diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/audio_stream_sample.cpp | 5 | ||||
-rw-r--r-- | scene/resources/environment.cpp | 4 | ||||
-rw-r--r-- | scene/resources/material.cpp | 2 | ||||
-rw-r--r-- | scene/resources/material.h | 6 | ||||
-rw-r--r-- | scene/resources/style_box.cpp | 27 | ||||
-rw-r--r-- | scene/resources/style_box.h | 3 |
6 files changed, 41 insertions, 6 deletions
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index 5b61654c5d..286f9e37cd 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -95,8 +95,8 @@ void AudioStreamPlaybackSample::do_resample(const Depth *p_src, AudioFrame *p_ds // this function will be compiled branchless by any decent compiler int32_t final, final_r, next, next_r; - while (amount--) { - + while (amount) { + amount--; int64_t pos = offset >> MIX_FRAC_BITS; if (is_stereo && !is_ima_adpcm) pos <<= 1; @@ -444,6 +444,7 @@ int AudioStreamSample::get_loop_end() const { void AudioStreamSample::set_mix_rate(int p_hz) { + ERR_FAIL_COND(p_hz == 0); mix_rate = p_hz; } int AudioStreamSample::get_mix_rate() const { diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index bc96b5e9f3..ddf97f48d1 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -978,7 +978,9 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "background_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov"); ADD_PROPERTY(PropertyInfo(Variant::BASIS, "background_sky_orientation"), "set_sky_orientation", "get_sky_orientation"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "background_sky_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_sky_rotation", "get_sky_rotation"); + // Only display rotation in degrees in the inspector (like in Spatial). + // This avoids displaying the same information twice. + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "background_sky_rotation", PROPERTY_HINT_NONE, "", 0), "set_sky_rotation", "get_sky_rotation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "background_sky_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_sky_rotation_degrees", "get_sky_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy"); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index fab0aace14..41bf7f4bf0 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -1405,8 +1405,8 @@ void SpatialMaterial::set_texture(TextureParam p_param, const Ref<Texture> &p_te textures[p_param] = p_texture; RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); VS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid); - _queue_shader_change(); _change_notify(); + _queue_shader_change(); } Ref<Texture> SpatialMaterial::get_texture(TextureParam p_param) const { diff --git a/scene/resources/material.h b/scene/resources/material.h index 2423d6d48b..11f8f20cf3 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -252,7 +252,7 @@ private: uint64_t flags : 18; uint64_t detail_blend_mode : 2; uint64_t diffuse_mode : 3; - uint64_t specular_mode : 2; + uint64_t specular_mode : 3; uint64_t invalid_key : 1; uint64_t deep_parallax : 1; uint64_t billboard_mode : 2; @@ -260,6 +260,8 @@ private: uint64_t proximity_fade : 1; uint64_t distance_fade : 2; uint64_t emission_op : 1; + uint64_t texture_metallic : 1; + uint64_t texture_roughness : 1; }; uint64_t key; @@ -305,6 +307,8 @@ private: mk.proximity_fade = proximity_fade_enabled; mk.distance_fade = distance_fade; mk.emission_op = emission_op; + mk.texture_metallic = textures[TEXTURE_METALLIC].is_valid() ? 1 : 0; + mk.texture_roughness = textures[TEXTURE_ROUGHNESS].is_valid() ? 1 : 0; return mk; } diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 9ee7c2936e..f26b57b572 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -81,6 +81,10 @@ Size2 StyleBox::get_center_size() const { return Size2(); } +Rect2 StyleBox::get_draw_rect(const Rect2 &p_rect) const { + return p_rect; +} + void StyleBox::_bind_methods() { ClassDB::bind_method(D_METHOD("test_mask", "point", "rect"), &StyleBox::test_mask); @@ -175,6 +179,10 @@ float StyleBoxTexture::get_style_margin(Margin p_margin) const { return margin[p_margin]; } +Rect2 StyleBoxTexture::get_draw_rect(const Rect2 &p_rect) const { + return p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]); +} + void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const { if (texture.is_null()) return; @@ -685,6 +693,19 @@ inline void adapt_values(int p_index_a, int p_index_b, int *adapted_values, cons adapted_values[p_index_a] = MIN(p_max_a, adapted_values[p_index_a]); adapted_values[p_index_b] = MIN(p_max_b, adapted_values[p_index_b]); } + +Rect2 StyleBoxFlat::get_draw_rect(const Rect2 &p_rect) const { + Rect2 draw_rect = p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]); + + if (shadow_size > 0) { + Rect2 shadow_rect = draw_rect.grow(shadow_size); + shadow_rect.position += shadow_offset; + draw_rect = draw_rect.merge(shadow_rect); + } + + return draw_rect; +} + void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { //PREPARATIONS @@ -694,6 +715,11 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { return; } + Rect2 style_rect = p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]); + if (Math::is_zero_approx(style_rect.size.width) || Math::is_zero_approx(style_rect.size.height)) { + return; + } + bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0); bool aa_on = rounded_corners && anti_aliased; @@ -701,7 +727,6 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { bool blend_on = blend_border && draw_border; - Rect2 style_rect = p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]); Rect2 border_style_rect = style_rect; if (aa_on && !blend_on) { float aa_size_grow = 0.5 * ((aa_size + 1) / 2); diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index d02e107480..ec07b5e885 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -56,6 +56,7 @@ public: float get_margin(Margin p_margin) const; virtual Size2 get_center_size() const; + virtual Rect2 get_draw_rect(const Rect2 &p_rect) const; virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const = 0; CanvasItem *get_current_item_drawn() const; @@ -133,6 +134,7 @@ public: void set_modulate(const Color &p_modulate); Color get_modulate() const; + virtual Rect2 get_draw_rect(const Rect2 &p_rect) const; virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const; StyleBoxTexture(); @@ -227,6 +229,7 @@ public: virtual Size2 get_center_size() const; + virtual Rect2 get_draw_rect(const Rect2 &p_rect) const; virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const; StyleBoxFlat(); |