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-rw-r--r--scene/resources/animation.cpp365
-rw-r--r--scene/resources/animation.h26
-rw-r--r--scene/resources/bit_map.cpp105
-rw-r--r--scene/resources/bit_map.h2
-rw-r--r--scene/resources/bone_map.cpp2
-rw-r--r--scene/resources/camera_attributes.cpp4
-rw-r--r--scene/resources/curve.cpp543
-rw-r--r--scene/resources/curve.h25
-rw-r--r--scene/resources/default_theme/color_picker_hue.svg1
-rw-r--r--scene/resources/default_theme/default_theme.cpp67
-rw-r--r--scene/resources/environment.cpp2
-rw-r--r--scene/resources/font.cpp233
-rw-r--r--scene/resources/importer_mesh.cpp6
-rw-r--r--scene/resources/importer_mesh.h2
-rw-r--r--scene/resources/label_settings.cpp6
-rw-r--r--scene/resources/material.cpp17
-rw-r--r--scene/resources/mesh.cpp18
-rw-r--r--scene/resources/mesh.h9
-rw-r--r--scene/resources/packed_scene.cpp71
-rw-r--r--scene/resources/packed_scene.h5
-rw-r--r--scene/resources/primitive_meshes.cpp591
-rw-r--r--scene/resources/primitive_meshes.h35
-rw-r--r--scene/resources/resource_format_text.cpp23
-rw-r--r--scene/resources/shader.cpp2
-rw-r--r--scene/resources/shape_2d.cpp7
-rw-r--r--scene/resources/shape_3d.cpp4
-rw-r--r--scene/resources/skeleton_modification_2d.cpp2
-rw-r--r--scene/resources/skeleton_modification_2d_fabrik.h4
-rw-r--r--scene/resources/skeleton_modification_2d_twoboneik.cpp2
-rw-r--r--scene/resources/skeleton_modification_3d_fabrik.h6
-rw-r--r--scene/resources/style_box.cpp16
-rw-r--r--scene/resources/syntax_highlighter.cpp2
-rw-r--r--scene/resources/text_line.cpp49
-rw-r--r--scene/resources/text_paragraph.cpp86
-rw-r--r--scene/resources/texture.cpp25
-rw-r--r--scene/resources/tile_set.cpp3
-rw-r--r--scene/resources/tile_set.h5
-rw-r--r--scene/resources/visual_shader.cpp16
-rw-r--r--scene/resources/visual_shader_nodes.cpp63
39 files changed, 1604 insertions, 846 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index dfd9c6eb2f..ed9a709382 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -888,7 +888,6 @@ int Animation::add_track(TrackType p_type, int p_at_pos) {
}
}
emit_changed();
- emit_signal(SceneStringNames::get_singleton()->tracks_changed);
return p_at_pos;
}
@@ -951,7 +950,6 @@ void Animation::remove_track(int p_track) {
memdelete(t);
tracks.remove_at(p_track);
emit_changed();
- emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
int Animation::get_track_count() const {
@@ -967,7 +965,6 @@ void Animation::track_set_path(int p_track, const NodePath &p_path) {
ERR_FAIL_INDEX(p_track, tracks.size());
tracks[p_track]->path = p_path;
emit_changed();
- emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
NodePath Animation::track_get_path(int p_track) const {
@@ -2467,7 +2464,6 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
ERR_FAIL_COND_V(idx == -2, T());
- bool result = true;
int next = 0;
real_t c = 0.0;
// prepare for all cases of interpolation
@@ -2599,10 +2595,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
}
if (p_ok) {
- *p_ok = result;
- }
- if (!result) {
- return T();
+ *p_ok = true;
}
real_t tr = p_keys[idx].transition;
@@ -2712,106 +2705,6 @@ Variant Animation::value_track_interpolate(int p_track, double p_time) const {
return Variant();
}
-void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, double from_time, double to_time, List<int> *p_indices) const {
- if (from_time != length && to_time == length) {
- to_time = length + CMP_EPSILON; //include a little more if at the end
- }
- int to = _find(vt->values, to_time);
-
- if (to >= 0 && from_time == to_time && vt->values[to].time == from_time) {
- //find exact (0 delta), return if found
- p_indices->push_back(to);
- return;
- }
- // can't really send the events == time, will be sent in the next frame.
- // if event>=len then it will probably never be requested by the anim player.
-
- if (to >= 0 && vt->values[to].time >= to_time) {
- to--;
- }
-
- if (to < 0) {
- return; // not bother
- }
-
- int from = _find(vt->values, from_time);
-
- // position in the right first event.+
- if (from < 0 || vt->values[from].time < from_time) {
- from++;
- }
-
- int max = vt->values.size();
-
- for (int i = from; i <= to; i++) {
- ERR_CONTINUE(i < 0 || i >= max); // shouldn't happen
- p_indices->push_back(i);
- }
-}
-
-void Animation::value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const {
- ERR_FAIL_INDEX(p_track, tracks.size());
- Track *t = tracks[p_track];
- ERR_FAIL_COND(t->type != TYPE_VALUE);
-
- ValueTrack *vt = static_cast<ValueTrack *>(t);
-
- double from_time = p_time - p_delta;
- double to_time = p_time;
-
- if (from_time > to_time) {
- SWAP(from_time, to_time);
- }
-
- switch (loop_mode) {
- case LOOP_NONE: {
- if (from_time < 0) {
- from_time = 0;
- }
- if (from_time > length) {
- from_time = length;
- }
-
- if (to_time < 0) {
- to_time = 0;
- }
- if (to_time > length) {
- to_time = length;
- }
- } break;
- case LOOP_LINEAR: {
- from_time = Math::fposmod(from_time, length);
- to_time = Math::fposmod(to_time, length);
-
- if (from_time > to_time) {
- // handle loop by splitting
- _value_track_get_key_indices_in_range(vt, from_time, length, p_indices);
- _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices);
- return;
- }
- } break;
- case LOOP_PINGPONG: {
- from_time = Math::pingpong(from_time, length);
- to_time = Math::pingpong(to_time, length);
-
- if (p_pingponged == -1) {
- // handle loop by splitting
- _value_track_get_key_indices_in_range(vt, 0, from_time, p_indices);
- _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices);
- return;
- }
- if (p_pingponged == 1) {
- // handle loop by splitting
- _value_track_get_key_indices_in_range(vt, from_time, length, p_indices);
- _value_track_get_key_indices_in_range(vt, to_time, length, p_indices);
- return;
- }
- } break;
- }
-
- _value_track_get_key_indices_in_range(vt, from_time, to_time, p_indices);
-}
-
void Animation::value_track_set_update_mode(int p_track, UpdateMode p_mode) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
@@ -2834,7 +2727,7 @@ Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const
template <class T>
void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const {
- if (from_time != length && to_time == length) {
+ if (to_time == length) {
to_time = length + CMP_EPSILON; //include a little more if at the end
}
@@ -2868,6 +2761,11 @@ void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double
void Animation::track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const {
ERR_FAIL_INDEX(p_track, tracks.size());
+
+ if (p_delta == 0) {
+ return; // Prevent to get key continuously.
+ }
+
const Track *t = tracks[p_track];
double from_time = p_time - p_delta;
@@ -2984,86 +2882,88 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
if ((int)Math::floor(abs(p_delta) / length) % 2 == 0) {
if (p_pingponged == -1) {
// handle loop by splitting
+ to_time = MAX(CMP_EPSILON, to_time); // To avoid overlapping keys at the turnaround point, one of the point will needs to be shifted slightly.
switch (t->type) {
case TYPE_POSITION_3D: {
const PositionTrack *tt = static_cast<const PositionTrack *>(t);
if (tt->compressed_track >= 0) {
_get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, from_time, p_indices);
- _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, to_time, p_indices);
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, CMP_EPSILON, to_time, p_indices);
} else {
_track_get_key_indices_in_range(tt->positions, 0, from_time, p_indices);
- _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices);
+ _track_get_key_indices_in_range(tt->positions, CMP_EPSILON, to_time, p_indices);
}
} break;
case TYPE_ROTATION_3D: {
const RotationTrack *rt = static_cast<const RotationTrack *>(t);
if (rt->compressed_track >= 0) {
_get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, from_time, p_indices);
- _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, to_time, p_indices);
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, CMP_EPSILON, to_time, p_indices);
} else {
_track_get_key_indices_in_range(rt->rotations, 0, from_time, p_indices);
- _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices);
+ _track_get_key_indices_in_range(rt->rotations, CMP_EPSILON, to_time, p_indices);
}
} break;
case TYPE_SCALE_3D: {
const ScaleTrack *st = static_cast<const ScaleTrack *>(t);
if (st->compressed_track >= 0) {
_get_compressed_key_indices_in_range<3>(st->compressed_track, 0, from_time, p_indices);
- _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices);
+ _get_compressed_key_indices_in_range<3>(st->compressed_track, CMP_EPSILON, to_time, p_indices);
} else {
_track_get_key_indices_in_range(st->scales, 0, from_time, p_indices);
- _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices);
+ _track_get_key_indices_in_range(st->scales, CMP_EPSILON, to_time, p_indices);
}
} break;
case TYPE_BLEND_SHAPE: {
const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
if (bst->compressed_track >= 0) {
_get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, from_time, p_indices);
- _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices);
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, CMP_EPSILON, to_time, p_indices);
} else {
_track_get_key_indices_in_range(bst->blend_shapes, 0, from_time, p_indices);
- _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices);
+ _track_get_key_indices_in_range(bst->blend_shapes, CMP_EPSILON, to_time, p_indices);
}
} break;
case TYPE_VALUE: {
const ValueTrack *vt = static_cast<const ValueTrack *>(t);
_track_get_key_indices_in_range(vt->values, 0, from_time, p_indices);
- _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices);
+ _track_get_key_indices_in_range(vt->values, CMP_EPSILON, to_time, p_indices);
} break;
case TYPE_METHOD: {
const MethodTrack *mt = static_cast<const MethodTrack *>(t);
_track_get_key_indices_in_range(mt->methods, 0, from_time, p_indices);
- _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices);
+ _track_get_key_indices_in_range(mt->methods, CMP_EPSILON, to_time, p_indices);
} break;
case TYPE_BEZIER: {
const BezierTrack *bz = static_cast<const BezierTrack *>(t);
_track_get_key_indices_in_range(bz->values, 0, from_time, p_indices);
- _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices);
+ _track_get_key_indices_in_range(bz->values, CMP_EPSILON, to_time, p_indices);
} break;
case TYPE_AUDIO: {
const AudioTrack *ad = static_cast<const AudioTrack *>(t);
_track_get_key_indices_in_range(ad->values, 0, from_time, p_indices);
- _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices);
+ _track_get_key_indices_in_range(ad->values, CMP_EPSILON, to_time, p_indices);
} break;
case TYPE_ANIMATION: {
const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
_track_get_key_indices_in_range(an->values, 0, from_time, p_indices);
- _track_get_key_indices_in_range(an->values, 0, to_time, p_indices);
+ _track_get_key_indices_in_range(an->values, CMP_EPSILON, to_time, p_indices);
} break;
}
return;
}
if (p_pingponged == 1) {
// handle loop by splitting
+ to_time = MIN(length - CMP_EPSILON, to_time);
switch (t->type) {
case TYPE_POSITION_3D: {
const PositionTrack *tt = static_cast<const PositionTrack *>(t);
if (tt->compressed_track >= 0) {
_get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices);
- _get_compressed_key_indices_in_range<3>(tt->compressed_track, to_time, length, p_indices);
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, to_time, length - CMP_EPSILON, p_indices);
} else {
_track_get_key_indices_in_range(tt->positions, from_time, length, p_indices);
- _track_get_key_indices_in_range(tt->positions, to_time, length, p_indices);
+ _track_get_key_indices_in_range(tt->positions, to_time, length - CMP_EPSILON, p_indices);
}
} break;
case TYPE_ROTATION_3D: {
@@ -3073,7 +2973,7 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
_get_compressed_key_indices_in_range<3>(rt->compressed_track, to_time, length, p_indices);
} else {
_track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices);
- _track_get_key_indices_in_range(rt->rotations, to_time, length, p_indices);
+ _track_get_key_indices_in_range(rt->rotations, to_time, length - CMP_EPSILON, p_indices);
}
} break;
case TYPE_SCALE_3D: {
@@ -3083,43 +2983,43 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
_get_compressed_key_indices_in_range<3>(st->compressed_track, to_time, length, p_indices);
} else {
_track_get_key_indices_in_range(st->scales, from_time, length, p_indices);
- _track_get_key_indices_in_range(st->scales, to_time, length, p_indices);
+ _track_get_key_indices_in_range(st->scales, to_time, length - CMP_EPSILON, p_indices);
}
} break;
case TYPE_BLEND_SHAPE: {
const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
if (bst->compressed_track >= 0) {
_get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices);
- _get_compressed_key_indices_in_range<1>(bst->compressed_track, to_time, length, p_indices);
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, to_time, length - CMP_EPSILON, p_indices);
} else {
_track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices);
- _track_get_key_indices_in_range(bst->blend_shapes, to_time, length, p_indices);
+ _track_get_key_indices_in_range(bst->blend_shapes, to_time, length - CMP_EPSILON, p_indices);
}
} break;
case TYPE_VALUE: {
const ValueTrack *vt = static_cast<const ValueTrack *>(t);
_track_get_key_indices_in_range(vt->values, from_time, length, p_indices);
- _track_get_key_indices_in_range(vt->values, to_time, length, p_indices);
+ _track_get_key_indices_in_range(vt->values, to_time, length - CMP_EPSILON, p_indices);
} break;
case TYPE_METHOD: {
const MethodTrack *mt = static_cast<const MethodTrack *>(t);
_track_get_key_indices_in_range(mt->methods, from_time, length, p_indices);
- _track_get_key_indices_in_range(mt->methods, to_time, length, p_indices);
+ _track_get_key_indices_in_range(mt->methods, to_time, length - CMP_EPSILON, p_indices);
} break;
case TYPE_BEZIER: {
const BezierTrack *bz = static_cast<const BezierTrack *>(t);
_track_get_key_indices_in_range(bz->values, from_time, length, p_indices);
- _track_get_key_indices_in_range(bz->values, to_time, length, p_indices);
+ _track_get_key_indices_in_range(bz->values, to_time, length - CMP_EPSILON, p_indices);
} break;
case TYPE_AUDIO: {
const AudioTrack *ad = static_cast<const AudioTrack *>(t);
_track_get_key_indices_in_range(ad->values, from_time, length, p_indices);
- _track_get_key_indices_in_range(ad->values, to_time, length, p_indices);
+ _track_get_key_indices_in_range(ad->values, to_time, length - CMP_EPSILON, p_indices);
} break;
case TYPE_ANIMATION: {
const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
_track_get_key_indices_in_range(an->values, from_time, length, p_indices);
- _track_get_key_indices_in_range(an->values, to_time, length, p_indices);
+ _track_get_key_indices_in_range(an->values, to_time, length - CMP_EPSILON, p_indices);
} break;
}
return;
@@ -3184,110 +3084,6 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
}
}
-void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, double from_time, double to_time, List<int> *p_indices) const {
- if (from_time != length && to_time == length) {
- to_time = length + CMP_EPSILON; //include a little more if at the end
- }
-
- int to = _find(mt->methods, to_time);
-
- // can't really send the events == time, will be sent in the next frame.
- // if event>=len then it will probably never be requested by the anim player.
-
- if (to >= 0 && mt->methods[to].time >= to_time) {
- to--;
- }
-
- if (to < 0) {
- return; // not bother
- }
-
- int from = _find(mt->methods, from_time);
-
- // position in the right first event.+
- if (from < 0 || mt->methods[from].time < from_time) {
- from++;
- }
-
- int max = mt->methods.size();
-
- for (int i = from; i <= to; i++) {
- ERR_CONTINUE(i < 0 || i >= max); // shouldn't happen
- p_indices->push_back(i);
- }
-}
-
-void Animation::method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const {
- ERR_FAIL_INDEX(p_track, tracks.size());
- Track *t = tracks[p_track];
- ERR_FAIL_COND(t->type != TYPE_METHOD);
-
- MethodTrack *mt = static_cast<MethodTrack *>(t);
-
- double from_time = p_time - p_delta;
- double to_time = p_time;
-
- if (from_time > to_time) {
- SWAP(from_time, to_time);
- }
-
- switch (loop_mode) {
- case LOOP_NONE: {
- if (from_time < 0) {
- from_time = 0;
- }
- if (from_time > length) {
- from_time = length;
- }
-
- if (to_time < 0) {
- to_time = 0;
- }
- if (to_time > length) {
- to_time = length;
- }
- } break;
- case LOOP_LINEAR: {
- if (from_time > length || from_time < 0) {
- from_time = Math::fposmod(from_time, length);
- }
- if (to_time > length || to_time < 0) {
- to_time = Math::fposmod(to_time, length);
- }
-
- if (from_time > to_time) {
- // handle loop by splitting
- _method_track_get_key_indices_in_range(mt, from_time, length, p_indices);
- _method_track_get_key_indices_in_range(mt, 0, to_time, p_indices);
- return;
- }
- } break;
- case LOOP_PINGPONG: {
- if (from_time > length || from_time < 0) {
- from_time = Math::pingpong(from_time, length);
- }
- if (to_time > length || to_time < 0) {
- to_time = Math::pingpong(to_time, length);
- }
-
- if (p_pingponged == -1) {
- _method_track_get_key_indices_in_range(mt, 0, from_time, p_indices);
- _method_track_get_key_indices_in_range(mt, 0, to_time, p_indices);
- return;
- }
- if (p_pingponged == 1) {
- _method_track_get_key_indices_in_range(mt, from_time, length, p_indices);
- _method_track_get_key_indices_in_range(mt, to_time, length, p_indices);
- return;
- }
- } break;
- default:
- break;
- }
-
- _method_track_get_key_indices_in_range(mt, from_time, to_time, p_indices);
-}
-
Vector<Variant> Animation::method_track_get_params(int p_track, int p_key_idx) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector<Variant>());
Track *t = tracks[p_track];
@@ -3834,7 +3630,6 @@ void Animation::track_move_up(int p_track) {
}
emit_changed();
- emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::track_move_down(int p_track) {
@@ -3843,7 +3638,6 @@ void Animation::track_move_down(int p_track) {
}
emit_changed();
- emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::track_move_to(int p_track, int p_to_index) {
@@ -3859,7 +3653,6 @@ void Animation::track_move_to(int p_track, int p_to_index) {
tracks.insert(p_to_index > p_track ? p_to_index - 1 : p_to_index, track);
emit_changed();
- emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::track_swap(int p_track, int p_with_track) {
@@ -3871,7 +3664,6 @@ void Animation::track_swap(int p_track, int p_with_track) {
SWAP(tracks.write[p_track], tracks.write[p_with_track]);
emit_changed();
- emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::set_step(real_t p_step) {
@@ -3952,10 +3744,8 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("value_track_set_update_mode", "track_idx", "mode"), &Animation::value_track_set_update_mode);
ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "track_idx"), &Animation::value_track_get_update_mode);
- ClassDB::bind_method(D_METHOD("value_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_value_track_get_key_indices);
ClassDB::bind_method(D_METHOD("value_track_interpolate", "track_idx", "time_sec"), &Animation::value_track_interpolate);
- ClassDB::bind_method(D_METHOD("method_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_method_track_get_key_indices);
ClassDB::bind_method(D_METHOD("method_track_get_name", "track_idx", "key_idx"), &Animation::method_track_get_name);
ClassDB::bind_method(D_METHOD("method_track_get_params", "track_idx", "key_idx"), &Animation::method_track_get_params);
@@ -4001,8 +3791,6 @@ void Animation::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Ping-Pong"), "set_loop_mode", "get_loop_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step", PROPERTY_HINT_RANGE, "0,4096,0.001,suffix:s"), "set_step", "get_step");
- ADD_SIGNAL(MethodInfo("tracks_changed"));
-
BIND_ENUM_CONSTANT(TYPE_VALUE);
BIND_ENUM_CONSTANT(TYPE_POSITION_3D);
BIND_ENUM_CONSTANT(TYPE_ROTATION_3D);
@@ -4041,7 +3829,6 @@ void Animation::clear() {
compression.pages.clear();
compression.fps = 120;
emit_changed();
- emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
bool Animation::_float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error) {
@@ -4964,7 +4751,7 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol
if (rollback || best_frame == FRAME_MAX) {
// Commit the page if had to rollback or if no track was found
- print_animc("\tCommiting page..");
+ print_animc("\tCommiting page...");
// The end frame for the page depends entirely on whether its valid or
// no more keys were found.
@@ -5851,18 +5638,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float
return dst;
}
case Variant::PACKED_INT32_ARRAY: {
- const Vector<int32_t> *arr_a = Object::cast_to<Vector<int32_t>>(a);
- const Vector<int32_t> *arr_b = Object::cast_to<Vector<int32_t>>(b);
- int32_t sz = arr_a->size();
- if (sz == 0 || arr_b->size() != sz) {
+ const Vector<int32_t> arr_a = a;
+ const Vector<int32_t> arr_b = b;
+ int32_t sz = arr_a.size();
+ if (sz == 0 || arr_b.size() != sz) {
return a;
} else {
Vector<int32_t> v;
v.resize(sz);
{
int32_t *vw = v.ptrw();
- const int32_t *ar = arr_a->ptr();
- const int32_t *br = arr_b->ptr();
+ const int32_t *ar = arr_a.ptr();
+ const int32_t *br = arr_b.ptr();
Variant va;
for (int32_t i = 0; i < sz; i++) {
@@ -5874,18 +5661,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float
}
}
case Variant::PACKED_INT64_ARRAY: {
- const Vector<int64_t> *arr_a = Object::cast_to<Vector<int64_t>>(a);
- const Vector<int64_t> *arr_b = Object::cast_to<Vector<int64_t>>(b);
- int64_t sz = arr_a->size();
- if (sz == 0 || arr_b->size() != sz) {
+ const Vector<int64_t> arr_a = a;
+ const Vector<int64_t> arr_b = b;
+ int64_t sz = arr_a.size();
+ if (sz == 0 || arr_b.size() != sz) {
return a;
} else {
Vector<int64_t> v;
v.resize(sz);
{
int64_t *vw = v.ptrw();
- const int64_t *ar = arr_a->ptr();
- const int64_t *br = arr_b->ptr();
+ const int64_t *ar = arr_a.ptr();
+ const int64_t *br = arr_b.ptr();
Variant va;
for (int64_t i = 0; i < sz; i++) {
@@ -5897,18 +5684,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float
}
}
case Variant::PACKED_FLOAT32_ARRAY: {
- const Vector<float> *arr_a = Object::cast_to<Vector<float>>(a);
- const Vector<float> *arr_b = Object::cast_to<Vector<float>>(b);
- int sz = arr_a->size();
- if (sz == 0 || arr_b->size() != sz) {
+ const Vector<float> arr_a = a;
+ const Vector<float> arr_b = b;
+ int sz = arr_a.size();
+ if (sz == 0 || arr_b.size() != sz) {
return a;
} else {
Vector<float> v;
v.resize(sz);
{
float *vw = v.ptrw();
- const float *ar = arr_a->ptr();
- const float *br = arr_b->ptr();
+ const float *ar = arr_a.ptr();
+ const float *br = arr_b.ptr();
Variant va;
for (int i = 0; i < sz; i++) {
@@ -5920,18 +5707,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float
}
}
case Variant::PACKED_FLOAT64_ARRAY: {
- const Vector<double> *arr_a = Object::cast_to<Vector<double>>(a);
- const Vector<double> *arr_b = Object::cast_to<Vector<double>>(b);
- int sz = arr_a->size();
- if (sz == 0 || arr_b->size() != sz) {
+ const Vector<double> arr_a = a;
+ const Vector<double> arr_b = b;
+ int sz = arr_a.size();
+ if (sz == 0 || arr_b.size() != sz) {
return a;
} else {
Vector<double> v;
v.resize(sz);
{
double *vw = v.ptrw();
- const double *ar = arr_a->ptr();
- const double *br = arr_b->ptr();
+ const double *ar = arr_a.ptr();
+ const double *br = arr_b.ptr();
Variant va;
for (int i = 0; i < sz; i++) {
@@ -5943,18 +5730,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float
}
}
case Variant::PACKED_VECTOR2_ARRAY: {
- const Vector<Vector2> *arr_a = Object::cast_to<Vector<Vector2>>(a);
- const Vector<Vector2> *arr_b = Object::cast_to<Vector<Vector2>>(b);
- int sz = arr_a->size();
- if (sz == 0 || arr_b->size() != sz) {
+ const Vector<Vector2> arr_a = a;
+ const Vector<Vector2> arr_b = b;
+ int sz = arr_a.size();
+ if (sz == 0 || arr_b.size() != sz) {
return a;
} else {
Vector<Vector2> v;
v.resize(sz);
{
Vector2 *vw = v.ptrw();
- const Vector2 *ar = arr_a->ptr();
- const Vector2 *br = arr_b->ptr();
+ const Vector2 *ar = arr_a.ptr();
+ const Vector2 *br = arr_b.ptr();
for (int i = 0; i < sz; i++) {
vw[i] = ar[i].lerp(br[i], c);
@@ -5964,18 +5751,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float
}
}
case Variant::PACKED_VECTOR3_ARRAY: {
- const Vector<Vector3> *arr_a = Object::cast_to<Vector<Vector3>>(a);
- const Vector<Vector3> *arr_b = Object::cast_to<Vector<Vector3>>(b);
- int sz = arr_a->size();
- if (sz == 0 || arr_b->size() != sz) {
+ const Vector<Vector3> arr_a = a;
+ const Vector<Vector3> arr_b = b;
+ int sz = arr_a.size();
+ if (sz == 0 || arr_b.size() != sz) {
return a;
} else {
Vector<Vector3> v;
v.resize(sz);
{
Vector3 *vw = v.ptrw();
- const Vector3 *ar = arr_a->ptr();
- const Vector3 *br = arr_b->ptr();
+ const Vector3 *ar = arr_a.ptr();
+ const Vector3 *br = arr_b.ptr();
for (int i = 0; i < sz; i++) {
vw[i] = ar[i].lerp(br[i], c);
@@ -5985,18 +5772,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float
}
}
case Variant::PACKED_COLOR_ARRAY: {
- const Vector<Color> *arr_a = Object::cast_to<Vector<Color>>(a);
- const Vector<Color> *arr_b = Object::cast_to<Vector<Color>>(b);
- int sz = arr_a->size();
- if (sz == 0 || arr_b->size() != sz) {
+ const Vector<Color> arr_a = a;
+ const Vector<Color> arr_b = b;
+ int sz = arr_a.size();
+ if (sz == 0 || arr_b.size() != sz) {
return a;
} else {
Vector<Color> v;
v.resize(sz);
{
Color *vw = v.ptrw();
- const Color *ar = arr_a->ptr();
- const Color *br = arr_b->ptr();
+ const Color *ar = arr_a.ptr();
+ const Color *br = arr_b.ptr();
for (int i = 0; i < sz; i++) {
vw[i] = ar[i].lerp(br[i], c);
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 49c8fa4c22..6c1ca3cd05 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -252,9 +252,6 @@ private:
template <class T>
_FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const;
- _FORCE_INLINE_ void _value_track_get_key_indices_in_range(const ValueTrack *vt, double from_time, double to_time, List<int> *p_indices) const;
- _FORCE_INLINE_ void _method_track_get_key_indices_in_range(const MethodTrack *mt, double from_time, double to_time, List<int> *p_indices) const;
-
double length = 1.0;
real_t step = 0.1;
LoopMode loop_mode = LOOP_NONE;
@@ -345,27 +342,6 @@ private:
// bind helpers
private:
- Vector<int> _value_track_get_key_indices(int p_track, double p_time, double p_delta) const {
- List<int> idxs;
- value_track_get_key_indices(p_track, p_time, p_delta, &idxs);
- Vector<int> idxr;
-
- for (int &E : idxs) {
- idxr.push_back(E);
- }
- return idxr;
- }
- Vector<int> _method_track_get_key_indices(int p_track, double p_time, double p_delta) const {
- List<int> idxs;
- method_track_get_key_indices(p_track, p_time, p_delta, &idxs);
- Vector<int> idxr;
-
- for (int &E : idxs) {
- idxr.push_back(E);
- }
- return idxr;
- }
-
bool _float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error);
bool _vector2_track_optimize_key(const TKey<Vector2> t0, const TKey<Vector2> t1, const TKey<Vector2> t2, real_t p_alowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
bool _vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_alowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
@@ -470,11 +446,9 @@ public:
bool track_get_interpolation_loop_wrap(int p_track) const;
Variant value_track_interpolate(int p_track, double p_time) const;
- void value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const;
void value_track_set_update_mode(int p_track, UpdateMode p_mode);
UpdateMode value_track_get_update_mode(int p_track) const;
- void method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const;
Vector<Variant> method_track_get_params(int p_track, int p_key_idx) const;
StringName method_track_get_name(int p_track, int p_key_idx) const;
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 1b06e09bb8..0df61871d8 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -169,7 +169,7 @@ Dictionary BitMap::_get_data() const {
return d;
}
-Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_start) const {
+Vector<Vector<Vector2>> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_start) const {
int stepx = 0;
int stepy = 0;
int prevx = 0;
@@ -179,9 +179,17 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_sta
int curx = startx;
int cury = starty;
unsigned int count = 0;
- HashSet<Point2i> case9s;
- HashSet<Point2i> case6s;
+
+ HashMap<Point2i, int> cross_map;
+
Vector<Vector2> _points;
+ int points_size = 0;
+
+ Vector<Vector<Vector2>> ret;
+
+ // Add starting entry at start of return.
+ ret.resize(1);
+
do {
int sv = 0;
{ // Square value
@@ -202,7 +210,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_sta
sv += (p_rect.has_point(bl) && get_bitv(bl)) ? 4 : 0;
Point2i br = Point2i(curx, cury);
sv += (p_rect.has_point(br) && get_bitv(br)) ? 8 : 0;
- ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>());
+ ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector<Vector2>>());
}
switch (sv) {
@@ -266,70 +274,95 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_sta
stepy = 0;
break;
case 9:
- /*
+ /* Going DOWN if coming from the LEFT, otherwise go UP.
+ 9
+---+---+
| 1 | |
+---+---+
| | 8 |
+---+---+
- this should normally go UP, but if we already been here, we go down
*/
- if (case9s.has(Point2i(curx, cury))) {
- //found, so we go down, and delete from case9s;
+
+ if (prevx == 1) {
stepx = 0;
stepy = 1;
- case9s.erase(Point2i(curx, cury));
} else {
- //not found, we go up, and add to case9s;
stepx = 0;
stepy = -1;
- case9s.insert(Point2i(curx, cury));
}
break;
case 6:
- /*
+ /* Going RIGHT if coming from BELOW, otherwise go LEFT.
6
+---+---+
| | 2 |
+---+---+
| 4 | |
+---+---+
- this normally go RIGHT, but if it's coming from RIGHT, it should go LEFT
*/
- if (case6s.has(Point2i(curx, cury))) {
- //found, so we go left, and delete from case6s;
- stepx = -1;
+
+ if (prevy == -1) {
+ stepx = 1;
stepy = 0;
- case6s.erase(Point2i(curx, cury));
} else {
- //not found, we go right, and add to case6s;
- stepx = 1;
+ stepx = -1;
stepy = 0;
- case6s.insert(Point2i(curx, cury));
}
break;
default:
ERR_PRINT("this shouldn't happen.");
}
+
+ // Handle crossing points.
+ if (sv == 6 || sv == 9) {
+ const Point2i cur_pos(curx, cury);
+
+ // Find if this point has occured before.
+ if (HashMap<Point2i, int>::Iterator found = cross_map.find(cur_pos)) {
+ // Add points after the previous crossing to the result.
+ ret.push_back(_points.slice(found->value + 1, points_size));
+
+ // Remove points after crossing point.
+ points_size = found->value + 1;
+
+ // Erase trailing map elements.
+ while (cross_map.last() != found) {
+ cross_map.remove(cross_map.last());
+ }
+
+ cross_map.erase(cur_pos);
+ } else {
+ // Add crossing point to map.
+ cross_map.insert(cur_pos, points_size - 1);
+ }
+ }
+
// Small optimization:
// If the previous direction is same as the current direction,
// then we should modify the last vector to current.
curx += stepx;
cury += stepy;
if (stepx == prevx && stepy == prevy) {
- _points.write[_points.size() - 1].x = (float)(curx - p_rect.position.x);
- _points.write[_points.size() - 1].y = (float)(cury + p_rect.position.y);
+ _points.set(points_size - 1, Vector2(curx, cury) - p_rect.position);
} else {
- _points.push_back(Vector2((float)(curx - p_rect.position.x), (float)(cury + p_rect.position.y)));
+ _points.resize(MAX(points_size + 1, _points.size()));
+ _points.set(points_size, Vector2(curx, cury) - p_rect.position);
+ points_size++;
}
count++;
prevx = stepx;
prevy = stepy;
- ERR_FAIL_COND_V((int)count > width * height, _points);
+ ERR_FAIL_COND_V((int)count > width * height, Vector<Vector<Vector2>>());
} while (curx != startx || cury != starty);
- return _points;
+
+ // Add remaining points to result.
+ _points.resize(points_size);
+
+ ret.set(0, _points);
+
+ return ret;
}
static float perpendicular_distance(const Vector2 &i, const Vector2 &start, const Vector2 &end) {
@@ -442,7 +475,7 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
for (int j = next_j; j <= pos.y + 1; j++) {
if (popped) {
// The next loop over j must start normally.
- next_j = pos.y;
+ next_j = pos.y - 1;
popped = false;
// Skip because an iteration was already executed with current counter values.
continue;
@@ -486,13 +519,10 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
}
}
} while (reenter || popped);
-
- print_verbose("BitMap: Max stack size: " + itos(stack.size()));
}
Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon) const {
Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect);
- print_verbose("BitMap: Rect: " + r);
Point2i from;
Ref<BitMap> fill;
@@ -505,17 +535,16 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2i &p_rect, fl
if (!fill->get_bit(j, i) && get_bit(j, i)) {
fill_bits(this, fill, Point2i(j, i), r);
- Vector<Vector2> polygon = _march_square(r, Point2i(j, i));
- print_verbose("BitMap: Pre reduce: " + itos(polygon.size()));
- polygon = reduce(polygon, r, p_epsilon);
- print_verbose("BitMap: Post reduce: " + itos(polygon.size()));
+ for (Vector<Vector2> polygon : _march_square(r, Point2i(j, i))) {
+ polygon = reduce(polygon, r, p_epsilon);
- if (polygon.size() < 3) {
- print_verbose("Invalid polygon, skipped");
- continue;
- }
+ if (polygon.size() < 3) {
+ print_verbose("Invalid polygon, skipped");
+ continue;
+ }
- polygons.push_back(polygon);
+ polygons.push_back(polygon);
+ }
}
}
}
diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h
index 291ed8c4d0..0ec5772fd1 100644
--- a/scene/resources/bit_map.h
+++ b/scene/resources/bit_map.h
@@ -46,7 +46,7 @@ class BitMap : public Resource {
int width = 0;
int height = 0;
- Vector<Vector2> _march_square(const Rect2i &p_rect, const Point2i &p_start) const;
+ Vector<Vector<Vector2>> _march_square(const Rect2i &p_rect, const Point2i &p_start) const;
TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const;
diff --git a/scene/resources/bone_map.cpp b/scene/resources/bone_map.cpp
index dfaf82f36a..5698e61004 100644
--- a/scene/resources/bone_map.cpp
+++ b/scene/resources/bone_map.cpp
@@ -93,7 +93,7 @@ void BoneMap::set_skeleton_bone_name(StringName p_profile_bone_name, const Strin
}
StringName BoneMap::find_profile_bone_name(StringName p_skeleton_bone_name) const {
- StringName profile_bone_name = StringName();
+ StringName profile_bone_name;
HashMap<StringName, StringName>::ConstIterator E = bone_map.begin();
while (E) {
if (E->value == p_skeleton_bone_name) {
diff --git a/scene/resources/camera_attributes.cpp b/scene/resources/camera_attributes.cpp
index 3c322f32b6..8e4876e01f 100644
--- a/scene/resources/camera_attributes.cpp
+++ b/scene/resources/camera_attributes.cpp
@@ -120,7 +120,7 @@ void CameraAttributes::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_auto_exposure_scale", "exposure_grey"), &CameraAttributes::set_auto_exposure_scale);
ClassDB::bind_method(D_METHOD("get_auto_exposure_scale"), &CameraAttributes::get_auto_exposure_scale);
- ADD_GROUP("Exposure", "exposure");
+ ADD_GROUP("Exposure", "exposure_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_sensitivity", PROPERTY_HINT_RANGE, "0.1,32000.0,0.1,suffix:ISO"), "set_exposure_sensitivity", "get_exposure_sensitivity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_multiplier", PROPERTY_HINT_RANGE, "0.0,2048.0,0.001"), "set_exposure_multiplier", "get_exposure_multiplier");
@@ -472,7 +472,7 @@ void CameraAttributesPhysical::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far");
- ADD_GROUP("Exposure", "exposure");
+ ADD_GROUP("Exposure", "exposure_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_aperture", PROPERTY_HINT_RANGE, "0.5,64.0,0.01,exp,suffix:f-stop"), "set_aperture", "get_aperture");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_shutter_speed", PROPERTY_HINT_RANGE, "0.1,8000.0,0.001,suffix:1/s"), "set_shutter_speed", "get_shutter_speed");
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 49b78a091d..9289c5da4a 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -31,6 +31,7 @@
#include "curve.h"
#include "core/core_string_names.h"
+#include "core/math/math_funcs.h"
const char *Curve::SIGNAL_RANGE_CHANGED = "range_changed";
@@ -936,6 +937,46 @@ Vector2 Curve2D::sample_baked(real_t p_offset, bool p_cubic) const {
}
}
+Transform2D Curve2D::sample_baked_with_rotation(real_t p_offset, bool p_cubic, bool p_loop, real_t p_lookahead) const {
+ real_t path_length = get_baked_length(); // Ensure baked.
+ ERR_FAIL_COND_V_MSG(path_length == 0, Transform2D(), "Length of Curve2D is 0.");
+
+ Vector2 pos = sample_baked(p_offset, p_cubic);
+
+ real_t ahead = p_offset + p_lookahead;
+
+ if (p_loop && ahead >= path_length) {
+ // If our lookahead will loop, we need to check if the path is closed.
+ int point_count = get_point_count();
+ if (point_count > 0) {
+ Vector2 start_point = get_point_position(0);
+ Vector2 end_point = get_point_position(point_count - 1);
+ if (start_point == end_point) {
+ // Since the path is closed we want to 'smooth off'
+ // the corner at the start/end.
+ // So we wrap the lookahead back round.
+ ahead = Math::fmod(ahead, path_length);
+ }
+ }
+ }
+
+ Vector2 ahead_pos = sample_baked(ahead, p_cubic);
+
+ Vector2 tangent_to_curve;
+ if (ahead_pos == pos) {
+ // This will happen at the end of non-looping or non-closed paths.
+ // We'll try a look behind instead, in order to get a meaningful angle.
+ tangent_to_curve =
+ (pos - sample_baked(p_offset - p_lookahead, p_cubic)).normalized();
+ } else {
+ tangent_to_curve = (ahead_pos - pos).normalized();
+ }
+
+ Vector2 normal_of_curve = -tangent_to_curve.orthogonal();
+
+ return Transform2D(normal_of_curve, tangent_to_curve, pos);
+}
+
PackedVector2Array Curve2D::get_baked_points() const {
if (baked_cache_dirty) {
_bake();
@@ -1184,6 +1225,7 @@ void Curve2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve2D::get_baked_length);
ClassDB::bind_method(D_METHOD("sample_baked", "offset", "cubic"), &Curve2D::sample_baked, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("sample_baked_with_rotation", "offset", "cubic", "loop", "lookahead"), &Curve2D::sample_baked_with_rotation, DEFVAL(false), DEFVAL(true), DEFVAL(4.0));
ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve2D::get_baked_points);
ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Curve2D::get_closest_point);
ClassDB::bind_method(D_METHOD("get_closest_offset", "to_point"), &Curve2D::get_closest_offset);
@@ -1361,6 +1403,22 @@ void Curve3D::_bake_segment3d(RBMap<real_t, Vector3> &r_bake, real_t p_begin, re
}
}
+void Curve3D::_bake_segment3d_even_length(RBMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_length) const {
+ Vector3 beg = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, p_begin);
+ Vector3 end = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, p_end);
+
+ size_t length = beg.distance_to(end);
+
+ if (length > p_length && p_depth < p_max_depth) {
+ real_t mp = (p_begin + p_end) * 0.5;
+ Vector3 mid = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, mp);
+ r_bake[mp] = mid;
+
+ _bake_segment3d(r_bake, p_begin, mp, p_a, p_out, p_b, p_in, p_depth + 1, p_max_depth, p_length);
+ _bake_segment3d(r_bake, mp, p_end, p_a, p_out, p_b, p_in, p_depth + 1, p_max_depth, p_length);
+ }
+}
+
void Curve3D::_bake() const {
if (!baked_cache_dirty) {
return;
@@ -1372,8 +1430,10 @@ void Curve3D::_bake() const {
if (points.size() == 0) {
baked_point_cache.clear();
baked_tilt_cache.clear();
- baked_up_vector_cache.clear();
baked_dist_cache.clear();
+
+ baked_forward_vector_cache.clear();
+ baked_up_vector_cache.clear();
return;
}
@@ -1384,10 +1444,12 @@ void Curve3D::_bake() const {
baked_tilt_cache.set(0, points[0].tilt);
baked_dist_cache.resize(1);
baked_dist_cache.set(0, 0.0);
+ baked_forward_vector_cache.resize(1);
+ baked_forward_vector_cache.set(0, Vector3(0.0, 0.0, 1.0));
if (up_vector_enabled) {
baked_up_vector_cache.resize(1);
- baked_up_vector_cache.set(0, Vector3(0, 1, 0));
+ baked_up_vector_cache.set(0, Vector3(0.0, 1.0, 0.0));
} else {
baked_up_vector_cache.clear();
}
@@ -1395,136 +1457,135 @@ void Curve3D::_bake() const {
return;
}
- Vector3 position = points[0].position;
- real_t dist = 0.0;
- List<Plane> pointlist;
- List<real_t> distlist;
-
- // Start always from origin.
- pointlist.push_back(Plane(position, points[0].tilt));
- distlist.push_back(0.0);
+ // Step 1: Tesselate curve to (almost) even length segments
+ {
+ Vector<RBMap<real_t, Vector3>> midpoints = _tessellate_even_length(10, bake_interval);
- for (int i = 0; i < points.size() - 1; i++) {
- real_t step = 0.1; // at least 10 substeps ought to be enough?
- real_t p = 0.0;
+ int pc = 1;
+ for (int i = 0; i < points.size() - 1; i++) {
+ pc++;
+ pc += midpoints[i].size();
+ }
- while (p < 1.0) {
- real_t np = p + step;
- if (np > 1.0) {
- np = 1.0;
+ baked_point_cache.resize(pc);
+ baked_tilt_cache.resize(pc);
+ baked_dist_cache.resize(pc);
+ baked_forward_vector_cache.resize(pc);
+
+ Vector3 *bpw = baked_point_cache.ptrw();
+ real_t *btw = baked_tilt_cache.ptrw();
+ Vector3 *bfw = baked_forward_vector_cache.ptrw();
+
+ // Collect positions and sample tilts and tangents for each baked points.
+ bpw[0] = points[0].position;
+ bfw[0] = points[0].position.bezier_derivative(points[0].position + points[0].out, points[1].position + points[1].in, points[1].position, 0.0).normalized();
+ btw[0] = points[0].tilt;
+ int pidx = 0;
+
+ for (int i = 0; i < points.size() - 1; i++) {
+ for (const KeyValue<real_t, Vector3> &E : midpoints[i]) {
+ pidx++;
+ bpw[pidx] = E.value;
+ bfw[pidx] = points[i].position.bezier_derivative(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, E.key).normalized();
+ btw[pidx] = Math::lerp(points[i].tilt, points[i + 1].tilt, E.key);
}
- Vector3 npp = points[i].position.bezier_interpolate(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, np);
- real_t d = position.distance_to(npp);
-
- if (d > bake_interval) {
- // OK! between P and NP there _has_ to be Something, let's go searching!
-
- int iterations = 10; //lots of detail!
-
- real_t low = p;
- real_t hi = np;
- real_t mid = low + (hi - low) * 0.5;
-
- for (int j = 0; j < iterations; j++) {
- npp = points[i].position.bezier_interpolate(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, mid);
- d = position.distance_to(npp);
-
- if (bake_interval < d) {
- hi = mid;
- } else {
- low = mid;
- }
- mid = low + (hi - low) * 0.5;
- }
-
- position = npp;
- p = mid;
- Plane post;
- post.normal = position;
- post.d = Math::lerp(points[i].tilt, points[i + 1].tilt, mid);
- dist += d;
-
- pointlist.push_back(post);
- distlist.push_back(dist);
- } else {
- p = np;
- }
+ pidx++;
+ bpw[pidx] = points[i + 1].position;
+ bfw[pidx] = points[i].position.bezier_derivative(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, 1.0).normalized();
+ btw[pidx] = points[i + 1].tilt;
}
- Vector3 npp = points[i + 1].position;
- real_t d = position.distance_to(npp);
-
- position = npp;
- Plane post;
- post.normal = position;
- post.d = points[i + 1].tilt;
-
- dist += d;
-
- pointlist.push_back(post);
- distlist.push_back(dist);
+ // Recalculate the baked distances.
+ real_t *bdw = baked_dist_cache.ptrw();
+ bdw[0] = 0.0;
+ for (int i = 0; i < pc - 1; i++) {
+ bdw[i + 1] = bdw[i] + bpw[i].distance_to(bpw[i + 1]);
+ }
+ baked_max_ofs = bdw[pc - 1];
}
- baked_max_ofs = dist;
-
- baked_point_cache.resize(pointlist.size());
- Vector3 *w = baked_point_cache.ptrw();
- int idx = 0;
+ if (!up_vector_enabled) {
+ baked_up_vector_cache.resize(0);
+ return;
+ }
- baked_tilt_cache.resize(pointlist.size());
- real_t *wt = baked_tilt_cache.ptrw();
+ // Step 2: Calculate the up vectors and the whole local reference frame
+ //
+ // See Dougan, Carl. "The parallel transport frame." Game Programming Gems 2 (2001): 215-219.
+ // for an example discussing about why not the Frenet frame.
+ {
+ int point_count = baked_point_cache.size();
- baked_up_vector_cache.resize(up_vector_enabled ? pointlist.size() : 0);
- Vector3 *up_write = baked_up_vector_cache.ptrw();
+ baked_up_vector_cache.resize(point_count);
+ Vector3 *up_write = baked_up_vector_cache.ptrw();
- baked_dist_cache.resize(pointlist.size());
- real_t *wd = baked_dist_cache.ptrw();
+ const Vector3 *forward_ptr = baked_forward_vector_cache.ptr();
+ const Vector3 *points_ptr = baked_point_cache.ptr();
- Vector3 sideways;
- Vector3 up;
- Vector3 forward;
+ Basis frame; // X-right, Y-up, Z-forward.
+ Basis frame_prev;
- Vector3 prev_sideways = Vector3(1, 0, 0);
- Vector3 prev_up = Vector3(0, 1, 0);
- Vector3 prev_forward = Vector3(0, 0, 1);
+ // Set the initial frame based on Y-up rule.
+ {
+ Vector3 forward = forward_ptr[0];
- for (const Plane &E : pointlist) {
- w[idx] = E.normal;
- wt[idx] = E.d;
- wd[idx] = distlist[idx];
+ if (abs(forward.dot(Vector3(0, 1, 0))) > 1.0 - UNIT_EPSILON) {
+ frame_prev = Basis::looking_at(-forward, Vector3(1, 0, 0));
+ } else {
+ frame_prev = Basis::looking_at(-forward, Vector3(0, 1, 0));
+ }
- if (!up_vector_enabled) {
- idx++;
- continue;
+ up_write[0] = frame_prev.get_column(1);
}
- forward = idx > 0 ? (w[idx] - w[idx - 1]).normalized() : prev_forward;
+ // Calculate the Parallel Transport Frame.
+ for (int idx = 1; idx < point_count; idx++) {
+ Vector3 forward = forward_ptr[idx];
- real_t y_dot = prev_up.dot(forward);
+ Basis rotate;
+ rotate.rotate_to_align(frame_prev.get_column(2), forward);
+ frame = rotate * frame_prev;
+ frame.orthonormalize(); // guard against float error accumulation
- if (y_dot > (1.0f - CMP_EPSILON)) {
- sideways = prev_sideways;
- up = -prev_forward;
- } else if (y_dot < -(1.0f - CMP_EPSILON)) {
- sideways = prev_sideways;
- up = prev_forward;
- } else {
- sideways = prev_up.cross(forward).normalized();
- up = forward.cross(sideways).normalized();
+ up_write[idx] = frame.get_column(1);
+ frame_prev = frame;
}
- if (idx == 1) {
- up_write[0] = up;
+ bool is_loop = true;
+ // Loop smoothing only applies when the curve is a loop, which means two ends meet, and share forward directions.
+ {
+ if (!points_ptr[0].is_equal_approx(points_ptr[point_count - 1])) {
+ is_loop = false;
+ }
+
+ real_t dot = forward_ptr[0].dot(forward_ptr[point_count - 1]);
+ if (dot < 1.0 - UNIT_EPSILON) { // Alignment should not be too tight, or it dosen't work for coarse bake interval.
+ is_loop = false;
+ }
}
- up_write[idx] = up;
+ // Twist up vectors, so that they align at two ends of the curve.
+ if (is_loop) {
+ const Vector3 up_start = up_write[0];
+ const Vector3 up_end = up_write[point_count - 1];
+
+ real_t sign = SIGN(up_end.cross(up_start).dot(forward_ptr[0]));
+ real_t full_angle = Quaternion(up_end, up_start).get_angle();
- prev_sideways = sideways;
- prev_up = up;
- prev_forward = forward;
+ if (abs(full_angle) < CMP_EPSILON) {
+ return;
+ } else {
+ const real_t *dists = baked_dist_cache.ptr();
+ for (int idx = 1; idx < point_count; idx++) {
+ const real_t frac = dists[idx] / baked_max_ofs;
+ const real_t angle = Math::lerp((real_t)0.0, full_angle, frac);
+ Basis twist(forward_ptr[idx] * sign, angle);
- idx++;
+ up_write[idx] = twist.xform(up_write[idx]);
+ }
+ }
+ }
}
}
@@ -1536,27 +1597,15 @@ real_t Curve3D::get_baked_length() const {
return baked_max_ofs;
}
-Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const {
- if (baked_cache_dirty) {
- _bake();
- }
+Curve3D::Interval Curve3D::_find_interval(real_t p_offset) const {
+ Interval interval = {
+ -1,
+ 0.0
+ };
+ ERR_FAIL_COND_V_MSG(baked_cache_dirty, interval, "Backed cache is dirty");
- // Validate: Curve may not have baked points.
int pc = baked_point_cache.size();
- ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D.");
-
- if (pc == 1) {
- return baked_point_cache.get(0);
- }
-
- const Vector3 *r = baked_point_cache.ptr();
-
- if (p_offset < 0) {
- return r[0];
- }
- if (p_offset >= baked_max_ofs) {
- return r[pc - 1];
- }
+ ERR_FAIL_COND_V_MSG(pc < 2, interval, "Less than two points in cache");
int start = 0;
int end = pc;
@@ -1576,9 +1625,27 @@ Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const {
real_t offset_end = baked_dist_cache[idx + 1];
real_t idx_interval = offset_end - offset_begin;
- ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(), "Couldn't find baked segment.");
+ ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, interval, "Offset out of range.");
- real_t frac = (p_offset - offset_begin) / idx_interval;
+ interval.idx = idx;
+ if (idx_interval < FLT_EPSILON) {
+ interval.frac = 0.5; // For a very short interval, 0.5 is a reasonable choice.
+ ERR_FAIL_V_MSG(interval, "Zero length interval.");
+ }
+
+ interval.frac = (p_offset - offset_begin) / idx_interval;
+ return interval;
+}
+
+Vector3 Curve3D::_sample_baked(Interval p_interval, bool p_cubic) const {
+ // Assuming p_interval is valid.
+ ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_point_cache.size(), Vector3(), "Invalid interval");
+
+ int idx = p_interval.idx;
+ real_t frac = p_interval.frac;
+
+ const Vector3 *r = baked_point_cache.ptr();
+ int pc = baked_point_cache.size();
if (p_cubic) {
Vector3 pre = idx > 0 ? r[idx - 1] : r[idx];
@@ -1589,114 +1656,142 @@ Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const {
}
}
-real_t Curve3D::sample_baked_tilt(real_t p_offset) const {
- if (baked_cache_dirty) {
- _bake();
- }
+real_t Curve3D::_sample_baked_tilt(Interval p_interval) const {
+ // Assuming that p_interval is valid.
+ ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_tilt_cache.size(), 0.0, "Invalid interval");
- // Validate: Curve may not have baked tilts.
- int pc = baked_tilt_cache.size();
- ERR_FAIL_COND_V_MSG(pc == 0, 0, "No tilts in Curve3D.");
+ int idx = p_interval.idx;
+ real_t frac = p_interval.frac;
- if (pc == 1) {
- return baked_tilt_cache.get(0);
+ const real_t *r = baked_tilt_cache.ptr();
+
+ return Math::lerp(r[idx], r[idx + 1], frac);
+}
+
+Basis Curve3D::_sample_posture(Interval p_interval, bool p_apply_tilt) const {
+ // Assuming that p_interval is valid.
+ ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_point_cache.size(), Basis(), "Invalid interval");
+ if (up_vector_enabled) {
+ ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_up_vector_cache.size(), Basis(), "Invalid interval");
}
- const real_t *r = baked_tilt_cache.ptr();
+ int idx = p_interval.idx;
+ real_t frac = p_interval.frac;
- if (p_offset < 0) {
- return r[0];
+ Vector3 forward_begin = baked_forward_vector_cache[idx];
+ Vector3 forward_end = baked_forward_vector_cache[idx + 1];
+
+ Vector3 up_begin;
+ Vector3 up_end;
+ if (up_vector_enabled) {
+ up_begin = baked_up_vector_cache[idx];
+ up_end = baked_up_vector_cache[idx + 1];
+ } else {
+ up_begin = Vector3(0.0, 1.0, 0.0);
+ up_end = Vector3(0.0, 1.0, 0.0);
}
- if (p_offset >= baked_max_ofs) {
- return r[pc - 1];
+
+ // Build frames at both ends of the interval, then interpolate.
+ const Basis frame_begin = Basis::looking_at(-forward_begin, up_begin);
+ const Basis frame_end = Basis::looking_at(-forward_end, up_end);
+ const Basis frame = frame_begin.slerp(frame_end, frac).orthonormalized();
+
+ if (!p_apply_tilt) {
+ return frame;
}
- int start = 0;
- int end = pc;
- int idx = (end + start) / 2;
- // Binary search to find baked points.
- while (start < idx) {
- real_t offset = baked_dist_cache[idx];
- if (p_offset <= offset) {
- end = idx;
- } else {
- start = idx;
- }
- idx = (end + start) / 2;
+ // Applying tilt.
+ const real_t tilt = _sample_baked_tilt(p_interval);
+ Vector3 forward = frame.get_column(2);
+
+ const Basis twist(forward, tilt);
+ return twist * frame;
+}
+
+Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const {
+ if (baked_cache_dirty) {
+ _bake();
}
- real_t offset_begin = baked_dist_cache[idx];
- real_t offset_end = baked_dist_cache[idx + 1];
+ // Validate: Curve may not have baked points.
+ int pc = baked_point_cache.size();
+ ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D.");
- real_t idx_interval = offset_end - offset_begin;
- ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, 0, "Couldn't find baked segment.");
+ if (pc == 1) {
+ return baked_point_cache[0];
+ }
- real_t frac = (p_offset - offset_begin) / idx_interval;
+ p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic.
- return Math::lerp(r[idx], r[idx + 1], (real_t)frac);
+ Curve3D::Interval interval = _find_interval(p_offset);
+ return _sample_baked(interval, p_cubic);
}
-Vector3 Curve3D::sample_baked_up_vector(real_t p_offset, bool p_apply_tilt) const {
+Transform3D Curve3D::sample_baked_with_rotation(real_t p_offset, bool p_cubic, bool p_apply_tilt) const {
if (baked_cache_dirty) {
_bake();
}
- // Validate: Curve may not have baked up vectors.
- int count = baked_up_vector_cache.size();
- ERR_FAIL_COND_V_MSG(count == 0, Vector3(0, 1, 0), "No up vectors in Curve3D.");
+ // Validate: Curve may not have baked points.
+ const int point_count = baked_point_cache.size();
+ ERR_FAIL_COND_V_MSG(point_count == 0, Transform3D(), "No points in Curve3D.");
- if (count == 1) {
- return baked_up_vector_cache.get(0);
+ if (point_count == 1) {
+ Transform3D t;
+ t.origin = baked_point_cache.get(0);
+ ERR_FAIL_V_MSG(t, "Only 1 point in Curve3D.");
}
- const Vector3 *r = baked_up_vector_cache.ptr();
- const Vector3 *rp = baked_point_cache.ptr();
- const real_t *rt = baked_tilt_cache.ptr();
+ p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic.
- int start = 0;
- int end = count;
- int idx = (end + start) / 2;
- // Binary search to find baked points.
- while (start < idx) {
- real_t offset = baked_dist_cache[idx];
- if (p_offset <= offset) {
- end = idx;
- } else {
- start = idx;
- }
- idx = (end + start) / 2;
- }
+ // 0. Find interval for all sampling steps.
+ Curve3D::Interval interval = _find_interval(p_offset);
+
+ // 1. Sample position.
+ Vector3 pos = _sample_baked(interval, p_cubic);
- if (idx == count - 1) {
- return p_apply_tilt ? r[idx].rotated((rp[idx] - rp[idx - 1]).normalized(), rt[idx]) : r[idx];
+ // 2. Sample rotation frame.
+ Basis frame = _sample_posture(interval, p_apply_tilt);
+
+ return Transform3D(frame, pos);
+}
+
+real_t Curve3D::sample_baked_tilt(real_t p_offset) const {
+ if (baked_cache_dirty) {
+ _bake();
}
- real_t offset_begin = baked_dist_cache[idx];
- real_t offset_end = baked_dist_cache[idx + 1];
+ // Validate: Curve may not have baked tilts.
+ int pc = baked_tilt_cache.size();
+ ERR_FAIL_COND_V_MSG(pc == 0, 0, "No tilts in Curve3D.");
- real_t idx_interval = offset_end - offset_begin;
- ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(0, 1, 0), "Couldn't find baked segment.");
+ if (pc == 1) {
+ return baked_tilt_cache.get(0);
+ }
- real_t frac = (p_offset - offset_begin) / idx_interval;
+ p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic
- Vector3 forward = (rp[idx + 1] - rp[idx]).normalized();
- Vector3 up = r[idx];
- Vector3 up1 = r[idx + 1];
+ Curve3D::Interval interval = _find_interval(p_offset);
+ return _sample_baked_tilt(interval);
+}
- if (p_apply_tilt) {
- up.rotate(forward, rt[idx]);
- up1.rotate(idx + 2 >= count ? forward : (rp[idx + 2] - rp[idx + 1]).normalized(), rt[idx + 1]);
+Vector3 Curve3D::sample_baked_up_vector(real_t p_offset, bool p_apply_tilt) const {
+ if (baked_cache_dirty) {
+ _bake();
}
- Vector3 axis = up.cross(up1);
+ // Validate: Curve may not have baked up vectors.
+ ERR_FAIL_COND_V_MSG(!up_vector_enabled, Vector3(0, 1, 0), "No up vectors in Curve3D.");
- if (axis.length_squared() < CMP_EPSILON2) {
- axis = forward;
- } else {
- axis.normalize();
+ int count = baked_up_vector_cache.size();
+ if (count == 1) {
+ return baked_up_vector_cache.get(0);
}
- return up.rotated(axis, up.angle_to(up1) * frac);
+ p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic.
+
+ Curve3D::Interval interval = _find_interval(p_offset);
+ return _sample_posture(interval, p_apply_tilt).get_column(1);
}
PackedVector3Array Curve3D::get_baked_points() const {
@@ -1901,6 +1996,50 @@ PackedVector3Array Curve3D::tessellate(int p_max_stages, real_t p_tolerance) con
return tess;
}
+Vector<RBMap<real_t, Vector3>> Curve3D::_tessellate_even_length(int p_max_stages, real_t p_length) const {
+ Vector<RBMap<real_t, Vector3>> midpoints;
+ ERR_FAIL_COND_V_MSG(points.size() < 2, midpoints, "Curve must have at least 2 control point");
+
+ midpoints.resize(points.size() - 1);
+
+ for (int i = 0; i < points.size() - 1; i++) {
+ _bake_segment3d_even_length(midpoints.write[i], 0, 1, points[i].position, points[i].out, points[i + 1].position, points[i + 1].in, 0, p_max_stages, p_length);
+ }
+ return midpoints;
+}
+
+PackedVector3Array Curve3D::tessellate_even_length(int p_max_stages, real_t p_length) const {
+ PackedVector3Array tess;
+
+ Vector<RBMap<real_t, Vector3>> midpoints = _tessellate_even_length(p_max_stages, p_length);
+ if (midpoints.size() == 0) {
+ return tess;
+ }
+
+ int pc = 1;
+ for (int i = 0; i < points.size() - 1; i++) {
+ pc++;
+ pc += midpoints[i].size();
+ }
+
+ tess.resize(pc);
+ Vector3 *bpw = tess.ptrw();
+ bpw[0] = points[0].position;
+ int pidx = 0;
+
+ for (int i = 0; i < points.size() - 1; i++) {
+ for (const KeyValue<real_t, Vector3> &E : midpoints[i]) {
+ pidx++;
+ bpw[pidx] = E.value;
+ }
+
+ pidx++;
+ bpw[pidx] = points[i + 1].position;
+ }
+
+ return tess;
+}
+
bool Curve3D::_set(const StringName &p_name, const Variant &p_value) {
Vector<String> components = String(p_name).split("/", true, 2);
if (components.size() >= 2 && components[0].begins_with("point_") && components[0].trim_prefix("point_").is_valid_int()) {
@@ -1993,6 +2132,7 @@ void Curve3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve3D::get_baked_length);
ClassDB::bind_method(D_METHOD("sample_baked", "offset", "cubic"), &Curve3D::sample_baked, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("sample_baked_with_rotation", "offset", "cubic", "apply_tilt"), &Curve3D::sample_baked_with_rotation, DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("sample_baked_up_vector", "offset", "apply_tilt"), &Curve3D::sample_baked_up_vector, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve3D::get_baked_points);
ClassDB::bind_method(D_METHOD("get_baked_tilts"), &Curve3D::get_baked_tilts);
@@ -2000,6 +2140,7 @@ void Curve3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Curve3D::get_closest_point);
ClassDB::bind_method(D_METHOD("get_closest_offset", "to_point"), &Curve3D::get_closest_offset);
ClassDB::bind_method(D_METHOD("tessellate", "max_stages", "tolerance_degrees"), &Curve3D::tessellate, DEFVAL(5), DEFVAL(4));
+ ClassDB::bind_method(D_METHOD("tessellate_even_length", "max_stages", "tolerance_length"), &Curve3D::tessellate_even_length, DEFVAL(5), DEFVAL(0.2));
ClassDB::bind_method(D_METHOD("_get_data"), &Curve3D::_get_data);
ClassDB::bind_method(D_METHOD("_set_data", "data"), &Curve3D::_set_data);
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 88b6dda096..88c3cf3ae6 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -216,6 +216,7 @@ public:
real_t get_baked_length() const;
Vector2 sample_baked(real_t p_offset, bool p_cubic = false) const;
+ Transform2D sample_baked_with_rotation(real_t p_offset, bool p_cubic = false, bool p_loop = true, real_t p_lookahead = 4.0) const;
PackedVector2Array get_baked_points() const; //useful for going through
Vector2 get_closest_point(const Vector2 &p_to_point) const;
real_t get_closest_offset(const Vector2 &p_to_point) const;
@@ -237,15 +238,11 @@ class Curve3D : public Resource {
Vector<Point> points;
- struct BakedPoint {
- real_t ofs = 0.0;
- Vector3 point;
- };
-
mutable bool baked_cache_dirty = false;
mutable PackedVector3Array baked_point_cache;
mutable Vector<real_t> baked_tilt_cache;
mutable PackedVector3Array baked_up_vector_cache;
+ mutable PackedVector3Array baked_forward_vector_cache;
mutable Vector<real_t> baked_dist_cache;
mutable real_t baked_max_ofs = 0.0;
@@ -253,10 +250,20 @@ class Curve3D : public Resource {
void _bake() const;
+ struct Interval {
+ int idx;
+ real_t frac;
+ };
+ Interval _find_interval(real_t p_offset) const;
+ Vector3 _sample_baked(Interval p_interval, bool p_cubic) const;
+ real_t _sample_baked_tilt(Interval p_interval) const;
+ Basis _sample_posture(Interval p_interval, bool p_apply_tilt = false) const;
+
real_t bake_interval = 0.2;
bool up_vector_enabled = true;
void _bake_segment3d(RBMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
+ void _bake_segment3d_even_length(RBMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_length) const;
Dictionary _get_data() const;
void _set_data(const Dictionary &p_data);
@@ -267,6 +274,8 @@ class Curve3D : public Resource {
void _add_point(const Vector3 &p_position, const Vector3 &p_in = Vector3(), const Vector3 &p_out = Vector3(), int p_atpos = -1);
void _remove_point(int p_index);
+ Vector<RBMap<real_t, Vector3>> _tessellate_even_length(int p_max_stages = 5, real_t p_length = 0.2) const;
+
protected:
static void _bind_methods();
@@ -295,15 +304,17 @@ public:
real_t get_baked_length() const;
Vector3 sample_baked(real_t p_offset, bool p_cubic = false) const;
+ Transform3D sample_baked_with_rotation(real_t p_offset, bool p_cubic = false, bool p_apply_tilt = false) const;
real_t sample_baked_tilt(real_t p_offset) const;
Vector3 sample_baked_up_vector(real_t p_offset, bool p_apply_tilt = false) const;
- PackedVector3Array get_baked_points() const; //useful for going through
+ PackedVector3Array get_baked_points() const; // Useful for going through.
Vector<real_t> get_baked_tilts() const; //useful for going through
PackedVector3Array get_baked_up_vectors() const;
Vector3 get_closest_point(const Vector3 &p_to_point) const;
real_t get_closest_offset(const Vector3 &p_to_point) const;
- PackedVector3Array tessellate(int p_max_stages = 5, real_t p_tolerance = 4) const; //useful for display
+ PackedVector3Array tessellate(int p_max_stages = 5, real_t p_tolerance = 4) const; // Useful for display.
+ PackedVector3Array tessellate_even_length(int p_max_stages = 5, real_t p_length = 0.2) const; // Useful for baking.
Curve3D();
};
diff --git a/scene/resources/default_theme/color_picker_hue.svg b/scene/resources/default_theme/color_picker_hue.svg
deleted file mode 100644
index ff75d5eb9e..0000000000
--- a/scene/resources/default_theme/color_picker_hue.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 1 256" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientTransform="matrix(0 256 -256 0 0 0)" gradientUnits="userSpaceOnUse" x1="0" x2="1" y1="0" y2="0"><stop offset="0" stop-color="#f00"/><stop offset=".04" stop-color="#ff4000"/><stop offset=".08" stop-color="#ff8000"/><stop offset=".17" stop-color="#ff0"/><stop offset=".25" stop-color="#80ff00"/><stop offset=".33" stop-color="#0f0"/><stop offset=".42" stop-color="#00ff80"/><stop offset=".5" stop-color="#0ff"/><stop offset=".58" stop-color="#0080ff"/><stop offset=".63" stop-color="#0040ff"/><stop offset=".67" stop-color="#00f"/><stop offset=".75" stop-color="#8000ff"/><stop offset=".83" stop-color="#f0f"/><stop offset=".92" stop-color="#ff0080"/><stop offset="1" stop-color="#f00"/></linearGradient><path d="m0 0h1v256h-1z" fill="url(#a)"/></svg>
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index c9d92cea3f..f179b4b818 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -84,7 +84,8 @@ static Ref<ImageTexture> generate_icon(int p_index) {
// with integer scales.
const bool upsample = !Math::is_equal_approx(Math::round(scale), scale);
ImageLoaderSVG img_loader;
- img_loader.create_image_from_string(img, default_theme_icons_sources[p_index], scale, upsample, HashMap<Color, Color>());
+ Error err = img_loader.create_image_from_string(img, default_theme_icons_sources[p_index], scale, upsample, HashMap<Color, Color>());
+ ERR_FAIL_COND_V_MSG(err != OK, Ref<ImageTexture>(), "Failed generating icon, unsupported or invalid SVG data in default theme.");
#endif
return ImageTexture::create_from_image(img);
@@ -433,7 +434,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("background_color", "TextEdit", Color(0, 0, 0, 0));
theme->set_color("font_color", "TextEdit", control_font_color);
- theme->set_color("font_selected_color", "TextEdit", control_font_pressed_color);
+ theme->set_color("font_selected_color", "TextEdit", Color(0, 0, 0, 0));
theme->set_color("font_readonly_color", "TextEdit", control_font_disabled_color);
theme->set_color("font_placeholder_color", "TextEdit", control_font_placeholder_color);
theme->set_color("font_outline_color", "TextEdit", Color(1, 1, 1));
@@ -476,7 +477,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("completion_scroll_hovered_color", "CodeEdit", control_font_pressed_color * Color(1, 1, 1, 0.4));
theme->set_color("completion_font_color", "CodeEdit", Color(0.67, 0.67, 0.67));
theme->set_color("font_color", "CodeEdit", control_font_color);
- theme->set_color("font_selected_color", "CodeEdit", Color(0, 0, 0));
+ theme->set_color("font_selected_color", "CodeEdit", Color(0, 0, 0, 0));
theme->set_color("font_readonly_color", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
theme->set_color("font_placeholder_color", "CodeEdit", control_font_placeholder_color);
theme->set_color("font_outline_color", "CodeEdit", Color(1, 1, 1));
@@ -887,12 +888,65 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("shape_rect", "ColorPicker", icons["picker_shape_rectangle"]);
theme->set_icon("shape_rect_wheel", "ColorPicker", icons["picker_shape_rectangle_wheel"]);
theme->set_icon("add_preset", "ColorPicker", icons["add"]);
- theme->set_icon("color_hue", "ColorPicker", icons["color_picker_hue"]);
theme->set_icon("sample_bg", "ColorPicker", icons["mini_checkerboard"]);
theme->set_icon("overbright_indicator", "ColorPicker", icons["color_picker_overbright"]);
theme->set_icon("bar_arrow", "ColorPicker", icons["color_picker_bar_arrow"]);
theme->set_icon("picker_cursor", "ColorPicker", icons["color_picker_cursor"]);
+ {
+ const int precision = 7;
+
+ Ref<Gradient> hue_gradient;
+ hue_gradient.instantiate();
+ PackedFloat32Array offsets;
+ offsets.resize(precision);
+ PackedColorArray colors;
+ colors.resize(precision);
+
+ for (int i = 0; i < precision; i++) {
+ float h = i / float(precision - 1);
+ offsets.write[i] = h;
+ colors.write[i] = Color::from_hsv(h, 1, 1);
+ }
+ hue_gradient->set_offsets(offsets);
+ hue_gradient->set_colors(colors);
+
+ Ref<GradientTexture2D> hue_texture;
+ hue_texture.instantiate();
+ hue_texture->set_width(800);
+ hue_texture->set_height(6);
+ hue_texture->set_gradient(hue_gradient);
+
+ theme->set_icon("color_hue", "ColorPicker", hue_texture);
+ }
+
+ {
+ const int precision = 7;
+
+ Ref<Gradient> hue_gradient;
+ hue_gradient.instantiate();
+ PackedFloat32Array offsets;
+ offsets.resize(precision);
+ PackedColorArray colors;
+ colors.resize(precision);
+
+ for (int i = 0; i < precision; i++) {
+ float h = i / float(precision - 1);
+ offsets.write[i] = h;
+ colors.write[i] = Color::from_ok_hsl(h, 1, 0.5);
+ }
+ hue_gradient->set_offsets(offsets);
+ hue_gradient->set_colors(colors);
+
+ Ref<GradientTexture2D> hue_texture;
+ hue_texture.instantiate();
+ hue_texture->set_width(800);
+ hue_texture->set_height(6);
+ hue_texture->set_gradient(hue_gradient);
+
+ theme->set_icon("color_okhsl_hue", "ColorPicker", hue_texture);
+ }
+
// ColorPickerButton
theme->set_icon("bg", "ColorPickerButton", icons["mini_checkerboard"]);
@@ -959,7 +1013,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_font_size("mono_font_size", "RichTextLabel", -1);
theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1));
- theme->set_color("font_selected_color", "RichTextLabel", Color(0, 0, 0));
+ theme->set_color("font_selected_color", "RichTextLabel", Color(0, 0, 0, 0));
theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8));
theme->set_color("font_shadow_color", "RichTextLabel", Color(0, 0, 0, 0));
@@ -980,6 +1034,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("table_even_row_bg", "RichTextLabel", Color(0, 0, 0, 0));
theme->set_color("table_border", "RichTextLabel", Color(0, 0, 0, 0));
+ theme->set_constant("text_highlight_h_padding", "RichTextLabel", 3 * scale);
+ theme->set_constant("text_highlight_v_padding", "RichTextLabel", 3 * scale);
+
// Containers
theme->set_icon("h_grabber", "SplitContainer", icons["hsplitter"]);
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index ebdaaaa95f..23bd8a4be4 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -78,7 +78,7 @@ float Environment::get_sky_custom_fov() const {
void Environment::set_sky_rotation(const Vector3 &p_rotation) {
bg_sky_rotation = p_rotation;
- RS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation));
+ RS::get_singleton()->environment_set_sky_orientation(environment, Basis::from_euler(p_rotation));
}
Vector3 Environment::get_sky_rotation() const {
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index cbecab62b3..af51d6539e 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -1003,11 +1003,11 @@ void FontFile::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_data", "get_data");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate_mipmaps", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_generate_mipmaps", "get_generate_mipmaps");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD sub-pixel", PROPERTY_USAGE_STORAGE), "set_antialiasing", "get_antialiasing");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD Subpixel", PROPERTY_USAGE_STORAGE), "set_antialiasing", "get_antialiasing");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_name", "get_font_name");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "style_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_style_name", "get_font_style_name");
ADD_PROPERTY(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_FLAGS, "Bold,Italic,Fixed Size", PROPERTY_USAGE_STORAGE), "set_font_style", "get_font_style");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel", PROPERTY_USAGE_STORAGE), "set_subpixel_positioning", "get_subpixel_positioning");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One Half of a Pixel,One Quarter of a Pixel", PROPERTY_USAGE_STORAGE), "set_subpixel_positioning", "get_subpixel_positioning");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_multichannel_signed_distance_field", "is_multichannel_signed_distance_field");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_msdf_pixel_range", "get_msdf_pixel_range");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_msdf_size", "get_msdf_size");
@@ -1016,7 +1016,7 @@ void FontFile::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_oversampling", "get_oversampling");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_fixed_size", "get_fixed_size");
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "opentype_feature_overrides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_opentype_feature_overrides", "get_opentype_feature_overrides");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font"), PROPERTY_USAGE_STORAGE), "set_fallbacks", "get_fallbacks");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font"), PROPERTY_USAGE_STORAGE), "set_fallbacks", "get_fallbacks");
}
bool FontFile::_set(const StringName &p_name, const Variant &p_value) {
@@ -1341,6 +1341,19 @@ void FontFile::reset_state() {
/*************************************************************************/
+// OEM encoding mapping for 0x80..0xFF range.
+static const char32_t _oem_to_unicode[][129] = {
+ U"\u20ac\ufffe\u201a\ufffe\u201e\u2026\u2020\u2021\ufffe\u2030\u0160\u2039\u015a\u0164\u017d\u0179\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\ufffe\u2122\u0161\u203a\u015b\u0165\u017e\u017a\xa0\u02c7\u02d8\u0141\xa4\u0104\xa6\xa7\xa8\xa9\u015e\xab\xac\xad\xae\u017b\xb0\xb1\u02db\u0142\xb4\xb5\xb6\xb7\xb8\u0105\u015f\xbb\u013d\u02dd\u013e\u017c\u0154\xc1\xc2\u0102\xc4\u0139\u0106\xc7\u010c\xc9\u0118\xcb\u011a\xcd\xce\u010e\u0110\u0143\u0147\xd3\xd4\u0150\xd6\xd7\u0158\u016e\xda\u0170\xdc\xdd\u0162\xdf\u0155\xe1\xe2\u0103\xe4\u013a\u0107\xe7\u010d\xe9\u0119\xeb\u011b\xed\xee\u010f\u0111\u0144\u0148\xf3\xf4\u0151\xf6\xf7\u0159\u016f\xfa\u0171\xfc\xfd\u0163\u02d9", // 1250 - Latin 2
+ U"\u0402\u0403\u201a\u0453\u201e\u2026\u2020\u2021\u20ac\u2030\u0409\u2039\u040a\u040c\u040b\u040f\u0452\u2018\u2019\u201c\u201d\u2022\u2013\u2014\ufffe\u2122\u0459\u203a\u045a\u045c\u045b\u045f\xa0\u040e\u045e\u0408\xa4\u0490\xa6\xa7\u0401\xa9\u0404\xab\xac\xad\xae\u0407\xb0\xb1\u0406\u0456\u0491\xb5\xb6\xb7\u0451\u2116\u0454\xbb\u0458\u0405\u0455\u0457\u0410\u0411\u0412\u0413\u0414\u0415\u0416\u0417\u0418\u0419\u041a\u041b\u041c\u041d\u041e\u041f\u0420\u0421\u0422\u0423\u0424\u0425\u0426\u0427\u0428\u0429\u042a\u042b\u042c\u042d\u042e\u042f\u0430\u0431\u0432\u0433\u0434\u0435\u0436\u0437\u0438\u0439\u043a\u043b\u043c\u043d\u043e\u043f\u0440\u0441\u0442\u0443\u0444\u0445\u0446\u0447\u0448\u0449\u044a\u044b\u044c\u044d\u044e\u044f", // 1251 - Cyrillic
+ U"\u20ac\ufffe\u201a\u0192\u201e\u2026\u2020\u2021\u02c6\u2030\u0160\u2039\u0152\ufffe\u017d\ufffe\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\u02dc\u2122\u0161\u203a\u0153\ufffe\u017e\u0178\xa0\xa1\xa2\xa3\xa4\xa5\xa6\xa7\xa8\xa9\xaa\xab\xac\xad\xae\xaf\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\xba\xbb\xbc\xbd\xbe\xbf\xc0\xc1\xc2\xc3\xc4\xc5\xc6\xc7\xc8\xc9\xca\xcb\xcc\xcd\xce\xcf\xd0\xd1\xd2\xd3\xd4\xd5\xd6\xd7\xd8\xd9\xda\xdb\xdc\xdd\xde\xdf\xe0\xe1\xe2\xe3\xe4\xe5\xe6\xe7\xe8\xe9\xea\xeb\xec\xed\xee\xef\xf0\xf1\xf2\xf3\xf4\xf5\xf6\xf7\xf8\xf9\xfa\xfb\xfc\xfd\xfe\xff", // 1252 - Latin 1
+ U"\u20ac\ufffe\u201a\u0192\u201e\u2026\u2020\u2021\ufffe\u2030\ufffe\u2039\ufffe\ufffe\ufffe\ufffe\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\ufffe\u2122\ufffe\u203a\ufffe\ufffe\ufffe\ufffe\xa0\u0385\u0386\xa3\xa4\xa5\xa6\xa7\xa8\xa9\ufffe\xab\xac\xad\xae\u2015\xb0\xb1\xb2\xb3\u0384\xb5\xb6\xb7\u0388\u0389\u038a\xbb\u038c\xbd\u038e\u038f\u0390\u0391\u0392\u0393\u0394\u0395\u0396\u0397\u0398\u0399\u039a\u039b\u039c\u039d\u039e\u039f\u03a0\u03a1\ufffe\u03a3\u03a4\u03a5\u03a6\u03a7\u03a8\u03a9\u03aa\u03ab\u03ac\u03ad\u03ae\u03af\u03b0\u03b1\u03b2\u03b3\u03b4\u03b5\u03b6\u03b7\u03b8\u03b9\u03ba\u03bb\u03bc\u03bd\u03be\u03bf\u03c0\u03c1\u03c2\u03c3\u03c4\u03c5\u03c6\u03c7\u03c8\u03c9\u03ca\u03cb\u03cc\u03cd\u03ce\ufffe", // 1253 - Greek
+ U"\u20ac\ufffe\u201a\u0192\u201e\u2026\u2020\u2021\u02c6\u2030\u0160\u2039\u0152\ufffe\ufffe\ufffe\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\u02dc\u2122\u0161\u203a\u0153\ufffe\ufffe\u0178\xa0\xa1\xa2\xa3\xa4\xa5\xa6\xa7\xa8\xa9\xaa\xab\xac\xad\xae\xaf\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\xba\xbb\xbc\xbd\xbe\xbf\xc0\xc1\xc2\xc3\xc4\xc5\xc6\xc7\xc8\xc9\xca\xcb\xcc\xcd\xce\xcf\u011e\xd1\xd2\xd3\xd4\xd5\xd6\xd7\xd8\xd9\xda\xdb\xdc\u0130\u015e\xdf\xe0\xe1\xe2\xe3\xe4\xe5\xe6\xe7\xe8\xe9\xea\xeb\xec\xed\xee\xef\u011f\xf1\xf2\xf3\xf4\xf5\xf6\xf7\xf8\xf9\xfa\xfb\xfc\u0131\u015f\xff", // 1254 - Turkish
+ U"\u20ac\ufffe\u201a\u0192\u201e\u2026\u2020\u2021\u02c6\u2030\ufffe\u2039\ufffe\ufffe\ufffe\ufffe\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\u02dc\u2122\ufffe\u203a\ufffe\ufffe\ufffe\ufffe\xa0\xa1\xa2\xa3\u20aa\xa5\xa6\xa7\xa8\xa9\xd7\xab\xac\xad\xae\xaf\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\xf7\xbb\xbc\xbd\xbe\xbf\u05b0\u05b1\u05b2\u05b3\u05b4\u05b5\u05b6\u05b7\u05b8\u05b9\ufffe\u05bb\u05bc\u05bd\u05be\u05bf\u05c0\u05c1\u05c2\u05c3\u05f0\u05f1\u05f2\u05f3\u05f4\ufffe\ufffe\ufffe\ufffe\ufffe\ufffe\ufffe\u05d0\u05d1\u05d2\u05d3\u05d4\u05d5\u05d6\u05d7\u05d8\u05d9\u05da\u05db\u05dc\u05dd\u05de\u05df\u05e0\u05e1\u05e2\u05e3\u05e4\u05e5\u05e6\u05e7\u05e8\u05e9\u05ea\ufffe\ufffe\u200e\u200f\ufffe", // 1255 - Hebrew
+ U"\u20ac\u067e\u201a\u0192\u201e\u2026\u2020\u2021\u02c6\u2030\u0679\u2039\u0152\u0686\u0698\u0688\u06af\u2018\u2019\u201c\u201d\u2022\u2013\u2014\u06a9\u2122\u0691\u203a\u0153\u200c\u200d\u06ba\xa0\u060c\xa2\xa3\xa4\xa5\xa6\xa7\xa8\xa9\u06be\xab\xac\xad\xae\xaf\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\u061b\xbb\xbc\xbd\xbe\u061f\u06c1\u0621\u0622\u0623\u0624\u0625\u0626\u0627\u0628\u0629\u062a\u062b\u062c\u062d\u062e\u062f\u0630\u0631\u0632\u0633\u0634\u0635\u0636\xd7\u0637\u0638\u0639\u063a\u0640\u0641\u0642\u0643\xe0\u0644\xe2\u0645\u0646\u0647\u0648\xe7\xe8\xe9\xea\xeb\u0649\u064a\xee\xef\u064b\u064c\u064d\u064e\xf4\u064f\u0650\xf7\u0651\xf9\u0652\xfb\xfc\u200e\u200f\u06d2", // 1256 - Arabic
+ U"\u20ac\ufffe\u201a\ufffe\u201e\u2026\u2020\u2021\ufffe\u2030\ufffe\u2039\ufffe\xa8\u02c7\xb8\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\ufffe\u2122\ufffe\u203a\ufffe\xaf\u02db\ufffe\xa0\ufffe\xa2\xa3\xa4\ufffe\xa6\xa7\xd8\xa9\u0156\xab\xac\xad\xae\xc6\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xf8\xb9\u0157\xbb\xbc\xbd\xbe\xe6\u0104\u012e\u0100\u0106\xc4\xc5\u0118\u0112\u010c\xc9\u0179\u0116\u0122\u0136\u012a\u013b\u0160\u0143\u0145\xd3\u014c\xd5\xd6\xd7\u0172\u0141\u015a\u016a\xdc\u017b\u017d\xdf\u0105\u012f\u0101\u0107\xe4\xe5\u0119\u0113\u010d\xe9\u017a\u0117\u0123\u0137\u012b\u013c\u0161\u0144\u0146\xf3\u014d\xf5\xf6\xf7\u0173\u0142\u015b\u016b\xfc\u017c\u017e\u02d9", // 1257 - Baltic
+ U"\u20ac\ufffe\u201a\u0192\u201e\u2026\u2020\u2021\u02c6\u2030\ufffe\u2039\u0152\ufffe\ufffe\ufffe\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\u02dc\u2122\ufffe\u203a\u0153\ufffe\ufffe\u0178\xa0\xa1\xa2\xa3\xa4\xa5\xa6\xa7\xa8\xa9\xaa\xab\xac\xad\xae\xaf\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\xba\xbb\xbc\xbd\xbe\xbf\xc0\xc1\xc2\u0102\xc4\xc5\xc6\xc7\xc8\xc9\xca\xcb\u0300\xcd\xce\xcf\u0110\xd1\u0309\xd3\xd4\u01a0\xd6\xd7\xd8\xd9\xda\xdb\xdc\u01af\u0303\xdf\xe0\xe1\xe2\u0103\xe4\xe5\xe6\xe7\xe8\xe9\xea\xeb\u0301\xed\xee\xef\u0111\xf1\u0323\xf3\xf4\u01a1\xf6\xf7\xf8\xf9\xfa\xfb\xfc\u01b0\u20ab\xff", // 1258 - Vietnamese
+};
+
Error FontFile::load_bitmap_font(const String &p_path) {
reset_state();
@@ -1371,25 +1384,64 @@ Error FontFile::load_bitmap_font(const String &p_path) {
f->get_buffer((unsigned char *)&magic, 4);
if (magic[0] == 'B' && magic[1] == 'M' && magic[2] == 'F') {
// Binary BMFont file.
- ERR_FAIL_COND_V_MSG(magic[3] != 3, ERR_CANT_CREATE, vformat(RTR("Version %d of BMFont is not supported."), (int)magic[3]));
+ ERR_FAIL_COND_V_MSG(magic[3] != 3, ERR_CANT_CREATE, vformat(RTR("Version %d of BMFont is not supported (should be 3)."), (int)magic[3]));
uint8_t block_type = f->get_8();
uint32_t block_size = f->get_32();
+ bool unicode = false;
+ uint8_t encoding = 9;
while (!f->eof_reached()) {
uint64_t off = f->get_position();
switch (block_type) {
case 1: /* info */ {
ERR_FAIL_COND_V_MSG(block_size < 15, ERR_CANT_CREATE, RTR("Invalid BMFont info block size."));
base_size = f->get_16();
+ if (base_size <= 0) {
+ base_size = 16;
+ }
uint8_t flags = f->get_8();
- ERR_FAIL_COND_V_MSG(flags & 0x02, ERR_CANT_CREATE, RTR("Non-unicode version of BMFont is not supported."));
if (flags & (1 << 3)) {
st_flags.set_flag(TextServer::FONT_BOLD);
}
if (flags & (1 << 2)) {
st_flags.set_flag(TextServer::FONT_ITALIC);
}
- f->get_8(); // non-unicode charset, skip
+ unicode = (flags & 0x02);
+ uint8_t encoding_id = f->get_8(); // non-unicode charset
+ if (!unicode) {
+ switch (encoding_id) {
+ case 0x00: {
+ encoding = 2;
+ } break;
+ case 0xB2: {
+ encoding = 6;
+ } break;
+ case 0xBA: {
+ encoding = 7;
+ } break;
+ case 0xEE: {
+ encoding = 0;
+ } break;
+ case 0xA1: {
+ encoding = 3;
+ } break;
+ case 0xB1: {
+ encoding = 5;
+ } break;
+ case 0xCC: {
+ encoding = 1;
+ } break;
+ case 0xA2: {
+ encoding = 4;
+ } break;
+ case 0xA3: {
+ encoding = 8;
+ } break;
+ default: {
+ WARN_PRINT(vformat("Unknown BMFont OEM encoding %x, parsing as Unicode (should be 0x00 - Latin 1, 0xB2 - Arabic, 0xBA - Baltic, 0xEE - Latin 2, 0xA1 - Greek, 0xB1 - Hebrew, 0xCC - Cyrillic, 0xA2 - Turkish, 0xA3 - Vietnamese).", encoding_id));
+ } break;
+ };
+ }
f->get_16(); // stretch_h, skip
f->get_8(); // aa, skip
f->get_32(); // padding, skip
@@ -1492,6 +1544,14 @@ Error FontFile::load_bitmap_font(const String &p_path) {
Rect2 uv_rect;
char32_t idx = f->get_32();
+ if (!unicode && encoding < 9) {
+ if (idx >= 0x80 && idx <= 0xFF) {
+ idx = _oem_to_unicode[encoding][idx - 0x80];
+ } else if (idx > 0xFF) {
+ WARN_PRINT(vformat("Invalid BMFont OEM character %x (should be 0x00-0xFF).", idx));
+ idx = 0x00;
+ }
+ }
uv_rect.position.x = (int16_t)f->get_16();
uv_rect.position.y = (int16_t)f->get_16();
uv_rect.size.width = (int16_t)f->get_16();
@@ -1508,24 +1568,25 @@ Error FontFile::load_bitmap_font(const String &p_path) {
int texture_idx = f->get_8();
uint8_t channel = f->get_8();
- ERR_FAIL_COND_V_MSG(!packed && channel != 15, ERR_CANT_CREATE, RTR("Invalid glyph channel."));
int ch_off = 0;
- switch (channel) {
- case 1:
- ch_off = 2;
- break; // B
- case 2:
- ch_off = 1;
- break; // G
- case 4:
- ch_off = 0;
- break; // R
- case 8:
- ch_off = 3;
- break; // A
- default:
- ch_off = 0;
- break;
+ if (packed) {
+ switch (channel) {
+ case 1:
+ ch_off = 2;
+ break; // B
+ case 2:
+ ch_off = 1;
+ break; // G
+ case 4:
+ ch_off = 0;
+ break; // R
+ case 8:
+ ch_off = 3;
+ break; // A
+ default:
+ ch_off = 0;
+ break;
+ }
}
set_glyph_advance(0, base_size, idx, advance);
set_glyph_offset(0, Vector2i(base_size, 0), idx, offset);
@@ -1546,6 +1607,20 @@ Error FontFile::load_bitmap_font(const String &p_path) {
Vector2i kpk;
kpk.x = f->get_32();
kpk.y = f->get_32();
+ if (!unicode && encoding < 9) {
+ if (kpk.x >= 0x80 && kpk.x <= 0xFF) {
+ kpk.x = _oem_to_unicode[encoding][kpk.x - 0x80];
+ } else if (kpk.x > 0xFF) {
+ WARN_PRINT(vformat("Invalid BMFont OEM character %x (should be 0x00-0xFF).", kpk.x));
+ kpk.x = 0x00;
+ }
+ if (kpk.y >= 0x80 && kpk.y <= 0xFF) {
+ kpk.y = _oem_to_unicode[encoding][kpk.y - 0x80];
+ } else if (kpk.y > 0xFF) {
+ WARN_PRINT(vformat("Invalid BMFont OEM character %x (should be 0x00-0xFF).", kpk.y));
+ kpk.y = 0x00;
+ }
+ }
set_kerning(0, base_size, kpk, Vector2((int16_t)f->get_16(), 0));
}
} break;
@@ -1561,6 +1636,8 @@ Error FontFile::load_bitmap_font(const String &p_path) {
} else {
// Text BMFont file.
f->seek(0);
+ bool unicode = false;
+ uint8_t encoding = 9;
while (true) {
String line = f->get_line();
@@ -1607,7 +1684,6 @@ Error FontFile::load_bitmap_font(const String &p_path) {
if (type == "info") {
if (keys.has("size")) {
base_size = keys["size"].to_int();
- set_fixed_size(base_size);
}
if (keys.has("outline")) {
outline = keys["outline"].to_int();
@@ -1625,7 +1701,38 @@ Error FontFile::load_bitmap_font(const String &p_path) {
if (keys.has("face")) {
font_name = keys["face"];
}
- ERR_FAIL_COND_V_MSG((!keys.has("unicode") || keys["unicode"].to_int() != 1), ERR_CANT_CREATE, RTR("Non-unicode version of BMFont is not supported."));
+ if (keys.has("unicode")) {
+ unicode = keys["unicode"].to_int();
+ }
+ if (!unicode) {
+ if (keys.has("charset")) {
+ String encoding_name = keys["charset"].to_upper();
+ if (encoding_name == "" || encoding_name == "ASCII" || encoding_name == "ANSI") {
+ encoding = 2;
+ } else if (encoding_name == "ARABIC") {
+ encoding = 6;
+ } else if (encoding_name == "BALTIC") {
+ encoding = 7;
+ } else if (encoding_name == "EASTEUROPE") {
+ encoding = 0;
+ } else if (encoding_name == "GREEK") {
+ encoding = 3;
+ } else if (encoding_name == "HEBREW") {
+ encoding = 5;
+ } else if (encoding_name == "RUSSIAN") {
+ encoding = 1;
+ } else if (encoding_name == "TURKISH") {
+ encoding = 4;
+ } else if (encoding_name == "VIETNAMESE") {
+ encoding = 8;
+ } else {
+ WARN_PRINT(vformat("Unknown BMFont OEM encoding %s, parsing as Unicode (should be ANSI, ASCII, ARABIC, BALTIC, EASTEUROPE, GREEK, HEBREW, RUSSIAN, TURKISH or VIETNAMESE).", encoding_name));
+ }
+ } else {
+ encoding = 2;
+ }
+ }
+ set_fixed_size(base_size);
} else if (type == "common") {
if (keys.has("lineHeight")) {
height = keys["lineHeight"].to_int();
@@ -1684,7 +1791,10 @@ Error FontFile::load_bitmap_font(const String &p_path) {
ERR_FAIL_V_MSG(ERR_CANT_CREATE, RTR("Unsupported BMFont texture format."));
}
} else {
- if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline
+ if ((ch[3] == 0) && (ch[0] == 4) && (ch[1] == 4) && (ch[2] == 4) && img->get_format() == Image::FORMAT_RGBA8) { // might be RGBA8 color, no outline (color part of the image should be sold white, but some apps designed for Godot 3 generate color fonts with this config)
+ outline = 0;
+ set_texture_image(0, Vector2i(base_size, 0), page, img);
+ } else if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline
outline = 0;
ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format."));
set_texture_image(0, Vector2i(base_size, 0), page, img);
@@ -1719,6 +1829,14 @@ Error FontFile::load_bitmap_font(const String &p_path) {
if (keys.has("id")) {
idx = keys["id"].to_int();
+ if (!unicode && encoding < 9) {
+ if (idx >= 0x80 && idx <= 0xFF) {
+ idx = _oem_to_unicode[encoding][idx - 0x80];
+ } else if (idx > 0xFF) {
+ WARN_PRINT(vformat("Invalid BMFont OEM character %x (should be 0x00-0xFF).", idx));
+ idx = 0x00;
+ }
+ }
}
if (keys.has("x")) {
uv_rect.position.x = keys["x"].to_int();
@@ -1753,24 +1871,25 @@ Error FontFile::load_bitmap_font(const String &p_path) {
channel = keys["chnl"].to_int();
}
- ERR_FAIL_COND_V_MSG(!packed && channel != 15, ERR_CANT_CREATE, RTR("Invalid glyph channel."));
int ch_off = 0;
- switch (channel) {
- case 1:
- ch_off = 2;
- break; // B
- case 2:
- ch_off = 1;
- break; // G
- case 4:
- ch_off = 0;
- break; // R
- case 8:
- ch_off = 3;
- break; // A
- default:
- ch_off = 0;
- break;
+ if (packed) {
+ switch (channel) {
+ case 1:
+ ch_off = 2;
+ break; // B
+ case 2:
+ ch_off = 1;
+ break; // G
+ case 4:
+ ch_off = 0;
+ break; // R
+ case 8:
+ ch_off = 3;
+ break; // A
+ default:
+ ch_off = 0;
+ break;
+ }
}
set_glyph_advance(0, base_size, idx, advance);
set_glyph_offset(0, Vector2i(base_size, 0), idx, offset);
@@ -1791,6 +1910,20 @@ Error FontFile::load_bitmap_font(const String &p_path) {
if (keys.has("second")) {
kpk.y = keys["second"].to_int();
}
+ if (!unicode && encoding < 9) {
+ if (kpk.x >= 0x80 && kpk.x <= 0xFF) {
+ kpk.x = _oem_to_unicode[encoding][kpk.x - 0x80];
+ } else if (kpk.x > 0xFF) {
+ WARN_PRINT(vformat("Invalid BMFont OEM character %x (should be 0x00-0xFF).", kpk.x));
+ kpk.x = 0x00;
+ }
+ if (kpk.y >= 0x80 && kpk.y <= 0xFF) {
+ kpk.y = _oem_to_unicode[encoding][kpk.y - 0x80];
+ } else if (kpk.y > 0xFF) {
+ WARN_PRINT(vformat("Invalid BMFont OEM character %x (should be 0x00-0xFF).", kpk.x));
+ kpk.y = 0x00;
+ }
+ }
if (keys.has("amount")) {
set_kerning(0, base_size, kpk, Vector2(keys["amount"].to_int(), 0));
}
@@ -2470,18 +2603,18 @@ void FontVariation::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_spacing", "spacing", "value"), &FontVariation::set_spacing);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_base_font", "get_base_font");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), "set_fallbacks", "get_fallbacks");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), "set_fallbacks", "get_fallbacks");
- ADD_GROUP("Variation", "variation");
+ ADD_GROUP("Variation", "variation_");
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "variation_opentype"), "set_variation_opentype", "get_variation_opentype");
ADD_PROPERTY(PropertyInfo(Variant::INT, "variation_face_index"), "set_variation_face_index", "get_variation_face_index");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "variation_embolden", PROPERTY_HINT_RANGE, "-2,2,0.01"), "set_variation_embolden", "get_variation_embolden");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "variation_transform", PROPERTY_HINT_NONE, "suffix:px"), "set_variation_transform", "get_variation_transform");
- ADD_GROUP("OpenType Features", "opentype");
+ ADD_GROUP("OpenType Features", "opentype_");
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "opentype_features"), "set_opentype_features", "get_opentype_features");
- ADD_GROUP("Extra Spacing", "spacing");
+ ADD_GROUP("Extra Spacing", "spacing_");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_glyph", PROPERTY_HINT_NONE, "suffix:px"), "set_spacing", "get_spacing", TextServer::SPACING_GLYPH);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_space", PROPERTY_HINT_NONE, "suffix:px"), "set_spacing", "get_spacing", TextServer::SPACING_SPACE);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_top", PROPERTY_HINT_NONE, "suffix:px"), "set_spacing", "get_spacing", TextServer::SPACING_TOP);
@@ -2728,14 +2861,14 @@ void SystemFont::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "font_names"), "set_font_names", "get_font_names");
ADD_PROPERTY(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_FLAGS, "Bold,Italic"), "set_font_style", "get_font_style");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD sub-pixel", PROPERTY_USAGE_STORAGE), "set_antialiasing", "get_antialiasing");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD Subpixel", PROPERTY_USAGE_STORAGE), "set_antialiasing", "get_antialiasing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate_mipmaps"), "set_generate_mipmaps", "get_generate_mipmaps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_autohinter"), "set_force_autohinter", "is_force_autohinter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel"), "set_subpixel_positioning", "get_subpixel_positioning");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One Half of a Pixel,One Quarter of a Pixel"), "set_subpixel_positioning", "get_subpixel_positioning");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field"), "set_multichannel_signed_distance_field", "is_multichannel_signed_distance_field");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_RANGE, "0,10,0.1"), "set_oversampling", "get_oversampling");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), "set_fallbacks", "get_fallbacks");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), "set_fallbacks", "get_fallbacks");
}
void SystemFont::_update_rids() const {
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index b728c24e0d..d1278f9340 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -255,7 +255,7 @@ void ImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_ma
}
#define VERTEX_SKIN_FUNC(bone_count, vert_idx, read_array, write_array, transform_array, bone_array, weight_array) \
- Vector3 transformed_vert = Vector3(); \
+ Vector3 transformed_vert; \
for (unsigned int weight_idx = 0; weight_idx < bone_count; weight_idx++) { \
int bone_idx = bone_array[vert_idx * bone_count + weight_idx]; \
float w = weight_array[vert_idx * bone_count + weight_idx]; \
@@ -971,10 +971,10 @@ Vector<Ref<Shape3D>> ImporterMesh::convex_decompose(const Mesh::ConvexDecomposit
return ret;
}
-Ref<Shape3D> ImporterMesh::create_trimesh_shape() const {
+Ref<ConcavePolygonShape3D> ImporterMesh::create_trimesh_shape() const {
Vector<Face3> faces = get_faces();
if (faces.size() == 0) {
- return Ref<Shape3D>();
+ return Ref<ConcavePolygonShape3D>();
}
Vector<Vector3> face_points;
diff --git a/scene/resources/importer_mesh.h b/scene/resources/importer_mesh.h
index 088a77edd1..bbd6498fcf 100644
--- a/scene/resources/importer_mesh.h
+++ b/scene/resources/importer_mesh.h
@@ -119,7 +119,7 @@ public:
Vector<Face3> get_faces() const;
Vector<Ref<Shape3D>> convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const;
- Ref<Shape3D> create_trimesh_shape() const;
+ Ref<ConcavePolygonShape3D> create_trimesh_shape() const;
Ref<NavigationMesh> create_navigation_mesh();
Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache);
diff --git a/scene/resources/label_settings.cpp b/scene/resources/label_settings.cpp
index ef380a68f9..c49620ce27 100644
--- a/scene/resources/label_settings.cpp
+++ b/scene/resources/label_settings.cpp
@@ -66,16 +66,16 @@ void LabelSettings::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "line_spacing", PROPERTY_HINT_NONE, "suffix:px"), "set_line_spacing", "get_line_spacing");
- ADD_GROUP("Font", "font");
+ ADD_GROUP("Font", "font_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font");
ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,1024,1,or_greater,suffix:px"), "set_font_size", "get_font_size");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "font_color"), "set_font_color", "get_font_color");
- ADD_GROUP("Outline", "outline");
+ ADD_GROUP("Outline", "outline_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,127,1,or_greater,suffix:px"), "set_outline_size", "get_outline_size");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color");
- ADD_GROUP("Shadow", "shadow");
+ ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,127,1,or_greater,suffix:px"), "set_shadow_size", "get_shadow_size");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_shadow_offset", "get_shadow_offset");
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 8ae217dd1f..10d193f950 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -107,18 +107,15 @@ Shader::Mode Material::get_shader_mode() const {
}
bool Material::_can_do_next_pass() const {
- bool ret;
- if (GDVIRTUAL_CALL(_can_do_next_pass, ret)) {
- return ret;
- }
- return false;
+ bool ret = false;
+ GDVIRTUAL_CALL(_can_do_next_pass, ret);
+ return ret;
}
+
bool Material::_can_use_render_priority() const {
- bool ret;
- if (GDVIRTUAL_CALL(_can_use_render_priority, ret)) {
- return ret;
- }
- return false;
+ bool ret = false;
+ GDVIRTUAL_CALL(_can_use_render_priority, ret);
+ return ret;
}
void Material::_bind_methods() {
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 706db3af16..4f68a6f69b 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -388,7 +388,7 @@ Vector<Face3> Mesh::get_surface_faces(int p_surface) const {
return Vector<Face3>();
}
-Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
+Ref<ConvexPolygonShape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
if (p_simplify) {
ConvexDecompositionSettings settings;
settings.max_convex_hulls = 1;
@@ -425,10 +425,10 @@ Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
return shape;
}
-Ref<Shape3D> Mesh::create_trimesh_shape() const {
+Ref<ConcavePolygonShape3D> Mesh::create_trimesh_shape() const {
Vector<Face3> faces = get_faces();
if (faces.size() == 0) {
- return Ref<Shape3D>();
+ return Ref<ConcavePolygonShape3D>();
}
Vector<Vector3> face_points;
@@ -940,7 +940,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma
dst[0] = (int16_t)CLAMP(src[0] / 127.0f * 32767, -32768, 32767);
dst[1] = (int16_t)CLAMP(src[1] / 127.0f * 32767, -32768, 32767);
}
- src_offset += sizeof(int16_t) * 2;
+ src_offset += sizeof(int8_t) * 2;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
@@ -962,7 +962,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma
dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
- src_offset += sizeof(uint16_t) * 2;
+ src_offset += sizeof(uint8_t) * 4; // 1 byte padding
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
@@ -973,7 +973,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma
dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
- src_offset += sizeof(uint16_t) * 2;
+ src_offset += sizeof(float) * 3;
}
}
@@ -988,7 +988,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma
dst[0] = (uint16_t)CLAMP((src[0] / 127.0f * .5f + .5f) * 65535, 0, 65535);
dst[1] = (uint16_t)CLAMP((src[1] / 127.0f * .5f + .5f) * 65535, 0, 65535);
}
- src_offset += sizeof(uint16_t) * 2;
+ src_offset += sizeof(uint8_t) * 2;
} else { // int16 SNORM -> uint16 UNORM
for (uint32_t i = 0; i < p_elements; i++) {
const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
@@ -1010,7 +1010,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma
dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
- src_offset += sizeof(uint16_t) * 2;
+ src_offset += sizeof(uint8_t) * 4;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
@@ -1021,7 +1021,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma
dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
- src_offset += sizeof(uint16_t) * 2;
+ src_offset += sizeof(float) * 4;
}
}
} break;
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 5ed4164117..6f995280e8 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -35,9 +35,12 @@
#include "core/math/face3.h"
#include "core/math/triangle_mesh.h"
#include "scene/resources/material.h"
-#include "scene/resources/shape_3d.h"
#include "servers/rendering_server.h"
+class ConcavePolygonShape3D;
+class ConvexPolygonShape3D;
+class Shape3D;
+
class Mesh : public Resource {
GDCLASS(Mesh, Resource);
@@ -211,8 +214,8 @@ public:
static ConvexDecompositionFunc convex_decomposition_function;
Vector<Ref<Shape3D>> convex_decompose(const ConvexDecompositionSettings &p_settings) const;
- Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const;
- Ref<Shape3D> create_trimesh_shape() const;
+ Ref<ConvexPolygonShape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const;
+ Ref<ConcavePolygonShape3D> create_trimesh_shape() const;
virtual int get_builtin_bind_pose_count() const;
virtual Transform3D get_builtin_bind_pose(int p_index) const;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 1c99fa5554..f4b7f3d0b2 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -71,7 +71,7 @@ static Array _sanitize_node_pinned_properties(Node *p_node) {
}
Node *SceneState::instantiate(GenEditState p_edit_state) const {
- // nodes where instancing failed (because something is missing)
+ // Nodes where instantiation failed (because something is missing.)
List<Node *> stray_instances;
#define NODE_FROM_ID(p_name, p_id) \
@@ -122,7 +122,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
NODE_FROM_ID(nparent, n.parent);
#ifdef DEBUG_ENABLED
if (!nparent && (n.parent & FLAG_ID_IS_PATH)) {
- WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instancing: '" + get_path() + "'.").ascii().get_data());
+ WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instantiating: '" + get_path() + "'.").ascii().get_data());
old_parent_path = String(node_paths[n.parent & FLAG_MASK]).trim_prefix("./").replace("/", "@");
nparent = ret_nodes[0];
}
@@ -131,7 +131,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
} else {
// i == 0 is root node.
ERR_FAIL_COND_V_MSG(n.parent != -1, nullptr, vformat("Invalid scene: root node %s cannot specify a parent node.", snames[n.name]));
- ERR_FAIL_COND_V_MSG(n.type == TYPE_INSTANCED && base_scene_idx < 0, nullptr, vformat("Invalid scene: root node %s in an instance, but there's no base scene.", snames[n.name]));
+ ERR_FAIL_COND_V_MSG(n.type == TYPE_INSTANTIATED && base_scene_idx < 0, nullptr, vformat("Invalid scene: root node %s in an instance, but there's no base scene.", snames[n.name]));
}
Node *node = nullptr;
@@ -169,7 +169,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
ERR_FAIL_COND_V(!node, nullptr);
}
- } else if (n.type == TYPE_INSTANCED) {
+ } else if (n.type == TYPE_INSTANTIATED) {
//get the node from somewhere, it likely already exists from another instance
if (parent) {
node = parent->_get_child_by_name(snames[n.name]);
@@ -345,7 +345,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
node->add_to_group(snames[n.groups[j]], true);
}
- if (n.instance >= 0 || n.type != TYPE_INSTANCED || i == 0) {
+ if (n.instance >= 0 || n.type != TYPE_INSTANTIATED || i == 0) {
//if node was not part of instance, must set its name, parenthood and ownership
if (i > 0) {
if (parent) {
@@ -382,7 +382,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
}
}
- // we only want to deal with pinned flag if instancing as pure main (no instance, no inheriting)
+ // We only want to deal with pinned flag if instantiating as pure main (no instance, no inheriting.)
if (p_edit_state == GEN_EDIT_STATE_MAIN) {
_sanitize_node_pinned_properties(node);
} else {
@@ -665,7 +665,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Has
// Save the right type. If this node was created by an instance
// then flag that the node should not be created but reused
if (states_stack.is_empty() && !is_editable_instance) {
- //this node is not part of an instancing process, so save the type
+ //This node is not part of an instantiation process, so save the type.
if (missing_node != nullptr) {
// It's a missing node (type non existent on load).
nd.type = _nm_get_string(missing_node->get_original_class(), name_map);
@@ -675,7 +675,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Has
} else {
// this node is part of an instantiated process, so do not save the type.
// instead, save that it was instantiated
- nd.type = TYPE_INSTANCED;
+ nd.type = TYPE_INSTANTIATED;
}
// determine whether to save this node or not
@@ -1005,6 +1005,37 @@ void SceneState::clear() {
base_scene_idx = -1;
}
+Error SceneState::copy_from(const Ref<SceneState> &p_scene_state) {
+ ERR_FAIL_COND_V(p_scene_state.is_null(), ERR_INVALID_PARAMETER);
+
+ clear();
+
+ for (const StringName &E : p_scene_state->names) {
+ names.append(E);
+ }
+ for (const Variant &E : p_scene_state->variants) {
+ variants.append(E);
+ }
+ for (const SceneState::NodeData &E : p_scene_state->nodes) {
+ nodes.append(E);
+ }
+ for (const SceneState::ConnectionData &E : p_scene_state->connections) {
+ connections.append(E);
+ }
+ for (KeyValue<NodePath, int> &E : p_scene_state->node_path_cache) {
+ node_path_cache.insert(E.key, E.value);
+ }
+ for (const NodePath &E : p_scene_state->node_paths) {
+ node_paths.append(E);
+ }
+ for (const NodePath &E : p_scene_state->editable_instances) {
+ editable_instances.append(E);
+ }
+ base_scene_idx = p_scene_state->base_scene_idx;
+
+ return OK;
+}
+
Ref<SceneState> SceneState::get_base_scene_state() const {
if (base_scene_idx >= 0) {
Ref<PackedScene> ps = variants[base_scene_idx];
@@ -1351,7 +1382,7 @@ int SceneState::get_node_count() const {
StringName SceneState::get_node_type(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName());
- if (nodes[p_idx].type == TYPE_INSTANCED) {
+ if (nodes[p_idx].type == TYPE_INSTANTIATED) {
return StringName();
}
return names[nodes[p_idx].type];
@@ -1737,6 +1768,28 @@ void PackedScene::clear() {
state->clear();
}
+void PackedScene::reload_from_file() {
+ String path = get_path();
+ if (!path.is_resource_file()) {
+ return;
+ }
+
+ Ref<PackedScene> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
+ if (!s.is_valid()) {
+ return;
+ }
+
+ // Backup the loaded_state
+ Ref<SceneState> loaded_state = s->get_state();
+ // This assigns a new state to s->state
+ // We do this because of the next step
+ s->recreate_state();
+ // This has a side-effect to clear s->state
+ copy_from(s);
+ // Then, we copy the backed-up loaded_state to state
+ state->copy_from(loaded_state);
+}
+
bool PackedScene::can_instantiate() const {
return state->can_instantiate();
}
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index c6f82ddd5e..ad1f50cd39 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -108,7 +108,7 @@ protected:
public:
enum {
FLAG_ID_IS_PATH = (1 << 30),
- TYPE_INSTANCED = 0x7FFFFFFF,
+ TYPE_INSTANTIATED = 0x7FFFFFFF,
FLAG_INSTANCE_IS_PLACEHOLDER = (1 << 30),
FLAG_PATH_PROPERTY_IS_NODE = (1 << 30),
FLAG_PROP_NAME_MASK = FLAG_PATH_PROPERTY_IS_NODE - 1,
@@ -143,6 +143,7 @@ public:
String get_path() const;
void clear();
+ Error copy_from(const Ref<SceneState> &p_scene_state);
bool can_instantiate() const;
Node *instantiate(GenEditState p_edit_state) const;
@@ -235,6 +236,8 @@ public:
void recreate_state();
void replace_state(Ref<SceneState> p_by);
+ virtual void reload_from_file() override;
+
virtual void set_path(const String &p_path, bool p_take_over = false) override;
#ifdef TOOLS_ENABLED
virtual void set_last_modified_time(uint64_t p_time) override {
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index eb83a37c7b..2e8fcb3717 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -30,6 +30,7 @@
#include "primitive_meshes.h"
+#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "scene/resources/theme.h"
#include "scene/theme/theme_db.h"
@@ -37,6 +38,8 @@
#include "thirdparty/misc/clipper.hpp"
#include "thirdparty/misc/polypartition.h"
+#define PADDING_REF_SIZE 1024.0
+
/**
PrimitiveMesh
*/
@@ -94,6 +97,26 @@ void PrimitiveMesh::_update() const {
}
}
+ if (add_uv2) {
+ // _create_mesh_array should populate our UV2, this is a fallback in case it doesn't.
+ // As we don't know anything about the geometry we only pad the right and bottom edge
+ // of our texture.
+ Vector<Vector2> uv = arr[RS::ARRAY_TEX_UV];
+ Vector<Vector2> uv2 = arr[RS::ARRAY_TEX_UV2];
+
+ if (uv.size() > 0 && uv2.size() == 0) {
+ Vector2 uv2_scale = get_uv2_scale();
+ uv2.resize(uv.size());
+
+ Vector2 *uv2w = uv2.ptrw();
+ for (int i = 0; i < uv.size(); i++) {
+ uv2w[i] = uv[i] * uv2_scale;
+ }
+ }
+
+ arr[RS::ARRAY_TEX_UV2] = uv2;
+ }
+
array_len = pc;
index_array_len = indices.size();
// in with the new
@@ -160,7 +183,12 @@ TypedArray<Array> PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) c
uint32_t PrimitiveMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, 1, 0);
- return RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX;
+ uint32_t mesh_format = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX;
+ if (add_uv2) {
+ mesh_format |= RS::ARRAY_FORMAT_TEX_UV2;
+ }
+
+ return mesh_format;
}
Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const {
@@ -219,9 +247,17 @@ void PrimitiveMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces);
ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces);
+ ClassDB::bind_method(D_METHOD("set_add_uv2", "add_uv2"), &PrimitiveMesh::set_add_uv2);
+ ClassDB::bind_method(D_METHOD("get_add_uv2"), &PrimitiveMesh::get_add_uv2);
+
+ ClassDB::bind_method(D_METHOD("set_uv2_padding", "uv2_padding"), &PrimitiveMesh::set_uv2_padding);
+ ClassDB::bind_method(D_METHOD("get_uv2_padding"), &PrimitiveMesh::get_uv2_padding);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_custom_aabb", "get_custom_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "add_uv2"), "set_add_uv2", "get_add_uv2");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "uv2_padding"), "set_uv2_padding", "get_uv2_padding");
GDVIRTUAL_BIND(_create_mesh_array);
}
@@ -233,7 +269,7 @@ void PrimitiveMesh::set_material(const Ref<Material> &p_material) {
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, 0, material.is_null() ? RID() : material->get_rid());
notify_property_list_changed();
emit_changed();
- };
+ }
}
Ref<Material> PrimitiveMesh::get_material() const {
@@ -263,6 +299,42 @@ bool PrimitiveMesh::get_flip_faces() const {
return flip_faces;
}
+void PrimitiveMesh::set_add_uv2(bool p_enable) {
+ add_uv2 = p_enable;
+ _update_lightmap_size();
+ _request_update();
+}
+
+void PrimitiveMesh::set_uv2_padding(float p_padding) {
+ uv2_padding = p_padding;
+ _update_lightmap_size();
+ _request_update();
+}
+
+Vector2 PrimitiveMesh::get_uv2_scale(Vector2 p_margin_scale) const {
+ Vector2 uv2_scale;
+ Vector2 lightmap_size = get_lightmap_size_hint();
+
+ // Calculate it as a margin, if no lightmap size hint is given we assume "PADDING_REF_SIZE" as our texture size.
+ uv2_scale.x = p_margin_scale.x * uv2_padding / (lightmap_size.x == 0.0 ? PADDING_REF_SIZE : lightmap_size.x);
+ uv2_scale.y = p_margin_scale.y * uv2_padding / (lightmap_size.y == 0.0 ? PADDING_REF_SIZE : lightmap_size.y);
+
+ // Inverse it to turn our margin into a scale
+ uv2_scale = Vector2(1.0, 1.0) - uv2_scale;
+
+ return uv2_scale;
+}
+
+float PrimitiveMesh::get_lightmap_texel_size() const {
+ float texel_size = GLOBAL_GET("rendering/lightmapping/primitive_meshes/texel_size");
+
+ if (texel_size <= 0.0) {
+ texel_size = 0.2;
+ }
+
+ return texel_size;
+}
+
PrimitiveMesh::PrimitiveMesh() {
mesh = RenderingServer::get_singleton()->mesh_create();
}
@@ -275,22 +347,52 @@ PrimitiveMesh::~PrimitiveMesh() {
CapsuleMesh
*/
+void CapsuleMesh::_update_lightmap_size() {
+ if (get_add_uv2()) {
+ // size must have changed, update lightmap size hint
+ Size2i _lightmap_size_hint;
+ float texel_size = get_lightmap_texel_size();
+ float padding = get_uv2_padding();
+
+ float radial_length = radius * Math_PI * 0.5; // circumference of 90 degree bend
+ float vertical_length = radial_length * 2 + (height - 2.0 * radius); // total vertical length
+
+ _lightmap_size_hint.x = MAX(1.0, 4.0 * radial_length / texel_size) + padding;
+ _lightmap_size_hint.y = MAX(1.0, vertical_length / texel_size) + padding;
+
+ set_lightmap_size_hint(_lightmap_size_hint);
+ }
+}
+
void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
- create_mesh_array(p_arr, radius, height, radial_segments, rings);
+ bool _add_uv2 = get_add_uv2();
+ float texel_size = get_lightmap_texel_size();
+ float _uv2_padding = get_uv2_padding() * texel_size;
+
+ create_mesh_array(p_arr, radius, height, radial_segments, rings, _add_uv2, _uv2_padding);
}
-void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const float height, const int radial_segments, const int rings) {
+void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const float height, const int radial_segments, const int rings, bool p_add_uv2, const float p_uv2_padding) {
int i, j, prevrow, thisrow, point;
float x, y, z, u, v, w;
float onethird = 1.0 / 3.0;
float twothirds = 2.0 / 3.0;
+ // Only used if we calculate UV2
+ float radial_width = 2.0 * radius * Math_PI;
+ float radial_h = radial_width / (radial_width + p_uv2_padding);
+ float radial_length = radius * Math_PI * 0.5; // circumference of 90 degree bend
+ float vertical_length = radial_length * 2 + (height - 2.0 * radius) + p_uv2_padding; // total vertical length
+ float radial_v = radial_length / vertical_length; // v size of top and bottom section
+ float height_v = (height - 2.0 * radius) / vertical_length; // v size of height section
+
// note, this has been aligned with our collision shape but I've left the descriptions as top/middle/bottom
Vector<Vector3> points;
Vector<Vector3> normals;
Vector<float> tangents;
Vector<Vector2> uvs;
+ Vector<Vector2> uv2s;
Vector<int> indices;
point = 0;
@@ -322,6 +424,9 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa
normals.push_back(p.normalized());
ADD_TANGENT(-z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u, v * onethird));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(u * radial_h, v * radial_v));
+ }
point++;
if (i > 0 && j > 0) {
@@ -332,12 +437,12 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa
indices.push_back(prevrow + i);
indices.push_back(thisrow + i);
indices.push_back(thisrow + i - 1);
- };
- };
+ }
+ }
prevrow = thisrow;
thisrow = point;
- };
+ }
/* cylinder */
thisrow = point;
@@ -361,6 +466,9 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa
normals.push_back(Vector3(x, 0.0, -z));
ADD_TANGENT(-z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u, onethird + (v * onethird)));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(u * radial_h, radial_v + (v * height_v)));
+ }
point++;
if (i > 0 && j > 0) {
@@ -371,12 +479,12 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa
indices.push_back(prevrow + i);
indices.push_back(thisrow + i);
indices.push_back(thisrow + i - 1);
- };
- };
+ }
+ }
prevrow = thisrow;
thisrow = point;
- };
+ }
/* bottom hemisphere */
thisrow = point;
@@ -390,17 +498,20 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa
y = radius * cos(0.5 * Math_PI * v);
for (i = 0; i <= radial_segments; i++) {
- float u2 = i;
- u2 /= radial_segments;
+ u = i;
+ u /= radial_segments;
- x = -sin(u2 * Math_TAU);
- z = cos(u2 * Math_TAU);
+ x = -sin(u * Math_TAU);
+ z = cos(u * Math_TAU);
Vector3 p = Vector3(x * radius * w, y, -z * radius * w);
points.push_back(p + Vector3(0.0, -0.5 * height + radius, 0.0));
normals.push_back(p.normalized());
ADD_TANGENT(-z, 0.0, -x, 1.0)
- uvs.push_back(Vector2(u2, twothirds + ((v - 1.0) * onethird)));
+ uvs.push_back(Vector2(u, twothirds + ((v - 1.0) * onethird)));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(u * radial_h, radial_v + height_v + ((v - 1.0) * radial_v)));
+ }
point++;
if (i > 0 && j > 0) {
@@ -411,17 +522,20 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa
indices.push_back(prevrow + i);
indices.push_back(thisrow + i);
indices.push_back(thisrow + i - 1);
- };
- };
+ }
+ }
prevrow = thisrow;
thisrow = point;
- };
+ }
p_arr[RS::ARRAY_VERTEX] = points;
p_arr[RS::ARRAY_NORMAL] = normals;
p_arr[RS::ARRAY_TANGENT] = tangents;
p_arr[RS::ARRAY_TEX_UV] = uvs;
+ if (p_add_uv2) {
+ p_arr[RS::ARRAY_TEX_UV2] = uv2s;
+ }
p_arr[RS::ARRAY_INDEX] = indices;
}
@@ -450,6 +564,7 @@ void CapsuleMesh::set_radius(const float p_radius) {
if (radius > height * 0.5) {
height = radius * 2.0;
}
+ _update_lightmap_size();
_request_update();
}
@@ -462,6 +577,7 @@ void CapsuleMesh::set_height(const float p_height) {
if (radius > height * 0.5) {
radius = height * 0.5;
}
+ _update_lightmap_size();
_request_update();
}
@@ -493,16 +609,53 @@ CapsuleMesh::CapsuleMesh() {}
BoxMesh
*/
+void BoxMesh::_update_lightmap_size() {
+ if (get_add_uv2()) {
+ // size must have changed, update lightmap size hint
+ Size2i _lightmap_size_hint;
+ float texel_size = get_lightmap_texel_size();
+ float padding = get_uv2_padding();
+
+ float width = (size.x + size.z) / texel_size;
+ float length = (size.y + size.y + MAX(size.x, size.z)) / texel_size;
+
+ _lightmap_size_hint.x = MAX(1.0, width) + 2.0 * padding;
+ _lightmap_size_hint.y = MAX(1.0, length) + 3.0 * padding;
+
+ set_lightmap_size_hint(_lightmap_size_hint);
+ }
+}
+
void BoxMesh::_create_mesh_array(Array &p_arr) const {
- BoxMesh::create_mesh_array(p_arr, size, subdivide_w, subdivide_h, subdivide_d);
+ // Note about padding, with our box each face of the box faces a different direction so we want a seam
+ // around every face. We thus add our padding to the right and bottom of each face.
+ // With 3 faces along the width and 2 along the height of the texture we need to adjust our scale
+ // accordingly.
+ bool _add_uv2 = get_add_uv2();
+ float texel_size = get_lightmap_texel_size();
+ float _uv2_padding = get_uv2_padding() * texel_size;
+
+ BoxMesh::create_mesh_array(p_arr, size, subdivide_w, subdivide_h, subdivide_d, _add_uv2, _uv2_padding);
}
-void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int subdivide_h, int subdivide_d) {
+void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int subdivide_h, int subdivide_d, bool p_add_uv2, const float p_uv2_padding) {
int i, j, prevrow, thisrow, point;
float x, y, z;
float onethird = 1.0 / 3.0;
float twothirds = 2.0 / 3.0;
+ // Only used if we calculate UV2
+ // TODO this could be improved by changing the order depending on which side is the longest (basically the below works best if size.y is the longest)
+ float total_h = (size.x + size.z + (2.0 * p_uv2_padding));
+ float padding_h = p_uv2_padding / total_h;
+ float width_h = size.x / total_h;
+ float depth_h = size.z / total_h;
+ float total_v = (size.y + size.y + MAX(size.x, size.z) + (3.0 * p_uv2_padding));
+ float padding_v = p_uv2_padding / total_v;
+ float width_v = size.x / total_v;
+ float height_v = size.y / total_v;
+ float depth_v = size.z / total_v;
+
Vector3 start_pos = size * -0.5;
// set our bounding box
@@ -511,6 +664,7 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int
Vector<Vector3> normals;
Vector<float> tangents;
Vector<Vector2> uvs;
+ Vector<Vector2> uv2s;
Vector<int> indices;
point = 0;
@@ -525,18 +679,24 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int
thisrow = point;
prevrow = 0;
for (j = 0; j <= subdivide_h + 1; j++) {
+ float v = j;
+ float v2 = v / (subdivide_w + 1.0);
+ v /= (2.0 * (subdivide_h + 1.0));
+
x = start_pos.x;
for (i = 0; i <= subdivide_w + 1; i++) {
float u = i;
- float v = j;
+ float u2 = u / (subdivide_w + 1.0);
u /= (3.0 * (subdivide_w + 1.0));
- v /= (2.0 * (subdivide_h + 1.0));
// front
points.push_back(Vector3(x, -y, -start_pos.z)); // double negative on the Z!
normals.push_back(Vector3(0.0, 0.0, 1.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(u, v));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(u2 * width_h, v2 * height_v));
+ }
point++;
// back
@@ -544,6 +704,9 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int
normals.push_back(Vector3(0.0, 0.0, -1.0));
ADD_TANGENT(-1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(twothirds + u, v));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(u2 * width_h, height_v + padding_v + (v2 * height_v)));
+ }
point++;
if (i > 0 && j > 0) {
@@ -564,33 +727,39 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int
indices.push_back(prevrow + i2 + 1);
indices.push_back(thisrow + i2 + 1);
indices.push_back(thisrow + i2 - 1);
- };
+ }
x += size.x / (subdivide_w + 1.0);
- };
+ }
y += size.y / (subdivide_h + 1.0);
prevrow = thisrow;
thisrow = point;
- };
+ }
// left + right
y = start_pos.y;
thisrow = point;
prevrow = 0;
for (j = 0; j <= (subdivide_h + 1); j++) {
+ float v = j;
+ float v2 = v / (subdivide_h + 1.0);
+ v /= (2.0 * (subdivide_h + 1.0));
+
z = start_pos.z;
for (i = 0; i <= (subdivide_d + 1); i++) {
float u = i;
- float v = j;
+ float u2 = u / (subdivide_d + 1.0);
u /= (3.0 * (subdivide_d + 1.0));
- v /= (2.0 * (subdivide_h + 1.0));
// right
points.push_back(Vector3(-start_pos.x, -y, -z));
normals.push_back(Vector3(1.0, 0.0, 0.0));
ADD_TANGENT(0.0, 0.0, -1.0, 1.0);
uvs.push_back(Vector2(onethird + u, v));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(width_h + padding_h + (u2 * depth_h), v2 * height_v));
+ }
point++;
// left
@@ -598,6 +767,9 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int
normals.push_back(Vector3(-1.0, 0.0, 0.0));
ADD_TANGENT(0.0, 0.0, 1.0, 1.0);
uvs.push_back(Vector2(u, 0.5 + v));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(width_h + padding_h + (u2 * depth_h), height_v + padding_v + (v2 * height_v)));
+ }
point++;
if (i > 0 && j > 0) {
@@ -618,33 +790,39 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int
indices.push_back(prevrow + i2 + 1);
indices.push_back(thisrow + i2 + 1);
indices.push_back(thisrow + i2 - 1);
- };
+ }
z += size.z / (subdivide_d + 1.0);
- };
+ }
y += size.y / (subdivide_h + 1.0);
prevrow = thisrow;
thisrow = point;
- };
+ }
// top + bottom
z = start_pos.z;
thisrow = point;
prevrow = 0;
for (j = 0; j <= (subdivide_d + 1); j++) {
+ float v = j;
+ float v2 = v / (subdivide_d + 1.0);
+ v /= (2.0 * (subdivide_d + 1.0));
+
x = start_pos.x;
for (i = 0; i <= (subdivide_w + 1); i++) {
float u = i;
- float v = j;
+ float u2 = u / (subdivide_w + 1.0);
u /= (3.0 * (subdivide_w + 1.0));
- v /= (2.0 * (subdivide_d + 1.0));
// top
points.push_back(Vector3(-x, -start_pos.y, -z));
normals.push_back(Vector3(0.0, 1.0, 0.0));
ADD_TANGENT(-1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(onethird + u, 0.5 + v));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(u2 * width_h, ((height_v + padding_v) * 2.0) + (v2 * depth_v)));
+ }
point++;
// bottom
@@ -652,6 +830,9 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int
normals.push_back(Vector3(0.0, -1.0, 0.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(twothirds + u, 0.5 + v));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(width_h + padding_h + (u2 * depth_h), ((height_v + padding_v) * 2.0) + (v2 * width_v)));
+ }
point++;
if (i > 0 && j > 0) {
@@ -672,20 +853,23 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int
indices.push_back(prevrow + i2 + 1);
indices.push_back(thisrow + i2 + 1);
indices.push_back(thisrow + i2 - 1);
- };
+ }
x += size.x / (subdivide_w + 1.0);
- };
+ }
z += size.z / (subdivide_d + 1.0);
prevrow = thisrow;
thisrow = point;
- };
+ }
p_arr[RS::ARRAY_VERTEX] = points;
p_arr[RS::ARRAY_NORMAL] = normals;
p_arr[RS::ARRAY_TANGENT] = tangents;
p_arr[RS::ARRAY_TEX_UV] = uvs;
+ if (p_add_uv2) {
+ p_arr[RS::ARRAY_TEX_UV2] = uv2s;
+ }
p_arr[RS::ARRAY_INDEX] = indices;
}
@@ -708,6 +892,7 @@ void BoxMesh::_bind_methods() {
void BoxMesh::set_size(const Vector3 &p_size) {
size = p_size;
+ _update_lightmap_size();
_request_update();
}
@@ -748,18 +933,58 @@ BoxMesh::BoxMesh() {}
CylinderMesh
*/
+void CylinderMesh::_update_lightmap_size() {
+ if (get_add_uv2()) {
+ // size must have changed, update lightmap size hint
+ Size2i _lightmap_size_hint;
+ float texel_size = get_lightmap_texel_size();
+ float padding = get_uv2_padding();
+
+ float top_circumference = top_radius * Math_PI * 2.0;
+ float bottom_circumference = bottom_radius * Math_PI * 2.0;
+
+ float _width = MAX(top_circumference, bottom_circumference) / texel_size + padding;
+ _width = MAX(_width, (((top_radius + bottom_radius) / texel_size) + padding) * 2.0); // this is extremely unlikely to be larger, will only happen if padding is larger then our diameter.
+ _lightmap_size_hint.x = MAX(1.0, _width);
+
+ float _height = ((height + (MAX(top_radius, bottom_radius) * 2.0)) / texel_size) + (2.0 * padding);
+
+ _lightmap_size_hint.y = MAX(1.0, _height);
+
+ set_lightmap_size_hint(_lightmap_size_hint);
+ }
+}
+
void CylinderMesh::_create_mesh_array(Array &p_arr) const {
- create_mesh_array(p_arr, top_radius, bottom_radius, height, radial_segments, rings, cap_top, cap_bottom);
+ bool _add_uv2 = get_add_uv2();
+ float texel_size = get_lightmap_texel_size();
+ float _uv2_padding = get_uv2_padding() * texel_size;
+
+ create_mesh_array(p_arr, top_radius, bottom_radius, height, radial_segments, rings, cap_top, cap_bottom, _add_uv2, _uv2_padding);
}
-void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments, int rings, bool cap_top, bool cap_bottom) {
+void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments, int rings, bool cap_top, bool cap_bottom, bool p_add_uv2, const float p_uv2_padding) {
int i, j, prevrow, thisrow, point;
- float x, y, z, u, v, radius;
+ float x, y, z, u, v, radius, radius_h;
+
+ // Only used if we calculate UV2
+ float top_circumference = top_radius * Math_PI * 2.0;
+ float bottom_circumference = bottom_radius * Math_PI * 2.0;
+ float vertical_length = height + MAX(2.0 * top_radius, 2.0 * bottom_radius) + (2.0 * p_uv2_padding);
+ float height_v = height / vertical_length;
+ float padding_v = p_uv2_padding / vertical_length;
+
+ float horizonal_length = MAX(MAX(2.0 * (top_radius + bottom_radius + p_uv2_padding), top_circumference + p_uv2_padding), bottom_circumference + p_uv2_padding);
+ float center_h = 0.5 * (horizonal_length - p_uv2_padding) / horizonal_length;
+ float top_h = top_circumference / horizonal_length;
+ float bottom_h = bottom_circumference / horizonal_length;
+ float padding_h = p_uv2_padding / horizonal_length;
Vector<Vector3> points;
Vector<Vector3> normals;
Vector<float> tangents;
Vector<Vector2> uvs;
+ Vector<Vector2> uv2s;
Vector<int> indices;
point = 0;
@@ -777,6 +1002,7 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
v /= (rings + 1);
radius = top_radius + ((bottom_radius - top_radius) * v);
+ radius_h = top_h + ((bottom_h - top_h) * v);
y = height * v;
y = (height * 0.5) - y;
@@ -793,6 +1019,9 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
normals.push_back(Vector3(x, side_normal_y, z).normalized());
ADD_TANGENT(z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u, v * 0.5));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(center_h + (u - 0.5) * radius_h, v * height_v));
+ }
point++;
if (i > 0 && j > 0) {
@@ -803,14 +1032,20 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
indices.push_back(prevrow + i);
indices.push_back(thisrow + i);
indices.push_back(thisrow + i - 1);
- };
- };
+ }
+ }
prevrow = thisrow;
thisrow = point;
- };
+ }
- // add top
+ // Adjust for bottom section, only used if we calculate UV2s.
+ top_h = top_radius / horizonal_length;
+ float top_v = top_radius / vertical_length;
+ bottom_h = bottom_radius / horizonal_length;
+ float bottom_v = bottom_radius / vertical_length;
+
+ // Add top.
if (cap_top && top_radius > 0.0) {
y = height * 0.5;
@@ -819,6 +1054,9 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
normals.push_back(Vector3(0.0, 1.0, 0.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
uvs.push_back(Vector2(0.25, 0.75));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(top_h, height_v + padding_v + MAX(top_v, bottom_v)));
+ }
point++;
for (i = 0; i <= radial_segments; i++) {
@@ -836,17 +1074,20 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
normals.push_back(Vector3(0.0, 1.0, 0.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
uvs.push_back(Vector2(u, v));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(top_h + (x * top_h), height_v + padding_v + MAX(top_v, bottom_v) + (z * top_v)));
+ }
point++;
if (i > 0) {
indices.push_back(thisrow);
indices.push_back(point - 1);
indices.push_back(point - 2);
- };
- };
- };
+ }
+ }
+ }
- // add bottom
+ // Add bottom.
if (cap_bottom && bottom_radius > 0.0) {
y = height * -0.5;
@@ -855,6 +1096,9 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
normals.push_back(Vector3(0.0, -1.0, 0.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
uvs.push_back(Vector2(0.75, 0.75));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(top_h + top_h + padding_h + bottom_h, height_v + padding_v + MAX(top_v, bottom_v)));
+ }
point++;
for (i = 0; i <= radial_segments; i++) {
@@ -872,20 +1116,26 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
normals.push_back(Vector3(0.0, -1.0, 0.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
uvs.push_back(Vector2(u, v));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(top_h + top_h + padding_h + bottom_h + (x * bottom_h), height_v + padding_v + MAX(top_v, bottom_v) - (z * bottom_v)));
+ }
point++;
if (i > 0) {
indices.push_back(thisrow);
indices.push_back(point - 2);
indices.push_back(point - 1);
- };
- };
- };
+ }
+ }
+ }
p_arr[RS::ARRAY_VERTEX] = points;
p_arr[RS::ARRAY_NORMAL] = normals;
p_arr[RS::ARRAY_TANGENT] = tangents;
p_arr[RS::ARRAY_TEX_UV] = uvs;
+ if (p_add_uv2) {
+ p_arr[RS::ARRAY_TEX_UV2] = uv2s;
+ }
p_arr[RS::ARRAY_INDEX] = indices;
}
@@ -919,6 +1169,7 @@ void CylinderMesh::_bind_methods() {
void CylinderMesh::set_top_radius(const float p_radius) {
top_radius = p_radius;
+ _update_lightmap_size();
_request_update();
}
@@ -928,6 +1179,7 @@ float CylinderMesh::get_top_radius() const {
void CylinderMesh::set_bottom_radius(const float p_radius) {
bottom_radius = p_radius;
+ _update_lightmap_size();
_request_update();
}
@@ -937,6 +1189,7 @@ float CylinderMesh::get_bottom_radius() const {
void CylinderMesh::set_height(const float p_height) {
height = p_height;
+ _update_lightmap_size();
_request_update();
}
@@ -986,10 +1239,26 @@ CylinderMesh::CylinderMesh() {}
PlaneMesh
*/
+void PlaneMesh::_update_lightmap_size() {
+ if (get_add_uv2()) {
+ // size must have changed, update lightmap size hint
+ Size2i _lightmap_size_hint;
+ float texel_size = get_lightmap_texel_size();
+ float padding = get_uv2_padding();
+
+ _lightmap_size_hint.x = MAX(1.0, (size.x / texel_size) + padding);
+ _lightmap_size_hint.y = MAX(1.0, (size.y / texel_size) + padding);
+
+ set_lightmap_size_hint(_lightmap_size_hint);
+ }
+}
+
void PlaneMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, z;
+ // Plane mesh can use default UV2 calculation as implemented in Primitive Mesh
+
Size2 start_pos = size * -0.5;
Vector3 normal = Vector3(0.0, 1.0, 0.0);
@@ -1043,15 +1312,15 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const {
indices.push_back(prevrow + i);
indices.push_back(thisrow + i);
indices.push_back(thisrow + i - 1);
- };
+ }
x += size.x / (subdivide_w + 1.0);
- };
+ }
z += size.y / (subdivide_d + 1.0);
prevrow = thisrow;
thisrow = point;
- };
+ }
p_arr[RS::ARRAY_VERTEX] = points;
p_arr[RS::ARRAY_NORMAL] = normals;
@@ -1088,6 +1357,7 @@ void PlaneMesh::_bind_methods() {
void PlaneMesh::set_size(const Size2 &p_size) {
size = p_size;
+ _update_lightmap_size();
_request_update();
}
@@ -1137,12 +1407,49 @@ PlaneMesh::PlaneMesh() {}
PrismMesh
*/
+void PrismMesh::_update_lightmap_size() {
+ if (get_add_uv2()) {
+ // size must have changed, update lightmap size hint
+ Size2i _lightmap_size_hint;
+ float texel_size = get_lightmap_texel_size();
+ float padding = get_uv2_padding();
+
+ // left_to_right does not effect the surface area of the prism so we ignore that.
+ // TODO we could combine the two triangles and save some space but we need to re-align the uv1 and adjust the tangent.
+
+ float width = (size.x + size.z) / texel_size;
+ float length = (size.y + size.y + size.z) / texel_size;
+
+ _lightmap_size_hint.x = MAX(1.0, width) + 2.0 * padding;
+ _lightmap_size_hint.y = MAX(1.0, length) + 3.0 * padding;
+
+ set_lightmap_size_hint(_lightmap_size_hint);
+ }
+}
+
void PrismMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, y, z;
float onethird = 1.0 / 3.0;
float twothirds = 2.0 / 3.0;
+ // Only used if we calculate UV2
+ bool _add_uv2 = get_add_uv2();
+ float texel_size = get_lightmap_texel_size();
+ float _uv2_padding = get_uv2_padding() * texel_size;
+
+ float horizontal_total = size.x + size.z + 2.0 * _uv2_padding;
+ float width_h = size.x / horizontal_total;
+ float depth_h = size.z / horizontal_total;
+ float padding_h = _uv2_padding / horizontal_total;
+
+ float vertical_total = (size.y + size.y + size.z) + (3.0 * _uv2_padding);
+ float height_v = size.y / vertical_total;
+ float depth_v = size.z / vertical_total;
+ float padding_v = _uv2_padding / vertical_total;
+
+ // and start building
+
Vector3 start_pos = size * -0.5;
// set our bounding box
@@ -1151,6 +1458,7 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
Vector<Vector3> normals;
Vector<float> tangents;
Vector<Vector2> uvs;
+ Vector<Vector2> uv2s;
Vector<int> indices;
point = 0;
@@ -1171,12 +1479,15 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
float offset_front = (1.0 - scale) * onethird * left_to_right;
float offset_back = (1.0 - scale) * onethird * (1.0 - left_to_right);
+ float v = j;
+ float v2 = j / (subdivide_h + 1.0);
+ v /= (2.0 * (subdivide_h + 1.0));
+
x = 0.0;
for (i = 0; i <= (subdivide_w + 1); i++) {
float u = i;
- float v = j;
+ float u2 = i / (subdivide_w + 1.0);
u /= (3.0 * (subdivide_w + 1.0));
- v /= (2.0 * (subdivide_h + 1.0));
u *= scale;
@@ -1185,6 +1496,9 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
normals.push_back(Vector3(0.0, 0.0, 1.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(offset_front + u, v));
+ if (_add_uv2) {
+ uv2s.push_back(Vector2(u2 * scale * width_h, v2 * height_v));
+ }
point++;
/* back */
@@ -1192,6 +1506,9 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
normals.push_back(Vector3(0.0, 0.0, -1.0));
ADD_TANGENT(-1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(twothirds + offset_back + u, v));
+ if (_add_uv2) {
+ uv2s.push_back(Vector2(u2 * scale * width_h, height_v + padding_v + v2 * height_v));
+ }
point++;
if (i > 0 && j == 1) {
@@ -1224,15 +1541,15 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
indices.push_back(prevrow + i2 + 1);
indices.push_back(thisrow + i2 + 1);
indices.push_back(thisrow + i2 - 1);
- };
+ }
x += scale * size.x / (subdivide_w + 1.0);
- };
+ }
y += size.y / (subdivide_h + 1.0);
prevrow = thisrow;
thisrow = point;
- };
+ }
/* left + right */
Vector3 normal_left, normal_right;
@@ -1246,6 +1563,10 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
thisrow = point;
prevrow = 0;
for (j = 0; j <= (subdivide_h + 1); j++) {
+ float v = j;
+ float v2 = j / (subdivide_h + 1.0);
+ v /= (2.0 * (subdivide_h + 1.0));
+
float left, right;
float scale = (y - start_pos.y) / size.y;
@@ -1255,15 +1576,17 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
z = start_pos.z;
for (i = 0; i <= (subdivide_d + 1); i++) {
float u = i;
- float v = j;
+ float u2 = u / (subdivide_d + 1.0);
u /= (3.0 * (subdivide_d + 1.0));
- v /= (2.0 * (subdivide_h + 1.0));
/* right */
points.push_back(Vector3(right, -y, -z));
normals.push_back(normal_right);
ADD_TANGENT(0.0, 0.0, -1.0, 1.0);
uvs.push_back(Vector2(onethird + u, v));
+ if (_add_uv2) {
+ uv2s.push_back(Vector2(width_h + padding_h + u2 * depth_h, v2 * height_v));
+ }
point++;
/* left */
@@ -1271,6 +1594,9 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
normals.push_back(normal_left);
ADD_TANGENT(0.0, 0.0, 1.0, 1.0);
uvs.push_back(Vector2(u, 0.5 + v));
+ if (_add_uv2) {
+ uv2s.push_back(Vector2(width_h + padding_h + u2 * depth_h, height_v + padding_v + v2 * height_v));
+ }
point++;
if (i > 0 && j > 0) {
@@ -1291,33 +1617,39 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
indices.push_back(prevrow + i2 + 1);
indices.push_back(thisrow + i2 + 1);
indices.push_back(thisrow + i2 - 1);
- };
+ }
z += size.z / (subdivide_d + 1.0);
- };
+ }
y += size.y / (subdivide_h + 1.0);
prevrow = thisrow;
thisrow = point;
- };
+ }
/* bottom */
z = start_pos.z;
thisrow = point;
prevrow = 0;
for (j = 0; j <= (subdivide_d + 1); j++) {
+ float v = j;
+ float v2 = v / (subdivide_d + 1.0);
+ v /= (2.0 * (subdivide_d + 1.0));
+
x = start_pos.x;
for (i = 0; i <= (subdivide_w + 1); i++) {
float u = i;
- float v = j;
+ float u2 = u / (subdivide_w + 1.0);
u /= (3.0 * (subdivide_w + 1.0));
- v /= (2.0 * (subdivide_d + 1.0));
/* bottom */
points.push_back(Vector3(x, start_pos.y, -z));
normals.push_back(Vector3(0.0, -1.0, 0.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(twothirds + u, 0.5 + v));
+ if (_add_uv2) {
+ uv2s.push_back(Vector2(u2 * width_h, 2.0 * (height_v + padding_v) + v2 * depth_v));
+ }
point++;
if (i > 0 && j > 0) {
@@ -1328,20 +1660,23 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
indices.push_back(prevrow + i);
indices.push_back(thisrow + i);
indices.push_back(thisrow + i - 1);
- };
+ }
x += size.x / (subdivide_w + 1.0);
- };
+ }
z += size.z / (subdivide_d + 1.0);
prevrow = thisrow;
thisrow = point;
- };
+ }
p_arr[RS::ARRAY_VERTEX] = points;
p_arr[RS::ARRAY_NORMAL] = normals;
p_arr[RS::ARRAY_TANGENT] = tangents;
p_arr[RS::ARRAY_TEX_UV] = uvs;
+ if (_add_uv2) {
+ p_arr[RS::ARRAY_TEX_UV2] = uv2s;
+ }
p_arr[RS::ARRAY_INDEX] = indices;
}
@@ -1377,6 +1712,7 @@ float PrismMesh::get_left_to_right() const {
void PrismMesh::set_size(const Vector3 &p_size) {
size = p_size;
+ _update_lightmap_size();
_request_update();
}
@@ -1417,22 +1753,50 @@ PrismMesh::PrismMesh() {}
SphereMesh
*/
+void SphereMesh::_update_lightmap_size() {
+ if (get_add_uv2()) {
+ // size must have changed, update lightmap size hint
+ Size2i _lightmap_size_hint;
+ float texel_size = get_lightmap_texel_size();
+ float padding = get_uv2_padding();
+
+ float _width = radius * Math_TAU;
+ _lightmap_size_hint.x = MAX(1.0, (_width / texel_size) + padding);
+ float _height = (is_hemisphere ? 1.0 : 0.5) * height * Math_PI; // note, with hemisphere height is our radius, while with a full sphere it is the diameter..
+ _lightmap_size_hint.y = MAX(1.0, (_height / texel_size) + padding);
+
+ set_lightmap_size_hint(_lightmap_size_hint);
+ }
+}
+
void SphereMesh::_create_mesh_array(Array &p_arr) const {
- create_mesh_array(p_arr, radius, height, radial_segments, rings, is_hemisphere);
+ bool _add_uv2 = get_add_uv2();
+ float texel_size = get_lightmap_texel_size();
+ float _uv2_padding = get_uv2_padding() * texel_size;
+
+ create_mesh_array(p_arr, radius, height, radial_segments, rings, is_hemisphere, _add_uv2, _uv2_padding);
}
-void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int radial_segments, int rings, bool is_hemisphere) {
+void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int radial_segments, int rings, bool is_hemisphere, bool p_add_uv2, const float p_uv2_padding) {
int i, j, prevrow, thisrow, point;
float x, y, z;
float scale = height * (is_hemisphere ? 1.0 : 0.5);
+ // Only used if we calculate UV2
+ float circumference = radius * Math_TAU;
+ float horizontal_length = circumference + p_uv2_padding;
+ float center_h = 0.5 * circumference / horizontal_length;
+
+ float height_v = scale * Math_PI / ((scale * Math_PI) + p_uv2_padding);
+
// set our bounding box
Vector<Vector3> points;
Vector<Vector3> normals;
Vector<float> tangents;
Vector<Vector2> uvs;
+ Vector<Vector2> uv2s;
Vector<int> indices;
point = 0;
@@ -1467,9 +1831,13 @@ void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int
points.push_back(p);
Vector3 normal = Vector3(x * w * scale, radius * (y / scale), z * w * scale);
normals.push_back(normal.normalized());
- };
+ }
ADD_TANGENT(z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u, v));
+ if (p_add_uv2) {
+ float w_h = w * 2.0 * center_h;
+ uv2s.push_back(Vector2(center_h + ((u - 0.5) * w_h), v * height_v));
+ }
point++;
if (i > 0 && j > 0) {
@@ -1480,17 +1848,20 @@ void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int
indices.push_back(prevrow + i);
indices.push_back(thisrow + i);
indices.push_back(thisrow + i - 1);
- };
- };
+ }
+ }
prevrow = thisrow;
thisrow = point;
- };
+ }
p_arr[RS::ARRAY_VERTEX] = points;
p_arr[RS::ARRAY_NORMAL] = normals;
p_arr[RS::ARRAY_TANGENT] = tangents;
p_arr[RS::ARRAY_TEX_UV] = uvs;
+ if (p_add_uv2) {
+ p_arr[RS::ARRAY_TEX_UV2] = uv2s;
+ }
p_arr[RS::ARRAY_INDEX] = indices;
}
@@ -1517,6 +1888,7 @@ void SphereMesh::_bind_methods() {
void SphereMesh::set_radius(const float p_radius) {
radius = p_radius;
+ _update_lightmap_size();
_request_update();
}
@@ -1526,6 +1898,7 @@ float SphereMesh::get_radius() const {
void SphereMesh::set_height(const float p_height) {
height = p_height;
+ _update_lightmap_size();
_request_update();
}
@@ -1553,6 +1926,7 @@ int SphereMesh::get_rings() const {
void SphereMesh::set_is_hemisphere(const bool p_is_hemisphere) {
is_hemisphere = p_is_hemisphere;
+ _update_lightmap_size();
_request_update();
}
@@ -1566,6 +1940,31 @@ SphereMesh::SphereMesh() {}
TorusMesh
*/
+void TorusMesh::_update_lightmap_size() {
+ if (get_add_uv2()) {
+ // size must have changed, update lightmap size hint
+ Size2i _lightmap_size_hint;
+ float texel_size = get_lightmap_texel_size();
+ float padding = get_uv2_padding();
+
+ float min_radius = inner_radius;
+ float max_radius = outer_radius;
+
+ if (min_radius > max_radius) {
+ SWAP(min_radius, max_radius);
+ }
+
+ float radius = (max_radius - min_radius) * 0.5;
+
+ float _width = max_radius * Math_TAU;
+ _lightmap_size_hint.x = MAX(1.0, (_width / texel_size) + padding);
+ float _height = radius * Math_TAU;
+ _lightmap_size_hint.y = MAX(1.0, (_height / texel_size) + padding);
+
+ set_lightmap_size_hint(_lightmap_size_hint);
+ }
+}
+
void TorusMesh::_create_mesh_array(Array &p_arr) const {
// set our bounding box
@@ -1573,6 +1972,7 @@ void TorusMesh::_create_mesh_array(Array &p_arr) const {
Vector<Vector3> normals;
Vector<float> tangents;
Vector<Vector2> uvs;
+ Vector<Vector2> uv2s;
Vector<int> indices;
#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
@@ -1592,6 +1992,17 @@ void TorusMesh::_create_mesh_array(Array &p_arr) const {
float radius = (max_radius - min_radius) * 0.5;
+ // Only used if we calculate UV2
+ bool _add_uv2 = get_add_uv2();
+ float texel_size = get_lightmap_texel_size();
+ float _uv2_padding = get_uv2_padding() * texel_size;
+
+ float horizontal_total = max_radius * Math_TAU + _uv2_padding;
+ float max_h = max_radius * Math_TAU / horizontal_total;
+ float delta_h = (max_radius - min_radius) * Math_TAU / horizontal_total;
+
+ float height_v = radius * Math_TAU / (radius * Math_TAU + _uv2_padding);
+
for (int i = 0; i <= rings; i++) {
int prevrow = (i - 1) * (ring_segments + 1);
int thisrow = i * (ring_segments + 1);
@@ -1607,10 +2018,17 @@ void TorusMesh::_create_mesh_array(Array &p_arr) const {
Vector2 normalj = Vector2(-Math::cos(angj), Math::sin(angj));
Vector2 normalk = normalj * radius + Vector2(min_radius + radius, 0);
+ float offset_h = 0.5 * (1.0 - normalj.x) * delta_h;
+ float adj_h = max_h - offset_h;
+ offset_h *= 0.5;
+
points.push_back(Vector3(normali.x * normalk.x, normalk.y, normali.y * normalk.x));
normals.push_back(Vector3(normali.x * normalj.x, normalj.y, normali.y * normalj.x));
ADD_TANGENT(-Math::cos(angi), 0.0, Math::sin(angi), 1.0);
uvs.push_back(Vector2(inci, incj));
+ if (_add_uv2) {
+ uv2s.push_back(Vector2(offset_h + inci * adj_h, incj * height_v));
+ }
if (i > 0 && j > 0) {
indices.push_back(thisrow + j - 1);
@@ -1628,6 +2046,9 @@ void TorusMesh::_create_mesh_array(Array &p_arr) const {
p_arr[RS::ARRAY_NORMAL] = normals;
p_arr[RS::ARRAY_TANGENT] = tangents;
p_arr[RS::ARRAY_TEX_UV] = uvs;
+ if (_add_uv2) {
+ p_arr[RS::ARRAY_TEX_UV2] = uv2s;
+ }
p_arr[RS::ARRAY_INDEX] = indices;
}
@@ -1785,6 +2206,8 @@ Transform3D TubeTrailMesh::get_builtin_bind_pose(int p_index) const {
}
void TubeTrailMesh::_create_mesh_array(Array &p_arr) const {
+ // Seeing use case for TubeTrailMesh, no need to do anything more then default UV2 calculation
+
PackedVector3Array points;
PackedVector3Array normals;
PackedFloat32Array tangents;
@@ -1920,9 +2343,9 @@ void TubeTrailMesh::_create_mesh_array(Array &p_arr) const {
indices.push_back(thisrow);
indices.push_back(point - 1);
indices.push_back(point - 2);
- };
- };
- };
+ }
+ }
+ }
float scale_neg = 1.0;
if (curve.is_valid() && curve->get_point_count() > 0) {
@@ -1983,9 +2406,9 @@ void TubeTrailMesh::_create_mesh_array(Array &p_arr) const {
indices.push_back(thisrow);
indices.push_back(point - 2);
indices.push_back(point - 1);
- };
- };
- };
+ }
+ }
+ }
p_arr[RS::ARRAY_VERTEX] = points;
p_arr[RS::ARRAY_NORMAL] = normals;
@@ -2109,6 +2532,8 @@ Transform3D RibbonTrailMesh::get_builtin_bind_pose(int p_index) const {
}
void RibbonTrailMesh::_create_mesh_array(Array &p_arr) const {
+ // Seeing use case of ribbon trail mesh, no need to implement special UV2 calculation
+
PackedVector3Array points;
PackedVector3Array normals;
PackedFloat32Array tangents;
@@ -2354,13 +2779,7 @@ void TextMesh::_generate_glyph_mesh_data(const GlyphMeshKey &p_key, const Glyph
real_t step = CLAMP(curve_step / (p0 - p3).length(), 0.01, 0.5);
real_t t = step;
while (t < 1.0) {
- real_t omt = (1.0 - t);
- real_t omt2 = omt * omt;
- real_t omt3 = omt2 * omt;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
-
- Vector2 point = p0 * omt3 + p1 * omt2 * t * 3.0 + p2 * omt * t2 * 3.0 + p3 * t3;
+ Vector2 point = p0.bezier_interpolate(p1, p2, p3, t);
Vector2 p = point * pixel_size + origin;
polygon.push_back(ContourPoint(p, false));
t += step;
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index ee61f0ac55..06f9781b84 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -56,6 +56,9 @@ private:
Ref<Material> material;
bool flip_faces = false;
+ bool add_uv2 = false;
+ float uv2_padding = 2.0;
+
// make sure we do an update after we've finished constructing our object
mutable bool pending_request = true;
void _update() const;
@@ -70,6 +73,10 @@ protected:
void _request_update();
GDVIRTUAL0RC(Array, _create_mesh_array)
+ Vector2 get_uv2_scale(Vector2 p_margin_scale = Vector2(1.0, 1.0)) const;
+ float get_lightmap_texel_size() const;
+ virtual void _update_lightmap_size(){};
+
public:
virtual int get_surface_count() const override;
virtual int surface_get_array_len(int p_idx) const override;
@@ -98,6 +105,12 @@ public:
void set_flip_faces(bool p_enable);
bool get_flip_faces() const;
+ void set_add_uv2(bool p_enable);
+ bool get_add_uv2() const { return add_uv2; }
+
+ void set_uv2_padding(float p_padding);
+ float get_uv2_padding() const { return uv2_padding; }
+
PrimitiveMesh();
~PrimitiveMesh();
};
@@ -118,8 +131,10 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
- static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 8);
+ static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 8, bool p_add_uv2 = false, const float p_uv2_padding = 1.0);
void set_radius(const float p_radius);
float get_radius() const;
@@ -152,8 +167,10 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
- static void create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w = 0, int subdivide_h = 0, int subdivide_d = 0);
+ static void create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w = 0, int subdivide_h = 0, int subdivide_d = 0, bool p_add_uv2 = false, const float p_uv2_padding = 1.0);
void set_size(const Vector3 &p_size);
Vector3 get_size() const;
@@ -190,8 +207,10 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
- static void create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments = 64, int rings = 4, bool cap_top = true, bool cap_bottom = true);
+ static void create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments = 64, int rings = 4, bool cap_top = true, bool cap_bottom = true, bool p_add_uv2 = false, const float p_uv2_padding = 1.0);
void set_top_radius(const float p_radius);
float get_top_radius() const;
@@ -241,6 +260,8 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
void set_size(const Size2 &p_size);
Size2 get_size() const;
@@ -292,6 +313,8 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
void set_left_to_right(const float p_left_to_right);
float get_left_to_right() const;
@@ -328,8 +351,10 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
- static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 32, bool is_hemisphere = false);
+ static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 32, bool is_hemisphere = false, bool p_add_uv2 = false, const float p_uv2_padding = 1.0);
void set_radius(const float p_radius);
float get_radius() const;
@@ -365,6 +390,8 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
void set_inner_radius(const float p_inner_radius);
float get_inner_radius() const;
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 85b538b1d9..354373ef3c 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -144,6 +144,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R
}
String id = token.value;
+ Error err = OK;
if (!ignore_resource_parsing) {
if (!ext_resources.has(id)) {
@@ -163,7 +164,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R
error = ERR_FILE_MISSING_DEPENDENCIES;
error_text = "[ext_resource] referenced nonexistent resource at: " + path;
_printerr();
- return error;
+ err = error;
} else {
ResourceLoader::notify_dependency_error(local_path, path, type);
}
@@ -175,7 +176,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R
error = ERR_FILE_MISSING_DEPENDENCIES;
error_text = "[ext_resource] referenced non-loaded resource at: " + path;
_printerr();
- return error;
+ err = error;
}
} else {
r_res = Ref<Resource>();
@@ -187,7 +188,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R
return ERR_PARSE_ERROR;
}
- return OK;
+ return err;
}
Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourceParser &parser) {
@@ -217,7 +218,7 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
if (next_tag.fields.has("type")) {
type = packed_scene->get_state()->add_name(next_tag.fields["type"]);
} else {
- type = SceneState::TYPE_INSTANCED; //no type? assume this was instantiated
+ type = SceneState::TYPE_INSTANTIATED; //no type? assume this was instantiated
}
HashSet<StringName> path_properties;
@@ -256,7 +257,7 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
if (next_tag.fields.has("owner")) {
owner = packed_scene->get_state()->add_node_path(next_tag.fields["owner"]);
} else {
- if (parent != -1 && !(type == SceneState::TYPE_INSTANCED && instance == -1)) {
+ if (parent != -1 && !(type == SceneState::TYPE_INSTANTIATED && instance == -1)) {
owner = 0; //if no owner, owner is root
}
}
@@ -511,6 +512,7 @@ Error ResourceLoaderText::load() {
if (error) {
_printerr();
+ return error;
}
resource_current++;
@@ -600,9 +602,13 @@ Error ResourceLoaderText::load() {
resource_current++;
int_resources[id] = res; //always assign int resources
- if (do_assign && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) {
- res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE);
- res->set_scene_unique_id(id);
+ if (do_assign) {
+ if (cache_mode == ResourceFormatLoader::CACHE_MODE_IGNORE) {
+ res->set_path(path);
+ } else {
+ res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE);
+ res->set_scene_unique_id(id);
+ }
}
Dictionary missing_resource_properties;
@@ -884,6 +890,7 @@ void ResourceLoaderText::get_dependencies(Ref<FileAccess> p_f, List<String> *p_d
error_text = "Unexpected end of file";
_printerr();
error = ERR_FILE_CORRUPT;
+ return;
}
}
}
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 4d566178a5..3a671edeea 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -177,7 +177,7 @@ bool Shader::is_text_shader() const {
}
bool Shader::has_parameter(const StringName &p_name) const {
- return params_cache.has("shader_parameter/" + p_name);
+ return params_cache.has(p_name);
}
void Shader::_update_shader() const {
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index fe43f345d4..413670d23e 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -105,6 +105,7 @@ void Shape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("collide_and_get_contacts", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide_and_get_contacts);
ClassDB::bind_method(D_METHOD("collide_with_motion_and_get_contacts", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion_and_get_contacts);
ClassDB::bind_method(D_METHOD("draw", "canvas_item", "color"), &Shape2D::draw);
+ ClassDB::bind_method(D_METHOD("get_rect"), &Shape2D::get_rect);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
}
@@ -115,7 +116,7 @@ bool Shape2D::is_collision_outline_enabled() {
return true;
}
#endif
- return GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
+ return GLOBAL_GET("debug/shapes/collision/draw_2d_outlines");
}
Shape2D::Shape2D(const RID &p_rid) {
@@ -123,5 +124,7 @@ Shape2D::Shape2D(const RID &p_rid) {
}
Shape2D::~Shape2D() {
- PhysicsServer2D::get_singleton()->free(shape);
+ if (PhysicsServer2D::get_singleton() != nullptr) {
+ PhysicsServer2D::get_singleton()->free(shape);
+ }
}
diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp
index 4423c1d7bb..44f21d2a48 100644
--- a/scene/resources/shape_3d.cpp
+++ b/scene/resources/shape_3d.cpp
@@ -128,5 +128,7 @@ Shape3D::Shape3D(RID p_shape) :
shape(p_shape) {}
Shape3D::~Shape3D() {
- PhysicsServer3D::get_singleton()->free(shape);
+ if (PhysicsServer3D::get_singleton() != nullptr) {
+ PhysicsServer3D::get_singleton()->free(shape);
+ }
}
diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp
index 0ae0e31120..1b7354853d 100644
--- a/scene/resources/skeleton_modification_2d.cpp
+++ b/scene/resources/skeleton_modification_2d.cpp
@@ -127,7 +127,7 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b
Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4);
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
- bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
+ bone_ik_color = EDITOR_GET("editors/2d/bone_ik_color");
}
#endif // TOOLS_ENABLED
diff --git a/scene/resources/skeleton_modification_2d_fabrik.h b/scene/resources/skeleton_modification_2d_fabrik.h
index 4a875d039f..0ca6582965 100644
--- a/scene/resources/skeleton_modification_2d_fabrik.h
+++ b/scene/resources/skeleton_modification_2d_fabrik.h
@@ -68,8 +68,8 @@ private:
float chain_tolarance = 0.01;
int chain_max_iterations = 10;
int chain_iterations = 0;
- Transform2D target_global_pose = Transform2D();
- Transform2D origin_global_pose = Transform2D();
+ Transform2D target_global_pose;
+ Transform2D origin_global_pose;
void fabrik_joint_update_bone2d_cache(int p_joint_idx);
void chain_backwards();
diff --git a/scene/resources/skeleton_modification_2d_twoboneik.cpp b/scene/resources/skeleton_modification_2d_twoboneik.cpp
index d3c62e441f..6593f476f5 100644
--- a/scene/resources/skeleton_modification_2d_twoboneik.cpp
+++ b/scene/resources/skeleton_modification_2d_twoboneik.cpp
@@ -212,7 +212,7 @@ void SkeletonModification2DTwoBoneIK::_draw_editor_gizmo() {
Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4);
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
- bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
+ bone_ik_color = EDITOR_GET("editors/2d/bone_ik_color");
}
#endif // TOOLS_ENABLED
diff --git a/scene/resources/skeleton_modification_3d_fabrik.h b/scene/resources/skeleton_modification_3d_fabrik.h
index e2e490d636..3e3aa5e587 100644
--- a/scene/resources/skeleton_modification_3d_fabrik.h
+++ b/scene/resources/skeleton_modification_3d_fabrik.h
@@ -47,7 +47,7 @@ private:
bool auto_calculate_length = true;
bool use_tip_node = false;
- NodePath tip_node = NodePath();
+ NodePath tip_node;
ObjectID tip_node_cache;
bool use_target_basis = false;
@@ -68,8 +68,8 @@ private:
void update_joint_tip_cache(int p_joint_idx);
int final_joint_idx = 0;
- Transform3D target_global_pose = Transform3D();
- Transform3D origin_global_pose = Transform3D();
+ Transform3D target_global_pose;
+ Transform3D origin_global_pose;
void chain_backwards();
void chain_forwards();
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index cd893d8c23..f379f88bed 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -43,12 +43,9 @@ float StyleBox::get_style_margin(Side p_side) const {
}
bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const {
- bool ret;
- if (GDVIRTUAL_CALL(_test_mask, p_point, p_rect, ret)) {
- return ret;
- }
-
- return true;
+ bool ret = true;
+ GDVIRTUAL_CALL(_test_mask, p_point, p_rect, ret);
+ return ret;
}
void StyleBox::draw(RID p_canvas_item, const Rect2 &p_rect) const {
@@ -109,11 +106,8 @@ Point2 StyleBox::get_offset() const {
Size2 StyleBox::get_center_size() const {
Size2 ret;
- if (GDVIRTUAL_CALL(_get_center_size, ret)) {
- return ret;
- }
-
- return Size2();
+ GDVIRTUAL_CALL(_get_center_size, ret);
+ return ret;
}
Rect2 StyleBox::get_draw_rect(const Rect2 &p_rect) const {
diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp
index f1eddd8ffc..cb5cb4ef96 100644
--- a/scene/resources/syntax_highlighter.cpp
+++ b/scene/resources/syntax_highlighter.cpp
@@ -336,7 +336,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
}
String word = str.substr(j, to - j);
- Color col = Color();
+ Color col;
if (keywords.has(word)) {
col = keywords[word];
} else if (member_keywords.has(word)) {
diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp
index 823d742d72..afab44834d 100644
--- a/scene/resources/text_line.cpp
+++ b/scene/resources/text_line.cpp
@@ -218,7 +218,48 @@ Array TextLine::get_objects() const {
}
Rect2 TextLine::get_object_rect(Variant p_key) const {
- return TS->shaped_text_get_object_rect(rid, p_key);
+ Vector2 ofs;
+
+ float length = TS->shaped_text_get_width(rid);
+ if (width > 0) {
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT:
+ break;
+ case HORIZONTAL_ALIGNMENT_CENTER: {
+ if (length <= width) {
+ if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
+ ofs.x += Math::floor((width - length) / 2.0);
+ } else {
+ ofs.y += Math::floor((width - length) / 2.0);
+ }
+ } else if (TS->shaped_text_get_inferred_direction(rid) == TextServer::DIRECTION_RTL) {
+ if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
+ ofs.x += width - length;
+ } else {
+ ofs.y += width - length;
+ }
+ }
+ } break;
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
+ if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
+ ofs.x += width - length;
+ } else {
+ ofs.y += width - length;
+ }
+ } break;
+ }
+ }
+ if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
+ ofs.y += TS->shaped_text_get_ascent(rid);
+ } else {
+ ofs.x += TS->shaped_text_get_ascent(rid);
+ }
+
+ Rect2 rect = TS->shaped_text_get_object_rect(rid, p_key);
+ rect.position += ofs;
+
+ return rect;
}
void TextLine::set_horizontal_alignment(HorizontalAlignment p_alignment) {
@@ -276,11 +317,7 @@ float TextLine::get_width() const {
Size2 TextLine::get_size() const {
const_cast<TextLine *>(this)->_shape();
- if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
- return Size2(TS->shaped_text_get_size(rid).x, TS->shaped_text_get_size(rid).y);
- } else {
- return Size2(TS->shaped_text_get_size(rid).x, TS->shaped_text_get_size(rid).y);
- }
+ return TS->shaped_text_get_size(rid);
}
float TextLine::get_line_ascent() const {
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 7e9a2591e4..59bb24c8b8 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -540,16 +540,90 @@ Rect2 TextParagraph::get_line_object_rect(int p_line, Variant p_key) const {
const_cast<TextParagraph *>(this)->_shape_lines();
ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)lines_rid.size(), Rect2());
- Rect2 xrect = TS->shaped_text_get_object_rect(lines_rid[p_line], p_key);
- for (int i = 0; i < p_line; i++) {
- Size2 lsize = TS->shaped_text_get_size(lines_rid[i]);
+
+ Vector2 ofs;
+
+ float h_offset = 0.f;
+ if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
+ h_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x;
+ } else {
+ h_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y;
+ }
+
+ for (int i = 0; i <= p_line; i++) {
+ float l_width = width;
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
- xrect.position.y += lsize.y;
+ ofs.x = 0.f;
+ ofs.y += TS->shaped_text_get_ascent(lines_rid[i]);
+ if (i <= dropcap_lines) {
+ if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
+ ofs.x -= h_offset;
+ }
+ l_width -= h_offset;
+ }
} else {
- xrect.position.x += lsize.x;
+ ofs.y = 0.f;
+ ofs.x += TS->shaped_text_get_ascent(lines_rid[i]);
+ if (i <= dropcap_lines) {
+ if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
+ ofs.x -= h_offset;
+ }
+ l_width -= h_offset;
+ }
+ }
+ float length = TS->shaped_text_get_width(lines_rid[i]);
+ if (width > 0) {
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ if (TS->shaped_text_get_inferred_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) {
+ if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
+ ofs.x += l_width - length;
+ } else {
+ ofs.y += l_width - length;
+ }
+ }
+ break;
+ case HORIZONTAL_ALIGNMENT_LEFT:
+ break;
+ case HORIZONTAL_ALIGNMENT_CENTER: {
+ if (length <= l_width) {
+ if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
+ ofs.x += Math::floor((l_width - length) / 2.0);
+ } else {
+ ofs.y += Math::floor((l_width - length) / 2.0);
+ }
+ } else if (TS->shaped_text_get_inferred_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) {
+ if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
+ ofs.x += l_width - length;
+ } else {
+ ofs.y += l_width - length;
+ }
+ }
+ } break;
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
+ if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
+ ofs.x += l_width - length;
+ } else {
+ ofs.y += l_width - length;
+ }
+ } break;
+ }
+ }
+ if (i != p_line) {
+ if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
+ ofs.x = 0.f;
+ ofs.y += TS->shaped_text_get_descent(lines_rid[i]);
+ } else {
+ ofs.y = 0.f;
+ ofs.x += TS->shaped_text_get_descent(lines_rid[i]);
+ }
}
}
- return xrect;
+
+ Rect2 rect = TS->shaped_text_get_object_rect(lines_rid[p_line], p_key);
+ rect.position += ofs;
+
+ return rect;
}
Size2 TextParagraph::get_line_size(int p_line) const {
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 3a2b0ed9cb..b5754caa6a 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -60,20 +60,15 @@ Size2 Texture2D::get_size() const {
}
bool Texture2D::is_pixel_opaque(int p_x, int p_y) const {
- bool ret;
- if (GDVIRTUAL_CALL(_is_pixel_opaque, p_x, p_y, ret)) {
- return ret;
- }
-
- return true;
+ bool ret = true;
+ GDVIRTUAL_CALL(_is_pixel_opaque, p_x, p_y, ret);
+ return ret;
}
-bool Texture2D::has_alpha() const {
- bool ret;
- if (GDVIRTUAL_CALL(_has_alpha, ret)) {
- return ret;
- }
- return true;
+bool Texture2D::has_alpha() const {
+ bool ret = true;
+ GDVIRTUAL_CALL(_has_alpha, ret);
+ return ret;
}
void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
@@ -122,7 +117,7 @@ void Texture2D::_bind_methods() {
GDVIRTUAL_BIND(_draw, "to_canvas_item", "pos", "modulate", "transpose")
GDVIRTUAL_BIND(_draw_rect, "to_canvas_item", "rect", "tile", "modulate", "transpose")
- GDVIRTUAL_BIND(_draw_rect_region, "tp_canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv");
+ GDVIRTUAL_BIND(_draw_rect_region, "to_canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv");
}
Texture2D::Texture2D() {
@@ -653,7 +648,7 @@ Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_si
Image::Format format = Image::Format(f->get_32());
if (data_format == DATA_FORMAT_PNG || data_format == DATA_FORMAT_WEBP || data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
- //look for a PNG or WEBP file inside
+ //look for a PNG or WebP file inside
int sw = w;
int sh = h;
@@ -1669,7 +1664,7 @@ Ref<Image> AtlasTexture::get_image() const {
return Ref<Image>();
}
- return atlas->get_image()->get_rect(region);
+ return atlas->get_image()->get_region(region);
}
AtlasTexture::AtlasTexture() {}
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 3caf6484d9..9d2537bb4d 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -3789,7 +3789,7 @@ Vector2i TileSetAtlasSource::get_atlas_grid_size() const {
Size2i valid_area = txt->get_size() - margins;
// Compute the number of valid tiles in the tiles atlas
- Size2i grid_size = Size2i();
+ Size2i grid_size;
if (valid_area.x >= texture_region_size.x && valid_area.y >= texture_region_size.y) {
valid_area -= texture_region_size;
grid_size = Size2i(1, 1) + valid_area / (texture_region_size + separation);
@@ -4363,6 +4363,7 @@ int TileSetAtlasSource::create_alternative_tile(const Vector2i p_atlas_coords, i
tiles[p_atlas_coords].alternatives[new_alternative_id] = memnew(TileData);
tiles[p_atlas_coords].alternatives[new_alternative_id]->set_tile_set(tile_set);
tiles[p_atlas_coords].alternatives[new_alternative_id]->set_allow_transform(true);
+ tiles[p_atlas_coords].alternatives[new_alternative_id]->connect("changed", callable_mp((Resource *)this, &TileSetAtlasSource::emit_changed));
tiles[p_atlas_coords].alternatives[new_alternative_id]->notify_property_list_changed();
tiles[p_atlas_coords].alternatives_ids.append(new_alternative_id);
tiles[p_atlas_coords].alternatives_ids.sort();
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index e156679711..9f465a17e9 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -277,6 +277,9 @@ public:
bool operator<(const TerrainsPattern &p_terrains_pattern) const;
bool operator==(const TerrainsPattern &p_terrains_pattern) const;
+ bool operator!=(const TerrainsPattern &p_terrains_pattern) const {
+ return !operator==(p_terrains_pattern);
+ };
void set_terrain(int p_terrain);
int get_terrain() const;
@@ -782,7 +785,7 @@ private:
bool flip_h = false;
bool flip_v = false;
bool transpose = false;
- Vector2i tex_offset = Vector2i();
+ Vector2i tex_offset;
Ref<Material> material = Ref<Material>();
Color modulate = Color(1.0, 1.0, 1.0, 1.0);
int z_index = 0;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 640f6dfcb7..b30ca3e721 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -456,11 +456,9 @@ void VisualShaderNodeCustom::update_ports() {
}
String VisualShaderNodeCustom::get_caption() const {
- String ret;
- if (GDVIRTUAL_CALL(_get_name, ret)) {
- return ret;
- }
- return "Unnamed";
+ String ret = "Unnamed";
+ GDVIRTUAL_CALL(_get_name, ret);
+ return ret;
}
int VisualShaderNodeCustom::get_input_port_count() const {
@@ -559,11 +557,9 @@ String VisualShaderNodeCustom::generate_global_per_func(Shader::Mode p_mode, Vis
}
bool VisualShaderNodeCustom::is_available(Shader::Mode p_mode, VisualShader::Type p_type) const {
- bool ret;
- if (GDVIRTUAL_CALL(_is_available, p_mode, p_type, ret)) {
- return ret;
- }
- return true;
+ bool ret = true;
+ GDVIRTUAL_CALL(_is_available, p_mode, p_type, ret);
+ return ret;
}
void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) {
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index a4c958d402..03abac1b3e 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -1642,17 +1642,20 @@ bool VisualShaderNodeLinearSceneDepth::has_output_port_preview(int p_port) const
String VisualShaderNodeLinearSceneDepth::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
+ code += " {\n";
- code += " float _log_depth = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).x;\n";
- code += " vec3 _depth_ndc = vec3(SCREEN_UV * 2.0 - 1.0, _log_depth);\n";
- code += " vec4 _depth_view = INV_PROJECTION_MATRIX * vec4(_depth_ndc, 1.0);\n";
- code += " _depth_view.xyz /= _depth_view.w;";
- code += vformat(" %s = -_depth_view.z;", p_output_vars[0]);
+ code += " float __log_depth = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).x;\n";
+ code += " vec3 __depth_ndc = vec3(SCREEN_UV * 2.0 - 1.0, __log_depth);\n";
+ code += " vec4 __depth_view = INV_PROJECTION_MATRIX * vec4(__depth_ndc, 1.0);\n";
+ code += " __depth_view.xyz /= __depth_view.w;\n";
+ code += vformat(" %s = -__depth_view.z;\n", p_output_vars[0]);
+ code += " }\n";
return code;
}
VisualShaderNodeLinearSceneDepth::VisualShaderNodeLinearSceneDepth() {
+ simple_decl = false;
}
////////////// Float Op
@@ -3105,9 +3108,9 @@ void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_fun
return;
}
if (p_func == FUNC_PANNING) {
- set_input_port_default_value(2, Vector2()); // offset
+ set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // offset
} else { // FUNC_SCALING
- set_input_port_default_value(2, Vector2(0.5, 0.5)); // pivot
+ set_input_port_default_value(2, Vector2(0.5, 0.5), get_input_port_default_value(2)); // pivot
}
func = p_func;
emit_changed();
@@ -3204,6 +3207,7 @@ String VisualShaderNodeUVPolarCoord::get_output_port_name(int p_port) const {
String VisualShaderNodeUVPolarCoord::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
+ code += " {\n";
String uv;
if (p_input_vars[0].is_empty()) {
@@ -3220,17 +3224,18 @@ String VisualShaderNodeUVPolarCoord::generate_code(Shader::Mode p_mode, VisualSh
String repeat = vformat("%s", p_input_vars[3]);
if (p_mode == Shader::MODE_CANVAS_ITEM) {
- code += vformat(" vec2 __dir = %s - %s;\n", uv, center);
- code += " float __radius = length(__dir) * 2.0;\n";
- code += " float __angle = atan(__dir.y, __dir.x) * 1.0/(PI * 2.0);\n";
- code += vformat(" %s = mod(vec2(__radius * %s, __angle * %s), 1.0);\n", p_output_vars[0], zoom, repeat);
+ code += vformat(" vec2 __dir = %s - %s;\n", uv, center);
+ code += " float __radius = length(__dir) * 2.0;\n";
+ code += " float __angle = atan(__dir.y, __dir.x) * 1.0 / (PI * 2.0);\n";
+ code += vformat(" %s = mod(vec2(__radius * %s, __angle * %s), 1.0);\n", p_output_vars[0], zoom, repeat);
} else {
- code += vformat(" vec2 __dir = %s - %s;\n", uv, center);
- code += " float __radius = length(__dir) * 2.0;\n";
- code += " float __angle = atan(__dir.y, __dir.x) * 1.0/(PI * 2.0);\n";
- code += vformat(" %s = vec2(__radius * %s, __angle * %s);\n", p_output_vars[0], zoom, repeat);
+ code += vformat(" vec2 __dir = %s - %s;\n", uv, center);
+ code += " float __radius = length(__dir) * 2.0;\n";
+ code += " float __angle = atan(__dir.y, __dir.x) * 1.0 / (PI * 2.0);\n";
+ code += vformat(" %s = vec2(__radius * %s, __angle * %s);\n", p_output_vars[0], zoom, repeat);
}
+ code += " }\n";
return code;
}
@@ -3238,6 +3243,8 @@ VisualShaderNodeUVPolarCoord::VisualShaderNodeUVPolarCoord() {
set_input_port_default_value(1, Vector2(0.5, 0.5)); // center
set_input_port_default_value(2, 1.0); // zoom
set_input_port_default_value(3, 1.0); // repeat
+
+ simple_decl = false;
}
////////////// Dot Product
@@ -7256,22 +7263,26 @@ bool VisualShaderNodeProximityFade::has_output_port_preview(int p_port) const {
String VisualShaderNodeProximityFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
+ code += " {\n";
String proximity_fade_distance = vformat("%s", p_input_vars[0]);
- code += " float __depth_tex = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).r;\n";
+ code += " float __depth_tex = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).r;\n";
if (!RenderingServer::get_singleton()->is_low_end()) {
- code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __depth_tex, 1.0);\n";
+ code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __depth_tex, 1.0);\n";
} else {
- code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(vec3(SCREEN_UV, __depth_tex) * 2.0 - 1.0, 1.0);\n";
+ code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(vec3(SCREEN_UV, __depth_tex) * 2.0 - 1.0, 1.0);\n";
}
- code += " __depth_world_pos.xyz /= __depth_world_pos.w;\n";
- code += vformat(" %s = clamp(1.0 - smoothstep(__depth_world_pos.z + %s, __depth_world_pos.z, VERTEX.z), 0.0, 1.0);\n", p_output_vars[0], p_input_vars[0]);
+ code += " __depth_world_pos.xyz /= __depth_world_pos.w;\n";
+ code += vformat(" %s = clamp(1.0 - smoothstep(__depth_world_pos.z + %s, __depth_world_pos.z, VERTEX.z), 0.0, 1.0);\n", p_output_vars[0], p_input_vars[0]);
+ code += " }\n";
return code;
}
VisualShaderNodeProximityFade::VisualShaderNodeProximityFade() {
set_input_port_default_value(0, 1.0);
+
+ simple_decl = false;
}
////////////// Random Range
@@ -7416,11 +7427,11 @@ String VisualShaderNodeRemap::get_output_port_name(int p_port) const {
String VisualShaderNodeRemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
-
- code += vformat(" float _input_range = %s - %s;\n", p_input_vars[2], p_input_vars[1]);
- code += vformat(" float _output_range = %s - %s;\n", p_input_vars[4], p_input_vars[3]);
- code += vformat(" %s = %s + _output_range * ((%s - %s) / _input_range);\n", p_output_vars[0], p_input_vars[3], p_input_vars[0], p_input_vars[1]);
-
+ code += " {\n";
+ code += vformat(" float __input_range = %s - %s;\n", p_input_vars[2], p_input_vars[1]);
+ code += vformat(" float __output_range = %s - %s;\n", p_input_vars[4], p_input_vars[3]);
+ code += vformat(" %s = %s + __output_range * ((%s - %s) / __input_range);\n", p_output_vars[0], p_input_vars[3], p_input_vars[0], p_input_vars[1]);
+ code += " }\n";
return code;
}
@@ -7429,4 +7440,6 @@ VisualShaderNodeRemap::VisualShaderNodeRemap() {
set_input_port_default_value(2, 1.0);
set_input_port_default_value(3, 0.0);
set_input_port_default_value(4, 1.0);
+
+ simple_decl = false;
}