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Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/font.cpp18
-rw-r--r--scene/resources/visual_shader.cpp3
2 files changed, 12 insertions, 9 deletions
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 410bbdbb40..6a278f1f39 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -264,7 +264,7 @@ Size2 Font::get_string_size(const String &p_text, HorizontalAlignment p_alignmen
hash = hash_djb2_one_64(p_font_size, hash);
if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
}
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -293,8 +293,8 @@ Size2 Font::get_multiline_string_size(const String &p_text, HorizontalAlignment
uint64_t hash = p_text.hash64();
hash = hash_djb2_one_64(p_font_size, hash);
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator uint32_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -323,7 +323,7 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t
hash = hash_djb2_one_64(p_font_size, hash);
if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
}
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -359,8 +359,8 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
uint64_t hash = p_text.hash64();
hash = hash_djb2_one_64(p_font_size, hash);
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator uint32_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -396,7 +396,7 @@ void Font::draw_string_outline(RID p_canvas_item, const Point2 &p_pos, const Str
hash = hash_djb2_one_64(p_font_size, hash);
if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
}
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -432,8 +432,8 @@ void Font::draw_multiline_string_outline(RID p_canvas_item, const Point2 &p_pos,
uint64_t hash = p_text.hash64();
hash = hash_djb2_one_64(p_font_size, hash);
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator uint32_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 262dbe28ed..320889679d 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2763,6 +2763,9 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light", "LIGHT" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light_color", "LIGHT_COLOR" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_position", "LIGHT_POSITION" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_direction", "LIGHT_DIRECTION" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light_is_directional", "LIGHT_IS_DIRECTIONAL" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_energy", "LIGHT_ENERGY" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "shadow", "SHADOW_MODULATE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },