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-rw-r--r--scene/resources/curve.cpp34
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/environment.cpp7
-rw-r--r--scene/resources/environment.h1
-rw-r--r--scene/resources/material.cpp8
-rw-r--r--scene/resources/mesh.cpp4
-rw-r--r--scene/resources/mesh.h3
-rw-r--r--scene/resources/packed_scene.cpp8
-rw-r--r--scene/resources/primitive_meshes.cpp19
-rw-r--r--scene/resources/primitive_meshes.h3
10 files changed, 52 insertions, 37 deletions
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 7fbaa1f73c..2e89a739bd 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -84,15 +84,6 @@ int Curve::add_point(Vector2 p_pos, real_t left_tangent, real_t right_tangent, T
int i = get_index(p_pos.x);
- int nearest_index = i;
- if (i + 1 < _points.size()) {
- real_t diff0 = p_pos.x - _points[i].pos.x;
- real_t diff1 = _points[i + 1].pos.x - p_pos.x;
-
- if (diff1 < diff0)
- nearest_index = i + 1;
- }
-
if (i == 0 && p_pos.x < _points[0].pos.x) {
// Insert before anything else
_points.insert(0, Point(p_pos, left_tangent, right_tangent, left_mode, right_mode));
@@ -331,18 +322,19 @@ real_t Curve::interpolate_local_nocheck(int index, real_t local_offset) const {
const Point a = _points[index];
const Point b = _points[index + 1];
- // Cubic bezier
-
- // ac-----bc
- // / \
- // / \ Here with a.right_tangent > 0
- // / \ and b.left_tangent < 0
- // / \
- // a b
- //
- // |-d1--|-d2--|-d3--|
- //
- // d1 == d2 == d3 == d / 3
+ /* Cubic bezier
+ *
+ * ac-----bc
+ * / \
+ * / \ Here with a.right_tangent > 0
+ * / \ and b.left_tangent < 0
+ * / \
+ * a b
+ *
+ * |-d1--|-d2--|-d3--|
+ *
+ * d1 == d2 == d3 == d / 3
+ */
// Control points are chosen at equal distances
real_t d = b.pos.x - a.pos.x;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index fdea5960e5..1272e5a946 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -794,7 +794,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// RichTextLabel
theme->set_stylebox("focus", "RichTextLabel", focus);
- theme->set_stylebox("normal", "RichTextLabel", make_stylebox(tree_bg_png, 3, 3, 3, 3));
+ theme->set_stylebox("normal", "RichTextLabel", make_empty_stylebox(0, 0, 0, 0));
theme->set_font("normal_font", "RichTextLabel", default_font);
theme->set_font("bold_font", "RichTextLabel", default_font);
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 14225d945d..da3bc6a95b 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -269,13 +269,13 @@ Ref<Texture> Environment::get_adjustment_color_correction() const {
void Environment::_validate_property(PropertyInfo &property) const {
if (property.name == "background_sky" || property.name == "background_sky_scale" || property.name == "ambient_light/sky_contribution") {
- if (bg_mode != BG_SKY) {
+ if (bg_mode != BG_SKY && bg_mode != BG_COLOR_SKY) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
if (property.name == "background_color") {
- if (bg_mode != BG_COLOR) {
+ if (bg_mode != BG_COLOR && bg_mode != BG_COLOR_SKY) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
@@ -839,7 +839,7 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution);
ADD_GROUP("Background", "background_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep"), "set_background", "get_background");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Color+Sky,Canvas,Keep"), "set_background", "get_background");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "background_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_sky_scale", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_sky_scale", "get_sky_scale");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
@@ -1118,6 +1118,7 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(BG_CLEAR_COLOR);
BIND_ENUM_CONSTANT(BG_COLOR);
BIND_ENUM_CONSTANT(BG_SKY);
+ BIND_ENUM_CONSTANT(BG_COLOR_SKY);
BIND_ENUM_CONSTANT(BG_CANVAS);
BIND_ENUM_CONSTANT(BG_MAX);
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 6337981b95..9046ec1e49 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -45,6 +45,7 @@ public:
BG_CLEAR_COLOR,
BG_COLOR,
BG_SKY,
+ BG_COLOR_SKY,
BG_CANVAS,
BG_KEEP,
BG_MAX
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index a187692bcb..abe9a00c3f 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -67,8 +67,8 @@ RID Material::get_rid() const {
}
void Material::_validate_property(PropertyInfo &property) const {
- if (!_can_do_next_pass() && property.name=="next_pass") {
- property.usage=0;
+ if (!_can_do_next_pass() && property.name == "next_pass") {
+ property.usage = 0;
}
}
@@ -80,7 +80,7 @@ void Material::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Material::set_render_priority);
ClassDB::bind_method(D_METHOD("get_render_priority"), &Material::get_render_priority);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_next_pass", "get_next_pass");
BIND_CONSTANT(RENDER_PRIORITY_MAX);
@@ -212,7 +212,7 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id
bool ShaderMaterial::_can_do_next_pass() const {
- return shader.is_valid() && shader->get_mode()==Shader::MODE_SPATIAL;
+ return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL;
}
ShaderMaterial::ShaderMaterial() {
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index aa7827a61a..04efe88102 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -761,7 +761,7 @@ Array ArrayMesh::surface_get_arrays(int p_surface) const {
Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
- return Array();
+ return VisualServer::get_singleton()->mesh_surface_get_blend_shape_arrays(mesh, p_surface);
}
int ArrayMesh::get_surface_count() const {
@@ -1010,6 +1010,8 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &ArrayMesh::surface_get_material);
ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
+ ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &ArrayMesh::surface_get_arrays);
+ ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &ArrayMesh::surface_get_blend_shape_arrays);
ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape);
ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 53c6eb2d89..f4edb258b6 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -120,6 +120,7 @@ public:
virtual int surface_get_array_len(int p_idx) const = 0;
virtual int surface_get_array_index_len(int p_idx) const = 0;
virtual Array surface_get_arrays(int p_surface) const = 0;
+ virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0;
virtual uint32_t surface_get_format(int p_idx) const = 0;
virtual PrimitiveType surface_get_primitive_type(int p_idx) const = 0;
virtual Ref<Material> surface_get_material(int p_idx) const = 0;
@@ -174,7 +175,7 @@ public:
void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>());
Array surface_get_arrays(int p_surface) const;
- virtual Array surface_get_blend_shape_arrays(int p_surface) const;
+ Array surface_get_blend_shape_arrays(int p_surface) const;
void add_blend_shape(const StringName &p_name);
int get_blend_shape_count() const;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index c525ca600a..5d6f44dfef 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -92,7 +92,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
NODE_FROM_ID(nparent, n.parent);
#ifdef DEBUG_ENABLED
- if (!nparent && n.parent & FLAG_ID_IS_PATH) {
+ if (!nparent && (n.parent & FLAG_ID_IS_PATH)) {
WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instancing: '" + get_path() + "'.").ascii().get_data());
}
@@ -489,7 +489,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
// only save what has been changed
// only save changed properties in instance
- if (E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE || E->get().name == "__meta__") {
+ if ((E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE) || E->get().name == "__meta__") {
//property has requested that no instance state is saved, sorry
//also, meta won't be overridden or saved
continue;
@@ -1288,7 +1288,7 @@ bool SceneState::is_node_instance_placeholder(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, nodes.size(), false);
- return nodes[p_idx].instance >= 0 && nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER;
+ return nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER);
}
Ref<PackedScene> SceneState::get_node_instance(int p_idx) const {
@@ -1313,7 +1313,7 @@ String SceneState::get_node_instance_placeholder(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, nodes.size(), String());
- if (nodes[p_idx].instance >= 0 && nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER) {
+ if (nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER)) {
return variants[nodes[p_idx].instance & FLAG_MASK];
}
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index cfc1468533..ba356d89b1 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -105,6 +105,15 @@ Array PrimitiveMesh::surface_get_arrays(int p_surface) const {
return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh, 0);
}
+Array PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) const {
+ ERR_FAIL_INDEX_V(p_surface, 1, Array());
+ if (pending_request) {
+ _update();
+ }
+
+ return Array();
+}
+
uint32_t PrimitiveMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, 1, 0);
if (pending_request) {
@@ -119,6 +128,8 @@ Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const {
}
Ref<Material> PrimitiveMesh::surface_get_material(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, 1, NULL);
+
return material;
}
@@ -151,6 +162,8 @@ void PrimitiveMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_material", "material"), &PrimitiveMesh::set_material);
ClassDB::bind_method(D_METHOD("get_material"), &PrimitiveMesh::get_material);
+ ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &PrimitiveMesh::get_mesh_arrays);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material", "get_material");
}
@@ -168,6 +181,10 @@ Ref<Material> PrimitiveMesh::get_material() const {
return material;
}
+Array PrimitiveMesh::get_mesh_arrays() const {
+ return surface_get_arrays(0);
+}
+
PrimitiveMesh::PrimitiveMesh() {
// defaults
mesh = VisualServer::get_singleton()->mesh_create();
@@ -213,7 +230,6 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
prevrow = 0;
for (j = 0; j <= (rings + 1); j++) {
v = j;
- w;
v /= (rings + 1);
w = sin(0.5 * Math_PI * v);
@@ -292,7 +308,6 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
prevrow = 0;
for (j = 0; j <= (rings + 1); j++) {
v = j;
- w;
v /= (rings + 1);
v += 1.0;
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 34fb75a196..38a5695883 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -67,6 +67,7 @@ public:
virtual int surface_get_array_len(int p_idx) const;
virtual int surface_get_array_index_len(int p_idx) const;
virtual Array surface_get_arrays(int p_surface) const;
+ virtual Array surface_get_blend_shape_arrays(int p_surface) const;
virtual uint32_t surface_get_format(int p_idx) const;
virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const;
virtual Ref<Material> surface_get_material(int p_idx) const;
@@ -78,6 +79,8 @@ public:
void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const;
+ Array get_mesh_arrays() const;
+
PrimitiveMesh();
~PrimitiveMesh();
};