diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/animation.cpp | 4 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 2 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.h | 2 | ||||
-rw-r--r-- | scene/resources/font.cpp | 13 | ||||
-rw-r--r-- | scene/resources/material.cpp | 2 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 3 | ||||
-rw-r--r-- | scene/resources/tile_set.cpp | 1 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 3 | ||||
-rw-r--r-- | scene/resources/visual_shader_particle_nodes.cpp | 47 |
9 files changed, 44 insertions, 33 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index a52bfe97e7..f2ac1c2e58 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -2102,11 +2102,9 @@ bool Animation::track_is_compressed(int p_track) const { return bst->compressed_track >= 0; } break; default: { - return false; //animation does not really use transitions + return false; // Animation does not really use transitions. } break; } - - ERR_FAIL_V(false); } void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p_value) { diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 869d582935..f03e3813cc 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -43,6 +43,8 @@ #include "modules/svg/image_loader_svg.h" #endif +static const int default_font_size = 16; + static float scale = 1.0; static const int default_margin = 4; diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h index 003934ce90..5243bcefa7 100644 --- a/scene/resources/default_theme/default_theme.h +++ b/scene/resources/default_theme/default_theme.h @@ -33,8 +33,6 @@ #include "scene/resources/theme.h" -const int default_font_size = 16; - void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &bold_font, const Ref<Font> &bold_italics_font, const Ref<Font> &italics_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale); void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel = TextServer::SUBPIXEL_POSITIONING_AUTO, TextServer::Hinting p_font_hinting = TextServer::HINTING_LIGHT, TextServer::FontAntialiasing p_font_antialiased = TextServer::FONT_ANTIALIASING_GRAY, bool p_font_msdf = false, bool p_font_generate_mipmaps = false); diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 24050c42a1..6a278f1f39 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -127,16 +127,18 @@ void Font::_invalidate_rids() { } bool Font::_is_cyclic(const Ref<Font> &p_f, int p_depth) const { - ERR_FAIL_COND_V(p_depth > MAX_FALLBACK_DEPTH, false); + ERR_FAIL_COND_V(p_depth > MAX_FALLBACK_DEPTH, true); if (p_f.is_null()) { return false; } + if (p_f == this) { + return true; + } for (int i = 0; i < p_f->fallbacks.size(); i++) { const Ref<Font> &f = p_f->fallbacks[i]; - if (f == this) { + if (_is_cyclic(f, p_depth + 1)) { return true; } - return _is_cyclic(f, p_depth + 1); } return false; } @@ -147,7 +149,10 @@ void Font::reset_state() { // Fallbacks. void Font::set_fallbacks(const TypedArray<Font> &p_fallbacks) { - ERR_FAIL_COND(_is_cyclic(this, 0)); + for (int i = 0; i < p_fallbacks.size(); i++) { + const Ref<Font> &f = p_fallbacks[i]; + ERR_FAIL_COND_MSG(_is_cyclic(f, 0), "Cyclic font fallback."); + } for (int i = 0; i < fallbacks.size(); i++) { Ref<Font> f = fallbacks[i]; if (f.is_valid()) { diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index c1e30dd93c..838927e34f 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -3123,8 +3123,6 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value) WARN_PRINT("Godot 3.x SpatialMaterial remapped parameter not found: " + String(p_name)); return true; } - - return false; } #endif // DISABLE_DEPRECATED diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index d53dc1a8fc..15678c9281 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -38,6 +38,7 @@ #include "scene/resources/bit_map.h" #include "scene/resources/mesh.h" #include "servers/camera/camera_feed.h" + int Texture2D::get_width() const { int ret; if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) { @@ -3105,7 +3106,7 @@ Error CompressedTextureLayered::_load_data(const String &p_path, Vector<Ref<Imag uint32_t layer_count = f->get_32(); //layer count uint32_t type = f->get_32(); //layer count - ERR_FAIL_COND_V(type != layered_type, ERR_INVALID_DATA); + ERR_FAIL_COND_V((int)type != layered_type, ERR_INVALID_DATA); uint32_t df = f->get_32(); //data format mipmap_limit = int(f->get_32()); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 9138a82ba8..ae83e2136f 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -1537,7 +1537,6 @@ Vector<Point2> TileSet::get_terrain_polygon(int p_terrain_set) { } return _get_half_offset_terrain_polygon(tile_size, overlap, tile_offset_axis); } - return Vector<Point2>(); } Vector<Point2> TileSet::get_terrain_peering_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit) { diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 262dbe28ed..320889679d 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2763,6 +2763,9 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light", "LIGHT" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light_color", "LIGHT_COLOR" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_position", "LIGHT_POSITION" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_direction", "LIGHT_DIRECTION" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light_is_directional", "LIGHT_IS_DIRECTIONAL" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_energy", "LIGHT_ENERGY" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "shadow", "SHADOW_MODULATE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index bdfbb59fa6..df6abe161e 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -1130,31 +1130,38 @@ VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() { // VisualShaderNodeParticleOutput String VisualShaderNodeParticleOutput::get_caption() const { - if (shader_type == VisualShader::TYPE_START) { - return "StartOutput"; - } else if (shader_type == VisualShader::TYPE_PROCESS) { - return "ProcessOutput"; - } else if (shader_type == VisualShader::TYPE_COLLIDE) { - return "CollideOutput"; - } else if (shader_type == VisualShader::TYPE_START_CUSTOM) { - return "CustomStartOutput"; - } else if (shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { - return "CustomProcessOutput"; + switch (shader_type) { + case VisualShader::TYPE_START: + return "StartOutput"; + case VisualShader::TYPE_PROCESS: + return "ProcessOutput"; + case VisualShader::TYPE_COLLIDE: + return "CollideOutput"; + case VisualShader::TYPE_START_CUSTOM: + return "CustomStartOutput"; + case VisualShader::TYPE_PROCESS_CUSTOM: + return "CustomProcessOutput"; + default: + ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type)); + return ""; } - return String(); } int VisualShaderNodeParticleOutput::get_input_port_count() const { - if (shader_type == VisualShader::TYPE_START) { - return 8; - } else if (shader_type == VisualShader::TYPE_COLLIDE) { - return 5; - } else if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { - return 6; - } else { // TYPE_PROCESS - return 7; + switch (shader_type) { + case VisualShader::TYPE_START: + return 8; + case VisualShader::TYPE_PROCESS: + return 7; + case VisualShader::TYPE_COLLIDE: + return 5; + case VisualShader::TYPE_START_CUSTOM: + case VisualShader::TYPE_PROCESS_CUSTOM: + return 6; + default: + ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type)); + return 0; } - return 0; } VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_input_port_type(int p_port) const { |