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-rw-r--r--scene/resources/audio_stream_sample.cpp8
-rw-r--r--scene/resources/curve.cpp4
-rw-r--r--scene/resources/mesh.cpp40
-rw-r--r--scene/resources/sky_box.cpp6
-rw-r--r--scene/resources/style_box.h4
5 files changed, 57 insertions, 5 deletions
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 659322897a..dff0fb8588 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -536,6 +536,14 @@ void AudioStreamSample::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_rate"), "set_mix_rate", "get_mix_rate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stereo"), "set_stereo", "is_stereo");
ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_data", "get_data");
+
+ BIND_ENUM_CONSTANT(FORMAT_8_BITS);
+ BIND_ENUM_CONSTANT(FORMAT_16_BITS);
+ BIND_ENUM_CONSTANT(FORMAT_IMA_ADPCM);
+
+ BIND_ENUM_CONSTANT(LOOP_DISABLED);
+ BIND_ENUM_CONSTANT(LOOP_FORWARD);
+ BIND_ENUM_CONSTANT(LOOP_PING_PONG);
}
AudioStreamSample::AudioStreamSample() {
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 2e89a739bd..1066848dd1 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -514,6 +514,10 @@ void Curve::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");
ADD_SIGNAL(MethodInfo(SIGNAL_RANGE_CHANGED));
+
+ BIND_ENUM_CONSTANT(TANGENT_FREE);
+ BIND_ENUM_CONSTANT(TANGENT_LINEAR);
+ BIND_ENUM_CONSTANT(TANGENT_MODE_COUNT);
}
int Curve2D::get_point_count() const {
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 04efe88102..db5d87d703 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -422,6 +422,46 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_FAN);
+
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
+
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
+
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BASE);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_WEIGHTS);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
+
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_16_BIT_BONES);
+
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
+
+ BIND_ENUM_CONSTANT(ARRAY_VERTEX);
+ BIND_ENUM_CONSTANT(ARRAY_NORMAL);
+ BIND_ENUM_CONSTANT(ARRAY_TANGENT);
+ BIND_ENUM_CONSTANT(ARRAY_COLOR);
+ BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
+ BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
+ BIND_ENUM_CONSTANT(ARRAY_INDEX);
+ BIND_ENUM_CONSTANT(ARRAY_MAX);
}
Mesh::Mesh() {
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp
index 9af8c42110..2ef20f67f5 100644
--- a/scene/resources/sky_box.cpp
+++ b/scene/resources/sky_box.cpp
@@ -419,10 +419,10 @@ void ProceduralSky::_queue_update() {
call_deferred("_update_sky");
}
-void ProceduralSky::_thread_done(const Ref<Image> &image) {
+void ProceduralSky::_thread_done(const Ref<Image> &p_image) {
- VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
- VS::get_singleton()->texture_set_data(texture, image);
+ VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
+ VS::get_singleton()->texture_set_data(texture, p_image);
_radiance_changed();
Thread::wait_to_finish(sky_thread);
memdelete(sky_thread);
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 3d085f7166..4627c900ff 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -178,7 +178,7 @@ public:
void set_border_width_all(int p_size);
int get_border_width_min() const;
- void set_border_width(Margin p_margin, int p_size);
+ void set_border_width(Margin p_margin, int p_width);
int get_border_width(Margin p_margin) const;
//blend
@@ -214,7 +214,7 @@ public:
int get_shadow_size() const;
//ANTI_ALIASING
- void set_anti_aliased(const bool &p_anit_aliasing);
+ void set_anti_aliased(const bool &p_anti_aliased);
bool is_anti_aliased() const;
//tempAA
void set_aa_size(const int &p_aa_size);