summaryrefslogtreecommitdiff
path: root/scene/resources
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/animation.cpp887
-rw-r--r--scene/resources/animation.h44
-rw-r--r--scene/resources/audio_stream_sample.cpp12
-rw-r--r--scene/resources/audio_stream_sample.h6
-rw-r--r--scene/resources/bit_map.cpp6
-rw-r--r--scene/resources/bit_map.h4
-rw-r--r--scene/resources/box_shape_3d.cpp4
-rw-r--r--scene/resources/box_shape_3d.h4
-rw-r--r--scene/resources/camera_effects.cpp6
-rw-r--r--scene/resources/camera_effects.h4
-rw-r--r--scene/resources/canvas_item_material.cpp4
-rw-r--r--scene/resources/canvas_item_material.h4
-rw-r--r--scene/resources/capsule_shape_2d.cpp4
-rw-r--r--scene/resources/capsule_shape_2d.h4
-rw-r--r--scene/resources/capsule_shape_3d.cpp4
-rw-r--r--scene/resources/capsule_shape_3d.h4
-rw-r--r--scene/resources/circle_shape_2d.cpp4
-rw-r--r--scene/resources/circle_shape_2d.h4
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp4
-rw-r--r--scene/resources/concave_polygon_shape_2d.h4
-rw-r--r--scene/resources/concave_polygon_shape_3d.cpp6
-rw-r--r--scene/resources/concave_polygon_shape_3d.h4
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp4
-rw-r--r--scene/resources/convex_polygon_shape_2d.h4
-rw-r--r--scene/resources/convex_polygon_shape_3d.cpp4
-rw-r--r--scene/resources/convex_polygon_shape_3d.h4
-rw-r--r--scene/resources/curve.cpp502
-rw-r--r--scene/resources/curve.h124
-rw-r--r--scene/resources/cylinder_shape_3d.cpp4
-rw-r--r--scene/resources/cylinder_shape_3d.h4
-rw-r--r--scene/resources/default_theme/default_theme.cpp40
-rw-r--r--scene/resources/default_theme/default_theme.h4
-rw-r--r--scene/resources/default_theme/tab_current.pngbin346 -> 754 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h2
-rw-r--r--scene/resources/environment.cpp125
-rw-r--r--scene/resources/environment.h38
-rw-r--r--scene/resources/fog_material.cpp4
-rw-r--r--scene/resources/fog_material.h4
-rw-r--r--scene/resources/font.cpp935
-rw-r--r--scene/resources/font.h33
-rw-r--r--scene/resources/gradient.cpp36
-rw-r--r--scene/resources/gradient.h61
-rw-r--r--scene/resources/height_map_shape_3d.cpp4
-rw-r--r--scene/resources/height_map_shape_3d.h4
-rw-r--r--scene/resources/immediate_mesh.cpp7
-rw-r--r--scene/resources/immediate_mesh.h6
-rw-r--r--scene/resources/importer_mesh.cpp16
-rw-r--r--scene/resources/importer_mesh.h4
-rw-r--r--scene/resources/material.cpp29
-rw-r--r--scene/resources/material.h5
-rw-r--r--scene/resources/mesh.cpp202
-rw-r--r--scene/resources/mesh.h4
-rw-r--r--scene/resources/mesh_data_tool.cpp6
-rw-r--r--scene/resources/mesh_data_tool.h4
-rw-r--r--scene/resources/mesh_library.cpp4
-rw-r--r--scene/resources/mesh_library.h4
-rw-r--r--scene/resources/multimesh.cpp4
-rw-r--r--scene/resources/multimesh.h4
-rw-r--r--scene/resources/navigation_mesh.cpp8
-rw-r--r--scene/resources/navigation_mesh.h4
-rw-r--r--scene/resources/packed_scene.cpp306
-rw-r--r--scene/resources/packed_scene.h24
-rw-r--r--scene/resources/particles_material.cpp42
-rw-r--r--scene/resources/particles_material.h9
-rw-r--r--scene/resources/physics_material.cpp4
-rw-r--r--scene/resources/physics_material.h4
-rw-r--r--scene/resources/polygon_path_finder.cpp6
-rw-r--r--scene/resources/polygon_path_finder.h4
-rw-r--r--scene/resources/primitive_meshes.cpp4
-rw-r--r--scene/resources/primitive_meshes.h7
-rw-r--r--scene/resources/rectangle_shape_2d.cpp4
-rw-r--r--scene/resources/rectangle_shape_2d.h4
-rw-r--r--scene/resources/resource_format_text.cpp51
-rw-r--r--scene/resources/resource_format_text.h4
-rw-r--r--scene/resources/segment_shape_2d.cpp4
-rw-r--r--scene/resources/segment_shape_2d.h4
-rw-r--r--scene/resources/separation_ray_shape_2d.cpp18
-rw-r--r--scene/resources/separation_ray_shape_2d.h4
-rw-r--r--scene/resources/separation_ray_shape_3d.cpp11
-rw-r--r--scene/resources/separation_ray_shape_3d.h4
-rw-r--r--scene/resources/shader.cpp40
-rw-r--r--scene/resources/shader.h10
-rw-r--r--scene/resources/shape_2d.cpp4
-rw-r--r--scene/resources/shape_2d.h4
-rw-r--r--scene/resources/shape_3d.cpp17
-rw-r--r--scene/resources/shape_3d.h8
-rw-r--r--scene/resources/skeleton_modification_2d.cpp4
-rw-r--r--scene/resources/skeleton_modification_2d.h4
-rw-r--r--scene/resources/skeleton_modification_2d_ccdik.cpp8
-rw-r--r--scene/resources/skeleton_modification_2d_ccdik.h4
-rw-r--r--scene/resources/skeleton_modification_2d_fabrik.cpp4
-rw-r--r--scene/resources/skeleton_modification_2d_fabrik.h4
-rw-r--r--scene/resources/skeleton_modification_2d_jiggle.cpp12
-rw-r--r--scene/resources/skeleton_modification_2d_jiggle.h4
-rw-r--r--scene/resources/skeleton_modification_2d_lookat.cpp4
-rw-r--r--scene/resources/skeleton_modification_2d_lookat.h4
-rw-r--r--scene/resources/skeleton_modification_2d_physicalbones.cpp4
-rw-r--r--scene/resources/skeleton_modification_2d_physicalbones.h4
-rw-r--r--scene/resources/skeleton_modification_2d_stackholder.cpp4
-rw-r--r--scene/resources/skeleton_modification_2d_stackholder.h4
-rw-r--r--scene/resources/skeleton_modification_2d_twoboneik.cpp4
-rw-r--r--scene/resources/skeleton_modification_2d_twoboneik.h4
-rw-r--r--scene/resources/skeleton_modification_3d.cpp4
-rw-r--r--scene/resources/skeleton_modification_3d.h4
-rw-r--r--scene/resources/skeleton_modification_3d_ccdik.cpp4
-rw-r--r--scene/resources/skeleton_modification_3d_ccdik.h4
-rw-r--r--scene/resources/skeleton_modification_3d_fabrik.cpp4
-rw-r--r--scene/resources/skeleton_modification_3d_fabrik.h4
-rw-r--r--scene/resources/skeleton_modification_3d_jiggle.cpp14
-rw-r--r--scene/resources/skeleton_modification_3d_jiggle.h4
-rw-r--r--scene/resources/skeleton_modification_3d_lookat.cpp4
-rw-r--r--scene/resources/skeleton_modification_3d_lookat.h4
-rw-r--r--scene/resources/skeleton_modification_3d_stackholder.cpp4
-rw-r--r--scene/resources/skeleton_modification_3d_stackholder.h4
-rw-r--r--scene/resources/skeleton_modification_3d_twoboneik.cpp4
-rw-r--r--scene/resources/skeleton_modification_3d_twoboneik.h4
-rw-r--r--scene/resources/skeleton_modification_stack_2d.cpp7
-rw-r--r--scene/resources/skeleton_modification_stack_2d.h4
-rw-r--r--scene/resources/skeleton_modification_stack_3d.cpp9
-rw-r--r--scene/resources/skeleton_modification_stack_3d.h4
-rw-r--r--scene/resources/skin.cpp7
-rw-r--r--scene/resources/skin.h10
-rw-r--r--scene/resources/sky.cpp4
-rw-r--r--scene/resources/sky.h4
-rw-r--r--scene/resources/sky_material.cpp69
-rw-r--r--scene/resources/sky_material.h11
-rw-r--r--scene/resources/sphere_shape_3d.cpp4
-rw-r--r--scene/resources/sphere_shape_3d.h4
-rw-r--r--scene/resources/sprite_frames.cpp8
-rw-r--r--scene/resources/sprite_frames.h4
-rw-r--r--scene/resources/style_box.cpp29
-rw-r--r--scene/resources/style_box.h4
-rw-r--r--scene/resources/surface_tool.cpp4
-rw-r--r--scene/resources/surface_tool.h4
-rw-r--r--scene/resources/syntax_highlighter.cpp58
-rw-r--r--scene/resources/syntax_highlighter.h4
-rw-r--r--scene/resources/text_file.cpp6
-rw-r--r--scene/resources/text_file.h4
-rw-r--r--scene/resources/text_line.cpp58
-rw-r--r--scene/resources/text_line.h14
-rw-r--r--scene/resources/text_paragraph.cpp90
-rw-r--r--scene/resources/text_paragraph.h17
-rw-r--r--scene/resources/texture.cpp65
-rw-r--r--scene/resources/texture.h15
-rw-r--r--scene/resources/theme.cpp142
-rw-r--r--scene/resources/theme.h60
-rw-r--r--scene/resources/tile_set.cpp440
-rw-r--r--scene/resources/tile_set.h48
-rw-r--r--scene/resources/video_stream.h4
-rw-r--r--scene/resources/visual_shader.cpp187
-rw-r--r--scene/resources/visual_shader.h15
-rw-r--r--scene/resources/visual_shader_nodes.cpp318
-rw-r--r--scene/resources/visual_shader_nodes.h42
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp543
-rw-r--r--scene/resources/visual_shader_particle_nodes.h67
-rw-r--r--scene/resources/visual_shader_sdf_nodes.cpp16
-rw-r--r--scene/resources/visual_shader_sdf_nodes.h4
-rw-r--r--scene/resources/world_2d.cpp4
-rw-r--r--scene/resources/world_2d.h4
-rw-r--r--scene/resources/world_3d.cpp4
-rw-r--r--scene/resources/world_3d.h4
-rw-r--r--scene/resources/world_boundary_shape_2d.cpp4
-rw-r--r--scene/resources/world_boundary_shape_2d.h4
-rw-r--r--scene/resources/world_boundary_shape_3d.cpp27
-rw-r--r--scene/resources/world_boundary_shape_3d.h4
165 files changed, 4519 insertions, 1964 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 06ce993cc7..44d3e4af19 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -317,7 +317,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
Vector<real_t> times = d["times"];
Vector<real_t> values = d["points"];
- ERR_FAIL_COND_V(times.size() * 5 != values.size(), false);
+ ERR_FAIL_COND_V(times.size() * 6 != values.size(), false);
if (times.size()) {
int valcount = times.size();
@@ -330,11 +330,12 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
for (int i = 0; i < valcount; i++) {
bt->values.write[i].time = rt[i];
bt->values.write[i].transition = 0; //unused in bezier
- bt->values.write[i].value.value = rv[i * 5 + 0];
- bt->values.write[i].value.in_handle.x = rv[i * 5 + 1];
- bt->values.write[i].value.in_handle.y = rv[i * 5 + 2];
- bt->values.write[i].value.out_handle.x = rv[i * 5 + 3];
- bt->values.write[i].value.out_handle.y = rv[i * 5 + 4];
+ bt->values.write[i].value.value = rv[i * 6 + 0];
+ bt->values.write[i].value.in_handle.x = rv[i * 6 + 1];
+ bt->values.write[i].value.in_handle.y = rv[i * 6 + 2];
+ bt->values.write[i].value.out_handle.x = rv[i * 6 + 3];
+ bt->values.write[i].value.out_handle.y = rv[i * 6 + 4];
+ bt->values.write[i].value.handle_mode = static_cast<HandleMode>((int)rv[i * 6 + 5]);
}
}
@@ -449,8 +450,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
return true;
} else if (name == "length") {
r_ret = length;
- } else if (name == "loop") {
- r_ret = loop;
+ } else if (name == "loop_mode") {
+ r_ret = loop_mode;
} else if (name == "step") {
r_ret = step;
} else if (name.begins_with("tracks/")) {
@@ -698,7 +699,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
int kk = bt->values.size();
key_times.resize(kk);
- key_points.resize(kk * 5);
+ key_points.resize(kk * 6);
real_t *wti = key_times.ptrw();
real_t *wpo = key_points.ptrw();
@@ -709,11 +710,12 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
for (int i = 0; i < kk; i++) {
wti[idx] = vls[i].time;
- wpo[idx * 5 + 0] = vls[i].value.value;
- wpo[idx * 5 + 1] = vls[i].value.in_handle.x;
- wpo[idx * 5 + 2] = vls[i].value.in_handle.y;
- wpo[idx * 5 + 3] = vls[i].value.out_handle.x;
- wpo[idx * 5 + 4] = vls[i].value.out_handle.y;
+ wpo[idx * 6 + 0] = vls[i].value.value;
+ wpo[idx * 6 + 1] = vls[i].value.in_handle.x;
+ wpo[idx * 6 + 2] = vls[i].value.in_handle.y;
+ wpo[idx * 6 + 3] = vls[i].value.out_handle.x;
+ wpo[idx * 6 + 4] = vls[i].value.out_handle.y;
+ wpo[idx * 6 + 5] = (double)vls[i].value.handle_mode;
idx++;
}
@@ -799,19 +801,19 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
void Animation::_get_property_list(List<PropertyInfo> *p_list) const {
if (compression.enabled) {
- p_list->push_back(PropertyInfo(Variant::DICTIONARY, "_compression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::DICTIONARY, "_compression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
}
for (int i = 0; i < tracks.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::STRING, "tracks/" + itos(i) + "/type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/imported", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::NODE_PATH, "tracks/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::STRING, "tracks/" + itos(i) + "/type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/imported", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, "tracks/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
if (track_is_compressed(i)) {
- p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/compressed_track", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/compressed_track", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
} else {
- p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/interp", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/loop_wrap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::ARRAY, "tracks/" + itos(i) + "/keys", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/interp", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/loop_wrap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "tracks/" + itos(i) + "/keys", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
}
}
}
@@ -928,7 +930,7 @@ void Animation::remove_track(int p_track) {
}
memdelete(t);
- tracks.remove(p_track);
+ tracks.remove_at(p_track);
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
@@ -1318,7 +1320,7 @@ void Animation::track_remove_key(int p_track, int p_idx) {
ERR_FAIL_COND(tt->compressed_track >= 0);
ERR_FAIL_INDEX(p_idx, tt->positions.size());
- tt->positions.remove(p_idx);
+ tt->positions.remove_at(p_idx);
} break;
case TYPE_ROTATION_3D: {
@@ -1327,7 +1329,7 @@ void Animation::track_remove_key(int p_track, int p_idx) {
ERR_FAIL_COND(rt->compressed_track >= 0);
ERR_FAIL_INDEX(p_idx, rt->rotations.size());
- rt->rotations.remove(p_idx);
+ rt->rotations.remove_at(p_idx);
} break;
case TYPE_SCALE_3D: {
@@ -1336,7 +1338,7 @@ void Animation::track_remove_key(int p_track, int p_idx) {
ERR_FAIL_COND(st->compressed_track >= 0);
ERR_FAIL_INDEX(p_idx, st->scales.size());
- st->scales.remove(p_idx);
+ st->scales.remove_at(p_idx);
} break;
case TYPE_BLEND_SHAPE: {
@@ -1345,37 +1347,37 @@ void Animation::track_remove_key(int p_track, int p_idx) {
ERR_FAIL_COND(bst->compressed_track >= 0);
ERR_FAIL_INDEX(p_idx, bst->blend_shapes.size());
- bst->blend_shapes.remove(p_idx);
+ bst->blend_shapes.remove_at(p_idx);
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX(p_idx, vt->values.size());
- vt->values.remove(p_idx);
+ vt->values.remove_at(p_idx);
} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX(p_idx, mt->methods.size());
- mt->methods.remove(p_idx);
+ mt->methods.remove_at(p_idx);
} break;
case TYPE_BEZIER: {
BezierTrack *bz = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX(p_idx, bz->values.size());
- bz->values.remove(p_idx);
+ bz->values.remove_at(p_idx);
} break;
case TYPE_AUDIO: {
AudioTrack *ad = static_cast<AudioTrack *>(t);
ERR_FAIL_INDEX(p_idx, ad->values.size());
- ad->values.remove(p_idx);
+ ad->values.remove_at(p_idx);
} break;
case TYPE_ANIMATION: {
AnimationTrack *an = static_cast<AnimationTrack *>(t);
ERR_FAIL_INDEX(p_idx, an->values.size());
- an->values.remove(p_idx);
+ an->values.remove_at(p_idx);
} break;
}
@@ -1623,7 +1625,7 @@ void Animation::track_insert_key(int p_track, double p_time, const Variant &p_ke
BezierTrack *bt = static_cast<BezierTrack *>(t);
Array arr = p_key;
- ERR_FAIL_COND(arr.size() != 5);
+ ERR_FAIL_COND(arr.size() != 6);
TKey<BezierKey> k;
k.time = p_time;
@@ -1632,6 +1634,7 @@ void Animation::track_insert_key(int p_track, double p_time, const Variant &p_ke
k.value.in_handle.y = arr[2];
k.value.out_handle.x = arr[3];
k.value.out_handle.y = arr[4];
+ k.value.handle_mode = static_cast<HandleMode>((int)arr[5]);
_insert(p_time, bt->values, k);
} break;
@@ -1770,12 +1773,13 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const {
ERR_FAIL_INDEX_V(p_key_idx, bt->values.size(), Variant());
Array arr;
- arr.resize(5);
+ arr.resize(6);
arr[0] = bt->values[p_key_idx].value.value;
arr[1] = bt->values[p_key_idx].value.in_handle.x;
arr[2] = bt->values[p_key_idx].value.in_handle.y;
arr[3] = bt->values[p_key_idx].value.out_handle.x;
arr[4] = bt->values[p_key_idx].value.out_handle.y;
+ arr[5] = (double)bt->values[p_key_idx].value.handle_mode;
return arr;
} break;
@@ -1901,7 +1905,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL_INDEX(p_key_idx, tt->positions.size());
TKey<Vector3> key = tt->positions[p_key_idx];
key.time = p_time;
- tt->positions.remove(p_key_idx);
+ tt->positions.remove_at(p_key_idx);
_insert(p_time, tt->positions, key);
return;
}
@@ -1911,7 +1915,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL_INDEX(p_key_idx, tt->rotations.size());
TKey<Quaternion> key = tt->rotations[p_key_idx];
key.time = p_time;
- tt->rotations.remove(p_key_idx);
+ tt->rotations.remove_at(p_key_idx);
_insert(p_time, tt->rotations, key);
return;
}
@@ -1921,7 +1925,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL_INDEX(p_key_idx, tt->scales.size());
TKey<Vector3> key = tt->scales[p_key_idx];
key.time = p_time;
- tt->scales.remove(p_key_idx);
+ tt->scales.remove_at(p_key_idx);
_insert(p_time, tt->scales, key);
return;
}
@@ -1931,7 +1935,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL_INDEX(p_key_idx, tt->blend_shapes.size());
TKey<float> key = tt->blend_shapes[p_key_idx];
key.time = p_time;
- tt->blend_shapes.remove(p_key_idx);
+ tt->blend_shapes.remove_at(p_key_idx);
_insert(p_time, tt->blend_shapes, key);
return;
}
@@ -1940,7 +1944,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL_INDEX(p_key_idx, vt->values.size());
TKey<Variant> key = vt->values[p_key_idx];
key.time = p_time;
- vt->values.remove(p_key_idx);
+ vt->values.remove_at(p_key_idx);
_insert(p_time, vt->values, key);
return;
}
@@ -1949,7 +1953,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL_INDEX(p_key_idx, mt->methods.size());
MethodKey key = mt->methods[p_key_idx];
key.time = p_time;
- mt->methods.remove(p_key_idx);
+ mt->methods.remove_at(p_key_idx);
_insert(p_time, mt->methods, key);
return;
}
@@ -1958,7 +1962,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL_INDEX(p_key_idx, bt->values.size());
TKey<BezierKey> key = bt->values[p_key_idx];
key.time = p_time;
- bt->values.remove(p_key_idx);
+ bt->values.remove_at(p_key_idx);
_insert(p_time, bt->values, key);
return;
}
@@ -1967,7 +1971,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL_INDEX(p_key_idx, at->values.size());
TKey<AudioKey> key = at->values[p_key_idx];
key.time = p_time;
- at->values.remove(p_key_idx);
+ at->values.remove_at(p_key_idx);
_insert(p_time, at->values, key);
return;
}
@@ -1976,7 +1980,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL_INDEX(p_key_idx, at->values.size());
TKey<StringName> key = at->values[p_key_idx];
key.time = p_time;
- at->values.remove(p_key_idx);
+ at->values.remove_at(p_key_idx);
_insert(p_time, at->values, key);
return;
}
@@ -2144,13 +2148,14 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
ERR_FAIL_INDEX(p_key_idx, bt->values.size());
Array arr = p_value;
- ERR_FAIL_COND(arr.size() != 5);
+ ERR_FAIL_COND(arr.size() != 6);
bt->values.write[p_key_idx].value.value = arr[0];
bt->values.write[p_key_idx].value.in_handle.x = arr[1];
bt->values.write[p_key_idx].value.in_handle.y = arr[2];
bt->values.write[p_key_idx].value.out_handle.x = arr[3];
bt->values.write[p_key_idx].value.out_handle.y = arr[4];
+ bt->values.write[p_key_idx].value.handle_mode = static_cast<HandleMode>((int)arr[5]);
} break;
case TYPE_AUDIO: {
@@ -2231,7 +2236,7 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, real_t p_tr
}
template <class K>
-int Animation::_find(const Vector<K> &p_keys, double p_time) const {
+int Animation::_find(const Vector<K> &p_keys, double p_time, bool p_backward) const {
int len = p_keys.size();
if (len == 0) {
return -2;
@@ -2261,8 +2266,14 @@ int Animation::_find(const Vector<K> &p_keys, double p_time) const {
}
}
- if (keys[middle].time > p_time) {
- middle--;
+ if (!p_backward) {
+ if (keys[middle].time > p_time) {
+ middle--;
+ }
+ } else {
+ if (keys[middle].time < p_time) {
+ middle++;
+ }
}
return middle;
@@ -2385,7 +2396,7 @@ real_t Animation::_cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, c
}
template <class T>
-T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const {
+T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward) const {
int len = _find(p_keys, length) + 1; // try to find last key (there may be more past the end)
if (len <= 0) {
@@ -2403,7 +2414,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
return p_keys[0].value;
}
- int idx = _find(p_keys, p_time);
+ int idx = _find(p_keys, p_time, p_backward);
ERR_FAIL_COND_V(idx == -2, T());
@@ -2412,24 +2423,42 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
real_t c = 0.0;
// prepare for all cases of interpolation
- if (loop && p_loop_wrap) {
+ if ((loop_mode == LOOP_LINEAR || loop_mode == LOOP_PINGPONG) && p_loop_wrap) {
// loop
- if (idx >= 0) {
- if ((idx + 1) < len) {
- next = idx + 1;
- real_t delta = p_keys[next].time - p_keys[idx].time;
- real_t from = p_time - p_keys[idx].time;
-
- if (Math::is_zero_approx(delta)) {
- c = 0;
+ if (!p_backward) {
+ // no backward
+ if (idx >= 0) {
+ if (idx < len - 1) {
+ next = idx + 1;
+ real_t delta = p_keys[next].time - p_keys[idx].time;
+ real_t from = p_time - p_keys[idx].time;
+
+ if (Math::is_zero_approx(delta)) {
+ c = 0;
+ } else {
+ c = from / delta;
+ }
} else {
- c = from / delta;
- }
+ next = 0;
+ real_t delta = (length - p_keys[idx].time) + p_keys[next].time;
+ real_t from = p_time - p_keys[idx].time;
+ if (Math::is_zero_approx(delta)) {
+ c = 0;
+ } else {
+ c = from / delta;
+ }
+ }
} else {
+ // on loop, behind first key
+ idx = len - 1;
next = 0;
- real_t delta = (length - p_keys[idx].time) + p_keys[next].time;
- real_t from = p_time - p_keys[idx].time;
+ real_t endtime = (length - p_keys[idx].time);
+ if (endtime < 0) { // may be keys past the end
+ endtime = 0;
+ }
+ real_t delta = endtime + p_keys[next].time;
+ real_t from = endtime + p_time;
if (Math::is_zero_approx(delta)) {
c = 0;
@@ -2437,49 +2466,81 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
c = from / delta;
}
}
-
} else {
- // on loop, behind first key
- idx = len - 1;
- next = 0;
- real_t endtime = (length - p_keys[idx].time);
- if (endtime < 0) { // may be keys past the end
- endtime = 0;
- }
- real_t delta = endtime + p_keys[next].time;
- real_t from = endtime + p_time;
-
- if (Math::is_zero_approx(delta)) {
- c = 0;
+ // backward
+ if (idx <= len - 1) {
+ if (idx > 0) {
+ next = idx - 1;
+ real_t delta = (length - p_keys[next].time) - (length - p_keys[idx].time);
+ real_t from = (length - p_time) - (length - p_keys[idx].time);
+
+ if (Math::is_zero_approx(delta))
+ c = 0;
+ else
+ c = from / delta;
+ } else {
+ next = len - 1;
+ real_t delta = p_keys[idx].time + (length - p_keys[next].time);
+ real_t from = (length - p_time) - (length - p_keys[idx].time);
+
+ if (Math::is_zero_approx(delta))
+ c = 0;
+ else
+ c = from / delta;
+ }
} else {
- c = from / delta;
+ // on loop, in front of last key
+ idx = 0;
+ next = len - 1;
+ real_t endtime = p_keys[idx].time;
+ if (endtime > length) // may be keys past the end
+ endtime = length;
+ real_t delta = p_keys[next].time - endtime;
+ real_t from = p_time - endtime;
+
+ if (Math::is_zero_approx(delta))
+ c = 0;
+ else
+ c = from / delta;
}
}
-
} else { // no loop
-
- if (idx >= 0) {
- if ((idx + 1) < len) {
- next = idx + 1;
- real_t delta = p_keys[next].time - p_keys[idx].time;
- real_t from = p_time - p_keys[idx].time;
-
- if (Math::is_zero_approx(delta)) {
- c = 0;
+ if (!p_backward) {
+ if (idx >= 0) {
+ if (idx < len - 1) {
+ next = idx + 1;
+ real_t delta = p_keys[next].time - p_keys[idx].time;
+ real_t from = p_time - p_keys[idx].time;
+
+ if (Math::is_zero_approx(delta)) {
+ c = 0;
+ } else {
+ c = from / delta;
+ }
} else {
- c = from / delta;
+ next = idx;
}
-
} else {
- next = idx;
+ idx = next = 0;
}
-
} else {
- // only allow extending first key to anim start if looping
- if (loop) {
- idx = next = 0;
+ if (idx <= len - 1) {
+ if (idx > 0) {
+ next = idx - 1;
+ real_t delta = (length - p_keys[next].time) - (length - p_keys[idx].time);
+ real_t from = (length - p_time) - (length - p_keys[idx].time);
+
+ if (Math::is_zero_approx(delta)) {
+ c = 0;
+ } else {
+ c = from / delta;
+ }
+
+ } else {
+ next = idx;
+ }
} else {
- result = false;
+ idx = next = len - 1;
}
}
}
@@ -2583,7 +2644,7 @@ void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, doub
}
}
-void Animation::value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const {
+void Animation::value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_VALUE);
@@ -2597,30 +2658,50 @@ void Animation::value_track_get_key_indices(int p_track, double p_time, double p
SWAP(from_time, to_time);
}
- if (loop) {
- from_time = Math::fposmod(from_time, length);
- to_time = Math::fposmod(to_time, length);
+ switch (loop_mode) {
+ case LOOP_NONE: {
+ if (from_time < 0) {
+ from_time = 0;
+ }
+ if (from_time > length) {
+ from_time = length;
+ }
- if (from_time > to_time) {
- // handle loop by splitting
- _value_track_get_key_indices_in_range(vt, from_time, length, p_indices);
- _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices);
- return;
- }
- } else {
- if (from_time < 0) {
- from_time = 0;
- }
- if (from_time > length) {
- from_time = length;
- }
+ if (to_time < 0) {
+ to_time = 0;
+ }
+ if (to_time > length) {
+ to_time = length;
+ }
+ } break;
+ case LOOP_LINEAR: {
+ from_time = Math::fposmod(from_time, length);
+ to_time = Math::fposmod(to_time, length);
- if (to_time < 0) {
- to_time = 0;
- }
- if (to_time > length) {
- to_time = length;
- }
+ if (from_time > to_time) {
+ // handle loop by splitting
+ _value_track_get_key_indices_in_range(vt, from_time, length, p_indices);
+ _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices);
+ return;
+ }
+ } break;
+ case LOOP_PINGPONG: {
+ from_time = Math::pingpong(from_time, length);
+ to_time = Math::pingpong(to_time, length);
+
+ if (p_pingponged == -1) {
+ // handle loop by splitting
+ _value_track_get_key_indices_in_range(vt, 0, from_time, p_indices);
+ _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices);
+ return;
+ }
+ if (p_pingponged == 1) {
+ // handle loop by splitting
+ _value_track_get_key_indices_in_range(vt, from_time, length, p_indices);
+ _value_track_get_key_indices_in_range(vt, to_time, length, p_indices);
+ return;
+ }
+ } break;
}
_value_track_get_key_indices_in_range(vt, from_time, to_time, p_indices);
@@ -2634,6 +2715,7 @@ void Animation::value_track_set_update_mode(int p_track, UpdateMode p_mode) {
ValueTrack *vt = static_cast<ValueTrack *>(t);
vt->update_mode = p_mode;
+ emit_changed();
}
Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const {
@@ -2679,7 +2761,7 @@ void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double
}
}
-void Animation::track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices) const {
+void Animation::track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const {
ERR_FAIL_INDEX(p_track, tracks.size());
const Track *t = tracks[p_track];
@@ -2690,114 +2772,255 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
SWAP(from_time, to_time);
}
- if (loop) {
- if (from_time > length || from_time < 0) {
- from_time = Math::fposmod(from_time, length);
- }
-
- if (to_time > length || to_time < 0) {
- to_time = Math::fposmod(to_time, length);
- }
-
- if (from_time > to_time) {
- // handle loop by splitting
-
- switch (t->type) {
- case TYPE_POSITION_3D: {
- const PositionTrack *tt = static_cast<const PositionTrack *>(t);
- if (tt->compressed_track >= 0) {
- _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices);
- _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, to_time, p_indices);
-
- } else {
- _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices);
- _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices);
- }
-
- } break;
- case TYPE_ROTATION_3D: {
- const RotationTrack *rt = static_cast<const RotationTrack *>(t);
- if (rt->compressed_track >= 0) {
- _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, length, p_indices);
- _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, to_time, p_indices);
+ switch (loop_mode) {
+ case LOOP_NONE: {
+ if (from_time < 0) {
+ from_time = 0;
+ }
+ if (from_time > length) {
+ from_time = length;
+ }
- } else {
- _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices);
- _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices);
- }
+ if (to_time < 0) {
+ to_time = 0;
+ }
+ if (to_time > length) {
+ to_time = length;
+ }
+ } break;
+ case LOOP_LINEAR: {
+ if (from_time > length || from_time < 0) {
+ from_time = Math::fposmod(from_time, length);
+ }
+ if (to_time > length || to_time < 0) {
+ to_time = Math::fposmod(to_time, length);
+ }
- } break;
- case TYPE_SCALE_3D: {
- const ScaleTrack *st = static_cast<const ScaleTrack *>(t);
- if (st->compressed_track >= 0) {
- _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, length, p_indices);
- _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices);
+ if (from_time > to_time) {
+ // handle loop by splitting
+ switch (t->type) {
+ case TYPE_POSITION_3D: {
+ const PositionTrack *tt = static_cast<const PositionTrack *>(t);
+ if (tt->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices);
+ _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_ROTATION_3D: {
+ const RotationTrack *rt = static_cast<const RotationTrack *>(t);
+ if (rt->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices);
+ _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_SCALE_3D: {
+ const ScaleTrack *st = static_cast<const ScaleTrack *>(t);
+ if (st->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(st->scales, from_time, length, p_indices);
+ _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_BLEND_SHAPE: {
+ const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
+ if (bst->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices);
+ _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_VALUE: {
+ const ValueTrack *vt = static_cast<const ValueTrack *>(t);
+ _track_get_key_indices_in_range(vt->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices);
+ } break;
+ case TYPE_METHOD: {
+ const MethodTrack *mt = static_cast<const MethodTrack *>(t);
+ _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices);
+ _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices);
+ } break;
+ case TYPE_BEZIER: {
+ const BezierTrack *bz = static_cast<const BezierTrack *>(t);
+ _track_get_key_indices_in_range(bz->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices);
+ } break;
+ case TYPE_AUDIO: {
+ const AudioTrack *ad = static_cast<const AudioTrack *>(t);
+ _track_get_key_indices_in_range(ad->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices);
+ } break;
+ case TYPE_ANIMATION: {
+ const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
+ _track_get_key_indices_in_range(an->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(an->values, 0, to_time, p_indices);
+ } break;
+ }
+ return;
+ }
+ } break;
+ case LOOP_PINGPONG: {
+ if (from_time > length || from_time < 0) {
+ from_time = Math::pingpong(from_time, length);
+ }
+ if (to_time > length || to_time < 0) {
+ to_time = Math::pingpong(to_time, length);
+ }
- } else {
- _track_get_key_indices_in_range(st->scales, from_time, length, p_indices);
- _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices);
+ if ((int)Math::floor(abs(p_delta) / length) % 2 == 0) {
+ if (p_pingponged == -1) {
+ // handle loop by splitting
+ switch (t->type) {
+ case TYPE_POSITION_3D: {
+ const PositionTrack *tt = static_cast<const PositionTrack *>(t);
+ if (tt->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, from_time, p_indices);
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(tt->positions, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_ROTATION_3D: {
+ const RotationTrack *rt = static_cast<const RotationTrack *>(t);
+ if (rt->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, from_time, p_indices);
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(rt->rotations, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_SCALE_3D: {
+ const ScaleTrack *st = static_cast<const ScaleTrack *>(t);
+ if (st->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, from_time, p_indices);
+ _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(st->scales, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_BLEND_SHAPE: {
+ const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
+ if (bst->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, from_time, p_indices);
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(bst->blend_shapes, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_VALUE: {
+ const ValueTrack *vt = static_cast<const ValueTrack *>(t);
+ _track_get_key_indices_in_range(vt->values, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices);
+ } break;
+ case TYPE_METHOD: {
+ const MethodTrack *mt = static_cast<const MethodTrack *>(t);
+ _track_get_key_indices_in_range(mt->methods, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices);
+ } break;
+ case TYPE_BEZIER: {
+ const BezierTrack *bz = static_cast<const BezierTrack *>(t);
+ _track_get_key_indices_in_range(bz->values, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices);
+ } break;
+ case TYPE_AUDIO: {
+ const AudioTrack *ad = static_cast<const AudioTrack *>(t);
+ _track_get_key_indices_in_range(ad->values, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices);
+ } break;
+ case TYPE_ANIMATION: {
+ const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
+ _track_get_key_indices_in_range(an->values, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(an->values, 0, to_time, p_indices);
+ } break;
}
-
- } break;
- case TYPE_BLEND_SHAPE: {
- const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
- if (bst->compressed_track >= 0) {
- _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices);
- _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices);
-
- } else {
- _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices);
- _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices);
+ return;
+ }
+ if (p_pingponged == 1) {
+ // handle loop by splitting
+ switch (t->type) {
+ case TYPE_POSITION_3D: {
+ const PositionTrack *tt = static_cast<const PositionTrack *>(t);
+ if (tt->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, to_time, length, p_indices);
+ } else {
+ _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices);
+ _track_get_key_indices_in_range(tt->positions, to_time, length, p_indices);
+ }
+ } break;
+ case TYPE_ROTATION_3D: {
+ const RotationTrack *rt = static_cast<const RotationTrack *>(t);
+ if (rt->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, to_time, length, p_indices);
+ } else {
+ _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices);
+ _track_get_key_indices_in_range(rt->rotations, to_time, length, p_indices);
+ }
+ } break;
+ case TYPE_SCALE_3D: {
+ const ScaleTrack *st = static_cast<const ScaleTrack *>(t);
+ if (st->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<3>(st->compressed_track, to_time, length, p_indices);
+ } else {
+ _track_get_key_indices_in_range(st->scales, from_time, length, p_indices);
+ _track_get_key_indices_in_range(st->scales, to_time, length, p_indices);
+ }
+ } break;
+ case TYPE_BLEND_SHAPE: {
+ const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
+ if (bst->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, to_time, length, p_indices);
+ } else {
+ _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices);
+ _track_get_key_indices_in_range(bst->blend_shapes, to_time, length, p_indices);
+ }
+ } break;
+ case TYPE_VALUE: {
+ const ValueTrack *vt = static_cast<const ValueTrack *>(t);
+ _track_get_key_indices_in_range(vt->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(vt->values, to_time, length, p_indices);
+ } break;
+ case TYPE_METHOD: {
+ const MethodTrack *mt = static_cast<const MethodTrack *>(t);
+ _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices);
+ _track_get_key_indices_in_range(mt->methods, to_time, length, p_indices);
+ } break;
+ case TYPE_BEZIER: {
+ const BezierTrack *bz = static_cast<const BezierTrack *>(t);
+ _track_get_key_indices_in_range(bz->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(bz->values, to_time, length, p_indices);
+ } break;
+ case TYPE_AUDIO: {
+ const AudioTrack *ad = static_cast<const AudioTrack *>(t);
+ _track_get_key_indices_in_range(ad->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(ad->values, to_time, length, p_indices);
+ } break;
+ case TYPE_ANIMATION: {
+ const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
+ _track_get_key_indices_in_range(an->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(an->values, to_time, length, p_indices);
+ } break;
}
-
- } break;
- case TYPE_VALUE: {
- const ValueTrack *vt = static_cast<const ValueTrack *>(t);
- _track_get_key_indices_in_range(vt->values, from_time, length, p_indices);
- _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices);
-
- } break;
- case TYPE_METHOD: {
- const MethodTrack *mt = static_cast<const MethodTrack *>(t);
- _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices);
- _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices);
-
- } break;
- case TYPE_BEZIER: {
- const BezierTrack *bz = static_cast<const BezierTrack *>(t);
- _track_get_key_indices_in_range(bz->values, from_time, length, p_indices);
- _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices);
-
- } break;
- case TYPE_AUDIO: {
- const AudioTrack *ad = static_cast<const AudioTrack *>(t);
- _track_get_key_indices_in_range(ad->values, from_time, length, p_indices);
- _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices);
-
- } break;
- case TYPE_ANIMATION: {
- const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
- _track_get_key_indices_in_range(an->values, from_time, length, p_indices);
- _track_get_key_indices_in_range(an->values, 0, to_time, p_indices);
-
- } break;
+ return;
+ }
}
- return;
- }
- } else {
- if (from_time < 0) {
- from_time = 0;
- }
- if (from_time > length) {
- from_time = length;
- }
-
- if (to_time < 0) {
- to_time = 0;
- }
- if (to_time > length) {
- to_time = length;
- }
+ } break;
}
switch (t->type) {
@@ -2808,7 +3031,6 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
} else {
_track_get_key_indices_in_range(tt->positions, from_time, to_time, p_indices);
}
-
} break;
case TYPE_ROTATION_3D: {
const RotationTrack *rt = static_cast<const RotationTrack *>(t);
@@ -2817,7 +3039,6 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
} else {
_track_get_key_indices_in_range(rt->rotations, from_time, to_time, p_indices);
}
-
} break;
case TYPE_SCALE_3D: {
const ScaleTrack *st = static_cast<const ScaleTrack *>(t);
@@ -2826,7 +3047,6 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
} else {
_track_get_key_indices_in_range(st->scales, from_time, to_time, p_indices);
}
-
} break;
case TYPE_BLEND_SHAPE: {
const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
@@ -2835,32 +3055,26 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
} else {
_track_get_key_indices_in_range(bst->blend_shapes, from_time, to_time, p_indices);
}
-
} break;
case TYPE_VALUE: {
const ValueTrack *vt = static_cast<const ValueTrack *>(t);
_track_get_key_indices_in_range(vt->values, from_time, to_time, p_indices);
-
} break;
case TYPE_METHOD: {
const MethodTrack *mt = static_cast<const MethodTrack *>(t);
_track_get_key_indices_in_range(mt->methods, from_time, to_time, p_indices);
-
} break;
case TYPE_BEZIER: {
const BezierTrack *bz = static_cast<const BezierTrack *>(t);
_track_get_key_indices_in_range(bz->values, from_time, to_time, p_indices);
-
} break;
case TYPE_AUDIO: {
const AudioTrack *ad = static_cast<const AudioTrack *>(t);
_track_get_key_indices_in_range(ad->values, from_time, to_time, p_indices);
-
} break;
case TYPE_ANIMATION: {
const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
_track_get_key_indices_in_range(an->values, from_time, to_time, p_indices);
-
} break;
}
}
@@ -2898,7 +3112,7 @@ void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, do
}
}
-void Animation::method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const {
+void Animation::method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_METHOD);
@@ -2912,35 +3126,58 @@ void Animation::method_track_get_key_indices(int p_track, double p_time, double
SWAP(from_time, to_time);
}
- if (loop) {
- if (from_time > length || from_time < 0) {
- from_time = Math::fposmod(from_time, length);
- }
+ switch (loop_mode) {
+ case LOOP_NONE: {
+ if (from_time < 0) {
+ from_time = 0;
+ }
+ if (from_time > length) {
+ from_time = length;
+ }
- if (to_time > length || to_time < 0) {
- to_time = Math::fposmod(to_time, length);
- }
+ if (to_time < 0) {
+ to_time = 0;
+ }
+ if (to_time > length) {
+ to_time = length;
+ }
+ } break;
+ case LOOP_LINEAR: {
+ if (from_time > length || from_time < 0) {
+ from_time = Math::fposmod(from_time, length);
+ }
+ if (to_time > length || to_time < 0) {
+ to_time = Math::fposmod(to_time, length);
+ }
- if (from_time > to_time) {
- // handle loop by splitting
- _method_track_get_key_indices_in_range(mt, from_time, length, p_indices);
- _method_track_get_key_indices_in_range(mt, 0, to_time, p_indices);
- return;
- }
- } else {
- if (from_time < 0) {
- from_time = 0;
- }
- if (from_time > length) {
- from_time = length;
- }
+ if (from_time > to_time) {
+ // handle loop by splitting
+ _method_track_get_key_indices_in_range(mt, from_time, length, p_indices);
+ _method_track_get_key_indices_in_range(mt, 0, to_time, p_indices);
+ return;
+ }
+ } break;
+ case LOOP_PINGPONG: {
+ if (from_time > length || from_time < 0) {
+ from_time = Math::pingpong(from_time, length);
+ }
+ if (to_time > length || to_time < 0) {
+ to_time = Math::pingpong(to_time, length);
+ }
- if (to_time < 0) {
- to_time = 0;
- }
- if (to_time > length) {
- to_time = length;
- }
+ if (p_pingponged == -1) {
+ _method_track_get_key_indices_in_range(mt, 0, from_time, p_indices);
+ _method_track_get_key_indices_in_range(mt, 0, to_time, p_indices);
+ return;
+ }
+ if (p_pingponged == 1) {
+ _method_track_get_key_indices_in_range(mt, from_time, length, p_indices);
+ _method_track_get_key_indices_in_range(mt, to_time, length, p_indices);
+ return;
+ }
+ } break;
+ default:
+ break;
}
_method_track_get_key_indices_in_range(mt, from_time, to_time, p_indices);
@@ -2972,7 +3209,7 @@ StringName Animation::method_track_get_name(int p_track, int p_key_idx) const {
return pm->methods[p_key_idx].method;
}
-int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle) {
+int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const HandleMode p_handle_mode) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_BEZIER, -1);
@@ -2990,6 +3227,7 @@ int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_valu
if (k.value.out_handle.x < 0) {
k.value.out_handle.x = 0;
}
+ k.value.handle_mode = p_handle_mode;
int key = _insert(p_time, bt->values, k);
@@ -2998,6 +3236,30 @@ int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_valu
return key;
}
+void Animation::bezier_track_set_key_handle_mode(int p_track, int p_index, HandleMode p_mode, double p_balanced_value_time_ratio) {
+ ERR_FAIL_INDEX(p_track, tracks.size());
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND(t->type != TYPE_BEZIER);
+
+ BezierTrack *bt = static_cast<BezierTrack *>(t);
+
+ ERR_FAIL_INDEX(p_index, bt->values.size());
+
+ bt->values.write[p_index].value.handle_mode = p_mode;
+
+ if (p_mode == HANDLE_MODE_BALANCED) {
+ Transform2D xform;
+ xform.set_scale(Vector2(1.0, 1.0 / p_balanced_value_time_ratio));
+
+ Vector2 vec_in = xform.xform(bt->values[p_index].value.in_handle);
+ Vector2 vec_out = xform.xform(bt->values[p_index].value.out_handle);
+
+ bt->values.write[p_index].value.in_handle = xform.affine_inverse().xform(-vec_out.normalized() * vec_in.length());
+ }
+
+ emit_changed();
+}
+
void Animation::bezier_track_set_key_value(int p_track, int p_index, real_t p_value) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
@@ -3011,7 +3273,7 @@ void Animation::bezier_track_set_key_value(int p_track, int p_index, real_t p_va
emit_changed();
}
-void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle) {
+void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_BEZIER);
@@ -3020,14 +3282,26 @@ void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const V
ERR_FAIL_INDEX(p_index, bt->values.size());
- bt->values.write[p_index].value.in_handle = p_handle;
- if (bt->values[p_index].value.in_handle.x > 0) {
- bt->values.write[p_index].value.in_handle.x = 0;
+ Vector2 in_handle = p_handle;
+ if (in_handle.x > 0) {
+ in_handle.x = 0;
+ }
+ bt->values.write[p_index].value.in_handle = in_handle;
+
+ if (bt->values[p_index].value.handle_mode == HANDLE_MODE_BALANCED) {
+ Transform2D xform;
+ xform.set_scale(Vector2(1.0, 1.0 / p_balanced_value_time_ratio));
+
+ Vector2 vec_out = xform.xform(bt->values[p_index].value.out_handle);
+ Vector2 vec_in = xform.xform(in_handle);
+
+ bt->values.write[p_index].value.out_handle = xform.affine_inverse().xform(-vec_in.normalized() * vec_out.length());
}
+
emit_changed();
}
-void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle) {
+void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_BEZIER);
@@ -3036,10 +3310,22 @@ void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const
ERR_FAIL_INDEX(p_index, bt->values.size());
- bt->values.write[p_index].value.out_handle = p_handle;
- if (bt->values[p_index].value.out_handle.x < 0) {
- bt->values.write[p_index].value.out_handle.x = 0;
+ Vector2 out_handle = p_handle;
+ if (out_handle.x < 0) {
+ out_handle.x = 0;
}
+ bt->values.write[p_index].value.out_handle = out_handle;
+
+ if (bt->values[p_index].value.handle_mode == HANDLE_MODE_BALANCED) {
+ Transform2D xform;
+ xform.set_scale(Vector2(1.0, 1.0 / p_balanced_value_time_ratio));
+
+ Vector2 vec_in = xform.xform(bt->values[p_index].value.in_handle);
+ Vector2 vec_out = xform.xform(out_handle);
+
+ bt->values.write[p_index].value.in_handle = xform.affine_inverse().xform(-vec_out.normalized() * vec_in.length());
+ }
+
emit_changed();
}
@@ -3055,6 +3341,18 @@ real_t Animation::bezier_track_get_key_value(int p_track, int p_index) const {
return bt->values[p_index].value.value;
}
+int Animation::bezier_track_get_key_handle_mode(int p_track, int p_index) const {
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND_V(t->type != TYPE_BEZIER, 0);
+
+ BezierTrack *bt = static_cast<BezierTrack *>(t);
+
+ ERR_FAIL_INDEX_V(p_index, bt->values.size(), 0);
+
+ return bt->values[p_index].value.handle_mode;
+}
+
Vector2 Animation::bezier_track_get_key_in_handle(int p_track, int p_index) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector2());
Track *t = tracks[p_track];
@@ -3326,13 +3624,13 @@ real_t Animation::get_length() const {
return length;
}
-void Animation::set_loop(bool p_enabled) {
- loop = p_enabled;
+void Animation::set_loop_mode(Animation::LoopMode p_loop_mode) {
+ loop_mode = p_loop_mode;
emit_changed();
}
-bool Animation::has_loop() const {
- return loop;
+Animation::LoopMode Animation::get_loop_mode() const {
+ return loop_mode;
}
void Animation::track_set_imported(int p_track, bool p_imported) {
@@ -3382,7 +3680,7 @@ void Animation::track_move_to(int p_track, int p_to_index) {
}
Track *track = tracks.get(p_track);
- tracks.remove(p_track);
+ tracks.remove_at(p_track);
// Take into account that the position of the tracks that come after the one removed will change.
tracks.insert(p_to_index > p_track ? p_to_index - 1 : p_to_index, track);
@@ -3487,11 +3785,11 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("method_track_get_name", "track_idx", "key_idx"), &Animation::method_track_get_name);
ClassDB::bind_method(D_METHOD("method_track_get_params", "track_idx", "key_idx"), &Animation::method_track_get_params);
- ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track_idx", "time", "value", "in_handle", "out_handle"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2()));
+ ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track_idx", "time", "value", "in_handle", "out_handle", "handle_mode"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2()), DEFVAL(Animation::HandleMode::HANDLE_MODE_BALANCED));
ClassDB::bind_method(D_METHOD("bezier_track_set_key_value", "track_idx", "key_idx", "value"), &Animation::bezier_track_set_key_value);
- ClassDB::bind_method(D_METHOD("bezier_track_set_key_in_handle", "track_idx", "key_idx", "in_handle"), &Animation::bezier_track_set_key_in_handle);
- ClassDB::bind_method(D_METHOD("bezier_track_set_key_out_handle", "track_idx", "key_idx", "out_handle"), &Animation::bezier_track_set_key_out_handle);
+ ClassDB::bind_method(D_METHOD("bezier_track_set_key_in_handle", "track_idx", "key_idx", "in_handle", "balanced_value_time_ratio"), &Animation::bezier_track_set_key_in_handle, DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("bezier_track_set_key_out_handle", "track_idx", "key_idx", "out_handle", "balanced_value_time_ratio"), &Animation::bezier_track_set_key_out_handle, DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("bezier_track_get_key_value", "track_idx", "key_idx"), &Animation::bezier_track_get_key_value);
ClassDB::bind_method(D_METHOD("bezier_track_get_key_in_handle", "track_idx", "key_idx"), &Animation::bezier_track_get_key_in_handle);
@@ -3507,6 +3805,9 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("audio_track_get_key_start_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_start_offset);
ClassDB::bind_method(D_METHOD("audio_track_get_key_end_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_end_offset);
+ ClassDB::bind_method(D_METHOD("bezier_track_set_key_handle_mode", "track_idx", "key_idx", "key_handle_mode", "balanced_value_time_ratio"), &Animation::bezier_track_set_key_handle_mode, DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("bezier_track_get_key_handle_mode", "track_idx", "key_idx"), &Animation::bezier_track_get_key_handle_mode);
+
ClassDB::bind_method(D_METHOD("animation_track_insert_key", "track_idx", "time", "animation"), &Animation::animation_track_insert_key);
ClassDB::bind_method(D_METHOD("animation_track_set_key_animation", "track_idx", "key_idx", "animation"), &Animation::animation_track_set_key_animation);
ClassDB::bind_method(D_METHOD("animation_track_get_key_animation", "track_idx", "key_idx"), &Animation::animation_track_get_key_animation);
@@ -3514,8 +3815,8 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_length", "time_sec"), &Animation::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &Animation::get_length);
- ClassDB::bind_method(D_METHOD("set_loop", "enabled"), &Animation::set_loop);
- ClassDB::bind_method(D_METHOD("has_loop"), &Animation::has_loop);
+ ClassDB::bind_method(D_METHOD("set_loop_mode", "loop_mode"), &Animation::set_loop_mode);
+ ClassDB::bind_method(D_METHOD("get_loop_mode"), &Animation::get_loop_mode);
ClassDB::bind_method(D_METHOD("set_step", "size_sec"), &Animation::set_step);
ClassDB::bind_method(D_METHOD("get_step"), &Animation::get_step);
@@ -3526,7 +3827,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("compress", "page_size", "fps", "split_tolerance"), &Animation::compress, DEFVAL(8192), DEFVAL(120), DEFVAL(4.0));
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode"), "set_loop_mode", "get_loop_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_step", "get_step");
ADD_SIGNAL(MethodInfo("tracks_changed"));
@@ -3549,6 +3850,13 @@ void Animation::_bind_methods() {
BIND_ENUM_CONSTANT(UPDATE_DISCRETE);
BIND_ENUM_CONSTANT(UPDATE_TRIGGER);
BIND_ENUM_CONSTANT(UPDATE_CAPTURE);
+
+ BIND_ENUM_CONSTANT(LOOP_NONE);
+ BIND_ENUM_CONSTANT(LOOP_LINEAR);
+ BIND_ENUM_CONSTANT(LOOP_PINGPONG);
+
+ BIND_ENUM_CONSTANT(HANDLE_MODE_FREE);
+ BIND_ENUM_CONSTANT(HANDLE_MODE_BALANCED);
}
void Animation::clear() {
@@ -3556,7 +3864,7 @@ void Animation::clear() {
memdelete(tracks[i]);
}
tracks.clear();
- loop = false;
+ loop_mode = LOOP_NONE;
length = 1;
compression.enabled = false;
compression.bounds.clear();
@@ -3691,13 +3999,12 @@ bool Animation::_blend_shape_track_optimize_key(const TKey<float> &t0, const TKe
float v1 = t1.value;
float v2 = t2.value;
- if (Math::is_equal_approx(v1, v2, p_allowed_unit_error)) {
+ if (Math::is_equal_approx(v1, v2, (float)p_allowed_unit_error)) {
//0 and 2 are close, let's see if 1 is close
- if (!Math::is_equal_approx(v0, v1, p_allowed_unit_error)) {
+ if (!Math::is_equal_approx(v0, v1, (float)p_allowed_unit_error)) {
//not close, not optimizable
return false;
}
-
} else {
/*
TODO eventually discuss a way to optimize these better.
@@ -3751,7 +4058,7 @@ void Animation::_position_track_optimize(int p_idx, real_t p_allowed_linear_err,
prev_erased = true;
}
- tt->positions.remove(i);
+ tt->positions.remove_at(i);
i--;
} else {
@@ -3786,7 +4093,7 @@ void Animation::_rotation_track_optimize(int p_idx, real_t p_allowed_angular_err
prev_erased = true;
}
- tt->rotations.remove(i);
+ tt->rotations.remove_at(i);
i--;
} else {
@@ -3820,7 +4127,7 @@ void Animation::_scale_track_optimize(int p_idx, real_t p_allowed_linear_err) {
prev_erased = true;
}
- tt->scales.remove(i);
+ tt->scales.remove_at(i);
i--;
} else {
@@ -3855,7 +4162,7 @@ void Animation::_blend_shape_track_optimize(int p_idx, real_t p_allowed_linear_e
prev_erased = true;
}
- tt->blend_shapes.remove(i);
+ tt->blend_shapes.remove_at(i);
i--;
} else {
@@ -3891,7 +4198,7 @@ struct AnimationCompressionDataState {
};
uint32_t components = 3;
- LocalVector<uint8_t> data; //commited packets
+ LocalVector<uint8_t> data; // Committed packets.
struct PacketData {
int32_t data[3] = { 0, 0, 0 };
uint32_t frame = 0;
@@ -4270,7 +4577,7 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol
}
}
for (int j = 0; j < 3; j++) {
- //cant have zero
+ // Can't have zero.
if (aabb.size[j] < CMP_EPSILON) {
aabb.size[j] = CMP_EPSILON;
}
@@ -4290,7 +4597,7 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol
}
}
for (int j = 0; j < 3; j++) {
- //cant have zero
+ // Can't have zero.
if (aabb.size[j] < CMP_EPSILON) {
aabb.size[j] = CMP_EPSILON;
}
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index ee07fb19d3..f9a33da428 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -64,7 +64,17 @@ public:
UPDATE_DISCRETE,
UPDATE_TRIGGER,
UPDATE_CAPTURE,
+ };
+
+ enum LoopMode {
+ LOOP_NONE,
+ LOOP_LINEAR,
+ LOOP_PINGPONG,
+ };
+ enum HandleMode {
+ HANDLE_MODE_FREE,
+ HANDLE_MODE_BALANCED,
};
private:
@@ -152,10 +162,10 @@ private:
};
/* BEZIER TRACK */
-
struct BezierKey {
Vector2 in_handle; //relative (x always <0)
Vector2 out_handle; //relative (x always >0)
+ HandleMode handle_mode = HANDLE_MODE_BALANCED;
real_t value = 0.0;
};
@@ -208,7 +218,8 @@ private:
int _insert(double p_time, T &p_keys, const V &p_value);
template <class K>
- inline int _find(const Vector<K> &p_keys, double p_time) const;
+
+ inline int _find(const Vector<K> &p_keys, double p_time, bool p_backward = false) const;
_FORCE_INLINE_ Vector3 _interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const;
_FORCE_INLINE_ Quaternion _interpolate(const Quaternion &p_a, const Quaternion &p_b, real_t p_c) const;
@@ -221,7 +232,7 @@ private:
_FORCE_INLINE_ real_t _cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const;
template <class T>
- _FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const;
+ _FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward = false) const;
template <class T>
_FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const;
@@ -231,7 +242,8 @@ private:
double length = 1.0;
real_t step = 0.1;
- bool loop = false;
+ LoopMode loop_mode = LOOP_NONE;
+ int pingponged = 0;
/* Animation compression page format (version 1):
*
@@ -412,11 +424,13 @@ public:
void track_set_interpolation_type(int p_track, InterpolationType p_interp);
InterpolationType track_get_interpolation_type(int p_track) const;
- int bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle);
+ int bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const HandleMode p_handle_mode = HandleMode::HANDLE_MODE_BALANCED);
+ void bezier_track_set_key_handle_mode(int p_track, int p_index, HandleMode p_mode, double p_balanced_value_time_ratio = 1.0);
void bezier_track_set_key_value(int p_track, int p_index, real_t p_value);
- void bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle);
- void bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle);
+ void bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio = 1.0);
+ void bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio = 1.0);
real_t bezier_track_get_key_value(int p_track, int p_index) const;
+ int bezier_track_get_key_handle_mode(int p_track, int p_index) const;
Vector2 bezier_track_get_key_in_handle(int p_track, int p_index) const;
Vector2 bezier_track_get_key_out_handle(int p_track, int p_index) const;
@@ -438,23 +452,23 @@ public:
bool track_get_interpolation_loop_wrap(int p_track) const;
Variant value_track_interpolate(int p_track, double p_time) const;
- void value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const;
+ void value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const;
void value_track_set_update_mode(int p_track, UpdateMode p_mode);
UpdateMode value_track_get_update_mode(int p_track) const;
- void method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const;
+ void method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const;
Vector<Variant> method_track_get_params(int p_track, int p_key_idx) const;
StringName method_track_get_name(int p_track, int p_key_idx) const;
void copy_track(int p_track, Ref<Animation> p_to_animation);
- void track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices) const;
+ void track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const;
void set_length(real_t p_length);
real_t get_length() const;
- void set_loop(bool p_enabled);
- bool has_loop() const;
+ void set_loop_mode(LoopMode p_loop_mode);
+ LoopMode get_loop_mode() const;
void set_step(real_t p_step);
real_t get_step() const;
@@ -471,5 +485,7 @@ public:
VARIANT_ENUM_CAST(Animation::TrackType);
VARIANT_ENUM_CAST(Animation::InterpolationType);
VARIANT_ENUM_CAST(Animation::UpdateMode);
+VARIANT_ENUM_CAST(Animation::HandleMode);
+VARIANT_ENUM_CAST(Animation::LoopMode);
#endif
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index d018103e64..56786ac4b1 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -299,7 +299,7 @@ int AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, int
if (loop_format != AudioStreamSample::LOOP_DISABLED && offset < loop_begin_fp) {
/* loopstart reached */
- if (loop_format == AudioStreamSample::LOOP_PING_PONG) {
+ if (loop_format == AudioStreamSample::LOOP_PINGPONG) {
/* bounce ping pong */
offset = loop_begin_fp + (loop_begin_fp - offset);
increment = -increment;
@@ -320,7 +320,7 @@ int AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, int
if (loop_format != AudioStreamSample::LOOP_DISABLED && offset >= loop_end_fp) {
/* loopend reached */
- if (loop_format == AudioStreamSample::LOOP_PING_PONG) {
+ if (loop_format == AudioStreamSample::LOOP_PINGPONG) {
/* bounce ping pong */
offset = loop_end_fp - (offset - loop_end_fp);
increment = -increment;
@@ -636,7 +636,7 @@ void AudioStreamSample::_bind_methods() {
ClassDB::bind_method(D_METHOD("save_to_wav", "path"), &AudioStreamSample::save_to_wav);
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_data", "get_data");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_data", "get_data");
ADD_PROPERTY(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_ENUM, "8-Bit,16-Bit,IMA-ADPCM"), "set_format", "get_format");
ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "Disabled,Forward,Ping-Pong,Backward"), "set_loop_mode", "get_loop_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_begin"), "set_loop_begin", "get_loop_begin");
@@ -650,7 +650,7 @@ void AudioStreamSample::_bind_methods() {
BIND_ENUM_CONSTANT(LOOP_DISABLED);
BIND_ENUM_CONSTANT(LOOP_FORWARD);
- BIND_ENUM_CONSTANT(LOOP_PING_PONG);
+ BIND_ENUM_CONSTANT(LOOP_PINGPONG);
BIND_ENUM_CONSTANT(LOOP_BACKWARD);
}
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index 24198e3c98..043a62ff70 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -92,7 +92,7 @@ public:
enum LoopMode {
LOOP_DISABLED,
LOOP_FORWARD,
- LOOP_PING_PONG,
+ LOOP_PINGPONG,
LOOP_BACKWARD
};
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 49ed9dcb82..25f169b6a2 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -674,7 +674,7 @@ void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("grow_mask", "pixels", "rect"), &BitMap::grow_mask);
ClassDB::bind_method(D_METHOD("opaque_to_polygons", "rect", "epsilon"), &BitMap::_opaque_to_polygons_bind, DEFVAL(2.0));
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
}
BitMap::BitMap() {}
diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h
index 68fd0b999a..0d0d779c32 100644
--- a/scene/resources/bit_map.h
+++ b/scene/resources/bit_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp
index 008914c5ee..b97d378e02 100644
--- a/scene/resources/box_shape_3d.cpp
+++ b/scene/resources/box_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h
index 91978a0e6a..4e6db893af 100644
--- a/scene/resources/box_shape_3d.h
+++ b/scene/resources/box_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp
index b633196424..ebe2aa4dba 100644
--- a/scene/resources/camera_effects.cpp
+++ b/scene/resources/camera_effects.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -149,7 +149,7 @@ void CameraEffects::_validate_property(PropertyInfo &property) const {
if ((!dof_blur_far_enabled && (property.name == "dof_blur_far_distance" || property.name == "dof_blur_far_transition")) ||
(!dof_blur_near_enabled && (property.name == "dof_blur_near_distance" || property.name == "dof_blur_near_transition")) ||
(!override_exposure_enabled && property.name == "override_exposure")) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
diff --git a/scene/resources/camera_effects.h b/scene/resources/camera_effects.h
index b9338f4806..85ae64cdf5 100644
--- a/scene/resources/camera_effects.h
+++ b/scene/resources/camera_effects.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/canvas_item_material.cpp b/scene/resources/canvas_item_material.cpp
index b291724c4c..2d668cdf7f 100644
--- a/scene/resources/canvas_item_material.cpp
+++ b/scene/resources/canvas_item_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/canvas_item_material.h b/scene/resources/canvas_item_material.h
index 37cd4de136..e40e4392cb 100644
--- a/scene/resources/canvas_item_material.h
+++ b/scene/resources/canvas_item_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 0818e4fd99..cb8a189116 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h
index 37b6c52c0e..ec8b540947 100644
--- a/scene/resources/capsule_shape_2d.h
+++ b/scene/resources/capsule_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
index afec7b1877..c16ddad984 100644
--- a/scene/resources/capsule_shape_3d.cpp
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h
index f09b4fb77d..967a413da4 100644
--- a/scene/resources/capsule_shape_3d.h
+++ b/scene/resources/capsule_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index f06bc4248d..68ee1be9f9 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h
index 333f299236..62a907387f 100644
--- a/scene/resources/circle_shape_2d.h
+++ b/scene/resources/circle_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index 0c767c8a52..b188a6164d 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h
index 98ae341e97..0f49a0d80f 100644
--- a/scene/resources/concave_polygon_shape_2d.h
+++ b/scene/resources/concave_polygon_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp
index 3fed700383..3e178108c4 100644
--- a/scene/resources/concave_polygon_shape_3d.cpp
+++ b/scene/resources/concave_polygon_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -108,7 +108,7 @@ void ConcavePolygonShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_backface_collision_enabled", "enabled"), &ConcavePolygonShape3D::set_backface_collision_enabled);
ClassDB::bind_method(D_METHOD("is_backface_collision_enabled"), &ConcavePolygonShape3D::is_backface_collision_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "backface_collision"), "set_backface_collision_enabled", "is_backface_collision_enabled");
}
diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h
index bb28359dcc..5337deb5fb 100644
--- a/scene/resources/concave_polygon_shape_3d.h
+++ b/scene/resources/concave_polygon_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index ac31315858..667399ee75 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h
index 1813b608bd..4896d3ec66 100644
--- a/scene/resources/convex_polygon_shape_2d.h
+++ b/scene/resources/convex_polygon_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp
index 6b895da606..e7960f1ba4 100644
--- a/scene/resources/convex_polygon_shape_3d.cpp
+++ b/scene/resources/convex_polygon_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape_3d.h b/scene/resources/convex_polygon_shape_3d.h
index edd127c8f4..930edb015d 100644
--- a/scene/resources/convex_polygon_shape_3d.h
+++ b/scene/resources/convex_polygon_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 9dc76dcf44..d2cd76b796 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,15 +33,15 @@
#include "core/core_string_names.h"
template <class T>
-static _FORCE_INLINE_ T _bezier_interp(real_t t, T start, T control_1, T control_2, T end) {
+static _FORCE_INLINE_ T _bezier_interp(real_t p_t, T p_start, T p_control_1, T p_control_2, T p_end) {
/* Formula from Wikipedia article on Bezier curves. */
- real_t omt = (1.0 - t);
+ real_t omt = (1.0 - p_t);
real_t omt2 = omt * omt;
real_t omt3 = omt2 * omt;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
+ real_t t2 = p_t * p_t;
+ real_t t3 = t2 * p_t;
- return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3;
+ return p_start * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3;
}
const char *Curve::SIGNAL_RANGE_CHANGED = "range_changed";
@@ -49,46 +49,46 @@ const char *Curve::SIGNAL_RANGE_CHANGED = "range_changed";
Curve::Curve() {
}
-int Curve::add_point(Vector2 p_pos, real_t left_tangent, real_t right_tangent, TangentMode left_mode, TangentMode right_mode) {
+int Curve::add_point(Vector2 p_position, real_t p_left_tangent, real_t p_right_tangent, TangentMode p_left_mode, TangentMode p_right_mode) {
// Add a point and preserve order
// Curve bounds is in 0..1
- if (p_pos.x > MAX_X) {
- p_pos.x = MAX_X;
- } else if (p_pos.x < MIN_X) {
- p_pos.x = MIN_X;
+ if (p_position.x > MAX_X) {
+ p_position.x = MAX_X;
+ } else if (p_position.x < MIN_X) {
+ p_position.x = MIN_X;
}
int ret = -1;
if (_points.size() == 0) {
- _points.push_back(Point(p_pos, left_tangent, right_tangent, left_mode, right_mode));
+ _points.push_back(Point(p_position, p_left_tangent, p_right_tangent, p_left_mode, p_right_mode));
ret = 0;
} else if (_points.size() == 1) {
// TODO Is the `else` able to handle this block already?
- real_t diff = p_pos.x - _points[0].pos.x;
+ real_t diff = p_position.x - _points[0].position.x;
if (diff > 0) {
- _points.push_back(Point(p_pos, left_tangent, right_tangent, left_mode, right_mode));
+ _points.push_back(Point(p_position, p_left_tangent, p_right_tangent, p_left_mode, p_right_mode));
ret = 1;
} else {
- _points.insert(0, Point(p_pos, left_tangent, right_tangent, left_mode, right_mode));
+ _points.insert(0, Point(p_position, p_left_tangent, p_right_tangent, p_left_mode, p_right_mode));
ret = 0;
}
} else {
- int i = get_index(p_pos.x);
+ int i = get_index(p_position.x);
- if (i == 0 && p_pos.x < _points[0].pos.x) {
+ if (i == 0 && p_position.x < _points[0].position.x) {
// Insert before anything else
- _points.insert(0, Point(p_pos, left_tangent, right_tangent, left_mode, right_mode));
+ _points.insert(0, Point(p_position, p_left_tangent, p_right_tangent, p_left_mode, p_right_mode));
ret = 0;
} else {
// Insert between i and i+1
++i;
- _points.insert(i, Point(p_pos, left_tangent, right_tangent, left_mode, right_mode));
+ _points.insert(i, Point(p_position, p_left_tangent, p_right_tangent, p_left_mode, p_right_mode));
ret = i;
}
}
@@ -100,7 +100,7 @@ int Curve::add_point(Vector2 p_pos, real_t left_tangent, real_t right_tangent, T
return ret;
}
-int Curve::get_index(real_t offset) const {
+int Curve::get_index(real_t p_offset) const {
// Lower-bound float binary search
int imin = 0;
@@ -109,13 +109,13 @@ int Curve::get_index(real_t offset) const {
while (imax - imin > 1) {
int m = (imin + imax) / 2;
- real_t a = _points[m].pos.x;
- real_t b = _points[m + 1].pos.x;
+ real_t a = _points[m].position.x;
+ real_t b = _points[m + 1].position.x;
- if (a < offset && b < offset) {
+ if (a < p_offset && b < p_offset) {
imin = m;
- } else if (a > offset) {
+ } else if (a > p_offset) {
imax = m;
} else {
@@ -124,7 +124,7 @@ int Curve::get_index(real_t offset) const {
}
// Will happen if the offset is out of bounds
- if (offset > _points[imax].pos.x) {
+ if (p_offset > _points[imax].position.x) {
return imax;
}
return imin;
@@ -134,9 +134,9 @@ void Curve::clean_dupes() {
bool dirty = false;
for (int i = 1; i < _points.size(); ++i) {
- real_t diff = _points[i - 1].pos.x - _points[i].pos.x;
+ real_t diff = _points[i - 1].position.x - _points[i].position.x;
if (diff <= CMP_EPSILON) {
- _points.remove(i);
+ _points.remove_at(i);
--i;
dirty = true;
}
@@ -147,67 +147,67 @@ void Curve::clean_dupes() {
}
}
-void Curve::set_point_left_tangent(int i, real_t tangent) {
- ERR_FAIL_INDEX(i, _points.size());
- _points.write[i].left_tangent = tangent;
- _points.write[i].left_mode = TANGENT_FREE;
+void Curve::set_point_left_tangent(int p_index, real_t p_tangent) {
+ ERR_FAIL_INDEX(p_index, _points.size());
+ _points.write[p_index].left_tangent = p_tangent;
+ _points.write[p_index].left_mode = TANGENT_FREE;
mark_dirty();
}
-void Curve::set_point_right_tangent(int i, real_t tangent) {
- ERR_FAIL_INDEX(i, _points.size());
- _points.write[i].right_tangent = tangent;
- _points.write[i].right_mode = TANGENT_FREE;
+void Curve::set_point_right_tangent(int p_index, real_t p_tangent) {
+ ERR_FAIL_INDEX(p_index, _points.size());
+ _points.write[p_index].right_tangent = p_tangent;
+ _points.write[p_index].right_mode = TANGENT_FREE;
mark_dirty();
}
-void Curve::set_point_left_mode(int i, TangentMode p_mode) {
- ERR_FAIL_INDEX(i, _points.size());
- _points.write[i].left_mode = p_mode;
- if (i > 0) {
+void Curve::set_point_left_mode(int p_index, TangentMode p_mode) {
+ ERR_FAIL_INDEX(p_index, _points.size());
+ _points.write[p_index].left_mode = p_mode;
+ if (p_index > 0) {
if (p_mode == TANGENT_LINEAR) {
- Vector2 v = (_points[i - 1].pos - _points[i].pos).normalized();
- _points.write[i].left_tangent = v.y / v.x;
+ Vector2 v = (_points[p_index - 1].position - _points[p_index].position).normalized();
+ _points.write[p_index].left_tangent = v.y / v.x;
}
}
mark_dirty();
}
-void Curve::set_point_right_mode(int i, TangentMode p_mode) {
- ERR_FAIL_INDEX(i, _points.size());
- _points.write[i].right_mode = p_mode;
- if (i + 1 < _points.size()) {
+void Curve::set_point_right_mode(int p_index, TangentMode p_mode) {
+ ERR_FAIL_INDEX(p_index, _points.size());
+ _points.write[p_index].right_mode = p_mode;
+ if (p_index + 1 < _points.size()) {
if (p_mode == TANGENT_LINEAR) {
- Vector2 v = (_points[i + 1].pos - _points[i].pos).normalized();
- _points.write[i].right_tangent = v.y / v.x;
+ Vector2 v = (_points[p_index + 1].position - _points[p_index].position).normalized();
+ _points.write[p_index].right_tangent = v.y / v.x;
}
}
mark_dirty();
}
-real_t Curve::get_point_left_tangent(int i) const {
- ERR_FAIL_INDEX_V(i, _points.size(), 0);
- return _points[i].left_tangent;
+real_t Curve::get_point_left_tangent(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, _points.size(), 0);
+ return _points[p_index].left_tangent;
}
-real_t Curve::get_point_right_tangent(int i) const {
- ERR_FAIL_INDEX_V(i, _points.size(), 0);
- return _points[i].right_tangent;
+real_t Curve::get_point_right_tangent(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, _points.size(), 0);
+ return _points[p_index].right_tangent;
}
-Curve::TangentMode Curve::get_point_left_mode(int i) const {
- ERR_FAIL_INDEX_V(i, _points.size(), TANGENT_FREE);
- return _points[i].left_mode;
+Curve::TangentMode Curve::get_point_left_mode(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, _points.size(), TANGENT_FREE);
+ return _points[p_index].left_mode;
}
-Curve::TangentMode Curve::get_point_right_mode(int i) const {
- ERR_FAIL_INDEX_V(i, _points.size(), TANGENT_FREE);
- return _points[i].right_mode;
+Curve::TangentMode Curve::get_point_right_mode(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, _points.size(), TANGENT_FREE);
+ return _points[p_index].right_mode;
}
void Curve::remove_point(int p_index) {
ERR_FAIL_INDEX(p_index, _points.size());
- _points.remove(p_index);
+ _points.remove_at(p_index);
mark_dirty();
}
@@ -216,18 +216,18 @@ void Curve::clear_points() {
mark_dirty();
}
-void Curve::set_point_value(int p_index, real_t pos) {
+void Curve::set_point_value(int p_index, real_t p_position) {
ERR_FAIL_INDEX(p_index, _points.size());
- _points.write[p_index].pos.y = pos;
+ _points.write[p_index].position.y = p_position;
update_auto_tangents(p_index);
mark_dirty();
}
-int Curve::set_point_offset(int p_index, float offset) {
+int Curve::set_point_offset(int p_index, real_t p_offset) {
ERR_FAIL_INDEX_V(p_index, _points.size(), -1);
Point p = _points[p_index];
remove_point(p_index);
- int i = add_point(Vector2(offset, p.pos.y));
+ int i = add_point(Vector2(p_offset, p.position.y));
_points.write[i].left_tangent = p.left_tangent;
_points.write[i].right_tangent = p.right_tangent;
_points.write[i].left_mode = p.left_mode;
@@ -241,7 +241,7 @@ int Curve::set_point_offset(int p_index, float offset) {
Vector2 Curve::get_point_position(int p_index) const {
ERR_FAIL_INDEX_V(p_index, _points.size(), Vector2(0, 0));
- return _points[p_index].pos;
+ return _points[p_index].position;
}
Curve::Point Curve::get_point(int p_index) const {
@@ -249,35 +249,35 @@ Curve::Point Curve::get_point(int p_index) const {
return _points[p_index];
}
-void Curve::update_auto_tangents(int i) {
- Point &p = _points.write[i];
+void Curve::update_auto_tangents(int p_index) {
+ Point &p = _points.write[p_index];
- if (i > 0) {
+ if (p_index > 0) {
if (p.left_mode == TANGENT_LINEAR) {
- Vector2 v = (_points[i - 1].pos - p.pos).normalized();
+ Vector2 v = (_points[p_index - 1].position - p.position).normalized();
p.left_tangent = v.y / v.x;
}
- if (_points[i - 1].right_mode == TANGENT_LINEAR) {
- Vector2 v = (_points[i - 1].pos - p.pos).normalized();
- _points.write[i - 1].right_tangent = v.y / v.x;
+ if (_points[p_index - 1].right_mode == TANGENT_LINEAR) {
+ Vector2 v = (_points[p_index - 1].position - p.position).normalized();
+ _points.write[p_index - 1].right_tangent = v.y / v.x;
}
}
- if (i + 1 < _points.size()) {
+ if (p_index + 1 < _points.size()) {
if (p.right_mode == TANGENT_LINEAR) {
- Vector2 v = (_points[i + 1].pos - p.pos).normalized();
+ Vector2 v = (_points[p_index + 1].position - p.position).normalized();
p.right_tangent = v.y / v.x;
}
- if (_points[i + 1].left_mode == TANGENT_LINEAR) {
- Vector2 v = (_points[i + 1].pos - p.pos).normalized();
- _points.write[i + 1].left_tangent = v.y / v.x;
+ if (_points[p_index + 1].left_mode == TANGENT_LINEAR) {
+ Vector2 v = (_points[p_index + 1].position - p.position).normalized();
+ _points.write[p_index + 1].left_tangent = v.y / v.x;
}
}
}
#define MIN_Y_RANGE 0.01
-void Curve::set_min_value(float p_min) {
+void Curve::set_min_value(real_t p_min) {
if (_minmax_set_once & 0b11 && p_min > _max_value - MIN_Y_RANGE) {
_min_value = _max_value - MIN_Y_RANGE;
} else {
@@ -289,7 +289,7 @@ void Curve::set_min_value(float p_min) {
emit_signal(SNAME(SIGNAL_RANGE_CHANGED));
}
-void Curve::set_max_value(float p_max) {
+void Curve::set_max_value(real_t p_max) {
if (_minmax_set_once & 0b11 && p_max < _min_value + MIN_Y_RANGE) {
_max_value = _min_value + MIN_Y_RANGE;
} else {
@@ -299,32 +299,32 @@ void Curve::set_max_value(float p_max) {
emit_signal(SNAME(SIGNAL_RANGE_CHANGED));
}
-real_t Curve::interpolate(real_t offset) const {
+real_t Curve::interpolate(real_t p_offset) const {
if (_points.size() == 0) {
return 0;
}
if (_points.size() == 1) {
- return _points[0].pos.y;
+ return _points[0].position.y;
}
- int i = get_index(offset);
+ int i = get_index(p_offset);
if (i == _points.size() - 1) {
- return _points[i].pos.y;
+ return _points[i].position.y;
}
- real_t local = offset - _points[i].pos.x;
+ real_t local = p_offset - _points[i].position.x;
if (i == 0 && local <= 0) {
- return _points[0].pos.y;
+ return _points[0].position.y;
}
return interpolate_local_nocheck(i, local);
}
-real_t Curve::interpolate_local_nocheck(int index, real_t local_offset) const {
- const Point a = _points[index];
- const Point b = _points[index + 1];
+real_t Curve::interpolate_local_nocheck(int p_index, real_t p_local_offset) const {
+ const Point a = _points[p_index];
+ const Point b = _points[p_index + 1];
/* Cubic bezier
*
@@ -341,16 +341,16 @@ real_t Curve::interpolate_local_nocheck(int index, real_t local_offset) const {
*/
// Control points are chosen at equal distances
- real_t d = b.pos.x - a.pos.x;
- if (Math::abs(d) <= CMP_EPSILON) {
- return b.pos.y;
+ real_t d = b.position.x - a.position.x;
+ if (Math::is_zero_approx(d)) {
+ return b.position.y;
}
- local_offset /= d;
+ p_local_offset /= d;
d /= 3.0;
- real_t yac = a.pos.y + d * a.right_tangent;
- real_t ybc = b.pos.y - d * b.left_tangent;
+ real_t yac = a.position.y + d * a.right_tangent;
+ real_t ybc = b.position.y - d * b.left_tangent;
- real_t y = _bezier_interp(local_offset, a.pos.y, yac, ybc, b.pos.y);
+ real_t y = _bezier_interp(p_local_offset, a.position.y, yac, ybc, b.position.y);
return y;
}
@@ -369,7 +369,7 @@ Array Curve::get_data() const {
const Point p = _points[j];
int i = j * ELEMS;
- output[i] = p.pos;
+ output[i] = p.position;
output[i + 1] = p.left_tangent;
output[i + 2] = p.right_tangent;
output[i + 3] = p.left_mode;
@@ -379,39 +379,39 @@ Array Curve::get_data() const {
return output;
}
-void Curve::set_data(Array input) {
+void Curve::set_data(const Array p_input) {
const unsigned int ELEMS = 5;
- ERR_FAIL_COND(input.size() % ELEMS != 0);
+ ERR_FAIL_COND(p_input.size() % ELEMS != 0);
_points.clear();
// Validate input
- for (int i = 0; i < input.size(); i += ELEMS) {
- ERR_FAIL_COND(input[i].get_type() != Variant::VECTOR2);
- ERR_FAIL_COND(!input[i + 1].is_num());
- ERR_FAIL_COND(input[i + 2].get_type() != Variant::FLOAT);
+ for (int i = 0; i < p_input.size(); i += ELEMS) {
+ ERR_FAIL_COND(p_input[i].get_type() != Variant::VECTOR2);
+ ERR_FAIL_COND(!p_input[i + 1].is_num());
+ ERR_FAIL_COND(p_input[i + 2].get_type() != Variant::FLOAT);
- ERR_FAIL_COND(input[i + 3].get_type() != Variant::INT);
- int left_mode = input[i + 3];
+ ERR_FAIL_COND(p_input[i + 3].get_type() != Variant::INT);
+ int left_mode = p_input[i + 3];
ERR_FAIL_COND(left_mode < 0 || left_mode >= TANGENT_MODE_COUNT);
- ERR_FAIL_COND(input[i + 4].get_type() != Variant::INT);
- int right_mode = input[i + 4];
+ ERR_FAIL_COND(p_input[i + 4].get_type() != Variant::INT);
+ int right_mode = p_input[i + 4];
ERR_FAIL_COND(right_mode < 0 || right_mode >= TANGENT_MODE_COUNT);
}
- _points.resize(input.size() / ELEMS);
+ _points.resize(p_input.size() / ELEMS);
for (int j = 0; j < _points.size(); ++j) {
Point &p = _points.write[j];
int i = j * ELEMS;
- p.pos = input[i];
- p.left_tangent = input[i + 1];
- p.right_tangent = input[i + 2];
+ p.position = p_input[i];
+ p.left_tangent = p_input[i + 1];
+ p.right_tangent = p_input[i + 2];
// TODO For some reason the compiler won't convert from Variant to enum
- int left_mode = input[i + 3];
- int right_mode = input[i + 4];
+ int left_mode = p_input[i + 3];
+ int right_mode = p_input[i + 4];
p.left_mode = (TangentMode)left_mode;
p.right_mode = (TangentMode)right_mode;
}
@@ -431,8 +431,8 @@ void Curve::bake() {
}
if (_points.size() != 0) {
- _baked_cache.write[0] = _points[0].pos.y;
- _baked_cache.write[_baked_cache.size() - 1] = _points[_points.size() - 1].pos.y;
+ _baked_cache.write[0] = _points[0].position.y;
+ _baked_cache.write[_baked_cache.size() - 1] = _points[_points.size() - 1].position.y;
}
_baked_cache_dirty = false;
@@ -445,7 +445,7 @@ void Curve::set_bake_resolution(int p_resolution) {
_baked_cache_dirty = true;
}
-real_t Curve::interpolate_baked(real_t offset) const {
+real_t Curve::interpolate_baked(real_t p_offset) const {
if (_baked_cache_dirty) {
// Last-second bake if not done already
const_cast<Curve *>(this)->bake();
@@ -456,13 +456,13 @@ real_t Curve::interpolate_baked(real_t offset) const {
if (_points.size() == 0) {
return 0;
}
- return _points[0].pos.y;
+ return _points[0].position.y;
} else if (_baked_cache.size() == 1) {
return _baked_cache[0];
}
// Get interpolation index
- real_t fi = offset * _baked_cache.size();
+ real_t fi = p_offset * _baked_cache.size();
int i = Math::floor(fi);
if (i < 0) {
i = 0;
@@ -481,7 +481,7 @@ real_t Curve::interpolate_baked(real_t offset) const {
}
}
-void Curve::ensure_default_setup(float p_min, float p_max) {
+void Curve::ensure_default_setup(real_t p_min, real_t p_max) {
if (_points.size() == 0 && _min_value == 0 && _max_value == 1) {
add_point(Vector2(0, 1));
add_point(Vector2(1, 1));
@@ -522,7 +522,7 @@ void Curve::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min_value", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_min_value", "get_min_value");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_value", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_max_value", "get_max_value");
ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_resolution", PROPERTY_HINT_RANGE, "1,1000,1"), "set_bake_resolution", "get_bake_resolution");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
ADD_SIGNAL(MethodInfo(SIGNAL_RANGE_CHANGED));
@@ -535,9 +535,9 @@ int Curve2D::get_point_count() const {
return points.size();
}
-void Curve2D::add_point(const Vector2 &p_pos, const Vector2 &p_in, const Vector2 &p_out, int p_atpos) {
+void Curve2D::add_point(const Vector2 &p_position, const Vector2 &p_in, const Vector2 &p_out, int p_atpos) {
Point n;
- n.pos = p_pos;
+ n.position = p_position;
n.in = p_in;
n.out = p_out;
if (p_atpos >= 0 && p_atpos < points.size()) {
@@ -550,17 +550,17 @@ void Curve2D::add_point(const Vector2 &p_pos, const Vector2 &p_in, const Vector2
emit_signal(CoreStringNames::get_singleton()->changed);
}
-void Curve2D::set_point_position(int p_index, const Vector2 &p_pos) {
+void Curve2D::set_point_position(int p_index, const Vector2 &p_position) {
ERR_FAIL_INDEX(p_index, points.size());
- points.write[p_index].pos = p_pos;
+ points.write[p_index].position = p_position;
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
Vector2 Curve2D::get_point_position(int p_index) const {
ERR_FAIL_INDEX_V(p_index, points.size(), Vector2());
- return points[p_index].pos;
+ return points[p_index].position;
}
void Curve2D::set_point_in(int p_index, const Vector2 &p_in) {
@@ -591,7 +591,7 @@ Vector2 Curve2D::get_point_out(int p_index) const {
void Curve2D::remove_point(int p_index) {
ERR_FAIL_INDEX(p_index, points.size());
- points.remove(p_index);
+ points.remove_at(p_index);
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
@@ -604,19 +604,19 @@ void Curve2D::clear_points() {
}
}
-Vector2 Curve2D::interpolate(int p_index, float p_offset) const {
+Vector2 Curve2D::interpolate(int p_index, const real_t p_offset) const {
int pc = points.size();
ERR_FAIL_COND_V(pc == 0, Vector2());
if (p_index >= pc - 1) {
- return points[pc - 1].pos;
+ return points[pc - 1].position;
} else if (p_index < 0) {
- return points[0].pos;
+ return points[0].position;
}
- Vector2 p0 = points[p_index].pos;
+ Vector2 p0 = points[p_index].position;
Vector2 p1 = p0 + points[p_index].out;
- Vector2 p3 = points[p_index + 1].pos;
+ Vector2 p3 = points[p_index + 1].position;
Vector2 p2 = p3 + points[p_index + 1].in;
return _bezier_interp(p_offset, p0, p1, p2, p3);
@@ -632,15 +632,15 @@ Vector2 Curve2D::interpolatef(real_t p_findex) const {
return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0));
}
-void Curve2D::_bake_segment2d(Map<float, Vector2> &r_bake, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, float p_tol) const {
- float mp = p_begin + (p_end - p_begin) * 0.5;
+void Curve2D::_bake_segment2d(Map<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const {
+ real_t mp = p_begin + (p_end - p_begin) * 0.5;
Vector2 beg = _bezier_interp(p_begin, p_a, p_a + p_out, p_b + p_in, p_b);
Vector2 mid = _bezier_interp(mp, p_a, p_a + p_out, p_b + p_in, p_b);
Vector2 end = _bezier_interp(p_end, p_a, p_a + p_out, p_b + p_in, p_b);
Vector2 na = (mid - beg).normalized();
Vector2 nb = (end - mid).normalized();
- float dp = na.dot(nb);
+ real_t dp = na.dot(nb);
if (dp < Math::cos(Math::deg2rad(p_tol))) {
r_bake[mp] = mid;
@@ -668,47 +668,47 @@ void Curve2D::_bake() const {
if (points.size() == 1) {
baked_point_cache.resize(1);
- baked_point_cache.set(0, points[0].pos);
+ baked_point_cache.set(0, points[0].position);
baked_dist_cache.resize(1);
baked_dist_cache.set(0, 0.0);
return;
}
- Vector2 pos = points[0].pos;
- float dist = 0.0;
+ Vector2 position = points[0].position;
+ real_t dist = 0.0;
List<Vector2> pointlist;
- List<float> distlist;
+ List<real_t> distlist;
- pointlist.push_back(pos); //start always from origin
+ pointlist.push_back(position); //start always from origin
distlist.push_back(0.0);
for (int i = 0; i < points.size() - 1; i++) {
- float step = 0.1; // at least 10 substeps ought to be enough?
- float p = 0.0;
+ real_t step = 0.1; // at least 10 substeps ought to be enough?
+ real_t p = 0.0;
while (p < 1.0) {
- float np = p + step;
+ real_t np = p + step;
if (np > 1.0) {
np = 1.0;
}
- Vector2 npp = _bezier_interp(np, points[i].pos, points[i].pos + points[i].out, points[i + 1].pos + points[i + 1].in, points[i + 1].pos);
- float d = pos.distance_to(npp);
+ Vector2 npp = _bezier_interp(np, points[i].position, points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position);
+ real_t d = position.distance_to(npp);
if (d > bake_interval) {
// OK! between P and NP there _has_ to be Something, let's go searching!
int iterations = 10; //lots of detail!
- float low = p;
- float hi = np;
- float mid = low + (hi - low) * 0.5;
+ real_t low = p;
+ real_t hi = np;
+ real_t mid = low + (hi - low) * 0.5;
for (int j = 0; j < iterations; j++) {
- npp = _bezier_interp(mid, points[i].pos, points[i].pos + points[i].out, points[i + 1].pos + points[i + 1].in, points[i + 1].pos);
- d = pos.distance_to(npp);
+ npp = _bezier_interp(mid, points[i].position, points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position);
+ d = position.distance_to(npp);
if (bake_interval < d) {
hi = mid;
@@ -718,11 +718,11 @@ void Curve2D::_bake() const {
mid = low + (hi - low) * 0.5;
}
- pos = npp;
+ position = npp;
p = mid;
dist += d;
- pointlist.push_back(pos);
+ pointlist.push_back(position);
distlist.push_back(dist);
} else {
p = np;
@@ -730,9 +730,9 @@ void Curve2D::_bake() const {
}
}
- Vector2 lastpos = points[points.size() - 1].pos;
+ Vector2 lastpos = points[points.size() - 1].position;
- float rem = pos.distance_to(lastpos);
+ real_t rem = position.distance_to(lastpos);
dist += rem;
baked_max_ofs = dist;
pointlist.push_back(lastpos);
@@ -742,7 +742,7 @@ void Curve2D::_bake() const {
baked_dist_cache.resize(distlist.size());
Vector2 *w = baked_point_cache.ptrw();
- float *wd = baked_dist_cache.ptrw();
+ real_t *wd = baked_dist_cache.ptrw();
for (int i = 0; i < pointlist.size(); i++) {
w[i] = pointlist[i];
@@ -750,7 +750,7 @@ void Curve2D::_bake() const {
}
}
-float Curve2D::get_baked_length() const {
+real_t Curve2D::get_baked_length() const {
if (baked_cache_dirty) {
_bake();
}
@@ -758,7 +758,7 @@ float Curve2D::get_baked_length() const {
return baked_max_ofs;
}
-Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const {
+Vector2 Curve2D::interpolate_baked(real_t p_offset, bool p_cubic) const {
if (baked_cache_dirty) {
_bake();
}
@@ -784,7 +784,7 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const {
int start = 0, end = bpc, idx = (end + start) / 2;
// binary search to find baked points
while (start < idx) {
- float offset = baked_dist_cache[idx];
+ real_t offset = baked_dist_cache[idx];
if (p_offset <= offset) {
end = idx;
} else {
@@ -793,13 +793,13 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const {
idx = (end + start) / 2;
}
- float offset_begin = baked_dist_cache[idx];
- float offset_end = baked_dist_cache[idx + 1];
+ real_t offset_begin = baked_dist_cache[idx];
+ real_t offset_end = baked_dist_cache[idx + 1];
- float idx_interval = offset_end - offset_begin;
+ real_t idx_interval = offset_end - offset_begin;
ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector2(), "failed to find baked segment");
- float frac = (p_offset - offset_begin) / idx_interval;
+ real_t frac = (p_offset - offset_begin) / idx_interval;
if (p_cubic) {
Vector2 pre = idx > 0 ? r[idx - 1] : r[idx];
@@ -818,13 +818,13 @@ PackedVector2Array Curve2D::get_baked_points() const {
return baked_point_cache;
}
-void Curve2D::set_bake_interval(float p_tolerance) {
+void Curve2D::set_bake_interval(real_t p_tolerance) {
bake_interval = p_tolerance;
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
-float Curve2D::get_bake_interval() const {
+real_t Curve2D::get_bake_interval() const {
return bake_interval;
}
@@ -846,16 +846,16 @@ Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const {
const Vector2 *r = baked_point_cache.ptr();
Vector2 nearest;
- float nearest_dist = -1.0f;
+ real_t nearest_dist = -1.0f;
for (int i = 0; i < pc - 1; i++) {
Vector2 origin = r[i];
Vector2 direction = (r[i + 1] - origin) / bake_interval;
- float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
+ real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
Vector2 proj = origin + direction * d;
- float dist = proj.distance_squared_to(p_to_point);
+ real_t dist = proj.distance_squared_to(p_to_point);
if (nearest_dist < 0.0f || dist < nearest_dist) {
nearest = proj;
@@ -866,7 +866,7 @@ Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const {
return nearest;
}
-float Curve2D::get_closest_offset(const Vector2 &p_to_point) const {
+real_t Curve2D::get_closest_offset(const Vector2 &p_to_point) const {
// Brute force method
if (baked_cache_dirty) {
@@ -883,18 +883,18 @@ float Curve2D::get_closest_offset(const Vector2 &p_to_point) const {
const Vector2 *r = baked_point_cache.ptr();
- float nearest = 0.0f;
- float nearest_dist = -1.0f;
- float offset = 0.0f;
+ real_t nearest = 0.0f;
+ real_t nearest_dist = -1.0f;
+ real_t offset = 0.0f;
for (int i = 0; i < pc - 1; i++) {
Vector2 origin = r[i];
Vector2 direction = (r[i + 1] - origin) / bake_interval;
- float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
+ real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
Vector2 proj = origin + direction * d;
- float dist = proj.distance_squared_to(p_to_point);
+ real_t dist = proj.distance_squared_to(p_to_point);
if (nearest_dist < 0.0f || dist < nearest_dist) {
nearest = offset + d;
@@ -917,7 +917,7 @@ Dictionary Curve2D::_get_data() const {
for (int i = 0; i < points.size(); i++) {
w[i * 3 + 0] = points[i].in;
w[i * 3 + 1] = points[i].out;
- w[i * 3 + 2] = points[i].pos;
+ w[i * 3 + 2] = points[i].position;
}
dc["points"] = d;
@@ -937,42 +937,42 @@ void Curve2D::_set_data(const Dictionary &p_data) {
for (int i = 0; i < points.size(); i++) {
points.write[i].in = r[i * 3 + 0];
points.write[i].out = r[i * 3 + 1];
- points.write[i].pos = r[i * 3 + 2];
+ points.write[i].position = r[i * 3 + 2];
}
baked_cache_dirty = true;
}
-PackedVector2Array Curve2D::tessellate(int p_max_stages, float p_tolerance) const {
+PackedVector2Array Curve2D::tessellate(int p_max_stages, real_t p_tolerance) const {
PackedVector2Array tess;
if (points.size() == 0) {
return tess;
}
- Vector<Map<float, Vector2>> midpoints;
+ Vector<Map<real_t, Vector2>> midpoints;
midpoints.resize(points.size() - 1);
int pc = 1;
for (int i = 0; i < points.size() - 1; i++) {
- _bake_segment2d(midpoints.write[i], 0, 1, points[i].pos, points[i].out, points[i + 1].pos, points[i + 1].in, 0, p_max_stages, p_tolerance);
+ _bake_segment2d(midpoints.write[i], 0, 1, points[i].position, points[i].out, points[i + 1].position, points[i + 1].in, 0, p_max_stages, p_tolerance);
pc++;
pc += midpoints[i].size();
}
tess.resize(pc);
Vector2 *bpw = tess.ptrw();
- bpw[0] = points[0].pos;
+ bpw[0] = points[0].position;
int pidx = 0;
for (int i = 0; i < points.size() - 1; i++) {
- for (const KeyValue<float, Vector2> &E : midpoints[i]) {
+ for (const KeyValue<real_t, Vector2> &E : midpoints[i]) {
pidx++;
bpw[pidx] = E.value;
}
pidx++;
- bpw[pidx] = points[i + 1].pos;
+ bpw[pidx] = points[i + 1].position;
}
return tess;
@@ -1006,7 +1006,7 @@ void Curve2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_data"), &Curve2D::_set_data);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_interval", PROPERTY_HINT_RANGE, "0.01,512,0.01"), "set_bake_interval", "get_bake_interval");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
}
Curve2D::Curve2D() {
@@ -1026,9 +1026,9 @@ int Curve3D::get_point_count() const {
return points.size();
}
-void Curve3D::add_point(const Vector3 &p_pos, const Vector3 &p_in, const Vector3 &p_out, int p_atpos) {
+void Curve3D::add_point(const Vector3 &p_position, const Vector3 &p_in, const Vector3 &p_out, int p_atpos) {
Point n;
- n.pos = p_pos;
+ n.position = p_position;
n.in = p_in;
n.out = p_out;
if (p_atpos >= 0 && p_atpos < points.size()) {
@@ -1041,20 +1041,20 @@ void Curve3D::add_point(const Vector3 &p_pos, const Vector3 &p_in, const Vector3
emit_signal(CoreStringNames::get_singleton()->changed);
}
-void Curve3D::set_point_position(int p_index, const Vector3 &p_pos) {
+void Curve3D::set_point_position(int p_index, const Vector3 &p_position) {
ERR_FAIL_INDEX(p_index, points.size());
- points.write[p_index].pos = p_pos;
+ points.write[p_index].position = p_position;
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
Vector3 Curve3D::get_point_position(int p_index) const {
ERR_FAIL_INDEX_V(p_index, points.size(), Vector3());
- return points[p_index].pos;
+ return points[p_index].position;
}
-void Curve3D::set_point_tilt(int p_index, float p_tilt) {
+void Curve3D::set_point_tilt(int p_index, real_t p_tilt) {
ERR_FAIL_INDEX(p_index, points.size());
points.write[p_index].tilt = p_tilt;
@@ -1062,7 +1062,7 @@ void Curve3D::set_point_tilt(int p_index, float p_tilt) {
emit_signal(CoreStringNames::get_singleton()->changed);
}
-float Curve3D::get_point_tilt(int p_index) const {
+real_t Curve3D::get_point_tilt(int p_index) const {
ERR_FAIL_INDEX_V(p_index, points.size(), 0);
return points[p_index].tilt;
}
@@ -1095,7 +1095,7 @@ Vector3 Curve3D::get_point_out(int p_index) const {
void Curve3D::remove_point(int p_index) {
ERR_FAIL_INDEX(p_index, points.size());
- points.remove(p_index);
+ points.remove_at(p_index);
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
@@ -1108,19 +1108,19 @@ void Curve3D::clear_points() {
}
}
-Vector3 Curve3D::interpolate(int p_index, float p_offset) const {
+Vector3 Curve3D::interpolate(int p_index, real_t p_offset) const {
int pc = points.size();
ERR_FAIL_COND_V(pc == 0, Vector3());
if (p_index >= pc - 1) {
- return points[pc - 1].pos;
+ return points[pc - 1].position;
} else if (p_index < 0) {
- return points[0].pos;
+ return points[0].position;
}
- Vector3 p0 = points[p_index].pos;
+ Vector3 p0 = points[p_index].position;
Vector3 p1 = p0 + points[p_index].out;
- Vector3 p3 = points[p_index + 1].pos;
+ Vector3 p3 = points[p_index + 1].position;
Vector3 p2 = p3 + points[p_index + 1].in;
return _bezier_interp(p_offset, p0, p1, p2, p3);
@@ -1136,15 +1136,15 @@ Vector3 Curve3D::interpolatef(real_t p_findex) const {
return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0));
}
-void Curve3D::_bake_segment3d(Map<float, Vector3> &r_bake, float p_begin, float p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, float p_tol) const {
- float mp = p_begin + (p_end - p_begin) * 0.5;
+void Curve3D::_bake_segment3d(Map<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const {
+ real_t mp = p_begin + (p_end - p_begin) * 0.5;
Vector3 beg = _bezier_interp(p_begin, p_a, p_a + p_out, p_b + p_in, p_b);
Vector3 mid = _bezier_interp(mp, p_a, p_a + p_out, p_b + p_in, p_b);
Vector3 end = _bezier_interp(p_end, p_a, p_a + p_out, p_b + p_in, p_b);
Vector3 na = (mid - beg).normalized();
Vector3 nb = (end - mid).normalized();
- float dp = na.dot(nb);
+ real_t dp = na.dot(nb);
if (dp < Math::cos(Math::deg2rad(p_tol))) {
r_bake[mp] = mid;
@@ -1173,7 +1173,7 @@ void Curve3D::_bake() const {
if (points.size() == 1) {
baked_point_cache.resize(1);
- baked_point_cache.set(0, points[0].pos);
+ baked_point_cache.set(0, points[0].position);
baked_tilt_cache.resize(1);
baked_tilt_cache.set(0, points[0].tilt);
baked_dist_cache.resize(1);
@@ -1189,39 +1189,39 @@ void Curve3D::_bake() const {
return;
}
- Vector3 pos = points[0].pos;
- float dist = 0.0;
+ Vector3 position = points[0].position;
+ real_t dist = 0.0;
List<Plane> pointlist;
- List<float> distlist;
+ List<real_t> distlist;
- pointlist.push_back(Plane(pos, points[0].tilt));
+ pointlist.push_back(Plane(position, points[0].tilt));
distlist.push_back(0.0);
for (int i = 0; i < points.size() - 1; i++) {
- float step = 0.1; // at least 10 substeps ought to be enough?
- float p = 0.0;
+ real_t step = 0.1; // at least 10 substeps ought to be enough?
+ real_t p = 0.0;
while (p < 1.0) {
- float np = p + step;
+ real_t np = p + step;
if (np > 1.0) {
np = 1.0;
}
- Vector3 npp = _bezier_interp(np, points[i].pos, points[i].pos + points[i].out, points[i + 1].pos + points[i + 1].in, points[i + 1].pos);
- float d = pos.distance_to(npp);
+ Vector3 npp = _bezier_interp(np, points[i].position, points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position);
+ real_t d = position.distance_to(npp);
if (d > bake_interval) {
// OK! between P and NP there _has_ to be Something, let's go searching!
int iterations = 10; //lots of detail!
- float low = p;
- float hi = np;
- float mid = low + (hi - low) * 0.5;
+ real_t low = p;
+ real_t hi = np;
+ real_t mid = low + (hi - low) * 0.5;
for (int j = 0; j < iterations; j++) {
- npp = _bezier_interp(mid, points[i].pos, points[i].pos + points[i].out, points[i + 1].pos + points[i + 1].in, points[i + 1].pos);
- d = pos.distance_to(npp);
+ npp = _bezier_interp(mid, points[i].position, points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position);
+ d = position.distance_to(npp);
if (bake_interval < d) {
hi = mid;
@@ -1231,10 +1231,10 @@ void Curve3D::_bake() const {
mid = low + (hi - low) * 0.5;
}
- pos = npp;
+ position = npp;
p = mid;
Plane post;
- post.normal = pos;
+ post.normal = position;
post.d = Math::lerp(points[i].tilt, points[i + 1].tilt, mid);
dist += d;
@@ -1246,10 +1246,10 @@ void Curve3D::_bake() const {
}
}
- Vector3 lastpos = points[points.size() - 1].pos;
- float lastilt = points[points.size() - 1].tilt;
+ Vector3 lastpos = points[points.size() - 1].position;
+ real_t lastilt = points[points.size() - 1].tilt;
- float rem = pos.distance_to(lastpos);
+ real_t rem = position.distance_to(lastpos);
dist += rem;
baked_max_ofs = dist;
pointlist.push_back(Plane(lastpos, lastilt));
@@ -1266,7 +1266,7 @@ void Curve3D::_bake() const {
Vector3 *up_write = baked_up_vector_cache.ptrw();
baked_dist_cache.resize(pointlist.size());
- float *wd = baked_dist_cache.ptrw();
+ real_t *wd = baked_dist_cache.ptrw();
Vector3 sideways;
Vector3 up;
@@ -1288,7 +1288,7 @@ void Curve3D::_bake() const {
forward = idx > 0 ? (w[idx] - w[idx - 1]).normalized() : prev_forward;
- float y_dot = prev_up.dot(forward);
+ real_t y_dot = prev_up.dot(forward);
if (y_dot > (1.0f - CMP_EPSILON)) {
sideways = prev_sideways;
@@ -1315,7 +1315,7 @@ void Curve3D::_bake() const {
}
}
-float Curve3D::get_baked_length() const {
+real_t Curve3D::get_baked_length() const {
if (baked_cache_dirty) {
_bake();
}
@@ -1323,7 +1323,7 @@ float Curve3D::get_baked_length() const {
return baked_max_ofs;
}
-Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const {
+Vector3 Curve3D::interpolate_baked(real_t p_offset, bool p_cubic) const {
if (baked_cache_dirty) {
_bake();
}
@@ -1349,7 +1349,7 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const {
int start = 0, end = bpc, idx = (end + start) / 2;
// binary search to find baked points
while (start < idx) {
- float offset = baked_dist_cache[idx];
+ real_t offset = baked_dist_cache[idx];
if (p_offset <= offset) {
end = idx;
} else {
@@ -1358,13 +1358,13 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const {
idx = (end + start) / 2;
}
- float offset_begin = baked_dist_cache[idx];
- float offset_end = baked_dist_cache[idx + 1];
+ real_t offset_begin = baked_dist_cache[idx];
+ real_t offset_end = baked_dist_cache[idx + 1];
- float idx_interval = offset_end - offset_begin;
+ real_t idx_interval = offset_end - offset_begin;
ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(), "failed to find baked segment");
- float frac = (p_offset - offset_begin) / idx_interval;
+ real_t frac = (p_offset - offset_begin) / idx_interval;
if (p_cubic) {
Vector3 pre = idx > 0 ? r[idx - 1] : r[idx];
@@ -1375,7 +1375,7 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const {
}
}
-float Curve3D::interpolate_baked_tilt(float p_offset) const {
+real_t Curve3D::interpolate_baked_tilt(real_t p_offset) const {
if (baked_cache_dirty) {
_bake();
}
@@ -1399,7 +1399,7 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const {
}
int idx = Math::floor((double)p_offset / (double)bake_interval);
- float frac = Math::fmod(p_offset, bake_interval);
+ real_t frac = Math::fmod(p_offset, bake_interval);
if (idx >= bpc - 1) {
return r[bpc - 1];
@@ -1414,7 +1414,7 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const {
return Math::lerp(r[idx], r[idx + 1], (real_t)frac);
}
-Vector3 Curve3D::interpolate_baked_up_vector(float p_offset, bool p_apply_tilt) const {
+Vector3 Curve3D::interpolate_baked_up_vector(real_t p_offset, bool p_apply_tilt) const {
if (baked_cache_dirty) {
_bake();
}
@@ -1432,10 +1432,10 @@ Vector3 Curve3D::interpolate_baked_up_vector(float p_offset, bool p_apply_tilt)
const Vector3 *rp = baked_point_cache.ptr();
const real_t *rt = baked_tilt_cache.ptr();
- float offset = CLAMP(p_offset, 0.0f, baked_max_ofs);
+ real_t offset = CLAMP(p_offset, 0.0f, baked_max_ofs);
int idx = Math::floor((double)offset / (double)bake_interval);
- float frac = Math::fmod(offset, bake_interval) / bake_interval;
+ real_t frac = Math::fmod(offset, bake_interval) / bake_interval;
if (idx == count - 1) {
return p_apply_tilt ? r[idx].rotated((rp[idx] - rp[idx - 1]).normalized(), rt[idx]) : r[idx];
@@ -1503,16 +1503,16 @@ Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const {
const Vector3 *r = baked_point_cache.ptr();
Vector3 nearest;
- float nearest_dist = -1.0f;
+ real_t nearest_dist = -1.0f;
for (int i = 0; i < pc - 1; i++) {
Vector3 origin = r[i];
Vector3 direction = (r[i + 1] - origin) / bake_interval;
- float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
+ real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
Vector3 proj = origin + direction * d;
- float dist = proj.distance_squared_to(p_to_point);
+ real_t dist = proj.distance_squared_to(p_to_point);
if (nearest_dist < 0.0f || dist < nearest_dist) {
nearest = proj;
@@ -1523,7 +1523,7 @@ Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const {
return nearest;
}
-float Curve3D::get_closest_offset(const Vector3 &p_to_point) const {
+real_t Curve3D::get_closest_offset(const Vector3 &p_to_point) const {
// Brute force method
if (baked_cache_dirty) {
@@ -1540,18 +1540,18 @@ float Curve3D::get_closest_offset(const Vector3 &p_to_point) const {
const Vector3 *r = baked_point_cache.ptr();
- float nearest = 0.0f;
- float nearest_dist = -1.0f;
- float offset = 0.0f;
+ real_t nearest = 0.0f;
+ real_t nearest_dist = -1.0f;
+ real_t offset = 0.0f;
for (int i = 0; i < pc - 1; i++) {
Vector3 origin = r[i];
Vector3 direction = (r[i + 1] - origin) / bake_interval;
- float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
+ real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
Vector3 proj = origin + direction * d;
- float dist = proj.distance_squared_to(p_to_point);
+ real_t dist = proj.distance_squared_to(p_to_point);
if (nearest_dist < 0.0f || dist < nearest_dist) {
nearest = offset + d;
@@ -1564,13 +1564,13 @@ float Curve3D::get_closest_offset(const Vector3 &p_to_point) const {
return nearest;
}
-void Curve3D::set_bake_interval(float p_tolerance) {
+void Curve3D::set_bake_interval(real_t p_tolerance) {
bake_interval = p_tolerance;
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
-float Curve3D::get_bake_interval() const {
+real_t Curve3D::get_bake_interval() const {
return bake_interval;
}
@@ -1597,7 +1597,7 @@ Dictionary Curve3D::_get_data() const {
for (int i = 0; i < points.size(); i++) {
w[i * 3 + 0] = points[i].in;
w[i * 3 + 1] = points[i].out;
- w[i * 3 + 2] = points[i].pos;
+ w[i * 3 + 2] = points[i].position;
wt[i] = points[i].tilt;
}
@@ -1622,43 +1622,43 @@ void Curve3D::_set_data(const Dictionary &p_data) {
for (int i = 0; i < points.size(); i++) {
points.write[i].in = r[i * 3 + 0];
points.write[i].out = r[i * 3 + 1];
- points.write[i].pos = r[i * 3 + 2];
+ points.write[i].position = r[i * 3 + 2];
points.write[i].tilt = rt[i];
}
baked_cache_dirty = true;
}
-PackedVector3Array Curve3D::tessellate(int p_max_stages, float p_tolerance) const {
+PackedVector3Array Curve3D::tessellate(int p_max_stages, real_t p_tolerance) const {
PackedVector3Array tess;
if (points.size() == 0) {
return tess;
}
- Vector<Map<float, Vector3>> midpoints;
+ Vector<Map<real_t, Vector3>> midpoints;
midpoints.resize(points.size() - 1);
int pc = 1;
for (int i = 0; i < points.size() - 1; i++) {
- _bake_segment3d(midpoints.write[i], 0, 1, points[i].pos, points[i].out, points[i + 1].pos, points[i + 1].in, 0, p_max_stages, p_tolerance);
+ _bake_segment3d(midpoints.write[i], 0, 1, points[i].position, points[i].out, points[i + 1].position, points[i + 1].in, 0, p_max_stages, p_tolerance);
pc++;
pc += midpoints[i].size();
}
tess.resize(pc);
Vector3 *bpw = tess.ptrw();
- bpw[0] = points[0].pos;
+ bpw[0] = points[0].position;
int pidx = 0;
for (int i = 0; i < points.size() - 1; i++) {
- for (const KeyValue<float, Vector3> &E : midpoints[i]) {
+ for (const KeyValue<real_t, Vector3> &E : midpoints[i]) {
pidx++;
bpw[pidx] = E.value;
}
pidx++;
- bpw[pidx] = points[i + 1].pos;
+ bpw[pidx] = points[i + 1].position;
}
return tess;
@@ -1699,7 +1699,7 @@ void Curve3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_data"), &Curve3D::_set_data);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_interval", PROPERTY_HINT_RANGE, "0.01,512,0.01"), "set_bake_interval", "get_bake_interval");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
ADD_GROUP("Up Vector", "up_vector_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "up_vector_enabled"), "set_up_vector_enabled", "is_up_vector_enabled");
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 5808fd6508..767900b843 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,7 +50,7 @@ public:
};
struct Point {
- Vector2 pos;
+ Vector2 position;
real_t left_tangent = 0.0;
real_t right_tangent = 0.0;
TangentMode left_mode = TANGENT_FREE;
@@ -59,12 +59,12 @@ public:
Point() {
}
- Point(Vector2 p_pos,
+ Point(const Vector2 &p_position,
real_t p_left = 0.0,
real_t p_right = 0.0,
TangentMode p_left_mode = TANGENT_FREE,
TangentMode p_right_mode = TANGENT_FREE) {
- pos = p_pos;
+ position = p_position;
left_tangent = p_left;
right_tangent = p_right;
left_mode = p_left_mode;
@@ -76,7 +76,7 @@ public:
int get_point_count() const { return _points.size(); }
- int add_point(Vector2 p_pos,
+ int add_point(Vector2 p_position,
real_t left_tangent = 0,
real_t right_tangent = 0,
TangentMode left_mode = TANGENT_FREE,
@@ -85,34 +85,34 @@ public:
void remove_point(int p_index);
void clear_points();
- int get_index(real_t offset) const;
+ int get_index(real_t p_offset) const;
- void set_point_value(int p_index, real_t pos);
- int set_point_offset(int p_index, float offset);
+ void set_point_value(int p_index, real_t p_position);
+ int set_point_offset(int p_index, real_t p_offset);
Vector2 get_point_position(int p_index) const;
Point get_point(int p_index) const;
- float get_min_value() const { return _min_value; }
- void set_min_value(float p_min);
+ real_t get_min_value() const { return _min_value; }
+ void set_min_value(real_t p_min);
- float get_max_value() const { return _max_value; }
- void set_max_value(float p_max);
+ real_t get_max_value() const { return _max_value; }
+ void set_max_value(real_t p_max);
- real_t interpolate(real_t offset) const;
- real_t interpolate_local_nocheck(int index, real_t local_offset) const;
+ real_t interpolate(real_t p_offset) const;
+ real_t interpolate_local_nocheck(int p_index, real_t p_local_offset) const;
void clean_dupes();
- void set_point_left_tangent(int i, real_t tangent);
- void set_point_right_tangent(int i, real_t tangent);
- void set_point_left_mode(int i, TangentMode p_mode);
- void set_point_right_mode(int i, TangentMode p_mode);
+ void set_point_left_tangent(int p_index, real_t p_tangent);
+ void set_point_right_tangent(int p_index, real_t p_tangent);
+ void set_point_left_mode(int p_index, TangentMode p_mode);
+ void set_point_right_mode(int p_index, TangentMode p_mode);
- real_t get_point_left_tangent(int i) const;
- real_t get_point_right_tangent(int i) const;
- TangentMode get_point_left_mode(int i) const;
- TangentMode get_point_right_mode(int i) const;
+ real_t get_point_left_tangent(int p_index) const;
+ real_t get_point_right_tangent(int p_index) const;
+ TangentMode get_point_left_mode(int p_index) const;
+ TangentMode get_point_right_mode(int p_index) const;
void update_auto_tangents(int i);
@@ -122,9 +122,9 @@ public:
void bake();
int get_bake_resolution() const { return _bake_resolution; }
void set_bake_resolution(int p_resolution);
- real_t interpolate_baked(real_t offset) const;
+ real_t interpolate_baked(real_t p_offset) const;
- void ensure_default_setup(float p_min, float p_max);
+ void ensure_default_setup(real_t p_min, real_t p_max);
protected:
static void _bind_methods();
@@ -136,8 +136,8 @@ private:
bool _baked_cache_dirty = false;
Vector<real_t> _baked_cache;
int _bake_resolution = 100;
- float _min_value = 0.0;
- float _max_value = 1.0;
+ real_t _min_value = 0.0;
+ real_t _max_value = 1.0;
int _minmax_set_once = 0b00; // Encodes whether min and max have been set a first time, first bit for min and second for max.
};
@@ -149,26 +149,26 @@ class Curve2D : public Resource {
struct Point {
Vector2 in;
Vector2 out;
- Vector2 pos;
+ Vector2 position;
};
Vector<Point> points;
struct BakedPoint {
- float ofs = 0.0;
+ real_t ofs = 0.0;
Vector2 point;
};
mutable bool baked_cache_dirty = false;
mutable PackedVector2Array baked_point_cache;
- mutable PackedFloat32Array baked_dist_cache;
- mutable float baked_max_ofs = 0.0;
+ mutable Vector<real_t> baked_dist_cache;
+ mutable real_t baked_max_ofs = 0.0;
void _bake() const;
- float bake_interval = 5.0;
+ real_t bake_interval = 5.0;
- void _bake_segment2d(Map<float, Vector2> &r_bake, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, float p_tol) const;
+ void _bake_segment2d(Map<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
Dictionary _get_data() const;
void _set_data(const Dictionary &p_data);
@@ -177,8 +177,8 @@ protected:
public:
int get_point_count() const;
- void add_point(const Vector2 &p_pos, const Vector2 &p_in = Vector2(), const Vector2 &p_out = Vector2(), int p_atpos = -1);
- void set_point_position(int p_index, const Vector2 &p_pos);
+ void add_point(const Vector2 &p_position, const Vector2 &p_in = Vector2(), const Vector2 &p_out = Vector2(), int p_atpos = -1);
+ void set_point_position(int p_index, const Vector2 &p_position);
Vector2 get_point_position(int p_index) const;
void set_point_in(int p_index, const Vector2 &p_in);
Vector2 get_point_in(int p_index) const;
@@ -187,19 +187,19 @@ public:
void remove_point(int p_index);
void clear_points();
- Vector2 interpolate(int p_index, float p_offset) const;
+ Vector2 interpolate(int p_index, real_t p_offset) const;
Vector2 interpolatef(real_t p_findex) const;
- void set_bake_interval(float p_tolerance);
- float get_bake_interval() const;
+ void set_bake_interval(real_t p_tolerance);
+ real_t get_bake_interval() const;
- float get_baked_length() const;
- Vector2 interpolate_baked(float p_offset, bool p_cubic = false) const;
+ real_t get_baked_length() const;
+ Vector2 interpolate_baked(real_t p_offset, bool p_cubic = false) const;
PackedVector2Array get_baked_points() const; //useful for going through
Vector2 get_closest_point(const Vector2 &p_to_point) const;
- float get_closest_offset(const Vector2 &p_to_point) const;
+ real_t get_closest_offset(const Vector2 &p_to_point) const;
- PackedVector2Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display
+ PackedVector2Array tessellate(int p_max_stages = 5, real_t p_tolerance = 4) const; //useful for display
Curve2D();
};
@@ -210,14 +210,14 @@ class Curve3D : public Resource {
struct Point {
Vector3 in;
Vector3 out;
- Vector3 pos;
- float tilt = 0.0;
+ Vector3 position;
+ real_t tilt = 0.0;
};
Vector<Point> points;
struct BakedPoint {
- float ofs = 0.0;
+ real_t ofs = 0.0;
Vector3 point;
};
@@ -225,15 +225,15 @@ class Curve3D : public Resource {
mutable PackedVector3Array baked_point_cache;
mutable Vector<real_t> baked_tilt_cache;
mutable PackedVector3Array baked_up_vector_cache;
- mutable PackedFloat32Array baked_dist_cache;
- mutable float baked_max_ofs = 0.0;
+ mutable Vector<real_t> baked_dist_cache;
+ mutable real_t baked_max_ofs = 0.0;
void _bake() const;
- float bake_interval = 0.2;
+ real_t bake_interval = 0.2;
bool up_vector_enabled = true;
- void _bake_segment3d(Map<float, Vector3> &r_bake, float p_begin, float p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, float p_tol) const;
+ void _bake_segment3d(Map<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
Dictionary _get_data() const;
void _set_data(const Dictionary &p_data);
@@ -242,11 +242,11 @@ protected:
public:
int get_point_count() const;
- void add_point(const Vector3 &p_pos, const Vector3 &p_in = Vector3(), const Vector3 &p_out = Vector3(), int p_atpos = -1);
- void set_point_position(int p_index, const Vector3 &p_pos);
+ void add_point(const Vector3 &p_position, const Vector3 &p_in = Vector3(), const Vector3 &p_out = Vector3(), int p_atpos = -1);
+ void set_point_position(int p_index, const Vector3 &p_position);
Vector3 get_point_position(int p_index) const;
- void set_point_tilt(int p_index, float p_tilt);
- float get_point_tilt(int p_index) const;
+ void set_point_tilt(int p_index, real_t p_tilt);
+ real_t get_point_tilt(int p_index) const;
void set_point_in(int p_index, const Vector3 &p_in);
Vector3 get_point_in(int p_index) const;
void set_point_out(int p_index, const Vector3 &p_out);
@@ -254,25 +254,25 @@ public:
void remove_point(int p_index);
void clear_points();
- Vector3 interpolate(int p_index, float p_offset) const;
+ Vector3 interpolate(int p_index, real_t p_offset) const;
Vector3 interpolatef(real_t p_findex) const;
- void set_bake_interval(float p_tolerance);
- float get_bake_interval() const;
+ void set_bake_interval(real_t p_tolerance);
+ real_t get_bake_interval() const;
void set_up_vector_enabled(bool p_enable);
bool is_up_vector_enabled() const;
- float get_baked_length() const;
- Vector3 interpolate_baked(float p_offset, bool p_cubic = false) const;
- float interpolate_baked_tilt(float p_offset) const;
- Vector3 interpolate_baked_up_vector(float p_offset, bool p_apply_tilt = false) const;
+ real_t get_baked_length() const;
+ Vector3 interpolate_baked(real_t p_offset, bool p_cubic = false) const;
+ real_t interpolate_baked_tilt(real_t p_offset) const;
+ Vector3 interpolate_baked_up_vector(real_t p_offset, bool p_apply_tilt = false) const;
PackedVector3Array get_baked_points() const; //useful for going through
Vector<real_t> get_baked_tilts() const; //useful for going through
PackedVector3Array get_baked_up_vectors() const;
Vector3 get_closest_point(const Vector3 &p_to_point) const;
- float get_closest_offset(const Vector3 &p_to_point) const;
+ real_t get_closest_offset(const Vector3 &p_to_point) const;
- PackedVector3Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display
+ PackedVector3Array tessellate(int p_max_stages = 5, real_t p_tolerance = 4) const; //useful for display
Curve3D();
};
diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp
index 63bdc8d26d..5eeb62d17b 100644
--- a/scene/resources/cylinder_shape_3d.cpp
+++ b/scene/resources/cylinder_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h
index d1b8364672..0211f2b08f 100644
--- a/scene/resources/cylinder_shape_3d.h
+++ b/scene/resources/cylinder_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index f21a070133..c22f16cbde 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -407,6 +407,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("minimum_character_width", "LineEdit", 4);
theme->set_constant("outline_size", "LineEdit", 0);
+ theme->set_constant("caret_width", "LineEdit", 1);
theme->set_icon("clear", "LineEdit", make_icon(line_edit_clear_png));
@@ -451,6 +452,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("line_spacing", "TextEdit", 4 * scale);
theme->set_constant("outline_size", "TextEdit", 0);
+ theme->set_constant("caret_width", "TextEdit", 1);
// CodeEdit
@@ -770,8 +772,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
tc_sb->set_default_margin(SIDE_TOP, 8 * scale);
theme->set_stylebox("tab_selected", "TabContainer", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2));
- theme->set_stylebox("tab_unselected", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
- theme->set_stylebox("tab_disabled", "TabContainer", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
+ theme->set_stylebox("tab_unselected", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 0));
+ theme->set_stylebox("tab_disabled", "TabContainer", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 0));
theme->set_stylebox("panel", "TabContainer", tc_sb);
theme->set_icon("increment", "TabContainer", make_icon(scroll_button_right_png));
@@ -795,9 +797,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// TabBar
- theme->set_stylebox("tab_selected", "TabBar", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2));
- theme->set_stylebox("tab_unselected", "TabBar", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3));
- theme->set_stylebox("tab_disabled", "TabBar", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
+ theme->set_stylebox("tab_selected", "TabBar", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2));
+ theme->set_stylebox("tab_unselected", "TabBar", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 0));
+ theme->set_stylebox("tab_disabled", "TabBar", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 0));
theme->set_stylebox("close_bg_pressed", "TabBar", make_stylebox(button_pressed_png, 4, 4, 4, 4));
theme->set_stylebox("close_bg_highlight", "TabBar", make_stylebox(button_normal_png, 4, 4, 4, 4));
@@ -940,7 +942,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("shadow_offset_x", "RichTextLabel", 1 * scale);
theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * scale);
- theme->set_constant("shadow_as_outline", "RichTextLabel", 0 * scale);
+ theme->set_constant("shadow_outline_size", "RichTextLabel", 1 * scale);
theme->set_constant("line_separation", "RichTextLabel", 0 * scale);
theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale);
@@ -972,6 +974,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("separation", "VSplitContainer", 12 * scale);
theme->set_constant("autohide", "HSplitContainer", 1 * scale);
theme->set_constant("autohide", "VSplitContainer", 1 * scale);
+ theme->set_constant("hseparation", "HFlowContainer", 4 * scale);
+ theme->set_constant("vseparation", "HFlowContainer", 4 * scale);
+ theme->set_constant("hseparation", "VFlowContainer", 4 * scale);
+ theme->set_constant("vseparation", "VFlowContainer", 4 * scale);
Ref<StyleBoxTexture> sb_pc = make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 7, 7, 7, 7);
theme->set_stylebox("panel", "PanelContainer", sb_pc);
@@ -994,7 +1000,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Visual Node Ports
theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 24 * scale);
- theme->set_constant("port_grab_distance_vertical", "GraphEdit", 6 * scale);
+ theme->set_constant("port_grab_distance_vertical", "GraphEdit", 26 * scale);
theme->set_stylebox("bg", "GraphEditMinimap", make_flat_stylebox(Color(0.24, 0.24, 0.24), 0, 0, 0, 0));
Ref<StyleBoxFlat> style_minimap_camera = make_flat_stylebox(Color(0.65, 0.65, 0.65, 0.2), 0, 0, 0, 0);
@@ -1053,17 +1059,17 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
fill_default_theme(t, default_font, large_font, default_icon, default_style, default_scale);
Theme::set_default(t);
- Theme::set_default_base_scale(default_scale);
- Theme::set_default_icon(default_icon);
- Theme::set_default_style(default_style);
- Theme::set_default_font(default_font);
- Theme::set_default_font_size(default_font_size);
+ Theme::set_fallback_base_scale(default_scale);
+ Theme::set_fallback_icon(default_icon);
+ Theme::set_fallback_style(default_style);
+ Theme::set_fallback_font(default_font);
+ Theme::set_fallback_font_size(default_font_size);
}
void clear_default_theme() {
Theme::set_project_default(nullptr);
Theme::set_default(nullptr);
- Theme::set_default_icon(nullptr);
- Theme::set_default_style(nullptr);
- Theme::set_default_font(nullptr);
+ Theme::set_fallback_icon(nullptr);
+ Theme::set_fallback_style(nullptr);
+ Theme::set_fallback_font(nullptr);
}
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index 4cd781e814..e6d7b31b3e 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/default_theme/tab_current.png b/scene/resources/default_theme/tab_current.png
index d5641e917a..ce2b9b0925 100644
--- a/scene/resources/default_theme/tab_current.png
+++ b/scene/resources/default_theme/tab_current.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 57ff9a5325..1cec50eab4 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -395,7 +395,7 @@ static const unsigned char tab_container_bg_png[] = {
};
static const unsigned char tab_current_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x99, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3f, 0x3d, 0x48, 0x5b, 0x58, 0x66, 0x5b, 0x57, 0x65, 0x57, 0x54, 0x62, 0x55, 0x53, 0x62, 0x4a, 0x46, 0x52, 0x46, 0x41, 0x4e, 0x45, 0x41, 0x4d, 0x55, 0x52, 0x60, 0x44, 0x41, 0x4c, 0x53, 0x50, 0x5e, 0x43, 0x40, 0x4b, 0x52, 0x4e, 0x5d, 0x41, 0x3e, 0x4a, 0x4f, 0x4d, 0x5a, 0x3f, 0x3d, 0x48, 0x4e, 0x4b, 0x59, 0x3e, 0x3c, 0x47, 0x4d, 0x4a, 0x58, 0x3d, 0x3b, 0x46, 0x4b, 0x49, 0x54, 0x3c, 0x3a, 0x44, 0x4b, 0x47, 0x54, 0x3b, 0x39, 0x43, 0x3b, 0x39, 0x42, 0x3b, 0x38, 0x43, 0x3b, 0x38, 0x42, 0x3a, 0x37, 0x41, 0x39, 0x37, 0x41, 0x3a, 0x38, 0x41, 0x39, 0x36, 0x3f, 0x38, 0x36, 0x3f, 0x39, 0x36, 0x40, 0x38, 0x36, 0x40, 0x37, 0x35, 0x3e, 0x37, 0x34, 0x3e, 0x36, 0x35, 0x3d, 0xd7, 0x41, 0xa4, 0x19, 0x0, 0x0, 0x0, 0x11, 0x74, 0x52, 0x4e, 0x53, 0x4, 0xa, 0x11, 0x19, 0x1f, 0x22, 0x24, 0x15, 0x25, 0x34, 0x3f, 0x46, 0x47, 0x48, 0x77, 0xef, 0xef, 0xa3, 0x31, 0x6b, 0xc2, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x55, 0xca, 0x85, 0xd, 0xc0, 0x40, 0x14, 0xc3, 0x50, 0x27, 0xf7, 0xd5, 0xfd, 0xd7, 0x2d, 0xa6, 0x4c, 0x16, 0x3f, 0x59, 0xe8, 0x8, 0xc8, 0x91, 0xd4, 0x5d, 0x92, 0xa3, 0xa1, 0x76, 0xb1, 0xd8, 0xcb, 0x92, 0x41, 0x1b, 0xb8, 0xe9, 0x2, 0xcf, 0xd2, 0x7e, 0xc4, 0x9c, 0x2d, 0xed, 0x3c, 0xc4, 0x95, 0xa3, 0x3f, 0xb0, 0x3, 0x7f, 0xa0, 0xe0, 0xb, 0x50, 0xe4, 0xb, 0xa1, 0xf2, 0x87, 0x38, 0x31, 0x4f, 0x4e, 0xa, 0x30, 0x22, 0x58, 0x33, 0x81, 0x1d, 0x4a, 0x44, 0x5a, 0xec, 0x8c, 0x27, 0x34, 0x10, 0x58, 0xf1, 0xf8, 0x39, 0xe0, 0x60, 0x56, 0x63, 0x63, 0x30, 0x69, 0xf8, 0x3c, 0xb4, 0xd1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x1, 0x71, 0x69, 0x43, 0x43, 0x50, 0x69, 0x63, 0x63, 0x0, 0x0, 0x28, 0x91, 0x75, 0x91, 0x3d, 0x4b, 0xc3, 0x50, 0x14, 0x86, 0xdf, 0xb6, 0x8a, 0xa2, 0x91, 0xe, 0x15, 0x11, 0x71, 0xc8, 0x50, 0xc5, 0xa1, 0x85, 0xa2, 0x20, 0x8e, 0x5a, 0x87, 0x2e, 0x45, 0x4a, 0xad, 0x60, 0xd5, 0x25, 0xb9, 0x4d, 0x5a, 0x21, 0x49, 0xc3, 0x4d, 0x8a, 0x14, 0x57, 0xc1, 0xc5, 0xa1, 0xe0, 0x20, 0xba, 0xf8, 0x35, 0xf8, 0xf, 0x74, 0x15, 0x5c, 0x15, 0x4, 0x41, 0x11, 0x44, 0x9c, 0xfc, 0x1, 0x7e, 0x2d, 0x52, 0xe2, 0xb9, 0x4d, 0xa1, 0x45, 0xda, 0x13, 0x6e, 0xce, 0xc3, 0x7b, 0xcf, 0x7b, 0xb8, 0xf7, 0x5c, 0x20, 0x98, 0x36, 0x98, 0xe9, 0xf4, 0x24, 0x0, 0xd3, 0x72, 0x79, 0x36, 0x95, 0x94, 0x57, 0xf3, 0x6b, 0x72, 0xdf, 0x3b, 0x2, 0x90, 0x30, 0x82, 0x8, 0x24, 0x85, 0x39, 0xf6, 0x42, 0x26, 0x93, 0x46, 0xd7, 0xf8, 0x79, 0xa4, 0x6a, 0x8a, 0x87, 0xb8, 0xe8, 0xd5, 0xbd, 0xae, 0x63, 0xc, 0x16, 0x34, 0x87, 0x1, 0x81, 0x7e, 0xe2, 0x59, 0x66, 0x73, 0x97, 0x78, 0x9e, 0x38, 0xbd, 0xe5, 0xda, 0x82, 0xf7, 0x88, 0x87, 0x59, 0x49, 0x29, 0x10, 0x9f, 0x10, 0xc7, 0x38, 0x1d, 0x90, 0xf8, 0x56, 0xe8, 0xaa, 0xcf, 0x6f, 0x82, 0x8b, 0x3e, 0x7f, 0x9, 0xe6, 0xb9, 0xec, 0x22, 0x10, 0x14, 0x3d, 0xe5, 0x62, 0x1b, 0xab, 0x6d, 0xcc, 0x4a, 0xdc, 0x24, 0x9e, 0x22, 0x8e, 0x9a, 0x46, 0x85, 0x35, 0xcf, 0x23, 0x6e, 0x22, 0x69, 0xd6, 0xca, 0x32, 0xe5, 0x31, 0x5a, 0xe3, 0x70, 0x90, 0x45, 0xa, 0x49, 0xc8, 0x50, 0x51, 0xc1, 0x26, 0xc, 0xb8, 0x88, 0x53, 0xb6, 0x68, 0x66, 0x9d, 0x7d, 0x89, 0x86, 0x6f, 0x9, 0x65, 0xf2, 0x30, 0xfa, 0xdb, 0xa8, 0x82, 0x93, 0xa3, 0x88, 0x12, 0x79, 0x63, 0xa4, 0x56, 0xa8, 0xab, 0x46, 0x59, 0x27, 0x5d, 0xa3, 0xcf, 0x40, 0x55, 0xcc, 0xfd, 0xff, 0x3c, 0x1d, 0x7d, 0x66, 0xda, 0xef, 0x2e, 0x25, 0x81, 0xde, 0x57, 0xcf, 0xfb, 0x9c, 0x0, 0xfa, 0xf6, 0x81, 0x7a, 0xcd, 0xf3, 0x7e, 0x4f, 0x3d, 0xaf, 0x7e, 0x6, 0x84, 0x5e, 0x80, 0x6b, 0xab, 0xe5, 0x2f, 0xd3, 0x9c, 0xe6, 0xbe, 0x49, 0xaf, 0xb5, 0xb4, 0xe8, 0x31, 0x10, 0xde, 0x1, 0x2e, 0x6f, 0x5a, 0x9a, 0x7a, 0x0, 0x5c, 0xed, 0x2, 0xa3, 0xcf, 0xb6, 0xc2, 0x95, 0x86, 0x14, 0xa2, 0x15, 0xd4, 0x75, 0xe0, 0xe3, 0x2, 0x18, 0xca, 0x3, 0x91, 0x7b, 0x60, 0x60, 0xdd, 0x9f, 0x55, 0x73, 0x1f, 0xe7, 0x4f, 0x40, 0x6e, 0x9b, 0x9e, 0xe8, 0xe, 0x38, 0x3c, 0x2, 0x26, 0xa9, 0x3e, 0xbc, 0xf1, 0x7, 0x9c, 0x2f, 0x67, 0xdc, 0x46, 0x9a, 0x3c, 0x4e, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x12, 0x0, 0x0, 0xb, 0x12, 0x1, 0xd2, 0xdd, 0x7e, 0xfc, 0x0, 0x0, 0x1, 0x27, 0x49, 0x44, 0x41, 0x54, 0x38, 0xcb, 0x9d, 0x93, 0x41, 0x4e, 0xc3, 0x30, 0x10, 0x45, 0xc7, 0xee, 0xd0, 0x82, 0x58, 0xd4, 0x6b, 0x28, 0xdc, 0x4, 0xc1, 0x92, 0x35, 0xa7, 0xe9, 0x11, 0x38, 0xd, 0x6b, 0x36, 0x2c, 0x10, 0x3b, 0xee, 0xc0, 0x6, 0x95, 0x1d, 0x6a, 0x83, 0x54, 0x4, 0xad, 0x1d, 0xf, 0x7f, 0xf0, 0x4, 0xb5, 0x52, 0x11, 0xe, 0x3f, 0x7a, 0x91, 0x93, 0x7c, 0xff, 0x78, 0x9c, 0x89, 0x23, 0x22, 0x6, 0x43, 0x30, 0x2, 0xfb, 0x36, 0x1e, 0x0, 0x4f, 0xdb, 0xca, 0xa0, 0x5, 0x6b, 0xf0, 0x9, 0x56, 0x3a, 0xee, 0x26, 0x1f, 0x82, 0x0, 0xc6, 0x36, 0xd6, 0x30, 0x67, 0xa8, 0xc4, 0xd0, 0x49, 0xef, 0xe0, 0xd, 0x34, 0x64, 0x6f, 0x57, 0x73, 0x38, 0x3f, 0xbb, 0xbc, 0x9a, 0x1c, 0x9f, 0x4e, 0x53, 0x4a, 0x21, 0xb, 0xed, 0x94, 0x47, 0x1c, 0x33, 0x37, 0xb3, 0x97, 0xe7, 0xeb, 0xfb, 0x87, 0xdb, 0x1b, 0xdc, 0x4a, 0x6c, 0xcb, 0x1e, 0x4f, 0x8e, 0x4e, 0xa6, 0x8b, 0xf9, 0x6b, 0x48, 0x31, 0xe1, 0x55, 0xbb, 0x13, 0x1c, 0xe, 0xde, 0xe3, 0xa0, 0x5e, 0x5c, 0xde, 0x81, 0xe5, 0x4f, 0x9, 0xeb, 0x18, 0x43, 0x8c, 0xf1, 0xd7, 0xc9, 0xa5, 0xe, 0x21, 0xf5, 0xa8, 0xd7, 0x4a, 0x1d, 0xb2, 0x6d, 0xd8, 0x28, 0xe7, 0x4c, 0x59, 0x32, 0xfd, 0x25, 0xd, 0x51, 0xaf, 0x95, 0x3e, 0x60, 0xdb, 0x6d, 0x27, 0x59, 0x1f, 0x8, 0xd5, 0x48, 0x8a, 0x4f, 0x37, 0xd8, 0x73, 0x57, 0x5e, 0x2b, 0x6d, 0xd5, 0xa, 0x54, 0xea, 0xed, 0xbe, 0x10, 0x6f, 0xa6, 0x8a, 0xf4, 0x5a, 0x1, 0x6d, 0x6, 0x88, 0x4e, 0xae, 0xe, 0x28, 0xbe, 0xef, 0x93, 0xb7, 0xe, 0x43, 0x68, 0xa2, 0x5a, 0x99, 0x57, 0x3, 0xb2, 0xb7, 0xf6, 0x5c, 0x51, 0xa6, 0x7a, 0x15, 0xaf, 0x76, 0x65, 0xcb, 0x5b, 0x8d, 0xe2, 0x1c, 0xf5, 0x15, 0xdb, 0x8f, 0xd1, 0xfc, 0x23, 0xe0, 0xa0, 0x6b, 0x24, 0xfd, 0xbb, 0x96, 0xa5, 0xd7, 0x7b, 0x5, 0xcc, 0xc1, 0x87, 0xee, 0xc1, 0x2, 0x3c, 0x81, 0xb, 0xa1, 0xba, 0x43, 0xbd, 0xe0, 0x11, 0xcc, 0xbe, 0x0, 0xbe, 0xe0, 0x95, 0x8, 0xaf, 0xb2, 0x52, 0x33, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char tab_disabled_png[] = {
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 9f8e89564d..0afe040f33 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -426,6 +426,64 @@ void Environment::_update_ssao() {
ssao_ao_channel_affect);
}
+// SSIL
+
+void Environment::set_ssil_enabled(bool p_enabled) {
+ ssil_enabled = p_enabled;
+ _update_ssil();
+ notify_property_list_changed();
+}
+
+bool Environment::is_ssil_enabled() const {
+ return ssil_enabled;
+}
+
+void Environment::set_ssil_radius(float p_radius) {
+ ssil_radius = p_radius;
+ _update_ssil();
+}
+
+float Environment::get_ssil_radius() const {
+ return ssil_radius;
+}
+
+void Environment::set_ssil_intensity(float p_intensity) {
+ ssil_intensity = p_intensity;
+ _update_ssil();
+}
+
+float Environment::get_ssil_intensity() const {
+ return ssil_intensity;
+}
+
+void Environment::set_ssil_sharpness(float p_sharpness) {
+ ssil_sharpness = p_sharpness;
+ _update_ssil();
+}
+
+float Environment::get_ssil_sharpness() const {
+ return ssil_sharpness;
+}
+
+void Environment::set_ssil_normal_rejection(float p_normal_rejection) {
+ ssil_normal_rejection = p_normal_rejection;
+ _update_ssil();
+}
+
+float Environment::get_ssil_normal_rejection() const {
+ return ssil_normal_rejection;
+}
+
+void Environment::_update_ssil() {
+ RS::get_singleton()->environment_set_ssil(
+ environment,
+ ssil_enabled,
+ ssil_radius,
+ ssil_intensity,
+ ssil_sharpness,
+ ssil_normal_rejection);
+}
+
// SDFGI
void Environment::set_sdfgi_enabled(bool p_enabled) {
@@ -438,13 +496,13 @@ bool Environment::is_sdfgi_enabled() const {
return sdfgi_enabled;
}
-void Environment::set_sdfgi_cascades(SDFGICascades p_cascades) {
- ERR_FAIL_INDEX(p_cascades, SDFGI_CASCADES_8 + 1);
+void Environment::set_sdfgi_cascades(int p_cascades) {
+ ERR_FAIL_COND_MSG(p_cascades < 1 || p_cascades > 8, "Invalid number of SDFGI cascades (must be between 1 and 8).");
sdfgi_cascades = p_cascades;
_update_sdfgi();
}
-Environment::SDFGICascades Environment::get_sdfgi_cascades() const {
+int Environment::get_sdfgi_cascades() const {
return sdfgi_cascades;
}
@@ -459,9 +517,7 @@ float Environment::get_sdfgi_min_cell_size() const {
void Environment::set_sdfgi_max_distance(float p_distance) {
p_distance /= 64.0;
- int cc[3] = { 4, 6, 8 };
- int cascades = cc[sdfgi_cascades];
- for (int i = 0; i < cascades; i++) {
+ for (int i = 0; i < sdfgi_cascades; i++) {
p_distance *= 0.5; //halve for each cascade
}
sdfgi_min_cell_size = p_distance;
@@ -471,9 +527,7 @@ void Environment::set_sdfgi_max_distance(float p_distance) {
float Environment::get_sdfgi_max_distance() const {
float md = sdfgi_min_cell_size;
md *= 64.0;
- int cc[3] = { 4, 6, 8 };
- int cascades = cc[sdfgi_cascades];
- for (int i = 0; i < cascades; i++) {
+ for (int i = 0; i < sdfgi_cascades; i++) {
md *= 2.0;
}
return md;
@@ -554,7 +608,7 @@ void Environment::_update_sdfgi() {
RS::get_singleton()->environment_set_sdfgi(
environment,
sdfgi_enabled,
- RS::EnvironmentSDFGICascades(sdfgi_cascades),
+ sdfgi_cascades,
sdfgi_min_cell_size,
RS::EnvironmentSDFGIYScale(sdfgi_y_scale),
sdfgi_use_occlusion,
@@ -917,7 +971,7 @@ float Environment::get_adjustment_saturation() const {
void Environment::set_adjustment_color_correction(Ref<Texture> p_color_correction) {
adjustment_color_correction = p_color_correction;
- Ref<GradientTexture> grad_tex = p_color_correction;
+ Ref<GradientTexture1D> grad_tex = p_color_correction;
if (grad_tex.is_valid()) {
if (!grad_tex->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment))) {
grad_tex->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment));
@@ -954,39 +1008,39 @@ void Environment::_update_adjustment() {
void Environment::_validate_property(PropertyInfo &property) const {
if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") {
if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
}
if (property.name == "fog_aerial_perspective") {
if (bg_mode != BG_SKY) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
}
if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
if (property.name == "background_color") {
if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
}
if (property.name == "background_canvas_max_layer") {
if (bg_mode != BG_CANVAS) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
}
if (property.name == "background_camera_feed_id") {
if (bg_mode != BG_CAMERA_FEED) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
@@ -1018,7 +1072,7 @@ void Environment::_validate_property(PropertyInfo &property) const {
String enabled = prefix + "enabled";
if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
return;
}
@@ -1031,7 +1085,7 @@ void Environment::_validate_property(PropertyInfo &property) const {
String prefix = String(*prefixes);
if (property.name.begins_with(prefix)) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
return;
}
@@ -1164,7 +1218,6 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_depth_tolerance", PROPERTY_HINT_RANGE, "0.01,128,0.1"), "set_ssr_depth_tolerance", "get_ssr_depth_tolerance");
// SSAO
-
ClassDB::bind_method(D_METHOD("set_ssao_enabled", "enabled"), &Environment::set_ssao_enabled);
ClassDB::bind_method(D_METHOD("is_ssao_enabled"), &Environment::is_ssao_enabled);
ClassDB::bind_method(D_METHOD("set_ssao_radius", "radius"), &Environment::set_ssao_radius);
@@ -1195,6 +1248,25 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect");
+ // SSIL
+ ClassDB::bind_method(D_METHOD("set_ssil_enabled", "enabled"), &Environment::set_ssil_enabled);
+ ClassDB::bind_method(D_METHOD("is_ssil_enabled"), &Environment::is_ssil_enabled);
+ ClassDB::bind_method(D_METHOD("set_ssil_radius", "radius"), &Environment::set_ssil_radius);
+ ClassDB::bind_method(D_METHOD("get_ssil_radius"), &Environment::get_ssil_radius);
+ ClassDB::bind_method(D_METHOD("set_ssil_intensity", "intensity"), &Environment::set_ssil_intensity);
+ ClassDB::bind_method(D_METHOD("get_ssil_intensity"), &Environment::get_ssil_intensity);
+ ClassDB::bind_method(D_METHOD("set_ssil_sharpness", "sharpness"), &Environment::set_ssil_sharpness);
+ ClassDB::bind_method(D_METHOD("get_ssil_sharpness"), &Environment::get_ssil_sharpness);
+ ClassDB::bind_method(D_METHOD("set_ssil_normal_rejection", "normal_rejection"), &Environment::set_ssil_normal_rejection);
+ ClassDB::bind_method(D_METHOD("get_ssil_normal_rejection"), &Environment::get_ssil_normal_rejection);
+
+ ADD_GROUP("SSIL", "ssil_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssil_enabled"), "set_ssil_enabled", "is_ssil_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater"), "set_ssil_radius", "get_ssil_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_intensity", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_ssil_intensity", "get_ssil_intensity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_sharpness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssil_sharpness", "get_ssil_sharpness");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_normal_rejection", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssil_normal_rejection", "get_ssil_normal_rejection");
+
// SDFGI
ClassDB::bind_method(D_METHOD("set_sdfgi_enabled", "enabled"), &Environment::set_sdfgi_enabled);
@@ -1227,7 +1299,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_bounce_feedback", PROPERTY_HINT_RANGE, "0,1.99,0.01"), "set_sdfgi_bounce_feedback", "get_sdfgi_bounce_feedback");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_ENUM, "4 Cascades,6 Cascades,8 Cascades"), "set_sdfgi_cascades", "get_sdfgi_cascades");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_RANGE, "1,8,1"), "set_sdfgi_cascades", "get_sdfgi_cascades");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_max_distance", "get_sdfgi_max_distance");
@@ -1404,10 +1476,6 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX);
- BIND_ENUM_CONSTANT(SDFGI_CASCADES_4);
- BIND_ENUM_CONSTANT(SDFGI_CASCADES_6);
- BIND_ENUM_CONSTANT(SDFGI_CASCADES_8);
-
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED);
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT);
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT);
@@ -1431,6 +1499,7 @@ Environment::Environment() {
_update_tonemap();
_update_ssr();
_update_ssao();
+ _update_ssil();
_update_sdfgi();
_update_glow();
_update_fog();
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 024bef34de..3f05315013 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,12 +70,6 @@ public:
TONE_MAPPER_ACES,
};
- enum SDFGICascades {
- SDFGI_CASCADES_4,
- SDFGI_CASCADES_6,
- SDFGI_CASCADES_8,
- };
-
enum SDFGIYScale {
SDFGI_Y_SCALE_DISABLED,
SDFGI_Y_SCALE_75_PERCENT,
@@ -142,9 +136,18 @@ private:
float ssao_ao_channel_affect = 0.0;
void _update_ssao();
+ // SSIL
+ bool ssil_enabled = false;
+ float ssil_radius = 5.0;
+ float ssil_intensity = 1.0;
+ float ssil_sharpness = 0.98;
+ float ssil_normal_rejection = 1.0;
+
+ void _update_ssil();
+
// SDFGI
bool sdfgi_enabled = false;
- SDFGICascades sdfgi_cascades = SDFGI_CASCADES_6;
+ int sdfgi_cascades = 6;
float sdfgi_min_cell_size = 0.2;
SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED;
bool sdfgi_use_occlusion = false;
@@ -296,11 +299,23 @@ public:
void set_ssao_ao_channel_affect(float p_ao_channel_affect);
float get_ssao_ao_channel_affect() const;
+ // SSIL
+ void set_ssil_enabled(bool p_enabled);
+ bool is_ssil_enabled() const;
+ void set_ssil_radius(float p_radius);
+ float get_ssil_radius() const;
+ void set_ssil_intensity(float p_intensity);
+ float get_ssil_intensity() const;
+ void set_ssil_sharpness(float p_sharpness);
+ float get_ssil_sharpness() const;
+ void set_ssil_normal_rejection(float p_normal_rejection);
+ float get_ssil_normal_rejection() const;
+
// SDFGI
void set_sdfgi_enabled(bool p_enabled);
bool is_sdfgi_enabled() const;
- void set_sdfgi_cascades(SDFGICascades p_cascades);
- SDFGICascades get_sdfgi_cascades() const;
+ void set_sdfgi_cascades(int p_cascades);
+ int get_sdfgi_cascades() const;
void set_sdfgi_min_cell_size(float p_size);
float get_sdfgi_min_cell_size() const;
void set_sdfgi_max_distance(float p_distance);
@@ -412,7 +427,6 @@ VARIANT_ENUM_CAST(Environment::BGMode)
VARIANT_ENUM_CAST(Environment::AmbientSource)
VARIANT_ENUM_CAST(Environment::ReflectionSource)
VARIANT_ENUM_CAST(Environment::ToneMapper)
-VARIANT_ENUM_CAST(Environment::SDFGICascades)
VARIANT_ENUM_CAST(Environment::SDFGIYScale)
VARIANT_ENUM_CAST(Environment::GlowBlendMode)
diff --git a/scene/resources/fog_material.cpp b/scene/resources/fog_material.cpp
index 978aaca33d..a05ef0c779 100644
--- a/scene/resources/fog_material.cpp
+++ b/scene/resources/fog_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/fog_material.h b/scene/resources/fog_material.h
index e256bd4719..1f7cd7bfe6 100644
--- a/scene/resources/fog_material.h
+++ b/scene/resources/fog_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 819ae95715..f040041aa5 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,7 @@
#include "font.h"
+#include "core/io/image_loader.h"
#include "core/io/resource_loader.h"
#include "core/string/translation.h"
#include "core/templates/hashfuncs.h"
@@ -64,12 +65,24 @@ _FORCE_INLINE_ void FontData::_ensure_rid(int p_cache_index) const {
}
void FontData::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("load_bitmap_font", "path"), &FontData::load_bitmap_font);
+ ClassDB::bind_method(D_METHOD("load_dynamic_font", "path"), &FontData::load_dynamic_font);
+
ClassDB::bind_method(D_METHOD("set_data", "data"), &FontData::set_data);
ClassDB::bind_method(D_METHOD("get_data"), &FontData::get_data);
ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &FontData::set_antialiased);
ClassDB::bind_method(D_METHOD("is_antialiased"), &FontData::is_antialiased);
+ ClassDB::bind_method(D_METHOD("set_font_name", "name"), &FontData::set_font_name);
+ ClassDB::bind_method(D_METHOD("get_font_name"), &FontData::get_font_name);
+
+ ClassDB::bind_method(D_METHOD("set_font_style_name", "name"), &FontData::set_font_style_name);
+ ClassDB::bind_method(D_METHOD("get_font_style_name"), &FontData::get_font_style_name);
+
+ ClassDB::bind_method(D_METHOD("set_font_style", "style"), &FontData::set_font_style);
+ ClassDB::bind_method(D_METHOD("get_font_style"), &FontData::get_font_style);
+
ClassDB::bind_method(D_METHOD("set_multichannel_signed_distance_field", "msdf"), &FontData::set_multichannel_signed_distance_field);
ClassDB::bind_method(D_METHOD("is_multichannel_signed_distance_field"), &FontData::is_multichannel_signed_distance_field);
@@ -79,6 +92,9 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_msdf_size", "msdf_size"), &FontData::set_msdf_size);
ClassDB::bind_method(D_METHOD("get_msdf_size"), &FontData::get_msdf_size);
+ ClassDB::bind_method(D_METHOD("set_fixed_size", "fixed_size"), &FontData::set_fixed_size);
+ ClassDB::bind_method(D_METHOD("get_fixed_size"), &FontData::get_fixed_size);
+
ClassDB::bind_method(D_METHOD("set_force_autohinter", "force_autohinter"), &FontData::set_force_autohinter);
ClassDB::bind_method(D_METHOD("is_force_autohinter"), &FontData::is_force_autohinter);
@@ -172,6 +188,9 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_script_support_override", "script"), &FontData::remove_script_support_override);
ClassDB::bind_method(D_METHOD("get_script_support_overrides"), &FontData::get_script_support_overrides);
+ ClassDB::bind_method(D_METHOD("set_opentype_feature_overrides", "overrides"), &FontData::set_opentype_feature_overrides);
+ ClassDB::bind_method(D_METHOD("get_opentype_feature_overrides"), &FontData::get_opentype_feature_overrides);
+
ClassDB::bind_method(D_METHOD("has_char", "char"), &FontData::has_char);
ClassDB::bind_method(D_METHOD("get_supported_chars"), &FontData::get_supported_chars);
@@ -179,40 +198,25 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_supported_feature_list"), &FontData::get_supported_feature_list);
ClassDB::bind_method(D_METHOD("get_supported_variation_list"), &FontData::get_supported_variation_list);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_data", "get_data");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_antialiased", "is_antialiased");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_name", "get_font_name");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "style_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_style_name", "get_font_style_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_style", "get_font_style");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_multichannel_signed_distance_field", "is_multichannel_signed_distance_field");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_msdf_pixel_range", "get_msdf_pixel_range");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_msdf_size", "get_msdf_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_autohinter", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_force_autohinter", "is_force_autohinter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_STORAGE), "set_hinting", "get_hinting");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_oversampling", "get_oversampling");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_fixed_size", "get_fixed_size");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "opentype_feature_overrides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_opentype_feature_overrides", "get_opentype_feature_overrides");
}
bool FontData::_set(const StringName &p_name, const Variant &p_value) {
Vector<String> tokens = p_name.operator String().split("/");
- if (tokens.size() == 1) {
- if (tokens[0] == "data") {
- set_data(p_value);
- return true;
- } else if (tokens[0] == "antialiased") {
- set_antialiased(p_value);
- return true;
- } else if (tokens[0] == "multichannel_signed_distance_field") {
- set_multichannel_signed_distance_field(p_value);
- return true;
- } else if (tokens[0] == "msdf_pixel_range") {
- set_msdf_pixel_range(p_value);
- return true;
- } else if (tokens[0] == "msdf_size") {
- set_msdf_size(p_value);
- return true;
- } else if (tokens[0] == "fixed_size") {
- set_fixed_size(p_value);
- return true;
- } else if (tokens[0] == "hinting") {
- set_hinting((TextServer::Hinting)p_value.operator int());
- return true;
- } else if (tokens[0] == "force_autohinter") {
- set_force_autohinter(p_value);
- return true;
- } else if (tokens[0] == "oversampling") {
- set_oversampling(p_value);
- return true;
- }
- } else if (tokens.size() == 2 && tokens[0] == "language_support_override") {
+ if (tokens.size() == 2 && tokens[0] == "language_support_override") {
String lang = tokens[1];
set_language_support_override(lang, p_value);
return true;
@@ -288,36 +292,7 @@ bool FontData::_set(const StringName &p_name, const Variant &p_value) {
bool FontData::_get(const StringName &p_name, Variant &r_ret) const {
Vector<String> tokens = p_name.operator String().split("/");
- if (tokens.size() == 1) {
- if (tokens[0] == "data") {
- r_ret = get_data();
- return true;
- } else if (tokens[0] == "antialiased") {
- r_ret = is_antialiased();
- return true;
- } else if (tokens[0] == "multichannel_signed_distance_field") {
- r_ret = is_multichannel_signed_distance_field();
- return true;
- } else if (tokens[0] == "msdf_pixel_range") {
- r_ret = get_msdf_pixel_range();
- return true;
- } else if (tokens[0] == "msdf_size") {
- r_ret = get_msdf_size();
- return true;
- } else if (tokens[0] == "fixed_size") {
- r_ret = get_fixed_size();
- return true;
- } else if (tokens[0] == "hinting") {
- r_ret = get_hinting();
- return true;
- } else if (tokens[0] == "force_autohinter") {
- r_ret = is_force_autohinter();
- return true;
- } else if (tokens[0] == "oversampling") {
- r_ret = get_oversampling();
- return true;
- }
- } else if (tokens.size() == 2 && tokens[0] == "language_support_override") {
+ if (tokens.size() == 2 && tokens[0] == "language_support_override") {
String lang = tokens[1];
r_ret = get_language_support_override(lang);
return true;
@@ -392,17 +367,6 @@ bool FontData::_get(const StringName &p_name, Variant &r_ret) const {
}
void FontData::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
-
- p_list->push_back(PropertyInfo(Variant::BOOL, "antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::INT, "msdf_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::INT, "fixed_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::BOOL, "force_autohinter", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
-
Vector<String> lang_over = get_language_support_overrides();
for (int i = 0; i < lang_over.size(); i++) {
p_list->push_back(PropertyInfo(Variant::BOOL, "language_support_override/" + lang_over[i], PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
@@ -468,11 +432,766 @@ void FontData::reset_state() {
hinting = TextServer::HINTING_LIGHT;
msdf_pixel_range = 14;
msdf_size = 128;
+ fixed_size = 0;
oversampling = 0.f;
}
+void FontData::_convert_packed_8bit(Ref<Image> &p_source, int p_page, int p_sz) {
+ int w = p_source->get_width();
+ int h = p_source->get_height();
+
+ PackedByteArray imgdata = p_source->get_data();
+ const uint8_t *r = imgdata.ptr();
+
+ PackedByteArray imgdata_r;
+ imgdata_r.resize(w * h * 2);
+ uint8_t *wr = imgdata_r.ptrw();
+
+ PackedByteArray imgdata_g;
+ imgdata_g.resize(w * h * 2);
+ uint8_t *wg = imgdata_g.ptrw();
+
+ PackedByteArray imgdata_b;
+ imgdata_b.resize(w * h * 2);
+ uint8_t *wb = imgdata_b.ptrw();
+
+ PackedByteArray imgdata_a;
+ imgdata_a.resize(w * h * 2);
+ uint8_t *wa = imgdata_a.ptrw();
+
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ int ofs_src = (i * w + j) * 4;
+ int ofs_dst = (i * w + j) * 2;
+ wr[ofs_dst + 0] = 255;
+ wr[ofs_dst + 1] = r[ofs_src + 0];
+ wg[ofs_dst + 0] = 255;
+ wg[ofs_dst + 1] = r[ofs_src + 1];
+ wb[ofs_dst + 0] = 255;
+ wb[ofs_dst + 1] = r[ofs_src + 2];
+ wa[ofs_dst + 0] = 255;
+ wa[ofs_dst + 1] = r[ofs_src + 3];
+ }
+ }
+ Ref<Image> img_r = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_r));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 0, img_r);
+ Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 1, img_g);
+ Ref<Image> img_b = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_b));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 2, img_b);
+ Ref<Image> img_a = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_a));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 3, img_a);
+}
+
+void FontData::_convert_packed_4bit(Ref<Image> &p_source, int p_page, int p_sz) {
+ int w = p_source->get_width();
+ int h = p_source->get_height();
+
+ PackedByteArray imgdata = p_source->get_data();
+ const uint8_t *r = imgdata.ptr();
+
+ PackedByteArray imgdata_r;
+ imgdata_r.resize(w * h * 2);
+ uint8_t *wr = imgdata_r.ptrw();
+
+ PackedByteArray imgdata_g;
+ imgdata_g.resize(w * h * 2);
+ uint8_t *wg = imgdata_g.ptrw();
+
+ PackedByteArray imgdata_b;
+ imgdata_b.resize(w * h * 2);
+ uint8_t *wb = imgdata_b.ptrw();
+
+ PackedByteArray imgdata_a;
+ imgdata_a.resize(w * h * 2);
+ uint8_t *wa = imgdata_a.ptrw();
+
+ PackedByteArray imgdata_ro;
+ imgdata_ro.resize(w * h * 2);
+ uint8_t *wro = imgdata_ro.ptrw();
+
+ PackedByteArray imgdata_go;
+ imgdata_go.resize(w * h * 2);
+ uint8_t *wgo = imgdata_go.ptrw();
+
+ PackedByteArray imgdata_bo;
+ imgdata_bo.resize(w * h * 2);
+ uint8_t *wbo = imgdata_bo.ptrw();
+
+ PackedByteArray imgdata_ao;
+ imgdata_ao.resize(w * h * 2);
+ uint8_t *wao = imgdata_ao.ptrw();
+
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ int ofs_src = (i * w + j) * 4;
+ int ofs_dst = (i * w + j) * 2;
+ wr[ofs_dst + 0] = 255;
+ wro[ofs_dst + 0] = 255;
+ if (r[ofs_src + 0] > 0x0F) {
+ wr[ofs_dst + 1] = (r[ofs_src + 0] - 0x0F) * 2;
+ wro[ofs_dst + 1] = 0;
+ } else {
+ wr[ofs_dst + 1] = 0;
+ wro[ofs_dst + 1] = r[ofs_src + 0] * 2;
+ }
+ wg[ofs_dst + 0] = 255;
+ wgo[ofs_dst + 0] = 255;
+ if (r[ofs_src + 1] > 0x0F) {
+ wg[ofs_dst + 1] = (r[ofs_src + 1] - 0x0F) * 2;
+ wgo[ofs_dst + 1] = 0;
+ } else {
+ wg[ofs_dst + 1] = 0;
+ wgo[ofs_dst + 1] = r[ofs_src + 1] * 2;
+ }
+ wb[ofs_dst + 0] = 255;
+ wbo[ofs_dst + 0] = 255;
+ if (r[ofs_src + 2] > 0x0F) {
+ wb[ofs_dst + 1] = (r[ofs_src + 2] - 0x0F) * 2;
+ wbo[ofs_dst + 1] = 0;
+ } else {
+ wb[ofs_dst + 1] = 0;
+ wbo[ofs_dst + 1] = r[ofs_src + 2] * 2;
+ }
+ wa[ofs_dst + 0] = 255;
+ wao[ofs_dst + 0] = 255;
+ if (r[ofs_src + 3] > 0x0F) {
+ wa[ofs_dst + 1] = (r[ofs_src + 3] - 0x0F) * 2;
+ wao[ofs_dst + 1] = 0;
+ } else {
+ wa[ofs_dst + 1] = 0;
+ wao[ofs_dst + 1] = r[ofs_src + 3] * 2;
+ }
+ }
+ }
+ Ref<Image> img_r = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_r));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 0, img_r);
+ Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 1, img_g);
+ Ref<Image> img_b = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_b));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 2, img_b);
+ Ref<Image> img_a = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_a));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 3, img_a);
+
+ Ref<Image> img_ro = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_ro));
+ set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 0, img_ro);
+ Ref<Image> img_go = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_go));
+ set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 1, img_go);
+ Ref<Image> img_bo = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_bo));
+ set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 2, img_bo);
+ Ref<Image> img_ao = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_ao));
+ set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 3, img_ao);
+}
+
+void FontData::_convert_rgba_4bit(Ref<Image> &p_source, int p_page, int p_sz) {
+ int w = p_source->get_width();
+ int h = p_source->get_height();
+
+ PackedByteArray imgdata = p_source->get_data();
+ const uint8_t *r = imgdata.ptr();
+
+ PackedByteArray imgdata_g;
+ imgdata_g.resize(w * h * 4);
+ uint8_t *wg = imgdata_g.ptrw();
+
+ PackedByteArray imgdata_o;
+ imgdata_o.resize(w * h * 4);
+ uint8_t *wo = imgdata_o.ptrw();
+
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ int ofs = (i * w + j) * 4;
+
+ if (r[ofs + 0] > 0x7F) {
+ wg[ofs + 0] = r[ofs + 0];
+ wo[ofs + 0] = 0;
+ } else {
+ wg[ofs + 0] = 0;
+ wo[ofs + 0] = r[ofs + 0] * 2;
+ }
+ if (r[ofs + 1] > 0x7F) {
+ wg[ofs + 1] = r[ofs + 1];
+ wo[ofs + 1] = 0;
+ } else {
+ wg[ofs + 1] = 0;
+ wo[ofs + 1] = r[ofs + 1] * 2;
+ }
+ if (r[ofs + 2] > 0x7F) {
+ wg[ofs + 2] = r[ofs + 2];
+ wo[ofs + 2] = 0;
+ } else {
+ wg[ofs + 2] = 0;
+ wo[ofs + 2] = r[ofs + 2] * 2;
+ }
+ if (r[ofs + 3] > 0x7F) {
+ wg[ofs + 3] = r[ofs + 3];
+ wo[ofs + 3] = 0;
+ } else {
+ wg[ofs + 3] = 0;
+ wo[ofs + 3] = r[ofs + 3] * 2;
+ }
+ }
+ }
+ Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_RGBA8, imgdata_g));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page, img_g);
+
+ Ref<Image> img_o = memnew(Image(w, h, 0, Image::FORMAT_RGBA8, imgdata_o));
+ set_texture_image(0, Vector2i(p_sz, 1), p_page, img_o);
+}
+
+void FontData::_convert_mono_8bit(Ref<Image> &p_source, int p_page, int p_ch, int p_sz, int p_ol) {
+ int w = p_source->get_width();
+ int h = p_source->get_height();
+
+ PackedByteArray imgdata = p_source->get_data();
+ const uint8_t *r = imgdata.ptr();
+
+ int size = 4;
+ if (p_source->get_format() == Image::FORMAT_L8) {
+ size = 1;
+ p_ch = 0;
+ }
+
+ PackedByteArray imgdata_g;
+ imgdata_g.resize(w * h * 2);
+ uint8_t *wg = imgdata_g.ptrw();
+
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ int ofs_src = (i * w + j) * size;
+ int ofs_dst = (i * w + j) * 2;
+ wg[ofs_dst + 0] = 255;
+ wg[ofs_dst + 1] = r[ofs_src + p_ch];
+ }
+ }
+ Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g));
+ set_texture_image(0, Vector2i(p_sz, p_ol), p_page, img_g);
+}
+
+void FontData::_convert_mono_4bit(Ref<Image> &p_source, int p_page, int p_ch, int p_sz, int p_ol) {
+ int w = p_source->get_width();
+ int h = p_source->get_height();
+
+ PackedByteArray imgdata = p_source->get_data();
+ const uint8_t *r = imgdata.ptr();
+
+ int size = 4;
+ if (p_source->get_format() == Image::FORMAT_L8) {
+ size = 1;
+ p_ch = 0;
+ }
+
+ PackedByteArray imgdata_g;
+ imgdata_g.resize(w * h * 2);
+ uint8_t *wg = imgdata_g.ptrw();
+
+ PackedByteArray imgdata_o;
+ imgdata_o.resize(w * h * 2);
+ uint8_t *wo = imgdata_o.ptrw();
+
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ int ofs_src = (i * w + j) * size;
+ int ofs_dst = (i * w + j) * 2;
+ wg[ofs_dst + 0] = 255;
+ wo[ofs_dst + 0] = 255;
+ if (r[ofs_src + p_ch] > 0x7F) {
+ wg[ofs_dst + 1] = r[ofs_src + p_ch];
+ wo[ofs_dst + 1] = 0;
+ } else {
+ wg[ofs_dst + 1] = 0;
+ wo[ofs_dst + 1] = r[ofs_src + p_ch] * 2;
+ }
+ }
+ }
+ Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page, img_g);
+
+ Ref<Image> img_o = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_o));
+ set_texture_image(0, Vector2i(p_sz, p_ol), p_page, img_o);
+}
+
/*************************************************************************/
+Error FontData::load_bitmap_font(const String &p_path) {
+ reset_state();
+
+ antialiased = false;
+ msdf = false;
+ force_autohinter = false;
+ hinting = TextServer::HINTING_NONE;
+ oversampling = 1.0f;
+
+ FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
+ if (f == nullptr) {
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Cannot open font from file ") + "\"" + p_path + "\".");
+ }
+
+ int base_size = 16;
+ int height = 0;
+ int ascent = 0;
+ int outline = 0;
+ uint32_t st_flags = 0;
+ String font_name;
+
+ bool packed = false;
+ uint8_t ch[4] = { 0, 0, 0, 0 }; // RGBA
+ int first_gl_ch = -1;
+ int first_ol_ch = -1;
+ int first_cm_ch = -1;
+
+ unsigned char magic[4];
+ f->get_buffer((unsigned char *)&magic, 4);
+ if (magic[0] == 'B' && magic[1] == 'M' && magic[2] == 'F') {
+ // Binary BMFont file.
+ ERR_FAIL_COND_V_MSG(magic[3] != 3, ERR_CANT_CREATE, vformat(TTR("Version %d of BMFont is not supported."), (int)magic[3]));
+
+ uint8_t block_type = f->get_8();
+ uint32_t block_size = f->get_32();
+ while (!f->eof_reached()) {
+ uint64_t off = f->get_position();
+ switch (block_type) {
+ case 1: /* info */ {
+ ERR_FAIL_COND_V_MSG(block_size < 15, ERR_CANT_CREATE, TTR("Invalid BMFont info block size."));
+ base_size = f->get_16();
+ uint8_t flags = f->get_8();
+ ERR_FAIL_COND_V_MSG(flags & 0x02, ERR_CANT_CREATE, TTR("Non-unicode version of BMFont is not supported."));
+ if (flags & (1 << 3)) {
+ st_flags |= TextServer::FONT_BOLD;
+ }
+ if (flags & (1 << 2)) {
+ st_flags |= TextServer::FONT_ITALIC;
+ }
+ f->get_8(); // non-unicode charset, skip
+ f->get_16(); // stretch_h, skip
+ f->get_8(); // aa, skip
+ f->get_32(); // padding, skip
+ f->get_16(); // spacing, skip
+ outline = f->get_8();
+ // font name
+ PackedByteArray name_data;
+ name_data.resize(block_size - 14);
+ f->get_buffer(name_data.ptrw(), block_size - 14);
+ font_name = String::utf8((const char *)name_data.ptr(), block_size - 14);
+ set_fixed_size(base_size);
+ } break;
+ case 2: /* common */ {
+ ERR_FAIL_COND_V_MSG(block_size != 15, ERR_CANT_CREATE, TTR("Invalid BMFont common block size."));
+ height = f->get_16();
+ ascent = f->get_16();
+ f->get_32(); // scale, skip
+ f->get_16(); // pages, skip
+ uint8_t flags = f->get_8();
+ packed = (flags & 0x01);
+ ch[3] = f->get_8();
+ ch[0] = f->get_8();
+ ch[1] = f->get_8();
+ ch[2] = f->get_8();
+ for (int i = 0; i < 4; i++) {
+ if (ch[i] == 0 && first_gl_ch == -1) {
+ first_gl_ch = i;
+ }
+ if (ch[i] == 1 && first_ol_ch == -1) {
+ first_ol_ch = i;
+ }
+ if (ch[i] == 2 && first_cm_ch == -1) {
+ first_cm_ch = i;
+ }
+ }
+ } break;
+ case 3: /* pages */ {
+ int page = 0;
+ CharString cs;
+ char32_t c = f->get_8();
+ while (!f->eof_reached() && f->get_position() <= off + block_size) {
+ if (c == '\0') {
+ String base_dir = p_path.get_base_dir();
+ String file = base_dir.plus_file(String::utf8(cs.ptr(), cs.length()));
+ if (RenderingServer::get_singleton() != nullptr) {
+ Ref<Image> img;
+ img.instantiate();
+ Error err = ImageLoader::load_image(file, img);
+ ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture: ") + "\"" + file + "\".");
+
+ if (packed) {
+ if (ch[3] == 0) { // 4 x 8 bit monochrome, no outline
+ outline = 0;
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_packed_8bit(img, page, base_size);
+ } else if ((ch[3] == 2) && (outline > 0)) { // 4 x 4 bit monochrome, gl + outline
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_packed_4bit(img, page, base_size);
+ } else {
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format."));
+ }
+ } else {
+ if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline
+ outline = 0;
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ set_texture_image(0, Vector2i(base_size, 0), page, img);
+ } else if ((ch[0] == 2) && (ch[1] == 2) && (ch[2] == 2) && (ch[3] == 2) && (outline > 0)) { // RGBA4 color, gl + outline
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_rgba_4bit(img, page, base_size);
+ } else if ((first_gl_ch >= 0) && (first_ol_ch >= 0) && (outline > 0)) { // 1 x 8 bit monochrome, gl + outline
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_mono_8bit(img, page, first_gl_ch, base_size, 0);
+ _convert_mono_8bit(img, page, first_ol_ch, base_size, 1);
+ } else if ((first_cm_ch >= 0) && (outline > 0)) { // 1 x 4 bit monochrome, gl + outline
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_mono_4bit(img, page, first_cm_ch, base_size, 1);
+ } else if (first_gl_ch >= 0) { // 1 x 8 bit monochrome, no outline
+ outline = 0;
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_mono_8bit(img, page, first_gl_ch, base_size, 0);
+ } else {
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format."));
+ }
+ }
+ }
+ page++;
+ cs = "";
+ } else {
+ cs += c;
+ }
+ c = f->get_8();
+ }
+ } break;
+ case 4: /* chars */ {
+ int char_count = block_size / 20;
+ for (int i = 0; i < char_count; i++) {
+ Vector2 advance;
+ Vector2 size;
+ Vector2 offset;
+ Rect2 uv_rect;
+
+ char32_t idx = f->get_32();
+ uv_rect.position.x = (int16_t)f->get_16();
+ uv_rect.position.y = (int16_t)f->get_16();
+ uv_rect.size.width = (int16_t)f->get_16();
+ size.width = uv_rect.size.width;
+ uv_rect.size.height = (int16_t)f->get_16();
+ size.height = uv_rect.size.height;
+ offset.x = (int16_t)f->get_16();
+ offset.y = (int16_t)f->get_16() - ascent;
+ advance.x = (int16_t)f->get_16();
+ if (advance.x < 0) {
+ advance.x = size.width + 1;
+ }
+
+ int texture_idx = f->get_8();
+ uint8_t channel = f->get_8();
+
+ ERR_FAIL_COND_V_MSG(!packed && channel != 15, ERR_CANT_CREATE, TTR("Invalid glyph channel."));
+ int ch_off = 0;
+ switch (channel) {
+ case 1:
+ ch_off = 2;
+ break; // B
+ case 2:
+ ch_off = 1;
+ break; // G
+ case 4:
+ ch_off = 0;
+ break; // R
+ case 8:
+ ch_off = 3;
+ break; // A
+ default:
+ ch_off = 0;
+ break;
+ }
+ set_glyph_advance(0, base_size, idx, advance);
+ set_glyph_offset(0, Vector2i(base_size, 0), idx, offset);
+ set_glyph_size(0, Vector2i(base_size, 0), idx, size);
+ set_glyph_uv_rect(0, Vector2i(base_size, 0), idx, uv_rect);
+ set_glyph_texture_idx(0, Vector2i(base_size, 0), idx, texture_idx * (packed ? 4 : 1) + ch_off);
+ if (outline > 0) {
+ set_glyph_offset(0, Vector2i(base_size, 1), idx, offset);
+ set_glyph_size(0, Vector2i(base_size, 1), idx, size);
+ set_glyph_uv_rect(0, Vector2i(base_size, 1), idx, uv_rect);
+ set_glyph_texture_idx(0, Vector2i(base_size, 1), idx, texture_idx * (packed ? 4 : 1) + ch_off);
+ }
+ }
+ } break;
+ case 5: /* kerning */ {
+ int pair_count = block_size / 10;
+ for (int i = 0; i < pair_count; i++) {
+ Vector2i kpk;
+ kpk.x = f->get_32();
+ kpk.y = f->get_32();
+ set_kerning(0, base_size, kpk, Vector2((int16_t)f->get_16(), 0));
+ }
+ } break;
+ default: {
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Invalid BMFont block type."));
+ } break;
+ }
+ f->seek(off + block_size);
+ block_type = f->get_8();
+ block_size = f->get_32();
+ }
+
+ } else {
+ // Text BMFont file.
+ f->seek(0);
+ while (true) {
+ String line = f->get_line();
+
+ int delimiter = line.find(" ");
+ String type = line.substr(0, delimiter);
+ int pos = delimiter + 1;
+ Map<String, String> keys;
+
+ while (pos < line.size() && line[pos] == ' ') {
+ pos++;
+ }
+
+ while (pos < line.size()) {
+ int eq = line.find("=", pos);
+ if (eq == -1) {
+ break;
+ }
+ String key = line.substr(pos, eq - pos);
+ int end = -1;
+ String value;
+ if (line[eq + 1] == '"') {
+ end = line.find("\"", eq + 2);
+ if (end == -1) {
+ break;
+ }
+ value = line.substr(eq + 2, end - 1 - eq - 1);
+ pos = end + 1;
+ } else {
+ end = line.find(" ", eq + 1);
+ if (end == -1) {
+ end = line.size();
+ }
+ value = line.substr(eq + 1, end - eq);
+ pos = end;
+ }
+
+ while (pos < line.size() && line[pos] == ' ') {
+ pos++;
+ }
+
+ keys[key] = value;
+ }
+
+ if (type == "info") {
+ if (keys.has("size")) {
+ base_size = keys["size"].to_int();
+ set_fixed_size(base_size);
+ }
+ if (keys.has("outline")) {
+ outline = keys["outline"].to_int();
+ }
+ if (keys.has("bold")) {
+ if (keys["bold"].to_int()) {
+ st_flags |= TextServer::FONT_BOLD;
+ }
+ }
+ if (keys.has("italic")) {
+ if (keys["italic"].to_int()) {
+ st_flags |= TextServer::FONT_ITALIC;
+ }
+ }
+ if (keys.has("face")) {
+ font_name = keys["face"];
+ }
+ ERR_FAIL_COND_V_MSG((!keys.has("unicode") || keys["unicode"].to_int() != 1), ERR_CANT_CREATE, TTR("Non-unicode version of BMFont is not supported."));
+ } else if (type == "common") {
+ if (keys.has("lineHeight")) {
+ height = keys["lineHeight"].to_int();
+ }
+ if (keys.has("base")) {
+ ascent = keys["base"].to_int();
+ }
+ if (keys.has("packed")) {
+ packed = (keys["packed"].to_int() == 1);
+ }
+ if (keys.has("alphaChnl")) {
+ ch[3] = keys["alphaChnl"].to_int();
+ }
+ if (keys.has("redChnl")) {
+ ch[0] = keys["redChnl"].to_int();
+ }
+ if (keys.has("greenChnl")) {
+ ch[1] = keys["greenChnl"].to_int();
+ }
+ if (keys.has("blueChnl")) {
+ ch[2] = keys["blueChnl"].to_int();
+ }
+ for (int i = 0; i < 4; i++) {
+ if (ch[i] == 0 && first_gl_ch == -1) {
+ first_gl_ch = i;
+ }
+ if (ch[i] == 1 && first_ol_ch == -1) {
+ first_ol_ch = i;
+ }
+ if (ch[i] == 2 && first_cm_ch == -1) {
+ first_cm_ch = i;
+ }
+ }
+ } else if (type == "page") {
+ int page = 0;
+ if (keys.has("id")) {
+ page = keys["id"].to_int();
+ }
+ if (keys.has("file")) {
+ String base_dir = p_path.get_base_dir();
+ String file = base_dir.plus_file(keys["file"]);
+ if (RenderingServer::get_singleton() != nullptr) {
+ Ref<Image> img;
+ img.instantiate();
+ Error err = ImageLoader::load_image(file, img);
+ ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture: ") + "\"" + file + "\".");
+ if (packed) {
+ if (ch[3] == 0) { // 4 x 8 bit monochrome, no outline
+ outline = 0;
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_packed_8bit(img, page, base_size);
+ } else if ((ch[3] == 2) && (outline > 0)) { // 4 x 4 bit monochrome, gl + outline
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_packed_4bit(img, page, base_size);
+ } else {
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format."));
+ }
+ } else {
+ if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline
+ outline = 0;
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ set_texture_image(0, Vector2i(base_size, 0), page, img);
+ } else if ((ch[0] == 2) && (ch[1] == 2) && (ch[2] == 2) && (ch[3] == 2) && (outline > 0)) { // RGBA4 color, gl + outline
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_rgba_4bit(img, page, base_size);
+ } else if ((first_gl_ch >= 0) && (first_ol_ch >= 0) && (outline > 0)) { // 1 x 8 bit monochrome, gl + outline
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_mono_8bit(img, page, first_gl_ch, base_size, 0);
+ _convert_mono_8bit(img, page, first_ol_ch, base_size, 1);
+ } else if ((first_cm_ch >= 0) && (outline > 0)) { // 1 x 4 bit monochrome, gl + outline
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_mono_4bit(img, page, first_cm_ch, base_size, 1);
+ } else if (first_gl_ch >= 0) { // 1 x 8 bit monochrome, no outline
+ outline = 0;
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_mono_8bit(img, page, first_gl_ch, base_size, 0);
+ } else {
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format."));
+ }
+ }
+ }
+ }
+ } else if (type == "char") {
+ char32_t idx = 0;
+ Vector2 advance;
+ Vector2 size;
+ Vector2 offset;
+ Rect2 uv_rect;
+ int texture_idx = -1;
+ uint8_t channel = 15;
+
+ if (keys.has("id")) {
+ idx = keys["id"].to_int();
+ }
+ if (keys.has("x")) {
+ uv_rect.position.x = keys["x"].to_int();
+ }
+ if (keys.has("y")) {
+ uv_rect.position.y = keys["y"].to_int();
+ }
+ if (keys.has("width")) {
+ uv_rect.size.width = keys["width"].to_int();
+ size.width = keys["width"].to_int();
+ }
+ if (keys.has("height")) {
+ uv_rect.size.height = keys["height"].to_int();
+ size.height = keys["height"].to_int();
+ }
+ if (keys.has("xoffset")) {
+ offset.x = keys["xoffset"].to_int();
+ }
+ if (keys.has("yoffset")) {
+ offset.y = keys["yoffset"].to_int() - ascent;
+ }
+ if (keys.has("page")) {
+ texture_idx = keys["page"].to_int();
+ }
+ if (keys.has("xadvance")) {
+ advance.x = keys["xadvance"].to_int();
+ }
+ if (advance.x < 0) {
+ advance.x = size.width + 1;
+ }
+ if (keys.has("chnl")) {
+ channel = keys["chnl"].to_int();
+ }
+
+ ERR_FAIL_COND_V_MSG(!packed && channel != 15, ERR_CANT_CREATE, TTR("Invalid glyph channel."));
+ int ch_off = 0;
+ switch (channel) {
+ case 1:
+ ch_off = 2;
+ break; // B
+ case 2:
+ ch_off = 1;
+ break; // G
+ case 4:
+ ch_off = 0;
+ break; // R
+ case 8:
+ ch_off = 3;
+ break; // A
+ default:
+ ch_off = 0;
+ break;
+ }
+ set_glyph_advance(0, base_size, idx, advance);
+ set_glyph_offset(0, Vector2i(base_size, 0), idx, offset);
+ set_glyph_size(0, Vector2i(base_size, 0), idx, size);
+ set_glyph_uv_rect(0, Vector2i(base_size, 0), idx, uv_rect);
+ set_glyph_texture_idx(0, Vector2i(base_size, 0), idx, texture_idx * (packed ? 4 : 1) + ch_off);
+ if (outline > 0) {
+ set_glyph_offset(0, Vector2i(base_size, 1), idx, offset);
+ set_glyph_size(0, Vector2i(base_size, 1), idx, size);
+ set_glyph_uv_rect(0, Vector2i(base_size, 1), idx, uv_rect);
+ set_glyph_texture_idx(0, Vector2i(base_size, 1), idx, texture_idx * (packed ? 4 : 1) + ch_off);
+ }
+ } else if (type == "kerning") {
+ Vector2i kpk;
+ if (keys.has("first")) {
+ kpk.x = keys["first"].to_int();
+ }
+ if (keys.has("second")) {
+ kpk.y = keys["second"].to_int();
+ }
+ if (keys.has("amount")) {
+ set_kerning(0, base_size, kpk, Vector2(keys["amount"].to_int(), 0));
+ }
+ }
+
+ if (f->eof_reached()) {
+ break;
+ }
+ }
+ }
+
+ set_font_name(font_name);
+ set_font_style(st_flags);
+ set_ascent(0, base_size, ascent);
+ set_descent(0, base_size, height - ascent);
+
+ return OK;
+}
+
+Error FontData::load_dynamic_font(const String &p_path) {
+ reset_state();
+
+ Vector<uint8_t> data = FileAccess::get_file_as_array(p_path);
+ set_data(data);
+
+ return OK;
+}
+
void FontData::set_data_ptr(const uint8_t *p_data, size_t p_size) {
data.clear();
data_ptr = p_data;
@@ -510,6 +1229,36 @@ PackedByteArray FontData::get_data() const {
return data;
}
+void FontData::set_font_name(const String &p_name) {
+ _ensure_rid(0);
+ TS->font_set_name(cache[0], p_name);
+}
+
+String FontData::get_font_name() const {
+ _ensure_rid(0);
+ return TS->font_get_name(cache[0]);
+}
+
+void FontData::set_font_style_name(const String &p_name) {
+ _ensure_rid(0);
+ TS->font_set_style_name(cache[0], p_name);
+}
+
+String FontData::get_font_style_name() const {
+ _ensure_rid(0);
+ return TS->font_get_style_name(cache[0]);
+}
+
+void FontData::set_font_style(uint32_t p_style) {
+ _ensure_rid(0);
+ TS->font_set_style(cache[0], p_style);
+}
+
+uint32_t FontData::get_font_style() const {
+ _ensure_rid(0);
+ return TS->font_get_style(cache[0]);
+}
+
void FontData::set_antialiased(bool p_antialiased) {
if (antialiased != p_antialiased) {
antialiased = p_antialiased;
@@ -689,7 +1438,7 @@ void FontData::remove_cache(int p_cache_index) {
if (cache[p_cache_index].is_valid()) {
TS->free(cache.write[p_cache_index]);
}
- cache.remove(p_cache_index);
+ cache.remove_at(p_cache_index);
emit_changed();
}
@@ -1014,6 +1763,16 @@ Vector<String> FontData::get_script_support_overrides() const {
return TS->font_get_script_support_overrides(cache[0]);
}
+void FontData::set_opentype_feature_overrides(const Dictionary &p_overrides) {
+ _ensure_rid(0);
+ TS->font_set_opentype_feature_overrides(cache[0], p_overrides);
+}
+
+Dictionary FontData::get_opentype_feature_overrides() const {
+ _ensure_rid(0);
+ return TS->font_get_opentype_feature_overrides(cache[0]);
+}
+
bool FontData::has_char(char32_t p_char) const {
_ensure_rid(0);
return TS->font_has_char(cache[0], p_char);
@@ -1089,11 +1848,11 @@ void Font::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_underline_position", "size"), &Font::get_underline_position, DEFVAL(DEFAULT_FONT_SIZE));
ClassDB::bind_method(D_METHOD("get_underline_thickness", "size"), &Font::get_underline_thickness, DEFVAL(DEFAULT_FONT_SIZE));
- ClassDB::bind_method(D_METHOD("get_string_size", "text", "size", "align", "width", "flags"), &Font::get_string_size, DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
+ ClassDB::bind_method(D_METHOD("get_string_size", "text", "size", "alignment", "width", "flags"), &Font::get_string_size, DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
ClassDB::bind_method(D_METHOD("get_multiline_string_size", "text", "width", "size", "flags"), &Font::get_multiline_string_size, DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND));
- ClassDB::bind_method(D_METHOD("draw_string", "canvas_item", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
- ClassDB::bind_method(D_METHOD("draw_multiline_string", "canvas_item", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
+ ClassDB::bind_method(D_METHOD("draw_string", "canvas_item", "pos", "text", "alignment", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_string, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
+ ClassDB::bind_method(D_METHOD("draw_multiline_string", "canvas_item", "pos", "text", "alignment", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_multiline_string, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
ClassDB::bind_method(D_METHOD("get_char_size", "char", "next", "size"), &Font::get_char_size, DEFVAL(0), DEFVAL(DEFAULT_FONT_SIZE));
ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &Font::draw_char, DEFVAL(0), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)));
@@ -1293,8 +2052,8 @@ void Font::remove_data(int p_idx) {
data.write[p_idx]->disconnect(SNAME("changed"), callable_mp(this, &Font::_data_changed));
}
- data.remove(p_idx);
- rids.remove(p_idx);
+ data.remove_at(p_idx);
+ rids.remove_at(p_idx);
cache.clear();
cache_wrap.clear();
@@ -1386,7 +2145,7 @@ real_t Font::get_underline_thickness(int p_size) const {
return ret;
}
-Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, real_t p_width, uint16_t p_flags) const {
+Size2 Font::get_string_size(const String &p_text, int p_size, HorizontalAlignment p_alignment, float p_width, uint16_t p_flags) const {
ERR_FAIL_COND_V(data.is_empty(), Size2());
for (int i = 0; i < data.size(); i++) {
@@ -1394,7 +2153,7 @@ Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, re
}
uint64_t hash = p_text.hash64();
- if (p_align == HALIGN_FILL) {
+ if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash);
hash = hash_djb2_one_64(p_flags, hash);
}
@@ -1411,7 +2170,7 @@ Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, re
return buffer->get_size();
}
-Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int p_size, uint16_t p_flags) const {
+Size2 Font::get_multiline_string_size(const String &p_text, float p_width, int p_size, uint16_t p_flags) const {
ERR_FAIL_COND_V(data.is_empty(), Size2());
for (int i = 0; i < data.size(); i++) {
@@ -1448,7 +2207,7 @@ Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int
return ret;
}
-void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
+void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
ERR_FAIL_COND(data.is_empty());
for (int i = 0; i < data.size(); i++) {
@@ -1456,7 +2215,7 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t
}
uint64_t hash = p_text.hash64();
- if (p_align == HALIGN_FILL) {
+ if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash);
hash = hash_djb2_one_64(p_flags, hash);
}
@@ -1479,7 +2238,7 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t
}
buffer->set_width(p_width);
- buffer->set_align(p_align);
+ buffer->set_horizontal_alignment(p_alignment);
buffer->set_flags(p_flags);
if (p_outline_size > 0 && p_outline_modulate.a != 0.0f) {
@@ -1488,7 +2247,7 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t
buffer->draw(p_canvas_item, ofs, p_modulate);
}
-void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
+void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
ERR_FAIL_COND(data.is_empty());
for (int i = 0; i < data.size(); i++) {
@@ -1511,7 +2270,7 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
cache_wrap.insert(wrp_hash, lines_buffer);
}
- lines_buffer->set_align(p_align);
+ lines_buffer->set_alignment(p_alignment);
Vector2 lofs = p_pos;
for (int i = 0; i < lines_buffer->get_line_count(); i++) {
@@ -1525,7 +2284,7 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
}
}
if (p_width > 0) {
- lines_buffer->set_align(p_align);
+ lines_buffer->set_alignment(p_alignment);
}
if (p_outline_size > 0 && p_outline_modulate.a != 0.0f) {
diff --git a/scene/resources/font.h b/scene/resources/font.h
index e1f1f6d742..93351a3493 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -63,6 +63,12 @@ class FontData : public Resource {
_FORCE_INLINE_ void _clear_cache();
_FORCE_INLINE_ void _ensure_rid(int p_cache_index) const;
+ void _convert_packed_8bit(Ref<Image> &p_source, int p_page, int p_sz);
+ void _convert_packed_4bit(Ref<Image> &p_source, int p_page, int p_sz);
+ void _convert_rgba_4bit(Ref<Image> &p_source, int p_page, int p_sz);
+ void _convert_mono_8bit(Ref<Image> &p_source, int p_page, int p_ch, int p_sz, int p_ol);
+ void _convert_mono_4bit(Ref<Image> &p_source, int p_page, int p_ch, int p_sz, int p_ol);
+
protected:
static void _bind_methods();
@@ -73,12 +79,24 @@ protected:
virtual void reset_state() override;
public:
+ Error load_bitmap_font(const String &p_path);
+ Error load_dynamic_font(const String &p_path);
+
// Font source data.
virtual void set_data_ptr(const uint8_t *p_data, size_t p_size);
virtual void set_data(const PackedByteArray &p_data);
virtual PackedByteArray get_data() const;
// Common properties.
+ virtual void set_font_name(const String &p_name);
+ virtual String get_font_name() const;
+
+ virtual void set_font_style_name(const String &p_name);
+ virtual String get_font_style_name() const;
+
+ virtual void set_font_style(uint32_t p_style);
+ virtual uint32_t get_font_style() const;
+
virtual void set_antialiased(bool p_antialiased);
virtual bool is_antialiased() const;
@@ -189,6 +207,9 @@ public:
virtual void remove_script_support_override(const String &p_script);
virtual Vector<String> get_script_support_overrides() const;
+ virtual void set_opentype_feature_overrides(const Dictionary &p_overrides);
+ virtual Dictionary get_opentype_feature_overrides() const;
+
// Base font properties.
virtual bool has_char(char32_t p_char) const;
virtual String get_supported_chars() const;
@@ -264,11 +285,11 @@ public:
virtual real_t get_underline_thickness(int p_size = DEFAULT_FONT_SIZE) const;
// Drawing string.
- virtual Size2 get_string_size(const String &p_text, int p_size = DEFAULT_FONT_SIZE, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
- virtual Size2 get_multiline_string_size(const String &p_text, real_t p_width = -1, int p_size = DEFAULT_FONT_SIZE, uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const;
+ virtual Size2 get_string_size(const String &p_text, int p_size = DEFAULT_FONT_SIZE, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ virtual Size2 get_multiline_string_size(const String &p_text, float p_width = -1, int p_size = DEFAULT_FONT_SIZE, uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const;
- virtual void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
- virtual void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ virtual void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ virtual void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_max_lines = -1, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
// Helper functions.
virtual bool has_char(char32_t p_char) const;
diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp
index 7b9b942142..79ac1b57c3 100644
--- a/scene/resources/gradient.cpp
+++ b/scene/resources/gradient.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,6 +51,8 @@ void Gradient::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &Gradient::set_offset);
ClassDB::bind_method(D_METHOD("get_offset", "point"), &Gradient::get_offset);
+ ClassDB::bind_method(D_METHOD("reverse"), &Gradient::reverse);
+
ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &Gradient::set_color);
ClassDB::bind_method(D_METHOD("get_color", "point"), &Gradient::get_color);
@@ -64,8 +66,18 @@ void Gradient::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_colors", "colors"), &Gradient::set_colors);
ClassDB::bind_method(D_METHOD("get_colors"), &Gradient::get_colors);
+ ClassDB::bind_method(D_METHOD("set_interpolation_mode", "interpolation_mode"), &Gradient::set_interpolation_mode);
+ ClassDB::bind_method(D_METHOD("get_interpolation_mode"), &Gradient::get_interpolation_mode);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "interpolation_mode", PROPERTY_HINT_ENUM, "Linear,Constant,Cubic"), "set_interpolation_mode", "get_interpolation_mode");
+
+ ADD_GROUP("Raw data", "");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "offsets"), "set_offsets", "get_offsets");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "colors"), "set_colors", "get_colors");
+
+ BIND_ENUM_CONSTANT(GRADIENT_INTERPOLATE_LINEAR);
+ BIND_ENUM_CONSTANT(GRADIENT_INTERPOLATE_CONSTANT);
+ BIND_ENUM_CONSTANT(GRADIENT_INTERPOLATE_CUBIC);
}
Vector<float> Gradient::get_offsets() const {
@@ -86,6 +98,15 @@ Vector<Color> Gradient::get_colors() const {
return colors;
}
+void Gradient::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) {
+ interpolation_mode = p_interp_mode;
+ emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
+Gradient::InterpolationMode Gradient::get_interpolation_mode() {
+ return interpolation_mode;
+}
+
void Gradient::set_offsets(const Vector<float> &p_offsets) {
points.resize(p_offsets.size());
for (int i = 0; i < points.size(); i++) {
@@ -123,7 +144,16 @@ void Gradient::add_point(float p_offset, const Color &p_color) {
void Gradient::remove_point(int p_index) {
ERR_FAIL_INDEX(p_index, points.size());
ERR_FAIL_COND(points.size() <= 1);
- points.remove(p_index);
+ points.remove_at(p_index);
+ emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
+void Gradient::reverse() {
+ for (int i = 0; i < points.size(); i++) {
+ points.write[i].offset = 1.0 - points[i].offset;
+ }
+
+ _update_sorting();
emit_signal(CoreStringNames::get_singleton()->changed);
}
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index cf5b179c45..c2085b3a13 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,6 +38,12 @@ class Gradient : public Resource {
OBJ_SAVE_TYPE(Gradient);
public:
+ enum InterpolationMode {
+ GRADIENT_INTERPOLATE_LINEAR,
+ GRADIENT_INTERPOLATE_CONSTANT,
+ GRADIENT_INTERPOLATE_CUBIC,
+ };
+
struct Point {
float offset = 0.0;
Color color;
@@ -49,6 +55,8 @@ public:
private:
Vector<Point> points;
bool is_sorted = true;
+ InterpolationMode interpolation_mode = GRADIENT_INTERPOLATE_LINEAR;
+
_FORCE_INLINE_ void _update_sorting() {
if (!is_sorted) {
points.sort();
@@ -65,9 +73,9 @@ public:
void add_point(float p_offset, const Color &p_color);
void remove_point(int p_index);
-
void set_points(Vector<Point> &p_points);
Vector<Point> &get_points();
+ void reverse();
void set_offset(int pos, const float offset);
float get_offset(int pos);
@@ -81,6 +89,13 @@ public:
void set_colors(const Vector<Color> &p_colors);
Vector<Color> get_colors() const;
+ void set_interpolation_mode(InterpolationMode p_interp_mode);
+ InterpolationMode get_interpolation_mode();
+
+ _FORCE_INLINE_ float cubic_interpolate(float p0, float p1, float p2, float p3, float x) {
+ return p1 + 0.5 * x * (p2 - p0 + x * (2.0 * p0 - 5.0 * p1 + 4.0 * p2 - p3 + x * (3.0 * (p1 - p2) + p3 - p0)));
+ }
+
_FORCE_INLINE_ Color get_color_at_offset(float p_offset) {
if (points.is_empty()) {
return Color(0, 0, 0, 1);
@@ -88,7 +103,7 @@ public:
_update_sorting();
- //binary search
+ // Binary search.
int low = 0;
int high = points.size() - 1;
int middle = 0;
@@ -111,7 +126,7 @@ public:
}
}
- //return interpolated value
+ // Return interpolated value.
if (points[middle].offset > p_offset) {
middle--;
}
@@ -125,10 +140,44 @@ public:
}
const Point &pointFirst = points[first];
const Point &pointSecond = points[second];
- return pointFirst.color.lerp(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
+
+ switch (interpolation_mode) {
+ case GRADIENT_INTERPOLATE_LINEAR: {
+ return pointFirst.color.lerp(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
+ } break;
+ case GRADIENT_INTERPOLATE_CONSTANT: {
+ return pointFirst.color;
+ } break;
+ case GRADIENT_INTERPOLATE_CUBIC: {
+ int p0 = first - 1;
+ int p3 = second + 1;
+ if (p3 >= points.size()) {
+ p3 = second;
+ }
+ if (p0 < 0) {
+ p0 = first;
+ }
+ const Point &pointP0 = points[p0];
+ const Point &pointP3 = points[p3];
+
+ float x = (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset);
+ float r = cubic_interpolate(pointP0.color.r, pointFirst.color.r, pointSecond.color.r, pointP3.color.r, x);
+ float g = cubic_interpolate(pointP0.color.g, pointFirst.color.g, pointSecond.color.g, pointP3.color.g, x);
+ float b = cubic_interpolate(pointP0.color.b, pointFirst.color.b, pointSecond.color.b, pointP3.color.b, x);
+ float a = cubic_interpolate(pointP0.color.a, pointFirst.color.a, pointSecond.color.a, pointP3.color.a, x);
+
+ return Color(r, g, b, a);
+ } break;
+ default: {
+ // Fallback to linear interpolation.
+ return pointFirst.color.lerp(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
+ }
+ }
}
int get_points_count() const;
};
+VARIANT_ENUM_CAST(Gradient::InterpolationMode);
+
#endif // GRADIENT_H
diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp
index d1a958ad38..121930d86f 100644
--- a/scene/resources/height_map_shape_3d.cpp
+++ b/scene/resources/height_map_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h
index 1273aee040..79d1b15674 100644
--- a/scene/resources/height_map_shape_3d.h
+++ b/scene/resources/height_map_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp
index fe7124de9e..b9469803a0 100644
--- a/scene/resources/immediate_mesh.cpp
+++ b/scene/resources/immediate_mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -144,6 +144,7 @@ void ImmediateMesh::surface_add_vertex_2d(const Vector2 &p_vertex) {
active_surface_data.vertex_2d = true;
}
+
void ImmediateMesh::surface_end() {
ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
ERR_FAIL_COND_MSG(!vertices.size(), "No vertices were added, surface can't be created.");
@@ -185,7 +186,7 @@ void ImmediateMesh::surface_end() {
vtx[2] = vertices[i].z;
}
if (i == 0) {
- aabb.position = vertices[i];
+ aabb = AABB(vertices[i], SMALL_VEC3); // Must have a bit of size.
} else {
aabb.expand_to(vertices[i]);
}
diff --git a/scene/resources/immediate_mesh.h b/scene/resources/immediate_mesh.h
index 6673ee6f3d..e5f627ae8e 100644
--- a/scene/resources/immediate_mesh.h
+++ b/scene/resources/immediate_mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,6 +75,8 @@ class ImmediateMesh : public Mesh {
Vector<uint8_t> surface_vertex_create_cache;
Vector<uint8_t> surface_attribute_create_cache;
+ const Vector3 SMALL_VEC3 = Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON);
+
protected:
static void _bind_methods();
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index 076b8312b6..92ab091b86 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -485,7 +485,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
raycaster->intersect(rays);
LocalVector<Vector3> ray_normals;
- LocalVector<float> ray_normal_weights;
+ LocalVector<real_t> ray_normal_weights;
ray_normals.resize(new_index_count);
ray_normal_weights.resize(new_index_count);
@@ -517,10 +517,10 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
Vector3 normal = n0 * w + n1 * u + n2 * v;
Vector2 orig_uv = ray_uvs[j];
- float orig_bary[3] = { 1.0f - orig_uv.x - orig_uv.y, orig_uv.x, orig_uv.y };
+ real_t orig_bary[3] = { 1.0f - orig_uv.x - orig_uv.y, orig_uv.x, orig_uv.y };
for (int k = 0; k < 3; k++) {
int idx = orig_tri_id * 3 + k;
- float weight = orig_bary[k];
+ real_t weight = orig_bary[k];
ray_normals[idx] += normal * weight;
ray_normal_weights[idx] += weight;
}
@@ -653,7 +653,7 @@ Ref<ArrayMesh> ImporterMesh::get_mesh(const Ref<ArrayMesh> &p_base) {
if (surfaces[i].material.is_valid()) {
mesh->surface_set_material(mesh->get_surface_count() - 1, surfaces[i].material);
}
- if (surfaces[i].name != String()) {
+ if (!surfaces[i].name.is_empty()) {
mesh->surface_set_name(mesh->get_surface_count() - 1, surfaces[i].name);
}
}
@@ -839,7 +839,7 @@ Dictionary ImporterMesh::_get_data() const {
d["material"] = surfaces[i].material;
}
- if (surfaces[i].name != String()) {
+ if (!surfaces[i].name.is_empty()) {
d["name"] = surfaces[i].name;
}
@@ -1243,5 +1243,5 @@ void ImporterMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &ImporterMesh::set_lightmap_size_hint);
ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &ImporterMesh::get_lightmap_size_hint);
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_data", "_get_data");
}
diff --git a/scene/resources/importer_mesh.h b/scene/resources/importer_mesh.h
index 8576312a8a..8f77597a58 100644
--- a/scene/resources/importer_mesh.h
+++ b/scene/resources/importer_mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index e01be7cc84..f3e5ece1f9 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -449,10 +449,10 @@ void BaseMaterial3D::_update_shader() {
texfilter_str = "filter_linear_mipmap";
break;
case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
- texfilter_str = "filter_nearest_mipmap_aniso";
+ texfilter_str = "filter_nearest_mipmap_anisotropic";
break;
case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
- texfilter_str = "filter_linear_mipmap_aniso";
+ texfilter_str = "filter_linear_mipmap_anisotropic";
break;
case TEXTURE_FILTER_MAX:
break; // Internal value, skip.
@@ -695,7 +695,7 @@ void BaseMaterial3D::_update_shader() {
}
if (features[FEATURE_ANISOTROPY]) {
code += "uniform float anisotropy_ratio : hint_range(0,256);\n";
- code += "uniform sampler2D texture_flowmap : hint_aniso," + texfilter_str + ";\n";
+ code += "uniform sampler2D texture_flowmap : hint_anisotropy," + texfilter_str + ";\n";
}
if (features[FEATURE_AMBIENT_OCCLUSION]) {
code += "uniform sampler2D texture_ambient_occlusion : hint_white, " + texfilter_str + ";\n";
@@ -1658,13 +1658,16 @@ bool BaseMaterial3D::get_feature(Feature p_feature) const {
void BaseMaterial3D::set_texture(TextureParam p_param, const Ref<Texture2D> &p_texture) {
ERR_FAIL_INDEX(p_param, TEXTURE_MAX);
+
textures[p_param] = p_texture;
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid);
+
if (p_texture.is_valid() && p_param == TEXTURE_ALBEDO) {
RS::get_singleton()->material_set_param(_get_material(), shader_names->albedo_texture_size,
Vector2i(p_texture->get_width(), p_texture->get_height()));
}
+
notify_property_list_changed();
_queue_shader_change();
}
@@ -1695,7 +1698,7 @@ BaseMaterial3D::TextureFilter BaseMaterial3D::get_texture_filter() const {
void BaseMaterial3D::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const {
if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
@@ -1729,23 +1732,23 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
}
if (property.name == "billboard_keep_scale" && billboard_mode == BILLBOARD_DISABLED) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
if (property.name == "grow_amount" && !grow_enabled) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
if (property.name == "point_size" && !flags[FLAG_USE_POINT_SIZE]) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
if (property.name == "proximity_fade_distance" && !proximity_fade_enabled) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
if ((property.name == "distance_fade_max_distance" || property.name == "distance_fade_min_distance") && distance_fade == DISTANCE_FADE_DISABLED) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
// you can only enable anti-aliasing (in materials) on alpha scissor and alpha hash
@@ -2554,7 +2557,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_world_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_WORLD_TRIPLANAR);
ADD_GROUP("Sampling", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Aniso.,Linear Mipmap Aniso."), "set_texture_filter", "get_texture_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "texture_repeat"), "set_flag", "get_flag", FLAG_USE_TEXTURE_REPEAT);
ADD_GROUP("Shadows", "");
@@ -2884,7 +2887,7 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
idx++;
}
- print_line("remapped parameter not found: " + String(p_name));
+ WARN_PRINT("Godot 3.x SpatialMaterial remapped parameter not found: " + String(p_name));
return true;
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 798f7568df..57591bee2f 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,6 @@
#include "core/templates/self_list.h"
#include "scene/resources/shader.h"
#include "scene/resources/texture.h"
-#include "servers/rendering/shader_language.h"
#include "servers/rendering_server.h"
class Material : public Resource {
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 7ffe0b03e1..d2d96b1f06 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -596,7 +596,7 @@ enum OldArrayFormat {
OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1,
OLD_ARRAY_FLAG_USE_16_BIT_BONES = OLD_ARRAY_COMPRESS_INDEX << 2,
OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3,
-
+ OLD_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION = OLD_ARRAY_COMPRESS_INDEX << 4,
};
#ifndef DISABLE_DEPRECATED
@@ -626,6 +626,27 @@ static Mesh::PrimitiveType _old_primitives[7] = {
};
#endif // DISABLE_DEPRECATED
+// Convert Octahedron-mapped normalized vector back to Cartesian
+// Assumes normalized format (elements of v within range [-1, 1])
+Vector3 _oct_to_norm(const Vector2 v) {
+ Vector3 res(v.x, v.y, 1 - (Math::absf(v.x) + Math::absf(v.y)));
+ float t = MAX(-res.z, 0.0f);
+ res.x += t * -SIGN(res.x);
+ res.y += t * -SIGN(res.y);
+ return res.normalized();
+}
+
+// Convert Octahedron-mapped normalized tangent vector back to Cartesian
+// out_sign provides the direction for the original cartesian tangent
+// Assumes normalized format (elements of v within range [-1, 1])
+Vector3 _oct_to_tangent(const Vector2 v, float *out_sign) {
+ Vector2 v_decompressed = v;
+ v_decompressed.y = Math::absf(v_decompressed.y) * 2 - 1;
+ Vector3 res = _oct_to_norm(v_decompressed);
+ *out_sign = SIGN(v[1]);
+ return res;
+}
+
void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_format, uint32_t p_new_format, uint32_t p_elements, Vector<uint8_t> &vertex_data, Vector<uint8_t> &attribute_data, Vector<uint8_t> &skin_data) {
uint32_t dst_vertex_stride;
uint32_t dst_attribute_stride;
@@ -692,66 +713,133 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma
}
} break;
case OLD_ARRAY_NORMAL: {
- if (p_old_format & OLD_ARRAY_COMPRESS_NORMAL) {
- const float multiplier = 1.f / 127.f * 1023.0f;
+ if (p_old_format & OLD_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
+ if ((p_old_format & OLD_ARRAY_COMPRESS_NORMAL) && (p_old_format & OLD_ARRAY_FORMAT_TANGENT) && (p_old_format & OLD_ARRAY_COMPRESS_TANGENT)) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ const Vector2 src_vec(src[0] / 127.0f, src[1] / 127.0f);
+
+ const Vector3 res = _oct_to_norm(src_vec) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+ *dst = 0;
+ *dst |= CLAMP(int(res.x * 1023.0f), 0, 1023);
+ *dst |= CLAMP(int(res.y * 1023.0f), 0, 1023) << 10;
+ *dst |= CLAMP(int(res.z * 1023.0f), 0, 1023) << 20;
+ }
+ src_offset += sizeof(int8_t) * 2;
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ const Vector2 src_vec(src[0] / 32767.0f, src[1] / 32767.0f);
+
+ const Vector3 res = _oct_to_norm(src_vec) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+ *dst = 0;
+ *dst |= CLAMP(int(res.x * 1023.0f), 0, 1023);
+ *dst |= CLAMP(int(res.y * 1023.0f), 0, 1023) << 10;
+ *dst |= CLAMP(int(res.z * 1023.0f), 0, 1023) << 20;
+ }
+ src_offset += sizeof(int16_t) * 2;
+ }
+ } else { // No Octahedral compression
+ if (p_old_format & OLD_ARRAY_COMPRESS_NORMAL) {
+ const float multiplier = 1.f / 127.f * 1023.0f;
- for (uint32_t i = 0; i < p_elements; i++) {
- const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
- *dst = 0;
- *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
- *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
- }
- src_offset += sizeof(uint32_t);
- } else {
- for (uint32_t i = 0; i < p_elements; i++) {
- const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
+ *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
+ }
+ src_offset += sizeof(uint32_t);
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
- *dst = 0;
- *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
- *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
+ *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
+ }
+ src_offset += sizeof(float) * 3;
}
- src_offset += sizeof(float) * 3;
}
} break;
case OLD_ARRAY_TANGENT: {
- if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) {
- const float multiplier = 1.f / 127.f * 1023.0f;
-
- for (uint32_t i = 0; i < p_elements; i++) {
- const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
-
- *dst = 0;
- *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
- *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
- if (src[3] > 0) {
- *dst |= 3 << 30;
+ if (p_old_format & OLD_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
+ if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) { // int8
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+ const Vector2 src_vec(src[0] / 127.0f, src[1] / 127.0f);
+ float out_sign;
+ const Vector3 res = _oct_to_tangent(src_vec, &out_sign) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+
+ *dst = 0;
+ *dst |= CLAMP(int(res.x * 1023.0), 0, 1023);
+ *dst |= CLAMP(int(res.y * 1023.0), 0, 1023) << 10;
+ *dst |= CLAMP(int(res.z * 1023.0), 0, 1023) << 20;
+ if (out_sign > 0) {
+ *dst |= 3 << 30;
+ }
}
+ src_offset += sizeof(int8_t) * 2;
+ } else { // int16
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+ const Vector2 src_vec(src[0] / 32767.0f, src[1] / 32767.0f);
+ float out_sign;
+ Vector3 res = _oct_to_tangent(src_vec, &out_sign) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+
+ *dst = 0;
+ *dst |= CLAMP(int(res.x * 1023.0), 0, 1023);
+ *dst |= CLAMP(int(res.y * 1023.0), 0, 1023) << 10;
+ *dst |= CLAMP(int(res.z * 1023.0), 0, 1023) << 20;
+ if (out_sign > 0) {
+ *dst |= 3 << 30;
+ }
+ }
+ src_offset += sizeof(int16_t) * 2;
}
- src_offset += sizeof(uint32_t);
- } else {
- for (uint32_t i = 0; i < p_elements; i++) {
- const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
-
- *dst = 0;
- *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
- *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
- if (src[3] > 0) {
- *dst |= 3 << 30;
+ } else { // No Octahedral compression
+ if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) {
+ const float multiplier = 1.f / 127.f * 1023.0f;
+
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
+ *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
+ if (src[3] > 0) {
+ *dst |= 3 << 30;
+ }
+ }
+ src_offset += sizeof(uint32_t);
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
+ *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
+ if (src[3] > 0) {
+ *dst |= 3 << 30;
+ }
}
+ src_offset += sizeof(float) * 4;
}
- src_offset += sizeof(float) * 4;
}
-
} break;
case OLD_ARRAY_COLOR: {
if (p_old_format & OLD_ARRAY_COMPRESS_COLOR) {
@@ -898,7 +986,9 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
- WARN_DEPRECATED_MSG("Mesh uses old surface format, which is deprecated (and loads slower). Consider re-importing or re-saving the scene.");
+ WARN_DEPRECATED_MSG(vformat(
+ "Mesh uses old surface format, which is deprecated (and loads slower). Consider re-importing or re-saving the scene. Path: \"%s\"",
+ get_path()));
int idx = sname.get_slicec('/', 1).to_int();
String what = sname.get_slicec('/', 2);
@@ -994,9 +1084,9 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
}
//clear unused flags
- print_line("format pre: " + itos(old_format));
+ print_verbose("Mesh format pre-conversion: " + itos(old_format));
- print_line("format post: " + itos(new_format));
+ print_verbose("Mesh format post-conversion: " + itos(new_format));
ERR_FAIL_COND_V(!d.has("aabb"), false);
AABB aabb = d["aabb"];
@@ -1104,7 +1194,7 @@ Array ArrayMesh::_get_surfaces() const {
data["material"] = surfaces[i].material;
}
- if (surfaces[i].name != String()) {
+ if (!surfaces[i].name.is_empty()) {
data["name"] = surfaces[i].name;
}
@@ -1842,8 +1932,8 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_surfaces", "surfaces"), &ArrayMesh::_set_surfaces);
ClassDB::bind_method(D_METHOD("_get_surfaces"), &ArrayMesh::_get_surfaces);
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_blend_shape_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_blend_shape_names", "_get_blend_shape_names");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_blend_shape_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_blend_shape_names", "_get_blend_shape_names");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces");
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shadow_mesh", PROPERTY_HINT_RESOURCE_TYPE, "ArrayMesh"), "set_shadow_mesh", "get_shadow_mesh");
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index a95b4d4a5e..08d834bdb9 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index 04b2437ae8..594f723a1d 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -421,6 +421,7 @@ Vector<int> MeshDataTool::get_vertex_bones(int p_idx) const {
void MeshDataTool::set_vertex_bones(int p_idx, const Vector<int> &p_bones) {
ERR_FAIL_INDEX(p_idx, vertices.size());
+ ERR_FAIL_COND(p_bones.size() != 4);
vertices.write[p_idx].bones = p_bones;
format |= Mesh::ARRAY_FORMAT_BONES;
}
@@ -432,6 +433,7 @@ Vector<float> MeshDataTool::get_vertex_weights(int p_idx) const {
void MeshDataTool::set_vertex_weights(int p_idx, const Vector<float> &p_weights) {
ERR_FAIL_INDEX(p_idx, vertices.size());
+ ERR_FAIL_COND(p_weights.size() != 4);
vertices.write[p_idx].weights = p_weights;
format |= Mesh::ARRAY_FORMAT_WEIGHTS;
}
diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h
index b0ebfba7ee..ff27d78c29 100644
--- a/scene/resources/mesh_data_tool.h
+++ b/scene/resources/mesh_data_tool.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index 309670e0b1..3db839a1d0 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index c25df757e9..e0f2ab2114 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index 8894f0bb11..c30e748f66 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 2fe0927e6f..30ada5365f 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index d87056f55d..47a87bdea5 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -477,8 +477,8 @@ void NavigationMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationMesh::_set_polygons);
ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationMesh::_get_polygons);
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type/sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type");
diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h
index 009239838f..e43e8627e4 100644
--- a/scene/resources/navigation_mesh.h
+++ b/scene/resources/navigation_mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 60cda637ca..f9a4eba978 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,10 +34,12 @@
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "core/io/resource_loader.h"
+#include "editor/editor_inspector.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/node_3d.h"
#include "scene/gui/control.h"
#include "scene/main/instance_placeholder.h"
+#include "scene/property_utils.h"
#define PACKED_SCENE_VERSION 2
@@ -45,6 +47,30 @@ bool SceneState::can_instantiate() const {
return nodes.size() > 0;
}
+static Array _sanitize_node_pinned_properties(Node *p_node) {
+ if (!p_node->has_meta("_edit_pinned_properties_")) {
+ return Array();
+ }
+ Array pinned = p_node->get_meta("_edit_pinned_properties_");
+ if (pinned.is_empty()) {
+ return Array();
+ }
+ Set<StringName> storable_properties;
+ p_node->get_storable_properties(storable_properties);
+ int i = 0;
+ do {
+ if (storable_properties.has(pinned[i])) {
+ i++;
+ } else {
+ pinned.remove_at(i);
+ }
+ } while (i < pinned.size());
+ if (pinned.is_empty()) {
+ p_node->remove_meta("_edit_pinned_properties_");
+ }
+ return pinned;
+}
+
Node *SceneState::instantiate(GenEditState p_edit_state) const {
// nodes where instancing failed (because something is missing)
List<Node *> stray_instances;
@@ -149,14 +175,12 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
#endif
}
} else {
- Object *obj = nullptr;
+ //node belongs to this scene and must be created
+ Object *obj = ClassDB::instantiate(snames[n.type]);
- if (ClassDB::is_class_enabled(snames[n.type])) {
- //node belongs to this scene and must be created
- obj = ClassDB::instantiate(snames[n.type]);
- }
+ node = Object::cast_to<Node>(obj);
- if (!Object::cast_to<Node>(obj)) {
+ if (!node) {
if (obj) {
memdelete(obj);
obj = nullptr;
@@ -177,9 +201,9 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
if (!obj) {
obj = memnew(Node);
}
- }
- node = Object::cast_to<Node>(obj);
+ node = Object::cast_to<Node>(obj);
+ }
}
if (node) {
@@ -227,7 +251,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
} else {
Node *base = i == 0 ? node : ret_nodes[0];
- if (p_edit_state == GEN_EDIT_STATE_MAIN) {
+ if (p_edit_state == GEN_EDIT_STATE_MAIN || p_edit_state == GEN_EDIT_STATE_MAIN_INHERITED) {
//for the main scene, use the resource as is
res->configure_for_local_scene(base, resources_local_to_scene);
resources_local_to_scene[res] = res;
@@ -289,6 +313,13 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
node->_set_owner_nocheck(owner);
}
}
+
+ // we only want to deal with pinned flag if instancing as pure main (no instance, no inheriting)
+ if (p_edit_state == GEN_EDIT_STATE_MAIN) {
+ _sanitize_node_pinned_properties(node);
+ } else {
+ node->remove_meta("_edit_pinned_properties_");
+ }
}
ret_nodes[i] = node;
@@ -320,15 +351,23 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
continue;
}
- Vector<Variant> binds;
- if (c.binds.size()) {
- binds.resize(c.binds.size());
- for (int j = 0; j < c.binds.size(); j++) {
- binds.write[j] = props[c.binds[j]];
+ Callable callable(cto, snames[c.method]);
+ if (c.unbinds > 0) {
+ callable = callable.unbind(c.unbinds);
+ } else if (!c.binds.is_empty()) {
+ Vector<Variant> binds;
+ if (c.binds.size()) {
+ binds.resize(c.binds.size());
+ for (int j = 0; j < c.binds.size(); j++) {
+ binds.write[j] = props[c.binds[j]];
+ }
}
+
+ const Variant *args = binds.ptr();
+ callable = callable.bind(&args, binds.size());
}
- cfrom->connect(snames[c.signal], Callable(cto, snames[c.method]), binds, CONNECT_PERSIST | c.flags);
+ cfrom->connect(snames[c.signal], callable, varray(), CONNECT_PERSIST | c.flags);
}
//Node *s = ret_nodes[0];
@@ -384,7 +423,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
// save the child instantiated scenes that are chosen as editable, so they can be restored
// upon load back
- if (p_node != p_owner && p_node->get_scene_file_path() != String() && p_owner->is_editable_instance(p_node)) {
+ if (p_node != p_owner && !p_node->get_scene_file_path().is_empty() && p_owner->is_editable_instance(p_node)) {
editable_instances.push_back(p_owner->get_path_to(p_node));
// Node is the root of an editable instance.
is_editable_instance = true;
@@ -415,61 +454,22 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
// with the instance states, we can query for identical properties/groups
// and only save what has changed
- List<PackState> pack_state_stack;
-
- bool instantiated_by_owner = true;
-
- {
- Node *n = p_node;
-
- while (n) {
- if (n == p_owner) {
- Ref<SceneState> state = n->get_scene_inherited_state();
- if (state.is_valid()) {
- int node = state->find_node_by_path(n->get_path_to(p_node));
- if (node >= 0) {
- //this one has state for this node, save
- PackState ps;
- ps.node = node;
- ps.state = state;
- pack_state_stack.push_back(ps);
- instantiated_by_owner = false;
- }
- }
-
- if (p_node->get_scene_file_path() != String() && p_node->get_owner() == p_owner && instantiated_by_owner) {
- if (p_node->get_scene_instance_load_placeholder()) {
- //it's a placeholder, use the placeholder path
- nd.instance = _vm_get_variant(p_node->get_scene_file_path(), variant_map);
- nd.instance |= FLAG_INSTANCE_IS_PLACEHOLDER;
- } else {
- //must instance ourselves
- Ref<PackedScene> instance = ResourceLoader::load(p_node->get_scene_file_path());
- if (!instance.is_valid()) {
- return ERR_CANT_OPEN;
- }
+ bool instantiated_by_owner = false;
+ Vector<SceneState::PackState> states_stack = PropertyUtils::get_node_states_stack(p_node, p_owner, &instantiated_by_owner);
- nd.instance = _vm_get_variant(instance, variant_map);
- }
- }
- n = nullptr;
- } else {
- if (n->get_scene_file_path() != String()) {
- //is an instance
- Ref<SceneState> state = n->get_scene_instance_state();
- if (state.is_valid()) {
- int node = state->find_node_by_path(n->get_path_to(p_node));
- if (node >= 0) {
- //this one has state for this node, save
- PackState ps;
- ps.node = node;
- ps.state = state;
- pack_state_stack.push_back(ps);
- }
- }
- }
- n = n->get_owner();
+ if (!p_node->get_scene_file_path().is_empty() && p_node->get_owner() == p_owner && instantiated_by_owner) {
+ if (p_node->get_scene_instance_load_placeholder()) {
+ //it's a placeholder, use the placeholder path
+ nd.instance = _vm_get_variant(p_node->get_scene_file_path(), variant_map);
+ nd.instance |= FLAG_INSTANCE_IS_PLACEHOLDER;
+ } else {
+ //must instance ourselves
+ Ref<PackedScene> instance = ResourceLoader::load(p_node->get_scene_file_path());
+ if (!instance.is_valid()) {
+ return ERR_CANT_OPEN;
}
+
+ nd.instance = _vm_get_variant(instance, variant_map);
}
}
@@ -478,88 +478,38 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
List<PropertyInfo> plist;
p_node->get_property_list(&plist);
- StringName type = p_node->get_class();
- Ref<Script> script = p_node->get_script();
- if (Engine::get_singleton()->is_editor_hint() && script.is_valid()) {
- // Should be called in the editor only and not at runtime,
- // otherwise it can cause problems because of missing instance state support.
- script->update_exports();
- }
+ Array pinned_props = _sanitize_node_pinned_properties(p_node);
for (const PropertyInfo &E : plist) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
- String name = E.name;
- Variant value = p_node->get(E.name);
-
- bool isdefault = false;
- Variant default_value = ClassDB::class_get_default_property_value(type, name);
-
- if (default_value.get_type() != Variant::NIL) {
- isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value));
- }
+ Variant forced_value;
- if (!isdefault && script.is_valid() && script->get_property_default_value(name, default_value)) {
- isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value));
- }
- // the version above makes more sense, because it does not rely on placeholder or usage flag
- // in the script, just the default value function.
- // if (E.usage & PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE) {
- // isdefault = true; //is script default value
- // }
-
- if (pack_state_stack.size()) {
- // we are on part of an instantiated subscene
- // or part of instantiated scene.
- // only save what has been changed
- // only save changed properties in instance
-
- if ((E.usage & PROPERTY_USAGE_NO_INSTANCE_STATE) || E.name == "__meta__") {
- //property has requested that no instance state is saved, sorry
- //also, meta won't be overridden or saved
+ // If instance or inheriting, not saving if property requested so, or it's meta
+ if (states_stack.size()) {
+ if ((E.usage & PROPERTY_USAGE_NO_INSTANCE_STATE)) {
continue;
}
-
- bool exists = false;
- Variant original;
-
- for (List<PackState>::Element *F = pack_state_stack.back(); F; F = F->prev()) {
- //check all levels of pack to see if the property exists somewhere
- const PackState &ps = F->get();
-
- original = ps.state->get_property_value(ps.node, E.name, exists);
- if (exists) {
- break;
- }
- }
-
- if (exists) {
- //check if already exists and did not change
- if (value.get_type() == Variant::FLOAT && original.get_type() == Variant::FLOAT) {
- //this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error
- float a = value;
- float b = original;
-
- if (Math::is_equal_approx(a, b)) {
- continue;
- }
- } else if (bool(Variant::evaluate(Variant::OP_EQUAL, value, original))) {
- continue;
+ // Meta is normally not saved in instances/inherited (see GH-12838), but we need to save the pinned list
+ if (E.name == "__meta__") {
+ if (pinned_props.size()) {
+ Dictionary meta_override;
+ meta_override["_edit_pinned_properties_"] = pinned_props;
+ forced_value = meta_override;
}
}
+ }
- if (!exists && isdefault) {
- //does not exist in original node, but it's the default value
- //so safe to skip too.
- continue;
- }
+ StringName name = E.name;
+ Variant value = forced_value.get_type() == Variant::NIL ? p_node->get(name) : forced_value;
- } else {
- if (isdefault) {
- //it's the default value, no point in saving it
+ if (!pinned_props.has(name) && forced_value.get_type() == Variant::NIL) {
+ bool is_valid_default = false;
+ Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &is_valid_default, &states_stack, true);
+ if (is_valid_default && !PropertyUtils::is_property_value_different(value, default_value)) {
continue;
}
}
@@ -585,10 +535,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
*/
bool skip = false;
- for (const PackState &F : pack_state_stack) {
+ for (const SceneState::PackState &ia : states_stack) {
//check all levels of pack to see if the group was added somewhere
- const PackState &ps = F;
- if (ps.state->is_node_in_group(ps.node, gi.name)) {
+ if (ia.state->is_node_in_group(ia.node, gi.name)) {
skip = true;
break;
}
@@ -618,7 +567,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
// Save the right type. If this node was created by an instance
// then flag that the node should not be created but reused
- if (pack_state_stack.is_empty() && !is_editable_instance) {
+ if (states_stack.is_empty() && !is_editable_instance) {
//this node is not part of an instancing process, so save the type
nd.type = _nm_get_string(p_node->get_class(), name_map);
} else {
@@ -635,7 +584,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
bool save_node = nd.properties.size() || nd.groups.size(); // some local properties or groups exist
save_node = save_node || p_node == p_owner; // owner is always saved
- save_node = save_node || (p_node->get_owner() == p_owner && instantiated_by_owner); //part of scene and not instantiated
+ save_node = save_node || (p_node->get_owner() == p_owner && instantiated_by_owner); //part of scene and not instanced
int idx = nodes.size();
int parent_node = NO_PARENT_SAVED;
@@ -709,12 +658,32 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
continue;
}
+ Vector<Variant> binds;
+ int unbinds = 0;
+ Callable base_callable;
+
+ if (c.callable.is_custom()) {
+ CallableCustomBind *ccb = dynamic_cast<CallableCustomBind *>(c.callable.get_custom());
+ if (ccb) {
+ binds = ccb->get_binds();
+ base_callable = ccb->get_callable();
+ }
+
+ CallableCustomUnbind *ccu = dynamic_cast<CallableCustomUnbind *>(c.callable.get_custom());
+ if (ccu) {
+ unbinds = ccu->get_unbinds();
+ base_callable = ccu->get_callable();
+ }
+ } else {
+ base_callable = c.callable;
+ }
+
//find if this connection already exists
Node *common_parent = target->find_common_parent_with(p_node);
ERR_CONTINUE(!common_parent);
- if (common_parent != p_owner && common_parent->get_scene_file_path() == String()) {
+ if (common_parent != p_owner && common_parent->get_scene_file_path().is_empty()) {
common_parent = common_parent->get_owner();
}
@@ -734,7 +703,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
NodePath signal_from = common_parent->get_path_to(p_node);
NodePath signal_to = common_parent->get_path_to(target);
- if (ps->has_connection(signal_from, c.signal.get_name(), signal_to, c.callable.get_method())) {
+ if (ps->has_connection(signal_from, c.signal.get_name(), signal_to, base_callable.get_method())) {
exists = true;
break;
}
@@ -765,7 +734,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
if (from_node >= 0 && to_node >= 0) {
//this one has state for this node, save
- if (state->is_connection(from_node, c.signal.get_name(), to_node, c.callable.get_method())) {
+ if (state->is_connection(from_node, c.signal.get_name(), to_node, base_callable.get_method())) {
exists2 = true;
break;
}
@@ -774,7 +743,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
nl = nullptr;
} else {
- if (nl->get_scene_file_path() != String()) {
+ if (!nl->get_scene_file_path().is_empty()) {
//is an instance
Ref<SceneState> state = nl->get_scene_instance_state();
if (state.is_valid()) {
@@ -783,7 +752,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
if (from_node >= 0 && to_node >= 0) {
//this one has state for this node, save
- if (state->is_connection(from_node, c.signal.get_name(), to_node, c.callable.get_method())) {
+ if (state->is_connection(from_node, c.signal.get_name(), to_node, base_callable.get_method())) {
exists2 = true;
break;
}
@@ -830,12 +799,16 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
ConnectionData cd;
cd.from = src_id;
cd.to = target_id;
- cd.method = _nm_get_string(c.callable.get_method(), name_map);
+ cd.method = _nm_get_string(base_callable.get_method(), name_map);
cd.signal = _nm_get_string(c.signal.get_name(), name_map);
cd.flags = c.flags;
- for (int i = 0; i < c.binds.size(); i++) {
+ cd.unbinds = unbinds;
+ for (int i = 0; i < c.binds.size(); i++) { // TODO: This could be removed now.
cd.binds.push_back(_vm_get_variant(c.binds[i], variant_map));
}
+ for (int i = 0; i < binds.size(); i++) {
+ cd.binds.push_back(_vm_get_variant(binds[i], variant_map));
+ }
connections.push_back(cd);
}
}
@@ -932,7 +905,7 @@ void SceneState::clear() {
base_scene_idx = -1;
}
-Ref<SceneState> SceneState::_get_base_scene_state() const {
+Ref<SceneState> SceneState::get_base_scene_state() const {
if (base_scene_idx >= 0) {
Ref<PackedScene> ps = variants[base_scene_idx];
if (ps.is_valid()) {
@@ -947,8 +920,8 @@ int SceneState::find_node_by_path(const NodePath &p_node) const {
ERR_FAIL_COND_V_MSG(node_path_cache.size() == 0, -1, "This operation requires the node cache to have been built.");
if (!node_path_cache.has(p_node)) {
- if (_get_base_scene_state().is_valid()) {
- int idx = _get_base_scene_state()->find_node_by_path(p_node);
+ if (get_base_scene_state().is_valid()) {
+ int idx = get_base_scene_state()->find_node_by_path(p_node);
if (idx != -1) {
int rkey = _find_base_scene_node_remap_key(idx);
if (rkey == -1) {
@@ -963,11 +936,11 @@ int SceneState::find_node_by_path(const NodePath &p_node) const {
int nid = node_path_cache[p_node];
- if (_get_base_scene_state().is_valid() && !base_scene_node_remap.has(nid)) {
+ if (get_base_scene_state().is_valid() && !base_scene_node_remap.has(nid)) {
//for nodes that _do_ exist in current scene, still try to look for
//the node in the instantiated scene, as a property may be missing
//from the local one
- int idx = _get_base_scene_state()->find_node_by_path(p_node);
+ int idx = get_base_scene_state()->find_node_by_path(p_node);
if (idx != -1) {
base_scene_node_remap[nid] = idx;
}
@@ -1007,7 +980,7 @@ Variant SceneState::get_property_value(int p_node, const StringName &p_property,
//property not found, try on instance
if (base_scene_node_remap.has(p_node)) {
- return _get_base_scene_state()->get_property_value(base_scene_node_remap[p_node], p_property, found);
+ return get_base_scene_state()->get_property_value(base_scene_node_remap[p_node], p_property, found);
}
return Variant();
@@ -1026,7 +999,7 @@ bool SceneState::is_node_in_group(int p_node, const StringName &p_group) const {
}
if (base_scene_node_remap.has(p_node)) {
- return _get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node], p_group);
+ return get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node], p_group);
}
return false;
@@ -1065,7 +1038,7 @@ bool SceneState::is_connection(int p_node, const StringName &p_signal, int p_to_
}
if (base_scene_node_remap.has(p_node) && base_scene_node_remap.has(p_to_node)) {
- return _get_base_scene_state()->is_connection(base_scene_node_remap[p_node], p_signal, base_scene_node_remap[p_to_node], p_to_method);
+ return get_base_scene_state()->is_connection(base_scene_node_remap[p_node], p_signal, base_scene_node_remap[p_to_node], p_to_method);
}
return false;
@@ -1447,6 +1420,11 @@ int SceneState::get_connection_flags(int p_idx) const {
return connections[p_idx].flags;
}
+int SceneState::get_connection_unbinds(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, connections.size(), -1);
+ return connections[p_idx].unbinds;
+}
+
Array SceneState::get_connection_binds(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, connections.size(), Array());
Array binds;
@@ -1488,7 +1466,7 @@ bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p
}
}
- ss = ss->_get_base_scene_state();
+ ss = ss->get_base_scene_state();
} while (ss.is_valid());
return false;
@@ -1551,7 +1529,7 @@ void SceneState::set_base_scene(int p_idx) {
base_scene_idx = p_idx;
}
-void SceneState::add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, const Vector<int> &p_binds) {
+void SceneState::add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, int p_unbinds, const Vector<int> &p_binds) {
ERR_FAIL_INDEX(p_signal, names.size());
ERR_FAIL_INDEX(p_method, names.size());
@@ -1564,6 +1542,7 @@ void SceneState::add_connection(int p_from, int p_to, int p_signal, int p_method
c.signal = p_signal;
c.method = p_method;
c.flags = p_flags;
+ c.unbinds = p_unbinds;
c.binds = p_binds;
connections.push_back(c);
}
@@ -1606,10 +1585,12 @@ void SceneState::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_connection_method", "idx"), &SceneState::get_connection_method);
ClassDB::bind_method(D_METHOD("get_connection_flags", "idx"), &SceneState::get_connection_flags);
ClassDB::bind_method(D_METHOD("get_connection_binds", "idx"), &SceneState::get_connection_binds);
+ ClassDB::bind_method(D_METHOD("get_connection_unbinds", "idx"), &SceneState::get_connection_unbinds);
BIND_ENUM_CONSTANT(GEN_EDIT_STATE_DISABLED);
BIND_ENUM_CONSTANT(GEN_EDIT_STATE_INSTANCE);
BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN);
+ BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN_INHERITED);
}
SceneState::SceneState() {
@@ -1651,7 +1632,7 @@ Node *PackedScene::instantiate(GenEditState p_edit_state) const {
s->set_scene_instance_state(state);
}
- if (get_path() != "" && get_path().find("::") == -1) {
+ if (!is_built_in()) {
s->set_scene_file_path(get_path());
}
@@ -1701,6 +1682,7 @@ void PackedScene::_bind_methods() {
BIND_ENUM_CONSTANT(GEN_EDIT_STATE_DISABLED);
BIND_ENUM_CONSTANT(GEN_EDIT_STATE_INSTANCE);
BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN);
+ BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN_INHERITED);
}
PackedScene::PackedScene() {
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 55708f7914..81b38840d9 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -69,11 +69,6 @@ class SceneState : public RefCounted {
Vector<int> groups;
};
- struct PackState {
- Ref<SceneState> state;
- int node = -1;
- };
-
Vector<NodeData> nodes;
struct ConnectionData {
@@ -82,6 +77,7 @@ class SceneState : public RefCounted {
int signal = 0;
int method = 0;
int flags = 0;
+ int unbinds = 0;
Vector<int> binds;
};
@@ -94,8 +90,6 @@ class SceneState : public RefCounted {
uint64_t last_modified_time = 0;
- _FORCE_INLINE_ Ref<SceneState> _get_base_scene_state() const;
-
static bool disable_placeholders;
Vector<String> _get_node_groups(int p_idx) const;
@@ -117,6 +111,12 @@ public:
GEN_EDIT_STATE_DISABLED,
GEN_EDIT_STATE_INSTANCE,
GEN_EDIT_STATE_MAIN,
+ GEN_EDIT_STATE_MAIN_INHERITED,
+ };
+
+ struct PackState {
+ Ref<SceneState> state;
+ int node = -1;
};
static void set_disable_placeholders(bool p_disable);
@@ -139,6 +139,8 @@ public:
bool can_instantiate() const;
Node *instantiate(GenEditState p_edit_state) const;
+ Ref<SceneState> get_base_scene_state() const;
+
//unbuild API
int get_node_count() const;
@@ -162,6 +164,7 @@ public:
NodePath get_connection_target(int p_idx) const;
StringName get_connection_method(int p_idx) const;
int get_connection_flags(int p_idx) const;
+ int get_connection_unbinds(int p_idx) const;
Array get_connection_binds(int p_idx) const;
bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method);
@@ -177,7 +180,7 @@ public:
void add_node_property(int p_node, int p_name, int p_value);
void add_node_group(int p_node, int p_group);
void set_base_scene(int p_idx);
- void add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, const Vector<int> &p_binds);
+ void add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, int p_unbinds, const Vector<int> &p_binds);
void add_editable_instance(const NodePath &p_path);
virtual void set_last_modified_time(uint64_t p_time) { last_modified_time = p_time; }
@@ -207,6 +210,7 @@ public:
GEN_EDIT_STATE_DISABLED,
GEN_EDIT_STATE_INSTANCE,
GEN_EDIT_STATE_MAIN,
+ GEN_EDIT_STATE_MAIN_INHERITED,
};
Error pack(Node *p_scene);
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index d9ec0bfd69..1ef2b3496f 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -85,6 +85,7 @@ void ParticlesMaterial::init_shaders() {
shader_names->color = "color_value";
shader_names->color_ramp = "color_ramp";
+ shader_names->color_initial_ramp = "color_initial_ramp";
shader_names->emission_sphere_radius = "emission_sphere_radius";
shader_names->emission_box_extents = "emission_box_extents";
@@ -232,6 +233,10 @@ void ParticlesMaterial::_update_shader() {
code += "uniform sampler2D color_ramp;\n";
}
+ if (color_initial_ramp.is_valid()) {
+ code += "uniform sampler2D color_initial_ramp;\n";
+ }
+
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
code += "uniform sampler2D linear_velocity_texture;\n";
}
@@ -311,6 +316,9 @@ void ParticlesMaterial::_update_shader() {
code += " float scale_rand = rand_from_seed(alt_seed);\n";
code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
+ if (color_initial_ramp.is_valid()) {
+ code += " float color_initial_rand = rand_from_seed(alt_seed);\n";
+ }
code += " float pi = 3.14159;\n";
code += " float degree_to_rad = pi / 180.0;\n";
code += "\n";
@@ -462,6 +470,10 @@ void ParticlesMaterial::_update_shader() {
code += " float scale_rand = rand_from_seed(alt_seed);\n";
code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
+ if (color_initial_ramp.is_valid()) {
+ code += " float color_initial_rand = rand_from_seed(alt_seed);\n";
+ }
+
code += " float pi = 3.14159;\n";
code += " float degree_to_rad = pi / 180.0;\n";
code += "\n";
@@ -584,7 +596,7 @@ void ParticlesMaterial::_update_shader() {
code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, rand_from_seed(alt_seed));\n";
code += " base_angle += CUSTOM.y * LIFETIME * (tex_angular_velocity) * mix(angular_velocity_min,angular_velocity_max, rand_from_seed(alt_seed));\n";
code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
- code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, rand_from_seed(alt_seed)) + CUSTOM.y * tex_anim_speed * mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n"; // angle
+ code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, rand_from_seed(alt_seed)) + tv * tex_anim_speed * mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n"; // angle
// apply color
// apply hue rotation
@@ -620,6 +632,12 @@ void ParticlesMaterial::_update_shader() {
} else {
code += " COLOR = hue_rot_mat * color_value;\n";
}
+
+ if (color_initial_ramp.is_valid()) {
+ code += " vec4 start_color = textureLod(color_initial_ramp, vec2(color_initial_rand, 0.0), 0.0);\n";
+ code += " COLOR *= start_color;\n";
+ }
+
if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) {
code += " COLOR *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n";
}
@@ -988,6 +1006,18 @@ Ref<Texture2D> ParticlesMaterial::get_color_ramp() const {
return color_ramp;
}
+void ParticlesMaterial::set_color_initial_ramp(const Ref<Texture2D> &p_texture) {
+ color_initial_ramp = p_texture;
+ RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_initial_ramp, tex_rid);
+ _queue_shader_change();
+ notify_property_list_changed();
+}
+
+Ref<Texture2D> ParticlesMaterial::get_color_initial_ramp() const {
+ return color_initial_ramp;
+}
+
void ParticlesMaterial::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
particle_flags[p_particle_flag] = p_enable;
@@ -1282,6 +1312,9 @@ void ParticlesMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticlesMaterial::set_color_ramp);
ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticlesMaterial::get_color_ramp);
+ ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &ParticlesMaterial::set_color_initial_ramp);
+ ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &ParticlesMaterial::get_color_initial_ramp);
+
ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &ParticlesMaterial::set_particle_flag);
ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &ParticlesMaterial::get_particle_flag);
@@ -1413,7 +1446,8 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture,CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE);
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture1D"), "set_color_ramp", "get_color_ramp");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture1D"), "set_color_initial_ramp", "get_color_initial_ramp");
ADD_GROUP("Hue Variation", "hue_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 36bc456978..fd00c58468 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -194,6 +194,7 @@ private:
StringName color;
StringName color_ramp;
+ StringName color_initial_ramp;
StringName emission_sphere_radius;
StringName emission_box_extents;
@@ -237,6 +238,7 @@ private:
Ref<Texture2D> tex_parameters[PARAM_MAX];
Color color;
Ref<Texture2D> color_ramp;
+ Ref<Texture2D> color_initial_ramp;
bool particle_flags[PARTICLE_FLAG_MAX];
@@ -299,6 +301,9 @@ public:
void set_color_ramp(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_color_ramp() const;
+ void set_color_initial_ramp(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_color_initial_ramp() const;
+
void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
bool get_particle_flag(ParticleFlags p_particle_flag) const;
diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp
index 31df35aa51..c1b868cb97 100644
--- a/scene/resources/physics_material.cpp
+++ b/scene/resources/physics_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h
index d302800823..f352e66189 100644
--- a/scene/resources/physics_material.h
+++ b/scene/resources/physics_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 4dd3c874cb..882afdb43d 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -556,7 +556,7 @@ void PolygonPathFinder::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_data"), &PolygonPathFinder::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &PolygonPathFinder::_get_data);
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
}
PolygonPathFinder::PolygonPathFinder() {
diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h
index 2f3cb634fb..db96192917 100644
--- a/scene/resources/polygon_path_finder.h
+++ b/scene/resources/polygon_path_finder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index f8be00f5fb..38acd0af0a 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index d447dad97a..aa9682bd80 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,11 +36,10 @@
///@TODO probably should change a few integers to unsigned integers...
/**
- @author Bastiaan Olij <mux213@gmail.com>
-
Base class for all the classes in this file, handles a number of code functions that are shared among all meshes.
This class is set apart that it assumes a single surface is always generated for our mesh.
*/
+
class PrimitiveMesh : public Mesh {
GDCLASS(PrimitiveMesh, Mesh);
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 17ce0b34ac..27659f724e 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h
index f1e8be4c5b..fa85aef428 100644
--- a/scene/resources/rectangle_shape_2d.h
+++ b/scene/resources/rectangle_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 77d915aef9..1b81455d4c 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -274,12 +274,12 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
}
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
int nameidx = packed_scene->get_state()->add_name(assign);
int valueidx = packed_scene->get_state()->add_value(value);
packed_scene->get_state()->add_node_property(node_id, nameidx, valueidx);
//it's assignment
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
break;
}
}
@@ -313,6 +313,7 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
StringName method = next_tag.fields["method"];
StringName signal = next_tag.fields["signal"];
int flags = Object::CONNECT_PERSIST;
+ int unbinds = 0;
Array binds;
if (next_tag.fields.has("flags")) {
@@ -323,6 +324,10 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
binds = next_tag.fields["binds"];
}
+ if (next_tag.fields.has("unbinds")) {
+ unbinds = next_tag.fields["unbinds"];
+ }
+
Vector<int> bind_ints;
for (int i = 0; i < binds.size(); i++) {
bind_ints.push_back(packed_scene->get_state()->add_value(binds[i]));
@@ -334,6 +339,7 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
packed_scene->get_state()->add_name(signal),
packed_scene->get_state()->add_name(method),
flags,
+ unbinds,
bind_ints);
error = VariantParser::parse_tag(&stream, lines, error_text, next_tag, &parser);
@@ -350,7 +356,7 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
} else if (next_tag.name == "editable") {
if (!next_tag.fields.has("path")) {
error = ERR_FILE_CORRUPT;
- error_text = "missing 'path' field from connection tag";
+ error_text = "missing 'path' field from editable tag";
_printerr();
return Ref<PackedScene>();
}
@@ -575,12 +581,12 @@ Error ResourceLoaderText::load() {
return error;
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
if (do_assign) {
res->set(assign, value);
}
//it's assignment
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
error = OK;
break;
} else {
@@ -659,10 +665,10 @@ Error ResourceLoaderText::load() {
return error;
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
resource->set(assign, value);
//it's assignment
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
error = ERR_FILE_CORRUPT;
error_text = "Extra tag found when parsing main resource file";
_printerr();
@@ -1166,13 +1172,13 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path)
return error;
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
Map<StringName, int> empty_string_map; //unused
bs_save_unicode_string(wf2, assign, true);
ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_index_map, dummy_read.external_resources, empty_string_map);
prop_count++;
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
error = OK;
break;
} else {
@@ -1350,7 +1356,7 @@ RES ResourceFormatLoaderText::load(const String &p_path, const String &p_origina
ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot open file '" + p_path + "'.");
ResourceLoaderText loader;
- String path = p_original_path != "" ? p_original_path : p_path;
+ String path = !p_original_path.is_empty() ? p_original_path : p_path;
loader.cache_mode = p_cache_mode;
loader.use_sub_threads = p_use_sub_threads;
loader.local_path = ProjectSettings::get_singleton()->localize_path(path);
@@ -1369,7 +1375,7 @@ RES ResourceFormatLoaderText::load(const String &p_path, const String &p_origina
}
void ResourceFormatLoaderText::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
- if (p_type == "") {
+ if (p_type.is_empty()) {
get_recognized_extensions(p_extensions);
return;
}
@@ -1492,7 +1498,7 @@ String ResourceFormatSaverTextInstance::_write_resource(const RES &res) {
} else {
if (internal_resources.has(res)) {
return "SubResource( \"" + internal_resources[res] + "\" )";
- } else if (res->get_path().length() && res->get_path().find("::") == -1) {
+ } else if (!res->is_built_in()) {
if (res->get_path() == local_path) { //circular reference attempt
return "null";
}
@@ -1515,7 +1521,7 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
return;
}
- if (!p_main && (!bundle_resources) && res->get_path().length() && res->get_path().find("::") == -1) {
+ if (!p_main && (!bundle_resources) && !res->is_built_in()) {
if (res->get_path() == local_path) {
ERR_PRINT("Circular reference to resource being saved found: '" + local_path + "' will be null next time it's loaded.");
return;
@@ -1655,7 +1661,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
Set<String> cached_ids_found;
for (KeyValue<RES, String> &E : external_resources) {
String cached_id = E.key->get_id_for_path(local_path);
- if (cached_id == "" || cached_ids_found.has(cached_id)) {
+ if (cached_id.is_empty() || cached_ids_found.has(cached_id)) {
int sep_pos = E.value.find("_");
if (sep_pos != -1) {
E.value = E.value.substr(0, sep_pos + 1); // Keep the order found, for improved thread loading performance.
@@ -1728,8 +1734,8 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
for (List<RES>::Element *E = saved_resources.front(); E; E = E->next()) {
RES res = E->get();
- if (E->next() && (res->get_path() == "" || res->get_path().find("::") != -1)) {
- if (res->get_scene_unique_id() != "") {
+ if (E->next() && res->is_built_in()) {
+ if (!res->get_scene_unique_id().is_empty()) {
if (used_unique_ids.has(res->get_scene_unique_id())) {
res->set_scene_unique_id(""); // Repeated.
} else {
@@ -1752,7 +1758,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_line("[resource]");
} else {
String line = "[sub_resource ";
- if (res->get_scene_unique_id() == "") {
+ if (res->get_scene_unique_id().is_empty()) {
String new_id;
while (true) {
new_id = res->get_class() + "_" + Resource::generate_scene_unique_id();
@@ -1866,7 +1872,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_string(header);
- if (instance_placeholder != String()) {
+ if (!instance_placeholder.is_empty()) {
String vars;
f->store_string(" instance_placeholder=");
VariantWriter::write_to_string(instance_placeholder, vars, _write_resources, this);
@@ -1909,6 +1915,11 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
connstr += " flags=" + itos(flags);
}
+ int unbinds = state->get_connection_unbinds(i);
+ if (unbinds > 0) {
+ connstr += " unbinds=" + itos(unbinds);
+ }
+
Array binds = state->get_connection_binds(i);
f->store_string(connstr);
if (binds.size()) {
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index 373e71b2c4..9585b9040f 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 35439634f8..cea8ca1b29 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h
index f218955061..6ade0618e3 100644
--- a/scene/resources/segment_shape_2d.h
+++ b/scene/resources/segment_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/separation_ray_shape_2d.cpp b/scene/resources/separation_ray_shape_2d.cpp
index 0acd6d268d..0406c91b70 100644
--- a/scene/resources/separation_ray_shape_2d.cpp
+++ b/scene/resources/separation_ray_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -59,15 +59,13 @@ void SeparationRayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
xf.rotate(target_position.angle());
xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
- Vector<Vector2> pts;
- pts.push_back(xf.xform(Vector2(arrow_size, 0)));
- pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size)));
- pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size)));
+ Vector<Vector2> pts = {
+ xf.xform(Vector2(arrow_size, 0)),
+ xf.xform(Vector2(0, 0.5 * arrow_size)),
+ xf.xform(Vector2(0, -0.5 * arrow_size))
+ };
- Vector<Color> cols;
- for (int i = 0; i < 3; i++) {
- cols.push_back(p_color);
- }
+ Vector<Color> cols = { p_color, p_color, p_color };
RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
}
diff --git a/scene/resources/separation_ray_shape_2d.h b/scene/resources/separation_ray_shape_2d.h
index 5b74e6c727..7c35d53133 100644
--- a/scene/resources/separation_ray_shape_2d.h
+++ b/scene/resources/separation_ray_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/separation_ray_shape_3d.cpp b/scene/resources/separation_ray_shape_3d.cpp
index 376e04c844..5aa7616589 100644
--- a/scene/resources/separation_ray_shape_3d.cpp
+++ b/scene/resources/separation_ray_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,9 +33,10 @@
#include "servers/physics_server_3d.h"
Vector<Vector3> SeparationRayShape3D::get_debug_mesh_lines() const {
- Vector<Vector3> points;
- points.push_back(Vector3());
- points.push_back(Vector3(0, 0, get_length()));
+ Vector<Vector3> points = {
+ Vector3(),
+ Vector3(0, 0, get_length())
+ };
return points;
}
diff --git a/scene/resources/separation_ray_shape_3d.h b/scene/resources/separation_ray_shape_3d.h
index 54058b6095..0e750a48e6 100644
--- a/scene/resources/separation_ray_shape_3d.h
+++ b/scene/resources/separation_ray_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 4ba8d4d494..ce7fcb199d 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -97,28 +97,36 @@ RID Shader::get_rid() const {
return shader;
}
-void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture) {
+void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index) {
if (p_texture.is_valid()) {
- default_textures[p_param] = p_texture;
- RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid());
+ if (!default_textures.has(p_param)) {
+ default_textures[p_param] = Map<int, Ref<Texture2D>>();
+ }
+ default_textures[p_param][p_index] = p_texture;
+ RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid(), p_index);
} else {
- default_textures.erase(p_param);
- RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID());
+ if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) {
+ default_textures[p_param].erase(p_index);
+
+ if (default_textures[p_param].is_empty()) {
+ default_textures.erase(p_param);
+ }
+ }
+ RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID(), p_index);
}
emit_changed();
}
-Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) const {
- if (default_textures.has(p_param)) {
- return default_textures[p_param];
- } else {
- return Ref<Texture2D>();
+Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param, int p_index) const {
+ if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) {
+ return default_textures[p_param][p_index];
}
+ return Ref<Texture2D>();
}
void Shader::get_default_texture_param_list(List<StringName> *r_textures) const {
- for (const KeyValue<StringName, Ref<Texture2D>> &E : default_textures) {
+ for (const KeyValue<StringName, Map<int, Ref<Texture2D>>> &E : default_textures) {
r_textures->push_back(E.key);
}
}
@@ -140,12 +148,12 @@ void Shader::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_code", "code"), &Shader::set_code);
ClassDB::bind_method(D_METHOD("get_code"), &Shader::get_code);
- ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture"), &Shader::set_default_texture_param);
- ClassDB::bind_method(D_METHOD("get_default_texture_param", "param"), &Shader::get_default_texture_param);
+ ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture", "index"), &Shader::set_default_texture_param, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_default_texture_param", "param", "index"), &Shader::get_default_texture_param, DEFVAL(0));
ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code");
BIND_ENUM_CONSTANT(MODE_SPATIAL);
BIND_ENUM_CONSTANT(MODE_CANVAS_ITEM);
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index c0dc07b403..d05ec06819 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -59,7 +59,7 @@ private:
// conversion fast and save memory.
mutable bool params_cache_dirty = true;
mutable Map<StringName, StringName> params_cache; //map a shader param to a material param..
- Map<StringName, Ref<Texture2D>> default_textures;
+ Map<StringName, Map<int, Ref<Texture2D>>> default_textures;
virtual void _update_shader() const; //used for visual shader
protected:
@@ -75,8 +75,8 @@ public:
void get_param_list(List<PropertyInfo> *p_params) const;
bool has_param(const StringName &p_param) const;
- void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_default_texture_param(const StringName &p_param) const;
+ void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index = 0);
+ Ref<Texture2D> get_default_texture_param(const StringName &p_param, int p_index = 0) const;
void get_default_texture_param_list(List<StringName> *r_textures) const;
virtual bool is_text_shader() const;
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index 013b1ef1a9..16ef45829f 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index 7c5d1344e8..e9dc10eeae 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp
index a02a0e5488..ffb2b27644 100644
--- a/scene/resources/shape_3d.cpp
+++ b/scene/resources/shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,6 +48,15 @@ void Shape3D::add_vertices_to_array(Vector<Vector3> &array, const Transform3D &p
}
}
+void Shape3D::set_custom_solver_bias(real_t p_bias) {
+ custom_bias = p_bias;
+ PhysicsServer3D::get_singleton()->shape_set_custom_solver_bias(shape, custom_bias);
+}
+
+real_t Shape3D::get_custom_solver_bias() const {
+ return custom_bias;
+}
+
real_t Shape3D::get_margin() const {
return margin;
}
@@ -99,11 +108,15 @@ void Shape3D::_update_shape() {
}
void Shape3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_custom_solver_bias", "bias"), &Shape3D::set_custom_solver_bias);
+ ClassDB::bind_method(D_METHOD("get_custom_solver_bias"), &Shape3D::get_custom_solver_bias);
+
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape3D::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &Shape3D::get_margin);
ClassDB::bind_method(D_METHOD("get_debug_mesh"), &Shape3D::get_debug_mesh);
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin");
}
diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h
index b8e529cd3c..77e79a269d 100644
--- a/scene/resources/shape_3d.h
+++ b/scene/resources/shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,6 +40,7 @@ class Shape3D : public Resource {
OBJ_SAVE_TYPE(Shape3D);
RES_BASE_EXTENSION("shape");
RID shape;
+ real_t custom_bias = 0.0;
real_t margin = 0.04;
Ref<ArrayMesh> debug_mesh_cache;
@@ -62,6 +63,9 @@ public:
void add_vertices_to_array(Vector<Vector3> &array, const Transform3D &p_xform);
+ void set_custom_solver_bias(real_t p_bias);
+ real_t get_custom_solver_bias() const;
+
real_t get_margin() const;
void set_margin(real_t p_margin);
diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp
index 7ac40b497d..885cf0f1b8 100644
--- a/scene/resources/skeleton_modification_2d.cpp
+++ b/scene/resources/skeleton_modification_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d.h b/scene/resources/skeleton_modification_2d.h
index aaddb9136e..d49f9e7f51 100644
--- a/scene/resources/skeleton_modification_2d.h
+++ b/scene/resources/skeleton_modification_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_ccdik.cpp b/scene/resources/skeleton_modification_2d_ccdik.cpp
index 6eab8d4afe..7adaf1452c 100644
--- a/scene/resources/skeleton_modification_2d_ccdik.cpp
+++ b/scene/resources/skeleton_modification_2d_ccdik.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -205,8 +205,8 @@ void SkeletonModification2DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node2D *
} else {
// How to rotate from the tip: get the difference of rotation needed from the tip to the target, from the perspective of the joint.
// Because we are only using the offset, we do not need to account for the bone angle of the Bone2D node.
- float joint_to_tip = operation_transform.get_origin().angle_to_point(p_tip->get_global_position());
- float joint_to_target = operation_transform.get_origin().angle_to_point(p_target->get_global_position());
+ float joint_to_tip = p_tip->get_global_position().angle_to_point(operation_transform.get_origin());
+ float joint_to_target = p_target->get_global_position().angle_to_point(operation_transform.get_origin());
operation_transform.set_rotation(
operation_transform.get_rotation() + (joint_to_target - joint_to_tip));
}
diff --git a/scene/resources/skeleton_modification_2d_ccdik.h b/scene/resources/skeleton_modification_2d_ccdik.h
index dc48291f62..31485fa31f 100644
--- a/scene/resources/skeleton_modification_2d_ccdik.h
+++ b/scene/resources/skeleton_modification_2d_ccdik.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_fabrik.cpp b/scene/resources/skeleton_modification_2d_fabrik.cpp
index 3b5c555f89..393d404e9b 100644
--- a/scene/resources/skeleton_modification_2d_fabrik.cpp
+++ b/scene/resources/skeleton_modification_2d_fabrik.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_fabrik.h b/scene/resources/skeleton_modification_2d_fabrik.h
index 79e0106e26..d5077084ef 100644
--- a/scene/resources/skeleton_modification_2d_fabrik.h
+++ b/scene/resources/skeleton_modification_2d_fabrik.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_jiggle.cpp b/scene/resources/skeleton_modification_2d_jiggle.cpp
index 84abc9d020..eee6067dae 100644
--- a/scene/resources/skeleton_modification_2d_jiggle.cpp
+++ b/scene/resources/skeleton_modification_2d_jiggle.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -194,9 +194,13 @@ void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D
PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space());
PhysicsDirectSpaceState2D::RayResult ray_result;
+ PhysicsDirectSpaceState2D::RayParameters ray_params;
+ ray_params.from = operation_bone_trans.get_origin();
+ ray_params.to = jiggle_data_chain[p_joint_idx].dynamic_position;
+ ray_params.collision_mask = collision_mask;
+
// Add exception support?
- bool ray_hit = space_state->intersect_ray(operation_bone_trans.get_origin(), jiggle_data_chain[p_joint_idx].dynamic_position,
- ray_result, Set<RID>(), collision_mask);
+ bool ray_hit = space_state->intersect_ray(ray_params, ray_result);
if (ray_hit) {
jiggle_data_chain.write[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position;
diff --git a/scene/resources/skeleton_modification_2d_jiggle.h b/scene/resources/skeleton_modification_2d_jiggle.h
index e24038a1db..a1abca6564 100644
--- a/scene/resources/skeleton_modification_2d_jiggle.h
+++ b/scene/resources/skeleton_modification_2d_jiggle.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_lookat.cpp b/scene/resources/skeleton_modification_2d_lookat.cpp
index 740937fc44..23e1c579dc 100644
--- a/scene/resources/skeleton_modification_2d_lookat.cpp
+++ b/scene/resources/skeleton_modification_2d_lookat.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_lookat.h b/scene/resources/skeleton_modification_2d_lookat.h
index 6aff30b826..ff91b92e7d 100644
--- a/scene/resources/skeleton_modification_2d_lookat.h
+++ b/scene/resources/skeleton_modification_2d_lookat.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_physicalbones.cpp b/scene/resources/skeleton_modification_2d_physicalbones.cpp
index 9dedb93f36..ddfd1d06b3 100644
--- a/scene/resources/skeleton_modification_2d_physicalbones.cpp
+++ b/scene/resources/skeleton_modification_2d_physicalbones.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_physicalbones.h b/scene/resources/skeleton_modification_2d_physicalbones.h
index cdf6a5f570..d53102fa5e 100644
--- a/scene/resources/skeleton_modification_2d_physicalbones.h
+++ b/scene/resources/skeleton_modification_2d_physicalbones.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_stackholder.cpp b/scene/resources/skeleton_modification_2d_stackholder.cpp
index 9436092cd9..9ec3434704 100644
--- a/scene/resources/skeleton_modification_2d_stackholder.cpp
+++ b/scene/resources/skeleton_modification_2d_stackholder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_stackholder.h b/scene/resources/skeleton_modification_2d_stackholder.h
index 9cc38e3942..99d9f6f381 100644
--- a/scene/resources/skeleton_modification_2d_stackholder.h
+++ b/scene/resources/skeleton_modification_2d_stackholder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_twoboneik.cpp b/scene/resources/skeleton_modification_2d_twoboneik.cpp
index 4f752896a9..b08fd82381 100644
--- a/scene/resources/skeleton_modification_2d_twoboneik.cpp
+++ b/scene/resources/skeleton_modification_2d_twoboneik.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_2d_twoboneik.h b/scene/resources/skeleton_modification_2d_twoboneik.h
index c7e545a488..fc14d35f70 100644
--- a/scene/resources/skeleton_modification_2d_twoboneik.h
+++ b/scene/resources/skeleton_modification_2d_twoboneik.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d.cpp b/scene/resources/skeleton_modification_3d.cpp
index b476952d86..b5b3fd5e9f 100644
--- a/scene/resources/skeleton_modification_3d.cpp
+++ b/scene/resources/skeleton_modification_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d.h b/scene/resources/skeleton_modification_3d.h
index fb1f3d33d1..a81c0c38bd 100644
--- a/scene/resources/skeleton_modification_3d.h
+++ b/scene/resources/skeleton_modification_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_ccdik.cpp b/scene/resources/skeleton_modification_3d_ccdik.cpp
index 6409022563..f19be47db2 100644
--- a/scene/resources/skeleton_modification_3d_ccdik.cpp
+++ b/scene/resources/skeleton_modification_3d_ccdik.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_ccdik.h b/scene/resources/skeleton_modification_3d_ccdik.h
index e7537cc5b0..873ab8aa5a 100644
--- a/scene/resources/skeleton_modification_3d_ccdik.h
+++ b/scene/resources/skeleton_modification_3d_ccdik.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_fabrik.cpp b/scene/resources/skeleton_modification_3d_fabrik.cpp
index dedea3e282..b62dda3f4f 100644
--- a/scene/resources/skeleton_modification_3d_fabrik.cpp
+++ b/scene/resources/skeleton_modification_3d_fabrik.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_fabrik.h b/scene/resources/skeleton_modification_3d_fabrik.h
index 6c58b8a07a..cc4d3a5e20 100644
--- a/scene/resources/skeleton_modification_3d_fabrik.h
+++ b/scene/resources/skeleton_modification_3d_fabrik.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_jiggle.cpp b/scene/resources/skeleton_modification_3d_jiggle.cpp
index a6bcb0176a..3e36c241f7 100644
--- a/scene/resources/skeleton_modification_3d_jiggle.cpp
+++ b/scene/resources/skeleton_modification_3d_jiggle.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -168,7 +168,7 @@ void SkeletonModification3DJiggle::_execute_jiggle_joint(int p_joint_idx, Node3D
}
if (_print_execution_error(
jiggle_data_chain[p_joint_idx].bone_idx < 0 || jiggle_data_chain[p_joint_idx].bone_idx > stack->skeleton->get_bone_count(),
- "Jiggle joint " + itos(p_joint_idx) + " bone index is invald. Cannot execute modification!")) {
+ "Jiggle joint " + itos(p_joint_idx) + " bone index is invalid. Cannot execute modification!")) {
return;
}
@@ -206,8 +206,12 @@ void SkeletonModification3DJiggle::_execute_jiggle_joint(int p_joint_idx, Node3D
Transform3D new_bone_trans_world = stack->skeleton->global_pose_to_world_transform(new_bone_trans);
Transform3D dynamic_position_world = stack->skeleton->global_pose_to_world_transform(Transform3D(Basis(), jiggle_data_chain[p_joint_idx].dynamic_position));
- bool ray_hit = space_state->intersect_ray(new_bone_trans_world.origin, dynamic_position_world.get_origin(),
- ray_result, Set<RID>(), collision_mask);
+ PhysicsDirectSpaceState3D::RayParameters ray_params;
+ ray_params.from = new_bone_trans_world.origin;
+ ray_params.to = dynamic_position_world.get_origin();
+ ray_params.collision_mask = collision_mask;
+
+ bool ray_hit = space_state->intersect_ray(ray_params, ray_result);
if (ray_hit) {
jiggle_data_chain[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position;
diff --git a/scene/resources/skeleton_modification_3d_jiggle.h b/scene/resources/skeleton_modification_3d_jiggle.h
index c210c8fa73..7ec5ed4f11 100644
--- a/scene/resources/skeleton_modification_3d_jiggle.h
+++ b/scene/resources/skeleton_modification_3d_jiggle.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_lookat.cpp b/scene/resources/skeleton_modification_3d_lookat.cpp
index f3b0f41d60..3e8c1e3a77 100644
--- a/scene/resources/skeleton_modification_3d_lookat.cpp
+++ b/scene/resources/skeleton_modification_3d_lookat.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_lookat.h b/scene/resources/skeleton_modification_3d_lookat.h
index 5971e3f647..9f5120a0fd 100644
--- a/scene/resources/skeleton_modification_3d_lookat.h
+++ b/scene/resources/skeleton_modification_3d_lookat.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_stackholder.cpp b/scene/resources/skeleton_modification_3d_stackholder.cpp
index 56035a4def..fb2e80d217 100644
--- a/scene/resources/skeleton_modification_3d_stackholder.cpp
+++ b/scene/resources/skeleton_modification_3d_stackholder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_stackholder.h b/scene/resources/skeleton_modification_3d_stackholder.h
index c765cd8de3..5780d7d43f 100644
--- a/scene/resources/skeleton_modification_3d_stackholder.h
+++ b/scene/resources/skeleton_modification_3d_stackholder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_twoboneik.cpp b/scene/resources/skeleton_modification_3d_twoboneik.cpp
index 93ec155a88..acc5ff716c 100644
--- a/scene/resources/skeleton_modification_3d_twoboneik.cpp
+++ b/scene/resources/skeleton_modification_3d_twoboneik.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_3d_twoboneik.h b/scene/resources/skeleton_modification_3d_twoboneik.h
index e62d6cc497..a4ddc6cee7 100644
--- a/scene/resources/skeleton_modification_3d_twoboneik.h
+++ b/scene/resources/skeleton_modification_3d_twoboneik.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_stack_2d.cpp b/scene/resources/skeleton_modification_stack_2d.cpp
index db9fe62b4d..b944c244b6 100644
--- a/scene/resources/skeleton_modification_stack_2d.cpp
+++ b/scene/resources/skeleton_modification_stack_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -172,7 +172,7 @@ void SkeletonModificationStack2D::add_modification(Ref<SkeletonModification2D> p
void SkeletonModificationStack2D::delete_modification(int p_mod_idx) {
ERR_FAIL_INDEX(p_mod_idx, modifications.size());
- modifications.remove(p_mod_idx);
+ modifications.remove_at(p_mod_idx);
#ifdef TOOLS_ENABLED
set_editor_gizmos_dirty(true);
@@ -195,6 +195,7 @@ void SkeletonModificationStack2D::set_modification(int p_mod_idx, Ref<SkeletonMo
}
void SkeletonModificationStack2D::set_modification_count(int p_count) {
+ ERR_FAIL_COND_MSG(p_count < 0, "Modification count cannot be less than zero.");
modifications.resize(p_count);
notify_property_list_changed();
diff --git a/scene/resources/skeleton_modification_stack_2d.h b/scene/resources/skeleton_modification_stack_2d.h
index 58855701a1..7b5f8e0322 100644
--- a/scene/resources/skeleton_modification_stack_2d.h
+++ b/scene/resources/skeleton_modification_stack_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skeleton_modification_stack_3d.cpp b/scene/resources/skeleton_modification_stack_3d.cpp
index c03210cf48..7ccba1228c 100644
--- a/scene/resources/skeleton_modification_stack_3d.cpp
+++ b/scene/resources/skeleton_modification_stack_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -133,7 +133,7 @@ void SkeletonModificationStack3D::add_modification(Ref<SkeletonModification3D> p
void SkeletonModificationStack3D::delete_modification(int p_mod_idx) {
const int modifications_size = modifications.size();
ERR_FAIL_INDEX(p_mod_idx, modifications_size);
- modifications.remove(p_mod_idx);
+ modifications.remove_at(p_mod_idx);
}
void SkeletonModificationStack3D::set_modification(int p_mod_idx, Ref<SkeletonModification3D> p_mod) {
@@ -141,7 +141,7 @@ void SkeletonModificationStack3D::set_modification(int p_mod_idx, Ref<SkeletonMo
ERR_FAIL_INDEX(p_mod_idx, modifications_size);
if (p_mod == nullptr) {
- modifications.remove(p_mod_idx);
+ modifications.remove_at(p_mod_idx);
} else {
p_mod->_setup_modification(this);
modifications[p_mod_idx] = p_mod;
@@ -149,6 +149,7 @@ void SkeletonModificationStack3D::set_modification(int p_mod_idx, Ref<SkeletonMo
}
void SkeletonModificationStack3D::set_modification_count(int p_count) {
+ ERR_FAIL_COND_MSG(p_count < 0, "Modification count cannot be less than zero.");
modifications.resize(p_count);
notify_property_list_changed();
}
diff --git a/scene/resources/skeleton_modification_stack_3d.h b/scene/resources/skeleton_modification_stack_3d.h
index cbc8d4e0b9..2c17fba2c5 100644
--- a/scene/resources/skeleton_modification_stack_3d.h
+++ b/scene/resources/skeleton_modification_stack_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp
index 710612ae05..54ed71999c 100644
--- a/scene/resources/skin.cpp
+++ b/scene/resources/skin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -133,7 +133,7 @@ void Skin::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "bind_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"));
for (int i = 0; i < get_bind_count(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bind/" + itos(i) + "/name"));
- p_list->push_back(PropertyInfo(Variant::INT, "bind/" + itos(i) + "/bone", PROPERTY_HINT_RANGE, "0,16384,1,or_greater", get_bind_name(i) != StringName() ? PROPERTY_USAGE_NOEDITOR : PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::INT, "bind/" + itos(i) + "/bone", PROPERTY_HINT_RANGE, "0,16384,1,or_greater", get_bind_name(i) != StringName() ? PROPERTY_USAGE_NO_EDITOR : PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, "bind/" + itos(i) + "/pose"));
}
}
@@ -143,6 +143,7 @@ void Skin::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bind_count"), &Skin::get_bind_count);
ClassDB::bind_method(D_METHOD("add_bind", "bone", "pose"), &Skin::add_bind);
+ ClassDB::bind_method(D_METHOD("add_named_bind", "name", "pose"), &Skin::add_named_bind);
ClassDB::bind_method(D_METHOD("set_bind_pose", "bind_index", "pose"), &Skin::set_bind_pose);
ClassDB::bind_method(D_METHOD("get_bind_pose", "bind_index"), &Skin::get_bind_pose);
diff --git a/scene/resources/skin.h b/scene/resources/skin.h
index 6857bf743a..6ade9dbed1 100644
--- a/scene/resources/skin.h
+++ b/scene/resources/skin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -67,23 +67,17 @@ public:
void set_bind_name(int p_index, const StringName &p_name);
inline int get_bind_bone(int p_index) const {
-#ifdef DEBUG_ENABLED
ERR_FAIL_INDEX_V(p_index, bind_count, -1);
-#endif
return binds_ptr[p_index].bone;
}
inline StringName get_bind_name(int p_index) const {
-#ifdef DEBUG_ENABLED
ERR_FAIL_INDEX_V(p_index, bind_count, StringName());
-#endif
return binds_ptr[p_index].name;
}
inline Transform3D get_bind_pose(int p_index) const {
-#ifdef DEBUG_ENABLED
ERR_FAIL_INDEX_V(p_index, bind_count, Transform3D());
-#endif
return binds_ptr[p_index].pose;
}
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index 71424ba8ac..9cb6a16f5c 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sky.h b/scene/resources/sky.h
index f0226d321d..5e52239032 100644
--- a/scene/resources/sky.h
+++ b/scene/resources/sky.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index de94c92cac..6ec16f12df 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,7 @@ RID ProceduralSkyMaterial::shader;
void ProceduralSkyMaterial::set_sky_top_color(const Color &p_sky_top) {
sky_top_color = p_sky_top;
- RS::get_singleton()->material_set_param(_get_material(), "sky_top_color", sky_top_color.to_linear());
+ RS::get_singleton()->material_set_param(_get_material(), "sky_top_color", sky_top_color);
}
Color ProceduralSkyMaterial::get_sky_top_color() const {
@@ -46,7 +46,7 @@ Color ProceduralSkyMaterial::get_sky_top_color() const {
void ProceduralSkyMaterial::set_sky_horizon_color(const Color &p_sky_horizon) {
sky_horizon_color = p_sky_horizon;
- RS::get_singleton()->material_set_param(_get_material(), "sky_horizon_color", sky_horizon_color.to_linear());
+ RS::get_singleton()->material_set_param(_get_material(), "sky_horizon_color", sky_horizon_color);
}
Color ProceduralSkyMaterial::get_sky_horizon_color() const {
@@ -73,7 +73,7 @@ float ProceduralSkyMaterial::get_sky_energy() const {
void ProceduralSkyMaterial::set_ground_bottom_color(const Color &p_ground_bottom) {
ground_bottom_color = p_ground_bottom;
- RS::get_singleton()->material_set_param(_get_material(), "ground_bottom_color", ground_bottom_color.to_linear());
+ RS::get_singleton()->material_set_param(_get_material(), "ground_bottom_color", ground_bottom_color);
}
Color ProceduralSkyMaterial::get_ground_bottom_color() const {
@@ -82,7 +82,7 @@ Color ProceduralSkyMaterial::get_ground_bottom_color() const {
void ProceduralSkyMaterial::set_ground_horizon_color(const Color &p_ground_horizon) {
ground_horizon_color = p_ground_horizon;
- RS::get_singleton()->material_set_param(_get_material(), "ground_horizon_color", ground_horizon_color.to_linear());
+ RS::get_singleton()->material_set_param(_get_material(), "ground_horizon_color", ground_horizon_color);
}
Color ProceduralSkyMaterial::get_ground_horizon_color() const {
@@ -308,14 +308,30 @@ Ref<Texture2D> PanoramaSkyMaterial::get_panorama() const {
return panorama;
}
+void PanoramaSkyMaterial::set_filtering_enabled(bool p_enabled) {
+ filter = p_enabled;
+ notify_property_list_changed();
+ _update_shader();
+ // Only set if shader already compiled
+ if (shader_set) {
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(filter)]);
+ }
+}
+
+bool PanoramaSkyMaterial::is_filtering_enabled() const {
+ return filter;
+}
+
Shader::Mode PanoramaSkyMaterial::get_shader_mode() const {
return Shader::MODE_SKY;
}
RID PanoramaSkyMaterial::get_rid() const {
_update_shader();
+ // Don't compile shaders until first use, then compile both
if (!shader_set) {
- RS::get_singleton()->material_set_shader(_get_material(), shader);
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[1 - int(filter)]);
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(filter)]);
shader_set = true;
}
return _get_material();
@@ -323,42 +339,47 @@ RID PanoramaSkyMaterial::get_rid() const {
RID PanoramaSkyMaterial::get_shader_rid() const {
_update_shader();
- return shader;
+ return shader_cache[int(filter)];
}
void PanoramaSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_panorama", "texture"), &PanoramaSkyMaterial::set_panorama);
ClassDB::bind_method(D_METHOD("get_panorama"), &PanoramaSkyMaterial::get_panorama);
+ ClassDB::bind_method(D_METHOD("set_filtering_enabled", "enabled"), &PanoramaSkyMaterial::set_filtering_enabled);
+ ClassDB::bind_method(D_METHOD("is_filtering_enabled"), &PanoramaSkyMaterial::is_filtering_enabled);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "panorama", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_panorama", "get_panorama");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter"), "set_filtering_enabled", "is_filtering_enabled");
}
Mutex PanoramaSkyMaterial::shader_mutex;
-RID PanoramaSkyMaterial::shader;
+RID PanoramaSkyMaterial::shader_cache[2];
void PanoramaSkyMaterial::cleanup_shader() {
- if (shader.is_valid()) {
- RS::get_singleton()->free(shader);
+ if (shader_cache[0].is_valid()) {
+ RS::get_singleton()->free(shader_cache[0]);
+ RS::get_singleton()->free(shader_cache[1]);
}
}
void PanoramaSkyMaterial::_update_shader() {
shader_mutex.lock();
- if (shader.is_null()) {
- shader = RS::get_singleton()->shader_create();
+ if (shader_cache[0].is_null()) {
+ for (int i = 0; i < 2; i++) {
+ shader_cache[i] = RS::get_singleton()->shader_create();
- // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
- RS::get_singleton()->shader_set_code(shader, R"(
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
+ RS::get_singleton()->shader_set_code(shader_cache[i], vformat(R"(
// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PanoramaSkyMaterial.
-
shader_type sky;
-
-uniform sampler2D source_panorama : filter_linear, hint_albedo;
-
+uniform sampler2D source_panorama : %s, hint_albedo;
void sky() {
COLOR = texture(source_panorama, SKY_COORDS).rgb;
}
-)");
+)",
+ i ? "filter_linear" : "filter_nearest"));
+ }
}
shader_mutex.unlock();
@@ -564,10 +585,10 @@ void PhysicalSkyMaterial::_update_shader() {
shader_type sky;
uniform float rayleigh : hint_range(0, 64) = 2.0;
-uniform vec4 rayleigh_color : hint_color = vec4(0.056, 0.14, 0.3, 1.0);
+uniform vec4 rayleigh_color : hint_color = vec4(0.26, 0.41, 0.58, 1.0);
uniform float mie : hint_range(0, 1) = 0.005;
uniform float mie_eccentricity : hint_range(-1, 1) = 0.8;
-uniform vec4 mie_color : hint_color = vec4(0.36, 0.56, 0.82, 1.0);
+uniform vec4 mie_color : hint_color = vec4(0.63, 0.77, 0.92, 1.0);
uniform float turbidity : hint_range(0, 1000) = 10.0;
uniform float sun_disk_scale : hint_range(0, 360) = 1.0;
@@ -661,10 +682,10 @@ void sky() {
PhysicalSkyMaterial::PhysicalSkyMaterial() {
set_rayleigh_coefficient(2.0);
- set_rayleigh_color(Color(0.056, 0.14, 0.3));
+ set_rayleigh_color(Color(0.26, 0.41, 0.58));
set_mie_coefficient(0.005);
set_mie_eccentricity(0.8);
- set_mie_color(Color(0.36, 0.56, 0.82));
+ set_mie_color(Color(0.63, 0.77, 0.92));
set_turbidity(10.0);
set_sun_disk_scale(1.0);
set_ground_color(Color(1.0, 1.0, 1.0));
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index daeda212d4..7f421beb8d 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -110,10 +110,12 @@ private:
Ref<Texture2D> panorama;
static Mutex shader_mutex;
- static RID shader;
+ static RID shader_cache[2];
static void _update_shader();
mutable bool shader_set = false;
+ bool filter = true;
+
protected:
static void _bind_methods();
@@ -121,6 +123,9 @@ public:
void set_panorama(const Ref<Texture2D> &p_panorama);
Ref<Texture2D> get_panorama() const;
+ void set_filtering_enabled(bool p_enabled);
+ bool is_filtering_enabled() const;
+
virtual Shader::Mode get_shader_mode() const override;
virtual RID get_shader_rid() const override;
virtual RID get_rid() const override;
diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp
index e4b4398063..ee789362c9 100644
--- a/scene/resources/sphere_shape_3d.cpp
+++ b/scene/resources/sphere_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sphere_shape_3d.h b/scene/resources/sphere_shape_3d.h
index eddd2a2132..ff6d883940 100644
--- a/scene/resources/sphere_shape_3d.h
+++ b/scene/resources/sphere_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp
index 01afb00283..ece126791e 100644
--- a/scene/resources/sprite_frames.cpp
+++ b/scene/resources/sprite_frames.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -56,7 +56,7 @@ void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().frames.remove(p_idx);
+ E->get().frames.remove_at(p_idx);
emit_changed();
}
@@ -233,7 +233,7 @@ void SpriteFrames::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
}
SpriteFrames::SpriteFrames() {
diff --git a/scene/resources/sprite_frames.h b/scene/resources/sprite_frames.h
index fdfd6af5ab..12b69afde1 100644
--- a/scene/resources/sprite_frames.h
+++ b/scene/resources/sprite_frames.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 3381043d29..5afd424e03 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -521,21 +521,22 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius);
// Corner radius center points.
- Vector<Point2> outer_points;
- outer_points.push_back(ring_rect.position + Vector2(ring_corner_radius[0], ring_corner_radius[0])); //tl
- outer_points.push_back(Point2(ring_rect.position.x + ring_rect.size.x - ring_corner_radius[1], ring_rect.position.y + ring_corner_radius[1])); //tr
- outer_points.push_back(ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2])); //br
- outer_points.push_back(Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3])); //bl
+ Vector<Point2> outer_points = {
+ ring_rect.position + Vector2(ring_corner_radius[0], ring_corner_radius[0]), //tl
+ Point2(ring_rect.position.x + ring_rect.size.x - ring_corner_radius[1], ring_rect.position.y + ring_corner_radius[1]), //tr
+ ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2]), //br
+ Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3]) //bl
+ };
real_t inner_corner_radius[4];
set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius);
- Vector<Point2> inner_points;
- inner_points.push_back(inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0])); //tl
- inner_points.push_back(Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1])); //tr
- inner_points.push_back(inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2])); //br
- inner_points.push_back(Point2(inner_rect.position.x + inner_corner_radius[3], inner_rect.position.y + inner_rect.size.y - inner_corner_radius[3])); //bl
-
+ Vector<Point2> inner_points = {
+ inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0]), //tl
+ Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1]), //tr
+ inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2]), //br
+ Point2(inner_rect.position.x + inner_corner_radius[3], inner_rect.position.y + inner_rect.size.y - inner_corner_radius[3]) //bl
+ };
// Calculate the vertices.
for (int corner_index = 0; corner_index < 4; corner_index++) {
for (int detail = 0; detail <= adapted_corner_detail; detail++) {
@@ -790,7 +791,7 @@ float StyleBoxFlat::get_style_margin(Side p_side) const {
void StyleBoxFlat::_validate_property(PropertyInfo &property) const {
if (!anti_aliased && property.name == "anti_aliasing_size") {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index a6cd5b7fb7..4c41f42293 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 455af8a40c..cc7322476f 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index bde6702759..9cb83e0e68 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp
index 52a3abf74d..e0aa21ac37 100644
--- a/scene/resources/syntax_highlighter.cpp
+++ b/scene/resources/syntax_highlighter.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -171,12 +171,15 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
/* color regions */
if (is_a_symbol || in_region != -1) {
int from = j;
- for (; from < line_length; from++) {
- if (str[from] == '\\') {
- from++;
- continue;
+
+ if (in_region == -1) {
+ for (; from < line_length; from++) {
+ if (str[from] == '\\') {
+ from++;
+ continue;
+ }
+ break;
}
- break;
}
if (from != line_length) {
@@ -208,6 +211,12 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
/* check if it's the whole line */
if (end_key_length == 0 || color_regions[c].line_only || from + end_key_length > line_length) {
+ if (from + end_key_length > line_length && (color_regions[in_region].start_key == "\"" || color_regions[in_region].start_key == "\'")) {
+ // If it's key length and there is a '\', dont skip to highlight esc chars.
+ if (str.find("\\", from) >= 0) {
+ break;
+ }
+ }
prev_color = color_regions[in_region].color;
highlighter_info["color"] = color_regions[c].color;
color_map[j] = highlighter_info;
@@ -227,13 +236,23 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
/* if we are in one find the end key */
if (in_region != -1) {
+ bool is_string = (color_regions[in_region].start_key == "\"" || color_regions[in_region].start_key == "\'");
+
+ Color region_color = color_regions[in_region].color;
+ prev_color = region_color;
+ highlighter_info["color"] = region_color;
+ color_map[j] = highlighter_info;
+
/* search the line */
int region_end_index = -1;
int end_key_length = color_regions[in_region].end_key.length();
const char32_t *end_key = color_regions[in_region].end_key.get_data();
for (; from < line_length; from++) {
if (line_length - from < end_key_length) {
- break;
+ // Don't break if '\' to highlight esc chars.
+ if (!is_string || str.find("\\", from) < 0) {
+ break;
+ }
}
if (!is_symbol(str[from])) {
@@ -241,7 +260,20 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
}
if (str[from] == '\\') {
+ if (is_string) {
+ Dictionary escape_char_highlighter_info;
+ escape_char_highlighter_info["color"] = symbol_color;
+ color_map[from] = escape_char_highlighter_info;
+ }
+
from++;
+
+ if (is_string) {
+ Dictionary region_continue_highlighter_info;
+ prev_color = region_color;
+ region_continue_highlighter_info["color"] = region_color;
+ color_map[from + 1] = region_continue_highlighter_info;
+ }
continue;
}
@@ -258,10 +290,6 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
}
}
- prev_color = color_regions[in_region].color;
- highlighter_info["color"] = color_regions[in_region].color;
- color_map[j] = highlighter_info;
-
j = from + (end_key_length - 1);
if (region_end_index == -1) {
color_region_cache[p_line] = in_region;
@@ -493,7 +521,7 @@ void CodeHighlighter::add_color_region(const String &p_start_key, const String &
color_region.color = p_color;
color_region.start_key = p_start_key;
color_region.end_key = p_end_key;
- color_region.line_only = p_line_only || p_end_key == "";
+ color_region.line_only = p_line_only || p_end_key.is_empty();
color_regions.insert(at, color_region);
clear_highlighting_cache();
}
@@ -501,7 +529,7 @@ void CodeHighlighter::add_color_region(const String &p_start_key, const String &
void CodeHighlighter::remove_color_region(const String &p_start_key) {
for (int i = 0; i < color_regions.size(); i++) {
if (color_regions[i].start_key == p_start_key) {
- color_regions.remove(i);
+ color_regions.remove_at(i);
break;
}
}
@@ -529,7 +557,7 @@ void CodeHighlighter::set_color_regions(const Dictionary &p_color_regions) {
String start_key = key.get_slice(" ", 0);
String end_key = key.get_slice_count(" ") > 1 ? key.get_slice(" ", 1) : String();
- add_color_region(start_key, end_key, p_color_regions[key], end_key == "");
+ add_color_region(start_key, end_key, p_color_regions[key], end_key.is_empty());
}
clear_highlighting_cache();
}
diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h
index 0fe39ccff6..143f1679c6 100644
--- a/scene/resources/syntax_highlighter.h
+++ b/scene/resources/syntax_highlighter.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp
index 33bb0a83e9..cbfee754e2 100644
--- a/scene/resources/text_file.cpp
+++ b/scene/resources/text_file.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#include "core/io/file_access.h"
bool TextFile::has_text() const {
- return text != "";
+ return !text.is_empty();
}
String TextFile::get_text() const {
diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h
index 005075a218..0c8cf855f0 100644
--- a/scene/resources/text_file.h
+++ b/scene/resources/text_file.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp
index 0094518967..f3752053c0 100644
--- a/scene/resources/text_line.cpp
+++ b/scene/resources/text_line.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -56,18 +56,18 @@ void TextLine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bidi_override", "override"), &TextLine::set_bidi_override);
ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextLine::add_string, DEFVAL(Dictionary()), DEFVAL(""));
- ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextLine::add_object, DEFVAL(INLINE_ALIGN_CENTER), DEFVAL(1));
- ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextLine::resize_object, DEFVAL(INLINE_ALIGN_CENTER));
+ ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextLine::add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextLine::resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER));
ClassDB::bind_method(D_METHOD("set_width", "width"), &TextLine::set_width);
ClassDB::bind_method(D_METHOD("get_width"), &TextLine::get_width);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width"), "set_width", "get_width");
- ClassDB::bind_method(D_METHOD("set_align", "align"), &TextLine::set_align);
- ClassDB::bind_method(D_METHOD("get_align"), &TextLine::get_align);
+ ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &TextLine::set_horizontal_alignment);
+ ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &TextLine::get_horizontal_alignment);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
ClassDB::bind_method(D_METHOD("tab_align", "tab_stops"), &TextLine::tab_align);
@@ -135,14 +135,14 @@ void TextLine::_shape() {
break;
}
- if (align == HALIGN_FILL) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL) {
TS->shaped_text_fit_to_width(rid, width, flags);
overrun_flags |= TextServer::OVERRUN_JUSTIFICATION_AWARE;
TS->shaped_text_overrun_trim_to_width(rid, width, overrun_flags);
} else {
TS->shaped_text_overrun_trim_to_width(rid, width, overrun_flags);
}
- } else if (align == HALIGN_FILL) {
+ } else if (alignment == HORIZONTAL_ALIGNMENT_FILL) {
TS->shaped_text_fit_to_width(rid, width, flags);
}
dirty = false;
@@ -209,13 +209,13 @@ bool TextLine::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_
return res;
}
-bool TextLine::add_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) {
+bool TextLine::add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) {
bool res = TS->shaped_text_add_object(rid, p_key, p_size, p_inline_align, p_length);
dirty = true;
return res;
}
-bool TextLine::resize_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) {
+bool TextLine::resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) {
const_cast<TextLine *>(this)->_shape();
return TS->shaped_text_resize_object(rid, p_key, p_size, p_inline_align);
}
@@ -228,19 +228,19 @@ Rect2 TextLine::get_object_rect(Variant p_key) const {
return TS->shaped_text_get_object_rect(rid, p_key);
}
-void TextLine::set_align(HAlign p_align) {
- if (align != p_align) {
- if (align == HALIGN_FILL || p_align == HALIGN_FILL) {
- align = p_align;
+void TextLine::set_horizontal_alignment(HorizontalAlignment p_alignment) {
+ if (alignment != p_alignment) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ alignment = p_alignment;
dirty = true;
} else {
- align = p_align;
+ alignment = p_alignment;
}
}
}
-HAlign TextLine::get_align() const {
- return align;
+HorizontalAlignment TextLine::get_horizontal_alignment() const {
+ return alignment;
}
void TextLine::tab_align(const Vector<float> &p_tab_stops) {
@@ -272,7 +272,7 @@ TextLine::OverrunBehavior TextLine::get_text_overrun_behavior() const {
void TextLine::set_width(float p_width) {
width = p_width;
- if (align == HALIGN_FILL || overrun_behavior != OVERRUN_NO_TRIMMING) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL || overrun_behavior != OVERRUN_NO_TRIMMING) {
dirty = true;
}
}
@@ -322,18 +322,18 @@ void TextLine::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color) co
float length = TS->shaped_text_get_width(rid);
if (width > 0) {
- switch (align) {
- case HALIGN_FILL:
- case HALIGN_LEFT:
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT:
break;
- case HALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += Math::floor((width - length) / 2.0);
} else {
ofs.y += Math::floor((width - length) / 2.0);
}
} break;
- case HALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += width - length;
} else {
@@ -361,18 +361,18 @@ void TextLine::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_si
float length = TS->shaped_text_get_width(rid);
if (width > 0) {
- switch (align) {
- case HALIGN_FILL:
- case HALIGN_LEFT:
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT:
break;
- case HALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += Math::floor((width - length) / 2.0);
} else {
ofs.y += Math::floor((width - length) / 2.0);
}
} break;
- case HALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += width - length;
} else {
diff --git a/scene/resources/text_line.h b/scene/resources/text_line.h
index 43739f27ec..e68049ee45 100644
--- a/scene/resources/text_line.h
+++ b/scene/resources/text_line.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -57,7 +57,7 @@ private:
float width = -1.0;
uint16_t flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA;
- HAlign align = HALIGN_LEFT;
+ HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
OverrunBehavior overrun_behavior = OVERRUN_TRIM_ELLIPSIS;
Vector<float> tab_stops;
@@ -87,11 +87,11 @@ public:
bool get_preserve_control() const;
bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
- bool add_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1);
- bool resize_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER);
+ bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1);
+ bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER);
- void set_align(HAlign p_align);
- HAlign get_align() const;
+ void set_horizontal_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_horizontal_alignment() const;
void tab_align(const Vector<float> &p_tab_stops);
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index fae1de94d3..c3bdef7b01 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,6 +38,11 @@ void TextParagraph::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "direction", PROPERTY_HINT_ENUM, "Auto,Light-to-right,Right-to-left"), "set_direction", "get_direction");
+ ClassDB::bind_method(D_METHOD("set_custom_punctuation", "custom_punctuation"), &TextParagraph::set_custom_punctuation);
+ ClassDB::bind_method(D_METHOD("get_custom_punctuation"), &TextParagraph::get_custom_punctuation);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "custom_punctuation"), "set_custom_punctuation", "get_custom_punctuation");
+
ClassDB::bind_method(D_METHOD("set_orientation", "orientation"), &TextParagraph::set_orientation);
ClassDB::bind_method(D_METHOD("get_orientation"), &TextParagraph::get_orientation);
@@ -59,13 +64,13 @@ void TextParagraph::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_dropcap"), &TextParagraph::clear_dropcap);
ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextParagraph::add_string, DEFVAL(Dictionary()), DEFVAL(""));
- ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextParagraph::add_object, DEFVAL(INLINE_ALIGN_CENTER), DEFVAL(1));
- ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextParagraph::resize_object, DEFVAL(INLINE_ALIGN_CENTER));
+ ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextParagraph::add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextParagraph::resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER));
- ClassDB::bind_method(D_METHOD("set_align", "align"), &TextParagraph::set_align);
- ClassDB::bind_method(D_METHOD("get_align"), &TextParagraph::get_align);
+ ClassDB::bind_method(D_METHOD("set_alignment", "alignment"), &TextParagraph::set_alignment);
+ ClassDB::bind_method(D_METHOD("get_alignment"), &TextParagraph::get_alignment);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_alignment", "get_alignment");
ClassDB::bind_method(D_METHOD("tab_align", "tab_stops"), &TextParagraph::tab_align);
@@ -218,7 +223,7 @@ void TextParagraph::_shape_lines() {
if (lines_hidden) {
overrun_flags |= TextServer::OVERRUN_ENFORCE_ELLIPSIS;
}
- if (align == HALIGN_FILL) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL) {
for (int i = 0; i < lines_rid.size(); i++) {
if (i < visible_lines - 1 || lines_rid.size() == 1) {
TS->shaped_text_fit_to_width(lines_rid[i], width, flags);
@@ -234,7 +239,7 @@ void TextParagraph::_shape_lines() {
} else {
// Autowrap disabled.
for (int i = 0; i < lines_rid.size(); i++) {
- if (align == HALIGN_FILL) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL) {
TS->shaped_text_fit_to_width(lines_rid[i], width, flags);
overrun_flags |= TextServer::OVERRUN_JUSTIFICATION_AWARE;
TS->shaped_text_overrun_trim_to_width(lines_rid[i], width, overrun_flags);
@@ -304,6 +309,15 @@ TextServer::Direction TextParagraph::get_direction() const {
return TS->shaped_text_get_direction(rid);
}
+void TextParagraph::set_custom_punctuation(const String &p_punct) {
+ TS->shaped_text_set_custom_punctuation(rid, p_punct);
+ lines_dirty = true;
+}
+
+String TextParagraph::get_custom_punctuation() const {
+ return TS->shaped_text_get_custom_punctuation(rid);
+}
+
void TextParagraph::set_orientation(TextServer::Orientation p_orientation) {
TS->shaped_text_set_orientation(rid, p_orientation);
TS->shaped_text_set_orientation(dropcap_rid, p_orientation);
@@ -352,31 +366,31 @@ void TextParagraph::set_bidi_override(const Array &p_override) {
lines_dirty = true;
}
-bool TextParagraph::add_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) {
+bool TextParagraph::add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) {
bool res = TS->shaped_text_add_object(rid, p_key, p_size, p_inline_align, p_length);
lines_dirty = true;
return res;
}
-bool TextParagraph::resize_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) {
+bool TextParagraph::resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) {
bool res = TS->shaped_text_resize_object(rid, p_key, p_size, p_inline_align);
lines_dirty = true;
return res;
}
-void TextParagraph::set_align(HAlign p_align) {
- if (align != p_align) {
- if (align == HALIGN_FILL || p_align == HALIGN_FILL) {
- align = p_align;
+void TextParagraph::set_alignment(HorizontalAlignment p_alignment) {
+ if (alignment != p_alignment) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ alignment = p_alignment;
lines_dirty = true;
} else {
- align = p_align;
+ alignment = p_alignment;
}
}
}
-HAlign TextParagraph::get_align() const {
- return align;
+HorizontalAlignment TextParagraph::get_alignment() const {
+ return alignment;
}
void TextParagraph::tab_align(const Vector<float> &p_tab_stops) {
@@ -547,7 +561,7 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
if (h_offset > 0) {
// Draw dropcap.
Vector2 dc_off = ofs;
- if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
+ if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
dc_off.x += width - h_offset;
} else {
@@ -565,7 +579,7 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
ofs.x = p_pos.x;
ofs.y += TS->shaped_text_get_ascent(lines_rid[i]) + spacing_top;
if (i <= dropcap_lines) {
- if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
+ if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
ofs.x -= h_offset;
}
l_width -= h_offset;
@@ -574,7 +588,7 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
ofs.y = p_pos.y;
ofs.x += TS->shaped_text_get_ascent(lines_rid[i]) + spacing_top;
if (i <= dropcap_lines) {
- if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
+ if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
ofs.x -= h_offset;
}
l_width -= h_offset;
@@ -582,9 +596,9 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
}
float line_width = TS->shaped_text_get_width(lines_rid[i]);
if (width > 0) {
- switch (align) {
- case HALIGN_FILL:
- if (TS->shaped_text_get_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) {
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ if (TS->shaped_text_get_inferred_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += l_width - line_width;
} else {
@@ -592,16 +606,16 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
}
}
break;
- case HALIGN_LEFT:
+ case HORIZONTAL_ALIGNMENT_LEFT:
break;
- case HALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += Math::floor((l_width - line_width) / 2.0);
} else {
ofs.y += Math::floor((l_width - line_width) / 2.0);
}
} break;
- case HALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += l_width - line_width;
} else {
@@ -641,7 +655,7 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
if (h_offset > 0) {
// Draw dropcap.
Vector2 dc_off = ofs;
- if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
+ if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
dc_off.x += width - h_offset;
} else {
@@ -657,7 +671,7 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
ofs.x = p_pos.x;
ofs.y += TS->shaped_text_get_ascent(lines_rid[i]) + spacing_top;
if (i <= dropcap_lines) {
- if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
+ if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
ofs.x -= h_offset;
}
l_width -= h_offset;
@@ -666,7 +680,7 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
ofs.y = p_pos.y;
ofs.x += TS->shaped_text_get_ascent(lines_rid[i]) + spacing_top;
if (i <= dropcap_lines) {
- if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
+ if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
ofs.x -= h_offset;
}
l_width -= h_offset;
@@ -674,9 +688,9 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
}
float length = TS->shaped_text_get_width(lines_rid[i]);
if (width > 0) {
- switch (align) {
- case HALIGN_FILL:
- if (TS->shaped_text_get_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) {
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ if (TS->shaped_text_get_inferred_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += l_width - length;
} else {
@@ -684,16 +698,16 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
}
}
break;
- case HALIGN_LEFT:
+ case HORIZONTAL_ALIGNMENT_LEFT:
break;
- case HALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += Math::floor((l_width - length) / 2.0);
} else {
ofs.y += Math::floor((l_width - length) / 2.0);
}
} break;
- case HALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += l_width - length;
} else {
@@ -758,7 +772,7 @@ void TextParagraph::draw_dropcap(RID p_canvas, const Vector2 &p_pos, const Color
if (h_offset > 0) {
// Draw dropcap.
- if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
+ if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += width - h_offset;
} else {
@@ -780,7 +794,7 @@ void TextParagraph::draw_dropcap_outline(RID p_canvas, const Vector2 &p_pos, int
if (h_offset > 0) {
// Draw dropcap.
- if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
+ if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += width - h_offset;
} else {
diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h
index 701c9a17cd..773cc1a858 100644
--- a/scene/resources/text_paragraph.h
+++ b/scene/resources/text_paragraph.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -66,7 +66,7 @@ private:
uint16_t flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA;
OverrunBehavior overrun_behavior = OVERRUN_NO_TRIMMING;
- HAlign align = HALIGN_LEFT;
+ HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
Vector<float> tab_stops;
@@ -96,15 +96,18 @@ public:
void set_bidi_override(const Array &p_override);
+ void set_custom_punctuation(const String &p_punct);
+ String get_custom_punctuation() const;
+
bool set_dropcap(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
void clear_dropcap();
bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
- bool add_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1);
- bool resize_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER);
+ bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1);
+ bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER);
- void set_align(HAlign p_align);
- HAlign get_align() const;
+ void set_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_alignment() const;
void tab_align(const Vector<float> &p_tab_stops);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 485074e283..331674d248 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -553,7 +553,7 @@ Error StreamTexture2D::load(const String &p_path) {
path_to_file = p_path;
format = image->get_format();
- if (get_path() == String()) {
+ if (get_path().is_empty()) {
//temporarily set path if no path set for resource, helps find errors
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
@@ -927,7 +927,7 @@ Error StreamTexture3D::load(const String &p_path) {
path_to_file = p_path;
- if (get_path() == String()) {
+ if (get_path().is_empty()) {
//temporarily set path if no path set for resource, helps find errors
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
@@ -1156,7 +1156,7 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_m
rc.size.height = atlas->get_height();
}
- RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, filter_clip);
+ atlas->draw_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), rc, p_modulate, p_transpose, filter_clip);
}
void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
@@ -1177,7 +1177,7 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
Vector2 scale = p_rect.size / (region.size + margin.size);
Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale);
- RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, filter_clip);
+ atlas->draw_rect_region(p_canvas_item, dr, rc, p_modulate, p_transpose, filter_clip);
}
void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
@@ -1190,7 +1190,7 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
Rect2 src_c;
get_rect_region(p_rect, p_src_rect, dr, src_c);
- RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, filter_clip);
+ atlas->draw_rect_region(p_canvas_item, dr, src_c, p_modulate, p_transpose, filter_clip);
}
bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
@@ -1729,53 +1729,53 @@ CurveXYZTexture::~CurveXYZTexture() {
//////////////////
-GradientTexture::GradientTexture() {
+GradientTexture1D::GradientTexture1D() {
_queue_update();
}
-GradientTexture::~GradientTexture() {
+GradientTexture1D::~GradientTexture1D() {
if (texture.is_valid()) {
RS::get_singleton()->free(texture);
}
}
-void GradientTexture::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture::set_gradient);
- ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture::get_gradient);
+void GradientTexture1D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture1D::set_gradient);
+ ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture1D::get_gradient);
- ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width);
+ ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture1D::set_width);
// The `get_width()` method is already exposed by the parent class Texture2D.
- ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture::set_use_hdr);
- ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture::is_using_hdr);
+ ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture1D::set_use_hdr);
+ ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture1D::is_using_hdr);
- ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update);
+ ClassDB::bind_method(D_METHOD("_update"), &GradientTexture1D::_update);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
}
-void GradientTexture::set_gradient(Ref<Gradient> p_gradient) {
+void GradientTexture1D::set_gradient(Ref<Gradient> p_gradient) {
if (p_gradient == gradient) {
return;
}
if (gradient.is_valid()) {
- gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture::_update));
+ gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture1D::_update));
}
gradient = p_gradient;
if (gradient.is_valid()) {
- gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture::_update));
+ gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture1D::_update));
}
_update();
emit_changed();
}
-Ref<Gradient> GradientTexture::get_gradient() const {
+Ref<Gradient> GradientTexture1D::get_gradient() const {
return gradient;
}
-void GradientTexture::_queue_update() {
+void GradientTexture1D::_queue_update() {
if (update_pending) {
return;
}
@@ -1784,7 +1784,7 @@ void GradientTexture::_queue_update() {
call_deferred(SNAME("_update"));
}
-void GradientTexture::_update() {
+void GradientTexture1D::_update() {
update_pending = false;
if (gradient.is_null()) {
@@ -1839,17 +1839,17 @@ void GradientTexture::_update() {
emit_changed();
}
-void GradientTexture::set_width(int p_width) {
+void GradientTexture1D::set_width(int p_width) {
ERR_FAIL_COND(p_width <= 0);
width = p_width;
_queue_update();
}
-int GradientTexture::get_width() const {
+int GradientTexture1D::get_width() const {
return width;
}
-void GradientTexture::set_use_hdr(bool p_enabled) {
+void GradientTexture1D::set_use_hdr(bool p_enabled) {
if (p_enabled == use_hdr) {
return;
}
@@ -1858,11 +1858,11 @@ void GradientTexture::set_use_hdr(bool p_enabled) {
_queue_update();
}
-bool GradientTexture::is_using_hdr() const {
+bool GradientTexture1D::is_using_hdr() const {
return use_hdr;
}
-Ref<Image> GradientTexture::get_image() const {
+Ref<Image> GradientTexture1D::get_image() const {
if (!texture.is_valid()) {
return Ref<Image>();
}
@@ -2680,7 +2680,7 @@ Error StreamTextureLayered::load(const String &p_path) {
path_to_file = p_path;
- if (get_path() == String()) {
+ if (get_path().is_empty()) {
//temporarily set path if no path set for resource, helps find errors
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
@@ -2871,15 +2871,6 @@ RID CameraTexture::get_rid() const {
}
}
-void CameraTexture::set_flags(uint32_t p_flags) {
- // not supported
-}
-
-uint32_t CameraTexture::get_flags() const {
- // not supported
- return 0;
-}
-
Ref<Image> CameraTexture::get_image() const {
// not (yet) supported
return Ref<Image>();
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 51567124c6..c3f29ad417 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -669,8 +669,8 @@ public:
~CurveXYZTexture();
};
-class GradientTexture : public Texture2D {
- GDCLASS(GradientTexture, Texture2D);
+class GradientTexture1D : public Texture2D {
+ GDCLASS(GradientTexture1D, Texture2D);
public:
struct Point {
@@ -710,8 +710,8 @@ public:
virtual Ref<Image> get_image() const override;
- GradientTexture();
- virtual ~GradientTexture();
+ GradientTexture1D();
+ virtual ~GradientTexture1D();
};
class GradientTexture2D : public Texture2D {
@@ -900,9 +900,6 @@ public:
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
-
virtual Ref<Image> get_image() const override;
void set_camera_feed_id(int p_new_id);
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 99977a20f2..8da287042e 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,11 +36,11 @@ Ref<Theme> Theme::default_theme;
Ref<Theme> Theme::project_default_theme;
// Universal default values, final fallback for every theme.
-float Theme::default_base_scale = 1.0;
-Ref<Texture2D> Theme::default_icon;
-Ref<StyleBox> Theme::default_style;
-Ref<Font> Theme::default_font;
-int Theme::default_font_size = 16;
+float Theme::fallback_base_scale = 1.0;
+Ref<Texture2D> Theme::fallback_icon;
+Ref<StyleBox> Theme::fallback_style;
+Ref<Font> Theme::fallback_font;
+int Theme::fallback_font_size = 16;
// Dynamic properties.
bool Theme::_set(const StringName &p_name, const Variant &p_value) {
@@ -220,87 +220,107 @@ void Theme::set_project_default(const Ref<Theme> &p_project_default) {
}
// Universal fallback values for theme item types.
-void Theme::set_default_base_scale(float p_base_scale) {
- default_base_scale = p_base_scale;
+void Theme::set_fallback_base_scale(float p_base_scale) {
+ fallback_base_scale = p_base_scale;
}
-void Theme::set_default_icon(const Ref<Texture2D> &p_icon) {
- default_icon = p_icon;
+void Theme::set_fallback_icon(const Ref<Texture2D> &p_icon) {
+ fallback_icon = p_icon;
}
-void Theme::set_default_style(const Ref<StyleBox> &p_style) {
- default_style = p_style;
+void Theme::set_fallback_style(const Ref<StyleBox> &p_style) {
+ fallback_style = p_style;
}
-void Theme::set_default_font(const Ref<Font> &p_font) {
- default_font = p_font;
+void Theme::set_fallback_font(const Ref<Font> &p_font) {
+ fallback_font = p_font;
}
-void Theme::set_default_font_size(int p_font_size) {
- default_font_size = p_font_size;
+void Theme::set_fallback_font_size(int p_font_size) {
+ fallback_font_size = p_font_size;
+}
+
+float Theme::get_fallback_base_scale() {
+ return fallback_base_scale;
+}
+
+Ref<Texture2D> Theme::get_fallback_icon() {
+ return fallback_icon;
+}
+
+Ref<StyleBox> Theme::get_fallback_style() {
+ return fallback_style;
+}
+
+Ref<Font> Theme::get_fallback_font() {
+ return fallback_font;
+}
+
+int Theme::get_fallback_font_size() {
+ return fallback_font_size;
}
// Fallback values for theme item types, configurable per theme.
-void Theme::set_default_theme_base_scale(float p_base_scale) {
- if (default_theme_base_scale == p_base_scale) {
+void Theme::set_default_base_scale(float p_base_scale) {
+ if (default_base_scale == p_base_scale) {
return;
}
- default_theme_base_scale = p_base_scale;
+ default_base_scale = p_base_scale;
_emit_theme_changed();
}
-float Theme::get_default_theme_base_scale() const {
- return default_theme_base_scale;
+float Theme::get_default_base_scale() const {
+ return default_base_scale;
}
-bool Theme::has_default_theme_base_scale() const {
- return default_theme_base_scale > 0.0;
+bool Theme::has_default_base_scale() const {
+ return default_base_scale > 0.0;
}
-void Theme::set_default_theme_font(const Ref<Font> &p_default_font) {
- if (default_theme_font == p_default_font) {
+void Theme::set_default_font(const Ref<Font> &p_default_font) {
+ if (default_font == p_default_font) {
return;
}
- if (default_theme_font.is_valid()) {
- default_theme_font->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
+ if (default_font.is_valid()) {
+ default_font->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
- default_theme_font = p_default_font;
+ default_font = p_default_font;
- if (default_theme_font.is_valid()) {
- default_theme_font->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(false), CONNECT_REFERENCE_COUNTED);
+ if (default_font.is_valid()) {
+ default_font->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(false), CONNECT_REFERENCE_COUNTED);
}
_emit_theme_changed();
}
-Ref<Font> Theme::get_default_theme_font() const {
- return default_theme_font;
+Ref<Font> Theme::get_default_font() const {
+ return default_font;
}
-bool Theme::has_default_theme_font() const {
- return default_theme_font.is_valid();
+bool Theme::has_default_font() const {
+ return default_font.is_valid();
}
-void Theme::set_default_theme_font_size(int p_font_size) {
- if (default_theme_font_size == p_font_size) {
+void Theme::set_default_font_size(int p_font_size) {
+ if (default_font_size == p_font_size) {
return;
}
- default_theme_font_size = p_font_size;
+ default_font_size = p_font_size;
_emit_theme_changed();
}
-int Theme::get_default_theme_font_size() const {
- return default_theme_font_size;
+int Theme::get_default_font_size() const {
+ return default_font_size;
}
-bool Theme::has_default_theme_font_size() const {
- return default_theme_font_size > 0;
+bool Theme::has_default_font_size() const {
+ return default_font_size > 0;
}
// Icons.
@@ -324,7 +344,7 @@ Ref<Texture2D> Theme::get_icon(const StringName &p_name, const StringName &p_the
if (icon_map.has(p_theme_type) && icon_map[p_theme_type].has(p_name) && icon_map[p_theme_type][p_name].is_valid()) {
return icon_map[p_theme_type][p_name];
} else {
- return default_icon;
+ return fallback_icon;
}
}
@@ -411,7 +431,7 @@ Ref<StyleBox> Theme::get_stylebox(const StringName &p_name, const StringName &p_
if (style_map.has(p_theme_type) && style_map[p_theme_type].has(p_name) && style_map[p_theme_type][p_name].is_valid()) {
return style_map[p_theme_type][p_name];
} else {
- return default_style;
+ return fallback_style;
}
}
@@ -497,15 +517,15 @@ void Theme::set_font(const StringName &p_name, const StringName &p_theme_type, c
Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_theme_type) const {
if (font_map.has(p_theme_type) && font_map[p_theme_type].has(p_name) && font_map[p_theme_type][p_name].is_valid()) {
return font_map[p_theme_type][p_name];
- } else if (has_default_theme_font()) {
- return default_theme_font;
- } else {
+ } else if (has_default_font()) {
return default_font;
+ } else {
+ return fallback_font;
}
}
bool Theme::has_font(const StringName &p_name, const StringName &p_theme_type) const {
- return ((font_map.has(p_theme_type) && font_map[p_theme_type].has(p_name) && font_map[p_theme_type][p_name].is_valid()) || has_default_theme_font());
+ return ((font_map.has(p_theme_type) && font_map[p_theme_type].has(p_name) && font_map[p_theme_type][p_name].is_valid()) || has_default_font());
}
bool Theme::has_font_nocheck(const StringName &p_name, const StringName &p_theme_type) const {
@@ -577,15 +597,15 @@ void Theme::set_font_size(const StringName &p_name, const StringName &p_theme_ty
int Theme::get_font_size(const StringName &p_name, const StringName &p_theme_type) const {
if (font_size_map.has(p_theme_type) && font_size_map[p_theme_type].has(p_name) && (font_size_map[p_theme_type][p_name] > 0)) {
return font_size_map[p_theme_type][p_name];
- } else if (has_default_theme_font_size()) {
- return default_theme_font_size;
- } else {
+ } else if (has_default_font_size()) {
return default_font_size;
+ } else {
+ return fallback_font_size;
}
}
bool Theme::has_font_size(const StringName &p_name, const StringName &p_theme_type) const {
- return ((font_size_map.has(p_theme_type) && font_size_map[p_theme_type].has(p_name) && (font_size_map[p_theme_type][p_name] > 0)) || has_default_theme_font_size());
+ return ((font_size_map.has(p_theme_type) && font_size_map[p_theme_type].has(p_name) && (font_size_map[p_theme_type][p_name] > 0)) || has_default_font_size());
}
bool Theme::has_font_size_nocheck(const StringName &p_name, const StringName &p_theme_type) const {
@@ -1622,17 +1642,17 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_constant_list", "theme_type"), &Theme::_get_constant_list);
ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list);
- ClassDB::bind_method(D_METHOD("set_default_base_scale", "font_size"), &Theme::set_default_theme_base_scale);
- ClassDB::bind_method(D_METHOD("get_default_base_scale"), &Theme::get_default_theme_base_scale);
- ClassDB::bind_method(D_METHOD("has_default_base_scale"), &Theme::has_default_theme_base_scale);
+ ClassDB::bind_method(D_METHOD("set_default_base_scale", "base_scale"), &Theme::set_default_base_scale);
+ ClassDB::bind_method(D_METHOD("get_default_base_scale"), &Theme::get_default_base_scale);
+ ClassDB::bind_method(D_METHOD("has_default_base_scale"), &Theme::has_default_base_scale);
- ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font);
- ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font);
- ClassDB::bind_method(D_METHOD("has_default_font"), &Theme::has_default_theme_font);
+ ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_font);
+ ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_font);
+ ClassDB::bind_method(D_METHOD("has_default_font"), &Theme::has_default_font);
- ClassDB::bind_method(D_METHOD("set_default_font_size", "font_size"), &Theme::set_default_theme_font_size);
- ClassDB::bind_method(D_METHOD("get_default_font_size"), &Theme::get_default_theme_font_size);
- ClassDB::bind_method(D_METHOD("has_default_font_size"), &Theme::has_default_theme_font_size);
+ ClassDB::bind_method(D_METHOD("set_default_font_size", "font_size"), &Theme::set_default_font_size);
+ ClassDB::bind_method(D_METHOD("get_default_font_size"), &Theme::get_default_font_size);
+ ClassDB::bind_method(D_METHOD("has_default_font_size"), &Theme::has_default_font_size);
ClassDB::bind_method(D_METHOD("set_theme_item", "data_type", "name", "theme_type", "value"), &Theme::set_theme_item);
ClassDB::bind_method(D_METHOD("get_theme_item", "data_type", "name", "theme_type"), &Theme::get_theme_item);
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index d170d53ae3..822743a1fe 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -101,16 +101,16 @@ protected:
static Ref<Theme> project_default_theme;
// Universal default values, final fallback for every theme.
- static float default_base_scale;
- static Ref<Texture2D> default_icon;
- static Ref<StyleBox> default_style;
- static Ref<Font> default_font;
- static int default_font_size;
+ static float fallback_base_scale;
+ static Ref<Texture2D> fallback_icon;
+ static Ref<StyleBox> fallback_style;
+ static Ref<Font> fallback_font;
+ static int fallback_font_size;
// Default values configurable for each individual theme.
- float default_theme_base_scale = 0.0;
- Ref<Font> default_theme_font;
- int default_theme_font_size = -1;
+ float default_base_scale = 0.0;
+ Ref<Font> default_font;
+ int default_font_size = -1;
static void _bind_methods();
@@ -126,23 +126,29 @@ public:
static Ref<Theme> get_project_default();
static void set_project_default(const Ref<Theme> &p_project_default);
- static void set_default_base_scale(float p_base_scale);
- static void set_default_icon(const Ref<Texture2D> &p_icon);
- static void set_default_style(const Ref<StyleBox> &p_style);
- static void set_default_font(const Ref<Font> &p_font);
- static void set_default_font_size(int p_font_size);
-
- void set_default_theme_base_scale(float p_base_scale);
- float get_default_theme_base_scale() const;
- bool has_default_theme_base_scale() const;
-
- void set_default_theme_font(const Ref<Font> &p_default_font);
- Ref<Font> get_default_theme_font() const;
- bool has_default_theme_font() const;
-
- void set_default_theme_font_size(int p_font_size);
- int get_default_theme_font_size() const;
- bool has_default_theme_font_size() const;
+ static void set_fallback_base_scale(float p_base_scale);
+ static void set_fallback_icon(const Ref<Texture2D> &p_icon);
+ static void set_fallback_style(const Ref<StyleBox> &p_style);
+ static void set_fallback_font(const Ref<Font> &p_font);
+ static void set_fallback_font_size(int p_font_size);
+
+ static float get_fallback_base_scale();
+ static Ref<Texture2D> get_fallback_icon();
+ static Ref<StyleBox> get_fallback_style();
+ static Ref<Font> get_fallback_font();
+ static int get_fallback_font_size();
+
+ void set_default_base_scale(float p_base_scale);
+ float get_default_base_scale() const;
+ bool has_default_base_scale() const;
+
+ void set_default_font(const Ref<Font> &p_default_font);
+ Ref<Font> get_default_font() const;
+ bool has_default_font() const;
+
+ void set_default_font_size(int p_font_size);
+ int get_default_font_size() const;
+ bool has_default_font_size() const;
void set_icon(const StringName &p_name, const StringName &p_theme_type, const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_theme_type) const;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 141e9e1b0e..ddb9cc7440 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -203,7 +203,7 @@ bool TileMapPattern::_get(const StringName &p_name, Variant &r_ret) const {
}
void TileMapPattern::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
}
void TileMapPattern::_bind_methods() {
@@ -212,7 +212,7 @@ void TileMapPattern::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell);
- ClassDB::bind_method(D_METHOD("remove_cell", "coords"), &TileMapPattern::remove_cell);
+ ClassDB::bind_method(D_METHOD("remove_cell", "coords", "update_size"), &TileMapPattern::remove_cell);
ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapPattern::get_cell_source_id);
ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMapPattern::get_cell_atlas_coords);
ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMapPattern::get_cell_alternative_tile);
@@ -225,6 +225,90 @@ void TileMapPattern::_bind_methods() {
/////////////////////////////// TileSet //////////////////////////////////////
+bool TileSet::TerrainsPattern::is_valid() const {
+ return valid;
+}
+
+bool TileSet::TerrainsPattern::is_erase_pattern() const {
+ return not_empty_terrains_count == 0;
+}
+
+bool TileSet::TerrainsPattern::operator<(const TerrainsPattern &p_terrains_pattern) const {
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ if (is_valid_bit[i] != p_terrains_pattern.is_valid_bit[i]) {
+ return is_valid_bit[i] < p_terrains_pattern.is_valid_bit[i];
+ }
+ }
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ if (is_valid_bit[i] && bits[i] != p_terrains_pattern.bits[i]) {
+ return bits[i] < p_terrains_pattern.bits[i];
+ }
+ }
+ return false;
+}
+
+bool TileSet::TerrainsPattern::operator==(const TerrainsPattern &p_terrains_pattern) const {
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ if (is_valid_bit[i] != p_terrains_pattern.is_valid_bit[i]) {
+ return false;
+ }
+ if (is_valid_bit[i] && bits[i] != p_terrains_pattern.bits[i]) {
+ return false;
+ }
+ }
+ return true;
+}
+
+void TileSet::TerrainsPattern::set_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain) {
+ ERR_FAIL_COND(p_peering_bit == TileSet::CELL_NEIGHBOR_MAX);
+ ERR_FAIL_COND(!is_valid_bit[p_peering_bit]);
+ ERR_FAIL_COND(p_terrain < -1);
+
+ // Update the "is_erase_pattern" status.
+ if (p_terrain >= 0 && bits[p_peering_bit] < 0) {
+ not_empty_terrains_count++;
+ } else if (p_terrain < 0 && bits[p_peering_bit] >= 0) {
+ not_empty_terrains_count--;
+ }
+
+ bits[p_peering_bit] = p_terrain;
+}
+
+int TileSet::TerrainsPattern::get_terrain(TileSet::CellNeighbor p_peering_bit) const {
+ ERR_FAIL_COND_V(p_peering_bit == TileSet::CELL_NEIGHBOR_MAX, -1);
+ ERR_FAIL_COND_V(!is_valid_bit[p_peering_bit], -1);
+ return bits[p_peering_bit];
+}
+
+void TileSet::TerrainsPattern::set_terrains_from_array(Array p_terrains) {
+ int in_array_index = 0;
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ if (is_valid_bit[i]) {
+ ERR_FAIL_COND(in_array_index >= p_terrains.size());
+ set_terrain(TileSet::CellNeighbor(i), p_terrains[in_array_index]);
+ in_array_index++;
+ }
+ }
+}
+
+Array TileSet::TerrainsPattern::get_terrains_as_array() const {
+ Array output;
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ if (is_valid_bit[i]) {
+ output.push_back(bits[i]);
+ }
+ }
+ return output;
+}
+TileSet::TerrainsPattern::TerrainsPattern(const TileSet *p_tile_set, int p_terrain_set) {
+ ERR_FAIL_COND(p_terrain_set < 0);
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ is_valid_bit[i] = (p_tile_set->is_valid_peering_bit_terrain(p_terrain_set, TileSet::CellNeighbor(i)));
+ bits[i] = -1;
+ }
+ valid = true;
+}
+
const int TileSet::INVALID_SOURCE = -1;
const char *TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[] = {
@@ -330,10 +414,13 @@ void TileSet::_update_terrains_cache() {
TileSet::TerrainsPattern terrains_pattern = tile_data->get_terrains_pattern();
// Terrain bits.
- for (int i = 0; i < terrains_pattern.size(); i++) {
- int terrain = terrains_pattern[i];
- if (terrain >= 0) {
- per_terrain_pattern_tiles[terrain_set][terrains_pattern].insert(cell);
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ CellNeighbor bit = CellNeighbor(i);
+ if (is_valid_peering_bit_terrain(terrain_set, bit)) {
+ int terrain = terrains_pattern.get_terrain(bit);
+ if (terrain >= 0) {
+ per_terrain_pattern_tiles[terrain_set][terrains_pattern].insert(cell);
+ }
}
}
}
@@ -344,12 +431,7 @@ void TileSet::_update_terrains_cache() {
// Add the empty cell in the possible patterns and cells.
for (int i = 0; i < terrain_sets.size(); i++) {
- TileSet::TerrainsPattern empty_pattern;
- for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
- if (is_valid_peering_bit_terrain(i, TileSet::CellNeighbor(j))) {
- empty_pattern.push_back(-1);
- }
- }
+ TileSet::TerrainsPattern empty_pattern(this, i);
TileMapCell empty_cell;
empty_cell.source_id = TileSet::INVALID_SOURCE;
@@ -478,7 +560,7 @@ void TileSet::move_occlusion_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, occlusion_layers.size());
ERR_FAIL_INDEX(p_to_pos, occlusion_layers.size() + 1);
occlusion_layers.insert(p_to_pos, occlusion_layers[p_from_index]);
- occlusion_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ occlusion_layers.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->move_occlusion_layer(p_from_index, p_to_pos);
}
@@ -488,7 +570,7 @@ void TileSet::move_occlusion_layer(int p_from_index, int p_to_pos) {
void TileSet::remove_occlusion_layer(int p_index) {
ERR_FAIL_INDEX(p_index, occlusion_layers.size());
- occlusion_layers.remove(p_index);
+ occlusion_layers.remove_at(p_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->remove_occlusion_layer(p_index);
}
@@ -541,7 +623,7 @@ void TileSet::move_physics_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, physics_layers.size());
ERR_FAIL_INDEX(p_to_pos, physics_layers.size() + 1);
physics_layers.insert(p_to_pos, physics_layers[p_from_index]);
- physics_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ physics_layers.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->move_physics_layer(p_from_index, p_to_pos);
}
@@ -551,7 +633,7 @@ void TileSet::move_physics_layer(int p_from_index, int p_to_pos) {
void TileSet::remove_physics_layer(int p_index) {
ERR_FAIL_INDEX(p_index, physics_layers.size());
- physics_layers.remove(p_index);
+ physics_layers.remove_at(p_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->remove_physics_layer(p_index);
}
@@ -616,7 +698,7 @@ void TileSet::move_terrain_set(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, terrain_sets.size());
ERR_FAIL_INDEX(p_to_pos, terrain_sets.size() + 1);
terrain_sets.insert(p_to_pos, terrain_sets[p_from_index]);
- terrain_sets.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ terrain_sets.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->move_terrain_set(p_from_index, p_to_pos);
}
@@ -627,7 +709,7 @@ void TileSet::move_terrain_set(int p_from_index, int p_to_pos) {
void TileSet::remove_terrain_set(int p_index) {
ERR_FAIL_INDEX(p_index, terrain_sets.size());
- terrain_sets.remove(p_index);
+ terrain_sets.remove_at(p_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->remove_terrain_set(p_index);
}
@@ -690,7 +772,7 @@ void TileSet::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, terrains.size());
ERR_FAIL_INDEX(p_to_pos, terrains.size() + 1);
terrains.insert(p_to_pos, terrains[p_from_index]);
- terrains.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ terrains.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->move_terrain(p_terrain_set, p_from_index, p_to_pos);
}
@@ -704,7 +786,7 @@ void TileSet::remove_terrain(int p_terrain_set, int p_index) {
Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains;
ERR_FAIL_INDEX(p_index, terrains.size());
- terrains.remove(p_index);
+ terrains.remove_at(p_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->remove_terrain(p_terrain_set, p_index);
}
@@ -859,7 +941,7 @@ void TileSet::move_navigation_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, navigation_layers.size());
ERR_FAIL_INDEX(p_to_pos, navigation_layers.size() + 1);
navigation_layers.insert(p_to_pos, navigation_layers[p_from_index]);
- navigation_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ navigation_layers.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->move_navigation_layer(p_from_index, p_to_pos);
}
@@ -869,7 +951,7 @@ void TileSet::move_navigation_layer(int p_from_index, int p_to_pos) {
void TileSet::remove_navigation_layer(int p_index) {
ERR_FAIL_INDEX(p_index, navigation_layers.size());
- navigation_layers.remove(p_index);
+ navigation_layers.remove_at(p_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->remove_navigation_layer(p_index);
}
@@ -912,7 +994,7 @@ void TileSet::move_custom_data_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, custom_data_layers.size());
ERR_FAIL_INDEX(p_to_pos, custom_data_layers.size() + 1);
custom_data_layers.insert(p_to_pos, custom_data_layers[p_from_index]);
- custom_data_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ custom_data_layers.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->move_custom_data_layer(p_from_index, p_to_pos);
}
@@ -922,7 +1004,7 @@ void TileSet::move_custom_data_layer(int p_from_index, int p_to_pos) {
void TileSet::remove_custom_data_layer(int p_index) {
ERR_FAIL_INDEX(p_index, custom_data_layers.size());
- custom_data_layers.remove(p_index);
+ custom_data_layers.remove_at(p_index);
for (KeyValue<String, int> E : custom_data_layers_by_name) {
if (E.value == p_index) {
custom_data_layers_by_name.erase(E.key);
@@ -1258,7 +1340,7 @@ Ref<TileMapPattern> TileSet::get_pattern(int p_index) {
void TileSet::remove_pattern(int p_index) {
ERR_FAIL_INDEX(p_index, (int)patterns.size());
- patterns.remove(p_index);
+ patterns.remove_at(p_index);
emit_changed();
}
@@ -1283,7 +1365,7 @@ Set<TileMapCell> TileSet::get_tiles_for_terrains_pattern(int p_terrain_set, Terr
return per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern];
}
-TileMapCell TileSet::get_random_tile_from_pattern(int p_terrain_set, TileSet::TerrainsPattern p_terrain_tile_pattern) {
+TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, TileSet::TerrainsPattern p_terrain_tile_pattern) {
ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), TileMapCell());
_update_terrains_cache();
@@ -1683,11 +1765,14 @@ Vector<Point2> TileSet::_get_square_corner_or_side_terrain_bit_polygon(Vector2i
break;
}
bit_rect.position *= Vector2(p_size) / 6.0;
- Vector<Vector2> polygon;
- polygon.push_back(bit_rect.position);
- polygon.push_back(Vector2(bit_rect.get_end().x, bit_rect.position.y));
- polygon.push_back(bit_rect.get_end());
- polygon.push_back(Vector2(bit_rect.position.x, bit_rect.get_end().y));
+
+ Vector<Vector2> polygon = {
+ bit_rect.position,
+ Vector2(bit_rect.get_end().x, bit_rect.position.y),
+ bit_rect.get_end(),
+ Vector2(bit_rect.position.x, bit_rect.get_end().y)
+ };
+
return polygon;
}
@@ -1902,25 +1987,26 @@ Vector<Point2> TileSet::_get_isometric_side_terrain_bit_polygon(Vector2i p_size,
}
Vector<Point2> TileSet::_get_half_offset_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
- Vector<Vector2> point_list;
- point_list.push_back(Vector2(3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
- point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
- point_list.push_back(Vector2(1, 3.0 - p_overlap * 2.0));
- point_list.push_back(Vector2(0, 3));
- point_list.push_back(Vector2(-1, 3.0 - p_overlap * 2.0));
- point_list.push_back(Vector2(-2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
- point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
- point_list.push_back(Vector2(-3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
- point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
- point_list.push_back(Vector2(-1, -(3.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(0, -3));
- point_list.push_back(Vector2(1, -(3.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
- point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
+ Vector<Vector2> point_list = {
+ Vector2(3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0),
+ Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)),
+ Vector2(1, 3.0 - p_overlap * 2.0),
+ Vector2(0, 3),
+ Vector2(-1, 3.0 - p_overlap * 2.0),
+ Vector2(-2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)),
+ Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(-3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0),
+ Vector2(-3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0),
+ Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(-2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)),
+ Vector2(-1, -(3.0 - p_overlap * 2.0)),
+ Vector2(0, -3),
+ Vector2(1, -(3.0 - p_overlap * 2.0)),
+ Vector2(2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)),
+ Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0)
+ };
Vector2 unit = Vector2(p_size) / 6.0;
for (int i = 0; i < point_list.size(); i++) {
@@ -2062,19 +2148,20 @@ Vector<Point2> TileSet::_get_half_offset_corner_or_side_terrain_bit_polygon(Vect
}
Vector<Point2> TileSet::_get_half_offset_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
- Vector<Vector2> point_list;
- point_list.push_back(Vector2(3, 0));
- point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
- point_list.push_back(Vector2(0, 3));
- point_list.push_back(Vector2(-1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
- point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-3, 0));
- point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
- point_list.push_back(Vector2(0, -3));
- point_list.push_back(Vector2(1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
- point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
+ Vector<Vector2> point_list = {
+ Vector2(3, 0),
+ Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0),
+ Vector2(0, 3),
+ Vector2(-1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0),
+ Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(-3, 0),
+ Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(-1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0),
+ Vector2(0, -3),
+ Vector2(1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0),
+ Vector2(3, -3.0 * (1.0 - p_overlap * 2.0))
+ };
Vector2 unit = Vector2(p_size) / 6.0;
for (int i = 0; i < point_list.size(); i++) {
@@ -2168,13 +2255,14 @@ Vector<Point2> TileSet::_get_half_offset_corner_terrain_bit_polygon(Vector2i p_s
}
Vector<Point2> TileSet::_get_half_offset_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
- Vector<Vector2> point_list;
- point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(0, 3));
- point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(0, -3));
- point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
+ Vector<Vector2> point_list = {
+ Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(0, 3),
+ Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(0, -3),
+ Vector2(3, -3.0 * (1.0 - p_overlap * 2.0))
+ };
Vector2 unit = Vector2(p_size) / 6.0;
for (int i = 0; i < point_list.size(); i++) {
@@ -3042,19 +3130,19 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
// Sources.
// Note: sources have to be listed in at the end as some TileData rely on the TileSet properties being initialized first.
for (const KeyValue<int, Ref<TileSetSource>> &E_source : sources) {
- p_list->push_back(PropertyInfo(Variant::INT, vformat("sources/%d", E_source.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("sources/%d", E_source.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
// Tile Proxies.
// Note: proxies need to be set after sources are set.
p_list->push_back(PropertyInfo(Variant::NIL, "Tile Proxies", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
- p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/source_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/coords_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/alternative_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/source_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/coords_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/alternative_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
// Patterns.
for (unsigned int pattern_index = 0; pattern_index < patterns.size(); pattern_index++) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("pattern_%d", pattern_index), PROPERTY_HINT_RESOURCE_TYPE, "TileMapPattern", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("pattern_%d", pattern_index), PROPERTY_HINT_RESOURCE_TYPE, "TileMapPattern", PROPERTY_USAGE_NO_EDITOR));
}
}
@@ -3277,6 +3365,10 @@ void TileSetAtlasSource::set_tile_set(const TileSet *p_tile_set) {
}
}
+const TileSet *TileSetAtlasSource::get_tile_set() const {
+ return tile_set;
+}
+
void TileSetAtlasSource::notify_tile_data_properties_should_change() {
// Set the TileSet on all TileData.
for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) {
@@ -3440,9 +3532,18 @@ void TileSetAtlasSource::reset_state() {
}
void TileSetAtlasSource::set_texture(Ref<Texture2D> p_texture) {
+ if (texture.is_valid()) {
+ texture->disconnect(SNAME("changed"), callable_mp(this, &TileSetAtlasSource::_queue_update_padded_texture));
+ }
+
texture = p_texture;
+ if (texture.is_valid()) {
+ texture->connect(SNAME("changed"), callable_mp(this, &TileSetAtlasSource::_queue_update_padded_texture));
+ }
+
_clear_tiles_outside_texture();
+ _queue_update_padded_texture();
emit_changed();
}
@@ -3459,8 +3560,10 @@ void TileSetAtlasSource::set_margins(Vector2i p_margins) {
}
_clear_tiles_outside_texture();
+ _queue_update_padded_texture();
emit_changed();
}
+
Vector2i TileSetAtlasSource::get_margins() const {
return margins;
}
@@ -3474,8 +3577,10 @@ void TileSetAtlasSource::set_separation(Vector2i p_separation) {
}
_clear_tiles_outside_texture();
+ _queue_update_padded_texture();
emit_changed();
}
+
Vector2i TileSetAtlasSource::get_separation() const {
return separation;
}
@@ -3489,12 +3594,27 @@ void TileSetAtlasSource::set_texture_region_size(Vector2i p_tile_size) {
}
_clear_tiles_outside_texture();
+ _queue_update_padded_texture();
emit_changed();
}
+
Vector2i TileSetAtlasSource::get_texture_region_size() const {
return texture_region_size;
}
+void TileSetAtlasSource::set_use_texture_padding(bool p_use_padding) {
+ if (use_texture_padding == p_use_padding) {
+ return;
+ }
+ use_texture_padding = p_use_padding;
+ _queue_update_padded_texture();
+ emit_changed();
+}
+
+bool TileSetAtlasSource::get_use_texture_padding() const {
+ return use_texture_padding;
+}
+
Vector2i TileSetAtlasSource::get_atlas_grid_size() const {
Ref<Texture2D> texture = get_texture();
if (!texture.is_valid()) {
@@ -3655,35 +3775,35 @@ void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const {
List<PropertyInfo> tile_property_list;
// size_in_atlas
- property_info = PropertyInfo(Variant::VECTOR2I, "size_in_atlas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
+ property_info = PropertyInfo(Variant::VECTOR2I, "size_in_atlas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
if (E_tile.value.size_in_atlas == Vector2i(1, 1)) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
tile_property_list.push_back(property_info);
// next_alternative_id
- property_info = PropertyInfo(Variant::INT, "next_alternative_id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
+ property_info = PropertyInfo(Variant::INT, "next_alternative_id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
if (E_tile.value.next_alternative_id == 1) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
tile_property_list.push_back(property_info);
// animation_columns.
- property_info = PropertyInfo(Variant::INT, "animation_columns", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
+ property_info = PropertyInfo(Variant::INT, "animation_columns", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
if (E_tile.value.animation_columns == 0) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
tile_property_list.push_back(property_info);
// animation_separation.
- property_info = PropertyInfo(Variant::INT, "animation_separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
+ property_info = PropertyInfo(Variant::INT, "animation_separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
if (E_tile.value.animation_separation == Vector2i()) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
tile_property_list.push_back(property_info);
// animation_speed.
- property_info = PropertyInfo(Variant::FLOAT, "animation_speed", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
+ property_info = PropertyInfo(Variant::FLOAT, "animation_speed", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
if (E_tile.value.animation_speed == 1.0) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
@@ -3695,7 +3815,7 @@ void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const {
// animation_frame_*.
bool store_durations = tiles[E_tile.key].animation_frames_durations.size() >= 2;
for (int i = 0; i < (int)tiles[E_tile.key].animation_frames_durations.size(); i++) {
- property_info = PropertyInfo(Variant::FLOAT, vformat("animation_frame_%d/duration", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
+ property_info = PropertyInfo(Variant::FLOAT, vformat("animation_frame_%d/duration", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
if (!store_durations) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
@@ -3704,7 +3824,7 @@ void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const {
for (const KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) {
// Add a dummy property to show the alternative exists.
- tile_property_list.push_back(PropertyInfo(Variant::INT, vformat("%d", E_alternative.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ tile_property_list.push_back(PropertyInfo(Variant::INT, vformat("%d", E_alternative.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
// Get the alternative tile's properties and append them to the list of properties.
List<PropertyInfo> alternative_property_list;
@@ -3753,6 +3873,7 @@ void TileSetAtlasSource::create_tile(const Vector2i p_atlas_coords, const Vector
tiles_ids.sort();
_create_coords_mapping_cache(p_atlas_coords);
+ _queue_update_padded_texture();
emit_signal(SNAME("changed"));
}
@@ -3773,6 +3894,8 @@ void TileSetAtlasSource::remove_tile(Vector2i p_atlas_coords) {
tiles_ids.erase(p_atlas_coords);
tiles_ids.sort();
+ _queue_update_padded_texture();
+
emit_signal(SNAME("changed"));
}
@@ -3801,6 +3924,7 @@ void TileSetAtlasSource::set_tile_animation_columns(const Vector2i p_atlas_coord
tiles[p_atlas_coords].animation_columns = p_frame_columns;
_create_coords_mapping_cache(p_atlas_coords);
+ _queue_update_padded_texture();
emit_signal(SNAME("changed"));
}
@@ -3823,6 +3947,7 @@ void TileSetAtlasSource::set_tile_animation_separation(const Vector2i p_atlas_co
tiles[p_atlas_coords].animation_separation = p_separation;
_create_coords_mapping_cache(p_atlas_coords);
+ _queue_update_padded_texture();
emit_signal(SNAME("changed"));
}
@@ -3850,19 +3975,24 @@ void TileSetAtlasSource::set_tile_animation_frames_count(const Vector2i p_atlas_
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
ERR_FAIL_COND(p_frames_count < 1);
+ int old_size = tiles[p_atlas_coords].animation_frames_durations.size();
+ if (p_frames_count == old_size) {
+ return;
+ }
+
TileAlternativesData &tad = tiles[p_atlas_coords];
bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, tad.animation_columns, tad.animation_separation, p_frames_count, p_atlas_coords);
ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover.");
_clear_coords_mapping_cache(p_atlas_coords);
- int old_size = tiles[p_atlas_coords].animation_frames_durations.size();
tiles[p_atlas_coords].animation_frames_durations.resize(p_frames_count);
for (int i = old_size; i < p_frames_count; i++) {
tiles[p_atlas_coords].animation_frames_durations[i] = 1.0;
}
_create_coords_mapping_cache(p_atlas_coords);
+ _queue_update_padded_texture();
notify_property_list_changed();
@@ -4001,6 +4131,31 @@ Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_
return effective_texture_offset;
}
+// Getters for texture and tile region (padded or not)
+Ref<Texture2D> TileSetAtlasSource::get_runtime_texture() const {
+ if (use_texture_padding) {
+ return padded_texture;
+ } else {
+ return texture;
+ }
+}
+
+Rect2i TileSetAtlasSource::get_runtime_tile_texture_region(Vector2i p_atlas_coords, int p_frame) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Rect2i(), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
+ ERR_FAIL_INDEX_V(p_frame, (int)tiles[p_atlas_coords].animation_frames_durations.size(), Rect2i());
+
+ Rect2i src_rect = get_tile_texture_region(p_atlas_coords, p_frame);
+ if (use_texture_padding) {
+ const TileAlternativesData &tad = tiles[p_atlas_coords];
+ Vector2i frame_coords = p_atlas_coords + (tad.size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(p_frame % tad.animation_columns, p_frame / tad.animation_columns) : Vector2i(p_frame, 0));
+ Vector2i base_pos = frame_coords * (texture_region_size + Vector2i(2, 2)) + Vector2i(1, 1);
+
+ return Rect2i(base_pos, src_rect.size);
+ } else {
+ return src_rect;
+ }
+}
+
void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords, Vector2i p_new_size) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
@@ -4031,6 +4186,7 @@ void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_
tiles[new_atlas_coords].size_in_atlas = new_size;
_create_coords_mapping_cache(new_atlas_coords);
+ _queue_update_padded_texture();
emit_signal(SNAME("changed"));
}
@@ -4122,11 +4278,14 @@ void TileSetAtlasSource::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_separation"), &TileSetAtlasSource::get_separation);
ClassDB::bind_method(D_METHOD("set_texture_region_size", "texture_region_size"), &TileSetAtlasSource::set_texture_region_size);
ClassDB::bind_method(D_METHOD("get_texture_region_size"), &TileSetAtlasSource::get_texture_region_size);
+ ClassDB::bind_method(D_METHOD("set_use_texture_padding", "use_texture_padding"), &TileSetAtlasSource::set_use_texture_padding);
+ ClassDB::bind_method(D_METHOD("get_use_texture_padding"), &TileSetAtlasSource::get_use_texture_padding);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_margins", "get_margins");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_separation", "get_separation");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_texture_region_size", "get_texture_region_size");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NO_EDITOR), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_margins", "get_margins");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_separation", "get_separation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_texture_region_size", "get_texture_region_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_texture_padding", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_texture_padding", "get_use_texture_padding");
// Base tiles
ClassDB::bind_method(D_METHOD("create_tile", "atlas_coords", "size"), &TileSetAtlasSource::create_tile, DEFVAL(Vector2i(1, 1)));
@@ -4161,6 +4320,11 @@ void TileSetAtlasSource::_bind_methods() {
// Helpers.
ClassDB::bind_method(D_METHOD("get_atlas_grid_size"), &TileSetAtlasSource::get_atlas_grid_size);
ClassDB::bind_method(D_METHOD("get_tile_texture_region", "atlas_coords", "frame"), &TileSetAtlasSource::get_tile_texture_region, DEFVAL(0));
+
+ // Getters for texture and tile region (padded or not)
+ ClassDB::bind_method(D_METHOD("_update_padded_texture"), &TileSetAtlasSource::_update_padded_texture);
+ ClassDB::bind_method(D_METHOD("get_runtime_texture"), &TileSetAtlasSource::get_runtime_texture);
+ ClassDB::bind_method(D_METHOD("get_runtime_tile_texture_region", "atlas_coords", "frame"), &TileSetAtlasSource::get_runtime_tile_texture_region);
}
TileSetAtlasSource::~TileSetAtlasSource() {
@@ -4247,6 +4411,69 @@ void TileSetAtlasSource::_clear_tiles_outside_texture() {
}
}
+void TileSetAtlasSource::_queue_update_padded_texture() {
+ padded_texture_needs_update = true;
+ call_deferred("_update_padded_texture");
+}
+
+void TileSetAtlasSource::_update_padded_texture() {
+ if (!padded_texture_needs_update) {
+ return;
+ }
+ padded_texture_needs_update = false;
+ padded_texture = Ref<ImageTexture>();
+
+ if (!texture.is_valid()) {
+ return;
+ }
+
+ if (!use_texture_padding) {
+ return;
+ }
+
+ Size2 size = get_atlas_grid_size() * (texture_region_size + Vector2i(2, 2));
+
+ Ref<Image> src = texture->get_image();
+
+ Ref<Image> image;
+ image.instantiate();
+ image->create(size.x, size.y, false, Image::FORMAT_RGBA8);
+
+ for (KeyValue<Vector2i, TileAlternativesData> kv : tiles) {
+ for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) {
+ // Compute the source rects.
+ Rect2i src_rect = get_tile_texture_region(kv.key, frame);
+
+ Rect2i top_src_rect = Rect2i(src_rect.position, Vector2i(src_rect.size.x, 1));
+ Rect2i bottom_src_rect = Rect2i(src_rect.position + Vector2i(0, src_rect.size.y - 1), Vector2i(src_rect.size.x, 1));
+ Rect2i left_src_rect = Rect2i(src_rect.position, Vector2i(1, src_rect.size.y));
+ Rect2i right_src_rect = Rect2i(src_rect.position + Vector2i(src_rect.size.x - 1, 0), Vector2i(1, src_rect.size.y));
+
+ // Copy the tile and the paddings.
+ Vector2i frame_coords = kv.key + (kv.value.size_in_atlas + kv.value.animation_separation) * ((kv.value.animation_columns > 0) ? Vector2i(frame % kv.value.animation_columns, frame / kv.value.animation_columns) : Vector2i(frame, 0));
+ Vector2i base_pos = frame_coords * (texture_region_size + Vector2i(2, 2)) + Vector2i(1, 1);
+
+ image->blit_rect(*src, src_rect, base_pos);
+
+ image->blit_rect(*src, top_src_rect, base_pos + Vector2i(0, -1));
+ image->blit_rect(*src, bottom_src_rect, base_pos + Vector2i(0, src_rect.size.y));
+ image->blit_rect(*src, left_src_rect, base_pos + Vector2i(-1, 0));
+ image->blit_rect(*src, right_src_rect, base_pos + Vector2i(src_rect.size.x, 0));
+
+ image->set_pixelv(base_pos + Vector2i(-1, -1), src->get_pixelv(src_rect.position));
+ image->set_pixelv(base_pos + Vector2i(src_rect.size.x, -1), src->get_pixelv(src_rect.position + Vector2i(src_rect.size.x - 1, 0)));
+ image->set_pixelv(base_pos + Vector2i(-1, src_rect.size.y), src->get_pixelv(src_rect.position + Vector2i(0, src_rect.size.y - 1)));
+ image->set_pixelv(base_pos + Vector2i(src_rect.size.x, src_rect.size.y), src->get_pixelv(src_rect.position + Vector2i(src_rect.size.x - 1, src_rect.size.y - 1)));
+ }
+ }
+
+ if (!padded_texture.is_valid()) {
+ padded_texture.instantiate();
+ }
+ padded_texture->create_from_image(image);
+ emit_changed();
+}
+
/////////////////////////////// TileSetScenesCollectionSource //////////////////////////////////////
void TileSetScenesCollectionSource::_compute_next_alternative_id() {
@@ -4486,12 +4713,12 @@ void TileData::move_occlusion_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, occluders.size());
ERR_FAIL_INDEX(p_to_pos, occluders.size() + 1);
occluders.insert(p_to_pos, occluders[p_from_index]);
- occluders.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ occluders.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
}
void TileData::remove_occlusion_layer(int p_index) {
ERR_FAIL_INDEX(p_index, occluders.size());
- occluders.remove(p_index);
+ occluders.remove_at(p_index);
}
void TileData::add_physics_layer(int p_to_pos) {
@@ -4506,12 +4733,12 @@ void TileData::move_physics_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, physics.size());
ERR_FAIL_INDEX(p_to_pos, physics.size() + 1);
physics.insert(p_to_pos, physics[p_from_index]);
- physics.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ physics.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
}
void TileData::remove_physics_layer(int p_index) {
ERR_FAIL_INDEX(p_index, physics.size());
- physics.remove(p_index);
+ physics.remove_at(p_index);
}
void TileData::add_terrain_set(int p_to_pos) {
@@ -4595,12 +4822,12 @@ void TileData::move_navigation_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, navigation.size());
ERR_FAIL_INDEX(p_to_pos, navigation.size() + 1);
navigation.insert(p_to_pos, navigation[p_from_index]);
- navigation.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ navigation.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
}
void TileData::remove_navigation_layer(int p_index) {
ERR_FAIL_INDEX(p_index, navigation.size());
- navigation.remove(p_index);
+ navigation.remove_at(p_index);
}
void TileData::add_custom_data_layer(int p_to_pos) {
@@ -4615,12 +4842,12 @@ void TileData::move_custom_data_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, custom_data.size());
ERR_FAIL_INDEX(p_to_pos, custom_data.size() + 1);
custom_data.insert(p_to_pos, navigation[p_from_index]);
- custom_data.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ custom_data.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
}
void TileData::remove_custom_data_layer(int p_index) {
ERR_FAIL_INDEX(p_index, custom_data.size());
- custom_data.remove(p_index);
+ custom_data.remove_at(p_index);
}
void TileData::reset_state() {
@@ -4776,6 +5003,9 @@ real_t TileData::get_constant_angular_velocity(int p_layer_id) const {
void TileData::set_collision_polygons_count(int p_layer_id, int p_polygons_count) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
ERR_FAIL_COND(p_polygons_count < 0);
+ if (p_polygons_count == physics.write[p_layer_id].polygons.size()) {
+ return;
+ }
physics.write[p_layer_id].polygons.resize(p_polygons_count);
notify_property_list_changed();
emit_signal(SNAME("changed"));
@@ -4795,7 +5025,7 @@ void TileData::add_collision_polygon(int p_layer_id) {
void TileData::remove_collision_polygon(int p_layer_id, int p_polygon_index) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
- physics.write[p_layer_id].polygons.remove(p_polygon_index);
+ physics.write[p_layer_id].polygons.remove_at(p_polygon_index);
emit_signal(SNAME("changed"));
}
@@ -4864,8 +5094,8 @@ int TileData::get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_i
Ref<ConvexPolygonShape2D> TileData::get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Ref<ConvexPolygonShape2D>());
- ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[shape_index].shapes.size(), Ref<ConvexPolygonShape2D>());
- return physics[p_layer_id].polygons[shape_index].shapes[shape_index];
+ ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[p_polygon_index].shapes.size(), Ref<ConvexPolygonShape2D>());
+ return physics[p_layer_id].polygons[p_polygon_index].shapes[shape_index];
}
// Terrain
@@ -4915,10 +5145,10 @@ bool TileData::is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit)
TileSet::TerrainsPattern TileData::get_terrains_pattern() const {
ERR_FAIL_COND_V(!tile_set, TileSet::TerrainsPattern());
- TileSet::TerrainsPattern output;
+ TileSet::TerrainsPattern output(tile_set, terrain_set);
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
if (tile_set->is_valid_peering_bit_terrain(terrain_set, TileSet::CellNeighbor(i))) {
- output.push_back(get_peering_bit_terrain(TileSet::CellNeighbor(i)));
+ output.set_terrain(TileSet::CellNeighbor(i), get_peering_bit_terrain(TileSet::CellNeighbor(i)));
}
}
return output;
@@ -4981,9 +5211,6 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(layer_index < 0, false);
if (components[1] == "polygon") {
Ref<OccluderPolygon2D> polygon = p_value;
- if (!polygon.is_valid()) {
- return false;
- }
if (layer_index >= occluders.size()) {
if (tile_set) {
@@ -5055,9 +5282,6 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(layer_index < 0, false);
if (components[1] == "polygon") {
Ref<NavigationPolygon> polygon = p_value;
- if (!polygon.is_valid()) {
- return false;
- }
if (layer_index >= navigation.size()) {
if (tile_set) {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 077315e58d..2673ca1cb6 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -253,7 +253,30 @@ public:
Ref<PackedScene> scene;
Vector2 offset;
};
- typedef Array TerrainsPattern;
+
+ class TerrainsPattern {
+ bool valid = false;
+ int bits[TileSet::CELL_NEIGHBOR_MAX];
+ bool is_valid_bit[TileSet::CELL_NEIGHBOR_MAX];
+
+ int not_empty_terrains_count = 0;
+
+ public:
+ bool is_valid() const;
+ bool is_erase_pattern() const;
+
+ bool operator<(const TerrainsPattern &p_terrains_pattern) const;
+ bool operator==(const TerrainsPattern &p_terrains_pattern) const;
+
+ void set_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain);
+ int get_terrain(TileSet::CellNeighbor p_peering_bit) const;
+
+ void set_terrains_from_array(Array p_terrains);
+ Array get_terrains_as_array() const;
+
+ TerrainsPattern(const TileSet *p_tile_set, int p_terrain_set);
+ TerrainsPattern() {}
+ };
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -478,7 +501,7 @@ public:
// Terrains.
Set<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set);
Set<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
- TileMapCell get_random_tile_from_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
+ TileMapCell get_random_tile_from_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
// Helpers
Vector<Vector2> get_tile_shape_polygon();
@@ -580,6 +603,12 @@ private:
void _clear_tiles_outside_texture();
+ bool use_texture_padding = true;
+ Ref<ImageTexture> padded_texture;
+ bool padded_texture_needs_update = false;
+ void _queue_update_padded_texture();
+ void _update_padded_texture();
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -590,6 +619,7 @@ protected:
public:
// Not exposed.
virtual void set_tile_set(const TileSet *p_tile_set) override;
+ const TileSet *get_tile_set() const;
virtual void notify_tile_data_properties_should_change() override;
virtual void add_occlusion_layer(int p_index) override;
virtual void move_occlusion_layer(int p_from_index, int p_to_pos) override;
@@ -621,6 +651,10 @@ public:
void set_texture_region_size(Vector2i p_tile_size);
Vector2i get_texture_region_size() const;
+ // Padding.
+ void set_use_texture_padding(bool p_use_padding);
+ bool get_use_texture_padding() const;
+
// Base tiles.
void create_tile(const Vector2i p_atlas_coords, const Vector2i p_size = Vector2i(1, 1));
void remove_tile(Vector2i p_atlas_coords);
@@ -666,6 +700,10 @@ public:
Rect2i get_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const;
Vector2i get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const;
+ // Getters for texture and tile region (padded or not)
+ Ref<Texture2D> get_runtime_texture() const;
+ Rect2i get_runtime_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const;
+
~TileSetAtlasSource();
};
@@ -743,7 +781,7 @@ private:
};
Vector2 linear_velocity;
- float angular_velocity = 0.0;
+ double angular_velocity = 0.0;
Vector<PolygonShapeTileData> polygons;
};
Vector<PhysicsLayerTileData> physics;
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h
index f960f85521..3e154d539b 100644
--- a/scene/resources/video_stream.h
+++ b/scene/resources/video_stream.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index fd785631a8..ece1ba1972 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,11 @@
#include "visual_shader_particle_nodes.h"
#include "visual_shader_sdf_nodes.h"
+String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) {
+ static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt", "start", "process", "collide", "start_custom", "process_custom", "sky", "fog" };
+ return p_name + "_" + String(typepf[p_type]) + "_" + itos(p_id);
+}
+
bool VisualShaderNode::is_simple_decl() const {
return simple_decl;
}
@@ -199,6 +204,10 @@ Vector<StringName> VisualShaderNode::get_editable_properties() const {
return Vector<StringName>();
}
+Map<StringName, String> VisualShaderNode::get_editable_properties_names() const {
+ return Map<StringName, String>();
+}
+
Array VisualShaderNode::get_default_input_values() const {
Array ret;
for (const KeyValue<int, Variant> &E : default_input_values) {
@@ -246,8 +255,8 @@ void VisualShaderNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_default_input_values"), &VisualShaderNode::get_default_input_values);
ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview"), "set_output_port_for_preview", "get_output_port_for_preview");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_default_input_values", "get_default_input_values");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "expanded_output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_output_ports_expanded", "_get_output_ports_expanded");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_default_input_values", "get_default_input_values");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "expanded_output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_output_ports_expanded", "_get_output_ports_expanded");
ADD_SIGNAL(MethodInfo("editor_refresh_request"));
BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR);
@@ -340,17 +349,17 @@ String VisualShaderNodeCustom::get_output_port_name(int p_port) const {
String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
ERR_FAIL_COND_V(!GDVIRTUAL_IS_OVERRIDDEN(_get_code), "");
- Vector<String> input_vars;
+ TypedArray<String> input_vars;
for (int i = 0; i < get_input_port_count(); i++) {
input_vars.push_back(p_input_vars[i]);
}
- Array output_vars;
+ TypedArray<String> output_vars;
for (int i = 0; i < get_output_port_count(); i++) {
output_vars.push_back(p_output_vars[i]);
}
String code = " {\n";
String _code;
- GDVIRTUAL_CALL(_get_code, input_vars, output_vars, (int)p_mode, (int)p_type, _code);
+ GDVIRTUAL_CALL(_get_code, input_vars, output_vars, p_mode, p_type, _code);
bool nend = _code.ends_with("\n");
_code = _code.insert(0, " ");
_code = _code.replace("\n", "\n ");
@@ -358,7 +367,7 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::
if (!nend) {
code += "\n }";
} else {
- code.remove(code.size() - 1);
+ code.remove_at(code.size() - 1);
code += "}";
}
code += "\n";
@@ -367,7 +376,7 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::
String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String ret;
- if (GDVIRTUAL_CALL(_get_global_code, (int)p_mode, ret)) {
+ if (GDVIRTUAL_CALL(_get_global_code, p_mode, ret)) {
String code = "// " + get_caption() + "\n";
code += ret;
code += "\n";
@@ -431,7 +440,7 @@ void VisualShaderNodeCustom::_bind_methods() {
ClassDB::bind_method(D_METHOD("_is_initialized"), &VisualShaderNodeCustom::_is_initialized);
ClassDB::bind_method(D_METHOD("_set_input_port_default_value", "port", "value"), &VisualShaderNodeCustom::_set_input_port_default_value);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_initialized", "_is_initialized");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_initialized", "_is_initialized");
}
VisualShaderNodeCustom::VisualShaderNodeCustom() {
@@ -970,7 +979,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
String VisualShader::validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const {
String name = p_port_name;
- if (name == String()) {
+ if (name.is_empty()) {
return String();
}
@@ -978,7 +987,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN
name = name.substr(1, name.length() - 1);
}
- if (name != String()) {
+ if (!name.is_empty()) {
String valid_name;
for (int i = 0; i < name.length(); i++) {
@@ -1022,7 +1031,7 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
while (name.length() && !IS_INITIAL_CHAR(name[0])) {
name = name.substr(1, name.length() - 1);
}
- if (name != String()) {
+ if (!name.is_empty()) {
String valid_name;
for (int i = 0; i < name.length(); i++) {
@@ -1036,7 +1045,7 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
name = valid_name;
}
- if (name == String()) {
+ if (name.is_empty()) {
name = p_uniform->get_caption();
}
@@ -1066,7 +1075,7 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
while (name.length() && name[name.length() - 1] >= '0' && name[name.length() - 1] <= '9') {
name = name.substr(0, name.length() - 1);
}
- ERR_FAIL_COND_V(name == String(), String());
+ ERR_FAIL_COND_V(name.is_empty(), String());
name += itos(attempt);
} else {
break;
@@ -1076,16 +1085,6 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
return name;
}
-VisualShader::RenderModeEnums VisualShader::render_mode_enums[] = {
- { Shader::MODE_SPATIAL, "blend" },
- { Shader::MODE_SPATIAL, "depth_draw" },
- { Shader::MODE_SPATIAL, "cull" },
- { Shader::MODE_SPATIAL, "diffuse" },
- { Shader::MODE_SPATIAL, "specular" },
- { Shader::MODE_CANVAS_ITEM, "blend" },
- { Shader::MODE_CANVAS_ITEM, nullptr }
-};
-
static const char *type_string[VisualShader::TYPE_MAX] = {
"vertex",
"fragment",
@@ -1252,27 +1251,25 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
Map<String, String> blend_mode_enums;
Set<String> toggles;
- for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
- String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
- int idx = 0;
- bool in_enum = false;
- while (render_mode_enums[idx].string) {
- if (mode.begins_with(render_mode_enums[idx].string)) {
- String begin = render_mode_enums[idx].string;
- String option = mode.replace_first(begin + "_", "");
+ const Vector<ShaderLanguage::ModeInfo> &rmodes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode));
+
+ for (int i = 0; i < rmodes.size(); i++) {
+ const ShaderLanguage::ModeInfo &info = rmodes[i];
+
+ if (!info.options.is_empty()) {
+ const String begin = String(info.name);
+
+ for (int j = 0; j < info.options.size(); j++) {
+ const String option = String(info.options[j]);
+
if (!blend_mode_enums.has(begin)) {
blend_mode_enums[begin] = option;
} else {
blend_mode_enums[begin] += "," + option;
}
- in_enum = true;
- break;
}
- idx++;
- }
-
- if (!in_enum) {
- toggles.insert(mode);
+ } else {
+ toggles.insert(String(info.name));
}
}
@@ -1291,20 +1288,20 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
prop_name += "/" + itos(E.key);
if (E.key != NODE_ID_OUTPUT) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
}
- p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
if (Object::cast_to<VisualShaderNodeGroupBase>(E.value.node.ptr()) != nullptr) {
- p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/input_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/input_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
if (Object::cast_to<VisualShaderNodeExpression>(E.value.node.ptr()) != nullptr) {
- p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
}
- p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "nodes/" + String(type_string[i]) + "/connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "nodes/" + String(type_string[i]) + "/connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
}
@@ -1559,7 +1556,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
node_code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview);
- if (node_code != String()) {
+ if (!node_code.is_empty()) {
code += node_name;
code += node_code;
code += "\n";
@@ -1644,44 +1641,36 @@ void VisualShader::_update_shader() const {
String render_mode;
{
- //fill render mode enums
- int idx = 0;
- while (render_mode_enums[idx].string) {
- if (shader_mode == render_mode_enums[idx].mode) {
- if (modes.has(render_mode_enums[idx].string)) {
- int which = modes[render_mode_enums[idx].string];
- int count = 0;
- for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
- String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
- if (mode.begins_with(render_mode_enums[idx].string)) {
- if (count == which) {
- if (render_mode != String()) {
- render_mode += ", ";
- }
- render_mode += mode;
- break;
- }
- count++;
- }
+ const Vector<ShaderLanguage::ModeInfo> &rmodes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode));
+ Vector<String> flag_names;
+
+ // Add enum modes first.
+ for (int i = 0; i < rmodes.size(); i++) {
+ const ShaderLanguage::ModeInfo &info = rmodes[i];
+ const String temp = String(info.name);
+
+ if (!info.options.is_empty()) {
+ if (modes.has(temp) && modes[temp] < info.options.size()) {
+ if (!render_mode.is_empty()) {
+ render_mode += ", ";
}
+ render_mode += temp + "_" + info.options[modes[temp]];
}
+ } else if (flags.has(temp)) {
+ flag_names.push_back(temp);
}
- idx++;
}
- //fill render mode flags
- for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
- String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
- if (flags.has(mode)) {
- if (render_mode != String()) {
- render_mode += ", ";
- }
- render_mode += mode;
+ // Add flags afterward.
+ for (int i = 0; i < flag_names.size(); i++) {
+ if (!render_mode.is_empty()) {
+ render_mode += ", ";
}
+ render_mode += flag_names[i];
}
}
- if (render_mode != String()) {
+ if (!render_mode.is_empty()) {
global_code += "render_mode " + render_mode + ";\n\n";
}
@@ -1825,6 +1814,8 @@ void VisualShader::_update_shader() const {
code += " vec3 __vec3_buff2;\n";
code += " float __scalar_buff1;\n";
code += " float __scalar_buff2;\n";
+ code += " int __scalar_ibuff;\n";
+ code += " vec4 __vec4_buff;\n";
code += " vec3 __ndiff = normalize(__diff);\n\n";
}
if (has_start) {
@@ -1922,6 +1913,10 @@ void VisualShader::_update_shader() const {
global_compute_code += " return mat4(vec4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0), vec4(oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0), vec4(oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0), vec4(0, 0, 0, 1));\n";
global_compute_code += "}\n\n";
+ global_compute_code += "vec2 __get_random_unit_vec2(inout uint seed) {\n";
+ global_compute_code += " return normalize(vec2(__rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed)));\n";
+ global_compute_code += "}\n\n";
+
global_compute_code += "vec3 __get_random_unit_vec3(inout uint seed) {\n";
global_compute_code += " return normalize(vec3(__rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed)));\n";
global_compute_code += "}\n\n";
@@ -1948,7 +1943,9 @@ void VisualShader::_update_shader() const {
const_cast<VisualShader *>(this)->set_code(final_code);
for (int i = 0; i < default_tex_params.size(); i++) {
- const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param);
+ for (int j = 0; j < default_tex_params[i].params.size(); j++) {
+ const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].params[j], j);
+ }
}
if (previous_code != final_code) {
const_cast<VisualShader *>(this)->emit_signal(SNAME("changed"));
@@ -2017,8 +2014,8 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_shader"), &VisualShader::_update_shader);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "engine_version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_engine_version", "get_engine_version");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_graph_offset", "get_graph_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "engine_version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_engine_version", "get_engine_version");
ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs.
@@ -2451,7 +2448,7 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
idx++;
}
- if (code == String()) {
+ if (code.is_empty()) {
switch (get_output_port_type(0)) {
case PORT_TYPE_SCALAR: {
code = " " + p_output_vars[0] + " = 0.0;\n";
@@ -2485,7 +2482,7 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
idx++;
}
- if (code == String()) {
+ if (code.is_empty()) {
code = " " + p_output_vars[0] + " = 0.0;\n"; //default (none found) is scalar
}
@@ -2588,7 +2585,7 @@ void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const {
while (ports[idx].mode != Shader::MODE_MAX) {
if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) {
- if (port_list != String()) {
+ if (!port_list.is_empty()) {
port_list += ",";
}
port_list += ports[idx].name;
@@ -2596,7 +2593,7 @@ void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const {
idx++;
}
- if (port_list == "") {
+ if (port_list.is_empty()) {
port_list = TTR("None");
}
property.hint_string = port_list;
@@ -2850,7 +2847,7 @@ void VisualShaderNodeUniformRef::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_uniform_type"), &VisualShaderNodeUniformRef::_get_uniform_type);
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name", PROPERTY_HINT_ENUM, ""), "set_uniform_name", "get_uniform_name");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "uniform_type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_uniform_type", "_get_uniform_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "uniform_type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_uniform_type", "_get_uniform_type");
}
Vector<StringName> VisualShaderNodeUniformRef::get_editable_properties() const {
@@ -3046,7 +3043,7 @@ String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::
String code;
while (ports[idx].mode != Shader::MODE_MAX) {
if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) {
- if (p_input_vars[count] != String()) {
+ if (!p_input_vars[count].is_empty()) {
String s = ports[idx].string;
if (s.find(":") != -1) {
code += " " + s.get_slicec(':', 0) + " = " + p_input_vars[count] + "." + s.get_slicec(':', 1) + ";\n";
@@ -3436,7 +3433,7 @@ void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const Strin
count++;
}
- inputs.erase(index, count);
+ inputs = inputs.left(index) + inputs.substr(index + count);
inputs = inputs.insert(index, itos(i));
index += inputs_strings[i].size();
}
@@ -3459,7 +3456,7 @@ void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
}
index += inputs_strings[i].size();
}
- inputs.erase(index, count);
+ inputs = inputs.left(index) + inputs.substr(index + count);
inputs_strings = inputs.split(";", false);
inputs = inputs.substr(0, index);
@@ -3512,7 +3509,7 @@ void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const Stri
count++;
}
- outputs.erase(index, count);
+ outputs = outputs.left(index) + outputs.substr(index + count);
outputs = outputs.insert(index, itos(i));
index += outputs_strings[i].size();
}
@@ -3535,7 +3532,7 @@ void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
}
index += outputs_strings[i].size();
}
- outputs.erase(index, count);
+ outputs = outputs.left(index) + outputs.substr(index + count);
outputs_strings = outputs.split(";", false);
outputs = outputs.substr(0, index);
@@ -3587,8 +3584,7 @@ void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
index += inputs_strings[i].size();
}
- inputs.erase(index, count);
-
+ inputs = inputs.left(index) + inputs.substr(index + count);
inputs = inputs.insert(index, itos(p_type));
_apply_port_changes();
@@ -3623,8 +3619,7 @@ void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_na
index += inputs_strings[i].size();
}
- inputs.erase(index, count);
-
+ inputs = inputs.left(index) + inputs.substr(index + count);
inputs = inputs.insert(index, p_name);
_apply_port_changes();
@@ -3659,7 +3654,7 @@ void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
index += output_strings[i].size();
}
- outputs.erase(index, count);
+ outputs = outputs.left(index) + outputs.substr(index + count);
outputs = outputs.insert(index, itos(p_type));
@@ -3695,7 +3690,7 @@ void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_n
index += output_strings[i].size();
}
- outputs.erase(index, count);
+ outputs = outputs.left(index) + outputs.substr(index + count);
outputs = outputs.insert(index, p_name);
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 19530e5a34..066c18e3bc 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,7 +70,7 @@ public:
struct DefaultTextureParam {
StringName name;
- Ref<Texture2D> param;
+ List<Ref<Texture2D>> params;
};
private:
@@ -102,8 +102,6 @@ private:
HashMap<String, int> modes;
Set<StringName> flags;
- static RenderModeEnums render_mode_enums[];
-
mutable SafeFlag dirty;
void _queue_update();
@@ -272,6 +270,7 @@ public:
void set_disabled(bool p_disabled = true);
virtual Vector<StringName> get_editable_properties() const;
+ virtual Map<StringName, String> get_editable_properties_names() const;
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
@@ -327,8 +326,8 @@ protected:
GDVIRTUAL0RC(int, _get_output_port_count)
GDVIRTUAL1RC(int, _get_output_port_type, int)
GDVIRTUAL1RC(String, _get_output_port_name, int)
- GDVIRTUAL4RC(String, _get_code, Vector<String>, TypedArray<String>, int, int)
- GDVIRTUAL1RC(String, _get_global_code, int)
+ GDVIRTUAL4RC(String, _get_code, TypedArray<String>, TypedArray<String>, Shader::Mode, VisualShader::Type)
+ GDVIRTUAL1RC(String, _get_global_code, Shader::Mode)
GDVIRTUAL0RC(bool, _is_highend)
protected:
@@ -696,4 +695,6 @@ public:
VisualShaderNodeGlobalExpression();
};
+extern String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name);
+
#endif // VISUAL_SHADER_H
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index c3d9ef7b04..b61e3f5d14 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -494,15 +494,10 @@ String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const {
return "";
}
-static String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) {
- static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt" };
- return p_name + "_" + String(typepf[p_type]) + "_" + itos(p_id);
-}
-
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "tex");
- dtp.param = texture;
+ dtp.params.push_back(texture);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -540,15 +535,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_TEXTURE) {
String id = make_unique_id(p_type, p_id, "tex");
String code;
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
} else {
@@ -565,18 +560,18 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
String code;
code += " {\n";
- if (id == String()) {
+ if (id.is_empty()) {
code += " vec4 " + id + "_tex_read = vec4(0.0);\n";
} else {
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
} else {
@@ -592,15 +587,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) {
String code = " {\n";
- if (p_input_vars[0] == String() || p_for_preview) { // Use UV by default.
+ if (p_input_vars[0].is_empty() || p_for_preview) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0 );\n";
} else {
code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, 0.0);\n";
} else {
@@ -615,15 +610,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) {
String code = " {\n";
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 _tex_read = texture(TEXTURE, " + default_uv + ");\n";
} else {
code += " vec4 _tex_read = textureLod(TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ".xy);\n";
} else {
@@ -638,15 +633,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) {
String code = " {\n";
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 _tex_read = texture(NORMAL_TEXTURE, " + default_uv + ");\n";
} else {
code += " vec4 _tex_read = textureLod(NORMAL_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 _tex_read = texture(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy);\n";
} else {
@@ -671,15 +666,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) {
String code = " {\n";
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " float _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n";
} else {
code += " float _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " float _depth = texture(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy).r;\n";
} else {
@@ -888,7 +883,7 @@ String VisualShaderNodeCurveTexture::generate_global(Shader::Mode p_mode, Visual
}
String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- if (p_input_vars[0] == String()) {
+ if (p_input_vars[0].is_empty()) {
return " " + p_output_vars[0] + " = 0.0;\n";
}
String id = make_unique_id(p_type, p_id, "curve");
@@ -900,7 +895,7 @@ String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualSh
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "curve");
- dtp.param = texture;
+ dtp.params.push_back(texture);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -973,7 +968,7 @@ String VisualShaderNodeCurveXYZTexture::generate_global(Shader::Mode p_mode, Vis
}
String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- if (p_input_vars[0] == String()) {
+ if (p_input_vars[0].is_empty()) {
return " " + p_output_vars[0] + " = vec3(0.0);\n";
}
String id = make_unique_id(p_type, p_id, "curve3d");
@@ -985,7 +980,7 @@ String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, Visua
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveXYZTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "curve3d");
- dtp.param = texture;
+ dtp.params.push_back(texture);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -1081,14 +1076,14 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader
} else {
id = p_input_vars[2];
}
- if (id != String()) {
- if (p_input_vars[0] == String()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (!id.is_empty()) {
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
+ if (p_input_vars[1].is_empty()) {
code += " vec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
@@ -1167,7 +1162,7 @@ String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "tex3d");
- dtp.param = texture_array;
+ dtp.params.push_back(texture_array);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -1224,7 +1219,7 @@ String VisualShaderNodeTexture3D::get_input_port_name(int p_port) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture3D::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "tex3d");
- dtp.param = texture;
+ dtp.params.push_back(texture);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -1323,7 +1318,7 @@ bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "cube");
- dtp.param = cube_map;
+ dtp.params.push_back(cube_map);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -1369,7 +1364,7 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader:
code += " {\n";
- if (id == String()) {
+ if (id.is_empty()) {
code += " vec4 " + id + "_read = vec4(0.0);\n";
code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n";
code += " " + p_output_vars[1] + " = " + id + "_read.a;\n";
@@ -1377,15 +1372,15 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader:
return code;
}
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + " );\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
@@ -1652,6 +1647,21 @@ String VisualShaderNodeIntOp::generate_code(Shader::Mode p_mode, VisualShader::T
case OP_MIN:
code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
+ case OP_BITWISE_AND:
+ code += p_input_vars[0] + " & " + p_input_vars[1] + ";\n";
+ break;
+ case OP_BITWISE_OR:
+ code += p_input_vars[0] + " | " + p_input_vars[1] + ";\n";
+ break;
+ case OP_BITWISE_XOR:
+ code += p_input_vars[0] + " ^ " + p_input_vars[1] + ";\n";
+ break;
+ case OP_BITWISE_LEFT_SHIFT:
+ code += p_input_vars[0] + " << " + p_input_vars[1] + ";\n";
+ break;
+ case OP_BITWISE_RIGHT_SHIFT:
+ code += p_input_vars[0] + " >> " + p_input_vars[1] + ";\n";
+ break;
default:
break;
}
@@ -1682,7 +1692,7 @@ void VisualShaderNodeIntOp::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeIntOp::set_operator);
ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeIntOp::get_operator);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Subtract,Multiply,Divide,Remainder,Max,Min"), "set_operator", "get_operator");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Subtract,Multiply,Divide,Remainder,Max,Min,Bitwise AND,Bitwise OR,Bitwise XOR,Bitwise Left Shift,Bitwise Right Shift"), "set_operator", "get_operator");
BIND_ENUM_CONSTANT(OP_ADD);
BIND_ENUM_CONSTANT(OP_SUB);
@@ -1691,6 +1701,11 @@ void VisualShaderNodeIntOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_MOD);
BIND_ENUM_CONSTANT(OP_MAX);
BIND_ENUM_CONSTANT(OP_MIN);
+ BIND_ENUM_CONSTANT(OP_BITWISE_AND);
+ BIND_ENUM_CONSTANT(OP_BITWISE_OR);
+ BIND_ENUM_CONSTANT(OP_BITWISE_XOR);
+ BIND_ENUM_CONSTANT(OP_BITWISE_LEFT_SHIFT);
+ BIND_ENUM_CONSTANT(OP_BITWISE_RIGHT_SHIFT);
BIND_ENUM_CONSTANT(OP_ENUM_SIZE);
}
@@ -2338,7 +2353,8 @@ String VisualShaderNodeIntFunc::generate_code(Shader::Mode p_mode, VisualShader:
static const char *functions[FUNC_MAX] = {
"abs($)",
"-($)",
- "sign($)"
+ "sign($)",
+ "~($)"
};
return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
@@ -2367,11 +2383,12 @@ void VisualShaderNodeIntFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeIntFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeIntFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Abs,Negate,Sign"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Abs,Negate,Sign,Bitwise NOT"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_ABS);
BIND_ENUM_CONSTANT(FUNC_NEGATE);
BIND_ENUM_CONSTANT(FUNC_SIGN);
+ BIND_ENUM_CONSTANT(FUNC_BITWISE_NOT);
BIND_ENUM_CONSTANT(FUNC_MAX);
}
@@ -4840,34 +4857,106 @@ String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const {
}
String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ bool has_colon = false;
String code = _get_qual_str() + "uniform sampler2D " + get_uniform_name();
- switch (texture_type) {
- case TYPE_DATA:
- if (color_default == COLOR_DEFAULT_BLACK) {
- code += " : hint_black;\n";
+ // type
+ {
+ String type_code;
+
+ switch (texture_type) {
+ case TYPE_DATA:
+ if (color_default == COLOR_DEFAULT_BLACK) {
+ type_code = "hint_black";
+ }
+ break;
+ case TYPE_COLOR:
+ if (color_default == COLOR_DEFAULT_BLACK) {
+ type_code = "hint_black_albedo";
+ } else {
+ type_code = "hint_albedo";
+ }
+ break;
+ case TYPE_NORMAL_MAP:
+ type_code = "hint_normal";
+ break;
+ case TYPE_ANISOTROPY:
+ type_code = "hint_anisotropy";
+ break;
+ default:
+ break;
+ }
+
+ if (!type_code.is_empty()) {
+ code += " : " + type_code;
+ has_colon = true;
+ }
+ }
+
+ // filter
+ {
+ String filter_code;
+
+ switch (texture_filter) {
+ case FILTER_NEAREST:
+ filter_code = "filter_nearest";
+ break;
+ case FILTER_LINEAR:
+ filter_code = "filter_linear";
+ break;
+ case FILTER_NEAREST_MIPMAP:
+ filter_code = "filter_nearest_mipmap";
+ break;
+ case FILTER_LINEAR_MIPMAP:
+ filter_code = "filter_linear_mipmap";
+ break;
+ case FILTER_NEAREST_MIPMAP_ANISOTROPIC:
+ filter_code = "filter_nearest_mipmap_anisotropic";
+ break;
+ case FILTER_LINEAR_MIPMAP_ANISOTROPIC:
+ filter_code = "filter_linear_mipmap_anisotropic";
+ break;
+ default:
+ break;
+ }
+
+ if (!filter_code.is_empty()) {
+ if (!has_colon) {
+ code += " : ";
+ has_colon = true;
} else {
- code += ";\n";
+ code += ", ";
}
- break;
- case TYPE_COLOR:
- if (color_default == COLOR_DEFAULT_BLACK) {
- code += " : hint_black_albedo;\n";
+ code += filter_code;
+ }
+ }
+
+ // repeat
+ {
+ String repeat_code;
+
+ switch (texture_repeat) {
+ case REPEAT_ENABLED:
+ repeat_code = "repeat_enable";
+ break;
+ case REPEAT_DISABLED:
+ repeat_code = "repeat_disable";
+ break;
+ default:
+ break;
+ }
+
+ if (!repeat_code.is_empty()) {
+ if (!has_colon) {
+ code += " : ";
} else {
- code += " : hint_albedo;\n";
+ code += ", ";
}
- break;
- case TYPE_NORMAL_MAP:
- code += " : hint_normal;\n";
- break;
- case TYPE_ANISO:
- code += " : hint_aniso;\n";
- break;
- default:
- code += ";\n";
- break;
+ code += repeat_code;
+ }
}
+ code += ";\n";
return code;
}
@@ -4885,13 +4974,13 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual
String id = get_uniform_name();
String code = " {\n";
- if (p_input_vars[0] == String()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
+ if (p_input_vars[1].is_empty()) {
code += " vec4 n_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 n_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
} else {
@@ -4930,13 +5019,56 @@ VisualShaderNodeTextureUniform::ColorDefault VisualShaderNodeTextureUniform::get
return color_default;
}
+void VisualShaderNodeTextureUniform::set_texture_filter(TextureFilter p_filter) {
+ ERR_FAIL_INDEX(int(p_filter), int(FILTER_MAX));
+ if (texture_filter == p_filter) {
+ return;
+ }
+ texture_filter = p_filter;
+ emit_changed();
+}
+
+VisualShaderNodeTextureUniform::TextureFilter VisualShaderNodeTextureUniform::get_texture_filter() const {
+ return texture_filter;
+}
+
+void VisualShaderNodeTextureUniform::set_texture_repeat(TextureRepeat p_repeat) {
+ ERR_FAIL_INDEX(int(p_repeat), int(REPEAT_MAX));
+ if (texture_repeat == p_repeat) {
+ return;
+ }
+ texture_repeat = p_repeat;
+ emit_changed();
+}
+
+VisualShaderNodeTextureUniform::TextureRepeat VisualShaderNodeTextureUniform::get_texture_repeat() const {
+ return texture_repeat;
+}
+
Vector<StringName> VisualShaderNodeTextureUniform::get_editable_properties() const {
Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("texture_type");
- props.push_back("color_default");
+ if (texture_type == TYPE_DATA || texture_type == TYPE_COLOR) {
+ props.push_back("color_default");
+ }
+ props.push_back("texture_filter");
+ props.push_back("texture_repeat");
return props;
}
+bool VisualShaderNodeTextureUniform::is_show_prop_names() const {
+ return true;
+}
+
+Map<StringName, String> VisualShaderNodeTextureUniform::get_editable_properties_names() const {
+ Map<StringName, String> names;
+ names.insert("texture_type", TTR("Type"));
+ names.insert("color_default", TTR("Default Color"));
+ names.insert("texture_filter", TTR("Filter"));
+ names.insert("texture_repeat", TTR("Repeat"));
+ return names;
+}
+
void VisualShaderNodeTextureUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_type", "type"), &VisualShaderNodeTextureUniform::set_texture_type);
ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTextureUniform::get_texture_type);
@@ -4944,18 +5076,40 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_default", "type"), &VisualShaderNodeTextureUniform::set_color_default);
ClassDB::bind_method(D_METHOD("get_color_default"), &VisualShaderNodeTextureUniform::get_color_default);
+ ClassDB::bind_method(D_METHOD("set_texture_filter", "filter"), &VisualShaderNodeTextureUniform::set_texture_filter);
+ ClassDB::bind_method(D_METHOD("get_texture_filter"), &VisualShaderNodeTextureUniform::get_texture_filter);
+
+ ClassDB::bind_method(D_METHOD("set_texture_repeat", "type"), &VisualShaderNodeTextureUniform::set_texture_repeat);
+ ClassDB::bind_method(D_METHOD("get_texture_repeat"), &VisualShaderNodeTextureUniform::get_texture_repeat);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normal Map,Anisotropic"), "set_texture_type", "get_texture_type");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "color_default", PROPERTY_HINT_ENUM, "White Default,Black Default"), "set_color_default", "get_color_default");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "color_default", PROPERTY_HINT_ENUM, "White,Black"), "set_color_default", "get_color_default");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Default,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "Default,Enabled,Disabled"), "set_texture_repeat", "get_texture_repeat");
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
- BIND_ENUM_CONSTANT(TYPE_ANISO);
+ BIND_ENUM_CONSTANT(TYPE_ANISOTROPY);
BIND_ENUM_CONSTANT(TYPE_MAX);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_BLACK);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_MAX);
+
+ BIND_ENUM_CONSTANT(FILTER_DEFAULT);
+ BIND_ENUM_CONSTANT(FILTER_NEAREST);
+ BIND_ENUM_CONSTANT(FILTER_LINEAR);
+ BIND_ENUM_CONSTANT(FILTER_NEAREST_MIPMAP);
+ BIND_ENUM_CONSTANT(FILTER_LINEAR_MIPMAP);
+ BIND_ENUM_CONSTANT(FILTER_NEAREST_MIPMAP_ANISOTROPIC);
+ BIND_ENUM_CONSTANT(FILTER_LINEAR_MIPMAP_ANISOTROPIC);
+ BIND_ENUM_CONSTANT(FILTER_MAX);
+
+ BIND_ENUM_CONSTANT(REPEAT_DEFAULT);
+ BIND_ENUM_CONSTANT(REPEAT_ENABLED);
+ BIND_ENUM_CONSTANT(REPEAT_DISABLED);
+ BIND_ENUM_CONSTANT(REPEAT_MAX);
}
String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const {
@@ -5053,11 +5207,11 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod
String id = get_uniform_name();
String code = " {\n";
- if (p_input_vars[0] == String() && p_input_vars[1] == String()) {
+ if (p_input_vars[0].is_empty() && p_input_vars[1].is_empty()) {
code += " vec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n";
- } else if (p_input_vars[0] != String() && p_input_vars[1] == String()) {
+ } else if (!p_input_vars[0].is_empty() && p_input_vars[1].is_empty()) {
code += " vec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n";
- } else if (p_input_vars[0] == String() && p_input_vars[1] != String()) {
+ } else if (p_input_vars[0].is_empty() && !p_input_vars[1].is_empty()) {
code += " vec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n";
} else {
code += " vec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
@@ -5137,8 +5291,8 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
- case TYPE_ANISO:
- code += " : hint_aniso;\n";
+ case TYPE_ANISOTROPY:
+ code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
@@ -5210,8 +5364,8 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
- case TYPE_ANISO:
- code += " : hint_aniso;\n";
+ case TYPE_ANISOTROPY:
+ code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
@@ -5283,8 +5437,8 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
- case TYPE_ANISO:
- code += " : hint_aniso;\n";
+ case TYPE_ANISOTROPY:
+ code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
@@ -5583,12 +5737,12 @@ bool VisualShaderNodeFresnel::is_generate_input_var(int p_port) const {
String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String normal;
String view;
- if (p_input_vars[0] == String()) {
+ if (p_input_vars[0].is_empty()) {
normal = "NORMAL";
} else {
normal = p_input_vars[0];
}
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
view = "VIEW";
} else {
view = p_input_vars[1];
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 2c952300fe..f1dda634f1 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -579,6 +579,11 @@ public:
OP_MOD,
OP_MAX,
OP_MIN,
+ OP_BITWISE_AND,
+ OP_BITWISE_OR,
+ OP_BITWISE_XOR,
+ OP_BITWISE_LEFT_SHIFT,
+ OP_BITWISE_RIGHT_SHIFT,
OP_ENUM_SIZE,
};
@@ -882,6 +887,7 @@ public:
FUNC_ABS,
FUNC_NEGATE,
FUNC_SIGN,
+ FUNC_BITWISE_NOT,
FUNC_MAX,
};
@@ -1937,7 +1943,7 @@ public:
TYPE_DATA,
TYPE_COLOR,
TYPE_NORMAL_MAP,
- TYPE_ANISO,
+ TYPE_ANISOTROPY,
TYPE_MAX,
};
@@ -1947,9 +1953,29 @@ public:
COLOR_DEFAULT_MAX,
};
+ enum TextureFilter {
+ FILTER_DEFAULT,
+ FILTER_NEAREST,
+ FILTER_LINEAR,
+ FILTER_NEAREST_MIPMAP,
+ FILTER_LINEAR_MIPMAP,
+ FILTER_NEAREST_MIPMAP_ANISOTROPIC,
+ FILTER_LINEAR_MIPMAP_ANISOTROPIC,
+ FILTER_MAX,
+ };
+
+ enum TextureRepeat {
+ REPEAT_DEFAULT,
+ REPEAT_ENABLED,
+ REPEAT_DISABLED,
+ REPEAT_MAX,
+ };
+
protected:
TextureType texture_type = TYPE_DATA;
ColorDefault color_default = COLOR_DEFAULT_WHITE;
+ TextureFilter texture_filter = FILTER_DEFAULT;
+ TextureRepeat texture_repeat = REPEAT_DEFAULT;
protected:
static void _bind_methods();
@@ -1969,6 +1995,8 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual Map<StringName, String> get_editable_properties_names() const override;
+ virtual bool is_show_prop_names() const override;
virtual bool is_code_generated() const override;
Vector<StringName> get_editable_properties() const override;
@@ -1979,6 +2007,12 @@ public:
void set_color_default(ColorDefault p_default);
ColorDefault get_color_default() const;
+ void set_texture_filter(TextureFilter p_filter);
+ TextureFilter get_texture_filter() const;
+
+ void set_texture_repeat(TextureRepeat p_repeat);
+ TextureRepeat get_texture_repeat() const;
+
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
@@ -1987,6 +2021,8 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureType)
VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::ColorDefault)
+VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureFilter)
+VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureRepeat)
///////////////////////////////////////
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index 18b933e5cf..c970b9c08b 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,8 @@
#include "visual_shader_particle_nodes.h"
+#include "core/core_string_names.h"
+
// VisualShaderNodeParticleEmitter
int VisualShaderNodeParticleEmitter::get_output_port_count() const {
@@ -51,6 +53,38 @@ bool VisualShaderNodeParticleEmitter::has_output_port_preview(int p_port) const
return false;
}
+void VisualShaderNodeParticleEmitter::set_mode_2d(bool p_enabled) {
+ mode_2d = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeParticleEmitter::is_mode_2d() const {
+ return mode_2d;
+}
+
+Vector<StringName> VisualShaderNodeParticleEmitter::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("mode_2d");
+ return props;
+}
+
+Map<StringName, String> VisualShaderNodeParticleEmitter::get_editable_properties_names() const {
+ Map<StringName, String> names;
+ names.insert("mode_2d", TTR("2D Mode"));
+ return names;
+}
+
+bool VisualShaderNodeParticleEmitter::is_show_prop_names() const {
+ return true;
+}
+
+void VisualShaderNodeParticleEmitter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mode_2d", "enabled"), &VisualShaderNodeParticleEmitter::set_mode_2d);
+ ClassDB::bind_method(D_METHOD("is_mode_2d"), &VisualShaderNodeParticleEmitter::is_mode_2d);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mode_2d"), "set_mode_2d", "is_mode_2d");
+}
+
VisualShaderNodeParticleEmitter::VisualShaderNodeParticleEmitter() {
}
@@ -79,15 +113,27 @@ String VisualShaderNodeParticleSphereEmitter::get_input_port_name(int p_port) co
String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code;
+
+ code += "vec2 __get_random_point_in_circle(inout uint seed, float radius, float inner_radius) {\n";
+ code += " return __get_random_unit_vec2(seed) * __randf_range(seed, inner_radius, radius);\n";
+ code += "}\n\n";
+
code += "vec3 __get_random_point_in_sphere(inout uint seed, float radius, float inner_radius) {\n";
code += " return __get_random_unit_vec3(seed) * __randf_range(seed, inner_radius, radius);\n";
code += "}\n\n";
+
return code;
}
String VisualShaderNodeParticleSphereEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";
+
+ if (mode_2d) {
+ code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n";
+ } else {
+ code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";
+ }
+
return code;
}
@@ -122,16 +168,27 @@ String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const
String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code;
- code += "vec3 __get_random_point_in_box(inout uint seed, vec3 extents) {\n";
+
+ code += "vec2 __get_random_point_in_box2d(inout uint seed, vec2 extents) {\n";
+ code += " vec2 half_extents = extents / 2.0;\n";
+ code += " return vec2(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y));\n";
+ code += "}\n\n";
+
+ code += "vec3 __get_random_point_in_box3d(inout uint seed, vec3 extents) {\n";
code += " vec3 half_extents = extents / 2.0;\n";
code += " return vec3(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y), __randf_range(seed, -half_extents.z, half_extents.z));\n";
code += "}\n\n";
+
return code;
}
String VisualShaderNodeParticleBoxEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- code += " " + p_output_vars[0] + " = __get_random_point_in_box(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n";
+ if (mode_2d) {
+ code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ".xy), 0.0);\n";
+ } else {
+ code += " " + p_output_vars[0] + " = __get_random_point_in_box3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n";
+ }
return code;
}
@@ -166,17 +223,31 @@ String VisualShaderNodeParticleRingEmitter::get_input_port_name(int p_port) cons
String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code;
- code += "vec3 __get_random_point_on_ring(inout uint seed, float radius, float inner_radius, float height) {\n";
- code += " float angle = __rand_from_seed(seed) * PI * 2.0;\n";
+
+ code += "vec2 __get_random_point_on_ring2d(inout uint seed, float radius, float inner_radius) {\n";
+ code += " float angle = __rand_from_seed(seed) * TAU;\n";
+ code += " vec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n";
+ code += " return vec2(ring.x, ring.y);\n";
+ code += "}\n\n";
+
+ code += "vec3 __get_random_point_on_ring3d(inout uint seed, float radius, float inner_radius, float height) {\n";
+ code += " float angle = __rand_from_seed(seed) * TAU;\n";
code += " vec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n";
code += " return vec3(ring.x, __randf_range(seed, min(0.0, height), max(0.0, height)), ring.y);\n";
code += "}\n\n";
+
return code;
}
String VisualShaderNodeParticleRingEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- code = " " + p_output_vars[0] + " = __get_random_point_on_ring(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n";
+
+ if (mode_2d) {
+ code = " " + p_output_vars[0] + " = vec3(__get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n";
+ } else {
+ code = " " + p_output_vars[0] + " = __get_random_point_on_ring3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n";
+ }
+
return code;
}
@@ -186,6 +257,461 @@ VisualShaderNodeParticleRingEmitter::VisualShaderNodeParticleRingEmitter() {
set_input_port_default_value(2, 0.0);
}
+// VisualShaderNodeParticleMeshEmitter
+
+String VisualShaderNodeParticleMeshEmitter::get_caption() const {
+ return "MeshEmitter";
+}
+
+int VisualShaderNodeParticleMeshEmitter::get_output_port_count() const {
+ return 6;
+}
+
+VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_output_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR; // position
+ case 1:
+ return PORT_TYPE_VECTOR; // normal
+ case 2:
+ return PORT_TYPE_VECTOR; // color
+ case 3:
+ return PORT_TYPE_SCALAR; // alpha
+ case 4:
+ return PORT_TYPE_VECTOR; // uv
+ case 5:
+ return PORT_TYPE_VECTOR; // uv2
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleMeshEmitter::get_output_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "position";
+ case 1:
+ return "normal";
+ case 2:
+ return "color";
+ case 3:
+ return "alpha";
+ case 4:
+ return "uv";
+ case 5:
+ return "uv2";
+ }
+ return String();
+}
+
+int VisualShaderNodeParticleMeshEmitter::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleMeshEmitter::get_input_port_name(int p_port) const {
+ return String();
+}
+
+String VisualShaderNodeParticleMeshEmitter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code;
+
+ if (is_output_port_connected(0)) { // position
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_vx") + ";\n";
+ }
+
+ if (is_output_port_connected(1)) { // normal
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_nm") + ";\n";
+ }
+
+ if (is_output_port_connected(2) || is_output_port_connected(3)) { // color & alpha
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_col") + ";\n";
+ }
+
+ if (is_output_port_connected(4)) { // uv
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_uv") + ";\n";
+ }
+
+ if (is_output_port_connected(5)) { // uv2
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_uv2") + ";\n";
+ }
+
+ return code;
+}
+
+String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, bool p_ignore_mode2d) const {
+ String code;
+ if (is_output_port_connected(p_index)) {
+ if (mode_2d && !p_ignore_mode2d) {
+ code += " " + p_output_vars[p_index] + " = vec3(";
+ code += "texelFetch(";
+ code += make_unique_id(p_type, p_id, p_texture_name) + ", ";
+ code += "ivec2(__scalar_ibuff, 0), 0).xy, 0.0);\n";
+ } else {
+ code += " " + p_output_vars[p_index] + " = texelFetch(";
+ code += make_unique_id(p_type, p_id, p_texture_name) + ", ";
+ code += "ivec2(__scalar_ibuff, 0), 0).xyz;\n";
+ }
+ }
+ return code;
+}
+
+String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ code += " __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n";
+
+ code += _generate_code(p_type, p_id, p_output_vars, 0, "mesh_vx");
+ code += _generate_code(p_type, p_id, p_output_vars, 1, "mesh_nm");
+
+ if (is_output_port_connected(2) || is_output_port_connected(3)) {
+ code += " __vec4_buff = texelFetch(";
+ code += make_unique_id(p_type, p_id, "mesh_col") + ", ";
+ code += "ivec2(__scalar_ibuff, 0), 0);\n";
+ if (is_output_port_connected(2)) {
+ code += " " + p_output_vars[2] + " = __vec4_buff.rgb;\n";
+ } else {
+ code += " " + p_output_vars[2] + " = vec3(0.0);\n";
+ }
+ if (is_output_port_connected(3)) {
+ code += " " + p_output_vars[3] + " = __vec4_buff.a;\n";
+ } else {
+ code += " " + p_output_vars[3] + " = 0.0;\n";
+ }
+ }
+
+ code += _generate_code(p_type, p_id, p_output_vars, 4, "mesh_uv", true);
+ code += _generate_code(p_type, p_id, p_output_vars, 5, "mesh_uv2", true);
+
+ return code;
+}
+
+Vector<VisualShader::DefaultTextureParam> VisualShaderNodeParticleMeshEmitter::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
+ Vector<VisualShader::DefaultTextureParam> ret;
+
+ if (is_output_port_connected(0)) {
+ VisualShader::DefaultTextureParam dtp;
+ dtp.name = make_unique_id(p_type, p_id, "mesh_vx");
+ dtp.params.push_back(position_texture);
+ ret.push_back(dtp);
+ }
+
+ if (is_output_port_connected(1)) {
+ VisualShader::DefaultTextureParam dtp;
+ dtp.name = make_unique_id(p_type, p_id, "mesh_nm");
+ dtp.params.push_back(normal_texture);
+ ret.push_back(dtp);
+ }
+
+ if (is_output_port_connected(2) || is_output_port_connected(3)) {
+ VisualShader::DefaultTextureParam dtp;
+ dtp.name = make_unique_id(p_type, p_id, "mesh_col");
+ dtp.params.push_back(color_texture);
+ ret.push_back(dtp);
+ }
+
+ if (is_output_port_connected(4)) {
+ VisualShader::DefaultTextureParam dtp;
+ dtp.name = make_unique_id(p_type, p_id, "mesh_uv");
+ dtp.params.push_back(uv_texture);
+ ret.push_back(dtp);
+ }
+
+ if (is_output_port_connected(5)) {
+ VisualShader::DefaultTextureParam dtp;
+ dtp.name = make_unique_id(p_type, p_id, "mesh_uv2");
+ dtp.params.push_back(uv2_texture);
+ ret.push_back(dtp);
+ }
+
+ return ret;
+}
+
+void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector2> &p_array, Ref<ImageTexture> &r_texture) {
+ Ref<Image> image;
+ image.instantiate();
+
+ if (p_array.size() == 0) {
+ image->create(1, 1, false, Image::Format::FORMAT_RGBF);
+ } else {
+ image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBF);
+ }
+
+ for (int i = 0; i < p_array.size(); i++) {
+ Vector2 v = p_array[i];
+ image->set_pixel(i, 0, Color(v.x, v.y, 0));
+ }
+ if (r_texture->get_width() != p_array.size() || p_array.size() == 0) {
+ r_texture->create_from_image(image);
+ } else {
+ r_texture->update(image);
+ }
+}
+
+void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector3> &p_array, Ref<ImageTexture> &r_texture) {
+ Ref<Image> image;
+ image.instantiate();
+
+ if (p_array.size() == 0) {
+ image->create(1, 1, false, Image::Format::FORMAT_RGBF);
+ } else {
+ image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBF);
+ }
+
+ for (int i = 0; i < p_array.size(); i++) {
+ Vector3 v = p_array[i];
+ image->set_pixel(i, 0, Color(v.x, v.y, v.z));
+ }
+ if (r_texture->get_width() != p_array.size() || p_array.size() == 0) {
+ r_texture->create_from_image(image);
+ } else {
+ r_texture->update(image);
+ }
+}
+
+void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Color> &p_array, Ref<ImageTexture> &r_texture) {
+ Ref<Image> image;
+ image.instantiate();
+
+ if (p_array.size() == 0) {
+ image->create(1, 1, false, Image::Format::FORMAT_RGBA8);
+ } else {
+ image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBA8);
+ }
+
+ for (int i = 0; i < p_array.size(); i++) {
+ image->set_pixel(i, 0, p_array[i]);
+ }
+ if (r_texture->get_width() != p_array.size() || p_array.size() == 0) {
+ r_texture->create_from_image(image);
+ } else {
+ r_texture->update(image);
+ }
+}
+
+void VisualShaderNodeParticleMeshEmitter::_update_textures() {
+ if (!mesh.is_valid()) {
+ return;
+ }
+
+ Vector<Vector3> vertices;
+ Vector<Vector3> normals;
+ Vector<Color> colors;
+ Vector<Vector2> uvs;
+ Vector<Vector2> uvs2;
+
+ const int surface_count = mesh->get_surface_count();
+
+ if (use_all_surfaces) {
+ for (int i = 0; i < surface_count; i++) {
+ const Array surface_arrays = mesh->surface_get_arrays(i);
+ const int surface_arrays_size = surface_arrays.size();
+
+ // position
+ if (surface_arrays_size > Mesh::ARRAY_VERTEX) {
+ Array vertex_array = surface_arrays[Mesh::ARRAY_VERTEX];
+ for (int j = 0; j < vertex_array.size(); j++) {
+ vertices.push_back((Vector3)vertex_array[j]);
+ }
+ }
+
+ // normal
+ if (surface_arrays_size > Mesh::ARRAY_NORMAL) {
+ Array normal_array = surface_arrays[Mesh::ARRAY_NORMAL];
+ for (int j = 0; j < normal_array.size(); j++) {
+ normals.push_back((Vector3)normal_array[j]);
+ }
+ }
+
+ // color
+ if (surface_arrays_size > Mesh::ARRAY_COLOR) {
+ Array color_array = surface_arrays[Mesh::ARRAY_COLOR];
+ for (int j = 0; j < color_array.size(); j++) {
+ colors.push_back((Color)color_array[j]);
+ }
+ }
+
+ // uv
+ if (surface_arrays_size > Mesh::ARRAY_TEX_UV) {
+ Array uv_array = surface_arrays[Mesh::ARRAY_TEX_UV];
+ for (int j = 0; j < uv_array.size(); j++) {
+ uvs.push_back((Vector2)uv_array[j]);
+ }
+ }
+
+ // uv2
+ if (surface_arrays_size > Mesh::ARRAY_TEX_UV2) {
+ Array uv2_array = surface_arrays[Mesh::ARRAY_TEX_UV2];
+ for (int j = 0; j < uv2_array.size(); j++) {
+ uvs2.push_back((Vector2)uv2_array[j]);
+ }
+ }
+ }
+ } else {
+ if (surface_index >= 0 && surface_index < surface_count) {
+ const Array surface_arrays = mesh->surface_get_arrays(surface_index);
+ const int surface_arrays_size = surface_arrays.size();
+
+ // position
+ if (surface_arrays_size > Mesh::ARRAY_VERTEX) {
+ Array vertex_array = surface_arrays[Mesh::ARRAY_VERTEX];
+ for (int i = 0; i < vertex_array.size(); i++) {
+ vertices.push_back((Vector3)vertex_array[i]);
+ }
+ }
+
+ // normal
+ if (surface_arrays_size > Mesh::ARRAY_NORMAL) {
+ Array normal_array = surface_arrays[Mesh::ARRAY_NORMAL];
+ for (int i = 0; i < normal_array.size(); i++) {
+ normals.push_back((Vector3)normal_array[i]);
+ }
+ }
+
+ // color
+ if (surface_arrays_size > Mesh::ARRAY_COLOR) {
+ Array color_array = surface_arrays[Mesh::ARRAY_COLOR];
+ for (int i = 0; i < color_array.size(); i++) {
+ colors.push_back((Color)color_array[i]);
+ }
+ }
+
+ // uv
+ if (surface_arrays_size > Mesh::ARRAY_TEX_UV) {
+ Array uv_array = surface_arrays[Mesh::ARRAY_TEX_UV];
+ for (int j = 0; j < uv_array.size(); j++) {
+ uvs.push_back((Vector2)uv_array[j]);
+ }
+ }
+
+ // uv2
+ if (surface_arrays_size > Mesh::ARRAY_TEX_UV2) {
+ Array uv2_array = surface_arrays[Mesh::ARRAY_TEX_UV2];
+ for (int j = 0; j < uv2_array.size(); j++) {
+ uvs2.push_back((Vector2)uv2_array[j]);
+ }
+ }
+ }
+ }
+
+ _update_texture(vertices, position_texture);
+ _update_texture(normals, normal_texture);
+ _update_texture(colors, color_texture);
+ _update_texture(uvs, uv_texture);
+ _update_texture(uvs2, uv2_texture);
+}
+
+void VisualShaderNodeParticleMeshEmitter::set_mesh(Ref<Mesh> p_mesh) {
+ if (mesh == p_mesh) {
+ return;
+ }
+
+ if (mesh.is_valid()) {
+ Callable callable = callable_mp(this, &VisualShaderNodeParticleMeshEmitter::_update_textures);
+
+ if (mesh->is_connected(CoreStringNames::get_singleton()->changed, callable)) {
+ mesh->disconnect(CoreStringNames::get_singleton()->changed, callable);
+ }
+ }
+
+ mesh = p_mesh;
+
+ if (mesh.is_valid()) {
+ Callable callable = callable_mp(this, &VisualShaderNodeParticleMeshEmitter::_update_textures);
+
+ if (!mesh->is_connected(CoreStringNames::get_singleton()->changed, callable)) {
+ mesh->connect(CoreStringNames::get_singleton()->changed, callable);
+ }
+ }
+
+ emit_changed();
+}
+
+Ref<Mesh> VisualShaderNodeParticleMeshEmitter::get_mesh() const {
+ return mesh;
+}
+
+void VisualShaderNodeParticleMeshEmitter::set_use_all_surfaces(bool p_enabled) {
+ if (use_all_surfaces == p_enabled) {
+ return;
+ }
+ use_all_surfaces = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces() const {
+ return use_all_surfaces;
+}
+
+void VisualShaderNodeParticleMeshEmitter::set_surface_index(int p_surface_index) {
+ if (mesh.is_valid()) {
+ if (mesh->get_surface_count() > 0) {
+ p_surface_index = CLAMP(p_surface_index, 0, mesh->get_surface_count() - 1);
+ } else {
+ p_surface_index = 0;
+ }
+ } else if (p_surface_index < 0) {
+ p_surface_index = 0;
+ }
+ if (surface_index == p_surface_index) {
+ return;
+ }
+ surface_index = p_surface_index;
+ emit_changed();
+}
+
+int VisualShaderNodeParticleMeshEmitter::get_surface_index() const {
+ return surface_index;
+}
+
+Vector<StringName> VisualShaderNodeParticleMeshEmitter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParticleEmitter::get_editable_properties();
+
+ props.push_back("mesh");
+ props.push_back("use_all_surfaces");
+ if (!use_all_surfaces) {
+ props.push_back("surface_index");
+ }
+
+ return props;
+}
+
+Map<StringName, String> VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const {
+ Map<StringName, String> names = VisualShaderNodeParticleEmitter::get_editable_properties_names();
+
+ names.insert("mesh", TTR("Mesh"));
+ names.insert("use_all_surfaces", TTR("Use All Surfaces"));
+ if (!use_all_surfaces) {
+ names.insert("surface_index", TTR("Surface Index"));
+ }
+
+ return names;
+}
+
+void VisualShaderNodeParticleMeshEmitter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &VisualShaderNodeParticleMeshEmitter::set_mesh);
+ ClassDB::bind_method(D_METHOD("get_mesh"), &VisualShaderNodeParticleMeshEmitter::get_mesh);
+ ClassDB::bind_method(D_METHOD("set_use_all_surfaces", "enabled"), &VisualShaderNodeParticleMeshEmitter::set_use_all_surfaces);
+ ClassDB::bind_method(D_METHOD("is_use_all_surfaces"), &VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces);
+ ClassDB::bind_method(D_METHOD("set_surface_index", "surface_index"), &VisualShaderNodeParticleMeshEmitter::set_surface_index);
+ ClassDB::bind_method(D_METHOD("get_surface_index"), &VisualShaderNodeParticleMeshEmitter::get_surface_index);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_all_surfaces"), "set_use_all_surfaces", "is_use_all_surfaces");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "surface_index"), "set_surface_index", "get_surface_index");
+}
+
+VisualShaderNodeParticleMeshEmitter::VisualShaderNodeParticleMeshEmitter() {
+ connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &VisualShaderNodeParticleMeshEmitter::_update_textures));
+
+ position_texture.instantiate();
+ normal_texture.instantiate();
+ color_texture.instantiate();
+ uv_texture.instantiate();
+ uv2_texture.instantiate();
+}
+
// VisualShaderNodeParticleMultiplyByAxisAngle
void VisualShaderNodeParticleMultiplyByAxisAngle::_bind_methods() {
@@ -265,7 +791,6 @@ bool VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode() const {
Vector<StringName> VisualShaderNodeParticleMultiplyByAxisAngle::get_editable_properties() const {
Vector<StringName> props;
props.push_back("degrees_mode");
- props.push_back("axis_amount");
return props;
}
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index b8bc7992cc..add6928841 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,12 +38,23 @@
class VisualShaderNodeParticleEmitter : public VisualShaderNode {
GDCLASS(VisualShaderNodeParticleEmitter, VisualShaderNode);
+protected:
+ bool mode_2d = false;
+ static void _bind_methods();
+
public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual bool has_output_port_preview(int p_port) const override;
+ void set_mode_2d(bool p_enabled);
+ bool is_mode_2d() const;
+
+ Vector<StringName> get_editable_properties() const override;
+ virtual Map<StringName, String> get_editable_properties_names() const override;
+ bool is_show_prop_names() const override;
+
VisualShaderNodeParticleEmitter();
};
@@ -95,6 +106,58 @@ public:
VisualShaderNodeParticleRingEmitter();
};
+class VisualShaderNodeParticleMeshEmitter : public VisualShaderNodeParticleEmitter {
+ GDCLASS(VisualShaderNodeParticleMeshEmitter, VisualShaderNodeParticleEmitter);
+ Ref<Mesh> mesh;
+ bool use_all_surfaces = true;
+ int surface_index = 0;
+
+ Ref<ImageTexture> position_texture;
+ Ref<ImageTexture> normal_texture;
+ Ref<ImageTexture> color_texture;
+ Ref<ImageTexture> uv_texture;
+ Ref<ImageTexture> uv2_texture;
+
+ String _generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, bool p_ignore_mode2d = false) const;
+
+ void _update_texture(const Vector<Vector2> &p_array, Ref<ImageTexture> &r_texture);
+ void _update_texture(const Vector<Vector3> &p_array, Ref<ImageTexture> &r_texture);
+ void _update_texture(const Vector<Color> &p_array, Ref<ImageTexture> &r_texture);
+ void _update_textures();
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void set_mesh(Ref<Mesh> p_mesh);
+ Ref<Mesh> get_mesh() const;
+
+ void set_use_all_surfaces(bool p_enabled);
+ bool is_use_all_surfaces() const;
+
+ void set_surface_index(int p_surface_index);
+ int get_surface_index() const;
+
+ Vector<StringName> get_editable_properties() const override;
+ Map<StringName, String> get_editable_properties_names() const override;
+ Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
+
+ VisualShaderNodeParticleMeshEmitter();
+};
+
class VisualShaderNodeParticleMultiplyByAxisAngle : public VisualShaderNode {
GDCLASS(VisualShaderNodeParticleMultiplyByAxisAngle, VisualShaderNode);
bool degrees_mode = true;
diff --git a/scene/resources/visual_shader_sdf_nodes.cpp b/scene/resources/visual_shader_sdf_nodes.cpp
index 14c655b129..1b43fda4c5 100644
--- a/scene/resources/visual_shader_sdf_nodes.cpp
+++ b/scene/resources/visual_shader_sdf_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -61,7 +61,7 @@ String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const {
}
String VisualShaderNodeSDFToScreenUV::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(sdf_to_screen_uv(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
+ return " " + p_output_vars[0] + " = vec3(sdf_to_screen_uv(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
}
VisualShaderNodeSDFToScreenUV::VisualShaderNodeSDFToScreenUV() {
@@ -105,7 +105,7 @@ String VisualShaderNodeScreenUVToSDF::get_input_port_default_hint(int p_port) co
}
String VisualShaderNodeScreenUVToSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(screen_uv_to_sdf(" + (p_input_vars[0] == String() ? "SCREEN_UV" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
+ return " " + p_output_vars[0] + " = vec3(screen_uv_to_sdf(" + (p_input_vars[0].is_empty() ? "SCREEN_UV" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
}
VisualShaderNodeScreenUVToSDF::VisualShaderNodeScreenUVToSDF() {
@@ -142,7 +142,7 @@ String VisualShaderNodeTextureSDF::get_output_port_name(int p_port) const {
}
String VisualShaderNodeTextureSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + ");\n";
+ return " " + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + ");\n";
}
VisualShaderNodeTextureSDF::VisualShaderNodeTextureSDF() {
@@ -179,7 +179,7 @@ String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const
}
String VisualShaderNodeTextureSDFNormal::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(texture_sdf_normal(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
+ return " " + p_output_vars[0] + " = vec3(texture_sdf_normal(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
}
VisualShaderNodeTextureSDFNormal::VisualShaderNodeTextureSDFNormal() {
@@ -242,13 +242,13 @@ String VisualShaderNodeSDFRaymarch::generate_code(Shader::Mode p_mode, VisualSha
code += " {\n";
- if (p_input_vars[0] == String()) {
+ if (p_input_vars[0].is_empty()) {
code += " vec2 __from_pos = vec2(0.0f);\n";
} else {
code += " vec2 __from_pos = " + p_input_vars[0] + ".xy;\n";
}
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec2 __to_pos = vec2(0.0f);\n";
} else {
code += " vec2 __to_pos = " + p_input_vars[1] + ".xy;\n";
diff --git a/scene/resources/visual_shader_sdf_nodes.h b/scene/resources/visual_shader_sdf_nodes.h
index 0fcf5ec0b5..d2d1dde4ea 100644
--- a/scene/resources/visual_shader_sdf_nodes.h
+++ b/scene/resources/visual_shader_sdf_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index eceb42ee14..c937d988d2 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index 65f89c8f64..91f9a026d3 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index 0e1b343eac..c012ab6177 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index 2c5be35609..b34b7a2bfb 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_boundary_shape_2d.cpp b/scene/resources/world_boundary_shape_2d.cpp
index 39af92793f..9789388c6a 100644
--- a/scene/resources/world_boundary_shape_2d.cpp
+++ b/scene/resources/world_boundary_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_boundary_shape_2d.h b/scene/resources/world_boundary_shape_2d.h
index 4cc60f5985..3275e8c916 100644
--- a/scene/resources/world_boundary_shape_2d.h
+++ b/scene/resources/world_boundary_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_boundary_shape_3d.cpp b/scene/resources/world_boundary_shape_3d.cpp
index 8cde537164..09d41e8291 100644
--- a/scene/resources/world_boundary_shape_3d.cpp
+++ b/scene/resources/world_boundary_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,6 @@
Vector<Vector3> WorldBoundaryShape3D::get_debug_mesh_lines() const {
Plane p = get_plane();
- Vector<Vector3> points;
Vector3 n1 = p.get_any_perpendicular_normal();
Vector3 n2 = p.normal.cross(n1).normalized();
@@ -46,16 +45,18 @@ Vector<Vector3> WorldBoundaryShape3D::get_debug_mesh_lines() const {
p.normal * p.d + n1 * -10.0 + n2 * 10.0,
};
- points.push_back(pface[0]);
- points.push_back(pface[1]);
- points.push_back(pface[1]);
- points.push_back(pface[2]);
- points.push_back(pface[2]);
- points.push_back(pface[3]);
- points.push_back(pface[3]);
- points.push_back(pface[0]);
- points.push_back(p.normal * p.d);
- points.push_back(p.normal * p.d + p.normal * 3);
+ Vector<Vector3> points = {
+ pface[0],
+ pface[1],
+ pface[1],
+ pface[2],
+ pface[2],
+ pface[3],
+ pface[3],
+ pface[0],
+ p.normal * p.d,
+ p.normal * p.d + p.normal * 3
+ };
return points;
}
diff --git a/scene/resources/world_boundary_shape_3d.h b/scene/resources/world_boundary_shape_3d.h
index 853f555ebc..5378bc52c7 100644
--- a/scene/resources/world_boundary_shape_3d.h
+++ b/scene/resources/world_boundary_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */