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-rw-r--r--scene/resources/animation.cpp5
-rw-r--r--scene/resources/audio_stream_sample.h20
-rw-r--r--scene/resources/box_shape_3d.h6
-rw-r--r--scene/resources/camera_effects.cpp197
-rw-r--r--scene/resources/camera_effects.h94
-rw-r--r--scene/resources/capsule_shape_2d.h8
-rw-r--r--scene/resources/capsule_shape_3d.h6
-rw-r--r--scene/resources/circle_shape_2d.h8
-rw-r--r--scene/resources/concave_polygon_shape_2d.h8
-rw-r--r--scene/resources/concave_polygon_shape_3d.h6
-rw-r--r--scene/resources/convex_polygon_shape_2d.h8
-rw-r--r--scene/resources/convex_polygon_shape_3d.h6
-rw-r--r--scene/resources/cylinder_shape_3d.h6
-rw-r--r--scene/resources/default_theme/default_theme.cpp70
-rw-r--r--scene/resources/dynamic_font.cpp36
-rw-r--r--scene/resources/dynamic_font.h20
-rw-r--r--scene/resources/environment.cpp1313
-rw-r--r--scene/resources/environment.h405
-rw-r--r--scene/resources/font.h16
-rw-r--r--scene/resources/height_map_shape_3d.h6
-rw-r--r--scene/resources/line_shape_2d.h8
-rw-r--r--scene/resources/material.h16
-rw-r--r--scene/resources/mesh.h30
-rw-r--r--scene/resources/multimesh.h2
-rw-r--r--scene/resources/navigation_mesh.h2
-rw-r--r--scene/resources/packed_scene.h6
-rw-r--r--scene/resources/particles_material.h4
-rw-r--r--scene/resources/primitive_meshes.h44
-rw-r--r--scene/resources/ray_shape_2d.h6
-rw-r--r--scene/resources/ray_shape_3d.h6
-rw-r--r--scene/resources/rectangle_shape_2d.h6
-rw-r--r--scene/resources/segment_shape_2d.h8
-rw-r--r--scene/resources/shader.h2
-rw-r--r--scene/resources/shape_2d.h2
-rw-r--r--scene/resources/shape_3d.h2
-rw-r--r--scene/resources/sky.cpp8
-rw-r--r--scene/resources/sky.h4
-rw-r--r--scene/resources/sky_material.h12
-rw-r--r--scene/resources/sphere_shape_3d.h6
-rw-r--r--scene/resources/style_box.h26
-rw-r--r--scene/resources/syntax_highlighter.cpp629
-rw-r--r--scene/resources/syntax_highlighter.h140
-rw-r--r--scene/resources/text_file.h2
-rw-r--r--scene/resources/texture.h191
-rw-r--r--scene/resources/visual_shader.h90
-rw-r--r--scene/resources/visual_shader_nodes.cpp93
-rw-r--r--scene/resources/visual_shader_nodes.h1080
-rw-r--r--scene/resources/world_2d.cpp2
-rw-r--r--scene/resources/world_3d.h1
-rw-r--r--scene/resources/world_margin_shape_3d.h6
50 files changed, 2970 insertions, 1708 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 014b773298..479d97aadc 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2577,7 +2577,10 @@ void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) {
p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track));
p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track));
p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track));
- p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track));
+ if (track_get_type(p_track) == TYPE_VALUE) {
+ p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track));
+ }
+
for (int i = 0; i < track_get_key_count(p_track); i++) {
p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i));
}
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index 2bd358117c..d91cdef57d 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -64,16 +64,16 @@ class AudioStreamPlaybackSample : public AudioStreamPlayback {
void do_resample(const Depth *p_src, AudioFrame *p_dst, int64_t &offset, int32_t &increment, uint32_t amount, IMA_ADPCM_State *ima_adpcm);
public:
- virtual void start(float p_from_pos = 0.0);
- virtual void stop();
- virtual bool is_playing() const;
+ virtual void start(float p_from_pos = 0.0) override;
+ virtual void stop() override;
+ virtual bool is_playing() const override;
- virtual int get_loop_count() const; //times it looped
+ virtual int get_loop_count() const override; //times it looped
- virtual float get_playback_position() const;
- virtual void seek(float p_time);
+ virtual float get_playback_position() const override;
+ virtual void seek(float p_time) override;
- virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
+ virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
AudioStreamPlaybackSample();
};
@@ -134,15 +134,15 @@ public:
void set_stereo(bool p_enable);
bool is_stereo() const;
- virtual float get_length() const; //if supported, otherwise return 0
+ virtual float get_length() const override; //if supported, otherwise return 0
void set_data(const Vector<uint8_t> &p_data);
Vector<uint8_t> get_data() const;
Error save_to_wav(const String &p_path);
- virtual Ref<AudioStreamPlayback> instance_playback();
- virtual String get_stream_name() const;
+ virtual Ref<AudioStreamPlayback> instance_playback() override;
+ virtual String get_stream_name() const override;
AudioStreamSample();
~AudioStreamSample();
diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h
index e00b523815..99b6410799 100644
--- a/scene/resources/box_shape_3d.h
+++ b/scene/resources/box_shape_3d.h
@@ -40,14 +40,14 @@ class BoxShape3D : public Shape3D {
protected:
static void _bind_methods();
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const;
+ virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual real_t get_enclosing_radius() const override;
BoxShape3D();
};
diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp
new file mode 100644
index 0000000000..6b6ed51ed0
--- /dev/null
+++ b/scene/resources/camera_effects.cpp
@@ -0,0 +1,197 @@
+/*************************************************************************/
+/* camera_effects.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "camera_effects.h"
+
+#include "servers/rendering_server.h"
+
+RID CameraEffects::get_rid() const {
+ return camera_effects;
+}
+
+// DOF blur
+
+void CameraEffects::set_dof_blur_far_enabled(bool p_enabled) {
+ dof_blur_far_enabled = p_enabled;
+ _update_dof_blur();
+ _change_notify();
+}
+
+bool CameraEffects::is_dof_blur_far_enabled() const {
+ return dof_blur_far_enabled;
+}
+
+void CameraEffects::set_dof_blur_far_distance(float p_distance) {
+ dof_blur_far_distance = p_distance;
+ _update_dof_blur();
+}
+
+float CameraEffects::get_dof_blur_far_distance() const {
+ return dof_blur_far_distance;
+}
+
+void CameraEffects::set_dof_blur_far_transition(float p_distance) {
+ dof_blur_far_transition = p_distance;
+ _update_dof_blur();
+}
+
+float CameraEffects::get_dof_blur_far_transition() const {
+ return dof_blur_far_transition;
+}
+
+void CameraEffects::set_dof_blur_near_enabled(bool p_enabled) {
+ dof_blur_near_enabled = p_enabled;
+ _update_dof_blur();
+ _change_notify();
+}
+
+bool CameraEffects::is_dof_blur_near_enabled() const {
+ return dof_blur_near_enabled;
+}
+
+void CameraEffects::set_dof_blur_near_distance(float p_distance) {
+ dof_blur_near_distance = p_distance;
+ _update_dof_blur();
+}
+
+float CameraEffects::get_dof_blur_near_distance() const {
+ return dof_blur_near_distance;
+}
+
+void CameraEffects::set_dof_blur_near_transition(float p_distance) {
+ dof_blur_near_transition = p_distance;
+ _update_dof_blur();
+}
+
+float CameraEffects::get_dof_blur_near_transition() const {
+ return dof_blur_near_transition;
+}
+
+void CameraEffects::set_dof_blur_amount(float p_amount) {
+ dof_blur_amount = p_amount;
+ _update_dof_blur();
+}
+
+float CameraEffects::get_dof_blur_amount() const {
+ return dof_blur_amount;
+}
+
+void CameraEffects::_update_dof_blur() {
+ RS::get_singleton()->camera_effects_set_dof_blur(
+ camera_effects,
+ dof_blur_far_enabled,
+ dof_blur_far_distance,
+ dof_blur_far_transition,
+ dof_blur_near_enabled,
+ dof_blur_near_distance,
+ dof_blur_near_transition,
+ dof_blur_amount);
+}
+
+// Custom exposure
+
+void CameraEffects::set_override_exposure_enabled(bool p_enabled) {
+ override_exposure_enabled = p_enabled;
+ _update_override_exposure();
+}
+
+bool CameraEffects::is_override_exposure_enabled() const {
+ return override_exposure_enabled;
+}
+
+void CameraEffects::set_override_exposure(float p_exposure) {
+ override_exposure = p_exposure;
+ _update_override_exposure();
+}
+
+float CameraEffects::get_override_exposure() const {
+ return override_exposure;
+}
+
+void CameraEffects::_update_override_exposure() {
+ RS::get_singleton()->camera_effects_set_custom_exposure(
+ camera_effects,
+ override_exposure_enabled,
+ override_exposure);
+}
+
+// Private methods, constructor and destructor
+
+void CameraEffects::_bind_methods() {
+ // DOF blur
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraEffects::set_dof_blur_far_enabled);
+ ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraEffects::is_dof_blur_far_enabled);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "distance"), &CameraEffects::set_dof_blur_far_distance);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraEffects::get_dof_blur_far_distance);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "distance"), &CameraEffects::set_dof_blur_far_transition);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraEffects::get_dof_blur_far_transition);
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraEffects::set_dof_blur_near_enabled);
+ ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraEffects::is_dof_blur_near_enabled);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "distance"), &CameraEffects::set_dof_blur_near_distance);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraEffects::get_dof_blur_near_distance);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "distance"), &CameraEffects::set_dof_blur_near_transition);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraEffects::get_dof_blur_near_transition);
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "amount"), &CameraEffects::set_dof_blur_amount);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraEffects::get_dof_blur_amount);
+
+ ADD_GROUP("DOF Blur", "dof_blur_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount");
+
+ // Override exposure
+
+ ClassDB::bind_method(D_METHOD("set_override_exposure_enabled", "enabled"), &CameraEffects::set_override_exposure_enabled);
+ ClassDB::bind_method(D_METHOD("is_override_exposure_enabled"), &CameraEffects::is_override_exposure_enabled);
+ ClassDB::bind_method(D_METHOD("set_override_exposure", "exposure"), &CameraEffects::set_override_exposure);
+ ClassDB::bind_method(D_METHOD("get_override_exposure"), &CameraEffects::get_override_exposure);
+
+ ADD_GROUP("Override Exposure", "override_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_exposure_enabled"), "set_override_exposure_enabled", "is_override_exposure_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "override_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_override_exposure", "get_override_exposure");
+}
+
+CameraEffects::CameraEffects() {
+ camera_effects = RS::get_singleton()->camera_effects_create();
+
+ _update_dof_blur();
+ _update_override_exposure();
+}
+
+CameraEffects::~CameraEffects() {
+ RS::get_singleton()->free(camera_effects);
+}
diff --git a/scene/resources/camera_effects.h b/scene/resources/camera_effects.h
new file mode 100644
index 0000000000..99fd4eb37c
--- /dev/null
+++ b/scene/resources/camera_effects.h
@@ -0,0 +1,94 @@
+/*************************************************************************/
+/* camera_effects.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CAMERA_EFFECTS_H
+#define CAMERA_EFFECTS_H
+
+#include "core/resource.h"
+#include "core/rid.h"
+
+class CameraEffects : public Resource {
+ GDCLASS(CameraEffects, Resource);
+
+private:
+ RID camera_effects;
+
+ // DOF blur
+ bool dof_blur_far_enabled = false;
+ float dof_blur_far_distance = 10;
+ float dof_blur_far_transition = 5;
+
+ bool dof_blur_near_enabled = false;
+ float dof_blur_near_distance = 2;
+ float dof_blur_near_transition = 1;
+
+ float dof_blur_amount = 0.1;
+ void _update_dof_blur();
+
+ // Override exposure
+ bool override_exposure_enabled = false;
+ float override_exposure = 1.0;
+ void _update_override_exposure();
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual RID get_rid() const override;
+
+ // DOF blur
+ void set_dof_blur_far_enabled(bool p_enabled);
+ bool is_dof_blur_far_enabled() const;
+ void set_dof_blur_far_distance(float p_distance);
+ float get_dof_blur_far_distance() const;
+ void set_dof_blur_far_transition(float p_distance);
+ float get_dof_blur_far_transition() const;
+
+ void set_dof_blur_near_enabled(bool p_enabled);
+ bool is_dof_blur_near_enabled() const;
+ void set_dof_blur_near_distance(float p_distance);
+ float get_dof_blur_near_distance() const;
+ void set_dof_blur_near_transition(float p_distance);
+ float get_dof_blur_near_transition() const;
+
+ void set_dof_blur_amount(float p_amount);
+ float get_dof_blur_amount() const;
+
+ // Override exposure
+ void set_override_exposure_enabled(bool p_enabled);
+ bool is_override_exposure_enabled() const;
+ void set_override_exposure(float p_exposure);
+ float get_override_exposure() const;
+
+ CameraEffects();
+ ~CameraEffects();
+};
+
+#endif // CAMERA_EFFECTS_H
diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h
index fe401a610c..1caa6c68b8 100644
--- a/scene/resources/capsule_shape_2d.h
+++ b/scene/resources/capsule_shape_2d.h
@@ -46,7 +46,7 @@ protected:
static void _bind_methods();
public:
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
void set_height(real_t p_height);
real_t get_height() const;
@@ -54,9 +54,9 @@ public:
void set_radius(real_t p_radius);
real_t get_radius() const;
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
+ virtual void draw(const RID &p_to_rid, const Color &p_color) override;
+ virtual Rect2 get_rect() const override;
+ virtual real_t get_enclosing_radius() const override;
CapsuleShape2D();
};
diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h
index 5892f97709..a638618c48 100644
--- a/scene/resources/capsule_shape_3d.h
+++ b/scene/resources/capsule_shape_3d.h
@@ -41,7 +41,7 @@ class CapsuleShape3D : public Shape3D {
protected:
static void _bind_methods();
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
void set_radius(float p_radius);
@@ -49,8 +49,8 @@ public:
void set_height(float p_height);
float get_height() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const;
+ virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual real_t get_enclosing_radius() const override;
CapsuleShape3D();
};
diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h
index 8b064f4d9f..ac8757e781 100644
--- a/scene/resources/circle_shape_2d.h
+++ b/scene/resources/circle_shape_2d.h
@@ -43,14 +43,14 @@ protected:
static void _bind_methods();
public:
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
void set_radius(real_t p_radius);
real_t get_radius() const;
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
+ virtual void draw(const RID &p_to_rid, const Color &p_color) override;
+ virtual Rect2 get_rect() const override;
+ virtual real_t get_enclosing_radius() const override;
CircleShape2D();
};
diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h
index f89995567e..df8cc9920f 100644
--- a/scene/resources/concave_polygon_shape_2d.h
+++ b/scene/resources/concave_polygon_shape_2d.h
@@ -40,14 +40,14 @@ protected:
static void _bind_methods();
public:
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
void set_segments(const Vector<Vector2> &p_segments);
Vector<Vector2> get_segments() const;
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
+ virtual void draw(const RID &p_to_rid, const Color &p_color) override;
+ virtual Rect2 get_rect() const override;
+ virtual real_t get_enclosing_radius() const override;
ConcavePolygonShape2D();
};
diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h
index c268ed9f37..a3c10adce2 100644
--- a/scene/resources/concave_polygon_shape_3d.h
+++ b/scene/resources/concave_polygon_shape_3d.h
@@ -59,14 +59,14 @@ class ConcavePolygonShape3D : public Shape3D {
protected:
static void _bind_methods();
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
void set_faces(const Vector<Vector3> &p_faces);
Vector<Vector3> get_faces() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const;
+ virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual real_t get_enclosing_radius() const override;
ConcavePolygonShape3D();
};
diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h
index 83c250c0ce..294157bec5 100644
--- a/scene/resources/convex_polygon_shape_2d.h
+++ b/scene/resources/convex_polygon_shape_2d.h
@@ -43,15 +43,15 @@ protected:
static void _bind_methods();
public:
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
void set_point_cloud(const Vector<Vector2> &p_points);
void set_points(const Vector<Vector2> &p_points);
Vector<Vector2> get_points() const;
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
+ virtual void draw(const RID &p_to_rid, const Color &p_color) override;
+ virtual Rect2 get_rect() const override;
+ virtual real_t get_enclosing_radius() const override;
ConvexPolygonShape2D();
};
diff --git a/scene/resources/convex_polygon_shape_3d.h b/scene/resources/convex_polygon_shape_3d.h
index 0e3dde47a5..43d8b90740 100644
--- a/scene/resources/convex_polygon_shape_3d.h
+++ b/scene/resources/convex_polygon_shape_3d.h
@@ -40,14 +40,14 @@ class ConvexPolygonShape3D : public Shape3D {
protected:
static void _bind_methods();
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
void set_points(const Vector<Vector3> &p_points);
Vector<Vector3> get_points() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const;
+ virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual real_t get_enclosing_radius() const override;
ConvexPolygonShape3D();
};
diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h
index 23d206cbab..2564a04a97 100644
--- a/scene/resources/cylinder_shape_3d.h
+++ b/scene/resources/cylinder_shape_3d.h
@@ -40,7 +40,7 @@ class CylinderShape3D : public Shape3D {
protected:
static void _bind_methods();
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
void set_radius(float p_radius);
@@ -48,8 +48,8 @@ public:
void set_height(float p_height);
float get_height() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const;
+ virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual real_t get_enclosing_radius() const override;
CylinderShape3D();
};
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index aebb0d7ba4..9008f6d5b9 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -181,7 +181,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("disabled", "Button", sb_button_disabled);
theme->set_stylebox("focus", "Button", sb_button_focus);
- theme->set_font("font", "Button", default_font);
+ theme->set_font("font", "Button", Ref<Font>());
theme->set_color("font_color", "Button", control_font_color);
theme->set_color("font_color_pressed", "Button", control_font_color_pressed);
@@ -194,7 +194,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("focus", "LinkButton", focus);
- theme->set_font("font", "LinkButton", default_font);
+ theme->set_font("font", "LinkButton", Ref<Font>());
theme->set_color("font_color", "LinkButton", control_font_color);
theme->set_color("font_color_pressed", "LinkButton", control_font_color_pressed);
@@ -210,7 +210,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("disabled", "ColorPickerButton", sb_button_disabled);
theme->set_stylebox("focus", "ColorPickerButton", sb_button_focus);
- theme->set_font("font", "ColorPickerButton", default_font);
+ theme->set_font("font", "ColorPickerButton", Ref<Font>());
theme->set_color("font_color", "ColorPickerButton", Color(1, 1, 1, 1));
theme->set_color("font_color_pressed", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1));
@@ -219,22 +219,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("hseparation", "ColorPickerButton", 2 * scale);
- // Button
-
- theme->set_stylebox("normal", "Button", make_empty_stylebox(6, 4, 6, 4));
- theme->set_stylebox("pressed", "Button", make_stylebox(button_pressed_png, 4, 4, 4, 4, 6, 4, 6, 4));
- theme->set_stylebox("hover", "Button", make_stylebox(button_normal_png, 4, 4, 4, 4, 6, 4, 6, 4));
- theme->set_stylebox("disabled", "Button", make_empty_stylebox(6, 4, 6, 4));
- theme->set_stylebox("focus", "Button", focus);
- theme->set_font("font", "Button", default_font);
-
- theme->set_color("font_color", "Button", control_font_color);
- theme->set_color("font_color_pressed", "Button", control_font_color_pressed);
- theme->set_color("font_color_hover", "Button", control_font_color_hover);
- theme->set_color("font_color_disabled", "Button", Color(0.9, 0.95, 1, 0.3));
-
- theme->set_constant("hseparation", "Button", 3);
-
// OptionButton
Ref<StyleBox> sb_optbutton_normal = sb_expand(make_stylebox(option_button_normal_png, 4, 4, 21, 4, 6, 3, 9, 3), 2, 2, 2, 2);
@@ -251,7 +235,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("arrow", "OptionButton", make_icon(option_arrow_png));
- theme->set_font("font", "OptionButton", default_font);
+ theme->set_font("font", "OptionButton", Ref<Font>());
theme->set_color("font_color", "OptionButton", control_font_color);
theme->set_color("font_color_pressed", "OptionButton", control_font_color_pressed);
@@ -269,7 +253,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("disabled", "MenuButton", sb_button_disabled);
theme->set_stylebox("focus", "MenuButton", sb_button_focus);
- theme->set_font("font", "MenuButton", default_font);
+ theme->set_font("font", "MenuButton", Ref<Font>());
theme->set_color("font_color", "MenuButton", control_font_color);
theme->set_color("font_color_pressed", "MenuButton", control_font_color_pressed);
@@ -303,7 +287,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("radio_checked", "CheckBox", make_icon(radio_checked_png));
theme->set_icon("radio_unchecked", "CheckBox", make_icon(radio_unchecked_png));
- theme->set_font("font", "CheckBox", default_font);
+ theme->set_font("font", "CheckBox", Ref<Font>());
theme->set_color("font_color", "CheckBox", control_font_color);
theme->set_color("font_color_pressed", "CheckBox", control_font_color_pressed);
@@ -334,7 +318,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("off", "CheckButton", make_icon(toggle_off_png));
theme->set_icon("off_disabled", "CheckButton", make_icon(toggle_off_disabled_png));
- theme->set_font("font", "CheckButton", default_font);
+ theme->set_font("font", "CheckButton", Ref<Font>());
theme->set_color("font_color", "CheckButton", control_font_color);
theme->set_color("font_color_pressed", "CheckButton", control_font_color_pressed);
@@ -348,7 +332,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Label
theme->set_stylebox("normal", "Label", memnew(StyleBoxEmpty));
- theme->set_font("font", "Label", default_font);
+ theme->set_font("font", "Label", Ref<Font>());
theme->set_color("font_color", "Label", Color(1, 1, 1));
theme->set_color("font_color_shadow", "Label", Color(0, 0, 0, 0));
@@ -365,7 +349,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("focus", "LineEdit", focus);
theme->set_stylebox("read_only", "LineEdit", make_stylebox(line_edit_disabled_png, 6, 6, 6, 6));
- theme->set_font("font", "LineEdit", default_font);
+ theme->set_font("font", "LineEdit", Ref<Font>());
theme->set_color("font_color", "LineEdit", control_font_color);
theme->set_color("font_color_selected", "LineEdit", Color(0, 0, 0));
@@ -384,7 +368,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("bg", "ProgressBar", make_stylebox(progress_bar_png, 4, 4, 4, 4, 0, 0, 0, 0));
theme->set_stylebox("fg", "ProgressBar", make_stylebox(progress_fill_png, 6, 6, 6, 6, 2, 1, 2, 1));
- theme->set_font("font", "ProgressBar", default_font);
+ theme->set_font("font", "ProgressBar", Ref<Font>());
theme->set_color("font_color", "ProgressBar", control_font_color_hover);
theme->set_color("font_color_shadow", "ProgressBar", Color(0, 0, 0));
@@ -401,7 +385,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("folded", "TextEdit", make_icon(arrow_right_png));
theme->set_icon("fold", "TextEdit", make_icon(arrow_down_png));
- theme->set_font("font", "TextEdit", default_font);
+ theme->set_font("font", "TextEdit", Ref<Font>());
theme->set_color("background_color", "TextEdit", Color(0, 0, 0, 0));
theme->set_color("completion_background_color", "TextEdit", Color(0.17, 0.16, 0.2));
@@ -421,13 +405,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8));
theme->set_color("caret_color", "TextEdit", control_font_color);
theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0));
- theme->set_color("symbol_color", "TextEdit", control_font_color_hover);
theme->set_color("brace_mismatch_color", "TextEdit", Color(1, 0.2, 0.2));
theme->set_color("line_number_color", "TextEdit", Color(0.67, 0.67, 0.67, 0.4));
theme->set_color("safe_line_number_color", "TextEdit", Color(0.67, 0.78, 0.67, 0.6));
- theme->set_color("function_color", "TextEdit", Color(0.4, 0.64, 0.81));
- theme->set_color("member_variable_color", "TextEdit", Color(0.9, 0.31, 0.35));
- theme->set_color("number_color", "TextEdit", Color(0.92, 0.58, 0.2));
theme->set_color("word_highlighted_color", "TextEdit", Color(0.8, 0.9, 0.9, 0.15));
theme->set_constant("completion_lines", "TextEdit", 7);
@@ -547,7 +527,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("radio_unchecked", "PopupMenu", make_icon(radio_unchecked_png));
theme->set_icon("submenu", "PopupMenu", make_icon(submenu_png));
- theme->set_font("font", "PopupMenu", default_font);
+ theme->set_font("font", "PopupMenu", Ref<Font>());
theme->set_color("font_color", "PopupMenu", control_font_color);
theme->set_color("font_color_accel", "PopupMenu", Color(0.7, 0.7, 0.7, 0.8));
@@ -582,7 +562,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("port", "GraphNode", make_icon(graph_port_png));
theme->set_icon("close", "GraphNode", make_icon(graph_node_close_png));
theme->set_icon("resizer", "GraphNode", make_icon(window_resizer_png));
- theme->set_font("title_font", "GraphNode", default_font);
+ theme->set_font("title_font", "GraphNode", Ref<Font>());
theme->set_color("title_color", "GraphNode", Color(0, 0, 0, 1));
theme->set_color("close_color", "GraphNode", Color(0, 0, 0, 1));
theme->set_color("resizer_color", "GraphNode", Color(0, 0, 0, 1));
@@ -616,8 +596,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("arrow", "Tree", make_icon(arrow_down_png));
theme->set_icon("arrow_collapsed", "Tree", make_icon(arrow_right_png));
- theme->set_font("title_button_font", "Tree", default_font);
- theme->set_font("font", "Tree", default_font);
+ theme->set_font("title_button_font", "Tree", Ref<Font>());
+ theme->set_font("font", "Tree", Ref<Font>());
theme->set_color("title_button_color", "Tree", control_font_color);
theme->set_color("font_color", "Tree", control_font_color_low);
@@ -646,7 +626,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("vseparation", "ItemList", 2);
theme->set_constant("icon_margin", "ItemList", 4);
theme->set_constant("line_separation", "ItemList", 2 * scale);
- theme->set_font("font", "ItemList", default_font);
+ theme->set_font("font", "ItemList", Ref<Font>());
theme->set_color("font_color", "ItemList", control_font_color_lower);
theme->set_color("font_color_selected", "ItemList", control_font_color_pressed);
theme->set_color("guide_color", "ItemList", Color(0, 0, 0, 0.1));
@@ -674,7 +654,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("menu", "TabContainer", make_icon(tab_menu_png));
theme->set_icon("menu_highlight", "TabContainer", make_icon(tab_menu_hl_png));
- theme->set_font("font", "TabContainer", default_font);
+ theme->set_font("font", "TabContainer", Ref<Font>());
theme->set_color("font_color_fg", "TabContainer", control_font_color_hover);
theme->set_color("font_color_bg", "TabContainer", control_font_color_low);
@@ -698,7 +678,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("decrement_highlight", "Tabs", make_icon(scroll_button_left_hl_png));
theme->set_icon("close", "Tabs", make_icon(tab_close_png));
- theme->set_font("font", "Tabs", default_font);
+ theme->set_font("font", "Tabs", Ref<Font>());
theme->set_color("font_color_fg", "Tabs", control_font_color_hover);
theme->set_color("font_color_bg", "Tabs", control_font_color_low);
@@ -712,7 +692,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("separator", "VSeparator", make_stylebox(hseparator_png, 3, 3, 3, 3));
theme->set_icon("close", "Icons", make_icon(icon_close_png));
- theme->set_font("normal", "Fonts", default_font);
+ theme->set_font("normal", "Fonts", Ref<Font>());
theme->set_font("large", "Fonts", large_font);
theme->set_constant("separation", "HSeparator", 4 * scale);
@@ -757,7 +737,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("panel", "TooltipPanel", style_tt);
- theme->set_font("font", "TooltipLabel", default_font);
+ theme->set_font("font", "TooltipLabel", Ref<Font>());
theme->set_color("font_color", "TooltipLabel", Color(0, 0, 0));
theme->set_color("font_color_shadow", "TooltipLabel", Color(0, 0, 0, 0.1));
@@ -770,11 +750,11 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("focus", "RichTextLabel", focus);
theme->set_stylebox("normal", "RichTextLabel", make_empty_stylebox(0, 0, 0, 0));
- theme->set_font("normal_font", "RichTextLabel", default_font);
- theme->set_font("bold_font", "RichTextLabel", default_font);
- theme->set_font("italics_font", "RichTextLabel", default_font);
- theme->set_font("bold_italics_font", "RichTextLabel", default_font);
- theme->set_font("mono_font", "RichTextLabel", default_font);
+ theme->set_font("normal_font", "RichTextLabel", Ref<Font>());
+ theme->set_font("bold_font", "RichTextLabel", Ref<Font>());
+ theme->set_font("italics_font", "RichTextLabel", Ref<Font>());
+ theme->set_font("bold_italics_font", "RichTextLabel", Ref<Font>());
+ theme->set_font("mono_font", "RichTextLabel", Ref<Font>());
theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1));
theme->set_color("font_color_selected", "RichTextLabel", font_color_selection);
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 3d99556a10..99f87dd6ed 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -290,6 +290,21 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V
return ret;
}
+String DynamicFontAtSize::get_available_chars() const {
+ String chars;
+
+ FT_UInt gindex;
+ FT_ULong charcode = FT_Get_First_Char(face, &gindex);
+ while (gindex != 0) {
+ if (charcode != 0) {
+ chars += CharType(charcode);
+ }
+ charcode = FT_Get_Next_Char(face, charcode, &gindex);
+ }
+
+ return chars;
+}
+
float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const {
if (!valid) {
return 0;
@@ -849,6 +864,25 @@ Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const {
return ret;
}
+String DynamicFont::get_available_chars() const {
+ if (!data_at_size.is_valid()) {
+ return "";
+ }
+
+ String chars = data_at_size->get_available_chars();
+
+ for (int i = 0; i < fallback_data_at_size.size(); i++) {
+ String fallback_chars = fallback_data_at_size[i]->get_available_chars();
+ for (int j = 0; j < fallback_chars.length(); j++) {
+ if (chars.find_char(fallback_chars[j]) == -1) {
+ chars += fallback_chars[j];
+ }
+ }
+ }
+
+ return chars;
+}
+
bool DynamicFont::is_distance_field_hint() const {
return false;
}
@@ -964,6 +998,8 @@ void DynamicFont::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_font_data", "data"), &DynamicFont::set_font_data);
ClassDB::bind_method(D_METHOD("get_font_data"), &DynamicFont::get_font_data);
+ ClassDB::bind_method(D_METHOD("get_available_chars"), &DynamicFont::get_available_chars);
+
ClassDB::bind_method(D_METHOD("set_size", "data"), &DynamicFont::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &DynamicFont::get_size);
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index 08ad20a92d..e8637e7e34 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -189,6 +189,7 @@ public:
float get_underline_thickness() const;
Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
+ String get_available_chars() const;
float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const;
@@ -269,20 +270,21 @@ public:
Ref<DynamicFontData> get_fallback(int p_idx) const;
void remove_fallback(int p_idx);
- virtual float get_height() const;
+ virtual float get_height() const override;
- virtual float get_ascent() const;
- virtual float get_descent() const;
- virtual float get_underline_position() const;
- virtual float get_underline_thickness() const;
+ virtual float get_ascent() const override;
+ virtual float get_descent() const override;
+ virtual float get_underline_position() const override;
+ virtual float get_underline_thickness() const override;
- virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const;
+ virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const override;
+ String get_available_chars() const;
- virtual bool is_distance_field_hint() const;
+ virtual bool is_distance_field_hint() const override;
- virtual bool has_outline() const;
+ virtual bool has_outline() const override;
- virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;
+ virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override;
SelfList<DynamicFont> font_list;
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 80ee0c148d..94629a77b9 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "environment.h"
+
#include "core/project_settings.h"
#include "servers/rendering_server.h"
#include "texture.h"
@@ -37,136 +38,159 @@ RID Environment::get_rid() const {
return environment;
}
+// Background
+
void Environment::set_background(BGMode p_bg) {
bg_mode = p_bg;
RS::get_singleton()->environment_set_background(environment, RS::EnvironmentBG(p_bg));
_change_notify();
}
+Environment::BGMode Environment::get_background() const {
+ return bg_mode;
+}
+
void Environment::set_sky(const Ref<Sky> &p_sky) {
bg_sky = p_sky;
-
RID sb_rid;
if (bg_sky.is_valid()) {
sb_rid = bg_sky->get_rid();
}
-
RS::get_singleton()->environment_set_sky(environment, sb_rid);
}
+Ref<Sky> Environment::get_sky() const {
+ return bg_sky;
+}
+
void Environment::set_sky_custom_fov(float p_scale) {
bg_sky_custom_fov = p_scale;
RS::get_singleton()->environment_set_sky_custom_fov(environment, p_scale);
}
+float Environment::get_sky_custom_fov() const {
+ return bg_sky_custom_fov;
+}
+
+void Environment::set_sky_rotation(const Vector3 &p_rotation) {
+ bg_sky_rotation = p_rotation;
+ RS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation));
+}
+
+Vector3 Environment::get_sky_rotation() const {
+ return bg_sky_rotation;
+}
+
void Environment::set_bg_color(const Color &p_color) {
bg_color = p_color;
RS::get_singleton()->environment_set_bg_color(environment, p_color);
}
+Color Environment::get_bg_color() const {
+ return bg_color;
+}
+
void Environment::set_bg_energy(float p_energy) {
bg_energy = p_energy;
RS::get_singleton()->environment_set_bg_energy(environment, p_energy);
}
+float Environment::get_bg_energy() const {
+ return bg_energy;
+}
+
void Environment::set_canvas_max_layer(int p_max_layer) {
bg_canvas_max_layer = p_max_layer;
RS::get_singleton()->environment_set_canvas_max_layer(environment, p_max_layer);
}
-void Environment::set_ambient_light_color(const Color &p_color) {
- ambient_color = p_color;
- RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color);
-}
-
-void Environment::set_ambient_light_energy(float p_energy) {
- ambient_energy = p_energy;
- RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color);
-}
-
-void Environment::set_ambient_light_sky_contribution(float p_energy) {
- ambient_sky_contribution = p_energy;
- RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color);
+int Environment::get_canvas_max_layer() const {
+ return bg_canvas_max_layer;
}
-void Environment::set_camera_feed_id(int p_camera_feed_id) {
- camera_feed_id = p_camera_feed_id;
+void Environment::set_camera_feed_id(int p_id) {
+ bg_camera_feed_id = p_id;
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
RS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id);
#endif
-};
-
-void Environment::set_ambient_source(AmbientSource p_source) {
- ambient_source = p_source;
- RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color);
}
-Environment::AmbientSource Environment::get_ambient_source() const {
- return ambient_source;
+int Environment::get_camera_feed_id() const {
+ return bg_camera_feed_id;
}
-void Environment::set_reflection_source(ReflectionSource p_source) {
- reflection_source = p_source;
- RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color);
-}
+// Ambient light
-Environment::ReflectionSource Environment::get_reflection_source() const {
- return reflection_source;
+void Environment::set_ambient_light_color(const Color &p_color) {
+ ambient_color = p_color;
+ _update_ambient_light();
}
-Environment::BGMode Environment::get_background() const {
- return bg_mode;
+Color Environment::get_ambient_light_color() const {
+ return ambient_color;
}
-Ref<Sky> Environment::get_sky() const {
- return bg_sky;
+void Environment::set_ambient_source(AmbientSource p_source) {
+ ambient_source = p_source;
+ _update_ambient_light();
}
-float Environment::get_sky_custom_fov() const {
- return bg_sky_custom_fov;
+Environment::AmbientSource Environment::get_ambient_source() const {
+ return ambient_source;
}
-void Environment::set_sky_rotation(const Vector3 &p_rotation) {
- sky_rotation = p_rotation;
- RS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation));
+void Environment::set_ambient_light_energy(float p_energy) {
+ ambient_energy = p_energy;
+ _update_ambient_light();
}
-Vector3 Environment::get_sky_rotation() const {
- return sky_rotation;
+float Environment::get_ambient_light_energy() const {
+ return ambient_energy;
}
-Color Environment::get_bg_color() const {
- return bg_color;
+void Environment::set_ambient_light_sky_contribution(float p_ratio) {
+ ambient_sky_contribution = p_ratio;
+ _update_ambient_light();
}
-float Environment::get_bg_energy() const {
- return bg_energy;
+float Environment::get_ambient_light_sky_contribution() const {
+ return ambient_sky_contribution;
}
-int Environment::get_canvas_max_layer() const {
- return bg_canvas_max_layer;
+void Environment::set_reflection_source(ReflectionSource p_source) {
+ reflection_source = p_source;
+ _update_ambient_light();
}
-Color Environment::get_ambient_light_color() const {
- return ambient_color;
+Environment::ReflectionSource Environment::get_reflection_source() const {
+ return reflection_source;
}
-float Environment::get_ambient_light_energy() const {
- return ambient_energy;
+void Environment::set_ao_color(const Color &p_color) {
+ ao_color = p_color;
+ _update_ambient_light();
}
-float Environment::get_ambient_light_sky_contribution() const {
- return ambient_sky_contribution;
+Color Environment::get_ao_color() const {
+ return ao_color;
}
-int Environment::get_camera_feed_id() const {
- return camera_feed_id;
+void Environment::_update_ambient_light() {
+ RS::get_singleton()->environment_set_ambient_light(
+ environment,
+ ambient_color,
+ RS::EnvironmentAmbientSource(ambient_source),
+ ambient_energy,
+ ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source),
+ ao_color);
}
+// Tonemap
+
void Environment::set_tonemapper(ToneMapper p_tone_mapper) {
tone_mapper = p_tone_mapper;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+ _update_tonemap();
}
Environment::ToneMapper Environment::get_tonemapper() const {
@@ -175,7 +199,7 @@ Environment::ToneMapper Environment::get_tonemapper() const {
void Environment::set_tonemap_exposure(float p_exposure) {
tonemap_exposure = p_exposure;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+ _update_tonemap();
}
float Environment::get_tonemap_exposure() const {
@@ -184,44 +208,44 @@ float Environment::get_tonemap_exposure() const {
void Environment::set_tonemap_white(float p_white) {
tonemap_white = p_white;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+ _update_tonemap();
}
float Environment::get_tonemap_white() const {
return tonemap_white;
}
-void Environment::set_tonemap_auto_exposure(bool p_enabled) {
- tonemap_auto_exposure = p_enabled;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+void Environment::set_tonemap_auto_exposure_enabled(bool p_enabled) {
+ tonemap_auto_exposure_enabled = p_enabled;
+ _update_tonemap();
_change_notify();
}
-bool Environment::get_tonemap_auto_exposure() const {
- return tonemap_auto_exposure;
-}
-
-void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) {
- tonemap_auto_exposure_max = p_auto_exposure_max;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
-}
-
-float Environment::get_tonemap_auto_exposure_max() const {
- return tonemap_auto_exposure_max;
+bool Environment::is_tonemap_auto_exposure_enabled() const {
+ return tonemap_auto_exposure_enabled;
}
void Environment::set_tonemap_auto_exposure_min(float p_auto_exposure_min) {
tonemap_auto_exposure_min = p_auto_exposure_min;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+ _update_tonemap();
}
float Environment::get_tonemap_auto_exposure_min() const {
return tonemap_auto_exposure_min;
}
+void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) {
+ tonemap_auto_exposure_max = p_auto_exposure_max;
+ _update_tonemap();
+}
+
+float Environment::get_tonemap_auto_exposure_max() const {
+ return tonemap_auto_exposure_max;
+}
+
void Environment::set_tonemap_auto_exposure_speed(float p_auto_exposure_speed) {
tonemap_auto_exposure_speed = p_auto_exposure_speed;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+ _update_tonemap();
}
float Environment::get_tonemap_auto_exposure_speed() const {
@@ -230,143 +254,31 @@ float Environment::get_tonemap_auto_exposure_speed() const {
void Environment::set_tonemap_auto_exposure_grey(float p_auto_exposure_grey) {
tonemap_auto_exposure_grey = p_auto_exposure_grey;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+ _update_tonemap();
}
float Environment::get_tonemap_auto_exposure_grey() const {
return tonemap_auto_exposure_grey;
}
-void Environment::set_adjustment_enable(bool p_enable) {
- adjustment_enabled = p_enable;
- RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
- _change_notify();
-}
-
-bool Environment::is_adjustment_enabled() const {
- return adjustment_enabled;
-}
-
-void Environment::set_adjustment_brightness(float p_brightness) {
- adjustment_brightness = p_brightness;
- RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
-}
-
-float Environment::get_adjustment_brightness() const {
- return adjustment_brightness;
+void Environment::_update_tonemap() {
+ RS::get_singleton()->environment_set_tonemap(
+ environment,
+ RS::EnvironmentToneMapper(tone_mapper),
+ tonemap_exposure,
+ tonemap_white,
+ tonemap_auto_exposure_enabled,
+ tonemap_auto_exposure_min,
+ tonemap_auto_exposure_max,
+ tonemap_auto_exposure_speed,
+ tonemap_auto_exposure_grey);
}
-void Environment::set_adjustment_contrast(float p_contrast) {
- adjustment_contrast = p_contrast;
- RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
-}
+// SSR
-float Environment::get_adjustment_contrast() const {
- return adjustment_contrast;
-}
-
-void Environment::set_adjustment_saturation(float p_saturation) {
- adjustment_saturation = p_saturation;
- RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
-}
-
-float Environment::get_adjustment_saturation() const {
- return adjustment_saturation;
-}
-
-void Environment::set_adjustment_color_correction(const Ref<Texture2D> &p_ramp) {
- adjustment_color_correction = p_ramp;
- RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
-}
-
-Ref<Texture2D> Environment::get_adjustment_color_correction() const {
- return adjustment_color_correction;
-}
-
-void Environment::_validate_property(PropertyInfo &property) const {
- if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") {
- if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- }
- }
-
- if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- }
-
- if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- }
-
- if (property.name == "background_color") {
- if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- }
- }
-
- if (property.name == "background_canvas_max_layer") {
- if (bg_mode != BG_CANVAS) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- }
- }
-
- if (property.name == "background_camera_feed_id") {
- if (bg_mode != BG_CAMERA_FEED) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
- }
- }
-
- static const char *hide_prefixes[] = {
- "fog_",
- "auto_exposure_",
- "ss_reflections_",
- "ssao_",
- "glow_",
- "adjustment_",
- nullptr
-
- };
-
- static const char *high_end_prefixes[] = {
- "auto_exposure_",
- "tonemap_",
- "ss_reflections_",
- "ssao_",
- nullptr
-
- };
-
- const char **prefixes = hide_prefixes;
- while (*prefixes) {
- String prefix = String(*prefixes);
-
- String enabled = prefix + "enabled";
- if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- return;
- }
-
- prefixes++;
- }
-
- if (RenderingServer::get_singleton()->is_low_end()) {
- prefixes = high_end_prefixes;
- while (*prefixes) {
- String prefix = String(*prefixes);
-
- if (property.name.begins_with(prefix)) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- return;
- }
-
- prefixes++;
- }
- }
-}
-
-void Environment::set_ssr_enabled(bool p_enable) {
- ssr_enabled = p_enable;
- RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance);
+void Environment::set_ssr_enabled(bool p_enabled) {
+ ssr_enabled = p_enabled;
+ _update_ssr();
_change_notify();
}
@@ -376,7 +288,7 @@ bool Environment::is_ssr_enabled() const {
void Environment::set_ssr_max_steps(int p_steps) {
ssr_max_steps = p_steps;
- RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance);
+ _update_ssr();
}
int Environment::get_ssr_max_steps() const {
@@ -385,7 +297,7 @@ int Environment::get_ssr_max_steps() const {
void Environment::set_ssr_fade_in(float p_fade_in) {
ssr_fade_in = p_fade_in;
- RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance);
+ _update_ssr();
}
float Environment::get_ssr_fade_in() const {
@@ -394,7 +306,7 @@ float Environment::get_ssr_fade_in() const {
void Environment::set_ssr_fade_out(float p_fade_out) {
ssr_fade_out = p_fade_out;
- RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance);
+ _update_ssr();
}
float Environment::get_ssr_fade_out() const {
@@ -403,16 +315,28 @@ float Environment::get_ssr_fade_out() const {
void Environment::set_ssr_depth_tolerance(float p_depth_tolerance) {
ssr_depth_tolerance = p_depth_tolerance;
- RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance);
+ _update_ssr();
}
float Environment::get_ssr_depth_tolerance() const {
return ssr_depth_tolerance;
}
-void Environment::set_ssao_enabled(bool p_enable) {
- ssao_enabled = p_enable;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+void Environment::_update_ssr() {
+ RS::get_singleton()->environment_set_ssr(
+ environment,
+ ssr_enabled,
+ ssr_max_steps,
+ ssr_fade_in,
+ ssr_fade_out,
+ ssr_depth_tolerance);
+}
+
+// SSAO
+
+void Environment::set_ssao_enabled(bool p_enabled) {
+ ssao_enabled = p_enabled;
+ _update_ssao();
_change_notify();
}
@@ -422,7 +346,7 @@ bool Environment::is_ssao_enabled() const {
void Environment::set_ssao_radius(float p_radius) {
ssao_radius = p_radius;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ _update_ssao();
}
float Environment::get_ssao_radius() const {
@@ -431,7 +355,7 @@ float Environment::get_ssao_radius() const {
void Environment::set_ssao_intensity(float p_intensity) {
ssao_intensity = p_intensity;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ _update_ssao();
}
float Environment::get_ssao_intensity() const {
@@ -440,7 +364,7 @@ float Environment::get_ssao_intensity() const {
void Environment::set_ssao_bias(float p_bias) {
ssao_bias = p_bias;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ _update_ssao();
}
float Environment::get_ssao_bias() const {
@@ -449,7 +373,7 @@ float Environment::get_ssao_bias() const {
void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
ssao_direct_light_affect = p_direct_light_affect;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ _update_ssao();
}
float Environment::get_ssao_direct_light_affect() const {
@@ -458,25 +382,16 @@ float Environment::get_ssao_direct_light_affect() const {
void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) {
ssao_ao_channel_affect = p_ao_channel_affect;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ _update_ssao();
}
float Environment::get_ssao_ao_channel_affect() const {
return ssao_ao_channel_affect;
}
-void Environment::set_ao_color(const Color &p_color) {
- ao_color = p_color;
- RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color);
-}
-
-Color Environment::get_ao_color() const {
- return ao_color;
-}
-
void Environment::set_ssao_blur(SSAOBlur p_blur) {
ssao_blur = p_blur;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ _update_ssao();
}
Environment::SSAOBlur Environment::get_ssao_blur() const {
@@ -485,16 +400,175 @@ Environment::SSAOBlur Environment::get_ssao_blur() const {
void Environment::set_ssao_edge_sharpness(float p_edge_sharpness) {
ssao_edge_sharpness = p_edge_sharpness;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ _update_ssao();
}
float Environment::get_ssao_edge_sharpness() const {
return ssao_edge_sharpness;
}
+void Environment::_update_ssao() {
+ RS::get_singleton()->environment_set_ssao(
+ environment,
+ ssao_enabled,
+ ssao_radius,
+ ssao_intensity,
+ ssao_bias,
+ ssao_direct_light_affect,
+ ssao_ao_channel_affect,
+ RS::EnvironmentSSAOBlur(ssao_blur),
+ ssao_edge_sharpness);
+}
+
+// SDFGI
+
+void Environment::set_sdfgi_enabled(bool p_enabled) {
+ sdfgi_enabled = p_enabled;
+ _update_sdfgi();
+}
+
+bool Environment::is_sdfgi_enabled() const {
+ return sdfgi_enabled;
+}
+
+void Environment::set_sdfgi_cascades(SDFGICascades p_cascades) {
+ sdfgi_cascades = p_cascades;
+ _update_sdfgi();
+}
+
+Environment::SDFGICascades Environment::get_sdfgi_cascades() const {
+ return sdfgi_cascades;
+}
+
+void Environment::set_sdfgi_min_cell_size(float p_size) {
+ sdfgi_min_cell_size = p_size;
+ _change_notify("sdfgi_max_distance");
+ _change_notify("sdfgi_cascade0_distance");
+ _update_sdfgi();
+}
+
+float Environment::get_sdfgi_min_cell_size() const {
+ return sdfgi_min_cell_size;
+}
+
+void Environment::set_sdfgi_max_distance(float p_distance) {
+ p_distance /= 64.0;
+ int cc[3] = { 4, 6, 8 };
+ int cascades = cc[sdfgi_cascades];
+ for (int i = 0; i < cascades; i++) {
+ p_distance *= 0.5; //halve for each cascade
+ }
+ sdfgi_min_cell_size = p_distance;
+ _change_notify("sdfgi_min_cell_size");
+ _change_notify("sdfgi_cascade0_distance");
+ _update_sdfgi();
+}
+
+float Environment::get_sdfgi_max_distance() const {
+ float md = sdfgi_min_cell_size;
+ md *= 64.0;
+ int cc[3] = { 4, 6, 8 };
+ int cascades = cc[sdfgi_cascades];
+ for (int i = 0; i < cascades; i++) {
+ md *= 2.0;
+ }
+ return md;
+}
+
+void Environment::set_sdfgi_cascade0_distance(float p_distance) {
+ sdfgi_min_cell_size = p_distance / 64.0;
+ _change_notify("sdfgi_min_cell_size");
+ _change_notify("sdfgi_max_distance");
+ _update_sdfgi();
+}
+
+float Environment::get_sdfgi_cascade0_distance() const {
+ return sdfgi_min_cell_size * 64.0;
+}
+
+void Environment::set_sdfgi_y_scale(SDFGIYScale p_y_scale) {
+ sdfgi_y_scale = p_y_scale;
+ _update_sdfgi();
+}
+
+Environment::SDFGIYScale Environment::get_sdfgi_y_scale() const {
+ return sdfgi_y_scale;
+}
+
+void Environment::set_sdfgi_use_occlusion(bool p_enabled) {
+ sdfgi_use_occlusion = p_enabled;
+ _update_sdfgi();
+}
+
+bool Environment::is_sdfgi_using_occlusion() const {
+ return sdfgi_use_occlusion;
+}
+
+void Environment::set_sdfgi_use_multi_bounce(bool p_enabled) {
+ sdfgi_use_multibounce = p_enabled;
+ _update_sdfgi();
+}
+
+bool Environment::is_sdfgi_using_multi_bounce() const {
+ return sdfgi_use_multibounce;
+}
+
+void Environment::set_sdfgi_read_sky_light(bool p_enabled) {
+ sdfgi_read_sky_light = p_enabled;
+ _update_sdfgi();
+}
+
+bool Environment::is_sdfgi_reading_sky_light() const {
+ return sdfgi_read_sky_light;
+}
+
+void Environment::set_sdfgi_energy(float p_energy) {
+ sdfgi_energy = p_energy;
+ _update_sdfgi();
+}
+
+float Environment::get_sdfgi_energy() const {
+ return sdfgi_energy;
+}
+
+void Environment::set_sdfgi_normal_bias(float p_bias) {
+ sdfgi_normal_bias = p_bias;
+ _update_sdfgi();
+}
+
+float Environment::get_sdfgi_normal_bias() const {
+ return sdfgi_normal_bias;
+}
+
+void Environment::set_sdfgi_probe_bias(float p_bias) {
+ sdfgi_probe_bias = p_bias;
+ _update_sdfgi();
+}
+
+float Environment::get_sdfgi_probe_bias() const {
+ return sdfgi_probe_bias;
+}
+
+void Environment::_update_sdfgi() {
+ RS::get_singleton()->environment_set_sdfgi(
+ environment,
+ sdfgi_enabled,
+ RS::EnvironmentSDFGICascades(sdfgi_cascades),
+ sdfgi_min_cell_size,
+ RS::EnvironmentSDFGIYScale(sdfgi_y_scale),
+ sdfgi_use_occlusion,
+ sdfgi_use_multibounce,
+ sdfgi_read_sky_light,
+ sdfgi_energy,
+ sdfgi_normal_bias,
+ sdfgi_probe_bias);
+}
+
+// Glow
+
void Environment::set_glow_enabled(bool p_enabled) {
glow_enabled = p_enabled;
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
_change_notify();
}
@@ -502,7 +576,7 @@ bool Environment::is_glow_enabled() const {
return glow_enabled;
}
-void Environment::set_glow_level(int p_level, bool p_enabled) {
+void Environment::set_glow_level_enabled(int p_level, bool p_enabled) {
ERR_FAIL_INDEX(p_level, RS::MAX_GLOW_LEVELS);
if (p_enabled) {
@@ -511,7 +585,7 @@ void Environment::set_glow_level(int p_level, bool p_enabled) {
glow_levels &= ~(1 << p_level);
}
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
}
bool Environment::is_glow_level_enabled(int p_level) const {
@@ -522,8 +596,7 @@ bool Environment::is_glow_level_enabled(int p_level) const {
void Environment::set_glow_intensity(float p_intensity) {
glow_intensity = p_intensity;
-
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
}
float Environment::get_glow_intensity() const {
@@ -532,7 +605,7 @@ float Environment::get_glow_intensity() const {
void Environment::set_glow_strength(float p_strength) {
glow_strength = p_strength;
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
}
float Environment::get_glow_strength() const {
@@ -541,7 +614,7 @@ float Environment::get_glow_strength() const {
void Environment::set_glow_mix(float p_mix) {
glow_mix = p_mix;
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
}
float Environment::get_glow_mix() const {
@@ -550,8 +623,7 @@ float Environment::get_glow_mix() const {
void Environment::set_glow_bloom(float p_threshold) {
glow_bloom = p_threshold;
-
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
}
float Environment::get_glow_bloom() const {
@@ -560,8 +632,7 @@ float Environment::get_glow_bloom() const {
void Environment::set_glow_blend_mode(GlowBlendMode p_mode) {
glow_blend_mode = p_mode;
-
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
_change_notify();
}
@@ -571,37 +642,51 @@ Environment::GlowBlendMode Environment::get_glow_blend_mode() const {
void Environment::set_glow_hdr_bleed_threshold(float p_threshold) {
glow_hdr_bleed_threshold = p_threshold;
-
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
}
float Environment::get_glow_hdr_bleed_threshold() const {
return glow_hdr_bleed_threshold;
}
+void Environment::set_glow_hdr_bleed_scale(float p_scale) {
+ glow_hdr_bleed_scale = p_scale;
+ _update_glow();
+}
+
+float Environment::get_glow_hdr_bleed_scale() const {
+ return glow_hdr_bleed_scale;
+}
+
void Environment::set_glow_hdr_luminance_cap(float p_amount) {
glow_hdr_luminance_cap = p_amount;
-
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
}
float Environment::get_glow_hdr_luminance_cap() const {
return glow_hdr_luminance_cap;
}
-void Environment::set_glow_hdr_bleed_scale(float p_scale) {
- glow_hdr_bleed_scale = p_scale;
-
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+void Environment::_update_glow() {
+ RS::get_singleton()->environment_set_glow(
+ environment,
+ glow_enabled,
+ glow_levels,
+ glow_intensity,
+ glow_strength,
+ glow_mix,
+ glow_bloom,
+ RS::EnvironmentGlowBlendMode(glow_blend_mode),
+ glow_hdr_bleed_threshold,
+ glow_hdr_bleed_scale,
+ glow_hdr_luminance_cap);
}
-float Environment::get_glow_hdr_bleed_scale() const {
- return glow_hdr_bleed_scale;
-}
+// Fog
void Environment::set_fog_enabled(bool p_enabled) {
fog_enabled = p_enabled;
- RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount);
+ _update_fog();
_change_notify();
}
@@ -611,7 +696,7 @@ bool Environment::is_fog_enabled() const {
void Environment::set_fog_color(const Color &p_color) {
fog_color = p_color;
- RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount);
+ _update_fog();
}
Color Environment::get_fog_color() const {
@@ -620,7 +705,7 @@ Color Environment::get_fog_color() const {
void Environment::set_fog_sun_color(const Color &p_color) {
fog_sun_color = p_color;
- RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount);
+ _update_fog();
}
Color Environment::get_fog_sun_color() const {
@@ -629,16 +714,25 @@ Color Environment::get_fog_sun_color() const {
void Environment::set_fog_sun_amount(float p_amount) {
fog_sun_amount = p_amount;
- RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount);
+ _update_fog();
}
float Environment::get_fog_sun_amount() const {
return fog_sun_amount;
}
+void Environment::_update_fog() {
+ RS::get_singleton()->environment_set_fog(
+ environment,
+ fog_enabled,
+ fog_color,
+ fog_sun_color,
+ fog_sun_amount);
+}
+
void Environment::set_fog_depth_enabled(bool p_enabled) {
fog_depth_enabled = p_enabled;
- RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+ _update_fog_depth();
}
bool Environment::is_fog_depth_enabled() const {
@@ -647,7 +741,7 @@ bool Environment::is_fog_depth_enabled() const {
void Environment::set_fog_depth_begin(float p_distance) {
fog_depth_begin = p_distance;
- RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+ _update_fog_depth();
}
float Environment::get_fog_depth_begin() const {
@@ -656,7 +750,7 @@ float Environment::get_fog_depth_begin() const {
void Environment::set_fog_depth_end(float p_distance) {
fog_depth_end = p_distance;
- RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+ _update_fog_depth();
}
float Environment::get_fog_depth_end() const {
@@ -665,7 +759,7 @@ float Environment::get_fog_depth_end() const {
void Environment::set_fog_depth_curve(float p_curve) {
fog_depth_curve = p_curve;
- RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+ _update_fog_depth();
}
float Environment::get_fog_depth_curve() const {
@@ -674,7 +768,7 @@ float Environment::get_fog_depth_curve() const {
void Environment::set_fog_transmit_enabled(bool p_enabled) {
fog_transmit_enabled = p_enabled;
- RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+ _update_fog_depth();
}
bool Environment::is_fog_transmit_enabled() const {
@@ -683,16 +777,27 @@ bool Environment::is_fog_transmit_enabled() const {
void Environment::set_fog_transmit_curve(float p_curve) {
fog_transmit_curve = p_curve;
- RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+ _update_fog_depth();
}
float Environment::get_fog_transmit_curve() const {
return fog_transmit_curve;
}
+void Environment::_update_fog_depth() {
+ RS::get_singleton()->environment_set_fog_depth(
+ environment,
+ fog_depth_enabled,
+ fog_depth_begin,
+ fog_depth_end,
+ fog_depth_curve,
+ fog_transmit_enabled,
+ fog_transmit_curve);
+}
+
void Environment::set_fog_height_enabled(bool p_enabled) {
fog_height_enabled = p_enabled;
- RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve);
+ _update_fog_height();
}
bool Environment::is_fog_height_enabled() const {
@@ -701,7 +806,7 @@ bool Environment::is_fog_height_enabled() const {
void Environment::set_fog_height_min(float p_distance) {
fog_height_min = p_distance;
- RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve);
+ _update_fog_height();
}
float Environment::get_fog_height_min() const {
@@ -710,7 +815,7 @@ float Environment::get_fog_height_min() const {
void Environment::set_fog_height_max(float p_distance) {
fog_height_max = p_distance;
- RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve);
+ _update_fog_height();
}
float Environment::get_fog_height_max() const {
@@ -719,13 +824,163 @@ float Environment::get_fog_height_max() const {
void Environment::set_fog_height_curve(float p_distance) {
fog_height_curve = p_distance;
- RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve);
+ _update_fog_height();
}
float Environment::get_fog_height_curve() const {
return fog_height_curve;
}
+void Environment::_update_fog_height() {
+ RS::get_singleton()->environment_set_fog_height(
+ environment,
+ fog_height_enabled,
+ fog_height_min,
+ fog_height_max,
+ fog_height_curve);
+}
+
+// Adjustment
+
+void Environment::set_adjustment_enabled(bool p_enabled) {
+ adjustment_enabled = p_enabled;
+ _update_adjustment();
+ _change_notify();
+}
+
+bool Environment::is_adjustment_enabled() const {
+ return adjustment_enabled;
+}
+
+void Environment::set_adjustment_brightness(float p_brightness) {
+ adjustment_brightness = p_brightness;
+ _update_adjustment();
+}
+
+float Environment::get_adjustment_brightness() const {
+ return adjustment_brightness;
+}
+
+void Environment::set_adjustment_contrast(float p_contrast) {
+ adjustment_contrast = p_contrast;
+ _update_adjustment();
+}
+
+float Environment::get_adjustment_contrast() const {
+ return adjustment_contrast;
+}
+
+void Environment::set_adjustment_saturation(float p_saturation) {
+ adjustment_saturation = p_saturation;
+ _update_adjustment();
+}
+
+float Environment::get_adjustment_saturation() const {
+ return adjustment_saturation;
+}
+
+void Environment::set_adjustment_color_correction(const Ref<Texture2D> &p_ramp) {
+ adjustment_color_correction = p_ramp;
+ _update_adjustment();
+}
+
+Ref<Texture2D> Environment::get_adjustment_color_correction() const {
+ return adjustment_color_correction;
+}
+
+void Environment::_update_adjustment() {
+ RS::get_singleton()->environment_set_adjustment(
+ environment,
+ adjustment_enabled,
+ adjustment_brightness,
+ adjustment_contrast,
+ adjustment_saturation,
+ adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
+}
+
+// Private methods, constructor and destructor
+
+void Environment::_validate_property(PropertyInfo &property) const {
+ if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") {
+ if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+
+ if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+
+ if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+
+ if (property.name == "background_color") {
+ if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+
+ if (property.name == "background_canvas_max_layer") {
+ if (bg_mode != BG_CANVAS) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+
+ if (property.name == "background_camera_feed_id") {
+ if (bg_mode != BG_CAMERA_FEED) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+ }
+
+ static const char *hide_prefixes[] = {
+ "fog_",
+ "auto_exposure_",
+ "ss_reflections_",
+ "ssao_",
+ "glow_",
+ "adjustment_",
+ nullptr
+
+ };
+
+ static const char *high_end_prefixes[] = {
+ "auto_exposure_",
+ "tonemap_",
+ "ss_reflections_",
+ "ssao_",
+ nullptr
+
+ };
+
+ const char **prefixes = hide_prefixes;
+ while (*prefixes) {
+ String prefix = String(*prefixes);
+
+ String enabled = prefix + "enabled";
+ if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ return;
+ }
+
+ prefixes++;
+ }
+
+ if (RenderingServer::get_singleton()->is_low_end()) {
+ prefixes = high_end_prefixes;
+ while (*prefixes) {
+ String prefix = String(*prefixes);
+
+ if (property.name.begins_with(prefix)) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ return;
+ }
+
+ prefixes++;
+ }
+ }
+}
+
#ifndef DISABLE_DEPRECATED
// Kept for compatibility from 3.x to 4.0.
bool Environment::_set(const StringName &p_name, const Variant &p_value) {
@@ -746,160 +1001,102 @@ bool Environment::_set(const StringName &p_name, const Variant &p_value) {
#endif
void Environment::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background);
- ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky);
- ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov);
- ClassDB::bind_method(D_METHOD("set_sky_rotation", "euler_radians"), &Environment::set_sky_rotation);
- ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color);
- ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy);
- ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer);
- ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color);
- ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy);
- ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "energy"), &Environment::set_ambient_light_sky_contribution);
- ClassDB::bind_method(D_METHOD("set_camera_feed_id", "camera_feed_id"), &Environment::set_camera_feed_id);
- ClassDB::bind_method(D_METHOD("set_ambient_source", "source"), &Environment::set_ambient_source);
- ClassDB::bind_method(D_METHOD("set_reflection_source", "source"), &Environment::set_reflection_source);
+ // Background
+ ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background);
ClassDB::bind_method(D_METHOD("get_background"), &Environment::get_background);
+ ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky);
ClassDB::bind_method(D_METHOD("get_sky"), &Environment::get_sky);
+ ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov);
ClassDB::bind_method(D_METHOD("get_sky_custom_fov"), &Environment::get_sky_custom_fov);
+ ClassDB::bind_method(D_METHOD("set_sky_rotation", "euler_radians"), &Environment::set_sky_rotation);
ClassDB::bind_method(D_METHOD("get_sky_rotation"), &Environment::get_sky_rotation);
+ ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color);
ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color);
+ ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy);
ClassDB::bind_method(D_METHOD("get_bg_energy"), &Environment::get_bg_energy);
+ ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer);
ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer);
- ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color);
- ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy);
- ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution);
+ ClassDB::bind_method(D_METHOD("set_camera_feed_id", "id"), &Environment::set_camera_feed_id);
ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &Environment::get_camera_feed_id);
- ClassDB::bind_method(D_METHOD("get_ambient_source"), &Environment::get_ambient_source);
- ClassDB::bind_method(D_METHOD("get_reflection_source"), &Environment::get_reflection_source);
- ClassDB::bind_method(D_METHOD("set_ao_color", "color"), &Environment::set_ao_color);
- ClassDB::bind_method(D_METHOD("get_ao_color"), &Environment::get_ao_color);
ADD_GROUP("Background", "background_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id");
+
ADD_GROUP("Sky", "sky_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation"), "set_sky_rotation", "get_sky_rotation");
+
+ // Ambient light
+
+ ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color);
+ ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color);
+ ClassDB::bind_method(D_METHOD("set_ambient_source", "source"), &Environment::set_ambient_source);
+ ClassDB::bind_method(D_METHOD("get_ambient_source"), &Environment::get_ambient_source);
+ ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy);
+ ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy);
+ ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "ratio"), &Environment::set_ambient_light_sky_contribution);
+ ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution);
+ ClassDB::bind_method(D_METHOD("set_reflection_source", "source"), &Environment::set_reflection_source);
+ ClassDB::bind_method(D_METHOD("get_reflection_source"), &Environment::get_reflection_source);
+ ClassDB::bind_method(D_METHOD("set_ao_color", "color"), &Environment::set_ao_color);
+ ClassDB::bind_method(D_METHOD("get_ao_color"), &Environment::get_ao_color);
+
ADD_GROUP("Ambient Light", "ambient_light_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Color,Sky"), "set_ambient_source", "get_ambient_source");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_color"), "set_ambient_light_color", "get_ambient_light_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_sky_contribution", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ambient_light_sky_contribution", "get_ambient_light_sky_contribution");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_occlusion_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ao_color", "get_ao_color");
+
ADD_GROUP("Reflected Light", "reflected_light_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "reflected_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Sky"), "set_reflection_source", "get_reflection_source");
- ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled);
-
- ClassDB::bind_method(D_METHOD("set_fog_color", "color"), &Environment::set_fog_color);
- ClassDB::bind_method(D_METHOD("get_fog_color"), &Environment::get_fog_color);
-
- ClassDB::bind_method(D_METHOD("set_fog_sun_color", "color"), &Environment::set_fog_sun_color);
- ClassDB::bind_method(D_METHOD("get_fog_sun_color"), &Environment::get_fog_sun_color);
-
- ClassDB::bind_method(D_METHOD("set_fog_sun_amount", "amount"), &Environment::set_fog_sun_amount);
- ClassDB::bind_method(D_METHOD("get_fog_sun_amount"), &Environment::get_fog_sun_amount);
-
- ClassDB::bind_method(D_METHOD("set_fog_depth_enabled", "enabled"), &Environment::set_fog_depth_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_depth_enabled"), &Environment::is_fog_depth_enabled);
-
- ClassDB::bind_method(D_METHOD("set_fog_depth_begin", "distance"), &Environment::set_fog_depth_begin);
- ClassDB::bind_method(D_METHOD("get_fog_depth_begin"), &Environment::get_fog_depth_begin);
-
- ClassDB::bind_method(D_METHOD("set_fog_depth_end", "distance"), &Environment::set_fog_depth_end);
- ClassDB::bind_method(D_METHOD("get_fog_depth_end"), &Environment::get_fog_depth_end);
-
- ClassDB::bind_method(D_METHOD("set_fog_depth_curve", "curve"), &Environment::set_fog_depth_curve);
- ClassDB::bind_method(D_METHOD("get_fog_depth_curve"), &Environment::get_fog_depth_curve);
-
- ClassDB::bind_method(D_METHOD("set_fog_transmit_enabled", "enabled"), &Environment::set_fog_transmit_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_transmit_enabled"), &Environment::is_fog_transmit_enabled);
-
- ClassDB::bind_method(D_METHOD("set_fog_transmit_curve", "curve"), &Environment::set_fog_transmit_curve);
- ClassDB::bind_method(D_METHOD("get_fog_transmit_curve"), &Environment::get_fog_transmit_curve);
-
- ClassDB::bind_method(D_METHOD("set_fog_height_enabled", "enabled"), &Environment::set_fog_height_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_height_enabled"), &Environment::is_fog_height_enabled);
-
- ClassDB::bind_method(D_METHOD("set_fog_height_min", "height"), &Environment::set_fog_height_min);
- ClassDB::bind_method(D_METHOD("get_fog_height_min"), &Environment::get_fog_height_min);
-
- ClassDB::bind_method(D_METHOD("set_fog_height_max", "height"), &Environment::set_fog_height_max);
- ClassDB::bind_method(D_METHOD("get_fog_height_max"), &Environment::get_fog_height_max);
-
- ClassDB::bind_method(D_METHOD("set_fog_height_curve", "curve"), &Environment::set_fog_height_curve);
- ClassDB::bind_method(D_METHOD("get_fog_height_curve"), &Environment::get_fog_height_curve);
-
- ADD_GROUP("Fog", "fog_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_color"), "set_fog_color", "get_fog_color");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_sun_color"), "set_fog_sun_color", "get_fog_sun_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fog_sun_amount", "get_fog_sun_amount");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_depth_enabled"), "set_fog_depth_enabled", "is_fog_depth_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_begin", PROPERTY_HINT_RANGE, "0,4000,0.1"), "set_fog_depth_begin", "get_fog_depth_begin");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_end", PROPERTY_HINT_RANGE, "0,4000,0.1,or_greater"), "set_fog_depth_end", "get_fog_depth_end");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_curve", PROPERTY_HINT_EXP_EASING), "set_fog_depth_curve", "get_fog_depth_curve");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_transmit_enabled"), "set_fog_transmit_enabled", "is_fog_transmit_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_transmit_curve", PROPERTY_HINT_EXP_EASING), "set_fog_transmit_curve", "get_fog_transmit_curve");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_height_enabled"), "set_fog_height_enabled", "is_fog_height_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_min", "get_fog_height_min");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_max", "get_fog_height_max");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_curve", PROPERTY_HINT_EXP_EASING), "set_fog_height_curve", "get_fog_height_curve");
+ // Tonemap
ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper);
ClassDB::bind_method(D_METHOD("get_tonemapper"), &Environment::get_tonemapper);
-
ClassDB::bind_method(D_METHOD("set_tonemap_exposure", "exposure"), &Environment::set_tonemap_exposure);
ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure);
-
ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white);
ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white);
-
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure", "auto_exposure"), &Environment::set_tonemap_auto_exposure);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure"), &Environment::get_tonemap_auto_exposure);
-
+ ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_enabled", "enabled"), &Environment::set_tonemap_auto_exposure_enabled);
+ ClassDB::bind_method(D_METHOD("is_tonemap_auto_exposure_enabled"), &Environment::is_tonemap_auto_exposure_enabled);
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_max", "exposure_max"), &Environment::set_tonemap_auto_exposure_max);
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_max"), &Environment::get_tonemap_auto_exposure_max);
-
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_min", "exposure_min"), &Environment::set_tonemap_auto_exposure_min);
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_min"), &Environment::get_tonemap_auto_exposure_min);
-
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_speed", "exposure_speed"), &Environment::set_tonemap_auto_exposure_speed);
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_speed"), &Environment::get_tonemap_auto_exposure_speed);
-
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_grey", "exposure_grey"), &Environment::set_tonemap_auto_exposure_grey);
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey);
ADD_GROUP("Tonemap", "tonemap_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,Aces"), "set_tonemapper", "get_tonemapper");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,ACES"), "set_tonemapper", "get_tonemapper");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white");
ADD_GROUP("Auto Exposure", "auto_exposure_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_tonemap_auto_exposure", "get_tonemap_auto_exposure");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_tonemap_auto_exposure_enabled", "is_tonemap_auto_exposure_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_grey", "get_tonemap_auto_exposure_grey");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_min", "get_tonemap_auto_exposure_min");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_max", "get_tonemap_auto_exposure_max");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_speed", "get_tonemap_auto_exposure_speed");
+ // SSR
+
ClassDB::bind_method(D_METHOD("set_ssr_enabled", "enabled"), &Environment::set_ssr_enabled);
ClassDB::bind_method(D_METHOD("is_ssr_enabled"), &Environment::is_ssr_enabled);
-
ClassDB::bind_method(D_METHOD("set_ssr_max_steps", "max_steps"), &Environment::set_ssr_max_steps);
ClassDB::bind_method(D_METHOD("get_ssr_max_steps"), &Environment::get_ssr_max_steps);
-
ClassDB::bind_method(D_METHOD("set_ssr_fade_in", "fade_in"), &Environment::set_ssr_fade_in);
ClassDB::bind_method(D_METHOD("get_ssr_fade_in"), &Environment::get_ssr_fade_in);
-
ClassDB::bind_method(D_METHOD("set_ssr_fade_out", "fade_out"), &Environment::set_ssr_fade_out);
ClassDB::bind_method(D_METHOD("get_ssr_fade_out"), &Environment::get_ssr_fade_out);
-
ClassDB::bind_method(D_METHOD("set_ssr_depth_tolerance", "depth_tolerance"), &Environment::set_ssr_depth_tolerance);
ClassDB::bind_method(D_METHOD("get_ssr_depth_tolerance"), &Environment::get_ssr_depth_tolerance);
@@ -910,27 +1107,22 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_fade_out", PROPERTY_HINT_EXP_EASING), "set_ssr_fade_out", "get_ssr_fade_out");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_depth_tolerance", PROPERTY_HINT_RANGE, "0.01,128,0.1"), "set_ssr_depth_tolerance", "get_ssr_depth_tolerance");
+ // SSAO
+
ClassDB::bind_method(D_METHOD("set_ssao_enabled", "enabled"), &Environment::set_ssao_enabled);
ClassDB::bind_method(D_METHOD("is_ssao_enabled"), &Environment::is_ssao_enabled);
-
ClassDB::bind_method(D_METHOD("set_ssao_radius", "radius"), &Environment::set_ssao_radius);
ClassDB::bind_method(D_METHOD("get_ssao_radius"), &Environment::get_ssao_radius);
-
ClassDB::bind_method(D_METHOD("set_ssao_intensity", "intensity"), &Environment::set_ssao_intensity);
ClassDB::bind_method(D_METHOD("get_ssao_intensity"), &Environment::get_ssao_intensity);
-
ClassDB::bind_method(D_METHOD("set_ssao_bias", "bias"), &Environment::set_ssao_bias);
ClassDB::bind_method(D_METHOD("get_ssao_bias"), &Environment::get_ssao_bias);
-
ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect);
ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect);
-
ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect);
ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect);
-
ClassDB::bind_method(D_METHOD("set_ssao_blur", "mode"), &Environment::set_ssao_blur);
ClassDB::bind_method(D_METHOD("get_ssao_blur"), &Environment::get_ssao_blur);
-
ClassDB::bind_method(D_METHOD("set_ssao_edge_sharpness", "edge_sharpness"), &Environment::set_ssao_edge_sharpness);
ClassDB::bind_method(D_METHOD("get_ssao_edge_sharpness"), &Environment::get_ssao_edge_sharpness);
@@ -944,77 +1136,161 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_blur", PROPERTY_HINT_ENUM, "Disabled,1x1,2x2,3x3"), "set_ssao_blur", "get_ssao_blur");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_edge_sharpness", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_ssao_edge_sharpness", "get_ssao_edge_sharpness");
+ // SDFGI
+
+ ClassDB::bind_method(D_METHOD("set_sdfgi_enabled", "enabled"), &Environment::set_sdfgi_enabled);
+ ClassDB::bind_method(D_METHOD("is_sdfgi_enabled"), &Environment::is_sdfgi_enabled);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_cascades", "amount"), &Environment::set_sdfgi_cascades);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_cascades"), &Environment::get_sdfgi_cascades);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_min_cell_size", "size"), &Environment::set_sdfgi_min_cell_size);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_min_cell_size"), &Environment::get_sdfgi_min_cell_size);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_max_distance", "distance"), &Environment::set_sdfgi_max_distance);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_max_distance"), &Environment::get_sdfgi_max_distance);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_cascade0_distance", "distance"), &Environment::set_sdfgi_cascade0_distance);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_cascade0_distance"), &Environment::get_sdfgi_cascade0_distance);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_y_scale", "scale"), &Environment::set_sdfgi_y_scale);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_y_scale"), &Environment::get_sdfgi_y_scale);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_use_occlusion", "enable"), &Environment::set_sdfgi_use_occlusion);
+ ClassDB::bind_method(D_METHOD("is_sdfgi_using_occlusion"), &Environment::is_sdfgi_using_occlusion);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_use_multi_bounce", "enable"), &Environment::set_sdfgi_use_multi_bounce);
+ ClassDB::bind_method(D_METHOD("is_sdfgi_using_multi_bounce"), &Environment::is_sdfgi_using_multi_bounce);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_read_sky_light", "enable"), &Environment::set_sdfgi_read_sky_light);
+ ClassDB::bind_method(D_METHOD("is_sdfgi_reading_sky_light"), &Environment::is_sdfgi_reading_sky_light);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_energy", "amount"), &Environment::set_sdfgi_energy);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_energy"), &Environment::get_sdfgi_energy);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_normal_bias", "bias"), &Environment::set_sdfgi_normal_bias);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_normal_bias"), &Environment::get_sdfgi_normal_bias);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_probe_bias", "bias"), &Environment::set_sdfgi_probe_bias);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_probe_bias"), &Environment::get_sdfgi_probe_bias);
+
+ ADD_GROUP("SDFGI", "sdfgi_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_enabled"), "set_sdfgi_enabled", "is_sdfgi_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_multi_bounce"), "set_sdfgi_use_multi_bounce", "is_sdfgi_using_multi_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_ENUM, "4 Cascades,6 Cascades,8 Cascades"), "set_sdfgi_cascades", "get_sdfgi_cascades");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_max_distance", "get_sdfgi_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_y_scale", PROPERTY_HINT_ENUM, "Disable,75%,50%"), "set_sdfgi_y_scale", "get_sdfgi_y_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_energy"), "set_sdfgi_energy", "get_sdfgi_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_normal_bias"), "set_sdfgi_normal_bias", "get_sdfgi_normal_bias");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_probe_bias"), "set_sdfgi_probe_bias", "get_sdfgi_probe_bias");
+
+ // Glow
+
ClassDB::bind_method(D_METHOD("set_glow_enabled", "enabled"), &Environment::set_glow_enabled);
ClassDB::bind_method(D_METHOD("is_glow_enabled"), &Environment::is_glow_enabled);
-
- ClassDB::bind_method(D_METHOD("set_glow_level", "idx", "enabled"), &Environment::set_glow_level);
+ ClassDB::bind_method(D_METHOD("set_glow_level_enabled", "idx", "enabled"), &Environment::set_glow_level_enabled);
ClassDB::bind_method(D_METHOD("is_glow_level_enabled", "idx"), &Environment::is_glow_level_enabled);
-
ClassDB::bind_method(D_METHOD("set_glow_intensity", "intensity"), &Environment::set_glow_intensity);
ClassDB::bind_method(D_METHOD("get_glow_intensity"), &Environment::get_glow_intensity);
-
ClassDB::bind_method(D_METHOD("set_glow_strength", "strength"), &Environment::set_glow_strength);
ClassDB::bind_method(D_METHOD("get_glow_strength"), &Environment::get_glow_strength);
-
ClassDB::bind_method(D_METHOD("set_glow_mix", "mix"), &Environment::set_glow_mix);
ClassDB::bind_method(D_METHOD("get_glow_mix"), &Environment::get_glow_mix);
-
ClassDB::bind_method(D_METHOD("set_glow_bloom", "amount"), &Environment::set_glow_bloom);
ClassDB::bind_method(D_METHOD("get_glow_bloom"), &Environment::get_glow_bloom);
-
ClassDB::bind_method(D_METHOD("set_glow_blend_mode", "mode"), &Environment::set_glow_blend_mode);
ClassDB::bind_method(D_METHOD("get_glow_blend_mode"), &Environment::get_glow_blend_mode);
-
ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_threshold", "threshold"), &Environment::set_glow_hdr_bleed_threshold);
ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_threshold"), &Environment::get_glow_hdr_bleed_threshold);
-
- ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap);
- ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap);
-
ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_scale", "scale"), &Environment::set_glow_hdr_bleed_scale);
ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale);
+ ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap);
+ ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap);
ADD_GROUP("Glow", "glow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/1"), "set_glow_level", "is_glow_level_enabled", 0);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/2"), "set_glow_level", "is_glow_level_enabled", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/3"), "set_glow_level", "is_glow_level_enabled", 2);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/4"), "set_glow_level", "is_glow_level_enabled", 3);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/5"), "set_glow_level", "is_glow_level_enabled", 4);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/6"), "set_glow_level", "is_glow_level_enabled", 5);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/7"), "set_glow_level", "is_glow_level_enabled", 6);
-
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/1"), "set_glow_level_enabled", "is_glow_level_enabled", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/2"), "set_glow_level_enabled", "is_glow_level_enabled", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/3"), "set_glow_level_enabled", "is_glow_level_enabled", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/4"), "set_glow_level_enabled", "is_glow_level_enabled", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/5"), "set_glow_level_enabled", "is_glow_level_enabled", 4);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/6"), "set_glow_level_enabled", "is_glow_level_enabled", 5);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/7"), "set_glow_level_enabled", "is_glow_level_enabled", 6);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_intensity", PROPERTY_HINT_RANGE, "0.0,8.0,0.01"), "set_glow_intensity", "get_glow_intensity");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_strength", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_glow_strength", "get_glow_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_bloom", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_bloom", "get_glow_bloom");
ADD_PROPERTY(PropertyInfo(Variant::INT, "glow_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,Softlight,Replace,Mix"), "set_glow_blend_mode", "get_glow_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap");
- ClassDB::bind_method(D_METHOD("set_adjustment_enable", "enabled"), &Environment::set_adjustment_enable);
- ClassDB::bind_method(D_METHOD("is_adjustment_enabled"), &Environment::is_adjustment_enabled);
+ // Fog
+
+ ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled);
+ ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled);
+ ClassDB::bind_method(D_METHOD("set_fog_color", "color"), &Environment::set_fog_color);
+ ClassDB::bind_method(D_METHOD("get_fog_color"), &Environment::get_fog_color);
+ ClassDB::bind_method(D_METHOD("set_fog_sun_color", "color"), &Environment::set_fog_sun_color);
+ ClassDB::bind_method(D_METHOD("get_fog_sun_color"), &Environment::get_fog_sun_color);
+ ClassDB::bind_method(D_METHOD("set_fog_sun_amount", "amount"), &Environment::set_fog_sun_amount);
+ ClassDB::bind_method(D_METHOD("get_fog_sun_amount"), &Environment::get_fog_sun_amount);
+
+ ClassDB::bind_method(D_METHOD("set_fog_depth_enabled", "enabled"), &Environment::set_fog_depth_enabled);
+ ClassDB::bind_method(D_METHOD("is_fog_depth_enabled"), &Environment::is_fog_depth_enabled);
+ ClassDB::bind_method(D_METHOD("set_fog_depth_begin", "distance"), &Environment::set_fog_depth_begin);
+ ClassDB::bind_method(D_METHOD("get_fog_depth_begin"), &Environment::get_fog_depth_begin);
+ ClassDB::bind_method(D_METHOD("set_fog_depth_end", "distance"), &Environment::set_fog_depth_end);
+ ClassDB::bind_method(D_METHOD("get_fog_depth_end"), &Environment::get_fog_depth_end);
+ ClassDB::bind_method(D_METHOD("set_fog_depth_curve", "curve"), &Environment::set_fog_depth_curve);
+ ClassDB::bind_method(D_METHOD("get_fog_depth_curve"), &Environment::get_fog_depth_curve);
+ ClassDB::bind_method(D_METHOD("set_fog_transmit_enabled", "enabled"), &Environment::set_fog_transmit_enabled);
+ ClassDB::bind_method(D_METHOD("is_fog_transmit_enabled"), &Environment::is_fog_transmit_enabled);
+ ClassDB::bind_method(D_METHOD("set_fog_transmit_curve", "curve"), &Environment::set_fog_transmit_curve);
+ ClassDB::bind_method(D_METHOD("get_fog_transmit_curve"), &Environment::get_fog_transmit_curve);
+
+ ClassDB::bind_method(D_METHOD("set_fog_height_enabled", "enabled"), &Environment::set_fog_height_enabled);
+ ClassDB::bind_method(D_METHOD("is_fog_height_enabled"), &Environment::is_fog_height_enabled);
+ ClassDB::bind_method(D_METHOD("set_fog_height_min", "height"), &Environment::set_fog_height_min);
+ ClassDB::bind_method(D_METHOD("get_fog_height_min"), &Environment::get_fog_height_min);
+ ClassDB::bind_method(D_METHOD("set_fog_height_max", "height"), &Environment::set_fog_height_max);
+ ClassDB::bind_method(D_METHOD("get_fog_height_max"), &Environment::get_fog_height_max);
+ ClassDB::bind_method(D_METHOD("set_fog_height_curve", "curve"), &Environment::set_fog_height_curve);
+ ClassDB::bind_method(D_METHOD("get_fog_height_curve"), &Environment::get_fog_height_curve);
+
+ ADD_GROUP("Fog", "fog_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_color"), "set_fog_color", "get_fog_color");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_sun_color"), "set_fog_sun_color", "get_fog_sun_color");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fog_sun_amount", "get_fog_sun_amount");
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_depth_enabled"), "set_fog_depth_enabled", "is_fog_depth_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_begin", PROPERTY_HINT_RANGE, "0,4000,0.1"), "set_fog_depth_begin", "get_fog_depth_begin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_end", PROPERTY_HINT_RANGE, "0,4000,0.1,or_greater"), "set_fog_depth_end", "get_fog_depth_end");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_curve", PROPERTY_HINT_EXP_EASING), "set_fog_depth_curve", "get_fog_depth_curve");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_transmit_enabled"), "set_fog_transmit_enabled", "is_fog_transmit_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_transmit_curve", PROPERTY_HINT_EXP_EASING), "set_fog_transmit_curve", "get_fog_transmit_curve");
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_height_enabled"), "set_fog_height_enabled", "is_fog_height_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_min", "get_fog_height_min");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_max", "get_fog_height_max");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_curve", PROPERTY_HINT_EXP_EASING), "set_fog_height_curve", "get_fog_height_curve");
+
+ // Adjustment
+ ClassDB::bind_method(D_METHOD("set_adjustment_enabled", "enabled"), &Environment::set_adjustment_enabled);
+ ClassDB::bind_method(D_METHOD("is_adjustment_enabled"), &Environment::is_adjustment_enabled);
ClassDB::bind_method(D_METHOD("set_adjustment_brightness", "brightness"), &Environment::set_adjustment_brightness);
ClassDB::bind_method(D_METHOD("get_adjustment_brightness"), &Environment::get_adjustment_brightness);
-
ClassDB::bind_method(D_METHOD("set_adjustment_contrast", "contrast"), &Environment::set_adjustment_contrast);
ClassDB::bind_method(D_METHOD("get_adjustment_contrast"), &Environment::get_adjustment_contrast);
-
ClassDB::bind_method(D_METHOD("set_adjustment_saturation", "saturation"), &Environment::set_adjustment_saturation);
ClassDB::bind_method(D_METHOD("get_adjustment_saturation"), &Environment::get_adjustment_saturation);
-
ClassDB::bind_method(D_METHOD("set_adjustment_color_correction", "color_correction"), &Environment::set_adjustment_color_correction);
ClassDB::bind_method(D_METHOD("get_adjustment_color_correction"), &Environment::get_adjustment_color_correction);
ADD_GROUP("Adjustments", "adjustment_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled"), "set_adjustment_enable", "is_adjustment_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled"), "set_adjustment_enabled", "is_adjustment_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_brightness", "get_adjustment_brightness");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_contrast", "get_adjustment_contrast");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_adjustment_color_correction", "get_adjustment_color_correction");
+ // Constants
+
BIND_ENUM_CONSTANT(BG_CLEAR_COLOR);
BIND_ENUM_CONSTANT(BG_COLOR);
BIND_ENUM_CONSTANT(BG_SKY);
@@ -1032,254 +1308,49 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(REFLECTION_SOURCE_DISABLED);
BIND_ENUM_CONSTANT(REFLECTION_SOURCE_SKY);
+ BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR);
+ BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT);
+ BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC);
+ BIND_ENUM_CONSTANT(TONE_MAPPER_ACES);
+
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX);
- BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR);
- BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT);
- BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC);
- BIND_ENUM_CONSTANT(TONE_MAPPER_ACES);
-
BIND_ENUM_CONSTANT(SSAO_BLUR_DISABLED);
BIND_ENUM_CONSTANT(SSAO_BLUR_1x1);
BIND_ENUM_CONSTANT(SSAO_BLUR_2x2);
BIND_ENUM_CONSTANT(SSAO_BLUR_3x3);
-}
-
-Environment::Environment() {
- environment = RS::get_singleton()->environment_create();
-
- bg_mode = BG_CLEAR_COLOR;
- bg_sky_custom_fov = 0;
- bg_energy = 1.0;
- bg_canvas_max_layer = 0;
- ambient_energy = 1.0;
- //ambient_sky_contribution = 1.0;
- ambient_source = AMBIENT_SOURCE_BG;
- reflection_source = REFLECTION_SOURCE_BG;
- set_ambient_light_sky_contribution(1.0);
- set_camera_feed_id(1);
-
- tone_mapper = TONE_MAPPER_LINEAR;
- tonemap_exposure = 1.0;
- tonemap_white = 1.0;
- tonemap_auto_exposure = false;
- tonemap_auto_exposure_max = 8;
- tonemap_auto_exposure_min = 0.05;
- tonemap_auto_exposure_speed = 0.5;
- tonemap_auto_exposure_grey = 0.4;
-
- set_tonemapper(tone_mapper); //update
-
- adjustment_enabled = false;
- adjustment_contrast = 1.0;
- adjustment_saturation = 1.0;
- adjustment_brightness = 1.0;
-
- set_adjustment_enable(adjustment_enabled); //update
-
- ssr_enabled = false;
- ssr_max_steps = 64;
- ssr_fade_in = 0.15;
- ssr_fade_out = 2.0;
- ssr_depth_tolerance = 0.2;
-
- ssao_enabled = false;
- ssao_radius = 1;
- ssao_intensity = 1;
- ssao_bias = 0.01;
- ssao_direct_light_affect = 0.0;
- ssao_ao_channel_affect = 0.0;
- ssao_blur = SSAO_BLUR_3x3;
- set_ssao_edge_sharpness(4);
-
- glow_enabled = false;
- glow_levels = (1 << 2) | (1 << 4);
- glow_intensity = 0.8;
- glow_strength = 1.0;
- glow_mix = 0.05;
- glow_bloom = 0.0;
- glow_blend_mode = GLOW_BLEND_MODE_SOFTLIGHT;
- glow_hdr_bleed_threshold = 1.0;
- glow_hdr_luminance_cap = 12.0;
- glow_hdr_bleed_scale = 2.0;
-
- fog_enabled = false;
- fog_color = Color(0.5, 0.5, 0.5);
- fog_sun_color = Color(0.8, 0.8, 0.0);
- fog_sun_amount = 0;
-
- fog_depth_enabled = true;
-
- fog_depth_begin = 10;
- fog_depth_end = 100;
- fog_depth_curve = 1;
-
- fog_transmit_enabled = false;
- fog_transmit_curve = 1;
-
- fog_height_enabled = false;
- fog_height_min = 10;
- fog_height_max = 0;
- fog_height_curve = 1;
-
- set_fog_color(Color(0.5, 0.6, 0.7));
- set_fog_sun_color(Color(1.0, 0.9, 0.7));
-}
-
-Environment::~Environment() {
- RS::get_singleton()->free(environment);
-}
-
-//////////////////////
-void CameraEffects::set_dof_blur_far_enabled(bool p_enable) {
- dof_blur_far_enabled = p_enable;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
-}
-
-bool CameraEffects::is_dof_blur_far_enabled() const {
- return dof_blur_far_enabled;
-}
+ BIND_ENUM_CONSTANT(SDFGI_CASCADES_4);
+ BIND_ENUM_CONSTANT(SDFGI_CASCADES_6);
+ BIND_ENUM_CONSTANT(SDFGI_CASCADES_8);
-void CameraEffects::set_dof_blur_far_distance(float p_distance) {
- dof_blur_far_distance = p_distance;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
+ BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED);
+ BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT);
+ BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT);
}
-float CameraEffects::get_dof_blur_far_distance() const {
- return dof_blur_far_distance;
-}
+Environment::Environment() {
+ environment = RS::get_singleton()->environment_create();
-void CameraEffects::set_dof_blur_far_transition(float p_distance) {
- dof_blur_far_transition = p_distance;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
-}
+ set_camera_feed_id(bg_camera_feed_id);
+ _update_ambient_light();
+ _update_tonemap();
+ _update_ssr();
+ _update_ssao();
+ _update_sdfgi();
+ _update_glow();
+ _update_fog();
+ _update_fog_depth();
+ _update_fog_height();
+ _update_adjustment();
-float CameraEffects::get_dof_blur_far_transition() const {
- return dof_blur_far_transition;
-}
-
-void CameraEffects::set_dof_blur_near_enabled(bool p_enable) {
- dof_blur_near_enabled = p_enable;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
_change_notify();
}
-bool CameraEffects::is_dof_blur_near_enabled() const {
- return dof_blur_near_enabled;
-}
-
-void CameraEffects::set_dof_blur_near_distance(float p_distance) {
- dof_blur_near_distance = p_distance;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
-}
-
-float CameraEffects::get_dof_blur_near_distance() const {
- return dof_blur_near_distance;
-}
-
-void CameraEffects::set_dof_blur_near_transition(float p_distance) {
- dof_blur_near_transition = p_distance;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
-}
-
-float CameraEffects::get_dof_blur_near_transition() const {
- return dof_blur_near_transition;
-}
-
-void CameraEffects::set_dof_blur_amount(float p_amount) {
- dof_blur_amount = p_amount;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
-}
-
-float CameraEffects::get_dof_blur_amount() const {
- return dof_blur_amount;
-}
-
-void CameraEffects::set_override_exposure_enabled(bool p_enabled) {
- override_exposure_enabled = p_enabled;
- RS::get_singleton()->camera_effects_set_custom_exposure(camera_effects, override_exposure_enabled, override_exposure);
-}
-
-bool CameraEffects::is_override_exposure_enabled() const {
- return override_exposure_enabled;
-}
-
-void CameraEffects::set_override_exposure(float p_exposure) {
- override_exposure = p_exposure;
- RS::get_singleton()->camera_effects_set_custom_exposure(camera_effects, override_exposure_enabled, override_exposure);
-}
-
-float CameraEffects::get_override_exposure() const {
- return override_exposure;
-}
-
-RID CameraEffects::get_rid() const {
- return camera_effects;
-}
-
-void CameraEffects::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraEffects::set_dof_blur_far_enabled);
- ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraEffects::is_dof_blur_far_enabled);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "intensity"), &CameraEffects::set_dof_blur_far_distance);
- ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraEffects::get_dof_blur_far_distance);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "intensity"), &CameraEffects::set_dof_blur_far_transition);
- ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraEffects::get_dof_blur_far_transition);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraEffects::set_dof_blur_near_enabled);
- ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraEffects::is_dof_blur_near_enabled);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "intensity"), &CameraEffects::set_dof_blur_near_distance);
- ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraEffects::get_dof_blur_near_distance);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "intensity"), &CameraEffects::set_dof_blur_near_transition);
- ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraEffects::get_dof_blur_near_transition);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "intensity"), &CameraEffects::set_dof_blur_amount);
- ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraEffects::get_dof_blur_amount);
-
- ClassDB::bind_method(D_METHOD("set_override_exposure_enabled", "enable"), &CameraEffects::set_override_exposure_enabled);
- ClassDB::bind_method(D_METHOD("is_override_exposure_enabled"), &CameraEffects::is_override_exposure_enabled);
-
- ClassDB::bind_method(D_METHOD("set_override_exposure", "exposure"), &CameraEffects::set_override_exposure);
- ClassDB::bind_method(D_METHOD("get_override_exposure"), &CameraEffects::get_override_exposure);
-
- ADD_GROUP("DOF Blur", "dof_blur_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount");
- ADD_GROUP("Override Exposure", "override_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_exposure_enable"), "set_override_exposure_enabled", "is_override_exposure_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "override_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_override_exposure", "get_override_exposure");
-}
-
-CameraEffects::CameraEffects() {
- camera_effects = RS::get_singleton()->camera_effects_create();
-
- dof_blur_far_enabled = false;
- dof_blur_far_distance = 10;
- dof_blur_far_transition = 5;
-
- dof_blur_near_enabled = false;
- dof_blur_near_distance = 2;
- dof_blur_near_transition = 1;
-
- set_dof_blur_amount(0.1);
-
- override_exposure_enabled = false;
- set_override_exposure(1.0);
-}
-
-CameraEffects::~CameraEffects() {
- RS::get_singleton()->free(camera_effects);
+Environment::~Environment() {
+ RS::get_singleton()->free(environment);
}
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index b8caa59aab..f334d22115 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -41,7 +41,6 @@ class Environment : public Resource {
public:
enum BGMode {
-
BG_CLEAR_COLOR,
BG_COLOR,
BG_SKY,
@@ -68,7 +67,26 @@ public:
TONE_MAPPER_LINEAR,
TONE_MAPPER_REINHARDT,
TONE_MAPPER_FILMIC,
- TONE_MAPPER_ACES
+ TONE_MAPPER_ACES,
+ };
+
+ enum SSAOBlur {
+ SSAO_BLUR_DISABLED,
+ SSAO_BLUR_1x1,
+ SSAO_BLUR_2x2,
+ SSAO_BLUR_3x3,
+ };
+
+ enum SDFGICascades {
+ SDFGI_CASCADES_4,
+ SDFGI_CASCADES_6,
+ SDFGI_CASCADES_8,
+ };
+
+ enum SDFGIYScale {
+ SDFGI_Y_SCALE_DISABLED,
+ SDFGI_Y_SCALE_75_PERCENT,
+ SDFGI_Y_SCALE_50_PERCENT,
};
enum GlowBlendMode {
@@ -79,282 +97,295 @@ public:
GLOW_BLEND_MODE_MIX,
};
- enum SSAOBlur {
- SSAO_BLUR_DISABLED,
- SSAO_BLUR_1x1,
- SSAO_BLUR_2x2,
- SSAO_BLUR_3x3
- };
-
private:
RID environment;
+ // Background
BGMode bg_mode = BG_CLEAR_COLOR;
Ref<Sky> bg_sky;
- float bg_sky_custom_fov;
- Vector3 sky_rotation;
+ float bg_sky_custom_fov = 0;
+ Vector3 bg_sky_rotation;
Color bg_color;
- float bg_energy;
- int bg_canvas_max_layer;
+ float bg_energy = 1.0;
+ int bg_canvas_max_layer = 0;
+ int bg_camera_feed_id = 1;
+
+ // Ambient light
Color ambient_color;
- float ambient_energy;
+ AmbientSource ambient_source = AMBIENT_SOURCE_BG;
+ float ambient_energy = 1.0;
+ float ambient_sky_contribution = 1.0;
+ ReflectionSource reflection_source = REFLECTION_SOURCE_BG;
Color ao_color;
- float ambient_sky_contribution;
- int camera_feed_id;
- AmbientSource ambient_source;
- ReflectionSource reflection_source;
+ void _update_ambient_light();
+ // Tonemap
ToneMapper tone_mapper = TONE_MAPPER_LINEAR;
- float tonemap_exposure;
- float tonemap_white;
- bool tonemap_auto_exposure;
- float tonemap_auto_exposure_max;
- float tonemap_auto_exposure_min;
- float tonemap_auto_exposure_speed;
- float tonemap_auto_exposure_grey;
-
- bool adjustment_enabled;
- float adjustment_contrast;
- float adjustment_saturation;
- float adjustment_brightness;
- Ref<Texture2D> adjustment_color_correction;
-
- bool ssr_enabled;
- int ssr_max_steps;
- float ssr_fade_in;
- float ssr_fade_out;
- float ssr_depth_tolerance;
-
- bool ssao_enabled;
- float ssao_radius;
- float ssao_intensity;
- float ssao_bias;
- float ssao_direct_light_affect;
- float ssao_ao_channel_affect;
+ float tonemap_exposure = 1.0;
+ float tonemap_white = 1.0;
+ bool tonemap_auto_exposure_enabled = false;
+ float tonemap_auto_exposure_min = 0.05;
+ float tonemap_auto_exposure_max = 8;
+ float tonemap_auto_exposure_speed = 0.5;
+ float tonemap_auto_exposure_grey = 0.4;
+ void _update_tonemap();
+
+ // SSR
+ bool ssr_enabled = false;
+ int ssr_max_steps = 64;
+ float ssr_fade_in = 0.15;
+ float ssr_fade_out = 2.0;
+ float ssr_depth_tolerance = 0.2;
+ void _update_ssr();
+
+ // SSAO
+ bool ssao_enabled = false;
+ float ssao_radius = 1.0;
+ float ssao_intensity = 1.0;
+ float ssao_bias = 0.01;
+ float ssao_direct_light_affect = 0.0;
+ float ssao_ao_channel_affect = 0.0;
SSAOBlur ssao_blur = SSAO_BLUR_3x3;
- float ssao_edge_sharpness;
-
- bool glow_enabled;
- int glow_levels;
- float glow_intensity;
- float glow_strength;
- float glow_mix;
- float glow_bloom;
- GlowBlendMode glow_blend_mode = GLOW_BLEND_MODE_ADDITIVE;
- float glow_hdr_bleed_threshold;
- float glow_hdr_bleed_scale;
- float glow_hdr_luminance_cap;
-
- bool fog_enabled;
- Color fog_color;
- Color fog_sun_color;
- float fog_sun_amount;
-
- bool fog_depth_enabled;
- float fog_depth_begin;
- float fog_depth_end;
- float fog_depth_curve;
-
- bool fog_transmit_enabled;
- float fog_transmit_curve;
-
- bool fog_height_enabled;
- float fog_height_min;
- float fog_height_max;
- float fog_height_curve;
+ float ssao_edge_sharpness = 4.0;
+ void _update_ssao();
+
+ // SDFGI
+ bool sdfgi_enabled = false;
+ SDFGICascades sdfgi_cascades = SDFGI_CASCADES_6;
+ float sdfgi_min_cell_size = 0.2;
+ SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED;
+ bool sdfgi_use_occlusion = false;
+ bool sdfgi_use_multibounce = false;
+ bool sdfgi_read_sky_light = false;
+ float sdfgi_energy = 1.0;
+ float sdfgi_normal_bias = 1.1;
+ float sdfgi_probe_bias = 1.1;
+ void _update_sdfgi();
+
+ // Glow
+ bool glow_enabled = false;
+ int glow_levels = (1 << 2) | (1 << 4);
+ float glow_intensity = 0.8;
+ float glow_strength = 1.0;
+ float glow_mix = 0.05;
+ float glow_bloom = 0.0;
+ GlowBlendMode glow_blend_mode = GLOW_BLEND_MODE_SOFTLIGHT;
+ float glow_hdr_bleed_threshold = 1.0;
+ float glow_hdr_bleed_scale = 2.0;
+ float glow_hdr_luminance_cap = 12.0;
+ void _update_glow();
+
+ // Fog
+ bool fog_enabled = false;
+ Color fog_color = Color(0.5, 0.6, 0.7);
+ Color fog_sun_color = Color(1.0, 0.9, 0.7);
+ float fog_sun_amount = 0.0;
+ void _update_fog();
+
+ bool fog_depth_enabled = true;
+ float fog_depth_begin = 10.0;
+ float fog_depth_end = 100.0;
+ float fog_depth_curve = 1.0;
+ bool fog_transmit_enabled = false;
+ float fog_transmit_curve = 1.0;
+ void _update_fog_depth();
+
+ bool fog_height_enabled = false;
+ float fog_height_min = 10.0;
+ float fog_height_max = 0.0;
+ float fog_height_curve = 1.0;
+ void _update_fog_height();
+
+ // Adjustment
+ bool adjustment_enabled = false;
+ float adjustment_brightness = 1.0;
+ float adjustment_contrast = 1.0;
+ float adjustment_saturation = 1.0;
+ Ref<Texture2D> adjustment_color_correction;
+ void _update_adjustment();
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
#ifndef DISABLE_DEPRECATED
// Kept for compatibility from 3.x to 4.0.
bool _set(const StringName &p_name, const Variant &p_value);
#endif
public:
- void set_background(BGMode p_bg);
+ virtual RID get_rid() const override;
+ // Background
+ void set_background(BGMode p_bg);
+ BGMode get_background() const;
void set_sky(const Ref<Sky> &p_sky);
+ Ref<Sky> get_sky() const;
void set_sky_custom_fov(float p_scale);
+ float get_sky_custom_fov() const;
void set_sky_rotation(const Vector3 &p_rotation);
+ Vector3 get_sky_rotation() const;
void set_bg_color(const Color &p_color);
+ Color get_bg_color() const;
void set_bg_energy(float p_energy);
+ float get_bg_energy() const;
void set_canvas_max_layer(int p_max_layer);
+ int get_canvas_max_layer() const;
+ void set_camera_feed_id(int p_id);
+ int get_camera_feed_id() const;
+
+ // Ambient light
void set_ambient_light_color(const Color &p_color);
- void set_ambient_light_energy(float p_energy);
- void set_ambient_light_sky_contribution(float p_energy);
- void set_camera_feed_id(int p_camera_feed_id);
+ Color get_ambient_light_color() const;
void set_ambient_source(AmbientSource p_source);
AmbientSource get_ambient_source() const;
- void set_reflection_source(ReflectionSource p_source);
- ReflectionSource get_reflection_source() const;
-
- BGMode get_background() const;
- Ref<Sky> get_sky() const;
- float get_sky_custom_fov() const;
- Vector3 get_sky_rotation() const;
- Color get_bg_color() const;
- float get_bg_energy() const;
- int get_canvas_max_layer() const;
- Color get_ambient_light_color() const;
+ void set_ambient_light_energy(float p_energy);
float get_ambient_light_energy() const;
+ void set_ambient_light_sky_contribution(float p_ratio);
float get_ambient_light_sky_contribution() const;
- int get_camera_feed_id() const;
+ void set_reflection_source(ReflectionSource p_source);
+ ReflectionSource get_reflection_source() const;
+ void set_ao_color(const Color &p_color);
+ Color get_ao_color() const;
+ // Tonemap
void set_tonemapper(ToneMapper p_tone_mapper);
ToneMapper get_tonemapper() const;
-
void set_tonemap_exposure(float p_exposure);
float get_tonemap_exposure() const;
-
void set_tonemap_white(float p_white);
float get_tonemap_white() const;
-
- void set_tonemap_auto_exposure(bool p_enabled);
- bool get_tonemap_auto_exposure() const;
-
- void set_tonemap_auto_exposure_max(float p_auto_exposure_max);
- float get_tonemap_auto_exposure_max() const;
-
+ void set_tonemap_auto_exposure_enabled(bool p_enabled);
+ bool is_tonemap_auto_exposure_enabled() const;
void set_tonemap_auto_exposure_min(float p_auto_exposure_min);
float get_tonemap_auto_exposure_min() const;
-
+ void set_tonemap_auto_exposure_max(float p_auto_exposure_max);
+ float get_tonemap_auto_exposure_max() const;
void set_tonemap_auto_exposure_speed(float p_auto_exposure_speed);
float get_tonemap_auto_exposure_speed() const;
-
void set_tonemap_auto_exposure_grey(float p_auto_exposure_grey);
float get_tonemap_auto_exposure_grey() const;
- void set_adjustment_enable(bool p_enable);
- bool is_adjustment_enabled() const;
-
- void set_adjustment_brightness(float p_brightness);
- float get_adjustment_brightness() const;
-
- void set_adjustment_contrast(float p_contrast);
- float get_adjustment_contrast() const;
-
- void set_adjustment_saturation(float p_saturation);
- float get_adjustment_saturation() const;
-
- void set_adjustment_color_correction(const Ref<Texture2D> &p_ramp);
- Ref<Texture2D> get_adjustment_color_correction() const;
-
- void set_ssr_enabled(bool p_enable);
+ // SSR
+ void set_ssr_enabled(bool p_enabled);
bool is_ssr_enabled() const;
-
void set_ssr_max_steps(int p_steps);
int get_ssr_max_steps() const;
-
void set_ssr_fade_in(float p_fade_in);
float get_ssr_fade_in() const;
-
void set_ssr_fade_out(float p_fade_out);
float get_ssr_fade_out() const;
-
void set_ssr_depth_tolerance(float p_depth_tolerance);
float get_ssr_depth_tolerance() const;
- void set_ssao_enabled(bool p_enable);
+ // SSAO
+ void set_ssao_enabled(bool p_enabled);
bool is_ssao_enabled() const;
-
void set_ssao_radius(float p_radius);
float get_ssao_radius() const;
-
void set_ssao_intensity(float p_intensity);
float get_ssao_intensity() const;
-
void set_ssao_bias(float p_bias);
float get_ssao_bias() const;
-
void set_ssao_direct_light_affect(float p_direct_light_affect);
float get_ssao_direct_light_affect() const;
-
void set_ssao_ao_channel_affect(float p_ao_channel_affect);
float get_ssao_ao_channel_affect() const;
-
- void set_ao_color(const Color &p_color);
- Color get_ao_color() const;
-
void set_ssao_blur(SSAOBlur p_blur);
SSAOBlur get_ssao_blur() const;
-
void set_ssao_edge_sharpness(float p_edge_sharpness);
float get_ssao_edge_sharpness() const;
+ // SDFGI
+ void set_sdfgi_enabled(bool p_enabled);
+ bool is_sdfgi_enabled() const;
+ void set_sdfgi_cascades(SDFGICascades p_cascades);
+ SDFGICascades get_sdfgi_cascades() const;
+ void set_sdfgi_min_cell_size(float p_size);
+ float get_sdfgi_min_cell_size() const;
+ void set_sdfgi_max_distance(float p_distance);
+ float get_sdfgi_max_distance() const;
+ void set_sdfgi_cascade0_distance(float p_distance);
+ float get_sdfgi_cascade0_distance() const;
+ void set_sdfgi_y_scale(SDFGIYScale p_y_scale);
+ SDFGIYScale get_sdfgi_y_scale() const;
+ void set_sdfgi_use_occlusion(bool p_enabled);
+ bool is_sdfgi_using_occlusion() const;
+ void set_sdfgi_use_multi_bounce(bool p_enabled);
+ bool is_sdfgi_using_multi_bounce() const;
+ void set_sdfgi_read_sky_light(bool p_enabled);
+ bool is_sdfgi_reading_sky_light() const;
+ void set_sdfgi_energy(float p_energy);
+ float get_sdfgi_energy() const;
+ void set_sdfgi_normal_bias(float p_bias);
+ float get_sdfgi_normal_bias() const;
+ void set_sdfgi_probe_bias(float p_bias);
+ float get_sdfgi_probe_bias() const;
+
+ // Glow
void set_glow_enabled(bool p_enabled);
bool is_glow_enabled() const;
-
- void set_glow_level(int p_level, bool p_enabled);
+ void set_glow_level_enabled(int p_level, bool p_enabled);
bool is_glow_level_enabled(int p_level) const;
-
void set_glow_intensity(float p_intensity);
float get_glow_intensity() const;
-
void set_glow_strength(float p_strength);
float get_glow_strength() const;
-
void set_glow_mix(float p_mix);
float get_glow_mix() const;
-
void set_glow_bloom(float p_threshold);
float get_glow_bloom() const;
-
void set_glow_blend_mode(GlowBlendMode p_mode);
GlowBlendMode get_glow_blend_mode() const;
-
void set_glow_hdr_bleed_threshold(float p_threshold);
float get_glow_hdr_bleed_threshold() const;
-
- void set_glow_hdr_luminance_cap(float p_amount);
- float get_glow_hdr_luminance_cap() const;
-
void set_glow_hdr_bleed_scale(float p_scale);
float get_glow_hdr_bleed_scale() const;
+ void set_glow_hdr_luminance_cap(float p_amount);
+ float get_glow_hdr_luminance_cap() const;
+ // Fog
void set_fog_enabled(bool p_enabled);
bool is_fog_enabled() const;
-
void set_fog_color(const Color &p_color);
Color get_fog_color() const;
-
void set_fog_sun_color(const Color &p_color);
Color get_fog_sun_color() const;
-
void set_fog_sun_amount(float p_amount);
float get_fog_sun_amount() const;
void set_fog_depth_enabled(bool p_enabled);
bool is_fog_depth_enabled() const;
-
void set_fog_depth_begin(float p_distance);
float get_fog_depth_begin() const;
-
void set_fog_depth_end(float p_distance);
float get_fog_depth_end() const;
-
void set_fog_depth_curve(float p_curve);
float get_fog_depth_curve() const;
-
void set_fog_transmit_enabled(bool p_enabled);
bool is_fog_transmit_enabled() const;
-
void set_fog_transmit_curve(float p_curve);
float get_fog_transmit_curve() const;
void set_fog_height_enabled(bool p_enabled);
bool is_fog_height_enabled() const;
-
void set_fog_height_min(float p_distance);
float get_fog_height_min() const;
-
void set_fog_height_max(float p_distance);
float get_fog_height_max() const;
-
void set_fog_height_curve(float p_distance);
float get_fog_height_curve() const;
- virtual RID get_rid() const;
+ // Adjustment
+ void set_adjustment_enabled(bool p_enabled);
+ bool is_adjustment_enabled() const;
+ void set_adjustment_brightness(float p_brightness);
+ float get_adjustment_brightness() const;
+ void set_adjustment_contrast(float p_contrast);
+ float get_adjustment_contrast() const;
+ void set_adjustment_saturation(float p_saturation);
+ float get_adjustment_saturation() const;
+ void set_adjustment_color_correction(const Ref<Texture2D> &p_ramp);
+ Ref<Texture2D> get_adjustment_color_correction() const;
Environment();
~Environment();
@@ -364,63 +395,9 @@ VARIANT_ENUM_CAST(Environment::BGMode)
VARIANT_ENUM_CAST(Environment::AmbientSource)
VARIANT_ENUM_CAST(Environment::ReflectionSource)
VARIANT_ENUM_CAST(Environment::ToneMapper)
-VARIANT_ENUM_CAST(Environment::GlowBlendMode)
VARIANT_ENUM_CAST(Environment::SSAOBlur)
-
-class CameraEffects : public Resource {
- GDCLASS(CameraEffects, Resource);
-
-private:
- RID camera_effects;
-
- bool dof_blur_far_enabled;
- float dof_blur_far_distance;
- float dof_blur_far_transition;
-
- bool dof_blur_near_enabled;
- float dof_blur_near_distance;
- float dof_blur_near_transition;
-
- float dof_blur_amount;
-
- bool override_exposure_enabled;
- float override_exposure;
-
-protected:
- static void _bind_methods();
-
-public:
- void set_dof_blur_far_enabled(bool p_enable);
- bool is_dof_blur_far_enabled() const;
-
- void set_dof_blur_far_distance(float p_distance);
- float get_dof_blur_far_distance() const;
-
- void set_dof_blur_far_transition(float p_distance);
- float get_dof_blur_far_transition() const;
-
- void set_dof_blur_near_enabled(bool p_enable);
- bool is_dof_blur_near_enabled() const;
-
- void set_dof_blur_near_distance(float p_distance);
- float get_dof_blur_near_distance() const;
-
- void set_dof_blur_near_transition(float p_distance);
- float get_dof_blur_near_transition() const;
-
- void set_dof_blur_amount(float p_amount);
- float get_dof_blur_amount() const;
-
- void set_override_exposure_enabled(bool p_enabled);
- bool is_override_exposure_enabled() const;
-
- void set_override_exposure(float p_exposure);
- float get_override_exposure() const;
-
- virtual RID get_rid() const;
-
- CameraEffects();
- ~CameraEffects();
-};
+VARIANT_ENUM_CAST(Environment::SDFGICascades)
+VARIANT_ENUM_CAST(Environment::SDFGIYScale)
+VARIANT_ENUM_CAST(Environment::GlowBlendMode)
#endif // ENVIRONMENT_H
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 14312308bb..e6b296800b 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -160,13 +160,13 @@ public:
Error create_from_fnt(const String &p_file);
void set_height(float p_height);
- float get_height() const;
+ float get_height() const override;
void set_ascent(float p_ascent);
- float get_ascent() const;
- float get_descent() const;
- float get_underline_position() const;
- float get_underline_thickness() const;
+ float get_ascent() const override;
+ float get_descent() const override;
+ float get_underline_position() const override;
+ float get_underline_thickness() const override;
void add_texture(const Ref<Texture2D> &p_texture);
void add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1);
@@ -182,7 +182,7 @@ public:
int get_kerning_pair(CharType p_A, CharType p_B) const;
Vector<KerningPairKey> get_kerning_pair_keys() const;
- Size2 get_char_size(CharType p_char, CharType p_next = 0) const;
+ Size2 get_char_size(CharType p_char, CharType p_next = 0) const override;
void set_fallback(const Ref<BitmapFont> &p_fallback);
Ref<BitmapFont> get_fallback() const;
@@ -190,9 +190,9 @@ public:
void clear();
void set_distance_field_hint(bool p_distance_field);
- bool is_distance_field_hint() const;
+ bool is_distance_field_hint() const override;
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;
+ float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override;
BitmapFont();
~BitmapFont();
diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h
index 291d41a34e..c5715a57b1 100644
--- a/scene/resources/height_map_shape_3d.h
+++ b/scene/resources/height_map_shape_3d.h
@@ -44,7 +44,7 @@ class HeightMapShape3D : public Shape3D {
protected:
static void _bind_methods();
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
void set_map_width(int p_new);
@@ -54,8 +54,8 @@ public:
void set_map_data(PackedFloat32Array p_new);
PackedFloat32Array get_map_data() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const;
+ virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual real_t get_enclosing_radius() const override;
HeightMapShape3D();
};
diff --git a/scene/resources/line_shape_2d.h b/scene/resources/line_shape_2d.h
index 74e8d57d03..7e67a8f67c 100644
--- a/scene/resources/line_shape_2d.h
+++ b/scene/resources/line_shape_2d.h
@@ -45,7 +45,7 @@ protected:
static void _bind_methods();
public:
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
void set_normal(const Vector2 &p_normal);
void set_distance(real_t p_distance);
@@ -53,9 +53,9 @@ public:
Vector2 get_normal() const;
real_t get_distance() const;
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
+ virtual void draw(const RID &p_to_rid, const Color &p_color) override;
+ virtual Rect2 get_rect() const override;
+ virtual real_t get_enclosing_radius() const override;
LineShape2D();
};
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 433e3d304e..b5bdd77eb5 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -52,7 +52,7 @@ protected:
static void _bind_methods();
virtual bool _can_do_next_pass() const { return false; }
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
enum {
@@ -65,7 +65,7 @@ public:
void set_render_priority(int p_priority);
int get_render_priority() const;
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
virtual Shader::Mode get_shader_mode() const = 0;
Material();
@@ -85,9 +85,9 @@ protected:
static void _bind_methods();
- void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
+ void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
- virtual bool _can_do_next_pass() const;
+ virtual bool _can_do_next_pass() const override;
void _shader_changed();
@@ -98,7 +98,7 @@ public:
void set_shader_param(const StringName &p_param, const Variant &p_value);
Variant get_shader_param(const StringName &p_param) const;
- virtual Shader::Mode get_shader_mode() const;
+ virtual Shader::Mode get_shader_mode() const override;
ShaderMaterial();
~ShaderMaterial();
@@ -496,8 +496,8 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
- virtual bool _can_do_next_pass() const { return true; }
+ void _validate_property(PropertyInfo &property) const override;
+ virtual bool _can_do_next_pass() const override { return true; }
public:
void set_albedo(const Color &p_albedo);
@@ -697,7 +697,7 @@ public:
RID get_shader_rid() const;
- virtual Shader::Mode get_shader_mode() const;
+ virtual Shader::Mode get_shader_mode() const override;
BaseMaterial3D(bool p_orm);
virtual ~BaseMaterial3D();
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 44e4e78322..fd1fa1b48f 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -194,13 +194,13 @@ public:
void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes = Vector<Vector<uint8_t>>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
- Array surface_get_arrays(int p_surface) const;
- Array surface_get_blend_shape_arrays(int p_surface) const;
- Dictionary surface_get_lods(int p_surface) const;
+ Array surface_get_arrays(int p_surface) const override;
+ Array surface_get_blend_shape_arrays(int p_surface) const override;
+ Dictionary surface_get_lods(int p_surface) const override;
void add_blend_shape(const StringName &p_name);
- int get_blend_shape_count() const;
- StringName get_blend_shape_name(int p_index) const;
+ int get_blend_shape_count() const override;
+ StringName get_blend_shape_name(int p_index) const override;
void clear_blend_shapes();
void set_blend_shape_mode(BlendShapeMode p_mode);
@@ -208,21 +208,21 @@ public:
void surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
- int get_surface_count() const;
+ int get_surface_count() const override;
void surface_remove(int p_idx);
void clear_surfaces();
void surface_set_custom_aabb(int p_idx, const AABB &p_aabb); //only recognized by driver
- int surface_get_array_len(int p_idx) const;
- int surface_get_array_index_len(int p_idx) const;
- uint32_t surface_get_format(int p_idx) const;
- PrimitiveType surface_get_primitive_type(int p_idx) const;
+ int surface_get_array_len(int p_idx) const override;
+ int surface_get_array_index_len(int p_idx) const override;
+ uint32_t surface_get_format(int p_idx) const override;
+ PrimitiveType surface_get_primitive_type(int p_idx) const override;
bool surface_is_alpha_sorting_enabled(int p_idx) const;
- virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
- virtual Ref<Material> surface_get_material(int p_idx) const;
+ virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override;
+ virtual Ref<Material> surface_get_material(int p_idx) const override;
int surface_find_by_name(const String &p_name) const;
void surface_set_name(int p_idx, const String &p_name);
@@ -231,15 +231,15 @@ public:
void set_custom_aabb(const AABB &p_custom);
AABB get_custom_aabb() const;
- AABB get_aabb() const;
- virtual RID get_rid() const;
+ AABB get_aabb() const override;
+ virtual RID get_rid() const override;
void regen_normalmaps();
Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
Error lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
- virtual void reload_from_file();
+ virtual void reload_from_file() override;
ArrayMesh();
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 8478789d41..16f5998a04 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -105,7 +105,7 @@ public:
virtual AABB get_aabb() const;
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
MultiMesh();
~MultiMesh();
diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h
index 6b9d1964f5..b94f4408e1 100644
--- a/scene/resources/navigation_mesh.h
+++ b/scene/resources/navigation_mesh.h
@@ -54,7 +54,7 @@ class NavigationMesh : public Resource {
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
void _set_polygons(const Array &p_array);
Array _get_polygons() const;
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 898d5ff11f..004758afa5 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -200,7 +200,7 @@ class PackedScene : public Resource {
Dictionary _get_bundled_scene() const;
protected:
- virtual bool editor_can_reload_from_file() { return false; } // this is handled by editor better
+ virtual bool editor_can_reload_from_file() override { return false; } // this is handled by editor better
static void _bind_methods();
public:
@@ -220,9 +220,9 @@ public:
void recreate_state();
void replace_state(Ref<SceneState> p_by);
- virtual void set_path(const String &p_path, bool p_take_over = false);
+ virtual void set_path(const String &p_path, bool p_take_over = false) override;
#ifdef TOOLS_ENABLED
- virtual void set_last_modified_time(uint64_t p_time) { state->set_last_modified_time(p_time); }
+ virtual void set_last_modified_time(uint64_t p_time) override { state->set_last_modified_time(p_time); }
#endif
Ref<SceneState> get_state();
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index a1a4c38842..1c1b6c92f9 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -231,7 +231,7 @@ private:
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
void set_direction(Vector3 p_direction);
@@ -298,7 +298,7 @@ public:
RID get_shader_rid() const;
- virtual Shader::Mode get_shader_mode() const;
+ virtual Shader::Mode get_shader_mode() const override;
ParticlesMaterial();
~ParticlesMaterial();
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 3cffa44e3a..f0ae611b5e 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -67,20 +67,20 @@ protected:
void _request_update();
public:
- virtual int get_surface_count() const;
- virtual int surface_get_array_len(int p_idx) const;
- virtual int surface_get_array_index_len(int p_idx) const;
- virtual Array surface_get_arrays(int p_surface) const;
- virtual Array surface_get_blend_shape_arrays(int p_surface) const;
- virtual Dictionary surface_get_lods(int p_surface) const;
- virtual uint32_t surface_get_format(int p_idx) const;
- virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const;
- virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
- virtual Ref<Material> surface_get_material(int p_idx) const;
- virtual int get_blend_shape_count() const;
- virtual StringName get_blend_shape_name(int p_index) const;
- virtual AABB get_aabb() const;
- virtual RID get_rid() const;
+ virtual int get_surface_count() const override;
+ virtual int surface_get_array_len(int p_idx) const override;
+ virtual int surface_get_array_index_len(int p_idx) const override;
+ virtual Array surface_get_arrays(int p_surface) const override;
+ virtual Array surface_get_blend_shape_arrays(int p_surface) const override;
+ virtual Dictionary surface_get_lods(int p_surface) const override;
+ virtual uint32_t surface_get_format(int p_idx) const override;
+ virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const override;
+ virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override;
+ virtual Ref<Material> surface_get_material(int p_idx) const override;
+ virtual int get_blend_shape_count() const override;
+ virtual StringName get_blend_shape_name(int p_index) const override;
+ virtual AABB get_aabb() const override;
+ virtual RID get_rid() const override;
void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const;
@@ -111,7 +111,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) const;
+ virtual void _create_mesh_array(Array &p_arr) const override;
public:
void set_radius(const float p_radius);
@@ -143,7 +143,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) const;
+ virtual void _create_mesh_array(Array &p_arr) const override;
public:
void set_size(const Vector3 &p_size);
@@ -177,7 +177,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) const;
+ virtual void _create_mesh_array(Array &p_arr) const override;
public:
void set_top_radius(const float p_radius);
@@ -211,7 +211,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) const;
+ virtual void _create_mesh_array(Array &p_arr) const override;
public:
void set_size(const Size2 &p_size);
@@ -241,7 +241,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) const;
+ virtual void _create_mesh_array(Array &p_arr) const override;
public:
void set_left_to_right(const float p_left_to_right);
@@ -274,7 +274,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) const;
+ virtual void _create_mesh_array(Array &p_arr) const override;
public:
QuadMesh();
@@ -298,7 +298,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) const;
+ virtual void _create_mesh_array(Array &p_arr) const override;
public:
void set_radius(const float p_radius);
@@ -327,7 +327,7 @@ class PointMesh : public PrimitiveMesh {
GDCLASS(PointMesh, PrimitiveMesh)
protected:
- virtual void _create_mesh_array(Array &p_arr) const;
+ virtual void _create_mesh_array(Array &p_arr) const override;
public:
PointMesh();
diff --git a/scene/resources/ray_shape_2d.h b/scene/resources/ray_shape_2d.h
index 9a209d2907..c8202ca16c 100644
--- a/scene/resources/ray_shape_2d.h
+++ b/scene/resources/ray_shape_2d.h
@@ -51,9 +51,9 @@ public:
void set_slips_on_slope(bool p_active);
bool get_slips_on_slope() const;
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
+ virtual void draw(const RID &p_to_rid, const Color &p_color) override;
+ virtual Rect2 get_rect() const override;
+ virtual real_t get_enclosing_radius() const override;
RayShape2D();
};
diff --git a/scene/resources/ray_shape_3d.h b/scene/resources/ray_shape_3d.h
index ef849d2dee..6d974a0a4c 100644
--- a/scene/resources/ray_shape_3d.h
+++ b/scene/resources/ray_shape_3d.h
@@ -39,7 +39,7 @@ class RayShape3D : public Shape3D {
protected:
static void _bind_methods();
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
void set_length(float p_length);
@@ -48,8 +48,8 @@ public:
void set_slips_on_slope(bool p_active);
bool get_slips_on_slope() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const;
+ virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual real_t get_enclosing_radius() const override;
RayShape3D();
};
diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h
index 68fc539085..6efa7ab9c8 100644
--- a/scene/resources/rectangle_shape_2d.h
+++ b/scene/resources/rectangle_shape_2d.h
@@ -46,9 +46,9 @@ public:
void set_extents(const Vector2 &p_extents);
Vector2 get_extents() const;
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
+ virtual void draw(const RID &p_to_rid, const Color &p_color) override;
+ virtual Rect2 get_rect() const override;
+ virtual real_t get_enclosing_radius() const override;
RectangleShape2D();
};
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h
index 39c297b040..31a61ea564 100644
--- a/scene/resources/segment_shape_2d.h
+++ b/scene/resources/segment_shape_2d.h
@@ -45,7 +45,7 @@ protected:
static void _bind_methods();
public:
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
void set_a(const Vector2 &p_a);
void set_b(const Vector2 &p_b);
@@ -53,9 +53,9 @@ public:
Vector2 get_a() const;
Vector2 get_b() const;
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
+ virtual void draw(const RID &p_to_rid, const Color &p_color) override;
+ virtual Rect2 get_rect() const override;
+ virtual real_t get_enclosing_radius() const override;
SegmentShape2D();
};
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 2cdc2ec93f..7dcec7811a 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -93,7 +93,7 @@ public:
return StringName();
}
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
Shader();
~Shader();
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index e2933ec031..bb4688a02d 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -60,7 +60,7 @@ public:
virtual Rect2 get_rect() const { return Rect2(); }
/// Returns the radius of a circle that fully enclose this shape
virtual real_t get_enclosing_radius() const = 0;
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
Shape2D();
~Shape2D();
};
diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h
index a83b2ed009..8a78b41461 100644
--- a/scene/resources/shape_3d.h
+++ b/scene/resources/shape_3d.h
@@ -53,7 +53,7 @@ protected:
virtual void _update_shape();
public:
- virtual RID get_rid() const { return shape; }
+ virtual RID get_rid() const override { return shape; }
Ref<ArrayMesh> get_debug_mesh();
virtual Vector<Vector3> get_debug_mesh_lines() = 0; // { return Vector<Vector3>(); }
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index 54b6cde8bd..7e32516f94 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -83,8 +83,8 @@ void Sky::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_material"), &Sky::get_material);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,HighQuality,HighQualityIncremental,RealTime"), "set_process_mode", "get_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "HighQuality,RealTime"), "set_process_mode", "get_process_mode");
BIND_ENUM_CONSTANT(RADIANCE_SIZE_32);
BIND_ENUM_CONSTANT(RADIANCE_SIZE_64);
@@ -95,16 +95,18 @@ void Sky::_bind_methods() {
BIND_ENUM_CONSTANT(RADIANCE_SIZE_2048);
BIND_ENUM_CONSTANT(RADIANCE_SIZE_MAX);
+ BIND_ENUM_CONSTANT(PROCESS_MODE_AUTOMATIC);
BIND_ENUM_CONSTANT(PROCESS_MODE_QUALITY);
+ BIND_ENUM_CONSTANT(PROCESS_MODE_INCREMENTAL);
BIND_ENUM_CONSTANT(PROCESS_MODE_REALTIME);
}
Sky::Sky() {
- mode = PROCESS_MODE_QUALITY;
+ mode = PROCESS_MODE_AUTOMATIC;
radiance_size = RADIANCE_SIZE_256;
sky = RS::get_singleton()->sky_create();
}
Sky::~Sky() {
RS::get_singleton()->free(sky);
-} \ No newline at end of file
+}
diff --git a/scene/resources/sky.h b/scene/resources/sky.h
index 37f0a589f9..526ca94317 100644
--- a/scene/resources/sky.h
+++ b/scene/resources/sky.h
@@ -51,7 +51,9 @@ public:
};
enum ProcessMode {
+ PROCESS_MODE_AUTOMATIC,
PROCESS_MODE_QUALITY,
+ PROCESS_MODE_INCREMENTAL,
PROCESS_MODE_REALTIME
};
@@ -74,7 +76,7 @@ public:
void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const;
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
Sky();
~Sky();
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index e470137d9e..5e23020d66 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -55,7 +55,7 @@ private:
protected:
static void _bind_methods();
- virtual bool _can_do_next_pass() const;
+ virtual bool _can_do_next_pass() const override;
public:
void set_sky_top_color(const Color &p_sky_top);
@@ -88,7 +88,7 @@ public:
void set_sun_curve(float p_curve);
float get_sun_curve() const;
- virtual Shader::Mode get_shader_mode() const;
+ virtual Shader::Mode get_shader_mode() const override;
RID get_shader_rid() const;
ProceduralSkyMaterial();
@@ -107,13 +107,13 @@ private:
protected:
static void _bind_methods();
- virtual bool _can_do_next_pass() const;
+ virtual bool _can_do_next_pass() const override;
public:
void set_panorama(const Ref<Texture2D> &p_panorama);
Ref<Texture2D> get_panorama() const;
- virtual Shader::Mode get_shader_mode() const;
+ virtual Shader::Mode get_shader_mode() const override;
RID get_shader_rid() const;
PanoramaSkyMaterial();
@@ -143,7 +143,7 @@ private:
protected:
static void _bind_methods();
- virtual bool _can_do_next_pass() const;
+ virtual bool _can_do_next_pass() const override;
public:
void set_rayleigh_coefficient(float p_rayleigh);
@@ -179,7 +179,7 @@ public:
void set_night_sky(const Ref<Texture2D> &p_night_sky);
Ref<Texture2D> get_night_sky() const;
- virtual Shader::Mode get_shader_mode() const;
+ virtual Shader::Mode get_shader_mode() const override;
RID get_shader_rid() const;
PhysicalSkyMaterial();
diff --git a/scene/resources/sphere_shape_3d.h b/scene/resources/sphere_shape_3d.h
index ee31bb615c..78d45b5058 100644
--- a/scene/resources/sphere_shape_3d.h
+++ b/scene/resources/sphere_shape_3d.h
@@ -40,14 +40,14 @@ class SphereShape3D : public Shape3D {
protected:
static void _bind_methods();
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
void set_radius(float p_radius);
float get_radius() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const;
+ virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual real_t get_enclosing_radius() const override;
SphereShape3D();
};
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 99adbe589a..3d29e3bd0f 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -68,10 +68,10 @@ public:
class StyleBoxEmpty : public StyleBox {
GDCLASS(StyleBoxEmpty, StyleBox);
- virtual float get_style_margin(Margin p_margin) const { return 0; }
+ virtual float get_style_margin(Margin p_margin) const override { return 0; }
public:
- virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const {}
+ virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override {}
StyleBoxEmpty() {}
};
@@ -97,7 +97,7 @@ private:
AxisStretchMode axis_v;
protected:
- virtual float get_style_margin(Margin p_margin) const;
+ virtual float get_style_margin(Margin p_margin) const override;
static void _bind_methods();
public:
@@ -120,7 +120,7 @@ public:
void set_draw_center(bool p_enabled);
bool is_draw_center_enabled() const;
- virtual Size2 get_center_size() const;
+ virtual Size2 get_center_size() const override;
void set_h_axis_stretch_mode(AxisStretchMode p_mode);
AxisStretchMode get_h_axis_stretch_mode() const;
@@ -131,8 +131,8 @@ public:
void set_modulate(const Color &p_modulate);
Color get_modulate() const;
- virtual Rect2 get_draw_rect(const Rect2 &p_rect) const;
- virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;
+ virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override;
+ virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
StyleBoxTexture();
~StyleBoxTexture();
@@ -161,7 +161,7 @@ class StyleBoxFlat : public StyleBox {
int aa_size;
protected:
- virtual float get_style_margin(Margin p_margin) const;
+ virtual float get_style_margin(Margin p_margin) const override;
static void _bind_methods();
public:
@@ -223,10 +223,10 @@ public:
void set_aa_size(const int &p_aa_size);
int get_aa_size() const;
- virtual Size2 get_center_size() const;
+ virtual Size2 get_center_size() const override;
- virtual Rect2 get_draw_rect(const Rect2 &p_rect) const;
- virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;
+ virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override;
+ virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
StyleBoxFlat();
~StyleBoxFlat();
@@ -242,7 +242,7 @@ class StyleBoxLine : public StyleBox {
float grow_end;
protected:
- virtual float get_style_margin(Margin p_margin) const;
+ virtual float get_style_margin(Margin p_margin) const override;
static void _bind_methods();
public:
@@ -261,9 +261,9 @@ public:
void set_grow_end(float p_grow);
float get_grow_end() const;
- virtual Size2 get_center_size() const;
+ virtual Size2 get_center_size() const override;
- virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;
+ virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
StyleBoxLine();
~StyleBoxLine();
diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp
new file mode 100644
index 0000000000..abf7235fd6
--- /dev/null
+++ b/scene/resources/syntax_highlighter.cpp
@@ -0,0 +1,629 @@
+/*************************************************************************/
+/* syntax_highlighter.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "syntax_highlighter.h"
+
+#include "core/script_language.h"
+#include "scene/gui/text_edit.h"
+
+Dictionary SyntaxHighlighter::get_line_syntax_highlighting(int p_line) {
+ if (highlighting_cache.has(p_line)) {
+ return highlighting_cache[p_line];
+ }
+
+ Dictionary color_map;
+ if (text_edit == nullptr) {
+ return color_map;
+ }
+
+ ScriptInstance *si = get_script_instance();
+ if (si && si->has_method("_get_line_syntax_highlighting")) {
+ color_map = si->call("_get_line_syntax_highlighting", p_line);
+ } else {
+ color_map = _get_line_syntax_highlighting(p_line);
+ }
+ highlighting_cache[p_line] = color_map;
+ return color_map;
+}
+
+void SyntaxHighlighter::_line_edited_from(int p_line) {
+ if (highlighting_cache.size() < 1) {
+ return;
+ }
+
+ int cache_size = highlighting_cache.back()->key();
+ for (int i = p_line - 1; i <= cache_size; i++) {
+ if (highlighting_cache.has(i)) {
+ highlighting_cache.erase(i);
+ }
+ }
+}
+
+void SyntaxHighlighter::clear_highlighting_cache() {
+ highlighting_cache.clear();
+
+ ScriptInstance *si = get_script_instance();
+ if (si && si->has_method("_clear_highlighting_cache")) {
+ si->call("_clear_highlighting_cache");
+ return;
+ }
+ _clear_highlighting_cache();
+}
+
+void SyntaxHighlighter::update_cache() {
+ clear_highlighting_cache();
+
+ if (text_edit == nullptr) {
+ return;
+ }
+ ScriptInstance *si = get_script_instance();
+ if (si && si->has_method("_update_cache")) {
+ si->call("_update_cache");
+ return;
+ }
+ _update_cache();
+}
+
+void SyntaxHighlighter::set_text_edit(TextEdit *p_text_edit) {
+ if (text_edit && ObjectDB::get_instance(text_edit_instance_id)) {
+ text_edit->disconnect("line_edited_from", callable_mp(this, &SyntaxHighlighter::_line_edited_from));
+ }
+
+ text_edit = p_text_edit;
+ if (p_text_edit == nullptr) {
+ return;
+ }
+ text_edit_instance_id = text_edit->get_instance_id();
+ text_edit->connect("line_edited_from", callable_mp(this, &SyntaxHighlighter::_line_edited_from));
+ update_cache();
+}
+
+TextEdit *SyntaxHighlighter::get_text_edit() {
+ return text_edit;
+}
+
+void SyntaxHighlighter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_line_syntax_highlighting", "p_line"), &SyntaxHighlighter::get_line_syntax_highlighting);
+ ClassDB::bind_method(D_METHOD("update_cache"), &SyntaxHighlighter::update_cache);
+ ClassDB::bind_method(D_METHOD("clear_highlighting_cache"), &SyntaxHighlighter::clear_highlighting_cache);
+ ClassDB::bind_method(D_METHOD("get_text_edit"), &SyntaxHighlighter::get_text_edit);
+
+ ClassDB::bind_method(D_METHOD("_get_line_syntax_highlighting", "p_line"), &SyntaxHighlighter::_get_line_syntax_highlighting);
+ ClassDB::bind_method(D_METHOD("_update_cache"), &SyntaxHighlighter::_update_cache);
+ ClassDB::bind_method(D_METHOD("_clear_highlighting_cache"), &SyntaxHighlighter::_clear_highlighting_cache);
+
+ BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_line_syntax_highlighting", PropertyInfo(Variant::INT, "p_line")));
+ BIND_VMETHOD(MethodInfo("_update_cache"));
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+static bool _is_char(CharType c) {
+ return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_';
+}
+
+static bool _is_hex_symbol(CharType c) {
+ return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'));
+}
+
+Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) {
+ Dictionary color_map;
+
+ bool prev_is_char = false;
+ bool prev_is_number = false;
+ bool in_keyword = false;
+ bool in_word = false;
+ bool in_function_name = false;
+ bool in_member_variable = false;
+ bool is_hex_notation = false;
+ Color keyword_color;
+ Color color;
+
+ color_region_cache[p_line] = -1;
+ int in_region = -1;
+ if (p_line != 0) {
+ if (!color_region_cache.has(p_line - 1)) {
+ get_line_syntax_highlighting(p_line - 1);
+ }
+ in_region = color_region_cache[p_line - 1];
+ }
+
+ const String &str = text_edit->get_line(p_line);
+ const int line_length = str.length();
+ Color prev_color;
+ for (int j = 0; j < line_length; j++) {
+ Dictionary highlighter_info;
+
+ color = font_color;
+ bool is_char = !is_symbol(str[j]);
+ bool is_a_symbol = is_symbol(str[j]);
+ bool is_number = (str[j] >= '0' && str[j] <= '9');
+
+ /* color regions */
+ if (is_a_symbol || in_region != -1) {
+ int from = j;
+ for (; from < line_length; from++) {
+ if (str[from] == '\\') {
+ from++;
+ continue;
+ }
+ break;
+ }
+
+ if (from != line_length) {
+ /* check if we are in entering a region */
+ if (in_region == -1) {
+ for (int c = 0; c < color_regions.size(); c++) {
+ /* check there is enough room */
+ int chars_left = line_length - from;
+ int start_key_length = color_regions[c].start_key.length();
+ int end_key_length = color_regions[c].end_key.length();
+ if (chars_left < start_key_length) {
+ continue;
+ }
+
+ /* search the line */
+ bool match = true;
+ const CharType *start_key = color_regions[c].start_key.c_str();
+ for (int k = 0; k < start_key_length; k++) {
+ if (start_key[k] != str[from + k]) {
+ match = false;
+ break;
+ }
+ }
+ if (!match) {
+ continue;
+ }
+ in_region = c;
+ from += start_key_length;
+
+ /* check if it's the whole line */
+ if (end_key_length == 0 || color_regions[c].line_only || from + end_key_length > line_length) {
+ prev_color = color_regions[in_region].color;
+ highlighter_info["color"] = color_regions[c].color;
+ color_map[j] = highlighter_info;
+
+ j = line_length;
+ if (!color_regions[c].line_only) {
+ color_region_cache[p_line] = c;
+ }
+ }
+ break;
+ }
+
+ if (j == line_length) {
+ continue;
+ }
+ }
+
+ /* if we are in one find the end key */
+ if (in_region != -1) {
+ /* check there is enough room */
+ int chars_left = line_length - from;
+ int end_key_length = color_regions[in_region].end_key.length();
+ if (chars_left < end_key_length) {
+ continue;
+ }
+
+ /* search the line */
+ int region_end_index = -1;
+ const CharType *end_key = color_regions[in_region].start_key.c_str();
+ for (; from < line_length; from++) {
+ if (!is_a_symbol) {
+ continue;
+ }
+
+ if (str[from] == '\\') {
+ from++;
+ continue;
+ }
+
+ for (int k = 0; k < end_key_length; k++) {
+ if (end_key[k] == str[from + k]) {
+ region_end_index = from;
+ break;
+ }
+ }
+
+ if (region_end_index != -1) {
+ break;
+ }
+ }
+
+ prev_color = color_regions[in_region].color;
+ highlighter_info["color"] = color_regions[in_region].color;
+ color_map[j] = highlighter_info;
+
+ j = from;
+ if (region_end_index == -1) {
+ color_region_cache[p_line] = in_region;
+ }
+
+ in_region = -1;
+ prev_is_char = false;
+ prev_is_number = false;
+ continue;
+ }
+ }
+ }
+
+ // Allow ABCDEF in hex notation.
+ if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) {
+ is_number = true;
+ } else {
+ is_hex_notation = false;
+ }
+
+ // Check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation.
+ if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'f' || str[j] == 'e') && !in_word && prev_is_number && !is_number) {
+ is_number = true;
+ is_a_symbol = false;
+ is_char = false;
+
+ if (str[j] == 'x' && str[j - 1] == '0') {
+ is_hex_notation = true;
+ }
+ }
+
+ if (!in_word && _is_char(str[j]) && !is_number) {
+ in_word = true;
+ }
+
+ if ((in_keyword || in_word) && !is_hex_notation) {
+ is_number = false;
+ }
+
+ if (is_a_symbol && str[j] != '.' && in_word) {
+ in_word = false;
+ }
+
+ if (!is_char) {
+ in_keyword = false;
+ }
+
+ if (!in_keyword && is_char && !prev_is_char) {
+ int to = j;
+ while (to < line_length && !is_symbol(str[to])) {
+ to++;
+ }
+
+ String word = str.substr(j, to - j);
+ Color col = Color();
+ if (keywords.has(word)) {
+ col = keywords[word];
+ } else if (member_keywords.has(word)) {
+ col = member_keywords[word];
+ for (int k = j - 1; k >= 0; k--) {
+ if (str[k] == '.') {
+ col = Color(); //member indexing not allowed
+ break;
+ } else if (str[k] > 32) {
+ break;
+ }
+ }
+ }
+
+ if (col != Color()) {
+ in_keyword = true;
+ keyword_color = col;
+ }
+ }
+
+ if (!in_function_name && in_word && !in_keyword) {
+ int k = j;
+ while (k < line_length && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') {
+ k++;
+ }
+
+ // Check for space between name and bracket.
+ while (k < line_length && (str[k] == '\t' || str[k] == ' ')) {
+ k++;
+ }
+
+ if (str[k] == '(') {
+ in_function_name = true;
+ }
+ }
+
+ if (!in_function_name && !in_member_variable && !in_keyword && !is_number && in_word) {
+ int k = j;
+ while (k > 0 && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') {
+ k--;
+ }
+
+ if (str[k] == '.') {
+ in_member_variable = true;
+ }
+ }
+
+ if (is_a_symbol) {
+ in_function_name = false;
+ in_member_variable = false;
+ }
+
+ if (in_keyword) {
+ color = keyword_color;
+ } else if (in_member_variable) {
+ color = member_color;
+ } else if (in_function_name) {
+ color = function_color;
+ } else if (is_a_symbol) {
+ color = symbol_color;
+ } else if (is_number) {
+ color = number_color;
+ }
+
+ prev_is_char = is_char;
+ prev_is_number = is_number;
+
+ if (color != prev_color) {
+ prev_color = color;
+ highlighter_info["color"] = color;
+ color_map[j] = highlighter_info;
+ }
+ }
+
+ return color_map;
+}
+
+void CodeHighlighter::_clear_highlighting_cache() {
+ color_region_cache.clear();
+}
+
+void CodeHighlighter::_update_cache() {
+ font_color = text_edit->get_theme_color("font_color");
+}
+
+void CodeHighlighter::add_keyword_color(const String &p_keyword, const Color &p_color) {
+ keywords[p_keyword] = p_color;
+ clear_highlighting_cache();
+}
+
+void CodeHighlighter::remove_keyword_color(const String &p_keyword) {
+ keywords.erase(p_keyword);
+ clear_highlighting_cache();
+}
+
+bool CodeHighlighter::has_keyword_color(const String &p_keyword) const {
+ return keywords.has(p_keyword);
+}
+
+Color CodeHighlighter::get_keyword_color(const String &p_keyword) const {
+ ERR_FAIL_COND_V(!keywords.has(p_keyword), Color());
+ return keywords[p_keyword];
+}
+
+void CodeHighlighter::set_keyword_colors(const Dictionary p_keywords) {
+ keywords.clear();
+ keywords = p_keywords;
+ clear_highlighting_cache();
+}
+
+void CodeHighlighter::clear_keyword_colors() {
+ keywords.clear();
+ clear_highlighting_cache();
+}
+
+Dictionary CodeHighlighter::get_keyword_colors() const {
+ return keywords;
+}
+
+void CodeHighlighter::add_member_keyword_color(const String &p_member_keyword, const Color &p_color) {
+ member_keywords[p_member_keyword] = p_color;
+ clear_highlighting_cache();
+}
+
+void CodeHighlighter::remove_member_keyword_color(const String &p_member_keyword) {
+ member_keywords.erase(p_member_keyword);
+ clear_highlighting_cache();
+}
+
+bool CodeHighlighter::has_member_keyword_color(const String &p_member_keyword) const {
+ return member_keywords.has(p_member_keyword);
+}
+
+Color CodeHighlighter::get_member_keyword_color(const String &p_member_keyword) const {
+ ERR_FAIL_COND_V(!member_keywords.has(p_member_keyword), Color());
+ return member_keywords[p_member_keyword];
+}
+
+void CodeHighlighter::set_member_keyword_colors(const Dictionary &p_member_keywords) {
+ member_keywords.clear();
+ member_keywords = p_member_keywords;
+ clear_highlighting_cache();
+}
+
+void CodeHighlighter::clear_member_keyword_colors() {
+ member_keywords.clear();
+ clear_highlighting_cache();
+}
+
+Dictionary CodeHighlighter::get_member_keyword_colors() const {
+ return member_keywords;
+}
+
+void CodeHighlighter::add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only) {
+ for (int i = 0; i < p_start_key.length(); i++) {
+ ERR_FAIL_COND_MSG(!is_symbol(p_start_key[i]), "color regions must start with a symbol");
+ }
+
+ if (p_end_key.length() > 0) {
+ for (int i = 0; i < p_end_key.length(); i++) {
+ ERR_FAIL_COND_MSG(!is_symbol(p_end_key[i]), "color regions must end with a symbol");
+ }
+ }
+
+ for (int i = 0; i < color_regions.size(); i++) {
+ ERR_FAIL_COND_MSG(color_regions[i].start_key == p_start_key, "color region with start key '" + p_start_key + "' already exists.");
+ }
+
+ ColorRegion color_region;
+ color_region.color = p_color;
+ color_region.start_key = p_start_key;
+ color_region.end_key = p_end_key;
+ color_region.line_only = p_line_only;
+ color_regions.push_back(color_region);
+ clear_highlighting_cache();
+}
+
+void CodeHighlighter::remove_color_region(const String &p_start_key) {
+ for (int i = 0; i < color_regions.size(); i++) {
+ if (color_regions[i].start_key == p_start_key) {
+ color_regions.remove(i);
+ break;
+ }
+ }
+ clear_highlighting_cache();
+}
+
+bool CodeHighlighter::has_color_region(const String &p_start_key) const {
+ for (int i = 0; i < color_regions.size(); i++) {
+ if (color_regions[i].start_key == p_start_key) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void CodeHighlighter::set_color_regions(const Dictionary &p_color_regions) {
+ color_regions.clear();
+
+ List<Variant> keys;
+ p_color_regions.get_key_list(&keys);
+
+ for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
+ String key = E->get();
+
+ String start_key = key.get_slice(" ", 0);
+ String end_key = key.get_slice_count(" ") > 1 ? key.get_slice(" ", 1) : String();
+
+ add_color_region(start_key, end_key, p_color_regions[key], end_key == "");
+ }
+ clear_highlighting_cache();
+}
+
+void CodeHighlighter::clear_color_regions() {
+ color_regions.clear();
+ clear_highlighting_cache();
+}
+
+Dictionary CodeHighlighter::get_color_regions() const {
+ Dictionary r_color_regions;
+ for (int i = 0; i < color_regions.size(); i++) {
+ ColorRegion region = color_regions[i];
+ r_color_regions[region.start_key + (region.end_key.empty() ? "" : " " + region.end_key)] = region.color;
+ }
+ return r_color_regions;
+}
+
+void CodeHighlighter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_keyword_color", "keyword", "color"), &CodeHighlighter::add_keyword_color);
+ ClassDB::bind_method(D_METHOD("remove_keyword_color", "keyword"), &CodeHighlighter::remove_keyword_color);
+ ClassDB::bind_method(D_METHOD("has_keyword_color", "keyword"), &CodeHighlighter::has_keyword_color);
+ ClassDB::bind_method(D_METHOD("get_keyword_color", "keyword"), &CodeHighlighter::get_keyword_color);
+
+ ClassDB::bind_method(D_METHOD("set_keyword_colors", "keywords"), &CodeHighlighter::set_keyword_colors);
+ ClassDB::bind_method(D_METHOD("clear_keyword_colors"), &CodeHighlighter::clear_keyword_colors);
+ ClassDB::bind_method(D_METHOD("get_keyword_colors"), &CodeHighlighter::get_keyword_colors);
+
+ ClassDB::bind_method(D_METHOD("add_member_keyword_color", "member_keyword", "color"), &CodeHighlighter::add_member_keyword_color);
+ ClassDB::bind_method(D_METHOD("remove_member_keyword_color", "member_keyword"), &CodeHighlighter::remove_member_keyword_color);
+ ClassDB::bind_method(D_METHOD("has_member_keyword_color", "member_keyword"), &CodeHighlighter::has_member_keyword_color);
+ ClassDB::bind_method(D_METHOD("get_member_keyword_color", "member_keyword"), &CodeHighlighter::get_member_keyword_color);
+
+ ClassDB::bind_method(D_METHOD("set_member_keyword_colors", "member_keyword"), &CodeHighlighter::set_member_keyword_colors);
+ ClassDB::bind_method(D_METHOD("clear_member_keyword_colors"), &CodeHighlighter::clear_member_keyword_colors);
+ ClassDB::bind_method(D_METHOD("get_member_keyword_colors"), &CodeHighlighter::get_member_keyword_colors);
+
+ ClassDB::bind_method(D_METHOD("add_color_region", "p_start_key", "p_end_key", "p_color", "p_line_only"), &CodeHighlighter::add_color_region, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("remove_color_region", "p_start_key"), &CodeHighlighter::remove_color_region);
+ ClassDB::bind_method(D_METHOD("has_color_region", "p_start_key"), &CodeHighlighter::has_color_region);
+
+ ClassDB::bind_method(D_METHOD("set_color_regions", "p_color_regions"), &CodeHighlighter::set_color_regions);
+ ClassDB::bind_method(D_METHOD("clear_color_regions"), &CodeHighlighter::clear_color_regions);
+ ClassDB::bind_method(D_METHOD("get_color_regions"), &CodeHighlighter::get_color_regions);
+
+ ClassDB::bind_method(D_METHOD("set_function_color", "color"), &CodeHighlighter::set_function_color);
+ ClassDB::bind_method(D_METHOD("get_function_color"), &CodeHighlighter::get_function_color);
+
+ ClassDB::bind_method(D_METHOD("set_number_color", "color"), &CodeHighlighter::set_number_color);
+ ClassDB::bind_method(D_METHOD("get_number_color"), &CodeHighlighter::get_number_color);
+
+ ClassDB::bind_method(D_METHOD("set_symbol_color", "color"), &CodeHighlighter::set_symbol_color);
+ ClassDB::bind_method(D_METHOD("get_symbol_color"), &CodeHighlighter::get_symbol_color);
+
+ ClassDB::bind_method(D_METHOD("set_member_variable_color", "color"), &CodeHighlighter::set_member_variable_color);
+ ClassDB::bind_method(D_METHOD("get_member_variable_color"), &CodeHighlighter::get_member_variable_color);
+
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "number_color"), "set_number_color", "get_number_color");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "symbol_color"), "set_symbol_color", "get_symbol_color");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "function_color"), "set_function_color", "get_function_color");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "member_variable_color"), "set_member_variable_color", "get_member_variable_color");
+
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "keyword_colors"), "set_keyword_colors", "get_keyword_colors");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "member_keyword_colors"), "set_member_keyword_colors", "get_member_keyword_colors");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "color_regions"), "set_color_regions", "get_color_regions");
+}
+
+void CodeHighlighter::set_number_color(Color p_color) {
+ number_color = p_color;
+ clear_highlighting_cache();
+}
+
+Color CodeHighlighter::get_number_color() const {
+ return number_color;
+}
+
+void CodeHighlighter::set_symbol_color(Color p_color) {
+ symbol_color = p_color;
+ clear_highlighting_cache();
+}
+
+Color CodeHighlighter::get_symbol_color() const {
+ return symbol_color;
+}
+
+void CodeHighlighter::set_function_color(Color p_color) {
+ function_color = p_color;
+ clear_highlighting_cache();
+}
+
+Color CodeHighlighter::get_function_color() const {
+ return function_color;
+}
+
+void CodeHighlighter::set_member_variable_color(Color p_color) {
+ member_color = p_color;
+ clear_highlighting_cache();
+}
+
+Color CodeHighlighter::get_member_variable_color() const {
+ return member_color;
+}
diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h
new file mode 100644
index 0000000000..40a8870b45
--- /dev/null
+++ b/scene/resources/syntax_highlighter.h
@@ -0,0 +1,140 @@
+/*************************************************************************/
+/* syntax_highlighter.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SYNTAX_HIGHLIGHTER_H
+#define SYNTAX_HIGHLIGHTER_H
+
+#include "core/resource.h"
+
+class TextEdit;
+
+class SyntaxHighlighter : public Resource {
+ GDCLASS(SyntaxHighlighter, Resource)
+
+private:
+ Map<int, Dictionary> highlighting_cache;
+ void _line_edited_from(int p_line);
+
+protected:
+ ObjectID text_edit_instance_id; // For validity check
+ TextEdit *text_edit = nullptr;
+
+ static void _bind_methods();
+
+public:
+ Dictionary get_line_syntax_highlighting(int p_line);
+ virtual Dictionary _get_line_syntax_highlighting(int p_line) { return Dictionary(); }
+
+ void clear_highlighting_cache();
+ virtual void _clear_highlighting_cache() {}
+
+ void update_cache();
+ virtual void _update_cache() {}
+
+ void set_text_edit(TextEdit *p_text_edit);
+ TextEdit *get_text_edit();
+
+ SyntaxHighlighter() {}
+ virtual ~SyntaxHighlighter() {}
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+class CodeHighlighter : public SyntaxHighlighter {
+ GDCLASS(CodeHighlighter, SyntaxHighlighter)
+
+private:
+ struct ColorRegion {
+ Color color;
+ String start_key;
+ String end_key;
+ bool line_only;
+ };
+ Vector<ColorRegion> color_regions;
+ Map<int, int> color_region_cache;
+
+ Dictionary keywords;
+ Dictionary member_keywords;
+
+ Color font_color;
+ Color member_color;
+ Color function_color;
+ Color symbol_color;
+ Color number_color;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual Dictionary _get_line_syntax_highlighting(int p_line) override;
+
+ virtual void _clear_highlighting_cache() override;
+ virtual void _update_cache() override;
+
+ void add_keyword_color(const String &p_keyword, const Color &p_color);
+ void remove_keyword_color(const String &p_keyword);
+ bool has_keyword_color(const String &p_keyword) const;
+ Color get_keyword_color(const String &p_keyword) const;
+
+ void set_keyword_colors(const Dictionary p_keywords);
+ void clear_keyword_colors();
+ Dictionary get_keyword_colors() const;
+
+ void add_member_keyword_color(const String &p_member_keyword, const Color &p_color);
+ void remove_member_keyword_color(const String &p_member_keyword);
+ bool has_member_keyword_color(const String &p_member_keyword) const;
+ Color get_member_keyword_color(const String &p_member_keyword) const;
+
+ void set_member_keyword_colors(const Dictionary &p_color_regions);
+ void clear_member_keyword_colors();
+ Dictionary get_member_keyword_colors() const;
+
+ void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false);
+ void remove_color_region(const String &p_start_key);
+ bool has_color_region(const String &p_start_key) const;
+
+ void set_color_regions(const Dictionary &p_member_keyword);
+ void clear_color_regions();
+ Dictionary get_color_regions() const;
+
+ void set_number_color(Color p_color);
+ Color get_number_color() const;
+
+ void set_symbol_color(Color p_color);
+ Color get_symbol_color() const;
+
+ void set_function_color(Color p_color);
+ Color get_function_color() const;
+
+ void set_member_variable_color(Color p_color);
+ Color get_member_variable_color() const;
+};
+
+#endif
diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h
index 356b070ea0..fa812b1e67 100644
--- a/scene/resources/text_file.h
+++ b/scene/resources/text_file.h
@@ -45,7 +45,7 @@ public:
virtual bool has_text() const;
virtual String get_text() const;
virtual void set_text(const String &p_code);
- virtual void reload_from_file();
+ virtual void reload_from_file() override;
void set_file_path(const String &p_path) { path = p_path; }
Error load_text(const String &p_path);
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 005f899512..d439d34c95 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -61,7 +61,6 @@ public:
virtual int get_width() const = 0;
virtual int get_height() const = 0;
virtual Size2 get_size() const;
- virtual RID get_rid() const = 0;
virtual bool is_pixel_opaque(int p_x, int p_y) const;
@@ -92,14 +91,14 @@ class ImageTexture : public Texture2D {
bool image_stored;
protected:
- virtual void reload_from_file();
+ virtual void reload_from_file() override;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _reload_hook(const RID &p_hook);
- virtual void _resource_path_changed();
+ virtual void _resource_path_changed() override;
static void _bind_methods();
public:
@@ -108,23 +107,23 @@ public:
Image::Format get_format() const;
void update(const Ref<Image> &p_image, bool p_immediate = false);
- Ref<Image> get_data() const;
+ Ref<Image> get_data() const override;
- int get_width() const;
- int get_height() const;
+ int get_width() const override;
+ int get_height() const override;
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
- bool has_alpha() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
+ bool has_alpha() const override;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const override;
- bool is_pixel_opaque(int p_x, int p_y) const;
+ bool is_pixel_opaque(int p_x, int p_y) const override;
void set_size_override(const Size2 &p_size);
- virtual void set_path(const String &p_path, bool p_take_over = false);
+ virtual void set_path(const String &p_path, bool p_take_over = false) override;
ImageTexture();
~ImageTexture();
@@ -165,7 +164,7 @@ private:
int w, h;
mutable Ref<BitMap> alpha_cache;
- virtual void reload_from_file();
+ virtual void reload_from_file() override;
static void _requested_3d(void *p_ud);
static void _requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
@@ -173,7 +172,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
static Ref<Image> load_image_from_file(FileAccess *p_file, int p_size_limit);
@@ -189,20 +188,20 @@ public:
Error load(const String &p_path);
String get_load_path() const;
- int get_width() const;
- int get_height() const;
- virtual RID get_rid() const;
+ int get_width() const override;
+ int get_height() const override;
+ virtual RID get_rid() const override;
- virtual void set_path(const String &p_path, bool p_take_over);
+ virtual void set_path(const String &p_path, bool p_take_over) override;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const override;
- virtual bool has_alpha() const;
- bool is_pixel_opaque(int p_x, int p_y) const;
+ virtual bool has_alpha() const override;
+ bool is_pixel_opaque(int p_x, int p_y) const override;
- virtual Ref<Image> get_data() const;
+ virtual Ref<Image> get_data() const override;
StreamTexture2D();
~StreamTexture2D();
@@ -229,11 +228,11 @@ protected:
static void _bind_methods();
public:
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual RID get_rid() const override;
- virtual bool has_alpha() const;
+ virtual bool has_alpha() const override;
void set_atlas(const Ref<Texture2D> &p_atlas);
Ref<Texture2D> get_atlas() const;
@@ -247,12 +246,12 @@ public:
void set_filter_clip(const bool p_enable);
bool has_filter_clip() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
- virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const override;
+ virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
- bool is_pixel_opaque(int p_x, int p_y) const;
+ bool is_pixel_opaque(int p_x, int p_y) const override;
AtlasTexture();
};
@@ -271,11 +270,11 @@ protected:
static void _bind_methods();
public:
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual RID get_rid() const override;
- virtual bool has_alpha() const;
+ virtual bool has_alpha() const override;
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
@@ -286,12 +285,12 @@ public:
void set_base_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_base_texture() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
- virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const override;
+ virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
- bool is_pixel_opaque(int p_x, int p_y) const;
+ bool is_pixel_opaque(int p_x, int p_y) const override;
MeshTexture();
};
@@ -314,11 +313,11 @@ protected:
static void _bind_methods();
public:
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual RID get_rid() const override;
- virtual bool has_alpha() const;
+ virtual bool has_alpha() const override;
int add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture);
void set_piece_offset(int p_idx, const Point2 &p_offset);
@@ -332,11 +331,11 @@ public:
Ref<Texture2D> get_piece_texture(int p_idx) const;
Ref<Image> to_image() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const override;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const override;
- bool is_pixel_opaque(int p_x, int p_y) const;
+ bool is_pixel_opaque(int p_x, int p_y) const override;
LargeTexture();
};
@@ -386,19 +385,19 @@ protected:
static void _bind_methods();
public:
- virtual Image::Format get_format() const;
- virtual int get_width() const;
- virtual int get_height() const;
- virtual int get_layers() const;
- virtual bool has_mipmaps() const;
- virtual LayeredType get_layered_type() const;
+ virtual Image::Format get_format() const override;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual int get_layers() const override;
+ virtual bool has_mipmaps() const override;
+ virtual LayeredType get_layered_type() const override;
Error create_from_images(Vector<Ref<Image>> p_images);
void update_layer(const Ref<Image> &p_image, int p_layer);
- virtual Ref<Image> get_layer_data(int p_layer) const;
+ virtual Ref<Image> get_layer_data(int p_layer) const override;
- virtual RID get_rid() const;
- virtual void set_path(const String &p_path, bool p_take_over = false);
+ virtual RID get_rid() const override;
+ virtual void set_path(const String &p_path, bool p_take_over = false) override;
ImageTextureLayered(LayeredType p_layered_type);
~ImageTextureLayered();
@@ -459,27 +458,27 @@ private:
bool mipmaps;
LayeredType layered_type;
- virtual void reload_from_file();
+ virtual void reload_from_file() override;
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
- Image::Format get_format() const;
+ Image::Format get_format() const override;
Error load(const String &p_path);
String get_load_path() const;
- virtual LayeredType get_layered_type() const;
+ virtual LayeredType get_layered_type() const override;
- int get_width() const;
- int get_height() const;
- int get_layers() const;
- virtual bool has_mipmaps() const;
- virtual RID get_rid() const;
+ int get_width() const override;
+ int get_height() const override;
+ int get_layers() const override;
+ virtual bool has_mipmaps() const override;
+ virtual RID get_rid() const override;
- virtual void set_path(const String &p_path, bool p_take_over);
+ virtual void set_path(const String &p_path, bool p_take_over) override;
- virtual Ref<Image> get_layer_data(int p_layer) const;
+ virtual Ref<Image> get_layer_data(int p_layer) const override;
StreamTextureLayered(LayeredType p_layered_type);
~StreamTextureLayered();
@@ -532,17 +531,17 @@ protected:
public:
void set_width(int p_width);
- int get_width() const;
+ int get_width() const override;
void ensure_default_setup(float p_min = 0, float p_max = 1);
void set_curve(Ref<Curve> p_curve);
Ref<Curve> get_curve() const;
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
- virtual int get_height() const { return 1; }
- virtual bool has_alpha() const { return false; }
+ virtual int get_height() const override { return 1; }
+ virtual bool has_alpha() const override { return false; }
CurveTexture();
~CurveTexture();
@@ -590,13 +589,13 @@ public:
Ref<Gradient> get_gradient() const;
void set_width(int p_width);
- int get_width() const;
+ int get_width() const override;
- virtual RID get_rid() const { return texture; }
- virtual int get_height() const { return 1; }
- virtual bool has_alpha() const { return true; }
+ virtual RID get_rid() const override { return texture; }
+ virtual int get_height() const override { return 1; }
+ virtual bool has_alpha() const override { return true; }
- virtual Ref<Image> get_data() const;
+ virtual Ref<Image> get_data() const override;
GradientTexture();
virtual ~GradientTexture();
@@ -617,11 +616,11 @@ public:
void set_base(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_base() const;
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual RID get_rid() const override;
- virtual bool has_alpha() const;
+ virtual bool has_alpha() const override;
ProxyTexture();
~ProxyTexture();
@@ -665,7 +664,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_frames(int p_frames);
@@ -689,15 +688,15 @@ public:
void set_fps(float p_fps);
float get_fps() const;
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual RID get_rid() const override;
- virtual bool has_alpha() const;
+ virtual bool has_alpha() const override;
- virtual Ref<Image> get_data() const;
+ virtual Ref<Image> get_data() const override;
- bool is_pixel_opaque(int p_x, int p_y) const;
+ bool is_pixel_opaque(int p_x, int p_y) const override;
AnimatedTexture();
~AnimatedTexture();
@@ -714,15 +713,15 @@ protected:
static void _bind_methods();
public:
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
- virtual bool has_alpha() const;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual RID get_rid() const override;
+ virtual bool has_alpha() const override;
virtual void set_flags(uint32_t p_flags);
virtual uint32_t get_flags() const;
- virtual Ref<Image> get_data() const;
+ virtual Ref<Image> get_data() const override;
void set_camera_feed_id(int p_new_id);
int get_camera_feed_id() const;
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 8bd09df512..dbb8d1d28c 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -113,7 +113,7 @@ private:
void _input_type_changed(Type p_type, int p_id);
protected:
- virtual void _update_shader() const;
+ virtual void _update_shader() const override;
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value);
@@ -156,9 +156,9 @@ public:
void get_node_connections(Type p_type, List<Connection> *r_connections) const;
void set_mode(Mode p_mode);
- virtual Mode get_mode() const;
+ virtual Mode get_mode() const override;
- virtual bool is_text_shader() const;
+ virtual bool is_text_shader() const override;
void set_graph_offset(const Vector2 &p_offset);
Vector2 get_graph_offset() const;
@@ -251,19 +251,19 @@ class VisualShaderNodeCustom : public VisualShaderNode {
friend class VisualShaderEditor;
protected:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
protected:
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
- virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
static void _bind_methods();
@@ -296,20 +296,20 @@ class VisualShaderNodeInput : public VisualShaderNode {
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_input_name(String p_name);
String get_input_name() const;
@@ -321,7 +321,7 @@ public:
PortType get_input_type_by_name(String p_name) const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeInput();
};
@@ -347,20 +347,20 @@ public:
static const Port ports[];
public:
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
Variant get_input_port_default_value(int p_port) const;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual bool is_port_separator(int p_index) const;
+ virtual bool is_port_separator(int p_index) const override;
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeOutput();
};
@@ -392,8 +392,8 @@ public:
virtual bool is_qualifier_supported(Qualifier p_qual) const = 0;
- virtual Vector<StringName> get_editable_properties() const;
- virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const;
+ virtual Vector<StringName> get_editable_properties() const override;
+ virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
VisualShaderNodeUniform();
};
@@ -425,7 +425,7 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
void set_size(const Vector2 &p_size);
Vector2 get_size() const;
@@ -440,25 +440,25 @@ public:
void add_input_port(int p_id, int p_type, const String &p_name);
void remove_input_port(int p_id);
- virtual int get_input_port_count() const;
+ virtual int get_input_port_count() const override;
bool has_input_port(int p_id) const;
void clear_input_ports();
void add_output_port(int p_id, int p_type, const String &p_name);
void remove_output_port(int p_id);
- virtual int get_output_port_count() const;
+ virtual int get_output_port_count() const override;
bool has_output_port(int p_id) const;
void clear_output_ports();
void set_input_port_type(int p_id, int p_type);
- virtual PortType get_input_port_type(int p_id) const;
+ virtual PortType get_input_port_type(int p_id) const override;
void set_input_port_name(int p_id, const String &p_name);
- virtual String get_input_port_name(int p_id) const;
+ virtual String get_input_port_name(int p_id) const override;
void set_output_port_type(int p_id, int p_type);
- virtual PortType get_output_port_type(int p_id) const;
+ virtual PortType get_output_port_type(int p_id) const override;
void set_output_port_name(int p_id, const String &p_name);
- virtual String get_output_port_name(int p_id) const;
+ virtual String get_output_port_name(int p_id) const override;
int get_free_input_port_id() const;
int get_free_output_port_id() const;
@@ -469,7 +469,7 @@ public:
void set_editable(bool p_enabled);
bool is_editable() const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeGroupBase();
};
@@ -483,12 +483,12 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
void set_expression(const String &p_expression);
String get_expression() const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeExpression();
};
@@ -497,9 +497,9 @@ class VisualShaderNodeGlobalExpression : public VisualShaderNodeExpression {
GDCLASS(VisualShaderNodeGlobalExpression, VisualShaderNodeExpression);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
VisualShaderNodeGlobalExpression();
};
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 5c6b13a527..88f5287831 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -4794,3 +4794,96 @@ VisualShaderNodeCompare::VisualShaderNodeCompare() {
set_input_port_default_value(1, 0.0);
set_input_port_default_value(2, CMP_EPSILON);
}
+
+////////////// Fma
+
+String VisualShaderNodeMultiplyAdd::get_caption() const {
+ return "MultiplyAdd";
+}
+
+int VisualShaderNodeMultiplyAdd::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const {
+ if (type == TYPE_SCALAR) {
+ return PORT_TYPE_SCALAR;
+ }
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeMultiplyAdd::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "a";
+ } else if (p_port == 1) {
+ return "b(*)";
+ } else if (p_port == 2) {
+ return "c(+)";
+ }
+ return "";
+}
+
+int VisualShaderNodeMultiplyAdd::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const {
+ if (type == TYPE_SCALAR) {
+ return PORT_TYPE_SCALAR;
+ } else {
+ return PORT_TYPE_VECTOR;
+ }
+}
+
+String VisualShaderNodeMultiplyAdd::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
+}
+
+void VisualShaderNodeMultiplyAdd::set_type(Type p_type) {
+ ERR_FAIL_INDEX((int)p_type, TYPE_MAX);
+ if (p_type != type) {
+ if (p_type == TYPE_SCALAR) {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, 0.0);
+ } else {
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
+ }
+ }
+ type = p_type;
+ emit_changed();
+}
+
+VisualShaderNodeMultiplyAdd::Type VisualShaderNodeMultiplyAdd::get_type() const {
+ return type;
+}
+
+Vector<StringName> VisualShaderNodeMultiplyAdd::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("type");
+ return props;
+}
+
+void VisualShaderNodeMultiplyAdd::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_type", "type"), &VisualShaderNodeMultiplyAdd::set_type);
+ ClassDB::bind_method(D_METHOD("get_type"), &VisualShaderNodeMultiplyAdd::get_type);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_type", "get_type");
+
+ BIND_ENUM_CONSTANT(TYPE_SCALAR);
+ BIND_ENUM_CONSTANT(TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(TYPE_MAX);
+}
+
+VisualShaderNodeMultiplyAdd::VisualShaderNodeMultiplyAdd() {
+ type = TYPE_SCALAR;
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, 0.0);
+}
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 28a9de6819..13a132c60e 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -45,22 +45,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(float p_value);
float get_constant() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeFloatConstant();
};
@@ -75,22 +75,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(int p_value);
int get_constant() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeIntConstant();
};
@@ -105,22 +105,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(bool p_value);
bool get_constant() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeBooleanConstant();
};
@@ -135,22 +135,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(Color p_value);
Color get_constant() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeColorConstant();
};
@@ -165,22 +165,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(Vector3 p_value);
Vector3 get_constant() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeVec3Constant();
};
@@ -195,22 +195,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(Transform p_value);
Transform get_constant() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeTransformConstant();
};
@@ -247,21 +247,21 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const;
+ virtual String get_input_port_default_hint(int p_port) const override;
- virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_source(Source p_source);
Source get_source() const;
@@ -272,9 +272,9 @@ public:
void set_texture_type(TextureType p_type);
TextureType get_texture_type() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
- virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const;
+ virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
VisualShaderNodeTexture();
};
@@ -299,24 +299,21 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const = 0;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+ virtual String get_input_port_default_hint(int p_port) const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
- virtual String get_input_port_default_hint(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
-
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const = 0;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_source(Source p_source);
Source get_source() const;
- virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const;
+ virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
VisualShaderNodeSample3D();
};
@@ -331,17 +328,17 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual String get_input_port_name(int p_port) const;
+ virtual String get_input_port_name(int p_port) const override;
- virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
void set_texture_array(Ref<Texture2DArray> p_value);
Ref<Texture2DArray> get_texture_array() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeTexture2DArray();
};
@@ -370,20 +367,20 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
- virtual String get_input_port_default_hint(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+ virtual String get_input_port_default_hint(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_source(Source p_source);
Source get_source() const;
@@ -394,7 +391,7 @@ public:
void set_texture_type(TextureType p_type);
TextureType get_texture_type() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeCubemap();
};
@@ -429,22 +426,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeFloatOp();
};
@@ -471,22 +468,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeIntOp();
};
@@ -518,22 +515,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeVectorOp();
};
@@ -564,22 +561,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeColorOp();
};
@@ -607,22 +604,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeTransformMult();
};
@@ -650,22 +647,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeTransformVecMult();
};
@@ -721,22 +718,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeFloatFunc();
};
@@ -764,22 +761,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeIntFunc();
};
@@ -838,22 +835,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeVectorFunc();
};
@@ -879,22 +876,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeColorFunc();
};
@@ -920,22 +917,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeTransformFunc();
};
@@ -950,17 +947,17 @@ class VisualShaderNodeDotProduct : public VisualShaderNode {
GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeDotProduct();
};
@@ -973,17 +970,17 @@ class VisualShaderNodeVectorLen : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorLen();
};
@@ -996,17 +993,17 @@ class VisualShaderNodeDeterminant : public VisualShaderNode {
GDCLASS(VisualShaderNodeDeterminant, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeDeterminant();
};
@@ -1019,17 +1016,17 @@ class VisualShaderNodeScalarClamp : public VisualShaderNode {
GDCLASS(VisualShaderNodeScalarClamp, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeScalarClamp();
};
@@ -1040,17 +1037,17 @@ class VisualShaderNodeVectorClamp : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorClamp, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorClamp();
};
@@ -1075,22 +1072,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeScalarDerivativeFunc();
};
@@ -1115,22 +1112,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeVectorDerivativeFunc();
};
@@ -1145,17 +1142,17 @@ class VisualShaderNodeFaceForward : public VisualShaderNode {
GDCLASS(VisualShaderNodeFaceForward, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeFaceForward();
};
@@ -1168,17 +1165,17 @@ class VisualShaderNodeOuterProduct : public VisualShaderNode {
GDCLASS(VisualShaderNodeOuterProduct, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeOuterProduct();
};
@@ -1191,17 +1188,17 @@ class VisualShaderNodeVectorScalarStep : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorScalarStep, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorScalarStep();
};
@@ -1214,17 +1211,17 @@ class VisualShaderNodeScalarSmoothStep : public VisualShaderNode {
GDCLASS(VisualShaderNodeScalarSmoothStep, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeScalarSmoothStep();
};
@@ -1235,17 +1232,17 @@ class VisualShaderNodeVectorSmoothStep : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorSmoothStep, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorSmoothStep();
};
@@ -1256,17 +1253,17 @@ class VisualShaderNodeVectorScalarSmoothStep : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorScalarSmoothStep, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorScalarSmoothStep();
};
@@ -1279,17 +1276,17 @@ class VisualShaderNodeVectorDistance : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorDistance();
};
@@ -1302,17 +1299,17 @@ class VisualShaderNodeVectorRefract : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorRefract();
};
@@ -1325,17 +1322,17 @@ class VisualShaderNodeScalarInterp : public VisualShaderNode {
GDCLASS(VisualShaderNodeScalarInterp, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeScalarInterp();
};
@@ -1346,17 +1343,17 @@ class VisualShaderNodeVectorInterp : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorInterp, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorInterp();
};
@@ -1367,17 +1364,17 @@ class VisualShaderNodeVectorScalarMix : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorScalarMix, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorScalarMix();
};
@@ -1390,17 +1387,17 @@ class VisualShaderNodeVectorCompose : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorCompose();
};
@@ -1411,17 +1408,17 @@ class VisualShaderNodeTransformCompose : public VisualShaderNode {
GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeTransformCompose();
};
@@ -1434,17 +1431,17 @@ class VisualShaderNodeVectorDecompose : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorDecompose();
};
@@ -1455,17 +1452,17 @@ class VisualShaderNodeTransformDecompose : public VisualShaderNode {
GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeTransformDecompose();
};
@@ -1494,18 +1491,18 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_hint(Hint p_hint);
Hint get_hint() const;
@@ -1519,9 +1516,9 @@ public:
void set_step(float p_value);
float get_step() const;
- bool is_qualifier_supported(Qualifier p_qual) const;
+ bool is_qualifier_supported(Qualifier p_qual) const override;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeFloatUniform();
};
@@ -1548,18 +1545,18 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_hint(Hint p_hint);
Hint get_hint() const;
@@ -1573,9 +1570,9 @@ public:
void set_step(int p_value);
int get_step() const;
- bool is_qualifier_supported(Qualifier p_qual) const;
+ bool is_qualifier_supported(Qualifier p_qual) const override;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeIntUniform();
};
@@ -1588,20 +1585,20 @@ class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- bool is_qualifier_supported(Qualifier p_qual) const;
+ bool is_qualifier_supported(Qualifier p_qual) const override;
VisualShaderNodeBooleanUniform();
};
@@ -1612,20 +1609,20 @@ class VisualShaderNodeColorUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- bool is_qualifier_supported(Qualifier p_qual) const;
+ bool is_qualifier_supported(Qualifier p_qual) const override;
VisualShaderNodeColorUniform();
};
@@ -1636,20 +1633,20 @@ class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- bool is_qualifier_supported(Qualifier p_qual) const;
+ bool is_qualifier_supported(Qualifier p_qual) const override;
VisualShaderNodeVec3Uniform();
};
@@ -1660,20 +1657,20 @@ class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- bool is_qualifier_supported(Qualifier p_qual) const;
+ bool is_qualifier_supported(Qualifier p_qual) const override;
VisualShaderNodeTransformUniform();
};
@@ -1704,21 +1701,21 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
- virtual String get_input_port_default_hint(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+ virtual String get_input_port_default_hint(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- Vector<StringName> get_editable_properties() const;
+ Vector<StringName> get_editable_properties() const override;
void set_texture_type(TextureType p_type);
TextureType get_texture_type() const;
@@ -1726,7 +1723,7 @@ public:
void set_color_default(ColorDefault p_default);
ColorDefault get_color_default() const;
- bool is_qualifier_supported(Qualifier p_qual) const;
+ bool is_qualifier_supported(Qualifier p_qual) const override;
VisualShaderNodeTextureUniform();
};
@@ -1740,17 +1737,17 @@ class VisualShaderNodeTextureUniformTriplanar : public VisualShaderNodeTextureUn
GDCLASS(VisualShaderNodeTextureUniformTriplanar, VisualShaderNodeTextureUniform);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const;
+ virtual String get_input_port_default_hint(int p_port) const override;
- virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeTextureUniformTriplanar();
};
@@ -1761,19 +1758,19 @@ class VisualShaderNodeTexture2DArrayUniform : public VisualShaderNodeTextureUnif
GDCLASS(VisualShaderNodeTexture2DArrayUniform, VisualShaderNodeTextureUniform);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String get_input_port_default_hint(int p_port) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeTexture2DArrayUniform();
};
@@ -1784,19 +1781,19 @@ class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform {
GDCLASS(VisualShaderNodeCubemapUniform, VisualShaderNodeTextureUniform);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String get_input_port_default_hint(int p_port) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeCubemapUniform();
};
@@ -1809,17 +1806,17 @@ class VisualShaderNodeIf : public VisualShaderNode {
GDCLASS(VisualShaderNodeIf, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeIf();
};
@@ -1832,17 +1829,17 @@ class VisualShaderNodeSwitch : public VisualShaderNode {
GDCLASS(VisualShaderNodeSwitch, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeSwitch();
};
@@ -1851,10 +1848,10 @@ class VisualShaderNodeScalarSwitch : public VisualShaderNodeSwitch {
GDCLASS(VisualShaderNodeScalarSwitch, VisualShaderNodeSwitch);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual PortType get_input_port_type(int p_port) const;
- virtual PortType get_output_port_type(int p_port) const;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual PortType get_output_port_type(int p_port) const override;
VisualShaderNodeScalarSwitch();
};
@@ -1867,18 +1864,18 @@ class VisualShaderNodeFresnel : public VisualShaderNode {
GDCLASS(VisualShaderNodeFresnel, VisualShaderNode);
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+ virtual String get_input_port_default_hint(int p_port) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeFresnel();
};
@@ -1903,22 +1900,22 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const;
+ virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeIs();
};
@@ -1964,17 +1961,17 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual String get_caption() const override;
- virtual int get_input_port_count() const;
- virtual PortType get_input_port_type(int p_port) const;
- virtual String get_input_port_name(int p_port) const;
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const;
- virtual PortType get_output_port_type(int p_port) const;
- virtual String get_output_port_name(int p_port) const;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_comparison_type(ComparisonType p_type);
ComparisonType get_comparison_type() const;
@@ -1985,8 +1982,8 @@ public:
void set_condition(Condition p_cond);
Condition get_condition() const;
- virtual Vector<StringName> get_editable_properties() const;
- virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const;
+ virtual Vector<StringName> get_editable_properties() const override;
+ virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
VisualShaderNodeCompare();
};
@@ -1995,4 +1992,43 @@ VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparisonType)
VARIANT_ENUM_CAST(VisualShaderNodeCompare::Function)
VARIANT_ENUM_CAST(VisualShaderNodeCompare::Condition)
+class VisualShaderNodeMultiplyAdd : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode);
+
+public:
+ enum Type {
+ TYPE_SCALAR,
+ TYPE_VECTOR,
+ TYPE_MAX,
+ };
+
+protected:
+ Type type;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ void set_type(Type p_type);
+ Type get_type() const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeMultiplyAdd();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::Type)
+
#endif // VISUAL_SHADER_NODES_H
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 1c753fdb91..d2bc2bea31 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -211,7 +211,7 @@ struct SpatialIndexer2D {
List<VisibilityNotifier2D *> added;
List<VisibilityNotifier2D *> removed;
- int visible_cells = (end.x - begin.x) * (end.y - begin.y);
+ uint64_t visible_cells = (uint64_t)(end.x - begin.x) * (uint64_t)(end.y - begin.y);
if (visible_cells > 10000) {
//well you zoomed out a lot, it's your problem. To avoid freezing in the for loops below, we'll manually check cell by cell
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index 81a27a7349..02a821637f 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -32,6 +32,7 @@
#define WORLD_3D_H
#include "core/resource.h"
+#include "scene/resources/camera_effects.h"
#include "scene/resources/environment.h"
#include "servers/physics_server_3d.h"
#include "servers/rendering_server.h"
diff --git a/scene/resources/world_margin_shape_3d.h b/scene/resources/world_margin_shape_3d.h
index acb479972b..c920dc513c 100644
--- a/scene/resources/world_margin_shape_3d.h
+++ b/scene/resources/world_margin_shape_3d.h
@@ -39,14 +39,14 @@ class WorldMarginShape3D : public Shape3D {
protected:
static void _bind_methods();
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
void set_plane(Plane p_plane);
Plane get_plane() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const {
+ virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual real_t get_enclosing_radius() const override {
// Should be infinite?
return 0;
}