diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/visual_shader.cpp | 84 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 6 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 6 |
3 files changed, 75 insertions, 21 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 03b768e869..d3e61dbc84 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -455,32 +455,69 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader:: for (int i = 0; i < get_output_port_count(); i++) { output_vars.push_back(p_output_vars[i]); } - String code = " {\n"; + String _code; GDVIRTUAL_CALL(_get_code, input_vars, output_vars, p_mode, p_type, _code); - bool nend = _code.ends_with("\n"); - _code = _code.insert(0, " "); - _code = _code.replace("\n", "\n "); - code += _code; - if (!nend) { - code += "\n }"; - } else { - code.remove_at(code.size() - 1); - code += "}"; + if (_is_valid_code(_code)) { + String code = " {\n"; + bool nend = _code.ends_with("\n"); + _code = _code.insert(0, " "); + _code = _code.replace("\n", "\n "); + code += _code; + if (!nend) { + code += "\n }"; + } else { + code.remove_at(code.size() - 1); + code += "}"; + } + code += "\n"; + return code; } - code += "\n"; - return code; + return String(); } String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, int p_id) const { - String ret; - if (GDVIRTUAL_CALL(_get_global_code, p_mode, ret)) { - String code = "// " + get_caption() + "\n"; - code += ret; - code += "\n"; - return code; + String _code; + if (GDVIRTUAL_CALL(_get_global_code, p_mode, _code)) { + if (_is_valid_code(_code)) { + String code = "// " + get_caption() + "\n"; + code += _code; + code += "\n"; + return code; + } } - return ""; + return String(); +} + +String VisualShaderNodeCustom::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String _code; + if (GDVIRTUAL_CALL(_get_func_code, p_mode, p_type, _code)) { + if (_is_valid_code(_code)) { + bool nend = _code.ends_with("\n"); + String code = "// " + get_caption() + "\n"; + code += " {\n"; + _code = _code.insert(0, " "); + _code = _code.replace("\n", "\n "); + code += _code; + if (!nend) { + code += "\n }"; + } else { + code.remove_at(code.size() - 1); + code += "}"; + } + code += "\n"; + return code; + } + } + return String(); +} + +bool VisualShaderNodeCustom::is_available(Shader::Mode p_mode, VisualShader::Type p_type) const { + bool ret; + if (GDVIRTUAL_CALL(_is_available, p_mode, p_type, ret)) { + return ret; + } + return true; } void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) { @@ -511,6 +548,13 @@ void VisualShaderNodeCustom::_set_input_port_default_value(int p_port, const Var VisualShaderNode::set_input_port_default_value(p_port, p_value); } +bool VisualShaderNodeCustom::_is_valid_code(const String &p_code) const { + if (p_code.is_empty() || p_code == "null") { + return false; + } + return true; +} + bool VisualShaderNodeCustom::_is_initialized() { return is_initialized; } @@ -531,8 +575,10 @@ void VisualShaderNodeCustom::_bind_methods() { GDVIRTUAL_BIND(_get_output_port_type, "port"); GDVIRTUAL_BIND(_get_output_port_name, "port"); GDVIRTUAL_BIND(_get_code, "input_vars", "output_vars", "mode", "type"); + GDVIRTUAL_BIND(_get_func_code, "mode", "type"); GDVIRTUAL_BIND(_get_global_code, "mode"); GDVIRTUAL_BIND(_is_highend); + GDVIRTUAL_BIND(_is_available, "mode", "type"); ClassDB::bind_method(D_METHOD("_set_initialized", "enabled"), &VisualShaderNodeCustom::_set_initialized); ClassDB::bind_method(D_METHOD("_is_initialized"), &VisualShaderNodeCustom::_is_initialized); diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 5cad5fc95b..2d4b2852e9 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -383,14 +383,20 @@ protected: GDVIRTUAL1RC(int, _get_output_port_type, int) GDVIRTUAL1RC(String, _get_output_port_name, int) GDVIRTUAL4RC(String, _get_code, TypedArray<String>, TypedArray<String>, Shader::Mode, VisualShader::Type) + GDVIRTUAL2RC(String, _get_func_code, Shader::Mode, VisualShader::Type) GDVIRTUAL1RC(String, _get_global_code, Shader::Mode) GDVIRTUAL0RC(bool, _is_highend) + GDVIRTUAL2RC(bool, _is_available, Shader::Mode, VisualShader::Type) + + bool _is_valid_code(const String &p_code) const; protected: void _set_input_port_default_value(int p_port, const Variant &p_value); + bool is_available(Shader::Mode p_mode, VisualShader::Type p_type) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; + virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; static void _bind_methods(); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a6aa6d8c49..7b4d7e66d4 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -5696,7 +5696,7 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port) String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; - code += "// TRIPLANAR FUNCTION GLOBAL CODE\n"; + code += "// " + get_caption() + "\n"; code += " vec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {\n"; code += " vec4 samp = vec4(0.0);\n"; code += " samp += texture(p_sampler, p_triplanar_pos.xy) * p_weights.z;\n"; @@ -5719,11 +5719,13 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader: String code; if (p_type == VisualShader::TYPE_VERTEX) { - code += " // TRIPLANAR FUNCTION VERTEX CODE\n"; + code += "// " + get_caption() + "\n"; + code += " {\n"; code += " triplanar_power_normal = pow(abs(NORMAL), vec3(triplanar_sharpness));\n"; code += " triplanar_power_normal /= dot(triplanar_power_normal, vec3(1.0));\n"; code += " triplanar_pos = VERTEX * triplanar_scale + triplanar_offset;\n"; code += " triplanar_pos *= vec3(1.0, -1.0, 1.0);\n"; + code += " }\n"; } return code; |