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-rw-r--r--scene/resources/visual_shader.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 0f6412e6e9..ef380ab233 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1740,6 +1740,7 @@ void VisualShader::_update_shader() const {
}
Map<int, String> code_map;
+ Set<int> empty_funcs;
for (int i = 0; i < TYPE_MAX; i++) {
if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
@@ -1776,6 +1777,7 @@ void VisualShader::_update_shader() const {
}
if (is_empty_func) {
+ empty_funcs.insert(i);
continue;
}
@@ -1934,7 +1936,11 @@ void VisualShader::_update_shader() const {
if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
continue;
}
- tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]);
+ String func_code = global_code_per_func[Type(i)].as_string();
+ if (empty_funcs.has(Type(i)) && !func_code.is_empty()) {
+ func_code = vformat("%s%s%s", String("\nvoid " + String(func_name[i]) + "() {\n"), func_code, "}\n");
+ }
+ tcode = tcode.insert(insertion_pos[i], func_code);
}
final_code += tcode;