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-rw-r--r--scene/resources/audio_stream_resampled.cpp55
-rw-r--r--scene/resources/default_theme/default_theme.cpp24
-rw-r--r--scene/resources/shader.cpp3
-rw-r--r--scene/resources/shader.h19
-rw-r--r--scene/resources/shader_graph.cpp2
5 files changed, 91 insertions, 12 deletions
diff --git a/scene/resources/audio_stream_resampled.cpp b/scene/resources/audio_stream_resampled.cpp
index 506b34fbf6..6317780bd3 100644
--- a/scene/resources/audio_stream_resampled.cpp
+++ b/scene/resources/audio_stream_resampled.cpp
@@ -230,6 +230,51 @@ bool AudioStreamResampled::mix(int32_t *p_dest, int p_frames) {
case 4: read=_resample<4>(p_dest,todo,increment); break;
case 6: read=_resample<6>(p_dest,todo,increment); break;
}
+#if 1
+ //end of stream, fadeout
+ int remaining = p_frames-todo;
+ if (remaining && todo>0) {
+
+ //print_line("fadeout");
+ for(int c=0;c<channels;c++) {
+
+ for(int i=0;i<todo;i++) {
+
+ int32_t samp = p_dest[i*channels+c]>>8;
+ uint32_t mul = (todo-i) * 256 /todo;
+ //print_line("mul: "+itos(i)+" "+itos(mul));
+ p_dest[i*channels+c]=samp*mul;
+ }
+
+ }
+
+ }
+
+#else
+ int remaining = p_frames-todo;
+ if (remaining && todo>0) {
+
+
+ for(int c=0;c<channels;c++) {
+
+ int32_t from = p_dest[(todo-1)*channels+c]>>8;
+
+ for(int i=0;i<remaining;i++) {
+
+ uint32_t mul = (remaining-i) * 256 /remaining;
+ p_dest[(todo+i)*channels+c]=from*mul;
+ }
+
+ }
+
+ }
+#endif
+
+ //zero out what remains there to avoid glitches
+ for(int i=todo*channels;i<int(p_frames)*channels;i++) {
+
+ p_dest[i]=0;
+ }
if (read>rb_todo)
read=rb_todo;
@@ -316,6 +361,16 @@ AudioStreamResampled::AudioStreamResampled() {
rb=NULL;
offset=0;
read_buf=NULL;
+ rb_read_pos=0;
+ rb_write_pos=0;
+
+ rb_bits=0;
+ rb_len=0;
+ rb_mask=0;
+ read_buff_len=0;
+ channels=0;
+ mix_rate=0;
+
}
AudioStreamResampled::~AudioStreamResampled() {
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 2fddafc07b..62fa01f587 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -574,7 +574,7 @@ void make_default_theme() {
// Tree
Ref<StyleBoxTexture> tree_selected = make_stylebox( selection_png,4,4,4,4,8,0,8,0);
- Ref<StyleBoxTexture> tree_selected_oof = make_stylebox( selection_oof_png,4,4,4,4,8,0,8,0);
+ Ref<StyleBoxTexture> tree_selected_oof = make_stylebox( selection_oof_png,4,4,4,4,8,0,8,0);
t->set_stylebox("bg","Tree", make_stylebox( tree_bg_png,4,4,4,5) );
t->set_stylebox("bg_focus","Tree", focus );
@@ -605,12 +605,31 @@ void make_default_theme() {
t->set_color("guide_color","Tree", Color(0,0,0,0.1) );
t->set_constant("hseparation","Tree",4);
- t->set_constant("vseparation","Tree",2);
+ t->set_constant("vseparation","Tree",4);
t->set_constant("guide_width","Tree",2);
t->set_constant("item_margin","Tree",12);
t->set_constant("button_margin","Tree",4);
+ // ItemList
+ Ref<StyleBoxTexture> item_selected = make_stylebox( selection_png,4,4,4,4,8,2,8,2);
+ Ref<StyleBoxTexture> item_selected_oof = make_stylebox( selection_oof_png,4,4,4,4,8,2,8,2);
+
+ t->set_stylebox("bg","ItemList", make_stylebox( tree_bg_png,4,4,4,5) );
+ t->set_stylebox("bg_focus","ItemList", focus );
+ t->set_constant("hseparation","ItemList",4);
+ t->set_constant("vseparation","ItemList",2);
+ t->set_constant("icon_margin","ItemList",4);
+ t->set_constant("line_separation","ItemList",2);
+ t->set_font("font","ItemList", default_font );
+ t->set_color("font_color","ItemList", control_font_color_low );
+ t->set_color("font_color_selected","ItemList", control_font_color_pressed );
+ t->set_color("guide_color","ItemList", Color(0,0,0,0.1) );
+ t->set_stylebox("selected","ItemList", item_selected_oof );
+ t->set_stylebox("selected_focus","ItemList", item_selected );
+ t->set_stylebox("cursor","ItemList", focus );
+ t->set_stylebox("cursor_unfocused","ItemList", focus );
+
// TextEdit
@@ -692,7 +711,6 @@ void make_default_theme() {
// FileDialog
t->set_icon("folder","FileDialog",make_icon(icon_folder_png));
-
t->set_color("files_disabled","FileDialog",Color(0,0,0,0.7));
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 862669ecd8..90598ee789 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -36,7 +36,7 @@
Shader::Mode Shader::get_mode() const {
- return (Mode)VisualServer::get_singleton()->shader_get_mode(shader);
+ return mode;
}
void Shader::set_code( const String& p_vertex, const String& p_fragment, const String& p_light,int p_fragment_ofs,int p_light_ofs) {
@@ -203,6 +203,7 @@ void Shader::_bind_methods() {
Shader::Shader(Mode p_mode) {
+ mode=p_mode;
shader = VisualServer::get_singleton()->shader_create(VS::ShaderMode(p_mode));
params_cache_dirty=true;
}
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index c5ef3777f7..b805cbec96 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -37,8 +37,18 @@ class Shader : public Resource {
OBJ_TYPE(Shader,Resource);
OBJ_SAVE_TYPE( Shader );
RES_BASE_EXTENSION("shd");
- RID shader;
+public:
+ enum Mode {
+
+ MODE_MATERIAL,
+ MODE_CANVAS_ITEM,
+ MODE_POST_PROCESS,
+ MODE_MAX
+ };
+private:
+ RID shader;
+ Mode mode;
Dictionary _get_code();
void _set_code(const Dictionary& p_string);
@@ -55,15 +65,10 @@ class Shader : public Resource {
protected:
+
static void _bind_methods();
public:
- enum Mode {
- MODE_MATERIAL,
- MODE_CANVAS_ITEM,
- MODE_POST_PROCESS,
- MODE_MAX
- };
//void set_mode(Mode p_mode);
Mode get_mode() const;
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index 24d5978856..a0766ff317 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -1301,7 +1301,7 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Diffuse","DIFFUSE_OUT","",SLOT_TYPE_VEC,SLOT_OUT},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"DiffuseAlpha","ALPHA_OUT","",SLOT_TYPE_SCALAR,SLOT_OUT},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Specular","SPECULAR","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"SpecularExp","SPECULAR","",SLOT_TYPE_SCALAR,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"SpecularExp","SPEC_EXP","",SLOT_TYPE_SCALAR,SLOT_OUT},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Emission","EMISSION","",SLOT_TYPE_VEC,SLOT_OUT},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Glow","GLOW","",SLOT_TYPE_SCALAR,SLOT_OUT},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_OUT},