diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 33 | ||||
-rw-r--r-- | scene/resources/material.cpp | 27 | ||||
-rw-r--r-- | scene/resources/material.h | 12 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 7 | ||||
-rw-r--r-- | scene/resources/mesh.h | 3 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 38 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.h | 5 | ||||
-rw-r--r-- | scene/resources/video_stream.h | 4 |
8 files changed, 80 insertions, 49 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index ce439fece6..cd28c9d203 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -836,39 +836,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("autohide", "HSplitContainer", 1 * scale); theme->set_constant("autohide", "VSplitContainer", 1 * scale); - // HButtonArray - theme->set_stylebox("normal", "HButtonArray", sb_button_normal); - theme->set_stylebox("selected", "HButtonArray", sb_button_pressed); - theme->set_stylebox("hover", "HButtonArray", sb_button_hover); - - theme->set_font("font", "HButtonArray", default_font); - theme->set_font("font_selected", "HButtonArray", default_font); - - theme->set_color("font_color", "HButtonArray", control_font_color_low); - theme->set_color("font_color_selected", "HButtonArray", control_font_color_hover); - - theme->set_constant("icon_separator", "HButtonArray", 2 * scale); - theme->set_constant("button_separator", "HButtonArray", 4 * scale); - - theme->set_stylebox("focus", "HButtonArray", focus); - - // VButtonArray - - theme->set_stylebox("normal", "VButtonArray", sb_button_normal); - theme->set_stylebox("selected", "VButtonArray", sb_button_pressed); - theme->set_stylebox("hover", "VButtonArray", sb_button_hover); - - theme->set_font("font", "VButtonArray", default_font); - theme->set_font("font_selected", "VButtonArray", default_font); - - theme->set_color("font_color", "VButtonArray", control_font_color_low); - theme->set_color("font_color_selected", "VButtonArray", control_font_color_hover); - - theme->set_constant("icon_separator", "VButtonArray", 2 * scale); - theme->set_constant("button_separator", "VButtonArray", 4 * scale); - - theme->set_stylebox("focus", "VButtonArray", focus); - // ReferenceRect Ref<StyleBoxTexture> ttnc = make_stylebox(full_panel_bg_png, 8, 8, 8, 8); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 12434b39fa..286840656b 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -723,7 +723,11 @@ void SpatialMaterial::_update_shader() { } else { code += "\tvec3 emission_tex = texture(texture_emission,base_uv).rgb;\n"; } - code += "\tEMISSION = (emission.rgb+emission_tex)*emission_energy;\n"; + if (emission_op == EMISSION_OP_ADD) { + code += "\tEMISSION = (emission.rgb+emission_tex)*emission_energy;\n"; + } else { + code += "\tEMISSION = (emission.rgb*emission_tex)*emission_energy;\n"; + } } if (features[FEATURE_REFRACTION] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //refraction not supported with triplanar @@ -1635,6 +1639,19 @@ float SpatialMaterial::get_distance_fade_min_distance() const { return distance_fade_min_distance; } +void SpatialMaterial::set_emission_operator(EmissionOperator p_op) { + + if (emission_op == p_op) + return; + emission_op = p_op; + _queue_shader_change(); +} + +SpatialMaterial::EmissionOperator SpatialMaterial::get_emission_operator() const { + + return emission_op; +} + RID SpatialMaterial::get_shader_rid() const { ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); @@ -1769,6 +1786,9 @@ void SpatialMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_grow", "amount"), &SpatialMaterial::set_grow); ClassDB::bind_method(D_METHOD("get_grow"), &SpatialMaterial::get_grow); + ClassDB::bind_method(D_METHOD("set_emission_operator", "operator"), &SpatialMaterial::set_emission_operator); + ClassDB::bind_method(D_METHOD("get_emission_operator"), &SpatialMaterial::get_emission_operator); + ClassDB::bind_method(D_METHOD("set_ao_light_affect", "amount"), &SpatialMaterial::set_ao_light_affect); ClassDB::bind_method(D_METHOD("get_ao_light_affect"), &SpatialMaterial::get_ao_light_affect); @@ -1854,6 +1874,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled"), "set_feature", "get_feature", FEATURE_EMISSION); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_emission_energy", "get_emission_energy"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_operator", PROPERTY_HINT_ENUM, "Add,Multiply"), "set_emission_operator", "get_emission_operator"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION); ADD_GROUP("NormalMap", "normal_"); @@ -2022,6 +2043,9 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_BLUE); BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_ALPHA); BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_GRAYSCALE); + + BIND_ENUM_CONSTANT(EMISSION_OP_ADD); + BIND_ENUM_CONSTANT(EMISSION_OP_MULTIPLY); } SpatialMaterial::SpatialMaterial() @@ -2057,6 +2081,7 @@ SpatialMaterial::SpatialMaterial() set_particles_anim_v_frames(1); set_particles_anim_loop(false); set_alpha_scissor_threshold(0.98); + emission_op = EMISSION_OP_ADD; proximity_fade_enabled = false; distance_fade_enabled = false; diff --git a/scene/resources/material.h b/scene/resources/material.h index 2425f1a174..877d4dfd41 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -215,6 +215,11 @@ public: TEXTURE_CHANNEL_GRAYSCALE }; + enum EmissionOperator { + EMISSION_OP_ADD, + EMISSION_OP_MULTIPLY + }; + private: union MaterialKey { @@ -234,6 +239,7 @@ private: uint64_t grow : 1; uint64_t proximity_fade : 1; uint64_t distance_fade : 1; + uint64_t emission_op : 1; }; uint64_t key; @@ -278,6 +284,7 @@ private: mk.grow = grow_enabled; mk.proximity_fade = proximity_fade_enabled; mk.distance_fade = distance_fade_enabled; + mk.emission_op = emission_op; return mk; } @@ -394,6 +401,7 @@ private: SpecularMode specular_mode; DiffuseMode diffuse_mode; BillboardMode billboard_mode; + EmissionOperator emission_op; TextureChannel metallic_texture_channel; TextureChannel roughness_texture_channel; @@ -571,6 +579,9 @@ public: void set_distance_fade_min_distance(float p_distance); float get_distance_fade_min_distance() const; + void set_emission_operator(EmissionOperator p_op); + EmissionOperator get_emission_operator() const; + void set_metallic_texture_channel(TextureChannel p_channel); TextureChannel get_metallic_texture_channel() const; void set_roughness_texture_channel(TextureChannel p_channel); @@ -603,6 +614,7 @@ VARIANT_ENUM_CAST(SpatialMaterial::DiffuseMode) VARIANT_ENUM_CAST(SpatialMaterial::SpecularMode) VARIANT_ENUM_CAST(SpatialMaterial::BillboardMode) VARIANT_ENUM_CAST(SpatialMaterial::TextureChannel) +VARIANT_ENUM_CAST(SpatialMaterial::EmissionOperator) ////////////////////// diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 26f5deae1d..3e86daf3a7 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -920,6 +920,12 @@ String ArrayMesh::surface_get_name(int p_idx) const { return surfaces[p_idx].name; } +void ArrayMesh::surface_update_region(int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) { + + ERR_FAIL_INDEX(p_surface, surfaces.size()); + VS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data); +} + void ArrayMesh::surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb) { ERR_FAIL_INDEX(p_idx, surfaces.size()); @@ -1041,6 +1047,7 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); ClassDB::bind_method(D_METHOD("get_surface_count"), &ArrayMesh::get_surface_count); ClassDB::bind_method(D_METHOD("surface_remove", "surf_idx"), &ArrayMesh::surface_remove); + ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region); ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len); ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len); ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index b11adf50b9..75927079c7 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -95,6 +95,7 @@ public: ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1, ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2, + ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3, ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_VERTEX | ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS @@ -185,6 +186,8 @@ public: void set_blend_shape_mode(BlendShapeMode p_mode); BlendShapeMode get_blend_shape_mode() const; + void surface_update_region(int p_surface, int p_offset, const PoolVector<uint8_t> &p_data); + int get_surface_count() const; void surface_remove(int p_idx); diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index ba356d89b1..8e3899315c 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -1299,14 +1299,16 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const { tangents.resize(4 * 4); uvs.resize(4); - for (int i = 0; i < 4; i++) { + Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f); - static const Vector3 quad_faces[4] = { - Vector3(-1, -1, 0), - Vector3(-1, 1, 0), - Vector3(1, 1, 0), - Vector3(1, -1, 0), - }; + Vector3 quad_faces[4] = { + Vector3(-_size.x, -_size.y, 0), + Vector3(-_size.x, _size.y, 0), + Vector3(_size.x, _size.y, 0), + Vector3(_size.x, -_size.y, 0), + }; + + for (int i = 0; i < 4; i++) { faces.set(i, quad_faces[i]); normals.set(i, Vector3(0, 0, 1)); @@ -1325,18 +1327,30 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const { uvs.set(i, quad_uv[i]); } - p_arr[ARRAY_VERTEX] = faces; - p_arr[ARRAY_NORMAL] = normals; - p_arr[ARRAY_TANGENT] = tangents; - p_arr[ARRAY_TEX_UV] = uvs; + p_arr[VS::ARRAY_VERTEX] = faces; + p_arr[VS::ARRAY_NORMAL] = normals; + p_arr[VS::ARRAY_TANGENT] = tangents; + p_arr[VS::ARRAY_TEX_UV] = uvs; }; void QuadMesh::_bind_methods() { - // nothing here yet... + ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadMesh::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &QuadMesh::get_size); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); } QuadMesh::QuadMesh() { primitive_type = PRIMITIVE_TRIANGLE_FAN; + size = Size2(1.0, 1.0); +} + +void QuadMesh::set_size(const Size2 &p_size) { + size = p_size; + _request_update(); +} + +Size2 QuadMesh::get_size() const { + return size; } /** diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 38a5695883..f0c8935261 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -263,7 +263,7 @@ class QuadMesh : public PrimitiveMesh { GDCLASS(QuadMesh, PrimitiveMesh) private: - // nothing? really? Maybe add size some day atleast... :) + Size2 size; protected: static void _bind_methods(); @@ -271,6 +271,9 @@ protected: public: QuadMesh(); + + void set_size(const Size2 &p_size); + Size2 get_size() const; }; /** diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h index 3f79858056..fbe52909e7 100644 --- a/scene/resources/video_stream.h +++ b/scene/resources/video_stream.h @@ -40,7 +40,7 @@ protected: static void _bind_methods(); public: - typedef int (*AudioMixCallback)(void *p_udata, const int16_t *p_data, int p_frames); + typedef int (*AudioMixCallback)(void *p_udata, const float *p_data, int p_frames); virtual void stop() = 0; virtual void play() = 0; @@ -48,7 +48,7 @@ public: virtual bool is_playing() const = 0; virtual void set_paused(bool p_paused) = 0; - virtual bool is_paused(bool p_paused) const = 0; + virtual bool is_paused() const = 0; virtual void set_loop(bool p_enable) = 0; virtual bool has_loop() const = 0; |