diff options
Diffstat (limited to 'scene/resources')
266 files changed, 6055 insertions, 2805 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 44d3e4af19..f6e0df0265 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -2320,22 +2320,12 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a if (vformat == ((1 << Variant::INT) | (1 << Variant::FLOAT)) || vformat == (1 << Variant::FLOAT)) { //mix of real and int + real_t a = p_a; + real_t b = p_b; + real_t pa = p_pre_a; + real_t pb = p_post_b; - real_t p0 = p_pre_a; - real_t p1 = p_a; - real_t p2 = p_b; - real_t p3 = p_post_b; - - real_t t = p_c; - real_t t2 = t * t; - real_t t3 = t2 * t; - - return 0.5f * - ((p1 * 2.0f) + - (-p0 + p2) * t + - (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 + - (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); - + return Math::cubic_interpolate(a, b, pa, pb, p_c); } else if ((vformat & (vformat - 1))) { return p_a; //can't interpolate, mix of types } @@ -2423,7 +2413,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol real_t c = 0.0; // prepare for all cases of interpolation - if ((loop_mode == LOOP_LINEAR || loop_mode == LOOP_PINGPONG) && p_loop_wrap) { + if (loop_mode == LOOP_LINEAR && p_loop_wrap) { // loop if (!p_backward) { // no backward @@ -2474,34 +2464,38 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol real_t delta = (length - p_keys[next].time) - (length - p_keys[idx].time); real_t from = (length - p_time) - (length - p_keys[idx].time); - if (Math::is_zero_approx(delta)) + if (Math::is_zero_approx(delta)) { c = 0; - else + } else { c = from / delta; + } } else { next = len - 1; real_t delta = p_keys[idx].time + (length - p_keys[next].time); real_t from = (length - p_time) - (length - p_keys[idx].time); - if (Math::is_zero_approx(delta)) + if (Math::is_zero_approx(delta)) { c = 0; - else + } else { c = from / delta; + } } } else { // on loop, in front of last key idx = 0; next = len - 1; real_t endtime = p_keys[idx].time; - if (endtime > length) // may be keys past the end + if (endtime > length) { // may be keys past the end endtime = length; + } real_t delta = p_keys[next].time - endtime; real_t from = p_time - endtime; - if (Math::is_zero_approx(delta)) + if (Math::is_zero_approx(delta)) { c = 0; - else + } else { c = from / delta; + } } } } else { // no loop @@ -2573,11 +2567,19 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol case INTERPOLATION_CUBIC: { int pre = idx - 1; if (pre < 0) { - pre = 0; + if (loop_mode == LOOP_LINEAR && p_loop_wrap) { + pre = len - 1; + } else { + pre = 0; + } } int post = next + 1; if (post >= len) { - post = next; + if (loop_mode == LOOP_LINEAR && p_loop_wrap) { + post = 0; + } else { + post = next; + } } return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c); @@ -2609,7 +2611,7 @@ Variant Animation::value_track_interpolate(int p_track, double p_time) const { void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, double from_time, double to_time, List<int> *p_indices) const { if (from_time != length && to_time == length) { - to_time = length * 1.001; //include a little more if at the end + to_time = length + CMP_EPSILON; //include a little more if at the end } int to = _find(vt->values, to_time); @@ -2730,7 +2732,7 @@ Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const template <class T> void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const { if (from_time != length && to_time == length) { - to_time = length * 1.01; //include a little more if at the end + to_time = length + CMP_EPSILON; //include a little more if at the end } int to = _find(p_array, to_time); @@ -3081,7 +3083,7 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, double from_time, double to_time, List<int> *p_indices) const { if (from_time != length && to_time == length) { - to_time = length * 1.01; //include a little more if at the end + to_time = length + CMP_EPSILON; //include a little more if at the end } int to = _find(mt->methods, to_time); @@ -4345,7 +4347,7 @@ struct AnimationCompressionDataState { if (temp_packets.size() == 0) { return; //nohing to do } -#define DEBUG_PACKET_PUSH +//#define DEBUG_PACKET_PUSH #ifdef DEBUG_PACKET_PUSH #ifndef _MSC_VER #warning Debugging packet push, disable this code in production to gain a bit more import performance. @@ -4376,7 +4378,7 @@ struct AnimationCompressionDataState { header_bytes += 2; } - while (header_bytes % 4 != 0) { + while (header_bytes < 8 && header_bytes % 4 != 0) { // First cond needed to silence wrong GCC warning. header[header_bytes++] = 0; } diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index 25f169b6a2..c2988c2e8c 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -667,11 +667,13 @@ void BitMap::_bind_methods() { ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count); ClassDB::bind_method(D_METHOD("get_size"), &BitMap::get_size); + ClassDB::bind_method(D_METHOD("resize", "new_size"), &BitMap::resize); ClassDB::bind_method(D_METHOD("_set_data"), &BitMap::_set_data); ClassDB::bind_method(D_METHOD("_get_data"), &BitMap::_get_data); ClassDB::bind_method(D_METHOD("grow_mask", "pixels", "rect"), &BitMap::grow_mask); + ClassDB::bind_method(D_METHOD("convert_to_image"), &BitMap::convert_to_image); ClassDB::bind_method(D_METHOD("opaque_to_polygons", "rect", "epsilon"), &BitMap::_opaque_to_polygons_bind, DEFVAL(2.0)); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp index b97d378e02..1abbf366fd 100644 --- a/scene/resources/box_shape_3d.cpp +++ b/scene/resources/box_shape_3d.cpp @@ -77,6 +77,7 @@ bool BoxShape3D::_get(const StringName &p_name, Variant &r_property) const { #endif // DISABLE_DEPRECATED void BoxShape3D::set_size(const Vector3 &p_size) { + ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0 || p_size.z < 0, "BoxShape3D size cannot be negative."); size = p_size; _update_shape(); notify_change_to_owners(); @@ -95,5 +96,5 @@ void BoxShape3D::_bind_methods() { BoxShape3D::BoxShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) { - set_size(Vector3(2, 2, 2)); + set_size(Vector3(1, 1, 1)); } diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index cb8a189116..a1ad487bff 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -59,6 +59,7 @@ void CapsuleShape2D::_update_shape() { } void CapsuleShape2D::set_radius(real_t p_radius) { + ERR_FAIL_COND_MSG(p_radius < 0, "CapsuleShape2D radius cannot be negative."); radius = p_radius; if (radius > height * 0.5) { height = radius * 2.0; @@ -71,6 +72,7 @@ real_t CapsuleShape2D::get_radius() const { } void CapsuleShape2D::set_height(real_t p_height) { + ERR_FAIL_COND_MSG(p_height < 0, "CapsuleShape2D height cannot be negative."); height = p_height; if (radius > height * 0.5) { radius = height * 0.5; @@ -84,13 +86,11 @@ real_t CapsuleShape2D::get_height() const { void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Vector2> points = _get_points(); - Vector<Color> col; - col.push_back(p_color); + Vector<Color> col = { p_color }; RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); if (is_collision_outline_enabled()) { + points.push_back(points[0]); RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); - // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. - RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color); } } diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp index c16ddad984..2179ce82dd 100644 --- a/scene/resources/capsule_shape_3d.cpp +++ b/scene/resources/capsule_shape_3d.cpp @@ -79,6 +79,7 @@ void CapsuleShape3D::_update_shape() { } void CapsuleShape3D::set_radius(float p_radius) { + ERR_FAIL_COND_MSG(p_radius < 0, "CapsuleShape3D radius cannot be negative."); radius = p_radius; if (radius > height * 0.5) { height = radius * 2.0; @@ -92,6 +93,7 @@ float CapsuleShape3D::get_radius() const { } void CapsuleShape3D::set_height(float p_height) { + ERR_FAIL_COND_MSG(p_height < 0, "CapsuleShape3D height cannot be negative."); height = p_height; if (radius > height * 0.5) { radius = height * 0.5; diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h index 967a413da4..4c039ab326 100644 --- a/scene/resources/capsule_shape_3d.h +++ b/scene/resources/capsule_shape_3d.h @@ -35,8 +35,8 @@ class CapsuleShape3D : public Shape3D { GDCLASS(CapsuleShape3D, Shape3D); - float radius = 1.0; - float height = 3.0; + float radius = 0.5; + float height = 2.0; protected: static void _bind_methods(); diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index 68ee1be9f9..de931fca7e 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -43,6 +43,7 @@ void CircleShape2D::_update_shape() { } void CircleShape2D::set_radius(real_t p_radius) { + ERR_FAIL_COND_MSG(p_radius < 0, "CircleShape2D radius cannot be negative."); radius = p_radius; _update_shape(); } @@ -71,18 +72,19 @@ real_t CircleShape2D::get_enclosing_radius() const { void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Vector2> points; + points.resize(24); + const real_t turn_step = Math_TAU / 24.0; for (int i = 0; i < 24; i++) { - points.push_back(Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius()); + points.write[i] = Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius(); } - Vector<Color> col; - col.push_back(p_color); + Vector<Color> col = { p_color }; RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); + if (is_collision_outline_enabled()) { + points.push_back(points[0]); RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); - // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. - RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color); } } diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index d2cd76b796..6485c1ac77 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -661,8 +661,8 @@ void Curve2D::_bake() const { baked_cache_dirty = false; if (points.size() == 0) { - baked_point_cache.resize(0); - baked_dist_cache.resize(0); + baked_point_cache.clear(); + baked_dist_cache.clear(); return; } @@ -1164,10 +1164,10 @@ void Curve3D::_bake() const { baked_cache_dirty = false; if (points.size() == 0) { - baked_point_cache.resize(0); - baked_tilt_cache.resize(0); - baked_up_vector_cache.resize(0); - baked_dist_cache.resize(0); + baked_point_cache.clear(); + baked_tilt_cache.clear(); + baked_up_vector_cache.clear(); + baked_dist_cache.clear(); return; } @@ -1183,7 +1183,7 @@ void Curve3D::_bake() const { baked_up_vector_cache.resize(1); baked_up_vector_cache.set(0, Vector3(0, 1, 0)); } else { - baked_up_vector_cache.resize(0); + baked_up_vector_cache.clear(); } return; diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp index 5eeb62d17b..c4f1cba341 100644 --- a/scene/resources/cylinder_shape_3d.cpp +++ b/scene/resources/cylinder_shape_3d.cpp @@ -72,6 +72,7 @@ void CylinderShape3D::_update_shape() { } void CylinderShape3D::set_radius(float p_radius) { + ERR_FAIL_COND_MSG(p_radius < 0, "CylinderShape3D radius cannot be negative."); radius = p_radius; _update_shape(); notify_change_to_owners(); @@ -82,6 +83,7 @@ float CylinderShape3D::get_radius() const { } void CylinderShape3D::set_height(float p_height) { + ERR_FAIL_COND_MSG(p_height < 0, "CylinderShape3D height cannot be negative."); height = p_height; _update_shape(); notify_change_to_owners(); diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h index 0211f2b08f..65427423c8 100644 --- a/scene/resources/cylinder_shape_3d.h +++ b/scene/resources/cylinder_shape_3d.h @@ -35,7 +35,7 @@ class CylinderShape3D : public Shape3D { GDCLASS(CylinderShape3D, Shape3D); - float radius = 1.0; + float radius = 0.5; float height = 2.0; protected: diff --git a/scene/resources/default_theme/SCsub b/scene/resources/default_theme/SCsub index 3667ab7c14..f27bd9144e 100644 --- a/scene/resources/default_theme/SCsub +++ b/scene/resources/default_theme/SCsub @@ -4,6 +4,7 @@ Import("env") from platform_methods import run_in_subprocess import default_theme_builders +import default_theme_icons_builders env.add_source_files(env.scene_sources, "*.cpp") @@ -13,3 +14,19 @@ env.CommandNoCache( "#thirdparty/fonts/OpenSans_SemiBold.ttf", run_in_subprocess(default_theme_builders.make_fonts_header), ) + +env["BUILDERS"]["MakeDefaultThemeIconsBuilder"] = Builder( + action=env.Run( + default_theme_icons_builders.make_default_theme_icons_action, "Generating default project theme icons header." + ), + suffix=".h", + src_suffix=".svg", +) + +# Default theme icons +icon_sources = Glob("*.svg") + +env.Alias( + "default_theme_icons", + [env.MakeDefaultThemeIconsBuilder("#scene/resources/default_theme/default_theme_icons.gen.h", icon_sources)], +) diff --git a/scene/resources/default_theme/add.svg b/scene/resources/default_theme/add.svg new file mode 100644 index 0000000000..6884a07aa0 --- /dev/null +++ b/scene/resources/default_theme/add.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1v6h-6v2h6v6h2v-6h6v-2h-6v-6z" fill="#b2b2b2" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/arrow_down.png b/scene/resources/default_theme/arrow_down.png Binary files differdeleted file mode 100644 index bfb87a4761..0000000000 --- a/scene/resources/default_theme/arrow_down.png +++ /dev/null diff --git a/scene/resources/default_theme/arrow_down.svg b/scene/resources/default_theme/arrow_down.svg new file mode 100644 index 0000000000..16cc00fa8f --- /dev/null +++ b/scene/resources/default_theme/arrow_down.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m5 7 3 3 3-3" fill="none" stroke="#b2b2b2" stroke-opacity=".45" stroke-width="2"/></svg> diff --git a/scene/resources/default_theme/arrow_left.png b/scene/resources/default_theme/arrow_left.png Binary files differdeleted file mode 100644 index 4163059dd3..0000000000 --- a/scene/resources/default_theme/arrow_left.png +++ /dev/null diff --git a/scene/resources/default_theme/arrow_left.svg b/scene/resources/default_theme/arrow_left.svg new file mode 100644 index 0000000000..7dbf01e186 --- /dev/null +++ b/scene/resources/default_theme/arrow_left.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m9 11-3-3 3-3" fill="none" stroke="#b2b2b2" stroke-opacity=".45" stroke-width="2"/></svg> diff --git a/scene/resources/default_theme/arrow_right.png b/scene/resources/default_theme/arrow_right.png Binary files differdeleted file mode 100644 index 1e4c8e5529..0000000000 --- a/scene/resources/default_theme/arrow_right.png +++ /dev/null diff --git a/scene/resources/default_theme/arrow_right.svg b/scene/resources/default_theme/arrow_right.svg new file mode 100644 index 0000000000..b031f12ec0 --- /dev/null +++ b/scene/resources/default_theme/arrow_right.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m6 11 3-3-3-3" fill="none" stroke="#b2b2b2" stroke-opacity=".45" stroke-width="2"/></svg> diff --git a/scene/resources/default_theme/bar_arrow.png b/scene/resources/default_theme/bar_arrow.png Binary files differdeleted file mode 100644 index 7cf146b8da..0000000000 --- a/scene/resources/default_theme/bar_arrow.png +++ /dev/null diff --git a/scene/resources/default_theme/bookmark.png b/scene/resources/default_theme/bookmark.png Binary files differdeleted file mode 100644 index 9718cf53b6..0000000000 --- a/scene/resources/default_theme/bookmark.png +++ /dev/null diff --git a/scene/resources/default_theme/bookmark.svg b/scene/resources/default_theme/bookmark.svg new file mode 100644 index 0000000000..0b50c2b034 --- /dev/null +++ b/scene/resources/default_theme/bookmark.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill="#fefffe" fill-opacity=".85"><path d="m14.505 1.476h-12.995v13.049l6.491-5.185 6.504 5.185z"/><path d="m15.018 1.476c0-.25-.23-.452-.514-.452h-12.994c-.284 0-.513.202-.513.452v13.049c0 .178.119.34.306.413.185.071.402.041.552-.079l6.146-4.909 6.158 4.909c.151.12.367.15.553.079.187-.073.306-.235.306-.413zm-.514 0h-12.994v13.049l6.491-5.185 6.503 5.185z"/></g></svg> diff --git a/scene/resources/default_theme/breakpoint.svg b/scene/resources/default_theme/breakpoint.svg new file mode 100644 index 0000000000..9b18b276d8 --- /dev/null +++ b/scene/resources/default_theme/breakpoint.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8c0 3.84-3.16 7-7 7s-7-3.16-7-7 3.16-7 7-7 7 3.16 7 7" fill="#ff5d5d" fill-opacity=".5" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/button_disabled.png b/scene/resources/default_theme/button_disabled.png Binary files differdeleted file mode 100644 index 708748dfe9..0000000000 --- a/scene/resources/default_theme/button_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/button_focus.png b/scene/resources/default_theme/button_focus.png Binary files differdeleted file mode 100644 index 70e16b953b..0000000000 --- a/scene/resources/default_theme/button_focus.png +++ /dev/null diff --git a/scene/resources/default_theme/button_hover.png b/scene/resources/default_theme/button_hover.png Binary files differdeleted file mode 100644 index ff2258281e..0000000000 --- a/scene/resources/default_theme/button_hover.png +++ /dev/null diff --git a/scene/resources/default_theme/button_normal.png b/scene/resources/default_theme/button_normal.png Binary files differdeleted file mode 100644 index c189b61b89..0000000000 --- a/scene/resources/default_theme/button_normal.png +++ /dev/null diff --git a/scene/resources/default_theme/button_pressed.png b/scene/resources/default_theme/button_pressed.png Binary files differdeleted file mode 100644 index 19a7e237aa..0000000000 --- a/scene/resources/default_theme/button_pressed.png +++ /dev/null diff --git a/scene/resources/default_theme/checked.png b/scene/resources/default_theme/checked.png Binary files differdeleted file mode 100644 index bde031b6a2..0000000000 --- a/scene/resources/default_theme/checked.png +++ /dev/null diff --git a/scene/resources/default_theme/checked.svg b/scene/resources/default_theme/checked.svg new file mode 100644 index 0000000000..6c3bc8f210 --- /dev/null +++ b/scene/resources/default_theme/checked.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.3333333 1c-1.2887 0-2.3333333 1.0446683-2.3333333 2.3333333v9.3333337c0 1.2887 1.0446683 2.333333 2.3333333 2.333333h9.3333337c1.2887 0 2.333333-1.044668 2.333333-2.333333v-9.3333337c0-1.2887-1.044668-2.3333333-2.333333-2.3333333z" fill="#fff" fill-opacity=".75" stroke-width="1.16667"/><path d="m11.500773 3.7343508-5.6117507 5.6117502-1.7045017-1.6814543-1.4992276 1.4992276 3.2037293 3.1806817 7.1109777-7.1109775z" fill="#1a1a1a" stroke-width="1.06023"/></svg> diff --git a/scene/resources/default_theme/checked_disabled.png b/scene/resources/default_theme/checked_disabled.png Binary files differdeleted file mode 100644 index 70549e2edc..0000000000 --- a/scene/resources/default_theme/checked_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/checked_disabled.svg b/scene/resources/default_theme/checked_disabled.svg new file mode 100644 index 0000000000..109c4dc129 --- /dev/null +++ b/scene/resources/default_theme/checked_disabled.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.3333333 1c-1.2887 0-2.3333333 1.0446683-2.3333333 2.3333333v9.3333337c0 1.2887 1.0446683 2.333333 2.3333333 2.333333h9.3333337c1.2887 0 2.333333-1.044668 2.333333-2.333333v-9.3333337c0-1.2887-1.044668-2.3333333-2.333333-2.3333333z" fill="#fff" fill-opacity=".37" stroke-width="1.16667"/><path d="m11.500773 3.7343508-5.6117507 5.6117502-1.7045017-1.6814543-1.4992276 1.4992276 3.2037293 3.1806817 7.1109777-7.1109775z" fill="#1a1a1a" fill-opacity=".5" stroke-width="1.06023"/></svg> diff --git a/scene/resources/default_theme/checker_bg.png b/scene/resources/default_theme/checker_bg.png Binary files differdeleted file mode 100644 index 3eff2f0e08..0000000000 --- a/scene/resources/default_theme/checker_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/close.png b/scene/resources/default_theme/close.png Binary files differdeleted file mode 100644 index 4d4ac4a551..0000000000 --- a/scene/resources/default_theme/close.png +++ /dev/null diff --git a/scene/resources/default_theme/close.svg b/scene/resources/default_theme/close.svg new file mode 100644 index 0000000000..c26cca06c3 --- /dev/null +++ b/scene/resources/default_theme/close.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 3 2-2 5 5 5-5 2 2-5 5 5 5-2 2-5.3020979-5-4.6979021 5-2-2 5-5z" fill="#fff" fill-opacity=".75"/></svg> diff --git a/scene/resources/default_theme/close_hl.png b/scene/resources/default_theme/close_hl.png Binary files differdeleted file mode 100644 index 4d4ac4a551..0000000000 --- a/scene/resources/default_theme/close_hl.png +++ /dev/null diff --git a/scene/resources/default_theme/close_hl.svg b/scene/resources/default_theme/close_hl.svg new file mode 100644 index 0000000000..ec44ba6d24 --- /dev/null +++ b/scene/resources/default_theme/close_hl.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 3 2-2 5 5 5-5 2 2-5 5 5 5-2 2-5.3020979-5-4.6979021 5-2-2 5-5z" fill="#fff"/></svg> diff --git a/scene/resources/default_theme/color_picker_bar_arrow.svg b/scene/resources/default_theme/color_picker_bar_arrow.svg new file mode 100644 index 0000000000..5043da0761 --- /dev/null +++ b/scene/resources/default_theme/color_picker_bar_arrow.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 20" xmlns="http://www.w3.org/2000/svg"><path d="m3.564 15.218h8.872l-4.436-4.436z" fill="#b2b2b2" fill-rule="nonzero" stroke="#b2b2b2"/></svg> diff --git a/scene/resources/default_theme/color_picker_cursor.svg b/scene/resources/default_theme/color_picker_cursor.svg new file mode 100644 index 0000000000..88ee3f55ce --- /dev/null +++ b/scene/resources/default_theme/color_picker_cursor.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 2a6 6 0 0 0 -6 6 6 6 0 0 0 6 6 6 6 0 0 0 6-6 6 6 0 0 0 -6-6zm0 1a5 5 0 0 1 5 5 5 5 0 0 1 -5 5 5 5 0 0 1 -5-5 5 5 0 0 1 5-5z" fill="#fff"/><path d="m8 3a5 5 0 0 0 -5 5 5 5 0 0 0 5 5 5 5 0 0 0 5-5 5 5 0 0 0 -5-5zm-.0605469 1a4 4 0 0 1 .0605469 0 4 4 0 0 1 4 4 4 4 0 0 1 -4 4 4 4 0 0 1 -4-4 4 4 0 0 1 3.9394531-4z"/></svg> diff --git a/scene/resources/default_theme/color_picker_hue.png b/scene/resources/default_theme/color_picker_hue.png Binary files differdeleted file mode 100644 index 7b46f03cb4..0000000000 --- a/scene/resources/default_theme/color_picker_hue.png +++ /dev/null diff --git a/scene/resources/default_theme/color_picker_hue.svg b/scene/resources/default_theme/color_picker_hue.svg new file mode 100644 index 0000000000..ff75d5eb9e --- /dev/null +++ b/scene/resources/default_theme/color_picker_hue.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 1 256" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientTransform="matrix(0 256 -256 0 0 0)" gradientUnits="userSpaceOnUse" x1="0" x2="1" y1="0" y2="0"><stop offset="0" stop-color="#f00"/><stop offset=".04" stop-color="#ff4000"/><stop offset=".08" stop-color="#ff8000"/><stop offset=".17" stop-color="#ff0"/><stop offset=".25" stop-color="#80ff00"/><stop offset=".33" stop-color="#0f0"/><stop offset=".42" stop-color="#00ff80"/><stop offset=".5" stop-color="#0ff"/><stop offset=".58" stop-color="#0080ff"/><stop offset=".63" stop-color="#0040ff"/><stop offset=".67" stop-color="#00f"/><stop offset=".75" stop-color="#8000ff"/><stop offset=".83" stop-color="#f0f"/><stop offset=".92" stop-color="#ff0080"/><stop offset="1" stop-color="#f00"/></linearGradient><path d="m0 0h1v256h-1z" fill="url(#a)"/></svg> diff --git a/scene/resources/default_theme/color_picker_overbright.svg b/scene/resources/default_theme/color_picker_overbright.svg new file mode 100644 index 0000000000..f618980d51 --- /dev/null +++ b/scene/resources/default_theme/color_picker_overbright.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m.5.5v10l10-10z" fill="#fff" stroke="#000"/><path d="m0 12 12-12h-1.714286l-10.285714 10.285714z" fill="#000003" stroke-width="2"/></svg> diff --git a/scene/resources/default_theme/color_picker_pipette.svg b/scene/resources/default_theme/color_picker_pipette.svg new file mode 100644 index 0000000000..5213a6e1bc --- /dev/null +++ b/scene/resources/default_theme/color_picker_pipette.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1c-1.108 0-2 .892-2 2v2h-1v2h1v5c.001.712.383 1.372 1 1.729v1.271h2v-1.27c.618-.356.999-1.017 1-1.73v-5h1v-2h-1v-2c0-1.108-.892-2-2-2zm-1 6h2v5c0 .549-.451 1-1 1s-1-.451-1-1z" fill="#b2b2b2" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/color_picker_sample.png b/scene/resources/default_theme/color_picker_sample.png Binary files differdeleted file mode 100644 index e6ec28d307..0000000000 --- a/scene/resources/default_theme/color_picker_sample.png +++ /dev/null diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 549bd3ba12..da37228ed9 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -32,49 +32,22 @@ #include "core/os/os.h" #include "default_font.gen.h" +#include "default_theme_icons.gen.h" #include "scene/resources/font.h" #include "scene/resources/theme.h" #include "servers/text_server.h" -#include "theme_data.h" -typedef Map<const void *, Ref<ImageTexture>> TexCacheMap; +#include "modules/modules_enabled.gen.h" // For svg. +#ifdef MODULE_SVG_ENABLED +#include "modules/svg/image_loader_svg.h" +#endif -static TexCacheMap *tex_cache; static float scale = 1.0; -template <class T> -static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, float p_right, float p_bottom, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1, bool p_draw_center = true) { - Ref<ImageTexture> texture; +static const int default_margin = 4; +static const int default_corner_radius = 3; - if (tex_cache->has(p_src)) { - texture = (*tex_cache)[p_src]; - } else { - texture = Ref<ImageTexture>(memnew(ImageTexture)); - Ref<Image> img = memnew(Image(p_src)); - const Size2 orig_size = img->get_size(); - img->convert(Image::FORMAT_RGBA8); - img->resize(orig_size.x * scale, orig_size.y * scale); - - texture->create_from_image(img); - (*tex_cache)[p_src] = texture; - } - - Ref<StyleBoxTexture> style(memnew(StyleBoxTexture)); - style->set_texture(texture); - style->set_margin_size(SIDE_LEFT, p_left * scale); - style->set_margin_size(SIDE_RIGHT, p_right * scale); - style->set_margin_size(SIDE_BOTTOM, p_bottom * scale); - style->set_margin_size(SIDE_TOP, p_top * scale); - style->set_default_margin(SIDE_LEFT, p_margin_left * scale); - style->set_default_margin(SIDE_RIGHT, p_margin_right * scale); - style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale); - style->set_default_margin(SIDE_TOP, p_margin_top * scale); - style->set_draw_center(p_draw_center); - - return style; -} - -static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) { +static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = default_margin, float p_margin_top = default_margin, float p_margin_right = default_margin, float p_margin_bottom = default_margin, int p_corner_radius = default_corner_radius, bool p_draw_center = true, int p_border_width = 0) { Ref<StyleBoxFlat> style(memnew(StyleBoxFlat)); style->set_bg_color(p_color); style->set_default_margin(SIDE_LEFT, p_margin_left * scale); @@ -82,10 +55,18 @@ static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale); style->set_default_margin(SIDE_TOP, p_margin_top * scale); + style->set_corner_radius_all(p_corner_radius); + style->set_anti_aliased(true); + // Adjust level of detail based on the corners' effective sizes. + style->set_corner_detail(MIN(Math::ceil(1.5 * p_corner_radius), 6) * scale); + + style->set_draw_center(p_draw_center); + style->set_border_width_all(p_border_width); + return style; } -static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left, float p_top, float p_right, float p_bottom) { +static Ref<StyleBoxFlat> sb_expand(Ref<StyleBoxFlat> p_sbox, float p_left, float p_top, float p_right, float p_bottom) { p_sbox->set_expand_margin_size(SIDE_LEFT, p_left * scale); p_sbox->set_expand_margin_size(SIDE_TOP, p_top * scale); p_sbox->set_expand_margin_size(SIDE_RIGHT, p_right * scale); @@ -93,36 +74,22 @@ static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left, return p_sbox; } -template <class T> -static Ref<Texture2D> make_icon(T p_src) { - Ref<ImageTexture> texture(memnew(ImageTexture)); - Ref<Image> img = memnew(Image(p_src)); - const Size2 orig_size = img->get_size(); - img->convert(Image::FORMAT_RGBA8); - img->resize(orig_size.x * scale, orig_size.y * scale); - texture->create_from_image(img); - - return texture; -} - -static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, bool p_flip_x = false) { - if (!p_flip_y && !p_flip_x) { - return p_texture; - } - - Ref<ImageTexture> texture(memnew(ImageTexture)); - Ref<Image> img = p_texture->get_image(); - img = img->duplicate(); - - if (p_flip_y) { - img->flip_y(); - } - if (p_flip_x) { - img->flip_x(); - } - - texture->create_from_image(img); - return texture; +// See also `editor_generate_icon()` in `editor/editor_themes.cpp`. +static Ref<ImageTexture> generate_icon(int p_index) { + Ref<ImageTexture> icon = memnew(ImageTexture); + Ref<Image> img = memnew(Image); + +#ifdef MODULE_SVG_ENABLED + // Upsample icon generation only if the scale isn't an integer multiplier. + // Generating upsampled icons is slower, and the benefit is hardly visible + // with integer scales. + const bool upsample = !Math::is_equal_approx(Math::round(scale), scale); + ImageLoaderSVG img_loader; + img_loader.create_image_from_string(img, default_theme_icons_sources[p_index], scale, upsample, false); +#endif + icon->create_from_image(img); + + return icon; } static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) { @@ -136,48 +103,60 @@ static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margi return style; } -void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale) { +void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &bold_font, const Ref<Font> &bold_italics_font, const Ref<Font> &italics_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale) { scale = p_scale; - tex_cache = memnew(TexCacheMap); - - // Font Colors - - Color control_font_color = Color(0.88, 0.88, 0.88); - Color control_font_lower_color = Color(0.63, 0.63, 0.63); - Color control_font_low_color = Color(0.69, 0.69, 0.69); - Color control_font_hover_color = Color(0.94, 0.94, 0.94); - Color control_font_focus_color = Color(0.94, 0.94, 0.94); - Color control_font_disabled_color = Color(0.9, 0.9, 0.9, 0.2); - Color control_font_pressed_color = Color(1, 1, 1); - - Color control_selection_color = Color(0.49, 0.49, 0.49); + // Font colors + const Color control_font_color = Color(0.875, 0.875, 0.875); + const Color control_font_low_color = Color(0.7, 0.7, 0.7); + const Color control_font_lower_color = Color(0.65, 0.65, 0.65); + const Color control_font_hover_color = Color(0.95, 0.95, 0.95); + const Color control_font_focus_color = Color(0.95, 0.95, 0.95); + const Color control_font_disabled_color = control_font_color * Color(1, 1, 1, 0.5); + const Color control_font_placeholder_color = Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.6f); + const Color control_font_pressed_color = Color(1, 1, 1); + const Color control_selection_color = Color(0.5, 0.5, 0.5); + + // StyleBox colors + const Color style_normal_color = Color(0.1, 0.1, 0.1, 0.6); + const Color style_hover_color = Color(0.225, 0.225, 0.225, 0.6); + const Color style_pressed_color = Color(0, 0, 0, 0.6); + const Color style_disabled_color = Color(0.1, 0.1, 0.1, 0.3); + const Color style_focus_color = Color(1, 1, 1, 0.75); + const Color style_popup_color = Color(0.25, 0.25, 0.25, 1); + const Color style_popup_border_color = Color(0.175, 0.175, 0.175, 1); + const Color style_popup_hover_color = Color(0.4, 0.4, 0.4, 1); + const Color style_selected_color = Color(1, 1, 1, 0.3); + // Don't use a color too bright to keep the percentage readable. + const Color style_progress_color = Color(1, 1, 1, 0.4); + const Color style_separator_color = Color(0.5, 0.5, 0.5); + + // Convert the generated icon sources to a dictionary for easier access. + // Unlike the editor icons, there is no central repository of icons in the Theme resource itself to keep it tidy. + Dictionary icons; + for (int i = 0; i < default_theme_icons_count; i++) { + icons[default_theme_icons_names[i]] = generate_icon(i); + } // Panel - - theme->set_stylebox("panel", "Panel", make_stylebox(panel_bg_png, 0, 0, 0, 0)); - theme->set_stylebox("panel_fg", "Panel", make_stylebox(panel_bg_png, 0, 0, 0, 0)); - - // Focus - - Ref<StyleBoxTexture> focus = make_stylebox(focus_png, 5, 5, 5, 5); - for (int i = 0; i < 4; i++) { - focus->set_expand_margin_size(Side(i), 1 * scale); - } + theme->set_stylebox("panel", "Panel", make_flat_stylebox(style_normal_color, 0, 0, 0, 0)); + theme->set_stylebox("panel_fg", "Panel", make_flat_stylebox(style_normal_color, 0, 0, 0, 0)); // Button - Ref<StyleBox> sb_button_normal = sb_expand(make_stylebox(button_normal_png, 4, 4, 4, 4, 6, 3, 6, 3), 2, 2, 2, 2); - Ref<StyleBox> sb_button_pressed = sb_expand(make_stylebox(button_pressed_png, 4, 4, 4, 4, 6, 3, 6, 3), 2, 2, 2, 2); - Ref<StyleBox> sb_button_hover = sb_expand(make_stylebox(button_hover_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2); - Ref<StyleBox> sb_button_disabled = sb_expand(make_stylebox(button_disabled_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2); - Ref<StyleBox> sb_button_focus = sb_expand(make_stylebox(button_focus_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2); + const Ref<StyleBoxFlat> button_normal = make_flat_stylebox(style_normal_color); + const Ref<StyleBoxFlat> button_hover = make_flat_stylebox(style_hover_color); + const Ref<StyleBoxFlat> button_pressed = make_flat_stylebox(style_pressed_color); + const Ref<StyleBoxFlat> button_disabled = make_flat_stylebox(style_disabled_color); + Ref<StyleBoxFlat> focus = make_flat_stylebox(style_focus_color, default_margin, default_margin, default_margin, default_margin, default_corner_radius, false, 2); + // Make the focus outline appear to be flush with the buttons it's focusing. + focus->set_expand_margin_size_all(2 * scale); - theme->set_stylebox("normal", "Button", sb_button_normal); - theme->set_stylebox("pressed", "Button", sb_button_pressed); - theme->set_stylebox("hover", "Button", sb_button_hover); - theme->set_stylebox("disabled", "Button", sb_button_disabled); - theme->set_stylebox("focus", "Button", sb_button_focus); + theme->set_stylebox("normal", "Button", button_normal); + theme->set_stylebox("hover", "Button", button_hover); + theme->set_stylebox("pressed", "Button", button_pressed); + theme->set_stylebox("disabled", "Button", button_disabled); + theme->set_stylebox("focus", "Button", focus); theme->set_font("font", "Button", Ref<Font>()); theme->set_font_size("font_size", "Button", -1); @@ -196,7 +175,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("icon_hover_color", "Button", Color(1, 1, 1, 1)); theme->set_color("icon_hover_pressed_color", "Button", Color(1, 1, 1, 1)); theme->set_color("icon_focus_color", "Button", Color(1, 1, 1, 1)); - theme->set_color("icon_disabled_color", "Button", Color(1, 1, 1, 1)); + theme->set_color("icon_disabled_color", "Button", Color(1, 1, 1, 0.4)); theme->set_constant("hseparation", "Button", 2 * scale); @@ -217,31 +196,29 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("underline_spacing", "LinkButton", 2 * scale); // OptionButton + theme->set_stylebox("focus", "OptionButton", focus); - Ref<StyleBox> sb_optbutton_focus = sb_expand(make_stylebox(button_focus_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2); - theme->set_stylebox("focus", "OptionButton", sb_optbutton_focus); - - Ref<StyleBox> sb_optbutton_normal = sb_expand(make_stylebox(option_button_normal_png, 4, 4, 21, 4, 6, 3, 9, 3), 2, 2, 2, 2); - Ref<StyleBox> sb_optbutton_pressed = sb_expand(make_stylebox(option_button_pressed_png, 4, 4, 21, 4, 6, 3, 9, 3), 2, 2, 2, 2); - Ref<StyleBox> sb_optbutton_hover = sb_expand(make_stylebox(option_button_hover_png, 4, 4, 21, 4, 6, 2, 9, 2), 2, 2, 2, 2); - Ref<StyleBox> sb_optbutton_disabled = sb_expand(make_stylebox(option_button_disabled_png, 4, 4, 21, 4, 6, 2, 9, 2), 2, 2, 2, 2); + Ref<StyleBox> sb_optbutton_normal = make_flat_stylebox(style_normal_color, 2 * default_margin, default_margin, 21, default_margin); + Ref<StyleBox> sb_optbutton_hover = make_flat_stylebox(style_hover_color, 2 * default_margin, default_margin, 21, default_margin); + Ref<StyleBox> sb_optbutton_pressed = make_flat_stylebox(style_pressed_color, 2 * default_margin, default_margin, 21, default_margin); + Ref<StyleBox> sb_optbutton_disabled = make_flat_stylebox(style_disabled_color, 2 * default_margin, default_margin, 21, default_margin); theme->set_stylebox("normal", "OptionButton", sb_optbutton_normal); - theme->set_stylebox("pressed", "OptionButton", sb_optbutton_pressed); theme->set_stylebox("hover", "OptionButton", sb_optbutton_hover); + theme->set_stylebox("pressed", "OptionButton", sb_optbutton_pressed); theme->set_stylebox("disabled", "OptionButton", sb_optbutton_disabled); - Ref<StyleBox> sb_optbutton_normal_mirrored = sb_expand(make_stylebox(option_button_normal_mirrored_png, 21, 4, 4, 4, 9, 3, 6, 3), 2, 2, 2, 2); - Ref<StyleBox> sb_optbutton_pressed_mirrored = sb_expand(make_stylebox(option_button_pressed_mirrored_png, 21, 4, 4, 4, 9, 3, 6, 3), 2, 2, 2, 2); - Ref<StyleBox> sb_optbutton_hover_mirrored = sb_expand(make_stylebox(option_button_hover_mirrored_png, 21, 4, 4, 4, 9, 2, 6, 2), 2, 2, 2, 2); - Ref<StyleBox> sb_optbutton_disabled_mirrored = sb_expand(make_stylebox(option_button_disabled_mirrored_png, 21, 4, 4, 4, 9, 2, 6, 2), 2, 2, 2, 2); + Ref<StyleBox> sb_optbutton_normal_mirrored = make_flat_stylebox(style_normal_color, 21, default_margin, 2 * default_margin, default_margin); + Ref<StyleBox> sb_optbutton_hover_mirrored = make_flat_stylebox(style_hover_color, 21, default_margin, 2 * default_margin, default_margin); + Ref<StyleBox> sb_optbutton_pressed_mirrored = make_flat_stylebox(style_pressed_color, 21, default_margin, 2 * default_margin, default_margin); + Ref<StyleBox> sb_optbutton_disabled_mirrored = make_flat_stylebox(style_disabled_color, 21, default_margin, 2 * default_margin, default_margin); theme->set_stylebox("normal_mirrored", "OptionButton", sb_optbutton_normal_mirrored); - theme->set_stylebox("pressed_mirrored", "OptionButton", sb_optbutton_pressed_mirrored); theme->set_stylebox("hover_mirrored", "OptionButton", sb_optbutton_hover_mirrored); + theme->set_stylebox("pressed_mirrored", "OptionButton", sb_optbutton_pressed_mirrored); theme->set_stylebox("disabled_mirrored", "OptionButton", sb_optbutton_disabled_mirrored); - theme->set_icon("arrow", "OptionButton", make_icon(option_arrow_png)); + theme->set_icon("arrow", "OptionButton", icons["option_button_arrow"]); theme->set_font("font", "OptionButton", Ref<Font>()); theme->set_font_size("font_size", "OptionButton", -1); @@ -254,16 +231,16 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_outline_color", "OptionButton", Color(1, 1, 1)); theme->set_constant("hseparation", "OptionButton", 2 * scale); - theme->set_constant("arrow_margin", "OptionButton", 2 * scale); + theme->set_constant("arrow_margin", "OptionButton", 4 * scale); theme->set_constant("outline_size", "OptionButton", 0); // MenuButton - theme->set_stylebox("normal", "MenuButton", sb_button_normal); - theme->set_stylebox("pressed", "MenuButton", sb_button_pressed); - theme->set_stylebox("hover", "MenuButton", sb_button_hover); - theme->set_stylebox("disabled", "MenuButton", sb_button_disabled); - theme->set_stylebox("focus", "MenuButton", sb_button_focus); + theme->set_stylebox("normal", "MenuButton", button_normal); + theme->set_stylebox("pressed", "MenuButton", button_pressed); + theme->set_stylebox("hover", "MenuButton", button_hover); + theme->set_stylebox("disabled", "MenuButton", button_disabled); + theme->set_stylebox("focus", "MenuButton", focus); theme->set_font("font", "MenuButton", Ref<Font>()); theme->set_font_size("font_size", "MenuButton", -1); @@ -298,14 +275,14 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("hover_pressed", "CheckBox", cbx_empty); theme->set_stylebox("focus", "CheckBox", cbx_focus); - theme->set_icon("checked", "CheckBox", make_icon(checked_png)); - theme->set_icon("checked_disabled", "CheckBox", make_icon(checked_disabled_png)); - theme->set_icon("unchecked", "CheckBox", make_icon(unchecked_png)); - theme->set_icon("unchecked_disabled", "CheckBox", make_icon(unchecked_disabled_png)); - theme->set_icon("radio_checked", "CheckBox", make_icon(radio_checked_png)); - theme->set_icon("radio_checked_disabled", "CheckBox", make_icon(radio_checked_disabled_png)); - theme->set_icon("radio_unchecked", "CheckBox", make_icon(radio_unchecked_png)); - theme->set_icon("radio_unchecked_disabled", "CheckBox", make_icon(radio_unchecked_disabled_png)); + theme->set_icon("checked", "CheckBox", icons["checked"]); + theme->set_icon("checked_disabled", "CheckBox", icons["checked"]); + theme->set_icon("unchecked", "CheckBox", icons["unchecked"]); + theme->set_icon("unchecked_disabled", "CheckBox", icons["unchecked"]); + theme->set_icon("radio_checked", "CheckBox", icons["radio_checked"]); + theme->set_icon("radio_checked_disabled", "CheckBox", icons["radio_checked"]); + theme->set_icon("radio_unchecked", "CheckBox", icons["radio_unchecked"]); + theme->set_icon("radio_unchecked_disabled", "CheckBox", icons["radio_unchecked"]); theme->set_font("font", "CheckBox", Ref<Font>()); theme->set_font_size("font_size", "CheckBox", -1); @@ -337,15 +314,15 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("hover_pressed", "CheckButton", cb_empty); theme->set_stylebox("focus", "CheckButton", focus); - theme->set_icon("on", "CheckButton", make_icon(toggle_on_png)); - theme->set_icon("on_disabled", "CheckButton", make_icon(toggle_on_disabled_png)); - theme->set_icon("off", "CheckButton", make_icon(toggle_off_png)); - theme->set_icon("off_disabled", "CheckButton", make_icon(toggle_off_disabled_png)); + theme->set_icon("on", "CheckButton", icons["toggle_on"]); + theme->set_icon("on_disabled", "CheckButton", icons["toggle_on_disabled"]); + theme->set_icon("off", "CheckButton", icons["toggle_off"]); + theme->set_icon("off_disabled", "CheckButton", icons["toggle_off_disabled"]); - theme->set_icon("on_mirrored", "CheckButton", make_icon(toggle_on_mirrored_png)); - theme->set_icon("on_disabled_mirrored", "CheckButton", make_icon(toggle_on_disabled_mirrored_png)); - theme->set_icon("off_mirrored", "CheckButton", make_icon(toggle_off_mirrored_png)); - theme->set_icon("off_disabled_mirrored", "CheckButton", make_icon(toggle_off_disabled_mirrored_png)); + theme->set_icon("on_mirrored", "CheckButton", icons["toggle_on_mirrored"]); + theme->set_icon("on_disabled_mirrored", "CheckButton", icons["toggle_on_disabled_mirrored"]); + theme->set_icon("off_mirrored", "CheckButton", icons["toggle_off_mirrored"]); + theme->set_icon("off_disabled_mirrored", "CheckButton", icons["toggle_off_disabled_mirrored"]); theme->set_font("font", "CheckButton", Ref<Font>()); theme->set_font_size("font_size", "CheckButton", -1); @@ -389,16 +366,27 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // LineEdit - theme->set_stylebox("normal", "LineEdit", make_stylebox(line_edit_png, 5, 5, 5, 5)); + Ref<StyleBoxFlat> style_line_edit = make_flat_stylebox(style_normal_color); + // Add a line at the bottom to make LineEdits distinguishable from Buttons. + style_line_edit->set_border_width(SIDE_BOTTOM, 2); + style_line_edit->set_border_color(style_pressed_color); + theme->set_stylebox("normal", "LineEdit", style_line_edit); + theme->set_stylebox("focus", "LineEdit", focus); - theme->set_stylebox("read_only", "LineEdit", make_stylebox(line_edit_disabled_png, 6, 6, 6, 6)); + + Ref<StyleBoxFlat> style_line_edit_read_only = make_flat_stylebox(style_disabled_color); + // Add a line at the bottom to make LineEdits distinguishable from Buttons. + style_line_edit_read_only->set_border_width(SIDE_BOTTOM, 2); + style_line_edit_read_only->set_border_color(style_pressed_color * Color(1, 1, 1, 0.5)); + theme->set_stylebox("read_only", "LineEdit", style_line_edit_read_only); theme->set_font("font", "LineEdit", Ref<Font>()); theme->set_font_size("font_size", "LineEdit", -1); theme->set_color("font_color", "LineEdit", control_font_color); - theme->set_color("font_selected_color", "LineEdit", Color(0, 0, 0)); - theme->set_color("font_uneditable_color", "LineEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); + theme->set_color("font_selected_color", "LineEdit", control_font_pressed_color); + theme->set_color("font_uneditable_color", "LineEdit", control_font_disabled_color); + theme->set_color("font_placeholder_color", "LineEdit", control_font_placeholder_color); theme->set_color("font_outline_color", "LineEdit", Color(1, 1, 1)); theme->set_color("caret_color", "LineEdit", control_font_hover_color); theme->set_color("selection_color", "LineEdit", control_selection_color); @@ -407,13 +395,14 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("minimum_character_width", "LineEdit", 4); theme->set_constant("outline_size", "LineEdit", 0); + theme->set_constant("caret_width", "LineEdit", 1); - theme->set_icon("clear", "LineEdit", make_icon(line_edit_clear_png)); + theme->set_icon("clear", "LineEdit", icons["line_edit_clear"]); // ProgressBar - theme->set_stylebox("bg", "ProgressBar", make_stylebox(progress_bar_png, 4, 4, 4, 4, 0, 0, 0, 0)); - theme->set_stylebox("fg", "ProgressBar", make_stylebox(progress_fill_png, 6, 6, 6, 6, 2, 1, 2, 1)); + theme->set_stylebox("bg", "ProgressBar", make_flat_stylebox(style_disabled_color, 2, 2, 2, 2, 6)); + theme->set_stylebox("fg", "ProgressBar", make_flat_stylebox(style_progress_color, 2, 2, 2, 2, 6)); theme->set_font("font", "ProgressBar", Ref<Font>()); theme->set_font_size("font_size", "ProgressBar", -1); @@ -426,47 +415,49 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // TextEdit - theme->set_stylebox("normal", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0)); + theme->set_stylebox("normal", "TextEdit", style_line_edit); theme->set_stylebox("focus", "TextEdit", focus); - theme->set_stylebox("read_only", "TextEdit", make_stylebox(tree_bg_disabled_png, 4, 4, 4, 4, 0, 0, 0, 0)); + theme->set_stylebox("read_only", "TextEdit", style_line_edit_read_only); - theme->set_icon("tab", "TextEdit", make_icon(tab_png)); - theme->set_icon("space", "TextEdit", make_icon(space_png)); + theme->set_icon("tab", "TextEdit", icons["text_edit_tab"]); + theme->set_icon("space", "TextEdit", icons["text_edit_space"]); theme->set_font("font", "TextEdit", Ref<Font>()); theme->set_font_size("font_size", "TextEdit", -1); theme->set_color("background_color", "TextEdit", Color(0, 0, 0, 0)); theme->set_color("font_color", "TextEdit", control_font_color); - theme->set_color("font_selected_color", "TextEdit", Color(0, 0, 0)); - theme->set_color("font_readonly_color", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); + theme->set_color("font_selected_color", "TextEdit", control_font_pressed_color); + theme->set_color("font_readonly_color", "TextEdit", control_font_disabled_color); + theme->set_color("font_placeholder_color", "TextEdit", control_font_placeholder_color); theme->set_color("font_outline_color", "TextEdit", Color(1, 1, 1)); theme->set_color("selection_color", "TextEdit", control_selection_color); theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8)); theme->set_color("caret_color", "TextEdit", control_font_color); theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0)); - theme->set_color("word_highlighted_color", "TextEdit", Color(0.8, 0.9, 0.9, 0.15)); + theme->set_color("word_highlighted_color", "TextEdit", Color(0.5, 0.5, 0.5, 0.25)); theme->set_color("search_result_color", "TextEdit", Color(0.3, 0.3, 0.3)); theme->set_color("search_result_border_color", "TextEdit", Color(0.3, 0.3, 0.3, 0.4)); theme->set_constant("line_spacing", "TextEdit", 4 * scale); theme->set_constant("outline_size", "TextEdit", 0); + theme->set_constant("caret_width", "TextEdit", 1); // CodeEdit - theme->set_stylebox("normal", "CodeEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0)); + theme->set_stylebox("normal", "CodeEdit", style_line_edit); theme->set_stylebox("focus", "CodeEdit", focus); - theme->set_stylebox("read_only", "CodeEdit", make_stylebox(tree_bg_disabled_png, 4, 4, 4, 4, 0, 0, 0, 0)); - theme->set_stylebox("completion", "CodeEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0)); - - theme->set_icon("tab", "CodeEdit", make_icon(tab_png)); - theme->set_icon("space", "CodeEdit", make_icon(space_png)); - theme->set_icon("breakpoint", "CodeEdit", make_icon(graph_port_png)); - theme->set_icon("bookmark", "CodeEdit", make_icon(bookmark_png)); - theme->set_icon("executing_line", "CodeEdit", make_icon(arrow_right_png)); - theme->set_icon("can_fold", "CodeEdit", make_icon(arrow_down_png)); - theme->set_icon("folded", "CodeEdit", make_icon(arrow_right_png)); - theme->set_icon("folded_eol_icon", "CodeEdit", make_icon(ellipsis_png)); + theme->set_stylebox("read_only", "CodeEdit", style_line_edit_read_only); + theme->set_stylebox("completion", "CodeEdit", make_flat_stylebox(style_normal_color, 0, 0, 0, 0)); + + theme->set_icon("tab", "CodeEdit", icons["text_edit_tab"]); + theme->set_icon("space", "CodeEdit", icons["text_edit_space"]); + theme->set_icon("breakpoint", "CodeEdit", icons["breakpoint"]); + theme->set_icon("bookmark", "CodeEdit", icons["bookmark"]); + theme->set_icon("executing_line", "CodeEdit", icons["arrow_right"]); + theme->set_icon("can_fold", "CodeEdit", icons["arrow_down"]); + theme->set_icon("folded", "CodeEdit", icons["arrow_right"]); + theme->set_icon("folded_eol_icon", "CodeEdit", icons["text_edit_ellipsis"]); theme->set_font("font", "CodeEdit", Ref<Font>()); theme->set_font_size("font_size", "CodeEdit", -1); @@ -475,11 +466,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("completion_background_color", "CodeEdit", Color(0.17, 0.16, 0.2)); theme->set_color("completion_selected_color", "CodeEdit", Color(0.26, 0.26, 0.27)); theme->set_color("completion_existing_color", "CodeEdit", Color(0.87, 0.87, 0.87, 0.13)); - theme->set_color("completion_scroll_color", "CodeEdit", control_font_pressed_color); + theme->set_color("completion_scroll_color", "CodeEdit", control_font_pressed_color * Color(1, 1, 1, 0.29)); theme->set_color("completion_font_color", "CodeEdit", Color(0.67, 0.67, 0.67)); theme->set_color("font_color", "CodeEdit", control_font_color); theme->set_color("font_selected_color", "CodeEdit", Color(0, 0, 0)); theme->set_color("font_readonly_color", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); + theme->set_color("font_placeholder_color", "CodeEdit", control_font_placeholder_color); theme->set_color("font_outline_color", "CodeEdit", Color(1, 1, 1)); theme->set_color("selection_color", "CodeEdit", control_selection_color); theme->set_color("bookmark_color", "CodeEdit", Color(0.5, 0.64, 1, 0.8)); @@ -498,19 +490,24 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("completion_lines", "CodeEdit", 7); theme->set_constant("completion_max_width", "CodeEdit", 50); - theme->set_constant("completion_scroll_width", "CodeEdit", 3); + theme->set_constant("completion_scroll_width", "CodeEdit", 6); theme->set_constant("line_spacing", "CodeEdit", 4 * scale); theme->set_constant("outline_size", "CodeEdit", 0); Ref<Texture2D> empty_icon = memnew(ImageTexture); + const Ref<StyleBoxFlat> style_scrollbar = make_flat_stylebox(style_normal_color, 4, 4, 4, 4, 10); + Ref<StyleBoxFlat> style_scrollbar_grabber = make_flat_stylebox(style_progress_color, 4, 4, 4, 4, 10); + Ref<StyleBoxFlat> style_scrollbar_grabber_highlight = make_flat_stylebox(style_focus_color, 4, 4, 4, 4, 10); + Ref<StyleBoxFlat> style_scrollbar_grabber_pressed = make_flat_stylebox(style_focus_color * Color(0.75, 0.75, 0.75), 4, 4, 4, 4, 10); + // HScrollBar - theme->set_stylebox("scroll", "HScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0)); - theme->set_stylebox("scroll_focus", "HScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0)); - theme->set_stylebox("grabber", "HScrollBar", make_stylebox(scroll_grabber_png, 5, 5, 5, 5, 2, 2, 2, 2)); - theme->set_stylebox("grabber_highlight", "HScrollBar", make_stylebox(scroll_grabber_hl_png, 5, 5, 5, 5, 2, 2, 2, 2)); - theme->set_stylebox("grabber_pressed", "HScrollBar", make_stylebox(scroll_grabber_pressed_png, 5, 5, 5, 5, 2, 2, 2, 2)); + theme->set_stylebox("scroll", "HScrollBar", style_scrollbar); + theme->set_stylebox("scroll_focus", "HScrollBar", focus); + theme->set_stylebox("grabber", "HScrollBar", style_scrollbar_grabber); + theme->set_stylebox("grabber_highlight", "HScrollBar", style_scrollbar_grabber_highlight); + theme->set_stylebox("grabber_pressed", "HScrollBar", style_scrollbar_grabber_pressed); theme->set_icon("increment", "HScrollBar", empty_icon); theme->set_icon("increment_highlight", "HScrollBar", empty_icon); @@ -521,11 +518,11 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // VScrollBar - theme->set_stylebox("scroll", "VScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0)); - theme->set_stylebox("scroll_focus", "VScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0)); - theme->set_stylebox("grabber", "VScrollBar", make_stylebox(scroll_grabber_png, 5, 5, 5, 5, 2, 2, 2, 2)); - theme->set_stylebox("grabber_highlight", "VScrollBar", make_stylebox(scroll_grabber_hl_png, 5, 5, 5, 5, 2, 2, 2, 2)); - theme->set_stylebox("grabber_pressed", "VScrollBar", make_stylebox(scroll_grabber_pressed_png, 5, 5, 5, 5, 2, 2, 2, 2)); + theme->set_stylebox("scroll", "VScrollBar", style_scrollbar); + theme->set_stylebox("scroll_focus", "VScrollBar", focus); + theme->set_stylebox("grabber", "VScrollBar", style_scrollbar_grabber); + theme->set_stylebox("grabber_highlight", "VScrollBar", style_scrollbar_grabber_highlight); + theme->set_stylebox("grabber_pressed", "VScrollBar", style_scrollbar_grabber_pressed); theme->set_icon("increment", "VScrollBar", empty_icon); theme->set_icon("increment_highlight", "VScrollBar", empty_icon); @@ -534,31 +531,35 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("decrement_highlight", "VScrollBar", empty_icon); theme->set_icon("decrement_pressed", "VScrollBar", empty_icon); + const Ref<StyleBoxFlat> style_slider = make_flat_stylebox(style_normal_color, 4, 4, 4, 4, 4); + const Ref<StyleBoxFlat> style_slider_grabber = make_flat_stylebox(style_progress_color, 4, 4, 4, 4, 4); + const Ref<StyleBoxFlat> style_slider_grabber_highlight = make_flat_stylebox(style_focus_color, 4, 4, 4, 4, 4); + // HSlider - theme->set_stylebox("slider", "HSlider", make_stylebox(hslider_bg_png, 4, 4, 4, 4)); - theme->set_stylebox("grabber_area", "HSlider", make_stylebox(hslider_bg_png, 4, 4, 4, 4)); - theme->set_stylebox("grabber_area_highlight", "HSlider", make_stylebox(hslider_bg_png, 4, 4, 4, 4)); + theme->set_stylebox("slider", "HSlider", style_slider); + theme->set_stylebox("grabber_area", "HSlider", style_slider_grabber); + theme->set_stylebox("grabber_area_highlight", "HSlider", style_slider_grabber_highlight); - theme->set_icon("grabber", "HSlider", make_icon(hslider_grabber_png)); - theme->set_icon("grabber_highlight", "HSlider", make_icon(hslider_grabber_hl_png)); - theme->set_icon("grabber_disabled", "HSlider", make_icon(hslider_grabber_disabled_png)); - theme->set_icon("tick", "HSlider", make_icon(hslider_tick_png)); + theme->set_icon("grabber", "HSlider", icons["slider_grabber"]); + theme->set_icon("grabber_highlight", "HSlider", icons["slider_grabber_hl"]); + theme->set_icon("grabber_disabled", "HSlider", icons["slider_grabber_disabled"]); + theme->set_icon("tick", "HSlider", icons["hslider_tick"]); // VSlider - theme->set_stylebox("slider", "VSlider", make_stylebox(vslider_bg_png, 4, 4, 4, 4)); - theme->set_stylebox("grabber_area", "VSlider", make_stylebox(vslider_bg_png, 4, 4, 4, 4)); - theme->set_stylebox("grabber_area_highlight", "VSlider", make_stylebox(vslider_bg_png, 4, 4, 4, 4)); + theme->set_stylebox("slider", "VSlider", style_slider); + theme->set_stylebox("grabber_area", "VSlider", style_slider_grabber); + theme->set_stylebox("grabber_area_highlight", "VSlider", style_slider_grabber_highlight); - theme->set_icon("grabber", "VSlider", make_icon(vslider_grabber_png)); - theme->set_icon("grabber_highlight", "VSlider", make_icon(vslider_grabber_hl_png)); - theme->set_icon("grabber_disabled", "VSlider", make_icon(vslider_grabber_disabled_png)); - theme->set_icon("tick", "VSlider", make_icon(vslider_tick_png)); + theme->set_icon("grabber", "VSlider", icons["slider_grabber"]); + theme->set_icon("grabber_highlight", "VSlider", icons["slider_grabber_hl"]); + theme->set_icon("grabber_disabled", "VSlider", icons["slider_grabber_disabled"]); + theme->set_icon("tick", "VSlider", icons["vslider_tick"]); // SpinBox - theme->set_icon("updown", "SpinBox", make_icon(spinbox_updown_png)); + theme->set_icon("updown", "SpinBox", icons["updown"]); // ScrollContainer @@ -568,67 +569,88 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // Window - theme->set_stylebox("embedded_border", "Window", sb_expand(make_stylebox(popup_window_png, 10, 26, 10, 8), 8, 24, 8, 6)); + theme->set_stylebox("embedded_border", "Window", sb_expand(make_flat_stylebox(style_popup_color, 10, 28, 10, 8), 8, 32, 8, 6)); theme->set_constant("scaleborder_size", "Window", 4 * scale); - theme->set_font("title_font", "Window", large_font); + theme->set_font("title_font", "Window", Ref<Font>()); theme->set_font_size("title_font_size", "Window", -1); - - theme->set_color("title_color", "Window", Color(0, 0, 0)); + theme->set_color("title_color", "Window", control_font_color); theme->set_color("title_outline_modulate", "Window", Color(1, 1, 1)); - theme->set_constant("title_outline_size", "Window", 0); - theme->set_constant("title_height", "Window", 20 * scale); + theme->set_constant("title_height", "Window", 36 * scale); theme->set_constant("resize_margin", "Window", 4 * scale); - theme->set_icon("close", "Window", make_icon(close_png)); - theme->set_icon("close_pressed", "Window", make_icon(close_hl_png)); + theme->set_icon("close", "Window", icons["close"]); + theme->set_icon("close_pressed", "Window", icons["close_hl"]); theme->set_constant("close_h_ofs", "Window", 18 * scale); - theme->set_constant("close_v_ofs", "Window", 18 * scale); + theme->set_constant("close_v_ofs", "Window", 24 * scale); + + // Dialogs + + theme->set_constant("margin", "Dialogs", 8 * scale); + theme->set_constant("button_margin", "Dialogs", 32 * scale); // AcceptDialog - theme->set_stylebox("panel", "AcceptDialog", make_stylebox(dialog_bg_png, 0, 0, 0, 0)); + theme->set_stylebox("panel", "AcceptDialog", make_flat_stylebox(style_popup_color, 0, 0, 0, 0)); // File Dialog - theme->set_icon("parent_folder", "FileDialog", make_icon(icon_parent_folder_png)); - theme->set_icon("back_folder", "FileDialog", make_icon(arrow_left_png)); - theme->set_icon("forward_folder", "FileDialog", make_icon(arrow_right_png)); - theme->set_icon("reload", "FileDialog", make_icon(icon_reload_png)); - theme->set_icon("toggle_hidden", "FileDialog", make_icon(icon_visibility_png)); + theme->set_icon("parent_folder", "FileDialog", icons["folder_up"]); + theme->set_icon("back_folder", "FileDialog", icons["arrow_left"]); + theme->set_icon("forward_folder", "FileDialog", icons["arrow_right"]); + theme->set_icon("reload", "FileDialog", icons["reload"]); + theme->set_icon("toggle_hidden", "FileDialog", icons["visibility_visible"]); + theme->set_icon("folder", "FileDialog", icons["folder"]); + theme->set_icon("file", "FileDialog", icons["file"]); + theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1)); + theme->set_color("file_icon_modulate", "FileDialog", Color(1, 1, 1)); + theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7)); // Popup - Ref<StyleBoxTexture> style_pp = sb_expand(make_stylebox(popup_bg_png, 5, 5, 5, 5, 4, 4, 4, 4), 2, 2, 2, 2); - - Ref<StyleBoxTexture> selected = make_stylebox(selection_png, 6, 6, 6, 6); - for (int i = 0; i < 4; i++) { - selected->set_expand_margin_size(Side(i), 2 * scale); - } - - theme->set_stylebox("panel", "PopupPanel", style_pp); + theme->set_stylebox("panel", "PopupPanel", make_flat_stylebox(style_normal_color)); // PopupDialog - Ref<StyleBoxTexture> style_pd = make_stylebox(popup_bg_png, 4, 4, 4, 4, 10, 10, 10, 10); - theme->set_stylebox("panel", "PopupDialog", style_pd); + theme->set_stylebox("panel", "PopupDialog", make_flat_stylebox(style_normal_color)); // PopupMenu - theme->set_stylebox("panel", "PopupMenu", style_pd); - theme->set_stylebox("panel_disabled", "PopupMenu", make_stylebox(popup_bg_disabled_png, 4, 4, 4, 4)); - theme->set_stylebox("hover", "PopupMenu", selected); - theme->set_stylebox("separator", "PopupMenu", make_stylebox(vseparator_png, 3, 3, 3, 3)); - theme->set_stylebox("labeled_separator_left", "PopupMenu", make_stylebox(vseparator_png, 0, 0, 0, 0)); - theme->set_stylebox("labeled_separator_right", "PopupMenu", make_stylebox(vseparator_png, 0, 0, 0, 0)); - - theme->set_icon("checked", "PopupMenu", make_icon(checked_png)); - theme->set_icon("unchecked", "PopupMenu", make_icon(unchecked_png)); - theme->set_icon("radio_checked", "PopupMenu", make_icon(radio_checked_png)); - theme->set_icon("radio_unchecked", "PopupMenu", make_icon(radio_unchecked_png)); - theme->set_icon("submenu", "PopupMenu", make_icon(submenu_png)); - theme->set_icon("submenu_mirrored", "PopupMenu", make_icon(submenu_mirrored_png)); + Ref<StyleBoxLine> separator_horizontal = memnew(StyleBoxLine); + separator_horizontal->set_thickness(Math::round(scale)); + separator_horizontal->set_color(style_separator_color); + separator_horizontal->set_default_margin(SIDE_LEFT, default_margin); + separator_horizontal->set_default_margin(SIDE_TOP, 0); + separator_horizontal->set_default_margin(SIDE_RIGHT, default_margin); + separator_horizontal->set_default_margin(SIDE_BOTTOM, 0); + Ref<StyleBoxLine> separator_vertical = separator_horizontal->duplicate(); + separator_vertical->set_vertical(true); + separator_vertical->set_default_margin(SIDE_LEFT, 0); + separator_vertical->set_default_margin(SIDE_TOP, default_margin); + separator_vertical->set_default_margin(SIDE_RIGHT, 0); + separator_vertical->set_default_margin(SIDE_BOTTOM, default_margin); + + // Always display a border for PopupMenus so they can be distinguished from their background. + Ref<StyleBoxFlat> style_popup_panel = make_flat_stylebox(style_popup_color); + style_popup_panel->set_border_width_all(2); + style_popup_panel->set_border_color(style_popup_border_color); + Ref<StyleBoxFlat> style_popup_panel_disabled = style_popup_panel->duplicate(); + style_popup_panel_disabled->set_bg_color(style_disabled_color); + + theme->set_stylebox("panel", "PopupMenu", style_popup_panel); + theme->set_stylebox("panel_disabled", "PopupMenu", style_popup_panel_disabled); + theme->set_stylebox("hover", "PopupMenu", make_flat_stylebox(style_popup_hover_color)); + theme->set_stylebox("separator", "PopupMenu", separator_horizontal); + theme->set_stylebox("labeled_separator_left", "PopupMenu", separator_horizontal); + theme->set_stylebox("labeled_separator_right", "PopupMenu", separator_horizontal); + + theme->set_icon("checked", "PopupMenu", icons["checked"]); + theme->set_icon("unchecked", "PopupMenu", icons["unchecked"]); + theme->set_icon("radio_checked", "PopupMenu", icons["radio_checked"]); + theme->set_icon("radio_unchecked", "PopupMenu", icons["radio_unchecked"]); + theme->set_icon("submenu", "PopupMenu", icons["arrow_right"]); + theme->set_icon("submenu_mirrored", "PopupMenu", icons["arrow_left"]); theme->set_font("font", "PopupMenu", Ref<Font>()); theme->set_font_size("font_size", "PopupMenu", -1); @@ -647,65 +669,63 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("item_end_padding", "PopupMenu", 2 * scale); // GraphNode - - Ref<StyleBoxTexture> graphsb = make_stylebox(graph_node_png, 6, 24, 6, 5, 16, 24, 16, 6); - Ref<StyleBoxTexture> graphsbcomment = make_stylebox(graph_node_comment_png, 6, 24, 6, 5, 16, 24, 16, 6); - Ref<StyleBoxTexture> graphsbcommentselected = make_stylebox(graph_node_comment_focus_png, 6, 24, 6, 5, 16, 24, 16, 6); - Ref<StyleBoxTexture> graphsbselected = make_stylebox(graph_node_selected_png, 6, 24, 6, 5, 16, 24, 16, 6); - Ref<StyleBoxTexture> graphsbdefault = make_stylebox(graph_node_default_png, 4, 4, 4, 4, 6, 4, 4, 4); - Ref<StyleBoxTexture> graphsbdeffocus = make_stylebox(graph_node_default_focus_png, 4, 4, 4, 4, 6, 4, 4, 4); - Ref<StyleBoxTexture> graph_bpoint = make_stylebox(graph_node_breakpoint_png, 6, 24, 6, 5, 16, 24, 16, 6); - Ref<StyleBoxTexture> graph_position = make_stylebox(graph_node_position_png, 6, 24, 6, 5, 16, 24, 16, 6); - - //graphsb->set_expand_margin_size(SIDE_LEFT,10); - //graphsb->set_expand_margin_size(SIDE_RIGHT,10); - theme->set_stylebox("frame", "GraphNode", graphsb); - theme->set_stylebox("selectedframe", "GraphNode", graphsbselected); - theme->set_stylebox("defaultframe", "GraphNode", graphsbdefault); - theme->set_stylebox("defaultfocus", "GraphNode", graphsbdeffocus); - theme->set_stylebox("comment", "GraphNode", graphsbcomment); - theme->set_stylebox("commentfocus", "GraphNode", graphsbcommentselected); - theme->set_stylebox("breakpoint", "GraphNode", graph_bpoint); - theme->set_stylebox("position", "GraphNode", graph_position); - theme->set_constant("separation", "GraphNode", 1 * scale); - theme->set_icon("port", "GraphNode", make_icon(graph_port_png)); - theme->set_icon("close", "GraphNode", make_icon(graph_node_close_png)); - theme->set_icon("resizer", "GraphNode", make_icon(window_resizer_png)); + Ref<StyleBoxFlat> graphnode_normal = make_flat_stylebox(style_normal_color, 18, 42, 18, 12); + graphnode_normal->set_border_width(SIDE_TOP, 30); + graphnode_normal->set_border_color(Color(0.325, 0.325, 0.325, 0.6)); + Ref<StyleBoxFlat> graphnode_selected = graphnode_normal->duplicate(); + graphnode_selected->set_border_color(Color(0.625, 0.625, 0.625, 0.6)); + Ref<StyleBoxFlat> graphnode_comment_normal = make_flat_stylebox(style_pressed_color, 18, 42, 18, 12, 3, true, 2); + graphnode_comment_normal->set_border_color(style_pressed_color); + Ref<StyleBoxFlat> graphnode_comment_selected = graphnode_comment_normal->duplicate(); + graphnode_comment_selected->set_border_color(style_hover_color); + Ref<StyleBoxFlat> graphnode_breakpoint = make_flat_stylebox(style_pressed_color, 18, 42, 18, 12, 6, true, 4); + graphnode_breakpoint->set_border_color(Color(0.9, 0.29, 0.3)); + Ref<StyleBoxFlat> graphnode_position = make_flat_stylebox(style_pressed_color, 18, 42, 18, 12, 6, true, 4); + graphnode_position->set_border_color(Color(0.98, 0.89, 0.27)); + + theme->set_stylebox("frame", "GraphNode", graphnode_normal); + theme->set_stylebox("selectedframe", "GraphNode", graphnode_selected); + theme->set_stylebox("comment", "GraphNode", graphnode_comment_normal); + theme->set_stylebox("commentfocus", "GraphNode", graphnode_comment_selected); + theme->set_stylebox("breakpoint", "GraphNode", graphnode_breakpoint); + theme->set_stylebox("position", "GraphNode", graphnode_position); + + theme->set_icon("port", "GraphNode", icons["graph_port"]); + theme->set_icon("close", "GraphNode", icons["close"]); + theme->set_icon("resizer", "GraphNode", icons["resizer_se"]); theme->set_font("title_font", "GraphNode", Ref<Font>()); - theme->set_color("title_color", "GraphNode", Color(0, 0, 0, 1)); - theme->set_color("close_color", "GraphNode", Color(0, 0, 0, 1)); - theme->set_color("resizer_color", "GraphNode", Color(0, 0, 0, 1)); - theme->set_constant("title_offset", "GraphNode", 20 * scale); - theme->set_constant("close_offset", "GraphNode", 18 * scale); - theme->set_constant("port_offset", "GraphNode", 3 * scale); + theme->set_color("title_color", "GraphNode", control_font_color); + theme->set_color("close_color", "GraphNode", control_font_color); + theme->set_color("resizer_color", "GraphNode", control_font_color); + theme->set_constant("separation", "GraphNode", 2 * scale); + theme->set_constant("title_offset", "GraphNode", 26 * scale); + theme->set_constant("close_offset", "GraphNode", 22 * scale); + theme->set_constant("port_offset", "GraphNode", 0); // Tree - Ref<StyleBoxTexture> tree_selected = make_stylebox(selection_png, 4, 4, 4, 4, 8, 0, 8, 0); - Ref<StyleBoxTexture> tree_selected_oof = make_stylebox(selection_oof_png, 4, 4, 4, 4, 8, 0, 8, 0); - - theme->set_stylebox("bg", "Tree", make_stylebox(tree_bg_png, 4, 4, 4, 5)); + theme->set_stylebox("bg", "Tree", make_flat_stylebox(style_normal_color, 4, 4, 4, 5)); theme->set_stylebox("bg_focus", "Tree", focus); - theme->set_stylebox("selected", "Tree", tree_selected_oof); - theme->set_stylebox("selected_focus", "Tree", tree_selected); + theme->set_stylebox("selected", "Tree", make_flat_stylebox(style_selected_color)); + theme->set_stylebox("selected_focus", "Tree", make_flat_stylebox(style_selected_color)); theme->set_stylebox("cursor", "Tree", focus); theme->set_stylebox("cursor_unfocused", "Tree", focus); - theme->set_stylebox("button_pressed", "Tree", make_stylebox(button_pressed_png, 4, 4, 4, 4)); - theme->set_stylebox("title_button_normal", "Tree", make_stylebox(tree_title_png, 4, 4, 4, 4)); - theme->set_stylebox("title_button_pressed", "Tree", make_stylebox(tree_title_pressed_png, 4, 4, 4, 4)); - theme->set_stylebox("title_button_hover", "Tree", make_stylebox(tree_title_png, 4, 4, 4, 4)); - theme->set_stylebox("custom_button", "Tree", sb_button_normal); - theme->set_stylebox("custom_button_pressed", "Tree", sb_button_pressed); - theme->set_stylebox("custom_button_hover", "Tree", sb_button_hover); - - theme->set_icon("checked", "Tree", make_icon(checked_png)); - theme->set_icon("unchecked", "Tree", make_icon(unchecked_png)); - theme->set_icon("indeterminate", "Tree", make_icon(indeterminate_png)); - theme->set_icon("updown", "Tree", make_icon(updown_png)); - theme->set_icon("select_arrow", "Tree", make_icon(dropdown_png)); - theme->set_icon("arrow", "Tree", make_icon(arrow_down_png)); - theme->set_icon("arrow_collapsed", "Tree", make_icon(arrow_right_png)); - theme->set_icon("arrow_collapsed_mirrored", "Tree", make_icon(arrow_left_png)); + theme->set_stylebox("button_pressed", "Tree", button_pressed); + theme->set_stylebox("title_button_normal", "Tree", make_flat_stylebox(style_pressed_color, 4, 4, 4, 4)); + theme->set_stylebox("title_button_pressed", "Tree", make_flat_stylebox(style_hover_color, 4, 4, 4, 4)); + theme->set_stylebox("title_button_hover", "Tree", make_flat_stylebox(style_normal_color, 4, 4, 4, 4)); + theme->set_stylebox("custom_button", "Tree", button_normal); + theme->set_stylebox("custom_button_pressed", "Tree", button_pressed); + theme->set_stylebox("custom_button_hover", "Tree", button_hover); + + theme->set_icon("checked", "Tree", icons["checked"]); + theme->set_icon("unchecked", "Tree", icons["unchecked"]); + theme->set_icon("indeterminate", "Tree", icons["indeterminate"]); + theme->set_icon("updown", "Tree", icons["updown"]); + theme->set_icon("select_arrow", "Tree", icons["option_button_arrow"]); + theme->set_icon("arrow", "Tree", icons["arrow_down"]); + theme->set_icon("arrow_collapsed", "Tree", icons["arrow_right"]); + theme->set_icon("arrow_collapsed_mirrored", "Tree", icons["arrow_left"]); theme->set_font("title_button_font", "Tree", Ref<Font>()); theme->set_font("font", "Tree", Ref<Font>()); @@ -715,7 +735,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color", "Tree", control_font_low_color); theme->set_color("font_selected_color", "Tree", control_font_pressed_color); theme->set_color("font_outline_color", "Tree", Color(1, 1, 1)); - theme->set_color("guide_color", "Tree", Color(0, 0, 0, 0.1)); + theme->set_color("guide_color", "Tree", Color(0.7, 0.7, 0.7, 0.25)); theme->set_color("drop_position_color", "Tree", Color(1, 0.3, 0.2)); theme->set_color("relationship_line_color", "Tree", Color(0.27, 0.27, 0.27)); theme->set_color("parent_hl_line_color", "Tree", Color(0.27, 0.27, 0.27)); @@ -724,7 +744,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("hseparation", "Tree", 4 * scale); theme->set_constant("vseparation", "Tree", 4 * scale); - theme->set_constant("item_margin", "Tree", 12 * scale); + theme->set_constant("item_margin", "Tree", 16 * scale); theme->set_constant("button_margin", "Tree", 4 * scale); theme->set_constant("draw_relationship_lines", "Tree", 0); theme->set_constant("relationship_line_width", "Tree", 1); @@ -738,10 +758,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // ItemList - Ref<StyleBoxTexture> item_selected = make_stylebox(selection_png, 4, 4, 4, 4, 8, 2, 8, 2); - Ref<StyleBoxTexture> item_selected_oof = make_stylebox(selection_oof_png, 4, 4, 4, 4, 8, 2, 8, 2); - - theme->set_stylebox("bg", "ItemList", make_stylebox(tree_bg_png, 4, 4, 4, 5)); + theme->set_stylebox("bg", "ItemList", make_flat_stylebox(style_normal_color)); theme->set_stylebox("bg_focus", "ItemList", focus); theme->set_constant("hseparation", "ItemList", 4); theme->set_constant("vseparation", "ItemList", 2); @@ -755,8 +772,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_selected_color", "ItemList", control_font_pressed_color); theme->set_color("font_outline_color", "ItemList", Color(1, 1, 1)); theme->set_color("guide_color", "ItemList", Color(0, 0, 0, 0.1)); - theme->set_stylebox("selected", "ItemList", item_selected_oof); - theme->set_stylebox("selected_focus", "ItemList", item_selected); + theme->set_stylebox("selected", "ItemList", make_flat_stylebox(style_selected_color)); + theme->set_stylebox("selected_focus", "ItemList", make_flat_stylebox(style_selected_color)); theme->set_stylebox("cursor", "ItemList", focus); theme->set_stylebox("cursor_unfocused", "ItemList", focus); @@ -764,22 +781,28 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // TabContainer - Ref<StyleBoxTexture> tc_sb = sb_expand(make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 4, 4, 4, 4), 3, 3, 3, 3); - - tc_sb->set_expand_margin_size(SIDE_TOP, 2 * scale); - tc_sb->set_default_margin(SIDE_TOP, 8 * scale); - - theme->set_stylebox("tab_selected", "TabContainer", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2)); - theme->set_stylebox("tab_unselected", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); - theme->set_stylebox("tab_disabled", "TabContainer", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); - theme->set_stylebox("panel", "TabContainer", tc_sb); - - theme->set_icon("increment", "TabContainer", make_icon(scroll_button_right_png)); - theme->set_icon("increment_highlight", "TabContainer", make_icon(scroll_button_right_hl_png)); - theme->set_icon("decrement", "TabContainer", make_icon(scroll_button_left_png)); - theme->set_icon("decrement_highlight", "TabContainer", make_icon(scroll_button_left_hl_png)); - theme->set_icon("menu", "TabContainer", make_icon(tab_menu_png)); - theme->set_icon("menu_highlight", "TabContainer", make_icon(tab_menu_hl_png)); + Ref<StyleBoxFlat> style_tab_selected = make_flat_stylebox(style_normal_color, 10, 4, 10, 4, 0); + style_tab_selected->set_border_width(SIDE_TOP, Math::round(2 * scale)); + style_tab_selected->set_border_color(style_focus_color); + Ref<StyleBoxFlat> style_tab_unselected = make_flat_stylebox(style_pressed_color, 10, 4, 10, 4, 0); + // Add some spacing between unselected tabs to make them easier to distinguish from each other. + style_tab_unselected->set_border_width(SIDE_LEFT, Math::round(scale)); + style_tab_unselected->set_border_width(SIDE_RIGHT, Math::round(scale)); + style_tab_unselected->set_border_color(style_popup_border_color); + Ref<StyleBoxFlat> style_tab_disabled = style_tab_unselected->duplicate(); + style_tab_disabled->set_bg_color(style_disabled_color); + + theme->set_stylebox("tab_selected", "TabContainer", style_tab_selected); + theme->set_stylebox("tab_unselected", "TabContainer", style_tab_unselected); + theme->set_stylebox("tab_disabled", "TabContainer", style_tab_disabled); + theme->set_stylebox("panel", "TabContainer", make_flat_stylebox(style_normal_color, 0, 0, 0, 0)); + + theme->set_icon("increment", "TabContainer", icons["scroll_button_right"]); + theme->set_icon("increment_highlight", "TabContainer", icons["scroll_button_right_hl"]); + theme->set_icon("decrement", "TabContainer", icons["scroll_button_left"]); + theme->set_icon("decrement_highlight", "TabContainer", icons["scroll_button_left_hl"]); + theme->set_icon("menu", "TabContainer", icons["tabs_menu"]); + theme->set_icon("menu_highlight", "TabContainer", icons["tabs_menu_hl"]); theme->set_font("font", "TabContainer", Ref<Font>()); theme->set_font_size("font_size", "TabContainer", -1); @@ -795,17 +818,17 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // TabBar - theme->set_stylebox("tab_selected", "TabBar", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2)); - theme->set_stylebox("tab_unselected", "TabBar", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3)); - theme->set_stylebox("tab_disabled", "TabBar", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); - theme->set_stylebox("close_bg_pressed", "TabBar", make_stylebox(button_pressed_png, 4, 4, 4, 4)); - theme->set_stylebox("close_bg_highlight", "TabBar", make_stylebox(button_normal_png, 4, 4, 4, 4)); + theme->set_stylebox("tab_selected", "TabBar", style_tab_selected); + theme->set_stylebox("tab_unselected", "TabBar", style_tab_unselected); + theme->set_stylebox("tab_disabled", "TabBar", style_tab_disabled); + theme->set_stylebox("button_pressed", "TabBar", button_pressed); + theme->set_stylebox("button_highlight", "TabBar", button_normal); - theme->set_icon("increment", "TabBar", make_icon(scroll_button_right_png)); - theme->set_icon("increment_highlight", "TabBar", make_icon(scroll_button_right_hl_png)); - theme->set_icon("decrement", "TabBar", make_icon(scroll_button_left_png)); - theme->set_icon("decrement_highlight", "TabBar", make_icon(scroll_button_left_hl_png)); - theme->set_icon("close", "TabBar", make_icon(tab_close_png)); + theme->set_icon("increment", "TabBar", icons["scroll_button_right"]); + theme->set_icon("increment_highlight", "TabBar", icons["scroll_button_right_hl"]); + theme->set_icon("decrement", "TabBar", icons["scroll_button_left"]); + theme->set_icon("decrement_highlight", "TabBar", icons["scroll_button_left_hl"]); + theme->set_icon("close", "TabBar", icons["close"]); theme->set_font("font", "TabBar", Ref<Font>()); theme->set_font_size("font_size", "TabBar", -1); @@ -820,29 +843,16 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // Separators - theme->set_stylebox("separator", "HSeparator", make_stylebox(vseparator_png, 3, 3, 3, 3)); - theme->set_stylebox("separator", "VSeparator", make_stylebox(hseparator_png, 3, 3, 3, 3)); + theme->set_stylebox("separator", "HSeparator", separator_horizontal); + theme->set_stylebox("separator", "VSeparator", separator_vertical); - theme->set_icon("close", "Icons", make_icon(icon_close_png)); + theme->set_icon("close", "Icons", icons["close"]); theme->set_font("normal", "Fonts", Ref<Font>()); - theme->set_font("large", "Fonts", large_font); + theme->set_font("large", "Fonts", Ref<Font>()); theme->set_constant("separation", "HSeparator", 4 * scale); theme->set_constant("separation", "VSeparator", 4 * scale); - // Dialogs - - theme->set_constant("margin", "Dialogs", 8 * scale); - theme->set_constant("button_margin", "Dialogs", 32 * scale); - - // FileDialog - - theme->set_icon("folder", "FileDialog", make_icon(icon_folder_png)); - theme->set_icon("file", "FileDialog", make_icon(icon_file_png)); - theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1)); - theme->set_color("file_icon_modulate", "FileDialog", Color(1, 1, 1)); - theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7)); - // ColorPicker theme->set_constant("margin", "ColorPicker", 4 * scale); @@ -851,23 +861,22 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("h_width", "ColorPicker", 30 * scale); theme->set_constant("label_width", "ColorPicker", 10 * scale); - theme->set_icon("screen_picker", "ColorPicker", make_icon(icon_color_pick_png)); - theme->set_icon("add_preset", "ColorPicker", make_icon(icon_add_png)); - theme->set_icon("color_hue", "ColorPicker", make_icon(color_picker_hue_png)); - theme->set_icon("color_sample", "ColorPicker", make_icon(color_picker_sample_png)); - theme->set_icon("sample_bg", "ColorPicker", make_icon(mini_checkerboard_png)); - theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png)); - theme->set_icon("bar_arrow", "ColorPicker", make_icon(bar_arrow_png)); - theme->set_icon("picker_cursor", "ColorPicker", make_icon(picker_cursor_png)); + theme->set_icon("screen_picker", "ColorPicker", icons["color_picker_pipette"]); + theme->set_icon("add_preset", "ColorPicker", icons["add"]); + theme->set_icon("color_hue", "ColorPicker", icons["color_picker_hue"]); + theme->set_icon("sample_bg", "ColorPicker", icons["mini_checkerboard"]); + theme->set_icon("overbright_indicator", "ColorPicker", icons["color_picker_overbright"]); + theme->set_icon("bar_arrow", "ColorPicker", icons["color_picker_bar_arrow"]); + theme->set_icon("picker_cursor", "ColorPicker", icons["color_picker_cursor"]); // ColorPickerButton - theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png)); - theme->set_stylebox("normal", "ColorPickerButton", sb_button_normal); - theme->set_stylebox("pressed", "ColorPickerButton", sb_button_pressed); - theme->set_stylebox("hover", "ColorPickerButton", sb_button_hover); - theme->set_stylebox("disabled", "ColorPickerButton", sb_button_disabled); - theme->set_stylebox("focus", "ColorPickerButton", sb_button_focus); + theme->set_icon("bg", "ColorPickerButton", icons["mini_checkerboard"]); + theme->set_stylebox("normal", "ColorPickerButton", button_normal); + theme->set_stylebox("pressed", "ColorPickerButton", button_pressed); + theme->set_stylebox("hover", "ColorPickerButton", button_hover); + theme->set_stylebox("disabled", "ColorPickerButton", button_disabled); + theme->set_stylebox("focus", "ColorPickerButton", focus); theme->set_font("font", "ColorPickerButton", Ref<Font>()); theme->set_font_size("font_size", "ColorPickerButton", -1); @@ -890,24 +899,20 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const preset_sb->set_anti_aliased(false); theme->set_stylebox("preset_fg", "ColorPresetButton", preset_sb); - theme->set_icon("preset_bg", "ColorPresetButton", make_icon(mini_checkerboard_png)); - theme->set_icon("overbright_indicator", "ColorPresetButton", make_icon(overbright_indicator_png)); + theme->set_icon("preset_bg", "ColorPresetButton", icons["mini_checkerboard"]); + theme->set_icon("overbright_indicator", "ColorPresetButton", icons["color_picker_overbright"]); - // TooltipPanel + // TooltipPanel + TooltipLabel - Ref<StyleBoxTexture> style_tt = make_stylebox(tooltip_bg_png, 4, 4, 4, 4); - for (int i = 0; i < 4; i++) { - style_tt->set_expand_margin_size((Side)i, 4 * scale); - } - - theme->set_stylebox("panel", "TooltipPanel", style_tt); + theme->set_stylebox("panel", "TooltipPanel", + make_flat_stylebox(Color(0, 0, 0, 0.5), 2 * default_margin, 0.5 * default_margin, 2 * default_margin, 0.5 * default_margin)); theme->set_font("font", "TooltipLabel", Ref<Font>()); theme->set_font_size("font_size", "TooltipLabel", -1); - theme->set_color("font_color", "TooltipLabel", Color(0, 0, 0)); - theme->set_color("font_shadow_color", "TooltipLabel", Color(0, 0, 0, 0.1)); - theme->set_color("font_outline_color", "TooltipLabel", Color(1, 1, 1)); + theme->set_color("font_color", "TooltipLabel", control_font_color); + theme->set_color("font_shadow_color", "TooltipLabel", Color(0, 0, 0, 0)); + theme->set_color("font_outline_color", "TooltipLabel", Color(0, 0, 0, 0)); theme->set_constant("shadow_offset_x", "TooltipLabel", 1); theme->set_constant("shadow_offset_y", "TooltipLabel", 1); @@ -919,9 +924,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("normal", "RichTextLabel", make_empty_stylebox(0, 0, 0, 0)); theme->set_font("normal_font", "RichTextLabel", Ref<Font>()); - theme->set_font("bold_font", "RichTextLabel", Ref<Font>()); - theme->set_font("italics_font", "RichTextLabel", Ref<Font>()); - theme->set_font("bold_italics_font", "RichTextLabel", Ref<Font>()); + theme->set_font("bold_font", "RichTextLabel", bold_font); + theme->set_font("italics_font", "RichTextLabel", italics_font); + theme->set_font("bold_italics_font", "RichTextLabel", bold_italics_font); theme->set_font("mono_font", "RichTextLabel", Ref<Font>()); theme->set_font_size("normal_font_size", "RichTextLabel", -1); @@ -954,11 +959,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // Containers - theme->set_stylebox("bg", "VSplitContainer", make_stylebox(vsplit_bg_png, 1, 1, 1, 1)); - theme->set_stylebox("bg", "HSplitContainer", make_stylebox(hsplit_bg_png, 1, 1, 1, 1)); - - theme->set_icon("grabber", "VSplitContainer", make_icon(vsplitter_png)); - theme->set_icon("grabber", "HSplitContainer", make_icon(hsplitter_png)); + theme->set_icon("grabber", "VSplitContainer", icons["vsplitter"]); + theme->set_icon("grabber", "HSplitContainer", icons["hsplitter"]); theme->set_constant("separation", "HBoxContainer", 4 * scale); theme->set_constant("separation", "VBoxContainer", 4 * scale); @@ -972,17 +974,20 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("separation", "VSplitContainer", 12 * scale); theme->set_constant("autohide", "HSplitContainer", 1 * scale); theme->set_constant("autohide", "VSplitContainer", 1 * scale); - - Ref<StyleBoxTexture> sb_pc = make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 7, 7, 7, 7); - theme->set_stylebox("panel", "PanelContainer", sb_pc); - - theme->set_icon("minus", "GraphEdit", make_icon(icon_zoom_less_png)); - theme->set_icon("reset", "GraphEdit", make_icon(icon_zoom_reset_png)); - theme->set_icon("more", "GraphEdit", make_icon(icon_zoom_more_png)); - theme->set_icon("snap", "GraphEdit", make_icon(icon_snap_grid_png)); - theme->set_icon("minimap", "GraphEdit", make_icon(icon_grid_minimap_png)); - theme->set_icon("layout", "GraphEdit", make_icon(icon_grid_layout_png)); - theme->set_stylebox("bg", "GraphEdit", make_stylebox(tree_bg_png, 4, 4, 4, 5)); + theme->set_constant("hseparation", "HFlowContainer", 4 * scale); + theme->set_constant("vseparation", "HFlowContainer", 4 * scale); + theme->set_constant("hseparation", "VFlowContainer", 4 * scale); + theme->set_constant("vseparation", "VFlowContainer", 4 * scale); + + theme->set_stylebox("panel", "PanelContainer", make_flat_stylebox(style_normal_color, 0, 0, 0, 0)); + + theme->set_icon("minus", "GraphEdit", icons["zoom_less"]); + theme->set_icon("reset", "GraphEdit", icons["zoom_reset"]); + theme->set_icon("more", "GraphEdit", icons["zoom_more"]); + theme->set_icon("snap", "GraphEdit", icons["grid_snap"]); + theme->set_icon("minimap", "GraphEdit", icons["grid_minimap"]); + theme->set_icon("layout", "GraphEdit", icons["grid_layout"]); + theme->set_stylebox("bg", "GraphEdit", make_flat_stylebox(style_normal_color, 4, 4, 4, 5)); theme->set_color("grid_minor", "GraphEdit", Color(1, 1, 1, 0.05)); theme->set_color("grid_major", "GraphEdit", Color(1, 1, 1, 0.2)); theme->set_color("selection_fill", "GraphEdit", Color(1, 1, 1, 0.3)); @@ -994,36 +999,36 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // Visual Node Ports theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 24 * scale); - theme->set_constant("port_grab_distance_vertical", "GraphEdit", 6 * scale); + theme->set_constant("port_grab_distance_vertical", "GraphEdit", 26 * scale); theme->set_stylebox("bg", "GraphEditMinimap", make_flat_stylebox(Color(0.24, 0.24, 0.24), 0, 0, 0, 0)); - Ref<StyleBoxFlat> style_minimap_camera = make_flat_stylebox(Color(0.65, 0.65, 0.65, 0.2), 0, 0, 0, 0); + Ref<StyleBoxFlat> style_minimap_camera = make_flat_stylebox(Color(0.65, 0.65, 0.65, 0.2), 0, 0, 0, 0, 0); style_minimap_camera->set_border_color(Color(0.65, 0.65, 0.65, 0.45)); style_minimap_camera->set_border_width_all(1); theme->set_stylebox("camera", "GraphEditMinimap", style_minimap_camera); - Ref<StyleBoxFlat> style_minimap_node = make_flat_stylebox(Color(1, 1, 1), 0, 0, 0, 0); - style_minimap_node->set_corner_radius_all(2); - theme->set_stylebox("node", "GraphEditMinimap", style_minimap_node); + theme->set_stylebox("node", "GraphEditMinimap", make_flat_stylebox(Color(1, 1, 1), 0, 0, 0, 0, 2)); - Ref<Texture2D> resizer_icon = make_icon(window_resizer_png); - theme->set_icon("resizer", "GraphEditMinimap", flip_icon(resizer_icon, true, true)); + theme->set_icon("resizer", "GraphEditMinimap", icons["resizer_nw"]); theme->set_color("resizer_color", "GraphEditMinimap", Color(1, 1, 1, 0.85)); // Theme - default_icon = make_icon(error_icon_png); - default_style = make_stylebox(error_icon_png, 2, 2, 2, 2); - - memdelete(tex_cache); + default_icon = icons["error_icon"]; + // Same color as the error icon. + default_style = make_flat_stylebox(Color(1, 0.365, 0.365), 4, 4, 4, 4, 0, false, 2); } -void make_default_theme(bool p_hidpi, Ref<Font> p_font) { +void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_subpixel, TextServer::Hinting p_hinting, bool p_aa) { Ref<Theme> t; t.instantiate(); Ref<StyleBox> default_style; Ref<Texture2D> default_icon; Ref<Font> default_font; + Ref<Font> bold_font; + Ref<Font> bold_italics_font; + Ref<Font> italics_font; + float default_scale = CLAMP(p_scale, 0.5, 8.0); if (p_font.is_valid()) { // Use the custom font defined in the Project Settings. @@ -1038,26 +1043,46 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { Ref<FontData> dynamic_font_data; dynamic_font_data.instantiate(); dynamic_font_data->set_data_ptr(_font_OpenSans_SemiBold, _font_OpenSans_SemiBold_size); + dynamic_font_data->set_subpixel_positioning(p_subpixel); + dynamic_font_data->set_hinting(p_hinting); + dynamic_font_data->set_antialiased(p_aa); dynamic_font->add_data(dynamic_font_data); default_font = dynamic_font; } - Ref<Font> large_font = default_font; - - float default_scale = 1.0; - if (p_hidpi) { - default_scale = 2.0; + if (default_font.is_valid()) { + bold_font.instantiate(); + for (int i = 0; i < default_font->get_data_count(); i++) { + Ref<FontData> data = default_font->get_data(i)->duplicate(); + data->set_embolden(1.2); + bold_font->add_data(data); + } + + bold_italics_font.instantiate(); + for (int i = 0; i < default_font->get_data_count(); i++) { + Ref<FontData> data = default_font->get_data(i)->duplicate(); + data->set_embolden(1.2); + data->set_transform(Transform2D(1.0, 0.4, 0.0, 1.0, 0.0, 0.0)); + bold_italics_font->add_data(data); + } + + italics_font.instantiate(); + for (int i = 0; i < default_font->get_data_count(); i++) { + Ref<FontData> data = default_font->get_data(i)->duplicate(); + data->set_transform(Transform2D(1.0, 0.4, 0.0, 1.0, 0.0, 0.0)); + italics_font->add_data(data); + } } - fill_default_theme(t, default_font, large_font, default_icon, default_style, default_scale); + fill_default_theme(t, default_font, bold_font, bold_italics_font, italics_font, default_icon, default_style, default_scale); Theme::set_default(t); Theme::set_fallback_base_scale(default_scale); Theme::set_fallback_icon(default_icon); Theme::set_fallback_style(default_style); Theme::set_fallback_font(default_font); - Theme::set_fallback_font_size(default_font_size); + Theme::set_fallback_font_size(default_font_size * default_scale); } void clear_default_theme() { diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h index e6d7b31b3e..a9e21dda3f 100644 --- a/scene/resources/default_theme/default_theme.h +++ b/scene/resources/default_theme/default_theme.h @@ -35,8 +35,8 @@ const int default_font_size = 16; -void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale); -void make_default_theme(bool p_hidpi, Ref<Font> p_font); +void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &bold_font, const Ref<Font> &bold_italics_font, const Ref<Font> &italics_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale); +void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_subpixel, TextServer::Hinting p_hinting, bool p_aa); void clear_default_theme(); #endif diff --git a/scene/resources/default_theme/default_theme_icons_builders.py b/scene/resources/default_theme/default_theme_icons_builders.py new file mode 100644 index 0000000000..4dd5819a23 --- /dev/null +++ b/scene/resources/default_theme/default_theme_icons_builders.py @@ -0,0 +1,78 @@ +"""Functions used to generate source files during build time + +All such functions are invoked in a subprocess on Windows to prevent build flakiness. + +""" + +import os +from io import StringIO +from platform_methods import subprocess_main + + +# See also `editor/icons/editor_icons_builders.py`. +def make_default_theme_icons_action(target, source, env): + + dst = target[0] + svg_icons = source + + icons_string = StringIO() + + for f in svg_icons: + + fname = str(f) + + icons_string.write('\t"') + + with open(fname, "rb") as svgf: + b = svgf.read(1) + while len(b) == 1: + icons_string.write("\\" + str(hex(ord(b)))[1:]) + b = svgf.read(1) + + icons_string.write('"') + if fname != svg_icons[-1]: + icons_string.write(",") + icons_string.write("\n") + + s = StringIO() + s.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n\n") + s.write('#include "modules/modules_enabled.gen.h"\n\n') + s.write("#ifndef _DEFAULT_THEME_ICONS_H\n") + s.write("#define _DEFAULT_THEME_ICONS_H\n") + s.write("static const int default_theme_icons_count = {};\n\n".format(len(svg_icons))) + s.write("#ifdef MODULE_SVG_ENABLED\n") + s.write("static const char *default_theme_icons_sources[] = {\n") + s.write(icons_string.getvalue()) + s.write("};\n") + s.write("#endif // MODULE_SVG_ENABLED\n\n") + s.write("static const char *default_theme_icons_names[] = {\n") + + index = 0 + for f in svg_icons: + + fname = str(f) + + # Trim the `.svg` extension from the string. + icon_name = os.path.basename(fname)[:-4] + + s.write('\t"{0}"'.format(icon_name)) + + if fname != svg_icons[-1]: + s.write(",") + s.write("\n") + + index += 1 + + s.write("};\n") + + s.write("#endif\n") + + with open(dst, "w") as f: + f.write(s.getvalue()) + + s.close() + icons_string.close() + + +if __name__ == "__main__": + subprocess_main(globals()) diff --git a/scene/resources/default_theme/dialog_bg.png b/scene/resources/default_theme/dialog_bg.png Binary files differdeleted file mode 100644 index a23a10b48a..0000000000 --- a/scene/resources/default_theme/dialog_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/dropdown.png b/scene/resources/default_theme/dropdown.png Binary files differdeleted file mode 100644 index b5d9ffbbb4..0000000000 --- a/scene/resources/default_theme/dropdown.png +++ /dev/null diff --git a/scene/resources/default_theme/ellipsis.png b/scene/resources/default_theme/ellipsis.png Binary files differdeleted file mode 100644 index c949e2c95b..0000000000 --- a/scene/resources/default_theme/ellipsis.png +++ /dev/null diff --git a/scene/resources/default_theme/error_icon.png b/scene/resources/default_theme/error_icon.png Binary files differdeleted file mode 100644 index 30336b91a4..0000000000 --- a/scene/resources/default_theme/error_icon.png +++ /dev/null diff --git a/scene/resources/default_theme/error_icon.svg b/scene/resources/default_theme/error_icon.svg new file mode 100644 index 0000000000..2f5099aa29 --- /dev/null +++ b/scene/resources/default_theme/error_icon.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 1v8.5859l1.293-1.293a1.0001 1.0001 0 0 1 .69141-.29102 1.0001 1.0001 0 0 1 .72266.29102l2.293 2.293 2.293-2.293a1.0001 1.0001 0 0 1 1.4141 0l2.293 2.293 1-1v-3.5859h-5v-5h-7zm8 0v4h4zm-6 9.4141-2 2v2.5859h12v-2.5859l-.29297.29297a1.0001 1.0001 0 0 1 -1.4141 0l-2.293-2.293-2.293 2.293a1.0001 1.0001 0 0 1 -1.4141 0l-2.293-2.293z" fill="#ff5d5d" transform="translate(0 -.000017)"/></svg> diff --git a/scene/resources/default_theme/error_icon.xpm b/scene/resources/default_theme/error_icon.xpm deleted file mode 100644 index 666a60338d..0000000000 --- a/scene/resources/default_theme/error_icon.xpm +++ /dev/null @@ -1,38 +0,0 @@ -/* XPM */ -static const char * error_icon_xpm[] = { -"32 32 3 1", -" c None", -". c #FF00FF", -"+ c #000000", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"....++++.+++..+++...++..+++.....", -"....+....+..+.+..+.+..+.+..+....", -"....+....+..+.+..+.+..+.+..+....", -"....+++..+++..+++..+..+.+++.....", -"....+....+..+.+..+.+..+.+..+....", -"....+....+..+.+..+.+..+.+..+....", -"....++++.+..+.+..+..++..+..+....", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................"}; diff --git a/scene/resources/default_theme/file.svg b/scene/resources/default_theme/file.svg new file mode 100644 index 0000000000..974644c5da --- /dev/null +++ b/scene/resources/default_theme/file.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m2 1v14h12v-9h-5v-5zm8 0v4h4z" fill="#b2b2b2" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/focus.png b/scene/resources/default_theme/focus.png Binary files differdeleted file mode 100644 index f51ea89e8f..0000000000 --- a/scene/resources/default_theme/focus.png +++ /dev/null diff --git a/scene/resources/default_theme/folder.svg b/scene/resources/default_theme/folder.svg new file mode 100644 index 0000000000..ca4c8c9c70 --- /dev/null +++ b/scene/resources/default_theme/folder.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m2 2c-.549 0-1 .451-1 1v10c0 .549.451 1 1 1h12c.549 0 1-.451 1-1v-7c0-.549-.451-1-1-1h-4c-.549 0-1-.451-1-1v-1c0-.549-.451-1-1-1z" fill="#b2b2b2" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/folder_up.svg b/scene/resources/default_theme/folder_up.svg new file mode 100644 index 0000000000..aaf5693d38 --- /dev/null +++ b/scene/resources/default_theme/folder_up.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m3 8c.003.26.107.509.291.693.388.388 1.026.388 1.414 0l2.293-2.293v4.586c0 .553.448 1 1 1s1-.447 1-1v-4.586l2.293 2.293c.388.388 1.026.388 1.414 0 .388-.387.388-1.026 0-1.414l-4-4c-.388-.387-1.026-.387-1.414 0l-4 4c-.19.191-.295.451-.291.721z" fill="#b2b2b2" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/graph_node.png b/scene/resources/default_theme/graph_node.png Binary files differdeleted file mode 100644 index d4b4dd3c1f..0000000000 --- a/scene/resources/default_theme/graph_node.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_node_breakpoint.png b/scene/resources/default_theme/graph_node_breakpoint.png Binary files differdeleted file mode 100644 index e18c6f42e1..0000000000 --- a/scene/resources/default_theme/graph_node_breakpoint.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_node_close.png b/scene/resources/default_theme/graph_node_close.png Binary files differdeleted file mode 100644 index 5c962ae1c6..0000000000 --- a/scene/resources/default_theme/graph_node_close.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_node_comment.png b/scene/resources/default_theme/graph_node_comment.png Binary files differdeleted file mode 100644 index cdec1d1eac..0000000000 --- a/scene/resources/default_theme/graph_node_comment.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_node_comment_focus.png b/scene/resources/default_theme/graph_node_comment_focus.png Binary files differdeleted file mode 100644 index 472a6b6f53..0000000000 --- a/scene/resources/default_theme/graph_node_comment_focus.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_node_default.png b/scene/resources/default_theme/graph_node_default.png Binary files differdeleted file mode 100644 index 359bbdc205..0000000000 --- a/scene/resources/default_theme/graph_node_default.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_node_default_focus.png b/scene/resources/default_theme/graph_node_default_focus.png Binary files differdeleted file mode 100644 index 204dd16ac0..0000000000 --- a/scene/resources/default_theme/graph_node_default_focus.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_node_position.png b/scene/resources/default_theme/graph_node_position.png Binary files differdeleted file mode 100644 index 24c2759be6..0000000000 --- a/scene/resources/default_theme/graph_node_position.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_node_selected.png b/scene/resources/default_theme/graph_node_selected.png Binary files differdeleted file mode 100644 index c52d88586b..0000000000 --- a/scene/resources/default_theme/graph_node_selected.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_port.png b/scene/resources/default_theme/graph_port.png Binary files differdeleted file mode 100644 index 358934f4d8..0000000000 --- a/scene/resources/default_theme/graph_port.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_port.svg b/scene/resources/default_theme/graph_port.svg new file mode 100644 index 0000000000..423819ea68 --- /dev/null +++ b/scene/resources/default_theme/graph_port.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 10 10" xmlns="http://www.w3.org/2000/svg"><g fill-rule="nonzero"><path d="m10 5c0 2.743-2.257 5-5 5s-5-2.257-5-5 2.257-5 5-5 5 2.257 5 5" fill="#fff"/><path d="m8.667 5c0 2.011-1.656 3.667-3.667 3.667s-3.667-1.656-3.667-3.667 1.656-3.667 3.667-3.667 3.667 1.656 3.667 3.667" fill="#b2b2b2" fill-opacity=".65"/></g></svg> diff --git a/scene/resources/default_theme/grid_layout.svg b/scene/resources/default_theme/grid_layout.svg new file mode 100644 index 0000000000..d5cafca687 --- /dev/null +++ b/scene/resources/default_theme/grid_layout.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="1.5" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill="none" stroke-width="1.3"><g stroke="#fefffe"><path d="m1.87 6.541h2.917v2.917h-2.917z"/><path d="m6.536 6.541h2.917v2.917h-2.917z"/><path d="m11.202 6.541h2.917v2.917h-2.917z"/></g><g stroke="#e0e0e0" stroke-opacity=".65"><path d="m5.432 1.112-1.95 1.95 1.95 1.95" stroke-linejoin="miter" stroke-miterlimit="10"/><path d="m3.482 3.062h9.386"/><path d="m10.731 11.112 1.95 1.95-1.95 1.95" stroke-linejoin="miter" stroke-miterlimit="10"/><path d="m3.294 13.062h9.387"/></g></g></svg> diff --git a/scene/resources/default_theme/grid_minimap.svg b/scene/resources/default_theme/grid_minimap.svg new file mode 100644 index 0000000000..a7e5150bc3 --- /dev/null +++ b/scene/resources/default_theme/grid_minimap.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill-rule="nonzero"><path d="m14 2.199v2.615l-2.625 1.313v-2.615zm-12 4.065 2.625 1.312v2.551l-2.625-1.313zm12 0v2.55l-2.625 1.313v-2.551zm-8 1.455h4v2.64h-4zm-4 2.56 2.625 1.313v2.521l-2.625-1.312zm12 0v2.522l-2.625 1.312v-2.521zm-8 1.455h4v2.641h-4zm1.701-8.109h2.299v2.734h-4.156s-.749.647-.875.641c-.131-.007-1.51-1.456-1.51-1.456l-1.459-.73v-2.615l.068.034s.027-.457.063-.676c.034-.212.197-.592.197-.592l-1.049-.524c-.079-.04-.167-.062-.256-.066-.354-.013-.648.27-.648.625v12c0 .237.134.453.346.559l4 2c.086.043.182.066.279.066h6c.097 0 .193-.023.279-.066l4-2c.212-.106.346-.322.346-.559v-12c0-.464-.489-.766-.904-.559l-3.869 1.934h-2.971s.033.417.016.625c-.03.346-.196.625-.196.625z" fill="#b2b2b2" fill-opacity=".65"/><path d="m5 6s-2.219-2.162-2.219-3.243c0-1.08 0-2.607 2.219-2.607s2.219 1.527 2.219 2.607c0 1.081-2.219 3.243-2.219 3.243z" fill="#fefffe"/></g></svg> diff --git a/scene/resources/default_theme/grid_snap.svg b/scene/resources/default_theme/grid_snap.svg new file mode 100644 index 0000000000..633c85fe79 --- /dev/null +++ b/scene/resources/default_theme/grid_snap.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill-rule="nonzero"><path d="m3 0v3h-3v2h3v4h-3v2h3v3h2v-9h9v-2h-3v-3h-2v3h-4v-3zm4 13v2h2v-2zm6 0v2h2v-2z" fill="#b2b2b2" fill-opacity=".65"/><path d="m11 7c-2.194 0-4 1.806-4 4v2h2v-2c0-1.097.903-2 2-2s2 .903 2 2v2h2v-2c0-2.194-1.806-4-4-4z" fill="#fefffe"/></g></svg> diff --git a/scene/resources/default_theme/hseparator.png b/scene/resources/default_theme/hseparator.png Binary files differdeleted file mode 100644 index d4fd71ace5..0000000000 --- a/scene/resources/default_theme/hseparator.png +++ /dev/null diff --git a/scene/resources/default_theme/hslider_bg.png b/scene/resources/default_theme/hslider_bg.png Binary files differdeleted file mode 100644 index b402bd370d..0000000000 --- a/scene/resources/default_theme/hslider_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/hslider_grabber.png b/scene/resources/default_theme/hslider_grabber.png Binary files differdeleted file mode 100644 index d273b491ee..0000000000 --- a/scene/resources/default_theme/hslider_grabber.png +++ /dev/null diff --git a/scene/resources/default_theme/hslider_grabber_disabled.png b/scene/resources/default_theme/hslider_grabber_disabled.png Binary files differdeleted file mode 100644 index dddd1a468e..0000000000 --- a/scene/resources/default_theme/hslider_grabber_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/hslider_grabber_hl.png b/scene/resources/default_theme/hslider_grabber_hl.png Binary files differdeleted file mode 100644 index e3defb3610..0000000000 --- a/scene/resources/default_theme/hslider_grabber_hl.png +++ /dev/null diff --git a/scene/resources/default_theme/hslider_tick.png b/scene/resources/default_theme/hslider_tick.png Binary files differdeleted file mode 100644 index 1ba19c37a1..0000000000 --- a/scene/resources/default_theme/hslider_tick.png +++ /dev/null diff --git a/scene/resources/default_theme/hslider_tick.svg b/scene/resources/default_theme/hslider_tick.svg new file mode 100644 index 0000000000..a97d05b9e8 --- /dev/null +++ b/scene/resources/default_theme/hslider_tick.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 4 15.999999" width="4" xmlns="http://www.w3.org/2000/svg"><path d="m1 0h2v16h-2z" fill="#fff" fill-opacity=".25" stroke-width=".285079"/></svg> diff --git a/scene/resources/default_theme/hsplit_bg.png b/scene/resources/default_theme/hsplit_bg.png Binary files differdeleted file mode 100644 index a5749f6d5c..0000000000 --- a/scene/resources/default_theme/hsplit_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/hsplitter.png b/scene/resources/default_theme/hsplitter.png Binary files differdeleted file mode 100644 index 2287753c9d..0000000000 --- a/scene/resources/default_theme/hsplitter.png +++ /dev/null diff --git a/scene/resources/default_theme/hsplitter.svg b/scene/resources/default_theme/hsplitter.svg new file mode 100644 index 0000000000..effc6996cc --- /dev/null +++ b/scene/resources/default_theme/hsplitter.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" viewBox="0 0 8 48" xmlns="http://www.w3.org/2000/svg"><path d="m4 4.012v39.976" fill="none" stroke="#808080" stroke-opacity=".65" stroke-width="1.7"/></svg> diff --git a/scene/resources/default_theme/icon_add.png b/scene/resources/default_theme/icon_add.png Binary files differdeleted file mode 100644 index eccb69b363..0000000000 --- a/scene/resources/default_theme/icon_add.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_close.png b/scene/resources/default_theme/icon_close.png Binary files differdeleted file mode 100644 index 4d4ac4a551..0000000000 --- a/scene/resources/default_theme/icon_close.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_color_pick.png b/scene/resources/default_theme/icon_color_pick.png Binary files differdeleted file mode 100644 index 46953febb8..0000000000 --- a/scene/resources/default_theme/icon_color_pick.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_file.png b/scene/resources/default_theme/icon_file.png Binary files differdeleted file mode 100644 index bb4c361a8d..0000000000 --- a/scene/resources/default_theme/icon_file.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_folder.png b/scene/resources/default_theme/icon_folder.png Binary files differdeleted file mode 100644 index d1b308e88d..0000000000 --- a/scene/resources/default_theme/icon_folder.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_grid_layout.png b/scene/resources/default_theme/icon_grid_layout.png Binary files differdeleted file mode 100644 index a249252a79..0000000000 --- a/scene/resources/default_theme/icon_grid_layout.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_grid_minimap.png b/scene/resources/default_theme/icon_grid_minimap.png Binary files differdeleted file mode 100644 index 00a6179d5e..0000000000 --- a/scene/resources/default_theme/icon_grid_minimap.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_parent_folder.png b/scene/resources/default_theme/icon_parent_folder.png Binary files differdeleted file mode 100644 index 35d218722e..0000000000 --- a/scene/resources/default_theme/icon_parent_folder.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_reload.png b/scene/resources/default_theme/icon_reload.png Binary files differdeleted file mode 100644 index bec5f3f4f9..0000000000 --- a/scene/resources/default_theme/icon_reload.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_snap_grid.png b/scene/resources/default_theme/icon_snap_grid.png Binary files differdeleted file mode 100644 index 0680317d86..0000000000 --- a/scene/resources/default_theme/icon_snap_grid.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_visibility.png b/scene/resources/default_theme/icon_visibility.png Binary files differdeleted file mode 100644 index b2df8cbdb8..0000000000 --- a/scene/resources/default_theme/icon_visibility.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_zoom_less.png b/scene/resources/default_theme/icon_zoom_less.png Binary files differdeleted file mode 100644 index 03119c60ca..0000000000 --- a/scene/resources/default_theme/icon_zoom_less.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_zoom_more.png b/scene/resources/default_theme/icon_zoom_more.png Binary files differdeleted file mode 100644 index 31467ec3de..0000000000 --- a/scene/resources/default_theme/icon_zoom_more.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_zoom_reset.png b/scene/resources/default_theme/icon_zoom_reset.png Binary files differdeleted file mode 100644 index cac68c09fa..0000000000 --- a/scene/resources/default_theme/icon_zoom_reset.png +++ /dev/null diff --git a/scene/resources/default_theme/indeterminate.png b/scene/resources/default_theme/indeterminate.png Binary files differdeleted file mode 100644 index 28a457b251..0000000000 --- a/scene/resources/default_theme/indeterminate.png +++ /dev/null diff --git a/scene/resources/default_theme/indeterminate.svg b/scene/resources/default_theme/indeterminate.svg new file mode 100644 index 0000000000..2a742e1475 --- /dev/null +++ b/scene/resources/default_theme/indeterminate.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.3333333 1c-1.2887 0-2.3333333 1.0446683-2.3333333 2.3333333v9.3333337c0 1.2887 1.0446683 2.333333 2.3333333 2.333333h9.3333337c1.2887 0 2.333333-1.044668 2.333333-2.333333v-9.3333337c0-1.2887-1.044668-2.3333333-2.333333-2.3333333z" fill="#fff" fill-opacity=".75" stroke-width="1.16667"/><path d="m3 7h10v2h-10z" fill="#1a1a1a" stroke-linecap="square" stroke-opacity=".75" stroke-width="2"/></svg> diff --git a/scene/resources/default_theme/line_edit.png b/scene/resources/default_theme/line_edit.png Binary files differdeleted file mode 100644 index 2b0c506f34..0000000000 --- a/scene/resources/default_theme/line_edit.png +++ /dev/null diff --git a/scene/resources/default_theme/line_edit_clear.png b/scene/resources/default_theme/line_edit_clear.png Binary files differdeleted file mode 100644 index af2775a132..0000000000 --- a/scene/resources/default_theme/line_edit_clear.png +++ /dev/null diff --git a/scene/resources/default_theme/line_edit_clear.svg b/scene/resources/default_theme/line_edit_clear.svg new file mode 100644 index 0000000000..3709c43410 --- /dev/null +++ b/scene/resources/default_theme/line_edit_clear.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m1 3 2-2 5 5 5-5 2 2-5 5 5 5-2 2-5.302-5-4.698 5-2-2 5-5z" fill="#fff" fill-opacity=".75" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/line_edit_disabled.png b/scene/resources/default_theme/line_edit_disabled.png Binary files differdeleted file mode 100644 index 69d78febd9..0000000000 --- a/scene/resources/default_theme/line_edit_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py deleted file mode 100755 index efad3b2815..0000000000 --- a/scene/resources/default_theme/make_header.py +++ /dev/null @@ -1,73 +0,0 @@ -#!/usr/bin/env python - -import glob -import os - -enc = "utf-8" - -# Change to the directory where the script is located, -# so that the script can be run from any location -os.chdir(os.path.dirname(os.path.realpath(__file__))) - -# Generate include files - -f = open("theme_data.h", "wb") - -f.write(b"// THIS FILE HAS BEEN AUTOGENERATED, DON'T EDIT!!\n") - -# Generate png image block -f.write(b"\n// png image block\n") - -pixmaps = glob.glob("*.png") -pixmaps.sort() - -for x in pixmaps: - - var_str = x[:-4] + "_png" - - s = "\nstatic const unsigned char " + var_str + "[] = {\n\t" - f.write(s.encode(enc)) - - pngf = open(x, "rb") - - b = pngf.read(1) - while len(b) == 1: - f.write(hex(ord(b)).encode(enc)) - b = pngf.read(1) - if len(b) == 1: - f.write(b", ") - - f.write(b"\n};\n") - pngf.close() - -# Generate shaders block -f.write(b"\n// shaders block\n") - -shaders = glob.glob("*.gsl") -shaders.sort() - -for x in shaders: - - var_str = x[:-4] + "_shader_code" - - s = "\nstatic const char *" + var_str + " = \n" - f.write(s.encode(enc)) - - sf = open(x, "rb") - - b = sf.readline() - while b != "": - if b.endswith("\r\n"): - b = b[:-2] - if b.endswith("\n"): - b = b[:-1] - s = ' "' + b - f.write(s.encode(enc)) - b = sf.readline() - if b != "": - f.write(b'"\n') - - f.write(b'";\n') - sf.close() - -f.close() diff --git a/scene/resources/default_theme/mini_checkerboard.png b/scene/resources/default_theme/mini_checkerboard.png Binary files differdeleted file mode 100644 index d8279bda80..0000000000 --- a/scene/resources/default_theme/mini_checkerboard.png +++ /dev/null diff --git a/scene/resources/default_theme/mini_checkerboard.svg b/scene/resources/default_theme/mini_checkerboard.svg new file mode 100644 index 0000000000..03438f75a6 --- /dev/null +++ b/scene/resources/default_theme/mini_checkerboard.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke-width="2"><path d="m0 0v8h8v-8zm8 8v8h8v-8z" fill="#808080"/><path d="m8 0v8h8v-8zm0 8h-8v8h8z" fill="#fff"/></g></svg> diff --git a/scene/resources/default_theme/option_arrow.png b/scene/resources/default_theme/option_arrow.png Binary files differdeleted file mode 100644 index 40590fd60a..0000000000 --- a/scene/resources/default_theme/option_arrow.png +++ /dev/null diff --git a/scene/resources/default_theme/option_button_arrow.svg b/scene/resources/default_theme/option_button_arrow.svg new file mode 100644 index 0000000000..1a33668708 --- /dev/null +++ b/scene/resources/default_theme/option_button_arrow.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 12 12" xmlns="http://www.w3.org/2000/svg"><path d="m10 3c-.264.01-.514.117-.697.307l-3.293 3.293-3.293-3.293c-.189-.194-.447-.303-.717-.303-.897 0-1.34 1.091-.697 1.717l4 4c.39.39 1.023.39 1.414 0l4-4c.657-.632.195-1.742-.717-1.721z" fill="#b2b2b2" fill-opacity=".85" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/option_button_disabled.png b/scene/resources/default_theme/option_button_disabled.png Binary files differdeleted file mode 100644 index 1961b673cd..0000000000 --- a/scene/resources/default_theme/option_button_disabled.png +++ /dev/null diff --git 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differdeleted file mode 100644 index 43fc29e958..0000000000 --- a/scene/resources/default_theme/option_button_normal.png +++ /dev/null diff --git a/scene/resources/default_theme/option_button_normal_mirrored.png b/scene/resources/default_theme/option_button_normal_mirrored.png Binary files differdeleted file mode 100644 index feec848f33..0000000000 --- a/scene/resources/default_theme/option_button_normal_mirrored.png +++ /dev/null diff --git a/scene/resources/default_theme/option_button_pressed.png b/scene/resources/default_theme/option_button_pressed.png Binary files differdeleted file mode 100644 index 68796f9d85..0000000000 --- a/scene/resources/default_theme/option_button_pressed.png +++ /dev/null diff --git a/scene/resources/default_theme/option_button_pressed_mirrored.png b/scene/resources/default_theme/option_button_pressed_mirrored.png Binary files differdeleted file mode 100644 index 94cabb18d6..0000000000 --- a/scene/resources/default_theme/option_button_pressed_mirrored.png +++ /dev/null diff --git a/scene/resources/default_theme/overbright_indicator.png b/scene/resources/default_theme/overbright_indicator.png Binary files differdeleted file mode 100644 index e13f15dd02..0000000000 --- a/scene/resources/default_theme/overbright_indicator.png +++ /dev/null diff --git a/scene/resources/default_theme/panel_bg.png b/scene/resources/default_theme/panel_bg.png Binary files differdeleted file mode 100644 index b496e2177e..0000000000 --- a/scene/resources/default_theme/panel_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/picker_cursor.png b/scene/resources/default_theme/picker_cursor.png Binary files differdeleted file mode 100644 index 2f403492d2..0000000000 --- a/scene/resources/default_theme/picker_cursor.png +++ /dev/null diff --git a/scene/resources/default_theme/popup_bg.png b/scene/resources/default_theme/popup_bg.png Binary files differdeleted file mode 100644 index 023029f936..0000000000 --- a/scene/resources/default_theme/popup_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/popup_bg_disabled.png b/scene/resources/default_theme/popup_bg_disabled.png Binary files differdeleted file mode 100644 index 8eab5f27bc..0000000000 --- a/scene/resources/default_theme/popup_bg_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/popup_window.png b/scene/resources/default_theme/popup_window.png Binary files differdeleted file mode 100644 index 442084049d..0000000000 --- a/scene/resources/default_theme/popup_window.png +++ /dev/null diff --git a/scene/resources/default_theme/progress_bar.png b/scene/resources/default_theme/progress_bar.png Binary files differdeleted file mode 100644 index 057557e567..0000000000 --- a/scene/resources/default_theme/progress_bar.png +++ /dev/null diff --git a/scene/resources/default_theme/progress_fill.png b/scene/resources/default_theme/progress_fill.png Binary files differdeleted file mode 100644 index e39bb2a021..0000000000 --- a/scene/resources/default_theme/progress_fill.png +++ /dev/null diff --git a/scene/resources/default_theme/radio_checked.png b/scene/resources/default_theme/radio_checked.png Binary files differdeleted file mode 100644 index 0ce575c15f..0000000000 --- a/scene/resources/default_theme/radio_checked.png +++ /dev/null diff --git a/scene/resources/default_theme/radio_checked.svg b/scene/resources/default_theme/radio_checked.svg new file mode 100644 index 0000000000..73d1c8e34a --- /dev/null +++ b/scene/resources/default_theme/radio_checked.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#fff" fill-opacity=".75" stroke-width="2.33333"/><path d="m12 8a4 4 0 0 1 -4 4 4 4 0 0 1 -4-4 4 4 0 0 1 4-4 4 4 0 0 1 4 4" fill="#1a1a1a" stroke-width="1.33333"/></svg> diff --git a/scene/resources/default_theme/radio_checked_disabled.png b/scene/resources/default_theme/radio_checked_disabled.png Binary files differdeleted file mode 100644 index 72f08ecb96..0000000000 --- a/scene/resources/default_theme/radio_checked_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/radio_checked_disabled.svg b/scene/resources/default_theme/radio_checked_disabled.svg new file mode 100644 index 0000000000..ef5eff8d97 --- /dev/null +++ b/scene/resources/default_theme/radio_checked_disabled.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#fff" fill-opacity=".37" stroke-width="2.33333"/><path d="m12 8a4 4 0 0 1 -4 4 4 4 0 0 1 -4-4 4 4 0 0 1 4-4 4 4 0 0 1 4 4" fill="#1a1a1a" fill-opacity=".5" stroke-width="1.33333"/></svg> diff --git a/scene/resources/default_theme/radio_unchecked.png b/scene/resources/default_theme/radio_unchecked.png Binary files differdeleted file mode 100644 index fe5bcf6ab1..0000000000 --- a/scene/resources/default_theme/radio_unchecked.png +++ /dev/null diff --git a/scene/resources/default_theme/radio_unchecked.svg b/scene/resources/default_theme/radio_unchecked.svg new file mode 100644 index 0000000000..5429855db5 --- /dev/null +++ b/scene/resources/default_theme/radio_unchecked.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#1a1a1a" fill-opacity=".5" stroke-width="2.33333"/></svg> diff --git a/scene/resources/default_theme/radio_unchecked_disabled.png b/scene/resources/default_theme/radio_unchecked_disabled.png Binary files differdeleted file mode 100644 index a8f4c1b555..0000000000 --- a/scene/resources/default_theme/radio_unchecked_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/radio_unchecked_disabled.svg b/scene/resources/default_theme/radio_unchecked_disabled.svg new file mode 100644 index 0000000000..1e827d9374 --- /dev/null +++ b/scene/resources/default_theme/radio_unchecked_disabled.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#1a1a1a" fill-opacity=".25" stroke-width="2.33333"/></svg> diff --git a/scene/resources/default_theme/reload.svg b/scene/resources/default_theme/reload.svg new file mode 100644 index 0000000000..66809f8374 --- /dev/null +++ b/scene/resources/default_theme/reload.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill="#b2b2b2" fill-rule="nonzero"><path d="m8.987 2c-3.292 0-6 2.708-6 6h2c0-2.194 1.806-4 4-4s4 1.806 4 4-1.806 4-4 4v2c3.291 0 6-2.708 6-6s-2.709-6-6-6z"/><path d="m7.013 7.989-1.5 2-1.5 2-1.5-2-1.5-2z"/></g></svg> diff --git a/scene/resources/default_theme/resizer_nw.svg b/scene/resources/default_theme/resizer_nw.svg new file mode 100644 index 0000000000..92e25c3be2 --- /dev/null +++ b/scene/resources/default_theme/resizer_nw.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".65"><path d="m4 12c.552 0 1-.448 1-1v-6h6c.552 0 1-.448 1-1s-.448-1-1-1h-7c-.552 0-1 .448-1 1v7c0 .552.448 1 1 1z" fill="#fefffe" fill-rule="nonzero"/><circle cx="7.5" cy="7.5" fill="#b2b2b2" r="1.479"/></g></svg> diff --git a/scene/resources/default_theme/resizer_se.svg b/scene/resources/default_theme/resizer_se.svg new file mode 100644 index 0000000000..2d492e976e --- /dev/null +++ b/scene/resources/default_theme/resizer_se.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".65"><path d="m11 3c-.552 0-1 .448-1 1v6h-6c-.552 0-1 .448-1 1s.448 1 1 1h7c.552 0 1-.448 1-1v-7c0-.552-.448-1-1-1z" fill="#fefffe" fill-rule="nonzero"/><circle cx="7.5" cy="7.5" fill="#b2b2b2" r="1.479"/></g></svg> diff --git a/scene/resources/default_theme/scroll_bg.png b/scene/resources/default_theme/scroll_bg.png Binary files differdeleted file mode 100644 index fb151a48b1..0000000000 --- a/scene/resources/default_theme/scroll_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_button_left.png b/scene/resources/default_theme/scroll_button_left.png Binary files differdeleted file mode 100644 index e430cb4673..0000000000 --- a/scene/resources/default_theme/scroll_button_left.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_button_left.svg b/scene/resources/default_theme/scroll_button_left.svg new file mode 100644 index 0000000000..947b417a00 --- /dev/null +++ b/scene/resources/default_theme/scroll_button_left.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#fefffe" fill-opacity=".75" r="6"/><path d="m9.014 4c-.27-.004-.53.102-.721.293l-3 3c-.388.388-.388 1.026 0 1.414l3 3c.388.388 1.026.388 1.414 0s.388-1.026 0-1.414l-2.293-2.293 2.293-2.293c.388-.388.388-1.026 0-1.414-.184-.184-.433-.289-.693-.293z" fill="#1a1a1a" fill-opacity=".65"/></svg> diff --git a/scene/resources/default_theme/scroll_button_left_hl.png b/scene/resources/default_theme/scroll_button_left_hl.png Binary files differdeleted file mode 100644 index 2a6ef17a34..0000000000 --- a/scene/resources/default_theme/scroll_button_left_hl.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_button_left_hl.svg b/scene/resources/default_theme/scroll_button_left_hl.svg new file mode 100644 index 0000000000..fa092c861a --- /dev/null +++ b/scene/resources/default_theme/scroll_button_left_hl.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#fefffe" r="6"/><path d="m9.014 4c-.27-.004-.53.102-.721.293l-3 3c-.388.388-.388 1.026 0 1.414l3 3c.388.388 1.026.388 1.414 0s.388-1.026 0-1.414l-2.293-2.293 2.293-2.293c.388-.388.388-1.026 0-1.414-.184-.184-.433-.289-.693-.293z" fill="#1a1a1a"/></svg> diff --git a/scene/resources/default_theme/scroll_button_right.png b/scene/resources/default_theme/scroll_button_right.png Binary files differdeleted file mode 100644 index 4f61687aa4..0000000000 --- a/scene/resources/default_theme/scroll_button_right.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_button_right.svg b/scene/resources/default_theme/scroll_button_right.svg new file mode 100644 index 0000000000..84619e7aa9 --- /dev/null +++ b/scene/resources/default_theme/scroll_button_right.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#fefffe" fill-opacity=".75" r="6"/><path d="m6.986 4c.27-.004.53.102.721.293l3 3c.388.388.388 1.026 0 1.414l-3 3c-.388.388-1.026.388-1.414 0s-.388-1.026 0-1.414l2.293-2.293-2.293-2.293c-.388-.388-.388-1.026 0-1.414.184-.184.433-.289.693-.293z" fill="#1a1a1a" fill-opacity=".65"/></svg> diff --git a/scene/resources/default_theme/scroll_button_right_hl.png b/scene/resources/default_theme/scroll_button_right_hl.png Binary files differdeleted file mode 100644 index 10e2722509..0000000000 --- a/scene/resources/default_theme/scroll_button_right_hl.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_button_right_hl.svg b/scene/resources/default_theme/scroll_button_right_hl.svg new file mode 100644 index 0000000000..601f98c0d5 --- /dev/null +++ b/scene/resources/default_theme/scroll_button_right_hl.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#fefffe" r="6"/><path d="m6.986 4c.27-.004.53.102.721.293l3 3c.388.388.388 1.026 0 1.414l-3 3c-.388.388-1.026.388-1.414 0s-.388-1.026 0-1.414l2.293-2.293-2.293-2.293c-.388-.388-.388-1.026 0-1.414.184-.184.433-.289.693-.293z" fill="#1a1a1a"/></svg> diff --git a/scene/resources/default_theme/scroll_grabber.png b/scene/resources/default_theme/scroll_grabber.png Binary files differdeleted file mode 100644 index 732725a28f..0000000000 --- a/scene/resources/default_theme/scroll_grabber.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_grabber_hl.png b/scene/resources/default_theme/scroll_grabber_hl.png Binary files differdeleted file mode 100644 index 21ee486e0b..0000000000 --- a/scene/resources/default_theme/scroll_grabber_hl.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_grabber_pressed.png b/scene/resources/default_theme/scroll_grabber_pressed.png Binary files differdeleted file mode 100644 index f4886158fa..0000000000 --- a/scene/resources/default_theme/scroll_grabber_pressed.png +++ /dev/null diff --git a/scene/resources/default_theme/selection.png b/scene/resources/default_theme/selection.png Binary files differdeleted file mode 100644 index 7d1c985b35..0000000000 --- a/scene/resources/default_theme/selection.png +++ /dev/null diff --git a/scene/resources/default_theme/selection_oof.png b/scene/resources/default_theme/selection_oof.png Binary files differdeleted file mode 100644 index 2da0538389..0000000000 --- a/scene/resources/default_theme/selection_oof.png +++ /dev/null diff --git a/scene/resources/default_theme/slider_grabber.svg b/scene/resources/default_theme/slider_grabber.svg new file mode 100644 index 0000000000..0813830134 --- /dev/null +++ b/scene/resources/default_theme/slider_grabber.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#fefefe" fill-opacity=".75" stroke-width="2.33333"/></svg> diff --git a/scene/resources/default_theme/slider_grabber_disabled.svg b/scene/resources/default_theme/slider_grabber_disabled.svg new file mode 100644 index 0000000000..659c2e9e14 --- /dev/null +++ b/scene/resources/default_theme/slider_grabber_disabled.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#fefefe" fill-opacity=".37" stroke-width="2.33333"/></svg> diff --git a/scene/resources/default_theme/slider_grabber_hl.svg b/scene/resources/default_theme/slider_grabber_hl.svg new file mode 100644 index 0000000000..d7d0594d67 --- /dev/null +++ b/scene/resources/default_theme/slider_grabber_hl.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#fefefe" fill-opacity=".997951" stroke-width="2.33333"/></svg> diff --git a/scene/resources/default_theme/space.png b/scene/resources/default_theme/space.png Binary files differdeleted file mode 100644 index 3c66316074..0000000000 --- a/scene/resources/default_theme/space.png +++ /dev/null diff --git a/scene/resources/default_theme/spinbox_updown.png b/scene/resources/default_theme/spinbox_updown.png Binary files differdeleted file mode 100644 index 74fab19f34..0000000000 --- a/scene/resources/default_theme/spinbox_updown.png +++ /dev/null diff --git a/scene/resources/default_theme/submenu.png b/scene/resources/default_theme/submenu.png Binary files differdeleted file mode 100644 index 8f7de446d4..0000000000 --- a/scene/resources/default_theme/submenu.png +++ /dev/null diff --git a/scene/resources/default_theme/submenu_mirrored.png b/scene/resources/default_theme/submenu_mirrored.png Binary files differdeleted file mode 100644 index 1142b9ba9f..0000000000 --- a/scene/resources/default_theme/submenu_mirrored.png +++ /dev/null diff --git a/scene/resources/default_theme/tab.png b/scene/resources/default_theme/tab.png Binary files differdeleted file mode 100644 index 895daa65e2..0000000000 --- a/scene/resources/default_theme/tab.png +++ /dev/null diff --git a/scene/resources/default_theme/tab_behind.png b/scene/resources/default_theme/tab_behind.png Binary files differdeleted file mode 100644 index 2803d9db65..0000000000 --- a/scene/resources/default_theme/tab_behind.png +++ /dev/null diff --git a/scene/resources/default_theme/tab_close.png b/scene/resources/default_theme/tab_close.png Binary files differdeleted file mode 100644 index af2775a132..0000000000 --- a/scene/resources/default_theme/tab_close.png +++ /dev/null diff --git a/scene/resources/default_theme/tab_container_bg.png b/scene/resources/default_theme/tab_container_bg.png Binary files differdeleted file mode 100644 index c189b61b89..0000000000 --- a/scene/resources/default_theme/tab_container_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/tab_current.png b/scene/resources/default_theme/tab_current.png Binary files differdeleted file mode 100644 index d5641e917a..0000000000 --- a/scene/resources/default_theme/tab_current.png +++ /dev/null diff --git a/scene/resources/default_theme/tab_disabled.png b/scene/resources/default_theme/tab_disabled.png Binary files differdeleted file mode 100644 index a7c04effa3..0000000000 --- a/scene/resources/default_theme/tab_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/tab_menu.png b/scene/resources/default_theme/tab_menu.png Binary files differdeleted file mode 100644 index fa4421a28a..0000000000 --- a/scene/resources/default_theme/tab_menu.png +++ /dev/null diff --git a/scene/resources/default_theme/tab_menu_hl.png b/scene/resources/default_theme/tab_menu_hl.png Binary files differdeleted file mode 100644 index fa4421a28a..0000000000 --- a/scene/resources/default_theme/tab_menu_hl.png +++ /dev/null diff --git a/scene/resources/default_theme/tabs_menu.svg b/scene/resources/default_theme/tabs_menu.svg new file mode 100644 index 0000000000..4670a5deae --- /dev/null +++ b/scene/resources/default_theme/tabs_menu.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m8 0c-1.097 0-2 .903-2 2s.903 2 2 2 2-.903 2-2-.903-2-2-2zm0 6c-1.097 0-2 .903-2 2s.903 2 2 2 2-.903 2-2-.903-2-2-2zm0 6c-1.097 0-2 .903-2 2s.903 2 2 2 2-.903 2-2-.903-2-2-2z" fill="#b2b2b2" fill-opacity=".45" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/tabs_menu_hl.svg b/scene/resources/default_theme/tabs_menu_hl.svg new file mode 100644 index 0000000000..4ea54a2fda --- /dev/null +++ b/scene/resources/default_theme/tabs_menu_hl.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m8 0c-1.097 0-2 .903-2 2s.903 2 2 2 2-.903 2-2-.903-2-2-2zm0 6c-1.097 0-2 .903-2 2s.903 2 2 2 2-.903 2-2-.903-2-2-2zm0 6c-1.097 0-2 .903-2 2s.903 2 2 2 2-.903 2-2-.903-2-2-2z" fill="#fefffe" fill-opacity=".65" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/text_edit_ellipsis.svg b/scene/resources/default_theme/text_edit_ellipsis.svg new file mode 100644 index 0000000000..026a1fcba7 --- /dev/null +++ b/scene/resources/default_theme/text_edit_ellipsis.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 14 8" xmlns="http://www.w3.org/2000/svg"><path d="m3.859 0c-2.138 0-3.859 1.721-3.859 3.859v.282c0 2.138 1.721 3.859 3.859 3.859h6.282c2.138 0 3.859-1.721 3.859-3.859v-.282c0-2.138-1.721-3.859-3.859-3.859zm-.859 3c.549 0 1 .451 1 1s-.451 1-1 1-1-.451-1-1 .451-1 1-1zm4 0c.549 0 1 .451 1 1s-.451 1-1 1-1-.451-1-1 .451-1 1-1zm4 0c.549 0 1 .451 1 1s-.451 1-1 1-1-.451-1-1 .451-1 1-1z" fill="#fefffe" fill-opacity=".25" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/text_edit_space.svg b/scene/resources/default_theme/text_edit_space.svg new file mode 100644 index 0000000000..b2b1dd4676 --- /dev/null +++ b/scene/resources/default_theme/text_edit_space.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 8 8" xmlns="http://www.w3.org/2000/svg"><circle cx="4" cy="4" fill="#b2b2b2" fill-opacity=".25" r="1.5"/></svg> diff --git a/scene/resources/default_theme/text_edit_tab.svg b/scene/resources/default_theme/text_edit_tab.svg new file mode 100644 index 0000000000..1968afb1e7 --- /dev/null +++ b/scene/resources/default_theme/text_edit_tab.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 8 8" xmlns="http://www.w3.org/2000/svg"><path d="m6 0v8h2v-8zm-5.014.002c-.26.003-.509.108-.693.291-.388.388-.388 1.026 0 1.414l2.293 2.293-2.293 2.293c-.388.388-.388 1.026 0 1.414s1.026.388 1.414 0l3-3c.388-.388.388-1.026 0-1.414l-3-3c-.191-.19-.451-.295-.721-.291z" fill="#b2b2b2" fill-opacity=".25" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h deleted file mode 100644 index 57ff9a5325..0000000000 --- a/scene/resources/default_theme/theme_data.h +++ /dev/null @@ -1,517 +0,0 @@ -// THIS FILE HAS BEEN AUTOGENERATED, DON'T EDIT!! - -// png image block - -static const unsigned char arrow_down_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x34, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x32, 0x78, 0xf0, 0x1f, 0x15, 0x52, 0x20, 0xf1, 0x30, 0xee, 0xc1, 0x17, 0xb8, 0xf0, 0xb7, 0x87, 0x69, 0x48, 0xb6, 0xdc, 0xd7, 0xb8, 0x7f, 0x9, 0x2c, 0x7c, 0xfd, 0xb1, 0x2e, 0x9a, 0x3, 0x5e, 0x70, 0x3f, 0x9c, 0xff, 0x70, 0xfe, 0xb, 0x6e, 0x6, 0xea, 0x3, 0x0, 0xfb, 0x81, 0x48, 0xb8, 0x4d, 0xe4, 0x75, 0xd9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char arrow_left_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x1, 0x6f, 0x72, 0x4e, 0x54, 0x1, 0xcf, 0xa2, 0x77, 0x9a, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x18, 0xd3, 0x63, 0x60, 0xa0, 0x0, 0xdc, 0x4f, 0x78, 0xf0, 0xff, 0xc1, 0xff, 0x7, 0xff, 0x21, 0x3c, 0x46, 0x98, 0xf0, 0x43, 0xed, 0xff, 0x27, 0x19, 0xb8, 0x19, 0x18, 0x18, 0x18, 0x14, 0x18, 0x19, 0x18, 0x18, 0x18, 0x98, 0x20, 0xc2, 0x2f, 0xb8, 0xff, 0xaf, 0x82, 0x8, 0xc3, 0x0, 0x54, 0xe2, 0xe7, 0x14, 0x6, 0x2d, 0x54, 0x83, 0x99, 0x70, 0xd9, 0x8, 0x95, 0x60, 0xcf, 0x61, 0xb8, 0x86, 0x55, 0x42, 0xe2, 0x2b, 0x63, 0x18, 0xc3, 0x57, 0xac, 0x46, 0xc9, 0x5f, 0xfd, 0x9f, 0x43, 0x89, 0x67, 0x19, 0x18, 0x0, 0xf4, 0x30, 0x14, 0x49, 0xef, 0xe6, 0x74, 0x60, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char arrow_right_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char bar_arrow_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x14, 0x8, 0x4, 0x0, 0x0, 0x0, 0x2e, 0x6b, 0x75, 0xfc, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x1, 0x73, 0x52, 0x47, 0x42, 0x0, 0xae, 0xce, 0x1c, 0xe9, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc0, 0x0, 0x0, 0xe, 0xc0, 0x1, 0x6a, 0xd6, 0x89, 0x9, 0x0, 0x0, 0x0, 0x65, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0xfc, 0xcf, 0x80, 0x1f, 0x30, 0x8e, 0x20, 0x5, 0x8c, 0x38, 0x24, 0xff, 0x53, 0x5f, 0xc1, 0xb, 0xee, 0x9f, 0x53, 0x18, 0x18, 0xd8, 0x73, 0x24, 0xbe, 0x62, 0x55, 0x70, 0x5f, 0x83, 0x61, 0x15, 0xa3, 0x2e, 0x3, 0x3, 0xc3, 0xd, 0xe6, 0x30, 0xd9, 0xcb, 0x18, 0xa, 0x1e, 0xc6, 0xfd, 0x9f, 0xc6, 0xc0, 0xd, 0x35, 0xea, 0x3b, 0x63, 0x81, 0xfc, 0x2c, 0x14, 0x5, 0xf, 0x2a, 0x18, 0xda, 0xd1, 0x1c, 0x50, 0xa9, 0xd0, 0x1, 0x57, 0xf0, 0x10, 0x53, 0x9a, 0x81, 0x81, 0x81, 0xa1, 0x52, 0xbe, 0x83, 0x81, 0x81, 0xf1, 0x3f, 0x2e, 0x69, 0xa8, 0x12, 0x3a, 0x4, 0x14, 0x0, 0x7b, 0xda, 0x34, 0x1, 0xbb, 0xb5, 0x3e, 0x6c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char bookmark_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x93, 0x31, 0xa, 0xc0, 0x30, 0xc, 0x3, 0xa5, 0xd0, 0xff, 0x7f, 0x59, 0x1d, 0x8a, 0x42, 0x8, 0x9, 0x95, 0xc9, 0xd2, 0xa1, 0x9a, 0x8c, 0xf1, 0xdd, 0x62, 0x1b, 0x38, 0xc, 0x87, 0x5a, 0x5, 0xae, 0x79, 0xde, 0x2, 0x1, 0x80, 0x94, 0x39, 0x48, 0x76, 0x49, 0x17, 0xa4, 0xf0, 0x24, 0x61, 0x2b, 0x51, 0x8b, 0xfc, 0x82, 0xcf, 0xb, 0x48, 0x7a, 0xdf, 0x75, 0x81, 0xf, 0xe5, 0x29, 0xf7, 0x92, 0x6b, 0x3, 0x1a, 0x1e, 0xda, 0x7c, 0x3d, 0x77, 0x21, 0x7b, 0xa8, 0x74, 0x2e, 0xcb, 0xd, 0xc8, 0x75, 0x13, 0x28, 0x9, 0xed, 0xc2, 0xc8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char button_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xc7, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6c, 0xd0, 0x81, 0x66, 0x43, 0x31, 0x14, 0x87, 0xf1, 0xf, 0x5, 0x17, 0xb8, 0x28, 0x2e, 0x8, 0x71, 0xf3, 0x6, 0x19, 0xb6, 0xb9, 0xcb, 0xac, 0x95, 0xa4, 0xb7, 0xad, 0x6a, 0xd5, 0x68, 0x5f, 0xe4, 0x3e, 0x76, 0x1e, 0xe1, 0xbf, 0x21, 0xa6, 0xab, 0xf8, 0x1, 0x7c, 0x9c, 0x73, 0xe, 0xac, 0xe8, 0xe8, 0x19, 0x30, 0x58, 0xc6, 0xca, 0x62, 0x18, 0xe8, 0xe9, 0x58, 0x41, 0xc7, 0x1a, 0x87, 0x27, 0x10, 0x49, 0xe4, 0x5f, 0x89, 0x48, 0xc0, 0xe3, 0x58, 0xd3, 0x41, 0x8f, 0xb, 0xcb, 0xbd, 0x7c, 0xeb, 0xbf, 0x7b, 0x9, 0xb, 0x8e, 0x1e, 0x6, 0xfc, 0xad, 0x64, 0x6d, 0xb5, 0x79, 0xb0, 0x55, 0xd6, 0xad, 0xe0, 0x19, 0xc0, 0x10, 0xae, 0xda, 0x34, 0x5c, 0x45, 0xc0, 0x80, 0x25, 0x5e, 0xf4, 0xd5, 0x70, 0x11, 0x11, 0xb, 0x23, 0xe9, 0xac, 0xcf, 0x86, 0xb3, 0x48, 0x8c, 0x30, 0x92, 0x4f, 0xa, 0xd, 0x27, 0x91, 0x6b, 0x70, 0xd4, 0x47, 0xc3, 0xf1, 0x2f, 0x48, 0x7, 0x4d, 0xd, 0x87, 0x3a, 0xc2, 0x12, 0x67, 0xbd, 0x37, 0xcc, 0x75, 0x49, 0x43, 0xd8, 0xe9, 0xad, 0x61, 0x57, 0xcf, 0x1c, 0xf0, 0xfb, 0x32, 0xe9, 0xf5, 0xc9, 0xa4, 0x7d, 0x7d, 0x54, 0x8f, 0x7b, 0x59, 0xe6, 0x92, 0x14, 0x1f, 0x24, 0xcd, 0x3f, 0x7b, 0x6b, 0xa, 0xe, 0x6a, 0x82, 0x91, 0x45, 0x30, 0xba, 0x1, 0x4a, 0x51, 0xc4, 0x35, 0x1f, 0xe5, 0xa1, 0xc0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char button_focus_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x62, 0xed, 0x5e, 0xfc, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xe, 0x39, 0x68, 0x7a, 0x7b, 0x3a, 0x74, 0x10, 0x8, 0x69, 0xf, 0x6, 0x75, 0x11, 0xb8, 0x16, 0x0, 0x1, 0x0, 0x0, 0x0, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xc0, 0x2, 0x84, 0x4c, 0x42, 0x43, 0x9d, 0x15, 0x81, 0x8c, 0xf4, 0xce, 0x99, 0x33, 0x67, 0x94, 0x1, 0x19, 0xab, 0x41, 0xc2, 0xbb, 0x80, 0x38, 0x6, 0xc4, 0x38, 0xa, 0xc4, 0x91, 0x20, 0xc6, 0x54, 0x3c, 0xc, 0xb8, 0x62, 0x98, 0x76, 0x29, 0x20, 0xce, 0xdd, 0x39, 0x73, 0xe6, 0x3c, 0x90, 0x81, 0x62, 0x10, 0x2b, 0x30, 0x1, 0x0, 0xec, 0xe0, 0x11, 0x6d, 0xb5, 0xe0, 0x8c, 0x99, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char button_hover_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x8a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x42, 0x40, 0x4b, 0x5f, 0x5a, 0x6c, 0x5f, 0x5a, 0x6b, 0x56, 0x53, 0x64, 0x57, 0x53, 0x64, 0x3e, 0x3b, 0x46, 0x57, 0x53, 0x63, 0x57, 0x53, 0x63, 0x5b, 0x57, 0x68, 0x5a, 0x56, 0x67, 0x4d, 0x4a, 0x57, 0x49, 0x46, 0x52, 0x48, 0x45, 0x51, 0x5b, 0x57, 0x66, 0x59, 0x55, 0x64, 0x47, 0x44, 0x50, 0x58, 0x54, 0x64, 0x46, 0x43, 0x50, 0x56, 0x53, 0x63, 0x45, 0x42, 0x4f, 0x56, 0x53, 0x62, 0x45, 0x42, 0x4e, 0x55, 0x51, 0x62, 0x44, 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0x81, 0x4e, 0x3b, 0x55, 0xea, 0xaa, 0xb0, 0xe, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char button_normal_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x87, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3c, 0x3a, 0x44, 0x56, 0x53, 0x61, 0x56, 0x52, 0x60, 0x47, 0x44, 0x52, 0x33, 0x31, 0x39, 0x47, 0x44, 0x50, 0x47, 0x44, 0x51, 0x52, 0x50, 0x5d, 0x51, 0x4f, 0x5d, 0x46, 0x42, 0x4e, 0x42, 0x3e, 0x4a, 0x41, 0x3e, 0x49, 0x51, 0x4e, 0x5b, 0x40, 0x3e, 0x48, 0x4f, 0x4c, 0x59, 0x3f, 0x3d, 0x47, 0x4e, 0x4a, 0x58, 0x3e, 0x3b, 0x46, 0x4b, 0x49, 0x55, 0x3c, 0x3a, 0x44, 0x4a, 0x47, 0x54, 0x3b, 0x39, 0x43, 0x49, 0x46, 0x53, 0x3a, 0x38, 0x42, 0x47, 0x45, 0x50, 0x39, 0x37, 0x40, 0x47, 0x43, 0x50, 0x38, 0x35, 0x3f, 0x36, 0x34, 0x3e, 0x44, 0x42, 0x4d, 0x44, 0x41, 0x4c, 0x3f, 0x38, 0xaa, 0x5e, 0x0, 0x0, 0x0, 0x15, 0x74, 0x52, 0x4e, 0x53, 0x4, 0xa, 0x11, 0x19, 0x1f, 0x22, 0x24, 0x15, 0x25, 0x34, 0x3f, 0x46, 0x47, 0x48, 0x77, 0xef, 0xef, 0xef, 0x77, 0xef, 0xed, 0xe8, 0xff, 0x76, 0xed, 0x0, 0x0, 0x0, 0x63, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6d, 0xcf, 0x45, 0x2, 0x84, 0x30, 0x0, 0x4, 0xc1, 0x69, 0x1c, 0xfe, 0xff, 0xca, 0xd5, 0xeb, 0x2a, 0x83, 0x6b, 0xd2, 0xb7, 0x54, 0x1c, 0x31, 0x26, 0xc9, 0x63, 0x50, 0xcc, 0x32, 0x8d, 0x3f, 0xd9, 0x20, 0x5, 0x1a, 0xf2, 0xc7, 0x1f, 0x7a, 0x48, 0x4a, 0x66, 0xa8, 0xde, 0xc, 0xd0, 0x38, 0xd1, 0x54, 0xdb, 0x4c, 0x2b, 0xd0, 0x5c, 0x62, 0x8e, 0xa0, 0x1, 0x74, 0x4, 0x65, 0xd2, 0x1e, 0xd4, 0x83, 0xf7, 0x60, 0x65, 0x3e, 0x82, 0x3, 0x48, 0x49, 0xdf, 0x55, 0xca, 0xd4, 0xef, 0xfa, 0xfb, 0x27, 0x36, 0xf, 0x92, 0x31, 0x9e, 0x44, 0x3e, 0x17, 0x7c, 0xbf, 0x3, 0xef, 0x34, 0x3f, 0x3e, 0xe0, 0x24, 0x67, 0xb9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char button_pressed_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x7, 0x1c, 0xc, 0x14, 0x2b, 0xf9, 0x77, 0x52, 0x64, 0x0, 0x0, 0x1, 0x92, 0x49, 0x44, 0x41, 0x54, 0x38, 0xcb, 0x8d, 0x93, 0x4d, 0x4e, 0x1b, 0x41, 0x10, 0x85, 0xbf, 0xea, 0xaa, 0x1e, 0x20, 0x83, 0xf9, 0x9, 0x36, 0xb2, 0x85, 0x72, 0x84, 0x8, 0x65, 0x11, 0xe5, 0xc, 0x9c, 0x80, 0x73, 0x10, 0xee, 0xc1, 0x41, 0x38, 0x1, 0xab, 0xec, 0xa3, 0x2c, 0x2, 0x8a, 0xe0, 0x2, 0x51, 0xc2, 0x48, 0x46, 0x42, 0x64, 0xc6, 0x91, 0x21, 0xf4, 0x74, 0x16, 0x2e, 0xb0, 0x71, 0x2, 0xf2, 0x93, 0x9e, 0xba, 0x16, 0xdd, 0xaf, 0x5e, 0xa9, 0x5f, 0x9, 0x60, 0x40, 0x1, 0x2c, 0x1, 0xcb, 0x5e, 0x2b, 0x10, 0x78, 0x8a, 0x16, 0x48, 0xc0, 0x1d, 0x30, 0x6, 0x6e, 0x81, 0x3b, 0xf3, 0x87, 0x25, 0xb0, 0x9, 0xac, 0x7b, 0xbd, 0xc, 0x88, 0x13, 0x20, 0x3b, 0xc7, 0xc0, 0x8, 0xb8, 0x1, 0xae, 0x81, 0x91, 0xf9, 0xe5, 0xad, 0x77, 0xbb, 0x1f, 0xf6, 0x7b, 0xdd, 0xfe, 0x41, 0x4a, 0x69, 0x2d, 0x93, 0xf9, 0x1f, 0x4, 0x41, 0x55, 0x7f, 0xd, 0xaf, 0xaa, 0xa3, 0xaf, 0x67, 0x9f, 0x8f, 0x81, 0x64, 0xde, 0xb1, 0xbb, 0xdd, 0x1b, 0x7c, 0xac, 0x9b, 0x9b, 0xce, 0xd9, 0xb7, 0x2f, 0xfc, 0xf3, 0x5e, 0xa6, 0xe5, 0xee, 0xdb, 0xf7, 0x6b, 0xdb, 0xbd, 0xc1, 0x21, 0xf0, 0x9, 0x18, 0x5, 0x60, 0x5, 0xd8, 0x48, 0x6d, 0xdb, 0x39, 0xbf, 0x38, 0xc5, 0x34, 0x62, 0x36, 0x47, 0x9d, 0xf2, 0xfc, 0xe2, 0x94, 0xd4, 0xb6, 0x1d, 0x60, 0x3, 0x58, 0x31, 0x20, 0x2, 0x65, 0x40, 0x88, 0x31, 0x92, 0xbd, 0xbb, 0x8, 0xe4, 0x3c, 0x39, 0x67, 0x91, 0x33, 0x84, 0x89, 0xa5, 0x12, 0x88, 0xf, 0x3f, 0x10, 0x45, 0x5, 0xb3, 0xc8, 0x73, 0x10, 0x11, 0xb2, 0xab, 0x8b, 0xa, 0xde, 0xb8, 0x30, 0x9f, 0xb0, 0x8, 0xa2, 0xc4, 0x58, 0xb0, 0x8, 0x82, 0x28, 0xde, 0x58, 0xcc, 0xff, 0x5c, 0x45, 0x64, 0x61, 0x1, 0x99, 0xcc, 0xa5, 0x80, 0x4e, 0x5, 0xc2, 0xcb, 0x2, 0xe2, 0x41, 0x10, 0x40, 0xc2, 0x53, 0x81, 0xc, 0xa8, 0x8a, 0x52, 0x2c, 0xe8, 0x40, 0x27, 0x23, 0x28, 0x90, 0xcd, 0xe3, 0x79, 0x1b, 0x34, 0x50, 0x14, 0x4b, 0xf0, 0x4c, 0x88, 0x66, 0xbd, 0x4, 0xd, 0x78, 0x94, 0x93, 0x79, 0x3c, 0x9b, 0x18, 0x63, 0x7a, 0xbd, 0xb9, 0xa5, 0xcd, 0xa8, 0x7e, 0xb4, 0x3a, 0x2f, 0x15, 0x10, 0xca, 0x72, 0x95, 0x18, 0x8b, 0x4, 0x34, 0xc0, 0xd8, 0x80, 0x1a, 0x18, 0x56, 0xd5, 0xcf, 0x93, 0x41, 0x7f, 0x67, 0xaf, 0xb3, 0xba, 0x1e, 0x5e, 0x8a, 0xb2, 0x99, 0xb5, 0x97, 0xd5, 0x8f, 0x13, 0x60, 0x8, 0xd4, 0x2, 0x74, 0x9d, 0x6f, 0x80, 0xbe, 0x2f, 0x55, 0xe9, 0x26, 0xc2, 0xcc, 0x26, 0x66, 0x5f, 0xa4, 0x6b, 0xa0, 0x2, 0xbe, 0x3, 0x57, 0xe6, 0x56, 0x1e, 0x66, 0x1a, 0x2, 0xaf, 0x3c, 0x24, 0x36, 0x67, 0xe0, 0x1e, 0xf8, 0x3, 0xfc, 0xf6, 0x6d, 0xac, 0x81, 0xe6, 0x2f, 0x7c, 0x22, 0x6d, 0x74, 0x25, 0xb, 0xb3, 0xa2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char checked_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x8d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x58, 0x56, 0x63, 0xb0, 0xaf, 0xb5, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0xb6, 0xb6, 0xb9, 0x57, 0x57, 0x5a, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x8b, 0x8b, 0x8d, 0xff, 0xff, 0xff, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x42, 0x42, 0x47, 0xf8, 0xf8, 0xf8, 0xfe, 0xfe, 0xfe, 0x25, 0x25, 0x2a, 0x4e, 0x4e, 0x52, 0x26, 0x26, 0x2b, 0xc5, 0xc5, 0xc7, 0xaa, 0xaa, 0xab, 0xb8, 0xb8, 0xba, 0x5f, 0x5f, 0x63, 0x74, 0x74, 0x77, 0xed, 0xed, 0xed, 0x33, 0x33, 0x38, 0x8d, 0x8d, 0x8f, 0xb8, 0xb8, 0xb9, 0x35, 0x35, 0x39, 0x3a, 0x3a, 0x3e, 0xfb, 0xfb, 0xfb, 0xfa, 0xfa, 0xfa, 0xb2, 0xb2, 0xb4, 0x45, 0x45, 0x49, 0x61, 0x61, 0x65, 0x8f, 0x8f, 0x92, 0x63, 0x63, 0x66, 0x2a, 0x2a, 0x2f, 0x40, 0x82, 0xb, 0xf6, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0x6a, 0x81, 0xb4, 0xfa, 0xdd, 0xfb, 0xfb, 0xb4, 0xfa, 0xb8, 0xf0, 0x7f, 0x59, 0x0, 0x0, 0x0, 0x7e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x5d, 0xca, 0x5, 0xb2, 0x2, 0x30, 0x18, 0x3, 0xe1, 0x4d, 0xed, 0xb9, 0x60, 0xf7, 0x3f, 0x20, 0xee, 0x4e, 0x99, 0xe0, 0xb0, 0x63, 0xfd, 0xbf, 0x86, 0xd7, 0x12, 0x72, 0x38, 0x69, 0x5b, 0x6b, 0x42, 0x45, 0xe5, 0xa, 0xab, 0x95, 0x41, 0x9f, 0x32, 0x20, 0x69, 0x2d, 0xbc, 0x50, 0x46, 0x3a, 0x10, 0x17, 0x5f, 0x49, 0x4, 0x7f, 0x90, 0x57, 0x89, 0xb7, 0xc5, 0x5f, 0x96, 0x17, 0x2e, 0x93, 0xcb, 0x8e, 0x3a, 0x83, 0xb, 0xc4, 0x8e, 0xd4, 0xff, 0x5c, 0x73, 0x83, 0x69, 0x9e, 0x95, 0xfc, 0x3b, 0xf4, 0x33, 0xe0, 0xf8, 0x61, 0xd3, 0xf1, 0x7d, 0x5d, 0x30, 0x7a, 0x6f, 0x89, 0xb, 0xd4, 0x5a, 0xe1, 0x40, 0xf, 0xfc, 0x34, 0x6c, 0xd2, 0x56, 0x80, 0xef, 0xfd, 0x9, 0xd2, 0x3a, 0x5e, 0x41, 0x15, 0x21, 0x77, 0x6, 0xc7, 0x6b, 0x47, 0x4e, 0x3a, 0x2f, 0x53, 0xb4, 0x10, 0xc7, 0x8c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char checked_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x99, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x73, 0x72, 0x7b, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x82, 0x80, 0x8a, 0x90, 0x90, 0x93, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x93, 0x93, 0x95, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x7d, 0x7d, 0x7f, 0x58, 0x58, 0x5b, 0xa4, 0xa4, 0xa4, 0x9e, 0x9e, 0xa0, 0x9e, 0x9e, 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0x63, 0x5f, 0xa6, 0x7, 0xf8, 0x7, 0x1e, 0xe3, 0x7e, 0x60, 0x19, 0x4f, 0x46, 0x1e, 0x0, 0x36, 0x8d, 0x4c, 0x67, 0x59, 0x65, 0x33, 0x6, 0x80, 0x47, 0xad, 0x56, 0x3d, 0xb7, 0x3c, 0x5d, 0x70, 0x0, 0xbe, 0xd1, 0x44, 0x65, 0x4d, 0x94, 0xc8, 0xc2, 0xf8, 0x0, 0x82, 0x4e, 0x91, 0x94, 0x15, 0x5d, 0xd2, 0xec, 0xde, 0x5, 0x83, 0x38, 0xc8, 0xe3, 0x63, 0x23, 0xce, 0xca, 0x9, 0x7a, 0x6e, 0xf3, 0x93, 0x48, 0x1a, 0x27, 0x14, 0x35, 0x3b, 0xb9, 0x5e, 0x56, 0xe4, 0x84, 0x22, 0xba, 0xa, 0x51, 0xd0, 0xb7, 0xa8, 0xcb, 0xfd, 0xcb, 0x9, 0x3b, 0xfb, 0x41, 0xdb, 0x59, 0x17, 0xa6, 0x94, 0x6e, 0xe3, 0x3e, 0x8c, 0x85, 0xf1, 0x90, 0x6e, 0xe6, 0x21, 0xfb, 0x39, 0xe7, 0x73, 0xe6, 0xfd, 0x5f, 0x7, 0xde, 0xc3, 0xb5, 0x16, 0x87, 0xb0, 0x9e, 0x42, 0x46, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char checker_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 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0x4a, 0xa3, 0x7b, 0x9a, 0x70, 0x40, 0x11, 0xe, 0x6a, 0xca, 0x1, 0x0, 0x2a, 0x28, 0x37, 0x83, 0x3e, 0x27, 0xb0, 0x34, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char color_picker_hue_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x1, 0x0, 0x8, 0x2, 0x0, 0x0, 0x0, 0xfd, 0x5c, 0x8b, 0xcf, 0x0, 0x0, 0x0, 0x54, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xcd, 0xc9, 0x1, 0x6, 0x43, 0x31, 0x10, 0x45, 0xd1, 0x63, 0xc8, 0xcf, 0xfe, 0x97, 0xdb, 0x9f, 0xf0, 0x1a, 0x15, 0xb4, 0x0, 0xa5, 0x1a, 0x1c, 0xd7, 0xcc, 0x13, 0x4a, 0x5b, 0xae, 0x2f, 0xf5, 0xdd, 0xdf, 0x92, 0xc9, 0x88, 0xba, 0x1d, 0x4d, 0xb, 0xa2, 0xb8, 0x96, 0xb6, 0xf4, 0x93, 0xcb, 0x48, 0xb9, 0x9d, 0x8c, 0x16, 0xa4, 0x2e, 0x5e, 0xda, 0x6e, 0xe7, 0xe3, 0xd7, 0xff, 0xbf, 0x9b, 0x22, 0x66, 0x71, 0x2f, 0x8f, 0xdd, 0xc5, 0x78, 0xbb, 0xc7, 0x9, 0xbb, 0xf0, 0x4, 0x75, 0x7b, 0x8a, 0xe5, 0x7c, 0x23, 0x8a, 0xd3, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char color_picker_sample_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x14, 0x8, 0x0, 0x0, 0x0, 0x0, 0x47, 0x29, 0xbc, 0x83, 0x0, 0x0, 0x0, 0x3c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xed, 0xd5, 0x21, 0x11, 0x0, 0x30, 0xc, 0x4, 0xc1, 0xfa, 0x57, 0x53, 0x87, 0xed, 0x4, 0x45, 0xc4, 0xed, 0xa3, 0xc3, 0x4b, 0xfe, 0xbc, 0xd9, 0x9d, 0x35, 0x2b, 0xe, 0x0, 0x0, 0x0, 0x80, 0xed, 0x66, 0xc5, 0x1, 0x0, 0x0, 0x0, 0xe0, 0x6, 0x1, 0x0, 0x0, 0x90, 0x6, 0x70, 0x83, 0x0, 0x0, 0x0, 0x28, 0x3, 0x7c, 0x54, 0x93, 0xd6, 0xf1, 0xd1, 0x16, 0x8a, 0x17, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char dialog_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x16, 0x0, 0x0, 0x0, 0x26, 0x8, 0x3, 0x0, 0x0, 0x0, 0xf7, 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0x84, 0x4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char graph_node_default_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x36, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x16, 0x12, 0x19, 0xe, 0xb, 0x10, 0xe, 0xb, 0x10, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x16, 0x12, 0x19, 0x0, 0x0, 0x0, 0x19, 0x15, 0x1c, 0x24, 0x1e, 0x27, 0x16, 0x12, 0x19, 0x76, 0x9, 0xd2, 0x13, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x46, 0x47, 0x3f, 0x2b, 0x11, 0x3, 0xfd, 0xd3, 0xcd, 0x2a, 0x73, 0x45, 0xf8, 0x3d, 0x3f, 0x57, 0xda, 0x84, 0x0, 0x0, 0x0, 0x37, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0x64, 0x2, 0x2, 0x46, 0x8, 0xc9, 0xcc, 0xc2, 0xca, 0xc6, 0xc0, 0x8f, 0x4, 0xd8, 0x39, 0x98, 0x59, 0x19, 0x50, 0x80, 0x0, 0x27, 0x17, 0x3, 0x2a, 0x10, 0xe4, 0x46, 0x13, 0xe0, 0x67, 0x1a, 0x18, 0x1, 0x1e, 0x34, 0x1, 0x5e, 0x3e, 0xc, 0xa7, 0x63, 0x78, 0xe, 0xc3, 0xfb, 0x0, 0x89, 0x4d, 0x2, 0xf2, 0xa2, 0x23, 0x3b, 0xc4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char graph_node_default_focus_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x8a, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x0, 0x81, 0xff, 0x8c, 0xff, 0x99, 0xff, 0xb3, 0x2, 0x21, 0x3b, 0x4, 0x82, 0xd8, 0x40, 0x11, 0x46, 0x88, 0xa4, 0xf8, 0x7f, 0x49, 0x20, 0x14, 0xff, 0x2f, 0xa, 0x84, 0x8, 0xb6, 0xe0, 0x7f, 0x6e, 0xa0, 0x22, 0x90, 0x92, 0x92, 0xff, 0xd8, 0x60, 0xe5, 0x9b, 0xb6, 0x15, 0xff, 0x79, 0xc1, 0x4a, 0xb0, 0x83, 0x17, 0xc2, 0x29, 0xff, 0x1b, 0xe, 0x1, 0x4d, 0x61, 0xc6, 0xa1, 0x80, 0x5b, 0xf9, 0xf, 0x63, 0xe9, 0x77, 0xa0, 0x45, 0xac, 0xc, 0x38, 0x0, 0xd8, 0x72, 0xa0, 0x5b, 0xd8, 0xf1, 0x2b, 0x10, 0x27, 0xa4, 0x40, 0x92, 0x7c, 0x5, 0x8, 0x2b, 0xc8, 0x77, 0xe4, 0xb, 0xe1, 0xd2, 0x6f, 0x78, 0xbc, 0xf9, 0x87, 0x17, 0x18, 0x50, 0x7, 0x40, 0x1, 0x85, 0x23, 0xa8, 0x4b, 0xbf, 0x3, 0xc3, 0x91, 0x1f, 0x14, 0xd4, 0x78, 0x23, 0xb, 0x2d, 0xa0, 0xff, 0xb3, 0x23, 0x20, 0x22, 0xba, 0x1, 0x39, 0x96, 0x8a, 0xa5, 0x9b, 0x88, 0xa3, 0x56, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char graph_node_position_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x40, 0x2, 0x3, 0x0, 0x0, 0x0, 0x6e, 0x13, 0x1f, 0x5, 0x0, 0x0, 0x0, 0x9, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xf4, 0x3f, 0x2c, 0xf4, 0x3f, 0x2c, 0x1c, 0x3e, 0x10, 0xcd, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xe4, 0xd1, 0xf4, 0xeb, 0x59, 0x0, 0x0, 0x0, 0x30, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x0, 0x3, 0xb6, 0x55, 0xab, 0x26, 0x30, 0x88, 0x30, 0x0, 0x91, 0x42, 0xd6, 0x4a, 0xe, 0x6, 0x45, 0x7, 0x46, 0xf, 0x6, 0x25, 0x6, 0x86, 0xe, 0x20, 0x31, 0x4a, 0x80, 0x42, 0x3, 0x1c, 0x2e, 0xe0, 0x10, 0x82, 0x84, 0x15, 0x1c, 0x0, 0x0, 0x41, 0x2d, 0x2b, 0x21, 0xbb, 0xb7, 0x1a, 0xa9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char graph_node_selected_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x40, 0x8, 0x3, 0x0, 0x0, 0x0, 0x24, 0xa3, 0x7, 0xa4, 0x0, 0x0, 0x1, 0x5f, 0x50, 0x4c, 0x54, 0x45, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xb2, 0xb2, 0xcc, 0xae, 0xa0, 0xbb, 0x9c, 0x92, 0xa6, 0x9a, 0x91, 0xa4, 0x95, 0x8c, 0x9e, 0xaf, 0x9f, 0xaf, 0xa0, 0x94, 0xa5, 0x8e, 0x84, 0x95, 0x7f, 0x75, 0x84, 0x73, 0x6a, 0x78, 0x6d, 0x64, 0x72, 0xa2, 0xa2, 0xb9, 0x9c, 0x90, 0xa2, 0x8b, 0x81, 0x90, 0xdc, 0xda, 0xce, 0xe2, 0xe1, 0xd2, 0x9d, 0x91, 0xa9, 0x85, 0x7c, 0x8c, 0xdb, 0xd9, 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0x57, 0xad, 0x62, 0xec, 0x1b, 0x7f, 0xa4, 0x3d, 0x60, 0xa7, 0x6a, 0xed, 0x63, 0xa1, 0xc3, 0x3b, 0x7a, 0xa, 0xc0, 0xad, 0xda, 0x1b, 0x57, 0xec, 0xf2, 0xd8, 0x75, 0x17, 0x0, 0x6a, 0x7f, 0x97, 0x8f, 0x54, 0xa2, 0x67, 0xc8, 0xba, 0xb8, 0x46, 0x24, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char graph_port_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x6e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x65, 0x8e, 0xc1, 0xd, 0xc2, 0x30, 0x10, 0x4, 0xb7, 0x31, 0x22, 0x2a, 0x48, 0x41, 0x88, 0x4f, 0xa, 0x73, 0x42, 0x17, 0x1e, 0xd2, 0x40, 0xde, 0x3e, 0xf3, 0xb5, 0x8c, 0x8f, 0x13, 0x8, 0x29, 0x3b, 0xbf, 0xd1, 0x9e, 0xf6, 0xe4, 0xc9, 0x57, 0x36, 0x5e, 0x83, 0x95, 0x59, 0x11, 0xee, 0x34, 0xfa, 0x97, 0xbc, 0x44, 0x6b, 0xa8, 0xa3, 0xdb, 0xe0, 0x70, 0xdd, 0xf6, 0x49, 0x3c, 0x5c, 0xd5, 0x20, 0xf4, 0x2a, 0x2a, 0xdd, 0x7e, 0xb2, 0xb8, 0x34, 0x61, 0x27, 0x59, 0xc4, 0x76, 0x3a, 0x4f, 0x62, 0xa6, 0xbb, 0x2e, 0x83, 0x18, 0x7a, 0x5e, 0x7c, 0x7f, 0xf9, 0x7b, 0xa9, 0xe5, 0x9b, 0x22, 0xfb, 0x44, 0xa2, 0x62, 0xa4, 0x4f, 0x4b, 0x6f, 0x69, 0x3b, 0x9a, 0x7e, 0xcd, 0xde, 0x94, 0x27, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char hseparator_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x2, 0x3, 0x0, 0x0, 0x0, 0xb9, 0x61, 0x56, 0x18, 0x0, 0x0, 0x0, 0xc, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x73, 0x9b, 0xaa, 0xce, 0xdc, 0xe1, 0xff, 0xff, 0xff, 0x64, 0x6c, 0x1, 0xd2, 0x0, 0x0, 0x0, 0x3, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xb3, 0xb3, 0x67, 0xf6, 0xdb, 0x93, 0x0, 0x0, 0x0, 0x10, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x64, 0x60, 0x60, 0xc2, 0x40, 0x8c, 0xc, 0x0, 0x0, 0xc7, 0x0, 0xf, 0xf5, 0x92, 0x2f, 0xa7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char hslider_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4b, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x40, 0x3e, 0x4a, 0x2a, 0x29, 0x2f, 0x20, 0x20, 0x24, 0x3f, 0x3e, 0x49, 0x1f, 0x1f, 0x24, 0x20, 0x20, 0x24, 0x4d, 0x4b, 0x59, 0x3f, 0x3e, 0x49, 0x3f, 0x3e, 0x49, 0x1e, 0x1e, 0x23, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x25, 0x22, 0x22, 0x27, 0x23, 0x23, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x57, 0x2e, 0xcb, 0x70, 0x0, 0x0, 0x0, 0x12, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x4, 0x19, 0x40, 0x5d, 0x66, 0x68, 0x28, 0x93, 0xf0, 0xfc, 0x94, 0xfc, 0xfd, 0x1a, 0x96, 0x95, 0x6b, 0xe2, 0xd5, 0x49, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x85, 0x4f, 0x83, 0x11, 0x3, 0x1, 0x10, 0xcc, 0x39, 0xef, 0xfe, 0xb, 0x7d, 0xdb, 0xc6, 0x8e, 0x8e, 0xb, 0xf8, 0x9d, 0x70, 0x1d, 0x9c, 0x46, 0x2d, 0xcc, 0x18, 0xea, 0x11, 0x80, 0xda, 0xb7, 0x36, 0xe, 0xf2, 0xbe, 0x2f, 0x80, 0x1c, 0xb0, 0xe5, 0xa2, 0x1f, 0xa5, 0xc0, 0xea, 0x12, 0x2c, 0x4, 0x75, 0x52, 0x80, 0x38, 0x46, 0x2b, 0x65, 0x9d, 0xa7, 0x97, 0xc1, 0xf5, 0x25, 0x82, 0x7a, 0x47, 0x4a, 0x83, 0xac, 0x93, 0x33, 0x8f, 0x83, 0xaa, 0xb2, 0xb4, 0xb8, 0x18, 0xbb, 0x58, 0xff, 0x4e, 0xdb, 0x1, 0xc3, 0xf1, 0x34, 0x3b, 0x7e, 0xbc, 0xb3, 0xc3, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char hslider_grabber_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xf3, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x1e, 0x30, 0x33, 0xf0, 0x32, 0xc8, 0x30, 0xa8, 0x3, 0xa1, 0xc, 0x90, 0xc5, 0x8c, 0x29, 0x2d, 0x96, 0x96, 0xd7, 0x79, 0x70, 0xc6, 0xfb, 0x19, 0xef, 0x3b, 0xf, 0xa6, 0xe5, 0x31, 0x88, 0xa1, 0x2b, 0xe1, 0x4d, 0xcb, 0x9b, 0xf4, 0xa2, 0xef, 0x7f, 0x3b, 0x10, 0xf6, 0xfd, 0x9f, 0xf4, 0x2, 0xa8, 0x84, 0x17, 0x55, 0x81, 0x4c, 0xe7, 0xc1, 0xbe, 0xff, 0x2d, 0xff, 0x9b, 0x81, 0xb0, 0x5, 0xa8, 0xa4, 0xf3, 0x20, 0xd0, 0x22, 0x14, 0xa0, 0x3e, 0xe3, 0x7d, 0x3b, 0x50, 0x12, 0xc, 0x81, 0xa6, 0xcc, 0x78, 0xf, 0x74, 0xb, 0xa, 0xd0, 0x98, 0xf6, 0x1, 0x59, 0xc1, 0xd4, 0xf, 0xc, 0x1a, 0xa8, 0xa, 0x94, 0xfa, 0x6f, 0x77, 0xc1, 0x15, 0x74, 0xfc, 0xef, 0xbb, 0xc7, 0xa0, 0x82, 0xaa, 0x40, 0xbc, 0x71, 0x7d, 0x3f, 0x5c, 0x41, 0xef, 0xff, 0xde, 0xa3, 0xc, 0x52, 0xa8, 0xa, 0xb8, 0x82, 0x52, 0xa7, 0xfd, 0x69, 0x5, 0x4b, 0xb7, 0xfe, 0x9f, 0xf6, 0xcf, 0x37, 0x85, 0x81, 0x7, 0x2d, 0x1c, 0x14, 0xd, 0xfb, 0x1f, 0x74, 0x82, 0x15, 0x74, 0xfe, 0x9f, 0xf8, 0x80, 0x45, 0x83, 0x81, 0x9, 0x55, 0x1, 0x23, 0x83, 0x48, 0xc5, 0x9c, 0xc9, 0xff, 0x5b, 0x81, 0x70, 0xf2, 0xff, 0x92, 0xa9, 0xc, 0xc2, 0x98, 0x41, 0xcd, 0xca, 0xa3, 0x33, 0xe1, 0x76, 0xcf, 0xff, 0x9e, 0xff, 0x13, 0xef, 0xf0, 0xe8, 0x30, 0xb0, 0x62, 0x8b, 0xd, 0x6e, 0xb, 0xff, 0x39, 0x5f, 0xe6, 0x7c, 0x77, 0x8, 0x45, 0xd8, 0x8f, 0x61, 0x4d, 0x51, 0x71, 0x55, 0x2d, 0x83, 0x18, 0x90, 0x85, 0x3, 0xb0, 0x30, 0x70, 0x3, 0x75, 0xb3, 0x20, 0xb, 0x1, 0x0, 0x86, 0xe, 0x79, 0x54, 0x16, 0xbe, 0x69, 0xf5, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char hslider_grabber_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xe7, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x1e, 0x30, 0x33, 0xf0, 0x32, 0xc8, 0x30, 0xa8, 0x3, 0xa1, 0xc, 0x90, 0xc5, 0x8c, 0x29, 0x2d, 0x66, 0x9c, 0xe7, 0x7a, 0xd0, 0xe7, 0xbd, 0xcf, 0x7b, 0xd7, 0x83, 0xc6, 0x79, 0xc, 0x62, 0xe8, 0x4a, 0x78, 0x8d, 0xf3, 0x3c, 0x5f, 0xb8, 0xff, 0x77, 0x1, 0x42, 0xf7, 0xff, 0x9e, 0x2f, 0x80, 0x4a, 0x78, 0x51, 0x15, 0xc8, 0xb8, 0x1e, 0x74, 0xff, 0xef, 0x4, 0x81, 0x40, 0x25, 0xae, 0x7, 0x81, 0x16, 0xa1, 0x0, 0x75, 0x9f, 0xf7, 0x2e, 0x30, 0x5, 0x40, 0x53, 0x7c, 0xde, 0x3, 0xdd, 0x82, 0x2, 0x34, 0xbc, 0x3f, 0x20, 0x2b, 0xf0, 0xfe, 0xc0, 0xa0, 0x81, 0xaa, 0x40, 0xc9, 0xe3, 0xb6, 0x2b, 0x92, 0x2, 0xf7, 0x7b, 0xc, 0x2a, 0xa8, 0xa, 0xc4, 0x1d, 0xd7, 0x7b, 0x20, 0xb9, 0xc1, 0xfd, 0x28, 0x83, 0x14, 0xaa, 0x2, 0x2e, 0xcd, 0x54, 0xef, 0x3f, 0xce, 0x60, 0x69, 0xe7, 0xff, 0xde, 0xff, 0xd4, 0x53, 0x18, 0x78, 0xd0, 0xc2, 0x41, 0xd0, 0xd0, 0xe3, 0x1, 0xc4, 0x12, 0xd7, 0xff, 0x9e, 0xf, 0x98, 0x34, 0x18, 0x98, 0x50, 0x15, 0x30, 0x32, 0x88, 0xd8, 0xcc, 0xf1, 0xfa, 0xef, 0xc, 0x84, 0x5e, 0xff, 0xad, 0xa6, 0x32, 0x8, 0x63, 0x6, 0x35, 0x2b, 0x9b, 0x8e, 0xc7, 0x6d, 0xb7, 0xff, 0x6e, 0xff, 0x3d, 0xef, 0xb0, 0xe9, 0x30, 0xb0, 0x62, 0x8b, 0xd, 0x6e, 0x19, 0x7f, 0xbf, 0x2f, 0x7e, 0xdf, 0x15, 0x42, 0x11, 0xf6, 0x63, 0x58, 0x63, 0x59, 0x6c, 0x5b, 0xcb, 0x20, 0x6, 0x64, 0xe1, 0x0, 0x2c, 0xc, 0xdc, 0x40, 0xdd, 0x2c, 0xc8, 0x42, 0x0, 0x4, 0x5c, 0x63, 0x9b, 0xfc, 0xae, 0x1b, 0x2a, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char hslider_grabber_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0xc3, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x48, 0x83, 0x83, 0x60, 0xaf, 0xb1, 0x65, 0xbb, 0xca, 0x61, 0xb3, 0xc2, 0x0, 0x0, 0x0, 0x63, 0xb7, 0xc8, 0x63, 0xb7, 0xc7, 0x0, 0x0, 0x0, 0x61, 0xb3, 0xbc, 0x60, 0xb1, 0xbc, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x5b, 0xa6, 0xa5, 0x63, 0xb4, 0xb6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3a, 0x69, 0x69, 0x5e, 0xb1, 0xcd, 0x5e, 0xb0, 0xcd, 0x36, 0x63, 0x63, 0x0, 0x0, 0x0, 0x17, 0x2a, 0x29, 0x60, 0xb2, 0xbd, 0x62, 0xb3, 0xbf, 0x3, 0x5, 0x5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x55, 0x9b, 0x9a, 0x52, 0x96, 0x95, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x8, 0xf, 0xf, 0x62, 0xb4, 0xbd, 0x63, 0xb7, 0xbf, 0x0, 0x0, 0x0, 0x27, 0x48, 0x47, 0x68, 0xc0, 0xcf, 0x68, 0xc1, 0xcf, 0x2d, 0x52, 0x52, 0x51, 0x93, 0x92, 0x56, 0x9d, 0x9c, 0x0, 0x0, 0x0, 0x54, 0xa2, 0xc8, 0x4c, 0x94, 0xc2, 0x48, 0x8e, 0xc0, 0x47, 0x8c, 0xbf, 0x4b, 0x93, 0xc2, 0x4b, 0x92, 0xc2, 0x4f, 0x98, 0xc4, 0x4d, 0x96, 0xc3, 0x55, 0xa3, 0xc8, 0x53, 0x9f, 0xc7, 0x49, 0x8f, 0xc0, 0x4e, 0x97, 0xc4, 0x5a, 0xab, 0xcb, 0x5a, 0xac, 0xcc, 0x52, 0x9e, 0xc6, 0x51, 0x9d, 0xc6, 0xd4, 0xd, 0x1d, 0x1c, 0x0, 0x0, 0x0, 0x31, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x3, 0xd, 0x1c, 0x27, 0x16, 0x6e, 0xc1, 0xef, 0xe8, 0x28, 0xf0, 0xf0, 0x22, 0xdb, 0xde, 0x24, 0x17, 0xaf, 0xc5, 0x1a, 0xa, 0x65, 0xfc, 0xfe, 0x64, 0xc, 0x31, 0xe0, 0xe0, 0x28, 0x2, 0x1, 0x14, 0x9c, 0x95, 0x13, 0x5, 0x2c, 0xdb, 0xdc, 0xb, 0x4f, 0xf4, 0xf7, 0x55, 0x73, 0x7d, 0x4, 0x28, 0xf1, 0xfd, 0xa1, 0x0, 0x0, 0x0, 0x7d, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x5d, 0xcc, 0x81, 0x6, 0xc3, 0x40, 0x10, 0x84, 0xe1, 0xdd, 0x9d, 0xd9, 0x3d, 0x40, 0x1f, 0xa1, 0x0, 0xd1, 0xbe, 0xff, 0xbb, 0x94, 0x10, 0x29, 0x40, 0x1a, 0x40, 0x9, 0xa, 0xbd, 0x34, 0x7b, 0x39, 0xfa, 0x63, 0xf0, 0x61, 0x4c, 0xfe, 0xfa, 0x81, 0x1a, 0x48, 0x98, 0x36, 0x50, 0x66, 0xda, 0x40, 0x71, 0xab, 0x41, 0x3b, 0xc, 0x56, 0x1b, 0x3a, 0xd4, 0x8e, 0x4d, 0x8, 0x40, 0x6a, 0x64, 0x24, 0x0, 0xb6, 0x83, 0xa1, 0x1, 0x79, 0x0, 0x79, 0xc2, 0x54, 0x44, 0xca, 0x14, 0x91, 0xb0, 0xba, 0xef, 0xa7, 0xee, 0x9e, 0x70, 0x8d, 0xd0, 0x52, 0x2c, 0xe2, 0x99, 0x30, 0x93, 0xb, 0x7d, 0x81, 0x4a, 0x82, 0x8c, 0xc0, 0xba, 0xfa, 0x7b, 0x3c, 0x41, 0xb6, 0xd, 0x78, 0x84, 0x74, 0x98, 0x2f, 0x9f, 0xd7, 0x7d, 0x96, 0xbd, 0x2f, 0xa5, 0x6b, 0x13, 0xc4, 0x35, 0x90, 0x18, 0xcd, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char hslider_tick_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xc3, 0x98, 0xc3, 0xc0, 0x0, 0x0, 0x0, 0x1b, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x38, 0x55, 0x5f, 0x8c, 0xac, 0xb8, 0x81, 0xa2, 0xad, 0x98, 0x98, 0x98, 0x4e, 0x4e, 0x4e, 0x8d, 0x8d, 0x8d, 0x82, 0x82, 0x82, 0x4e, 0x4e, 0x4e, 0xc9, 0xf6, 0x7, 0x31, 0x0, 0x0, 0x0, 0x9, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x79, 0x31, 0x79, 0x79, 0x1c, 0x7e, 0xed, 0x4b, 0xf4, 0x0, 0x0, 0x0, 0x20, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0x9, 0x60, 0x60, 0xb, 0x60, 0x60, 0xf, 0x60, 0x60, 0x6d, 0x60, 0x60, 0x14, 0x60, 0xc0, 0x4, 0x4c, 0x2, 0xc, 0xcc, 0x2, 0x70, 0x65, 0x0, 0x46, 0x9d, 0x2, 0xbe, 0xb7, 0xdf, 0x14, 0x38, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char hsplit_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x27, 0x27, 0x29, 0xff, 0xff, 0xff, 0x11, 0xab, 0xb9, 0xf3, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char hsplitter_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x40, 0x8, 0x0, 0x0, 0x0, 0x0, 0x2, 0x6f, 0x69, 0x56, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x1a, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x80, 0x5, 0xa9, 0x10, 0xcc, 0x90, 0x6a, 0xd, 0xc6, 0x70, 0x80, 0x4b, 0xcd, 0xa8, 0x9a, 0x51, 0x35, 0x0, 0x78, 0xd5, 0x34, 0xa1, 0x54, 0x8c, 0xd5, 0x84, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char icon_add_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 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0x38, 0xae, 0x21, 0xa4, 0x31, 0x94, 0x80, 0x24, 0x81, 0xf0, 0x36, 0x48, 0x1a, 0xaf, 0x2, 0x88, 0x5b, 0xf0, 0x5a, 0x81, 0xa1, 0x4, 0xe1, 0x34, 0x84, 0x73, 0xb1, 0x4a, 0xa3, 0x7b, 0x9a, 0x70, 0x40, 0x11, 0xe, 0x6a, 0xca, 0x1, 0x0, 0x2a, 0x28, 0x37, 0x83, 0x3e, 0x27, 0xb0, 0x34, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char icon_color_pick_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xaa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x9d, 0x8e, 0x35, 0x82, 0x2, 0x41, 0x10, 0x45, 0x3b, 0xda, 0x3d, 0xca, 0xba, 0x44, 0x2b, 0x70, 0x9, 0xdc, 0xe1, 0x20, 0xe8, 0x91, 0x90, 0x78, 0x6e, 0x40, 0x4c, 0x82, 0x74, 0xff, 0xc2, 0x9d, 0x18, 0xa7, 0x6, 0x77, 0x7b, 0x23, 0x2d, 0xaf, 0x4c, 0xdc, 0xc, 0xbd, 0x65, 0x1e, 0x84, 0x80, 0x19, 0x55, 0x34, 0x60, 0x3e, 0xd0, 0xea, 0x17, 0x3d, 0x4a, 0xc8, 0x80, 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0xe7, 0x79, 0x1f, 0x8d, 0x31, 0x6d, 0x29, 0x36, 0xf5, 0xce, 0x14, 0xb8, 0x33, 0x44, 0xc4, 0x6f, 0xdf, 0xf7, 0xd7, 0x8d, 0x31, 0xed, 0x5e, 0xe2, 0x1f, 0xb, 0x5c, 0xe2, 0xcb, 0xd, 0x9b, 0x69, 0xcb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char icon_parent_folder_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x68, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x33, 0xb8, 0x27, 0xfe, 0xe0, 0xfc, 0x83, 0x73, 0xf7, 0xc4, 0x71, 0x48, 0xdf, 0x11, 0x7b, 0x78, 0xe9, 0xc1, 0x3f, 0x20, 0xbc, 0xfe, 0x40, 0x12, 0x8f, 0x34, 0x4c, 0x9, 0xa6, 0xe1, 0x57, 0x80, 0x12, 0x17, 0x81, 0xf8, 0x2f, 0x58, 0xe1, 0x15, 0x34, 0x8b, 0x1e, 0x9c, 0x5, 0xa, 0x5e, 0xb8, 0x23, 0x6, 0x52, 0x70, 0x5b, 0x14, 0xac, 0xf0, 0xc, 0xaa, 0x82, 0x7d, 0xf, 0x8e, 0xde, 0x14, 0xf9, 0xcf, 0x8, 0x52, 0xc0, 0xc0, 0x70, 0x5b, 0xf4, 0xe1, 0xc9, 0x7, 0x47, 0xb1, 0xb8, 0x3, 0xaa, 0x0, 0xa, 0x48, 0x52, 0x80, 0xb0, 0xea, 0xc8, 0xc3, 0x83, 0xc, 0x83, 0xe, 0x0, 0x0, 0xb8, 0x27, 0x55, 0x4c, 0xbe, 0xc0, 0xd2, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char icon_reload_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xb1, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xad, 0x50, 0x35, 0xba, 0xc2, 0x40, 0x10, 0x7e, 0xcd, 0x33, 0x5c, 0xca, 0x1c, 0x21, 0x87, 0xc1, 0xa9, 0xd3, 0x23, 0x47, 0xca, 0x69, 0xb0, 0x6, 0x77, 0xdb, 0xfd, 0x17, 0x2f, 0x91, 0x3e, 0xee, 0xd2, 0xc1, 0x4e, 0xb5, 0xdf, 0xcc, 0xaf, 0x5f, 0x9f, 0x7c, 0xdb, 0x5f, 0xda, 0x44, 0x17, 0x2f, 0x75, 0xba, 0xa4, 0xb1, 0xfd, 0xf5, 0xad, 0x8f, 0x1c, 0x86, 0x90, 0x5c, 0x33, 0x38, 0x72, 0x1e, 0xb4, 0xbe, 0x66, 0x28, 0xad, 0xe2, 0xab, 0x38, 0xcd, 0x63, 0xa9, 0x9d, 0xb8, 0x58, 0x68, 0x53, 0x5b, 0x1f, 0x33, 0xd6, 0x9f, 0xa5, 0xc1, 0x20, 0x91, 0xba, 0x7d, 0x80, 0x1e, 0x24, 0x94, 0xdc, 0x92, 0xa4, 0x2, 0x9, 0x1d, 0xe7, 0xe0, 0x9, 0x69, 0x15, 0xf7, 0x58, 0x4e, 0x40, 0xc2, 0xc3, 0x58, 0x8a, 0xb6, 0x31, 0xd1, 0x39, 0xd8, 0x27, 0xed, 0x83, 0x5b, 0x14, 0x33, 0x7d, 0x3d, 0xbb, 0x45, 0x5d, 0x12, 0x55, 0x97, 0x4, 0xe3, 0xb5, 0xf4, 0x8c, 0x77, 0xd6, 0xa7, 0x2c, 0x3b, 0x78, 0x4c, 0x52, 0x81, 0xa, 0x8e, 0x3a, 0xa9, 0x6a, 0x6b, 0xc, 0xe6, 0x3f, 0xa1, 0x8d, 0x86, 0x16, 0xe5, 0x39, 0x78, 0xa2, 0x4d, 0xea, 0xe, 0xfa, 0xdd, 0xa7, 0x0, 0x90, 0x4f, 0x8b, 0xd0, 0xe1, 0x9e, 0x1b, 0xc2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char icon_snap_grid_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xf3, 0xf3, 0xf3, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x85, 0x85, 0xff, 0x83, 0x83, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x80, 0x80, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0xff, 0xff, 0xa, 0xa5, 0x43, 0x1, 0x0, 0x0, 0x0, 0x10, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xff, 0x1d, 0xac, 0xf2, 0xaf, 0x27, 0xed, 0xff, 0xee, 0xb4, 0x1b, 0x1c, 0xb6, 0xaa, 0xf1, 0x50, 0xa6, 0xdd, 0x5f, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0x0, 0x2, 0x40, 0x23, 0xd3, 0x60, 0x0, 0x40, 0xc, 0x3, 0xaf, 0x76, 0x93, 0xfd, 0x97, 0x7d, 0x9b, 0x55, 0x70, 0x12, 0x62, 0xaf, 0x68, 0x0, 0xc4, 0xe9, 0x3c, 0x1, 0x67, 0xf7, 0x17, 0x20, 0x95, 0xd6, 0xc6, 0xee, 0x80, 0x74, 0xde, 0x7b, 0x1f, 0x24, 0xb0, 0x64, 0x29, 0x1f, 0x53, 0x2e, 0xbe, 0x6e, 0x80, 0xf6, 0x19, 0x90, 0x9e, 0x36, 0x8b, 0xf7, 0xc0, 0x5c, 0xdf, 0x0, 0x66, 0x60, 0xae, 0xf3, 0xb9, 0x1, 0xfb, 0xe9, 0x1, 0xa6, 0x26, 0x1, 0xcd, 0x30, 0x66, 0x63, 0x6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char icon_visibility_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x3, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0xdb, 0xe1, 0x4f, 0xe0, 0x0, 0x0, 0x0, 0x96, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xdf, 0xdf, 0xdf, 0xe3, 0xe3, 0xe3, 0xe6, 0xe6, 0xe6, 0xd5, 0xd5, 0xd5, 0xd8, 0xd8, 0xd8, 0xdb, 0xdb, 0xdb, 0xdd, 0xdd, 0xdd, 0xe1, 0xe1, 0xe1, 0xe3, 0xe3, 0xe3, 0xe4, 0xe4, 0xe4, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xde, 0xde, 0xde, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xde, 0xde, 0xde, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xb7, 0x7e, 0xd, 0xb6, 0x0, 0x0, 0x0, 0x32, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x8, 0x9, 0xa, 0xc, 0xd, 0xe, 0xf, 0x11, 0x12, 0x13, 0x2e, 0x2f, 0x32, 0x33, 0x36, 0x37, 0x38, 0x48, 0x49, 0x4b, 0x50, 0x53, 0x55, 0x56, 0x6c, 0x6d, 0x6e, 0x70, 0x77, 0x79, 0x7b, 0x7c, 0xc5, 0xd7, 0xd8, 0xda, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe1, 0xe2, 0xe3, 0xf0, 0xf2, 0xf3, 0xf4, 0xfe, 0x5e, 0x62, 0x1a, 0x26, 0x0, 0x0, 0x0, 0x83, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x8d, 0xc8, 0x45, 0x42, 0x3, 0x1, 0x0, 0xc0, 0xc0, 0xd4, 0x8b, 0x43, 0x1d, 0x5f, 0x77, 0xcb, 0xff, 0x1f, 0x87, 0xd3, 0xf3, 0xe6, 0x36, 0x61, 0x5c, 0x93, 0xc7, 0x70, 0xe8, 0xc3, 0xa7, 0xe9, 0xbf, 0xaf, 0x62, 0x55, 0x4d, 0x6e, 0x7e, 0x7d, 0xdd, 0x5a, 0x1d, 0x16, 0x8b, 0x7d, 0x64, 0x77, 0xfb, 0xed, 0x69, 0x66, 0x75, 0x1, 0xb0, 0xae, 0x2c, 0x67, 0xc0, 0xab, 0x1e, 0xd8, 0x35, 0xf5, 0x96, 0xa3, 0xbe, 0x1, 0x89, 0x2e, 0xa8, 0xb5, 0x62, 0xa9, 0x9, 0x90, 0x9e, 0xc7, 0x4a, 0x53, 0x20, 0xd0, 0x3d, 0xdb, 0xba, 0xda, 0x70, 0xd2, 0x77, 0x60, 0xde, 0x18, 0xad, 0x1, 0x2e, 0x6b, 0xab, 0x39, 0xc0, 0xc3, 0x60, 0x75, 0x5c, 0x2e, 0x4f, 0xb5, 0xc3, 0x1d, 0x3f, 0xdd, 0x17, 0xaa, 0x9a, 0xff, 0x19, 0x66, 0x2f, 0x61, 0xdf, 0x87, 0xcf, 0x33, 0x46, 0xf5, 0x9, 0xdb, 0xf3, 0x10, 0xc5, 0x55, 0x93, 0xc, 0xea, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char icon_zoom_less_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x13, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0x31, 0xe0, 0xc1, 0x7f, 0x3c, 0x90, 0xb0, 0x82, 0x11, 0x2, 0x0, 0xbf, 0x57, 0x36, 0x25, 0x52, 0x24, 0x7b, 0x26, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char icon_zoom_more_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x3c, 0xf8, 0xf, 0x84, 0x43, 0x4a, 0x1, 0x42, 0x10, 0xf, 0x24, 0xa8, 0x60, 0x78, 0x84, 0x3, 0x61, 0x0, 0x0, 0xca, 0x3a, 0x6d, 0x8d, 0x50, 0x1e, 0x9a, 0xaa, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char icon_zoom_reset_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0xa, 0x3c, 0xc, 0x7b, 0xf0, 0xff, 0xc1, 0x7f, 0x9c, 0x22, 0xcf, 0x44, 0x1e, 0xbc, 0x84, 0x72, 0xb1, 0x8b, 0x3c, 0x58, 0x5, 0xe4, 0x40, 0xb8, 0x38, 0x45, 0x18, 0x60, 0x5c, 0x84, 0x30, 0x59, 0xa, 0xa0, 0x80, 0x6e, 0xa, 0x86, 0x92, 0x2f, 0x8, 0x3, 0x0, 0x69, 0xc8, 0x86, 0x87, 0x72, 0xca, 0x85, 0x23, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char indeterminate_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x36, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0xfe, 0xfe, 0xfe, 0x98, 0x4d, 0x2d, 0x9a, 0x0, 0x0, 0x0, 0x12, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xfa, 0xfb, 0xb4, 0xfa, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1c, 0x77, 0x5e, 0x7f, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x85, 0xcf, 0xc1, 0x12, 0x80, 0x20, 0x8, 0x45, 0xd1, 0x4, 0x14, 0xd, 0xc5, 0xfa, 0xff, 0x9f, 0x8d, 0x9c, 0x6c, 0x9a, 0xb4, 0xe9, 0x2e, 0xcf, 0x42, 0x9e, 0xcb, 0x32, 0xe4, 0x0, 0xc9, 0xb7, 0x8, 0xc1, 0x19, 0x40, 0x60, 0xc9, 0x2d, 0xe1, 0x0, 0x6, 0xc8, 0x45, 0x6b, 0x4b, 0xb, 0xa3, 0x1, 0x89, 0x6e, 0x57, 0x2a, 0x64, 0xe0, 0x73, 0xed, 0x50, 0xb3, 0x9f, 0xc3, 0x7e, 0xf7, 0x5, 0x7f, 0x6f, 0xc, 0x67, 0x9f, 0xc3, 0xe2, 0x39, 0xc, 0x52, 0xec, 0xd3, 0xd7, 0x4, 0xb3, 0xcf, 0xbd, 0x3a, 0x0, 0xa0, 0xa2, 0x8, 0xbc, 0xf6, 0x84, 0x3a, 0x9d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char line_edit_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x17, 0x16, 0x1a, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x21, 0x1f, 0x25, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x1d, 0x1c, 0x21, 0x1d, 0x1c, 0x21, 0x24, 0x22, 0x29, 0x28, 0x26, 0x2d, 0x28, 0x26, 0x2e, 0x2b, 0x2a, 0x31, 0x2c, 0x2a, 0x32, 0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 0xf0, 0xf9, 0xf1, 0xee, 0xcf, 0x21, 0xd2, 0xdf, 0x0, 0x0, 0x0, 0x2d, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x36, 0x12, 0x60, 0xf0, 0x98, 0xb5, 0x6a, 0x65, 0xb, 0x43, 0xe4, 0x9e, 0x33, 0xa7, 0xa7, 0x32, 0x58, 0x9d, 0x39, 0x73, 0x66, 0x31, 0x16, 0x12, 0x22, 0xb, 0x52, 0xd9, 0xc6, 0xc0, 0x2, 0xd4, 0x55, 0x0, 0x0, 0xc, 0x14, 0x1a, 0x90, 0x55, 0x1a, 0xec, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char line_edit_clear_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x65, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xad, 0x90, 0x1, 0x6, 0xc0, 0x30, 0xc, 0x45, 0x77, 0x89, 0xd5, 0x76, 0xb3, 0x9e, 0x7b, 0x65, 0x63, 0xd, 0xf9, 0xbb, 0x48, 0x3b, 0xb3, 0x92, 0x54, 0x42, 0xb1, 0x5, 0x88, 0xf7, 0xc8, 0xcf, 0x9f, 0xfe, 0x1a, 0x8e, 0x14, 0xf4, 0x4e, 0x81, 0x63, 0x87, 0x51, 0x90, 0x28, 0x8, 0x46, 0x42, 0x51, 0x4a, 0x9e, 0x79, 0x43, 0xc5, 0x81, 0x55, 0x6f, 0xbc, 0x34, 0xdc, 0x2b, 0x2e, 0x16, 0xe5, 0x3a, 0xb1, 0xb, 0xb6, 0xca, 0x3, 0x2b, 0xb2, 0xc2, 0xbe, 0xf0, 0x66, 0x71, 0x4f, 0x70, 0x3b, 0x61, 0x14, 0x89, 0x26, 0x71, 0x5d, 0x6c, 0x9f, 0x1e, 0x17, 0x35, 0xae, 0xfa, 0xeb, 0xdc, 0x62, 0xc3, 0x84, 0x2d, 0x77, 0x22, 0xda, 0x98, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char line_edit_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x94, 0xc8, 0x67, 0x6b, 0x60, 0xe6, 0x60, 0x64, 0x80, 0x80, 0xff, 0xc, 0x7f, 0x7f, 0xfc, 0x6a, 0x60, 0x94, 0xfb, 0xc0, 0xce, 0xcf, 0xc2, 0x80, 0x10, 0xfc, 0xc3, 0xf0, 0xf3, 0x23, 0xa3, 0xe2, 0x4f, 0xe, 0x36, 0x54, 0xc1, 0x1f, 0xbf, 0x18, 0x95, 0xbe, 0x73, 0x70, 0xb0, 0x30, 0xc0, 0x1, 0x48, 0xf0, 0x7, 0x85, 0x82, 0x58, 0x2d, 0xc2, 0xe6, 0xa4, 0x4f, 0x20, 0xc7, 0x37, 0x32, 0xb3, 0x23, 0x39, 0xfe, 0xfb, 0xaf, 0x46, 0x0, 0xee, 0x2a, 0x2f, 0xce, 0x4c, 0x47, 0x66, 0xf6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char mini_checkerboard_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x0, 0x0, 0x0, 0x0, 0x3a, 0x98, 0xa0, 0xbd, 0x0, 0x0, 0x0, 0x17, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x78, 0x0, 0x5, 0xff, 0xa1, 0x60, 0xa0, 0x4, 0x60, 0xc, 0x98, 0xc4, 0x0, 0x9, 0x0, 0x0, 0x44, 0x81, 0xef, 0x81, 0xc1, 0x26, 0x8e, 0x8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char option_arrow_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x2, 0xdc, 0x4f, 0xb8, 0x9f, 0x80, 0x45, 0xf8, 0xa1, 0xf6, 0x83, 0x2f, 0xf, 0xbe, 0x3c, 0xd4, 0x46, 0x13, 0x7e, 0xc1, 0xfd, 0xe0, 0xea, 0x83, 0xff, 0x40, 0x78, 0xf5, 0x5, 0x37, 0xaa, 0xfa, 0xf9, 0x40, 0x41, 0x30, 0x7c, 0x38, 0x9f, 0x81, 0x12, 0x80, 0x69, 0x14, 0x61, 0xcb, 0x11, 0xce, 0xc5, 0xe5, 0x41, 0xc2, 0x0, 0x0, 0x95, 0x48, 0x37, 0x91, 0x1f, 0xec, 0x77, 0x5, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char option_button_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x2f, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3f, 0x3f, 0x3f, 0x5a, 0x5a, 0x5a, 0x2b, 0x2b, 0x31, 0x2e, 0x2e, 0x34, 0x59, 0x59, 0x59, 0x2a, 0x2a, 0x30, 0x4b, 0x4b, 0x4b, 0x22, 0x22, 0x27, 0x35, 0x35, 0x35, 0x4a, 0x4a, 0x4a, 0x24, 0x24, 0x28, 0x24, 0x24, 0x29, 0x56, 0x56, 0x56, 0x62, 0x62, 0x62, 0x2a, 0x2a, 0x31, 0x2a, 0x2a, 0x30, 0x2d, 0x2d, 0x34, 0x2f, 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0x63, 0x1b, 0xf9, 0xdc, 0x8, 0x88, 0x60, 0xbf, 0x4, 0xff, 0xd2, 0x56, 0x93, 0xe3, 0xb7, 0xb2, 0xf6, 0x2c, 0x36, 0x1, 0x16, 0xf4, 0x5f, 0x42, 0xc4, 0x17, 0x8f, 0xb5, 0xc0, 0xa5, 0x8, 0x30, 0x5f, 0xc2, 0x5d, 0xcf, 0xc9, 0xd, 0x74, 0x87, 0x8b, 0x5e, 0x56, 0x22, 0x24, 0xf7, 0x6d, 0xc2, 0xd1, 0x80, 0x26, 0x27, 0x5d, 0x5b, 0x67, 0x7d, 0x2f, 0x80, 0x4d, 0xc9, 0x7f, 0x9, 0x63, 0xa7, 0x61, 0x23, 0xc7, 0x74, 0x3d, 0xf, 0xae, 0x41, 0x84, 0x6f, 0x13, 0xe6, 0x26, 0xfa, 0x36, 0x46, 0x73, 0xbc, 0xba, 0x3b, 0xd6, 0xca, 0x8, 0xd0, 0xd6, 0x36, 0x4e, 0x35, 0xeb, 0xad, 0xd7, 0xb0, 0x60, 0x72, 0xdc, 0xda, 0x9c, 0x2, 0x67, 0x76, 0x64, 0x82, 0x99, 0x9b, 0xb6, 0x80, 0xb0, 0x7e, 0x8d, 0xf6, 0x5a, 0xdd, 0xe1, 0xb5, 0xba, 0xba, 0xb1, 0x0, 0xcd, 0xc7, 0x50, 0x23, 0xeb, 0xfb, 0x7f, 0xb4, 0xc8, 0x22, 0x18, 0xdd, 0x0, 0xd5, 0xec, 0x4e, 0x53, 0xc6, 0x18, 0x44, 0x3f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char option_button_disabled_mirrored_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x2f, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2d, 0x2d, 0x34, 0x2b, 0x2b, 0x31, 0x5a, 0x5a, 0x5a, 0x3e, 0x3e, 0x3e, 0x2a, 0x2a, 0x30, 0x59, 0x59, 0x59, 0x22, 0x22, 0x27, 0x4b, 0x4b, 0x4b, 0x22, 0x22, 0x29, 0x24, 0x24, 0x28, 0x4a, 0x4a, 0x4a, 0x36, 0x36, 0x36, 0x2a, 0x2a, 0x30, 0x2c, 0x2c, 0x32, 0x2d, 0x2d, 0x34, 0x2e, 0x2e, 0x35, 0x2f, 0x2f, 0x36, 0x2a, 0x2a, 0x31, 0x62, 0x62, 0x62, 0x56, 0x56, 0x56, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2b, 0x27, 0x27, 0x2d, 0x28, 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0x62, 0xb6, 0x83, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char option_button_hover_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x41, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x42, 0x40, 0x4b, 0x5f, 0x5a, 0x6c, 0x2b, 0x2b, 0x31, 0x2e, 0x2e, 0x34, 0x5f, 0x5a, 0x6b, 0x2a, 0x2a, 0x30, 0x56, 0x53, 0x64, 0x22, 0x22, 0x27, 0x3e, 0x3b, 0x46, 0x57, 0x53, 0x63, 0x24, 0x24, 0x28, 0x24, 0x24, 0x29, 0x5b, 0x57, 0x68, 0x5a, 0x56, 0x67, 0x67, 0x63, 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0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char option_button_hover_mirrored_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x41, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2d, 0x2d, 0x34, 0x2b, 0x2b, 0x31, 0x5f, 0x5a, 0x6c, 0x42, 0x40, 0x4b, 0x2a, 0x2a, 0x30, 0x5f, 0x5a, 0x6b, 0x22, 0x22, 0x27, 0x56, 0x53, 0x64, 0x22, 0x22, 0x29, 0x24, 0x24, 0x28, 0x57, 0x53, 0x63, 0x3e, 0x3c, 0x47, 0x2a, 0x2a, 0x30, 0x2c, 0x2c, 0x32, 0x2d, 0x2d, 0x34, 0x2e, 0x2e, 0x35, 0x2f, 0x2f, 0x36, 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overbright_indicator_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xcd, 0xcd, 0x4b, 0xe, 0x80, 0x20, 0xc, 0x45, 0xd1, 0x9b, 0xea, 0xbe, 0x40, 0x97, 0x87, 0x8b, 0xae, 0x13, 0x34, 0x88, 0x1f, 0xa, 0x9d, 0xf8, 0x92, 0xe, 0xcf, 0x2d, 0x80, 0xda, 0x4f, 0x14, 0x26, 0x5, 0x49, 0x14, 0x53, 0xcb, 0x42, 0x58, 0xe, 0xbc, 0x51, 0xcd, 0x85, 0x9b, 0x81, 0x16, 0xfe, 0xc, 0x58, 0xf0, 0x6b, 0xc0, 0x8a, 0x1f, 0x3, 0x3d, 0xf8, 0x16, 0xe8, 0xc5, 0x97, 0x40, 0x81, 0x53, 0x9b, 0x55, 0x81, 0x91, 0xcf, 0x67, 0x20, 0xc6, 0x75, 0xe8, 0x73, 0x9e, 0xc, 0x7f, 0xce, 0x73, 0x61, 0x80, 0xd9, 0x83, 0x7f, 0xb0, 0x1d, 0xec, 0x30, 0xf0, 0x78, 0x5a, 0x7, 0xa8, 0x21, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char panel_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x25, 0x2a, 0x35, 0x32, 0x3b, 0x4a, 0x73, 0x58, 0x4a, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char picker_cursor_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 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-static const unsigned char popup_bg_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x78, 0x50, 0x4c, 0x54, 0x45, 0xff, 0x0, 0xff, 0x67, 0x7a, 0x85, 0x66, 0x7a, 0x86, 0x68, 0x7b, 0x86, 0x57, 0x51, 0x51, 0x4c, 0x42, 0x40, 0x4d, 0x43, 0x41, 0x56, 0x4c, 0x4b, 0x4d, 0x44, 0x41, 0x4e, 0x44, 0x42, 0x4f, 0x45, 0x43, 0x67, 0x7b, 0x87, 0x4f, 0x44, 0x43, 0x50, 0x45, 0x44, 0x52, 0x46, 0x44, 0x51, 0x46, 0x45, 0x4b, 0x40, 0x3f, 0x51, 0x47, 0x45, 0x52, 0x48, 0x46, 0x53, 0x48, 0x47, 0x4b, 0x41, 0x3f, 0x54, 0x49, 0x46, 0x55, 0x4a, 0x47, 0x55, 0x49, 0x47, 0x68, 0x7c, 0x88, 0x4a, 0x40, 0x3e, 0x55, 0x4b, 0x49, 0x56, 0x4d, 0x4b, 0x53, 0x49, 0x47, 0x50, 0x46, 0x44, 0x4a, 0x41, 0x3e, 0x48, 0x3e, 0x3c, 0x4b, 0x42, 0x3f, 0x49, 0x3f, 0x3d, 0x46, 0x3d, 0x3c, 0x47, 0x3d, 0x3b, 0x47, 0x3e, 0x3b, 0x49, 0x40, 0x3d, 0x45, 0x3c, 0x3b, 0x46, 0x3c, 0x3a, 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0x45, 0xdd, 0x35, 0x89, 0x5c, 0x6, 0x1f, 0x9d, 0x2, 0xfb, 0xaa, 0x98, 0x1d, 0x98, 0x2, 0x68, 0x13, 0x32, 0x90, 0xf5, 0xd7, 0xdb, 0x6, 0xd4, 0x8, 0x0, 0xf4, 0xd, 0x3, 0xc5, 0xcb, 0xfa, 0xa5, 0xe, 0x1c, 0x34, 0xad, 0xff, 0xe7, 0x72, 0x44, 0x14, 0x40, 0x97, 0x46, 0x3a, 0x8c, 0x63, 0xcd, 0x9e, 0x69, 0x41, 0x2d, 0x34, 0x6c, 0xe6, 0xa3, 0xb0, 0x50, 0x64, 0xab, 0x86, 0x3f, 0x82, 0xb3, 0xc6, 0xc7, 0x7e, 0x88, 0x66, 0x42, 0x78, 0x82, 0x31, 0x94, 0x22, 0x77, 0xd4, 0x2d, 0xbe, 0x9e, 0x25, 0x9d, 0x7b, 0xb0, 0x59, 0x6d, 0x9f, 0xd7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char progress_bar_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 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0x37, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0x4c, 0xc0, 0xc1, 0xc2, 0xf8, 0xa5, 0xfa, 0x7f, 0x8, 0x34, 0x7e, 0xe9, 0x60, 0x81, 0xa1, 0xc0, 0xf8, 0xa5, 0xca, 0x17, 0x85, 0xff, 0x10, 0xa8, 0xf2, 0xc5, 0xf8, 0x25, 0x86, 0x2, 0x75, 0xa0, 0x4, 0x1c, 0x2, 0x4d, 0xa1, 0xbf, 0x2, 0x4c, 0x47, 0x12, 0xf6, 0xe6, 0x20, 0x2, 0x0, 0x78, 0x21, 0x45, 0x61, 0x7f, 0xe2, 0xad, 0xaf, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char radio_checked_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x42, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd8, 0xd8, 0xd8, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0xd3, 0xd3, 0xd3, 0xa2, 0xa2, 0xa2, 0x79, 0x79, 0x79, 0x73, 0x73, 0x73, 0x1c, 0x1c, 0x1c, 0x3, 0x3, 0x3, 0x0, 0x0, 0x0, 0xd1, 0xa7, 0xf5, 0xaa, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x63, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6d, 0x4f, 0x55, 0x2, 0x43, 0x31, 0x8, 0x4b, 0xe8, 0x6a, 0xf7, 0xbf, 0xeb, 0xc, 0x9b, 0x6b, 0x1f, 0x9f, 0xc4, 0x89, 0xbf, 0xbb, 0x3f, 0x2a, 0x49, 0x64, 0xa6, 0x3e, 0x1e, 0x1c, 0x7c, 0x3e, 0xf2, 0x14, 0xb7, 0xc7, 0xac, 0xf1, 0x10, 0xa6, 0xe8, 0x1, 0x44, 0xad, 0x42, 0xb9, 0x33, 0x22, 0x43, 0x95, 0x68, 0x55, 0xa4, 0xdc, 0x1f, 0x1e, 0xa1, 0x67, 0xa2, 0x57, 0x96, 0x22, 0x0, 0xc2, 0x3d, 0xf5, 0x44, 0x8c, 0x8a, 0x5d, 0x21, 0x80, 0x74, 0x83, 0x1e, 0x97, 0xc7, 0x22, 0x59, 0x4c, 0xd7, 0xd8, 0xb5, 0x18, 0x4a, 0x7b, 0x57, 0x57, 0xdb, 0x1a, 0xf7, 0x77, 0x17, 0x3a, 0x56, 0x4e, 0x11, 0x6f, 0x82, 0x20, 0xde, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char radio_checked_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x45, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd8, 0xd8, 0xd8, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0xd3, 0xd3, 0xd3, 0xa2, 0xa2, 0xa2, 0x79, 0x79, 0x79, 0x73, 0x73, 0x73, 0x1c, 0x1c, 0x1c, 0x3, 0x3, 0x3, 0x0, 0x0, 0x0, 0x83, 0xac, 0xe9, 0xaf, 0x0, 0x0, 0x0, 0x1, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x40, 0xe6, 0xd8, 0x66, 0x0, 0x0, 0x0, 0x3f, 0x49, 0x44, 0x41, 0x54, 0x18, 0xd3, 0x63, 0x60, 0x20, 0xe, 0xf0, 0x8, 0x2, 0x1, 0xf, 0x9c, 0x2b, 0x2c, 0x8, 0x5, 0xc2, 0x50, 0x1, 0xb0, 0x34, 0x58, 0x11, 0x5c, 0xbd, 0x10, 0x3f, 0x10, 0x8, 0xc1, 0x74, 0x1, 0x65, 0xf8, 0xc1, 0x0, 0xa6, 0x4, 0x28, 0x1, 0x11, 0xe0, 0xc1, 0x2d, 0x80, 0xa6, 0x5, 0xc3, 0x50, 0xc, 0x6b, 0x31, 0x1d, 0x86, 0xe1, 0x74, 0xfc, 0x0, 0x0, 0x1b, 0xc, 0x7, 0xb9, 0xa, 0x5e, 0x2e, 0x12, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char radio_unchecked_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0x2b, 0x6e, 0xf2, 0xbf, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x49, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x2, 0x61, 0x15, 0xed, 0xa9, 0x20, 0x5a, 0x72, 0xf5, 0x99, 0x33, 0xbb, 0x26, 0x1, 0x19, 0x73, 0xcf, 0x0, 0xc1, 0x4d, 0x6, 0x6, 0xd6, 0x35, 0x20, 0xc6, 0xa9, 0x0, 0x6, 0xb6, 0x3d, 0x20, 0xc6, 0xe9, 0x4, 0x6, 0xf6, 0x33, 0x60, 0x50, 0xc0, 0xc0, 0x1, 0x61, 0x34, 0xc0, 0x19, 0x70, 0x29, 0xb8, 0x62, 0xb8, 0x76, 0x84, 0x81, 0xc, 0x96, 0x20, 0x2b, 0xa6, 0xc0, 0x2d, 0x45, 0x0, 0x0, 0x37, 0xca, 0x3d, 0x81, 0xb4, 0x84, 0xb6, 0x80, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char radio_unchecked_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0xf, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x54, 0x54, 0x54, 0xad, 0xad, 0xad, 0x80, 0x80, 0x81, 0x64, 0x64, 0x64, 0xf4, 0x17, 0x36, 0x28, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x1b, 0xfc, 0xf6, 0x4, 0xd4, 0x0, 0x0, 0x0, 0x40, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0x7d, 0x8d, 0xb1, 0x11, 0x80, 0x40, 0xc, 0xc3, 0x94, 0xd, 0x12, 0x60, 0x1, 0xc4, 0x4, 0xb0, 0x1, 0xfb, 0x2f, 0x45, 0xe5, 0x3b, 0xaa, 0x57, 0xe5, 0xc2, 0xb6, 0x20, 0xc0, 0xcc, 0xc, 0x40, 0xed, 0x7a, 0x37, 0x70, 0xa8, 0xbe, 0x50, 0x9b, 0xea, 0xd9, 0xd4, 0xa3, 0x7a, 0x35, 0xa5, 0xaa, 0xeb, 0x90, 0x72, 0xe6, 0x39, 0xfc, 0x2b, 0x22, 0xd, 0x1f, 0xe7, 0x64, 0xa, 0x5d, 0x6c, 0xfe, 0xc1, 0x3b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x45, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x40, 0x3e, 0x4a, 0x2a, 0x29, 0x2f, 0x20, 0x20, 0x24, 0x3f, 0x3e, 0x49, 0x1f, 0x1f, 0x24, 0x20, 0x20, 0x24, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x3f, 0x3e, 0x49, 0x3f, 0x3e, 0x49, 0x1e, 0x1e, 0x23, 0x20, 0x20, 0x25, 0x22, 0x22, 0x27, 0x23, 0x23, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x14, 0xee, 0x69, 0x20, 0x0, 0x0, 0x0, 0x11, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x4, 0x19, 0x40, 0x5d, 0x66, 0x28, 0x93, 0xf0, 0xfc, 0x94, 0xfc, 0xfd, 0x67, 0x1a, 0x96, 0x95, 0x1c, 0xf0, 0x43, 0x52, 0x0, 0x0, 0x0, 0x55, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x55, 0x8e, 0x45, 0x2, 0x80, 0x50, 0x10, 0x42, 0xc1, 0xee, 0xfb, 0x5f, 0xd4, 0xd6, 0xdf, 0xfd, 0x36, 0xd3, 0x3, 0x4, 0xd, 0x90, 0x6, 0xb2, 0x25, 0x39, 0xe0, 0xd2, 0xf9, 0xcb, 0x6a, 0x60, 0x6f, 0x27, 0xb7, 0xbc, 0x58, 0xb7, 0x53, 0x4d, 0x0, 0xf2, 0x3f, 0x5e, 0x36, 0x43, 0x5f, 0xc3, 0xf0, 0xdf, 0x17, 0xd7, 0xa6, 0xae, 0x60, 0x10, 0xff, 0x57, 0x16, 0xc5, 0x5a, 0xf1, 0x60, 0xe3, 0xe7, 0x5f, 0x37, 0x46, 0x74, 0xba, 0x9a, 0x16, 0xef, 0x37, 0x1c, 0x6f, 0x61, 0x47, 0x1, 0xa5, 0xc7, 0x32, 0x47, 0x38, 0x12, 0x92, 0xb1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_button_left_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0xc3, 0xc3, 0xc3, 0xc2, 0xc2, 0xc2, 0xc1, 0xc1, 0xc1, 0xc0, 0xc0, 0xc0, 0xbf, 0xbf, 0xbf, 0xbe, 0xbe, 0xbe, 0x59, 0x59, 0x59, 0x8e, 0x47, 0x76, 0xf1, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x8, 0xfe, 0x9, 0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0x51, 0x19, 0x33, 0xa1, 0x8c, 0xae, 0x55, 0x50, 0xc6, 0x2e, 0x28, 0xa3, 0x7b, 0xf7, 0x6e, 0x8, 0xa3, 0xe7, 0xcc, 0x19, 0xa8, 0x14, 0x9c, 0xd1, 0x7b, 0x17, 0xa6, 0xfd, 0x1d, 0x86, 0x81, 0x60, 0x6, 0xdc, 0x52, 0x43, 0x88, 0x33, 0x44, 0x0, 0xcc, 0x4e, 0x3f, 0xd1, 0x4, 0x90, 0xbf, 0x60, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_button_left_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xc9, 0xc9, 0xc9, 0xc8, 0xc8, 0xc8, 0xc6, 0xc6, 0xc6, 0xc7, 0xc7, 0xc7, 0xc5, 0xc5, 0xc5, 0xc4, 0xc4, 0xc4, 0xc3, 0xc3, 0xc3, 0x58, 0xf9, 0x63, 0x6a, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x7, 0xfe, 0xc, 0x9, 0x1c, 0xda, 0x2b, 0xa5, 0x57, 0x0, 0x0, 0x0, 0x42, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0x51, 0x19, 0x33, 0xa1, 0x8c, 0xae, 0x55, 0x50, 0xc6, 0x9e, 0x3d, 0x10, 0x46, 0xf7, 0xee, 0xdb, 0x10, 0x46, 0xef, 0xdd, 0xbb, 0x50, 0xa9, 0x77, 0xef, 0xa0, 0x8c, 0xfe, 0x7f, 0x30, 0xed, 0xff, 0x81, 0xc, 0x4c, 0x93, 0x11, 0x96, 0x1a, 0x42, 0x9c, 0x21, 0x2, 0x0, 0xfe, 0x97, 0x40, 0xa0, 0xa6, 0x84, 0xb1, 0xf6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_button_right_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0xc3, 0xc3, 0xc3, 0xc2, 0xc2, 0xc2, 0xc1, 0xc1, 0xc1, 0xc0, 0xc0, 0xc0, 0xbf, 0xbf, 0xbf, 0xbe, 0xbe, 0xbe, 0x59, 0x59, 0x59, 0x8e, 0x47, 0x76, 0xf1, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x8, 0xfe, 0x9, 0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x40, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0x51, 0x18, 0x33, 0x61, 0x8c, 0x59, 0x2b, 0xa0, 0x8c, 0x5d, 0xab, 0xa0, 0x8c, 0xdd, 0xbb, 0x77, 0x40, 0x18, 0x67, 0xce, 0x9c, 0x80, 0x31, 0xa0, 0x52, 0x77, 0x6f, 0x40, 0x19, 0xef, 0x30, 0xc, 0x84, 0x30, 0xe0, 0x96, 0x1a, 0x42, 0x9c, 0x21, 0x2, 0x0, 0xfd, 0x36, 0x40, 0x93, 0xf1, 0x83, 0x5f, 0xf2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_button_right_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xc9, 0xc9, 0xc9, 0xc8, 0xc8, 0xc8, 0xc6, 0xc6, 0xc6, 0xc7, 0xc7, 0xc7, 0xc5, 0xc5, 0xc5, 0xc4, 0xc4, 0xc4, 0xc3, 0xc3, 0xc3, 0xc2, 0xc2, 0xc2, 0x2e, 0x3d, 0xb1, 0x1e, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x7, 0xfe, 0xc, 0x9, 0x1c, 0xda, 0x2b, 0xa5, 0x57, 0x0, 0x0, 0x0, 0x49, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x65, 0xc8, 0x31, 0x16, 0x2, 0x20, 0x10, 0x43, 0xc1, 0xe4, 0x83, 0xdc, 0xff, 0xb8, 0x88, 0xf, 0x57, 0xb, 0x8b, 0x80, 0x53, 0xe, 0xf2, 0x23, 0x18, 0xc6, 0x68, 0x61, 0x74, 0xca, 0xa, 0x2e, 0x74, 0xf9, 0x85, 0xfd, 0x17, 0x5c, 0x81, 0xfb, 0x11, 0x2a, 0xaa, 0x65, 0x80, 0x20, 0xc3, 0x5f, 0xaf, 0x2b, 0x96, 0xce, 0x78, 0xea, 0x88, 0x39, 0x95, 0x91, 0x70, 0x29, 0x94, 0xd9, 0x6b, 0x87, 0xf5, 0xfe, 0x0, 0xc6, 0xa7, 0x1b, 0x66, 0x7b, 0x42, 0xf1, 0x14, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_grabber_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x5d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x5b, 0x59, 0x61, 0x5b, 0x59, 0x61, 0x5a, 0x58, 0x60, 0x59, 0x57, 0x5f, 0x5a, 0x58, 0x60, 0x5a, 0x58, 0x60, 0x57, 0x56, 0x5e, 0x58, 0x56, 0x5e, 0x56, 0x55, 0x5d, 0x57, 0x55, 0x5d, 0x57, 0x55, 0x5d, 0x55, 0x53, 0x5b, 0x55, 0x53, 0x5b, 0x54, 0x53, 0x5b, 0x55, 0x54, 0x5c, 0x54, 0x52, 0x5a, 0x55, 0x53, 0x5b, 0x5a, 0x58, 0x60, 0x56, 0x54, 0x5c, 0x54, 0x53, 0x5a, 0x55, 0x53, 0x5b, 0x53, 0x51, 0x59, 0x52, 0x51, 0x59, 0x52, 0x50, 0x58, 0x51, 0x50, 0x58, 0x51, 0x4f, 0x57, 0x50, 0x4e, 0x56, 0x4f, 0x4d, 0x55, 0x50, 0x4f, 0x57, 0x54, 0x52, 0x5a, 0xae, 0x55, 0xff, 0xf7, 0x0, 0x0, 0x0, 0x12, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x2c, 0xb8, 0xf4, 0x2e, 0xf2, 0xb8, 0xf4, 0xf5, 0xf4, 0xf5, 0xb8, 0x2f, 0xf2, 0x2e, 0xb8, 0xf4, 0xb8, 0x66, 0xf6, 0xf7, 0x12, 0x0, 0x0, 0x0, 0x48, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x64, 0xc7, 0xb1, 0x11, 0x80, 0x40, 0x8, 0x45, 0x41, 0xff, 0x83, 0x2, 0xe, 0xfb, 0x2f, 0x13, 0xe2, 0xf3, 0x6, 0x12, 0x1d, 0x37, 0x5b, 0xae, 0x97, 0x5f, 0x84, 0xdd, 0x68, 0xe2, 0x1e, 0x41, 0xb8, 0x77, 0x58, 0x6, 0xb6, 0xe8, 0x88, 0xd1, 0xe1, 0x93, 0xad, 0x63, 0xab, 0xa3, 0x3a, 0xa3, 0x26, 0xa9, 0x4a, 0x52, 0xf9, 0xc, 0x62, 0xcf, 0xa7, 0x8f, 0x1f, 0x1e, 0xbd, 0xff, 0x84, 0xee, 0x2, 0x0, 0x54, 0x76, 0x10, 0x19, 0x1e, 0xd7, 0x1d, 0x9b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_grabber_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x69, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x97, 0xd0, 0xdf, 0x92, 0xcb, 0xdc, 0x84, 0xbb, 0xd4, 0x92, 0xca, 0xdc, 0x95, 0xd0, 0xdd, 0x83, 0xbb, 0xd3, 0x8b, 0xc8, 0xd7, 0x79, 0xb5, 0xcb, 0x78, 0xb4, 0xca, 0x73, 0xb0, 0xc7, 0x73, 0xb0, 0xc7, 0x7b, 0xc0, 0xcf, 0x79, 0xc5, 0xd1, 0x6b, 0xae, 0xc1, 0x75, 0xc6, 0xcf, 0x70, 0xbc, 0xca, 0x64, 0xa6, 0xbc, 0x71, 0xbc, 0xc9, 0x82, 0xba, 0xd4, 0x6a, 0xa2, 0xc6, 0x62, 0x9a, 0xc2, 0x61, 0x9a, 0xc1, 0x68, 0x9f, 0xc2, 0x5d, 0x92, 0xbb, 0x5c, 0x92, 0xb8, 0x58, 0x8d, 0xb6, 0x59, 0x8e, 0xb3, 0x56, 0x89, 0xb0, 0x5c, 0x91, 0xb2, 0x53, 0x84, 0xa9, 0x58, 0x8f, 0xae, 0x54, 0x83, 0xa4, 0x57, 0x8e, 0xad, 0x64, 0xa5, 0xba, 0x17, 0x3b, 0xfc, 0x67, 0x0, 0x0, 0x0, 0x13, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x25, 0xad, 0xf1, 0xad, 0x27, 0xef, 0xad, 0xf1, 0xf3, 0xf1, 0xf3, 0xad, 0x28, 0xef, 0x27, 0xad, 0xf2, 0xad, 0xcd, 0x8a, 0x27, 0xfe, 0x0, 0x0, 0x0, 0x46, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x7d, 0x8a, 0x25, 0x2, 0xc4, 0x40, 0x0, 0x3, 0x27, 0x39, 0x52, 0x57, 0xfa, 0xff, 0x1f, 0x17, 0x54, 0x19, 0x6d, 0x61, 0x4c, 0x90, 0x5b, 0x5e, 0x80, 0xec, 0x66, 0x58, 0x76, 0x3, 0x1f, 0x15, 0xd2, 0x9c, 0x97, 0x61, 0xf, 0xbf, 0x4a, 0xc0, 0x12, 0x3b, 0xde, 0xfb, 0xeb, 0x8, 0x66, 0xf, 0xbe, 0x8, 0x2, 0x83, 0x92, 0xec, 0x57, 0x12, 0x8, 0x28, 0xa5, 0x3a, 0x4e, 0x89, 0x7, 0x56, 0x51, 0x36, 0x11, 0x22, 0x4, 0xb, 0xcc, 0xf7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_grabber_pressed_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x3a, 0xd8, 0xcf, 0xb2, 0xc1, 0x7d, 0xc3, 0x14, 0x20, 0x74, 0xdf, 0xcf, 0x82, 0x22, 0xb1, 0xc1, 0x7d, 0xfd, 0x2e, 0x8, 0xdc, 0xe0, 0x8e, 0x2a, 0x31, 0x5, 0x2e, 0x31, 0x85, 0x90, 0x4, 0xa6, 0x51, 0xb8, 0x2d, 0xa7, 0x36, 0x0, 0x0, 0x7b, 0xcd, 0x2b, 0x75, 0x45, 0x5e, 0xf8, 0x88, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char selection_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xfd, 0xfb, 0xff, 0xfd, 0xf7, 0xff, 0xfd, 0xf7, 0xff, 0xfd, 0xf7, 0xff, 0xfd, 0xf6, 0xff, 0xf6, 0xf4, 0xff, 0x15, 0x15, 0x17, 0xff, 0x70, 0xc0, 0x21, 0x0, 0x0, 0x0, 0xe, 0x74, 0x52, 0x4e, 0x53, 0x6, 0xf, 0x16, 0x18, 0x2a, 0x3b, 0x40, 0x3c, 0x6, 0x3d, 0x44, 0x3e, 0x31, 0x25, 0x8, 0x3d, 0x16, 0xb4, 0x0, 0x0, 0x0, 0x37, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x6, 0x2, 0x23, 0x1, 0x6, 0x91, 0xb0, 0x34, 0x20, 0x48, 0x75, 0x64, 0x50, 0xef, 0x5c, 0x5, 0x4, 0x33, 0x8a, 0x18, 0xcc, 0xf6, 0xdc, 0x5, 0x82, 0xd3, 0xc9, 0xc, 0x66, 0x6b, 0x41, 0x8c, 0x5b, 0x94, 0x33, 0x60, 0x6, 0xc2, 0xad, 0x80, 0x5b, 0xa, 0x73, 0x6, 0x0, 0x45, 0x34, 0x48, 0x41, 0xa3, 0xc5, 0x91, 0x23, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char selection_oof_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2c, 0x2, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xaf, 0xdf, 0x90, 0xa5, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0xa, 0x1a, 0x26, 0x29, 0x2a, 0x48, 0x65, 0x6d, 0x6e, 0x66, 0x3, 0x20, 0x25, 0x16, 0xc, 0x1f, 0x74, 0xbf, 0x74, 0x0, 0x0, 0x0, 0x37, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x64, 0x54, 0x52, 0x64, 0x60, 0x60, 0x78, 0x77, 0x8f, 0x51, 0x34, 0x8, 0xcc, 0xb8, 0xcd, 0xa8, 0xd9, 0x4, 0x66, 0xdc, 0x60, 0x74, 0x2f, 0x33, 0x4, 0x32, 0xde, 0xce, 0x64, 0xf4, 0x68, 0x53, 0x0, 0x32, 0xfe, 0xcd, 0xa0, 0x90, 0x1, 0x37, 0x10, 0x6e, 0x5, 0xdc, 0x52, 0xb8, 0x33, 0x0, 0xcc, 0x7, 0x26, 0xff, 0x1f, 0x38, 0x23, 0x97, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char space_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x1c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x16, 0xfc, 0x17, 0xfc, 0x2f, 0x88, 0xcc, 0x15, 0xfa, 0x6f, 0x4, 0x84, 0x82, 0x18, 0x2, 0xe8, 0x5a, 0x88, 0x4, 0x0, 0x8c, 0xa4, 0xd, 0x47, 0x8, 0xea, 0xcc, 0xbb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char spinbox_updown_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0xdc, 0x4f, 0x7f, 0x98, 0x86, 0x47, 0xfa, 0x81, 0xe5, 0x83, 0x1f, 0xf, 0x7e, 0x3d, 0xb2, 0xc5, 0xa5, 0x5b, 0xe2, 0xc1, 0x93, 0x7, 0xff, 0x81, 0xf0, 0xf9, 0x63, 0x69, 0x2c, 0xd2, 0x67, 0x58, 0xef, 0x1f, 0x2, 0x4a, 0x42, 0xe0, 0xf1, 0xdb, 0xec, 0x98, 0xfa, 0x67, 0x2, 0x25, 0xe0, 0xf0, 0xe1, 0x2, 0x86, 0x41, 0x7, 0x30, 0x1d, 0x39, 0x3, 0xbf, 0x37, 0x8f, 0xdd, 0x66, 0x27, 0x29, 0xa0, 0x10, 0x4a, 0x2c, 0xa0, 0x41, 0x8d, 0x1b, 0x3c, 0x4c, 0x3, 0x46, 0x16, 0x69, 0x0, 0x0, 0x87, 0x2a, 0x58, 0xb5, 0x18, 0xe9, 0x80, 0x2c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char submenu_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x78, 0xc0, 0xf0, 0xe0, 0x3f, 0x8, 0xde, 0x4f, 0x60, 0x0, 0x3, 0xb8, 0xc0, 0x83, 0x2f, 0xf, 0xb5, 0xe1, 0x2, 0x50, 0x78, 0xf5, 0x5, 0x37, 0xaa, 0xc0, 0xff, 0x87, 0xf3, 0x31, 0x4, 0x30, 0xb5, 0x60, 0x1a, 0x8a, 0x61, 0x2d, 0x0, 0xa6, 0x55, 0x4f, 0xb1, 0x91, 0xd6, 0xa7, 0xae, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char submenu_mirrored_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x1, 0x6f, 0x72, 0x4e, 0x54, 0x1, 0xcf, 0xa2, 0x77, 0x9a, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x55, 0xcb, 0xa1, 0x11, 0x83, 0x40, 0x14, 0x45, 0xd1, 0xb3, 0x6b, 0x10, 0x34, 0x10, 0x47, 0x34, 0xf4, 0x13, 0x9d, 0x2, 0x28, 0x87, 0x2a, 0xe8, 0x84, 0x2, 0x82, 0x65, 0x71, 0x69, 0x0, 0x11, 0xf5, 0x11, 0x4c, 0x66, 0xd8, 0xe7, 0xee, 0x99, 0x79, 0x80, 0xed, 0x5d, 0xa2, 0x44, 0x9, 0x12, 0xec, 0x43, 0x2c, 0x5a, 0x78, 0xa6, 0xcc, 0xb7, 0x8d, 0xf9, 0x4a, 0xc8, 0xfc, 0x26, 0x3d, 0x37, 0xa8, 0x97, 0x69, 0x46, 0x6b, 0x5, 0x8f, 0x23, 0xbd, 0x1c, 0xd5, 0xa5, 0xfb, 0xc4, 0xf8, 0x87, 0x13, 0xd2, 0x2f, 0x14, 0x49, 0x6f, 0xb1, 0x11, 0xe1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tab_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x19, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xc0, 0x2, 0xfe, 0x47, 0xfe, 0x17, 0x1, 0xc2, 0x48, 0xd2, 0x84, 0x10, 0x2, 0x84, 0xb9, 0x98, 0x0, 0x0, 0xbf, 0x67, 0x1d, 0x5, 0x89, 0x9b, 0x48, 0x90, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tab_behind_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x57, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x30, 0x2e, 0x36, 0x43, 0x40, 0x4d, 0x0, 0x0, 0x0, 0x43, 0x40, 0x4c, 0x3e, 0x3c, 0x47, 0x3e, 0x3b, 0x46, 0x31, 0x2f, 0x38, 0x2d, 0x2b, 0x33, 0x3f, 0x3c, 0x47, 0x91, 0xf8, 0xc4, 0xb2, 0x0, 0x0, 0x0, 0x18, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x1, 0x3, 0x5, 0x8, 0xa, 0xb, 0xc, 0x4, 0x11, 0x19, 0x1f, 0x22, 0x24, 0x15, 0x25, 0x34, 0x3f, 0x46, 0x47, 0x77, 0xf3, 0x7, 0xef, 0xd3, 0x51, 0x5e, 0xca, 0x0, 0x0, 0x0, 0x5a, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xb5, 0x8c, 0x35, 0x2, 0x80, 0x30, 0x10, 0x4, 0x6f, 0x73, 0xc4, 0x53, 0xf3, 0xff, 0x3f, 0xe2, 0xee, 0x4e, 0x9d, 0xe9, 0x56, 0x41, 0xd8, 0xa1, 0x69, 0x7, 0xd0, 0x43, 0x72, 0x19, 0x3d, 0x37, 0x10, 0x6c, 0x1f, 0x8d, 0x6a, 0x0, 0x2b, 0x25, 0xc1, 0x20, 0xa2, 0x69, 0x98, 0xba, 0xb6, 0x45, 0x9a, 0x2b, 0xbd, 0xe9, 0xd5, 0x69, 0xda, 0x0, 0xa9, 0x94, 0x9f, 0x68, 0x7, 0xc5, 0xd2, 0x50, 0x4a, 0x69, 0x71, 0x18, 0x63, 0xb3, 0x18, 0x7a, 0x71, 0x2e, 0xa3, 0xfd, 0x1b, 0xff, 0xc9, 0xff, 0x34, 0x86, 0x31, 0x3, 0x12, 0xb2, 0x4c, 0x6a, 0xfb, 0x60, 0xc7, 0xdc, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tab_close_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x65, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xad, 0x90, 0x1, 0x6, 0xc0, 0x30, 0xc, 0x45, 0x77, 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0x4, 0xc1, 0x69, 0x1c, 0xfe, 0xff, 0xca, 0xd5, 0xeb, 0x2a, 0x83, 0x6b, 0xd2, 0xb7, 0x54, 0x1c, 0x31, 0x26, 0xc9, 0x63, 0x50, 0xcc, 0x32, 0x8d, 0x3f, 0xd9, 0x20, 0x5, 0x1a, 0xf2, 0xc7, 0x1f, 0x7a, 0x48, 0x4a, 0x66, 0xa8, 0xde, 0xc, 0xd0, 0x38, 0xd1, 0x54, 0xdb, 0x4c, 0x2b, 0xd0, 0x5c, 0x62, 0x8e, 0xa0, 0x1, 0x74, 0x4, 0x65, 0xd2, 0x1e, 0xd4, 0x83, 0xf7, 0x60, 0x65, 0x3e, 0x82, 0x3, 0x48, 0x49, 0xdf, 0x55, 0xca, 0xd4, 0xef, 0xfa, 0xfb, 0x27, 0x36, 0xf, 0x92, 0x31, 0x9e, 0x44, 0x3e, 0x17, 0x7c, 0xbf, 0x3, 0xef, 0x34, 0x3f, 0x3e, 0xe0, 0x24, 0x67, 0xb9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tab_current_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x99, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 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0x44, 0x41, 0x54, 0x78, 0xda, 0x55, 0xca, 0x85, 0xd, 0xc0, 0x40, 0x14, 0xc3, 0x50, 0x27, 0xf7, 0xd5, 0xfd, 0xd7, 0x2d, 0xa6, 0x4c, 0x16, 0x3f, 0x59, 0xe8, 0x8, 0xc8, 0x91, 0xd4, 0x5d, 0x92, 0xa3, 0xa1, 0x76, 0xb1, 0xd8, 0xcb, 0x92, 0x41, 0x1b, 0xb8, 0xe9, 0x2, 0xcf, 0xd2, 0x7e, 0xc4, 0x9c, 0x2d, 0xed, 0x3c, 0xc4, 0x95, 0xa3, 0x3f, 0xb0, 0x3, 0x7f, 0xa0, 0xe0, 0xb, 0x50, 0xe4, 0xb, 0xa1, 0xf2, 0x87, 0x38, 0x31, 0x4f, 0x4e, 0xa, 0x30, 0x22, 0x58, 0x33, 0x81, 0x1d, 0x4a, 0x44, 0x5a, 0xec, 0x8c, 0x27, 0x34, 0x10, 0x58, 0xf1, 0xf8, 0x39, 0xe0, 0x60, 0x56, 0x63, 0x63, 0x30, 0x69, 0xf8, 0x3c, 0xb4, 0xd1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tab_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0x2e, 0x23, 0x0, 0x0, 0x2e, 0x23, 0x1, 0x78, 0xa5, 0x3f, 0x76, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0xa6, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x7c, 0xcd, 0xc5, 0x41, 0x4, 0x41, 0x10, 0x0, 0xc0, 0xea, 0xbd, 0xc1, 0x6d, 0xde, 0x47, 0x30, 0xe4, 0x40, 0x34, 0x1b, 0x2, 0xd1, 0x10, 0x1, 0x1a, 0xc, 0x4f, 0xdc, 0x6d, 0x1b, 0x77, 0xe6, 0xea, 0xd5, 0xde, 0xa1, 0x98, 0x36, 0x63, 0xd6, 0xb4, 0x91, 0xe, 0x30, 0x78, 0x74, 0xe7, 0xc6, 0xad, 0xbb, 0x97, 0xf6, 0x82, 0x6a, 0xc5, 0x82, 0x19, 0x21, 0x90, 0xd2, 0xad, 0x4b, 0xa7, 0x4e, 0x28, 0x66, 0xd4, 0xb5, 0xf5, 0xd5, 0xfe, 0xa1, 0xfa, 0xa1, 0x9c, 0x1c, 0x6c, 0xec, 0x6f, 0x7a, 0x28, 0x66, 0xad, 0x8c, 0xfb, 0xa3, 0xfa, 0x20, 0x7d, 0x9, 0xa5, 0x8e, 0x7b, 0xdb, 0x2e, 0x5e, 0x5f, 0xdc, 0xd7, 0x7b, 0x3f, 0xa5, 0x7b, 0xf7, 0xd5, 0x82, 0xe9, 0x62, 0x64, 0x66, 0x90, 0xfe, 0x1a, 0x98, 0x31, 0x2a, 0x3a, 0x91, 0x6, 0x7f, 0x25, 0xa1, 0x2b, 0x88, 0xe6, 0x85, 0xa0, 0x40, 0x73, 0x0, 0x5, 0x99, 0xf2, 0xff, 0x17, 0xf9, 0x79, 0x61, 0x98, 0x78, 0x21, 0x9a, 0x17, 0x82, 0xf2, 0x99, 0x34, 0x74, 0x13, 0xbb, 0x49, 0x87, 0xd0, 0x12, 0x4f, 0x3, 0x29, 0x20, 0x0, 0x0, 0xe, 0x38, 0x38, 0x83, 0xd2, 0xe8, 0x36, 0x36, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tab_menu_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x5, 0xa3, 0xe0, 0xc1, 0x7f, 0x54, 0x48, 0x3, 0x5, 0xf, 0xe3, 0x1e, 0x7c, 0x81, 0x4b, 0x7f, 0x7b, 0x98, 0x86, 0xc5, 0x15, 0xf7, 0x35, 0xee, 0x5f, 0x2, 0x4b, 0x5f, 0x7f, 0xac, 0x8b, 0xc3, 0xa1, 0x2f, 0xb8, 0x1f, 0xce, 0x7f, 0x38, 0xff, 0x5, 0x37, 0x75, 0xbd, 0xf, 0x0, 0x52, 0xd4, 0x48, 0xb8, 0x2d, 0x78, 0x5a, 0x91, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tab_menu_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 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0x1, 0x6, 0xd1, 0xf4, 0xe, 0x20, 0x28, 0xb, 0x64, 0xd0, 0x5c, 0x7d, 0x17, 0x8, 0x76, 0x4d, 0x62, 0x70, 0x7f, 0x7f, 0x6, 0x8, 0xfe, 0x95, 0x30, 0x78, 0xdc, 0x1, 0x31, 0xce, 0xb6, 0x50, 0xc8, 0x80, 0x1b, 0x8, 0xb7, 0x2, 0x6e, 0x29, 0xdc, 0x19, 0x0, 0xcf, 0x24, 0x4d, 0xb3, 0xd0, 0x4d, 0xb9, 0x40, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tree_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x17, 0x16, 0x1a, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x21, 0x1f, 0x25, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x1d, 0x1c, 0x21, 0x1d, 0x1c, 0x21, 0x24, 0x22, 0x29, 0x28, 0x26, 0x2d, 0x28, 0x26, 0x2e, 0x2b, 0x2a, 0x31, 0x2c, 0x2a, 0x32, 0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 0xf0, 0xf9, 0xf1, 0xee, 0xcf, 0x21, 0xd2, 0xdf, 0x0, 0x0, 0x0, 0x2d, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x36, 0x12, 0x60, 0xf0, 0x98, 0xb5, 0x6a, 0x65, 0xb, 0x43, 0xe4, 0x9e, 0x33, 0xa7, 0xa7, 0x32, 0x58, 0x9d, 0x39, 0x73, 0x66, 0x31, 0x16, 0x12, 0x22, 0xb, 0x52, 0xd9, 0xc6, 0xc0, 0x2, 0xd4, 0x55, 0x0, 0x0, 0xc, 0x14, 0x1a, 0x90, 0x55, 0x1a, 0xec, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tree_bg_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x94, 0xc8, 0x67, 0x6b, 0x60, 0xe6, 0x60, 0x64, 0x80, 0x80, 0xff, 0xc, 0x7f, 0x7f, 0xfc, 0x6a, 0x60, 0x94, 0xfb, 0xc0, 0xce, 0xcf, 0xc2, 0x80, 0x10, 0xfc, 0xc3, 0xf0, 0xf3, 0x23, 0xa3, 0xe2, 0x4f, 0xe, 0x36, 0x54, 0xc1, 0x1f, 0xbf, 0x18, 0x95, 0xbe, 0x73, 0x70, 0xb0, 0x30, 0xc0, 0x1, 0x48, 0xf0, 0x7, 0x85, 0x82, 0x58, 0x2d, 0xc2, 0xe6, 0xa4, 0x4f, 0x20, 0xc7, 0x37, 0x32, 0xb3, 0x23, 0x39, 0xfe, 0xfb, 0xaf, 0x46, 0x0, 0xee, 0x2a, 0x2f, 0xce, 0x4c, 0x47, 0x66, 0xf6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tree_title_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x1, 0x3, 0x0, 0x0, 0x0, 0x25, 0x3d, 0x6d, 0x22, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x23, 0x25, 0x4c, 0x4a, 0x4e, 0x1, 0xf9, 0x98, 0x2e, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x0, 0x0, 0x0, 0x30, 0x0, 0x1, 0x6e, 0xa6, 0xf, 0x3f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tree_title_pressed_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x1, 0x3, 0x0, 0x0, 0x0, 0x25, 0x3d, 0x6d, 0x22, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x36, 0x34, 0x36, 0x4c, 0x4a, 0x4e, 0x14, 0xd7, 0x5b, 0xf8, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x0, 0x0, 0x0, 0x30, 0x0, 0x1, 0x6e, 0xa6, 0xf, 0x3f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char unchecked_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x23, 0xc3, 0x49, 0x39, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xfa, 0xfb, 0xb4, 0xfa, 0xa4, 0x7f, 0xe1, 0x5a, 0x0, 0x0, 0x0, 0x4f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xb5, 0xcf, 0x45, 0x2, 0x80, 0x40, 0x8, 0x0, 0x40, 0x97, 0x66, 0xfb, 0xff, 0x9f, 0xb5, 0xdb, 0xb3, 0x73, 0xa4, 0x19, 0xbe, 0x2, 0x20, 0xf1, 0x8a, 0x10, 0xc2, 0x1c, 0x0, 0xd1, 0x94, 0x57, 0x49, 0x5, 0xe6, 0x0, 0x6a, 0xa9, 0x6d, 0x55, 0x8b, 0xe2, 0x1c, 0xa0, 0x54, 0xfb, 0xae, 0x26, 0x9a, 0x3, 0x9c, 0xdb, 0x11, 0x68, 0x99, 0xff, 0xa, 0x7c, 0xd6, 0xde, 0xf, 0x33, 0x9c, 0x3, 0xe0, 0x76, 0x9c, 0x1e, 0x1d, 0xbe, 0xcf, 0x7d, 0x4c, 0x93, 0xe2, 0x8, 0xa4, 0x66, 0x3c, 0xec, 0xed, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char unchecked_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x58, 0x58, 0x5b, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0x27, 0xa1, 0xa6, 0x53, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xb4, 0xfa, 0xfa, 0xfb, 0xc7, 0x8b, 0xf6, 0x7e, 0x0, 0x0, 0x0, 0x52, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0xb5, 0xcf, 0x31, 0x12, 0xc0, 0x20, 0x8, 0x44, 0xd1, 0x15, 0x50, 0x83, 0x11, 0xe5, 0xfe, 0xa7, 0xcd, 0xe8, 0xc4, 0x22, 0xf4, 0x79, 0xe5, 0x36, 0x7c, 0x80, 0x8, 0x89, 0x58, 0xf2, 0x26, 0x4c, 0x9, 0x0, 0x15, 0xf5, 0xb9, 0xb9, 0x16, 0x2, 0xc0, 0x3a, 0xac, 0x6f, 0x36, 0x94, 0x1, 0x88, 0xdb, 0xfd, 0x32, 0x17, 0x0, 0x79, 0xf6, 0x33, 0xf4, 0x99, 0xff, 0x1a, 0xe2, 0xd9, 0x4f, 0x58, 0x5b, 0x61, 0x54, 0xdb, 0x49, 0xbf, 0xea, 0x4a, 0x8f, 0xcf, 0x45, 0xf, 0x4, 0x40, 0x7, 0x90, 0xb0, 0x7b, 0x47, 0x4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char updown_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0x81, 0x83, 0xf6, 0xf6, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x8d, 0x4e, 0xb5, 0x1, 0xc0, 0x30, 0xc, 0xf3, 0x15, 0xfe, 0xff, 0x96, 0x64, 0xa, 0x6c, 0xca, 0x56, 0xd2, 0x25, 0x65, 0xe6, 0xc8, 0x8b, 0x49, 0x20, 0x79, 0x28, 0x95, 0x81, 0xa1, 0xd4, 0x7d, 0x4, 0xbb, 0xa1, 0x50, 0xea, 0x3c, 0xa6, 0x71, 0x98, 0x96, 0x69, 0x58, 0x31, 0xcc, 0xb7, 0xe5, 0x2f, 0x48, 0x63, 0x26, 0xf6, 0xa2, 0xd4, 0x18, 0xf9, 0x7, 0x2d, 0xe3, 0x46, 0x89, 0xb4, 0xd2, 0xf8, 0xa3, 0x68, 0xe3, 0xd7, 0x14, 0x20, 0xe6, 0xc3, 0x3d, 0xd8, 0xca, 0x5e, 0x94, 0x32, 0xd0, 0x3, 0x91, 0xba, 0x5f, 0x1b, 0x4a, 0x9b, 0x12, 0x62, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char vseparator_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x2, 0x3, 0x0, 0x0, 0x0, 0xb9, 0x61, 0x56, 0x18, 0x0, 0x0, 0x0, 0x9, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x73, 0x9b, 0xaa, 0xce, 0xdc, 0xe1, 0xeb, 0x64, 0x9a, 0x78, 0x0, 0x0, 0x0, 0x3, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xb3, 0xb3, 0x67, 0xf6, 0xdb, 0x93, 0x0, 0x0, 0x0, 0xf, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x80, 0x83, 0xac, 0x95, 0xc, 0x48, 0x0, 0x0, 0xe, 0x79, 0x1, 0x14, 0x17, 0x9a, 0x55, 0x26, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char vslider_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x51, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x34, 0x33, 0x3a, 0x2d, 0x2c, 0x32, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x3f, 0x3e, 0x49, 0x2a, 0x29, 0x2f, 0x20, 0x20, 0x24, 0x3f, 0x3e, 0x49, 0x3f, 0x3e, 0x49, 0x1f, 0x1f, 0x24, 0x40, 0x3e, 0x4a, 0x20, 0x20, 0x24, 0x34, 0x33, 0x3a, 0x20, 0x20, 0x25, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x1e, 0x1e, 0x23, 0x23, 0x23, 0x27, 0x2d, 0x2c, 0x32, 0x1f, 0x1f, 0x23, 0x30, 0x7, 0x9c, 0xfe, 0x0, 0x0, 0x0, 0x13, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x4, 0x1a, 0x40, 0x5d, 0x19, 0x28, 0x96, 0xf0, 0xfd, 0x94, 0x95, 0xfc, 0x93, 0xfc, 0xc0, 0x0, 0xb4, 0xa, 0x5f, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x2c, 0xc8, 0x83, 0x11, 0x0, 0x30, 0x0, 0xc0, 0xc0, 0xda, 0xf6, 0xfe, 0x8b, 0xd6, 0x39, 0xe6, 0xc1, 0xe, 0x12, 0xca, 0x38, 0x67, 0x82, 0xc0, 0x73, 0xe7, 0xa5, 0xd2, 0xc6, 0x68, 0x2b, 0xbf, 0x40, 0xe1, 0x7c, 0x2e, 0x25, 0xfb, 0x20, 0x3e, 0x30, 0x9d, 0x6b, 0x6b, 0x35, 0x6b, 0xf6, 0x81, 0x9b, 0xd2, 0x76, 0x25, 0xf2, 0x7, 0x28, 0xf5, 0x71, 0x60, 0xf4, 0x84, 0x2e, 0xe0, 0x35, 0x49, 0x29, 0x51, 0x90, 0x80, 0xa8, 0x94, 0x24, 0x33, 0x19, 0x2, 0x18, 0x86, 0xa2, 0x5b, 0x8b, 0xe9, 0x30, 0x4c, 0xa7, 0x63, 0x7a, 0xe, 0xc3, 0xfb, 0x0, 0x89, 0x5c, 0xa, 0x6b, 0x4f, 0x78, 0xac, 0x83, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char vslider_grabber_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xbc, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x17, 0x60, 0x66, 0xe0, 0x65, 0x90, 0x61, 0x50, 0x67, 0xd0, 0x60, 0x50, 0x62, 0x10, 0x67, 0xe0, 0x2, 0xf2, 0x19, 0x51, 0xa5, 0xc5, 0xd2, 0xf2, 0x3a, 0xf, 0xce, 0x78, 0x3f, 0xed, 0x43, 0xff, 0xed, 0xc6, 0xf5, 0x41, 0xa9, 0x8a, 0x86, 0xc, 0x22, 0xc, 0xac, 0x8, 0x5, 0xbc, 0x69, 0x79, 0x93, 0x5e, 0xf4, 0xfd, 0x6f, 0x7, 0xc2, 0xae, 0xff, 0xfd, 0xff, 0xa7, 0xfd, 0xe9, 0x7f, 0x50, 0x31, 0x87, 0x47, 0x87, 0x81, 0x1b, 0x66, 0x8e, 0x4c, 0xe7, 0xc1, 0xbe, 0xff, 0x2d, 0xff, 0x9b, 0xa1, 0xb0, 0xf5, 0x7f, 0xe7, 0xff, 0xc9, 0xff, 0x27, 0xdc, 0xb6, 0xf0, 0x7, 0x9a, 0xc3, 0x2, 0x52, 0xa0, 0x3e, 0xe3, 0x7d, 0x3b, 0x54, 0x12, 0xa1, 0xa8, 0xe7, 0xff, 0x9c, 0x2f, 0x45, 0xc5, 0xc, 0xdc, 0xf8, 0x14, 0x7c, 0xaf, 0xaa, 0x65, 0xe0, 0xc1, 0x69, 0xc5, 0xc4, 0x3b, 0xe, 0xa1, 0xc, 0x62, 0xc, 0x2c, 0x68, 0x8e, 0xec, 0xf8, 0xdf, 0xfb, 0x7f, 0xda, 0xbf, 0x89, 0xf, 0x4a, 0xa6, 0xf2, 0xe8, 0x0, 0x75, 0x33, 0xa2, 0x79, 0x73, 0xea, 0x87, 0xbe, 0x7b, 0xbd, 0x47, 0x7d, 0x53, 0x58, 0x34, 0x18, 0x84, 0x19, 0x58, 0xb1, 0x7, 0x94, 0xa, 0x83, 0x14, 0x50, 0x27, 0x13, 0x3, 0x3d, 0x1, 0x0, 0x79, 0xc3, 0x79, 0x54, 0x19, 0x56, 0x3b, 0x28, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char vslider_grabber_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xb4, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x17, 0x60, 0x66, 0xe0, 0x65, 0x90, 0x61, 0x50, 0x67, 0xd0, 0x60, 0x50, 0x62, 0x10, 0x67, 0xe0, 0x2, 0xf2, 0x19, 0x51, 0xa5, 0xc5, 0x8c, 0xf3, 0x5c, 0xf, 0xfa, 0xbc, 0xf7, 0xfe, 0xe0, 0x71, 0xdb, 0x71, 0xbd, 0x66, 0xaa, 0xa0, 0x21, 0x83, 0x8, 0x3, 0x2b, 0x42, 0x1, 0xaf, 0x71, 0x9e, 0xe7, 0xb, 0xf7, 0xff, 0x2e, 0x40, 0xe8, 0xfa, 0xdf, 0xe3, 0xbf, 0xf7, 0x1f, 0x8f, 0x7, 0x36, 0x73, 0xd8, 0x74, 0x18, 0xb8, 0x61, 0xe6, 0xc8, 0xb8, 0x1e, 0x74, 0xff, 0xef, 0x4, 0x87, 0xce, 0x40, 0x65, 0x5e, 0xff, 0x3d, 0x6e, 0xcb, 0xf8, 0x3, 0xcd, 0x61, 0x1, 0x29, 0x50, 0xf7, 0x79, 0xef, 0x2, 0x95, 0x44, 0x28, 0x72, 0xfb, 0xef, 0xf7, 0xc5, 0xb2, 0x98, 0x81, 0x1b, 0x9f, 0x82, 0xef, 0xb6, 0xb5, 0xc, 0x3c, 0x38, 0xad, 0xf0, 0xbc, 0xa3, 0x10, 0xca, 0x20, 0xc6, 0xc0, 0x82, 0xec, 0x48, 0x30, 0x74, 0xff, 0xef, 0xfd, 0xcf, 0xf3, 0x81, 0xd5, 0x54, 0x36, 0x1d, 0xa0, 0x6e, 0x46, 0xc, 0x6f, 0xba, 0xdf, 0x73, 0x3f, 0xaa, 0x9e, 0xc2, 0xa4, 0xc1, 0x20, 0xcc, 0xc0, 0x8a, 0x3d, 0xa0, 0x54, 0x18, 0xa4, 0x80, 0x3a, 0x99, 0x18, 0xe8, 0x9, 0x0, 0xf1, 0x9, 0x63, 0x9b, 0x53, 0x7f, 0x6d, 0x9b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char vslider_grabber_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x6c, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x5b, 0xa6, 0xa5, 0x61, 0xb3, 0xbc, 0x63, 0xb7, 0xc8, 0x65, 0xbb, 0xca, 0x60, 0xaf, 0xb1, 0x55, 0x9b, 0x9a, 0x60, 0xb2, 0xbd, 0x5e, 0xb1, 0xcd, 0x61, 0xb3, 0xc2, 0x62, 0xb4, 0xbd, 0x68, 0xc0, 0xcf, 0x68, 0xc1, 0xcf, 0x63, 0xb7, 0xbf, 0x52, 0x96, 0x95, 0x62, 0xb3, 0xbf, 0x5e, 0xb0, 0xcd, 0x63, 0xb4, 0xb6, 0x60, 0xb1, 0xbc, 0x63, 0xb7, 0xc7, 0x55, 0xa3, 0xc8, 0x4f, 0x98, 0xc4, 0x4b, 0x93, 0xc2, 0x4c, 0x94, 0xc2, 0x54, 0xa2, 0xc8, 0x5a, 0xab, 0xcb, 0x4e, 0x97, 0xc4, 0x49, 0x8f, 0xc0, 0x47, 0x8c, 0xbf, 0x48, 0x8e, 0xc0, 0x52, 0x9e, 0xc6, 0x51, 0x9d, 0xc6, 0x5a, 0xac, 0xcc, 0x53, 0x9f, 0xc7, 0x4d, 0x96, 0xc3, 0x4b, 0x92, 0xc2, 0x7f, 0xcb, 0x5d, 0x16, 0x0, 0x0, 0x0, 0x1, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x40, 0xe6, 0xd8, 0x66, 0x0, 0x0, 0x0, 0x47, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x16, 0x60, 0x65, 0x61, 0x66, 0x62, 0x44, 0xe2, 0x73, 0x4a, 0x88, 0x8b, 0x89, 0x8a, 0x70, 0xb0, 0xb3, 0xc1, 0xe4, 0x25, 0x64, 0x65, 0x80, 0x40, 0x5a, 0x4a, 0x92, 0xb, 0x22, 0xc0, 0x22, 0x2e, 0x3, 0x1, 0xd2, 0x72, 0xdc, 0x68, 0x2, 0xf2, 0x3c, 0xa8, 0x5a, 0x14, 0x78, 0x11, 0x86, 0x2a, 0x2b, 0x29, 0xa, 0xf0, 0xf3, 0x21, 0x59, 0x2b, 0x2c, 0x24, 0xc8, 0x40, 0x3d, 0x0, 0x0, 0x19, 0x8b, 0x5, 0xfc, 0x96, 0x5c, 0x15, 0x3b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char vslider_tick_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x4, 0x4, 0x3, 0x0, 0x0, 0x0, 0x75, 0x9a, 0xa2, 0xdf, 0x0, 0x0, 0x0, 0x1b, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x81, 0xa2, 0xad, 0x8c, 0xac, 0xb8, 0x38, 0x55, 0x5f, 0x82, 0x82, 0x82, 0x8d, 0x8d, 0x8d, 0x98, 0x98, 0x98, 0x4e, 0x4e, 0x4e, 0x4e, 0x4e, 0x4e, 0x7c, 0xda, 0x48, 0x6d, 0x0, 0x0, 0x0, 0x9, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x79, 0x79, 0x79, 0x31, 0x1c, 0x18, 0xed, 0xfe, 0x2b, 0x0, 0x0, 0x0, 0x1c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x80, 0x3, 0xd7, 0x44, 0x5, 0x6, 0x6, 0xe6, 0x92, 0x30, 0x86, 0xf2, 0x62, 0x3, 0x20, 0xa3, 0xbd, 0x1c, 0x2e, 0x3, 0x0, 0x3f, 0xce, 0x3, 0xaf, 0xed, 0xed, 0x7c, 0x2f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char vsplit_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x27, 0x27, 0x29, 0xff, 0xff, 0xff, 0x11, 0xab, 0xb9, 0xf3, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char vsplitter_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 0x0, 0x6c, 0x9, 0xa6, 0x3, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x18, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x1c, 0x2c, 0x48, 0xa5, 0xc, 0x33, 0xa4, 0x5a, 0x53, 0x86, 0x29, 0x7, 0xa3, 0x61, 0x0, 0x0, 0x18, 0x61, 0x34, 0xa1, 0xba, 0xa4, 0x4d, 0xe, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char window_resizer_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0xbc, 0xe0, 0x45, 0x3f, 0x1, 0xe9, 0xec, 0xfe, 0x81, 0x94, 0x86, 0xb1, 0x70, 0x48, 0x23, 0x58, 0x84, 0xa4, 0x7, 0x15, 0x0, 0x0, 0xed, 0x9f, 0x18, 0xe8, 0xcd, 0x91, 0xd8, 0xe, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char window_resizer_mirrored_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1, 0x6f, 0x72, 0x4e, 0x54, 0x1, 0xcf, 0xa2, 0x77, 0x9a, 0x0, 0x0, 0x0, 0x27, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0x18, 0x44, 0xe0, 0x45, 0x3f, 0x76, 0x71, 0x26, 0x18, 0xa3, 0x19, 0xa7, 0x12, 0x38, 0xc8, 0xee, 0xa7, 0xb1, 0x12, 0x98, 0x4, 0x4e, 0x25, 0x8, 0x9, 0x4a, 0x94, 0xc, 0x10, 0x0, 0x0, 0x9d, 0x84, 0x18, 0x73, 0x33, 0x1c, 0x96, 0xd6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -// shaders block diff --git a/scene/resources/default_theme/toggle_off.png b/scene/resources/default_theme/toggle_off.png Binary files differdeleted file mode 100644 index 64b51c8c9d..0000000000 --- a/scene/resources/default_theme/toggle_off.png +++ /dev/null diff --git a/scene/resources/default_theme/toggle_off.svg b/scene/resources/default_theme/toggle_off.svg new file mode 100644 index 0000000000..95ec679cbe --- /dev/null +++ b/scene/resources/default_theme/toggle_off.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".5" stroke-width=".999997"><rect fill="#1a1a1a" height="14" rx="7.000001" width="30" x="1" y="1"/><circle cx="8" cy="8" fill="#fff" r="5"/></g></svg> diff --git a/scene/resources/default_theme/toggle_off_disabled.png b/scene/resources/default_theme/toggle_off_disabled.png Binary files differdeleted file mode 100644 index 250cd29b66..0000000000 --- a/scene/resources/default_theme/toggle_off_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/toggle_off_disabled.svg b/scene/resources/default_theme/toggle_off_disabled.svg new file mode 100644 index 0000000000..c86a678768 --- /dev/null +++ b/scene/resources/default_theme/toggle_off_disabled.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".25" stroke-width=".999997"><rect fill="#1a1a1a" height="14" rx="7.000001" width="30" x="1" y="1"/><circle cx="8" cy="8" fill="#fff" r="5"/></g></svg> diff --git a/scene/resources/default_theme/toggle_off_disabled_mirrored.png b/scene/resources/default_theme/toggle_off_disabled_mirrored.png Binary files differdeleted file mode 100644 index 799b63c098..0000000000 --- a/scene/resources/default_theme/toggle_off_disabled_mirrored.png +++ /dev/null diff --git a/scene/resources/default_theme/toggle_off_disabled_mirrored.svg b/scene/resources/default_theme/toggle_off_disabled_mirrored.svg new file mode 100644 index 0000000000..0182dd738e --- /dev/null +++ b/scene/resources/default_theme/toggle_off_disabled_mirrored.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".25" stroke-width=".999997" transform="scale(-1 1)"><rect fill="#1a1a1a" height="14" rx="7.000001" width="30" x="-31" y="1"/><circle cx="-24" cy="8" fill="#fff" r="5"/></g></svg> diff --git a/scene/resources/default_theme/toggle_off_mirrored.png b/scene/resources/default_theme/toggle_off_mirrored.png Binary files differdeleted file mode 100644 index 3487605d58..0000000000 --- a/scene/resources/default_theme/toggle_off_mirrored.png +++ /dev/null diff --git a/scene/resources/default_theme/toggle_off_mirrored.svg b/scene/resources/default_theme/toggle_off_mirrored.svg new file mode 100644 index 0000000000..f61517a4ae --- /dev/null +++ b/scene/resources/default_theme/toggle_off_mirrored.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".5" stroke-width=".999997" transform="scale(-1 1)"><rect fill="#1a1a1a" height="14" rx="7.000001" width="30" x="-31" y="1"/><circle cx="-24" cy="8" fill="#fff" r="5"/></g></svg> diff --git a/scene/resources/default_theme/toggle_on.png b/scene/resources/default_theme/toggle_on.png Binary files differdeleted file mode 100644 index f0c699c181..0000000000 --- a/scene/resources/default_theme/toggle_on.png +++ /dev/null diff --git a/scene/resources/default_theme/toggle_on.svg b/scene/resources/default_theme/toggle_on.svg new file mode 100644 index 0000000000..7e02602792 --- /dev/null +++ b/scene/resources/default_theme/toggle_on.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g stroke-width=".999997" transform="scale(-1 1)"><rect fill="#fff" fill-opacity=".75" height="14" rx="7.000001" width="30" x="-31" y="1"/><circle cx="-24" cy="8" fill="#1a1a1a" r="5"/></g></svg> diff --git a/scene/resources/default_theme/toggle_on_disabled.png b/scene/resources/default_theme/toggle_on_disabled.png Binary files differdeleted file mode 100644 index b1dacbaf32..0000000000 --- a/scene/resources/default_theme/toggle_on_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/toggle_on_disabled.svg b/scene/resources/default_theme/toggle_on_disabled.svg new file mode 100644 index 0000000000..72ce5bb9b2 --- /dev/null +++ b/scene/resources/default_theme/toggle_on_disabled.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g stroke-width=".999997" transform="scale(-1 1)"><rect fill="#fff" fill-opacity=".37" height="14" rx="7.000001" width="30" x="-31" y="1"/><circle cx="-24" cy="8" fill="#1a1a1a" fill-opacity=".5" r="5"/></g></svg> diff --git a/scene/resources/default_theme/toggle_on_disabled_mirrored.png b/scene/resources/default_theme/toggle_on_disabled_mirrored.png Binary files differdeleted file mode 100644 index 0758babd4f..0000000000 --- a/scene/resources/default_theme/toggle_on_disabled_mirrored.png +++ /dev/null diff --git a/scene/resources/default_theme/toggle_on_disabled_mirrored.svg b/scene/resources/default_theme/toggle_on_disabled_mirrored.svg new file mode 100644 index 0000000000..340a386def --- /dev/null +++ b/scene/resources/default_theme/toggle_on_disabled_mirrored.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g stroke-width=".999997"><rect fill="#fff" fill-opacity=".37" height="14" rx="7.000001" width="30" x="1" y="1"/><circle cx="8" cy="8" fill="#1a1a1a" fill-opacity=".5" r="5"/></g></svg> diff --git a/scene/resources/default_theme/toggle_on_mirrored.png b/scene/resources/default_theme/toggle_on_mirrored.png Binary files differdeleted file mode 100644 index 3fd953c8e2..0000000000 --- a/scene/resources/default_theme/toggle_on_mirrored.png +++ /dev/null diff --git a/scene/resources/default_theme/toggle_on_mirrored.svg b/scene/resources/default_theme/toggle_on_mirrored.svg new file mode 100644 index 0000000000..fbc6be2af9 --- /dev/null +++ b/scene/resources/default_theme/toggle_on_mirrored.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g stroke-width=".999997"><rect fill="#fff" fill-opacity=".75" height="14" rx="7.000001" width="30" x="1" y="1"/><circle cx="8" cy="8" fill="#1a1a1a" r="5"/></g></svg> diff --git a/scene/resources/default_theme/tooltip_bg.png b/scene/resources/default_theme/tooltip_bg.png Binary files differdeleted file mode 100644 index 07b7d942ca..0000000000 --- a/scene/resources/default_theme/tooltip_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/tree_bg.png b/scene/resources/default_theme/tree_bg.png Binary files differdeleted file mode 100644 index 2b0c506f34..0000000000 --- a/scene/resources/default_theme/tree_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/tree_bg_disabled.png b/scene/resources/default_theme/tree_bg_disabled.png Binary files differdeleted file mode 100644 index 69d78febd9..0000000000 --- a/scene/resources/default_theme/tree_bg_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/tree_title.png b/scene/resources/default_theme/tree_title.png Binary files differdeleted file mode 100644 index e5f3f49695..0000000000 --- a/scene/resources/default_theme/tree_title.png +++ /dev/null diff --git a/scene/resources/default_theme/tree_title_pressed.png b/scene/resources/default_theme/tree_title_pressed.png Binary files differdeleted file mode 100644 index 35e2bb3008..0000000000 --- a/scene/resources/default_theme/tree_title_pressed.png +++ /dev/null diff --git a/scene/resources/default_theme/unchecked.png b/scene/resources/default_theme/unchecked.png Binary files differdeleted file mode 100644 index 8c818af755..0000000000 --- a/scene/resources/default_theme/unchecked.png +++ /dev/null diff --git a/scene/resources/default_theme/unchecked.svg b/scene/resources/default_theme/unchecked.svg new file mode 100644 index 0000000000..f475108f44 --- /dev/null +++ b/scene/resources/default_theme/unchecked.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.3333333 1c-1.2887 0-2.3333333 1.0446683-2.3333333 2.3333333v9.3333337c0 1.2887 1.0446683 2.333333 2.3333333 2.333333h9.3333337c1.2887 0 2.333333-1.044668 2.333333-2.333333v-9.3333337c0-1.2887-1.044668-2.3333333-2.333333-2.3333333z" fill="#1a1a1a" fill-opacity=".5" stroke-width="1.16667"/></svg> diff --git a/scene/resources/default_theme/unchecked_disabled.png b/scene/resources/default_theme/unchecked_disabled.png Binary files differdeleted file mode 100644 index bef9316f58..0000000000 --- a/scene/resources/default_theme/unchecked_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/unchecked_disabled.svg b/scene/resources/default_theme/unchecked_disabled.svg new file mode 100644 index 0000000000..195b85e37f --- /dev/null +++ b/scene/resources/default_theme/unchecked_disabled.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.3333333 1c-1.2887 0-2.3333333 1.0446683-2.3333333 2.3333333v9.3333337c0 1.2887 1.0446683 2.333333 2.3333333 2.333333h9.3333337c1.2887 0 2.333333-1.044668 2.333333-2.333333v-9.3333337c0-1.2887-1.044668-2.3333333-2.333333-2.3333333z" fill="#1a1a1a" fill-opacity=".25" stroke-width="1.16667"/></svg> diff --git a/scene/resources/default_theme/updown.png b/scene/resources/default_theme/updown.png Binary files differdeleted file mode 100644 index 56f81921e8..0000000000 --- a/scene/resources/default_theme/updown.png +++ /dev/null diff --git a/scene/resources/default_theme/updown.svg b/scene/resources/default_theme/updown.svg new file mode 100644 index 0000000000..d6a630740f --- /dev/null +++ b/scene/resources/default_theme/updown.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="none" stroke="#fff" stroke-opacity=".75" stroke-width="2"><path d="m4 6 4-3.5 4 3.5"/><path d="m12 10-4 3.5-4-3.5"/></g></svg> diff --git a/scene/resources/default_theme/visibility_visible.svg b/scene/resources/default_theme/visibility_visible.svg new file mode 100644 index 0000000000..ac1af8db0a --- /dev/null +++ b/scene/resources/default_theme/visibility_visible.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m8 2c-2.557 0-5.791 1.948-6.955 5.705-.057.186-.059.384-.006.57 1.124 3.936 4.461 5.725 6.961 5.725s5.836-1.789 6.961-5.725c.052-.18.052-.372 0-.552-1.1-3.788-4.407-5.723-6.961-5.723zm0 2c2.194 0 4 1.806 4 4s-1.806 4-4 4-4-1.806-4-4 1.806-4 4-4zm0 2c-1.097 0-2 .903-2 2s.903 2 2 2 2-.903 2-2-.903-2-2-2z" fill="#b2b2b2"/></svg> diff --git a/scene/resources/default_theme/vseparator.png b/scene/resources/default_theme/vseparator.png Binary files differdeleted file mode 100644 index 51e79f3ac5..0000000000 --- a/scene/resources/default_theme/vseparator.png +++ /dev/null diff --git a/scene/resources/default_theme/vslider_bg.png b/scene/resources/default_theme/vslider_bg.png Binary files differdeleted file mode 100644 index ba3244e3e5..0000000000 --- a/scene/resources/default_theme/vslider_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/vslider_grabber.png b/scene/resources/default_theme/vslider_grabber.png Binary files differdeleted file mode 100644 index 6c6bf93e68..0000000000 --- a/scene/resources/default_theme/vslider_grabber.png +++ /dev/null diff --git a/scene/resources/default_theme/vslider_grabber_disabled.png b/scene/resources/default_theme/vslider_grabber_disabled.png Binary files differdeleted file mode 100644 index 49cced5055..0000000000 --- a/scene/resources/default_theme/vslider_grabber_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/vslider_grabber_hl.png b/scene/resources/default_theme/vslider_grabber_hl.png Binary files differdeleted file mode 100644 index 28774fdbf8..0000000000 --- a/scene/resources/default_theme/vslider_grabber_hl.png +++ /dev/null diff --git a/scene/resources/default_theme/vslider_tick.png b/scene/resources/default_theme/vslider_tick.png Binary files differdeleted file mode 100644 index bde788b563..0000000000 --- a/scene/resources/default_theme/vslider_tick.png +++ /dev/null diff --git a/scene/resources/default_theme/vslider_tick.svg b/scene/resources/default_theme/vslider_tick.svg new file mode 100644 index 0000000000..1365d36aca --- /dev/null +++ b/scene/resources/default_theme/vslider_tick.svg @@ -0,0 +1 @@ +<svg height="4" viewBox="0 0 16 3.9999998" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m-3 0h2v16h-2z" fill="#fff" fill-opacity=".25" stroke-width=".285079" transform="rotate(-90)"/></svg> diff --git a/scene/resources/default_theme/vsplit_bg.png b/scene/resources/default_theme/vsplit_bg.png Binary files differdeleted file mode 100644 index a5749f6d5c..0000000000 --- a/scene/resources/default_theme/vsplit_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/vsplitter.png b/scene/resources/default_theme/vsplitter.png Binary files differdeleted file mode 100644 index dde1f390df..0000000000 --- a/scene/resources/default_theme/vsplitter.png +++ /dev/null diff --git a/scene/resources/default_theme/vsplitter.svg b/scene/resources/default_theme/vsplitter.svg new file mode 100644 index 0000000000..c46d785925 --- /dev/null +++ b/scene/resources/default_theme/vsplitter.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" viewBox="0 0 48 8" xmlns="http://www.w3.org/2000/svg"><path d="m4 4h40" fill="none" stroke="#808080" stroke-opacity=".65" stroke-width="1.7"/></svg> diff --git a/scene/resources/default_theme/window_resizer.png b/scene/resources/default_theme/window_resizer.png Binary files differdeleted file mode 100644 index b06e6f5366..0000000000 --- a/scene/resources/default_theme/window_resizer.png +++ /dev/null diff --git a/scene/resources/default_theme/window_resizer_mirrored.png b/scene/resources/default_theme/window_resizer_mirrored.png Binary files differdeleted file mode 100644 index bbce5f1406..0000000000 --- a/scene/resources/default_theme/window_resizer_mirrored.png +++ /dev/null diff --git a/scene/resources/default_theme/zoom_less.svg b/scene/resources/default_theme/zoom_less.svg new file mode 100644 index 0000000000..a438f7f683 --- /dev/null +++ b/scene/resources/default_theme/zoom_less.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#b2b2b2" fill-opacity=".65" r="8"/><circle cx="8" cy="8" fill="#fefffe" r="7"/><path d="m4 7h8v2h-8z" fill="#010001"/></svg> diff --git a/scene/resources/default_theme/zoom_more.svg b/scene/resources/default_theme/zoom_more.svg new file mode 100644 index 0000000000..192e0ed907 --- /dev/null +++ b/scene/resources/default_theme/zoom_more.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#b2b2b2" fill-opacity=".65" r="8"/><circle cx="8" cy="8" fill="#fefffe" r="7"/><path d="m7 4h2v3h3v2h-3v3h-2v-3h-3v-2h3z" fill="#010001"/></svg> diff --git a/scene/resources/default_theme/zoom_reset.svg b/scene/resources/default_theme/zoom_reset.svg new file mode 100644 index 0000000000..427214cda2 --- /dev/null +++ b/scene/resources/default_theme/zoom_reset.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#b2b2b2" fill-opacity=".65" r="8"/><circle cx="8" cy="8" fill="#fefffe" r="7"/><path d="m8.016 4.002h.029c.548 0 .999.45 1 .998v7h-2v-5.131l-1.445.963-1.11-1.664 3-2c.156-.103.338-.161.526-.166z" fill="#010001"/></svg> diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 7e71ad8986..82d8ad4444 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -155,7 +155,9 @@ float Environment::get_ambient_light_energy() const { } void Environment::set_ambient_light_sky_contribution(float p_ratio) { - ambient_sky_contribution = p_ratio; + // Sky contribution values outside the [0.0; 1.0] range don't make sense and + // can result in negative colors. + ambient_sky_contribution = CLAMP(p_ratio, 0.0, 1.0); _update_ambient_light(); } @@ -496,13 +498,13 @@ bool Environment::is_sdfgi_enabled() const { return sdfgi_enabled; } -void Environment::set_sdfgi_cascades(SDFGICascades p_cascades) { - ERR_FAIL_INDEX(p_cascades, SDFGI_CASCADES_8 + 1); +void Environment::set_sdfgi_cascades(int p_cascades) { + ERR_FAIL_COND_MSG(p_cascades < 1 || p_cascades > 8, "Invalid number of SDFGI cascades (must be between 1 and 8)."); sdfgi_cascades = p_cascades; _update_sdfgi(); } -Environment::SDFGICascades Environment::get_sdfgi_cascades() const { +int Environment::get_sdfgi_cascades() const { return sdfgi_cascades; } @@ -517,9 +519,7 @@ float Environment::get_sdfgi_min_cell_size() const { void Environment::set_sdfgi_max_distance(float p_distance) { p_distance /= 64.0; - int cc[3] = { 4, 6, 8 }; - int cascades = cc[sdfgi_cascades]; - for (int i = 0; i < cascades; i++) { + for (int i = 0; i < sdfgi_cascades; i++) { p_distance *= 0.5; //halve for each cascade } sdfgi_min_cell_size = p_distance; @@ -529,9 +529,7 @@ void Environment::set_sdfgi_max_distance(float p_distance) { float Environment::get_sdfgi_max_distance() const { float md = sdfgi_min_cell_size; md *= 64.0; - int cc[3] = { 4, 6, 8 }; - int cascades = cc[sdfgi_cascades]; - for (int i = 0; i < cascades; i++) { + for (int i = 0; i < sdfgi_cascades; i++) { md *= 2.0; } return md; @@ -612,7 +610,7 @@ void Environment::_update_sdfgi() { RS::get_singleton()->environment_set_sdfgi( environment, sdfgi_enabled, - RS::EnvironmentSDFGICascades(sdfgi_cascades), + sdfgi_cascades, sdfgi_min_cell_size, RS::EnvironmentSDFGIYScale(sdfgi_y_scale), sdfgi_use_occlusion, @@ -732,6 +730,24 @@ float Environment::get_glow_hdr_luminance_cap() const { return glow_hdr_luminance_cap; } +void Environment::set_glow_map_strength(float p_strength) { + glow_map_strength = p_strength; + _update_glow(); +} + +float Environment::get_glow_map_strength() const { + return glow_map_strength; +} + +void Environment::set_glow_map(Ref<Texture> p_glow_map) { + glow_map = p_glow_map; + _update_glow(); +} + +Ref<Texture> Environment::get_glow_map() const { + return glow_map; +} + void Environment::_update_glow() { Vector<float> normalized_levels; if (glow_normalize_levels) { @@ -747,6 +763,15 @@ void Environment::_update_glow() { normalized_levels = glow_levels; } + float _glow_map_strength = 0.0f; + RID glow_map_rid; + if (glow_map.is_valid()) { + glow_map_rid = glow_map->get_rid(); + _glow_map_strength = glow_map_strength; + } else { + glow_map_rid = RID(); + } + RS::get_singleton()->environment_set_glow( environment, glow_enabled, @@ -758,7 +783,9 @@ void Environment::_update_glow() { RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_scale, - glow_hdr_luminance_cap); + glow_hdr_luminance_cap, + _glow_map_strength, + glow_map_rid); } // Fog @@ -1303,11 +1330,11 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_bounce_feedback", PROPERTY_HINT_RANGE, "0,1.99,0.01"), "set_sdfgi_bounce_feedback", "get_sdfgi_bounce_feedback"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_ENUM, "4 Cascades,6 Cascades,8 Cascades"), "set_sdfgi_cascades", "get_sdfgi_cascades"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_RANGE, "1,8,1"), "set_sdfgi_cascades", "get_sdfgi_cascades"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_max_distance", "get_sdfgi_max_distance"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_y_scale", PROPERTY_HINT_ENUM, "Disable,75%,50%"), "set_sdfgi_y_scale", "get_sdfgi_y_scale"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_y_scale", PROPERTY_HINT_ENUM, "50% (Compact),75% (Balanced),100% (Sparse)"), "set_sdfgi_y_scale", "get_sdfgi_y_scale"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_energy"), "set_sdfgi_energy", "get_sdfgi_energy"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_normal_bias"), "set_sdfgi_normal_bias", "get_sdfgi_normal_bias"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_probe_bias"), "set_sdfgi_probe_bias", "get_sdfgi_probe_bias"); @@ -1336,6 +1363,10 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale); ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap); ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap); + ClassDB::bind_method(D_METHOD("set_glow_map_strength", "strength"), &Environment::set_glow_map_strength); + ClassDB::bind_method(D_METHOD("get_glow_map_strength"), &Environment::get_glow_map_strength); + ClassDB::bind_method(D_METHOD("set_glow_map", "mode"), &Environment::set_glow_map); + ClassDB::bind_method(D_METHOD("get_glow_map"), &Environment::get_glow_map); ADD_GROUP("Glow", "glow_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled"); @@ -1355,6 +1386,8 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_map_strength", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_map_strength", "get_glow_map_strength"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "glow_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_glow_map", "get_glow_map"); // Fog @@ -1480,13 +1513,9 @@ void Environment::_bind_methods() { BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX); - BIND_ENUM_CONSTANT(SDFGI_CASCADES_4); - BIND_ENUM_CONSTANT(SDFGI_CASCADES_6); - BIND_ENUM_CONSTANT(SDFGI_CASCADES_8); - - BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED); - BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT); BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT); + BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT); + BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_100_PERCENT); } Environment::Environment() { diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 98e755c336..b71fe8904a 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -34,7 +34,6 @@ #include "core/io/resource.h" #include "scene/resources/sky.h" #include "scene/resources/texture.h" -#include "servers/rendering_server.h" class Environment : public Resource { GDCLASS(Environment, Resource); @@ -70,16 +69,10 @@ public: TONE_MAPPER_ACES, }; - enum SDFGICascades { - SDFGI_CASCADES_4, - SDFGI_CASCADES_6, - SDFGI_CASCADES_8, - }; - enum SDFGIYScale { - SDFGI_Y_SCALE_DISABLED, - SDFGI_Y_SCALE_75_PERCENT, SDFGI_Y_SCALE_50_PERCENT, + SDFGI_Y_SCALE_75_PERCENT, + SDFGI_Y_SCALE_100_PERCENT, }; enum GlowBlendMode { @@ -153,12 +146,12 @@ private: // SDFGI bool sdfgi_enabled = false; - SDFGICascades sdfgi_cascades = SDFGI_CASCADES_6; + int sdfgi_cascades = 4; float sdfgi_min_cell_size = 0.2; - SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED; + SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_75_PERCENT; bool sdfgi_use_occlusion = false; - float sdfgi_bounce_feedback = 0.0; - bool sdfgi_read_sky_light = false; + float sdfgi_bounce_feedback = 0.5; + bool sdfgi_read_sky_light = true; float sdfgi_energy = 1.0; float sdfgi_normal_bias = 1.1; float sdfgi_probe_bias = 1.1; @@ -176,6 +169,8 @@ private: float glow_hdr_bleed_threshold = 1.0; float glow_hdr_bleed_scale = 2.0; float glow_hdr_luminance_cap = 12.0; + float glow_map_strength = 0.8f; + Ref<Texture> glow_map; void _update_glow(); // Fog @@ -320,8 +315,8 @@ public: // SDFGI void set_sdfgi_enabled(bool p_enabled); bool is_sdfgi_enabled() const; - void set_sdfgi_cascades(SDFGICascades p_cascades); - SDFGICascades get_sdfgi_cascades() const; + void set_sdfgi_cascades(int p_cascades); + int get_sdfgi_cascades() const; void set_sdfgi_min_cell_size(float p_size); float get_sdfgi_min_cell_size() const; void set_sdfgi_max_distance(float p_distance); @@ -366,6 +361,10 @@ public: float get_glow_hdr_bleed_scale() const; void set_glow_hdr_luminance_cap(float p_amount); float get_glow_hdr_luminance_cap() const; + void set_glow_map_strength(float p_strength); + float get_glow_map_strength() const; + void set_glow_map(Ref<Texture> p_glow_map); + Ref<Texture> get_glow_map() const; // Fog @@ -433,7 +432,6 @@ VARIANT_ENUM_CAST(Environment::BGMode) VARIANT_ENUM_CAST(Environment::AmbientSource) VARIANT_ENUM_CAST(Environment::ReflectionSource) VARIANT_ENUM_CAST(Environment::ToneMapper) -VARIANT_ENUM_CAST(Environment::SDFGICascades) VARIANT_ENUM_CAST(Environment::SDFGIYScale) VARIANT_ENUM_CAST(Environment::GlowBlendMode) diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 9bd98237ff..15594109e9 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -30,6 +30,7 @@ #include "font.h" +#include "core/io/image_loader.h" #include "core/io/resource_loader.h" #include "core/string/translation.h" #include "core/templates/hashfuncs.h" @@ -39,7 +40,7 @@ _FORCE_INLINE_ void FontData::_clear_cache() { for (int i = 0; i < cache.size(); i++) { if (cache[i].is_valid()) { - TS->free(cache[i]); + TS->free_rid(cache[i]); cache.write[i] = RID(); } } @@ -59,11 +60,17 @@ _FORCE_INLINE_ void FontData::_ensure_rid(int p_cache_index) const { TS->font_set_fixed_size(cache[p_cache_index], fixed_size); TS->font_set_force_autohinter(cache[p_cache_index], force_autohinter); TS->font_set_hinting(cache[p_cache_index], hinting); + TS->font_set_subpixel_positioning(cache[p_cache_index], subpixel_positioning); + TS->font_set_embolden(cache[p_cache_index], embolden); + TS->font_set_transform(cache[p_cache_index], transform); TS->font_set_oversampling(cache[p_cache_index], oversampling); } } void FontData::_bind_methods() { + ClassDB::bind_method(D_METHOD("load_bitmap_font", "path"), &FontData::load_bitmap_font); + ClassDB::bind_method(D_METHOD("load_dynamic_font", "path"), &FontData::load_dynamic_font); + ClassDB::bind_method(D_METHOD("set_data", "data"), &FontData::set_data); ClassDB::bind_method(D_METHOD("get_data"), &FontData::get_data); @@ -97,6 +104,15 @@ void FontData::_bind_methods() { ClassDB::bind_method(D_METHOD("set_hinting", "hinting"), &FontData::set_hinting); ClassDB::bind_method(D_METHOD("get_hinting"), &FontData::get_hinting); + ClassDB::bind_method(D_METHOD("set_subpixel_positioning", "subpixel_positioning"), &FontData::set_subpixel_positioning); + ClassDB::bind_method(D_METHOD("get_subpixel_positioning"), &FontData::get_subpixel_positioning); + + ClassDB::bind_method(D_METHOD("set_embolden", "strength"), &FontData::set_embolden); + ClassDB::bind_method(D_METHOD("get_embolden"), &FontData::get_embolden); + + ClassDB::bind_method(D_METHOD("set_transform", "transform"), &FontData::set_transform); + ClassDB::bind_method(D_METHOD("get_transform"), &FontData::get_transform); + ClassDB::bind_method(D_METHOD("set_oversampling", "oversampling"), &FontData::set_oversampling); ClassDB::bind_method(D_METHOD("get_oversampling"), &FontData::get_oversampling); @@ -184,6 +200,9 @@ void FontData::_bind_methods() { ClassDB::bind_method(D_METHOD("remove_script_support_override", "script"), &FontData::remove_script_support_override); ClassDB::bind_method(D_METHOD("get_script_support_overrides"), &FontData::get_script_support_overrides); + ClassDB::bind_method(D_METHOD("set_opentype_feature_overrides", "overrides"), &FontData::set_opentype_feature_overrides); + ClassDB::bind_method(D_METHOD("get_opentype_feature_overrides"), &FontData::get_opentype_feature_overrides); + ClassDB::bind_method(D_METHOD("has_char", "char"), &FontData::has_char); ClassDB::bind_method(D_METHOD("get_supported_chars"), &FontData::get_supported_chars); @@ -191,49 +210,28 @@ void FontData::_bind_methods() { ClassDB::bind_method(D_METHOD("get_supported_feature_list"), &FontData::get_supported_feature_list); ClassDB::bind_method(D_METHOD("get_supported_variation_list"), &FontData::get_supported_variation_list); + + ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_data", "get_data"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_antialiased", "is_antialiased"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_name", "get_font_name"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "style_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_style_name", "get_font_style_name"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_style", "get_font_style"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel", PROPERTY_USAGE_STORAGE), "set_subpixel_positioning", "get_subpixel_positioning"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "embolden", PROPERTY_HINT_RANGE, "-2,2,0.01", PROPERTY_USAGE_STORAGE), "set_embolden", "get_embolden"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_transform", "get_transform"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_multichannel_signed_distance_field", "is_multichannel_signed_distance_field"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_msdf_pixel_range", "get_msdf_pixel_range"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_msdf_size", "get_msdf_size"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_autohinter", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_force_autohinter", "is_force_autohinter"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_STORAGE), "set_hinting", "get_hinting"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_oversampling", "get_oversampling"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_fixed_size", "get_fixed_size"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "opentype_feature_overrides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_opentype_feature_overrides", "get_opentype_feature_overrides"); } bool FontData::_set(const StringName &p_name, const Variant &p_value) { Vector<String> tokens = p_name.operator String().split("/"); - if (tokens.size() == 1) { - if (tokens[0] == "data") { - set_data(p_value); - return true; - } else if (tokens[0] == "antialiased") { - set_antialiased(p_value); - return true; - } else if (tokens[0] == "font_name") { - set_font_name(p_value); - return true; - } else if (tokens[0] == "style_name") { - set_font_style_name(p_value); - return true; - } else if (tokens[0] == "font_style") { - set_font_style(p_value); - return true; - } else if (tokens[0] == "multichannel_signed_distance_field") { - set_multichannel_signed_distance_field(p_value); - return true; - } else if (tokens[0] == "msdf_pixel_range") { - set_msdf_pixel_range(p_value); - return true; - } else if (tokens[0] == "msdf_size") { - set_msdf_size(p_value); - return true; - } else if (tokens[0] == "fixed_size") { - set_fixed_size(p_value); - return true; - } else if (tokens[0] == "hinting") { - set_hinting((TextServer::Hinting)p_value.operator int()); - return true; - } else if (tokens[0] == "force_autohinter") { - set_force_autohinter(p_value); - return true; - } else if (tokens[0] == "oversampling") { - set_oversampling(p_value); - return true; - } - } else if (tokens.size() == 2 && tokens[0] == "language_support_override") { + if (tokens.size() == 2 && tokens[0] == "language_support_override") { String lang = tokens[1]; set_language_support_override(lang, p_value); return true; @@ -309,45 +307,7 @@ bool FontData::_set(const StringName &p_name, const Variant &p_value) { bool FontData::_get(const StringName &p_name, Variant &r_ret) const { Vector<String> tokens = p_name.operator String().split("/"); - if (tokens.size() == 1) { - if (tokens[0] == "data") { - r_ret = get_data(); - return true; - } else if (tokens[0] == "antialiased") { - r_ret = is_antialiased(); - return true; - } else if (tokens[0] == "font_name") { - r_ret = get_font_name(); - return true; - } else if (tokens[0] == "style_name") { - r_ret = get_font_style_name(); - return true; - } else if (tokens[0] == "font_style") { - r_ret = get_font_style(); - return true; - } else if (tokens[0] == "multichannel_signed_distance_field") { - r_ret = is_multichannel_signed_distance_field(); - return true; - } else if (tokens[0] == "msdf_pixel_range") { - r_ret = get_msdf_pixel_range(); - return true; - } else if (tokens[0] == "msdf_size") { - r_ret = get_msdf_size(); - return true; - } else if (tokens[0] == "fixed_size") { - r_ret = get_fixed_size(); - return true; - } else if (tokens[0] == "hinting") { - r_ret = get_hinting(); - return true; - } else if (tokens[0] == "force_autohinter") { - r_ret = is_force_autohinter(); - return true; - } else if (tokens[0] == "oversampling") { - r_ret = get_oversampling(); - return true; - } - } else if (tokens.size() == 2 && tokens[0] == "language_support_override") { + if (tokens.size() == 2 && tokens[0] == "language_support_override") { String lang = tokens[1]; r_ret = get_language_support_override(lang); return true; @@ -422,20 +382,6 @@ bool FontData::_get(const StringName &p_name, Variant &r_ret) const { } void FontData::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); - - p_list->push_back(PropertyInfo(Variant::STRING, "font_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); - p_list->push_back(PropertyInfo(Variant::STRING, "style_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); - p_list->push_back(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); - p_list->push_back(PropertyInfo(Variant::BOOL, "antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); - p_list->push_back(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); - p_list->push_back(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); - p_list->push_back(PropertyInfo(Variant::INT, "msdf_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); - p_list->push_back(PropertyInfo(Variant::INT, "fixed_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); - p_list->push_back(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_STORAGE)); - p_list->push_back(PropertyInfo(Variant::BOOL, "force_autohinter", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); - p_list->push_back(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); - Vector<String> lang_over = get_language_support_overrides(); for (int i = 0; i < lang_over.size(); i++) { p_list->push_back(PropertyInfo(Variant::BOOL, "language_support_override/" + lang_over[i], PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); @@ -499,13 +445,771 @@ void FontData::reset_state() { msdf = false; force_autohinter = false; hinting = TextServer::HINTING_LIGHT; + subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_DISABLED; msdf_pixel_range = 14; msdf_size = 128; + fixed_size = 0; + embolden = 0.f; + transform = Transform2D(); oversampling = 0.f; } +void FontData::_convert_packed_8bit(Ref<Image> &p_source, int p_page, int p_sz) { + int w = p_source->get_width(); + int h = p_source->get_height(); + + PackedByteArray imgdata = p_source->get_data(); + const uint8_t *r = imgdata.ptr(); + + PackedByteArray imgdata_r; + imgdata_r.resize(w * h * 2); + uint8_t *wr = imgdata_r.ptrw(); + + PackedByteArray imgdata_g; + imgdata_g.resize(w * h * 2); + uint8_t *wg = imgdata_g.ptrw(); + + PackedByteArray imgdata_b; + imgdata_b.resize(w * h * 2); + uint8_t *wb = imgdata_b.ptrw(); + + PackedByteArray imgdata_a; + imgdata_a.resize(w * h * 2); + uint8_t *wa = imgdata_a.ptrw(); + + for (int i = 0; i < h; i++) { + for (int j = 0; j < w; j++) { + int ofs_src = (i * w + j) * 4; + int ofs_dst = (i * w + j) * 2; + wr[ofs_dst + 0] = 255; + wr[ofs_dst + 1] = r[ofs_src + 0]; + wg[ofs_dst + 0] = 255; + wg[ofs_dst + 1] = r[ofs_src + 1]; + wb[ofs_dst + 0] = 255; + wb[ofs_dst + 1] = r[ofs_src + 2]; + wa[ofs_dst + 0] = 255; + wa[ofs_dst + 1] = r[ofs_src + 3]; + } + } + Ref<Image> img_r = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_r)); + set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 0, img_r); + Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g)); + set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 1, img_g); + Ref<Image> img_b = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_b)); + set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 2, img_b); + Ref<Image> img_a = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_a)); + set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 3, img_a); +} + +void FontData::_convert_packed_4bit(Ref<Image> &p_source, int p_page, int p_sz) { + int w = p_source->get_width(); + int h = p_source->get_height(); + + PackedByteArray imgdata = p_source->get_data(); + const uint8_t *r = imgdata.ptr(); + + PackedByteArray imgdata_r; + imgdata_r.resize(w * h * 2); + uint8_t *wr = imgdata_r.ptrw(); + + PackedByteArray imgdata_g; + imgdata_g.resize(w * h * 2); + uint8_t *wg = imgdata_g.ptrw(); + + PackedByteArray imgdata_b; + imgdata_b.resize(w * h * 2); + uint8_t *wb = imgdata_b.ptrw(); + + PackedByteArray imgdata_a; + imgdata_a.resize(w * h * 2); + uint8_t *wa = imgdata_a.ptrw(); + + PackedByteArray imgdata_ro; + imgdata_ro.resize(w * h * 2); + uint8_t *wro = imgdata_ro.ptrw(); + + PackedByteArray imgdata_go; + imgdata_go.resize(w * h * 2); + uint8_t *wgo = imgdata_go.ptrw(); + + PackedByteArray imgdata_bo; + imgdata_bo.resize(w * h * 2); + uint8_t *wbo = imgdata_bo.ptrw(); + + PackedByteArray imgdata_ao; + imgdata_ao.resize(w * h * 2); + uint8_t *wao = imgdata_ao.ptrw(); + + for (int i = 0; i < h; i++) { + for (int j = 0; j < w; j++) { + int ofs_src = (i * w + j) * 4; + int ofs_dst = (i * w + j) * 2; + wr[ofs_dst + 0] = 255; + wro[ofs_dst + 0] = 255; + if (r[ofs_src + 0] > 0x0F) { + wr[ofs_dst + 1] = (r[ofs_src + 0] - 0x0F) * 2; + wro[ofs_dst + 1] = 0; + } else { + wr[ofs_dst + 1] = 0; + wro[ofs_dst + 1] = r[ofs_src + 0] * 2; + } + wg[ofs_dst + 0] = 255; + wgo[ofs_dst + 0] = 255; + if (r[ofs_src + 1] > 0x0F) { + wg[ofs_dst + 1] = (r[ofs_src + 1] - 0x0F) * 2; + wgo[ofs_dst + 1] = 0; + } else { + wg[ofs_dst + 1] = 0; + wgo[ofs_dst + 1] = r[ofs_src + 1] * 2; + } + wb[ofs_dst + 0] = 255; + wbo[ofs_dst + 0] = 255; + if (r[ofs_src + 2] > 0x0F) { + wb[ofs_dst + 1] = (r[ofs_src + 2] - 0x0F) * 2; + wbo[ofs_dst + 1] = 0; + } else { + wb[ofs_dst + 1] = 0; + wbo[ofs_dst + 1] = r[ofs_src + 2] * 2; + } + wa[ofs_dst + 0] = 255; + wao[ofs_dst + 0] = 255; + if (r[ofs_src + 3] > 0x0F) { + wa[ofs_dst + 1] = (r[ofs_src + 3] - 0x0F) * 2; + wao[ofs_dst + 1] = 0; + } else { + wa[ofs_dst + 1] = 0; + wao[ofs_dst + 1] = r[ofs_src + 3] * 2; + } + } + } + Ref<Image> img_r = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_r)); + set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 0, img_r); + Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g)); + set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 1, img_g); + Ref<Image> img_b = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_b)); + set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 2, img_b); + Ref<Image> img_a = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_a)); + set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 3, img_a); + + Ref<Image> img_ro = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_ro)); + set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 0, img_ro); + Ref<Image> img_go = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_go)); + set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 1, img_go); + Ref<Image> img_bo = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_bo)); + set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 2, img_bo); + Ref<Image> img_ao = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_ao)); + set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 3, img_ao); +} + +void FontData::_convert_rgba_4bit(Ref<Image> &p_source, int p_page, int p_sz) { + int w = p_source->get_width(); + int h = p_source->get_height(); + + PackedByteArray imgdata = p_source->get_data(); + const uint8_t *r = imgdata.ptr(); + + PackedByteArray imgdata_g; + imgdata_g.resize(w * h * 4); + uint8_t *wg = imgdata_g.ptrw(); + + PackedByteArray imgdata_o; + imgdata_o.resize(w * h * 4); + uint8_t *wo = imgdata_o.ptrw(); + + for (int i = 0; i < h; i++) { + for (int j = 0; j < w; j++) { + int ofs = (i * w + j) * 4; + + if (r[ofs + 0] > 0x7F) { + wg[ofs + 0] = r[ofs + 0]; + wo[ofs + 0] = 0; + } else { + wg[ofs + 0] = 0; + wo[ofs + 0] = r[ofs + 0] * 2; + } + if (r[ofs + 1] > 0x7F) { + wg[ofs + 1] = r[ofs + 1]; + wo[ofs + 1] = 0; + } else { + wg[ofs + 1] = 0; + wo[ofs + 1] = r[ofs + 1] * 2; + } + if (r[ofs + 2] > 0x7F) { + wg[ofs + 2] = r[ofs + 2]; + wo[ofs + 2] = 0; + } else { + wg[ofs + 2] = 0; + wo[ofs + 2] = r[ofs + 2] * 2; + } + if (r[ofs + 3] > 0x7F) { + wg[ofs + 3] = r[ofs + 3]; + wo[ofs + 3] = 0; + } else { + wg[ofs + 3] = 0; + wo[ofs + 3] = r[ofs + 3] * 2; + } + } + } + Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_RGBA8, imgdata_g)); + set_texture_image(0, Vector2i(p_sz, 0), p_page, img_g); + + Ref<Image> img_o = memnew(Image(w, h, 0, Image::FORMAT_RGBA8, imgdata_o)); + set_texture_image(0, Vector2i(p_sz, 1), p_page, img_o); +} + +void FontData::_convert_mono_8bit(Ref<Image> &p_source, int p_page, int p_ch, int p_sz, int p_ol) { + int w = p_source->get_width(); + int h = p_source->get_height(); + + PackedByteArray imgdata = p_source->get_data(); + const uint8_t *r = imgdata.ptr(); + + int size = 4; + if (p_source->get_format() == Image::FORMAT_L8) { + size = 1; + p_ch = 0; + } + + PackedByteArray imgdata_g; + imgdata_g.resize(w * h * 2); + uint8_t *wg = imgdata_g.ptrw(); + + for (int i = 0; i < h; i++) { + for (int j = 0; j < w; j++) { + int ofs_src = (i * w + j) * size; + int ofs_dst = (i * w + j) * 2; + wg[ofs_dst + 0] = 255; + wg[ofs_dst + 1] = r[ofs_src + p_ch]; + } + } + Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g)); + set_texture_image(0, Vector2i(p_sz, p_ol), p_page, img_g); +} + +void FontData::_convert_mono_4bit(Ref<Image> &p_source, int p_page, int p_ch, int p_sz, int p_ol) { + int w = p_source->get_width(); + int h = p_source->get_height(); + + PackedByteArray imgdata = p_source->get_data(); + const uint8_t *r = imgdata.ptr(); + + int size = 4; + if (p_source->get_format() == Image::FORMAT_L8) { + size = 1; + p_ch = 0; + } + + PackedByteArray imgdata_g; + imgdata_g.resize(w * h * 2); + uint8_t *wg = imgdata_g.ptrw(); + + PackedByteArray imgdata_o; + imgdata_o.resize(w * h * 2); + uint8_t *wo = imgdata_o.ptrw(); + + for (int i = 0; i < h; i++) { + for (int j = 0; j < w; j++) { + int ofs_src = (i * w + j) * size; + int ofs_dst = (i * w + j) * 2; + wg[ofs_dst + 0] = 255; + wo[ofs_dst + 0] = 255; + if (r[ofs_src + p_ch] > 0x7F) { + wg[ofs_dst + 1] = r[ofs_src + p_ch]; + wo[ofs_dst + 1] = 0; + } else { + wg[ofs_dst + 1] = 0; + wo[ofs_dst + 1] = r[ofs_src + p_ch] * 2; + } + } + } + Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g)); + set_texture_image(0, Vector2i(p_sz, 0), p_page, img_g); + + Ref<Image> img_o = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_o)); + set_texture_image(0, Vector2i(p_sz, p_ol), p_page, img_o); +} + /*************************************************************************/ +Error FontData::load_bitmap_font(const String &p_path) { + reset_state(); + + antialiased = false; + msdf = false; + force_autohinter = false; + hinting = TextServer::HINTING_NONE; + oversampling = 1.0f; + + FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); + if (f == nullptr) { + ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Cannot open font from file ") + "\"" + p_path + "\"."); + } + + int base_size = 16; + int height = 0; + int ascent = 0; + int outline = 0; + uint32_t st_flags = 0; + String font_name; + + bool packed = false; + uint8_t ch[4] = { 0, 0, 0, 0 }; // RGBA + int first_gl_ch = -1; + int first_ol_ch = -1; + int first_cm_ch = -1; + + unsigned char magic[4]; + f->get_buffer((unsigned char *)&magic, 4); + if (magic[0] == 'B' && magic[1] == 'M' && magic[2] == 'F') { + // Binary BMFont file. + ERR_FAIL_COND_V_MSG(magic[3] != 3, ERR_CANT_CREATE, vformat(TTR("Version %d of BMFont is not supported."), (int)magic[3])); + + uint8_t block_type = f->get_8(); + uint32_t block_size = f->get_32(); + while (!f->eof_reached()) { + uint64_t off = f->get_position(); + switch (block_type) { + case 1: /* info */ { + ERR_FAIL_COND_V_MSG(block_size < 15, ERR_CANT_CREATE, TTR("Invalid BMFont info block size.")); + base_size = f->get_16(); + uint8_t flags = f->get_8(); + ERR_FAIL_COND_V_MSG(flags & 0x02, ERR_CANT_CREATE, TTR("Non-unicode version of BMFont is not supported.")); + if (flags & (1 << 3)) { + st_flags |= TextServer::FONT_BOLD; + } + if (flags & (1 << 2)) { + st_flags |= TextServer::FONT_ITALIC; + } + f->get_8(); // non-unicode charset, skip + f->get_16(); // stretch_h, skip + f->get_8(); // aa, skip + f->get_32(); // padding, skip + f->get_16(); // spacing, skip + outline = f->get_8(); + // font name + PackedByteArray name_data; + name_data.resize(block_size - 14); + f->get_buffer(name_data.ptrw(), block_size - 14); + font_name = String::utf8((const char *)name_data.ptr(), block_size - 14); + set_fixed_size(base_size); + } break; + case 2: /* common */ { + ERR_FAIL_COND_V_MSG(block_size != 15, ERR_CANT_CREATE, TTR("Invalid BMFont common block size.")); + height = f->get_16(); + ascent = f->get_16(); + f->get_32(); // scale, skip + f->get_16(); // pages, skip + uint8_t flags = f->get_8(); + packed = (flags & 0x01); + ch[3] = f->get_8(); + ch[0] = f->get_8(); + ch[1] = f->get_8(); + ch[2] = f->get_8(); + for (int i = 0; i < 4; i++) { + if (ch[i] == 0 && first_gl_ch == -1) { + first_gl_ch = i; + } + if (ch[i] == 1 && first_ol_ch == -1) { + first_ol_ch = i; + } + if (ch[i] == 2 && first_cm_ch == -1) { + first_cm_ch = i; + } + } + } break; + case 3: /* pages */ { + int page = 0; + CharString cs; + char32_t c = f->get_8(); + while (!f->eof_reached() && f->get_position() <= off + block_size) { + if (c == '\0') { + String base_dir = p_path.get_base_dir(); + String file = base_dir.plus_file(String::utf8(cs.ptr(), cs.length())); + if (RenderingServer::get_singleton() != nullptr) { + Ref<Image> img; + img.instantiate(); + Error err = ImageLoader::load_image(file, img); + ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture: ") + "\"" + file + "\"."); + + if (packed) { + if (ch[3] == 0) { // 4 x 8 bit monochrome, no outline + outline = 0; + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_packed_8bit(img, page, base_size); + } else if ((ch[3] == 2) && (outline > 0)) { // 4 x 4 bit monochrome, gl + outline + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_packed_4bit(img, page, base_size); + } else { + ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format.")); + } + } else { + if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline + outline = 0; + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + set_texture_image(0, Vector2i(base_size, 0), page, img); + } else if ((ch[0] == 2) && (ch[1] == 2) && (ch[2] == 2) && (ch[3] == 2) && (outline > 0)) { // RGBA4 color, gl + outline + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_rgba_4bit(img, page, base_size); + } else if ((first_gl_ch >= 0) && (first_ol_ch >= 0) && (outline > 0)) { // 1 x 8 bit monochrome, gl + outline + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_mono_8bit(img, page, first_gl_ch, base_size, 0); + _convert_mono_8bit(img, page, first_ol_ch, base_size, 1); + } else if ((first_cm_ch >= 0) && (outline > 0)) { // 1 x 4 bit monochrome, gl + outline + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_mono_4bit(img, page, first_cm_ch, base_size, 1); + } else if (first_gl_ch >= 0) { // 1 x 8 bit monochrome, no outline + outline = 0; + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_mono_8bit(img, page, first_gl_ch, base_size, 0); + } else { + ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format.")); + } + } + } + page++; + cs = ""; + } else { + cs += c; + } + c = f->get_8(); + } + } break; + case 4: /* chars */ { + int char_count = block_size / 20; + for (int i = 0; i < char_count; i++) { + Vector2 advance; + Vector2 size; + Vector2 offset; + Rect2 uv_rect; + + char32_t idx = f->get_32(); + uv_rect.position.x = (int16_t)f->get_16(); + uv_rect.position.y = (int16_t)f->get_16(); + uv_rect.size.width = (int16_t)f->get_16(); + size.width = uv_rect.size.width; + uv_rect.size.height = (int16_t)f->get_16(); + size.height = uv_rect.size.height; + offset.x = (int16_t)f->get_16(); + offset.y = (int16_t)f->get_16() - ascent; + advance.x = (int16_t)f->get_16(); + if (advance.x < 0) { + advance.x = size.width + 1; + } + + int texture_idx = f->get_8(); + uint8_t channel = f->get_8(); + + ERR_FAIL_COND_V_MSG(!packed && channel != 15, ERR_CANT_CREATE, TTR("Invalid glyph channel.")); + int ch_off = 0; + switch (channel) { + case 1: + ch_off = 2; + break; // B + case 2: + ch_off = 1; + break; // G + case 4: + ch_off = 0; + break; // R + case 8: + ch_off = 3; + break; // A + default: + ch_off = 0; + break; + } + set_glyph_advance(0, base_size, idx, advance); + set_glyph_offset(0, Vector2i(base_size, 0), idx, offset); + set_glyph_size(0, Vector2i(base_size, 0), idx, size); + set_glyph_uv_rect(0, Vector2i(base_size, 0), idx, uv_rect); + set_glyph_texture_idx(0, Vector2i(base_size, 0), idx, texture_idx * (packed ? 4 : 1) + ch_off); + if (outline > 0) { + set_glyph_offset(0, Vector2i(base_size, 1), idx, offset); + set_glyph_size(0, Vector2i(base_size, 1), idx, size); + set_glyph_uv_rect(0, Vector2i(base_size, 1), idx, uv_rect); + set_glyph_texture_idx(0, Vector2i(base_size, 1), idx, texture_idx * (packed ? 4 : 1) + ch_off); + } + } + } break; + case 5: /* kerning */ { + int pair_count = block_size / 10; + for (int i = 0; i < pair_count; i++) { + Vector2i kpk; + kpk.x = f->get_32(); + kpk.y = f->get_32(); + set_kerning(0, base_size, kpk, Vector2((int16_t)f->get_16(), 0)); + } + } break; + default: { + ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Invalid BMFont block type.")); + } break; + } + f->seek(off + block_size); + block_type = f->get_8(); + block_size = f->get_32(); + } + + } else { + // Text BMFont file. + f->seek(0); + while (true) { + String line = f->get_line(); + + int delimiter = line.find(" "); + String type = line.substr(0, delimiter); + int pos = delimiter + 1; + Map<String, String> keys; + + while (pos < line.size() && line[pos] == ' ') { + pos++; + } + + while (pos < line.size()) { + int eq = line.find("=", pos); + if (eq == -1) { + break; + } + String key = line.substr(pos, eq - pos); + int end = -1; + String value; + if (line[eq + 1] == '"') { + end = line.find("\"", eq + 2); + if (end == -1) { + break; + } + value = line.substr(eq + 2, end - 1 - eq - 1); + pos = end + 1; + } else { + end = line.find(" ", eq + 1); + if (end == -1) { + end = line.size(); + } + value = line.substr(eq + 1, end - eq); + pos = end; + } + + while (pos < line.size() && line[pos] == ' ') { + pos++; + } + + keys[key] = value; + } + + if (type == "info") { + if (keys.has("size")) { + base_size = keys["size"].to_int(); + set_fixed_size(base_size); + } + if (keys.has("outline")) { + outline = keys["outline"].to_int(); + } + if (keys.has("bold")) { + if (keys["bold"].to_int()) { + st_flags |= TextServer::FONT_BOLD; + } + } + if (keys.has("italic")) { + if (keys["italic"].to_int()) { + st_flags |= TextServer::FONT_ITALIC; + } + } + if (keys.has("face")) { + font_name = keys["face"]; + } + ERR_FAIL_COND_V_MSG((!keys.has("unicode") || keys["unicode"].to_int() != 1), ERR_CANT_CREATE, TTR("Non-unicode version of BMFont is not supported.")); + } else if (type == "common") { + if (keys.has("lineHeight")) { + height = keys["lineHeight"].to_int(); + } + if (keys.has("base")) { + ascent = keys["base"].to_int(); + } + if (keys.has("packed")) { + packed = (keys["packed"].to_int() == 1); + } + if (keys.has("alphaChnl")) { + ch[3] = keys["alphaChnl"].to_int(); + } + if (keys.has("redChnl")) { + ch[0] = keys["redChnl"].to_int(); + } + if (keys.has("greenChnl")) { + ch[1] = keys["greenChnl"].to_int(); + } + if (keys.has("blueChnl")) { + ch[2] = keys["blueChnl"].to_int(); + } + for (int i = 0; i < 4; i++) { + if (ch[i] == 0 && first_gl_ch == -1) { + first_gl_ch = i; + } + if (ch[i] == 1 && first_ol_ch == -1) { + first_ol_ch = i; + } + if (ch[i] == 2 && first_cm_ch == -1) { + first_cm_ch = i; + } + } + } else if (type == "page") { + int page = 0; + if (keys.has("id")) { + page = keys["id"].to_int(); + } + if (keys.has("file")) { + String base_dir = p_path.get_base_dir(); + String file = base_dir.plus_file(keys["file"]); + if (RenderingServer::get_singleton() != nullptr) { + Ref<Image> img; + img.instantiate(); + Error err = ImageLoader::load_image(file, img); + ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture: ") + "\"" + file + "\"."); + if (packed) { + if (ch[3] == 0) { // 4 x 8 bit monochrome, no outline + outline = 0; + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_packed_8bit(img, page, base_size); + } else if ((ch[3] == 2) && (outline > 0)) { // 4 x 4 bit monochrome, gl + outline + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_packed_4bit(img, page, base_size); + } else { + ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format.")); + } + } else { + if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline + outline = 0; + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + set_texture_image(0, Vector2i(base_size, 0), page, img); + } else if ((ch[0] == 2) && (ch[1] == 2) && (ch[2] == 2) && (ch[3] == 2) && (outline > 0)) { // RGBA4 color, gl + outline + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_rgba_4bit(img, page, base_size); + } else if ((first_gl_ch >= 0) && (first_ol_ch >= 0) && (outline > 0)) { // 1 x 8 bit monochrome, gl + outline + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_mono_8bit(img, page, first_gl_ch, base_size, 0); + _convert_mono_8bit(img, page, first_ol_ch, base_size, 1); + } else if ((first_cm_ch >= 0) && (outline > 0)) { // 1 x 4 bit monochrome, gl + outline + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_mono_4bit(img, page, first_cm_ch, base_size, 1); + } else if (first_gl_ch >= 0) { // 1 x 8 bit monochrome, no outline + outline = 0; + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_mono_8bit(img, page, first_gl_ch, base_size, 0); + } else { + ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format.")); + } + } + } + } + } else if (type == "char") { + char32_t idx = 0; + Vector2 advance; + Vector2 size; + Vector2 offset; + Rect2 uv_rect; + int texture_idx = -1; + uint8_t channel = 15; + + if (keys.has("id")) { + idx = keys["id"].to_int(); + } + if (keys.has("x")) { + uv_rect.position.x = keys["x"].to_int(); + } + if (keys.has("y")) { + uv_rect.position.y = keys["y"].to_int(); + } + if (keys.has("width")) { + uv_rect.size.width = keys["width"].to_int(); + size.width = keys["width"].to_int(); + } + if (keys.has("height")) { + uv_rect.size.height = keys["height"].to_int(); + size.height = keys["height"].to_int(); + } + if (keys.has("xoffset")) { + offset.x = keys["xoffset"].to_int(); + } + if (keys.has("yoffset")) { + offset.y = keys["yoffset"].to_int() - ascent; + } + if (keys.has("page")) { + texture_idx = keys["page"].to_int(); + } + if (keys.has("xadvance")) { + advance.x = keys["xadvance"].to_int(); + } + if (advance.x < 0) { + advance.x = size.width + 1; + } + if (keys.has("chnl")) { + channel = keys["chnl"].to_int(); + } + + ERR_FAIL_COND_V_MSG(!packed && channel != 15, ERR_CANT_CREATE, TTR("Invalid glyph channel.")); + int ch_off = 0; + switch (channel) { + case 1: + ch_off = 2; + break; // B + case 2: + ch_off = 1; + break; // G + case 4: + ch_off = 0; + break; // R + case 8: + ch_off = 3; + break; // A + default: + ch_off = 0; + break; + } + set_glyph_advance(0, base_size, idx, advance); + set_glyph_offset(0, Vector2i(base_size, 0), idx, offset); + set_glyph_size(0, Vector2i(base_size, 0), idx, size); + set_glyph_uv_rect(0, Vector2i(base_size, 0), idx, uv_rect); + set_glyph_texture_idx(0, Vector2i(base_size, 0), idx, texture_idx * (packed ? 4 : 1) + ch_off); + if (outline > 0) { + set_glyph_offset(0, Vector2i(base_size, 1), idx, offset); + set_glyph_size(0, Vector2i(base_size, 1), idx, size); + set_glyph_uv_rect(0, Vector2i(base_size, 1), idx, uv_rect); + set_glyph_texture_idx(0, Vector2i(base_size, 1), idx, texture_idx * (packed ? 4 : 1) + ch_off); + } + } else if (type == "kerning") { + Vector2i kpk; + if (keys.has("first")) { + kpk.x = keys["first"].to_int(); + } + if (keys.has("second")) { + kpk.y = keys["second"].to_int(); + } + if (keys.has("amount")) { + set_kerning(0, base_size, kpk, Vector2(keys["amount"].to_int(), 0)); + } + } + + if (f->eof_reached()) { + break; + } + } + } + + set_font_name(font_name); + set_font_style(st_flags); + set_ascent(0, base_size, ascent); + set_descent(0, base_size, height - ascent); + + return OK; +} + +Error FontData::load_dynamic_font(const String &p_path) { + reset_state(); + + Vector<uint8_t> data = FileAccess::get_file_as_array(p_path); + set_data(data); + + return OK; +} + void FontData::set_data_ptr(const uint8_t *p_data, size_t p_size) { data.clear(); data_ptr = p_data; @@ -678,6 +1382,51 @@ TextServer::Hinting FontData::get_hinting() const { return hinting; } +void FontData::set_subpixel_positioning(TextServer::SubpixelPositioning p_subpixel) { + if (subpixel_positioning != p_subpixel) { + subpixel_positioning = p_subpixel; + for (int i = 0; i < cache.size(); i++) { + _ensure_rid(i); + TS->font_set_subpixel_positioning(cache[i], subpixel_positioning); + } + emit_changed(); + } +} + +TextServer::SubpixelPositioning FontData::get_subpixel_positioning() const { + return subpixel_positioning; +} + +void FontData::set_embolden(float p_strength) { + if (embolden != p_strength) { + embolden = p_strength; + for (int i = 0; i < cache.size(); i++) { + _ensure_rid(i); + TS->font_set_embolden(cache[i], embolden); + } + emit_changed(); + } +} + +float FontData::get_embolden() const { + return embolden; +} + +void FontData::set_transform(Transform2D p_transform) { + if (transform != p_transform) { + transform = p_transform; + for (int i = 0; i < cache.size(); i++) { + _ensure_rid(i); + TS->font_set_transform(cache[i], transform); + } + emit_changed(); + } +} + +Transform2D FontData::get_transform() const { + return transform; +} + void FontData::set_oversampling(real_t p_oversampling) { if (oversampling != p_oversampling) { oversampling = p_oversampling; @@ -750,7 +1499,7 @@ void FontData::clear_cache() { void FontData::remove_cache(int p_cache_index) { ERR_FAIL_INDEX(p_cache_index, cache.size()); if (cache[p_cache_index].is_valid()) { - TS->free(cache.write[p_cache_index]); + TS->free_rid(cache.write[p_cache_index]); } cache.remove_at(p_cache_index); emit_changed(); @@ -1077,6 +1826,16 @@ Vector<String> FontData::get_script_support_overrides() const { return TS->font_get_script_support_overrides(cache[0]); } +void FontData::set_opentype_feature_overrides(const Dictionary &p_overrides) { + _ensure_rid(0); + TS->font_set_opentype_feature_overrides(cache[0], p_overrides); +} + +Dictionary FontData::get_opentype_feature_overrides() const { + _ensure_rid(0); + return TS->font_get_opentype_feature_overrides(cache[0]); +} + bool FontData::has_char(char32_t p_char) const { _ensure_rid(0); return TS->font_has_char(cache[0], p_char); @@ -1165,6 +1924,8 @@ void Font::_bind_methods() { ClassDB::bind_method(D_METHOD("get_supported_chars"), &Font::get_supported_chars); ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes); + + ClassDB::bind_method(D_METHOD("get_rids"), &Font::get_rids); } bool Font::_set(const StringName &p_name, const Variant &p_value) { @@ -1648,8 +2409,9 @@ real_t Font::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, bool Font::has_char(char32_t p_char) const { for (int i = 0; i < data.size(); i++) { - if (data[i]->has_char(p_char)) + if (data[i]->has_char(p_char)) { return true; + } } return false; } @@ -1667,11 +2429,15 @@ String Font::get_supported_chars() const { return chars; } -Vector<RID> Font::get_rids() const { +Array Font::get_rids() const { + Array _rids; for (int i = 0; i < data.size(); i++) { _ensure_rid(i); + if (rids[i].is_valid()) { + _rids.push_back(rids[i]); + } } - return rids; + return _rids; } void Font::update_changes() { diff --git a/scene/resources/font.h b/scene/resources/font.h index 9c3672bd69..2aa12dd2de 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -55,7 +55,10 @@ class FontData : public Resource { int fixed_size = 0; bool force_autohinter = false; TextServer::Hinting hinting = TextServer::HINTING_LIGHT; + TextServer::SubpixelPositioning subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_AUTO; real_t oversampling = 0.f; + real_t embolden = 0.f; + Transform2D transform; // Cache. mutable Vector<RID> cache; @@ -63,6 +66,12 @@ class FontData : public Resource { _FORCE_INLINE_ void _clear_cache(); _FORCE_INLINE_ void _ensure_rid(int p_cache_index) const; + void _convert_packed_8bit(Ref<Image> &p_source, int p_page, int p_sz); + void _convert_packed_4bit(Ref<Image> &p_source, int p_page, int p_sz); + void _convert_rgba_4bit(Ref<Image> &p_source, int p_page, int p_sz); + void _convert_mono_8bit(Ref<Image> &p_source, int p_page, int p_ch, int p_sz, int p_ol); + void _convert_mono_4bit(Ref<Image> &p_source, int p_page, int p_ch, int p_sz, int p_ol); + protected: static void _bind_methods(); @@ -73,6 +82,9 @@ protected: virtual void reset_state() override; public: + Error load_bitmap_font(const String &p_path); + Error load_dynamic_font(const String &p_path); + // Font source data. virtual void set_data_ptr(const uint8_t *p_data, size_t p_size); virtual void set_data(const PackedByteArray &p_data); @@ -109,6 +121,15 @@ public: virtual void set_hinting(TextServer::Hinting p_hinting); virtual TextServer::Hinting get_hinting() const; + virtual void set_subpixel_positioning(TextServer::SubpixelPositioning p_subpixel); + virtual TextServer::SubpixelPositioning get_subpixel_positioning() const; + + virtual void set_embolden(float p_strength); + virtual float get_embolden() const; + + virtual void set_transform(Transform2D p_transform); + virtual Transform2D get_transform() const; + virtual void set_oversampling(real_t p_oversampling); virtual real_t get_oversampling() const; @@ -198,6 +219,9 @@ public: virtual void remove_script_support_override(const String &p_script); virtual Vector<String> get_script_support_overrides() const; + virtual void set_opentype_feature_overrides(const Dictionary &p_overrides); + virtual Dictionary get_opentype_feature_overrides() const; + // Base font properties. virtual bool has_char(char32_t p_char) const; virtual String get_supported_chars() const; @@ -287,7 +311,7 @@ public: virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0, int p_size = DEFAULT_FONT_SIZE) const; virtual real_t draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; - Vector<RID> get_rids() const; + Array get_rids() const; void update_changes(); diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp index b9469803a0..28afef8638 100644 --- a/scene/resources/immediate_mesh.cpp +++ b/scene/resources/immediate_mesh.cpp @@ -382,7 +382,7 @@ AABB ImmediateMesh::get_aabb() const { if (i == 0) { aabb = surfaces[i].aabb; } else { - aabb.merge(surfaces[i].aabb); + aabb = aabb.merge(surfaces[i].aabb); } } return aabb; diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp index 92ab091b86..30deb5ccd5 100644 --- a/scene/resources/importer_mesh.cpp +++ b/scene/resources/importer_mesh.cpp @@ -275,6 +275,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli PackedInt32Array indices = surfaces[i].arrays[RS::ARRAY_INDEX]; Vector<Vector3> normals = surfaces[i].arrays[RS::ARRAY_NORMAL]; Vector<Vector2> uvs = surfaces[i].arrays[RS::ARRAY_TEX_UV]; + Vector<Vector2> uv2s = surfaces[i].arrays[RS::ARRAY_TEX_UV2]; unsigned int index_count = indices.size(); unsigned int vertex_count = vertices.size(); @@ -287,7 +288,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli const int *indices_ptr = indices.ptr(); if (normals.is_empty()) { - normals.resize(vertices.size()); + normals.resize(index_count); Vector3 *n_ptr = normals.ptrw(); for (unsigned int j = 0; j < index_count; j += 3) { const Vector3 &v0 = vertices_ptr[indices_ptr[j + 0]]; @@ -313,6 +314,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli LocalVector<Vector3> merged_normals; LocalVector<int> merged_normals_counts; const Vector2 *uvs_ptr = uvs.ptr(); + const Vector2 *uv2s_ptr = uv2s.ptr(); for (unsigned int j = 0; j < vertex_count; j++) { const Vector3 &v = vertices_ptr[j]; @@ -327,8 +329,10 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli for (unsigned int k = 0; k < close_verts.size(); k++) { const Pair<int, int> &idx = close_verts[k]; - // TODO check more attributes? - if ((!uvs_ptr || uvs_ptr[j].distance_squared_to(uvs_ptr[idx.second]) < CMP_EPSILON2) && normals[idx.second].dot(n) > normal_merge_threshold) { + bool is_uvs_close = (!uvs_ptr || uvs_ptr[j].distance_squared_to(uvs_ptr[idx.second]) < CMP_EPSILON2); + bool is_uv2s_close = (!uv2s_ptr || uv2s_ptr[j].distance_squared_to(uv2s_ptr[idx.second]) < CMP_EPSILON2); + bool is_normals_close = normals[idx.second].dot(n) > normal_merge_threshold; + if (is_uvs_close && is_uv2s_close && is_normals_close) { vertex_remap.push_back(idx.first); merged_normals[idx.first] += normals[idx.second]; merged_normals_counts[idx.first]++; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index b36204241a..430626b008 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -88,6 +88,37 @@ void Material::inspect_native_shader_code() { } } +RID Material::get_shader_rid() const { + RID ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_shader_rid, ret)) { + return ret; + } + return RID(); +} +Shader::Mode Material::get_shader_mode() const { + Shader::Mode ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_shader_mode, ret)) { + return ret; + } + + return Shader::MODE_MAX; +} + +bool Material::_can_do_next_pass() const { + bool ret; + if (GDVIRTUAL_CALL(_can_do_next_pass, ret)) { + return ret; + } + return false; +} +bool Material::_can_use_render_priority() const { + bool ret; + if (GDVIRTUAL_CALL(_can_use_render_priority, ret)) { + return ret; + } + return false; +} + void Material::_bind_methods() { ClassDB::bind_method(D_METHOD("set_next_pass", "next_pass"), &Material::set_next_pass); ClassDB::bind_method(D_METHOD("get_next_pass"), &Material::get_next_pass); @@ -103,6 +134,11 @@ void Material::_bind_methods() { BIND_CONSTANT(RENDER_PRIORITY_MAX); BIND_CONSTANT(RENDER_PRIORITY_MIN); + + GDVIRTUAL_BIND(_get_shader_rid) + GDVIRTUAL_BIND(_get_shader_mode) + GDVIRTUAL_BIND(_can_do_next_pass) + GDVIRTUAL_BIND(_can_use_render_priority) } Material::Material() { @@ -330,7 +366,7 @@ void BaseMaterial3D::init_shaders() { shader_names->rim = "rim"; shader_names->rim_tint = "rim_tint"; shader_names->clearcoat = "clearcoat"; - shader_names->clearcoat_gloss = "clearcoat_gloss"; + shader_names->clearcoat_roughness = "clearcoat_roughness"; shader_names->anisotropy = "anisotropy_ratio"; shader_names->heightmap_scale = "heightmap_scale"; shader_names->subsurface_scattering_strength = "subsurface_scattering_strength"; @@ -541,12 +577,6 @@ void BaseMaterial3D::_update_shader() { case SPECULAR_SCHLICK_GGX: code += ",specular_schlick_ggx"; break; - case SPECULAR_BLINN: - code += ",specular_blinn"; - break; - case SPECULAR_PHONG: - code += ",specular_phong"; - break; case SPECULAR_TOON: code += ",specular_toon"; break; @@ -690,7 +720,7 @@ void BaseMaterial3D::_update_shader() { } if (features[FEATURE_CLEARCOAT]) { code += "uniform float clearcoat : hint_range(0,1);\n"; - code += "uniform float clearcoat_gloss : hint_range(0,1);\n"; + code += "uniform float clearcoat_roughness : hint_range(0,1);\n"; code += "uniform sampler2D texture_clearcoat : hint_white," + texfilter_str + ";\n"; } if (features[FEATURE_ANISOTROPY]) { @@ -779,26 +809,26 @@ void BaseMaterial3D::_update_shader() { case BILLBOARD_DISABLED: { } break; case BILLBOARD_ENABLED: { - code += " MODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],CAMERA_MATRIX[1],CAMERA_MATRIX[2],WORLD_MATRIX[3]);\n"; + code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat4(INV_VIEW_MATRIX[0], INV_VIEW_MATRIX[1], INV_VIEW_MATRIX[2], MODEL_MATRIX[3]);\n"; if (flags[FLAG_BILLBOARD_KEEP_SCALE]) { - code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } } break; case BILLBOARD_FIXED_Y: { - code += " MODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(vec4(normalize(cross(vec3(0.0, 1.0, 0.0), CAMERA_MATRIX[2].xyz)),0.0),vec4(0.0, 1.0, 0.0, 0.0),vec4(normalize(cross(CAMERA_MATRIX[0].xyz, vec3(0.0, 1.0, 0.0))),0.0),WORLD_MATRIX[3]);\n"; + code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat4(vec4(normalize(cross(vec3(0.0, 1.0, 0.0), INV_VIEW_MATRIX[2].xyz)), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(normalize(cross(INV_VIEW_MATRIX[0].xyz, vec3(0.0, 1.0, 0.0))), 0.0), MODEL_MATRIX[3]);\n"; if (flags[FLAG_BILLBOARD_KEEP_SCALE]) { - code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } } break; case BILLBOARD_PARTICLES: { //make billboard - code += " mat4 mat_world = mat4(normalize(CAMERA_MATRIX[0])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[1])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[2])*length(WORLD_MATRIX[2]),WORLD_MATRIX[3]);\n"; + code += " mat4 mat_world = mat4(normalize(INV_VIEW_MATRIX[0]) * length(MODEL_MATRIX[0]), normalize(INV_VIEW_MATRIX[1]) * length(MODEL_MATRIX[0]),normalize(INV_VIEW_MATRIX[2]) * length(MODEL_MATRIX[2]), MODEL_MATRIX[3]);\n"; //rotate by rotation - code += " mat_world = mat_world * mat4( vec4(cos(INSTANCE_CUSTOM.x),-sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0),vec4(0.0, 0.0, 1.0, 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += " mat_world = mat_world * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; //set modelview - code += " MODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat_world;\n"; + code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat_world;\n"; //handle animation code += " float h_frames = float(particles_anim_h_frames);\n"; @@ -853,8 +883,8 @@ void BaseMaterial3D::_update_shader() { if (flags[FLAG_UV1_USE_TRIPLANAR]) { if (flags[FLAG_UV1_USE_WORLD_TRIPLANAR]) { - code += " uv1_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL),vec3(uv1_blend_sharpness));\n"; - code += " uv1_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv1_scale + uv1_offset;\n"; + code += " uv1_power_normal=pow(abs(mat3(MODEL_MATRIX) * NORMAL),vec3(uv1_blend_sharpness));\n"; + code += " uv1_triplanar_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv1_scale + uv1_offset;\n"; } else { code += " uv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n"; code += " uv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n"; @@ -865,8 +895,8 @@ void BaseMaterial3D::_update_shader() { if (flags[FLAG_UV2_USE_TRIPLANAR]) { if (flags[FLAG_UV2_USE_WORLD_TRIPLANAR]) { - code += " uv2_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL), vec3(uv2_blend_sharpness));\n"; - code += " uv2_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv2_scale + uv2_offset;\n"; + code += " uv2_power_normal=pow(abs(mat3(MODEL_MATRIX) * NORMAL), vec3(uv2_blend_sharpness));\n"; + code += " uv2_triplanar_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv2_scale + uv2_offset;\n"; } else { code += " uv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n"; code += " uv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n"; @@ -1110,7 +1140,7 @@ void BaseMaterial3D::_update_shader() { if (!RenderingServer::get_singleton()->is_low_end()) { code += " {\n"; if (distance_fade == DISTANCE_FADE_OBJECT_DITHER) { - code += " float fade_distance = abs((INV_CAMERA_MATRIX * WORLD_MATRIX[3]).z);\n"; + code += " float fade_distance = abs((VIEW_MATRIX * MODEL_MATRIX[3]).z);\n"; } else { code += " float fade_distance=-VERTEX.z;\n"; @@ -1166,7 +1196,7 @@ void BaseMaterial3D::_update_shader() { code += " vec2 clearcoat_tex = texture(texture_clearcoat,base_uv).xy;\n"; } code += " CLEARCOAT = clearcoat*clearcoat_tex.x;"; - code += " CLEARCOAT_GLOSS = clearcoat_gloss*clearcoat_tex.y;\n"; + code += " CLEARCOAT_ROUGHNESS = clearcoat_roughness*clearcoat_tex.y;\n"; } if (features[FEATURE_ANISOTROPY]) { @@ -1408,13 +1438,13 @@ float BaseMaterial3D::get_clearcoat() const { return clearcoat; } -void BaseMaterial3D::set_clearcoat_gloss(float p_clearcoat_gloss) { - clearcoat_gloss = p_clearcoat_gloss; - RS::get_singleton()->material_set_param(_get_material(), shader_names->clearcoat_gloss, p_clearcoat_gloss); +void BaseMaterial3D::set_clearcoat_roughness(float p_clearcoat_roughness) { + clearcoat_roughness = p_clearcoat_roughness; + RS::get_singleton()->material_set_param(_get_material(), shader_names->clearcoat_roughness, p_clearcoat_roughness); } -float BaseMaterial3D::get_clearcoat_gloss() const { - return clearcoat_gloss; +float BaseMaterial3D::get_clearcoat_roughness() const { + return clearcoat_roughness; } void BaseMaterial3D::set_anisotropy(float p_anisotropy) { @@ -1659,18 +1689,6 @@ bool BaseMaterial3D::get_feature(Feature p_feature) const { void BaseMaterial3D::set_texture(TextureParam p_param, const Ref<Texture2D> &p_texture) { ERR_FAIL_INDEX(p_param, TEXTURE_MAX); - if (get_texture(TEXTURE_ROUGHNESS).is_null() && p_texture.is_valid() && p_param == TEXTURE_ROUGHNESS) { - // If no roughness texture is currently set, automatically set the recommended value - // for roughness when using a roughness map. - set_roughness(1.0); - } - - if (get_texture(TEXTURE_METALLIC).is_null() && p_texture.is_valid() && p_param == TEXTURE_METALLIC) { - // If no metallic texture is currently set, automatically set the recommended value - // for metallic when using a metallic map. - set_metallic(1.0); - } - textures[p_param] = p_texture; RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); RS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid); @@ -2227,7 +2245,9 @@ BaseMaterial3D::EmissionOperator BaseMaterial3D::get_emission_operator() const { RID BaseMaterial3D::get_shader_rid() const { MutexLock lock(material_mutex); - ((BaseMaterial3D *)this)->_update_shader(); + if (element.in_list()) { // _is_shader_dirty() would create anoder mutex lock + ((BaseMaterial3D *)this)->_update_shader(); + } ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); return shader_map[current_key].shader; } @@ -2281,8 +2301,8 @@ void BaseMaterial3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_clearcoat", "clearcoat"), &BaseMaterial3D::set_clearcoat); ClassDB::bind_method(D_METHOD("get_clearcoat"), &BaseMaterial3D::get_clearcoat); - ClassDB::bind_method(D_METHOD("set_clearcoat_gloss", "clearcoat_gloss"), &BaseMaterial3D::set_clearcoat_gloss); - ClassDB::bind_method(D_METHOD("get_clearcoat_gloss"), &BaseMaterial3D::get_clearcoat_gloss); + ClassDB::bind_method(D_METHOD("set_clearcoat_roughness", "clearcoat_roughness"), &BaseMaterial3D::set_clearcoat_roughness); + ClassDB::bind_method(D_METHOD("get_clearcoat_roughness"), &BaseMaterial3D::get_clearcoat_roughness); ClassDB::bind_method(D_METHOD("set_anisotropy", "anisotropy"), &BaseMaterial3D::set_anisotropy); ClassDB::bind_method(D_METHOD("get_anisotropy"), &BaseMaterial3D::get_anisotropy); @@ -2448,7 +2468,7 @@ void BaseMaterial3D::_bind_methods() { ADD_GROUP("Shading", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "shading_mode", PROPERTY_HINT_ENUM, "Unshaded,Per-Pixel,Per-Vertex"), "set_shading_mode", "get_shading_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Toon"), "set_diffuse_mode", "get_diffuse_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Blinn,Phong,Toon,Disabled"), "set_specular_mode", "get_specular_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Toon,Disabled"), "set_specular_mode", "get_specular_mode"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "disable_ambient_light"), "set_flag", "get_flag", FLAG_DISABLE_AMBIENT_LIGHT); ADD_GROUP("Vertex Color", "vertex_color"); @@ -2496,7 +2516,7 @@ void BaseMaterial3D::_bind_methods() { ADD_GROUP("Clearcoat", "clearcoat_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "clearcoat_enabled"), "set_feature", "get_feature", FEATURE_CLEARCOAT); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clearcoat", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat", "get_clearcoat"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clearcoat_gloss", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat_gloss", "get_clearcoat_gloss"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clearcoat_roughness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat_roughness", "get_clearcoat_roughness"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "clearcoat_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_CLEARCOAT); ADD_GROUP("Anisotropy", "anisotropy_"); @@ -2703,8 +2723,6 @@ void BaseMaterial3D::_bind_methods() { BIND_ENUM_CONSTANT(DIFFUSE_TOON); BIND_ENUM_CONSTANT(SPECULAR_SCHLICK_GGX); - BIND_ENUM_CONSTANT(SPECULAR_BLINN); - BIND_ENUM_CONSTANT(SPECULAR_PHONG); BIND_ENUM_CONSTANT(SPECULAR_TOON); BIND_ENUM_CONSTANT(SPECULAR_DISABLED); @@ -2742,7 +2760,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) : set_rim(1.0); set_rim_tint(0.5); set_clearcoat(1); - set_clearcoat_gloss(0.5); + set_clearcoat_roughness(0.5); set_anisotropy(0); set_heightmap_scale(0.05); set_subsurface_scattering_strength(0); diff --git a/scene/resources/material.h b/scene/resources/material.h index 7250544d10..07227c037c 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -35,7 +35,6 @@ #include "core/templates/self_list.h" #include "scene/resources/shader.h" #include "scene/resources/texture.h" -#include "servers/rendering/shader_language.h" #include "servers/rendering_server.h" class Material : public Resource { @@ -52,11 +51,15 @@ class Material : public Resource { protected: _FORCE_INLINE_ RID _get_material() const { return material; } static void _bind_methods(); - virtual bool _can_do_next_pass() const { return false; } - virtual bool _can_use_render_priority() const { return false; } + virtual bool _can_do_next_pass() const; + virtual bool _can_use_render_priority() const; void _validate_property(PropertyInfo &property) const override; + GDVIRTUAL0RC(RID, _get_shader_rid) + GDVIRTUAL0RC(Shader::Mode, _get_shader_mode) + GDVIRTUAL0RC(bool, _can_do_next_pass) + GDVIRTUAL0RC(bool, _can_use_render_priority) public: enum { RENDER_PRIORITY_MAX = RS::MATERIAL_RENDER_PRIORITY_MAX, @@ -69,9 +72,8 @@ public: int get_render_priority() const; virtual RID get_rid() const override; - virtual RID get_shader_rid() const = 0; - - virtual Shader::Mode get_shader_mode() const = 0; + virtual RID get_shader_rid() const; + virtual Shader::Mode get_shader_mode() const; Material(); virtual ~Material(); }; @@ -253,8 +255,6 @@ public: enum SpecularMode { SPECULAR_SCHLICK_GGX, - SPECULAR_BLINN, - SPECULAR_PHONG, SPECULAR_TOON, SPECULAR_DISABLED, SPECULAR_MAX @@ -388,7 +388,7 @@ private: StringName rim; StringName rim_tint; StringName clearcoat; - StringName clearcoat_gloss; + StringName clearcoat_roughness; StringName anisotropy; StringName heightmap_scale; StringName subsurface_scattering_strength; @@ -455,7 +455,7 @@ private: float rim; float rim_tint; float clearcoat; - float clearcoat_gloss; + float clearcoat_roughness; float anisotropy; float heightmap_scale; float subsurface_scattering_strength; @@ -573,8 +573,8 @@ public: void set_clearcoat(float p_clearcoat); float get_clearcoat() const; - void set_clearcoat_gloss(float p_clearcoat_gloss); - float get_clearcoat_gloss() const; + void set_clearcoat_roughness(float p_clearcoat_roughness); + float get_clearcoat_roughness() const; void set_anisotropy(float p_anisotropy); float get_anisotropy() const; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 1df40fc08e..3c67a20f50 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -40,6 +40,122 @@ Mesh::ConvexDecompositionFunc Mesh::convex_decomposition_function = nullptr; +int Mesh::get_surface_count() const { + int ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_surface_count, ret)) { + return ret; + } + return 0; +} + +int Mesh::surface_get_array_len(int p_idx) const { + int ret; + if (GDVIRTUAL_REQUIRED_CALL(_surface_get_array_len, p_idx, ret)) { + return ret; + } + return 0; +} + +int Mesh::surface_get_array_index_len(int p_idx) const { + int ret; + if (GDVIRTUAL_REQUIRED_CALL(_surface_get_array_index_len, p_idx, ret)) { + return ret; + } + return 0; +} + +Array Mesh::surface_get_arrays(int p_surface) const { + Array ret; + if (GDVIRTUAL_REQUIRED_CALL(_surface_get_arrays, p_surface, ret)) { + return ret; + } + return Array(); +} + +Array Mesh::surface_get_blend_shape_arrays(int p_surface) const { + Array ret; + if (GDVIRTUAL_REQUIRED_CALL(_surface_get_blend_shape_arrays, p_surface, ret)) { + return ret; + } + + return Array(); +} + +Dictionary Mesh::surface_get_lods(int p_surface) const { + Dictionary ret; + if (GDVIRTUAL_REQUIRED_CALL(_surface_get_lods, p_surface, ret)) { + return ret; + } + + return Dictionary(); +} + +uint32_t Mesh::surface_get_format(int p_idx) const { + uint32_t ret; + if (GDVIRTUAL_REQUIRED_CALL(_surface_get_format, p_idx, ret)) { + return ret; + } + + return 0; +} + +Mesh::PrimitiveType Mesh::surface_get_primitive_type(int p_idx) const { + uint32_t ret; + if (GDVIRTUAL_REQUIRED_CALL(_surface_get_primitive_type, p_idx, ret)) { + return (Mesh::PrimitiveType)ret; + } + + return PRIMITIVE_MAX; +} + +void Mesh::surface_set_material(int p_idx, const Ref<Material> &p_material) { + if (GDVIRTUAL_REQUIRED_CALL(_surface_set_material, p_idx, p_material)) { + return; + } +} + +Ref<Material> Mesh::surface_get_material(int p_idx) const { + Ref<Material> ret; + if (GDVIRTUAL_REQUIRED_CALL(_surface_get_material, p_idx, ret)) { + return ret; + } + + return Ref<Material>(); +} + +int Mesh::get_blend_shape_count() const { + int ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_count, ret)) { + return ret; + } + + return 0; +} + +StringName Mesh::get_blend_shape_name(int p_index) const { + StringName ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_name, p_index, ret)) { + return ret; + } + + return StringName(); +} + +void Mesh::set_blend_shape_name(int p_index, const StringName &p_name) { + if (GDVIRTUAL_REQUIRED_CALL(_set_blend_shape_name, p_index, p_name)) { + return; + } +} + +AABB Mesh::get_aabb() const { + AABB ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_aabb, ret)) { + return ret; + } + + return AABB(); +} + Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { if (triangle_mesh.is_valid()) { return triangle_mesh; @@ -502,6 +618,21 @@ void Mesh::_bind_methods() { BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE); + + GDVIRTUAL_BIND(_get_surface_count) + GDVIRTUAL_BIND(_surface_get_array_len, "index") + GDVIRTUAL_BIND(_surface_get_array_index_len, "index") + GDVIRTUAL_BIND(_surface_get_arrays, "index") + GDVIRTUAL_BIND(_surface_get_blend_shape_arrays, "index") + GDVIRTUAL_BIND(_surface_get_lods, "index") + GDVIRTUAL_BIND(_surface_get_format, "index") + GDVIRTUAL_BIND(_surface_get_primitive_type, "index") + GDVIRTUAL_BIND(_surface_set_material, "index", "material") + GDVIRTUAL_BIND(_surface_get_material, "index") + GDVIRTUAL_BIND(_get_blend_shape_count) + GDVIRTUAL_BIND(_get_blend_shape_name, "index") + GDVIRTUAL_BIND(_set_blend_shape_name, "index", "name") + GDVIRTUAL_BIND(_get_aabb) } void Mesh::clear_cache() const { @@ -596,7 +727,7 @@ enum OldArrayFormat { OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1, OLD_ARRAY_FLAG_USE_16_BIT_BONES = OLD_ARRAY_COMPRESS_INDEX << 2, OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3, - + OLD_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION = OLD_ARRAY_COMPRESS_INDEX << 4, }; #ifndef DISABLE_DEPRECATED @@ -626,6 +757,27 @@ static Mesh::PrimitiveType _old_primitives[7] = { }; #endif // DISABLE_DEPRECATED +// Convert Octahedron-mapped normalized vector back to Cartesian +// Assumes normalized format (elements of v within range [-1, 1]) +Vector3 _oct_to_norm(const Vector2 v) { + Vector3 res(v.x, v.y, 1 - (Math::absf(v.x) + Math::absf(v.y))); + float t = MAX(-res.z, 0.0f); + res.x += t * -SIGN(res.x); + res.y += t * -SIGN(res.y); + return res.normalized(); +} + +// Convert Octahedron-mapped normalized tangent vector back to Cartesian +// out_sign provides the direction for the original cartesian tangent +// Assumes normalized format (elements of v within range [-1, 1]) +Vector3 _oct_to_tangent(const Vector2 v, float *out_sign) { + Vector2 v_decompressed = v; + v_decompressed.y = Math::absf(v_decompressed.y) * 2 - 1; + Vector3 res = _oct_to_norm(v_decompressed); + *out_sign = SIGN(v[1]); + return res; +} + void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_format, uint32_t p_new_format, uint32_t p_elements, Vector<uint8_t> &vertex_data, Vector<uint8_t> &attribute_data, Vector<uint8_t> &skin_data) { uint32_t dst_vertex_stride; uint32_t dst_attribute_stride; @@ -692,66 +844,133 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma } } break; case OLD_ARRAY_NORMAL: { - if (p_old_format & OLD_ARRAY_COMPRESS_NORMAL) { - const float multiplier = 1.f / 127.f * 1023.0f; + if (p_old_format & OLD_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) { + if ((p_old_format & OLD_ARRAY_COMPRESS_NORMAL) && (p_old_format & OLD_ARRAY_FORMAT_TANGENT) && (p_old_format & OLD_ARRAY_COMPRESS_TANGENT)) { + for (uint32_t i = 0; i < p_elements; i++) { + const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]]; + const Vector2 src_vec(src[0] / 127.0f, src[1] / 127.0f); + + const Vector3 res = _oct_to_norm(src_vec) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); + *dst = 0; + *dst |= CLAMP(int(res.x * 1023.0f), 0, 1023); + *dst |= CLAMP(int(res.y * 1023.0f), 0, 1023) << 10; + *dst |= CLAMP(int(res.z * 1023.0f), 0, 1023) << 20; + } + src_offset += sizeof(int8_t) * 2; + } else { + for (uint32_t i = 0; i < p_elements; i++) { + const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]]; + const Vector2 src_vec(src[0] / 32767.0f, src[1] / 32767.0f); + + const Vector3 res = _oct_to_norm(src_vec) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); + *dst = 0; + *dst |= CLAMP(int(res.x * 1023.0f), 0, 1023); + *dst |= CLAMP(int(res.y * 1023.0f), 0, 1023) << 10; + *dst |= CLAMP(int(res.z * 1023.0f), 0, 1023) << 20; + } + src_offset += sizeof(int16_t) * 2; + } + } else { // No Octahedral compression + if (p_old_format & OLD_ARRAY_COMPRESS_NORMAL) { + const float multiplier = 1.f / 127.f * 1023.0f; - for (uint32_t i = 0; i < p_elements; i++) { - const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; - uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]]; + for (uint32_t i = 0; i < p_elements; i++) { + const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]]; - *dst = 0; - *dst |= CLAMP(int(src[0] * multiplier), 0, 1023); - *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10; - *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20; - } - src_offset += sizeof(uint32_t); - } else { - for (uint32_t i = 0; i < p_elements; i++) { - const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; - uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]]; + *dst = 0; + *dst |= CLAMP(int(src[0] * multiplier), 0, 1023); + *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10; + *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20; + } + src_offset += sizeof(uint32_t); + } else { + for (uint32_t i = 0; i < p_elements; i++) { + const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]]; - *dst = 0; - *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023); - *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10; - *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20; + *dst = 0; + *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023); + *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10; + *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20; + } + src_offset += sizeof(float) * 3; } - src_offset += sizeof(float) * 3; } } break; case OLD_ARRAY_TANGENT: { - if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) { - const float multiplier = 1.f / 127.f * 1023.0f; - - for (uint32_t i = 0; i < p_elements; i++) { - const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; - uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]]; - - *dst = 0; - *dst |= CLAMP(int(src[0] * multiplier), 0, 1023); - *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10; - *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20; - if (src[3] > 0) { - *dst |= 3 << 30; + if (p_old_format & OLD_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) { + if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) { // int8 + for (uint32_t i = 0; i < p_elements; i++) { + const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]]; + const Vector2 src_vec(src[0] / 127.0f, src[1] / 127.0f); + float out_sign; + const Vector3 res = _oct_to_tangent(src_vec, &out_sign) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); + + *dst = 0; + *dst |= CLAMP(int(res.x * 1023.0), 0, 1023); + *dst |= CLAMP(int(res.y * 1023.0), 0, 1023) << 10; + *dst |= CLAMP(int(res.z * 1023.0), 0, 1023) << 20; + if (out_sign > 0) { + *dst |= 3 << 30; + } + } + src_offset += sizeof(int8_t) * 2; + } else { // int16 + for (uint32_t i = 0; i < p_elements; i++) { + const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]]; + const Vector2 src_vec(src[0] / 32767.0f, src[1] / 32767.0f); + float out_sign; + Vector3 res = _oct_to_tangent(src_vec, &out_sign) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); + + *dst = 0; + *dst |= CLAMP(int(res.x * 1023.0), 0, 1023); + *dst |= CLAMP(int(res.y * 1023.0), 0, 1023) << 10; + *dst |= CLAMP(int(res.z * 1023.0), 0, 1023) << 20; + if (out_sign > 0) { + *dst |= 3 << 30; + } } + src_offset += sizeof(int16_t) * 2; } - src_offset += sizeof(uint32_t); - } else { - for (uint32_t i = 0; i < p_elements; i++) { - const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; - uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]]; - - *dst = 0; - *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023); - *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10; - *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20; - if (src[3] > 0) { - *dst |= 3 << 30; + } else { // No Octahedral compression + if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) { + const float multiplier = 1.f / 127.f * 1023.0f; + + for (uint32_t i = 0; i < p_elements; i++) { + const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]]; + + *dst = 0; + *dst |= CLAMP(int(src[0] * multiplier), 0, 1023); + *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10; + *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20; + if (src[3] > 0) { + *dst |= 3 << 30; + } } + src_offset += sizeof(uint32_t); + } else { + for (uint32_t i = 0; i < p_elements; i++) { + const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]]; + + *dst = 0; + *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023); + *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10; + *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20; + if (src[3] > 0) { + *dst |= 3 << 30; + } + } + src_offset += sizeof(float) * 4; } - src_offset += sizeof(float) * 4; } - } break; case OLD_ARRAY_COLOR: { if (p_old_format & OLD_ARRAY_COMPRESS_COLOR) { @@ -1387,12 +1606,12 @@ void ArrayMesh::add_blend_shape(const StringName &p_name) { StringName name = p_name; - if (blend_shapes.find(name) != -1) { + if (blend_shapes.has(name)) { int count = 2; do { name = String(p_name) + " " + itos(count); count++; - } while (blend_shapes.find(name) != -1); + } while (blend_shapes.has(name)); } blend_shapes.push_back(name); @@ -1596,6 +1815,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform3D &p_base_transform, float p_te Error ArrayMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache) { ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED); ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes."); + ERR_FAIL_COND_V_MSG(p_texel_size <= 0.0f, ERR_PARAMETER_RANGE_ERROR, "Texel size must be greater than 0."); LocalVector<float> vertices; LocalVector<float> normals; diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 08d834bdb9..652c045a24 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -45,9 +45,34 @@ class Mesh : public Resource { mutable Vector<Vector3> debug_lines; Size2i lightmap_size_hint; +public: + enum PrimitiveType { + PRIMITIVE_POINTS = RenderingServer::PRIMITIVE_POINTS, + PRIMITIVE_LINES = RenderingServer::PRIMITIVE_LINES, + PRIMITIVE_LINE_STRIP = RenderingServer::PRIMITIVE_LINE_STRIP, + PRIMITIVE_TRIANGLES = RenderingServer::PRIMITIVE_TRIANGLES, + PRIMITIVE_TRIANGLE_STRIP = RenderingServer::PRIMITIVE_TRIANGLE_STRIP, + PRIMITIVE_MAX = RenderingServer::PRIMITIVE_MAX, + }; + protected: static void _bind_methods(); + GDVIRTUAL0RC(int, _get_surface_count) + GDVIRTUAL1RC(int, _surface_get_array_len, int) + GDVIRTUAL1RC(int, _surface_get_array_index_len, int) + GDVIRTUAL1RC(Array, _surface_get_arrays, int) + GDVIRTUAL1RC(Array, _surface_get_blend_shape_arrays, int) + GDVIRTUAL1RC(Dictionary, _surface_get_lods, int) + GDVIRTUAL1RC(uint32_t, _surface_get_format, int) + GDVIRTUAL1RC(uint32_t, _surface_get_primitive_type, int) + GDVIRTUAL2(_surface_set_material, int, Ref<Material>) + GDVIRTUAL1RC(Ref<Material>, _surface_get_material, int) + GDVIRTUAL0RC(int, _get_blend_shape_count) + GDVIRTUAL1RC(StringName, _get_blend_shape_name, int) + GDVIRTUAL2(_set_blend_shape_name, int, StringName) + GDVIRTUAL0RC(AABB, _get_aabb) + public: enum { NO_INDEX_ARRAY = RenderingServer::NO_INDEX_ARRAY, @@ -120,28 +145,20 @@ public: }; - enum PrimitiveType { - PRIMITIVE_POINTS = RenderingServer::PRIMITIVE_POINTS, - PRIMITIVE_LINES = RenderingServer::PRIMITIVE_LINES, - PRIMITIVE_LINE_STRIP = RenderingServer::PRIMITIVE_LINE_STRIP, - PRIMITIVE_TRIANGLES = RenderingServer::PRIMITIVE_TRIANGLES, - PRIMITIVE_TRIANGLE_STRIP = RenderingServer::PRIMITIVE_TRIANGLE_STRIP, - PRIMITIVE_MAX = RenderingServer::PRIMITIVE_MAX, - }; - - virtual int get_surface_count() const = 0; - virtual int surface_get_array_len(int p_idx) const = 0; - virtual int surface_get_array_index_len(int p_idx) const = 0; - virtual Array surface_get_arrays(int p_surface) const = 0; - virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0; - virtual Dictionary surface_get_lods(int p_surface) const = 0; - virtual uint32_t surface_get_format(int p_idx) const = 0; - virtual PrimitiveType surface_get_primitive_type(int p_idx) const = 0; - virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) = 0; - virtual Ref<Material> surface_get_material(int p_idx) const = 0; - virtual int get_blend_shape_count() const = 0; - virtual StringName get_blend_shape_name(int p_index) const = 0; - virtual void set_blend_shape_name(int p_index, const StringName &p_name) = 0; + virtual int get_surface_count() const; + virtual int surface_get_array_len(int p_idx) const; + virtual int surface_get_array_index_len(int p_idx) const; + virtual Array surface_get_arrays(int p_surface) const; + virtual Array surface_get_blend_shape_arrays(int p_surface) const; + virtual Dictionary surface_get_lods(int p_surface) const; + virtual uint32_t surface_get_format(int p_idx) const; + virtual PrimitiveType surface_get_primitive_type(int p_idx) const; + virtual void surface_set_material(int p_idx, const Ref<Material> &p_material); + virtual Ref<Material> surface_get_material(int p_idx) const; + virtual int get_blend_shape_count() const; + virtual StringName get_blend_shape_name(int p_index) const; + virtual void set_blend_shape_name(int p_index, const StringName &p_name); + virtual AABB get_aabb() const; Vector<Face3> get_faces() const; Ref<TriangleMesh> generate_triangle_mesh() const; @@ -153,8 +170,6 @@ public: Ref<Mesh> create_outline(float p_margin) const; - virtual AABB get_aabb() const = 0; - void set_lightmap_size_hint(const Size2i &p_size); Size2i get_lightmap_size_hint() const; void clear_cache() const; diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index 3db839a1d0..5168bf83eb 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -30,6 +30,8 @@ #include "mesh_library.h" +#include "box_shape_3d.h" + bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name.begins_with("item/")) { @@ -255,12 +257,35 @@ int MeshLibrary::get_last_unused_item_id() const { } void MeshLibrary::_set_item_shapes(int p_item, const Array &p_shapes) { - ERR_FAIL_COND(p_shapes.size() & 1); + Array arr_shapes = p_shapes; + int size = p_shapes.size(); + if (size & 1) { + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + int prev_size = item_map[p_item].shapes.size() * 2; + + if (prev_size < size) { + // Check if last element is a shape. + Ref<Shape3D> shape = arr_shapes[size - 1]; + if (shape.is_null()) { + Ref<BoxShape3D> box_shape; + box_shape.instantiate(); + arr_shapes[size - 1] = box_shape; + } + + // Make sure the added element is a Transform3D. + arr_shapes.push_back(Transform3D()); + size++; + } else { + size--; + arr_shapes.resize(size); + } + } + Vector<ShapeData> shapes; - for (int i = 0; i < p_shapes.size(); i += 2) { + for (int i = 0; i < size; i += 2) { ShapeData sd; - sd.shape = p_shapes[i + 0]; - sd.local_transform = p_shapes[i + 1]; + sd.shape = arr_shapes[i + 0]; + sd.local_transform = arr_shapes[i + 1]; if (sd.shape.is_valid()) { shapes.push_back(sd); diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 402e67a0f1..2f1ac7a83a 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -175,14 +175,12 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { #endif } } else { - Object *obj = nullptr; + //node belongs to this scene and must be created + Object *obj = ClassDB::instantiate(snames[n.type]); - if (ClassDB::is_class_enabled(snames[n.type])) { - //node belongs to this scene and must be created - obj = ClassDB::instantiate(snames[n.type]); - } + node = Object::cast_to<Node>(obj); - if (!Object::cast_to<Node>(obj)) { + if (!node) { if (obj) { memdelete(obj); obj = nullptr; @@ -203,9 +201,9 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { if (!obj) { obj = memnew(Node); } - } - node = Object::cast_to<Node>(obj); + node = Object::cast_to<Node>(obj); + } } if (node) { @@ -531,10 +529,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map if (!gi.persistent) { continue; } - /* - if (instance_state_node>=0 && instance_state->is_node_in_group(instance_state_node,gi.name)) - continue; //group was instantiated, don't add here - */ bool skip = false; for (const SceneState::PackState &ia : states_stack) { @@ -1659,7 +1653,7 @@ void PackedScene::recreate_state() { #endif } -Ref<SceneState> PackedScene::get_state() { +Ref<SceneState> PackedScene::get_state() const { return state; } diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index 81b38840d9..96222937d0 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -228,7 +228,7 @@ public: virtual void set_last_modified_time(uint64_t p_time) override { state->set_last_modified_time(p_time); } #endif - Ref<SceneState> get_state(); + Ref<SceneState> get_state() const; PackedScene(); }; diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 1ef2b3496f..01a0411545 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -190,6 +190,9 @@ void ParticlesMaterial::_update_shader() { case EMISSION_SHAPE_SPHERE: { code += "uniform float emission_sphere_radius;\n"; } break; + case EMISSION_SHAPE_SPHERE_SURFACE: { + code += "uniform float emission_sphere_radius;\n"; + } break; case EMISSION_SHAPE_BOX: { code += "uniform vec3 emission_box_extents;\n"; } break; @@ -398,6 +401,13 @@ void ParticlesMaterial::_update_shader() { case EMISSION_SHAPE_SPHERE: { code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; + code += " float p = rand_from_seed(alt_seed);\n"; + code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; + code += " TRANSFORM[3].xyz = mix(vec3(0.0, 0.0, 0.0), vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s), p);\n"; + } break; + case EMISSION_SHAPE_SPHERE_SURFACE: { + code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; + code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n"; } break; @@ -1165,7 +1175,7 @@ RID ParticlesMaterial::get_shader_rid() const { } void ParticlesMaterial::_validate_property(PropertyInfo &property) const { - if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) { + if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) { property.usage = PROPERTY_USAGE_NONE; } @@ -1388,7 +1398,7 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness"); ADD_GROUP("Emission Shape", "emission_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points,Ring"), "set_emission_shape", "get_emission_shape"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring"), "set_emission_shape", "get_emission_shape"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_point_texture", "get_emission_point_texture"); @@ -1496,6 +1506,7 @@ void ParticlesMaterial::_bind_methods() { BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT); BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE); BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX); BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS); BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index fd00c58468..57da344ce0 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -73,6 +73,7 @@ public: enum EmissionShape { EMISSION_SHAPE_POINT, EMISSION_SHAPE_SPHERE, + EMISSION_SHAPE_SPHERE_SURFACE, EMISSION_SHAPE_BOX, EMISSION_SHAPE_POINTS, EMISSION_SHAPE_DIRECTED_POINTS, diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 38acd0af0a..781e219f1f 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -36,11 +36,17 @@ */ void PrimitiveMesh::_update() const { Array arr; - arr.resize(RS::ARRAY_MAX); - _create_mesh_array(arr); + if (GDVIRTUAL_CALL(_create_mesh_array, arr)) { + ERR_FAIL_COND_MSG(arr.size() != RS::ARRAY_MAX, "_create_mesh_array must return an array of Mesh.ARRAY_MAX elements."); + } else { + arr.resize(RS::ARRAY_MAX); + _create_mesh_array(arr); + } Vector<Vector3> points = arr[RS::ARRAY_VERTEX]; + ERR_FAIL_COND_MSG(points.size() == 0, "_create_mesh_array must return at least a vertex array."); + aabb = AABB(); int pc = points.size(); @@ -210,6 +216,8 @@ void PrimitiveMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces"); + + GDVIRTUAL_BIND(_create_mesh_array); } void PrimitiveMesh::set_material(const Ref<Material> &p_material) { diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 75ea6a0f12..eef5eb3f7d 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -36,11 +36,10 @@ ///@TODO probably should change a few integers to unsigned integers... /** - @author Bastiaan Olij <mux213@gmail.com> - Base class for all the classes in this file, handles a number of code functions that are shared among all meshes. This class is set apart that it assumes a single surface is always generated for our mesh. */ + class PrimitiveMesh : public Mesh { GDCLASS(PrimitiveMesh, Mesh); @@ -65,8 +64,9 @@ protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const = 0; + virtual void _create_mesh_array(Array &p_arr) const {} void _request_update(); + GDVIRTUAL0RC(Array, _create_mesh_array) public: virtual int get_surface_count() const override; @@ -107,8 +107,8 @@ class CapsuleMesh : public PrimitiveMesh { GDCLASS(CapsuleMesh, PrimitiveMesh); private: - float radius = 1.0; - float height = 3.0; + float radius = 0.5; + float height = 2.0; int radial_segments = 64; int rings = 8; @@ -139,7 +139,7 @@ class BoxMesh : public PrimitiveMesh { GDCLASS(BoxMesh, PrimitiveMesh); private: - Vector3 size = Vector3(2.0, 2.0, 2.0); + Vector3 size = Vector3(1, 1, 1); int subdivide_w = 0; int subdivide_h = 0; int subdivide_d = 0; @@ -172,8 +172,8 @@ class CylinderMesh : public PrimitiveMesh { GDCLASS(CylinderMesh, PrimitiveMesh); private: - float top_radius = 1.0; - float bottom_radius = 1.0; + float top_radius = 0.5; + float bottom_radius = 0.5; float height = 2.0; int radial_segments = 64; int rings = 4; diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index 27659f724e..5e88c9974c 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -58,6 +58,7 @@ bool RectangleShape2D::_get(const StringName &p_name, Variant &r_property) const #endif // DISABLE_DEPRECATED void RectangleShape2D::set_size(const Vector2 &p_size) { + ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0, "RectangleShape2D size cannot be negative."); size = p_size; _update_shape(); } diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 1b81455d4c..fd6f018651 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -153,7 +153,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R RES res = ResourceLoader::load_threaded_get(path); if (res.is_null()) { if (ResourceLoader::get_abort_on_missing_resources()) { - error = ERR_FILE_CORRUPT; + error = ERR_FILE_MISSING_DEPENDENCIES; error_text = "[ext_resource] referenced nonexistent resource at: " + path; _printerr(); return error; @@ -165,7 +165,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R r_res = res; } } else { - error = ERR_FILE_CORRUPT; + error = ERR_FILE_MISSING_DEPENDENCIES; error_text = "[ext_resource] referenced non-loaded resource at: " + path; _printerr(); return error; @@ -265,7 +265,9 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars error = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &parser); if (error) { - if (error != ERR_FILE_EOF) { + if (error == ERR_FILE_MISSING_DEPENDENCIES) { + // Resource loading error, just skip it. + } else if (error != ERR_FILE_EOF) { _printerr(); return Ref<PackedScene>(); } else { @@ -430,7 +432,7 @@ Error ResourceLoaderText::load() { } } - if (path.find("://") == -1 && path.is_relative_path()) { + if (!path.contains("://") && path.is_relative_path()) { // path is relative to file being loaded, so convert to a resource path path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path)); } @@ -774,7 +776,7 @@ void ResourceLoaderText::get_dependencies(FileAccess *p_f, List<String> *p_depen } } - if (!using_uid && path.find("://") == -1 && path.is_relative_path()) { + if (!using_uid && !path.contains("://") && path.is_relative_path()) { // path is relative to file being loaded, so convert to a resource path path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path)); } @@ -906,10 +908,9 @@ Error ResourceLoaderText::rename_dependencies(FileAccess *p_f, const String &p_p return ERR_CANT_CREATE; } - DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES); + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); da->remove(p_path); da->rename(p_path + ".depren", p_path); - memdelete(da); return OK; } @@ -1951,7 +1952,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } Error ResourceFormatSaverText::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { - if (p_path.ends_with(".sct") && p_resource->get_class() != "PackedScene") { + if (p_path.ends_with(".tscn") && !Ref<PackedScene>(p_resource).is_valid()) { return ERR_FILE_UNRECOGNIZED; } @@ -1960,14 +1961,14 @@ Error ResourceFormatSaverText::save(const String &p_path, const RES &p_resource, } bool ResourceFormatSaverText::recognize(const RES &p_resource) const { - return true; // all recognized! + return true; // All resources recognized! } void ResourceFormatSaverText::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { - if (p_resource->get_class() == "PackedScene") { - p_extensions->push_back("tscn"); //text scene + if (Ref<PackedScene>(p_resource).is_valid()) { + p_extensions->push_back("tscn"); // Text scene. } else { - p_extensions->push_back("tres"); //text resource + p_extensions->push_back("tres"); // Text resource. } } diff --git a/scene/resources/scene_replication_config.cpp b/scene/resources/scene_replication_config.cpp new file mode 100644 index 0000000000..2acc0f1922 --- /dev/null +++ b/scene/resources/scene_replication_config.cpp @@ -0,0 +1,187 @@ +/*************************************************************************/ +/* scene_replication_config.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene_replication_config.h" + +#include "core/multiplayer/multiplayer_api.h" +#include "scene/main/node.h" + +bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_value) { + String name = p_name; + + if (name.begins_with("properties/")) { + int idx = name.get_slicec('/', 1).to_int(); + String what = name.get_slicec('/', 2); + + if (properties.size() == idx && what == "path") { + ERR_FAIL_COND_V(p_value.get_type() != Variant::NODE_PATH, false); + NodePath path = p_value; + ERR_FAIL_COND_V(path.is_empty() || path.get_subname_count() == 0, false); + add_property(path); + return true; + } + ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false); + ERR_FAIL_INDEX_V(idx, properties.size(), false); + ReplicationProperty &prop = properties[idx]; + if (what == "sync") { + prop.sync = p_value; + sync_props.push_back(prop.name); + return true; + } else if (what == "spawn") { + prop.spawn = p_value; + spawn_props.push_back(prop.name); + return true; + } + } + return false; +} + +bool SceneReplicationConfig::_get(const StringName &p_name, Variant &r_ret) const { + String name = p_name; + + if (name.begins_with("properties/")) { + int idx = name.get_slicec('/', 1).to_int(); + String what = name.get_slicec('/', 2); + ERR_FAIL_INDEX_V(idx, properties.size(), false); + const ReplicationProperty &prop = properties[idx]; + if (what == "path") { + r_ret = prop.name; + return true; + } else if (what == "sync") { + r_ret = prop.sync; + return true; + } else if (what == "spawn") { + r_ret = prop.spawn; + return true; + } + } + return false; +} + +void SceneReplicationConfig::_get_property_list(List<PropertyInfo> *p_list) const { + for (int i = 0; i < properties.size(); i++) { + p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/spawn", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); + } +} + +TypedArray<NodePath> SceneReplicationConfig::get_properties() const { + TypedArray<NodePath> paths; + for (const ReplicationProperty &prop : properties) { + paths.push_back(prop.name); + } + return paths; +} + +void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) { + ERR_FAIL_COND(properties.find(p_path)); + + if (p_index < 0 || p_index == properties.size()) { + properties.push_back(ReplicationProperty(p_path)); + return; + } + + ERR_FAIL_INDEX(p_index, properties.size()); + + List<ReplicationProperty>::Element *I = properties.front(); + int c = 0; + while (c < p_index) { + I = I->next(); + c++; + } + properties.insert_before(I, ReplicationProperty(p_path)); +} + +void SceneReplicationConfig::remove_property(const NodePath &p_path) { + properties.erase(p_path); +} + +int SceneReplicationConfig::property_get_index(const NodePath &p_path) const { + for (int i = 0; i < properties.size(); i++) { + if (properties[i].name == p_path) { + return i; + } + } + ERR_FAIL_V(-1); +} + +bool SceneReplicationConfig::property_get_spawn(const NodePath &p_path) { + List<ReplicationProperty>::Element *E = properties.find(p_path); + ERR_FAIL_COND_V(!E, false); + return E->get().spawn; +} + +void SceneReplicationConfig::property_set_spawn(const NodePath &p_path, bool p_enabled) { + List<ReplicationProperty>::Element *E = properties.find(p_path); + ERR_FAIL_COND(!E); + if (E->get().spawn == p_enabled) { + return; + } + E->get().spawn = p_enabled; + spawn_props.clear(); + for (const ReplicationProperty &prop : properties) { + if (prop.spawn) { + spawn_props.push_back(p_path); + } + } +} + +bool SceneReplicationConfig::property_get_sync(const NodePath &p_path) { + List<ReplicationProperty>::Element *E = properties.find(p_path); + ERR_FAIL_COND_V(!E, false); + return E->get().sync; +} + +void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_enabled) { + List<ReplicationProperty>::Element *E = properties.find(p_path); + ERR_FAIL_COND(!E); + if (E->get().sync == p_enabled) { + return; + } + E->get().sync = p_enabled; + sync_props.clear(); + for (const ReplicationProperty &prop : properties) { + if (prop.sync) { + sync_props.push_back(p_path); + } + } +} + +void SceneReplicationConfig::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_properties"), &SceneReplicationConfig::get_properties); + ClassDB::bind_method(D_METHOD("add_property", "path", "index"), &SceneReplicationConfig::add_property, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("remove_property", "path"), &SceneReplicationConfig::remove_property); + ClassDB::bind_method(D_METHOD("property_get_index", "path"), &SceneReplicationConfig::property_get_index); + ClassDB::bind_method(D_METHOD("property_get_spawn", "path"), &SceneReplicationConfig::property_get_spawn); + ClassDB::bind_method(D_METHOD("property_set_spawn", "path", "enabled"), &SceneReplicationConfig::property_set_spawn); + ClassDB::bind_method(D_METHOD("property_get_sync", "path"), &SceneReplicationConfig::property_get_sync); + ClassDB::bind_method(D_METHOD("property_set_sync", "path", "enabled"), &SceneReplicationConfig::property_set_sync); +} diff --git a/scene/resources/scene_replication_config.h b/scene/resources/scene_replication_config.h new file mode 100644 index 0000000000..b791be9414 --- /dev/null +++ b/scene/resources/scene_replication_config.h @@ -0,0 +1,90 @@ +/*************************************************************************/ +/* scene_replication_config.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SCENE_REPLICATION_CONFIG_H +#define SCENE_REPLICATION_CONFIG_H + +#include "core/io/resource.h" + +#include "core/variant/typed_array.h" + +class SceneReplicationConfig : public Resource { + GDCLASS(SceneReplicationConfig, Resource); + OBJ_SAVE_TYPE(SceneReplicationConfig); + RES_BASE_EXTENSION("repl"); + +private: + struct ReplicationProperty { + NodePath name; + bool spawn = true; + bool sync = true; + + bool operator==(const ReplicationProperty &p_to) { + return name == p_to.name; + } + + ReplicationProperty() {} + + ReplicationProperty(const NodePath &p_name) { + name = p_name; + } + }; + + List<ReplicationProperty> properties; + List<NodePath> spawn_props; + List<NodePath> sync_props; + +protected: + static void _bind_methods(); + + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + TypedArray<NodePath> get_properties() const; + + void add_property(const NodePath &p_path, int p_index = -1); + void remove_property(const NodePath &p_path); + + int property_get_index(const NodePath &p_path) const; + bool property_get_spawn(const NodePath &p_path); + void property_set_spawn(const NodePath &p_path, bool p_enabled); + + bool property_get_sync(const NodePath &p_path); + void property_set_sync(const NodePath &p_path, bool p_enabled); + + const List<NodePath> &get_spawn_properties() { return spawn_props; } + const List<NodePath> &get_sync_properties() { return sync_props; } + + SceneReplicationConfig() {} +}; + +#endif // SCENE_REPLICATION_CONFIG_H diff --git a/scene/resources/separation_ray_shape_2d.cpp b/scene/resources/separation_ray_shape_2d.cpp index 5ac8d0a475..0406c91b70 100644 --- a/scene/resources/separation_ray_shape_2d.cpp +++ b/scene/resources/separation_ray_shape_2d.cpp @@ -59,15 +59,13 @@ void SeparationRayShape2D::draw(const RID &p_to_rid, const Color &p_color) { xf.rotate(target_position.angle()); xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0)); - Vector<Vector2> pts; - pts.push_back(xf.xform(Vector2(arrow_size, 0))); - pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size))); - pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size))); - - Vector<Color> cols; - for (int i = 0; i < 3; i++) { - cols.push_back(p_color); - } + Vector<Vector2> pts = { + xf.xform(Vector2(arrow_size, 0)), + xf.xform(Vector2(0, 0.5 * arrow_size)), + xf.xform(Vector2(0, -0.5 * arrow_size)) + }; + + Vector<Color> cols = { p_color, p_color, p_color }; RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID()); } diff --git a/scene/resources/separation_ray_shape_3d.cpp b/scene/resources/separation_ray_shape_3d.cpp index a059d55bbe..5aa7616589 100644 --- a/scene/resources/separation_ray_shape_3d.cpp +++ b/scene/resources/separation_ray_shape_3d.cpp @@ -33,9 +33,10 @@ #include "servers/physics_server_3d.h" Vector<Vector3> SeparationRayShape3D::get_debug_mesh_lines() const { - Vector<Vector3> points; - points.push_back(Vector3()); - points.push_back(Vector3(0, 0, get_length())); + Vector<Vector3> points = { + Vector3(), + Vector3(0, 0, get_length()) + }; return points; } diff --git a/scene/resources/skeleton_modification_2d_jiggle.cpp b/scene/resources/skeleton_modification_2d_jiggle.cpp index eee6067dae..0921417656 100644 --- a/scene/resources/skeleton_modification_2d_jiggle.cpp +++ b/scene/resources/skeleton_modification_2d_jiggle.cpp @@ -29,7 +29,9 @@ /*************************************************************************/ #include "skeleton_modification_2d_jiggle.h" + #include "scene/2d/skeleton_2d.h" +#include "scene/resources/world_2d.h" bool SkeletonModification2DJiggle::_set(const StringName &p_path, const Variant &p_value) { String path = p_path; diff --git a/scene/resources/skeleton_modification_3d.cpp b/scene/resources/skeleton_modification_3d.cpp index b5b3fd5e9f..2c0f6e779e 100644 --- a/scene/resources/skeleton_modification_3d.cpp +++ b/scene/resources/skeleton_modification_3d.cpp @@ -34,8 +34,9 @@ void SkeletonModification3D::_execute(real_t p_delta) { GDVIRTUAL_CALL(_execute, p_delta); - if (!enabled) + if (!enabled) { return; + } } void SkeletonModification3D::_setup_modification(SkeletonModificationStack3D *p_stack) { diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp index d371598cc0..54ed71999c 100644 --- a/scene/resources/skin.cpp +++ b/scene/resources/skin.cpp @@ -143,6 +143,7 @@ void Skin::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bind_count"), &Skin::get_bind_count); ClassDB::bind_method(D_METHOD("add_bind", "bone", "pose"), &Skin::add_bind); + ClassDB::bind_method(D_METHOD("add_named_bind", "name", "pose"), &Skin::add_named_bind); ClassDB::bind_method(D_METHOD("set_bind_pose", "bind_index", "pose"), &Skin::set_bind_pose); ClassDB::bind_method(D_METHOD("get_bind_pose", "bind_index"), &Skin::get_bind_pose); diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index 3918cc5ef8..54543782f6 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -71,6 +71,25 @@ float ProceduralSkyMaterial::get_sky_energy() const { return sky_energy; } +void ProceduralSkyMaterial::set_sky_cover(const Ref<Texture2D> &p_sky_cover) { + sky_cover = p_sky_cover; + RID tex_rid = p_sky_cover.is_valid() ? p_sky_cover->get_rid() : RID(); + RS::get_singleton()->material_set_param(_get_material(), "sky_cover", tex_rid); +} + +Ref<Texture2D> ProceduralSkyMaterial::get_sky_cover() const { + return sky_cover; +} + +void ProceduralSkyMaterial::set_sky_cover_modulate(const Color &p_sky_cover_modulate) { + sky_cover_modulate = p_sky_cover_modulate; + RS::get_singleton()->material_set_param(_get_material(), "sky_cover_modulate", sky_cover_modulate); +} + +Color ProceduralSkyMaterial::get_sky_cover_modulate() const { + return sky_cover_modulate; +} + void ProceduralSkyMaterial::set_ground_bottom_color(const Color &p_ground_bottom) { ground_bottom_color = p_ground_bottom; RS::get_singleton()->material_set_param(_get_material(), "ground_bottom_color", ground_bottom_color); @@ -156,6 +175,12 @@ void ProceduralSkyMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_sky_energy", "energy"), &ProceduralSkyMaterial::set_sky_energy); ClassDB::bind_method(D_METHOD("get_sky_energy"), &ProceduralSkyMaterial::get_sky_energy); + ClassDB::bind_method(D_METHOD("set_sky_cover", "sky_cover"), &ProceduralSkyMaterial::set_sky_cover); + ClassDB::bind_method(D_METHOD("get_sky_cover"), &ProceduralSkyMaterial::get_sky_cover); + + ClassDB::bind_method(D_METHOD("set_sky_cover_modulate", "color"), &ProceduralSkyMaterial::set_sky_cover_modulate); + ClassDB::bind_method(D_METHOD("get_sky_cover_modulate"), &ProceduralSkyMaterial::get_sky_cover_modulate); + ClassDB::bind_method(D_METHOD("set_ground_bottom_color", "color"), &ProceduralSkyMaterial::set_ground_bottom_color); ClassDB::bind_method(D_METHOD("get_ground_bottom_color"), &ProceduralSkyMaterial::get_ground_bottom_color); @@ -179,6 +204,8 @@ void ProceduralSkyMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_horizon_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_sky_horizon_color", "get_sky_horizon_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_curve", PROPERTY_HINT_EXP_EASING), "set_sky_curve", "get_sky_curve"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sky_energy", "get_sky_energy"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_cover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_sky_cover", "get_sky_cover"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_cover_modulate"), "set_sky_cover_modulate", "get_sky_cover_modulate"); ADD_GROUP("Ground", "ground_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_bottom_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ground_bottom_color", "get_ground_bottom_color"); @@ -208,16 +235,18 @@ void ProceduralSkyMaterial::_update_shader() { shader_type sky; -uniform vec4 sky_top_color : hint_color = vec4(0.35, 0.46, 0.71, 1.0); -uniform vec4 sky_horizon_color : hint_color = vec4(0.55, 0.69, 0.81, 1.0); -uniform float sky_curve : hint_range(0, 1) = 0.09; +uniform vec4 sky_top_color : hint_color = vec4(0.385, 0.454, 0.55, 1.0); +uniform vec4 sky_horizon_color : hint_color = vec4(0.646, 0.656, 0.67, 1.0); +uniform float sky_curve : hint_range(0, 1) = 0.15; uniform float sky_energy = 1.0; -uniform vec4 ground_bottom_color : hint_color = vec4(0.12, 0.12, 0.13, 1.0); -uniform vec4 ground_horizon_color : hint_color = vec4(0.37, 0.33, 0.31, 1.0); +uniform sampler2D sky_cover : hint_black_albedo; +uniform vec4 sky_cover_modulate : hint_color = vec4(1.0, 1.0, 1.0, 1.0); +uniform vec4 ground_bottom_color : hint_color = vec4(0.2, 0.169, 0.133, 1.0); +uniform vec4 ground_horizon_color : hint_color = vec4(0.646, 0.656, 0.67, 1.0); uniform float ground_curve : hint_range(0, 1) = 0.02; uniform float ground_energy = 1.0; -uniform float sun_angle_max = 1.74; -uniform float sun_curve : hint_range(0, 1) = 0.05; +uniform float sun_angle_max = 30.0; +uniform float sun_curve : hint_range(0, 1) = 0.15; void sky() { float v_angle = acos(clamp(EYEDIR.y, -1.0, 1.0)); @@ -265,6 +294,9 @@ void sky() { } } + vec4 sky_cover_texture = texture(sky_cover, SKY_COORDS); + sky += (sky_cover_texture.rgb * sky_cover_modulate.rgb) * sky_cover_texture.a * sky_cover_modulate.a * sky_energy; + c = (v_angle - (PI * 0.5)) / (PI * 0.5); vec3 ground = mix(ground_horizon_color.rgb, ground_bottom_color.rgb, clamp(1.0 - pow(1.0 - c, 1.0 / ground_curve), 0.0, 1.0)); ground *= ground_energy; @@ -277,22 +309,22 @@ void sky() { } ProceduralSkyMaterial::ProceduralSkyMaterial() { - set_sky_top_color(Color(0.35, 0.46, 0.71)); - set_sky_horizon_color(Color(0.55, 0.69, 0.81)); - set_sky_curve(0.09); + set_sky_top_color(Color(0.385, 0.454, 0.55)); + set_sky_horizon_color(Color(0.6463, 0.6558, 0.6708)); + set_sky_curve(0.15); set_sky_energy(1.0); + set_sky_cover_modulate(Color(1, 1, 1)); - set_ground_bottom_color(Color(0.12, 0.12, 0.13)); - set_ground_horizon_color(Color(0.37, 0.33, 0.31)); + set_ground_bottom_color(Color(0.2, 0.169, 0.133)); + set_ground_horizon_color(Color(0.6463, 0.6558, 0.6708)); set_ground_curve(0.02); set_ground_energy(1.0); - set_sun_angle_max(100.0); - set_sun_curve(0.05); + set_sun_angle_max(30.0); + set_sun_curve(0.15); } ProceduralSkyMaterial::~ProceduralSkyMaterial() { - RS::get_singleton()->material_set_shader(_get_material(), RID()); } ///////////////////////////////////////// @@ -308,14 +340,30 @@ Ref<Texture2D> PanoramaSkyMaterial::get_panorama() const { return panorama; } +void PanoramaSkyMaterial::set_filtering_enabled(bool p_enabled) { + filter = p_enabled; + notify_property_list_changed(); + _update_shader(); + // Only set if shader already compiled + if (shader_set) { + RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(filter)]); + } +} + +bool PanoramaSkyMaterial::is_filtering_enabled() const { + return filter; +} + Shader::Mode PanoramaSkyMaterial::get_shader_mode() const { return Shader::MODE_SKY; } RID PanoramaSkyMaterial::get_rid() const { _update_shader(); + // Don't compile shaders until first use, then compile both if (!shader_set) { - RS::get_singleton()->material_set_shader(_get_material(), shader); + RS::get_singleton()->material_set_shader(_get_material(), shader_cache[1 - int(filter)]); + RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(filter)]); shader_set = true; } return _get_material(); @@ -323,42 +371,47 @@ RID PanoramaSkyMaterial::get_rid() const { RID PanoramaSkyMaterial::get_shader_rid() const { _update_shader(); - return shader; + return shader_cache[int(filter)]; } void PanoramaSkyMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_panorama", "texture"), &PanoramaSkyMaterial::set_panorama); ClassDB::bind_method(D_METHOD("get_panorama"), &PanoramaSkyMaterial::get_panorama); + ClassDB::bind_method(D_METHOD("set_filtering_enabled", "enabled"), &PanoramaSkyMaterial::set_filtering_enabled); + ClassDB::bind_method(D_METHOD("is_filtering_enabled"), &PanoramaSkyMaterial::is_filtering_enabled); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "panorama", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_panorama", "get_panorama"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter"), "set_filtering_enabled", "is_filtering_enabled"); } Mutex PanoramaSkyMaterial::shader_mutex; -RID PanoramaSkyMaterial::shader; +RID PanoramaSkyMaterial::shader_cache[2]; void PanoramaSkyMaterial::cleanup_shader() { - if (shader.is_valid()) { - RS::get_singleton()->free(shader); + if (shader_cache[0].is_valid()) { + RS::get_singleton()->free(shader_cache[0]); + RS::get_singleton()->free(shader_cache[1]); } } void PanoramaSkyMaterial::_update_shader() { shader_mutex.lock(); - if (shader.is_null()) { - shader = RS::get_singleton()->shader_create(); + if (shader_cache[0].is_null()) { + for (int i = 0; i < 2; i++) { + shader_cache[i] = RS::get_singleton()->shader_create(); - // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). - RS::get_singleton()->shader_set_code(shader, R"( + // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). + RS::get_singleton()->shader_set_code(shader_cache[i], vformat(R"( // NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PanoramaSkyMaterial. - shader_type sky; - -uniform sampler2D source_panorama : filter_linear, hint_albedo; - +uniform sampler2D source_panorama : %s, hint_albedo; void sky() { COLOR = texture(source_panorama, SKY_COORDS).rgb; } -)"); +)", + i ? "filter_linear" : "filter_nearest")); + } } shader_mutex.unlock(); @@ -368,7 +421,6 @@ PanoramaSkyMaterial::PanoramaSkyMaterial() { } PanoramaSkyMaterial::~PanoramaSkyMaterial() { - RS::get_singleton()->material_set_shader(_get_material(), RID()); } ////////////////////////////////// @@ -564,14 +616,14 @@ void PhysicalSkyMaterial::_update_shader() { shader_type sky; uniform float rayleigh : hint_range(0, 64) = 2.0; -uniform vec4 rayleigh_color : hint_color = vec4(0.26, 0.41, 0.58, 1.0); +uniform vec4 rayleigh_color : hint_color = vec4(0.3, 0.405, 0.6, 1.0); uniform float mie : hint_range(0, 1) = 0.005; uniform float mie_eccentricity : hint_range(-1, 1) = 0.8; -uniform vec4 mie_color : hint_color = vec4(0.63, 0.77, 0.92, 1.0); +uniform vec4 mie_color : hint_color = vec4(0.69, 0.729, 0.812, 1.0); uniform float turbidity : hint_range(0, 1000) = 10.0; uniform float sun_disk_scale : hint_range(0, 360) = 1.0; -uniform vec4 ground_color : hint_color = vec4(1.0); +uniform vec4 ground_color : hint_color = vec4(0.1, 0.07, 0.034, 1.0); uniform float exposure : hint_range(0, 128) = 0.1; uniform float dither_strength : hint_range(0, 10) = 1.0; @@ -661,13 +713,13 @@ void sky() { PhysicalSkyMaterial::PhysicalSkyMaterial() { set_rayleigh_coefficient(2.0); - set_rayleigh_color(Color(0.26, 0.41, 0.58)); + set_rayleigh_color(Color(0.3, 0.405, 0.6)); set_mie_coefficient(0.005); set_mie_eccentricity(0.8); - set_mie_color(Color(0.63, 0.77, 0.92)); + set_mie_color(Color(0.69, 0.729, 0.812)); set_turbidity(10.0); set_sun_disk_scale(1.0); - set_ground_color(Color(1.0, 1.0, 1.0)); + set_ground_color(Color(0.1, 0.07, 0.034)); set_exposure(0.1); set_dither_strength(1.0); } diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h index 74b2965ce8..5c791a185a 100644 --- a/scene/resources/sky_material.h +++ b/scene/resources/sky_material.h @@ -42,6 +42,8 @@ private: Color sky_horizon_color; float sky_curve; float sky_energy; + Ref<Texture2D> sky_cover; + Color sky_cover_modulate; Color ground_bottom_color; Color ground_horizon_color; @@ -72,6 +74,12 @@ public: void set_sky_energy(float p_energy); float get_sky_energy() const; + void set_sky_cover(const Ref<Texture2D> &p_sky_cover); + Ref<Texture2D> get_sky_cover() const; + + void set_sky_cover_modulate(const Color &p_sky_cover_modulate); + Color get_sky_cover_modulate() const; + void set_ground_bottom_color(const Color &p_ground_bottom); Color get_ground_bottom_color() const; @@ -110,10 +118,12 @@ private: Ref<Texture2D> panorama; static Mutex shader_mutex; - static RID shader; + static RID shader_cache[2]; static void _update_shader(); mutable bool shader_set = false; + bool filter = true; + protected: static void _bind_methods(); @@ -121,6 +131,9 @@ public: void set_panorama(const Ref<Texture2D> &p_panorama); Ref<Texture2D> get_panorama() const; + void set_filtering_enabled(bool p_enabled); + bool is_filtering_enabled() const; + virtual Shader::Mode get_shader_mode() const override; virtual RID get_shader_rid() const override; virtual RID get_rid() const override; diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp index ee789362c9..8282992401 100644 --- a/scene/resources/sphere_shape_3d.cpp +++ b/scene/resources/sphere_shape_3d.cpp @@ -63,6 +63,7 @@ void SphereShape3D::_update_shape() { } void SphereShape3D::set_radius(float p_radius) { + ERR_FAIL_COND_MSG(p_radius < 0, "SphereShape3D radius cannot be negative."); radius = p_radius; _update_shape(); notify_change_to_owners(); diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index c39902739f..fe52761482 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -34,10 +34,28 @@ #include <limits.h> +float StyleBox::get_style_margin(Side p_side) const { + float ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_style_margin, p_side, ret)) { + return ret; + } + return 0; +} bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const { + bool ret; + if (GDVIRTUAL_CALL(_test_mask, p_point, p_rect, ret)) { + return ret; + } + return true; } +void StyleBox::draw(RID p_canvas_item, const Rect2 &p_rect) const { + if (GDVIRTUAL_REQUIRED_CALL(_draw, p_canvas_item, p_rect)) { + return; + } +} + void StyleBox::set_default_margin(Side p_side, float p_value) { ERR_FAIL_INDEX((int)p_side, 4); @@ -74,10 +92,19 @@ Point2 StyleBox::get_offset() const { } Size2 StyleBox::get_center_size() const { + Size2 ret; + if (GDVIRTUAL_CALL(_get_center_size, ret)) { + return ret; + } + return Size2(); } Rect2 StyleBox::get_draw_rect(const Rect2 &p_rect) const { + Rect2 ret; + if (GDVIRTUAL_CALL(_get_draw_rect, p_rect, ret)) { + return ret; + } return p_rect; } @@ -100,6 +127,12 @@ void StyleBox::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_right", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_top", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_TOP); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_bottom", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_BOTTOM); + + GDVIRTUAL_BIND(_get_style_margin, "side") + GDVIRTUAL_BIND(_test_mask, "point", "rect") + GDVIRTUAL_BIND(_get_center_size) + GDVIRTUAL_BIND(_get_draw_rect, "rect") + GDVIRTUAL_BIND(_draw, "to_canvas_item", "rect") } StyleBox::StyleBox() { @@ -521,21 +554,22 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius); // Corner radius center points. - Vector<Point2> outer_points; - outer_points.push_back(ring_rect.position + Vector2(ring_corner_radius[0], ring_corner_radius[0])); //tl - outer_points.push_back(Point2(ring_rect.position.x + ring_rect.size.x - ring_corner_radius[1], ring_rect.position.y + ring_corner_radius[1])); //tr - outer_points.push_back(ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2])); //br - outer_points.push_back(Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3])); //bl + Vector<Point2> outer_points = { + ring_rect.position + Vector2(ring_corner_radius[0], ring_corner_radius[0]), //tl + Point2(ring_rect.position.x + ring_rect.size.x - ring_corner_radius[1], ring_rect.position.y + ring_corner_radius[1]), //tr + ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2]), //br + Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3]) //bl + }; real_t inner_corner_radius[4]; set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius); - Vector<Point2> inner_points; - inner_points.push_back(inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0])); //tl - inner_points.push_back(Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1])); //tr - inner_points.push_back(inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2])); //br - inner_points.push_back(Point2(inner_rect.position.x + inner_corner_radius[3], inner_rect.position.y + inner_rect.size.y - inner_corner_radius[3])); //bl - + Vector<Point2> inner_points = { + inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0]), //tl + Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1]), //tr + inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2]), //br + Point2(inner_rect.position.x + inner_corner_radius[3], inner_rect.position.y + inner_rect.size.y - inner_corner_radius[3]) //bl + }; // Calculate the vertices. for (int corner_index = 0; corner_index < 4; corner_index++) { for (int detail = 0; detail <= adapted_corner_detail; detail++) { diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 4c41f42293..68ad41b69c 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -44,9 +44,15 @@ class StyleBox : public Resource { float margin[4]; protected: - virtual float get_style_margin(Side p_side) const = 0; + virtual float get_style_margin(Side p_side) const; static void _bind_methods(); + GDVIRTUAL1RC(float, _get_style_margin, Side) + GDVIRTUAL2RC(bool, _test_mask, Point2, Rect2) + GDVIRTUAL0RC(Size2, _get_center_size) + GDVIRTUAL1RC(Rect2, _get_draw_rect, Rect2) + GDVIRTUAL2C(_draw, RID, Rect2) + public: virtual bool test_mask(const Point2 &p_point, const Rect2 &p_rect) const; @@ -56,7 +62,7 @@ public: virtual Size2 get_center_size() const; virtual Rect2 get_draw_rect(const Rect2 &p_rect) const; - virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const = 0; + virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const; CanvasItem *get_current_item_drawn() const; diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index cc7322476f..8ff1fde2cf 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -30,7 +30,6 @@ #include "surface_tool.h" -#define _VERTEX_SNAP 0.0001 #define EQ_VERTEX_DIST 0.00001 SurfaceTool::OptimizeVertexCacheFunc SurfaceTool::optimize_vertex_cache_func = nullptr; @@ -38,6 +37,44 @@ SurfaceTool::SimplifyFunc SurfaceTool::simplify_func = nullptr; SurfaceTool::SimplifyWithAttribFunc SurfaceTool::simplify_with_attrib_func = nullptr; SurfaceTool::SimplifyScaleFunc SurfaceTool::simplify_scale_func = nullptr; SurfaceTool::SimplifySloppyFunc SurfaceTool::simplify_sloppy_func = nullptr; +SurfaceTool::GenerateRemapFunc SurfaceTool::generate_remap_func = nullptr; +SurfaceTool::RemapVertexFunc SurfaceTool::remap_vertex_func = nullptr; +SurfaceTool::RemapIndexFunc SurfaceTool::remap_index_func = nullptr; + +void SurfaceTool::strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { + ERR_FAIL_COND_MSG(!generate_remap_func || !remap_vertex_func || !remap_index_func, "Meshoptimizer library is not initialized."); + + Vector<uint32_t> remap; + remap.resize(r_vertices.size()); + uint32_t new_vertex_count = generate_remap_func(remap.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), (float *)r_vertices.ptr(), r_vertices.size(), sizeof(Vector3)); + remap_vertex_func(r_vertices.ptrw(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3), remap.ptr()); + r_vertices.resize(new_vertex_count); + remap_index_func((unsigned int *)r_indices.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), remap.ptr()); + + HashMap<const int *, bool, TriangleHasher, TriangleHasher> found_triangles; + int *idx_ptr = r_indices.ptrw(); + + int filtered_indices_count = 0; + for (int i = 0; i < r_indices.size() / 3; i++) { + const int *tri = idx_ptr + (i * 3); + + if (tri[0] == tri[1] || tri[1] == tri[2] || tri[2] == tri[0]) { + continue; + } + + if (found_triangles.has(tri)) { + continue; + } + + if (i != filtered_indices_count) { + memcpy(idx_ptr + (filtered_indices_count * 3), tri, sizeof(int) * 3); + } + + found_triangles[tri] = true; + filtered_indices_count++; + } + r_indices.resize(filtered_indices_count * 3); +} bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const { if (vertex != p_vertex.vertex) { @@ -108,6 +145,56 @@ uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) { return h; } +uint32_t SurfaceTool::TriangleHasher::hash(const int *p_triangle) { + int t0 = p_triangle[0]; + int t1 = p_triangle[1]; + int t2 = p_triangle[2]; + + if (t0 > t1) { + SWAP(t0, t1); + } + if (t1 > t2) { + SWAP(t1, t2); + } + if (t0 > t1) { + SWAP(t0, t1); + } + + return (t0 * 73856093) ^ (t1 * 19349663) ^ (t2 * 83492791); +} + +bool SurfaceTool::TriangleHasher::compare(const int *p_lhs, const int *p_rhs) { + int r0 = p_rhs[0]; + int r1 = p_rhs[1]; + int r2 = p_rhs[2]; + + if (r0 > r1) { + SWAP(r0, r1); + } + if (r1 > r2) { + SWAP(r1, r2); + } + if (r0 > r1) { + SWAP(r0, r1); + } + + int l0 = p_lhs[0]; + int l1 = p_lhs[1]; + int l2 = p_lhs[2]; + + if (l0 > l1) { + SWAP(l0, l1); + } + if (l1 > l2) { + SWAP(l1, l2); + } + if (l0 > l1) { + SWAP(l0, l1); + } + + return l0 == r0 && l1 == r1 && l2 == r2; +} + void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) { clear(); diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index 9cb83e0e68..bf4332ad2a 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -84,12 +84,24 @@ public: static SimplifyScaleFunc simplify_scale_func; typedef size_t (*SimplifySloppyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *out_result_error); static SimplifySloppyFunc simplify_sloppy_func; + typedef size_t (*GenerateRemapFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const void *vertices, size_t vertex_count, size_t vertex_size); + static GenerateRemapFunc generate_remap_func; + typedef void (*RemapVertexFunc)(void *destination, const void *vertices, size_t vertex_count, size_t vertex_size, const unsigned int *remap); + static RemapVertexFunc remap_vertex_func; + typedef void (*RemapIndexFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const unsigned int *remap); + static RemapIndexFunc remap_index_func; + static void strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices); private: struct VertexHasher { static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx); }; + struct TriangleHasher { + static _FORCE_INLINE_ uint32_t hash(const int *p_triangle); + static _FORCE_INLINE_ bool compare(const int *p_lhs, const int *p_rhs); + }; + struct WeightSort { int index = 0; float weight = 0.0; diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp index 2efda08e08..f1eddd8ffc 100644 --- a/scene/resources/syntax_highlighter.cpp +++ b/scene/resources/syntax_highlighter.cpp @@ -116,14 +116,6 @@ void SyntaxHighlighter::_bind_methods() { //////////////////////////////////////////////////////////////////////////////// -static bool _is_char(char32_t c) { - return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; -} - -static bool _is_hex_symbol(char32_t c) { - return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); -} - Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { Dictionary color_map; @@ -166,17 +158,20 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { color = font_color; bool is_char = !is_symbol(str[j]); bool is_a_symbol = is_symbol(str[j]); - bool is_number = (str[j] >= '0' && str[j] <= '9'); + bool is_number = is_digit(str[j]); /* color regions */ if (is_a_symbol || in_region != -1) { int from = j; - for (; from < line_length; from++) { - if (str[from] == '\\') { - from++; - continue; + + if (in_region == -1) { + for (; from < line_length; from++) { + if (str[from] == '\\') { + from++; + continue; + } + break; } - break; } if (from != line_length) { @@ -208,6 +203,12 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { /* check if it's the whole line */ if (end_key_length == 0 || color_regions[c].line_only || from + end_key_length > line_length) { + if (from + end_key_length > line_length && (color_regions[in_region].start_key == "\"" || color_regions[in_region].start_key == "\'")) { + // If it's key length and there is a '\', dont skip to highlight esc chars. + if (str.find("\\", from) >= 0) { + break; + } + } prev_color = color_regions[in_region].color; highlighter_info["color"] = color_regions[c].color; color_map[j] = highlighter_info; @@ -227,13 +228,23 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { /* if we are in one find the end key */ if (in_region != -1) { + bool is_string = (color_regions[in_region].start_key == "\"" || color_regions[in_region].start_key == "\'"); + + Color region_color = color_regions[in_region].color; + prev_color = region_color; + highlighter_info["color"] = region_color; + color_map[j] = highlighter_info; + /* search the line */ int region_end_index = -1; int end_key_length = color_regions[in_region].end_key.length(); const char32_t *end_key = color_regions[in_region].end_key.get_data(); for (; from < line_length; from++) { if (line_length - from < end_key_length) { - break; + // Don't break if '\' to highlight esc chars. + if (!is_string || str.find("\\", from) < 0) { + break; + } } if (!is_symbol(str[from])) { @@ -241,7 +252,20 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { } if (str[from] == '\\') { + if (is_string) { + Dictionary escape_char_highlighter_info; + escape_char_highlighter_info["color"] = symbol_color; + color_map[from] = escape_char_highlighter_info; + } + from++; + + if (is_string) { + Dictionary region_continue_highlighter_info; + prev_color = region_color; + region_continue_highlighter_info["color"] = region_color; + color_map[from + 1] = region_continue_highlighter_info; + } continue; } @@ -258,10 +282,6 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { } } - prev_color = color_regions[in_region].color; - highlighter_info["color"] = color_regions[in_region].color; - color_map[j] = highlighter_info; - j = from + (end_key_length - 1); if (region_end_index == -1) { color_region_cache[p_line] = in_region; @@ -276,7 +296,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { } // Allow ABCDEF in hex notation. - if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) { + if (is_hex_notation && (is_hex_digit(str[j]) || is_number)) { is_number = true; } else { is_hex_notation = false; @@ -293,7 +313,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { } } - if (!in_word && _is_char(str[j]) && !is_number) { + if (!in_word && (is_ascii_char(str[j]) || is_underscore(str[j])) && !is_number) { in_word = true; } diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp index f3752053c0..db5f1338db 100644 --- a/scene/resources/text_line.cpp +++ b/scene/resources/text_line.cpp @@ -55,7 +55,7 @@ void TextLine::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bidi_override", "override"), &TextLine::set_bidi_override); - ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextLine::add_string, DEFVAL(Dictionary()), DEFVAL("")); + ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language", "meta"), &TextLine::add_string, DEFVAL(Dictionary()), DEFVAL(""), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextLine::add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1)); ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextLine::resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER)); @@ -200,9 +200,9 @@ void TextLine::set_bidi_override(const Array &p_override) { dirty = true; } -bool TextLine::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { +bool TextLine::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) { ERR_FAIL_COND_V(p_fonts.is_null(), false); - bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language); + bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language, p_meta); spacing_top = p_fonts->get_spacing(TextServer::SPACING_TOP); spacing_bottom = p_fonts->get_spacing(TextServer::SPACING_BOTTOM); dirty = true; @@ -411,5 +411,5 @@ TextLine::TextLine() { } TextLine::~TextLine() { - TS->free(rid); + TS->free_rid(rid); } diff --git a/scene/resources/text_line.h b/scene/resources/text_line.h index e68049ee45..c5762db0f2 100644 --- a/scene/resources/text_line.h +++ b/scene/resources/text_line.h @@ -86,7 +86,7 @@ public: void set_preserve_control(bool p_enabled); bool get_preserve_control() const; - bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = ""); + bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()); bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1); bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER); diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp index 18e46e5476..d74d7c88c6 100644 --- a/scene/resources/text_paragraph.cpp +++ b/scene/resources/text_paragraph.cpp @@ -63,7 +63,7 @@ void TextParagraph::_bind_methods() { ClassDB::bind_method(D_METHOD("set_dropcap", "text", "fonts", "size", "dropcap_margins", "opentype_features", "language"), &TextParagraph::set_dropcap, DEFVAL(Rect2()), DEFVAL(Dictionary()), DEFVAL("")); ClassDB::bind_method(D_METHOD("clear_dropcap"), &TextParagraph::clear_dropcap); - ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextParagraph::add_string, DEFVAL(Dictionary()), DEFVAL("")); + ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language", "meta"), &TextParagraph::add_string, DEFVAL(Dictionary()), DEFVAL(""), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextParagraph::add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1)); ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextParagraph::resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER)); @@ -140,7 +140,7 @@ void TextParagraph::_bind_methods() { void TextParagraph::_shape_lines() { if (lines_dirty) { for (int i = 0; i < lines_rid.size(); i++) { - TS->free(lines_rid[i]); + TS->free_rid(lines_rid[i]); } lines_rid.clear(); @@ -168,7 +168,7 @@ void TextParagraph::_shape_lines() { RID line = TS->shaped_text_substr(rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]); float h = (TS->shaped_text_get_orientation(line) == TextServer::ORIENTATION_HORIZONTAL) ? TS->shaped_text_get_size(line).y : TS->shaped_text_get_size(line).x; if (v_offset < h) { - TS->free(line); + TS->free_rid(line); break; } if (!tab_stops.is_empty()) { @@ -271,7 +271,7 @@ void TextParagraph::clear() { spacing_top = 0; spacing_bottom = 0; for (int i = 0; i < lines_rid.size(); i++) { - TS->free(lines_rid[i]); + TS->free_rid(lines_rid[i]); } lines_rid.clear(); TS->shaped_text_clear(rid); @@ -344,9 +344,9 @@ void TextParagraph::clear_dropcap() { lines_dirty = true; } -bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { +bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) { ERR_FAIL_COND_V(p_fonts.is_null(), false); - bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language); + bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language, p_meta); spacing_top = p_fonts->get_spacing(TextServer::SPACING_TOP); spacing_bottom = p_fonts->get_spacing(TextServer::SPACING_BOTTOM); lines_dirty = true; @@ -561,7 +561,7 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo if (h_offset > 0) { // Draw dropcap. Vector2 dc_off = ofs; - if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { dc_off.x += width - h_offset; } else { @@ -579,7 +579,7 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo ofs.x = p_pos.x; ofs.y += TS->shaped_text_get_ascent(lines_rid[i]) + spacing_top; if (i <= dropcap_lines) { - if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { ofs.x -= h_offset; } l_width -= h_offset; @@ -588,7 +588,7 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo ofs.y = p_pos.y; ofs.x += TS->shaped_text_get_ascent(lines_rid[i]) + spacing_top; if (i <= dropcap_lines) { - if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { ofs.x -= h_offset; } l_width -= h_offset; @@ -598,7 +598,7 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo if (width > 0) { switch (alignment) { case HORIZONTAL_ALIGNMENT_FILL: - if (TS->shaped_text_get_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_inferred_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) { if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { ofs.x += l_width - line_width; } else { @@ -655,7 +655,7 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli if (h_offset > 0) { // Draw dropcap. Vector2 dc_off = ofs; - if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { dc_off.x += width - h_offset; } else { @@ -671,7 +671,7 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli ofs.x = p_pos.x; ofs.y += TS->shaped_text_get_ascent(lines_rid[i]) + spacing_top; if (i <= dropcap_lines) { - if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { ofs.x -= h_offset; } l_width -= h_offset; @@ -680,7 +680,7 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli ofs.y = p_pos.y; ofs.x += TS->shaped_text_get_ascent(lines_rid[i]) + spacing_top; if (i <= dropcap_lines) { - if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { ofs.x -= h_offset; } l_width -= h_offset; @@ -690,7 +690,7 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli if (width > 0) { switch (alignment) { case HORIZONTAL_ALIGNMENT_FILL: - if (TS->shaped_text_get_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_inferred_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) { if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { ofs.x += l_width - length; } else { @@ -772,7 +772,7 @@ void TextParagraph::draw_dropcap(RID p_canvas, const Vector2 &p_pos, const Color if (h_offset > 0) { // Draw dropcap. - if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { ofs.x += width - h_offset; } else { @@ -794,7 +794,7 @@ void TextParagraph::draw_dropcap_outline(RID p_canvas, const Vector2 &p_pos, int if (h_offset > 0) { // Draw dropcap. - if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { ofs.x += width - h_offset; } else { @@ -847,9 +847,9 @@ TextParagraph::TextParagraph() { TextParagraph::~TextParagraph() { for (int i = 0; i < lines_rid.size(); i++) { - TS->free(lines_rid[i]); + TS->free_rid(lines_rid[i]); } lines_rid.clear(); - TS->free(rid); - TS->free(dropcap_rid); + TS->free_rid(rid); + TS->free_rid(dropcap_rid); } diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h index 773cc1a858..8a8a53943b 100644 --- a/scene/resources/text_paragraph.h +++ b/scene/resources/text_paragraph.h @@ -102,7 +102,7 @@ public: bool set_dropcap(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Dictionary &p_opentype_features = Dictionary(), const String &p_language = ""); void clear_dropcap(); - bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = ""); + bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()); bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1); bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 28dc869c4f..3113987fbc 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -38,23 +38,61 @@ #include "scene/resources/bit_map.h" #include "servers/camera/camera_feed.h" +int Texture2D::get_width() const { + int ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) { + return ret; + } + return 0; +} + +int Texture2D::get_height() const { + int ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) { + return ret; + } + return 0; +} + Size2 Texture2D::get_size() const { return Size2(get_width(), get_height()); } bool Texture2D::is_pixel_opaque(int p_x, int p_y) const { + bool ret; + if (GDVIRTUAL_CALL(_is_pixel_opaque, p_x, p_y, ret)) { + return ret; + } + + return true; +} +bool Texture2D::has_alpha() const { + bool ret; + if (GDVIRTUAL_CALL(_has_alpha, ret)) { + return ret; + } + return true; } void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { + if (GDVIRTUAL_CALL(_draw, p_canvas_item, p_pos, p_modulate, p_transpose)) { + return; + } RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose); } void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { + if (GDVIRTUAL_CALL(_draw_rect, p_canvas_item, p_rect, p_tile, p_modulate, p_transpose)) { + return; + } RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose); } void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { + if (GDVIRTUAL_CALL(_draw_rect_region, p_canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_clip_uv)) { + return; + } RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, p_clip_uv); } @@ -75,6 +113,15 @@ void Texture2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_image"), &Texture2D::get_image); ADD_GROUP("", ""); + + GDVIRTUAL_BIND(_get_width); + GDVIRTUAL_BIND(_get_height); + GDVIRTUAL_BIND(_is_pixel_opaque, "x", "y"); + GDVIRTUAL_BIND(_has_alpha); + + GDVIRTUAL_BIND(_draw, "to_canvas_item", "pos", "modulate", "transpose") + GDVIRTUAL_BIND(_draw_rect, "to_canvas_item", "rect", "tile", "modulate", "transpose") + GDVIRTUAL_BIND(_draw_rect_region, "tp_canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"); } Texture2D::Texture2D() { @@ -165,7 +212,7 @@ void ImageTexture::update(const Ref<Image> &p_image) { ERR_FAIL_COND_MSG(mipmaps != p_image->has_mipmaps(), "The new image mipmaps configuration must match the texture's image mipmaps configuration"); - RenderingServer::get_singleton()->texture_2d_update(texture, p_image); + RS::get_singleton()->texture_2d_update(texture, p_image); notify_property_list_changed(); emit_changed(); @@ -293,7 +340,7 @@ ImageTexture::~ImageTexture() { ////////////////////////////////////////// -Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit) { +Ref<Image> CompressedTexture2D::load_image_from_file(FileAccess *f, int p_size_limit) { uint32_t data_format = f->get_32(); uint32_t w = f->get_16(); uint32_t h = f->get_16(); @@ -426,7 +473,7 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit return Ref<Image>(); } -void StreamTexture2D::set_path(const String &p_path, bool p_take_over) { +void CompressedTexture2D::set_path(const String &p_path, bool p_take_over) { if (texture.is_valid()) { RenderingServer::get_singleton()->texture_set_path(texture, p_path); } @@ -434,36 +481,36 @@ void StreamTexture2D::set_path(const String &p_path, bool p_take_over) { Resource::set_path(p_path, p_take_over); } -void StreamTexture2D::_requested_3d(void *p_ud) { - StreamTexture2D *st = (StreamTexture2D *)p_ud; - Ref<StreamTexture2D> stex(st); +void CompressedTexture2D::_requested_3d(void *p_ud) { + CompressedTexture2D *ct = (CompressedTexture2D *)p_ud; + Ref<CompressedTexture2D> ctex(ct); ERR_FAIL_COND(!request_3d_callback); - request_3d_callback(stex); + request_3d_callback(ctex); } -void StreamTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) { - StreamTexture2D *st = (StreamTexture2D *)p_ud; - Ref<StreamTexture2D> stex(st); +void CompressedTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) { + CompressedTexture2D *ct = (CompressedTexture2D *)p_ud; + Ref<CompressedTexture2D> ctex(ct); ERR_FAIL_COND(!request_roughness_callback); - request_roughness_callback(stex, p_normal_path, p_roughness_channel); + request_roughness_callback(ctex, p_normal_path, p_roughness_channel); } -void StreamTexture2D::_requested_normal(void *p_ud) { - StreamTexture2D *st = (StreamTexture2D *)p_ud; - Ref<StreamTexture2D> stex(st); +void CompressedTexture2D::_requested_normal(void *p_ud) { + CompressedTexture2D *ct = (CompressedTexture2D *)p_ud; + Ref<CompressedTexture2D> ctex(ct); ERR_FAIL_COND(!request_normal_callback); - request_normal_callback(stex); + request_normal_callback(ctex); } -StreamTexture2D::TextureFormatRequestCallback StreamTexture2D::request_3d_callback = nullptr; -StreamTexture2D::TextureFormatRoughnessRequestCallback StreamTexture2D::request_roughness_callback = nullptr; -StreamTexture2D::TextureFormatRequestCallback StreamTexture2D::request_normal_callback = nullptr; +CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_3d_callback = nullptr; +CompressedTexture2D::TextureFormatRoughnessRequestCallback CompressedTexture2D::request_roughness_callback = nullptr; +CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_normal_callback = nullptr; -Image::Format StreamTexture2D::get_format() const { +Image::Format CompressedTexture2D::get_format() const { return format; } -Error StreamTexture2D::_load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) { +Error CompressedTexture2D::_load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) { alpha_cache.unref(); ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER); @@ -475,14 +522,14 @@ Error StreamTexture2D::_load_data(const String &p_path, int &r_width, int &r_hei f->get_buffer(header, 4); if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != '2') { memdelete(f); - ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is corrupt (Bad header)."); + ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is corrupt (Bad header)."); } uint32_t version = f->get_32(); if (version > FORMAT_VERSION) { memdelete(f); - ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new."); + ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new."); } r_width = f->get_32(); r_height = f->get_32(); @@ -523,7 +570,7 @@ Error StreamTexture2D::_load_data(const String &p_path, int &r_width, int &r_hei return OK; } -Error StreamTexture2D::load(const String &p_path) { +Error CompressedTexture2D::load(const String &p_path) { int lw, lh; Ref<Image> image; image.instantiate(); @@ -590,51 +637,51 @@ Error StreamTexture2D::load(const String &p_path) { return OK; } -String StreamTexture2D::get_load_path() const { +String CompressedTexture2D::get_load_path() const { return path_to_file; } -int StreamTexture2D::get_width() const { +int CompressedTexture2D::get_width() const { return w; } -int StreamTexture2D::get_height() const { +int CompressedTexture2D::get_height() const { return h; } -RID StreamTexture2D::get_rid() const { +RID CompressedTexture2D::get_rid() const { if (!texture.is_valid()) { texture = RS::get_singleton()->texture_2d_placeholder_create(); } return texture; } -void StreamTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { +void CompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { if ((w | h) == 0) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose); } -void StreamTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { +void CompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { if ((w | h) == 0) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose); } -void StreamTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { +void CompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { if ((w | h) == 0) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv); } -bool StreamTexture2D::has_alpha() const { +bool CompressedTexture2D::has_alpha() const { return false; } -Ref<Image> StreamTexture2D::get_image() const { +Ref<Image> CompressedTexture2D::get_image() const { if (texture.is_valid()) { return RS::get_singleton()->texture_2d_get(texture); } else { @@ -642,7 +689,7 @@ Ref<Image> StreamTexture2D::get_image() const { } } -bool StreamTexture2D::is_pixel_opaque(int p_x, int p_y) const { +bool CompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const { if (!alpha_cache.is_valid()) { Ref<Image> img = get_image(); if (img.is_valid()) { @@ -676,7 +723,7 @@ bool StreamTexture2D::is_pixel_opaque(int p_x, int p_y) const { return true; } -void StreamTexture2D::reload_from_file() { +void CompressedTexture2D::reload_from_file() { String path = get_path(); if (!path.is_resource_file()) { return; @@ -691,26 +738,26 @@ void StreamTexture2D::reload_from_file() { load(path); } -void StreamTexture2D::_validate_property(PropertyInfo &property) const { +void CompressedTexture2D::_validate_property(PropertyInfo &property) const { } -void StreamTexture2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture2D::load); - ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture2D::get_load_path); +void CompressedTexture2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture2D::load); + ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture2D::get_load_path); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path"); } -StreamTexture2D::StreamTexture2D() {} +CompressedTexture2D::CompressedTexture2D() {} -StreamTexture2D::~StreamTexture2D() { +CompressedTexture2D::~CompressedTexture2D() { if (texture.is_valid()) { RS::get_singleton()->free(texture); } } -RES ResourceFormatLoaderStreamTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { - Ref<StreamTexture2D> st; +RES ResourceFormatLoaderCompressedTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { + Ref<CompressedTexture2D> st; st.instantiate(); Error err = st->load(p_path); if (r_error) { @@ -723,24 +770,24 @@ RES ResourceFormatLoaderStreamTexture2D::load(const String &p_path, const String return st; } -void ResourceFormatLoaderStreamTexture2D::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("stex"); +void ResourceFormatLoaderCompressedTexture2D::get_recognized_extensions(List<String> *p_extensions) const { + p_extensions->push_back("ctex"); } -bool ResourceFormatLoaderStreamTexture2D::handles_type(const String &p_type) const { - return p_type == "StreamTexture2D"; +bool ResourceFormatLoaderCompressedTexture2D::handles_type(const String &p_type) const { + return p_type == "CompressedTexture2D"; } -String ResourceFormatLoaderStreamTexture2D::get_resource_type(const String &p_path) const { - if (p_path.get_extension().to_lower() == "stex") { - return "StreamTexture2D"; +String ResourceFormatLoaderCompressedTexture2D::get_resource_type(const String &p_path) const { + if (p_path.get_extension().to_lower() == "ctex") { + return "CompressedTexture2D"; } return ""; } //////////////////////////////////// -TypedArray<Image> Texture3D::_get_data() const { +TypedArray<Image> Texture3D::_get_datai() const { Vector<Ref<Image>> data = get_data(); TypedArray<Image> ret; @@ -751,13 +798,73 @@ TypedArray<Image> Texture3D::_get_data() const { return ret; } +Image::Format Texture3D::get_format() const { + Image::Format ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_format, ret)) { + return ret; + } + return Image::FORMAT_MAX; +} + +int Texture3D::get_width() const { + int ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) { + return ret; + } + return 0; +} + +int Texture3D::get_height() const { + int ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) { + return ret; + } + return 0; +} + +int Texture3D::get_depth() const { + int ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_depth, ret)) { + return ret; + } + + return 0; +} + +bool Texture3D::has_mipmaps() const { + bool ret; + if (GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret)) { + return ret; + } + return 0; +} + +Vector<Ref<Image>> Texture3D::get_data() const { + TypedArray<Image> ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_data, ret)) { + Vector<Ref<Image>> data; + data.resize(ret.size()); + for (int i = 0; i < data.size(); i++) { + data.write[i] = ret[i]; + } + return data; + } + return Vector<Ref<Image>>(); +} void Texture3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format); ClassDB::bind_method(D_METHOD("get_width"), &Texture3D::get_width); ClassDB::bind_method(D_METHOD("get_height"), &Texture3D::get_height); ClassDB::bind_method(D_METHOD("get_depth"), &Texture3D::get_depth); ClassDB::bind_method(D_METHOD("has_mipmaps"), &Texture3D::has_mipmaps); - ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_data); + ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_datai); + + GDVIRTUAL_BIND(_get_format); + GDVIRTUAL_BIND(_get_width); + GDVIRTUAL_BIND(_get_height); + GDVIRTUAL_BIND(_get_depth); + GDVIRTUAL_BIND(_has_mipmaps); + GDVIRTUAL_BIND(_get_data); } ////////////////////////////////////////// @@ -846,7 +953,7 @@ ImageTexture3D::~ImageTexture3D() { //////////////////////////////////////////// -void StreamTexture3D::set_path(const String &p_path, bool p_take_over) { +void CompressedTexture3D::set_path(const String &p_path, bool p_take_over) { if (texture.is_valid()) { RenderingServer::get_singleton()->texture_set_path(texture, p_path); } @@ -854,11 +961,11 @@ void StreamTexture3D::set_path(const String &p_path, bool p_take_over) { Resource::set_path(p_path, p_take_over); } -Image::Format StreamTexture3D::get_format() const { +Image::Format CompressedTexture3D::get_format() const { return format; } -Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) { +Error CompressedTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) { FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path)); @@ -866,11 +973,11 @@ Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_da f->get_buffer(header, 4); ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L', ERR_FILE_UNRECOGNIZED); - //stored as stream textures (used for lossless and lossy compression) + //stored as compressed textures (used for lossless and lossy compression) uint32_t version = f->get_32(); if (version > FORMAT_VERSION) { - ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new."); + ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new."); } r_depth = f->get_32(); //depth @@ -887,7 +994,7 @@ Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_da r_data.clear(); for (int i = 0; i < (r_depth + mipmaps); i++) { - Ref<Image> image = StreamTexture2D::load_image_from_file(f, 0); + Ref<Image> image = CompressedTexture2D::load_image_from_file(f, 0); ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN); if (i == 0) { r_format = image->get_format(); @@ -900,7 +1007,7 @@ Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_da return OK; } -Error StreamTexture3D::load(const String &p_path) { +Error CompressedTexture3D::load(const String &p_path) { Vector<Ref<Image>> data; int tw, th, td; @@ -937,34 +1044,34 @@ Error StreamTexture3D::load(const String &p_path) { return OK; } -String StreamTexture3D::get_load_path() const { +String CompressedTexture3D::get_load_path() const { return path_to_file; } -int StreamTexture3D::get_width() const { +int CompressedTexture3D::get_width() const { return w; } -int StreamTexture3D::get_height() const { +int CompressedTexture3D::get_height() const { return h; } -int StreamTexture3D::get_depth() const { +int CompressedTexture3D::get_depth() const { return d; } -bool StreamTexture3D::has_mipmaps() const { +bool CompressedTexture3D::has_mipmaps() const { return mipmaps; } -RID StreamTexture3D::get_rid() const { +RID CompressedTexture3D::get_rid() const { if (!texture.is_valid()) { texture = RS::get_singleton()->texture_3d_placeholder_create(); } return texture; } -Vector<Ref<Image>> StreamTexture3D::get_data() const { +Vector<Ref<Image>> CompressedTexture3D::get_data() const { if (texture.is_valid()) { return RS::get_singleton()->texture_3d_get(texture); } else { @@ -972,7 +1079,7 @@ Vector<Ref<Image>> StreamTexture3D::get_data() const { } } -void StreamTexture3D::reload_from_file() { +void CompressedTexture3D::reload_from_file() { String path = get_path(); if (!path.is_resource_file()) { return; @@ -987,19 +1094,19 @@ void StreamTexture3D::reload_from_file() { load(path); } -void StreamTexture3D::_validate_property(PropertyInfo &property) const { +void CompressedTexture3D::_validate_property(PropertyInfo &property) const { } -void StreamTexture3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture3D::load); - ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture3D::get_load_path); +void CompressedTexture3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture3D::load); + ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture3D::get_load_path); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path"); } -StreamTexture3D::StreamTexture3D() {} +CompressedTexture3D::CompressedTexture3D() {} -StreamTexture3D::~StreamTexture3D() { +CompressedTexture3D::~CompressedTexture3D() { if (texture.is_valid()) { RS::get_singleton()->free(texture); } @@ -1007,8 +1114,8 @@ StreamTexture3D::~StreamTexture3D() { ///////////////////////////// -RES ResourceFormatLoaderStreamTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { - Ref<StreamTexture3D> st; +RES ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { + Ref<CompressedTexture3D> st; st.instantiate(); Error err = st->load(p_path); if (r_error) { @@ -1021,17 +1128,17 @@ RES ResourceFormatLoaderStreamTexture3D::load(const String &p_path, const String return st; } -void ResourceFormatLoaderStreamTexture3D::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("stex3d"); +void ResourceFormatLoaderCompressedTexture3D::get_recognized_extensions(List<String> *p_extensions) const { + p_extensions->push_back("ctex3d"); } -bool ResourceFormatLoaderStreamTexture3D::handles_type(const String &p_type) const { - return p_type == "StreamTexture3D"; +bool ResourceFormatLoaderCompressedTexture3D::handles_type(const String &p_type) const { + return p_type == "CompressedTexture3D"; } -String ResourceFormatLoaderStreamTexture3D::get_resource_type(const String &p_path) const { - if (p_path.get_extension().to_lower() == "stex3d") { - return "StreamTexture3D"; +String ResourceFormatLoaderCompressedTexture3D::get_resource_type(const String &p_path) const { + if (p_path.get_extension().to_lower() == "ctex3d") { + return "CompressedTexture3D"; } return ""; } @@ -1156,7 +1263,7 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_m rc.size.height = atlas->get_height(); } - RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, filter_clip); + atlas->draw_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), rc, p_modulate, p_transpose, filter_clip); } void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { @@ -1177,7 +1284,7 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile Vector2 scale = p_rect.size / (region.size + margin.size); Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale); - RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, filter_clip); + atlas->draw_rect_region(p_canvas_item, dr, rc, p_modulate, p_transpose, filter_clip); } void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { @@ -1190,7 +1297,7 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons Rect2 src_c; get_rect_region(p_rect, p_src_rect, dr, src_c); - RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, filter_clip); + atlas->draw_rect_region(p_canvas_item, dr, src_c, p_modulate, p_transpose, filter_clip); } bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { @@ -1902,7 +2009,7 @@ void GradientTexture2D::_queue_update() { return; } update_pending = true; - call_deferred("_update"); + call_deferred(SNAME("_update")); } void GradientTexture2D::_update() { @@ -2103,8 +2210,8 @@ void GradientTexture2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_update"), &GradientTexture2D::_update); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048"), "set_height", "get_height"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr"); ADD_GROUP("Fill", "fill_"); @@ -2446,6 +2553,63 @@ AnimatedTexture::~AnimatedTexture() { /////////////////////////////// +Image::Format TextureLayered::get_format() const { + Image::Format ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_format, ret)) { + return ret; + } + return Image::FORMAT_MAX; +} + +TextureLayered::LayeredType TextureLayered::get_layered_type() const { + uint32_t ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_layered_type, ret)) { + return (LayeredType)ret; + } + return LAYERED_TYPE_2D_ARRAY; +} + +int TextureLayered::get_width() const { + int ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) { + return ret; + } + return 0; +} + +int TextureLayered::get_height() const { + int ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) { + return ret; + } + return 0; +} + +int TextureLayered::get_layers() const { + int ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_layers, ret)) { + return ret; + } + + return 0; +} + +bool TextureLayered::has_mipmaps() const { + bool ret; + if (GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret)) { + return ret; + } + return false; +} + +Ref<Image> TextureLayered::get_layer_data(int p_layer) const { + Ref<Image> ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_layer_data, p_layer, ret)) { + return ret; + } + return Ref<Image>(); +} + void TextureLayered::_bind_methods() { ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format); ClassDB::bind_method(D_METHOD("get_layered_type"), &TextureLayered::get_layered_type); @@ -2458,6 +2622,14 @@ void TextureLayered::_bind_methods() { BIND_ENUM_CONSTANT(LAYERED_TYPE_2D_ARRAY); BIND_ENUM_CONSTANT(LAYERED_TYPE_CUBEMAP); BIND_ENUM_CONSTANT(LAYERED_TYPE_CUBEMAP_ARRAY); + + GDVIRTUAL_BIND(_get_format); + GDVIRTUAL_BIND(_get_layered_type); + GDVIRTUAL_BIND(_get_width); + GDVIRTUAL_BIND(_get_height); + GDVIRTUAL_BIND(_get_layers); + GDVIRTUAL_BIND(_has_mipmaps); + GDVIRTUAL_BIND(_get_layer_data, "layer_index"); } /////////////////////////////// @@ -2599,7 +2771,7 @@ ImageTextureLayered::~ImageTextureLayered() { /////////////////////////////////////////// -void StreamTextureLayered::set_path(const String &p_path, bool p_take_over) { +void CompressedTextureLayered::set_path(const String &p_path, bool p_take_over) { if (texture.is_valid()) { RenderingServer::get_singleton()->texture_set_path(texture, p_path); } @@ -2607,11 +2779,11 @@ void StreamTextureLayered::set_path(const String &p_path, bool p_take_over) { Resource::set_path(p_path, p_take_over); } -Image::Format StreamTextureLayered::get_format() const { +Image::Format CompressedTextureLayered::get_format() const { return format; } -Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit) { +Error CompressedTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit) { ERR_FAIL_COND_V(images.size() != 0, ERR_INVALID_PARAMETER); FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); @@ -2620,13 +2792,13 @@ Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> uint8_t header[4]; f->get_buffer(header, 4); if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L') { - ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture layered file is corrupt (Bad header)."); + ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture layered file is corrupt (Bad header)."); } uint32_t version = f->get_32(); if (version > FORMAT_VERSION) { - ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new."); + ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new."); } uint32_t layer_count = f->get_32(); //layer count @@ -2647,7 +2819,7 @@ Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> images.resize(layer_count); for (uint32_t i = 0; i < layer_count; i++) { - Ref<Image> image = StreamTexture2D::load_image_from_file(f, p_size_limit); + Ref<Image> image = CompressedTexture2D::load_image_from_file(f, p_size_limit); ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN); images.write[i] = image; } @@ -2655,7 +2827,7 @@ Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> return OK; } -Error StreamTextureLayered::load(const String &p_path) { +Error CompressedTextureLayered::load(const String &p_path) { Vector<Ref<Image>> images; int mipmap_limit; @@ -2690,38 +2862,38 @@ Error StreamTextureLayered::load(const String &p_path) { return OK; } -String StreamTextureLayered::get_load_path() const { +String CompressedTextureLayered::get_load_path() const { return path_to_file; } -int StreamTextureLayered::get_width() const { +int CompressedTextureLayered::get_width() const { return w; } -int StreamTextureLayered::get_height() const { +int CompressedTextureLayered::get_height() const { return h; } -int StreamTextureLayered::get_layers() const { +int CompressedTextureLayered::get_layers() const { return layers; } -bool StreamTextureLayered::has_mipmaps() const { +bool CompressedTextureLayered::has_mipmaps() const { return mipmaps; } -TextureLayered::LayeredType StreamTextureLayered::get_layered_type() const { +TextureLayered::LayeredType CompressedTextureLayered::get_layered_type() const { return layered_type; } -RID StreamTextureLayered::get_rid() const { +RID CompressedTextureLayered::get_rid() const { if (!texture.is_valid()) { texture = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type)); } return texture; } -Ref<Image> StreamTextureLayered::get_layer_data(int p_layer) const { +Ref<Image> CompressedTextureLayered::get_layer_data(int p_layer) const { if (texture.is_valid()) { return RS::get_singleton()->texture_2d_layer_get(texture, p_layer); } else { @@ -2729,7 +2901,7 @@ Ref<Image> StreamTextureLayered::get_layer_data(int p_layer) const { } } -void StreamTextureLayered::reload_from_file() { +void CompressedTextureLayered::reload_from_file() { String path = get_path(); if (!path.is_resource_file()) { return; @@ -2744,21 +2916,21 @@ void StreamTextureLayered::reload_from_file() { load(path); } -void StreamTextureLayered::_validate_property(PropertyInfo &property) const { +void CompressedTextureLayered::_validate_property(PropertyInfo &property) const { } -void StreamTextureLayered::_bind_methods() { - ClassDB::bind_method(D_METHOD("load", "path"), &StreamTextureLayered::load); - ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTextureLayered::get_load_path); +void CompressedTextureLayered::_bind_methods() { + ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTextureLayered::load); + ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTextureLayered::get_load_path); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path"); } -StreamTextureLayered::StreamTextureLayered(LayeredType p_type) { +CompressedTextureLayered::CompressedTextureLayered(LayeredType p_type) { layered_type = p_type; } -StreamTextureLayered::~StreamTextureLayered() { +CompressedTextureLayered::~CompressedTextureLayered() { if (texture.is_valid()) { RS::get_singleton()->free(texture); } @@ -2766,27 +2938,27 @@ StreamTextureLayered::~StreamTextureLayered() { ///////////////////////////////////////////////// -RES ResourceFormatLoaderStreamTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { - Ref<StreamTextureLayered> st; - if (p_path.get_extension().to_lower() == "stexarray") { - Ref<StreamTexture2DArray> s; - s.instantiate(); - st = s; - } else if (p_path.get_extension().to_lower() == "scube") { - Ref<StreamCubemap> s; - s.instantiate(); - st = s; - } else if (p_path.get_extension().to_lower() == "scubearray") { - Ref<StreamCubemapArray> s; - s.instantiate(); - st = s; +RES ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { + Ref<CompressedTextureLayered> ct; + if (p_path.get_extension().to_lower() == "ctexarray") { + Ref<CompressedTexture2DArray> c; + c.instantiate(); + ct = c; + } else if (p_path.get_extension().to_lower() == "ccube") { + Ref<CompressedCubemap> c; + c.instantiate(); + ct = c; + } else if (p_path.get_extension().to_lower() == "ccubearray") { + Ref<CompressedCubemapArray> c; + c.instantiate(); + ct = c; } else { if (r_error) { *r_error = ERR_FILE_UNRECOGNIZED; } return RES(); } - Error err = st->load(p_path); + Error err = ct->load(p_path); if (r_error) { *r_error = err; } @@ -2794,28 +2966,28 @@ RES ResourceFormatLoaderStreamTextureLayered::load(const String &p_path, const S return RES(); } - return st; + return ct; } -void ResourceFormatLoaderStreamTextureLayered::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("stexarray"); - p_extensions->push_back("scube"); - p_extensions->push_back("scubearray"); +void ResourceFormatLoaderCompressedTextureLayered::get_recognized_extensions(List<String> *p_extensions) const { + p_extensions->push_back("ctexarray"); + p_extensions->push_back("ccube"); + p_extensions->push_back("ccubearray"); } -bool ResourceFormatLoaderStreamTextureLayered::handles_type(const String &p_type) const { - return p_type == "StreamTexture2DArray" || p_type == "StreamCubemap" || p_type == "StreamCubemapArray"; +bool ResourceFormatLoaderCompressedTextureLayered::handles_type(const String &p_type) const { + return p_type == "CompressedTexture2DArray" || p_type == "CompressedCubemap" || p_type == "CompressedCubemapArray"; } -String ResourceFormatLoaderStreamTextureLayered::get_resource_type(const String &p_path) const { - if (p_path.get_extension().to_lower() == "stexarray") { - return "StreamTexture2DArray"; +String ResourceFormatLoaderCompressedTextureLayered::get_resource_type(const String &p_path) const { + if (p_path.get_extension().to_lower() == "ctexarray") { + return "CompressedTexture2DArray"; } - if (p_path.get_extension().to_lower() == "scube") { - return "StreamCubemap"; + if (p_path.get_extension().to_lower() == "ccube") { + return "CompressedCubemap"; } - if (p_path.get_extension().to_lower() == "scubearray") { - return "StreamCubemapArray"; + if (p_path.get_extension().to_lower() == "ccubearray") { + return "CompressedCubemapArray"; } return ""; } diff --git a/scene/resources/texture.h b/scene/resources/texture.h index c3f29ad417..1e07b83547 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -57,14 +57,23 @@ class Texture2D : public Texture { protected: static void _bind_methods(); + GDVIRTUAL0RC(int, _get_width) + GDVIRTUAL0RC(int, _get_height) + GDVIRTUAL2RC(bool, _is_pixel_opaque, int, int) + GDVIRTUAL0RC(bool, _has_alpha) + + GDVIRTUAL4C(_draw, RID, Point2, Color, bool) + GDVIRTUAL5C(_draw_rect, RID, Rect2, bool, Color, bool) + GDVIRTUAL6C(_draw_rect_region, RID, Rect2, Rect2, Color, bool, bool) + public: - virtual int get_width() const = 0; - virtual int get_height() const = 0; + virtual int get_width() const; + virtual int get_height() const; virtual Size2 get_size() const; virtual bool is_pixel_opaque(int p_x, int p_y) const; - virtual bool has_alpha() const = 0; + virtual bool has_alpha() const; virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; @@ -128,8 +137,8 @@ public: ~ImageTexture(); }; -class StreamTexture2D : public Texture2D { - GDCLASS(StreamTexture2D, Texture2D); +class CompressedTexture2D : public Texture2D { + GDCLASS(CompressedTexture2D, Texture2D); public: enum DataFormat { @@ -174,8 +183,8 @@ protected: public: static Ref<Image> load_image_from_file(FileAccess *p_file, int p_size_limit); - typedef void (*TextureFormatRequestCallback)(const Ref<StreamTexture2D> &); - typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<StreamTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel); + typedef void (*TextureFormatRequestCallback)(const Ref<CompressedTexture2D> &); + typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<CompressedTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel); static TextureFormatRequestCallback request_3d_callback; static TextureFormatRoughnessRequestCallback request_roughness_callback; @@ -200,11 +209,11 @@ public: virtual Ref<Image> get_image() const override; - StreamTexture2D(); - ~StreamTexture2D(); + CompressedTexture2D(); + ~CompressedTexture2D(); }; -class ResourceFormatLoaderStreamTexture2D : public ResourceFormatLoader { +class ResourceFormatLoaderCompressedTexture2D : public ResourceFormatLoader { public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); virtual void get_recognized_extensions(List<String> *p_extensions) const; @@ -300,6 +309,13 @@ class TextureLayered : public Texture { protected: static void _bind_methods(); + GDVIRTUAL0RC(Image::Format, _get_format) + GDVIRTUAL0RC(uint32_t, _get_layered_type) + GDVIRTUAL0RC(int, _get_width) + GDVIRTUAL0RC(int, _get_height) + GDVIRTUAL0RC(int, _get_layers) + GDVIRTUAL0RC(bool, _has_mipmaps) + GDVIRTUAL1RC(Ref<Image>, _get_layer_data, int) public: enum LayeredType { LAYERED_TYPE_2D_ARRAY, @@ -307,13 +323,15 @@ public: LAYERED_TYPE_CUBEMAP_ARRAY }; - virtual Image::Format get_format() const = 0; - virtual LayeredType get_layered_type() const = 0; - virtual int get_width() const = 0; - virtual int get_height() const = 0; - virtual int get_layers() const = 0; - virtual bool has_mipmaps() const = 0; - virtual Ref<Image> get_layer_data(int p_layer) const = 0; + virtual Image::Format get_format() const; + virtual LayeredType get_layered_type() const; + virtual int get_width() const; + virtual int get_height() const; + virtual int get_layers() const; + virtual bool has_mipmaps() const; + virtual Ref<Image> get_layer_data(int p_layer) const; + + TextureLayered() {} }; VARIANT_ENUM_CAST(TextureLayered::LayeredType) @@ -380,8 +398,8 @@ public: ImageTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {} }; -class StreamTextureLayered : public TextureLayered { - GDCLASS(StreamTextureLayered, TextureLayered); +class CompressedTextureLayered : public TextureLayered { + GDCLASS(CompressedTextureLayered, TextureLayered); public: enum DataFormat { @@ -433,34 +451,34 @@ public: virtual Ref<Image> get_layer_data(int p_layer) const override; - StreamTextureLayered(LayeredType p_layered_type); - ~StreamTextureLayered(); + CompressedTextureLayered(LayeredType p_layered_type); + ~CompressedTextureLayered(); }; -class StreamTexture2DArray : public StreamTextureLayered { - GDCLASS(StreamTexture2DArray, StreamTextureLayered) +class CompressedTexture2DArray : public CompressedTextureLayered { + GDCLASS(CompressedTexture2DArray, CompressedTextureLayered) public: - StreamTexture2DArray() : - StreamTextureLayered(LAYERED_TYPE_2D_ARRAY) {} + CompressedTexture2DArray() : + CompressedTextureLayered(LAYERED_TYPE_2D_ARRAY) {} }; -class StreamCubemap : public StreamTextureLayered { - GDCLASS(StreamCubemap, StreamTextureLayered); +class CompressedCubemap : public CompressedTextureLayered { + GDCLASS(CompressedCubemap, CompressedTextureLayered); public: - StreamCubemap() : - StreamTextureLayered(LAYERED_TYPE_CUBEMAP) {} + CompressedCubemap() : + CompressedTextureLayered(LAYERED_TYPE_CUBEMAP) {} }; -class StreamCubemapArray : public StreamTextureLayered { - GDCLASS(StreamCubemapArray, StreamTextureLayered); +class CompressedCubemapArray : public CompressedTextureLayered { + GDCLASS(CompressedCubemapArray, CompressedTextureLayered); public: - StreamCubemapArray() : - StreamTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {} + CompressedCubemapArray() : + CompressedTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {} }; -class ResourceFormatLoaderStreamTextureLayered : public ResourceFormatLoader { +class ResourceFormatLoaderCompressedTextureLayered : public ResourceFormatLoader { public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); virtual void get_recognized_extensions(List<String> *p_extensions) const; @@ -474,15 +492,21 @@ class Texture3D : public Texture { protected: static void _bind_methods(); - TypedArray<Image> _get_data() const; - -public: - virtual Image::Format get_format() const = 0; - virtual int get_width() const = 0; - virtual int get_height() const = 0; - virtual int get_depth() const = 0; - virtual bool has_mipmaps() const = 0; - virtual Vector<Ref<Image>> get_data() const = 0; + TypedArray<Image> _get_datai() const; + + GDVIRTUAL0RC(Image::Format, _get_format) + GDVIRTUAL0RC(int, _get_width) + GDVIRTUAL0RC(int, _get_height) + GDVIRTUAL0RC(int, _get_depth) + GDVIRTUAL0RC(bool, _has_mipmaps) + GDVIRTUAL0RC(TypedArray<Image>, _get_data) +public: + virtual Image::Format get_format() const; + virtual int get_width() const; + virtual int get_height() const; + virtual int get_depth() const; + virtual bool has_mipmaps() const; + virtual Vector<Ref<Image>> get_data() const; }; class ImageTexture3D : public Texture3D { @@ -520,8 +544,8 @@ public: ~ImageTexture3D(); }; -class StreamTexture3D : public Texture3D { - GDCLASS(StreamTexture3D, Texture3D); +class CompressedTexture3D : public Texture3D { + GDCLASS(CompressedTexture3D, Texture3D); public: enum DataFormat { @@ -571,11 +595,11 @@ public: virtual Vector<Ref<Image>> get_data() const override; - StreamTexture3D(); - ~StreamTexture3D(); + CompressedTexture3D(); + ~CompressedTexture3D(); }; -class ResourceFormatLoaderStreamTexture3D : public ResourceFormatLoader { +class ResourceFormatLoaderCompressedTexture3D : public ResourceFormatLoader { public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); virtual void get_recognized_extensions(List<String> *p_extensions) const; @@ -595,7 +619,7 @@ public: private: mutable RID _texture; Ref<Curve> _curve; - int _width = 2048; + int _width = 256; int _current_width = 0; TextureMode texture_mode = TEXTURE_MODE_RGB; TextureMode _current_texture_mode = TEXTURE_MODE_RGB; @@ -637,7 +661,7 @@ private: Ref<Curve> _curve_x; Ref<Curve> _curve_y; Ref<Curve> _curve_z; - int _width = 2048; + int _width = 256; int _current_width = 0; void _update(); @@ -685,7 +709,7 @@ private: Ref<Gradient> gradient; bool update_pending = false; RID texture; - int width = 2048; + int width = 256; bool use_hdr = false; void _queue_update(); diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 8da287042e..373fbb94ea 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "theme.h" + #include "core/string/print_string.h" // Universal Theme resources used when no other theme has the item. @@ -46,7 +47,7 @@ int Theme::fallback_font_size = 16; bool Theme::_set(const StringName &p_name, const Variant &p_value) { String sname = p_name; - if (sname.find("/") != -1) { + if (sname.contains("/")) { String type = sname.get_slicec('/', 1); String theme_type = sname.get_slicec('/', 0); String name = sname.get_slicec('/', 2); @@ -78,7 +79,7 @@ bool Theme::_set(const StringName &p_name, const Variant &p_value) { bool Theme::_get(const StringName &p_name, Variant &r_ret) const { String sname = p_name; - if (sname.find("/") != -1) { + if (sname.contains("/")) { String type = sname.get_slicec('/', 1); String theme_type = sname.get_slicec('/', 0); String name = sname.get_slicec('/', 2); @@ -401,6 +402,26 @@ void Theme::add_icon_type(const StringName &p_theme_type) { icon_map[p_theme_type] = HashMap<StringName, Ref<Texture2D>>(); } +void Theme::remove_icon_type(const StringName &p_theme_type) { + if (!icon_map.has(p_theme_type)) { + return; + } + + _freeze_change_propagation(); + + const StringName *L = nullptr; + while ((L = icon_map[p_theme_type].next(L))) { + Ref<Texture2D> icon = icon_map[p_theme_type][*L]; + if (icon.is_valid()) { + icon->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + } + } + + icon_map.erase(p_theme_type); + + _unfreeze_and_propagate_changes(); +} + void Theme::get_icon_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -488,6 +509,26 @@ void Theme::add_stylebox_type(const StringName &p_theme_type) { style_map[p_theme_type] = HashMap<StringName, Ref<StyleBox>>(); } +void Theme::remove_stylebox_type(const StringName &p_theme_type) { + if (!style_map.has(p_theme_type)) { + return; + } + + _freeze_change_propagation(); + + const StringName *L = nullptr; + while ((L = style_map[p_theme_type].next(L))) { + Ref<StyleBox> style = style_map[p_theme_type][*L]; + if (style.is_valid()) { + style->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + } + } + + style_map.erase(p_theme_type); + + _unfreeze_and_propagate_changes(); +} + void Theme::get_stylebox_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -577,6 +618,26 @@ void Theme::add_font_type(const StringName &p_theme_type) { font_map[p_theme_type] = HashMap<StringName, Ref<Font>>(); } +void Theme::remove_font_type(const StringName &p_theme_type) { + if (!font_map.has(p_theme_type)) { + return; + } + + _freeze_change_propagation(); + + const StringName *L = nullptr; + while ((L = font_map[p_theme_type].next(L))) { + Ref<Font> font = font_map[p_theme_type][*L]; + if (font.is_valid()) { + font->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + } + } + + font_map.erase(p_theme_type); + + _unfreeze_and_propagate_changes(); +} + void Theme::get_font_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -653,6 +714,14 @@ void Theme::add_font_size_type(const StringName &p_theme_type) { font_size_map[p_theme_type] = HashMap<StringName, int>(); } +void Theme::remove_font_size_type(const StringName &p_theme_type) { + if (!font_size_map.has(p_theme_type)) { + return; + } + + font_size_map.erase(p_theme_type); +} + void Theme::get_font_size_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -727,6 +796,14 @@ void Theme::add_color_type(const StringName &p_theme_type) { color_map[p_theme_type] = HashMap<StringName, Color>(); } +void Theme::remove_color_type(const StringName &p_theme_type) { + if (!color_map.has(p_theme_type)) { + return; + } + + color_map.erase(p_theme_type); +} + void Theme::get_color_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -801,6 +878,14 @@ void Theme::add_constant_type(const StringName &p_theme_type) { constant_map[p_theme_type] = HashMap<StringName, int>(); } +void Theme::remove_constant_type(const StringName &p_theme_type) { + if (!constant_map.has(p_theme_type)) { + return; + } + + constant_map.erase(p_theme_type); +} + void Theme::get_constant_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -1017,6 +1102,31 @@ void Theme::add_theme_item_type(DataType p_data_type, const StringName &p_theme_ } } +void Theme::remove_theme_item_type(DataType p_data_type, const StringName &p_theme_type) { + switch (p_data_type) { + case DATA_TYPE_COLOR: + remove_color_type(p_theme_type); + break; + case DATA_TYPE_CONSTANT: + remove_constant_type(p_theme_type); + break; + case DATA_TYPE_FONT: + remove_font_type(p_theme_type); + break; + case DATA_TYPE_FONT_SIZE: + remove_font_size_type(p_theme_type); + break; + case DATA_TYPE_ICON: + remove_icon_type(p_theme_type); + break; + case DATA_TYPE_STYLEBOX: + remove_stylebox_type(p_theme_type); + break; + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } +} + void Theme::get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const { switch (p_data_type) { case DATA_TYPE_COLOR: @@ -1101,6 +1211,38 @@ void Theme::get_type_variation_list(const StringName &p_base_type, List<StringNa } // Theme types. +void Theme::add_type(const StringName &p_theme_type) { + // Add a record to every data type map. + for (int i = 0; i < Theme::DATA_TYPE_MAX; i++) { + Theme::DataType dt = (Theme::DataType)i; + add_theme_item_type(dt, p_theme_type); + } + + _emit_theme_changed(true); +} + +void Theme::remove_type(const StringName &p_theme_type) { + // Gracefully remove the record from every data type map. + for (int i = 0; i < Theme::DATA_TYPE_MAX; i++) { + Theme::DataType dt = (Theme::DataType)i; + remove_theme_item_type(dt, p_theme_type); + } + + // If type is a variation, remove that connection. + if (get_type_variation_base(p_theme_type) != StringName()) { + clear_type_variation(p_theme_type); + } + + // If type is a variation base, remove all those connections. + List<StringName> names; + get_type_variation_list(p_theme_type, &names); + for (const StringName &E : names) { + clear_type_variation(E); + } + + _emit_theme_changed(true); +} + void Theme::get_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -1668,6 +1810,8 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("get_type_variation_base", "theme_type"), &Theme::get_type_variation_base); ClassDB::bind_method(D_METHOD("get_type_variation_list", "base_type"), &Theme::_get_type_variation_list); + ClassDB::bind_method(D_METHOD("add_type", "theme_type"), &Theme::add_type); + ClassDB::bind_method(D_METHOD("remove_type", "theme_type"), &Theme::remove_type); ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list); ClassDB::bind_method(D_METHOD("merge_with", "other"), &Theme::merge_with); diff --git a/scene/resources/theme.h b/scene/resources/theme.h index 822743a1fe..9afe05007d 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -32,7 +32,6 @@ #define THEME_H #include "core/io/resource.h" -#include "core/io/resource_loader.h" #include "scene/resources/font.h" #include "scene/resources/style_box.h" #include "scene/resources/texture.h" @@ -158,6 +157,7 @@ public: void clear_icon(const StringName &p_name, const StringName &p_theme_type); void get_icon_list(StringName p_theme_type, List<StringName> *p_list) const; void add_icon_type(const StringName &p_theme_type); + void remove_icon_type(const StringName &p_theme_type); void get_icon_type_list(List<StringName> *p_list) const; void set_stylebox(const StringName &p_name, const StringName &p_theme_type, const Ref<StyleBox> &p_style); @@ -168,6 +168,7 @@ public: void clear_stylebox(const StringName &p_name, const StringName &p_theme_type); void get_stylebox_list(StringName p_theme_type, List<StringName> *p_list) const; void add_stylebox_type(const StringName &p_theme_type); + void remove_stylebox_type(const StringName &p_theme_type); void get_stylebox_type_list(List<StringName> *p_list) const; void set_font(const StringName &p_name, const StringName &p_theme_type, const Ref<Font> &p_font); @@ -178,6 +179,7 @@ public: void clear_font(const StringName &p_name, const StringName &p_theme_type); void get_font_list(StringName p_theme_type, List<StringName> *p_list) const; void add_font_type(const StringName &p_theme_type); + void remove_font_type(const StringName &p_theme_type); void get_font_type_list(List<StringName> *p_list) const; void set_font_size(const StringName &p_name, const StringName &p_theme_type, int p_font_size); @@ -188,6 +190,7 @@ public: void clear_font_size(const StringName &p_name, const StringName &p_theme_type); void get_font_size_list(StringName p_theme_type, List<StringName> *p_list) const; void add_font_size_type(const StringName &p_theme_type); + void remove_font_size_type(const StringName &p_theme_type); void get_font_size_type_list(List<StringName> *p_list) const; void set_color(const StringName &p_name, const StringName &p_theme_type, const Color &p_color); @@ -198,6 +201,7 @@ public: void clear_color(const StringName &p_name, const StringName &p_theme_type); void get_color_list(StringName p_theme_type, List<StringName> *p_list) const; void add_color_type(const StringName &p_theme_type); + void remove_color_type(const StringName &p_theme_type); void get_color_type_list(List<StringName> *p_list) const; void set_constant(const StringName &p_name, const StringName &p_theme_type, int p_constant); @@ -208,6 +212,7 @@ public: void clear_constant(const StringName &p_name, const StringName &p_theme_type); void get_constant_list(StringName p_theme_type, List<StringName> *p_list) const; void add_constant_type(const StringName &p_theme_type); + void remove_constant_type(const StringName &p_theme_type); void get_constant_type_list(List<StringName> *p_list) const; void set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type, const Variant &p_value); @@ -218,6 +223,7 @@ public: void clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type); void get_theme_item_list(DataType p_data_type, StringName p_theme_type, List<StringName> *p_list) const; void add_theme_item_type(DataType p_data_type, const StringName &p_theme_type); + void remove_theme_item_type(DataType p_data_type, const StringName &p_theme_type); void get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const; void set_type_variation(const StringName &p_theme_type, const StringName &p_base_type); @@ -226,6 +232,8 @@ public: StringName get_type_variation_base(const StringName &p_theme_type) const; void get_type_variation_list(const StringName &p_base_type, List<StringName> *p_list) const; + void add_type(const StringName &p_theme_type); + void remove_type(const StringName &p_theme_type); void get_type_list(List<StringName> *p_list) const; void get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variant, List<StringName> *p_list); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 44a7af75b9..1174117028 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -207,9 +207,6 @@ void TileMapPattern::_get_property_list(List<PropertyInfo> *p_list) const { } void TileMapPattern::_bind_methods() { - ClassDB::bind_method(D_METHOD("_set_tile_data", "data"), &TileMapPattern::_set_tile_data); - ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMapPattern::_get_tile_data); - ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell); ClassDB::bind_method(D_METHOD("remove_cell", "coords", "update_size"), &TileMapPattern::remove_cell); @@ -403,7 +400,7 @@ void TileSet::_update_terrains_cache() { int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index); // Executed for each tile_data. - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id)); + TileData *tile_data = atlas_source->get_tile_data(tile_id, alternative_id); int terrain_set = tile_data->get_terrain_set(); if (terrain_set >= 0) { TileMapCell cell; @@ -1377,7 +1374,7 @@ TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, Ti Ref<TileSetSource> source = sources[E->get().source_id]; Ref<TileSetAtlasSource> atlas_source = source; if (atlas_source.is_valid()) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); + TileData *tile_data = atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile); sum += tile_data->get_probability(); } else { sum += 1.0; @@ -1398,7 +1395,7 @@ TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, Ti Ref<TileSetAtlasSource> atlas_source = source; if (atlas_source.is_valid()) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); + TileData *tile_data = atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile); count += tile_data->get_probability(); } else { count += 1.0; @@ -1663,7 +1660,7 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) { for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) { int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index); - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id)); + TileData *tile_data = atlas_source->get_tile_data(tile_id, alternative_id); int terrain_set = tile_data->get_terrain_set(); if (terrain_set >= 0) { ERR_FAIL_INDEX_V(terrain_set, get_terrain_sets_count(), Vector<Vector<Ref<Texture2D>>>()); @@ -1765,11 +1762,14 @@ Vector<Point2> TileSet::_get_square_corner_or_side_terrain_bit_polygon(Vector2i break; } bit_rect.position *= Vector2(p_size) / 6.0; - Vector<Vector2> polygon; - polygon.push_back(bit_rect.position); - polygon.push_back(Vector2(bit_rect.get_end().x, bit_rect.position.y)); - polygon.push_back(bit_rect.get_end()); - polygon.push_back(Vector2(bit_rect.position.x, bit_rect.get_end().y)); + + Vector<Vector2> polygon = { + bit_rect.position, + Vector2(bit_rect.get_end().x, bit_rect.position.y), + bit_rect.get_end(), + Vector2(bit_rect.position.x, bit_rect.get_end().y) + }; + return polygon; } @@ -1984,25 +1984,26 @@ Vector<Point2> TileSet::_get_isometric_side_terrain_bit_polygon(Vector2i p_size, } Vector<Point2> TileSet::_get_half_offset_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) { - Vector<Vector2> point_list; - point_list.push_back(Vector2(3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0)); - point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0))); - point_list.push_back(Vector2(1, 3.0 - p_overlap * 2.0)); - point_list.push_back(Vector2(0, 3)); - point_list.push_back(Vector2(-1, 3.0 - p_overlap * 2.0)); - point_list.push_back(Vector2(-2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0))); - point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(-3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0)); - point_list.push_back(Vector2(-3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0)); - point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(-2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0))); - point_list.push_back(Vector2(-1, -(3.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(0, -3)); - point_list.push_back(Vector2(1, -(3.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0))); - point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0)); + Vector<Vector2> point_list = { + Vector2(3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0), + Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)), + Vector2(2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)), + Vector2(1, 3.0 - p_overlap * 2.0), + Vector2(0, 3), + Vector2(-1, 3.0 - p_overlap * 2.0), + Vector2(-2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)), + Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)), + Vector2(-3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0), + Vector2(-3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0), + Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)), + Vector2(-2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)), + Vector2(-1, -(3.0 - p_overlap * 2.0)), + Vector2(0, -3), + Vector2(1, -(3.0 - p_overlap * 2.0)), + Vector2(2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)), + Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)), + Vector2(3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0) + }; Vector2 unit = Vector2(p_size) / 6.0; for (int i = 0; i < point_list.size(); i++) { @@ -2144,19 +2145,20 @@ Vector<Point2> TileSet::_get_half_offset_corner_or_side_terrain_bit_polygon(Vect } Vector<Point2> TileSet::_get_half_offset_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) { - Vector<Vector2> point_list; - point_list.push_back(Vector2(3, 0)); - point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0)); - point_list.push_back(Vector2(0, 3)); - point_list.push_back(Vector2(-1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0)); - point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(-3, 0)); - point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(-1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0)); - point_list.push_back(Vector2(0, -3)); - point_list.push_back(Vector2(1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0)); - point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0))); + Vector<Vector2> point_list = { + Vector2(3, 0), + Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)), + Vector2(1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0), + Vector2(0, 3), + Vector2(-1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0), + Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)), + Vector2(-3, 0), + Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)), + Vector2(-1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0), + Vector2(0, -3), + Vector2(1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0), + Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)) + }; Vector2 unit = Vector2(p_size) / 6.0; for (int i = 0; i < point_list.size(); i++) { @@ -2250,13 +2252,14 @@ Vector<Point2> TileSet::_get_half_offset_corner_terrain_bit_polygon(Vector2i p_s } Vector<Point2> TileSet::_get_half_offset_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) { - Vector<Vector2> point_list; - point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(0, 3)); - point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(0, -3)); - point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0))); + Vector<Vector2> point_list = { + Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)), + Vector2(0, 3), + Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)), + Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)), + Vector2(0, -3), + Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)) + }; Vector2 unit = Vector2(p_size) / 6.0; for (int i = 0; i < point_list.size(); i++) { @@ -2393,7 +2396,7 @@ void TileSet::_compatibility_conversion() { compatibility_tilemap_mapping[E.key][key_array] = value_array; compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_SINGLE_TILE; - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile)); + TileData *tile_data = atlas_source->get_tile_data(coords, alternative_tile); tile_data->set_flip_h(flip_h); tile_data->set_flip_v(flip_v); @@ -2485,7 +2488,7 @@ void TileSet::_compatibility_conversion() { compatibility_tilemap_mapping[E.key][key_array] = value_array; compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_ATLAS_TILE; - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile)); + TileData *tile_data = atlas_source->get_tile_data(coords, alternative_tile); tile_data->set_flip_h(flip_h); tile_data->set_flip_v(flip_v); @@ -4117,7 +4120,7 @@ Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_ Vector2 margin = (get_tile_texture_region(p_atlas_coords).size - tile_set->get_tile_size()) / 2; margin = Vector2i(MAX(0, margin.x), MAX(0, margin.y)); - Vector2i effective_texture_offset = Object::cast_to<TileData>(get_tile_data(p_atlas_coords, p_alternative_tile))->get_texture_offset(); + Vector2i effective_texture_offset = get_tile_data(p_atlas_coords, p_alternative_tile)->get_texture_offset(); if (ABS(effective_texture_offset.x) > margin.x || ABS(effective_texture_offset.y) > margin.y) { effective_texture_offset = effective_texture_offset.clamp(-margin, margin); } @@ -4256,7 +4259,7 @@ int TileSetAtlasSource::get_alternative_tile_id(const Vector2i p_atlas_coords, i return tiles[p_atlas_coords].alternatives_ids[p_index]; } -Object *TileSetAtlasSource::get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const { +TileData *TileSetAtlasSource::get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords))); ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords))); @@ -4407,7 +4410,7 @@ void TileSetAtlasSource::_clear_tiles_outside_texture() { void TileSetAtlasSource::_queue_update_padded_texture() { padded_texture_needs_update = true; - call_deferred("_update_padded_texture"); + call_deferred(SNAME("_update_padded_texture")); } void TileSetAtlasSource::_update_padded_texture() { @@ -4429,9 +4432,13 @@ void TileSetAtlasSource::_update_padded_texture() { Ref<Image> src = texture->get_image(); + if (!src.is_valid()) { + return; + } + Ref<Image> image; image.instantiate(); - image->create(size.x, size.y, false, Image::FORMAT_RGBA8); + image->create(size.x, size.y, false, src->get_format()); for (KeyValue<Vector2i, TileAlternativesData> kv : tiles) { for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) { @@ -5086,7 +5093,7 @@ int TileData::get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_i } Ref<ConvexPolygonShape2D> TileData::get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index) const { - ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0); + ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Ref<ConvexPolygonShape2D>()); ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Ref<ConvexPolygonShape2D>()); ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[p_polygon_index].shapes.size(), Ref<ConvexPolygonShape2D>()); return physics[p_layer_id].polygons[p_polygon_index].shapes[shape_index]; diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 2673ca1cb6..95de46c9ab 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -693,7 +693,7 @@ public: virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override; // Get data associated to a tile. - Object *get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const; + TileData *get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const; // Helpers. Vector2i get_atlas_grid_size() const; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 57b73c1234..997b523d2e 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -53,8 +53,98 @@ int VisualShaderNode::get_output_port_for_preview() const { return port_preview; } -void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p_value) { - default_input_values[p_port] = p_value; +void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) { + Variant value = p_value; + + if (p_prev_value.get_type() != Variant::NIL) { + switch (p_value.get_type()) { + case Variant::FLOAT: { + switch (p_prev_value.get_type()) { + case Variant::INT: { + value = (float)p_prev_value; + } break; + case Variant::FLOAT: { + value = p_prev_value; + } break; + case Variant::VECTOR2: { + Vector2 pv = p_prev_value; + value = pv.x; + } break; + case Variant::VECTOR3: { + Vector3 pv = p_prev_value; + value = pv.x; + } break; + default: + break; + } + } break; + case Variant::INT: { + switch (p_prev_value.get_type()) { + case Variant::INT: { + value = p_prev_value; + } break; + case Variant::FLOAT: { + value = (int)p_prev_value; + } break; + case Variant::VECTOR2: { + Vector2 pv = p_prev_value; + value = (int)pv.x; + } break; + case Variant::VECTOR3: { + Vector3 pv = p_prev_value; + value = (int)pv.x; + } break; + default: + break; + } + } break; + case Variant::VECTOR2: { + switch (p_prev_value.get_type()) { + case Variant::INT: { + float pv = (float)(int)p_prev_value; + value = Vector2(pv, pv); + } break; + case Variant::FLOAT: { + float pv = p_prev_value; + value = Vector2(pv, pv); + } break; + case Variant::VECTOR2: { + value = p_prev_value; + } break; + case Variant::VECTOR3: { + Vector3 pv = p_prev_value; + value = Vector2(pv.x, pv.y); + } break; + default: + break; + } + } break; + case Variant::VECTOR3: { + switch (p_prev_value.get_type()) { + case Variant::INT: { + float pv = (float)(int)p_prev_value; + value = Vector3(pv, pv, pv); + } break; + case Variant::FLOAT: { + float pv = p_prev_value; + value = Vector3(pv, pv, pv); + } break; + case Variant::VECTOR2: { + Vector2 pv = p_prev_value; + value = Vector3(pv.x, pv.y, pv.y); + } break; + case Variant::VECTOR3: { + value = p_prev_value; + } break; + default: + break; + } + } break; + default: + break; + } + } + default_input_values[p_port] = value; emit_changed(); } @@ -156,8 +246,15 @@ int VisualShaderNode::get_expanded_output_port_count() const { int count2 = count; for (int i = 0; i < count; i++) { if (is_output_port_expandable(i) && _is_output_port_expanded(i)) { - if (get_output_port_type(i) == PORT_TYPE_VECTOR) { - count2 += 3; + switch (get_output_port_type(i)) { + case PORT_TYPE_VECTOR_2D: { + count2 += 2; + } break; + case PORT_TYPE_VECTOR_3D: { + count2 += 3; + } break; + default: + break; } } } @@ -192,7 +289,7 @@ String VisualShaderNode::generate_global(Shader::Mode p_mode, VisualShader::Type return String(); } -String VisualShaderNode::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNode::generate_global_per_node(Shader::Mode p_mode, int p_id) const { return String(); } @@ -231,8 +328,8 @@ String VisualShaderNode::get_warning(Shader::Mode p_mode, VisualShader::Type p_t return String(); } -String VisualShaderNode::get_input_port_default_hint(int p_port) const { - return ""; +bool VisualShaderNode::is_input_port_default(int p_port, Shader::Mode p_mode) const { + return false; } void VisualShaderNode::_bind_methods() { @@ -245,7 +342,7 @@ void VisualShaderNode::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_output_ports_expanded", "values"), &VisualShaderNode::_set_output_ports_expanded); ClassDB::bind_method(D_METHOD("_get_output_ports_expanded"), &VisualShaderNode::_get_output_ports_expanded); - ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value"), &VisualShaderNode::set_input_port_default_value); + ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value", "prev_value"), &VisualShaderNode::set_input_port_default_value, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("get_input_port_default_value", "port"), &VisualShaderNode::get_input_port_default_value); ClassDB::bind_method(D_METHOD("remove_input_port_default_value", "port"), &VisualShaderNode::remove_input_port_default_value); @@ -261,7 +358,8 @@ void VisualShaderNode::_bind_methods() { BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR); BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT); - BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR); + BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN); BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM); BIND_ENUM_CONSTANT(PORT_TYPE_SAMPLER); @@ -357,37 +455,74 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader:: for (int i = 0; i < get_output_port_count(); i++) { output_vars.push_back(p_output_vars[i]); } - String code = " {\n"; + String _code; GDVIRTUAL_CALL(_get_code, input_vars, output_vars, p_mode, p_type, _code); - bool nend = _code.ends_with("\n"); - _code = _code.insert(0, " "); - _code = _code.replace("\n", "\n "); - code += _code; - if (!nend) { - code += "\n }"; - } else { - code.remove_at(code.size() - 1); - code += "}"; + if (_is_valid_code(_code)) { + String code = " {\n"; + bool nend = _code.ends_with("\n"); + _code = _code.insert(0, " "); + _code = _code.replace("\n", "\n "); + code += _code; + if (!nend) { + code += "\n }"; + } else { + code.remove_at(code.size() - 1); + code += "}"; + } + code += "\n"; + return code; } - code += "\n"; - return code; + return String(); } -String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - String ret; - if (GDVIRTUAL_CALL(_get_global_code, p_mode, ret)) { - String code = "// " + get_caption() + "\n"; - code += ret; - code += "\n"; - return code; +String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, int p_id) const { + String _code; + if (GDVIRTUAL_CALL(_get_global_code, p_mode, _code)) { + if (_is_valid_code(_code)) { + String code = "// " + get_caption() + "\n"; + code += _code; + code += "\n"; + return code; + } } - return ""; + return String(); } -void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value) { +String VisualShaderNodeCustom::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String _code; + if (GDVIRTUAL_CALL(_get_func_code, p_mode, p_type, _code)) { + if (_is_valid_code(_code)) { + bool nend = _code.ends_with("\n"); + String code = "// " + get_caption() + "\n"; + code += " {\n"; + _code = _code.insert(0, " "); + _code = _code.replace("\n", "\n "); + code += _code; + if (!nend) { + code += "\n }"; + } else { + code.remove_at(code.size() - 1); + code += "}"; + } + code += "\n"; + return code; + } + } + return String(); +} + +bool VisualShaderNodeCustom::is_available(Shader::Mode p_mode, VisualShader::Type p_type) const { + bool ret; + if (GDVIRTUAL_CALL(_is_available, p_mode, p_type, ret)) { + return ret; + } + return true; +} + +void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) { if (!is_initialized) { - VisualShaderNode::set_input_port_default_value(p_port, p_value); + VisualShaderNode::set_input_port_default_value(p_port, p_value, p_prev_value); } } @@ -413,6 +548,13 @@ void VisualShaderNodeCustom::_set_input_port_default_value(int p_port, const Var VisualShaderNode::set_input_port_default_value(p_port, p_value); } +bool VisualShaderNodeCustom::_is_valid_code(const String &p_code) const { + if (p_code.is_empty() || p_code == "null") { + return false; + } + return true; +} + bool VisualShaderNodeCustom::_is_initialized() { return is_initialized; } @@ -433,8 +575,10 @@ void VisualShaderNodeCustom::_bind_methods() { GDVIRTUAL_BIND(_get_output_port_type, "port"); GDVIRTUAL_BIND(_get_output_port_name, "port"); GDVIRTUAL_BIND(_get_code, "input_vars", "output_vars", "mode", "type"); + GDVIRTUAL_BIND(_get_func_code, "mode", "type"); GDVIRTUAL_BIND(_get_global_code, "mode"); GDVIRTUAL_BIND(_is_highend); + GDVIRTUAL_BIND(_is_available, "mode", "type"); ClassDB::bind_method(D_METHOD("_set_initialized", "enabled"), &VisualShaderNodeCustom::_set_initialized); ClassDB::bind_method(D_METHOD("_is_initialized"), &VisualShaderNodeCustom::_is_initialized); @@ -457,6 +601,72 @@ VisualShader::Type VisualShader::get_shader_type() const { return current_type; } +void VisualShader::add_varying(const String &p_name, VaryingMode p_mode, VaryingType p_type) { + ERR_FAIL_COND(!p_name.is_valid_identifier()); + ERR_FAIL_INDEX((int)p_mode, (int)VARYING_MODE_MAX); + ERR_FAIL_INDEX((int)p_type, (int)VARYING_TYPE_MAX); + ERR_FAIL_COND(varyings.has(p_name)); + Varying var = Varying(p_name, p_mode, p_type); + varyings[p_name] = var; + varyings_list.push_back(var); + _queue_update(); +} + +void VisualShader::remove_varying(const String &p_name) { + ERR_FAIL_COND(!varyings.has(p_name)); + varyings.erase(p_name); + for (List<Varying>::Element *E = varyings_list.front(); E; E = E->next()) { + if (E->get().name == p_name) { + varyings_list.erase(E); + break; + } + } + _queue_update(); +} + +bool VisualShader::has_varying(const String &p_name) const { + return varyings.has(p_name); +} + +int VisualShader::get_varyings_count() const { + return varyings_list.size(); +} + +const VisualShader::Varying *VisualShader::get_varying_by_index(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, varyings_list.size(), nullptr); + return &varyings_list[p_idx]; +} + +void VisualShader::set_varying_mode(const String &p_name, VaryingMode p_mode) { + ERR_FAIL_INDEX((int)p_mode, (int)VARYING_MODE_MAX); + ERR_FAIL_COND(!varyings.has(p_name)); + if (varyings[p_name].mode == p_mode) { + return; + } + varyings[p_name].mode = p_mode; + _queue_update(); +} + +VisualShader::VaryingMode VisualShader::get_varying_mode(const String &p_name) { + ERR_FAIL_COND_V(!varyings.has(p_name), VARYING_MODE_MAX); + return varyings[p_name].mode; +} + +void VisualShader::set_varying_type(const String &p_name, VaryingType p_type) { + ERR_FAIL_INDEX((int)p_type, (int)VARYING_TYPE_MAX); + ERR_FAIL_COND(!varyings.has(p_name)); + if (varyings[p_name].type == p_type) { + return; + } + varyings[p_name].type = p_type; + _queue_update(); +} + +VisualShader::VaryingType VisualShader::get_varying_type(const String &p_name) { + ERR_FAIL_COND_V(!varyings.has(p_name), VARYING_TYPE_MAX); + return varyings[p_name].type; +} + void VisualShader::set_engine_version(const Dictionary &p_engine_version) { ERR_FAIL_COND(!p_engine_version.has("major")); ERR_FAIL_COND(!p_engine_version.has("minor")); @@ -484,24 +694,48 @@ void VisualShader::update_engine_version(const Dictionary &p_new_version) { if (expression.is_valid()) { for (int j = 0; j < expression->get_input_port_count(); j++) { int type = expression->get_input_port_type(j); - if (type > 0) { // + PORT_TYPE_SCALAR_INT - type += 1; + if (type > 0) { // + PORT_TYPE_SCALAR_INT + PORT_TYPE_VECTOR_2D + type += 2; } expression->set_input_port_type(j, type); } for (int j = 0; j < expression->get_output_port_count(); j++) { int type = expression->get_output_port_type(j); - if (type > 0) { // + PORT_TYPE_SCALAR_INT - type += 1; + if (type > 0) { // + PORT_TYPE_SCALAR_INT + PORT_TYPE_VECTOR_2D + type += 2; } expression->set_output_port_type(j, type); } } + Ref<VisualShaderNodeStep> step = Object::cast_to<VisualShaderNodeStep>(E.value.node.ptr()); + if (step.is_valid()) { + int op_type = int(step->get_op_type()); + if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR + op_type += 2; + } + step->set_op_type(VisualShaderNodeStep::OpType(op_type)); + } + Ref<VisualShaderNodeSmoothStep> sstep = Object::cast_to<VisualShaderNodeSmoothStep>(E.value.node.ptr()); + if (sstep.is_valid()) { + int op_type = int(sstep->get_op_type()); + if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR + op_type += 2; + } + sstep->set_op_type(VisualShaderNodeSmoothStep::OpType(op_type)); + } + Ref<VisualShaderNodeMix> mix = Object::cast_to<VisualShaderNodeMix>(E.value.node.ptr()); + if (mix.is_valid()) { + int op_type = int(mix->get_op_type()); + if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR + op_type += 2; + } + mix->set_op_type(VisualShaderNodeMix::OpType(op_type)); + } Ref<VisualShaderNodeCompare> compare = Object::cast_to<VisualShaderNodeCompare>(E.value.node.ptr()); if (compare.is_valid()) { int ctype = int(compare->get_comparison_type()); - if (int(ctype) > 0) { // + PORT_TYPE_SCALAR_INT - ctype += 1; + if (int(ctype) > 0) { // + CTYPE_SCALAR_INT + CTYPE_VECTOR_2D + ctype += 2; } compare->set_comparison_type(VisualShaderNodeCompare::ComparisonType(ctype)); } @@ -719,7 +953,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po } bool VisualShader::is_port_types_compatible(int p_a, int p_b) const { - return MAX(0, p_a - 3) == (MAX(0, p_b - 3)); + return MAX(0, p_a - 4) == (MAX(0, p_b - 4)); } void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { @@ -950,18 +1184,30 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port code += "\nvoid fragment() {\n"; Set<int> processed; - Error err = _write_node(p_type, global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes); + Error err = _write_node(p_type, &global_code, &global_code_per_node, &global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes); ERR_FAIL_COND_V(err != OK, String()); - if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR) { - code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " );\n"; - } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR_INT) { - code += " COLOR.rgb = vec3(float(n_out" + itos(p_node) + "p" + itos(p_port) + "));\n"; - } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_BOOLEAN) { - code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0);\n"; - } else { - code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; + switch (node->get_output_port_type(p_port)) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ");\n"; + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + code += " COLOR.rgb = vec3(float(n_out" + itos(p_node) + "p" + itos(p_port) + "));\n"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0);\n"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ", 0.0);\n"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; + } break; + default: { + code += " COLOR.rgb = vec3(0.0);\n"; + } break; } + code += "}\n"; //set code secretly @@ -972,10 +1218,6 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port return final_code; } -#define IS_INITIAL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z')) - -#define IS_SYMBOL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z') || ((m_d) >= '0' && (m_d) <= '9') || (m_d) == '_') - String VisualShader::validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const { String name = p_port_name; @@ -983,7 +1225,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN return String(); } - while (name.length() && !IS_INITIAL_CHAR(name[0])) { + while (name.length() && !is_ascii_char(name[0])) { name = name.substr(1, name.length() - 1); } @@ -991,7 +1233,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN String valid_name; for (int i = 0; i < name.length(); i++) { - if (IS_SYMBOL_CHAR(name[i])) { + if (is_ascii_identifier_char(name[i])) { valid_name += String::chr(name[i]); } else if (name[i] == ' ') { valid_name += "_"; @@ -1028,14 +1270,14 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const { String name = p_name; //validate name first - while (name.length() && !IS_INITIAL_CHAR(name[0])) { + while (name.length() && !is_ascii_char(name[0])) { name = name.substr(1, name.length() - 1); } if (!name.is_empty()) { String valid_name; for (int i = 0; i < name.length(); i++) { - if (IS_SYMBOL_CHAR(name[i])) { + if (is_ascii_identifier_char(name[i])) { valid_name += String::chr(name[i]); } else if (name[i] == ' ') { valid_name += "_"; @@ -1072,7 +1314,7 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua if (exists) { //remove numbers, put new and try again attempt++; - while (name.length() && name[name.length() - 1] >= '0' && name[name.length() - 1] <= '9') { + while (name.length() && is_digit(name[name.length() - 1])) { name = name.substr(0, name.length() - 1); } ERR_FAIL_COND_V(name.is_empty(), String()); @@ -1123,6 +1365,16 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { } _queue_update(); return true; + } else if (name.begins_with("varyings/")) { + String var_name = name.get_slicec('/', 1); + Varying value = Varying(); + value.name = var_name; + if (value.from_string(p_value) && !varyings.has(var_name)) { + varyings[var_name] = value; + varyings_list.push_back(value); + } + _queue_update(); + return true; } else if (name.begins_with("nodes/")) { String typestr = name.get_slicec('/', 1); Type type = TYPE_VERTEX; @@ -1187,6 +1439,14 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { r_ret = 0; } return true; + } else if (name.begins_with("varyings/")) { + String var_name = name.get_slicec('/', 1); + if (varyings.has(var_name)) { + r_ret = varyings[var_name].to_string(); + } else { + r_ret = String(); + } + return true; } else if (name.begins_with("nodes/")) { String typestr = name.get_slicec('/', 1); Type type = TYPE_VERTEX; @@ -1281,6 +1541,10 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::BOOL, "flags/" + E->get())); } + for (const KeyValue<String, Varying> &E : varyings) { + p_list->push_back(PropertyInfo(Variant::STRING, "varyings/" + E.key)); + } + for (int i = 0; i < TYPE_MAX; i++) { for (const KeyValue<int, Node> &E : graph[i].nodes) { String prop_name = "nodes/"; @@ -1305,7 +1569,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { } } -Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const { +Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBuilder *global_code_per_node, Map<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const { const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node; if (vsnode->is_disabled()) { @@ -1347,7 +1611,9 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui if (!skip_global) { Ref<VisualShaderNodeUniform> uniform = vsnode; if (!uniform.is_valid() || !uniform->is_global_code_generated()) { - global_code += vsnode->generate_global(get_mode(), type, node); + if (global_code) { + *global_code += vsnode->generate_global(get_mode(), type, node); + } } String class_name = vsnode->get_class_name(); @@ -1355,9 +1621,13 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui class_name = vsnode->get_script_instance()->get_script()->get_path(); } if (!r_classes.has(class_name)) { - global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node); + if (global_code_per_node) { + *global_code_per_node += vsnode->generate_global_per_node(get_mode(), node); + } for (int i = 0; i < TYPE_MAX; i++) { - global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node); + if (global_code_per_func) { + (*global_code_per_func)[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node); + } } r_classes.insert(class_name); } @@ -1406,30 +1676,102 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui } } else if (in_type == out_type) { inputs[i] = src_var; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { - inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { - inputs[i] = "dot(float(" + src_var + "), vec3(0.333333, 0.333333, 0.333333))"; - } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { - inputs[i] = "vec3(" + src_var + ")"; - } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) { - inputs[i] = "vec3(float(" + src_var + "))"; - } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { - inputs[i] = "all(bvec3(" + src_var + "))"; - } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { - inputs[i] = src_var + " > 0.0 ? true : false"; - } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) { - inputs[i] = src_var + " > 0 ? true : false"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { - inputs[i] = "(" + src_var + " ? 1.0 : 0.0)"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { - inputs[i] = "(" + src_var + " ? 1 : 0)"; - } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { - inputs[i] = "vec3(" + src_var + " ? 1.0 : 0.0)"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) { - inputs[i] = "float(" + src_var + ")"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { - inputs[i] = "int(" + src_var + ")"; + } else { + switch (in_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + inputs[i] = "float(" + src_var + ")"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + inputs[i] = "(" + src_var + " ? 1.0 : 0.0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + inputs[i] = "dot(" + src_var + ", vec2(0.333333, 0.333333))"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))"; + } break; + default: + break; + } + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + inputs[i] = "int(" + src_var + ")"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + inputs[i] = "(" + src_var + " ? 1 : 0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + inputs[i] = "dot(float(" + src_var + "), vec2(0.333333, 0.333333))"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + inputs[i] = "dot(float(" + src_var + "), vec3(0.333333, 0.333333, 0.333333))"; + } break; + default: + break; + } + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + inputs[i] = src_var + " > 0.0 ? true : false"; + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + inputs[i] = src_var + " > 0 ? true : false"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + inputs[i] = "all(bvec2(" + src_var + "))"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + inputs[i] = "all(bvec3(" + src_var + "))"; + } break; + default: + break; + } + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + inputs[i] = "vec2(" + src_var + ")"; + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + inputs[i] = "vec2(float(" + src_var + "))"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + inputs[i] = "vec2(" + src_var + " ? 1.0 : 0.0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + inputs[i] = "vec2(" + src_var + ".xy)"; + } break; + default: + break; + } + } break; + + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + inputs[i] = "vec3(" + src_var + ")"; + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + inputs[i] = "vec3(float(" + src_var + "))"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + inputs[i] = "vec3(" + src_var + " ? 1.0 : 0.0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + inputs[i] = "vec3(" + src_var + ", 0.0)"; + } break; + default: + break; + } + } break; + default: + break; + } } } else { if (!vsnode->is_generate_input_var(i)) { @@ -1449,6 +1791,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui bool val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); node_code += " bool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; + } else if (defval.get_type() == Variant::VECTOR2) { + Vector2 val = defval; + inputs[i] = "n_in" + itos(node) + "p" + itos(i); + node_code += " vec2 " + inputs[i] + " = " + vformat("vec2(%.5f, %.5f);\n", val.x, val.y); } else if (defval.get_type() == Variant::VECTOR3) { Vector3 val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); @@ -1485,8 +1831,15 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui if (vsnode->is_output_port_expandable(i) && vsnode->_is_output_port_expanded(i)) { expanded = true; - if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { - output_count += 3; + switch (vsnode->get_output_port_type(i)) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + output_count += 2; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + output_count += 3; + } break; + default: + break; } } expanded_output_ports.insert(i, expanded); @@ -1506,7 +1859,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_SCALAR_INT: outputs[i] = "int " + var_name; break; - case VisualShaderNode::PORT_TYPE_VECTOR: + case VisualShaderNode::PORT_TYPE_VECTOR_2D: + outputs[i] = "vec2 " + var_name; + break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: outputs[i] = "vec3 " + var_name; break; case VisualShaderNode::PORT_TYPE_BOOLEAN: @@ -1515,12 +1871,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_TRANSFORM: outputs[i] = "mat4 " + var_name; break; - default: { - } + default: + break; } if (expanded_output_ports[i]) { - if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { - j += 3; + switch (vsnode->get_output_port_type(i)) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + j += 2; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + j += 3; + } break; + default: + break; } } } @@ -1535,7 +1898,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_SCALAR_INT: code += " int " + outputs[i] + ";\n"; break; - case VisualShaderNode::PORT_TYPE_VECTOR: + case VisualShaderNode::PORT_TYPE_VECTOR_2D: + code += " vec2 " + outputs[i] + ";\n"; + break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: code += " vec3 " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_BOOLEAN: @@ -1544,12 +1910,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_TRANSFORM: code += " mat4 " + outputs[i] + ";\n"; break; - default: { - } + default: + break; } if (expanded_output_ports[i]) { - if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { - j += 3; + switch (vsnode->get_output_port_type(i)) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + j += 2; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + j += 3; + } break; + default: + break; } } } @@ -1565,38 +1938,65 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui for (int i = 0; i < output_count; i++) { bool new_line_inserted = false; if (expanded_output_ports[i]) { - if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { - if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component - if (!new_line_inserted) { - code += "\n"; - new_line_inserted = true; + switch (vsnode->get_output_port_type(i)) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String r = "n_out" + itos(node) + "p" + itos(i + 1); + code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; + outputs[i + 1] = r; } - String r = "n_out" + itos(node) + "p" + itos(i + 1); - code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; - outputs[i + 1] = r; - } - if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component - if (!new_line_inserted) { - code += "\n"; - new_line_inserted = true; + if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String g = "n_out" + itos(node) + "p" + itos(i + 2); + code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; + outputs[i + 2] = g; } - String g = "n_out" + itos(node) + "p" + itos(i + 2); - code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; - outputs[i + 2] = g; - } - if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component - if (!new_line_inserted) { - code += "\n"; - new_line_inserted = true; + i += 2; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String r = "n_out" + itos(node) + "p" + itos(i + 1); + code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; + outputs[i + 1] = r; } - String b = "n_out" + itos(node) + "p" + itos(i + 3); - code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n"; - outputs[i + 3] = b; - } - i += 3; + if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String g = "n_out" + itos(node) + "p" + itos(i + 2); + code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; + outputs[i + 2] = g; + } + + if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String b = "n_out" + itos(node) + "p" + itos(i + 3); + code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n"; + outputs[i + 3] = b; + } + + i += 3; + } break; + default: + break; } } } @@ -1680,6 +2080,7 @@ void VisualShader::_update_shader() const { Set<String> used_uniform_names; List<VisualShaderNodeUniform *> uniforms; Map<int, List<int>> emitters; + Map<int, List<int>> varying_setters; for (int i = 0, index = 0; i < TYPE_MAX; i++) { if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { @@ -1704,18 +2105,19 @@ void VisualShader::_update_shader() const { if (uniform.is_valid()) { uniforms.push_back(uniform.ptr()); } + Ref<VisualShaderNodeVaryingSetter> varying_setter = Object::cast_to<VisualShaderNodeVaryingSetter>(E->get().node.ptr()); + if (varying_setter.is_valid() && varying_setter->is_input_port_connected(0)) { + if (!varying_setters.has(i)) { + varying_setters.insert(i, List<int>()); + } + varying_setters[i].push_back(E->key()); + } Ref<VisualShaderNodeParticleEmit> emit_particle = Object::cast_to<VisualShaderNodeParticleEmit>(E->get().node.ptr()); if (emit_particle.is_valid()) { if (!emitters.has(i)) { emitters.insert(i, List<int>()); } - - for (const KeyValue<int, Node> &M : graph[i].nodes) { - if (M.value.node == emit_particle.ptr()) { - emitters[i].push_back(M.key); - break; - } - } + emitters[i].push_back(E->key()); } } } @@ -1730,6 +2132,36 @@ void VisualShader::_update_shader() const { } } + if (!varyings.is_empty()) { + global_code += "\n// Varyings\n"; + + for (const KeyValue<String, Varying> &E : varyings) { + global_code += "varying "; + switch (E.value.type) { + case VaryingType::VARYING_TYPE_FLOAT: + global_code += "float "; + break; + case VaryingType::VARYING_TYPE_VECTOR_2D: + global_code += "vec2 "; + break; + case VaryingType::VARYING_TYPE_VECTOR_3D: + global_code += "vec3 "; + break; + case VaryingType::VARYING_TYPE_COLOR: + global_code += "vec4 "; + break; + case VaryingType::VARYING_TYPE_TRANSFORM: + global_code += "mat4 "; + break; + default: + break; + } + global_code += E.key + ";\n"; + } + + global_code += "\n"; + } + Map<int, String> code_map; Set<int> empty_funcs; @@ -1743,12 +2175,54 @@ void VisualShader::_update_shader() const { VMap<ConnectionKey, const List<Connection>::Element *> output_connections; StringBuilder func_code; + Set<int> processed; bool is_empty_func = false; if (shader_mode != Shader::MODE_PARTICLES && shader_mode != Shader::MODE_SKY && shader_mode != Shader::MODE_FOG) { is_empty_func = true; } + String varying_code; + if (shader_mode == Shader::MODE_SPATIAL || shader_mode == Shader::MODE_CANVAS_ITEM) { + for (const KeyValue<String, Varying> &E : varyings) { + if ((E.value.mode == VARYING_MODE_VERTEX_TO_FRAG_LIGHT && i == TYPE_VERTEX) || (E.value.mode == VARYING_MODE_FRAG_TO_LIGHT && i == TYPE_FRAGMENT)) { + bool found = false; + for (int key : varying_setters[i]) { + Ref<VisualShaderNodeVaryingSetter> setter = Object::cast_to<VisualShaderNodeVaryingSetter>(const_cast<VisualShaderNode *>(graph[i].nodes[key].node.ptr())); + if (setter.is_valid() && E.value.name == setter->get_varying_name()) { + found = true; + break; + } + } + + if (!found) { + String code2; + switch (E.value.type) { + case VaryingType::VARYING_TYPE_FLOAT: + code2 += "0.0"; + break; + case VaryingType::VARYING_TYPE_VECTOR_2D: + code2 += "vec2(0.0)"; + break; + case VaryingType::VARYING_TYPE_VECTOR_3D: + code2 += "vec3(0.0)"; + break; + case VaryingType::VARYING_TYPE_COLOR: + code2 += "vec4(0.0)"; + break; + case VaryingType::VARYING_TYPE_TRANSFORM: + code2 += "mat4(1.0)"; + break; + default: + break; + } + varying_code += vformat(" %s = %s;\n", E.key, code2); + } + is_empty_func = false; + } + } + } + for (const List<Connection>::Element *E = graph[i].connections.front(); E; E = E->next()) { ConnectionKey from_key; from_key.node = E->get().from_node; @@ -1777,13 +2251,19 @@ void VisualShader::_update_shader() const { } insertion_pos.insert(i, code.get_string_length() + func_code.get_string_length()); - Set<int> processed; - Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes); + Error err = _write_node(Type(i), &global_code, &global_code_per_node, &global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes); ERR_FAIL_COND(err != OK); + if (varying_setters.has(i)) { + for (int &E : varying_setters[i]) { + err = _write_node(Type(i), nullptr, nullptr, nullptr, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes); + ERR_FAIL_COND(err != OK); + } + } + if (emitters.has(i)) { for (int &E : emitters[i]) { - err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes); + err = _write_node(Type(i), &global_code, &global_code_per_node, &global_code_per_func, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes); ERR_FAIL_COND(err != OK); } } @@ -1791,6 +2271,7 @@ void VisualShader::_update_shader() const { if (shader_mode == Shader::MODE_PARTICLES) { code_map.insert(i, func_code); } else { + func_code += varying_code; func_code += "}\n"; code += func_code; } @@ -1886,7 +2367,11 @@ void VisualShader::_update_shader() const { global_compute_code += " return __rand_from_seed(seed) * (to - from) + from;\n"; global_compute_code += "}\n\n"; - global_compute_code += "vec3 __randv_range(inout uint seed, vec3 from, vec3 to) {\n"; + global_compute_code += "vec2 __randv2_range(inout uint seed, vec2 from, vec2 to) {\n"; + global_compute_code += " return vec2(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y));\n"; + global_compute_code += "}\n\n"; + + global_compute_code += "vec3 __randv3_range(inout uint seed, vec3 from, vec3 to) {\n"; global_compute_code += " return vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n"; global_compute_code += "}\n\n"; @@ -2012,10 +2497,14 @@ void VisualShader::_bind_methods() { ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &VisualShader::set_graph_offset); ClassDB::bind_method(D_METHOD("get_graph_offset"), &VisualShader::get_graph_offset); + ClassDB::bind_method(D_METHOD("add_varying", "name", "mode", "type"), &VisualShader::add_varying); + ClassDB::bind_method(D_METHOD("remove_varying", "name"), &VisualShader::remove_varying); + ClassDB::bind_method(D_METHOD("has_varying", "name"), &VisualShader::has_varying); + ClassDB::bind_method(D_METHOD("_update_shader"), &VisualShader::_update_shader); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_graph_offset", "get_graph_offset"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "engine_version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_engine_version", "get_engine_version"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "engine_version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_engine_version", "get_engine_version"); ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs. @@ -2031,6 +2520,17 @@ void VisualShader::_bind_methods() { BIND_ENUM_CONSTANT(TYPE_FOG); BIND_ENUM_CONSTANT(TYPE_MAX); + BIND_ENUM_CONSTANT(VARYING_MODE_VERTEX_TO_FRAG_LIGHT); + BIND_ENUM_CONSTANT(VARYING_MODE_FRAG_TO_LIGHT); + BIND_ENUM_CONSTANT(VARYING_MODE_MAX); + + BIND_ENUM_CONSTANT(VARYING_TYPE_FLOAT); + BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(VARYING_TYPE_COLOR); + BIND_ENUM_CONSTANT(VARYING_TYPE_TRANSFORM); + BIND_ENUM_CONSTANT(VARYING_TYPE_MAX); + BIND_CONSTANT(NODE_ID_INVALID); BIND_CONSTANT(NODE_ID_OUTPUT); } @@ -2062,145 +2562,155 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { // Node3D // Node3D, Vertex - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "vertex_id", "VERTEX_ID" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "instance_id", "INSTANCE_ID" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "instance_custom", "INSTANCE_CUSTOM.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "instance_custom", "INSTANCE_CUSTOM.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "modelview", "MODELVIEW_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_matrix", "MODEL_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "modelview_matrix", "MODELVIEW_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_view_matrix", "INV_VIEW_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "view_matrix", "VIEW_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_index", "VIEW_INDEX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_mono_left", "VIEW_MONO_LEFT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_right", "VIEW_RIGHT" }, // Node3D, Fragment - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "view", "VIEW" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_matrix", "MODEL_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "view_matrix", "VIEW_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_view_matrix", "INV_VIEW_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection_matrix", "PROJECTION_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection_matrix", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "front_facing", "FRONT_FACING" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_roughness_texture", "NORMAL_ROUGHNESS_TEXTURE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "depth_texture", "DEPTH_TEXTURE" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_index", "VIEW_INDEX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_mono_left", "VIEW_MONO_LEFT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_right", "VIEW_RIGHT" }, // Node3D, Light - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "view", "VIEW" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color", "LIGHT_COLOR" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "attenuation", "ATTENUATION" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "backlight", "BACKLIGHT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "shadow_attenuation", "SHADOW_ATTENUATION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "diffuse", "DIFFUSE_LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular", "SPECULAR_LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_matrix", "MODEL_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "view_matrix", "VIEW_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_view_matrix", "INV_VIEW_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection_matrix", "PROJECTION_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection_matrix", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, // Canvas Item // Canvas Item, Vertex - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "canvas", "CANVAS_MATRIX" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen", "SCREEN_MATRIX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_matrix", "MODEL_MATRIX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "canvas_matrix", "CANVAS_MATRIX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen_matrix", "SCREEN_MATRIX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "instance_custom", "INSTANCE_CUSTOM.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "instance_custom", "INSTANCE_CUSTOM.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "instance_id", "INSTANCE_ID" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "vertex_id", "VERTEX_ID" }, // Canvas Item, Fragment - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_pixel_size", "vec3(SCREEN_PIXEL_SIZE, 1.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_pixel_size", "SCREEN_PIXEL_SIZE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_texture", "NORMAL_TEXTURE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular_shininess", "SPECULAR_SHININESS.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, // Canvas Item, Light - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color", "LIGHT_COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_color_alpha", "LIGHT_COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_position", "LIGHT_POSITION" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow", "SHADOW_MODULATE.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_position", "LIGHT_POSITION" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "shadow", "SHADOW_MODULATE.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_MODULATE.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular_shininess", "SPECULAR_SHININESS.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" }, // Particles, Start - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2210,13 +2720,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles, Start (Custom) - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2226,13 +2736,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles, Process - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2242,13 +2752,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles, Process (Custom) - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2258,15 +2768,15 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles, Collide - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "collision_depth", "COLLISION_DEPTH" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "collision_normal", "COLLISION_NORMAL" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "collision_normal", "COLLISION_NORMAL" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2279,40 +2789,39 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_half_res_pass", "AT_HALF_RES_PASS" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_quarter_res_pass", "AT_QUARTER_RES_PASS" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "eyedir", "EYEDIR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "half_res_color", "HALF_RES_COLOR.rgb" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "eyedir", "EYEDIR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "half_res_color", "HALF_RES_COLOR.rgb" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "half_res_alpha", "HALF_RES_COLOR.a" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_color", "LIGHT0_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_direction", "LIGHT0_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light0_color", "LIGHT0_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light0_direction", "LIGHT0_DIRECTION" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light0_enabled", "LIGHT0_ENABLED" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light0_energy", "LIGHT0_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_color", "LIGHT1_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_direction", "LIGHT1_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light1_color", "LIGHT1_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light1_direction", "LIGHT1_DIRECTION" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light1_enabled", "LIGHT1_ENABLED" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light1_energy", "LIGHT1_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_color", "LIGHT2_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_direction", "LIGHT2_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light2_color", "LIGHT2_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light2_direction", "LIGHT2_DIRECTION" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light2_enabled", "LIGHT2_ENABLED" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light2_energy", "LIGHT2_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_color", "LIGHT3_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_direction", "LIGHT3_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light3_color", "LIGHT3_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light3_direction", "LIGHT3_DIRECTION" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light3_enabled", "LIGHT3_ENABLED" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light3_energy", "LIGHT3_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "position", "POSITION" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "quarter_res_color", "QUARTER_RES_COLOR.rgb" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "position", "POSITION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "quarter_res_color", "QUARTER_RES_COLOR.rgb" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "quarter_res_alpha", "QUARTER_RES_COLOR.a" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "sky_coords", "vec3(SKY_COORDS, 0.0)" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "sky_coords", "SKY_COORDS" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Fog, Fog - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "world_position", "WORLD_POSITION" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "object_position", "OBJECT_POSITION" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "uvw", "UVW" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "extents", "EXTENTS" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "world_position", "WORLD_POSITION" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "object_position", "OBJECT_POSITION" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "uvw", "UVW" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "extents", "EXTENTS" }, { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "sdf", "SDF" }, { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, @@ -2322,64 +2831,64 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { // Spatial, Vertex - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "vec3(0.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "vec3(1.0, 0.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Spatial, Fragment - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "vec3(0.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "vec3(1.0, 0.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Spatial, Light - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Canvas Item, Vertex - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Canvas Item, Fragment - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Canvas Item, Light - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles @@ -2392,7 +2901,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { // Sky - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Fog @@ -2456,7 +2965,10 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T case PORT_TYPE_SCALAR_INT: { code = " " + p_output_vars[0] + " = 0;\n"; } break; - case PORT_TYPE_VECTOR: { + case PORT_TYPE_VECTOR_2D: { + code = " " + p_output_vars[0] + " = vec2(0.0);\n"; + } break; + case PORT_TYPE_VECTOR_3D: { code = " " + p_output_vars[0] + " = vec3(0.0);\n"; } break; case PORT_TYPE_BOOLEAN: { @@ -2671,7 +3183,9 @@ int VisualShaderNodeUniformRef::get_output_port_count() const { return 1; case UniformType::UNIFORM_TYPE_BOOLEAN: return 1; - case UniformType::UNIFORM_TYPE_VECTOR: + case UniformType::UNIFORM_TYPE_VECTOR2: + return 1; + case UniformType::UNIFORM_TYPE_VECTOR3: return 1; case UniformType::UNIFORM_TYPE_TRANSFORM: return 1; @@ -2693,13 +3207,15 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port return PortType::PORT_TYPE_SCALAR_INT; case UniformType::UNIFORM_TYPE_BOOLEAN: return PortType::PORT_TYPE_BOOLEAN; - case UniformType::UNIFORM_TYPE_VECTOR: - return PortType::PORT_TYPE_VECTOR; + case UniformType::UNIFORM_TYPE_VECTOR2: + return PortType::PORT_TYPE_VECTOR_2D; + case UniformType::UNIFORM_TYPE_VECTOR3: + return PortType::PORT_TYPE_VECTOR_3D; case UniformType::UNIFORM_TYPE_TRANSFORM: return PortType::PORT_TYPE_TRANSFORM; case UniformType::UNIFORM_TYPE_COLOR: if (p_port == 0) { - return PortType::PORT_TYPE_VECTOR; + return PortType::PORT_TYPE_VECTOR_3D; } else if (p_port == 1) { return PORT_TYPE_SCALAR; } @@ -2720,7 +3236,9 @@ String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const { return ""; case UniformType::UNIFORM_TYPE_BOOLEAN: return ""; - case UniformType::UNIFORM_TYPE_VECTOR: + case UniformType::UNIFORM_TYPE_VECTOR2: + return ""; + case UniformType::UNIFORM_TYPE_VECTOR3: return ""; case UniformType::UNIFORM_TYPE_TRANSFORM: return ""; @@ -2790,12 +3308,14 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_b return PORT_TYPE_SCALAR_INT; case UniformType::UNIFORM_TYPE_SAMPLER: return PORT_TYPE_SAMPLER; - case UniformType::UNIFORM_TYPE_VECTOR: - return PORT_TYPE_VECTOR; + case UniformType::UNIFORM_TYPE_VECTOR2: + return PORT_TYPE_VECTOR_2D; + case UniformType::UNIFORM_TYPE_VECTOR3: + return PORT_TYPE_VECTOR_3D; case UniformType::UNIFORM_TYPE_TRANSFORM: return PORT_TYPE_TRANSFORM; case UniformType::UNIFORM_TYPE_COLOR: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; default: break; } @@ -2809,26 +3329,19 @@ String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShad if (uniform_name == "[None]") { return " " + p_output_vars[0] + " = 0.0;\n"; } - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; - case UniformType::UNIFORM_TYPE_INT: - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; - case UniformType::UNIFORM_TYPE_BOOLEAN: - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; - case UniformType::UNIFORM_TYPE_VECTOR: - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; - case UniformType::UNIFORM_TYPE_TRANSFORM: - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + break; case UniformType::UNIFORM_TYPE_COLOR: { String code = " " + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n"; code += " " + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n"; return code; } break; case UniformType::UNIFORM_TYPE_SAMPLER: - break; + return String(); default: break; } - return ""; + + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } void VisualShaderNodeUniformRef::_set_uniform_type(int p_uniform_type) { @@ -2868,47 +3381,52 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { //////////////////////////////////////////////////////////////////////// // Node3D, Vertex. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "UV:xy" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "UV2:xy" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_view_matrix", "MODELVIEW_MATRIX" }, //////////////////////////////////////////////////////////////////////// // Node3D, Fragment. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular", "SPECULAR" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "emission", "EMISSION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "emission", "EMISSION" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao", "AO" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao_light_affect", "AO_LIGHT_AFFECT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal_map", "NORMAL_MAP" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim", "RIM" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim_tint", "RIM_TINT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat", "CLEARCOAT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat_gloss", "CLEARCOAT_GLOSS" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat_roughness", "CLEARCOAT_ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "anisotropy", "ANISOTROPY" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "anisotropy_flow", "ANISOTROPY_FLOW:xy" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "anisotropy_flow", "ANISOTROPY_FLOW" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "subsurf_scatter", "SSS_STRENGTH" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "backlight", "BACKLIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_scissor_threshold", "ALPHA_SCISSOR_THRESHOLD" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao_light_affect", "AO_LIGHT_AFFECT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_hash_scale", "ALPHA_HASH_SCALE" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_aa_edge", "ALPHA_ANTIALIASING_EDGE" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "alpha_uv", "ALPHA_TEXTURE_COORDINATE" }, + //////////////////////////////////////////////////////////////////////// // Node3D, Light. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "diffuse", "DIFFUSE_LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular", "SPECULAR_LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, //////////////////////////////////////////////////////////////////////// @@ -2916,41 +3434,41 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { //////////////////////////////////////////////////////////////////////// // Canvas Item, Vertex. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX:xy" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "UV:xy" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, //////////////////////////////////////////////////////////////////////// // Canvas Item, Fragment. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal_map", "NORMAL_MAP" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_vertex", "SHADOW_VERTEX:xy" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "shadow_vertex", "SHADOW_VERTEX" }, //////////////////////////////////////////////////////////////////////// // Canvas Item, Light. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, //////////////////////////////////////////////////////////////////////// // Sky, Sky. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "fog", "FOG.rgb" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fog", "FOG.rgb" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "fog_alpha", "FOG.a" }, //////////////////////////////////////////////////////////////////////// // Fog, Fog. //////////////////////////////////////////////////////////////////////// { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "density", "DENSITY" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "emission", "EMISSION" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "emission", "EMISSION" }, //////////////////////////////////////////////////////////////////////// { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr }, @@ -3027,7 +3545,7 @@ bool VisualShaderNodeOutput::is_port_separator(int p_index) const { } if (shader_mode == Shader::MODE_SPATIAL && shader_type == VisualShader::TYPE_FRAGMENT) { String name = get_input_port_name(p_index); - return bool(name == "Normal" || name == "Rim" || name == "Alpha Scissor Threshold"); + return bool(name == "Ao" || name == "Normal" || name == "Rim" || name == "Clearcoat" || name == "Anisotropy" || name == "Subsurf Scatter" || name == "Alpha Scissor Threshold"); } return false; } @@ -3045,7 +3563,7 @@ String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader:: if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { if (!p_input_vars[count].is_empty()) { String s = ports[idx].string; - if (s.find(":") != -1) { + if (s.contains(":")) { code += " " + s.get_slicec(':', 0) + " = " + p_input_vars[count] + "." + s.get_slicec(':', 1) + ";\n"; } else { code += " " + s + " = " + p_input_vars[count] + ";\n"; @@ -3402,7 +3920,6 @@ bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const { } void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) { - ERR_FAIL_COND(has_input_port(p_id)); ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); ERR_FAIL_COND(!is_valid_port_name(p_name)); @@ -3478,7 +3995,6 @@ bool VisualShaderNodeGroupBase::has_input_port(int p_id) const { } void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) { - ERR_FAIL_COND(has_output_port(p_id)); ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); ERR_FAIL_COND(!is_valid_port_name(p_name)); @@ -3883,7 +4399,10 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad case PORT_TYPE_SCALAR_INT: tk = "0"; break; - case PORT_TYPE_VECTOR: + case PORT_TYPE_VECTOR_2D: + tk = "vec2(0.0, 0.0)"; + break; + case PORT_TYPE_VECTOR_3D: tk = "vec3(0.0, 0.0, 0.0)"; break; case PORT_TYPE_BOOLEAN: @@ -3931,3 +4450,299 @@ String VisualShaderNodeGlobalExpression::generate_global(Shader::Mode p_mode, Vi VisualShaderNodeGlobalExpression::VisualShaderNodeGlobalExpression() { set_editable(false); } + +////////////// Varying + +List<VisualShaderNodeVarying::Varying> varyings; + +void VisualShaderNodeVarying::add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type) { // static + varyings.push_back({ p_name, p_mode, p_type }); +} + +void VisualShaderNodeVarying::clear_varyings() { // static + varyings.clear(); +} + +bool VisualShaderNodeVarying::has_varying(const String &p_name) { // static + for (const VisualShaderNodeVarying::Varying &E : varyings) { + if (E.name == p_name) { + return true; + } + } + return false; +} + +int VisualShaderNodeVarying::get_varyings_count() const { + return varyings.size(); +} + +String VisualShaderNodeVarying::get_varying_name_by_index(int p_idx) const { + if (p_idx >= 0 && p_idx < varyings.size()) { + return varyings[p_idx].name; + } + return ""; +} + +VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_name(const String &p_name) const { + for (int i = 0; i < varyings.size(); i++) { + if (varyings[i].name == p_name) { + return varyings[i].type; + } + } + return VisualShader::VARYING_TYPE_FLOAT; +} + +VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_index(int p_idx) const { + if (p_idx >= 0 && p_idx < varyings.size()) { + return varyings[p_idx].type; + } + return VisualShader::VARYING_TYPE_FLOAT; +} + +VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_name(const String &p_name) const { + for (int i = 0; i < varyings.size(); i++) { + if (varyings[i].name == p_name) { + return varyings[i].mode; + } + } + return VisualShader::VARYING_MODE_VERTEX_TO_FRAG_LIGHT; +} + +VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_index(int p_idx) const { + if (p_idx >= 0 && p_idx < varyings.size()) { + return varyings[p_idx].mode; + } + return VisualShader::VARYING_MODE_VERTEX_TO_FRAG_LIGHT; +} + +VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type_by_index(int p_idx) const { + if (p_idx >= 0 && p_idx < varyings.size()) { + return get_port_type(varyings[p_idx].type, 0); + } + return PORT_TYPE_SCALAR; +} + +////////////// + +void VisualShaderNodeVarying::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_varying_name", "name"), &VisualShaderNodeVarying::set_varying_name); + ClassDB::bind_method(D_METHOD("get_varying_name"), &VisualShaderNodeVarying::get_varying_name); + + ClassDB::bind_method(D_METHOD("set_varying_type", "type"), &VisualShaderNodeVarying::set_varying_type); + ClassDB::bind_method(D_METHOD("get_varying_type"), &VisualShaderNodeVarying::get_varying_type); + + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "varying_name"), "set_varying_name", "get_varying_name"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "varying_type", PROPERTY_HINT_ENUM, "Float,Vector,Transform"), "set_varying_type", "get_varying_type"); +} + +String VisualShaderNodeVarying::get_type_str() const { + switch (varying_type) { + case VisualShader::VARYING_TYPE_FLOAT: + return "float"; + case VisualShader::VARYING_TYPE_VECTOR_2D: + return "vec2"; + case VisualShader::VARYING_TYPE_VECTOR_3D: + return "vec3"; + case VisualShader::VARYING_TYPE_COLOR: + return "vec4"; + case VisualShader::VARYING_TYPE_TRANSFORM: + return "mat4"; + default: + break; + } + return ""; +} + +VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type(VisualShader::VaryingType p_type, int p_port) const { + switch (p_type) { + case VisualShader::VARYING_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case VisualShader::VARYING_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case VisualShader::VARYING_TYPE_COLOR: + if (p_port == 1) { + break; // scalar + } + return PORT_TYPE_VECTOR_3D; + case VisualShader::VARYING_TYPE_TRANSFORM: + return PORT_TYPE_TRANSFORM; + default: + break; + } + return PORT_TYPE_SCALAR; +} + +void VisualShaderNodeVarying::set_varying_name(String p_varying_name) { + if (varying_name == p_varying_name) { + return; + } + varying_name = p_varying_name; + emit_changed(); +} + +String VisualShaderNodeVarying::get_varying_name() const { + return varying_name; +} + +void VisualShaderNodeVarying::set_varying_type(VisualShader::VaryingType p_varying_type) { + ERR_FAIL_INDEX(p_varying_type, VisualShader::VARYING_TYPE_MAX); + if (varying_type == p_varying_type) { + return; + } + varying_type = p_varying_type; + emit_changed(); +} + +VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type() const { + return varying_type; +} + +VisualShaderNodeVarying::VisualShaderNodeVarying() { +} + +////////////// Varying Setter + +String VisualShaderNodeVaryingSetter::get_caption() const { + return vformat("VaryingSetter"); +} + +int VisualShaderNodeVaryingSetter::get_input_port_count() const { + if (varying_type == VisualShader::VARYING_TYPE_COLOR) { + return 2; + } + return 1; +} + +VisualShaderNodeVaryingSetter::PortType VisualShaderNodeVaryingSetter::get_input_port_type(int p_port) const { + return get_port_type(varying_type, p_port); +} + +String VisualShaderNodeVaryingSetter::get_input_port_name(int p_port) const { + if (varying_type == VisualShader::VARYING_TYPE_COLOR) { + if (p_port == 0) { + return "color"; + } else { + return "alpha"; + } + } + return ""; +} + +int VisualShaderNodeVaryingSetter::get_output_port_count() const { + return 0; +} + +VisualShaderNodeVaryingSetter::PortType VisualShaderNodeVaryingSetter::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeVaryingSetter::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeVaryingSetter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return vformat("varying %s %s;\n", get_type_str(), varying_name); +} + +String VisualShaderNodeVaryingSetter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + if (varying_name == "[None]") { + return code; + } + if (varying_type == VisualShader::VARYING_TYPE_COLOR) { + code += vformat(" %s = vec4(%s, %s);\n", varying_name, p_input_vars[0], p_input_vars[1]); + } else { + code += vformat(" %s = %s;\n", varying_name, p_input_vars[0]); + } + return code; +} + +VisualShaderNodeVaryingSetter::VisualShaderNodeVaryingSetter() { +} + +////////////// Varying Getter + +String VisualShaderNodeVaryingGetter::get_caption() const { + return vformat("VaryingGetter"); +} + +int VisualShaderNodeVaryingGetter::get_input_port_count() const { + return 0; +} + +VisualShaderNodeVaryingGetter::PortType VisualShaderNodeVaryingGetter::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeVaryingGetter::get_input_port_name(int p_port) const { + return ""; +} + +int VisualShaderNodeVaryingGetter::get_output_port_count() const { + if (varying_type == VisualShader::VARYING_TYPE_COLOR) { + return 2; + } + return 1; +} + +VisualShaderNodeVaryingGetter::PortType VisualShaderNodeVaryingGetter::get_output_port_type(int p_port) const { + return get_port_type(varying_type, p_port); +} + +String VisualShaderNodeVaryingGetter::get_output_port_name(int p_port) const { + if (varying_type == VisualShader::VARYING_TYPE_COLOR) { + if (p_port == 0) { + return "color"; + } else { + return "alpha"; + } + } + return ""; +} + +bool VisualShaderNodeVaryingGetter::has_output_port_preview(int p_port) const { + return false; +} + +String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String from = varying_name; + String from2; + + if (varying_name == "[None]") { + switch (varying_type) { + case VisualShader::VARYING_TYPE_FLOAT: + from = "0.0"; + break; + case VisualShader::VARYING_TYPE_VECTOR_2D: + from = "vec2(0.0)"; + break; + case VisualShader::VARYING_TYPE_VECTOR_3D: + from = "vec3(0.0)"; + break; + case VisualShader::VARYING_TYPE_COLOR: + from = "vec3(0.0)"; + from2 = "0.0"; + break; + case VisualShader::VARYING_TYPE_TRANSFORM: + from = "mat4(1.0)"; + break; + default: + break; + } + } else if (varying_type == VisualShader::VARYING_TYPE_COLOR) { + from = varying_name + ".rgb"; + from2 = varying_name + ".a"; + } + + if (varying_type == VisualShader::VARYING_TYPE_COLOR) { + String code; + code += vformat(" %s = %s;\n", p_output_vars[0], from); + code += vformat(" %s = %s;\n", p_output_vars[1], from2); + return code; + } + return vformat(" %s = %s;\n", p_output_vars[0], from); +} + +VisualShaderNodeVaryingGetter::VisualShaderNodeVaryingGetter() { + varying_name = "[None]"; +} diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 066c18e3bc..2d4b2852e9 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -73,6 +73,49 @@ public: List<Ref<Texture2D>> params; }; + enum VaryingMode { + VARYING_MODE_VERTEX_TO_FRAG_LIGHT, + VARYING_MODE_FRAG_TO_LIGHT, + VARYING_MODE_MAX, + }; + + enum VaryingType { + VARYING_TYPE_FLOAT, + VARYING_TYPE_VECTOR_2D, + VARYING_TYPE_VECTOR_3D, + VARYING_TYPE_COLOR, + VARYING_TYPE_TRANSFORM, + VARYING_TYPE_MAX, + }; + + struct Varying { + String name; + VaryingMode mode; + VaryingType type; + + Varying() { + } + + Varying(String p_name, VaryingMode p_mode, VaryingType p_type) : + name(p_name), mode(p_mode), type(p_type) {} + + bool from_string(const String &p_str) { + Vector<String> arr = p_str.split(","); + if (arr.size() != 2) { + return false; + } + + mode = (VaryingMode)arr[0].to_int(); + type = (VaryingType)arr[1].to_int(); + + return true; + } + + String to_string() const { + return vformat("%s,%s", itos((int)mode), itos((int)type)); + } + }; + private: Type current_type; @@ -94,14 +137,12 @@ private: Vector2 graph_offset; - struct RenderModeEnums { - Shader::Mode mode = Shader::Mode::MODE_MAX; - const char *string; - }; - HashMap<String, int> modes; Set<StringName> flags; + Map<String, Varying> varyings; + List<Varying> varyings_list; + mutable SafeFlag dirty; void _queue_update(); @@ -116,7 +157,7 @@ private: } }; - Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const; + Error _write_node(Type p_type, StringBuilder *global_code, StringBuilder *global_code_per_node, Map<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const; void _input_type_changed(Type p_type, int p_id); bool has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const; @@ -151,6 +192,18 @@ public: void add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id); void set_node_position(Type p_type, int p_id, const Vector2 &p_position); + void add_varying(const String &p_name, VaryingMode p_mode, VaryingType p_type); + void remove_varying(const String &p_name); + bool has_varying(const String &p_name) const; + int get_varyings_count() const; + const Varying *get_varying_by_index(int p_idx) const; + + void set_varying_mode(const String &p_name, VaryingMode p_mode); + VaryingMode get_varying_mode(const String &p_name); + + void set_varying_type(const String &p_name, VaryingType p_type); + VaryingType get_varying_type(const String &p_name); + Vector2 get_node_position(Type p_type, int p_id) const; Ref<VisualShaderNode> get_node(Type p_type, int p_id) const; @@ -190,6 +243,8 @@ public: }; VARIANT_ENUM_CAST(VisualShader::Type) +VARIANT_ENUM_CAST(VisualShader::VaryingMode) +VARIANT_ENUM_CAST(VisualShader::VaryingType) /// /// /// @@ -214,7 +269,8 @@ public: enum PortType { PORT_TYPE_SCALAR, PORT_TYPE_SCALAR_INT, - PORT_TYPE_VECTOR, + PORT_TYPE_VECTOR_2D, + PORT_TYPE_VECTOR_3D, PORT_TYPE_BOOLEAN, PORT_TYPE_TRANSFORM, PORT_TYPE_SAMPLER, @@ -229,7 +285,7 @@ public: virtual PortType get_input_port_type(int p_port) const = 0; virtual String get_input_port_name(int p_port) const = 0; - virtual void set_input_port_default_value(int p_port, const Variant &p_value); + virtual void set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value = Variant()); Variant get_input_port_default_value(int p_port) const; // if NIL (default if node does not set anything) is returned, it means no default value is wanted if disconnected, thus no input var must be supplied (empty string will be supplied) Array get_default_input_values() const; virtual void set_default_input_values(const Array &p_values); @@ -240,7 +296,7 @@ public: virtual PortType get_output_port_type(int p_port) const = 0; virtual String get_output_port_name(int p_port) const = 0; - virtual String get_input_port_default_hint(int p_port) const; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const; void set_output_port_for_preview(int p_index); int get_output_port_for_preview() const; @@ -274,7 +330,7 @@ public: virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const; virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; // If no output is connected, the output var passed will be empty. If no input is connected and input is NIL, the input var passed will be empty. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0; @@ -311,7 +367,7 @@ protected: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual void set_input_port_default_value(int p_port, const Variant &p_value) override; + virtual void set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value = Variant()) override; virtual void set_default_input_values(const Array &p_values) override; virtual void remove_input_port_default_value(int p_port) override; virtual void clear_default_input_values() override; @@ -327,14 +383,20 @@ protected: GDVIRTUAL1RC(int, _get_output_port_type, int) GDVIRTUAL1RC(String, _get_output_port_name, int) GDVIRTUAL4RC(String, _get_code, TypedArray<String>, TypedArray<String>, Shader::Mode, VisualShader::Type) + GDVIRTUAL2RC(String, _get_func_code, Shader::Mode, VisualShader::Type) GDVIRTUAL1RC(String, _get_global_code, Shader::Mode) GDVIRTUAL0RC(bool, _is_highend) + GDVIRTUAL2RC(bool, _is_available, Shader::Mode, VisualShader::Type) + + bool _is_valid_code(const String &p_code) const; protected: void _set_input_port_default_value(int p_port, const Variant &p_value); + bool is_available(Shader::Mode p_mode, VisualShader::Type p_type) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; + virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; static void _bind_methods(); @@ -492,7 +554,8 @@ public: UNIFORM_TYPE_FLOAT, UNIFORM_TYPE_INT, UNIFORM_TYPE_BOOLEAN, - UNIFORM_TYPE_VECTOR, + UNIFORM_TYPE_VECTOR2, + UNIFORM_TYPE_VECTOR3, UNIFORM_TYPE_TRANSFORM, UNIFORM_TYPE_COLOR, UNIFORM_TYPE_SAMPLER, @@ -695,6 +758,103 @@ public: VisualShaderNodeGlobalExpression(); }; +class VisualShaderNodeVarying : public VisualShaderNode { + GDCLASS(VisualShaderNodeVarying, VisualShaderNode); + +public: + struct Varying { + String name; + VisualShader::VaryingMode mode; + VisualShader::VaryingType type; + bool assigned = false; + }; + +protected: + VisualShader::VaryingType varying_type = VisualShader::VARYING_TYPE_FLOAT; + String varying_name = "[None]"; + +public: // internal + static void add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type); + static void clear_varyings(); + static bool has_varying(const String &p_name); + + int get_varyings_count() const; + String get_varying_name_by_index(int p_idx) const; + VisualShader::VaryingMode get_varying_mode_by_name(const String &p_name) const; + VisualShader::VaryingMode get_varying_mode_by_index(int p_idx) const; + VisualShader::VaryingType get_varying_type_by_name(const String &p_name) const; + VisualShader::VaryingType get_varying_type_by_index(int p_idx) const; + PortType get_port_type_by_index(int p_idx) const; + +protected: + static void _bind_methods(); + +protected: + String get_type_str() const; + PortType get_port_type(VisualShader::VaryingType p_type, int p_port) const; + +public: + virtual String get_caption() const override = 0; + + virtual int get_input_port_count() const override = 0; + virtual PortType get_input_port_type(int p_port) const override = 0; + virtual String get_input_port_name(int p_port) const override = 0; + + virtual int get_output_port_count() const override = 0; + virtual PortType get_output_port_type(int p_port) const override = 0; + virtual String get_output_port_name(int p_port) const override = 0; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0; + + void set_varying_name(String p_varying_name); + String get_varying_name() const; + + void set_varying_type(VisualShader::VaryingType p_varying_type); + VisualShader::VaryingType get_varying_type() const; + + VisualShaderNodeVarying(); +}; + +class VisualShaderNodeVaryingSetter : public VisualShaderNodeVarying { + GDCLASS(VisualShaderNodeVaryingSetter, VisualShaderNodeVarying); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeVaryingSetter(); +}; + +class VisualShaderNodeVaryingGetter : public VisualShaderNodeVarying { + GDCLASS(VisualShaderNodeVaryingGetter, VisualShaderNodeVarying); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeVaryingGetter(); +}; + extern String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name); #endif // VISUAL_SHADER_H diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index b61e3f5d14..c34aca32dc 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -30,6 +30,65 @@ #include "visual_shader_nodes.h" +////////////// Vector Base + +VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_input_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; + } + return PORT_TYPE_SCALAR; +} + +VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_output_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; + } + return PORT_TYPE_SCALAR; +} + +void VisualShaderNodeVectorBase::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + op_type = p_op_type; + emit_changed(); +} + +VisualShaderNodeVectorBase::OpType VisualShaderNodeVectorBase::get_op_type() const { + return op_type; +} + +void VisualShaderNodeVectorBase::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeVectorBase::set_op_type); + ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeVectorBase::get_op_type); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Vector2,Vector3"), "set_op_type", "get_op_type"); + + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_MAX); +} + +Vector<StringName> VisualShaderNodeVectorBase::get_editable_properties() const { + Vector<StringName> props; + props.push_back("op_type"); + return props; +} + +VisualShaderNodeVectorBase::VisualShaderNodeVectorBase() { +} + ////////////// Constants Base VisualShaderNodeConstant::VisualShaderNodeConstant() { @@ -232,7 +291,7 @@ int VisualShaderNodeColorConstant::get_input_port_count() const { } VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const { @@ -244,7 +303,7 @@ int VisualShaderNodeColorConstant::get_output_port_count() const { } VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const { @@ -294,10 +353,72 @@ void VisualShaderNodeColorConstant::_bind_methods() { VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() { } -////////////// Vector +////////////// Vector2 + +String VisualShaderNodeVec2Constant::get_caption() const { + return "Vector2Constant"; +} + +int VisualShaderNodeVec2Constant::get_input_port_count() const { + return 0; +} + +VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Constant::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeVec2Constant::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Constant::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} + +String VisualShaderNodeVec2Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + vformat("vec2(%.6f, %.6f)", constant.x, constant.y) + ";\n"; +} + +void VisualShaderNodeVec2Constant::set_constant(const Vector2 &p_constant) { + if (constant.is_equal_approx(p_constant)) { + return; + } + constant = p_constant; + emit_changed(); +} + +Vector2 VisualShaderNodeVec2Constant::get_constant() const { + return constant; +} + +Vector<StringName> VisualShaderNodeVec2Constant::get_editable_properties() const { + Vector<StringName> props; + props.push_back("constant"); + return props; +} + +void VisualShaderNodeVec2Constant::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec2Constant::set_constant); + ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec2Constant::get_constant); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant"), "set_constant", "get_constant"); +} + +VisualShaderNodeVec2Constant::VisualShaderNodeVec2Constant() { +} + +////////////// Vector3 String VisualShaderNodeVec3Constant::get_caption() const { - return "VectorConstant"; + return "Vector3Constant"; } int VisualShaderNodeVec3Constant::get_input_port_count() const { @@ -305,7 +426,7 @@ int VisualShaderNodeVec3Constant::get_input_port_count() const { } VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVec3Constant::get_input_port_name(int p_port) const { @@ -317,7 +438,7 @@ int VisualShaderNodeVec3Constant::get_output_port_count() const { } VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const { @@ -367,7 +488,7 @@ int VisualShaderNodeTransformConstant::get_input_port_count() const { } VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformConstant::get_input_port_name(int p_port) const { @@ -439,7 +560,7 @@ int VisualShaderNodeTexture::get_input_port_count() const { VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_input_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; case 1: return PORT_TYPE_SCALAR; case 2: @@ -470,7 +591,7 @@ VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type( if (p_port == 0 && source == SOURCE_DEPTH) { return PORT_TYPE_SCALAR; } - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeTexture::get_output_port_name(int p_port) const { @@ -487,11 +608,13 @@ bool VisualShaderNodeTexture::is_output_port_expandable(int p_port) const { return false; } -String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "default"; +bool VisualShaderNodeTexture::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { @@ -526,8 +649,8 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; - if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { - default_uv = "UV.xy"; + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + default_uv = "UV"; } else { default_uv = "vec2(0.0)"; } @@ -545,9 +668,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n"; @@ -573,9 +696,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; @@ -597,9 +720,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, 0.0);\n"; + code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", 0.0);\n"; } else { - code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = _tex_read.rgb;\n"; @@ -620,9 +743,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ".xy);\n"; + code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ");\n"; } else { - code += " vec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = _tex_read.rgb;\n"; @@ -941,7 +1064,7 @@ int VisualShaderNodeCurveXYZTexture::get_output_port_count() const { } VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeCurveXYZTexture::get_output_port_name(int p_port) const { @@ -1012,7 +1135,7 @@ int VisualShaderNodeSample3D::get_input_port_count() const { VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_input_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 1: return PORT_TYPE_SCALAR; case 2: @@ -1038,7 +1161,7 @@ int VisualShaderNodeSample3D::get_output_port_count() const { } VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeSample3D::get_output_port_name(int p_port) const { @@ -1052,16 +1175,18 @@ bool VisualShaderNodeSample3D::is_output_port_expandable(int p_port) const { return false; } -String VisualShaderNodeSample3D::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "default"; +bool VisualShaderNodeSample3D::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; - if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { default_uv = "vec3(UV, 0.0)"; } else { default_uv = "vec3(0.0)"; @@ -1273,7 +1398,7 @@ int VisualShaderNodeCubemap::get_input_port_count() const { VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_input_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 1: return PORT_TYPE_SCALAR; case 2: @@ -1301,7 +1426,7 @@ int VisualShaderNodeCubemap::get_output_port_count() const { } VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeCubemap::get_output_port_name(int p_port) const { @@ -1346,7 +1471,7 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; - if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { default_uv = "vec3(UV, 0.0)"; } else { default_uv = "vec3(0.0)"; @@ -1393,11 +1518,13 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader: return code; } -String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "default"; +bool VisualShaderNodeCubemap::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } void VisualShaderNodeCubemap::set_source(Source p_source) { @@ -1724,10 +1851,6 @@ int VisualShaderNodeVectorOp::get_input_port_count() const { return 2; } -VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -1736,12 +1859,8 @@ int VisualShaderNodeVectorOp::get_output_port_count() const { return 1; } -VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const { - return "op"; //no output port means the editor will be used as port + return "op"; } String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -1772,13 +1891,21 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; case OP_CROSS: - code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + code += "vec2(0.0);\n"; + } else { + code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + } break; case OP_ATAN2: code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; case OP_REFLECT: - code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + code += "vec2(0.0);\n"; + } else { + code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + } break; case OP_STEP: code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; @@ -1790,6 +1917,27 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader return code; } +void VisualShaderNodeVectorOp::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + void VisualShaderNodeVectorOp::set_operator(Operator p_op) { ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE)); if (op == p_op) { @@ -1804,11 +1952,27 @@ VisualShaderNodeVectorOp::Operator VisualShaderNodeVectorOp::get_operator() cons } Vector<StringName> VisualShaderNodeVectorOp::get_editable_properties() const { - Vector<StringName> props; + Vector<StringName> props = VisualShaderNodeVectorBase::get_editable_properties(); props.push_back("operator"); return props; } +String VisualShaderNodeVectorOp::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + bool invalid_type = false; + + if (op_type == OP_TYPE_VECTOR_2D) { + if (op == OP_CROSS || op == OP_REFLECT) { + invalid_type = true; + } + } + + if (invalid_type) { + return TTR("Invalid operator for that type."); + } + + return String(); +} + void VisualShaderNodeVectorOp::_bind_methods() { ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeVectorOp::set_operator); ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeVectorOp::get_operator); @@ -1831,8 +1995,18 @@ void VisualShaderNodeVectorOp::_bind_methods() { } VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { - set_input_port_default_value(0, Vector3()); - set_input_port_default_value(1, Vector3()); + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2()); + set_input_port_default_value(1, Vector2()); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3()); + set_input_port_default_value(1, Vector3()); + } break; + default: + break; + } } ////////////// Color Op @@ -1846,7 +2020,7 @@ int VisualShaderNodeColorOp::get_input_port_count() const { } VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorOp::get_input_port_name(int p_port) const { @@ -1858,7 +2032,7 @@ int VisualShaderNodeColorOp::get_output_port_count() const { } VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorOp::get_output_port_name(int p_port) const { @@ -2119,7 +2293,7 @@ int VisualShaderNodeTransformVecMult::get_input_port_count() const { } VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_input_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_TRANSFORM : PORT_TYPE_VECTOR; + return p_port == 0 ? PORT_TYPE_TRANSFORM : PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformVecMult::get_input_port_name(int p_port) const { @@ -2131,7 +2305,7 @@ int VisualShaderNodeTransformVecMult::get_output_port_count() const { } VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const { @@ -2406,10 +2580,6 @@ int VisualShaderNodeVectorFunc::get_input_port_count() const { return 1; } -VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorFunc::get_input_port_name(int p_port) const { return ""; } @@ -2418,22 +2588,18 @@ int VisualShaderNodeVectorFunc::get_output_port_count() const { return 1; } -VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const { - return ""; //no output port means the editor will be used as port + return "result"; } String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *vec_func_id[FUNC_MAX] = { + static const char *funcs[FUNC_MAX] = { "normalize($)", - "max(min($, vec3(1.0)), vec3(0.0))", + "", // FUNC_SATURATE "-($)", "1.0 / ($)", - "", - "", + "", // FUNC_RGB2HSV + "", // FUNC_HSV2RGB "abs($)", "acos($)", "acosh($)", @@ -2462,12 +2628,37 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad "tan($)", "tanh($)", "trunc($)", - "vec3(1.0, 1.0, 1.0) - $" + "" // FUNC_ONEMINUS }; + if (func == FUNC_SATURATE) { + String code; + + if (op_type == OP_TYPE_VECTOR_2D) { + code = "max(min($, vec2(1.0)), vec2(0.0))"; + } else { + code = "max(min($, vec3(1.0)), vec3(0.0))"; + } + return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n"; + } + + if (func == FUNC_ONEMINUS) { + String code; + + if (op_type == OP_TYPE_VECTOR_2D) { + code = "vec2(1.0, 1.0) - $"; + } else { + code = "vec3(1.0, 1.0, 1.0) - $"; + } + return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n"; + } + String code; if (func == FUNC_RGB2HSV) { + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + return " " + p_output_vars[0] + " = vec2(0.0);\n"; + } code += " {\n"; code += " vec3 c = " + p_input_vars[0] + ";\n"; code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n"; @@ -2478,6 +2669,9 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n"; code += " }\n"; } else if (func == FUNC_HSV2RGB) { + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + return " " + p_output_vars[0] + " = vec2(0.0);\n"; + } code += " {\n"; code += " vec3 c = " + p_input_vars[0] + ";\n"; code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"; @@ -2486,12 +2680,31 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad code += " }\n"; } else { - code += " " + p_output_vars[0] + " = " + String(vec_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; } return code; } +void VisualShaderNodeVectorFunc::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + void VisualShaderNodeVectorFunc::set_function(Function p_func) { ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); if (func == p_func) { @@ -2513,11 +2726,27 @@ VisualShaderNodeVectorFunc::Function VisualShaderNodeVectorFunc::get_function() } Vector<StringName> VisualShaderNodeVectorFunc::get_editable_properties() const { - Vector<StringName> props; + Vector<StringName> props = VisualShaderNodeVectorBase::get_editable_properties(); props.push_back("function"); return props; } +String VisualShaderNodeVectorFunc::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + bool invalid_type = false; + + if (op_type == OP_TYPE_VECTOR_2D) { + if (func == FUNC_RGB2HSV || func == FUNC_HSV2RGB) { + invalid_type = true; + } + } + + if (invalid_type) { + return TTR("Invalid function for that type."); + } + + return String(); +} + void VisualShaderNodeVectorFunc::_bind_methods() { ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function); @@ -2563,7 +2792,16 @@ void VisualShaderNodeVectorFunc::_bind_methods() { } VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { - set_input_port_default_value(0, Vector3()); + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2()); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3()); + } break; + default: + break; + } } ////////////// ColorFunc @@ -2577,7 +2815,7 @@ int VisualShaderNodeColorFunc::get_input_port_count() const { } VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorFunc::get_input_port_name(int p_port) const { @@ -2589,7 +2827,7 @@ int VisualShaderNodeColorFunc::get_output_port_count() const { } VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorFunc::get_output_port_name(int p_port) const { @@ -2605,8 +2843,7 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade code += " vec3 c = " + p_input_vars[0] + ";\n"; code += " float max1 = max(c.r, c.g);\n"; code += " float max2 = max(max1, c.b);\n"; - code += " float max3 = max(max1, max2);\n"; - code += " " + p_output_vars[0] + " = vec3(max3, max3, max3);\n"; + code += " " + p_output_vars[0] + " = vec3(max2, max2, max2);\n"; code += " }\n"; break; case FUNC_SEPIA: @@ -2748,11 +2985,11 @@ int VisualShaderNodeUVFunc::get_input_port_count() const { VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_input_port_type(int p_port) const { switch (p_port) { case 0: - [[fallthrough]]; // uv + return PORT_TYPE_VECTOR_2D; // uv case 1: - return PORT_TYPE_VECTOR; // scale + return PORT_TYPE_VECTOR_2D; // scale case 2: - return PORT_TYPE_VECTOR; // offset & pivot + return PORT_TYPE_VECTOR_2D; // offset & pivot default: break; } @@ -2781,11 +3018,13 @@ String VisualShaderNodeUVFunc::get_input_port_name(int p_port) const { return ""; } -String VisualShaderNodeUVFunc::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "UV"; +bool VisualShaderNodeUVFunc::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } int VisualShaderNodeUVFunc::get_output_port_count() const { @@ -2793,7 +3032,7 @@ int VisualShaderNodeUVFunc::get_output_port_count() const { } VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeUVFunc::get_output_port_name(int p_port) const { @@ -2809,7 +3048,11 @@ String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader:: String uv; if (p_input_vars[0].is_empty()) { - uv = "vec3(UV.xy, 0.0)"; + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + uv = "UV"; + } else { + uv = "vec2(0.0)"; + } } else { uv = vformat("%s", p_input_vars[0]); } @@ -2835,9 +3078,9 @@ void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_fun return; } if (p_func == FUNC_PANNING) { - set_input_port_default_value(2, Vector3()); // offset + set_input_port_default_value(2, Vector2()); // offset } else { // FUNC_SCALING - set_input_port_default_value(2, Vector3(0.5, 0.5, 0.0)); // pivot + set_input_port_default_value(2, Vector2(0.5, 0.5)); // pivot } func = p_func; emit_changed(); @@ -2865,8 +3108,8 @@ void VisualShaderNodeUVFunc::_bind_methods() { } VisualShaderNodeUVFunc::VisualShaderNodeUVFunc() { - set_input_port_default_value(1, Vector3(1.0, 1.0, 0.0)); // scale - set_input_port_default_value(2, Vector3()); // offset + set_input_port_default_value(1, Vector2(1.0, 1.0)); // scale + set_input_port_default_value(2, Vector2()); // offset } ////////////// Dot Product @@ -2880,7 +3123,7 @@ int VisualShaderNodeDotProduct::get_input_port_count() const { } VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeDotProduct::get_input_port_name(int p_port) const { @@ -2918,10 +3161,6 @@ int VisualShaderNodeVectorLen::get_input_port_count() const { return 1; } -VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorLen::get_input_port_name(int p_port) const { return ""; } @@ -2938,12 +3177,31 @@ String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const { return "length"; } +void VisualShaderNodeVectorLen::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeVectorLen::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return " " + p_output_vars[0] + " = length(" + p_input_vars[0] + ");\n"; } VisualShaderNodeVectorLen::VisualShaderNodeVectorLen() { - set_input_port_default_value(0, Vector3()); + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); } ////////////// Determinant @@ -2984,37 +3242,53 @@ VisualShaderNodeDeterminant::VisualShaderNodeDeterminant() { set_input_port_default_value(0, Transform3D()); } -////////////// Scalar Derivative Function +////////////// Derivative Function -String VisualShaderNodeScalarDerivativeFunc::get_caption() const { - return "ScalarDerivativeFunc"; +String VisualShaderNodeDerivativeFunc::get_caption() const { + return "DerivativeFunc"; } -int VisualShaderNodeScalarDerivativeFunc::get_input_port_count() const { +int VisualShaderNodeDerivativeFunc::get_input_port_count() const { return 1; } -VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_input_port_type(int p_port) const { +VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_input_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; + } return PORT_TYPE_SCALAR; } -String VisualShaderNodeScalarDerivativeFunc::get_input_port_name(int p_port) const { - return ""; +String VisualShaderNodeDerivativeFunc::get_input_port_name(int p_port) const { + return "p"; } -int VisualShaderNodeScalarDerivativeFunc::get_output_port_count() const { +int VisualShaderNodeDerivativeFunc::get_output_port_count() const { return 1; } -VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_output_port_type(int p_port) const { +VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_output_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; + } return PORT_TYPE_SCALAR; } -String VisualShaderNodeScalarDerivativeFunc::get_output_port_name(int p_port) const { - return ""; +String VisualShaderNodeDerivativeFunc::get_output_port_name(int p_port) const { + return "result"; } -String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { +String VisualShaderNodeDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { static const char *functions[FUNC_MAX] = { "fwidth($)", "dFdx($)", @@ -3026,84 +3300,33 @@ String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, return code; } -void VisualShaderNodeScalarDerivativeFunc::set_function(Function p_func) { - ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); - if (func == p_func) { +void VisualShaderNodeDerivativeFunc::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX)); + if (op_type == p_op_type) { return; } - func = p_func; + switch (p_op_type) { + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; + default: + break; + } + op_type = p_op_type; emit_changed(); } -VisualShaderNodeScalarDerivativeFunc::Function VisualShaderNodeScalarDerivativeFunc::get_function() const { - return func; -} - -Vector<StringName> VisualShaderNodeScalarDerivativeFunc::get_editable_properties() const { - Vector<StringName> props; - props.push_back("function"); - return props; -} - -void VisualShaderNodeScalarDerivativeFunc::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarDerivativeFunc::set_function); - ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarDerivativeFunc::get_function); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function"); - - BIND_ENUM_CONSTANT(FUNC_SUM); - BIND_ENUM_CONSTANT(FUNC_X); - BIND_ENUM_CONSTANT(FUNC_Y); - BIND_ENUM_CONSTANT(FUNC_MAX); -} - -VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() { - set_input_port_default_value(0, 0.0); -} - -////////////// Vector Derivative Function - -String VisualShaderNodeVectorDerivativeFunc::get_caption() const { - return "VectorDerivativeFunc"; -} - -int VisualShaderNodeVectorDerivativeFunc::get_input_port_count() const { - return 1; -} - -VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - -String VisualShaderNodeVectorDerivativeFunc::get_input_port_name(int p_port) const { - return ""; -} - -int VisualShaderNodeVectorDerivativeFunc::get_output_port_count() const { - return 1; -} - -VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - -String VisualShaderNodeVectorDerivativeFunc::get_output_port_name(int p_port) const { - return ""; -} - -String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *functions[FUNC_MAX] = { - "fwidth($)", - "dFdx($)", - "dFdy($)" - }; - - String code; - code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; - return code; +VisualShaderNodeDerivativeFunc::OpType VisualShaderNodeDerivativeFunc::get_op_type() const { + return op_type; } -void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) { +void VisualShaderNodeDerivativeFunc::set_function(Function p_func) { ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); if (func == p_func) { return; @@ -3112,30 +3335,40 @@ void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) { emit_changed(); } -VisualShaderNodeVectorDerivativeFunc::Function VisualShaderNodeVectorDerivativeFunc::get_function() const { +VisualShaderNodeDerivativeFunc::Function VisualShaderNodeDerivativeFunc::get_function() const { return func; } -Vector<StringName> VisualShaderNodeVectorDerivativeFunc::get_editable_properties() const { +Vector<StringName> VisualShaderNodeDerivativeFunc::get_editable_properties() const { Vector<StringName> props; + props.push_back("op_type"); props.push_back("function"); return props; } -void VisualShaderNodeVectorDerivativeFunc::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorDerivativeFunc::set_function); - ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorDerivativeFunc::get_function); +void VisualShaderNodeDerivativeFunc::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeDerivativeFunc::set_op_type); + ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeDerivativeFunc::get_op_type); + + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeDerivativeFunc::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeDerivativeFunc::get_function); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function"); + BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_MAX); + BIND_ENUM_CONSTANT(FUNC_SUM); BIND_ENUM_CONSTANT(FUNC_X); BIND_ENUM_CONSTANT(FUNC_Y); BIND_ENUM_CONSTANT(FUNC_MAX); } -VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() { - set_input_port_default_value(0, Vector3()); +VisualShaderNodeDerivativeFunc::VisualShaderNodeDerivativeFunc() { + set_input_port_default_value(0, 0.0); } ////////////// Clamp @@ -3152,8 +3385,10 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_input_port_type(int p switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3179,8 +3414,10 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3202,19 +3439,24 @@ void VisualShaderNodeClamp::set_op_type(OpType p_op_type) { } switch (p_op_type) { case OP_TYPE_FLOAT: - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); break; case OP_TYPE_INT: - set_input_port_default_value(0, 0); - set_input_port_default_value(1, 0); - set_input_port_default_value(2, 0); + set_input_port_default_value(0, 0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0, get_input_port_default_value(2)); + break; + case OP_TYPE_VECTOR_2D: + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); break; - case OP_TYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); + case OP_TYPE_VECTOR_3D: + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); break; default: break; @@ -3237,11 +3479,12 @@ void VisualShaderNodeClamp::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeClamp::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeClamp::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_FLOAT); BIND_ENUM_CONSTANT(OP_TYPE_INT); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3261,10 +3504,6 @@ int VisualShaderNodeFaceForward::get_input_port_count() const { return 3; } -VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeFaceForward::get_input_port_name(int p_port) const { switch (p_port) { case 0: @@ -3282,14 +3521,33 @@ int VisualShaderNodeFaceForward::get_output_port_count() const { return 1; } -VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeFaceForward::get_output_port_name(int p_port) const { return ""; } +void VisualShaderNodeFaceForward::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeFaceForward::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return " " + p_output_vars[0] + " = faceforward(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } @@ -3311,7 +3569,7 @@ int VisualShaderNodeOuterProduct::get_input_port_count() const { } VisualShaderNodeOuterProduct::PortType VisualShaderNodeOuterProduct::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeOuterProduct::get_input_port_name(int p_port) const { @@ -3358,11 +3616,18 @@ int VisualShaderNodeStep::get_input_port_count() const { VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: if (p_port == 1) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; + } + break; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_3D_SCALAR: + if (p_port == 1) { + return PORT_TYPE_VECTOR_3D; } break; default: @@ -3372,12 +3637,13 @@ VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_p } String VisualShaderNodeStep::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "edge"; - } else if (p_port == 1) { - return "x"; + switch (p_port) { + case 0: + return "edge"; + case 1: + return "x"; } - return ""; + return String(); } int VisualShaderNodeStep::get_output_port_count() const { @@ -3386,10 +3652,14 @@ int VisualShaderNodeStep::get_output_port_count() const { VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_3D_SCALAR: + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3406,30 +3676,26 @@ void VisualShaderNodeStep::set_op_type(OpType p_op_type) { return; } switch (p_op_type) { - case OP_TYPE_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge - } - if (op_type == OP_TYPE_VECTOR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(1, 0.0); // x - } - break; - case OP_TYPE_VECTOR: - if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // edge - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x - } - break; - case OP_TYPE_VECTOR_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x - } - break; + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_2D_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_3D_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + } break; default: break; } @@ -3455,11 +3721,13 @@ void VisualShaderNodeStep::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeStep::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3480,11 +3748,18 @@ int VisualShaderNodeSmoothStep::get_input_port_count() const { VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: if (p_port == 2) { - return PORT_TYPE_VECTOR; // x + return PORT_TYPE_VECTOR_2D; // x + } + break; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_3D_SCALAR: + if (p_port == 2) { + return PORT_TYPE_VECTOR_3D; // x } break; default: @@ -3494,14 +3769,15 @@ VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_ } String VisualShaderNodeSmoothStep::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "edge0"; - } else if (p_port == 1) { - return "edge1"; - } else if (p_port == 2) { - return "x"; + switch (p_port) { + case 0: + return "edge0"; + case 1: + return "edge1"; + case 2: + return "x"; } - return ""; + return String(); } int VisualShaderNodeSmoothStep::get_output_port_count() const { @@ -3510,10 +3786,14 @@ int VisualShaderNodeSmoothStep::get_output_port_count() const { VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_3D_SCALAR: + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3531,31 +3811,29 @@ void VisualShaderNodeSmoothStep::set_op_type(OpType p_op_type) { } switch (p_op_type) { case OP_TYPE_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge0 - set_input_port_default_value(1, 0.0); // edge1 - } - if (op_type == OP_TYPE_VECTOR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(2, 0.0); // x - } - break; - case OP_TYPE_VECTOR: - if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // edge0 - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // edge1 - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); // x - } - break; - case OP_TYPE_VECTOR_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge0 - set_input_port_default_value(1, 0.0); // edge1 - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); // x - } + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_2D: + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_2D_SCALAR: + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_3D: + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_3D_SCALAR: + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // x break; default: break; @@ -3582,18 +3860,20 @@ void VisualShaderNodeSmoothStep::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeSmoothStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSmoothStep::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } VisualShaderNodeSmoothStep::VisualShaderNodeSmoothStep() { - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); + set_input_port_default_value(0, 0.0); // edge0 + set_input_port_default_value(1, 1.0); // edge1 + set_input_port_default_value(2, 0.5); // x } ////////////// Distance @@ -3606,17 +3886,14 @@ int VisualShaderNodeVectorDistance::get_input_port_count() const { return 2; } -VisualShaderNodeVectorDistance::PortType VisualShaderNodeVectorDistance::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorDistance::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "p0"; - } else if (p_port == 1) { - return "p1"; + switch (p_port) { + case 0: + return "a"; + case 1: + return "b"; } - return ""; + return String(); } int VisualShaderNodeVectorDistance::get_output_port_count() const { @@ -3631,13 +3908,34 @@ String VisualShaderNodeVectorDistance::get_output_port_name(int p_port) const { return ""; } +void VisualShaderNodeVectorDistance::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeVectorDistance::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return " " + p_output_vars[0] + " = distance(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } VisualShaderNodeVectorDistance::VisualShaderNodeVectorDistance() { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // b } ////////////// Refract Vector @@ -3655,18 +3953,19 @@ VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_input return PORT_TYPE_SCALAR; } - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVectorRefract::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "I"; - } else if (p_port == 1) { - return "N"; - } else if (p_port == 2) { - return "eta"; + switch (p_port) { + case 0: + return "I"; + case 1: + return "N"; + case 2: + return "eta"; } - return ""; + return String(); } int VisualShaderNodeVectorRefract::get_output_port_count() const { @@ -3674,7 +3973,7 @@ int VisualShaderNodeVectorRefract::get_output_port_count() const { } VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVectorRefract::get_output_port_name(int p_port) const { @@ -3703,13 +4002,20 @@ int VisualShaderNodeMix::get_input_port_count() const { VisualShaderNodeMix::PortType VisualShaderNodeMix::get_input_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + if (p_port == 2) { + break; + } + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_3D_SCALAR: if (p_port == 2) { break; } - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3732,10 +4038,14 @@ int VisualShaderNodeMix::get_output_port_count() const { VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_3D_SCALAR: + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3752,27 +4062,31 @@ void VisualShaderNodeMix::set_op_type(OpType p_op_type) { return; } switch (p_op_type) { - case OP_TYPE_SCALAR: - set_input_port_default_value(0, 0.0); // a - set_input_port_default_value(1, 1.0); // b - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(2, 0.5); // weight - } - break; - case OP_TYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); // b - if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(2, Vector3(0.5, 0.5, 0.5)); // weight - } - break; - case OP_TYPE_VECTOR_SCALAR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); // b - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(2, 0.5); // weight - } - break; + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // a + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // b + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_2D_SCALAR: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_3D_SCALAR: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight + } break; default: break; } @@ -3798,11 +4112,13 @@ void VisualShaderNodeMix::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeMix::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMix::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3819,7 +4135,15 @@ String VisualShaderNodeVectorCompose::get_caption() const { } int VisualShaderNodeVectorCompose::get_input_port_count() const { - return 3; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return 2; + case OP_TYPE_VECTOR_3D: + return 3; + default: + break; + } + return 0; } VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input_port_type(int p_port) const { @@ -3827,29 +4151,80 @@ VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input } String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "x"; - } else if (p_port == 1) { - return "y"; - } else { - return "z"; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + } + } break; + case OP_TYPE_VECTOR_3D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + case 2: + return "z"; + } + } break; + default: + break; } + return String(); } int VisualShaderNodeVectorCompose::get_output_port_count() const { return 1; } -VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const { return "vec"; } +void VisualShaderNodeVectorCompose::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + float p1 = get_input_port_default_value(0); + float p2 = get_input_port_default_value(1); + + set_input_port_default_value(0, p1); + set_input_port_default_value(1, p2); + } break; + case OP_TYPE_VECTOR_3D: { + float p1 = get_input_port_default_value(0); + float p2 = get_input_port_default_value(1); + + set_input_port_default_value(0, p1); + set_input_port_default_value(1, p2); + set_input_port_default_value(2, 0.0); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + String code; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + code += " " + p_output_vars[0] + " = vec2(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + } break; + case OP_TYPE_VECTOR_3D: { + code += " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + } break; + default: + break; + } + return code; } VisualShaderNodeVectorCompose::VisualShaderNodeVectorCompose() { @@ -3869,7 +4244,7 @@ int VisualShaderNodeTransformCompose::get_input_port_count() const { } VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const { @@ -3916,16 +4291,20 @@ int VisualShaderNodeVectorDecompose::get_input_port_count() const { return 1; } -VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const { return "vec"; } int VisualShaderNodeVectorDecompose::get_output_port_count() const { - return 3; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return 2; + case OP_TYPE_VECTOR_3D: + return 3; + default: + break; + } + return 0; } VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_output_port_type(int p_port) const { @@ -3933,25 +4312,70 @@ VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_o } String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const { - if (p_port == 0) { - return "x"; - } else if (p_port == 1) { - return "y"; - } else { - return "z"; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + } + } break; + case OP_TYPE_VECTOR_3D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + case 2: + return "z"; + } + } break; + default: + break; } + return String(); +} + +void VisualShaderNodeVectorDecompose::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); } String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; - code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; - code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n"; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; + code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; + } break; + case OP_TYPE_VECTOR_3D: { + code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; + code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; + code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n"; + } break; + default: + break; + } return code; } VisualShaderNodeVectorDecompose::VisualShaderNodeVectorDecompose() { - set_input_port_default_value(0, Vector3()); + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); } ////////////// Transform Decompose @@ -3977,7 +4401,7 @@ int VisualShaderNodeTransformDecompose::get_output_port_count() const { } VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) const { @@ -4508,7 +4932,7 @@ int VisualShaderNodeColorUniform::get_input_port_count() const { } VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const { @@ -4520,7 +4944,7 @@ int VisualShaderNodeColorUniform::get_output_port_count() const { } VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const { @@ -4601,10 +5025,110 @@ Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() { } -////////////// Vector Uniform +////////////// Vector2 Uniform + +String VisualShaderNodeVec2Uniform::get_caption() const { + return "Vector2Uniform"; +} + +int VisualShaderNodeVec2Uniform::get_input_port_count() const { + return 0; +} + +VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Uniform::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeVec2Uniform::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Uniform::get_output_port_name(int p_port) const { + return String(); +} + +void VisualShaderNodeVec2Uniform::set_default_value_enabled(bool p_enabled) { + default_value_enabled = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeVec2Uniform::is_default_value_enabled() const { + return default_value_enabled; +} + +void VisualShaderNodeVec2Uniform::set_default_value(const Vector2 &p_value) { + default_value = p_value; + emit_changed(); +} + +Vector2 VisualShaderNodeVec2Uniform::get_default_value() const { + return default_value; +} + +String VisualShaderNodeVec2Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform vec2 " + get_uniform_name(); + if (default_value_enabled) { + code += vformat(" = vec2(%.6f, %.6f)", default_value.x, default_value.y); + } + code += ";\n"; + return code; +} + +String VisualShaderNodeVec2Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +} + +void VisualShaderNodeVec2Uniform::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec2Uniform::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec2Uniform::is_default_value_enabled); + + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec2Uniform::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec2Uniform::get_default_value); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "default_value"), "set_default_value", "get_default_value"); +} + +bool VisualShaderNodeVec2Uniform::is_show_prop_names() const { + return true; +} + +bool VisualShaderNodeVec2Uniform::is_use_prop_slots() const { + return true; +} + +bool VisualShaderNodeVec2Uniform::is_qualifier_supported(Qualifier p_qual) const { + return true; // all qualifiers are supported +} + +bool VisualShaderNodeVec2Uniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + +Vector<StringName> VisualShaderNodeVec2Uniform::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); + props.push_back("default_value_enabled"); + if (default_value_enabled) { + props.push_back("default_value"); + } + return props; +} + +VisualShaderNodeVec2Uniform::VisualShaderNodeVec2Uniform() { +} + +////////////// Vector3 Uniform String VisualShaderNodeVec3Uniform::get_caption() const { - return "VectorUniform"; + return "Vector3Uniform"; } int VisualShaderNodeVec3Uniform::get_input_port_count() const { @@ -4612,7 +5136,7 @@ int VisualShaderNodeVec3Uniform::get_input_port_count() const { } VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const { @@ -4624,7 +5148,7 @@ int VisualShaderNodeVec3Uniform::get_output_port_count() const { } VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const { @@ -4712,7 +5236,7 @@ int VisualShaderNodeTransformUniform::get_input_port_count() const { } VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const { @@ -4819,7 +5343,7 @@ int VisualShaderNodeTextureUniform::get_input_port_count() const { } VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const { @@ -4833,7 +5357,7 @@ int VisualShaderNodeTextureUniform::get_output_port_count() const { VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 1: return PORT_TYPE_SCALAR; case 2: @@ -4966,8 +5490,8 @@ bool VisualShaderNodeTextureUniform::is_code_generated() const { String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; - if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { - default_uv = "UV.xy"; + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + default_uv = "UV"; } else { default_uv = "vec2(0.0)"; } @@ -4982,9 +5506,9 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual } } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += " vec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = n_tex_read.rgb;\n"; @@ -5112,11 +5636,13 @@ void VisualShaderNodeTextureUniform::_bind_methods() { BIND_ENUM_CONSTANT(REPEAT_MAX); } -String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "default"; +bool VisualShaderNodeTextureUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) const { @@ -5153,7 +5679,7 @@ int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const { VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const { if (p_port == 0 || p_port == 1) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; } @@ -5167,10 +5693,10 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port) return ""; } -String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; - code += "// TRIPLANAR FUNCTION GLOBAL CODE\n"; + code += "// " + get_caption() + "\n"; code += " vec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {\n"; code += " vec4 samp = vec4(0.0);\n"; code += " samp += texture(p_sampler, p_triplanar_pos.xy) * p_weights.z;\n"; @@ -5193,11 +5719,13 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader: String code; if (p_type == VisualShader::TYPE_VERTEX) { - code += " // TRIPLANAR FUNCTION VERTEX CODE\n"; + code += "// " + get_caption() + "\n"; + code += " {\n"; code += " triplanar_power_normal = pow(abs(NORMAL), vec3(triplanar_sharpness));\n"; code += " triplanar_power_normal /= dot(triplanar_power_normal, vec3(1.0));\n"; code += " triplanar_pos = VERTEX * triplanar_scale + triplanar_offset;\n"; code += " triplanar_pos *= vec3(1.0, -1.0, 1.0);\n"; + code += " }\n"; } return code; @@ -5224,13 +5752,13 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod return code; } -String VisualShaderNodeTextureUniformTriplanar::get_input_port_default_hint(int p_port) const { +bool VisualShaderNodeTextureUniformTriplanar::is_input_port_default(int p_port, Shader::Mode p_mode) const { if (p_port == 0) { - return "default"; + return true; } else if (p_port == 1) { - return "default"; + return true; } - return ""; + return false; } VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() { @@ -5266,8 +5794,8 @@ String VisualShaderNodeTexture2DArrayUniform::get_input_port_name(int p_port) co return ""; } -String VisualShaderNodeTexture2DArrayUniform::get_input_port_default_hint(int p_port) const { - return ""; +bool VisualShaderNodeTexture2DArrayUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { + return false; } String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { @@ -5339,8 +5867,8 @@ String VisualShaderNodeTexture3DUniform::get_input_port_name(int p_port) const { return ""; } -String VisualShaderNodeTexture3DUniform::get_input_port_default_hint(int p_port) const { - return ""; +bool VisualShaderNodeTexture3DUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { + return false; } String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { @@ -5412,8 +5940,8 @@ String VisualShaderNodeCubemapUniform::get_input_port_name(int p_port) const { return ""; } -String VisualShaderNodeCubemapUniform::get_input_port_default_hint(int p_port) const { - return ""; +bool VisualShaderNodeCubemapUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { + return false; } String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { @@ -5469,7 +5997,7 @@ VisualShaderNodeIf::PortType VisualShaderNodeIf::get_input_port_type(int p_port) if (p_port == 0 || p_port == 1 || p_port == 2) { return PORT_TYPE_SCALAR; } - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeIf::get_input_port_name(int p_port) const { @@ -5496,7 +6024,7 @@ int VisualShaderNodeIf::get_output_port_count() const { } VisualShaderNodeIf::PortType VisualShaderNodeIf::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeIf::get_output_port_name(int p_port) const { @@ -5548,8 +6076,10 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; case OP_TYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case OP_TYPE_TRANSFORM: @@ -5582,8 +6112,10 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(in switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; case OP_TYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case OP_TYPE_TRANSFORM: @@ -5605,16 +6137,20 @@ void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) { } switch (p_op_type) { case OP_TYPE_FLOAT: - set_input_port_default_value(1, 1.0); - set_input_port_default_value(2, 0.0); + set_input_port_default_value(1, 1.0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); break; case OP_TYPE_INT: - set_input_port_default_value(1, 1); - set_input_port_default_value(2, 0); + set_input_port_default_value(1, 1, get_input_port_default_value(1)); + set_input_port_default_value(2, 0, get_input_port_default_value(2)); break; - case OP_TYPE_VECTOR: - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); + case OP_TYPE_VECTOR_2D: + set_input_port_default_value(1, Vector2(1.0, 1.0), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(0.0, 0.0), get_input_port_default_value(2)); + break; + case OP_TYPE_VECTOR_3D: + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0), get_input_port_default_value(2)); break; case OP_TYPE_BOOLEAN: set_input_port_default_value(1, true); @@ -5645,11 +6181,12 @@ void VisualShaderNodeSwitch::_bind_methods() { // static ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSwitch::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSwitch::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector,Boolean,Transform"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_FLOAT); BIND_ENUM_CONSTANT(OP_TYPE_INT); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_BOOLEAN); BIND_ENUM_CONSTANT(OP_TYPE_TRANSFORM); BIND_ENUM_CONSTANT(OP_TYPE_MAX); @@ -5688,15 +6225,15 @@ int VisualShaderNodeFresnel::get_input_port_count() const { VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_input_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 1: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 2: return PORT_TYPE_BOOLEAN; case 3: return PORT_TYPE_SCALAR; default: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } } @@ -5738,12 +6275,20 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader: String normal; String view; if (p_input_vars[0].is_empty()) { - normal = "NORMAL"; + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + normal = "NORMAL"; + } else { + normal = "vec3(0.0)"; + } } else { normal = p_input_vars[0]; } if (p_input_vars[1].is_empty()) { - view = "VIEW"; + if (p_mode == Shader::MODE_SPATIAL) { + view = "VIEW"; + } else { + view = "vec3(0.0)"; + } } else { view = p_input_vars[1]; } @@ -5759,13 +6304,17 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader: } } -String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const { +bool VisualShaderNodeFresnel::is_input_port_default(int p_port, Shader::Mode p_mode) const { if (p_port == 0) { - return "default"; + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + return true; + } } else if (p_port == 1) { - return "default"; + if (p_mode == Shader::MODE_SPATIAL) { + return true; + } } - return ""; + return false; } VisualShaderNodeFresnel::VisualShaderNodeFresnel() { @@ -5867,8 +6416,10 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(i return PORT_TYPE_SCALAR; case CTYPE_SCALAR_INT: return PORT_TYPE_SCALAR_INT; - case CTYPE_VECTOR: - return PORT_TYPE_VECTOR; + case CTYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case CTYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; case CTYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case CTYPE_TRANSFORM: @@ -5939,7 +6490,7 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: String code; switch (comparison_type) { - case CTYPE_SCALAR: + case CTYPE_SCALAR: { if (func == FUNC_EQUAL) { code += " " + p_output_vars[0] + " = (abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; } else if (func == FUNC_NOT_EQUAL) { @@ -5947,33 +6498,34 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: } else { code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; } - break; - - case CTYPE_SCALAR_INT: + } break; + case CTYPE_SCALAR_INT: { code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; - break; - - case CTYPE_VECTOR: + } break; + case CTYPE_VECTOR_2D: { + code += " {\n"; + code += " bvec2 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n"; + code += " }\n"; + } break; + case CTYPE_VECTOR_3D: { code += " {\n"; code += " bvec3 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n"; code += " }\n"; - break; - - case CTYPE_BOOLEAN: + } break; + case CTYPE_BOOLEAN: { if (func > FUNC_NOT_EQUAL) { return " " + p_output_vars[0] + " = false;\n"; } code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; - break; - - case CTYPE_TRANSFORM: + } break; + case CTYPE_TRANSFORM: { if (func > FUNC_NOT_EQUAL) { return " " + p_output_vars[0] + " = false;\n"; } code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; - break; - + } break; default: break; } @@ -5987,18 +6539,23 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_comparison_ty } switch (p_comparison_type) { case CTYPE_SCALAR: - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); simple_decl = true; break; case CTYPE_SCALAR_INT: - set_input_port_default_value(0, 0); - set_input_port_default_value(1, 0); + set_input_port_default_value(0, 0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0, get_input_port_default_value(1)); simple_decl = true; break; - case CTYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + case CTYPE_VECTOR_2D: + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + simple_decl = false; + break; + case CTYPE_VECTOR_3D: + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); simple_decl = false; break; case CTYPE_BOOLEAN: @@ -6052,7 +6609,7 @@ Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const { Vector<StringName> props; props.push_back("type"); props.push_back("function"); - if (comparison_type == CTYPE_VECTOR) { + if (comparison_type == CTYPE_VECTOR_2D || comparison_type == CTYPE_VECTOR_3D) { props.push_back("condition"); } return props; @@ -6068,13 +6625,14 @@ void VisualShaderNodeCompare::_bind_methods() { ClassDB::bind_method(D_METHOD("set_condition", "condition"), &VisualShaderNodeCompare::set_condition); ClassDB::bind_method(D_METHOD("get_condition"), &VisualShaderNodeCompare::get_condition); - ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector,Boolean,Transform"), "set_comparison_type", "get_comparison_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_comparison_type", "get_comparison_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "a == b,a != b,a > b,a >= b,a < b,a <= b"), "set_function", "get_function"); ADD_PROPERTY(PropertyInfo(Variant::INT, "condition", PROPERTY_HINT_ENUM, "All,Any"), "set_condition", "get_condition"); BIND_ENUM_CONSTANT(CTYPE_SCALAR); BIND_ENUM_CONSTANT(CTYPE_SCALAR_INT); - BIND_ENUM_CONSTANT(CTYPE_VECTOR); + BIND_ENUM_CONSTANT(CTYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(CTYPE_VECTOR_3D); BIND_ENUM_CONSTANT(CTYPE_BOOLEAN); BIND_ENUM_CONSTANT(CTYPE_TRANSFORM); BIND_ENUM_CONSTANT(CTYPE_MAX); @@ -6109,8 +6667,13 @@ int VisualShaderNodeMultiplyAdd::get_input_port_count() const { } VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const { - if (op_type == OP_TYPE_VECTOR) { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; } return PORT_TYPE_SCALAR; } @@ -6131,11 +6694,15 @@ int VisualShaderNodeMultiplyAdd::get_output_port_count() const { } VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const { - if (op_type == OP_TYPE_SCALAR) { - return PORT_TYPE_SCALAR; - } else { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; } + return PORT_TYPE_SCALAR; } String VisualShaderNodeMultiplyAdd::get_output_port_name(int p_port) const { @@ -6152,16 +6719,21 @@ void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { return; } switch (p_op_type) { - case OP_TYPE_SCALAR: - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); - break; - case OP_TYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); - break; + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); + } break; default: break; } @@ -6183,10 +6755,11 @@ void VisualShaderNodeMultiplyAdd::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMultiplyAdd::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMultiplyAdd::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -6232,29 +6805,29 @@ String VisualShaderNodeBillboard::generate_code(Shader::Mode p_mode, VisualShade switch (billboard_type) { case BILLBOARD_TYPE_ENABLED: code += " {\n"; - code += " mat4 __mvm = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0], CAMERA_MATRIX[1], CAMERA_MATRIX[2], WORLD_MATRIX[3]);\n"; + code += " mat4 __mvm = VIEW_MATRIX * mat4(INV_VIEW_MATRIX[0], INV_VIEW_MATRIX[1], INV_VIEW_MATRIX[2], MODEL_MATRIX[3]);\n"; if (keep_scale) { - code += " __mvm = __mvm * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += " __mvm = __mvm * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } code += " " + p_output_vars[0] + " = __mvm;\n"; code += " }\n"; break; case BILLBOARD_TYPE_FIXED_Y: code += " {\n"; - code += " mat4 __mvm = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0], WORLD_MATRIX[1], vec4(normalize(cross(CAMERA_MATRIX[0].xyz, WORLD_MATRIX[1].xyz)), 0.0), WORLD_MATRIX[3]);\n"; + code += " mat4 __mvm = VIEW_MATRIX * mat4(INV_VIEW_MATRIX[0], MODEL_MATRIX[1], vec4(normalize(cross(INV_VIEW_MATRIX[0].xyz, MODEL_MATRIX[1].xyz)), 0.0), MODEL_MATRIX[3]);\n"; if (keep_scale) { - code += " __mvm = __mvm * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += " __mvm = __mvm * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } else { - code += " __mvm = __mvm * mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0 / length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += " __mvm = __mvm * mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0 / length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } code += " " + p_output_vars[0] + " = __mvm;\n"; code += " }\n"; break; case BILLBOARD_TYPE_PARTICLES: code += " {\n"; - code += " mat4 __wm = mat4(normalize(CAMERA_MATRIX[0]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[1]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[2]) * length(WORLD_MATRIX[2]), WORLD_MATRIX[3]);\n"; + code += " mat4 __wm = mat4(normalize(INV_VIEW_MATRIX[0]) * length(MODEL_MATRIX[0]), normalize(INV_VIEW_MATRIX[1]) * length(MODEL_MATRIX[0]), normalize(INV_VIEW_MATRIX[2]) * length(MODEL_MATRIX[2]), MODEL_MATRIX[3]);\n"; code += " __wm = __wm * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; - code += " " + p_output_vars[0] + " = INV_CAMERA_MATRIX * __wm;\n"; + code += " " + p_output_vars[0] + " = VIEW_MATRIX * __wm;\n"; code += " }\n"; break; default: diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index f1dda634f1..eeeb91a3ee 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -34,6 +34,49 @@ #include "scene/resources/visual_shader.h" /////////////////////////////////////// +/// Vector Base Node +/////////////////////////////////////// + +class VisualShaderNodeVectorBase : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorBase, VisualShaderNode); + +public: + enum OpType { + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, + OP_TYPE_MAX, + }; + +protected: + OpType op_type = OP_TYPE_VECTOR_3D; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override = 0; + + virtual int get_input_port_count() const override = 0; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override = 0; + + virtual int get_output_port_count() const override = 0; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override = 0; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0; + + virtual void set_op_type(OpType p_op_type); + OpType get_op_type() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeVectorBase(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeVectorBase::OpType) + +/////////////////////////////////////// /// CONSTANTS /////////////////////////////////////// @@ -177,6 +220,36 @@ public: /////////////////////////////////////// +class VisualShaderNodeVec2Constant : public VisualShaderNodeConstant { + GDCLASS(VisualShaderNodeVec2Constant, VisualShaderNodeConstant); + Vector2 constant; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + void set_constant(const Vector2 &p_constant); + Vector2 get_constant() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeVec2Constant(); +}; + +/////////////////////////////////////// + class VisualShaderNodeVec3Constant : public VisualShaderNodeConstant { GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNodeConstant); Vector3 constant; @@ -280,7 +353,7 @@ public: virtual String get_output_port_name(int p_port) const override; virtual bool is_output_port_expandable(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; @@ -392,7 +465,7 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; @@ -488,7 +561,7 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; @@ -615,8 +688,8 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeIntOp::Operator) -class VisualShaderNodeVectorOp : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorOp, VisualShaderNode); +class VisualShaderNodeVectorOp : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorOp, VisualShaderNodeVectorBase); public: enum Operator { @@ -644,19 +717,20 @@ public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + virtual void set_op_type(OpType p_op_type) override; + void set_operator(Operator p_op); Operator get_operator() const; virtual Vector<StringName> get_editable_properties() const override; + String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; VisualShaderNodeVectorOp(); }; @@ -923,8 +997,10 @@ VARIANT_ENUM_CAST(VisualShaderNodeIntFunc::Function) /// VECTOR FUNC /////////////////////////////////////// -class VisualShaderNodeVectorFunc : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNode); +class VisualShaderNodeVectorFunc : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNodeVectorBase); + + void _update_default_input_values(); public: enum Function { @@ -975,19 +1051,20 @@ public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + virtual void set_op_type(OpType p_op_type) override; + void set_function(Function p_func); Function get_function() const; virtual Vector<StringName> get_editable_properties() const override; + String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; VisualShaderNodeVectorFunc(); }; @@ -1103,7 +1180,7 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; @@ -1150,20 +1227,20 @@ public: /// LENGTH /////////////////////////////////////// -class VisualShaderNodeVectorLen : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode); +class VisualShaderNodeVectorLen : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorLen, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorLen(); @@ -1203,7 +1280,8 @@ public: enum OpType { OP_TYPE_FLOAT, OP_TYPE_INT, - OP_TYPE_VECTOR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, OP_TYPE_MAX, }; @@ -1235,54 +1313,20 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeClamp::OpType) /////////////////////////////////////// -/// DERIVATIVE FUNCTIONS +/// DERIVATIVE FUNCTION /////////////////////////////////////// -class VisualShaderNodeScalarDerivativeFunc : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarDerivativeFunc, VisualShaderNode); +class VisualShaderNodeDerivativeFunc : public VisualShaderNode { + GDCLASS(VisualShaderNodeDerivativeFunc, VisualShaderNode); public: - enum Function { - FUNC_SUM, - FUNC_X, - FUNC_Y, - FUNC_MAX, + enum OpType { + OP_TYPE_SCALAR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, + OP_TYPE_MAX, }; -protected: - Function func = FUNC_SUM; - - static void _bind_methods(); - -public: - virtual String get_caption() const override; - - virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; - virtual String get_input_port_name(int p_port) const override; - - virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; - virtual String get_output_port_name(int p_port) const override; - - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - - void set_function(Function p_func); - Function get_function() const; - - virtual Vector<StringName> get_editable_properties() const override; - - VisualShaderNodeScalarDerivativeFunc(); -}; - -VARIANT_ENUM_CAST(VisualShaderNodeScalarDerivativeFunc::Function) - -/////////////////////////////////////// - -class VisualShaderNodeVectorDerivativeFunc : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorDerivativeFunc, VisualShaderNode); - -public: enum Function { FUNC_SUM, FUNC_X, @@ -1291,8 +1335,10 @@ public: }; protected: + OpType op_type = OP_TYPE_SCALAR; Function func = FUNC_SUM; +protected: static void _bind_methods(); public: @@ -1308,34 +1354,37 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + void set_op_type(OpType p_op_type); + OpType get_op_type() const; + void set_function(Function p_func); Function get_function() const; virtual Vector<StringName> get_editable_properties() const override; - VisualShaderNodeVectorDerivativeFunc(); + VisualShaderNodeDerivativeFunc(); }; -VARIANT_ENUM_CAST(VisualShaderNodeVectorDerivativeFunc::Function) +VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::OpType) +VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Function) /////////////////////////////////////// /// FACEFORWARD /////////////////////////////////////// -class VisualShaderNodeFaceForward : public VisualShaderNode { - GDCLASS(VisualShaderNodeFaceForward, VisualShaderNode); +class VisualShaderNodeFaceForward : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeFaceForward, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeFaceForward(); @@ -1374,8 +1423,10 @@ class VisualShaderNodeStep : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, - OP_TYPE_VECTOR_SCALAR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_2D_SCALAR, + OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_3D_SCALAR, OP_TYPE_MAX, }; @@ -1416,8 +1467,10 @@ class VisualShaderNodeSmoothStep : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, - OP_TYPE_VECTOR_SCALAR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_2D_SCALAR, + OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_3D_SCALAR, OP_TYPE_MAX, }; @@ -1452,20 +1505,20 @@ VARIANT_ENUM_CAST(VisualShaderNodeSmoothStep::OpType) /// DISTANCE /////////////////////////////////////// -class VisualShaderNodeVectorDistance : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNode); +class VisualShaderNodeVectorDistance : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorDistance(); @@ -1504,8 +1557,10 @@ class VisualShaderNodeMix : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, - OP_TYPE_VECTOR_SCALAR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_2D_SCALAR, + OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_3D_SCALAR, OP_TYPE_MAX, }; @@ -1540,8 +1595,8 @@ VARIANT_ENUM_CAST(VisualShaderNodeMix::OpType) /// COMPOSE /////////////////////////////////////// -class VisualShaderNodeVectorCompose : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode); +class VisualShaderNodeVectorCompose : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; @@ -1551,9 +1606,9 @@ public: virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorCompose(); @@ -1584,20 +1639,20 @@ public: /// DECOMPOSE /////////////////////////////////////// -class VisualShaderNodeVectorDecompose : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode); +class VisualShaderNodeVectorDecompose : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorDecompose(); @@ -1849,6 +1904,49 @@ public: /////////////////////////////////////// +class VisualShaderNodeVec2Uniform : public VisualShaderNodeUniform { + GDCLASS(VisualShaderNodeVec2Uniform, VisualShaderNodeUniform); + +private: + bool default_value_enabled = false; + Vector2 default_value; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + virtual bool is_show_prop_names() const override; + virtual bool is_use_prop_slots() const override; + + void set_default_value_enabled(bool p_enabled); + bool is_default_value_enabled() const; + + void set_default_value(const Vector2 &p_value); + Vector2 get_default_value() const; + + bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeVec2Uniform(); +}; + +/////////////////////////////////////// + class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform); @@ -1986,7 +2084,7 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; @@ -2036,9 +2134,9 @@ public: virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2061,7 +2159,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2084,7 +2182,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2107,7 +2205,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2148,7 +2246,8 @@ public: enum OpType { OP_TYPE_FLOAT, OP_TYPE_INT, - OP_TYPE_VECTOR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, OP_TYPE_BOOLEAN, OP_TYPE_TRANSFORM, OP_TYPE_MAX, @@ -2200,7 +2299,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual bool is_generate_input_var(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2261,7 +2360,8 @@ public: enum ComparisonType { CTYPE_SCALAR, CTYPE_SCALAR_INT, - CTYPE_VECTOR, + CTYPE_VECTOR_2D, + CTYPE_VECTOR_3D, CTYPE_BOOLEAN, CTYPE_TRANSFORM, CTYPE_MAX, @@ -2329,7 +2429,8 @@ class VisualShaderNodeMultiplyAdd : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, OP_TYPE_MAX, }; diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index c970b9c08b..398c33c452 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -39,7 +39,10 @@ int VisualShaderNodeParticleEmitter::get_output_port_count() const { } VisualShaderNodeParticleEmitter::PortType VisualShaderNodeParticleEmitter::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + if (mode_2d) { + return PORT_TYPE_VECTOR_2D; + } + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const { @@ -54,6 +57,9 @@ bool VisualShaderNodeParticleEmitter::has_output_port_preview(int p_port) const } void VisualShaderNodeParticleEmitter::set_mode_2d(bool p_enabled) { + if (mode_2d == p_enabled) { + return; + } mode_2d = p_enabled; emit_changed(); } @@ -111,7 +117,7 @@ String VisualShaderNodeParticleSphereEmitter::get_input_port_name(int p_port) co return String(); } -String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; code += "vec2 __get_random_point_in_circle(inout uint seed, float radius, float inner_radius) {\n"; @@ -129,7 +135,7 @@ String VisualShaderNodeParticleSphereEmitter::generate_code(Shader::Mode p_mode, String code; if (mode_2d) { - code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n"; + code += " " + p_output_vars[0] + " = __get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; } else { code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; } @@ -154,11 +160,27 @@ int VisualShaderNodeParticleBoxEmitter::get_input_port_count() const { VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleBoxEmitter::get_input_port_type(int p_port) const { if (p_port == 0) { - return PORT_TYPE_VECTOR; + if (mode_2d) { + return PORT_TYPE_VECTOR_2D; + } + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; } +void VisualShaderNodeParticleBoxEmitter::set_mode_2d(bool p_enabled) { + if (mode_2d == p_enabled) { + return; + } + if (p_enabled) { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } else { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } + mode_2d = p_enabled; + emit_changed(); +} + String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const { if (p_port == 0) { return "extents"; @@ -166,7 +188,7 @@ String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const return String(); } -String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; code += "vec2 __get_random_point_in_box2d(inout uint seed, vec2 extents) {\n"; @@ -185,7 +207,7 @@ String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode String VisualShaderNodeParticleBoxEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; if (mode_2d) { - code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ".xy), 0.0);\n"; + code += " " + p_output_vars[0] + " = __get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n"; } else { code += " " + p_output_vars[0] + " = __get_random_point_in_box3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n"; } @@ -221,7 +243,7 @@ String VisualShaderNodeParticleRingEmitter::get_input_port_name(int p_port) cons return String(); } -String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; code += "vec2 __get_random_point_on_ring2d(inout uint seed, float radius, float inner_radius) {\n"; @@ -243,7 +265,7 @@ String VisualShaderNodeParticleRingEmitter::generate_code(Shader::Mode p_mode, V String code; if (mode_2d) { - code = " " + p_output_vars[0] + " = vec3(__get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n"; + code = " " + p_output_vars[0] + " = __get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; } else { code = " " + p_output_vars[0] + " = __get_random_point_on_ring3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n"; } @@ -269,18 +291,24 @@ int VisualShaderNodeParticleMeshEmitter::get_output_port_count() const { VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_output_port_type(int p_port) const { switch (p_port) { - case 0: - return PORT_TYPE_VECTOR; // position - case 1: - return PORT_TYPE_VECTOR; // normal - case 2: - return PORT_TYPE_VECTOR; // color - case 3: - return PORT_TYPE_SCALAR; // alpha - case 4: - return PORT_TYPE_VECTOR; // uv - case 5: - return PORT_TYPE_VECTOR; // uv2 + case 0: // position + if (mode_2d) { + return PORT_TYPE_VECTOR_2D; + } + return PORT_TYPE_VECTOR_3D; + case 1: // normal + if (mode_2d) { + return PORT_TYPE_VECTOR_2D; + } + return PORT_TYPE_VECTOR_3D; + case 2: // color + return PORT_TYPE_VECTOR_3D; + case 3: // alpha + return PORT_TYPE_SCALAR; + case 4: // uv + return PORT_TYPE_VECTOR_2D; + case 5: // uv2 + return PORT_TYPE_VECTOR_2D; } return PORT_TYPE_SCALAR; } @@ -341,18 +369,22 @@ String VisualShaderNodeParticleMeshEmitter::generate_global(Shader::Mode p_mode, return code; } -String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, bool p_ignore_mode2d) const { +String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, PortType p_port_type) const { String code; if (is_output_port_connected(p_index)) { - if (mode_2d && !p_ignore_mode2d) { - code += " " + p_output_vars[p_index] + " = vec3("; - code += "texelFetch("; - code += make_unique_id(p_type, p_id, p_texture_name) + ", "; - code += "ivec2(__scalar_ibuff, 0), 0).xy, 0.0);\n"; - } else { - code += " " + p_output_vars[p_index] + " = texelFetch("; - code += make_unique_id(p_type, p_id, p_texture_name) + ", "; - code += "ivec2(__scalar_ibuff, 0), 0).xyz;\n"; + switch (p_port_type) { + case PORT_TYPE_VECTOR_2D: { + code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); + } break; + case PORT_TYPE_VECTOR_3D: { + if (mode_2d) { + code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); + } else { + code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xyz;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); + } + } break; + default: + break; } } return code; @@ -362,27 +394,22 @@ String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, V String code; code += " __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n"; - code += _generate_code(p_type, p_id, p_output_vars, 0, "mesh_vx"); - code += _generate_code(p_type, p_id, p_output_vars, 1, "mesh_nm"); + code += _generate_code(p_type, p_id, p_output_vars, 0, "mesh_vx", VisualShaderNode::PORT_TYPE_VECTOR_3D); + code += _generate_code(p_type, p_id, p_output_vars, 1, "mesh_nm", VisualShaderNode::PORT_TYPE_VECTOR_3D); if (is_output_port_connected(2) || is_output_port_connected(3)) { - code += " __vec4_buff = texelFetch("; - code += make_unique_id(p_type, p_id, "mesh_col") + ", "; - code += "ivec2(__scalar_ibuff, 0), 0);\n"; + code += vformat(" __vec4_buff = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0);\n", make_unique_id(p_type, p_id, "mesh_col")); + if (is_output_port_connected(2)) { code += " " + p_output_vars[2] + " = __vec4_buff.rgb;\n"; - } else { - code += " " + p_output_vars[2] + " = vec3(0.0);\n"; } if (is_output_port_connected(3)) { code += " " + p_output_vars[3] + " = __vec4_buff.a;\n"; - } else { - code += " " + p_output_vars[3] + " = 0.0;\n"; } } - code += _generate_code(p_type, p_id, p_output_vars, 4, "mesh_uv", true); - code += _generate_code(p_type, p_id, p_output_vars, 5, "mesh_uv2", true); + code += _generate_code(p_type, p_id, p_output_vars, 4, "mesh_uv", VisualShaderNode::PORT_TYPE_VECTOR_2D); + code += _generate_code(p_type, p_id, p_output_vars, 5, "mesh_uv2", VisualShaderNode::PORT_TYPE_VECTOR_2D); return code; } @@ -731,7 +758,7 @@ int VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_count() const { VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_type(int p_port) const { if (p_port == 0 || p_port == 1) { // position, rotation_axis - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; // angle (degrees/radians) } @@ -762,7 +789,7 @@ int VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_count() const { } VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_name(int p_port) const { @@ -815,7 +842,7 @@ int VisualShaderNodeParticleConeVelocity::get_input_port_count() const { VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_input_port_type(int p_port) const { if (p_port == 0) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } else if (p_port == 1) { return PORT_TYPE_SCALAR; } @@ -836,7 +863,7 @@ int VisualShaderNodeParticleConeVelocity::get_output_port_count() const { } VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) const { @@ -876,10 +903,11 @@ void VisualShaderNodeParticleRandomness::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeParticleRandomness::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeParticleRandomness::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -898,8 +926,13 @@ int VisualShaderNodeParticleRandomness::get_output_port_count() const { } VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_output_port_type(int p_port) const { - if (op_type == OP_TYPE_VECTOR) { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; } return PORT_TYPE_SCALAR; } @@ -913,8 +946,13 @@ int VisualShaderNodeParticleRandomness::get_input_port_count() const { } VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_input_port_type(int p_port) const { - if (op_type == OP_TYPE_VECTOR) { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; } return PORT_TYPE_SCALAR; } @@ -930,10 +968,18 @@ String VisualShaderNodeParticleRandomness::get_input_port_name(int p_port) const String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - if (op_type == OP_TYPE_SCALAR) { - code += vformat(" %s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); - } else if (op_type == OP_TYPE_VECTOR) { - code += vformat(" %s = __randv_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + switch (op_type) { + case OP_TYPE_SCALAR: { + code += vformat(" %s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + } break; + case OP_TYPE_VECTOR_2D: { + code += vformat(" %s = __randv2_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + } break; + case OP_TYPE_VECTOR_3D: { + code += vformat(" %s = __randv3_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + } break; + default: + break; } return code; } @@ -943,12 +989,21 @@ void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) { if (op_type == p_op_type) { return; } - if (p_op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 1.0); - } else { - set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0)); - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); + switch (p_op_type) { + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + } break; + default: + break; } op_type = p_op_type; emit_changed(); @@ -963,7 +1018,7 @@ bool VisualShaderNodeParticleRandomness::has_output_port_preview(int p_port) con } VisualShaderNodeParticleRandomness::VisualShaderNodeParticleRandomness() { - set_input_port_default_value(0, 0.0); + set_input_port_default_value(0, -1.0); set_input_port_default_value(1, 1.0); } @@ -996,7 +1051,7 @@ int VisualShaderNodeParticleAccelerator::get_output_port_count() const { } VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleAccelerator::get_output_port_name(int p_port) const { @@ -1009,11 +1064,11 @@ int VisualShaderNodeParticleAccelerator::get_input_port_count() const { VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_input_port_type(int p_port) const { if (p_port == 0) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } else if (p_port == 1) { return PORT_TYPE_SCALAR; } else if (p_port == 2) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; } @@ -1106,19 +1161,19 @@ VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_inp switch (p_port) { case 0: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { - return PORT_TYPE_VECTOR; // custom.rgb + return PORT_TYPE_VECTOR_3D; // custom.rgb } return PORT_TYPE_BOOLEAN; // active case 1: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { break; // custom.a (scalar) } - return PORT_TYPE_VECTOR; // velocity + return PORT_TYPE_VECTOR_3D; // velocity case 2: - return PORT_TYPE_VECTOR; // color & velocity + return PORT_TYPE_VECTOR_3D; // color & velocity case 3: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { - return PORT_TYPE_VECTOR; // color + return PORT_TYPE_VECTOR_3D; // color } break; // alpha (scalar) case 4: @@ -1131,18 +1186,18 @@ VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_inp if (shader_type == VisualShader::TYPE_COLLIDE) { return PORT_TYPE_TRANSFORM; // transform } - return PORT_TYPE_VECTOR; // position + return PORT_TYPE_VECTOR_3D; // position case 5: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { return PORT_TYPE_TRANSFORM; // transform } if (shader_type == VisualShader::TYPE_PROCESS) { - return PORT_TYPE_VECTOR; // rotation_axis + return PORT_TYPE_VECTOR_3D; // rotation_axis } break; // scale (scalar) case 6: if (shader_type == VisualShader::TYPE_START) { - return PORT_TYPE_VECTOR; // rotation_axis + return PORT_TYPE_VECTOR_3D; // rotation_axis } break; case 7: @@ -1263,7 +1318,7 @@ String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, Visual code += tab + "TRANSFORM = " + p_input_vars[5] + ";\n"; } } else { - if (!p_input_vars[0].is_empty()) { // active (begin) + if (!p_input_vars[0].is_empty()) { // Active (begin). code += tab + "ACTIVE = " + p_input_vars[0] + ";\n"; code += tab + "if(ACTIVE) {\n"; tab += " "; @@ -1326,7 +1381,7 @@ String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, Visual code += tab + "TRANSFORM " + op + " mat4(vec4(" + p_input_vars[scale] + ", 0, 0, 0), vec4(0, " + p_input_vars[scale] + ", 0, 0), vec4(0, 0, " + p_input_vars[scale] + ", 0), vec4(0, 0, 0, 1));\n"; } } - if (!p_input_vars[0].is_empty()) { // active (end) + if (!p_input_vars[0].is_empty()) { // Active (end). code += " }\n"; } } @@ -1372,13 +1427,13 @@ VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_input_p case 1: return PORT_TYPE_TRANSFORM; case 2: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 3: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 4: return PORT_TYPE_SCALAR; case 5: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 6: return PORT_TYPE_SCALAR; } @@ -1448,22 +1503,22 @@ bool VisualShaderNodeParticleEmit::is_generate_input_var(int p_port) const { return true; } -String VisualShaderNodeParticleEmit::get_input_port_default_hint(int p_port) const { +bool VisualShaderNodeParticleEmit::is_input_port_default(int p_port, Shader::Mode p_mode) const { switch (p_port) { case 1: - return "default"; + return true; case 2: - return "default"; + return true; case 3: - return "default"; + return true; case 4: - return "default"; + return true; case 5: - return "default"; + return true; case 6: - return "default"; + return true; } - return String(); + return false; } String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h index add6928841..0b91cba5e0 100644 --- a/scene/resources/visual_shader_particle_nodes.h +++ b/scene/resources/visual_shader_particle_nodes.h @@ -48,7 +48,7 @@ public: virtual String get_output_port_name(int p_port) const override; virtual bool has_output_port_preview(int p_port) const override; - void set_mode_2d(bool p_enabled); + virtual void set_mode_2d(bool p_enabled); bool is_mode_2d() const; Vector<StringName> get_editable_properties() const override; @@ -68,7 +68,7 @@ public: virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeParticleSphereEmitter(); @@ -83,8 +83,9 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; + virtual void set_mode_2d(bool p_enabled) override; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeParticleBoxEmitter(); @@ -100,7 +101,7 @@ public: virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeParticleRingEmitter(); @@ -118,7 +119,7 @@ class VisualShaderNodeParticleMeshEmitter : public VisualShaderNodeParticleEmitt Ref<ImageTexture> uv_texture; Ref<ImageTexture> uv2_texture; - String _generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, bool p_ignore_mode2d = false) const; + String _generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, PortType p_port_type) const; void _update_texture(const Vector<Vector2> &p_array, Ref<ImageTexture> &r_texture); void _update_texture(const Vector<Vector3> &p_array, Ref<ImageTexture> &r_texture); @@ -213,7 +214,8 @@ class VisualShaderNodeParticleRandomness : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, OP_TYPE_MAX, }; @@ -342,7 +344,7 @@ public: virtual bool is_show_prop_names() const override; virtual bool is_generate_input_var(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeParticleEmit(); diff --git a/scene/resources/visual_shader_sdf_nodes.cpp b/scene/resources/visual_shader_sdf_nodes.cpp index 1b43fda4c5..cbd3ebd83b 100644 --- a/scene/resources/visual_shader_sdf_nodes.cpp +++ b/scene/resources/visual_shader_sdf_nodes.cpp @@ -41,7 +41,7 @@ int VisualShaderNodeSDFToScreenUV::get_input_port_count() const { } VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeSDFToScreenUV::get_input_port_name(int p_port) const { @@ -53,7 +53,7 @@ int VisualShaderNodeSDFToScreenUV::get_output_port_count() const { } VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const { @@ -61,7 +61,7 @@ String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const { } String VisualShaderNodeSDFToScreenUV::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = vec3(sdf_to_screen_uv(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; + return " " + p_output_vars[0] + " = sdf_to_screen_uv(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0]) + ");\n"; } VisualShaderNodeSDFToScreenUV::VisualShaderNodeSDFToScreenUV() { @@ -78,7 +78,7 @@ int VisualShaderNodeScreenUVToSDF::get_input_port_count() const { } VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeScreenUVToSDF::get_input_port_name(int p_port) const { @@ -90,22 +90,22 @@ int VisualShaderNodeScreenUVToSDF::get_output_port_count() const { } VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeScreenUVToSDF::get_output_port_name(int p_port) const { return ""; } -String VisualShaderNodeScreenUVToSDF::get_input_port_default_hint(int p_port) const { +bool VisualShaderNodeScreenUVToSDF::is_input_port_default(int p_port, Shader::Mode p_mode) const { if (p_port == 0) { - return "default"; + return true; } - return ""; + return false; } String VisualShaderNodeScreenUVToSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = vec3(screen_uv_to_sdf(" + (p_input_vars[0].is_empty() ? "SCREEN_UV" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; + return " " + p_output_vars[0] + " = screen_uv_to_sdf(" + (p_input_vars[0].is_empty() ? "SCREEN_UV" : p_input_vars[0]) + ");\n"; } VisualShaderNodeScreenUVToSDF::VisualShaderNodeScreenUVToSDF() { @@ -122,7 +122,7 @@ int VisualShaderNodeTextureSDF::get_input_port_count() const { } VisualShaderNodeTextureSDF::PortType VisualShaderNodeTextureSDF::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeTextureSDF::get_input_port_name(int p_port) const { @@ -142,7 +142,7 @@ String VisualShaderNodeTextureSDF::get_output_port_name(int p_port) const { } String VisualShaderNodeTextureSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + ");\n"; + return " " + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0]) + ");\n"; } VisualShaderNodeTextureSDF::VisualShaderNodeTextureSDF() { @@ -159,7 +159,7 @@ int VisualShaderNodeTextureSDFNormal::get_input_port_count() const { } VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeTextureSDFNormal::get_input_port_name(int p_port) const { @@ -171,7 +171,7 @@ int VisualShaderNodeTextureSDFNormal::get_output_port_count() const { } VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const { @@ -179,7 +179,7 @@ String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const } String VisualShaderNodeTextureSDFNormal::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = vec3(texture_sdf_normal(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; + return " " + p_output_vars[0] + " = texture_sdf_normal(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0]) + ");\n"; } VisualShaderNodeTextureSDFNormal::VisualShaderNodeTextureSDFNormal() { @@ -197,7 +197,7 @@ int VisualShaderNodeSDFRaymarch::get_input_port_count() const { VisualShaderNodeSDFRaymarch::PortType VisualShaderNodeSDFRaymarch::get_input_port_type(int p_port) const { if (p_port == 0 || p_port == 1) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } return PORT_TYPE_SCALAR; } @@ -221,7 +221,7 @@ VisualShaderNodeSDFRaymarch::PortType VisualShaderNodeSDFRaymarch::get_output_po } else if (p_port == 1) { return PORT_TYPE_BOOLEAN; } else if (p_port == 2) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } return PORT_TYPE_SCALAR; } @@ -245,13 +245,13 @@ String VisualShaderNodeSDFRaymarch::generate_code(Shader::Mode p_mode, VisualSha if (p_input_vars[0].is_empty()) { code += " vec2 __from_pos = vec2(0.0f);\n"; } else { - code += " vec2 __from_pos = " + p_input_vars[0] + ".xy;\n"; + code += " vec2 __from_pos = " + p_input_vars[0] + ";\n"; } if (p_input_vars[1].is_empty()) { code += " vec2 __to_pos = vec2(0.0f);\n"; } else { - code += " vec2 __to_pos = " + p_input_vars[1] + ".xy;\n"; + code += " vec2 __to_pos = " + p_input_vars[1] + ";\n"; } code += "\n vec2 __at = __from_pos;\n"; @@ -271,7 +271,7 @@ String VisualShaderNodeSDFRaymarch::generate_code(Shader::Mode p_mode, VisualSha code += " float __dist = min(__max_dist, __accum);\n"; code += " " + p_output_vars[0] + " = __dist;\n"; code += " " + p_output_vars[1] + " = __accum < __max_dist;\n"; - code += " " + p_output_vars[2] + " = vec3(__from_pos + __dir * __dist, 0.0f);\n"; + code += " " + p_output_vars[2] + " = __from_pos + __dir * __dist;\n"; code += " }\n"; diff --git a/scene/resources/visual_shader_sdf_nodes.h b/scene/resources/visual_shader_sdf_nodes.h index d2d1dde4ea..7c1f695423 100644 --- a/scene/resources/visual_shader_sdf_nodes.h +++ b/scene/resources/visual_shader_sdf_nodes.h @@ -66,7 +66,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeScreenUVToSDF(); diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index c937d988d2..9d8e0f7547 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -83,8 +83,8 @@ World2D::World2D() { // Create and configure the navigation_map to be more friendly with pixels than meters. navigation_map = NavigationServer2D::get_singleton()->map_create(); NavigationServer2D::get_singleton()->map_set_active(navigation_map, true); - NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 10)); - NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 5)); + NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 1)); + NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 1)); } World2D::~World2D() { diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index 91f9a026d3..4a277c3d84 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -31,8 +31,8 @@ #ifndef WORLD_2D_H #define WORLD_2D_H -#include "core/config/project_settings.h" #include "core/io/resource.h" +#include "scene/resources/world_2d.h" #include "servers/physics_server_2d.h" class VisibleOnScreenNotifier2D; diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index c012ab6177..0088236112 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -30,7 +30,7 @@ #include "world_3d.h" -#include "core/math/camera_matrix.h" +#include "core/config/project_settings.h" #include "core/math/octree.h" #include "scene/3d/camera_3d.h" #include "scene/3d/visible_on_screen_notifier_3d.h" diff --git a/scene/resources/world_boundary_shape_3d.cpp b/scene/resources/world_boundary_shape_3d.cpp index efa288511d..09d41e8291 100644 --- a/scene/resources/world_boundary_shape_3d.cpp +++ b/scene/resources/world_boundary_shape_3d.cpp @@ -34,7 +34,6 @@ Vector<Vector3> WorldBoundaryShape3D::get_debug_mesh_lines() const { Plane p = get_plane(); - Vector<Vector3> points; Vector3 n1 = p.get_any_perpendicular_normal(); Vector3 n2 = p.normal.cross(n1).normalized(); @@ -46,16 +45,18 @@ Vector<Vector3> WorldBoundaryShape3D::get_debug_mesh_lines() const { p.normal * p.d + n1 * -10.0 + n2 * 10.0, }; - points.push_back(pface[0]); - points.push_back(pface[1]); - points.push_back(pface[1]); - points.push_back(pface[2]); - points.push_back(pface[2]); - points.push_back(pface[3]); - points.push_back(pface[3]); - points.push_back(pface[0]); - points.push_back(p.normal * p.d); - points.push_back(p.normal * p.d + p.normal * 3); + Vector<Vector3> points = { + pface[0], + pface[1], + pface[1], + pface[2], + pface[2], + pface[3], + pface[3], + pface[0], + p.normal * p.d, + p.normal * p.d + p.normal * 3 + }; return points; } |