diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/material.cpp | 15 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 3 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 68 | ||||
-rw-r--r-- | scene/resources/texture.h | 23 | ||||
-rw-r--r-- | scene/resources/tile_set.cpp | 48 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 7 |
6 files changed, 46 insertions, 118 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 7e84814ab3..2627898f5f 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -369,7 +369,15 @@ void ShaderMaterial::set_shader_parameter(const StringName &p_param, const Varia param_cache.erase(p_param); RS::get_singleton()->material_set_param(_get_material(), p_param, Variant()); } else { - param_cache[p_param] = p_value; + Variant *v = param_cache.getptr(p_param); + if (!v) { + // Never assigned, also update the remap cache. + remap_cache["shader_parameter/" + p_param.operator String()] = p_param; + param_cache.insert(p_param, p_value); + } else { + *v = p_value; + } + if (p_value.get_type() == Variant::OBJECT) { RID tex_rid = p_value; if (tex_rid == RID()) { @@ -955,11 +963,14 @@ void BaseMaterial3D::_update_shader() { } break; case BILLBOARD_PARTICLES: { //make billboard - code += " mat4 mat_world = mat4(normalize(INV_VIEW_MATRIX[0]) * length(MODEL_MATRIX[0]), normalize(INV_VIEW_MATRIX[1]) * length(MODEL_MATRIX[0]),normalize(INV_VIEW_MATRIX[2]) * length(MODEL_MATRIX[2]), MODEL_MATRIX[3]);\n"; + code += " mat4 mat_world = mat4(normalize(INV_VIEW_MATRIX[0]), normalize(INV_VIEW_MATRIX[1]) ,normalize(INV_VIEW_MATRIX[2]), MODEL_MATRIX[3]);\n"; //rotate by rotation code += " mat_world = mat_world * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; //set modelview code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat_world;\n"; + if (flags[FLAG_BILLBOARD_KEEP_SCALE]) { + code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + } //set modelview normal code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n"; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index cf9baa2907..a7b53244e2 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -526,6 +526,9 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { vc = indices.size(); ir = indices.ptrw(); has_indices = true; + } else { + // Ensure there are enough vertices to construct at least one triangle. + ERR_FAIL_COND_V(vertices.size() % 3 != 0, Ref<ArrayMesh>()); } HashMap<Vector3, Vector3> normal_accum; diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 7e3156d2ff..05be40c446 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -2566,73 +2566,6 @@ void GradientTexture2D::_bind_methods() { ////////////////////////////////////// -void ProxyTexture::set_base(const Ref<Texture2D> &p_texture) { - ERR_FAIL_COND(p_texture == this); - - base = p_texture; - if (base.is_valid()) { - ERR_FAIL_NULL(RenderingServer::get_singleton()); - if (proxy_ph.is_valid()) { - RS::get_singleton()->texture_proxy_update(proxy, base->get_rid()); - RS::get_singleton()->free(proxy_ph); - proxy_ph = RID(); - } else if (proxy.is_valid()) { - RS::get_singleton()->texture_proxy_update(proxy, base->get_rid()); - } else { - proxy = RS::get_singleton()->texture_proxy_create(base->get_rid()); - } - } -} - -Ref<Texture2D> ProxyTexture::get_base() const { - return base; -} - -int ProxyTexture::get_width() const { - if (base.is_valid()) { - return base->get_width(); - } - return 1; -} - -int ProxyTexture::get_height() const { - if (base.is_valid()) { - return base->get_height(); - } - return 1; -} - -RID ProxyTexture::get_rid() const { - if (proxy.is_null()) { - proxy_ph = RS::get_singleton()->texture_2d_placeholder_create(); - proxy = RS::get_singleton()->texture_proxy_create(proxy_ph); - } - return proxy; -} - -bool ProxyTexture::has_alpha() const { - if (base.is_valid()) { - return base->has_alpha(); - } - return false; -} - -ProxyTexture::ProxyTexture() { - //proxy = RS::get_singleton()->texture_create(); -} - -ProxyTexture::~ProxyTexture() { - ERR_FAIL_NULL(RenderingServer::get_singleton()); - if (proxy_ph.is_valid()) { - RS::get_singleton()->free(proxy_ph); - } - if (proxy.is_valid()) { - RS::get_singleton()->free(proxy); - } -} - -////////////////////////////////////////////// - void AnimatedTexture::_update_proxy() { RWLockRead r(rw_lock); @@ -2704,6 +2637,7 @@ void AnimatedTexture::set_current_frame(int p_frame) { RWLockWrite r(rw_lock); current_frame = p_frame; + time = 0; } int AnimatedTexture::get_current_frame() const { diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 7f74ae6941..7c4d479da8 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -892,29 +892,6 @@ public: VARIANT_ENUM_CAST(GradientTexture2D::Fill); VARIANT_ENUM_CAST(GradientTexture2D::Repeat); -class ProxyTexture : public Texture2D { -private: - mutable RID proxy_ph; - mutable RID proxy; - Ref<Texture2D> base; - -protected: - static void _bind_methods(); - -public: - void set_base(const Ref<Texture2D> &p_texture); - Ref<Texture2D> get_base() const; - - virtual int get_width() const override; - virtual int get_height() const override; - virtual RID get_rid() const override; - - virtual bool has_alpha() const override; - - ProxyTexture(); - ~ProxyTexture(); -}; - class AnimatedTexture : public Texture2D { GDCLASS(AnimatedTexture, Texture2D); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index fee0a4a910..d4b2be355e 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -3308,7 +3308,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { PropertyInfo property_info; // Rendering. - p_list->push_back(PropertyInfo(Variant::NIL, "Rendering", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Rendering", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < occlusion_layers.size(); i++) { p_list->push_back(PropertyInfo(Variant::INT, vformat("occlusion_layer_%d/light_mask", i), PROPERTY_HINT_LAYERS_2D_RENDER)); @@ -3321,7 +3321,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { } // Physics. - p_list->push_back(PropertyInfo(Variant::NIL, "Physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Physics", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < physics_layers.size(); i++) { p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/collision_layer", i), PROPERTY_HINT_LAYERS_2D_PHYSICS)); @@ -3341,7 +3341,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { } // Terrains. - p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Terrains", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int terrain_set_index = 0; terrain_set_index < terrain_sets.size(); terrain_set_index++) { p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/mode", terrain_set_index), PROPERTY_HINT_ENUM, "Match Corners and Sides,Match Corners,Match Sides")); p_list->push_back(PropertyInfo(Variant::NIL, vformat("terrain_set_%d/terrains", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, vformat("terrain_set_%d/terrain_", terrain_set_index))); @@ -3352,7 +3352,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { } // Navigation. - p_list->push_back(PropertyInfo(Variant::NIL, "Navigation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Navigation", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < navigation_layers.size(); i++) { p_list->push_back(PropertyInfo(Variant::INT, vformat("navigation_layer_%d/layers", i), PROPERTY_HINT_LAYERS_2D_NAVIGATION)); } @@ -3362,7 +3362,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { for (int i = 1; i < Variant::VARIANT_MAX; i++) { argt += "," + Variant::get_type_name(Variant::Type(i)); } - p_list->push_back(PropertyInfo(Variant::NIL, "Custom data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Custom Data", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < custom_data_layers.size(); i++) { p_list->push_back(PropertyInfo(Variant::STRING, vformat("custom_data_layer_%d/name", i))); p_list->push_back(PropertyInfo(Variant::INT, vformat("custom_data_layer_%d/type", i), PROPERTY_HINT_ENUM, argt)); @@ -3376,10 +3376,10 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { // Tile Proxies. // Note: proxies need to be set after sources are set. - p_list->push_back(PropertyInfo(Variant::NIL, "Tile Proxies", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); - p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/source_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); - p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/coords_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); - p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/alternative_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Tile Proxies", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/source_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/coords_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/alternative_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); // Patterns. for (unsigned int pattern_index = 0; pattern_index < patterns.size(); pattern_index++) { @@ -4887,9 +4887,9 @@ bool TileSetScenesCollectionSource::_get(const StringName &p_name, Variant &r_re void TileSetScenesCollectionSource::_get_property_list(List<PropertyInfo> *p_list) const { for (int i = 0; i < scenes_ids.size(); i++) { - p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("scenes/%d/scene", scenes_ids[i]), PROPERTY_HINT_RESOURCE_TYPE, "TileSetScenesCollectionSource")); + p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("%s/%d/%s", PNAME("scenes"), scenes_ids[i], PNAME("scene")), PROPERTY_HINT_RESOURCE_TYPE, "TileSetScenesCollectionSource")); - PropertyInfo property_info = PropertyInfo(Variant::BOOL, vformat("scenes/%d/display_placeholder", scenes_ids[i])); + PropertyInfo property_info = PropertyInfo(Variant::BOOL, vformat("%s/%d/%s", PNAME("scenes"), scenes_ids[i], PNAME("display_placeholder"))); if (scenes[scenes_ids[i]].display_placeholder == false) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } @@ -5692,10 +5692,10 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const { // Add the groups manually. if (tile_set) { // Occlusion layers. - p_list->push_back(PropertyInfo(Variant::NIL, "Rendering", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Rendering", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < occluders.size(); i++) { // occlusion_layer_%d/polygon - property_info = PropertyInfo(Variant::OBJECT, vformat("occlusion_layer_%d/polygon", i), PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D", PROPERTY_USAGE_DEFAULT); + property_info = PropertyInfo(Variant::OBJECT, vformat("occlusion_layer_%d/%s", i, PNAME("polygon")), PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D", PROPERTY_USAGE_DEFAULT); if (!occluders[i].is_valid()) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } @@ -5703,29 +5703,29 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const { } // Physics layers. - p_list->push_back(PropertyInfo(Variant::NIL, "Physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Physics", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < physics.size(); i++) { - p_list->push_back(PropertyInfo(Variant::VECTOR2, vformat("physics_layer_%d/linear_velocity", i), PROPERTY_HINT_NONE)); - p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/angular_velocity", i), PROPERTY_HINT_NONE)); - p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/polygons_count", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, vformat("physics_layer_%d/%s", i, PNAME("linear_velocity")), PROPERTY_HINT_NONE)); + p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/%s", i, PNAME("angular_velocity")), PROPERTY_HINT_NONE)); + p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/%s", i, PNAME("polygons_count")), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); for (int j = 0; j < physics[i].polygons.size(); j++) { // physics_layer_%d/points - property_info = PropertyInfo(Variant::ARRAY, vformat("physics_layer_%d/polygon_%d/points", i, j), PROPERTY_HINT_ARRAY_TYPE, "Vector2", PROPERTY_USAGE_DEFAULT); + property_info = PropertyInfo(Variant::ARRAY, vformat("physics_layer_%d/polygon_%d/%s", i, j, PNAME("points")), PROPERTY_HINT_ARRAY_TYPE, "Vector2", PROPERTY_USAGE_DEFAULT); if (physics[i].polygons[j].polygon.is_empty()) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } p_list->push_back(property_info); // physics_layer_%d/polygon_%d/one_way - property_info = PropertyInfo(Variant::BOOL, vformat("physics_layer_%d/polygon_%d/one_way", i, j)); + property_info = PropertyInfo(Variant::BOOL, vformat("physics_layer_%d/polygon_%d/%s", i, j, PNAME("one_way"))); if (physics[i].polygons[j].one_way == false) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } p_list->push_back(property_info); // physics_layer_%d/polygon_%d/one_way_margin - property_info = PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/polygon_%d/one_way_margin", i, j)); + property_info = PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/polygon_%d/%s", i, j, PNAME("one_way_margin"))); if (physics[i].polygons[j].one_way_margin == 1.0) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } @@ -5735,7 +5735,7 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const { // Terrain data if (terrain_set >= 0) { - p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Terrains", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (is_valid_terrain_peering_bit(bit)) { @@ -5749,9 +5749,9 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const { } // Navigation layers. - p_list->push_back(PropertyInfo(Variant::NIL, "Navigation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Navigation", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < navigation.size(); i++) { - property_info = PropertyInfo(Variant::OBJECT, vformat("navigation_layer_%d/polygon", i), PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon", PROPERTY_USAGE_DEFAULT); + property_info = PropertyInfo(Variant::OBJECT, vformat("navigation_layer_%d/%s", i, PNAME("polygon")), PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon", PROPERTY_USAGE_DEFAULT); if (!navigation[i].is_valid()) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } @@ -5759,7 +5759,7 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const { } // Custom data layers. - p_list->push_back(PropertyInfo(Variant::NIL, "Custom data", PROPERTY_HINT_NONE, "custom_data_", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Custom Data", "custom_data_"), PROPERTY_HINT_NONE, "custom_data_", PROPERTY_USAGE_GROUP)); for (int i = 0; i < custom_data.size(); i++) { Variant default_val; Callable::CallError error; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 7550f598f8..9f5a64597a 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -7606,8 +7606,11 @@ String VisualShaderNodeBillboard::generate_code(Shader::Mode p_mode, VisualShade break; case BILLBOARD_TYPE_PARTICLES: code += " {\n"; - code += " mat4 __wm = mat4(normalize(INV_VIEW_MATRIX[0]) * length(MODEL_MATRIX[0]), normalize(INV_VIEW_MATRIX[1]) * length(MODEL_MATRIX[0]), normalize(INV_VIEW_MATRIX[2]) * length(MODEL_MATRIX[2]), MODEL_MATRIX[3]);\n"; + code += " mat4 __wm = mat4(normalize(INV_VIEW_MATRIX[0]), normalize(INV_VIEW_MATRIX[1]), normalize(INV_VIEW_MATRIX[2]), MODEL_MATRIX[3]);\n"; code += " __wm = __wm * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + if (keep_scale) { + code += " __wm = __wm * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + } code += " " + p_output_vars[0] + " = VIEW_MATRIX * __wm;\n"; code += " }\n"; break; @@ -7650,7 +7653,7 @@ bool VisualShaderNodeBillboard::is_keep_scale_enabled() const { Vector<StringName> VisualShaderNodeBillboard::get_editable_properties() const { Vector<StringName> props; props.push_back("billboard_type"); - if (billboard_type == BILLBOARD_TYPE_ENABLED || billboard_type == BILLBOARD_TYPE_FIXED_Y) { + if (billboard_type == BILLBOARD_TYPE_ENABLED || billboard_type == BILLBOARD_TYPE_FIXED_Y || billboard_type == BILLBOARD_TYPE_PARTICLES) { props.push_back("keep_scale"); } return props; |