diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/curve.cpp | 34 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 2 | ||||
-rw-r--r-- | scene/resources/environment.cpp | 7 | ||||
-rw-r--r-- | scene/resources/environment.h | 1 | ||||
-rw-r--r-- | scene/resources/material.cpp | 8 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 4 | ||||
-rw-r--r-- | scene/resources/mesh.h | 3 | ||||
-rw-r--r-- | scene/resources/packed_scene.cpp | 8 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 19 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.h | 3 |
10 files changed, 52 insertions, 37 deletions
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 7fbaa1f73c..2e89a739bd 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -84,15 +84,6 @@ int Curve::add_point(Vector2 p_pos, real_t left_tangent, real_t right_tangent, T int i = get_index(p_pos.x); - int nearest_index = i; - if (i + 1 < _points.size()) { - real_t diff0 = p_pos.x - _points[i].pos.x; - real_t diff1 = _points[i + 1].pos.x - p_pos.x; - - if (diff1 < diff0) - nearest_index = i + 1; - } - if (i == 0 && p_pos.x < _points[0].pos.x) { // Insert before anything else _points.insert(0, Point(p_pos, left_tangent, right_tangent, left_mode, right_mode)); @@ -331,18 +322,19 @@ real_t Curve::interpolate_local_nocheck(int index, real_t local_offset) const { const Point a = _points[index]; const Point b = _points[index + 1]; - // Cubic bezier - - // ac-----bc - // / \ - // / \ Here with a.right_tangent > 0 - // / \ and b.left_tangent < 0 - // / \ - // a b - // - // |-d1--|-d2--|-d3--| - // - // d1 == d2 == d3 == d / 3 + /* Cubic bezier + * + * ac-----bc + * / \ + * / \ Here with a.right_tangent > 0 + * / \ and b.left_tangent < 0 + * / \ + * a b + * + * |-d1--|-d2--|-d3--| + * + * d1 == d2 == d3 == d / 3 + */ // Control points are chosen at equal distances real_t d = b.pos.x - a.pos.x; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index fdea5960e5..1272e5a946 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -794,7 +794,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // RichTextLabel theme->set_stylebox("focus", "RichTextLabel", focus); - theme->set_stylebox("normal", "RichTextLabel", make_stylebox(tree_bg_png, 3, 3, 3, 3)); + theme->set_stylebox("normal", "RichTextLabel", make_empty_stylebox(0, 0, 0, 0)); theme->set_font("normal_font", "RichTextLabel", default_font); theme->set_font("bold_font", "RichTextLabel", default_font); diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 14225d945d..da3bc6a95b 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -269,13 +269,13 @@ Ref<Texture> Environment::get_adjustment_color_correction() const { void Environment::_validate_property(PropertyInfo &property) const { if (property.name == "background_sky" || property.name == "background_sky_scale" || property.name == "ambient_light/sky_contribution") { - if (bg_mode != BG_SKY) { + if (bg_mode != BG_SKY && bg_mode != BG_COLOR_SKY) { property.usage = PROPERTY_USAGE_NOEDITOR; } } if (property.name == "background_color") { - if (bg_mode != BG_COLOR) { + if (bg_mode != BG_COLOR && bg_mode != BG_COLOR_SKY) { property.usage = PROPERTY_USAGE_NOEDITOR; } } @@ -839,7 +839,7 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution); ADD_GROUP("Background", "background_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep"), "set_background", "get_background"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Color+Sky,Canvas,Keep"), "set_background", "get_background"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "background_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_sky_scale", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_sky_scale", "get_sky_scale"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color"); @@ -1118,6 +1118,7 @@ void Environment::_bind_methods() { BIND_ENUM_CONSTANT(BG_CLEAR_COLOR); BIND_ENUM_CONSTANT(BG_COLOR); BIND_ENUM_CONSTANT(BG_SKY); + BIND_ENUM_CONSTANT(BG_COLOR_SKY); BIND_ENUM_CONSTANT(BG_CANVAS); BIND_ENUM_CONSTANT(BG_MAX); diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 6337981b95..9046ec1e49 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -45,6 +45,7 @@ public: BG_CLEAR_COLOR, BG_COLOR, BG_SKY, + BG_COLOR_SKY, BG_CANVAS, BG_KEEP, BG_MAX diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index a187692bcb..abe9a00c3f 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -67,8 +67,8 @@ RID Material::get_rid() const { } void Material::_validate_property(PropertyInfo &property) const { - if (!_can_do_next_pass() && property.name=="next_pass") { - property.usage=0; + if (!_can_do_next_pass() && property.name == "next_pass") { + property.usage = 0; } } @@ -80,7 +80,7 @@ void Material::_bind_methods() { ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Material::set_render_priority); ClassDB::bind_method(D_METHOD("get_render_priority"), &Material::get_render_priority); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_next_pass", "get_next_pass"); BIND_CONSTANT(RENDER_PRIORITY_MAX); @@ -212,7 +212,7 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id bool ShaderMaterial::_can_do_next_pass() const { - return shader.is_valid() && shader->get_mode()==Shader::MODE_SPATIAL; + return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL; } ShaderMaterial::ShaderMaterial() { diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index aa7827a61a..04efe88102 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -761,7 +761,7 @@ Array ArrayMesh::surface_get_arrays(int p_surface) const { Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array()); - return Array(); + return VisualServer::get_singleton()->mesh_surface_get_blend_shape_arrays(mesh, p_surface); } int ArrayMesh::get_surface_count() const { @@ -1010,6 +1010,8 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &ArrayMesh::surface_get_material); ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name); ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name); + ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &ArrayMesh::surface_get_arrays); + ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &ArrayMesh::surface_get_blend_shape_arrays); ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape); ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape); ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 53c6eb2d89..f4edb258b6 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -120,6 +120,7 @@ public: virtual int surface_get_array_len(int p_idx) const = 0; virtual int surface_get_array_index_len(int p_idx) const = 0; virtual Array surface_get_arrays(int p_surface) const = 0; + virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0; virtual uint32_t surface_get_format(int p_idx) const = 0; virtual PrimitiveType surface_get_primitive_type(int p_idx) const = 0; virtual Ref<Material> surface_get_material(int p_idx) const = 0; @@ -174,7 +175,7 @@ public: void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()); Array surface_get_arrays(int p_surface) const; - virtual Array surface_get_blend_shape_arrays(int p_surface) const; + Array surface_get_blend_shape_arrays(int p_surface) const; void add_blend_shape(const StringName &p_name); int get_blend_shape_count() const; diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index c525ca600a..5d6f44dfef 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -92,7 +92,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { NODE_FROM_ID(nparent, n.parent); #ifdef DEBUG_ENABLED - if (!nparent && n.parent & FLAG_ID_IS_PATH) { + if (!nparent && (n.parent & FLAG_ID_IS_PATH)) { WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instancing: '" + get_path() + "'.").ascii().get_data()); } @@ -489,7 +489,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map // only save what has been changed // only save changed properties in instance - if (E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE || E->get().name == "__meta__") { + if ((E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE) || E->get().name == "__meta__") { //property has requested that no instance state is saved, sorry //also, meta won't be overridden or saved continue; @@ -1288,7 +1288,7 @@ bool SceneState::is_node_instance_placeholder(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, nodes.size(), false); - return nodes[p_idx].instance >= 0 && nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER; + return nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER); } Ref<PackedScene> SceneState::get_node_instance(int p_idx) const { @@ -1313,7 +1313,7 @@ String SceneState::get_node_instance_placeholder(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, nodes.size(), String()); - if (nodes[p_idx].instance >= 0 && nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER) { + if (nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER)) { return variants[nodes[p_idx].instance & FLAG_MASK]; } diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index cfc1468533..ba356d89b1 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -105,6 +105,15 @@ Array PrimitiveMesh::surface_get_arrays(int p_surface) const { return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh, 0); } +Array PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) const { + ERR_FAIL_INDEX_V(p_surface, 1, Array()); + if (pending_request) { + _update(); + } + + return Array(); +} + uint32_t PrimitiveMesh::surface_get_format(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, 1, 0); if (pending_request) { @@ -119,6 +128,8 @@ Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const { } Ref<Material> PrimitiveMesh::surface_get_material(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, 1, NULL); + return material; } @@ -151,6 +162,8 @@ void PrimitiveMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_material", "material"), &PrimitiveMesh::set_material); ClassDB::bind_method(D_METHOD("get_material"), &PrimitiveMesh::get_material); + ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &PrimitiveMesh::get_mesh_arrays); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material", "get_material"); } @@ -168,6 +181,10 @@ Ref<Material> PrimitiveMesh::get_material() const { return material; } +Array PrimitiveMesh::get_mesh_arrays() const { + return surface_get_arrays(0); +} + PrimitiveMesh::PrimitiveMesh() { // defaults mesh = VisualServer::get_singleton()->mesh_create(); @@ -213,7 +230,6 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { prevrow = 0; for (j = 0; j <= (rings + 1); j++) { v = j; - w; v /= (rings + 1); w = sin(0.5 * Math_PI * v); @@ -292,7 +308,6 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { prevrow = 0; for (j = 0; j <= (rings + 1); j++) { v = j; - w; v /= (rings + 1); v += 1.0; diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 34fb75a196..38a5695883 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -67,6 +67,7 @@ public: virtual int surface_get_array_len(int p_idx) const; virtual int surface_get_array_index_len(int p_idx) const; virtual Array surface_get_arrays(int p_surface) const; + virtual Array surface_get_blend_shape_arrays(int p_surface) const; virtual uint32_t surface_get_format(int p_idx) const; virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const; virtual Ref<Material> surface_get_material(int p_idx) const; @@ -78,6 +79,8 @@ public: void set_material(const Ref<Material> &p_material); Ref<Material> get_material() const; + Array get_mesh_arrays() const; + PrimitiveMesh(); ~PrimitiveMesh(); }; |