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-rw-r--r--scene/resources/default_theme/default_theme.cpp14
-rw-r--r--scene/resources/particles_material.cpp2
-rw-r--r--scene/resources/style_box.cpp4
-rw-r--r--scene/resources/style_box.h2
-rw-r--r--scene/resources/surface_tool.cpp2
-rw-r--r--scene/resources/surface_tool.h4
-rw-r--r--scene/resources/visual_shader.cpp17
-rw-r--r--scene/resources/visual_shader.h1
-rw-r--r--scene/resources/visual_shader_nodes.cpp5
-rw-r--r--scene/resources/visual_shader_nodes.h43
10 files changed, 71 insertions, 23 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index dad5622117..982239fe4e 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -46,7 +46,7 @@ static TexCacheMap *tex_cache;
static float scale = 1;
template <class T>
-static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, float p_right, float p_botton, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1, bool p_draw_center = true) {
+static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, float p_right, float p_bottom, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1, bool p_draw_center = true) {
Ref<ImageTexture> texture;
if (tex_cache->has(p_src)) {
@@ -66,11 +66,11 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, fl
style->set_texture(texture);
style->set_margin_size(SIDE_LEFT, p_left * scale);
style->set_margin_size(SIDE_RIGHT, p_right * scale);
- style->set_margin_size(SIDE_BOTTOM, p_botton * scale);
+ style->set_margin_size(SIDE_BOTTOM, p_bottom * scale);
style->set_margin_size(SIDE_TOP, p_top * scale);
style->set_default_margin(SIDE_LEFT, p_margin_left * scale);
style->set_default_margin(SIDE_RIGHT, p_margin_right * scale);
- style->set_default_margin(SIDE_BOTTOM, p_margin_botton * scale);
+ style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale);
style->set_default_margin(SIDE_TOP, p_margin_top * scale);
style->set_draw_center(p_draw_center);
@@ -88,11 +88,11 @@ static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left =
return style;
}
-static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left, float p_top, float p_right, float p_botton) {
+static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left, float p_top, float p_right, float p_bottom) {
p_sbox->set_expand_margin_size(SIDE_LEFT, p_left * scale);
p_sbox->set_expand_margin_size(SIDE_TOP, p_top * scale);
p_sbox->set_expand_margin_size(SIDE_RIGHT, p_right * scale);
- p_sbox->set_expand_margin_size(SIDE_BOTTOM, p_botton * scale);
+ p_sbox->set_expand_margin_size(SIDE_BOTTOM, p_bottom * scale);
return p_sbox;
}
@@ -127,12 +127,12 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false,
return texture;
}
-static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1) {
+static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {
Ref<StyleBox> style(memnew(StyleBoxEmpty));
style->set_default_margin(SIDE_LEFT, p_margin_left * scale);
style->set_default_margin(SIDE_RIGHT, p_margin_right * scale);
- style->set_default_margin(SIDE_BOTTOM, p_margin_botton * scale);
+ style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale);
style->set_default_margin(SIDE_TOP, p_margin_top * scale);
return style;
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 73b7a5cfe9..3aa9f9b3bc 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -646,7 +646,7 @@ void ParticlesMaterial::_update_shader() {
code += " for(int i=0;i<emit_count;i++) {\n";
code += " uint flags = FLAG_EMIT_POSITION|FLAG_EMIT_ROT_SCALE;\n";
code += " if (sub_emitter_keep_velocity) flags|=FLAG_EMIT_VELOCITY;\n";
- code += " emit_particle(TRANSFORM,VELOCITY,vec4(0.0),vec4(0.0),flags);\n";
+ code += " emit_subparticle(TRANSFORM,VELOCITY,vec4(0.0),vec4(0.0),flags);\n";
code += " }";
}
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 93bab1b042..a9d8eeef1c 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -395,10 +395,10 @@ void StyleBoxFlat::set_corner_radius_all(int radius) {
emit_changed();
}
-void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_botton_right, const int radius_bottom_left) {
+void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left) {
corner_radius[0] = radius_top_left;
corner_radius[1] = radius_top_right;
- corner_radius[2] = radius_botton_right;
+ corner_radius[2] = radius_bottom_right;
corner_radius[3] = radius_bottom_left;
emit_changed();
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 53ce72790a..c133f0c825 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -183,7 +183,7 @@ public:
//CORNER
void set_corner_radius_all(int radius);
- void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_botton_right, const int radius_bottom_left);
+ void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left);
void set_corner_radius(Corner p_corner, const int radius);
int get_corner_radius(Corner p_corner) const;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index c1c87be42d..dbf5268762 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -35,6 +35,8 @@
SurfaceTool::OptimizeVertexCacheFunc SurfaceTool::optimize_vertex_cache_func = nullptr;
SurfaceTool::SimplifyFunc SurfaceTool::simplify_func = nullptr;
+SurfaceTool::SimplifyScaleFunc SurfaceTool::simplify_scale_func = nullptr;
+SurfaceTool::SimplifySloppyFunc SurfaceTool::simplify_sloppy_func = nullptr;
bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const {
if (vertex != p_vertex.vertex) {
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index dcb689bfc0..ea6069e7c1 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -78,6 +78,10 @@ public:
static OptimizeVertexCacheFunc optimize_vertex_cache_func;
typedef size_t (*SimplifyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_error);
static SimplifyFunc simplify_func;
+ typedef float (*SimplifyScaleFunc)(const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
+ static SimplifyScaleFunc simplify_scale_func;
+ typedef size_t (*SimplifySloppyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *out_result_error);
+ static SimplifySloppyFunc simplify_sloppy_func;
private:
struct VertexHasher {
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 2e2077d811..2b28aa25cf 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -486,6 +486,22 @@ void VisualShader::remove_node(Type p_type, int p_id) {
_queue_update();
}
+void VisualShader::replace_node(Type p_type, int p_id, const StringName &p_new_class) {
+ ERR_FAIL_INDEX(p_type, TYPE_MAX);
+ ERR_FAIL_COND(p_id < 2);
+ Graph *g = &graph[p_type];
+ ERR_FAIL_COND(!g->nodes.has(p_id));
+
+ if (g->nodes[p_id].node->get_class_name() == p_new_class) {
+ return;
+ }
+ VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(p_new_class));
+ vsn->connect("changed", callable_mp(this, &VisualShader::_queue_update));
+ g->nodes[p_id].node = Ref<VisualShaderNode>(vsn);
+
+ _queue_update();
+}
+
bool VisualShader::is_node_connection(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const {
ERR_FAIL_INDEX_V(p_type, TYPE_MAX, false);
const Graph *g = &graph[p_type];
@@ -1605,6 +1621,7 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id);
ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node);
+ ClassDB::bind_method(D_METHOD("replace_node", "type", "id", "new_class"), &VisualShader::replace_node);
ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::can_connect_nodes);
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 3c59a922fc..9396a53e8b 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -152,6 +152,7 @@ public:
int find_node_id(Type p_type, const Ref<VisualShaderNode> &p_node) const;
void remove_node(Type p_type, int p_id);
+ void replace_node(Type p_type, int p_id, const StringName &p_new_class);
bool is_node_connection(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const;
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 7629f435a5..8b60c0a979 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -30,6 +30,11 @@
#include "visual_shader_nodes.h"
+////////////// Constants Base
+
+VisualShaderNodeConstant::VisualShaderNodeConstant() {
+}
+
////////////// Scalar(Float)
String VisualShaderNodeFloatConstant::get_caption() const {
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 35ecaaacb5..e968bbae25 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -37,8 +37,27 @@
/// CONSTANTS
///////////////////////////////////////
-class VisualShaderNodeFloatConstant : public VisualShaderNode {
- GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNode);
+class VisualShaderNodeConstant : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeConstant, VisualShaderNode);
+
+public:
+ virtual String get_caption() const override = 0;
+
+ virtual int get_input_port_count() const override = 0;
+ virtual PortType get_input_port_type(int p_port) const override = 0;
+ virtual String get_input_port_name(int p_port) const override = 0;
+
+ virtual int get_output_port_count() const override = 0;
+ virtual PortType get_output_port_type(int p_port) const override = 0;
+ virtual String get_output_port_name(int p_port) const override = 0;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
+
+ VisualShaderNodeConstant();
+};
+
+class VisualShaderNodeFloatConstant : public VisualShaderNodeConstant {
+ GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNodeConstant);
float constant = 0.0f;
protected:
@@ -67,8 +86,8 @@ public:
///////////////////////////////////////
-class VisualShaderNodeIntConstant : public VisualShaderNode {
- GDCLASS(VisualShaderNodeIntConstant, VisualShaderNode);
+class VisualShaderNodeIntConstant : public VisualShaderNodeConstant {
+ GDCLASS(VisualShaderNodeIntConstant, VisualShaderNodeConstant);
int constant = 0;
protected:
@@ -97,8 +116,8 @@ public:
///////////////////////////////////////
-class VisualShaderNodeBooleanConstant : public VisualShaderNode {
- GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNode);
+class VisualShaderNodeBooleanConstant : public VisualShaderNodeConstant {
+ GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNodeConstant);
bool constant = false;
protected:
@@ -127,8 +146,8 @@ public:
///////////////////////////////////////
-class VisualShaderNodeColorConstant : public VisualShaderNode {
- GDCLASS(VisualShaderNodeColorConstant, VisualShaderNode);
+class VisualShaderNodeColorConstant : public VisualShaderNodeConstant {
+ GDCLASS(VisualShaderNodeColorConstant, VisualShaderNodeConstant);
Color constant = Color(1, 1, 1, 1);
protected:
@@ -157,8 +176,8 @@ public:
///////////////////////////////////////
-class VisualShaderNodeVec3Constant : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNode);
+class VisualShaderNodeVec3Constant : public VisualShaderNodeConstant {
+ GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNodeConstant);
Vector3 constant;
protected:
@@ -187,8 +206,8 @@ public:
///////////////////////////////////////
-class VisualShaderNodeTransformConstant : public VisualShaderNode {
- GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNode);
+class VisualShaderNodeTransformConstant : public VisualShaderNodeConstant {
+ GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNodeConstant);
Transform constant;
protected: