diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 2 | ||||
-rw-r--r-- | scene/resources/dynamic_font.cpp | 2 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 4 | ||||
-rw-r--r-- | scene/resources/particles_material.cpp | 13 | ||||
-rw-r--r-- | scene/resources/particles_material.h | 1 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 27 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 1 |
7 files changed, 43 insertions, 7 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 67351f07d2..cc76df62e5 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -851,6 +851,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("bg", "GraphEdit", make_stylebox(tree_bg_png, 4, 4, 4, 5)); theme->set_color("grid_minor", "GraphEdit", Color(1, 1, 1, 0.05)); theme->set_color("grid_major", "GraphEdit", Color(1, 1, 1, 0.2)); + theme->set_color("selection_fill", "GraphEdit", Color(1, 1, 1, 0.3)); + theme->set_color("selection_stroke", "GraphEdit", Color(1, 1, 1, 0.8)); theme->set_color("activity", "GraphEdit", Color(1, 1, 1)); theme->set_constant("bezier_len_pos", "GraphEdit", 80 * scale); theme->set_constant("bezier_len_neg", "GraphEdit", 160 * scale); diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 10d871aa92..8b619345d6 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -314,7 +314,7 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT float advance = 0.0; - // use normal character size if there's no outline charater + // use normal character size if there's no outline character if (p_outline && !ch->found) { FT_GlyphSlot slot = face->glyph; int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT); diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 13721191c0..0599920303 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -75,6 +75,7 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { continue; Array a = surface_get_arrays(i); + ERR_FAIL_COND_V(a.empty(), Ref<TriangleMesh>()); int vc = surface_get_array_len(i); PoolVector<Vector3> vertices = a[ARRAY_VERTEX]; @@ -234,6 +235,7 @@ Ref<Shape> Mesh::create_convex_shape() const { for (int i = 0; i < get_surface_count(); i++) { Array a = surface_get_arrays(i); + ERR_FAIL_COND_V(a.empty(), Ref<ConvexPolygonShape>()); PoolVector<Vector3> v = a[ARRAY_VERTEX]; vertices.append_array(v); } @@ -273,6 +275,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { continue; Array a = surface_get_arrays(i); + ERR_FAIL_COND_V(a.empty(), Ref<ArrayMesh>()); if (i == 0) { arrays = a; @@ -378,6 +381,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { PoolVector<Vector3>::Write r = vertices.write(); if (indices.size()) { + ERR_FAIL_COND_V(indices.size() % 3 != 0, Ref<ArrayMesh>()); vc = indices.size(); ir = indices.write(); has_indices = true; diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index a058f42cb2..412b5c259c 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -198,6 +198,9 @@ void ParticlesMaterial::_update_shader() { code += "uniform sampler2D emission_texture_color : hint_white;\n"; } } break; + case EMISSION_SHAPE_MAX: { // Max value for validity check. + break; + } } code += "uniform vec4 color_value : hint_color;\n"; @@ -283,7 +286,7 @@ void ParticlesMaterial::_update_shader() { code += " float degree_to_rad = pi / 180.0;\n"; code += "\n"; - if (emission_shape >= EMISSION_SHAPE_POINTS) { + if (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { code += " int point = min(emission_texture_point_count - 1, int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n"; code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; @@ -368,6 +371,9 @@ void ParticlesMaterial::_update_shader() { } } } break; + case EMISSION_SHAPE_MAX: { // Max value for validity check. + break; + } } code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; @@ -515,7 +521,7 @@ void ParticlesMaterial::_update_shader() { } else { code += " COLOR = hue_rot_mat * color_value;\n"; } - if (emission_color_texture.is_valid() && emission_shape >= EMISSION_SHAPE_POINTS) { + if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) { code += " COLOR *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n"; } if (trail_color_modifier.is_valid()) { @@ -894,7 +900,7 @@ bool ParticlesMaterial::get_flag(Flags p_flag) const { } void ParticlesMaterial::set_emission_shape(EmissionShape p_shape) { - + ERR_FAIL_INDEX(p_shape, EMISSION_SHAPE_MAX); emission_shape = p_shape; _change_notify(); _queue_shader_change(); @@ -1242,6 +1248,7 @@ void ParticlesMaterial::_bind_methods() { BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX); BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS); BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX); } ParticlesMaterial::ParticlesMaterial() : diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 643c2cb10e..cc860b3812 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -69,6 +69,7 @@ public: EMISSION_SHAPE_BOX, EMISSION_SHAPE_POINTS, EMISSION_SHAPE_DIRECTED_POINTS, + EMISSION_SHAPE_MAX }; private: diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 0035a138d7..f46fba3b5b 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -3685,12 +3685,33 @@ String VisualShaderNodeFresnel::get_output_port_name(int p_port) const { } String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + p_input_vars[0] + ", " + p_input_vars[1] + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + p_input_vars[0] + ", " + p_input_vars[1] + "), 0.0, 1.0), " + p_input_vars[3] + "));"; + + String normal; + String view; + if (p_input_vars[0] == String()) { + normal = "NORMAL"; + } else { + normal = p_input_vars[0]; + } + if (p_input_vars[1] == String()) { + view = "VIEW"; + } else { + view = p_input_vars[1]; + } + + return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));"; +} + +String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const { + if (p_port == 0) { + return "default"; + } else if (p_port == 1) { + return "default"; + } + return ""; } VisualShaderNodeFresnel::VisualShaderNodeFresnel() { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); set_input_port_default_value(2, false); set_input_port_default_value(3, 1.0); } diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 99b4c01d53..0f428088e0 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1579,6 +1579,7 @@ public: virtual PortType get_output_port_type(int p_port) const; virtual String get_output_port_name(int p_port) const; + virtual String get_input_port_default_hint(int p_port) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; VisualShaderNodeFresnel(); |