summaryrefslogtreecommitdiff
path: root/scene/resources
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/font.cpp1
-rw-r--r--scene/resources/shader.cpp11
-rw-r--r--scene/resources/shader.h2
-rw-r--r--scene/resources/visual_shader.cpp4
-rw-r--r--scene/resources/visual_shader.h2
5 files changed, 18 insertions, 2 deletions
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 50bf8f38f7..b78b3a6ffb 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -178,6 +178,7 @@ PoolVector<int> BitmapFont::_get_kernings() const {
void BitmapFont::_set_textures(const Vector<Variant> &p_textures) {
+ textures.clear();
for (int i = 0; i < p_textures.size(); i++) {
Ref<Texture> tex = p_textures[i];
ERR_CONTINUE(!tex.is_valid());
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 1bfc41bd92..66bf3b4991 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -126,6 +126,11 @@ void Shader::get_default_texture_param_list(List<StringName> *r_textures) const
r_textures->push_back(E->key());
}
}
+
+bool Shader::is_text_shader() const {
+ return true;
+}
+
bool Shader::has_param(const StringName &p_param) const {
return params_cache.has(p_param);
@@ -235,8 +240,10 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc
void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
- if (Object::cast_to<Shader>(*p_resource)) {
- p_extensions->push_back("shader");
+ if (const Shader *shader = Object::cast_to<Shader>(*p_resource)) {
+ if (shader->is_text_shader()) {
+ p_extensions->push_back("shader");
+ }
}
}
bool ResourceFormatSaverShader::recognize(const RES &p_resource) const {
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 6c91205c0c..c2c205237f 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -79,6 +79,8 @@ public:
Ref<Texture> get_default_texture_param(const StringName &p_param) const;
void get_default_texture_param_list(List<StringName> *r_textures) const;
+ virtual bool is_text_shader() const;
+
_FORCE_INLINE_ StringName remap_param(const StringName &p_param) const {
if (params_cache_dirty)
get_param_list(NULL);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 6bfb6ec5bf..f12ea8f2bb 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -414,6 +414,10 @@ Shader::Mode VisualShader::get_mode() const {
return shader_mode;
}
+bool VisualShader::is_text_shader() const {
+ return false;
+}
+
String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const {
Ref<VisualShaderNode> node = get_node(p_type, p_node);
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 70d2425304..2867daac3a 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -141,6 +141,8 @@ public:
void set_mode(Mode p_mode);
virtual Mode get_mode() const;
+ virtual bool is_text_shader() const;
+
void set_graph_offset(const Vector2 &p_offset);
Vector2 get_graph_offset() const;