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-rw-r--r--scene/resources/animation.cpp4
-rw-r--r--scene/resources/curve.cpp4
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/dynamic_font.cpp2
-rw-r--r--scene/resources/dynamic_font.h2
-rw-r--r--scene/resources/environment.cpp4
-rw-r--r--scene/resources/font.cpp2
-rw-r--r--scene/resources/font.h2
-rw-r--r--scene/resources/gradient.h2
-rw-r--r--scene/resources/mesh.cpp78
-rw-r--r--scene/resources/mesh.h1
-rw-r--r--scene/resources/resource_format_text.cpp47
-rw-r--r--scene/resources/resource_format_text.h6
-rw-r--r--scene/resources/shader.cpp2
-rw-r--r--scene/resources/shader.h2
-rw-r--r--scene/resources/sky_material.cpp39
-rw-r--r--scene/resources/sky_material.h4
-rw-r--r--scene/resources/texture.cpp54
-rw-r--r--scene/resources/texture.h16
-rw-r--r--scene/resources/world_2d.cpp2
20 files changed, 171 insertions, 104 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index aa4c9bf225..ea4338519e 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1570,7 +1570,7 @@ Animation::TransformKey Animation::_interpolate(const Animation::TransformKey &p
Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, float p_c) const {
- return p_a.linear_interpolate(p_b, p_c);
+ return p_a.lerp(p_b, p_c);
}
Quat Animation::_interpolate(const Quat &p_a, const Quat &p_b, float p_c) const {
@@ -2432,7 +2432,7 @@ float Animation::bezier_track_interpolate(int p_track, float p_time) const {
Vector2 high_pos = _bezier_interp(high, start, start_out, end_in, end);
float c = (t - low_pos.x) / (high_pos.x - low_pos.x);
- return low_pos.linear_interpolate(high_pos, c).y;
+ return low_pos.lerp(high_pos, c).y;
}
int Animation::audio_track_insert_key(int p_track, float p_time, const RES &p_stream, float p_start_offset, float p_end_offset) {
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index d19eae0d4f..ae705a47e8 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -796,7 +796,7 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const {
Vector2 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1];
return r[idx].cubic_interpolate(r[idx + 1], pre, post, frac);
} else {
- return r[idx].linear_interpolate(r[idx + 1], frac);
+ return r[idx].lerp(r[idx + 1], frac);
}
}
@@ -1354,7 +1354,7 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const {
Vector3 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1];
return r[idx].cubic_interpolate(r[idx + 1], pre, post, frac);
} else {
- return r[idx].linear_interpolate(r[idx + 1], frac);
+ return r[idx].lerp(r[idx + 1], frac);
}
}
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index e6f09eb034..a1e8bf51bd 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -497,6 +497,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("slider", "HSlider", make_stylebox(hslider_bg_png, 4, 4, 4, 4));
theme->set_stylebox("grabber_area", "HSlider", make_stylebox(hslider_bg_png, 4, 4, 4, 4));
+ theme->set_stylebox("grabber_area_highlight", "HSlider", make_stylebox(hslider_bg_png, 4, 4, 4, 4));
theme->set_icon("grabber", "HSlider", make_icon(hslider_grabber_png));
theme->set_icon("grabber_highlight", "HSlider", make_icon(hslider_grabber_hl_png));
@@ -507,6 +508,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("slider", "VSlider", make_stylebox(vslider_bg_png, 4, 4, 4, 4));
theme->set_stylebox("grabber_area", "VSlider", make_stylebox(vslider_bg_png, 4, 4, 4, 4));
+ theme->set_stylebox("grabber_area_highlight", "VSlider", make_stylebox(vslider_bg_png, 4, 4, 4, 4));
theme->set_icon("grabber", "VSlider", make_icon(vslider_grabber_png));
theme->set_icon("grabber_highlight", "VSlider", make_icon(vslider_grabber_hl_png));
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index a613b01376..eea4d12d0e 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -1064,7 +1064,7 @@ void DynamicFont::update_oversampling() {
/////////////////////////
-RES ResourceFormatLoaderDynamicFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderDynamicFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index 9e628fc35a..ef4b9dd9d0 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -302,7 +302,7 @@ VARIANT_ENUM_CAST(DynamicFont::SpacingType);
class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 835fef81e1..02ea5b24b8 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1004,8 +1004,8 @@ void Environment::_bind_methods() {
ADD_GROUP("SSAO", "ssao_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_ssao_radius", "get_ssao_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_intensity", "get_ssao_intensity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.1,128,0.01"), "set_ssao_radius", "get_ssao_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0.0,128,0.01"), "set_ssao_intensity", "get_ssao_intensity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect");
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 192eefbf6a..267816f267 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -646,7 +646,7 @@ BitmapFont::~BitmapFont() {
////////////
-RES ResourceFormatLoaderBMFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderBMFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;
diff --git a/scene/resources/font.h b/scene/resources/font.h
index ce75f27e2a..c233344529 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -200,7 +200,7 @@ public:
class ResourceFormatLoaderBMFont : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index 2d98f799e2..573749ea7e 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -120,7 +120,7 @@ public:
return points[0].color;
const Point &pointFirst = points[first];
const Point &pointSecond = points[second];
- return pointFirst.color.linear_interpolate(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
+ return pointFirst.color.lerp(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
}
int get_points_count() const;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 6bb5be15f3..401b689145 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1359,7 +1359,7 @@ void ArrayMesh::regen_normalmaps() {
}
//dirty hack
-bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = nullptr;
+bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y, int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache);
struct ArrayMeshLightmapSurface {
@@ -1370,6 +1370,13 @@ struct ArrayMeshLightmapSurface {
};
Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
+ int *cache_data = nullptr;
+ unsigned int cache_size = 0;
+ bool use_cache = false; // Don't use cache
+ return lightmap_unwrap_cached(cache_data, cache_size, use_cache, p_base_transform, p_texel_size);
+}
+
+Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform, float p_texel_size) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
@@ -1377,11 +1384,18 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
Vector<float> vertices;
Vector<float> normals;
Vector<int> indices;
- Vector<int> face_materials;
Vector<float> uv;
- Vector<Pair<int, int>> uv_index;
+ Vector<Pair<int, int>> uv_indices;
+
+ Vector<ArrayMeshLightmapSurface> lightmap_surfaces;
+
+ // Keep only the scale
+ Transform transform = p_base_transform;
+ transform.origin = Vector3();
+ transform.looking_at(Vector3(1, 0, 0), Vector3(0, 1, 0));
+
+ Basis normal_basis = transform.basis.inverse().transposed();
- Vector<ArrayMeshLightmapSurface> surfaces;
for (int i = 0; i < get_surface_count(); i++) {
ArrayMeshLightmapSurface s;
s.primitive = surface_get_primitive_type(i);
@@ -1405,12 +1419,12 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
vertices.resize((vertex_ofs + vc) * 3);
normals.resize((vertex_ofs + vc) * 3);
- uv_index.resize(vertex_ofs + vc);
+ uv_indices.resize(vertex_ofs + vc);
for (int j = 0; j < vc; j++) {
- Vector3 v = p_base_transform.xform(r[j]);
- Vector3 n = p_base_transform.basis.xform(rn[j]).normalized();
+ Vector3 v = transform.xform(r[j]);
+ Vector3 n = normal_basis.xform(rn[j]).normalized();
vertices.write[(j + vertex_ofs) * 3 + 0] = v.x;
vertices.write[(j + vertex_ofs) * 3 + 1] = v.y;
@@ -1418,7 +1432,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
normals.write[(j + vertex_ofs) * 3 + 0] = n.x;
normals.write[(j + vertex_ofs) * 3 + 1] = n.y;
normals.write[(j + vertex_ofs) * 3 + 2] = n.z;
- uv_index.write[j + vertex_ofs] = Pair<int, int>(i, j);
+ uv_indices.write[j + vertex_ofs] = Pair<int, int>(i, j);
}
Vector<int> rindices = arrays[Mesh::ARRAY_INDEX];
@@ -1433,7 +1447,6 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
indices.push_back(vertex_ofs + j * 3 + 0);
indices.push_back(vertex_ofs + j * 3 + 1);
indices.push_back(vertex_ofs + j * 3 + 2);
- face_materials.push_back(i);
}
} else {
@@ -1445,11 +1458,10 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
indices.push_back(vertex_ofs + ri[j * 3 + 0]);
indices.push_back(vertex_ofs + ri[j * 3 + 1]);
indices.push_back(vertex_ofs + ri[j * 3 + 2]);
- face_materials.push_back(i);
}
}
- surfaces.push_back(s);
+ lightmap_surfaces.push_back(s);
}
//unwrap
@@ -1462,7 +1474,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
int size_x;
int size_y;
- bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), face_materials.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
+ bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y, r_cache_data, r_cache_size, r_used_cache);
if (!ok) {
return ERR_CANT_CREATE;
@@ -1474,11 +1486,11 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
//create surfacetools for each surface..
Vector<Ref<SurfaceTool>> surfaces_tools;
- for (int i = 0; i < surfaces.size(); i++) {
+ for (int i = 0; i < lightmap_surfaces.size(); i++) {
Ref<SurfaceTool> st;
st.instance();
st->begin(Mesh::PRIMITIVE_TRIANGLES);
- st->set_material(surfaces[i].material);
+ st->set_material(lightmap_surfaces[i].material);
surfaces_tools.push_back(st); //stay there
}
@@ -1486,37 +1498,37 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
//go through all indices
for (int i = 0; i < gen_index_count; i += 3) {
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_index.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_index.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_index.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_indices.size(), ERR_BUG);
- ERR_FAIL_COND_V(uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 1]]].first || uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
+ ERR_FAIL_COND_V(uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 1]]].first || uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
- int surface = uv_index[gen_vertices[gen_indices[i + 0]]].first;
+ int surface = uv_indices[gen_vertices[gen_indices[i + 0]]].first;
for (int j = 0; j < 3; j++) {
- SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second];
+ SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second];
- if (surfaces[surface].format & ARRAY_FORMAT_COLOR) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_COLOR) {
surfaces_tools.write[surface]->add_color(v.color);
}
- if (surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
surfaces_tools.write[surface]->add_uv(v.uv);
}
- if (surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
surfaces_tools.write[surface]->add_normal(v.normal);
}
- if (surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
Plane t;
t.normal = v.tangent;
t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
surfaces_tools.write[surface]->add_tangent(t);
}
- if (surfaces[surface].format & ARRAY_FORMAT_BONES) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_BONES) {
surfaces_tools.write[surface]->add_bones(v.bones);
}
- if (surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
surfaces_tools.write[surface]->add_weights(v.weights);
}
@@ -1527,20 +1539,22 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
}
}
- //free stuff
- ::free(gen_vertices);
- ::free(gen_indices);
- ::free(gen_uvs);
-
//generate surfaces
for (int i = 0; i < surfaces_tools.size(); i++) {
surfaces_tools.write[i]->index();
- surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format);
+ surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), lightmap_surfaces[i].format);
}
set_lightmap_size_hint(Size2(size_x, size_y));
+ if (!r_used_cache) {
+ //free stuff
+ ::free(gen_vertices);
+ ::free(gen_indices);
+ ::free(gen_uvs);
+ }
+
return OK;
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 25a9722046..a65cf0a928 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -238,6 +238,7 @@ public:
void regen_normalmaps();
Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
+ Error lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
virtual void reload_from_file();
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 5068bb548f..41146036f6 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -120,18 +120,23 @@ Error ResourceLoaderText::_parse_sub_resource(VariantParser::Stream *p_stream, R
int index = token.value;
- String path = local_path + "::" + itos(index);
+ if (use_nocache) {
+ r_res = int_resources[index];
+ } else {
- if (!ignore_resource_parsing) {
+ String path = local_path + "::" + itos(index);
- if (!ResourceCache::has(path)) {
- r_err_str = "Can't load cached sub-resource: " + path;
- return ERR_PARSE_ERROR;
- }
+ if (!ignore_resource_parsing) {
- r_res = RES(ResourceCache::get(path));
- } else {
- r_res = RES();
+ if (!ResourceCache::has(path)) {
+ r_err_str = "Can't load cached sub-resource: " + path;
+ return ERR_PARSE_ERROR;
+ }
+
+ r_res = RES(ResourceCache::get(path));
+ } else {
+ r_res = RES();
+ }
}
VariantParser::get_token(p_stream, token, line, r_err_str);
@@ -535,7 +540,7 @@ Error ResourceLoaderText::load() {
Ref<Resource> res;
- if (!ResourceCache::has(path)) { //only if it doesn't exist
+ if (use_nocache || !ResourceCache::has(path)) { //only if it doesn't exist
Object *obj = ClassDB::instance(type);
if (!obj) {
@@ -556,8 +561,10 @@ Error ResourceLoaderText::load() {
}
res = Ref<Resource>(r);
- resource_cache.push_back(res);
- res->set_path(path);
+ int_resources[id] = res;
+ if (!use_nocache) {
+ res->set_path(path);
+ }
}
resource_current++;
@@ -643,10 +650,12 @@ Error ResourceLoaderText::load() {
_printerr();
} else {
error = OK;
- if (!ResourceCache::has(res_path)) {
- resource->set_path(res_path);
+ if (!use_nocache) {
+ if (!ResourceCache::has(res_path)) {
+ resource->set_path(res_path);
+ }
+ resource->set_as_translation_remapped(translation_remapped);
}
- resource->set_as_translation_remapped(translation_remapped);
}
return error;
}
@@ -691,7 +700,7 @@ Error ResourceLoaderText::load() {
error = OK;
//get it here
resource = packed_scene;
- if (!ResourceCache::has(res_path)) {
+ if (!use_nocache && !ResourceCache::has(res_path)) {
packed_scene->set_path(res_path);
}
@@ -725,6 +734,9 @@ void ResourceLoaderText::set_translation_remapped(bool p_remapped) {
}
ResourceLoaderText::ResourceLoaderText() {
+
+ use_nocache = false;
+
resources_total = 0;
resource_current = 0;
use_sub_threads = false;
@@ -1285,7 +1297,7 @@ String ResourceLoaderText::recognize(FileAccess *p_f) {
/////////////////////
-RES ResourceFormatLoaderText::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderText::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_CANT_OPEN;
@@ -1298,6 +1310,7 @@ RES ResourceFormatLoaderText::load(const String &p_path, const String &p_origina
ResourceLoaderText loader;
String path = p_original_path != "" ? p_original_path : p_path;
+ loader.use_nocache = p_no_cache;
loader.use_sub_threads = p_use_sub_threads;
loader.local_path = ProjectSettings::get_singleton()->localize_path(path);
loader.progress = r_progress;
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index fbbd2e3346..b9a6db5f36 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -62,6 +62,7 @@ class ResourceLoaderText {
//Map<String,String> remaps;
Map<int, ExtResource> ext_resources;
+ Map<int, RES> int_resources;
int resources_total;
int resource_current;
@@ -69,6 +70,8 @@ class ResourceLoaderText {
VariantParser::Tag next_tag;
+ bool use_nocache;
+
bool use_sub_threads;
float *progress;
@@ -106,7 +109,6 @@ class ResourceLoaderText {
friend class ResourceFormatLoaderText;
- List<RES> resource_cache;
Error error;
RES resource;
@@ -134,7 +136,7 @@ public:
class ResourceFormatLoaderText : public ResourceFormatLoader {
public:
static ResourceFormatLoaderText *singleton;
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index a62e7ded16..1ac2f7c3c9 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -176,7 +176,7 @@ Shader::~Shader() {
}
////////////
-RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index cf0cec362c..75c38bd561 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -102,7 +102,7 @@ VARIANT_ENUM_CAST(Shader::Mode);
class ResourceFormatLoaderShader : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index 37b88cccea..a0b6ab1e30 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -111,16 +111,6 @@ float ProceduralSkyMaterial::get_ground_energy() const {
return ground_energy;
}
-void ProceduralSkyMaterial::set_sun_angle_min(float p_angle) {
-
- sun_angle_min = p_angle;
- RS::get_singleton()->material_set_param(_get_material(), "sun_angle_min", Math::deg2rad(sun_angle_min));
-}
-float ProceduralSkyMaterial::get_sun_angle_min() const {
-
- return sun_angle_min;
-}
-
void ProceduralSkyMaterial::set_sun_angle_max(float p_angle) {
sun_angle_max = p_angle;
@@ -181,9 +171,6 @@ void ProceduralSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ground_energy", "energy"), &ProceduralSkyMaterial::set_ground_energy);
ClassDB::bind_method(D_METHOD("get_ground_energy"), &ProceduralSkyMaterial::get_ground_energy);
- ClassDB::bind_method(D_METHOD("set_sun_angle_min", "degrees"), &ProceduralSkyMaterial::set_sun_angle_min);
- ClassDB::bind_method(D_METHOD("get_sun_angle_min"), &ProceduralSkyMaterial::get_sun_angle_min);
-
ClassDB::bind_method(D_METHOD("set_sun_angle_max", "degrees"), &ProceduralSkyMaterial::set_sun_angle_max);
ClassDB::bind_method(D_METHOD("get_sun_angle_max"), &ProceduralSkyMaterial::get_sun_angle_max);
@@ -203,7 +190,6 @@ void ProceduralSkyMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ground_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_ground_energy", "get_ground_energy");
ADD_GROUP("Sun", "sun_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_angle_min", PROPERTY_HINT_RANGE, "0,360,0.01"), "set_sun_angle_min", "get_sun_angle_min");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_angle_max", PROPERTY_HINT_RANGE, "0,360,0.01"), "set_sun_angle_max", "get_sun_angle_max");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_curve", PROPERTY_HINT_EXP_EASING), "set_sun_curve", "get_sun_curve");
}
@@ -220,8 +206,7 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() {
code += "uniform vec4 ground_horizon_color : hint_color = vec4(0.37, 0.33, 0.31, 1.0);\n";
code += "uniform float ground_curve : hint_range(0, 1) = 0.02;\n";
code += "uniform float ground_energy = 1.0;\n\n";
- code += "uniform float sun_angle_min = 0.01;\n";
- code += "uniform float sun_angle_max = 1.0;\n";
+ code += "uniform float sun_angle_max = 1.74;\n";
code += "uniform float sun_curve : hint_range(0, 1) = 0.05;\n\n";
code += "const float PI = 3.1415926535897932384626433833;\n\n";
code += "void fragment() {\n";
@@ -231,37 +216,37 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() {
code += "\tsky *= sky_energy;\n";
code += "\tif (LIGHT0_ENABLED) {\n";
code += "\t\tfloat sun_angle = acos(dot(LIGHT0_DIRECTION, EYEDIR));\n";
- code += "\t\tif (sun_angle < sun_angle_min) {\n";
+ code += "\t\tif (sun_angle < LIGHT0_SIZE) {\n";
code += "\t\t\tsky = LIGHT0_COLOR * LIGHT0_ENERGY;\n";
code += "\t\t} else if (sun_angle < sun_angle_max) {\n";
- code += "\t\t\tfloat c2 = (sun_angle - sun_angle_min) / (sun_angle_max - sun_angle_min);\n";
+ code += "\t\t\tfloat c2 = (sun_angle - LIGHT0_SIZE) / (sun_angle_max - LIGHT0_SIZE);\n";
code += "\t\t\tsky = mix(LIGHT0_COLOR * LIGHT0_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0));\n";
code += "\t\t}\n";
code += "\t}\n";
code += "\tif (LIGHT1_ENABLED) {\n";
code += "\t\tfloat sun_angle = acos(dot(LIGHT1_DIRECTION, EYEDIR));\n";
- code += "\t\tif (sun_angle < sun_angle_min) {\n";
+ code += "\t\tif (sun_angle < LIGHT1_SIZE) {\n";
code += "\t\t\tsky = LIGHT1_COLOR * LIGHT1_ENERGY;\n";
code += "\t\t} else if (sun_angle < sun_angle_max) {\n";
- code += "\t\t\tfloat c2 = (sun_angle - sun_angle_min) / (sun_angle_max - sun_angle_min);\n";
+ code += "\t\t\tfloat c2 = (sun_angle - LIGHT1_SIZE) / (sun_angle_max - LIGHT1_SIZE);\n";
code += "\t\t\tsky = mix(LIGHT1_COLOR * LIGHT1_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0));\n";
code += "\t\t}\n";
code += "\t}\n";
code += "\tif (LIGHT2_ENABLED) {\n";
code += "\t\tfloat sun_angle = acos(dot(LIGHT2_DIRECTION, EYEDIR));\n";
- code += "\t\tif (sun_angle < sun_angle_min) {\n";
+ code += "\t\tif (sun_angle < LIGHT2_SIZE) {\n";
code += "\t\t\tsky = LIGHT2_COLOR * LIGHT2_ENERGY;\n";
code += "\t\t} else if (sun_angle < sun_angle_max) {\n";
- code += "\t\t\tfloat c2 = (sun_angle - sun_angle_min) / (sun_angle_max - sun_angle_min);\n";
+ code += "\t\t\tfloat c2 = (sun_angle - LIGHT2_SIZE) / (sun_angle_max - LIGHT2_SIZE);\n";
code += "\t\t\tsky = mix(LIGHT2_COLOR * LIGHT2_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0));\n";
code += "\t\t}\n";
code += "\t}\n";
code += "\tif (LIGHT3_ENABLED) {\n";
code += "\t\tfloat sun_angle = acos(dot(LIGHT3_DIRECTION, EYEDIR));\n";
- code += "\t\tif (sun_angle < sun_angle_min) {\n";
+ code += "\t\tif (sun_angle < LIGHT3_SIZE) {\n";
code += "\t\t\tsky = LIGHT3_COLOR * LIGHT3_ENERGY;\n";
code += "\t\t} else if (sun_angle < sun_angle_max) {\n";
- code += "\t\t\tfloat c2 = (sun_angle - sun_angle_min) / (sun_angle_max - sun_angle_min);\n";
+ code += "\t\t\tfloat c2 = (sun_angle - LIGHT3_SIZE) / (sun_angle_max - LIGHT3_SIZE);\n";
code += "\t\t\tsky = mix(LIGHT3_COLOR * LIGHT3_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0));\n";
code += "\t\t}\n";
code += "\t}\n";
@@ -287,7 +272,6 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() {
set_ground_curve(0.02);
set_ground_energy(1.0);
- set_sun_angle_min(1.0);
set_sun_angle_max(100.0);
set_sun_curve(0.05);
}
@@ -535,7 +519,6 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() {
code += "const vec3 UP = vec3( 0.0, 1.0, 0.0 );\n\n";
code += "// Sun constants\n";
- code += "const float SOL_SIZE = 0.00872663806;\n";
code += "const float SUN_ENERGY = 1000.0;\n\n";
code += "// optical length at zenith for molecules\n";
@@ -591,8 +574,8 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() {
code += "\tLin *= mix(ground_color.rgb, vec3(1.0), smoothstep(-0.1, 0.1, dot(UP, EYEDIR)));\n\n";
code += "\t// Solar disk and out-scattering\n";
- code += "\tfloat sunAngularDiameterCos = cos(SOL_SIZE * sun_disk_scale);\n";
- code += "\tfloat sunAngularDiameterCos2 = cos(SOL_SIZE * sun_disk_scale*0.5);\n";
+ code += "\tfloat sunAngularDiameterCos = cos(LIGHT0_SIZE * sun_disk_scale);\n";
+ code += "\tfloat sunAngularDiameterCos2 = cos(LIGHT0_SIZE * sun_disk_scale*0.5);\n";
code += "\tfloat sundisk = smoothstep(sunAngularDiameterCos, sunAngularDiameterCos2, cos_theta);\n";
code += "\tvec3 L0 = (sun_energy * 1900.0 * extinction) * sundisk * LIGHT0_COLOR;\n";
code += "\t// Note: Add nightime here: L0 += night_sky * extinction\n\n";
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index 515706b0c5..9bd9d7ec8b 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -49,7 +49,6 @@ private:
float ground_curve;
float ground_energy;
- float sun_angle_min;
float sun_angle_max;
float sun_curve;
@@ -84,9 +83,6 @@ public:
void set_ground_energy(float p_energy);
float get_ground_energy() const;
- void set_sun_angle_min(float p_angle);
- float get_sun_angle_min() const;
-
void set_sun_angle_max(float p_angle);
float get_sun_angle_max() const;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 749dff24f2..d57af29599 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -796,7 +796,7 @@ StreamTexture::~StreamTexture() {
}
}
-RES ResourceFormatLoaderStreamTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderStreamTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
Ref<StreamTexture> st;
st.instance();
@@ -1692,15 +1692,20 @@ void AnimatedTexture::_update_proxy() {
}
int iter_max = frame_count;
- while (iter_max) {
+ while (iter_max && !pause) {
float frame_limit = limit + frames[current_frame].delay_sec;
if (time > frame_limit) {
current_frame++;
if (current_frame >= frame_count) {
- current_frame = 0;
+ if (oneshot) {
+ current_frame = frame_count - 1;
+ } else {
+ current_frame = 0;
+ }
}
time -= frame_limit;
+ _change_notify("current_frame");
} else {
break;
}
@@ -1723,6 +1728,33 @@ int AnimatedTexture::get_frames() const {
return frame_count;
}
+void AnimatedTexture::set_current_frame(int p_frame) {
+ ERR_FAIL_COND(p_frame < 0 || p_frame >= frame_count);
+
+ RWLockWrite r(rw_lock);
+
+ current_frame = p_frame;
+}
+int AnimatedTexture::get_current_frame() const {
+ return current_frame;
+}
+
+void AnimatedTexture::set_pause(bool p_pause) {
+ RWLockWrite r(rw_lock);
+ pause = p_pause;
+}
+bool AnimatedTexture::get_pause() const {
+ return pause;
+}
+
+void AnimatedTexture::set_oneshot(bool p_oneshot) {
+ RWLockWrite r(rw_lock);
+ oneshot = p_oneshot;
+}
+bool AnimatedTexture::get_oneshot() const {
+ return oneshot;
+}
+
void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND(p_texture == this);
@@ -1833,6 +1865,15 @@ void AnimatedTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frames", "frames"), &AnimatedTexture::set_frames);
ClassDB::bind_method(D_METHOD("get_frames"), &AnimatedTexture::get_frames);
+ ClassDB::bind_method(D_METHOD("set_current_frame", "frame"), &AnimatedTexture::set_current_frame);
+ ClassDB::bind_method(D_METHOD("get_current_frame"), &AnimatedTexture::get_current_frame);
+
+ ClassDB::bind_method(D_METHOD("set_pause", "pause"), &AnimatedTexture::set_pause);
+ ClassDB::bind_method(D_METHOD("get_pause"), &AnimatedTexture::get_pause);
+
+ ClassDB::bind_method(D_METHOD("set_oneshot", "oneshot"), &AnimatedTexture::set_oneshot);
+ ClassDB::bind_method(D_METHOD("get_oneshot"), &AnimatedTexture::get_oneshot);
+
ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps);
ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps);
@@ -1843,6 +1884,9 @@ void AnimatedTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay);
ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "current_frame", PROPERTY_HINT_NONE, "", 0), "set_current_frame", "get_current_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pause"), "set_pause", "get_pause");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "oneshot"), "set_oneshot", "get_oneshot");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
for (int i = 0; i < MAX_FRAMES; i++) {
@@ -1864,6 +1908,8 @@ AnimatedTexture::AnimatedTexture() {
fps = 4;
prev_ticks = 0;
current_frame = 0;
+ pause = false;
+ oneshot = false;
RenderingServer::get_singleton()->connect("frame_pre_draw", callable_mp(this, &AnimatedTexture::_update_proxy));
#ifndef NO_THREADS
@@ -2024,7 +2070,7 @@ TextureLayered::~TextureLayered() {
}
}
-RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error) {
*r_error = ERR_CANT_OPEN;
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 18f70baa07..5d5f438eba 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -213,7 +213,7 @@ public:
class ResourceFormatLoaderStreamTexture : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
@@ -421,7 +421,7 @@ public:
COMPRESSION_UNCOMPRESSED
};
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
@@ -567,7 +567,8 @@ private:
Frame frames[MAX_FRAMES];
int frame_count;
int current_frame;
-
+ bool pause;
+ bool oneshot;
float fps;
float time;
@@ -584,6 +585,15 @@ public:
void set_frames(int p_frames);
int get_frames() const;
+ void set_current_frame(int p_frame);
+ int get_current_frame() const;
+
+ void set_pause(bool p_pause);
+ bool get_pause() const;
+
+ void set_oneshot(bool p_oneshot);
+ bool get_oneshot() const;
+
void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_frame_texture(int p_frame) const;
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 742ef106d9..f2f67d3814 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -314,7 +314,7 @@ struct SpatialIndexer2D {
pass = 0;
changed = false;
- cell_size = 100; //should be configurable with GLOBAL_DEF("") i guess
+ cell_size = GLOBAL_DEF("world/2d/cell_size", 100);
}
};