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-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/default_theme/icon_file.pngbin0 -> 183 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h4
-rw-r--r--scene/resources/dynamic_font.cpp2
-rw-r--r--scene/resources/packed_scene.cpp3
-rw-r--r--scene/resources/primitive_meshes.cpp2
-rw-r--r--scene/resources/ray_shape_2d.cpp105
-rw-r--r--scene/resources/ray_shape_2d.h61
-rw-r--r--scene/resources/segment_shape_2d.cpp74
-rw-r--r--scene/resources/segment_shape_2d.h25
-rw-r--r--scene/resources/shader.cpp2
11 files changed, 178 insertions, 102 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index de39fac627..fd5c861eb5 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -726,7 +726,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// FileDialog
theme->set_icon("folder", "FileDialog", make_icon(icon_folder_png));
+ theme->set_icon("file", "FileDialog", make_icon(icon_file_png));
theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1));
+ theme->set_color("file_icon_modulate", "FileDialog", Color(1, 1, 1));
theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7));
// ColorPicker
diff --git a/scene/resources/default_theme/icon_file.png b/scene/resources/default_theme/icon_file.png
new file mode 100644
index 0000000000..bb4c361a8d
--- /dev/null
+++ b/scene/resources/default_theme/icon_file.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 0a4e557451..edcdb90db9 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -150,6 +150,10 @@ static const unsigned char icon_color_pick_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xaa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x9d, 0x8e, 0x35, 0x82, 0x2, 0x41, 0x10, 0x45, 0x3b, 0xda, 0x3d, 0xca, 0xba, 0x44, 0x2b, 0x70, 0x9, 0xdc, 0xe1, 0x20, 0xe8, 0x91, 0x90, 0x78, 0x6e, 0x40, 0x4c, 0x82, 0x74, 0xff, 0xc2, 0x9d, 0x18, 0xa7, 0x6, 0x77, 0x7b, 0x23, 0x2d, 0xaf, 0x4c, 0xdc, 0xc, 0xbd, 0x65, 0x1e, 0x84, 0x80, 0x19, 0x55, 0x34, 0x60, 0x3e, 0xd0, 0xea, 0x17, 0x3d, 0x4a, 0xc8, 0x80, 0x1a, 0x60, 0xc2, 0x4f, 0xfd, 0x30, 0xe0, 0x1b, 0x2d, 0x16, 0xab, 0xa7, 0x2c, 0xe, 0x41, 0x68, 0xa5, 0xb9, 0xca, 0x91, 0x16, 0x2e, 0x54, 0xe0, 0x59, 0x54, 0x91, 0xfe, 0xa3, 0x3a, 0xff, 0xce, 0xab, 0x5b, 0xf, 0xa0, 0x4, 0x8f, 0x7b, 0x4c, 0xd3, 0x1b, 0xca, 0x32, 0xcc, 0x55, 0x7a, 0xf4, 0x76, 0x42, 0x2b, 0x97, 0x3e, 0xae, 0xfa, 0xdd, 0xd2, 0xd2, 0x8e, 0x72, 0xe1, 0x83, 0xaf, 0x9f, 0xa9, 0x28, 0x7d, 0x5b, 0xe2, 0x2a, 0xd, 0xc3, 0xa2, 0x78, 0xfe, 0x7d, 0x51, 0xfc, 0x0, 0x8a, 0x41, 0xcb, 0x3d, 0xb2, 0xae, 0x1c, 0xd3, 0xc, 0xa5, 0x30, 0x81, 0xc6, 0xda, 0x29, 0x8e, 0x83, 0x34, 0x25, 0x29, 0x4a, 0x46, 0x71, 0x1f, 0x33, 0xbe, 0x51, 0x89, 0xaf, 0x78, 0xe3, 0x97, 0x7e, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char icon_file_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x2, 0x3, 0x0, 0x0, 0x0, 0x62, 0x9d, 0x17, 0xf2, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0x9, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0x42, 0xf, 0xc7, 0x49, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x88, 0x95, 0xf0, 0xc6, 0x2a, 0x0, 0x0, 0x0, 0x21, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x0, 0x1, 0xae, 0x55, 0x2d, 0x20, 0xa2, 0x13, 0x44, 0x74, 0x39, 0x80, 0x88, 0x9, 0x40, 0xa2, 0x1, 0xc4, 0x5d, 0xb5, 0x80, 0x68, 0x2, 0x4, 0x0, 0x95, 0x34, 0x18, 0xe4, 0x5e, 0x46, 0xf7, 0x27, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char icon_folder_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x6, 0x78, 0x70, 0xf4, 0xc1, 0x7f, 0x24, 0x78, 0x18, 0x53, 0xc1, 0x7f, 0x54, 0x48, 0x50, 0xc1, 0x43, 0x1b, 0xbc, 0xa, 0x50, 0xad, 0x23, 0xa4, 0xe0, 0xff, 0x70, 0x52, 0x70, 0x18, 0x97, 0xf4, 0xfd, 0x43, 0xd4, 0x88, 0x4a, 0x0, 0x5a, 0xcb, 0x18, 0xab, 0x5e, 0xd9, 0x1a, 0x53, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 3b4e4b73f8..3d99556a10 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -567,7 +567,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(CharType p_ch
if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) {
goto cleanup_glyph;
}
- if (FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, nullptr, 1) != 0) {
+ if (FT_Glyph_To_Bitmap(&glyph, font->antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO, nullptr, 1) != 0) {
goto cleanup_glyph;
}
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 058e89cf2e..cb201bc539 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -98,6 +98,9 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
#endif
parent = nparent;
+ } else {
+ // i == 0 is root node. Confirm that it doesn't have a parent defined.
+ ERR_FAIL_COND_V_MSG(n.parent != -1, nullptr, vformat("Invalid scene: root node %s cannot specify a parent node.", snames[n.name]));
}
Node *node = nullptr;
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 99edf26dc1..8d9c5f07b2 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -204,7 +204,7 @@ void PrimitiveMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces);
ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces");
}
diff --git a/scene/resources/ray_shape_2d.cpp b/scene/resources/ray_shape_2d.cpp
new file mode 100644
index 0000000000..67c4f84749
--- /dev/null
+++ b/scene/resources/ray_shape_2d.cpp
@@ -0,0 +1,105 @@
+/*************************************************************************/
+/* ray_shape_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "ray_shape_2d.h"
+
+#include "servers/physics_server_2d.h"
+#include "servers/rendering_server.h"
+
+void RayShape2D::_update_shape() {
+ Dictionary d;
+ d["length"] = length;
+ d["slips_on_slope"] = slips_on_slope;
+ PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d);
+ emit_changed();
+}
+
+void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
+ Vector2 tip = Vector2(0, get_length());
+ RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
+ Vector<Vector2> pts;
+ float tsize = 4;
+ pts.push_back(tip + Vector2(0, tsize));
+ pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0));
+ pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0));
+ Vector<Color> cols;
+ for (int i = 0; i < 3; i++) {
+ cols.push_back(p_color);
+ }
+ RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
+}
+
+Rect2 RayShape2D::get_rect() const {
+ Rect2 rect;
+ rect.position = Vector2();
+ rect.expand_to(Vector2(0, length));
+ rect = rect.grow(Math_SQRT12 * 4);
+ return rect;
+}
+
+real_t RayShape2D::get_enclosing_radius() const {
+ return length;
+}
+
+void RayShape2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
+ ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
+
+ ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
+ ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
+}
+
+void RayShape2D::set_length(real_t p_length) {
+ length = p_length;
+ _update_shape();
+}
+
+real_t RayShape2D::get_length() const {
+ return length;
+}
+
+void RayShape2D::set_slips_on_slope(bool p_active) {
+ slips_on_slope = p_active;
+ _update_shape();
+}
+
+bool RayShape2D::get_slips_on_slope() const {
+ return slips_on_slope;
+}
+
+RayShape2D::RayShape2D() :
+ Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) {
+ length = 20;
+ slips_on_slope = false;
+ _update_shape();
+}
diff --git a/scene/resources/ray_shape_2d.h b/scene/resources/ray_shape_2d.h
new file mode 100644
index 0000000000..9a209d2907
--- /dev/null
+++ b/scene/resources/ray_shape_2d.h
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* ray_shape_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RAY_SHAPE_2D_H
+#define RAY_SHAPE_2D_H
+
+#include "scene/resources/shape_2d.h"
+
+class RayShape2D : public Shape2D {
+ GDCLASS(RayShape2D, Shape2D);
+
+ real_t length;
+ bool slips_on_slope;
+
+ void _update_shape();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_length(real_t p_length);
+ real_t get_length() const;
+
+ void set_slips_on_slope(bool p_active);
+ bool get_slips_on_slope() const;
+
+ virtual void draw(const RID &p_to_rid, const Color &p_color);
+ virtual Rect2 get_rect() const;
+ virtual real_t get_enclosing_radius() const;
+
+ RayShape2D();
+};
+
+#endif // RAY_SHAPE_2D_H
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index e13c4c67c4..b1001203a1 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -98,77 +98,3 @@ SegmentShape2D::SegmentShape2D() :
b = Vector2(0, 10);
_update_shape();
}
-
-////////////////////////////////////////////////////////////
-
-void RayShape2D::_update_shape() {
- Dictionary d;
- d["length"] = length;
- d["slips_on_slope"] = slips_on_slope;
- PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d);
- emit_changed();
-}
-
-void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- Vector2 tip = Vector2(0, get_length());
- RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
- Vector<Vector2> pts;
- float tsize = 4;
- pts.push_back(tip + Vector2(0, tsize));
- pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0));
- pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0));
- Vector<Color> cols;
- for (int i = 0; i < 3; i++) {
- cols.push_back(p_color);
- }
-
- RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
-}
-
-Rect2 RayShape2D::get_rect() const {
- Rect2 rect;
- rect.position = Vector2();
- rect.expand_to(Vector2(0, length));
- rect = rect.grow(Math_SQRT12 * 4);
- return rect;
-}
-
-real_t RayShape2D::get_enclosing_radius() const {
- return length;
-}
-
-void RayShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
- ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
-
- ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
- ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
-
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
-}
-
-void RayShape2D::set_length(real_t p_length) {
- length = p_length;
- _update_shape();
-}
-
-real_t RayShape2D::get_length() const {
- return length;
-}
-
-void RayShape2D::set_slips_on_slope(bool p_active) {
- slips_on_slope = p_active;
- _update_shape();
-}
-
-bool RayShape2D::get_slips_on_slope() const {
- return slips_on_slope;
-}
-
-RayShape2D::RayShape2D() :
- Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) {
- length = 20;
- slips_on_slope = false;
- _update_shape();
-}
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h
index ca10c24f07..39c297b040 100644
--- a/scene/resources/segment_shape_2d.h
+++ b/scene/resources/segment_shape_2d.h
@@ -60,29 +60,4 @@ public:
SegmentShape2D();
};
-class RayShape2D : public Shape2D {
- GDCLASS(RayShape2D, Shape2D);
-
- real_t length;
- bool slips_on_slope;
-
- void _update_shape();
-
-protected:
- static void _bind_methods();
-
-public:
- void set_length(real_t p_length);
- real_t get_length() const;
-
- void set_slips_on_slope(bool p_active);
- bool get_slips_on_slope() const;
-
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
-
- RayShape2D();
-};
-
#endif // SEGMENT_SHAPE_2D_H
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 4ca8032d65..4249542567 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -125,7 +125,7 @@ bool Shader::is_text_shader() const {
}
bool Shader::has_param(const StringName &p_param) const {
- return params_cache.has(p_param);
+ return params_cache.has("shader_param/" + p_param);
}
void Shader::_update_shader() const {