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-rw-r--r--scene/resources/bit_map.cpp150
-rw-r--r--scene/resources/bit_map.h27
-rw-r--r--scene/resources/environment.cpp44
-rw-r--r--scene/resources/environment.h6
-rw-r--r--scene/resources/rectangle_shape_2d.cpp8
-rw-r--r--scene/resources/rectangle_shape_2d.h6
-rw-r--r--scene/resources/style_box.cpp2
-rw-r--r--scene/resources/texture.cpp6
-rw-r--r--scene/resources/tile_set.cpp8
-rw-r--r--scene/resources/tile_set.h6
-rw-r--r--scene/resources/visual_shader.cpp4
-rw-r--r--scene/resources/visual_shader.h6
-rw-r--r--scene/resources/world_2d.cpp1
-rw-r--r--scene/resources/world_3d.cpp1
14 files changed, 173 insertions, 102 deletions
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 9b1adde00a..0505f6b559 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -33,13 +33,18 @@
#include "core/io/image_loader.h"
#include "core/variant/typed_array.h"
-void BitMap::create(const Size2 &p_size) {
+void BitMap::create(const Size2i &p_size) {
ERR_FAIL_COND(p_size.width < 1);
ERR_FAIL_COND(p_size.height < 1);
+ ERR_FAIL_COND(static_cast<int64_t>(p_size.width) * static_cast<int64_t>(p_size.height) > INT32_MAX);
+
+ Error err = bitmask.resize((((p_size.width * p_size.height) - 1) / 8) + 1);
+ ERR_FAIL_COND(err != OK);
+
width = p_size.width;
height = p_size.height;
- bitmask.resize((((width * height) - 1) / 8) + 1);
+
memset(bitmask.ptrw(), 0, bitmask.size());
}
@@ -49,7 +54,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol
img->convert(Image::FORMAT_LA8);
ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8);
- create(img->get_size());
+ create(Size2i(img->get_width(), img->get_height()));
const uint8_t *r = img->get_data().ptr();
uint8_t *w = bitmask.ptrw();
@@ -63,7 +68,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol
}
}
-void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) {
+void BitMap::set_bit_rect(const Rect2i &p_rect, bool p_value) {
Rect2i current = Rect2i(0, 0, width, height).intersection(p_rect);
uint8_t *data = bitmask.ptrw();
@@ -91,7 +96,7 @@ int BitMap::get_true_bit_count() const {
const uint8_t *d = bitmask.ptr();
int c = 0;
- //fast, almost branchless version
+ // Fast, almost branchless version.
for (int i = 0; i < ds; i++) {
c += (d[i] & (1 << 7)) >> 7;
@@ -107,14 +112,15 @@ int BitMap::get_true_bit_count() const {
return c;
}
-void BitMap::set_bit(const Point2 &p_pos, bool p_value) {
- int x = p_pos.x;
- int y = p_pos.y;
+void BitMap::set_bitv(const Point2i &p_pos, bool p_value) {
+ set_bit(p_pos.x, p_pos.y, p_value);
+}
- ERR_FAIL_INDEX(x, width);
- ERR_FAIL_INDEX(y, height);
+void BitMap::set_bit(int p_x, int p_y, bool p_value) {
+ ERR_FAIL_INDEX(p_x, width);
+ ERR_FAIL_INDEX(p_y, height);
- int ofs = width * y + x;
+ int ofs = width * p_y + p_x;
int bbyte = ofs / 8;
int bbit = ofs % 8;
@@ -129,21 +135,23 @@ void BitMap::set_bit(const Point2 &p_pos, bool p_value) {
bitmask.write[bbyte] = b;
}
-bool BitMap::get_bit(const Point2 &p_pos) const {
- int x = Math::fast_ftoi(p_pos.x);
- int y = Math::fast_ftoi(p_pos.y);
- ERR_FAIL_INDEX_V(x, width, false);
- ERR_FAIL_INDEX_V(y, height, false);
+bool BitMap::get_bitv(const Point2i &p_pos) const {
+ return get_bit(p_pos.x, p_pos.y);
+}
+
+bool BitMap::get_bit(int p_x, int p_y) const {
+ ERR_FAIL_INDEX_V(p_x, width, false);
+ ERR_FAIL_INDEX_V(p_y, height, false);
- int ofs = width * y + x;
+ int ofs = width * p_y + p_x;
int bbyte = ofs / 8;
int bbit = ofs % 8;
return (bitmask[bbyte] & (1 << bbit)) != 0;
}
-Size2 BitMap::get_size() const {
- return Size2(width, height);
+Size2i BitMap::get_size() const {
+ return Size2i(width, height);
}
void BitMap::_set_data(const Dictionary &p_d) {
@@ -161,13 +169,13 @@ Dictionary BitMap::_get_data() const {
return d;
}
-Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) const {
+Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_start) const {
int stepx = 0;
int stepy = 0;
int prevx = 0;
int prevy = 0;
- int startx = start.x;
- int starty = start.y;
+ int startx = p_start.x;
+ int starty = p_start.y;
int curx = startx;
int cury = starty;
unsigned int count = 0;
@@ -176,7 +184,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
Vector<Vector2> _points;
do {
int sv = 0;
- { //square value
+ { // Square value
/*
checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
@@ -187,13 +195,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
+---+---+
*/
Point2i tl = Point2i(curx - 1, cury - 1);
- sv += (rect.has_point(tl) && get_bit(tl)) ? 1 : 0;
+ sv += (p_rect.has_point(tl) && get_bitv(tl)) ? 1 : 0;
Point2i tr = Point2i(curx, cury - 1);
- sv += (rect.has_point(tr) && get_bit(tr)) ? 2 : 0;
+ sv += (p_rect.has_point(tr) && get_bitv(tr)) ? 2 : 0;
Point2i bl = Point2i(curx - 1, cury);
- sv += (rect.has_point(bl) && get_bit(bl)) ? 4 : 0;
+ sv += (p_rect.has_point(bl) && get_bitv(bl)) ? 4 : 0;
Point2i br = Point2i(curx, cury);
- sv += (rect.has_point(br) && get_bit(br)) ? 8 : 0;
+ sv += (p_rect.has_point(br) && get_bitv(br)) ? 8 : 0;
ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>());
}
@@ -303,16 +311,16 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
default:
ERR_PRINT("this shouldn't happen.");
}
- //little optimization
- // if previous direction is same as current direction,
- // then we should modify the last vec to current
+ // Small optimization:
+ // If the previous direction is same as the current direction,
+ // then we should modify the last vector to current.
curx += stepx;
cury += stepy;
if (stepx == prevx && stepy == prevy) {
- _points.write[_points.size() - 1].x = (float)(curx - rect.position.x);
- _points.write[_points.size() - 1].y = (float)(cury + rect.position.y);
+ _points.write[_points.size() - 1].x = (float)(curx - p_rect.position.x);
+ _points.write[_points.size() - 1].y = (float)(cury + p_rect.position.y);
} else {
- _points.push_back(Vector2((float)(curx - rect.position.x), (float)(cury + rect.position.y)));
+ _points.push_back(Vector2((float)(curx - p_rect.position.x), (float)(cury + p_rect.position.y)));
}
count++;
@@ -348,7 +356,7 @@ static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) {
int index = -1;
float dist = 0.0;
- //not looping first and last point
+ // Not looping first and last point.
for (size_t i = 1, size = v.size(); i < size - 1; ++i) {
float cdist = perpendicular_distance(v[i], v[0], v[v.size() - 1]);
if (cdist > dist) {
@@ -385,9 +393,9 @@ static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) {
static Vector<Vector2> reduce(const Vector<Vector2> &points, const Rect2i &rect, float epsilon) {
int size = points.size();
- // if there are less than 3 points, then we have nothing
+ // If there are less than 3 points, then we have nothing.
ERR_FAIL_COND_V(size < 3, Vector<Vector2>());
- // if there are less than 9 points (but more than 3), then we don't need to reduce it
+ // If there are less than 9 points (but more than 3), then we don't need to reduce it.
if (size < 9) {
return points;
}
@@ -412,9 +420,9 @@ struct FillBitsStackEntry {
};
static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) {
- // Using a custom stack to work iteratively to avoid stack overflow on big bitmaps
+ // Using a custom stack to work iteratively to avoid stack overflow on big bitmaps.
Vector<FillBitsStackEntry> stack;
- // Tracking size since we won't be shrinking the stack vector
+ // Tracking size since we won't be shrinking the stack vector.
int stack_size = 0;
Point2i pos = p_pos;
@@ -433,10 +441,10 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
for (int i = next_i; i <= pos.x + 1; i++) {
for (int j = next_j; j <= pos.y + 1; j++) {
if (popped) {
- // The next loop over j must start normally
+ // The next loop over j must start normally.
next_j = pos.y;
popped = false;
- // Skip because an iteration was already executed with current counter values
+ // Skip because an iteration was already executed with current counter values.
continue;
}
@@ -447,11 +455,11 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
continue;
}
- if (p_map->get_bit(Vector2(i, j))) {
+ if (p_map->get_bit(i, j)) {
continue;
- } else if (p_src->get_bit(Vector2(i, j))) {
- p_map->set_bit(Vector2(i, j), true);
+ } else if (p_src->get_bit(i, j)) {
+ p_map->set_bit(i, j, true);
FillBitsStackEntry se = { pos, i, j };
stack.resize(MAX(stack_size + 1, stack.size()));
@@ -482,7 +490,7 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
print_verbose("BitMap: Max stack size: " + itos(stack.size()));
}
-Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const {
+Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon) const {
Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect);
print_verbose("BitMap: Rect: " + r);
@@ -494,7 +502,7 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, flo
Vector<Vector<Vector2>> polygons;
for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
- if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) {
+ if (!fill->get_bit(j, i) && get_bit(j, i)) {
fill_bits(this, fill, Point2i(j, i), r);
Vector<Vector2> polygon = _march_square(r, Point2i(j, i));
@@ -515,7 +523,7 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, flo
return polygons;
}
-void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
+void BitMap::grow_mask(int p_pixels, const Rect2i &p_rect) {
if (p_pixels == 0) {
return;
}
@@ -532,7 +540,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
- if (bit_value == get_bit(Point2(j, i))) {
+ if (bit_value == get_bit(j, i)) {
continue;
}
@@ -543,7 +551,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
bool outside = false;
if ((x < p_rect.position.x) || (x >= p_rect.position.x + p_rect.size.x) || (y < p_rect.position.y) || (y >= p_rect.position.y + p_rect.size.y)) {
- // outside of rectangle counts as bit not set
+ // Outside of rectangle counts as bit not set.
if (!bit_value) {
outside = true;
} else {
@@ -556,7 +564,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
continue;
}
- if (outside || (bit_value == copy->get_bit(Point2(x, y)))) {
+ if (outside || (bit_value == copy->get_bit(x, y))) {
found = true;
break;
}
@@ -567,20 +575,20 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
}
if (found) {
- set_bit(Point2(j, i), bit_value);
+ set_bit(j, i, bit_value);
}
}
}
}
-void BitMap::shrink_mask(int p_pixels, const Rect2 &p_rect) {
+void BitMap::shrink_mask(int p_pixels, const Rect2i &p_rect) {
grow_mask(-p_pixels, p_rect);
}
-TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const {
+TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const {
Vector<Vector<Vector2>> result = clip_opaque_to_polygons(p_rect, p_epsilon);
- // Convert result to bindable types
+ // Convert result to bindable types.
TypedArray<PackedVector2Array> result_array;
result_array.resize(result.size());
@@ -603,15 +611,25 @@ TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2 &p_r
return result_array;
}
-void BitMap::resize(const Size2 &p_new_size) {
+void BitMap::resize(const Size2i &p_new_size) {
+ ERR_FAIL_COND(p_new_size.width < 0 || p_new_size.height < 0);
+ if (p_new_size == get_size()) {
+ return;
+ }
+
Ref<BitMap> new_bitmap;
new_bitmap.instantiate();
new_bitmap->create(p_new_size);
- int lw = MIN(width, p_new_size.width);
- int lh = MIN(height, p_new_size.height);
+ // also allow for upscaling
+ int lw = (width == 0) ? 0 : p_new_size.width;
+ int lh = (height == 0) ? 0 : p_new_size.height;
+
+ float scale_x = ((float)width / p_new_size.width);
+ float scale_y = ((float)height / p_new_size.height);
for (int x = 0; x < lw; x++) {
for (int y = 0; y < lh; y++) {
- new_bitmap->set_bit(Vector2(x, y), get_bit(Vector2(x, y)));
+ bool new_bit = get_bit(x * scale_x, y * scale_y);
+ new_bitmap->set_bit(x, y, new_bit);
}
}
@@ -627,14 +645,16 @@ Ref<Image> BitMap::convert_to_image() const {
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
- image->set_pixel(i, j, get_bit(Point2(i, j)) ? Color(1, 1, 1) : Color(0, 0, 0));
+ image->set_pixel(i, j, get_bit(i, j) ? Color(1, 1, 1) : Color(0, 0, 0));
}
}
return image;
}
-void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) {
+void BitMap::blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap) {
+ ERR_FAIL_COND_MSG(p_bitmap.is_null(), "It's not a reference to a valid BitMap object.");
+
int x = p_pos.x;
int y = p_pos.y;
int w = p_bitmap->get_size().width;
@@ -650,8 +670,8 @@ void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) {
if (py < 0 || py >= height) {
continue;
}
- if (p_bitmap->get_bit(Vector2(i, j))) {
- set_bit(Vector2(x, y), true);
+ if (p_bitmap->get_bit(i, j)) {
+ set_bit(px, py, true);
}
}
}
@@ -661,8 +681,10 @@ void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "threshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1));
- ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit);
- ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit);
+ ClassDB::bind_method(D_METHOD("set_bitv", "position", "bit"), &BitMap::set_bitv);
+ ClassDB::bind_method(D_METHOD("set_bit", "x", "y", "bit"), &BitMap::set_bit);
+ ClassDB::bind_method(D_METHOD("get_bitv", "position"), &BitMap::get_bitv);
+ ClassDB::bind_method(D_METHOD("get_bit", "x", "y"), &BitMap::get_bit);
ClassDB::bind_method(D_METHOD("set_bit_rect", "rect", "bit"), &BitMap::set_bit_rect);
ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count);
@@ -681,5 +703,3 @@ void BitMap::_bind_methods() {
}
BitMap::BitMap() {}
-
-//////////////////////////////////////
diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h
index d8507dfa8b..291ed8c4d0 100644
--- a/scene/resources/bit_map.h
+++ b/scene/resources/bit_map.h
@@ -46,9 +46,9 @@ class BitMap : public Resource {
int width = 0;
int height = 0;
- Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const;
+ Vector<Vector2> _march_square(const Rect2i &p_rect, const Point2i &p_start) const;
- TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const;
+ TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const;
protected:
void _set_data(const Dictionary &p_d);
@@ -57,24 +57,27 @@ protected:
static void _bind_methods();
public:
- void create(const Size2 &p_size);
+ void create(const Size2i &p_size);
void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1);
- void set_bit(const Point2 &p_pos, bool p_value);
- bool get_bit(const Point2 &p_pos) const;
- void set_bit_rect(const Rect2 &p_rect, bool p_value);
+ void set_bitv(const Point2i &p_pos, bool p_value);
+ void set_bit(int p_x, int p_y, bool p_value);
+ void set_bit_rect(const Rect2i &p_rect, bool p_value);
+ bool get_bitv(const Point2i &p_pos) const;
+ bool get_bit(int p_x, int p_y) const;
+
int get_true_bit_count() const;
- Size2 get_size() const;
- void resize(const Size2 &p_new_size);
+ Size2i get_size() const;
+ void resize(const Size2i &p_new_size);
- void grow_mask(int p_pixels, const Rect2 &p_rect);
- void shrink_mask(int p_pixels, const Rect2 &p_rect);
+ void grow_mask(int p_pixels, const Rect2i &p_rect);
+ void shrink_mask(int p_pixels, const Rect2i &p_rect);
- void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap);
+ void blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap);
Ref<Image> convert_to_image() const;
- Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
+ Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon = 2.0) const;
BitMap();
};
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 8c23471e73..18df59a7aa 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -818,6 +818,15 @@ float Environment::get_fog_aerial_perspective() const {
return fog_aerial_perspective;
}
+void Environment::set_fog_sky_affect(float p_sky_affect) {
+ fog_sky_affect = p_sky_affect;
+ _update_fog();
+}
+
+float Environment::get_fog_sky_affect() const {
+ return fog_sky_affect;
+}
+
void Environment::_update_fog() {
RS::get_singleton()->environment_set_fog(
environment,
@@ -828,13 +837,28 @@ void Environment::_update_fog() {
fog_density,
fog_height,
fog_height_density,
- fog_aerial_perspective);
+ fog_aerial_perspective,
+ fog_sky_affect);
}
// Volumetric Fog
void Environment::_update_volumetric_fog() {
- RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_albedo, volumetric_fog_emission, volumetric_fog_emission_energy, volumetric_fog_anisotropy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, volumetric_fog_temporal_reproject, volumetric_fog_temporal_reproject_amount, volumetric_fog_ambient_inject);
+ RS::get_singleton()->environment_set_volumetric_fog(
+ environment,
+ volumetric_fog_enabled,
+ volumetric_fog_density,
+ volumetric_fog_albedo,
+ volumetric_fog_emission,
+ volumetric_fog_emission_energy,
+ volumetric_fog_anisotropy,
+ volumetric_fog_length,
+ volumetric_fog_detail_spread,
+ volumetric_fog_gi_inject,
+ volumetric_fog_temporal_reproject,
+ volumetric_fog_temporal_reproject_amount,
+ volumetric_fog_ambient_inject,
+ volumetric_fog_sky_affect);
}
void Environment::set_volumetric_fog_enabled(bool p_enable) {
@@ -912,6 +936,15 @@ float Environment::get_volumetric_fog_ambient_inject() const {
return volumetric_fog_ambient_inject;
}
+void Environment::set_volumetric_fog_sky_affect(float p_sky_affect) {
+ volumetric_fog_sky_affect = p_sky_affect;
+ _update_volumetric_fog();
+}
+
+float Environment::get_volumetric_fog_sky_affect() const {
+ return volumetric_fog_sky_affect;
+}
+
void Environment::set_volumetric_fog_temporal_reprojection_enabled(bool p_enable) {
volumetric_fog_temporal_reproject = p_enable;
_update_volumetric_fog();
@@ -1375,6 +1408,9 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fog_aerial_perspective", "aerial_perspective"), &Environment::set_fog_aerial_perspective);
ClassDB::bind_method(D_METHOD("get_fog_aerial_perspective"), &Environment::get_fog_aerial_perspective);
+ ClassDB::bind_method(D_METHOD("set_fog_sky_affect", "sky_affect"), &Environment::set_fog_sky_affect);
+ ClassDB::bind_method(D_METHOD("get_fog_sky_affect"), &Environment::get_fog_sky_affect);
+
ADD_GROUP("Fog", "fog_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color");
@@ -1383,6 +1419,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_fog_density", "get_fog_density");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sky_affect", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_sky_affect", "get_fog_sky_affect");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater,suffix:m"), "set_fog_height", "get_fog_height");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_lesser,or_greater"), "set_fog_height_density", "get_fog_height_density");
@@ -1406,6 +1443,8 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject);
ClassDB::bind_method(D_METHOD("set_volumetric_fog_ambient_inject", "enabled"), &Environment::set_volumetric_fog_ambient_inject);
ClassDB::bind_method(D_METHOD("get_volumetric_fog_ambient_inject"), &Environment::get_volumetric_fog_ambient_inject);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_sky_affect", "sky_affect"), &Environment::set_volumetric_fog_sky_affect);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_sky_affect"), &Environment::get_volumetric_fog_sky_affect);
ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_enabled", "enabled"), &Environment::set_volumetric_fog_temporal_reprojection_enabled);
ClassDB::bind_method(D_METHOD("is_volumetric_fog_temporal_reprojection_enabled"), &Environment::is_volumetric_fog_temporal_reprojection_enabled);
ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_amount", "temporal_reprojection_amount"), &Environment::set_volumetric_fog_temporal_reprojection_amount);
@@ -1422,6 +1461,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_ambient_inject", PROPERTY_HINT_RANGE, "0.0,16,0.01,exp"), "set_volumetric_fog_ambient_inject", "get_volumetric_fog_ambient_inject");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_sky_affect", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_volumetric_fog_sky_affect", "get_volumetric_fog_sky_affect");
ADD_SUBGROUP("Temporal Reprojection", "volumetric_fog_temporal_reprojection_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_temporal_reprojection_enabled"), "set_volumetric_fog_temporal_reprojection_enabled", "is_volumetric_fog_temporal_reprojection_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_temporal_reprojection_amount", PROPERTY_HINT_RANGE, "0.5,0.99,0.001"), "set_volumetric_fog_temporal_reprojection_amount", "get_volumetric_fog_temporal_reprojection_amount");
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 6d8330f74b..507a0cee39 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -179,6 +179,7 @@ private:
float fog_height = 0.0;
float fog_height_density = 0.0; //can be negative to invert effect
float fog_aerial_perspective = 0.0;
+ float fog_sky_affect = 1.0;
void _update_fog();
@@ -193,6 +194,7 @@ private:
float volumetric_fog_detail_spread = 2.0;
float volumetric_fog_gi_inject = 1.0;
float volumetric_fog_ambient_inject = 0.0;
+ float volumetric_fog_sky_affect = 1.0;
bool volumetric_fog_temporal_reproject = true;
float volumetric_fog_temporal_reproject_amount = 0.9;
void _update_volumetric_fog();
@@ -374,6 +376,8 @@ public:
float get_fog_height_density() const;
void set_fog_aerial_perspective(float p_aerial_perspective);
float get_fog_aerial_perspective() const;
+ void set_fog_sky_affect(float p_sky_affect);
+ float get_fog_sky_affect() const;
// Volumetric Fog
void set_volumetric_fog_enabled(bool p_enable);
@@ -396,6 +400,8 @@ public:
float get_volumetric_fog_gi_inject() const;
void set_volumetric_fog_ambient_inject(float p_ambient_inject);
float get_volumetric_fog_ambient_inject() const;
+ void set_volumetric_fog_sky_affect(float p_sky_affect);
+ float get_volumetric_fog_sky_affect() const;
void set_volumetric_fog_temporal_reprojection_enabled(bool p_enable);
bool is_volumetric_fog_temporal_reprojection_enabled() const;
void set_volumetric_fog_temporal_reprojection_amount(float p_amount);
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index a64b262cb4..6ebf96db8e 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -41,7 +41,7 @@ void RectangleShape2D::_update_shape() {
bool RectangleShape2D::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "extents") { // Compatibility with Godot 3.x.
// Convert to `size`, twice as big.
- set_size((Vector2)p_value * 2);
+ set_size((Size2)p_value * 2);
return true;
}
return false;
@@ -57,13 +57,13 @@ bool RectangleShape2D::_get(const StringName &p_name, Variant &r_property) const
}
#endif // DISABLE_DEPRECATED
-void RectangleShape2D::set_size(const Vector2 &p_size) {
+void RectangleShape2D::set_size(const Size2 &p_size) {
ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0, "RectangleShape2D size cannot be negative.");
size = p_size;
_update_shape();
}
-Vector2 RectangleShape2D::get_size() const {
+Size2 RectangleShape2D::get_size() const {
return size;
}
@@ -106,6 +106,6 @@ void RectangleShape2D::_bind_methods() {
RectangleShape2D::RectangleShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) {
- size = Vector2(20, 20);
+ size = Size2(20, 20);
_update_shape();
}
diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h
index fa85aef428..9cc7b999be 100644
--- a/scene/resources/rectangle_shape_2d.h
+++ b/scene/resources/rectangle_shape_2d.h
@@ -36,7 +36,7 @@
class RectangleShape2D : public Shape2D {
GDCLASS(RectangleShape2D, Shape2D);
- Vector2 size;
+ Size2 size;
void _update_shape();
protected:
@@ -47,8 +47,8 @@ protected:
#endif // DISABLE_DEPRECATED
public:
- void set_size(const Vector2 &p_size);
- Vector2 get_size() const;
+ void set_size(const Size2 &p_size);
+ Size2 get_size() const;
virtual void draw(const RID &p_to_rid, const Color &p_color) override;
virtual Rect2 get_rect() const override;
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index ff5210f1b3..4b151eed12 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -687,7 +687,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
const bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0);
// Only enable antialiasing if it is actually needed. This improve performances
// and maximizes sharpness for non-skewed StyleBoxes with sharp corners.
- const bool aa_on = (rounded_corners || !skew.is_equal_approx(Vector2())) && anti_aliased;
+ const bool aa_on = (rounded_corners || !skew.is_zero_approx()) && anti_aliased;
const bool blend_on = blend_border && draw_border;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index f8f6900976..028c131d0c 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -294,7 +294,7 @@ bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
- return alpha_cache->get_bit(Point2(x, y));
+ return alpha_cache->get_bit(x, y);
}
return true;
@@ -561,7 +561,7 @@ bool PortableCompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
- return alpha_cache->get_bit(Point2(x, y));
+ return alpha_cache->get_bit(x, y);
}
return true;
@@ -1017,7 +1017,7 @@ bool CompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
- return alpha_cache->get_bit(Point2(x, y));
+ return alpha_cache->get_bit(x, y);
}
return true;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 376b53b75c..9138a82ba8 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -118,7 +118,7 @@ void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) {
pattern.erase(p_coords);
if (p_update_size) {
- size = Vector2i();
+ size = Size2i();
for (const KeyValue<Vector2i, TileMapCell> &E : pattern) {
size = size.max(E.key + Vector2i(1, 1));
}
@@ -157,11 +157,11 @@ TypedArray<Vector2i> TileMapPattern::get_used_cells() const {
return a;
}
-Vector2i TileMapPattern::get_size() const {
+Size2i TileMapPattern::get_size() const {
return size;
}
-void TileMapPattern::set_size(const Vector2i &p_size) {
+void TileMapPattern::set_size(const Size2i &p_size) {
for (const KeyValue<Vector2i, TileMapCell> &E : pattern) {
Vector2i coords = E.key;
if (p_size.x <= coords.x || p_size.y <= coords.y) {
@@ -178,7 +178,7 @@ bool TileMapPattern::is_empty() const {
};
void TileMapPattern::clear() {
- size = Vector2i();
+ size = Size2i();
pattern.clear();
emit_changed();
};
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 4c0823cdf2..e156679711 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -117,7 +117,7 @@ union TileMapCell {
class TileMapPattern : public Resource {
GDCLASS(TileMapPattern, Resource);
- Vector2i size;
+ Size2i size;
HashMap<Vector2i, TileMapCell> pattern;
void _set_tile_data(const Vector<int> &p_data);
@@ -140,8 +140,8 @@ public:
TypedArray<Vector2i> get_used_cells() const;
- Vector2i get_size() const;
- void set_size(const Vector2i &p_size);
+ Size2i get_size() const;
+ void set_size(const Size2i &p_size);
bool is_empty() const;
void clear();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 90f1a1bff1..0dad5d4be4 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -3855,11 +3855,11 @@ VisualShaderNodeUniform::VisualShaderNodeUniform() {
////////////// ResizeableBase
-void VisualShaderNodeResizableBase::set_size(const Vector2 &p_size) {
+void VisualShaderNodeResizableBase::set_size(const Size2 &p_size) {
size = p_size;
}
-Vector2 VisualShaderNodeResizableBase::get_size() const {
+Size2 VisualShaderNodeResizableBase::get_size() const {
return size;
}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 09a3917a16..d62c823791 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -612,15 +612,15 @@ class VisualShaderNodeResizableBase : public VisualShaderNode {
GDCLASS(VisualShaderNodeResizableBase, VisualShaderNode);
protected:
- Vector2 size = Size2(0, 0);
+ Size2 size = Size2(0, 0);
bool allow_v_resize = true;
protected:
static void _bind_methods();
public:
- void set_size(const Vector2 &p_size);
- Vector2 get_size() const;
+ void set_size(const Size2 &p_size);
+ Size2 get_size() const;
bool is_allow_v_resize() const;
void set_allow_v_resize(bool p_enabled);
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 4dfbe5f079..75deb1e60b 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -85,6 +85,7 @@ World2D::World2D() {
NavigationServer2D::get_singleton()->map_set_active(navigation_map, true);
NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 1));
NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 1));
+ NavigationServer2D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_DEF("navigation/2d/default_link_connection_radius", 4));
}
World2D::~World2D() {
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index 945b6af614..ae8c9a182f 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -153,6 +153,7 @@ World3D::World3D() {
NavigationServer3D::get_singleton()->map_set_active(navigation_map, true);
NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.25));
NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.25));
+ NavigationServer3D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_DEF("navigation/3d/default_link_connection_radius", 1.0));
}
World3D::~World3D() {