diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/dynamic_font.cpp | 20 | ||||
-rw-r--r-- | scene/resources/dynamic_font.h | 2 | ||||
-rw-r--r-- | scene/resources/material.cpp | 14 | ||||
-rw-r--r-- | scene/resources/material.h | 4 | ||||
-rw-r--r-- | scene/resources/mesh_data_tool.cpp | 2 | ||||
-rw-r--r-- | scene/resources/particles_material.cpp | 9 | ||||
-rw-r--r-- | scene/resources/particles_material.h | 1 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 2 |
8 files changed, 23 insertions, 31 deletions
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 458cbf6718..7422c56eee 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -1029,7 +1029,7 @@ void DynamicFont::_bind_methods() { Mutex *DynamicFont::dynamic_font_mutex = NULL; -SelfList<DynamicFont>::List DynamicFont::dynamic_fonts; +SelfList<DynamicFont>::List *DynamicFont::dynamic_fonts = NULL; DynamicFont::DynamicFont() : font_list(this) { @@ -1041,29 +1041,31 @@ DynamicFont::DynamicFont() : spacing_char = 0; spacing_space = 0; outline_color = Color(1, 1, 1); - if (dynamic_font_mutex) + if (dynamic_font_mutex) { dynamic_font_mutex->lock(); - dynamic_fonts.add(&font_list); - if (dynamic_font_mutex) + dynamic_fonts->add(&font_list); dynamic_font_mutex->unlock(); + } } DynamicFont::~DynamicFont() { - - if (dynamic_font_mutex) + if (dynamic_font_mutex) { dynamic_font_mutex->lock(); - dynamic_fonts.remove(&font_list); - if (dynamic_font_mutex) + dynamic_fonts->remove(&font_list); dynamic_font_mutex->unlock(); + } } void DynamicFont::initialize_dynamic_fonts() { + dynamic_fonts = memnew(SelfList<DynamicFont>::List()); dynamic_font_mutex = Mutex::create(); } void DynamicFont::finish_dynamic_fonts() { memdelete(dynamic_font_mutex); dynamic_font_mutex = NULL; + memdelete(dynamic_fonts); + dynamic_fonts = NULL; } void DynamicFont::update_oversampling() { @@ -1073,7 +1075,7 @@ void DynamicFont::update_oversampling() { if (dynamic_font_mutex) dynamic_font_mutex->lock(); - SelfList<DynamicFont> *E = dynamic_fonts.first(); + SelfList<DynamicFont> *E = dynamic_fonts->first(); while (E) { if (E->self()->data_at_size.is_valid()) { diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index afda48a566..bd3f84d62c 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -285,7 +285,7 @@ public: SelfList<DynamicFont> font_list; static Mutex *dynamic_font_mutex; - static SelfList<DynamicFont>::List dynamic_fonts; + static SelfList<DynamicFont>::List *dynamic_fonts; static void initialize_dynamic_fonts(); static void finish_dynamic_fonts(); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 274c74a9a2..a9d7b2adf7 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -612,9 +612,9 @@ void SpatialMaterial::_update_shader() { //handle animation code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n"; code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; - code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0.0,particle_total_frames-1.0); else particle_frame=mod(particle_frame,float(particle_total_frames));\n"; + code += "\tif (!particles_anim_loop) particle_frame=clamp(particle_frame,0.0,particle_total_frames-1.0); else particle_frame=mod(particle_frame,float(particle_total_frames));\n"; code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n"; - code += "\tUV += vec2(mod(particle_frame,float(particles_anim_h_frames)) / float(particles_anim_h_frames),particle_frame / float(particles_anim_h_frames) / float(particles_anim_v_frames));\n"; + code += "\tUV += vec2(mod(particle_frame,float(particles_anim_h_frames)) / float(particles_anim_h_frames), floor(particle_frame / float(particles_anim_h_frames)) / float(particles_anim_v_frames));\n"; } break; } @@ -1541,13 +1541,13 @@ int SpatialMaterial::get_particles_anim_v_frames() const { return particles_anim_v_frames; } -void SpatialMaterial::set_particles_anim_loop(int p_frames) { +void SpatialMaterial::set_particles_anim_loop(bool p_loop) { - particles_anim_loop = p_frames; - VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, p_frames); + particles_anim_loop = p_loop; + VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop); } -int SpatialMaterial::get_particles_anim_loop() const { +bool SpatialMaterial::get_particles_anim_loop() const { return particles_anim_loop; } @@ -1898,7 +1898,7 @@ void SpatialMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &SpatialMaterial::set_particles_anim_v_frames); ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &SpatialMaterial::get_particles_anim_v_frames); - ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "frames"), &SpatialMaterial::set_particles_anim_loop); + ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &SpatialMaterial::set_particles_anim_loop); ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &SpatialMaterial::get_particles_anim_loop); ClassDB::bind_method(D_METHOD("set_depth_deep_parallax", "enable"), &SpatialMaterial::set_depth_deep_parallax); diff --git a/scene/resources/material.h b/scene/resources/material.h index cf4d19b5a7..49b4a79d92 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -574,8 +574,8 @@ public: void set_particles_anim_v_frames(int p_frames); int get_particles_anim_v_frames() const; - void set_particles_anim_loop(int p_frames); - int get_particles_anim_loop() const; + void set_particles_anim_loop(bool p_loop); + bool get_particles_anim_loop() const; void set_grow_enabled(bool p_enable); bool is_grow_enabled() const; diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp index a5449e1fe8..7af9086ab7 100644 --- a/scene/resources/mesh_data_tool.cpp +++ b/scene/resources/mesh_data_tool.cpp @@ -42,8 +42,6 @@ void MeshDataTool::clear() { Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface) { ERR_FAIL_COND_V(p_mesh.is_null(), ERR_INVALID_PARAMETER); - - ERR_FAIL_COND_V(p_mesh.is_null(), ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_mesh->surface_get_primitive_type(p_surface) != Mesh::PRIMITIVE_TRIANGLES, ERR_INVALID_PARAMETER); Array arrays = p_mesh->surface_get_arrays(p_surface); diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index ba48982fda..d500609c43 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -463,12 +463,6 @@ void ParticlesMaterial::_update_shader() { code += " base_angle += CUSTOM.y * LIFETIME * (angular_velocity + tex_angular_velocity) * mix(1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, angular_velocity_random);\n"; code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random) + CUSTOM.y * (anim_speed + tex_anim_speed) * mix(1.0, rand_from_seed(alt_seed), anim_speed_random);\n"; // angle - if (flags[FLAG_ANIM_LOOP]) { - code += " CUSTOM.z = mod(CUSTOM.z, 1.0);\n"; // loop - - } else { - code += " CUSTOM.z = clamp(CUSTOM.z, 0.0, 1.0);\n"; // 0 to 1 only - } code += " }\n"; // apply color // apply hue rotation @@ -1129,7 +1123,7 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY); ADD_GROUP("Angular Velocity", "angular_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY); ADD_GROUP("Orbit Velocity", "orbit_"); @@ -1175,7 +1169,6 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_flag", "get_flag", FLAG_ANIM_LOOP); BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY); diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 91fdcc0346..06ebb3c4dc 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -60,7 +60,6 @@ public: FLAG_ALIGN_Y_TO_VELOCITY, FLAG_ROTATE_Y, FLAG_DISABLE_Z, - FLAG_ANIM_LOOP, FLAG_MAX }; diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 63aa44e1d8..28af3d3220 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -1282,7 +1282,7 @@ void PrismMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PrismMesh::get_subdivide_depth); ADD_PROPERTY(PropertyInfo(Variant::REAL, "left_to_right", PROPERTY_HINT_RANGE, "-2.0,2.0,0.1"), "set_left_to_right", "get_left_to_right"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_height", "get_subdivide_height"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth"); |