diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/animation.cpp | 108 | ||||
-rw-r--r-- | scene/resources/bit_map.cpp | 2 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 9 | ||||
-rw-r--r-- | scene/resources/material.cpp | 53 | ||||
-rw-r--r-- | scene/resources/ray_shape.cpp | 10 | ||||
-rw-r--r-- | scene/resources/theme.cpp | 115 | ||||
-rw-r--r-- | scene/resources/theme.h | 72 | ||||
-rw-r--r-- | scene/resources/video_stream.h | 2 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 38 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 1 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 17 |
11 files changed, 272 insertions, 155 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 309f5d1598..f4ac277d00 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -2741,77 +2741,77 @@ void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) { void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("add_track", "type", "at_position"), &Animation::add_track, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("remove_track", "idx"), &Animation::remove_track); + ClassDB::bind_method(D_METHOD("remove_track", "track_idx"), &Animation::remove_track); ClassDB::bind_method(D_METHOD("get_track_count"), &Animation::get_track_count); - ClassDB::bind_method(D_METHOD("track_get_type", "idx"), &Animation::track_get_type); - ClassDB::bind_method(D_METHOD("track_get_path", "idx"), &Animation::track_get_path); - ClassDB::bind_method(D_METHOD("track_set_path", "idx", "path"), &Animation::track_set_path); + ClassDB::bind_method(D_METHOD("track_get_type", "track_idx"), &Animation::track_get_type); + ClassDB::bind_method(D_METHOD("track_get_path", "track_idx"), &Animation::track_get_path); + ClassDB::bind_method(D_METHOD("track_set_path", "track_idx", "path"), &Animation::track_set_path); ClassDB::bind_method(D_METHOD("find_track", "path"), &Animation::find_track); - ClassDB::bind_method(D_METHOD("track_move_up", "idx"), &Animation::track_move_up); - ClassDB::bind_method(D_METHOD("track_move_down", "idx"), &Animation::track_move_down); - ClassDB::bind_method(D_METHOD("track_move_to", "idx", "to_idx"), &Animation::track_move_to); - ClassDB::bind_method(D_METHOD("track_swap", "idx", "with_idx"), &Animation::track_swap); + ClassDB::bind_method(D_METHOD("track_move_up", "track_idx"), &Animation::track_move_up); + ClassDB::bind_method(D_METHOD("track_move_down", "track_idx"), &Animation::track_move_down); + ClassDB::bind_method(D_METHOD("track_move_to", "track_idx", "to_idx"), &Animation::track_move_to); + ClassDB::bind_method(D_METHOD("track_swap", "track_idx", "with_idx"), &Animation::track_swap); - ClassDB::bind_method(D_METHOD("track_set_imported", "idx", "imported"), &Animation::track_set_imported); - ClassDB::bind_method(D_METHOD("track_is_imported", "idx"), &Animation::track_is_imported); + ClassDB::bind_method(D_METHOD("track_set_imported", "track_idx", "imported"), &Animation::track_set_imported); + ClassDB::bind_method(D_METHOD("track_is_imported", "track_idx"), &Animation::track_is_imported); - ClassDB::bind_method(D_METHOD("track_set_enabled", "idx", "enabled"), &Animation::track_set_enabled); - ClassDB::bind_method(D_METHOD("track_is_enabled", "idx"), &Animation::track_is_enabled); + ClassDB::bind_method(D_METHOD("track_set_enabled", "track_idx", "enabled"), &Animation::track_set_enabled); + ClassDB::bind_method(D_METHOD("track_is_enabled", "track_idx"), &Animation::track_is_enabled); - ClassDB::bind_method(D_METHOD("transform_track_insert_key", "idx", "time", "location", "rotation", "scale"), &Animation::transform_track_insert_key); - ClassDB::bind_method(D_METHOD("track_insert_key", "idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1)); - ClassDB::bind_method(D_METHOD("track_remove_key", "idx", "key_idx"), &Animation::track_remove_key); - ClassDB::bind_method(D_METHOD("track_remove_key_at_position", "idx", "position"), &Animation::track_remove_key_at_position); - ClassDB::bind_method(D_METHOD("track_set_key_value", "idx", "key", "value"), &Animation::track_set_key_value); - ClassDB::bind_method(D_METHOD("track_set_key_transition", "idx", "key_idx", "transition"), &Animation::track_set_key_transition); - ClassDB::bind_method(D_METHOD("track_set_key_time", "idx", "key_idx", "time"), &Animation::track_set_key_time); - ClassDB::bind_method(D_METHOD("track_get_key_transition", "idx", "key_idx"), &Animation::track_get_key_transition); + ClassDB::bind_method(D_METHOD("transform_track_insert_key", "track_idx", "time", "location", "rotation", "scale"), &Animation::transform_track_insert_key); + ClassDB::bind_method(D_METHOD("track_insert_key", "track_idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1)); + ClassDB::bind_method(D_METHOD("track_remove_key", "track_idx", "key_idx"), &Animation::track_remove_key); + ClassDB::bind_method(D_METHOD("track_remove_key_at_position", "track_idx", "position"), &Animation::track_remove_key_at_position); + ClassDB::bind_method(D_METHOD("track_set_key_value", "track_idx", "key", "value"), &Animation::track_set_key_value); + ClassDB::bind_method(D_METHOD("track_set_key_transition", "track_idx", "key_idx", "transition"), &Animation::track_set_key_transition); + ClassDB::bind_method(D_METHOD("track_set_key_time", "track_idx", "key_idx", "time"), &Animation::track_set_key_time); + ClassDB::bind_method(D_METHOD("track_get_key_transition", "track_idx", "key_idx"), &Animation::track_get_key_transition); - ClassDB::bind_method(D_METHOD("track_get_key_count", "idx"), &Animation::track_get_key_count); - ClassDB::bind_method(D_METHOD("track_get_key_value", "idx", "key_idx"), &Animation::track_get_key_value); - ClassDB::bind_method(D_METHOD("track_get_key_time", "idx", "key_idx"), &Animation::track_get_key_time); - ClassDB::bind_method(D_METHOD("track_find_key", "idx", "time", "exact"), &Animation::track_find_key, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("track_get_key_count", "track_idx"), &Animation::track_get_key_count); + ClassDB::bind_method(D_METHOD("track_get_key_value", "track_idx", "key_idx"), &Animation::track_get_key_value); + ClassDB::bind_method(D_METHOD("track_get_key_time", "track_idx", "key_idx"), &Animation::track_get_key_time); + ClassDB::bind_method(D_METHOD("track_find_key", "track_idx", "time", "exact"), &Animation::track_find_key, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("track_set_interpolation_type", "idx", "interpolation"), &Animation::track_set_interpolation_type); - ClassDB::bind_method(D_METHOD("track_get_interpolation_type", "idx"), &Animation::track_get_interpolation_type); + ClassDB::bind_method(D_METHOD("track_set_interpolation_type", "track_idx", "interpolation"), &Animation::track_set_interpolation_type); + ClassDB::bind_method(D_METHOD("track_get_interpolation_type", "track_idx"), &Animation::track_get_interpolation_type); - ClassDB::bind_method(D_METHOD("track_set_interpolation_loop_wrap", "idx", "interpolation"), &Animation::track_set_interpolation_loop_wrap); - ClassDB::bind_method(D_METHOD("track_get_interpolation_loop_wrap", "idx"), &Animation::track_get_interpolation_loop_wrap); + ClassDB::bind_method(D_METHOD("track_set_interpolation_loop_wrap", "track_idx", "interpolation"), &Animation::track_set_interpolation_loop_wrap); + ClassDB::bind_method(D_METHOD("track_get_interpolation_loop_wrap", "track_idx"), &Animation::track_get_interpolation_loop_wrap); - ClassDB::bind_method(D_METHOD("transform_track_interpolate", "idx", "time_sec"), &Animation::_transform_track_interpolate); - ClassDB::bind_method(D_METHOD("value_track_set_update_mode", "idx", "mode"), &Animation::value_track_set_update_mode); - ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "idx"), &Animation::value_track_get_update_mode); + ClassDB::bind_method(D_METHOD("transform_track_interpolate", "track_idx", "time_sec"), &Animation::_transform_track_interpolate); + ClassDB::bind_method(D_METHOD("value_track_set_update_mode", "track_idx", "mode"), &Animation::value_track_set_update_mode); + ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "track_idx"), &Animation::value_track_get_update_mode); - ClassDB::bind_method(D_METHOD("value_track_get_key_indices", "idx", "time_sec", "delta"), &Animation::_value_track_get_key_indices); + ClassDB::bind_method(D_METHOD("value_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_value_track_get_key_indices); - ClassDB::bind_method(D_METHOD("method_track_get_key_indices", "idx", "time_sec", "delta"), &Animation::_method_track_get_key_indices); - ClassDB::bind_method(D_METHOD("method_track_get_name", "idx", "key_idx"), &Animation::method_track_get_name); - ClassDB::bind_method(D_METHOD("method_track_get_params", "idx", "key_idx"), &Animation::method_track_get_params); + ClassDB::bind_method(D_METHOD("method_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_method_track_get_key_indices); + ClassDB::bind_method(D_METHOD("method_track_get_name", "track_idx", "key_idx"), &Animation::method_track_get_name); + ClassDB::bind_method(D_METHOD("method_track_get_params", "track_idx", "key_idx"), &Animation::method_track_get_params); - ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track", "time", "value", "in_handle", "out_handle"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2())); + ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track_idx", "time", "value", "in_handle", "out_handle"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2())); - ClassDB::bind_method(D_METHOD("bezier_track_set_key_value", "idx", "key_idx", "value"), &Animation::bezier_track_set_key_value); - ClassDB::bind_method(D_METHOD("bezier_track_set_key_in_handle", "idx", "key_idx", "in_handle"), &Animation::bezier_track_set_key_in_handle); - ClassDB::bind_method(D_METHOD("bezier_track_set_key_out_handle", "idx", "key_idx", "out_handle"), &Animation::bezier_track_set_key_out_handle); + ClassDB::bind_method(D_METHOD("bezier_track_set_key_value", "track_idx", "key_idx", "value"), &Animation::bezier_track_set_key_value); + ClassDB::bind_method(D_METHOD("bezier_track_set_key_in_handle", "track_idx", "key_idx", "in_handle"), &Animation::bezier_track_set_key_in_handle); + ClassDB::bind_method(D_METHOD("bezier_track_set_key_out_handle", "track_idx", "key_idx", "out_handle"), &Animation::bezier_track_set_key_out_handle); - ClassDB::bind_method(D_METHOD("bezier_track_get_key_value", "idx", "key_idx"), &Animation::bezier_track_get_key_value); - ClassDB::bind_method(D_METHOD("bezier_track_get_key_in_handle", "idx", "key_idx"), &Animation::bezier_track_get_key_in_handle); - ClassDB::bind_method(D_METHOD("bezier_track_get_key_out_handle", "idx", "key_idx"), &Animation::bezier_track_get_key_out_handle); + ClassDB::bind_method(D_METHOD("bezier_track_get_key_value", "track_idx", "key_idx"), &Animation::bezier_track_get_key_value); + ClassDB::bind_method(D_METHOD("bezier_track_get_key_in_handle", "track_idx", "key_idx"), &Animation::bezier_track_get_key_in_handle); + ClassDB::bind_method(D_METHOD("bezier_track_get_key_out_handle", "track_idx", "key_idx"), &Animation::bezier_track_get_key_out_handle); - ClassDB::bind_method(D_METHOD("bezier_track_interpolate", "track", "time"), &Animation::bezier_track_interpolate); + ClassDB::bind_method(D_METHOD("bezier_track_interpolate", "track_idx", "time"), &Animation::bezier_track_interpolate); - ClassDB::bind_method(D_METHOD("audio_track_insert_key", "track", "time", "stream", "start_offset", "end_offset"), &Animation::audio_track_insert_key, DEFVAL(0), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("audio_track_set_key_stream", "idx", "key_idx", "stream"), &Animation::audio_track_set_key_stream); - ClassDB::bind_method(D_METHOD("audio_track_set_key_start_offset", "idx", "key_idx", "offset"), &Animation::audio_track_set_key_start_offset); - ClassDB::bind_method(D_METHOD("audio_track_set_key_end_offset", "idx", "key_idx", "offset"), &Animation::audio_track_set_key_end_offset); - ClassDB::bind_method(D_METHOD("audio_track_get_key_stream", "idx", "key_idx"), &Animation::audio_track_get_key_stream); - ClassDB::bind_method(D_METHOD("audio_track_get_key_start_offset", "idx", "key_idx"), &Animation::audio_track_get_key_start_offset); - ClassDB::bind_method(D_METHOD("audio_track_get_key_end_offset", "idx", "key_idx"), &Animation::audio_track_get_key_end_offset); + ClassDB::bind_method(D_METHOD("audio_track_insert_key", "track_idx", "time", "stream", "start_offset", "end_offset"), &Animation::audio_track_insert_key, DEFVAL(0), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("audio_track_set_key_stream", "track_idx", "key_idx", "stream"), &Animation::audio_track_set_key_stream); + ClassDB::bind_method(D_METHOD("audio_track_set_key_start_offset", "track_idx", "key_idx", "offset"), &Animation::audio_track_set_key_start_offset); + ClassDB::bind_method(D_METHOD("audio_track_set_key_end_offset", "track_idx", "key_idx", "offset"), &Animation::audio_track_set_key_end_offset); + ClassDB::bind_method(D_METHOD("audio_track_get_key_stream", "track_idx", "key_idx"), &Animation::audio_track_get_key_stream); + ClassDB::bind_method(D_METHOD("audio_track_get_key_start_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_start_offset); + ClassDB::bind_method(D_METHOD("audio_track_get_key_end_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_end_offset); - ClassDB::bind_method(D_METHOD("animation_track_insert_key", "track", "time", "animation"), &Animation::animation_track_insert_key); - ClassDB::bind_method(D_METHOD("animation_track_set_key_animation", "idx", "key_idx", "animation"), &Animation::animation_track_set_key_animation); - ClassDB::bind_method(D_METHOD("animation_track_get_key_animation", "idx", "key_idx"), &Animation::animation_track_get_key_animation); + ClassDB::bind_method(D_METHOD("animation_track_insert_key", "track_idx", "time", "animation"), &Animation::animation_track_insert_key); + ClassDB::bind_method(D_METHOD("animation_track_set_key_animation", "track_idx", "key_idx", "animation"), &Animation::animation_track_set_key_animation); + ClassDB::bind_method(D_METHOD("animation_track_get_key_animation", "track_idx", "key_idx"), &Animation::animation_track_get_key_animation); ClassDB::bind_method(D_METHOD("set_length", "time_sec"), &Animation::set_length); ClassDB::bind_method(D_METHOD("get_length"), &Animation::get_length); @@ -2823,7 +2823,7 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("get_step"), &Animation::get_step); ClassDB::bind_method(D_METHOD("clear"), &Animation::clear); - ClassDB::bind_method(D_METHOD("copy_track", "track", "to_animation"), &Animation::copy_track); + ClassDB::bind_method(D_METHOD("copy_track", "track_idx", "to_animation"), &Animation::copy_track); ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001"), "set_length", "get_length"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop"); diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index b5354bc3e2..e6139dd707 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -534,7 +534,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { return; } - bool bit_value = (p_pixels > 0) ? true : false; + bool bit_value = p_pixels > 0; p_pixels = Math::abs(p_pixels); Rect2i r = Rect2i(0, 0, width, height).clip(p_rect); diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 0dcc184a1d..e82819f270 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -432,7 +432,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font("font", "TextEdit", default_font); - theme->set_color("background_color", "TextEdit", Color(0, 0, 0)); + theme->set_color("background_color", "TextEdit", Color(0, 0, 0, 0)); theme->set_color("completion_background_color", "TextEdit", Color(0.17, 0.16, 0.2)); theme->set_color("completion_selected_color", "TextEdit", Color(0.26, 0.26, 0.27)); theme->set_color("completion_existing_color", "TextEdit", Color(0.87, 0.87, 0.87, 0.13)); @@ -558,9 +558,14 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("panel", "PopupPanel", style_pp); + // PopupDialog + + Ref<StyleBoxTexture> style_pd = make_stylebox(popup_bg_png, 4, 4, 4, 4, 10, 10, 10, 10); + theme->set_stylebox("panel", "PopupDialog", style_pd); + // PopupMenu - theme->set_stylebox("panel", "PopupMenu", make_stylebox(popup_bg_png, 4, 4, 4, 4, 10, 10, 10, 10)); + theme->set_stylebox("panel", "PopupMenu", style_pd); theme->set_stylebox("panel_disabled", "PopupMenu", make_stylebox(popup_bg_disabled_png, 4, 4, 4, 4)); theme->set_stylebox("hover", "PopupMenu", selected); theme->set_stylebox("separator", "PopupMenu", make_stylebox(vseparator_png, 3, 3, 3, 3)); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 0de462d616..fab0aace14 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -496,10 +496,16 @@ void SpatialMaterial::_update_shader() { } code += "uniform float roughness : hint_range(0,1);\n"; code += "uniform float point_size : hint_range(0,128);\n"; - code += "uniform sampler2D texture_metallic : hint_white;\n"; - code += "uniform vec4 metallic_texture_channel;\n"; - code += "uniform sampler2D texture_roughness : hint_white;\n"; - code += "uniform vec4 roughness_texture_channel;\n"; + + if (textures[TEXTURE_METALLIC] != NULL) { + code += "uniform sampler2D texture_metallic : hint_white;\n"; + code += "uniform vec4 metallic_texture_channel;\n"; + } + + if (textures[TEXTURE_ROUGHNESS] != NULL) { + code += "uniform sampler2D texture_roughness : hint_white;\n"; + code += "uniform vec4 roughness_texture_channel;\n"; + } if (billboard_mode == BILLBOARD_PARTICLES) { code += "uniform int particles_anim_h_frames;\n"; code += "uniform int particles_anim_v_frames;\n"; @@ -790,20 +796,30 @@ void SpatialMaterial::_update_shader() { if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) { code += "\talbedo_tex *= COLOR;\n"; } - code += "\tALBEDO = albedo.rgb * albedo_tex.rgb;\n"; - if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tfloat metallic_tex = dot(triplanar_texture(texture_metallic,uv1_power_normal,uv1_triplanar_pos),metallic_texture_channel);\n"; + + if (textures[TEXTURE_METALLIC] != NULL) { + if (flags[FLAG_UV1_USE_TRIPLANAR]) { + code += "\tfloat metallic_tex = dot(triplanar_texture(texture_metallic,uv1_power_normal,uv1_triplanar_pos),metallic_texture_channel);\n"; + } else { + code += "\tfloat metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);\n"; + } + code += "\tMETALLIC = metallic_tex * metallic;\n"; } else { - code += "\tfloat metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);\n"; + code += "\tMETALLIC = metallic;\n"; } - code += "\tMETALLIC = metallic_tex * metallic;\n"; - if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tfloat roughness_tex = dot(triplanar_texture(texture_roughness,uv1_power_normal,uv1_triplanar_pos),roughness_texture_channel);\n"; + + if (textures[TEXTURE_ROUGHNESS] != NULL) { + if (flags[FLAG_UV1_USE_TRIPLANAR]) { + code += "\tfloat roughness_tex = dot(triplanar_texture(texture_roughness,uv1_power_normal,uv1_triplanar_pos),roughness_texture_channel);\n"; + } else { + code += "\tfloat roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);\n"; + } + code += "\tROUGHNESS = roughness_tex * roughness;\n"; } else { - code += "\tfloat roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);\n"; + code += "\tROUGHNESS = roughness;\n"; } - code += "\tROUGHNESS = roughness_tex * roughness;\n"; + code += "\tSPECULAR = specular;\n"; if (features[FEATURE_NORMAL_MAPPING]) { @@ -1389,6 +1405,8 @@ void SpatialMaterial::set_texture(TextureParam p_param, const Ref<Texture> &p_te textures[p_param] = p_texture; RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); VS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid); + _queue_shader_change(); + _change_notify(); } Ref<Texture> SpatialMaterial::get_texture(TextureParam p_param) const { @@ -1754,6 +1772,7 @@ SpatialMaterial::TextureChannel SpatialMaterial::get_roughness_texture_channel() void SpatialMaterial::set_ao_texture_channel(TextureChannel p_channel) { + ERR_FAIL_INDEX(p_channel, 5); ao_texture_channel = p_channel; VS::get_singleton()->material_set_param(_get_material(), shader_names->ao_texture_channel, _get_texture_mask(p_channel)); } @@ -1764,6 +1783,7 @@ SpatialMaterial::TextureChannel SpatialMaterial::get_ao_texture_channel() const void SpatialMaterial::set_refraction_texture_channel(TextureChannel p_channel) { + ERR_FAIL_INDEX(p_channel, 5); refraction_texture_channel = p_channel; VS::get_singleton()->material_set_param(_get_material(), shader_names->refraction_texture_channel, _get_texture_mask(p_channel)); } @@ -1804,10 +1824,9 @@ RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, material->set_flag(FLAG_SRGB_VERTEX_COLOR, true); material->set_flag(FLAG_ALBEDO_FROM_VERTEX_COLOR, true); material->set_flag(FLAG_USE_ALPHA_SCISSOR, p_cut_alpha); - if (p_billboard) { - material->set_billboard_mode(BILLBOARD_ENABLED); - } else if (p_billboard_y) { - material->set_billboard_mode(BILLBOARD_FIXED_Y); + if (p_billboard || p_billboard_y) { + material->set_flag(FLAG_BILLBOARD_KEEP_SCALE, true); + material->set_billboard_mode(p_billboard_y ? BILLBOARD_FIXED_Y : BILLBOARD_ENABLED); } materials_for_2d[version] = material; diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp index 5a696aee23..f185263a36 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape.cpp @@ -90,6 +90,12 @@ void RayShape::_bind_methods() { RayShape::RayShape() : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) { - set_length(1.0); - set_slips_on_slope(false); + length = 1.0; + slips_on_slope = false; + + /* Code copied from setters to prevent the use of uninitialized variables */ + _update_shape(); + notify_change_to_owners(); + _change_notify("length"); + _change_notify("slips_on_slope"); } diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index ae18be1695..f1429a7d7b 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -37,6 +37,97 @@ void Theme::_emit_theme_changed() { emit_changed(); } +PoolVector<String> Theme::_get_icon_list(const String &p_type) const { + + PoolVector<String> ilret; + List<StringName> il; + + get_icon_list(p_type, &il); + ilret.resize(il.size()); + for (List<StringName>::Element *E = il.front(); E; E = E->next()) { + ilret.push_back(E->get()); + } + return ilret; +} + +PoolVector<String> Theme::_get_stylebox_list(const String &p_type) const { + + PoolVector<String> ilret; + List<StringName> il; + + get_stylebox_list(p_type, &il); + ilret.resize(il.size()); + for (List<StringName>::Element *E = il.front(); E; E = E->next()) { + ilret.push_back(E->get()); + } + return ilret; +} + +PoolVector<String> Theme::_get_stylebox_types(void) const { + + PoolVector<String> ilret; + List<StringName> il; + + get_stylebox_types(&il); + ilret.resize(il.size()); + for (List<StringName>::Element *E = il.front(); E; E = E->next()) { + ilret.push_back(E->get()); + } + return ilret; +} + +PoolVector<String> Theme::_get_font_list(const String &p_type) const { + + PoolVector<String> ilret; + List<StringName> il; + + get_font_list(p_type, &il); + ilret.resize(il.size()); + for (List<StringName>::Element *E = il.front(); E; E = E->next()) { + ilret.push_back(E->get()); + } + return ilret; +} + +PoolVector<String> Theme::_get_color_list(const String &p_type) const { + + PoolVector<String> ilret; + List<StringName> il; + + get_color_list(p_type, &il); + ilret.resize(il.size()); + for (List<StringName>::Element *E = il.front(); E; E = E->next()) { + ilret.push_back(E->get()); + } + return ilret; +} + +PoolVector<String> Theme::_get_constant_list(const String &p_type) const { + + PoolVector<String> ilret; + List<StringName> il; + + get_constant_list(p_type, &il); + ilret.resize(il.size()); + for (List<StringName>::Element *E = il.front(); E; E = E->next()) { + ilret.push_back(E->get()); + } + return ilret; +} + +PoolVector<String> Theme::_get_type_list(const String &p_type) const { + + PoolVector<String> ilret; + List<StringName> il; + + get_type_list(&il); + ilret.resize(il.size()); + for (List<StringName>::Element *E = il.front(); E; E = E->next()) { + ilret.push_back(E->get()); + } + return ilret; +} + bool Theme::_set(const StringName &p_name, const Variant &p_value) { String sname = p_name; @@ -300,6 +391,8 @@ void Theme::clear_icon(const StringName &p_name, const StringName &p_type) { void Theme::get_icon_list(StringName p_type, List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + if (!icon_map.has(p_type)) return; @@ -344,6 +437,9 @@ void Theme::clear_shader(const StringName &p_name, const StringName &p_type) { } void Theme::get_shader_list(const StringName &p_type, List<StringName> *p_list) const { + + ERR_FAIL_NULL(p_list); + if (!shader_map.has(p_type)) return; @@ -408,6 +504,8 @@ void Theme::clear_stylebox(const StringName &p_name, const StringName &p_type) { void Theme::get_stylebox_list(StringName p_type, List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + if (!style_map.has(p_type)) return; @@ -420,6 +518,8 @@ void Theme::get_stylebox_list(StringName p_type, List<StringName> *p_list) const } void Theme::get_stylebox_types(List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + const StringName *key = NULL; while ((key = style_map.next(key))) { p_list->push_back(*key); @@ -478,6 +578,8 @@ void Theme::clear_font(const StringName &p_name, const StringName &p_type) { void Theme::get_font_list(StringName p_type, List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + if (!font_map.has(p_type)) return; @@ -526,6 +628,8 @@ void Theme::clear_color(const StringName &p_name, const StringName &p_type) { void Theme::get_color_list(StringName p_type, List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + if (!color_map.has(p_type)) return; @@ -574,6 +678,8 @@ void Theme::clear_constant(const StringName &p_name, const StringName &p_type) { void Theme::get_constant_list(StringName p_type, List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + if (!constant_map.has(p_type)) return; @@ -637,6 +743,12 @@ void Theme::copy_default_theme() { void Theme::copy_theme(const Ref<Theme> &p_other) { + if (p_other.is_null()) { + clear(); + + return; + } + //these need reconnecting, so add normally { const StringName *K = NULL; @@ -680,8 +792,9 @@ void Theme::copy_theme(const Ref<Theme> &p_other) { void Theme::get_type_list(List<StringName> *p_list) const { - Set<StringName> types; + ERR_FAIL_NULL(p_list); + Set<StringName> types; const StringName *key = NULL; while ((key = icon_map.next(key))) { diff --git a/scene/resources/theme.h b/scene/resources/theme.h index 187694de65..471e5b1a51 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -52,6 +52,14 @@ class Theme : public Resource { HashMap<StringName, HashMap<StringName, Color> > color_map; HashMap<StringName, HashMap<StringName, int> > constant_map; + PoolVector<String> _get_icon_list(const String &p_type) const; + PoolVector<String> _get_stylebox_list(const String &p_type) const; + PoolVector<String> _get_stylebox_types(void) const; + PoolVector<String> _get_font_list(const String &p_type) const; + PoolVector<String> _get_color_list(const String &p_type) const; + PoolVector<String> _get_constant_list(const String &p_type) const; + PoolVector<String> _get_type_list(const String &p_type) const; + protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -65,70 +73,6 @@ protected: Ref<Font> default_theme_font; - PoolVector<String> _get_icon_list(const String &p_type) const { - PoolVector<String> ilret; - List<StringName> il; - get_icon_list(p_type, &il); - for (List<StringName>::Element *E = il.front(); E; E = E->next()) { - ilret.push_back(E->get()); - } - return ilret; - } - PoolVector<String> _get_stylebox_list(const String &p_type) const { - PoolVector<String> ilret; - List<StringName> il; - get_stylebox_list(p_type, &il); - for (List<StringName>::Element *E = il.front(); E; E = E->next()) { - ilret.push_back(E->get()); - } - return ilret; - } - PoolVector<String> _get_stylebox_types(void) const { - PoolVector<String> ilret; - List<StringName> il; - get_stylebox_types(&il); - for (List<StringName>::Element *E = il.front(); E; E = E->next()) { - ilret.push_back(E->get()); - } - return ilret; - } - PoolVector<String> _get_font_list(const String &p_type) const { - PoolVector<String> ilret; - List<StringName> il; - get_font_list(p_type, &il); - for (List<StringName>::Element *E = il.front(); E; E = E->next()) { - ilret.push_back(E->get()); - } - return ilret; - } - PoolVector<String> _get_color_list(const String &p_type) const { - PoolVector<String> ilret; - List<StringName> il; - get_color_list(p_type, &il); - for (List<StringName>::Element *E = il.front(); E; E = E->next()) { - ilret.push_back(E->get()); - } - return ilret; - } - PoolVector<String> _get_constant_list(const String &p_type) const { - PoolVector<String> ilret; - List<StringName> il; - get_constant_list(p_type, &il); - for (List<StringName>::Element *E = il.front(); E; E = E->next()) { - ilret.push_back(E->get()); - } - return ilret; - } - PoolVector<String> _get_type_list(const String &p_type) const { - PoolVector<String> ilret; - List<StringName> il; - get_type_list(&il); - for (List<StringName>::Element *E = il.front(); E; E = E->next()) { - ilret.push_back(E->get()); - } - return ilret; - } - static void _bind_methods(); public: diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h index eb3bf6770f..81c7b062cc 100644 --- a/scene/resources/video_stream.h +++ b/scene/resources/video_stream.h @@ -63,7 +63,7 @@ public: //virtual int mix(int16_t* p_buffer,int p_frames)=0; - virtual Ref<Texture> get_texture() = 0; + virtual Ref<Texture> get_texture() const = 0; virtual void update(float p_delta) = 0; virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) = 0; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index bd6835f816..9f99732714 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1064,10 +1064,11 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui String src_var = "n_out" + itos(from_node) + "p" + itos(from_port); if (in_type == VisualShaderNode::PORT_TYPE_SAMPLER && out_type == VisualShaderNode::PORT_TYPE_SAMPLER) { - - VisualShaderNodeUniform *uniform = (VisualShaderNodeUniform *)graph[type].nodes[from_node].node.ptr(); - if (uniform) { - inputs[i] = uniform->get_uniform_name(); + VisualShaderNode *ptr = const_cast<VisualShaderNode *>(graph[type].nodes[from_node].node.ptr()); + if (ptr->has_method("get_input_real_name")) { + inputs[i] = ptr->call("get_input_real_name"); + } else if (ptr->has_method("get_uniform_name")) { + inputs[i] = ptr->call("get_uniform_name"); } else { inputs[i] = ""; } @@ -1442,6 +1443,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "front_facing", "FRONT_FACING" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "depth_texture", "DEPTH_TEXTURE" }, // Spatial, Light { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, @@ -1488,6 +1491,9 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_texture", "NORMAL_TEXTURE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" }, // Canvas Item, Light { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, @@ -1504,6 +1510,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, // Particles, Vertex { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, @@ -1599,11 +1606,15 @@ String VisualShaderNodeInput::get_output_port_name(int p_port) const { } String VisualShaderNodeInput::get_caption() const { - return TTR("Input"); + return "Input"; } String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + if (get_output_port_type(0) == PORT_TYPE_SAMPLER) { + return ""; + } + if (p_for_preview) { int idx = 0; @@ -1672,6 +1683,20 @@ String VisualShaderNodeInput::get_input_name() const { return input_name; } +String VisualShaderNodeInput::get_input_real_name() const { + + int idx = 0; + + while (ports[idx].mode != Shader::MODE_MAX) { + if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type && ports[idx].name == input_name) { + return String(ports[idx].string); + } + idx++; + } + + return ""; +} + VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_type_by_name(String p_name) const { int idx = 0; @@ -1768,6 +1793,7 @@ void VisualShaderNodeInput::_bind_methods() { ClassDB::bind_method(D_METHOD("set_input_name", "name"), &VisualShaderNodeInput::set_input_name); ClassDB::bind_method(D_METHOD("get_input_name"), &VisualShaderNodeInput::get_input_name); + ClassDB::bind_method(D_METHOD("get_input_real_name"), &VisualShaderNodeInput::get_input_real_name); ADD_PROPERTY(PropertyInfo(Variant::STRING, "input_name", PROPERTY_HINT_ENUM, ""), "set_input_name", "get_input_name"); ADD_SIGNAL(MethodInfo("input_type_changed")); @@ -1921,7 +1947,7 @@ bool VisualShaderNodeOutput::is_port_separator(int p_index) const { } String VisualShaderNodeOutput::get_caption() const { - return TTR("Output"); + return "Output"; } String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 4f73316404..09222c8d81 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -299,6 +299,7 @@ public: void set_input_name(String p_name); String get_input_name() const; + String get_input_real_name() const; int get_input_index_count() const; PortType get_input_index_type(int p_index) const; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a7df736c78..a94fdd9d7b 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -475,27 +475,29 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: String id = p_input_vars[2]; String code; + code += "\t{\n"; if (id == String()) { - code += "\tvec4 " + id + "_tex_read = vec4(0.0);\n"; + code += "\t\tvec4 " + id + "_tex_read = vec4(0.0);\n"; } else { if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\tvec4 " + id + "_tex_read = texture( " + id + " , UV.xy );\n"; + code += "\t\tvec4 " + id + "_tex_read = texture( " + id + " , UV.xy );\n"; } else { - code += "\tvec4 " + id + "_tex_read = textureLod( " + id + " , UV.xy , " + p_input_vars[1] + " );\n"; + code += "\t\tvec4 " + id + "_tex_read = textureLod( " + id + " , UV.xy , " + p_input_vars[1] + " );\n"; } } else if (p_input_vars[1] == String()) { //no lod - code += "\tvec4 " + id + "_tex_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n"; + code += "\t\tvec4 " + id + "_tex_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n"; } else { - code += "\tvec4 " + id + "_tex_read = textureLod( " + id + " , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " );\n"; + code += "\t\tvec4 " + id + "_tex_read = textureLod( " + id + " , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " );\n"; } - code += "\t" + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; - code += "\t" + p_output_vars[1] + " = " + id + "_tex_read.a;\n"; + code += "\t\t" + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; + code += "\t\t" + p_output_vars[1] + " = " + id + "_tex_read.a;\n"; } + code += "\t}\n"; return code; } @@ -905,6 +907,7 @@ void VisualShaderNodeCubeMap::_bind_methods() { VisualShaderNodeCubeMap::VisualShaderNodeCubeMap() { texture_type = TYPE_DATA; + source = SOURCE_TEXTURE; } ////////////// Scalar Op |