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-rw-r--r--scene/resources/animation.cpp4
-rw-r--r--scene/resources/bit_map.cpp2
-rw-r--r--scene/resources/default_theme/bar_arrow.pngbin0 -> 208 bytes
-rw-r--r--scene/resources/default_theme/default_theme.cpp1
-rw-r--r--scene/resources/default_theme/theme_data.h4
-rw-r--r--scene/resources/material.cpp4
-rw-r--r--scene/resources/particles_material.cpp2
-rw-r--r--scene/resources/polygon_path_finder.cpp4
-rw-r--r--scene/resources/resource_format_text.cpp2
-rw-r--r--scene/resources/sprite_frames.cpp241
-rw-r--r--scene/resources/sprite_frames.h102
-rw-r--r--scene/resources/world_2d.cpp23
-rw-r--r--scene/resources/world_2d.h6
-rw-r--r--scene/resources/world_3d.cpp13
-rw-r--r--scene/resources/world_3d.h2
15 files changed, 395 insertions, 15 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index cc1dafd0db..6f64ac6d04 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2738,7 +2738,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1);
if (d > pd.length() * p_alowed_linear_err) {
- return false; //beyond allowed error for colinearity
+ return false; //beyond allowed error for collinearity
}
if (p_norm != Vector3() && Math::acos(pd.normalized().dot(p_norm)) > p_alowed_angular_err) {
@@ -2828,7 +2828,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1);
if (d > pd.length() * p_alowed_linear_err) {
- return false; //beyond allowed error for colinearity
+ return false; //beyond allowed error for collinearity
}
t[2] = (d1 - d0) / (d2 - d0);
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 8ffc7b4b4c..3cc1af59ae 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -285,7 +285,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
+---+---+
| 4 | |
+---+---+
- this normally go RIGHT, but if its coming from RIGHT, it should go LEFT
+ this normally go RIGHT, but if it's coming from RIGHT, it should go LEFT
*/
if (case6s.has(Point2i(curx, cury))) {
//found, so we go left, and delete from case6s;
diff --git a/scene/resources/default_theme/bar_arrow.png b/scene/resources/default_theme/bar_arrow.png
new file mode 100644
index 0000000000..7cf146b8da
--- /dev/null
+++ b/scene/resources/default_theme/bar_arrow.png
Binary files differ
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index ddf1fc3db4..0c661cc17d 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -884,6 +884,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("color_sample", "ColorPicker", make_icon(color_picker_sample_png));
theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png));
theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png));
+ theme->set_icon("bar_arrow", "ColorPicker", make_icon(bar_arrow_png));
theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png));
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index b905c9db69..6b78ba7933 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -14,6 +14,10 @@ static const unsigned char arrow_right_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char bar_arrow_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x14, 0x8, 0x4, 0x0, 0x0, 0x0, 0x2e, 0x6b, 0x75, 0xfc, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x1, 0x73, 0x52, 0x47, 0x42, 0x0, 0xae, 0xce, 0x1c, 0xe9, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc0, 0x0, 0x0, 0xe, 0xc0, 0x1, 0x6a, 0xd6, 0x89, 0x9, 0x0, 0x0, 0x0, 0x65, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0xfc, 0xcf, 0x80, 0x1f, 0x30, 0x8e, 0x20, 0x5, 0x8c, 0x38, 0x24, 0xff, 0x53, 0x5f, 0xc1, 0xb, 0xee, 0x9f, 0x53, 0x18, 0x18, 0xd8, 0x73, 0x24, 0xbe, 0x62, 0x55, 0x70, 0x5f, 0x83, 0x61, 0x15, 0xa3, 0x2e, 0x3, 0x3, 0xc3, 0xd, 0xe6, 0x30, 0xd9, 0xcb, 0x18, 0xa, 0x1e, 0xc6, 0xfd, 0x9f, 0xc6, 0xc0, 0xd, 0x35, 0xea, 0x3b, 0x63, 0x81, 0xfc, 0x2c, 0x14, 0x5, 0xf, 0x2a, 0x18, 0xda, 0xd1, 0x1c, 0x50, 0xa9, 0xd0, 0x1, 0x57, 0xf0, 0x10, 0x53, 0x9a, 0x81, 0x81, 0x81, 0xa1, 0x52, 0xbe, 0x83, 0x81, 0x81, 0xf1, 0x3f, 0x2e, 0x69, 0xa8, 0x12, 0x3a, 0x4, 0x14, 0x0, 0x7b, 0xda, 0x34, 0x1, 0xbb, 0xb5, 0x3e, 0x6c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char bookmark_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x93, 0x31, 0xa, 0xc0, 0x30, 0xc, 0x3, 0xa5, 0xd0, 0xff, 0x7f, 0x59, 0x1d, 0x8a, 0x42, 0x8, 0x9, 0x95, 0xc9, 0xd2, 0xa1, 0x9a, 0x8c, 0xf1, 0xdd, 0x62, 0x1b, 0x38, 0xc, 0x87, 0x5a, 0x5, 0xae, 0x79, 0xde, 0x2, 0x1, 0x80, 0x94, 0x39, 0x48, 0x76, 0x49, 0x17, 0xa4, 0xf0, 0x24, 0x61, 0x2b, 0x51, 0x8b, 0xfc, 0x82, 0xcf, 0xb, 0x48, 0x7a, 0xdf, 0x75, 0x81, 0xf, 0xe5, 0x29, 0xf7, 0x92, 0x6b, 0x3, 0x1a, 0x1e, 0xda, 0x7c, 0x3d, 0x77, 0x21, 0x7b, 0xa8, 0x74, 0x2e, 0xcb, 0xd, 0xc8, 0x75, 0x13, 0x28, 0x9, 0xed, 0xc2, 0xc8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 9931757cc4..0d02bde90d 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -1703,7 +1703,7 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
- // you can only enable anti-aliasing (in mataerials) on alpha scissor and alpha hash
+ // you can only enable anti-aliasing (in materials) on alpha scissor and alpha hash
const bool can_select_aa = (transparency == TRANSPARENCY_ALPHA_SCISSOR || transparency == TRANSPARENCY_ALPHA_HASH);
// alpha anti aliasiasing is only enabled when you can select aa
const bool alpha_aa_enabled = (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) && can_select_aa;
@@ -1722,7 +1722,7 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
- // we cant choose an antialiasing mode if alpha isnt possible
+ // we can't choose an antialiasing mode if alpha isn't possible
if (property.name == "alpha_antialiasing_edge" && !alpha_aa_enabled) {
property.usage = 0;
}
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 167540eb77..a0f4bf9409 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -1075,7 +1075,7 @@ ParticlesMaterial::SubEmitterMode ParticlesMaterial::get_sub_emitter_mode() cons
void ParticlesMaterial::set_sub_emitter_frequency(float p_frequency) {
sub_emitter_frequency = p_frequency;
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pas delta instead of frequency, since its easier to compute
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pass delta instead of frequency, since its easier to compute
}
float ParticlesMaterial::get_sub_emitter_frequency() const {
return sub_emitter_frequency;
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index f292140d6b..536318ed16 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -77,7 +77,7 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int>
outside_point.x += 20.451 + Math::randf() * 10.2039;
outside_point.y += 21.193 + Math::randf() * 12.5412;
- //insert edges (which are also connetions)
+ //insert edges (which are also connections)
for (int i = 0; i < p_connections.size(); i += 2) {
Edge e(p_connections[i], p_connections[i + 1]);
@@ -335,7 +335,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
//oh this was visited already, can we win the cost?
if (p.distance > distance) {
- p.prev = least_cost_point; //reasign previous
+ p.prev = least_cost_point; //reassign previous
p.distance = distance;
}
} else {
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 7ca532e1d6..f2751b7604 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -1321,7 +1321,7 @@ String ResourceFormatLoaderText::get_resource_type(const String &p_path) const {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {
- return ""; //could not rwead
+ return ""; //could not read
}
ResourceLoaderText loader;
diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp
new file mode 100644
index 0000000000..90c702081b
--- /dev/null
+++ b/scene/resources/sprite_frames.cpp
@@ -0,0 +1,241 @@
+/*************************************************************************/
+/* sprite_frames.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "sprite_frames.h"
+
+#include "scene/scene_string_names.h"
+
+void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ if (p_at_pos >= 0 && p_at_pos < E->get().frames.size()) {
+ E->get().frames.insert(p_at_pos, p_frame);
+ } else {
+ E->get().frames.push_back(p_frame);
+ }
+
+ emit_changed();
+}
+
+int SpriteFrames::get_frame_count(const StringName &p_anim) const {
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ return E->get().frames.size();
+}
+
+void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ E->get().frames.remove(p_idx);
+ emit_changed();
+}
+
+void SpriteFrames::clear(const StringName &p_anim) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ E->get().frames.clear();
+ emit_changed();
+}
+
+void SpriteFrames::clear_all() {
+ animations.clear();
+ add_animation("default");
+}
+
+void SpriteFrames::add_animation(const StringName &p_anim) {
+ ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");
+
+ animations[p_anim] = Anim();
+}
+
+bool SpriteFrames::has_animation(const StringName &p_anim) const {
+ return animations.has(p_anim);
+}
+
+void SpriteFrames::remove_animation(const StringName &p_anim) {
+ animations.erase(p_anim);
+}
+
+void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
+ ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'.");
+ ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists.");
+
+ Anim anim = animations[p_prev];
+ animations.erase(p_prev);
+ animations[p_next] = anim;
+}
+
+Vector<String> SpriteFrames::_get_animation_list() const {
+ Vector<String> ret;
+ List<StringName> al;
+ get_animation_list(&al);
+ for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
+ ret.push_back(E->get());
+ }
+
+ return ret;
+}
+
+void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
+ for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
+ r_animations->push_back(E->key());
+ }
+}
+
+Vector<String> SpriteFrames::get_animation_names() const {
+ Vector<String> names;
+ for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
+ names.push_back(E->key());
+ }
+ names.sort();
+ return names;
+}
+
+void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
+ ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+ E->get().speed = p_fps;
+}
+
+float SpriteFrames::get_animation_speed(const StringName &p_anim) const {
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
+ return E->get().speed;
+}
+
+void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+ E->get().loop = p_loop;
+}
+
+bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist.");
+ return E->get().loop;
+}
+
+void SpriteFrames::_set_frames(const Array &p_frames) {
+ clear_all();
+ Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
+ ERR_FAIL_COND(!E);
+
+ E->get().frames.resize(p_frames.size());
+ for (int i = 0; i < E->get().frames.size(); i++) {
+ E->get().frames.write[i] = p_frames[i];
+ }
+}
+
+Array SpriteFrames::_get_frames() const {
+ return Array();
+}
+
+Array SpriteFrames::_get_animations() const {
+ Array anims;
+ for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
+ Dictionary d;
+ d["name"] = E->key();
+ d["speed"] = E->get().speed;
+ d["loop"] = E->get().loop;
+ Array frames;
+ for (int i = 0; i < E->get().frames.size(); i++) {
+ frames.push_back(E->get().frames[i]);
+ }
+ d["frames"] = frames;
+ anims.push_back(d);
+ }
+
+ return anims;
+}
+
+void SpriteFrames::_set_animations(const Array &p_animations) {
+ animations.clear();
+ for (int i = 0; i < p_animations.size(); i++) {
+ Dictionary d = p_animations[i];
+
+ ERR_CONTINUE(!d.has("name"));
+ ERR_CONTINUE(!d.has("speed"));
+ ERR_CONTINUE(!d.has("loop"));
+ ERR_CONTINUE(!d.has("frames"));
+
+ Anim anim;
+ anim.speed = d["speed"];
+ anim.loop = d["loop"];
+ Array frames = d["frames"];
+ for (int j = 0; j < frames.size(); j++) {
+ RES res = frames[j];
+ anim.frames.push_back(res);
+ }
+
+ animations[d["name"]] = anim;
+ }
+}
+
+void SpriteFrames::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
+ ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);
+ ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
+ ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
+
+ ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names);
+
+ ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed);
+ ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed);
+
+ ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop);
+ ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop);
+
+ ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "at_position"), &SpriteFrames::add_frame, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count);
+ ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame);
+ ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame);
+ ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame);
+ ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
+ ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);
+
+ ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames);
+ ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames);
+
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility
+
+ ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
+ ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
+
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
+}
+
+SpriteFrames::SpriteFrames() {
+ add_animation(SceneStringNames::get_singleton()->_default);
+}
diff --git a/scene/resources/sprite_frames.h b/scene/resources/sprite_frames.h
new file mode 100644
index 0000000000..282c5f20ab
--- /dev/null
+++ b/scene/resources/sprite_frames.h
@@ -0,0 +1,102 @@
+/*************************************************************************/
+/* sprite_frames.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SPRITE_FRAMES_H
+#define SPRITE_FRAMES_H
+
+#include "scene/resources/texture.h"
+
+class SpriteFrames : public Resource {
+ GDCLASS(SpriteFrames, Resource);
+
+ struct Anim {
+ float speed = 5.0;
+ bool loop = true;
+ Vector<Ref<Texture2D>> frames;
+ };
+
+ Map<StringName, Anim> animations;
+
+ Array _get_frames() const;
+ void _set_frames(const Array &p_frames);
+
+ Array _get_animations() const;
+ void _set_animations(const Array &p_animations);
+
+ Vector<String> _get_animation_list() const;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void add_animation(const StringName &p_anim);
+ bool has_animation(const StringName &p_anim) const;
+ void remove_animation(const StringName &p_anim);
+ void rename_animation(const StringName &p_prev, const StringName &p_next);
+
+ void get_animation_list(List<StringName> *r_animations) const;
+ Vector<String> get_animation_names() const;
+
+ void set_animation_speed(const StringName &p_anim, float p_fps);
+ float get_animation_speed(const StringName &p_anim) const;
+
+ void set_animation_loop(const StringName &p_anim, bool p_loop);
+ bool get_animation_loop(const StringName &p_anim) const;
+
+ void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1);
+ int get_frame_count(const StringName &p_anim) const;
+ _FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const {
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
+ ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
+ if (p_idx >= E->get().frames.size()) {
+ return Ref<Texture2D>();
+ }
+
+ return E->get().frames[p_idx];
+ }
+
+ void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+ ERR_FAIL_COND(p_idx < 0);
+ if (p_idx >= E->get().frames.size()) {
+ return;
+ }
+ E->get().frames.write[p_idx] = p_frame;
+ }
+ void remove_frame(const StringName &p_anim, int p_idx);
+ void clear(const StringName &p_anim);
+ void clear_all();
+
+ SpriteFrames();
+};
+
+#endif // SPRITE_FRAMES_H
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 156c7d0576..a064ade362 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -34,6 +34,7 @@
#include "scene/2d/camera_2d.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/main/window.h"
+#include "servers/navigation_server_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
@@ -315,14 +316,18 @@ void World2D::_update() {
indexer->_update();
}
-RID World2D::get_canvas() {
+RID World2D::get_canvas() const {
return canvas;
}
-RID World2D::get_space() {
+RID World2D::get_space() const {
return space;
}
+RID World2D::get_navigation_map() const {
+ return navigation_map;
+}
+
void World2D::get_viewport_list(List<Viewport *> *r_viewports) {
for (Map<Viewport *, SpatialIndexer2D::ViewportData>::Element *E = indexer->viewports.front(); E; E = E->next()) {
r_viewports->push_back(E->key());
@@ -332,11 +337,13 @@ void World2D::get_viewport_list(List<Viewport *> *r_viewports) {
void World2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas);
ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &World2D::get_navigation_map);
ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World2D::get_direct_space_state);
ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas");
ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", 0), "", "get_navigation_map");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", 0), "", "get_direct_space_state");
}
@@ -346,9 +353,9 @@ PhysicsDirectSpaceState2D *World2D::get_direct_space_state() {
World2D::World2D() {
canvas = RenderingServer::get_singleton()->canvas_create();
- space = PhysicsServer2D::get_singleton()->space_create();
- //set space2D to be more friendly with pixels than meters, by adjusting some constants
+ // Create and configure space2D to be more friendly with pixels than meters
+ space = PhysicsServer2D::get_singleton()->space_create();
PhysicsServer2D::get_singleton()->space_set_active(space, true);
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/2d/default_gravity", 98));
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/2d/default_gravity_vector", Vector2(0, 1)));
@@ -356,11 +363,19 @@ World2D::World2D() {
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/2d/default_angular_damp", 1.0));
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_angular_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
+
+ // Create and configure the navigation_map to be more friendly with pixels than meters.
+ navigation_map = NavigationServer2D::get_singleton()->map_create();
+ NavigationServer2D::get_singleton()->map_set_active(navigation_map, true);
+ NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 10));
+ NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 100));
+
indexer = memnew(SpatialIndexer2D);
}
World2D::~World2D() {
RenderingServer::get_singleton()->free(canvas);
PhysicsServer2D::get_singleton()->free(space);
+ NavigationServer2D::get_singleton()->free(navigation_map);
memdelete(indexer);
}
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index ae13367421..38abf3d7ad 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -44,6 +44,7 @@ class World2D : public Resource {
RID canvas;
RID space;
+ RID navigation_map;
SpatialIndexer2D *indexer;
@@ -63,8 +64,9 @@ protected:
void _update();
public:
- RID get_canvas();
- RID get_space();
+ RID get_canvas() const;
+ RID get_space() const;
+ RID get_navigation_map() const;
PhysicsDirectSpaceState2D *get_direct_space_state();
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index 9c0317454b..0e9f7a6cf2 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -35,6 +35,7 @@
#include "scene/3d/camera_3d.h"
#include "scene/3d/visibility_notifier_3d.h"
#include "scene/scene_string_names.h"
+#include "servers/navigation_server_3d.h"
struct SpatialIndexer {
Octree<VisibilityNotifier3D> octree;
@@ -243,6 +244,10 @@ RID World3D::get_space() const {
return space;
}
+RID World3D::get_navigation_map() const {
+ return navigation_map;
+}
+
RID World3D::get_scenario() const {
return scenario;
}
@@ -310,6 +315,7 @@ void World3D::get_camera_list(List<Camera3D *> *r_cameras) {
void World3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &World3D::get_navigation_map);
ClassDB::bind_method(D_METHOD("get_scenario"), &World3D::get_scenario);
ClassDB::bind_method(D_METHOD("set_environment", "env"), &World3D::set_environment);
ClassDB::bind_method(D_METHOD("get_environment"), &World3D::get_environment);
@@ -322,6 +328,7 @@ void World3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", 0), "", "get_navigation_map");
ADD_PROPERTY(PropertyInfo(Variant::RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState3D", 0), "", "get_direct_space_state");
}
@@ -338,6 +345,11 @@ World3D::World3D() {
PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/3d/default_angular_damp", 0.1));
ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_angular_damp", PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
+ navigation_map = NavigationServer3D::get_singleton()->map_create();
+ NavigationServer3D::get_singleton()->map_set_active(navigation_map, true);
+ NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.3));
+ NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 5.0)); // Five meters, depends a lot on the agent's radius
+
#ifdef _3D_DISABLED
indexer = nullptr;
#else
@@ -348,6 +360,7 @@ World3D::World3D() {
World3D::~World3D() {
PhysicsServer3D::get_singleton()->free(space);
RenderingServer::get_singleton()->free(scenario);
+ NavigationServer3D::get_singleton()->free(navigation_map);
#ifndef _3D_DISABLED
memdelete(indexer);
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index 3d6c33997e..4e2717a2bb 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -46,6 +46,7 @@ class World3D : public Resource {
private:
RID space;
+ RID navigation_map;
RID scenario;
SpatialIndexer *indexer;
Ref<Environment> environment;
@@ -70,6 +71,7 @@ protected:
public:
RID get_space() const;
+ RID get_navigation_map() const;
RID get_scenario() const;
void set_environment(const Ref<Environment> &p_environment);