diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/mesh.cpp | 1 | ||||
-rw-r--r-- | scene/resources/particles_material.cpp | 2 |
2 files changed, 2 insertions, 1 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 838d73edb3..80191367ce 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -706,6 +706,7 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const { Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx); Array arr; + arr.resize(skel_aabb.size()); for (int i = 0; i < skel_aabb.size(); i++) { arr[i] = skel_aabb[i]; } diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index b3fc13b79e..dae01e8d96 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -1154,7 +1154,7 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp"); ADD_GROUP("Hue Variation", "hue_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION); ADD_GROUP("Animation", "anim_"); |