summaryrefslogtreecommitdiff
path: root/scene/resources
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/mesh.cpp104
-rw-r--r--scene/resources/mesh.h37
-rw-r--r--scene/resources/tile_set.cpp36
-rw-r--r--scene/resources/tile_set.h2
4 files changed, 75 insertions, 104 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 71d0c69d55..8f3f25f104 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -38,7 +38,7 @@
#include <stdlib.h>
-Mesh::ConvexDecompositionFunc Mesh::convex_composition_function = nullptr;
+Mesh::ConvexDecompositionFunc Mesh::convex_decomposition_function = nullptr;
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
if (triangle_mesh.is_valid()) {
@@ -167,64 +167,13 @@ Vector<Face3> Mesh::get_faces() const {
return tm->get_faces();
}
return Vector<Face3>();
- /*
- for (int i=0;i<surfaces.size();i++) {
- if (RenderingServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != RenderingServer::PRIMITIVE_TRIANGLES )
- continue;
-
- Vector<int> indices;
- Vector<Vector3> vertices;
-
- vertices=RenderingServer::get_singleton()->mesh_surface_get_array(mesh, i,RenderingServer::ARRAY_VERTEX);
-
- int len=RenderingServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i);
- bool has_indices;
-
- if (len>0) {
- indices=RenderingServer::get_singleton()->mesh_surface_get_array(mesh, i,RenderingServer::ARRAY_INDEX);
- has_indices=true;
-
- } else {
- len=vertices.size();
- has_indices=false;
- }
-
- if (len<=0)
- continue;
-
- const int* indicesr = indices.ptr();
- const int *indicesptr = indicesr.ptr();
-
- const Vector3* verticesr = vertices.ptr();
- const Vector3 *verticesptr = verticesr.ptr();
-
- int old_faces=faces.size();
- int new_faces=old_faces+(len/3);
-
- faces.resize(new_faces);
-
- Face3* facesw = faces.ptrw();
- Face3 *facesptr=facesw.ptr();
-
-
- for (int i=0;i<len/3;i++) {
- Face3 face;
-
- for (int j=0;j<3;j++) {
- int idx=i*3+j;
- face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx];
- }
-
- facesptr[i+old_faces]=face;
- }
-
- }
-*/
}
Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
if (p_simplify) {
- Vector<Ref<Shape3D>> decomposed = convex_decompose(1);
+ ConvexDecompositionSettings settings;
+ settings.max_convex_hulls = 1;
+ Vector<Ref<Shape3D>> decomposed = convex_decompose(settings);
if (decomposed.size() == 1) {
return decomposed[0];
} else {
@@ -565,36 +514,37 @@ void Mesh::clear_cache() const {
debug_lines.clear();
}
-Vector<Ref<Shape3D>> Mesh::convex_decompose(int p_max_convex_hulls) const {
- ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape3D>>());
-
- const Vector<Face3> faces = get_faces();
+Vector<Ref<Shape3D>> Mesh::convex_decompose(const ConvexDecompositionSettings &p_settings) const {
+ ERR_FAIL_COND_V(!convex_decomposition_function, Vector<Ref<Shape3D>>());
- Vector<Vector<Face3>> decomposed = convex_composition_function(faces, p_max_convex_hulls);
-
- Vector<Ref<Shape3D>> ret;
+ Ref<TriangleMesh> tm = generate_triangle_mesh();
+ ERR_FAIL_COND_V(!tm.is_valid(), Vector<Ref<Shape3D>>());
- for (int i = 0; i < decomposed.size(); i++) {
- Set<Vector3> points;
- for (int j = 0; j < decomposed[i].size(); j++) {
- points.insert(decomposed[i][j].vertex[0]);
- points.insert(decomposed[i][j].vertex[1]);
- points.insert(decomposed[i][j].vertex[2]);
- }
+ const Vector<TriangleMesh::Triangle> &triangles = tm->get_triangles();
+ int triangle_count = triangles.size();
- Vector<Vector3> convex_points;
- convex_points.resize(points.size());
- {
- Vector3 *w = convex_points.ptrw();
- int idx = 0;
- for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) {
- w[idx++] = E->get();
+ Vector<uint32_t> indices;
+ {
+ indices.resize(triangle_count * 3);
+ uint32_t *w = indices.ptrw();
+ for (int i = 0; i < triangle_count; i++) {
+ for (int j = 0; j < 3; j++) {
+ w[i * 3 + j] = triangles[i].indices[j];
}
}
+ }
+
+ const Vector<Vector3> &vertices = tm->get_vertices();
+ int vertex_count = vertices.size();
+ Vector<Vector<Vector3>> decomposed = convex_decomposition_function((real_t *)vertices.ptr(), vertex_count, indices.ptr(), triangle_count, p_settings, nullptr);
+
+ Vector<Ref<Shape3D>> ret;
+
+ for (int i = 0; i < decomposed.size(); i++) {
Ref<ConvexPolygonShape3D> shape;
shape.instantiate();
- shape->set_points(convex_points);
+ shape->set_points(decomposed[i]);
ret.push_back(shape);
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index aa4ed1cb13..0776585a11 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -160,11 +160,42 @@ public:
Size2i get_lightmap_size_hint() const;
void clear_cache() const;
- typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &p_faces, int p_max_convex_hulls);
+ struct ConvexDecompositionSettings {
+ enum Mode : int {
+ CONVEX_DECOMPOSITION_MODE_VOXEL = 0,
+ CONVEX_DECOMPOSITION_MODE_TETRAHEDRON
+ };
+
+ /// Maximum concavity. [Range: 0.0 -> 1.0]
+ real_t max_concavity = 1.0;
+ /// Controls the bias toward clipping along symmetry planes. [Range: 0.0 -> 1.0]
+ real_t symmetry_planes_clipping_bias = 0.05;
+ /// Controls the bias toward clipping along revolution axes. [Range: 0.0 -> 1.0]
+ real_t revolution_axes_clipping_bias = 0.05;
+ real_t min_volume_per_convex_hull = 0.0001;
+ /// Maximum number of voxels generated during the voxelization stage.
+ uint32_t resolution = 10'000;
+ uint32_t max_num_vertices_per_convex_hull = 32;
+ /// Controls the granularity of the search for the "best" clipping plane.
+ /// [Range: 1 -> 16]
+ uint32_t plane_downsampling = 4;
+ /// Controls the precision of the convex-hull generation process during the
+ /// clipping plane selection stage.
+ /// [Range: 1 -> 16]
+ uint32_t convexhull_downsampling = 4;
+ /// enable/disable normalizing the mesh before applying the convex decomposition.
+ bool normalize_mesh = false;
+ Mode mode = CONVEX_DECOMPOSITION_MODE_VOXEL;
+ bool convexhull_approximation = true;
+ /// This is the maximum number of convex hulls to produce from the merge operation.
+ uint32_t max_convex_hulls = 1;
+ bool project_hull_vertices = true;
+ };
+ typedef Vector<Vector<Vector3>> (*ConvexDecompositionFunc)(const real_t *p_vertices, int p_vertex_count, const uint32_t *p_triangles, int p_triangle_count, const ConvexDecompositionSettings &p_settings, Vector<Vector<uint32_t>> *r_convex_indices);
- static ConvexDecompositionFunc convex_composition_function;
+ static ConvexDecompositionFunc convex_decomposition_function;
- Vector<Ref<Shape3D>> convex_decompose(int p_max_convex_hulls = -1) const;
+ Vector<Ref<Shape3D>> convex_decompose(const ConvexDecompositionSettings &p_settings) const;
virtual int get_builtin_bind_pose_count() const;
virtual Transform3D get_builtin_bind_pose(int p_index) const;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index e288e18f33..918fc3fe9c 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -982,10 +982,10 @@ void TileSet::clear_tile_proxies() {
Vector<Vector2> TileSet::get_tile_shape_polygon() {
Vector<Vector2> points;
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
- points.append(Vector2(0.0, 0.0));
- points.append(Vector2(1.0, 0.0));
- points.append(Vector2(1.0, 1.0));
- points.append(Vector2(0.0, 1.0));
+ points.append(Vector2(-0.5, -0.5));
+ points.append(Vector2(0.5, -0.5));
+ points.append(Vector2(0.5, 0.5));
+ points.append(Vector2(-0.5, 0.5));
} else {
float overlap = 0.0;
switch (tile_shape) {
@@ -1002,31 +1002,24 @@ Vector<Vector2> TileSet::get_tile_shape_polygon() {
break;
}
- points.append(Vector2(0.5, 0.0));
- points.append(Vector2(0.0, overlap));
- points.append(Vector2(0.0, 1.0 - overlap));
- points.append(Vector2(0.5, 1.0));
- points.append(Vector2(1.0, 1.0 - overlap));
- points.append(Vector2(1.0, overlap));
- points.append(Vector2(0.5, 0.0));
+ points.append(Vector2(0.0, -0.5));
+ points.append(Vector2(-0.5, overlap - 0.5));
+ points.append(Vector2(-0.5, 0.5 - overlap));
+ points.append(Vector2(0.0, 0.5));
+ points.append(Vector2(0.5, 0.5 - overlap));
+ points.append(Vector2(0.5, overlap - 0.5));
if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
for (int i = 0; i < points.size(); i++) {
points.write[i] = Vector2(points[i].y, points[i].x);
}
}
}
- for (int i = 0; i < points.size(); i++) {
- points.write[i] = points[i] * tile_size - tile_size / 2;
- }
return points;
}
-void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p_color, bool p_filled, Ref<Texture2D> p_texture) {
+void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled, Ref<Texture2D> p_texture) {
if (tile_meshes_dirty) {
Vector<Vector2> uvs = get_tile_shape_polygon();
- for (int i = 0; i < uvs.size(); i++) {
- uvs.write[i] = (uvs[i] + tile_size / 2) / tile_size;
- }
Vector<Color> colors;
colors.resize(uvs.size());
@@ -1056,13 +1049,10 @@ void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p
tile_meshes_dirty = false;
}
- Transform2D xform;
- xform.scale(p_region.size);
- xform.set_origin(p_region.get_position());
if (p_filled) {
- p_canvas_item->draw_mesh(tile_filled_mesh, p_texture, xform, p_color);
+ p_canvas_item->draw_mesh(tile_filled_mesh, p_texture, p_transform, p_color);
} else {
- p_canvas_item->draw_mesh(tile_lines_mesh, Ref<Texture2D>(), xform, p_color);
+ p_canvas_item->draw_mesh(tile_lines_mesh, Ref<Texture2D>(), p_transform, p_color);
}
}
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 3baf022dc0..ba7207241a 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -385,7 +385,7 @@ public:
// Helpers
Vector<Vector2> get_tile_shape_polygon();
- void draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>());
+ void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>());
Vector<Point2> get_terrain_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit);
void draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data);