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-rw-r--r--scene/resources/bit_map.cpp4
-rw-r--r--scene/resources/concave_polygon_shape_3d.cpp2
-rw-r--r--scene/resources/concave_polygon_shape_3d.h12
-rw-r--r--scene/resources/packed_scene.cpp2
-rw-r--r--scene/resources/polygon_path_finder.cpp2
-rw-r--r--scene/resources/polygon_path_finder.h22
-rw-r--r--scene/resources/resource_format_text.cpp4
-rw-r--r--scene/resources/resource_format_text.h2
-rw-r--r--scene/resources/theme.cpp2
-rw-r--r--scene/resources/tile_set.cpp2
-rw-r--r--scene/resources/tile_set.h1
-rw-r--r--scene/resources/visual_shader.cpp16
-rw-r--r--scene/resources/visual_shader.h4
-rw-r--r--scene/resources/world_2d.h4
-rw-r--r--scene/resources/world_3d.h4
15 files changed, 43 insertions, 40 deletions
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 634fb3ef2f..1ff72825ac 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -170,8 +170,8 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
int curx = startx;
int cury = starty;
unsigned int count = 0;
- RBSet<Point2i> case9s;
- RBSet<Point2i> case6s;
+ HashSet<Point2i> case9s;
+ HashSet<Point2i> case6s;
Vector<Vector2> _points;
do {
int sv = 0;
diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp
index 081271c2fc..b91f0e4f1c 100644
--- a/scene/resources/concave_polygon_shape_3d.cpp
+++ b/scene/resources/concave_polygon_shape_3d.cpp
@@ -33,7 +33,7 @@
#include "servers/physics_server_3d.h"
Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const {
- RBSet<DrawEdge> edges;
+ HashSet<DrawEdge, DrawEdge> edges;
int index_count = faces.size();
ERR_FAIL_COND_V((index_count % 3) != 0, Vector<Vector3>());
diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h
index 5337deb5fb..4711e38468 100644
--- a/scene/resources/concave_polygon_shape_3d.h
+++ b/scene/resources/concave_polygon_shape_3d.h
@@ -42,12 +42,12 @@ class ConcavePolygonShape3D : public Shape3D {
struct DrawEdge {
Vector3 a;
Vector3 b;
- bool operator<(const DrawEdge &p_edge) const {
- if (a == p_edge.a) {
- return b < p_edge.b;
- } else {
- return a < p_edge.a;
- }
+ static uint32_t hash(const DrawEdge &p_edge) {
+ uint32_t h = hash_djb2_one_32(HashMapHasherDefault::hash(p_edge.a));
+ return hash_djb2_one_32(HashMapHasherDefault::hash(p_edge.b), h);
+ }
+ bool operator==(const DrawEdge &p_edge) const {
+ return (a == p_edge.a && b == p_edge.b);
}
DrawEdge(const Vector3 &p_a = Vector3(), const Vector3 &p_b = Vector3()) {
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index c7b1981aed..f795e0ffd0 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -53,7 +53,7 @@ static Array _sanitize_node_pinned_properties(Node *p_node) {
if (pinned.is_empty()) {
return Array();
}
- RBSet<StringName> storable_properties;
+ HashSet<StringName> storable_properties;
p_node->get_storable_properties(storable_properties);
int i = 0;
do {
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 6b0c22d720..29135e30c9 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -289,7 +289,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
}
//solve graph
- RBSet<int> open_list;
+ HashSet<int> open_list;
points.write[aidx].distance = 0;
points.write[aidx].prev = aidx;
diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h
index 71ad77eb6e..0e22b53dcb 100644
--- a/scene/resources/polygon_path_finder.h
+++ b/scene/resources/polygon_path_finder.h
@@ -38,21 +38,23 @@ class PolygonPathFinder : public Resource {
struct Point {
Vector2 pos;
- RBSet<int> connections;
+ HashSet<int> connections;
float distance = 0.0;
float penalty = 0.0;
int prev = 0;
};
- struct Edge {
- int points[2] = {};
+ union Edge {
+ struct {
+ int32_t points[2];
+ };
+ uint64_t key = 0;
- _FORCE_INLINE_ bool operator<(const Edge &p_edge) const {
- if (points[0] == p_edge.points[0]) {
- return points[1] < p_edge.points[1];
- } else {
- return points[0] < p_edge.points[0];
- }
+ _FORCE_INLINE_ bool operator==(const Edge &p_edge) const {
+ return key == p_edge.key;
+ }
+ _FORCE_INLINE_ static uint32_t hash(const Edge &p_edge) {
+ return hash_one_uint64(p_edge.key);
}
Edge(int a = 0, int b = 0) {
@@ -68,7 +70,7 @@ class PolygonPathFinder : public Resource {
Rect2 bounds;
Vector<Point> points;
- RBSet<Edge> edges;
+ HashSet<Edge, Edge> edges;
bool _is_point_inside(const Vector2 &p_point) const;
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 193bd0ac05..72d66ee4f5 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -1737,7 +1737,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso
#ifdef TOOLS_ENABLED
// Keep order from cached ids.
- RBSet<String> cached_ids_found;
+ HashSet<String> cached_ids_found;
for (KeyValue<Ref<Resource>, String> &E : external_resources) {
String cached_id = E.key->get_id_for_path(local_path);
if (cached_id.is_empty() || cached_ids_found.has(cached_id)) {
@@ -1809,7 +1809,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso
f->store_line(String()); // Separate.
}
- RBSet<String> used_unique_ids;
+ HashSet<String> used_unique_ids;
for (List<Ref<Resource>>::Element *E = saved_resources.front(); E; E = E->next()) {
Ref<Resource> res = E->get();
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index adab503599..5c6a937bf2 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -165,7 +165,7 @@ class ResourceFormatSaverTextInstance {
RBMap<NonPersistentKey, Ref<Resource>> non_persistent_map;
- RBSet<Ref<Resource>> resource_set;
+ HashSet<Ref<Resource>> resource_set;
List<Ref<Resource>> saved_resources;
HashMap<Ref<Resource>, String> external_resources;
HashMap<Ref<Resource>, String> internal_resources;
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 2981f38766..6af5d127a8 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -1275,7 +1275,7 @@ void Theme::get_type_list(List<StringName> *p_list) const {
// This Set guarantees uniqueness.
// Because each map can have the same type defined, but for this method
// we only want one occurrence of each type.
- RBSet<StringName> types;
+ HashSet<StringName> types;
// Icons.
for (const KeyValue<StringName, ThemeIconMap> &E : icon_map) {
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index cdfe75f478..1b1107d79e 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -34,7 +34,7 @@
#include "core/io/marshalls.h"
#include "core/math/geometry_2d.h"
#include "core/templates/local_vector.h"
-
+#include "core/templates/rb_set.h"
#include "scene/2d/navigation_region_2d.h"
#include "scene/gui/control.h"
#include "scene/resources/convex_polygon_shape_2d.h"
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 633e1f4bed..615ab35615 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -34,6 +34,7 @@
#include "core/io/resource.h"
#include "core/object/object.h"
#include "core/templates/local_vector.h"
+#include "core/templates/rb_set.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/navigation_region_2d.h"
#include "scene/main/canvas_item.h"
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index d361aa876b..18bb0ff01d 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1180,7 +1180,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
StringBuilder global_code_per_node;
HashMap<Type, StringBuilder> global_code_per_func;
StringBuilder code;
- RBSet<StringName> classes;
+ HashSet<StringName> classes;
global_code += String() + "shader_type canvas_item;\n";
@@ -1222,7 +1222,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
code += "\nvoid fragment() {\n";
- RBSet<int> processed;
+ HashSet<int> processed;
Error err = _write_node(p_type, &global_code, &global_code_per_node, &global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes);
ERR_FAIL_COND_V(err != OK, String());
@@ -1551,7 +1551,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
//render modes
HashMap<String, String> blend_mode_enums;
- RBSet<String> toggles;
+ HashSet<String> toggles;
const Vector<ShaderLanguage::ModeInfo> &rmodes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode));
@@ -1611,7 +1611,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBuilder *global_code_per_node, HashMap<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, RBSet<int> &processed, bool for_preview, RBSet<StringName> &r_classes) const {
+Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBuilder *global_code_per_node, HashMap<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, HashSet<int> &processed, bool for_preview, HashSet<StringName> &r_classes) const {
const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node;
if (vsnode->is_disabled()) {
@@ -2136,7 +2136,7 @@ void VisualShader::_update_shader() const {
HashMap<Type, StringBuilder> global_code_per_func;
StringBuilder code;
Vector<VisualShader::DefaultTextureParam> default_tex_params;
- RBSet<StringName> classes;
+ HashSet<StringName> classes;
HashMap<int, int> insertion_pos;
static const char *shader_mode_str[Shader::MODE_MAX] = { "spatial", "canvas_item", "particles", "sky", "fog" };
@@ -2181,7 +2181,7 @@ void VisualShader::_update_shader() const {
static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "start", "process", "collide", "start_custom", "process_custom", "sky", "fog" };
String global_expressions;
- RBSet<String> used_uniform_names;
+ HashSet<String> used_uniform_names;
List<VisualShaderNodeUniform *> uniforms;
HashMap<int, List<int>> emitters;
HashMap<int, List<int>> varying_setters;
@@ -2270,7 +2270,7 @@ void VisualShader::_update_shader() const {
}
HashMap<int, String> code_map;
- RBSet<int> empty_funcs;
+ HashSet<int> empty_funcs;
for (int i = 0; i < TYPE_MAX; i++) {
if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
@@ -2282,7 +2282,7 @@ void VisualShader::_update_shader() const {
VMap<ConnectionKey, const List<Connection>::Element *> output_connections;
StringBuilder func_code;
- RBSet<int> processed;
+ HashSet<int> processed;
bool is_empty_func = false;
if (shader_mode != Shader::MODE_PARTICLES && shader_mode != Shader::MODE_SKY && shader_mode != Shader::MODE_FOG) {
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index aa5263943b..925dff31af 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -139,7 +139,7 @@ private:
Vector2 graph_offset;
HashMap<String, int> modes;
- RBSet<StringName> flags;
+ HashSet<StringName> flags;
HashMap<String, Varying> varyings;
List<Varying> varyings_list;
@@ -158,7 +158,7 @@ private:
}
};
- Error _write_node(Type p_type, StringBuilder *global_code, StringBuilder *global_code_per_node, HashMap<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, RBSet<int> &processed, bool for_preview, RBSet<StringName> &r_classes) const;
+ Error _write_node(Type p_type, StringBuilder *global_code, StringBuilder *global_code_per_node, HashMap<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, HashSet<int> &processed, bool for_preview, HashSet<StringName> &r_classes) const;
void _input_type_changed(Type p_type, int p_id);
bool has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const;
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index 71ae40ec82..c04b8f6461 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -46,7 +46,7 @@ class World2D : public Resource {
RID space;
RID navigation_map;
- RBSet<Viewport *> viewports;
+ HashSet<Viewport *> viewports;
protected:
static void _bind_methods();
@@ -62,7 +62,7 @@ public:
PhysicsDirectSpaceState2D *get_direct_space_state();
- _FORCE_INLINE_ const RBSet<Viewport *> &get_viewports() { return viewports; }
+ _FORCE_INLINE_ const HashSet<Viewport *> &get_viewports() { return viewports; }
World2D();
~World2D();
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index 18d28e812f..08bc050349 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -53,7 +53,7 @@ private:
Ref<Environment> fallback_environment;
Ref<CameraEffects> camera_effects;
- RBSet<Camera3D *> cameras;
+ HashSet<Camera3D *> cameras;
protected:
static void _bind_methods();
@@ -77,7 +77,7 @@ public:
void set_camera_effects(const Ref<CameraEffects> &p_camera_effects);
Ref<CameraEffects> get_camera_effects() const;
- _FORCE_INLINE_ const RBSet<Camera3D *> &get_cameras() const { return cameras; }
+ _FORCE_INLINE_ const HashSet<Camera3D *> &get_cameras() const { return cameras; }
PhysicsDirectSpaceState3D *get_direct_space_state();