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-rw-r--r--scene/resources/animation.cpp12
-rw-r--r--scene/resources/box_shape.cpp2
-rw-r--r--scene/resources/mesh.cpp24
-rw-r--r--scene/resources/mesh.h18
-rw-r--r--scene/resources/multimesh.cpp2
-rw-r--r--scene/resources/multimesh.h2
-rw-r--r--scene/resources/primitive_meshes.cpp4
-rw-r--r--scene/resources/primitive_meshes.h4
-rw-r--r--scene/resources/scene_format_text.cpp2
-rw-r--r--scene/resources/world.cpp10
-rw-r--r--scene/resources/world.h4
11 files changed, 42 insertions, 42 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 21e4a85cd1..8192074c17 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1125,14 +1125,14 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a
return a.cubic_slerp(b, pa, pb, p_c);
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
- Rect3 a = p_a;
- Rect3 b = p_b;
- Rect3 pa = p_pre_a;
- Rect3 pb = p_post_b;
+ AABB a = p_a;
+ AABB b = p_b;
+ AABB pa = p_pre_a;
+ AABB pb = p_post_b;
- return Rect3(
+ return AABB(
a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
} break;
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp
index bbc85ce0f6..4b9843f3f5 100644
--- a/scene/resources/box_shape.cpp
+++ b/scene/resources/box_shape.cpp
@@ -33,7 +33,7 @@
Vector<Vector3> BoxShape::_gen_debug_mesh_lines() {
Vector<Vector3> lines;
- Rect3 aabb;
+ AABB aabb;
aabb.position = -get_extents();
aabb.size = aabb.position * -2;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 3e86daf3a7..06b147ba41 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -594,9 +594,9 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
}
ERR_FAIL_COND_V(!d.has("aabb"), false);
- Rect3 aabb = d["aabb"];
+ AABB aabb = d["aabb"];
- Vector<Rect3> bone_aabb;
+ Vector<AABB> bone_aabb;
if (d.has("skeleton_aabb")) {
Array baabb = d["skeleton_aabb"];
bone_aabb.resize(baabb.size());
@@ -676,7 +676,7 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
d["format"] = VS::get_singleton()->mesh_surface_get_format(mesh, idx);
d["aabb"] = VS::get_singleton()->mesh_surface_get_aabb(mesh, idx);
- Vector<Rect3> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx);
+ Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx);
Array arr;
for (int i = 0; i < skel_aabb.size(); i++) {
arr[i] = skel_aabb[i];
@@ -725,13 +725,13 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
- p_list->push_back(PropertyInfo(Variant::RECT3, "custom_aabb/custom_aabb"));
+ p_list->push_back(PropertyInfo(Variant::AABB, "custom_aabb/custom_aabb"));
}
void ArrayMesh::_recompute_aabb() {
// regenerate AABB
- aabb = Rect3();
+ aabb = AABB();
for (int i = 0; i < surfaces.size(); i++) {
@@ -742,7 +742,7 @@ void ArrayMesh::_recompute_aabb() {
}
}
-void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<Rect3> &p_bone_aabbs) {
+void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
Surface s;
s.aabb = p_aabb;
@@ -772,7 +772,7 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
const Vector3 *vtx = r.ptr();
// check AABB
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < len; i++) {
if (i == 0)
@@ -926,7 +926,7 @@ void ArrayMesh::surface_update_region(int p_surface, int p_offset, const PoolVec
VS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data);
}
-void ArrayMesh::surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb) {
+void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
surfaces[p_idx].aabb = p_aabb;
@@ -942,7 +942,7 @@ Ref<Material> ArrayMesh::surface_get_material(int p_idx) const {
void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) {
VisualServer::get_singleton()->mesh_add_surface_from_mesh_data(mesh, p_mesh_data);
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < p_mesh_data.vertices.size(); i++) {
if (i == 0)
@@ -970,18 +970,18 @@ RID ArrayMesh::get_rid() const {
return mesh;
}
-Rect3 ArrayMesh::get_aabb() const {
+AABB ArrayMesh::get_aabb() const {
return aabb;
}
-void ArrayMesh::set_custom_aabb(const Rect3 &p_custom) {
+void ArrayMesh::set_custom_aabb(const AABB &p_custom) {
custom_aabb = p_custom;
VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
}
-Rect3 ArrayMesh::get_custom_aabb() const {
+AABB ArrayMesh::get_custom_aabb() const {
return custom_aabb;
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 75927079c7..b85a6a84af 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -136,7 +136,7 @@ public:
Ref<Mesh> create_outline(float p_margin) const;
- virtual Rect3 get_aabb() const = 0;
+ virtual AABB get_aabb() const = 0;
Mesh();
};
@@ -149,16 +149,16 @@ class ArrayMesh : public Mesh {
private:
struct Surface {
String name;
- Rect3 aabb;
+ AABB aabb;
Ref<Material> material;
bool is_2d;
};
Vector<Surface> surfaces;
RID mesh;
- Rect3 aabb;
+ AABB aabb;
BlendShapeMode blend_shape_mode;
Vector<StringName> blend_shapes;
- Rect3 custom_aabb;
+ AABB custom_aabb;
void _recompute_aabb();
@@ -173,7 +173,7 @@ protected:
public:
void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_flags = ARRAY_COMPRESS_DEFAULT);
- void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>());
+ void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>());
Array surface_get_arrays(int p_surface) const;
Array surface_get_blend_shape_arrays(int p_surface) const;
@@ -191,7 +191,7 @@ public:
int get_surface_count() const;
void surface_remove(int p_idx);
- void surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb); //only recognized by driver
+ void surface_set_custom_aabb(int p_idx, const AABB &p_aabb); //only recognized by driver
int surface_get_array_len(int p_idx) const;
int surface_get_array_index_len(int p_idx) const;
@@ -207,10 +207,10 @@ public:
void add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data);
- void set_custom_aabb(const Rect3 &p_custom);
- Rect3 get_custom_aabb() const;
+ void set_custom_aabb(const AABB &p_custom);
+ AABB get_custom_aabb() const;
- Rect3 get_aabb() const;
+ AABB get_aabb() const;
virtual RID get_rid() const;
void center_geometry();
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index 15f1e15542..ee6efa6e85 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -155,7 +155,7 @@ Color MultiMesh::get_instance_color(int p_instance) const {
return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance);
}
-Rect3 MultiMesh::get_aabb() const {
+AABB MultiMesh::get_aabb() const {
return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
}
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 7ca66b0b46..0a5310f641 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -84,7 +84,7 @@ public:
void set_instance_color(int p_instance, const Color &p_color);
Color get_instance_color(int p_instance) const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual RID get_rid() const;
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 8e3899315c..3b80db291c 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -42,7 +42,7 @@ void PrimitiveMesh::_update() const {
PoolVector<Vector3> points = arr[VS::ARRAY_VERTEX];
- aabb = Rect3();
+ aabb = AABB();
int pc = points.size();
ERR_FAIL_COND(pc == 0);
@@ -141,7 +141,7 @@ StringName PrimitiveMesh::get_blend_shape_name(int p_index) const {
return StringName();
}
-Rect3 PrimitiveMesh::get_aabb() const {
+AABB PrimitiveMesh::get_aabb() const {
if (pending_request) {
_update();
}
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index f0c8935261..b38c247827 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -47,7 +47,7 @@ class PrimitiveMesh : public Mesh {
private:
RID mesh;
- mutable Rect3 aabb;
+ mutable AABB aabb;
Ref<Material> material;
@@ -73,7 +73,7 @@ public:
virtual Ref<Material> surface_get_material(int p_idx) const;
virtual int get_blend_shape_count() const;
virtual StringName get_blend_shape_name(int p_index) const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual RID get_rid() const;
void set_material(const Ref<Material> &p_material);
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index f0304bfaa5..fe23fbf6b3 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -33,7 +33,7 @@
#include "project_settings.h"
#include "version.h"
-//version 2: changed names for basis, rect3, poolvectors, etc.
+//version 2: changed names for basis, aabb, poolvectors, etc.
#define FORMAT_VERSION 2
#include "os/dir_access.h"
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index af159975ca..86b32a5cdd 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -41,7 +41,7 @@ struct SpatialIndexer {
struct NotifierData {
- Rect3 aabb;
+ AABB aabb;
OctreeElementID id;
};
@@ -63,7 +63,7 @@ struct SpatialIndexer {
uint64_t pass;
uint64_t last_frame;
- void _notifier_add(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+ void _notifier_add(VisibilityNotifier *p_notifier, const AABB &p_rect) {
ERR_FAIL_COND(notifiers.has(p_notifier));
notifiers[p_notifier].aabb = p_rect;
@@ -71,7 +71,7 @@ struct SpatialIndexer {
changed = true;
}
- void _notifier_update(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+ void _notifier_update(VisibilityNotifier *p_notifier, const AABB &p_rect) {
Map<VisibilityNotifier *, NotifierData>::Element *E = notifiers.find(p_notifier);
ERR_FAIL_COND(!E);
@@ -229,14 +229,14 @@ void World::_remove_camera(Camera *p_camera) {
#endif
}
-void World::_register_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+void World::_register_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect) {
#ifndef _3D_DISABLED
indexer->_notifier_add(p_notifier, p_rect);
#endif
}
-void World::_update_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+void World::_update_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect) {
#ifndef _3D_DISABLED
indexer->_notifier_update(p_notifier, p_rect);
diff --git a/scene/resources/world.h b/scene/resources/world.h
index 767d1b5b6e..e0f1de1fd0 100644
--- a/scene/resources/world.h
+++ b/scene/resources/world.h
@@ -60,8 +60,8 @@ protected:
void _update_camera(Camera *p_camera);
void _remove_camera(Camera *p_camera);
- void _register_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect);
- void _update_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect);
+ void _register_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect);
+ void _update_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect);
void _remove_notifier(VisibilityNotifier *p_notifier);
friend class Viewport;
void _update(uint64_t p_frame);