diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/tile_set.cpp | 29 |
1 files changed, 16 insertions, 13 deletions
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index f577a2e144..899abfc9f9 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -721,7 +721,7 @@ void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_sha ERR_FAIL_COND(!tile_map.has(p_id)); ERR_FAIL_COND(p_shape_id < 0); - if (tile_map[p_id].shapes_data.size() <= p_shape_id) + if (p_shape_id >= tile_map[p_id].shapes_data.size()) tile_map[p_id].shapes_data.resize(p_shape_id + 1); tile_map[p_id].shapes_data.write[p_shape_id].shape = p_shape; _decompose_convex_shape(p_shape); @@ -731,17 +731,17 @@ void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_sha Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Shape2D>()); - ERR_FAIL_INDEX_V(p_shape_id, tile_map[p_id].shapes_data.size(), Ref<Shape2D>()); + if (p_shape_id < tile_map[p_id].shapes_data.size()) + return tile_map[p_id].shapes_data[p_shape_id].shape; - return tile_map[p_id].shapes_data[p_shape_id].shape; + return Ref<Shape2D>(); } void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset) { ERR_FAIL_COND(!tile_map.has(p_id)); - ERR_FAIL_INDEX(p_shape_id, tile_map[p_id].shapes_data.size()); - if (tile_map[p_id].shapes_data.size() <= p_shape_id) + if (p_shape_id >= tile_map[p_id].shapes_data.size()) tile_map[p_id].shapes_data.resize(p_shape_id + 1); tile_map[p_id].shapes_data.write[p_shape_id].shape_transform = p_offset; emit_changed(); @@ -750,9 +750,10 @@ void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform Transform2D TileSet::tile_get_shape_transform(int p_id, int p_shape_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Transform2D()); - ERR_FAIL_INDEX_V(p_shape_id, tile_map[p_id].shapes_data.size(), Transform2D()); + if (p_shape_id < tile_map[p_id].shapes_data.size()) + return tile_map[p_id].shapes_data[p_shape_id].shape_transform; - return tile_map[p_id].shapes_data[p_shape_id].shape_transform; + return Transform2D(); } void TileSet::tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset) { @@ -770,7 +771,7 @@ void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_ ERR_FAIL_COND(!tile_map.has(p_id)); ERR_FAIL_COND(p_shape_id < 0); - if (tile_map[p_id].shapes_data.size() <= p_shape_id) + if (p_shape_id >= tile_map[p_id].shapes_data.size()) tile_map[p_id].shapes_data.resize(p_shape_id + 1); tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision = p_one_way; emit_changed(); @@ -779,9 +780,10 @@ void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_ bool TileSet::tile_get_shape_one_way(int p_id, int p_shape_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), false); - ERR_FAIL_INDEX_V(p_shape_id, tile_map[p_id].shapes_data.size(), false); + if (p_shape_id < tile_map[p_id].shapes_data.size()) + return tile_map[p_id].shapes_data[p_shape_id].one_way_collision; - return tile_map[p_id].shapes_data[p_shape_id].one_way_collision; + return false; } void TileSet::tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_margin) { @@ -789,7 +791,7 @@ void TileSet::tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_ma ERR_FAIL_COND(!tile_map.has(p_id)); ERR_FAIL_COND(p_shape_id < 0); - if (tile_map[p_id].shapes_data.size() <= p_shape_id) + if (p_shape_id >= tile_map[p_id].shapes_data.size()) tile_map[p_id].shapes_data.resize(p_shape_id + 1); tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision_margin = p_margin; emit_changed(); @@ -798,9 +800,10 @@ void TileSet::tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_ma float TileSet::tile_get_shape_one_way_margin(int p_id, int p_shape_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), 0); - ERR_FAIL_INDEX_V(p_shape_id, tile_map[p_id].shapes_data.size(), 0.0); + if (p_shape_id < tile_map[p_id].shapes_data.size()) + return tile_map[p_id].shapes_data[p_shape_id].one_way_collision_margin; - return tile_map[p_id].shapes_data[p_shape_id].one_way_collision_margin; + return 0; } void TileSet::tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder) { |