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-rw-r--r--scene/resources/animation.cpp108
-rw-r--r--scene/resources/bit_map.cpp56
-rw-r--r--scene/resources/bit_map.h1
-rw-r--r--scene/resources/box_shape.cpp2
-rw-r--r--scene/resources/box_shape.h3
-rw-r--r--scene/resources/capsule_shape.cpp2
-rw-r--r--scene/resources/capsule_shape.h4
-rw-r--r--scene/resources/concave_polygon_shape.cpp2
-rw-r--r--scene/resources/concave_polygon_shape.h3
-rw-r--r--scene/resources/convex_polygon_shape.cpp2
-rw-r--r--scene/resources/convex_polygon_shape.h4
-rw-r--r--scene/resources/cylinder_shape.cpp2
-rw-r--r--scene/resources/cylinder_shape.h4
-rw-r--r--scene/resources/default_theme/button_hover.pngbin344 -> 342 bytes
-rw-r--r--scene/resources/default_theme/button_normal.pngbin338 -> 336 bytes
-rw-r--r--scene/resources/default_theme/color_picker_hue.pngbin146 -> 141 bytes
-rw-r--r--scene/resources/default_theme/default_theme.cpp9
-rw-r--r--scene/resources/default_theme/error_icon.pngbin125 -> 106 bytes
-rw-r--r--scene/resources/default_theme/graph_node_selected.pngbin836 -> 827 bytes
-rw-r--r--scene/resources/default_theme/graph_port.pngbin171 -> 167 bytes
-rw-r--r--scene/resources/default_theme/icon_visibility.pngbin488 -> 448 bytes
-rw-r--r--scene/resources/default_theme/option_button_normal.pngbin669 -> 668 bytes
-rw-r--r--scene/resources/default_theme/scroll_grabber_hl.pngbin278 -> 275 bytes
-rw-r--r--scene/resources/default_theme/space.pngbin122 -> 99 bytes
-rw-r--r--scene/resources/default_theme/tab_container_bg.pngbin338 -> 336 bytes
-rw-r--r--scene/resources/default_theme/tab_current.pngbin347 -> 346 bytes
-rw-r--r--scene/resources/default_theme/tab_disabled.pngbin1233 -> 258 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h26
-rw-r--r--scene/resources/dynamic_font.cpp2
-rw-r--r--scene/resources/dynamic_font_stb.cpp524
-rw-r--r--scene/resources/dynamic_font_stb.h191
-rw-r--r--scene/resources/environment.cpp4
-rw-r--r--scene/resources/height_map_shape.cpp2
-rw-r--r--scene/resources/height_map_shape.h4
-rw-r--r--scene/resources/material.cpp77
-rw-r--r--scene/resources/plane_shape.cpp2
-rw-r--r--scene/resources/plane_shape.h4
-rw-r--r--scene/resources/ray_shape.cpp2
-rw-r--r--scene/resources/ray_shape.h3
-rw-r--r--scene/resources/shape.cpp4
-rw-r--r--scene/resources/shape.h2
-rw-r--r--scene/resources/sphere_shape.cpp2
-rw-r--r--scene/resources/sphere_shape.h3
-rw-r--r--scene/resources/style_box.cpp21
-rw-r--r--scene/resources/texture.cpp13
-rw-r--r--scene/resources/theme.cpp115
-rw-r--r--scene/resources/theme.h72
-rw-r--r--scene/resources/video_stream.h2
-rw-r--r--scene/resources/visual_shader.cpp30
-rw-r--r--scene/resources/visual_shader.h6
-rw-r--r--scene/resources/visual_shader_nodes.cpp302
-rw-r--r--scene/resources/visual_shader_nodes.h27
-rw-r--r--scene/resources/world.cpp2
-rw-r--r--scene/resources/world_2d.cpp4
54 files changed, 662 insertions, 986 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 985b38f913..d932545da4 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2741,77 +2741,77 @@ void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) {
void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_track", "type", "at_position"), &Animation::add_track, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("remove_track", "idx"), &Animation::remove_track);
+ ClassDB::bind_method(D_METHOD("remove_track", "track_idx"), &Animation::remove_track);
ClassDB::bind_method(D_METHOD("get_track_count"), &Animation::get_track_count);
- ClassDB::bind_method(D_METHOD("track_get_type", "idx"), &Animation::track_get_type);
- ClassDB::bind_method(D_METHOD("track_get_path", "idx"), &Animation::track_get_path);
- ClassDB::bind_method(D_METHOD("track_set_path", "idx", "path"), &Animation::track_set_path);
+ ClassDB::bind_method(D_METHOD("track_get_type", "track_idx"), &Animation::track_get_type);
+ ClassDB::bind_method(D_METHOD("track_get_path", "track_idx"), &Animation::track_get_path);
+ ClassDB::bind_method(D_METHOD("track_set_path", "track_idx", "path"), &Animation::track_set_path);
ClassDB::bind_method(D_METHOD("find_track", "path"), &Animation::find_track);
- ClassDB::bind_method(D_METHOD("track_move_up", "idx"), &Animation::track_move_up);
- ClassDB::bind_method(D_METHOD("track_move_down", "idx"), &Animation::track_move_down);
- ClassDB::bind_method(D_METHOD("track_move_to", "idx", "to_idx"), &Animation::track_move_to);
- ClassDB::bind_method(D_METHOD("track_swap", "idx", "with_idx"), &Animation::track_swap);
+ ClassDB::bind_method(D_METHOD("track_move_up", "track_idx"), &Animation::track_move_up);
+ ClassDB::bind_method(D_METHOD("track_move_down", "track_idx"), &Animation::track_move_down);
+ ClassDB::bind_method(D_METHOD("track_move_to", "track_idx", "to_idx"), &Animation::track_move_to);
+ ClassDB::bind_method(D_METHOD("track_swap", "track_idx", "with_idx"), &Animation::track_swap);
- ClassDB::bind_method(D_METHOD("track_set_imported", "idx", "imported"), &Animation::track_set_imported);
- ClassDB::bind_method(D_METHOD("track_is_imported", "idx"), &Animation::track_is_imported);
+ ClassDB::bind_method(D_METHOD("track_set_imported", "track_idx", "imported"), &Animation::track_set_imported);
+ ClassDB::bind_method(D_METHOD("track_is_imported", "track_idx"), &Animation::track_is_imported);
- ClassDB::bind_method(D_METHOD("track_set_enabled", "idx", "enabled"), &Animation::track_set_enabled);
- ClassDB::bind_method(D_METHOD("track_is_enabled", "idx"), &Animation::track_is_enabled);
+ ClassDB::bind_method(D_METHOD("track_set_enabled", "track_idx", "enabled"), &Animation::track_set_enabled);
+ ClassDB::bind_method(D_METHOD("track_is_enabled", "track_idx"), &Animation::track_is_enabled);
- ClassDB::bind_method(D_METHOD("transform_track_insert_key", "idx", "time", "location", "rotation", "scale"), &Animation::transform_track_insert_key);
- ClassDB::bind_method(D_METHOD("track_insert_key", "idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1));
- ClassDB::bind_method(D_METHOD("track_remove_key", "idx", "key_idx"), &Animation::track_remove_key);
- ClassDB::bind_method(D_METHOD("track_remove_key_at_position", "idx", "position"), &Animation::track_remove_key_at_position);
- ClassDB::bind_method(D_METHOD("track_set_key_value", "idx", "key", "value"), &Animation::track_set_key_value);
- ClassDB::bind_method(D_METHOD("track_set_key_transition", "idx", "key_idx", "transition"), &Animation::track_set_key_transition);
- ClassDB::bind_method(D_METHOD("track_set_key_time", "idx", "key_idx", "time"), &Animation::track_set_key_time);
- ClassDB::bind_method(D_METHOD("track_get_key_transition", "idx", "key_idx"), &Animation::track_get_key_transition);
+ ClassDB::bind_method(D_METHOD("transform_track_insert_key", "track_idx", "time", "location", "rotation", "scale"), &Animation::transform_track_insert_key);
+ ClassDB::bind_method(D_METHOD("track_insert_key", "track_idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("track_remove_key", "track_idx", "key_idx"), &Animation::track_remove_key);
+ ClassDB::bind_method(D_METHOD("track_remove_key_at_position", "track_idx", "position"), &Animation::track_remove_key_at_position);
+ ClassDB::bind_method(D_METHOD("track_set_key_value", "track_idx", "key", "value"), &Animation::track_set_key_value);
+ ClassDB::bind_method(D_METHOD("track_set_key_transition", "track_idx", "key_idx", "transition"), &Animation::track_set_key_transition);
+ ClassDB::bind_method(D_METHOD("track_set_key_time", "track_idx", "key_idx", "time"), &Animation::track_set_key_time);
+ ClassDB::bind_method(D_METHOD("track_get_key_transition", "track_idx", "key_idx"), &Animation::track_get_key_transition);
- ClassDB::bind_method(D_METHOD("track_get_key_count", "idx"), &Animation::track_get_key_count);
- ClassDB::bind_method(D_METHOD("track_get_key_value", "idx", "key_idx"), &Animation::track_get_key_value);
- ClassDB::bind_method(D_METHOD("track_get_key_time", "idx", "key_idx"), &Animation::track_get_key_time);
- ClassDB::bind_method(D_METHOD("track_find_key", "idx", "time", "exact"), &Animation::track_find_key, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("track_get_key_count", "track_idx"), &Animation::track_get_key_count);
+ ClassDB::bind_method(D_METHOD("track_get_key_value", "track_idx", "key_idx"), &Animation::track_get_key_value);
+ ClassDB::bind_method(D_METHOD("track_get_key_time", "track_idx", "key_idx"), &Animation::track_get_key_time);
+ ClassDB::bind_method(D_METHOD("track_find_key", "track_idx", "time", "exact"), &Animation::track_find_key, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("track_set_interpolation_type", "idx", "interpolation"), &Animation::track_set_interpolation_type);
- ClassDB::bind_method(D_METHOD("track_get_interpolation_type", "idx"), &Animation::track_get_interpolation_type);
+ ClassDB::bind_method(D_METHOD("track_set_interpolation_type", "track_idx", "interpolation"), &Animation::track_set_interpolation_type);
+ ClassDB::bind_method(D_METHOD("track_get_interpolation_type", "track_idx"), &Animation::track_get_interpolation_type);
- ClassDB::bind_method(D_METHOD("track_set_interpolation_loop_wrap", "idx", "interpolation"), &Animation::track_set_interpolation_loop_wrap);
- ClassDB::bind_method(D_METHOD("track_get_interpolation_loop_wrap", "idx"), &Animation::track_get_interpolation_loop_wrap);
+ ClassDB::bind_method(D_METHOD("track_set_interpolation_loop_wrap", "track_idx", "interpolation"), &Animation::track_set_interpolation_loop_wrap);
+ ClassDB::bind_method(D_METHOD("track_get_interpolation_loop_wrap", "track_idx"), &Animation::track_get_interpolation_loop_wrap);
- ClassDB::bind_method(D_METHOD("transform_track_interpolate", "idx", "time_sec"), &Animation::_transform_track_interpolate);
- ClassDB::bind_method(D_METHOD("value_track_set_update_mode", "idx", "mode"), &Animation::value_track_set_update_mode);
- ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "idx"), &Animation::value_track_get_update_mode);
+ ClassDB::bind_method(D_METHOD("transform_track_interpolate", "track_idx", "time_sec"), &Animation::_transform_track_interpolate);
+ ClassDB::bind_method(D_METHOD("value_track_set_update_mode", "track_idx", "mode"), &Animation::value_track_set_update_mode);
+ ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "track_idx"), &Animation::value_track_get_update_mode);
- ClassDB::bind_method(D_METHOD("value_track_get_key_indices", "idx", "time_sec", "delta"), &Animation::_value_track_get_key_indices);
+ ClassDB::bind_method(D_METHOD("value_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_value_track_get_key_indices);
- ClassDB::bind_method(D_METHOD("method_track_get_key_indices", "idx", "time_sec", "delta"), &Animation::_method_track_get_key_indices);
- ClassDB::bind_method(D_METHOD("method_track_get_name", "idx", "key_idx"), &Animation::method_track_get_name);
- ClassDB::bind_method(D_METHOD("method_track_get_params", "idx", "key_idx"), &Animation::method_track_get_params);
+ ClassDB::bind_method(D_METHOD("method_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_method_track_get_key_indices);
+ ClassDB::bind_method(D_METHOD("method_track_get_name", "track_idx", "key_idx"), &Animation::method_track_get_name);
+ ClassDB::bind_method(D_METHOD("method_track_get_params", "track_idx", "key_idx"), &Animation::method_track_get_params);
- ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track", "time", "value", "in_handle", "out_handle"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2()));
+ ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track_idx", "time", "value", "in_handle", "out_handle"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2()));
- ClassDB::bind_method(D_METHOD("bezier_track_set_key_value", "idx", "key_idx", "value"), &Animation::bezier_track_set_key_value);
- ClassDB::bind_method(D_METHOD("bezier_track_set_key_in_handle", "idx", "key_idx", "in_handle"), &Animation::bezier_track_set_key_in_handle);
- ClassDB::bind_method(D_METHOD("bezier_track_set_key_out_handle", "idx", "key_idx", "out_handle"), &Animation::bezier_track_set_key_out_handle);
+ ClassDB::bind_method(D_METHOD("bezier_track_set_key_value", "track_idx", "key_idx", "value"), &Animation::bezier_track_set_key_value);
+ ClassDB::bind_method(D_METHOD("bezier_track_set_key_in_handle", "track_idx", "key_idx", "in_handle"), &Animation::bezier_track_set_key_in_handle);
+ ClassDB::bind_method(D_METHOD("bezier_track_set_key_out_handle", "track_idx", "key_idx", "out_handle"), &Animation::bezier_track_set_key_out_handle);
- ClassDB::bind_method(D_METHOD("bezier_track_get_key_value", "idx", "key_idx"), &Animation::bezier_track_get_key_value);
- ClassDB::bind_method(D_METHOD("bezier_track_get_key_in_handle", "idx", "key_idx"), &Animation::bezier_track_get_key_in_handle);
- ClassDB::bind_method(D_METHOD("bezier_track_get_key_out_handle", "idx", "key_idx"), &Animation::bezier_track_get_key_out_handle);
+ ClassDB::bind_method(D_METHOD("bezier_track_get_key_value", "track_idx", "key_idx"), &Animation::bezier_track_get_key_value);
+ ClassDB::bind_method(D_METHOD("bezier_track_get_key_in_handle", "track_idx", "key_idx"), &Animation::bezier_track_get_key_in_handle);
+ ClassDB::bind_method(D_METHOD("bezier_track_get_key_out_handle", "track_idx", "key_idx"), &Animation::bezier_track_get_key_out_handle);
- ClassDB::bind_method(D_METHOD("bezier_track_interpolate", "track", "time"), &Animation::bezier_track_interpolate);
+ ClassDB::bind_method(D_METHOD("bezier_track_interpolate", "track_idx", "time"), &Animation::bezier_track_interpolate);
- ClassDB::bind_method(D_METHOD("audio_track_insert_key", "track", "time", "stream", "start_offset", "end_offset"), &Animation::audio_track_insert_key, DEFVAL(0), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("audio_track_set_key_stream", "idx", "key_idx", "stream"), &Animation::audio_track_set_key_stream);
- ClassDB::bind_method(D_METHOD("audio_track_set_key_start_offset", "idx", "key_idx", "offset"), &Animation::audio_track_set_key_start_offset);
- ClassDB::bind_method(D_METHOD("audio_track_set_key_end_offset", "idx", "key_idx", "offset"), &Animation::audio_track_set_key_end_offset);
- ClassDB::bind_method(D_METHOD("audio_track_get_key_stream", "idx", "key_idx"), &Animation::audio_track_get_key_stream);
- ClassDB::bind_method(D_METHOD("audio_track_get_key_start_offset", "idx", "key_idx"), &Animation::audio_track_get_key_start_offset);
- ClassDB::bind_method(D_METHOD("audio_track_get_key_end_offset", "idx", "key_idx"), &Animation::audio_track_get_key_end_offset);
+ ClassDB::bind_method(D_METHOD("audio_track_insert_key", "track_idx", "time", "stream", "start_offset", "end_offset"), &Animation::audio_track_insert_key, DEFVAL(0), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("audio_track_set_key_stream", "track_idx", "key_idx", "stream"), &Animation::audio_track_set_key_stream);
+ ClassDB::bind_method(D_METHOD("audio_track_set_key_start_offset", "track_idx", "key_idx", "offset"), &Animation::audio_track_set_key_start_offset);
+ ClassDB::bind_method(D_METHOD("audio_track_set_key_end_offset", "track_idx", "key_idx", "offset"), &Animation::audio_track_set_key_end_offset);
+ ClassDB::bind_method(D_METHOD("audio_track_get_key_stream", "track_idx", "key_idx"), &Animation::audio_track_get_key_stream);
+ ClassDB::bind_method(D_METHOD("audio_track_get_key_start_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_start_offset);
+ ClassDB::bind_method(D_METHOD("audio_track_get_key_end_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_end_offset);
- ClassDB::bind_method(D_METHOD("animation_track_insert_key", "track", "time", "animation"), &Animation::animation_track_insert_key);
- ClassDB::bind_method(D_METHOD("animation_track_set_key_animation", "idx", "key_idx", "animation"), &Animation::animation_track_set_key_animation);
- ClassDB::bind_method(D_METHOD("animation_track_get_key_animation", "idx", "key_idx"), &Animation::animation_track_get_key_animation);
+ ClassDB::bind_method(D_METHOD("animation_track_insert_key", "track_idx", "time", "animation"), &Animation::animation_track_insert_key);
+ ClassDB::bind_method(D_METHOD("animation_track_set_key_animation", "track_idx", "key_idx", "animation"), &Animation::animation_track_set_key_animation);
+ ClassDB::bind_method(D_METHOD("animation_track_get_key_animation", "track_idx", "key_idx"), &Animation::animation_track_get_key_animation);
ClassDB::bind_method(D_METHOD("set_length", "time_sec"), &Animation::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &Animation::get_length);
@@ -2823,7 +2823,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_step"), &Animation::get_step);
ClassDB::bind_method(D_METHOD("clear"), &Animation::clear);
- ClassDB::bind_method(D_METHOD("copy_track", "track", "to_animation"), &Animation::copy_track);
+ ClassDB::bind_method(D_METHOD("copy_track", "track_idx", "to_animation"), &Animation::copy_track);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001"), "set_length", "get_length");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index e4a64a1de1..e6139dd707 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -197,16 +197,14 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
| 4 | 8 | <- current pixel (curx,cury)
+---+---+
*/
- //NOTE: due to the way we pick points from texture, rect needs to be smaller, otherwise it goes outside 1 pixel
- Rect2i fixed_rect = Rect2i(rect.position, rect.size - Size2i(2, 2));
Point2i tl = Point2i(curx - 1, cury - 1);
- sv += (fixed_rect.has_point(tl) && get_bit(tl)) ? 1 : 0;
+ sv += (rect.has_point(tl) && get_bit(tl)) ? 1 : 0;
Point2i tr = Point2i(curx, cury - 1);
- sv += (fixed_rect.has_point(tr) && get_bit(tr)) ? 2 : 0;
+ sv += (rect.has_point(tr) && get_bit(tr)) ? 2 : 0;
Point2i bl = Point2i(curx - 1, cury);
- sv += (fixed_rect.has_point(bl) && get_bit(bl)) ? 4 : 0;
+ sv += (rect.has_point(bl) && get_bit(bl)) ? 4 : 0;
Point2i br = Point2i(curx, cury);
- sv += (fixed_rect.has_point(br) && get_bit(br)) ? 8 : 0;
+ sv += (rect.has_point(br) && get_bit(br)) ? 8 : 0;
ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>());
}
@@ -300,15 +298,15 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
+---+---+
| 4 | |
+---+---+
- this normally go RIGHT, but if its coming from UP, it should go LEFT
+ this normally go RIGHT, but if its coming from RIGHT, it should go LEFT
*/
if (case6s.has(Point2i(curx, cury))) {
- //found, so we go down, and delete from case6s;
+ //found, so we go left, and delete from case6s;
stepx = -1;
stepy = 0;
case6s.erase(Point2i(curx, cury));
} else {
- //not found, we go up, and add to case6s;
+ //not found, we go right, and add to case6s;
stepx = 1;
stepy = 0;
case6s.insert(Point2i(curx, cury));
@@ -510,12 +508,19 @@ Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, fl
for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) {
+ fill_bits(this, fill, Point2i(j, i), r);
+
Vector<Vector2> polygon = _march_square(r, Point2i(j, i));
print_verbose("BitMap: Pre reduce: " + itos(polygon.size()));
polygon = reduce(polygon, r, p_epsilon);
print_verbose("BitMap: Post reduce: " + itos(polygon.size()));
+
+ if (polygon.size() < 3) {
+ print_verbose("Invalid polygon, skipped");
+ continue;
+ }
+
polygons.push_back(polygon);
- fill_bits(this, fill, Point2i(j, i), r);
}
}
}
@@ -525,6 +530,13 @@ Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, fl
void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
+ if (p_pixels == 0) {
+ return;
+ }
+
+ bool bit_value = p_pixels > 0;
+ p_pixels = Math::abs(p_pixels);
+
Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
Ref<BitMap> copy;
@@ -534,7 +546,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
- if (copy->get_bit(Point2(j, i)))
+ if (bit_value == get_bit(Point2(j, i)))
continue;
bool found = false;
@@ -542,16 +554,21 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
for (int y = i - p_pixels; y <= i + p_pixels; y++) {
for (int x = j - p_pixels; x <= j + p_pixels; x++) {
- if (x < p_rect.position.x || x >= p_rect.position.x + p_rect.size.x)
- continue;
- if (y < p_rect.position.y || y >= p_rect.position.y + p_rect.size.y)
- continue;
+ bool outside = false;
+
+ if ((x < p_rect.position.x) || (x >= p_rect.position.x + p_rect.size.x) || (y < p_rect.position.y) || (y >= p_rect.position.y + p_rect.size.y)) {
+ // outside of rectangle counts as bit not set
+ if (!bit_value)
+ outside = true;
+ else
+ continue;
+ }
float d = Point2(j, i).distance_to(Point2(x, y)) - CMP_EPSILON;
if (d > p_pixels)
continue;
- if (copy->get_bit(Point2(x, y))) {
+ if (outside || (bit_value == copy->get_bit(Point2(x, y)))) {
found = true;
break;
}
@@ -561,12 +578,17 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
}
if (found) {
- set_bit(Point2(j, i), true);
+ set_bit(Point2(j, i), bit_value);
}
}
}
}
+void BitMap::shrink_mask(int p_pixels, const Rect2 &p_rect) {
+
+ grow_mask(-p_pixels, p_rect);
+}
+
Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const {
Vector<Vector<Vector2> > result = clip_opaque_to_polygons(p_rect, p_epsilon);
diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h
index daf24affb1..b062dd7376 100644
--- a/scene/resources/bit_map.h
+++ b/scene/resources/bit_map.h
@@ -67,6 +67,7 @@ public:
void resize(const Size2 &p_new_size);
void grow_mask(int p_pixels, const Rect2 &p_rect);
+ void shrink_mask(int p_pixels, const Rect2 &p_rect);
void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap);
Ref<Image> convert_to_image() const;
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp
index d819e9f776..c6fe14e55e 100644
--- a/scene/resources/box_shape.cpp
+++ b/scene/resources/box_shape.cpp
@@ -31,7 +31,7 @@
#include "box_shape.h"
#include "servers/physics_server.h"
-Vector<Vector3> BoxShape::_gen_debug_mesh_lines() {
+Vector<Vector3> BoxShape::get_debug_mesh_lines() {
Vector<Vector3> lines;
AABB aabb;
diff --git a/scene/resources/box_shape.h b/scene/resources/box_shape.h
index 42d54310a8..0bce929aee 100644
--- a/scene/resources/box_shape.h
+++ b/scene/resources/box_shape.h
@@ -42,12 +42,13 @@ protected:
static void _bind_methods();
virtual void _update_shape();
- virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
+ virtual Vector<Vector3> get_debug_mesh_lines();
+
BoxShape();
};
diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp
index 669b261bfe..1ec3bd7158 100644
--- a/scene/resources/capsule_shape.cpp
+++ b/scene/resources/capsule_shape.cpp
@@ -31,7 +31,7 @@
#include "capsule_shape.h"
#include "servers/physics_server.h"
-Vector<Vector3> CapsuleShape::_gen_debug_mesh_lines() {
+Vector<Vector3> CapsuleShape::get_debug_mesh_lines() {
float radius = get_radius();
float height = get_height();
diff --git a/scene/resources/capsule_shape.h b/scene/resources/capsule_shape.h
index 6bca53f783..befbc1dcd5 100644
--- a/scene/resources/capsule_shape.h
+++ b/scene/resources/capsule_shape.h
@@ -44,14 +44,14 @@ protected:
virtual void _update_shape();
- virtual Vector<Vector3> _gen_debug_mesh_lines();
-
public:
void set_radius(float p_radius);
float get_radius() const;
void set_height(float p_height);
float get_height() const;
+ virtual Vector<Vector3> get_debug_mesh_lines();
+
CapsuleShape();
};
diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp
index b4cc38c8c0..dbc07ef591 100644
--- a/scene/resources/concave_polygon_shape.cpp
+++ b/scene/resources/concave_polygon_shape.cpp
@@ -32,7 +32,7 @@
#include "servers/physics_server.h"
-Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() {
+Vector<Vector3> ConcavePolygonShape::get_debug_mesh_lines() {
Set<DrawEdge> edges;
diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h
index 1b8ddfc308..57362a29be 100644
--- a/scene/resources/concave_polygon_shape.h
+++ b/scene/resources/concave_polygon_shape.h
@@ -61,12 +61,13 @@ protected:
static void _bind_methods();
virtual void _update_shape();
- virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
void set_faces(const PoolVector<Vector3> &p_faces);
PoolVector<Vector3> get_faces() const;
+ Vector<Vector3> get_debug_mesh_lines();
+
ConcavePolygonShape();
};
diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp
index 499688a185..af459ec311 100644
--- a/scene/resources/convex_polygon_shape.cpp
+++ b/scene/resources/convex_polygon_shape.cpp
@@ -32,7 +32,7 @@
#include "core/math/quick_hull.h"
#include "servers/physics_server.h"
-Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() {
+Vector<Vector3> ConvexPolygonShape::get_debug_mesh_lines() {
PoolVector<Vector3> points = get_points();
diff --git a/scene/resources/convex_polygon_shape.h b/scene/resources/convex_polygon_shape.h
index 5c192476d3..e6daf1bef4 100644
--- a/scene/resources/convex_polygon_shape.h
+++ b/scene/resources/convex_polygon_shape.h
@@ -43,12 +43,12 @@ protected:
virtual void _update_shape();
- virtual Vector<Vector3> _gen_debug_mesh_lines();
-
public:
void set_points(const PoolVector<Vector3> &p_points);
PoolVector<Vector3> get_points() const;
+ virtual Vector<Vector3> get_debug_mesh_lines();
+
ConvexPolygonShape();
};
diff --git a/scene/resources/cylinder_shape.cpp b/scene/resources/cylinder_shape.cpp
index f60f7ab376..c1a0a0ac5d 100644
--- a/scene/resources/cylinder_shape.cpp
+++ b/scene/resources/cylinder_shape.cpp
@@ -31,7 +31,7 @@
#include "cylinder_shape.h"
#include "servers/physics_server.h"
-Vector<Vector3> CylinderShape::_gen_debug_mesh_lines() {
+Vector<Vector3> CylinderShape::get_debug_mesh_lines() {
float radius = get_radius();
float height = get_height();
diff --git a/scene/resources/cylinder_shape.h b/scene/resources/cylinder_shape.h
index 58a4f5a817..411c1515ed 100644
--- a/scene/resources/cylinder_shape.h
+++ b/scene/resources/cylinder_shape.h
@@ -43,14 +43,14 @@ protected:
static void _bind_methods();
virtual void _update_shape();
- virtual Vector<Vector3> _gen_debug_mesh_lines();
-
public:
void set_radius(float p_radius);
float get_radius() const;
void set_height(float p_height);
float get_height() const;
+ virtual Vector<Vector3> get_debug_mesh_lines();
+
CylinderShape();
};
diff --git a/scene/resources/default_theme/button_hover.png b/scene/resources/default_theme/button_hover.png
index ef226e3caf..ff2258281e 100644
--- a/scene/resources/default_theme/button_hover.png
+++ b/scene/resources/default_theme/button_hover.png
Binary files differ
diff --git a/scene/resources/default_theme/button_normal.png b/scene/resources/default_theme/button_normal.png
index 7d0bd16221..c189b61b89 100644
--- a/scene/resources/default_theme/button_normal.png
+++ b/scene/resources/default_theme/button_normal.png
Binary files differ
diff --git a/scene/resources/default_theme/color_picker_hue.png b/scene/resources/default_theme/color_picker_hue.png
index de2cd0c2bf..7b46f03cb4 100644
--- a/scene/resources/default_theme/color_picker_hue.png
+++ b/scene/resources/default_theme/color_picker_hue.png
Binary files differ
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 0dcc184a1d..e82819f270 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -432,7 +432,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_font("font", "TextEdit", default_font);
- theme->set_color("background_color", "TextEdit", Color(0, 0, 0));
+ theme->set_color("background_color", "TextEdit", Color(0, 0, 0, 0));
theme->set_color("completion_background_color", "TextEdit", Color(0.17, 0.16, 0.2));
theme->set_color("completion_selected_color", "TextEdit", Color(0.26, 0.26, 0.27));
theme->set_color("completion_existing_color", "TextEdit", Color(0.87, 0.87, 0.87, 0.13));
@@ -558,9 +558,14 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("panel", "PopupPanel", style_pp);
+ // PopupDialog
+
+ Ref<StyleBoxTexture> style_pd = make_stylebox(popup_bg_png, 4, 4, 4, 4, 10, 10, 10, 10);
+ theme->set_stylebox("panel", "PopupDialog", style_pd);
+
// PopupMenu
- theme->set_stylebox("panel", "PopupMenu", make_stylebox(popup_bg_png, 4, 4, 4, 4, 10, 10, 10, 10));
+ theme->set_stylebox("panel", "PopupMenu", style_pd);
theme->set_stylebox("panel_disabled", "PopupMenu", make_stylebox(popup_bg_disabled_png, 4, 4, 4, 4));
theme->set_stylebox("hover", "PopupMenu", selected);
theme->set_stylebox("separator", "PopupMenu", make_stylebox(vseparator_png, 3, 3, 3, 3));
diff --git a/scene/resources/default_theme/error_icon.png b/scene/resources/default_theme/error_icon.png
index 00680db5df..30336b91a4 100644
--- a/scene/resources/default_theme/error_icon.png
+++ b/scene/resources/default_theme/error_icon.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_selected.png b/scene/resources/default_theme/graph_node_selected.png
index cc4eb7f753..c52d88586b 100644
--- a/scene/resources/default_theme/graph_node_selected.png
+++ b/scene/resources/default_theme/graph_node_selected.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_port.png b/scene/resources/default_theme/graph_port.png
index f33ae3baf3..358934f4d8 100644
--- a/scene/resources/default_theme/graph_port.png
+++ b/scene/resources/default_theme/graph_port.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_visibility.png b/scene/resources/default_theme/icon_visibility.png
index 6402571f3e..b2df8cbdb8 100644
--- a/scene/resources/default_theme/icon_visibility.png
+++ b/scene/resources/default_theme/icon_visibility.png
Binary files differ
diff --git a/scene/resources/default_theme/option_button_normal.png b/scene/resources/default_theme/option_button_normal.png
index 2dadb40338..43fc29e958 100644
--- a/scene/resources/default_theme/option_button_normal.png
+++ b/scene/resources/default_theme/option_button_normal.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_grabber_hl.png b/scene/resources/default_theme/scroll_grabber_hl.png
index 006cfa3361..21ee486e0b 100644
--- a/scene/resources/default_theme/scroll_grabber_hl.png
+++ b/scene/resources/default_theme/scroll_grabber_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/space.png b/scene/resources/default_theme/space.png
index 7e458a6c45..3c66316074 100644
--- a/scene/resources/default_theme/space.png
+++ b/scene/resources/default_theme/space.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_container_bg.png b/scene/resources/default_theme/tab_container_bg.png
index 7d0bd16221..c189b61b89 100644
--- a/scene/resources/default_theme/tab_container_bg.png
+++ b/scene/resources/default_theme/tab_container_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_current.png b/scene/resources/default_theme/tab_current.png
index 520d147217..d5641e917a 100644
--- a/scene/resources/default_theme/tab_current.png
+++ b/scene/resources/default_theme/tab_current.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_disabled.png b/scene/resources/default_theme/tab_disabled.png
index 97157a58dd..a7c04effa3 100644
--- a/scene/resources/default_theme/tab_disabled.png
+++ b/scene/resources/default_theme/tab_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 0d57fc6b14..0a4e557451 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -19,11 +19,11 @@ static const unsigned char button_focus_png[] = {
};
static const unsigned char button_hover_png[] = {
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+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x8a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x42, 0x40, 0x4b, 0x5f, 0x5a, 0x6c, 0x5f, 0x5a, 0x6b, 0x56, 0x53, 0x64, 0x57, 0x53, 0x64, 0x3e, 0x3b, 0x46, 0x57, 0x53, 0x63, 0x57, 0x53, 0x63, 0x5b, 0x57, 0x68, 0x5a, 0x56, 0x67, 0x4d, 0x4a, 0x57, 0x49, 0x46, 0x52, 0x48, 0x45, 0x51, 0x5b, 0x57, 0x66, 0x59, 0x55, 0x64, 0x47, 0x44, 0x50, 0x58, 0x54, 0x64, 0x46, 0x43, 0x50, 0x56, 0x53, 0x63, 0x45, 0x42, 0x4f, 0x56, 0x53, 0x62, 0x45, 0x42, 0x4e, 0x55, 0x51, 0x62, 0x44, 0x41, 0x4e, 0x55, 0x51, 0x60, 0x44, 0x41, 0x4d, 0x43, 0x40, 0x4c, 0x47, 0x43, 0x51, 0x43, 0x3f, 0x4d, 0x42, 0x3f, 0x4c, 0x53, 0x50, 0x5f, 0x53, 0x4f, 0x5e, 0x40, 0xdc, 0xe6, 0x80, 0x0, 0x0, 0x0, 0x16, 0x74, 0x52, 0x4e, 0x53, 0x4, 0xa, 0x11, 0x19, 0x1f, 0x22, 0x24, 0x15, 0x25, 0x34, 0x3f, 0x46, 0x47, 0x48, 0x77, 0xef, 0xef, 0xef, 0xef, 0x77, 0xef, 0xed, 0x6b, 0x28, 0x52, 0x7a, 0x0, 0x0, 0x0, 0x65, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6d, 0xcf, 0xc5, 0x1, 0x84, 0x40, 0x14, 0x4, 0xd1, 0x2e, 0x5c, 0xf3, 0xf, 0x92, 0xbd, 0xaf, 0xd3, 0xb8, 0x53, 0x30, 0xf6, 0x6e, 0x1f, 0x31, 0x26, 0xc9, 0x63, 0x90, 0xcc, 0xe2, 0xb1, 0x4f, 0x34, 0x48, 0x8a, 0x86, 0xfc, 0xf6, 0x87, 0x1e, 0x82, 0x8c, 0x19, 0xf2, 0x17, 0x4, 0x50, 0xce, 0x6f, 0x8d, 0xd7, 0x88, 0x7e, 0x69, 0xc9, 0x23, 0x4, 0x1c, 0x40, 0x47, 0x50, 0x24, 0xed, 0x41, 0x3d, 0x78, 0xf, 0x56, 0xe4, 0x23, 0xb8, 0x7, 0x69, 0x11, 0xf7, 0x12, 0x12, 0x7e, 0xea, 0x60, 0xa, 0x9a, 0xef, 0x3f, 0xb0, 0x83, 0x26, 0x98, 0x7b, 0x70, 0x33, 0xdc, 0x65, 0xfc, 0xe, 0x81, 0x4e, 0x3b, 0x55, 0xea, 0xaa, 0xb0, 0xe, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char button_normal_png[] = {
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+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x87, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3c, 0x3a, 0x44, 0x56, 0x53, 0x61, 0x56, 0x52, 0x60, 0x47, 0x44, 0x52, 0x33, 0x31, 0x39, 0x47, 0x44, 0x50, 0x47, 0x44, 0x51, 0x52, 0x50, 0x5d, 0x51, 0x4f, 0x5d, 0x46, 0x42, 0x4e, 0x42, 0x3e, 0x4a, 0x41, 0x3e, 0x49, 0x51, 0x4e, 0x5b, 0x40, 0x3e, 0x48, 0x4f, 0x4c, 0x59, 0x3f, 0x3d, 0x47, 0x4e, 0x4a, 0x58, 0x3e, 0x3b, 0x46, 0x4b, 0x49, 0x55, 0x3c, 0x3a, 0x44, 0x4a, 0x47, 0x54, 0x3b, 0x39, 0x43, 0x49, 0x46, 0x53, 0x3a, 0x38, 0x42, 0x47, 0x45, 0x50, 0x39, 0x37, 0x40, 0x47, 0x43, 0x50, 0x38, 0x35, 0x3f, 0x36, 0x34, 0x3e, 0x44, 0x42, 0x4d, 0x44, 0x41, 0x4c, 0x3f, 0x38, 0xaa, 0x5e, 0x0, 0x0, 0x0, 0x15, 0x74, 0x52, 0x4e, 0x53, 0x4, 0xa, 0x11, 0x19, 0x1f, 0x22, 0x24, 0x15, 0x25, 0x34, 0x3f, 0x46, 0x47, 0x48, 0x77, 0xef, 0xef, 0xef, 0x77, 0xef, 0xed, 0xe8, 0xff, 0x76, 0xed, 0x0, 0x0, 0x0, 0x63, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6d, 0xcf, 0x45, 0x2, 0x84, 0x30, 0x0, 0x4, 0xc1, 0x69, 0x1c, 0xfe, 0xff, 0xca, 0xd5, 0xeb, 0x2a, 0x83, 0x6b, 0xd2, 0xb7, 0x54, 0x1c, 0x31, 0x26, 0xc9, 0x63, 0x50, 0xcc, 0x32, 0x8d, 0x3f, 0xd9, 0x20, 0x5, 0x1a, 0xf2, 0xc7, 0x1f, 0x7a, 0x48, 0x4a, 0x66, 0xa8, 0xde, 0xc, 0xd0, 0x38, 0xd1, 0x54, 0xdb, 0x4c, 0x2b, 0xd0, 0x5c, 0x62, 0x8e, 0xa0, 0x1, 0x74, 0x4, 0x65, 0xd2, 0x1e, 0xd4, 0x83, 0xf7, 0x60, 0x65, 0x3e, 0x82, 0x3, 0x48, 0x49, 0xdf, 0x55, 0xca, 0xd4, 0xef, 0xfa, 0xfb, 0x27, 0x36, 0xf, 0x92, 0x31, 0x9e, 0x44, 0x3e, 0x17, 0x7c, 0xbf, 0x3, 0xef, 0x34, 0x3f, 0x3e, 0xe0, 0x24, 0x67, 0xb9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char button_pressed_png[] = {
@@ -47,7 +47,7 @@ static const unsigned char close_hl_png[] = {
};
static const unsigned char color_picker_hue_png[] = {
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+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x1, 0x0, 0x8, 0x2, 0x0, 0x0, 0x0, 0xfd, 0x5c, 0x8b, 0xcf, 0x0, 0x0, 0x0, 0x54, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xcd, 0xc9, 0x1, 0x6, 0x43, 0x31, 0x10, 0x45, 0xd1, 0x63, 0xc8, 0xcf, 0xfe, 0x97, 0xdb, 0x9f, 0xf0, 0x1a, 0x15, 0xb4, 0x0, 0xa5, 0x1a, 0x1c, 0xd7, 0xcc, 0x13, 0x4a, 0x5b, 0xae, 0x2f, 0xf5, 0xdd, 0xdf, 0x92, 0xc9, 0x88, 0xba, 0x1d, 0x4d, 0xb, 0xa2, 0xb8, 0x96, 0xb6, 0xf4, 0x93, 0xcb, 0x48, 0xb9, 0x9d, 0x8c, 0x16, 0xa4, 0x2e, 0x5e, 0xda, 0x6e, 0xe7, 0xe3, 0xd7, 0xff, 0xbf, 0x9b, 0x22, 0x66, 0x71, 0x2f, 0x8f, 0xdd, 0xc5, 0x78, 0xbb, 0xc7, 0x9, 0xbb, 0xf0, 0x4, 0x75, 0x7b, 0x8a, 0xe5, 0x7c, 0x23, 0x8a, 0xd3, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char color_picker_sample_png[] = {
@@ -59,7 +59,7 @@ static const unsigned char dropdown_png[] = {
};
static const unsigned char error_icon_png[] = {
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+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0xe, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0x18, 0x5, 0xa3, 0x0, 0x1, 0x0, 0x2, 0x10, 0x0, 0x1, 0x14, 0xc2, 0xc0, 0x92, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char focus_png[] = {
@@ -99,11 +99,11 @@ static const unsigned char graph_node_position_png[] = {
};
static const unsigned char graph_node_selected_png[] = {
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};
static const unsigned char graph_port_png[] = {
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};
static const unsigned char hseparator_png[] = {
@@ -167,7 +167,7 @@ static const unsigned char icon_snap_grid_png[] = {
};
static const unsigned char icon_visibility_png[] = {
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};
static const unsigned char icon_zoom_less_png[] = {
@@ -211,7 +211,7 @@ static const unsigned char option_button_hover_png[] = {
};
static const unsigned char option_button_normal_png[] = {
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};
static const unsigned char option_button_pressed_png[] = {
@@ -279,7 +279,7 @@ static const unsigned char scroll_grabber_png[] = {
};
static const unsigned char scroll_grabber_hl_png[] = {
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};
static const unsigned char scroll_grabber_pressed_png[] = {
@@ -295,7 +295,7 @@ static const unsigned char selection_oof_png[] = {
};
static const unsigned char space_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc4, 0xf, 0xbe, 0x8b, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x2f, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x63, 0x60, 0xa0, 0x2a, 0xf8, 0xff, 0xff, 0xbf, 0xe0, 0xff, 0xff, 0xff, 0x5, 0x91, 0xc5, 0x58, 0x90, 0x24, 0x85, 0x18, 0x18, 0x18, 0x14, 0xa0, 0x6c, 0x6, 0x46, 0x46, 0xc6, 0xf7, 0xc, 0xc, 0xc, 0xc, 0x4c, 0x14, 0x5b, 0x41, 0x39, 0x0, 0x0, 0x71, 0x1a, 0x13, 0x5d, 0x87, 0xfe, 0x9e, 0x7d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x1c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x16, 0xfc, 0x17, 0xfc, 0x2f, 0x88, 0xcc, 0x15, 0xfa, 0x6f, 0x4, 0x84, 0x82, 0x18, 0x2, 0xe8, 0x5a, 0x88, 0x4, 0x0, 0x8c, 0xa4, 0xd, 0x47, 0x8, 0xea, 0xcc, 0xbb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char spinbox_updown_png[] = {
@@ -319,15 +319,15 @@ static const unsigned char tab_close_png[] = {
};
static const unsigned char tab_container_bg_png[] = {
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};
static const unsigned char tab_current_png[] = {
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};
static const unsigned char tab_disabled_png[] = {
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};
static const unsigned char tab_menu_png[] = {
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 5704212831..99a2881d58 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -192,7 +192,7 @@ Error DynamicFontAtSize::_load() {
ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "Error loading font.");
}
- if (FT_HAS_COLOR(face)) {
+ if (FT_HAS_COLOR(face) && face->num_fixed_sizes > 0) {
int best_match = 0;
int diff = ABS(id.size - ((int64_t)face->available_sizes[0].width));
scale_color_font = float(id.size) / face->available_sizes[0].width;
diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp
deleted file mode 100644
index 412bffa5dc..0000000000
--- a/scene/resources/dynamic_font_stb.cpp
+++ /dev/null
@@ -1,524 +0,0 @@
-/*************************************************************************/
-/* dynamic_font_stb.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "dynamic_font_stb.h"
-
-#ifndef FREETYPE_ENABLED
-
-#define STB_TRUETYPE_IMPLEMENTATION
-#include "core/os/file_access.h"
-
-void DynamicFontData::lock() {
-
- fr = font_data.read();
-
- if (fr.ptr() != last_data_ptr) {
-
- last_data_ptr = fr.ptr();
-
- if (!stbtt_InitFont(&info, last_data_ptr, 0)) {
- valid = false;
- } else {
- valid = true;
- }
-
- last_data_ptr = fr.ptr();
- }
-}
-
-void DynamicFontData::unlock() {
-
- fr.release();
-}
-
-void DynamicFontData::set_font_data(const PoolVector<uint8_t> &p_font) {
- //clear caches and stuff
- ERR_FAIL_COND(font_data.size());
- font_data = p_font;
-
- lock();
-
- if (valid) {
- stbtt_GetFontVMetrics(&info, &ascent, &descent, &linegap);
- descent = -descent + linegap;
-
- for (int i = 32; i < 1024; i++) {
- for (int j = 32; j < 1024; j++) {
-
- int kern = stbtt_GetCodepointKernAdvance(&info, i, j);
- if (kern != 0) {
- KerningPairKey kpk;
- kpk.A = i;
- kpk.B = j;
- kerning_map[kpk] = kern;
- }
- }
- }
- }
-
- unlock();
- //clear existing stuff
-
- ERR_FAIL_COND(!valid);
-}
-
-Ref<DynamicFontAtSize> DynamicFontData::_get_dynamic_font_at_size(int p_size) {
-
- ERR_FAIL_COND_V(!valid, Ref<DynamicFontAtSize>());
-
- if (size_cache.has(p_size)) {
- return Ref<DynamicFontAtSize>(size_cache[p_size]);
- }
-
- Ref<DynamicFontAtSize> dfas;
- dfas.instance();
-
- dfas->font = Ref<DynamicFontData>(this);
-
- size_cache[p_size] = dfas.ptr();
-
- dfas->size = p_size;
-
- lock();
-
- dfas->scale = stbtt_ScaleForPixelHeight(&info, p_size);
-
- unlock();
-
- return dfas;
-}
-
-DynamicFontData::DynamicFontData() {
- last_data_ptr = NULL;
- valid = false;
-}
-
-DynamicFontData::~DynamicFontData() {
-}
-
-////////////////////
-
-float DynamicFontAtSize::get_height() const {
-
- return (font->ascent + font->descent) * scale;
-}
-
-float DynamicFontAtSize::get_ascent() const {
-
- return font->ascent * scale;
-}
-float DynamicFontAtSize::get_descent() const {
-
- return font->descent * scale;
-}
-
-Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next) const {
-
- const_cast<DynamicFontAtSize *>(this)->_update_char(p_char);
-
- const Character *c = char_map.getptr(p_char);
- ERR_FAIL_COND_V(!c, Size2());
-
- Size2 ret(c->advance, get_height());
-
- if (p_next) {
- DynamicFontData::KerningPairKey kpk;
- kpk.A = p_char;
- kpk.B = p_next;
-
- const Map<DynamicFontData::KerningPairKey, int>::Element *K = font->kerning_map.find(kpk);
- if (K) {
- ret.x += K->get() * scale;
- }
- }
-
- return ret;
-}
-
-float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const {
-
- const_cast<DynamicFontAtSize *>(this)->_update_char(p_char);
-
- const Character *c = char_map.getptr(p_char);
-
- if (!c) {
- return 0;
- }
-
- if (!p_outline) {
- Point2 cpos = p_pos;
- cpos.x += c->h_align;
- cpos.y -= get_ascent();
- cpos.y += c->v_align;
- ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0);
- if (c->texture_idx != -1)
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect, p_modulate);
- }
-
- //textures[c->texture_idx].texture->draw(p_canvas_item,Vector2());
-
- float ret = c->advance;
- if (p_next) {
- DynamicFontData::KerningPairKey kpk;
- kpk.A = p_char;
- kpk.B = p_next;
-
- const Map<DynamicFontData::KerningPairKey, int>::Element *K = font->kerning_map.find(kpk);
- if (K) {
- ret += K->get() * scale;
- }
- }
-
- return ret;
-}
-
-void DynamicFontAtSize::_update_char(CharType p_char) {
-
- if (char_map.has(p_char))
- return;
-
- font->lock();
-
- int w, h, xofs, yofs;
- unsigned char *cpbitmap = stbtt_GetCodepointBitmap(&font->info, scale, scale, p_char, &w, &h, &xofs, &yofs);
-
- if (!cpbitmap) {
- //no glyph
-
- int advance;
- stbtt_GetCodepointHMetrics(&font->info, p_char, &advance, 0);
- Character ch;
- ch.texture_idx = -1;
- ch.advance = advance * scale;
- ch.h_align = 0;
- ch.v_align = 0;
-
- char_map[p_char] = ch;
-
- font->unlock();
-
- return;
- }
-
- int mw = w + rect_margin * 2;
- int mh = h + rect_margin * 2;
-
- if (mw > 4096 || mh > 4096) {
-
- stbtt_FreeBitmap(cpbitmap, NULL);
- font->unlock();
- ERR_FAIL_COND(mw > 4096);
- ERR_FAIL_COND(mh > 4096);
- }
-
- //find a texture to fit this...
-
- int tex_index = -1;
- int tex_x = 0;
- int tex_y = 0;
-
- for (int i = 0; i < textures.size(); i++) {
-
- CharTexture &ct = textures[i];
-
- if (mw > ct.texture_size || mh > ct.texture_size) //too big for this texture
- continue;
-
- tex_y = 0x7FFFFFFF;
- tex_x = 0;
-
- for (int j = 0; j < ct.texture_size - mw; j++) {
-
- int max_y = 0;
-
- for (int k = j; k < j + mw; k++) {
-
- int y = ct.offsets[k];
- if (y > max_y)
- max_y = y;
- }
-
- if (max_y < tex_y) {
- tex_y = max_y;
- tex_x = j;
- }
- }
-
- if (tex_y == 0x7FFFFFFF || tex_y + mh > ct.texture_size)
- continue; //fail, could not fit it here
-
- tex_index = i;
- break;
- }
-
- if (tex_index == -1) {
- //could not find texture to fit, create one
- tex_x = 0;
- tex_y = 0;
-
- int texsize = MAX(size * 8, 256);
- if (mw > texsize)
- texsize = mw; //special case, adapt to it?
- if (mh > texsize)
- texsize = mh; //special case, adapt to it?
-
- texsize = next_power_of_2(texsize);
-
- texsize = MIN(texsize, 4096);
-
- CharTexture tex;
- tex.texture_size = texsize;
- tex.imgdata.resize(texsize * texsize * 2); //grayscale alpha
-
- {
- //zero texture
- PoolVector<uint8_t>::Write w = tex.imgdata.write();
- ERR_FAIL_COND(texsize * texsize * 2 > tex.imgdata.size());
- for (int i = 0; i < texsize * texsize * 2; i++) {
- w[i] = 0;
- }
- }
- tex.offsets.resize(texsize);
- for (int i = 0; i < texsize; i++) //zero offsets
- tex.offsets[i] = 0;
-
- textures.push_back(tex);
- tex_index = textures.size() - 1;
- }
-
- //fit character in char texture
-
- CharTexture &tex = textures[tex_index];
-
- {
- PoolVector<uint8_t>::Write wr = tex.imgdata.write();
-
- for (int i = 0; i < h; i++) {
- for (int j = 0; j < w; j++) {
-
- int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * 2;
- ERR_FAIL_COND(ofs >= tex.imgdata.size());
- wr[ofs + 0] = 255; //grayscale as 1
- wr[ofs + 1] = cpbitmap[i * w + j]; //alpha as 0
- }
- }
- }
-
- //blit to image and texture
- {
- Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, Image::FORMAT_LA8, tex.imgdata));
-
- if (tex.texture.is_null()) {
- tex.texture.instance();
- tex.texture->create_from_image(img, Texture::FLAG_FILTER);
- } else {
- tex.texture->set_data(img); //update
- }
- }
-
- // update height array
-
- for (int k = tex_x; k < tex_x + mw; k++) {
-
- tex.offsets[k] = tex_y + mh;
- }
-
- int advance;
- stbtt_GetCodepointHMetrics(&font->info, p_char, &advance, 0);
-
- Character chr;
- chr.h_align = xofs;
- chr.v_align = yofs + get_ascent();
- chr.advance = advance * scale;
- chr.texture_idx = tex_index;
-
- chr.rect = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h);
-
- char_map[p_char] = chr;
-
- stbtt_FreeBitmap(cpbitmap, NULL);
-
- font->unlock();
-}
-
-DynamicFontAtSize::DynamicFontAtSize() {
-
- rect_margin = 1;
-}
-
-DynamicFontAtSize::~DynamicFontAtSize() {
-
- ERR_FAIL_COND(!font.ptr());
- font->size_cache.erase(size);
-}
-
-/////////////////////////
-
-void DynamicFont::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_font_data", "data"), &DynamicFont::set_font_data);
- ClassDB::bind_method(D_METHOD("get_font_data"), &DynamicFont::get_font_data);
-
- ClassDB::bind_method(D_METHOD("set_size", "data"), &DynamicFont::set_size);
- ClassDB::bind_method(D_METHOD("get_size"), &DynamicFont::get_size);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "font/size"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font/font", PROPERTY_HINT_RESOURCE_TYPE, "DynamicFontData"), "set_font_data", "get_font_data");
-}
-
-void DynamicFont::set_font_data(const Ref<DynamicFontData> &p_data) {
-
- data = p_data;
- data_at_size = data->_get_dynamic_font_at_size(size);
-}
-
-Ref<DynamicFontData> DynamicFont::get_font_data() const {
-
- return data;
-}
-
-void DynamicFont::set_size(int p_size) {
-
- if (size == p_size)
- return;
- size = p_size;
- ERR_FAIL_COND(p_size < 1);
- if (!data.is_valid())
- return;
- data_at_size = data->_get_dynamic_font_at_size(size);
-}
-int DynamicFont::get_size() const {
-
- return size;
-}
-
-float DynamicFont::get_height() const {
-
- if (!data_at_size.is_valid())
- return 1;
-
- return data_at_size->get_height();
-}
-
-float DynamicFont::get_ascent() const {
-
- if (!data_at_size.is_valid())
- return 1;
-
- return data_at_size->get_ascent();
-}
-
-float DynamicFont::get_descent() const {
-
- if (!data_at_size.is_valid())
- return 1;
-
- return data_at_size->get_descent();
-}
-
-Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const {
-
- if (!data_at_size.is_valid())
- return Size2(1, 1);
-
- return data_at_size->get_char_size(p_char, p_next);
-}
-
-bool DynamicFont::is_distance_field_hint() const {
-
- return false;
-}
-
-float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const {
-
- if (!data_at_size.is_valid())
- return 0;
-
- return data_at_size->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate, p_outline);
-}
-
-DynamicFont::DynamicFont() {
-
- size = 16;
-}
-
-DynamicFont::~DynamicFont() {
-}
-
-/////////////////////////
-
-RES ResourceFormatLoaderDynamicFont::load(const String &p_path, const String &p_original_path, Error *r_error) {
-
- if (r_error)
- *r_error = ERR_FILE_CANT_OPEN;
-
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_V_MSG(!f, RES(), "Cannot load font from file '" + p_path + "'.");
-
- PoolVector<uint8_t> data;
-
- data.resize(f->get_len());
-
- ERR_FAIL_COND_V(data.size() == 0, RES());
-
- {
- PoolVector<uint8_t>::Write w = data.write();
- f->get_buffer(w.ptr(), data.size());
- }
-
- Ref<DynamicFontData> dfd;
- dfd.instance();
- dfd->set_font_data(data);
-
- if (r_error)
- *r_error = OK;
-
- return dfd;
-}
-
-void ResourceFormatLoaderDynamicFont::get_recognized_extensions(List<String> *p_extensions) const {
-
- p_extensions->push_back("ttf");
-}
-
-bool ResourceFormatLoaderDynamicFont::handles_type(const String &p_type) const {
-
- return (p_type == "DynamicFontData");
-}
-
-String ResourceFormatLoaderDynamicFont::get_resource_type(const String &p_path) const {
-
- String el = p_path.get_extension().to_lower();
- if (el == "ttf")
- return "DynamicFontData";
- return "";
-}
-
-#endif
diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h
deleted file mode 100644
index caee6e7e32..0000000000
--- a/scene/resources/dynamic_font_stb.h
+++ /dev/null
@@ -1,191 +0,0 @@
-/*************************************************************************/
-/* dynamic_font_stb.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef DYNAMICFONT_STB_H
-#define DYNAMICFONT_STB_H
-
-#ifndef FREETYPE_ENABLED
-
-#include "core/io/resource_loader.h"
-#include "font.h"
-
-#include "thirdparty/misc/stb_truetype.h"
-
-class DynamicFontAtSize;
-class DynamicFont;
-
-class DynamicFontData : public Resource {
-
- GDCLASS(DynamicFontData, Resource);
-
- bool valid;
-
- PoolVector<uint8_t> font_data;
- PoolVector<uint8_t>::Read fr;
- const uint8_t *last_data_ptr;
-
- struct KerningPairKey {
-
- union {
- struct {
- uint32_t A, B;
- };
-
- uint64_t pair;
- };
-
- _FORCE_INLINE_ bool operator<(const KerningPairKey &p_r) const { return pair < p_r.pair; }
- };
-
- Map<KerningPairKey, int> kerning_map;
-
- Map<int, DynamicFontAtSize *> size_cache;
-
- friend class DynamicFontAtSize;
-
- stbtt_fontinfo info;
- int ascent;
- int descent;
- int linegap;
-
- void lock();
- void unlock();
-
- friend class DynamicFont;
-
- Ref<DynamicFontAtSize> _get_dynamic_font_at_size(int p_size);
-
-public:
- void set_font_data(const PoolVector<uint8_t> &p_font);
- DynamicFontData();
- ~DynamicFontData();
-};
-
-class DynamicFontAtSize : public Reference {
-
- GDCLASS(DynamicFontAtSize, Reference);
-
- int rect_margin;
-
- struct CharTexture {
-
- PoolVector<uint8_t> imgdata;
- int texture_size;
- Vector<int> offsets;
- Ref<ImageTexture> texture;
- };
-
- Vector<CharTexture> textures;
-
- struct Character {
-
- int texture_idx;
- Rect2 rect;
- float v_align;
- float h_align;
- float advance;
-
- Character() {
- texture_idx = 0;
- v_align = 0;
- }
- };
-
- HashMap<CharType, Character> char_map;
-
- _FORCE_INLINE_ void _update_char(CharType p_char);
-
- friend class DynamicFontData;
- Ref<DynamicFontData> font;
- float scale;
- int size;
-
-protected:
-public:
- float get_height() const;
-
- float get_ascent() const;
- float get_descent() const;
-
- Size2 get_char_size(CharType p_char, CharType p_next = 0) const;
-
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;
-
- DynamicFontAtSize();
- ~DynamicFontAtSize();
-};
-
-///////////////
-
-class DynamicFont : public Font {
-
- GDCLASS(DynamicFont, Font);
-
- Ref<DynamicFontData> data;
- Ref<DynamicFontAtSize> data_at_size;
- int size;
-
-protected:
- static void _bind_methods();
-
-public:
- void set_font_data(const Ref<DynamicFontData> &p_data);
- Ref<DynamicFontData> get_font_data() const;
-
- void set_size(int p_size);
- int get_size() const;
-
- virtual float get_height() const;
-
- virtual float get_ascent() const;
- virtual float get_descent() const;
-
- virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const;
-
- virtual bool is_distance_field_hint() const;
-
- virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;
-
- DynamicFont();
- ~DynamicFont();
-};
-
-/////////////
-
-class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader {
-public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-};
-
-#endif
-#endif // DYNAMICFONT_H
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index afb7f1102b..bc96b5e9f3 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -354,10 +354,6 @@ void Environment::_validate_property(PropertyInfo &property) const {
"tonemap_",
"ss_reflections_",
"ssao_",
- "dof_blur_far_",
- "dof_blur_near_",
- "glow_",
- "adjustment_",
NULL
};
diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape.cpp
index f763700d52..214706626d 100644
--- a/scene/resources/height_map_shape.cpp
+++ b/scene/resources/height_map_shape.cpp
@@ -31,7 +31,7 @@
#include "height_map_shape.h"
#include "servers/physics_server.h"
-Vector<Vector3> HeightMapShape::_gen_debug_mesh_lines() {
+Vector<Vector3> HeightMapShape::get_debug_mesh_lines() {
Vector<Vector3> points;
if ((map_width != 0) && (map_depth != 0)) {
diff --git a/scene/resources/height_map_shape.h b/scene/resources/height_map_shape.h
index b062f4e893..4cf2a76213 100644
--- a/scene/resources/height_map_shape.h
+++ b/scene/resources/height_map_shape.h
@@ -46,8 +46,6 @@ protected:
static void _bind_methods();
virtual void _update_shape();
- virtual Vector<Vector3> _gen_debug_mesh_lines();
-
public:
void set_map_width(int p_new);
int get_map_width() const;
@@ -56,6 +54,8 @@ public:
void set_map_data(PoolRealArray p_new);
PoolRealArray get_map_data() const;
+ virtual Vector<Vector3> get_debug_mesh_lines();
+
HeightMapShape();
};
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 0de462d616..b10db9ee61 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -476,7 +476,9 @@ void SpatialMaterial::_update_shader() {
code += ";\n";
code += "uniform vec4 albedo : hint_color;\n";
- code += "uniform sampler2D texture_albedo : hint_albedo;\n";
+ if (textures[TEXTURE_ALBEDO] != NULL) {
+ code += "uniform sampler2D texture_albedo : hint_albedo;\n";
+ }
code += "uniform float specular;\n";
code += "uniform float metallic;\n";
if (grow_enabled) {
@@ -496,10 +498,16 @@ void SpatialMaterial::_update_shader() {
}
code += "uniform float roughness : hint_range(0,1);\n";
code += "uniform float point_size : hint_range(0,128);\n";
- code += "uniform sampler2D texture_metallic : hint_white;\n";
- code += "uniform vec4 metallic_texture_channel;\n";
- code += "uniform sampler2D texture_roughness : hint_white;\n";
- code += "uniform vec4 roughness_texture_channel;\n";
+
+ if (textures[TEXTURE_METALLIC] != NULL) {
+ code += "uniform sampler2D texture_metallic : hint_white;\n";
+ code += "uniform vec4 metallic_texture_channel;\n";
+ }
+
+ if (textures[TEXTURE_ROUGHNESS] != NULL) {
+ code += "uniform sampler2D texture_roughness : hint_white;\n";
+ code += "uniform vec4 roughness_texture_channel;\n";
+ }
if (billboard_mode == BILLBOARD_PARTICLES) {
code += "uniform int particles_anim_h_frames;\n";
code += "uniform int particles_anim_v_frames;\n";
@@ -773,37 +781,51 @@ void SpatialMaterial::_update_shader() {
code += "\t}\n";
}
- if (flags[FLAG_USE_POINT_SIZE]) {
- code += "\tvec4 albedo_tex = texture(texture_albedo,POINT_COORD);\n";
- } else {
- if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tvec4 albedo_tex = triplanar_texture(texture_albedo,uv1_power_normal,uv1_triplanar_pos);\n";
+ if (textures[TEXTURE_ALBEDO] != NULL) {
+ if (flags[FLAG_USE_POINT_SIZE]) {
+ code += "\tvec4 albedo_tex = texture(texture_albedo,POINT_COORD);\n";
} else {
- code += "\tvec4 albedo_tex = texture(texture_albedo,base_uv);\n";
+ if (flags[FLAG_UV1_USE_TRIPLANAR]) {
+ code += "\tvec4 albedo_tex = triplanar_texture(texture_albedo,uv1_power_normal,uv1_triplanar_pos);\n";
+ } else {
+ code += "\tvec4 albedo_tex = texture(texture_albedo,base_uv);\n";
+ }
}
- }
- if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) {
- code += "\talbedo_tex.rgb = mix(pow((albedo_tex.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),albedo_tex.rgb.rgb * (1.0 / 12.92),lessThan(albedo_tex.rgb,vec3(0.04045)));\n";
+ if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) {
+ code += "\talbedo_tex.rgb = mix(pow((albedo_tex.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),albedo_tex.rgb.rgb * (1.0 / 12.92),lessThan(albedo_tex.rgb,vec3(0.04045)));\n";
+ }
+ } else {
+ code += "\tvec4 albedo_tex = vec4(1.0, 1.0, 1.0, 1.0);\n";
}
if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) {
code += "\talbedo_tex *= COLOR;\n";
}
-
code += "\tALBEDO = albedo.rgb * albedo_tex.rgb;\n";
- if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tfloat metallic_tex = dot(triplanar_texture(texture_metallic,uv1_power_normal,uv1_triplanar_pos),metallic_texture_channel);\n";
+
+ if (textures[TEXTURE_METALLIC] != NULL) {
+ if (flags[FLAG_UV1_USE_TRIPLANAR]) {
+ code += "\tfloat metallic_tex = dot(triplanar_texture(texture_metallic,uv1_power_normal,uv1_triplanar_pos),metallic_texture_channel);\n";
+ } else {
+ code += "\tfloat metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);\n";
+ }
+ code += "\tMETALLIC = metallic_tex * metallic;\n";
} else {
- code += "\tfloat metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);\n";
+ code += "\tMETALLIC = metallic;\n";
}
- code += "\tMETALLIC = metallic_tex * metallic;\n";
- if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tfloat roughness_tex = dot(triplanar_texture(texture_roughness,uv1_power_normal,uv1_triplanar_pos),roughness_texture_channel);\n";
+
+ if (textures[TEXTURE_ROUGHNESS] != NULL) {
+ if (flags[FLAG_UV1_USE_TRIPLANAR]) {
+ code += "\tfloat roughness_tex = dot(triplanar_texture(texture_roughness,uv1_power_normal,uv1_triplanar_pos),roughness_texture_channel);\n";
+ } else {
+ code += "\tfloat roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);\n";
+ }
+ code += "\tROUGHNESS = roughness_tex * roughness;\n";
} else {
- code += "\tfloat roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);\n";
+ code += "\tROUGHNESS = roughness;\n";
}
- code += "\tROUGHNESS = roughness_tex * roughness;\n";
+
code += "\tSPECULAR = specular;\n";
if (features[FEATURE_NORMAL_MAPPING]) {
@@ -1754,6 +1776,7 @@ SpatialMaterial::TextureChannel SpatialMaterial::get_roughness_texture_channel()
void SpatialMaterial::set_ao_texture_channel(TextureChannel p_channel) {
+ ERR_FAIL_INDEX(p_channel, 5);
ao_texture_channel = p_channel;
VS::get_singleton()->material_set_param(_get_material(), shader_names->ao_texture_channel, _get_texture_mask(p_channel));
}
@@ -1764,6 +1787,7 @@ SpatialMaterial::TextureChannel SpatialMaterial::get_ao_texture_channel() const
void SpatialMaterial::set_refraction_texture_channel(TextureChannel p_channel) {
+ ERR_FAIL_INDEX(p_channel, 5);
refraction_texture_channel = p_channel;
VS::get_singleton()->material_set_param(_get_material(), shader_names->refraction_texture_channel, _get_texture_mask(p_channel));
}
@@ -1804,10 +1828,9 @@ RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent,
material->set_flag(FLAG_SRGB_VERTEX_COLOR, true);
material->set_flag(FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
material->set_flag(FLAG_USE_ALPHA_SCISSOR, p_cut_alpha);
- if (p_billboard) {
- material->set_billboard_mode(BILLBOARD_ENABLED);
- } else if (p_billboard_y) {
- material->set_billboard_mode(BILLBOARD_FIXED_Y);
+ if (p_billboard || p_billboard_y) {
+ material->set_flag(FLAG_BILLBOARD_KEEP_SCALE, true);
+ material->set_billboard_mode(p_billboard_y ? BILLBOARD_FIXED_Y : BILLBOARD_ENABLED);
}
materials_for_2d[version] = material;
diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp
index 08f6ccd764..d3274ec5f8 100644
--- a/scene/resources/plane_shape.cpp
+++ b/scene/resources/plane_shape.cpp
@@ -32,7 +32,7 @@
#include "servers/physics_server.h"
-Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() {
+Vector<Vector3> PlaneShape::get_debug_mesh_lines() {
Plane p = get_plane();
Vector<Vector3> points;
diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h
index 87c367cfde..f853d1966b 100644
--- a/scene/resources/plane_shape.h
+++ b/scene/resources/plane_shape.h
@@ -42,12 +42,12 @@ protected:
static void _bind_methods();
virtual void _update_shape();
- virtual Vector<Vector3> _gen_debug_mesh_lines();
-
public:
void set_plane(Plane p_plane);
Plane get_plane() const;
+ virtual Vector<Vector3> get_debug_mesh_lines();
+
PlaneShape();
};
#endif // PLANE_SHAPE_H
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp
index 0acfffdc06..5a696aee23 100644
--- a/scene/resources/ray_shape.cpp
+++ b/scene/resources/ray_shape.cpp
@@ -32,7 +32,7 @@
#include "servers/physics_server.h"
-Vector<Vector3> RayShape::_gen_debug_mesh_lines() {
+Vector<Vector3> RayShape::get_debug_mesh_lines() {
Vector<Vector3> points;
points.push_back(Vector3());
diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h
index 89fc34051c..fee7475c69 100644
--- a/scene/resources/ray_shape.h
+++ b/scene/resources/ray_shape.h
@@ -41,7 +41,6 @@ class RayShape : public Shape {
protected:
static void _bind_methods();
virtual void _update_shape();
- virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
void set_length(float p_length);
@@ -50,6 +49,8 @@ public:
void set_slips_on_slope(bool p_active);
bool get_slips_on_slope() const;
+ virtual Vector<Vector3> get_debug_mesh_lines();
+
RayShape();
};
#endif // RAY_SHAPE_H
diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp
index 6ba46f066c..3500fdb4bc 100644
--- a/scene/resources/shape.cpp
+++ b/scene/resources/shape.cpp
@@ -37,7 +37,7 @@
void Shape::add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform) {
- Vector<Vector3> toadd = _gen_debug_mesh_lines();
+ Vector<Vector3> toadd = get_debug_mesh_lines();
if (toadd.size()) {
@@ -64,7 +64,7 @@ Ref<ArrayMesh> Shape::get_debug_mesh() {
if (debug_mesh_cache.is_valid())
return debug_mesh_cache;
- Vector<Vector3> lines = _gen_debug_mesh_lines();
+ Vector<Vector3> lines = get_debug_mesh_lines();
debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh));
diff --git a/scene/resources/shape.h b/scene/resources/shape.h
index ba763eaab1..2743fd0c65 100644
--- a/scene/resources/shape.h
+++ b/scene/resources/shape.h
@@ -50,13 +50,13 @@ protected:
_FORCE_INLINE_ RID get_shape() const { return shape; }
Shape(RID p_shape);
- virtual Vector<Vector3> _gen_debug_mesh_lines() = 0; // { return Vector<Vector3>(); }
virtual void _update_shape();
public:
virtual RID get_rid() const { return shape; }
Ref<ArrayMesh> get_debug_mesh();
+ virtual Vector<Vector3> get_debug_mesh_lines() = 0; // { return Vector<Vector3>(); }
void add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform);
diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp
index af89413ced..019bc9189a 100644
--- a/scene/resources/sphere_shape.cpp
+++ b/scene/resources/sphere_shape.cpp
@@ -31,7 +31,7 @@
#include "sphere_shape.h"
#include "servers/physics_server.h"
-Vector<Vector3> SphereShape::_gen_debug_mesh_lines() {
+Vector<Vector3> SphereShape::get_debug_mesh_lines() {
float r = get_radius();
diff --git a/scene/resources/sphere_shape.h b/scene/resources/sphere_shape.h
index 682928e885..679882fe23 100644
--- a/scene/resources/sphere_shape.h
+++ b/scene/resources/sphere_shape.h
@@ -42,12 +42,13 @@ protected:
static void _bind_methods();
virtual void _update_shape();
- virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
void set_radius(float p_radius);
float get_radius() const;
+ virtual Vector<Vector3> get_debug_mesh_lines();
+
SphereShape();
};
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 4453032f67..9ee7c2936e 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -40,16 +40,22 @@ bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const {
void StyleBox::set_default_margin(Margin p_margin, float p_value) {
+ ERR_FAIL_INDEX((int)p_margin, 4);
+
margin[p_margin] = p_value;
emit_changed();
}
float StyleBox::get_default_margin(Margin p_margin) const {
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0);
+
return margin[p_margin];
}
float StyleBox::get_margin(Margin p_margin) const {
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0);
+
if (margin[p_margin] < 0)
return get_style_margin(p_margin);
else
@@ -157,11 +163,15 @@ void StyleBoxTexture::set_margin_size(Margin p_margin, float p_size) {
}
float StyleBoxTexture::get_margin_size(Margin p_margin) const {
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0);
+
return margin[p_margin];
}
float StyleBoxTexture::get_style_margin(Margin p_margin) const {
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0);
+
return margin[p_margin];
}
@@ -250,6 +260,7 @@ Rect2 StyleBoxTexture::get_region_rect() const {
void StyleBoxTexture::set_h_axis_stretch_mode(AxisStretchMode p_mode) {
+ ERR_FAIL_INDEX((int)p_mode, 3);
axis_h = p_mode;
emit_changed();
}
@@ -261,6 +272,7 @@ StyleBoxTexture::AxisStretchMode StyleBoxTexture::get_h_axis_stretch_mode() cons
void StyleBoxTexture::set_v_axis_stretch_mode(AxisStretchMode p_mode) {
+ ERR_FAIL_INDEX((int)p_mode, 3);
axis_v = p_mode;
emit_changed();
}
@@ -391,11 +403,13 @@ int StyleBoxFlat::get_border_width_min() const {
}
void StyleBoxFlat::set_border_width(Margin p_margin, int p_width) {
+ ERR_FAIL_INDEX((int)p_margin, 4);
border_width[p_margin] = p_width;
emit_changed();
}
int StyleBoxFlat::get_border_width(Margin p_margin) const {
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
return border_width[p_margin];
}
@@ -437,15 +451,19 @@ int StyleBoxFlat::get_corner_radius_min() const {
void StyleBoxFlat::set_corner_radius(const Corner p_corner, const int radius) {
+ ERR_FAIL_INDEX((int)p_corner, 4);
corner_radius[p_corner] = radius;
emit_changed();
}
int StyleBoxFlat::get_corner_radius(const Corner p_corner) const {
+
+ ERR_FAIL_INDEX_V((int)p_corner, 4, 0);
return corner_radius[p_corner];
}
void StyleBoxFlat::set_expand_margin_size(Margin p_expand_margin, float p_size) {
+ ERR_FAIL_INDEX((int)p_expand_margin, 4);
expand_margin[p_expand_margin] = p_size;
emit_changed();
}
@@ -468,6 +486,7 @@ void StyleBoxFlat::set_expand_margin_size_all(float p_expand_margin_size) {
float StyleBoxFlat::get_expand_margin_size(Margin p_expand_margin) const {
+ ERR_FAIL_INDEX_V((int)p_expand_margin, 4, 0.0);
return expand_margin[p_expand_margin];
}
void StyleBoxFlat::set_draw_center(bool p_enabled) {
@@ -814,6 +833,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
}
float StyleBoxFlat::get_style_margin(Margin p_margin) const {
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0);
return border_width[p_margin];
}
void StyleBoxFlat::_bind_methods() {
@@ -997,6 +1017,7 @@ void StyleBoxLine::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical");
}
float StyleBoxLine::get_style_margin(Margin p_margin) const {
+ ERR_FAIL_INDEX_V((int)p_margin, 4, thickness);
return thickness;
}
Size2 StyleBoxLine::get_center_size() const {
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index d15a972358..c2e2f85723 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -117,6 +117,7 @@ void ImageTexture::reload_from_file() {
} else {
Resource::reload_from_file();
_change_notify();
+ emit_changed();
}
}
@@ -180,6 +181,7 @@ void ImageTexture::_reload_hook(const RID &p_hook) {
VisualServer::get_singleton()->texture_set_data(texture, img);
_change_notify();
+ emit_changed();
}
void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
@@ -190,6 +192,7 @@ void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uin
w = p_width;
h = p_height;
_change_notify();
+ emit_changed();
}
void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags) {
@@ -202,23 +205,23 @@ void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags
VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags);
VisualServer::get_singleton()->texture_set_data(texture, p_image);
_change_notify();
+ emit_changed();
image_stored = true;
}
void ImageTexture::set_flags(uint32_t p_flags) {
- /* uint32_t cube = flags & FLAG_CUBEMAP;
- if (flags == p_flags&cube)
+ if (flags == p_flags)
return;
- flags=p_flags|cube; */
flags = p_flags;
if (w == 0 || h == 0) {
return; //uninitialized, do not set to texture
}
VisualServer::get_singleton()->texture_set_flags(texture, p_flags);
_change_notify("flags");
+ emit_changed();
}
uint32_t ImageTexture::get_flags() const {
@@ -250,6 +253,8 @@ void ImageTexture::set_data(const Ref<Image> &p_image) {
VisualServer::get_singleton()->texture_set_data(texture, p_image);
_change_notify();
+ emit_changed();
+
alpha_cache.unref();
image_stored = true;
}
@@ -736,6 +741,7 @@ Error StreamTexture::load(const String &p_path) {
format = image->get_format();
_change_notify();
+ emit_changed();
return OK;
}
String StreamTexture::get_load_path() const {
@@ -827,6 +833,7 @@ void StreamTexture::set_flags(uint32_t p_flags) {
flags = p_flags;
VS::get_singleton()->texture_set_flags(texture, flags);
_change_notify("flags");
+ emit_changed();
}
void StreamTexture::reload_from_file() {
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index ae18be1695..f1429a7d7b 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -37,6 +37,97 @@ void Theme::_emit_theme_changed() {
emit_changed();
}
+PoolVector<String> Theme::_get_icon_list(const String &p_type) const {
+
+ PoolVector<String> ilret;
+ List<StringName> il;
+
+ get_icon_list(p_type, &il);
+ ilret.resize(il.size());
+ for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
+ ilret.push_back(E->get());
+ }
+ return ilret;
+}
+
+PoolVector<String> Theme::_get_stylebox_list(const String &p_type) const {
+
+ PoolVector<String> ilret;
+ List<StringName> il;
+
+ get_stylebox_list(p_type, &il);
+ ilret.resize(il.size());
+ for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
+ ilret.push_back(E->get());
+ }
+ return ilret;
+}
+
+PoolVector<String> Theme::_get_stylebox_types(void) const {
+
+ PoolVector<String> ilret;
+ List<StringName> il;
+
+ get_stylebox_types(&il);
+ ilret.resize(il.size());
+ for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
+ ilret.push_back(E->get());
+ }
+ return ilret;
+}
+
+PoolVector<String> Theme::_get_font_list(const String &p_type) const {
+
+ PoolVector<String> ilret;
+ List<StringName> il;
+
+ get_font_list(p_type, &il);
+ ilret.resize(il.size());
+ for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
+ ilret.push_back(E->get());
+ }
+ return ilret;
+}
+
+PoolVector<String> Theme::_get_color_list(const String &p_type) const {
+
+ PoolVector<String> ilret;
+ List<StringName> il;
+
+ get_color_list(p_type, &il);
+ ilret.resize(il.size());
+ for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
+ ilret.push_back(E->get());
+ }
+ return ilret;
+}
+
+PoolVector<String> Theme::_get_constant_list(const String &p_type) const {
+
+ PoolVector<String> ilret;
+ List<StringName> il;
+
+ get_constant_list(p_type, &il);
+ ilret.resize(il.size());
+ for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
+ ilret.push_back(E->get());
+ }
+ return ilret;
+}
+
+PoolVector<String> Theme::_get_type_list(const String &p_type) const {
+
+ PoolVector<String> ilret;
+ List<StringName> il;
+
+ get_type_list(&il);
+ ilret.resize(il.size());
+ for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
+ ilret.push_back(E->get());
+ }
+ return ilret;
+}
+
bool Theme::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
@@ -300,6 +391,8 @@ void Theme::clear_icon(const StringName &p_name, const StringName &p_type) {
void Theme::get_icon_list(StringName p_type, List<StringName> *p_list) const {
+ ERR_FAIL_NULL(p_list);
+
if (!icon_map.has(p_type))
return;
@@ -344,6 +437,9 @@ void Theme::clear_shader(const StringName &p_name, const StringName &p_type) {
}
void Theme::get_shader_list(const StringName &p_type, List<StringName> *p_list) const {
+
+ ERR_FAIL_NULL(p_list);
+
if (!shader_map.has(p_type))
return;
@@ -408,6 +504,8 @@ void Theme::clear_stylebox(const StringName &p_name, const StringName &p_type) {
void Theme::get_stylebox_list(StringName p_type, List<StringName> *p_list) const {
+ ERR_FAIL_NULL(p_list);
+
if (!style_map.has(p_type))
return;
@@ -420,6 +518,8 @@ void Theme::get_stylebox_list(StringName p_type, List<StringName> *p_list) const
}
void Theme::get_stylebox_types(List<StringName> *p_list) const {
+ ERR_FAIL_NULL(p_list);
+
const StringName *key = NULL;
while ((key = style_map.next(key))) {
p_list->push_back(*key);
@@ -478,6 +578,8 @@ void Theme::clear_font(const StringName &p_name, const StringName &p_type) {
void Theme::get_font_list(StringName p_type, List<StringName> *p_list) const {
+ ERR_FAIL_NULL(p_list);
+
if (!font_map.has(p_type))
return;
@@ -526,6 +628,8 @@ void Theme::clear_color(const StringName &p_name, const StringName &p_type) {
void Theme::get_color_list(StringName p_type, List<StringName> *p_list) const {
+ ERR_FAIL_NULL(p_list);
+
if (!color_map.has(p_type))
return;
@@ -574,6 +678,8 @@ void Theme::clear_constant(const StringName &p_name, const StringName &p_type) {
void Theme::get_constant_list(StringName p_type, List<StringName> *p_list) const {
+ ERR_FAIL_NULL(p_list);
+
if (!constant_map.has(p_type))
return;
@@ -637,6 +743,12 @@ void Theme::copy_default_theme() {
void Theme::copy_theme(const Ref<Theme> &p_other) {
+ if (p_other.is_null()) {
+ clear();
+
+ return;
+ }
+
//these need reconnecting, so add normally
{
const StringName *K = NULL;
@@ -680,8 +792,9 @@ void Theme::copy_theme(const Ref<Theme> &p_other) {
void Theme::get_type_list(List<StringName> *p_list) const {
- Set<StringName> types;
+ ERR_FAIL_NULL(p_list);
+ Set<StringName> types;
const StringName *key = NULL;
while ((key = icon_map.next(key))) {
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 187694de65..471e5b1a51 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -52,6 +52,14 @@ class Theme : public Resource {
HashMap<StringName, HashMap<StringName, Color> > color_map;
HashMap<StringName, HashMap<StringName, int> > constant_map;
+ PoolVector<String> _get_icon_list(const String &p_type) const;
+ PoolVector<String> _get_stylebox_list(const String &p_type) const;
+ PoolVector<String> _get_stylebox_types(void) const;
+ PoolVector<String> _get_font_list(const String &p_type) const;
+ PoolVector<String> _get_color_list(const String &p_type) const;
+ PoolVector<String> _get_constant_list(const String &p_type) const;
+ PoolVector<String> _get_type_list(const String &p_type) const;
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -65,70 +73,6 @@ protected:
Ref<Font> default_theme_font;
- PoolVector<String> _get_icon_list(const String &p_type) const {
- PoolVector<String> ilret;
- List<StringName> il;
- get_icon_list(p_type, &il);
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
- }
- return ilret;
- }
- PoolVector<String> _get_stylebox_list(const String &p_type) const {
- PoolVector<String> ilret;
- List<StringName> il;
- get_stylebox_list(p_type, &il);
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
- }
- return ilret;
- }
- PoolVector<String> _get_stylebox_types(void) const {
- PoolVector<String> ilret;
- List<StringName> il;
- get_stylebox_types(&il);
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
- }
- return ilret;
- }
- PoolVector<String> _get_font_list(const String &p_type) const {
- PoolVector<String> ilret;
- List<StringName> il;
- get_font_list(p_type, &il);
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
- }
- return ilret;
- }
- PoolVector<String> _get_color_list(const String &p_type) const {
- PoolVector<String> ilret;
- List<StringName> il;
- get_color_list(p_type, &il);
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
- }
- return ilret;
- }
- PoolVector<String> _get_constant_list(const String &p_type) const {
- PoolVector<String> ilret;
- List<StringName> il;
- get_constant_list(p_type, &il);
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
- }
- return ilret;
- }
- PoolVector<String> _get_type_list(const String &p_type) const {
- PoolVector<String> ilret;
- List<StringName> il;
- get_type_list(&il);
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
- }
- return ilret;
- }
-
static void _bind_methods();
public:
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h
index eb3bf6770f..81c7b062cc 100644
--- a/scene/resources/video_stream.h
+++ b/scene/resources/video_stream.h
@@ -63,7 +63,7 @@ public:
//virtual int mix(int16_t* p_buffer,int p_frames)=0;
- virtual Ref<Texture> get_texture() = 0;
+ virtual Ref<Texture> get_texture() const = 0;
virtual void update(float p_delta) = 0;
virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) = 0;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 3f2261b043..bd6835f816 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -103,6 +103,10 @@ String VisualShaderNode::get_warning(Shader::Mode p_mode, VisualShader::Type p_t
return String();
}
+String VisualShaderNode::get_input_port_default_hint(int p_port) const {
+ return "";
+}
+
void VisualShaderNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_output_port_for_preview", "port"), &VisualShaderNode::set_output_port_for_preview);
@@ -122,7 +126,8 @@ void VisualShaderNode::_bind_methods() {
BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR);
BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN);
BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM);
- BIND_ENUM_CONSTANT(PORT_TYPE_ICON_COLOR);
+ BIND_ENUM_CONSTANT(PORT_TYPE_SAMPLER);
+ BIND_ENUM_CONSTANT(PORT_TYPE_MAX);
}
VisualShaderNode::VisualShaderNode() {
@@ -1058,7 +1063,15 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
String src_var = "n_out" + itos(from_node) + "p" + itos(from_port);
- if (in_type == out_type) {
+ if (in_type == VisualShaderNode::PORT_TYPE_SAMPLER && out_type == VisualShaderNode::PORT_TYPE_SAMPLER) {
+
+ VisualShaderNodeUniform *uniform = (VisualShaderNodeUniform *)graph[type].nodes[from_node].node.ptr();
+ if (uniform) {
+ inputs[i] = uniform->get_uniform_name();
+ } else {
+ inputs[i] = "";
+ }
+ } else if (in_type == out_type) {
inputs[i] = src_var;
} else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_VECTOR) {
inputs[i] = "dot(" + src_var + ",vec3(0.333333,0.333333,0.333333))";
@@ -1139,12 +1152,16 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
global_code += vsnode->generate_global(get_mode(), type, node);
- if (!r_classes.has(vsnode->get_class_name())) {
+ String class_name = vsnode->get_class_name();
+ if (class_name == "VisualShaderNodeCustom") {
+ class_name = vsnode->get_script_instance()->get_script()->get_language()->get_global_class_name(vsnode->get_script_instance()->get_script()->get_path());
+ }
+ if (!r_classes.has(class_name)) {
global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node);
for (int i = 0; i < TYPE_MAX; i++) {
global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node);
}
- r_classes.insert(vsnode->get_class_name());
+ r_classes.insert(class_name);
}
}
@@ -1332,7 +1349,6 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id);
ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node);
- ClassDB::bind_method(D_METHOD("rebuild"), &VisualShader::rebuild);
ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
@@ -2207,7 +2223,7 @@ void VisualShaderNodeGroupBase::clear_output_ports() {
void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
ERR_FAIL_COND(!has_input_port(p_id));
- ERR_FAIL_COND(p_type < 0 || p_type > PORT_TYPE_TRANSFORM);
+ ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX);
if (input_ports[p_id].type == p_type)
return;
@@ -2273,7 +2289,7 @@ String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const {
void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
ERR_FAIL_COND(!has_output_port(p_id));
- ERR_FAIL_COND(p_type < 0 || p_type > PORT_TYPE_TRANSFORM);
+ ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX);
if (output_ports[p_id].type == p_type)
return;
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 45beb8e6ca..4f73316404 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -184,7 +184,8 @@ public:
PORT_TYPE_VECTOR,
PORT_TYPE_BOOLEAN,
PORT_TYPE_TRANSFORM,
- PORT_TYPE_ICON_COLOR // just a hint for node tree icons, do not use it as actual port type !
+ PORT_TYPE_SAMPLER,
+ PORT_TYPE_MAX,
};
virtual String get_caption() const = 0;
@@ -200,6 +201,8 @@ public:
virtual PortType get_output_port_type(int p_port) const = 0;
virtual String get_output_port_name(int p_port) const = 0;
+ virtual String get_input_port_default_hint(int p_port) const;
+
void set_output_port_for_preview(int p_index);
int get_output_port_for_preview() const;
@@ -350,6 +353,7 @@ public:
class VisualShaderNodeUniform : public VisualShaderNode {
GDCLASS(VisualShaderNodeUniform, VisualShaderNode);
+private:
String uniform_name;
protected:
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index b7173b157e..a7df736c78 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -361,15 +361,35 @@ String VisualShaderNodeTexture::get_caption() const {
}
int VisualShaderNodeTexture::get_input_port_count() const {
- return 2;
+ return 3;
}
VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_input_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR;
+ case 1:
+ return PORT_TYPE_SCALAR;
+ case 2:
+ return PORT_TYPE_SAMPLER;
+ default:
+ return PORT_TYPE_SCALAR;
+ }
}
String VisualShaderNodeTexture::get_input_port_name(int p_port) const {
- return p_port == 0 ? "uv" : "lod";
+
+ switch (p_port) {
+ case 0:
+ return "uv";
+ case 1:
+ return "lod";
+ case 2:
+ return "sampler2D";
+ default:
+ return "";
+ }
}
int VisualShaderNodeTexture::get_output_port_count() const {
@@ -388,6 +408,13 @@ String VisualShaderNodeTexture::get_output_port_name(int p_port) const {
return p_port == 0 ? "rgb" : "alpha";
}
+String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const {
+ if (p_port == 0) {
+ return "UV.xy";
+ }
+ return "";
+}
+
static String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) {
static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt" };
@@ -424,9 +451,13 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_TEXTURE) {
String id = make_unique_id(p_type, p_id, "tex");
String code;
- if (p_input_vars[0] == String()) { //none bound, do nothing
+ if (p_input_vars[0] == String()) { // Use UV by default.
- code += "\tvec4 " + id + "_read = vec4(0.0);\n";
+ if (p_input_vars[1] == String()) {
+ code += "\tvec4 " + id + "_read = texture( " + id + " , UV.xy );\n";
+ } else {
+ code += "\tvec4 " + id + "_read = textureLod( " + id + " , UV.xy , " + p_input_vars[1] + " );\n";
+ }
} else if (p_input_vars[1] == String()) {
//no lod
@@ -440,16 +471,48 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
return code;
}
+ if (source == SOURCE_PORT) {
+ String id = p_input_vars[2];
+
+ String code;
+ if (id == String()) {
+ code += "\tvec4 " + id + "_tex_read = vec4(0.0);\n";
+ } else {
+ if (p_input_vars[0] == String()) { // Use UV by default.
+
+ if (p_input_vars[1] == String()) {
+ code += "\tvec4 " + id + "_tex_read = texture( " + id + " , UV.xy );\n";
+ } else {
+ code += "\tvec4 " + id + "_tex_read = textureLod( " + id + " , UV.xy , " + p_input_vars[1] + " );\n";
+ }
+
+ } else if (p_input_vars[1] == String()) {
+ //no lod
+ code += "\tvec4 " + id + "_tex_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n";
+ } else {
+ code += "\tvec4 " + id + "_tex_read = textureLod( " + id + " , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " );\n";
+ }
+
+ code += "\t" + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n";
+ code += "\t" + p_output_vars[1] + " = " + id + "_tex_read.a;\n";
+ }
+ return code;
+ }
+
if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) {
String code = "\t{\n";
- if (p_input_vars[0] == String() || p_for_preview) { //none bound, do nothing
+ if (p_input_vars[0] == String() || p_for_preview) { // Use UV by default.
- code += "\t\tvec4 _tex_read = vec4(0.0);\n";
+ if (p_input_vars[1] == String()) {
+ code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , UV.xy , 0.0 );\n";
+ } else {
+ code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , UV.xy , " + p_input_vars[1] + ");\n";
+ }
} else if (p_input_vars[1] == String()) {
//no lod
- code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , " + p_input_vars[0] + ".xy, 0.0 );\n";
+ code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , " + p_input_vars[0] + ".xy , 0.0 );\n";
} else {
code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " );\n";
}
@@ -463,9 +526,13 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) {
String code = "\t{\n";
- if (p_input_vars[0] == String()) { //none bound, do nothing
+ if (p_input_vars[0] == String()) { // Use UV by default.
- code += "\t\tvec4 _tex_read = vec4(0.0);\n";
+ if (p_input_vars[1] == String()) {
+ code += "\t\tvec4 _tex_read = texture( TEXTURE , UV.xy );\n";
+ } else {
+ code += "\t\tvec4 _tex_read = textureLod( TEXTURE , UV.xy , " + p_input_vars[1] + " );\n";
+ }
} else if (p_input_vars[1] == String()) {
//no lod
@@ -483,9 +550,13 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) {
String code = "\t{\n";
- if (p_input_vars[0] == String()) { //none bound, do nothing
+ if (p_input_vars[0] == String()) { // Use UV by default.
- code += "\t\tvec4 _tex_read = vec4(0.0);\n";
+ if (p_input_vars[1] == String()) {
+ code += "\t\tvec4 _tex_read = texture( NORMAL_TEXTURE , UV.xy );\n";
+ } else {
+ code += "\t\tvec4 _tex_read = textureLod( NORMAL_TEXTURE , UV.xy , " + p_input_vars[1] + " );\n";
+ }
} else if (p_input_vars[1] == String()) {
//no lod
@@ -513,9 +584,13 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) {
String code = "\t{\n";
- if (p_input_vars[0] == String()) { //none bound, do nothing
+ if (p_input_vars[0] == String()) { // Use UV by default.
- code += "\t\tfloat _depth = 0.0;\n";
+ if (p_input_vars[1] == String()) {
+ code += "\t\tfloat _depth = texture( DEPTH_TEXTURE , UV.xy ).r;\n";
+ } else {
+ code += "\t\tfloat _depth = textureLod( DEPTH_TEXTURE , UV.xy , " + p_input_vars[1] + " ).r;\n";
+ }
} else if (p_input_vars[1] == String()) {
//no lod
@@ -588,6 +663,10 @@ String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::T
return String(); // all good
}
+ if (source == SOURCE_PORT) {
+ return String(); // all good
+ }
+
if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) {
return String(); // all good
@@ -625,7 +704,7 @@ void VisualShaderNodeTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeTexture::set_texture_type);
ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTexture::get_texture_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth"), "set_source", "get_source");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth,SamplerPort"), "set_source", "get_source");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type");
@@ -651,15 +730,33 @@ String VisualShaderNodeCubeMap::get_caption() const {
}
int VisualShaderNodeCubeMap::get_input_port_count() const {
- return 2;
+ return 3;
}
VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_input_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR;
+ case 1:
+ return PORT_TYPE_SCALAR;
+ case 2:
+ return PORT_TYPE_SAMPLER;
+ default:
+ return PORT_TYPE_SCALAR;
+ }
}
String VisualShaderNodeCubeMap::get_input_port_name(int p_port) const {
- return p_port == 0 ? "uv" : "lod";
+ switch (p_port) {
+ case 0:
+ return "uv";
+ case 1:
+ return "lod";
+ case 2:
+ return "samplerCube";
+ default:
+ return "";
+ }
}
int VisualShaderNodeCubeMap::get_output_port_count() const {
@@ -685,22 +782,44 @@ Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubeMap::get_default_t
String VisualShaderNodeCubeMap::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String u = "uniform sampler2DCube " + make_unique_id(p_type, p_id, "cube");
- switch (texture_type) {
- case TYPE_DATA: break;
- case TYPE_COLOR: u += " : hint_albedo"; break;
- case TYPE_NORMALMAP: u += " : hint_normal"; break;
+ if (source == SOURCE_TEXTURE) {
+ String u = "uniform samplerCube " + make_unique_id(p_type, p_id, "cube");
+ switch (texture_type) {
+ case TYPE_DATA: break;
+ case TYPE_COLOR: u += " : hint_albedo"; break;
+ case TYPE_NORMALMAP: u += " : hint_normal"; break;
+ }
+ return u + ";";
}
- return u + ";";
+ return String();
}
String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String id = make_unique_id(p_type, p_id, "cube");
String code;
- if (p_input_vars[0] == String()) { //none bound, do nothing
+ String id;
+ if (source == SOURCE_TEXTURE) {
+ id = make_unique_id(p_type, p_id, "cube");
+ } else if (source == SOURCE_PORT) {
+ id = p_input_vars[2];
+ } else {
+ return String();
+ }
+ if (id == String()) {
code += "\tvec4 " + id + "_read = vec4(0.0);\n";
+ code += "\t" + p_output_vars[0] + " = " + id + "_read.rgb;\n";
+ code += "\t" + p_output_vars[1] + " = " + id + "_read.a;\n";
+ return code;
+ }
+
+ if (p_input_vars[0] == String()) { // Use UV by default.
+
+ if (p_input_vars[1] == String()) {
+ code += "\tvec4 " + id + "_read = texture( " + id + " , vec3( UV, 0.0 ) );\n";
+ } else {
+ code += "\tvec4 " + id + "_read = textureLod( " + id + " , vec3( UV, 0.0 )" + " , " + p_input_vars[1] + " );\n";
+ }
} else if (p_input_vars[1] == String()) {
//no lod
@@ -708,12 +827,29 @@ String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader:
} else {
code += "\tvec4 " + id + "_read = textureLod( " + id + " , " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n";
}
-
code += "\t" + p_output_vars[0] + " = " + id + "_read.rgb;\n";
code += "\t" + p_output_vars[1] + " = " + id + "_read.a;\n";
+
return code;
}
+String VisualShaderNodeCubeMap::get_input_port_default_hint(int p_port) const {
+ if (p_port == 0) {
+ return "vec3(UV, 0.0)";
+ }
+ return "";
+}
+
+void VisualShaderNodeCubeMap::set_source(Source p_source) {
+ source = p_source;
+ emit_changed();
+ emit_signal("editor_refresh_request");
+}
+
+VisualShaderNodeCubeMap::Source VisualShaderNodeCubeMap::get_source() const {
+ return source;
+}
+
void VisualShaderNodeCubeMap::set_cube_map(Ref<CubeMap> p_value) {
cube_map = p_value;
@@ -736,22 +872,32 @@ VisualShaderNodeCubeMap::TextureType VisualShaderNodeCubeMap::get_texture_type()
Vector<StringName> VisualShaderNodeCubeMap::get_editable_properties() const {
Vector<StringName> props;
- props.push_back("cube_map");
- props.push_back("texture_type");
+ props.push_back("source");
+ if (source == SOURCE_TEXTURE) {
+ props.push_back("cube_map");
+ props.push_back("texture_type");
+ }
return props;
}
void VisualShaderNodeCubeMap::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeCubeMap::set_source);
+ ClassDB::bind_method(D_METHOD("get_source"), &VisualShaderNodeCubeMap::get_source);
+
ClassDB::bind_method(D_METHOD("set_cube_map", "value"), &VisualShaderNodeCubeMap::set_cube_map);
ClassDB::bind_method(D_METHOD("get_cube_map"), &VisualShaderNodeCubeMap::get_cube_map);
ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeCubeMap::set_texture_type);
ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeCubeMap::get_texture_type);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,SamplerPort"), "set_source", "get_source");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cube_map", PROPERTY_HINT_RESOURCE_TYPE, "CubeMap"), "set_cube_map", "get_cube_map");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type");
+ BIND_ENUM_CONSTANT(SOURCE_TEXTURE);
+ BIND_ENUM_CONSTANT(SOURCE_PORT);
+
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMALMAP);
@@ -3023,15 +3169,35 @@ String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const {
}
int VisualShaderNodeTextureUniform::get_output_port_count() const {
- return 2;
+ return 3;
}
VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR;
+ case 1:
+ return PORT_TYPE_SCALAR;
+ case 2:
+ return PORT_TYPE_SAMPLER;
+ default:
+ return PORT_TYPE_SCALAR;
+ }
}
String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const {
- return p_port == 0 ? "rgb" : "alpha";
+
+ switch (p_port) {
+ case 0:
+ return "rgb";
+ case 1:
+ return "alpha";
+ case 2:
+ return "sampler2D";
+ default:
+ return "";
+ }
}
String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
@@ -3061,9 +3227,12 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual
String id = get_uniform_name();
String code = "\t{\n";
- if (p_input_vars[0] == String()) { //none bound, do nothing
-
- code += "\t\tvec4 n_tex_read = vec4(0.0);\n";
+ if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[1] == String()) {
+ code += "\t\tvec4 n_tex_read = texture( " + id + " , UV.xy );\n";
+ } else {
+ code += "\t\tvec4 n_tex_read = textureLod( " + id + " , UV.xy , " + p_input_vars[1] + " );\n";
+ }
} else if (p_input_vars[1] == String()) {
//no lod
code += "\t\tvec4 n_tex_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n";
@@ -3122,6 +3291,13 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
BIND_ENUM_CONSTANT(COLOR_DEFAULT_BLACK);
}
+String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const {
+ if (p_port == 0) {
+ return "UV.xy";
+ }
+ return "";
+}
+
VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
texture_type = TYPE_DATA;
color_default = COLOR_DEFAULT_WHITE;
@@ -3216,6 +3392,15 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod
return code;
}
+String VisualShaderNodeTextureUniformTriplanar::get_input_port_default_hint(int p_port) const {
+ if (p_port == 0) {
+ return "default";
+ } else if (p_port == 1) {
+ return "default";
+ }
+ return "";
+}
+
VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() {
}
@@ -3225,28 +3410,55 @@ String VisualShaderNodeCubeMapUniform::get_caption() const {
return "CubeMapUniform";
}
+int VisualShaderNodeCubeMapUniform::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SAMPLER;
+}
+
+String VisualShaderNodeCubeMapUniform::get_output_port_name(int p_port) const {
+ return "samplerCube";
+}
+
int VisualShaderNodeCubeMapUniform::get_input_port_count() const {
- return 2;
+ return 0;
}
VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_input_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+ return PORT_TYPE_SCALAR;
}
String VisualShaderNodeCubeMapUniform::get_input_port_name(int p_port) const {
- return p_port == 0 ? "normal" : "lod";
+ return "";
}
-int VisualShaderNodeCubeMapUniform::get_output_port_count() const {
- return 2;
+String VisualShaderNodeCubeMapUniform::get_input_port_default_hint(int p_port) const {
+ return "";
}
-VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_output_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
-}
+String VisualShaderNodeCubeMapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = "uniform samplerCube " + get_uniform_name();
-String VisualShaderNodeCubeMapUniform::get_output_port_name(int p_port) const {
- return p_port == 0 ? "rgb" : "alpha";
+ switch (texture_type) {
+ case TYPE_DATA:
+ if (color_default == COLOR_DEFAULT_BLACK)
+ code += " : hint_black;\n";
+ else
+ code += ";\n";
+ break;
+ case TYPE_COLOR:
+ if (color_default == COLOR_DEFAULT_BLACK)
+ code += " : hint_black_albedo;\n";
+ else
+ code += " : hint_albedo;\n";
+ break;
+ case TYPE_NORMALMAP: code += " : hint_normal;\n"; break;
+ case TYPE_ANISO: code += " : hint_aniso;\n"; break;
+ }
+
+ return code;
}
String VisualShaderNodeCubeMapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 0c6e060353..339e59bda9 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -199,7 +199,8 @@ public:
SOURCE_SCREEN,
SOURCE_2D_TEXTURE,
SOURCE_2D_NORMAL,
- SOURCE_DEPTH
+ SOURCE_DEPTH,
+ SOURCE_PORT,
};
enum TextureType {
@@ -226,6 +227,8 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
+ virtual String get_input_port_default_hint(int p_port) const;
+
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
@@ -256,6 +259,11 @@ class VisualShaderNodeCubeMap : public VisualShaderNode {
Ref<CubeMap> cube_map;
public:
+ enum Source {
+ SOURCE_TEXTURE,
+ SOURCE_PORT
+ };
+
enum TextureType {
TYPE_DATA,
TYPE_COLOR,
@@ -263,6 +271,7 @@ public:
};
private:
+ Source source;
TextureType texture_type;
protected:
@@ -274,6 +283,7 @@ public:
virtual int get_input_port_count() const;
virtual PortType get_input_port_type(int p_port) const;
virtual String get_input_port_name(int p_port) const;
+ virtual String get_input_port_default_hint(int p_port) const;
virtual int get_output_port_count() const;
virtual PortType get_output_port_type(int p_port) const;
@@ -283,6 +293,9 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ void set_source(Source p_source);
+ Source get_source() const;
+
void set_cube_map(Ref<CubeMap> p_value);
Ref<CubeMap> get_cube_map() const;
@@ -295,6 +308,7 @@ public:
};
VARIANT_ENUM_CAST(VisualShaderNodeCubeMap::TextureType)
+VARIANT_ENUM_CAST(VisualShaderNodeCubeMap::Source)
///////////////////////////////////////
/// OPS
@@ -1409,7 +1423,7 @@ public:
COLOR_DEFAULT_BLACK
};
-private:
+protected:
TextureType texture_type;
ColorDefault color_default;
@@ -1422,6 +1436,7 @@ public:
virtual int get_input_port_count() const;
virtual PortType get_input_port_type(int p_port) const;
virtual String get_input_port_name(int p_port) const;
+ virtual String get_input_port_default_hint(int p_port) const;
virtual int get_output_port_count() const;
virtual PortType get_output_port_type(int p_port) const;
@@ -1456,6 +1471,8 @@ public:
virtual PortType get_input_port_type(int p_port) const;
virtual String get_input_port_name(int p_port) const;
+ virtual String get_input_port_default_hint(int p_port) const;
+
virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
@@ -1465,8 +1482,8 @@ public:
///////////////////////////////////////
-class VisualShaderNodeCubeMapUniform : public VisualShaderNode {
- GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNode);
+class VisualShaderNodeCubeMapUniform : public VisualShaderNodeTextureUniform {
+ GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNodeTextureUniform);
public:
virtual String get_caption() const;
@@ -1479,6 +1496,8 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
+ virtual String get_input_port_default_hint(int p_port) const;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeCubeMapUniform();
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index 0ca5d7eb36..2c22f45f9d 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -332,7 +332,9 @@ World::World() {
PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/3d/default_gravity", 9.8));
PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/3d/default_gravity_vector", Vector3(0, -1, 0)));
PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/3d/default_linear_damp", 0.1));
+ ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_linear_damp", PropertyInfo(Variant::REAL, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/3d/default_angular_damp", 0.1));
+ ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_angular_damp", PropertyInfo(Variant::REAL, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
#ifdef _3D_DISABLED
indexer = NULL;
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 13b45f58dc..b5743ad416 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -394,7 +394,9 @@ World2D::World2D() {
Physics2DServer::get_singleton()->area_set_param(space, Physics2DServer::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/2d/default_gravity", 98));
Physics2DServer::get_singleton()->area_set_param(space, Physics2DServer::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/2d/default_gravity_vector", Vector2(0, 1)));
Physics2DServer::get_singleton()->area_set_param(space, Physics2DServer::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/2d/default_linear_damp", 0.1));
- Physics2DServer::get_singleton()->area_set_param(space, Physics2DServer::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/2d/default_angular_damp", 1));
+ ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_linear_damp", PropertyInfo(Variant::REAL, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
+ Physics2DServer::get_singleton()->area_set_param(space, Physics2DServer::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/2d/default_angular_damp", 1.0));
+ ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_angular_damp", PropertyInfo(Variant::REAL, "physics/2d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
indexer = memnew(SpatialIndexer2D);
}