diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/capsule_shape_2d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/circle_shape_2d.cpp | 1 | ||||
-rw-r--r-- | scene/resources/convex_polygon_shape_2d.cpp | 9 | ||||
-rw-r--r-- | scene/resources/material.cpp | 60 | ||||
-rw-r--r-- | scene/resources/material.h | 2 | ||||
-rw-r--r-- | scene/resources/rectangle_shape_2d.cpp | 6 | ||||
-rw-r--r-- | scene/resources/style_box.cpp | 2 | ||||
-rw-r--r-- | scene/resources/world_2d.cpp | 18 | ||||
-rw-r--r-- | scene/resources/world_2d.h | 2 | ||||
-rw-r--r-- | scene/resources/world_3d.cpp | 17 | ||||
-rw-r--r-- | scene/resources/world_3d.h | 2 | ||||
-rw-r--r-- | scene/resources/world_boundary_shape_2d.cpp | 7 |
12 files changed, 56 insertions, 72 deletions
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index 5dc4e64c2e..5309e54846 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -88,8 +88,10 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Vector2> points = _get_points(); Vector<Color> col = { p_color }; RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); + if (is_collision_outline_enabled()) { points.push_back(points[0]); + col = { Color(p_color, 1.0) }; RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); } } diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index a15dfc0a54..0b207c33ca 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -84,6 +84,7 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { if (is_collision_outline_enabled()) { points.push_back(points[0]); + col = { Color(p_color, 1.0) }; RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); } } diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index e51b48a4b1..7f19dd63e6 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -76,13 +76,14 @@ void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) { return; } - Vector<Color> col; - col.push_back(p_color); + Vector<Color> col = { p_color }; RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); + if (is_collision_outline_enabled()) { + col = { Color(p_color, 1.0) }; RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); - // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. - RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color, 1.0); + // Draw the last segment. + RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], Color(p_color, 1.0)); } } diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index f4aa0637f7..d6393966b1 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -2316,52 +2316,30 @@ BaseMaterial3D::TextureChannel BaseMaterial3D::get_refraction_texture_channel() return refraction_texture_channel; } -Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y, bool p_msdf, bool p_no_depth, bool p_fixed_size, TextureFilter p_filter, RID *r_shader_rid) { - int64_t hash = 0; - if (p_shaded) { - hash |= 1 << 0; - } - if (p_transparent) { - hash |= 1 << 1; - } - if (p_cut_alpha) { - hash |= 1 << 2; - } - if (p_opaque_prepass) { - hash |= 1 << 3; - } - if (p_double_sided) { - hash |= 1 << 4; - } - if (p_billboard) { - hash |= 1 << 5; - } - if (p_billboard_y) { - hash |= 1 << 6; - } - if (p_msdf) { - hash |= 1 << 7; - } - if (p_no_depth) { - hash |= 1 << 8; - } - if (p_fixed_size) { - hash |= 1 << 9; - } - hash = hash_murmur3_one_64(p_filter, hash); - - if (materials_for_2d.has(hash)) { +Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, Transparency p_transparency, bool p_double_sided, bool p_billboard, bool p_billboard_y, bool p_msdf, bool p_no_depth, bool p_fixed_size, TextureFilter p_filter, RID *r_shader_rid) { + uint64_t key = 0; + key |= ((int8_t)p_shaded & 0x01) << 0; + key |= ((int8_t)p_transparency & 0x07) << 1; // Bits 1-3. + key |= ((int8_t)p_double_sided & 0x01) << 4; + key |= ((int8_t)p_billboard & 0x01) << 5; + key |= ((int8_t)p_billboard_y & 0x01) << 6; + key |= ((int8_t)p_msdf & 0x01) << 7; + key |= ((int8_t)p_no_depth & 0x01) << 8; + key |= ((int8_t)p_fixed_size & 0x01) << 9; + key |= ((int8_t)p_filter & 0x07) << 10; // Bits 10-13. + + if (materials_for_2d.has(key)) { if (r_shader_rid) { - *r_shader_rid = materials_for_2d[hash]->get_shader_rid(); + *r_shader_rid = materials_for_2d[key]->get_shader_rid(); } - return materials_for_2d[hash]; + return materials_for_2d[key]; } Ref<StandardMaterial3D> material; material.instantiate(); material->set_shading_mode(p_shaded ? SHADING_MODE_PER_PIXEL : SHADING_MODE_UNSHADED); - material->set_transparency(p_transparent ? (p_opaque_prepass ? TRANSPARENCY_ALPHA_DEPTH_PRE_PASS : (p_cut_alpha ? TRANSPARENCY_ALPHA_SCISSOR : TRANSPARENCY_ALPHA)) : TRANSPARENCY_DISABLED); + material->set_transparency(p_transparency); material->set_cull_mode(p_double_sided ? CULL_DISABLED : CULL_BACK); material->set_flag(FLAG_SRGB_VERTEX_COLOR, true); material->set_flag(FLAG_ALBEDO_FROM_VERTEX_COLOR, true); @@ -2374,13 +2352,13 @@ Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, bool p_transpar material->set_billboard_mode(p_billboard_y ? BILLBOARD_FIXED_Y : BILLBOARD_ENABLED); } - materials_for_2d[hash] = material; + materials_for_2d[key] = material; if (r_shader_rid) { - *r_shader_rid = materials_for_2d[hash]->get_shader_rid(); + *r_shader_rid = materials_for_2d[key]->get_shader_rid(); } - return materials_for_2d[hash]; + return materials_for_2d[key]; } void BaseMaterial3D::set_on_top_of_alpha() { diff --git a/scene/resources/material.h b/scene/resources/material.h index fe1448cd4c..23f3a8824d 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -760,7 +760,7 @@ public: static void finish_shaders(); static void flush_changes(); - static Ref<Material> get_material_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false, bool p_msdf = false, bool p_no_depth = false, bool p_fixed_size = false, TextureFilter p_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RID *r_shader_rid = nullptr); + static Ref<Material> get_material_for_2d(bool p_shaded, Transparency p_transparency, bool p_double_sided, bool p_billboard = false, bool p_billboard_y = false, bool p_msdf = false, bool p_no_depth = false, bool p_fixed_size = false, TextureFilter p_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RID *r_shader_rid = nullptr); virtual RID get_shader_rid() const override; diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index 84c147b4b4..65b1653293 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -79,11 +79,7 @@ void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) { stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5; stroke_points.write[4] = -size * 0.5; - Vector<Color> stroke_colors; - stroke_colors.resize(5); - for (int i = 0; i < 5; i++) { - stroke_colors.write[i] = (p_color); - } + Vector<Color> stroke_colors = { Color(p_color, 1.0) }; RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors); } diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index fbbe98d022..9e0b856ecd 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -1007,7 +1007,7 @@ void StyleBoxLine::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "grow_begin", PROPERTY_HINT_RANGE, "-300,300,1,suffix:px"), "set_grow_begin", "get_grow_begin"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "grow_end", PROPERTY_HINT_RANGE, "-300,300,1,suffix:px"), "set_grow_end", "get_grow_end"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "thickness", PROPERTY_HINT_RANGE, "0,10,suffix:px"), "set_thickness", "get_thickness"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "thickness", PROPERTY_HINT_RANGE, "0,100,suffix:px"), "set_thickness", "get_thickness"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical"); } diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index c35f7360b5..2a70139bcb 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -47,6 +47,13 @@ RID World2D::get_space() const { } RID World2D::get_navigation_map() const { + if (navigation_map.is_null()) { + navigation_map = NavigationServer2D::get_singleton()->map_create(); + NavigationServer2D::get_singleton()->map_set_active(navigation_map, true); + NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_GET("navigation/2d/default_cell_size")); + NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_GET("navigation/2d/default_edge_connection_margin")); + NavigationServer2D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_GET("navigation/2d/default_link_connection_radius")); + } return navigation_map; } @@ -77,13 +84,6 @@ World2D::World2D() { PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF_BASIC("physics/2d/default_gravity_vector", Vector2(0, 1))); PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), 0.1)); PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), 1.0)); - - // Create and configure the navigation_map to be more friendly with pixels than meters. - navigation_map = NavigationServer2D::get_singleton()->map_create(); - NavigationServer2D::get_singleton()->map_set_active(navigation_map, true); - NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 1)); - NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 1)); - NavigationServer2D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_DEF("navigation/2d/default_link_connection_radius", 4)); } World2D::~World2D() { @@ -92,5 +92,7 @@ World2D::~World2D() { ERR_FAIL_NULL(NavigationServer2D::get_singleton()); RenderingServer::get_singleton()->free(canvas); PhysicsServer2D::get_singleton()->free(space); - NavigationServer2D::get_singleton()->free(navigation_map); + if (navigation_map.is_valid()) { + NavigationServer2D::get_singleton()->free(navigation_map); + } } diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index 92239ed167..f02dddd2fe 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -44,7 +44,7 @@ class World2D : public Resource { RID canvas; RID space; - RID navigation_map; + mutable RID navigation_map; HashSet<Viewport *> viewports; diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index 536edd334b..cc4d261c0d 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -55,6 +55,13 @@ RID World3D::get_space() const { } RID World3D::get_navigation_map() const { + if (navigation_map.is_null()) { + navigation_map = NavigationServer3D::get_singleton()->map_create(); + NavigationServer3D::get_singleton()->map_set_active(navigation_map, true); + NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_GET("navigation/3d/default_cell_size")); + NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_GET("navigation/3d/default_edge_connection_margin")); + NavigationServer3D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_GET("navigation/3d/default_link_connection_radius")); + } return navigation_map; } @@ -146,12 +153,6 @@ World3D::World3D() { PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF_BASIC("physics/3d/default_gravity_vector", Vector3(0, -1, 0))); PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), 0.1)); PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), 0.1)); - - navigation_map = NavigationServer3D::get_singleton()->map_create(); - NavigationServer3D::get_singleton()->map_set_active(navigation_map, true); - NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.25)); - NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.25)); - NavigationServer3D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_DEF("navigation/3d/default_link_connection_radius", 1.0)); } World3D::~World3D() { @@ -160,5 +161,7 @@ World3D::~World3D() { ERR_FAIL_NULL(NavigationServer3D::get_singleton()); PhysicsServer3D::get_singleton()->free(space); RenderingServer::get_singleton()->free(scenario); - NavigationServer3D::get_singleton()->free(navigation_map); + if (navigation_map.is_valid()) { + NavigationServer3D::get_singleton()->free(navigation_map); + } } diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h index 7cbc9f08c9..ad17daf466 100644 --- a/scene/resources/world_3d.h +++ b/scene/resources/world_3d.h @@ -46,8 +46,8 @@ class World3D : public Resource { private: RID space; - RID navigation_map; RID scenario; + mutable RID navigation_map; Ref<Environment> environment; Ref<Environment> fallback_environment; diff --git a/scene/resources/world_boundary_shape_2d.cpp b/scene/resources/world_boundary_shape_2d.cpp index 49f0873a3e..35cb8ef13d 100644 --- a/scene/resources/world_boundary_shape_2d.cpp +++ b/scene/resources/world_boundary_shape_2d.cpp @@ -76,11 +76,12 @@ real_t WorldBoundaryShape2D::get_distance() const { void WorldBoundaryShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector2 point = get_distance() * get_normal(); + real_t line_width = 3.0; Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }; - RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3); - Vector2 l2[2] = { point, point + get_normal() * 30 }; - RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3); + RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, line_width); + Vector2 l2[2] = { point + get_normal().normalized() * (0.5 * line_width), point + get_normal() * 30 }; + RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, line_width); } Rect2 WorldBoundaryShape2D::get_rect() const { |