diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/font.cpp | 18 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 3 |
2 files changed, 12 insertions, 9 deletions
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 410bbdbb40..6a278f1f39 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -264,7 +264,7 @@ Size2 Font::get_string_size(const String &p_text, HorizontalAlignment p_alignmen hash = hash_djb2_one_64(p_font_size, hash); if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) { hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); - hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash); + hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash); } hash = hash_djb2_one_64(p_direction, hash); hash = hash_djb2_one_64(p_orientation, hash); @@ -293,8 +293,8 @@ Size2 Font::get_multiline_string_size(const String &p_text, HorizontalAlignment uint64_t hash = p_text.hash64(); hash = hash_djb2_one_64(p_font_size, hash); hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); - hash = hash_djb2_one_64(p_brk_flags.operator uint32_t(), hash); - hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash); + hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash); + hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash); hash = hash_djb2_one_64(p_direction, hash); hash = hash_djb2_one_64(p_orientation, hash); @@ -323,7 +323,7 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t hash = hash_djb2_one_64(p_font_size, hash); if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) { hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); - hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash); + hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash); } hash = hash_djb2_one_64(p_direction, hash); hash = hash_djb2_one_64(p_orientation, hash); @@ -359,8 +359,8 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S uint64_t hash = p_text.hash64(); hash = hash_djb2_one_64(p_font_size, hash); hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); - hash = hash_djb2_one_64(p_brk_flags.operator uint32_t(), hash); - hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash); + hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash); + hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash); hash = hash_djb2_one_64(p_direction, hash); hash = hash_djb2_one_64(p_orientation, hash); @@ -396,7 +396,7 @@ void Font::draw_string_outline(RID p_canvas_item, const Point2 &p_pos, const Str hash = hash_djb2_one_64(p_font_size, hash); if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) { hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); - hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash); + hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash); } hash = hash_djb2_one_64(p_direction, hash); hash = hash_djb2_one_64(p_orientation, hash); @@ -432,8 +432,8 @@ void Font::draw_multiline_string_outline(RID p_canvas_item, const Point2 &p_pos, uint64_t hash = p_text.hash64(); hash = hash_djb2_one_64(p_font_size, hash); hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); - hash = hash_djb2_one_64(p_brk_flags.operator uint32_t(), hash); - hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash); + hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash); + hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash); hash = hash_djb2_one_64(p_direction, hash); hash = hash_djb2_one_64(p_orientation, hash); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 262dbe28ed..320889679d 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2763,6 +2763,9 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light", "LIGHT" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light_color", "LIGHT_COLOR" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_position", "LIGHT_POSITION" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_direction", "LIGHT_DIRECTION" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light_is_directional", "LIGHT_IS_DIRECTIONAL" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_energy", "LIGHT_ENERGY" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "shadow", "SHADOW_MODULATE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, |