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-rw-r--r--scene/resources/bit_mask.cpp6
-rw-r--r--scene/resources/bit_mask.h2
-rw-r--r--scene/resources/material.cpp6
-rw-r--r--scene/resources/material.h2
-rw-r--r--scene/resources/primitive_meshes.h2
-rw-r--r--scene/resources/style_box.cpp4
6 files changed, 11 insertions, 11 deletions
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp
index 6932a98c17..29ffefd9d6 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_mask.cpp
@@ -42,7 +42,7 @@ void BitMap::create(const Size2 &p_size) {
zeromem(bitmask.ptrw(), bitmask.size());
}
-void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_treshold) {
+void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshold) {
ERR_FAIL_COND(p_image.is_null() || p_image->empty());
Ref<Image> img = p_image->duplicate();
@@ -58,7 +58,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_treshold
int bbyte = i / 8;
int bbit = i % 8;
- if (r[i * 2 + 1] / 255.0 > p_treshold) {
+ if (r[i * 2 + 1] / 255.0 > p_threshold) {
w[bbyte] |= (1 << bbit);
}
}
@@ -513,7 +513,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
- ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "treshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1));
+ ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "threshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1));
ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit);
ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit);
diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h
index d69db00d51..dcd5edb4fb 100644
--- a/scene/resources/bit_mask.h
+++ b/scene/resources/bit_mask.h
@@ -54,7 +54,7 @@ protected:
public:
void create(const Size2 &p_size);
- void create_from_image_alpha(const Ref<Image> &p_image, float p_treshold = 0.1);
+ void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1);
void set_bit(const Point2 &p_pos, bool p_value);
bool get_bit(const Point2 &p_pos) const;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index ceac65ffa7..a83ef198fb 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -1482,9 +1482,9 @@ bool SpatialMaterial::is_grow_enabled() const {
return grow_enabled;
}
-void SpatialMaterial::set_alpha_scissor_threshold(float p_treshold) {
- alpha_scissor_threshold = p_treshold;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_treshold);
+void SpatialMaterial::set_alpha_scissor_threshold(float p_threshold) {
+ alpha_scissor_threshold = p_threshold;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_threshold);
}
float SpatialMaterial::get_alpha_scissor_threshold() const {
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 10bbcfd642..2c297cda41 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -566,7 +566,7 @@ public:
void set_grow(float p_grow);
float get_grow() const;
- void set_alpha_scissor_threshold(float p_treshold);
+ void set_alpha_scissor_threshold(float p_threshold);
float get_alpha_scissor_threshold() const;
void set_on_top_of_alpha();
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 1eaa007bd7..94a7a055a3 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -189,7 +189,7 @@ public:
};
/**
- Similar to quadmesh but with tesselation support
+ Similar to quadmesh but with tessellation support
*/
class PlaneMesh : public PrimitiveMesh {
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index de75bb3976..f256e0397d 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -650,14 +650,14 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
style_rect = style_rect.grow(-((aa_size + 1) / 2));
}
- //adapt borders (prevent weired overlapping/glitchy drawings)
+ //adapt borders (prevent weird overlapping/glitchy drawings)
int width = MAX(style_rect.size.width, 0);
int height = MAX(style_rect.size.height, 0);
int adapted_border[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX };
adapt_values(MARGIN_TOP, MARGIN_BOTTOM, adapted_border, border_width, height, height, height);
adapt_values(MARGIN_LEFT, MARGIN_RIGHT, adapted_border, border_width, width, width, width);
- //adapt corners (prevent weired overlapping/glitchy drawings)
+ //adapt corners (prevent weird overlapping/glitchy drawings)
int adapted_corner[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX };
adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]);
adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]);