diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/animation.cpp | 6 | ||||
-rw-r--r-- | scene/resources/sky_material.cpp | 16 |
2 files changed, 11 insertions, 11 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 29aca6b321..d31771e71a 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -335,7 +335,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { bt->values.write[i].value.in_handle.y = rv[i * 6 + 2]; bt->values.write[i].value.out_handle.x = rv[i * 6 + 3]; bt->values.write[i].value.out_handle.y = rv[i * 6 + 4]; - bt->values.write[i].value.handle_mode = (HandleMode)rv[i * 6 + 5]; + bt->values.write[i].value.handle_mode = static_cast<HandleMode>((int)rv[i * 6 + 5]); } } @@ -1634,7 +1634,7 @@ void Animation::track_insert_key(int p_track, double p_time, const Variant &p_ke k.value.in_handle.y = arr[2]; k.value.out_handle.x = arr[3]; k.value.out_handle.y = arr[4]; - k.value.handle_mode = (HandleMode) int(arr[5]); + k.value.handle_mode = static_cast<HandleMode>((int)arr[5]); _insert(p_time, bt->values, k); } break; @@ -2155,7 +2155,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p bt->values.write[p_key_idx].value.in_handle.y = arr[2]; bt->values.write[p_key_idx].value.out_handle.x = arr[3]; bt->values.write[p_key_idx].value.out_handle.y = arr[4]; - bt->values.write[p_key_idx].value.handle_mode = (HandleMode) int(arr[5]); + bt->values.write[p_key_idx].value.handle_mode = static_cast<HandleMode>((int)arr[5]); } break; case TYPE_AUDIO: { diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index de94c92cac..ff388e288c 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -37,7 +37,7 @@ RID ProceduralSkyMaterial::shader; void ProceduralSkyMaterial::set_sky_top_color(const Color &p_sky_top) { sky_top_color = p_sky_top; - RS::get_singleton()->material_set_param(_get_material(), "sky_top_color", sky_top_color.to_linear()); + RS::get_singleton()->material_set_param(_get_material(), "sky_top_color", sky_top_color); } Color ProceduralSkyMaterial::get_sky_top_color() const { @@ -46,7 +46,7 @@ Color ProceduralSkyMaterial::get_sky_top_color() const { void ProceduralSkyMaterial::set_sky_horizon_color(const Color &p_sky_horizon) { sky_horizon_color = p_sky_horizon; - RS::get_singleton()->material_set_param(_get_material(), "sky_horizon_color", sky_horizon_color.to_linear()); + RS::get_singleton()->material_set_param(_get_material(), "sky_horizon_color", sky_horizon_color); } Color ProceduralSkyMaterial::get_sky_horizon_color() const { @@ -73,7 +73,7 @@ float ProceduralSkyMaterial::get_sky_energy() const { void ProceduralSkyMaterial::set_ground_bottom_color(const Color &p_ground_bottom) { ground_bottom_color = p_ground_bottom; - RS::get_singleton()->material_set_param(_get_material(), "ground_bottom_color", ground_bottom_color.to_linear()); + RS::get_singleton()->material_set_param(_get_material(), "ground_bottom_color", ground_bottom_color); } Color ProceduralSkyMaterial::get_ground_bottom_color() const { @@ -82,7 +82,7 @@ Color ProceduralSkyMaterial::get_ground_bottom_color() const { void ProceduralSkyMaterial::set_ground_horizon_color(const Color &p_ground_horizon) { ground_horizon_color = p_ground_horizon; - RS::get_singleton()->material_set_param(_get_material(), "ground_horizon_color", ground_horizon_color.to_linear()); + RS::get_singleton()->material_set_param(_get_material(), "ground_horizon_color", ground_horizon_color); } Color ProceduralSkyMaterial::get_ground_horizon_color() const { @@ -564,10 +564,10 @@ void PhysicalSkyMaterial::_update_shader() { shader_type sky; uniform float rayleigh : hint_range(0, 64) = 2.0; -uniform vec4 rayleigh_color : hint_color = vec4(0.056, 0.14, 0.3, 1.0); +uniform vec4 rayleigh_color : hint_color = vec4(0.26, 0.41, 0.58, 1.0); uniform float mie : hint_range(0, 1) = 0.005; uniform float mie_eccentricity : hint_range(-1, 1) = 0.8; -uniform vec4 mie_color : hint_color = vec4(0.36, 0.56, 0.82, 1.0); +uniform vec4 mie_color : hint_color = vec4(0.63, 0.77, 0.92, 1.0); uniform float turbidity : hint_range(0, 1000) = 10.0; uniform float sun_disk_scale : hint_range(0, 360) = 1.0; @@ -661,10 +661,10 @@ void sky() { PhysicalSkyMaterial::PhysicalSkyMaterial() { set_rayleigh_coefficient(2.0); - set_rayleigh_color(Color(0.056, 0.14, 0.3)); + set_rayleigh_color(Color(0.26, 0.41, 0.58)); set_mie_coefficient(0.005); set_mie_eccentricity(0.8); - set_mie_color(Color(0.36, 0.56, 0.82)); + set_mie_color(Color(0.63, 0.77, 0.92)); set_turbidity(10.0); set_sun_disk_scale(1.0); set_ground_color(Color(1.0, 1.0, 1.0)); |