summaryrefslogtreecommitdiff
path: root/scene/resources
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/tile_set.cpp689
-rw-r--r--scene/resources/tile_set.h88
2 files changed, 640 insertions, 137 deletions
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index fcd31143a8..d383961d87 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -205,25 +205,46 @@ bool TileSet::is_uv_clipping() const {
return uv_clipping;
};
-void TileSet::set_occlusion_layers_count(int p_occlusion_layers_count) {
- ERR_FAIL_COND(p_occlusion_layers_count < 0);
- if (occlusion_layers.size() == p_occlusion_layers_count) {
- return;
- }
+int TileSet::get_occlusion_layers_count() const {
+ return occlusion_layers.size();
+};
- occlusion_layers.resize(p_occlusion_layers_count);
+void TileSet::add_occlusion_layer(int p_index) {
+ if (p_index < 0) {
+ p_index = occlusion_layers.size();
+ }
+ ERR_FAIL_INDEX(p_index, occlusion_layers.size() + 1);
+ occlusion_layers.insert(p_index, OcclusionLayer());
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- E_source->get()->notify_tile_data_properties_should_change();
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->add_occlusion_layer(p_index);
}
notify_property_list_changed();
emit_changed();
}
-int TileSet::get_occlusion_layers_count() const {
- return occlusion_layers.size();
-};
+void TileSet::move_occlusion_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, occlusion_layers.size());
+ ERR_FAIL_INDEX(p_to_pos, occlusion_layers.size() + 1);
+ occlusion_layers.insert(p_to_pos, occlusion_layers[p_from_index]);
+ occlusion_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->move_occlusion_layer(p_from_index, p_to_pos);
+ }
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void TileSet::remove_occlusion_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, occlusion_layers.size());
+ occlusion_layers.remove(p_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->remove_occlusion_layer(p_index);
+ }
+ notify_property_list_changed();
+ emit_changed();
+}
void TileSet::set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask) {
ERR_FAIL_INDEX(p_layer_index, occlusion_layers.size());
@@ -247,25 +268,45 @@ bool TileSet::get_occlusion_layer_sdf_collision(int p_layer_index) const {
return occlusion_layers[p_layer_index].sdf_collision;
}
-// Physics
-void TileSet::set_physics_layers_count(int p_physics_layers_count) {
- ERR_FAIL_COND(p_physics_layers_count < 0);
- if (physics_layers.size() == p_physics_layers_count) {
- return;
- }
+int TileSet::get_physics_layers_count() const {
+ return physics_layers.size();
+}
- physics_layers.resize(p_physics_layers_count);
+void TileSet::add_physics_layer(int p_index) {
+ if (p_index < 0) {
+ p_index = physics_layers.size();
+ }
+ ERR_FAIL_INDEX(p_index, physics_layers.size() + 1);
+ physics_layers.insert(p_index, PhysicsLayer());
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- E_source->get()->notify_tile_data_properties_should_change();
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->add_physics_layer(p_index);
}
notify_property_list_changed();
emit_changed();
}
-int TileSet::get_physics_layers_count() const {
- return physics_layers.size();
+void TileSet::move_physics_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, physics_layers.size());
+ ERR_FAIL_INDEX(p_to_pos, physics_layers.size() + 1);
+ physics_layers.insert(p_to_pos, physics_layers[p_from_index]);
+ physics_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->move_physics_layer(p_from_index, p_to_pos);
+ }
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void TileSet::remove_physics_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, physics_layers.size());
+ physics_layers.remove(p_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->remove_physics_layer(p_index);
+ }
+ notify_property_list_changed();
+ emit_changed();
}
void TileSet::set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer) {
@@ -301,17 +342,45 @@ Ref<PhysicsMaterial> TileSet::get_physics_layer_physics_material(int p_layer_ind
}
// Terrains
-void TileSet::set_terrain_sets_count(int p_terrains_sets_count) {
- ERR_FAIL_COND(p_terrains_sets_count < 0);
+int TileSet::get_terrain_sets_count() const {
+ return terrain_sets.size();
+}
+
+void TileSet::add_terrain_set(int p_index) {
+ if (p_index < 0) {
+ p_index = terrain_sets.size();
+ }
+ ERR_FAIL_INDEX(p_index, terrain_sets.size() + 1);
+ terrain_sets.insert(p_index, TerrainSet());
- terrain_sets.resize(p_terrains_sets_count);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->add_terrain_set(p_index);
+ }
notify_property_list_changed();
emit_changed();
}
-int TileSet::get_terrain_sets_count() const {
- return terrain_sets.size();
+void TileSet::move_terrain_set(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, terrain_sets.size());
+ ERR_FAIL_INDEX(p_to_pos, terrain_sets.size() + 1);
+ terrain_sets.insert(p_to_pos, terrain_sets[p_from_index]);
+ terrain_sets.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->move_terrain_set(p_from_index, p_to_pos);
+ }
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void TileSet::remove_terrain_set(int p_index) {
+ ERR_FAIL_INDEX(p_index, terrain_sets.size());
+ terrain_sets.remove(p_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->remove_terrain_set(p_index);
+ }
+ notify_property_list_changed();
+ emit_changed();
}
void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode) {
@@ -330,36 +399,61 @@ TileSet::TerrainMode TileSet::get_terrain_set_mode(int p_terrain_set) const {
return terrain_sets[p_terrain_set].mode;
}
-void TileSet::set_terrains_count(int p_terrain_set, int p_terrains_layers_count) {
+int TileSet::get_terrains_count(int p_terrain_set) const {
+ ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), -1);
+ return terrain_sets[p_terrain_set].terrains.size();
+}
+
+void TileSet::add_terrain(int p_terrain_set, int p_index) {
ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
- ERR_FAIL_COND(p_terrains_layers_count < 0);
- if (terrain_sets[p_terrain_set].terrains.size() == p_terrains_layers_count) {
- return;
+ Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains;
+ if (p_index < 0) {
+ p_index = terrains.size();
}
-
- int old_size = terrain_sets[p_terrain_set].terrains.size();
- terrain_sets.write[p_terrain_set].terrains.resize(p_terrains_layers_count);
+ ERR_FAIL_INDEX(p_index, terrains.size() + 1);
+ terrains.insert(p_index, Terrain());
// Default name and color
- for (int i = old_size; i < terrain_sets.write[p_terrain_set].terrains.size(); i++) {
- float hue_rotate = (i * 2 % 16) / 16.0;
- Color c;
- c.set_hsv(Math::fmod(float(hue_rotate), float(1.0)), 0.5, 0.5);
- terrain_sets.write[p_terrain_set].terrains.write[i].color = c;
- terrain_sets.write[p_terrain_set].terrains.write[i].name = String(vformat("Terrain %d", i));
+ float hue_rotate = (terrains.size() % 16) / 16.0;
+ Color c;
+ c.set_hsv(Math::fmod(float(hue_rotate), float(1.0)), 0.5, 0.5);
+ terrains.write[p_index].color = c;
+ terrains.write[p_index].name = String(vformat("Terrain %d", p_index));
+
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->add_terrain(p_terrain_set, p_index);
}
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- E_source->get()->notify_tile_data_properties_should_change();
- }
+ notify_property_list_changed();
+ emit_changed();
+}
+void TileSet::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
+ Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains;
+
+ ERR_FAIL_INDEX(p_from_index, terrains.size());
+ ERR_FAIL_INDEX(p_to_pos, terrains.size() + 1);
+ terrains.insert(p_to_pos, terrains[p_from_index]);
+ terrains.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->move_terrain(p_terrain_set, p_from_index, p_to_pos);
+ }
notify_property_list_changed();
emit_changed();
}
-int TileSet::get_terrains_count(int p_terrain_set) const {
- ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), -1);
- return terrain_sets[p_terrain_set].terrains.size();
+void TileSet::remove_terrain(int p_terrain_set, int p_index) {
+ ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
+ Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains;
+
+ ERR_FAIL_INDEX(p_index, terrains.size());
+ terrains.remove(p_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->remove_terrain(p_terrain_set, p_index);
+ }
+ notify_property_list_changed();
+ emit_changed();
}
void TileSet::set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name) {
@@ -485,24 +579,45 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh
}
// Navigation
-void TileSet::set_navigation_layers_count(int p_navigation_layers_count) {
- ERR_FAIL_COND(p_navigation_layers_count < 0);
- if (navigation_layers.size() == p_navigation_layers_count) {
- return;
- }
+int TileSet::get_navigation_layers_count() const {
+ return navigation_layers.size();
+}
- navigation_layers.resize(p_navigation_layers_count);
+void TileSet::add_navigation_layer(int p_index) {
+ if (p_index < 0) {
+ p_index = navigation_layers.size();
+ }
+ ERR_FAIL_INDEX(p_index, navigation_layers.size() + 1);
+ navigation_layers.insert(p_index, NavigationLayer());
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- E_source->get()->notify_tile_data_properties_should_change();
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->add_navigation_layer(p_index);
}
notify_property_list_changed();
emit_changed();
}
-int TileSet::get_navigation_layers_count() const {
- return navigation_layers.size();
+void TileSet::move_navigation_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, navigation_layers.size());
+ ERR_FAIL_INDEX(p_to_pos, navigation_layers.size() + 1);
+ navigation_layers.insert(p_to_pos, navigation_layers[p_from_index]);
+ navigation_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->move_navigation_layer(p_from_index, p_to_pos);
+ }
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void TileSet::remove_navigation_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, navigation_layers.size());
+ navigation_layers.remove(p_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->remove_navigation_layer(p_index);
+ }
+ notify_property_list_changed();
+ emit_changed();
}
void TileSet::set_navigation_layer_layers(int p_layer_index, uint32_t p_layers) {
@@ -517,30 +632,52 @@ uint32_t TileSet::get_navigation_layer_layers(int p_layer_index) const {
}
// Custom data.
-void TileSet::set_custom_data_layers_count(int p_custom_data_layers_count) {
- ERR_FAIL_COND(p_custom_data_layers_count < 0);
- if (custom_data_layers.size() == p_custom_data_layers_count) {
- return;
- }
-
- custom_data_layers.resize(p_custom_data_layers_count);
+int TileSet::get_custom_data_layers_count() const {
+ return custom_data_layers.size();
+}
- for (Map<String, int>::Element *E = custom_data_layers_by_name.front(); E; E = E->next()) {
- if (E->get() >= custom_data_layers.size()) {
- custom_data_layers_by_name.erase(E);
- }
+void TileSet::add_custom_data_layer(int p_index) {
+ if (p_index < 0) {
+ p_index = custom_data_layers.size();
}
+ ERR_FAIL_INDEX(p_index, custom_data_layers.size() + 1);
+ custom_data_layers.insert(p_index, CustomDataLayer());
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- E_source->get()->notify_tile_data_properties_should_change();
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->add_custom_data_layer(p_index);
}
notify_property_list_changed();
emit_changed();
}
-int TileSet::get_custom_data_layers_count() const {
- return custom_data_layers.size();
+void TileSet::move_custom_data_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, custom_data_layers.size());
+ ERR_FAIL_INDEX(p_to_pos, custom_data_layers.size() + 1);
+ custom_data_layers.insert(p_to_pos, custom_data_layers[p_from_index]);
+ custom_data_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->move_custom_data_layer(p_from_index, p_to_pos);
+ }
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void TileSet::remove_custom_data_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, custom_data_layers.size());
+ custom_data_layers.remove(p_index);
+ for (KeyValue<String, int> E : custom_data_layers_by_name) {
+ if (E.value == p_index) {
+ custom_data_layers_by_name.erase(E.key);
+ break;
+ }
+ }
+
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->remove_custom_data_layer(p_index);
+ }
+ notify_property_list_changed();
+ emit_changed();
}
int TileSet::get_custom_data_layer_by_name(String p_value) const {
@@ -1110,7 +1247,11 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) {
if (is_valid_peering_bit_terrain(terrain_set, cell_neighbor)) {
int terrain = tile_data->get_peering_bit_terrain(cell_neighbor);
if (terrain >= 0) {
- bit_counts[terrain] += 1;
+ if (terrain >= (int)bit_counts.size()) {
+ WARN_PRINT(vformat("Invalid peering bit terrain: %d", terrain));
+ } else {
+ bit_counts[terrain] += 1;
+ }
}
}
}
@@ -1831,13 +1972,13 @@ void TileSet::_compatibility_conversion() {
if (ctd->occluder.is_valid()) {
if (get_occlusion_layers_count() < 1) {
- set_occlusion_layers_count(1);
+ add_occlusion_layer();
}
tile_data->set_occluder(0, ctd->occluder);
}
if (ctd->navigation.is_valid()) {
if (get_navigation_layers_count() < 1) {
- set_navigation_layers_count(1);
+ add_navigation_layer();
}
tile_data->set_navigation_polygon(0, ctd->autotile_navpoly_map[coords]);
}
@@ -1847,7 +1988,7 @@ void TileSet::_compatibility_conversion() {
// Add the shapes.
if (ctd->shapes.size() > 0) {
if (get_physics_layers_count() < 1) {
- set_physics_layers_count(1);
+ add_physics_layer();
}
}
for (int k = 0; k < ctd->shapes.size(); k++) {
@@ -1922,13 +2063,13 @@ void TileSet::_compatibility_conversion() {
tile_data->set_z_index(ctd->z_index);
if (ctd->autotile_occluder_map.has(coords)) {
if (get_occlusion_layers_count() < 1) {
- set_occlusion_layers_count(1);
+ add_occlusion_layer();
}
tile_data->set_occluder(0, ctd->autotile_occluder_map[coords]);
}
if (ctd->autotile_navpoly_map.has(coords)) {
if (get_navigation_layers_count() < 1) {
- set_navigation_layers_count(1);
+ add_navigation_layer();
}
tile_data->set_navigation_polygon(0, ctd->autotile_navpoly_map[coords]);
}
@@ -1942,7 +2083,7 @@ void TileSet::_compatibility_conversion() {
// Add the shapes.
if (ctd->shapes.size() > 0) {
if (get_physics_layers_count() < 1) {
- set_physics_layers_count(1);
+ add_physics_layer();
}
}
for (int k = 0; k < ctd->shapes.size(); k++) {
@@ -2206,15 +2347,15 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "light_mask") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (index >= occlusion_layers.size()) {
- set_occlusion_layers_count(index + 1);
+ while (index >= occlusion_layers.size()) {
+ add_occlusion_layer();
}
set_occlusion_layer_light_mask(index, p_value);
return true;
} else if (components[1] == "sdf_collision") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false);
- if (index >= occlusion_layers.size()) {
- set_occlusion_layers_count(index + 1);
+ while (index >= occlusion_layers.size()) {
+ add_occlusion_layer();
}
set_occlusion_layer_sdf_collision(index, p_value);
return true;
@@ -2225,23 +2366,22 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "collision_layer") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (index >= physics_layers.size()) {
- set_physics_layers_count(index + 1);
+ while (index >= physics_layers.size()) {
+ add_physics_layer();
}
set_physics_layer_collision_layer(index, p_value);
return true;
} else if (components[1] == "collision_mask") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (index >= physics_layers.size()) {
- set_physics_layers_count(index + 1);
+ while (index >= physics_layers.size()) {
+ add_physics_layer();
}
set_physics_layer_collision_mask(index, p_value);
return true;
} else if (components[1] == "physics_material") {
Ref<PhysicsMaterial> physics_material = p_value;
- ERR_FAIL_COND_V(!physics_material.is_valid(), false);
- if (index >= physics_layers.size()) {
- set_physics_layers_count(index + 1);
+ while (index >= physics_layers.size()) {
+ add_physics_layer();
}
set_physics_layer_physics_material(index, physics_material);
return true;
@@ -2252,37 +2392,30 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(terrain_set_index < 0, false);
if (components[1] == "mode") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (terrain_set_index >= terrain_sets.size()) {
- set_terrain_sets_count(terrain_set_index + 1);
+ while (terrain_set_index >= terrain_sets.size()) {
+ add_terrain_set();
}
set_terrain_set_mode(terrain_set_index, TerrainMode(int(p_value)));
- } else if (components[1] == "terrains_count") {
- ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (terrain_set_index >= terrain_sets.size()) {
- set_terrain_sets_count(terrain_set_index + 1);
- }
- set_terrains_count(terrain_set_index, p_value);
- return true;
} else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) {
int terrain_index = components[1].trim_prefix("terrain_").to_int();
ERR_FAIL_COND_V(terrain_index < 0, false);
if (components[2] == "name") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false);
- if (terrain_set_index >= terrain_sets.size()) {
- set_terrain_sets_count(terrain_set_index + 1);
+ while (terrain_set_index >= terrain_sets.size()) {
+ add_terrain_set();
}
- if (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
- set_terrains_count(terrain_set_index, terrain_index + 1);
+ while (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
+ add_terrain(terrain_set_index);
}
set_terrain_name(terrain_set_index, terrain_index, p_value);
return true;
} else if (components[2] == "color") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::COLOR, false);
- if (terrain_set_index >= terrain_sets.size()) {
- set_terrain_sets_count(terrain_set_index + 1);
+ while (terrain_set_index >= terrain_sets.size()) {
+ add_terrain_set();
}
- if (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
- set_terrains_count(terrain_set_index, terrain_index + 1);
+ while (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
+ add_terrain(terrain_set_index);
}
set_terrain_color(terrain_set_index, terrain_index, p_value);
return true;
@@ -2294,8 +2427,8 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "layers") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (index >= navigation_layers.size()) {
- set_navigation_layers_count(index + 1);
+ while (index >= navigation_layers.size()) {
+ add_navigation_layer();
}
set_navigation_layer_layers(index, p_value);
return true;
@@ -2306,15 +2439,15 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "name") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false);
- if (index >= custom_data_layers.size()) {
- set_custom_data_layers_count(index + 1);
+ while (index >= custom_data_layers.size()) {
+ add_custom_data_layer();
}
set_custom_data_name(index, p_value);
return true;
} else if (components[1] == "type") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (index >= custom_data_layers.size()) {
- set_custom_data_layers_count(index + 1);
+ while (index >= custom_data_layers.size()) {
+ add_custom_data_layer();
}
set_custom_data_type(index, Variant::Type(int(p_value)));
return true;
@@ -2402,9 +2535,6 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
if (components[1] == "mode") {
r_ret = get_terrain_set_mode(terrain_set_index);
return true;
- } else if (components[1] == "terrains_count") {
- r_ret = get_terrains_count(terrain_set_index);
- return true;
} else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) {
int terrain_index = components[1].trim_prefix("terrain_").to_int();
if (terrain_index < 0 || terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
@@ -2522,7 +2652,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int terrain_set_index = 0; terrain_set_index < terrain_sets.size(); terrain_set_index++) {
p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/mode", terrain_set_index), PROPERTY_HINT_ENUM, "Match corners and sides,Match corners,Match sides"));
- p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/terrains_count", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::NIL, vformat("terrain_set_%d/terrains", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, vformat("terrain_set_%d/terrain_", terrain_set_index)));
for (int terrain_index = 0; terrain_index < terrain_sets[terrain_set_index].terrains.size(); terrain_index++) {
p_list->push_back(PropertyInfo(Variant::STRING, vformat("terrain_set_%d/terrain_%d/name", terrain_set_index, terrain_index)));
p_list->push_back(PropertyInfo(Variant::COLOR, vformat("terrain_set_%d/terrain_%d/color", terrain_set_index, terrain_index)));
@@ -2590,16 +2720,20 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_uv_clipping", "uv_clipping"), &TileSet::set_uv_clipping);
ClassDB::bind_method(D_METHOD("is_uv_clipping"), &TileSet::is_uv_clipping);
- ClassDB::bind_method(D_METHOD("set_occlusion_layers_count", "occlusion_layers_count"), &TileSet::set_occlusion_layers_count);
ClassDB::bind_method(D_METHOD("get_occlusion_layers_count"), &TileSet::get_occlusion_layers_count);
+ ClassDB::bind_method(D_METHOD("add_occlusion_layer", "to_position"), &TileSet::add_occlusion_layer, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("move_occlusion_layer", "layer_index", "to_position"), &TileSet::move_occlusion_layer);
+ ClassDB::bind_method(D_METHOD("remove_occlusion_layer", "layer_index"), &TileSet::remove_occlusion_layer);
ClassDB::bind_method(D_METHOD("set_occlusion_layer_light_mask", "layer_index", "light_mask"), &TileSet::set_occlusion_layer_light_mask);
ClassDB::bind_method(D_METHOD("get_occlusion_layer_light_mask"), &TileSet::get_occlusion_layer_light_mask);
ClassDB::bind_method(D_METHOD("set_occlusion_layer_sdf_collision", "layer_index", "sdf_collision"), &TileSet::set_occlusion_layer_sdf_collision);
ClassDB::bind_method(D_METHOD("get_occlusion_layer_sdf_collision"), &TileSet::get_occlusion_layer_sdf_collision);
// Physics
- ClassDB::bind_method(D_METHOD("set_physics_layers_count", "physics_layers_count"), &TileSet::set_physics_layers_count);
ClassDB::bind_method(D_METHOD("get_physics_layers_count"), &TileSet::get_physics_layers_count);
+ ClassDB::bind_method(D_METHOD("add_physics_layer", "to_position"), &TileSet::add_physics_layer, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("move_physics_layer", "layer_index", "to_position"), &TileSet::move_physics_layer);
+ ClassDB::bind_method(D_METHOD("remove_physics_layer", "layer_index"), &TileSet::remove_physics_layer);
ClassDB::bind_method(D_METHOD("set_physics_layer_collision_layer", "layer_index", "layer"), &TileSet::set_physics_layer_collision_layer);
ClassDB::bind_method(D_METHOD("get_physics_layer_collision_layer", "layer_index"), &TileSet::get_physics_layer_collision_layer);
ClassDB::bind_method(D_METHOD("set_physics_layer_collision_mask", "layer_index", "mask"), &TileSet::set_physics_layer_collision_mask);
@@ -2608,27 +2742,35 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_physics_layer_physics_material", "layer_index"), &TileSet::get_physics_layer_physics_material);
// Terrains
- ClassDB::bind_method(D_METHOD("set_terrain_sets_count", "terrain_sets_count"), &TileSet::set_terrain_sets_count);
ClassDB::bind_method(D_METHOD("get_terrain_sets_count"), &TileSet::get_terrain_sets_count);
+ ClassDB::bind_method(D_METHOD("add_terrain_set", "to_position"), &TileSet::add_terrain_set, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("move_terrain_set", "layer_index", "to_position"), &TileSet::move_terrain_set);
+ ClassDB::bind_method(D_METHOD("remove_terrain_set", "layer_index"), &TileSet::remove_terrain_set);
ClassDB::bind_method(D_METHOD("set_terrain_set_mode", "terrain_set", "mode"), &TileSet::set_terrain_set_mode);
ClassDB::bind_method(D_METHOD("get_terrain_set_mode", "terrain_set"), &TileSet::get_terrain_set_mode);
- ClassDB::bind_method(D_METHOD("set_terrains_count", "terrain_set", "terrains_count"), &TileSet::set_terrains_count);
ClassDB::bind_method(D_METHOD("get_terrains_count", "terrain_set"), &TileSet::get_terrains_count);
+ ClassDB::bind_method(D_METHOD("add_terrain", "terrain_set", "to_position"), &TileSet::add_terrain, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("move_terrain", "terrain_set", "terrain_index", "to_position"), &TileSet::move_terrain);
+ ClassDB::bind_method(D_METHOD("remove_terrain", "terrain_set", "terrain_index"), &TileSet::remove_terrain);
ClassDB::bind_method(D_METHOD("set_terrain_name", "terrain_set", "terrain_index", "name"), &TileSet::set_terrain_name);
ClassDB::bind_method(D_METHOD("get_terrain_name", "terrain_set", "terrain_index"), &TileSet::get_terrain_name);
ClassDB::bind_method(D_METHOD("set_terrain_color", "terrain_set", "terrain_index", "color"), &TileSet::set_terrain_color);
ClassDB::bind_method(D_METHOD("get_terrain_color", "terrain_set", "terrain_index"), &TileSet::get_terrain_color);
// Navigation
- ClassDB::bind_method(D_METHOD("set_navigation_layers_count", "navigation_layers_count"), &TileSet::set_navigation_layers_count);
ClassDB::bind_method(D_METHOD("get_navigation_layers_count"), &TileSet::get_navigation_layers_count);
+ ClassDB::bind_method(D_METHOD("add_navigation_layer", "to_position"), &TileSet::add_navigation_layer, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("move_navigation_layer", "layer_index", "to_position"), &TileSet::move_navigation_layer);
+ ClassDB::bind_method(D_METHOD("remove_navigation_layer", "layer_index"), &TileSet::remove_navigation_layer);
ClassDB::bind_method(D_METHOD("set_navigation_layer_layers", "layer_index", "layers"), &TileSet::set_navigation_layer_layers);
ClassDB::bind_method(D_METHOD("get_navigation_layer_layers", "layer_index"), &TileSet::get_navigation_layer_layers);
// Custom data
- ClassDB::bind_method(D_METHOD("set_custom_data_layers_count", "custom_data_layers_count"), &TileSet::set_custom_data_layers_count);
ClassDB::bind_method(D_METHOD("get_custom_data_layers_count"), &TileSet::get_custom_data_layers_count);
+ ClassDB::bind_method(D_METHOD("add_custom_data_layer", "to_position"), &TileSet::add_custom_data_layer, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("move_custom_data_layer", "layer_index", "to_position"), &TileSet::move_custom_data_layer);
+ ClassDB::bind_method(D_METHOD("remove_custom_data_layer", "layer_index"), &TileSet::remove_custom_data_layer);
// Tile proxies
ClassDB::bind_method(D_METHOD("set_source_level_tile_proxy", "source_from", "source_to"), &TileSet::set_source_level_tile_proxy);
@@ -2653,19 +2795,19 @@ void TileSet::_bind_methods() {
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uv_clipping"), "set_uv_clipping", "is_uv_clipping");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "occlusion_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_occlusion_layers_count", "get_occlusion_layers_count");
+ ADD_ARRAY("occlusion_layers", "occlusion_layer_");
ADD_GROUP("Physics", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_physics_layers_count", "get_physics_layers_count");
+ ADD_ARRAY("physics_layers", "physics_layer_");
ADD_GROUP("Terrains", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "terrains_sets_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_terrain_sets_count", "get_terrain_sets_count");
+ ADD_ARRAY("terrain_sets", "terrain_set_");
ADD_GROUP("Navigation", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_navigation_layers_count", "get_navigation_layers_count");
+ ADD_ARRAY("navigation_layers", "navigation_layer_");
ADD_GROUP("Custom data", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_custom_data_layers_count", "get_custom_data_layers_count");
+ ADD_ARRAY("custom_data_layers", "custom_data_layer_");
// -- Enum binding --
BIND_ENUM_CONSTANT(TILE_SHAPE_SQUARE);
@@ -2750,6 +2892,150 @@ void TileSetAtlasSource::notify_tile_data_properties_should_change() {
}
}
+void TileSetAtlasSource::add_occlusion_layer(int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->add_occlusion_layer(p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::move_occlusion_layer(int p_from_index, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->move_occlusion_layer(p_from_index, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::remove_occlusion_layer(int p_index) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->remove_occlusion_layer(p_index);
+ }
+ }
+}
+
+void TileSetAtlasSource::add_physics_layer(int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->add_physics_layer(p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::move_physics_layer(int p_from_index, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->move_physics_layer(p_from_index, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::remove_physics_layer(int p_index) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->remove_physics_layer(p_index);
+ }
+ }
+}
+
+void TileSetAtlasSource::add_terrain_set(int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->add_terrain_set(p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::move_terrain_set(int p_from_index, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->move_terrain_set(p_from_index, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::remove_terrain_set(int p_index) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->remove_terrain_set(p_index);
+ }
+ }
+}
+
+void TileSetAtlasSource::add_terrain(int p_terrain_set, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->add_terrain(p_terrain_set, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->move_terrain(p_terrain_set, p_from_index, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::remove_terrain(int p_terrain_set, int p_index) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->remove_terrain(p_terrain_set, p_index);
+ }
+ }
+}
+
+void TileSetAtlasSource::add_navigation_layer(int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->add_navigation_layer(p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::move_navigation_layer(int p_from_index, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->move_navigation_layer(p_from_index, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::remove_navigation_layer(int p_index) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->remove_navigation_layer(p_index);
+ }
+ }
+}
+
+void TileSetAtlasSource::add_custom_data_layer(int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->add_custom_data_layer(p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::move_custom_data_layer(int p_from_index, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->move_custom_data_layer(p_from_index, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::remove_custom_data_layer(int p_index) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->remove_custom_data_layer(p_index);
+ }
+ }
+}
+
void TileSetAtlasSource::reset_state() {
// Reset all TileData.
for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) {
@@ -3575,6 +3861,155 @@ void TileData::notify_tile_data_properties_should_change() {
emit_signal(SNAME("changed"));
}
+void TileData::add_occlusion_layer(int p_to_pos) {
+ if (p_to_pos < 0) {
+ p_to_pos = occluders.size();
+ }
+ ERR_FAIL_INDEX(p_to_pos, occluders.size() + 1);
+ occluders.insert(p_to_pos, Ref<OccluderPolygon2D>());
+}
+
+void TileData::move_occlusion_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, occluders.size());
+ ERR_FAIL_INDEX(p_to_pos, occluders.size() + 1);
+ occluders.insert(p_to_pos, occluders[p_from_index]);
+ occluders.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+}
+
+void TileData::remove_occlusion_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, occluders.size());
+ occluders.remove(p_index);
+}
+
+void TileData::add_physics_layer(int p_to_pos) {
+ if (p_to_pos < 0) {
+ p_to_pos = physics.size();
+ }
+ ERR_FAIL_INDEX(p_to_pos, physics.size() + 1);
+ physics.insert(p_to_pos, PhysicsLayerTileData());
+}
+
+void TileData::move_physics_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, physics.size());
+ ERR_FAIL_INDEX(p_to_pos, physics.size() + 1);
+ physics.insert(p_to_pos, physics[p_from_index]);
+ physics.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+}
+
+void TileData::remove_physics_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, physics.size());
+ physics.remove(p_index);
+}
+
+void TileData::add_terrain_set(int p_to_pos) {
+ if (p_to_pos >= 0 && p_to_pos <= terrain_set) {
+ terrain_set += 1;
+ }
+}
+
+void TileData::move_terrain_set(int p_from_index, int p_to_pos) {
+ if (p_from_index == terrain_set) {
+ terrain_set = (p_from_index < p_to_pos) ? p_to_pos - 1 : p_to_pos;
+ } else {
+ if (p_from_index < terrain_set) {
+ terrain_set -= 1;
+ }
+ if (p_to_pos <= terrain_set) {
+ terrain_set += 1;
+ }
+ }
+}
+
+void TileData::remove_terrain_set(int p_index) {
+ if (p_index == terrain_set) {
+ terrain_set = -1;
+ for (int i = 0; i < 16; i++) {
+ terrain_peering_bits[i] = -1;
+ }
+ } else if (terrain_set > p_index) {
+ terrain_set -= 1;
+ }
+}
+
+void TileData::add_terrain(int p_terrain_set, int p_to_pos) {
+ if (terrain_set == p_terrain_set) {
+ for (int i = 0; i < 16; i++) {
+ if (p_to_pos >= 0 && p_to_pos <= terrain_peering_bits[i]) {
+ terrain_peering_bits[i] += 1;
+ }
+ }
+ }
+}
+
+void TileData::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
+ if (terrain_set == p_terrain_set) {
+ for (int i = 0; i < 16; i++) {
+ if (p_from_index == terrain_peering_bits[i]) {
+ terrain_peering_bits[i] = (p_from_index < p_to_pos) ? p_to_pos - 1 : p_to_pos;
+ } else {
+ if (p_from_index < terrain_peering_bits[i]) {
+ terrain_peering_bits[i] -= 1;
+ }
+ if (p_to_pos <= terrain_peering_bits[i]) {
+ terrain_peering_bits[i] += 1;
+ }
+ }
+ }
+ }
+}
+
+void TileData::remove_terrain(int p_terrain_set, int p_index) {
+ if (terrain_set == p_terrain_set) {
+ for (int i = 0; i < 16; i++) {
+ if (terrain_peering_bits[i] == p_index) {
+ terrain_peering_bits[i] = -1;
+ } else if (terrain_peering_bits[i] > p_index) {
+ terrain_peering_bits[i] -= 1;
+ }
+ }
+ }
+}
+
+void TileData::add_navigation_layer(int p_to_pos) {
+ if (p_to_pos < 0) {
+ p_to_pos = navigation.size();
+ }
+ ERR_FAIL_INDEX(p_to_pos, navigation.size() + 1);
+ navigation.insert(p_to_pos, Ref<NavigationPolygon>());
+}
+
+void TileData::move_navigation_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, navigation.size());
+ ERR_FAIL_INDEX(p_to_pos, navigation.size() + 1);
+ navigation.insert(p_to_pos, navigation[p_from_index]);
+ navigation.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+}
+
+void TileData::remove_navigation_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, navigation.size());
+ navigation.remove(p_index);
+}
+
+void TileData::add_custom_data_layer(int p_to_pos) {
+ if (p_to_pos < 0) {
+ p_to_pos = custom_data.size();
+ }
+ ERR_FAIL_INDEX(p_to_pos, custom_data.size() + 1);
+ custom_data.insert(p_to_pos, Variant());
+}
+
+void TileData::move_custom_data_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, custom_data.size());
+ ERR_FAIL_INDEX(p_to_pos, custom_data.size() + 1);
+ custom_data.insert(p_to_pos, navigation[p_from_index]);
+ custom_data.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+}
+
+void TileData::remove_custom_data_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, custom_data.size());
+ custom_data.remove(p_index);
+}
+
void TileData::reset_state() {
occluders.clear();
physics.clear();
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 35e6999d13..29a71d31d2 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -225,10 +225,10 @@ private:
bool terrain_bits_meshes_dirty = true;
// Navigation
- struct Navigationlayer {
+ struct NavigationLayer {
uint32_t layers = 1;
};
- Vector<Navigationlayer> navigation_layers;
+ Vector<NavigationLayer> navigation_layers;
// CustomData
struct CustomDataLayer {
@@ -298,16 +298,20 @@ public:
void set_uv_clipping(bool p_uv_clipping);
bool is_uv_clipping() const;
- void set_occlusion_layers_count(int p_occlusion_layers_count);
int get_occlusion_layers_count() const;
+ void add_occlusion_layer(int p_index = -1);
+ void move_occlusion_layer(int p_from_index, int p_to_pos);
+ void remove_occlusion_layer(int p_index);
void set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask);
int get_occlusion_layer_light_mask(int p_layer_index) const;
void set_occlusion_layer_sdf_collision(int p_layer_index, int p_sdf_collision);
bool get_occlusion_layer_sdf_collision(int p_layer_index) const;
// Physics
- void set_physics_layers_count(int p_physics_layers_count);
int get_physics_layers_count() const;
+ void add_physics_layer(int p_index = -1);
+ void move_physics_layer(int p_from_index, int p_to_pos);
+ void remove_physics_layer(int p_index);
void set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer);
uint32_t get_physics_layer_collision_layer(int p_layer_index) const;
void set_physics_layer_collision_mask(int p_layer_index, uint32_t p_mask);
@@ -315,13 +319,19 @@ public:
void set_physics_layer_physics_material(int p_layer_index, Ref<PhysicsMaterial> p_physics_material);
Ref<PhysicsMaterial> get_physics_layer_physics_material(int p_layer_index) const;
- // Terrains
- void set_terrain_sets_count(int p_terrains_sets_count);
+ // Terrain sets
int get_terrain_sets_count() const;
+ void add_terrain_set(int p_index = -1);
+ void move_terrain_set(int p_from_index, int p_to_pos);
+ void remove_terrain_set(int p_index);
void set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode);
TerrainMode get_terrain_set_mode(int p_terrain_set) const;
- void set_terrains_count(int p_terrain_set, int p_terrains_count);
+
+ // Terrains
int get_terrains_count(int p_terrain_set) const;
+ void add_terrain(int p_terrain_set, int p_index = -1);
+ void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos);
+ void remove_terrain(int p_terrain_set, int p_index);
void set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name);
String get_terrain_name(int p_terrain_set, int p_terrain_index) const;
void set_terrain_color(int p_terrain_set, int p_terrain_index, Color p_color);
@@ -330,14 +340,18 @@ public:
bool is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const;
// Navigation
- void set_navigation_layers_count(int p_navigation_layers_count);
int get_navigation_layers_count() const;
+ void add_navigation_layer(int p_index = -1);
+ void move_navigation_layer(int p_from_index, int p_to_pos);
+ void remove_navigation_layer(int p_index);
void set_navigation_layer_layers(int p_layer_index, uint32_t p_layers);
uint32_t get_navigation_layer_layers(int p_layer_index) const;
// Custom data
- void set_custom_data_layers_count(int p_custom_data_layers_count);
int get_custom_data_layers_count() const;
+ void add_custom_data_layer(int p_index = -1);
+ void move_custom_data_layer(int p_from_index, int p_to_pos);
+ void remove_custom_data_layer(int p_index);
int get_custom_data_layer_by_name(String p_value) const;
void set_custom_data_name(int p_layer_id, String p_value);
String get_custom_data_name(int p_layer_id) const;
@@ -397,6 +411,24 @@ public:
// Not exposed.
virtual void set_tile_set(const TileSet *p_tile_set);
virtual void notify_tile_data_properties_should_change(){};
+ virtual void add_occlusion_layer(int p_index){};
+ virtual void move_occlusion_layer(int p_from_index, int p_to_pos){};
+ virtual void remove_occlusion_layer(int p_index){};
+ virtual void add_physics_layer(int p_index){};
+ virtual void move_physics_layer(int p_from_index, int p_to_pos){};
+ virtual void remove_physics_layer(int p_index){};
+ virtual void add_terrain_set(int p_index){};
+ virtual void move_terrain_set(int p_from_index, int p_to_pos){};
+ virtual void remove_terrain_set(int p_index){};
+ virtual void add_terrain(int p_terrain_set, int p_index){};
+ virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos){};
+ virtual void remove_terrain(int p_terrain_set, int p_index){};
+ virtual void add_navigation_layer(int p_index){};
+ virtual void move_navigation_layer(int p_from_index, int p_to_pos){};
+ virtual void remove_navigation_layer(int p_index){};
+ virtual void add_custom_data_layer(int p_index){};
+ virtual void move_custom_data_layer(int p_from_index, int p_to_pos){};
+ virtual void remove_custom_data_layer(int p_index){};
virtual void reset_state() override{};
// Tiles.
@@ -448,6 +480,24 @@ public:
// Not exposed.
virtual void set_tile_set(const TileSet *p_tile_set) override;
virtual void notify_tile_data_properties_should_change() override;
+ virtual void add_occlusion_layer(int p_index) override;
+ virtual void move_occlusion_layer(int p_from_index, int p_to_pos) override;
+ virtual void remove_occlusion_layer(int p_index) override;
+ virtual void add_physics_layer(int p_index) override;
+ virtual void move_physics_layer(int p_from_index, int p_to_pos) override;
+ virtual void remove_physics_layer(int p_index) override;
+ virtual void add_terrain_set(int p_index) override;
+ virtual void move_terrain_set(int p_from_index, int p_to_pos) override;
+ virtual void remove_terrain_set(int p_index) override;
+ virtual void add_terrain(int p_terrain_set, int p_index) override;
+ virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) override;
+ virtual void remove_terrain(int p_terrain_set, int p_index) override;
+ virtual void add_navigation_layer(int p_index) override;
+ virtual void move_navigation_layer(int p_from_index, int p_to_pos) override;
+ virtual void remove_navigation_layer(int p_index) override;
+ virtual void add_custom_data_layer(int p_index) override;
+ virtual void move_custom_data_layer(int p_from_index, int p_to_pos) override;
+ virtual void remove_custom_data_layer(int p_index) override;
virtual void reset_state() override;
// Base properties.
@@ -528,7 +578,7 @@ public:
int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override;
bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override;
- // Scenes sccessors. Lot are similar to "Alternative tiles".
+ // Scenes accessors. Lot are similar to "Alternative tiles".
int get_scene_tiles_count() { return get_alternative_tiles_count(Vector2i()); }
int get_scene_tile_id(int p_index) { return get_alternative_tile_id(Vector2i(), p_index); };
bool has_scene_tile_id(int p_id) { return has_alternative_tile(Vector2i(), p_id); };
@@ -597,6 +647,24 @@ public:
// Not exposed.
void set_tile_set(const TileSet *p_tile_set);
void notify_tile_data_properties_should_change();
+ void add_occlusion_layer(int p_index);
+ void move_occlusion_layer(int p_from_index, int p_to_pos);
+ void remove_occlusion_layer(int p_index);
+ void add_physics_layer(int p_index);
+ void move_physics_layer(int p_from_index, int p_to_pos);
+ void remove_physics_layer(int p_index);
+ void add_terrain_set(int p_index);
+ void move_terrain_set(int p_from_index, int p_to_pos);
+ void remove_terrain_set(int p_index);
+ void add_terrain(int p_terrain_set, int p_index);
+ void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos);
+ void remove_terrain(int p_terrain_set, int p_index);
+ void add_navigation_layer(int p_index);
+ void move_navigation_layer(int p_from_index, int p_to_pos);
+ void remove_navigation_layer(int p_index);
+ void add_custom_data_layer(int p_index);
+ void move_custom_data_layer(int p_from_index, int p_to_pos);
+ void remove_custom_data_layer(int p_index);
void reset_state();
void set_allow_transform(bool p_allow_transform);
bool is_allowing_transform() const;