diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/environment.cpp | 15 | ||||
-rw-r--r-- | scene/resources/environment.h | 10 | ||||
-rw-r--r-- | scene/resources/material.cpp | 9 | ||||
-rw-r--r-- | scene/resources/material.h | 2 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 43 | ||||
-rw-r--r-- | scene/resources/texture.h | 2 |
6 files changed, 79 insertions, 2 deletions
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 0c55d22dbe..99447c0a0e 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -109,9 +109,13 @@ void Environment::_bind_methods() { ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/cubemap",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_CUBEMAP); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/energy",PROPERTY_HINT_RANGE,"0,128,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_ENERGY); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/scale",PROPERTY_HINT_RANGE,"0.001,16,0.001"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_SCALE); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/glow",PROPERTY_HINT_RANGE,"0.00,8,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_GLOW); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"glow/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_GLOW); ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_PASSES); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/blur_scale",PROPERTY_HINT_RANGE,"0.01,4,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_SCALE); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/blur_strength",PROPERTY_HINT_RANGE,"0.01,4,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_STRENGTH); + ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_blend_mode",PROPERTY_HINT_ENUM,"Additive,Screen,SoftLight"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_BLEND_MODE); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom",PROPERTY_HINT_RANGE,"0,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom_treshold",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM_TRESHOLD); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"dof_blur/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_DOF_BLUR); @@ -180,6 +184,7 @@ void Environment::_bind_methods() { BIND_CONSTANT( BG_PARAM_TEXTURE ); BIND_CONSTANT( BG_PARAM_CUBEMAP ); BIND_CONSTANT( BG_PARAM_ENERGY ); + BIND_CONSTANT( BG_PARAM_GLOW ); BIND_CONSTANT( BG_PARAM_MAX ); @@ -193,7 +198,14 @@ void Environment::_bind_methods() { BIND_CONSTANT( FX_MAX ); + BIND_CONSTANT( FX_BLUR_BLEND_MODE_ADDITIVE ); + BIND_CONSTANT( FX_BLUR_BLEND_MODE_SCREEN ); + BIND_CONSTANT( FX_BLUR_BLEND_MODE_SOFTLIGHT ); + BIND_CONSTANT( FX_PARAM_GLOW_BLUR_PASSES ); + BIND_CONSTANT( FX_PARAM_GLOW_BLUR_SCALE ); + BIND_CONSTANT( FX_PARAM_GLOW_BLUR_STRENGTH ); + BIND_CONSTANT( FX_PARAM_GLOW_BLUR_BLEND_MODE ); BIND_CONSTANT( FX_PARAM_GLOW_BLOOM); BIND_CONSTANT( FX_PARAM_GLOW_BLOOM_TRESHOLD); BIND_CONSTANT( FX_PARAM_DOF_BLUR_PASSES ); @@ -229,11 +241,14 @@ Environment::Environment() { set_background_param(BG_PARAM_CUBEMAP,Ref<CubeMap>()); set_background_param(BG_PARAM_ENERGY,1.0); set_background_param(BG_PARAM_SCALE,1.0); + set_background_param(BG_PARAM_GLOW,0.0); for(int i=0;i<FX_MAX;i++) set_enable_fx(Fx(i),false); fx_set_param(FX_PARAM_GLOW_BLUR_PASSES,1); + fx_set_param(FX_PARAM_GLOW_BLUR_SCALE,1); + fx_set_param(FX_PARAM_GLOW_BLUR_STRENGTH,1); fx_set_param(FX_PARAM_GLOW_BLOOM,0.0); fx_set_param(FX_PARAM_GLOW_BLOOM_TRESHOLD,0.5); fx_set_param(FX_PARAM_DOF_BLUR_PASSES,1); diff --git a/scene/resources/environment.h b/scene/resources/environment.h index b90a043634..627fbb7cc0 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -56,6 +56,7 @@ public: BG_PARAM_CUBEMAP=VS::ENV_BG_PARAM_CUBEMAP, BG_PARAM_ENERGY=VS::ENV_BG_PARAM_ENERGY, BG_PARAM_SCALE=VS::ENV_BG_PARAM_SCALE, + BG_PARAM_GLOW=VS::ENV_BG_PARAM_GLOW, BG_PARAM_MAX=VS::ENV_BG_PARAM_MAX }; @@ -70,8 +71,17 @@ public: FX_MAX=VS::ENV_FX_MAX, }; + enum FxBlurBlendMode { + FX_BLUR_BLEND_MODE_ADDITIVE, + FX_BLUR_BLEND_MODE_SCREEN, + FX_BLUR_BLEND_MODE_SOFTLIGHT, + }; + enum FxParam { FX_PARAM_GLOW_BLUR_PASSES=VS::ENV_FX_PARAM_GLOW_BLUR_PASSES, + FX_PARAM_GLOW_BLUR_SCALE=VS::ENV_FX_PARAM_GLOW_BLUR_SCALE, + FX_PARAM_GLOW_BLUR_STRENGTH=VS::ENV_FX_PARAM_GLOW_BLUR_STRENGTH, + FX_PARAM_GLOW_BLUR_BLEND_MODE=VS::ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE, FX_PARAM_GLOW_BLOOM=VS::ENV_FX_PARAM_GLOW_BLOOM, FX_PARAM_GLOW_BLOOM_TRESHOLD=VS::ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD, FX_PARAM_DOF_BLUR_PASSES=VS::ENV_FX_PARAM_DOF_BLUR_PASSES, diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 2ddfa1078b..091a46d4ab 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -45,6 +45,7 @@ static const char*_hint_names[Material::HINT_MAX]={ "opaque_pre_zpass", "no_shadow", "no_depth_draw", + "no_alpha_depth_draw", }; static const Material::Flag _flag_indices[Material::FLAG_MAX]={ @@ -175,6 +176,7 @@ void Material::_bind_methods() { BIND_CONSTANT( HINT_OPAQUE_PRE_PASS ); BIND_CONSTANT( HINT_NO_SHADOW ); BIND_CONSTANT( HINT_NO_DEPTH_DRAW ); + BIND_CONSTANT( HINT_NO_DEPTH_DRAW_FOR_ALPHA ); BIND_CONSTANT( HINT_MAX ); BIND_CONSTANT( SHADE_MODEL_LAMBERT ); @@ -208,6 +210,7 @@ Material::Material(const RID& p_material) { for(int i=0;i<HINT_MAX;i++) hints[i]=false; + hints[HINT_NO_DEPTH_DRAW_FOR_ALPHA]=true; blend_mode=BLEND_MODE_MIX; shade_model = SHADE_MODEL_LAMBERT; @@ -365,14 +368,14 @@ Material::BlendMode FixedMaterial::get_detail_blend_mode() const { } void FixedMaterial::set_fixed_flag(FixedFlag p_flag, bool p_value) { - ERR_FAIL_INDEX(p_flag,3); + ERR_FAIL_INDEX(p_flag,4); fixed_flags[p_flag]=p_value; VisualServer::get_singleton()->fixed_material_set_flag(material,(VS::FixedMaterialFlags)p_flag,p_value); } bool FixedMaterial::get_fixed_flag(FixedFlag p_flag) const { - ERR_FAIL_INDEX_V(p_flag,3,false); + ERR_FAIL_INDEX_V(p_flag,4,false); return fixed_flags[p_flag]; } @@ -419,6 +422,7 @@ void FixedMaterial::_bind_methods() { ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_ALPHA); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_color_array" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_COLOR_ARRAY); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_point_size" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_POINT_SIZE); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/discard_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_DISCARD_ALPHA); ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/diffuse" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DIFFUSE); ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/specular", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR ); ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/emission", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_EMISSION ); @@ -457,6 +461,7 @@ void FixedMaterial::_bind_methods() { BIND_CONSTANT( FLAG_USE_ALPHA ); BIND_CONSTANT( FLAG_USE_COLOR_ARRAY ); BIND_CONSTANT( FLAG_USE_POINT_SIZE ); + BIND_CONSTANT( FLAG_DISCARD_ALPHA ); } diff --git a/scene/resources/material.h b/scene/resources/material.h index 1f2afb70b9..2057b3cac9 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -85,6 +85,7 @@ public: HINT_OPAQUE_PRE_PASS=VS::MATERIAL_HINT_OPAQUE_PRE_PASS, HINT_NO_SHADOW=VS::MATERIAL_HINT_NO_SHADOW, HINT_NO_DEPTH_DRAW=VS::MATERIAL_HINT_NO_DEPTH_DRAW, + HINT_NO_DEPTH_DRAW_FOR_ALPHA=VS::MATERIAL_HINT_NO_DEPTH_DRAW_FOR_ALPHA, HINT_MAX=VS::MATERIAL_HINT_MAX }; @@ -159,6 +160,7 @@ public: FLAG_USE_ALPHA=VS::FIXED_MATERIAL_FLAG_USE_ALPHA, FLAG_USE_COLOR_ARRAY=VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY, FLAG_USE_POINT_SIZE=VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE, + FLAG_DISCARD_ALPHA=VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA }; private: diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 5402a28d92..5b31ba1f1b 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -53,6 +53,13 @@ void Texture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,get_rid(),p_src_rect,p_modulate); } +bool Texture::get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const { + + r_rect=p_rect; + r_src_rect=p_src_rect; + + return true; +} void Texture::_bind_methods() { @@ -609,6 +616,42 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate); } +bool AtlasTexture::get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const { + + Rect2 rc=region; + + if (!atlas.is_valid()) + return false; + + Rect2 src=p_src_rect; + src.pos+=(rc.pos-margin.pos); + Rect2 src_c = rc.clip(src); + if (src_c.size==Size2()) + return false; + Vector2 ofs = (src_c.pos-src.pos); + + Vector2 scale = p_rect.size / p_src_rect.size; + if(scale.x < 0) + { + float mx = (margin.size.width - margin.pos.x); + mx -= margin.pos.x; + ofs.x = -(ofs.x + mx); + } + if(scale.y < 0) + { + float my = margin.size.height - margin.pos.y; + my -= margin.pos.y; + ofs.y = -(ofs.y + my); + } + Rect2 dr( p_rect.pos+ofs*scale,src_c.size*scale ); + + + + r_rect=dr; + r_src_rect=src_c; + return true; +} + AtlasTexture::AtlasTexture() { diff --git a/scene/resources/texture.h b/scene/resources/texture.h index b780d70e1a..86ff246498 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -70,6 +70,7 @@ public: virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const; virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const; virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const; + virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const; @@ -191,6 +192,7 @@ public: virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const; virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const; virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const; + virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const; AtlasTexture(); |