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-rw-r--r--scene/resources/bit_mask.h2
-rw-r--r--scene/resources/style_box.cpp21
-rw-r--r--scene/resources/style_box.h4
-rw-r--r--scene/resources/world_2d.cpp10
4 files changed, 34 insertions, 3 deletions
diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h
index b245ea1542..e75a2aa332 100644
--- a/scene/resources/bit_mask.h
+++ b/scene/resources/bit_mask.h
@@ -36,6 +36,8 @@
class BitMap : public Resource {
OBJ_TYPE(BitMap,Resource);
+ OBJ_SAVE_TYPE(BitMap);
+ RES_BASE_EXTENSION("pbm");
Vector<uint8_t> bitmask;
int width;
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 75e38f9701..a61ffe8e97 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -138,7 +138,7 @@ void StyleBoxTexture::draw(RID p_canvas_item,const Rect2& p_rect) const {
r.pos.y-=expand_margin[MARGIN_TOP];
r.size.x+=expand_margin[MARGIN_LEFT]+expand_margin[MARGIN_RIGHT];
r.size.y+=expand_margin[MARGIN_TOP]+expand_margin[MARGIN_BOTTOM];
- VisualServer::get_singleton()->canvas_item_add_style_box( p_canvas_item,r,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center);
+ VisualServer::get_singleton()->canvas_item_add_style_box( p_canvas_item,r,region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center);
}
void StyleBoxTexture::set_draw_center(bool p_draw) {
@@ -175,6 +175,20 @@ float StyleBoxTexture::get_expand_margin_size(Margin p_expand_margin) const {
return expand_margin[p_expand_margin];
}
+void StyleBoxTexture::set_region_rect(const Rect2& p_region_rect) {
+
+ if (region_rect==p_region_rect)
+ return;
+
+ region_rect=p_region_rect;
+ emit_changed();
+}
+
+Rect2 StyleBoxTexture::get_region_rect() const {
+
+ return region_rect;
+}
+
void StyleBoxTexture::_bind_methods() {
@@ -187,10 +201,14 @@ void StyleBoxTexture::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_expand_margin_size","margin","size"),&StyleBoxTexture::set_expand_margin_size);
ObjectTypeDB::bind_method(_MD("get_expand_margin_size","margin"),&StyleBoxTexture::get_expand_margin_size);
+ ObjectTypeDB::bind_method(_MD("set_region_rect","region"),&StyleBoxTexture::set_region_rect);
+ ObjectTypeDB::bind_method(_MD("get_region_rect"),&StyleBoxTexture::get_region_rect);
+
ObjectTypeDB::bind_method(_MD("set_draw_center","enable"),&StyleBoxTexture::set_draw_center);
ObjectTypeDB::bind_method(_MD("get_draw_center"),&StyleBoxTexture::get_draw_center);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture" ), _SCS("set_texture"),_SCS("get_texture") );
+ ADD_PROPERTYNZ( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/left", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_LEFT );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/right", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_RIGHT );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/top", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_TOP);
@@ -505,4 +523,3 @@ StyleBoxImageMask::StyleBoxImageMask() {
}
expand=true;
}
-
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 02d79bc2ac..98aaee754b 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -81,6 +81,7 @@ class StyleBoxTexture : public StyleBox {
float expand_margin[4];
float margin[4];
+ Rect2 region_rect;
Ref<Texture> texture;
bool draw_center;
@@ -98,6 +99,9 @@ public:
void set_margin_size(Margin p_margin,float p_size);
float get_margin_size(Margin p_margin) const;
+ void set_region_rect(const Rect2& p_region_rect);
+ Rect2 get_region_rect() const;
+
void set_texture(RES p_texture);
RES get_texture() const;
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 8cacc0fce7..e96cac170b 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -373,7 +373,15 @@ World2D::World2D() {
Physics2DServer::get_singleton()->space_set_active(space,true);
Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY,GLOBAL_DEF("physics_2d/default_gravity",98));
Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY_VECTOR,GLOBAL_DEF("physics_2d/default_gravity_vector",Vector2(0,1)));
- Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_LINEAR_DAMP,GLOBAL_DEF("physics_2d/default_density",0.1));
+ // TODO: Remove this deprecation warning and compatibility code for 2.2 or 3.0
+ if (Globals::get_singleton()->get("physics_2d/default_density") && !Globals::get_singleton()->get("physics_2d/default_linear_damp)")) {
+ WARN_PRINT("Deprecated parameter 'physics_2d/default_density'. It was renamed to 'physics_2d/default_linear_damp', adjusting your project settings accordingly (make sure to adjust scripts that potentially rely on 'physics_2d/default_density'.");
+ Globals::get_singleton()->set("physics_2d/default_linear_damp", Globals::get_singleton()->get("physics_2d/default_density"));
+ Globals::get_singleton()->set_persisting("physics_2d/default_linear_damp", true);
+ Globals::get_singleton()->set_persisting("physics_2d/default_density", false);
+ Globals::get_singleton()->save();
+ }
+ Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_LINEAR_DAMP,GLOBAL_DEF("physics_2d/default_linear_damp",0.1));
Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_ANGULAR_DAMP,GLOBAL_DEF("physics_2d/default_angular_damp",1));
Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS,1.0);
Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION,1.5);