diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/bone_map.cpp | 2 | ||||
-rw-r--r-- | scene/resources/importer_mesh.cpp | 2 | ||||
-rw-r--r-- | scene/resources/skeleton_modification_2d_fabrik.h | 4 | ||||
-rw-r--r-- | scene/resources/skeleton_modification_3d_fabrik.h | 6 | ||||
-rw-r--r-- | scene/resources/syntax_highlighter.cpp | 2 | ||||
-rw-r--r-- | scene/resources/tile_set.cpp | 2 | ||||
-rw-r--r-- | scene/resources/tile_set.h | 2 |
7 files changed, 10 insertions, 10 deletions
diff --git a/scene/resources/bone_map.cpp b/scene/resources/bone_map.cpp index dfaf82f36a..5698e61004 100644 --- a/scene/resources/bone_map.cpp +++ b/scene/resources/bone_map.cpp @@ -93,7 +93,7 @@ void BoneMap::set_skeleton_bone_name(StringName p_profile_bone_name, const Strin } StringName BoneMap::find_profile_bone_name(StringName p_skeleton_bone_name) const { - StringName profile_bone_name = StringName(); + StringName profile_bone_name; HashMap<StringName, StringName>::ConstIterator E = bone_map.begin(); while (E) { if (E->value == p_skeleton_bone_name) { diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp index b728c24e0d..cec5569345 100644 --- a/scene/resources/importer_mesh.cpp +++ b/scene/resources/importer_mesh.cpp @@ -255,7 +255,7 @@ void ImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_ma } #define VERTEX_SKIN_FUNC(bone_count, vert_idx, read_array, write_array, transform_array, bone_array, weight_array) \ - Vector3 transformed_vert = Vector3(); \ + Vector3 transformed_vert; \ for (unsigned int weight_idx = 0; weight_idx < bone_count; weight_idx++) { \ int bone_idx = bone_array[vert_idx * bone_count + weight_idx]; \ float w = weight_array[vert_idx * bone_count + weight_idx]; \ diff --git a/scene/resources/skeleton_modification_2d_fabrik.h b/scene/resources/skeleton_modification_2d_fabrik.h index 4a875d039f..0ca6582965 100644 --- a/scene/resources/skeleton_modification_2d_fabrik.h +++ b/scene/resources/skeleton_modification_2d_fabrik.h @@ -68,8 +68,8 @@ private: float chain_tolarance = 0.01; int chain_max_iterations = 10; int chain_iterations = 0; - Transform2D target_global_pose = Transform2D(); - Transform2D origin_global_pose = Transform2D(); + Transform2D target_global_pose; + Transform2D origin_global_pose; void fabrik_joint_update_bone2d_cache(int p_joint_idx); void chain_backwards(); diff --git a/scene/resources/skeleton_modification_3d_fabrik.h b/scene/resources/skeleton_modification_3d_fabrik.h index e2e490d636..3e3aa5e587 100644 --- a/scene/resources/skeleton_modification_3d_fabrik.h +++ b/scene/resources/skeleton_modification_3d_fabrik.h @@ -47,7 +47,7 @@ private: bool auto_calculate_length = true; bool use_tip_node = false; - NodePath tip_node = NodePath(); + NodePath tip_node; ObjectID tip_node_cache; bool use_target_basis = false; @@ -68,8 +68,8 @@ private: void update_joint_tip_cache(int p_joint_idx); int final_joint_idx = 0; - Transform3D target_global_pose = Transform3D(); - Transform3D origin_global_pose = Transform3D(); + Transform3D target_global_pose; + Transform3D origin_global_pose; void chain_backwards(); void chain_forwards(); diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp index f1eddd8ffc..cb5cb4ef96 100644 --- a/scene/resources/syntax_highlighter.cpp +++ b/scene/resources/syntax_highlighter.cpp @@ -336,7 +336,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { } String word = str.substr(j, to - j); - Color col = Color(); + Color col; if (keywords.has(word)) { col = keywords[word]; } else if (member_keywords.has(word)) { diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 3caf6484d9..d4ad81614d 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -3789,7 +3789,7 @@ Vector2i TileSetAtlasSource::get_atlas_grid_size() const { Size2i valid_area = txt->get_size() - margins; // Compute the number of valid tiles in the tiles atlas - Size2i grid_size = Size2i(); + Size2i grid_size; if (valid_area.x >= texture_region_size.x && valid_area.y >= texture_region_size.y) { valid_area -= texture_region_size; grid_size = Size2i(1, 1) + valid_area / (texture_region_size + separation); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 8f175e99a6..9f465a17e9 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -785,7 +785,7 @@ private: bool flip_h = false; bool flip_v = false; bool transpose = false; - Vector2i tex_offset = Vector2i(); + Vector2i tex_offset; Ref<Material> material = Ref<Material>(); Color modulate = Color(1.0, 1.0, 1.0, 1.0); int z_index = 0; |