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-rw-r--r--scene/resources/animation.cpp13
-rw-r--r--scene/resources/animation.h3
-rw-r--r--scene/resources/audio_stream_sample.cpp7
-rw-r--r--scene/resources/audio_stream_sample.h2
-rw-r--r--scene/resources/canvas_item_material.cpp7
-rw-r--r--scene/resources/capsule_shape_2d.cpp12
-rw-r--r--scene/resources/capsule_shape_3d.cpp6
-rw-r--r--scene/resources/curve.cpp97
-rw-r--r--scene/resources/curve.h2
-rw-r--r--scene/resources/default_theme/default_theme.cpp56
-rw-r--r--scene/resources/default_theme/icon_grid_layout.pngbin640 -> 2170 bytes
-rw-r--r--scene/resources/default_theme/indeterminate.pngbin0 -> 242 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h14
-rw-r--r--scene/resources/font.cpp1580
-rw-r--r--scene/resources/font.h286
-rw-r--r--scene/resources/material.cpp8
-rw-r--r--scene/resources/packed_scene.cpp9
-rw-r--r--scene/resources/particles_material.cpp351
-rw-r--r--scene/resources/particles_material.h69
-rw-r--r--scene/resources/primitive_meshes.cpp7
-rw-r--r--scene/resources/resource_format_text.cpp4
-rw-r--r--scene/resources/separation_ray_shape_2d.cpp119
-rw-r--r--scene/resources/separation_ray_shape_2d.h61
-rw-r--r--scene/resources/separation_ray_shape_3d.cpp91
-rw-r--r--scene/resources/separation_ray_shape_3d.h56
-rw-r--r--scene/resources/skeleton_modification_2d.cpp12
-rw-r--r--scene/resources/skeleton_modification_2d.h4
-rw-r--r--scene/resources/skeleton_modification_2d_fabrik.cpp19
-rw-r--r--scene/resources/skeleton_modification_3d.cpp162
-rw-r--r--scene/resources/skeleton_modification_3d.h79
-rw-r--r--scene/resources/skeleton_modification_3d_ccdik.cpp474
-rw-r--r--scene/resources/skeleton_modification_3d_ccdik.h114
-rw-r--r--scene/resources/skeleton_modification_3d_fabrik.cpp628
-rw-r--r--scene/resources/skeleton_modification_3d_fabrik.h122
-rw-r--r--scene/resources/skeleton_modification_3d_jiggle.cpp573
-rw-r--r--scene/resources/skeleton_modification_3d_jiggle.h138
-rw-r--r--scene/resources/skeleton_modification_3d_lookat.cpp265
-rw-r--r--scene/resources/skeleton_modification_3d_lookat.h89
-rw-r--r--scene/resources/skeleton_modification_3d_stackholder.cpp104
-rw-r--r--scene/resources/skeleton_modification_3d_stackholder.h59
-rw-r--r--scene/resources/skeleton_modification_3d_twoboneik.cpp599
-rw-r--r--scene/resources/skeleton_modification_3d_twoboneik.h118
-rw-r--r--scene/resources/skeleton_modification_stack_3d.cpp222
-rw-r--r--scene/resources/skeleton_modification_stack_3d.h91
-rw-r--r--scene/resources/sky_material.cpp15
-rw-r--r--scene/resources/syntax_highlighter.cpp24
-rw-r--r--scene/resources/syntax_highlighter.h9
-rw-r--r--scene/resources/text_line.cpp8
-rw-r--r--scene/resources/text_paragraph.cpp25
-rw-r--r--scene/resources/texture.cpp71
-rw-r--r--scene/resources/texture.h4
-rw-r--r--scene/resources/theme.cpp75
-rw-r--r--scene/resources/theme.h3
-rw-r--r--scene/resources/visual_shader.cpp109
-rw-r--r--scene/resources/visual_shader.h14
-rw-r--r--scene/resources/visual_shader_particle_nodes.h4
56 files changed, 5992 insertions, 1101 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index e6a74e7685..b4eec2530b 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "animation.h"
-#include "scene/scene_string_names.h"
#include "core/math/geometry_3d.h"
+#include "scene/scene_string_names.h"
bool Animation::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
@@ -79,15 +79,16 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]);
Vector<real_t> values = p_value;
int vcount = values.size();
- ERR_FAIL_COND_V(vcount % 12, false); // should be multiple of 12
+ ERR_FAIL_COND_V(vcount % TRANSFORM_TRACK_SIZE, false);
const real_t *r = values.ptr();
- tt->transforms.resize(vcount / 12);
+ int64_t count = vcount / TRANSFORM_TRACK_SIZE;
+ tt->transforms.resize(count);
- for (int i = 0; i < (vcount / 12); i++) {
+ for (int i = 0; i < count; i++) {
TKey<TransformKey> &tk = tt->transforms.write[i];
- const real_t *ofs = &r[i * 12];
+ const real_t *ofs = &r[i * TRANSFORM_TRACK_SIZE];
tk.time = ofs[0];
tk.transition = ofs[1];
@@ -354,7 +355,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
if (track_get_type(track) == TYPE_TRANSFORM3D) {
Vector<real_t> keys;
int kk = track_get_key_count(track);
- keys.resize(kk * sizeof(Transform3D));
+ keys.resize(kk * TRANSFORM_TRACK_SIZE);
real_t *w = keys.ptrw();
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 6227f6967f..9a410bd566 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -92,6 +92,9 @@ private:
Vector3 scale;
};
+ // Not necessarily the same size as Transform3D. The amount of numbers in Animation::Key and TransformKey.
+ const int32_t TRANSFORM_TRACK_SIZE = 12;
+
/* TRANSFORM TRACK */
struct TransformTrack : public Track {
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index ef070589e4..2ab9b7b5a4 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -221,12 +221,12 @@ void AudioStreamPlaybackSample::do_resample(const Depth *p_src, AudioFrame *p_ds
}
}
-void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
+int AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
if (!base->data || !active) {
for (int i = 0; i < p_frames; i++) {
p_buffer[i] = AudioFrame(0, 0);
}
- return;
+ return 0;
}
int len = base->data_bytes;
@@ -395,12 +395,15 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in
}
if (todo) {
+ int mixed_frames = p_frames - todo;
//bit was missing from mix
int todo_ofs = p_frames - todo;
for (int i = todo_ofs; i < p_frames; i++) {
p_buffer[i] = AudioFrame(0, 0);
}
+ return mixed_frames;
}
+ return p_frames;
}
AudioStreamPlaybackSample::AudioStreamPlaybackSample() {}
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index 70b8ba79ad..8bf3d29123 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -73,7 +73,7 @@ public:
virtual float get_playback_position() const override;
virtual void seek(float p_time) override;
- virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
+ virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
AudioStreamPlaybackSample();
};
diff --git a/scene/resources/canvas_item_material.cpp b/scene/resources/canvas_item_material.cpp
index 7ba57a6532..7501efea9e 100644
--- a/scene/resources/canvas_item_material.cpp
+++ b/scene/resources/canvas_item_material.cpp
@@ -30,6 +30,8 @@
#include "canvas_item_material.h"
+#include "core/version.h"
+
Mutex CanvasItemMaterial::material_mutex;
SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = nullptr;
Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map;
@@ -78,7 +80,10 @@ void CanvasItemMaterial::_update_shader() {
//must create a shader!
- String code = "shader_type canvas_item;\nrender_mode ";
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
+ String code = "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s CanvasItemMaterial.\n\n";
+
+ code += "shader_type canvas_item;\nrender_mode ";
switch (blend_mode) {
case BLEND_MODE_MIX:
code += "blend_mix";
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 596fa70f15..0818e4fd99 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -59,7 +59,10 @@ void CapsuleShape2D::_update_shape() {
}
void CapsuleShape2D::set_radius(real_t p_radius) {
- radius = MIN(p_radius, height * 0.5);
+ radius = p_radius;
+ if (radius > height * 0.5) {
+ height = radius * 2.0;
+ }
_update_shape();
}
@@ -68,7 +71,10 @@ real_t CapsuleShape2D::get_radius() const {
}
void CapsuleShape2D::set_height(real_t p_height) {
- height = MAX(p_height, radius * 2);
+ height = p_height;
+ if (radius > height * 0.5) {
+ radius = height * 0.5;
+ }
_update_shape();
}
@@ -105,6 +111,8 @@ void CapsuleShape2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height"), "set_height", "get_height");
+ ADD_LINKED_PROPERTY("radius", "height");
+ ADD_LINKED_PROPERTY("height", "radius");
}
CapsuleShape2D::CapsuleShape2D() :
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
index e267941d6a..afec7b1877 100644
--- a/scene/resources/capsule_shape_3d.cpp
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -81,7 +81,7 @@ void CapsuleShape3D::_update_shape() {
void CapsuleShape3D::set_radius(float p_radius) {
radius = p_radius;
if (radius > height * 0.5) {
- radius = height * 0.5;
+ height = radius * 2.0;
}
_update_shape();
notify_change_to_owners();
@@ -94,7 +94,7 @@ float CapsuleShape3D::get_radius() const {
void CapsuleShape3D::set_height(float p_height) {
height = p_height;
if (radius > height * 0.5) {
- height = radius * 2;
+ radius = height * 0.5;
}
_update_shape();
notify_change_to_owners();
@@ -112,6 +112,8 @@ void CapsuleShape3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height");
+ ADD_LINKED_PROPERTY("radius", "height");
+ ADD_LINKED_PROPERTY("height", "radius");
}
CapsuleShape3D::CapsuleShape3D() :
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 3b666640f8..a364a27e80 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -662,19 +662,27 @@ void Curve2D::_bake() const {
if (points.size() == 0) {
baked_point_cache.resize(0);
+ baked_dist_cache.resize(0);
return;
}
if (points.size() == 1) {
baked_point_cache.resize(1);
baked_point_cache.set(0, points[0].pos);
+
+ baked_dist_cache.resize(1);
+ baked_dist_cache.set(0, 0.0);
return;
}
Vector2 pos = points[0].pos;
+ float dist = 0.0;
+
List<Vector2> pointlist;
+ List<float> distlist;
pointlist.push_back(pos); //start always from origin
+ distlist.push_back(0.0);
for (int i = 0; i < points.size() - 1; i++) {
float step = 0.1; // at least 10 substeps ought to be enough?
@@ -712,7 +720,10 @@ void Curve2D::_bake() const {
pos = npp;
p = mid;
+ dist += d;
+
pointlist.push_back(pos);
+ distlist.push_back(dist);
} else {
p = np;
}
@@ -722,16 +733,20 @@ void Curve2D::_bake() const {
Vector2 lastpos = points[points.size() - 1].pos;
float rem = pos.distance_to(lastpos);
- baked_max_ofs = (pointlist.size() - 1) * bake_interval + rem;
+ dist += rem;
+ baked_max_ofs = dist;
pointlist.push_back(lastpos);
+ distlist.push_back(dist);
baked_point_cache.resize(pointlist.size());
+ baked_dist_cache.resize(distlist.size());
+
Vector2 *w = baked_point_cache.ptrw();
- int idx = 0;
+ float *wd = baked_dist_cache.ptrw();
- for (const Vector2 &E : pointlist) {
- w[idx] = E;
- idx++;
+ for (int i = 0; i < pointlist.size(); i++) {
+ w[i] = pointlist[i];
+ wd[i] = distlist[i];
}
}
@@ -766,19 +781,26 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const {
return r[bpc - 1];
}
- int idx = Math::floor((double)p_offset / (double)bake_interval);
- float frac = Math::fmod(p_offset, (float)bake_interval);
-
- if (idx >= bpc - 1) {
- return r[bpc - 1];
- } else if (idx == bpc - 2) {
- if (frac > 0) {
- frac /= Math::fmod(baked_max_ofs, bake_interval);
+ int start = 0, end = bpc, idx = (end + start) / 2;
+ // binary search to find baked points
+ while (start < idx) {
+ float offset = baked_dist_cache[idx];
+ if (p_offset <= offset) {
+ end = idx;
+ } else {
+ start = idx;
}
- } else {
- frac /= bake_interval;
+ idx = (end + start) / 2;
}
+ float offset_begin = baked_dist_cache[idx];
+ float offset_end = baked_dist_cache[idx + 1];
+
+ float idx_interval = offset_end - offset_begin;
+ ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector2(), "failed to find baked segment");
+
+ float frac = (p_offset - offset_begin) / idx_interval;
+
if (p_cubic) {
Vector2 pre = idx > 0 ? r[idx - 1] : r[idx];
Vector2 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1];
@@ -1145,6 +1167,7 @@ void Curve3D::_bake() const {
baked_point_cache.resize(0);
baked_tilt_cache.resize(0);
baked_up_vector_cache.resize(0);
+ baked_dist_cache.resize(0);
return;
}
@@ -1153,6 +1176,8 @@ void Curve3D::_bake() const {
baked_point_cache.set(0, points[0].pos);
baked_tilt_cache.resize(1);
baked_tilt_cache.set(0, points[0].tilt);
+ baked_dist_cache.resize(1);
+ baked_dist_cache.set(0, 0.0);
if (up_vector_enabled) {
baked_up_vector_cache.resize(1);
@@ -1165,8 +1190,12 @@ void Curve3D::_bake() const {
}
Vector3 pos = points[0].pos;
+ float dist = 0.0;
List<Plane> pointlist;
+ List<float> distlist;
+
pointlist.push_back(Plane(pos, points[0].tilt));
+ distlist.push_back(0.0);
for (int i = 0; i < points.size() - 1; i++) {
float step = 0.1; // at least 10 substeps ought to be enough?
@@ -1207,7 +1236,10 @@ void Curve3D::_bake() const {
Plane post;
post.normal = pos;
post.d = Math::lerp(points[i].tilt, points[i + 1].tilt, mid);
+ dist += d;
+
pointlist.push_back(post);
+ distlist.push_back(dist);
} else {
p = np;
}
@@ -1218,8 +1250,10 @@ void Curve3D::_bake() const {
float lastilt = points[points.size() - 1].tilt;
float rem = pos.distance_to(lastpos);
- baked_max_ofs = (pointlist.size() - 1) * bake_interval + rem;
+ dist += rem;
+ baked_max_ofs = dist;
pointlist.push_back(Plane(lastpos, lastilt));
+ distlist.push_back(dist);
baked_point_cache.resize(pointlist.size());
Vector3 *w = baked_point_cache.ptrw();
@@ -1231,6 +1265,9 @@ void Curve3D::_bake() const {
baked_up_vector_cache.resize(up_vector_enabled ? pointlist.size() : 0);
Vector3 *up_write = baked_up_vector_cache.ptrw();
+ baked_dist_cache.resize(pointlist.size());
+ float *wd = baked_dist_cache.ptrw();
+
Vector3 sideways;
Vector3 up;
Vector3 forward;
@@ -1242,6 +1279,7 @@ void Curve3D::_bake() const {
for (const Plane &E : pointlist) {
w[idx] = E.normal;
wt[idx] = E.d;
+ wd[idx] = distlist[idx];
if (!up_vector_enabled) {
idx++;
@@ -1308,19 +1346,26 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const {
return r[bpc - 1];
}
- int idx = Math::floor((double)p_offset / (double)bake_interval);
- float frac = Math::fmod(p_offset, bake_interval);
-
- if (idx >= bpc - 1) {
- return r[bpc - 1];
- } else if (idx == bpc - 2) {
- if (frac > 0) {
- frac /= Math::fmod(baked_max_ofs, bake_interval);
+ int start = 0, end = bpc, idx = (end + start) / 2;
+ // binary search to find baked points
+ while (start < idx) {
+ float offset = baked_dist_cache[idx];
+ if (p_offset <= offset) {
+ end = idx;
+ } else {
+ start = idx;
}
- } else {
- frac /= bake_interval;
+ idx = (end + start) / 2;
}
+ float offset_begin = baked_dist_cache[idx];
+ float offset_end = baked_dist_cache[idx + 1];
+
+ float idx_interval = offset_end - offset_begin;
+ ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(), "failed to find baked segment");
+
+ float frac = (p_offset - offset_begin) / idx_interval;
+
if (p_cubic) {
Vector3 pre = idx > 0 ? r[idx - 1] : r[idx];
Vector3 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1];
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index c25d307608..5808fd6508 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -161,6 +161,7 @@ class Curve2D : public Resource {
mutable bool baked_cache_dirty = false;
mutable PackedVector2Array baked_point_cache;
+ mutable PackedFloat32Array baked_dist_cache;
mutable float baked_max_ofs = 0.0;
void _bake() const;
@@ -224,6 +225,7 @@ class Curve3D : public Resource {
mutable PackedVector3Array baked_point_cache;
mutable Vector<real_t> baked_tilt_cache;
mutable PackedVector3Array baked_up_vector_cache;
+ mutable PackedFloat32Array baked_dist_cache;
mutable float baked_max_ofs = 0.0;
void _bake() const;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 8208c55801..4845c556c6 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -212,26 +212,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("outline_size", "LinkButton", 0);
theme->set_constant("underline_spacing", "LinkButton", 2 * scale);
- // ColorPickerButton
-
- theme->set_stylebox("normal", "ColorPickerButton", sb_button_normal);
- theme->set_stylebox("pressed", "ColorPickerButton", sb_button_pressed);
- theme->set_stylebox("hover", "ColorPickerButton", sb_button_hover);
- theme->set_stylebox("disabled", "ColorPickerButton", sb_button_disabled);
- theme->set_stylebox("focus", "ColorPickerButton", sb_button_focus);
-
- theme->set_font("font", "ColorPickerButton", Ref<Font>());
- theme->set_font_size("font_size", "ColorPickerButton", -1);
-
- theme->set_color("font_color", "ColorPickerButton", Color(1, 1, 1, 1));
- theme->set_color("font_pressed_color", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1));
- theme->set_color("font_hover_color", "ColorPickerButton", Color(1, 1, 1, 1));
- theme->set_color("font_disabled_color", "ColorPickerButton", Color(0.9, 0.9, 0.9, 0.3));
- theme->set_color("font_outline_color", "ColorPickerButton", Color(1, 1, 1));
-
- theme->set_constant("hseparation", "ColorPickerButton", 2 * scale);
- theme->set_constant("outline_size", "ColorPickerButton", 0);
-
// OptionButton
Ref<StyleBox> sb_optbutton_focus = sb_expand(make_stylebox(button_focus_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2);
@@ -704,6 +684,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("checked", "Tree", make_icon(checked_png));
theme->set_icon("unchecked", "Tree", make_icon(unchecked_png));
+ theme->set_icon("indeterminate", "Tree", make_icon(indeterminate_png));
theme->set_icon("updown", "Tree", make_icon(updown_png));
theme->set_icon("select_arrow", "Tree", make_icon(dropdown_png));
theme->set_icon("arrow", "Tree", make_icon(arrow_down_png));
@@ -858,7 +839,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("add_preset", "ColorPicker", make_icon(icon_add_png));
theme->set_icon("color_hue", "ColorPicker", make_icon(color_picker_hue_png));
theme->set_icon("color_sample", "ColorPicker", make_icon(color_picker_sample_png));
- theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png));
+ theme->set_icon("sample_bg", "ColorPicker", make_icon(mini_checkerboard_png));
theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png));
theme->set_icon("bar_arrow", "ColorPicker", make_icon(bar_arrow_png));
theme->set_icon("picker_cursor", "ColorPicker", make_icon(picker_cursor_png));
@@ -866,6 +847,34 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// ColorPickerButton
theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png));
+ theme->set_stylebox("normal", "ColorPickerButton", sb_button_normal);
+ theme->set_stylebox("pressed", "ColorPickerButton", sb_button_pressed);
+ theme->set_stylebox("hover", "ColorPickerButton", sb_button_hover);
+ theme->set_stylebox("disabled", "ColorPickerButton", sb_button_disabled);
+ theme->set_stylebox("focus", "ColorPickerButton", sb_button_focus);
+
+ theme->set_font("font", "ColorPickerButton", Ref<Font>());
+ theme->set_font_size("font_size", "ColorPickerButton", -1);
+
+ theme->set_color("font_color", "ColorPickerButton", Color(1, 1, 1, 1));
+ theme->set_color("font_pressed_color", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1));
+ theme->set_color("font_hover_color", "ColorPickerButton", Color(1, 1, 1, 1));
+ theme->set_color("font_disabled_color", "ColorPickerButton", Color(0.9, 0.9, 0.9, 0.3));
+ theme->set_color("font_outline_color", "ColorPickerButton", Color(1, 1, 1));
+
+ theme->set_constant("hseparation", "ColorPickerButton", 2 * scale);
+ theme->set_constant("outline_size", "ColorPickerButton", 0);
+
+ // ColorPresetButton
+
+ Ref<StyleBoxFlat> preset_sb = make_flat_stylebox(Color(1, 1, 1), 2, 2, 2, 2);
+ preset_sb->set_corner_radius_all(2);
+ preset_sb->set_corner_detail(2);
+ preset_sb->set_anti_aliased(false);
+
+ theme->set_stylebox("preset_fg", "ColorPresetButton", preset_sb);
+ theme->set_icon("preset_bg", "ColorPresetButton", make_icon(mini_checkerboard_png));
+ theme->set_icon("overbright_indicator", "ColorPresetButton", make_icon(overbright_indicator_png));
// TooltipPanel
@@ -916,7 +925,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * scale);
theme->set_constant("shadow_as_outline", "RichTextLabel", 0 * scale);
- theme->set_constant("line_separation", "RichTextLabel", 1 * scale);
+ theme->set_constant("line_separation", "RichTextLabel", 0 * scale);
theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale);
theme->set_constant("table_vseparation", "RichTextLabel", 3 * scale);
@@ -1011,8 +1020,9 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
Ref<FontData> dynamic_font_data;
dynamic_font_data.instantiate();
- dynamic_font_data->load_memory(_font_OpenSans_SemiBold, _font_OpenSans_SemiBold_size, "ttf", default_font_size);
+ dynamic_font_data->set_data_ptr(_font_OpenSans_SemiBold, _font_OpenSans_SemiBold_size);
dynamic_font->add_data(dynamic_font_data);
+ dynamic_font->set_base_size(default_font_size);
default_font = dynamic_font;
}
diff --git a/scene/resources/default_theme/icon_grid_layout.png b/scene/resources/default_theme/icon_grid_layout.png
index 00a6179d5e..a249252a79 100644
--- a/scene/resources/default_theme/icon_grid_layout.png
+++ b/scene/resources/default_theme/icon_grid_layout.png
Binary files differ
diff --git a/scene/resources/default_theme/indeterminate.png b/scene/resources/default_theme/indeterminate.png
new file mode 100644
index 0000000000..28a457b251
--- /dev/null
+++ b/scene/resources/default_theme/indeterminate.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 865ee86c76..6a556c1112 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -178,11 +178,11 @@ static const unsigned char icon_folder_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x6, 0x78, 0x70, 0xf4, 0xc1, 0x7f, 0x24, 0x78, 0x18, 0x53, 0xc1, 0x7f, 0x54, 0x48, 0x50, 0xc1, 0x43, 0x1b, 0xbc, 0xa, 0x50, 0xad, 0x23, 0xa4, 0xe0, 0xff, 0x70, 0x52, 0x70, 0x18, 0x97, 0xf4, 0xfd, 0x43, 0xd4, 0x88, 0x4a, 0x0, 0x5a, 0xcb, 0x18, 0xab, 0x5e, 0xd9, 0x1a, 0x53, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char icon_grid_minimap_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x2, 0xd, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x75, 0x93, 0x31, 0x68, 0x14, 0x51, 0x10, 0x86, 0xbf, 0xd9, 0xd, 0xbb, 0xde, 0x76, 0x82, 0x21, 0xf8, 0xe0, 0xbc, 0x5d, 0x8b, 0x80, 0x69, 0x6c, 0xd2, 0x5a, 0x6a, 0x91, 0xc3, 0xd2, 0x46, 0x22, 0x8, 0x9, 0x89, 0x70, 0x85, 0x10, 0x41, 0xd, 0x24, 0x45, 0xb0, 0xb, 0x68, 0x11, 0x14, 0x24, 0x10, 0x22, 0x62, 0x21, 0x41, 0xe, 0x4b, 0x21, 0xa4, 0xb7, 0x49, 0x17, 0xb1, 0x8, 0xb9, 0xdd, 0xc7, 0x86, 0x33, 0x21, 0xe1, 0x3a, 0x8f, 0x64, 0x61, 0x6f, 0x2c, 0xbc, 0x3b, 0x36, 0xb9, 0xdc, 0xc0, 0x2b, 0xde, 0xcc, 0xfc, 0xf3, 0xff, 0xfc, 0xcc, 0x48, 0xa3, 0xd1, 0x78, 0x20, 0x22, 0x13, 0xbe, 0xef, 0xaf, 0xdf, 0xac, 0xd7, 0x1f, 0xe1, 0x38, 0xd3, 0xa8, 0x2a, 0xf0, 0x45, 0x6a, 0xb5, 0xcf, 0x5c, 0x11, 0xcd, 0x66, 0x33, 0x38, 0x3f, 0x3f, 0x9f, 0x13, 0x91, 0x7d, 0xb1, 0xd6, 0x6e, 0xaa, 0xea, 0xd3, 0xe0, 0xe8, 0xe8, 0xde, 0xe8, 0xee, 0xee, 0x37, 0xc0, 0xe9, 0xf6, 0x75, 0xf0, 0xfd, 0x9, 0x99, 0x9d, 0x6d, 0x15, 0x81, 0x59, 0x96, 0x3d, 0x3, 0x5e, 0x2, 0x63, 0x22, 0xf2, 0x69, 0xa4, 0x57, 0x1c, 0xdd, 0xdb, 0xfb, 0x5b, 0x0, 0x3, 0x38, 0x67, 0x41, 0x30, 0x11, 0xc7, 0xf1, 0x13, 0x0, 0x11, 0x71, 0xb2, 0x2c, 0x7b, 0xd8, 0xad, 0xad, 0x2, 0x6f, 0xb9, 0x0, 0x38, 0x3c, 0xfc, 0x5, 0x9c, 0xf6, 0xff, 0x22, 0x27, 0x27, 0xe3, 0xe3, 0x7f, 0xa, 0x3, 0x67, 0x45, 0xe4, 0xbb, 0xe7, 0x79, 0xb7, 0xc3, 0x30, 0x7c, 0xd7, 0x67, 0xe9, 0xe3, 0x67, 0x66, 0x5c, 0x60, 0x1, 0x50, 0x40, 0x51, 0x7d, 0x71, 0x6b, 0x72, 0xf2, 0x20, 0x8a, 0xa2, 0xf9, 0x28, 0x8a, 0xe6, 0x1, 0x3a, 0x9d, 0xce, 0x4f, 0x63, 0x4c, 0x3b, 0x4d, 0xd3, 0xd2, 0xc0, 0x80, 0x3c, 0xcf, 0xf, 0x92, 0xa9, 0xa9, 0x31, 0x60, 0x5, 0x58, 0x91, 0x5a, 0xed, 0xc7, 0x15, 0xfe, 0x95, 0xac, 0xb5, 0xcf, 0xf3, 0x3c, 0x3f, 0xe8, 0x25, 0x46, 0xa, 0xc5, 0xd, 0x11, 0x59, 0xb3, 0xd5, 0xea, 0x1b, 0xa0, 0x95, 0x54, 0xab, 0x5b, 0x97, 0xd1, 0x22, 0xb2, 0xa6, 0xaa, 0x6d, 0x60, 0xd, 0x58, 0xba, 0xa0, 0x20, 0xc, 0xc3, 0x65, 0xd7, 0x75, 0x23, 0xe0, 0x2e, 0xb0, 0x1, 0x5c, 0xbf, 0xf4, 0x0, 0xbe, 0xba, 0xae, 0x1b, 0x85, 0x61, 0xb8, 0x3c, 0xa0, 0x20, 0x4d, 0xd3, 0x52, 0xb9, 0x5c, 0x6e, 0xc5, 0x71, 0xbc, 0x23, 0x22, 0xd3, 0x61, 0x18, 0xde, 0x2f, 0xb2, 0x27, 0x49, 0xa2, 0xaa, 0xba, 0x53, 0x2e, 0x97, 0x5b, 0x69, 0x9a, 0x96, 0xf2, 0x3c, 0x1f, 0xf0, 0xc0, 0x5a, 0x6b, 0x5f, 0x1, 0x25, 0x86, 0x84, 0xe3, 0x38, 0x9e, 0xb5, 0x76, 0x2e, 0xcf, 0xf3, 0xfd, 0x1, 0x5, 0x22, 0xb2, 0xa1, 0xaa, 0x4b, 0x22, 0x72, 0xad, 0xcb, 0x38, 0xe0, 0x81, 0xaa, 0x7e, 0x0, 0xce, 0x44, 0xe4, 0xbd, 0xaa, 0xbe, 0xbe, 0xa0, 0xa0, 0x52, 0xa9, 0x2c, 0x7a, 0x9e, 0x17, 0x1, 0x3d, 0xe0, 0x55, 0x1e, 0x6c, 0x79, 0x9e, 0x17, 0x55, 0x2a, 0x95, 0xc5, 0x1, 0x5, 0xcd, 0x66, 0x33, 0x30, 0xc6, 0x9c, 0xc6, 0x71, 0xbc, 0x2d, 0x22, 0x8f, 0x87, 0x78, 0xb0, 0x6d, 0x8c, 0x39, 0xed, 0xae, 0x74, 0xdf, 0x83, 0x3a, 0x70, 0x9c, 0x65, 0x59, 0x23, 0x49, 0x92, 0x5, 0x11, 0x9, 0x86, 0x79, 0x20, 0x22, 0x41, 0x92, 0x24, 0xb, 0x59, 0x96, 0x35, 0x80, 0x63, 0xa0, 0x2e, 0x3d, 0xf6, 0xc2, 0x91, 0xdc, 0x0, 0x5c, 0x55, 0x5d, 0xbf, 0x4, 0x9e, 0x3, 0x72, 0xfe, 0xaf, 0xfb, 0xaa, 0xe7, 0x79, 0x1f, 0x8d, 0x31, 0x6d, 0x29, 0x36, 0xf5, 0xce, 0x14, 0xb8, 0x33, 0x44, 0xc4, 0x6f, 0xdf, 0xf7, 0xd7, 0x8d, 0x31, 0xed, 0x5e, 0xe2, 0x1f, 0xb, 0x5c, 0xe2, 0xcb, 0xd, 0x9b, 0x69, 0xcb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+static const unsigned char icon_grid_layout_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x5, 0x52, 0x69, 0x54, 0x58, 0x74, 0x58, 0x4d, 0x4c, 0x3a, 0x63, 0x6f, 0x6d, 0x2e, 0x61, 0x64, 0x6f, 0x62, 0x65, 0x2e, 0x78, 0x6d, 0x70, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3c, 0x3f, 0x78, 0x70, 0x61, 0x63, 0x6b, 0x65, 0x74, 0x20, 0x62, 0x65, 0x67, 0x69, 0x6e, 0x3d, 0x22, 0xef, 0xbb, 0xbf, 0x22, 0x20, 0x69, 0x64, 0x3d, 0x22, 0x57, 0x35, 0x4d, 0x30, 0x4d, 0x70, 0x43, 0x65, 0x68, 0x69, 0x48, 0x7a, 0x72, 0x65, 0x53, 0x7a, 0x4e, 0x54, 0x63, 0x7a, 0x6b, 0x63, 0x39, 0x64, 0x22, 0x3f, 0x3e, 0xa, 0x3c, 0x78, 0x3a, 0x78, 0x6d, 0x70, 0x6d, 0x65, 0x74, 0x61, 0x20, 0x78, 0x6d, 0x6c, 0x6e, 0x73, 0x3a, 0x78, 0x3d, 0x22, 0x61, 0x64, 0x6f, 0x62, 0x65, 0x3a, 0x6e, 0x73, 0x3a, 0x6d, 0x65, 0x74, 0x61, 0x2f, 0x22, 0x20, 0x78, 0x3a, 0x78, 0x6d, 0x70, 0x74, 0x6b, 0x3d, 0x22, 0x58, 0x4d, 0x50, 0x20, 0x43, 0x6f, 0x72, 0x65, 0x20, 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};
-static const unsigned char icon_grid_layout_png[] = {
+static const unsigned char icon_grid_minimap_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x2, 0xd, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x75, 0x93, 0x31, 0x68, 0x14, 0x51, 0x10, 0x86, 0xbf, 0xd9, 0xd, 0xbb, 0xde, 0x76, 0x82, 0x21, 0xf8, 0xe0, 0xbc, 0x5d, 0x8b, 0x80, 0x69, 0x6c, 0xd2, 0x5a, 0x6a, 0x91, 0xc3, 0xd2, 0x46, 0x22, 0x8, 0x9, 0x89, 0x70, 0x85, 0x10, 0x41, 0xd, 0x24, 0x45, 0xb0, 0xb, 0x68, 0x11, 0x14, 0x24, 0x10, 0x22, 0x62, 0x21, 0x41, 0xe, 0x4b, 0x21, 0xa4, 0xb7, 0x49, 0x17, 0xb1, 0x8, 0xb9, 0xdd, 0xc7, 0x86, 0x33, 0x21, 0xe1, 0x3a, 0x8f, 0x64, 0x61, 0x6f, 0x2c, 0xbc, 0x3b, 0x36, 0xb9, 0xdc, 0xc0, 0x2b, 0xde, 0xcc, 0xfc, 0xf3, 0xff, 0xfc, 0xcc, 0x48, 0xa3, 0xd1, 0x78, 0x20, 0x22, 0x13, 0xbe, 0xef, 0xaf, 0xdf, 0xac, 0xd7, 0x1f, 0xe1, 0x38, 0xd3, 0xa8, 0x2a, 0xf0, 0x45, 0x6a, 0xb5, 0xcf, 0x5c, 0x11, 0xcd, 0x66, 0x33, 0x38, 0x3f, 0x3f, 0x9f, 0x13, 0x91, 0x7d, 0xb1, 0xd6, 0x6e, 0xaa, 0xea, 0xd3, 0xe0, 0xe8, 0xe8, 0xde, 0xe8, 0xee, 0xee, 0x37, 0xc0, 0xe9, 0xf6, 0x75, 0xf0, 0xfd, 0x9, 0x99, 0x9d, 0x6d, 0x15, 0x81, 0x59, 0x96, 0x3d, 0x3, 0x5e, 0x2, 0x63, 0x22, 0xf2, 0x69, 0xa4, 0x57, 0x1c, 0xdd, 0xdb, 0xfb, 0x5b, 0x0, 0x3, 0x38, 0x67, 0x41, 0x30, 0x11, 0xc7, 0xf1, 0x13, 0x0, 0x11, 0x71, 0xb2, 0x2c, 0x7b, 0xd8, 0xad, 0xad, 0x2, 0x6f, 0xb9, 0x0, 0x38, 0x3c, 0xfc, 0x5, 0x9c, 0xf6, 0xff, 0x22, 0x27, 0x27, 0xe3, 0xe3, 0x7f, 0xa, 0x3, 0x67, 0x45, 0xe4, 0xbb, 0xe7, 0x79, 0xb7, 0xc3, 0x30, 0x7c, 0xd7, 0x67, 0xe9, 0xe3, 0x67, 0x66, 0x5c, 0x60, 0x1, 0x50, 0x40, 0x51, 0x7d, 0x71, 0x6b, 0x72, 0xf2, 0x20, 0x8a, 0xa2, 0xf9, 0x28, 0x8a, 0xe6, 0x1, 0x3a, 0x9d, 0xce, 0x4f, 0x63, 0x4c, 0x3b, 0x4d, 0xd3, 0xd2, 0xc0, 0x80, 0x3c, 0xcf, 0xf, 0x92, 0xa9, 0xa9, 0x31, 0x60, 0x5, 0x58, 0x91, 0x5a, 0xed, 0xc7, 0x15, 0xfe, 0x95, 0xac, 0xb5, 0xcf, 0xf3, 0x3c, 0x3f, 0xe8, 0x25, 0x46, 0xa, 0xc5, 0xd, 0x11, 0x59, 0xb3, 0xd5, 0xea, 0x1b, 0xa0, 0x95, 0x54, 0xab, 0x5b, 0x97, 0xd1, 0x22, 0xb2, 0xa6, 0xaa, 0x6d, 0x60, 0xd, 0x58, 0xba, 0xa0, 0x20, 0xc, 0xc3, 0x65, 0xd7, 0x75, 0x23, 0xe0, 0x2e, 0xb0, 0x1, 0x5c, 0xbf, 0xf4, 0x0, 0xbe, 0xba, 0xae, 0x1b, 0x85, 0x61, 0xb8, 0x3c, 0xa0, 0x20, 0x4d, 0xd3, 0x52, 0xb9, 0x5c, 0x6e, 0xc5, 0x71, 0xbc, 0x23, 0x22, 0xd3, 0x61, 0x18, 0xde, 0x2f, 0xb2, 0x27, 0x49, 0xa2, 0xaa, 0xba, 0x53, 0x2e, 0x97, 0x5b, 0x69, 0x9a, 0x96, 0xf2, 0x3c, 0x1f, 0xf0, 0xc0, 0x5a, 0x6b, 0x5f, 0x1, 0x25, 0x86, 0x84, 0xe3, 0x38, 0x9e, 0xb5, 0x76, 0x2e, 0xcf, 0xf3, 0xfd, 0x1, 0x5, 0x22, 0xb2, 0xa1, 0xaa, 0x4b, 0x22, 0x72, 0xad, 0xcb, 0x38, 0xe0, 0x81, 0xaa, 0x7e, 0x0, 0xce, 0x44, 0xe4, 0xbd, 0xaa, 0xbe, 0xbe, 0xa0, 0xa0, 0x52, 0xa9, 0x2c, 0x7a, 0x9e, 0x17, 0x1, 0x3d, 0xe0, 0x55, 0x1e, 0x6c, 0x79, 0x9e, 0x17, 0x55, 0x2a, 0x95, 0xc5, 0x1, 0x5, 0xcd, 0x66, 0x33, 0x30, 0xc6, 0x9c, 0xc6, 0x71, 0xbc, 0x2d, 0x22, 0x8f, 0x87, 0x78, 0xb0, 0x6d, 0x8c, 0x39, 0xed, 0xae, 0x74, 0xdf, 0x83, 0x3a, 0x70, 0x9c, 0x65, 0x59, 0x23, 0x49, 0x92, 0x5, 0x11, 0x9, 0x86, 0x79, 0x20, 0x22, 0x41, 0x92, 0x24, 0xb, 0x59, 0x96, 0x35, 0x80, 0x63, 0xa0, 0x2e, 0x3d, 0xf6, 0xc2, 0x91, 0xdc, 0x0, 0x5c, 0x55, 0x5d, 0xbf, 0x4, 0x9e, 0x3, 0x72, 0xfe, 0xaf, 0xfb, 0xaa, 0xe7, 0x79, 0x1f, 0x8d, 0x31, 0x6d, 0x29, 0x36, 0xf5, 0xce, 0x14, 0xb8, 0x33, 0x44, 0xc4, 0x6f, 0xdf, 0xf7, 0xd7, 0x8d, 0x31, 0xed, 0x5e, 0xe2, 0x1f, 0xb, 0x5c, 0xe2, 0xcb, 0xd, 0x9b, 0x69, 0xcb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -214,6 +214,14 @@ static const unsigned char icon_zoom_reset_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0xa, 0x3c, 0xc, 0x7b, 0xf0, 0xff, 0xc1, 0x7f, 0x9c, 0x22, 0xcf, 0x44, 0x1e, 0xbc, 0x84, 0x72, 0xb1, 0x8b, 0x3c, 0x58, 0x5, 0xe4, 0x40, 0xb8, 0x38, 0x45, 0x18, 0x60, 0x5c, 0x84, 0x30, 0x59, 0xa, 0xa0, 0x80, 0x6e, 0xa, 0x86, 0x92, 0x2f, 0x8, 0x3, 0x0, 0x69, 0xc8, 0x86, 0x87, 0x72, 0xca, 0x85, 0x23, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char indeterminate_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x36, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0xfe, 0xfe, 0xfe, 0x98, 0x4d, 0x2d, 0x9a, 0x0, 0x0, 0x0, 0x12, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xfa, 0xfb, 0xb4, 0xfa, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1c, 0x77, 0x5e, 0x7f, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x85, 0xcf, 0xc1, 0x12, 0x80, 0x20, 0x8, 0x45, 0xd1, 0x4, 0x14, 0xd, 0xc5, 0xfa, 0xff, 0x9f, 0x8d, 0x9c, 0x6c, 0x9a, 0xb4, 0xe9, 0x2e, 0xcf, 0x42, 0x9e, 0xcb, 0x32, 0xe4, 0x0, 0xc9, 0xb7, 0x8, 0xc1, 0x19, 0x40, 0x60, 0xc9, 0x2d, 0xe1, 0x0, 0x6, 0xc8, 0x45, 0x6b, 0x4b, 0xb, 0xa3, 0x1, 0x89, 0x6e, 0x57, 0x2a, 0x64, 0xe0, 0x73, 0xed, 0x50, 0xb3, 0x9f, 0xc3, 0x7e, 0xf7, 0x5, 0x7f, 0x6f, 0xc, 0x67, 0x9f, 0xc3, 0xe2, 0x39, 0xc, 0x52, 0xec, 0xd3, 0xd7, 0x4, 0xb3, 0xcf, 0xbd, 0x3a, 0x0, 0xa0, 0xa2, 0x8, 0xbc, 0xf6, 0x84, 0x3a, 0x9d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
+static const unsigned char indeterminate_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x3c, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x58, 0x58, 0x5b, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0xff, 0x0, 0x0, 0xff, 0xff, 0xff, 0x9e, 0x9e, 0x9e, 0x8c, 0x93, 0x80, 0x95, 0x0, 0x0, 0x0, 0x14, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xb4, 0xfa, 0xfa, 0xfb, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x6c, 0xb9, 0x8d, 0x1e, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x85, 0xcf, 0xd1, 0xe, 0x80, 0x20, 0x8, 0x85, 0xe1, 0x4, 0xd4, 0x30, 0x51, 0xb6, 0xde, 0xff, 0x5d, 0x23, 0x97, 0xad, 0xa5, 0xad, 0xff, 0xf2, 0xbb, 0x90, 0xe3, 0xb2, 0xc, 0x39, 0x40, 0xf2, 0x2d, 0x42, 0x70, 0x6, 0x10, 0x58, 0x6b, 0x4b, 0x39, 0x80, 0x1, 0x72, 0x91, 0xdc, 0x92, 0xc2, 0x68, 0x40, 0x2a, 0xdb, 0x95, 0x28, 0x19, 0xf8, 0x9a, 0x3b, 0xe4, 0xea, 0xe7, 0xb0, 0xdf, 0x7d, 0xc1, 0xdf, 0x1b, 0xc3, 0xd9, 0xe7, 0xb0, 0x74, 0xe, 0x83, 0x98, 0xfa, 0xf4, 0x35, 0xc2, 0xec, 0x73, 0xaf, 0xe, 0x57, 0x20, 0x8, 0x2c, 0x1a, 0x56, 0xe5, 0x32, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char line_edit_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x17, 0x16, 0x1a, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x21, 0x1f, 0x25, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x1d, 0x1c, 0x21, 0x1d, 0x1c, 0x21, 0x24, 0x22, 0x29, 0x28, 0x26, 0x2d, 0x28, 0x26, 0x2e, 0x2b, 0x2a, 0x31, 0x2c, 0x2a, 0x32, 0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 0xf0, 0xf9, 0xf1, 0xee, 0xcf, 0x21, 0xd2, 0xdf, 0x0, 0x0, 0x0, 0x2d, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x36, 0x12, 0x60, 0xf0, 0x98, 0xb5, 0x6a, 0x65, 0xb, 0x43, 0xe4, 0x9e, 0x33, 0xa7, 0xa7, 0x32, 0x58, 0x9d, 0x39, 0x73, 0x66, 0x31, 0x16, 0x12, 0x22, 0xb, 0x52, 0xd9, 0xc6, 0xc0, 0x2, 0xd4, 0x55, 0x0, 0x0, 0xc, 0x14, 0x1a, 0x90, 0x55, 0x1a, 0xec, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 032171847d..7af8e900fd 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -36,54 +36,129 @@
#include "scene/resources/text_line.h"
#include "scene/resources/text_paragraph.h"
-void FontData::_bind_methods() {
- ClassDB::bind_method(D_METHOD("load_resource", "filename", "base_size"), &FontData::load_resource, DEFVAL(16));
- ClassDB::bind_method(D_METHOD("load_memory", "data", "type", "base_size"), &FontData::_load_memory, DEFVAL(16));
- ClassDB::bind_method(D_METHOD("new_bitmap", "height", "ascent", "base_size"), &FontData::new_bitmap);
-
- ClassDB::bind_method(D_METHOD("bitmap_add_texture", "texture"), &FontData::bitmap_add_texture);
- ClassDB::bind_method(D_METHOD("bitmap_add_char", "char", "texture_idx", "rect", "align", "advance"), &FontData::bitmap_add_char);
- ClassDB::bind_method(D_METHOD("bitmap_add_kerning_pair", "A", "B", "kerning"), &FontData::bitmap_add_kerning_pair);
+_FORCE_INLINE_ void FontData::_clear_cache() {
+ for (int i = 0; i < cache.size(); i++) {
+ if (cache[i].is_valid()) {
+ TS->free(cache[i]);
+ cache.write[i] = RID();
+ }
+ }
+}
- ClassDB::bind_method(D_METHOD("set_data_path", "path"), &FontData::set_data_path);
- ClassDB::bind_method(D_METHOD("get_data_path"), &FontData::get_data_path);
+_FORCE_INLINE_ void FontData::_ensure_rid(int p_cache_index) const {
+ if (unlikely(p_cache_index >= cache.size())) {
+ cache.resize(p_cache_index + 1);
+ }
+ if (unlikely(!cache[p_cache_index].is_valid())) {
+ cache.write[p_cache_index] = TS->create_font();
+ TS->font_set_data_ptr(cache[p_cache_index], data_ptr, data_size);
+ TS->font_set_antialiased(cache[p_cache_index], antialiased);
+ TS->font_set_multichannel_signed_distance_field(cache[p_cache_index], msdf);
+ TS->font_set_msdf_pixel_range(cache[p_cache_index], msdf_pixel_range);
+ TS->font_set_msdf_size(cache[p_cache_index], msdf_size);
+ TS->font_set_fixed_size(cache[p_cache_index], fixed_size);
+ TS->font_set_force_autohinter(cache[p_cache_index], force_autohinter);
+ TS->font_set_hinting(cache[p_cache_index], hinting);
+ TS->font_set_oversampling(cache[p_cache_index], oversampling);
+ }
+}
- ClassDB::bind_method(D_METHOD("get_height", "size"), &FontData::get_height);
- ClassDB::bind_method(D_METHOD("get_ascent", "size"), &FontData::get_ascent);
- ClassDB::bind_method(D_METHOD("get_descent", "size"), &FontData::get_descent);
+void FontData::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_data", "data"), &FontData::set_data);
+ ClassDB::bind_method(D_METHOD("get_data"), &FontData::get_data);
- ClassDB::bind_method(D_METHOD("get_underline_position", "size"), &FontData::get_underline_position);
- ClassDB::bind_method(D_METHOD("get_underline_thickness", "size"), &FontData::get_underline_thickness);
+ ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &FontData::set_antialiased);
+ ClassDB::bind_method(D_METHOD("is_antialiased"), &FontData::is_antialiased);
- ClassDB::bind_method(D_METHOD("get_spacing", "type"), &FontData::get_spacing);
- ClassDB::bind_method(D_METHOD("set_spacing", "type", "value"), &FontData::set_spacing);
+ ClassDB::bind_method(D_METHOD("set_multichannel_signed_distance_field", "msdf"), &FontData::set_multichannel_signed_distance_field);
+ ClassDB::bind_method(D_METHOD("is_multichannel_signed_distance_field"), &FontData::is_multichannel_signed_distance_field);
- ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &FontData::set_antialiased);
- ClassDB::bind_method(D_METHOD("get_antialiased"), &FontData::get_antialiased);
+ ClassDB::bind_method(D_METHOD("set_msdf_pixel_range", "msdf_pixel_range"), &FontData::set_msdf_pixel_range);
+ ClassDB::bind_method(D_METHOD("get_msdf_pixel_range"), &FontData::get_msdf_pixel_range);
- ClassDB::bind_method(D_METHOD("get_variation_list"), &FontData::get_variation_list);
+ ClassDB::bind_method(D_METHOD("set_msdf_size", "msdf_size"), &FontData::set_msdf_size);
+ ClassDB::bind_method(D_METHOD("get_msdf_size"), &FontData::get_msdf_size);
- ClassDB::bind_method(D_METHOD("set_variation", "tag", "value"), &FontData::set_variation);
- ClassDB::bind_method(D_METHOD("get_variation", "tag"), &FontData::get_variation);
+ ClassDB::bind_method(D_METHOD("set_force_autohinter", "force_autohinter"), &FontData::set_force_autohinter);
+ ClassDB::bind_method(D_METHOD("is_force_autohinter"), &FontData::is_force_autohinter);
ClassDB::bind_method(D_METHOD("set_hinting", "hinting"), &FontData::set_hinting);
ClassDB::bind_method(D_METHOD("get_hinting"), &FontData::get_hinting);
- ClassDB::bind_method(D_METHOD("set_force_autohinter", "enabled"), &FontData::set_force_autohinter);
- ClassDB::bind_method(D_METHOD("get_force_autohinter"), &FontData::get_force_autohinter);
+ ClassDB::bind_method(D_METHOD("set_oversampling", "oversampling"), &FontData::set_oversampling);
+ ClassDB::bind_method(D_METHOD("get_oversampling"), &FontData::get_oversampling);
- ClassDB::bind_method(D_METHOD("set_distance_field_hint", "distance_field"), &FontData::set_distance_field_hint);
- ClassDB::bind_method(D_METHOD("get_distance_field_hint"), &FontData::get_distance_field_hint);
+ ClassDB::bind_method(D_METHOD("find_cache", "variation_coordinates"), &FontData::find_cache);
- ClassDB::bind_method(D_METHOD("has_char", "char"), &FontData::has_char);
- ClassDB::bind_method(D_METHOD("get_supported_chars"), &FontData::get_supported_chars);
+ ClassDB::bind_method(D_METHOD("get_cache_count"), &FontData::get_cache_count);
+ ClassDB::bind_method(D_METHOD("clear_cache"), &FontData::clear_cache);
+ ClassDB::bind_method(D_METHOD("remove_cache", "cache_index"), &FontData::remove_cache);
+
+ ClassDB::bind_method(D_METHOD("get_size_cache_list", "cache_index"), &FontData::get_size_cache_list);
+ ClassDB::bind_method(D_METHOD("clear_size_cache", "cache_index"), &FontData::clear_size_cache);
+ ClassDB::bind_method(D_METHOD("remove_size_cache", "cache_index", "size"), &FontData::remove_size_cache);
+
+ ClassDB::bind_method(D_METHOD("set_variation_coordinates", "cache_index", "variation_coordinates"), &FontData::set_variation_coordinates);
+ ClassDB::bind_method(D_METHOD("get_variation_coordinates", "cache_index"), &FontData::get_variation_coordinates);
+
+ ClassDB::bind_method(D_METHOD("set_ascent", "cache_index", "size", "ascent"), &FontData::set_ascent);
+ ClassDB::bind_method(D_METHOD("get_ascent", "cache_index", "size"), &FontData::get_ascent);
+
+ ClassDB::bind_method(D_METHOD("set_descent", "cache_index", "size", "descent"), &FontData::set_descent);
+ ClassDB::bind_method(D_METHOD("get_descent", "cache_index", "size"), &FontData::get_descent);
+
+ ClassDB::bind_method(D_METHOD("set_underline_position", "cache_index", "size", "underline_position"), &FontData::set_underline_position);
+ ClassDB::bind_method(D_METHOD("get_underline_position", "cache_index", "size"), &FontData::get_underline_position);
+
+ ClassDB::bind_method(D_METHOD("set_underline_thickness", "cache_index", "size", "underline_thickness"), &FontData::set_underline_thickness);
+ ClassDB::bind_method(D_METHOD("get_underline_thickness", "cache_index", "size"), &FontData::get_underline_thickness);
+
+ ClassDB::bind_method(D_METHOD("set_scale", "cache_index", "size", "scale"), &FontData::set_scale);
+ ClassDB::bind_method(D_METHOD("get_scale", "cache_index", "size"), &FontData::get_scale);
+
+ ClassDB::bind_method(D_METHOD("set_spacing", "cache_index", "size", "spacing"), &FontData::set_spacing);
+ ClassDB::bind_method(D_METHOD("get_spacing", "cache_index", "size"), &FontData::get_spacing);
+
+ ClassDB::bind_method(D_METHOD("get_texture_count", "cache_index", "size"), &FontData::get_texture_count);
+ ClassDB::bind_method(D_METHOD("clear_textures", "cache_index", "size"), &FontData::clear_textures);
+ ClassDB::bind_method(D_METHOD("remove_texture", "cache_index", "size", "texture_index"), &FontData::remove_texture);
+
+ ClassDB::bind_method(D_METHOD("set_texture_image", "cache_index", "size", "texture_index", "image"), &FontData::set_texture_image);
+ ClassDB::bind_method(D_METHOD("get_texture_image", "cache_index", "size", "texture_index"), &FontData::get_texture_image);
+
+ ClassDB::bind_method(D_METHOD("set_texture_offsets", "cache_index", "size", "texture_index", "offset"), &FontData::set_texture_offsets);
+ ClassDB::bind_method(D_METHOD("get_texture_offsets", "cache_index", "size", "texture_index"), &FontData::get_texture_offsets);
+
+ ClassDB::bind_method(D_METHOD("get_glyph_list", "cache_index", "size"), &FontData::get_glyph_list);
+ ClassDB::bind_method(D_METHOD("clear_glyphs", "cache_index", "size"), &FontData::clear_glyphs);
+ ClassDB::bind_method(D_METHOD("remove_glyph", "cache_index", "size", "glyph"), &FontData::remove_glyph);
+
+ ClassDB::bind_method(D_METHOD("set_glyph_advance", "cache_index", "size", "glyph", "advance"), &FontData::set_glyph_advance);
+ ClassDB::bind_method(D_METHOD("get_glyph_advance", "cache_index", "size", "glyph"), &FontData::get_glyph_advance);
+
+ ClassDB::bind_method(D_METHOD("set_glyph_offset", "cache_index", "size", "glyph", "offset"), &FontData::set_glyph_offset);
+ ClassDB::bind_method(D_METHOD("get_glyph_offset", "cache_index", "size", "glyph"), &FontData::get_glyph_offset);
+
+ ClassDB::bind_method(D_METHOD("set_glyph_size", "cache_index", "size", "glyph", "gl_size"), &FontData::set_glyph_size);
+ ClassDB::bind_method(D_METHOD("get_glyph_size", "cache_index", "size", "glyph"), &FontData::get_glyph_size);
- ClassDB::bind_method(D_METHOD("get_glyph_advance", "index", "size"), &FontData::get_glyph_advance);
- ClassDB::bind_method(D_METHOD("get_glyph_kerning", "index_a", "index_b", "size"), &FontData::get_glyph_kerning);
+ ClassDB::bind_method(D_METHOD("set_glyph_uv_rect", "cache_index", "size", "glyph", "uv_rect"), &FontData::set_glyph_uv_rect);
+ ClassDB::bind_method(D_METHOD("get_glyph_uv_rect", "cache_index", "size", "glyph"), &FontData::get_glyph_uv_rect);
- ClassDB::bind_method(D_METHOD("get_base_size"), &FontData::get_base_size);
+ ClassDB::bind_method(D_METHOD("set_glyph_texture_idx", "cache_index", "size", "glyph", "texture_idx"), &FontData::set_glyph_texture_idx);
+ ClassDB::bind_method(D_METHOD("get_glyph_texture_idx", "cache_index", "size", "glyph"), &FontData::get_glyph_texture_idx);
- ClassDB::bind_method(D_METHOD("has_outline"), &FontData::has_outline);
+ ClassDB::bind_method(D_METHOD("get_kerning_list", "cache_index", "size"), &FontData::get_kerning_list);
+ ClassDB::bind_method(D_METHOD("clear_kerning_map", "cache_index", "size"), &FontData::clear_kerning_map);
+ ClassDB::bind_method(D_METHOD("remove_kerning", "cache_index", "size", "glyph_pair"), &FontData::remove_kerning);
+
+ ClassDB::bind_method(D_METHOD("set_kerning", "cache_index", "size", "glyph_pair", "kerning"), &FontData::set_kerning);
+ ClassDB::bind_method(D_METHOD("get_kerning", "cache_index", "size", "glyph_pair"), &FontData::get_kerning);
+
+ ClassDB::bind_method(D_METHOD("render_range", "cache_index", "size", "start", "end"), &FontData::render_range);
+ ClassDB::bind_method(D_METHOD("render_glyph", "cache_index", "size", "index"), &FontData::render_glyph);
+
+ ClassDB::bind_method(D_METHOD("get_cache_rid", "cache_index"), &FontData::get_cache_rid);
ClassDB::bind_method(D_METHOD("is_language_supported", "language"), &FontData::is_language_supported);
ClassDB::bind_method(D_METHOD("set_language_support_override", "language", "supported"), &FontData::set_language_support_override);
@@ -97,511 +172,915 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_script_support_override", "script"), &FontData::remove_script_support_override);
ClassDB::bind_method(D_METHOD("get_script_support_overrides"), &FontData::get_script_support_overrides);
- ClassDB::bind_method(D_METHOD("get_glyph_index", "char", "variation_selector"), &FontData::get_glyph_index, DEFVAL(0x0000));
- ClassDB::bind_method(D_METHOD("draw_glyph", "canvas", "size", "pos", "index", "color"), &FontData::draw_glyph, DEFVAL(Color(1, 1, 1)));
- ClassDB::bind_method(D_METHOD("draw_glyph_outline", "canvas", "size", "outline_size", "pos", "index", "color"), &FontData::draw_glyph_outline, DEFVAL(Color(1, 1, 1)));
-
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "data_path", PROPERTY_HINT_FILE, "*.ttf,*.otf,*.woff,*.fnt,*.font"), "set_data_path", "get_data_path");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_autohinter"), "set_force_autohinter", "get_force_autohinter");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_field_hint"), "set_distance_field_hint", "get_distance_field_hint");
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting");
+ ClassDB::bind_method(D_METHOD("has_char", "char"), &FontData::has_char);
+ ClassDB::bind_method(D_METHOD("get_supported_chars"), &FontData::get_supported_chars);
- ADD_GROUP("Extra Spacing", "extra_spacing");
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_glyph"), "set_spacing", "get_spacing", SPACING_GLYPH);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_space"), "set_spacing", "get_spacing", SPACING_SPACE);
+ ClassDB::bind_method(D_METHOD("get_glyph_index", "char", "variation_selector"), &FontData::get_glyph_index);
- BIND_ENUM_CONSTANT(SPACING_GLYPH);
- BIND_ENUM_CONSTANT(SPACING_SPACE);
+ ClassDB::bind_method(D_METHOD("get_supported_feature_list"), &FontData::get_supported_feature_list);
+ ClassDB::bind_method(D_METHOD("get_supported_variation_list"), &FontData::get_supported_variation_list);
}
bool FontData::_set(const StringName &p_name, const Variant &p_value) {
- String str = p_name;
- if (str.begins_with("language_support_override/")) {
- String lang = str.get_slicec('/', 1);
- if (lang == "_new") {
- return false;
+ Vector<String> tokens = p_name.operator String().split("/");
+ if (tokens.size() == 1) {
+ if (tokens[0] == "data") {
+ set_data(p_value);
+ return true;
+ } else if (tokens[0] == "antialiased") {
+ set_antialiased(p_value);
+ return true;
+ } else if (tokens[0] == "multichannel_signed_distance_field") {
+ set_multichannel_signed_distance_field(p_value);
+ return true;
+ } else if (tokens[0] == "msdf_pixel_range") {
+ set_msdf_pixel_range(p_value);
+ return true;
+ } else if (tokens[0] == "msdf_size") {
+ set_msdf_size(p_value);
+ return true;
+ } else if (tokens[0] == "fixed_size") {
+ set_fixed_size(p_value);
+ return true;
+ } else if (tokens[0] == "hinting") {
+ set_hinting((TextServer::Hinting)p_value.operator int());
+ return true;
+ } else if (tokens[0] == "force_autohinter") {
+ set_force_autohinter(p_value);
+ return true;
+ } else if (tokens[0] == "oversampling") {
+ set_oversampling(p_value);
+ return true;
}
+ } else if (tokens.size() == 2 && tokens[0] == "language_support_override") {
+ String lang = tokens[1];
set_language_support_override(lang, p_value);
return true;
- }
- if (str.begins_with("script_support_override/")) {
- String scr = str.get_slicec('/', 1);
- if (scr == "_new") {
- return false;
- }
- set_script_support_override(scr, p_value);
- return true;
- }
- if (str.begins_with("variation/")) {
- String name = str.get_slicec('/', 1);
- set_variation(name, p_value);
+ } else if (tokens.size() == 2 && tokens[0] == "script_support_override") {
+ String script = tokens[1];
+ set_script_support_override(script, p_value);
return true;
+ } else if (tokens.size() >= 3 && tokens[0] == "cache") {
+ int cache_index = tokens[1].to_int();
+ if (tokens.size() == 3 && tokens[2] == "variation_coordinates") {
+ set_variation_coordinates(cache_index, p_value);
+ return true;
+ }
+ if (tokens.size() >= 5) {
+ Vector2i sz = Vector2i(tokens[2].to_int(), tokens[3].to_int());
+ if (tokens[4] == "ascent") {
+ set_ascent(cache_index, sz.x, p_value);
+ return true;
+ } else if (tokens[4] == "descent") {
+ set_descent(cache_index, sz.x, p_value);
+ return true;
+ } else if (tokens[4] == "underline_position") {
+ set_underline_position(cache_index, sz.x, p_value);
+ return true;
+ } else if (tokens[4] == "underline_thickness") {
+ set_underline_thickness(cache_index, sz.x, p_value);
+ return true;
+ } else if (tokens[4] == "scale") {
+ set_scale(cache_index, sz.x, p_value);
+ return true;
+ } else if (tokens[4] == "spacing_glyph") {
+ set_spacing(cache_index, sz.x, TextServer::SPACING_GLYPH, p_value);
+ return true;
+ } else if (tokens[4] == "spacing_space") {
+ set_spacing(cache_index, sz.x, TextServer::SPACING_SPACE, p_value);
+ return true;
+ } else if (tokens.size() == 7 && tokens[4] == "textures") {
+ int texture_index = tokens[5].to_int();
+ if (tokens[6] == "image") {
+ set_texture_image(cache_index, sz, texture_index, p_value);
+ return true;
+ } else if (tokens[6] == "offsets") {
+ set_texture_offsets(cache_index, sz, texture_index, p_value);
+ return true;
+ }
+ } else if (tokens.size() == 7 && tokens[4] == "glyphs") {
+ int32_t glyph_index = tokens[5].to_int();
+ if (tokens[6] == "advance") {
+ set_glyph_advance(cache_index, sz.x, glyph_index, p_value);
+ return true;
+ } else if (tokens[6] == "offset") {
+ set_glyph_offset(cache_index, sz, glyph_index, p_value);
+ return true;
+ } else if (tokens[6] == "size") {
+ set_glyph_size(cache_index, sz, glyph_index, p_value);
+ return true;
+ } else if (tokens[6] == "uv_rect") {
+ set_glyph_uv_rect(cache_index, sz, glyph_index, p_value);
+ return true;
+ } else if (tokens[6] == "texture_idx") {
+ set_glyph_texture_idx(cache_index, sz, glyph_index, p_value);
+ return true;
+ }
+ } else if (tokens.size() == 7 && tokens[4] == "kerning_overrides") {
+ Vector2i gp = Vector2i(tokens[5].to_int(), tokens[6].to_int());
+ set_kerning(cache_index, sz.x, gp, p_value);
+ return true;
+ }
+ }
}
-
return false;
}
bool FontData::_get(const StringName &p_name, Variant &r_ret) const {
- String str = p_name;
- if (str.begins_with("language_support_override/")) {
- String lang = str.get_slicec('/', 1);
- if (lang == "_new") {
+ Vector<String> tokens = p_name.operator String().split("/");
+ if (tokens.size() == 1) {
+ if (tokens[0] == "data") {
+ r_ret = get_data();
+ return true;
+ } else if (tokens[0] == "antialiased") {
+ r_ret = is_antialiased();
+ return true;
+ } else if (tokens[0] == "multichannel_signed_distance_field") {
+ r_ret = is_multichannel_signed_distance_field();
+ return true;
+ } else if (tokens[0] == "msdf_pixel_range") {
+ r_ret = get_msdf_pixel_range();
+ return true;
+ } else if (tokens[0] == "msdf_size") {
+ r_ret = get_msdf_size();
+ return true;
+ } else if (tokens[0] == "fixed_size") {
+ r_ret = get_fixed_size();
+ return true;
+ } else if (tokens[0] == "hinting") {
+ r_ret = get_hinting();
+ return true;
+ } else if (tokens[0] == "force_autohinter") {
+ r_ret = is_force_autohinter();
+ return true;
+ } else if (tokens[0] == "oversampling") {
+ r_ret = get_oversampling();
return true;
}
+ } else if (tokens.size() == 2 && tokens[0] == "language_support_override") {
+ String lang = tokens[1];
r_ret = get_language_support_override(lang);
return true;
- }
- if (str.begins_with("script_support_override/")) {
- String scr = str.get_slicec('/', 1);
- if (scr == "_new") {
+ } else if (tokens.size() == 2 && tokens[0] == "script_support_override") {
+ String script = tokens[1];
+ r_ret = get_script_support_override(script);
+ return true;
+ } else if (tokens.size() >= 3 && tokens[0] == "cache") {
+ int cache_index = tokens[1].to_int();
+ if (tokens.size() == 3 && tokens[2] == "variation_coordinates") {
+ r_ret = get_variation_coordinates(cache_index);
return true;
}
- r_ret = get_script_support_override(scr);
- return true;
- }
- if (str.begins_with("variation/")) {
- String name = str.get_slicec('/', 1);
-
- r_ret = get_variation(name);
- return true;
+ if (tokens.size() >= 5) {
+ Vector2i sz = Vector2i(tokens[2].to_int(), tokens[3].to_int());
+ if (tokens[4] == "ascent") {
+ r_ret = get_ascent(cache_index, sz.x);
+ return true;
+ } else if (tokens[4] == "descent") {
+ r_ret = get_descent(cache_index, sz.x);
+ return true;
+ } else if (tokens[4] == "underline_position") {
+ r_ret = get_underline_position(cache_index, sz.x);
+ return true;
+ } else if (tokens[4] == "underline_thickness") {
+ r_ret = get_underline_thickness(cache_index, sz.x);
+ return true;
+ } else if (tokens[4] == "scale") {
+ r_ret = get_scale(cache_index, sz.x);
+ return true;
+ } else if (tokens[4] == "spacing_glyph") {
+ r_ret = get_spacing(cache_index, sz.x, TextServer::SPACING_GLYPH);
+ return true;
+ } else if (tokens[4] == "spacing_space") {
+ r_ret = get_spacing(cache_index, sz.x, TextServer::SPACING_SPACE);
+ return true;
+ } else if (tokens.size() == 7 && tokens[4] == "textures") {
+ int texture_index = tokens[5].to_int();
+ if (tokens[6] == "image") {
+ r_ret = get_texture_image(cache_index, sz, texture_index);
+ return true;
+ } else if (tokens[6] == "offsets") {
+ r_ret = get_texture_offsets(cache_index, sz, texture_index);
+ return true;
+ }
+ } else if (tokens.size() == 7 && tokens[4] == "glyphs") {
+ int32_t glyph_index = tokens[5].to_int();
+ if (tokens[6] == "advance") {
+ r_ret = get_glyph_advance(cache_index, sz.x, glyph_index);
+ return true;
+ } else if (tokens[6] == "offset") {
+ r_ret = get_glyph_offset(cache_index, sz, glyph_index);
+ return true;
+ } else if (tokens[6] == "size") {
+ r_ret = get_glyph_size(cache_index, sz, glyph_index);
+ return true;
+ } else if (tokens[6] == "uv_rect") {
+ r_ret = get_glyph_uv_rect(cache_index, sz, glyph_index);
+ return true;
+ } else if (tokens[6] == "texture_idx") {
+ r_ret = get_glyph_texture_idx(cache_index, sz, glyph_index);
+ return true;
+ }
+ } else if (tokens.size() == 7 && tokens[4] == "kerning_overrides") {
+ Vector2i gp = Vector2i(tokens[5].to_int(), tokens[6].to_int());
+ r_ret = get_kerning(cache_index, sz.x, gp);
+ return true;
+ }
+ }
}
-
return false;
}
void FontData::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+
+ p_list->push_back(PropertyInfo(Variant::BOOL, "antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::INT, "msdf_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::INT, "fixed_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "force_autohinter", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+
Vector<String> lang_over = get_language_support_overrides();
for (int i = 0; i < lang_over.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::BOOL, "language_support_override/" + lang_over[i], PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "language_support_override/" + lang_over[i], PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
}
- p_list->push_back(PropertyInfo(Variant::NIL, "language_support_override/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
-
Vector<String> scr_over = get_script_support_overrides();
for (int i = 0; i < scr_over.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::BOOL, "script_support_override/" + scr_over[i], PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE));
- }
- p_list->push_back(PropertyInfo(Variant::NIL, "script_support_override/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "script_support_override/" + scr_over[i], PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ }
+ for (int i = 0; i < cache.size(); i++) {
+ String prefix = "cache/" + itos(i) + "/";
+ Array sizes = get_size_cache_list(i);
+ p_list->push_back(PropertyInfo(Variant::DICTIONARY, prefix + "variation_coordinates", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ for (int j = 0; j < sizes.size(); j++) {
+ Vector2i sz = sizes[j];
+ String prefix_sz = prefix + itos(sz.x) + "/" + itos(sz.y) + "/";
+ if (sz.y == 0) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix_sz + "ascent", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix_sz + "descent", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix_sz + "underline_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix_sz + "underline_thickness", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix_sz + "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::BOOL, prefix_sz + "spacing_glyph", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::BOOL, prefix_sz + "spacing_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ }
- Dictionary variations = get_variation_list();
- for (const Variant *ftr = variations.next(nullptr); ftr != nullptr; ftr = variations.next(ftr)) {
- Vector3i v = variations[*ftr];
- p_list->push_back(PropertyInfo(Variant::FLOAT, "variation/" + TS->tag_to_name(*ftr), PROPERTY_HINT_RANGE, itos(v.x) + "," + itos(v.y), PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE));
+ int tx_cnt = get_texture_count(i, sz);
+ for (int k = 0; k < tx_cnt; k++) {
+ p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, prefix_sz + "textures/" + itos(k) + "/offsets", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, prefix_sz + "textures/" + itos(k) + "/image", PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT));
+ }
+ Array glyphs = get_glyph_list(i, sz);
+ for (int k = 0; k < glyphs.size(); k++) {
+ const int32_t &gl = glyphs[k];
+ if (sz.y == 0) {
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, prefix_sz + "glyphs/" + itos(gl) + "/advance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ }
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, prefix_sz + "glyphs/" + itos(gl) + "/offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, prefix_sz + "glyphs/" + itos(gl) + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::RECT2, prefix_sz + "glyphs/" + itos(gl) + "/uv_rect", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::INT, prefix_sz + "glyphs/" + itos(gl) + "/texture_idx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ }
+ if (sz.y == 0) {
+ Array kerning_map = get_kerning_list(i, sz.x);
+ for (int k = 0; k < kerning_map.size(); k++) {
+ const Vector2i &gl_pair = kerning_map[k];
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, prefix_sz + "kerning_overrides/" + itos(gl_pair.x) + "/" + itos(gl_pair.y), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ }
+ }
+ }
}
}
void FontData::reset_state() {
- if (rid != RID()) {
- TS->free(rid);
- }
- base_size = 16;
- path = String();
-}
+ _clear_cache();
+ data.clear();
+ data_ptr = nullptr;
+ data_size = 0;
+ cache.clear();
-RID FontData::get_rid() const {
- return rid;
+ antialiased = true;
+ msdf = false;
+ force_autohinter = false;
+ hinting = TextServer::HINTING_LIGHT;
+ msdf_pixel_range = 14;
+ msdf_size = 128;
+ oversampling = 0.f;
}
-void FontData::load_resource(const String &p_filename, int p_base_size) {
- if (rid != RID()) {
- TS->free(rid);
+/*************************************************************************/
+
+void FontData::set_data_ptr(const uint8_t *p_data, size_t p_size) {
+ data.clear();
+ data_ptr = p_data;
+ data_size = p_size;
+
+ if (data_ptr != nullptr) {
+ for (int i = 0; i < cache.size(); i++) {
+ if (cache[i].is_valid()) {
+ TS->font_set_data_ptr(cache[i], data_ptr, data_size);
+ }
+ }
}
- rid = TS->create_font_resource(p_filename, p_base_size);
- path = p_filename;
- base_size = TS->font_get_base_size(rid);
- emit_changed();
}
-void FontData::_load_memory(const PackedByteArray &p_data, const String &p_type, int p_base_size) {
- if (rid != RID()) {
- TS->free(rid);
+void FontData::set_data(const PackedByteArray &p_data) {
+ data = p_data;
+ data_ptr = data.ptr();
+ data_size = data.size();
+
+ if (data_ptr != nullptr) {
+ for (int i = 0; i < cache.size(); i++) {
+ if (cache[i].is_valid()) {
+ TS->font_set_data_ptr(cache[i], data_ptr, data_size);
+ }
+ }
}
- rid = TS->create_font_memory(p_data.ptr(), p_data.size(), p_type, p_base_size);
- path = TTR("(Memory: " + p_type.to_upper() + " @ 0x" + String::num_int64((uint64_t)p_data.ptr(), 16, true) + ")");
- base_size = TS->font_get_base_size(rid);
- emit_changed();
}
-void FontData::load_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size) {
- if (rid != RID()) {
- TS->free(rid);
- }
- rid = TS->create_font_memory(p_data, p_size, p_type, p_base_size);
- path = TTR("(Memory: " + p_type.to_upper() + " @ 0x" + String::num_int64((uint64_t)p_data, 16, true) + ")");
- base_size = TS->font_get_base_size(rid);
- emit_changed();
+PackedByteArray FontData::get_data() const {
+ return data;
}
-void FontData::new_bitmap(float p_height, float p_ascent, int p_base_size) {
- if (rid != RID()) {
- TS->free(rid);
+void FontData::set_antialiased(bool p_antialiased) {
+ if (antialiased != p_antialiased) {
+ antialiased = p_antialiased;
+ for (int i = 0; i < cache.size(); i++) {
+ _ensure_rid(i);
+ TS->font_set_antialiased(cache[i], antialiased);
+ }
+ emit_changed();
}
- rid = TS->create_font_bitmap(p_height, p_ascent, p_base_size);
- path = TTR("(Bitmap: " + String::num_int64(rid.get_id(), 16, true) + ")");
- base_size = TS->font_get_base_size(rid);
- emit_changed();
}
-void FontData::bitmap_add_texture(const Ref<Texture> &p_texture) {
- if (rid != RID()) {
- TS->font_bitmap_add_texture(rid, p_texture);
- }
+bool FontData::is_antialiased() const {
+ return antialiased;
}
-void FontData::bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
- if (rid != RID()) {
- TS->font_bitmap_add_char(rid, p_char, p_texture_idx, p_rect, p_align, p_advance);
+void FontData::set_multichannel_signed_distance_field(bool p_msdf) {
+ if (msdf != p_msdf) {
+ msdf = p_msdf;
+ for (int i = 0; i < cache.size(); i++) {
+ _ensure_rid(i);
+ TS->font_set_multichannel_signed_distance_field(cache[i], msdf);
+ }
+ emit_changed();
}
}
-void FontData::bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) {
- if (rid != RID()) {
- TS->font_bitmap_add_kerning_pair(rid, p_A, p_B, p_kerning);
- }
+bool FontData::is_multichannel_signed_distance_field() const {
+ return msdf;
}
-void FontData::set_data_path(const String &p_path) {
- load_resource(p_path, base_size);
+void FontData::set_msdf_pixel_range(int p_msdf_pixel_range) {
+ if (msdf_pixel_range != p_msdf_pixel_range) {
+ msdf_pixel_range = p_msdf_pixel_range;
+ for (int i = 0; i < cache.size(); i++) {
+ _ensure_rid(i);
+ TS->font_set_msdf_pixel_range(cache[i], msdf_pixel_range);
+ }
+ emit_changed();
+ }
}
-String FontData::get_data_path() const {
- return path;
+int FontData::get_msdf_pixel_range() const {
+ return msdf_pixel_range;
}
-float FontData::get_height(int p_size) const {
- if (rid == RID()) {
- return 0.f; // Do not raise errors in getters, to prevent editor from spamming errors on incomplete (without data_path set) fonts.
+void FontData::set_msdf_size(int p_msdf_size) {
+ if (msdf_size != p_msdf_size) {
+ msdf_size = p_msdf_size;
+ for (int i = 0; i < cache.size(); i++) {
+ _ensure_rid(i);
+ TS->font_set_msdf_size(cache[i], msdf_size);
+ }
+ emit_changed();
}
- return TS->font_get_height(rid, (p_size < 0) ? base_size : p_size);
}
-float FontData::get_ascent(int p_size) const {
- if (rid == RID()) {
- return 0.f;
- }
- return TS->font_get_ascent(rid, (p_size < 0) ? base_size : p_size);
+int FontData::get_msdf_size() const {
+ return msdf_size;
}
-float FontData::get_descent(int p_size) const {
- if (rid == RID()) {
- return 0.f;
+void FontData::set_fixed_size(int p_fixed_size) {
+ if (fixed_size != p_fixed_size) {
+ fixed_size = p_fixed_size;
+ for (int i = 0; i < cache.size(); i++) {
+ _ensure_rid(i);
+ TS->font_set_fixed_size(cache[i], fixed_size);
+ }
+ emit_changed();
}
- return TS->font_get_descent(rid, (p_size < 0) ? base_size : p_size);
}
-float FontData::get_underline_position(int p_size) const {
- if (rid == RID()) {
- return 0.f;
- }
- return TS->font_get_underline_position(rid, (p_size < 0) ? base_size : p_size);
+int FontData::get_fixed_size() const {
+ return fixed_size;
}
-Dictionary FontData::get_feature_list() const {
- if (rid == RID()) {
- return Dictionary();
+void FontData::set_force_autohinter(bool p_force_autohinter) {
+ if (force_autohinter != p_force_autohinter) {
+ force_autohinter = p_force_autohinter;
+ for (int i = 0; i < cache.size(); i++) {
+ _ensure_rid(i);
+ TS->font_set_force_autohinter(cache[i], force_autohinter);
+ }
+ emit_changed();
}
- return TS->font_get_feature_list(rid);
}
-float FontData::get_underline_thickness(int p_size) const {
- if (rid == RID()) {
- return 0.f;
- }
- return TS->font_get_underline_thickness(rid, (p_size < 0) ? base_size : p_size);
+bool FontData::is_force_autohinter() const {
+ return force_autohinter;
}
-Dictionary FontData::get_variation_list() const {
- if (rid == RID()) {
- return Dictionary();
+void FontData::set_hinting(TextServer::Hinting p_hinting) {
+ if (hinting != p_hinting) {
+ hinting = p_hinting;
+ for (int i = 0; i < cache.size(); i++) {
+ _ensure_rid(i);
+ TS->font_set_hinting(cache[i], hinting);
+ }
+ emit_changed();
}
- return TS->font_get_variation_list(rid);
}
-void FontData::set_variation(const String &p_name, double p_value) {
- ERR_FAIL_COND(rid == RID());
- TS->font_set_variation(rid, p_name, p_value);
- emit_changed();
+TextServer::Hinting FontData::get_hinting() const {
+ return hinting;
}
-double FontData::get_variation(const String &p_name) const {
- if (rid == RID()) {
- return 0;
+void FontData::set_oversampling(real_t p_oversampling) {
+ if (oversampling != p_oversampling) {
+ oversampling = p_oversampling;
+ for (int i = 0; i < cache.size(); i++) {
+ _ensure_rid(i);
+ TS->font_set_oversampling(cache[i], oversampling);
+ }
+ emit_changed();
+ }
+}
+
+real_t FontData::get_oversampling() const {
+ return oversampling;
+}
+
+RID FontData::find_cache(const Dictionary &p_variation_coordinates) const {
+ // Find existing variation cache.
+ const Dictionary &supported_coords = get_supported_variation_list();
+ for (int i = 0; i < cache.size(); i++) {
+ if (cache[i].is_valid()) {
+ const Dictionary &cache_var = TS->font_get_variation_coordinates(cache[i]);
+ bool match = true;
+ for (const Variant *V = supported_coords.next(nullptr); V && match; V = supported_coords.next(V)) {
+ const Vector3 &def = supported_coords[*V];
+
+ real_t c_v = def.z;
+ if (cache_var.has(*V)) {
+ real_t val = cache_var[*V];
+ c_v = CLAMP(val, def.x, def.y);
+ }
+ if (cache_var.has(TS->tag_to_name(*V))) {
+ real_t val = cache_var[TS->tag_to_name(*V)];
+ c_v = CLAMP(val, def.x, def.y);
+ }
+
+ real_t s_v = def.z;
+ if (p_variation_coordinates.has(*V)) {
+ real_t val = p_variation_coordinates[*V];
+ s_v = CLAMP(val, def.x, def.y);
+ }
+ if (p_variation_coordinates.has(TS->tag_to_name(*V))) {
+ real_t val = p_variation_coordinates[TS->tag_to_name(*V)];
+ s_v = CLAMP(val, def.x, def.y);
+ }
+
+ match = match && (c_v == s_v);
+ }
+ if (match) {
+ return cache[i];
+ }
+ }
}
- return TS->font_get_variation(rid, p_name);
+
+ // Create new variation cache.
+ int idx = cache.size();
+ _ensure_rid(idx);
+ TS->font_set_variation_coordinates(cache[idx], p_variation_coordinates);
+ return cache[idx];
}
-int FontData::get_spacing(int p_type) const {
- if (rid == RID()) {
- return 0;
- }
- if (p_type == SPACING_GLYPH) {
- return TS->font_get_spacing_glyph(rid);
- } else {
- return TS->font_get_spacing_space(rid);
- }
+int FontData::get_cache_count() const {
+ return cache.size();
}
-void FontData::set_spacing(int p_type, int p_value) {
- ERR_FAIL_COND(rid == RID());
- if (p_type == SPACING_GLYPH) {
- TS->font_set_spacing_glyph(rid, p_value);
- } else {
- TS->font_set_spacing_space(rid, p_value);
+void FontData::clear_cache() {
+ _clear_cache();
+ cache.clear();
+}
+
+void FontData::remove_cache(int p_cache_index) {
+ ERR_FAIL_INDEX(p_cache_index, cache.size());
+ if (cache[p_cache_index].is_valid()) {
+ TS->free(cache.write[p_cache_index]);
}
+ cache.remove(p_cache_index);
emit_changed();
}
-void FontData::set_antialiased(bool p_antialiased) {
- ERR_FAIL_COND(rid == RID());
- TS->font_set_antialiased(rid, p_antialiased);
- emit_changed();
+Array FontData::get_size_cache_list(int p_cache_index) const {
+ _ensure_rid(p_cache_index);
+ return TS->font_get_size_cache_list(cache[p_cache_index]);
}
-bool FontData::get_antialiased() const {
- if (rid == RID()) {
- return false;
- }
- return TS->font_get_antialiased(rid);
+void FontData::clear_size_cache(int p_cache_index) {
+ _ensure_rid(p_cache_index);
+ TS->font_clear_size_cache(cache[p_cache_index]);
+}
+
+void FontData::remove_size_cache(int p_cache_index, const Vector2i &p_size) {
+ _ensure_rid(p_cache_index);
+ TS->font_remove_size_cache(cache[p_cache_index], p_size);
}
-void FontData::set_distance_field_hint(bool p_distance_field) {
- ERR_FAIL_COND(rid == RID());
- TS->font_set_distance_field_hint(rid, p_distance_field);
+void FontData::set_variation_coordinates(int p_cache_index, const Dictionary &p_variation_coordinates) {
+ _ensure_rid(p_cache_index);
+ TS->font_set_variation_coordinates(cache[p_cache_index], p_variation_coordinates);
emit_changed();
}
-bool FontData::get_distance_field_hint() const {
- if (rid == RID()) {
- return false;
- }
- return TS->font_get_distance_field_hint(rid);
+Dictionary FontData::get_variation_coordinates(int p_cache_index) const {
+ _ensure_rid(p_cache_index);
+ return TS->font_get_variation_coordinates(cache[p_cache_index]);
}
-void FontData::set_hinting(TextServer::Hinting p_hinting) {
- ERR_FAIL_COND(rid == RID());
- TS->font_set_hinting(rid, p_hinting);
- emit_changed();
+void FontData::set_ascent(int p_cache_index, int p_size, real_t p_ascent) {
+ _ensure_rid(p_cache_index);
+ TS->font_set_ascent(cache[p_cache_index], p_size, p_ascent);
}
-TextServer::Hinting FontData::get_hinting() const {
- if (rid == RID()) {
- return TextServer::HINTING_NONE;
- }
- return TS->font_get_hinting(rid);
+real_t FontData::get_ascent(int p_cache_index, int p_size) const {
+ _ensure_rid(p_cache_index);
+ return TS->font_get_ascent(cache[p_cache_index], p_size);
}
-void FontData::set_force_autohinter(bool p_enabeld) {
- ERR_FAIL_COND(rid == RID());
- TS->font_set_force_autohinter(rid, p_enabeld);
- emit_changed();
+void FontData::set_descent(int p_cache_index, int p_size, real_t p_descent) {
+ _ensure_rid(p_cache_index);
+ TS->font_set_descent(cache[p_cache_index], p_size, p_descent);
}
-bool FontData::get_force_autohinter() const {
- if (rid == RID()) {
- return false;
- }
- return TS->font_get_force_autohinter(rid);
+real_t FontData::get_descent(int p_cache_index, int p_size) const {
+ _ensure_rid(p_cache_index);
+ return TS->font_get_descent(cache[p_cache_index], p_size);
}
-bool FontData::has_char(char32_t p_char) const {
- if (rid == RID()) {
- return false;
- }
- return TS->font_has_char(rid, p_char);
+void FontData::set_underline_position(int p_cache_index, int p_size, real_t p_underline_position) {
+ _ensure_rid(p_cache_index);
+ TS->font_set_underline_position(cache[p_cache_index], p_size, p_underline_position);
}
-String FontData::get_supported_chars() const {
- ERR_FAIL_COND_V(rid == RID(), String());
- return TS->font_get_supported_chars(rid);
+real_t FontData::get_underline_position(int p_cache_index, int p_size) const {
+ _ensure_rid(p_cache_index);
+ return TS->font_get_underline_position(cache[p_cache_index], p_size);
}
-Vector2 FontData::get_glyph_advance(uint32_t p_index, int p_size) const {
- ERR_FAIL_COND_V(rid == RID(), Vector2());
- return TS->font_get_glyph_advance(rid, p_index, (p_size < 0) ? base_size : p_size);
+void FontData::set_underline_thickness(int p_cache_index, int p_size, real_t p_underline_thickness) {
+ _ensure_rid(p_cache_index);
+ TS->font_set_underline_thickness(cache[p_cache_index], p_size, p_underline_thickness);
}
-Vector2 FontData::get_glyph_kerning(uint32_t p_index_a, uint32_t p_index_b, int p_size) const {
- ERR_FAIL_COND_V(rid == RID(), Vector2());
- return TS->font_get_glyph_kerning(rid, p_index_a, p_index_b, (p_size < 0) ? base_size : p_size);
+real_t FontData::get_underline_thickness(int p_cache_index, int p_size) const {
+ _ensure_rid(p_cache_index);
+ return TS->font_get_underline_thickness(cache[p_cache_index], p_size);
}
-bool FontData::has_outline() const {
- if (rid == RID()) {
- return false;
- }
- return TS->font_has_outline(rid);
+void FontData::set_scale(int p_cache_index, int p_size, real_t p_scale) {
+ _ensure_rid(p_cache_index);
+ TS->font_set_scale(cache[p_cache_index], p_size, p_scale);
}
-float FontData::get_base_size() const {
- return base_size;
+real_t FontData::get_scale(int p_cache_index, int p_size) const {
+ _ensure_rid(p_cache_index);
+ return TS->font_get_scale(cache[p_cache_index], p_size);
+}
+
+void FontData::set_spacing(int p_cache_index, int p_size, TextServer::SpacingType p_spacing, int p_value) {
+ _ensure_rid(p_cache_index);
+ TS->font_set_spacing(cache[p_cache_index], p_size, p_spacing, p_value);
+}
+
+int FontData::get_spacing(int p_cache_index, int p_size, TextServer::SpacingType p_spacing) const {
+ _ensure_rid(p_cache_index);
+ return TS->font_get_spacing(cache[p_cache_index], p_size, p_spacing);
+}
+
+int FontData::get_texture_count(int p_cache_index, const Vector2i &p_size) const {
+ _ensure_rid(p_cache_index);
+ return TS->font_get_texture_count(cache[p_cache_index], p_size);
+}
+
+void FontData::clear_textures(int p_cache_index, const Vector2i &p_size) {
+ _ensure_rid(p_cache_index);
+ TS->font_clear_textures(cache[p_cache_index], p_size);
+}
+
+void FontData::remove_texture(int p_cache_index, const Vector2i &p_size, int p_texture_index) {
+ _ensure_rid(p_cache_index);
+ TS->font_remove_texture(cache[p_cache_index], p_size, p_texture_index);
+}
+
+void FontData::set_texture_image(int p_cache_index, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) {
+ _ensure_rid(p_cache_index);
+ TS->font_set_texture_image(cache[p_cache_index], p_size, p_texture_index, p_image);
+}
+
+Ref<Image> FontData::get_texture_image(int p_cache_index, const Vector2i &p_size, int p_texture_index) const {
+ _ensure_rid(p_cache_index);
+ return TS->font_get_texture_image(cache[p_cache_index], p_size, p_texture_index);
+}
+
+void FontData::set_texture_offsets(int p_cache_index, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) {
+ _ensure_rid(p_cache_index);
+ TS->font_set_texture_offsets(cache[p_cache_index], p_size, p_texture_index, p_offset);
+}
+
+PackedInt32Array FontData::get_texture_offsets(int p_cache_index, const Vector2i &p_size, int p_texture_index) const {
+ _ensure_rid(p_cache_index);
+ return TS->font_get_texture_offsets(cache[p_cache_index], p_size, p_texture_index);
+}
+
+Array FontData::get_glyph_list(int p_cache_index, const Vector2i &p_size) const {
+ _ensure_rid(p_cache_index);
+ return TS->font_get_glyph_list(cache[p_cache_index], p_size);
+}
+
+void FontData::clear_glyphs(int p_cache_index, const Vector2i &p_size) {
+ _ensure_rid(p_cache_index);
+ TS->font_clear_glyphs(cache[p_cache_index], p_size);
+}
+
+void FontData::remove_glyph(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) {
+ _ensure_rid(p_cache_index);
+ TS->font_remove_glyph(cache[p_cache_index], p_size, p_glyph);
+}
+
+void FontData::set_glyph_advance(int p_cache_index, int p_size, int32_t p_glyph, const Vector2 &p_advance) {
+ _ensure_rid(p_cache_index);
+ TS->font_set_glyph_advance(cache[p_cache_index], p_size, p_glyph, p_advance);
+}
+
+Vector2 FontData::get_glyph_advance(int p_cache_index, int p_size, int32_t p_glyph) const {
+ _ensure_rid(p_cache_index);
+ return TS->font_get_glyph_advance(cache[p_cache_index], p_size, p_glyph);
+}
+
+void FontData::set_glyph_offset(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) {
+ _ensure_rid(p_cache_index);
+ TS->font_set_glyph_offset(cache[p_cache_index], p_size, p_glyph, p_offset);
+}
+
+Vector2 FontData::get_glyph_offset(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const {
+ _ensure_rid(p_cache_index);
+ return TS->font_get_glyph_offset(cache[p_cache_index], p_size, p_glyph);
+}
+
+void FontData::set_glyph_size(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) {
+ _ensure_rid(p_cache_index);
+ TS->font_set_glyph_size(cache[p_cache_index], p_size, p_glyph, p_gl_size);
+}
+
+Vector2 FontData::get_glyph_size(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const {
+ _ensure_rid(p_cache_index);
+ return TS->font_get_glyph_size(cache[p_cache_index], p_size, p_glyph);
+}
+
+void FontData::set_glyph_uv_rect(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) {
+ _ensure_rid(p_cache_index);
+ TS->font_set_glyph_uv_rect(cache[p_cache_index], p_size, p_glyph, p_uv_rect);
+}
+
+Rect2 FontData::get_glyph_uv_rect(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const {
+ _ensure_rid(p_cache_index);
+ return TS->font_get_glyph_uv_rect(cache[p_cache_index], p_size, p_glyph);
+}
+
+void FontData::set_glyph_texture_idx(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) {
+ _ensure_rid(p_cache_index);
+ TS->font_set_glyph_texture_idx(cache[p_cache_index], p_size, p_glyph, p_texture_idx);
+}
+
+int FontData::get_glyph_texture_idx(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const {
+ _ensure_rid(p_cache_index);
+ return TS->font_get_glyph_texture_idx(cache[p_cache_index], p_size, p_glyph);
+}
+
+Array FontData::get_kerning_list(int p_cache_index, int p_size) const {
+ _ensure_rid(p_cache_index);
+ return TS->font_get_kerning_list(cache[p_cache_index], p_size);
+}
+
+void FontData::clear_kerning_map(int p_cache_index, int p_size) {
+ _ensure_rid(p_cache_index);
+ TS->font_clear_kerning_map(cache[p_cache_index], p_size);
+}
+
+void FontData::remove_kerning(int p_cache_index, int p_size, const Vector2i &p_glyph_pair) {
+ _ensure_rid(p_cache_index);
+ TS->font_remove_kerning(cache[p_cache_index], p_size, p_glyph_pair);
+}
+
+void FontData::set_kerning(int p_cache_index, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) {
+ _ensure_rid(p_cache_index);
+ TS->font_set_kerning(cache[p_cache_index], p_size, p_glyph_pair, p_kerning);
+}
+
+Vector2 FontData::get_kerning(int p_cache_index, int p_size, const Vector2i &p_glyph_pair) const {
+ _ensure_rid(p_cache_index);
+ return TS->font_get_kerning(cache[p_cache_index], p_size, p_glyph_pair);
+}
+
+void FontData::render_range(int p_cache_index, const Vector2i &p_size, char32_t p_start, char32_t p_end) {
+ _ensure_rid(p_cache_index);
+ TS->font_render_range(cache[p_cache_index], p_size, p_start, p_end);
+}
+
+void FontData::render_glyph(int p_cache_index, const Vector2i &p_size, int32_t p_index) {
+ _ensure_rid(p_cache_index);
+ TS->font_render_glyph(cache[p_cache_index], p_size, p_index);
+}
+
+RID FontData::get_cache_rid(int p_cache_index) const {
+ _ensure_rid(p_cache_index);
+ return cache[p_cache_index];
}
bool FontData::is_language_supported(const String &p_language) const {
- if (rid == RID()) {
- return false;
- }
- return TS->font_is_language_supported(rid, p_language);
+ _ensure_rid(0);
+ return TS->font_is_language_supported(cache[0], p_language);
}
void FontData::set_language_support_override(const String &p_language, bool p_supported) {
- ERR_FAIL_COND(rid == RID());
- TS->font_set_language_support_override(rid, p_language, p_supported);
- emit_changed();
+ _ensure_rid(0);
+ TS->font_set_language_support_override(cache[0], p_language, p_supported);
}
bool FontData::get_language_support_override(const String &p_language) const {
- if (rid == RID()) {
- return false;
- }
- return TS->font_get_language_support_override(rid, p_language);
+ _ensure_rid(0);
+ return TS->font_get_language_support_override(cache[0], p_language);
}
void FontData::remove_language_support_override(const String &p_language) {
- ERR_FAIL_COND(rid == RID());
- TS->font_remove_language_support_override(rid, p_language);
- emit_changed();
+ _ensure_rid(0);
+ TS->font_remove_language_support_override(cache[0], p_language);
}
Vector<String> FontData::get_language_support_overrides() const {
- if (rid == RID()) {
- return Vector<String>();
- }
- return TS->font_get_language_support_overrides(rid);
+ _ensure_rid(0);
+ return TS->font_get_language_support_overrides(cache[0]);
}
bool FontData::is_script_supported(const String &p_script) const {
- if (rid == RID()) {
- return false;
- }
- return TS->font_is_script_supported(rid, p_script);
+ _ensure_rid(0);
+ return TS->font_is_script_supported(cache[0], p_script);
}
void FontData::set_script_support_override(const String &p_script, bool p_supported) {
- ERR_FAIL_COND(rid == RID());
- TS->font_set_script_support_override(rid, p_script, p_supported);
- emit_changed();
+ _ensure_rid(0);
+ TS->font_set_script_support_override(cache[0], p_script, p_supported);
}
bool FontData::get_script_support_override(const String &p_script) const {
- if (rid == RID()) {
- return false;
- }
- return TS->font_get_script_support_override(rid, p_script);
+ _ensure_rid(0);
+ return TS->font_get_script_support_override(cache[0], p_script);
}
void FontData::remove_script_support_override(const String &p_script) {
- ERR_FAIL_COND(rid == RID());
- TS->font_remove_script_support_override(rid, p_script);
- emit_changed();
+ _ensure_rid(0);
+ TS->font_remove_script_support_override(cache[0], p_script);
}
Vector<String> FontData::get_script_support_overrides() const {
- if (rid == RID()) {
- return Vector<String>();
- }
- return TS->font_get_script_support_overrides(rid);
+ _ensure_rid(0);
+ return TS->font_get_script_support_overrides(cache[0]);
}
-uint32_t FontData::get_glyph_index(char32_t p_char, char32_t p_variation_selector) const {
- ERR_FAIL_COND_V(rid == RID(), 0);
- return TS->font_get_glyph_index(rid, p_char, p_variation_selector);
+bool FontData::has_char(char32_t p_char) const {
+ _ensure_rid(0);
+ return TS->font_has_char(cache[0], p_char);
}
-Vector2 FontData::draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const {
- ERR_FAIL_COND_V(rid == RID(), Vector2());
- return TS->font_draw_glyph(rid, p_canvas, (p_size <= 0) ? base_size : p_size, p_pos, p_index, p_color);
+String FontData::get_supported_chars() const {
+ _ensure_rid(0);
+ return TS->font_get_supported_chars(cache[0]);
}
-Vector2 FontData::draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const {
- ERR_FAIL_COND_V(rid == RID(), Vector2());
- return TS->font_draw_glyph_outline(rid, p_canvas, (p_size <= 0) ? base_size : p_size, p_outline_size, p_pos, p_index, p_color);
+int32_t FontData::get_glyph_index(int p_size, char32_t p_char, char32_t p_variation_selector) const {
+ _ensure_rid(0);
+ return TS->font_get_glyph_index(cache[0], p_size, p_char, p_variation_selector);
}
-FontData::FontData() {}
+Dictionary FontData::get_supported_feature_list() const {
+ _ensure_rid(0);
+ return TS->font_supported_feature_list(cache[0]);
+}
-FontData::FontData(const String &p_filename, int p_base_size) {
- load_resource(p_filename, p_base_size);
+Dictionary FontData::get_supported_variation_list() const {
+ _ensure_rid(0);
+ return TS->font_supported_variation_list(cache[0]);
}
-FontData::FontData(const PackedByteArray &p_data, const String &p_type, int p_base_size) {
- _load_memory(p_data, p_type, p_base_size);
+FontData::FontData() {
+ /* NOP */
}
FontData::~FontData() {
- if (rid != RID()) {
- TS->free(rid);
- }
+ _clear_cache();
}
/*************************************************************************/
+void Font::_data_changed() {
+ for (int i = 0; i < rids.size(); i++) {
+ rids.write[i] = RID();
+ }
+ emit_changed();
+}
+
+void Font::_ensure_rid(int p_index) const {
+ // Find or create cache record.
+ for (int i = 0; i < rids.size(); i++) {
+ if (!rids[i].is_valid() && data[i].is_valid()) {
+ rids.write[i] = data[i]->find_cache(variation_coordinates);
+ }
+ }
+}
+
void Font::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_data", "data"), &Font::add_data);
ClassDB::bind_method(D_METHOD("set_data", "idx", "data"), &Font::set_data);
ClassDB::bind_method(D_METHOD("get_data_count"), &Font::get_data_count);
ClassDB::bind_method(D_METHOD("get_data", "idx"), &Font::get_data);
+ ClassDB::bind_method(D_METHOD("get_data_rid", "idx"), &Font::get_data_rid);
+ ClassDB::bind_method(D_METHOD("clear_data"), &Font::clear_data);
ClassDB::bind_method(D_METHOD("remove_data", "idx"), &Font::remove_data);
+ ClassDB::bind_method(D_METHOD("set_base_size", "size"), &Font::set_base_size);
+ ClassDB::bind_method(D_METHOD("get_base_size"), &Font::get_base_size);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "base_size"), "set_base_size", "get_base_size");
+
+ ClassDB::bind_method(D_METHOD("set_variation_coordinates", "variation_coordinates"), &Font::set_variation_coordinates);
+ ClassDB::bind_method(D_METHOD("get_variation_coordinates"), &Font::get_variation_coordinates);
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "variation_coordinates"), "set_variation_coordinates", "get_variation_coordinates");
+
+ ClassDB::bind_method(D_METHOD("set_spacing", "spacing", "value"), &Font::set_spacing);
+ ClassDB::bind_method(D_METHOD("get_spacing", "spacing"), &Font::get_spacing);
+
+ ADD_GROUP("Extra Spacing", "spacing");
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_top"), "set_spacing", "get_spacing", TextServer::SPACING_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_bottom"), "set_spacing", "get_spacing", TextServer::SPACING_BOTTOM);
+
ClassDB::bind_method(D_METHOD("get_height", "size"), &Font::get_height, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_ascent", "size"), &Font::get_ascent, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_descent", "size"), &Font::get_descent, DEFVAL(-1));
-
ClassDB::bind_method(D_METHOD("get_underline_position", "size"), &Font::get_underline_position, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_underline_thickness", "size"), &Font::get_underline_thickness, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("get_spacing", "type"), &Font::get_spacing);
- ClassDB::bind_method(D_METHOD("set_spacing", "type", "value"), &Font::set_spacing);
-
- ClassDB::bind_method(D_METHOD("get_string_size", "text", "size"), &Font::get_string_size, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("get_string_size", "text", "size", "align", "width", "flags"), &Font::get_string_size, DEFVAL(-1), DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
ClassDB::bind_method(D_METHOD("get_multiline_string_size", "text", "width", "size", "flags"), &Font::get_multiline_string_size, DEFVAL(-1), DEFVAL(-1), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND));
ClassDB::bind_method(D_METHOD("draw_string", "canvas_item", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
ClassDB::bind_method(D_METHOD("draw_multiline_string", "canvas_item", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
- ClassDB::bind_method(D_METHOD("has_char", "char"), &Font::has_char);
- ClassDB::bind_method(D_METHOD("get_supported_chars"), &Font::get_supported_chars);
-
ClassDB::bind_method(D_METHOD("get_char_size", "char", "next", "size"), &Font::get_char_size, DEFVAL(0), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &Font::draw_char, DEFVAL(0), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)));
- ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes);
-
- ADD_GROUP("Extra Spacing", "extra_spacing");
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_top"), "set_spacing", "get_spacing", SPACING_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_bottom"), "set_spacing", "get_spacing", SPACING_BOTTOM);
-
- BIND_ENUM_CONSTANT(SPACING_TOP);
- BIND_ENUM_CONSTANT(SPACING_BOTTOM);
-}
-
-void Font::_data_changed() {
- cache.clear();
- cache_wrap.clear();
+ ClassDB::bind_method(D_METHOD("has_char", "char"), &Font::has_char);
+ ClassDB::bind_method(D_METHOD("get_supported_chars"), &Font::get_supported_chars);
- emit_changed();
- notify_property_list_changed();
+ ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes);
}
bool Font::_set(const StringName &p_name, const Variant &p_value) {
- String str = p_name;
+ Vector<String> tokens = p_name.operator String().split("/");
#ifndef DISABLE_DEPRECATED
- if (str == "font_data") { // Compatibility, DynamicFont main data
+ if (tokens.size() == 1 && tokens[0] == "font_data") {
+ // Compatibility, DynamicFont main data.
Ref<FontData> fd = p_value;
if (fd.is_valid()) {
add_data(fd);
return true;
}
return false;
- } else if (str.begins_with("fallback/")) { // Compatibility, DynamicFont fallback data
+ } else if (tokens.size() == 2 && tokens[0] == "fallback") {
+ // Compatibility, DynamicFont fallback data.
Ref<FontData> fd = p_value;
if (fd.is_valid()) {
add_data(fd);
return true;
}
return false;
- } else if (str == "fallback") { // Compatibility, BitmapFont fallback
+ } else if (tokens.size() == 1 && tokens[0] == "fallback") {
+ // Compatibility, BitmapFont fallback data.
Ref<Font> f = p_value;
if (f.is_valid()) {
for (int i = 0; i < f->get_data_count(); i++) {
@@ -612,10 +1091,9 @@ bool Font::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
#endif /* DISABLE_DEPRECATED */
- if (str.begins_with("data/")) {
- int idx = str.get_slicec('/', 1).to_int();
+ if (tokens.size() == 2 && tokens[0] == "data") {
+ int idx = tokens[1].to_int();
Ref<FontData> fd = p_value;
-
if (fd.is_valid()) {
if (idx == data.size()) {
add_data(fd);
@@ -631,14 +1109,13 @@ bool Font::_set(const StringName &p_name, const Variant &p_value) {
return true;
}
}
-
return false;
}
bool Font::_get(const StringName &p_name, Variant &r_ret) const {
- String str = p_name;
- if (str.begins_with("data/")) {
- int idx = str.get_slicec('/', 1).to_int();
+ Vector<String> tokens = p_name.operator String().split("/");
+ if (tokens.size() == 2 && tokens[0] == "data") {
+ int idx = tokens[1].to_int();
if (idx == data.size()) {
r_ret = Ref<FontData>();
@@ -656,24 +1133,44 @@ void Font::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < data.size(); i++) {
p_list->push_back(PropertyInfo(Variant::OBJECT, "data/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "FontData"));
}
-
p_list->push_back(PropertyInfo(Variant::OBJECT, "data/" + itos(data.size()), PROPERTY_HINT_RESOURCE_TYPE, "FontData"));
}
void Font::reset_state() {
- spacing_top = 0;
- spacing_bottom = 0;
+ for (int i = 0; i < data.size(); i++) {
+ if (data[i].is_valid()) {
+ data.write[i]->connect(SNAME("changed"), callable_mp(this, &Font::_data_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ }
+ }
cache.clear();
cache_wrap.clear();
data.clear();
+ rids.clear();
+
+ base_size = 16;
+ variation_coordinates.clear();
+ spacing_bottom = 0;
+ spacing_top = 0;
+}
+
+Dictionary Font::get_feature_list() const {
+ Dictionary out;
+ for (int i = 0; i < data.size(); i++) {
+ Dictionary data_ftrs = data[i]->get_supported_feature_list();
+ for (const Variant *ftr = data_ftrs.next(nullptr); ftr != nullptr; ftr = data_ftrs.next(ftr)) {
+ out[*ftr] = data_ftrs[*ftr];
+ }
+ }
+ return out;
}
void Font::add_data(const Ref<FontData> &p_data) {
ERR_FAIL_COND(p_data.is_null());
data.push_back(p_data);
+ rids.push_back(RID());
if (data[data.size() - 1].is_valid()) {
- data.write[data.size() - 1]->connect("changed", callable_mp(this, &Font::_data_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ data.write[data.size() - 1]->connect(SNAME("changed"), callable_mp(this, &Font::_data_changed), varray(), CONNECT_REFERENCE_COUNTED);
}
cache.clear();
@@ -688,13 +1185,14 @@ void Font::set_data(int p_idx, const Ref<FontData> &p_data) {
ERR_FAIL_INDEX(p_idx, data.size());
if (data[p_idx].is_valid()) {
- data.write[p_idx]->disconnect("changed", callable_mp(this, &Font::_data_changed));
+ data.write[p_idx]->disconnect(SNAME("changed"), callable_mp(this, &Font::_data_changed));
}
data.write[p_idx] = p_data;
+ rids.write[p_idx] = RID();
if (data[p_idx].is_valid()) {
- data.write[p_idx]->connect("changed", callable_mp(this, &Font::_data_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ data.write[p_idx]->connect(SNAME("changed"), callable_mp(this, &Font::_data_changed), varray(), CONNECT_REFERENCE_COUNTED);
}
cache.clear();
@@ -713,14 +1211,31 @@ Ref<FontData> Font::get_data(int p_idx) const {
return data[p_idx];
}
+RID Font::get_data_rid(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, data.size(), RID());
+ _ensure_rid(p_idx);
+ return rids[p_idx];
+}
+
+void Font::clear_data() {
+ for (int i = 0; i < data.size(); i++) {
+ if (data[i].is_valid()) {
+ data.write[i]->connect(SNAME("changed"), callable_mp(this, &Font::_data_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ }
+ }
+ data.clear();
+ rids.clear();
+}
+
void Font::remove_data(int p_idx) {
ERR_FAIL_INDEX(p_idx, data.size());
if (data[p_idx].is_valid()) {
- data.write[p_idx]->disconnect("changed", callable_mp(this, &Font::_data_changed));
+ data.write[p_idx]->disconnect(SNAME("changed"), callable_mp(this, &Font::_data_changed));
}
data.remove(p_idx);
+ rids.remove(p_idx);
cache.clear();
cache_wrap.clear();
@@ -729,117 +1244,148 @@ void Font::remove_data(int p_idx) {
notify_property_list_changed();
}
-Dictionary Font::get_feature_list() const {
- Dictionary out;
- for (int i = 0; i < data.size(); i++) {
- Dictionary data_ftrs = data[i]->get_feature_list();
- for (const Variant *ftr = data_ftrs.next(nullptr); ftr != nullptr; ftr = data_ftrs.next(ftr)) {
- out[*ftr] = data_ftrs[*ftr];
- }
+void Font::set_base_size(int p_size) {
+ base_size = p_size;
+}
+
+int Font::get_base_size() const {
+ return base_size;
+}
+
+void Font::set_variation_coordinates(const Dictionary &p_variation_coordinates) {
+ _data_changed();
+ variation_coordinates = p_variation_coordinates;
+}
+
+Dictionary Font::get_variation_coordinates() const {
+ return variation_coordinates;
+}
+
+void Font::set_spacing(TextServer::SpacingType p_spacing, int p_value) {
+ _data_changed();
+ switch (p_spacing) {
+ case TextServer::SPACING_TOP: {
+ spacing_top = p_value;
+ } break;
+ case TextServer::SPACING_BOTTOM: {
+ spacing_bottom = p_value;
+ } break;
+ default: {
+ ERR_FAIL_MSG("Invalid spacing type: " + itos(p_spacing));
+ } break;
+ }
+}
+
+int Font::get_spacing(TextServer::SpacingType p_spacing) const {
+ switch (p_spacing) {
+ case TextServer::SPACING_TOP: {
+ return spacing_top;
+ } break;
+ case TextServer::SPACING_BOTTOM: {
+ return spacing_bottom;
+ } break;
+ default: {
+ ERR_FAIL_V_MSG(0, "Invalid spacing type: " + itos(p_spacing));
+ } break;
}
- return out;
}
-float Font::get_height(int p_size) const {
- float ret = 0.f;
+real_t Font::get_height(int p_size) const {
+ int size = (p_size <= 0) ? base_size : p_size;
+ real_t ret = 0.f;
for (int i = 0; i < data.size(); i++) {
- ret = MAX(ret, data[i]->get_height(p_size));
+ _ensure_rid(i);
+ ret = MAX(ret, TS->font_get_ascent(rids[i], size) + TS->font_get_descent(rids[i], size));
}
- return ret + spacing_top + spacing_bottom;
+ return ret + spacing_bottom + spacing_top;
}
-float Font::get_ascent(int p_size) const {
- float ret = 0.f;
+real_t Font::get_ascent(int p_size) const {
+ int size = (p_size <= 0) ? base_size : p_size;
+ real_t ret = 0.f;
for (int i = 0; i < data.size(); i++) {
- ret = MAX(ret, data[i]->get_ascent(p_size));
+ _ensure_rid(i);
+ ret = MAX(ret, TS->font_get_ascent(rids[i], size));
}
return ret + spacing_top;
}
-float Font::get_descent(int p_size) const {
- float ret = 0.f;
+real_t Font::get_descent(int p_size) const {
+ int size = (p_size <= 0) ? base_size : p_size;
+ real_t ret = 0.f;
for (int i = 0; i < data.size(); i++) {
- ret = MAX(ret, data[i]->get_descent(p_size));
+ _ensure_rid(i);
+ ret = MAX(ret, TS->font_get_descent(rids[i], size));
}
return ret + spacing_bottom;
}
-float Font::get_underline_position(int p_size) const {
- float ret = 0.f;
+real_t Font::get_underline_position(int p_size) const {
+ int size = (p_size <= 0) ? base_size : p_size;
+ real_t ret = 0.f;
for (int i = 0; i < data.size(); i++) {
- ret = MAX(ret, data[i]->get_underline_position(p_size));
+ _ensure_rid(i);
+ ret = MAX(ret, TS->font_get_underline_position(rids[i], size));
}
- return ret;
+ return ret + spacing_top;
}
-float Font::get_underline_thickness(int p_size) const {
- float ret = 0.f;
+real_t Font::get_underline_thickness(int p_size) const {
+ int size = (p_size <= 0) ? base_size : p_size;
+ real_t ret = 0.f;
for (int i = 0; i < data.size(); i++) {
- ret = MAX(ret, data[i]->get_underline_thickness(p_size));
+ _ensure_rid(i);
+ ret = MAX(ret, TS->font_get_underline_thickness(rids[i], size));
}
return ret;
}
-int Font::get_spacing(int p_type) const {
- if (p_type == SPACING_TOP) {
- return spacing_top;
- } else if (p_type == SPACING_BOTTOM) {
- return spacing_bottom;
- }
+Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, real_t p_width, uint8_t p_flags) const {
+ ERR_FAIL_COND_V(data.is_empty(), Size2());
- return 0;
-}
+ int size = (p_size <= 0) ? base_size : p_size;
-void Font::set_spacing(int p_type, int p_value) {
- if (p_type == SPACING_TOP) {
- spacing_top = p_value;
- } else if (p_type == SPACING_BOTTOM) {
- spacing_bottom = p_value;
+ for (int i = 0; i < data.size(); i++) {
+ _ensure_rid(i);
}
- emit_changed();
- notify_property_list_changed();
-}
-
-// Drawing string and string sizes, cached.
-
-Size2 Font::get_string_size(const String &p_text, int p_size) const {
- ERR_FAIL_COND_V(data.is_empty(), Size2());
-
uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_size, hash);
+ if (p_align == HALIGN_FILL) {
+ hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash);
+ hash = hash_djb2_one_64(p_flags, hash);
+ }
+ hash = hash_djb2_one_64(size, hash);
Ref<TextLine> buffer;
if (cache.has(hash)) {
buffer = cache.get(hash);
} else {
buffer.instantiate();
- int size = p_size <= 0 ? data[0]->get_base_size() : p_size;
buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
cache.insert(hash, buffer);
}
- if (buffer->get_orientation() == TextServer::ORIENTATION_HORIZONTAL) {
- return buffer->get_size() + Vector2(0, spacing_top + spacing_bottom);
- } else {
- return buffer->get_size() + Vector2(spacing_top + spacing_bottom, 0);
- }
+ return buffer->get_size();
}
-Size2 Font::get_multiline_string_size(const String &p_text, float p_width, int p_size, uint8_t p_flags) const {
+Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int p_size, uint8_t p_flags) const {
ERR_FAIL_COND_V(data.is_empty(), Size2());
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_size, hash);
+ int size = (p_size <= 0) ? base_size : p_size;
+ for (int i = 0; i < data.size(); i++) {
+ _ensure_rid(i);
+ }
+
+ uint64_t hash = p_text.hash64();
uint64_t wrp_hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash);
wrp_hash = hash_djb2_one_64(p_flags, wrp_hash);
+ wrp_hash = hash_djb2_one_64(size, wrp_hash);
Ref<TextParagraph> lines_buffer;
if (cache_wrap.has(wrp_hash)) {
lines_buffer = cache_wrap.get(wrp_hash);
} else {
lines_buffer.instantiate();
- int size = p_size <= 0 ? data[0]->get_base_size() : p_size;
lines_buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
lines_buffer->set_width(p_width);
lines_buffer->set_flags(p_flags);
@@ -851,40 +1397,50 @@ Size2 Font::get_multiline_string_size(const String &p_text, float p_width, int p
Size2 line_size = lines_buffer->get_line_size(i);
if (lines_buffer->get_orientation() == TextServer::ORIENTATION_HORIZONTAL) {
ret.x = MAX(ret.x, line_size.x);
- ret.y += line_size.y + spacing_top + spacing_bottom;
+ ret.y += line_size.y;
} else {
ret.y = MAX(ret.y, line_size.y);
- ret.x += line_size.x + spacing_top + spacing_bottom;
+ ret.x += line_size.x;
}
}
return ret;
}
-void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const {
+void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const {
ERR_FAIL_COND(data.is_empty());
+ int size = (p_size <= 0) ? base_size : p_size;
+
+ for (int i = 0; i < data.size(); i++) {
+ _ensure_rid(i);
+ }
+
uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_size, hash);
+ if (p_align == HALIGN_FILL) {
+ hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash);
+ hash = hash_djb2_one_64(p_flags, hash);
+ }
+ hash = hash_djb2_one_64(size, hash);
Ref<TextLine> buffer;
if (cache.has(hash)) {
buffer = cache.get(hash);
} else {
buffer.instantiate();
- int size = p_size <= 0 ? data[0]->get_base_size() : p_size;
buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
cache.insert(hash, buffer);
}
Vector2 ofs = p_pos;
if (buffer->get_orientation() == TextServer::ORIENTATION_HORIZONTAL) {
- ofs.y += spacing_top - buffer->get_line_ascent();
+ ofs.y -= buffer->get_line_ascent();
} else {
- ofs.x += spacing_top - buffer->get_line_ascent();
+ ofs.x -= buffer->get_line_ascent();
}
buffer->set_width(p_width);
buffer->set_align(p_align);
+ buffer->set_flags(p_flags);
if (p_outline_size > 0 && p_outline_modulate.a != 0.0f) {
buffer->draw_outline(p_canvas_item, ofs, p_outline_size, p_outline_modulate);
@@ -895,18 +1451,22 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t
void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const {
ERR_FAIL_COND(data.is_empty());
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_size, hash);
+ int size = (p_size <= 0) ? base_size : p_size;
+ for (int i = 0; i < data.size(); i++) {
+ _ensure_rid(i);
+ }
+
+ uint64_t hash = p_text.hash64();
uint64_t wrp_hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash);
wrp_hash = hash_djb2_one_64(p_flags, wrp_hash);
+ wrp_hash = hash_djb2_one_64(size, wrp_hash);
Ref<TextParagraph> lines_buffer;
if (cache_wrap.has(wrp_hash)) {
lines_buffer = cache_wrap.get(wrp_hash);
} else {
lines_buffer.instantiate();
- int size = p_size <= 0 ? data[0]->get_base_size() : p_size;
lines_buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
lines_buffer->set_width(p_width);
lines_buffer->set_flags(p_flags);
@@ -918,12 +1478,10 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
Vector2 lofs = p_pos;
for (int i = 0; i < lines_buffer->get_line_count(); i++) {
if (lines_buffer->get_orientation() == TextServer::ORIENTATION_HORIZONTAL) {
- lofs.y += spacing_top;
if (i == 0) {
lofs.y -= lines_buffer->get_line_ascent(0);
}
} else {
- lofs.x += spacing_top;
if (i == 0) {
lofs.x -= lines_buffer->get_line_ascent(0);
}
@@ -939,9 +1497,9 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
Size2 line_size = lines_buffer->get_line_size(i);
if (lines_buffer->get_orientation() == TextServer::ORIENTATION_HORIZONTAL) {
- lofs.y += line_size.y + spacing_bottom;
+ lofs.y += line_size.y;
} else {
- lofs.x += line_size.x + spacing_bottom;
+ lofs.x += line_size.x;
}
if ((p_max_lines > 0) && (i >= p_max_lines)) {
@@ -950,37 +1508,17 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
}
}
-bool Font::has_char(char32_t p_char) const {
- for (int i = 0; i < data.size(); i++) {
- if (data[i]->has_char(p_char)) {
- return true;
- }
- }
- return false;
-}
-
-String Font::get_supported_chars() const {
- String chars;
- for (int i = 0; i < data.size(); i++) {
- String data_chars = data[i]->get_supported_chars();
- for (int j = 0; j < data_chars.length(); j++) {
- if (chars.find_char(data_chars[j]) == -1) {
- chars += data_chars[j];
- }
- }
- }
- return chars;
-}
-
Size2 Font::get_char_size(char32_t p_char, char32_t p_next, int p_size) const {
+ int size = (p_size <= 0) ? base_size : p_size;
+
for (int i = 0; i < data.size(); i++) {
+ _ensure_rid(i);
if (data[i]->has_char(p_char)) {
- int size = p_size <= 0 ? data[i]->get_base_size() : p_size;
- uint32_t glyph_a = data[i]->get_glyph_index(p_char);
- Size2 ret = Size2(data[i]->get_glyph_advance(glyph_a, size).x, data[i]->get_height(size));
+ int32_t glyph_a = TS->font_get_glyph_index(rids[i], size, p_char, 0);
+ Size2 ret = Size2(TS->font_get_glyph_advance(rids[i], size, glyph_a).x, TS->font_get_ascent(rids[i], size) + TS->font_get_descent(rids[i], size));
if ((p_next != 0) && data[i]->has_char(p_next)) {
- uint32_t glyph_b = data[i]->get_glyph_index(p_next);
- ret.x -= data[i]->get_glyph_kerning(glyph_a, glyph_b, size).x;
+ int32_t glyph_b = TS->font_get_glyph_index(rids[i], size, p_next, 0);
+ ret.x -= TS->font_get_kerning(rids[i], size, Vector2i(glyph_a, glyph_b)).x;
}
return ret;
}
@@ -988,35 +1526,55 @@ Size2 Font::get_char_size(char32_t p_char, char32_t p_next, int p_size) const {
return Size2();
}
-float Font::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const {
+real_t Font::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const {
+ int size = (p_size <= 0) ? base_size : p_size;
+
for (int i = 0; i < data.size(); i++) {
+ _ensure_rid(i);
if (data[i]->has_char(p_char)) {
- int size = p_size <= 0 ? data[i]->get_base_size() : p_size;
- uint32_t glyph_a = data[i]->get_glyph_index(p_char);
- float ret = data[i]->get_glyph_advance(glyph_a, size).x;
+ int32_t glyph_a = TS->font_get_glyph_index(rids[i], size, p_char, 0);
+ real_t ret = TS->font_get_glyph_advance(rids[i], size, glyph_a).x;
if ((p_next != 0) && data[i]->has_char(p_next)) {
- uint32_t glyph_b = data[i]->get_glyph_index(p_next);
- ret -= data[i]->get_glyph_kerning(glyph_a, glyph_b, size).x;
+ int32_t glyph_b = TS->font_get_glyph_index(rids[i], size, p_next, 0);
+ ret -= TS->font_get_kerning(rids[i], size, Vector2i(glyph_a, glyph_b)).x;
}
+
if (p_outline_size > 0 && p_outline_modulate.a != 0.0f) {
- data[i]->draw_glyph_outline(p_canvas_item, size, p_outline_size, p_pos, glyph_a, p_outline_modulate);
+ TS->font_draw_glyph_outline(rids[i], p_canvas_item, size, p_outline_size, p_pos, glyph_a, p_outline_modulate);
}
- data[i]->draw_glyph(p_canvas_item, size, p_pos, glyph_a, p_modulate);
+ TS->font_draw_glyph(rids[i], p_canvas_item, size, p_pos, glyph_a, p_modulate);
return ret;
}
}
return 0;
}
-Vector<RID> Font::get_rids() const {
- Vector<RID> ret;
+bool Font::has_char(char32_t p_char) const {
+ for (int i = 0; i < data.size(); i++) {
+ if (data[i]->has_char(p_char))
+ return true;
+ }
+ return false;
+}
+
+String Font::get_supported_chars() const {
+ String chars;
for (int i = 0; i < data.size(); i++) {
- RID rid = data[i]->get_rid();
- if (rid != RID()) {
- ret.push_back(rid);
+ String data_chars = data[i]->get_supported_chars();
+ for (int j = 0; j < data_chars.length(); j++) {
+ if (chars.find_char(data_chars[j]) == -1) {
+ chars += data_chars[j];
+ }
}
}
- return ret;
+ return chars;
+}
+
+Vector<RID> Font::get_rids() const {
+ for (int i = 0; i < data.size(); i++) {
+ _ensure_rid(i);
+ }
+ return rids;
}
void Font::update_changes() {
@@ -1029,103 +1587,7 @@ Font::Font() {
}
Font::~Font() {
+ clear_data();
cache.clear();
cache_wrap.clear();
}
-
-/*************************************************************************/
-
-RES ResourceFormatLoaderFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- if (r_error) {
- *r_error = ERR_FILE_CANT_OPEN;
- }
-
- Ref<FontData> dfont;
- dfont.instantiate();
- dfont->load_resource(p_path);
-
- if (r_error) {
- *r_error = OK;
- }
-
- return dfont;
-}
-
-void ResourceFormatLoaderFont::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
-#ifndef DISABLE_DEPRECATED
- if (p_type == "DynamicFontData") {
- p_extensions->push_back("ttf");
- p_extensions->push_back("otf");
- p_extensions->push_back("woff");
- return;
- }
- if (p_type == "BitmapFont") { // BitmapFont (*.font, *fnt) is handled by ResourceFormatLoaderCompatFont
- return;
- }
-#endif /* DISABLE_DEPRECATED */
- if (p_type == "" || handles_type(p_type)) {
- get_recognized_extensions(p_extensions);
- }
-}
-
-void ResourceFormatLoaderFont::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("ttf");
- p_extensions->push_back("otf");
- p_extensions->push_back("woff");
- p_extensions->push_back("font");
- p_extensions->push_back("fnt");
-}
-
-bool ResourceFormatLoaderFont::handles_type(const String &p_type) const {
- return (p_type == "FontData");
-}
-
-String ResourceFormatLoaderFont::get_resource_type(const String &p_path) const {
- String el = p_path.get_extension().to_lower();
- if (el == "ttf" || el == "otf" || el == "woff" || el == "font" || el == "fnt") {
- return "FontData";
- }
- return "";
-}
-
-#ifndef DISABLE_DEPRECATED
-
-RES ResourceFormatLoaderCompatFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- if (r_error) {
- *r_error = ERR_FILE_CANT_OPEN;
- }
-
- Ref<FontData> dfont;
- dfont.instantiate();
- dfont->load_resource(p_path);
-
- Ref<Font> font;
- font.instantiate();
- font->add_data(dfont);
-
- if (r_error) {
- *r_error = OK;
- }
-
- return font;
-}
-
-void ResourceFormatLoaderCompatFont::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
- if (p_type == "BitmapFont") {
- p_extensions->push_back("font");
- p_extensions->push_back("fnt");
- }
-}
-
-void ResourceFormatLoaderCompatFont::get_recognized_extensions(List<String> *p_extensions) const {
-}
-
-bool ResourceFormatLoaderCompatFont::handles_type(const String &p_type) const {
- return (p_type == "Font");
-}
-
-String ResourceFormatLoaderCompatFont::get_resource_type(const String &p_path) const {
- return "";
-}
-
-#endif /* DISABLE_DEPRECATED */
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 200373aa8c..9a34edce64 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -41,17 +41,27 @@
class FontData : public Resource {
GDCLASS(FontData, Resource);
+ RES_BASE_EXTENSION("fontdata");
-public:
- enum SpacingType {
- SPACING_GLYPH,
- SPACING_SPACE,
- };
+ // Font source data.
+ const uint8_t *data_ptr = nullptr;
+ size_t data_size = 0;
+ PackedByteArray data;
-private:
- RID rid;
- int base_size = 16;
- String path;
+ bool antialiased = true;
+ bool msdf = false;
+ int msdf_pixel_range = 16;
+ int msdf_size = 48;
+ int fixed_size = 0;
+ bool force_autohinter = false;
+ TextServer::Hinting hinting = TextServer::HINTING_LIGHT;
+ real_t oversampling = 0.f;
+
+ // Cache.
+ mutable Vector<RID> cache;
+
+ _FORCE_INLINE_ void _clear_cache();
+ _FORCE_INLINE_ void _ensure_rid(int p_cache_index) const;
protected:
static void _bind_methods();
@@ -63,79 +73,132 @@ protected:
virtual void reset_state() override;
public:
- virtual RID get_rid() const override;
+ // Font source data.
+ virtual void set_data_ptr(const uint8_t *p_data, size_t p_size);
+ virtual void set_data(const PackedByteArray &p_data);
+ virtual PackedByteArray get_data() const;
- void load_resource(const String &p_filename, int p_base_size = 16);
- void load_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16);
- void _load_memory(const PackedByteArray &p_data, const String &p_type, int p_base_size = 16);
+ // Common properties.
+ virtual void set_antialiased(bool p_antialiased);
+ virtual bool is_antialiased() const;
- void new_bitmap(float p_height, float p_ascent, int p_base_size = 16);
+ virtual void set_multichannel_signed_distance_field(bool p_msdf);
+ virtual bool is_multichannel_signed_distance_field() const;
- void bitmap_add_texture(const Ref<Texture> &p_texture);
- void bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance);
- void bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning);
+ virtual void set_msdf_pixel_range(int p_msdf_pixel_range);
+ virtual int get_msdf_pixel_range() const;
- void set_data_path(const String &p_path);
- String get_data_path() const;
+ virtual void set_msdf_size(int p_msdf_size);
+ virtual int get_msdf_size() const;
- float get_height(int p_size) const;
- float get_ascent(int p_size) const;
- float get_descent(int p_size) const;
+ virtual void set_fixed_size(int p_fixed_size);
+ virtual int get_fixed_size() const;
- Dictionary get_feature_list() const;
- Dictionary get_variation_list() const;
+ virtual void set_force_autohinter(bool p_force_autohinter);
+ virtual bool is_force_autohinter() const;
- void set_variation(const String &p_name, double p_value);
- double get_variation(const String &p_name) const;
+ virtual void set_hinting(TextServer::Hinting p_hinting);
+ virtual TextServer::Hinting get_hinting() const;
- float get_underline_position(int p_size) const;
- float get_underline_thickness(int p_size) const;
+ virtual void set_oversampling(real_t p_oversampling);
+ virtual real_t get_oversampling() const;
- int get_spacing(int p_type) const;
- void set_spacing(int p_type, int p_value);
+ // Cache.
+ virtual RID find_cache(const Dictionary &p_variation_coordinates) const;
- void set_antialiased(bool p_antialiased);
- bool get_antialiased() const;
+ virtual int get_cache_count() const;
+ virtual void clear_cache();
+ virtual void remove_cache(int p_cache_index);
- void set_distance_field_hint(bool p_distance_field);
- bool get_distance_field_hint() const;
+ virtual Array get_size_cache_list(int p_cache_index) const;
+ virtual void clear_size_cache(int p_cache_index);
+ virtual void remove_size_cache(int p_cache_index, const Vector2i &p_size);
- void set_force_autohinter(bool p_enabeld);
- bool get_force_autohinter() const;
+ virtual void set_variation_coordinates(int p_cache_index, const Dictionary &p_variation_coordinates);
+ virtual Dictionary get_variation_coordinates(int p_cache_index) const;
- void set_hinting(TextServer::Hinting p_hinting);
- TextServer::Hinting get_hinting() const;
+ virtual void set_ascent(int p_cache_index, int p_size, real_t p_ascent);
+ virtual real_t get_ascent(int p_cache_index, int p_size) const;
- bool has_char(char32_t p_char) const;
- String get_supported_chars() const;
+ virtual void set_descent(int p_cache_index, int p_size, real_t p_descent);
+ virtual real_t get_descent(int p_cache_index, int p_size) const;
- Vector2 get_glyph_advance(uint32_t p_index, int p_size) const;
- Vector2 get_glyph_kerning(uint32_t p_index_a, uint32_t p_index_b, int p_size) const;
+ virtual void set_underline_position(int p_cache_index, int p_size, real_t p_underline_position);
+ virtual real_t get_underline_position(int p_cache_index, int p_size) const;
- bool has_outline() const;
- float get_base_size() const;
+ virtual void set_underline_thickness(int p_cache_index, int p_size, real_t p_underline_thickness);
+ virtual real_t get_underline_thickness(int p_cache_index, int p_size) const;
- bool is_language_supported(const String &p_language) const;
- void set_language_support_override(const String &p_language, bool p_supported);
- bool get_language_support_override(const String &p_language) const;
- void remove_language_support_override(const String &p_language);
- Vector<String> get_language_support_overrides() const;
+ virtual void set_scale(int p_cache_index, int p_size, real_t p_scale); // Rendering scale for bitmap fonts (e.g. emoji fonts).
+ virtual real_t get_scale(int p_cache_index, int p_size) const;
- bool is_script_supported(const String &p_script) const;
- void set_script_support_override(const String &p_script, bool p_supported);
- bool get_script_support_override(const String &p_script) const;
- void remove_script_support_override(const String &p_script);
- Vector<String> get_script_support_overrides() const;
+ virtual void set_spacing(int p_cache_index, int p_size, TextServer::SpacingType p_spacing, int p_value);
+ virtual int get_spacing(int p_cache_index, int p_size, TextServer::SpacingType p_spacing) const;
- uint32_t get_glyph_index(char32_t p_char, char32_t p_variation_selector = 0x0000) const;
+ virtual int get_texture_count(int p_cache_index, const Vector2i &p_size) const;
+ virtual void clear_textures(int p_cache_index, const Vector2i &p_size);
+ virtual void remove_texture(int p_cache_index, const Vector2i &p_size, int p_texture_index);
- Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const;
- Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const;
+ virtual void set_texture_image(int p_cache_index, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image);
+ virtual Ref<Image> get_texture_image(int p_cache_index, const Vector2i &p_size, int p_texture_index) const;
- FontData();
- FontData(const String &p_filename, int p_base_size);
- FontData(const PackedByteArray &p_data, const String &p_type, int p_base_size);
+ virtual void set_texture_offsets(int p_cache_index, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset);
+ virtual PackedInt32Array get_texture_offsets(int p_cache_index, const Vector2i &p_size, int p_texture_index) const;
+
+ virtual Array get_glyph_list(int p_cache_index, const Vector2i &p_size) const;
+ virtual void clear_glyphs(int p_cache_index, const Vector2i &p_size);
+ virtual void remove_glyph(int p_cache_index, const Vector2i &p_size, int32_t p_glyph);
+
+ virtual void set_glyph_advance(int p_cache_index, int p_size, int32_t p_glyph, const Vector2 &p_advance);
+ virtual Vector2 get_glyph_advance(int p_cache_index, int p_size, int32_t p_glyph) const;
+
+ virtual void set_glyph_offset(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset);
+ virtual Vector2 get_glyph_offset(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const;
+
+ virtual void set_glyph_size(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size);
+ virtual Vector2 get_glyph_size(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const;
+
+ virtual void set_glyph_uv_rect(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect);
+ virtual Rect2 get_glyph_uv_rect(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const;
+
+ virtual void set_glyph_texture_idx(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx);
+ virtual int get_glyph_texture_idx(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const;
+ virtual Array get_kerning_list(int p_cache_index, int p_size) const;
+ virtual void clear_kerning_map(int p_cache_index, int p_size);
+ virtual void remove_kerning(int p_cache_index, int p_size, const Vector2i &p_glyph_pair);
+
+ virtual void set_kerning(int p_cache_index, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning);
+ virtual Vector2 get_kerning(int p_cache_index, int p_size, const Vector2i &p_glyph_pair) const;
+
+ virtual void render_range(int p_cache_index, const Vector2i &p_size, char32_t p_start, char32_t p_end);
+ virtual void render_glyph(int p_cache_index, const Vector2i &p_size, int32_t p_index);
+
+ virtual RID get_cache_rid(int p_cache_index) const;
+
+ // Language/script support override.
+ virtual bool is_language_supported(const String &p_language) const;
+ virtual void set_language_support_override(const String &p_language, bool p_supported);
+ virtual bool get_language_support_override(const String &p_language) const;
+ virtual void remove_language_support_override(const String &p_language);
+ virtual Vector<String> get_language_support_overrides() const;
+
+ virtual bool is_script_supported(const String &p_script) const;
+ virtual void set_script_support_override(const String &p_script, bool p_supported);
+ virtual bool get_script_support_override(const String &p_script) const;
+ virtual void remove_script_support_override(const String &p_script);
+ virtual Vector<String> get_script_support_overrides() const;
+
+ // Base font properties.
+ virtual bool has_char(char32_t p_char) const;
+ virtual String get_supported_chars() const;
+
+ virtual int32_t get_glyph_index(int p_size, char32_t p_char, char32_t p_variation_selector = 0x0000) const;
+
+ virtual Dictionary get_supported_feature_list() const;
+ virtual Dictionary get_supported_variation_list() const;
+
+ FontData();
~FontData();
};
@@ -147,20 +210,22 @@ class TextParagraph;
class Font : public Resource {
GDCLASS(Font, Resource);
-public:
- enum SpacingType {
- SPACING_TOP,
- SPACING_BOTTOM,
- };
-
-private:
- int spacing_top = 0;
- int spacing_bottom = 0;
-
+ // Shaped string cache.
mutable LRUCache<uint64_t, Ref<TextLine>> cache;
mutable LRUCache<uint64_t, Ref<TextParagraph>> cache_wrap;
+ // Font data cache.
Vector<Ref<FontData>> data;
+ mutable Vector<RID> rids;
+
+ // Font config.
+ int base_size = 16;
+ Dictionary variation_coordinates;
+ int spacing_bottom = 0;
+ int spacing_top = 0;
+
+ _FORCE_INLINE_ void _data_changed();
+ _FORCE_INLINE_ void _ensure_rid(int p_index) const; // Find or create cache record.
protected:
static void _bind_methods();
@@ -171,41 +236,49 @@ protected:
virtual void reset_state() override;
- void _data_changed();
-
public:
Dictionary get_feature_list() const;
- // Font data control.
- void add_data(const Ref<FontData> &p_data);
- void set_data(int p_idx, const Ref<FontData> &p_data);
- int get_data_count() const;
- Ref<FontData> get_data(int p_idx) const;
- void remove_data(int p_idx);
+ // Font data.
+ virtual void add_data(const Ref<FontData> &p_data);
+ virtual void set_data(int p_idx, const Ref<FontData> &p_data);
+ virtual int get_data_count() const;
+ virtual Ref<FontData> get_data(int p_idx) const;
+ virtual RID get_data_rid(int p_idx) const;
+ virtual void clear_data();
+ virtual void remove_data(int p_idx);
+
+ // Font configuration.
+ virtual void set_base_size(int p_size);
+ virtual int get_base_size() const;
- float get_height(int p_size = -1) const;
- float get_ascent(int p_size = -1) const;
- float get_descent(int p_size = -1) const;
+ virtual void set_variation_coordinates(const Dictionary &p_variation_coordinates);
+ virtual Dictionary get_variation_coordinates() const;
- float get_underline_position(int p_size = -1) const;
- float get_underline_thickness(int p_size = -1) const;
+ virtual void set_spacing(TextServer::SpacingType p_spacing, int p_value);
+ virtual int get_spacing(TextServer::SpacingType p_spacing) const;
- int get_spacing(int p_type) const;
- void set_spacing(int p_type, int p_value);
+ // Font metrics.
+ virtual real_t get_height(int p_size = -1) const;
+ virtual real_t get_ascent(int p_size = -1) const;
+ virtual real_t get_descent(int p_size = -1) const;
+ virtual real_t get_underline_position(int p_size = -1) const;
+ virtual real_t get_underline_thickness(int p_size = -1) const;
// Drawing string.
- Size2 get_string_size(const String &p_text, int p_size = -1) const;
- Size2 get_multiline_string_size(const String &p_text, float p_width = -1, int p_size = -1, uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const;
+ virtual Size2 get_string_size(const String &p_text, int p_size = -1, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ virtual Size2 get_multiline_string_size(const String &p_text, real_t p_width = -1, int p_size = -1, uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const;
- void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
- void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ virtual void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ virtual void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
// Helper functions.
- bool has_char(char32_t p_char) const;
- String get_supported_chars() const;
+ virtual bool has_char(char32_t p_char) const;
+ virtual String get_supported_chars() const;
- Size2 get_char_size(char32_t p_char, char32_t p_next = 0, int p_size = -1) const;
- float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const;
+ // Drawing char.
+ virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0, int p_size = -1) const;
+ virtual real_t draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const;
Vector<RID> get_rids() const;
@@ -215,31 +288,4 @@ public:
~Font();
};
-VARIANT_ENUM_CAST(FontData::SpacingType);
-VARIANT_ENUM_CAST(Font::SpacingType);
-
-/*************************************************************************/
-
-class ResourceFormatLoaderFont : public ResourceFormatLoader {
-public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
- virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-};
-
-#ifndef DISABLE_DEPRECATED
-
-class ResourceFormatLoaderCompatFont : public ResourceFormatLoader {
-public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
- virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-};
-
-#endif /* DISABLE_DEPRECATED */
-
#endif /* FONT_H */
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 896a33e02e..1d2a2ef26c 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -31,6 +31,7 @@
#include "material.h"
#include "core/config/engine.h"
+#include "core/version.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
@@ -469,7 +470,12 @@ void BaseMaterial3D::_update_shader() {
//must create a shader!
- String code = "shader_type spatial;\nrender_mode ";
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
+ String code = vformat(
+ "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s %s.\n\n",
+ orm ? "ORMMaterial3D" : "StandardMaterial3D");
+
+ code += "shader_type spatial;\nrender_mode ";
switch (blend_mode) {
case BLEND_MODE_MIX:
code += "blend_mix";
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 54bfc427c4..e74f759855 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -379,10 +379,17 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
return OK;
}
+ bool is_editable_instance = false;
+
// save the child instantiated scenes that are chosen as editable, so they can be restored
// upon load back
if (p_node != p_owner && p_node->get_filename() != String() && p_owner->is_editable_instance(p_node)) {
editable_instances.push_back(p_owner->get_path_to(p_node));
+ // Node is the root of an editable instance.
+ is_editable_instance = true;
+ } else if (p_node->get_owner() && p_node->get_owner() != p_owner && p_owner->is_editable_instance(p_node->get_owner())) {
+ // Node is part of an editable instance.
+ is_editable_instance = true;
}
NodeData nd;
@@ -610,7 +617,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
// Save the right type. If this node was created by an instance
// then flag that the node should not be created but reused
- if (pack_state_stack.is_empty()) {
+ if (pack_state_stack.is_empty() && !is_editable_instance) {
//this node is not part of an instancing process, so save the type
nd.type = _nm_get_string(p_node->get_class(), name_map);
} else {
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 91569e65d6..0495a9e92c 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -30,6 +30,8 @@
#include "particles_material.h"
+#include "core/version.h"
+
Mutex ParticlesMaterial::material_mutex;
SelfList<ParticlesMaterial>::List *ParticlesMaterial::dirty_materials = nullptr;
Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map;
@@ -43,31 +45,31 @@ void ParticlesMaterial::init_shaders() {
shader_names->direction = "direction";
shader_names->spread = "spread";
shader_names->flatness = "flatness";
- shader_names->initial_linear_velocity = "initial_linear_velocity";
- shader_names->initial_angle = "initial_angle";
- shader_names->angular_velocity = "angular_velocity";
- shader_names->orbit_velocity = "orbit_velocity";
- shader_names->linear_accel = "linear_accel";
- shader_names->radial_accel = "radial_accel";
- shader_names->tangent_accel = "tangent_accel";
- shader_names->damping = "damping";
- shader_names->scale = "scale";
- shader_names->hue_variation = "hue_variation";
- shader_names->anim_speed = "anim_speed";
- shader_names->anim_offset = "anim_offset";
-
- shader_names->initial_linear_velocity_random = "initial_linear_velocity_random";
- shader_names->initial_angle_random = "initial_angle_random";
- shader_names->angular_velocity_random = "angular_velocity_random";
- shader_names->orbit_velocity_random = "orbit_velocity_random";
- shader_names->linear_accel_random = "linear_accel_random";
- shader_names->radial_accel_random = "radial_accel_random";
- shader_names->tangent_accel_random = "tangent_accel_random";
- shader_names->damping_random = "damping_random";
- shader_names->scale_random = "scale_random";
- shader_names->hue_variation_random = "hue_variation_random";
- shader_names->anim_speed_random = "anim_speed_random";
- shader_names->anim_offset_random = "anim_offset_random";
+ shader_names->initial_linear_velocity_min = "initial_linear_velocity_min";
+ shader_names->initial_angle_min = "initial_angle_min";
+ shader_names->angular_velocity_min = "angular_velocity_min";
+ shader_names->orbit_velocity_min = "orbit_velocity_min";
+ shader_names->linear_accel_min = "linear_accel_min";
+ shader_names->radial_accel_min = "radial_accel_min";
+ shader_names->tangent_accel_min = "tangent_accel_min";
+ shader_names->damping_min = "damping_min";
+ shader_names->scale_min = "scale_min";
+ shader_names->hue_variation_min = "hue_variation_min";
+ shader_names->anim_speed_min = "anim_speed_min";
+ shader_names->anim_offset_min = "anim_offset_min";
+
+ shader_names->initial_linear_velocity_max = "initial_linear_velocity_max";
+ shader_names->initial_angle_max = "initial_angle_max";
+ shader_names->angular_velocity_max = "angular_velocity_max";
+ shader_names->orbit_velocity_max = "orbit_velocity_max";
+ shader_names->linear_accel_max = "linear_accel_max";
+ shader_names->radial_accel_max = "radial_accel_max";
+ shader_names->tangent_accel_max = "tangent_accel_max";
+ shader_names->damping_max = "damping_max";
+ shader_names->scale_max = "scale_max";
+ shader_names->hue_variation_max = "hue_variation_max";
+ shader_names->anim_speed_max = "anim_speed_max";
+ shader_names->anim_offset_max = "anim_offset_max";
shader_names->angle_texture = "angle_texture";
shader_names->angular_velocity_texture = "angular_velocity_texture";
@@ -141,7 +143,10 @@ void ParticlesMaterial::_update_shader() {
//must create a shader!
- String code = "shader_type particles;\n";
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
+ String code = "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s ParticlesMaterial.\n\n";
+
+ code += "shader_type particles;\n";
if (collision_scale) {
code += "render_mode collision_use_scale;\n";
@@ -150,31 +155,31 @@ void ParticlesMaterial::_update_shader() {
code += "uniform vec3 direction;\n";
code += "uniform float spread;\n";
code += "uniform float flatness;\n";
- code += "uniform float initial_linear_velocity;\n";
- code += "uniform float initial_angle;\n";
- code += "uniform float angular_velocity;\n";
- code += "uniform float orbit_velocity;\n";
- code += "uniform float linear_accel;\n";
- code += "uniform float radial_accel;\n";
- code += "uniform float tangent_accel;\n";
- code += "uniform float damping;\n";
- code += "uniform float scale;\n";
- code += "uniform float hue_variation;\n";
- code += "uniform float anim_speed;\n";
- code += "uniform float anim_offset;\n";
-
- code += "uniform float initial_linear_velocity_random;\n";
- code += "uniform float initial_angle_random;\n";
- code += "uniform float angular_velocity_random;\n";
- code += "uniform float orbit_velocity_random;\n";
- code += "uniform float linear_accel_random;\n";
- code += "uniform float radial_accel_random;\n";
- code += "uniform float tangent_accel_random;\n";
- code += "uniform float damping_random;\n";
- code += "uniform float scale_random;\n";
- code += "uniform float hue_variation_random;\n";
- code += "uniform float anim_speed_random;\n";
- code += "uniform float anim_offset_random;\n";
+ code += "uniform float initial_linear_velocity_min;\n";
+ code += "uniform float initial_angle_min;\n";
+ code += "uniform float angular_velocity_min;\n";
+ code += "uniform float orbit_velocity_min;\n";
+ code += "uniform float linear_accel_min;\n";
+ code += "uniform float radial_accel_min;\n";
+ code += "uniform float tangent_accel_min;\n";
+ code += "uniform float damping_min;\n";
+ code += "uniform float scale_min;\n";
+ code += "uniform float hue_variation_min;\n";
+ code += "uniform float anim_speed_min;\n";
+ code += "uniform float anim_offset_min;\n";
+
+ code += "uniform float initial_linear_velocity_max;\n";
+ code += "uniform float initial_angle_max;\n";
+ code += "uniform float angular_velocity_max;\n";
+ code += "uniform float orbit_velocity_max;\n";
+ code += "uniform float linear_accel_max;\n";
+ code += "uniform float radial_accel_max;\n";
+ code += "uniform float tangent_accel_max;\n";
+ code += "uniform float damping_max;\n";
+ code += "uniform float scale_max;\n";
+ code += "uniform float hue_variation_max;\n";
+ code += "uniform float anim_speed_max;\n";
+ code += "uniform float anim_offset_max;\n";
code += "uniform float lifetime_randomness;\n";
switch (emission_shape) {
@@ -324,7 +329,7 @@ void ParticlesMaterial::_update_shader() {
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n";
} else {
- code += " float tex_anim_offset = 0.0;\n";
+ code += " float tex_anim_offset = 1.0;\n";
}
code += " float spread_rad = spread * degree_to_rad;\n";
@@ -334,7 +339,7 @@ void ParticlesMaterial::_update_shader() {
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
} else {
- code += " float tex_linear_velocity = 0.0;\n";
+ code += " float tex_linear_velocity = 1.0;\n";
}
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
@@ -342,7 +347,7 @@ void ParticlesMaterial::_update_shader() {
code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n";
code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
- code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " VELOCITY = rot * mix(initial_linear_velocity_min,initial_linear_velocity_max, rand_from_seed(alt_seed));\n";
code += " }\n";
} else {
@@ -364,16 +369,16 @@ void ParticlesMaterial::_update_shader() {
code += " binormal = normalize(binormal);\n";
code += " vec3 normal = cross(binormal, direction_nrm);\n";
code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n";
- code += " VELOCITY = spread_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " VELOCITY = spread_direction * mix(initial_linear_velocity_min, initial_linear_velocity_max,rand_from_seed(alt_seed));\n";
code += " }\n";
}
code += " }\n";
- code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
+ code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, angle_rand);\n";
code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
code += " CUSTOM.y = 0.0;\n"; // phase
code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
- code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1)
+ code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, anim_offset_rand);\n"; // animation offset (0-1)
code += " if (RESTART_POSITION) {\n";
@@ -466,63 +471,63 @@ void ParticlesMaterial::_update_shader() {
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_linear_velocity = 0.0;\n";
+ code += " float tex_linear_velocity = 1.0;\n";
}
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_orbit_velocity = 0.0;\n";
+ code += " float tex_orbit_velocity = 1.0;\n";
}
}
if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_angular_velocity = 0.0;\n";
+ code += " float tex_angular_velocity = 1.0;\n";
}
if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_linear_accel = 0.0;\n";
+ code += " float tex_linear_accel = 1.0;\n";
}
if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_radial_accel = 0.0;\n";
+ code += " float tex_radial_accel = 1.0;\n";
}
if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_tangent_accel = 0.0;\n";
+ code += " float tex_tangent_accel = 1.0;\n";
}
if (tex_parameters[PARAM_DAMPING].is_valid()) {
code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_damping = 0.0;\n";
+ code += " float tex_damping = 1.0;\n";
}
if (tex_parameters[PARAM_ANGLE].is_valid()) {
code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_angle = 0.0;\n";
+ code += " float tex_angle = 1.0;\n";
}
if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) {
code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_anim_speed = 0.0;\n";
+ code += " float tex_anim_speed = 1.0;\n";
}
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_anim_offset = 0.0;\n";
+ code += " float tex_anim_offset = 1.0;\n";
}
code += " vec3 force = gravity;\n";
@@ -531,18 +536,19 @@ void ParticlesMaterial::_update_shader() {
code += " pos.z = 0.0;\n";
}
code += " // apply linear acceleration\n";
- code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel + tex_linear_accel) * mix(1.0, rand_from_seed(alt_seed), linear_accel_random) : vec3(0.0);\n";
+ code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * tex_linear_accel * mix(linear_accel_min, linear_accel_max, rand_from_seed(alt_seed)) : vec3(0.0);\n";
code += " // apply radial acceleration\n";
code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n";
code += " vec3 diff = pos - org;\n";
- code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel + tex_radial_accel) * mix(1.0, rand_from_seed(alt_seed), radial_accel_random) : vec3(0.0);\n";
+ code += " force += length(diff) > 0.0 ? normalize(diff) * tex_radial_accel * mix(radial_accel_min, radial_accel_max, rand_from_seed(alt_seed)) : vec3(0.0);\n";
code += " // apply tangential acceleration;\n";
+ code += " float tangent_accel_val = tex_tangent_accel * mix(tangent_accel_min, tangent_accel_max, rand_from_seed(alt_seed))\n;";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
+ code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * tangent_accel_val : vec3(0.0);\n";
} else {
code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n";
- code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
+ code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * tangent_accel_val : vec3(0.0);\n";
}
if (attractor_interaction_enabled) {
code += " force += ATTRACTOR_FORCE;\n\n";
@@ -552,7 +558,7 @@ void ParticlesMaterial::_update_shader() {
code += " VELOCITY += force * DELTA;\n";
code += " // orbit velocity\n";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n";
+ code += " float orbit_amount = tex_orbit_velocity * mix(orbit_velocity_min, orbit_velocity_max, rand_from_seed(alt_seed));\n";
code += " if (orbit_amount != 0.0) {\n";
code += " float ang = orbit_amount * DELTA * pi * 2.0;\n";
code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n";
@@ -564,9 +570,10 @@ void ParticlesMaterial::_update_shader() {
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
code += " VELOCITY = normalize(VELOCITY) * tex_linear_velocity;\n";
}
- code += " if (damping + tex_damping > 0.0) {\n";
+ code += " float dmp = mix(damping_min, damping_max, rand_from_seed(alt_seed));\n";
+ code += " if (dmp * tex_damping > 0.0) {\n";
code += " float v = length(VELOCITY);\n";
- code += " float damp = (damping + tex_damping) * mix(1.0, rand_from_seed(alt_seed), damping_random);\n";
+ code += " float damp = tex_damping * dmp;\n";
code += " v -= damp * DELTA;\n";
code += " if (v < 0.0) {\n";
code += " VELOCITY = vec3(0.0);\n";
@@ -574,26 +581,26 @@ void ParticlesMaterial::_update_shader() {
code += " VELOCITY = normalize(VELOCITY) * v;\n";
code += " }\n";
code += " }\n";
- code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
- code += " base_angle += CUSTOM.y * LIFETIME * (angular_velocity + tex_angular_velocity) * mix(1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, angular_velocity_random);\n";
+ code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, rand_from_seed(alt_seed));\n";
+ code += " base_angle += CUSTOM.y * LIFETIME * (tex_angular_velocity) * mix(angular_velocity_min,angular_velocity_max, rand_from_seed(alt_seed));\n";
code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
- code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random) + CUSTOM.y * (anim_speed + tex_anim_speed) * mix(1.0, rand_from_seed(alt_seed), anim_speed_random);\n"; // angle
+ code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, rand_from_seed(alt_seed)) + CUSTOM.y * tex_anim_speed * mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n"; // angle
// apply color
// apply hue rotation
if (tex_parameters[PARAM_SCALE].is_valid()) {
- code += " float tex_scale = textureLod(scale_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " vec3 tex_scale = textureLod(scale_texture, vec2(tv, 0.0), 0.0).rgb;\n";
} else {
- code += " float tex_scale = 1.0;\n";
+ code += " vec3 tex_scale = vec3(1.0);\n";
}
if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) {
code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_hue_variation = 0.0;\n";
+ code += " float tex_hue_variation = 1.0;\n";
}
- code += " float hue_rot_angle = (hue_variation + tex_hue_variation) * pi * 2.0 * mix(1.0, hue_rot_rand * 2.0 - 1.0, hue_variation_random);\n";
+ code += " float hue_rot_angle = (tex_hue_variation) * pi * 2.0 * mix(hue_variation_min, hue_variation_max, rand_from_seed(alt_seed));\n";
code += " float hue_rot_c = cos(hue_rot_angle);\n";
code += " float hue_rot_s = sin(hue_rot_angle);\n";
code += " mat4 hue_rot_mat = mat4(vec4(0.299, 0.587, 0.114, 0.0),\n";
@@ -655,18 +662,18 @@ void ParticlesMaterial::_update_shader() {
}
// turn particle by rotation in Y
if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) {
+ code += " vec4 origin = TRANSFORM[3];\n";
code += " TRANSFORM = mat4(vec4(cos(CUSTOM.x), 0.0, -sin(CUSTOM.x), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(sin(CUSTOM.x), 0.0, cos(CUSTOM.x), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
+ code += " TRANSFORM[3] = origin;\n";
}
}
//scale by scale
- code += " float base_scale = tex_scale * mix(scale, 1.0, scale_random * scale_rand);\n";
- code += " if (base_scale < 0.000001) {\n";
- code += " base_scale = 0.000001;\n";
- code += " }\n";
+ code += " float base_scale = mix(scale_min, scale_max, scale_rand);\n";
+ code += " base_scale = sign(base_scale) * max(abs(base_scale), 0.001);\n";
- code += " TRANSFORM[0].xyz *= base_scale;\n";
- code += " TRANSFORM[1].xyz *= base_scale;\n";
- code += " TRANSFORM[2].xyz *= base_scale;\n";
+ code += " TRANSFORM[0].xyz *= base_scale * sign(tex_scale.r) * max(abs(tex_scale.r), 0.001);\n";
+ code += " TRANSFORM[1].xyz *= base_scale * sign(tex_scale.g) * max(abs(tex_scale.g), 0.001);\n";
+ code += " TRANSFORM[2].xyz *= base_scale * sign(tex_scale.b) * max(abs(tex_scale.b), 0.001);\n";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
code += " VELOCITY.z = 0.0;\n";
code += " TRANSFORM[3].z = 0.0;\n";
@@ -772,110 +779,116 @@ float ParticlesMaterial::get_flatness() const {
return flatness;
}
-void ParticlesMaterial::set_param(Parameter p_param, float p_value) {
+void ParticlesMaterial::set_param_min(Parameter p_param, float p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
- parameters[p_param] = p_value;
+ params_min[p_param] = p_value;
+ if (params_min[p_param] > params_max[p_param]) {
+ set_param_max(p_param, p_value);
+ }
switch (p_param) {
case PARAM_INITIAL_LINEAR_VELOCITY: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_min, p_value);
} break;
case PARAM_ANGULAR_VELOCITY: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_min, p_value);
} break;
case PARAM_ORBIT_VELOCITY: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_min, p_value);
} break;
case PARAM_LINEAR_ACCEL: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_min, p_value);
} break;
case PARAM_RADIAL_ACCEL: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_min, p_value);
} break;
case PARAM_TANGENTIAL_ACCEL: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_min, p_value);
} break;
case PARAM_DAMPING: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_min, p_value);
} break;
case PARAM_ANGLE: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_min, p_value);
} break;
case PARAM_SCALE: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_min, p_value);
} break;
case PARAM_HUE_VARIATION: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_min, p_value);
} break;
case PARAM_ANIM_SPEED: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_min, p_value);
} break;
case PARAM_ANIM_OFFSET: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_min, p_value);
} break;
case PARAM_MAX:
break; // Can't happen, but silences warning
}
}
-float ParticlesMaterial::get_param(Parameter p_param) const {
+float ParticlesMaterial::get_param_min(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return parameters[p_param];
+ return params_min[p_param];
}
-void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) {
+void ParticlesMaterial::set_param_max(Parameter p_param, float p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
- randomness[p_param] = p_value;
+ params_max[p_param] = p_value;
+ if (params_min[p_param] > params_max[p_param]) {
+ set_param_min(p_param, p_value);
+ }
switch (p_param) {
case PARAM_INITIAL_LINEAR_VELOCITY: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_max, p_value);
} break;
case PARAM_ANGULAR_VELOCITY: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_max, p_value);
} break;
case PARAM_ORBIT_VELOCITY: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_max, p_value);
} break;
case PARAM_LINEAR_ACCEL: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_max, p_value);
} break;
case PARAM_RADIAL_ACCEL: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_max, p_value);
} break;
case PARAM_TANGENTIAL_ACCEL: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_max, p_value);
} break;
case PARAM_DAMPING: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_max, p_value);
} break;
case PARAM_ANGLE: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_max, p_value);
} break;
case PARAM_SCALE: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_max, p_value);
} break;
case PARAM_HUE_VARIATION: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_max, p_value);
} break;
case PARAM_ANIM_SPEED: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_max, p_value);
} break;
case PARAM_ANIM_OFFSET: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_max, p_value);
} break;
case PARAM_MAX:
break; // Can't happen, but silences warning
}
}
-float ParticlesMaterial::get_param_randomness(Parameter p_param) const {
+float ParticlesMaterial::get_param_max(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return randomness[p_param];
+ return params_max[p_param];
}
static void _adjust_curve_range(const Ref<Texture2D> &p_texture, float p_min, float p_max) {
@@ -1254,11 +1267,11 @@ void ParticlesMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &ParticlesMaterial::set_flatness);
ClassDB::bind_method(D_METHOD("get_flatness"), &ParticlesMaterial::get_flatness);
- ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ParticlesMaterial::set_param);
- ClassDB::bind_method(D_METHOD("get_param", "param"), &ParticlesMaterial::get_param);
+ ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &ParticlesMaterial::set_param_min);
+ ClassDB::bind_method(D_METHOD("get_param_min", "param"), &ParticlesMaterial::get_param_min);
- ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &ParticlesMaterial::set_param_randomness);
- ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &ParticlesMaterial::get_param_randomness);
+ ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &ParticlesMaterial::set_param_max);
+ ClassDB::bind_method(D_METHOD("get_param_max", "param"), &ParticlesMaterial::get_param_max);
ClassDB::bind_method(D_METHOD("set_param_texture", "param", "texture"), &ParticlesMaterial::set_param_texture);
ClassDB::bind_method(D_METHOD("get_param_texture", "param"), &ParticlesMaterial::get_param_texture);
@@ -1364,54 +1377,54 @@ void ParticlesMaterial::_bind_methods() {
ADD_GROUP("Gravity", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
ADD_GROUP("Initial Velocity", "initial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY);
ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL);
ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL);
ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param", "get_param", PARAM_DAMPING);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param", "get_param", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE);
ADD_GROUP("Scale", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture,CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE);
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp");
ADD_GROUP("Hue Variation", "hue_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
ADD_GROUP("Sub Emitter", "sub_emitter_");
@@ -1467,18 +1480,30 @@ ParticlesMaterial::ParticlesMaterial() :
set_direction(Vector3(1, 0, 0));
set_spread(45);
set_flatness(0);
- set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
- set_param(PARAM_ANGULAR_VELOCITY, 0);
- set_param(PARAM_ORBIT_VELOCITY, 0);
- set_param(PARAM_LINEAR_ACCEL, 0);
- set_param(PARAM_RADIAL_ACCEL, 0);
- set_param(PARAM_TANGENTIAL_ACCEL, 0);
- set_param(PARAM_DAMPING, 0);
- set_param(PARAM_ANGLE, 0);
- set_param(PARAM_SCALE, 1);
- set_param(PARAM_HUE_VARIATION, 0);
- set_param(PARAM_ANIM_SPEED, 0);
- set_param(PARAM_ANIM_OFFSET, 0);
+ set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
+ set_param_min(PARAM_ANGULAR_VELOCITY, 0);
+ set_param_min(PARAM_ORBIT_VELOCITY, 0);
+ set_param_min(PARAM_LINEAR_ACCEL, 0);
+ set_param_min(PARAM_RADIAL_ACCEL, 0);
+ set_param_min(PARAM_TANGENTIAL_ACCEL, 0);
+ set_param_min(PARAM_DAMPING, 0);
+ set_param_min(PARAM_ANGLE, 0);
+ set_param_min(PARAM_SCALE, 1);
+ set_param_min(PARAM_HUE_VARIATION, 0);
+ set_param_min(PARAM_ANIM_SPEED, 0);
+ set_param_min(PARAM_ANIM_OFFSET, 0);
+ set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0);
+ set_param_max(PARAM_ANGULAR_VELOCITY, 0);
+ set_param_max(PARAM_ORBIT_VELOCITY, 0);
+ set_param_max(PARAM_LINEAR_ACCEL, 0);
+ set_param_max(PARAM_RADIAL_ACCEL, 0);
+ set_param_max(PARAM_TANGENTIAL_ACCEL, 0);
+ set_param_max(PARAM_DAMPING, 0);
+ set_param_max(PARAM_ANGLE, 0);
+ set_param_max(PARAM_SCALE, 1);
+ set_param_max(PARAM_HUE_VARIATION, 0);
+ set_param_max(PARAM_ANIM_SPEED, 0);
+ set_param_max(PARAM_ANIM_OFFSET, 0);
set_emission_shape(EMISSION_SHAPE_POINT);
set_emission_sphere_radius(1);
set_emission_box_extents(Vector3(1, 1, 1));
@@ -1500,10 +1525,6 @@ ParticlesMaterial::ParticlesMaterial() :
set_collision_friction(0.0);
set_collision_use_scale(false);
- for (int i = 0; i < PARAM_MAX; i++) {
- set_param_randomness(Parameter(i), 0);
- }
-
for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
particle_flags[i] = false;
}
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index ac7a500f73..8ab26aff77 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -61,6 +61,7 @@ public:
PARAM_MAX
};
+ // When extending, make sure not to overflow the size of the MaterialKey below.
enum ParticleFlags {
PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY,
PARTICLE_FLAG_ROTATE_Y,
@@ -68,6 +69,7 @@ public:
PARTICLE_FLAG_MAX
};
+ // When extending, make sure not to overflow the size of the MaterialKey below.
enum EmissionShape {
EMISSION_SHAPE_POINT,
EMISSION_SHAPE_SPHERE,
@@ -78,6 +80,7 @@ public:
EMISSION_SHAPE_MAX
};
+ // When extending, make sure not to overflow the size of the MaterialKey below.
enum SubEmitterMode {
SUB_EMITTER_DISABLED,
SUB_EMITTER_CONSTANT,
@@ -88,11 +91,13 @@ public:
private:
union MaterialKey {
+ // The bit size of the struct must be kept below or equal to 32 bits.
+ // Consider this when extending ParticleFlags, EmissionShape, or SubEmitterMode.
struct {
uint32_t texture_mask : 16;
uint32_t texture_color : 1;
uint32_t particle_flags : 4;
- uint32_t emission_shape : 2;
+ uint32_t emission_shape : 3;
uint32_t invalid_key : 1;
uint32_t has_emission_color : 1;
uint32_t sub_emitter : 2;
@@ -149,31 +154,31 @@ private:
StringName direction;
StringName spread;
StringName flatness;
- StringName initial_linear_velocity;
- StringName initial_angle;
- StringName angular_velocity;
- StringName orbit_velocity;
- StringName linear_accel;
- StringName radial_accel;
- StringName tangent_accel;
- StringName damping;
- StringName scale;
- StringName hue_variation;
- StringName anim_speed;
- StringName anim_offset;
-
- StringName initial_linear_velocity_random;
- StringName initial_angle_random;
- StringName angular_velocity_random;
- StringName orbit_velocity_random;
- StringName linear_accel_random;
- StringName radial_accel_random;
- StringName tangent_accel_random;
- StringName damping_random;
- StringName scale_random;
- StringName hue_variation_random;
- StringName anim_speed_random;
- StringName anim_offset_random;
+ StringName initial_linear_velocity_min;
+ StringName initial_angle_min;
+ StringName angular_velocity_min;
+ StringName orbit_velocity_min;
+ StringName linear_accel_min;
+ StringName radial_accel_min;
+ StringName tangent_accel_min;
+ StringName damping_min;
+ StringName scale_min;
+ StringName hue_variation_min;
+ StringName anim_speed_min;
+ StringName anim_offset_min;
+
+ StringName initial_linear_velocity_max;
+ StringName initial_angle_max;
+ StringName angular_velocity_max;
+ StringName orbit_velocity_max;
+ StringName linear_accel_max;
+ StringName radial_accel_max;
+ StringName tangent_accel_max;
+ StringName damping_max;
+ StringName scale_max;
+ StringName hue_variation_max;
+ StringName anim_speed_max;
+ StringName anim_offset_max;
StringName angle_texture;
StringName angular_velocity_texture;
@@ -225,8 +230,8 @@ private:
float spread;
float flatness;
- float parameters[PARAM_MAX];
- float randomness[PARAM_MAX];
+ float params_min[PARAM_MAX];
+ float params_max[PARAM_MAX];
Ref<Texture2D> tex_parameters[PARAM_MAX];
Color color;
@@ -278,11 +283,11 @@ public:
void set_flatness(float p_flatness);
float get_flatness() const;
- void set_param(Parameter p_param, float p_value);
- float get_param(Parameter p_param) const;
+ void set_param_min(Parameter p_param, float p_value);
+ float get_param_min(Parameter p_param) const;
- void set_param_randomness(Parameter p_param, float p_value);
- float get_param_randomness(Parameter p_param) const;
+ void set_param_max(Parameter p_param, float p_value);
+ float get_param_max(Parameter p_param) const;
void set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_param_texture(Parameter p_param) const;
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index ba85ea4a6c..e7da41db9d 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -1420,6 +1420,8 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, y, z;
+ float scale = height * (is_hemisphere ? 1.0 : 0.5);
+
// set our bounding box
Vector<Vector3> points;
@@ -1443,7 +1445,7 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const {
v /= (rings + 1);
w = sin(Math_PI * v);
- y = height * (is_hemisphere ? 1.0 : 0.5) * cos(Math_PI * v);
+ y = scale * cos(Math_PI * v);
for (i = 0; i <= radial_segments; i++) {
float u = i;
@@ -1458,7 +1460,8 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const {
} else {
Vector3 p = Vector3(x * radius * w, y, z * radius * w);
points.push_back(p);
- normals.push_back(p.normalized());
+ Vector3 normal = Vector3(x * radius * w * scale, y / scale, z * radius * w * scale);
+ normals.push_back(normal.normalized());
};
ADD_TANGENT(z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u, v));
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index dbe118a262..b863a309c0 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -424,7 +424,7 @@ Error ResourceLoaderText::load() {
}
}
- if (path.find("://") == -1 && path.is_rel_path()) {
+ if (path.find("://") == -1 && path.is_relative_path()) {
// path is relative to file being loaded, so convert to a resource path
path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path));
}
@@ -768,7 +768,7 @@ void ResourceLoaderText::get_dependencies(FileAccess *p_f, List<String> *p_depen
}
}
- if (!using_uid && path.find("://") == -1 && path.is_rel_path()) {
+ if (!using_uid && path.find("://") == -1 && path.is_relative_path()) {
// path is relative to file being loaded, so convert to a resource path
path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path));
}
diff --git a/scene/resources/separation_ray_shape_2d.cpp b/scene/resources/separation_ray_shape_2d.cpp
new file mode 100644
index 0000000000..0acd6d268d
--- /dev/null
+++ b/scene/resources/separation_ray_shape_2d.cpp
@@ -0,0 +1,119 @@
+/*************************************************************************/
+/* separation_ray_shape_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "separation_ray_shape_2d.h"
+
+#include "servers/physics_server_2d.h"
+#include "servers/rendering_server.h"
+
+void SeparationRayShape2D::_update_shape() {
+ Dictionary d;
+ d["length"] = length;
+ d["slide_on_slope"] = slide_on_slope;
+ PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d);
+ emit_changed();
+}
+
+void SeparationRayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
+ const Vector2 target_position = Vector2(0, get_length());
+
+ const float max_arrow_size = 6;
+ const float line_width = 1.4;
+ bool no_line = target_position.length() < line_width;
+ float arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size);
+
+ if (no_line) {
+ arrow_size = target_position.length();
+ } else {
+ RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), target_position - target_position.normalized() * arrow_size, p_color, line_width);
+ }
+
+ Transform2D xf;
+ xf.rotate(target_position.angle());
+ xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
+
+ Vector<Vector2> pts;
+ pts.push_back(xf.xform(Vector2(arrow_size, 0)));
+ pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size)));
+ pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size)));
+
+ Vector<Color> cols;
+ for (int i = 0; i < 3; i++) {
+ cols.push_back(p_color);
+ }
+
+ RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
+}
+
+Rect2 SeparationRayShape2D::get_rect() const {
+ Rect2 rect;
+ rect.position = Vector2();
+ rect.expand_to(Vector2(0, length));
+ rect = rect.grow(Math_SQRT12 * 4);
+ return rect;
+}
+
+real_t SeparationRayShape2D::get_enclosing_radius() const {
+ return length;
+}
+
+void SeparationRayShape2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_length", "length"), &SeparationRayShape2D::set_length);
+ ClassDB::bind_method(D_METHOD("get_length"), &SeparationRayShape2D::get_length);
+
+ ClassDB::bind_method(D_METHOD("set_slide_on_slope", "active"), &SeparationRayShape2D::set_slide_on_slope);
+ ClassDB::bind_method(D_METHOD("get_slide_on_slope"), &SeparationRayShape2D::get_slide_on_slope);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_slope"), "set_slide_on_slope", "get_slide_on_slope");
+}
+
+void SeparationRayShape2D::set_length(real_t p_length) {
+ length = p_length;
+ _update_shape();
+}
+
+real_t SeparationRayShape2D::get_length() const {
+ return length;
+}
+
+void SeparationRayShape2D::set_slide_on_slope(bool p_active) {
+ slide_on_slope = p_active;
+ _update_shape();
+}
+
+bool SeparationRayShape2D::get_slide_on_slope() const {
+ return slide_on_slope;
+}
+
+SeparationRayShape2D::SeparationRayShape2D() :
+ Shape2D(PhysicsServer2D::get_singleton()->separation_ray_shape_create()) {
+ _update_shape();
+}
diff --git a/scene/resources/separation_ray_shape_2d.h b/scene/resources/separation_ray_shape_2d.h
new file mode 100644
index 0000000000..5b74e6c727
--- /dev/null
+++ b/scene/resources/separation_ray_shape_2d.h
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* separation_ray_shape_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SEPARATION_RAY_SHAPE_2D_H
+#define SEPARATION_RAY_SHAPE_2D_H
+
+#include "scene/resources/shape_2d.h"
+
+class SeparationRayShape2D : public Shape2D {
+ GDCLASS(SeparationRayShape2D, Shape2D);
+
+ real_t length = 20.0;
+ bool slide_on_slope = false;
+
+ void _update_shape();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_length(real_t p_length);
+ real_t get_length() const;
+
+ void set_slide_on_slope(bool p_active);
+ bool get_slide_on_slope() const;
+
+ virtual void draw(const RID &p_to_rid, const Color &p_color) override;
+ virtual Rect2 get_rect() const override;
+ virtual real_t get_enclosing_radius() const override;
+
+ SeparationRayShape2D();
+};
+
+#endif // SEPARATION_RAY_SHAPE_2D_H
diff --git a/scene/resources/separation_ray_shape_3d.cpp b/scene/resources/separation_ray_shape_3d.cpp
new file mode 100644
index 0000000000..376e04c844
--- /dev/null
+++ b/scene/resources/separation_ray_shape_3d.cpp
@@ -0,0 +1,91 @@
+/*************************************************************************/
+/* separation_ray_shape_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "separation_ray_shape_3d.h"
+
+#include "servers/physics_server_3d.h"
+
+Vector<Vector3> SeparationRayShape3D::get_debug_mesh_lines() const {
+ Vector<Vector3> points;
+ points.push_back(Vector3());
+ points.push_back(Vector3(0, 0, get_length()));
+
+ return points;
+}
+
+real_t SeparationRayShape3D::get_enclosing_radius() const {
+ return length;
+}
+
+void SeparationRayShape3D::_update_shape() {
+ Dictionary d;
+ d["length"] = length;
+ d["slide_on_slope"] = slide_on_slope;
+ PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
+ Shape3D::_update_shape();
+}
+
+void SeparationRayShape3D::set_length(float p_length) {
+ length = p_length;
+ _update_shape();
+ notify_change_to_owners();
+}
+
+float SeparationRayShape3D::get_length() const {
+ return length;
+}
+
+void SeparationRayShape3D::set_slide_on_slope(bool p_active) {
+ slide_on_slope = p_active;
+ _update_shape();
+ notify_change_to_owners();
+}
+
+bool SeparationRayShape3D::get_slide_on_slope() const {
+ return slide_on_slope;
+}
+
+void SeparationRayShape3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_length", "length"), &SeparationRayShape3D::set_length);
+ ClassDB::bind_method(D_METHOD("get_length"), &SeparationRayShape3D::get_length);
+
+ ClassDB::bind_method(D_METHOD("set_slide_on_slope", "active"), &SeparationRayShape3D::set_slide_on_slope);
+ ClassDB::bind_method(D_METHOD("get_slide_on_slope"), &SeparationRayShape3D::get_slide_on_slope);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_slope"), "set_slide_on_slope", "get_slide_on_slope");
+}
+
+SeparationRayShape3D::SeparationRayShape3D() :
+ Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_SEPARATION_RAY)) {
+ /* Code copied from setters to prevent the use of uninitialized variables */
+ _update_shape();
+ notify_change_to_owners();
+}
diff --git a/scene/resources/separation_ray_shape_3d.h b/scene/resources/separation_ray_shape_3d.h
new file mode 100644
index 0000000000..54058b6095
--- /dev/null
+++ b/scene/resources/separation_ray_shape_3d.h
@@ -0,0 +1,56 @@
+/*************************************************************************/
+/* separation_ray_shape_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SEPARATION_RAY_SHAPE_H
+#define SEPARATION_RAY_SHAPE_H
+#include "scene/resources/shape_3d.h"
+
+class SeparationRayShape3D : public Shape3D {
+ GDCLASS(SeparationRayShape3D, Shape3D);
+ float length = 1.0;
+ bool slide_on_slope = false;
+
+protected:
+ static void _bind_methods();
+ virtual void _update_shape() override;
+
+public:
+ void set_length(float p_length);
+ float get_length() const;
+
+ void set_slide_on_slope(bool p_active);
+ bool get_slide_on_slope() const;
+
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
+ virtual real_t get_enclosing_radius() const override;
+
+ SeparationRayShape3D();
+};
+#endif // SEPARATION_RAY_SHAPE_H
diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp
index 2d5b42ddf4..e533fb054a 100644
--- a/scene/resources/skeleton_modification_2d.cpp
+++ b/scene/resources/skeleton_modification_2d.cpp
@@ -44,7 +44,7 @@
///////////////////////////////////////
void SkeletonModification2D::_execute(float p_delta) {
- call("_execute", p_delta);
+ GDVIRTUAL_CALL(_execute, p_delta);
if (!enabled) {
return;
@@ -59,11 +59,11 @@ void SkeletonModification2D::_setup_modification(SkeletonModificationStack2D *p_
WARN_PRINT("Could not setup modification with name " + get_name());
}
- call("_setup_modification", p_stack);
+ GDVIRTUAL_CALL(_setup_modification, Ref<SkeletonModificationStack2D>(p_stack));
}
void SkeletonModification2D::_draw_editor_gizmo() {
- call("_draw_editor_gizmo");
+ GDVIRTUAL_CALL(_draw_editor_gizmo);
}
void SkeletonModification2D::set_enabled(bool p_enabled) {
@@ -228,9 +228,9 @@ bool SkeletonModification2D::get_editor_draw_gizmo() const {
}
void SkeletonModification2D::_bind_methods() {
- BIND_VMETHOD(MethodInfo("_execute", PropertyInfo(Variant::FLOAT, "delta")));
- BIND_VMETHOD(MethodInfo("_setup_modification", PropertyInfo(Variant::OBJECT, "modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D")));
- BIND_VMETHOD(MethodInfo("_draw_editor_gizmo"));
+ GDVIRTUAL_BIND(_execute, "delta");
+ GDVIRTUAL_BIND(_setup_modification, "modification_stack")
+ GDVIRTUAL_BIND(_draw_editor_gizmo)
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModification2D::set_enabled);
ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModification2D::get_enabled);
diff --git a/scene/resources/skeleton_modification_2d.h b/scene/resources/skeleton_modification_2d.h
index 18633e55cb..aaddb9136e 100644
--- a/scene/resources/skeleton_modification_2d.h
+++ b/scene/resources/skeleton_modification_2d.h
@@ -57,6 +57,10 @@ protected:
bool _print_execution_error(bool p_condition, String p_message);
+ GDVIRTUAL1(_execute, double)
+ GDVIRTUAL1(_setup_modification, Ref<SkeletonModificationStack2D>)
+ GDVIRTUAL0(_draw_editor_gizmo)
+
public:
virtual void _execute(float _delta);
virtual void _setup_modification(SkeletonModificationStack2D *p_stack);
diff --git a/scene/resources/skeleton_modification_2d_fabrik.cpp b/scene/resources/skeleton_modification_2d_fabrik.cpp
index c03a92b503..6e9429034f 100644
--- a/scene/resources/skeleton_modification_2d_fabrik.cpp
+++ b/scene/resources/skeleton_modification_2d_fabrik.cpp
@@ -149,15 +149,6 @@ void SkeletonModification2DFABRIK::_execute(float p_delta) {
return;
}
fabrik_transform_chain.write[i] = joint_bone2d_node->get_global_transform();
-
- // Apply magnet positions
- if (i == 0) {
- continue; // The origin cannot use a magnet position!
- } else {
- Transform2D joint_trans = fabrik_transform_chain[i];
- joint_trans.set_origin(joint_trans.get_origin() + fabrik_data_chain[i].magnet_position);
- fabrik_transform_chain.write[i] = joint_trans;
- }
}
Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[fabrik_data_chain.size() - 1].bone2d_node_cache));
@@ -223,6 +214,11 @@ void SkeletonModification2DFABRIK::chain_backwards() {
Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[final_joint_index].bone2d_node_cache));
Transform2D final_bone2d_trans = fabrik_transform_chain[final_joint_index];
+ // Apply magnet position
+ if (final_joint_index != 0) {
+ final_bone2d_trans.set_origin(final_bone2d_trans.get_origin() + fabrik_data_chain[final_joint_index].magnet_position);
+ }
+
// Set the rotation of the tip bone
final_bone2d_trans = final_bone2d_trans.looking_at(target_global_pose.get_origin());
@@ -245,6 +241,11 @@ void SkeletonModification2DFABRIK::chain_backwards() {
Bone2D *current_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[i].bone2d_node_cache));
Transform2D current_pose = fabrik_transform_chain[i];
+ // Apply magnet position
+ if (i != 0) {
+ current_pose.set_origin(current_pose.get_origin() + fabrik_data_chain[i].magnet_position);
+ }
+
float current_bone2d_node_length = current_bone2d_node->get_length() * MIN(current_bone2d_node->get_global_scale().x, current_bone2d_node->get_global_scale().y);
float length = current_bone2d_node_length / (previous_pose.get_origin() - current_pose.get_origin()).length();
Vector2 finish_position = previous_pose.get_origin().lerp(current_pose.get_origin(), length);
diff --git a/scene/resources/skeleton_modification_3d.cpp b/scene/resources/skeleton_modification_3d.cpp
new file mode 100644
index 0000000000..ee02ede2d5
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d.cpp
@@ -0,0 +1,162 @@
+/*************************************************************************/
+/* skeleton_modification_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_3d.h"
+#include "scene/3d/skeleton_3d.h"
+
+void SkeletonModification3D::_execute(real_t p_delta) {
+ GDVIRTUAL_CALL(_execute, p_delta);
+
+ if (!enabled)
+ return;
+}
+
+void SkeletonModification3D::_setup_modification(SkeletonModificationStack3D *p_stack) {
+ stack = p_stack;
+ if (stack) {
+ is_setup = true;
+ } else {
+ WARN_PRINT("Could not setup modification with name " + this->get_name());
+ }
+
+ GDVIRTUAL_CALL(_setup_modification, Ref<SkeletonModificationStack3D>(p_stack));
+}
+
+void SkeletonModification3D::set_enabled(bool p_enabled) {
+ enabled = p_enabled;
+}
+
+bool SkeletonModification3D::get_enabled() {
+ return enabled;
+}
+
+// Helper function. Needed for CCDIK.
+real_t SkeletonModification3D::clamp_angle(real_t p_angle, real_t p_min_bound, real_t p_max_bound, bool p_invert) {
+ // Map to the 0 to 360 range (in radians though) instead of the -180 to 180 range.
+ if (p_angle < 0) {
+ p_angle = Math_TAU + p_angle;
+ }
+
+ // Make min and max in the range of 0 to 360 (in radians), and make sure they are in the right order
+ if (p_min_bound < 0) {
+ p_min_bound = Math_TAU + p_min_bound;
+ }
+ if (p_max_bound < 0) {
+ p_max_bound = Math_TAU + p_max_bound;
+ }
+ if (p_min_bound > p_max_bound) {
+ real_t tmp = p_min_bound;
+ p_min_bound = p_max_bound;
+ p_max_bound = tmp;
+ }
+
+ // Note: May not be the most optimal way to clamp, but it always constraints to the nearest angle.
+ if (p_invert == false) {
+ if (p_angle < p_min_bound || p_angle > p_max_bound) {
+ Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound));
+ Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound));
+ Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle));
+
+ if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) {
+ p_angle = p_min_bound;
+ } else {
+ p_angle = p_max_bound;
+ }
+ }
+ } else {
+ if (p_angle > p_min_bound && p_angle < p_max_bound) {
+ Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound));
+ Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound));
+ Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle));
+
+ if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) {
+ p_angle = p_min_bound;
+ } else {
+ p_angle = p_max_bound;
+ }
+ }
+ }
+ return p_angle;
+}
+
+bool SkeletonModification3D::_print_execution_error(bool p_condition, String p_message) {
+ // If the modification is not setup, don't bother printing the error
+ if (!is_setup) {
+ return p_condition;
+ }
+
+ if (p_condition && !execution_error_found) {
+ ERR_PRINT(p_message);
+ execution_error_found = true;
+ }
+ return p_condition;
+}
+
+Ref<SkeletonModificationStack3D> SkeletonModification3D::get_modification_stack() {
+ return stack;
+}
+
+void SkeletonModification3D::set_is_setup(bool p_is_setup) {
+ is_setup = p_is_setup;
+}
+
+bool SkeletonModification3D::get_is_setup() const {
+ return is_setup;
+}
+
+void SkeletonModification3D::set_execution_mode(int p_mode) {
+ execution_mode = p_mode;
+}
+
+int SkeletonModification3D::get_execution_mode() const {
+ return execution_mode;
+}
+
+void SkeletonModification3D::_bind_methods() {
+ GDVIRTUAL_BIND(_execute, "delta");
+ GDVIRTUAL_BIND(_setup_modification, "modification_stack")
+
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModification3D::set_enabled);
+ ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModification3D::get_enabled);
+ ClassDB::bind_method(D_METHOD("get_modification_stack"), &SkeletonModification3D::get_modification_stack);
+ ClassDB::bind_method(D_METHOD("set_is_setup", "is_setup"), &SkeletonModification3D::set_is_setup);
+ ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModification3D::get_is_setup);
+ ClassDB::bind_method(D_METHOD("set_execution_mode", "execution_mode"), &SkeletonModification3D::set_execution_mode);
+ ClassDB::bind_method(D_METHOD("get_execution_mode"), &SkeletonModification3D::get_execution_mode);
+ ClassDB::bind_method(D_METHOD("clamp_angle", "angle", "min", "max", "invert"), &SkeletonModification3D::clamp_angle);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "execution_mode", PROPERTY_HINT_ENUM, "process, physics_process"), "set_execution_mode", "get_execution_mode");
+}
+
+SkeletonModification3D::SkeletonModification3D() {
+ stack = nullptr;
+ is_setup = false;
+}
diff --git a/scene/resources/skeleton_modification_3d.h b/scene/resources/skeleton_modification_3d.h
new file mode 100644
index 0000000000..fb1f3d33d1
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d.h
@@ -0,0 +1,79 @@
+/*************************************************************************/
+/* skeleton_modification_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETONMODIFICATION3D_H
+#define SKELETONMODIFICATION3D_H
+
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_stack_3d.h"
+
+class SkeletonModificationStack3D;
+
+class SkeletonModification3D : public Resource {
+ GDCLASS(SkeletonModification3D, Resource);
+ friend class Skeleton3D;
+ friend class SkeletonModificationStack3D;
+
+protected:
+ static void _bind_methods();
+
+ SkeletonModificationStack3D *stack;
+ int execution_mode = 0; // 0 = process
+
+ bool enabled = true;
+ bool is_setup = false;
+ bool execution_error_found = false;
+
+ bool _print_execution_error(bool p_condition, String p_message);
+
+ GDVIRTUAL1(_execute, double)
+ GDVIRTUAL1(_setup_modification, Ref<SkeletonModificationStack3D>)
+
+public:
+ virtual void _execute(real_t p_delta);
+ virtual void _setup_modification(SkeletonModificationStack3D *p_stack);
+
+ real_t clamp_angle(real_t p_angle, real_t p_min_bound, real_t p_max_bound, bool p_invert);
+
+ void set_enabled(bool p_enabled);
+ bool get_enabled();
+
+ void set_execution_mode(int p_mode);
+ int get_execution_mode() const;
+
+ Ref<SkeletonModificationStack3D> get_modification_stack();
+
+ void set_is_setup(bool p_setup);
+ bool get_is_setup() const;
+
+ SkeletonModification3D();
+};
+
+#endif // SKELETONMODIFICATION3D_H
diff --git a/scene/resources/skeleton_modification_3d_ccdik.cpp b/scene/resources/skeleton_modification_3d_ccdik.cpp
new file mode 100644
index 0000000000..6409022563
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_ccdik.cpp
@@ -0,0 +1,474 @@
+/*************************************************************************/
+/* skeleton_modification_3d_ccdik.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/resources/skeleton_modification_3d_ccdik.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+bool SkeletonModification3DCCDIK::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ int ccdik_data_size = ccdik_data_chain.size();
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, ccdik_data_size, false);
+
+ if (what == "bone_name") {
+ set_ccdik_joint_bone_name(which, p_value);
+ } else if (what == "bone_index") {
+ set_ccdik_joint_bone_index(which, p_value);
+ } else if (what == "ccdik_axis") {
+ set_ccdik_joint_ccdik_axis(which, p_value);
+ } else if (what == "enable_joint_constraint") {
+ set_ccdik_joint_enable_constraint(which, p_value);
+ } else if (what == "joint_constraint_angle_min") {
+ set_ccdik_joint_constraint_angle_min(which, Math::deg2rad(real_t(p_value)));
+ } else if (what == "joint_constraint_angle_max") {
+ set_ccdik_joint_constraint_angle_max(which, Math::deg2rad(real_t(p_value)));
+ } else if (what == "joint_constraint_angles_invert") {
+ set_ccdik_joint_constraint_invert(which, p_value);
+ }
+ return true;
+ }
+ return true;
+}
+
+bool SkeletonModification3DCCDIK::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ const int ccdik_data_size = ccdik_data_chain.size();
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, ccdik_data_size, false);
+
+ if (what == "bone_name") {
+ r_ret = get_ccdik_joint_bone_name(which);
+ } else if (what == "bone_index") {
+ r_ret = get_ccdik_joint_bone_index(which);
+ } else if (what == "ccdik_axis") {
+ r_ret = get_ccdik_joint_ccdik_axis(which);
+ } else if (what == "enable_joint_constraint") {
+ r_ret = get_ccdik_joint_enable_constraint(which);
+ } else if (what == "joint_constraint_angle_min") {
+ r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_min(which));
+ } else if (what == "joint_constraint_angle_max") {
+ r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_max(which));
+ } else if (what == "joint_constraint_angles_invert") {
+ r_ret = get_ccdik_joint_constraint_invert(which);
+ }
+ return true;
+ }
+ return true;
+}
+
+void SkeletonModification3DCCDIK::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
+ String base_string = "joint_data/" + itos(i) + "/";
+
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+
+ p_list->push_back(PropertyInfo(Variant::INT, base_string + "ccdik_axis",
+ PROPERTY_HINT_ENUM, "X Axis, Y Axis, Z Axis", PROPERTY_USAGE_DEFAULT));
+
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "enable_joint_constraint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (ccdik_data_chain[i].enable_constraint) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_min", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_max", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "joint_constraint_angles_invert", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+ }
+}
+
+void SkeletonModification3DCCDIK::_execute(real_t p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+
+ if (target_node_cache.is_null()) {
+ _print_execution_error(true, "Target cache is out of date. Attempting to update");
+ update_target_cache();
+ return;
+ }
+ if (tip_node_cache.is_null()) {
+ _print_execution_error(true, "Tip cache is out of date. Attempting to update");
+ update_tip_cache();
+ return;
+ }
+
+ // Reset the local bone overrides for CCDIK affected nodes
+ for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
+ stack->skeleton->set_bone_local_pose_override(ccdik_data_chain[i].bone_idx,
+ stack->skeleton->get_bone_local_pose_override(ccdik_data_chain[i].bone_idx),
+ 0.0, false);
+ }
+
+ Node3D *node_target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache));
+ Node3D *node_tip = Object::cast_to<Node3D>(ObjectDB::get_instance(tip_node_cache));
+
+ if (_print_execution_error(!node_target || !node_target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) {
+ return;
+ }
+ if (_print_execution_error(!node_tip || !node_tip->is_inside_tree(), "Tip node is not in the scene tree. Cannot execute modification!")) {
+ return;
+ }
+
+ if (use_high_quality_solve) {
+ for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
+ for (uint32_t j = i; j < ccdik_data_chain.size(); j++) {
+ _execute_ccdik_joint(j, node_target, node_tip);
+ }
+ }
+ } else {
+ for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
+ _execute_ccdik_joint(i, node_target, node_tip);
+ }
+ }
+
+ execution_error_found = false;
+}
+
+void SkeletonModification3DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node3D *p_target, Node3D *p_tip) {
+ CCDIK_Joint_Data ccdik_data = ccdik_data_chain[p_joint_idx];
+
+ if (_print_execution_error(ccdik_data.bone_idx < 0 || ccdik_data.bone_idx > stack->skeleton->get_bone_count(),
+ "CCDIK joint: bone index for joint" + itos(p_joint_idx) + " not found. Cannot execute modification!")) {
+ return;
+ }
+
+ Transform3D bone_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->get_bone_global_pose(ccdik_data.bone_idx));
+ Transform3D tip_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_tip->get_global_transform()));
+ Transform3D target_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_target->get_global_transform()));
+
+ if (tip_trans.origin.distance_to(target_trans.origin) <= 0.01) {
+ return;
+ }
+
+ // Inspired (and very loosely based on) by the CCDIK algorithm made by Zalo on GitHub (https://github.com/zalo/MathUtilities)
+ // Convert the 3D position to a 2D position so we can use Atan2 (via the angle function)
+ // to know how much rotation we need on the given axis to place the tip at the target.
+ Vector2 tip_pos_2d;
+ Vector2 target_pos_2d;
+ if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) {
+ tip_pos_2d = Vector2(tip_trans.origin.y, tip_trans.origin.z);
+ target_pos_2d = Vector2(target_trans.origin.y, target_trans.origin.z);
+ bone_trans.basis.rotate_local(Vector3(1, 0, 0), target_pos_2d.angle() - tip_pos_2d.angle());
+ } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) {
+ tip_pos_2d = Vector2(tip_trans.origin.z, tip_trans.origin.x);
+ target_pos_2d = Vector2(target_trans.origin.z, target_trans.origin.x);
+ bone_trans.basis.rotate_local(Vector3(0, 1, 0), target_pos_2d.angle() - tip_pos_2d.angle());
+ } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) {
+ tip_pos_2d = Vector2(tip_trans.origin.x, tip_trans.origin.y);
+ target_pos_2d = Vector2(target_trans.origin.x, target_trans.origin.y);
+ bone_trans.basis.rotate_local(Vector3(0, 0, 1), target_pos_2d.angle() - tip_pos_2d.angle());
+ } else {
+ // Should never happen, but...
+ ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!");
+ }
+
+ if (ccdik_data.enable_constraint) {
+ Vector3 rotation_axis;
+ real_t rotation_angle;
+ bone_trans.basis.get_axis_angle(rotation_axis, rotation_angle);
+
+ // Note: When the axis has a negative direction, the angle is OVER 180 degrees and therefore we need to account for this
+ // when constraining.
+ if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) {
+ if (rotation_axis.x < 0) {
+ rotation_angle += Math_PI;
+ rotation_axis = Vector3(1, 0, 0);
+ }
+ } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) {
+ if (rotation_axis.y < 0) {
+ rotation_angle += Math_PI;
+ rotation_axis = Vector3(0, 1, 0);
+ }
+ } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) {
+ if (rotation_axis.z < 0) {
+ rotation_angle += Math_PI;
+ rotation_axis = Vector3(0, 0, 1);
+ }
+ } else {
+ // Should never happen, but...
+ ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!");
+ }
+ rotation_angle = clamp_angle(rotation_angle, ccdik_data.constraint_angle_min, ccdik_data.constraint_angle_max, ccdik_data.constraint_angles_invert);
+
+ bone_trans.basis.set_axis_angle(rotation_axis, rotation_angle);
+ }
+
+ stack->skeleton->set_bone_local_pose_override(ccdik_data.bone_idx, bone_trans, stack->strength, true);
+ stack->skeleton->force_update_bone_children_transforms(ccdik_data.bone_idx);
+}
+
+void SkeletonModification3DCCDIK::_setup_modification(SkeletonModificationStack3D *p_stack) {
+ stack = p_stack;
+ if (stack != nullptr) {
+ is_setup = true;
+ execution_error_found = false;
+ update_target_cache();
+ update_tip_cache();
+ }
+}
+
+void SkeletonModification3DCCDIK::update_target_cache() {
+ if (!is_setup || !stack) {
+ _print_execution_error(true, "Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: node is not in scene tree!");
+ target_node_cache = node->get_instance_id();
+
+ execution_error_found = false;
+ }
+ }
+ }
+}
+
+void SkeletonModification3DCCDIK::update_tip_cache() {
+ if (!is_setup || !stack) {
+ _print_execution_error(true, "Cannot update tip cache: modification is not properly setup!");
+ return;
+ }
+
+ tip_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(tip_node)) {
+ Node *node = stack->skeleton->get_node(tip_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update tip cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update tip cache: node is not in scene tree!");
+ tip_node_cache = node->get_instance_id();
+
+ execution_error_found = false;
+ }
+ }
+ }
+}
+
+void SkeletonModification3DCCDIK::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_target_cache();
+}
+
+NodePath SkeletonModification3DCCDIK::get_target_node() const {
+ return target_node;
+}
+
+void SkeletonModification3DCCDIK::set_tip_node(const NodePath &p_tip_node) {
+ tip_node = p_tip_node;
+ update_tip_cache();
+}
+
+NodePath SkeletonModification3DCCDIK::get_tip_node() const {
+ return tip_node;
+}
+
+void SkeletonModification3DCCDIK::set_use_high_quality_solve(bool p_high_quality) {
+ use_high_quality_solve = p_high_quality;
+}
+
+bool SkeletonModification3DCCDIK::get_use_high_quality_solve() const {
+ return use_high_quality_solve;
+}
+
+// CCDIK joint data functions
+String SkeletonModification3DCCDIK::get_ccdik_joint_bone_name(int p_joint_idx) const {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, String());
+ return ccdik_data_chain[p_joint_idx].bone_name;
+}
+
+void SkeletonModification3DCCDIK::set_ccdik_joint_bone_name(int p_joint_idx, String p_bone_name) {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ccdik_data_chain[p_joint_idx].bone_name = p_bone_name;
+
+ if (stack) {
+ if (stack->skeleton) {
+ ccdik_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_bone_name);
+ }
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+int SkeletonModification3DCCDIK::get_ccdik_joint_bone_index(int p_joint_idx) const {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
+ return ccdik_data_chain[p_joint_idx].bone_idx;
+}
+
+void SkeletonModification3DCCDIK::set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx) {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+ ccdik_data_chain[p_joint_idx].bone_idx = p_bone_idx;
+
+ if (stack) {
+ if (stack->skeleton) {
+ ccdik_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx);
+ }
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+int SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis(int p_joint_idx) const {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
+ return ccdik_data_chain[p_joint_idx].ccdik_axis;
+}
+
+void SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis(int p_joint_idx, int p_axis) {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ERR_FAIL_COND_MSG(p_axis < 0, "CCDIK axis is out of range: The axis mode is too low!");
+ ccdik_data_chain[p_joint_idx].ccdik_axis = p_axis;
+ notify_property_list_changed();
+}
+
+bool SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint(int p_joint_idx) const {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
+ return ccdik_data_chain[p_joint_idx].enable_constraint;
+}
+
+void SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_enable) {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ccdik_data_chain[p_joint_idx].enable_constraint = p_enable;
+ notify_property_list_changed();
+}
+
+real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min(int p_joint_idx) const {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
+ return ccdik_data_chain[p_joint_idx].constraint_angle_min;
+}
+
+void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min(int p_joint_idx, real_t p_angle_min) {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ccdik_data_chain[p_joint_idx].constraint_angle_min = p_angle_min;
+}
+
+real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max(int p_joint_idx) const {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
+ return ccdik_data_chain[p_joint_idx].constraint_angle_max;
+}
+
+void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max(int p_joint_idx, real_t p_angle_max) {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ccdik_data_chain[p_joint_idx].constraint_angle_max = p_angle_max;
+}
+
+bool SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert(int p_joint_idx) const {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
+ return ccdik_data_chain[p_joint_idx].constraint_angles_invert;
+}
+
+void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert(int p_joint_idx, bool p_invert) {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ccdik_data_chain[p_joint_idx].constraint_angles_invert = p_invert;
+}
+
+int SkeletonModification3DCCDIK::get_ccdik_data_chain_length() {
+ return ccdik_data_chain.size();
+}
+void SkeletonModification3DCCDIK::set_ccdik_data_chain_length(int p_length) {
+ ERR_FAIL_COND(p_length < 0);
+ ccdik_data_chain.resize(p_length);
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+void SkeletonModification3DCCDIK::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DCCDIK::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DCCDIK::get_target_node);
+
+ ClassDB::bind_method(D_METHOD("set_tip_node", "tip_nodepath"), &SkeletonModification3DCCDIK::set_tip_node);
+ ClassDB::bind_method(D_METHOD("get_tip_node"), &SkeletonModification3DCCDIK::get_tip_node);
+
+ ClassDB::bind_method(D_METHOD("set_use_high_quality_solve", "high_quality_solve"), &SkeletonModification3DCCDIK::set_use_high_quality_solve);
+ ClassDB::bind_method(D_METHOD("get_use_high_quality_solve"), &SkeletonModification3DCCDIK::get_use_high_quality_solve);
+
+ // CCDIK joint data functions
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_name", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_name);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_name", "joint_idx", "bone_name"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_name);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_index", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_index", "joint_idx", "bone_index"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_ccdik_axis", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_ccdik_axis", "joint_idx", "axis"), &SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_enable_joint_constraint", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_enable_joint_constraint", "joint_idx", "enable"), &SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_min", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_min", "joint_idx", "min_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_max", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_max", "joint_idx", "max_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_invert", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_invert", "joint_idx", "invert"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert);
+
+ ClassDB::bind_method(D_METHOD("set_ccdik_data_chain_length", "length"), &SkeletonModification3DCCDIK::set_ccdik_data_chain_length);
+ ClassDB::bind_method(D_METHOD("get_ccdik_data_chain_length"), &SkeletonModification3DCCDIK::get_ccdik_data_chain_length);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "tip_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_tip_node", "get_tip_node");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "high_quality_solve", PROPERTY_HINT_NONE, ""), "set_use_high_quality_solve", "get_use_high_quality_solve");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "ccdik_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_ccdik_data_chain_length", "get_ccdik_data_chain_length");
+}
+
+SkeletonModification3DCCDIK::SkeletonModification3DCCDIK() {
+ stack = nullptr;
+ is_setup = false;
+ enabled = true;
+}
+
+SkeletonModification3DCCDIK::~SkeletonModification3DCCDIK() {
+}
diff --git a/scene/resources/skeleton_modification_3d_ccdik.h b/scene/resources/skeleton_modification_3d_ccdik.h
new file mode 100644
index 0000000000..e7537cc5b0
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_ccdik.h
@@ -0,0 +1,114 @@
+/*************************************************************************/
+/* skeleton_modification_3d_ccdik.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "core/templates/local_vector.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+#ifndef SKELETONMODIFICATION3DCCDIK_H
+#define SKELETONMODIFICATION3DCCDIK_H
+
+class SkeletonModification3DCCDIK : public SkeletonModification3D {
+ GDCLASS(SkeletonModification3DCCDIK, SkeletonModification3D);
+
+private:
+ enum CCDIK_Axes {
+ AXIS_X,
+ AXIS_Y,
+ AXIS_Z
+ };
+
+ struct CCDIK_Joint_Data {
+ String bone_name = "";
+ int bone_idx = -1;
+ int ccdik_axis = 0;
+
+ bool enable_constraint = false;
+ real_t constraint_angle_min = 0;
+ real_t constraint_angle_max = (2.0 * Math_PI);
+ bool constraint_angles_invert = false;
+ };
+
+ LocalVector<CCDIK_Joint_Data> ccdik_data_chain;
+ NodePath target_node;
+ ObjectID target_node_cache;
+
+ NodePath tip_node;
+ ObjectID tip_node_cache;
+
+ bool use_high_quality_solve = true;
+
+ void update_target_cache();
+ void update_tip_cache();
+
+ void _execute_ccdik_joint(int p_joint_idx, Node3D *p_target, Node3D *p_tip);
+
+protected:
+ static void _bind_methods();
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ virtual void _execute(real_t p_delta) override;
+ virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+
+ void set_tip_node(const NodePath &p_tip_node);
+ NodePath get_tip_node() const;
+
+ void set_use_high_quality_solve(bool p_solve);
+ bool get_use_high_quality_solve() const;
+
+ String get_ccdik_joint_bone_name(int p_joint_idx) const;
+ void set_ccdik_joint_bone_name(int p_joint_idx, String p_bone_name);
+ int get_ccdik_joint_bone_index(int p_joint_idx) const;
+ void set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx);
+ int get_ccdik_joint_ccdik_axis(int p_joint_idx) const;
+ void set_ccdik_joint_ccdik_axis(int p_joint_idx, int p_axis);
+ bool get_ccdik_joint_enable_constraint(int p_joint_idx) const;
+ void set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_enable);
+ real_t get_ccdik_joint_constraint_angle_min(int p_joint_idx) const;
+ void set_ccdik_joint_constraint_angle_min(int p_joint_idx, real_t p_angle_min);
+ real_t get_ccdik_joint_constraint_angle_max(int p_joint_idx) const;
+ void set_ccdik_joint_constraint_angle_max(int p_joint_idx, real_t p_angle_max);
+ bool get_ccdik_joint_constraint_invert(int p_joint_idx) const;
+ void set_ccdik_joint_constraint_invert(int p_joint_idx, bool p_invert);
+
+ int get_ccdik_data_chain_length();
+ void set_ccdik_data_chain_length(int p_new_length);
+
+ SkeletonModification3DCCDIK();
+ ~SkeletonModification3DCCDIK();
+};
+
+#endif //SKELETONMODIFICATION3DCCDIK_H
diff --git a/scene/resources/skeleton_modification_3d_fabrik.cpp b/scene/resources/skeleton_modification_3d_fabrik.cpp
new file mode 100644
index 0000000000..69f75eb7b5
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_fabrik.cpp
@@ -0,0 +1,628 @@
+/*************************************************************************/
+/* skeleton_modification_3d_fabrik.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/resources/skeleton_modification_3d_fabrik.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+bool SkeletonModification3DFABRIK::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ int fabrik_data_size = fabrik_data_chain.size();
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, fabrik_data_size, false);
+
+ if (what == "bone_name") {
+ set_fabrik_joint_bone_name(which, p_value);
+ } else if (what == "bone_index") {
+ set_fabrik_joint_bone_index(which, p_value);
+ } else if (what == "length") {
+ set_fabrik_joint_length(which, p_value);
+ } else if (what == "magnet_position") {
+ set_fabrik_joint_magnet(which, p_value);
+ } else if (what == "auto_calculate_length") {
+ set_fabrik_joint_auto_calculate_length(which, p_value);
+ } else if (what == "use_tip_node") {
+ set_fabrik_joint_use_tip_node(which, p_value);
+ } else if (what == "tip_node") {
+ set_fabrik_joint_tip_node(which, p_value);
+ } else if (what == "use_target_basis") {
+ set_fabrik_joint_use_target_basis(which, p_value);
+ } else if (what == "roll") {
+ set_fabrik_joint_roll(which, Math::deg2rad(real_t(p_value)));
+ }
+ return true;
+ }
+ return true;
+}
+
+bool SkeletonModification3DFABRIK::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ const int fabrik_data_size = fabrik_data_chain.size();
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, fabrik_data_size, false);
+
+ if (what == "bone_name") {
+ r_ret = get_fabrik_joint_bone_name(which);
+ } else if (what == "bone_index") {
+ r_ret = get_fabrik_joint_bone_index(which);
+ } else if (what == "length") {
+ r_ret = get_fabrik_joint_length(which);
+ } else if (what == "magnet_position") {
+ r_ret = get_fabrik_joint_magnet(which);
+ } else if (what == "auto_calculate_length") {
+ r_ret = get_fabrik_joint_auto_calculate_length(which);
+ } else if (what == "use_tip_node") {
+ r_ret = get_fabrik_joint_use_tip_node(which);
+ } else if (what == "tip_node") {
+ r_ret = get_fabrik_joint_tip_node(which);
+ } else if (what == "use_target_basis") {
+ r_ret = get_fabrik_joint_use_target_basis(which);
+ } else if (what == "roll") {
+ r_ret = Math::rad2deg(get_fabrik_joint_roll(which));
+ }
+ return true;
+ }
+ return true;
+}
+
+void SkeletonModification3DFABRIK::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) {
+ String base_string = "joint_data/" + itos(i) + "/";
+
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "roll", PROPERTY_HINT_RANGE, "-360,360,0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "auto_calculate_length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+
+ if (!fabrik_data_chain[i].auto_calculate_length) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ } else {
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_tip_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (fabrik_data_chain[i].use_tip_node) {
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "tip_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D", PROPERTY_USAGE_DEFAULT));
+ }
+ }
+
+ // Cannot apply magnet to the origin of the chain, as it will not do anything.
+ if (i > 0) {
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, base_string + "magnet_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+ // Only give the override basis option on the last bone in the chain, so only include it for the last bone.
+ if (i == fabrik_data_chain.size() - 1) {
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_target_basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+ }
+}
+
+void SkeletonModification3DFABRIK::_execute(real_t p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+
+ if (target_node_cache.is_null()) {
+ _print_execution_error(true, "Target cache is out of date. Attempting to update...");
+ update_target_cache();
+ return;
+ }
+
+ if (_print_execution_error(fabrik_data_chain.size() <= 1, "FABRIK requires at least two joints to operate. Cannot execute modification!")) {
+ return;
+ }
+
+ Node3D *node_target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache));
+ if (_print_execution_error(!node_target || !node_target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) {
+ return;
+ }
+
+ // Verify that all joints have a valid bone ID, and that all bone lengths are zero or more
+ // Also, while we are here, apply magnet positions.
+ for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) {
+ if (_print_execution_error(fabrik_data_chain[i].bone_idx < 0, "FABRIK Joint " + itos(i) + " has an invalid bone ID. Cannot execute!")) {
+ return;
+ }
+
+ if (fabrik_data_chain[i].length < 0 && fabrik_data_chain[i].auto_calculate_length) {
+ fabrik_joint_auto_calculate_length(i);
+ }
+ if (_print_execution_error(fabrik_data_chain[i].length < 0, "FABRIK Joint " + itos(i) + " has an invalid joint length. Cannot execute!")) {
+ return;
+ }
+
+ Transform3D local_pose_override = stack->skeleton->get_bone_local_pose_override(fabrik_data_chain[i].bone_idx);
+
+ // Apply magnet positions:
+ if (stack->skeleton->get_bone_parent(fabrik_data_chain[i].bone_idx) >= 0) {
+ int parent_bone_idx = stack->skeleton->get_bone_parent(fabrik_data_chain[i].bone_idx);
+ Transform3D conversion_transform = (stack->skeleton->get_bone_global_pose(parent_bone_idx) * stack->skeleton->get_bone_rest(parent_bone_idx));
+ local_pose_override.origin += conversion_transform.basis.xform_inv(fabrik_data_chain[i].magnet_position);
+ } else {
+ local_pose_override.origin += fabrik_data_chain[i].magnet_position;
+ }
+
+ stack->skeleton->set_bone_local_pose_override(fabrik_data_chain[i].bone_idx, local_pose_override, stack->strength, true);
+ }
+
+ target_global_pose = stack->skeleton->world_transform_to_global_pose(node_target->get_global_transform());
+ origin_global_pose = stack->skeleton->local_pose_to_global_pose(
+ fabrik_data_chain[0].bone_idx, stack->skeleton->get_bone_local_pose_override(fabrik_data_chain[0].bone_idx));
+
+ final_joint_idx = fabrik_data_chain.size() - 1;
+ real_t target_distance = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[final_joint_idx].bone_idx, target_global_pose).origin.length();
+ chain_iterations = 0;
+
+ while (target_distance > chain_tolerance) {
+ chain_backwards();
+ chain_forwards();
+
+ // update the target distance
+ target_distance = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[final_joint_idx].bone_idx, target_global_pose).origin.length();
+
+ // update chain iterations
+ chain_iterations += 1;
+ if (chain_iterations >= chain_max_iterations) {
+ break;
+ }
+ }
+ chain_apply();
+
+ execution_error_found = false;
+}
+
+void SkeletonModification3DFABRIK::chain_backwards() {
+ int final_bone_idx = fabrik_data_chain[final_joint_idx].bone_idx;
+ Transform3D final_joint_trans = stack->skeleton->local_pose_to_global_pose(final_bone_idx, stack->skeleton->get_bone_local_pose_override(final_bone_idx));
+
+ // Get the direction the final bone is facing in.
+ stack->skeleton->update_bone_rest_forward_vector(final_bone_idx);
+ Transform3D final_bone_direction_trans = final_joint_trans.looking_at(target_global_pose.origin, Vector3(0, 1, 0));
+ final_bone_direction_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(final_bone_idx, final_bone_direction_trans.basis);
+ Vector3 direction = final_bone_direction_trans.basis.xform(stack->skeleton->get_bone_axis_forward_vector(final_bone_idx)).normalized();
+
+ // If set to override, then use the target's Basis rather than the bone's
+ if (fabrik_data_chain[final_joint_idx].use_target_basis) {
+ direction = target_global_pose.basis.xform(stack->skeleton->get_bone_axis_forward_vector(final_bone_idx)).normalized();
+ }
+
+ // set the position of the final joint to the target position
+ final_joint_trans.origin = target_global_pose.origin - (direction * fabrik_data_chain[final_joint_idx].length);
+ final_joint_trans = stack->skeleton->global_pose_to_local_pose(final_bone_idx, final_joint_trans);
+ stack->skeleton->set_bone_local_pose_override(final_bone_idx, final_joint_trans, stack->strength, true);
+
+ // for all other joints, move them towards the target
+ int i = final_joint_idx;
+ while (i >= 1) {
+ int next_bone_idx = fabrik_data_chain[i].bone_idx;
+ Transform3D next_bone_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx));
+ i -= 1;
+ int current_bone_idx = fabrik_data_chain[i].bone_idx;
+ Transform3D current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, stack->skeleton->get_bone_local_pose_override(current_bone_idx));
+
+ real_t length = fabrik_data_chain[i].length / (next_bone_trans.origin - current_trans.origin).length();
+ current_trans.origin = next_bone_trans.origin.lerp(current_trans.origin, length);
+
+ // Apply it back to the skeleton
+ stack->skeleton->set_bone_local_pose_override(current_bone_idx, stack->skeleton->global_pose_to_local_pose(current_bone_idx, current_trans), stack->strength, true);
+ }
+}
+
+void SkeletonModification3DFABRIK::chain_forwards() {
+ // Set root at the initial position.
+ int origin_bone_idx = fabrik_data_chain[0].bone_idx;
+ Transform3D root_transform = stack->skeleton->local_pose_to_global_pose(origin_bone_idx, stack->skeleton->get_bone_local_pose_override(origin_bone_idx));
+ root_transform.origin = origin_global_pose.origin;
+ stack->skeleton->set_bone_local_pose_override(origin_bone_idx, stack->skeleton->global_pose_to_local_pose(origin_bone_idx, root_transform), stack->strength, true);
+
+ for (uint32_t i = 0; i < fabrik_data_chain.size() - 1; i++) {
+ int current_bone_idx = fabrik_data_chain[i].bone_idx;
+ Transform3D current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, stack->skeleton->get_bone_local_pose_override(current_bone_idx));
+ int next_bone_idx = fabrik_data_chain[i + 1].bone_idx;
+ Transform3D next_bone_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx));
+
+ real_t length = fabrik_data_chain[i].length / (current_trans.origin - next_bone_trans.origin).length();
+ next_bone_trans.origin = current_trans.origin.lerp(next_bone_trans.origin, length);
+
+ // Apply it back to the skeleton
+ stack->skeleton->set_bone_local_pose_override(next_bone_idx, stack->skeleton->global_pose_to_local_pose(next_bone_idx, next_bone_trans), stack->strength, true);
+ }
+}
+
+void SkeletonModification3DFABRIK::chain_apply() {
+ for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) {
+ int current_bone_idx = fabrik_data_chain[i].bone_idx;
+ Transform3D current_trans = stack->skeleton->get_bone_local_pose_override(current_bone_idx);
+ current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, current_trans);
+
+ // If this is the last bone in the chain...
+ if (i == fabrik_data_chain.size() - 1) {
+ if (fabrik_data_chain[i].use_target_basis == false) { // Point to target...
+ // Get the forward direction that the basis is facing in right now.
+ stack->skeleton->update_bone_rest_forward_vector(current_bone_idx);
+ Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(current_bone_idx);
+ // Rotate the bone towards the target:
+ current_trans.basis.rotate_to_align(forward_vector, current_trans.origin.direction_to(target_global_pose.origin));
+ current_trans.basis.rotate_local(forward_vector, fabrik_data_chain[i].roll);
+ } else { // Use the target's Basis...
+ current_trans.basis = target_global_pose.basis.orthonormalized().scaled(current_trans.basis.get_scale());
+ }
+ } else { // every other bone in the chain...
+ int next_bone_idx = fabrik_data_chain[i + 1].bone_idx;
+ Transform3D next_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx));
+
+ // Get the forward direction that the basis is facing in right now.
+ stack->skeleton->update_bone_rest_forward_vector(current_bone_idx);
+ Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(current_bone_idx);
+ // Rotate the bone towards the next bone in the chain:
+ current_trans.basis.rotate_to_align(forward_vector, current_trans.origin.direction_to(next_trans.origin));
+ current_trans.basis.rotate_local(forward_vector, fabrik_data_chain[i].roll);
+ }
+ current_trans = stack->skeleton->global_pose_to_local_pose(current_bone_idx, current_trans);
+ current_trans.origin = Vector3(0, 0, 0);
+ stack->skeleton->set_bone_local_pose_override(current_bone_idx, current_trans, stack->strength, true);
+ }
+
+ // Update all the bones so the next modification has up-to-date data.
+ stack->skeleton->force_update_all_bone_transforms();
+}
+
+void SkeletonModification3DFABRIK::_setup_modification(SkeletonModificationStack3D *p_stack) {
+ stack = p_stack;
+ if (stack != nullptr) {
+ is_setup = true;
+ execution_error_found = false;
+ update_target_cache();
+
+ for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) {
+ update_joint_tip_cache(i);
+ }
+ }
+}
+
+void SkeletonModification3DFABRIK::update_target_cache() {
+ if (!is_setup || !stack) {
+ _print_execution_error(true, "Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree() && target_node.is_empty() == false) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: node is not in the scene tree!");
+ target_node_cache = node->get_instance_id();
+
+ execution_error_found = false;
+ }
+ }
+ }
+}
+
+void SkeletonModification3DFABRIK::update_joint_tip_cache(int p_joint_idx) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_MSG(p_joint_idx, bone_chain_size, "FABRIK joint not found");
+ if (!is_setup || !stack) {
+ _print_execution_error(true, "Cannot update tip cache: modification is not properly setup!");
+ return;
+ }
+ fabrik_data_chain[p_joint_idx].tip_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree() && fabrik_data_chain[p_joint_idx].tip_node.is_empty() == false) {
+ if (stack->skeleton->has_node(fabrik_data_chain[p_joint_idx].tip_node)) {
+ Node *node = stack->skeleton->get_node(fabrik_data_chain[p_joint_idx].tip_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update tip cache for joint " + itos(p_joint_idx) + ": node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update tip cache for joint " + itos(p_joint_idx) + ": node is not in scene tree!");
+ fabrik_data_chain[p_joint_idx].tip_node_cache = node->get_instance_id();
+
+ execution_error_found = false;
+ }
+ }
+ }
+}
+
+void SkeletonModification3DFABRIK::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_target_cache();
+}
+
+NodePath SkeletonModification3DFABRIK::get_target_node() const {
+ return target_node;
+}
+
+int SkeletonModification3DFABRIK::get_fabrik_data_chain_length() {
+ return fabrik_data_chain.size();
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_data_chain_length(int p_length) {
+ ERR_FAIL_COND(p_length < 0);
+ fabrik_data_chain.resize(p_length);
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+real_t SkeletonModification3DFABRIK::get_chain_tolerance() {
+ return chain_tolerance;
+}
+
+void SkeletonModification3DFABRIK::set_chain_tolerance(real_t p_tolerance) {
+ ERR_FAIL_COND_MSG(p_tolerance <= 0, "FABRIK chain tolerance must be more than zero!");
+ chain_tolerance = p_tolerance;
+}
+
+int SkeletonModification3DFABRIK::get_chain_max_iterations() {
+ return chain_max_iterations;
+}
+void SkeletonModification3DFABRIK::set_chain_max_iterations(int p_iterations) {
+ ERR_FAIL_COND_MSG(p_iterations <= 0, "FABRIK chain iterations must be at least one. Set enabled to false to disable the FABRIK chain.");
+ chain_max_iterations = p_iterations;
+}
+
+// FABRIK joint data functions
+String SkeletonModification3DFABRIK::get_fabrik_joint_bone_name(int p_joint_idx) const {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, String());
+ return fabrik_data_chain[p_joint_idx].bone_name;
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_joint_bone_name(int p_joint_idx, String p_bone_name) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ fabrik_data_chain[p_joint_idx].bone_name = p_bone_name;
+
+ if (stack) {
+ if (stack->skeleton) {
+ fabrik_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_bone_name);
+ }
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+int SkeletonModification3DFABRIK::get_fabrik_joint_bone_index(int p_joint_idx) const {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
+ return fabrik_data_chain[p_joint_idx].bone_idx;
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_joint_bone_index(int p_joint_idx, int p_bone_idx) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+ fabrik_data_chain[p_joint_idx].bone_idx = p_bone_idx;
+
+ if (stack) {
+ if (stack->skeleton) {
+ fabrik_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx);
+ }
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+real_t SkeletonModification3DFABRIK::get_fabrik_joint_length(int p_joint_idx) const {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
+ return fabrik_data_chain[p_joint_idx].length;
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_joint_length(int p_joint_idx, real_t p_bone_length) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ERR_FAIL_COND_MSG(p_bone_length < 0, "FABRIK joint length cannot be less than zero!");
+
+ if (!is_setup) {
+ fabrik_data_chain[p_joint_idx].length = p_bone_length;
+ return;
+ }
+
+ if (fabrik_data_chain[p_joint_idx].auto_calculate_length) {
+ WARN_PRINT("FABRIK Length not set: auto calculate length is enabled for this joint!");
+ fabrik_joint_auto_calculate_length(p_joint_idx);
+ } else {
+ fabrik_data_chain[p_joint_idx].length = p_bone_length;
+ }
+
+ execution_error_found = false;
+}
+
+Vector3 SkeletonModification3DFABRIK::get_fabrik_joint_magnet(int p_joint_idx) const {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, Vector3());
+ return fabrik_data_chain[p_joint_idx].magnet_position;
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_joint_magnet(int p_joint_idx, Vector3 p_magnet) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ fabrik_data_chain[p_joint_idx].magnet_position = p_magnet;
+}
+
+bool SkeletonModification3DFABRIK::get_fabrik_joint_auto_calculate_length(int p_joint_idx) const {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
+ return fabrik_data_chain[p_joint_idx].auto_calculate_length;
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_joint_auto_calculate_length(int p_joint_idx, bool p_auto_calculate) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ fabrik_data_chain[p_joint_idx].auto_calculate_length = p_auto_calculate;
+ fabrik_joint_auto_calculate_length(p_joint_idx);
+ notify_property_list_changed();
+}
+
+void SkeletonModification3DFABRIK::fabrik_joint_auto_calculate_length(int p_joint_idx) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ if (!fabrik_data_chain[p_joint_idx].auto_calculate_length) {
+ return;
+ }
+
+ if (!stack || !stack->skeleton || !is_setup) {
+ _print_execution_error(true, "Cannot auto calculate joint length: modification is not properly setup!");
+ return;
+ }
+ ERR_FAIL_INDEX_MSG(fabrik_data_chain[p_joint_idx].bone_idx, stack->skeleton->get_bone_count(),
+ "Bone for joint " + itos(p_joint_idx) + " is not set or points to an unknown bone!");
+
+ if (fabrik_data_chain[p_joint_idx].use_tip_node) { // Use the tip node to update joint length.
+
+ update_joint_tip_cache(p_joint_idx);
+
+ Node3D *tip_node = Object::cast_to<Node3D>(ObjectDB::get_instance(fabrik_data_chain[p_joint_idx].tip_node_cache));
+ ERR_FAIL_COND_MSG(!tip_node, "Tip node for joint " + itos(p_joint_idx) + "is not a Node3D-based node. Cannot calculate length...");
+ ERR_FAIL_COND_MSG(!tip_node->is_inside_tree(), "Tip node for joint " + itos(p_joint_idx) + "is not in the scene tree. Cannot calculate length...");
+
+ Transform3D node_trans = tip_node->get_global_transform();
+ node_trans = stack->skeleton->world_transform_to_global_pose(node_trans);
+ node_trans = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[p_joint_idx].bone_idx, node_trans);
+ fabrik_data_chain[p_joint_idx].length = node_trans.origin.length();
+ } else { // Use child bone(s) to update joint length, if possible
+ Vector<int> bone_children = stack->skeleton->get_bone_children(fabrik_data_chain[p_joint_idx].bone_idx);
+ if (bone_children.size() <= 0) {
+ ERR_FAIL_MSG("Cannot calculate length for joint " + itos(p_joint_idx) + "joint uses leaf bone. \nPlease manually set the bone length or use a tip node!");
+ return;
+ }
+
+ real_t final_length = 0;
+ for (int i = 0; i < bone_children.size(); i++) {
+ Transform3D child_transform = stack->skeleton->get_bone_global_pose(bone_children[i]);
+ final_length += stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[p_joint_idx].bone_idx, child_transform).origin.length();
+ }
+ fabrik_data_chain[p_joint_idx].length = final_length / bone_children.size();
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+bool SkeletonModification3DFABRIK::get_fabrik_joint_use_tip_node(int p_joint_idx) const {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
+ return fabrik_data_chain[p_joint_idx].use_tip_node;
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_joint_use_tip_node(int p_joint_idx, bool p_use_tip_node) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ fabrik_data_chain[p_joint_idx].use_tip_node = p_use_tip_node;
+ notify_property_list_changed();
+}
+
+NodePath SkeletonModification3DFABRIK::get_fabrik_joint_tip_node(int p_joint_idx) const {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, NodePath());
+ return fabrik_data_chain[p_joint_idx].tip_node;
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_joint_tip_node(int p_joint_idx, NodePath p_tip_node) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ fabrik_data_chain[p_joint_idx].tip_node = p_tip_node;
+ update_joint_tip_cache(p_joint_idx);
+}
+
+bool SkeletonModification3DFABRIK::get_fabrik_joint_use_target_basis(int p_joint_idx) const {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
+ return fabrik_data_chain[p_joint_idx].use_target_basis;
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_joint_use_target_basis(int p_joint_idx, bool p_use_target_basis) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ fabrik_data_chain[p_joint_idx].use_target_basis = p_use_target_basis;
+}
+
+real_t SkeletonModification3DFABRIK::get_fabrik_joint_roll(int p_joint_idx) const {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, 0.0);
+ return fabrik_data_chain[p_joint_idx].roll;
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_joint_roll(int p_joint_idx, real_t p_roll) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ fabrik_data_chain[p_joint_idx].roll = p_roll;
+}
+
+void SkeletonModification3DFABRIK::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DFABRIK::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DFABRIK::get_target_node);
+ ClassDB::bind_method(D_METHOD("set_fabrik_data_chain_length", "length"), &SkeletonModification3DFABRIK::set_fabrik_data_chain_length);
+ ClassDB::bind_method(D_METHOD("get_fabrik_data_chain_length"), &SkeletonModification3DFABRIK::get_fabrik_data_chain_length);
+ ClassDB::bind_method(D_METHOD("set_chain_tolerance", "tolerance"), &SkeletonModification3DFABRIK::set_chain_tolerance);
+ ClassDB::bind_method(D_METHOD("get_chain_tolerance"), &SkeletonModification3DFABRIK::get_chain_tolerance);
+ ClassDB::bind_method(D_METHOD("set_chain_max_iterations", "max_iterations"), &SkeletonModification3DFABRIK::set_chain_max_iterations);
+ ClassDB::bind_method(D_METHOD("get_chain_max_iterations"), &SkeletonModification3DFABRIK::get_chain_max_iterations);
+
+ // FABRIK joint data functions
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_bone_name", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_bone_name);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_bone_name", "joint_idx", "bone_name"), &SkeletonModification3DFABRIK::set_fabrik_joint_bone_name);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_bone_index", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_bone_index", "joint_idx", "bone_index"), &SkeletonModification3DFABRIK::set_fabrik_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_length", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_length);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_length", "joint_idx", "length"), &SkeletonModification3DFABRIK::set_fabrik_joint_length);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_magnet", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_magnet);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_magnet", "joint_idx", "magnet_position"), &SkeletonModification3DFABRIK::set_fabrik_joint_magnet);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_auto_calculate_length", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_auto_calculate_length);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_auto_calculate_length", "joint_idx", "auto_calculate_length"), &SkeletonModification3DFABRIK::set_fabrik_joint_auto_calculate_length);
+ ClassDB::bind_method(D_METHOD("fabrik_joint_auto_calculate_length", "joint_idx"), &SkeletonModification3DFABRIK::fabrik_joint_auto_calculate_length);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_use_tip_node", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_use_tip_node);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_use_tip_node", "joint_idx", "use_tip_node"), &SkeletonModification3DFABRIK::set_fabrik_joint_use_tip_node);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_tip_node", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_tip_node);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_tip_node", "joint_idx", "tip_node"), &SkeletonModification3DFABRIK::set_fabrik_joint_tip_node);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_use_target_basis", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_use_target_basis);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_use_target_basis", "joint_idx", "use_target_basis"), &SkeletonModification3DFABRIK::set_fabrik_joint_use_target_basis);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fabrik_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_fabrik_data_chain_length", "get_fabrik_data_chain_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "chain_tolerance", PROPERTY_HINT_RANGE, "0,100,0.001"), "set_chain_tolerance", "get_chain_tolerance");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "chain_max_iterations", PROPERTY_HINT_RANGE, "1,50,1"), "set_chain_max_iterations", "get_chain_max_iterations");
+}
+
+SkeletonModification3DFABRIK::SkeletonModification3DFABRIK() {
+ stack = nullptr;
+ is_setup = false;
+ enabled = true;
+}
+
+SkeletonModification3DFABRIK::~SkeletonModification3DFABRIK() {
+}
diff --git a/scene/resources/skeleton_modification_3d_fabrik.h b/scene/resources/skeleton_modification_3d_fabrik.h
new file mode 100644
index 0000000000..9b5da883d4
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_fabrik.h
@@ -0,0 +1,122 @@
+/*************************************************************************/
+/* skeleton_modification_3d_fabrik.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "core/templates/local_vector.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+#ifndef SKELETONMODIFICATION3DFABRIK_H
+#define SKELETONMODIFICATION3DFABRIK_H
+
+class SkeletonModification3DFABRIK : public SkeletonModification3D {
+ GDCLASS(SkeletonModification3DFABRIK, SkeletonModification3D);
+
+private:
+ struct FABRIK_Joint_Data {
+ String bone_name = "";
+ int bone_idx = -1;
+ real_t length = -1;
+ Vector3 magnet_position = Vector3(0, 0, 0);
+
+ bool auto_calculate_length = true;
+ bool use_tip_node = false;
+ NodePath tip_node = NodePath();
+ ObjectID tip_node_cache;
+
+ bool use_target_basis = false;
+ real_t roll = 0;
+ };
+
+ LocalVector<FABRIK_Joint_Data> fabrik_data_chain;
+ NodePath target_node;
+ ObjectID target_node_cache;
+
+ real_t chain_tolerance = 0.01;
+ int chain_max_iterations = 10;
+ int chain_iterations = 0;
+
+ void update_target_cache();
+ void update_joint_tip_cache(int p_joint_idx);
+
+ int final_joint_idx = 0;
+ Transform3D target_global_pose = Transform3D();
+ Transform3D origin_global_pose = Transform3D();
+
+ void chain_backwards();
+ void chain_forwards();
+ void chain_apply();
+
+protected:
+ static void _bind_methods();
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ virtual void _execute(real_t p_delta) override;
+ virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+
+ int get_fabrik_data_chain_length();
+ void set_fabrik_data_chain_length(int p_new_length);
+
+ real_t get_chain_tolerance();
+ void set_chain_tolerance(real_t p_tolerance);
+
+ int get_chain_max_iterations();
+ void set_chain_max_iterations(int p_iterations);
+
+ String get_fabrik_joint_bone_name(int p_joint_idx) const;
+ void set_fabrik_joint_bone_name(int p_joint_idx, String p_bone_name);
+ int get_fabrik_joint_bone_index(int p_joint_idx) const;
+ void set_fabrik_joint_bone_index(int p_joint_idx, int p_bone_idx);
+ real_t get_fabrik_joint_length(int p_joint_idx) const;
+ void set_fabrik_joint_length(int p_joint_idx, real_t p_bone_length);
+ Vector3 get_fabrik_joint_magnet(int p_joint_idx) const;
+ void set_fabrik_joint_magnet(int p_joint_idx, Vector3 p_magnet);
+ bool get_fabrik_joint_auto_calculate_length(int p_joint_idx) const;
+ void set_fabrik_joint_auto_calculate_length(int p_joint_idx, bool p_auto_calculate);
+ void fabrik_joint_auto_calculate_length(int p_joint_idx);
+ bool get_fabrik_joint_use_tip_node(int p_joint_idx) const;
+ void set_fabrik_joint_use_tip_node(int p_joint_idx, bool p_use_tip_node);
+ NodePath get_fabrik_joint_tip_node(int p_joint_idx) const;
+ void set_fabrik_joint_tip_node(int p_joint_idx, NodePath p_tip_node);
+ bool get_fabrik_joint_use_target_basis(int p_joint_idx) const;
+ void set_fabrik_joint_use_target_basis(int p_joint_idx, bool p_use_basis);
+ real_t get_fabrik_joint_roll(int p_joint_idx) const;
+ void set_fabrik_joint_roll(int p_joint_idx, real_t p_roll);
+
+ SkeletonModification3DFABRIK();
+ ~SkeletonModification3DFABRIK();
+};
+
+#endif //SKELETONMODIFICATION3DFABRIK_H
diff --git a/scene/resources/skeleton_modification_3d_jiggle.cpp b/scene/resources/skeleton_modification_3d_jiggle.cpp
new file mode 100644
index 0000000000..1fb7dad2ad
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_jiggle.cpp
@@ -0,0 +1,573 @@
+/*************************************************************************/
+/* skeleton_modification_3d_jiggle.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/resources/skeleton_modification_3d_jiggle.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+bool SkeletonModification3DJiggle::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ const int jiggle_size = jiggle_data_chain.size();
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, jiggle_size, false);
+
+ if (what == "bone_name") {
+ set_jiggle_joint_bone_name(which, p_value);
+ } else if (what == "bone_index") {
+ set_jiggle_joint_bone_index(which, p_value);
+ } else if (what == "override_defaults") {
+ set_jiggle_joint_override(which, p_value);
+ } else if (what == "stiffness") {
+ set_jiggle_joint_stiffness(which, p_value);
+ } else if (what == "mass") {
+ set_jiggle_joint_mass(which, p_value);
+ } else if (what == "damping") {
+ set_jiggle_joint_damping(which, p_value);
+ } else if (what == "use_gravity") {
+ set_jiggle_joint_use_gravity(which, p_value);
+ } else if (what == "gravity") {
+ set_jiggle_joint_gravity(which, p_value);
+ } else if (what == "roll") {
+ set_jiggle_joint_roll(which, Math::deg2rad(real_t(p_value)));
+ }
+ return true;
+ } else {
+ if (path == "use_colliders") {
+ set_use_colliders(p_value);
+ } else if (path == "collision_mask") {
+ set_collision_mask(p_value);
+ }
+ return true;
+ }
+ return true;
+}
+
+bool SkeletonModification3DJiggle::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ const int jiggle_size = jiggle_data_chain.size();
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, jiggle_size, false);
+
+ if (what == "bone_name") {
+ r_ret = get_jiggle_joint_bone_name(which);
+ } else if (what == "bone_index") {
+ r_ret = get_jiggle_joint_bone_index(which);
+ } else if (what == "override_defaults") {
+ r_ret = get_jiggle_joint_override(which);
+ } else if (what == "stiffness") {
+ r_ret = get_jiggle_joint_stiffness(which);
+ } else if (what == "mass") {
+ r_ret = get_jiggle_joint_mass(which);
+ } else if (what == "damping") {
+ r_ret = get_jiggle_joint_damping(which);
+ } else if (what == "use_gravity") {
+ r_ret = get_jiggle_joint_use_gravity(which);
+ } else if (what == "gravity") {
+ r_ret = get_jiggle_joint_gravity(which);
+ } else if (what == "roll") {
+ r_ret = Math::rad2deg(get_jiggle_joint_roll(which));
+ }
+ return true;
+ } else {
+ if (path == "use_colliders") {
+ r_ret = get_use_colliders();
+ } else if (path == "collision_mask") {
+ r_ret = get_collision_mask();
+ }
+ return true;
+ }
+ return true;
+}
+
+void SkeletonModification3DJiggle::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "use_colliders", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (use_colliders) {
+ p_list->push_back(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS, "", PROPERTY_USAGE_DEFAULT));
+ }
+
+ for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) {
+ String base_string = "joint_data/" + itos(i) + "/";
+
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "roll", PROPERTY_HINT_RANGE, "-360,360,0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "override_defaults", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+
+ if (jiggle_data_chain[i].override_defaults) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "stiffness", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "mass", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (jiggle_data_chain[i].use_gravity) {
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, base_string + "gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+ }
+ }
+}
+
+void SkeletonModification3DJiggle::_execute(real_t p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+ if (target_node_cache.is_null()) {
+ _print_execution_error(true, "Target cache is out of date. Attempting to update...");
+ update_cache();
+ return;
+ }
+ Node3D *target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache));
+ _print_execution_error(!target || !target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!");
+
+ for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) {
+ _execute_jiggle_joint(i, target, p_delta);
+ }
+
+ execution_error_found = false;
+}
+
+void SkeletonModification3DJiggle::_execute_jiggle_joint(int p_joint_idx, Node3D *p_target, real_t p_delta) {
+ // Adopted from: https://wiki.unity3d.com/index.php/JiggleBone
+ // With modifications by TwistedTwigleg.
+
+ if (jiggle_data_chain[p_joint_idx].bone_idx <= -2) {
+ jiggle_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(jiggle_data_chain[p_joint_idx].bone_name);
+ }
+ if (_print_execution_error(
+ jiggle_data_chain[p_joint_idx].bone_idx < 0 || jiggle_data_chain[p_joint_idx].bone_idx > stack->skeleton->get_bone_count(),
+ "Jiggle joint " + itos(p_joint_idx) + " bone index is invald. Cannot execute modification!")) {
+ return;
+ }
+
+ Transform3D new_bone_trans = stack->skeleton->local_pose_to_global_pose(jiggle_data_chain[p_joint_idx].bone_idx, stack->skeleton->get_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx));
+ Vector3 target_position = stack->skeleton->world_transform_to_global_pose(p_target->get_global_transform()).origin;
+
+ jiggle_data_chain[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta;
+
+ if (jiggle_data_chain[p_joint_idx].use_gravity) {
+ Vector3 gravity_to_apply = new_bone_trans.basis.inverse().xform(jiggle_data_chain[p_joint_idx].gravity);
+ jiggle_data_chain[p_joint_idx].force += gravity_to_apply * p_delta;
+ }
+
+ jiggle_data_chain[p_joint_idx].acceleration = jiggle_data_chain[p_joint_idx].force / jiggle_data_chain[p_joint_idx].mass;
+ jiggle_data_chain[p_joint_idx].velocity += jiggle_data_chain[p_joint_idx].acceleration * (1 - jiggle_data_chain[p_joint_idx].damping);
+
+ jiggle_data_chain[p_joint_idx].dynamic_position += jiggle_data_chain[p_joint_idx].velocity + jiggle_data_chain[p_joint_idx].force;
+ jiggle_data_chain[p_joint_idx].dynamic_position += new_bone_trans.origin - jiggle_data_chain[p_joint_idx].last_position;
+ jiggle_data_chain[p_joint_idx].last_position = new_bone_trans.origin;
+
+ // Collision detection/response
+ if (use_colliders) {
+ if (execution_mode == SkeletonModificationStack3D::EXECUTION_MODE::execution_mode_physics_process) {
+ Ref<World3D> world_3d = stack->skeleton->get_world_3d();
+ ERR_FAIL_COND(world_3d.is_null());
+ PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
+ PhysicsDirectSpaceState3D::RayResult ray_result;
+
+ // Convert to world transforms, which is what the physics server needs
+ Transform3D new_bone_trans_world = stack->skeleton->global_pose_to_world_transform(new_bone_trans);
+ Transform3D dynamic_position_world = stack->skeleton->global_pose_to_world_transform(Transform3D(Basis(), jiggle_data_chain[p_joint_idx].dynamic_position));
+
+ bool ray_hit = space_state->intersect_ray(new_bone_trans_world.origin, dynamic_position_world.get_origin(),
+ ray_result, Set<RID>(), collision_mask);
+
+ if (ray_hit) {
+ jiggle_data_chain[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position;
+ jiggle_data_chain[p_joint_idx].acceleration = Vector3(0, 0, 0);
+ jiggle_data_chain[p_joint_idx].velocity = Vector3(0, 0, 0);
+ } else {
+ jiggle_data_chain[p_joint_idx].last_noncollision_position = jiggle_data_chain[p_joint_idx].dynamic_position;
+ }
+
+ } else {
+ WARN_PRINT_ONCE("Jiggle modifier: You cannot detect colliders without the stack mode being set to _physics_process!");
+ }
+ }
+
+ // Get the forward direction that the basis is facing in right now.
+ stack->skeleton->update_bone_rest_forward_vector(jiggle_data_chain[p_joint_idx].bone_idx);
+ Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(jiggle_data_chain[p_joint_idx].bone_idx);
+
+ // Rotate the bone using the dynamic position!
+ new_bone_trans.basis.rotate_to_align(forward_vector, new_bone_trans.origin.direction_to(jiggle_data_chain[p_joint_idx].dynamic_position));
+
+ // Roll
+ new_bone_trans.basis.rotate_local(forward_vector, jiggle_data_chain[p_joint_idx].roll);
+
+ new_bone_trans = stack->skeleton->global_pose_to_local_pose(jiggle_data_chain[p_joint_idx].bone_idx, new_bone_trans);
+ stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, new_bone_trans, stack->strength, true);
+ stack->skeleton->force_update_bone_children_transforms(jiggle_data_chain[p_joint_idx].bone_idx);
+}
+
+void SkeletonModification3DJiggle::_update_jiggle_joint_data() {
+ for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) {
+ if (!jiggle_data_chain[i].override_defaults) {
+ set_jiggle_joint_stiffness(i, stiffness);
+ set_jiggle_joint_mass(i, mass);
+ set_jiggle_joint_damping(i, damping);
+ set_jiggle_joint_use_gravity(i, use_gravity);
+ set_jiggle_joint_gravity(i, gravity);
+ }
+ }
+}
+
+void SkeletonModification3DJiggle::_setup_modification(SkeletonModificationStack3D *p_stack) {
+ stack = p_stack;
+
+ if (stack) {
+ is_setup = true;
+ execution_error_found = false;
+
+ if (stack->skeleton) {
+ for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) {
+ int bone_idx = jiggle_data_chain[i].bone_idx;
+ if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) {
+ jiggle_data_chain[i].dynamic_position = stack->skeleton->local_pose_to_global_pose(bone_idx, stack->skeleton->get_bone_local_pose_override(bone_idx)).origin;
+ }
+ }
+ }
+
+ update_cache();
+ }
+}
+
+void SkeletonModification3DJiggle::update_cache() {
+ if (!is_setup || !stack) {
+ _print_execution_error(true, "Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: node is not in the scene tree!");
+ target_node_cache = node->get_instance_id();
+
+ execution_error_found = false;
+ }
+ }
+ }
+}
+
+void SkeletonModification3DJiggle::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_cache();
+}
+
+NodePath SkeletonModification3DJiggle::get_target_node() const {
+ return target_node;
+}
+
+void SkeletonModification3DJiggle::set_stiffness(real_t p_stiffness) {
+ ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!");
+ stiffness = p_stiffness;
+ _update_jiggle_joint_data();
+}
+
+real_t SkeletonModification3DJiggle::get_stiffness() const {
+ return stiffness;
+}
+
+void SkeletonModification3DJiggle::set_mass(real_t p_mass) {
+ ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!");
+ mass = p_mass;
+ _update_jiggle_joint_data();
+}
+
+real_t SkeletonModification3DJiggle::get_mass() const {
+ return mass;
+}
+
+void SkeletonModification3DJiggle::set_damping(real_t p_damping) {
+ ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!");
+ ERR_FAIL_COND_MSG(p_damping > 1, "Damping cannot be more than one!");
+ damping = p_damping;
+ _update_jiggle_joint_data();
+}
+
+real_t SkeletonModification3DJiggle::get_damping() const {
+ return damping;
+}
+
+void SkeletonModification3DJiggle::set_use_gravity(bool p_use_gravity) {
+ use_gravity = p_use_gravity;
+ _update_jiggle_joint_data();
+}
+
+bool SkeletonModification3DJiggle::get_use_gravity() const {
+ return use_gravity;
+}
+
+void SkeletonModification3DJiggle::set_gravity(Vector3 p_gravity) {
+ gravity = p_gravity;
+ _update_jiggle_joint_data();
+}
+
+Vector3 SkeletonModification3DJiggle::get_gravity() const {
+ return gravity;
+}
+
+void SkeletonModification3DJiggle::set_use_colliders(bool p_use_collider) {
+ use_colliders = p_use_collider;
+ notify_property_list_changed();
+}
+
+bool SkeletonModification3DJiggle::get_use_colliders() const {
+ return use_colliders;
+}
+
+void SkeletonModification3DJiggle::set_collision_mask(int p_mask) {
+ collision_mask = p_mask;
+}
+
+int SkeletonModification3DJiggle::get_collision_mask() const {
+ return collision_mask;
+}
+
+// Jiggle joint data functions
+int SkeletonModification3DJiggle::get_jiggle_data_chain_length() {
+ return jiggle_data_chain.size();
+}
+
+void SkeletonModification3DJiggle::set_jiggle_data_chain_length(int p_length) {
+ ERR_FAIL_COND(p_length < 0);
+ jiggle_data_chain.resize(p_length);
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+void SkeletonModification3DJiggle::set_jiggle_joint_bone_name(int p_joint_idx, String p_name) {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+
+ jiggle_data_chain[p_joint_idx].bone_name = p_name;
+ if (stack && stack->skeleton) {
+ jiggle_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_name);
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+String SkeletonModification3DJiggle::get_jiggle_joint_bone_name(int p_joint_idx) const {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, "");
+ return jiggle_data_chain[p_joint_idx].bone_name;
+}
+
+int SkeletonModification3DJiggle::get_jiggle_joint_bone_index(int p_joint_idx) const {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
+ return jiggle_data_chain[p_joint_idx].bone_idx;
+}
+
+void SkeletonModification3DJiggle::set_jiggle_joint_bone_index(int p_joint_idx, int p_bone_idx) {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+ jiggle_data_chain[p_joint_idx].bone_idx = p_bone_idx;
+
+ if (stack) {
+ if (stack->skeleton) {
+ jiggle_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx);
+ }
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+void SkeletonModification3DJiggle::set_jiggle_joint_override(int p_joint_idx, bool p_override) {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ jiggle_data_chain[p_joint_idx].override_defaults = p_override;
+ _update_jiggle_joint_data();
+ notify_property_list_changed();
+}
+
+bool SkeletonModification3DJiggle::get_jiggle_joint_override(int p_joint_idx) const {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
+ return jiggle_data_chain[p_joint_idx].override_defaults;
+}
+
+void SkeletonModification3DJiggle::set_jiggle_joint_stiffness(int p_joint_idx, real_t p_stiffness) {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!");
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ jiggle_data_chain[p_joint_idx].stiffness = p_stiffness;
+}
+
+real_t SkeletonModification3DJiggle::get_jiggle_joint_stiffness(int p_joint_idx) const {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
+ return jiggle_data_chain[p_joint_idx].stiffness;
+}
+
+void SkeletonModification3DJiggle::set_jiggle_joint_mass(int p_joint_idx, real_t p_mass) {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!");
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ jiggle_data_chain[p_joint_idx].mass = p_mass;
+}
+
+real_t SkeletonModification3DJiggle::get_jiggle_joint_mass(int p_joint_idx) const {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
+ return jiggle_data_chain[p_joint_idx].mass;
+}
+
+void SkeletonModification3DJiggle::set_jiggle_joint_damping(int p_joint_idx, real_t p_damping) {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!");
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ jiggle_data_chain[p_joint_idx].damping = p_damping;
+}
+
+real_t SkeletonModification3DJiggle::get_jiggle_joint_damping(int p_joint_idx) const {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
+ return jiggle_data_chain[p_joint_idx].damping;
+}
+
+void SkeletonModification3DJiggle::set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity) {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ jiggle_data_chain[p_joint_idx].use_gravity = p_use_gravity;
+ notify_property_list_changed();
+}
+
+bool SkeletonModification3DJiggle::get_jiggle_joint_use_gravity(int p_joint_idx) const {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
+ return jiggle_data_chain[p_joint_idx].use_gravity;
+}
+
+void SkeletonModification3DJiggle::set_jiggle_joint_gravity(int p_joint_idx, Vector3 p_gravity) {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ jiggle_data_chain[p_joint_idx].gravity = p_gravity;
+}
+
+Vector3 SkeletonModification3DJiggle::get_jiggle_joint_gravity(int p_joint_idx) const {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, Vector3(0, 0, 0));
+ return jiggle_data_chain[p_joint_idx].gravity;
+}
+
+void SkeletonModification3DJiggle::set_jiggle_joint_roll(int p_joint_idx, real_t p_roll) {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ jiggle_data_chain[p_joint_idx].roll = p_roll;
+}
+
+real_t SkeletonModification3DJiggle::get_jiggle_joint_roll(int p_joint_idx) const {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, 0.0);
+ return jiggle_data_chain[p_joint_idx].roll;
+}
+
+void SkeletonModification3DJiggle::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DJiggle::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DJiggle::get_target_node);
+
+ ClassDB::bind_method(D_METHOD("set_jiggle_data_chain_length", "length"), &SkeletonModification3DJiggle::set_jiggle_data_chain_length);
+ ClassDB::bind_method(D_METHOD("get_jiggle_data_chain_length"), &SkeletonModification3DJiggle::get_jiggle_data_chain_length);
+
+ ClassDB::bind_method(D_METHOD("set_stiffness", "stiffness"), &SkeletonModification3DJiggle::set_stiffness);
+ ClassDB::bind_method(D_METHOD("get_stiffness"), &SkeletonModification3DJiggle::get_stiffness);
+ ClassDB::bind_method(D_METHOD("set_mass", "mass"), &SkeletonModification3DJiggle::set_mass);
+ ClassDB::bind_method(D_METHOD("get_mass"), &SkeletonModification3DJiggle::get_mass);
+ ClassDB::bind_method(D_METHOD("set_damping", "damping"), &SkeletonModification3DJiggle::set_damping);
+ ClassDB::bind_method(D_METHOD("get_damping"), &SkeletonModification3DJiggle::get_damping);
+ ClassDB::bind_method(D_METHOD("set_use_gravity", "use_gravity"), &SkeletonModification3DJiggle::set_use_gravity);
+ ClassDB::bind_method(D_METHOD("get_use_gravity"), &SkeletonModification3DJiggle::get_use_gravity);
+ ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &SkeletonModification3DJiggle::set_gravity);
+ ClassDB::bind_method(D_METHOD("get_gravity"), &SkeletonModification3DJiggle::get_gravity);
+
+ ClassDB::bind_method(D_METHOD("set_use_colliders", "use_colliders"), &SkeletonModification3DJiggle::set_use_colliders);
+ ClassDB::bind_method(D_METHOD("get_use_colliders"), &SkeletonModification3DJiggle::get_use_colliders);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &SkeletonModification3DJiggle::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &SkeletonModification3DJiggle::get_collision_mask);
+
+ // Jiggle joint data functions
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone_name", "joint_idx", "name"), &SkeletonModification3DJiggle::set_jiggle_joint_bone_name);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone_name", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_bone_name);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone_index", "joint_idx", "bone_idx"), &SkeletonModification3DJiggle::set_jiggle_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone_index", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_override", "joint_idx", "override"), &SkeletonModification3DJiggle::set_jiggle_joint_override);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_override", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_override);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_stiffness", "joint_idx", "stiffness"), &SkeletonModification3DJiggle::set_jiggle_joint_stiffness);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_stiffness", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_stiffness);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_mass", "joint_idx", "mass"), &SkeletonModification3DJiggle::set_jiggle_joint_mass);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_mass", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_mass);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_damping", "joint_idx", "damping"), &SkeletonModification3DJiggle::set_jiggle_joint_damping);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_damping", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_damping);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_use_gravity", "joint_idx", "use_gravity"), &SkeletonModification3DJiggle::set_jiggle_joint_use_gravity);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_use_gravity", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_use_gravity);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_gravity", "joint_idx", "gravity"), &SkeletonModification3DJiggle::set_jiggle_joint_gravity);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_gravity", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_gravity);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_roll", "joint_idx", "roll"), &SkeletonModification3DJiggle::set_jiggle_joint_roll);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_roll", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_roll);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "jiggle_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_jiggle_data_chain_length", "get_jiggle_data_chain_length");
+ ADD_GROUP("Default Joint Settings", "");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness"), "set_stiffness", "get_stiffness");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01"), "set_damping", "get_damping");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_gravity"), "set_use_gravity", "get_use_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
+ ADD_GROUP("", "");
+}
+
+SkeletonModification3DJiggle::SkeletonModification3DJiggle() {
+ stack = nullptr;
+ is_setup = false;
+ jiggle_data_chain = Vector<Jiggle_Joint_Data>();
+ stiffness = 3;
+ mass = 0.75;
+ damping = 0.75;
+ use_gravity = false;
+ gravity = Vector3(0, -6.0, 0);
+ enabled = true;
+}
+
+SkeletonModification3DJiggle::~SkeletonModification3DJiggle() {
+}
diff --git a/scene/resources/skeleton_modification_3d_jiggle.h b/scene/resources/skeleton_modification_3d_jiggle.h
new file mode 100644
index 0000000000..c210c8fa73
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_jiggle.h
@@ -0,0 +1,138 @@
+/*************************************************************************/
+/* skeleton_modification_3d_jiggle.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "core/templates/local_vector.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+#ifndef SKELETONMODIFICATION3DJIGGLE_H
+#define SKELETONMODIFICATION3DJIGGLE_H
+
+class SkeletonModification3DJiggle : public SkeletonModification3D {
+ GDCLASS(SkeletonModification3DJiggle, SkeletonModification3D);
+
+private:
+ struct Jiggle_Joint_Data {
+ String bone_name = "";
+ int bone_idx = -1;
+
+ bool override_defaults = false;
+ real_t stiffness = 3;
+ real_t mass = 0.75;
+ real_t damping = 0.75;
+ bool use_gravity = false;
+ Vector3 gravity = Vector3(0, -6.0, 0);
+ real_t roll = 0;
+
+ Vector3 cached_rotation = Vector3(0, 0, 0);
+ Vector3 force = Vector3(0, 0, 0);
+ Vector3 acceleration = Vector3(0, 0, 0);
+ Vector3 velocity = Vector3(0, 0, 0);
+ Vector3 last_position = Vector3(0, 0, 0);
+ Vector3 dynamic_position = Vector3(0, 0, 0);
+
+ Vector3 last_noncollision_position = Vector3(0, 0, 0);
+ };
+
+ NodePath target_node;
+ ObjectID target_node_cache;
+ LocalVector<Jiggle_Joint_Data> jiggle_data_chain;
+
+ real_t stiffness = 3;
+ real_t mass = 0.75;
+ real_t damping = 0.75;
+ bool use_gravity = false;
+ Vector3 gravity = Vector3(0, -6.0, 0);
+
+ bool use_colliders = false;
+ uint32_t collision_mask = 1;
+
+ void update_cache();
+ void _execute_jiggle_joint(int p_joint_idx, Node3D *p_target, real_t p_delta);
+ void _update_jiggle_joint_data();
+
+protected:
+ static void _bind_methods();
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ virtual void _execute(real_t p_delta) override;
+ virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+
+ void set_stiffness(real_t p_stiffness);
+ real_t get_stiffness() const;
+ void set_mass(real_t p_mass);
+ real_t get_mass() const;
+ void set_damping(real_t p_damping);
+ real_t get_damping() const;
+
+ void set_use_gravity(bool p_use_gravity);
+ bool get_use_gravity() const;
+ void set_gravity(Vector3 p_gravity);
+ Vector3 get_gravity() const;
+
+ void set_use_colliders(bool p_use_colliders);
+ bool get_use_colliders() const;
+ void set_collision_mask(int p_mask);
+ int get_collision_mask() const;
+
+ int get_jiggle_data_chain_length();
+ void set_jiggle_data_chain_length(int p_new_length);
+
+ void set_jiggle_joint_bone_name(int p_joint_idx, String p_name);
+ String get_jiggle_joint_bone_name(int p_joint_idx) const;
+ void set_jiggle_joint_bone_index(int p_joint_idx, int p_idx);
+ int get_jiggle_joint_bone_index(int p_joint_idx) const;
+
+ void set_jiggle_joint_override(int p_joint_idx, bool p_override);
+ bool get_jiggle_joint_override(int p_joint_idx) const;
+ void set_jiggle_joint_stiffness(int p_joint_idx, real_t p_stiffness);
+ real_t get_jiggle_joint_stiffness(int p_joint_idx) const;
+ void set_jiggle_joint_mass(int p_joint_idx, real_t p_mass);
+ real_t get_jiggle_joint_mass(int p_joint_idx) const;
+ void set_jiggle_joint_damping(int p_joint_idx, real_t p_damping);
+ real_t get_jiggle_joint_damping(int p_joint_idx) const;
+ void set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity);
+ bool get_jiggle_joint_use_gravity(int p_joint_idx) const;
+ void set_jiggle_joint_gravity(int p_joint_idx, Vector3 p_gravity);
+ Vector3 get_jiggle_joint_gravity(int p_joint_idx) const;
+ void set_jiggle_joint_roll(int p_joint_idx, real_t p_roll);
+ real_t get_jiggle_joint_roll(int p_joint_idx) const;
+
+ SkeletonModification3DJiggle();
+ ~SkeletonModification3DJiggle();
+};
+
+#endif //SKELETONMODIFICATION3DJIGGLE_H
diff --git a/scene/resources/skeleton_modification_3d_lookat.cpp b/scene/resources/skeleton_modification_3d_lookat.cpp
new file mode 100644
index 0000000000..afdb077e71
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_lookat.cpp
@@ -0,0 +1,265 @@
+/*************************************************************************/
+/* skeleton_modification_3d_lookat.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/resources/skeleton_modification_3d_lookat.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+bool SkeletonModification3DLookAt::_set(const StringName &p_path, const Variant &p_value) {
+ if (p_path == "lock_rotation_to_plane") {
+ set_lock_rotation_to_plane(p_value);
+ } else if (p_path == "lock_rotation_plane") {
+ set_lock_rotation_plane(p_value);
+ } else if (p_path == "additional_rotation") {
+ Vector3 tmp = p_value;
+ tmp.x = Math::deg2rad(tmp.x);
+ tmp.y = Math::deg2rad(tmp.y);
+ tmp.z = Math::deg2rad(tmp.z);
+ set_additional_rotation(tmp);
+ }
+
+ return true;
+}
+
+bool SkeletonModification3DLookAt::_get(const StringName &p_path, Variant &r_ret) const {
+ if (p_path == "lock_rotation_to_plane") {
+ r_ret = get_lock_rotation_to_plane();
+ } else if (p_path == "lock_rotation_plane") {
+ r_ret = get_lock_rotation_plane();
+ } else if (p_path == "additional_rotation") {
+ Vector3 tmp = get_additional_rotation();
+ tmp.x = Math::rad2deg(tmp.x);
+ tmp.y = Math::rad2deg(tmp.y);
+ tmp.z = Math::rad2deg(tmp.z);
+ r_ret = tmp;
+ }
+
+ return true;
+}
+
+void SkeletonModification3DLookAt::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "lock_rotation_to_plane", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (lock_rotation_to_plane) {
+ p_list->push_back(PropertyInfo(Variant::INT, "lock_rotation_plane", PROPERTY_HINT_ENUM, "X plane, Y plane, Z plane", PROPERTY_USAGE_DEFAULT));
+ }
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, "additional_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+}
+
+void SkeletonModification3DLookAt::_execute(real_t p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+
+ if (target_node_cache.is_null()) {
+ _print_execution_error(true, "Target cache is out of date. Attempting to update...");
+ update_cache();
+ return;
+ }
+
+ if (bone_idx <= -2) {
+ bone_idx = stack->skeleton->find_bone(bone_name);
+ }
+
+ Node3D *target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache));
+ if (_print_execution_error(!target || !target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) {
+ return;
+ }
+ if (_print_execution_error(bone_idx <= -1, "Bone index is invalid. Cannot execute modification!")) {
+ return;
+ }
+
+ Transform3D new_bone_trans = stack->skeleton->get_bone_local_pose_override(bone_idx);
+ Vector3 target_pos = stack->skeleton->global_pose_to_local_pose(bone_idx, stack->skeleton->world_transform_to_global_pose(target->get_global_transform())).origin;
+
+ // Lock the rotation to a plane relative to the bone by changing the target position
+ if (lock_rotation_to_plane) {
+ if (lock_rotation_plane == ROTATION_PLANE::ROTATION_PLANE_X) {
+ target_pos.x = new_bone_trans.origin.x;
+ } else if (lock_rotation_plane == ROTATION_PLANE::ROTATION_PLANE_Y) {
+ target_pos.y = new_bone_trans.origin.y;
+ } else if (lock_rotation_plane == ROTATION_PLANE::ROTATION_PLANE_Z) {
+ target_pos.z = new_bone_trans.origin.z;
+ }
+ }
+
+ // Look at the target!
+ new_bone_trans = new_bone_trans.looking_at(target_pos, Vector3(0, 1, 0));
+ // Convert from Z-forward to whatever direction the bone faces.
+ stack->skeleton->update_bone_rest_forward_vector(bone_idx);
+ new_bone_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(bone_idx, new_bone_trans.basis);
+
+ // Apply additional rotation
+ new_bone_trans.basis.rotate_local(Vector3(1, 0, 0), additional_rotation.x);
+ new_bone_trans.basis.rotate_local(Vector3(0, 1, 0), additional_rotation.y);
+ new_bone_trans.basis.rotate_local(Vector3(0, 0, 1), additional_rotation.z);
+
+ stack->skeleton->set_bone_local_pose_override(bone_idx, new_bone_trans, stack->strength, true);
+ stack->skeleton->force_update_bone_children_transforms(bone_idx);
+
+ // If we completed it successfully, then we can set execution_error_found to false
+ execution_error_found = false;
+}
+
+void SkeletonModification3DLookAt::_setup_modification(SkeletonModificationStack3D *p_stack) {
+ stack = p_stack;
+
+ if (stack != nullptr) {
+ is_setup = true;
+ execution_error_found = false;
+ update_cache();
+ }
+}
+
+void SkeletonModification3DLookAt::set_bone_name(String p_name) {
+ bone_name = p_name;
+ if (stack) {
+ if (stack->skeleton) {
+ bone_idx = stack->skeleton->find_bone(bone_name);
+ }
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+String SkeletonModification3DLookAt::get_bone_name() const {
+ return bone_name;
+}
+
+int SkeletonModification3DLookAt::get_bone_index() const {
+ return bone_idx;
+}
+
+void SkeletonModification3DLookAt::set_bone_index(int p_bone_idx) {
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+ bone_idx = p_bone_idx;
+
+ if (stack) {
+ if (stack->skeleton) {
+ bone_name = stack->skeleton->get_bone_name(p_bone_idx);
+ }
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+void SkeletonModification3DLookAt::update_cache() {
+ if (!is_setup || !stack) {
+ _print_execution_error(true, "Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: Node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: Node is not in the scene tree!");
+ target_node_cache = node->get_instance_id();
+
+ execution_error_found = false;
+ }
+ }
+ }
+}
+
+void SkeletonModification3DLookAt::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_cache();
+}
+
+NodePath SkeletonModification3DLookAt::get_target_node() const {
+ return target_node;
+}
+
+Vector3 SkeletonModification3DLookAt::get_additional_rotation() const {
+ return additional_rotation;
+}
+
+void SkeletonModification3DLookAt::set_additional_rotation(Vector3 p_offset) {
+ additional_rotation = p_offset;
+}
+
+bool SkeletonModification3DLookAt::get_lock_rotation_to_plane() const {
+ return lock_rotation_plane;
+}
+
+void SkeletonModification3DLookAt::set_lock_rotation_to_plane(bool p_lock_rotation) {
+ lock_rotation_to_plane = p_lock_rotation;
+ notify_property_list_changed();
+}
+
+int SkeletonModification3DLookAt::get_lock_rotation_plane() const {
+ return lock_rotation_plane;
+}
+
+void SkeletonModification3DLookAt::set_lock_rotation_plane(int p_plane) {
+ lock_rotation_plane = p_plane;
+}
+
+void SkeletonModification3DLookAt::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_bone_name", "name"), &SkeletonModification3DLookAt::set_bone_name);
+ ClassDB::bind_method(D_METHOD("get_bone_name"), &SkeletonModification3DLookAt::get_bone_name);
+
+ ClassDB::bind_method(D_METHOD("set_bone_index", "bone_idx"), &SkeletonModification3DLookAt::set_bone_index);
+ ClassDB::bind_method(D_METHOD("get_bone_index"), &SkeletonModification3DLookAt::get_bone_index);
+
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DLookAt::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DLookAt::get_target_node);
+
+ ClassDB::bind_method(D_METHOD("set_additional_rotation", "additional_rotation"), &SkeletonModification3DLookAt::set_additional_rotation);
+ ClassDB::bind_method(D_METHOD("get_additional_rotation"), &SkeletonModification3DLookAt::get_additional_rotation);
+
+ ClassDB::bind_method(D_METHOD("set_lock_rotation_to_plane", "lock_to_plane"), &SkeletonModification3DLookAt::set_lock_rotation_to_plane);
+ ClassDB::bind_method(D_METHOD("get_lock_rotation_to_plane"), &SkeletonModification3DLookAt::get_lock_rotation_to_plane);
+ ClassDB::bind_method(D_METHOD("set_lock_rotation_plane", "plane"), &SkeletonModification3DLookAt::set_lock_rotation_plane);
+ ClassDB::bind_method(D_METHOD("get_lock_rotation_plane"), &SkeletonModification3DLookAt::get_lock_rotation_plane);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_index"), "set_bone_index", "get_bone_index");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node");
+}
+
+SkeletonModification3DLookAt::SkeletonModification3DLookAt() {
+ stack = nullptr;
+ is_setup = false;
+ bone_name = "";
+ bone_idx = -2;
+ additional_rotation = Vector3();
+ lock_rotation_to_plane = false;
+ enabled = true;
+}
+
+SkeletonModification3DLookAt::~SkeletonModification3DLookAt() {
+}
diff --git a/scene/resources/skeleton_modification_3d_lookat.h b/scene/resources/skeleton_modification_3d_lookat.h
new file mode 100644
index 0000000000..5971e3f647
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_lookat.h
@@ -0,0 +1,89 @@
+/*************************************************************************/
+/* skeleton_modification_3d_lookat.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+#ifndef SKELETONMODIFICATION3DLOOKAT_H
+#define SKELETONMODIFICATION3DLOOKAT_H
+
+class SkeletonModification3DLookAt : public SkeletonModification3D {
+ GDCLASS(SkeletonModification3DLookAt, SkeletonModification3D);
+
+private:
+ String bone_name = "";
+ int bone_idx = -1;
+ NodePath target_node;
+ ObjectID target_node_cache;
+
+ Vector3 additional_rotation = Vector3(1, 0, 0);
+ bool lock_rotation_to_plane = false;
+ int lock_rotation_plane = ROTATION_PLANE_X;
+
+ void update_cache();
+
+protected:
+ static void _bind_methods();
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ enum ROTATION_PLANE {
+ ROTATION_PLANE_X,
+ ROTATION_PLANE_Y,
+ ROTATION_PLANE_Z
+ };
+
+ virtual void _execute(real_t p_delta) override;
+ virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override;
+
+ void set_bone_name(String p_name);
+ String get_bone_name() const;
+
+ void set_bone_index(int p_idx);
+ int get_bone_index() const;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+
+ void set_additional_rotation(Vector3 p_offset);
+ Vector3 get_additional_rotation() const;
+
+ void set_lock_rotation_to_plane(bool p_lock_to_plane);
+ bool get_lock_rotation_to_plane() const;
+ void set_lock_rotation_plane(int p_plane);
+ int get_lock_rotation_plane() const;
+
+ SkeletonModification3DLookAt();
+ ~SkeletonModification3DLookAt();
+};
+
+#endif //SKELETONMODIFICATION3DLOOKAT_H
diff --git a/scene/resources/skeleton_modification_3d_stackholder.cpp b/scene/resources/skeleton_modification_3d_stackholder.cpp
new file mode 100644
index 0000000000..56035a4def
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_stackholder.cpp
@@ -0,0 +1,104 @@
+/*************************************************************************/
+/* skeleton_modification_3d_stackholder.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/resources/skeleton_modification_3d_stackholder.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+bool SkeletonModification3DStackHolder::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path == "held_modification_stack") {
+ set_held_modification_stack(p_value);
+ }
+ return true;
+}
+
+bool SkeletonModification3DStackHolder::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path == "held_modification_stack") {
+ r_ret = get_held_modification_stack();
+ }
+ return true;
+}
+
+void SkeletonModification3DStackHolder::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+}
+
+void SkeletonModification3DStackHolder::_execute(real_t p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+
+ if (held_modification_stack.is_valid()) {
+ held_modification_stack->execute(p_delta, execution_mode);
+ }
+}
+
+void SkeletonModification3DStackHolder::_setup_modification(SkeletonModificationStack3D *p_stack) {
+ stack = p_stack;
+
+ if (stack != nullptr) {
+ is_setup = true;
+
+ if (held_modification_stack.is_valid()) {
+ held_modification_stack->set_skeleton(stack->get_skeleton());
+ held_modification_stack->setup();
+ }
+ }
+}
+
+void SkeletonModification3DStackHolder::set_held_modification_stack(Ref<SkeletonModificationStack3D> p_held_stack) {
+ held_modification_stack = p_held_stack;
+
+ if (is_setup && held_modification_stack.is_valid()) {
+ held_modification_stack->set_skeleton(stack->get_skeleton());
+ held_modification_stack->setup();
+ }
+}
+
+Ref<SkeletonModificationStack3D> SkeletonModification3DStackHolder::get_held_modification_stack() const {
+ return held_modification_stack;
+}
+
+void SkeletonModification3DStackHolder::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_held_modification_stack", "held_modification_stack"), &SkeletonModification3DStackHolder::set_held_modification_stack);
+ ClassDB::bind_method(D_METHOD("get_held_modification_stack"), &SkeletonModification3DStackHolder::get_held_modification_stack);
+}
+
+SkeletonModification3DStackHolder::SkeletonModification3DStackHolder() {
+ stack = nullptr;
+ is_setup = false;
+ enabled = true;
+}
+
+SkeletonModification3DStackHolder::~SkeletonModification3DStackHolder() {
+}
diff --git a/scene/resources/skeleton_modification_3d_stackholder.h b/scene/resources/skeleton_modification_3d_stackholder.h
new file mode 100644
index 0000000000..c765cd8de3
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_stackholder.h
@@ -0,0 +1,59 @@
+/*************************************************************************/
+/* skeleton_modification_3d_stackholder.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+#ifndef SKELETONMODIFICATION3DSTACKHOLDER_H
+#define SKELETONMODIFICATION3DSTACKHOLDER_H
+
+class SkeletonModification3DStackHolder : public SkeletonModification3D {
+ GDCLASS(SkeletonModification3DStackHolder, SkeletonModification3D);
+
+protected:
+ static void _bind_methods();
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ Ref<SkeletonModificationStack3D> held_modification_stack;
+
+ virtual void _execute(real_t p_delta) override;
+ virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override;
+
+ void set_held_modification_stack(Ref<SkeletonModificationStack3D> p_held_stack);
+ Ref<SkeletonModificationStack3D> get_held_modification_stack() const;
+
+ SkeletonModification3DStackHolder();
+ ~SkeletonModification3DStackHolder();
+};
+
+#endif //SKELETONMODIFICATION3DSTACKHOLDER_H
diff --git a/scene/resources/skeleton_modification_3d_twoboneik.cpp b/scene/resources/skeleton_modification_3d_twoboneik.cpp
new file mode 100644
index 0000000000..ae7a3bab7e
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_twoboneik.cpp
@@ -0,0 +1,599 @@
+/*************************************************************************/
+/* skeleton_modification_3d_twoboneik.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/resources/skeleton_modification_3d_twoboneik.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+bool SkeletonModification3DTwoBoneIK::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path == "use_tip_node") {
+ set_use_tip_node(p_value);
+ } else if (path == "tip_node") {
+ set_tip_node(p_value);
+ } else if (path == "auto_calculate_joint_length") {
+ set_auto_calculate_joint_length(p_value);
+ } else if (path == "use_pole_node") {
+ set_use_pole_node(p_value);
+ } else if (path == "pole_node") {
+ set_pole_node(p_value);
+ } else if (path == "joint_one_length") {
+ set_joint_one_length(p_value);
+ } else if (path == "joint_two_length") {
+ set_joint_two_length(p_value);
+ } else if (path == "joint_one/bone_name") {
+ set_joint_one_bone_name(p_value);
+ } else if (path == "joint_one/bone_idx") {
+ set_joint_one_bone_idx(p_value);
+ } else if (path == "joint_one/roll") {
+ set_joint_one_roll(Math::deg2rad(real_t(p_value)));
+ } else if (path == "joint_two/bone_name") {
+ set_joint_two_bone_name(p_value);
+ } else if (path == "joint_two/bone_idx") {
+ set_joint_two_bone_idx(p_value);
+ } else if (path == "joint_two/roll") {
+ set_joint_two_roll(Math::deg2rad(real_t(p_value)));
+ }
+
+ return true;
+}
+
+bool SkeletonModification3DTwoBoneIK::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path == "use_tip_node") {
+ r_ret = get_use_tip_node();
+ } else if (path == "tip_node") {
+ r_ret = get_tip_node();
+ } else if (path == "auto_calculate_joint_length") {
+ r_ret = get_auto_calculate_joint_length();
+ } else if (path == "use_pole_node") {
+ r_ret = get_use_pole_node();
+ } else if (path == "pole_node") {
+ r_ret = get_pole_node();
+ } else if (path == "joint_one_length") {
+ r_ret = get_joint_one_length();
+ } else if (path == "joint_two_length") {
+ r_ret = get_joint_two_length();
+ } else if (path == "joint_one/bone_name") {
+ r_ret = get_joint_one_bone_name();
+ } else if (path == "joint_one/bone_idx") {
+ r_ret = get_joint_one_bone_idx();
+ } else if (path == "joint_one/roll") {
+ r_ret = Math::rad2deg(get_joint_one_roll());
+ } else if (path == "joint_two/bone_name") {
+ r_ret = get_joint_two_bone_name();
+ } else if (path == "joint_two/bone_idx") {
+ r_ret = get_joint_two_bone_idx();
+ } else if (path == "joint_two/roll") {
+ r_ret = Math::rad2deg(get_joint_two_roll());
+ }
+
+ return true;
+}
+
+void SkeletonModification3DTwoBoneIK::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "use_tip_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (use_tip_node) {
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, "tip_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D", PROPERTY_USAGE_DEFAULT));
+ }
+
+ p_list->push_back(PropertyInfo(Variant::BOOL, "auto_calculate_joint_length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (!auto_calculate_joint_length) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_one_length", PROPERTY_HINT_RANGE, "-1, 10000, 0.001", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_two_length", PROPERTY_HINT_RANGE, "-1, 10000, 0.001", PROPERTY_USAGE_DEFAULT));
+ }
+
+ p_list->push_back(PropertyInfo(Variant::BOOL, "use_pole_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (use_pole_node) {
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, "pole_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D", PROPERTY_USAGE_DEFAULT));
+ }
+
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, "joint_one/bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::INT, "joint_one/bone_idx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_one/roll", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
+
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, "joint_two/bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::INT, "joint_two/bone_idx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_two/roll", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
+}
+
+void SkeletonModification3DTwoBoneIK::_execute(real_t p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+
+ if (!enabled) {
+ return;
+ }
+
+ if (_print_execution_error(joint_one_bone_idx < 0 || joint_two_bone_idx < 0,
+ "One (or more) of the bones in the modification have invalid bone indexes. Cannot execute modification!")) {
+ return;
+ }
+
+ if (target_node_cache.is_null()) {
+ _print_execution_error(true, "Target cache is out of date. Attempting to update...");
+ update_cache_target();
+ return;
+ }
+
+ // Update joint lengths (if needed)
+ if (auto_calculate_joint_length && (joint_one_length < 0 || joint_two_length < 0)) {
+ calculate_joint_lengths();
+ }
+
+ // Adopted from the links below:
+ // http://theorangeduck.com/page/simple-two-joint
+ // https://www.alanzucconi.com/2018/05/02/ik-2d-2/
+ // With modifications by TwistedTwigleg
+ Node3D *target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache));
+ if (_print_execution_error(!target || !target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) {
+ return;
+ }
+ Transform3D target_trans = stack->skeleton->world_transform_to_global_pose(target->get_global_transform());
+
+ Transform3D bone_one_trans;
+ Transform3D bone_two_trans;
+
+ // Make the first joint look at the pole, and the second look at the target. That way, the
+ // TwoBoneIK solver has to really only handle extension/contraction, which should make it align with the pole.
+ if (use_pole_node) {
+ if (pole_node_cache.is_null()) {
+ _print_execution_error(true, "Pole cache is out of date. Attempting to update...");
+ update_cache_pole();
+ return;
+ }
+
+ Node3D *pole = Object::cast_to<Node3D>(ObjectDB::get_instance(pole_node_cache));
+ if (_print_execution_error(!pole || !pole->is_inside_tree(), "Pole node is not in the scene tree. Cannot execute modification!")) {
+ return;
+ }
+ Transform3D pole_trans = stack->skeleton->world_transform_to_global_pose(pole->get_global_transform());
+
+ bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx));
+ bone_one_trans = bone_one_trans.looking_at(pole_trans.origin, Vector3(0, 1, 0));
+ bone_one_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(joint_one_bone_idx, bone_one_trans.basis);
+ stack->skeleton->update_bone_rest_forward_vector(joint_one_bone_idx);
+ bone_one_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_one_bone_idx), joint_one_roll);
+ stack->skeleton->set_bone_local_pose_override(joint_one_bone_idx, stack->skeleton->global_pose_to_local_pose(joint_one_bone_idx, bone_one_trans), stack->strength, true);
+ stack->skeleton->force_update_bone_children_transforms(joint_one_bone_idx);
+
+ bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx));
+ bone_two_trans = bone_two_trans.looking_at(target_trans.origin, Vector3(0, 1, 0));
+ bone_two_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(joint_two_bone_idx, bone_two_trans.basis);
+ stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx);
+ bone_two_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx), joint_two_roll);
+ stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, stack->skeleton->global_pose_to_local_pose(joint_two_bone_idx, bone_two_trans), stack->strength, true);
+ stack->skeleton->force_update_bone_children_transforms(joint_two_bone_idx);
+ } else {
+ bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx));
+ bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx));
+ }
+
+ Transform3D bone_two_tip_trans;
+ if (use_tip_node) {
+ if (tip_node_cache.is_null()) {
+ _print_execution_error(true, "Tip cache is out of date. Attempting to update...");
+ update_cache_tip();
+ return;
+ }
+ Node3D *tip = Object::cast_to<Node3D>(ObjectDB::get_instance(tip_node_cache));
+ if (_print_execution_error(!tip || !tip->is_inside_tree(), "Tip node is not in the scene tree. Cannot execute modification!")) {
+ return;
+ }
+ bone_two_tip_trans = stack->skeleton->world_transform_to_global_pose(tip->get_global_transform());
+ } else {
+ stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx);
+ bone_two_tip_trans = bone_two_trans;
+ bone_two_tip_trans.origin += bone_two_trans.basis.xform(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx)).normalized() * joint_two_length;
+ }
+
+ real_t joint_one_to_target_length = bone_one_trans.origin.distance_to(target_trans.origin);
+ if (joint_one_length + joint_two_length < joint_one_to_target_length) {
+ // Set the target *just* out of reach to straighten the bones
+ joint_one_to_target_length = joint_one_length + joint_two_length + 0.01;
+ } else if (joint_one_to_target_length < joint_one_length) {
+ // Place the target in reach so the solver doesn't do crazy things
+ joint_one_to_target_length = joint_one_length;
+ }
+
+ // Get the square lengths for all three sides of the triangle we'll use to calculate the angles
+ real_t sqr_one_length = joint_one_length * joint_one_length;
+ real_t sqr_two_length = joint_two_length * joint_two_length;
+ real_t sqr_three_length = joint_one_to_target_length * joint_one_to_target_length;
+
+ // Calculate the angles for the first joint using the law of cosigns
+ real_t ac_ab_0 = Math::acos(CLAMP(bone_two_tip_trans.origin.direction_to(bone_one_trans.origin).dot(bone_two_trans.origin.direction_to(bone_one_trans.origin)), -1, 1));
+ real_t ac_at_0 = Math::acos(CLAMP(bone_one_trans.origin.direction_to(bone_two_tip_trans.origin).dot(bone_one_trans.origin.direction_to(target_trans.origin)), -1, 1));
+ real_t ac_ab_1 = Math::acos(CLAMP((sqr_two_length - sqr_one_length - sqr_three_length) / (-2.0 * joint_one_length * joint_one_to_target_length), -1, 1));
+
+ // Calculate the angles of rotation. Angle 0 is the extension/contraction axis, while angle 1 is the rotation axis to align the triangle to the target
+ Vector3 axis_0 = bone_one_trans.origin.direction_to(bone_two_tip_trans.origin).cross(bone_one_trans.origin.direction_to(bone_two_trans.origin));
+ Vector3 axis_1 = bone_one_trans.origin.direction_to(bone_two_tip_trans.origin).cross(bone_one_trans.origin.direction_to(target_trans.origin));
+
+ // Make a quaternion with the delta rotation needed to rotate the first joint into alignment and apply it to the transform.
+ Quaternion bone_one_quat = bone_one_trans.basis.get_rotation_quaternion();
+ Quaternion rot_0 = Quaternion(bone_one_quat.inverse().xform(axis_0).normalized(), (ac_ab_1 - ac_ab_0));
+ Quaternion rot_2 = Quaternion(bone_one_quat.inverse().xform(axis_1).normalized(), ac_at_0);
+ bone_one_trans.basis.set_quaternion(bone_one_quat * (rot_0 * rot_2));
+
+ stack->skeleton->update_bone_rest_forward_vector(joint_one_bone_idx);
+ bone_one_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_one_bone_idx), joint_one_roll);
+
+ // Apply the rotation to the first joint
+ bone_one_trans = stack->skeleton->global_pose_to_local_pose(joint_one_bone_idx, bone_one_trans);
+ bone_one_trans.origin = Vector3(0, 0, 0);
+ stack->skeleton->set_bone_local_pose_override(joint_one_bone_idx, bone_one_trans, stack->strength, true);
+ stack->skeleton->force_update_bone_children_transforms(joint_one_bone_idx);
+
+ if (use_pole_node) {
+ // Update bone_two_trans so its at the latest position, with the rotation of bone_one_trans taken into account, then look at the target.
+ bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx));
+ stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx);
+ Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx);
+ bone_two_trans.basis.rotate_to_align(forward_vector, bone_two_trans.origin.direction_to(target_trans.origin));
+
+ stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx);
+ bone_two_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx), joint_two_roll);
+
+ bone_two_trans = stack->skeleton->global_pose_to_local_pose(joint_two_bone_idx, bone_two_trans);
+ stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, bone_two_trans, stack->strength, true);
+ stack->skeleton->force_update_bone_children_transforms(joint_two_bone_idx);
+ } else {
+ // Calculate the angles for the second joint using the law of cosigns, make a quaternion with the delta rotation needed to rotate the joint into
+ // alignment, and then apply it to the second joint.
+ real_t ba_bc_0 = Math::acos(CLAMP(bone_two_trans.origin.direction_to(bone_one_trans.origin).dot(bone_two_trans.origin.direction_to(bone_two_tip_trans.origin)), -1, 1));
+ real_t ba_bc_1 = Math::acos(CLAMP((sqr_three_length - sqr_one_length - sqr_two_length) / (-2.0 * joint_one_length * joint_two_length), -1, 1));
+ Quaternion bone_two_quat = bone_two_trans.basis.get_rotation_quaternion();
+ Quaternion rot_1 = Quaternion(bone_two_quat.inverse().xform(axis_0).normalized(), (ba_bc_1 - ba_bc_0));
+ bone_two_trans.basis.set_quaternion(bone_two_quat * rot_1);
+
+ stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx);
+ bone_two_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx), joint_two_roll);
+
+ bone_two_trans = stack->skeleton->global_pose_to_local_pose(joint_two_bone_idx, bone_two_trans);
+ bone_two_trans.origin = Vector3(0, 0, 0);
+ stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, bone_two_trans, stack->strength, true);
+ stack->skeleton->force_update_bone_children_transforms(joint_two_bone_idx);
+ }
+}
+
+void SkeletonModification3DTwoBoneIK::_setup_modification(SkeletonModificationStack3D *p_stack) {
+ stack = p_stack;
+
+ if (stack != nullptr) {
+ is_setup = true;
+ execution_error_found = false;
+ update_cache_target();
+ update_cache_tip();
+ }
+}
+
+void SkeletonModification3DTwoBoneIK::update_cache_target() {
+ if (!is_setup || !stack) {
+ _print_execution_error(true, "Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree() && target_node.is_empty() == false) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: Target node is this modification's skeleton or cannot be found. Cannot execute modification");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: Target node is not in the scene tree. Cannot execute modification!");
+ target_node_cache = node->get_instance_id();
+
+ execution_error_found = false;
+ }
+ }
+ }
+}
+
+void SkeletonModification3DTwoBoneIK::update_cache_tip() {
+ if (!is_setup || !stack) {
+ _print_execution_error(true, "Cannot update tip cache: modification is not properly setup!");
+ return;
+ }
+
+ tip_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(tip_node)) {
+ Node *node = stack->skeleton->get_node(tip_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update tip cache: Tip node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update tip cache: Tip node is not in the scene tree. Cannot execute modification!");
+ tip_node_cache = node->get_instance_id();
+
+ execution_error_found = false;
+ }
+ }
+ }
+}
+
+void SkeletonModification3DTwoBoneIK::update_cache_pole() {
+ if (!is_setup || !stack) {
+ _print_execution_error(true, "Cannot update pole cache: modification is not properly setup!");
+ return;
+ }
+
+ pole_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(pole_node)) {
+ Node *node = stack->skeleton->get_node(pole_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update pole cache: Pole node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update pole cache: Pole node is not in the scene tree. Cannot execute modification!");
+ pole_node_cache = node->get_instance_id();
+
+ execution_error_found = false;
+ }
+ }
+ }
+}
+
+void SkeletonModification3DTwoBoneIK::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_cache_target();
+}
+
+NodePath SkeletonModification3DTwoBoneIK::get_target_node() const {
+ return target_node;
+}
+
+void SkeletonModification3DTwoBoneIK::set_use_tip_node(const bool p_use_tip_node) {
+ use_tip_node = p_use_tip_node;
+ notify_property_list_changed();
+}
+
+bool SkeletonModification3DTwoBoneIK::get_use_tip_node() const {
+ return use_tip_node;
+}
+
+void SkeletonModification3DTwoBoneIK::set_tip_node(const NodePath &p_tip_node) {
+ tip_node = p_tip_node;
+ update_cache_tip();
+}
+
+NodePath SkeletonModification3DTwoBoneIK::get_tip_node() const {
+ return tip_node;
+}
+
+void SkeletonModification3DTwoBoneIK::set_use_pole_node(const bool p_use_pole_node) {
+ use_pole_node = p_use_pole_node;
+ notify_property_list_changed();
+}
+
+bool SkeletonModification3DTwoBoneIK::get_use_pole_node() const {
+ return use_pole_node;
+}
+
+void SkeletonModification3DTwoBoneIK::set_pole_node(const NodePath &p_pole_node) {
+ pole_node = p_pole_node;
+ update_cache_pole();
+}
+
+NodePath SkeletonModification3DTwoBoneIK::get_pole_node() const {
+ return pole_node;
+}
+
+void SkeletonModification3DTwoBoneIK::set_auto_calculate_joint_length(bool p_calculate) {
+ auto_calculate_joint_length = p_calculate;
+ if (p_calculate) {
+ calculate_joint_lengths();
+ }
+ notify_property_list_changed();
+}
+
+bool SkeletonModification3DTwoBoneIK::get_auto_calculate_joint_length() const {
+ return auto_calculate_joint_length;
+}
+
+void SkeletonModification3DTwoBoneIK::calculate_joint_lengths() {
+ if (!is_setup) {
+ return; // fail silently, as we likely just loaded the scene.
+ }
+ ERR_FAIL_COND_MSG(!stack || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot calculate joint lengths!");
+ ERR_FAIL_COND_MSG(joint_one_bone_idx <= -1 || joint_two_bone_idx <= -1,
+ "One of the bones in the TwoBoneIK modification are not set! Cannot calculate joint lengths!");
+
+ Transform3D bone_one_rest_trans = stack->skeleton->get_bone_global_pose(joint_one_bone_idx);
+ Transform3D bone_two_rest_trans = stack->skeleton->get_bone_global_pose(joint_two_bone_idx);
+
+ joint_one_length = bone_one_rest_trans.origin.distance_to(bone_two_rest_trans.origin);
+
+ if (use_tip_node) {
+ if (tip_node_cache.is_null()) {
+ update_cache_tip();
+ WARN_PRINT("Tip cache is out of date. Updating...");
+ }
+
+ Node3D *tip = Object::cast_to<Node3D>(ObjectDB::get_instance(tip_node_cache));
+ if (tip) {
+ Transform3D bone_tip_trans = stack->skeleton->world_transform_to_global_pose(tip->get_global_transform());
+ joint_two_length = bone_two_rest_trans.origin.distance_to(bone_tip_trans.origin);
+ }
+ } else {
+ // Attempt to use children bones to get the length
+ Vector<int> bone_two_children = stack->skeleton->get_bone_children(joint_two_bone_idx);
+ if (bone_two_children.size() > 0) {
+ joint_two_length = 0;
+ for (int i = 0; i < bone_two_children.size(); i++) {
+ joint_two_length += bone_two_rest_trans.origin.distance_to(
+ stack->skeleton->local_pose_to_global_pose(bone_two_children[i], stack->skeleton->get_bone_rest(bone_two_children[i])).origin);
+ }
+ joint_two_length = joint_two_length / bone_two_children.size();
+ } else {
+ WARN_PRINT("TwoBoneIK modification: Cannot auto calculate length for joint 2! Auto setting the length to 1...");
+ joint_two_length = 1.0;
+ }
+ }
+ execution_error_found = false;
+}
+
+void SkeletonModification3DTwoBoneIK::set_joint_one_bone_name(String p_bone_name) {
+ joint_one_bone_name = p_bone_name;
+ if (stack && stack->skeleton) {
+ joint_one_bone_idx = stack->skeleton->find_bone(p_bone_name);
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+String SkeletonModification3DTwoBoneIK::get_joint_one_bone_name() const {
+ return joint_one_bone_name;
+}
+
+void SkeletonModification3DTwoBoneIK::set_joint_one_bone_idx(int p_bone_idx) {
+ joint_one_bone_idx = p_bone_idx;
+ if (stack && stack->skeleton) {
+ joint_one_bone_name = stack->skeleton->get_bone_name(p_bone_idx);
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+int SkeletonModification3DTwoBoneIK::get_joint_one_bone_idx() const {
+ return joint_one_bone_idx;
+}
+
+void SkeletonModification3DTwoBoneIK::set_joint_one_length(real_t p_length) {
+ joint_one_length = p_length;
+}
+
+real_t SkeletonModification3DTwoBoneIK::get_joint_one_length() const {
+ return joint_one_length;
+}
+
+void SkeletonModification3DTwoBoneIK::set_joint_two_bone_name(String p_bone_name) {
+ joint_two_bone_name = p_bone_name;
+ if (stack && stack->skeleton) {
+ joint_two_bone_idx = stack->skeleton->find_bone(p_bone_name);
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+String SkeletonModification3DTwoBoneIK::get_joint_two_bone_name() const {
+ return joint_two_bone_name;
+}
+
+void SkeletonModification3DTwoBoneIK::set_joint_two_bone_idx(int p_bone_idx) {
+ joint_two_bone_idx = p_bone_idx;
+ if (stack && stack->skeleton) {
+ joint_two_bone_name = stack->skeleton->get_bone_name(p_bone_idx);
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+int SkeletonModification3DTwoBoneIK::get_joint_two_bone_idx() const {
+ return joint_two_bone_idx;
+}
+
+void SkeletonModification3DTwoBoneIK::set_joint_two_length(real_t p_length) {
+ joint_two_length = p_length;
+}
+
+real_t SkeletonModification3DTwoBoneIK::get_joint_two_length() const {
+ return joint_two_length;
+}
+
+void SkeletonModification3DTwoBoneIK::set_joint_one_roll(real_t p_roll) {
+ joint_one_roll = p_roll;
+}
+
+real_t SkeletonModification3DTwoBoneIK::get_joint_one_roll() const {
+ return joint_one_roll;
+}
+
+void SkeletonModification3DTwoBoneIK::set_joint_two_roll(real_t p_roll) {
+ joint_two_roll = p_roll;
+}
+
+real_t SkeletonModification3DTwoBoneIK::get_joint_two_roll() const {
+ return joint_two_roll;
+}
+
+void SkeletonModification3DTwoBoneIK::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DTwoBoneIK::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DTwoBoneIK::get_target_node);
+
+ ClassDB::bind_method(D_METHOD("set_use_pole_node", "use_pole_node"), &SkeletonModification3DTwoBoneIK::set_use_pole_node);
+ ClassDB::bind_method(D_METHOD("get_use_pole_node"), &SkeletonModification3DTwoBoneIK::get_use_pole_node);
+ ClassDB::bind_method(D_METHOD("set_pole_node", "pole_nodepath"), &SkeletonModification3DTwoBoneIK::set_pole_node);
+ ClassDB::bind_method(D_METHOD("get_pole_node"), &SkeletonModification3DTwoBoneIK::get_pole_node);
+
+ ClassDB::bind_method(D_METHOD("set_use_tip_node", "use_tip_node"), &SkeletonModification3DTwoBoneIK::set_use_tip_node);
+ ClassDB::bind_method(D_METHOD("get_use_tip_node"), &SkeletonModification3DTwoBoneIK::get_use_tip_node);
+ ClassDB::bind_method(D_METHOD("set_tip_node", "tip_nodepath"), &SkeletonModification3DTwoBoneIK::set_tip_node);
+ ClassDB::bind_method(D_METHOD("get_tip_node"), &SkeletonModification3DTwoBoneIK::get_tip_node);
+
+ ClassDB::bind_method(D_METHOD("set_auto_calculate_joint_length", "auto_calculate_joint_length"), &SkeletonModification3DTwoBoneIK::set_auto_calculate_joint_length);
+ ClassDB::bind_method(D_METHOD("get_auto_calculate_joint_length"), &SkeletonModification3DTwoBoneIK::get_auto_calculate_joint_length);
+
+ ClassDB::bind_method(D_METHOD("set_joint_one_bone_name", "bone_name"), &SkeletonModification3DTwoBoneIK::set_joint_one_bone_name);
+ ClassDB::bind_method(D_METHOD("get_joint_one_bone_name"), &SkeletonModification3DTwoBoneIK::get_joint_one_bone_name);
+ ClassDB::bind_method(D_METHOD("set_joint_one_bone_idx", "bone_idx"), &SkeletonModification3DTwoBoneIK::set_joint_one_bone_idx);
+ ClassDB::bind_method(D_METHOD("get_joint_one_bone_idx"), &SkeletonModification3DTwoBoneIK::get_joint_one_bone_idx);
+ ClassDB::bind_method(D_METHOD("set_joint_one_length", "bone_length"), &SkeletonModification3DTwoBoneIK::set_joint_one_length);
+ ClassDB::bind_method(D_METHOD("get_joint_one_length"), &SkeletonModification3DTwoBoneIK::get_joint_one_length);
+
+ ClassDB::bind_method(D_METHOD("set_joint_two_bone_name", "bone_name"), &SkeletonModification3DTwoBoneIK::set_joint_two_bone_name);
+ ClassDB::bind_method(D_METHOD("get_joint_two_bone_name"), &SkeletonModification3DTwoBoneIK::get_joint_two_bone_name);
+ ClassDB::bind_method(D_METHOD("set_joint_two_bone_idx", "bone_idx"), &SkeletonModification3DTwoBoneIK::set_joint_two_bone_idx);
+ ClassDB::bind_method(D_METHOD("get_joint_two_bone_idx"), &SkeletonModification3DTwoBoneIK::get_joint_two_bone_idx);
+ ClassDB::bind_method(D_METHOD("set_joint_two_length", "bone_length"), &SkeletonModification3DTwoBoneIK::set_joint_two_length);
+ ClassDB::bind_method(D_METHOD("get_joint_two_length"), &SkeletonModification3DTwoBoneIK::get_joint_two_length);
+
+ ClassDB::bind_method(D_METHOD("set_joint_one_roll", "roll"), &SkeletonModification3DTwoBoneIK::set_joint_one_roll);
+ ClassDB::bind_method(D_METHOD("get_joint_one_roll"), &SkeletonModification3DTwoBoneIK::get_joint_one_roll);
+ ClassDB::bind_method(D_METHOD("set_joint_two_roll", "roll"), &SkeletonModification3DTwoBoneIK::set_joint_two_roll);
+ ClassDB::bind_method(D_METHOD("get_joint_two_roll"), &SkeletonModification3DTwoBoneIK::get_joint_two_roll);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node");
+ ADD_GROUP("", "");
+}
+
+SkeletonModification3DTwoBoneIK::SkeletonModification3DTwoBoneIK() {
+ stack = nullptr;
+ is_setup = false;
+}
+
+SkeletonModification3DTwoBoneIK::~SkeletonModification3DTwoBoneIK() {
+}
diff --git a/scene/resources/skeleton_modification_3d_twoboneik.h b/scene/resources/skeleton_modification_3d_twoboneik.h
new file mode 100644
index 0000000000..e62d6cc497
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_twoboneik.h
@@ -0,0 +1,118 @@
+/*************************************************************************/
+/* skeleton_modification_3d_twoboneik.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+#ifndef SKELETONMODIFICATION3DTWOBONEIK_H
+#define SKELETONMODIFICATION3DTWOBONEIK_H
+
+class SkeletonModification3DTwoBoneIK : public SkeletonModification3D {
+ GDCLASS(SkeletonModification3DTwoBoneIK, SkeletonModification3D);
+
+private:
+ NodePath target_node;
+ ObjectID target_node_cache;
+
+ bool use_tip_node = false;
+ NodePath tip_node;
+ ObjectID tip_node_cache;
+
+ bool use_pole_node = false;
+ NodePath pole_node;
+ ObjectID pole_node_cache;
+
+ String joint_one_bone_name = "";
+ int joint_one_bone_idx = -1;
+ String joint_two_bone_name = "";
+ int joint_two_bone_idx = -1;
+
+ bool auto_calculate_joint_length = false;
+ real_t joint_one_length = -1;
+ real_t joint_two_length = -1;
+
+ real_t joint_one_roll = 0;
+ real_t joint_two_roll = 0;
+
+ void update_cache_target();
+ void update_cache_tip();
+ void update_cache_pole();
+
+protected:
+ static void _bind_methods();
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ virtual void _execute(real_t p_delta) override;
+ virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+
+ void set_use_tip_node(const bool p_use_tip_node);
+ bool get_use_tip_node() const;
+ void set_tip_node(const NodePath &p_tip_node);
+ NodePath get_tip_node() const;
+
+ void set_use_pole_node(const bool p_use_pole_node);
+ bool get_use_pole_node() const;
+ void set_pole_node(const NodePath &p_pole_node);
+ NodePath get_pole_node() const;
+
+ void set_auto_calculate_joint_length(bool p_calculate);
+ bool get_auto_calculate_joint_length() const;
+ void calculate_joint_lengths();
+
+ void set_joint_one_bone_name(String p_bone_name);
+ String get_joint_one_bone_name() const;
+ void set_joint_one_bone_idx(int p_bone_idx);
+ int get_joint_one_bone_idx() const;
+ void set_joint_one_length(real_t p_length);
+ real_t get_joint_one_length() const;
+
+ void set_joint_two_bone_name(String p_bone_name);
+ String get_joint_two_bone_name() const;
+ void set_joint_two_bone_idx(int p_bone_idx);
+ int get_joint_two_bone_idx() const;
+ void set_joint_two_length(real_t p_length);
+ real_t get_joint_two_length() const;
+
+ void set_joint_one_roll(real_t p_roll);
+ real_t get_joint_one_roll() const;
+ void set_joint_two_roll(real_t p_roll);
+ real_t get_joint_two_roll() const;
+
+ SkeletonModification3DTwoBoneIK();
+ ~SkeletonModification3DTwoBoneIK();
+};
+
+#endif //SKELETONMODIFICATION3DTWOBONEIK_H
diff --git a/scene/resources/skeleton_modification_stack_3d.cpp b/scene/resources/skeleton_modification_stack_3d.cpp
new file mode 100644
index 0000000000..3fce0e5dbd
--- /dev/null
+++ b/scene/resources/skeleton_modification_stack_3d.cpp
@@ -0,0 +1,222 @@
+/*************************************************************************/
+/* skeleton_modification_stack_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_stack_3d.h"
+#include "scene/3d/skeleton_3d.h"
+
+///////////////////////////////////////
+// ModificationStack3D
+///////////////////////////////////////
+
+void SkeletonModificationStack3D::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (uint32_t i = 0; i < modifications.size(); i++) {
+ p_list->push_back(
+ PropertyInfo(Variant::OBJECT, "modifications/" + itos(i),
+ PROPERTY_HINT_RESOURCE_TYPE,
+ "SkeletonModification3D",
+ PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ }
+}
+
+bool SkeletonModificationStack3D::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("modifications/")) {
+ int mod_idx = path.get_slicec('/', 1).to_int();
+ set_modification(mod_idx, p_value);
+ return true;
+ }
+ return true;
+}
+
+bool SkeletonModificationStack3D::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("modifications/")) {
+ int mod_idx = path.get_slicec('/', 1).to_int();
+ r_ret = get_modification(mod_idx);
+ return true;
+ }
+ return true;
+}
+
+void SkeletonModificationStack3D::setup() {
+ if (is_setup) {
+ return;
+ }
+
+ if (skeleton != nullptr) {
+ is_setup = true;
+ for (uint32_t i = 0; i < modifications.size(); i++) {
+ if (!modifications[i].is_valid()) {
+ continue;
+ }
+ modifications[i]->_setup_modification(this);
+ }
+ } else {
+ WARN_PRINT("Cannot setup SkeletonModificationStack3D: no skeleton set!");
+ }
+}
+
+void SkeletonModificationStack3D::execute(real_t p_delta, int p_execution_mode) {
+ ERR_FAIL_COND_MSG(!is_setup || skeleton == nullptr || is_queued_for_deletion(),
+ "Modification stack is not properly setup and therefore cannot execute!");
+
+ if (!skeleton->is_inside_tree()) {
+ ERR_PRINT_ONCE("Skeleton is not inside SceneTree! Cannot execute modification!");
+ return;
+ }
+
+ if (!enabled) {
+ return;
+ }
+
+ for (uint32_t i = 0; i < modifications.size(); i++) {
+ if (!modifications[i].is_valid()) {
+ continue;
+ }
+
+ if (modifications[i]->get_execution_mode() == p_execution_mode) {
+ modifications[i]->_execute(p_delta);
+ }
+ }
+}
+
+void SkeletonModificationStack3D::enable_all_modifications(bool p_enabled) {
+ for (uint32_t i = 0; i < modifications.size(); i++) {
+ if (!modifications[i].is_valid()) {
+ continue;
+ }
+ modifications[i]->set_enabled(p_enabled);
+ }
+}
+
+Ref<SkeletonModification3D> SkeletonModificationStack3D::get_modification(int p_mod_idx) const {
+ const int modifications_size = modifications.size();
+ ERR_FAIL_INDEX_V(p_mod_idx, modifications_size, nullptr);
+ return modifications[p_mod_idx];
+}
+
+void SkeletonModificationStack3D::add_modification(Ref<SkeletonModification3D> p_mod) {
+ p_mod->_setup_modification(this);
+ modifications.push_back(p_mod);
+}
+
+void SkeletonModificationStack3D::delete_modification(int p_mod_idx) {
+ const int modifications_size = modifications.size();
+ ERR_FAIL_INDEX(p_mod_idx, modifications_size);
+ modifications.remove(p_mod_idx);
+}
+
+void SkeletonModificationStack3D::set_modification(int p_mod_idx, Ref<SkeletonModification3D> p_mod) {
+ const int modifications_size = modifications.size();
+ ERR_FAIL_INDEX(p_mod_idx, modifications_size);
+
+ if (p_mod == nullptr) {
+ modifications.remove(p_mod_idx);
+ } else {
+ p_mod->_setup_modification(this);
+ modifications[p_mod_idx] = p_mod;
+ }
+}
+
+void SkeletonModificationStack3D::set_modification_count(int p_count) {
+ modifications.resize(p_count);
+ notify_property_list_changed();
+}
+
+int SkeletonModificationStack3D::get_modification_count() const {
+ return modifications.size();
+}
+
+void SkeletonModificationStack3D::set_skeleton(Skeleton3D *p_skeleton) {
+ skeleton = p_skeleton;
+}
+
+Skeleton3D *SkeletonModificationStack3D::get_skeleton() const {
+ return skeleton;
+}
+
+bool SkeletonModificationStack3D::get_is_setup() const {
+ return is_setup;
+}
+
+void SkeletonModificationStack3D::set_enabled(bool p_enabled) {
+ enabled = p_enabled;
+
+ if (!enabled && is_setup && skeleton != nullptr) {
+ skeleton->clear_bones_local_pose_override();
+ }
+}
+
+bool SkeletonModificationStack3D::get_enabled() const {
+ return enabled;
+}
+
+void SkeletonModificationStack3D::set_strength(real_t p_strength) {
+ ERR_FAIL_COND_MSG(p_strength < 0, "Strength cannot be less than zero!");
+ ERR_FAIL_COND_MSG(p_strength > 1, "Strength cannot be more than one!");
+ strength = p_strength;
+}
+
+real_t SkeletonModificationStack3D::get_strength() const {
+ return strength;
+}
+
+void SkeletonModificationStack3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("setup"), &SkeletonModificationStack3D::setup);
+ ClassDB::bind_method(D_METHOD("execute", "delta", "execution_mode"), &SkeletonModificationStack3D::execute);
+
+ ClassDB::bind_method(D_METHOD("enable_all_modifications", "enabled"), &SkeletonModificationStack3D::enable_all_modifications);
+ ClassDB::bind_method(D_METHOD("get_modification", "mod_idx"), &SkeletonModificationStack3D::get_modification);
+ ClassDB::bind_method(D_METHOD("add_modification", "modification"), &SkeletonModificationStack3D::add_modification);
+ ClassDB::bind_method(D_METHOD("delete_modification", "mod_idx"), &SkeletonModificationStack3D::delete_modification);
+ ClassDB::bind_method(D_METHOD("set_modification", "mod_idx", "modification"), &SkeletonModificationStack3D::set_modification);
+
+ ClassDB::bind_method(D_METHOD("set_modification_count"), &SkeletonModificationStack3D::set_modification_count);
+ ClassDB::bind_method(D_METHOD("get_modification_count"), &SkeletonModificationStack3D::get_modification_count);
+
+ ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModificationStack3D::get_is_setup);
+
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModificationStack3D::set_enabled);
+ ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModificationStack3D::get_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_strength", "strength"), &SkeletonModificationStack3D::set_strength);
+ ClassDB::bind_method(D_METHOD("get_strength"), &SkeletonModificationStack3D::get_strength);
+
+ ClassDB::bind_method(D_METHOD("get_skeleton"), &SkeletonModificationStack3D::get_skeleton);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "0, 1, 0.001"), "set_strength", "get_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "modification_count", PROPERTY_HINT_RANGE, "0, 100, 1"), "set_modification_count", "get_modification_count");
+}
+
+SkeletonModificationStack3D::SkeletonModificationStack3D() {
+}
diff --git a/scene/resources/skeleton_modification_stack_3d.h b/scene/resources/skeleton_modification_stack_3d.h
new file mode 100644
index 0000000000..cbc8d4e0b9
--- /dev/null
+++ b/scene/resources/skeleton_modification_stack_3d.h
@@ -0,0 +1,91 @@
+/*************************************************************************/
+/* skeleton_modification_stack_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETONMODIFICATIONSTACK3D_H
+#define SKELETONMODIFICATIONSTACK3D_H
+
+#include "core/templates/local_vector.h"
+#include "scene/3d/skeleton_3d.h"
+
+class Skeleton3D;
+class SkeletonModification3D;
+
+class SkeletonModificationStack3D : public Resource {
+ GDCLASS(SkeletonModificationStack3D, Resource);
+ friend class Skeleton3D;
+ friend class SkeletonModification3D;
+
+protected:
+ static void _bind_methods();
+ virtual void _get_property_list(List<PropertyInfo> *p_list) const;
+ virtual bool _set(const StringName &p_path, const Variant &p_value);
+ virtual bool _get(const StringName &p_path, Variant &r_ret) const;
+
+public:
+ Skeleton3D *skeleton = nullptr;
+ bool is_setup = false;
+ bool enabled = false;
+ real_t strength = 1.0;
+
+ enum EXECUTION_MODE {
+ execution_mode_process,
+ execution_mode_physics_process,
+ };
+
+ LocalVector<Ref<SkeletonModification3D>> modifications = LocalVector<Ref<SkeletonModification3D>>();
+ int modifications_count = 0;
+
+ virtual void setup();
+ virtual void execute(real_t p_delta, int p_execution_mode);
+
+ void enable_all_modifications(bool p_enable);
+ Ref<SkeletonModification3D> get_modification(int p_mod_idx) const;
+ void add_modification(Ref<SkeletonModification3D> p_mod);
+ void delete_modification(int p_mod_idx);
+ void set_modification(int p_mod_idx, Ref<SkeletonModification3D> p_mod);
+
+ void set_modification_count(int p_count);
+ int get_modification_count() const;
+
+ void set_skeleton(Skeleton3D *p_skeleton);
+ Skeleton3D *get_skeleton() const;
+
+ bool get_is_setup() const;
+
+ void set_enabled(bool p_enabled);
+ bool get_enabled() const;
+
+ void set_strength(real_t p_strength);
+ real_t get_strength() const;
+
+ SkeletonModificationStack3D();
+};
+
+#endif // SKELETONMODIFICATIONSTACK3D_H
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index ec00f9d7b7..39082b6f7a 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -30,6 +30,8 @@
#include "sky_material.h"
+#include "core/version.h"
+
Mutex ProceduralSkyMaterial::shader_mutex;
RID ProceduralSkyMaterial::shader;
@@ -204,7 +206,10 @@ void ProceduralSkyMaterial::_update_shader() {
if (shader.is_null()) {
shader = RS::get_singleton()->shader_create();
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
RS::get_singleton()->shader_set_code(shader, R"(
+// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s ProceduralSkyMaterial.
+
shader_type sky;
uniform vec4 sky_top_color : hint_color = vec4(0.35, 0.46, 0.71, 1.0);
@@ -350,10 +355,13 @@ void PanoramaSkyMaterial::_update_shader() {
if (shader.is_null()) {
shader = RS::get_singleton()->shader_create();
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
RS::get_singleton()->shader_set_code(shader, R"(
+// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PanoramaSkyMaterial.
+
shader_type sky;
-uniform sampler2D source_panorama : filter_linear;
+uniform sampler2D source_panorama : filter_linear, hint_albedo;
void sky() {
COLOR = texture(source_panorama, SKY_COORDS).rgb;
@@ -561,7 +569,10 @@ void PhysicalSkyMaterial::_update_shader() {
if (shader.is_null()) {
shader = RS::get_singleton()->shader_create();
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
RS::get_singleton()->shader_set_code(shader, R"(
+// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PhysicalSkyMaterial.
+
shader_type sky;
uniform float rayleigh : hint_range(0, 64) = 2.0;
@@ -576,7 +587,7 @@ uniform vec4 ground_color : hint_color = vec4(1.0);
uniform float exposure : hint_range(0, 128) = 0.1;
uniform float dither_strength : hint_range(0, 10) = 1.0;
-uniform sampler2D night_sky : hint_black;
+uniform sampler2D night_sky : hint_black_albedo;
const vec3 UP = vec3( 0.0, 1.0, 0.0 );
diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp
index 173ce2adce..52a3abf74d 100644
--- a/scene/resources/syntax_highlighter.cpp
+++ b/scene/resources/syntax_highlighter.cpp
@@ -43,12 +43,10 @@ Dictionary SyntaxHighlighter::get_line_syntax_highlighting(int p_line) {
return color_map;
}
- ScriptInstance *si = get_script_instance();
- if (si && si->has_method("_get_line_syntax_highlighting")) {
- color_map = si->call("_get_line_syntax_highlighting", p_line);
- } else {
- color_map = _get_line_syntax_highlighting(p_line);
+ if (!GDVIRTUAL_CALL(_get_line_syntax_highlighting, p_line, color_map)) {
+ color_map = _get_line_syntax_highlighting_impl(p_line);
}
+
highlighting_cache[p_line] = color_map;
return color_map;
}
@@ -69,9 +67,7 @@ void SyntaxHighlighter::_lines_edited_from(int p_from_line, int p_to_line) {
void SyntaxHighlighter::clear_highlighting_cache() {
highlighting_cache.clear();
- ScriptInstance *si = get_script_instance();
- if (si && si->has_method("_clear_highlighting_cache")) {
- si->call("_clear_highlighting_cache");
+ if (GDVIRTUAL_CALL(_clear_highlighting_cache)) {
return;
}
_clear_highlighting_cache();
@@ -83,9 +79,7 @@ void SyntaxHighlighter::update_cache() {
if (text_edit == nullptr) {
return;
}
- ScriptInstance *si = get_script_instance();
- if (si && si->has_method("_update_cache")) {
- si->call("_update_cache");
+ if (GDVIRTUAL_CALL(_update_cache)) {
return;
}
_update_cache();
@@ -115,9 +109,9 @@ void SyntaxHighlighter::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_highlighting_cache"), &SyntaxHighlighter::clear_highlighting_cache);
ClassDB::bind_method(D_METHOD("get_text_edit"), &SyntaxHighlighter::get_text_edit);
- BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_line_syntax_highlighting", PropertyInfo(Variant::INT, "line")));
- BIND_VMETHOD(MethodInfo("_clear_highlighting_cache"));
- BIND_VMETHOD(MethodInfo("_update_cache"));
+ GDVIRTUAL_BIND(_get_line_syntax_highlighting, "line")
+ GDVIRTUAL_BIND(_clear_highlighting_cache)
+ GDVIRTUAL_BIND(_update_cache)
}
////////////////////////////////////////////////////////////////////////////////
@@ -130,7 +124,7 @@ static bool _is_hex_symbol(char32_t c) {
return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'));
}
-Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) {
+Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
Dictionary color_map;
bool prev_is_char = false;
diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h
index f3964b0c8f..0fe39ccff6 100644
--- a/scene/resources/syntax_highlighter.h
+++ b/scene/resources/syntax_highlighter.h
@@ -32,6 +32,8 @@
#define SYNTAX_HIGHLIGHTER_H
#include "core/io/resource.h"
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
class TextEdit;
@@ -48,9 +50,12 @@ protected:
static void _bind_methods();
+ GDVIRTUAL1RC(Dictionary, _get_line_syntax_highlighting, int)
+ GDVIRTUAL0(_clear_highlighting_cache)
+ GDVIRTUAL0(_update_cache)
public:
Dictionary get_line_syntax_highlighting(int p_line);
- virtual Dictionary _get_line_syntax_highlighting(int p_line) { return Dictionary(); }
+ virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) { return Dictionary(); }
void clear_highlighting_cache();
virtual void _clear_highlighting_cache() {}
@@ -93,7 +98,7 @@ protected:
static void _bind_methods();
public:
- virtual Dictionary _get_line_syntax_highlighting(int p_line) override;
+ virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override;
virtual void _clear_highlighting_cache() override;
virtual void _update_cache() override;
diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp
index 0807a062f2..d2f38ba836 100644
--- a/scene/resources/text_line.cpp
+++ b/scene/resources/text_line.cpp
@@ -211,8 +211,8 @@ void TextLine::set_bidi_override(const Vector<Vector2i> &p_override) {
bool TextLine::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) {
ERR_FAIL_COND_V(p_fonts.is_null(), false);
bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language);
- spacing_top = p_fonts->get_spacing(Font::SPACING_TOP);
- spacing_bottom = p_fonts->get_spacing(Font::SPACING_BOTTOM);
+ spacing_top = p_fonts->get_spacing(TextServer::SPACING_TOP);
+ spacing_bottom = p_fonts->get_spacing(TextServer::SPACING_BOTTOM);
dirty = true;
return res;
}
@@ -409,8 +409,8 @@ int TextLine::hit_test(float p_coords) const {
TextLine::TextLine(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, TextServer::Direction p_direction, TextServer::Orientation p_orientation) {
rid = TS->create_shaped_text(p_direction, p_orientation);
- spacing_top = p_fonts->get_spacing(Font::SPACING_TOP);
- spacing_bottom = p_fonts->get_spacing(Font::SPACING_BOTTOM);
+ spacing_top = p_fonts->get_spacing(TextServer::SPACING_TOP);
+ spacing_bottom = p_fonts->get_spacing(TextServer::SPACING_BOTTOM);
TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language);
}
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 357411ae04..62949b9b98 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -333,8 +333,8 @@ void TextParagraph::clear_dropcap() {
bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) {
ERR_FAIL_COND_V(p_fonts.is_null(), false);
bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language);
- spacing_top = p_fonts->get_spacing(Font::SPACING_TOP);
- spacing_bottom = p_fonts->get_spacing(Font::SPACING_BOTTOM);
+ spacing_top = p_fonts->get_spacing(TextServer::SPACING_TOP);
+ spacing_bottom = p_fonts->get_spacing(TextServer::SPACING_BOTTOM);
lines_dirty = true;
return res;
}
@@ -437,7 +437,8 @@ Size2 TextParagraph::get_non_wraped_size() const {
Size2 TextParagraph::get_size() const {
const_cast<TextParagraph *>(this)->_shape_lines();
Size2 size;
- for (int i = 0; i < lines_rid.size(); i++) {
+ int visible_lines = (max_lines_visible >= 0) ? MIN(max_lines_visible, lines_rid.size()) : lines_rid.size();
+ for (int i = 0; i < visible_lines; i++) {
Size2 lsize = TS->shaped_text_get_size(lines_rid[i]);
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
size.x = MAX(size.x, lsize.x);
@@ -587,15 +588,15 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
l_width -= h_offset;
}
}
- float length = TS->shaped_text_get_width(lines_rid[i]);
+ float line_width = TS->shaped_text_get_width(lines_rid[i]);
if (width > 0) {
switch (align) {
case HALIGN_FILL:
if (TS->shaped_text_get_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
- ofs.x += l_width - length;
+ ofs.x += l_width - line_width;
} else {
- ofs.y += l_width - length;
+ ofs.y += l_width - line_width;
}
}
break;
@@ -603,16 +604,16 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
break;
case HALIGN_CENTER: {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
- ofs.x += Math::floor((l_width - length) / 2.0);
+ ofs.x += Math::floor((l_width - line_width) / 2.0);
} else {
- ofs.y += Math::floor((l_width - length) / 2.0);
+ ofs.y += Math::floor((l_width - line_width) / 2.0);
}
} break;
case HALIGN_RIGHT: {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
- ofs.x += l_width - length;
+ ofs.x += l_width - line_width;
} else {
- ofs.y += l_width - length;
+ ofs.y += l_width - line_width;
}
} break;
}
@@ -828,8 +829,8 @@ void TextParagraph::draw_line_outline(RID p_canvas, const Vector2 &p_pos, int p_
TextParagraph::TextParagraph(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, float p_width, TextServer::Direction p_direction, TextServer::Orientation p_orientation) {
rid = TS->create_shaped_text(p_direction, p_orientation);
TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language);
- spacing_top = p_fonts->get_spacing(Font::SPACING_TOP);
- spacing_bottom = p_fonts->get_spacing(Font::SPACING_BOTTOM);
+ spacing_top = p_fonts->get_spacing(TextServer::SPACING_TOP);
+ spacing_bottom = p_fonts->get_spacing(TextServer::SPACING_BOTTOM);
width = p_width;
}
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 4ad5f2a506..063a13efc0 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1758,11 +1758,16 @@ void GradientTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture::get_gradient);
ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width);
+ // The `get_width()` method is already exposed by the parent class Texture2D.
+
+ ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture::set_use_hdr);
+ ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture::is_using_hdr);
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
}
void GradientTexture::set_gradient(Ref<Gradient> p_gradient) {
@@ -1800,30 +1805,49 @@ void GradientTexture::_update() {
return;
}
- Vector<uint8_t> data;
- data.resize(width * 4);
- {
- uint8_t *wd8 = data.ptrw();
+ if (use_hdr) {
+ // High dynamic range.
+ Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBAF));
Gradient &g = **gradient;
-
+ // `create()` isn't available for non-uint8_t data, so fill in the data manually.
for (int i = 0; i < width; i++) {
float ofs = float(i) / (width - 1);
- Color color = g.get_color_at_offset(ofs);
+ image->set_pixel(i, 0, g.get_color_at_offset(ofs));
+ }
- wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255));
- wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255));
- wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255));
- wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255));
+ if (texture.is_valid()) {
+ RID new_texture = RS::get_singleton()->texture_2d_create(image);
+ RS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = RS::get_singleton()->texture_2d_create(image);
+ }
+ } else {
+ // Low dynamic range. "Overbright" colors will be clamped.
+ Vector<uint8_t> data;
+ data.resize(width * 4);
+ {
+ uint8_t *wd8 = data.ptrw();
+ Gradient &g = **gradient;
+
+ for (int i = 0; i < width; i++) {
+ float ofs = float(i) / (width - 1);
+ Color color = g.get_color_at_offset(ofs);
+
+ wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255));
+ wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255));
+ wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255));
+ wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255));
+ }
}
- }
- Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data));
+ Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data));
- if (texture.is_valid()) {
- RID new_texture = RS::get_singleton()->texture_2d_create(image);
- RS::get_singleton()->texture_replace(texture, new_texture);
- } else {
- texture = RS::get_singleton()->texture_2d_create(image);
+ if (texture.is_valid()) {
+ RID new_texture = RS::get_singleton()->texture_2d_create(image);
+ RS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = RS::get_singleton()->texture_2d_create(image);
+ }
}
emit_changed();
@@ -1839,6 +1863,19 @@ int GradientTexture::get_width() const {
return width;
}
+void GradientTexture::set_use_hdr(bool p_enabled) {
+ if (p_enabled == use_hdr) {
+ return;
+ }
+
+ use_hdr = p_enabled;
+ _queue_update();
+}
+
+bool GradientTexture::is_using_hdr() const {
+ return use_hdr;
+}
+
Ref<Image> GradientTexture::get_image() const {
if (!texture.is_valid()) {
return Ref<Image>();
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 2e97c2deb1..f6b991c335 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -686,6 +686,7 @@ private:
bool update_pending = false;
RID texture;
int width = 2048;
+ bool use_hdr = false;
void _queue_update();
void _update();
@@ -700,6 +701,9 @@ public:
void set_width(int p_width);
int get_width() const override;
+ void set_use_hdr(bool p_enabled);
+ bool is_using_hdr() const;
+
virtual RID get_rid() const override { return texture; }
virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return true; }
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index e4a731c7f7..e49d883ba4 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -1350,40 +1350,36 @@ void Theme::clear() {
_emit_theme_changed();
}
-void Theme::copy_default_theme() {
- Ref<Theme> default_theme2 = get_default();
- copy_theme(default_theme2);
-}
-
-void Theme::copy_theme(const Ref<Theme> &p_other) {
+void Theme::merge_with(const Ref<Theme> &p_other) {
if (p_other.is_null()) {
- clear();
return;
}
_freeze_change_propagation();
- // These items need reconnecting, so add them normally.
+ // Colors.
{
const StringName *K = nullptr;
- while ((K = p_other->icon_map.next(K))) {
+ while ((K = p_other->color_map.next(K))) {
const StringName *L = nullptr;
- while ((L = p_other->icon_map[*K].next(L))) {
- set_icon(*L, *K, p_other->icon_map[*K][*L]);
+ while ((L = p_other->color_map[*K].next(L))) {
+ set_color(*L, *K, p_other->color_map[*K][*L]);
}
}
}
+ // Constants.
{
const StringName *K = nullptr;
- while ((K = p_other->style_map.next(K))) {
+ while ((K = p_other->constant_map.next(K))) {
const StringName *L = nullptr;
- while ((L = p_other->style_map[*K].next(L))) {
- set_stylebox(*L, *K, p_other->style_map[*K][*L]);
+ while ((L = p_other->constant_map[*K].next(L))) {
+ set_constant(*L, *K, p_other->constant_map[*K][*L]);
}
}
}
+ // Fonts.
{
const StringName *K = nullptr;
while ((K = p_other->font_map.next(K))) {
@@ -1394,13 +1390,46 @@ void Theme::copy_theme(const Ref<Theme> &p_other) {
}
}
- // These items can be simply copied.
- font_size_map = p_other->font_size_map;
- color_map = p_other->color_map;
- constant_map = p_other->constant_map;
+ // Font sizes.
+ {
+ const StringName *K = nullptr;
+ while ((K = p_other->font_size_map.next(K))) {
+ const StringName *L = nullptr;
+ while ((L = p_other->font_size_map[*K].next(L))) {
+ set_font_size(*L, *K, p_other->font_size_map[*K][*L]);
+ }
+ }
+ }
- variation_map = p_other->variation_map;
- variation_base_map = p_other->variation_base_map;
+ // Icons.
+ {
+ const StringName *K = nullptr;
+ while ((K = p_other->icon_map.next(K))) {
+ const StringName *L = nullptr;
+ while ((L = p_other->icon_map[*K].next(L))) {
+ set_icon(*L, *K, p_other->icon_map[*K][*L]);
+ }
+ }
+ }
+
+ // Styleboxes.
+ {
+ const StringName *K = nullptr;
+ while ((K = p_other->style_map.next(K))) {
+ const StringName *L = nullptr;
+ while ((L = p_other->style_map[*K].next(L))) {
+ set_stylebox(*L, *K, p_other->style_map[*K][*L]);
+ }
+ }
+ }
+
+ // Type variations.
+ {
+ const StringName *K = nullptr;
+ while ((K = p_other->variation_map.next(K))) {
+ set_type_variation(*K, p_other->variation_map[*K]);
+ }
+ }
_unfreeze_and_propagate_changes();
}
@@ -1534,8 +1563,6 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_constant_list", "theme_type"), &Theme::_get_constant_list);
ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list);
- ClassDB::bind_method(D_METHOD("clear"), &Theme::clear);
-
ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font);
ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font);
@@ -1558,8 +1585,8 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list);
- ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme);
- ClassDB::bind_method(D_METHOD("copy_theme", "other"), &Theme::copy_theme);
+ ClassDB::bind_method(D_METHOD("merge_with", "other"), &Theme::merge_with);
+ ClassDB::bind_method(D_METHOD("clear"), &Theme::clear);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font");
ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size"), "set_default_font_size", "get_default_font_size");
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 8a8fc28be1..15f21b91b8 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -210,8 +210,7 @@ public:
void get_type_list(List<StringName> *p_list) const;
void get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variant, List<StringName> *p_list);
- void copy_default_theme();
- void copy_theme(const Ref<Theme> &p_other);
+ void merge_with(const Ref<Theme> &p_other);
void clear();
Theme();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index b00dcca004..e8fe3ff3cd 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -261,54 +261,47 @@ VisualShaderNode::VisualShaderNode() {
/////////////////////////////////////////////////////////
void VisualShaderNodeCustom::update_ports() {
- ERR_FAIL_COND(!get_script_instance());
+ {
+ input_ports.clear();
+ int input_port_count;
+ if (GDVIRTUAL_CALL(_get_input_port_count, input_port_count)) {
+ for (int i = 0; i < input_port_count; i++) {
+ Port port;
+ if (!GDVIRTUAL_CALL(_get_input_port_name, i, port.name)) {
+ port.name = "in" + itos(i);
+ }
+ if (!GDVIRTUAL_CALL(_get_input_port_type, i, port.type)) {
+ port.type = (int)PortType::PORT_TYPE_SCALAR;
+ }
- input_ports.clear();
- if (get_script_instance()->has_method("_get_input_port_count")) {
- int input_port_count = (int)get_script_instance()->call("_get_input_port_count");
- bool has_name = get_script_instance()->has_method("_get_input_port_name");
- bool has_type = get_script_instance()->has_method("_get_input_port_type");
- for (int i = 0; i < input_port_count; i++) {
- Port port;
- if (has_name) {
- port.name = (String)get_script_instance()->call("_get_input_port_name", i);
- } else {
- port.name = "in" + itos(i);
+ input_ports.push_back(port);
}
- if (has_type) {
- port.type = (int)get_script_instance()->call("_get_input_port_type", i);
- } else {
- port.type = (int)PortType::PORT_TYPE_SCALAR;
- }
- input_ports.push_back(port);
}
}
- output_ports.clear();
- if (get_script_instance()->has_method("_get_output_port_count")) {
- int output_port_count = (int)get_script_instance()->call("_get_output_port_count");
- bool has_name = get_script_instance()->has_method("_get_output_port_name");
- bool has_type = get_script_instance()->has_method("_get_output_port_type");
- for (int i = 0; i < output_port_count; i++) {
- Port port;
- if (has_name) {
- port.name = (String)get_script_instance()->call("_get_output_port_name", i);
- } else {
- port.name = "out" + itos(i);
- }
- if (has_type) {
- port.type = (int)get_script_instance()->call("_get_output_port_type", i);
- } else {
- port.type = (int)PortType::PORT_TYPE_SCALAR;
+
+ {
+ output_ports.clear();
+ int output_port_count;
+ if (GDVIRTUAL_CALL(_get_output_port_count, output_port_count)) {
+ for (int i = 0; i < output_port_count; i++) {
+ Port port;
+ if (!GDVIRTUAL_CALL(_get_output_port_name, i, port.name)) {
+ port.name = "out" + itos(i);
+ }
+ if (!GDVIRTUAL_CALL(_get_output_port_type, i, port.type)) {
+ port.type = (int)PortType::PORT_TYPE_SCALAR;
+ }
+
+ output_ports.push_back(port);
}
- output_ports.push_back(port);
}
}
}
String VisualShaderNodeCustom::get_caption() const {
- ERR_FAIL_COND_V(!get_script_instance(), "");
- if (get_script_instance()->has_method("_get_name")) {
- return (String)get_script_instance()->call("_get_name");
+ String ret;
+ if (GDVIRTUAL_CALL(_get_name, ret)) {
+ return ret;
}
return "Unnamed";
}
@@ -342,9 +335,8 @@ String VisualShaderNodeCustom::get_output_port_name(int p_port) const {
}
String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- ERR_FAIL_COND_V(!get_script_instance(), "");
- ERR_FAIL_COND_V(!get_script_instance()->has_method("_get_code"), "");
- Array input_vars;
+ ERR_FAIL_COND_V(!GDVIRTUAL_IS_OVERRIDDEN(_get_code), "");
+ Vector<String> input_vars;
for (int i = 0; i < get_input_port_count(); i++) {
input_vars.push_back(p_input_vars[i]);
}
@@ -353,7 +345,8 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::
output_vars.push_back(p_output_vars[i]);
}
String code = " {\n";
- String _code = (String)get_script_instance()->call("_get_code", input_vars, output_vars, (int)p_mode, (int)p_type);
+ String _code;
+ GDVIRTUAL_CALL(_get_code, input_vars, output_vars, (int)p_mode, (int)p_type, _code);
bool nend = _code.ends_with("\n");
_code = _code.insert(0, " ");
_code = _code.replace("\n", "\n ");
@@ -369,10 +362,10 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::
}
String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- ERR_FAIL_COND_V(!get_script_instance(), "");
- if (get_script_instance()->has_method("_get_global_code")) {
+ String ret;
+ if (GDVIRTUAL_CALL(_get_global_code, (int)p_mode, ret)) {
String code = "// " + get_caption() + "\n";
- code += (String)get_script_instance()->call("_get_global_code", (int)p_mode);
+ code += ret;
code += "\n";
return code;
}
@@ -416,19 +409,19 @@ void VisualShaderNodeCustom::_set_initialized(bool p_enabled) {
}
void VisualShaderNodeCustom::_bind_methods() {
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name"));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description"));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category"));
- BIND_VMETHOD(MethodInfo(Variant::INT, "_get_return_icon_type"));
- BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_count"));
- BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_type", PropertyInfo(Variant::INT, "port")));
- BIND_VMETHOD(MethodInfo(Variant::STRING_NAME, "_get_input_port_name", PropertyInfo(Variant::INT, "port")));
- BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_count"));
- BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_type", PropertyInfo(Variant::INT, "port")));
- BIND_VMETHOD(MethodInfo(Variant::STRING_NAME, "_get_output_port_name", PropertyInfo(Variant::INT, "port")));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_code", PropertyInfo(Variant::ARRAY, "input_vars"), PropertyInfo(Variant::ARRAY, "output_vars"), PropertyInfo(Variant::INT, "mode"), PropertyInfo(Variant::INT, "type")));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_global_code", PropertyInfo(Variant::INT, "mode")));
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_highend"));
+ GDVIRTUAL_BIND(_get_name);
+ GDVIRTUAL_BIND(_get_description);
+ GDVIRTUAL_BIND(_get_category);
+ GDVIRTUAL_BIND(_get_return_icon_type);
+ GDVIRTUAL_BIND(_get_input_port_count);
+ GDVIRTUAL_BIND(_get_input_port_type, "port");
+ GDVIRTUAL_BIND(_get_input_port_name, "port");
+ GDVIRTUAL_BIND(_get_output_port_count);
+ GDVIRTUAL_BIND(_get_output_port_type, "port");
+ GDVIRTUAL_BIND(_get_output_port_name, "port");
+ GDVIRTUAL_BIND(_get_code, "input_vars", "output_vars", "mode", "type");
+ GDVIRTUAL_BIND(_get_global_code, "mode");
+ GDVIRTUAL_BIND(_is_highend);
ClassDB::bind_method(D_METHOD("_set_initialized", "enabled"), &VisualShaderNodeCustom::_set_initialized);
ClassDB::bind_method(D_METHOD("_is_initialized"), &VisualShaderNodeCustom::_is_initialized);
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 31651318ae..b3efac02aa 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -314,6 +314,20 @@ protected:
virtual void remove_input_port_default_value(int p_port) override;
virtual void clear_default_input_values() override;
+ GDVIRTUAL0RC(String, _get_name)
+ GDVIRTUAL0RC(String, _get_description)
+ GDVIRTUAL0RC(String, _get_category)
+ GDVIRTUAL0RC(int, _get_return_icon_type)
+ GDVIRTUAL0RC(int, _get_input_port_count)
+ GDVIRTUAL1RC(int, _get_input_port_type, int)
+ GDVIRTUAL1RC(String, _get_input_port_name, int)
+ GDVIRTUAL0RC(int, _get_output_port_count)
+ GDVIRTUAL1RC(int, _get_output_port_type, int)
+ GDVIRTUAL1RC(String, _get_output_port_name, int)
+ GDVIRTUAL4RC(String, _get_code, Vector<String>, TypedArray<String>, int, int)
+ GDVIRTUAL1RC(String, _get_global_code, int)
+ GDVIRTUAL0RC(bool, _is_highend)
+
protected:
void _set_input_port_default_value(int p_port, const Variant &p_value);
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index ecd187a885..f5435c3511 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -181,8 +181,8 @@ VARIANT_ENUM_CAST(VisualShaderNodeParticleRandomness::OpType)
// Process nodes
-class VisualShaderNodeParticleAccelerator : public VisualShaderNodeOutput {
- GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNodeOutput);
+class VisualShaderNodeParticleAccelerator : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNode);
public:
enum Mode {