diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 22 | ||||
-rw-r--r-- | scene/resources/font.cpp | 20 | ||||
-rw-r--r-- | scene/resources/font.h | 4 | ||||
-rw-r--r-- | scene/resources/material.cpp | 12 | ||||
-rw-r--r-- | scene/resources/material.h | 4 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 7 | ||||
-rw-r--r-- | scene/resources/texture.h | 2 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 6 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 16 |
9 files changed, 64 insertions, 29 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index f29cfec92f..b96ee5c6c4 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -177,6 +177,27 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("h_separation", "Button", 2 * scale); + // MenuBar + theme->set_stylebox("normal", "MenuBar", button_normal); + theme->set_stylebox("hover", "MenuBar", button_hover); + theme->set_stylebox("pressed", "MenuBar", button_pressed); + theme->set_stylebox("disabled", "MenuBar", button_disabled); + theme->set_stylebox("focus", "MenuBar", focus); + + theme->set_font("font", "MenuBar", Ref<Font>()); + theme->set_font_size("font_size", "MenuBar", -1); + theme->set_constant("outline_size", "MenuBar", 0 * scale); + + theme->set_color("font_color", "MenuBar", control_font_color); + theme->set_color("font_pressed_color", "MenuBar", control_font_pressed_color); + theme->set_color("font_hover_color", "MenuBar", control_font_hover_color); + theme->set_color("font_focus_color", "MenuBar", control_font_focus_color); + theme->set_color("font_hover_pressed_color", "MenuBar", control_font_pressed_color); + theme->set_color("font_disabled_color", "MenuBar", control_font_disabled_color); + theme->set_color("font_outline_color", "MenuBar", Color(1, 1, 1)); + + theme->set_constant("h_separation", "MenuBar", 4 * scale); + // LinkButton theme->set_stylebox("focus", "LinkButton", focus); @@ -669,6 +690,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_outline_color", "PopupMenu", Color(1, 1, 1)); theme->set_color("font_separator_outline_color", "PopupMenu", Color(1, 1, 1)); + theme->set_constant("indent", "PopupMenu", 10 * scale); theme->set_constant("h_separation", "PopupMenu", 4 * scale); theme->set_constant("v_separation", "PopupMenu", 4 * scale); theme->set_constant("outline_size", "PopupMenu", 0); diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 880876baed..e7d5d40777 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -2714,6 +2714,9 @@ void SystemFont::_bind_methods() { ClassDB::bind_method(D_METHOD("set_subpixel_positioning", "subpixel_positioning"), &SystemFont::set_subpixel_positioning); ClassDB::bind_method(D_METHOD("get_subpixel_positioning"), &SystemFont::get_subpixel_positioning); + ClassDB::bind_method(D_METHOD("set_multichannel_signed_distance_field", "msdf"), &SystemFont::set_multichannel_signed_distance_field); + ClassDB::bind_method(D_METHOD("is_multichannel_signed_distance_field"), &SystemFont::is_multichannel_signed_distance_field); + ClassDB::bind_method(D_METHOD("set_oversampling", "oversampling"), &SystemFont::set_oversampling); ClassDB::bind_method(D_METHOD("get_oversampling"), &SystemFont::get_oversampling); @@ -2729,6 +2732,7 @@ void SystemFont::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_autohinter"), "set_force_autohinter", "is_force_autohinter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel"), "set_subpixel_positioning", "get_subpixel_positioning"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field"), "set_multichannel_signed_distance_field", "is_multichannel_signed_distance_field"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_RANGE, "0,10,0.1"), "set_oversampling", "get_oversampling"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), "set_fallbacks", "get_fallbacks"); } @@ -2805,6 +2809,7 @@ void SystemFont::_update_base_font() { file->set_force_autohinter(force_autohinter); file->set_hinting(hinting); file->set_subpixel_positioning(subpixel_positioning); + file->set_multichannel_signed_distance_field(msdf); file->set_oversampling(oversampling); base_font = file; @@ -2842,6 +2847,7 @@ void SystemFont::reset_state() { hinting = TextServer::HINTING_LIGHT; subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_DISABLED; oversampling = 0.f; + msdf = false; Font::reset_state(); } @@ -2971,6 +2977,20 @@ TextServer::SubpixelPositioning SystemFont::get_subpixel_positioning() const { return subpixel_positioning; } +void SystemFont::set_multichannel_signed_distance_field(bool p_msdf) { + if (msdf != p_msdf) { + msdf = p_msdf; + if (base_font.is_valid()) { + base_font->set_multichannel_signed_distance_field(msdf); + } + emit_changed(); + } +} + +bool SystemFont::is_multichannel_signed_distance_field() const { + return msdf; +} + void SystemFont::set_oversampling(real_t p_oversampling) { if (oversampling != p_oversampling) { oversampling = p_oversampling; diff --git a/scene/resources/font.h b/scene/resources/font.h index 260b4e521f..696152a23b 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -404,6 +404,7 @@ class SystemFont : public Font { TextServer::Hinting hinting = TextServer::HINTING_LIGHT; TextServer::SubpixelPositioning subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_AUTO; real_t oversampling = 0.f; + bool msdf = false; protected: static void _bind_methods(); @@ -434,6 +435,9 @@ public: virtual void set_oversampling(real_t p_oversampling); virtual real_t get_oversampling() const; + virtual void set_multichannel_signed_distance_field(bool p_msdf); + virtual bool is_multichannel_signed_distance_field() const; + virtual void set_font_names(const PackedStringArray &p_names); virtual PackedStringArray get_font_names() const; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 88bc01fb25..5d887dae17 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -297,7 +297,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const { } } -bool ShaderMaterial::property_can_revert(const String &p_name) { +bool ShaderMaterial::_property_can_revert(const StringName &p_name) const { if (shader.is_valid()) { StringName pr = shader->remap_uniform(p_name); if (pr) { @@ -310,15 +310,15 @@ bool ShaderMaterial::property_can_revert(const String &p_name) { return false; } -Variant ShaderMaterial::property_get_revert(const String &p_name) { - Variant r_ret; +bool ShaderMaterial::_property_get_revert(const StringName &p_name, Variant &r_property) const { if (shader.is_valid()) { StringName pr = shader->remap_uniform(p_name); if (pr) { - r_ret = RenderingServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr); + r_property = RenderingServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr); + return true; } } - return r_ret; + return false; } void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) { @@ -386,8 +386,6 @@ void ShaderMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("get_shader"), &ShaderMaterial::get_shader); ClassDB::bind_method(D_METHOD("set_shader_uniform", "param", "value"), &ShaderMaterial::set_shader_uniform); ClassDB::bind_method(D_METHOD("get_shader_uniform", "param"), &ShaderMaterial::get_shader_uniform); - ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ShaderMaterial::property_can_revert); - ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ShaderMaterial::property_get_revert); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader"), "set_shader", "get_shader"); } diff --git a/scene/resources/material.h b/scene/resources/material.h index ca5b17dd07..6049671582 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -99,8 +99,8 @@ protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; - bool property_can_revert(const String &p_name); - Variant property_get_revert(const String &p_name); + bool _property_can_revert(const StringName &p_name) const; + bool _property_get_revert(const StringName &p_name, Variant &r_property) const; static void _bind_methods(); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 05ed9238b8..e5c4974967 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -2537,13 +2537,6 @@ void GradientTexture2D::_bind_methods() { ////////////////////////////////////// -void ProxyTexture::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_base", "base"), &ProxyTexture::set_base); - ClassDB::bind_method(D_METHOD("get_base"), &ProxyTexture::get_base); - - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base", "get_base"); -} - void ProxyTexture::set_base(const Ref<Texture2D> &p_texture) { ERR_FAIL_COND(p_texture == this); diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 36b193c5d4..7c5624bd09 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -883,8 +883,6 @@ VARIANT_ENUM_CAST(GradientTexture2D::Fill); VARIANT_ENUM_CAST(GradientTexture2D::Repeat); class ProxyTexture : public Texture2D { - GDCLASS(ProxyTexture, Texture2D); - private: mutable RID proxy_ph; mutable RID proxy; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index a67716d52b..fa24a95115 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1698,13 +1698,13 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui inputs[i] = "(" + src_var + " ? 1.0 : 0.0)"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_2D: { - inputs[i] = "dot(" + src_var + ", vec2(0.5, 0.5))"; + inputs[i] = src_var + ".x"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_3D: { - inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))"; + inputs[i] = src_var + ".x"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_4D: { - inputs[i] = "dot(" + src_var + ", vec4(0.25, 0.25, 0.25, 0.25))"; + inputs[i] = src_var + ".x"; } break; default: break; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index b422d298b2..2911d726b4 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -1015,7 +1015,7 @@ Vector<StringName> VisualShaderNodeCurveTexture::get_editable_properties() const } String VisualShaderNodeCurveTexture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - return "uniform sampler2D " + make_unique_id(p_type, p_id, "curve") + ";\n"; + return "uniform sampler2D " + make_unique_id(p_type, p_id, "curve") + " : repeat_disable;\n"; } String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -6830,23 +6830,23 @@ void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { switch (p_op_type) { case OP_TYPE_SCALAR: { set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); - set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + set_input_port_default_value(1, 1.0, get_input_port_default_value(1)); set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); } break; case OP_TYPE_VECTOR_2D: { set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); - set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + set_input_port_default_value(1, Vector2(1.0, 1.0), get_input_port_default_value(1)); set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); } break; case OP_TYPE_VECTOR_3D: { set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); - set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0), get_input_port_default_value(1)); set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); } break; case OP_TYPE_VECTOR_4D: { - set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); - set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); - set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); + set_input_port_default_value(0, Vector4(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector4(1.0, 1.0, 1.0, 1.0), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector4(), get_input_port_default_value(2)); } break; default: break; @@ -6880,7 +6880,7 @@ void VisualShaderNodeMultiplyAdd::_bind_methods() { VisualShaderNodeMultiplyAdd::VisualShaderNodeMultiplyAdd() { set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); + set_input_port_default_value(1, 1.0); set_input_port_default_value(2, 0.0); } |