diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/audio_stream_resampled.cpp | 55 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 24 | ||||
-rw-r--r-- | scene/resources/shader.cpp | 3 | ||||
-rw-r--r-- | scene/resources/shader.h | 19 | ||||
-rw-r--r-- | scene/resources/shader_graph.cpp | 2 |
5 files changed, 91 insertions, 12 deletions
diff --git a/scene/resources/audio_stream_resampled.cpp b/scene/resources/audio_stream_resampled.cpp index 506b34fbf6..6317780bd3 100644 --- a/scene/resources/audio_stream_resampled.cpp +++ b/scene/resources/audio_stream_resampled.cpp @@ -230,6 +230,51 @@ bool AudioStreamResampled::mix(int32_t *p_dest, int p_frames) { case 4: read=_resample<4>(p_dest,todo,increment); break; case 6: read=_resample<6>(p_dest,todo,increment); break; } +#if 1 + //end of stream, fadeout + int remaining = p_frames-todo; + if (remaining && todo>0) { + + //print_line("fadeout"); + for(int c=0;c<channels;c++) { + + for(int i=0;i<todo;i++) { + + int32_t samp = p_dest[i*channels+c]>>8; + uint32_t mul = (todo-i) * 256 /todo; + //print_line("mul: "+itos(i)+" "+itos(mul)); + p_dest[i*channels+c]=samp*mul; + } + + } + + } + +#else + int remaining = p_frames-todo; + if (remaining && todo>0) { + + + for(int c=0;c<channels;c++) { + + int32_t from = p_dest[(todo-1)*channels+c]>>8; + + for(int i=0;i<remaining;i++) { + + uint32_t mul = (remaining-i) * 256 /remaining; + p_dest[(todo+i)*channels+c]=from*mul; + } + + } + + } +#endif + + //zero out what remains there to avoid glitches + for(int i=todo*channels;i<int(p_frames)*channels;i++) { + + p_dest[i]=0; + } if (read>rb_todo) read=rb_todo; @@ -316,6 +361,16 @@ AudioStreamResampled::AudioStreamResampled() { rb=NULL; offset=0; read_buf=NULL; + rb_read_pos=0; + rb_write_pos=0; + + rb_bits=0; + rb_len=0; + rb_mask=0; + read_buff_len=0; + channels=0; + mix_rate=0; + } AudioStreamResampled::~AudioStreamResampled() { diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 2fddafc07b..62fa01f587 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -574,7 +574,7 @@ void make_default_theme() { // Tree Ref<StyleBoxTexture> tree_selected = make_stylebox( selection_png,4,4,4,4,8,0,8,0); - Ref<StyleBoxTexture> tree_selected_oof = make_stylebox( selection_oof_png,4,4,4,4,8,0,8,0); + Ref<StyleBoxTexture> tree_selected_oof = make_stylebox( selection_oof_png,4,4,4,4,8,0,8,0); t->set_stylebox("bg","Tree", make_stylebox( tree_bg_png,4,4,4,5) ); t->set_stylebox("bg_focus","Tree", focus ); @@ -605,12 +605,31 @@ void make_default_theme() { t->set_color("guide_color","Tree", Color(0,0,0,0.1) ); t->set_constant("hseparation","Tree",4); - t->set_constant("vseparation","Tree",2); + t->set_constant("vseparation","Tree",4); t->set_constant("guide_width","Tree",2); t->set_constant("item_margin","Tree",12); t->set_constant("button_margin","Tree",4); + // ItemList + Ref<StyleBoxTexture> item_selected = make_stylebox( selection_png,4,4,4,4,8,2,8,2); + Ref<StyleBoxTexture> item_selected_oof = make_stylebox( selection_oof_png,4,4,4,4,8,2,8,2); + + t->set_stylebox("bg","ItemList", make_stylebox( tree_bg_png,4,4,4,5) ); + t->set_stylebox("bg_focus","ItemList", focus ); + t->set_constant("hseparation","ItemList",4); + t->set_constant("vseparation","ItemList",2); + t->set_constant("icon_margin","ItemList",4); + t->set_constant("line_separation","ItemList",2); + t->set_font("font","ItemList", default_font ); + t->set_color("font_color","ItemList", control_font_color_low ); + t->set_color("font_color_selected","ItemList", control_font_color_pressed ); + t->set_color("guide_color","ItemList", Color(0,0,0,0.1) ); + t->set_stylebox("selected","ItemList", item_selected_oof ); + t->set_stylebox("selected_focus","ItemList", item_selected ); + t->set_stylebox("cursor","ItemList", focus ); + t->set_stylebox("cursor_unfocused","ItemList", focus ); + // TextEdit @@ -692,7 +711,6 @@ void make_default_theme() { // FileDialog t->set_icon("folder","FileDialog",make_icon(icon_folder_png)); - t->set_color("files_disabled","FileDialog",Color(0,0,0,0.7)); diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 862669ecd8..90598ee789 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -36,7 +36,7 @@ Shader::Mode Shader::get_mode() const { - return (Mode)VisualServer::get_singleton()->shader_get_mode(shader); + return mode; } void Shader::set_code( const String& p_vertex, const String& p_fragment, const String& p_light,int p_fragment_ofs,int p_light_ofs) { @@ -203,6 +203,7 @@ void Shader::_bind_methods() { Shader::Shader(Mode p_mode) { + mode=p_mode; shader = VisualServer::get_singleton()->shader_create(VS::ShaderMode(p_mode)); params_cache_dirty=true; } diff --git a/scene/resources/shader.h b/scene/resources/shader.h index c5ef3777f7..b805cbec96 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -37,8 +37,18 @@ class Shader : public Resource { OBJ_TYPE(Shader,Resource); OBJ_SAVE_TYPE( Shader ); RES_BASE_EXTENSION("shd"); - RID shader; +public: + enum Mode { + + MODE_MATERIAL, + MODE_CANVAS_ITEM, + MODE_POST_PROCESS, + MODE_MAX + }; +private: + RID shader; + Mode mode; Dictionary _get_code(); void _set_code(const Dictionary& p_string); @@ -55,15 +65,10 @@ class Shader : public Resource { protected: + static void _bind_methods(); public: - enum Mode { - MODE_MATERIAL, - MODE_CANVAS_ITEM, - MODE_POST_PROCESS, - MODE_MAX - }; //void set_mode(Mode p_mode); Mode get_mode() const; diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index 24d5978856..a0766ff317 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -1301,7 +1301,7 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Diffuse","DIFFUSE_OUT","",SLOT_TYPE_VEC,SLOT_OUT}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"DiffuseAlpha","ALPHA_OUT","",SLOT_TYPE_SCALAR,SLOT_OUT}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Specular","SPECULAR","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"SpecularExp","SPECULAR","",SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"SpecularExp","SPEC_EXP","",SLOT_TYPE_SCALAR,SLOT_OUT}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Emission","EMISSION","",SLOT_TYPE_VEC,SLOT_OUT}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Glow","GLOW","",SLOT_TYPE_SCALAR,SLOT_OUT}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_OUT}, |