73, 0xb1, 0x4a, 0xa3, 0x7b, 0x9a, 0x70, 0x40, 0x11, 0xe, 0x6a, 0xca, 0x1, 0x0, 0x2a, 0x28, 0x37, 0x83, 0x3e, 0x27, 0xb0, 0x34, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char close_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x9b, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xcd, 0x92, 0x31, 0xe, 0xc2, 0x30, 0x10, 0x4, 0x17, 0xaa, 0x3d, 0x67, 0xdb, 0x58, 0xd0, 0xd3, 0xf0, 0xa3, 0x7c, 0x36, 0x3c, 0x82, 0x48, 0x44, 0x22, 0x6f, 0xb1, 0x4d, 0x85, 0x14, 0x81, 0xf, 0x2c, 0x28, 0xe0, 0xda, 0xd5, 0x8c, 0x4e, 0x77, 0xb, 0xfc, 0xd5, 0x98, 0xd9, 0x20, 0x29, 0x7a, 0xb9, 0xa4, 0x68, 0x66, 0x83, 0xb, 0x93, 0xcc, 0x24, 0xa7, 0x9a, 0x44, 0x52, 0x24, 0x39, 0x91, 0xcc, 0x55, 0x89, 0xa4, 0xde, 0xcc, 0xce, 0x24, 0xb, 0xc9, 0x39, 0x84, 0xb0, 0xf7, 0xb2, 0xae, 0xeb, 0x76, 0xde, 0x8a, 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0x40, 0xe, 0xa6, 0x12, 0x54, 0x69, 0x4c, 0x25, 0xb7, 0x38, 0xae, 0x21, 0xa4, 0x31, 0x94, 0x80, 0x24, 0x81, 0xf0, 0x36, 0x48, 0x1a, 0xaf, 0x2, 0x88, 0x5b, 0xf0, 0x5a, 0x81, 0xa1, 0x4, 0xe1, 0x34, 0x84, 0x73, 0xb1, 0x4a, 0xa3, 0x7b, 0x9a, 0x70, 0x40, 0x11, 0xe, 0x6a, 0xca, 0x1, 0x0, 0x2a, 0x28, 0x37, 0x83, 0x3e, 0x27, 0xb0, 0x34, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char color_picker_hue_png[] = { @@ -59,31 +59,31 @@ static const unsigned char color_picker_hue_png[] = { }; static const unsigned char color_picker_sample_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x14, 0x8, 0x2, 0x0, 0x0, 0x0, 0xed, 0x20, 0x74, 0x8, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x9, 0x18, 0xc, 0x27, 0x37, 0x29, 0x4f, 0x42, 0x2d, 0x0, 0x0, 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0xed, 0x4, 0x45, 0xc4, 0xed, 0xa3, 0xc3, 0x4b, 0xfe, 0xbc, 0xd9, 0x9d, 0x35, 0x2b, 0xe, 0x0, 0x0, 0x0, 0x80, 0xed, 0x66, 0xc5, 0x1, 0x0, 0x0, 0x0, 0xe0, 0x6, 0x1, 0x0, 0x0, 0x90, 0x6, 0x70, 0x83, 0x0, 0x0, 0x0, 0x28, 0x3, 0x7c, 0x54, 0x93, 0xd6, 0xf1, 0xd1, 0x16, 0x8a, 0x17, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char dosfont_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x0, 0x80, 0x1, 0x0, 0x0, 0x0, 0x0, 0xeb, 0x45, 0x5c, 0x66, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 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0xbf, 0xf0, 0xb, 0x2, 0xb0, 0xc3, 0x34, 0x89, 0x97, 0x30, 0xc6, 0xe1, 0xc0, 0x74, 0x3e, 0xc9, 0x9, 0x36, 0x6a, 0xd4, 0x4b, 0x1e, 0xc9, 0x44, 0x5a, 0x59, 0x19, 0xc2, 0x73, 0x2e, 0x21, 0x33, 0x99, 0x89, 0x96, 0x6, 0xb9, 0xc2, 0xfc, 0x75, 0x88, 0x5f, 0x40, 0xb3, 0x76, 0xe0, 0xd, 0x46, 0x91, 0x51, 0x2e, 0x72, 0xf6, 0xe6, 0xec, 0x17, 0x16, 0xc1, 0x96, 0x5, 0x18, 0xad, 0xb0, 0x43, 0x7e, 0xf, 0x13, 0xe0, 0xd1, 0xba, 0xfc, 0xe7, 0x77, 0xd3, 0x3b, 0xd0, 0xc3, 0x78, 0xf3, 0xb9, 0x22, 0xa2, 0xd3, 0x7b, 0x40, 0x6d, 0x3c, 0xc9, 0x35, 0xa7, 0x94, 0xb4, 0xec, 0x90, 0x47, 0x75, 0x15, 0x58, 0xf3, 0x3, 0xe, 0x1d, 0x38, 0x34, 0xf0, 0x4a, 0xb5, 0xe, 0x61, 0xa8, 0xb0, 0x90, 0xba, 0x57, 0xb0, 0x2e, 0xf3, 0xe2, 0x35, 0xbc, 0x82, 0xfe, 0x94, 0xfd, 0xca, 0xaa, 0x3b, 0xc8, 0x45, 0xee, 0x46, 0xe2, 0x74, 0x2c, 0xf5, 0x62, 0x6f, 0xdf, 0x87, 0xc1, 0x9e, 0x7d, 0xf7, 0xfb, 0xcf, 0x18, 0xe4, 0xa0, 0xf4, 0xf, 0x22, 0x3c, 0x3d, 0xa, 0x46, 0x1, 0x0, 0x24, 0x3a, 0x65, 0x42, 0x42, 0xc7, 0x4f, 0x7c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char dropdown_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x64, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x60, 0xf8, 0xc0, 0xcc, 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error_icon_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x4, 0x0, 0x0, 0x0, 0xd9, 0x73, 0xb2, 0x7f, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x5d, 0x49, 0x44, 0x41, 0x54, 0x48, 0xc7, 0xed, 0x94, 0xc1, 0xe, 0x80, 0x20, 0xc, 0x43, 0x5b, 0xe3, 0xff, 0xff, 0x72, 0x3d, 0xcc, 0x85, 0xa1, 0xbb, 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0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char full_panel_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x3, 0x0, 0x0, 0x0, 0x44, 0xa4, 0x8a, 0xc6, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x27, 0x27, 0x29, 0x26, 0x26, 0x28, 0x25, 0x25, 0x27, 0x24, 0x24, 0x26, 0x23, 0x23, 0x25, 0x22, 0x22, 0x24, 0x21, 0x21, 0x23, 0x1e, 0x1e, 0x20, 0x1d, 0x1d, 0x1f, 0x1c, 0x1c, 0x1e, 0x31, 0x30, 0x32, 0x50, 0x4e, 0x54, 0x4e, 0x4c, 0x50, 0x4c, 0x4a, 0x4e, 0x3d, 0x3b, 0x3f, 0x38, 0x36, 0x3a, 0xff, 0xff, 0xff, 0x4, 0xb3, 0x69, 0x9b, 0x0, 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0xb3, 0x74, 0xef, 0x4f, 0xde, 0x59, 0x95, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char graph_port_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x6, 0x0, 0x0, 0x0, 0x8d, 0x32, 0xcf, 0xbd, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xc6, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x6d, 0x90, 0x3d, 0x4e, 0xc4, 0x30, 0x14, 0x84, 0xbf, 0xb1, 0xa8, 0x92, 0x48, 0x39, 0x46, 0xe2, 0x9a, 0x9f, 0x12, 0xc1, 0xbd, 0x16, 0x25, 0x4b, 0x41, 0xb, 0x67, 0xa1, 0xa7, 0xa2, 0x63, 0xa1, 0x76, 0x94, 0x5b, 0x58, 0x72, 0x52, 0x3e, 0xd3, 0xc4, 0x11, 0xda, 0xe5, 0xab, 0x46, 0xa3, 0xd1, 0x68, 0xde, 0x13, 0x1b, 0x21, 0x84, 0x7, 0x49, 0x3, 0x70, 0xbb, 0x59, 0x5f, 0xc0, 0x5b, 0xdf, 0xf7, 0xef, 0x0, 0x2, 0x98, 0xa6, 0xe9, 0x0, 0x1c, 0x1, 0xc7, 0x19, 0x39, 0xe7, 0x67, 0xef, 0xfd, 0xa0, 0xad, 0xe9, 0x3, 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0xa, 0x83, 0x30, 0x10, 0x85, 0xe1, 0xb9, 0x98, 0xe2, 0x9, 0x3c, 0x50, 0xe9, 0xc6, 0x83, 0x45, 0x7b, 0x8b, 0xfc, 0x7a, 0x1, 0xd7, 0x49, 0xba, 0xd, 0xd3, 0x79, 0xd0, 0x16, 0x41, 0xfe, 0x6c, 0xe6, 0x83, 0xc0, 0x33, 0x8f, 0xf2, 0xc4, 0xc6, 0x3b, 0x5a, 0x99, 0x75, 0xc7, 0xe3, 0x49, 0xc7, 0x7f, 0xe5, 0x25, 0x30, 0x4f, 0xa2, 0xd3, 0x6b, 0x74, 0x8a, 0xfb, 0x31, 0x1a, 0x2f, 0x51, 0xfb, 0x26, 0x66, 0x35, 0x1a, 0x5e, 0xff, 0x58, 0x84, 0xd5, 0xa8, 0x37, 0x2c, 0xc6, 0x76, 0xfb, 0x9e, 0x8c, 0x19, 0x17, 0x97, 0x48, 0x44, 0xdf, 0x7, 0xad, 0x5c, 0x2e, 0x93, 0x7a, 0x7e, 0x68, 0x67, 0x74, 0x8c, 0x24, 0x1a, 0x95, 0xb4, 0xf, 0xba, 0x3f, 0x56, 0x94, 0xa6, 0x72, 0xc9, 0xf9, 0xda, 0xf8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char hseparator_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x2, 0x3, 0x0, 0x0, 0x0, 0xb9, 0x61, 0x56, 0x18, 0x0, 0x0, 0x0, 0x4, 0x67, 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unsigned char hslider_tick_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xc3, 0x98, 0xc3, 0xc0, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x1e, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x38, 0x55, 0x5f, 0x8c, 0xac, 0xb8, 0x81, 0xa2, 0xad, 0x98, 0x98, 0x98, 0x4e, 0x4e, 0x4e, 0x8d, 0x8d, 0x8d, 0x82, 0x82, 0x82, 0x4e, 0x4e, 0x4e, 0xff, 0xff, 0xff, 0xc1, 0xc9, 0xb1, 0x80, 0x0, 0x0, 0x0, 0x9, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x79, 0x31, 0x79, 0x79, 0x1c, 0x7e, 0xed, 0x4b, 0xf4, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0x9, 0xf1, 0xd9, 0xa5, 0xec, 0x0, 0x0, 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hsplit_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x27, 0x27, 0x29, 0xff, 0xff, 0xff, 0x11, 0xab, 0xb9, 0xf3, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0x1, 0xff, 0x2, 0x2d, 0xde, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 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0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_add_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x60, 0xa0, 0x25, 0x78, 0xf0, 0xe0, 0xc1, 0xff, 0x7, 0xf, 0x1e, 0xfc, 0xc7, 0xa7, 0x86, 0x89, 0x52, 0x4b, 0x46, 0xd, 0x60, 0x60, 0x60, 0x64, 0x60, 0x80, 0x84, 0x36, 0x39, 0x9a, 0x15, 0x14, 0x14, 0x18, 0x29, 0x76, 0x1, 0x5e, 0x30, 0x9a, 0xe, 0xe8, 0x64, 0x0, 0xc5, 0x0, 0x0, 0xc7, 0x6e, 0x12, 0x94, 0xf9, 0x26, 0x2e, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1d, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x3c, 0xf8, 0xff, 0xe0, 0xff, 0xd0, 0x52, 0x80, 0x10, 0xc4, 0xd, 0x9, 0x2a, 0x18, 0x26, 0xe1, 0x40, 0x18, 0x0, 0x0, 0x5b, 0x26, 0x61, 0x4d, 0xc9, 0xc1, 0x48, 0x81, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_close_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x9b, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xcd, 0x92, 0x31, 0xe, 0xc2, 0x30, 0x10, 0x4, 0x17, 0xaa, 0x3d, 0x67, 0xdb, 0x58, 0xd0, 0xd3, 0xf0, 0xa3, 0x7c, 0x36, 0x3c, 0x82, 0x48, 0x44, 0x22, 0x6f, 0xb1, 0x4d, 0x85, 0x14, 0x81, 0xf, 0x2c, 0x28, 0xe0, 0xda, 0xd5, 0x8c, 0x4e, 0x77, 0xb, 0xfc, 0xd5, 0x98, 0xd9, 0x20, 0x29, 0x7a, 0xb9, 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0xae, 0xfa, 0xdd, 0xd2, 0xd2, 0x8e, 0x72, 0xe1, 0x83, 0xaf, 0x9f, 0xa9, 0x28, 0x7d, 0x5b, 0xe2, 0x2a, 0xd, 0xc3, 0xa2, 0x78, 0xfe, 0x7d, 0x51, 0xfc, 0x0, 0x8a, 0x41, 0xcb, 0x3d, 0xb2, 0xae, 0x1c, 0xd3, 0xc, 0xa5, 0x30, 0x81, 0xc6, 0xda, 0x29, 0x8e, 0x83, 0x34, 0x25, 0x29, 0x4a, 0x46, 0x71, 0x1f, 0x33, 0xbe, 0x51, 0x89, 0xaf, 0x78, 0xe3, 0x97, 0x7e, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_folder_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x8f, 0xc1, 0xd, 0x80, 0x30, 0x8, 0x45, 0x9f, 0x9d, 0x84, 0x39, 0x4c, 0x3b, 0xbd, 0x75, 0x8f, 0x32, 0x9, 0x5e, 0xec, 0xa5, 0x9, 0xa4, 0xc6, 0x26, 0x5e, 0x7c, 0x17, 0xe, 0xc0, 0xe3, 0x3, 0x5f, 0xb3, 0x1, 0xb4, 0xd6, 0x4e, 0x60, 0x77, 0x66, 0xaa, 0x88, 0x14, 0x4f, 0x90, 0xee, 0xea, 0x2d, 0x3, 0xe4, 0x28, 0x41, 0x8a, 0x9a, 0x1d, 0x55, 0x75, 0x25, 0xfd, 0x5, 0x9b, 0x11, 0xd, 0x54, 0x11, 0x29, 0x53, 0x9, 0x1c, 0x32, 0x4c, 0xbe, 0x10, 0xf1, 0xb, 0x16, 0xa, 0xea, 0xd3, 0x45, 0x33, 0x3b, 0xde, 0x1e, 0x5f, 0xc3, 0x5, 0x1f, 0xc5, 0x12, 0x2c, 0xc5, 0x88, 0xe1, 0xb4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x6, 0x78, 0x70, 0xf4, 0xc1, 0x7f, 0x24, 0x78, 0x18, 0x53, 0xc1, 0x7f, 0x54, 0x48, 0x50, 0xc1, 0x43, 0x1b, 0xbc, 0xa, 0x50, 0xad, 0x23, 0xa4, 0xe0, 0xff, 0x70, 0x52, 0x70, 0x18, 0x97, 0xf4, 0xfd, 0x43, 0xd4, 0x88, 0x4a, 0x0, 0x5a, 0xcb, 0x18, 0xab, 0x5e, 0xd9, 0x1a, 0x53, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_parent_folder_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0xc6, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xdd, 0x90, 0xbd, 0x6a, 0x2, 0x51, 0x10, 0x46, 0xcf, 0x8c, 0xbb, 0xaf, 0x10, 0xdb, 0xcb, 0x2e, 0x4b, 0x40, 0xf2, 0x14, 0x51, 0x8b, 0x3c, 0x70, 0x44, 0x48, 0x48, 0x15, 0x4c, 0x61, 0x67, 0xd2, 0x4, 0x96, 0xb, 0x5b, 0x89, 0x58, 0x59, 0xee, 0x8f, 0x3b, 0x36, 0xbb, 0x8d, 0x78, 0xa3, 0x92, 0x4a, 0x4f, 0xf9, 0xcd, 0xcc, 0x99, 0x61, 0xe0, 0xe6, 0x91, 0x50, 0xc1, 0x7b, 0x3f, 0x54, 0xd5, 0x39, 0x60, 0x6d, 0xdb, 0xbe, 0x24, 0x49, 0xb2, 0xb9, 0x58, 0x90, 0xe7, 0xf9, 0x43, 0x1c, 0xc7, 0xef, 0x66, 0xf6, 0xd4, 0x45, 0xbf, 0xc0, 0xb3, 0x73, 0x6e, 0x7d, 0x56, 0x70, 0x62, 0xb8, 0xe7, 0xa4, 0x44, 0x8f, 0xcf, 0x8e, 0xa2, 0xe8, 0xa3, 0x1b, 0xfe, 0xee, 0x62, 0x13, 0x91, 0x1f, 0xe0, 0x11, 0x78, 0xf3, 0xde, 0xf, 0x83, 0x2, 0x55, 0x9d, 0x1, 0x23, 0x60, 0xd5, 0x34, 0xcd, 0xb4, 0xcf, 0xab, 0xaa, 0x1a, 0x77, 0xc2, 0x91, 0xaa, 0xbe, 0x6, 0x5, 0xc0, 0xe, 0xf8, 0x2a, 0xcb, 0x72, 0x92, 0xa6, 0xe9, 0xb6, 0xf, 0xb3, 0x2c, 0xdb, 0xd6, 0x75, 0x3d, 0x11, 0x91, 0x25, 0x50, 0xfe, 0xf9, 0x83, 0x1e, 0x33, 0x93, 0xa2, 0x28, 0xf6, 0x80, 0x39, 0xe7, 0x6, 0xa1, 0xbe, 0xe3, 0xb, 0xae, 0x26, 0x28, 0x10, 0x11, 0x3, 0x16, 0x22, 0xf2, 0xf9, 0xdf, 0x25, 0xf7, 0xce, 0x1, 0x9e, 0x13, 0x48, 0xe9, 0x87, 0xc5, 0x3a, 0xd2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x68, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x33, 0xb8, 0x27, 0xfe, 0xe0, 0xfc, 0x83, 0x73, 0xf7, 0xc4, 0x71, 0x48, 0xdf, 0x11, 0x7b, 0x78, 0xe9, 0xc1, 0x3f, 0x20, 0xbc, 0xfe, 0x40, 0x12, 0x8f, 0x34, 0x4c, 0x9, 0xa6, 0xe1, 0x57, 0x80, 0x12, 0x17, 0x81, 0xf8, 0x2f, 0x58, 0xe1, 0x15, 0x34, 0x8b, 0x1e, 0x9c, 0x5, 0xa, 0x5e, 0xb8, 0x23, 0x6, 0x52, 0x70, 0x5b, 0x14, 0xac, 0xf0, 0xc, 0xaa, 0x82, 0x7d, 0xf, 0x8e, 0xde, 0x14, 0xf9, 0xcf, 0x8, 0x52, 0xc0, 0xc0, 0x70, 0x5b, 0xf4, 0xe1, 0xc9, 0x7, 0x47, 0xb1, 0xb8, 0x3, 0xaa, 0x0, 0xa, 0x48, 0x52, 0x80, 0xb0, 0xea, 0xc8, 0xc3, 0x83, 0xc, 0x83, 0xe, 0x0, 0x0, 0xb8, 0x27, 0x55, 0x4c, 0xbe, 0xc0, 0xd2, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_play_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xa2, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x60, 0x18, 0xf2, 0x80, 0x11, 0x99, 0xf3, 0xe0, 0xc1, 0x83, 0xc3, 0xc, 0xc, 0xc, 0xc2, 0xc, 0xc, 0xc, 0xa5, 0xa, 0xa, 0xa, 0x5b, 0xc9, 0x31, 0xe0, 0x3f, 0x5c, 0x82, 0x91, 0x71, 0x27, 0x3, 0x3, 0x43, 0x91, 0xbc, 0xbc, 0xfc, 0x35, 0x7c, 0x6, 0x30, 0xe1, 0x92, 0xf8, 0xff, 0xff, 0xbf, 0xfb, 0xff, 0xff, 0xff, 0x2f, 0x3e, 0x78, 0xf0, 0x60, 0xca, 0x93, 0x27, 0x4f, 0x84, 0x49, 0x76, 0x1, 0x1a, 0xf8, 0xc0, 0xc8, 0xc8, 0xd8, 0xf1, 0xeb, 0xd7, 0xaf, 0x9, 0xaa, 0xaa, 0xaa, 0x3f, 0x89, 0x72, 0x1, 0x1a, 0x10, 0xf8, 0xff, 0xff, 0x7f, 0x7, 0x2b, 0x2b, 0xeb, 0x1e, 0x74, 0x9, 0x62, 0xd, 0xc0, 0x9, 0x88, 0x35, 0xe0, 0x3d, 0x23, 0x23, 0x63, 0xc5, 0xef, 0xdf, 0xbf, 0x5d, 0xd0, 0x25, 0x58, 0x8, 0x68, 0xfc, 0xc3, 0xc0, 0xc0, 0x30, 0x93, 0x85, 0x85, 0xa5, 0x5e, 0x46, 0x46, 0xe6, 0x2d, 0x36, 0x5, 0x38, 0xd, 0x20, 0x36, 0x1a, 0xd1, 0xd, 0x38, 0xc2, 0x0, 0x4d, 0x48, 0xf2, 0xf2, 0xf2, 0x44, 0x25, 0xa4, 0x61, 0x0, 0x0, 0x1e, 0x57, 0x33, 0x3c, 0xcc, 0xe7, 0x34, 0x69, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x41, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x1b, 0x78, 0x70, 0xf8, 0xc1, 0xb5, 0x7, 0xde, 0xf8, 0x14, 0xfc, 0x7, 0xc1, 0x87, 0x3b, 0x1e, 0x6a, 0xe1, 0x54, 0x0, 0x85, 0xbf, 0x1f, 0x4c, 0x79, 0x22, 0x8c, 0x5d, 0x1, 0x2, 0xbe, 0x7f, 0x58, 0x7e, 0x9b, 0x1d, 0x43, 0x1, 0x1a, 0x3c, 0x4c, 0x91, 0x82, 0x77, 0x8, 0x2b, 0x8, 0x3b, 0x12, 0xd3, 0x9b, 0x84, 0x3, 0x8a, 0xfe, 0x0, 0x0, 0xa4, 0x15, 0x70, 0xca, 0x48, 0x40, 0x6f, 0xa6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_reload_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x1, 0x59, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xcd, 0x92, 0x31, 0x4b, 0x3, 0x31, 0x18, 0x86, 0x9f, 0x5c, 0xe, 0xec, 0x20, 0x76, 0x70, 0x39, 0xd0, 0xe3, 0xba, 0x74, 0x51, 0x41, 0xdd, 0xfc, 0x7, 0xba, 0xb8, 0x8, 0x52, 0xec, 0x2e, 0x4e, 0x3a, 0x88, 0x3f, 0xa3, 0xa3, 0x53, 0x7, 0x47, 0x67, 0x41, 0x17, 0xdd, 0x9c, 0x5c, 0x3b, 0xd8, 0x82, 0x64, 0x68, 0xca, 0xd5, 0x55, 0x11, 0x3c, 0x1a, 0x87, 0x24, 0x2e, 0xd7, 0x72, 0x9e, 0x9e, 0xab, 0xbe, 0xd3, 0xc7, 0x1b, 0x9e, 0x37, 0xf9, 0xbe, 0x7c, 0xf0, 0xd7, 0x12, 0x3f, 0x99, 0x4a, 0xa9, 0xb9, 0x30, 0xc, 0x8f, 0x84, 0x10, 0x7, 0xc0, 0x5a, 0x6e, 0x3f, 0x3a, 0xe7, 0x2e, 0xad, 0xb5, 0xdd, 0x66, 0xb3, 0xf9, 0x51, 0x19, 0x90, 0xa6, 0xe9, 0x92, 0xb5, 0xf6, 0x6, 0x58, 0xaf, 0xb8, 0xb4, 0x27, 0xa5, 0xdc, 0x8d, 0xe3, 0xf8, 0x19, 0x20, 0x28, 0xdf, 0x5c, 0x80, 0x53, 0x60, 0xdf, 0x18, 0x53, 0x37, 0xc6, 0xd4, 0xbd, 0xf7, 0x7b, 0xc0, 0x13, 0xb0, 0x61, 0xad, 0xbd, 0x56, 0x4a, 0xcd, 0x1, 0x84, 0xc5, 0x80, 0x30, 0xc, 0x8f, 0xa6, 0xb0, 0x94, 0x72, 0x33, 0x8e, 0xe3, 0x97, 0xc2, 0xf1, 0xd5, 0x68, 0x34, 0xba, 0xf7, 0xde, 0xf7, 0x80, 0xd, 0x29, 0xe5, 0x21, 0x70, 0xfe, 0xe5, 0x5, 0x42, 0x88, 0x76, 0x5e, 0x9e, 0x96, 0x60, 0x0, 0x92, 0x24, 0x79, 0x75, 0xce, 0x9d, 0x1, 0x4, 0x41, 0xd0, 0xfe, 0xd6, 0x2, 0xb0, 0x2, 0x60, 0x8c, 0xb9, 0xab, 0xe8, 0x1f, 0x6b, 0xed, 0x6d, 0x5e, 0xae, 0xce, 0x2, 0xb4, 0xd6, 0x17, 0x5a, 0x6b, 0x7, 0xcc, 0x3, 0xd4, 0x6a, 0xb5, 0x37, 0xad, 0xf5, 0xc5, 0x4f, 0x1, 0x41, 0x10, 0x7c, 0x19, 0x7c, 0x90, 0x3, 0xc7, 0xc0, 0xa0, 0xe0, 0xf, 0x72, 0xef, 0x9b, 0x84, 0x10, 0xdb, 0x79, 0xd9, 0x9f, 0x5, 0x44, 0x51, 0x94, 0x9, 0x21, 0x5a, 0x40, 0x6, 0x64, 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0xd2, 0xc1, 0x4e, 0xb5, 0xdf, 0xcc, 0xaf, 0x5f, 0x9f, 0x7c, 0xdb, 0x5f, 0xda, 0x44, 0x17, 0x2f, 0x75, 0xba, 0xa4, 0xb1, 0xfd, 0xf5, 0xad, 0x8f, 0x1c, 0x86, 0x90, 0x5c, 0x33, 0x38, 0x72, 0x1e, 0xb4, 0xbe, 0x66, 0x28, 0xad, 0xe2, 0xab, 0x38, 0xcd, 0x63, 0xa9, 0x9d, 0xb8, 0x58, 0x68, 0x53, 0x5b, 0x1f, 0x33, 0xd6, 0x9f, 0xa5, 0xc1, 0x20, 0x91, 0xba, 0x7d, 0x80, 0x1e, 0x24, 0x94, 0xdc, 0x92, 0xa4, 0x2, 0x9, 0x1d, 0xe7, 0xe0, 0x9, 0x69, 0x15, 0xf7, 0x58, 0x4e, 0x40, 0xc2, 0xc3, 0x58, 0x8a, 0xb6, 0x31, 0xd1, 0x39, 0xd8, 0x27, 0xed, 0x83, 0x5b, 0x14, 0x33, 0x7d, 0x3d, 0xbb, 0x45, 0x5d, 0x12, 0x55, 0x97, 0x4, 0xe3, 0xb5, 0xf4, 0x8c, 0x77, 0xd6, 0xa7, 0x2c, 0x3b, 0x78, 0x4c, 0x52, 0x81, 0xa, 0x8e, 0x3a, 0xa9, 0x6a, 0x6b, 0xc, 0xe6, 0x3f, 0xa1, 0x8d, 0x86, 0x16, 0xe5, 0x39, 0x78, 0xa2, 0x4d, 0xea, 0xe, 0xfa, 0xdd, 0xa7, 0x0, 0x90, 0x4f, 0x8b, 0xd0, 0xe1, 0x9e, 0x1b, 0xc2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_snap_grid_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0xc2, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xad, 0x90, 0xbd, 0xa, 0xc2, 0x30, 0x14, 0x85, 0xbf, 0x5b, 0x5c, 0x23, 0xe8, 0x6c, 0x9f, 0xc1, 0xb7, 0xd0, 0x47, 0xd1, 0x47, 0x70, 0x48, 0xa1, 0x43, 0x57, 0xe9, 0xd3, 0x88, 0x93, 0xef, 0xe0, 0xea, 0x5c, 0x9d, 0x1d, 0xb2, 0x96, 0xc6, 0xa1, 0x9, 0xd4, 0xd8, 0xd8, 0x4a, 0xfd, 0x20, 0x10, 0xee, 0xcf, 0xe1, 0xdc, 0x3, 0x1d, 0x8c, 0x31, 0xd6, 0x18, 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0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xf3, 0xf3, 0xf3, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x85, 0x85, 0xff, 0x83, 0x83, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x80, 0x80, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0xff, 0xff, 0xa, 0xa5, 0x43, 0x1, 0x0, 0x0, 0x0, 0x10, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xff, 0x1d, 0xac, 0xf2, 0xaf, 0x27, 0xed, 0xff, 0xee, 0xb4, 0x1b, 0x1c, 0xb6, 0xaa, 0xf1, 0x50, 0xa6, 0xdd, 0x5f, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0x0, 0x2, 0x40, 0x23, 0xd3, 0x60, 0x0, 0x40, 0xc, 0x3, 0xaf, 0x76, 0x93, 0xfd, 0x97, 0x7d, 0x9b, 0x55, 0x70, 0x12, 0x62, 0xaf, 0x68, 0x0, 0xc4, 0xe9, 0x3c, 0x1, 0x67, 0xf7, 0x17, 0x20, 0x95, 0xd6, 0xc6, 0xee, 0x80, 0x74, 0xde, 0x7b, 0x1f, 0x24, 0xb0, 0x64, 0x29, 0x1f, 0x53, 0x2e, 0xbe, 0x6e, 0x80, 0xf6, 0x19, 0x90, 0x9e, 0x36, 0x8b, 0xf7, 0xc0, 0x5c, 0xdf, 0x0, 0x66, 0x60, 0xae, 0xf3, 0xb9, 0x1, 0xfb, 0xe9, 0x1, 0xa6, 0x26, 0x1, 0xcd, 0x30, 0x66, 0x63, 0x6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_stop_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x4, 0x4e, 0x1d, 0x2, 0xaf, 0x0, 0x0, 0x0, 0x2b, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0x20, 0xc, 0x3e, 0x30, 0xe3, 0x93, 0x61, 0x64, 0x60, 0x60, 0x60, 0x78, 0xf8, 0x1f, 0xbb, 0x2, 0x79, 0x46, 0x6, 0x6, 0x26, 0x42, 0xe6, 0x8f, 0x2a, 0xa0, 0x96, 0x2, 0x6, 0x42, 0x91, 0x45, 0x10, 0x0, 0x0, 0x95, 0x31, 0x5, 0xe4, 0xe, 0x1, 0x8e, 0x3, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x2, 0x7c, 0x60, 0x26, 0x28, 0xf3, 0xf0, 0x3f, 0x76, 0x8, 0x94, 0xa2, 0x97, 0x82, 0x51, 0x5, 0x84, 0x23, 0x8b, 0x30, 0x0, 0x0, 0x66, 0x60, 0x11, 0xdc, 0x92, 0xb3, 0xb7, 0xe7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_zoom_less_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x25, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x60, 0x18, 0x5, 0xc3, 0x0, 0x30, 0x32, 0x30, 0x30, 0x30, 0x3c, 0x78, 0xf0, 0xe0, 0x3f, 0x39, 0x9a, 0x15, 0x14, 0x14, 0x18, 0x99, 0xa8, 0xeb, 0x9e, 0x51, 0x30, 0x44, 0x1, 0x0, 0xff, 0xa9, 0x4, 0x4, 0x4a, 0xae, 0x20, 0xfa, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x13, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0x31, 0xe0, 0xc1, 0x7f, 0x3c, 0x90, 0xb0, 0x82, 0x11, 0x2, 0x0, 0xbf, 0x57, 0x36, 0x25, 0x52, 0x24, 0x7b, 0x26, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_zoom_more_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x60, 0xa0, 0x25, 0x78, 0xf0, 0xe0, 0xc1, 0xff, 0x7, 0xf, 0x1e, 0xfc, 0xc7, 0xa7, 0x86, 0x89, 0x52, 0x4b, 0x46, 0xd, 0x60, 0x60, 0x60, 0x64, 0x60, 0x80, 0x84, 0x36, 0x39, 0x9a, 0x15, 0x14, 0x14, 0x18, 0x29, 0x76, 0x1, 0x5e, 0x30, 0x9a, 0xe, 0xe8, 0x64, 0x0, 0xc5, 0x0, 0x0, 0xc7, 0x6e, 0x12, 0x94, 0xf9, 0x26, 0x2e, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x3c, 0xf8, 0xf, 0x84, 0x43, 0x4a, 0x1, 0x42, 0x10, 0xf, 0x24, 0xa8, 0x60, 0x78, 0x84, 0x3, 0x61, 0x0, 0x0, 0xca, 0x3a, 0x6d, 0x8d, 0x50, 0x1e, 0x9a, 0xaa, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_zoom_reset_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x6f, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xdd, 0x91, 0xbb, 0xd, 0x80, 0x30, 0x10, 0x43, 0x1f, 0x11, 0x23, 0x20, 0xea, 0x4c, 0xc5, 0x62, 0x48, 0xec, 0xc0, 0x56, 0x97, 0x26, 0x43, 0xa4, 0x31, 0x15, 0x12, 0x45, 0x72, 0x8a, 0x14, 0xa, 0x84, 0xab, 0xfb, 0x58, 0x3e, 0xeb, 0xc, 0x83, 0x98, 0xee, 0x22, 0xa5, 0xb4, 0x49, 0x3a, 0x1, 0x62, 0x8c, 0x53, 0x8d, 0x5c, 0xe3, 0x4, 0x80, 0x9c, 0xf3, 0x22, 0x69, 0xf7, 0x2e, 0xb5, 0x38, 0x1, 0xa0, 0x94, 0x72, 0x0, 0xab, 0x27, 0xd0, 0xc3, 0xc1, 0xcc, 0x64, 0x66, 0x6a, 0xf5, 0xb5, 0x59, 0x70, 0x15, 0x3b, 0x30, 0x7b, 0xcb, 0xd6, 0x33, 0x9f, 0x18, 0x76, 0xf0, 0x71, 0x81, 0x5a, 0xa, 0xaf, 0x3b, 0xf8, 0x41, 0xa, 0xc3, 0xb8, 0x0, 0x6c, 0x9c, 0x3f, 0xb8, 0x84, 0xfc, 0x5b, 0x85, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0xa, 0x3c, 0xc, 0x7b, 0xf0, 0xff, 0xc1, 0x7f, 0x9c, 0x22, 0xcf, 0x44, 0x1e, 0xbc, 0x84, 0x72, 0xb1, 0x8b, 0x3c, 0x58, 0x5, 0xe4, 0x40, 0xb8, 0x38, 0x45, 0x18, 0x60, 0x5c, 0x84, 0x30, 0x59, 0xa, 0xa0, 0x80, 0x6e, 0xa, 0x86, 0x92, 0x2f, 0x8, 0x3, 0x0, 0x69, 0xc8, 0x86, 0x87, 0x72, 0xca, 0x85, 0x23, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char line_edit_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 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0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x17, 0x16, 0x1a, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x21, 0x1f, 0x25, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x1d, 0x1c, 0x21, 0x1d, 0x1c, 0x21, 0x24, 0x22, 0x29, 0x28, 0x26, 0x2d, 0x28, 0x26, 0x2e, 0x2b, 0x2a, 0x31, 0x2c, 0x2a, 0x32, 0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 0xf0, 0xf9, 0xf1, 0xee, 0xcf, 0x21, 0xd2, 0xdf, 0x0, 0x0, 0x0, 0x2d, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x36, 0x12, 0x60, 0xf0, 0x98, 0xb5, 0x6a, 0x65, 0xb, 0x43, 0xe4, 0x9e, 0x33, 0xa7, 0xa7, 0x32, 0x58, 0x9d, 0x39, 0x73, 0x66, 0x31, 0x16, 0x12, 0x22, 0xb, 0x52, 0xd9, 0xc6, 0xc0, 0x2, 0xd4, 0x55, 0x0, 0x0, 0xc, 0x14, 0x1a, 0x90, 0x55, 0x1a, 0xec, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + +static const unsigned char line_edit_clear_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x65, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xad, 0x90, 0x1, 0x6, 0xc0, 0x30, 0xc, 0x45, 0x77, 0x89, 0xd5, 0x76, 0xb3, 0x9e, 0x7b, 0x65, 0x63, 0xd, 0xf9, 0xbb, 0x48, 0x3b, 0xb3, 0x92, 0x54, 0x42, 0xb1, 0x5, 0x88, 0xf7, 0xc8, 0xcf, 0x9f, 0xfe, 0x1a, 0x8e, 0x14, 0xf4, 0x4e, 0x81, 0x63, 0x87, 0x51, 0x90, 0x28, 0x8, 0x46, 0x42, 0x51, 0x4a, 0x9e, 0x79, 0x43, 0xc5, 0x81, 0x55, 0x6f, 0xbc, 0x34, 0xdc, 0x2b, 0x2e, 0x16, 0xe5, 0x3a, 0xb1, 0xb, 0xb6, 0xca, 0x3, 0x2b, 0xb2, 0xc2, 0xbe, 0xf0, 0x66, 0x71, 0x4f, 0x70, 0x3b, 0x61, 0x14, 0x89, 0x26, 0x71, 0x5d, 0x6c, 0x9f, 0x1e, 0x17, 0x35, 0xae, 0xfa, 0xeb, 0xdc, 0x62, 0xc3, 0x84, 0x2d, 0x77, 0x22, 0xda, 0x98, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char line_edit_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 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0xc1, 0x1f, 0xbf, 0x18, 0x95, 0xbe, 0x73, 0x70, 0xb0, 0x30, 0xc0, 0x1, 0x48, 0xf0, 0x7, 0x85, 0x82, 0x58, 0x2d, 0xc2, 0xe6, 0xa4, 0x4f, 0x20, 0xc7, 0x37, 0x32, 0xb3, 0x23, 0x39, 0xfe, 0xfb, 0xaf, 0x46, 0x0, 0xee, 0x2a, 0x2f, 0xce, 0x4c, 0x47, 0x66, 0xf6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char line_edit_focus_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0xab, 0x50, 0x4c, 0x54, 0x45, 0x1b, 0x17, 0x18, 0x1b, 0x17, 0x18, 0x1b, 0x17, 0x18, 0xc8, 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0x24, 0x92, 0x48, 0x22, 0x89, 0x24, 0x92, 0x48, 0x22, 0x89, 0x24, 0x92, 0x48, 0x22, 0x89, 0xfc, 0xb, 0x31, 0x1b, 0x93, 0xfa, 0xac, 0xe1, 0x98, 0xc3, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char mini_checkerboard_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x7c, 0xf0, 0xe0, 0xc1, 0x7f, 0x6, 0x3c, 0x40, 0x5e, 0x5e, 0x1e, 0x9f, 0x34, 0x3, 0x13, 0x5e, 0x59, 0x22, 0xc0, 0xa8, 0x1, 0x83, 0xc1, 0x0, 0xc6, 0xff, 0xff, 0xff, 0xe3, 0x4d, 0x7, 0xf, 0x1f, 0x3e, 0xa4, 0xad, 0xb, 0x46, 0xd, 0x18, 0xc, 0x6, 0x0, 0x0, 0x6e, 0x41, 0xa, 0xba, 0x94, 0xaa, 0x47, 0x57, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x0, 0x0, 0x0, 0x0, 0x3a, 0x98, 0xa0, 0xbd, 0x0, 0x0, 0x0, 0x17, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x78, 0x0, 0x5, 0xff, 0xa1, 0x60, 0xa0, 0x4, 0x60, 0xc, 0x98, 0xc4, 0x0, 0x9, 0x0, 0x0, 0x44, 0x81, 0xef, 0x81, 0xc1, 0x26, 0x8e, 0x8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char option_arrow_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 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0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x2, 0xdc, 0x4f, 0xb8, 0x9f, 0x80, 0x45, 0xf8, 0xa1, 0xf6, 0x83, 0x2f, 0xf, 0xbe, 0x3c, 0xd4, 0x46, 0x13, 0x7e, 0xc1, 0xfd, 0xe0, 0xea, 0x83, 0xff, 0x40, 0x78, 0xf5, 0x5, 0x37, 0xaa, 0xfa, 0xf9, 0x40, 0x41, 0x30, 0x7c, 0x38, 0x9f, 0x81, 0x12, 0x80, 0x69, 0x14, 0x61, 0xcb, 0x11, 0xce, 0xc5, 0xe5, 0x41, 0xc2, 0x0, 0x0, 0x95, 0x48, 0x37, 0x91, 0x1f, 0xec, 0x77, 0x5, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char option_button_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 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0x60, 0x82 }; static const unsigned char popup_bg_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x7b, 0x50, 0x4c, 0x54, 0x45, 0xff, 0x0, 0xff, 0x67, 0x7a, 0x85, 0x66, 0x7a, 0x86, 0x68, 0x7b, 0x86, 0x57, 0x51, 0x51, 0x4c, 0x42, 0x40, 0x4d, 0x43, 0x41, 0x56, 0x4c, 0x4b, 0x4d, 0x44, 0x41, 0x4e, 0x44, 0x42, 0x4f, 0x45, 0x43, 0x67, 0x7b, 0x87, 0x4f, 0x44, 0x43, 0x50, 0x45, 0x44, 0x52, 0x46, 0x44, 0x51, 0x46, 0x45, 0x4b, 0x40, 0x3f, 0x51, 0x47, 0x45, 0x52, 0x48, 0x46, 0x53, 0x48, 0x47, 0x4b, 0x41, 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0x5a, 0x1, 0xb4, 0x40, 0xa1, 0x29, 0xbe, 0x75, 0xe, 0x5a, 0x70, 0xbe, 0x2a, 0xff, 0x12, 0xf1, 0xef, 0x1b, 0x5f, 0x8d, 0x5b, 0x68, 0xd, 0xdc, 0xe3, 0xf1, 0x71, 0x16, 0x3e, 0x5b, 0xc8, 0x33, 0xa9, 0xc7, 0xbc, 0x7f, 0xa4, 0x22, 0x6a, 0xb5, 0x90, 0xcb, 0xb2, 0x1a, 0x25, 0x67, 0x8b, 0x8f, 0x6f, 0xf8, 0x64, 0xa8, 0x35, 0x7a, 0x25, 0xa8, 0xa7, 0x1, 0x38, 0xc, 0xcc, 0xab, 0x4c, 0x5, 0xea, 0xe3, 0x76, 0x2f, 0x54, 0x93, 0xf3, 0xf, 0x4f, 0x10, 0x8d, 0x4c, 0x16, 0x9d, 0xcf, 0x1f, 0xd1, 0xf9, 0x3, 0x34, 0xc8, 0x4a, 0xb4, 0x1d, 0xb, 0xcd, 0x83, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char popup_checked_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc4, 0xf, 0xbe, 0x8b, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xa3, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x85, 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0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x56, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xc0, 0x3, 0x6e, 0xf0, 0xde, 0x3f, 0xf5, 0xe0, 0x30, 0x9c, 0xfb, 0x9f, 0xf1, 0xc1, 0xda, 0x7, 0xff, 0x1f, 0x9c, 0x85, 0xb, 0x3c, 0xa8, 0x1, 0x72, 0xdf, 0x3d, 0x56, 0x61, 0x78, 0x70, 0xf8, 0xc1, 0x99, 0x3b, 0x62, 0xf, 0xbc, 0x1e, 0xfc, 0x5, 0x42, 0x2f, 0xa0, 0xcc, 0xfd, 0x53, 0x40, 0x99, 0x6b, 0xf, 0xde, 0x3, 0xc9, 0x6a, 0xb0, 0x52, 0xa0, 0xec, 0xe5, 0x7, 0xff, 0x81, 0x70, 0xed, 0x7f, 0x46, 0x20, 0x17, 0x2a, 0x74, 0xfa, 0xc1, 0xb1, 0x1b, 0xbc, 0x10, 0x1e, 0x0, 0xfd, 0x1f, 0x33, 0x9, 0xf7, 0x50, 0x16, 0x2f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char popup_hover_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 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0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char popup_unchecked_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0xff, 0x0, 0xff, 0xff, 0xff, 0xff, 0x9f, 0x18, 0x32, 0xe0, 0x0, 0x0, 0x0, 0x1, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x40, 0xe6, 0xd8, 0x66, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0x1, 0xff, 0x2, 0x2d, 0xde, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 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0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0xff, 0x0, 0xff, 0xff, 0xff, 0xff, 0x9f, 0x18, 0x32, 0xe0, 0x0, 0x0, 0x0, 0x1, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x40, 0xe6, 0xd8, 0x66, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char popup_window_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x2a, 0x0, 0x0, 0x0, 0x46, 0x8, 0x3, 0x0, 0x0, 0x0, 0x8d, 0x2b, 0xf6, 0x48, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 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progress_bar_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0x27, 0x27, 0x27, 0xe1, 0x1d, 0x66, 0x4d, 0x0, 0x0, 0x0, 0xc, 0x74, 0x52, 0x4e, 0x53, 0xa, 0x1a, 0x26, 0x29, 0x2a, 0x48, 0x65, 0x6d, 0x6e, 0x66, 0xf5, 0xfe, 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0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0x26, 0x78, 0x80, 0xa6, 0xcf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x4, 0x4e, 0x1d, 0x2, 0xaf, 0x0, 0x0, 0x0, 0x60, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0x18, 0x78, 0xc0, 0x8, 0x63, 0x38, 0x58, 0x7c, 0xde, 0xf8, 0x45, 0xc, 0xc2, 0xe6, 0x79, 0xc5, 0xeb, 0x7f, 0xe0, 0x4, 0x9a, 0x2, 0xe3, 0x97, 0x1f, 0xb9, 0xff, 0x70, 0x43, 0xd8, 0x2c, 0x5f, 0xf9, 0xbf, 0x9e, 0x15, 0x87, 0xb2, 0x61, 0xa, 0xbe, 0x88, 0xfd, 0x81, 0x1b, 0xfb, 0x87, 0xfb, 0xb, 0x37, 0x8c, 0xcd, 0x44, 0xc8, 0xd, 0x54, 0x54, 0xc0, 0xf3, 0x8a, 0xe5, 0x2b, 0x8c, 0xcd, 0xf2, 0x95, 0xe7, 0x15, 0x86, 0x2, 0x5e, 0x7f, 0xfe, 0xaf, 0xec, 0xc, 0x10, 0xc8, 0xff, 0x95, 0xd7, 0x9f, 0xe6, 0x1, 0x4c, 0x2, 0x0, 0x0, 0x68, 0x3f, 0x16, 0xd7, 0xea, 0x7c, 0xdd, 0x1a, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x37, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0x4c, 0xc0, 0xc1, 0xc2, 0xf8, 0xa5, 0xfa, 0x7f, 0x8, 0x34, 0x7e, 0xe9, 0x60, 0x81, 0xa1, 0xc0, 0xf8, 0xa5, 0xca, 0x17, 0x85, 0xff, 0x10, 0xa8, 0xf2, 0xc5, 0xf8, 0x25, 0x86, 0x2, 0x75, 0xa0, 0x4, 0x1c, 0x2, 0x4d, 0xa1, 0xbf, 0x2, 0x4c, 0x47, 0x12, 0xf6, 0xe6, 0x20, 0x2, 0x0, 0x78, 0x21, 0x45, 0x61, 0x7f, 0xe2, 0xad, 0xaf, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char radio_checked_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 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0xd9, 0x47, 0x47, 0x48, 0xd3, 0xd3, 0xd3, 0xa2, 0xa2, 0xa2, 0x79, 0x79, 0x79, 0x73, 0x73, 0x73, 0x1c, 0x1c, 0x1c, 0x3, 0x3, 0x3, 0x0, 0x0, 0x0, 0xd1, 0xa7, 0xf5, 0xaa, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x63, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6d, 0x4f, 0x55, 0x2, 0x43, 0x31, 0x8, 0x4b, 0xe8, 0x6a, 0xf7, 0xbf, 0xeb, 0xc, 0x9b, 0x6b, 0x1f, 0x9f, 0xc4, 0x89, 0xbf, 0xbb, 0x3f, 0x2a, 0x49, 0x64, 0xa6, 0x3e, 0x1e, 0x1c, 0x7c, 0x3e, 0xf2, 0x14, 0xb7, 0xc7, 0xac, 0xf1, 0x10, 0xa6, 0xe8, 0x1, 0x44, 0xad, 0x42, 0xb9, 0x33, 0x22, 0x43, 0x95, 0x68, 0x55, 0xa4, 0xdc, 0x1f, 0x1e, 0xa1, 0x67, 0xa2, 0x57, 0x96, 0x22, 0x0, 0xc2, 0x3d, 0xf5, 0x44, 0x8c, 0x8a, 0x5d, 0x21, 0x80, 0x74, 0x83, 0x1e, 0x97, 0xc7, 0x22, 0x59, 0x4c, 0xd7, 0xd8, 0xb5, 0x18, 0x4a, 0x7b, 0x57, 0x57, 0xdb, 0x1a, 0xf7, 0x77, 0x17, 0x3a, 0x56, 0x4e, 0x11, 0x6f, 0x82, 0x20, 0xde, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char radio_unchecked_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0xff, 0xff, 0xff, 0xbd, 0x7d, 0x89, 0x66, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 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0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x49, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x2, 0x61, 0x15, 0xed, 0xa9, 0x20, 0x5a, 0x72, 0xf5, 0x99, 0x33, 0xbb, 0x26, 0x1, 0x19, 0x73, 0xcf, 0x0, 0xc1, 0x4d, 0x6, 0x6, 0xd6, 0x35, 0x20, 0xc6, 0xa9, 0x0, 0x6, 0xb6, 0x3d, 0x20, 0xc6, 0xe9, 0x4, 0x6, 0xf6, 0x33, 0x60, 0x50, 0xc0, 0xc0, 0x1, 0x61, 0x34, 0xc0, 0x19, 0x70, 0x29, 0xb8, 0x62, 0xb8, 0x76, 0x84, 0x81, 0xc, 0x96, 0x20, 0x2b, 0xa6, 0xc0, 0x2d, 0x45, 0x0, 0x0, 0x37, 0xca, 0x3d, 0x81, 0xb4, 0x84, 0xb6, 0x80, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char reference_border_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 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0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0xf1, 0x33, 0x66, 0x2, 0x1, 0x2a, 0xa3, 0x73, 0xe6, 0xcc, 0x19, 0x10, 0x35, 0x40, 0x1, 0x8, 0xa3, 0x73, 0x6, 0x1, 0x73, 0xe0, 0x96, 0x1a, 0x42, 0x9c, 0x21, 0x2, 0x0, 0x5a, 0xfa, 0x3d, 0xf9, 0xfa, 0xe2, 0x64, 0xe2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char scroll_button_down_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x21, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 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0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0x51, 0x19, 0x33, 0xa1, 0x8c, 0xae, 0x55, 0x50, 0xc6, 0x2e, 0x28, 0xa3, 0x7b, 0xf7, 0x6e, 0x8, 0xa3, 0xe7, 0xcc, 0x19, 0xa8, 0x14, 0x9c, 0xd1, 0x7b, 0x17, 0xa6, 0xfd, 0x1d, 0x86, 0x81, 0x60, 0x6, 0xdc, 0x52, 0x43, 0x88, 0x33, 0x44, 0x0, 0xcc, 0x4e, 0x3f, 0xd1, 0x4, 0x90, 0xbf, 0x60, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char scroll_button_left_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 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0x54, 0x78, 0xda, 0x75, 0xc7, 0xa5, 0x1, 0x3, 0x1, 0x0, 0x4, 0xc1, 0xdd, 0xb, 0x9a, 0x60, 0xff, 0x3d, 0x6, 0x54, 0xe0, 0x59, 0x3d, 0x8f, 0x9b, 0xb0, 0x66, 0x3, 0x98, 0xdc, 0xff, 0x35, 0x20, 0xec, 0x3c, 0x6b, 0xf5, 0xae, 0xff, 0x6c, 0xda, 0xdc, 0x36, 0x31, 0xc7, 0x6f, 0xc9, 0x16, 0x8c, 0x40, 0x1d, 0xba, 0x64, 0x21, 0x42, 0xc0, 0x97, 0xc9, 0xe6, 0x25, 0x8, 0x5c, 0xf4, 0xf6, 0x2c, 0x5f, 0x8c, 0x39, 0x4c, 0x3, 0xfe, 0x9a, 0x10, 0x43, 0x82, 0xcf, 0x27, 0x93, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char scroll_grabber_pressed_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xd, 0xd7, 0x0, 0x0, 0xd, 0xd7, 0x1, 0x42, 0x28, 0x9b, 0x78, 0x0, 0x0, 0x0, 0x19, 0x74, 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0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x3a, 0xd8, 0xcf, 0xb2, 0xc1, 0x7d, 0xc3, 0x14, 0x20, 0x74, 0xdf, 0xcf, 0x82, 0x22, 0xb1, 0xc1, 0x7d, 0xfd, 0x2e, 0x8, 0xdc, 0xe0, 0x8e, 0x2a, 0x31, 0x5, 0x2e, 0x31, 0x85, 0x90, 0x4, 0xa6, 0x51, 0xb8, 0x2d, 0xa7, 0x36, 0x0, 0x0, 0x7b, 0xcd, 0x2b, 0x75, 0x45, 0x5e, 0xf8, 0x88, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char selection_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 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const unsigned char selection_oof_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2c, 0x2, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0x15, 0x15, 0x17, 0xe9, 0x54, 0x1, 0x21, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0xa, 0x1a, 0x26, 0x29, 0x2a, 0x48, 0x65, 0x6d, 0x6e, 0x66, 0x3, 0x20, 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0x82 }; static const unsigned char submenu_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc4, 0xf, 0xbe, 0x8b, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x64, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x7d, 0xca, 0x21, 0x12, 0x80, 0x20, 0x14, 0x45, 0xd1, 0xf7, 0x2d, 0x4, 0x36, 0x40, 0x63, 0xa8, 0xba, 0x1f, 0xbb, 0x9d, 0xe5, 0xb8, 0x0, 0xb3, 0xfb, 0xd1, 0xc, 0x8d, 0xd, 0x10, 0x48, 0xcf, 0x22, 0x6, 0xc7, 0xef, 0x6d, 0x77, 0xe6, 0x8, 0x0, 0xa4, 0x94, 0x88, 0x3b, 0x92, 0x4b, 0x8, 0x61, 0xeb, 0x3f, 0xe0, 0x95, 0x88, 0xac, 0x39, 0xe7, 0x49, 0x5, 0x0, 0x2c, 0xc9, 0xbd, 0x94, 0x62, 0x35, 0x0, 0x0, 0x63, 0x6b, 0x6d, 0xfd, 0x3, 0x4f, 0x1a, 0x38, 0x8d, 0x31, 0x51, 0x3, 0x55, 0x44, 0x66, 0xe7, 0x5c, 0xfd, 0x4, 0x24, 0xa3, 0xf7, 0xfe, 0xe8, 0x7f, 0x1, 0xe, 0xc2, 0x1e, 0x10, 0xa, 0xf0, 0x33, 0x4c, 0x0, 0x0, 0x0, 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tab_current_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x9c, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3f, 0x3d, 0x48, 0x5b, 0x58, 0x66, 0x5b, 0x57, 0x65, 0x57, 0x54, 0x62, 0x55, 0x53, 0x62, 0x4a, 0x46, 0x52, 0x46, 0x41, 0x4e, 0x45, 0x41, 0x4d, 0x55, 0x52, 0x60, 0x44, 0x41, 0x4c, 0x53, 0x50, 0x5e, 0x43, 0x40, 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0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char tree_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x17, 0x16, 0x1a, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x21, 0x1f, 0x25, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x1d, 0x1c, 0x21, 0x1d, 0x1c, 0x21, 0x24, 0x22, 0x29, 0x28, 0x26, 0x2d, 0x28, 0x26, 0x2e, 0x2b, 0x2a, 0x31, 0x2c, 0x2a, 0x32, 0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 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0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 0xf0, 0xf9, 0xf1, 0xee, 0xcf, 0x21, 0xd2, 0xdf, 0x0, 0x0, 0x0, 0x2d, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x36, 0x12, 0x60, 0xf0, 0x98, 0xb5, 0x6a, 0x65, 0xb, 0x43, 0xe4, 0x9e, 0x33, 0xa7, 0xa7, 0x32, 0x58, 0x9d, 0x39, 0x73, 0x66, 0x31, 0x16, 0x12, 0x22, 0xb, 0x52, 0xd9, 0xc6, 0xc0, 0x2, 0xd4, 0x55, 0x0, 0x0, 0xc, 0x14, 0x1a, 0x90, 0x55, 0x1a, 0xec, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char tree_bg_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 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0x37, 0x40, 0x20, 0x20, 0x24, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x23, 0xc3, 0x49, 0x39, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xfa, 0xfb, 0xb4, 0xfa, 0xa4, 0x7f, 0xe1, 0x5a, 0x0, 0x0, 0x0, 0x4f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xb5, 0xcf, 0x45, 0x2, 0x80, 0x40, 0x8, 0x0, 0x40, 0x97, 0x66, 0xfb, 0xff, 0x9f, 0xb5, 0xdb, 0xb3, 0x73, 0xa4, 0x19, 0xbe, 0x2, 0x20, 0xf1, 0x8a, 0x10, 0xc2, 0x1c, 0x0, 0xd1, 0x94, 0x57, 0x49, 0x5, 0xe6, 0x0, 0x6a, 0xa9, 0x6d, 0x55, 0x8b, 0xe2, 0x1c, 0xa0, 0x54, 0xfb, 0xae, 0x26, 0x9a, 0x3, 0x9c, 0xdb, 0x11, 0x68, 0x99, 0xff, 0xa, 0x7c, 0xd6, 0xde, 0xf, 0x33, 0x9c, 0x3, 0xe0, 0x76, 0x9c, 0x1e, 0x1d, 0xbe, 0xcf, 0x7d, 0x4c, 0x93, 0xe2, 0x8, 0xa4, 0x66, 0x3c, 0xec, 0xed, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char updown_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x2b, 0x8a, 0x3e, 0x7d, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xa6, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0xa5, 0x90, 0x21, 0xe, 0xc2, 0x50, 0x10, 0x44, 0xdf, 0x27, 0x9b, 0x10, 0x2e, 0xc0, 0x9, 0xd6, 0x81, 0xe3, 0x6, 0xe0, 0xa0, 0xd7, 0x2d, 0xae, 0x18, 0x24, 0x95, 0xc5, 0x7d, 0x51, 0xdd, 0xb, 0x60, 0xf6, 0x67, 0x31, 0xfb, 0x49, 0xc1, 0x20, 0x3a, 0x6a, 0x93, 0x99, 0x9d, 0xcc, 0xc, 0x2c, 0x45, 0xaa, 0x47, 0xce, 0x79, 0x2b, 0x22, 0x2d, 0x80, 0x99, 0x5d, 0x54, 0x75, 0xfa, 0x8, 0x82, 0xec, 0x80, 0x7d, 0xe8, 0x7, 0x33, 0x3b, 0xa9, 0xea, 0x94, 0x82, 0xbc, 0x1, 0x3b, 0x60, 0x8, 0xc1, 0x1e, 0x78, 0x9a, 0xd9, 0x51, 0xc2, 0x76, 0x57, 0xbf, 0x0, 0xaa, 0x9b, 0x88, 0xb4, 0x2b, 0x77, 0x7f, 0x1, 0x7d, 0xb5, 0x54, 0xd5, 0x29, 0x84, 0x7d, 0x70, 0x4b, 0x6b, 0x8e, 0xe3, 0x78, 0x7, 0x36, 0x66, 0x76, 0xae, 0xd5, 0x22, 0xf8, 0x15, 0x78, 0x89, 0xbb, 0xaf, 0x53, 0x4a, 0x7, 0x11, 0xe9, 0x72, 0xce, 0x5f, 0x21, 0xdd, 0xfd, 0x21, 0xa5, 0x94, 0x66, 0x96, 0xba, 0x9b, 0xd5, 0x1c, 0x4a, 0x29, 0xcd, 0xff, 0xa1, 0x7e, 0xa6, 0xbe, 0xc6, 0xd4, 0x9f, 0x3c, 0xcb, 0xf1, 0x6, 0x8e, 0x4e, 0x65, 0x44, 0x6f, 0x74, 0x5c, 0xa1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0x81, 0x83, 0xf6, 0xf6, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x8d, 0x4e, 0xb5, 0x1, 0xc0, 0x30, 0xc, 0xf3, 0x15, 0xfe, 0xff, 0x96, 0x64, 0xa, 0x6c, 0xca, 0x56, 0xd2, 0x25, 0x65, 0xe6, 0xc8, 0x8b, 0x49, 0x20, 0x79, 0x28, 0x95, 0x81, 0xa1, 0xd4, 0x7d, 0x4, 0xbb, 0xa1, 0x50, 0xea, 0x3c, 0xa6, 0x71, 0x98, 0x96, 0x69, 0x58, 0x31, 0xcc, 0xb7, 0xe5, 0x2f, 0x48, 0x63, 0x26, 0xf6, 0xa2, 0xd4, 0x18, 0xf9, 0x7, 0x2d, 0xe3, 0x46, 0x89, 0xb4, 0xd2, 0xf8, 0xa3, 0x68, 0xe3, 0xd7, 0x14, 0x20, 0xe6, 0xc3, 0x3d, 0xd8, 0xca, 0x5e, 0x94, 0x32, 0xd0, 0x3, 0x91, 0xba, 0x5f, 0x1b, 0x4a, 0x9b, 0x12, 0x62, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char vseparator_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x2, 0x3, 0x0, 0x0, 0x0, 0xb9, 0x61, 0x56, 0x18, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0xc, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x73, 0x9b, 0xaa, 0xce, 0xdc, 0xe1, 0xff, 0xff, 0xff, 0x64, 0x6c, 0x1, 0xd2, 0x0, 0x0, 0x0, 0x3, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xb3, 0xb3, 0x67, 0xf6, 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0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x2, 0x3, 0x0, 0x0, 0x0, 0xb9, 0x61, 0x56, 0x18, 0x0, 0x0, 0x0, 0x9, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x73, 0x9b, 0xaa, 0xce, 0xdc, 0xe1, 0xeb, 0x64, 0x9a, 0x78, 0x0, 0x0, 0x0, 0x3, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xb3, 0xb3, 0x67, 0xf6, 0xdb, 0x93, 0x0, 0x0, 0x0, 0xf, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x80, 0x83, 0xac, 0x95, 0xc, 0x48, 0x0, 0x0, 0xe, 0x79, 0x1, 0x14, 0x17, 0x9a, 0x55, 0x26, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char vslider_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 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0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x81, 0xa2, 0xad, 0x8c, 0xac, 0xb8, 0x38, 0x55, 0x5f, 0x82, 0x82, 0x82, 0x8d, 0x8d, 0x8d, 0x98, 0x98, 0x98, 0x4e, 0x4e, 0x4e, 0x4e, 0x4e, 0x4e, 0x7c, 0xda, 0x48, 0x6d, 0x0, 0x0, 0x0, 0x9, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x79, 0x79, 0x79, 0x31, 0x1c, 0x18, 0xed, 0xfe, 0x2b, 0x0, 0x0, 0x0, 0x1c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x80, 0x3, 0xd7, 0x44, 0x5, 0x6, 0x6, 0xe6, 0x92, 0x30, 0x86, 0xf2, 0x62, 0x3, 0x20, 0xa3, 0xbd, 0x1c, 0x2e, 0x3, 0x0, 0x3f, 0xce, 0x3, 0xaf, 0xed, 0xed, 0x7c, 0x2f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char vsplit_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 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0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x27, 0x27, 0x29, 0xff, 0xff, 0xff, 0x11, 0xab, 0xb9, 0xf3, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char vsplitter_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 0x0, 0x6c, 0x9, 0xa6, 0x3, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x1f, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0xa0, 0x10, 0x30, 0x33, 0x2c, 0x10, 0x3d, 0x47, 0x9, 0x66, 0x66, 0x10, 0xbd, 0xf6, 0x98, 0x22, 0x3c, 0xe0, 0x60, 0x18, 0x84, 0x1, 0x0, 0x59, 0x34, 0x6a, 0x2d, 0x64, 0xeb, 0x72, 0x24, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 0x0, 0x6c, 0x9, 0xa6, 0x3, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x18, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x1c, 0x2c, 0x48, 0xa5, 0xc, 0x33, 0xa4, 0x5a, 0x53, 0x86, 0x29, 0x7, 0xa3, 0x61, 0x0, 0x0, 0x18, 0x61, 0x34, 0xa1, 0xba, 0xa4, 0x4d, 0xe, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char window_resizer_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x8, 0x19, 0x11, 0x33, 0x13, 0xaa, 0xc0, 0xf, 0x5f, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x2f, 0x49, 0x44, 0x41, 0x54, 0x38, 0xcb, 0x63, 0x60, 0x18, 0x5, 0x24, 0x81, 0x17, 0x2f, 0x5e, 0xf4, 0xa3, 0x8b, 0x31, 0x91, 0xa2, 0xb9, 0xb9, 0xb9, 0x99, 0x7c, 0x9b, 0xb3, 0xb3, 0xb3, 0xfb, 0x87, 0x81, 0x66, 0x6c, 0x81, 0x48, 0x92, 0x66, 0xa2, 0x5c, 0x43, 0x91, 0xe6, 0x11, 0xa, 0x0, 0x73, 0x5b, 0x34, 0x19, 0x10, 0xa0, 0xb6, 0x7d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0xbc, 0xe0, 0x45, 0x3f, 0x1, 0xe9, 0xec, 0xfe, 0x81, 0x94, 0x86, 0xb1, 0x70, 0x48, 0x23, 0x58, 0x84, 0xa4, 0x7, 0x15, 0x0, 0x0, 0xed, 0x9f, 0x18, 0xe8, 0xcd, 0x91, 0xd8, 0xe, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; // shaders block diff --git a/scene/resources/default_theme/toggle_off.png b/scene/resources/default_theme/toggle_off.png Binary files differindex 71cd64b001..64b51c8c9d 100644 --- a/scene/resources/default_theme/toggle_off.png +++ b/scene/resources/default_theme/toggle_off.png diff --git a/scene/resources/default_theme/toggle_on.png b/scene/resources/default_theme/toggle_on.png Binary files differindex 6ea1b589c7..f0c699c181 100644 --- a/scene/resources/default_theme/toggle_on.png +++ b/scene/resources/default_theme/toggle_on.png diff --git a/scene/resources/default_theme/tool_button_pressed.png b/scene/resources/default_theme/tool_button_pressed.png Binary files differindex bcf70b486d..5494475792 100644 --- a/scene/resources/default_theme/tool_button_pressed.png +++ b/scene/resources/default_theme/tool_button_pressed.png diff --git a/scene/resources/default_theme/tooltip_bg.png b/scene/resources/default_theme/tooltip_bg.png Binary files differindex eca0675a98..07b7d942ca 100644 --- a/scene/resources/default_theme/tooltip_bg.png +++ b/scene/resources/default_theme/tooltip_bg.png diff --git a/scene/resources/default_theme/tree_bg.png b/scene/resources/default_theme/tree_bg.png Binary files differindex 839a6a272a..2b0c506f34 100644 --- a/scene/resources/default_theme/tree_bg.png +++ b/scene/resources/default_theme/tree_bg.png diff --git a/scene/resources/default_theme/tree_bg_disabled.png b/scene/resources/default_theme/tree_bg_disabled.png Binary files differindex a0fa505e4c..69d78febd9 100644 --- a/scene/resources/default_theme/tree_bg_disabled.png +++ b/scene/resources/default_theme/tree_bg_disabled.png diff --git a/scene/resources/default_theme/tree_bg_focus.png b/scene/resources/default_theme/tree_bg_focus.png Binary files differindex 692cf71926..aadc6b0db4 100644 --- a/scene/resources/default_theme/tree_bg_focus.png +++ b/scene/resources/default_theme/tree_bg_focus.png diff --git a/scene/resources/default_theme/tree_cursor.png b/scene/resources/default_theme/tree_cursor.png Binary files differindex 94d2a08818..2b8722d066 100644 --- a/scene/resources/default_theme/tree_cursor.png +++ b/scene/resources/default_theme/tree_cursor.png diff --git a/scene/resources/default_theme/tree_cursor_unfocus.png b/scene/resources/default_theme/tree_cursor_unfocus.png Binary files differindex 3f023bbabe..bfaebbea85 100644 --- a/scene/resources/default_theme/tree_cursor_unfocus.png +++ b/scene/resources/default_theme/tree_cursor_unfocus.png diff --git a/scene/resources/default_theme/tree_title.png b/scene/resources/default_theme/tree_title.png Binary files differindex b0ddcffbbe..e5f3f49695 100644 --- a/scene/resources/default_theme/tree_title.png +++ b/scene/resources/default_theme/tree_title.png diff --git a/scene/resources/default_theme/tree_title_pressed.png b/scene/resources/default_theme/tree_title_pressed.png Binary files differindex 746d10039e..35e2bb3008 100644 --- a/scene/resources/default_theme/tree_title_pressed.png +++ b/scene/resources/default_theme/tree_title_pressed.png diff --git a/scene/resources/default_theme/unchecked.png b/scene/resources/default_theme/unchecked.png Binary files differindex d6f790cbc2..8c818af755 100644 --- a/scene/resources/default_theme/unchecked.png +++ b/scene/resources/default_theme/unchecked.png diff --git a/scene/resources/default_theme/updown.png b/scene/resources/default_theme/updown.png Binary files differindex 916284a3cf..56f81921e8 100644 --- a/scene/resources/default_theme/updown.png +++ b/scene/resources/default_theme/updown.png diff --git a/scene/resources/default_theme/vseparator.png b/scene/resources/default_theme/vseparator.png Binary files differindex 498768c05b..51e79f3ac5 100644 --- a/scene/resources/default_theme/vseparator.png +++ b/scene/resources/default_theme/vseparator.png diff --git a/scene/resources/default_theme/vslider_bg.png b/scene/resources/default_theme/vslider_bg.png Binary files differindex 8d9ead3c5a..ba3244e3e5 100644 --- a/scene/resources/default_theme/vslider_bg.png +++ b/scene/resources/default_theme/vslider_bg.png diff --git a/scene/resources/default_theme/vslider_grabber.png b/scene/resources/default_theme/vslider_grabber.png Binary files differindex afc490be45..6c6bf93e68 100644 --- a/scene/resources/default_theme/vslider_grabber.png +++ b/scene/resources/default_theme/vslider_grabber.png diff --git a/scene/resources/default_theme/vslider_grabber_disabled.png b/scene/resources/default_theme/vslider_grabber_disabled.png Binary files differindex c830359f45..49cced5055 100644 --- a/scene/resources/default_theme/vslider_grabber_disabled.png +++ b/scene/resources/default_theme/vslider_grabber_disabled.png diff --git a/scene/resources/default_theme/vslider_grabber_hl.png b/scene/resources/default_theme/vslider_grabber_hl.png Binary files differindex 548972e115..28774fdbf8 100644 --- a/scene/resources/default_theme/vslider_grabber_hl.png +++ b/scene/resources/default_theme/vslider_grabber_hl.png diff --git a/scene/resources/default_theme/vslider_tick.png b/scene/resources/default_theme/vslider_tick.png Binary files differindex 873ebb00d8..bde788b563 100644 --- a/scene/resources/default_theme/vslider_tick.png +++ b/scene/resources/default_theme/vslider_tick.png diff --git a/scene/resources/default_theme/vsplit_bg.png b/scene/resources/default_theme/vsplit_bg.png Binary files differindex 7dd1d48b29..a5749f6d5c 100644 --- a/scene/resources/default_theme/vsplit_bg.png +++ b/scene/resources/default_theme/vsplit_bg.png diff --git a/scene/resources/default_theme/vsplitter.png b/scene/resources/default_theme/vsplitter.png Binary files differindex ec5542bf69..dde1f390df 100644 --- a/scene/resources/default_theme/vsplitter.png +++ b/scene/resources/default_theme/vsplitter.png diff --git a/scene/resources/default_theme/window_resizer.png b/scene/resources/default_theme/window_resizer.png Binary files differindex ed51968c4e..b06e6f5366 100644 --- a/scene/resources/default_theme/window_resizer.png +++ b/scene/resources/default_theme/window_resizer.png diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 23c6dc200b..4df849df6a 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -33,8 +33,12 @@ #include "os/file_access.h" #include "os/os.h" -bool DynamicFontData::CacheID::operator<(CacheID right) const { +#include FT_STROKER_H + +#define __STDC_LIMIT_MACROS +#include <stdint.h> +bool DynamicFontData::CacheID::operator<(CacheID right) const { return key < right.key; } @@ -80,6 +84,14 @@ void DynamicFontData::set_force_autohinter(bool p_force) { void DynamicFontData::_bind_methods() { ClassDB::bind_method(D_METHOD("set_font_path", "path"), &DynamicFontData::set_font_path); ClassDB::bind_method(D_METHOD("get_font_path"), &DynamicFontData::get_font_path); + ClassDB::bind_method(D_METHOD("set_hinting", "mode"), &DynamicFontData::set_hinting); + ClassDB::bind_method(D_METHOD("get_hinting"), &DynamicFontData::get_hinting); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting"); + + BIND_ENUM_CONSTANT(HINTING_NONE); + BIND_ENUM_CONSTANT(HINTING_LIGHT); + BIND_ENUM_CONSTANT(HINTING_NORMAL); ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_path", PROPERTY_HINT_FILE, "*.ttf,*.otf"), "set_font_path", "get_font_path"); } @@ -87,6 +99,7 @@ void DynamicFontData::_bind_methods() { DynamicFontData::DynamicFontData() { force_autohinter = false; + hinting = DynamicFontData::HINTING_NORMAL; font_mem = NULL; font_mem_size = 0; } @@ -198,13 +211,13 @@ Error DynamicFontAtSize::_load() { scale_color_font = float(id.size) / face->available_sizes[i].width; } } - error = FT_Select_Size(face, best_match); + FT_Select_Size(face, best_match); } else { - error = FT_Set_Pixel_Sizes(face, 0, id.size * oversampling); + FT_Set_Pixel_Sizes(face, 0, id.size * oversampling); } - ascent = (face->size->metrics.ascender >> 6) / oversampling * scale_color_font; - descent = (-face->size->metrics.descender >> 6) / oversampling * scale_color_font; + ascent = (face->size->metrics.ascender / 64.0) / oversampling * scale_color_font; + descent = (-face->size->metrics.descender / 64.0) / oversampling * scale_color_font; linegap = 0; texture_flags = 0; if (id.mipmaps) @@ -212,8 +225,6 @@ Error DynamicFontAtSize::_load() { if (id.filter) texture_flags |= Texture::FLAG_FILTER; - //print_line("ASCENT: "+itos(ascent)+" descent "+itos(descent)+" hinted: "+itos(face->face_flags&FT_FACE_FLAG_HINTER)); - valid = true; return OK; } @@ -234,18 +245,11 @@ float DynamicFontAtSize::get_descent() const { return descent; } -Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const { - - if (!valid) - return Size2(1, 1); - const_cast<DynamicFontAtSize *>(this)->_update_char(p_char); - - const Character *c = char_map.getptr(p_char); - ERR_FAIL_COND_V(!c, Size2()); +const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const { + const Character *chr = char_map.getptr(p_char); + ERR_FAIL_COND_V(!chr, (Pair<const Character *, DynamicFontAtSize *>(NULL, NULL))); - Size2 ret(0, get_height()); - - if (!c->found) { + if (!chr->found) { //not found, try in fallbacks for (int i = 0; i < p_fallbacks.size(); i++) { @@ -255,52 +259,54 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V continue; fb->_update_char(p_char); - const Character *ch = fb->char_map.getptr(p_char); - ERR_CONTINUE(!ch); + const Character *fallback_chr = fb->char_map.getptr(p_char); + ERR_CONTINUE(!fallback_chr); - if (!ch->found) + if (!fallback_chr->found) continue; - c = ch; - break; + return Pair<const Character *, DynamicFontAtSize *>(fallback_chr, fb); } - //not found, try 0xFFFD to display 'not found'. - - if (!c->found) { - const_cast<DynamicFontAtSize *>(this)->_update_char(0xFFFD); - c = char_map.getptr(0xFFFD); - ERR_FAIL_COND_V(!c, Size2()); - } + //not found, try 0xFFFD to display 'not found'. + const_cast<DynamicFontAtSize *>(this)->_update_char(0xFFFD); + chr = char_map.getptr(0xFFFD); + ERR_FAIL_COND_V(!chr, (Pair<const Character *, DynamicFontAtSize *>(NULL, NULL))); } - if (c->found) { - ret.x = c->advance; - } + return Pair<const Character *, DynamicFontAtSize *>(chr, const_cast<DynamicFontAtSize *>(this)); +} + +float DynamicFontAtSize::_get_kerning_advance(const DynamicFontAtSize *font, CharType p_char, CharType p_next) const { + float advance = 0.0; if (p_next) { FT_Vector delta; - FT_Get_Kerning(face, p_char, p_next, FT_KERNING_DEFAULT, &delta); + FT_Get_Kerning(font->face, p_char, p_next, FT_KERNING_DEFAULT, &delta); + advance = (delta.x / 64.0) / oversampling; + } - if (delta.x == 0) { - for (int i = 0; i < p_fallbacks.size(); i++) { + return advance; +} - DynamicFontAtSize *fb = const_cast<DynamicFontAtSize *>(p_fallbacks[i].ptr()); - if (!fb->valid) - continue; +Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const { - FT_Get_Kerning(fb->face, p_char, p_next, FT_KERNING_DEFAULT, &delta); + if (!valid) + return Size2(1, 1); + const_cast<DynamicFontAtSize *>(this)->_update_char(p_char); - if (delta.x == 0) - continue; + Pair<const Character *, DynamicFontAtSize *> char_pair_with_font = _find_char_with_font(p_char, p_fallbacks); + const Character *ch = char_pair_with_font.first; + DynamicFontAtSize *font = char_pair_with_font.second; + ERR_FAIL_COND_V(!ch, Size2()); - ret.x += (delta.x >> 6) / oversampling; - break; - } - } else { - ret.x += (delta.x >> 6) / oversampling; - } + Size2 ret(0, get_height()); + + if (ch->found) { + ret.x = ch->advance; } + ret.x += _get_kerning_advance(font, p_char, p_next); + return ret; } @@ -308,108 +314,48 @@ void DynamicFontAtSize::set_texture_flags(uint32_t p_flags) { texture_flags = p_flags; for (int i = 0; i < textures.size(); i++) { - Ref<ImageTexture> &tex = textures[i].texture; + Ref<ImageTexture> &tex = textures.write[i].texture; if (!tex.is_null()) tex->set_flags(p_flags); } } -float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const { +float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks, bool p_advance_only) const { if (!valid) return 0; const_cast<DynamicFontAtSize *>(this)->_update_char(p_char); - const Character *c = char_map.getptr(p_char); + Pair<const Character *, DynamicFontAtSize *> char_pair_with_font = _find_char_with_font(p_char, p_fallbacks); + const Character *ch = char_pair_with_font.first; + DynamicFontAtSize *font = char_pair_with_font.second; - float advance = 0; + ERR_FAIL_COND_V(!ch, 0.0); - if (!c->found) { + float advance = 0.0; - //not found, try in fallbacks - bool used_fallback = false; + if (ch->found) { + ERR_FAIL_COND_V(ch->texture_idx < -1 || ch->texture_idx >= font->textures.size(), 0); - for (int i = 0; i < p_fallbacks.size(); i++) { - - DynamicFontAtSize *fb = const_cast<DynamicFontAtSize *>(p_fallbacks[i].ptr()); - if (!fb->valid) - continue; - - fb->_update_char(p_char); - const Character *ch = fb->char_map.getptr(p_char); - ERR_CONTINUE(!ch); - - if (!ch->found) - continue; + if (!p_advance_only && ch->texture_idx != -1) { Point2 cpos = p_pos; cpos.x += ch->h_align; - cpos.y -= fb->get_ascent(); + cpos.y -= font->get_ascent(); cpos.y += ch->v_align; - ERR_FAIL_COND_V(ch->texture_idx < -1 || ch->texture_idx >= fb->textures.size(), 0); - if (ch->texture_idx != -1) { - Color modulate = p_modulate; - if (FT_HAS_COLOR(fb->face)) { - modulate.r = modulate.g = modulate.b = 1; - } - VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size * Vector2(fb->scale_color_font, fb->scale_color_font)), fb->textures[ch->texture_idx].texture->get_rid(), ch->rect_uv, modulate, false, RID(), false); - } - advance = ch->advance; - used_fallback = true; - break; - } - //not found, try 0xFFFD to display 'not found'. - - if (!used_fallback) { - - const_cast<DynamicFontAtSize *>(this)->_update_char(0xFFFD); - c = char_map.getptr(0xFFFD); - } - } - - if (c->found) { - - Point2 cpos = p_pos; - cpos.x += c->h_align; - cpos.y -= get_ascent(); - cpos.y += c->v_align; - ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0); - if (c->texture_idx != -1) { Color modulate = p_modulate; if (FT_HAS_COLOR(face)) { - modulate.r = modulate.g = modulate.b = 1; + modulate.r = modulate.g = modulate.b = 1.0; } - VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size * Vector2(scale_color_font, scale_color_font)), textures[c->texture_idx].texture->get_rid(), c->rect_uv, modulate, false, RID(), false); + RID texture = font->textures[ch->texture_idx].texture->get_rid(); + VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size * Vector2(font->scale_color_font, font->scale_color_font)), texture, ch->rect_uv, modulate, false, RID(), false); } - advance = c->advance; - //textures[c->texture_idx].texture->draw(p_canvas_item,Vector2()); - } - - if (p_next) { - FT_Vector delta; - FT_Get_Kerning(face, p_char, p_next, FT_KERNING_DEFAULT, &delta); - - if (delta.x == 0) { - for (int i = 0; i < p_fallbacks.size(); i++) { - - DynamicFontAtSize *fb = const_cast<DynamicFontAtSize *>(p_fallbacks[i].ptr()); - if (!fb->valid) - continue; - - FT_Get_Kerning(fb->face, p_char, p_next, FT_KERNING_DEFAULT, &delta); - - if (delta.x == 0) - continue; - - advance += (delta.x >> 6) / oversampling; - break; - } - } else { - advance += (delta.x >> 6) / oversampling; - } + advance = ch->advance; } + advance += _get_kerning_advance(font, p_char, p_next); + return advance; } @@ -433,84 +379,37 @@ void DynamicFontAtSize::_ft_stream_close(FT_Stream stream) { memdelete(f); } -void DynamicFontAtSize::_update_char(CharType p_char) { - - if (char_map.has(p_char)) - return; - - _THREAD_SAFE_METHOD_ - - FT_GlyphSlot slot = face->glyph; - - if (FT_Get_Char_Index(face, p_char) == 0) { - //not found - Character ch; - ch.texture_idx = -1; - ch.advance = 0; - ch.h_align = 0; - ch.v_align = 0; - ch.found = false; - - char_map[p_char] = ch; - return; - } - int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)); - if (!error) { - error = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL); - } - if (error) { - - int advance = 0; - //stbtt_GetCodepointHMetrics(&font->info, p_char, &advance, 0); - //print_line("char has no bitmap: "+itos(p_char)+" but advance is "+itos(advance*scale)); - Character ch; - ch.texture_idx = -1; - ch.advance = advance; - ch.h_align = 0; - ch.v_align = 0; - ch.found = false; - - char_map[p_char] = ch; - - return; - } - - int w = slot->bitmap.width; - int h = slot->bitmap.rows; - //int p = slot->bitmap.pitch; - int yofs = slot->bitmap_top; - int xofs = slot->bitmap_left; - int advance = slot->advance.x >> 6; - - int mw = w + rect_margin * 2; - int mh = h + rect_margin * 2; - - if (mw > 4096 || mh > 4096) { - - ERR_FAIL_COND(mw > 4096); - ERR_FAIL_COND(mh > 4096); - } +DynamicFontAtSize::Character DynamicFontAtSize::Character::not_found() { + Character ch; + ch.texture_idx = -1; + ch.advance = 0; + ch.h_align = 0; + ch.v_align = 0; + ch.found = false; + return ch; +} - //find a texture to fit this... +DynamicFontAtSize::TexturePosition DynamicFontAtSize::_find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height) { + TexturePosition ret; + ret.index = -1; + ret.x = 0; + ret.y = 0; - int color_size = slot->bitmap.pixel_mode == FT_PIXEL_MODE_BGRA ? 4 : 2; - Image::Format require_format = color_size == 4 ? Image::FORMAT_RGBA8 : Image::FORMAT_LA8; - int tex_index = -1; - int tex_x = 0; - int tex_y = 0; + int mw = p_width; + int mh = p_height; for (int i = 0; i < textures.size(); i++) { - CharTexture &ct = textures[i]; + const CharTexture &ct = textures[i]; - if (ct.texture->get_format() != require_format) + if (ct.texture->get_format() != p_image_format) continue; if (mw > ct.texture_size || mh > ct.texture_size) //too big for this texture continue; - tex_y = 0x7FFFFFFF; - tex_x = 0; + ret.y = 0x7FFFFFFF; + ret.x = 0; for (int j = 0; j < ct.texture_size - mw; j++) { @@ -523,27 +422,25 @@ void DynamicFontAtSize::_update_char(CharType p_char) { max_y = y; } - if (max_y < tex_y) { - tex_y = max_y; - tex_x = j; + if (max_y < ret.y) { + ret.y = max_y; + ret.x = j; } } - if (tex_y == 0x7FFFFFFF || tex_y + mh > ct.texture_size) + if (ret.y == 0x7FFFFFFF || ret.y + mh > ct.texture_size) continue; //fail, could not fit it here - tex_index = i; + ret.index = i; break; } - //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" X: "+itos(tex_x)+" Y: "+itos(tex_y)); - - if (tex_index == -1) { + if (ret.index == -1) { //could not find texture to fit, create one - tex_x = 0; - tex_y = 0; + ret.x = 0; + ret.y = 0; - int texsize = MAX(id.size * 8, 256); + int texsize = MAX(id.size * oversampling * 8, 256); if (mw > texsize) texsize = mw; //special case, adapt to it? if (mh > texsize) @@ -555,27 +452,46 @@ void DynamicFontAtSize::_update_char(CharType p_char) { CharTexture tex; tex.texture_size = texsize; - tex.imgdata.resize(texsize * texsize * color_size); + tex.imgdata.resize(texsize * texsize * p_color_size); //grayscale alpha { //zero texture PoolVector<uint8_t>::Write w = tex.imgdata.write(); - ERR_FAIL_COND(texsize * texsize * color_size > tex.imgdata.size()); - for (int i = 0; i < texsize * texsize * color_size; i++) { + ERR_FAIL_COND_V(texsize * texsize * p_color_size > tex.imgdata.size(), ret); + for (int i = 0; i < texsize * texsize * p_color_size; i++) { w[i] = 0; } } tex.offsets.resize(texsize); for (int i = 0; i < texsize; i++) //zero offsets - tex.offsets[i] = 0; + tex.offsets.write[i] = 0; textures.push_back(tex); - tex_index = textures.size() - 1; + ret.index = textures.size() - 1; } + return ret; +} + +DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance) { + int w = bitmap.width; + int h = bitmap.rows; + + int mw = w + rect_margin * 2; + int mh = h + rect_margin * 2; + + ERR_FAIL_COND_V(mw > 4096, Character::not_found()); + ERR_FAIL_COND_V(mh > 4096, Character::not_found()); + + int color_size = bitmap.pixel_mode == FT_PIXEL_MODE_BGRA ? 4 : 2; + Image::Format require_format = color_size == 4 ? Image::FORMAT_RGBA8 : Image::FORMAT_LA8; + + TexturePosition tex_pos = _find_texture_pos_for_glyph(color_size, require_format, mw, mh); + ERR_FAIL_COND_V(tex_pos.index < 0, Character::not_found()); + //fit character in char texture - CharTexture &tex = textures[tex_index]; + CharTexture &tex = textures.write[tex_pos.index]; { PoolVector<uint8_t>::Write wr = tex.imgdata.write(); @@ -583,30 +499,30 @@ void DynamicFontAtSize::_update_char(CharType p_char) { for (int i = 0; i < h; i++) { for (int j = 0; j < w; j++) { - int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * color_size; - ERR_FAIL_COND(ofs >= tex.imgdata.size()); - switch (slot->bitmap.pixel_mode) { + int ofs = ((i + tex_pos.y + rect_margin) * tex.texture_size + j + tex_pos.x + rect_margin) * color_size; + ERR_FAIL_COND_V(ofs >= tex.imgdata.size(), Character::not_found()); + switch (bitmap.pixel_mode) { case FT_PIXEL_MODE_MONO: { - int byte = i * slot->bitmap.pitch + (j >> 3); + int byte = i * bitmap.pitch + (j >> 3); int bit = 1 << (7 - (j % 8)); wr[ofs + 0] = 255; //grayscale as 1 - wr[ofs + 1] = slot->bitmap.buffer[byte] & bit ? 255 : 0; + wr[ofs + 1] = bitmap.buffer[byte] & bit ? 255 : 0; } break; case FT_PIXEL_MODE_GRAY: wr[ofs + 0] = 255; //grayscale as 1 - wr[ofs + 1] = slot->bitmap.buffer[i * slot->bitmap.pitch + j]; + wr[ofs + 1] = bitmap.buffer[i * bitmap.pitch + j]; break; case FT_PIXEL_MODE_BGRA: { - int ofs_color = i * slot->bitmap.pitch + (j << 2); - wr[ofs + 2] = slot->bitmap.buffer[ofs_color + 0]; - wr[ofs + 1] = slot->bitmap.buffer[ofs_color + 1]; - wr[ofs + 0] = slot->bitmap.buffer[ofs_color + 2]; - wr[ofs + 3] = slot->bitmap.buffer[ofs_color + 3]; + int ofs_color = i * bitmap.pitch + (j << 2); + wr[ofs + 2] = bitmap.buffer[ofs_color + 0]; + wr[ofs + 1] = bitmap.buffer[ofs_color + 1]; + wr[ofs + 0] = bitmap.buffer[ofs_color + 2]; + wr[ofs + 3] = bitmap.buffer[ofs_color + 3]; } break; // TODO: FT_PIXEL_MODE_LCD default: - ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(slot->bitmap.pixel_mode)); - ERR_FAIL(); + ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(bitmap.pixel_mode)); + ERR_FAIL_V(Character::not_found()); break; } } @@ -628,33 +544,105 @@ void DynamicFontAtSize::_update_char(CharType p_char) { // update height array - for (int k = tex_x; k < tex_x + mw; k++) { - - tex.offsets[k] = tex_y + mh; + for (int k = tex_pos.x; k < tex_pos.x + mw; k++) { + tex.offsets.write[k] = tex_pos.y + mh; } Character chr; chr.h_align = xofs * scale_color_font / oversampling; chr.v_align = ascent - (yofs * scale_color_font / oversampling); // + ascent - descent; chr.advance = advance * scale_color_font / oversampling; - chr.texture_idx = tex_index; + chr.texture_idx = tex_pos.index; chr.found = true; - chr.rect_uv = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h); + chr.rect_uv = Rect2(tex_pos.x + rect_margin, tex_pos.y + rect_margin, w, h); chr.rect = chr.rect_uv; chr.rect.position /= oversampling; - chr.rect.size /= oversampling; + chr.rect.size = chr.rect.size * scale_color_font / oversampling; + return chr; +} + +DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(CharType p_char) { + Character ret = Character::not_found(); + + if (FT_Load_Char(face, p_char, FT_LOAD_NO_BITMAP | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)) != 0) + return ret; + + FT_Stroker stroker; + if (FT_Stroker_New(library, &stroker) != 0) + return ret; + + FT_Stroker_Set(stroker, (int)(id.outline_size * oversampling * 64.0), FT_STROKER_LINECAP_BUTT, FT_STROKER_LINEJOIN_ROUND, 0); + FT_Glyph glyph; + FT_BitmapGlyph glyph_bitmap; + + if (FT_Get_Glyph(face->glyph, &glyph) != 0) + goto cleanup_stroker; + if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) + goto cleanup_glyph; + if (FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, 0, 1) != 0) + goto cleanup_glyph; - //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" RECT: "+chr.rect+" X OFS: "+itos(xofs)+" Y OFS: "+itos(yofs)); + glyph_bitmap = (FT_BitmapGlyph)glyph; + ret = _bitmap_to_character(glyph_bitmap->bitmap, glyph_bitmap->top, glyph_bitmap->left, glyph->advance.x / 65536.0); - char_map[p_char] = chr; +cleanup_glyph: + FT_Done_Glyph(glyph); +cleanup_stroker: + FT_Stroker_Done(stroker); + return ret; } -bool DynamicFontAtSize::update_oversampling() { - if (oversampling == font_oversampling) - return false; - if (!valid) - return false; +void DynamicFontAtSize::_update_char(CharType p_char) { + + if (char_map.has(p_char)) + return; + + _THREAD_SAFE_METHOD_ + + Character character = Character::not_found(); + + FT_GlyphSlot slot = face->glyph; + + if (FT_Get_Char_Index(face, p_char) == 0) { + char_map[p_char] = character; + return; + } + + int ft_hinting; + + switch (font->hinting) { + case DynamicFontData::HINTING_NONE: + ft_hinting = FT_LOAD_NO_HINTING; + break; + case DynamicFontData::HINTING_LIGHT: + ft_hinting = FT_LOAD_TARGET_LIGHT; + break; + default: + ft_hinting = FT_LOAD_TARGET_NORMAL; + break; + } + + int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting); + if (error) { + char_map[p_char] = character; + return; + } + + if (id.outline_size > 0) { + character = _make_outline_char(p_char); + } else { + error = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL); + if (!error) + character = _bitmap_to_character(slot->bitmap, slot->bitmap_top, slot->bitmap_left, slot->advance.x / 64.0); + } + + char_map[p_char] = character; +} + +void DynamicFontAtSize::update_oversampling() { + if (oversampling == font_oversampling || !valid) + return; FT_Done_FreeType(library); textures.clear(); @@ -662,8 +650,6 @@ bool DynamicFontAtSize::update_oversampling() { oversampling = font_oversampling; valid = false; _load(); - - return true; } DynamicFontAtSize::DynamicFontAtSize() { @@ -692,11 +678,27 @@ DynamicFontAtSize::~DynamicFontAtSize() { void DynamicFont::_reload_cache() { ERR_FAIL_COND(cache_id.size < 1); - if (!data.is_valid()) + if (!data.is_valid()) { + data_at_size.unref(); + outline_data_at_size.unref(); + fallback_data_at_size.resize(0); + fallback_outline_data_at_size.resize(0); return; + } + data_at_size = data->_get_dynamic_font_at_size(cache_id); + if (outline_cache_id.outline_size > 0) { + outline_data_at_size = data->_get_dynamic_font_at_size(outline_cache_id); + fallback_outline_data_at_size.resize(fallback_data_at_size.size()); + } else { + outline_data_at_size.unref(); + fallback_outline_data_at_size.resize(0); + } + for (int i = 0; i < fallbacks.size(); i++) { - fallback_data_at_size[i] = fallbacks[i]->_get_dynamic_font_at_size(cache_id); + fallback_data_at_size.write[i] = fallbacks.write[i]->_get_dynamic_font_at_size(cache_id); + if (outline_cache_id.outline_size > 0) + fallback_outline_data_at_size.write[i] = fallbacks.write[i]->_get_dynamic_font_at_size(outline_cache_id); } emit_changed(); @@ -706,12 +708,10 @@ void DynamicFont::_reload_cache() { void DynamicFont::set_font_data(const Ref<DynamicFontData> &p_data) { data = p_data; - if (data.is_valid()) - data_at_size = data->_get_dynamic_font_at_size(cache_id); - else - data_at_size = Ref<DynamicFontAtSize>(); + _reload_cache(); emit_changed(); + _change_notify(); } Ref<DynamicFontData> DynamicFont::get_font_data() const { @@ -724,6 +724,7 @@ void DynamicFont::set_size(int p_size) { if (cache_id.size == p_size) return; cache_id.size = p_size; + outline_cache_id.size = p_size; _reload_cache(); } @@ -732,6 +733,30 @@ int DynamicFont::get_size() const { return cache_id.size; } +void DynamicFont::set_outline_size(int p_size) { + if (outline_cache_id.outline_size == p_size) + return; + ERR_FAIL_COND(p_size < 0 || p_size > UINT8_MAX); + outline_cache_id.outline_size = p_size; + _reload_cache(); +} + +int DynamicFont::get_outline_size() const { + return outline_cache_id.outline_size; +} + +void DynamicFont::set_outline_color(Color p_color) { + if (p_color != outline_color) { + outline_color = p_color; + emit_changed(); + _change_notify(); + } +} + +Color DynamicFont::get_outline_color() const { + return outline_color; +} + bool DynamicFont::get_use_mipmaps() const { return cache_id.mipmaps; @@ -742,6 +767,7 @@ void DynamicFont::set_use_mipmaps(bool p_enable) { if (cache_id.mipmaps == p_enable) return; cache_id.mipmaps = p_enable; + outline_cache_id.mipmaps = p_enable; _reload_cache(); } @@ -755,9 +781,22 @@ void DynamicFont::set_use_filter(bool p_enable) { if (cache_id.filter == p_enable) return; cache_id.filter = p_enable; + outline_cache_id.filter = p_enable; _reload_cache(); } +DynamicFontData::Hinting DynamicFontData::get_hinting() const { + + return hinting; +} + +void DynamicFontData::set_hinting(Hinting p_hinting) { + + if (hinting == p_hinting) + return; + hinting = p_hinting; +} + int DynamicFont::get_spacing(int p_type) const { if (p_type == SPACING_TOP) { @@ -832,26 +871,39 @@ bool DynamicFont::is_distance_field_hint() const { return false; } -float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate) const { +bool DynamicFont::has_outline() const { + return outline_cache_id.outline_size > 0; +} - if (!data_at_size.is_valid()) +float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { + const Ref<DynamicFontAtSize> &font_at_size = p_outline && outline_cache_id.outline_size > 0 ? outline_data_at_size : data_at_size; + + if (!font_at_size.is_valid()) return 0; - return data_at_size->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate, fallback_data_at_size) + spacing_char; + const Vector<Ref<DynamicFontAtSize> > &fallbacks = p_outline && outline_cache_id.outline_size > 0 ? fallback_outline_data_at_size : fallback_data_at_size; + Color color = p_outline && outline_cache_id.outline_size > 0 ? p_modulate * outline_color : p_modulate; + + // If requested outline draw, but no outline is present, simply return advance without drawing anything + bool advance_only = p_outline && outline_cache_id.outline_size == 0; + return font_at_size->draw_char(p_canvas_item, p_pos, p_char, p_next, color, fallbacks, advance_only) + spacing_char; } + void DynamicFont::set_fallback(int p_idx, const Ref<DynamicFontData> &p_data) { ERR_FAIL_COND(p_data.is_null()); ERR_FAIL_INDEX(p_idx, fallbacks.size()); - fallbacks[p_idx] = p_data; - fallback_data_at_size[p_idx] = fallbacks[p_idx]->_get_dynamic_font_at_size(cache_id); + fallbacks.write[p_idx] = p_data; + fallback_data_at_size.write[p_idx] = fallbacks.write[p_idx]->_get_dynamic_font_at_size(cache_id); } void DynamicFont::add_fallback(const Ref<DynamicFontData> &p_data) { ERR_FAIL_COND(p_data.is_null()); fallbacks.push_back(p_data); - fallback_data_at_size.push_back(fallbacks[fallbacks.size() - 1]->_get_dynamic_font_at_size(cache_id)); //const.. + fallback_data_at_size.push_back(fallbacks.write[fallbacks.size() - 1]->_get_dynamic_font_at_size(cache_id)); //const.. + if (outline_cache_id.outline_size > 0) + fallback_outline_data_at_size.push_back(fallbacks.write[fallbacks.size() - 1]->_get_dynamic_font_at_size(outline_cache_id)); _change_notify(); emit_changed(); @@ -936,6 +988,12 @@ void DynamicFont::_bind_methods() { ClassDB::bind_method(D_METHOD("set_size", "data"), &DynamicFont::set_size); ClassDB::bind_method(D_METHOD("get_size"), &DynamicFont::get_size); + ClassDB::bind_method(D_METHOD("set_outline_size", "size"), &DynamicFont::set_outline_size); + ClassDB::bind_method(D_METHOD("get_outline_size"), &DynamicFont::get_outline_size); + + ClassDB::bind_method(D_METHOD("set_outline_color", "color"), &DynamicFont::set_outline_color); + ClassDB::bind_method(D_METHOD("get_outline_color"), &DynamicFont::get_outline_color); + ClassDB::bind_method(D_METHOD("set_use_mipmaps", "enable"), &DynamicFont::set_use_mipmaps); ClassDB::bind_method(D_METHOD("get_use_mipmaps"), &DynamicFont::get_use_mipmaps); ClassDB::bind_method(D_METHOD("set_use_filter", "enable"), &DynamicFont::set_use_filter); @@ -951,6 +1009,8 @@ void DynamicFont::_bind_methods() { ADD_GROUP("Settings", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size"), "set_outline_size", "get_outline_size"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_mipmaps"), "set_use_mipmaps", "get_use_mipmaps"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_filter"), "set_use_filter", "get_use_filter"); ADD_GROUP("Extra Spacing", "extra_spacing"); @@ -974,10 +1034,13 @@ SelfList<DynamicFont>::List DynamicFont::dynamic_fonts; DynamicFont::DynamicFont() : font_list(this) { + cache_id.size = 16; + outline_cache_id.size = 16; spacing_top = 0; spacing_bottom = 0; spacing_char = 0; spacing_space = 0; + outline_color = Color(1, 1, 1); if (dynamic_font_mutex) dynamic_font_mutex->lock(); dynamic_fonts.add(&font_list); @@ -1013,7 +1076,13 @@ void DynamicFont::update_oversampling() { SelfList<DynamicFont> *E = dynamic_fonts.first(); while (E) { - if (E->self()->data_at_size.is_valid() && E->self()->data_at_size->update_oversampling()) { + if (E->self()->data_at_size.is_valid()) { + E->self()->data_at_size->update_oversampling(); + + if (E->self()->outline_data_at_size.is_valid()) { + E->self()->outline_data_at_size->update_oversampling(); + } + changed.push_back(Ref<DynamicFont>(E->self())); } E = E->next(); @@ -1023,7 +1092,7 @@ void DynamicFont::update_oversampling() { dynamic_font_mutex->unlock(); for (int i = 0; i < changed.size(); i++) { - changed[i]->emit_changed(); + changed.write[i]->emit_changed(); } } diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index d8adf35b6b..f460bca2d4 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -35,6 +35,7 @@ #include "io/resource_loader.h" #include "os/mutex.h" #include "os/thread_safe.h" +#include "pair.h" #include "scene/resources/font.h" #include <ft2build.h> @@ -49,10 +50,10 @@ class DynamicFontData : public Resource { public: struct CacheID { - union { struct { uint32_t size : 16; + uint32_t outline_size : 8; bool mipmaps : 1; bool filter : 1; }; @@ -64,10 +65,20 @@ public: } }; + enum Hinting { + HINTING_NONE, + HINTING_LIGHT, + HINTING_NORMAL + }; + + Hinting get_hinting() const; + void set_hinting(Hinting p_hinting); + private: const uint8_t *font_mem; int font_mem_size; bool force_autohinter; + Hinting hinting; String font_path; Map<CacheID, DynamicFontAtSize *> size_cache; @@ -91,6 +102,8 @@ public: ~DynamicFontData(); }; +VARIANT_ENUM_CAST(DynamicFontData::Hinting); + class DynamicFontAtSize : public Reference { GDCLASS(DynamicFontAtSize, Reference) @@ -136,8 +149,22 @@ class DynamicFontAtSize : public Reference { texture_idx = 0; v_align = 0; } + + static Character not_found(); + }; + + struct TexturePosition { + int index; + int x; + int y; }; + const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const; + Character _make_outline_char(CharType p_char); + float _get_kerning_advance(const DynamicFontAtSize *font, CharType p_char, CharType p_next) const; + TexturePosition _find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height); + Character _bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance); + static unsigned long _ft_stream_io(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count); static void _ft_stream_close(FT_Stream stream); @@ -162,10 +189,10 @@ public: Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const; - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const; + float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks, bool p_advance_only = false) const; void set_texture_flags(uint32_t p_flags); - bool update_oversampling(); + void update_oversampling(); DynamicFontAtSize(); ~DynamicFontAtSize(); @@ -188,17 +215,23 @@ public: private: Ref<DynamicFontData> data; Ref<DynamicFontAtSize> data_at_size; + Ref<DynamicFontAtSize> outline_data_at_size; Vector<Ref<DynamicFontData> > fallbacks; Vector<Ref<DynamicFontAtSize> > fallback_data_at_size; + Vector<Ref<DynamicFontAtSize> > fallback_outline_data_at_size; DynamicFontData::CacheID cache_id; + DynamicFontData::CacheID outline_cache_id; + bool valid; int spacing_top; int spacing_bottom; int spacing_char; int spacing_space; + Color outline_color; + protected: void _reload_cache(); @@ -215,6 +248,12 @@ public: void set_size(int p_size); int get_size() const; + void set_outline_size(int p_size); + int get_outline_size() const; + + void set_outline_color(Color p_color); + Color get_outline_color() const; + bool get_use_mipmaps() const; void set_use_mipmaps(bool p_enable); @@ -239,7 +278,9 @@ public: virtual bool is_distance_field_hint() const; - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const; + virtual bool has_outline() const; + + virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const; SelfList<DynamicFont> font_list; diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp index 098b794a95..be394e19c4 100644 --- a/scene/resources/dynamic_font_stb.cpp +++ b/scene/resources/dynamic_font_stb.cpp @@ -162,7 +162,7 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next) const { return ret; } -float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate) const { +float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { const_cast<DynamicFontAtSize *>(this)->_update_char(p_char); @@ -172,13 +172,15 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT return 0; } - Point2 cpos = p_pos; - cpos.x += c->h_align; - cpos.y -= get_ascent(); - cpos.y += c->v_align; - ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0); - if (c->texture_idx != -1) - VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect, p_modulate); + if (!p_outline) { + Point2 cpos = p_pos; + cpos.x += c->h_align; + cpos.y -= get_ascent(); + cpos.y += c->v_align; + ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0); + if (c->texture_idx != -1) + VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect, p_modulate); + } //textures[c->texture_idx].texture->draw(p_canvas_item,Vector2()); @@ -212,7 +214,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) { int advance; stbtt_GetCodepointHMetrics(&font->info, p_char, &advance, 0); - //print_line("char has no bitmap: "+itos(p_char)+" but advance is "+itos(advance*scale)); Character ch; ch.texture_idx = -1; ch.advance = advance * scale; @@ -277,8 +278,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) { break; } - //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" X: "+itos(tex_x)+" Y: "+itos(tex_y)); - if (tex_index == -1) { //could not find texture to fit, create one tex_x = 0; @@ -362,8 +361,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) { chr.rect = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h); - //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" RECT: "+chr.rect+" X OFS: "+itos(xofs)+" Y OFS: "+itos(yofs)); - char_map[p_char] = chr; stbtt_FreeBitmap(cpbitmap, NULL); @@ -459,12 +456,12 @@ bool DynamicFont::is_distance_field_hint() const { return false; } -float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate) const { +float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { if (!data_at_size.is_valid()) return 0; - return data_at_size->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate); + return data_at_size->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate, p_outline); } DynamicFont::DynamicFont() { diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h index 4c1097d28b..feae29c0c2 100644 --- a/scene/resources/dynamic_font_stb.h +++ b/scene/resources/dynamic_font_stb.h @@ -136,7 +136,7 @@ public: Size2 get_char_size(CharType p_char, CharType p_next = 0) const; - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const; + float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const; DynamicFontAtSize(); ~DynamicFontAtSize(); @@ -171,7 +171,7 @@ public: virtual bool is_distance_field_hint() const; - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const; + virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const; DynamicFont(); ~DynamicFont(); diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 3fab4d3cfc..d3da842b79 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -378,7 +378,7 @@ bool Environment::is_ssr_rough() const { void Environment::set_ssao_enabled(bool p_enable) { ssao_enabled = p_enable; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); _change_notify(); } @@ -390,7 +390,7 @@ bool Environment::is_ssao_enabled() const { void Environment::set_ssao_radius(float p_radius) { ssao_radius = p_radius; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); } float Environment::get_ssao_radius() const { @@ -400,7 +400,7 @@ float Environment::get_ssao_radius() const { void Environment::set_ssao_intensity(float p_intensity) { ssao_intensity = p_intensity; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); } float Environment::get_ssao_intensity() const { @@ -411,7 +411,7 @@ float Environment::get_ssao_intensity() const { void Environment::set_ssao_radius2(float p_radius) { ssao_radius2 = p_radius; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); } float Environment::get_ssao_radius2() const { @@ -421,7 +421,7 @@ float Environment::get_ssao_radius2() const { void Environment::set_ssao_intensity2(float p_intensity) { ssao_intensity2 = p_intensity; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); } float Environment::get_ssao_intensity2() const { @@ -431,7 +431,7 @@ float Environment::get_ssao_intensity2() const { void Environment::set_ssao_bias(float p_bias) { ssao_bias = p_bias; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); } float Environment::get_ssao_bias() const { @@ -441,17 +441,27 @@ float Environment::get_ssao_bias() const { void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) { ssao_direct_light_affect = p_direct_light_affect; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); } float Environment::get_ssao_direct_light_affect() const { return ssao_direct_light_affect; } +void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) { + + ssao_ao_channel_affect = p_ao_channel_affect; + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); +} +float Environment::get_ssao_ao_channel_affect() const { + + return ssao_ao_channel_affect; +} + void Environment::set_ssao_color(const Color &p_color) { ssao_color = p_color; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); } Color Environment::get_ssao_color() const { @@ -462,7 +472,7 @@ Color Environment::get_ssao_color() const { void Environment::set_ssao_blur(SSAOBlur p_blur) { ssao_blur = p_blur; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); } Environment::SSAOBlur Environment::get_ssao_blur() const { @@ -472,7 +482,7 @@ Environment::SSAOBlur Environment::get_ssao_blur() const { void Environment::set_ssao_quality(SSAOQuality p_quality) { ssao_quality = p_quality; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); } Environment::SSAOQuality Environment::get_ssao_quality() const { @@ -483,7 +493,7 @@ Environment::SSAOQuality Environment::get_ssao_quality() const { void Environment::set_ssao_edge_sharpness(float p_edge_sharpness) { ssao_edge_sharpness = p_edge_sharpness; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); } float Environment::get_ssao_edge_sharpness() const { @@ -1008,6 +1018,9 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect); ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect); + ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect); + ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect); + ClassDB::bind_method(D_METHOD("set_ssao_color", "color"), &Environment::set_ssao_color); ClassDB::bind_method(D_METHOD("get_ssao_color"), &Environment::get_ssao_color); @@ -1028,6 +1041,7 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_intensity2", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_intensity2", "get_ssao_intensity2"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ssao_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ssao_color", "get_ssao_color"); ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_ssao_quality", "get_ssao_quality"); ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_blur", PROPERTY_HINT_ENUM, "Disabled,1x1,2x2,3x3"), "set_ssao_blur", "get_ssao_blur"); @@ -1220,6 +1234,7 @@ Environment::Environment() { ssao_intensity2 = 1; ssao_bias = 0.01; ssao_direct_light_affect = 0.0; + ssao_ao_channel_affect = 0.0; ssao_blur = SSAO_BLUR_3x3; set_ssao_edge_sharpness(4); set_ssao_quality(SSAO_QUALITY_LOW); diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 27fd57aa09..7d66c7e60b 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -127,6 +127,7 @@ private: float ssao_intensity2; float ssao_bias; float ssao_direct_light_affect; + float ssao_ao_channel_affect; Color ssao_color; SSAOBlur ssao_blur; float ssao_edge_sharpness; @@ -274,6 +275,9 @@ public: void set_ssao_direct_light_affect(float p_direct_light_affect); float get_ssao_direct_light_affect() const; + void set_ssao_ao_channel_affect(float p_ao_channel_affect); + float get_ssao_ao_channel_affect() const; + void set_ssao_color(const Color &p_color); Color get_ssao_color() const; diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 6fc5778dd8..3dfde01320 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -32,12 +32,12 @@ #include "core/io/resource_loader.h" #include "core/os/file_access.h" +#include "method_bind_ext.gen.inc" -void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate) const { - +void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate, const Color &p_outline_modulate) const { float length = get_string_size(p_text).width; if (length >= p_width) { - draw(p_canvas_item, p_pos, p_text, p_modulate, p_width); + draw(p_canvas_item, p_pos, p_text, p_modulate, p_width, p_outline_modulate); return; } @@ -56,13 +56,14 @@ void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, f ERR_PRINT("Unknown halignment type"); } break; } - draw(p_canvas_item, p_pos + Point2(ofs, 0), p_text, p_modulate, p_width); + draw(p_canvas_item, p_pos + Point2(ofs, 0), p_text, p_modulate, p_width, p_outline_modulate); } -void Font::draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) const { - +void Font::draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w, const Color &p_outline_modulate) const { Vector2 ofs; + int chars_drawn = 0; + bool with_outline = has_outline(); for (int i = 0; i < p_text.length(); i++) { int width = get_char_size(p_text[i]).width; @@ -70,7 +71,15 @@ void Font::draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, co if (p_clip_w >= 0 && (ofs.x + width) > p_clip_w) break; //clip - ofs.x += draw_char(p_canvas_item, p_pos + ofs, p_text[i], p_text[i + 1], p_modulate); + ofs.x += draw_char(p_canvas_item, p_pos + ofs, p_text[i], p_text[i + 1], with_outline ? p_outline_modulate : p_modulate, with_outline); + ++chars_drawn; + } + + if (has_outline()) { + ofs = Vector2(0, 0); + for (int i = 0; i < chars_drawn; i++) { + ofs.x += draw_char(p_canvas_item, p_pos + ofs, p_text[i], p_text[i + 1], p_modulate, false); + } } } @@ -81,13 +90,14 @@ void Font::update_changes() { void Font::_bind_methods() { - ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "string", "modulate", "clip_w"), &Font::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "string", "modulate", "clip_w", "outline_modulate"), &Font::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(-1), DEFVAL(Color(1, 1, 1))); ClassDB::bind_method(D_METHOD("get_ascent"), &Font::get_ascent); ClassDB::bind_method(D_METHOD("get_descent"), &Font::get_descent); ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height); ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint); ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size); - ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "position", "char", "next", "modulate"), &Font::draw_char, DEFVAL(-1), DEFVAL(Color(1, 1, 1))); + ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline); + ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "position", "char", "next", "modulate", "outline"), &Font::draw_char, DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes); } @@ -376,7 +386,7 @@ Vector<CharType> BitmapFont::get_char_keys() const { int count = 0; while ((ct = char_map.next(ct))) { - chars[count++] = *ct; + chars.write[count++] = *ct; }; return chars; @@ -428,7 +438,7 @@ Vector<BitmapFont::KerningPairKey> BitmapFont::get_kerning_pair_keys() const { int i = 0; for (Map<KerningPairKey, int>::Element *E = kerning_map.front(); E; E = E->next()) { - ret[i++] = E->key(); + ret.write[i++] = E->key(); } return ret; @@ -494,23 +504,24 @@ Ref<BitmapFont> BitmapFont::get_fallback() const { return fallback; } -float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate) const { +float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { const Character *c = char_map.getptr(p_char); if (!c) { if (fallback.is_valid()) - return fallback->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate); + return fallback->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate, p_outline); return 0; } - Point2 cpos = p_pos; - cpos.x += c->h_align; - cpos.y -= ascent; - cpos.y += c->v_align; ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0); - if (c->texture_idx != -1) + if (!p_outline && c->texture_idx != -1) { + Point2 cpos = p_pos; + cpos.x += c->h_align; + cpos.y -= ascent; + cpos.y += c->v_align; VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx]->get_rid(), c->rect, p_modulate, false, RID(), false); + } return get_char_size(p_char, p_next).width; } diff --git a/scene/resources/font.h b/scene/resources/font.h index ae08890be3..4e295b6035 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -56,14 +56,55 @@ public: virtual bool is_distance_field_hint() const = 0; - void draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1) const; - void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1)) const; - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const = 0; + void draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1, const Color &p_outline_modulate = Color(1, 1, 1)) const; + void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1), const Color &p_outline_modulate = Color(1, 1, 1)) const; + + virtual bool has_outline() const { return false; } + virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0; void update_changes(); Font(); }; +// Helper class to that draws outlines immediately and draws characters in its destructor. +class FontDrawer { + const Ref<Font> &font; + Color outline_color; + bool has_outline; + + struct PendingDraw { + RID canvas_item; + Point2 pos; + CharType chr; + CharType next; + Color modulate; + }; + + Vector<PendingDraw> pending_draws; + +public: + FontDrawer(const Ref<Font> &p_font, const Color &p_outline_color) : + font(p_font), + outline_color(p_outline_color) { + has_outline = p_font->has_outline(); + } + + float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) { + if (has_outline) { + PendingDraw draw = { p_canvas_item, p_pos, p_char, p_next, p_modulate }; + pending_draws.push_back(draw); + } + return font->draw_char(p_canvas_item, p_pos, p_char, p_next, has_outline ? outline_color : p_modulate, has_outline); + } + + ~FontDrawer() { + for (int i = 0; i < pending_draws.size(); ++i) { + const PendingDraw &draw = pending_draws[i]; + font->draw_char(draw.canvas_item, draw.pos, draw.chr, draw.next, draw.modulate, false); + } + } +}; + class BitmapFont : public Font { GDCLASS(BitmapFont, Font); @@ -153,7 +194,7 @@ public: void set_distance_field_hint(bool p_distance_field); bool is_distance_field_hint() const; - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const; + float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const; BitmapFont(); ~BitmapFont(); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index a83ef198fb..b6d1916b2c 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -34,6 +34,8 @@ void Material::set_next_pass(const Ref<Material> &p_pass) { + ERR_FAIL_COND(p_pass == this); + if (next_pass == p_pass) return; @@ -145,11 +147,17 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const { void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) { + if (shader.is_valid()) { + shader->disconnect("changed", this, "_shader_changed"); + } + shader = p_shader; RID rid; - if (shader.is_valid()) + if (shader.is_valid()) { rid = shader->get_rid(); + shader->connect("changed", this, "_shader_changed"); + } VS::get_singleton()->material_set_shader(_get_material(), rid); _change_notify(); //properties for shader exposed @@ -171,12 +179,17 @@ Variant ShaderMaterial::get_shader_param(const StringName &p_param) const { return VS::get_singleton()->material_get_param(_get_material(), p_param); } +void ShaderMaterial::_shader_changed() { + _change_notify(); //update all properties +} + void ShaderMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shader", "shader"), &ShaderMaterial::set_shader); ClassDB::bind_method(D_METHOD("get_shader"), &ShaderMaterial::get_shader); ClassDB::bind_method(D_METHOD("set_shader_param", "param", "value"), &ShaderMaterial::set_shader_param); ClassDB::bind_method(D_METHOD("get_shader_param", "param"), &ShaderMaterial::get_shader_param); + ClassDB::bind_method(D_METHOD("_shader_changed"), &ShaderMaterial::_shader_changed); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader"), "set_shader", "get_shader"); } @@ -387,9 +400,19 @@ void SpatialMaterial::_update_shader() { if (flags[FLAG_USE_VERTEX_LIGHTING]) { code += ",vertex_lighting"; } - + bool using_world = false; if (flags[FLAG_TRIPLANAR_USE_WORLD] && (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR])) { code += ",world_vertex_coords"; + using_world = true; + } + if (flags[FLAG_DONT_RECEIVE_SHADOWS]) { + code += ",shadows_disabled"; + } + if (flags[FLAG_DISABLE_AMBIENT_LIGHT]) { + code += ",ambient_light_disabled"; + } + if (flags[FLAG_ENSURE_CORRECT_NORMALS]) { + code += ",ensure_correct_normals"; } code += ";\n"; @@ -404,7 +427,7 @@ void SpatialMaterial::_update_shader() { if (proximity_fade_enabled) { code += "uniform float proximity_fade_distance;\n"; } - if (distance_fade_enabled) { + if (distance_fade != DISTANCE_FADE_DISABLED) { code += "uniform float distance_fade_min;\n"; code += "uniform float distance_fade_max;\n"; } @@ -535,9 +558,20 @@ void SpatialMaterial::_update_shader() { case BILLBOARD_ENABLED: { code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],CAMERA_MATRIX[1],CAMERA_MATRIX[2],WORLD_MATRIX[3]);\n"; + + if (flags[FLAG_BILLBOARD_KEEP_SCALE]) { + code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz),0,0,0),vec4(0,length(WORLD_MATRIX[1].xyz),0,0),vec4(0,0,length(WORLD_MATRIX[2].xyz),0),vec4(0,0,0,1));\n"; + } } break; case BILLBOARD_FIXED_Y: { + code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)),0.0),WORLD_MATRIX[3]);\n"; + + if (flags[FLAG_BILLBOARD_KEEP_SCALE]) { + code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz),0,0,0),vec4(0,1,0,0),vec4(0,0,length(WORLD_MATRIX[2].xyz),0),vec4(0,0,0,1));\n"; + } else { + code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(1,0,0,0),vec4(0,1.0/length(WORLD_MATRIX[1].xyz),0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n"; + } } break; case BILLBOARD_PARTICLES: { @@ -550,12 +584,10 @@ void SpatialMaterial::_update_shader() { //handle animation code += "\tint particle_total_frames = particles_anim_h_frames * particles_anim_v_frames;\n"; - code += "\tint particle_frame = int(INSTANCE_CUSTOM.y * float(particle_total_frames));\n"; + code += "\tint particle_frame = int(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0,particle_total_frames-1); else particle_frame=abs(particle_frame)%particle_total_frames;\n"; code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n"; code += "\tUV += vec2(float(particle_frame % particles_anim_h_frames) / float(particles_anim_h_frames),float(particle_frame / particles_anim_h_frames) / float(particles_anim_v_frames));\n"; - //handle rotation - // code += "\tmat4 rotation = mat4(" } break; } @@ -754,7 +786,7 @@ void SpatialMaterial::_update_shader() { code += "\tALBEDO *= 1.0 - ref_amount;\n"; code += "\tALPHA = 1.0;\n"; - } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || distance_fade_enabled || proximity_fade_enabled) { + } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) { code += "\tALPHA = albedo.a * albedo_tex.a;\n"; } @@ -765,8 +797,47 @@ void SpatialMaterial::_update_shader() { code += "\tALPHA*=clamp(1.0-smoothstep(world_pos.z+proximity_fade_distance,world_pos.z,VERTEX.z),0.0,1.0);\n"; } - if (distance_fade_enabled) { - code += "\tALPHA*=clamp(smoothstep(distance_fade_min,distance_fade_max,-VERTEX.z),0.0,1.0);\n"; + if (distance_fade != DISTANCE_FADE_DISABLED) { + if (distance_fade == DISTANCE_FADE_OBJECT_DITHER || distance_fade == DISTANCE_FADE_PIXEL_DITHER) { + + code += "\t{\n"; + if (distance_fade == DISTANCE_FADE_OBJECT_DITHER) { + code += "\t\tfloat fade_distance = abs((INV_CAMERA_MATRIX * WORLD_MATRIX[3]).z);\n"; + + } else { + code += "\t\tfloat fade_distance=-VERTEX.z;\n"; + } + + code += "\t\tfloat fade=clamp(smoothstep(distance_fade_min,distance_fade_max,fade_distance),0.0,1.0);\n"; + code += "\t\tint x = int(FRAGCOORD.x) % 4;\n"; + code += "\t\tint y = int(FRAGCOORD.y) % 4;\n"; + code += "\t\tint index = x + y * 4;\n"; + code += "\t\tfloat limit = 0.0;\n\n"; + code += "\t\tif (x < 8) {\n"; + code += "\t\t\tif (index == 0) limit = 0.0625;\n"; + code += "\t\t\tif (index == 1) limit = 0.5625;\n"; + code += "\t\t\tif (index == 2) limit = 0.1875;\n"; + code += "\t\t\tif (index == 3) limit = 0.6875;\n"; + code += "\t\t\tif (index == 4) limit = 0.8125;\n"; + code += "\t\t\tif (index == 5) limit = 0.3125;\n"; + code += "\t\t\tif (index == 6) limit = 0.9375;\n"; + code += "\t\t\tif (index == 7) limit = 0.4375;\n"; + code += "\t\t\tif (index == 8) limit = 0.25;\n"; + code += "\t\t\tif (index == 9) limit = 0.75;\n"; + code += "\t\t\tif (index == 10) limit = 0.125;\n"; + code += "\t\t\tif (index == 11) limit = 0.625;\n"; + code += "\t\t\tif (index == 12) limit = 1.0;\n"; + code += "\t\t\tif (index == 13) limit = 0.5;\n"; + code += "\t\t\tif (index == 14) limit = 0.875;\n"; + code += "\t\t\tif (index == 15) limit = 0.375;\n"; + code += "\t\t}\n\n"; + code += "\tif (fade < limit)\n"; + code += "\t\tdiscard;\n"; + code += "\t}\n\n"; + + } else { + code += "\tALPHA*=clamp(smoothstep(distance_fade_min,distance_fade_max,-VERTEX.z),0.0,1.0);\n"; + } } if (features[FEATURE_RIM]) { @@ -1296,7 +1367,7 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const { property.usage = 0; } - if ((property.name == "distance_fade_max_distance" || property.name == "distance_fade_min_distance") && !distance_fade_enabled) { + if ((property.name == "distance_fade_max_distance" || property.name == "distance_fade_min_distance") && distance_fade == DISTANCE_FADE_DISABLED) { property.usage = 0; } @@ -1617,15 +1688,15 @@ float SpatialMaterial::get_proximity_fade_distance() const { return proximity_fade_distance; } -void SpatialMaterial::set_distance_fade(bool p_enable) { +void SpatialMaterial::set_distance_fade(DistanceFadeMode p_mode) { - distance_fade_enabled = p_enable; + distance_fade = p_mode; _queue_shader_change(); _change_notify(); } -bool SpatialMaterial::is_distance_fade_enabled() const { +SpatialMaterial::DistanceFadeMode SpatialMaterial::get_distance_fade() const { - return distance_fade_enabled; + return distance_fade; } void SpatialMaterial::set_distance_fade_max_distance(float p_distance) { @@ -1831,8 +1902,8 @@ void SpatialMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_proximity_fade_distance", "distance"), &SpatialMaterial::set_proximity_fade_distance); ClassDB::bind_method(D_METHOD("get_proximity_fade_distance"), &SpatialMaterial::get_proximity_fade_distance); - ClassDB::bind_method(D_METHOD("set_distance_fade", "enabled"), &SpatialMaterial::set_distance_fade); - ClassDB::bind_method(D_METHOD("is_distance_fade_enabled"), &SpatialMaterial::is_distance_fade_enabled); + ClassDB::bind_method(D_METHOD("set_distance_fade", "mode"), &SpatialMaterial::set_distance_fade); + ClassDB::bind_method(D_METHOD("get_distance_fade"), &SpatialMaterial::get_distance_fade); ClassDB::bind_method(D_METHOD("set_distance_fade_max_distance", "distance"), &SpatialMaterial::set_distance_fade_max_distance); ClassDB::bind_method(D_METHOD("get_distance_fade_max_distance"), &SpatialMaterial::get_distance_fade_max_distance); @@ -1849,6 +1920,9 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_world_triplanar"), "set_flag", "get_flag", FLAG_TRIPLANAR_USE_WORLD); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_do_not_receive_shadows"), "set_flag", "get_flag", FLAG_DONT_RECEIVE_SHADOWS); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_disable_ambient_light"), "set_flag", "get_flag", FLAG_DISABLE_AMBIENT_LIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_ensure_correct_normals"), "set_flag", "get_flag", FLAG_ENSURE_CORRECT_NORMALS); ADD_GROUP("Vertex Color", "vertex_color"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR); @@ -1862,6 +1936,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_line_width", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_line_width", "get_line_width"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_point_size", "get_point_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "params_billboard_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard,Particle Billboard"), "set_billboard_mode", "get_billboard_mode"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_billboard_keep_scale"), "set_flag", "get_flag", FLAG_BILLBOARD_KEEP_SCALE); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "params_grow"), "set_grow_enabled", "is_grow_enabled"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_grow_amount", PROPERTY_HINT_RANGE, "-16,10,0.01"), "set_grow", "get_grow"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_use_alpha_scissor"), "set_flag", "get_flag", FLAG_USE_ALPHA_SCISSOR); @@ -1971,7 +2046,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_proximity_fade_distance", "get_proximity_fade_distance"); ADD_GROUP("Distance Fade", "distance_fade_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_fade_enable"), "set_distance_fade", "is_distance_fade_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "distance_fade_mode", PROPERTY_HINT_ENUM, "Disabled,PixelAlpha,PixelDither,ObjectDither"), "set_distance_fade", "get_distance_fade"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_distance_fade_min_distance", "get_distance_fade_min_distance"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_max_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_distance_fade_max_distance", "get_distance_fade_max_distance"); @@ -2031,6 +2106,7 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_SRGB_VERTEX_COLOR); BIND_ENUM_CONSTANT(FLAG_USE_POINT_SIZE); BIND_ENUM_CONSTANT(FLAG_FIXED_SIZE); + BIND_ENUM_CONSTANT(FLAG_BILLBOARD_KEEP_SCALE); BIND_ENUM_CONSTANT(FLAG_UV1_USE_TRIPLANAR); BIND_ENUM_CONSTANT(FLAG_UV2_USE_TRIPLANAR); BIND_ENUM_CONSTANT(FLAG_AO_ON_UV2); @@ -2038,6 +2114,9 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_USE_ALPHA_SCISSOR); BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD); BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB); + BIND_ENUM_CONSTANT(FLAG_DONT_RECEIVE_SHADOWS); + BIND_ENUM_CONSTANT(FLAG_DISABLE_AMBIENT_LIGHT); + BIND_ENUM_CONSTANT(FLAG_ENSURE_CORRECT_NORMALS); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(DIFFUSE_BURLEY); @@ -2065,15 +2144,20 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(EMISSION_OP_ADD); BIND_ENUM_CONSTANT(EMISSION_OP_MULTIPLY); + + BIND_ENUM_CONSTANT(DISTANCE_FADE_DISABLED); + BIND_ENUM_CONSTANT(DISTANCE_FADE_PIXEL_ALPHA); + BIND_ENUM_CONSTANT(DISTANCE_FADE_PIXEL_DITHER); + BIND_ENUM_CONSTANT(DISTANCE_FADE_OBJECT_DITHER); } SpatialMaterial::SpatialMaterial() : element(this) { - //initialize to right values + // Initialize to the same values as the shader set_albedo(Color(1.0, 1.0, 1.0, 1.0)); set_specular(0.5); - set_roughness(0.0); + set_roughness(1.0); set_metallic(0.0); set_emission(Color(0, 0, 0)); set_emission_energy(1.0); @@ -2103,7 +2187,7 @@ SpatialMaterial::SpatialMaterial() : emission_op = EMISSION_OP_ADD; proximity_fade_enabled = false; - distance_fade_enabled = false; + distance_fade = DISTANCE_FADE_DISABLED; set_proximity_fade_distance(1); set_distance_fade_min_distance(0); set_distance_fade_max_distance(10); diff --git a/scene/resources/material.h b/scene/resources/material.h index 2c297cda41..f43d240a53 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -92,6 +92,8 @@ protected: virtual bool _can_do_next_pass() const; + void _shader_changed(); + public: void set_shader(const Ref<Shader> &p_shader); Ref<Shader> get_shader() const; @@ -181,6 +183,7 @@ public: FLAG_SRGB_VERTEX_COLOR, FLAG_USE_POINT_SIZE, FLAG_FIXED_SIZE, + FLAG_BILLBOARD_KEEP_SCALE, FLAG_UV1_USE_TRIPLANAR, FLAG_UV2_USE_TRIPLANAR, FLAG_TRIPLANAR_USE_WORLD, @@ -188,6 +191,9 @@ public: FLAG_EMISSION_ON_UV2, FLAG_USE_ALPHA_SCISSOR, FLAG_ALBEDO_TEXTURE_FORCE_SRGB, + FLAG_DONT_RECEIVE_SHADOWS, + FLAG_ENSURE_CORRECT_NORMALS, + FLAG_DISABLE_AMBIENT_LIGHT, FLAG_MAX }; @@ -227,6 +233,13 @@ public: EMISSION_OP_MULTIPLY }; + enum DistanceFadeMode { + DISTANCE_FADE_DISABLED, + DISTANCE_FADE_PIXEL_ALPHA, + DISTANCE_FADE_PIXEL_DITHER, + DISTANCE_FADE_OBJECT_DITHER, + }; + private: union MaterialKey { @@ -236,7 +249,7 @@ private: uint64_t blend_mode : 2; uint64_t depth_draw_mode : 2; uint64_t cull_mode : 2; - uint64_t flags : 14; + uint64_t flags : 18; uint64_t detail_blend_mode : 2; uint64_t diffuse_mode : 3; uint64_t specular_mode : 2; @@ -245,7 +258,7 @@ private: uint64_t billboard_mode : 2; uint64_t grow : 1; uint64_t proximity_fade : 1; - uint64_t distance_fade : 1; + uint64_t distance_fade : 2; uint64_t emission_op : 1; }; @@ -290,7 +303,7 @@ private: mk.deep_parallax = deep_parallax ? 1 : 0; mk.grow = grow_enabled; mk.proximity_fade = proximity_fade_enabled; - mk.distance_fade = distance_fade_enabled; + mk.distance_fade = distance_fade; mk.emission_op = emission_op; return mk; @@ -396,7 +409,7 @@ private: bool proximity_fade_enabled; float proximity_fade_distance; - bool distance_fade_enabled; + DistanceFadeMode distance_fade; float distance_fade_max_distance; float distance_fade_min_distance; @@ -577,8 +590,8 @@ public: void set_proximity_fade_distance(float p_distance); float get_proximity_fade_distance() const; - void set_distance_fade(bool p_enable); - bool is_distance_fade_enabled() const; + void set_distance_fade(DistanceFadeMode p_mode); + DistanceFadeMode get_distance_fade() const; void set_distance_fade_max_distance(float p_distance); float get_distance_fade_max_distance() const; @@ -624,6 +637,7 @@ VARIANT_ENUM_CAST(SpatialMaterial::SpecularMode) VARIANT_ENUM_CAST(SpatialMaterial::BillboardMode) VARIANT_ENUM_CAST(SpatialMaterial::TextureChannel) VARIANT_ENUM_CAST(SpatialMaterial::EmissionOperator) +VARIANT_ENUM_CAST(SpatialMaterial::DistanceFadeMode) ////////////////////// diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 949ba12a4c..042cf28fec 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -40,7 +40,6 @@ void Mesh::_clear_triangle_mesh() const { triangle_mesh.unref(); - ; } Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { @@ -110,6 +109,54 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { return triangle_mesh; } +void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) { + + Ref<TriangleMesh> tm = generate_triangle_mesh(); + if (tm.is_null()) + return; + + PoolVector<int> triangle_indices; + tm->get_indices(&triangle_indices); + const int triangles_num = tm->get_triangles().size(); + PoolVector<Vector3> vertices = tm->get_vertices(); + + r_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line + + PoolVector<int>::Read ind_r = triangle_indices.read(); + PoolVector<Vector3>::Read ver_r = vertices.read(); + for (int j = 0, x = 0, i = 0; i < triangles_num; j += 6, x += 3, ++i) { + // Triangle line 1 + r_lines.write[j + 0] = ver_r[ind_r[x + 0]]; + r_lines.write[j + 1] = ver_r[ind_r[x + 1]]; + + // Triangle line 2 + r_lines.write[j + 2] = ver_r[ind_r[x + 1]]; + r_lines.write[j + 3] = ver_r[ind_r[x + 2]]; + + // Triangle line 3 + r_lines.write[j + 4] = ver_r[ind_r[x + 2]]; + r_lines.write[j + 5] = ver_r[ind_r[x + 0]]; + } +} +void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) { + Ref<TriangleMesh> tm = generate_triangle_mesh(); + if (tm.is_null()) + return; + + PoolVector<Vector3> vertices = tm->get_vertices(); + + int vertices_size = vertices.size(); + r_points.resize(vertices_size); + for (int i = 0; i < vertices_size; ++i) { + r_points.write[i] = vertices[i]; + } +} + +bool Mesh::surface_is_softbody_friendly(int p_idx) const { + const uint32_t surface_format = surface_get_format(p_idx); + return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE && (!(surface_format & Mesh::ARRAY_COMPRESS_VERTEX)) && (!(surface_format & Mesh::ARRAY_COMPRESS_NORMAL))); +} + PoolVector<Face3> Mesh::get_faces() const { Ref<TriangleMesh> tm = generate_triangle_mesh(); @@ -222,7 +269,6 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { continue; Array a = surface_get_arrays(i); - int vcount = 0; if (i == 0) { arrays = a; @@ -230,6 +276,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { index_accum += v.size(); } else { + int vcount = 0; for (int j = 0; j < arrays.size(); j++) { if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) { @@ -315,6 +362,8 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { } } + ERR_FAIL_COND_V(arrays.size() != ARRAY_MAX, Ref<ArrayMesh>()); + { PoolVector<int>::Write ir; PoolVector<int> indices = arrays[ARRAY_INDEX]; @@ -482,6 +531,10 @@ void Mesh::_bind_methods() { BIND_ENUM_CONSTANT(ARRAY_MAX); } +void Mesh::clear_cache() { + _clear_triangle_mesh(); +} + Mesh::Mesh() { } @@ -614,7 +667,7 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { bone_aabb.resize(baabb.size()); for (int i = 0; i < baabb.size(); i++) { - bone_aabb[i] = baabb[i]; + bone_aabb.write[i] = baabb[i]; } } @@ -786,8 +839,8 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array & aabb.expand_to(vtx[i]); } - surfaces[surfaces.size() - 1].aabb = aabb; - surfaces[surfaces.size() - 1].is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY; + surfaces.write[surfaces.size() - 1].aabb = aabb; + surfaces.write[surfaces.size() - 1].is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY; _recompute_aabb(); } @@ -906,17 +959,29 @@ void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) ERR_FAIL_INDEX(p_idx, surfaces.size()); if (surfaces[p_idx].material == p_material) return; - surfaces[p_idx].material = p_material; + surfaces.write[p_idx].material = p_material; VisualServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null() ? RID() : p_material->get_rid()); _change_notify("material"); + emit_changed(); +} + +int ArrayMesh::surface_find_by_name(const String &p_name) const { + for (int i = 0; i < surfaces.size(); i++) { + if (surfaces[i].name == p_name) { + return i; + } + } + + return -1; } void ArrayMesh::surface_set_name(int p_idx, const String &p_name) { ERR_FAIL_INDEX(p_idx, surfaces.size()); - surfaces[p_idx].name = p_name; + surfaces.write[p_idx].name = p_name; + emit_changed(); } String ArrayMesh::surface_get_name(int p_idx) const { @@ -929,13 +994,15 @@ void ArrayMesh::surface_update_region(int p_surface, int p_offset, const PoolVec ERR_FAIL_INDEX(p_surface, surfaces.size()); VS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data); + emit_changed(); } void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) { ERR_FAIL_INDEX(p_idx, surfaces.size()); - surfaces[p_idx].aabb = p_aabb; + surfaces.write[p_idx].aabb = p_aabb; // set custom aabb too? + emit_changed(); } Ref<Material> ArrayMesh::surface_get_material(int p_idx) const { @@ -984,6 +1051,7 @@ void ArrayMesh::set_custom_aabb(const AABB &p_custom) { custom_aabb = p_custom; VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb); + emit_changed(); } AABB ArrayMesh::get_custom_aabb() const { @@ -1035,8 +1103,8 @@ void ArrayMesh::regen_normalmaps() { for (int i = 0; i < surfs.size(); i++) { - surfs[i]->generate_tangents(); - surfs[i]->commit(Ref<ArrayMesh>(this)); + surfs.write[i]->generate_tangents(); + surfs.write[i]->commit(Ref<ArrayMesh>(this)); } } @@ -1101,13 +1169,13 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe Vector3 v = p_base_transform.xform(r[j]); Vector3 n = p_base_transform.basis.xform(rn[j]).normalized(); - vertices[(j + vertex_ofs) * 3 + 0] = v.x; - vertices[(j + vertex_ofs) * 3 + 1] = v.y; - vertices[(j + vertex_ofs) * 3 + 2] = v.z; - normals[(j + vertex_ofs) * 3 + 0] = n.x; - normals[(j + vertex_ofs) * 3 + 1] = n.y; - normals[(j + vertex_ofs) * 3 + 2] = n.z; - uv_index[j + vertex_ofs] = Pair<int, int>(i, j); + vertices.write[(j + vertex_ofs) * 3 + 0] = v.x; + vertices.write[(j + vertex_ofs) * 3 + 1] = v.y; + vertices.write[(j + vertex_ofs) * 3 + 2] = v.z; + normals.write[(j + vertex_ofs) * 3 + 0] = n.x; + normals.write[(j + vertex_ofs) * 3 + 1] = n.y; + normals.write[(j + vertex_ofs) * 3 + 2] = n.z; + uv_index.write[j + vertex_ofs] = Pair<int, int>(i, j); } PoolVector<int> rindices = arrays[Mesh::ARRAY_INDEX]; @@ -1173,7 +1241,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe surfaces_tools.push_back(st); //stay there } - print_line("gen indices: " + itos(gen_index_count)); + print_verbose("Mesh: Gen indices: " + itos(gen_index_count)); //go through all indices for (int i = 0; i < gen_index_count; i += 3) { @@ -1187,36 +1255,34 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe for (int j = 0; j < 3; j++) { - int vertex_idx = gen_vertices[gen_indices[i + j]]; - SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second]; if (surfaces[surface].format & ARRAY_FORMAT_COLOR) { - surfaces_tools[surface]->add_color(v.color); + surfaces_tools.write[surface]->add_color(v.color); } if (surfaces[surface].format & ARRAY_FORMAT_TEX_UV) { - surfaces_tools[surface]->add_uv(v.uv); + surfaces_tools.write[surface]->add_uv(v.uv); } if (surfaces[surface].format & ARRAY_FORMAT_NORMAL) { - surfaces_tools[surface]->add_normal(v.normal); + surfaces_tools.write[surface]->add_normal(v.normal); } if (surfaces[surface].format & ARRAY_FORMAT_TANGENT) { Plane t; t.normal = v.tangent; t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1; - surfaces_tools[surface]->add_tangent(t); + surfaces_tools.write[surface]->add_tangent(t); } if (surfaces[surface].format & ARRAY_FORMAT_BONES) { - surfaces_tools[surface]->add_bones(v.bones); + surfaces_tools.write[surface]->add_bones(v.bones); } if (surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) { - surfaces_tools[surface]->add_weights(v.weights); + surfaces_tools.write[surface]->add_weights(v.weights); } Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]); - surfaces_tools[surface]->add_uv2(uv2); + surfaces_tools.write[surface]->add_uv2(uv2); - surfaces_tools[surface]->add_vertex(v.vertex); + surfaces_tools.write[surface]->add_vertex(v.vertex); } } @@ -1228,8 +1294,8 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe //generate surfaces for (int i = 0; i < surfaces_tools.size(); i++) { - surfaces_tools[i]->index(); - surfaces_tools[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format); + surfaces_tools.write[i]->index(); + surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format); } set_lightmap_size_hint(Size2(size_x, size_y)); @@ -1256,6 +1322,7 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type); ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &ArrayMesh::surface_set_material); ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &ArrayMesh::surface_get_material); + ClassDB::bind_method(D_METHOD("surface_find_by_name", "name"), &ArrayMesh::surface_find_by_name); ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name); ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name); ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &ArrayMesh::surface_get_arrays); @@ -1267,7 +1334,7 @@ void ArrayMesh::_bind_methods() { ClassDB::set_method_flags(get_class_static(), _scs_create("center_geometry"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps); ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); - ClassDB::bind_method(D_METHOD("lightmap_unwrap"), &ArrayMesh::lightmap_unwrap); + ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap); ClassDB::set_method_flags(get_class_static(), _scs_create("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::bind_method(D_METHOD("get_faces"), &ArrayMesh::get_faces); ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &ArrayMesh::generate_triangle_mesh); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index e8b7ecaf9a..36bfca49f8 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -100,7 +100,7 @@ public: ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2, ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3, - ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_VERTEX | ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS + ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS }; @@ -123,6 +123,7 @@ public: virtual int get_surface_count() const = 0; virtual int surface_get_array_len(int p_idx) const = 0; virtual int surface_get_array_index_len(int p_idx) const = 0; + virtual bool surface_is_softbody_friendly(int p_idx) const; virtual Array surface_get_arrays(int p_surface) const = 0; virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0; virtual uint32_t surface_get_format(int p_idx) const = 0; @@ -133,6 +134,8 @@ public: PoolVector<Face3> get_faces() const; Ref<TriangleMesh> generate_triangle_mesh() const; + void generate_debug_mesh_lines(Vector<Vector3> &r_lines); + void generate_debug_mesh_indices(Vector<Vector3> &r_points); Ref<Shape> create_trimesh_shape() const; Ref<Shape> create_convex_shape() const; @@ -143,6 +146,7 @@ public: void set_lightmap_size_hint(const Vector2 &p_size); Size2 get_lightmap_size_hint() const; + void clear_cache(); Mesh(); }; @@ -208,6 +212,7 @@ public: void surface_set_material(int p_idx, const Ref<Material> &p_material); Ref<Material> surface_get_material(int p_idx) const; + int surface_find_by_name(const String &p_name) const; void surface_set_name(int p_idx, const String &p_name); String surface_get_name(int p_idx) const; diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp index 8639b325c3..6732303925 100644 --- a/scene/resources/mesh_data_tool.cpp +++ b/scene/resources/mesh_data_tool.cpp @@ -120,7 +120,7 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf v.bones.push_back(bo[i * 4 + 3]); } - vertices[i] = v; + vertices.write[i] = v; } PoolVector<int> indices; @@ -143,7 +143,7 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf for (int i = 0; i < icount; i += 3) { - Vertex *v[3] = { &vertices[r[i + 0]], &vertices[r[i + 1]], &vertices[r[i + 2]] }; + Vertex *v[3] = { &vertices.write[r[i + 0]], &vertices.write[r[i + 1]], &vertices.write[r[i + 2]] }; int fidx = faces.size(); Face face; @@ -169,7 +169,7 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf edges.push_back(e); } - edges[face.edges[j]].faces.push_back(fidx); + edges.write[face.edges[j]].faces.push_back(fidx); v[j]->faces.push_back(fidx); v[j]->edges.push_back(face.edges[j]); } @@ -247,7 +247,7 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) { for (int i = 0; i < vcount; i++) { - Vertex &vtx = vertices[i]; + const Vertex &vtx = vertices[i]; vr[i] = vtx.vertex; if (nr.ptr()) @@ -344,7 +344,7 @@ Vector3 MeshDataTool::get_vertex(int p_idx) const { void MeshDataTool::set_vertex(int p_idx, const Vector3 &p_vertex) { ERR_FAIL_INDEX(p_idx, vertices.size()); - vertices[p_idx].vertex = p_vertex; + vertices.write[p_idx].vertex = p_vertex; } Vector3 MeshDataTool::get_vertex_normal(int p_idx) const { @@ -355,7 +355,7 @@ Vector3 MeshDataTool::get_vertex_normal(int p_idx) const { void MeshDataTool::set_vertex_normal(int p_idx, const Vector3 &p_normal) { ERR_FAIL_INDEX(p_idx, vertices.size()); - vertices[p_idx].normal = p_normal; + vertices.write[p_idx].normal = p_normal; format |= Mesh::ARRAY_FORMAT_NORMAL; } @@ -367,7 +367,7 @@ Plane MeshDataTool::get_vertex_tangent(int p_idx) const { void MeshDataTool::set_vertex_tangent(int p_idx, const Plane &p_tangent) { ERR_FAIL_INDEX(p_idx, vertices.size()); - vertices[p_idx].tangent = p_tangent; + vertices.write[p_idx].tangent = p_tangent; format |= Mesh::ARRAY_FORMAT_TANGENT; } @@ -379,7 +379,7 @@ Vector2 MeshDataTool::get_vertex_uv(int p_idx) const { void MeshDataTool::set_vertex_uv(int p_idx, const Vector2 &p_uv) { ERR_FAIL_INDEX(p_idx, vertices.size()); - vertices[p_idx].uv = p_uv; + vertices.write[p_idx].uv = p_uv; format |= Mesh::ARRAY_FORMAT_TEX_UV; } @@ -391,7 +391,7 @@ Vector2 MeshDataTool::get_vertex_uv2(int p_idx) const { void MeshDataTool::set_vertex_uv2(int p_idx, const Vector2 &p_uv2) { ERR_FAIL_INDEX(p_idx, vertices.size()); - vertices[p_idx].uv2 = p_uv2; + vertices.write[p_idx].uv2 = p_uv2; format |= Mesh::ARRAY_FORMAT_TEX_UV2; } @@ -403,7 +403,7 @@ Color MeshDataTool::get_vertex_color(int p_idx) const { void MeshDataTool::set_vertex_color(int p_idx, const Color &p_color) { ERR_FAIL_INDEX(p_idx, vertices.size()); - vertices[p_idx].color = p_color; + vertices.write[p_idx].color = p_color; format |= Mesh::ARRAY_FORMAT_COLOR; } @@ -415,7 +415,7 @@ Vector<int> MeshDataTool::get_vertex_bones(int p_idx) const { void MeshDataTool::set_vertex_bones(int p_idx, const Vector<int> &p_bones) { ERR_FAIL_INDEX(p_idx, vertices.size()); - vertices[p_idx].bones = p_bones; + vertices.write[p_idx].bones = p_bones; format |= Mesh::ARRAY_FORMAT_BONES; } @@ -426,7 +426,7 @@ Vector<float> MeshDataTool::get_vertex_weights(int p_idx) const { } void MeshDataTool::set_vertex_weights(int p_idx, const Vector<float> &p_weights) { ERR_FAIL_INDEX(p_idx, vertices.size()); - vertices[p_idx].weights = p_weights; + vertices.write[p_idx].weights = p_weights; format |= Mesh::ARRAY_FORMAT_WEIGHTS; } @@ -439,7 +439,7 @@ Variant MeshDataTool::get_vertex_meta(int p_idx) const { void MeshDataTool::set_vertex_meta(int p_idx, const Variant &p_meta) { ERR_FAIL_INDEX(p_idx, vertices.size()); - vertices[p_idx].meta = p_meta; + vertices.write[p_idx].meta = p_meta; } Vector<int> MeshDataTool::get_vertex_edges(int p_idx) const { @@ -472,7 +472,7 @@ Variant MeshDataTool::get_edge_meta(int p_idx) const { void MeshDataTool::set_edge_meta(int p_idx, const Variant &p_meta) { ERR_FAIL_INDEX(p_idx, edges.size()); - edges[p_idx].meta = p_meta; + edges.write[p_idx].meta = p_meta; } int MeshDataTool::get_face_vertex(int p_face, int p_vertex) const { @@ -495,7 +495,7 @@ Variant MeshDataTool::get_face_meta(int p_face) const { void MeshDataTool::set_face_meta(int p_face, const Variant &p_meta) { ERR_FAIL_INDEX(p_face, faces.size()); - faces[p_face].meta = p_meta; + faces.write[p_face].meta = p_meta; } Vector3 MeshDataTool::get_face_normal(int p_face) const { diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index e1d3540fd1..a1d3e0ba1e 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -209,7 +209,7 @@ Vector<int> MeshLibrary::get_item_list() const { int idx = 0; for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) { - ret[idx++] = E->key(); + ret.write[idx++] = E->key(); } return ret; diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 3df9285bb6..f034e07ff9 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -31,6 +31,7 @@ #include "packed_scene.h" #include "core/core_string_names.h" +#include "engine.h" #include "io/resource_loader.h" #include "project_settings.h" #include "scene/2d/node_2d.h" @@ -105,7 +106,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const { if (i == 0 && base_scene_idx >= 0) { //scene inheritance on root node - //print_line("scene inherit"); Ref<PackedScene> sdata = props[base_scene_idx]; ERR_FAIL_COND_V(!sdata.is_valid(), NULL); node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state @@ -116,7 +116,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } else if (n.instance >= 0) { //instance a scene into this node - //print_line("instance"); if (n.instance & FLAG_INSTANCE_IS_PLACEHOLDER) { String path = props[n.instance & FLAG_MASK]; @@ -140,7 +139,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } } else if (n.type == TYPE_INSTANCED) { - //print_line("instanced"); //get the node from somewhere, it likely already exists from another instance if (parent) { node = parent->_get_child_by_name(snames[n.name]); @@ -151,7 +149,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const { #endif } } else if (ClassDB::is_class_enabled(snames[n.type])) { - //print_line("created"); //node belongs to this scene and must be created Object *obj = ClassDB::instance(snames[n.type]); if (!Object::cast_to<Node>(obj)) { @@ -249,6 +246,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const { //must make a copy, because this res is local to scene } } + } else if (p_edit_state == GEN_EDIT_STATE_INSTANCE) { + value = value.duplicate(true); // Duplicate arrays and dictionaries for the editor } node->set(snames[nprops[j].name], value, &valid); } @@ -277,7 +276,12 @@ Node *SceneState::instance(GenEditState p_edit_state) const { stray_instances.push_back(node); //can't be added, go to stray list } } else { - node->_set_name_nocheck(snames[n.name]); + if (Engine::get_singleton()->is_editor_hint()) { + //validate name if using editor, to avoid broken + node->set_name(snames[n.name]); + } else { + node->_set_name_nocheck(snames[n.name]); + } } } @@ -323,7 +327,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { if (c.binds.size()) { binds.resize(c.binds.size()); for (int j = 0; j < c.binds.size(); j++) - binds[j] = props[c.binds[j]]; + binds.write[j] = props[c.binds[j]]; } cfrom->connect(snames[c.signal], cto, snames[c.method], binds, CONNECT_PERSIST | c.flags); @@ -387,7 +391,15 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map nd.name = _nm_get_string(p_node->get_name(), name_map); nd.instance = -1; //not instanced by default - nd.index = p_node->get_index(); + + //really convoluted condition, but it basically checks that index is only saved when part of an inherited scene OR the node parent is from the edited scene + if (p_owner->get_scene_inherited_state().is_null() && (p_node == p_owner || (p_node->get_owner() == p_owner && (p_node->get_parent() == p_owner || p_node->get_parent()->get_owner() == p_owner)))) { + //do not save index, because it belongs to saved scene and scene is not inherited + nd.index = -1; + } else { + //part of an inherited scene, or parent is from an instanced scene + nd.index = p_node->get_index(); + } // if this node is part of an instanced scene or sub-instanced scene // we need to get the corresponding instance states. @@ -475,15 +487,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map if (E->get().usage & PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE) { isdefault = true; //is script default value } - /* - if (nd.instance<0 && ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO) && value.is_zero()) || ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONONE) && value.is_one())) { - continue; - } - */ - - //print_line("PASSED!"); - //print_line("at: "+String(p_node->get_name())+"::"+name+": - nz: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONZERO)+" no: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONONE)); - //print_line("value: "+String(value)+" is zero: "+itos(value.is_zero())+" is one" +itos(value.is_one())); if (pack_state_stack.size()) { // we are on part of an instanced subscene @@ -873,7 +876,7 @@ Error SceneState::pack(Node *p_scene) { for (Map<StringName, int>::Element *E = name_map.front(); E; E = E->next()) { - names[E->get()] = E->key(); + names.write[E->get()] = E->key(); } variants.resize(variant_map.size()); @@ -881,13 +884,13 @@ Error SceneState::pack(Node *p_scene) { while ((K = variant_map.next(K))) { int idx = variant_map[*K]; - variants[idx] = *K; + variants.write[idx] = *K; } node_paths.resize(nodepath_map.size()); for (Map<Node *, int>::Element *E = nodepath_map.front(); E; E = E->next()) { - node_paths[E->get()] = scene->get_path_to(E->key()); + node_paths.write[E->get()] = scene->get_path_to(E->key()); } return OK; @@ -1088,7 +1091,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { names.resize(namecount); PoolVector<String>::Read r = snames.read(); for (int i = 0; i < names.size(); i++) - names[i] = r[i]; + names.write[i] = r[i]; } Array svariants = p_dictionary["variants"]; @@ -1098,7 +1101,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { variants.resize(varcount); for (int i = 0; i < varcount; i++) { - variants[i] = svariants[i]; + variants.write[i] = svariants[i]; } } else { @@ -1112,7 +1115,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { PoolVector<int>::Read r = snodes.read(); int idx = 0; for (int i = 0; i < nc; i++) { - NodeData &nd = nodes[i]; + NodeData &nd = nodes.write[i]; nd.parent = r[idx++]; nd.owner = r[idx++]; nd.type = r[idx++]; @@ -1124,13 +1127,13 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { nd.properties.resize(r[idx++]); for (int j = 0; j < nd.properties.size(); j++) { - nd.properties[j].name = r[idx++]; - nd.properties[j].value = r[idx++]; + nd.properties.write[j].name = r[idx++]; + nd.properties.write[j].value = r[idx++]; } nd.groups.resize(r[idx++]); for (int j = 0; j < nd.groups.size(); j++) { - nd.groups[j] = r[idx++]; + nd.groups.write[j] = r[idx++]; } } } @@ -1144,7 +1147,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { PoolVector<int>::Read r = sconns.read(); int idx = 0; for (int i = 0; i < cc; i++) { - ConnectionData &cd = connections[i]; + ConnectionData &cd = connections.write[i]; cd.from = r[idx++]; cd.to = r[idx++]; cd.signal = r[idx++]; @@ -1154,7 +1157,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { for (int j = 0; j < cd.binds.size(); j++) { - cd.binds[j] = r[idx++]; + cd.binds.write[j] = r[idx++]; } } } @@ -1165,7 +1168,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { } node_paths.resize(np.size()); for (int i = 0; i < np.size(); i++) { - node_paths[i] = np[i]; + node_paths.write[i] = np[i]; } Array ei; @@ -1179,7 +1182,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { editable_instances.resize(ei.size()); for (int i = 0; i < editable_instances.size(); i++) { - editable_instances[i] = ei[i]; + editable_instances.write[i] = ei[i]; } //path=p_dictionary["path"]; @@ -1561,13 +1564,13 @@ void SceneState::add_node_property(int p_node, int p_name, int p_value) { NodeData::Property prop; prop.name = p_name; prop.value = p_value; - nodes[p_node].properties.push_back(prop); + nodes.write[p_node].properties.push_back(prop); } void SceneState::add_node_group(int p_node, int p_group) { ERR_FAIL_INDEX(p_node, nodes.size()); ERR_FAIL_INDEX(p_group, names.size()); - nodes[p_node].groups.push_back(p_group); + nodes.write[p_node].groups.push_back(p_group); } void SceneState::set_base_scene(int p_idx) { diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp new file mode 100644 index 0000000000..dc5ca1aef6 --- /dev/null +++ b/scene/resources/physics_material.cpp @@ -0,0 +1,76 @@ +/*************************************************************************/ +/* physics_material.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "physics_material.h" + +void PhysicsMaterial::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_friction", "friction"), &PhysicsMaterial::set_friction); + ClassDB::bind_method(D_METHOD("get_friction"), &PhysicsMaterial::get_friction); + + ClassDB::bind_method(D_METHOD("set_rough", "rough"), &PhysicsMaterial::set_rough); + ClassDB::bind_method(D_METHOD("is_rough"), &PhysicsMaterial::is_rough); + + ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &PhysicsMaterial::set_bounce); + ClassDB::bind_method(D_METHOD("get_bounce"), &PhysicsMaterial::get_bounce); + + ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent); + ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction"), "set_friction", "get_friction"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce"), "set_bounce", "get_bounce"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent"); +} + +void PhysicsMaterial::set_friction(real_t p_val) { + friction = p_val; + emit_changed(); +} + +void PhysicsMaterial::set_rough(bool p_val) { + rough = p_val; + emit_changed(); +} + +void PhysicsMaterial::set_bounce(real_t p_val) { + bounce = p_val; + emit_changed(); +} + +void PhysicsMaterial::set_absorbent(bool p_val) { + absorbent = p_val; + emit_changed(); +} + +PhysicsMaterial::PhysicsMaterial() : + friction(1), + rough(false), + bounce(0), + absorbent(false) {} diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h new file mode 100644 index 0000000000..c69e44a7da --- /dev/null +++ b/scene/resources/physics_material.h @@ -0,0 +1,74 @@ +/*************************************************************************/ +/* physics_material.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef physics_material_override_H +#define physics_material_override_H + +#include "resource.h" +#include "servers/physics_server.h" + +class PhysicsMaterial : public Resource { + + GDCLASS(PhysicsMaterial, Resource); + OBJ_SAVE_TYPE(PhysicsMaterial); + RES_BASE_EXTENSION("phymat"); + + real_t friction; + bool rough; + real_t bounce; + bool absorbent; + +protected: + static void _bind_methods(); + +public: + void set_friction(real_t p_val); + _FORCE_INLINE_ real_t get_friction() const { return friction; } + + void set_rough(bool p_val); + _FORCE_INLINE_ bool is_rough() const { return rough; } + + _FORCE_INLINE_ real_t computed_friction() const { + return rough ? -friction : friction; + } + + void set_bounce(real_t p_val); + _FORCE_INLINE_ real_t get_bounce() const { return bounce; } + + void set_absorbent(bool p_val); + _FORCE_INLINE_ bool is_absorbent() const { return absorbent; } + + _FORCE_INLINE_ real_t computed_bounce() const { + return absorbent ? -bounce : bounce; + } + + PhysicsMaterial(); +}; + +#endif // physics_material_override_H diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index 6fea2e1a8e..44f9ebaf33 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -65,8 +65,8 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int> for (int i = 0; i < p_points.size(); i++) { - points[i].pos = p_points[i]; - points[i].penalty = 0; + points.write[i].pos = p_points[i]; + points.write[i].penalty = 0; outside_point.x = i == 0 ? p_points[0].x : (MAX(p_points[i].x, outside_point.x)); outside_point.y = i == 0 ? p_points[0].y : (MAX(p_points[i].y, outside_point.y)); @@ -88,8 +88,8 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int> Edge e(p_connections[i], p_connections[i + 1]); ERR_FAIL_INDEX(e.points[0], point_count); ERR_FAIL_INDEX(e.points[1], point_count); - points[p_connections[i]].connections.insert(p_connections[i + 1]); - points[p_connections[i + 1]].connections.insert(p_connections[i]); + points.write[p_connections[i]].connections.insert(p_connections[i + 1]); + points.write[p_connections[i + 1]].connections.insert(p_connections[i]); edges.insert(e); } @@ -126,8 +126,8 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int> } if (valid) { - points[i].connections.insert(j); - points[j].connections.insert(i); + points.write[i].connections.insert(j); + points.write[j].connections.insert(i); } } } @@ -227,21 +227,21 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector int aidx = points.size() - 2; int bidx = points.size() - 1; - points[aidx].pos = from; - points[bidx].pos = to; - points[aidx].distance = 0; - points[bidx].distance = 0; - points[aidx].prev = -1; - points[bidx].prev = -1; - points[aidx].penalty = 0; - points[bidx].penalty = 0; + points.write[aidx].pos = from; + points.write[bidx].pos = to; + points.write[aidx].distance = 0; + points.write[bidx].distance = 0; + points.write[aidx].prev = -1; + points.write[bidx].prev = -1; + points.write[aidx].penalty = 0; + points.write[bidx].penalty = 0; for (int i = 0; i < points.size() - 2; i++) { bool valid_a = true; bool valid_b = true; - points[i].prev = -1; - points[i].distance = 0; + points.write[i].prev = -1; + points.write[i].distance = 0; if (!_is_point_inside(from * 0.5 + points[i].pos * 0.5)) { valid_a = false; @@ -292,26 +292,26 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector } if (valid_a) { - points[i].connections.insert(aidx); - points[aidx].connections.insert(i); + points.write[i].connections.insert(aidx); + points.write[aidx].connections.insert(i); } if (valid_b) { - points[i].connections.insert(bidx); - points[bidx].connections.insert(i); + points.write[i].connections.insert(bidx); + points.write[bidx].connections.insert(i); } } //solve graph Set<int> open_list; - points[aidx].distance = 0; - points[aidx].prev = aidx; + points.write[aidx].distance = 0; + points.write[aidx].prev = aidx; for (Set<int>::Element *E = points[aidx].connections.front(); E; E = E->next()) { open_list.insert(E->get()); - points[E->get()].distance = from.distance_to(points[E->get()].pos); - points[E->get()].prev = aidx; + points.write[E->get()].distance = from.distance_to(points[E->get()].pos); + points.write[E->get()].prev = aidx; } bool found_route = false; @@ -342,12 +342,12 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector } } - Point &np = points[least_cost_point]; + const Point &np = points[least_cost_point]; //open the neighbours for search for (Set<int>::Element *E = np.connections.front(); E; E = E->next()) { - Point &p = points[E->get()]; + Point &p = points.write[E->get()]; float distance = np.pos.distance_to(p.pos) + np.distance; if (p.prev != -1) { @@ -392,18 +392,18 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector for (int i = 0; i < points.size() - 2; i++) { - points[i].connections.erase(aidx); - points[i].connections.erase(bidx); - points[i].prev = -1; - points[i].distance = 0; + points.write[i].connections.erase(aidx); + points.write[i].connections.erase(bidx); + points.write[i].prev = -1; + points.write[i].distance = 0; } - points[aidx].connections.clear(); - points[aidx].prev = -1; - points[aidx].distance = 0; - points[bidx].connections.clear(); - points[bidx].prev = -1; - points[bidx].distance = 0; + points.write[aidx].connections.clear(); + points.write[aidx].prev = -1; + points.write[aidx].distance = 0; + points.write[bidx].connections.clear(); + points.write[bidx].prev = -1; + points.write[bidx].distance = 0; return path; } @@ -427,13 +427,13 @@ void PolygonPathFinder::_set_data(const Dictionary &p_data) { PoolVector<Vector2>::Read pr = p.read(); for (int i = 0; i < pc; i++) { - points[i].pos = pr[i]; + points.write[i].pos = pr[i]; PoolVector<int> con = c[i]; PoolVector<int>::Read cr = con.read(); int cc = con.size(); for (int j = 0; j < cc; j++) { - points[i].connections.insert(cr[j]); + points.write[i].connections.insert(cr[j]); } } @@ -443,7 +443,7 @@ void PolygonPathFinder::_set_data(const Dictionary &p_data) { if (penalties.size() == pc) { PoolVector<float>::Read pr = penalties.read(); for (int i = 0; i < pc; i++) { - points[i].penalty = pr[i]; + points.write[i].penalty = pr[i]; } } } @@ -566,7 +566,7 @@ Rect2 PolygonPathFinder::get_bounds() const { void PolygonPathFinder::set_point_penalty(int p_point, float p_penalty) { ERR_FAIL_INDEX(p_point, points.size() - 2); - points[p_point].penalty = p_penalty; + points.write[p_point].penalty = p_penalty; } float PolygonPathFinder::get_point_penalty(int p_point) const { diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 94c54c91d3..28aa6f1aa7 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -57,6 +57,31 @@ void PrimitiveMesh::_update() const { } } + if (flip_faces) { + PoolVector<Vector3> normals = arr[VS::ARRAY_NORMAL]; + PoolVector<int> indices = arr[VS::ARRAY_INDEX]; + if (normals.size() && indices.size()) { + + { + int nc = normals.size(); + PoolVector<Vector3>::Write w = normals.write(); + for (int i = 0; i < nc; i++) { + w[i] = -w[i]; + } + } + + { + int ic = indices.size(); + PoolVector<int>::Write w = indices.write(); + for (int i = 0; i < ic; i += 3) { + SWAP(w[i + 0], w[i + 1]); + } + } + arr[VS::ARRAY_NORMAL] = normals; + arr[VS::ARRAY_INDEX] = indices; + } + } + // in with the new VisualServer::get_singleton()->mesh_clear(mesh); VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)primitive_type, arr); @@ -65,6 +90,8 @@ void PrimitiveMesh::_update() const { pending_request = false; _clear_triangle_mesh(); + + const_cast<PrimitiveMesh *>(this)->emit_changed(); } void PrimitiveMesh::_request_update() { @@ -164,7 +191,15 @@ void PrimitiveMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &PrimitiveMesh::get_mesh_arrays); + ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &PrimitiveMesh::set_custom_aabb); + ClassDB::bind_method(D_METHOD("get_custom_aabb"), &PrimitiveMesh::get_custom_aabb); + + ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces); + ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces"); } void PrimitiveMesh::set_material(const Ref<Material> &p_material) { @@ -185,7 +220,30 @@ Array PrimitiveMesh::get_mesh_arrays() const { return surface_get_arrays(0); } +void PrimitiveMesh::set_custom_aabb(const AABB &p_custom) { + + custom_aabb = p_custom; + VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb); + emit_changed(); +} + +AABB PrimitiveMesh::get_custom_aabb() const { + + return custom_aabb; +} + +void PrimitiveMesh::set_flip_faces(bool p_enable) { + flip_faces = p_enable; + _request_update(); +} + +bool PrimitiveMesh::get_flip_faces() const { + return flip_faces; +} + PrimitiveMesh::PrimitiveMesh() { + + flip_faces = false; // defaults mesh = VisualServer::get_singleton()->mesh_create(); @@ -361,10 +419,10 @@ void CapsuleMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CapsuleMesh::set_rings); ClassDB::bind_method(D_METHOD("get_rings"), &CapsuleMesh::get_rings); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "mid_height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_mid_height", "get_mid_height"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1"), "set_radial_segments", "get_radial_segments"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1"), "set_rings", "get_rings"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "mid_height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_mid_height", "get_mid_height"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings"); } void CapsuleMesh::set_radius(const float p_radius) { @@ -618,10 +676,10 @@ void CubeMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_subdivide_depth", "divisions"), &CubeMesh::set_subdivide_depth); ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &CubeMesh::get_subdivide_depth); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_width", "get_subdivide_width"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_height", "get_subdivide_height"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_depth", "get_subdivide_depth"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_height", "get_subdivide_height"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth"); } void CubeMesh::set_size(const Vector3 &p_size) { @@ -823,11 +881,11 @@ void CylinderMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CylinderMesh::set_rings); ClassDB::bind_method(D_METHOD("get_rings"), &CylinderMesh::get_rings); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "top_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_top_radius", "get_top_radius"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "bottom_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_bottom_radius", "get_bottom_radius"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_height", "get_height"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1"), "set_radial_segments", "get_radial_segments"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1"), "set_rings", "get_rings"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "top_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_top_radius", "get_top_radius"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "bottom_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings"); } void CylinderMesh::set_top_radius(const float p_radius) { @@ -959,8 +1017,8 @@ void PlaneMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PlaneMesh::get_subdivide_depth); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_width", "get_subdivide_width"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_depth", "get_subdivide_depth"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth"); } void PlaneMesh::set_size(const Size2 &p_size) { @@ -1225,9 +1283,9 @@ void PrismMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "left_to_right", PROPERTY_HINT_RANGE, "-2.0,2.0,0.1"), "set_left_to_right", "get_left_to_right"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_width", "get_subdivide_width"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_height", "get_subdivide_height"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_depth", "get_subdivide_depth"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_height", "get_subdivide_height"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth"); } void PrismMesh::set_left_to_right(const float p_left_to_right) { @@ -1294,10 +1352,10 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const { PoolVector<float> tangents; PoolVector<Vector2> uvs; - faces.resize(4); - normals.resize(4); - tangents.resize(4 * 4); - uvs.resize(4); + faces.resize(6); + normals.resize(6); + tangents.resize(6 * 4); + uvs.resize(6); Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f); @@ -1308,9 +1366,15 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const { Vector3(_size.x, -_size.y, 0), }; - for (int i = 0; i < 4; i++) { + static const int indices[6] = { + 0, 1, 2, + 0, 2, 3 + }; - faces.set(i, quad_faces[i]); + for (int i = 0; i < 6; i++) { + + int j = indices[i]; + faces.set(i, quad_faces[j]); normals.set(i, Vector3(0, 0, 1)); tangents.set(i * 4 + 0, 1.0); tangents.set(i * 4 + 1, 0.0); @@ -1324,14 +1388,14 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const { Vector2(1, 1), }; - uvs.set(i, quad_uv[i]); + uvs.set(i, quad_uv[j]); } p_arr[VS::ARRAY_VERTEX] = faces; p_arr[VS::ARRAY_NORMAL] = normals; p_arr[VS::ARRAY_TANGENT] = tangents; p_arr[VS::ARRAY_TEX_UV] = uvs; -}; +} void QuadMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadMesh::set_size); @@ -1340,7 +1404,7 @@ void QuadMesh::_bind_methods() { } QuadMesh::QuadMesh() { - primitive_type = PRIMITIVE_TRIANGLE_FAN; + primitive_type = PRIMITIVE_TRIANGLES; size = Size2(1.0, 1.0); } @@ -1441,10 +1505,10 @@ void SphereMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_is_hemisphere", "is_hemisphere"), &SphereMesh::set_is_hemisphere); ClassDB::bind_method(D_METHOD("get_is_hemisphere"), &SphereMesh::get_is_hemisphere); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_height", "get_height"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1"), "set_radial_segments", "get_radial_segments"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1"), "set_rings", "get_rings"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_hemisphere"), "set_is_hemisphere", "get_is_hemisphere"); } diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 94a7a055a3..a91aa09ffe 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -48,8 +48,10 @@ class PrimitiveMesh : public Mesh { private: RID mesh; mutable AABB aabb; + AABB custom_aabb; Ref<Material> material; + bool flip_faces; mutable bool pending_request; void _update() const; @@ -81,6 +83,12 @@ public: Array get_mesh_arrays() const; + void set_custom_aabb(const AABB &p_custom); + AABB get_custom_aabb() const; + + void set_flip_faces(bool p_enable); + bool get_flip_faces() const; + PrimitiveMesh(); ~PrimitiveMesh(); }; diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp index 91c801c016..fd9989fe72 100644 --- a/scene/resources/scene_format_text.cpp +++ b/scene/resources/scene_format_text.cpp @@ -896,7 +896,7 @@ static void bs_save_unicode_string(FileAccess *f, const String &p_string, bool p CharString utf8 = p_string.utf8(); if (p_bit_on_len) { - f->store_32(utf8.length() + 1 | 0x80000000); + f->store_32((utf8.length() + 1) | 0x80000000); } else { f->store_32(utf8.length() + 1); } @@ -1445,8 +1445,15 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, static String _valprop(const String &p_name) { - if (p_name.find("\"") != -1 || p_name.find("=") != -1 || p_name.find(" ") != -1) - return "\"" + p_name.c_escape_multiline() + "\""; + // Escape and quote strings with extended ASCII or further Unicode characters + // as well as '"', '=' or ' ' (32) + const CharType *cstr = p_name.c_str(); + for (int i = 0; cstr[i]; i++) { + if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] < 33 || cstr[i] > 126) { + return "\"" + p_name.c_escape_multiline() + "\""; + } + } + // Keep as is return p_name; } @@ -1506,7 +1513,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r title += "load_steps=" + itos(load_steps) + " "; } title += "format=" + itos(FORMAT_VERSION) + ""; - //title+="engine_version=\""+itos(VERSION_MAJOR)+"."+itos(VERSION_MINOR)+"\""; f->store_string(title); f->store_line("]\n"); //one empty line @@ -1517,7 +1523,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) { - sorted_er[E->get()] = E->key(); + sorted_er.write[E->get()] = E->key(); } for (int i = 0; i < sorted_er.size(); i++) { @@ -1666,7 +1672,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r f->store_string(vars); } - f->store_line("]\n"); + f->store_line("]"); for (int j = 0; j < state->get_node_property_count(i); j++) { @@ -1676,10 +1682,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r f->store_string(_valprop(String(state->get_node_property_name(i, j))) + " = " + vars + "\n"); } - if (state->get_node_property_count(i)) { - //add space - f->store_line(String()); - } + f->store_line(String()); } for (int i = 0; i < state->get_connection_count(); i++) { @@ -1702,14 +1705,12 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r f->store_string(" binds= " + vars); } - f->store_line("]\n"); + f->store_line("]"); } - f->store_line(String()); - Vector<NodePath> editable_instances = state->get_editable_instances(); for (int i = 0; i < editable_instances.size(); i++) { - f->store_line("[editable path=\"" + editable_instances[i].operator String() + "\"]"); + f->store_line("\n[editable path=\"" + editable_instances[i].operator String() + "\"]"); } } diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 36740a307b..f53f03c1c8 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -54,16 +54,20 @@ void Shader::set_code(const String &p_code) { VisualServer::get_singleton()->shader_set_code(shader, p_code); params_cache_dirty = true; - emit_signal(SceneStringNames::get_singleton()->changed); + + emit_changed(); } String Shader::get_code() const { + _update_shader(); return VisualServer::get_singleton()->shader_get_code(shader); } void Shader::get_param_list(List<PropertyInfo> *p_params) const { + _update_shader(); + List<PropertyInfo> local; VisualServer::get_singleton()->shader_get_param_list(shader, &local); params_cache.clear(); @@ -72,6 +76,9 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const { for (List<PropertyInfo>::Element *E = local.front(); E; E = E->next()) { PropertyInfo pi = E->get(); + if (default_textures.has(pi.name)) { //do not show default textures + continue; + } pi.name = "shader_param/" + pi.name; params_cache[pi.name] = E->get().name; if (p_params) { @@ -86,6 +93,8 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const { RID Shader::get_rid() const { + _update_shader(); + return shader; } @@ -98,6 +107,8 @@ void Shader::set_default_texture_param(const StringName &p_param, const Ref<Text default_textures.erase(p_param); VS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID()); } + + emit_changed(); } Ref<Texture> Shader::get_default_texture_param(const StringName &p_param) const { @@ -120,6 +131,9 @@ bool Shader::has_param(const StringName &p_param) const { return params_cache.has(p_param); } +void Shader::_update_shader() const { +} + void Shader::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mode"), &Shader::get_mode); @@ -227,5 +241,5 @@ void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource, } bool ResourceFormatSaverShader::recognize(const RES &p_resource) const { - return Object::cast_to<Shader>(*p_resource) != NULL; + return p_resource->get_class_name() == "Shader"; //only shader, not inherited } diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 248a6f0125..efc5da7753 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -61,12 +61,13 @@ private: mutable Map<StringName, StringName> params_cache; //map a shader param to a material param.. Map<StringName, Ref<Texture> > default_textures; + virtual void _update_shader() const; //used for visual shader protected: static void _bind_methods(); public: //void set_mode(Mode p_mode); - Mode get_mode() const; + virtual Mode get_mode() const; void set_code(const String &p_code); String get_code() const; diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp deleted file mode 100644 index 070cc84863..0000000000 --- a/scene/resources/shader_graph.cpp +++ /dev/null @@ -1,2596 +0,0 @@ -/*************************************************************************/ -/* shader_graph.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "shader_graph.h" - -#include "scene/scene_string_names.h" - -// FIXME: Needs to be ported to the new 3.0 shader API -#if 0 -Array ShaderGraph::_get_node_list(ShaderType p_type) const { - - List<int> nodes; - get_node_list(p_type,&nodes); - Array arr(true); - for (List<int>::Element *E=nodes.front();E;E=E->next()) - arr.push_back(E->get()); - return arr; -} -Array ShaderGraph::_get_connections(ShaderType p_type) const { - - List<Connection> connections; - get_node_connections(p_type,&connections); - Array arr(true); - for (List<Connection>::Element *E=connections.front();E;E=E->next()) { - - Dictionary d(true); - d["src_id"]=E->get().src_id; - d["src_slot"]=E->get().src_slot; - d["dst_id"]=E->get().dst_id; - d["dst_slot"]=E->get().dst_slot; - arr.push_back(d); - - } - return arr; -} - -void ShaderGraph::_set_data(const Dictionary &p_data) { - - Dictionary d=p_data; - ERR_FAIL_COND(!d.has("shaders")); - Array sh=d["shaders"]; - ERR_FAIL_COND(sh.size()!=3); - - for(int t=0;t<3;t++) { - Array data=sh[t]; - ERR_FAIL_COND((data.size()%6)!=0); - shader[t].node_map.clear(); - for(int i=0;i<data.size();i+=6) { - - Node n; - n.id=data[i+0]; - n.type=NodeType(int(data[i+1])); - n.pos=data[i+2]; - n.param1=data[i+3]; - n.param2=data[i+4]; - - Array conns=data[i+5]; - ERR_FAIL_COND((conns.size()%3)!=0); - - for(int j=0;j<conns.size();j+=3) { - SourceSlot ss; - int ls=conns[j+0]; - if (ls == SLOT_DEFAULT_VALUE) { - n.defaults[conns[j+1]]=conns[j+2]; - } else { - ss.id=conns[j+1]; - ss.slot=conns[j+2]; - n.connections[ls]=ss; - } - } - shader[t].node_map[n.id]=n; - - } - } - - _pending_update_shader=true; - _update_shader(); - -} - -Dictionary ShaderGraph::_get_data() const { - - Array sh; - for(int i=0;i<3;i++) { - Array data; - int ec = shader[i].node_map.size(); - data.resize(ec*6); - int idx=0; - for (Map<int,Node>::Element*E=shader[i].node_map.front();E;E=E->next()) { - - data[idx+0]=E->key(); - data[idx+1]=E->get().type; - data[idx+2]=E->get().pos; - data[idx+3]=E->get().param1; - data[idx+4]=E->get().param2; - - Array conns; - conns.resize(E->get().connections.size()*3+E->get().defaults.size()*3); - int idx2=0; - for(Map<int,SourceSlot>::Element*F=E->get().connections.front();F;F=F->next()) { - - conns[idx2+0]=F->key(); - conns[idx2+1]=F->get().id; - conns[idx2+2]=F->get().slot; - idx2+=3; - } - for(Map<int,Variant>::Element*F=E->get().defaults.front();F;F=F->next()) { - - conns[idx2+0]=SLOT_DEFAULT_VALUE; - conns[idx2+1]=F->key(); - conns[idx2+2]=F->get(); - idx2+=3; - } - - data[idx+5]=conns; - idx+=6; - } - sh.push_back(data); - } - - Dictionary data; - data["shaders"]=sh; - return data; -} - - - -ShaderGraph::GraphError ShaderGraph::get_graph_error(ShaderType p_type) const { - - ERR_FAIL_INDEX_V(p_type,3,GRAPH_OK); - return shader[p_type].error; -} - -int ShaderGraph::node_count(ShaderType p_which, int p_type) -{ - int count=0; - for (Map<int,Node>::Element *E=shader[p_which].node_map.front();E;E=E->next()) - if (E->get().type==p_type) - count++; - return count; -} - -void ShaderGraph::_bind_methods() { - - ClassDB::bind_method(D_METHOD("_update_shader"),&ShaderGraph::_update_shader); - - ClassDB::bind_method(D_METHOD("node_add","shader_type","node_type","id"),&ShaderGraph::node_add); - ClassDB::bind_method(D_METHOD("node_remove","shader_type","id"),&ShaderGraph::node_remove); - ClassDB::bind_method(D_METHOD("node_set_position","shader_type","id","position"),&ShaderGraph::node_set_position); - ClassDB::bind_method(D_METHOD("node_get_position","shader_type","id"),&ShaderGraph::node_get_position); - - ClassDB::bind_method(D_METHOD("node_get_type","shader_type","id"),&ShaderGraph::node_get_type); - - ClassDB::bind_method(D_METHOD("get_node_list","shader_type"),&ShaderGraph::_get_node_list); - - ClassDB::bind_method(D_METHOD("default_set_value","shader_type","id","param_id","value"), &ShaderGraph::default_set_value); - ClassDB::bind_method(D_METHOD("default_get_value","shader_type","id","param_id"), &ShaderGraph::default_get_value); - - ClassDB::bind_method(D_METHOD("scalar_const_node_set_value","shader_type","id","value"),&ShaderGraph::scalar_const_node_set_value); - ClassDB::bind_method(D_METHOD("scalar_const_node_get_value","shader_type","id"),&ShaderGraph::scalar_const_node_get_value); - - ClassDB::bind_method(D_METHOD("vec_const_node_set_value","shader_type","id","value"),&ShaderGraph::vec_const_node_set_value); - ClassDB::bind_method(D_METHOD("vec_const_node_get_value","shader_type","id"),&ShaderGraph::vec_const_node_get_value); - - ClassDB::bind_method(D_METHOD("rgb_const_node_set_value","shader_type","id","value"),&ShaderGraph::rgb_const_node_set_value); - ClassDB::bind_method(D_METHOD("rgb_const_node_get_value","shader_type","id"),&ShaderGraph::rgb_const_node_get_value); - - ClassDB::bind_method(D_METHOD("xform_const_node_set_value","shader_type","id","value"),&ShaderGraph::xform_const_node_set_value); - ClassDB::bind_method(D_METHOD("xform_const_node_get_value","shader_type","id"),&ShaderGraph::xform_const_node_get_value); - - - //void get_node_list(ShaderType p_which,List<int> *p_node_list) const; - - ClassDB::bind_method(D_METHOD("texture_node_set_filter_size","shader_type","id","filter_size"),&ShaderGraph::texture_node_set_filter_size); - ClassDB::bind_method(D_METHOD("texture_node_get_filter_size","shader_type","id"),&ShaderGraph::texture_node_get_filter_size); - - ClassDB::bind_method(D_METHOD("texture_node_set_filter_strength","shader_type","id","filter_strength"),&ShaderGraph::texture_node_set_filter_strength); - ClassDB::bind_method(D_METHOD("texture_node_get_filter_strength","shader_type","id"),&ShaderGraph::texture_node_get_filter_strength); - - ClassDB::bind_method(D_METHOD("scalar_op_node_set_op","shader_type","id","op"),&ShaderGraph::scalar_op_node_set_op); - ClassDB::bind_method(D_METHOD("scalar_op_node_get_op","shader_type","id"),&ShaderGraph::scalar_op_node_get_op); - - ClassDB::bind_method(D_METHOD("vec_op_node_set_op","shader_type","id","op"),&ShaderGraph::vec_op_node_set_op); - ClassDB::bind_method(D_METHOD("vec_op_node_get_op","shader_type","id"),&ShaderGraph::vec_op_node_get_op); - - ClassDB::bind_method(D_METHOD("vec_scalar_op_node_set_op","shader_type","id","op"),&ShaderGraph::vec_scalar_op_node_set_op); - ClassDB::bind_method(D_METHOD("vec_scalar_op_node_get_op","shader_type","id"),&ShaderGraph::vec_scalar_op_node_get_op); - - ClassDB::bind_method(D_METHOD("rgb_op_node_set_op","shader_type","id","op"),&ShaderGraph::rgb_op_node_set_op); - ClassDB::bind_method(D_METHOD("rgb_op_node_get_op","shader_type","id"),&ShaderGraph::rgb_op_node_get_op); - - - ClassDB::bind_method(D_METHOD("xform_vec_mult_node_set_no_translation","shader_type","id","disable"),&ShaderGraph::xform_vec_mult_node_set_no_translation); - ClassDB::bind_method(D_METHOD("xform_vec_mult_node_get_no_translation","shader_type","id"),&ShaderGraph::xform_vec_mult_node_get_no_translation); - - ClassDB::bind_method(D_METHOD("scalar_func_node_set_function","shader_type","id","func"),&ShaderGraph::scalar_func_node_set_function); - ClassDB::bind_method(D_METHOD("scalar_func_node_get_function","shader_type","id"),&ShaderGraph::scalar_func_node_get_function); - - ClassDB::bind_method(D_METHOD("vec_func_node_set_function","shader_type","id","func"),&ShaderGraph::vec_func_node_set_function); - ClassDB::bind_method(D_METHOD("vec_func_node_get_function","shader_type","id"),&ShaderGraph::vec_func_node_get_function); - - ClassDB::bind_method(D_METHOD("input_node_set_name","shader_type","id","name"),&ShaderGraph::input_node_set_name); - ClassDB::bind_method(D_METHOD("input_node_get_name","shader_type","id"),&ShaderGraph::input_node_get_name); - - ClassDB::bind_method(D_METHOD("scalar_input_node_set_value","shader_type","id","value"),&ShaderGraph::scalar_input_node_set_value); - ClassDB::bind_method(D_METHOD("scalar_input_node_get_value","shader_type","id"),&ShaderGraph::scalar_input_node_get_value); - - ClassDB::bind_method(D_METHOD("vec_input_node_set_value","shader_type","id","value"),&ShaderGraph::vec_input_node_set_value); - ClassDB::bind_method(D_METHOD("vec_input_node_get_value","shader_type","id"),&ShaderGraph::vec_input_node_get_value); - - ClassDB::bind_method(D_METHOD("rgb_input_node_set_value","shader_type","id","value"),&ShaderGraph::rgb_input_node_set_value); - ClassDB::bind_method(D_METHOD("rgb_input_node_get_value","shader_type","id"),&ShaderGraph::rgb_input_node_get_value); - - ClassDB::bind_method(D_METHOD("xform_input_node_set_value","shader_type","id","value"),&ShaderGraph::xform_input_node_set_value); - ClassDB::bind_method(D_METHOD("xform_input_node_get_value","shader_type","id"),&ShaderGraph::xform_input_node_get_value); - - ClassDB::bind_method(D_METHOD("texture_input_node_set_value","shader_type","id","value"),&ShaderGraph::texture_input_node_set_value); - ClassDB::bind_method(D_METHOD("texture_input_node_get_value","shader_type","id"),&ShaderGraph::texture_input_node_get_value); - - ClassDB::bind_method(D_METHOD("cubemap_input_node_set_value","shader_type","id","value"),&ShaderGraph::cubemap_input_node_set_value); - ClassDB::bind_method(D_METHOD("cubemap_input_node_get_value","shader_type","id"),&ShaderGraph::cubemap_input_node_get_value); - - ClassDB::bind_method(D_METHOD("comment_node_set_text","shader_type","id","text"),&ShaderGraph::comment_node_set_text); - ClassDB::bind_method(D_METHOD("comment_node_get_text","shader_type","id"),&ShaderGraph::comment_node_get_text); - - ClassDB::bind_method(D_METHOD("color_ramp_node_set_ramp","shader_type","id","colors","offsets"),&ShaderGraph::color_ramp_node_set_ramp); - ClassDB::bind_method(D_METHOD("color_ramp_node_get_colors","shader_type","id"),&ShaderGraph::color_ramp_node_get_colors); - ClassDB::bind_method(D_METHOD("color_ramp_node_get_offsets","shader_type","id"),&ShaderGraph::color_ramp_node_get_offsets); - - ClassDB::bind_method(D_METHOD("curve_map_node_set_points","shader_type","id","points"),&ShaderGraph::curve_map_node_set_points); - ClassDB::bind_method(D_METHOD("curve_map_node_get_points","shader_type","id"),&ShaderGraph::curve_map_node_get_points); - - ClassDB::bind_method(D_METHOD("connect_node","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::connect_node); - ClassDB::bind_method(D_METHOD("is_node_connected","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::is_node_connected); - ClassDB::bind_method(D_METHOD("disconnect_node","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::disconnect_node); - ClassDB::bind_method(D_METHOD("get_node_connections","shader_type"),&ShaderGraph::_get_connections); - - ClassDB::bind_method(D_METHOD("clear","shader_type"),&ShaderGraph::clear); - - ClassDB::bind_method(D_METHOD("node_set_state","shader_type","id","state"),&ShaderGraph::node_set_state); - ClassDB::bind_method(D_METHOD("node_get_state","shader_type","id"),&ShaderGraph::node_get_state); - - ClassDB::bind_method(D_METHOD("_set_data"),&ShaderGraph::_set_data); - ClassDB::bind_method(D_METHOD("_get_data"),&ShaderGraph::_get_data); - - ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data","_get_data"); - - //void get_connections(ShaderType p_which,List<Connection> *p_connections) const; - - - BIND_ENUM_CONSTANT( NODE_INPUT ); // all inputs (shader type dependent) - BIND_ENUM_CONSTANT( NODE_SCALAR_CONST ); //scalar constant - BIND_ENUM_CONSTANT( NODE_VEC_CONST ); //vec3 constant - BIND_ENUM_CONSTANT( NODE_RGB_CONST ); //rgb constant (shows a color picker instead) - BIND_ENUM_CONSTANT( NODE_XFORM_CONST ); // 4x4 matrix constant - BIND_ENUM_CONSTANT( NODE_TIME ); // time in seconds - BIND_ENUM_CONSTANT( NODE_SCREEN_TEX ); // screen texture sampler (takes UV) (only usable in fragment shader) - BIND_ENUM_CONSTANT( NODE_SCALAR_OP ); // scalar vs scalar op (mul ); add ); div ); etc) - BIND_ENUM_CONSTANT( NODE_VEC_OP ); // vec3 vs vec3 op (mul );ad );div );crossprod );etc) - BIND_ENUM_CONSTANT( NODE_VEC_SCALAR_OP ); // vec3 vs scalar op (mul ); add ); div ); etc) - BIND_ENUM_CONSTANT( NODE_RGB_OP ); // vec3 vs vec3 rgb op (with scalar amount) ); like brighten ); darken ); burn ); dodge ); multiply ); etc. - BIND_ENUM_CONSTANT( NODE_XFORM_MULT ); // mat4 x mat4 - BIND_ENUM_CONSTANT( NODE_XFORM_VEC_MULT ); // mat4 x vec3 mult (with no-translation option) - BIND_ENUM_CONSTANT( NODE_XFORM_VEC_INV_MULT ); // mat4 x vec3 inverse mult (with no-translation option) - BIND_ENUM_CONSTANT( NODE_SCALAR_FUNC ); // scalar function (sin ); cos ); etc) - BIND_ENUM_CONSTANT( NODE_VEC_FUNC ); // vector function (normalize ); negate ); reciprocal ); rgb2hsv ); hsv2rgb ); etc ); etc) - BIND_ENUM_CONSTANT( NODE_VEC_LEN ); // vec3 length - BIND_ENUM_CONSTANT( NODE_DOT_PROD ); // vec3 . vec3 (dot product -> scalar output) - BIND_ENUM_CONSTANT( NODE_VEC_TO_SCALAR ); // 1 vec3 input ); 3 scalar outputs - BIND_ENUM_CONSTANT( NODE_SCALAR_TO_VEC ); // 3 scalar input ); 1 vec3 output - BIND_ENUM_CONSTANT( NODE_VEC_TO_XFORM ); // 3 vec input ); 1 xform output - BIND_ENUM_CONSTANT( NODE_XFORM_TO_VEC ); // 3 vec input ); 1 xform output - BIND_ENUM_CONSTANT( NODE_SCALAR_INTERP ); // scalar interpolation (with optional curve) - BIND_ENUM_CONSTANT( NODE_VEC_INTERP ); // vec3 interpolation (with optional curve) - BIND_ENUM_CONSTANT( NODE_COLOR_RAMP ); - BIND_ENUM_CONSTANT( NODE_CURVE_MAP ); - BIND_ENUM_CONSTANT( NODE_SCALAR_INPUT ); // scalar uniform (assignable in material) - BIND_ENUM_CONSTANT( NODE_VEC_INPUT ); // vec3 uniform (assignable in material) - BIND_ENUM_CONSTANT( NODE_RGB_INPUT ); // color uniform (assignable in material) - BIND_ENUM_CONSTANT( NODE_XFORM_INPUT ); // mat4 uniform (assignable in material) - BIND_ENUM_CONSTANT( NODE_TEXTURE_INPUT ); // texture input (assignable in material) - BIND_ENUM_CONSTANT( NODE_CUBEMAP_INPUT ); // cubemap input (assignable in material) - BIND_ENUM_CONSTANT( NODE_DEFAULT_TEXTURE ); - BIND_ENUM_CONSTANT( NODE_OUTPUT ); // output (shader type dependent) - BIND_ENUM_CONSTANT( NODE_COMMENT ); // comment - BIND_ENUM_CONSTANT( NODE_TYPE_MAX ); - - BIND_ENUM_CONSTANT( SLOT_TYPE_SCALAR ); - BIND_ENUM_CONSTANT( SLOT_TYPE_VEC ); - BIND_ENUM_CONSTANT( SLOT_TYPE_XFORM ); - BIND_ENUM_CONSTANT( SLOT_TYPE_TEXTURE ); - BIND_ENUM_CONSTANT( SLOT_MAX ); - - BIND_ENUM_CONSTANT( SHADER_TYPE_VERTEX ); - BIND_ENUM_CONSTANT( SHADER_TYPE_FRAGMENT ); - BIND_ENUM_CONSTANT( SHADER_TYPE_LIGHT ); - BIND_ENUM_CONSTANT( SHADER_TYPE_MAX ); - - - BIND_ENUM_CONSTANT( SLOT_IN ); - BIND_ENUM_CONSTANT( SLOT_OUT ); - - BIND_ENUM_CONSTANT( GRAPH_OK ); - BIND_ENUM_CONSTANT( GRAPH_ERROR_CYCLIC ); - BIND_ENUM_CONSTANT( GRAPH_ERROR_MISSING_CONNECTIONS ); - - BIND_ENUM_CONSTANT( SCALAR_OP_ADD ); - BIND_ENUM_CONSTANT( SCALAR_OP_SUB ); - BIND_ENUM_CONSTANT( SCALAR_OP_MUL ); - BIND_ENUM_CONSTANT( SCALAR_OP_DIV ); - BIND_ENUM_CONSTANT( SCALAR_OP_MOD ); - BIND_ENUM_CONSTANT( SCALAR_OP_POW ); - BIND_ENUM_CONSTANT( SCALAR_OP_MAX ); - BIND_ENUM_CONSTANT( SCALAR_OP_MIN ); - BIND_ENUM_CONSTANT( SCALAR_OP_ATAN2 ); - BIND_ENUM_CONSTANT( SCALAR_MAX_OP ); - - BIND_ENUM_CONSTANT( VEC_OP_ADD ); - BIND_ENUM_CONSTANT( VEC_OP_SUB ); - BIND_ENUM_CONSTANT( VEC_OP_MUL ); - BIND_ENUM_CONSTANT( VEC_OP_DIV ); - BIND_ENUM_CONSTANT( VEC_OP_MOD ); - BIND_ENUM_CONSTANT( VEC_OP_POW ); - BIND_ENUM_CONSTANT( VEC_OP_MAX ); - BIND_ENUM_CONSTANT( VEC_OP_MIN ); - BIND_ENUM_CONSTANT( VEC_OP_CROSS ); - BIND_ENUM_CONSTANT( VEC_MAX_OP ); - - BIND_ENUM_CONSTANT( VEC_SCALAR_OP_MUL ); - BIND_ENUM_CONSTANT( VEC_SCALAR_OP_DIV ); - BIND_ENUM_CONSTANT( VEC_SCALAR_OP_POW ); - BIND_ENUM_CONSTANT( VEC_SCALAR_MAX_OP ); - - BIND_ENUM_CONSTANT( RGB_OP_SCREEN ); - BIND_ENUM_CONSTANT( RGB_OP_DIFFERENCE ); - BIND_ENUM_CONSTANT( RGB_OP_DARKEN ); - BIND_ENUM_CONSTANT( RGB_OP_LIGHTEN ); - BIND_ENUM_CONSTANT( RGB_OP_OVERLAY ); - BIND_ENUM_CONSTANT( RGB_OP_DODGE ); - BIND_ENUM_CONSTANT( RGB_OP_BURN ); - BIND_ENUM_CONSTANT( RGB_OP_SOFT_LIGHT ); - BIND_ENUM_CONSTANT( RGB_OP_HARD_LIGHT ); - BIND_ENUM_CONSTANT( RGB_MAX_OP ); - - BIND_ENUM_CONSTANT( SCALAR_FUNC_SIN ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_COS ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_TAN ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_ASIN ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_ACOS ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_ATAN ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_SINH ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_COSH ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_TANH ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_LOG ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_EXP ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_SQRT ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_ABS ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_SIGN ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_FLOOR ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_ROUND ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_CEIL ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_FRAC ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_SATURATE ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_NEGATE ); - BIND_ENUM_CONSTANT( SCALAR_MAX_FUNC ); - - BIND_ENUM_CONSTANT( VEC_FUNC_NORMALIZE ); - BIND_ENUM_CONSTANT( VEC_FUNC_SATURATE ); - BIND_ENUM_CONSTANT( VEC_FUNC_NEGATE ); - BIND_ENUM_CONSTANT( VEC_FUNC_RECIPROCAL ); - BIND_ENUM_CONSTANT( VEC_FUNC_RGB2HSV ); - BIND_ENUM_CONSTANT( VEC_FUNC_HSV2RGB ); - BIND_ENUM_CONSTANT( VEC_MAX_FUNC ); - - ADD_SIGNAL(MethodInfo("updated")); -} - - -String ShaderGraph::_find_unique_name(const String& p_base) { - - - - int idx=1; - while(true) { - String tocmp=p_base; - if (idx>1) { - tocmp+="_"+itos(idx); - } - bool valid=true; - for(int i=0;i<3;i++) { - if (!valid) - break; - for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) { - if (E->get().type!=NODE_SCALAR_INPUT && E->get().type!=NODE_VEC_INPUT && E->get().type==NODE_RGB_INPUT && E->get().type==NODE_XFORM_INPUT && E->get().type==NODE_TEXTURE_INPUT && E->get().type==NODE_CUBEMAP_INPUT) - continue; - String name = E->get().param1; - if (name==tocmp) { - valid=false; - break; - } - - } - } - - if (!valid) { - idx++; - continue; - } - return tocmp; - } - return String(); -} - -void ShaderGraph::node_add(ShaderType p_type, NodeType p_node_type,int p_id) { - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(p_id==0); - ERR_FAIL_COND(p_node_type==NODE_OUTPUT); //can't create output - ERR_FAIL_COND( shader[p_type].node_map.has(p_id ) ); - ERR_FAIL_INDEX( p_node_type, NODE_TYPE_MAX ); - Node node; - - if (p_node_type==NODE_INPUT) { - //see if it already exists - for(Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) { - if (E->get().type==NODE_INPUT) { - ERR_EXPLAIN("Only one input node can be added to the graph."); - ERR_FAIL_COND(E->get().type==NODE_INPUT); - } - } - } - node.type=p_node_type; - node.id=p_id; - - switch(p_node_type) { - case NODE_INPUT: {} break; // all inputs (shader type dependent) - case NODE_SCALAR_CONST: { node.param1=0;} break; //scalar constant - case NODE_VEC_CONST: {node.param1=Vector3();} break; //vec3 constant - case NODE_RGB_CONST: {node.param1=Color();} break; //rgb constant (shows a color picker instead) - case NODE_XFORM_CONST: {node.param1=Transform();} break; // 4x4 matrix constant - case NODE_TIME: {} break; // time in seconds - case NODE_SCREEN_TEX: {Array arr; arr.push_back(0); arr.push_back(0); node.param2=arr;} break; // screen texture sampler (takes UV) (only usable in fragment shader) - case NODE_SCALAR_OP: {node.param1=SCALAR_OP_ADD;} break; // scalar vs scalar op (mul: {} break; add: {} break; div: {} break; etc) - case NODE_VEC_OP: {node.param1=VEC_OP_ADD;} break; // vec3 vs vec3 op (mul: {} break;ad: {} break;div: {} break;crossprod: {} break;etc) - case NODE_VEC_SCALAR_OP: {node.param1=VEC_SCALAR_OP_MUL;} break; // vec3 vs scalar op (mul: {} break; add: {} break; div: {} break; etc) - case NODE_RGB_OP: {node.param1=RGB_OP_SCREEN;} break; // vec3 vs vec3 rgb op (with scalar amount): {} break; like brighten: {} break; darken: {} break; burn: {} break; dodge: {} break; multiply: {} break; etc. - case NODE_XFORM_MULT: {} break; // mat4 x mat4 - case NODE_XFORM_VEC_MULT: {} break; // mat4 x vec3 mult (with no-translation option) - case NODE_XFORM_VEC_INV_MULT: {} break; // mat4 x vec3 inverse mult (with no-translation option) - case NODE_SCALAR_FUNC: {node.param1=SCALAR_FUNC_SIN;} break; // scalar function (sin: {} break; cos: {} break; etc) - case NODE_VEC_FUNC: {node.param1=VEC_FUNC_NORMALIZE;} break; // vector function (normalize: {} break; negate: {} break; reciprocal: {} break; rgb2hsv: {} break; hsv2rgb: {} break; etc: {} break; etc) - case NODE_VEC_LEN: {} break; // vec3 length - case NODE_DOT_PROD: {} break; // vec3 . vec3 (dot product -> scalar output) - case NODE_VEC_TO_SCALAR: {} break; // 1 vec3 input: {} break; 3 scalar outputs - case NODE_SCALAR_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output - case NODE_VEC_TO_XFORM: {} break; // 3 scalar input: {} break; 1 vec3 output - case NODE_XFORM_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output - case NODE_SCALAR_INTERP: {} break; // scalar interpolation (with optional curve) - case NODE_VEC_INTERP: {} break; // vec3 interpolation (with optional curve) - case NODE_COLOR_RAMP: { node.param1=PoolVector<Color>(); node.param2=PoolVector<real_t>();} break; // vec3 interpolation (with optional curve) - case NODE_CURVE_MAP: { node.param1=PoolVector<Vector2>();} break; // vec3 interpolation (with optional curve) - case NODE_SCALAR_INPUT: {node.param1=_find_unique_name("Scalar"); node.param2=0;} break; // scalar uniform (assignable in material) - case NODE_VEC_INPUT: {node.param1=_find_unique_name("Vec3");node.param2=Vector3();} break; // vec3 uniform (assignable in material) - case NODE_RGB_INPUT: {node.param1=_find_unique_name("Color");node.param2=Color();} break; // color uniform (assignable in material) - case NODE_XFORM_INPUT: {node.param1=_find_unique_name("XForm"); node.param2=Transform();} break; // mat4 uniform (assignable in material) - case NODE_TEXTURE_INPUT: {node.param1=_find_unique_name("Tex"); } break; // texture input (assignable in material) - case NODE_CUBEMAP_INPUT: {node.param1=_find_unique_name("Cube"); } break; // cubemap input (assignable in material) - case NODE_DEFAULT_TEXTURE: {}; break; - case NODE_OUTPUT: {} break; // output (shader type dependent) - case NODE_COMMENT: {} break; // comment - case NODE_TYPE_MAX: {}; - } - - shader[p_type].node_map[p_id]=node; - _request_update(); -} - -void ShaderGraph::node_set_position(ShaderType p_type,int p_id, const Vector2& p_pos) { - ERR_FAIL_INDEX(p_type,3); - - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - shader[p_type].node_map[p_id].pos=p_pos; - _request_update(); - -} -Vector2 ShaderGraph::node_get_position(ShaderType p_type,int p_id) const { - ERR_FAIL_INDEX_V(p_type,3,Vector2()); - - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Vector2()); - return shader[p_type].node_map[p_id].pos; -} - - -void ShaderGraph::node_remove(ShaderType p_type,int p_id) { - - ERR_FAIL_COND(p_id==0); - ERR_FAIL_INDEX(p_type,3); - - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - - //erase connections associated with node - for(Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) { - if (E->key()==p_id) - continue; //no self - - for (Map<int,SourceSlot>::Element *F=E->get().connections.front();F;) { - Map<int,SourceSlot>::Element *N=F->next(); - - if (F->get().id==p_id) { - E->get().connections.erase(F); - } - - F=N; - } - } - - shader[p_type].node_map.erase(p_id); - - _request_update(); - -} - - - -void ShaderGraph::get_node_list(ShaderType p_type,List<int> *p_node_list) const { - - ERR_FAIL_INDEX(p_type,3); - - Map<int,Node>::Element *E = shader[p_type].node_map.front(); - - while(E) { - - p_node_list->push_back(E->key()); - E=E->next(); - } -} - - -ShaderGraph::NodeType ShaderGraph::node_get_type(ShaderType p_type,int p_id) const { - - ERR_FAIL_INDEX_V(p_type,3,NODE_TYPE_MAX); - - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),NODE_TYPE_MAX); - return shader[p_type].node_map[p_id].type; -} - - -Error ShaderGraph::connect_node(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { - ERR_FAIL_INDEX_V(p_type,3,ERR_INVALID_PARAMETER); - - ERR_FAIL_COND_V(p_src_id==p_dst_id, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_src_id), ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_dst_id), ERR_INVALID_PARAMETER); - NodeType type_src=shader[p_type].node_map[p_src_id].type; - NodeType type_dst=shader[p_type].node_map[p_dst_id].type; - ERR_FAIL_INDEX_V( p_src_slot, get_node_output_slot_count(get_mode(),p_type,type_src), ERR_INVALID_PARAMETER ); - ERR_FAIL_INDEX_V( p_dst_slot, get_node_input_slot_count(get_mode(),p_type,type_dst), ERR_INVALID_PARAMETER ); - ERR_FAIL_COND_V(get_node_output_slot_type(get_mode(),p_type,type_src,p_src_slot) != get_node_input_slot_type(get_mode(),p_type,type_dst,p_dst_slot), ERR_INVALID_PARAMETER ); - - - SourceSlot ts; - ts.id=p_src_id; - ts.slot=p_src_slot; - shader[p_type].node_map[p_dst_id].connections[p_dst_slot]=ts; - _request_update(); - - return OK; -} - -bool ShaderGraph::is_node_connected(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const { - - ERR_FAIL_INDEX_V(p_type,3,false); - - SourceSlot ts; - ts.id=p_src_id; - ts.slot=p_src_slot; - return shader[p_type].node_map.has(p_dst_id) && shader[p_type].node_map[p_dst_id].connections.has(p_dst_slot) && - shader[p_type].node_map[p_dst_id].connections[p_dst_slot]==ts; -} - -void ShaderGraph::disconnect_node(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { - ERR_FAIL_INDEX(p_type,3); - - SourceSlot ts; - ts.id=p_src_id; - ts.slot=p_src_slot; - if (shader[p_type].node_map.has(p_dst_id) && shader[p_type].node_map[p_dst_id].connections.has(p_dst_slot) && - shader[p_type].node_map[p_dst_id].connections[p_dst_slot]==ts) { - shader[p_type].node_map[p_dst_id].connections.erase(p_dst_slot); - - } - _request_update(); - -} - -void ShaderGraph::get_node_connections(ShaderType p_type,List<Connection> *p_connections) const { - - ERR_FAIL_INDEX(p_type,3); - - for(const Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) { - for (const Map<int,SourceSlot>::Element *F=E->get().connections.front();F;F=F->next()) { - - Connection c; - c.dst_id=E->key(); - c.dst_slot=F->key(); - c.src_id=F->get().id; - c.src_slot=F->get().slot; - p_connections->push_back(c); - } - } -} - -bool ShaderGraph::is_slot_connected(ShaderGraph::ShaderType p_type, int p_dst_id, int slot_id) -{ - for(const Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) { - for (const Map<int,SourceSlot>::Element *F=E->get().connections.front();F;F=F->next()) { - - if (p_dst_id == E->key() && slot_id==F->key()) - return true; - } - } - return false; -} - - -void ShaderGraph::clear(ShaderType p_type) { - - ERR_FAIL_INDEX(p_type,3); - shader[p_type].node_map.clear(); - Node out; - out.pos=Vector2(300,300); - out.type=NODE_OUTPUT; - shader[p_type].node_map.insert(0,out); - - _request_update(); - -} - - -void ShaderGraph::scalar_const_node_set_value(ShaderType p_type,int p_id,float p_value) { - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_SCALAR_CONST); - n.param1=p_value; - _request_update(); - -} - -float ShaderGraph::scalar_const_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,0); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_SCALAR_CONST,0); - return n.param1; -} - -void ShaderGraph::vec_const_node_set_value(ShaderType p_type,int p_id,const Vector3& p_value){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_VEC_CONST); - n.param1=p_value; - _request_update(); - - -} -Vector3 ShaderGraph::vec_const_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,Vector3()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Vector3()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_VEC_CONST,Vector3()); - return n.param1; - -} - -void ShaderGraph::rgb_const_node_set_value(ShaderType p_type,int p_id,const Color& p_value){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_RGB_CONST); - n.param1=p_value; - _request_update(); - -} -Color ShaderGraph::rgb_const_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,Color()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Color()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_RGB_CONST,Color()); - return n.param1; - -} - -void ShaderGraph::xform_const_node_set_value(ShaderType p_type,int p_id,const Transform& p_value){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_XFORM_CONST); - n.param1=p_value; - _request_update(); - -} -Transform ShaderGraph::xform_const_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,Transform()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Transform()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_XFORM_CONST,Transform()); - return n.param1; - -} - -void ShaderGraph::texture_node_set_filter_size(ShaderType p_type,int p_id,int p_size){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX); - Array arr = n.param2; - arr[0]=p_size; - n.param2=arr; - _request_update(); - -} -int ShaderGraph::texture_node_get_filter_size(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,0); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX,0); - Array arr = n.param2; - return arr[0]; - -} - -void ShaderGraph::texture_node_set_filter_strength(ShaderType p_type,float p_id,float p_strength){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX); - Array arr = n.param2; - arr[1]=p_strength; - n.param2=arr; - _request_update(); - -} -float ShaderGraph::texture_node_get_filter_strength(ShaderType p_type,float p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,0); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX,0); - Array arr = n.param2; - return arr[1]; -} - -void ShaderGraph::duplicate_nodes(ShaderType p_which, List<int> &p_nodes) -{ - //Create new node IDs - Map<int,int> duplicates = Map<int,int>(); - int i=1; - for(List<int>::Element *E=p_nodes.front();E; E=E->next()) { - while (shader[p_which].node_map.has(i)) - i++; - duplicates.insert(E->get(), i); - i++; - } - - for(List<int>::Element *E = p_nodes.front();E; E=E->next()) { - - const Node &n=shader[p_which].node_map[E->get()]; - Node nn=n; - nn.id=duplicates.find(n.id)->get(); - nn.pos += Vector2(0,100); - for (Map<int,SourceSlot>::Element *C=nn.connections.front();C;C=C->next()) { - SourceSlot &c=C->get(); - if (p_nodes.find(c.id)) - c.id=duplicates.find(c.id)->get(); - } - shader[p_which].node_map[nn.id]=nn; - } - _request_update(); -} - -List<int> ShaderGraph::generate_ids(ShaderType p_type, int count) -{ - List<int> ids = List<int>(); - int i=1; - while (ids.size() < count) { - while (shader[p_type].node_map.has(i)) - i++; - ids.push_back(i); - i++; - } - return ids; -} - - -void ShaderGraph::scalar_op_node_set_op(ShaderType p_type,float p_id,ScalarOp p_op){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_SCALAR_OP); - n.param1=p_op; - _request_update(); - -} -ShaderGraph::ScalarOp ShaderGraph::scalar_op_node_get_op(ShaderType p_type,float p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,SCALAR_MAX_OP); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),SCALAR_MAX_OP); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_SCALAR_OP,SCALAR_MAX_OP); - int op = n.param1; - return ScalarOp(op); - -} - - -void ShaderGraph::vec_op_node_set_op(ShaderType p_type,float p_id,VecOp p_op){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_VEC_OP); - n.param1=p_op; - _request_update(); - -} -ShaderGraph::VecOp ShaderGraph::vec_op_node_get_op(ShaderType p_type,float p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,VEC_MAX_OP); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),VEC_MAX_OP); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_VEC_OP,VEC_MAX_OP); - int op = n.param1; - return VecOp(op); - -} - - -void ShaderGraph::vec_scalar_op_node_set_op(ShaderType p_type,float p_id,VecScalarOp p_op){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_VEC_SCALAR_OP); - n.param1=p_op; - _request_update(); - -} -ShaderGraph::VecScalarOp ShaderGraph::vec_scalar_op_node_get_op(ShaderType p_type,float p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,VEC_SCALAR_MAX_OP); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),VEC_SCALAR_MAX_OP); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_VEC_SCALAR_OP,VEC_SCALAR_MAX_OP); - int op = n.param1; - return VecScalarOp(op); - -} - -void ShaderGraph::rgb_op_node_set_op(ShaderType p_type,float p_id,RGBOp p_op){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_RGB_OP); - n.param1=p_op; - - _request_update(); - -} -ShaderGraph::RGBOp ShaderGraph::rgb_op_node_get_op(ShaderType p_type,float p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,RGB_MAX_OP); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),RGB_MAX_OP); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_RGB_OP,RGB_MAX_OP); - int op = n.param1; - return RGBOp(op); - -} - - -void ShaderGraph::xform_vec_mult_node_set_no_translation(ShaderType p_type,int p_id,bool p_no_translation){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_XFORM_VEC_MULT && n.type!=NODE_XFORM_VEC_INV_MULT); - n.param1=p_no_translation; - _request_update(); - -} -bool ShaderGraph::xform_vec_mult_node_get_no_translation(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,false); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),false); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_XFORM_VEC_MULT && n.type!=NODE_XFORM_VEC_INV_MULT,false); - return n.param1; - -} - -void ShaderGraph::scalar_func_node_set_function(ShaderType p_type,int p_id,ScalarFunc p_func){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_SCALAR_FUNC); - int func = p_func; - ERR_FAIL_INDEX(func,SCALAR_MAX_FUNC); - n.param1=func; - _request_update(); - -} -ShaderGraph::ScalarFunc ShaderGraph::scalar_func_node_get_function(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,SCALAR_MAX_FUNC); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),SCALAR_MAX_FUNC); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_SCALAR_FUNC,SCALAR_MAX_FUNC); - int func = n.param1; - return ScalarFunc(func); -} - -void ShaderGraph::default_set_value(ShaderGraph::ShaderType p_which, int p_id, int p_param, const Variant &p_value) -{ - ERR_FAIL_INDEX(p_which,3); - ERR_FAIL_COND(!shader[p_which].node_map.has(p_id)); - Node& n = shader[p_which].node_map[p_id]; - if(p_value.get_type()==Variant::NIL) - n.defaults.erase(n.defaults.find(p_param)); - else - n.defaults[p_param]=p_value; - - _request_update(); - -} - -Variant ShaderGraph::default_get_value(ShaderGraph::ShaderType p_which, int p_id, int p_param) -{ - ERR_FAIL_INDEX_V(p_which,3,Variant()); - ERR_FAIL_COND_V(!shader[p_which].node_map.has(p_id),Variant()); - const Node& n = shader[p_which].node_map[p_id]; - - if (!n.defaults.has(p_param)) - return Variant(); - return n.defaults[p_param]; -} - - - -void ShaderGraph::vec_func_node_set_function(ShaderType p_type,int p_id,VecFunc p_func){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_VEC_FUNC); - int func = p_func; - ERR_FAIL_INDEX(func,VEC_MAX_FUNC); - n.param1=func; - - _request_update(); - -} -ShaderGraph::VecFunc ShaderGraph::vec_func_node_get_function(ShaderType p_type, int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,VEC_MAX_FUNC); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),VEC_MAX_FUNC); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_VEC_FUNC,VEC_MAX_FUNC); - int func = n.param1; - return VecFunc(func); -} - -void ShaderGraph::color_ramp_node_set_ramp(ShaderType p_type,int p_id,const PoolVector<Color>& p_colors, const PoolVector<real_t>& p_offsets){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - ERR_FAIL_COND(p_colors.size()!=p_offsets.size()); - Node& n = shader[p_type].node_map[p_id]; - n.param1=p_colors; - n.param2=p_offsets; - _request_update(); - -} - -PoolVector<Color> ShaderGraph::color_ramp_node_get_colors(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,PoolVector<Color>()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),PoolVector<Color>()); - const Node& n = shader[p_type].node_map[p_id]; - return n.param1; - - -} - -PoolVector<real_t> ShaderGraph::color_ramp_node_get_offsets(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,PoolVector<real_t>()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),PoolVector<real_t>()); - const Node& n = shader[p_type].node_map[p_id]; - return n.param2; - -} - - -void ShaderGraph::curve_map_node_set_points(ShaderType p_type,int p_id,const PoolVector<Vector2>& p_points) { - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - n.param1=p_points; - _request_update(); - -} - -PoolVector<Vector2> ShaderGraph::curve_map_node_get_points(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,PoolVector<Vector2>()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),PoolVector<Vector2>()); - const Node& n = shader[p_type].node_map[p_id]; - return n.param1; - -} - - - -void ShaderGraph::input_node_set_name(ShaderType p_type,int p_id,const String& p_name){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - ERR_FAIL_COND(!p_name.is_valid_identifier()); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_SCALAR_INPUT && n.type!=NODE_VEC_INPUT && n.type==NODE_RGB_INPUT && n.type==NODE_XFORM_INPUT && n.type==NODE_TEXTURE_INPUT && n.type==NODE_CUBEMAP_INPUT); - - n.param1=""; - n.param1=_find_unique_name(p_name); - _request_update(); - -} -String ShaderGraph::input_node_get_name(ShaderType p_type,int p_id){ - - ERR_FAIL_INDEX_V(p_type,3,String()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),String()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_SCALAR_INPUT && n.type!=NODE_VEC_INPUT && n.type==NODE_RGB_INPUT && n.type==NODE_XFORM_INPUT && n.type==NODE_TEXTURE_INPUT && n.type==NODE_CUBEMAP_INPUT,String()); - return n.param1; -} - - -void ShaderGraph::scalar_input_node_set_value(ShaderType p_type,int p_id,float p_value) { - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_SCALAR_INPUT); - n.param2=p_value; - _request_update(); - -} - -float ShaderGraph::scalar_input_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,0); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_SCALAR_INPUT,0); - - return n.param2; -} - -void ShaderGraph::vec_input_node_set_value(ShaderType p_type,int p_id,const Vector3& p_value){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_VEC_INPUT); - - n.param2=p_value; - _request_update(); - -} -Vector3 ShaderGraph::vec_input_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,Vector3()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Vector3()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_VEC_INPUT,Vector3()); - return n.param2; -} - -void ShaderGraph::rgb_input_node_set_value(ShaderType p_type,int p_id,const Color& p_value){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_RGB_INPUT); - n.param2=p_value; - _request_update(); - -} -Color ShaderGraph::rgb_input_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,Color()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Color()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_RGB_INPUT,Color()); - return n.param2; -} - -void ShaderGraph::xform_input_node_set_value(ShaderType p_type,int p_id,const Transform& p_value){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_XFORM_INPUT); - n.param2=p_value; - _request_update(); - -} -Transform ShaderGraph::xform_input_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,Transform()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Transform()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_XFORM_INPUT,Transform()); - return n.param2; -} - - -void ShaderGraph::texture_input_node_set_value(ShaderType p_type,int p_id,const Ref<Texture>& p_texture) { - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_TEXTURE_INPUT); - n.param2=p_texture; - _request_update(); - -} - -Ref<Texture> ShaderGraph::texture_input_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,Ref<Texture>()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Ref<Texture>()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_TEXTURE_INPUT,Ref<Texture>()); - return n.param2; -} - -void ShaderGraph::cubemap_input_node_set_value(ShaderType p_type,int p_id,const Ref<CubeMap>& p_cubemap){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_CUBEMAP_INPUT); - n.param2=p_cubemap; - _request_update(); - -} - -Ref<CubeMap> ShaderGraph::cubemap_input_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,Ref<CubeMap>()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Ref<CubeMap>()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_CUBEMAP_INPUT,Ref<CubeMap>()); - return n.param2; - -} - - -void ShaderGraph::comment_node_set_text(ShaderType p_type,int p_id,const String& p_comment) { - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_COMMENT); - n.param1=p_comment; - -} - -String ShaderGraph::comment_node_get_text(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,String()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),String()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_COMMENT,String()); - return n.param1; - -} - -void ShaderGraph::_request_update() { - - if (_pending_update_shader) - return; - - _pending_update_shader=true; - call_deferred("_update_shader"); - -} - -Variant ShaderGraph::node_get_state(ShaderType p_type,int p_id) const { - - ERR_FAIL_INDEX_V(p_type,3,Variant()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Variant()); - const Node& n = shader[p_type].node_map[p_id]; - Dictionary s; - s["position"]=n.pos; - s["param1"]=n.param1; - s["param2"]=n.param2; - Array keys; - for (Map<int,Variant>::Element *E=n.defaults.front();E;E=E->next()) { - keys.append(E->key()); - s[E->key()]=E->get(); - } - s["default_keys"]=keys; - return s; - -} -void ShaderGraph::node_set_state(ShaderType p_type,int p_id,const Variant& p_state) { - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - Dictionary d = p_state; - ERR_FAIL_COND(!d.has("position")); - ERR_FAIL_COND(!d.has("param1")); - ERR_FAIL_COND(!d.has("param2")); - ERR_FAIL_COND(!d.has("default_keys")); - - n.pos=d["position"]; - n.param1=d["param1"]; - n.param2=d["param2"]; - Array keys = d["default_keys"]; - for(int i=0;i<keys.size();i++) { - n.defaults[keys[i]]=d[keys[i]]; - } -} - -ShaderGraph::ShaderGraph(Mode p_mode) : Shader(p_mode) { - - //shader = VisualServer::get_singleton()->shader_create(); - _pending_update_shader=false; - - Node input; - input.id=1; - input.pos=Vector2(50,40); - input.type=NODE_INPUT; - - Node output; - output.id=0; - output.pos=Vector2(350,40); - output.type=NODE_OUTPUT; - - for(int i=0;i<3;i++) { - - shader[i].node_map.insert(0,output); - shader[i].node_map.insert(1,input); - } -} - -ShaderGraph::~ShaderGraph() { - - //VisualServer::get_singleton()->free(shader); -} - - -const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={ - //material vertex in - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Vertex","SRC_VERTEX","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Normal","SRC_NORMAL","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Tangent","SRC_TANGENT","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"BinormalF","SRC_BINORMALF","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Color","SRC_COLOR","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Alpha","SRC_ALPHA","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV","SRC_UV","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV2","SRC_UV2","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"WorldMatrix","WORLD_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"InvCameraMatrix","INV_CAMERA_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"ProjectionMatrix","PROJECTION_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"ModelviewMatrix","MODELVIEW_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"InstanceID","INSTANCE_ID","",SLOT_TYPE_SCALAR,SLOT_IN}, - - //material vertex out - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Vertex","VERTEX","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Tangent","TANGENT","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Binormal","BINORMAL","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV","UV",".xy",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV2","UV2",".xy",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"SpecExp","SPEC_EXP","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"PointSize","POINT_SIZE","",SLOT_TYPE_SCALAR,SLOT_OUT}, - //pixel vertex in - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Vertex","VERTEX","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Position","POSITION.xyz","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","IN_NORMAL","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Tangent","TANGENT","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Binormal","BINORMAL","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV","vec3(UV,0)","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV2","vec3(UV2,0)","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UVScreen","vec3(SCREEN_UV,0)","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"InvCameraMatrix","INV_CAMERA_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - //pixel vertex out - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Diffuse","DIFFUSE_OUT","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"DiffuseAlpha","ALPHA_OUT","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Specular","SPECULAR","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"SpecularExp","SPEC_EXP","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Emission","EMISSION","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Glow","GLOW","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"NormalMap","NORMALMAP","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"NormalMapDepth","NORMALMAP_DEPTH","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Discard","DISCARD",">0.5",SLOT_TYPE_SCALAR,SLOT_OUT}, - //light in - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"LightDir","LIGHT_DIR","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"LightDiffuse","LIGHT_DIFFUSE","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"LightSpecular","LIGHT_SPECULAR","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"EyeVec","EYE_VEC","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Diffuse","DIFFUSE","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Specular","SPECULAR","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"SpecExp","SPECULAR_EXP","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_IN}, - //light out - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Light","LIGHT","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Shadow", "SHADOW", "",SLOT_TYPE_VEC, SLOT_OUT }, - //canvas item vertex in - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Vertex","vec3(SRC_VERTEX,0)","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"UV","SRC_UV","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Color","SRC_COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Alpha","SRC_COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"WorldMatrix","WORLD_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"ExtraMatrix","EXTRA_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"ProjectionMatrix","PROJECTION_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, - //canvas item vertex out - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Vertex","VERTEX",".xy",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"UV","UV",".xy",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"PointSize","POINT_SIZE","",SLOT_TYPE_SCALAR,SLOT_OUT}, - //canvas item fragment in - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Color","SRC_COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Alpha","SRC_COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"UV","vec3(UV,0)","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"UVScreen","vec3(SCREEN_UV,0)","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"TexPixelSize","vec3(TEXTURE_PIXEL_SIZE,0)","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Position","POSITION","",SLOT_TYPE_VEC,SLOT_IN}, - //canvas item fragment out - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"NormalMap","NORMALMAP","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"NormalMapDepth","NORMALMAP_DEPTH","",SLOT_TYPE_SCALAR,SLOT_OUT}, - //canvas item light in - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"UV","vec3(UV,0)","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightColor","LIGHT_COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightAlpha","LIGHT_COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightHeight","LIGHT_HEIGHT","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowColor","LIGHT_SHADOW.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowAlpha","LIGHT_SHADOW.a","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"TexPixelSize","vec3(TEXTURE_PIXEL_SIZE,0)","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Position","POSITION","",SLOT_TYPE_VEC,SLOT_IN}, - //canvas item light out - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightColor","LIGHT.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightAlpha","LIGHT.a","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowColor","SHADOW.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowAlpha","SHADOW.a","",SLOT_TYPE_SCALAR,SLOT_OUT}, - //end - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,NULL,NULL,NULL,SLOT_TYPE_SCALAR,SLOT_OUT}, - - - -}; - -void ShaderGraph::get_input_output_node_slot_info(Mode p_mode, ShaderType p_type, List<SlotInfo> *r_slots) { - - const InOutParamInfo* iop = &inout_param_info[0]; - while(iop->name) { - if (p_mode==iop->shader_mode && p_type==iop->shader_type) { - - SlotInfo si; - si.dir=iop->dir; - si.name=iop->name; - si.type=iop->slot_type; - r_slots->push_back(si); - } - iop++; - } -} - - -const ShaderGraph::NodeSlotInfo ShaderGraph::node_slot_info[]= { - - {NODE_SCALAR_CONST,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, //scalar constant - {NODE_VEC_CONST,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, //vec3 constant - {NODE_RGB_CONST,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, //rgb constant (shows a color picker instead) - {NODE_XFORM_CONST,{SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // 4x4 matrix constant - {NODE_TIME,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // time in seconds - {NODE_SCREEN_TEX,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // screen texture sampler (takes UV) (only usable in fragment shader) - {NODE_SCALAR_OP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) - {NODE_VEC_OP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // scalar vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) - {NODE_VEC_SCALAR_OP,{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) - {NODE_RGB_OP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) - {NODE_XFORM_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_XFORM,SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // mat4 x mat4 - {NODE_XFORM_VEC_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // mat4 x vec3 mult (with no-translation option) - {NODE_XFORM_VEC_INV_MULT,{SLOT_TYPE_VEC,SLOT_TYPE_XFORM,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // mat4 x vec3 inverse mult (with no-translation option) - {NODE_SCALAR_FUNC,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar function (sin,{SLOT_MAX},{SLOT_MAX}}, cos,{SLOT_MAX},{SLOT_MAX}}, etc) - {NODE_VEC_FUNC,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vector function (normalize,{SLOT_MAX},{SLOT_MAX}}, negate,{SLOT_MAX},{SLOT_MAX}}, reciprocal,{SLOT_MAX},{SLOT_MAX}}, rgb2hsv,{SLOT_MAX},{SLOT_MAX}}, hsv2rgb,{SLOT_MAX},{SLOT_MAX}}, etc,{SLOT_MAX},{SLOT_MAX}}, etc) - {NODE_VEC_LEN,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 length - {NODE_DOT_PROD,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 . vec3 (dot product -> scalar output) - {NODE_VEC_TO_SCALAR,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR}}, // 1 vec3 input,{SLOT_MAX},{SLOT_MAX}}, 3 scalar outputs - {NODE_SCALAR_TO_VEC,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // 3 scalar input,{SLOT_MAX},{SLOT_MAX}}, 1 vec3 output - {NODE_SCALAR_INTERP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar interpolation (with optional curve) - {NODE_VEC_INTERP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 interpolation (with optional curve) - {NODE_COLOR_RAMP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 interpolation (with optional curve) - {NODE_CURVE_MAP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 interpolation (with optional curve) - {NODE_SCALAR_INPUT,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar uniform (assignable in material) - {NODE_VEC_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 uniform (assignable in material) - {NODE_RGB_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // color uniform (assignable in material) - {NODE_XFORM_INPUT,{SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // mat4 uniform (assignable in material) - {NODE_TEXTURE_INPUT,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // texture input (assignable in material) - {NODE_CUBEMAP_INPUT,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // cubemap input (assignable in material) - {NODE_DEFAULT_TEXTURE,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // cubemap input (assignable in material) - {NODE_COMMENT,{SLOT_MAX},{SLOT_MAX}}, // comment - {NODE_TYPE_MAX,{SLOT_MAX},{SLOT_MAX}} -}; - -int ShaderGraph::get_node_input_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type) { - - if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) { - - const InOutParamInfo* iop = &inout_param_info[0]; - int pc=0; - while(iop->name) { - if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) { - - if (iop->dir==SLOT_OUT) - pc++; - } - iop++; - } - return pc; - } else if (p_type==NODE_VEC_TO_XFORM){ - return 4; - } else if (p_type==NODE_XFORM_TO_VEC){ - return 1; - } else { - - const NodeSlotInfo*nsi=&node_slot_info[0]; - while(nsi->type!=NODE_TYPE_MAX) { - - if (nsi->type==p_type) { - int pc=0; - for(int i=0;i<NodeSlotInfo::MAX_INS;i++) { - if (nsi->ins[i]==SLOT_MAX) - break; - pc++; - } - return pc; - } - - nsi++; - } - - return 0; - - } -} - -int ShaderGraph::get_node_output_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type){ - - if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) { - - const InOutParamInfo* iop = &inout_param_info[0]; - int pc=0; - while(iop->name) { - if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) { - - if (iop->dir==SLOT_IN) - pc++; - } - iop++; - } - return pc; - } else if (p_type==NODE_VEC_TO_XFORM){ - return 1; - } else if (p_type==NODE_XFORM_TO_VEC){ - return 4; - } else { - - const NodeSlotInfo*nsi=&node_slot_info[0]; - while(nsi->type!=NODE_TYPE_MAX) { - - if (nsi->type==p_type) { - int pc=0; - for(int i=0;i<NodeSlotInfo::MAX_OUTS;i++) { - if (nsi->outs[i]==SLOT_MAX) - break; - pc++; - } - return pc; - } - - nsi++; - } - - return 0; - - } -} -ShaderGraph::SlotType ShaderGraph::get_node_input_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx){ - - if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) { - - const InOutParamInfo* iop = &inout_param_info[0]; - int pc=0; - while(iop->name) { - if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) { - - if (iop->dir==SLOT_OUT) { - if (pc==p_idx) - return iop->slot_type; - pc++; - } - } - iop++; - } - ERR_FAIL_V(SLOT_MAX); - } else if (p_type==NODE_VEC_TO_XFORM){ - return SLOT_TYPE_VEC; - } else if (p_type==NODE_XFORM_TO_VEC){ - return SLOT_TYPE_XFORM; - } else { - - const NodeSlotInfo*nsi=&node_slot_info[0]; - while(nsi->type!=NODE_TYPE_MAX) { - - if (nsi->type==p_type) { - for(int i=0;i<NodeSlotInfo::MAX_INS;i++) { - - if (nsi->ins[i]==SLOT_MAX) - break; - if (i==p_idx) - return nsi->ins[i]; - } - } - - nsi++; - } - - ERR_FAIL_V(SLOT_MAX); - - } -} -ShaderGraph::SlotType ShaderGraph::get_node_output_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx){ - - if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) { - - const InOutParamInfo* iop = &inout_param_info[0]; - int pc=0; - while(iop->name) { - if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) { - - if (iop->dir==SLOT_IN) { - if (pc==p_idx) - return iop->slot_type; - pc++; - } - } - iop++; - } - ERR_FAIL_V(SLOT_MAX); - } else if (p_type==NODE_VEC_TO_XFORM){ - return SLOT_TYPE_XFORM; - } else if (p_type==NODE_XFORM_TO_VEC){ - return SLOT_TYPE_VEC; - } else { - - const NodeSlotInfo*nsi=&node_slot_info[0]; - while(nsi->type!=NODE_TYPE_MAX) { - - if (nsi->type==p_type) { - for(int i=0;i<NodeSlotInfo::MAX_OUTS;i++) { - if (nsi->outs[i]==SLOT_MAX) - break; - if (i==p_idx) - return nsi->outs[i]; - } - } - - nsi++; - } - - ERR_FAIL_V(SLOT_MAX); - } -} - - - - - -void ShaderGraph::_update_shader() { - - - String code[3]; - - List<StringName> names; - get_default_texture_param_list(&names); - - for (List<StringName>::Element *E=names.front();E;E=E->next()) { - - set_default_texture_param(E->get(),Ref<Texture>()); - } - - - for(int i=0;i<3;i++) { - - int idx=0; - for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) { - - E->get().sort_order=idx++; - } - //simple method for graph solving using bubblesort derived algorithm - int iters=0; - int iter_max=shader[i].node_map.size()*shader[i].node_map.size(); - - while(true) { - if (iters>iter_max) - break; - - int swaps=0; - for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) { - - for(Map<int,SourceSlot>::Element *F=E->get().connections.front();F;F=F->next()) { - - //this is kinda slow, could be sped up - Map<int,Node>::Element *G = shader[i].node_map.find(F->get().id); - ERR_FAIL_COND(!G); - if (G->get().sort_order > E->get().sort_order) { - - SWAP(G->get().sort_order,E->get().sort_order); - swaps++; - } - } - } - - iters++; - if (swaps==0) { - iters=0; - break; - } - } - - if (iters>0) { - - shader[i].error=GRAPH_ERROR_CYCLIC; - continue; - } - - Vector<Node*> order; - order.resize(shader[i].node_map.size()); - - for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) { - - order[E->get().sort_order]=&E->get(); - } - - //generate code for the ordered graph - bool failed=false; - - if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) { - code[i]+="vec3 DIFFUSE_OUT=vec3(0,0,0);\n"; - code[i]+="float ALPHA_OUT=0;\n"; - } - - - Map<String,String> inputs_xlate; - Map<String,String> input_names_xlate; - Set<String> inputs_used; - - for(int j=0;j<order.size();j++) { - - Node *n=order[j]; - if (n->type==NODE_INPUT) { - - const InOutParamInfo* iop = &inout_param_info[0]; - int idx=0; - while(iop->name) { - if (get_mode()==iop->shader_mode && i==iop->shader_type && SLOT_IN==iop->dir) { - - const char *typestr[4]={"float","vec3","mat4","texture"}; - - String vname=("nd"+itos(n->id)+"sl"+itos(idx)); - inputs_xlate[vname]=String(typestr[iop->slot_type])+" "+vname+"="+iop->variable+";\n"; - input_names_xlate[vname]=iop->variable; - idx++; - } - iop++; - } - - } else if (n->type==NODE_OUTPUT) { - - - bool use_alpha=false; - const InOutParamInfo* iop = &inout_param_info[0]; - int idx=0; - while(iop->name) { - if (get_mode()==iop->shader_mode && i==iop->shader_type && SLOT_OUT==iop->dir) { - - if (n->connections.has(idx)) { - String iname=("nd"+itos(n->connections[idx].id)+"sl"+itos(n->connections[idx].slot)); - if (node_get_type(ShaderType(i),n->connections[idx].id)==NODE_INPUT) - inputs_used.insert(iname); - code[i]+=String(iop->variable)+"="+iname+String(iop->postfix)+";\n"; - if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL && String(iop->name)=="DiffuseAlpha") - use_alpha=true; - } - idx++; - } - iop++; - } - - if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) { - - if (use_alpha) { - code[i]+="DIFFUSE_ALPHA=vec4(DIFFUSE_OUT,ALPHA_OUT);\n"; - } else { - code[i]+="DIFFUSE=DIFFUSE_OUT;\n"; - } - } - - } else { - Vector<String> inputs; - int max = get_node_input_slot_count(get_mode(),ShaderType(i),n->type); - for(int k=0;k<max;k++) { - String iname; - if (!n->connections.has(k)) { - iname="nd"+itos(n->id)+"sl"+itos(k)+"def"; - } else { - iname="nd"+itos(n->connections[k].id)+"sl"+itos(n->connections[k].slot); - if (node_get_type(ShaderType(i),n->connections[k].id)==NODE_INPUT) { - inputs_used.insert(iname); - } - - } - inputs.push_back(iname); - } - - if (failed) - break; - - if (n->type==NODE_TEXTURE_INPUT || n->type==NODE_CUBEMAP_INPUT) { - - set_default_texture_param(n->param1,n->param2); - - } - _add_node_code(ShaderType(i),n,inputs,code[i]); - } - - } - - if (failed) - continue; - - - for(Set<String>::Element *E=inputs_used.front();E;E=E->next()) { - - ERR_CONTINUE( !inputs_xlate.has(E->get())); - code[i]=inputs_xlate[E->get()]+code[i]; - String name=input_names_xlate[E->get()]; - - if (i==SHADER_TYPE_VERTEX && get_mode()==MODE_MATERIAL) { - if (name==("SRC_COLOR")) - code[i]="vec3 SRC_COLOR=COLOR.rgb;\n"+code[i]; - if (name==("SRC_ALPHA")) - code[i]="float SRC_ALPHA=COLOR.a;\n"+code[i]; - if (name==("SRC_UV")) - code[i]="vec3 SRC_UV=vec3(UV,0);\n"+code[i]; - if (name==("SRC_UV2")) - code[i]="float SRC_UV2=vec3(UV2,0);\n"+code[i]; - } else if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) { - if (name==("IN_NORMAL")) - code[i]="vec3 IN_NORMAL=NORMAL;\n"+code[i]; - } else if (i==SHADER_TYPE_VERTEX && get_mode()==MODE_CANVAS_ITEM) { - if (name==("SRC_COLOR")) - code[i]="vec3 SRC_COLOR=COLOR.rgb;\n"+code[i]; - if (name==("SRC_UV")) - code[i]="vec3 SRC_UV=vec3(UV,0);\n"+code[i]; - } - - } - - - - shader[i].error=GRAPH_OK; - - } - - bool all_ok=true; - for(int i=0;i<3;i++) { - if (shader[i].error!=GRAPH_OK) - all_ok=false; - } - - /*print_line("VERTEX: \n"+code[0]); - print_line("FRAGMENT: \n"+code[1]); - print_line("LIGHT: \n"+code[2]);*/ - - if (all_ok) { - set_code(code[0],code[1],code[2]); - } - //do shader here - - _pending_update_shader=false; - emit_signal(SceneStringNames::get_singleton()->updated); -} - -void ShaderGraph::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds) { - - float geometry[4][4]; - float tmp1[4][4]; - float tmp2[4][4]; - float deltas[4][4]; - double x, dx, dx2, dx3; - double y, dy, dy2, dy3; - double d, d2, d3; - int lastx, lasty; - int newx, newy; - int ntimes; - int i,j; - - int xmax=255; - int ymax=255; - - /* construct the geometry matrix from the segment */ - for (i = 0; i < 4; i++) { - geometry[i][2] = 0; - geometry[i][3] = 0; - } - - geometry[0][0] = (p_a[0] * xmax); - geometry[1][0] = (p_b[0] * xmax); - geometry[2][0] = (p_c[0] * xmax); - geometry[3][0] = (p_d[0] * xmax); - - geometry[0][1] = (p_a[1] * ymax); - geometry[1][1] = (p_b[1] * ymax); - geometry[2][1] = (p_c[1] * ymax); - geometry[3][1] = (p_d[1] * ymax); - - /* subdivide the curve ntimes (1000) times */ - ntimes = 4 * xmax; - /* ntimes can be adjusted to give a finer or coarser curve */ - d = 1.0 / ntimes; - d2 = d * d; - d3 = d * d * d; - - /* construct a temporary matrix for determining the forward differencing deltas */ - tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1; - tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0; - tmp2[2][0] = 6*d3; tmp2[2][1] = 2*d2; tmp2[2][2] = 0; tmp2[2][3] = 0; - tmp2[3][0] = 6*d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0; - - /* compose the basis and geometry matrices */ - - static const float CR_basis[4][4] = { - { -0.5, 1.5, -1.5, 0.5 }, - { 1.0, -2.5, 2.0, -0.5 }, - { -0.5, 0.0, 0.5, 0.0 }, - { 0.0, 1.0, 0.0, 0.0 }, - }; - - for (i = 0; i < 4; i++) - { - for (j = 0; j < 4; j++) - { - tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] + - CR_basis[i][1] * geometry[1][j] + - CR_basis[i][2] * geometry[2][j] + - CR_basis[i][3] * geometry[3][j]); - } - } - /* compose the above results to get the deltas matrix */ - - for (i = 0; i < 4; i++) - { - for (j = 0; j < 4; j++) - { - deltas[i][j] = (tmp2[i][0] * tmp1[0][j] + - tmp2[i][1] * tmp1[1][j] + - tmp2[i][2] * tmp1[2][j] + - tmp2[i][3] * tmp1[3][j]); - } - } - - - /* extract the x deltas */ - x = deltas[0][0]; - dx = deltas[1][0]; - dx2 = deltas[2][0]; - dx3 = deltas[3][0]; - - /* extract the y deltas */ - y = deltas[0][1]; - dy = deltas[1][1]; - dy2 = deltas[2][1]; - dy3 = deltas[3][1]; - - - lastx = CLAMP (x, 0, xmax); - lasty = CLAMP (y, 0, ymax); - - p_heights[lastx] = lasty; - p_useds[lastx] = true; - - /* loop over the curve */ - for (i = 0; i < ntimes; i++) - { - /* increment the x values */ - x += dx; - dx += dx2; - dx2 += dx3; - - /* increment the y values */ - y += dy; - dy += dy2; - dy2 += dy3; - - newx = CLAMP ((Math::round (x)), 0, xmax); - newy = CLAMP ((Math::round (y)), 0, ymax); - - /* if this point is different than the last one...then draw it */ - if ((lastx != newx) || (lasty != newy)) - { - p_useds[newx]=true; - p_heights[newx]=newy; - } - - lastx = newx; - lasty = newy; - } -} - - -void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code) { - - - const char *typestr[4]={"float","vec3","mat4","texture"}; -#define OUTNAME(id, slot) (String(typestr[get_node_output_slot_type(get_mode(), p_type, p_node->type, slot)]) + " " + ("nd" + itos(id) + "sl" + itos(slot))) -#define OUTVAR(id, slot) ("nd" + itos(id) + "sl" + itos(slot)) -#define DEF_VEC(slot) \ - if (p_inputs[slot].ends_with("def")) { \ - Vector3 v = p_node->defaults[slot]; \ - code += String(typestr[1]) + " " + p_inputs[slot] + "=vec3(" + v + ");\n"; \ - } -#define DEF_SCALAR(slot) \ - if (p_inputs[slot].ends_with("def")) { \ - double v = p_node->defaults[slot]; \ - code += String(typestr[0]) + " " + p_inputs[slot] + "=" + rtos(v) + ";\n"; \ - } -#define DEF_COLOR(slot) \ - if (p_inputs[slot].ends_with("def")) { \ - Color col = p_node->defaults[slot]; \ - code += String(typestr[1]) + " " + p_inputs[slot] + "=vec3(" + rtos(col.r) + "," + rtos(col.g) + "," + rtos(col.b) + ");\n"; \ - } -#define DEF_MATRIX(slot) \ - if (p_inputs[slot].ends_with("def")) { \ - Transform xf = p_node->defaults[slot]; \ - code += String(typestr[2]) + " " + p_inputs[slot] + "=mat4(\n"; \ - code += "\tvec4(vec3(" + rtos(xf.basis.get_axis(0).x) + "," + rtos(xf.basis.get_axis(0).y) + "," + rtos(xf.basis.get_axis(0).z) + "),0),\n"; \ - code += "\tvec4(vec3(" + rtos(xf.basis.get_axis(1).x) + "," + rtos(xf.basis.get_axis(1).y) + "," + rtos(xf.basis.get_axis(1).z) + "),0),\n"; \ - code += "\tvec4(vec3(" + rtos(xf.basis.get_axis(2).x) + "," + rtos(xf.basis.get_axis(2).y) + "," + rtos(xf.basis.get_axis(2).z) + "),0),\n"; \ - code += "\tvec4(vec3(" + rtos(xf.origin.x) + "," + rtos(xf.origin.y) + "," + rtos(xf.origin.z) + "),1)\n"; \ - code += ");\n"; \ - } - - switch(p_node->type) { - - case NODE_INPUT: { - - - }break; - case NODE_SCALAR_CONST: { - - double scalar = p_node->param1; - code+=OUTNAME(p_node->id,0)+"="+rtos(scalar)+";\n"; - }break; - case NODE_VEC_CONST: { - Vector3 vec = p_node->param1; - code+=OUTNAME(p_node->id,0)+"=vec3("+rtos(vec.x)+","+rtos(vec.y)+","+rtos(vec.z)+");\n"; - }break; - case NODE_RGB_CONST: { - Color col = p_node->param1; - code+=OUTNAME(p_node->id,0)+"=vec3("+rtos(col.r)+","+rtos(col.g)+","+rtos(col.b)+");\n"; - code+=OUTNAME(p_node->id,1)+"="+rtos(col.a)+";\n"; - }break; - case NODE_XFORM_CONST: { - - Transform xf = p_node->param1; - code+=OUTNAME(p_node->id,0)+"=mat4(\n"; - code+="\tvec4(vec3("+rtos(xf.basis.get_axis(0).x)+","+rtos(xf.basis.get_axis(0).y)+","+rtos(xf.basis.get_axis(0).z)+"),0),\n"; - code+="\tvec4(vec3("+rtos(xf.basis.get_axis(1).x)+","+rtos(xf.basis.get_axis(1).y)+","+rtos(xf.basis.get_axis(1).z)+"),0),\n"; - code+="\tvec4(vec3("+rtos(xf.basis.get_axis(2).x)+","+rtos(xf.basis.get_axis(2).y)+","+rtos(xf.basis.get_axis(2).z)+"),0),\n"; - code+="\tvec4(vec3("+rtos(xf.origin.x)+","+rtos(xf.origin.y)+","+rtos(xf.origin.z)+"),1)\n"; - code+=");"; - - }break; - case NODE_TIME: { - code+=OUTNAME(p_node->id,0)+"=TIME;\n"; - }break; - case NODE_SCREEN_TEX: { - DEF_VEC(0); - code+=OUTNAME(p_node->id,0)+"=texscreen("+p_inputs[0]+".xy);\n"; - }break; - case NODE_SCALAR_OP: { - DEF_SCALAR(0); - DEF_SCALAR(1); - int op = p_node->param1; - String optxt; - switch(op) { - - case SCALAR_OP_ADD: optxt = p_inputs[0]+"+"+p_inputs[1]+";"; break; - case SCALAR_OP_SUB: optxt = p_inputs[0]+"-"+p_inputs[1]+";"; break; - case SCALAR_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break; - case SCALAR_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break; - case SCALAR_OP_MOD: optxt = "mod("+p_inputs[0]+","+p_inputs[1]+");"; break; - case SCALAR_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break; - case SCALAR_OP_MAX: optxt = "max("+p_inputs[0]+","+p_inputs[1]+");"; break; - case SCALAR_OP_MIN: optxt = "min("+p_inputs[0]+","+p_inputs[1]+");"; break; - case SCALAR_OP_ATAN2: optxt = "atan2("+p_inputs[0]+","+p_inputs[1]+");"; break; - - } - code+=OUTNAME(p_node->id,0)+"="+optxt+"\n"; - - }break; - case NODE_VEC_OP: { - DEF_VEC(0); - DEF_VEC(1); - int op = p_node->param1; - String optxt; - switch(op) { - case VEC_OP_ADD: optxt = p_inputs[0]+"+"+p_inputs[1]+";"; break; - case VEC_OP_SUB: optxt = p_inputs[0]+"-"+p_inputs[1]+";"; break; - case VEC_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break; - case VEC_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break; - case VEC_OP_MOD: optxt = "mod("+p_inputs[0]+","+p_inputs[1]+");"; break; - case VEC_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break; - case VEC_OP_MAX: optxt = "max("+p_inputs[0]+","+p_inputs[1]+");"; break; - case VEC_OP_MIN: optxt = "min("+p_inputs[0]+","+p_inputs[1]+");"; break; - case VEC_OP_CROSS: optxt = "cross("+p_inputs[0]+","+p_inputs[1]+");"; break; - } - code+=OUTNAME(p_node->id,0)+"="+optxt+"\n"; - - }break; - case NODE_VEC_SCALAR_OP: { - DEF_VEC(0); - DEF_SCALAR(1); - int op = p_node->param1; - String optxt; - switch(op) { - case VEC_SCALAR_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break; - case VEC_SCALAR_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break; - case VEC_SCALAR_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break; - } - code+=OUTNAME(p_node->id,0)+"="+optxt+"\n"; - - }break; - case NODE_RGB_OP: { - DEF_COLOR(0); - DEF_COLOR(1); - - int op = p_node->param1; - static const char*axisn[3]={"x","y","z"}; - switch(op) { - case RGB_OP_SCREEN: { - - code += OUTNAME(p_node->id,0)+"=vec3(1.0)-(vec3(1.0)-"+p_inputs[0]+")*(vec3(1.0)-"+p_inputs[1]+");\n"; - } break; - case RGB_OP_DIFFERENCE: { - - code += OUTNAME(p_node->id,0)+"=abs("+p_inputs[0]+"-"+p_inputs[1]+");\n"; - } break; - case RGB_OP_DARKEN: { - - code += OUTNAME(p_node->id,0)+"=min("+p_inputs[0]+","+p_inputs[1]+");\n"; - } break; - case RGB_OP_LIGHTEN: { - - code += OUTNAME(p_node->id,0)+"=max("+p_inputs[0]+","+p_inputs[1]+");\n"; - - } break; - case RGB_OP_OVERLAY: { - - code += OUTNAME(p_node->id,0)+";\n"; - for(int i=0;i<3;i++) { - code += "{\n"; - code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n"; - code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n"; - code += "\tif (base < 0.5) {\n"; - code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = 2.0 * base * blend;\n"; - code += "\t} else {\n"; - code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n"; - code += "\t}\n"; - code += "}\n"; - } - - } break; - case RGB_OP_DODGE: { - - code += OUTNAME(p_node->id,0)+"=("+p_inputs[0]+")/(vec3(1.0)-"+p_inputs[1]+");\n"; - - } break; - case RGB_OP_BURN: { - - code += OUTNAME(p_node->id,0)+"=vec3(1.0)-(vec3(1.0)-"+p_inputs[0]+")/("+p_inputs[1]+");\n"; - } break; - case RGB_OP_SOFT_LIGHT: { - - code += OUTNAME(p_node->id,0)+";\n"; - for(int i=0;i<3;i++) { - code += "{\n"; - code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n"; - code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n"; - code += "\tif (base < 0.5) {\n"; - code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (base * (blend+0.5));\n"; - code += "\t} else {\n"; - code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (1 - (1-base) * (1-(blend-0.5)));\n"; - code += "\t}\n"; - code += "}\n"; - } - - } break; - case RGB_OP_HARD_LIGHT: { - - code += OUTNAME(p_node->id,0)+";\n"; - for(int i=0;i<3;i++) { - code += "{\n"; - code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n"; - code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n"; - code += "\tif (base < 0.5) {\n"; - code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (base * (2*blend));\n"; - code += "\t} else {\n"; - code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (1 - (1-base) * (1-2*(blend-0.5)));\n"; - code += "\t}\n"; - code += "}\n"; - } - - } break; - } - }break; - case NODE_XFORM_MULT: { - DEF_MATRIX(0); - DEF_MATRIX(1); - - code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+"*"+p_inputs[1]+";\n"; - - }break; - case NODE_XFORM_VEC_MULT: { - DEF_MATRIX(0); - DEF_VEC(1); - - bool no_translation = p_node->param1; - if (no_translation) { - code += OUTNAME(p_node->id,0)+"=("+p_inputs[0]+"*vec4("+p_inputs[1]+",0)).xyz;\n"; - } else { - code += OUTNAME(p_node->id,0)+"=("+p_inputs[0]+"*vec4("+p_inputs[1]+",1)).xyz;\n"; - } - - }break; - case NODE_XFORM_VEC_INV_MULT: { - DEF_VEC(0); - DEF_MATRIX(1); - bool no_translation = p_node->param1; - if (no_translation) { - code += OUTNAME(p_node->id,0)+"=("+p_inputs[1]+"*vec4("+p_inputs[0]+",0)).xyz;\n"; - } else { - code += OUTNAME(p_node->id,0)+"=("+p_inputs[1]+"*vec4("+p_inputs[0]+",1)).xyz;\n"; - } - }break; - case NODE_SCALAR_FUNC: { - DEF_SCALAR(0); - static const char*scalar_func_id[SCALAR_MAX_FUNC]={ - "sin($)", - "cos($)", - "tan($)", - "asin($)", - "acos($)", - "atan($)", - "sinh($)", - "cosh($)", - "tanh($)", - "log($)", - "exp($)", - "sqrt($)", - "abs($)", - "sign($)", - "floor($)", - "round($)", - "ceil($)", - "fract($)", - "min(max($,0),1)", - "-($)", - }; - - int func = p_node->param1; - ERR_FAIL_INDEX(func,SCALAR_MAX_FUNC); - code += OUTNAME(p_node->id,0)+"="+String(scalar_func_id[func]).replace("$",p_inputs[0])+";\n"; - - } break; - case NODE_VEC_FUNC: { - DEF_VEC(0); - static const char*vec_func_id[VEC_MAX_FUNC]={ - "normalize($)", - "max(min($,vec3(1,1,1)),vec3(0,0,0))", - "-($)", - "1.0/($)", - "", - "", - }; - - - int func = p_node->param1; - ERR_FAIL_INDEX(func,VEC_MAX_FUNC); - if (func==VEC_FUNC_RGB2HSV) { - code += OUTNAME(p_node->id,0)+";\n"; - code+="{\n"; - code+="\tvec3 c = "+p_inputs[0]+";\n"; - code+="\tvec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n"; - code+="\tvec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n"; - code+="\tvec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n"; - code+="\tfloat d = q.x - min(q.w, q.y);\n"; - code+="\tfloat e = 1.0e-10;\n"; - code+="\t"+OUTVAR(p_node->id,0)+"=vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n"; - code+="}\n"; - } else if (func==VEC_FUNC_HSV2RGB) { - code += OUTNAME(p_node->id,0)+";\n"; - code+="{\n"; - code+="\tvec3 c = "+p_inputs[0]+";\n"; - code+="\tvec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"; - code+="\tvec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n"; - code+="\t"+OUTVAR(p_node->id,0)+"=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n"; - code+="}\n"; - - } else { - code += OUTNAME(p_node->id,0)+"="+String(vec_func_id[func]).replace("$",p_inputs[0])+";\n"; - } - }break; - case NODE_VEC_LEN: { - DEF_VEC(0); - - code += OUTNAME(p_node->id,0)+"=length("+p_inputs[0]+");\n"; - - }break; - case NODE_DOT_PROD: { - DEF_VEC(0); - DEF_VEC(1); - code += OUTNAME(p_node->id,0)+"=dot("+p_inputs[1]+","+p_inputs[0]+");\n"; - - }break; - case NODE_VEC_TO_SCALAR: { - DEF_VEC(0); - code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+".x;\n"; - code += OUTNAME(p_node->id,1)+"="+p_inputs[0]+".y;\n"; - code += OUTNAME(p_node->id,2)+"="+p_inputs[0]+".z;\n"; - - }break; - case NODE_SCALAR_TO_VEC: { - DEF_SCALAR(0); - DEF_SCALAR(1); - DEF_SCALAR(2); - code += OUTNAME(p_node->id,0)+"=vec3("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+""+");\n"; - - }break; - case NODE_VEC_TO_XFORM: { - DEF_VEC(0); - DEF_VEC(1); - DEF_VEC(2); - DEF_VEC(3); - code += OUTNAME(p_node->id, 0) + "=mat4(" + - "vec4(" + p_inputs[0] + ".x," + p_inputs[0] + ".y," + p_inputs[0] + ".z, 0.0)," - "vec4(" + p_inputs[1] + ".x," + p_inputs[1] + ".y," + p_inputs[1] + ".z, 0.0)," - "vec4(" + p_inputs[2] + ".x," + p_inputs[2] + ".y," + p_inputs[2] + ".z, 0.0)," - "vec4(" + p_inputs[3] + ".x," + p_inputs[3] + ".y," + p_inputs[3] + ".z, 1.0));\n"; - - }break; - case NODE_XFORM_TO_VEC: { - DEF_MATRIX(0); - code += OUTNAME(p_node->id, 0) + ";\n"; - code += OUTNAME(p_node->id, 1) + ";\n"; - code += OUTNAME(p_node->id, 2) + ";\n"; - code += OUTNAME(p_node->id, 3) + ";\n"; - code += "{\n"; - code += "\tvec4 xform_row_01=" + p_inputs[0] + ".x;\n"; - code += "\tvec4 xform_row_02=" + p_inputs[0] + ".y;\n"; - code += "\tvec4 xform_row_03=" + p_inputs[0] + ".z;\n"; - code += "\tvec4 xform_row_04=" + p_inputs[0] + ".w;\n"; - code += "\t" + OUTVAR(p_node->id, 0) + "=vec3(xform_row_01.x, xform_row_01.y, xform_row_01.z);\n"; - code += "\t" + OUTVAR(p_node->id, 1) + "=vec3(xform_row_02.x, xform_row_02.y, xform_row_02.z);\n"; - code += "\t" + OUTVAR(p_node->id, 2) + "=vec3(xform_row_03.x, xform_row_03.y, xform_row_03.z);\n"; - code += "\t" + OUTVAR(p_node->id, 3) + "=vec3(xform_row_04.x, xform_row_04.y, xform_row_04.z);\n"; - code += "}\n"; - }break; - case NODE_SCALAR_INTERP: { - DEF_SCALAR(0); - DEF_SCALAR(1); - DEF_SCALAR(2); - - code += OUTNAME(p_node->id,0)+"=mix("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+");\n"; - - }break; - case NODE_VEC_INTERP: { - DEF_VEC(0); - DEF_VEC(1); - DEF_SCALAR(2); - code += OUTNAME(p_node->id,0)+"=mix("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+");\n"; - - }break; - case NODE_COLOR_RAMP: { - DEF_SCALAR(0); - - static const int color_ramp_len=512; - PoolVector<uint8_t> cramp; - cramp.resize(color_ramp_len*4); - { - - PoolVector<Color> colors=p_node->param1; - PoolVector<real_t> offsets=p_node->param2; - int cc =colors.size(); - PoolVector<uint8_t>::Write crw = cramp.write(); - PoolVector<Color>::Read cr = colors.read(); - PoolVector<real_t>::Read ofr = offsets.read(); - - int at=0; - Color color_at(0,0,0,1); - for(int i=0;i<=cc;i++) { - - int pos; - Color to; - if (i==cc) { - if (at==color_ramp_len) - break; - pos=color_ramp_len; - to=Color(1,1,1,1); - } else { - to=cr[i]; - pos= MIN(ofr[i]*color_ramp_len,color_ramp_len); - } - for(int j=at;j<pos;j++) { - float t = (j-at)/float(pos-at); - Color c = color_at.linear_interpolate(to,t); - crw[j*4+0]=Math::fast_ftoi( CLAMP(c.r*255.0,0,255) ); - crw[j*4+1]=Math::fast_ftoi( CLAMP(c.g*255.0,0,255) ); - crw[j*4+2]=Math::fast_ftoi( CLAMP(c.b*255.0,0,255) ); - crw[j*4+3]=Math::fast_ftoi( CLAMP(c.a*255.0,0,255) ); - } - - at=pos; - color_at=to; - } - } - - Image gradient(color_ramp_len,1,0,Image::FORMAT_RGBA8,cramp); - Ref<ImageTexture> it = memnew( ImageTexture ); - it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS); - - String crampname= "cramp_"+itos(p_node->id); - set_default_texture_param(crampname,it); - - code +="uniform texture "+crampname+";\n"; - code +="vec4 "+crampname+"_r=tex("+crampname+",vec2("+p_inputs[0]+",0));\n"; - code += OUTNAME(p_node->id,0)+"="+crampname+"_r.rgb;\n"; - code += OUTNAME(p_node->id,1)+"="+crampname+"_r.a;\n"; - - }break; - case NODE_CURVE_MAP: { - DEF_SCALAR(0); - static const int curve_map_len=256; - bool mapped[256]; - zeromem(mapped,sizeof(mapped)); - PoolVector<uint8_t> cmap; - cmap.resize(curve_map_len); - { - - PoolVector<Point2> points=p_node->param1; - int pc =points.size(); - PoolVector<uint8_t>::Write cmw = cmap.write(); - PoolVector<Point2>::Read pr = points.read(); - - Vector2 prev=Vector2(0,0); - Vector2 prev2=Vector2(0,0); - - for(int i=-1;i<pc;i++) { - - Vector2 next; - Vector2 next2; - if (i+1>=pc) { - next=Vector2(1,1); - } else { - next=Vector2(pr[i+1].x,pr[i+1].y); - } - - if (i+2>=pc) { - next2=Vector2(1,1); - } else { - next2=Vector2(pr[i+2].x,pr[i+2].y); - } - - /*if (i==-1 && prev.offset==next.offset) { - prev=next; - continue; - }*/ - - _plot_curve(prev2,prev,next,next2,cmw.ptr(),mapped); - - prev2=prev; - prev=next; - } - - uint8_t pp=0; - for(int i=0;i<curve_map_len;i++) { - - if (!mapped[i]) { - cmw[i]=pp; - } else { - pp=cmw[i]; - } - } - } - - - - Image gradient(curve_map_len,1,0,Image::FORMAT_L8,cmap); - Ref<ImageTexture> it = memnew( ImageTexture ); - it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS); - - String cmapname= "cmap_"+itos(p_node->id); - set_default_texture_param(cmapname,it); - - code +="uniform texture "+cmapname+";\n"; - code += OUTNAME(p_node->id,0)+"=tex("+cmapname+",vec2("+p_inputs[0]+",0)).r;\n"; - - }break; - case NODE_SCALAR_INPUT: { - String name = p_node->param1; - float dv=p_node->param2; - code +="uniform float "+name+"="+rtos(dv)+";\n"; - code += OUTNAME(p_node->id,0)+"="+name+";\n"; - }break; - case NODE_VEC_INPUT: { - - String name = p_node->param1; - Vector3 dv=p_node->param2; - code +="uniform vec3 "+name+"=vec3("+rtos(dv.x)+","+rtos(dv.y)+","+rtos(dv.z)+");\n"; - code += OUTNAME(p_node->id,0)+"="+name+";\n"; - }break; - case NODE_RGB_INPUT: { - - String name = p_node->param1; - Color dv= p_node->param2; - - code +="uniform color "+name+"=vec4("+rtos(dv.r)+","+rtos(dv.g)+","+rtos(dv.b)+","+rtos(dv.a)+");\n"; - code += OUTNAME(p_node->id,0)+"="+name+".rgb;\n"; - code += OUTNAME(p_node->id,1)+"="+name+".a;\n"; - - }break; - case NODE_XFORM_INPUT: { - - String name = p_node->param1; - Transform dv= p_node->param2; - - code +="uniform mat4 "+name+"=mat4(\n"; - code+="\tvec4(vec3("+rtos(dv.basis.get_axis(0).x)+","+rtos(dv.basis.get_axis(0).y)+","+rtos(dv.basis.get_axis(0).z)+"),0),\n"; - code+="\tvec4(vec3("+rtos(dv.basis.get_axis(1).x)+","+rtos(dv.basis.get_axis(1).y)+","+rtos(dv.basis.get_axis(1).z)+"),0),\n"; - code+="\tvec4(vec3("+rtos(dv.basis.get_axis(2).x)+","+rtos(dv.basis.get_axis(2).y)+","+rtos(dv.basis.get_axis(2).z)+"),0),\n"; - code+="\tvec4(vec3("+rtos(dv.origin.x)+","+rtos(dv.origin.y)+","+rtos(dv.origin.z)+"),1)\n"; - code+=");"; - - code += OUTNAME(p_node->id,0)+"="+name+";\n"; - - }break; - case NODE_TEXTURE_INPUT: { - DEF_VEC(0); - String name = p_node->param1; - String rname="rt_read_tex"+itos(p_node->id); - code +="uniform texture "+name+";"; - code +="vec4 "+rname+"=tex("+name+","+p_inputs[0]+".xy);\n"; - code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n"; - code += OUTNAME(p_node->id,1)+"="+rname+".a;\n"; - - }break; - case NODE_CUBEMAP_INPUT: { - DEF_VEC(0); - String name = p_node->param1; - code +="uniform cubemap "+name+";"; - String rname="rt_read_tex"+itos(p_node->id); - code +="vec4 "+rname+"=texcube("+name+","+p_inputs[0]+".xy);\n"; - code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n"; - code += OUTNAME(p_node->id,1)+"="+rname+".a;\n"; - }break; - case NODE_DEFAULT_TEXTURE: { - DEF_VEC(0); - - if (get_mode()==MODE_CANVAS_ITEM && p_type==SHADER_TYPE_FRAGMENT) { - - String rname="rt_default_tex"+itos(p_node->id); - code +="vec4 "+rname+"=tex(TEXTURE,"+p_inputs[0]+".xy);\n"; - code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n"; - code += OUTNAME(p_node->id,1)+"="+rname+".a;\n"; - - } else { - //not supported - code += OUTNAME(p_node->id,0)+"=vec3(0,0,0);\n"; - code += OUTNAME(p_node->id,1)+"=1.0;\n"; - - } - } break; - case NODE_OUTPUT: { - - - }break; - case NODE_COMMENT: { - - }break; - case NODE_TYPE_MAX: { - - } - } -#undef DEF_SCALAR -#undef DEF_COLOR -#undef DEF_MATRIX -#undef DEF_VEC -} - -#endif diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h deleted file mode 100644 index e3a68f8572..0000000000 --- a/scene/resources/shader_graph.h +++ /dev/null @@ -1,446 +0,0 @@ -/*************************************************************************/ -/* shader_graph.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SHADER_GRAPH_H -#define SHADER_GRAPH_H - -// FIXME: Needs to be ported to the new 3.0 shader API -#if 0 -#include "map.h" -#include "scene/resources/shader.h" - -class ShaderGraph : public Shader { - - GDCLASS( ShaderGraph, Shader ); - RES_BASE_EXTENSION("vshader"); - -public: - - enum NodeType { - NODE_INPUT, // all inputs (shader type dependent) - NODE_SCALAR_CONST, //scalar constant - NODE_VEC_CONST, //vec3 constant - NODE_RGB_CONST, //rgb constant (shows a color picker instead) - NODE_XFORM_CONST, // 4x4 matrix constant - NODE_TIME, // time in seconds - NODE_SCREEN_TEX, // screen texture sampler (takes UV) (only usable in fragment shader) - NODE_SCALAR_OP, // scalar vs scalar op (mul, add, div, etc) - NODE_VEC_OP, // vec3 vs vec3 op (mul,ad,div,crossprod,etc) - NODE_VEC_SCALAR_OP, // vec3 vs scalar op (mul, add, div, etc) - NODE_RGB_OP, // vec3 vs vec3 rgb op (with scalar amount), like brighten, darken, burn, dodge, multiply, etc. - NODE_XFORM_MULT, // mat4 x mat4 - NODE_XFORM_VEC_MULT, // mat4 x vec3 mult (with no-translation option) - NODE_XFORM_VEC_INV_MULT, // mat4 x vec3 inverse mult (with no-translation option) - NODE_SCALAR_FUNC, // scalar function (sin, cos, etc) - NODE_VEC_FUNC, // vector function (normalize, negate, reciprocal, rgb2hsv, hsv2rgb, etc, etc) - NODE_VEC_LEN, // vec3 length - NODE_DOT_PROD, // vec3 . vec3 (dot product -> scalar output) - NODE_VEC_TO_SCALAR, // 1 vec3 input, 3 scalar outputs - NODE_SCALAR_TO_VEC, // 3 scalar input, 1 vec3 output - NODE_XFORM_TO_VEC, // 3 vec input, 1 xform output - NODE_VEC_TO_XFORM, // 3 vec input, 1 xform output - NODE_SCALAR_INTERP, // scalar interpolation (with optional curve) - NODE_VEC_INTERP, // vec3 interpolation (with optional curve) - NODE_COLOR_RAMP, //take scalar, output vec3 - NODE_CURVE_MAP, //take scalar, otput scalar - NODE_SCALAR_INPUT, // scalar uniform (assignable in material) - NODE_VEC_INPUT, // vec3 uniform (assignable in material) - NODE_RGB_INPUT, // color uniform (assignable in material) - NODE_XFORM_INPUT, // mat4 uniform (assignable in material) - NODE_TEXTURE_INPUT, // texture input (assignable in material) - NODE_CUBEMAP_INPUT, // cubemap input (assignable in material) - NODE_DEFAULT_TEXTURE, - NODE_OUTPUT, // output (shader type dependent) - NODE_COMMENT, // comment - NODE_TYPE_MAX - }; - - - struct Connection { - - int src_id; - int src_slot; - int dst_id; - int dst_slot; - }; - - enum SlotType { - - SLOT_TYPE_SCALAR, - SLOT_TYPE_VEC, - SLOT_TYPE_XFORM, - SLOT_TYPE_TEXTURE, - SLOT_MAX - }; - - enum ShaderType { - SHADER_TYPE_VERTEX, - SHADER_TYPE_FRAGMENT, - SHADER_TYPE_LIGHT, - SHADER_TYPE_MAX - }; - - enum SlotDir { - SLOT_IN, - SLOT_OUT - }; - - enum GraphError { - GRAPH_OK, - GRAPH_ERROR_CYCLIC, - GRAPH_ERROR_MISSING_CONNECTIONS - }; - -private: - - String _find_unique_name(const String& p_base); - - enum {SLOT_DEFAULT_VALUE = 0x7FFFFFFF}; - struct SourceSlot { - - int id; - int slot; - bool operator==(const SourceSlot& p_slot) const { - return id==p_slot.id && slot==p_slot.slot; - } - }; - - struct Node { - - Vector2 pos; - NodeType type; - Variant param1; - Variant param2; - Map<int, Variant> defaults; - int id; - mutable int order; // used for sorting - int sort_order; - Map<int,SourceSlot> connections; - - }; - - struct ShaderData { - Map<int,Node> node_map; - GraphError error; - } shader[3]; - - - - struct InOutParamInfo { - Mode shader_mode; - ShaderType shader_type; - const char *name; - const char *variable; - const char *postfix; - SlotType slot_type; - SlotDir dir; - }; - - static const InOutParamInfo inout_param_info[]; - - struct NodeSlotInfo { - - enum { MAX_INS=3, MAX_OUTS=3 }; - NodeType type; - const SlotType ins[MAX_INS]; - const SlotType outs[MAX_OUTS]; - }; - - static const NodeSlotInfo node_slot_info[]; - - bool _pending_update_shader; - void _update_shader(); - void _request_update(); - - void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds); - void _add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code); - - Array _get_node_list(ShaderType p_type) const; - Array _get_connections(ShaderType p_type) const; - - void _set_data(const Dictionary& p_data); - Dictionary _get_data() const; -protected: - - static void _bind_methods(); - -public: - - - void node_add(ShaderType p_type, NodeType p_node_type, int p_id); - void node_remove(ShaderType p_which,int p_id); - void node_set_position(ShaderType p_which,int p_id,const Point2& p_pos); - Point2 node_get_position(ShaderType p_which,int p_id) const; - - void get_node_list(ShaderType p_which,List<int> *p_node_list) const; - NodeType node_get_type(ShaderType p_which,int p_id) const; - - void scalar_const_node_set_value(ShaderType p_which,int p_id,float p_value); - float scalar_const_node_get_value(ShaderType p_which,int p_id) const; - - void vec_const_node_set_value(ShaderType p_which,int p_id,const Vector3& p_value); - Vector3 vec_const_node_get_value(ShaderType p_which,int p_id) const; - - void rgb_const_node_set_value(ShaderType p_which,int p_id,const Color& p_value); - Color rgb_const_node_get_value(ShaderType p_which,int p_id) const; - - void xform_const_node_set_value(ShaderType p_which,int p_id,const Transform& p_value); - Transform xform_const_node_get_value(ShaderType p_which,int p_id) const; - - void texture_node_set_filter_size(ShaderType p_which,int p_id,int p_size); - int texture_node_get_filter_size(ShaderType p_which,int p_id) const; - - void texture_node_set_filter_strength(ShaderType p_which,float p_id,float p_strength); - float texture_node_get_filter_strength(ShaderType p_which,float p_id) const; - - void duplicate_nodes(ShaderType p_which, List<int> &p_nodes); - - List<int> generate_ids(ShaderType p_type, int count); - - enum ScalarOp { - SCALAR_OP_ADD, - SCALAR_OP_SUB, - SCALAR_OP_MUL, - SCALAR_OP_DIV, - SCALAR_OP_MOD, - SCALAR_OP_POW, - SCALAR_OP_MAX, - SCALAR_OP_MIN, - SCALAR_OP_ATAN2, - SCALAR_MAX_OP - }; - - void scalar_op_node_set_op(ShaderType p_which,float p_id,ScalarOp p_op); - ScalarOp scalar_op_node_get_op(ShaderType p_which,float p_id) const; - - enum VecOp { - VEC_OP_ADD, - VEC_OP_SUB, - VEC_OP_MUL, - VEC_OP_DIV, - VEC_OP_MOD, - VEC_OP_POW, - VEC_OP_MAX, - VEC_OP_MIN, - VEC_OP_CROSS, - VEC_MAX_OP - }; - - void vec_op_node_set_op(ShaderType p_which,float p_id,VecOp p_op); - VecOp vec_op_node_get_op(ShaderType p_which,float p_id) const; - - enum VecScalarOp { - VEC_SCALAR_OP_MUL, - VEC_SCALAR_OP_DIV, - VEC_SCALAR_OP_POW, - VEC_SCALAR_MAX_OP - }; - - void vec_scalar_op_node_set_op(ShaderType p_which,float p_id,VecScalarOp p_op); - VecScalarOp vec_scalar_op_node_get_op(ShaderType p_which,float p_id) const; - - enum RGBOp { - RGB_OP_SCREEN, - RGB_OP_DIFFERENCE, - RGB_OP_DARKEN, - RGB_OP_LIGHTEN, - RGB_OP_OVERLAY, - RGB_OP_DODGE, - RGB_OP_BURN, - RGB_OP_SOFT_LIGHT, - RGB_OP_HARD_LIGHT, - RGB_MAX_OP - }; - - void rgb_op_node_set_op(ShaderType p_which,float p_id,RGBOp p_op); - RGBOp rgb_op_node_get_op(ShaderType p_which,float p_id) const; - - void xform_vec_mult_node_set_no_translation(ShaderType p_which,int p_id,bool p_no_translation); - bool xform_vec_mult_node_get_no_translation(ShaderType p_which,int p_id) const; - - enum ScalarFunc { - SCALAR_FUNC_SIN, - SCALAR_FUNC_COS, - SCALAR_FUNC_TAN, - SCALAR_FUNC_ASIN, - SCALAR_FUNC_ACOS, - SCALAR_FUNC_ATAN, - SCALAR_FUNC_SINH, - SCALAR_FUNC_COSH, - SCALAR_FUNC_TANH, - SCALAR_FUNC_LOG, - SCALAR_FUNC_EXP, - SCALAR_FUNC_SQRT, - SCALAR_FUNC_ABS, - SCALAR_FUNC_SIGN, - SCALAR_FUNC_FLOOR, - SCALAR_FUNC_ROUND, - SCALAR_FUNC_CEIL, - SCALAR_FUNC_FRAC, - SCALAR_FUNC_SATURATE, - SCALAR_FUNC_NEGATE, - SCALAR_MAX_FUNC - }; - - void scalar_func_node_set_function(ShaderType p_which,int p_id,ScalarFunc p_func); - ScalarFunc scalar_func_node_get_function(ShaderType p_which,int p_id) const; - - enum VecFunc { - VEC_FUNC_NORMALIZE, - VEC_FUNC_SATURATE, - VEC_FUNC_NEGATE, - VEC_FUNC_RECIPROCAL, - VEC_FUNC_RGB2HSV, - VEC_FUNC_HSV2RGB, - VEC_MAX_FUNC - }; - - void default_set_value(ShaderType p_which,int p_id,int p_param, const Variant& p_value); - Variant default_get_value(ShaderType p_which,int p_id,int p_param); - - void vec_func_node_set_function(ShaderType p_which,int p_id,VecFunc p_func); - VecFunc vec_func_node_get_function(ShaderType p_which,int p_id) const; - - void color_ramp_node_set_ramp(ShaderType p_which,int p_id,const PoolVector<Color>& p_colors, const PoolVector<real_t>& p_offsets); - PoolVector<Color> color_ramp_node_get_colors(ShaderType p_which,int p_id) const; - PoolVector<real_t> color_ramp_node_get_offsets(ShaderType p_which,int p_id) const; - - void curve_map_node_set_points(ShaderType p_which, int p_id, const PoolVector<Vector2>& p_points); - PoolVector<Vector2> curve_map_node_get_points(ShaderType p_which,int p_id) const; - - void input_node_set_name(ShaderType p_which,int p_id,const String& p_name); - String input_node_get_name(ShaderType p_which,int p_id); - - void scalar_input_node_set_value(ShaderType p_which,int p_id,float p_value); - float scalar_input_node_get_value(ShaderType p_which,int p_id) const; - - void vec_input_node_set_value(ShaderType p_which,int p_id,const Vector3& p_value); - Vector3 vec_input_node_get_value(ShaderType p_which,int p_id) const; - - void rgb_input_node_set_value(ShaderType p_which,int p_id,const Color& p_value); - Color rgb_input_node_get_value(ShaderType p_which,int p_id) const; - - void xform_input_node_set_value(ShaderType p_which,int p_id,const Transform& p_value); - Transform xform_input_node_get_value(ShaderType p_which,int p_id) const; - - void texture_input_node_set_value(ShaderType p_which,int p_id,const Ref<Texture>& p_texture); - Ref<Texture> texture_input_node_get_value(ShaderType p_which,int p_id) const; - - void cubemap_input_node_set_value(ShaderType p_which,int p_id,const Ref<CubeMap>& p_cubemap); - Ref<CubeMap> cubemap_input_node_get_value(ShaderType p_which,int p_id) const; - - void comment_node_set_text(ShaderType p_which,int p_id,const String& p_comment); - String comment_node_get_text(ShaderType p_which,int p_id) const; - - Error connect_node(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot); - bool is_node_connected(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const; - void disconnect_node(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot); - - void get_node_connections(ShaderType p_which,List<Connection> *p_connections) const; - - bool is_slot_connected(ShaderType p_which,int p_dst_id,int slot_id); - - void clear(ShaderType p_which); - - Variant node_get_state(ShaderType p_type, int p_node) const; - void node_set_state(ShaderType p_type, int p_id, const Variant& p_state); - - GraphError get_graph_error(ShaderType p_type) const; - - int node_count(ShaderType p_which, int p_type); - - static int get_type_input_count(NodeType p_type); - static int get_type_output_count(NodeType p_type); - static SlotType get_type_input_type(NodeType p_type,int p_idx); - static SlotType get_type_output_type(NodeType p_type,int p_idx); - static bool is_type_valid(Mode p_mode,ShaderType p_type); - - - struct SlotInfo { - String name; - SlotType type; - SlotDir dir; - }; - - static void get_input_output_node_slot_info(Mode p_mode, ShaderType p_type, List<SlotInfo> *r_slots); - - static int get_node_input_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type); - static int get_node_output_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type); - static SlotType get_node_input_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx); - static SlotType get_node_output_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx); - - - ShaderGraph(Mode p_mode); - ~ShaderGraph(); -}; - -//helper functions - - - - -VARIANT_ENUM_CAST( ShaderGraph::NodeType ); -VARIANT_ENUM_CAST( ShaderGraph::ShaderType ); -VARIANT_ENUM_CAST( ShaderGraph::SlotType ); -VARIANT_ENUM_CAST( ShaderGraph::ScalarOp ); -VARIANT_ENUM_CAST( ShaderGraph::VecOp ); -VARIANT_ENUM_CAST( ShaderGraph::VecScalarOp ); -VARIANT_ENUM_CAST( ShaderGraph::RGBOp ); -VARIANT_ENUM_CAST( ShaderGraph::ScalarFunc ); -VARIANT_ENUM_CAST( ShaderGraph::VecFunc ); -VARIANT_ENUM_CAST( ShaderGraph::GraphError ); - - -class MaterialShaderGraph : public ShaderGraph { - - GDCLASS( MaterialShaderGraph, ShaderGraph ); - -public: - - - MaterialShaderGraph() : ShaderGraph(MODE_MATERIAL) { - - } -}; - -class CanvasItemShaderGraph : public ShaderGraph { - - GDCLASS( CanvasItemShaderGraph, ShaderGraph ); - -public: - - - CanvasItemShaderGraph() : ShaderGraph(MODE_CANVAS_ITEM) { - - } -}; - -#endif -#endif // SHADER_GRAPH_H diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp index 418d8ce819..a48ce0564b 100644 --- a/scene/resources/shape.cpp +++ b/scene/resources/shape.cpp @@ -50,6 +50,15 @@ void Shape::add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p } } +real_t Shape::get_margin() const { + return margin; +} + +void Shape::set_margin(real_t p_margin) { + margin = p_margin; + PhysicsServer::get_singleton()->shape_set_margin(shape, margin); +} + Ref<ArrayMesh> Shape::get_debug_mesh() { if (debug_mesh_cache.is_valid()) @@ -87,12 +96,22 @@ Ref<ArrayMesh> Shape::get_debug_mesh() { return debug_mesh_cache; } -Shape::Shape() { +void Shape::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape::set_margin); + ClassDB::bind_method(D_METHOD("get_margin"), &Shape::get_margin); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0.04,10,0.01"), "set_margin", "get_margin"); +} + +Shape::Shape() : + margin(0.04) { ERR_PRINT("Constructor must not be called!"); } -Shape::Shape(RID p_shape) { +Shape::Shape(RID p_shape) : + margin(0.04) { shape = p_shape; } diff --git a/scene/resources/shape.h b/scene/resources/shape.h index ad87a69679..0c44b86e92 100644 --- a/scene/resources/shape.h +++ b/scene/resources/shape.h @@ -40,10 +40,13 @@ class Shape : public Resource { OBJ_SAVE_TYPE(Shape); RES_BASE_EXTENSION("shape"); RID shape; + real_t margin; Ref<ArrayMesh> debug_mesh_cache; protected: + static void _bind_methods(); + _FORCE_INLINE_ RID get_shape() const { return shape; } Shape(RID p_shape); @@ -55,6 +58,9 @@ public: void add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform); + real_t get_margin() const; + void set_margin(real_t p_margin); + Shape(); ~Shape(); }; diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h index ed655b8a93..7eb0406bd8 100644 --- a/scene/resources/shape_2d.h +++ b/scene/resources/shape_2d.h @@ -45,7 +45,7 @@ protected: Shape2D(const RID &p_rid); public: - virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return true; } + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return get_rect().has_point(p_point); } void set_custom_solver_bias(real_t p_bias); real_t get_custom_solver_bias() const; diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp index f2d5cb3516..4176aed4d8 100644 --- a/scene/resources/sky_box.cpp +++ b/scene/resources/sky_box.cpp @@ -405,7 +405,7 @@ void ProceduralSky::_update_sky() { } else { Ref<Image> image = _generate_sky(); - VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT); + VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT); VS::get_singleton()->texture_set_data(texture, image); _radiance_changed(); } @@ -422,7 +422,7 @@ void ProceduralSky::_queue_update() { void ProceduralSky::_thread_done(const Ref<Image> &p_image) { - VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT); + VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT); VS::get_singleton()->texture_set_data(texture, p_image); _radiance_changed(); Thread::wait_to_finish(sky_thread); @@ -532,14 +532,14 @@ ProceduralSky::ProceduralSky() { texture = VS::get_singleton()->texture_create(); update_queued = false; - sky_top_color = Color::hex(0x0c74f9ff); - sky_horizon_color = Color::hex(0x8ed2e8ff); - sky_curve = 0.25; + sky_top_color = Color::hex(0xa5d6f1ff); + sky_horizon_color = Color::hex(0xd6eafaff); + sky_curve = 0.09; sky_energy = 1; - ground_bottom_color = Color::hex(0x1a2530ff); - ground_horizon_color = Color::hex(0x7bc9f3ff); - ground_curve = 0.01; + ground_bottom_color = Color::hex(0x282f36ff); + ground_horizon_color = Color::hex(0x6c655fff); + ground_curve = 0.02; ground_energy = 1; sun_color = Color(1, 1, 1); diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index f256e0397d..fb81375b0a 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -101,23 +101,27 @@ StyleBox::StyleBox() { } } -void StyleBoxTexture::set_texture(RES p_texture) { +void StyleBoxTexture::set_texture(Ref<Texture> p_texture) { if (texture == p_texture) return; texture = p_texture; - region_rect = Rect2(Point2(), texture->get_size()); + if (p_texture.is_null()) { + region_rect = Rect2(0, 0, 0, 0); + } else { + region_rect = Rect2(Point2(), texture->get_size()); + } emit_signal("texture_changed"); emit_changed(); _change_notify("texture"); } -RES StyleBoxTexture::get_texture() const { +Ref<Texture> StyleBoxTexture::get_texture() const { return texture; } -void StyleBoxTexture::set_normal_map(RES p_normal_map) { +void StyleBoxTexture::set_normal_map(Ref<Texture> p_normal_map) { if (normal_map == p_normal_map) return; @@ -125,15 +129,24 @@ void StyleBoxTexture::set_normal_map(RES p_normal_map) { emit_changed(); } -RES StyleBoxTexture::get_normal_map() const { +Ref<Texture> StyleBoxTexture::get_normal_map() const { return normal_map; } void StyleBoxTexture::set_margin_size(Margin p_margin, float p_size) { + ERR_FAIL_INDEX(p_margin, 4); + margin[p_margin] = p_size; emit_changed(); + static const char *margin_prop[4] = { + "content_margin_left", + "content_margin_top", + "content_margin_right", + "content_margin_bottom", + }; + _change_notify(margin_prop[p_margin]); } float StyleBoxTexture::get_margin_size(Margin p_margin) const { @@ -182,7 +195,7 @@ Size2 StyleBoxTexture::get_center_size() const { if (texture.is_null()) return Size2(); - return texture->get_size() - get_minimum_size(); + return region_rect.size - get_minimum_size(); } void StyleBoxTexture::set_expand_margin_size(Margin p_expand_margin, float p_size) { @@ -892,12 +905,20 @@ bool StyleBoxLine::is_vertical() const { return vertical; } -void StyleBoxLine::set_grow(float p_grow) { - grow = p_grow; +void StyleBoxLine::set_grow_end(float p_grow_end) { + grow_end = p_grow_end; + emit_changed(); +} +float StyleBoxLine::get_grow_end() const { + return grow_end; +} + +void StyleBoxLine::set_grow_begin(float p_grow_begin) { + grow_begin = p_grow_begin; emit_changed(); } -float StyleBoxLine::get_grow() const { - return grow; +float StyleBoxLine::get_grow_begin() const { + return grow_begin; } void StyleBoxLine::_bind_methods() { @@ -906,13 +927,16 @@ void StyleBoxLine::_bind_methods() { ClassDB::bind_method(D_METHOD("get_color"), &StyleBoxLine::get_color); ClassDB::bind_method(D_METHOD("set_thickness", "thickness"), &StyleBoxLine::set_thickness); ClassDB::bind_method(D_METHOD("get_thickness"), &StyleBoxLine::get_thickness); - ClassDB::bind_method(D_METHOD("set_grow", "grow"), &StyleBoxLine::set_grow); - ClassDB::bind_method(D_METHOD("get_grow"), &StyleBoxLine::get_grow); + ClassDB::bind_method(D_METHOD("set_grow_begin", "offset"), &StyleBoxLine::set_grow_begin); + ClassDB::bind_method(D_METHOD("get_grow_begin"), &StyleBoxLine::get_grow_begin); + ClassDB::bind_method(D_METHOD("set_grow_end", "offset"), &StyleBoxLine::set_grow_end); + ClassDB::bind_method(D_METHOD("get_grow_end"), &StyleBoxLine::get_grow_end); ClassDB::bind_method(D_METHOD("set_vertical", "vertical"), &StyleBoxLine::set_vertical); ClassDB::bind_method(D_METHOD("is_vertical"), &StyleBoxLine::is_vertical); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "grow", PROPERTY_HINT_RANGE, "-300,300,1"), "set_grow", "get_grow"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "grow_begin", PROPERTY_HINT_RANGE, "-300,300,1"), "set_grow_begin", "get_grow_begin"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "grow_end", PROPERTY_HINT_RANGE, "-300,300,1"), "set_grow_end", "get_grow_end"); ADD_PROPERTY(PropertyInfo(Variant::INT, "thickness", PROPERTY_HINT_RANGE, "0,10"), "set_thickness", "get_thickness"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical"); } @@ -928,12 +952,12 @@ void StyleBoxLine::draw(RID p_canvas_item, const Rect2 &p_rect) const { Rect2i r = p_rect; if (vertical) { - r.position.y -= grow; - r.size.y += grow * 2; + r.position.y -= grow_begin; + r.size.y += (grow_begin + grow_end); r.size.x = thickness; } else { - r.position.x -= grow; - r.size.x += grow * 2; + r.position.x -= grow_begin; + r.size.x += (grow_begin + grow_end); r.size.y = thickness; } @@ -941,7 +965,8 @@ void StyleBoxLine::draw(RID p_canvas_item, const Rect2 &p_rect) const { } StyleBoxLine::StyleBoxLine() { - grow = 1.0; + grow_begin = 1.0; + grow_end = 1.0; thickness = 1; color = Color(0.0, 0.0, 0.0); vertical = false; diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index fb79aa360e..ed193a1ab4 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -112,11 +112,11 @@ public: void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; - void set_texture(RES p_texture); - RES get_texture() const; + void set_texture(Ref<Texture> p_texture); + Ref<Texture> get_texture() const; - void set_normal_map(RES p_normal_map); - RES get_normal_map() const; + void set_normal_map(Ref<Texture> p_normal_map); + Ref<Texture> get_normal_map() const; void set_draw_center(bool p_enabled); bool is_draw_center_enabled() const; @@ -236,7 +236,8 @@ class StyleBoxLine : public StyleBox { Color color; int thickness; bool vertical; - float grow; + float grow_begin; + float grow_end; protected: virtual float get_style_margin(Margin p_margin) const; @@ -252,8 +253,11 @@ public: void set_vertical(bool p_vertical); bool is_vertical() const; - void set_grow(float p_grow); - float get_grow() const; + void set_grow_begin(float p_grow); + float get_grow_begin() const; + + void set_grow_end(float p_grow); + float get_grow_end() const; virtual Size2 get_center_size() const; diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 07c1036a10..81fabf40fe 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -421,6 +421,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_ Array a = commit_to_arrays(); mesh->add_surface_from_arrays(primitive, a, Array(), p_flags); + if (material.is_valid()) mesh->surface_set_material(surface, material); @@ -465,7 +466,7 @@ void SurfaceTool::deindex() { int idx = 0; for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) { - varr[idx++] = E->get(); + varr.write[idx++] = E->get(); } vertex_array.clear(); for (List<int>::Element *E = index_array.front(); E; E = E->next()) { @@ -569,19 +570,19 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array if (lformat & VS::ARRAY_FORMAT_BONES) { Vector<int> b; b.resize(4); - b[0] = barr[i * 4 + 0]; - b[1] = barr[i * 4 + 1]; - b[2] = barr[i * 4 + 2]; - b[3] = barr[i * 4 + 3]; + b.write[0] = barr[i * 4 + 0]; + b.write[1] = barr[i * 4 + 1]; + b.write[2] = barr[i * 4 + 2]; + b.write[3] = barr[i * 4 + 3]; v.bones = b; } if (lformat & VS::ARRAY_FORMAT_WEIGHTS) { Vector<float> w; w.resize(4); - w[0] = warr[i * 4 + 0]; - w[1] = warr[i * 4 + 1]; - w[2] = warr[i * 4 + 2]; - w[3] = warr[i * 4 + 3]; + w.write[0] = warr[i * 4 + 0]; + w.write[1] = warr[i * 4 + 1]; + w.write[2] = warr[i * 4 + 2]; + w.write[3] = warr[i * 4 + 3]; v.weights = w; } @@ -674,19 +675,19 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li if (lformat & VS::ARRAY_FORMAT_BONES) { Vector<int> b; b.resize(4); - b[0] = barr[i * 4 + 0]; - b[1] = barr[i * 4 + 1]; - b[2] = barr[i * 4 + 2]; - b[3] = barr[i * 4 + 3]; + b.write[0] = barr[i * 4 + 0]; + b.write[1] = barr[i * 4 + 1]; + b.write[2] = barr[i * 4 + 2]; + b.write[3] = barr[i * 4 + 3]; v.bones = b; } if (lformat & VS::ARRAY_FORMAT_WEIGHTS) { Vector<float> w; w.resize(4); - w[0] = warr[i * 4 + 0]; - w[1] = warr[i * 4 + 1]; - w[2] = warr[i * 4 + 2]; - w[3] = warr[i * 4 + 3]; + w.write[0] = warr[i * 4 + 0]; + w.write[1] = warr[i * 4 + 1]; + w.write[2] = warr[i * 4 + 2]; + w.write[3] = warr[i * 4 + 3]; v.weights = w; } @@ -754,15 +755,11 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const for (List<int>::Element *E = nindices.front(); E; E = E->next()) { int dst_index = E->get() + vfrom; - /* - if (dst_index <0 || dst_index>=vertex_array.size()) { - print_line("invalid index!"); - } - */ index_array.push_back(dst_index); } - if (index_array.size() % 3) - print_line("IA not div of 3?"); + if (index_array.size() % 3) { + WARN_PRINT("SurfaceTool: Index array not a multiple of 3."); + } } //mikktspace callbacks @@ -845,7 +842,7 @@ void SurfaceTool::generate_tangents() { vtx.resize(vertex_array.size()); int idx = 0; for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) { - vtx[idx++] = E; + vtx.write[idx++] = E; E->get().binormal = Vector3(); E->get().tangent = Vector3(); } @@ -861,7 +858,7 @@ void SurfaceTool::generate_tangents() { } } -void SurfaceTool::generate_normals() { +void SurfaceTool::generate_normals(bool p_flip) { ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES); @@ -887,7 +884,11 @@ void SurfaceTool::generate_normals() { ERR_FAIL_COND(!v[2]); E = v[2]->next(); - Vector3 normal = Plane(v[0]->get().vertex, v[1]->get().vertex, v[2]->get().vertex).normal; + Vector3 normal; + if (!p_flip) + normal = Plane(v[0]->get().vertex, v[1]->get().vertex, v[2]->get().vertex).normal; + else + normal = Plane(v[2]->get().vertex, v[1]->get().vertex, v[0]->get().vertex).normal; if (smooth) { @@ -980,7 +981,7 @@ void SurfaceTool::_bind_methods() { ClassDB::bind_method(D_METHOD("index"), &SurfaceTool::index); ClassDB::bind_method(D_METHOD("deindex"), &SurfaceTool::deindex); - ClassDB::bind_method(D_METHOD("generate_normals"), &SurfaceTool::generate_normals); + ClassDB::bind_method(D_METHOD("generate_normals", "flip"), &SurfaceTool::generate_normals, DEFVAL(false)); ClassDB::bind_method(D_METHOD("generate_tangents"), &SurfaceTool::generate_tangents); ClassDB::bind_method(D_METHOD("add_to_format", "flags"), &SurfaceTool::add_to_format); diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index 7a9aa349bb..459d399380 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -116,7 +116,7 @@ public: void index(); void deindex(); - void generate_normals(); + void generate_normals(bool p_flip = false); void generate_tangents(); void add_to_format(int p_flags) { format |= p_flags; } diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp new file mode 100644 index 0000000000..e2fe0adfc5 --- /dev/null +++ b/scene/resources/text_file.cpp @@ -0,0 +1,77 @@ +/*************************************************************************/ +/* text_file.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "text_file.h" + +#include "os/file_access.h" + +bool TextFile::has_text() const { + return text != ""; +} + +String TextFile::get_text() const { + return text; +} + +void TextFile::set_text(const String &p_code) { + text = p_code; +} + +void TextFile::reload_from_file() { + load_text(path); +} + +Error TextFile::load_text(const String &p_path) { + + PoolVector<uint8_t> sourcef; + Error err; + FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); + if (err) { + ERR_FAIL_COND_V(err, err); + } + + int len = f->get_len(); + sourcef.resize(len + 1); + PoolVector<uint8_t>::Write w = sourcef.write(); + int r = f->get_buffer(w.ptr(), len); + f->close(); + memdelete(f); + ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN); + w[len] = 0; + + String s; + if (s.parse_utf8((const char *)w.ptr())) { + ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode."); + ERR_FAIL_V(ERR_INVALID_DATA); + } + text = s; + path = p_path; + return OK; +} diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h new file mode 100644 index 0000000000..40b648eebb --- /dev/null +++ b/scene/resources/text_file.h @@ -0,0 +1,55 @@ +/*************************************************************************/ +/* text_file.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXTFILE_H +#define TEXTFILE_H + +#include "io/resource_loader.h" +#include "io/resource_saver.h" + +class TextFile : public Resource { + + GDCLASS(TextFile, Resource) + +private: + String text; + String path; + +public: + virtual bool has_text() const; + virtual String get_text() const; + virtual void set_text(const String &p_code); + virtual void reload_from_file(); + + void set_file_path(const String &p_path) { path = p_path; } + Error load_text(const String &p_path); +}; + +#endif // TEXTFILE_H diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index c0f6756fd1..811e5c3d2c 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "texture.h" +#include "bit_mask.h" #include "core/method_bind_ext.gen.inc" #include "core/os/os.h" #include "core_string_names.h" @@ -39,6 +40,9 @@ Size2 Texture::get_size() const { return Size2(get_width(), get_height()); } +bool Texture::is_pixel_opaque(int p_x, int p_y) const { + return true; +} void Texture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); @@ -76,7 +80,9 @@ void Texture::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &Texture::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_data"), &Texture::get_data); + ADD_GROUP("Flags", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_flags", "get_flags"); + ADD_GROUP("", ""); BIND_ENUM_CONSTANT(FLAGS_DEFAULT); BIND_ENUM_CONSTANT(FLAG_MIPMAPS); @@ -122,7 +128,7 @@ bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) { Size2 s = p_value; w = s.width; h = s.height; - VisualServer::get_singleton()->texture_set_size_override(texture, w, h); + VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0); } else if (p_name == "_data") { _set_data(p_value); } else @@ -149,13 +155,6 @@ bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const { void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const { - PropertyHint img_hint = PROPERTY_HINT_NONE; - if (storage == STORAGE_COMPRESS_LOSSY) { - img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSY; - } else if (storage == STORAGE_COMPRESS_LOSSLESS) { - img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS; - } - p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat")); p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image")); p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "")); @@ -181,7 +180,7 @@ void ImageTexture::_reload_hook(const RID &p_hook) { void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { flags = p_flags; - VisualServer::get_singleton()->texture_allocate(texture, p_width, p_height, p_format, p_flags); + VisualServer::get_singleton()->texture_allocate(texture, p_width, p_height, 0, p_format, VS::TEXTURE_TYPE_2D, p_flags); format = p_format; w = p_width; h = p_height; @@ -194,7 +193,7 @@ void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags h = p_image->get_height(); format = p_image->get_format(); - VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), p_image->get_format(), p_flags); + VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags); VisualServer::get_singleton()->texture_set_data(texture, p_image); _change_notify(); } @@ -219,20 +218,27 @@ Image::Format ImageTexture::get_format() const { return format; } +#ifndef DISABLE_DEPRECATED +Error ImageTexture::load(const String &p_path) { -void ImageTexture::load(const String &p_path) { - + WARN_DEPRECATED Ref<Image> img; img.instance(); - img->load(p_path); - create_from_image(img); + Error err = img->load(p_path); + if (err == OK) { + create_from_image(img); + } + return err; } - +#endif void ImageTexture::set_data(const Ref<Image> &p_image) { + ERR_FAIL_COND(p_image.is_null()); + VisualServer::get_singleton()->texture_set_data(texture, p_image); _change_notify(); + alpha_cache.unref(); } void ImageTexture::_resource_path_changed() { @@ -287,6 +293,41 @@ void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv); } +bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const { + + if (!alpha_cache.is_valid()) { + Ref<Image> img = get_data(); + if (img.is_valid()) { + if (img->is_compressed()) { //must decompress, if compressed + Ref<Image> decom = img->duplicate(); + decom->decompress(); + img = decom; + } + alpha_cache.instance(); + alpha_cache->create_from_image_alpha(img); + } + } + + if (alpha_cache.is_valid()) { + + int aw = int(alpha_cache->get_size().width); + int ah = int(alpha_cache->get_size().height); + if (aw == 0 || ah == 0) { + return true; + } + + int x = p_x * aw / w; + int y = p_y * ah / h; + + x = CLAMP(x, 0, aw); + y = CLAMP(y, 0, aw); + + return alpha_cache->get_bit(Point2(x, y)); + } + + return true; +} + void ImageTexture::set_size_override(const Size2 &p_size) { Size2 s = p_size; @@ -294,7 +335,7 @@ void ImageTexture::set_size_override(const Size2 &p_size) { w = s.x; if (s.y != 0) h = s.y; - VisualServer::get_singleton()->texture_set_size_override(texture, w, h); + VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0); } void ImageTexture::set_path(const String &p_path, bool p_take_over) { @@ -345,7 +386,9 @@ void ImageTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "width", "height", "format", "flags"), &ImageTexture::create, DEFVAL(FLAGS_DEFAULT)); ClassDB::bind_method(D_METHOD("create_from_image", "image", "flags"), &ImageTexture::create_from_image, DEFVAL(FLAGS_DEFAULT)); ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format); +#ifndef DISABLE_DEPRECATED ClassDB::bind_method(D_METHOD("load", "path"), &ImageTexture::load); +#endif ClassDB::bind_method(D_METHOD("set_data", "image"), &ImageTexture::set_data); ClassDB::bind_method(D_METHOD("set_storage", "mode"), &ImageTexture::set_storage); ClassDB::bind_method(D_METHOD("get_storage"), &ImageTexture::get_storage); @@ -418,6 +461,8 @@ Image::Format StreamTexture::get_format() const { Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &flags, Ref<Image> &image, int p_size_limit) { + alpha_cache.unref(); + ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER); FileAccess *f = FileAccess::open(p_path, FileAccess::READ); @@ -435,7 +480,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla flags = f->get_32(); //texture flags! uint32_t df = f->get_32(); //data format -/* + /* print_line("width: " + itos(tw)); print_line("height: " + itos(th)); print_line("flags: " + itos(flags)); @@ -585,7 +630,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla int sh = th; int mipmaps = Image::get_image_required_mipmaps(tw, th, format); - int total_size = Image::get_image_data_size(tw, th, format, mipmaps); + int total_size = Image::get_image_data_size(tw, th, format, true); int idx = 0; int ofs = 0; @@ -618,7 +663,11 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla memdelete(f); - if (bytes != total_size - ofs) { + int expected = total_size - ofs; + if (bytes < expected) { + //this is a compatibility workaround for older format, which saved less mipmaps. It is still recommended the image is reimported. + zeromem(w.ptr() + bytes, (expected - bytes)); + } else if (bytes != expected) { ERR_FAIL_V(ERR_FILE_CORRUPT); } } @@ -641,7 +690,7 @@ Error StreamTexture::load(const String &p_path) { if (err) return err; - VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), image->get_format(), lflags); + VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, image->get_format(), VS::TEXTURE_TYPE_2D, lflags); VS::get_singleton()->texture_set_data(texture, image); w = lw; @@ -702,6 +751,40 @@ Ref<Image> StreamTexture::get_data() const { return VS::get_singleton()->texture_get_data(texture); } +bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const { + + if (!alpha_cache.is_valid()) { + Ref<Image> img = get_data(); + if (img.is_valid()) { + if (img->is_compressed()) { //must decompress, if compressed + Ref<Image> decom = img->duplicate(); + decom->decompress(); + img = decom; + } + alpha_cache.instance(); + alpha_cache->create_from_image_alpha(img); + } + } + + if (alpha_cache.is_valid()) { + + int aw = int(alpha_cache->get_size().width); + int ah = int(alpha_cache->get_size().height); + if (aw == 0 || ah == 0) { + return true; + } + + int x = p_x * aw / w; + int y = p_y * ah / h; + + x = CLAMP(x, 0, aw); + y = CLAMP(y, 0, aw); + + return alpha_cache->get_bit(Point2(x, y)); + } + + return true; +} void StreamTexture::set_flags(uint32_t p_flags) { flags = p_flags; VS::get_singleton()->texture_set_flags(texture, flags); @@ -939,30 +1022,12 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const { //this might not necessarily work well if using a rect, needs to be fixed properly - Rect2 rc = region; - if (!atlas.is_valid()) return; - Rect2 src = p_src_rect; - src.position += (rc.position - margin.position); - Rect2 src_c = rc.clip(src); - if (src_c.size == Size2()) - return; - Vector2 ofs = (src_c.position - src.position); - - Vector2 scale = p_rect.size / p_src_rect.size; - if (scale.x < 0) { - float mx = (margin.size.width - margin.position.x); - mx -= margin.position.x; - ofs.x = -(ofs.x + mx); - } - if (scale.y < 0) { - float my = margin.size.height - margin.position.y; - my -= margin.position.y; - ofs.y = -(ofs.y + my); - } - Rect2 dr(p_rect.position + ofs * scale, src_c.size * scale); + Rect2 dr; + Rect2 src_c; + get_rect_region(p_rect, p_src_rect, dr, src_c); RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, normal_rid, filter_clip); @@ -976,13 +1041,17 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, return false; Rect2 src = p_src_rect; + if (src.size == Size2()) { + src.size = rc.size; + } + Vector2 scale = p_rect.size / src.size; + src.position += (rc.position - margin.position); Rect2 src_c = rc.clip(src); if (src_c.size == Size2()) return false; Vector2 ofs = (src_c.position - src.position); - Vector2 scale = p_rect.size / p_src_rect.size; if (scale.x < 0) { float mx = (margin.size.width - margin.position.x); mx -= margin.position.x; @@ -1000,6 +1069,15 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, return true; } +bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const { + + if (atlas.is_valid()) { + return atlas->is_pixel_opaque(p_x + region.position.x + margin.position.x, p_x + region.position.y + margin.position.y); + } + + return true; +} + AtlasTexture::AtlasTexture() { filter_clip = false; } @@ -1032,7 +1110,7 @@ bool LargeTexture::has_alpha() const { void LargeTexture::set_flags(uint32_t p_flags) { for (int i = 0; i < pieces.size(); i++) { - pieces[i].texture->set_flags(p_flags); + pieces.write[i].texture->set_flags(p_flags); } } @@ -1058,13 +1136,13 @@ int LargeTexture::add_piece(const Point2 &p_offset, const Ref<Texture> &p_textur void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) { ERR_FAIL_INDEX(p_idx, pieces.size()); - pieces[p_idx].offset = p_offset; + pieces.write[p_idx].offset = p_offset; }; void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture> &p_texture) { ERR_FAIL_INDEX(p_idx, pieces.size()); - pieces[p_idx].texture = p_texture; + pieces.write[p_idx].texture = p_texture; }; void LargeTexture::set_size(const Size2 &p_size) { @@ -1148,7 +1226,6 @@ void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile Size2 scale = p_rect.size / size; - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); for (int i = 0; i < pieces.size(); i++) { // TODO @@ -1163,7 +1240,6 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons Size2 scale = p_rect.size / p_src_rect.size; - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); for (int i = 0; i < pieces.size(); i++) { // TODO @@ -1179,6 +1255,23 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons } } +bool LargeTexture::is_pixel_opaque(int p_x, int p_y) const { + + for (int i = 0; i < pieces.size(); i++) { + + // TODO + if (!pieces[i].texture.is_valid()) + continue; + + Rect2 rect(pieces[i].offset, pieces[i].texture->get_size()); + if (rect.has_point(Point2(p_x, p_y))) { + return pieces[i].texture->is_pixel_opaque(p_x - rect.position.x, p_y - rect.position.y); + } + } + + return true; +} + LargeTexture::LargeTexture() { } @@ -1188,7 +1281,7 @@ void CubeMap::set_flags(uint32_t p_flags) { flags = p_flags; if (_is_valid()) - VS::get_singleton()->texture_set_flags(cubemap, flags | VS::TEXTURE_FLAG_CUBEMAP); + VS::get_singleton()->texture_set_flags(cubemap, flags); } uint32_t CubeMap::get_flags() const { @@ -1204,7 +1297,7 @@ void CubeMap::set_side(Side p_side, const Ref<Image> &p_image) { format = p_image->get_format(); w = p_image->get_width(); h = p_image->get_height(); - VS::get_singleton()->texture_allocate(cubemap, w, h, p_image->get_format(), flags | VS::TEXTURE_FLAG_CUBEMAP); + VS::get_singleton()->texture_allocate(cubemap, w, h, 0, p_image->get_format(), VS::TEXTURE_TYPE_CUBEMAP, flags); } VS::get_singleton()->texture_set_data(cubemap, p_image, VS::CubeMapSide(p_side)); @@ -1315,13 +1408,6 @@ bool CubeMap::_get(const StringName &p_name, Variant &r_ret) const { void CubeMap::_get_property_list(List<PropertyInfo> *p_list) const { - PropertyHint img_hint = PROPERTY_HINT_NONE; - if (storage == STORAGE_COMPRESS_LOSSY) { - img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSY; - } else if (storage == STORAGE_COMPRESS_LOSSLESS) { - img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS; - } - p_list->push_back(PropertyInfo(Variant::OBJECT, "side/left", PROPERTY_HINT_RESOURCE_TYPE, "Image")); p_list->push_back(PropertyInfo(Variant::OBJECT, "side/right", PROPERTY_HINT_RESOURCE_TYPE, "Image")); p_list->push_back(PropertyInfo(Variant::OBJECT, "side/bottom", PROPERTY_HINT_RESOURCE_TYPE, "Image")); @@ -1467,7 +1553,7 @@ void CurveTexture::_update() { Ref<Image> image = memnew(Image(_width, 1, false, Image::FORMAT_RF, data)); - VS::get_singleton()->texture_allocate(_texture, _width, 1, Image::FORMAT_RF, VS::TEXTURE_FLAG_FILTER); + VS::get_singleton()->texture_allocate(_texture, _width, 1, 0, Image::FORMAT_RF, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER); VS::get_singleton()->texture_set_data(_texture, image); emit_changed(); @@ -1576,7 +1662,7 @@ void GradientTexture::_update() { Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data)); - VS::get_singleton()->texture_allocate(texture, width, 1, Image::FORMAT_RGBA8, VS::TEXTURE_FLAG_FILTER); + VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER); VS::get_singleton()->texture_set_data(texture, image); emit_changed(); @@ -1664,3 +1750,549 @@ ProxyTexture::~ProxyTexture() { VS::get_singleton()->free(proxy); } +////////////////////////////////////////////// + +void AnimatedTexture::_update_proxy() { + + RWLockRead r(rw_lock); + + float delta; + if (prev_ticks == 0) { + delta = 0; + prev_ticks = OS::get_singleton()->get_ticks_usec(); + } else { + uint64_t ticks = OS::get_singleton()->get_ticks_usec(); + delta = float(double(ticks - prev_ticks) / 1000000.0); + prev_ticks = ticks; + } + + time += delta; + + float limit; + + if (fps == 0) { + limit = 0; + } else { + limit = 1.0 / fps; + } + + int iter_max = frame_count; + while (iter_max) { + float frame_limit = limit + frames[current_frame].delay_sec; + + if (time > frame_limit) { + current_frame++; + if (current_frame >= frame_count) { + current_frame = 0; + } + time -= frame_limit; + } else { + break; + } + iter_max--; + } + + if (frames[current_frame].texture.is_valid()) { + VisualServer::get_singleton()->texture_set_proxy(proxy, frames[current_frame].texture->get_rid()); + } +} + +void AnimatedTexture::set_frames(int p_frames) { + ERR_FAIL_COND(p_frames < 1 || p_frames > MAX_FRAMES); + + RWLockWrite r(rw_lock); + + frame_count = p_frames; +} +int AnimatedTexture::get_frames() const { + return frame_count; +} + +void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_texture) { + ERR_FAIL_INDEX(p_frame, MAX_FRAMES); + + RWLockWrite w(rw_lock); + + frames[p_frame].texture = p_texture; +} +Ref<Texture> AnimatedTexture::get_frame_texture(int p_frame) const { + ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture>()); + + RWLockRead r(rw_lock); + + return frames[p_frame].texture; +} + +void AnimatedTexture::set_frame_delay(int p_frame, float p_delay_sec) { + ERR_FAIL_INDEX(p_frame, MAX_FRAMES); + + RWLockRead r(rw_lock); + + frames[p_frame].delay_sec = p_delay_sec; +} +float AnimatedTexture::get_frame_delay(int p_frame) const { + ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0); + + RWLockRead r(rw_lock); + + return frames[p_frame].delay_sec; +} + +void AnimatedTexture::set_fps(float p_fps) { + ERR_FAIL_COND(p_fps < 0 || p_fps >= 1000); + + fps = p_fps; +} +float AnimatedTexture::get_fps() const { + return fps; +} + +int AnimatedTexture::get_width() const { + RWLockRead r(rw_lock); + + if (!frames[current_frame].texture.is_valid()) { + return 1; + } + + return frames[current_frame].texture->get_width(); +} +int AnimatedTexture::get_height() const { + RWLockRead r(rw_lock); + + if (!frames[current_frame].texture.is_valid()) { + return 1; + } + + return frames[current_frame].texture->get_height(); +} +RID AnimatedTexture::get_rid() const { + return proxy; +} + +bool AnimatedTexture::has_alpha() const { + + RWLockRead r(rw_lock); + + if (!frames[current_frame].texture.is_valid()) { + return false; + } + + return frames[current_frame].texture->has_alpha(); +} + +Ref<Image> AnimatedTexture::get_data() const { + + RWLockRead r(rw_lock); + + if (!frames[current_frame].texture.is_valid()) { + return Ref<Image>(); + } + + return frames[current_frame].texture->get_data(); +} + +bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const { + + RWLockRead r(rw_lock); + + if (frames[current_frame].texture.is_valid()) { + return frames[current_frame].texture->is_pixel_opaque(p_x, p_y); + } + return true; +} + +void AnimatedTexture::set_flags(uint32_t p_flags) { +} +uint32_t AnimatedTexture::get_flags() const { + + RWLockRead r(rw_lock); + + if (!frames[current_frame].texture.is_valid()) { + return 0; + } + + return frames[current_frame].texture->get_flags(); +} + +void AnimatedTexture::_validate_property(PropertyInfo &property) const { + + String prop = property.name; + if (prop.begins_with("frame_")) { + int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int(); + if (frame >= frame_count) { + property.usage = 0; + } + } +} + +void AnimatedTexture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_frames", "frames"), &AnimatedTexture::set_frames); + ClassDB::bind_method(D_METHOD("get_frames"), &AnimatedTexture::get_frames); + + ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps); + ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps); + + ClassDB::bind_method(D_METHOD("set_frame_texture", "frame", "texture"), &AnimatedTexture::set_frame_texture); + ClassDB::bind_method(D_METHOD("get_frame_texture", "frame"), &AnimatedTexture::get_frame_texture); + + ClassDB::bind_method(D_METHOD("set_frame_delay", "frame", "delay"), &AnimatedTexture::set_frame_delay); + ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay); + + ClassDB::bind_method(D_METHOD("_update_proxy"), &AnimatedTexture::_update_proxy); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps"); + + for (int i = 0; i < MAX_FRAMES; i++) { + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_frame_texture", "get_frame_texture", i); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_frame_delay", "get_frame_delay", i); + } +} + +AnimatedTexture::AnimatedTexture() { + proxy = VS::get_singleton()->texture_create(); + VisualServer::get_singleton()->texture_set_force_redraw_if_visible(proxy, true); + time = 0; + frame_count = 1; + fps = 4; + prev_ticks = 0; + current_frame = 0; + VisualServer::get_singleton()->connect("frame_pre_draw", this, "_update_proxy"); + +#ifndef NO_THREADS + rw_lock = RWLock::create(); +#else + rw_lock = NULL; +#endif +} + +AnimatedTexture::~AnimatedTexture() { + VS::get_singleton()->free(proxy); + if (rw_lock) { + memdelete(rw_lock); + } +} +/////////////////////////////// + +void TextureLayered::set_flags(uint32_t p_flags) { + flags = p_flags; + + if (texture.is_valid()) { + VS::get_singleton()->texture_set_flags(texture, flags); + } +} + +uint32_t TextureLayered::get_flags() const { + return flags; +} + +Image::Format TextureLayered::get_format() const { + return format; +} + +uint32_t TextureLayered::get_width() const { + return width; +} + +uint32_t TextureLayered::get_height() const { + return height; +} + +uint32_t TextureLayered::get_depth() const { + return depth; +} + +void TextureLayered::_set_data(const Dictionary &p_data) { + ERR_FAIL_COND(!p_data.has("width")); + ERR_FAIL_COND(!p_data.has("height")); + ERR_FAIL_COND(!p_data.has("depth")); + ERR_FAIL_COND(!p_data.has("format")); + ERR_FAIL_COND(!p_data.has("flags")); + ERR_FAIL_COND(!p_data.has("layers")); + int w = p_data["width"]; + int h = p_data["height"]; + int d = p_data["depth"]; + Image::Format format = Image::Format(int(p_data["format"])); + int flags = p_data["flags"]; + Array layers = p_data["layers"]; + ERR_FAIL_COND(layers.size() != d); + + create(w, h, d, format, flags); + + for (int i = 0; i < layers.size(); i++) { + Ref<Image> img = layers[i]; + ERR_CONTINUE(!img.is_valid()); + ERR_CONTINUE(img->get_format() != format); + ERR_CONTINUE(img->get_width() != w); + ERR_CONTINUE(img->get_height() != h); + set_layer_data(img, i); + } +} + +Dictionary TextureLayered::_get_data() const { + Dictionary d; + d["width"] = width; + d["height"] = height; + d["depth"] = depth; + d["flags"] = flags; + d["format"] = format; + + Array layers; + for (int i = 0; i < depth; i++) { + layers.push_back(get_layer_data(i)); + } + d["layers"] = layers; + return d; +} + +void TextureLayered::create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags) { + VS::get_singleton()->texture_allocate(texture, p_width, p_height, p_depth, p_format, is_3d ? VS::TEXTURE_TYPE_3D : VS::TEXTURE_TYPE_2D_ARRAY, p_flags); + + width = p_width; + height = p_height; + depth = p_depth; + + flags = p_flags; +} + +void TextureLayered::set_layer_data(const Ref<Image> &p_image, int p_layer) { + ERR_FAIL_COND(!texture.is_valid()); + VS::get_singleton()->texture_set_data(texture, p_image, p_layer); +} + +Ref<Image> TextureLayered::get_layer_data(int p_layer) const { + + ERR_FAIL_COND_V(!texture.is_valid(), Ref<Image>()); + return VS::get_singleton()->texture_get_data(texture, p_layer); +} + +void TextureLayered::set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap) { + ERR_FAIL_COND(!texture.is_valid()); + VS::get_singleton()->texture_set_data_partial(texture, p_image, 0, 0, p_image->get_width(), p_image->get_height(), p_x_ofs, p_y_ofs, p_mipmap, p_z); +} + +RID TextureLayered::get_rid() const { + return texture; +} + +void TextureLayered::set_path(const String &p_path, bool p_take_over) { + if (texture.is_valid()) { + VS::get_singleton()->texture_set_path(texture, p_path); + } + + Resource::set_path(p_path, p_take_over); +} + +void TextureLayered::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_flags", "flags"), &TextureLayered::set_flags); + ClassDB::bind_method(D_METHOD("get_flags"), &TextureLayered::get_flags); + + ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format); + + ClassDB::bind_method(D_METHOD("get_width"), &TextureLayered::get_width); + ClassDB::bind_method(D_METHOD("get_height"), &TextureLayered::get_height); + ClassDB::bind_method(D_METHOD("get_depth"), &TextureLayered::get_depth); + + ClassDB::bind_method(D_METHOD("create", "width", "height", "depth", "format", "flags"), &TextureLayered::create, DEFVAL(FLAGS_DEFAULT)); + ClassDB::bind_method(D_METHOD("set_layer_data", "image", "layer"), &TextureLayered::set_layer_data); + ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::get_layer_data); + ClassDB::bind_method(D_METHOD("set_data_partial", "image", "x_offset", "y_offset", "layer", "mipmap"), &TextureLayered::set_data_partial, DEFVAL(0)); + + ClassDB::bind_method(D_METHOD("_set_data", "data"), &TextureLayered::_set_data); + ClassDB::bind_method(D_METHOD("_get_data"), &TextureLayered::_get_data); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter"), "set_flags", "get_flags"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data"); + + BIND_ENUM_CONSTANT(FLAG_MIPMAPS); + BIND_ENUM_CONSTANT(FLAG_REPEAT); + BIND_ENUM_CONSTANT(FLAG_FILTER); + BIND_ENUM_CONSTANT(FLAGS_DEFAULT); +} + +TextureLayered::TextureLayered(bool p_3d) { + is_3d = p_3d; + format = Image::FORMAT_MAX; + flags = FLAGS_DEFAULT; + + width = 0; + height = 0; + depth = 0; + + texture = VS::get_singleton()->texture_create(); +} + +TextureLayered::~TextureLayered() { + if (texture.is_valid()) { + VS::get_singleton()->free(texture); + } +} + +RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error) { + + if (r_error) { + *r_error = ERR_CANT_OPEN; + } + + Ref<TextureLayered> lt; + Ref<Texture3D> tex3d; + Ref<TextureArray> texarr; + + if (p_path.ends_with("tex3d")) { + tex3d.instance(); + lt = tex3d; + } else if (p_path.ends_with("texarr")) { + texarr.instance(); + lt = texarr; + } else { + ERR_EXPLAIN("Unrecognized layered texture extension"); + ERR_FAIL_V(RES()); + } + + FileAccess *f = FileAccess::open(p_path, FileAccess::READ); + ERR_FAIL_COND_V(!f, RES()); + + uint8_t header[5] = { 0, 0, 0, 0, 0 }; + f->get_buffer(header, 4); + + if (header[0] == 'G' && header[1] == 'D' && header[2] == '3' && header[3] == 'T') { + if (tex3d.is_null()) { + memdelete(f); + ERR_FAIL_COND_V(tex3d.is_null(), RES()) + } + } else if (header[0] == 'G' && header[1] == 'D' && header[2] == 'A' && header[3] == 'T') { + if (texarr.is_null()) { + memdelete(f); + ERR_FAIL_COND_V(texarr.is_null(), RES()) + } + } else { + + ERR_EXPLAIN("Unrecognized layered texture file format: " + String((const char *)header)); + ERR_FAIL_V(RES()); + } + + int tw = f->get_32(); + int th = f->get_32(); + int td = f->get_32(); + int flags = f->get_32(); //texture flags! + Image::Format format = Image::Format(f->get_32()); + uint32_t compression = f->get_32(); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed + + lt->create(tw, th, td, format, flags); + + for (int layer = 0; layer < td; layer++) { + + Ref<Image> image; + image.instance(); + + if (compression == COMPRESSION_LOSSLESS) { + //look for a PNG file inside + + int mipmaps = f->get_32(); + Vector<Ref<Image> > mipmap_images; + + for (int i = 0; i < mipmaps; i++) { + uint32_t size = f->get_32(); + + PoolVector<uint8_t> pv; + pv.resize(size); + { + PoolVector<uint8_t>::Write w = pv.write(); + f->get_buffer(w.ptr(), size); + } + + Ref<Image> img = Image::lossless_unpacker(pv); + + if (img.is_null() || img->empty() || format != img->get_format()) { + if (r_error) { + *r_error = ERR_FILE_CORRUPT; + } + memdelete(f); + ERR_FAIL_V(RES()); + } + + mipmap_images.push_back(img); + } + + if (mipmap_images.size() == 1) { + + image = mipmap_images[0]; + + } else { + int total_size = Image::get_image_data_size(tw, th, format, true); + PoolVector<uint8_t> img_data; + img_data.resize(total_size); + + { + PoolVector<uint8_t>::Write w = img_data.write(); + + int ofs = 0; + for (int i = 0; i < mipmap_images.size(); i++) { + + PoolVector<uint8_t> id = mipmap_images[i]->get_data(); + int len = id.size(); + PoolVector<uint8_t>::Read r = id.read(); + copymem(&w[ofs], r.ptr(), len); + ofs += len; + } + } + + image->create(tw, th, true, format, img_data); + if (image->empty()) { + if (r_error) { + *r_error = ERR_FILE_CORRUPT; + } + memdelete(f); + ERR_FAIL_V(RES()); + } + } + + } else { + + //look for regular format + bool mipmaps = (flags & Texture::FLAG_MIPMAPS); + int total_size = Image::get_image_data_size(tw, th, format, mipmaps); + + PoolVector<uint8_t> img_data; + img_data.resize(total_size); + + { + PoolVector<uint8_t>::Write w = img_data.write(); + int bytes = f->get_buffer(w.ptr(), total_size); + if (bytes != total_size) { + if (r_error) { + *r_error = ERR_FILE_CORRUPT; + memdelete(f); + } + ERR_FAIL_V(RES()); + } + } + + image->create(tw, th, mipmaps, format, img_data); + } + + lt->set_layer_data(image, layer); + } + + if (r_error) + *r_error = OK; + + return lt; +} + +void ResourceFormatLoaderTextureLayered::get_recognized_extensions(List<String> *p_extensions) const { + + p_extensions->push_back("tex3d"); + p_extensions->push_back("texarr"); +} +bool ResourceFormatLoaderTextureLayered::handles_type(const String &p_type) const { + return p_type == "Texture3D" || p_type == "TextureArray"; +} +String ResourceFormatLoaderTextureLayered::get_resource_type(const String &p_path) const { + + if (p_path.get_extension().to_lower() == "tex3d") + return "Texture3D"; + if (p_path.get_extension().to_lower() == "texarr") + return "TextureArray"; + return ""; +} diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 93d7ec4ef9..79e6d2cdf9 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -33,11 +33,13 @@ #include "curve.h" #include "io/resource_loader.h" -#include "math_2d.h" +#include "os/mutex.h" +#include "os/rw_lock.h" +#include "os/thread_safe.h" +#include "rect2.h" #include "resource.h" #include "scene/resources/color_ramp.h" #include "servers/visual_server.h" - /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -66,6 +68,8 @@ public: virtual Size2 get_size() const; virtual RID get_rid() const = 0; + virtual bool is_pixel_opaque(int p_x, int p_y) const; + virtual bool has_alpha() const = 0; virtual void set_flags(uint32_t p_flags) = 0; @@ -83,6 +87,8 @@ public: VARIANT_ENUM_CAST(Texture::Flags); +class BitMap; + class ImageTexture : public Texture { GDCLASS(ImageTexture, Texture); @@ -103,6 +109,7 @@ private: Storage storage; Size2 size_override; float lossy_storage_quality; + mutable Ref<BitMap> alpha_cache; protected: virtual void reload_from_file(); @@ -124,7 +131,9 @@ public: void set_flags(uint32_t p_flags); uint32_t get_flags() const; Image::Format get_format() const; - void load(const String &p_path); +#ifndef DISABLE_DEPRECATED + Error load(const String &p_path); +#endif void set_data(const Ref<Image> &p_image); Ref<Image> get_data() const; @@ -140,6 +149,8 @@ public: void set_storage(Storage p_storage); Storage get_storage() const; + bool is_pixel_opaque(int p_x, int p_y) const; + void set_lossy_storage_quality(float p_lossy_storage_quality); float get_lossy_storage_quality() const; @@ -180,6 +191,7 @@ private: Image::Format format; uint32_t flags; int w, h; + mutable Ref<BitMap> alpha_cache; virtual void reload_from_file(); @@ -212,6 +224,7 @@ public: virtual bool has_alpha() const; virtual void set_flags(uint32_t p_flags); + bool is_pixel_opaque(int p_x, int p_y) const; virtual Ref<Image> get_data() const; @@ -269,6 +282,8 @@ public: virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; + bool is_pixel_opaque(int p_x, int p_y) const; + AtlasTexture(); }; @@ -316,6 +331,8 @@ public: virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; + bool is_pixel_opaque(int p_x, int p_y) const; + LargeTexture(); }; @@ -400,6 +417,88 @@ VARIANT_ENUM_CAST(CubeMap::Flags) VARIANT_ENUM_CAST(CubeMap::Side) VARIANT_ENUM_CAST(CubeMap::Storage) +class TextureLayered : public Resource { + + GDCLASS(TextureLayered, Resource) + +public: + enum Flags { + FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS, + FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT, + FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER, + FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR, + FLAGS_DEFAULT = FLAG_FILTER, + }; + +private: + bool is_3d; + RID texture; + Image::Format format; + uint32_t flags; + + int width; + int height; + int depth; + + void _set_data(const Dictionary &p_data); + Dictionary _get_data() const; + +protected: + static void _bind_methods(); + +public: + void set_flags(uint32_t p_flags); + uint32_t get_flags() const; + + Image::Format get_format() const; + uint32_t get_width() const; + uint32_t get_height() const; + uint32_t get_depth() const; + + void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT); + void set_layer_data(const Ref<Image> &p_image, int p_layer); + Ref<Image> get_layer_data(int p_layer) const; + void set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap = 0); + + virtual RID get_rid() const; + virtual void set_path(const String &p_path, bool p_take_over = false); + + TextureLayered(bool p_3d = false); + ~TextureLayered(); +}; + +VARIANT_ENUM_CAST(TextureLayered::Flags) + +class Texture3D : public TextureLayered { + + GDCLASS(Texture3D, TextureLayered) +public: + Texture3D() : + TextureLayered(true) {} +}; + +class TextureArray : public TextureLayered { + + GDCLASS(TextureArray, TextureLayered) +public: + TextureArray() : + TextureLayered(false) {} +}; + +class ResourceFormatLoaderTextureLayered : public ResourceFormatLoader { +public: + enum Compression { + COMPRESSION_LOSSLESS, + COMPRESSION_VRAM, + COMPRESSION_UNCOMPRESSED + }; + + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual bool handles_type(const String &p_type) const; + virtual String get_resource_type(const String &p_path) const; +}; + class CurveTexture : public Texture { GDCLASS(CurveTexture, Texture) @@ -521,4 +620,73 @@ public: ~ProxyTexture(); }; +class AnimatedTexture : public Texture { + GDCLASS(AnimatedTexture, Texture) + + //use readers writers lock for this, since its far more times read than written to + RWLock *rw_lock; + +private: + enum { + MAX_FRAMES = 256 + }; + + RID proxy; + + struct Frame { + + Ref<Texture> texture; + float delay_sec; + + Frame() { + delay_sec = 0; + } + }; + + Frame frames[MAX_FRAMES]; + int frame_count; + int current_frame; + + float fps; + + float time; + + uint64_t prev_ticks; + + void _update_proxy(); + +protected: + static void _bind_methods(); + void _validate_property(PropertyInfo &property) const; + +public: + void set_frames(int p_frames); + int get_frames() const; + + void set_frame_texture(int p_frame, const Ref<Texture> &p_texture); + Ref<Texture> get_frame_texture(int p_frame) const; + + void set_frame_delay(int p_frame, float p_delay_sec); + float get_frame_delay(int p_frame) const; + + void set_fps(float p_fps); + float get_fps() const; + + virtual int get_width() const; + virtual int get_height() const; + virtual RID get_rid() const; + + virtual bool has_alpha() const; + + virtual void set_flags(uint32_t p_flags); + virtual uint32_t get_flags() const; + + virtual Ref<Image> get_data() const; + + bool is_pixel_opaque(int p_x, int p_y) const; + + AnimatedTexture(); + ~AnimatedTexture(); +}; + #endif diff --git a/scene/resources/theme.h b/scene/resources/theme.h index c23f237c75..e0d4038e7e 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -55,12 +55,12 @@ class Theme : public Resource { void _unref_font(Ref<Font> p_sc); void _emit_theme_changed(); - HashMap<StringName, HashMap<StringName, Ref<Texture>, StringNameHasher>, StringNameHasher> icon_map; - HashMap<StringName, HashMap<StringName, Ref<StyleBox>, StringNameHasher>, StringNameHasher> style_map; - HashMap<StringName, HashMap<StringName, Ref<Font>, StringNameHasher>, StringNameHasher> font_map; - HashMap<StringName, HashMap<StringName, Ref<Shader>, StringNameHasher>, StringNameHasher> shader_map; - HashMap<StringName, HashMap<StringName, Color, StringNameHasher>, StringNameHasher> color_map; - HashMap<StringName, HashMap<StringName, int, StringNameHasher>, StringNameHasher> constant_map; + HashMap<StringName, HashMap<StringName, Ref<Texture> > > icon_map; + HashMap<StringName, HashMap<StringName, Ref<StyleBox> > > style_map; + HashMap<StringName, HashMap<StringName, Ref<Font> > > font_map; + HashMap<StringName, HashMap<StringName, Ref<Shader> > > shader_map; + HashMap<StringName, HashMap<StringName, Color> > color_map; + HashMap<StringName, HashMap<StringName, int> > constant_map; protected: bool _set(const StringName &p_name, const Variant &p_value); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 4463f98b07..c85f672ebf 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -59,7 +59,13 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { tile_set_region(id, p_value); else if (what == "tile_mode") tile_set_tile_mode(id, (TileMode)((int)p_value)); - else if (what.left(9) == "autotile/") { + else if (what == "is_autotile") { + // backward compatibility for Godot 3.0.x + // autotile used to be a bool, it's now an enum + bool is_autotile = p_value; + if (is_autotile) + tile_set_tile_mode(id, AUTO_TILE); + } else if (what.left(9) == "autotile/") { what = what.right(9); if (what == "bitmask_mode") autotile_set_bitmask_mode(id, (BitmaskMode)((int)p_value)); @@ -142,6 +148,8 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { tile_set_navigation_polygon(id, p_value); else if (what == "navigation_offset") tile_set_navigation_polygon_offset(id, p_value); + else if (what == "z_index") + tile_set_z_index(id, p_value); else return false; @@ -239,6 +247,8 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { r_ret = tile_get_navigation_polygon(id); else if (what == "navigation_offset") r_ret = tile_get_navigation_polygon_offset(id); + else if (what == "z_index") + r_ret = tile_get_z_index(id); else return false; @@ -258,9 +268,9 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial")); p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate")); p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region")); - p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE")); + p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE,ATLAS_TILE")); if (tile_get_tile_mode(id) == AUTO_TILE) { - p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3 (minimal),3X3", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/icon_coordinate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); @@ -268,6 +278,12 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + } else if (tile_get_tile_mode(id) == ATLAS_TILE) { + p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/icon_coordinate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); } p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset")); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D")); @@ -278,6 +294,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::INT, pre + "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1")); } } @@ -347,6 +364,7 @@ void TileSet::tile_set_modulate(int p_id, const Color &p_modulate) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].modulate = p_modulate; emit_changed(); + _change_notify("modulate"); } Color TileSet::tile_get_modulate(int p_id) const { @@ -488,8 +506,21 @@ uint16_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) { const Map<Vector2, uint16_t> &TileSet::autotile_get_bitmask_map(int p_id) { static Map<Vector2, uint16_t> dummy; + static Map<Vector2, uint16_t> dummy_atlas; ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); - return tile_map[p_id].autotile_data.flags; + if (tile_get_tile_mode(p_id) == ATLAS_TILE) { + dummy_atlas = Map<Vector2, uint16_t>(); + Rect2 region = tile_get_region(p_id); + Size2 size = autotile_get_size(p_id); + float spacing = autotile_get_spacing(p_id); + for (int x = 0; x < (region.size.x / (size.x + spacing)); x++) { + for (int y = 0; y < (region.size.y / (size.y + spacing)); y++) { + dummy_atlas.insert(Vector2(x, y), 0); + } + } + return dummy_atlas; + } else + return tile_map[p_id].autotile_data.flags; } Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node, const Vector2 &p_tile_location) { @@ -570,7 +601,7 @@ void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_sha ERR_FAIL_COND(!tile_map.has(p_id)); if (tile_map[p_id].shapes_data.size() <= p_shape_id) tile_map[p_id].shapes_data.resize(p_shape_id + 1); - tile_map[p_id].shapes_data[p_shape_id].shape = p_shape; + tile_map[p_id].shapes_data.write[p_shape_id].shape = p_shape; emit_changed(); } @@ -588,7 +619,7 @@ void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform ERR_FAIL_COND(!tile_map.has(p_id)); if (tile_map[p_id].shapes_data.size() <= p_shape_id) tile_map[p_id].shapes_data.resize(p_shape_id + 1); - tile_map[p_id].shapes_data[p_shape_id].shape_transform = p_offset; + tile_map[p_id].shapes_data.write[p_shape_id].shape_transform = p_offset; emit_changed(); } @@ -616,7 +647,7 @@ void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_ ERR_FAIL_COND(!tile_map.has(p_id)); if (tile_map[p_id].shapes_data.size() <= p_shape_id) tile_map[p_id].shapes_data.resize(p_shape_id + 1); - tile_map[p_id].shapes_data[p_shape_id].one_way_collision = p_one_way; + tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision = p_one_way; emit_changed(); } @@ -747,6 +778,19 @@ Vector<TileSet::ShapeData> TileSet::tile_get_shapes(int p_id) const { return tile_map[p_id].shapes_data; } +int TileSet::tile_get_z_index(int p_id) const { + + ERR_FAIL_COND_V(!tile_map.has(p_id), 0); + return tile_map[p_id].z_index; +} + +void TileSet::tile_set_z_index(int p_id, int p_z_index) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + tile_map[p_id].z_index = p_z_index; + emit_changed(); +} + void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) { ERR_FAIL_COND(!tile_map.has(p_id)); @@ -904,6 +948,8 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("tile_get_normal_map", "id"), &TileSet::tile_get_normal_map); ClassDB::bind_method(D_METHOD("tile_set_material", "id", "material"), &TileSet::tile_set_material); ClassDB::bind_method(D_METHOD("tile_get_material", "id"), &TileSet::tile_get_material); + ClassDB::bind_method(D_METHOD("tile_set_modulate", "id", "color"), &TileSet::tile_set_modulate); + ClassDB::bind_method(D_METHOD("tile_get_modulate", "id"), &TileSet::tile_get_modulate); ClassDB::bind_method(D_METHOD("tile_set_texture_offset", "id", "texture_offset"), &TileSet::tile_set_texture_offset); ClassDB::bind_method(D_METHOD("tile_get_texture_offset", "id"), &TileSet::tile_get_texture_offset); ClassDB::bind_method(D_METHOD("tile_set_region", "id", "region"), &TileSet::tile_set_region); @@ -918,6 +964,8 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("tile_get_shape_count", "id"), &TileSet::tile_get_shape_count); ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes); ClassDB::bind_method(D_METHOD("tile_get_shapes", "id"), &TileSet::_tile_get_shapes); + ClassDB::bind_method(D_METHOD("tile_set_tile_mode", "id", "tilemode"), &TileSet::tile_set_tile_mode); + ClassDB::bind_method(D_METHOD("tile_get_tile_mode", "id"), &TileSet::tile_get_tile_mode); ClassDB::bind_method(D_METHOD("tile_set_navigation_polygon", "id", "navigation_polygon"), &TileSet::tile_set_navigation_polygon); ClassDB::bind_method(D_METHOD("tile_get_navigation_polygon", "id"), &TileSet::tile_get_navigation_polygon); ClassDB::bind_method(D_METHOD("tile_set_navigation_polygon_offset", "id", "navigation_polygon_offset"), &TileSet::tile_set_navigation_polygon_offset); @@ -926,6 +974,8 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("tile_get_light_occluder", "id"), &TileSet::tile_get_light_occluder); ClassDB::bind_method(D_METHOD("tile_set_occluder_offset", "id", "occluder_offset"), &TileSet::tile_set_occluder_offset); ClassDB::bind_method(D_METHOD("tile_get_occluder_offset", "id"), &TileSet::tile_get_occluder_offset); + ClassDB::bind_method(D_METHOD("tile_set_z_index", "id", "z_index"), &TileSet::tile_set_z_index); + ClassDB::bind_method(D_METHOD("tile_get_z_index", "id"), &TileSet::tile_get_z_index); ClassDB::bind_method(D_METHOD("remove_tile", "id"), &TileSet::remove_tile); ClassDB::bind_method(D_METHOD("clear"), &TileSet::clear); @@ -937,6 +987,7 @@ void TileSet::_bind_methods() { BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_forward_subtile_selection", PropertyInfo(Variant::INT, "autotile_id"), PropertyInfo(Variant::INT, "bitmask"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location"))); BIND_ENUM_CONSTANT(BITMASK_2X2); + BIND_ENUM_CONSTANT(BITMASK_3X3_MINIMAL); BIND_ENUM_CONSTANT(BITMASK_3X3); BIND_ENUM_CONSTANT(BIND_TOPLEFT); @@ -947,6 +998,10 @@ void TileSet::_bind_methods() { BIND_ENUM_CONSTANT(BIND_BOTTOMLEFT); BIND_ENUM_CONSTANT(BIND_BOTTOM); BIND_ENUM_CONSTANT(BIND_BOTTOMRIGHT); + + BIND_ENUM_CONSTANT(SINGLE_TILE); + BIND_ENUM_CONSTANT(AUTO_TILE); + BIND_ENUM_CONSTANT(ATLAS_TILE); } TileSet::TileSet() { diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 46f34b6252..40eee2700d 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -56,6 +56,7 @@ public: enum BitmaskMode { BITMASK_2X2, + BITMASK_3X3_MINIMAL, BITMASK_3X3 }; @@ -74,7 +75,7 @@ public: enum TileMode { SINGLE_TILE, AUTO_TILE, - ANIMATED_TILE + ATLAS_TILE }; struct AutotileData { @@ -113,11 +114,13 @@ private: Color modulate; TileMode tile_mode; AutotileData autotile_data; + int z_index; // Default modulate for back-compat explicit TileData() : tile_mode(SINGLE_TILE), - modulate(1, 1, 1) {} + modulate(1, 1, 1), + z_index(0) {} }; Map<int, TileData> tile_map; @@ -220,6 +223,9 @@ public: Ref<NavigationPolygon> autotile_get_navigation_polygon(int p_id, const Vector2 &p_coord) const; const Map<Vector2, Ref<NavigationPolygon> > &autotile_get_navigation_map(int p_id) const; + void tile_set_z_index(int p_id, int p_z_index); + int tile_get_z_index(int p_id) const; + void remove_tile(int p_id); bool has_tile(int p_id) const; @@ -238,5 +244,6 @@ public: VARIANT_ENUM_CAST(TileSet::AutotileBindings); VARIANT_ENUM_CAST(TileSet::BitmaskMode); +VARIANT_ENUM_CAST(TileSet::TileMode); #endif // TILE_SET_H diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp new file mode 100644 index 0000000000..dac12205b6 --- /dev/null +++ b/scene/resources/visual_shader.cpp @@ -0,0 +1,1553 @@ +#include "visual_shader.h" +#include "servers/visual/shader_types.h" +#include "vmap.h" + +void VisualShaderNode::set_output_port_for_preview(int p_index) { + + port_preview = p_index; +} + +int VisualShaderNode::get_output_port_for_preview() const { + + return port_preview; +} + +void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p_value) { + default_input_values[p_port] = p_value; + emit_changed(); +} + +Variant VisualShaderNode::get_input_port_default_value(int p_port) const { + if (default_input_values.has(p_port)) { + return default_input_values[p_port]; + } + + return Variant(); +} + +bool VisualShaderNode::is_port_separator(int p_index) const { + return false; +} + +Vector<VisualShader::DefaultTextureParam> VisualShaderNode::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { + return Vector<VisualShader::DefaultTextureParam>(); +} +String VisualShaderNode::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return String(); +} + +Vector<StringName> VisualShaderNode::get_editable_properties() const { + return Vector<StringName>(); +} + +Array VisualShaderNode::_get_default_input_values() const { + + Array ret; + for (Map<int, Variant>::Element *E = default_input_values.front(); E; E = E->next()) { + ret.push_back(E->key()); + ret.push_back(E->get()); + } + return ret; +} +void VisualShaderNode::_set_default_input_values(const Array &p_values) { + + if (p_values.size() % 2 == 0) { + for (int i = 0; i < p_values.size(); i += 2) { + default_input_values[p_values[i + 0]] = p_values[i + 1]; + } + } + + emit_changed(); +} + +String VisualShaderNode::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + return String(); +} + +void VisualShaderNode::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_output_port_for_preview", "port"), &VisualShaderNode::set_output_port_for_preview); + ClassDB::bind_method(D_METHOD("get_output_port_for_preview"), &VisualShaderNode::get_output_port_for_preview); + + ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value"), &VisualShaderNode::set_input_port_default_value); + ClassDB::bind_method(D_METHOD("get_input_port_default_value", "port"), &VisualShaderNode::get_input_port_default_value); + + ClassDB::bind_method(D_METHOD("_set_default_input_values", "values"), &VisualShaderNode::_set_default_input_values); + ClassDB::bind_method(D_METHOD("_get_default_input_values"), &VisualShaderNode::_get_default_input_values); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview"), "set_output_port_for_preview", "get_output_port_for_preview"); + ADD_PROPERTYNZ(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_default_input_values", "_get_default_input_values"); + ADD_SIGNAL(MethodInfo("editor_refresh_request")); +} + +VisualShaderNode::VisualShaderNode() { + port_preview = -1; +} + +///////////////////////////////////////////////////////// + +void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id) { + ERR_FAIL_COND(p_node.is_null()); + ERR_FAIL_COND(p_id < 2); + ERR_FAIL_INDEX(p_type, TYPE_MAX); + Graph *g = &graph[p_type]; + ERR_FAIL_COND(g->nodes.has(p_id)); + Node n; + n.node = p_node; + n.position = p_position; + + Ref<VisualShaderNodeUniform> uniform = n.node; + if (uniform.is_valid()) { + String valid_name = validate_uniform_name(uniform->get_uniform_name(), uniform); + uniform->set_uniform_name(valid_name); + } + + Ref<VisualShaderNodeInput> input = n.node; + if (input.is_valid()) { + input->shader_mode = shader_mode; + input->shader_type = p_type; + input->connect("input_type_changed", this, "_input_type_changed", varray(p_type, p_id)); + } + + n.node->connect("changed", this, "_queue_update"); + + g->nodes[p_id] = n; + + _queue_update(); +} + +void VisualShader::set_node_position(Type p_type, int p_id, const Vector2 &p_position) { + ERR_FAIL_INDEX(p_type, TYPE_MAX); + Graph *g = &graph[p_type]; + ERR_FAIL_COND(!g->nodes.has(p_id)); + g->nodes[p_id].position = p_position; +} + +Vector2 VisualShader::get_node_position(Type p_type, int p_id) const { + ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Vector2()); + const Graph *g = &graph[p_type]; + ERR_FAIL_COND_V(!g->nodes.has(p_id), Vector2()); + return g->nodes[p_id].position; +} +Ref<VisualShaderNode> VisualShader::get_node(Type p_type, int p_id) const { + ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Ref<VisualShaderNode>()); + const Graph *g = &graph[p_type]; + ERR_FAIL_COND_V(!g->nodes.has(p_id), Ref<VisualShaderNode>()); + return g->nodes[p_id].node; +} + +Vector<int> VisualShader::get_node_list(Type p_type) const { + ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Vector<int>()); + const Graph *g = &graph[p_type]; + + Vector<int> ret; + for (Map<int, Node>::Element *E = g->nodes.front(); E; E = E->next()) { + ret.push_back(E->key()); + } + + return ret; +} +int VisualShader::get_valid_node_id(Type p_type) const { + ERR_FAIL_INDEX_V(p_type, TYPE_MAX, NODE_ID_INVALID); + const Graph *g = &graph[p_type]; + return g->nodes.size() ? MAX(2, g->nodes.back()->key() + 1) : 2; +} + +int VisualShader::find_node_id(Type p_type, const Ref<VisualShaderNode> &p_node) const { + for (const Map<int, Node>::Element *E = graph[p_type].nodes.front(); E; E = E->next()) { + if (E->get().node == p_node) + return E->key(); + } + + return NODE_ID_INVALID; +} + +void VisualShader::remove_node(Type p_type, int p_id) { + ERR_FAIL_INDEX(p_type, TYPE_MAX); + ERR_FAIL_COND(p_id < 2); + Graph *g = &graph[p_type]; + ERR_FAIL_COND(!g->nodes.has(p_id)); + + Ref<VisualShaderNodeInput> input = g->nodes[p_id].node; + if (input.is_valid()) { + input->disconnect("input_type_changed", this, "_input_type_changed"); + } + + g->nodes[p_id].node->disconnect("changed", this, "_queue_update"); + + g->nodes.erase(p_id); + + for (List<Connection>::Element *E = g->connections.front(); E;) { + List<Connection>::Element *N = E->next(); + if (E->get().from_node == p_id || E->get().to_node == p_id) { + g->connections.erase(E); + } + E = N; + } + + _queue_update(); +} + +bool VisualShader::is_node_connection(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const { + ERR_FAIL_INDEX_V(p_type, TYPE_MAX, false); + const Graph *g = &graph[p_type]; + + for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { + + if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { + return true; + } + } + + return false; +} + +bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const { + + ERR_FAIL_INDEX_V(p_type, TYPE_MAX, false); + const Graph *g = &graph[p_type]; + + if (!g->nodes.has(p_from_node)) + return false; + + if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count()) + return false; + + if (!g->nodes.has(p_to_node)) + return false; + + if (p_to_port < 0 || p_to_port >= g->nodes[p_to_node].node->get_input_port_count()) + return false; + + VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port); + VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port); + + if (MAX(0, from_port_type - 1) != (MAX(0, to_port_type - 1))) { + return false; + } + + for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { + + if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { + return false; + } + } + + return true; +} + +Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { + ERR_FAIL_INDEX_V(p_type, TYPE_MAX, ERR_CANT_CONNECT); + Graph *g = &graph[p_type]; + + ERR_FAIL_COND_V(!g->nodes.has(p_from_node), ERR_INVALID_PARAMETER); + ERR_FAIL_INDEX_V(p_from_port, g->nodes[p_from_node].node->get_output_port_count(), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(!g->nodes.has(p_to_node), ERR_INVALID_PARAMETER); + ERR_FAIL_INDEX_V(p_to_port, g->nodes[p_to_node].node->get_input_port_count(), ERR_INVALID_PARAMETER); + + VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port); + VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port); + + if (MAX(0, from_port_type - 1) != (MAX(0, to_port_type - 1))) { + ERR_EXPLAIN("Incompatible port types (scalar/vec with transform"); + ERR_FAIL_V(ERR_INVALID_PARAMETER) + return ERR_INVALID_PARAMETER; + } + + for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { + + if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { + ERR_FAIL_V(ERR_ALREADY_EXISTS); + } + } + + Connection c; + c.from_node = p_from_node; + c.from_port = p_from_port; + c.to_node = p_to_node; + c.to_port = p_to_port; + g->connections.push_back(c); + + _queue_update(); + return OK; +} +void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { + ERR_FAIL_INDEX(p_type, TYPE_MAX); + Graph *g = &graph[p_type]; + + for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { + + if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { + g->connections.erase(E); + _queue_update(); + return; + } + } +} + +Array VisualShader::_get_node_connections(Type p_type) const { + ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Array()); + const Graph *g = &graph[p_type]; + + Array ret; + for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { + Dictionary d; + d["from_node"] = E->get().from_node; + d["from_port"] = E->get().from_port; + d["to_node"] = E->get().to_node; + d["to_port"] = E->get().to_port; + ret.push_back(d); + } + + return ret; +} +void VisualShader::get_node_connections(Type p_type, List<Connection> *r_connections) const { + ERR_FAIL_INDEX(p_type, TYPE_MAX); + const Graph *g = &graph[p_type]; + + for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { + r_connections->push_back(E->get()); + } +} + +void VisualShader::set_mode(Mode p_mode) { + if (shader_mode == p_mode) { + return; + } + + //erase input/output connections + modes.clear(); + flags.clear(); + shader_mode = p_mode; + for (int i = 0; i < TYPE_MAX; i++) { + + for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { + + Ref<VisualShaderNodeInput> input = E->get().node; + if (input.is_valid()) { + input->shader_mode = shader_mode; + //input->input_index = 0; + } + } + + Ref<VisualShaderNodeOutput> output = graph[i].nodes[NODE_ID_OUTPUT].node; + output->shader_mode = shader_mode; + + // clear connections since they are no longer valid + for (List<Connection>::Element *E = graph[i].connections.front(); E;) { + + bool keep = true; + + List<Connection>::Element *N = E->next(); + + int from = E->get().from_node; + int to = E->get().to_node; + + if (!graph[i].nodes.has(from)) { + keep = false; + } else { + Ref<VisualShaderNode> from_node = graph[i].nodes[from].node; + if (from_node->is_class("VisualShaderNodeOutput") || from_node->is_class("VisualShaderNodeInput")) { + keep = false; + } + } + + if (!graph[i].nodes.has(to)) { + keep = false; + } else { + Ref<VisualShaderNode> to_node = graph[i].nodes[to].node; + if (to_node->is_class("VisualShaderNodeOutput") || to_node->is_class("VisualShaderNodeInput")) { + keep = false; + } + } + + if (!keep) { + graph[i].connections.erase(E); + } + E = N; + } + } + + _queue_update(); + _change_notify(); +} + +void VisualShader::set_graph_offset(const Vector2 &p_offset) { + graph_offset = p_offset; +} + +Vector2 VisualShader::get_graph_offset() const { + return graph_offset; +} + +Shader::Mode VisualShader::get_mode() const { + return shader_mode; +} + +String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const { + + Ref<VisualShaderNode> node = get_node(p_type, p_node); + ERR_FAIL_COND_V(!node.is_valid(), String()); + ERR_FAIL_COND_V(p_port < 0 || p_port >= node->get_output_port_count(), String()); + ERR_FAIL_COND_V(node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_TRANSFORM, String()); + + StringBuilder global_code; + StringBuilder code; + + global_code += String() + "shader_type canvas_item;\n"; + + //make it faster to go around through shader + VMap<ConnectionKey, const List<Connection>::Element *> input_connections; + VMap<ConnectionKey, const List<Connection>::Element *> output_connections; + + for (const List<Connection>::Element *E = graph[p_type].connections.front(); E; E = E->next()) { + ConnectionKey from_key; + from_key.node = E->get().from_node; + from_key.port = E->get().from_port; + + output_connections.insert(from_key, E); + + ConnectionKey to_key; + to_key.node = E->get().to_node; + to_key.port = E->get().to_port; + + input_connections.insert(to_key, E); + } + + code += "\nvoid fragment() {\n"; + + Set<int> processed; + Error err = _write_node(p_type, global_code, code, default_tex_params, input_connections, output_connections, p_node, processed, true); + ERR_FAIL_COND_V(err != OK, String()); + + if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR) { + code += "\tCOLOR.rgb = vec3( n_out" + itos(p_node) + "p" + itos(p_port) + " );\n"; + } else { + code += "\tCOLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; + } + code += "}\n"; + + //set code secretly + global_code += "\n\n"; + String final_code = global_code; + final_code += code; + return final_code; +} + +#define IS_INITIAL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z')) + +#define IS_SYMBOL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z') || ((m_d) >= '0' && (m_d) <= '9') || (m_d) == '_') + +String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const { + + String name = p_name; //validate name first + while (name.length() && !IS_INITIAL_CHAR(name[0])) { + name = name.substr(1, name.length() - 1); + } + if (name != String()) { + + String valid_name; + + for (int i = 0; i < name.length(); i++) { + if (IS_SYMBOL_CHAR(name[i])) { + valid_name += String::chr(name[i]); + } else if (name[i] == ' ') { + valid_name += "_"; + } + } + + name = valid_name; + } + + if (name == String()) { + name = p_uniform->get_caption(); + } + + int attempt = 1; + + while (true) { + + bool exists = false; + for (int i = 0; i < TYPE_MAX; i++) { + for (const Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { + Ref<VisualShaderNodeUniform> node = E->get().node; + if (node == p_uniform) { //do not test on self + continue; + } + if (node.is_valid() && node->get_uniform_name() == name) { + exists = true; + break; + } + } + if (exists) { + break; + } + } + + if (exists) { + //remove numbers, put new and try again + attempt++; + while (name.length() && name[name.length() - 1] >= '0' && name[name.length() - 1] <= '9') { + name = name.substr(0, name.length() - 1); + } + ERR_FAIL_COND_V(name == String(), String()); + name += itos(attempt); + } else { + break; + } + } + + return name; +} + +VisualShader::RenderModeEnums VisualShader::render_mode_enums[] = { + { Shader::MODE_SPATIAL, "blend" }, + { Shader::MODE_SPATIAL, "depth_draw" }, + { Shader::MODE_SPATIAL, "cull" }, + { Shader::MODE_SPATIAL, "diffuse" }, + { Shader::MODE_SPATIAL, "specular" }, + { Shader::MODE_CANVAS_ITEM, "blend" }, + { Shader::MODE_CANVAS_ITEM, NULL } +}; + +static const char *type_string[VisualShader::TYPE_MAX] = { + "vertex", + "fragment", + "light" +}; +bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { + + String name = p_name; + if (name == "mode") { + set_mode(Shader::Mode(int(p_value))); + return true; + } else if (name.begins_with("flags/")) { + StringName flag = name.get_slicec('/', 1); + bool enable = p_value; + if (enable) { + flags.insert(flag); + } else { + flags.erase(flag); + } + _queue_update(); + return true; + } else if (name.begins_with("modes/")) { + String mode = name.get_slicec('/', 1); + int value = p_value; + if (value == 0) { + modes.erase(mode); //means its default anyway, so dont store it + } else { + modes[mode] = value; + } + _queue_update(); + return true; + } else if (name.begins_with("nodes/")) { + String typestr = name.get_slicec('/', 1); + Type type = TYPE_VERTEX; + for (int i = 0; i < TYPE_MAX; i++) { + if (typestr == type_string[i]) { + type = Type(i); + break; + } + } + + String index = name.get_slicec('/', 2); + if (index == "connections") { + + Vector<int> conns = p_value; + if (conns.size() % 4 == 0) { + for (int i = 0; i < conns.size(); i += 4) { + connect_nodes(type, conns[i + 0], conns[i + 1], conns[i + 2], conns[i + 3]); + } + } + return true; + } + + int id = index.to_int(); + String what = name.get_slicec('/', 3); + + if (what == "node") { + add_node(type, p_value, Vector2(), id); + return true; + } else if (what == "position") { + set_node_position(type, id, p_value); + return true; + } + } + return false; +} + +bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { + + String name = p_name; + if (name == "mode") { + r_ret = get_mode(); + return true; + } else if (name.begins_with("flags/")) { + StringName flag = name.get_slicec('/', 1); + r_ret = flags.has(flag); + return true; + } else if (name.begins_with("modes/")) { + String mode = name.get_slicec('/', 1); + if (modes.has(mode)) { + r_ret = modes[mode]; + } else { + r_ret = 0; + } + return true; + } else if (name.begins_with("nodes/")) { + String typestr = name.get_slicec('/', 1); + Type type = TYPE_VERTEX; + for (int i = 0; i < TYPE_MAX; i++) { + if (typestr == type_string[i]) { + type = Type(i); + break; + } + } + + String index = name.get_slicec('/', 2); + if (index == "connections") { + + Vector<int> conns; + for (const List<Connection>::Element *E = graph[type].connections.front(); E; E = E->next()) { + conns.push_back(E->get().from_node); + conns.push_back(E->get().from_port); + conns.push_back(E->get().to_node); + conns.push_back(E->get().to_port); + } + + r_ret = conns; + return true; + } + + int id = index.to_int(); + String what = name.get_slicec('/', 3); + + if (what == "node") { + r_ret = get_node(type, id); + return true; + } else if (what == "position") { + r_ret = get_node_position(type, id); + return true; + } + } + return false; +} +void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { + + //mode + p_list->push_back(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Spatial,CanvasItem,Particles")); + //render modes + + Map<String, String> blend_mode_enums; + Set<String> toggles; + + for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode)).size(); i++) { + + String mode = ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode))[i]; + int idx = 0; + bool in_enum = false; + while (render_mode_enums[idx].string) { + if (mode.begins_with(render_mode_enums[idx].string)) { + String begin = render_mode_enums[idx].string; + String option = mode.replace_first(begin + "_", ""); + if (!blend_mode_enums.has(begin)) { + blend_mode_enums[begin] = option; + } else { + blend_mode_enums[begin] += "," + option; + } + in_enum = true; + break; + } + idx++; + } + + if (!in_enum) { + toggles.insert(mode); + } + } + + for (Map<String, String>::Element *E = blend_mode_enums.front(); E; E = E->next()) { + + p_list->push_back(PropertyInfo(Variant::INT, "modes/" + E->key(), PROPERTY_HINT_ENUM, E->get())); + } + + for (Set<String>::Element *E = toggles.front(); E; E = E->next()) { + p_list->push_back(PropertyInfo(Variant::BOOL, "flags/" + E->get())); + } + + for (int i = 0; i < TYPE_MAX; i++) { + for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { + + String prop_name = "nodes/"; + prop_name += type_string[i]; + prop_name += "/" + itos(E->key()); + + if (E->key() != NODE_ID_OUTPUT) { + + p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); + } + p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + } + p_list->push_back(PropertyInfo(Variant::POOL_INT_ARRAY, "nodes/" + String(type_string[i]) + "/connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + } +} + +Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview) const { + + const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node; + + //check inputs recursively first + int input_count = vsnode->get_input_port_count(); + for (int i = 0; i < input_count; i++) { + ConnectionKey ck; + ck.node = node; + ck.port = i; + + if (input_connections.has(ck)) { + int from_node = input_connections[ck]->get().from_node; + if (processed.has(from_node)) { + continue; + } + + Error err = _write_node(type, global_code, code, def_tex_params, input_connections, output_connections, from_node, processed, for_preview); + if (err) + return err; + } + } + + // then this node + + code += "// " + vsnode->get_caption() + ":" + itos(node) + "\n"; + Vector<String> input_vars; + + input_vars.resize(vsnode->get_input_port_count()); + String *inputs = input_vars.ptrw(); + + for (int i = 0; i < input_count; i++) { + ConnectionKey ck; + ck.node = node; + ck.port = i; + + if (input_connections.has(ck)) { + //connected to something, use that output + int from_node = input_connections[ck]->get().from_node; + int from_port = input_connections[ck]->get().from_port; + + VisualShaderNode::PortType in_type = vsnode->get_input_port_type(i); + VisualShaderNode::PortType out_type = graph[type].nodes[from_node].node->get_output_port_type(from_port); + + String src_var = "n_out" + itos(from_node) + "p" + itos(from_port); + + if (in_type == out_type) { + inputs[i] = src_var; + } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { + inputs[i] = "dot(" + src_var + ",vec3(0.333333,0.333333,0.333333))"; + } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { + inputs[i] = "vec3(" + src_var + ")"; + } + } else { + + Variant defval = vsnode->get_input_port_default_value(i); + if (defval.get_type() == Variant::REAL || defval.get_type() == Variant::INT) { + float val = defval; + inputs[i] = "n_in" + itos(node) + "p" + itos(i); + code += "\tfloat " + inputs[i] + " = " + vformat("%.5f", val) + ";\n"; + } else if (defval.get_type() == Variant::VECTOR3) { + Vector3 val = defval; + inputs[i] = "n_in" + itos(node) + "p" + itos(i); + code += "\tvec3 " + inputs[i] + " = " + vformat("vec3(%.5f,%.5f,%.5f);\n", val.x, val.y, val.z); + } else if (defval.get_type() == Variant::TRANSFORM) { + Transform val = defval; + val.basis.transpose(); + inputs[i] = "n_in" + itos(node) + "p" + itos(i); + Array values; + for (int i = 0; i < 3; i++) { + values.push_back(val.basis[i].x); + values.push_back(val.basis[i].y); + values.push_back(val.basis[i].z); + } + values.push_back(val.origin.x); + values.push_back(val.origin.y); + values.push_back(val.origin.z); + bool err = false; + code += "\tmat4 " + inputs[i] + " = " + String("mat4( vec4(%.5f,%.5f,%.5f,0.0),vec4(%.5f,%.5f,%.5f,0.0),vec4(%.5f,%.5f,%.5f,0.0),vec4(%.5f,%.5f,%.5f,1.0) );\n").sprintf(values, &err); + } else { + //will go empty, node is expected to know what it is doing at this point and handle it + } + } + } + + int output_count = vsnode->get_output_port_count(); + Vector<String> output_vars; + output_vars.resize(vsnode->get_output_port_count()); + String *outputs = output_vars.ptrw(); + + for (int i = 0; i < output_count; i++) { + + outputs[i] = "n_out" + itos(node) + "p" + itos(i); + switch (vsnode->get_output_port_type(i)) { + case VisualShaderNode::PORT_TYPE_SCALAR: code += String() + "\tfloat " + outputs[i] + ";\n"; break; + case VisualShaderNode::PORT_TYPE_VECTOR: code += String() + "\tvec3 " + outputs[i] + ";\n"; break; + case VisualShaderNode::PORT_TYPE_TRANSFORM: code += String() + "\tmat4 " + outputs[i] + ";\n"; break; + default: {} + } + } + + Vector<VisualShader::DefaultTextureParam> params = vsnode->get_default_texture_parameters(type, node); + for (int i = 0; i < params.size(); i++) { + def_tex_params.push_back(params[i]); + } + + Ref<VisualShaderNodeInput> input = vsnode; + + if (input.is_valid() && for_preview) { + //handle for preview + code += input->generate_code_for_preview(type, node, inputs, outputs); + } else { + //handle normally + global_code += vsnode->generate_global(get_mode(), type, node); + code += vsnode->generate_code(get_mode(), type, node, inputs, outputs); + } + code += "\n"; // + processed.insert(node); + + return OK; +} + +void VisualShader::_update_shader() const { + if (!dirty) + return; + + dirty = false; + + StringBuilder global_code; + StringBuilder code; + Vector<VisualShader::DefaultTextureParam> default_tex_params; + static const char *shader_mode_str[Shader::MODE_MAX] = { "spatial", "canvas_item", "particles" }; + + global_code += String() + "shader_type " + shader_mode_str[shader_mode] + ";\n"; + + String render_mode; + + { + //fill render mode enums + int idx = 0; + while (render_mode_enums[idx].string) { + + if (shader_mode == render_mode_enums[idx].mode) { + + if (modes.has(render_mode_enums[idx].string)) { + + int which = modes[render_mode_enums[idx].string]; + int count = 0; + for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode)).size(); i++) { + String mode = ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode))[i]; + if (mode.begins_with(render_mode_enums[idx].string)) { + if (count == which) { + if (render_mode != String()) { + render_mode += ", "; + } + render_mode += mode; + break; + } + count++; + } + } + } + } + idx++; + } + + //fill render mode flags + for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode)).size(); i++) { + + String mode = ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode))[i]; + if (flags.has(mode)) { + if (render_mode != String()) { + render_mode += ", "; + } + render_mode += mode; + } + } + } + + if (render_mode != String()) { + + global_code += "render_mode " + render_mode + ";\n\n"; + } + + static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light" }; + + for (int i = 0; i < TYPE_MAX; i++) { + + //make it faster to go around through shader + VMap<ConnectionKey, const List<Connection>::Element *> input_connections; + VMap<ConnectionKey, const List<Connection>::Element *> output_connections; + + for (const List<Connection>::Element *E = graph[i].connections.front(); E; E = E->next()) { + ConnectionKey from_key; + from_key.node = E->get().from_node; + from_key.port = E->get().from_port; + + output_connections.insert(from_key, E); + + ConnectionKey to_key; + to_key.node = E->get().to_node; + to_key.port = E->get().to_port; + + input_connections.insert(to_key, E); + } + + code += "\nvoid " + String(func_name[i]) + "() {\n"; + + Set<int> processed; + Error err = _write_node(Type(i), global_code, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false); + ERR_FAIL_COND(err != OK); + + code += "}\n"; + } + + //set code secretly + global_code += "\n\n"; + String final_code = global_code; + final_code += code; + const_cast<VisualShader *>(this)->set_code(final_code); + for (int i = 0; i < default_tex_params.size(); i++) { + const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param); + } +} + +void VisualShader::_queue_update() { + if (dirty) { + return; + } + + dirty = true; + call_deferred("_update_shader"); +} + +void VisualShader::_input_type_changed(Type p_type, int p_id) { + //erase connections using this input, as type changed + Graph *g = &graph[p_type]; + + for (List<Connection>::Element *E = g->connections.front(); E;) { + List<Connection>::Element *N = E->next(); + if (E->get().from_node == p_id) { + g->connections.erase(E); + } + E = N; + } +} + +void VisualShader::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VisualShader::set_mode); + + ClassDB::bind_method(D_METHOD("add_node", "type", "node", "position", "id"), &VisualShader::add_node); + ClassDB::bind_method(D_METHOD("set_node_position", "type", "id", "position"), &VisualShader::set_node_position); + + ClassDB::bind_method(D_METHOD("get_node", "type", "id"), &VisualShader::get_node); + ClassDB::bind_method(D_METHOD("get_node_position", "type", "id"), &VisualShader::get_node_position); + + ClassDB::bind_method(D_METHOD("get_node_list", "type"), &VisualShader::get_node_list); + ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id); + + ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node); + + ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection); + ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection); + + ClassDB::bind_method(D_METHOD("connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes); + ClassDB::bind_method(D_METHOD("disconnect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::disconnect_nodes); + + ClassDB::bind_method(D_METHOD("get_node_connections", "type"), &VisualShader::_get_node_connections); + + ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &VisualShader::set_graph_offset); + ClassDB::bind_method(D_METHOD("get_graph_offset"), &VisualShader::get_graph_offset); + + ClassDB::bind_method(D_METHOD("_queue_update"), &VisualShader::_queue_update); + ClassDB::bind_method(D_METHOD("_update_shader"), &VisualShader::_update_shader); + + ClassDB::bind_method(D_METHOD("_input_type_changed"), &VisualShader::_input_type_changed); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset"); + + BIND_ENUM_CONSTANT(TYPE_VERTEX); + BIND_ENUM_CONSTANT(TYPE_FRAGMENT); + BIND_ENUM_CONSTANT(TYPE_LIGHT); + BIND_ENUM_CONSTANT(TYPE_MAX); + + BIND_CONSTANT(NODE_ID_INVALID); + BIND_CONSTANT(NODE_ID_OUTPUT); +} + +VisualShader::VisualShader() { + shader_mode = Shader::MODE_SPATIAL; + + for (int i = 0; i < TYPE_MAX; i++) { + Ref<VisualShaderNodeOutput> output; + output.instance(); + output->shader_type = Type(i); + output->shader_mode = shader_mode; + graph[i].nodes[NODE_ID_OUTPUT].node = output; + graph[i].nodes[NODE_ID_OUTPUT].position = Vector2(400, 150); + } + + dirty = true; +} + +/////////////////////////////////////////////////////////// + +const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { + // Spatial, Vertex + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2,0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, + + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0)" }, + + // Spatial, Fragment + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2,0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" }, + + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "float(FRONT_FACING ? 1.0 : 0.0)" }, + + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + + // Spatial, Light + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "attenuation", "ATTENUATION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "transmission", "TRANSMISSION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, + + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + // Canvas Item, Vertex + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, + + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "extra", "EXTRA_MATRIX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" }, + // Canvas Item, Fragment + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" }, + // Canvas Item, Light + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vec", "vec3(LIGHT_VEC,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_height", "LIGHT_HEIGHT" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_alpha", "LIGHT_COLOR.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_uv", "vec3(LIGHT_UV,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_color", "SHADOW_COLOR.rgb" }, + + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Particles, Vertex + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "index", "float(INDEX)" }, + + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, NULL, NULL }, +}; + +const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { + + // Spatial, Fragment + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0,0.0,1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0,1.0,0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0,0.0,0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV,0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, + + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "1.0" }, + + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(1.0,1.0, 0.0)" }, + + // Spatial, Light + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0,0.0,1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(1.0, 1.0, 0.0)" }, + // Canvas Item, Vertex + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Canvas Item, Fragment + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Canvas Item, Light + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0,0.0,1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, + + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Particles, Vertex + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "vec3(0.0,0.0,1.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, NULL, NULL }, +}; + +int VisualShaderNodeInput::get_input_port_count() const { + + return 0; +} +VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_port_type(int p_port) const { + + return PORT_TYPE_SCALAR; +} +String VisualShaderNodeInput::get_input_port_name(int p_port) const { + + return ""; +} + +int VisualShaderNodeInput::get_output_port_count() const { + + return 1; +} +VisualShaderNodeInput::PortType VisualShaderNodeInput::get_output_port_type(int p_port) const { + + return get_input_type_by_name(input_name); +} +String VisualShaderNodeInput::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeInput::get_caption() const { + return TTR("Input"); +} + +String VisualShaderNodeInput::generate_code_for_preview(VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + + int idx = 0; + + String code; + + while (preview_ports[idx].mode != Shader::MODE_MAX) { + if (preview_ports[idx].mode == shader_mode && preview_ports[idx].shader_type == shader_type && preview_ports[idx].name == input_name) { + code = "\t" + p_output_vars[0] + " = " + preview_ports[idx].string + ";\n"; + break; + } + idx++; + } + + if (code == String()) { + switch (get_output_port_type(0)) { + case PORT_TYPE_SCALAR: { + code = "\t" + p_output_vars[0] + " = 0.0;\n"; + } break; //default (none found) is scalar + case PORT_TYPE_VECTOR: { + code = "\t" + p_output_vars[0] + " = vec3(0.0);\n"; + } break; //default (none found) is scalar + case PORT_TYPE_TRANSFORM: { + code = "\t" + p_output_vars[0] + " = mat4( vec4(1.0,0.0,0.0,0.0), vec4(0.0,1.0,0.0,0.0), vec4(0.0,0.0,1.0,0.0), vec4(0.0,0.0,0.0,1.0) );\n"; + } break; //default (none found) is scalar + } + } + + return code; +} + +String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + + int idx = 0; + + String code; + + while (ports[idx].mode != Shader::MODE_MAX) { + if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type && ports[idx].name == input_name) { + code = "\t" + p_output_vars[0] + " = " + ports[idx].string + ";\n"; + break; + } + idx++; + } + + if (code == String()) { + code = "\t" + p_output_vars[0] + " = 0.0;\n"; //default (none found) is scalar + } + + return code; +} + +void VisualShaderNodeInput::set_input_name(String p_name) { + PortType prev_type = get_input_type_by_name(input_name); + input_name = p_name; + emit_changed(); + if (get_input_type_by_name(input_name) != prev_type) { + emit_signal("input_type_changed"); + } +} + +String VisualShaderNodeInput::get_input_name() const { + return input_name; +} + +VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_type_by_name(String p_name) const { + + int idx = 0; + + while (ports[idx].mode != Shader::MODE_MAX) { + if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type && ports[idx].name == p_name) { + return ports[idx].type; + } + idx++; + } + + return PORT_TYPE_SCALAR; +} + +int VisualShaderNodeInput::get_input_index_count() const { + int idx = 0; + int count = 0; + + while (ports[idx].mode != Shader::MODE_MAX) { + if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { + count++; + } + idx++; + } + + return count; +} + +VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_index_type(int p_index) const { + int idx = 0; + int count = 0; + + while (ports[idx].mode != Shader::MODE_MAX) { + if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { + if (count == p_index) { + return ports[idx].type; + } + count++; + } + idx++; + } + + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeInput::get_input_index_name(int p_index) const { + int idx = 0; + int count = 0; + + while (ports[idx].mode != Shader::MODE_MAX) { + if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { + if (count == p_index) { + return ports[idx].name; + } + count++; + } + idx++; + } + + return ""; +} + +void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const { + + if (property.name == "input_name") { + String port_list; + + int idx = 0; + + while (ports[idx].mode != Shader::MODE_MAX) { + if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { + if (port_list != String()) { + port_list += ","; + } + port_list += ports[idx].name; + } + idx++; + } + + if (port_list == "") { + port_list = TTR("None"); + } + property.hint_string = port_list; + } +} + +Vector<StringName> VisualShaderNodeInput::get_editable_properties() const { + Vector<StringName> props; + props.push_back("input_name"); + return props; +} + +void VisualShaderNodeInput::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_input_name", "name"), &VisualShaderNodeInput::set_input_name); + ClassDB::bind_method(D_METHOD("get_input_name"), &VisualShaderNodeInput::get_input_name); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "input_name", PROPERTY_HINT_ENUM, ""), "set_input_name", "get_input_name"); + ADD_SIGNAL(MethodInfo("input_type_changed")); +} +VisualShaderNodeInput::VisualShaderNodeInput() { + input_name = "[None]"; + // changed when set + shader_type = VisualShader::TYPE_MAX; + shader_mode = Shader::MODE_MAX; +} + +//////////////////////////////////////////// + +const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { + // Spatial, Vertex + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "UV:xy" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "UV2:xy" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, + // Spatial, Fragment + + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular", "SPECULAR" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "emission", "EMISSION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao", "AO" }, + + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normalmap", "NORMALMAP" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normalmap_depth", "NORMALMAP_DEPTH" }, + + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim", "RIM" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim_tint", "RIM_TINT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat", "CLEARCOAT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat_gloss", "CLEARCOAT_GLOSS" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "anisotropy", "ANISOTROPY" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "anisotropy_flow", "ANISOTROPY_FLOW:xy" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "subsurf_scatter", "SSS_STRENGTH" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "transmission", "TRANSMISSION" }, + + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_scissor", "ALPHA_SCISSOR" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao_light_affect", "AO_LIGHT_AFFECT" }, + + // Spatial, Light + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" }, + // Canvas Item, Vertex + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX:xy" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "UV:xy" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + // Canvas Item, Fragment + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normalmap", "NORMALMAP" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normalmap_depth", "NORMALMAP_DEPTH" }, + // Canvas Item, Light + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.rgb" }, + // Particles, Vertex + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, NULL, NULL }, +}; + +int VisualShaderNodeOutput::get_input_port_count() const { + + int idx = 0; + int count = 0; + + while (ports[idx].mode != Shader::MODE_MAX) { + if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { + count++; + } + idx++; + } + + return count; +} + +VisualShaderNodeOutput::PortType VisualShaderNodeOutput::get_input_port_type(int p_port) const { + + int idx = 0; + int count = 0; + + while (ports[idx].mode != Shader::MODE_MAX) { + if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { + if (count == p_port) { + return ports[idx].type; + } + count++; + } + idx++; + } + + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeOutput::get_input_port_name(int p_port) const { + + int idx = 0; + int count = 0; + + while (ports[idx].mode != Shader::MODE_MAX) { + if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { + if (count == p_port) { + return String(ports[idx].name).capitalize(); + } + count++; + } + idx++; + } + + return String(); +} + +Variant VisualShaderNodeOutput::get_input_port_default_value(int p_port) const { + return Variant(); +} + +int VisualShaderNodeOutput::get_output_port_count() const { + + return 0; +} +VisualShaderNodeOutput::PortType VisualShaderNodeOutput::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} +String VisualShaderNodeOutput::get_output_port_name(int p_port) const { + return String(); +} + +bool VisualShaderNodeOutput::is_port_separator(int p_index) const { + + if (shader_mode == Shader::MODE_SPATIAL && shader_type == VisualShader::TYPE_FRAGMENT) { + String name = get_input_port_name(p_index); + return (name == "Normal" || name == "Rim" || name == "Alpha Scissor"); + } + return false; +} + +String VisualShaderNodeOutput::get_caption() const { + return TTR("Output"); +} + +String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + + int idx = 0; + int count = 0; + + String code; + while (ports[idx].mode != Shader::MODE_MAX) { + if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { + + if (p_input_vars[count] != String()) { + String s = ports[idx].string; + if (s.find(":") != -1) { + code += "\t" + s.get_slicec(':', 0) + " = " + p_input_vars[count] + "." + s.get_slicec(':', 1) + ";\n"; + } else { + code += "\t" + s + " = " + p_input_vars[count] + ";\n"; + } + } + count++; + } + idx++; + } + + return code; +} + +VisualShaderNodeOutput::VisualShaderNodeOutput() { +} + +/////////////////////////// + +void VisualShaderNodeUniform::set_uniform_name(const String &p_name) { + uniform_name = p_name; + emit_signal("name_changed"); + emit_changed(); +} + +String VisualShaderNodeUniform::get_uniform_name() const { + return uniform_name; +} + +void VisualShaderNodeUniform::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniform::set_uniform_name); + ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniform::get_uniform_name); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "uniform_name"), "set_uniform_name", "get_uniform_name"); +} + +VisualShaderNodeUniform::VisualShaderNodeUniform() { +} diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h new file mode 100644 index 0000000000..6ff1c9a9fe --- /dev/null +++ b/scene/resources/visual_shader.h @@ -0,0 +1,284 @@ +#ifndef VISUAL_SHADER_H +#define VISUAL_SHADER_H + +#include "scene/resources/shader.h" +#include "string_builder.h" + +class VisualShaderNodeUniform; +class VisualShaderNode; + +class VisualShader : public Shader { + GDCLASS(VisualShader, Shader) +public: + enum Type { + TYPE_VERTEX, + TYPE_FRAGMENT, + TYPE_LIGHT, + TYPE_MAX + }; + + struct Connection { + int from_node; + int from_port; + int to_node; + int to_port; + }; + + struct DefaultTextureParam { + StringName name; + Ref<Texture> param; + }; + +private: + struct Node { + Ref<VisualShaderNode> node; + Vector2 position; + }; + + struct Graph { + Map<int, Node> nodes; + List<Connection> connections; + } graph[TYPE_MAX]; + + Shader::Mode shader_mode; + + Array _get_node_connections(Type p_type) const; + + Vector2 graph_offset; + + struct RenderModeEnums { + Shader::Mode mode; + const char *string; + }; + + HashMap<String, int> modes; + Set<StringName> flags; + + static RenderModeEnums render_mode_enums[]; + + volatile mutable bool dirty; + void _queue_update(); + + union ConnectionKey { + + struct { + uint64_t node : 32; + uint64_t port : 32; + }; + uint64_t key; + bool operator<(const ConnectionKey &p_key) const { + return key < p_key.key; + } + }; + + Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview) const; + + void _input_type_changed(Type p_type, int p_id); + +protected: + virtual void _update_shader() const; + static void _bind_methods(); + + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + enum { + NODE_ID_INVALID = -1, + NODE_ID_OUTPUT = 0, + }; + + void add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id); + void set_node_position(Type p_type, int p_id, const Vector2 &p_position); + + Vector2 get_node_position(Type p_type, int p_id) const; + Ref<VisualShaderNode> get_node(Type p_type, int p_id) const; + + Vector<int> get_node_list(Type p_type) const; + int get_valid_node_id(Type p_type) const; + + int find_node_id(Type p_type, const Ref<VisualShaderNode> &p_node) const; + void remove_node(Type p_type, int p_id); + + bool is_node_connection(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const; + bool can_connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const; + Error connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); + void disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); + + void get_node_connections(Type p_type, List<Connection> *r_connections) const; + + void set_mode(Mode p_mode); + virtual Mode get_mode() const; + + void set_graph_offset(const Vector2 &p_offset); + Vector2 get_graph_offset() const; + + String generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &r_default_tex_params) const; + + String validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const; + + VisualShader(); +}; + +VARIANT_ENUM_CAST(VisualShader::Type) +/// +/// +/// + +class VisualShaderNode : public Resource { + GDCLASS(VisualShaderNode, Resource) + + int port_preview; + + Map<int, Variant> default_input_values; + + Array _get_default_input_values() const; + void _set_default_input_values(const Array &p_values); + +protected: + static void _bind_methods(); + +public: + enum PortType { + PORT_TYPE_SCALAR, + PORT_TYPE_VECTOR, + PORT_TYPE_TRANSFORM, + }; + + virtual String get_caption() const = 0; + + virtual int get_input_port_count() const = 0; + virtual PortType get_input_port_type(int p_port) const = 0; + virtual String get_input_port_name(int p_port) const = 0; + + void set_input_port_default_value(int p_port, const Variant &p_value); + Variant get_input_port_default_value(int p_port) const; // if NIL (default if node does not set anything) is returned, it means no default value is wanted if disconnected, thus no input var must be supplied (empty string will be supplied) + + virtual int get_output_port_count() const = 0; + virtual PortType get_output_port_type(int p_port) const = 0; + virtual String get_output_port_name(int p_port) const = 0; + + void set_output_port_for_preview(int p_index); + int get_output_port_for_preview() const; + + virtual bool is_port_separator(int p_index) const; + + virtual Vector<StringName> get_editable_properties() const; + + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const = 0; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const; + + VisualShaderNode(); +}; +///// + +class VisualShaderNodeInput : public VisualShaderNode { + GDCLASS(VisualShaderNodeInput, VisualShaderNode) + + friend class VisualShader; + VisualShader::Type shader_type; + Shader::Mode shader_mode; + + struct Port { + Shader::Mode mode; + VisualShader::Type shader_type; + PortType type; + const char *name; + const char *string; + }; + + static const Port ports[]; + static const Port preview_ports[]; + + String input_name; + +protected: + static void _bind_methods(); + void _validate_property(PropertyInfo &property) const; + +public: + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String get_caption() const; + + virtual String generate_code_for_preview(VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; + + void set_input_name(String p_name); + String get_input_name() const; + + int get_input_index_count() const; + PortType get_input_index_type(int p_index) const; + String get_input_index_name(int p_index) const; + + PortType get_input_type_by_name(String p_name) const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeInput(); +}; + +/// + +class VisualShaderNodeOutput : public VisualShaderNode { + GDCLASS(VisualShaderNodeOutput, VisualShaderNode) +public: + friend class VisualShader; + VisualShader::Type shader_type; + Shader::Mode shader_mode; + + struct Port { + Shader::Mode mode; + VisualShader::Type shader_type; + PortType type; + const char *name; + const char *string; + }; + + static const Port ports[]; + +public: + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + Variant get_input_port_default_value(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual bool is_port_separator(int p_index) const; + + virtual String get_caption() const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; + + VisualShaderNodeOutput(); +}; + +class VisualShaderNodeUniform : public VisualShaderNode { + GDCLASS(VisualShaderNodeUniform, VisualShaderNode) + + String uniform_name; + +protected: + static void _bind_methods(); + +public: + void set_uniform_name(const String &p_name); + String get_uniform_name() const; + + VisualShaderNodeUniform(); +}; + +#endif // VISUAL_SHADER_H diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp new file mode 100644 index 0000000000..98ecdbdf30 --- /dev/null +++ b/scene/resources/visual_shader_nodes.cpp @@ -0,0 +1,1896 @@ +#include "visual_shader_nodes.h" +////////////// Scalar + +String VisualShaderNodeScalarConstant::get_caption() const { + return "Scalar"; +} + +int VisualShaderNodeScalarConstant::get_input_port_count() const { + return 0; +} +VisualShaderNodeScalarConstant::PortType VisualShaderNodeScalarConstant::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} +String VisualShaderNodeScalarConstant::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeScalarConstant::get_output_port_count() const { + return 1; +} +VisualShaderNodeScalarConstant::PortType VisualShaderNodeScalarConstant::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} +String VisualShaderNodeScalarConstant::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} + +String VisualShaderNodeScalarConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + return "\t" + p_output_vars[0] + " = " + vformat("%.6f", constant) + ";\n"; +} + +void VisualShaderNodeScalarConstant::set_constant(float p_value) { + + constant = p_value; + emit_changed(); +} + +float VisualShaderNodeScalarConstant::get_constant() const { + + return constant; +} + +Vector<StringName> VisualShaderNodeScalarConstant::get_editable_properties() const { + Vector<StringName> props; + props.push_back("constant"); + return props; +} + +void VisualShaderNodeScalarConstant::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeScalarConstant::set_constant); + ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeScalarConstant::get_constant); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "constant"), "set_constant", "get_constant"); +} + +VisualShaderNodeScalarConstant::VisualShaderNodeScalarConstant() { + constant = 0; +} + +////////////// Color + +String VisualShaderNodeColorConstant::get_caption() const { + return "Color"; +} + +int VisualShaderNodeColorConstant::get_input_port_count() const { + return 0; +} +VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeColorConstant::get_output_port_count() const { + return 2; +} +VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_output_port_type(int p_port) const { + return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; +} +String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const { + return p_port == 0 ? "" : "alpha"; //no output port means the editor will be used as port +} + +String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + + String code; + code += "\t" + p_output_vars[0] + " = " + vformat("vec3(%.6f,%.6f,%.6f)", constant.r, constant.g, constant.b) + ";\n"; + code += "\t" + p_output_vars[1] + " = " + vformat("%.6f", constant.a) + ";\n"; + + return code; +} + +void VisualShaderNodeColorConstant::set_constant(Color p_value) { + + constant = p_value; + emit_changed(); +} + +Color VisualShaderNodeColorConstant::get_constant() const { + + return constant; +} + +Vector<StringName> VisualShaderNodeColorConstant::get_editable_properties() const { + Vector<StringName> props; + props.push_back("constant"); + return props; +} + +void VisualShaderNodeColorConstant::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeColorConstant::set_constant); + ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeColorConstant::get_constant); + + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "constant"), "set_constant", "get_constant"); +} + +VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() { + constant = Color(1, 1, 1, 1); +} + +////////////// Vector + +String VisualShaderNodeVec3Constant::get_caption() const { + return "Vector"; +} + +int VisualShaderNodeVec3Constant::get_input_port_count() const { + return 0; +} +VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeVec3Constant::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeVec3Constant::get_output_port_count() const { + return 1; +} +VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} + +String VisualShaderNodeVec3Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + return "\t" + p_output_vars[0] + " = " + vformat("vec3(%.6f,%.6f,%.6f)", constant.x, constant.y, constant.z) + ";\n"; +} + +void VisualShaderNodeVec3Constant::set_constant(Vector3 p_value) { + + constant = p_value; + emit_changed(); +} + +Vector3 VisualShaderNodeVec3Constant::get_constant() const { + + return constant; +} + +Vector<StringName> VisualShaderNodeVec3Constant::get_editable_properties() const { + Vector<StringName> props; + props.push_back("constant"); + return props; +} + +void VisualShaderNodeVec3Constant::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeVec3Constant::set_constant); + ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec3Constant::get_constant); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant"), "set_constant", "get_constant"); +} + +VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() { +} + +////////////// Transform + +String VisualShaderNodeTransformConstant::get_caption() const { + return "Transform"; +} + +int VisualShaderNodeTransformConstant::get_input_port_count() const { + return 0; +} +VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeTransformConstant::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeTransformConstant::get_output_port_count() const { + return 1; +} +VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_output_port_type(int p_port) const { + return PORT_TYPE_TRANSFORM; +} +String VisualShaderNodeTransformConstant::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} + +String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + Transform t = constant; + t.basis.transpose(); + + String code = "\t" + p_output_vars[0] + " = mat4("; + code += vformat("vec4(%.6f,%.6f,%.6f,0.0),", t.basis[0].x, t.basis[0].y, t.basis[0].z); + code += vformat("vec4(%.6f,%.6f,%.6f,0.0),", t.basis[1].x, t.basis[1].y, t.basis[1].z); + code += vformat("vec4(%.6f,%.6f,%.6f,0.0),", t.basis[2].x, t.basis[2].y, t.basis[2].z); + code += vformat("vec4(%.6f,%.6f,%.6f,1.0) );\n", t.origin.x, t.origin.y, t.origin.z); + return code; +} + +void VisualShaderNodeTransformConstant::set_constant(Transform p_value) { + + constant = p_value; + emit_changed(); +} + +Transform VisualShaderNodeTransformConstant::get_constant() const { + + return constant; +} + +Vector<StringName> VisualShaderNodeTransformConstant::get_editable_properties() const { + Vector<StringName> props; + props.push_back("constant"); + return props; +} + +void VisualShaderNodeTransformConstant::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeTransformConstant::set_constant); + ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeTransformConstant::get_constant); + + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "constant"), "set_constant", "get_constant"); +} + +VisualShaderNodeTransformConstant::VisualShaderNodeTransformConstant() { +} + +////////////// Texture + +String VisualShaderNodeTexture::get_caption() const { + return "Texture"; +} + +int VisualShaderNodeTexture::get_input_port_count() const { + return 2; +} +VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_input_port_type(int p_port) const { + return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; +} +String VisualShaderNodeTexture::get_input_port_name(int p_port) const { + return p_port == 0 ? "uv" : "lod"; +} + +int VisualShaderNodeTexture::get_output_port_count() const { + return 2; +} +VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(int p_port) const { + return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; +} +String VisualShaderNodeTexture::get_output_port_name(int p_port) const { + return p_port == 0 ? "rgb" : "alpha"; +} + +static String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) { + + static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt" }; + return p_name + "_" + String(typepf[p_type]) + "_" + itos(p_id); +} + +Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { + VisualShader::DefaultTextureParam dtp; + dtp.name = make_unique_id(p_type, p_id, "tex"); + dtp.param = texture; + Vector<VisualShader::DefaultTextureParam> ret; + ret.push_back(dtp); + return ret; +} + +String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + + if (source == SOURCE_TEXTURE) { + + String u = "uniform sampler2D " + make_unique_id(p_type, p_id, "tex"); + switch (texture_type) { + case TYPE_DATA: break; + case TYPE_COLOR: u += " : hint_color"; break; + case TYPE_NORMALMAP: u += " : hint_normal"; break; + } + return u + ";"; + } + + return String(); +} + +String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + + if (source == SOURCE_TEXTURE) { + String id = make_unique_id(p_type, p_id, "tex"); + String code; + if (p_input_vars[0] == String()) { //none bound, do nothing + + code += "\tvec4 " + id + "_read = vec4(0.0);\n"; + + } else if (p_input_vars[1] == String()) { + //no lod + code += "\tvec4 " + id + "_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n"; + } else { + code += "\tvec4 " + id + "_read = textureLod( " + id + " , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " );\n"; + } + + code += "\t" + p_output_vars[0] + " = " + id + "_read.rgb;\n"; + code += "\t" + p_output_vars[1] + " = " + id + "_read.a;\n"; + return code; + } + + if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) { + + String code = "\t{\n"; + if (p_input_vars[0] == String()) { //none bound, do nothing + + code += "\t\tvec4 _tex_read = vec4(0.0);\n"; + + } else if (p_input_vars[1] == String()) { + //no lod + code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , " + p_input_vars[0] + ".xy, 0.0 );\n"; + } else { + code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " );\n"; + } + + code += "\t\t" + p_output_vars[0] + " = _tex_read.rgb;\n"; + code += "\t\t" + p_output_vars[1] + " = _tex_read.a;\n"; + code += "\t}\n"; + return code; + } + + if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { + + String code = "\t{\n"; + if (p_input_vars[0] == String()) { //none bound, do nothing + + code += "\t\tvec4 _tex_read = vec4(0.0);\n"; + + } else if (p_input_vars[1] == String()) { + //no lod + code += "\t\tvec4 _tex_read = texture( TEXTURE , " + p_input_vars[0] + ".xy );\n"; + } else { + code += "\t\tvec4 _tex_read = textureLod( TEXTURE , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " );\n"; + } + + code += "\t\t" + p_output_vars[0] + " = _tex_read.rgb;\n"; + code += "\t\t" + p_output_vars[1] + " = _tex_read.a;\n"; + code += "\t}\n"; + return code; + } + + if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { + + String code = "\t{\n"; + if (p_input_vars[0] == String()) { //none bound, do nothing + + code += "\t\tvec4 _tex_read = vec4(0.0);\n"; + + } else if (p_input_vars[1] == String()) { + //no lod + code += "\t\tvec4 _tex_read = texture( NORMAL_TEXTURE , " + p_input_vars[0] + ".xy );\n"; + } else { + code += "\t\tvec4 _tex_read = textureLod( NORMAL_TEXTURE , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " );\n"; + } + + code += "\t\t" + p_output_vars[0] + " = _tex_read.rgb;\n"; + code += "\t\t" + p_output_vars[1] + " = _tex_read.a;\n"; + code += "\t}\n"; + return code; + } + + //none + String code; + code += "\t" + p_output_vars[0] + " = vec3(0.0);\n"; + code += "\t" + p_output_vars[1] + " = 1.0;\n"; + return code; +} + +void VisualShaderNodeTexture::set_source(Source p_source) { + source = p_source; + emit_changed(); + emit_signal("editor_refresh_request"); +} + +VisualShaderNodeTexture::Source VisualShaderNodeTexture::get_source() const { + return source; +} + +void VisualShaderNodeTexture::set_texture(Ref<Texture> p_value) { + + texture = p_value; + emit_changed(); +} + +Ref<Texture> VisualShaderNodeTexture::get_texture() const { + + return texture; +} + +void VisualShaderNodeTexture::set_texture_type(TextureType p_type) { + texture_type = p_type; + emit_changed(); +} + +VisualShaderNodeTexture::TextureType VisualShaderNodeTexture::get_texture_type() const { + return texture_type; +} + +Vector<StringName> VisualShaderNodeTexture::get_editable_properties() const { + Vector<StringName> props; + props.push_back("source"); + if (source == SOURCE_TEXTURE) { + props.push_back("texture"); + props.push_back("texture_type"); + } + return props; +} + +String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + + if (source == SOURCE_TEXTURE) { + return String(); // all good + } + + if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) { + + return String(); // all good + } + + if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { + + return String(); // all good + } + + if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM) { + + return String(); // all good + } + + return TTR("Invalid source for shader."); +} + +void VisualShaderNodeTexture::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeTexture::set_source); + ClassDB::bind_method(D_METHOD("get_source"), &VisualShaderNodeTexture::get_source); + + ClassDB::bind_method(D_METHOD("set_texture", "value"), &VisualShaderNodeTexture::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeTexture::get_texture); + + ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeTexture::set_texture_type); + ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTexture::get_texture_type); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D"), "set_source", "get_source"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type"); + + BIND_ENUM_CONSTANT(SOURCE_TEXTURE); + BIND_ENUM_CONSTANT(SOURCE_SCREEN); + BIND_ENUM_CONSTANT(SOURCE_2D_TEXTURE); + BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL); + BIND_ENUM_CONSTANT(TYPE_DATA); + BIND_ENUM_CONSTANT(TYPE_COLOR); + BIND_ENUM_CONSTANT(TYPE_NORMALMAP); +} + +VisualShaderNodeTexture::VisualShaderNodeTexture() { + texture_type = TYPE_DATA; + source = SOURCE_TEXTURE; +} + +////////////// CubeMap + +String VisualShaderNodeCubeMap::get_caption() const { + return "CubeMap"; +} + +int VisualShaderNodeCubeMap::get_input_port_count() const { + return 2; +} +VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_input_port_type(int p_port) const { + return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; +} +String VisualShaderNodeCubeMap::get_input_port_name(int p_port) const { + return p_port == 0 ? "uv" : "lod"; +} + +int VisualShaderNodeCubeMap::get_output_port_count() const { + return 2; +} +VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_output_port_type(int p_port) const { + return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; +} +String VisualShaderNodeCubeMap::get_output_port_name(int p_port) const { + return p_port == 0 ? "rgb" : "alpha"; +} + +Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubeMap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { + VisualShader::DefaultTextureParam dtp; + dtp.name = make_unique_id(p_type, p_id, "cube"); + dtp.param = cube_map; + Vector<VisualShader::DefaultTextureParam> ret; + ret.push_back(dtp); + return ret; +} + +String VisualShaderNodeCubeMap::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + + String u = "uniform sampler2DCube " + make_unique_id(p_type, p_id, "cube"); + switch (texture_type) { + case TYPE_DATA: break; + case TYPE_COLOR: u += " : hint_color"; break; + case TYPE_NORMALMAP: u += " : hint_normal"; break; + } + return u + ";"; +} + +String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + + String id = make_unique_id(p_type, p_id, "cube"); + String code; + if (p_input_vars[0] == String()) { //none bound, do nothing + + code += "\tvec4 " + id + "_read = vec4(0.0);\n"; + + } else if (p_input_vars[1] == String()) { + //no lod + code += "\tvec4 " + id + "_read = texture( " + id + " , " + p_input_vars[0] + " );\n"; + } else { + code += "\tvec4 " + id + "_read = textureLod( " + id + " , " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; + } + + code += "\t" + p_output_vars[0] + " = " + id + "_read.rgb;\n"; + code += "\t" + p_output_vars[1] + " = " + id + "_read.a;\n"; + return code; +} + +void VisualShaderNodeCubeMap::set_cube_map(Ref<CubeMap> p_value) { + + cube_map = p_value; + emit_changed(); +} + +Ref<CubeMap> VisualShaderNodeCubeMap::get_cube_map() const { + + return cube_map; +} + +void VisualShaderNodeCubeMap::set_texture_type(TextureType p_type) { + texture_type = p_type; + emit_changed(); +} + +VisualShaderNodeCubeMap::TextureType VisualShaderNodeCubeMap::get_texture_type() const { + return texture_type; +} + +Vector<StringName> VisualShaderNodeCubeMap::get_editable_properties() const { + Vector<StringName> props; + props.push_back("cube_map"); + props.push_back("texture_type"); + return props; +} + +void VisualShaderNodeCubeMap::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_cube_map", "value"), &VisualShaderNodeCubeMap::set_cube_map); + ClassDB::bind_method(D_METHOD("get_cube_map"), &VisualShaderNodeCubeMap::get_cube_map); + + ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeCubeMap::set_texture_type); + ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeCubeMap::get_texture_type); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cube_map", PROPERTY_HINT_RESOURCE_TYPE, "CubeMap"), "set_cube_map", "get_cube_map"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type"); + + BIND_ENUM_CONSTANT(TYPE_DATA); + BIND_ENUM_CONSTANT(TYPE_COLOR); + BIND_ENUM_CONSTANT(TYPE_NORMALMAP); +} + +VisualShaderNodeCubeMap::VisualShaderNodeCubeMap() { + texture_type = TYPE_DATA; +} +////////////// Scalar Op + +String VisualShaderNodeScalarOp::get_caption() const { + return "ScalarOp"; +} + +int VisualShaderNodeScalarOp::get_input_port_count() const { + return 2; +} +VisualShaderNodeScalarOp::PortType VisualShaderNodeScalarOp::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} +String VisualShaderNodeScalarOp::get_input_port_name(int p_port) const { + return p_port == 0 ? "a" : "b"; +} + +int VisualShaderNodeScalarOp::get_output_port_count() const { + return 1; +} +VisualShaderNodeScalarOp::PortType VisualShaderNodeScalarOp::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} +String VisualShaderNodeScalarOp::get_output_port_name(int p_port) const { + return "op"; //no output port means the editor will be used as port +} + +String VisualShaderNodeScalarOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + + String code = "\t" + p_output_vars[0] + " = "; + switch (op) { + + case OP_ADD: code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; break; + case OP_SUB: code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n"; break; + case OP_MUL: code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; break; + case OP_DIV: code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n"; break; + case OP_MOD: code += "mod( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; + case OP_POW: code += "pow( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; + case OP_MAX: code += "max( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; + case OP_MIN: code += "min( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; + case OP_ATAN2: code += "atan( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; + } + + return code; +} + +void VisualShaderNodeScalarOp::set_operator(Operator p_op) { + + op = p_op; + emit_changed(); +} + +VisualShaderNodeScalarOp::Operator VisualShaderNodeScalarOp::get_operator() const { + + return op; +} + +Vector<StringName> VisualShaderNodeScalarOp::get_editable_properties() const { + Vector<StringName> props; + props.push_back("operator"); + return props; +} + +void VisualShaderNodeScalarOp::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeScalarOp::set_operator); + ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeScalarOp::get_operator); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Power,Max,Min,Atan2"), "set_operator", "get_operator"); + + BIND_ENUM_CONSTANT(OP_ADD); + BIND_ENUM_CONSTANT(OP_SUB); + BIND_ENUM_CONSTANT(OP_MUL); + BIND_ENUM_CONSTANT(OP_DIV); + BIND_ENUM_CONSTANT(OP_MOD); + BIND_ENUM_CONSTANT(OP_POW); + BIND_ENUM_CONSTANT(OP_MAX); + BIND_ENUM_CONSTANT(OP_MIN); + BIND_ENUM_CONSTANT(OP_ATAN2); +} + +VisualShaderNodeScalarOp::VisualShaderNodeScalarOp() { + op = OP_ADD; + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); +} + +////////////// Vector Op + +String VisualShaderNodeVectorOp::get_caption() const { + return "VectorOp"; +} + +int VisualShaderNodeVectorOp::get_input_port_count() const { + return 2; +} +VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeVectorOp::get_input_port_name(int p_port) const { + return p_port == 0 ? "a" : "b"; +} + +int VisualShaderNodeVectorOp::get_output_port_count() const { + return 1; +} +VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const { + return "op"; //no output port means the editor will be used as port +} + +String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + + String code = "\t" + p_output_vars[0] + " = "; + switch (op) { + + case OP_ADD: code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; break; + case OP_SUB: code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n"; break; + case OP_MUL: code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; break; + case OP_DIV: code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n"; break; + case OP_MOD: code += "mod( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; + case OP_POW: code += "pow( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; + case OP_MAX: code += "max( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; + case OP_MIN: code += "min( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; + case OP_CROSS: code += "cross( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; + } + + return code; +} + +void VisualShaderNodeVectorOp::set_operator(Operator p_op) { + + op = p_op; + emit_changed(); +} + +VisualShaderNodeVectorOp::Operator VisualShaderNodeVectorOp::get_operator() const { + + return op; +} + +Vector<StringName> VisualShaderNodeVectorOp::get_editable_properties() const { + Vector<StringName> props; + props.push_back("operator"); + return props; +} + +void VisualShaderNodeVectorOp::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeVectorOp::set_operator); + ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeVectorOp::get_operator); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Power,Max,Min,Cross"), "set_operator", "get_operator"); + + BIND_ENUM_CONSTANT(OP_ADD); + BIND_ENUM_CONSTANT(OP_SUB); + BIND_ENUM_CONSTANT(OP_MUL); + BIND_ENUM_CONSTANT(OP_DIV); + BIND_ENUM_CONSTANT(OP_MOD); + BIND_ENUM_CONSTANT(OP_POW); + BIND_ENUM_CONSTANT(OP_MAX); + BIND_ENUM_CONSTANT(OP_MIN); + BIND_ENUM_CONSTANT(OP_CROSS); +} + +VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { + op = OP_ADD; + set_input_port_default_value(0, Vector3()); + set_input_port_default_value(1, Vector3()); +} + +////////////// Color Op + +String VisualShaderNodeColorOp::get_caption() const { + return "ColorOp"; +} + +int VisualShaderNodeColorOp::get_input_port_count() const { + return 2; +} +VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeColorOp::get_input_port_name(int p_port) const { + return p_port == 0 ? "a" : "b"; +} + +int VisualShaderNodeColorOp::get_output_port_count() const { + return 1; +} +VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeColorOp::get_output_port_name(int p_port) const { + return "op"; //no output port means the editor will be used as port +} + +String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + + String code; + static const char *axisn[3] = { "x", "y", "z" }; + switch (op) { + case OP_SCREEN: { + + code += "\t" + p_output_vars[0] + "=vec3(1.0)-(vec3(1.0)-" + p_input_vars[0] + ")*(vec3(1.0)-" + p_input_vars[1] + ");\n"; + } break; + case OP_DIFFERENCE: { + + code += "\t" + p_output_vars[0] + "=abs(" + p_input_vars[0] + "-" + p_input_vars[1] + ");\n"; + } break; + case OP_DARKEN: { + + code += "\t" + p_output_vars[0] + "=min(" + p_input_vars[0] + "," + p_input_vars[1] + ");\n"; + } break; + case OP_LIGHTEN: { + + code += "\t" + p_output_vars[0] + "=max(" + p_input_vars[0] + "," + p_input_vars[1] + ");\n"; + + } break; + case OP_OVERLAY: { + + for (int i = 0; i < 3; i++) { + code += "\t{\n"; + code += "\t\tfloat base=" + p_input_vars[0] + "." + axisn[i] + ";\n"; + code += "\t\tfloat blend=" + p_input_vars[1] + "." + axisn[i] + ";\n"; + code += "\t\tif (base < 0.5) {\n"; + code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = 2.0 * base * blend;\n"; + code += "\t\t} else {\n"; + code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n"; + code += "\t\t}\n"; + code += "\t}\n"; + } + + } break; + case OP_DODGE: { + + code += "\t" + p_output_vars[0] + "=(" + p_input_vars[0] + ")/(vec3(1.0)-" + p_input_vars[1] + ");\n"; + + } break; + case OP_BURN: { + + code += "\t" + p_output_vars[0] + "=vec3(1.0)-(vec3(1.0)-" + p_input_vars[0] + ")/(" + p_input_vars[1] + ");\n"; + } break; + case OP_SOFT_LIGHT: { + + for (int i = 0; i < 3; i++) { + code += "\t{\n"; + code += "\t\tfloat base=" + p_input_vars[0] + "." + axisn[i] + ";\n"; + code += "\t\tfloat blend=" + p_input_vars[1] + "." + axisn[i] + ";\n"; + code += "\t\tif (base < 0.5) {\n"; + code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = (base * (blend+0.5));\n"; + code += "\t\t} else {\n"; + code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = (1.0 - (1.0-base) * (1.0-(blend-0.5)));\n"; + code += "\t\t}\n"; + code += "\t}\n"; + } + + } break; + case OP_HARD_LIGHT: { + + for (int i = 0; i < 3; i++) { + code += "\t{\n"; + code += "\t\tfloat base=" + p_input_vars[0] + "." + axisn[i] + ";\n"; + code += "\t\tfloat blend=" + p_input_vars[1] + "." + axisn[i] + ";\n"; + code += "\t\tif (base < 0.5) {\n"; + code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = (base * (2.0*blend));\n"; + code += "\t\t} else {\n"; + code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = (1.0 - (1.0-base) * (1.0-2.0*(blend-0.5)));\n"; + code += "\t\t}\n"; + code += "\t}\n"; + } + + } break; + } + + return code; +} + +void VisualShaderNodeColorOp::set_operator(Operator p_op) { + + op = p_op; + emit_changed(); +} + +VisualShaderNodeColorOp::Operator VisualShaderNodeColorOp::get_operator() const { + + return op; +} + +Vector<StringName> VisualShaderNodeColorOp::get_editable_properties() const { + Vector<StringName> props; + props.push_back("operator"); + return props; +} + +void VisualShaderNodeColorOp::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeColorOp::set_operator); + ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeColorOp::get_operator); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Screen,Difference,Darken,Lighten,Overlay,Dodge,Burn,SoftLight,HardLight"), "set_operator", "get_operator"); + + BIND_ENUM_CONSTANT(OP_SCREEN); + BIND_ENUM_CONSTANT(OP_DIFFERENCE); + BIND_ENUM_CONSTANT(OP_DARKEN); + BIND_ENUM_CONSTANT(OP_LIGHTEN); + BIND_ENUM_CONSTANT(OP_OVERLAY); + BIND_ENUM_CONSTANT(OP_DODGE); + BIND_ENUM_CONSTANT(OP_BURN); + BIND_ENUM_CONSTANT(OP_SOFT_LIGHT); + BIND_ENUM_CONSTANT(OP_HARD_LIGHT); +} + +VisualShaderNodeColorOp::VisualShaderNodeColorOp() { + op = OP_SCREEN; + set_input_port_default_value(0, Vector3()); + set_input_port_default_value(1, Vector3()); +} + +////////////// Transform Mult + +String VisualShaderNodeTransformMult::get_caption() const { + return "TransformMult"; +} + +int VisualShaderNodeTransformMult::get_input_port_count() const { + return 2; +} +VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_input_port_type(int p_port) const { + return PORT_TYPE_TRANSFORM; +} +String VisualShaderNodeTransformMult::get_input_port_name(int p_port) const { + return p_port == 0 ? "a" : "b"; +} + +int VisualShaderNodeTransformMult::get_output_port_count() const { + return 1; +} +VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_output_port_type(int p_port) const { + return PORT_TYPE_TRANSFORM; +} +String VisualShaderNodeTransformMult::get_output_port_name(int p_port) const { + return "mult"; //no output port means the editor will be used as port +} + +String VisualShaderNodeTransformMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + + if (op == OP_AxB) { + return "\t" + p_output_vars[0] + " = " + p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; + } else { + return "\t" + p_output_vars[0] + " = " + p_input_vars[1] + " * " + p_input_vars[0] + ";\n"; + } +} + +void VisualShaderNodeTransformMult::set_operator(Operator p_op) { + + op = p_op; + emit_changed(); +} + +VisualShaderNodeTransformMult::Operator VisualShaderNodeTransformMult::get_operator() const { + + return op; +} + +Vector<StringName> VisualShaderNodeTransformMult::get_editable_properties() const { + Vector<StringName> props; + props.push_back("operator"); + return props; +} + +void VisualShaderNodeTransformMult::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeTransformMult::set_operator); + ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeTransformMult::get_operator); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A"), "set_operator", "get_operator"); + + BIND_ENUM_CONSTANT(OP_AxB); + BIND_ENUM_CONSTANT(OP_BxA); +} + +VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() { + op = OP_AxB; + set_input_port_default_value(0, Transform()); + set_input_port_default_value(1, Transform()); +} + +////////////// TransformVec Mult + +String VisualShaderNodeTransformVecMult::get_caption() const { + return "TransformVectorMult"; +} + +int VisualShaderNodeTransformVecMult::get_input_port_count() const { + return 2; +} +VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_input_port_type(int p_port) const { + return p_port == 0 ? PORT_TYPE_TRANSFORM : PORT_TYPE_VECTOR; +} +String VisualShaderNodeTransformVecMult::get_input_port_name(int p_port) const { + return p_port == 0 ? "a" : "b"; +} + +int VisualShaderNodeTransformVecMult::get_output_port_count() const { + return 1; +} +VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} + +String VisualShaderNodeTransformVecMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + if (op == OP_AxB) { + return "\t" + p_output_vars[0] + " = ( " + p_input_vars[0] + " * vec4(" + p_input_vars[1] + ", 1.0) ).xyz;\n"; + } else if (op == OP_BxA) { + return "\t" + p_output_vars[0] + " = ( vec4(" + p_input_vars[1] + ", 1.0) * " + p_input_vars[0] + " ).xyz;\n"; + } else if (op == OP_3x3_AxB) { + return "\t" + p_output_vars[0] + " = ( " + p_input_vars[0] + " * vec4(" + p_input_vars[1] + ", 0.0) ).xyz;\n"; + } else { + return "\t" + p_output_vars[0] + " = ( vec4(" + p_input_vars[1] + ", 0.0) * " + p_input_vars[0] + " ).xyz;\n"; + } +} + +void VisualShaderNodeTransformVecMult::set_operator(Operator p_op) { + + op = p_op; + emit_changed(); +} + +VisualShaderNodeTransformVecMult::Operator VisualShaderNodeTransformVecMult::get_operator() const { + + return op; +} + +Vector<StringName> VisualShaderNodeTransformVecMult::get_editable_properties() const { + Vector<StringName> props; + props.push_back("operator"); + return props; +} + +void VisualShaderNodeTransformVecMult::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeTransformVecMult::set_operator); + ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeTransformVecMult::get_operator); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A,A x B (3x3),B x A (3x3)"), "set_operator", "get_operator"); + + BIND_ENUM_CONSTANT(OP_AxB); + BIND_ENUM_CONSTANT(OP_BxA); + BIND_ENUM_CONSTANT(OP_3x3_AxB); + BIND_ENUM_CONSTANT(OP_3x3_BxA); +} + +VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() { + op = OP_AxB; + set_input_port_default_value(0, Transform()); + set_input_port_default_value(1, Vector3()); +} + +////////////// Scalar Func + +String VisualShaderNodeScalarFunc::get_caption() const { + return "ScalarFunc"; +} + +int VisualShaderNodeScalarFunc::get_input_port_count() const { + return 1; +} +VisualShaderNodeScalarFunc::PortType VisualShaderNodeScalarFunc::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} +String VisualShaderNodeScalarFunc::get_input_port_name(int p_port) const { + return ""; +} + +int VisualShaderNodeScalarFunc::get_output_port_count() const { + return 1; +} +VisualShaderNodeScalarFunc::PortType VisualShaderNodeScalarFunc::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} +String VisualShaderNodeScalarFunc::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} + +String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + + static const char *scalar_func_id[FUNC_NEGATE + 1] = { + "sin($)", + "cos($)", + "tan($)", + "asin($)", + "acos($)", + "atan($)", + "sinh($)", + "cosh($)", + "tanh($)", + "log($)", + "exp($)", + "sqrt($)", + "abs($)", + "sign($)", + "floor($)", + "round($)", + "ceil($)", + "fract($)", + "min(max($,0),1)", + "-($)", + }; + + return "\t" + p_output_vars[0] + " = " + String(scalar_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; +} + +void VisualShaderNodeScalarFunc::set_function(Function p_func) { + + func = p_func; + emit_changed(); +} + +VisualShaderNodeScalarFunc::Function VisualShaderNodeScalarFunc::get_function() const { + + return func; +} + +Vector<StringName> VisualShaderNodeScalarFunc::get_editable_properties() const { + Vector<StringName> props; + props.push_back("function"); + return props; +} + +void VisualShaderNodeScalarFunc::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarFunc::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarFunc::get_function); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate"), "set_function", "get_function"); + + BIND_ENUM_CONSTANT(FUNC_SIN); + BIND_ENUM_CONSTANT(FUNC_COS); + BIND_ENUM_CONSTANT(FUNC_TAN); + BIND_ENUM_CONSTANT(FUNC_ASIN); + BIND_ENUM_CONSTANT(FUNC_ACOS); + BIND_ENUM_CONSTANT(FUNC_ATAN); + BIND_ENUM_CONSTANT(FUNC_SINH); + BIND_ENUM_CONSTANT(FUNC_COSH); + BIND_ENUM_CONSTANT(FUNC_TANH); + BIND_ENUM_CONSTANT(FUNC_LOG); + BIND_ENUM_CONSTANT(FUNC_EXP); + BIND_ENUM_CONSTANT(FUNC_SQRT); + BIND_ENUM_CONSTANT(FUNC_ABS); + BIND_ENUM_CONSTANT(FUNC_SIGN); + BIND_ENUM_CONSTANT(FUNC_FLOOR); + BIND_ENUM_CONSTANT(FUNC_ROUND); + BIND_ENUM_CONSTANT(FUNC_CEIL); + BIND_ENUM_CONSTANT(FUNC_FRAC); + BIND_ENUM_CONSTANT(FUNC_SATURATE); + BIND_ENUM_CONSTANT(FUNC_NEGATE); +} + +VisualShaderNodeScalarFunc::VisualShaderNodeScalarFunc() { + func = FUNC_SIGN; + set_input_port_default_value(0, 0.0); +} + +////////////// Vector Func + +String VisualShaderNodeVectorFunc::get_caption() const { + return "VectorFunc"; +} + +int VisualShaderNodeVectorFunc::get_input_port_count() const { + return 1; +} +VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeVectorFunc::get_input_port_name(int p_port) const { + return ""; +} + +int VisualShaderNodeVectorFunc::get_output_port_count() const { + return 1; +} +VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} + +String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + + static const char *vec_func_id[FUNC_HSV2RGB + 1] = { + "normalize($)", + "max(min($,vec3(1.0)),vec3(0.0))", + "-($)", + "1.0/($)", + "", + "", + }; + + String code; + + if (func == FUNC_RGB2HSV) { + code += "\t{\n"; + code += "\t\tvec3 c = " + p_input_vars[0] + ";\n"; + code += "\t\tvec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n"; + code += "\t\tvec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n"; + code += "\t\tvec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n"; + code += "\t\tfloat d = q.x - min(q.w, q.y);\n"; + code += "\t\tfloat e = 1.0e-10;\n"; + code += "\t\t" + p_output_vars[0] + "=vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n"; + code += "\t}\n"; + } else if (func == FUNC_HSV2RGB) { + code += "\t{\n"; + code += "\t\tvec3 c = " + p_input_vars[0] + ";\n"; + code += "\t\tvec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"; + code += "\t\tvec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n"; + code += "\t\t" + p_output_vars[0] + "=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n"; + code += "\t}\n"; + + } else { + code += "\t" + p_output_vars[0] + "=" + String(vec_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; + } + + return code; +} + +void VisualShaderNodeVectorFunc::set_function(Function p_func) { + + func = p_func; + emit_changed(); +} + +VisualShaderNodeVectorFunc::Function VisualShaderNodeVectorFunc::get_function() const { + + return func; +} + +Vector<StringName> VisualShaderNodeVectorFunc::get_editable_properties() const { + Vector<StringName> props; + props.push_back("function"); + return props; +} + +void VisualShaderNodeVectorFunc::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB"), "set_function", "get_function"); + + BIND_ENUM_CONSTANT(FUNC_NORMALIZE); + BIND_ENUM_CONSTANT(FUNC_SATURATE); + BIND_ENUM_CONSTANT(FUNC_NEGATE); + BIND_ENUM_CONSTANT(FUNC_RECIPROCAL); + BIND_ENUM_CONSTANT(FUNC_RGB2HSV); + BIND_ENUM_CONSTANT(FUNC_HSV2RGB); +} + +VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { + func = FUNC_NORMALIZE; + set_input_port_default_value(0, Vector3()); +} + +////////////// Dot Product + +String VisualShaderNodeDotProduct::get_caption() const { + return "DotProduct"; +} + +int VisualShaderNodeDotProduct::get_input_port_count() const { + return 2; +} +VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeDotProduct::get_input_port_name(int p_port) const { + return p_port == 0 ? "a" : "b"; +} + +int VisualShaderNodeDotProduct::get_output_port_count() const { + return 1; +} +VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} +String VisualShaderNodeDotProduct::get_output_port_name(int p_port) const { + return "dot"; +} + +String VisualShaderNodeDotProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + return "\t" + p_output_vars[0] + " = dot( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; +} + +VisualShaderNodeDotProduct::VisualShaderNodeDotProduct() { + set_input_port_default_value(0, Vector3()); + set_input_port_default_value(1, Vector3()); +} + +////////////// Vector Len + +String VisualShaderNodeVectorLen::get_caption() const { + return "VectorLen"; +} + +int VisualShaderNodeVectorLen::get_input_port_count() const { + return 1; +} +VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeVectorLen::get_input_port_name(int p_port) const { + return ""; +} + +int VisualShaderNodeVectorLen::get_output_port_count() const { + return 1; +} +VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} +String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const { + return "length"; +} + +String VisualShaderNodeVectorLen::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + return "\t" + p_output_vars[0] + " = length( " + p_input_vars[0] + " );\n"; +} + +VisualShaderNodeVectorLen::VisualShaderNodeVectorLen() { + set_input_port_default_value(0, Vector3()); +} + +////////////// Scalar Interp + +String VisualShaderNodeScalarInterp::get_caption() const { + return "ScalarInterp"; +} + +int VisualShaderNodeScalarInterp::get_input_port_count() const { + return 3; +} +VisualShaderNodeScalarInterp::PortType VisualShaderNodeScalarInterp::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} +String VisualShaderNodeScalarInterp::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "a"; + } else if (p_port == 1) { + return "b"; + } else { + return "c"; + } +} + +int VisualShaderNodeScalarInterp::get_output_port_count() const { + return 1; +} +VisualShaderNodeScalarInterp::PortType VisualShaderNodeScalarInterp::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} +String VisualShaderNodeScalarInterp::get_output_port_name(int p_port) const { + return "mix"; +} + +String VisualShaderNodeScalarInterp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + return "\t" + p_output_vars[0] + " = mix( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeScalarInterp::VisualShaderNodeScalarInterp() { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, 0.0); +} + +////////////// Vector Interp + +String VisualShaderNodeVectorInterp::get_caption() const { + return "VectorInterp"; +} + +int VisualShaderNodeVectorInterp::get_input_port_count() const { + return 3; +} +VisualShaderNodeVectorInterp::PortType VisualShaderNodeVectorInterp::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeVectorInterp::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "a"; + } else if (p_port == 1) { + return "b"; + } else { + return "c"; + } +} + +int VisualShaderNodeVectorInterp::get_output_port_count() const { + return 1; +} +VisualShaderNodeVectorInterp::PortType VisualShaderNodeVectorInterp::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeVectorInterp::get_output_port_name(int p_port) const { + return "mix"; +} + +String VisualShaderNodeVectorInterp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + return "\t" + p_output_vars[0] + " = mix( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeVectorInterp::VisualShaderNodeVectorInterp() { + set_input_port_default_value(0, Vector3()); + set_input_port_default_value(1, Vector3()); + set_input_port_default_value(2, Vector3()); +} + +////////////// Vector Compose +String VisualShaderNodeVectorCompose::get_caption() const { + return "VectorCompose"; +} + +int VisualShaderNodeVectorCompose::get_input_port_count() const { + return 3; +} +VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} +String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "x"; + } else if (p_port == 1) { + return "y"; + } else { + return "z"; + } +} + +int VisualShaderNodeVectorCompose::get_output_port_count() const { + return 1; +} +VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const { + return "vec"; +} + +String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + return "\t" + p_output_vars[0] + " = vec3( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeVectorCompose::VisualShaderNodeVectorCompose() { + + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, 0.0); +} + +////////////// Transform Compose + +String VisualShaderNodeTransformCompose::get_caption() const { + return "TransformCompose"; +} + +int VisualShaderNodeTransformCompose::get_input_port_count() const { + return 4; +} +VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "x"; + } else if (p_port == 1) { + return "y"; + } else if (p_port == 2) { + return "z"; + } else { + return "origin"; + } +} + +int VisualShaderNodeTransformCompose::get_output_port_count() const { + return 1; +} +VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_output_port_type(int p_port) const { + return PORT_TYPE_TRANSFORM; +} +String VisualShaderNodeTransformCompose::get_output_port_name(int p_port) const { + return "xform"; +} + +String VisualShaderNodeTransformCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + return "\t" + p_output_vars[0] + " = mat4( vec4(" + p_input_vars[0] + ", 0.0) , vec4(" + p_input_vars[1] + ", 0.0) , vec4(" + p_input_vars[2] + ",0.0), vec4(" + p_input_vars[3] + ",1.0) );\n"; +} + +VisualShaderNodeTransformCompose::VisualShaderNodeTransformCompose() { + + set_input_port_default_value(0, Vector3()); + set_input_port_default_value(1, Vector3()); + set_input_port_default_value(2, Vector3()); + set_input_port_default_value(3, Vector3()); +} + +////////////// Vector Decompose +String VisualShaderNodeVectorDecompose::get_caption() const { + return "VectorDecompose"; +} + +int VisualShaderNodeVectorDecompose::get_input_port_count() const { + return 1; +} +VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const { + return "vec"; +} + +int VisualShaderNodeVectorDecompose::get_output_port_count() const { + return 3; +} +VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} +String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const { + if (p_port == 0) { + return "x"; + } else if (p_port == 1) { + return "y"; + } else { + return "z"; + } +} + +String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + String code; + code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; + code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; + code += "\t" + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n"; + return code; +} + +VisualShaderNodeVectorDecompose::VisualShaderNodeVectorDecompose() { + set_input_port_default_value(0, Vector3()); +} + +////////////// Transform Decompose + +String VisualShaderNodeTransformDecompose::get_caption() const { + return "TransformDecompose"; +} + +int VisualShaderNodeTransformDecompose::get_input_port_count() const { + return 1; +} +VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_input_port_type(int p_port) const { + return PORT_TYPE_TRANSFORM; +} +String VisualShaderNodeTransformDecompose::get_input_port_name(int p_port) const { + return "xform"; +} + +int VisualShaderNodeTransformDecompose::get_output_port_count() const { + return 4; +} +VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) const { + if (p_port == 0) { + return "x"; + } else if (p_port == 1) { + return "y"; + } else if (p_port == 2) { + return "z"; + } else { + return "origin"; + } +} + +String VisualShaderNodeTransformDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + String code; + code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + "[0].xyz;\n"; + code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + "[1].xyz;\n"; + code += "\t" + p_output_vars[2] + " = " + p_input_vars[0] + "[2].xyz;\n"; + code += "\t" + p_output_vars[3] + " = " + p_input_vars[0] + "[3].xyz;\n"; + return code; +} + +VisualShaderNodeTransformDecompose::VisualShaderNodeTransformDecompose() { + set_input_port_default_value(0, Transform()); +} + +////////////// Scalar Uniform + +String VisualShaderNodeScalarUniform::get_caption() const { + return "ScalarUniform"; +} + +int VisualShaderNodeScalarUniform::get_input_port_count() const { + return 0; +} +VisualShaderNodeScalarUniform::PortType VisualShaderNodeScalarUniform::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} +String VisualShaderNodeScalarUniform::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeScalarUniform::get_output_port_count() const { + return 1; +} +VisualShaderNodeScalarUniform::PortType VisualShaderNodeScalarUniform::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} +String VisualShaderNodeScalarUniform::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} + +String VisualShaderNodeScalarUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return "uniform float " + get_uniform_name() + ";\n"; +} +String VisualShaderNodeScalarUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +} + +VisualShaderNodeScalarUniform::VisualShaderNodeScalarUniform() { +} + +////////////// Color Uniform + +String VisualShaderNodeColorUniform::get_caption() const { + return "ColorUniform"; +} + +int VisualShaderNodeColorUniform::get_input_port_count() const { + return 0; +} +VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeColorUniform::get_output_port_count() const { + return 2; +} +VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_output_port_type(int p_port) const { + return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; +} +String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const { + return p_port == 0 ? "color" : "alpha"; //no output port means the editor will be used as port +} + +String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + + return "uniform vec4 " + get_uniform_name() + " : hint_color;\n"; +} + +String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + String code = "\t" + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n"; + code += "\t" + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n"; + return code; +} + +VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() { +} + +////////////// Vector Uniform + +String VisualShaderNodeVec3Uniform::get_caption() const { + return "VectorUniform"; +} + +int VisualShaderNodeVec3Uniform::get_input_port_count() const { + return 0; +} +VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeVec3Uniform::get_output_port_count() const { + return 1; +} +VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} +String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return "uniform vec3 " + get_uniform_name() + ";\n"; +} + +String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +} + +VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() { +} + +////////////// Transform Uniform + +String VisualShaderNodeTransformUniform::get_caption() const { + return "TransformUniform"; +} + +int VisualShaderNodeTransformUniform::get_input_port_count() const { + return 0; +} +VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} +String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeTransformUniform::get_output_port_count() const { + return 1; +} +VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_output_port_type(int p_port) const { + return PORT_TYPE_TRANSFORM; +} +String VisualShaderNodeTransformUniform::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} +String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return "uniform mat4 " + get_uniform_name() + ";\n"; +} + +String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +} + +VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() { +} + +////////////// Texture Uniform + +String VisualShaderNodeTextureUniform::get_caption() const { + return "TextureUniform"; +} + +int VisualShaderNodeTextureUniform::get_input_port_count() const { + return 2; +} +VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const { + return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; +} +String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const { + return p_port == 0 ? "uv" : "lod"; +} + +int VisualShaderNodeTextureUniform::get_output_port_count() const { + return 2; +} +VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const { + return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; +} +String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const { + return p_port == 0 ? "rgb" : "alpha"; +} + +String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = "uniform sampler2D " + get_uniform_name(); + + switch (texture_type) { + case TYPE_DATA: + if (color_default == COLOR_DEFAULT_BLACK) + code += " : hint_black;\n"; + else + code += ";\n"; + break; + case TYPE_COLOR: + if (color_default == COLOR_DEFAULT_BLACK) + code += " : hint_black_albedo;\n"; + else + code += " : hint_albedo;\n"; + break; + case TYPE_NORMALMAP: code += " : hint_normal;\n"; break; + case TYPE_ANISO: code += " : hint_aniso;\n"; break; + } + + return code; +} + +String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + + String id = get_uniform_name(); + String code = "\t{\n"; + if (p_input_vars[0] == String()) { //none bound, do nothing + + code += "\t\tvec4 n_tex_read = vec4(0.0);\n"; + } else if (p_input_vars[1] == String()) { + //no lod + code += "\t\tvec4 n_tex_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n"; + } else { + code += "\t\tvec4 n_tex_read = textureLod( " + id + " , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " );\n"; + } + + code += "\t\t" + p_output_vars[0] + " = n_tex_read.rgb;\n"; + code += "\t\t" + p_output_vars[1] + " = n_tex_read.a;\n"; + code += "\t}\n"; + return code; +} + +void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_type) { + + texture_type = p_type; + emit_changed(); +} + +VisualShaderNodeTextureUniform::TextureType VisualShaderNodeTextureUniform::get_texture_type() const { + return texture_type; +} + +void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_default) { + color_default = p_default; + emit_changed(); +} +VisualShaderNodeTextureUniform::ColorDefault VisualShaderNodeTextureUniform::get_color_default() const { + return color_default; +} + +Vector<StringName> VisualShaderNodeTextureUniform::get_editable_properties() const { + Vector<StringName> props; + props.push_back("texture_type"); + props.push_back("color_default"); + return props; +} + +void VisualShaderNodeTextureUniform::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_texture_type", "type"), &VisualShaderNodeTextureUniform::set_texture_type); + ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTextureUniform::get_texture_type); + + ClassDB::bind_method(D_METHOD("set_color_default", "type"), &VisualShaderNodeTextureUniform::set_color_default); + ClassDB::bind_method(D_METHOD("get_color_default"), &VisualShaderNodeTextureUniform::get_color_default); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap,Aniso"), "set_texture_type", "get_texture_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "color_default", PROPERTY_HINT_ENUM, "White Default,Black Default"), "set_color_default", "get_color_default"); + + BIND_ENUM_CONSTANT(TYPE_DATA); + BIND_ENUM_CONSTANT(TYPE_COLOR); + BIND_ENUM_CONSTANT(TYPE_NORMALMAP); + BIND_ENUM_CONSTANT(TYPE_ANISO); + + BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE); + BIND_ENUM_CONSTANT(COLOR_DEFAULT_BLACK); +} + +VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() { + texture_type = TYPE_DATA; + color_default = COLOR_DEFAULT_WHITE; +} + +////////////// CubeMap Uniform + +String VisualShaderNodeCubeMapUniform::get_caption() const { + return "CubeMapUniform"; +} + +int VisualShaderNodeCubeMapUniform::get_input_port_count() const { + return 2; +} +VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_input_port_type(int p_port) const { + return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; +} +String VisualShaderNodeCubeMapUniform::get_input_port_name(int p_port) const { + return p_port == 0 ? "normal" : "lod"; +} + +int VisualShaderNodeCubeMapUniform::get_output_port_count() const { + return 2; +} +VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_output_port_type(int p_port) const { + return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; +} +String VisualShaderNodeCubeMapUniform::get_output_port_name(int p_port) const { + return p_port == 0 ? "rgb" : "alpha"; +} + +String VisualShaderNodeCubeMapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { + return String(); +} + +VisualShaderNodeCubeMapUniform::VisualShaderNodeCubeMapUniform() { +} diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h new file mode 100644 index 0000000000..2ede36fbc8 --- /dev/null +++ b/scene/resources/visual_shader_nodes.h @@ -0,0 +1,861 @@ +#ifndef VISUAL_SHADER_NODES_H +#define VISUAL_SHADER_NODES_H + +#include "scene/resources/visual_shader.h" + +/// CONSTANTS /// + +class VisualShaderNodeScalarConstant : public VisualShaderNode { + GDCLASS(VisualShaderNodeScalarConstant, VisualShaderNode) + float constant; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_constant(float p_value); + float get_constant() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeScalarConstant(); +}; + +class VisualShaderNodeColorConstant : public VisualShaderNode { + GDCLASS(VisualShaderNodeColorConstant, VisualShaderNode) + Color constant; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_constant(Color p_value); + Color get_constant() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeColorConstant(); +}; + +class VisualShaderNodeVec3Constant : public VisualShaderNode { + GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNode) + Vector3 constant; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_constant(Vector3 p_value); + Vector3 get_constant() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeVec3Constant(); +}; + +class VisualShaderNodeTransformConstant : public VisualShaderNode { + GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNode) + Transform constant; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_constant(Transform p_value); + Transform get_constant() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeTransformConstant(); +}; + +////////////////////////////////// + +class VisualShaderNodeTexture : public VisualShaderNode { + GDCLASS(VisualShaderNodeTexture, VisualShaderNode) + Ref<Texture> texture; + +public: + enum Source { + SOURCE_TEXTURE, + SOURCE_SCREEN, + SOURCE_2D_TEXTURE, + SOURCE_2D_NORMAL + }; + + enum TextureType { + TYPE_DATA, + TYPE_COLOR, + TYPE_NORMALMAP + }; + +private: + Source source; + TextureType texture_type; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_source(Source p_source); + Source get_source() const; + + void set_texture(Ref<Texture> p_value); + Ref<Texture> get_texture() const; + + void set_texture_type(TextureType p_type); + TextureType get_texture_type() const; + + virtual Vector<StringName> get_editable_properties() const; + + virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const; + + VisualShaderNodeTexture(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeTexture::TextureType) +VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source) + +////////////////////////////////// + +class VisualShaderNodeCubeMap : public VisualShaderNode { + GDCLASS(VisualShaderNodeCubeMap, VisualShaderNode) + Ref<CubeMap> cube_map; + +public: + enum TextureType { + TYPE_DATA, + TYPE_COLOR, + TYPE_NORMALMAP + }; + +private: + TextureType texture_type; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_cube_map(Ref<CubeMap> p_value); + Ref<CubeMap> get_cube_map() const; + + void set_texture_type(TextureType p_type); + TextureType get_texture_type() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeCubeMap(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeCubeMap::TextureType) +/////////////////////////////////////// + +class VisualShaderNodeScalarOp : public VisualShaderNode { + GDCLASS(VisualShaderNodeScalarOp, VisualShaderNode) + +public: + enum Operator { + OP_ADD, + OP_SUB, + OP_MUL, + OP_DIV, + OP_MOD, + OP_POW, + OP_MAX, + OP_MIN, + OP_ATAN2 + }; + +protected: + Operator op; + + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_operator(Operator p_op); + Operator get_operator() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeScalarOp(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeScalarOp::Operator) + +class VisualShaderNodeVectorOp : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorOp, VisualShaderNode) + +public: + enum Operator { + OP_ADD, + OP_SUB, + OP_MUL, + OP_DIV, + OP_MOD, + OP_POW, + OP_MAX, + OP_MIN, + OP_CROSS + + }; + +protected: + Operator op; + + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_operator(Operator p_op); + Operator get_operator() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeVectorOp(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeVectorOp::Operator) + +class VisualShaderNodeColorOp : public VisualShaderNode { + GDCLASS(VisualShaderNodeColorOp, VisualShaderNode) + +public: + enum Operator { + OP_SCREEN, + OP_DIFFERENCE, + OP_DARKEN, + OP_LIGHTEN, + OP_OVERLAY, + OP_DODGE, + OP_BURN, + OP_SOFT_LIGHT, + OP_HARD_LIGHT, + }; + +protected: + Operator op; + + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_operator(Operator p_op); + Operator get_operator() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeColorOp(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeColorOp::Operator) + +class VisualShaderNodeTransformMult : public VisualShaderNode { + GDCLASS(VisualShaderNodeTransformMult, VisualShaderNode) + +public: + enum Operator { + OP_AxB, + OP_BxA, + }; + +protected: + Operator op; + + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_operator(Operator p_op); + Operator get_operator() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeTransformMult(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeTransformMult::Operator) + +class VisualShaderNodeTransformVecMult : public VisualShaderNode { + GDCLASS(VisualShaderNodeTransformVecMult, VisualShaderNode) + +public: + enum Operator { + OP_AxB, + OP_BxA, + OP_3x3_AxB, + OP_3x3_BxA, + }; + +protected: + Operator op; + + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_operator(Operator p_op); + Operator get_operator() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeTransformVecMult(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeTransformVecMult::Operator) + +/////////////////////////////////////// + +class VisualShaderNodeScalarFunc : public VisualShaderNode { + GDCLASS(VisualShaderNodeScalarFunc, VisualShaderNode) + +public: + enum Function { + FUNC_SIN, + FUNC_COS, + FUNC_TAN, + FUNC_ASIN, + FUNC_ACOS, + FUNC_ATAN, + FUNC_SINH, + FUNC_COSH, + FUNC_TANH, + FUNC_LOG, + FUNC_EXP, + FUNC_SQRT, + FUNC_ABS, + FUNC_SIGN, + FUNC_FLOOR, + FUNC_ROUND, + FUNC_CEIL, + FUNC_FRAC, + FUNC_SATURATE, + FUNC_NEGATE, + }; + +protected: + Function func; + + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_function(Function p_func); + Function get_function() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeScalarFunc(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeScalarFunc::Function) + +/////////////////////////////////////// + +class VisualShaderNodeVectorFunc : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNode) + +public: + enum Function { + FUNC_NORMALIZE, + FUNC_SATURATE, + FUNC_NEGATE, + FUNC_RECIPROCAL, + FUNC_RGB2HSV, + FUNC_HSV2RGB, + }; + +protected: + Function func; + + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_function(Function p_func); + Function get_function() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeVectorFunc(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeVectorFunc::Function) + +/////////////////////////////////////// + +class VisualShaderNodeDotProduct : public VisualShaderNode { + GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeDotProduct(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeVectorLen : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorLen(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeScalarInterp : public VisualShaderNode { + GDCLASS(VisualShaderNodeScalarInterp, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeScalarInterp(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeVectorInterp : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorInterp, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorInterp(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeVectorCompose : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorCompose(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeTransformCompose : public VisualShaderNode { + GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeTransformCompose(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeVectorDecompose : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorDecompose(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeTransformDecompose : public VisualShaderNode { + GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeTransformDecompose(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeScalarUniform : public VisualShaderNodeUniform { + GDCLASS(VisualShaderNodeScalarUniform, VisualShaderNodeUniform) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeScalarUniform(); +}; + +class VisualShaderNodeColorUniform : public VisualShaderNodeUniform { + GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeColorUniform(); +}; + +class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform { + GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVec3Uniform(); +}; + +class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform { + GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeTransformUniform(); +}; + +////////////////////////////////// + +class VisualShaderNodeTextureUniform : public VisualShaderNodeUniform { + GDCLASS(VisualShaderNodeTextureUniform, VisualShaderNodeUniform) +public: + enum TextureType { + TYPE_DATA, + TYPE_COLOR, + TYPE_NORMALMAP, + TYPE_ANISO, + }; + + enum ColorDefault { + COLOR_DEFAULT_WHITE, + COLOR_DEFAULT_BLACK + }; + +private: + TextureType texture_type; + ColorDefault color_default; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + Vector<StringName> get_editable_properties() const; + + void set_texture_type(TextureType p_type); + TextureType get_texture_type() const; + + void set_color_default(ColorDefault p_default); + ColorDefault get_color_default() const; + + VisualShaderNodeTextureUniform(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureType) +VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::ColorDefault) + +////////////////////////////////// + +class VisualShaderNodeCubeMapUniform : public VisualShaderNode { + GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeCubeMapUniform(); +}; + +#endif // VISUAL_SHADER_NODES_H |