diff options
Diffstat (limited to 'scene/resources')
100 files changed, 6540 insertions, 2816 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index c9fc68233d..b2aad97d3b 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -31,7 +31,7 @@ #include "animation.h" #include "scene/scene_string_names.h" -#include "core/math/geometry.h" +#include "core/math/geometry_3d.h" #define ANIM_MIN_LENGTH 0.001 @@ -721,7 +721,6 @@ bool Animation::track_get_interpolation_loop_wrap(int p_track) const { /* template<class T> int Animation::_insert_pos(float p_time, T& p_keys) { - // simple, linear time inset that should be fast enough in reality. int idx=p_keys.size(); @@ -734,14 +733,12 @@ int Animation::_insert_pos(float p_time, T& p_keys) { p_keys.insert(idx,T()); return idx; } else if (p_keys[idx-1].time == p_time) { - // condition for replacing. return idx-1; } idx--; } - } */ @@ -752,7 +749,9 @@ int Animation::_insert(float p_time, T &p_keys, const V &p_value) { while (true) { // Condition for replacement. if (idx > 0 && Math::is_equal_approx(p_keys[idx - 1].time, p_time)) { + float transition = p_keys[idx - 1].transition; p_keys.write[idx - 1] = p_value; + p_keys.write[idx - 1].transition = transition; return idx - 1; // Condition for insert. @@ -2577,7 +2576,10 @@ void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) { p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track)); p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track)); p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track)); - p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track)); + if (track_get_type(p_track) == TYPE_VALUE) { + p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track)); + } + for (int i = 0; i < track_get_key_count(p_track); i++) { p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i)); } @@ -2628,6 +2630,7 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "track_idx"), &Animation::value_track_get_update_mode); ClassDB::bind_method(D_METHOD("value_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_value_track_get_key_indices); + ClassDB::bind_method(D_METHOD("value_track_interpolate", "track_idx", "time_sec"), &Animation::value_track_interpolate); ClassDB::bind_method(D_METHOD("method_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_method_track_get_key_indices); ClassDB::bind_method(D_METHOD("method_track_get_name", "track_idx", "key_idx"), &Animation::method_track_get_name); @@ -2730,7 +2733,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons } Vector3 s[2] = { v0, v2 }; - real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1); + real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); if (d > pd.length() * p_alowed_linear_err) { return false; //beyond allowed error for colinearity @@ -2820,7 +2823,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons } Vector3 s[2] = { v0, v2 }; - real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1); + real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); if (d > pd.length() * p_alowed_linear_err) { return false; //beyond allowed error for colinearity diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 722a400fd6..c52431f5f6 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -31,7 +31,7 @@ #ifndef ANIMATION_H #define ANIMATION_H -#include "core/resource.h" +#include "core/io/resource.h" class Animation : public Resource { GDCLASS(Animation, Resource); diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index f02e7987a9..600a859894 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -261,7 +261,8 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in sign = -1; } - float base_rate = AudioServer::get_singleton()->get_mix_rate(); + float global_rate_scale = AudioServer::get_singleton()->get_global_rate_scale(); + float base_rate = AudioServer::get_singleton()->get_mix_rate() * global_rate_scale; float srate = base->mix_rate; srate *= p_rate_scale; float fincrement = srate / base_rate; diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h index 2bd358117c..d91cdef57d 100644 --- a/scene/resources/audio_stream_sample.h +++ b/scene/resources/audio_stream_sample.h @@ -64,16 +64,16 @@ class AudioStreamPlaybackSample : public AudioStreamPlayback { void do_resample(const Depth *p_src, AudioFrame *p_dst, int64_t &offset, int32_t &increment, uint32_t amount, IMA_ADPCM_State *ima_adpcm); public: - virtual void start(float p_from_pos = 0.0); - virtual void stop(); - virtual bool is_playing() const; + virtual void start(float p_from_pos = 0.0) override; + virtual void stop() override; + virtual bool is_playing() const override; - virtual int get_loop_count() const; //times it looped + virtual int get_loop_count() const override; //times it looped - virtual float get_playback_position() const; - virtual void seek(float p_time); + virtual float get_playback_position() const override; + virtual void seek(float p_time) override; - virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames); + virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override; AudioStreamPlaybackSample(); }; @@ -134,15 +134,15 @@ public: void set_stereo(bool p_enable); bool is_stereo() const; - virtual float get_length() const; //if supported, otherwise return 0 + virtual float get_length() const override; //if supported, otherwise return 0 void set_data(const Vector<uint8_t> &p_data); Vector<uint8_t> get_data() const; Error save_to_wav(const String &p_path); - virtual Ref<AudioStreamPlayback> instance_playback(); - virtual String get_stream_name() const; + virtual Ref<AudioStreamPlayback> instance_playback() override; + virtual String get_stream_name() const override; AudioStreamSample(); ~AudioStreamSample(); diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h index 59f3b4dc3c..56ff72c094 100644 --- a/scene/resources/bit_map.h +++ b/scene/resources/bit_map.h @@ -31,9 +31,9 @@ #ifndef BIT_MAP_H #define BIT_MAP_H -#include "core/image.h" +#include "core/io/image.h" +#include "core/io/resource.h" #include "core/io/resource_loader.h" -#include "core/resource.h" class BitMap : public Resource { GDCLASS(BitMap, Resource); diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp index 69339faf76..e1c8a377c0 100644 --- a/scene/resources/box_shape_3d.cpp +++ b/scene/resources/box_shape_3d.cpp @@ -31,7 +31,7 @@ #include "box_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> BoxShape3D::get_debug_mesh_lines() { +Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const { Vector<Vector3> lines; AABB aabb; aabb.position = -get_extents(); diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h index e00b523815..fe634ce568 100644 --- a/scene/resources/box_shape_3d.h +++ b/scene/resources/box_shape_3d.h @@ -40,14 +40,14 @@ class BoxShape3D : public Shape3D { protected: static void _bind_methods(); - virtual void _update_shape(); + virtual void _update_shape() override; public: void set_extents(const Vector3 &p_extents); Vector3 get_extents() const; - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const; + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override; BoxShape3D(); }; diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp new file mode 100644 index 0000000000..6b6ed51ed0 --- /dev/null +++ b/scene/resources/camera_effects.cpp @@ -0,0 +1,197 @@ +/*************************************************************************/ +/* camera_effects.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "camera_effects.h" + +#include "servers/rendering_server.h" + +RID CameraEffects::get_rid() const { + return camera_effects; +} + +// DOF blur + +void CameraEffects::set_dof_blur_far_enabled(bool p_enabled) { + dof_blur_far_enabled = p_enabled; + _update_dof_blur(); + _change_notify(); +} + +bool CameraEffects::is_dof_blur_far_enabled() const { + return dof_blur_far_enabled; +} + +void CameraEffects::set_dof_blur_far_distance(float p_distance) { + dof_blur_far_distance = p_distance; + _update_dof_blur(); +} + +float CameraEffects::get_dof_blur_far_distance() const { + return dof_blur_far_distance; +} + +void CameraEffects::set_dof_blur_far_transition(float p_distance) { + dof_blur_far_transition = p_distance; + _update_dof_blur(); +} + +float CameraEffects::get_dof_blur_far_transition() const { + return dof_blur_far_transition; +} + +void CameraEffects::set_dof_blur_near_enabled(bool p_enabled) { + dof_blur_near_enabled = p_enabled; + _update_dof_blur(); + _change_notify(); +} + +bool CameraEffects::is_dof_blur_near_enabled() const { + return dof_blur_near_enabled; +} + +void CameraEffects::set_dof_blur_near_distance(float p_distance) { + dof_blur_near_distance = p_distance; + _update_dof_blur(); +} + +float CameraEffects::get_dof_blur_near_distance() const { + return dof_blur_near_distance; +} + +void CameraEffects::set_dof_blur_near_transition(float p_distance) { + dof_blur_near_transition = p_distance; + _update_dof_blur(); +} + +float CameraEffects::get_dof_blur_near_transition() const { + return dof_blur_near_transition; +} + +void CameraEffects::set_dof_blur_amount(float p_amount) { + dof_blur_amount = p_amount; + _update_dof_blur(); +} + +float CameraEffects::get_dof_blur_amount() const { + return dof_blur_amount; +} + +void CameraEffects::_update_dof_blur() { + RS::get_singleton()->camera_effects_set_dof_blur( + camera_effects, + dof_blur_far_enabled, + dof_blur_far_distance, + dof_blur_far_transition, + dof_blur_near_enabled, + dof_blur_near_distance, + dof_blur_near_transition, + dof_blur_amount); +} + +// Custom exposure + +void CameraEffects::set_override_exposure_enabled(bool p_enabled) { + override_exposure_enabled = p_enabled; + _update_override_exposure(); +} + +bool CameraEffects::is_override_exposure_enabled() const { + return override_exposure_enabled; +} + +void CameraEffects::set_override_exposure(float p_exposure) { + override_exposure = p_exposure; + _update_override_exposure(); +} + +float CameraEffects::get_override_exposure() const { + return override_exposure; +} + +void CameraEffects::_update_override_exposure() { + RS::get_singleton()->camera_effects_set_custom_exposure( + camera_effects, + override_exposure_enabled, + override_exposure); +} + +// Private methods, constructor and destructor + +void CameraEffects::_bind_methods() { + // DOF blur + + ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraEffects::set_dof_blur_far_enabled); + ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraEffects::is_dof_blur_far_enabled); + ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "distance"), &CameraEffects::set_dof_blur_far_distance); + ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraEffects::get_dof_blur_far_distance); + ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "distance"), &CameraEffects::set_dof_blur_far_transition); + ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraEffects::get_dof_blur_far_transition); + + ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraEffects::set_dof_blur_near_enabled); + ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraEffects::is_dof_blur_near_enabled); + ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "distance"), &CameraEffects::set_dof_blur_near_distance); + ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraEffects::get_dof_blur_near_distance); + ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "distance"), &CameraEffects::set_dof_blur_near_transition); + ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraEffects::get_dof_blur_near_transition); + + ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "amount"), &CameraEffects::set_dof_blur_amount); + ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraEffects::get_dof_blur_amount); + + ADD_GROUP("DOF Blur", "dof_blur_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_distance", "get_dof_blur_far_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount"); + + // Override exposure + + ClassDB::bind_method(D_METHOD("set_override_exposure_enabled", "enabled"), &CameraEffects::set_override_exposure_enabled); + ClassDB::bind_method(D_METHOD("is_override_exposure_enabled"), &CameraEffects::is_override_exposure_enabled); + ClassDB::bind_method(D_METHOD("set_override_exposure", "exposure"), &CameraEffects::set_override_exposure); + ClassDB::bind_method(D_METHOD("get_override_exposure"), &CameraEffects::get_override_exposure); + + ADD_GROUP("Override Exposure", "override_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_exposure_enabled"), "set_override_exposure_enabled", "is_override_exposure_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "override_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_override_exposure", "get_override_exposure"); +} + +CameraEffects::CameraEffects() { + camera_effects = RS::get_singleton()->camera_effects_create(); + + _update_dof_blur(); + _update_override_exposure(); +} + +CameraEffects::~CameraEffects() { + RS::get_singleton()->free(camera_effects); +} diff --git a/scene/resources/camera_effects.h b/scene/resources/camera_effects.h new file mode 100644 index 0000000000..9a26f3d0b2 --- /dev/null +++ b/scene/resources/camera_effects.h @@ -0,0 +1,94 @@ +/*************************************************************************/ +/* camera_effects.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CAMERA_EFFECTS_H +#define CAMERA_EFFECTS_H + +#include "core/io/resource.h" +#include "core/templates/rid.h" + +class CameraEffects : public Resource { + GDCLASS(CameraEffects, Resource); + +private: + RID camera_effects; + + // DOF blur + bool dof_blur_far_enabled = false; + float dof_blur_far_distance = 10; + float dof_blur_far_transition = 5; + + bool dof_blur_near_enabled = false; + float dof_blur_near_distance = 2; + float dof_blur_near_transition = 1; + + float dof_blur_amount = 0.1; + void _update_dof_blur(); + + // Override exposure + bool override_exposure_enabled = false; + float override_exposure = 1.0; + void _update_override_exposure(); + +protected: + static void _bind_methods(); + +public: + virtual RID get_rid() const override; + + // DOF blur + void set_dof_blur_far_enabled(bool p_enabled); + bool is_dof_blur_far_enabled() const; + void set_dof_blur_far_distance(float p_distance); + float get_dof_blur_far_distance() const; + void set_dof_blur_far_transition(float p_distance); + float get_dof_blur_far_transition() const; + + void set_dof_blur_near_enabled(bool p_enabled); + bool is_dof_blur_near_enabled() const; + void set_dof_blur_near_distance(float p_distance); + float get_dof_blur_near_distance() const; + void set_dof_blur_near_transition(float p_distance); + float get_dof_blur_near_transition() const; + + void set_dof_blur_amount(float p_amount); + float get_dof_blur_amount() const; + + // Override exposure + void set_override_exposure_enabled(bool p_enabled); + bool is_override_exposure_enabled() const; + void set_override_exposure(float p_exposure); + float get_override_exposure() const; + + CameraEffects(); + ~CameraEffects(); +}; + +#endif // CAMERA_EFFECTS_H diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index 0e784e04ff..e519970f38 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -30,6 +30,7 @@ #include "capsule_shape_2d.h" +#include "core/math/geometry_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" @@ -48,7 +49,7 @@ Vector<Vector2> CapsuleShape2D::_get_points() const { } bool CapsuleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { - return Geometry::is_point_in_polygon(p_point, _get_points()); + return Geometry2D::is_point_in_polygon(p_point, _get_points()); } void CapsuleShape2D::_update_shape() { diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h index fe401a610c..1caa6c68b8 100644 --- a/scene/resources/capsule_shape_2d.h +++ b/scene/resources/capsule_shape_2d.h @@ -46,7 +46,7 @@ protected: static void _bind_methods(); public: - virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; void set_height(real_t p_height); real_t get_height() const; @@ -54,9 +54,9 @@ public: void set_radius(real_t p_radius); real_t get_radius() const; - virtual void draw(const RID &p_to_rid, const Color &p_color); - virtual Rect2 get_rect() const; - virtual real_t get_enclosing_radius() const; + virtual void draw(const RID &p_to_rid, const Color &p_color) override; + virtual Rect2 get_rect() const override; + virtual real_t get_enclosing_radius() const override; CapsuleShape2D(); }; diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp index 28fc0d470c..5da7f682e5 100644 --- a/scene/resources/capsule_shape_3d.cpp +++ b/scene/resources/capsule_shape_3d.cpp @@ -31,7 +31,7 @@ #include "capsule_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() { +Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const { float radius = get_radius(); float height = get_height(); @@ -106,8 +106,8 @@ void CapsuleShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape3D::set_height); ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape3D::get_height); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height"); } CapsuleShape3D::CapsuleShape3D() : diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h index 5892f97709..432ca5654e 100644 --- a/scene/resources/capsule_shape_3d.h +++ b/scene/resources/capsule_shape_3d.h @@ -41,7 +41,7 @@ class CapsuleShape3D : public Shape3D { protected: static void _bind_methods(); - virtual void _update_shape(); + virtual void _update_shape() override; public: void set_radius(float p_radius); @@ -49,8 +49,8 @@ public: void set_height(float p_height); float get_height() const; - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const; + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override; CapsuleShape3D(); }; diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h index 8b064f4d9f..ac8757e781 100644 --- a/scene/resources/circle_shape_2d.h +++ b/scene/resources/circle_shape_2d.h @@ -43,14 +43,14 @@ protected: static void _bind_methods(); public: - virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; void set_radius(real_t p_radius); real_t get_radius() const; - virtual void draw(const RID &p_to_rid, const Color &p_color); - virtual Rect2 get_rect() const; - virtual real_t get_enclosing_radius() const; + virtual void draw(const RID &p_to_rid, const Color &p_color) override; + virtual Rect2 get_rect() const override; + virtual real_t get_enclosing_radius() const override; CircleShape2D(); }; diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp index 2154633111..eecf8afa8f 100644 --- a/scene/resources/concave_polygon_shape_2d.cpp +++ b/scene/resources/concave_polygon_shape_2d.cpp @@ -30,6 +30,7 @@ #include "concave_polygon_shape_2d.h" +#include "core/math/geometry_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" @@ -42,7 +43,7 @@ bool ConcavePolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, do const Vector2 *r = s.ptr(); for (int i = 0; i < len; i += 2) { - Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, &r[i]); + Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, &r[i]); if (p_point.distance_to(closest) < p_tolerance) { return true; } diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h index f89995567e..df8cc9920f 100644 --- a/scene/resources/concave_polygon_shape_2d.h +++ b/scene/resources/concave_polygon_shape_2d.h @@ -40,14 +40,14 @@ protected: static void _bind_methods(); public: - virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; void set_segments(const Vector<Vector2> &p_segments); Vector<Vector2> get_segments() const; - virtual void draw(const RID &p_to_rid, const Color &p_color); - virtual Rect2 get_rect() const; - virtual real_t get_enclosing_radius() const; + virtual void draw(const RID &p_to_rid, const Color &p_color) override; + virtual Rect2 get_rect() const override; + virtual real_t get_enclosing_radius() const override; ConcavePolygonShape2D(); }; diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp index 7315945c03..7cbafcbc4d 100644 --- a/scene/resources/concave_polygon_shape_3d.cpp +++ b/scene/resources/concave_polygon_shape_3d.cpp @@ -32,7 +32,7 @@ #include "servers/physics_server_3d.h" -Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() { +Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const { Set<DrawEdge> edges; Vector<Vector3> data = get_faces(); diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h index c268ed9f37..c17765b9ef 100644 --- a/scene/resources/concave_polygon_shape_3d.h +++ b/scene/resources/concave_polygon_shape_3d.h @@ -59,14 +59,14 @@ class ConcavePolygonShape3D : public Shape3D { protected: static void _bind_methods(); - virtual void _update_shape(); + virtual void _update_shape() override; public: void set_faces(const Vector<Vector3> &p_faces); Vector<Vector3> get_faces() const; - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const; + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override; ConcavePolygonShape3D(); }; diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index 7df7c3ac72..2b7531c630 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -30,17 +30,17 @@ #include "convex_polygon_shape_2d.h" -#include "core/math/geometry.h" +#include "core/math/geometry_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { - return Geometry::is_point_in_polygon(p_point, points); + return Geometry2D::is_point_in_polygon(p_point, points); } void ConvexPolygonShape2D::_update_shape() { Vector<Vector2> final_points = points; - if (Geometry::is_polygon_clockwise(final_points)) { //needs to be counter clockwise + if (Geometry2D::is_polygon_clockwise(final_points)) { //needs to be counter clockwise final_points.invert(); } PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), final_points); @@ -48,7 +48,7 @@ void ConvexPolygonShape2D::_update_shape() { } void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) { - Vector<Point2> hull = Geometry::convex_hull_2d(p_points); + Vector<Point2> hull = Geometry2D::convex_hull(p_points); ERR_FAIL_COND(hull.size() < 3); set_points(hull); } diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h index 83c250c0ce..294157bec5 100644 --- a/scene/resources/convex_polygon_shape_2d.h +++ b/scene/resources/convex_polygon_shape_2d.h @@ -43,15 +43,15 @@ protected: static void _bind_methods(); public: - virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; void set_point_cloud(const Vector<Vector2> &p_points); void set_points(const Vector<Vector2> &p_points); Vector<Vector2> get_points() const; - virtual void draw(const RID &p_to_rid, const Color &p_color); - virtual Rect2 get_rect() const; - virtual real_t get_enclosing_radius() const; + virtual void draw(const RID &p_to_rid, const Color &p_color) override; + virtual Rect2 get_rect() const override; + virtual real_t get_enclosing_radius() const override; ConvexPolygonShape2D(); }; diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp index e52df73663..29549e1114 100644 --- a/scene/resources/convex_polygon_shape_3d.cpp +++ b/scene/resources/convex_polygon_shape_3d.cpp @@ -32,12 +32,12 @@ #include "core/math/quick_hull.h" #include "servers/physics_server_3d.h" -Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() { +Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const { Vector<Vector3> points = get_points(); if (points.size() > 3) { Vector<Vector3> varr = Variant(points); - Geometry::MeshData md; + Geometry3D::MeshData md; Error err = QuickHull::build(varr, md); if (err == OK) { Vector<Vector3> lines; diff --git a/scene/resources/convex_polygon_shape_3d.h b/scene/resources/convex_polygon_shape_3d.h index 0e3dde47a5..f436d2f5d4 100644 --- a/scene/resources/convex_polygon_shape_3d.h +++ b/scene/resources/convex_polygon_shape_3d.h @@ -40,14 +40,14 @@ class ConvexPolygonShape3D : public Shape3D { protected: static void _bind_methods(); - virtual void _update_shape(); + virtual void _update_shape() override; public: void set_points(const Vector<Vector3> &p_points); Vector<Vector3> get_points() const; - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const; + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override; ConvexPolygonShape3D(); }; diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 57ddaf897d..6c5f4b7057 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -31,7 +31,7 @@ #ifndef CURVE_H #define CURVE_H -#include "core/resource.h" +#include "core/io/resource.h" // y(x) curve class Curve : public Resource { diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp index 44786d6025..bb8c27a60d 100644 --- a/scene/resources/cylinder_shape_3d.cpp +++ b/scene/resources/cylinder_shape_3d.cpp @@ -31,7 +31,7 @@ #include "cylinder_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() { +Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() const { float radius = get_radius(); float height = get_height(); @@ -99,8 +99,8 @@ void CylinderShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_height", "height"), &CylinderShape3D::set_height); ClassDB::bind_method(D_METHOD("get_height"), &CylinderShape3D::get_height); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height"); } CylinderShape3D::CylinderShape3D() : diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h index 23d206cbab..e579e1f7cf 100644 --- a/scene/resources/cylinder_shape_3d.h +++ b/scene/resources/cylinder_shape_3d.h @@ -40,7 +40,7 @@ class CylinderShape3D : public Shape3D { protected: static void _bind_methods(); - virtual void _update_shape(); + virtual void _update_shape() override; public: void set_radius(float p_radius); @@ -48,8 +48,8 @@ public: void set_height(float p_height); float get_height() const; - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const; + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override; CylinderShape3D(); }; diff --git a/scene/resources/default_theme/bookmark.png b/scene/resources/default_theme/bookmark.png Binary files differnew file mode 100644 index 0000000000..9718cf53b6 --- /dev/null +++ b/scene/resources/default_theme/bookmark.png diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index de39fac627..f65f78b332 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -181,7 +181,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("disabled", "Button", sb_button_disabled); theme->set_stylebox("focus", "Button", sb_button_focus); - theme->set_font("font", "Button", default_font); + theme->set_font("font", "Button", Ref<Font>()); theme->set_color("font_color", "Button", control_font_color); theme->set_color("font_color_pressed", "Button", control_font_color_pressed); @@ -194,7 +194,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("focus", "LinkButton", focus); - theme->set_font("font", "LinkButton", default_font); + theme->set_font("font", "LinkButton", Ref<Font>()); theme->set_color("font_color", "LinkButton", control_font_color); theme->set_color("font_color_pressed", "LinkButton", control_font_color_pressed); @@ -210,7 +210,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("disabled", "ColorPickerButton", sb_button_disabled); theme->set_stylebox("focus", "ColorPickerButton", sb_button_focus); - theme->set_font("font", "ColorPickerButton", default_font); + theme->set_font("font", "ColorPickerButton", Ref<Font>()); theme->set_color("font_color", "ColorPickerButton", Color(1, 1, 1, 1)); theme->set_color("font_color_pressed", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1)); @@ -219,22 +219,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("hseparation", "ColorPickerButton", 2 * scale); - // ToolButton - - theme->set_stylebox("normal", "ToolButton", make_empty_stylebox(6, 4, 6, 4)); - theme->set_stylebox("pressed", "ToolButton", make_stylebox(button_pressed_png, 4, 4, 4, 4, 6, 4, 6, 4)); - theme->set_stylebox("hover", "ToolButton", make_stylebox(button_normal_png, 4, 4, 4, 4, 6, 4, 6, 4)); - theme->set_stylebox("disabled", "ToolButton", make_empty_stylebox(6, 4, 6, 4)); - theme->set_stylebox("focus", "ToolButton", focus); - theme->set_font("font", "ToolButton", default_font); - - theme->set_color("font_color", "ToolButton", control_font_color); - theme->set_color("font_color_pressed", "ToolButton", control_font_color_pressed); - theme->set_color("font_color_hover", "ToolButton", control_font_color_hover); - theme->set_color("font_color_disabled", "ToolButton", Color(0.9, 0.95, 1, 0.3)); - - theme->set_constant("hseparation", "ToolButton", 3); - // OptionButton Ref<StyleBox> sb_optbutton_normal = sb_expand(make_stylebox(option_button_normal_png, 4, 4, 21, 4, 6, 3, 9, 3), 2, 2, 2, 2); @@ -251,7 +235,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("arrow", "OptionButton", make_icon(option_arrow_png)); - theme->set_font("font", "OptionButton", default_font); + theme->set_font("font", "OptionButton", Ref<Font>()); theme->set_color("font_color", "OptionButton", control_font_color); theme->set_color("font_color_pressed", "OptionButton", control_font_color_pressed); @@ -269,7 +253,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("disabled", "MenuButton", sb_button_disabled); theme->set_stylebox("focus", "MenuButton", sb_button_focus); - theme->set_font("font", "MenuButton", default_font); + theme->set_font("font", "MenuButton", Ref<Font>()); theme->set_color("font_color", "MenuButton", control_font_color); theme->set_color("font_color_pressed", "MenuButton", control_font_color_pressed); @@ -303,7 +287,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("radio_checked", "CheckBox", make_icon(radio_checked_png)); theme->set_icon("radio_unchecked", "CheckBox", make_icon(radio_unchecked_png)); - theme->set_font("font", "CheckBox", default_font); + theme->set_font("font", "CheckBox", Ref<Font>()); theme->set_color("font_color", "CheckBox", control_font_color); theme->set_color("font_color_pressed", "CheckBox", control_font_color_pressed); @@ -334,7 +318,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("off", "CheckButton", make_icon(toggle_off_png)); theme->set_icon("off_disabled", "CheckButton", make_icon(toggle_off_disabled_png)); - theme->set_font("font", "CheckButton", default_font); + theme->set_font("font", "CheckButton", Ref<Font>()); theme->set_color("font_color", "CheckButton", control_font_color); theme->set_color("font_color_pressed", "CheckButton", control_font_color_pressed); @@ -348,7 +332,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // Label theme->set_stylebox("normal", "Label", memnew(StyleBoxEmpty)); - theme->set_font("font", "Label", default_font); + theme->set_font("font", "Label", Ref<Font>()); theme->set_color("font_color", "Label", Color(1, 1, 1)); theme->set_color("font_color_shadow", "Label", Color(0, 0, 0, 0)); @@ -365,7 +349,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("focus", "LineEdit", focus); theme->set_stylebox("read_only", "LineEdit", make_stylebox(line_edit_disabled_png, 6, 6, 6, 6)); - theme->set_font("font", "LineEdit", default_font); + theme->set_font("font", "LineEdit", Ref<Font>()); theme->set_color("font_color", "LineEdit", control_font_color); theme->set_color("font_color_selected", "LineEdit", Color(0, 0, 0)); @@ -384,7 +368,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("bg", "ProgressBar", make_stylebox(progress_bar_png, 4, 4, 4, 4, 0, 0, 0, 0)); theme->set_stylebox("fg", "ProgressBar", make_stylebox(progress_fill_png, 6, 6, 6, 6, 2, 1, 2, 1)); - theme->set_font("font", "ProgressBar", default_font); + theme->set_font("font", "ProgressBar", Ref<Font>()); theme->set_color("font_color", "ProgressBar", control_font_color_hover); theme->set_color("font_color_shadow", "ProgressBar", Color(0, 0, 0)); @@ -398,10 +382,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("tab", "TextEdit", make_icon(tab_png)); theme->set_icon("space", "TextEdit", make_icon(space_png)); - theme->set_icon("folded", "TextEdit", make_icon(arrow_right_png)); - theme->set_icon("fold", "TextEdit", make_icon(arrow_down_png)); - theme->set_font("font", "TextEdit", default_font); + theme->set_font("font", "TextEdit", Ref<Font>()); theme->set_color("background_color", "TextEdit", Color(0, 0, 0, 0)); theme->set_color("completion_background_color", "TextEdit", Color(0.17, 0.16, 0.2)); @@ -414,20 +396,11 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color_readonly", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); theme->set_color("selection_color", "TextEdit", font_color_selection); theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4)); - theme->set_color("bookmark_color", "TextEdit", Color(0.08, 0.49, 0.98)); - theme->set_color("breakpoint_color", "TextEdit", Color(0.8, 0.8, 0.4, 0.2)); - theme->set_color("executing_line_color", "TextEdit", Color(0.2, 0.8, 0.2, 0.4)); theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8)); theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8)); theme->set_color("caret_color", "TextEdit", control_font_color); theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0)); - theme->set_color("symbol_color", "TextEdit", control_font_color_hover); theme->set_color("brace_mismatch_color", "TextEdit", Color(1, 0.2, 0.2)); - theme->set_color("line_number_color", "TextEdit", Color(0.67, 0.67, 0.67, 0.4)); - theme->set_color("safe_line_number_color", "TextEdit", Color(0.67, 0.78, 0.67, 0.6)); - theme->set_color("function_color", "TextEdit", Color(0.4, 0.64, 0.81)); - theme->set_color("member_variable_color", "TextEdit", Color(0.9, 0.31, 0.35)); - theme->set_color("number_color", "TextEdit", Color(0.92, 0.58, 0.2)); theme->set_color("word_highlighted_color", "TextEdit", Color(0.8, 0.9, 0.9, 0.15)); theme->set_constant("completion_lines", "TextEdit", 7); @@ -435,6 +408,50 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("completion_scroll_width", "TextEdit", 3); theme->set_constant("line_spacing", "TextEdit", 4 * scale); + // CodeEdit + theme->set_stylebox("normal", "CodeEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0)); + theme->set_stylebox("focus", "CodeEdit", focus); + theme->set_stylebox("read_only", "CodeEdit", make_stylebox(tree_bg_disabled_png, 4, 4, 4, 4, 0, 0, 0, 0)); + theme->set_stylebox("completion", "CodeEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0)); + + theme->set_icon("tab", "CodeEdit", make_icon(tab_png)); + theme->set_icon("space", "CodeEdit", make_icon(space_png)); + theme->set_icon("breakpoint", "CodeEdit", make_icon(graph_port_png)); + theme->set_icon("bookmark", "CodeEdit", make_icon(bookmark_png)); + theme->set_icon("executing_line", "CodeEdit", make_icon(arrow_right_png)); + theme->set_icon("can_fold", "CodeEdit", make_icon(arrow_down_png)); + theme->set_icon("folded", "CodeEdit", make_icon(arrow_right_png)); + + theme->set_font("font", "CodeEdit", Ref<Font>()); + + theme->set_color("background_color", "CodeEdit", Color(0, 0, 0, 0)); + theme->set_color("completion_background_color", "CodeEdit", Color(0.17, 0.16, 0.2)); + theme->set_color("completion_selected_color", "CodeEdit", Color(0.26, 0.26, 0.27)); + theme->set_color("completion_existing_color", "CodeEdit", Color(0.87, 0.87, 0.87, 0.13)); + theme->set_color("completion_scroll_color", "CodeEdit", control_font_color_pressed); + theme->set_color("completion_font_color", "CodeEdit", Color(0.67, 0.67, 0.67)); + theme->set_color("font_color", "CodeEdit", control_font_color); + theme->set_color("font_color_selected", "CodeEdit", Color(0, 0, 0)); + theme->set_color("font_color_readonly", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); + theme->set_color("selection_color", "CodeEdit", font_color_selection); + theme->set_color("mark_color", "CodeEdit", Color(1.0, 0.4, 0.4, 0.4)); + theme->set_color("bookmark_color", "CodeEdit", Color(0.5, 0.64, 1, 0.8)); + theme->set_color("breakpoint_color", "CodeEdit", Color(0.9, 0.29, 0.3)); + theme->set_color("executing_line_color", "CodeEdit", Color(0.98, 0.89, 0.27)); + theme->set_color("code_folding_color", "CodeEdit", Color(0.8, 0.8, 0.8, 0.8)); + theme->set_color("current_line_color", "CodeEdit", Color(0.25, 0.25, 0.26, 0.8)); + theme->set_color("caret_color", "CodeEdit", control_font_color); + theme->set_color("caret_background_color", "CodeEdit", Color(0, 0, 0)); + theme->set_color("brace_mismatch_color", "CodeEdit", Color(1, 0.2, 0.2)); + theme->set_color("line_number_color", "CodeEdit", Color(0.67, 0.67, 0.67, 0.4)); + theme->set_color("safe_line_number_color", "CodeEdit", Color(0.67, 0.78, 0.67, 0.6)); + theme->set_color("word_highlighted_color", "CodeEdit", Color(0.8, 0.9, 0.9, 0.15)); + + theme->set_constant("completion_lines", "CodeEdit", 7); + theme->set_constant("completion_max_width", "CodeEdit", 50); + theme->set_constant("completion_scroll_width", "CodeEdit", 3); + theme->set_constant("line_spacing", "CodeEdit", 4 * scale); + Ref<Texture2D> empty_icon = memnew(ImageTexture); // HScrollBar @@ -547,7 +564,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("radio_unchecked", "PopupMenu", make_icon(radio_unchecked_png)); theme->set_icon("submenu", "PopupMenu", make_icon(submenu_png)); - theme->set_font("font", "PopupMenu", default_font); + theme->set_font("font", "PopupMenu", Ref<Font>()); theme->set_color("font_color", "PopupMenu", control_font_color); theme->set_color("font_color_accel", "PopupMenu", Color(0.7, 0.7, 0.7, 0.8)); @@ -582,7 +599,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("port", "GraphNode", make_icon(graph_port_png)); theme->set_icon("close", "GraphNode", make_icon(graph_node_close_png)); theme->set_icon("resizer", "GraphNode", make_icon(window_resizer_png)); - theme->set_font("title_font", "GraphNode", default_font); + theme->set_font("title_font", "GraphNode", Ref<Font>()); theme->set_color("title_color", "GraphNode", Color(0, 0, 0, 1)); theme->set_color("close_color", "GraphNode", Color(0, 0, 0, 1)); theme->set_color("resizer_color", "GraphNode", Color(0, 0, 0, 1)); @@ -616,8 +633,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("arrow", "Tree", make_icon(arrow_down_png)); theme->set_icon("arrow_collapsed", "Tree", make_icon(arrow_right_png)); - theme->set_font("title_button_font", "Tree", default_font); - theme->set_font("font", "Tree", default_font); + theme->set_font("title_button_font", "Tree", Ref<Font>()); + theme->set_font("font", "Tree", Ref<Font>()); theme->set_color("title_button_color", "Tree", control_font_color); theme->set_color("font_color", "Tree", control_font_color_low); @@ -646,7 +663,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("vseparation", "ItemList", 2); theme->set_constant("icon_margin", "ItemList", 4); theme->set_constant("line_separation", "ItemList", 2 * scale); - theme->set_font("font", "ItemList", default_font); + theme->set_font("font", "ItemList", Ref<Font>()); theme->set_color("font_color", "ItemList", control_font_color_lower); theme->set_color("font_color_selected", "ItemList", control_font_color_pressed); theme->set_color("guide_color", "ItemList", Color(0, 0, 0, 0.1)); @@ -674,7 +691,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("menu", "TabContainer", make_icon(tab_menu_png)); theme->set_icon("menu_highlight", "TabContainer", make_icon(tab_menu_hl_png)); - theme->set_font("font", "TabContainer", default_font); + theme->set_font("font", "TabContainer", Ref<Font>()); theme->set_color("font_color_fg", "TabContainer", control_font_color_hover); theme->set_color("font_color_bg", "TabContainer", control_font_color_low); @@ -698,7 +715,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("decrement_highlight", "Tabs", make_icon(scroll_button_left_hl_png)); theme->set_icon("close", "Tabs", make_icon(tab_close_png)); - theme->set_font("font", "Tabs", default_font); + theme->set_font("font", "Tabs", Ref<Font>()); theme->set_color("font_color_fg", "Tabs", control_font_color_hover); theme->set_color("font_color_bg", "Tabs", control_font_color_low); @@ -712,7 +729,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("separator", "VSeparator", make_stylebox(hseparator_png, 3, 3, 3, 3)); theme->set_icon("close", "Icons", make_icon(icon_close_png)); - theme->set_font("normal", "Fonts", default_font); + theme->set_font("normal", "Fonts", Ref<Font>()); theme->set_font("large", "Fonts", large_font); theme->set_constant("separation", "HSeparator", 4 * scale); @@ -726,7 +743,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // FileDialog theme->set_icon("folder", "FileDialog", make_icon(icon_folder_png)); + theme->set_icon("file", "FileDialog", make_icon(icon_file_png)); theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1)); + theme->set_color("file_icon_modulate", "FileDialog", Color(1, 1, 1)); theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7)); // ColorPicker @@ -755,7 +774,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("panel", "TooltipPanel", style_tt); - theme->set_font("font", "TooltipLabel", default_font); + theme->set_font("font", "TooltipLabel", Ref<Font>()); theme->set_color("font_color", "TooltipLabel", Color(0, 0, 0)); theme->set_color("font_color_shadow", "TooltipLabel", Color(0, 0, 0, 0.1)); @@ -768,11 +787,11 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("focus", "RichTextLabel", focus); theme->set_stylebox("normal", "RichTextLabel", make_empty_stylebox(0, 0, 0, 0)); - theme->set_font("normal_font", "RichTextLabel", default_font); - theme->set_font("bold_font", "RichTextLabel", default_font); - theme->set_font("italics_font", "RichTextLabel", default_font); - theme->set_font("bold_italics_font", "RichTextLabel", default_font); - theme->set_font("mono_font", "RichTextLabel", default_font); + theme->set_font("normal_font", "RichTextLabel", Ref<Font>()); + theme->set_font("bold_font", "RichTextLabel", Ref<Font>()); + theme->set_font("italics_font", "RichTextLabel", Ref<Font>()); + theme->set_font("bold_italics_font", "RichTextLabel", Ref<Font>()); + theme->set_font("mono_font", "RichTextLabel", Ref<Font>()); theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1)); theme->set_color("font_color_selected", "RichTextLabel", font_color_selection); diff --git a/scene/resources/default_theme/icon_file.png b/scene/resources/default_theme/icon_file.png Binary files differnew file mode 100644 index 0000000000..bb4c361a8d --- /dev/null +++ b/scene/resources/default_theme/icon_file.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 0a4e557451..a15efb593a 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -10,6 +10,10 @@ static const unsigned char arrow_right_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char bookmark_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x93, 0x31, 0xa, 0xc0, 0x30, 0xc, 0x3, 0xa5, 0xd0, 0xff, 0x7f, 0x59, 0x1d, 0x8a, 0x42, 0x8, 0x9, 0x95, 0xc9, 0xd2, 0xa1, 0x9a, 0x8c, 0xf1, 0xdd, 0x62, 0x1b, 0x38, 0xc, 0x87, 0x5a, 0x5, 0xae, 0x79, 0xde, 0x2, 0x1, 0x80, 0x94, 0x39, 0x48, 0x76, 0x49, 0x17, 0xa4, 0xf0, 0x24, 0x61, 0x2b, 0x51, 0x8b, 0xfc, 0x82, 0xcf, 0xb, 0x48, 0x7a, 0xdf, 0x75, 0x81, 0xf, 0xe5, 0x29, 0xf7, 0x92, 0x6b, 0x3, 0x1a, 0x1e, 0xda, 0x7c, 0x3d, 0x77, 0x21, 0x7b, 0xa8, 0x74, 0x2e, 0xcb, 0xd, 0xc8, 0x75, 0x13, 0x28, 0x9, 0xed, 0xc2, 0xc8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char button_disabled_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xc7, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6c, 0xd0, 0x81, 0x66, 0x43, 0x31, 0x14, 0x87, 0xf1, 0xf, 0x5, 0x17, 0xb8, 0x28, 0x2e, 0x8, 0x71, 0xf3, 0x6, 0x19, 0xb6, 0xb9, 0xcb, 0xac, 0x95, 0xa4, 0xb7, 0xad, 0x6a, 0xd5, 0x68, 0x5f, 0xe4, 0x3e, 0x76, 0x1e, 0xe1, 0xbf, 0x21, 0xa6, 0xab, 0xf8, 0x1, 0x7c, 0x9c, 0x73, 0xe, 0xac, 0xe8, 0xe8, 0x19, 0x30, 0x58, 0xc6, 0xca, 0x62, 0x18, 0xe8, 0xe9, 0x58, 0x41, 0xc7, 0x1a, 0x87, 0x27, 0x10, 0x49, 0xe4, 0x5f, 0x89, 0x48, 0xc0, 0xe3, 0x58, 0xd3, 0x41, 0x8f, 0xb, 0xcb, 0xbd, 0x7c, 0xeb, 0xbf, 0x7b, 0x9, 0xb, 0x8e, 0x1e, 0x6, 0xfc, 0xad, 0x64, 0x6d, 0xb5, 0x79, 0xb0, 0x55, 0xd6, 0xad, 0xe0, 0x19, 0xc0, 0x10, 0xae, 0xda, 0x34, 0x5c, 0x45, 0xc0, 0x80, 0x25, 0x5e, 0xf4, 0xd5, 0x70, 0x11, 0x11, 0xb, 0x23, 0xe9, 0xac, 0xcf, 0x86, 0xb3, 0x48, 0x8c, 0x30, 0x92, 0x4f, 0xa, 0xd, 0x27, 0x91, 0x6b, 0x70, 0xd4, 0x47, 0xc3, 0xf1, 0x2f, 0x48, 0x7, 0x4d, 0xd, 0x87, 0x3a, 0xc2, 0x12, 0x67, 0xbd, 0x37, 0xcc, 0x75, 0x49, 0x43, 0xd8, 0xe9, 0xad, 0x61, 0x57, 0xcf, 0x1c, 0xf0, 0xfb, 0x32, 0xe9, 0xf5, 0xc9, 0xa4, 0x7d, 0x7d, 0x54, 0x8f, 0x7b, 0x59, 0xe6, 0x92, 0x14, 0x1f, 0x24, 0xcd, 0x3f, 0x7b, 0x6b, 0xa, 0xe, 0x6a, 0x82, 0x91, 0x45, 0x30, 0xba, 0x1, 0x4a, 0x51, 0xc4, 0x35, 0x1f, 0xe5, 0xa1, 0xc0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -150,6 +154,10 @@ static const unsigned char icon_color_pick_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xaa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x9d, 0x8e, 0x35, 0x82, 0x2, 0x41, 0x10, 0x45, 0x3b, 0xda, 0x3d, 0xca, 0xba, 0x44, 0x2b, 0x70, 0x9, 0xdc, 0xe1, 0x20, 0xe8, 0x91, 0x90, 0x78, 0x6e, 0x40, 0x4c, 0x82, 0x74, 0xff, 0xc2, 0x9d, 0x18, 0xa7, 0x6, 0x77, 0x7b, 0x23, 0x2d, 0xaf, 0x4c, 0xdc, 0xc, 0xbd, 0x65, 0x1e, 0x84, 0x80, 0x19, 0x55, 0x34, 0x60, 0x3e, 0xd0, 0xea, 0x17, 0x3d, 0x4a, 0xc8, 0x80, 0x1a, 0x60, 0xc2, 0x4f, 0xfd, 0x30, 0xe0, 0x1b, 0x2d, 0x16, 0xab, 0xa7, 0x2c, 0xe, 0x41, 0x68, 0xa5, 0xb9, 0xca, 0x91, 0x16, 0x2e, 0x54, 0xe0, 0x59, 0x54, 0x91, 0xfe, 0xa3, 0x3a, 0xff, 0xce, 0xab, 0x5b, 0xf, 0xa0, 0x4, 0x8f, 0x7b, 0x4c, 0xd3, 0x1b, 0xca, 0x32, 0xcc, 0x55, 0x7a, 0xf4, 0x76, 0x42, 0x2b, 0x97, 0x3e, 0xae, 0xfa, 0xdd, 0xd2, 0xd2, 0x8e, 0x72, 0xe1, 0x83, 0xaf, 0x9f, 0xa9, 0x28, 0x7d, 0x5b, 0xe2, 0x2a, 0xd, 0xc3, 0xa2, 0x78, 0xfe, 0x7d, 0x51, 0xfc, 0x0, 0x8a, 0x41, 0xcb, 0x3d, 0xb2, 0xae, 0x1c, 0xd3, 0xc, 0xa5, 0x30, 0x81, 0xc6, 0xda, 0x29, 0x8e, 0x83, 0x34, 0x25, 0x29, 0x4a, 0x46, 0x71, 0x1f, 0x33, 0xbe, 0x51, 0x89, 0xaf, 0x78, 0xe3, 0x97, 0x7e, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char icon_file_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x2, 0x3, 0x0, 0x0, 0x0, 0x62, 0x9d, 0x17, 0xf2, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0x9, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0x42, 0xf, 0xc7, 0x49, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x88, 0x95, 0xf0, 0xc6, 0x2a, 0x0, 0x0, 0x0, 0x21, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x0, 0x1, 0xae, 0x55, 0x2d, 0x20, 0xa2, 0x13, 0x44, 0x74, 0x39, 0x80, 0x88, 0x9, 0x40, 0xa2, 0x1, 0xc4, 0x5d, 0xb5, 0x80, 0x68, 0x2, 0x4, 0x0, 0x95, 0x34, 0x18, 0xe4, 0x5e, 0x46, 0xf7, 0x27, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char icon_folder_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x6, 0x78, 0x70, 0xf4, 0xc1, 0x7f, 0x24, 0x78, 0x18, 0x53, 0xc1, 0x7f, 0x54, 0x48, 0x50, 0xc1, 0x43, 0x1b, 0xbc, 0xa, 0x50, 0xad, 0x23, 0xa4, 0xe0, 0xff, 0x70, 0x52, 0x70, 0x18, 0x97, 0xf4, 0xfd, 0x43, 0xd4, 0x88, 0x4a, 0x0, 0x5a, 0xcb, 0x18, 0xab, 0x5e, 0xd9, 0x1a, 0x53, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 3b4e4b73f8..d76d364737 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -239,7 +239,7 @@ float DynamicFontAtSize::get_underline_thickness() const { return underline_thickness; } -const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { +const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(char32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { const Character *chr = char_map.getptr(p_char); ERR_FAIL_COND_V(!chr, (Pair<const Character *, DynamicFontAtSize *>(nullptr, nullptr))); @@ -271,7 +271,7 @@ const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFon return Pair<const Character *, DynamicFontAtSize *>(chr, const_cast<DynamicFontAtSize *>(this)); } -Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { +Size2 DynamicFontAtSize::get_char_size(char32_t p_char, char32_t p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { if (!valid) { return Size2(1, 1); } @@ -290,7 +290,22 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V return ret; } -float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const { +String DynamicFontAtSize::get_available_chars() const { + String chars; + + FT_UInt gindex; + FT_ULong charcode = FT_Get_First_Char(face, &gindex); + while (gindex != 0) { + if (charcode != 0) { + chars += char32_t(charcode); + } + charcode = FT_Get_Next_Char(face, charcode, &gindex); + } + + return chars; +} + +float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const { if (!valid) { return 0; } @@ -332,7 +347,7 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT modulate.r = modulate.g = modulate.b = 1.0; } RID texture = font->textures[ch->texture_idx].texture->get_rid(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), texture, ch->rect_uv, modulate, false, RID(), RID(), Color(1, 1, 1, 1), false); + RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), texture, ch->rect_uv, modulate, false, false); } advance = ch->advance; @@ -443,8 +458,21 @@ DynamicFontAtSize::TexturePosition DynamicFontAtSize::_find_texture_pos_for_glyp //zero texture uint8_t *w = tex.imgdata.ptrw(); ERR_FAIL_COND_V(texsize * texsize * p_color_size > tex.imgdata.size(), ret); - for (int i = 0; i < texsize * texsize * p_color_size; i++) { - w[i] = 0; + + // Initialize the texture to all-white pixels to prevent artifacts when the + // font is displayed at a non-default scale with filtering enabled. + if (p_color_size == 2) { + for (int i = 0; i < texsize * texsize * p_color_size; i += 2) { + w[i + 0] = 255; + w[i + 1] = 0; + } + } else { + for (int i = 0; i < texsize * texsize * p_color_size; i += 4) { + w[i + 0] = 255; + w[i + 1] = 255; + w[i + 2] = 255; + w[i + 3] = 0; + } } } tex.offsets.resize(texsize); @@ -545,7 +573,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b return chr; } -DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(CharType p_char) { +DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(char32_t p_char) { Character ret = Character::not_found(); if (FT_Load_Char(face, p_char, FT_LOAD_NO_BITMAP | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)) != 0) { @@ -567,7 +595,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(CharType p_ch if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) { goto cleanup_glyph; } - if (FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, nullptr, 1) != 0) { + if (FT_Glyph_To_Bitmap(&glyph, font->antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO, nullptr, 1) != 0) { goto cleanup_glyph; } @@ -581,7 +609,7 @@ cleanup_stroker: return ret; } -void DynamicFontAtSize::_update_char(CharType p_char) { +void DynamicFontAtSize::_update_char(char32_t p_char) { if (char_map.has(p_char)) { return; } @@ -834,7 +862,7 @@ float DynamicFont::get_underline_thickness() const { return data_at_size->get_underline_thickness(); } -Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const { +Size2 DynamicFont::get_char_size(char32_t p_char, char32_t p_next) const { if (!data_at_size.is_valid()) { return Size2(1, 1); } @@ -849,6 +877,25 @@ Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const { return ret; } +String DynamicFont::get_available_chars() const { + if (!data_at_size.is_valid()) { + return ""; + } + + String chars = data_at_size->get_available_chars(); + + for (int i = 0; i < fallback_data_at_size.size(); i++) { + String fallback_chars = fallback_data_at_size[i]->get_available_chars(); + for (int j = 0; j < fallback_chars.length(); j++) { + if (chars.find_char(fallback_chars[j]) == -1) { + chars += fallback_chars[j]; + } + } + } + + return chars; +} + bool DynamicFont::is_distance_field_hint() const { return false; } @@ -857,7 +904,7 @@ bool DynamicFont::has_outline() const { return outline_cache_id.outline_size > 0; } -float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { +float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, bool p_outline) const { const Ref<DynamicFontAtSize> &font_at_size = p_outline && outline_cache_id.outline_size > 0 ? outline_data_at_size : data_at_size; if (!font_at_size.is_valid()) { @@ -964,6 +1011,8 @@ void DynamicFont::_bind_methods() { ClassDB::bind_method(D_METHOD("set_font_data", "data"), &DynamicFont::set_font_data); ClassDB::bind_method(D_METHOD("get_font_data"), &DynamicFont::get_font_data); + ClassDB::bind_method(D_METHOD("get_available_chars"), &DynamicFont::get_available_chars); + ClassDB::bind_method(D_METHOD("set_size", "data"), &DynamicFont::set_size); ClassDB::bind_method(D_METHOD("get_size"), &DynamicFont::get_size); diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index 08ad20a92d..73ba42f8a7 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -37,7 +37,7 @@ #include "core/io/resource_loader.h" #include "core/os/mutex.h" #include "core/os/thread_safe.h" -#include "core/pair.h" +#include "core/templates/pair.h" #include "scene/resources/font.h" #include <ft2build.h> @@ -159,17 +159,17 @@ class DynamicFontAtSize : public Reference { int y; }; - const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; - Character _make_outline_char(CharType p_char); + const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(char32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; + Character _make_outline_char(char32_t p_char); TexturePosition _find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height); Character _bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance); static unsigned long _ft_stream_io(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count); static void _ft_stream_close(FT_Stream stream); - HashMap<CharType, Character> char_map; + HashMap<char32_t, Character> char_map; - _FORCE_INLINE_ void _update_char(CharType p_char); + _FORCE_INLINE_ void _update_char(char32_t p_char); friend class DynamicFontData; Ref<DynamicFontData> font; @@ -188,9 +188,10 @@ public: float get_underline_position() const; float get_underline_thickness() const; - Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; + Size2 get_char_size(char32_t p_char, char32_t p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; + String get_available_chars() const; - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const; + float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const; void set_texture_flags(uint32_t p_flags); void update_oversampling(); @@ -269,20 +270,21 @@ public: Ref<DynamicFontData> get_fallback(int p_idx) const; void remove_fallback(int p_idx); - virtual float get_height() const; + virtual float get_height() const override; - virtual float get_ascent() const; - virtual float get_descent() const; - virtual float get_underline_position() const; - virtual float get_underline_thickness() const; + virtual float get_ascent() const override; + virtual float get_descent() const override; + virtual float get_underline_position() const override; + virtual float get_underline_thickness() const override; - virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const; + virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const override; + String get_available_chars() const; - virtual bool is_distance_field_hint() const; + virtual bool is_distance_field_hint() const override; - virtual bool has_outline() const; + virtual bool has_outline() const override; - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const; + virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override; SelfList<DynamicFont> font_list; diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 80ee0c148d..bacdb6be54 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -29,7 +29,8 @@ /*************************************************************************/ #include "environment.h" -#include "core/project_settings.h" + +#include "core/config/project_settings.h" #include "servers/rendering_server.h" #include "texture.h" @@ -37,136 +38,164 @@ RID Environment::get_rid() const { return environment; } +// Background + void Environment::set_background(BGMode p_bg) { bg_mode = p_bg; RS::get_singleton()->environment_set_background(environment, RS::EnvironmentBG(p_bg)); _change_notify(); + if (bg_mode != BG_SKY) { + set_fog_aerial_perspective(0.0); + } +} + +Environment::BGMode Environment::get_background() const { + return bg_mode; } void Environment::set_sky(const Ref<Sky> &p_sky) { bg_sky = p_sky; - RID sb_rid; if (bg_sky.is_valid()) { sb_rid = bg_sky->get_rid(); } - RS::get_singleton()->environment_set_sky(environment, sb_rid); } +Ref<Sky> Environment::get_sky() const { + return bg_sky; +} + void Environment::set_sky_custom_fov(float p_scale) { bg_sky_custom_fov = p_scale; RS::get_singleton()->environment_set_sky_custom_fov(environment, p_scale); } +float Environment::get_sky_custom_fov() const { + return bg_sky_custom_fov; +} + +void Environment::set_sky_rotation(const Vector3 &p_rotation) { + bg_sky_rotation = p_rotation; + RS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation)); +} + +Vector3 Environment::get_sky_rotation() const { + return bg_sky_rotation; +} + void Environment::set_bg_color(const Color &p_color) { bg_color = p_color; RS::get_singleton()->environment_set_bg_color(environment, p_color); } +Color Environment::get_bg_color() const { + return bg_color; +} + void Environment::set_bg_energy(float p_energy) { bg_energy = p_energy; RS::get_singleton()->environment_set_bg_energy(environment, p_energy); } +float Environment::get_bg_energy() const { + return bg_energy; +} + void Environment::set_canvas_max_layer(int p_max_layer) { bg_canvas_max_layer = p_max_layer; RS::get_singleton()->environment_set_canvas_max_layer(environment, p_max_layer); } -void Environment::set_ambient_light_color(const Color &p_color) { - ambient_color = p_color; - RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color); -} - -void Environment::set_ambient_light_energy(float p_energy) { - ambient_energy = p_energy; - RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color); -} - -void Environment::set_ambient_light_sky_contribution(float p_energy) { - ambient_sky_contribution = p_energy; - RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color); +int Environment::get_canvas_max_layer() const { + return bg_canvas_max_layer; } -void Environment::set_camera_feed_id(int p_camera_feed_id) { - camera_feed_id = p_camera_feed_id; +void Environment::set_camera_feed_id(int p_id) { + bg_camera_feed_id = p_id; // FIXME: Disabled during Vulkan refactoring, should be ported. #if 0 RS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id); #endif -}; - -void Environment::set_ambient_source(AmbientSource p_source) { - ambient_source = p_source; - RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color); } -Environment::AmbientSource Environment::get_ambient_source() const { - return ambient_source; +int Environment::get_camera_feed_id() const { + return bg_camera_feed_id; } -void Environment::set_reflection_source(ReflectionSource p_source) { - reflection_source = p_source; - RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color); -} +// Ambient light -Environment::ReflectionSource Environment::get_reflection_source() const { - return reflection_source; +void Environment::set_ambient_light_color(const Color &p_color) { + ambient_color = p_color; + _update_ambient_light(); } -Environment::BGMode Environment::get_background() const { - return bg_mode; +Color Environment::get_ambient_light_color() const { + return ambient_color; } -Ref<Sky> Environment::get_sky() const { - return bg_sky; +void Environment::set_ambient_source(AmbientSource p_source) { + ambient_source = p_source; + _update_ambient_light(); + _change_notify(); } -float Environment::get_sky_custom_fov() const { - return bg_sky_custom_fov; +Environment::AmbientSource Environment::get_ambient_source() const { + return ambient_source; } -void Environment::set_sky_rotation(const Vector3 &p_rotation) { - sky_rotation = p_rotation; - RS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation)); +void Environment::set_ambient_light_energy(float p_energy) { + ambient_energy = p_energy; + _update_ambient_light(); } -Vector3 Environment::get_sky_rotation() const { - return sky_rotation; +float Environment::get_ambient_light_energy() const { + return ambient_energy; } -Color Environment::get_bg_color() const { - return bg_color; +void Environment::set_ambient_light_sky_contribution(float p_ratio) { + ambient_sky_contribution = p_ratio; + _update_ambient_light(); } -float Environment::get_bg_energy() const { - return bg_energy; +float Environment::get_ambient_light_sky_contribution() const { + return ambient_sky_contribution; } -int Environment::get_canvas_max_layer() const { - return bg_canvas_max_layer; +void Environment::set_reflection_source(ReflectionSource p_source) { + reflection_source = p_source; + _update_ambient_light(); + _change_notify(); } -Color Environment::get_ambient_light_color() const { - return ambient_color; +Environment::ReflectionSource Environment::get_reflection_source() const { + return reflection_source; } -float Environment::get_ambient_light_energy() const { - return ambient_energy; +void Environment::set_ao_color(const Color &p_color) { + ao_color = p_color; + _update_ambient_light(); } -float Environment::get_ambient_light_sky_contribution() const { - return ambient_sky_contribution; +Color Environment::get_ao_color() const { + return ao_color; } -int Environment::get_camera_feed_id() const { - return camera_feed_id; +void Environment::_update_ambient_light() { + RS::get_singleton()->environment_set_ambient_light( + environment, + ambient_color, + RS::EnvironmentAmbientSource(ambient_source), + ambient_energy, + ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), + ao_color); } +// Tonemap + void Environment::set_tonemapper(ToneMapper p_tone_mapper) { tone_mapper = p_tone_mapper; - RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey); + _update_tonemap(); } Environment::ToneMapper Environment::get_tonemapper() const { @@ -175,7 +204,7 @@ Environment::ToneMapper Environment::get_tonemapper() const { void Environment::set_tonemap_exposure(float p_exposure) { tonemap_exposure = p_exposure; - RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey); + _update_tonemap(); } float Environment::get_tonemap_exposure() const { @@ -184,44 +213,44 @@ float Environment::get_tonemap_exposure() const { void Environment::set_tonemap_white(float p_white) { tonemap_white = p_white; - RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey); + _update_tonemap(); } float Environment::get_tonemap_white() const { return tonemap_white; } -void Environment::set_tonemap_auto_exposure(bool p_enabled) { - tonemap_auto_exposure = p_enabled; - RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey); +void Environment::set_tonemap_auto_exposure_enabled(bool p_enabled) { + tonemap_auto_exposure_enabled = p_enabled; + _update_tonemap(); _change_notify(); } -bool Environment::get_tonemap_auto_exposure() const { - return tonemap_auto_exposure; -} - -void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) { - tonemap_auto_exposure_max = p_auto_exposure_max; - RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey); -} - -float Environment::get_tonemap_auto_exposure_max() const { - return tonemap_auto_exposure_max; +bool Environment::is_tonemap_auto_exposure_enabled() const { + return tonemap_auto_exposure_enabled; } void Environment::set_tonemap_auto_exposure_min(float p_auto_exposure_min) { tonemap_auto_exposure_min = p_auto_exposure_min; - RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey); + _update_tonemap(); } float Environment::get_tonemap_auto_exposure_min() const { return tonemap_auto_exposure_min; } +void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) { + tonemap_auto_exposure_max = p_auto_exposure_max; + _update_tonemap(); +} + +float Environment::get_tonemap_auto_exposure_max() const { + return tonemap_auto_exposure_max; +} + void Environment::set_tonemap_auto_exposure_speed(float p_auto_exposure_speed) { tonemap_auto_exposure_speed = p_auto_exposure_speed; - RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey); + _update_tonemap(); } float Environment::get_tonemap_auto_exposure_speed() const { @@ -230,143 +259,31 @@ float Environment::get_tonemap_auto_exposure_speed() const { void Environment::set_tonemap_auto_exposure_grey(float p_auto_exposure_grey) { tonemap_auto_exposure_grey = p_auto_exposure_grey; - RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey); + _update_tonemap(); } float Environment::get_tonemap_auto_exposure_grey() const { return tonemap_auto_exposure_grey; } -void Environment::set_adjustment_enable(bool p_enable) { - adjustment_enabled = p_enable; - RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID()); - _change_notify(); +void Environment::_update_tonemap() { + RS::get_singleton()->environment_set_tonemap( + environment, + RS::EnvironmentToneMapper(tone_mapper), + tonemap_exposure, + tonemap_white, + tonemap_auto_exposure_enabled, + tonemap_auto_exposure_min, + tonemap_auto_exposure_max, + tonemap_auto_exposure_speed, + tonemap_auto_exposure_grey); } -bool Environment::is_adjustment_enabled() const { - return adjustment_enabled; -} +// SSR -void Environment::set_adjustment_brightness(float p_brightness) { - adjustment_brightness = p_brightness; - RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID()); -} - -float Environment::get_adjustment_brightness() const { - return adjustment_brightness; -} - -void Environment::set_adjustment_contrast(float p_contrast) { - adjustment_contrast = p_contrast; - RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID()); -} - -float Environment::get_adjustment_contrast() const { - return adjustment_contrast; -} - -void Environment::set_adjustment_saturation(float p_saturation) { - adjustment_saturation = p_saturation; - RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID()); -} - -float Environment::get_adjustment_saturation() const { - return adjustment_saturation; -} - -void Environment::set_adjustment_color_correction(const Ref<Texture2D> &p_ramp) { - adjustment_color_correction = p_ramp; - RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID()); -} - -Ref<Texture2D> Environment::get_adjustment_color_correction() const { - return adjustment_color_correction; -} - -void Environment::_validate_property(PropertyInfo &property) const { - if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") { - if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; - } - } - - if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; - } - - if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; - } - - if (property.name == "background_color") { - if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; - } - } - - if (property.name == "background_canvas_max_layer") { - if (bg_mode != BG_CANVAS) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; - } - } - - if (property.name == "background_camera_feed_id") { - if (bg_mode != BG_CAMERA_FEED) { - property.usage = PROPERTY_USAGE_NOEDITOR; - } - } - - static const char *hide_prefixes[] = { - "fog_", - "auto_exposure_", - "ss_reflections_", - "ssao_", - "glow_", - "adjustment_", - nullptr - - }; - - static const char *high_end_prefixes[] = { - "auto_exposure_", - "tonemap_", - "ss_reflections_", - "ssao_", - nullptr - - }; - - const char **prefixes = hide_prefixes; - while (*prefixes) { - String prefix = String(*prefixes); - - String enabled = prefix + "enabled"; - if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; - return; - } - - prefixes++; - } - - if (RenderingServer::get_singleton()->is_low_end()) { - prefixes = high_end_prefixes; - while (*prefixes) { - String prefix = String(*prefixes); - - if (property.name.begins_with(prefix)) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; - return; - } - - prefixes++; - } - } -} - -void Environment::set_ssr_enabled(bool p_enable) { - ssr_enabled = p_enable; - RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance); +void Environment::set_ssr_enabled(bool p_enabled) { + ssr_enabled = p_enabled; + _update_ssr(); _change_notify(); } @@ -376,7 +293,7 @@ bool Environment::is_ssr_enabled() const { void Environment::set_ssr_max_steps(int p_steps) { ssr_max_steps = p_steps; - RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance); + _update_ssr(); } int Environment::get_ssr_max_steps() const { @@ -385,7 +302,7 @@ int Environment::get_ssr_max_steps() const { void Environment::set_ssr_fade_in(float p_fade_in) { ssr_fade_in = p_fade_in; - RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance); + _update_ssr(); } float Environment::get_ssr_fade_in() const { @@ -394,7 +311,7 @@ float Environment::get_ssr_fade_in() const { void Environment::set_ssr_fade_out(float p_fade_out) { ssr_fade_out = p_fade_out; - RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance); + _update_ssr(); } float Environment::get_ssr_fade_out() const { @@ -403,16 +320,28 @@ float Environment::get_ssr_fade_out() const { void Environment::set_ssr_depth_tolerance(float p_depth_tolerance) { ssr_depth_tolerance = p_depth_tolerance; - RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance); + _update_ssr(); } float Environment::get_ssr_depth_tolerance() const { return ssr_depth_tolerance; } -void Environment::set_ssao_enabled(bool p_enable) { - ssao_enabled = p_enable; - RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); +void Environment::_update_ssr() { + RS::get_singleton()->environment_set_ssr( + environment, + ssr_enabled, + ssr_max_steps, + ssr_fade_in, + ssr_fade_out, + ssr_depth_tolerance); +} + +// SSAO + +void Environment::set_ssao_enabled(bool p_enabled) { + ssao_enabled = p_enabled; + _update_ssao(); _change_notify(); } @@ -422,7 +351,7 @@ bool Environment::is_ssao_enabled() const { void Environment::set_ssao_radius(float p_radius) { ssao_radius = p_radius; - RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + _update_ssao(); } float Environment::get_ssao_radius() const { @@ -431,7 +360,7 @@ float Environment::get_ssao_radius() const { void Environment::set_ssao_intensity(float p_intensity) { ssao_intensity = p_intensity; - RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + _update_ssao(); } float Environment::get_ssao_intensity() const { @@ -440,7 +369,7 @@ float Environment::get_ssao_intensity() const { void Environment::set_ssao_bias(float p_bias) { ssao_bias = p_bias; - RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + _update_ssao(); } float Environment::get_ssao_bias() const { @@ -449,7 +378,7 @@ float Environment::get_ssao_bias() const { void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) { ssao_direct_light_affect = p_direct_light_affect; - RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + _update_ssao(); } float Environment::get_ssao_direct_light_affect() const { @@ -458,25 +387,16 @@ float Environment::get_ssao_direct_light_affect() const { void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) { ssao_ao_channel_affect = p_ao_channel_affect; - RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + _update_ssao(); } float Environment::get_ssao_ao_channel_affect() const { return ssao_ao_channel_affect; } -void Environment::set_ao_color(const Color &p_color) { - ao_color = p_color; - RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color); -} - -Color Environment::get_ao_color() const { - return ao_color; -} - void Environment::set_ssao_blur(SSAOBlur p_blur) { ssao_blur = p_blur; - RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + _update_ssao(); } Environment::SSAOBlur Environment::get_ssao_blur() const { @@ -485,16 +405,175 @@ Environment::SSAOBlur Environment::get_ssao_blur() const { void Environment::set_ssao_edge_sharpness(float p_edge_sharpness) { ssao_edge_sharpness = p_edge_sharpness; - RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + _update_ssao(); } float Environment::get_ssao_edge_sharpness() const { return ssao_edge_sharpness; } +void Environment::_update_ssao() { + RS::get_singleton()->environment_set_ssao( + environment, + ssao_enabled, + ssao_radius, + ssao_intensity, + ssao_bias, + ssao_direct_light_affect, + ssao_ao_channel_affect, + RS::EnvironmentSSAOBlur(ssao_blur), + ssao_edge_sharpness); +} + +// SDFGI + +void Environment::set_sdfgi_enabled(bool p_enabled) { + sdfgi_enabled = p_enabled; + _update_sdfgi(); +} + +bool Environment::is_sdfgi_enabled() const { + return sdfgi_enabled; +} + +void Environment::set_sdfgi_cascades(SDFGICascades p_cascades) { + sdfgi_cascades = p_cascades; + _update_sdfgi(); +} + +Environment::SDFGICascades Environment::get_sdfgi_cascades() const { + return sdfgi_cascades; +} + +void Environment::set_sdfgi_min_cell_size(float p_size) { + sdfgi_min_cell_size = p_size; + _change_notify("sdfgi_max_distance"); + _change_notify("sdfgi_cascade0_distance"); + _update_sdfgi(); +} + +float Environment::get_sdfgi_min_cell_size() const { + return sdfgi_min_cell_size; +} + +void Environment::set_sdfgi_max_distance(float p_distance) { + p_distance /= 64.0; + int cc[3] = { 4, 6, 8 }; + int cascades = cc[sdfgi_cascades]; + for (int i = 0; i < cascades; i++) { + p_distance *= 0.5; //halve for each cascade + } + sdfgi_min_cell_size = p_distance; + _change_notify("sdfgi_min_cell_size"); + _change_notify("sdfgi_cascade0_distance"); + _update_sdfgi(); +} + +float Environment::get_sdfgi_max_distance() const { + float md = sdfgi_min_cell_size; + md *= 64.0; + int cc[3] = { 4, 6, 8 }; + int cascades = cc[sdfgi_cascades]; + for (int i = 0; i < cascades; i++) { + md *= 2.0; + } + return md; +} + +void Environment::set_sdfgi_cascade0_distance(float p_distance) { + sdfgi_min_cell_size = p_distance / 64.0; + _change_notify("sdfgi_min_cell_size"); + _change_notify("sdfgi_max_distance"); + _update_sdfgi(); +} + +float Environment::get_sdfgi_cascade0_distance() const { + return sdfgi_min_cell_size * 64.0; +} + +void Environment::set_sdfgi_y_scale(SDFGIYScale p_y_scale) { + sdfgi_y_scale = p_y_scale; + _update_sdfgi(); +} + +Environment::SDFGIYScale Environment::get_sdfgi_y_scale() const { + return sdfgi_y_scale; +} + +void Environment::set_sdfgi_use_occlusion(bool p_enabled) { + sdfgi_use_occlusion = p_enabled; + _update_sdfgi(); +} + +bool Environment::is_sdfgi_using_occlusion() const { + return sdfgi_use_occlusion; +} + +void Environment::set_sdfgi_use_multi_bounce(bool p_enabled) { + sdfgi_use_multibounce = p_enabled; + _update_sdfgi(); +} + +bool Environment::is_sdfgi_using_multi_bounce() const { + return sdfgi_use_multibounce; +} + +void Environment::set_sdfgi_read_sky_light(bool p_enabled) { + sdfgi_read_sky_light = p_enabled; + _update_sdfgi(); +} + +bool Environment::is_sdfgi_reading_sky_light() const { + return sdfgi_read_sky_light; +} + +void Environment::set_sdfgi_energy(float p_energy) { + sdfgi_energy = p_energy; + _update_sdfgi(); +} + +float Environment::get_sdfgi_energy() const { + return sdfgi_energy; +} + +void Environment::set_sdfgi_normal_bias(float p_bias) { + sdfgi_normal_bias = p_bias; + _update_sdfgi(); +} + +float Environment::get_sdfgi_normal_bias() const { + return sdfgi_normal_bias; +} + +void Environment::set_sdfgi_probe_bias(float p_bias) { + sdfgi_probe_bias = p_bias; + _update_sdfgi(); +} + +float Environment::get_sdfgi_probe_bias() const { + return sdfgi_probe_bias; +} + +void Environment::_update_sdfgi() { + RS::get_singleton()->environment_set_sdfgi( + environment, + sdfgi_enabled, + RS::EnvironmentSDFGICascades(sdfgi_cascades), + sdfgi_min_cell_size, + RS::EnvironmentSDFGIYScale(sdfgi_y_scale), + sdfgi_use_occlusion, + sdfgi_use_multibounce, + sdfgi_read_sky_light, + sdfgi_energy, + sdfgi_normal_bias, + sdfgi_probe_bias); +} + +// Glow + void Environment::set_glow_enabled(bool p_enabled) { glow_enabled = p_enabled; - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); + _update_glow(); _change_notify(); } @@ -502,28 +581,33 @@ bool Environment::is_glow_enabled() const { return glow_enabled; } -void Environment::set_glow_level(int p_level, bool p_enabled) { +void Environment::set_glow_level(int p_level, float p_intensity) { ERR_FAIL_INDEX(p_level, RS::MAX_GLOW_LEVELS); - if (p_enabled) { - glow_levels |= (1 << p_level); - } else { - glow_levels &= ~(1 << p_level); - } + glow_levels.write[p_level] = p_intensity; - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); + _update_glow(); } -bool Environment::is_glow_level_enabled(int p_level) const { +float Environment::get_glow_level(int p_level) const { ERR_FAIL_INDEX_V(p_level, RS::MAX_GLOW_LEVELS, false); - return glow_levels & (1 << p_level); + return glow_levels[p_level]; +} + +void Environment::set_glow_normalized(bool p_normalized) { + glow_normalize_levels = p_normalized; + + _update_glow(); +} + +bool Environment::is_glow_normalized() const { + return glow_normalize_levels; } void Environment::set_glow_intensity(float p_intensity) { glow_intensity = p_intensity; - - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); + _update_glow(); } float Environment::get_glow_intensity() const { @@ -532,7 +616,7 @@ float Environment::get_glow_intensity() const { void Environment::set_glow_strength(float p_strength) { glow_strength = p_strength; - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); + _update_glow(); } float Environment::get_glow_strength() const { @@ -541,7 +625,7 @@ float Environment::get_glow_strength() const { void Environment::set_glow_mix(float p_mix) { glow_mix = p_mix; - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); + _update_glow(); } float Environment::get_glow_mix() const { @@ -550,8 +634,7 @@ float Environment::get_glow_mix() const { void Environment::set_glow_bloom(float p_threshold) { glow_bloom = p_threshold; - - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); + _update_glow(); } float Environment::get_glow_bloom() const { @@ -560,8 +643,7 @@ float Environment::get_glow_bloom() const { void Environment::set_glow_blend_mode(GlowBlendMode p_mode) { glow_blend_mode = p_mode; - - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); + _update_glow(); _change_notify(); } @@ -571,37 +653,65 @@ Environment::GlowBlendMode Environment::get_glow_blend_mode() const { void Environment::set_glow_hdr_bleed_threshold(float p_threshold) { glow_hdr_bleed_threshold = p_threshold; - - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); + _update_glow(); } float Environment::get_glow_hdr_bleed_threshold() const { return glow_hdr_bleed_threshold; } +void Environment::set_glow_hdr_bleed_scale(float p_scale) { + glow_hdr_bleed_scale = p_scale; + _update_glow(); +} + +float Environment::get_glow_hdr_bleed_scale() const { + return glow_hdr_bleed_scale; +} + void Environment::set_glow_hdr_luminance_cap(float p_amount) { glow_hdr_luminance_cap = p_amount; - - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); + _update_glow(); } float Environment::get_glow_hdr_luminance_cap() const { return glow_hdr_luminance_cap; } -void Environment::set_glow_hdr_bleed_scale(float p_scale) { - glow_hdr_bleed_scale = p_scale; +void Environment::_update_glow() { + Vector<float> normalized_levels; + if (glow_normalize_levels) { + normalized_levels.resize(7); + float size = 0.0; + for (int i = 0; i < glow_levels.size(); i++) { + size += glow_levels[i]; + } + for (int i = 0; i < glow_levels.size(); i++) { + normalized_levels.write[i] = glow_levels[i] / size; + } + } else { + normalized_levels = glow_levels; + } - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); + RS::get_singleton()->environment_set_glow( + environment, + glow_enabled, + normalized_levels, + glow_intensity, + glow_strength, + glow_mix, + glow_bloom, + RS::EnvironmentGlowBlendMode(glow_blend_mode), + glow_hdr_bleed_threshold, + glow_hdr_bleed_scale, + glow_hdr_luminance_cap); } -float Environment::get_glow_hdr_bleed_scale() const { - return glow_hdr_bleed_scale; -} +// Fog void Environment::set_fog_enabled(bool p_enabled) { fog_enabled = p_enabled; - RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount); + _update_fog(); _change_notify(); } @@ -609,121 +719,285 @@ bool Environment::is_fog_enabled() const { return fog_enabled; } -void Environment::set_fog_color(const Color &p_color) { - fog_color = p_color; - RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount); +void Environment::set_fog_light_color(const Color &p_light_color) { + fog_light_color = p_light_color; + _update_fog(); } - -Color Environment::get_fog_color() const { - return fog_color; +Color Environment::get_fog_light_color() const { + return fog_light_color; } - -void Environment::set_fog_sun_color(const Color &p_color) { - fog_sun_color = p_color; - RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount); +void Environment::set_fog_light_energy(float p_amount) { + fog_light_energy = p_amount; + _update_fog(); } - -Color Environment::get_fog_sun_color() const { - return fog_sun_color; +float Environment::get_fog_light_energy() const { + return fog_light_energy; } - -void Environment::set_fog_sun_amount(float p_amount) { - fog_sun_amount = p_amount; - RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount); +void Environment::set_fog_sun_scatter(float p_amount) { + fog_sun_scatter = p_amount; + _update_fog(); } - -float Environment::get_fog_sun_amount() const { - return fog_sun_amount; +float Environment::get_fog_sun_scatter() const { + return fog_sun_scatter; +} +void Environment::set_fog_density(float p_amount) { + fog_density = p_amount; + _update_fog(); +} +float Environment::get_fog_density() const { + return fog_density; +} +void Environment::set_fog_height(float p_amount) { + fog_height = p_amount; + _update_fog(); +} +float Environment::get_fog_height() const { + return fog_height; +} +void Environment::set_fog_height_density(float p_amount) { + fog_height_density = p_amount; + _update_fog(); +} +float Environment::get_fog_height_density() const { + return fog_height_density; } -void Environment::set_fog_depth_enabled(bool p_enabled) { - fog_depth_enabled = p_enabled; - RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve); +void Environment::set_fog_aerial_perspective(float p_aerial_perspective) { + fog_aerial_perspective = p_aerial_perspective; + _update_fog(); +} +float Environment::get_fog_aerial_perspective() const { + return fog_aerial_perspective; } -bool Environment::is_fog_depth_enabled() const { - return fog_depth_enabled; +void Environment::_update_fog() { + RS::get_singleton()->environment_set_fog( + environment, + fog_enabled, + fog_light_color, + fog_light_energy, + fog_sun_scatter, + fog_density, + fog_height, + fog_height_density, + fog_aerial_perspective); } -void Environment::set_fog_depth_begin(float p_distance) { - fog_depth_begin = p_distance; - RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve); +// Volumetric Fog + +void Environment::_update_volumetric_fog() { + RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_light, volumetric_fog_light_energy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, RS::EnvVolumetricFogShadowFilter(volumetric_fog_shadow_filter)); } -float Environment::get_fog_depth_begin() const { - return fog_depth_begin; +void Environment::set_volumetric_fog_enabled(bool p_enable) { + volumetric_fog_enabled = p_enable; + _update_volumetric_fog(); + _change_notify(); } -void Environment::set_fog_depth_end(float p_distance) { - fog_depth_end = p_distance; - RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve); +bool Environment::is_volumetric_fog_enabled() const { + return volumetric_fog_enabled; +} +void Environment::set_volumetric_fog_density(float p_density) { + p_density = CLAMP(p_density, 0.0000001, 1.0); + volumetric_fog_density = p_density; + _update_volumetric_fog(); +} +float Environment::get_volumetric_fog_density() const { + return volumetric_fog_density; +} +void Environment::set_volumetric_fog_light(Color p_color) { + volumetric_fog_light = p_color; + _update_volumetric_fog(); +} +Color Environment::get_volumetric_fog_light() const { + return volumetric_fog_light; +} +void Environment::set_volumetric_fog_light_energy(float p_begin) { + volumetric_fog_light_energy = p_begin; + _update_volumetric_fog(); +} +float Environment::get_volumetric_fog_light_energy() const { + return volumetric_fog_light_energy; +} +void Environment::set_volumetric_fog_length(float p_length) { + volumetric_fog_length = p_length; + _update_volumetric_fog(); +} +float Environment::get_volumetric_fog_length() const { + return volumetric_fog_length; +} +void Environment::set_volumetric_fog_detail_spread(float p_detail_spread) { + volumetric_fog_detail_spread = p_detail_spread; + _update_volumetric_fog(); +} +float Environment::get_volumetric_fog_detail_spread() const { + return volumetric_fog_detail_spread; } -float Environment::get_fog_depth_end() const { - return fog_depth_end; +void Environment::set_volumetric_fog_gi_inject(float p_gi_inject) { + volumetric_fog_gi_inject = p_gi_inject; + _update_volumetric_fog(); +} +float Environment::get_volumetric_fog_gi_inject() const { + return volumetric_fog_gi_inject; } -void Environment::set_fog_depth_curve(float p_curve) { - fog_depth_curve = p_curve; - RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve); +void Environment::set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter) { + volumetric_fog_shadow_filter = p_filter; + _update_volumetric_fog(); } -float Environment::get_fog_depth_curve() const { - return fog_depth_curve; +Environment::VolumetricFogShadowFilter Environment::get_volumetric_fog_shadow_filter() const { + return volumetric_fog_shadow_filter; } -void Environment::set_fog_transmit_enabled(bool p_enabled) { - fog_transmit_enabled = p_enabled; - RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve); +// Adjustment + +void Environment::set_adjustment_enabled(bool p_enabled) { + adjustment_enabled = p_enabled; + _update_adjustment(); + _change_notify(); } -bool Environment::is_fog_transmit_enabled() const { - return fog_transmit_enabled; +bool Environment::is_adjustment_enabled() const { + return adjustment_enabled; } -void Environment::set_fog_transmit_curve(float p_curve) { - fog_transmit_curve = p_curve; - RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve); +void Environment::set_adjustment_brightness(float p_brightness) { + adjustment_brightness = p_brightness; + _update_adjustment(); } -float Environment::get_fog_transmit_curve() const { - return fog_transmit_curve; +float Environment::get_adjustment_brightness() const { + return adjustment_brightness; } -void Environment::set_fog_height_enabled(bool p_enabled) { - fog_height_enabled = p_enabled; - RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve); +void Environment::set_adjustment_contrast(float p_contrast) { + adjustment_contrast = p_contrast; + _update_adjustment(); } -bool Environment::is_fog_height_enabled() const { - return fog_height_enabled; +float Environment::get_adjustment_contrast() const { + return adjustment_contrast; } -void Environment::set_fog_height_min(float p_distance) { - fog_height_min = p_distance; - RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve); +void Environment::set_adjustment_saturation(float p_saturation) { + adjustment_saturation = p_saturation; + _update_adjustment(); } -float Environment::get_fog_height_min() const { - return fog_height_min; +float Environment::get_adjustment_saturation() const { + return adjustment_saturation; } -void Environment::set_fog_height_max(float p_distance) { - fog_height_max = p_distance; - RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve); +void Environment::set_adjustment_color_correction(const Ref<Texture2D> &p_ramp) { + adjustment_color_correction = p_ramp; + _update_adjustment(); } -float Environment::get_fog_height_max() const { - return fog_height_max; +Ref<Texture2D> Environment::get_adjustment_color_correction() const { + return adjustment_color_correction; } -void Environment::set_fog_height_curve(float p_distance) { - fog_height_curve = p_distance; - RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve); +void Environment::_update_adjustment() { + RS::get_singleton()->environment_set_adjustment( + environment, + adjustment_enabled, + adjustment_brightness, + adjustment_contrast, + adjustment_saturation, + adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID()); } -float Environment::get_fog_height_curve() const { - return fog_height_curve; +// Private methods, constructor and destructor + +void Environment::_validate_property(PropertyInfo &property) const { + if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") { + if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } + + if (property.name == "fog_aerial_perspective") { + if (bg_mode != BG_SKY) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } + + if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + + if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + + if (property.name == "background_color") { + if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } + + if (property.name == "background_canvas_max_layer") { + if (bg_mode != BG_CANVAS) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } + + if (property.name == "background_camera_feed_id") { + if (bg_mode != BG_CAMERA_FEED) { + property.usage = PROPERTY_USAGE_NOEDITOR; + } + } + + static const char *hide_prefixes[] = { + "fog_", + "volumetric_fog_", + "auto_exposure_", + "ss_reflections_", + "ssao_", + "glow_", + "adjustment_", + nullptr + + }; + + static const char *high_end_prefixes[] = { + "auto_exposure_", + "tonemap_", + "ss_reflections_", + "ssao_", + nullptr + + }; + + const char **prefixes = hide_prefixes; + while (*prefixes) { + String prefix = String(*prefixes); + + String enabled = prefix + "enabled"; + if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + return; + } + + prefixes++; + } + + if (RenderingServer::get_singleton()->is_low_end()) { + prefixes = high_end_prefixes; + while (*prefixes) { + String prefix = String(*prefixes); + + if (property.name.begins_with(prefix)) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + return; + } + + prefixes++; + } + } } #ifndef DISABLE_DEPRECATED @@ -746,160 +1020,102 @@ bool Environment::_set(const StringName &p_name, const Variant &p_value) { #endif void Environment::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background); - ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky); - ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov); - ClassDB::bind_method(D_METHOD("set_sky_rotation", "euler_radians"), &Environment::set_sky_rotation); - ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color); - ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy); - ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer); - ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color); - ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy); - ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "energy"), &Environment::set_ambient_light_sky_contribution); - ClassDB::bind_method(D_METHOD("set_camera_feed_id", "camera_feed_id"), &Environment::set_camera_feed_id); - ClassDB::bind_method(D_METHOD("set_ambient_source", "source"), &Environment::set_ambient_source); - ClassDB::bind_method(D_METHOD("set_reflection_source", "source"), &Environment::set_reflection_source); + // Background + ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background); ClassDB::bind_method(D_METHOD("get_background"), &Environment::get_background); + ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky); ClassDB::bind_method(D_METHOD("get_sky"), &Environment::get_sky); + ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov); ClassDB::bind_method(D_METHOD("get_sky_custom_fov"), &Environment::get_sky_custom_fov); + ClassDB::bind_method(D_METHOD("set_sky_rotation", "euler_radians"), &Environment::set_sky_rotation); ClassDB::bind_method(D_METHOD("get_sky_rotation"), &Environment::get_sky_rotation); + ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color); ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color); + ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy); ClassDB::bind_method(D_METHOD("get_bg_energy"), &Environment::get_bg_energy); + ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer); ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer); - ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color); - ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy); - ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution); + ClassDB::bind_method(D_METHOD("set_camera_feed_id", "id"), &Environment::set_camera_feed_id); ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &Environment::get_camera_feed_id); - ClassDB::bind_method(D_METHOD("get_ambient_source"), &Environment::get_ambient_source); - ClassDB::bind_method(D_METHOD("get_reflection_source"), &Environment::get_reflection_source); - ClassDB::bind_method(D_METHOD("set_ao_color", "color"), &Environment::set_ao_color); - ClassDB::bind_method(D_METHOD("get_ao_color"), &Environment::get_ao_color); ADD_GROUP("Background", "background_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id"); + ADD_GROUP("Sky", "sky_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation"), "set_sky_rotation", "get_sky_rotation"); + + // Ambient light + + ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color); + ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color); + ClassDB::bind_method(D_METHOD("set_ambient_source", "source"), &Environment::set_ambient_source); + ClassDB::bind_method(D_METHOD("get_ambient_source"), &Environment::get_ambient_source); + ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy); + ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy); + ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "ratio"), &Environment::set_ambient_light_sky_contribution); + ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution); + ClassDB::bind_method(D_METHOD("set_reflection_source", "source"), &Environment::set_reflection_source); + ClassDB::bind_method(D_METHOD("get_reflection_source"), &Environment::get_reflection_source); + ClassDB::bind_method(D_METHOD("set_ao_color", "color"), &Environment::set_ao_color); + ClassDB::bind_method(D_METHOD("get_ao_color"), &Environment::get_ao_color); + ADD_GROUP("Ambient Light", "ambient_light_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Color,Sky"), "set_ambient_source", "get_ambient_source"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_color"), "set_ambient_light_color", "get_ambient_light_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_sky_contribution", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ambient_light_sky_contribution", "get_ambient_light_sky_contribution"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_occlusion_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ao_color", "get_ao_color"); + ADD_GROUP("Reflected Light", "reflected_light_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "reflected_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Sky"), "set_reflection_source", "get_reflection_source"); - ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled); - ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled); - - ClassDB::bind_method(D_METHOD("set_fog_color", "color"), &Environment::set_fog_color); - ClassDB::bind_method(D_METHOD("get_fog_color"), &Environment::get_fog_color); - - ClassDB::bind_method(D_METHOD("set_fog_sun_color", "color"), &Environment::set_fog_sun_color); - ClassDB::bind_method(D_METHOD("get_fog_sun_color"), &Environment::get_fog_sun_color); - - ClassDB::bind_method(D_METHOD("set_fog_sun_amount", "amount"), &Environment::set_fog_sun_amount); - ClassDB::bind_method(D_METHOD("get_fog_sun_amount"), &Environment::get_fog_sun_amount); - - ClassDB::bind_method(D_METHOD("set_fog_depth_enabled", "enabled"), &Environment::set_fog_depth_enabled); - ClassDB::bind_method(D_METHOD("is_fog_depth_enabled"), &Environment::is_fog_depth_enabled); - - ClassDB::bind_method(D_METHOD("set_fog_depth_begin", "distance"), &Environment::set_fog_depth_begin); - ClassDB::bind_method(D_METHOD("get_fog_depth_begin"), &Environment::get_fog_depth_begin); - - ClassDB::bind_method(D_METHOD("set_fog_depth_end", "distance"), &Environment::set_fog_depth_end); - ClassDB::bind_method(D_METHOD("get_fog_depth_end"), &Environment::get_fog_depth_end); - - ClassDB::bind_method(D_METHOD("set_fog_depth_curve", "curve"), &Environment::set_fog_depth_curve); - ClassDB::bind_method(D_METHOD("get_fog_depth_curve"), &Environment::get_fog_depth_curve); - - ClassDB::bind_method(D_METHOD("set_fog_transmit_enabled", "enabled"), &Environment::set_fog_transmit_enabled); - ClassDB::bind_method(D_METHOD("is_fog_transmit_enabled"), &Environment::is_fog_transmit_enabled); - - ClassDB::bind_method(D_METHOD("set_fog_transmit_curve", "curve"), &Environment::set_fog_transmit_curve); - ClassDB::bind_method(D_METHOD("get_fog_transmit_curve"), &Environment::get_fog_transmit_curve); - - ClassDB::bind_method(D_METHOD("set_fog_height_enabled", "enabled"), &Environment::set_fog_height_enabled); - ClassDB::bind_method(D_METHOD("is_fog_height_enabled"), &Environment::is_fog_height_enabled); - - ClassDB::bind_method(D_METHOD("set_fog_height_min", "height"), &Environment::set_fog_height_min); - ClassDB::bind_method(D_METHOD("get_fog_height_min"), &Environment::get_fog_height_min); - - ClassDB::bind_method(D_METHOD("set_fog_height_max", "height"), &Environment::set_fog_height_max); - ClassDB::bind_method(D_METHOD("get_fog_height_max"), &Environment::get_fog_height_max); - - ClassDB::bind_method(D_METHOD("set_fog_height_curve", "curve"), &Environment::set_fog_height_curve); - ClassDB::bind_method(D_METHOD("get_fog_height_curve"), &Environment::get_fog_height_curve); - - ADD_GROUP("Fog", "fog_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_color"), "set_fog_color", "get_fog_color"); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_sun_color"), "set_fog_sun_color", "get_fog_sun_color"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fog_sun_amount", "get_fog_sun_amount"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_depth_enabled"), "set_fog_depth_enabled", "is_fog_depth_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_begin", PROPERTY_HINT_RANGE, "0,4000,0.1"), "set_fog_depth_begin", "get_fog_depth_begin"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_end", PROPERTY_HINT_RANGE, "0,4000,0.1,or_greater"), "set_fog_depth_end", "get_fog_depth_end"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_curve", PROPERTY_HINT_EXP_EASING), "set_fog_depth_curve", "get_fog_depth_curve"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_transmit_enabled"), "set_fog_transmit_enabled", "is_fog_transmit_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_transmit_curve", PROPERTY_HINT_EXP_EASING), "set_fog_transmit_curve", "get_fog_transmit_curve"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_height_enabled"), "set_fog_height_enabled", "is_fog_height_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_min", "get_fog_height_min"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_max", "get_fog_height_max"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_curve", PROPERTY_HINT_EXP_EASING), "set_fog_height_curve", "get_fog_height_curve"); + // Tonemap ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper); ClassDB::bind_method(D_METHOD("get_tonemapper"), &Environment::get_tonemapper); - ClassDB::bind_method(D_METHOD("set_tonemap_exposure", "exposure"), &Environment::set_tonemap_exposure); ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure); - ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white); ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white); - - ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure", "auto_exposure"), &Environment::set_tonemap_auto_exposure); - ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure"), &Environment::get_tonemap_auto_exposure); - + ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_enabled", "enabled"), &Environment::set_tonemap_auto_exposure_enabled); + ClassDB::bind_method(D_METHOD("is_tonemap_auto_exposure_enabled"), &Environment::is_tonemap_auto_exposure_enabled); ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_max", "exposure_max"), &Environment::set_tonemap_auto_exposure_max); ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_max"), &Environment::get_tonemap_auto_exposure_max); - ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_min", "exposure_min"), &Environment::set_tonemap_auto_exposure_min); ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_min"), &Environment::get_tonemap_auto_exposure_min); - ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_speed", "exposure_speed"), &Environment::set_tonemap_auto_exposure_speed); ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_speed"), &Environment::get_tonemap_auto_exposure_speed); - ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_grey", "exposure_grey"), &Environment::set_tonemap_auto_exposure_grey); ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey); ADD_GROUP("Tonemap", "tonemap_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,Aces"), "set_tonemapper", "get_tonemapper"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,ACES"), "set_tonemapper", "get_tonemapper"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white"); ADD_GROUP("Auto Exposure", "auto_exposure_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_tonemap_auto_exposure", "get_tonemap_auto_exposure"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_tonemap_auto_exposure_enabled", "is_tonemap_auto_exposure_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_grey", "get_tonemap_auto_exposure_grey"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_min", "get_tonemap_auto_exposure_min"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_max", "get_tonemap_auto_exposure_max"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_speed", "get_tonemap_auto_exposure_speed"); + // SSR + ClassDB::bind_method(D_METHOD("set_ssr_enabled", "enabled"), &Environment::set_ssr_enabled); ClassDB::bind_method(D_METHOD("is_ssr_enabled"), &Environment::is_ssr_enabled); - ClassDB::bind_method(D_METHOD("set_ssr_max_steps", "max_steps"), &Environment::set_ssr_max_steps); ClassDB::bind_method(D_METHOD("get_ssr_max_steps"), &Environment::get_ssr_max_steps); - ClassDB::bind_method(D_METHOD("set_ssr_fade_in", "fade_in"), &Environment::set_ssr_fade_in); ClassDB::bind_method(D_METHOD("get_ssr_fade_in"), &Environment::get_ssr_fade_in); - ClassDB::bind_method(D_METHOD("set_ssr_fade_out", "fade_out"), &Environment::set_ssr_fade_out); ClassDB::bind_method(D_METHOD("get_ssr_fade_out"), &Environment::get_ssr_fade_out); - ClassDB::bind_method(D_METHOD("set_ssr_depth_tolerance", "depth_tolerance"), &Environment::set_ssr_depth_tolerance); ClassDB::bind_method(D_METHOD("get_ssr_depth_tolerance"), &Environment::get_ssr_depth_tolerance); @@ -910,27 +1126,22 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_fade_out", PROPERTY_HINT_EXP_EASING), "set_ssr_fade_out", "get_ssr_fade_out"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_depth_tolerance", PROPERTY_HINT_RANGE, "0.01,128,0.1"), "set_ssr_depth_tolerance", "get_ssr_depth_tolerance"); + // SSAO + ClassDB::bind_method(D_METHOD("set_ssao_enabled", "enabled"), &Environment::set_ssao_enabled); ClassDB::bind_method(D_METHOD("is_ssao_enabled"), &Environment::is_ssao_enabled); - ClassDB::bind_method(D_METHOD("set_ssao_radius", "radius"), &Environment::set_ssao_radius); ClassDB::bind_method(D_METHOD("get_ssao_radius"), &Environment::get_ssao_radius); - ClassDB::bind_method(D_METHOD("set_ssao_intensity", "intensity"), &Environment::set_ssao_intensity); ClassDB::bind_method(D_METHOD("get_ssao_intensity"), &Environment::get_ssao_intensity); - ClassDB::bind_method(D_METHOD("set_ssao_bias", "bias"), &Environment::set_ssao_bias); ClassDB::bind_method(D_METHOD("get_ssao_bias"), &Environment::get_ssao_bias); - ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect); ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect); - ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect); ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect); - ClassDB::bind_method(D_METHOD("set_ssao_blur", "mode"), &Environment::set_ssao_blur); ClassDB::bind_method(D_METHOD("get_ssao_blur"), &Environment::get_ssao_blur); - ClassDB::bind_method(D_METHOD("set_ssao_edge_sharpness", "edge_sharpness"), &Environment::set_ssao_edge_sharpness); ClassDB::bind_method(D_METHOD("get_ssao_edge_sharpness"), &Environment::get_ssao_edge_sharpness); @@ -944,77 +1155,174 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_blur", PROPERTY_HINT_ENUM, "Disabled,1x1,2x2,3x3"), "set_ssao_blur", "get_ssao_blur"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_edge_sharpness", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_ssao_edge_sharpness", "get_ssao_edge_sharpness"); + // SDFGI + + ClassDB::bind_method(D_METHOD("set_sdfgi_enabled", "enabled"), &Environment::set_sdfgi_enabled); + ClassDB::bind_method(D_METHOD("is_sdfgi_enabled"), &Environment::is_sdfgi_enabled); + ClassDB::bind_method(D_METHOD("set_sdfgi_cascades", "amount"), &Environment::set_sdfgi_cascades); + ClassDB::bind_method(D_METHOD("get_sdfgi_cascades"), &Environment::get_sdfgi_cascades); + ClassDB::bind_method(D_METHOD("set_sdfgi_min_cell_size", "size"), &Environment::set_sdfgi_min_cell_size); + ClassDB::bind_method(D_METHOD("get_sdfgi_min_cell_size"), &Environment::get_sdfgi_min_cell_size); + ClassDB::bind_method(D_METHOD("set_sdfgi_max_distance", "distance"), &Environment::set_sdfgi_max_distance); + ClassDB::bind_method(D_METHOD("get_sdfgi_max_distance"), &Environment::get_sdfgi_max_distance); + ClassDB::bind_method(D_METHOD("set_sdfgi_cascade0_distance", "distance"), &Environment::set_sdfgi_cascade0_distance); + ClassDB::bind_method(D_METHOD("get_sdfgi_cascade0_distance"), &Environment::get_sdfgi_cascade0_distance); + ClassDB::bind_method(D_METHOD("set_sdfgi_y_scale", "scale"), &Environment::set_sdfgi_y_scale); + ClassDB::bind_method(D_METHOD("get_sdfgi_y_scale"), &Environment::get_sdfgi_y_scale); + ClassDB::bind_method(D_METHOD("set_sdfgi_use_occlusion", "enable"), &Environment::set_sdfgi_use_occlusion); + ClassDB::bind_method(D_METHOD("is_sdfgi_using_occlusion"), &Environment::is_sdfgi_using_occlusion); + ClassDB::bind_method(D_METHOD("set_sdfgi_use_multi_bounce", "enable"), &Environment::set_sdfgi_use_multi_bounce); + ClassDB::bind_method(D_METHOD("is_sdfgi_using_multi_bounce"), &Environment::is_sdfgi_using_multi_bounce); + ClassDB::bind_method(D_METHOD("set_sdfgi_read_sky_light", "enable"), &Environment::set_sdfgi_read_sky_light); + ClassDB::bind_method(D_METHOD("is_sdfgi_reading_sky_light"), &Environment::is_sdfgi_reading_sky_light); + ClassDB::bind_method(D_METHOD("set_sdfgi_energy", "amount"), &Environment::set_sdfgi_energy); + ClassDB::bind_method(D_METHOD("get_sdfgi_energy"), &Environment::get_sdfgi_energy); + ClassDB::bind_method(D_METHOD("set_sdfgi_normal_bias", "bias"), &Environment::set_sdfgi_normal_bias); + ClassDB::bind_method(D_METHOD("get_sdfgi_normal_bias"), &Environment::get_sdfgi_normal_bias); + ClassDB::bind_method(D_METHOD("set_sdfgi_probe_bias", "bias"), &Environment::set_sdfgi_probe_bias); + ClassDB::bind_method(D_METHOD("get_sdfgi_probe_bias"), &Environment::get_sdfgi_probe_bias); + + ADD_GROUP("SDFGI", "sdfgi_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_enabled"), "set_sdfgi_enabled", "is_sdfgi_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_multi_bounce"), "set_sdfgi_use_multi_bounce", "is_sdfgi_using_multi_bounce"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_ENUM, "4 Cascades,6 Cascades,8 Cascades"), "set_sdfgi_cascades", "get_sdfgi_cascades"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_max_distance", "get_sdfgi_max_distance"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_y_scale", PROPERTY_HINT_ENUM, "Disable,75%,50%"), "set_sdfgi_y_scale", "get_sdfgi_y_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_energy"), "set_sdfgi_energy", "get_sdfgi_energy"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_normal_bias"), "set_sdfgi_normal_bias", "get_sdfgi_normal_bias"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_probe_bias"), "set_sdfgi_probe_bias", "get_sdfgi_probe_bias"); + + // Glow + ClassDB::bind_method(D_METHOD("set_glow_enabled", "enabled"), &Environment::set_glow_enabled); ClassDB::bind_method(D_METHOD("is_glow_enabled"), &Environment::is_glow_enabled); - - ClassDB::bind_method(D_METHOD("set_glow_level", "idx", "enabled"), &Environment::set_glow_level); - ClassDB::bind_method(D_METHOD("is_glow_level_enabled", "idx"), &Environment::is_glow_level_enabled); - + ClassDB::bind_method(D_METHOD("set_glow_level", "idx", "intensity"), &Environment::set_glow_level); + ClassDB::bind_method(D_METHOD("get_glow_level", "idx"), &Environment::get_glow_level); + ClassDB::bind_method(D_METHOD("set_glow_normalized", "normalize"), &Environment::set_glow_normalized); + ClassDB::bind_method(D_METHOD("is_glow_normalized"), &Environment::is_glow_normalized); ClassDB::bind_method(D_METHOD("set_glow_intensity", "intensity"), &Environment::set_glow_intensity); ClassDB::bind_method(D_METHOD("get_glow_intensity"), &Environment::get_glow_intensity); - ClassDB::bind_method(D_METHOD("set_glow_strength", "strength"), &Environment::set_glow_strength); ClassDB::bind_method(D_METHOD("get_glow_strength"), &Environment::get_glow_strength); - ClassDB::bind_method(D_METHOD("set_glow_mix", "mix"), &Environment::set_glow_mix); ClassDB::bind_method(D_METHOD("get_glow_mix"), &Environment::get_glow_mix); - ClassDB::bind_method(D_METHOD("set_glow_bloom", "amount"), &Environment::set_glow_bloom); ClassDB::bind_method(D_METHOD("get_glow_bloom"), &Environment::get_glow_bloom); - ClassDB::bind_method(D_METHOD("set_glow_blend_mode", "mode"), &Environment::set_glow_blend_mode); ClassDB::bind_method(D_METHOD("get_glow_blend_mode"), &Environment::get_glow_blend_mode); - ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_threshold", "threshold"), &Environment::set_glow_hdr_bleed_threshold); ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_threshold"), &Environment::get_glow_hdr_bleed_threshold); - - ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap); - ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap); - ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_scale", "scale"), &Environment::set_glow_hdr_bleed_scale); ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale); + ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap); + ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap); ADD_GROUP("Glow", "glow_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/1"), "set_glow_level", "is_glow_level_enabled", 0); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/2"), "set_glow_level", "is_glow_level_enabled", 1); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/3"), "set_glow_level", "is_glow_level_enabled", 2); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/4"), "set_glow_level", "is_glow_level_enabled", 3); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/5"), "set_glow_level", "is_glow_level_enabled", 4); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/6"), "set_glow_level", "is_glow_level_enabled", 5); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/7"), "set_glow_level", "is_glow_level_enabled", 6); - + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/1", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 0); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/2", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 1); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/3", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 2); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/4", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 3); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/5", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 4); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/6", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 5); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/7", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 6); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_normalized"), "set_glow_normalized", "is_glow_normalized"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_intensity", PROPERTY_HINT_RANGE, "0.0,8.0,0.01"), "set_glow_intensity", "get_glow_intensity"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_strength", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_glow_strength", "get_glow_strength"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_bloom", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_bloom", "get_glow_bloom"); ADD_PROPERTY(PropertyInfo(Variant::INT, "glow_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,Softlight,Replace,Mix"), "set_glow_blend_mode", "get_glow_blend_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap"); - ClassDB::bind_method(D_METHOD("set_adjustment_enable", "enabled"), &Environment::set_adjustment_enable); - ClassDB::bind_method(D_METHOD("is_adjustment_enabled"), &Environment::is_adjustment_enabled); + // Fog + + ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled); + ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled); + ClassDB::bind_method(D_METHOD("set_fog_light_color", "light_color"), &Environment::set_fog_light_color); + ClassDB::bind_method(D_METHOD("get_fog_light_color"), &Environment::get_fog_light_color); + ClassDB::bind_method(D_METHOD("set_fog_light_energy", "light_energy"), &Environment::set_fog_light_energy); + ClassDB::bind_method(D_METHOD("get_fog_light_energy"), &Environment::get_fog_light_energy); + ClassDB::bind_method(D_METHOD("set_fog_sun_scatter", "sun_scatter"), &Environment::set_fog_sun_scatter); + ClassDB::bind_method(D_METHOD("get_fog_sun_scatter"), &Environment::get_fog_sun_scatter); + + ClassDB::bind_method(D_METHOD("set_fog_density", "density"), &Environment::set_fog_density); + ClassDB::bind_method(D_METHOD("get_fog_density"), &Environment::get_fog_density); + + ClassDB::bind_method(D_METHOD("set_fog_height", "height"), &Environment::set_fog_height); + ClassDB::bind_method(D_METHOD("get_fog_height"), &Environment::get_fog_height); + + ClassDB::bind_method(D_METHOD("set_fog_height_density", "height_density"), &Environment::set_fog_height_density); + ClassDB::bind_method(D_METHOD("get_fog_height_density"), &Environment::get_fog_height_density); + + ClassDB::bind_method(D_METHOD("set_fog_aerial_perspective", "aerial_perspective"), &Environment::set_fog_aerial_perspective); + ClassDB::bind_method(D_METHOD("get_fog_aerial_perspective"), &Environment::get_fog_aerial_perspective); + ADD_GROUP("Fog", "fog_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_fog_light_energy", "get_fog_light_energy"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_scatter", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_fog_sun_scatter", "get_fog_sun_scatter"); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,16,0.0001"), "set_fog_density", "get_fog_density"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater"), "set_fog_height", "get_fog_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "0,128,0.001,or_greater"), "set_fog_height_density", "get_fog_height_density"); + + ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled); + ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_light", "color"), &Environment::set_volumetric_fog_light); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_light"), &Environment::get_volumetric_fog_light); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_density", "density"), &Environment::set_volumetric_fog_density); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_density"), &Environment::get_volumetric_fog_density); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_light_energy", "begin"), &Environment::set_volumetric_fog_light_energy); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_light_energy"), &Environment::get_volumetric_fog_light_energy); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_length", "length"), &Environment::set_volumetric_fog_length); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_length"), &Environment::get_volumetric_fog_length); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_detail_spread", "detail_spread"), &Environment::set_volumetric_fog_detail_spread); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_detail_spread"), &Environment::get_volumetric_fog_detail_spread); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_gi_inject", "gi_inject"), &Environment::set_volumetric_fog_gi_inject); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_shadow_filter", "shadow_filter"), &Environment::set_volumetric_fog_shadow_filter); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_shadow_filter"), &Environment::get_volumetric_fog_shadow_filter); + + ADD_GROUP("Volumetric Fog", "volumetric_fog_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_enabled"), "set_volumetric_fog_enabled", "is_volumetric_fog_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_volumetric_fog_density", "get_volumetric_fog_density"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_light", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_light", "get_volumetric_fog_light"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_light_energy", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_light_energy", "get_volumetric_fog_light_energy"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_EXP_RANGE, "0.00,16,0.01"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "0.01,16,0.01"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "volumetric_fog_shadow_filter", PROPERTY_HINT_ENUM, "Disabled,Low,Medium,High"), "set_volumetric_fog_shadow_filter", "get_volumetric_fog_shadow_filter"); + + // Adjustment + + ClassDB::bind_method(D_METHOD("set_adjustment_enabled", "enabled"), &Environment::set_adjustment_enabled); + ClassDB::bind_method(D_METHOD("is_adjustment_enabled"), &Environment::is_adjustment_enabled); ClassDB::bind_method(D_METHOD("set_adjustment_brightness", "brightness"), &Environment::set_adjustment_brightness); ClassDB::bind_method(D_METHOD("get_adjustment_brightness"), &Environment::get_adjustment_brightness); - ClassDB::bind_method(D_METHOD("set_adjustment_contrast", "contrast"), &Environment::set_adjustment_contrast); ClassDB::bind_method(D_METHOD("get_adjustment_contrast"), &Environment::get_adjustment_contrast); - ClassDB::bind_method(D_METHOD("set_adjustment_saturation", "saturation"), &Environment::set_adjustment_saturation); ClassDB::bind_method(D_METHOD("get_adjustment_saturation"), &Environment::get_adjustment_saturation); - ClassDB::bind_method(D_METHOD("set_adjustment_color_correction", "color_correction"), &Environment::set_adjustment_color_correction); ClassDB::bind_method(D_METHOD("get_adjustment_color_correction"), &Environment::get_adjustment_color_correction); ADD_GROUP("Adjustments", "adjustment_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled"), "set_adjustment_enable", "is_adjustment_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled"), "set_adjustment_enabled", "is_adjustment_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_brightness", "get_adjustment_brightness"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_contrast", "get_adjustment_contrast"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_adjustment_color_correction", "get_adjustment_color_correction"); + // Constants + BIND_ENUM_CONSTANT(BG_CLEAR_COLOR); BIND_ENUM_CONSTANT(BG_COLOR); BIND_ENUM_CONSTANT(BG_SKY); @@ -1032,254 +1340,62 @@ void Environment::_bind_methods() { BIND_ENUM_CONSTANT(REFLECTION_SOURCE_DISABLED); BIND_ENUM_CONSTANT(REFLECTION_SOURCE_SKY); + BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR); + BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT); + BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC); + BIND_ENUM_CONSTANT(TONE_MAPPER_ACES); + BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX); - BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR); - BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT); - BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC); - BIND_ENUM_CONSTANT(TONE_MAPPER_ACES); - BIND_ENUM_CONSTANT(SSAO_BLUR_DISABLED); BIND_ENUM_CONSTANT(SSAO_BLUR_1x1); BIND_ENUM_CONSTANT(SSAO_BLUR_2x2); BIND_ENUM_CONSTANT(SSAO_BLUR_3x3); -} - -Environment::Environment() { - environment = RS::get_singleton()->environment_create(); - - bg_mode = BG_CLEAR_COLOR; - bg_sky_custom_fov = 0; - bg_energy = 1.0; - bg_canvas_max_layer = 0; - ambient_energy = 1.0; - //ambient_sky_contribution = 1.0; - ambient_source = AMBIENT_SOURCE_BG; - reflection_source = REFLECTION_SOURCE_BG; - set_ambient_light_sky_contribution(1.0); - set_camera_feed_id(1); - - tone_mapper = TONE_MAPPER_LINEAR; - tonemap_exposure = 1.0; - tonemap_white = 1.0; - tonemap_auto_exposure = false; - tonemap_auto_exposure_max = 8; - tonemap_auto_exposure_min = 0.05; - tonemap_auto_exposure_speed = 0.5; - tonemap_auto_exposure_grey = 0.4; - - set_tonemapper(tone_mapper); //update - - adjustment_enabled = false; - adjustment_contrast = 1.0; - adjustment_saturation = 1.0; - adjustment_brightness = 1.0; - - set_adjustment_enable(adjustment_enabled); //update - - ssr_enabled = false; - ssr_max_steps = 64; - ssr_fade_in = 0.15; - ssr_fade_out = 2.0; - ssr_depth_tolerance = 0.2; - - ssao_enabled = false; - ssao_radius = 1; - ssao_intensity = 1; - ssao_bias = 0.01; - ssao_direct_light_affect = 0.0; - ssao_ao_channel_affect = 0.0; - ssao_blur = SSAO_BLUR_3x3; - set_ssao_edge_sharpness(4); - - glow_enabled = false; - glow_levels = (1 << 2) | (1 << 4); - glow_intensity = 0.8; - glow_strength = 1.0; - glow_mix = 0.05; - glow_bloom = 0.0; - glow_blend_mode = GLOW_BLEND_MODE_SOFTLIGHT; - glow_hdr_bleed_threshold = 1.0; - glow_hdr_luminance_cap = 12.0; - glow_hdr_bleed_scale = 2.0; - - fog_enabled = false; - fog_color = Color(0.5, 0.5, 0.5); - fog_sun_color = Color(0.8, 0.8, 0.0); - fog_sun_amount = 0; - - fog_depth_enabled = true; - - fog_depth_begin = 10; - fog_depth_end = 100; - fog_depth_curve = 1; - - fog_transmit_enabled = false; - fog_transmit_curve = 1; - - fog_height_enabled = false; - fog_height_min = 10; - fog_height_max = 0; - fog_height_curve = 1; - - set_fog_color(Color(0.5, 0.6, 0.7)); - set_fog_sun_color(Color(1.0, 0.9, 0.7)); -} - -Environment::~Environment() { - RS::get_singleton()->free(environment); -} - -////////////////////// - -void CameraEffects::set_dof_blur_far_enabled(bool p_enable) { - dof_blur_far_enabled = p_enable; - RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); -} -bool CameraEffects::is_dof_blur_far_enabled() const { - return dof_blur_far_enabled; -} + BIND_ENUM_CONSTANT(SDFGI_CASCADES_4); + BIND_ENUM_CONSTANT(SDFGI_CASCADES_6); + BIND_ENUM_CONSTANT(SDFGI_CASCADES_8); -void CameraEffects::set_dof_blur_far_distance(float p_distance) { - dof_blur_far_distance = p_distance; - RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); -} + BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED); + BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT); + BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT); -float CameraEffects::get_dof_blur_far_distance() const { - return dof_blur_far_distance; + BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED); + BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_LOW); + BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM); + BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_HIGH); } -void CameraEffects::set_dof_blur_far_transition(float p_distance) { - dof_blur_far_transition = p_distance; - RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); -} - -float CameraEffects::get_dof_blur_far_transition() const { - return dof_blur_far_transition; -} +Environment::Environment() { + environment = RS::get_singleton()->environment_create(); -void CameraEffects::set_dof_blur_near_enabled(bool p_enable) { - dof_blur_near_enabled = p_enable; - RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); + set_camera_feed_id(bg_camera_feed_id); + + glow_levels.resize(7); + glow_levels.write[0] = 0.0; + glow_levels.write[1] = 0.0; + glow_levels.write[2] = 1.0; + glow_levels.write[3] = 0.0; + glow_levels.write[4] = 1.0; + glow_levels.write[5] = 0.0; + glow_levels.write[6] = 0.0; + + _update_ambient_light(); + _update_tonemap(); + _update_ssr(); + _update_ssao(); + _update_sdfgi(); + _update_glow(); + _update_fog(); + _update_adjustment(); + _update_volumetric_fog(); _change_notify(); } -bool CameraEffects::is_dof_blur_near_enabled() const { - return dof_blur_near_enabled; -} - -void CameraEffects::set_dof_blur_near_distance(float p_distance) { - dof_blur_near_distance = p_distance; - RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); -} - -float CameraEffects::get_dof_blur_near_distance() const { - return dof_blur_near_distance; -} - -void CameraEffects::set_dof_blur_near_transition(float p_distance) { - dof_blur_near_transition = p_distance; - RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); -} - -float CameraEffects::get_dof_blur_near_transition() const { - return dof_blur_near_transition; -} - -void CameraEffects::set_dof_blur_amount(float p_amount) { - dof_blur_amount = p_amount; - RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); -} - -float CameraEffects::get_dof_blur_amount() const { - return dof_blur_amount; -} - -void CameraEffects::set_override_exposure_enabled(bool p_enabled) { - override_exposure_enabled = p_enabled; - RS::get_singleton()->camera_effects_set_custom_exposure(camera_effects, override_exposure_enabled, override_exposure); -} - -bool CameraEffects::is_override_exposure_enabled() const { - return override_exposure_enabled; -} - -void CameraEffects::set_override_exposure(float p_exposure) { - override_exposure = p_exposure; - RS::get_singleton()->camera_effects_set_custom_exposure(camera_effects, override_exposure_enabled, override_exposure); -} - -float CameraEffects::get_override_exposure() const { - return override_exposure; -} - -RID CameraEffects::get_rid() const { - return camera_effects; -} - -void CameraEffects::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraEffects::set_dof_blur_far_enabled); - ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraEffects::is_dof_blur_far_enabled); - - ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "intensity"), &CameraEffects::set_dof_blur_far_distance); - ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraEffects::get_dof_blur_far_distance); - - ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "intensity"), &CameraEffects::set_dof_blur_far_transition); - ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraEffects::get_dof_blur_far_transition); - - ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraEffects::set_dof_blur_near_enabled); - ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraEffects::is_dof_blur_near_enabled); - - ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "intensity"), &CameraEffects::set_dof_blur_near_distance); - ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraEffects::get_dof_blur_near_distance); - - ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "intensity"), &CameraEffects::set_dof_blur_near_transition); - ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraEffects::get_dof_blur_near_transition); - - ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "intensity"), &CameraEffects::set_dof_blur_amount); - ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraEffects::get_dof_blur_amount); - - ClassDB::bind_method(D_METHOD("set_override_exposure_enabled", "enable"), &CameraEffects::set_override_exposure_enabled); - ClassDB::bind_method(D_METHOD("is_override_exposure_enabled"), &CameraEffects::is_override_exposure_enabled); - - ClassDB::bind_method(D_METHOD("set_override_exposure", "exposure"), &CameraEffects::set_override_exposure); - ClassDB::bind_method(D_METHOD("get_override_exposure"), &CameraEffects::get_override_exposure); - - ADD_GROUP("DOF Blur", "dof_blur_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_distance", "get_dof_blur_far_distance"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount"); - ADD_GROUP("Override Exposure", "override_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_exposure_enable"), "set_override_exposure_enabled", "is_override_exposure_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "override_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_override_exposure", "get_override_exposure"); -} - -CameraEffects::CameraEffects() { - camera_effects = RS::get_singleton()->camera_effects_create(); - - dof_blur_far_enabled = false; - dof_blur_far_distance = 10; - dof_blur_far_transition = 5; - - dof_blur_near_enabled = false; - dof_blur_near_distance = 2; - dof_blur_near_transition = 1; - - set_dof_blur_amount(0.1); - - override_exposure_enabled = false; - set_override_exposure(1.0); -} - -CameraEffects::~CameraEffects() { - RS::get_singleton()->free(camera_effects); +Environment::~Environment() { + RS::get_singleton()->free(environment); } diff --git a/scene/resources/environment.h b/scene/resources/environment.h index b8caa59aab..23c7f5180c 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -31,7 +31,7 @@ #ifndef ENVIRONMENT_H #define ENVIRONMENT_H -#include "core/resource.h" +#include "core/io/resource.h" #include "scene/resources/sky.h" #include "scene/resources/texture.h" #include "servers/rendering_server.h" @@ -41,7 +41,6 @@ class Environment : public Resource { public: enum BGMode { - BG_CLEAR_COLOR, BG_COLOR, BG_SKY, @@ -68,7 +67,26 @@ public: TONE_MAPPER_LINEAR, TONE_MAPPER_REINHARDT, TONE_MAPPER_FILMIC, - TONE_MAPPER_ACES + TONE_MAPPER_ACES, + }; + + enum SSAOBlur { + SSAO_BLUR_DISABLED, + SSAO_BLUR_1x1, + SSAO_BLUR_2x2, + SSAO_BLUR_3x3, + }; + + enum SDFGICascades { + SDFGI_CASCADES_4, + SDFGI_CASCADES_6, + SDFGI_CASCADES_8, + }; + + enum SDFGIYScale { + SDFGI_Y_SCALE_DISABLED, + SDFGI_Y_SCALE_75_PERCENT, + SDFGI_Y_SCALE_50_PERCENT, }; enum GlowBlendMode { @@ -79,282 +97,313 @@ public: GLOW_BLEND_MODE_MIX, }; - enum SSAOBlur { - SSAO_BLUR_DISABLED, - SSAO_BLUR_1x1, - SSAO_BLUR_2x2, - SSAO_BLUR_3x3 + enum VolumetricFogShadowFilter { + VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED, + VOLUMETRIC_FOG_SHADOW_FILTER_LOW, + VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM, + VOLUMETRIC_FOG_SHADOW_FILTER_HIGH, }; private: RID environment; + // Background BGMode bg_mode = BG_CLEAR_COLOR; Ref<Sky> bg_sky; - float bg_sky_custom_fov; - Vector3 sky_rotation; + float bg_sky_custom_fov = 0; + Vector3 bg_sky_rotation; Color bg_color; - float bg_energy; - int bg_canvas_max_layer; + float bg_energy = 1.0; + int bg_canvas_max_layer = 0; + int bg_camera_feed_id = 1; + + // Ambient light Color ambient_color; - float ambient_energy; + AmbientSource ambient_source = AMBIENT_SOURCE_BG; + float ambient_energy = 1.0; + float ambient_sky_contribution = 1.0; + ReflectionSource reflection_source = REFLECTION_SOURCE_BG; Color ao_color; - float ambient_sky_contribution; - int camera_feed_id; - AmbientSource ambient_source; - ReflectionSource reflection_source; + void _update_ambient_light(); + // Tonemap ToneMapper tone_mapper = TONE_MAPPER_LINEAR; - float tonemap_exposure; - float tonemap_white; - bool tonemap_auto_exposure; - float tonemap_auto_exposure_max; - float tonemap_auto_exposure_min; - float tonemap_auto_exposure_speed; - float tonemap_auto_exposure_grey; - - bool adjustment_enabled; - float adjustment_contrast; - float adjustment_saturation; - float adjustment_brightness; - Ref<Texture2D> adjustment_color_correction; - - bool ssr_enabled; - int ssr_max_steps; - float ssr_fade_in; - float ssr_fade_out; - float ssr_depth_tolerance; - - bool ssao_enabled; - float ssao_radius; - float ssao_intensity; - float ssao_bias; - float ssao_direct_light_affect; - float ssao_ao_channel_affect; + float tonemap_exposure = 1.0; + float tonemap_white = 1.0; + bool tonemap_auto_exposure_enabled = false; + float tonemap_auto_exposure_min = 0.05; + float tonemap_auto_exposure_max = 8; + float tonemap_auto_exposure_speed = 0.5; + float tonemap_auto_exposure_grey = 0.4; + void _update_tonemap(); + + // SSR + bool ssr_enabled = false; + int ssr_max_steps = 64; + float ssr_fade_in = 0.15; + float ssr_fade_out = 2.0; + float ssr_depth_tolerance = 0.2; + void _update_ssr(); + + // SSAO + bool ssao_enabled = false; + float ssao_radius = 1.0; + float ssao_intensity = 1.0; + float ssao_bias = 0.01; + float ssao_direct_light_affect = 0.0; + float ssao_ao_channel_affect = 0.0; SSAOBlur ssao_blur = SSAO_BLUR_3x3; - float ssao_edge_sharpness; - - bool glow_enabled; - int glow_levels; - float glow_intensity; - float glow_strength; - float glow_mix; - float glow_bloom; - GlowBlendMode glow_blend_mode = GLOW_BLEND_MODE_ADDITIVE; - float glow_hdr_bleed_threshold; - float glow_hdr_bleed_scale; - float glow_hdr_luminance_cap; - - bool fog_enabled; - Color fog_color; - Color fog_sun_color; - float fog_sun_amount; - - bool fog_depth_enabled; - float fog_depth_begin; - float fog_depth_end; - float fog_depth_curve; - - bool fog_transmit_enabled; - float fog_transmit_curve; - - bool fog_height_enabled; - float fog_height_min; - float fog_height_max; - float fog_height_curve; + float ssao_edge_sharpness = 4.0; + void _update_ssao(); + + // SDFGI + bool sdfgi_enabled = false; + SDFGICascades sdfgi_cascades = SDFGI_CASCADES_6; + float sdfgi_min_cell_size = 0.2; + SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED; + bool sdfgi_use_occlusion = false; + bool sdfgi_use_multibounce = false; + bool sdfgi_read_sky_light = false; + float sdfgi_energy = 1.0; + float sdfgi_normal_bias = 1.1; + float sdfgi_probe_bias = 1.1; + void _update_sdfgi(); + + // Glow + bool glow_enabled = false; + Vector<float> glow_levels; + bool glow_normalize_levels = false; + float glow_intensity = 0.8; + float glow_strength = 1.0; + float glow_mix = 0.05; + float glow_bloom = 0.0; + GlowBlendMode glow_blend_mode = GLOW_BLEND_MODE_SOFTLIGHT; + float glow_hdr_bleed_threshold = 1.0; + float glow_hdr_bleed_scale = 2.0; + float glow_hdr_luminance_cap = 12.0; + void _update_glow(); + + // Fog + bool fog_enabled = false; + Color fog_light_color = Color(0.5, 0.6, 0.7); + float fog_light_energy = 1.0; + float fog_sun_scatter = 0.0; + float fog_density = 0.001; + float fog_height = 0.0; + float fog_height_density = 0.0; //can be negative to invert effect + float fog_aerial_perspective = 0.0; + + void _update_fog(); + + // Volumetric Fog + bool volumetric_fog_enabled = false; + float volumetric_fog_density = 0.01; + Color volumetric_fog_light = Color(0.0, 0.0, 0.0); + float volumetric_fog_light_energy = 1.0; + float volumetric_fog_length = 64.0; + float volumetric_fog_detail_spread = 2.0; + VolumetricFogShadowFilter volumetric_fog_shadow_filter = VOLUMETRIC_FOG_SHADOW_FILTER_LOW; + float volumetric_fog_gi_inject = 0.0; + void _update_volumetric_fog(); + + // Adjustment + bool adjustment_enabled = false; + float adjustment_brightness = 1.0; + float adjustment_contrast = 1.0; + float adjustment_saturation = 1.0; + Ref<Texture2D> adjustment_color_correction; + void _update_adjustment(); protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; #ifndef DISABLE_DEPRECATED // Kept for compatibility from 3.x to 4.0. bool _set(const StringName &p_name, const Variant &p_value); #endif public: - void set_background(BGMode p_bg); + virtual RID get_rid() const override; + // Background + void set_background(BGMode p_bg); + BGMode get_background() const; void set_sky(const Ref<Sky> &p_sky); + Ref<Sky> get_sky() const; void set_sky_custom_fov(float p_scale); + float get_sky_custom_fov() const; void set_sky_rotation(const Vector3 &p_rotation); + Vector3 get_sky_rotation() const; void set_bg_color(const Color &p_color); + Color get_bg_color() const; void set_bg_energy(float p_energy); + float get_bg_energy() const; void set_canvas_max_layer(int p_max_layer); + int get_canvas_max_layer() const; + void set_camera_feed_id(int p_id); + int get_camera_feed_id() const; + + // Ambient light void set_ambient_light_color(const Color &p_color); - void set_ambient_light_energy(float p_energy); - void set_ambient_light_sky_contribution(float p_energy); - void set_camera_feed_id(int p_camera_feed_id); + Color get_ambient_light_color() const; void set_ambient_source(AmbientSource p_source); AmbientSource get_ambient_source() const; - void set_reflection_source(ReflectionSource p_source); - ReflectionSource get_reflection_source() const; - - BGMode get_background() const; - Ref<Sky> get_sky() const; - float get_sky_custom_fov() const; - Vector3 get_sky_rotation() const; - Color get_bg_color() const; - float get_bg_energy() const; - int get_canvas_max_layer() const; - Color get_ambient_light_color() const; + void set_ambient_light_energy(float p_energy); float get_ambient_light_energy() const; + void set_ambient_light_sky_contribution(float p_ratio); float get_ambient_light_sky_contribution() const; - int get_camera_feed_id() const; + void set_reflection_source(ReflectionSource p_source); + ReflectionSource get_reflection_source() const; + void set_ao_color(const Color &p_color); + Color get_ao_color() const; + // Tonemap void set_tonemapper(ToneMapper p_tone_mapper); ToneMapper get_tonemapper() const; - void set_tonemap_exposure(float p_exposure); float get_tonemap_exposure() const; - void set_tonemap_white(float p_white); float get_tonemap_white() const; - - void set_tonemap_auto_exposure(bool p_enabled); - bool get_tonemap_auto_exposure() const; - - void set_tonemap_auto_exposure_max(float p_auto_exposure_max); - float get_tonemap_auto_exposure_max() const; - + void set_tonemap_auto_exposure_enabled(bool p_enabled); + bool is_tonemap_auto_exposure_enabled() const; void set_tonemap_auto_exposure_min(float p_auto_exposure_min); float get_tonemap_auto_exposure_min() const; - + void set_tonemap_auto_exposure_max(float p_auto_exposure_max); + float get_tonemap_auto_exposure_max() const; void set_tonemap_auto_exposure_speed(float p_auto_exposure_speed); float get_tonemap_auto_exposure_speed() const; - void set_tonemap_auto_exposure_grey(float p_auto_exposure_grey); float get_tonemap_auto_exposure_grey() const; - void set_adjustment_enable(bool p_enable); - bool is_adjustment_enabled() const; - - void set_adjustment_brightness(float p_brightness); - float get_adjustment_brightness() const; - - void set_adjustment_contrast(float p_contrast); - float get_adjustment_contrast() const; - - void set_adjustment_saturation(float p_saturation); - float get_adjustment_saturation() const; - - void set_adjustment_color_correction(const Ref<Texture2D> &p_ramp); - Ref<Texture2D> get_adjustment_color_correction() const; - - void set_ssr_enabled(bool p_enable); + // SSR + void set_ssr_enabled(bool p_enabled); bool is_ssr_enabled() const; - void set_ssr_max_steps(int p_steps); int get_ssr_max_steps() const; - void set_ssr_fade_in(float p_fade_in); float get_ssr_fade_in() const; - void set_ssr_fade_out(float p_fade_out); float get_ssr_fade_out() const; - void set_ssr_depth_tolerance(float p_depth_tolerance); float get_ssr_depth_tolerance() const; - void set_ssao_enabled(bool p_enable); + // SSAO + void set_ssao_enabled(bool p_enabled); bool is_ssao_enabled() const; - void set_ssao_radius(float p_radius); float get_ssao_radius() const; - void set_ssao_intensity(float p_intensity); float get_ssao_intensity() const; - void set_ssao_bias(float p_bias); float get_ssao_bias() const; - void set_ssao_direct_light_affect(float p_direct_light_affect); float get_ssao_direct_light_affect() const; - void set_ssao_ao_channel_affect(float p_ao_channel_affect); float get_ssao_ao_channel_affect() const; - - void set_ao_color(const Color &p_color); - Color get_ao_color() const; - void set_ssao_blur(SSAOBlur p_blur); SSAOBlur get_ssao_blur() const; - void set_ssao_edge_sharpness(float p_edge_sharpness); float get_ssao_edge_sharpness() const; + // SDFGI + void set_sdfgi_enabled(bool p_enabled); + bool is_sdfgi_enabled() const; + void set_sdfgi_cascades(SDFGICascades p_cascades); + SDFGICascades get_sdfgi_cascades() const; + void set_sdfgi_min_cell_size(float p_size); + float get_sdfgi_min_cell_size() const; + void set_sdfgi_max_distance(float p_distance); + float get_sdfgi_max_distance() const; + void set_sdfgi_cascade0_distance(float p_distance); + float get_sdfgi_cascade0_distance() const; + void set_sdfgi_y_scale(SDFGIYScale p_y_scale); + SDFGIYScale get_sdfgi_y_scale() const; + void set_sdfgi_use_occlusion(bool p_enabled); + bool is_sdfgi_using_occlusion() const; + void set_sdfgi_use_multi_bounce(bool p_enabled); + bool is_sdfgi_using_multi_bounce() const; + void set_sdfgi_read_sky_light(bool p_enabled); + bool is_sdfgi_reading_sky_light() const; + void set_sdfgi_energy(float p_energy); + float get_sdfgi_energy() const; + void set_sdfgi_normal_bias(float p_bias); + float get_sdfgi_normal_bias() const; + void set_sdfgi_probe_bias(float p_bias); + float get_sdfgi_probe_bias() const; + + // Glow void set_glow_enabled(bool p_enabled); bool is_glow_enabled() const; - - void set_glow_level(int p_level, bool p_enabled); - bool is_glow_level_enabled(int p_level) const; - + void set_glow_level(int p_level, float p_intensity); + float get_glow_level(int p_level) const; + void set_glow_normalized(bool p_normalized); + bool is_glow_normalized() const; void set_glow_intensity(float p_intensity); float get_glow_intensity() const; - void set_glow_strength(float p_strength); float get_glow_strength() const; - void set_glow_mix(float p_mix); float get_glow_mix() const; - void set_glow_bloom(float p_threshold); float get_glow_bloom() const; - void set_glow_blend_mode(GlowBlendMode p_mode); GlowBlendMode get_glow_blend_mode() const; - void set_glow_hdr_bleed_threshold(float p_threshold); float get_glow_hdr_bleed_threshold() const; - + void set_glow_hdr_bleed_scale(float p_scale); + float get_glow_hdr_bleed_scale() const; void set_glow_hdr_luminance_cap(float p_amount); float get_glow_hdr_luminance_cap() const; - void set_glow_hdr_bleed_scale(float p_scale); - float get_glow_hdr_bleed_scale() const; + // Fog void set_fog_enabled(bool p_enabled); bool is_fog_enabled() const; - - void set_fog_color(const Color &p_color); - Color get_fog_color() const; - - void set_fog_sun_color(const Color &p_color); - Color get_fog_sun_color() const; - - void set_fog_sun_amount(float p_amount); - float get_fog_sun_amount() const; - - void set_fog_depth_enabled(bool p_enabled); - bool is_fog_depth_enabled() const; - - void set_fog_depth_begin(float p_distance); - float get_fog_depth_begin() const; - - void set_fog_depth_end(float p_distance); - float get_fog_depth_end() const; - - void set_fog_depth_curve(float p_curve); - float get_fog_depth_curve() const; - - void set_fog_transmit_enabled(bool p_enabled); - bool is_fog_transmit_enabled() const; - - void set_fog_transmit_curve(float p_curve); - float get_fog_transmit_curve() const; - - void set_fog_height_enabled(bool p_enabled); - bool is_fog_height_enabled() const; - - void set_fog_height_min(float p_distance); - float get_fog_height_min() const; - - void set_fog_height_max(float p_distance); - float get_fog_height_max() const; - - void set_fog_height_curve(float p_distance); - float get_fog_height_curve() const; - - virtual RID get_rid() const; + void set_fog_light_color(const Color &p_light_color); + Color get_fog_light_color() const; + void set_fog_light_energy(float p_amount); + float get_fog_light_energy() const; + void set_fog_sun_scatter(float p_amount); + float get_fog_sun_scatter() const; + + void set_fog_density(float p_amount); + float get_fog_density() const; + void set_fog_height(float p_amount); + float get_fog_height() const; + void set_fog_height_density(float p_amount); + float get_fog_height_density() const; + void set_fog_aerial_perspective(float p_aerial_perspective); + float get_fog_aerial_perspective() const; + + // Volumetric Fog + void set_volumetric_fog_enabled(bool p_enable); + bool is_volumetric_fog_enabled() const; + void set_volumetric_fog_density(float p_density); + float get_volumetric_fog_density() const; + void set_volumetric_fog_light(Color p_color); + Color get_volumetric_fog_light() const; + void set_volumetric_fog_light_energy(float p_begin); + float get_volumetric_fog_light_energy() const; + void set_volumetric_fog_length(float p_length); + float get_volumetric_fog_length() const; + void set_volumetric_fog_detail_spread(float p_detail_spread); + float get_volumetric_fog_detail_spread() const; + void set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter); + VolumetricFogShadowFilter get_volumetric_fog_shadow_filter() const; + void set_volumetric_fog_gi_inject(float p_gi_inject); + float get_volumetric_fog_gi_inject() const; + + // Adjustment + void set_adjustment_enabled(bool p_enabled); + bool is_adjustment_enabled() const; + void set_adjustment_brightness(float p_brightness); + float get_adjustment_brightness() const; + void set_adjustment_contrast(float p_contrast); + float get_adjustment_contrast() const; + void set_adjustment_saturation(float p_saturation); + float get_adjustment_saturation() const; + void set_adjustment_color_correction(const Ref<Texture2D> &p_ramp); + Ref<Texture2D> get_adjustment_color_correction() const; Environment(); ~Environment(); @@ -364,63 +413,10 @@ VARIANT_ENUM_CAST(Environment::BGMode) VARIANT_ENUM_CAST(Environment::AmbientSource) VARIANT_ENUM_CAST(Environment::ReflectionSource) VARIANT_ENUM_CAST(Environment::ToneMapper) -VARIANT_ENUM_CAST(Environment::GlowBlendMode) VARIANT_ENUM_CAST(Environment::SSAOBlur) - -class CameraEffects : public Resource { - GDCLASS(CameraEffects, Resource); - -private: - RID camera_effects; - - bool dof_blur_far_enabled; - float dof_blur_far_distance; - float dof_blur_far_transition; - - bool dof_blur_near_enabled; - float dof_blur_near_distance; - float dof_blur_near_transition; - - float dof_blur_amount; - - bool override_exposure_enabled; - float override_exposure; - -protected: - static void _bind_methods(); - -public: - void set_dof_blur_far_enabled(bool p_enable); - bool is_dof_blur_far_enabled() const; - - void set_dof_blur_far_distance(float p_distance); - float get_dof_blur_far_distance() const; - - void set_dof_blur_far_transition(float p_distance); - float get_dof_blur_far_transition() const; - - void set_dof_blur_near_enabled(bool p_enable); - bool is_dof_blur_near_enabled() const; - - void set_dof_blur_near_distance(float p_distance); - float get_dof_blur_near_distance() const; - - void set_dof_blur_near_transition(float p_distance); - float get_dof_blur_near_transition() const; - - void set_dof_blur_amount(float p_amount); - float get_dof_blur_amount() const; - - void set_override_exposure_enabled(bool p_enabled); - bool is_override_exposure_enabled() const; - - void set_override_exposure(float p_exposure); - float get_override_exposure() const; - - virtual RID get_rid() const; - - CameraEffects(); - ~CameraEffects(); -}; +VARIANT_ENUM_CAST(Environment::SDFGICascades) +VARIANT_ENUM_CAST(Environment::SDFGIYScale) +VARIANT_ENUM_CAST(Environment::GlowBlendMode) +VARIANT_ENUM_CAST(Environment::VolumetricFogShadowFilter) #endif // ENVIRONMENT_H diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 1878b174e8..7bda889e46 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -31,7 +31,6 @@ #include "font.h" #include "core/io/resource_loader.h" -#include "core/method_bind_ext.gen.inc" #include "core/os/file_access.h" void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate, const Color &p_outline_modulate) const { @@ -93,6 +92,7 @@ void Font::_bind_methods() { ClassDB::bind_method(D_METHOD("get_descent"), &Font::get_descent); ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height); ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint); + ClassDB::bind_method(D_METHOD("get_char_size", "char", "next"), &Font::get_char_size, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size); ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "width"), &Font::get_wordwrap_string_size); ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline); @@ -124,7 +124,7 @@ void BitmapFont::_set_chars(const Vector<int> &p_chars) { Vector<int> BitmapFont::_get_chars() const { Vector<int> chars; - const CharType *key = nullptr; + const char32_t *key = nullptr; while ((key = char_map.next(key))) { const Character *c = char_map.getptr(*key); @@ -271,7 +271,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) { } } } else if (type == "char") { - CharType idx = 0; + char32_t idx = 0; if (keys.has("id")) { idx = keys["id"].to_int(); } @@ -312,7 +312,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) { add_char(idx, texture, rect, ofs, advance); } else if (type == "kerning") { - CharType first = 0, second = 0; + char32_t first = 0, second = 0; int k = 0; if (keys.has("first")) { @@ -384,10 +384,10 @@ int BitmapFont::get_character_count() const { return char_map.size(); }; -Vector<CharType> BitmapFont::get_char_keys() const { - Vector<CharType> chars; +Vector<char32_t> BitmapFont::get_char_keys() const { + Vector<char32_t> chars; chars.resize(char_map.size()); - const CharType *ct = nullptr; + const char32_t *ct = nullptr; int count = 0; while ((ct = char_map.next(ct))) { chars.write[count++] = *ct; @@ -396,7 +396,7 @@ Vector<CharType> BitmapFont::get_char_keys() const { return chars; }; -BitmapFont::Character BitmapFont::get_character(CharType p_char) const { +BitmapFont::Character BitmapFont::get_character(char32_t p_char) const { if (!char_map.has(p_char)) { ERR_FAIL_V(Character()); }; @@ -404,7 +404,7 @@ BitmapFont::Character BitmapFont::get_character(CharType p_char) const { return char_map[p_char]; }; -void BitmapFont::add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) { +void BitmapFont::add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) { if (p_advance < 0) { p_advance = p_rect.size.width; } @@ -419,7 +419,7 @@ void BitmapFont::add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rec char_map[p_char] = c; } -void BitmapFont::add_kerning_pair(CharType p_A, CharType p_B, int p_kerning) { +void BitmapFont::add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) { KerningPairKey kpk; kpk.A = p_A; kpk.B = p_B; @@ -443,7 +443,7 @@ Vector<BitmapFont::KerningPairKey> BitmapFont::get_kerning_pair_keys() const { return ret; } -int BitmapFont::get_kerning_pair(CharType p_A, CharType p_B) const { +int BitmapFont::get_kerning_pair(char32_t p_A, char32_t p_B) const { KerningPairKey kpk; kpk.A = p_A; kpk.B = p_B; @@ -481,7 +481,7 @@ Size2 Font::get_string_size(const String &p_string) const { if (l == 0) { return Size2(0, get_height()); } - const CharType *sptr = &p_string[0]; + const char32_t *sptr = &p_string[0]; for (int i = 0; i < l; i++) { w += get_char_size(sptr[i], sptr[i + 1]).width; @@ -533,7 +533,7 @@ Ref<BitmapFont> BitmapFont::get_fallback() const { return fallback; } -float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { +float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, bool p_outline) const { const Character *c = char_map.getptr(p_char); if (!c) { @@ -549,13 +549,13 @@ float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_c cpos.x += c->h_align; cpos.y -= ascent; cpos.y += c->v_align; - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx]->get_rid(), c->rect, p_modulate, false, RID(), RID(), Color(1, 1, 1, 1), false); + RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx]->get_rid(), c->rect, p_modulate, false, false); } return get_char_size(p_char, p_next).width; } -Size2 BitmapFont::get_char_size(CharType p_char, CharType p_next) const { +Size2 BitmapFont::get_char_size(char32_t p_char, char32_t p_next) const { const Character *c = char_map.getptr(p_char); if (!c) { @@ -596,8 +596,6 @@ void BitmapFont::_bind_methods() { ClassDB::bind_method(D_METHOD("get_texture_count"), &BitmapFont::get_texture_count); ClassDB::bind_method(D_METHOD("get_texture", "idx"), &BitmapFont::get_texture); - ClassDB::bind_method(D_METHOD("get_char_size", "char", "next"), &BitmapFont::get_char_size, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("set_distance_field_hint", "enable"), &BitmapFont::set_distance_field_hint); ClassDB::bind_method(D_METHOD("clear"), &BitmapFont::clear); diff --git a/scene/resources/font.h b/scene/resources/font.h index 14312308bb..d8c350bb41 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -31,8 +31,8 @@ #ifndef FONT_H #define FONT_H -#include "core/map.h" -#include "core/resource.h" +#include "core/io/resource.h" +#include "core/templates/map.h" #include "scene/resources/texture.h" class Font : public Resource { @@ -49,7 +49,7 @@ public: virtual float get_underline_position() const = 0; virtual float get_underline_thickness() const = 0; - virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const = 0; + virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const = 0; Size2 get_string_size(const String &p_string) const; Size2 get_wordwrap_string_size(const String &p_string, float p_width) const; @@ -59,7 +59,7 @@ public: void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1), const Color &p_outline_modulate = Color(1, 1, 1)) const; virtual bool has_outline() const { return false; } - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0; + virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0; void update_changes(); Font(); @@ -74,8 +74,8 @@ class FontDrawer { struct PendingDraw { RID canvas_item; Point2 pos; - CharType chr; - CharType next; + char32_t chr; + char32_t next; Color modulate; }; @@ -88,7 +88,7 @@ public: has_outline = p_font->has_outline(); } - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) { + float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1)) { if (has_outline) { PendingDraw draw = { p_canvas_item, p_pos, p_char, p_next, p_modulate }; pending_draws.push_back(draw); @@ -137,7 +137,7 @@ public: }; private: - HashMap<CharType, Character> char_map; + HashMap<char32_t, Character> char_map; Map<KerningPairKey, int> kerning_map; float height; @@ -160,29 +160,29 @@ public: Error create_from_fnt(const String &p_file); void set_height(float p_height); - float get_height() const; + float get_height() const override; void set_ascent(float p_ascent); - float get_ascent() const; - float get_descent() const; - float get_underline_position() const; - float get_underline_thickness() const; + float get_ascent() const override; + float get_descent() const override; + float get_underline_position() const override; + float get_underline_thickness() const override; void add_texture(const Ref<Texture2D> &p_texture); - void add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1); + void add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1); int get_character_count() const; - Vector<CharType> get_char_keys() const; - Character get_character(CharType p_char) const; + Vector<char32_t> get_char_keys() const; + Character get_character(char32_t p_char) const; int get_texture_count() const; Ref<Texture2D> get_texture(int p_idx) const; - void add_kerning_pair(CharType p_A, CharType p_B, int p_kerning); - int get_kerning_pair(CharType p_A, CharType p_B) const; + void add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning); + int get_kerning_pair(char32_t p_A, char32_t p_B) const; Vector<KerningPairKey> get_kerning_pair_keys() const; - Size2 get_char_size(CharType p_char, CharType p_next = 0) const; + Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const override; void set_fallback(const Ref<BitmapFont> &p_fallback); Ref<BitmapFont> get_fallback() const; @@ -190,9 +190,9 @@ public: void clear(); void set_distance_field_hint(bool p_distance_field); - bool is_distance_field_hint() const; + bool is_distance_field_hint() const override; - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const; + float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override; BitmapFont(); ~BitmapFont(); diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp index d271c906ff..6b41b97e45 100644 --- a/scene/resources/gradient.cpp +++ b/scene/resources/gradient.cpp @@ -32,14 +32,8 @@ #include "core/core_string_names.h" -//setter and getter names for property serialization -#define COLOR_RAMP_GET_OFFSETS "get_offsets" -#define COLOR_RAMP_GET_COLORS "get_colors" -#define COLOR_RAMP_SET_OFFSETS "set_offsets" -#define COLOR_RAMP_SET_COLORS "set_colors" - Gradient::Gradient() { - //Set initial color ramp transition from black to white + //Set initial gradient transition from black to white points.resize(2); points.write[0].color = Color(0, 0, 0, 1); points.write[0].offset = 0; @@ -65,14 +59,14 @@ void Gradient::_bind_methods() { ClassDB::bind_method(D_METHOD("get_point_count"), &Gradient::get_points_count); - ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_OFFSETS, "offsets"), &Gradient::set_offsets); - ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_OFFSETS), &Gradient::get_offsets); + ClassDB::bind_method(D_METHOD("set_offsets", "offsets"), &Gradient::set_offsets); + ClassDB::bind_method(D_METHOD("get_offsets"), &Gradient::get_offsets); - ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_COLORS, "colors"), &Gradient::set_colors); - ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_COLORS), &Gradient::get_colors); + ClassDB::bind_method(D_METHOD("set_colors", "colors"), &Gradient::set_colors); + ClassDB::bind_method(D_METHOD("get_colors"), &Gradient::get_colors); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "offsets"), COLOR_RAMP_SET_OFFSETS, COLOR_RAMP_GET_OFFSETS); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "colors"), COLOR_RAMP_SET_COLORS, COLOR_RAMP_GET_COLORS); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "offsets"), "set_offsets", "get_offsets"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "colors"), "set_colors", "get_colors"); } Vector<float> Gradient::get_offsets() const { @@ -129,7 +123,7 @@ void Gradient::add_point(float p_offset, const Color &p_color) { void Gradient::remove_point(int p_index) { ERR_FAIL_INDEX(p_index, points.size()); - ERR_FAIL_COND(points.size() <= 2); + ERR_FAIL_COND(points.size() <= 1); points.remove(p_index); emit_signal(CoreStringNames::get_singleton()->changed); } @@ -141,32 +135,29 @@ void Gradient::set_points(Vector<Gradient::Point> &p_points) { } void Gradient::set_offset(int pos, const float offset) { - ERR_FAIL_COND(pos < 0); - if (points.size() <= pos) { - points.resize(pos + 1); - } + ERR_FAIL_INDEX(pos, points.size()); + _update_sorting(); points.write[pos].offset = offset; is_sorted = false; emit_signal(CoreStringNames::get_singleton()->changed); } -float Gradient::get_offset(int pos) const { +float Gradient::get_offset(int pos) { ERR_FAIL_INDEX_V(pos, points.size(), 0.0); + _update_sorting(); return points[pos].offset; } void Gradient::set_color(int pos, const Color &color) { - ERR_FAIL_COND(pos < 0); - if (points.size() <= pos) { - points.resize(pos + 1); - is_sorted = false; - } + ERR_FAIL_INDEX(pos, points.size()); + _update_sorting(); points.write[pos].color = color; emit_signal(CoreStringNames::get_singleton()->changed); } -Color Gradient::get_color(int pos) const { +Color Gradient::get_color(int pos) { ERR_FAIL_INDEX_V(pos, points.size(), Color()); + _update_sorting(); return points[pos].color; } diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h index d40dcc8d44..e839909770 100644 --- a/scene/resources/gradient.h +++ b/scene/resources/gradient.h @@ -31,7 +31,7 @@ #ifndef GRADIENT_H #define GRADIENT_H -#include "core/resource.h" +#include "core/io/resource.h" class Gradient : public Resource { GDCLASS(Gradient, Resource); @@ -49,6 +49,12 @@ public: private: Vector<Point> points; bool is_sorted; + _FORCE_INLINE_ void _update_sorting() { + if (!is_sorted) { + points.sort(); + is_sorted = true; + } + } protected: static void _bind_methods(); @@ -64,10 +70,10 @@ public: Vector<Point> &get_points(); void set_offset(int pos, const float offset); - float get_offset(int pos) const; + float get_offset(int pos); void set_color(int pos, const Color &color); - Color get_color(int pos) const; + Color get_color(int pos); void set_offsets(const Vector<float> &p_offsets); Vector<float> get_offsets() const; @@ -80,10 +86,7 @@ public: return Color(0, 0, 0, 1); } - if (!is_sorted) { - points.sort(); - is_sorted = true; - } + _update_sorting(); //binary search int low = 0; diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp index e112c6b436..2ae47bcf3c 100644 --- a/scene/resources/height_map_shape_3d.cpp +++ b/scene/resources/height_map_shape_3d.cpp @@ -31,7 +31,7 @@ #include "height_map_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() { +Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const { Vector<Vector3> points; if ((map_width != 0) && (map_depth != 0)) { diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h index 291d41a34e..9ee8b49689 100644 --- a/scene/resources/height_map_shape_3d.h +++ b/scene/resources/height_map_shape_3d.h @@ -44,7 +44,7 @@ class HeightMapShape3D : public Shape3D { protected: static void _bind_methods(); - virtual void _update_shape(); + virtual void _update_shape() override; public: void set_map_width(int p_new); @@ -54,8 +54,8 @@ public: void set_map_data(PackedFloat32Array p_new); PackedFloat32Array get_map_data() const; - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const; + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override; HeightMapShape3D(); }; diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp index 802ccaaee6..58653c5f4a 100644 --- a/scene/resources/line_shape_2d.cpp +++ b/scene/resources/line_shape_2d.cpp @@ -30,6 +30,7 @@ #include "line_shape_2d.h" +#include "core/math/geometry_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" @@ -38,7 +39,7 @@ bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tol Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } }; for (int i = 0; i < 2; i++) { - Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l[i]); + Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l[i]); if (p_point.distance_to(closest) < p_tolerance) { return true; } diff --git a/scene/resources/line_shape_2d.h b/scene/resources/line_shape_2d.h index 74e8d57d03..7e67a8f67c 100644 --- a/scene/resources/line_shape_2d.h +++ b/scene/resources/line_shape_2d.h @@ -45,7 +45,7 @@ protected: static void _bind_methods(); public: - virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; void set_normal(const Vector2 &p_normal); void set_distance(real_t p_distance); @@ -53,9 +53,9 @@ public: Vector2 get_normal() const; real_t get_distance() const; - virtual void draw(const RID &p_to_rid, const Color &p_color); - virtual Rect2 get_rect() const; - virtual real_t get_enclosing_radius() const; + virtual void draw(const RID &p_to_rid, const Color &p_color) override; + virtual Rect2 get_rect() const override; + virtual real_t get_enclosing_radius() const override; LineShape2D(); }; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 1e95a35726..35c967ce27 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -30,7 +30,7 @@ #include "material.h" -#include "core/engine.h" +#include "core/config/engine.h" #ifdef TOOLS_ENABLED #include "editor/editor_settings.h" @@ -324,7 +324,6 @@ void BaseMaterial3D::init_shaders() { shader_names->rim_texture_channel = "rim_texture_channel"; shader_names->heightmap_texture_channel = "heightmap_texture_channel"; shader_names->refraction_texture_channel = "refraction_texture_channel"; - shader_names->alpha_scissor_threshold = "alpha_scissor_threshold"; shader_names->transmittance_color = "transmittance_color"; shader_names->transmittance_curve = "transmittance_curve"; @@ -349,6 +348,12 @@ void BaseMaterial3D::init_shaders() { shader_names->texture_names[TEXTURE_DETAIL_ALBEDO] = "texture_detail_albedo"; shader_names->texture_names[TEXTURE_DETAIL_NORMAL] = "texture_detail_normal"; shader_names->texture_names[TEXTURE_ORM] = "texture_orm"; + + shader_names->alpha_scissor_threshold = "alpha_scissor_threshold"; + shader_names->alpha_hash_scale = "alpha_hash_scale"; + + shader_names->alpha_antialiasing_edge = "alpha_antialiasing_edge"; + shader_names->albedo_texture_size = "albedo_texture_size"; } Ref<StandardMaterial3D> BaseMaterial3D::materials_for_2d[BaseMaterial3D::MAX_MATERIALS_FOR_2D]; @@ -435,6 +440,8 @@ void BaseMaterial3D::_update_shader() { case BLEND_MODE_MUL: code += "blend_mul"; break; + case BLEND_MODE_MAX: + break; // Internal value, skip. } DepthDrawMode ddm = depth_draw_mode; @@ -452,10 +459,8 @@ void BaseMaterial3D::_update_shader() { case DEPTH_DRAW_DISABLED: code += ",depth_draw_never"; break; - } - - if (transparency == TRANSPARENCY_ALPHA_DEPTH_PRE_PASS) { - code += ",depth_prepass_alpha"; + case DEPTH_DRAW_MAX: + break; // Internal value, skip. } switch (cull_mode) { @@ -468,6 +473,8 @@ void BaseMaterial3D::_update_shader() { case CULL_DISABLED: code += ",cull_disabled"; break; + case CULL_MAX: + break; // Internal value, skip. } switch (diffuse_mode) { case DIFFUSE_BURLEY: @@ -485,6 +492,8 @@ void BaseMaterial3D::_update_shader() { case DIFFUSE_TOON: code += ",diffuse_toon"; break; + case DIFFUSE_MAX: + break; // Internal value, skip. } switch (specular_mode) { case SPECULAR_SCHLICK_GGX: @@ -502,6 +511,8 @@ void BaseMaterial3D::_update_shader() { case SPECULAR_DISABLED: code += ",specular_disabled"; break; + case SPECULAR_MAX: + break; // Internal value, skip. } if (features[FEATURE_SUBSURFACE_SCATTERING] && flags[FLAG_SUBSURFACE_MODE_SKIN]) { code += ",sss_mode_skin"; @@ -525,6 +536,23 @@ void BaseMaterial3D::_update_shader() { if (flags[FLAG_USE_SHADOW_TO_OPACITY]) { code += ",shadow_to_opacity"; } + + if (transparency == TRANSPARENCY_ALPHA_DEPTH_PRE_PASS) { + code += ",depth_prepass_alpha"; + } + + // Although its technically possible to do alpha antialiasing without using alpha hash or alpha scissor, + // it is restricted in the base material because it has no use, and abusing it with regular Alpha blending can + // saturate the MSAA mask + if (transparency == TRANSPARENCY_ALPHA_HASH || transparency == TRANSPARENCY_ALPHA_SCISSOR) { + // alpha antialiasing is only useful in ALPHA_HASH or ALPHA_SCISSOR + if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) { + code += ",alpha_to_coverage"; + } else if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE) { + code += ",alpha_to_coverage_and_one"; + } + } + code += ";\n"; code += "uniform vec4 albedo : hint_color;\n"; @@ -541,8 +569,18 @@ void BaseMaterial3D::_update_shader() { code += "uniform float distance_fade_max;\n"; } + // alpha scissor is only valid if there is not antialiasing edge + // alpha hash is valid whenever, but not with alpha scissor if (transparency == TRANSPARENCY_ALPHA_SCISSOR) { code += "uniform float alpha_scissor_threshold;\n"; + } else if (transparency == TRANSPARENCY_ALPHA_HASH) { + code += "uniform float alpha_hash_scale;\n"; + } + // if alpha antialiasing isn't off, add in the edge variable + if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF && + (transparency == TRANSPARENCY_ALPHA_SCISSOR || transparency == TRANSPARENCY_ALPHA_HASH)) { + code += "uniform float alpha_antialiasing_edge;\n"; + code += "uniform ivec2 albedo_texture_size;\n"; } code += "uniform float point_size : hint_range(0,128);\n"; @@ -568,6 +606,8 @@ void BaseMaterial3D::_update_shader() { case TEXTURE_CHANNEL_GRAYSCALE: { code += "uniform sampler2D texture_roughness : hint_roughness_gray," + texfilter_str + ";\n"; } break; + case TEXTURE_CHANNEL_MAX: + break; // Internal value, skip. } code += "uniform float specular;\n"; @@ -731,6 +771,8 @@ void BaseMaterial3D::_update_shader() { code += "\tUV /= vec2(h_frames, v_frames);\n"; code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n"; } break; + case BILLBOARD_MAX: + break; // Internal value, skip. } if (flags[FLAG_FIXED_SIZE]) { @@ -903,6 +945,8 @@ void BaseMaterial3D::_update_shader() { case TEXTURE_CHANNEL_GRAYSCALE: { code += "\tvec4 roughness_texture_channel = vec4(0.333333,0.333333,0.333333,0.0);\n"; } break; + case TEXTURE_CHANNEL_MAX: + break; // Internal value, skip. } if (flags[FLAG_UV1_USE_TRIPLANAR]) { @@ -970,10 +1014,17 @@ void BaseMaterial3D::_update_shader() { code += "\tALBEDO *= 1.0 - ref_amount;\n"; code += "\tALPHA = 1.0;\n"; - } else if (transparency == TRANSPARENCY_ALPHA || transparency == TRANSPARENCY_ALPHA_DEPTH_PRE_PASS || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) { + } else if (transparency != TRANSPARENCY_DISABLED || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) { code += "\tALPHA = albedo.a * albedo_tex.a;\n"; + } + if (transparency == TRANSPARENCY_ALPHA_HASH) { + code += "\tALPHA_HASH_SCALE = alpha_hash_scale;\n"; } else if (transparency == TRANSPARENCY_ALPHA_SCISSOR) { - code += "\tif (albedo.a * albedo_tex.a < alpha_scissor_threshold) discard;\n"; + code += "\tALPHA_SCISSOR_THRESHOLD = alpha_scissor_threshold;\n"; + } + if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF && (transparency == TRANSPARENCY_ALPHA_HASH || transparency == TRANSPARENCY_ALPHA_SCISSOR)) { + code += "\tALPHA_ANTIALIASING_EDGE = alpha_antialiasing_edge;\n"; + code += "\tALPHA_TEXTURE_COORDINATE = UV * vec2(albedo_texture_size);\n"; } if (proximity_fade_enabled) { @@ -1143,6 +1194,8 @@ void BaseMaterial3D::_update_shader() { case BLEND_MODE_MUL: { code += "\tvec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb*detail_tex.rgb,detail_tex.a);\n"; } break; + case BLEND_MODE_MAX: + break; // Internal value, skip. } code += "\tvec3 detail_norm = mix(NORMALMAP,detail_norm_tex.rgb,detail_tex.a);\n"; @@ -1424,6 +1477,20 @@ BaseMaterial3D::Transparency BaseMaterial3D::get_transparency() const { return transparency; } +void BaseMaterial3D::set_alpha_antialiasing(AlphaAntiAliasing p_alpha_aa) { + if (alpha_antialiasing_mode == p_alpha_aa) { + return; + } + + alpha_antialiasing_mode = p_alpha_aa; + _queue_shader_change(); + _change_notify(); +} + +BaseMaterial3D::AlphaAntiAliasing BaseMaterial3D::get_alpha_antialiasing() const { + return alpha_antialiasing_mode; +} + void BaseMaterial3D::set_shading_mode(ShadingMode p_shading_mode) { if (shading_mode == p_shading_mode) { return; @@ -1530,6 +1597,10 @@ void BaseMaterial3D::set_texture(TextureParam p_param, const Ref<Texture2D> &p_t textures[p_param] = p_texture; RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); RS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid); + if (p_texture.is_valid() && p_param == TEXTURE_ALBEDO) { + RS::get_singleton()->material_set_param(_get_material(), shader_names->albedo_texture_size, + Vector2i(p_texture->get_width(), p_texture->get_height())); + } _change_notify(); _queue_shader_change(); } @@ -1605,10 +1676,34 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const { property.usage = 0; } + // you can only enable anti-aliasing (in mataerials) on alpha scissor and alpha hash + const bool can_select_aa = (transparency == TRANSPARENCY_ALPHA_SCISSOR || transparency == TRANSPARENCY_ALPHA_HASH); + // alpha anti aliasiasing is only enabled when you can select aa + const bool alpha_aa_enabled = (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) && can_select_aa; + + // alpha scissor slider isn't needed when alpha antialiasing is enabled if (property.name == "alpha_scissor_threshold" && transparency != TRANSPARENCY_ALPHA_SCISSOR) { property.usage = 0; } + // alpha hash scale slider is only needed if transparency is alpha hash + if (property.name == "alpha_hash_scale" && transparency != TRANSPARENCY_ALPHA_HASH) { + property.usage = 0; + } + + if (property.name == "alpha_antialiasing_mode" && !can_select_aa) { + property.usage = 0; + } + + // we cant choose an antialiasing mode if alpha isnt possible + if (property.name == "alpha_antialiasing_edge" && !alpha_aa_enabled) { + property.usage = 0; + } + + if (property.name == "blend_mode" && alpha_aa_enabled) { + property.usage = 0; + } + if ((property.name == "heightmap_min_layers" || property.name == "heightmap_max_layers") && !deep_parallax) { property.usage = 0; } @@ -1845,6 +1940,24 @@ float BaseMaterial3D::get_alpha_scissor_threshold() const { return alpha_scissor_threshold; } +void BaseMaterial3D::set_alpha_hash_scale(float p_scale) { + alpha_hash_scale = p_scale; + RS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_hash_scale, p_scale); +} + +float BaseMaterial3D::get_alpha_hash_scale() const { + return alpha_hash_scale; +} + +void BaseMaterial3D::set_alpha_antialiasing_edge(float p_edge) { + alpha_antialiasing_edge = p_edge; + RS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_antialiasing_edge, p_edge); +} + +float BaseMaterial3D::get_alpha_antialiasing_edge() const { + return alpha_antialiasing_edge; +} + void BaseMaterial3D::set_grow(float p_grow) { grow = p_grow; RS::get_singleton()->material_set_param(_get_material(), shader_names->grow, p_grow); @@ -2033,6 +2146,12 @@ void BaseMaterial3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &BaseMaterial3D::set_transparency); ClassDB::bind_method(D_METHOD("get_transparency"), &BaseMaterial3D::get_transparency); + ClassDB::bind_method(D_METHOD("set_alpha_antialiasing", "alpha_aa"), &BaseMaterial3D::set_alpha_antialiasing); + ClassDB::bind_method(D_METHOD("get_alpha_antialiasing"), &BaseMaterial3D::get_alpha_antialiasing); + + ClassDB::bind_method(D_METHOD("set_alpha_antialiasing_edge", "edge"), &BaseMaterial3D::set_alpha_antialiasing_edge); + ClassDB::bind_method(D_METHOD("get_alpha_antialiasing_edge"), &BaseMaterial3D::get_alpha_antialiasing_edge); + ClassDB::bind_method(D_METHOD("set_shading_mode", "shading_mode"), &BaseMaterial3D::set_shading_mode); ClassDB::bind_method(D_METHOD("get_shading_mode"), &BaseMaterial3D::get_shading_mode); @@ -2186,6 +2305,9 @@ void BaseMaterial3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &BaseMaterial3D::set_alpha_scissor_threshold); ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &BaseMaterial3D::get_alpha_scissor_threshold); + ClassDB::bind_method(D_METHOD("set_alpha_hash_scale", "threshold"), &BaseMaterial3D::set_alpha_hash_scale); + ClassDB::bind_method(D_METHOD("get_alpha_hash_scale"), &BaseMaterial3D::get_alpha_hash_scale); + ClassDB::bind_method(D_METHOD("set_grow_enabled", "enable"), &BaseMaterial3D::set_grow_enabled); ClassDB::bind_method(D_METHOD("is_grow_enabled"), &BaseMaterial3D::is_grow_enabled); @@ -2217,8 +2339,11 @@ void BaseMaterial3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_distance_fade_min_distance"), &BaseMaterial3D::get_distance_fade_min_distance); ADD_GROUP("Transparency", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "transparency", PROPERTY_HINT_ENUM, "Disabled,Alpha,AlphaScissor,DepthPrePass"), "set_transparency", "get_transparency"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "transparency", PROPERTY_HINT_ENUM, "Disabled,Alpha,Alpha Scissor,Alpha Hash,Depth PrePass"), "set_transparency", "get_transparency"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale", PROPERTY_HINT_RANGE, "0,2,0.01"), "set_alpha_hash_scale", "get_alpha_hash_scale"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_antialiasing_mode", PROPERTY_HINT_ENUM, "Disabled,Alpha Edge Blend,Alpha Edge Clip"), "set_alpha_antialiasing", "get_alpha_antialiasing"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_antialiasing_edge", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_antialiasing_edge", "get_alpha_antialiasing_edge"); ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul"), "set_blend_mode", "get_blend_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mode", PROPERTY_HINT_ENUM, "Back,Front,Disabled"), "set_cull_mode", "get_cull_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_draw_mode", PROPERTY_HINT_ENUM, "Opaque Only,Always,Never"), "set_depth_draw_mode", "get_depth_draw_mode"); @@ -2414,6 +2539,7 @@ void BaseMaterial3D::_bind_methods() { BIND_ENUM_CONSTANT(TRANSPARENCY_DISABLED); BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA); BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA_SCISSOR); + BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA_HASH); BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA_DEPTH_PRE_PASS); BIND_ENUM_CONSTANT(TRANSPARENCY_MAX); @@ -2441,6 +2567,10 @@ void BaseMaterial3D::_bind_methods() { BIND_ENUM_CONSTANT(BLEND_MODE_SUB); BIND_ENUM_CONSTANT(BLEND_MODE_MUL); + BIND_ENUM_CONSTANT(ALPHA_ANTIALIASING_OFF); + BIND_ENUM_CONSTANT(ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE); + BIND_ENUM_CONSTANT(ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE); + BIND_ENUM_CONSTANT(DEPTH_DRAW_OPAQUE_ONLY); BIND_ENUM_CONSTANT(DEPTH_DRAW_ALWAYS); BIND_ENUM_CONSTANT(DEPTH_DRAW_DISABLED); @@ -2506,8 +2636,9 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) : element(this) { orm = p_orm; // Initialize to the same values as the shader - transparency = TRANSPARENCY_DISABLED; shading_mode = SHADING_MODE_PER_PIXEL; + transparency = TRANSPARENCY_DISABLED; + alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF; set_albedo(Color(1.0, 1.0, 1.0, 1.0)); set_specular(0.5); set_roughness(1.0); @@ -2539,9 +2670,14 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) : set_particles_anim_h_frames(1); set_particles_anim_v_frames(1); set_particles_anim_loop(false); - set_alpha_scissor_threshold(0.98); emission_op = EMISSION_OP_ADD; + set_transparency(TRANSPARENCY_DISABLED); + set_alpha_antialiasing(ALPHA_ANTIALIASING_OFF); + set_alpha_scissor_threshold(0.05); + set_alpha_hash_scale(1.0); + set_alpha_antialiasing_edge(0.3); + proximity_fade_enabled = false; distance_fade = DISTANCE_FADE_DISABLED; set_proximity_fade_distance(1); @@ -2582,10 +2718,8 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) : features[i] = false; } - current_key.key0 = 0; - current_key.key1 = 0; - current_key.invalid_key = 1; texture_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; + _queue_shader_change(); } @@ -2633,6 +2767,12 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value) set_transparency(TRANSPARENCY_ALPHA_SCISSOR); } return true; + } else if (p_name == "params_use_alpha_hash") { + bool use_hash = p_value; + if (use_hash) { + set_transparency(TRANSPARENCY_ALPHA_HASH); + } + return true; } else if (p_name == "params_depth_draw_mode") { int mode = p_value; if (mode == 3) { @@ -2667,6 +2807,8 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value) { "params_grow", "grow" }, { "params_grow_amount", "grow_amount" }, { "params_alpha_scissor_threshold", "alpha_scissor_threshold" }, + { "params_alpha_hash_scale", "alpha_hash_scale" }, + { "params_alpha_antialiasing_edge", "alpha_antialiasing_edge" }, { "depth_scale", "heightmap_scale" }, { "depth_deep_parallax", "heightmap_deep_parallax" }, diff --git a/scene/resources/material.h b/scene/resources/material.h index 433e3d304e..caf28eea18 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -31,8 +31,8 @@ #ifndef MATERIAL_H #define MATERIAL_H -#include "core/resource.h" -#include "core/self_list.h" +#include "core/io/resource.h" +#include "core/templates/self_list.h" #include "scene/resources/shader.h" #include "scene/resources/texture.h" #include "servers/rendering/shader_language.h" @@ -52,7 +52,7 @@ protected: static void _bind_methods(); virtual bool _can_do_next_pass() const { return false; } - void _validate_property(PropertyInfo &property) const; + void _validate_property(PropertyInfo &property) const override; public: enum { @@ -65,7 +65,7 @@ public: void set_render_priority(int p_priority); int get_render_priority() const; - virtual RID get_rid() const; + virtual RID get_rid() const override; virtual Shader::Mode get_shader_mode() const = 0; Material(); @@ -85,9 +85,9 @@ protected: static void _bind_methods(); - void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const; + void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; - virtual bool _can_do_next_pass() const; + virtual bool _can_do_next_pass() const override; void _shader_changed(); @@ -98,7 +98,7 @@ public: void set_shader_param(const StringName &p_param, const Variant &p_value); Variant get_shader_param(const StringName &p_param) const; - virtual Shader::Mode get_shader_mode() const; + virtual Shader::Mode get_shader_mode() const override; ShaderMaterial(); ~ShaderMaterial(); @@ -145,17 +145,26 @@ public: enum DetailUV { DETAIL_UV_1, - DETAIL_UV_2 + DETAIL_UV_2, + DETAIL_UV_MAX }; enum Transparency { TRANSPARENCY_DISABLED, TRANSPARENCY_ALPHA, TRANSPARENCY_ALPHA_SCISSOR, + TRANSPARENCY_ALPHA_HASH, TRANSPARENCY_ALPHA_DEPTH_PRE_PASS, TRANSPARENCY_MAX, }; + enum AlphaAntiAliasing { + ALPHA_ANTIALIASING_OFF, + ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE, + ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE, + ALPHA_ANTIALIASING_MAX + }; + enum ShadingMode { SHADING_MODE_UNSHADED, SHADING_MODE_PER_PIXEL, @@ -184,18 +193,21 @@ public: BLEND_MODE_ADD, BLEND_MODE_SUB, BLEND_MODE_MUL, + BLEND_MODE_MAX }; enum DepthDrawMode { DEPTH_DRAW_OPAQUE_ONLY, DEPTH_DRAW_ALWAYS, DEPTH_DRAW_DISABLED, + DEPTH_DRAW_MAX }; enum CullMode { CULL_BACK, CULL_FRONT, - CULL_DISABLED + CULL_DISABLED, + CULL_MAX }; enum Flags { @@ -227,6 +239,7 @@ public: DIFFUSE_LAMBERT_WRAP, DIFFUSE_OREN_NAYAR, DIFFUSE_TOON, + DIFFUSE_MAX }; enum SpecularMode { @@ -235,6 +248,7 @@ public: SPECULAR_PHONG, SPECULAR_TOON, SPECULAR_DISABLED, + SPECULAR_MAX }; enum BillboardMode { @@ -242,6 +256,7 @@ public: BILLBOARD_ENABLED, BILLBOARD_FIXED_Y, BILLBOARD_PARTICLES, + BILLBOARD_MAX }; enum TextureChannel { @@ -249,12 +264,14 @@ public: TEXTURE_CHANNEL_GREEN, TEXTURE_CHANNEL_BLUE, TEXTURE_CHANNEL_ALPHA, - TEXTURE_CHANNEL_GRAYSCALE + TEXTURE_CHANNEL_GRAYSCALE, + TEXTURE_CHANNEL_MAX }; enum EmissionOperator { EMISSION_OP_ADD, - EMISSION_OP_MULTIPLY + EMISSION_OP_MULTIPLY, + EMISSION_OP_MAX }; enum DistanceFadeMode { @@ -262,43 +279,47 @@ public: DISTANCE_FADE_PIXEL_ALPHA, DISTANCE_FADE_PIXEL_DITHER, DISTANCE_FADE_OBJECT_DITHER, + DISTANCE_FADE_MAX }; private: - union MaterialKey { - struct { - uint64_t feature_mask : FEATURE_MAX; - uint64_t detail_uv : 1; - uint64_t blend_mode : 2; - uint64_t depth_draw_mode : 2; - uint64_t cull_mode : 2; - uint64_t flags : FLAG_MAX; - uint64_t detail_blend_mode : 2; - uint64_t diffuse_mode : 3; - uint64_t specular_mode : 3; - uint64_t invalid_key : 1; - uint64_t deep_parallax : 1; - uint64_t billboard_mode : 2; - uint64_t grow : 1; - uint64_t proximity_fade : 1; - uint64_t distance_fade : 2; - uint64_t emission_op : 1; - uint64_t texture_filter : 3; - uint64_t transparency : 2; - uint64_t shading_mode : 2; - uint64_t roughness_channel : 3; - }; - - struct { - uint64_t key0; - uint64_t key1; - }; + struct MaterialKey { + // enum values + uint64_t texture_filter : get_num_bits(TEXTURE_FILTER_MAX - 1); + uint64_t detail_uv : get_num_bits(DETAIL_UV_MAX - 1); + uint64_t transparency : get_num_bits(TRANSPARENCY_MAX - 1); + uint64_t alpha_antialiasing_mode : get_num_bits(ALPHA_ANTIALIASING_MAX - 1); + uint64_t shading_mode : get_num_bits(SHADING_MODE_MAX - 1); + uint64_t blend_mode : get_num_bits(BLEND_MODE_MAX - 1); + uint64_t depth_draw_mode : get_num_bits(DEPTH_DRAW_MAX - 1); + uint64_t cull_mode : get_num_bits(CULL_MAX - 1); + uint64_t diffuse_mode : get_num_bits(DIFFUSE_MAX - 1); + uint64_t specular_mode : get_num_bits(SPECULAR_MAX - 1); + uint64_t billboard_mode : get_num_bits(BILLBOARD_MAX - 1); + uint64_t detail_blend_mode : get_num_bits(BLEND_MODE_MAX - 1); + uint64_t roughness_channel : get_num_bits(TEXTURE_CHANNEL_MAX - 1); + uint64_t emission_op : get_num_bits(EMISSION_OP_MAX - 1); + uint64_t distance_fade : get_num_bits(DISTANCE_FADE_MAX - 1); + + // flag bitfield + uint64_t feature_mask : FEATURE_MAX - 1; + uint64_t flags : FLAG_MAX - 1; + + // booleans + uint64_t deep_parallax : 1; + uint64_t grow : 1; + uint64_t proximity_fade : 1; + + MaterialKey() { + memset(this, 0, sizeof(MaterialKey)); + } bool operator==(const MaterialKey &p_key) const { - return (key0 == p_key.key0) && (key1 == p_key.key1); + return memcmp(this, &p_key, sizeof(MaterialKey)) == 0; } + bool operator<(const MaterialKey &p_key) const { - return (key0 == p_key.key0) ? (key1 < p_key.key1) : (key0 < p_key.key0); + return memcmp(this, &p_key, sizeof(MaterialKey)) < 0; } }; @@ -313,13 +334,7 @@ private: _FORCE_INLINE_ MaterialKey _compute_key() const { MaterialKey mk; - mk.key0 = 0; - mk.key1 = 0; - for (int i = 0; i < FEATURE_MAX; i++) { - if (features[i]) { - mk.feature_mask |= ((uint64_t)1 << i); - } - } + mk.detail_uv = detail_uv; mk.blend_mode = blend_mode; mk.depth_draw_mode = depth_draw_mode; @@ -328,20 +343,28 @@ private: mk.transparency = transparency; mk.shading_mode = shading_mode; mk.roughness_channel = roughness_texture_channel; - for (int i = 0; i < FLAG_MAX; i++) { - if (flags[i]) { - mk.flags |= ((uint64_t)1 << i); - } - } mk.detail_blend_mode = detail_blend_mode; mk.diffuse_mode = diffuse_mode; mk.specular_mode = specular_mode; mk.billboard_mode = billboard_mode; - mk.deep_parallax = deep_parallax ? 1 : 0; + mk.deep_parallax = deep_parallax; mk.grow = grow_enabled; mk.proximity_fade = proximity_fade_enabled; mk.distance_fade = distance_fade; mk.emission_op = emission_op; + mk.alpha_antialiasing_mode = alpha_antialiasing_mode; + + for (int i = 0; i < FEATURE_MAX; i++) { + if (features[i]) { + mk.feature_mask |= ((uint64_t)1 << i); + } + } + + for (int i = 0; i < FLAG_MAX; i++) { + if (flags[i]) { + mk.flags |= ((uint64_t)1 << i); + } + } return mk; } @@ -392,9 +415,14 @@ private: StringName rim_texture_channel; StringName heightmap_texture_channel; StringName refraction_texture_channel; - StringName alpha_scissor_threshold; StringName texture_names[TEXTURE_MAX]; + + StringName alpha_scissor_threshold; + StringName alpha_hash_scale; + + StringName alpha_antialiasing_edge; + StringName albedo_texture_size; }; static Mutex material_mutex; @@ -433,6 +461,8 @@ private: float refraction; float point_size; float alpha_scissor_threshold; + float alpha_hash_scale; + float alpha_antialiasing_edge; bool grow_enabled; float ao_light_affect; float grow; @@ -482,6 +512,8 @@ private: TextureChannel ao_texture_channel; TextureChannel refraction_texture_channel; + AlphaAntiAliasing alpha_antialiasing_mode; + bool features[FEATURE_MAX]; Ref<Texture2D> textures[TEXTURE_MAX]; @@ -496,8 +528,8 @@ private: protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const; - virtual bool _can_do_next_pass() const { return true; } + void _validate_property(PropertyInfo &property) const override; + virtual bool _can_do_next_pass() const override { return true; } public: void set_albedo(const Color &p_albedo); @@ -584,6 +616,12 @@ public: void set_transparency(Transparency p_transparency); Transparency get_transparency() const; + void set_alpha_antialiasing(AlphaAntiAliasing p_alpha_aa); + AlphaAntiAliasing get_alpha_antialiasing() const; + + void set_alpha_antialiasing_edge(float p_edge); + float get_alpha_antialiasing_edge() const; + void set_shading_mode(ShadingMode p_shading_mode); ShadingMode get_shading_mode() const; @@ -660,6 +698,9 @@ public: void set_alpha_scissor_threshold(float p_threshold); float get_alpha_scissor_threshold() const; + void set_alpha_hash_scale(float p_scale); + float get_alpha_hash_scale() const; + void set_on_top_of_alpha(); void set_proximity_fade(bool p_enable); @@ -697,7 +738,7 @@ public: RID get_shader_rid() const; - virtual Shader::Mode get_shader_mode() const; + virtual Shader::Mode get_shader_mode() const override; BaseMaterial3D(bool p_orm); virtual ~BaseMaterial3D(); @@ -707,6 +748,7 @@ VARIANT_ENUM_CAST(BaseMaterial3D::TextureParam) VARIANT_ENUM_CAST(BaseMaterial3D::TextureFilter) VARIANT_ENUM_CAST(BaseMaterial3D::ShadingMode) VARIANT_ENUM_CAST(BaseMaterial3D::Transparency) +VARIANT_ENUM_CAST(BaseMaterial3D::AlphaAntiAliasing) VARIANT_ENUM_CAST(BaseMaterial3D::DetailUV) VARIANT_ENUM_CAST(BaseMaterial3D::Feature) VARIANT_ENUM_CAST(BaseMaterial3D::BlendMode) diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 10f0a040d0..97c0c7a81d 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -30,7 +30,7 @@ #include "mesh.h" -#include "core/pair.h" +#include "core/templates/pair.h" #include "scene/resources/concave_polygon_shape_3d.h" #include "scene/resources/convex_polygon_shape_3d.h" #include "surface_tool.h" @@ -168,7 +168,6 @@ Vector<Face3> Mesh::get_faces() const { return Vector<Face3>(); /* for (int i=0;i<surfaces.size();i++) { - if (RenderingServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != RenderingServer::PRIMITIVE_TRIANGLES ) continue; @@ -181,12 +180,10 @@ Vector<Face3> Mesh::get_faces() const { bool has_indices; if (len>0) { - indices=RenderingServer::get_singleton()->mesh_surface_get_array(mesh, i,RenderingServer::ARRAY_INDEX); has_indices=true; } else { - len=vertices.size(); has_indices=false; } @@ -210,11 +207,9 @@ Vector<Face3> Mesh::get_faces() const { for (int i=0;i<len/3;i++) { - Face3 face; for (int j=0;j<3;j++) { - int idx=i*3+j; face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx]; } @@ -872,7 +867,6 @@ Array ArrayMesh::_get_surfaces() const { ret.push_back(data); } - print_line("Saving surfaces: " + itos(ret.size())); return ret; } diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 44e4e78322..642ae7e1b0 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -31,9 +31,9 @@ #ifndef MESH_H #define MESH_H +#include "core/io/resource.h" #include "core/math/face3.h" #include "core/math/triangle_mesh.h" -#include "core/resource.h" #include "scene/resources/material.h" #include "scene/resources/shape_3d.h" #include "servers/rendering_server.h" @@ -50,13 +50,11 @@ protected: public: enum { - NO_INDEX_ARRAY = RenderingServer::NO_INDEX_ARRAY, ARRAY_WEIGHTS_SIZE = RenderingServer::ARRAY_WEIGHTS_SIZE }; enum ArrayType { - ARRAY_VERTEX = RenderingServer::ARRAY_VERTEX, ARRAY_NORMAL = RenderingServer::ARRAY_NORMAL, ARRAY_TANGENT = RenderingServer::ARRAY_TANGENT, @@ -107,7 +105,6 @@ public: }; enum BlendShapeMode { - BLEND_SHAPE_MODE_NORMALIZED = RS::BLEND_SHAPE_MODE_NORMALIZED, BLEND_SHAPE_MODE_RELATIVE = RS::BLEND_SHAPE_MODE_RELATIVE, }; @@ -194,13 +191,13 @@ public: void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes = Vector<Vector<uint8_t>>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>()); - Array surface_get_arrays(int p_surface) const; - Array surface_get_blend_shape_arrays(int p_surface) const; - Dictionary surface_get_lods(int p_surface) const; + Array surface_get_arrays(int p_surface) const override; + Array surface_get_blend_shape_arrays(int p_surface) const override; + Dictionary surface_get_lods(int p_surface) const override; void add_blend_shape(const StringName &p_name); - int get_blend_shape_count() const; - StringName get_blend_shape_name(int p_index) const; + int get_blend_shape_count() const override; + StringName get_blend_shape_name(int p_index) const override; void clear_blend_shapes(); void set_blend_shape_mode(BlendShapeMode p_mode); @@ -208,21 +205,20 @@ public: void surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data); - int get_surface_count() const; - void surface_remove(int p_idx); + int get_surface_count() const override; void clear_surfaces(); void surface_set_custom_aabb(int p_idx, const AABB &p_aabb); //only recognized by driver - int surface_get_array_len(int p_idx) const; - int surface_get_array_index_len(int p_idx) const; - uint32_t surface_get_format(int p_idx) const; - PrimitiveType surface_get_primitive_type(int p_idx) const; + int surface_get_array_len(int p_idx) const override; + int surface_get_array_index_len(int p_idx) const override; + uint32_t surface_get_format(int p_idx) const override; + PrimitiveType surface_get_primitive_type(int p_idx) const override; bool surface_is_alpha_sorting_enabled(int p_idx) const; - virtual void surface_set_material(int p_idx, const Ref<Material> &p_material); - virtual Ref<Material> surface_get_material(int p_idx) const; + virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override; + virtual Ref<Material> surface_get_material(int p_idx) const override; int surface_find_by_name(const String &p_name) const; void surface_set_name(int p_idx, const String &p_name); @@ -231,15 +227,15 @@ public: void set_custom_aabb(const AABB &p_custom); AABB get_custom_aabb() const; - AABB get_aabb() const; - virtual RID get_rid() const; + AABB get_aabb() const override; + virtual RID get_rid() const override; void regen_normalmaps(); Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05); Error lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform = Transform(), float p_texel_size = 0.05); - virtual void reload_from_file(); + virtual void reload_from_file() override; ArrayMesh(); diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 7b78398669..0d5fb3005b 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GRID_THEME_H -#define GRID_THEME_H +#ifndef MESH_LIBRARY_H +#define MESH_LIBRARY_H -#include "core/map.h" -#include "core/resource.h" +#include "core/io/resource.h" +#include "core/templates/map.h" #include "mesh.h" #include "scene/3d/navigation_region_3d.h" #include "shape_3d.h" @@ -96,4 +96,4 @@ public: ~MeshLibrary(); }; -#endif // CUBE_GRID_THEME_H +#endif // MESH_LIBRARY_H diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index 8478789d41..16f5998a04 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -105,7 +105,7 @@ public: virtual AABB get_aabb() const; - virtual RID get_rid() const; + virtual RID get_rid() const override; MultiMesh(); ~MultiMesh(); diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h index 6b9d1964f5..b94f4408e1 100644 --- a/scene/resources/navigation_mesh.h +++ b/scene/resources/navigation_mesh.h @@ -54,7 +54,7 @@ class NavigationMesh : public Resource { protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; void _set_polygons(const Array &p_array); Array _get_polygons() const; diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 058e89cf2e..5ce253f970 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -30,10 +30,10 @@ #include "packed_scene.h" +#include "core/config/engine.h" +#include "core/config/project_settings.h" #include "core/core_string_names.h" -#include "core/engine.h" #include "core/io/resource_loader.h" -#include "core/project_settings.h" #include "scene/2d/node_2d.h" #include "scene/3d/node_3d.h" #include "scene/gui/control.h" @@ -98,6 +98,9 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } #endif parent = nparent; + } else { + // i == 0 is root node. Confirm that it doesn't have a parent defined. + ERR_FAIL_COND_V_MSG(n.parent != -1, nullptr, vformat("Invalid scene: root node %s cannot specify a parent node.", snames[n.name])); } Node *node = nullptr; @@ -845,7 +848,7 @@ Error SceneState::pack(Node *p_scene) { Map<Node *, int> node_map; Map<Node *, int> nodepath_map; - //if using scene inheritance, pack the scene it inherits from + // If using scene inheritance, pack the scene it inherits from. if (scene->get_scene_inherited_state().is_valid()) { String path = scene->get_scene_inherited_state()->get_path(); Ref<PackedScene> instance = ResourceLoader::load(path); @@ -853,8 +856,8 @@ Error SceneState::pack(Node *p_scene) { base_scene_idx = _vm_get_variant(instance, variant_map); } } - //instanced, only direct sub-scnes are supported of course + // Instanced, only direct sub-scenes are supported of course. Error err = _parse_node(scene, scene, -1, name_map, variant_map, node_map, nodepath_map); if (err) { clear(); diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index 898d5ff11f..b8b3f84ecc 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -31,7 +31,7 @@ #ifndef PACKED_SCENE_H #define PACKED_SCENE_H -#include "core/resource.h" +#include "core/io/resource.h" #include "scene/main/node.h" class SceneState : public Reference { @@ -200,7 +200,7 @@ class PackedScene : public Resource { Dictionary _get_bundled_scene() const; protected: - virtual bool editor_can_reload_from_file() { return false; } // this is handled by editor better + virtual bool editor_can_reload_from_file() override { return false; } // this is handled by editor better static void _bind_methods(); public: @@ -220,9 +220,9 @@ public: void recreate_state(); void replace_state(Ref<SceneState> p_by); - virtual void set_path(const String &p_path, bool p_take_over = false); + virtual void set_path(const String &p_path, bool p_take_over = false) override; #ifdef TOOLS_ENABLED - virtual void set_last_modified_time(uint64_t p_time) { state->set_last_modified_time(p_time); } + virtual void set_last_modified_time(uint64_t p_time) override { state->set_last_modified_time(p_time); } #endif Ref<SceneState> get_state(); diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index fc92a721db..a286184aee 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -91,13 +91,16 @@ void ParticlesMaterial::init_shaders() { shader_names->emission_texture_normal = "emission_texture_normal"; shader_names->emission_texture_color = "emission_texture_color"; - shader_names->trail_divisor = "trail_divisor"; - shader_names->trail_size_modifier = "trail_size_modifier"; - shader_names->trail_color_modifier = "trail_color_modifier"; - shader_names->gravity = "gravity"; shader_names->lifetime_randomness = "lifetime_randomness"; + + shader_names->sub_emitter_frequency = "sub_emitter_frequency"; + shader_names->sub_emitter_amount_at_end = "sub_emitter_amount_at_end"; + shader_names->sub_emitter_keep_velocity = "sub_emitter_keep_velocity"; + + shader_names->collision_friction = "collision_friction"; + shader_names->collision_bounce = "collision_bounce"; } void ParticlesMaterial::finish_shaders() { @@ -136,6 +139,10 @@ void ParticlesMaterial::_update_shader() { String code = "shader_type particles;\n"; + if (collision_scale) { + code += "render_mode collision_use_scale;\n"; + } + code += "uniform vec3 direction;\n"; code += "uniform float spread;\n"; code += "uniform float flatness;\n"; @@ -192,9 +199,17 @@ void ParticlesMaterial::_update_shader() { } } - code += "uniform vec4 color_value : hint_color;\n"; + if (sub_emitter_mode != SUB_EMITTER_DISABLED) { + if (sub_emitter_mode == SUB_EMITTER_CONSTANT) { + code += "uniform float sub_emitter_frequency;\n"; + } + if (sub_emitter_mode == SUB_EMITTER_AT_END) { + code += "uniform int sub_emitter_amount_at_end;\n"; + } + code += "uniform bool sub_emitter_keep_velocity;\n"; + } - code += "uniform int trail_divisor;\n"; + code += "uniform vec4 color_value : hint_color;\n"; code += "uniform vec3 gravity;\n"; @@ -239,12 +254,9 @@ void ParticlesMaterial::_update_shader() { code += "uniform sampler2D anim_offset_texture;\n"; } - if (trail_size_modifier.is_valid()) { - code += "uniform sampler2D trail_size_modifier;\n"; - } - - if (trail_color_modifier.is_valid()) { - code += "uniform sampler2D trail_color_modifier;\n"; + if (collision_enabled) { + code += "uniform float collision_friction;\n"; + code += "uniform float collision_bounce;\n"; } //need a random function @@ -277,8 +289,8 @@ void ParticlesMaterial::_update_shader() { code += "}\n"; code += "\n"; - code += "void vertex() {\n"; - code += " uint base_number = NUMBER / uint(trail_divisor);\n"; + code += "void compute() {\n"; + code += " uint base_number = NUMBER;\n"; code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n"; code += " float angle_rand = rand_from_seed(alt_seed);\n"; code += " float scale_rand = rand_from_seed(alt_seed);\n"; @@ -293,17 +305,7 @@ void ParticlesMaterial::_update_shader() { code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; } - code += " bool restart = false;\n"; - code += " if (CUSTOM.y > CUSTOM.w) {\n"; - code += " restart = true;\n"; - code += " }\n\n"; - code += " if (RESTART || restart) {\n"; - - if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n"; - } else { - code += " float tex_linear_velocity = 0.0;\n"; - } + code += " if (RESTART) {\n"; if (tex_parameters[PARAM_ANGLE].is_valid()) { code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n"; @@ -319,25 +321,34 @@ void ParticlesMaterial::_update_shader() { code += " float spread_rad = spread * degree_to_rad;\n"; + code += " if (RESTART_VELOCITY) {\n"; + + if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { + code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n"; + } else { + code += " float tex_linear_velocity = 0.0;\n"; + } + if (flags[FLAG_DISABLE_Z]) { - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; - code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n"; - code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; - code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n"; + code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; + code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } else { //initiate velocity spread in 3D - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; - code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; - code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n"; - code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n"; - code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; - code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; - code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; - code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; - code += " vec_direction = normalize(vec_direction);\n"; - code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; + code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n"; + code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n"; + code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; + code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; + code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; + code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; + code += " vec_direction = normalize(vec_direction);\n"; + code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } + code += " }\n"; code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n"; code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle @@ -345,35 +356,38 @@ void ParticlesMaterial::_update_shader() { code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n"; code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1) + code += " if (RESTART_POSITION) {\n"; + switch (emission_shape) { case EMISSION_SHAPE_POINT: { - //do none + //do none, identity (will later be multiplied by emission transform) + code += " TRANSFORM = mat4(vec4(1,0,0,0),vec4(0,1,0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n"; } break; case EMISSION_SHAPE_SPHERE: { - code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; - code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; - code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; - code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n"; + code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; + code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; + code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; + code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n"; } break; case EMISSION_SHAPE_BOX: { - code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n"; + code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n"; } break; case EMISSION_SHAPE_POINTS: case EMISSION_SHAPE_DIRECTED_POINTS: { - code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n"; + code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n"; if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { if (flags[FLAG_DISABLE_Z]) { - code += " mat2 rotm;"; - code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n"; - code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n"; - code += " VELOCITY.xy = rotm * VELOCITY.xy;\n"; + code += " mat2 rotm;"; + code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n"; + code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n"; + code += " if (RESTART_VELOCITY) VELOCITY.xy = rotm * VELOCITY.xy;\n"; } else { - code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n"; - code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n"; - code += " vec3 tangent = normalize(cross(v0, normal));\n"; - code += " vec3 bitangent = normalize(cross(tangent, normal));\n"; - code += " VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n"; + code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n"; + code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n"; + code += " vec3 tangent = normalize(cross(v0, normal));\n"; + code += " vec3 bitangent = normalize(cross(tangent, normal));\n"; + code += " if (RESTART_VELOCITY) VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n"; } } } break; @@ -381,12 +395,14 @@ void ParticlesMaterial::_update_shader() { break; } } - code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; - code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; + + code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; + code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; if (flags[FLAG_DISABLE_Z]) { - code += " VELOCITY.z = 0.0;\n"; - code += " TRANSFORM[3].z = 0.0;\n"; + code += " VELOCITY.z = 0.0;\n"; + code += " TRANSFORM[3].z = 0.0;\n"; } + code += " }\n"; code += " } else {\n"; @@ -472,6 +488,10 @@ void ParticlesMaterial::_update_shader() { code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n"; code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n"; } + if (attractor_interaction_enabled) { + code += " force += ATTRACTOR_FORCE;\n\n"; + } + code += " // apply attractor forces\n"; code += " VELOCITY += force * DELTA;\n"; code += " // orbit velocity\n"; @@ -540,11 +560,6 @@ void ParticlesMaterial::_update_shader() { if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) { code += " COLOR *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n"; } - if (trail_color_modifier.is_valid()) { - code += " if (trail_divisor > 1) {\n"; - code += " COLOR *= textureLod(trail_color_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0);\n"; - code += " }\n"; - } code += "\n"; if (flags[FLAG_DISABLE_Z]) { @@ -592,11 +607,6 @@ void ParticlesMaterial::_update_shader() { code += " if (base_scale < 0.000001) {\n"; code += " base_scale = 0.000001;\n"; code += " }\n"; - if (trail_size_modifier.is_valid()) { - code += " if (trail_divisor > 1) {\n"; - code += " base_scale *= textureLod(trail_size_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0).r;\n"; - code += " }\n"; - } code += " TRANSFORM[0].xyz *= base_scale;\n"; code += " TRANSFORM[1].xyz *= base_scale;\n"; @@ -605,6 +615,41 @@ void ParticlesMaterial::_update_shader() { code += " VELOCITY.z = 0.0;\n"; code += " TRANSFORM[3].z = 0.0;\n"; } + if (collision_enabled) { + code += " if (COLLIDED) {\n"; + code += " TRANSFORM[3].xyz+=COLLISION_NORMAL * COLLISION_DEPTH;\n"; + code += " VELOCITY -= COLLISION_NORMAL * dot(COLLISION_NORMAL, VELOCITY) * (1.0 + collision_bounce);\n"; + code += " VELOCITY = mix(VELOCITY,vec3(0.0),collision_friction * DELTA * 100.0);\n"; + code += " }\n"; + } + if (sub_emitter_mode != SUB_EMITTER_DISABLED) { + code += " int emit_count = 0;\n"; + switch (sub_emitter_mode) { + case SUB_EMITTER_CONSTANT: { + code += " float interval_from = CUSTOM.y * LIFETIME - DELTA;\n"; + code += " float interval_rem = sub_emitter_frequency - mod(interval_from,sub_emitter_frequency);\n"; + code += " if (DELTA >= interval_rem) emit_count = 1;\n"; + } break; + case SUB_EMITTER_AT_COLLISION: { + //not implemented yet + code += " if (COLLIDED) emit_count = 1;\n"; + } break; + case SUB_EMITTER_AT_END: { + //not implemented yet + code += " float unit_delta = DELTA/LIFETIME;\n"; + code += " float end_time = CUSTOM.w * 0.95;\n"; // if we do at the end we might miss it, as it can just get deactivated by emitter + code += " if (CUSTOM.y < end_time && (CUSTOM.y + unit_delta) >= end_time) emit_count = sub_emitter_amount_at_end;\n"; + } break; + default: { + } + } + code += " for(int i=0;i<emit_count;i++) {\n"; + code += " uint flags = FLAG_EMIT_POSITION|FLAG_EMIT_ROT_SCALE;\n"; + code += " if (sub_emitter_keep_velocity) flags|=FLAG_EMIT_VELOCITY;\n"; + code += " emit_particle(TRANSFORM,VELOCITY,vec4(0.0),vec4(0.0),flags);\n"; + code += " }"; + } + code += " if (CUSTOM.y > CUSTOM.w) {"; code += " ACTIVE = false;\n"; code += " }\n"; @@ -951,41 +996,6 @@ int ParticlesMaterial::get_emission_point_count() const { return emission_point_count; } -void ParticlesMaterial::set_trail_divisor(int p_divisor) { - trail_divisor = p_divisor; - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_divisor, p_divisor); -} - -int ParticlesMaterial::get_trail_divisor() const { - return trail_divisor; -} - -void ParticlesMaterial::set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier) { - trail_size_modifier = p_trail_size_modifier; - - Ref<CurveTexture> curve = trail_size_modifier; - if (curve.is_valid()) { - curve->ensure_default_setup(); - } - - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, curve); - _queue_shader_change(); -} - -Ref<CurveTexture> ParticlesMaterial::get_trail_size_modifier() const { - return trail_size_modifier; -} - -void ParticlesMaterial::set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier) { - trail_color_modifier = p_trail_color_modifier; - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, p_trail_color_modifier); - _queue_shader_change(); -} - -Ref<GradientTexture> ParticlesMaterial::get_trail_color_modifier() const { - return trail_color_modifier; -} - void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) { gravity = p_gravity; Vector3 gset = gravity; @@ -1038,11 +1048,99 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const { property.usage = 0; } + if (property.name == "sub_emitter_frequency" && sub_emitter_mode != SUB_EMITTER_CONSTANT) { + property.usage = 0; + } + + if (property.name == "sub_emitter_amount_at_end" && sub_emitter_mode != SUB_EMITTER_AT_END) { + property.usage = 0; + } + if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) { property.usage = 0; } } +void ParticlesMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode) { + sub_emitter_mode = p_sub_emitter_mode; + _queue_shader_change(); + _change_notify(); +} + +ParticlesMaterial::SubEmitterMode ParticlesMaterial::get_sub_emitter_mode() const { + return sub_emitter_mode; +} + +void ParticlesMaterial::set_sub_emitter_frequency(float p_frequency) { + sub_emitter_frequency = p_frequency; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pas delta instead of frequency, since its easier to compute +} +float ParticlesMaterial::get_sub_emitter_frequency() const { + return sub_emitter_frequency; +} + +void ParticlesMaterial::set_sub_emitter_amount_at_end(int p_amount) { + sub_emitter_amount_at_end = p_amount; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_amount_at_end, p_amount); +} + +int ParticlesMaterial::get_sub_emitter_amount_at_end() const { + return sub_emitter_amount_at_end; +} + +void ParticlesMaterial::set_sub_emitter_keep_velocity(bool p_enable) { + sub_emitter_keep_velocity = p_enable; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_keep_velocity, p_enable); +} +bool ParticlesMaterial::get_sub_emitter_keep_velocity() const { + return sub_emitter_keep_velocity; +} + +void ParticlesMaterial::set_attractor_interaction_enabled(bool p_enable) { + attractor_interaction_enabled = p_enable; + _queue_shader_change(); +} + +bool ParticlesMaterial::is_attractor_interaction_enabled() const { + return attractor_interaction_enabled; +} + +void ParticlesMaterial::set_collision_enabled(bool p_enabled) { + collision_enabled = p_enabled; + _queue_shader_change(); +} + +bool ParticlesMaterial::is_collision_enabled() const { + return collision_enabled; +} + +void ParticlesMaterial::set_collision_use_scale(bool p_scale) { + collision_scale = p_scale; + _queue_shader_change(); +} + +bool ParticlesMaterial::is_collision_using_scale() const { + return collision_scale; +} + +void ParticlesMaterial::set_collision_friction(float p_friction) { + collision_friction = p_friction; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->collision_friction, p_friction); +} + +float ParticlesMaterial::get_collision_friction() const { + return collision_friction; +} + +void ParticlesMaterial::set_collision_bounce(float p_bounce) { + collision_bounce = p_bounce; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->collision_bounce, p_bounce); +} + +float ParticlesMaterial::get_collision_bounce() const { + return collision_bounce; +} + Shader::Mode ParticlesMaterial::get_shader_mode() const { return Shader::MODE_PARTICLES; } @@ -1096,27 +1194,42 @@ void ParticlesMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count); ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count); - ClassDB::bind_method(D_METHOD("set_trail_divisor", "divisor"), &ParticlesMaterial::set_trail_divisor); - ClassDB::bind_method(D_METHOD("get_trail_divisor"), &ParticlesMaterial::get_trail_divisor); - - ClassDB::bind_method(D_METHOD("set_trail_size_modifier", "texture"), &ParticlesMaterial::set_trail_size_modifier); - ClassDB::bind_method(D_METHOD("get_trail_size_modifier"), &ParticlesMaterial::get_trail_size_modifier); - - ClassDB::bind_method(D_METHOD("set_trail_color_modifier", "texture"), &ParticlesMaterial::set_trail_color_modifier); - ClassDB::bind_method(D_METHOD("get_trail_color_modifier"), &ParticlesMaterial::get_trail_color_modifier); - ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity); ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity); ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "randomness"), &ParticlesMaterial::set_lifetime_randomness); ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &ParticlesMaterial::get_lifetime_randomness); + ClassDB::bind_method(D_METHOD("get_sub_emitter_mode"), &ParticlesMaterial::get_sub_emitter_mode); + ClassDB::bind_method(D_METHOD("set_sub_emitter_mode", "mode"), &ParticlesMaterial::set_sub_emitter_mode); + + ClassDB::bind_method(D_METHOD("get_sub_emitter_frequency"), &ParticlesMaterial::get_sub_emitter_frequency); + ClassDB::bind_method(D_METHOD("set_sub_emitter_frequency", "hz"), &ParticlesMaterial::set_sub_emitter_frequency); + + ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_end"), &ParticlesMaterial::get_sub_emitter_amount_at_end); + ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_end", "amount"), &ParticlesMaterial::set_sub_emitter_amount_at_end); + + ClassDB::bind_method(D_METHOD("get_sub_emitter_keep_velocity"), &ParticlesMaterial::get_sub_emitter_keep_velocity); + ClassDB::bind_method(D_METHOD("set_sub_emitter_keep_velocity", "enable"), &ParticlesMaterial::set_sub_emitter_keep_velocity); + + ClassDB::bind_method(D_METHOD("set_attractor_interaction_enabled", "enabled"), &ParticlesMaterial::set_attractor_interaction_enabled); + ClassDB::bind_method(D_METHOD("is_attractor_interaction_enabled"), &ParticlesMaterial::is_attractor_interaction_enabled); + + ClassDB::bind_method(D_METHOD("set_collision_enabled", "enabled"), &ParticlesMaterial::set_collision_enabled); + ClassDB::bind_method(D_METHOD("is_collision_enabled"), &ParticlesMaterial::is_collision_enabled); + + ClassDB::bind_method(D_METHOD("set_collision_use_scale", "radius"), &ParticlesMaterial::set_collision_use_scale); + ClassDB::bind_method(D_METHOD("is_collision_using_scale"), &ParticlesMaterial::is_collision_using_scale); + + ClassDB::bind_method(D_METHOD("set_collision_friction", "friction"), &ParticlesMaterial::set_collision_friction); + ClassDB::bind_method(D_METHOD("get_collision_friction"), &ParticlesMaterial::get_collision_friction); + + ClassDB::bind_method(D_METHOD("set_collision_bounce", "bounce"), &ParticlesMaterial::set_collision_bounce); + ClassDB::bind_method(D_METHOD("get_collision_bounce"), &ParticlesMaterial::get_collision_bounce); + ADD_GROUP("Time", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness"); - ADD_GROUP("Trail", "trail_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_color_modifier", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_trail_color_modifier", "get_trail_color_modifier"); + ADD_GROUP("Emission Shape", "emission_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius"); @@ -1186,6 +1299,20 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET); + ADD_GROUP("Sub Emitter", "sub_emitter_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_mode", PROPERTY_HINT_ENUM, "Disabled,Constant,AtEnd,AtCollision"), "set_sub_emitter_mode", "get_sub_emitter_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sub_emitter_frequency", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_sub_emitter_frequency", "get_sub_emitter_frequency"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_end", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_end", "get_sub_emitter_amount_at_end"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sub_emitter_keep_velocity"), "set_sub_emitter_keep_velocity", "get_sub_emitter_keep_velocity"); + + ADD_GROUP("Attractor Interaction", "attractor_interaction_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "attractor_interaction_enabled"), "set_attractor_interaction_enabled", "is_attractor_interaction_enabled"); + ADD_GROUP("Collision", "collision_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_enabled"), "set_collision_enabled", "is_collision_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_scale"), "set_collision_use_scale", "is_collision_using_scale"); + BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY); BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY); @@ -1211,6 +1338,12 @@ void ParticlesMaterial::_bind_methods() { BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS); BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX); + + BIND_ENUM_CONSTANT(SUB_EMITTER_DISABLED); + BIND_ENUM_CONSTANT(SUB_EMITTER_CONSTANT); + BIND_ENUM_CONSTANT(SUB_EMITTER_AT_END); + BIND_ENUM_CONSTANT(SUB_EMITTER_AT_COLLISION); + BIND_ENUM_CONSTANT(SUB_EMITTER_MAX); } ParticlesMaterial::ParticlesMaterial() : @@ -1233,11 +1366,21 @@ ParticlesMaterial::ParticlesMaterial() : set_emission_shape(EMISSION_SHAPE_POINT); set_emission_sphere_radius(1); set_emission_box_extents(Vector3(1, 1, 1)); - set_trail_divisor(1); set_gravity(Vector3(0, -9.8, 0)); set_lifetime_randomness(0); emission_point_count = 1; + set_sub_emitter_mode(SUB_EMITTER_DISABLED); + set_sub_emitter_frequency(4); + set_sub_emitter_amount_at_end(1); + set_sub_emitter_keep_velocity(false); + + set_attractor_interaction_enabled(true); + set_collision_enabled(true); + set_collision_bounce(0.0); + set_collision_friction(0.0); + set_collision_use_scale(false); + for (int i = 0; i < PARAM_MAX; i++) { set_param_randomness(Parameter(i), 0); } diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index a1a4c38842..12fa53ef29 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -28,18 +28,24 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/rid.h" +#include "core/templates/rid.h" #include "scene/resources/material.h" #ifndef PARTICLES_MATERIAL_H #define PARTICLES_MATERIAL_H +/* + TODO: +-Path following +-Emitter positions deformable by bones +-Proper trails +*/ + class ParticlesMaterial : public Material { GDCLASS(ParticlesMaterial, Material); public: enum Parameter { - PARAM_INITIAL_LINEAR_VELOCITY, PARAM_ANGULAR_VELOCITY, PARAM_ORBIT_VELOCITY, @@ -71,6 +77,14 @@ public: EMISSION_SHAPE_MAX }; + enum SubEmitterMode { + SUB_EMITTER_DISABLED, + SUB_EMITTER_CONSTANT, + SUB_EMITTER_AT_END, + SUB_EMITTER_AT_COLLISION, + SUB_EMITTER_MAX + }; + private: union MaterialKey { struct { @@ -78,10 +92,12 @@ private: uint32_t texture_color : 1; uint32_t flags : 4; uint32_t emission_shape : 2; - uint32_t trail_size_texture : 1; - uint32_t trail_color_texture : 1; uint32_t invalid_key : 1; uint32_t has_emission_color : 1; + uint32_t sub_emitter : 2; + uint32_t attractor_enabled : 1; + uint32_t collision_enabled : 1; + uint32_t collision_scale : 1; }; uint32_t key; @@ -116,9 +132,11 @@ private: mk.texture_color = color_ramp.is_valid() ? 1 : 0; mk.emission_shape = emission_shape; - mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0; - mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0; mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid(); + mk.sub_emitter = sub_emitter_mode; + mk.collision_enabled = collision_enabled; + mk.attractor_enabled = attractor_interaction_enabled; + mk.collision_scale = collision_scale; return mk; } @@ -178,13 +196,16 @@ private: StringName emission_texture_normal; StringName emission_texture_color; - StringName trail_divisor; - StringName trail_size_modifier; - StringName trail_color_modifier; - StringName gravity; StringName lifetime_randomness; + + StringName sub_emitter_frequency; + StringName sub_emitter_amount_at_end; + StringName sub_emitter_keep_velocity; + + StringName collision_friction; + StringName collision_bounce; }; static ShaderNames *shader_names; @@ -218,20 +239,25 @@ private: bool anim_loop; - int trail_divisor; - - Ref<CurveTexture> trail_size_modifier; - Ref<GradientTexture> trail_color_modifier; - Vector3 gravity; float lifetime_randomness; + SubEmitterMode sub_emitter_mode; + float sub_emitter_frequency; + int sub_emitter_amount_at_end; + bool sub_emitter_keep_velocity; //do not save emission points here + bool attractor_interaction_enabled; + bool collision_enabled; + bool collision_scale; + float collision_friction; + float collision_bounce; + protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; public: void set_direction(Vector3 p_direction); @@ -277,28 +303,46 @@ public: Ref<Texture2D> get_emission_color_texture() const; int get_emission_point_count() const; - void set_trail_divisor(int p_divisor); - int get_trail_divisor() const; - - void set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier); - Ref<CurveTexture> get_trail_size_modifier() const; - - void set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier); - Ref<GradientTexture> get_trail_color_modifier() const; - void set_gravity(const Vector3 &p_gravity); Vector3 get_gravity() const; void set_lifetime_randomness(float p_lifetime); float get_lifetime_randomness() const; + void set_attractor_interaction_enabled(bool p_enable); + bool is_attractor_interaction_enabled() const; + + void set_collision_enabled(bool p_enabled); + bool is_collision_enabled() const; + + void set_collision_use_scale(bool p_scale); + bool is_collision_using_scale() const; + + void set_collision_friction(float p_friction); + float get_collision_friction() const; + + void set_collision_bounce(float p_bounce); + float get_collision_bounce() const; + static void init_shaders(); static void finish_shaders(); static void flush_changes(); + void set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode); + SubEmitterMode get_sub_emitter_mode() const; + + void set_sub_emitter_frequency(float p_frequency); + float get_sub_emitter_frequency() const; + + void set_sub_emitter_amount_at_end(int p_amount); + int get_sub_emitter_amount_at_end() const; + + void set_sub_emitter_keep_velocity(bool p_enable); + bool get_sub_emitter_keep_velocity() const; + RID get_shader_rid() const; - virtual Shader::Mode get_shader_mode() const; + virtual Shader::Mode get_shader_mode() const override; ParticlesMaterial(); ~ParticlesMaterial(); @@ -307,5 +351,6 @@ public: VARIANT_ENUM_CAST(ParticlesMaterial::Parameter) VARIANT_ENUM_CAST(ParticlesMaterial::Flags) VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape) +VARIANT_ENUM_CAST(ParticlesMaterial::SubEmitterMode) #endif // PARTICLES_MATERIAL_H diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp index 2a5cd1101a..59bf8c0e13 100644 --- a/scene/resources/physics_material.cpp +++ b/scene/resources/physics_material.cpp @@ -43,9 +43,9 @@ void PhysicsMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent); ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction"), "set_friction", "get_friction"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce"), "set_bounce", "get_bounce"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent"); } diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h index 34aa7066df..e9222ffa1b 100644 --- a/scene/resources/physics_material.h +++ b/scene/resources/physics_material.h @@ -31,7 +31,7 @@ #ifndef PHYSICS_MATERIAL_H #define PHYSICS_MATERIAL_H -#include "core/resource.h" +#include "core/io/resource.h" #include "servers/physics_server_3d.h" class PhysicsMaterial : public Resource { diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index 0546c92948..df98d4cfd4 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "polygon_path_finder.h" -#include "core/math/geometry.h" +#include "core/math/geometry_2d.h" bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const { int crosses = 0; @@ -40,7 +40,7 @@ bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const { Vector2 a = points[e.points[0]].pos; Vector2 b = points[e.points[1]].pos; - if (Geometry::segment_intersects_segment_2d(a, b, p_point, outside_point, nullptr)) { + if (Geometry2D::segment_intersects_segment(a, b, p_point, outside_point, nullptr)) { crosses++; } } @@ -114,7 +114,7 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int> Vector2 a = points[e.points[0]].pos; Vector2 b = points[e.points[1]].pos; - if (Geometry::segment_intersects_segment_2d(a, b, from, to, nullptr)) { + if (Geometry2D::segment_intersects_segment(a, b, from, to, nullptr)) { valid = false; break; } @@ -147,7 +147,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector points[e.points[1]].pos }; - Vector2 closest = Geometry::get_closest_point_to_segment_2d(from, seg); + Vector2 closest = Geometry2D::get_closest_point_to_segment(from, seg); float d = from.distance_squared_to(closest); if (d < closest_dist) { @@ -171,7 +171,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector points[e.points[1]].pos }; - Vector2 closest = Geometry::get_closest_point_to_segment_2d(to, seg); + Vector2 closest = Geometry2D::get_closest_point_to_segment(to, seg); float d = to.distance_squared_to(closest); if (d < closest_dist) { @@ -200,7 +200,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector Vector2 a = points[e.points[0]].pos; Vector2 b = points[e.points[1]].pos; - if (Geometry::segment_intersects_segment_2d(a, b, from, to, nullptr)) { + if (Geometry2D::segment_intersects_segment(a, b, from, to, nullptr)) { can_see_eachother = false; break; } @@ -255,7 +255,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector e.points[1] != ignore_from_edge.points[1] && e.points[0] != ignore_from_edge.points[0] && e.points[1] != ignore_from_edge.points[0]) { - if (Geometry::segment_intersects_segment_2d(a, b, from, points[i].pos, nullptr)) { + if (Geometry2D::segment_intersects_segment(a, b, from, points[i].pos, nullptr)) { valid_a = false; } } @@ -266,7 +266,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector e.points[1] != ignore_to_edge.points[1] && e.points[0] != ignore_to_edge.points[0] && e.points[1] != ignore_to_edge.points[0]) { - if (Geometry::segment_intersects_segment_2d(a, b, to, points[i].pos, nullptr)) { + if (Geometry2D::segment_intersects_segment(a, b, to, points[i].pos, nullptr)) { valid_b = false; } } @@ -499,7 +499,7 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const { points[e.points[1]].pos }; - Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, seg); + Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, seg); float d = p_point.distance_squared_to(closest); if (d < closest_dist) { @@ -521,7 +521,7 @@ Vector<Vector2> PolygonPathFinder::get_intersections(const Vector2 &p_from, cons Vector2 b = points[E->get().points[1]].pos; Vector2 res; - if (Geometry::segment_intersects_segment_2d(a, b, p_from, p_to, &res)) { + if (Geometry2D::segment_intersects_segment(a, b, p_from, p_to, &res)) { inters.push_back(res); } } diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h index baee4dc20d..44a97b4294 100644 --- a/scene/resources/polygon_path_finder.h +++ b/scene/resources/polygon_path_finder.h @@ -31,7 +31,7 @@ #ifndef POLYGON_PATH_FINDER_H #define POLYGON_PATH_FINDER_H -#include "core/resource.h" +#include "core/io/resource.h" class PolygonPathFinder : public Resource { GDCLASS(PolygonPathFinder, Resource); diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 99edf26dc1..8d9c5f07b2 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -204,7 +204,7 @@ void PrimitiveMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces); ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces"); } diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 3cffa44e3a..f0ae611b5e 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -67,20 +67,20 @@ protected: void _request_update(); public: - virtual int get_surface_count() const; - virtual int surface_get_array_len(int p_idx) const; - virtual int surface_get_array_index_len(int p_idx) const; - virtual Array surface_get_arrays(int p_surface) const; - virtual Array surface_get_blend_shape_arrays(int p_surface) const; - virtual Dictionary surface_get_lods(int p_surface) const; - virtual uint32_t surface_get_format(int p_idx) const; - virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const; - virtual void surface_set_material(int p_idx, const Ref<Material> &p_material); - virtual Ref<Material> surface_get_material(int p_idx) const; - virtual int get_blend_shape_count() const; - virtual StringName get_blend_shape_name(int p_index) const; - virtual AABB get_aabb() const; - virtual RID get_rid() const; + virtual int get_surface_count() const override; + virtual int surface_get_array_len(int p_idx) const override; + virtual int surface_get_array_index_len(int p_idx) const override; + virtual Array surface_get_arrays(int p_surface) const override; + virtual Array surface_get_blend_shape_arrays(int p_surface) const override; + virtual Dictionary surface_get_lods(int p_surface) const override; + virtual uint32_t surface_get_format(int p_idx) const override; + virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const override; + virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override; + virtual Ref<Material> surface_get_material(int p_idx) const override; + virtual int get_blend_shape_count() const override; + virtual StringName get_blend_shape_name(int p_index) const override; + virtual AABB get_aabb() const override; + virtual RID get_rid() const override; void set_material(const Ref<Material> &p_material); Ref<Material> get_material() const; @@ -111,7 +111,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_radius(const float p_radius); @@ -143,7 +143,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_size(const Vector3 &p_size); @@ -177,7 +177,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_top_radius(const float p_radius); @@ -211,7 +211,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_size(const Size2 &p_size); @@ -241,7 +241,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_left_to_right(const float p_left_to_right); @@ -274,7 +274,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: QuadMesh(); @@ -298,7 +298,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_radius(const float p_radius); @@ -327,7 +327,7 @@ class PointMesh : public PrimitiveMesh { GDCLASS(PointMesh, PrimitiveMesh) protected: - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: PointMesh(); diff --git a/scene/resources/ray_shape_2d.cpp b/scene/resources/ray_shape_2d.cpp new file mode 100644 index 0000000000..67c4f84749 --- /dev/null +++ b/scene/resources/ray_shape_2d.cpp @@ -0,0 +1,105 @@ +/*************************************************************************/ +/* ray_shape_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "ray_shape_2d.h" + +#include "servers/physics_server_2d.h" +#include "servers/rendering_server.h" + +void RayShape2D::_update_shape() { + Dictionary d; + d["length"] = length; + d["slips_on_slope"] = slips_on_slope; + PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d); + emit_changed(); +} + +void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) { + Vector2 tip = Vector2(0, get_length()); + RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3); + Vector<Vector2> pts; + float tsize = 4; + pts.push_back(tip + Vector2(0, tsize)); + pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0)); + pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0)); + Vector<Color> cols; + for (int i = 0; i < 3; i++) { + cols.push_back(p_color); + } + RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID()); +} + +Rect2 RayShape2D::get_rect() const { + Rect2 rect; + rect.position = Vector2(); + rect.expand_to(Vector2(0, length)); + rect = rect.grow(Math_SQRT12 * 4); + return rect; +} + +real_t RayShape2D::get_enclosing_radius() const { + return length; +} + +void RayShape2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length); + ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length); + + ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope); + ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope"); +} + +void RayShape2D::set_length(real_t p_length) { + length = p_length; + _update_shape(); +} + +real_t RayShape2D::get_length() const { + return length; +} + +void RayShape2D::set_slips_on_slope(bool p_active) { + slips_on_slope = p_active; + _update_shape(); +} + +bool RayShape2D::get_slips_on_slope() const { + return slips_on_slope; +} + +RayShape2D::RayShape2D() : + Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) { + length = 20; + slips_on_slope = false; + _update_shape(); +} diff --git a/scene/resources/ray_shape_2d.h b/scene/resources/ray_shape_2d.h new file mode 100644 index 0000000000..c8202ca16c --- /dev/null +++ b/scene/resources/ray_shape_2d.h @@ -0,0 +1,61 @@ +/*************************************************************************/ +/* ray_shape_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RAY_SHAPE_2D_H +#define RAY_SHAPE_2D_H + +#include "scene/resources/shape_2d.h" + +class RayShape2D : public Shape2D { + GDCLASS(RayShape2D, Shape2D); + + real_t length; + bool slips_on_slope; + + void _update_shape(); + +protected: + static void _bind_methods(); + +public: + void set_length(real_t p_length); + real_t get_length() const; + + void set_slips_on_slope(bool p_active); + bool get_slips_on_slope() const; + + virtual void draw(const RID &p_to_rid, const Color &p_color) override; + virtual Rect2 get_rect() const override; + virtual real_t get_enclosing_radius() const override; + + RayShape2D(); +}; + +#endif // RAY_SHAPE_2D_H diff --git a/scene/resources/ray_shape_3d.cpp b/scene/resources/ray_shape_3d.cpp index 17205a500a..1705fb0f55 100644 --- a/scene/resources/ray_shape_3d.cpp +++ b/scene/resources/ray_shape_3d.cpp @@ -32,7 +32,7 @@ #include "servers/physics_server_3d.h" -Vector<Vector3> RayShape3D::get_debug_mesh_lines() { +Vector<Vector3> RayShape3D::get_debug_mesh_lines() const { Vector<Vector3> points; points.push_back(Vector3()); points.push_back(Vector3(0, 0, get_length())); @@ -81,7 +81,7 @@ void RayShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape3D::set_slips_on_slope); ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape3D::get_slips_on_slope); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_length", "get_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_length", "get_length"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope"); } diff --git a/scene/resources/ray_shape_3d.h b/scene/resources/ray_shape_3d.h index ef849d2dee..a1a6702564 100644 --- a/scene/resources/ray_shape_3d.h +++ b/scene/resources/ray_shape_3d.h @@ -39,7 +39,7 @@ class RayShape3D : public Shape3D { protected: static void _bind_methods(); - virtual void _update_shape(); + virtual void _update_shape() override; public: void set_length(float p_length); @@ -48,8 +48,8 @@ public: void set_slips_on_slope(bool p_active); bool get_slips_on_slope() const; - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const; + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override; RayShape3D(); }; diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h index 68fc539085..6efa7ab9c8 100644 --- a/scene/resources/rectangle_shape_2d.h +++ b/scene/resources/rectangle_shape_2d.h @@ -46,9 +46,9 @@ public: void set_extents(const Vector2 &p_extents); Vector2 get_extents() const; - virtual void draw(const RID &p_to_rid, const Color &p_color); - virtual Rect2 get_rect() const; - virtual real_t get_enclosing_radius() const; + virtual void draw(const RID &p_to_rid, const Color &p_color) override; + virtual Rect2 get_rect() const override; + virtual real_t get_enclosing_radius() const override; RectangleShape2D(); }; diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index c7aa2c2ddc..cf8be8fe15 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -30,9 +30,9 @@ #include "resource_format_text.h" +#include "core/config/project_settings.h" #include "core/io/resource_format_binary.h" #include "core/os/dir_access.h" -#include "core/project_settings.h" #include "core/version.h" //version 2: changed names for basis, aabb, Vectors, etc. @@ -572,7 +572,7 @@ Error ResourceLoaderText::load() { } } - if (progress) { + if (progress && resources_total > 0) { *progress = resource_current / float(resources_total); } } @@ -640,7 +640,7 @@ Error ResourceLoaderText::load() { return error; } else { error = OK; - if (progress) { + if (progress && resources_total > 0) { *progress = resource_current / float(resources_total); } @@ -674,7 +674,7 @@ Error ResourceLoaderText::load() { resource_current++; - if (progress) { + if (progress && resources_total > 0) { *progress = resource_current / float(resources_total); } @@ -1768,6 +1768,10 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } for (int i = 0; i < state->get_connection_count(); i++) { + if (i == 0) { + f->store_line(""); + } + String connstr = "[connection"; connstr += " signal=\"" + String(state->get_connection_signal(i)) + "\""; connstr += " from=\"" + String(state->get_connection_source(i).simplified()) + "\""; @@ -1791,7 +1795,10 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r Vector<NodePath> editable_instances = state->get_editable_instances(); for (int i = 0; i < editable_instances.size(); i++) { - f->store_line("\n[editable path=\"" + editable_instances[i].operator String() + "\"]"); + if (i == 0) { + f->store_line(""); + } + f->store_line("[editable path=\"" + editable_instances[i].operator String() + "\"]"); } } diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h index cf522c9364..ca7b0b021f 100644 --- a/scene/resources/resource_format_text.h +++ b/scene/resources/resource_format_text.h @@ -34,7 +34,7 @@ #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/os/file_access.h" -#include "core/variant_parser.h" +#include "core/variant/variant_parser.h" #include "scene/resources/packed_scene.h" class ResourceLoaderText { diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp index 7b409eebbb..b1001203a1 100644 --- a/scene/resources/segment_shape_2d.cpp +++ b/scene/resources/segment_shape_2d.cpp @@ -30,12 +30,13 @@ #include "segment_shape_2d.h" +#include "core/math/geometry_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" bool SegmentShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { Vector2 l[2] = { a, b }; - Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l); + Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l); return p_point.distance_to(closest) < p_tolerance; } @@ -97,77 +98,3 @@ SegmentShape2D::SegmentShape2D() : b = Vector2(0, 10); _update_shape(); } - -//////////////////////////////////////////////////////////// - -void RayShape2D::_update_shape() { - Dictionary d; - d["length"] = length; - d["slips_on_slope"] = slips_on_slope; - PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d); - emit_changed(); -} - -void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) { - Vector2 tip = Vector2(0, get_length()); - RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3); - Vector<Vector2> pts; - float tsize = 4; - pts.push_back(tip + Vector2(0, tsize)); - pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0)); - pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0)); - Vector<Color> cols; - for (int i = 0; i < 3; i++) { - cols.push_back(p_color); - } - - RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID()); -} - -Rect2 RayShape2D::get_rect() const { - Rect2 rect; - rect.position = Vector2(); - rect.expand_to(Vector2(0, length)); - rect = rect.grow(Math_SQRT12 * 4); - return rect; -} - -real_t RayShape2D::get_enclosing_radius() const { - return length; -} - -void RayShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length); - ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length); - - ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope); - ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope); - - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope"); -} - -void RayShape2D::set_length(real_t p_length) { - length = p_length; - _update_shape(); -} - -real_t RayShape2D::get_length() const { - return length; -} - -void RayShape2D::set_slips_on_slope(bool p_active) { - slips_on_slope = p_active; - _update_shape(); -} - -bool RayShape2D::get_slips_on_slope() const { - return slips_on_slope; -} - -RayShape2D::RayShape2D() : - Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) { - length = 20; - slips_on_slope = false; - _update_shape(); -} diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h index ca10c24f07..31a61ea564 100644 --- a/scene/resources/segment_shape_2d.h +++ b/scene/resources/segment_shape_2d.h @@ -45,7 +45,7 @@ protected: static void _bind_methods(); public: - virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; void set_a(const Vector2 &p_a); void set_b(const Vector2 &p_b); @@ -53,36 +53,11 @@ public: Vector2 get_a() const; Vector2 get_b() const; - virtual void draw(const RID &p_to_rid, const Color &p_color); - virtual Rect2 get_rect() const; - virtual real_t get_enclosing_radius() const; + virtual void draw(const RID &p_to_rid, const Color &p_color) override; + virtual Rect2 get_rect() const override; + virtual real_t get_enclosing_radius() const override; SegmentShape2D(); }; -class RayShape2D : public Shape2D { - GDCLASS(RayShape2D, Shape2D); - - real_t length; - bool slips_on_slope; - - void _update_shape(); - -protected: - static void _bind_methods(); - -public: - void set_length(real_t p_length); - real_t get_length() const; - - void set_slips_on_slope(bool p_active); - bool get_slips_on_slope() const; - - virtual void draw(const RID &p_to_rid, const Color &p_color); - virtual Rect2 get_rect() const; - virtual real_t get_enclosing_radius() const; - - RayShape2D(); -}; - #endif // SEGMENT_SHAPE_2D_H diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 4ca8032d65..76d37eaa71 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "shader.h" + #include "core/os/file_access.h" #include "scene/scene_string_names.h" #include "servers/rendering/shader_language.h" @@ -80,7 +81,7 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const { params_cache[pi.name] = E->get().name; if (p_params) { //small little hack - if (pi.type == Variant::_RID) { + if (pi.type == Variant::RID) { pi.type = Variant::OBJECT; } p_params->push_back(pi); @@ -125,7 +126,7 @@ bool Shader::is_text_shader() const { } bool Shader::has_param(const StringName &p_param) const { - return params_cache.has(p_param); + return params_cache.has("shader_param/" + p_param); } void Shader::_update_shader() const { @@ -142,8 +143,6 @@ void Shader::_bind_methods() { ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param); - //ClassDB::bind_method(D_METHOD("get_param_list"),&Shader::get_fragment_code); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code"); BIND_ENUM_CONSTANT(MODE_SPATIAL); diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 2cdc2ec93f..0feaa179b2 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -31,9 +31,9 @@ #ifndef SHADER_H #define SHADER_H +#include "core/io/resource.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" -#include "core/resource.h" #include "scene/resources/texture.h" class Shader : public Resource { @@ -42,7 +42,6 @@ class Shader : public Resource { public: enum Mode { - MODE_SPATIAL, MODE_CANVAS_ITEM, MODE_PARTICLES, @@ -93,7 +92,7 @@ public: return StringName(); } - virtual RID get_rid() const; + virtual RID get_rid() const override; Shader(); ~Shader(); diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index 99e8020e34..94cecc76eb 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -100,6 +100,7 @@ void Shape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("collide_with_motion", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion); ClassDB::bind_method(D_METHOD("collide_and_get_contacts", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide_and_get_contacts); ClassDB::bind_method(D_METHOD("collide_with_motion_and_get_contacts", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion_and_get_contacts); + ClassDB::bind_method(D_METHOD("draw", "canvas_item", "color"), &Shape2D::draw); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias"); } diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h index e2933ec031..495ffdd38b 100644 --- a/scene/resources/shape_2d.h +++ b/scene/resources/shape_2d.h @@ -31,7 +31,7 @@ #ifndef SHAPE_2D_H #define SHAPE_2D_H -#include "core/resource.h" +#include "core/io/resource.h" class Shape2D : public Resource { GDCLASS(Shape2D, Resource); @@ -60,7 +60,7 @@ public: virtual Rect2 get_rect() const { return Rect2(); } /// Returns the radius of a circle that fully enclose this shape virtual real_t get_enclosing_radius() const = 0; - virtual RID get_rid() const; + virtual RID get_rid() const override; Shape2D(); ~Shape2D(); }; diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h index a83b2ed009..5a9c2e3b9c 100644 --- a/scene/resources/shape_3d.h +++ b/scene/resources/shape_3d.h @@ -31,7 +31,7 @@ #ifndef SHAPE_3D_H #define SHAPE_3D_H -#include "core/resource.h" +#include "core/io/resource.h" class ArrayMesh; @@ -53,10 +53,10 @@ protected: virtual void _update_shape(); public: - virtual RID get_rid() const { return shape; } + virtual RID get_rid() const override { return shape; } Ref<ArrayMesh> get_debug_mesh(); - virtual Vector<Vector3> get_debug_mesh_lines() = 0; // { return Vector<Vector3>(); } + virtual Vector<Vector3> get_debug_mesh_lines() const = 0; // { return Vector<Vector3>(); } /// Returns the radius of a sphere that fully enclose this shape virtual real_t get_enclosing_radius() const = 0; diff --git a/scene/resources/skin.h b/scene/resources/skin.h index 57aaf1afd4..e6ed4f1768 100644 --- a/scene/resources/skin.h +++ b/scene/resources/skin.h @@ -31,7 +31,7 @@ #ifndef SKIN_H #define SKIN_H -#include "core/resource.h" +#include "core/io/resource.h" class Skin : public Resource { GDCLASS(Skin, Resource) diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp index 54b6cde8bd..7e32516f94 100644 --- a/scene/resources/sky.cpp +++ b/scene/resources/sky.cpp @@ -83,8 +83,8 @@ void Sky::_bind_methods() { ClassDB::bind_method(D_METHOD("get_material"), &Sky::get_material); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,HighQuality,HighQualityIncremental,RealTime"), "set_process_mode", "get_process_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "HighQuality,RealTime"), "set_process_mode", "get_process_mode"); BIND_ENUM_CONSTANT(RADIANCE_SIZE_32); BIND_ENUM_CONSTANT(RADIANCE_SIZE_64); @@ -95,16 +95,18 @@ void Sky::_bind_methods() { BIND_ENUM_CONSTANT(RADIANCE_SIZE_2048); BIND_ENUM_CONSTANT(RADIANCE_SIZE_MAX); + BIND_ENUM_CONSTANT(PROCESS_MODE_AUTOMATIC); BIND_ENUM_CONSTANT(PROCESS_MODE_QUALITY); + BIND_ENUM_CONSTANT(PROCESS_MODE_INCREMENTAL); BIND_ENUM_CONSTANT(PROCESS_MODE_REALTIME); } Sky::Sky() { - mode = PROCESS_MODE_QUALITY; + mode = PROCESS_MODE_AUTOMATIC; radiance_size = RADIANCE_SIZE_256; sky = RS::get_singleton()->sky_create(); } Sky::~Sky() { RS::get_singleton()->free(sky); -}
\ No newline at end of file +} diff --git a/scene/resources/sky.h b/scene/resources/sky.h index 37f0a589f9..526ca94317 100644 --- a/scene/resources/sky.h +++ b/scene/resources/sky.h @@ -51,7 +51,9 @@ public: }; enum ProcessMode { + PROCESS_MODE_AUTOMATIC, PROCESS_MODE_QUALITY, + PROCESS_MODE_INCREMENTAL, PROCESS_MODE_REALTIME }; @@ -74,7 +76,7 @@ public: void set_material(const Ref<Material> &p_material); Ref<Material> get_material() const; - virtual RID get_rid() const; + virtual RID get_rid() const override; Sky(); ~Sky(); diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h index e470137d9e..5411994b7d 100644 --- a/scene/resources/sky_material.h +++ b/scene/resources/sky_material.h @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/rid.h" +#include "core/templates/rid.h" #include "scene/resources/material.h" #ifndef SKY_MATERIAL_H @@ -55,7 +55,7 @@ private: protected: static void _bind_methods(); - virtual bool _can_do_next_pass() const; + virtual bool _can_do_next_pass() const override; public: void set_sky_top_color(const Color &p_sky_top); @@ -88,7 +88,7 @@ public: void set_sun_curve(float p_curve); float get_sun_curve() const; - virtual Shader::Mode get_shader_mode() const; + virtual Shader::Mode get_shader_mode() const override; RID get_shader_rid() const; ProceduralSkyMaterial(); @@ -107,13 +107,13 @@ private: protected: static void _bind_methods(); - virtual bool _can_do_next_pass() const; + virtual bool _can_do_next_pass() const override; public: void set_panorama(const Ref<Texture2D> &p_panorama); Ref<Texture2D> get_panorama() const; - virtual Shader::Mode get_shader_mode() const; + virtual Shader::Mode get_shader_mode() const override; RID get_shader_rid() const; PanoramaSkyMaterial(); @@ -143,7 +143,7 @@ private: protected: static void _bind_methods(); - virtual bool _can_do_next_pass() const; + virtual bool _can_do_next_pass() const override; public: void set_rayleigh_coefficient(float p_rayleigh); @@ -179,7 +179,7 @@ public: void set_night_sky(const Ref<Texture2D> &p_night_sky); Ref<Texture2D> get_night_sky() const; - virtual Shader::Mode get_shader_mode() const; + virtual Shader::Mode get_shader_mode() const override; RID get_shader_rid() const; PhysicalSkyMaterial(); diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp index d24998ff18..64e0a701b7 100644 --- a/scene/resources/sphere_shape_3d.cpp +++ b/scene/resources/sphere_shape_3d.cpp @@ -31,7 +31,7 @@ #include "sphere_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> SphereShape3D::get_debug_mesh_lines() { +Vector<Vector3> SphereShape3D::get_debug_mesh_lines() const { float r = get_radius(); Vector<Vector3> points; @@ -77,7 +77,7 @@ void SphereShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereShape3D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &SphereShape3D::get_radius); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_radius", "get_radius"); } SphereShape3D::SphereShape3D() : diff --git a/scene/resources/sphere_shape_3d.h b/scene/resources/sphere_shape_3d.h index ee31bb615c..5cad67aea5 100644 --- a/scene/resources/sphere_shape_3d.h +++ b/scene/resources/sphere_shape_3d.h @@ -40,14 +40,14 @@ class SphereShape3D : public Shape3D { protected: static void _bind_methods(); - virtual void _update_shape(); + virtual void _update_shape() override; public: void set_radius(float p_radius); float get_radius() const; - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const; + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override; SphereShape3D(); }; diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index eb65f10ec9..a8bf44c5c0 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -130,18 +130,6 @@ Ref<Texture2D> StyleBoxTexture::get_texture() const { return texture; } -void StyleBoxTexture::set_normal_map(Ref<Texture2D> p_normal_map) { - if (normal_map == p_normal_map) { - return; - } - normal_map = p_normal_map; - emit_changed(); -} - -Ref<Texture2D> StyleBoxTexture::get_normal_map() const { - return normal_map; -} - void StyleBoxTexture::set_margin_size(Margin p_margin, float p_size) { ERR_FAIL_INDEX((int)p_margin, 4); @@ -187,12 +175,7 @@ void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const { rect.size.x += expand_margin[MARGIN_LEFT] + expand_margin[MARGIN_RIGHT]; rect.size.y += expand_margin[MARGIN_TOP] + expand_margin[MARGIN_BOTTOM]; - RID normal_rid; - if (normal_map.is_valid()) { - normal_rid = normal_map->get_rid(); - } - - RenderingServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center, modulate, normal_rid); + RenderingServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center, modulate); } void StyleBoxTexture::set_draw_center(bool p_enabled) { @@ -245,6 +228,7 @@ void StyleBoxTexture::set_region_rect(const Rect2 &p_region_rect) { region_rect = p_region_rect; emit_changed(); + _change_notify("region"); } Rect2 StyleBoxTexture::get_region_rect() const { @@ -287,9 +271,6 @@ void StyleBoxTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture", "texture"), &StyleBoxTexture::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &StyleBoxTexture::get_texture); - ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &StyleBoxTexture::set_normal_map); - ClassDB::bind_method(D_METHOD("get_normal_map"), &StyleBoxTexture::get_normal_map); - ClassDB::bind_method(D_METHOD("set_margin_size", "margin", "size"), &StyleBoxTexture::set_margin_size); ClassDB::bind_method(D_METHOD("get_margin_size", "margin"), &StyleBoxTexture::get_margin_size); @@ -316,7 +297,6 @@ void StyleBoxTexture::_bind_methods() { ADD_SIGNAL(MethodInfo("texture_changed")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); ADD_GROUP("Margin", "margin_"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", MARGIN_LEFT); @@ -910,7 +890,7 @@ void StyleBoxFlat::_bind_methods() { ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size"), "set_shadow_size", "get_shadow_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_shadow_size", "get_shadow_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset"), "set_shadow_offset", "get_shadow_offset"); ADD_GROUP("Anti Aliasing", "anti_aliasing_"); diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 99adbe589a..a1237776c6 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -31,7 +31,7 @@ #ifndef STYLE_BOX_H #define STYLE_BOX_H -#include "core/resource.h" +#include "core/io/resource.h" #include "scene/resources/texture.h" #include "servers/rendering_server.h" @@ -68,10 +68,10 @@ public: class StyleBoxEmpty : public StyleBox { GDCLASS(StyleBoxEmpty, StyleBox); - virtual float get_style_margin(Margin p_margin) const { return 0; } + virtual float get_style_margin(Margin p_margin) const override { return 0; } public: - virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const {} + virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override {} StyleBoxEmpty() {} }; @@ -90,14 +90,13 @@ private: float margin[4]; Rect2 region_rect; Ref<Texture2D> texture; - Ref<Texture2D> normal_map; bool draw_center; Color modulate; AxisStretchMode axis_h; AxisStretchMode axis_v; protected: - virtual float get_style_margin(Margin p_margin) const; + virtual float get_style_margin(Margin p_margin) const override; static void _bind_methods(); public: @@ -115,12 +114,9 @@ public: void set_texture(Ref<Texture2D> p_texture); Ref<Texture2D> get_texture() const; - void set_normal_map(Ref<Texture2D> p_normal_map); - Ref<Texture2D> get_normal_map() const; - void set_draw_center(bool p_enabled); bool is_draw_center_enabled() const; - virtual Size2 get_center_size() const; + virtual Size2 get_center_size() const override; void set_h_axis_stretch_mode(AxisStretchMode p_mode); AxisStretchMode get_h_axis_stretch_mode() const; @@ -131,8 +127,8 @@ public: void set_modulate(const Color &p_modulate); Color get_modulate() const; - virtual Rect2 get_draw_rect(const Rect2 &p_rect) const; - virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const; + virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override; + virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override; StyleBoxTexture(); ~StyleBoxTexture(); @@ -161,7 +157,7 @@ class StyleBoxFlat : public StyleBox { int aa_size; protected: - virtual float get_style_margin(Margin p_margin) const; + virtual float get_style_margin(Margin p_margin) const override; static void _bind_methods(); public: @@ -223,10 +219,10 @@ public: void set_aa_size(const int &p_aa_size); int get_aa_size() const; - virtual Size2 get_center_size() const; + virtual Size2 get_center_size() const override; - virtual Rect2 get_draw_rect(const Rect2 &p_rect) const; - virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const; + virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override; + virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override; StyleBoxFlat(); ~StyleBoxFlat(); @@ -242,7 +238,7 @@ class StyleBoxLine : public StyleBox { float grow_end; protected: - virtual float get_style_margin(Margin p_margin) const; + virtual float get_style_margin(Margin p_margin) const override; static void _bind_methods(); public: @@ -261,9 +257,9 @@ public: void set_grow_end(float p_grow); float get_grow_end() const; - virtual Size2 get_center_size() const; + virtual Size2 get_center_size() const override; - virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const; + virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override; StyleBoxLine(); ~StyleBoxLine(); diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 1a2dcc84bb..ff14a5a292 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -30,8 +30,6 @@ #include "surface_tool.h" -#include "core/method_bind_ext.gen.inc" - #define _VERTEX_SNAP 0.0001 #define EQ_VERTEX_DIST 0.00001 diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp new file mode 100644 index 0000000000..e3e4373fa9 --- /dev/null +++ b/scene/resources/syntax_highlighter.cpp @@ -0,0 +1,643 @@ +/*************************************************************************/ +/* syntax_highlighter.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "syntax_highlighter.h" + +#include "core/object/script_language.h" +#include "scene/gui/text_edit.h" + +Dictionary SyntaxHighlighter::get_line_syntax_highlighting(int p_line) { + if (highlighting_cache.has(p_line)) { + return highlighting_cache[p_line]; + } + + Dictionary color_map; + if (text_edit == nullptr) { + return color_map; + } + + ScriptInstance *si = get_script_instance(); + if (si && si->has_method("_get_line_syntax_highlighting")) { + color_map = si->call("_get_line_syntax_highlighting", p_line); + } else { + color_map = _get_line_syntax_highlighting(p_line); + } + highlighting_cache[p_line] = color_map; + return color_map; +} + +void SyntaxHighlighter::_lines_edited_from(int p_from_line, int p_to_line) { + if (highlighting_cache.size() < 1) { + return; + } + + int cache_size = highlighting_cache.back()->key(); + for (int i = MIN(p_from_line, p_to_line) - 1; i <= cache_size; i++) { + if (highlighting_cache.has(i)) { + highlighting_cache.erase(i); + } + } +} + +void SyntaxHighlighter::clear_highlighting_cache() { + highlighting_cache.clear(); + + ScriptInstance *si = get_script_instance(); + if (si && si->has_method("_clear_highlighting_cache")) { + si->call("_clear_highlighting_cache"); + return; + } + _clear_highlighting_cache(); +} + +void SyntaxHighlighter::update_cache() { + clear_highlighting_cache(); + + if (text_edit == nullptr) { + return; + } + ScriptInstance *si = get_script_instance(); + if (si && si->has_method("_update_cache")) { + si->call("_update_cache"); + return; + } + _update_cache(); +} + +void SyntaxHighlighter::set_text_edit(TextEdit *p_text_edit) { + if (text_edit && ObjectDB::get_instance(text_edit_instance_id)) { + text_edit->disconnect("lines_edited_from", callable_mp(this, &SyntaxHighlighter::_lines_edited_from)); + } + + text_edit = p_text_edit; + if (p_text_edit == nullptr) { + return; + } + text_edit_instance_id = text_edit->get_instance_id(); + text_edit->connect("lines_edited_from", callable_mp(this, &SyntaxHighlighter::_lines_edited_from)); + update_cache(); +} + +TextEdit *SyntaxHighlighter::get_text_edit() { + return text_edit; +} + +void SyntaxHighlighter::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_line_syntax_highlighting", "p_line"), &SyntaxHighlighter::get_line_syntax_highlighting); + ClassDB::bind_method(D_METHOD("update_cache"), &SyntaxHighlighter::update_cache); + ClassDB::bind_method(D_METHOD("clear_highlighting_cache"), &SyntaxHighlighter::clear_highlighting_cache); + ClassDB::bind_method(D_METHOD("get_text_edit"), &SyntaxHighlighter::get_text_edit); + + ClassDB::bind_method(D_METHOD("_get_line_syntax_highlighting", "p_line"), &SyntaxHighlighter::_get_line_syntax_highlighting); + ClassDB::bind_method(D_METHOD("_update_cache"), &SyntaxHighlighter::_update_cache); + ClassDB::bind_method(D_METHOD("_clear_highlighting_cache"), &SyntaxHighlighter::_clear_highlighting_cache); + + BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_line_syntax_highlighting", PropertyInfo(Variant::INT, "p_line"))); + BIND_VMETHOD(MethodInfo("_update_cache")); +} + +//////////////////////////////////////////////////////////////////////////////// + +static bool _is_char(char32_t c) { + return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; +} + +static bool _is_hex_symbol(char32_t c) { + return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); +} + +Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) { + Dictionary color_map; + + bool prev_is_char = false; + bool prev_is_number = false; + bool in_keyword = false; + bool in_word = false; + bool in_function_name = false; + bool in_member_variable = false; + bool is_hex_notation = false; + Color keyword_color; + Color color; + + color_region_cache[p_line] = -1; + int in_region = -1; + if (p_line != 0) { + int prev_region_line = p_line - 1; + while (prev_region_line > 0 && !color_region_cache.has(prev_region_line)) { + prev_region_line--; + } + for (int i = prev_region_line; i < p_line - 1; i++) { + get_line_syntax_highlighting(i); + } + if (!color_region_cache.has(p_line - 1)) { + get_line_syntax_highlighting(p_line - 1); + } + in_region = color_region_cache[p_line - 1]; + } + + const String &str = text_edit->get_line(p_line); + const int line_length = str.length(); + Color prev_color; + + if (in_region != -1 && str.length() == 0) { + color_region_cache[p_line] = in_region; + } + for (int j = 0; j < line_length; j++) { + Dictionary highlighter_info; + + color = font_color; + bool is_char = !is_symbol(str[j]); + bool is_a_symbol = is_symbol(str[j]); + bool is_number = (str[j] >= '0' && str[j] <= '9'); + + /* color regions */ + if (is_a_symbol || in_region != -1) { + int from = j; + for (; from < line_length; from++) { + if (str[from] == '\\') { + from++; + continue; + } + break; + } + + if (from != line_length) { + /* check if we are in entering a region */ + if (in_region == -1) { + for (int c = 0; c < color_regions.size(); c++) { + /* check there is enough room */ + int chars_left = line_length - from; + int start_key_length = color_regions[c].start_key.length(); + int end_key_length = color_regions[c].end_key.length(); + if (chars_left < start_key_length) { + continue; + } + + /* search the line */ + bool match = true; + const char32_t *start_key = color_regions[c].start_key.get_data(); + for (int k = 0; k < start_key_length; k++) { + if (start_key[k] != str[from + k]) { + match = false; + break; + } + } + if (!match) { + continue; + } + in_region = c; + from += start_key_length; + + /* check if it's the whole line */ + if (end_key_length == 0 || color_regions[c].line_only || from + end_key_length > line_length) { + prev_color = color_regions[in_region].color; + highlighter_info["color"] = color_regions[c].color; + color_map[j] = highlighter_info; + + j = line_length; + if (!color_regions[c].line_only) { + color_region_cache[p_line] = c; + } + } + break; + } + + if (j == line_length) { + continue; + } + } + + /* if we are in one find the end key */ + if (in_region != -1) { + /* search the line */ + int region_end_index = -1; + int end_key_length = color_regions[in_region].end_key.length(); + const char32_t *end_key = color_regions[in_region].end_key.get_data(); + for (; from < line_length; from++) { + if (line_length - from < end_key_length) { + break; + } + + if (!is_symbol(str[from])) { + continue; + } + + if (str[from] == '\\') { + from++; + continue; + } + + region_end_index = from; + for (int k = 0; k < end_key_length; k++) { + if (end_key[k] != str[from + k]) { + region_end_index = -1; + break; + } + } + + if (region_end_index != -1) { + break; + } + } + + prev_color = color_regions[in_region].color; + highlighter_info["color"] = color_regions[in_region].color; + color_map[j] = highlighter_info; + + j = from + (end_key_length - 1); + if (region_end_index == -1) { + color_region_cache[p_line] = in_region; + } + + in_region = -1; + prev_is_char = false; + prev_is_number = false; + continue; + } + } + } + + // Allow ABCDEF in hex notation. + if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) { + is_number = true; + } else { + is_hex_notation = false; + } + + // Check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation. + if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'f' || str[j] == 'e') && !in_word && prev_is_number && !is_number) { + is_number = true; + is_a_symbol = false; + is_char = false; + + if (str[j] == 'x' && str[j - 1] == '0') { + is_hex_notation = true; + } + } + + if (!in_word && _is_char(str[j]) && !is_number) { + in_word = true; + } + + if ((in_keyword || in_word) && !is_hex_notation) { + is_number = false; + } + + if (is_a_symbol && str[j] != '.' && in_word) { + in_word = false; + } + + if (!is_char) { + in_keyword = false; + } + + if (!in_keyword && is_char && !prev_is_char) { + int to = j; + while (to < line_length && !is_symbol(str[to])) { + to++; + } + + String word = str.substr(j, to - j); + Color col = Color(); + if (keywords.has(word)) { + col = keywords[word]; + } else if (member_keywords.has(word)) { + col = member_keywords[word]; + for (int k = j - 1; k >= 0; k--) { + if (str[k] == '.') { + col = Color(); //member indexing not allowed + break; + } else if (str[k] > 32) { + break; + } + } + } + + if (col != Color()) { + in_keyword = true; + keyword_color = col; + } + } + + if (!in_function_name && in_word && !in_keyword) { + int k = j; + while (k < line_length && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { + k++; + } + + // Check for space between name and bracket. + while (k < line_length && (str[k] == '\t' || str[k] == ' ')) { + k++; + } + + if (str[k] == '(') { + in_function_name = true; + } + } + + if (!in_function_name && !in_member_variable && !in_keyword && !is_number && in_word) { + int k = j; + while (k > 0 && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { + k--; + } + + if (str[k] == '.') { + in_member_variable = true; + } + } + + if (is_a_symbol) { + in_function_name = false; + in_member_variable = false; + } + + if (in_keyword) { + color = keyword_color; + } else if (in_member_variable) { + color = member_color; + } else if (in_function_name) { + color = function_color; + } else if (is_a_symbol) { + color = symbol_color; + } else if (is_number) { + color = number_color; + } + + prev_is_char = is_char; + prev_is_number = is_number; + + if (color != prev_color) { + prev_color = color; + highlighter_info["color"] = color; + color_map[j] = highlighter_info; + } + } + + return color_map; +} + +void CodeHighlighter::_clear_highlighting_cache() { + color_region_cache.clear(); +} + +void CodeHighlighter::_update_cache() { + font_color = text_edit->get_theme_color("font_color"); +} + +void CodeHighlighter::add_keyword_color(const String &p_keyword, const Color &p_color) { + keywords[p_keyword] = p_color; + clear_highlighting_cache(); +} + +void CodeHighlighter::remove_keyword_color(const String &p_keyword) { + keywords.erase(p_keyword); + clear_highlighting_cache(); +} + +bool CodeHighlighter::has_keyword_color(const String &p_keyword) const { + return keywords.has(p_keyword); +} + +Color CodeHighlighter::get_keyword_color(const String &p_keyword) const { + ERR_FAIL_COND_V(!keywords.has(p_keyword), Color()); + return keywords[p_keyword]; +} + +void CodeHighlighter::set_keyword_colors(const Dictionary p_keywords) { + keywords.clear(); + keywords = p_keywords; + clear_highlighting_cache(); +} + +void CodeHighlighter::clear_keyword_colors() { + keywords.clear(); + clear_highlighting_cache(); +} + +Dictionary CodeHighlighter::get_keyword_colors() const { + return keywords; +} + +void CodeHighlighter::add_member_keyword_color(const String &p_member_keyword, const Color &p_color) { + member_keywords[p_member_keyword] = p_color; + clear_highlighting_cache(); +} + +void CodeHighlighter::remove_member_keyword_color(const String &p_member_keyword) { + member_keywords.erase(p_member_keyword); + clear_highlighting_cache(); +} + +bool CodeHighlighter::has_member_keyword_color(const String &p_member_keyword) const { + return member_keywords.has(p_member_keyword); +} + +Color CodeHighlighter::get_member_keyword_color(const String &p_member_keyword) const { + ERR_FAIL_COND_V(!member_keywords.has(p_member_keyword), Color()); + return member_keywords[p_member_keyword]; +} + +void CodeHighlighter::set_member_keyword_colors(const Dictionary &p_member_keywords) { + member_keywords.clear(); + member_keywords = p_member_keywords; + clear_highlighting_cache(); +} + +void CodeHighlighter::clear_member_keyword_colors() { + member_keywords.clear(); + clear_highlighting_cache(); +} + +Dictionary CodeHighlighter::get_member_keyword_colors() const { + return member_keywords; +} + +void CodeHighlighter::add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only) { + for (int i = 0; i < p_start_key.length(); i++) { + ERR_FAIL_COND_MSG(!is_symbol(p_start_key[i]), "color regions must start with a symbol"); + } + + if (p_end_key.length() > 0) { + for (int i = 0; i < p_end_key.length(); i++) { + ERR_FAIL_COND_MSG(!is_symbol(p_end_key[i]), "color regions must end with a symbol"); + } + } + + int at = 0; + for (int i = 0; i < color_regions.size(); i++) { + ERR_FAIL_COND_MSG(color_regions[i].start_key == p_start_key, "color region with start key '" + p_start_key + "' already exists."); + if (p_start_key.length() < color_regions[i].start_key.length()) { + at++; + } + } + + ColorRegion color_region; + color_region.color = p_color; + color_region.start_key = p_start_key; + color_region.end_key = p_end_key; + color_region.line_only = p_line_only || p_end_key == ""; + color_regions.insert(at, color_region); + clear_highlighting_cache(); +} + +void CodeHighlighter::remove_color_region(const String &p_start_key) { + for (int i = 0; i < color_regions.size(); i++) { + if (color_regions[i].start_key == p_start_key) { + color_regions.remove(i); + break; + } + } + clear_highlighting_cache(); +} + +bool CodeHighlighter::has_color_region(const String &p_start_key) const { + for (int i = 0; i < color_regions.size(); i++) { + if (color_regions[i].start_key == p_start_key) { + return true; + } + } + return false; +} + +void CodeHighlighter::set_color_regions(const Dictionary &p_color_regions) { + color_regions.clear(); + + List<Variant> keys; + p_color_regions.get_key_list(&keys); + + for (List<Variant>::Element *E = keys.front(); E; E = E->next()) { + String key = E->get(); + + String start_key = key.get_slice(" ", 0); + String end_key = key.get_slice_count(" ") > 1 ? key.get_slice(" ", 1) : String(); + + add_color_region(start_key, end_key, p_color_regions[key], end_key == ""); + } + clear_highlighting_cache(); +} + +void CodeHighlighter::clear_color_regions() { + color_regions.clear(); + clear_highlighting_cache(); +} + +Dictionary CodeHighlighter::get_color_regions() const { + Dictionary r_color_regions; + for (int i = 0; i < color_regions.size(); i++) { + ColorRegion region = color_regions[i]; + r_color_regions[region.start_key + (region.end_key.empty() ? "" : " " + region.end_key)] = region.color; + } + return r_color_regions; +} + +void CodeHighlighter::_bind_methods() { + ClassDB::bind_method(D_METHOD("add_keyword_color", "keyword", "color"), &CodeHighlighter::add_keyword_color); + ClassDB::bind_method(D_METHOD("remove_keyword_color", "keyword"), &CodeHighlighter::remove_keyword_color); + ClassDB::bind_method(D_METHOD("has_keyword_color", "keyword"), &CodeHighlighter::has_keyword_color); + ClassDB::bind_method(D_METHOD("get_keyword_color", "keyword"), &CodeHighlighter::get_keyword_color); + + ClassDB::bind_method(D_METHOD("set_keyword_colors", "keywords"), &CodeHighlighter::set_keyword_colors); + ClassDB::bind_method(D_METHOD("clear_keyword_colors"), &CodeHighlighter::clear_keyword_colors); + ClassDB::bind_method(D_METHOD("get_keyword_colors"), &CodeHighlighter::get_keyword_colors); + + ClassDB::bind_method(D_METHOD("add_member_keyword_color", "member_keyword", "color"), &CodeHighlighter::add_member_keyword_color); + ClassDB::bind_method(D_METHOD("remove_member_keyword_color", "member_keyword"), &CodeHighlighter::remove_member_keyword_color); + ClassDB::bind_method(D_METHOD("has_member_keyword_color", "member_keyword"), &CodeHighlighter::has_member_keyword_color); + ClassDB::bind_method(D_METHOD("get_member_keyword_color", "member_keyword"), &CodeHighlighter::get_member_keyword_color); + + ClassDB::bind_method(D_METHOD("set_member_keyword_colors", "member_keyword"), &CodeHighlighter::set_member_keyword_colors); + ClassDB::bind_method(D_METHOD("clear_member_keyword_colors"), &CodeHighlighter::clear_member_keyword_colors); + ClassDB::bind_method(D_METHOD("get_member_keyword_colors"), &CodeHighlighter::get_member_keyword_colors); + + ClassDB::bind_method(D_METHOD("add_color_region", "p_start_key", "p_end_key", "p_color", "p_line_only"), &CodeHighlighter::add_color_region, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("remove_color_region", "p_start_key"), &CodeHighlighter::remove_color_region); + ClassDB::bind_method(D_METHOD("has_color_region", "p_start_key"), &CodeHighlighter::has_color_region); + + ClassDB::bind_method(D_METHOD("set_color_regions", "p_color_regions"), &CodeHighlighter::set_color_regions); + ClassDB::bind_method(D_METHOD("clear_color_regions"), &CodeHighlighter::clear_color_regions); + ClassDB::bind_method(D_METHOD("get_color_regions"), &CodeHighlighter::get_color_regions); + + ClassDB::bind_method(D_METHOD("set_function_color", "color"), &CodeHighlighter::set_function_color); + ClassDB::bind_method(D_METHOD("get_function_color"), &CodeHighlighter::get_function_color); + + ClassDB::bind_method(D_METHOD("set_number_color", "color"), &CodeHighlighter::set_number_color); + ClassDB::bind_method(D_METHOD("get_number_color"), &CodeHighlighter::get_number_color); + + ClassDB::bind_method(D_METHOD("set_symbol_color", "color"), &CodeHighlighter::set_symbol_color); + ClassDB::bind_method(D_METHOD("get_symbol_color"), &CodeHighlighter::get_symbol_color); + + ClassDB::bind_method(D_METHOD("set_member_variable_color", "color"), &CodeHighlighter::set_member_variable_color); + ClassDB::bind_method(D_METHOD("get_member_variable_color"), &CodeHighlighter::get_member_variable_color); + + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "number_color"), "set_number_color", "get_number_color"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "symbol_color"), "set_symbol_color", "get_symbol_color"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "function_color"), "set_function_color", "get_function_color"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "member_variable_color"), "set_member_variable_color", "get_member_variable_color"); + + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "keyword_colors"), "set_keyword_colors", "get_keyword_colors"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "member_keyword_colors"), "set_member_keyword_colors", "get_member_keyword_colors"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "color_regions"), "set_color_regions", "get_color_regions"); +} + +void CodeHighlighter::set_number_color(Color p_color) { + number_color = p_color; + clear_highlighting_cache(); +} + +Color CodeHighlighter::get_number_color() const { + return number_color; +} + +void CodeHighlighter::set_symbol_color(Color p_color) { + symbol_color = p_color; + clear_highlighting_cache(); +} + +Color CodeHighlighter::get_symbol_color() const { + return symbol_color; +} + +void CodeHighlighter::set_function_color(Color p_color) { + function_color = p_color; + clear_highlighting_cache(); +} + +Color CodeHighlighter::get_function_color() const { + return function_color; +} + +void CodeHighlighter::set_member_variable_color(Color p_color) { + member_color = p_color; + clear_highlighting_cache(); +} + +Color CodeHighlighter::get_member_variable_color() const { + return member_color; +} diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h new file mode 100644 index 0000000000..62865920d3 --- /dev/null +++ b/scene/resources/syntax_highlighter.h @@ -0,0 +1,140 @@ +/*************************************************************************/ +/* syntax_highlighter.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SYNTAX_HIGHLIGHTER_H +#define SYNTAX_HIGHLIGHTER_H + +#include "core/io/resource.h" + +class TextEdit; + +class SyntaxHighlighter : public Resource { + GDCLASS(SyntaxHighlighter, Resource) + +private: + Map<int, Dictionary> highlighting_cache; + void _lines_edited_from(int p_from_line, int p_to_line); + +protected: + ObjectID text_edit_instance_id; // For validity check + TextEdit *text_edit = nullptr; + + static void _bind_methods(); + +public: + Dictionary get_line_syntax_highlighting(int p_line); + virtual Dictionary _get_line_syntax_highlighting(int p_line) { return Dictionary(); } + + void clear_highlighting_cache(); + virtual void _clear_highlighting_cache() {} + + void update_cache(); + virtual void _update_cache() {} + + void set_text_edit(TextEdit *p_text_edit); + TextEdit *get_text_edit(); + + SyntaxHighlighter() {} + virtual ~SyntaxHighlighter() {} +}; + +/////////////////////////////////////////////////////////////////////////////// + +class CodeHighlighter : public SyntaxHighlighter { + GDCLASS(CodeHighlighter, SyntaxHighlighter) + +private: + struct ColorRegion { + Color color; + String start_key; + String end_key; + bool line_only; + }; + Vector<ColorRegion> color_regions; + Map<int, int> color_region_cache; + + Dictionary keywords; + Dictionary member_keywords; + + Color font_color; + Color member_color; + Color function_color; + Color symbol_color; + Color number_color; + +protected: + static void _bind_methods(); + +public: + virtual Dictionary _get_line_syntax_highlighting(int p_line) override; + + virtual void _clear_highlighting_cache() override; + virtual void _update_cache() override; + + void add_keyword_color(const String &p_keyword, const Color &p_color); + void remove_keyword_color(const String &p_keyword); + bool has_keyword_color(const String &p_keyword) const; + Color get_keyword_color(const String &p_keyword) const; + + void set_keyword_colors(const Dictionary p_keywords); + void clear_keyword_colors(); + Dictionary get_keyword_colors() const; + + void add_member_keyword_color(const String &p_member_keyword, const Color &p_color); + void remove_member_keyword_color(const String &p_member_keyword); + bool has_member_keyword_color(const String &p_member_keyword) const; + Color get_member_keyword_color(const String &p_member_keyword) const; + + void set_member_keyword_colors(const Dictionary &p_color_regions); + void clear_member_keyword_colors(); + Dictionary get_member_keyword_colors() const; + + void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false); + void remove_color_region(const String &p_start_key); + bool has_color_region(const String &p_start_key) const; + + void set_color_regions(const Dictionary &p_member_keyword); + void clear_color_regions(); + Dictionary get_color_regions() const; + + void set_number_color(Color p_color); + Color get_number_color() const; + + void set_symbol_color(Color p_color); + Color get_symbol_color() const; + + void set_function_color(Color p_color); + Color get_function_color() const; + + void set_member_variable_color(Color p_color); + Color get_member_variable_color() const; +}; + +#endif diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h index 356b070ea0..fa812b1e67 100644 --- a/scene/resources/text_file.h +++ b/scene/resources/text_file.h @@ -45,7 +45,7 @@ public: virtual bool has_text() const; virtual String get_text() const; virtual void set_text(const String &p_code); - virtual void reload_from_file(); + virtual void reload_from_file() override; void set_file_path(const String &p_path) { path = p_path; } Error load_text(const String &p_path); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 331cffed5d..1507537cd0 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -32,7 +32,6 @@ #include "core/core_string_names.h" #include "core/io/image_loader.h" -#include "core/method_bind_ext.gen.inc" #include "core/os/os.h" #include "mesh.h" #include "scene/resources/bit_map.h" @@ -46,28 +45,21 @@ bool Texture2D::is_pixel_opaque(int p_x, int p_y) const { return true; } -void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); +void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { + RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose); } -void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); +void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { + RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose); } -void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat); +void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { + RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, p_clip_uv); } bool Texture2D::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { r_rect = p_rect; r_src_rect = p_src_rect; - return true; } @@ -76,9 +68,9 @@ void Texture2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_height"), &Texture2D::get_height); ClassDB::bind_method(D_METHOD("get_size"), &Texture2D::get_size); ClassDB::bind_method(D_METHOD("has_alpha"), &Texture2D::has_alpha); - ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT)); - ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT)); - ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_data"), &Texture2D::get_data); ADD_GROUP("", ""); @@ -159,7 +151,7 @@ void ImageTexture::_reload_hook(const RID &p_hook) { } void ImageTexture::create_from_image(const Ref<Image> &p_image) { - ERR_FAIL_COND(p_image.is_null()); + ERR_FAIL_COND_MSG(p_image.is_null(), "Invalid image"); w = p_image->get_width(); h = p_image->get_height(); format = p_image->get_format(); @@ -182,11 +174,14 @@ Image::Format ImageTexture::get_format() const { } void ImageTexture::update(const Ref<Image> &p_image, bool p_immediate) { - ERR_FAIL_COND(p_image.is_null()); - ERR_FAIL_COND(texture.is_null()); - ERR_FAIL_COND(p_image->get_width() != w || p_image->get_height() != h); - ERR_FAIL_COND(p_image->get_format() != format); - ERR_FAIL_COND(mipmaps != p_image->has_mipmaps()); + ERR_FAIL_COND_MSG(p_image.is_null(), "Invalid image"); + ERR_FAIL_COND_MSG(texture.is_null(), "Texture is not initialized."); + ERR_FAIL_COND_MSG(p_image->get_width() != w || p_image->get_height() != h, + "The new image dimensions must match the texture size."); + ERR_FAIL_COND_MSG(p_image->get_format() != format, + "The new image format must match the texture's image format."); + ERR_FAIL_COND_MSG(mipmaps != p_image->has_mipmaps(), + "The new image mipmaps configuration must match the texture's image mipmaps configuration"); if (p_immediate) { RenderingServer::get_singleton()->texture_2d_update_immediate(texture, p_image); @@ -233,31 +228,25 @@ bool ImageTexture::has_alpha() const { return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8); } -void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { +void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { if ((w | h) == 0) { return; } - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); + RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose); } -void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { +void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { if ((w | h) == 0) { return; } - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); + RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose); } -void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { +void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { if ((w | h) == 0) { return; } - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat); + RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv); } bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const { @@ -512,7 +501,7 @@ Error StreamTexture2D::_load_data(const String &p_path, int &tw, int &th, int &t ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER); FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path)); uint8_t header[4]; f->get_buffer(header, 4); @@ -652,31 +641,25 @@ RID StreamTexture2D::get_rid() const { return texture; } -void StreamTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { +void StreamTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { if ((w | h) == 0) { return; } - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); + RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose); } -void StreamTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { +void StreamTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { if ((w | h) == 0) { return; } - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); + RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose); } -void StreamTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { +void StreamTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { if ((w | h) == 0) { return; } - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat); + RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv); } bool StreamTexture2D::has_alpha() const { @@ -791,8 +774,312 @@ String ResourceFormatLoaderStreamTexture2D::get_resource_type(const String &p_pa return ""; } +//////////////////////////////////// + +TypedArray<Image> Texture3D::_get_data() const { + Vector<Ref<Image>> data = get_data(); + + TypedArray<Image> ret; + ret.resize(data.size()); + for (int i = 0; i < data.size(); i++) { + ret[i] = data[i]; + } + return ret; +} + +void Texture3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format); + ClassDB::bind_method(D_METHOD("get_width"), &Texture3D::get_width); + ClassDB::bind_method(D_METHOD("get_height"), &Texture3D::get_height); + ClassDB::bind_method(D_METHOD("get_depth"), &Texture3D::get_depth); + ClassDB::bind_method(D_METHOD("has_mipmaps"), &Texture3D::has_mipmaps); + ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_data); +} ////////////////////////////////////////// +Image::Format ImageTexture3D::get_format() const { + return format; +} +int ImageTexture3D::get_width() const { + return width; +} +int ImageTexture3D::get_height() const { + return height; +} +int ImageTexture3D::get_depth() const { + return depth; +} +bool ImageTexture3D::has_mipmaps() const { + return mipmaps; +} + +Error ImageTexture3D::_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) { + Vector<Ref<Image>> images; + images.resize(p_data.size()); + for (int i = 0; i < images.size(); i++) { + images.write[i] = p_data[i]; + } + return create(p_format, p_width, p_height, p_depth, p_mipmaps, images); +} + +void ImageTexture3D::_update(const TypedArray<Image> &p_data) { + Vector<Ref<Image>> images; + images.resize(p_data.size()); + for (int i = 0; i < images.size(); i++) { + images.write[i] = p_data[i]; + } + return update(images); +} + +Error ImageTexture3D::create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { + RID tex = RenderingServer::get_singleton()->texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); + ERR_FAIL_COND_V(tex.is_null(), ERR_CANT_CREATE); + + if (texture.is_valid()) { + RenderingServer::get_singleton()->texture_replace(texture, tex); + } + + return OK; +} + +void ImageTexture3D::update(const Vector<Ref<Image>> &p_data) { + ERR_FAIL_COND(!texture.is_valid()); + RenderingServer::get_singleton()->texture_3d_update(texture, p_data); +} + +Vector<Ref<Image>> ImageTexture3D::get_data() const { + ERR_FAIL_COND_V(!texture.is_valid(), Vector<Ref<Image>>()); + return RS::get_singleton()->texture_3d_get(texture); +} + +RID ImageTexture3D::get_rid() const { + if (!texture.is_valid()) { + texture = RS::get_singleton()->texture_3d_placeholder_create(); + } + return texture; +} +void ImageTexture3D::set_path(const String &p_path, bool p_take_over) { + if (texture.is_valid()) { + RenderingServer::get_singleton()->texture_set_path(texture, p_path); + } + + Resource::set_path(p_path, p_take_over); +} + +void ImageTexture3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("create", "format", "width", "height", "depth", "use_mipmaps", "data"), &ImageTexture3D::_create); + ClassDB::bind_method(D_METHOD("update", "data"), &ImageTexture3D::_update); +} + +ImageTexture3D::ImageTexture3D() { +} + +ImageTexture3D::~ImageTexture3D() { + if (texture.is_valid()) { + RS::get_singleton()->free(texture); + } +} + +//////////////////////////////////////////// + +void StreamTexture3D::set_path(const String &p_path, bool p_take_over) { + if (texture.is_valid()) { + RenderingServer::get_singleton()->texture_set_path(texture, p_path); + } + + Resource::set_path(p_path, p_take_over); +} + +Image::Format StreamTexture3D::get_format() const { + return format; +} + +Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) { + FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path)); + + uint8_t header[4]; + f->get_buffer(header, 4); + ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L', ERR_FILE_UNRECOGNIZED); + + //stored as stream textures (used for lossless and lossy compression) + uint32_t version = f->get_32(); + + if (version > FORMAT_VERSION) { + ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new."); + } + + r_depth = f->get_32(); //depth + f->get_32(); //ignored (mode) + f->get_32(); // ignored (data format) + + f->get_32(); //ignored + int mipmaps = f->get_32(); + f->get_32(); //ignored + f->get_32(); //ignored + + r_mipmaps = mipmaps != 0; + + r_data.clear(); + + for (int i = 0; i < (r_depth + mipmaps); i++) { + Ref<Image> image = StreamTexture2D::load_image_from_file(f, 0); + ERR_FAIL_COND_V(image.is_null() || image->empty(), ERR_CANT_OPEN); + if (i == 0) { + r_format = image->get_format(); + r_width = image->get_width(); + r_height = image->get_height(); + } + r_data.push_back(image); + } + + return OK; +} + +Error StreamTexture3D::load(const String &p_path) { + Vector<Ref<Image>> data; + + int tw, th, td; + Image::Format tfmt; + bool tmm; + + Error err = _load_data(p_path, data, tfmt, tw, th, td, tmm); + if (err) { + return err; + } + + if (texture.is_valid()) { + RID new_texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data); + RS::get_singleton()->texture_replace(texture, new_texture); + } else { + texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data); + } + + w = tw; + h = th; + d = td; + mipmaps = tmm; + format = tfmt; + + path_to_file = p_path; + + if (get_path() == String()) { + //temporarily set path if no path set for resource, helps find errors + RenderingServer::get_singleton()->texture_set_path(texture, p_path); + } + + _change_notify(); + emit_changed(); + return OK; +} + +String StreamTexture3D::get_load_path() const { + return path_to_file; +} + +int StreamTexture3D::get_width() const { + return w; +} + +int StreamTexture3D::get_height() const { + return h; +} + +int StreamTexture3D::get_depth() const { + return d; +} + +bool StreamTexture3D::has_mipmaps() const { + return mipmaps; +} + +RID StreamTexture3D::get_rid() const { + if (!texture.is_valid()) { + texture = RS::get_singleton()->texture_3d_placeholder_create(); + } + return texture; +} + +Vector<Ref<Image>> StreamTexture3D::get_data() const { + if (texture.is_valid()) { + return RS::get_singleton()->texture_3d_get(texture); + } else { + return Vector<Ref<Image>>(); + } +} + +void StreamTexture3D::reload_from_file() { + String path = get_path(); + if (!path.is_resource_file()) { + return; + } + + path = ResourceLoader::path_remap(path); //remap for translation + path = ResourceLoader::import_remap(path); //remap for import + if (!path.is_resource_file()) { + return; + } + + load(path); +} + +void StreamTexture3D::_validate_property(PropertyInfo &property) const { +} + +void StreamTexture3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture3D::load); + ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture3D::get_load_path); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path"); +} + +StreamTexture3D::StreamTexture3D() { + format = Image::FORMAT_MAX; + w = 0; + h = 0; + d = 0; + mipmaps = false; +} + +StreamTexture3D::~StreamTexture3D() { + if (texture.is_valid()) { + RS::get_singleton()->free(texture); + } +} + +///////////////////////////// + +RES ResourceFormatLoaderStreamTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { + Ref<StreamTexture3D> st; + st.instance(); + Error err = st->load(p_path); + if (r_error) { + *r_error = err; + } + if (err != OK) { + return RES(); + } + + return st; +} + +void ResourceFormatLoaderStreamTexture3D::get_recognized_extensions(List<String> *p_extensions) const { + p_extensions->push_back("stex3d"); +} + +bool ResourceFormatLoaderStreamTexture3D::handles_type(const String &p_type) const { + return p_type == "StreamTexture3D"; +} + +String ResourceFormatLoaderStreamTexture3D::get_resource_type(const String &p_path) const { + if (p_path.get_extension().to_lower() == "stex3d") { + return "StreamTexture3D"; + } + return ""; +} + +//////////////////////////////////////////// + int AtlasTexture::get_width() const { if (region.size.width == 0) { if (atlas.is_valid()) { @@ -900,7 +1187,7 @@ void AtlasTexture::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip"); } -void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { +void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { if (!atlas.is_valid()) { return; } @@ -915,12 +1202,10 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_m rc.size.height = atlas->get_height(); } - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat); + RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, filter_clip); } -void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { +void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { if (!atlas.is_valid()) { return; } @@ -938,12 +1223,10 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile Vector2 scale = p_rect.size / (region.size + margin.size); Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale); - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat); + RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, filter_clip); } -void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { +void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { //this might not necessarily work well if using a rect, needs to be fixed properly if (!atlas.is_valid()) { return; @@ -953,9 +1236,7 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons Rect2 src_c; get_rect_region(p_rect, p_src_rect, dr, src_c); - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat); + RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, filter_clip); } bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { @@ -1060,7 +1341,7 @@ Ref<Texture2D> MeshTexture::get_base_texture() const { return base_texture; } -void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { +void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { if (mesh.is_null() || base_texture.is_null()) { return; } @@ -1070,12 +1351,10 @@ void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_mo SWAP(xform.elements[0][1], xform.elements[1][0]); SWAP(xform.elements[0][0], xform.elements[1][1]); } - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); + RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); } -void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { +void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { if (mesh.is_null() || base_texture.is_null()) { return; } @@ -1094,12 +1373,10 @@ void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, SWAP(xform.elements[0][1], xform.elements[1][0]); SWAP(xform.elements[0][0], xform.elements[1][1]); } - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); + RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); } -void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { +void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { if (mesh.is_null() || base_texture.is_null()) { return; } @@ -1118,9 +1395,7 @@ void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const SWAP(xform.elements[0][1], xform.elements[1][0]); SWAP(xform.elements[0][0], xform.elements[1][1]); } - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); + RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); } bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { @@ -1265,14 +1540,14 @@ void LargeTexture::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); } -void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { +void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { for (int i = 0; i < pieces.size(); i++) { // TODO - pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat); + pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose); } } -void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { +void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { //tiling not supported for this if (size.x == 0 || size.y == 0) { return; @@ -1282,11 +1557,11 @@ void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile for (int i = 0; i < pieces.size(); i++) { // TODO - pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat); + pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose); } } -void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { +void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { //tiling not supported for this if (p_src_rect.size.x == 0 || p_src_rect.size.y == 0) { return; @@ -1305,7 +1580,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons target.size *= scale; target.position = p_rect.position + (p_src_rect.position + rect.position) * scale; local.position -= rect.position; - pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat, false); + pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, false); } } @@ -1435,12 +1710,6 @@ CurveTexture::~CurveTexture() { ////////////////// -//setter and getter names for property serialization -#define COLOR_RAMP_GET_OFFSETS "get_offsets" -#define COLOR_RAMP_GET_COLORS "get_colors" -#define COLOR_RAMP_SET_OFFSETS "set_offsets" -#define COLOR_RAMP_SET_COLORS "set_colors" - GradientTexture::GradientTexture() { update_pending = false; width = 2048; @@ -2059,7 +2328,7 @@ Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> ERR_FAIL_COND_V(images.size() != 0, ERR_INVALID_PARAMETER); FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path)); uint8_t header[4]; f->get_buffer(header, 4); @@ -2079,7 +2348,7 @@ Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> uint32_t df = f->get_32(); //data format mipmap_limit = int(f->get_32()); - //reserverd + //reserved f->get_32(); f->get_32(); f->get_32(); diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 005f899512..a8d8b785fa 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -31,13 +31,13 @@ #ifndef TEXTURE_H #define TEXTURE_H +#include "core/io/resource.h" #include "core/io/resource_loader.h" #include "core/math/rect2.h" #include "core/os/file_access.h" #include "core/os/mutex.h" #include "core/os/rw_lock.h" #include "core/os/thread_safe.h" -#include "core/resource.h" #include "scene/resources/curve.h" #include "scene/resources/gradient.h" #include "servers/camera_server.h" @@ -61,15 +61,14 @@ public: virtual int get_width() const = 0; virtual int get_height() const = 0; virtual Size2 get_size() const; - virtual RID get_rid() const = 0; virtual bool is_pixel_opaque(int p_x, int p_y) const; virtual bool has_alpha() const = 0; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const; virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; virtual Ref<Image> get_data() const { return Ref<Image>(); } @@ -92,14 +91,14 @@ class ImageTexture : public Texture2D { bool image_stored; protected: - virtual void reload_from_file(); + virtual void reload_from_file() override; bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; void _reload_hook(const RID &p_hook); - virtual void _resource_path_changed(); + virtual void _resource_path_changed() override; static void _bind_methods(); public: @@ -108,23 +107,23 @@ public: Image::Format get_format() const; void update(const Ref<Image> &p_image, bool p_immediate = false); - Ref<Image> get_data() const; + Ref<Image> get_data() const override; - int get_width() const; - int get_height() const; + int get_width() const override; + int get_height() const override; - virtual RID get_rid() const; + virtual RID get_rid() const override; - bool has_alpha() const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; + bool has_alpha() const override; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override; - bool is_pixel_opaque(int p_x, int p_y) const; + bool is_pixel_opaque(int p_x, int p_y) const override; void set_size_override(const Size2 &p_size); - virtual void set_path(const String &p_path, bool p_take_over = false); + virtual void set_path(const String &p_path, bool p_take_over = false) override; ImageTexture(); ~ImageTexture(); @@ -165,7 +164,7 @@ private: int w, h; mutable Ref<BitMap> alpha_cache; - virtual void reload_from_file(); + virtual void reload_from_file() override; static void _requested_3d(void *p_ud); static void _requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel); @@ -173,7 +172,7 @@ private: protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const; + void _validate_property(PropertyInfo &property) const override; public: static Ref<Image> load_image_from_file(FileAccess *p_file, int p_size_limit); @@ -189,20 +188,20 @@ public: Error load(const String &p_path); String get_load_path() const; - int get_width() const; - int get_height() const; - virtual RID get_rid() const; + int get_width() const override; + int get_height() const override; + virtual RID get_rid() const override; - virtual void set_path(const String &p_path, bool p_take_over); + virtual void set_path(const String &p_path, bool p_take_over) override; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override; - virtual bool has_alpha() const; - bool is_pixel_opaque(int p_x, int p_y) const; + virtual bool has_alpha() const override; + bool is_pixel_opaque(int p_x, int p_y) const override; - virtual Ref<Image> get_data() const; + virtual Ref<Image> get_data() const override; StreamTexture2D(); ~StreamTexture2D(); @@ -229,11 +228,11 @@ protected: static void _bind_methods(); public: - virtual int get_width() const; - virtual int get_height() const; - virtual RID get_rid() const; + virtual int get_width() const override; + virtual int get_height() const override; + virtual RID get_rid() const override; - virtual bool has_alpha() const; + virtual bool has_alpha() const override; void set_atlas(const Ref<Texture2D> &p_atlas); Ref<Texture2D> get_atlas() const; @@ -247,12 +246,12 @@ public: void set_filter_clip(const bool p_enable); bool has_filter_clip() const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; - virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override; + virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override; - bool is_pixel_opaque(int p_x, int p_y) const; + bool is_pixel_opaque(int p_x, int p_y) const override; AtlasTexture(); }; @@ -271,11 +270,11 @@ protected: static void _bind_methods(); public: - virtual int get_width() const; - virtual int get_height() const; - virtual RID get_rid() const; + virtual int get_width() const override; + virtual int get_height() const override; + virtual RID get_rid() const override; - virtual bool has_alpha() const; + virtual bool has_alpha() const override; void set_mesh(const Ref<Mesh> &p_mesh); Ref<Mesh> get_mesh() const; @@ -286,12 +285,12 @@ public: void set_base_texture(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_base_texture() const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; - virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override; + virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override; - bool is_pixel_opaque(int p_x, int p_y) const; + bool is_pixel_opaque(int p_x, int p_y) const override; MeshTexture(); }; @@ -314,11 +313,11 @@ protected: static void _bind_methods(); public: - virtual int get_width() const; - virtual int get_height() const; - virtual RID get_rid() const; + virtual int get_width() const override; + virtual int get_height() const override; + virtual RID get_rid() const override; - virtual bool has_alpha() const; + virtual bool has_alpha() const override; int add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture); void set_piece_offset(int p_idx, const Point2 &p_offset); @@ -332,11 +331,11 @@ public: Ref<Texture2D> get_piece_texture(int p_idx) const; Ref<Image> to_image() const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override; - bool is_pixel_opaque(int p_x, int p_y) const; + bool is_pixel_opaque(int p_x, int p_y) const override; LargeTexture(); }; @@ -386,19 +385,19 @@ protected: static void _bind_methods(); public: - virtual Image::Format get_format() const; - virtual int get_width() const; - virtual int get_height() const; - virtual int get_layers() const; - virtual bool has_mipmaps() const; - virtual LayeredType get_layered_type() const; + virtual Image::Format get_format() const override; + virtual int get_width() const override; + virtual int get_height() const override; + virtual int get_layers() const override; + virtual bool has_mipmaps() const override; + virtual LayeredType get_layered_type() const override; Error create_from_images(Vector<Ref<Image>> p_images); void update_layer(const Ref<Image> &p_image, int p_layer); - virtual Ref<Image> get_layer_data(int p_layer) const; + virtual Ref<Image> get_layer_data(int p_layer) const override; - virtual RID get_rid() const; - virtual void set_path(const String &p_path, bool p_take_over = false); + virtual RID get_rid() const override; + virtual void set_path(const String &p_path, bool p_take_over = false) override; ImageTextureLayered(LayeredType p_layered_type); ~ImageTextureLayered(); @@ -459,27 +458,27 @@ private: bool mipmaps; LayeredType layered_type; - virtual void reload_from_file(); + virtual void reload_from_file() override; protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const; + void _validate_property(PropertyInfo &property) const override; public: - Image::Format get_format() const; + Image::Format get_format() const override; Error load(const String &p_path); String get_load_path() const; - virtual LayeredType get_layered_type() const; + virtual LayeredType get_layered_type() const override; - int get_width() const; - int get_height() const; - int get_layers() const; - virtual bool has_mipmaps() const; - virtual RID get_rid() const; + int get_width() const override; + int get_height() const override; + int get_layers() const override; + virtual bool has_mipmaps() const override; + virtual RID get_rid() const override; - virtual void set_path(const String &p_path, bool p_take_over); + virtual void set_path(const String &p_path, bool p_take_over) override; - virtual Ref<Image> get_layer_data(int p_layer) const; + virtual Ref<Image> get_layer_data(int p_layer) const override; StreamTextureLayered(LayeredType p_layered_type); ~StreamTextureLayered(); @@ -516,6 +515,122 @@ public: virtual String get_resource_type(const String &p_path) const; }; +class Texture3D : public Texture { + GDCLASS(Texture3D, Texture); + +protected: + static void _bind_methods(); + + TypedArray<Image> _get_data() const; + +public: + virtual Image::Format get_format() const = 0; + virtual int get_width() const = 0; + virtual int get_height() const = 0; + virtual int get_depth() const = 0; + virtual bool has_mipmaps() const = 0; + virtual Vector<Ref<Image>> get_data() const = 0; +}; + +class ImageTexture3D : public Texture3D { + GDCLASS(ImageTexture3D, Texture3D); + + mutable RID texture; + + Image::Format format = Image::FORMAT_MAX; + int width = 1; + int height = 1; + int depth = 1; + bool mipmaps = false; + +protected: + static void _bind_methods(); + + Error _create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data); + void _update(const TypedArray<Image> &p_data); + +public: + virtual Image::Format get_format() const override; + virtual int get_width() const override; + virtual int get_height() const override; + virtual int get_depth() const override; + virtual bool has_mipmaps() const override; + + Error create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data); + void update(const Vector<Ref<Image>> &p_data); + virtual Vector<Ref<Image>> get_data() const override; + + virtual RID get_rid() const override; + virtual void set_path(const String &p_path, bool p_take_over = false) override; + + ImageTexture3D(); + ~ImageTexture3D(); +}; + +class StreamTexture3D : public Texture3D { + GDCLASS(StreamTexture3D, Texture3D); + +public: + enum DataFormat { + DATA_FORMAT_IMAGE, + DATA_FORMAT_LOSSLESS, + DATA_FORMAT_LOSSY, + DATA_FORMAT_BASIS_UNIVERSAL, + }; + + enum { + FORMAT_VERSION = 1 + }; + + enum FormatBits { + FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1, + FORMAT_BIT_LOSSLESS = 1 << 20, + FORMAT_BIT_LOSSY = 1 << 21, + FORMAT_BIT_STREAM = 1 << 22, + FORMAT_BIT_HAS_MIPMAPS = 1 << 23, + }; + +private: + Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps); + String path_to_file; + mutable RID texture; + Image::Format format; + int w, h, d; + bool mipmaps; + + virtual void reload_from_file() override; + +protected: + static void _bind_methods(); + void _validate_property(PropertyInfo &property) const override; + +public: + Image::Format get_format() const override; + Error load(const String &p_path); + String get_load_path() const; + + int get_width() const override; + int get_height() const override; + int get_depth() const override; + virtual bool has_mipmaps() const override; + virtual RID get_rid() const override; + + virtual void set_path(const String &p_path, bool p_take_over) override; + + virtual Vector<Ref<Image>> get_data() const override; + + StreamTexture3D(); + ~StreamTexture3D(); +}; + +class ResourceFormatLoaderStreamTexture3D : public ResourceFormatLoader { +public: + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual bool handles_type(const String &p_type) const; + virtual String get_resource_type(const String &p_path) const; +}; + class CurveTexture : public Texture2D { GDCLASS(CurveTexture, Texture2D); RES_BASE_EXTENSION("curvetex") @@ -532,24 +647,23 @@ protected: public: void set_width(int p_width); - int get_width() const; + int get_width() const override; void ensure_default_setup(float p_min = 0, float p_max = 1); void set_curve(Ref<Curve> p_curve); Ref<Curve> get_curve() const; - virtual RID get_rid() const; + virtual RID get_rid() const override; - virtual int get_height() const { return 1; } - virtual bool has_alpha() const { return false; } + virtual int get_height() const override { return 1; } + virtual bool has_alpha() const override { return false; } CurveTexture(); ~CurveTexture(); }; /* enum CubeMapSide { - CUBEMAP_LEFT, CUBEMAP_RIGHT, CUBEMAP_BOTTOM, @@ -590,13 +704,13 @@ public: Ref<Gradient> get_gradient() const; void set_width(int p_width); - int get_width() const; + int get_width() const override; - virtual RID get_rid() const { return texture; } - virtual int get_height() const { return 1; } - virtual bool has_alpha() const { return true; } + virtual RID get_rid() const override { return texture; } + virtual int get_height() const override { return 1; } + virtual bool has_alpha() const override { return true; } - virtual Ref<Image> get_data() const; + virtual Ref<Image> get_data() const override; GradientTexture(); virtual ~GradientTexture(); @@ -617,11 +731,11 @@ public: void set_base(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_base() const; - virtual int get_width() const; - virtual int get_height() const; - virtual RID get_rid() const; + virtual int get_width() const override; + virtual int get_height() const override; + virtual RID get_rid() const override; - virtual bool has_alpha() const; + virtual bool has_alpha() const override; ProxyTexture(); ~ProxyTexture(); @@ -633,11 +747,12 @@ class AnimatedTexture : public Texture2D { //use readers writers lock for this, since its far more times read than written to RWLock *rw_lock; -private: +public: enum { MAX_FRAMES = 256 }; +private: RID proxy_ph; RID proxy; @@ -665,7 +780,7 @@ private: protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const; + void _validate_property(PropertyInfo &property) const override; public: void set_frames(int p_frames); @@ -689,15 +804,15 @@ public: void set_fps(float p_fps); float get_fps() const; - virtual int get_width() const; - virtual int get_height() const; - virtual RID get_rid() const; + virtual int get_width() const override; + virtual int get_height() const override; + virtual RID get_rid() const override; - virtual bool has_alpha() const; + virtual bool has_alpha() const override; - virtual Ref<Image> get_data() const; + virtual Ref<Image> get_data() const override; - bool is_pixel_opaque(int p_x, int p_y) const; + bool is_pixel_opaque(int p_x, int p_y) const override; AnimatedTexture(); ~AnimatedTexture(); @@ -714,15 +829,15 @@ protected: static void _bind_methods(); public: - virtual int get_width() const; - virtual int get_height() const; - virtual RID get_rid() const; - virtual bool has_alpha() const; + virtual int get_width() const override; + virtual int get_height() const override; + virtual RID get_rid() const override; + virtual bool has_alpha() const override; virtual void set_flags(uint32_t p_flags); virtual uint32_t get_flags() const; - virtual Ref<Image> get_data() const; + virtual Ref<Image> get_data() const override; void set_camera_feed_id(int p_new_id); int get_camera_feed_id() const; diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 6a85d357ff..ccff49829e 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -30,17 +30,17 @@ #include "theme.h" #include "core/os/file_access.h" -#include "core/print_string.h" +#include "core/string/print_string.h" void Theme::_emit_theme_changed() { emit_changed(); } -Vector<String> Theme::_get_icon_list(const String &p_type) const { +Vector<String> Theme::_get_icon_list(const String &p_node_type) const { Vector<String> ilret; List<StringName> il; - get_icon_list(p_type, &il); + get_icon_list(p_node_type, &il); ilret.resize(il.size()); int i = 0; @@ -51,11 +51,11 @@ Vector<String> Theme::_get_icon_list(const String &p_type) const { return ilret; } -Vector<String> Theme::_get_stylebox_list(const String &p_type) const { +Vector<String> Theme::_get_stylebox_list(const String &p_node_type) const { Vector<String> ilret; List<StringName> il; - get_stylebox_list(p_type, &il); + get_stylebox_list(p_node_type, &il); ilret.resize(il.size()); int i = 0; @@ -81,11 +81,11 @@ Vector<String> Theme::_get_stylebox_types() const { return ilret; } -Vector<String> Theme::_get_font_list(const String &p_type) const { +Vector<String> Theme::_get_font_list(const String &p_node_type) const { Vector<String> ilret; List<StringName> il; - get_font_list(p_type, &il); + get_font_list(p_node_type, &il); ilret.resize(il.size()); int i = 0; @@ -96,11 +96,11 @@ Vector<String> Theme::_get_font_list(const String &p_type) const { return ilret; } -Vector<String> Theme::_get_color_list(const String &p_type) const { +Vector<String> Theme::_get_color_list(const String &p_node_type) const { Vector<String> ilret; List<StringName> il; - get_color_list(p_type, &il); + get_color_list(p_node_type, &il); ilret.resize(il.size()); int i = 0; @@ -111,11 +111,11 @@ Vector<String> Theme::_get_color_list(const String &p_type) const { return ilret; } -Vector<String> Theme::_get_constant_list(const String &p_type) const { +Vector<String> Theme::_get_constant_list(const String &p_node_type) const { Vector<String> ilret; List<StringName> il; - get_constant_list(p_type, &il); + get_constant_list(p_node_type, &il); ilret.resize(il.size()); int i = 0; @@ -126,7 +126,7 @@ Vector<String> Theme::_get_constant_list(const String &p_type) const { return ilret; } -Vector<String> Theme::_get_type_list(const String &p_type) const { +Vector<String> Theme::_get_type_list(const String &p_node_type) const { Vector<String> ilret; List<StringName> il; @@ -325,19 +325,19 @@ void Theme::set_default_font(const Ref<Font> &p_font) { default_font = p_font; } -void Theme::set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture2D> &p_icon) { +void Theme::set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon) { //ERR_FAIL_COND(p_icon.is_null()); - bool new_value = !icon_map.has(p_type) || !icon_map[p_type].has(p_name); + bool new_value = !icon_map.has(p_node_type) || !icon_map[p_node_type].has(p_name); - if (icon_map[p_type].has(p_name) && icon_map[p_type][p_name].is_valid()) { - icon_map[p_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + if (icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()) { + icon_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } - icon_map[p_type][p_name] = p_icon; + icon_map[p_node_type][p_name] = p_icon; if (p_icon.is_valid()) { - icon_map[p_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); + icon_map[p_node_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); } if (new_value) { @@ -346,50 +346,50 @@ void Theme::set_icon(const StringName &p_name, const StringName &p_type, const R } } -Ref<Texture2D> Theme::get_icon(const StringName &p_name, const StringName &p_type) const { - if (icon_map.has(p_type) && icon_map[p_type].has(p_name) && icon_map[p_type][p_name].is_valid()) { - return icon_map[p_type][p_name]; +Ref<Texture2D> Theme::get_icon(const StringName &p_name, const StringName &p_node_type) const { + if (icon_map.has(p_node_type) && icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()) { + return icon_map[p_node_type][p_name]; } else { return default_icon; } } -bool Theme::has_icon(const StringName &p_name, const StringName &p_type) const { - return (icon_map.has(p_type) && icon_map[p_type].has(p_name) && icon_map[p_type][p_name].is_valid()); +bool Theme::has_icon(const StringName &p_name, const StringName &p_node_type) const { + return (icon_map.has(p_node_type) && icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()); } -void Theme::clear_icon(const StringName &p_name, const StringName &p_type) { - ERR_FAIL_COND(!icon_map.has(p_type)); - ERR_FAIL_COND(!icon_map[p_type].has(p_name)); +void Theme::clear_icon(const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND(!icon_map.has(p_node_type)); + ERR_FAIL_COND(!icon_map[p_node_type].has(p_name)); - if (icon_map[p_type][p_name].is_valid()) { - icon_map[p_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + if (icon_map[p_node_type][p_name].is_valid()) { + icon_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } - icon_map[p_type].erase(p_name); + icon_map[p_node_type].erase(p_name); _change_notify(); emit_changed(); } -void Theme::get_icon_list(StringName p_type, List<StringName> *p_list) const { +void Theme::get_icon_list(StringName p_node_type, List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - if (!icon_map.has(p_type)) { + if (!icon_map.has(p_node_type)) { return; } const StringName *key = nullptr; - while ((key = icon_map[p_type].next(key))) { + while ((key = icon_map[p_node_type].next(key))) { p_list->push_back(*key); } } -void Theme::set_shader(const StringName &p_name, const StringName &p_type, const Ref<Shader> &p_shader) { - bool new_value = !shader_map.has(p_type) || !shader_map[p_type].has(p_name); +void Theme::set_shader(const StringName &p_name, const StringName &p_node_type, const Ref<Shader> &p_shader) { + bool new_value = !shader_map.has(p_node_type) || !shader_map[p_node_type].has(p_name); - shader_map[p_type][p_name] = p_shader; + shader_map[p_node_type][p_name] = p_shader; if (new_value) { _change_notify(); @@ -397,54 +397,54 @@ void Theme::set_shader(const StringName &p_name, const StringName &p_type, const } } -Ref<Shader> Theme::get_shader(const StringName &p_name, const StringName &p_type) const { - if (shader_map.has(p_type) && shader_map[p_type].has(p_name) && shader_map[p_type][p_name].is_valid()) { - return shader_map[p_type][p_name]; +Ref<Shader> Theme::get_shader(const StringName &p_name, const StringName &p_node_type) const { + if (shader_map.has(p_node_type) && shader_map[p_node_type].has(p_name) && shader_map[p_node_type][p_name].is_valid()) { + return shader_map[p_node_type][p_name]; } else { return nullptr; } } -bool Theme::has_shader(const StringName &p_name, const StringName &p_type) const { - return (shader_map.has(p_type) && shader_map[p_type].has(p_name) && shader_map[p_type][p_name].is_valid()); +bool Theme::has_shader(const StringName &p_name, const StringName &p_node_type) const { + return (shader_map.has(p_node_type) && shader_map[p_node_type].has(p_name) && shader_map[p_node_type][p_name].is_valid()); } -void Theme::clear_shader(const StringName &p_name, const StringName &p_type) { - ERR_FAIL_COND(!shader_map.has(p_type)); - ERR_FAIL_COND(!shader_map[p_type].has(p_name)); +void Theme::clear_shader(const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND(!shader_map.has(p_node_type)); + ERR_FAIL_COND(!shader_map[p_node_type].has(p_name)); - shader_map[p_type].erase(p_name); + shader_map[p_node_type].erase(p_name); _change_notify(); emit_changed(); } -void Theme::get_shader_list(const StringName &p_type, List<StringName> *p_list) const { +void Theme::get_shader_list(const StringName &p_node_type, List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - if (!shader_map.has(p_type)) { + if (!shader_map.has(p_node_type)) { return; } const StringName *key = nullptr; - while ((key = shader_map[p_type].next(key))) { + while ((key = shader_map[p_node_type].next(key))) { p_list->push_back(*key); } } -void Theme::set_stylebox(const StringName &p_name, const StringName &p_type, const Ref<StyleBox> &p_style) { +void Theme::set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style) { //ERR_FAIL_COND(p_style.is_null()); - bool new_value = !style_map.has(p_type) || !style_map[p_type].has(p_name); + bool new_value = !style_map.has(p_node_type) || !style_map[p_node_type].has(p_name); - if (style_map[p_type].has(p_name) && style_map[p_type][p_name].is_valid()) { - style_map[p_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + if (style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()) { + style_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } - style_map[p_type][p_name] = p_style; + style_map[p_node_type][p_name] = p_style; if (p_style.is_valid()) { - style_map[p_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); + style_map[p_node_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); } if (new_value) { @@ -453,42 +453,42 @@ void Theme::set_stylebox(const StringName &p_name, const StringName &p_type, con emit_changed(); } -Ref<StyleBox> Theme::get_stylebox(const StringName &p_name, const StringName &p_type) const { - if (style_map.has(p_type) && style_map[p_type].has(p_name) && style_map[p_type][p_name].is_valid()) { - return style_map[p_type][p_name]; +Ref<StyleBox> Theme::get_stylebox(const StringName &p_name, const StringName &p_node_type) const { + if (style_map.has(p_node_type) && style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()) { + return style_map[p_node_type][p_name]; } else { return default_style; } } -bool Theme::has_stylebox(const StringName &p_name, const StringName &p_type) const { - return (style_map.has(p_type) && style_map[p_type].has(p_name) && style_map[p_type][p_name].is_valid()); +bool Theme::has_stylebox(const StringName &p_name, const StringName &p_node_type) const { + return (style_map.has(p_node_type) && style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()); } -void Theme::clear_stylebox(const StringName &p_name, const StringName &p_type) { - ERR_FAIL_COND(!style_map.has(p_type)); - ERR_FAIL_COND(!style_map[p_type].has(p_name)); +void Theme::clear_stylebox(const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND(!style_map.has(p_node_type)); + ERR_FAIL_COND(!style_map[p_node_type].has(p_name)); - if (style_map[p_type][p_name].is_valid()) { - style_map[p_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + if (style_map[p_node_type][p_name].is_valid()) { + style_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } - style_map[p_type].erase(p_name); + style_map[p_node_type].erase(p_name); _change_notify(); emit_changed(); } -void Theme::get_stylebox_list(StringName p_type, List<StringName> *p_list) const { +void Theme::get_stylebox_list(StringName p_node_type, List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - if (!style_map.has(p_type)) { + if (!style_map.has(p_node_type)) { return; } const StringName *key = nullptr; - while ((key = style_map[p_type].next(key))) { + while ((key = style_map[p_node_type].next(key))) { p_list->push_back(*key); } } @@ -502,19 +502,19 @@ void Theme::get_stylebox_types(List<StringName> *p_list) const { } } -void Theme::set_font(const StringName &p_name, const StringName &p_type, const Ref<Font> &p_font) { +void Theme::set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font) { //ERR_FAIL_COND(p_font.is_null()); - bool new_value = !font_map.has(p_type) || !font_map[p_type].has(p_name); + bool new_value = !font_map.has(p_node_type) || !font_map[p_node_type].has(p_name); - if (font_map[p_type][p_name].is_valid()) { - font_map[p_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + if (font_map[p_node_type][p_name].is_valid()) { + font_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } - font_map[p_type][p_name] = p_font; + font_map[p_node_type][p_name] = p_font; if (p_font.is_valid()) { - font_map[p_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); + font_map[p_node_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); } if (new_value) { @@ -523,9 +523,9 @@ void Theme::set_font(const StringName &p_name, const StringName &p_type, const R } } -Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_type) const { - if (font_map.has(p_type) && font_map[p_type].has(p_name) && font_map[p_type][p_name].is_valid()) { - return font_map[p_type][p_name]; +Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_node_type) const { + if (font_map.has(p_node_type) && font_map[p_node_type].has(p_name) && font_map[p_node_type][p_name].is_valid()) { + return font_map[p_node_type][p_name]; } else if (default_theme_font.is_valid()) { return default_theme_font; } else { @@ -533,41 +533,41 @@ Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_type) co } } -bool Theme::has_font(const StringName &p_name, const StringName &p_type) const { - return (font_map.has(p_type) && font_map[p_type].has(p_name) && font_map[p_type][p_name].is_valid()); +bool Theme::has_font(const StringName &p_name, const StringName &p_node_type) const { + return (font_map.has(p_node_type) && font_map[p_node_type].has(p_name) && font_map[p_node_type][p_name].is_valid()); } -void Theme::clear_font(const StringName &p_name, const StringName &p_type) { - ERR_FAIL_COND(!font_map.has(p_type)); - ERR_FAIL_COND(!font_map[p_type].has(p_name)); +void Theme::clear_font(const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND(!font_map.has(p_node_type)); + ERR_FAIL_COND(!font_map[p_node_type].has(p_name)); - if (font_map[p_type][p_name].is_valid()) { - font_map[p_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + if (font_map[p_node_type][p_name].is_valid()) { + font_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } - font_map[p_type].erase(p_name); + font_map[p_node_type].erase(p_name); _change_notify(); emit_changed(); } -void Theme::get_font_list(StringName p_type, List<StringName> *p_list) const { +void Theme::get_font_list(StringName p_node_type, List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - if (!font_map.has(p_type)) { + if (!font_map.has(p_node_type)) { return; } const StringName *key = nullptr; - while ((key = font_map[p_type].next(key))) { + while ((key = font_map[p_node_type].next(key))) { p_list->push_back(*key); } } -void Theme::set_color(const StringName &p_name, const StringName &p_type, const Color &p_color) { - bool new_value = !color_map.has(p_type) || !color_map[p_type].has(p_name); +void Theme::set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color) { + bool new_value = !color_map.has(p_node_type) || !color_map[p_node_type].has(p_name); - color_map[p_type][p_name] = p_color; + color_map[p_node_type][p_name] = p_color; if (new_value) { _change_notify(); @@ -575,44 +575,44 @@ void Theme::set_color(const StringName &p_name, const StringName &p_type, const } } -Color Theme::get_color(const StringName &p_name, const StringName &p_type) const { - if (color_map.has(p_type) && color_map[p_type].has(p_name)) { - return color_map[p_type][p_name]; +Color Theme::get_color(const StringName &p_name, const StringName &p_node_type) const { + if (color_map.has(p_node_type) && color_map[p_node_type].has(p_name)) { + return color_map[p_node_type][p_name]; } else { return Color(); } } -bool Theme::has_color(const StringName &p_name, const StringName &p_type) const { - return (color_map.has(p_type) && color_map[p_type].has(p_name)); +bool Theme::has_color(const StringName &p_name, const StringName &p_node_type) const { + return (color_map.has(p_node_type) && color_map[p_node_type].has(p_name)); } -void Theme::clear_color(const StringName &p_name, const StringName &p_type) { - ERR_FAIL_COND(!color_map.has(p_type)); - ERR_FAIL_COND(!color_map[p_type].has(p_name)); +void Theme::clear_color(const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND(!color_map.has(p_node_type)); + ERR_FAIL_COND(!color_map[p_node_type].has(p_name)); - color_map[p_type].erase(p_name); + color_map[p_node_type].erase(p_name); _change_notify(); emit_changed(); } -void Theme::get_color_list(StringName p_type, List<StringName> *p_list) const { +void Theme::get_color_list(StringName p_node_type, List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - if (!color_map.has(p_type)) { + if (!color_map.has(p_node_type)) { return; } const StringName *key = nullptr; - while ((key = color_map[p_type].next(key))) { + while ((key = color_map[p_node_type].next(key))) { p_list->push_back(*key); } } -void Theme::set_constant(const StringName &p_name, const StringName &p_type, int p_constant) { - bool new_value = !constant_map.has(p_type) || !constant_map[p_type].has(p_name); - constant_map[p_type][p_name] = p_constant; +void Theme::set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant) { + bool new_value = !constant_map.has(p_node_type) || !constant_map[p_node_type].has(p_name); + constant_map[p_node_type][p_name] = p_constant; if (new_value) { _change_notify(); @@ -620,37 +620,37 @@ void Theme::set_constant(const StringName &p_name, const StringName &p_type, int } } -int Theme::get_constant(const StringName &p_name, const StringName &p_type) const { - if (constant_map.has(p_type) && constant_map[p_type].has(p_name)) { - return constant_map[p_type][p_name]; +int Theme::get_constant(const StringName &p_name, const StringName &p_node_type) const { + if (constant_map.has(p_node_type) && constant_map[p_node_type].has(p_name)) { + return constant_map[p_node_type][p_name]; } else { return 0; } } -bool Theme::has_constant(const StringName &p_name, const StringName &p_type) const { - return (constant_map.has(p_type) && constant_map[p_type].has(p_name)); +bool Theme::has_constant(const StringName &p_name, const StringName &p_node_type) const { + return (constant_map.has(p_node_type) && constant_map[p_node_type].has(p_name)); } -void Theme::clear_constant(const StringName &p_name, const StringName &p_type) { - ERR_FAIL_COND(!constant_map.has(p_type)); - ERR_FAIL_COND(!constant_map[p_type].has(p_name)); +void Theme::clear_constant(const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND(!constant_map.has(p_node_type)); + ERR_FAIL_COND(!constant_map[p_node_type].has(p_name)); - constant_map[p_type].erase(p_name); + constant_map[p_node_type].erase(p_name); _change_notify(); emit_changed(); } -void Theme::get_constant_list(StringName p_type, List<StringName> *p_list) const { +void Theme::get_constant_list(StringName p_node_type, List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - if (!constant_map.has(p_type)) { + if (!constant_map.has(p_node_type)) { return; } const StringName *key = nullptr; - while ((key = constant_map[p_type].next(key))) { + while ((key = constant_map[p_node_type].next(key))) { p_list->push_back(*key); } } @@ -800,43 +800,43 @@ void Theme::get_type_list(List<StringName> *p_list) const { } void Theme::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_icon", "name", "type", "texture"), &Theme::set_icon); - ClassDB::bind_method(D_METHOD("get_icon", "name", "type"), &Theme::get_icon); - ClassDB::bind_method(D_METHOD("has_icon", "name", "type"), &Theme::has_icon); - ClassDB::bind_method(D_METHOD("clear_icon", "name", "type"), &Theme::clear_icon); - ClassDB::bind_method(D_METHOD("get_icon_list", "type"), &Theme::_get_icon_list); - - ClassDB::bind_method(D_METHOD("set_stylebox", "name", "type", "texture"), &Theme::set_stylebox); - ClassDB::bind_method(D_METHOD("get_stylebox", "name", "type"), &Theme::get_stylebox); - ClassDB::bind_method(D_METHOD("has_stylebox", "name", "type"), &Theme::has_stylebox); - ClassDB::bind_method(D_METHOD("clear_stylebox", "name", "type"), &Theme::clear_stylebox); - ClassDB::bind_method(D_METHOD("get_stylebox_list", "type"), &Theme::_get_stylebox_list); + ClassDB::bind_method(D_METHOD("set_icon", "name", "node_type", "texture"), &Theme::set_icon); + ClassDB::bind_method(D_METHOD("get_icon", "name", "node_type"), &Theme::get_icon); + ClassDB::bind_method(D_METHOD("has_icon", "name", "node_type"), &Theme::has_icon); + ClassDB::bind_method(D_METHOD("clear_icon", "name", "node_type"), &Theme::clear_icon); + ClassDB::bind_method(D_METHOD("get_icon_list", "node_type"), &Theme::_get_icon_list); + + ClassDB::bind_method(D_METHOD("set_stylebox", "name", "node_type", "texture"), &Theme::set_stylebox); + ClassDB::bind_method(D_METHOD("get_stylebox", "name", "node_type"), &Theme::get_stylebox); + ClassDB::bind_method(D_METHOD("has_stylebox", "name", "node_type"), &Theme::has_stylebox); + ClassDB::bind_method(D_METHOD("clear_stylebox", "name", "node_type"), &Theme::clear_stylebox); + ClassDB::bind_method(D_METHOD("get_stylebox_list", "node_type"), &Theme::_get_stylebox_list); ClassDB::bind_method(D_METHOD("get_stylebox_types"), &Theme::_get_stylebox_types); - ClassDB::bind_method(D_METHOD("set_font", "name", "type", "font"), &Theme::set_font); - ClassDB::bind_method(D_METHOD("get_font", "name", "type"), &Theme::get_font); - ClassDB::bind_method(D_METHOD("has_font", "name", "type"), &Theme::has_font); - ClassDB::bind_method(D_METHOD("clear_font", "name", "type"), &Theme::clear_font); - ClassDB::bind_method(D_METHOD("get_font_list", "type"), &Theme::_get_font_list); + ClassDB::bind_method(D_METHOD("set_font", "name", "node_type", "font"), &Theme::set_font); + ClassDB::bind_method(D_METHOD("get_font", "name", "node_type"), &Theme::get_font); + ClassDB::bind_method(D_METHOD("has_font", "name", "node_type"), &Theme::has_font); + ClassDB::bind_method(D_METHOD("clear_font", "name", "node_type"), &Theme::clear_font); + ClassDB::bind_method(D_METHOD("get_font_list", "node_type"), &Theme::_get_font_list); - ClassDB::bind_method(D_METHOD("set_color", "name", "type", "color"), &Theme::set_color); - ClassDB::bind_method(D_METHOD("get_color", "name", "type"), &Theme::get_color); - ClassDB::bind_method(D_METHOD("has_color", "name", "type"), &Theme::has_color); - ClassDB::bind_method(D_METHOD("clear_color", "name", "type"), &Theme::clear_color); - ClassDB::bind_method(D_METHOD("get_color_list", "type"), &Theme::_get_color_list); + ClassDB::bind_method(D_METHOD("set_color", "name", "node_type", "color"), &Theme::set_color); + ClassDB::bind_method(D_METHOD("get_color", "name", "node_type"), &Theme::get_color); + ClassDB::bind_method(D_METHOD("has_color", "name", "node_type"), &Theme::has_color); + ClassDB::bind_method(D_METHOD("clear_color", "name", "node_type"), &Theme::clear_color); + ClassDB::bind_method(D_METHOD("get_color_list", "node_type"), &Theme::_get_color_list); - ClassDB::bind_method(D_METHOD("set_constant", "name", "type", "constant"), &Theme::set_constant); - ClassDB::bind_method(D_METHOD("get_constant", "name", "type"), &Theme::get_constant); - ClassDB::bind_method(D_METHOD("has_constant", "name", "type"), &Theme::has_constant); - ClassDB::bind_method(D_METHOD("clear_constant", "name", "type"), &Theme::clear_constant); - ClassDB::bind_method(D_METHOD("get_constant_list", "type"), &Theme::_get_constant_list); + ClassDB::bind_method(D_METHOD("set_constant", "name", "node_type", "constant"), &Theme::set_constant); + ClassDB::bind_method(D_METHOD("get_constant", "name", "node_type"), &Theme::get_constant); + ClassDB::bind_method(D_METHOD("has_constant", "name", "node_type"), &Theme::has_constant); + ClassDB::bind_method(D_METHOD("clear_constant", "name", "node_type"), &Theme::clear_constant); + ClassDB::bind_method(D_METHOD("get_constant_list", "node_type"), &Theme::_get_constant_list); ClassDB::bind_method(D_METHOD("clear"), &Theme::clear); ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font); ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font); - ClassDB::bind_method(D_METHOD("get_type_list", "type"), &Theme::_get_type_list); + ClassDB::bind_method(D_METHOD("get_type_list", "node_type"), &Theme::_get_type_list); ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme); ClassDB::bind_method(D_METHOD("copy_theme", "other"), &Theme::copy_theme); diff --git a/scene/resources/theme.h b/scene/resources/theme.h index 3c72ddd8a2..9c17a69e5d 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -31,8 +31,8 @@ #ifndef THEME_H #define THEME_H +#include "core/io/resource.h" #include "core/io/resource_loader.h" -#include "core/resource.h" #include "scene/resources/font.h" #include "scene/resources/shader.h" #include "scene/resources/style_box.h" @@ -51,13 +51,13 @@ class Theme : public Resource { HashMap<StringName, HashMap<StringName, Color>> color_map; HashMap<StringName, HashMap<StringName, int>> constant_map; - Vector<String> _get_icon_list(const String &p_type) const; - Vector<String> _get_stylebox_list(const String &p_type) const; + Vector<String> _get_icon_list(const String &p_node_type) const; + Vector<String> _get_stylebox_list(const String &p_node_type) const; Vector<String> _get_stylebox_types() const; - Vector<String> _get_font_list(const String &p_type) const; - Vector<String> _get_color_list(const String &p_type) const; - Vector<String> _get_constant_list(const String &p_type) const; - Vector<String> _get_type_list(const String &p_type) const; + Vector<String> _get_font_list(const String &p_node_type) const; + Vector<String> _get_color_list(const String &p_node_type) const; + Vector<String> _get_constant_list(const String &p_node_type) const; + Vector<String> _get_type_list(const String &p_node_type) const; protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -88,42 +88,42 @@ public: void set_default_theme_font(const Ref<Font> &p_default_font); Ref<Font> get_default_theme_font() const; - void set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture2D> &p_icon); - Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_type) const; - bool has_icon(const StringName &p_name, const StringName &p_type) const; - void clear_icon(const StringName &p_name, const StringName &p_type); - void get_icon_list(StringName p_type, List<StringName> *p_list) const; - - void set_shader(const StringName &p_name, const StringName &p_type, const Ref<Shader> &p_shader); - Ref<Shader> get_shader(const StringName &p_name, const StringName &p_type) const; - bool has_shader(const StringName &p_name, const StringName &p_type) const; - void clear_shader(const StringName &p_name, const StringName &p_type); - void get_shader_list(const StringName &p_type, List<StringName> *p_list) const; - - void set_stylebox(const StringName &p_name, const StringName &p_type, const Ref<StyleBox> &p_style); - Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_type) const; - bool has_stylebox(const StringName &p_name, const StringName &p_type) const; - void clear_stylebox(const StringName &p_name, const StringName &p_type); - void get_stylebox_list(StringName p_type, List<StringName> *p_list) const; + void set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon); + Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_node_type) const; + bool has_icon(const StringName &p_name, const StringName &p_node_type) const; + void clear_icon(const StringName &p_name, const StringName &p_node_type); + void get_icon_list(StringName p_node_type, List<StringName> *p_list) const; + + void set_shader(const StringName &p_name, const StringName &p_node_type, const Ref<Shader> &p_shader); + Ref<Shader> get_shader(const StringName &p_name, const StringName &p_node_type) const; + bool has_shader(const StringName &p_name, const StringName &p_node_type) const; + void clear_shader(const StringName &p_name, const StringName &p_node_type); + void get_shader_list(const StringName &p_node_type, List<StringName> *p_list) const; + + void set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style); + Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_node_type) const; + bool has_stylebox(const StringName &p_name, const StringName &p_node_type) const; + void clear_stylebox(const StringName &p_name, const StringName &p_node_type); + void get_stylebox_list(StringName p_node_type, List<StringName> *p_list) const; void get_stylebox_types(List<StringName> *p_list) const; - void set_font(const StringName &p_name, const StringName &p_type, const Ref<Font> &p_font); - Ref<Font> get_font(const StringName &p_name, const StringName &p_type) const; - bool has_font(const StringName &p_name, const StringName &p_type) const; - void clear_font(const StringName &p_name, const StringName &p_type); - void get_font_list(StringName p_type, List<StringName> *p_list) const; - - void set_color(const StringName &p_name, const StringName &p_type, const Color &p_color); - Color get_color(const StringName &p_name, const StringName &p_type) const; - bool has_color(const StringName &p_name, const StringName &p_type) const; - void clear_color(const StringName &p_name, const StringName &p_type); - void get_color_list(StringName p_type, List<StringName> *p_list) const; - - void set_constant(const StringName &p_name, const StringName &p_type, int p_constant); - int get_constant(const StringName &p_name, const StringName &p_type) const; - bool has_constant(const StringName &p_name, const StringName &p_type) const; - void clear_constant(const StringName &p_name, const StringName &p_type); - void get_constant_list(StringName p_type, List<StringName> *p_list) const; + void set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font); + Ref<Font> get_font(const StringName &p_name, const StringName &p_node_type) const; + bool has_font(const StringName &p_name, const StringName &p_node_type) const; + void clear_font(const StringName &p_name, const StringName &p_node_type); + void get_font_list(StringName p_node_type, List<StringName> *p_list) const; + + void set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color); + Color get_color(const StringName &p_name, const StringName &p_node_type) const; + bool has_color(const StringName &p_name, const StringName &p_node_type) const; + void clear_color(const StringName &p_name, const StringName &p_node_type); + void get_color_list(StringName p_node_type, List<StringName> *p_list) const; + + void set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant); + int get_constant(const StringName &p_name, const StringName &p_node_type) const; + bool has_constant(const StringName &p_name, const StringName &p_node_type) const; + void clear_constant(const StringName &p_name, const StringName &p_node_type); + void get_constant_list(StringName p_node_type, List<StringName> *p_list) const; void get_type_list(List<StringName> *p_list) const; diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index c17b6f8817..4581763e9c 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -29,8 +29,10 @@ /*************************************************************************/ #include "tile_set.h" -#include "core/array.h" -#include "core/engine.h" + +#include "core/config/engine.h" +#include "core/math/geometry_2d.h" +#include "core/variant/array.h" bool TileSet::_set(const StringName &p_name, const Variant &p_value) { String n = p_name; @@ -38,7 +40,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { if (slash == -1) { return false; } - int id = String::to_int(n.c_str(), slash); + int id = String::to_int(n.get_data(), slash); if (!tile_map.has(id)) { create_tile(id); @@ -49,8 +51,6 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { tile_set_name(id, p_value); } else if (what == "texture") { tile_set_texture(id, p_value); - } else if (what == "normal_map") { - tile_set_normal_map(id, p_value); } else if (what == "tex_offset") { tile_set_texture_offset(id, p_value); } else if (what == "material") { @@ -214,7 +214,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { if (slash == -1) { return false; } - int id = String::to_int(n.c_str(), slash); + int id = String::to_int(n.get_data(), slash); ERR_FAIL_COND_V(!tile_map.has(id), false); @@ -224,8 +224,6 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { r_ret = tile_get_name(id); } else if (what == "texture") { r_ret = tile_get_texture(id); - } else if (what == "normal_map") { - r_ret = tile_get_normal_map(id); } else if (what == "tex_offset") { r_ret = tile_get_texture_offset(id); } else if (what == "material") { @@ -329,7 +327,6 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { String pre = itos(id) + "/"; p_list->push_back(PropertyInfo(Variant::STRING, pre + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "tex_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); @@ -400,17 +397,6 @@ Ref<Texture2D> TileSet::tile_get_texture(int p_id) const { return tile_map[p_id].texture; } -void TileSet::tile_set_normal_map(int p_id, const Ref<Texture2D> &p_normal_map) { - ERR_FAIL_COND(!tile_map.has(p_id)); - tile_map[p_id].normal_map = p_normal_map; - emit_changed(); -} - -Ref<Texture2D> TileSet::tile_get_normal_map(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture2D>()); - return tile_map[p_id].normal_map; -} - void TileSet::tile_set_material(int p_id, const Ref<ShaderMaterial> &p_material) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].material = p_material; @@ -1033,7 +1019,7 @@ void TileSet::_decompose_convex_shape(Ref<Shape2D> p_shape) { if (!convex.is_valid()) { return; } - Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(convex->get_points()); + Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(convex->get_points()); if (decomp.size() > 1) { Array sub_shapes; for (int i = 0; i < decomp.size(); i++) { @@ -1126,8 +1112,6 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("tile_get_name", "id"), &TileSet::tile_get_name); ClassDB::bind_method(D_METHOD("tile_set_texture", "id", "texture"), &TileSet::tile_set_texture); ClassDB::bind_method(D_METHOD("tile_get_texture", "id"), &TileSet::tile_get_texture); - ClassDB::bind_method(D_METHOD("tile_set_normal_map", "id", "normal_map"), &TileSet::tile_set_normal_map); - ClassDB::bind_method(D_METHOD("tile_get_normal_map", "id"), &TileSet::tile_get_normal_map); ClassDB::bind_method(D_METHOD("tile_set_material", "id", "material"), &TileSet::tile_set_material); ClassDB::bind_method(D_METHOD("tile_get_material", "id"), &TileSet::tile_get_material); ClassDB::bind_method(D_METHOD("tile_set_modulate", "id", "color"), &TileSet::tile_set_modulate); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 78f34e46ce..79f1b4aa95 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -31,8 +31,8 @@ #ifndef TILE_SET_H #define TILE_SET_H -#include "core/array.h" -#include "core/resource.h" +#include "core/io/resource.h" +#include "core/variant/array.h" #include "scene/2d/light_occluder_2d.h" #include "scene/2d/navigation_region_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" @@ -106,7 +106,6 @@ private: struct TileData { String name; Ref<Texture2D> texture; - Ref<Texture2D> normal_map; Vector2 offset; Rect2i region; Vector<ShapeData> shapes_data; @@ -149,9 +148,6 @@ public: void tile_set_texture(int p_id, const Ref<Texture2D> &p_texture); Ref<Texture2D> tile_get_texture(int p_id) const; - void tile_set_normal_map(int p_id, const Ref<Texture2D> &p_normal_map); - Ref<Texture2D> tile_get_normal_map(int p_id) const; - void tile_set_texture_offset(int p_id, const Vector2 &p_offset); Vector2 tile_get_texture_offset(int p_id) const; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 77d4dee21e..283d89e5cf 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -30,7 +30,7 @@ #include "visual_shader.h" -#include "core/vmap.h" +#include "core/templates/vmap.h" #include "servers/rendering/shader_types.h" #include "visual_shader_nodes.h" @@ -63,6 +63,48 @@ bool VisualShaderNode::is_port_separator(int p_index) const { return false; } +bool VisualShaderNode::is_output_port_connected(int p_port) const { + if (connected_output_ports.has(p_port)) { + return connected_output_ports[p_port] > 0; + } + return false; +} + +void VisualShaderNode::set_output_port_connected(int p_port, bool p_connected) { + if (p_connected) { + connected_output_ports[p_port]++; + } else { + connected_output_ports[p_port]--; + } +} + +bool VisualShaderNode::is_input_port_connected(int p_port) const { + if (connected_input_ports.has(p_port)) { + return connected_input_ports[p_port]; + } + return false; +} + +void VisualShaderNode::set_input_port_connected(int p_port, bool p_connected) { + connected_input_ports[p_port] = p_connected; +} + +bool VisualShaderNode::is_generate_input_var(int p_port) const { + return true; +} + +bool VisualShaderNode::is_code_generated() const { + return true; +} + +bool VisualShaderNode::is_show_prop_names() const { + return false; +} + +bool VisualShaderNode::is_use_prop_slots() const { + return false; +} + Vector<VisualShader::DefaultTextureParam> VisualShaderNode::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { return Vector<VisualShader::DefaultTextureParam>(); } @@ -134,8 +176,6 @@ void VisualShaderNode::_bind_methods() { } VisualShaderNode::VisualShaderNode() { - port_preview = -1; - simple_decl = true; } ///////////////////////////////////////////////////////// @@ -281,6 +321,14 @@ VisualShaderNodeCustom::VisualShaderNodeCustom() { ///////////////////////////////////////////////////////// +void VisualShader::set_shader_type(Type p_type) { + current_type = p_type; +} + +VisualShader::Type VisualShader::get_shader_type() const { + return current_type; +} + void VisualShader::set_version(const String &p_version) { version = p_version; } @@ -429,6 +477,7 @@ void VisualShader::remove_node(Type p_type, int p_id) { g->connections.erase(E); if (E->get().from_node == p_id) { g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id); + g->nodes[E->get().to_node].node->set_input_port_connected(E->get().to_port, false); } } E = N; @@ -526,6 +575,8 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from c.to_port = p_to_port; g->connections.push_back(c); g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); + g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true); + g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true); _queue_update(); } @@ -557,6 +608,8 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, c.to_port = p_to_port; g->connections.push_back(c); g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); + g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true); + g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true); _queue_update(); return OK; @@ -570,6 +623,8 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { g->connections.erase(E); g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node); + g->nodes[p_from_node].node->set_output_port_connected(p_from_port, false); + g->nodes[p_to_node].node->set_input_port_connected(p_to_port, false); _queue_update(); return; } @@ -875,8 +930,12 @@ VisualShader::RenderModeEnums VisualShader::render_mode_enums[] = { static const char *type_string[VisualShader::TYPE_MAX] = { "vertex", "fragment", - "light" + "light", + "emit", + "process", + "end" }; + bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name == "mode") { @@ -933,7 +992,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { set_node_position(type, id, p_value); return true; } else if (what == "size") { - ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_size(p_value); + ((VisualShaderNodeResizableBase *)get_node(type, id).ptr())->set_size(p_value); return true; } else if (what == "input_ports") { ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_inputs(p_value); @@ -1000,7 +1059,7 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { r_ret = get_node_position(type, id); return true; } else if (what == "size") { - r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_size(); + r_ret = ((VisualShaderNodeResizableBase *)get_node(type, id).ptr())->get_size(); return true; } else if (what == "input_ports") { r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_inputs(); @@ -1105,6 +1164,38 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui // then this node + Vector<VisualShader::DefaultTextureParam> params = vsnode->get_default_texture_parameters(type, node); + for (int i = 0; i < params.size(); i++) { + def_tex_params.push_back(params[i]); + } + + Ref<VisualShaderNodeInput> input = vsnode; + bool skip_global = input.is_valid() && for_preview; + + if (!skip_global) { + Ref<VisualShaderNodeUniform> uniform = vsnode; + if (!uniform.is_valid() || !uniform->is_global_code_generated()) { + global_code += vsnode->generate_global(get_mode(), type, node); + } + + String class_name = vsnode->get_class_name(); + if (class_name == "VisualShaderNodeCustom") { + class_name = vsnode->get_script_instance()->get_script()->get_path(); + } + if (!r_classes.has(class_name)) { + global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node); + for (int i = 0; i < TYPE_MAX; i++) { + global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node); + } + r_classes.insert(class_name); + } + } + + if (!vsnode->is_code_generated()) { // just generate globals and ignore locals + processed.insert(node); + return OK; + } + code += "// " + vsnode->get_caption() + ":" + itos(node) + "\n"; Vector<String> input_vars; @@ -1152,9 +1243,9 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) { inputs[i] = src_var + " > 0 ? true : false"; } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { - inputs[i] = src_var + " ? 1.0 : 0.0"; + inputs[i] = "(" + src_var + " ? 1.0 : 0.0)"; } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { - inputs[i] = src_var + " ? 1 : 0"; + inputs[i] = "(" + src_var + " ? 1 : 0)"; } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { inputs[i] = "vec3(" + src_var + " ? 1.0 : 0.0)"; } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) { @@ -1163,6 +1254,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui inputs[i] = "int(" + src_var + ")"; } } else { + if (!vsnode->is_generate_input_var(i)) { + continue; + } + Variant defval = vsnode->get_input_port_default_value(i); if (defval.get_type() == Variant::FLOAT) { float val = defval; @@ -1255,36 +1350,25 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui } } - Vector<VisualShader::DefaultTextureParam> params = vsnode->get_default_texture_parameters(type, node); - for (int i = 0; i < params.size(); i++) { - def_tex_params.push_back(params[i]); - } + code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview); - Ref<VisualShaderNodeInput> input = vsnode; - bool skip_global = input.is_valid() && for_preview; + code += "\n"; // + processed.insert(node); - if (!skip_global) { - global_code += vsnode->generate_global(get_mode(), type, node); + return OK; +} - String class_name = vsnode->get_class_name(); - if (class_name == "VisualShaderNodeCustom") { - class_name = vsnode->get_script_instance()->get_script()->get_language()->get_global_class_name(vsnode->get_script_instance()->get_script()->get_path()); - } - if (!r_classes.has(class_name)) { - global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node); - for (int i = 0; i < TYPE_MAX; i++) { - global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node); +bool VisualShader::has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const { + if (!ShaderTypes::get_singleton()->get_functions(p_mode).has(p_func_name)) { + if (p_mode == RenderingServer::ShaderMode::SHADER_PARTICLES) { + if (p_func_name == "emit" || p_func_name == "process" || p_func_name == "end") { + return true; } - r_classes.insert(class_name); } + return false; } - code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview); - - code += "\n"; // - processed.insert(node); - - return OK; + return true; } void VisualShader::_update_shader() const { @@ -1310,10 +1394,19 @@ void VisualShader::_update_shader() const { { //fill render mode enums int idx = 0; + bool specular = false; while (render_mode_enums[idx].string) { if (shader_mode == render_mode_enums[idx].mode) { - if (modes.has(render_mode_enums[idx].string)) { - int which = modes[render_mode_enums[idx].string]; + if (shader_mode == Shader::MODE_SPATIAL) { + if (String(render_mode_enums[idx].string) == "specular") { + specular = true; + } + } + if (modes.has(render_mode_enums[idx].string) || specular) { + int which = 0; + if (modes.has(render_mode_enums[idx].string)) { + which = modes[render_mode_enums[idx].string]; + } int count = 0; for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) { String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i]; @@ -1349,11 +1442,14 @@ void VisualShader::_update_shader() const { global_code += "render_mode " + render_mode + ";\n\n"; } - static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light" }; + static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "emit", "process", "end" }; String global_expressions; + Set<String> used_uniform_names; + List<VisualShaderNodeUniform *> uniforms; + for (int i = 0, index = 0; i < TYPE_MAX; i++) { - if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) { + if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { continue; } @@ -1367,11 +1463,31 @@ void VisualShader::_update_shader() const { expr += "\n"; global_expressions += expr; } + Ref<VisualShaderNodeUniformRef> uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(E->get().node.ptr()); + if (uniform_ref.is_valid()) { + used_uniform_names.insert(uniform_ref->get_uniform_name()); + } + Ref<VisualShaderNodeUniform> uniform = Object::cast_to<VisualShaderNodeUniform>(E->get().node.ptr()); + if (uniform.is_valid()) { + uniforms.push_back(uniform.ptr()); + } + } + } + + for (int i = 0; i < uniforms.size(); i++) { + VisualShaderNodeUniform *uniform = uniforms[i]; + if (used_uniform_names.has(uniform->get_uniform_name())) { + global_code += uniform->generate_global(get_mode(), Type(i), -1); + const_cast<VisualShaderNodeUniform *>(uniform)->set_global_code_generated(true); + } else { + const_cast<VisualShaderNodeUniform *>(uniform)->set_global_code_generated(false); } } + Map<int, String> code_map; + for (int i = 0; i < TYPE_MAX; i++) { - if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) { + if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { continue; } @@ -1379,6 +1495,8 @@ void VisualShader::_update_shader() const { VMap<ConnectionKey, const List<Connection>::Element *> input_connections; VMap<ConnectionKey, const List<Connection>::Element *> output_connections; + StringBuilder func_code; + for (const List<Connection>::Element *E = graph[i].connections.front(); E; E = E->next()) { ConnectionKey from_key; from_key.node = E->get().from_node; @@ -1392,14 +1510,30 @@ void VisualShader::_update_shader() const { input_connections.insert(to_key, E); } - - code += "\nvoid " + String(func_name[i]) + "() {\n"; + if (shader_mode != Shader::MODE_PARTICLES) { + func_code += "\nvoid " + String(func_name[i]) + "() {\n"; + } + insertion_pos.insert(i, code.get_string_length() + func_code.get_string_length()); Set<int> processed; - Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes); + Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes); ERR_FAIL_COND(err != OK); - insertion_pos.insert(i, code.get_string_length()); + if (shader_mode == Shader::MODE_PARTICLES) { + code_map.insert(i, func_code); + } else { + func_code += "}\n"; + code += func_code; + } + } + + if (shader_mode == Shader::MODE_PARTICLES) { + code += "\nvoid compute() {\n"; + code += "\tif (RESTART) {\n"; + code += code_map[TYPE_EMIT]; + code += "\t} else {\n"; + code += code_map[TYPE_PROCESS]; + code += "\t}\n"; code += "}\n"; } @@ -1410,7 +1544,7 @@ void VisualShader::_update_shader() const { final_code += global_expressions; String tcode = code; for (int i = 0; i < TYPE_MAX; i++) { - if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) { + if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { continue; } tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]); @@ -1489,9 +1623,14 @@ void VisualShader::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_version", "get_version"); + ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs. + BIND_ENUM_CONSTANT(TYPE_VERTEX); BIND_ENUM_CONSTANT(TYPE_FRAGMENT); BIND_ENUM_CONSTANT(TYPE_LIGHT); + BIND_ENUM_CONSTANT(TYPE_EMIT); + BIND_ENUM_CONSTANT(TYPE_PROCESS); + BIND_ENUM_CONSTANT(TYPE_END); BIND_ENUM_CONSTANT(TYPE_MAX); BIND_CONSTANT(NODE_ID_INVALID); @@ -1499,8 +1638,6 @@ void VisualShader::_bind_methods() { } VisualShader::VisualShader() { - shader_mode = Shader::MODE_SPATIAL; - for (int i = 0; i < TYPE_MAX; i++) { Ref<VisualShaderNodeOutput> output; output.instance(); @@ -1509,8 +1646,6 @@ VisualShader::VisualShader() { graph[i].nodes[NODE_ID_OUTPUT].node = output; graph[i].nodes[NODE_ID_OUTPUT].position = Vector2(400, 150); } - - dirty = true; } /////////////////////////////////////////////////////////// @@ -1577,6 +1712,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" }, @@ -1633,22 +1769,50 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, - // Particles, Vertex - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, - - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, - - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Particles, Emit + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + + // Particles, Process + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + + // Particles, End + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Sky, Fragment { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" }, @@ -1685,7 +1849,6 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { }; const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { - // Spatial, Fragment { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" }, @@ -1950,10 +2113,218 @@ void VisualShaderNodeInput::_bind_methods() { } VisualShaderNodeInput::VisualShaderNodeInput() { - input_name = "[None]"; - // changed when set - shader_type = VisualShader::TYPE_MAX; - shader_mode = Shader::MODE_MAX; +} + +////////////// UniformRef + +List<VisualShaderNodeUniformRef::Uniform> uniforms; + +void VisualShaderNodeUniformRef::add_uniform(const String &p_name, UniformType p_type) { + uniforms.push_back({ p_name, p_type }); +} + +void VisualShaderNodeUniformRef::clear_uniforms() { + uniforms.clear(); +} + +bool VisualShaderNodeUniformRef::has_uniform(const String &p_name) { + for (List<VisualShaderNodeUniformRef::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { + if (E->get().name == p_name) { + return true; + } + } + return false; +} + +String VisualShaderNodeUniformRef::get_caption() const { + return "UniformRef"; +} + +int VisualShaderNodeUniformRef::get_input_port_count() const { + return 0; +} + +VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_input_port_type(int p_port) const { + return PortType::PORT_TYPE_SCALAR; +} + +String VisualShaderNodeUniformRef::get_input_port_name(int p_port) const { + return ""; +} + +int VisualShaderNodeUniformRef::get_output_port_count() const { + switch (uniform_type) { + case UniformType::UNIFORM_TYPE_FLOAT: + return 1; + case UniformType::UNIFORM_TYPE_INT: + return 1; + case UniformType::UNIFORM_TYPE_BOOLEAN: + return 1; + case UniformType::UNIFORM_TYPE_VECTOR: + return 1; + case UniformType::UNIFORM_TYPE_TRANSFORM: + return 1; + case UniformType::UNIFORM_TYPE_COLOR: + return 2; + case UniformType::UNIFORM_TYPE_SAMPLER: + return 1; + default: + break; + } + return 1; +} + +VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port_type(int p_port) const { + switch (uniform_type) { + case UniformType::UNIFORM_TYPE_FLOAT: + return PortType::PORT_TYPE_SCALAR; + case UniformType::UNIFORM_TYPE_INT: + return PortType::PORT_TYPE_SCALAR_INT; + case UniformType::UNIFORM_TYPE_BOOLEAN: + return PortType::PORT_TYPE_BOOLEAN; + case UniformType::UNIFORM_TYPE_VECTOR: + return PortType::PORT_TYPE_VECTOR; + case UniformType::UNIFORM_TYPE_TRANSFORM: + return PortType::PORT_TYPE_TRANSFORM; + case UniformType::UNIFORM_TYPE_COLOR: + if (p_port == 0) { + return PortType::PORT_TYPE_VECTOR; + } else if (p_port == 1) { + return PORT_TYPE_SCALAR; + } + break; + case UniformType::UNIFORM_TYPE_SAMPLER: + return PortType::PORT_TYPE_SAMPLER; + default: + break; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const { + switch (uniform_type) { + case UniformType::UNIFORM_TYPE_FLOAT: + return ""; + case UniformType::UNIFORM_TYPE_INT: + return ""; + case UniformType::UNIFORM_TYPE_BOOLEAN: + return ""; + case UniformType::UNIFORM_TYPE_VECTOR: + return ""; + case UniformType::UNIFORM_TYPE_TRANSFORM: + return ""; + case UniformType::UNIFORM_TYPE_COLOR: + if (p_port == 0) { + return "rgb"; + } else if (p_port == 1) { + return "alpha"; + } + break; + case UniformType::UNIFORM_TYPE_SAMPLER: + return ""; + break; + default: + break; + } + return ""; +} + +void VisualShaderNodeUniformRef::set_uniform_name(const String &p_name) { + uniform_name = p_name; + if (uniform_name != "[None]") { + uniform_type = get_uniform_type_by_name(uniform_name); + } else { + uniform_type = UniformType::UNIFORM_TYPE_FLOAT; + } + emit_changed(); +} + +String VisualShaderNodeUniformRef::get_uniform_name() const { + return uniform_name; +} + +int VisualShaderNodeUniformRef::get_uniforms_count() const { + return uniforms.size(); +} + +String VisualShaderNodeUniformRef::get_uniform_name_by_index(int p_idx) const { + if (p_idx >= 0 && p_idx < uniforms.size()) { + return uniforms[p_idx].name; + } + return ""; +} + +VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_name(const String &p_name) const { + for (int i = 0; i < uniforms.size(); i++) { + if (uniforms[i].name == p_name) { + return uniforms[i].type; + } + } + return UniformType::UNIFORM_TYPE_FLOAT; +} + +VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_index(int p_idx) const { + if (p_idx >= 0 && p_idx < uniforms.size()) { + return uniforms[p_idx].type; + } + return UniformType::UNIFORM_TYPE_FLOAT; +} + +String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + switch (uniform_type) { + case UniformType::UNIFORM_TYPE_FLOAT: + if (uniform_name == "[None]") { + return "\t" + p_output_vars[0] + " = 0.0;\n"; + } + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + case UniformType::UNIFORM_TYPE_INT: + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + case UniformType::UNIFORM_TYPE_BOOLEAN: + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + case UniformType::UNIFORM_TYPE_VECTOR: + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + case UniformType::UNIFORM_TYPE_TRANSFORM: + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + case UniformType::UNIFORM_TYPE_COLOR: { + String code = "\t" + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n"; + code += "\t" + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n"; + return code; + } break; + case UniformType::UNIFORM_TYPE_SAMPLER: + break; + default: + break; + } + return ""; +} + +void VisualShaderNodeUniformRef::_set_uniform_type(int p_uniform_type) { + uniform_type = (UniformType)p_uniform_type; +} + +int VisualShaderNodeUniformRef::_get_uniform_type() const { + return (int)uniform_type; +} + +void VisualShaderNodeUniformRef::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniformRef::set_uniform_name); + ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniformRef::get_uniform_name); + + ClassDB::bind_method(D_METHOD("_set_uniform_type", "type"), &VisualShaderNodeUniformRef::_set_uniform_type); + ClassDB::bind_method(D_METHOD("_get_uniform_type"), &VisualShaderNodeUniformRef::_get_uniform_type); + + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name", PROPERTY_HINT_ENUM, ""), "set_uniform_name", "get_uniform_name"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "uniform_type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_uniform_type", "_get_uniform_type"); +} + +Vector<StringName> VisualShaderNodeUniformRef::get_editable_properties() const { + Vector<StringName> props; + props.push_back("uniform_name"); + props.push_back("uniform_type"); + return props; +} + +VisualShaderNodeUniformRef::VisualShaderNodeUniformRef() { } //////////////////////////////////////////// @@ -2012,13 +2383,30 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { // Canvas Item, Light { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, - // Particles, Vertex - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + // Particles, Emit + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, + // Particles, Process + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, + // Particles, End + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, // Sky, Fragment { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" }, { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, @@ -2149,6 +2537,14 @@ VisualShaderNodeUniform::Qualifier VisualShaderNodeUniform::get_qualifier() cons return qualifier; } +void VisualShaderNodeUniform::set_global_code_generated(bool p_enabled) { + global_code_generated = p_enabled; +} + +bool VisualShaderNodeUniform::is_global_code_generated() const { + return global_code_generated; +} + void VisualShaderNodeUniform::_bind_methods() { ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniform::set_uniform_name); ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniform::get_uniform_name); @@ -2198,23 +2594,39 @@ Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const { } VisualShaderNodeUniform::VisualShaderNodeUniform() { - qualifier = QUAL_NONE; } -////////////// GroupBase - -String VisualShaderNodeGroupBase::get_caption() const { - return "Group"; -} +////////////// ResizeableBase -void VisualShaderNodeGroupBase::set_size(const Vector2 &p_size) { +void VisualShaderNodeResizableBase::set_size(const Vector2 &p_size) { size = p_size; } -Vector2 VisualShaderNodeGroupBase::get_size() const { +Vector2 VisualShaderNodeResizableBase::get_size() const { return size; } +void VisualShaderNodeResizableBase::set_allow_v_resize(bool p_enabled) { + allow_v_resize = p_enabled; +} + +bool VisualShaderNodeResizableBase::is_allow_v_resize() const { + return allow_v_resize; +} + +void VisualShaderNodeResizableBase::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeResizableBase::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeResizableBase::get_size); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); +} + +VisualShaderNodeResizableBase::VisualShaderNodeResizableBase() { + set_allow_v_resize(true); +} + +////////////// GroupBase + void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) { if (inputs == p_inputs) { return; @@ -2330,6 +2742,7 @@ void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const Strin } _apply_port_changes(); + emit_changed(); } void VisualShaderNodeGroupBase::remove_input_port(int p_id) { @@ -2354,6 +2767,7 @@ void VisualShaderNodeGroupBase::remove_input_port(int p_id) { } _apply_port_changes(); + emit_changed(); } int VisualShaderNodeGroupBase::get_input_port_count() const { @@ -2398,6 +2812,7 @@ void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const Stri } _apply_port_changes(); + emit_changed(); } void VisualShaderNodeGroupBase::remove_output_port(int p_id) { @@ -2422,6 +2837,7 @@ void VisualShaderNodeGroupBase::remove_output_port(int p_id) { } _apply_port_changes(); + emit_changed(); } int VisualShaderNodeGroupBase::get_output_port_count() const { @@ -2468,6 +2884,7 @@ void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) { inputs = inputs.insert(index, itos(p_type)); _apply_port_changes(); + emit_changed(); } VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_type(int p_id) const { @@ -2503,6 +2920,7 @@ void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_na inputs = inputs.insert(index, p_name); _apply_port_changes(); + emit_changed(); } String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const { @@ -2538,6 +2956,7 @@ void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) { outputs = outputs.insert(index, itos(p_type)); _apply_port_changes(); + emit_changed(); } VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_type(int p_id) const { @@ -2573,6 +2992,7 @@ void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_n outputs = outputs.insert(index, p_name); _apply_port_changes(); + emit_changed(); } String VisualShaderNodeGroupBase::get_output_port_name(int p_id) const { @@ -2633,9 +3053,6 @@ bool VisualShaderNodeGroupBase::is_editable() const { } void VisualShaderNodeGroupBase::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size); - ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeGroupBase::get_size); - ClassDB::bind_method(D_METHOD("set_inputs", "inputs"), &VisualShaderNodeGroupBase::set_inputs); ClassDB::bind_method(D_METHOD("get_inputs"), &VisualShaderNodeGroupBase::get_inputs); @@ -2663,8 +3080,6 @@ void VisualShaderNodeGroupBase::_bind_methods() { ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id); ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id); - - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); } String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -2672,10 +3087,6 @@ String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShade } VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() { - size = Size2(0, 0); - inputs = ""; - outputs = ""; - editable = false; simple_decl = false; } @@ -2687,6 +3098,7 @@ String VisualShaderNodeExpression::get_caption() const { void VisualShaderNodeExpression::set_expression(const String &p_expression) { expression = p_expression; + emit_changed(); } String VisualShaderNodeExpression::get_expression() const { @@ -2800,7 +3212,6 @@ void VisualShaderNodeExpression::_bind_methods() { } VisualShaderNodeExpression::VisualShaderNodeExpression() { - expression = ""; set_editable(true); } diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 8bd09df512..41c4642ee3 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -31,7 +31,7 @@ #ifndef VISUAL_SHADER_H #define VISUAL_SHADER_H -#include "core/string_builder.h" +#include "core/string/string_builder.h" #include "scene/gui/control.h" #include "scene/resources/shader.h" @@ -50,6 +50,9 @@ public: TYPE_VERTEX, TYPE_FRAGMENT, TYPE_LIGHT, + TYPE_EMIT, + TYPE_PROCESS, + TYPE_END, TYPE_MAX }; @@ -66,6 +69,8 @@ public: }; private: + Type current_type; + struct Node { Ref<VisualShaderNode> node; Vector2 position; @@ -77,7 +82,7 @@ private: List<Connection> connections; } graph[TYPE_MAX]; - Shader::Mode shader_mode; + Shader::Mode shader_mode = Shader::MODE_SPATIAL; mutable String previous_code; Array _get_node_connections(Type p_type) const; @@ -94,7 +99,7 @@ private: static RenderModeEnums render_mode_enums[]; - volatile mutable bool dirty; + volatile mutable bool dirty = true; void _queue_update(); union ConnectionKey { @@ -111,15 +116,20 @@ private: Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const; void _input_type_changed(Type p_type, int p_id); + bool has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const; protected: - virtual void _update_shader() const; + virtual void _update_shader() const override; static void _bind_methods(); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; +public: // internal methods + void set_shader_type(Type p_type); + Type get_shader_type() const; + public: void set_version(const String &p_version); String get_version() const; @@ -156,9 +166,9 @@ public: void get_node_connections(Type p_type, List<Connection> *r_connections) const; void set_mode(Mode p_mode); - virtual Mode get_mode() const; + virtual Mode get_mode() const override; - virtual bool is_text_shader() const; + virtual bool is_text_shader() const override; void set_graph_offset(const Vector2 &p_offset); Vector2 get_graph_offset() const; @@ -179,12 +189,14 @@ VARIANT_ENUM_CAST(VisualShader::Type) class VisualShaderNode : public Resource { GDCLASS(VisualShaderNode, Resource); - int port_preview; + int port_preview = -1; Map<int, Variant> default_input_values; + Map<int, bool> connected_input_ports; + Map<int, int> connected_output_ports; protected: - bool simple_decl; + bool simple_decl = true; static void _bind_methods(); public: @@ -222,6 +234,16 @@ public: virtual bool is_port_separator(int p_index) const; + bool is_output_port_connected(int p_port) const; + void set_output_port_connected(int p_port, bool p_connected); + bool is_input_port_connected(int p_port) const; + void set_input_port_connected(int p_port, bool p_connected); + virtual bool is_generate_input_var(int p_port) const; + + virtual bool is_code_generated() const; + virtual bool is_show_prop_names() const; + virtual bool is_use_prop_slots() const; + virtual Vector<StringName> get_editable_properties() const; virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; @@ -251,19 +273,19 @@ class VisualShaderNodeCustom : public VisualShaderNode { friend class VisualShaderEditor; protected: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; protected: - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; static void _bind_methods(); @@ -278,8 +300,8 @@ class VisualShaderNodeInput : public VisualShaderNode { GDCLASS(VisualShaderNodeInput, VisualShaderNode); friend class VisualShader; - VisualShader::Type shader_type; - Shader::Mode shader_mode; + VisualShader::Type shader_type = VisualShader::TYPE_MAX; + Shader::Mode shader_mode = Shader::MODE_MAX; struct Port { Shader::Mode mode; @@ -292,24 +314,24 @@ class VisualShaderNodeInput : public VisualShaderNode { static const Port ports[]; static const Port preview_ports[]; - String input_name; + String input_name = "[None]"; protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const; + void _validate_property(PropertyInfo &property) const override; public: - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String get_caption() const; + virtual String get_caption() const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_input_name(String p_name); String get_input_name() const; @@ -321,7 +343,7 @@ public: PortType get_input_type_by_name(String p_name) const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeInput(); }; @@ -347,20 +369,20 @@ public: static const Port ports[]; public: - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; Variant get_input_port_default_value(int p_port) const; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual bool is_port_separator(int p_index) const; + virtual bool is_port_separator(int p_index) const override; - virtual String get_caption() const; + virtual String get_caption() const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeOutput(); }; @@ -376,8 +398,9 @@ public: }; private: - String uniform_name; - Qualifier qualifier; + String uniform_name = ""; + Qualifier qualifier = QUAL_NONE; + bool global_code_generated = false; protected: static void _bind_methods(); @@ -390,27 +413,109 @@ public: void set_qualifier(Qualifier p_qual); Qualifier get_qualifier() const; + void set_global_code_generated(bool p_enabled); + bool is_global_code_generated() const; + virtual bool is_qualifier_supported(Qualifier p_qual) const = 0; - virtual Vector<StringName> get_editable_properties() const; - virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const; + virtual Vector<StringName> get_editable_properties() const override; + virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; VisualShaderNodeUniform(); }; VARIANT_ENUM_CAST(VisualShaderNodeUniform::Qualifier) -class VisualShaderNodeGroupBase : public VisualShaderNode { - GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode); +class VisualShaderNodeUniformRef : public VisualShaderNode { + GDCLASS(VisualShaderNodeUniformRef, VisualShaderNode); + +public: + enum UniformType { + UNIFORM_TYPE_FLOAT, + UNIFORM_TYPE_INT, + UNIFORM_TYPE_BOOLEAN, + UNIFORM_TYPE_VECTOR, + UNIFORM_TYPE_TRANSFORM, + UNIFORM_TYPE_COLOR, + UNIFORM_TYPE_SAMPLER, + }; + + struct Uniform { + String name; + UniformType type; + }; + +private: + String uniform_name = "[None]"; + UniformType uniform_type = UniformType::UNIFORM_TYPE_FLOAT; + +protected: + static void _bind_methods(); + +public: + static void add_uniform(const String &p_name, UniformType p_type); + static void clear_uniforms(); + static bool has_uniform(const String &p_name); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + void set_uniform_name(const String &p_name); + String get_uniform_name() const; + + void _set_uniform_type(int p_uniform_type); + int _get_uniform_type() const; + + int get_uniforms_count() const; + String get_uniform_name_by_index(int p_idx) const; + UniformType get_uniform_type_by_name(const String &p_name) const; + UniformType get_uniform_type_by_index(int p_idx) const; + + virtual Vector<StringName> get_editable_properties() const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeUniformRef(); +}; + +class VisualShaderNodeResizableBase : public VisualShaderNode { + GDCLASS(VisualShaderNodeResizableBase, VisualShaderNode); + +protected: + Vector2 size = Size2(0, 0); + bool allow_v_resize = true; + +protected: + static void _bind_methods(); + +public: + void set_size(const Vector2 &p_size); + Vector2 get_size() const; + + bool is_allow_v_resize() const; + void set_allow_v_resize(bool p_enabled); + + VisualShaderNodeResizableBase(); +}; + +class VisualShaderNodeGroupBase : public VisualShaderNodeResizableBase { + GDCLASS(VisualShaderNodeGroupBase, VisualShaderNodeResizableBase); private: void _apply_port_changes(); protected: - Vector2 size; - String inputs; - String outputs; - bool editable; + String inputs = ""; + String outputs = ""; + bool editable = false; struct Port { PortType type; @@ -425,11 +530,6 @@ protected: static void _bind_methods(); public: - virtual String get_caption() const; - - void set_size(const Vector2 &p_size); - Vector2 get_size() const; - void set_inputs(const String &p_inputs); String get_inputs() const; @@ -440,25 +540,25 @@ public: void add_input_port(int p_id, int p_type, const String &p_name); void remove_input_port(int p_id); - virtual int get_input_port_count() const; + virtual int get_input_port_count() const override; bool has_input_port(int p_id) const; void clear_input_ports(); void add_output_port(int p_id, int p_type, const String &p_name); void remove_output_port(int p_id); - virtual int get_output_port_count() const; + virtual int get_output_port_count() const override; bool has_output_port(int p_id) const; void clear_output_ports(); void set_input_port_type(int p_id, int p_type); - virtual PortType get_input_port_type(int p_id) const; + virtual PortType get_input_port_type(int p_id) const override; void set_input_port_name(int p_id, const String &p_name); - virtual String get_input_port_name(int p_id) const; + virtual String get_input_port_name(int p_id) const override; void set_output_port_type(int p_id, int p_type); - virtual PortType get_output_port_type(int p_id) const; + virtual PortType get_output_port_type(int p_id) const override; void set_output_port_name(int p_id, const String &p_name); - virtual String get_output_port_name(int p_id) const; + virtual String get_output_port_name(int p_id) const override; int get_free_input_port_id() const; int get_free_output_port_id() const; @@ -469,7 +569,7 @@ public: void set_editable(bool p_enabled); bool is_editable() const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeGroupBase(); }; @@ -478,17 +578,17 @@ class VisualShaderNodeExpression : public VisualShaderNodeGroupBase { GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase); protected: - String expression; + String expression = ""; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; void set_expression(const String &p_expression); String get_expression() const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeExpression(); }; @@ -497,9 +597,9 @@ class VisualShaderNodeGlobalExpression : public VisualShaderNodeExpression { GDCLASS(VisualShaderNodeGlobalExpression, VisualShaderNodeExpression); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; VisualShaderNodeGlobalExpression(); }; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 87720cf110..a3358ea8c7 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -87,7 +87,6 @@ void VisualShaderNodeFloatConstant::_bind_methods() { } VisualShaderNodeFloatConstant::VisualShaderNodeFloatConstant() { - constant = 0.0; } ////////////// Scalar(Int) @@ -147,7 +146,6 @@ void VisualShaderNodeIntConstant::_bind_methods() { } VisualShaderNodeIntConstant::VisualShaderNodeIntConstant() { - constant = 0; } ////////////// Boolean @@ -207,7 +205,6 @@ void VisualShaderNodeBooleanConstant::_bind_methods() { } VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() { - constant = false; } ////////////// Color @@ -271,7 +268,6 @@ void VisualShaderNodeColorConstant::_bind_methods() { } VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() { - constant = Color(1, 1, 1, 1); } ////////////// Vector @@ -456,7 +452,7 @@ String VisualShaderNodeTexture::get_output_port_name(int p_port) const { String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const { if (p_port == 0) { - return "UV.xy"; + return "default"; } return ""; } @@ -495,15 +491,22 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade } String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String default_uv; + if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { + default_uv = "UV.xy"; + } else { + default_uv = "vec2(0.0)"; + } + if (source == SOURCE_TEXTURE) { String id = make_unique_id(p_type, p_id, "tex"); String code; if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\tvec4 " + id + "_read = texture(" + id + ", UV.xy);\n"; + code += "\tvec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n"; } else { - code += "\tvec4 " + id + "_read = textureLod(" + id + ", UV.xy, " + p_input_vars[1] + ");\n"; + code += "\tvec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { @@ -529,9 +532,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", UV.xy);\n"; + code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n"; } else { - code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", UV.xy, " + p_input_vars[1] + ");\n"; + code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { @@ -553,9 +556,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: if (p_input_vars[0] == String() || p_for_preview) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, UV.xy, 0.0 );\n"; + code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0 );\n"; } else { - code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, UV.xy, " + p_input_vars[1] + ");\n"; + code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { @@ -576,9 +579,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 _tex_read = texture(TEXTURE , UV.xy);\n"; + code += "\t\tvec4 _tex_read = texture(TEXTURE, " + default_uv + ");\n"; } else { - code += "\t\tvec4 _tex_read = textureLod(TEXTURE, UV.xy, " + p_input_vars[1] + ");\n"; + code += "\t\tvec4 _tex_read = textureLod(TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { @@ -599,9 +602,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 _tex_read = texture(NORMAL_TEXTURE, UV.xy);\n"; + code += "\t\tvec4 _tex_read = texture(NORMAL_TEXTURE, " + default_uv + ");\n"; } else { - code += "\t\tvec4 _tex_read = textureLod(NORMAL_TEXTURE, UV.xy, " + p_input_vars[1] + ");\n"; + code += "\t\tvec4 _tex_read = textureLod(NORMAL_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { @@ -632,9 +635,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tfloat _depth = texture(DEPTH_TEXTURE, UV.xy).r;\n"; + code += "\t\tfloat _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n"; } else { - code += "\t\tfloat _depth = textureLod(DEPTH_TEXTURE, UV.xy, " + p_input_vars[1] + ").r;\n"; + code += "\t\tfloat _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n"; } } else if (p_input_vars[1] == String()) { @@ -721,6 +724,10 @@ Vector<StringName> VisualShaderNodeTexture::get_editable_properties() const { } String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + if (is_input_port_connected(2) && source != SOURCE_PORT) { + return TTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'."); + } + if (source == SOURCE_TEXTURE) { return String(); // all good } @@ -777,8 +784,335 @@ void VisualShaderNodeTexture::_bind_methods() { } VisualShaderNodeTexture::VisualShaderNodeTexture() { - texture_type = TYPE_DATA; - source = SOURCE_TEXTURE; +} + +////////////// Curve + +String VisualShaderNodeCurveTexture::get_caption() const { + return "CurveTexture"; +} + +int VisualShaderNodeCurveTexture::get_input_port_count() const { + return 1; +} + +VisualShaderNodeCurveTexture::PortType VisualShaderNodeCurveTexture::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeCurveTexture::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeCurveTexture::get_output_port_count() const { + return 1; +} + +VisualShaderNodeCurveTexture::PortType VisualShaderNodeCurveTexture::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeCurveTexture::get_output_port_name(int p_port) const { + return String(); +} + +void VisualShaderNodeCurveTexture::set_texture(Ref<CurveTexture> p_texture) { + texture = p_texture; + emit_changed(); +} + +Ref<CurveTexture> VisualShaderNodeCurveTexture::get_texture() const { + return texture; +} + +Vector<StringName> VisualShaderNodeCurveTexture::get_editable_properties() const { + Vector<StringName> props; + props.push_back("texture"); + return props; +} + +String VisualShaderNodeCurveTexture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return "uniform sampler2D " + make_unique_id(p_type, p_id, "curve") + ";\n"; +} + +String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + if (p_input_vars[0] == String()) { + return "\t" + p_output_vars[0] + " = 0.0;\n"; + } + String id = make_unique_id(p_type, p_id, "curve"); + String code; + code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ", 0.0)).r;\n"; + return code; +} + +Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { + VisualShader::DefaultTextureParam dtp; + dtp.name = make_unique_id(p_type, p_id, "curve"); + dtp.param = texture; + Vector<VisualShader::DefaultTextureParam> ret; + ret.push_back(dtp); + return ret; +} + +void VisualShaderNodeCurveTexture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_texture", "texture"), &VisualShaderNodeCurveTexture::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeCurveTexture::get_texture); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_texture", "get_texture"); +} + +bool VisualShaderNodeCurveTexture::is_use_prop_slots() const { + return true; +} + +VisualShaderNodeCurveTexture::VisualShaderNodeCurveTexture() { + simple_decl = true; + allow_v_resize = false; +} + +////////////// Sample3D + +int VisualShaderNodeSample3D::get_input_port_count() const { + return 3; +} + +VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_input_port_type(int p_port) const { + switch (p_port) { + case 0: + return PORT_TYPE_VECTOR; + case 1: + return PORT_TYPE_SCALAR; + case 2: + return PORT_TYPE_SAMPLER; + default: + return PORT_TYPE_SCALAR; + } +} + +String VisualShaderNodeSample3D::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "uvw"; + case 1: + return "lod"; + default: + return ""; + } +} + +int VisualShaderNodeSample3D::get_output_port_count() const { + return 2; +} + +VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_output_port_type(int p_port) const { + return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; +} + +String VisualShaderNodeSample3D::get_output_port_name(int p_port) const { + return p_port == 0 ? "rgb" : "alpha"; +} + +String VisualShaderNodeSample3D::get_input_port_default_hint(int p_port) const { + if (p_port == 0) { + return "default"; + } + return ""; +} + +String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String default_uv; + if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { + default_uv = "vec3(UV, 0.0)"; + } else { + default_uv = "vec3(0.0)"; + } + + String code; + if (source == SOURCE_TEXTURE || source == SOURCE_PORT) { + String id; + code += "\t{\n"; + if (source == SOURCE_TEXTURE) { + id = make_unique_id(p_type, p_id, "tex3d"); + } else { + id = p_input_vars[2]; + } + if (id != String()) { + if (p_input_vars[0] == String()) { // Use UV by default. + if (p_input_vars[1] == String()) { + code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n"; + } else { + code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; + } + } else if (p_input_vars[1] == String()) { + //no lod + code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; + } else { + code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + } + } else { + code += "\t\tvec4 " + id + "_tex_read = vec4(0.0);\n"; + } + + code += "\t\t" + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; + code += "\t\t" + p_output_vars[1] + " = " + id + "_tex_read.a;\n"; + code += "\t}\n"; + return code; + } + code += "\t" + p_output_vars[0] + " = vec3(0.0);\n"; + code += "\t" + p_output_vars[1] + " = 1.0;\n"; + return code; +} + +void VisualShaderNodeSample3D::set_source(Source p_source) { + source = p_source; + emit_changed(); + emit_signal("editor_refresh_request"); +} + +VisualShaderNodeSample3D::Source VisualShaderNodeSample3D::get_source() const { + return source; +} + +void VisualShaderNodeSample3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeSample3D::set_source); + ClassDB::bind_method(D_METHOD("get_source"), &VisualShaderNodeSample3D::get_source); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,SamplerPort"), "set_source", "get_source"); + + BIND_ENUM_CONSTANT(SOURCE_TEXTURE); + BIND_ENUM_CONSTANT(SOURCE_PORT); +} + +String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + if (is_input_port_connected(2) && source != SOURCE_PORT) { + return TTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'."); + } + + if (source == SOURCE_TEXTURE) { + return String(); // all good + } + if (source == SOURCE_PORT) { + return String(); // all good + } + return TTR("Invalid source for shader."); +} + +VisualShaderNodeSample3D::VisualShaderNodeSample3D() { + simple_decl = false; +} + +////////////// Texture2DArray + +String VisualShaderNodeTexture2DArray::get_caption() const { + return "Texture2DArray"; +} + +String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const { + if (p_port == 2) { + return "sampler2DArray"; + } + return VisualShaderNodeSample3D::get_input_port_name(p_port); +} + +Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { + VisualShader::DefaultTextureParam dtp; + dtp.name = make_unique_id(p_type, p_id, "tex3d"); + dtp.param = texture; + Vector<VisualShader::DefaultTextureParam> ret; + ret.push_back(dtp); + return ret; +} + +String VisualShaderNodeTexture2DArray::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + if (source == SOURCE_TEXTURE) { + return "uniform sampler2DArray " + make_unique_id(p_type, p_id, "tex3d") + ";\n"; + } + return String(); +} + +void VisualShaderNodeTexture2DArray::set_texture_array(Ref<Texture2DArray> p_value) { + texture = p_value; + emit_changed(); +} + +Ref<Texture2DArray> VisualShaderNodeTexture2DArray::get_texture_array() const { + return texture; +} + +Vector<StringName> VisualShaderNodeTexture2DArray::get_editable_properties() const { + Vector<StringName> props; + props.push_back("source"); + if (source == SOURCE_TEXTURE) { + props.push_back("texture_array"); + } + return props; +} + +void VisualShaderNodeTexture2DArray::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_texture_array", "value"), &VisualShaderNodeTexture2DArray::set_texture_array); + ClassDB::bind_method(D_METHOD("get_texture_array"), &VisualShaderNodeTexture2DArray::get_texture_array); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_array", PROPERTY_HINT_RESOURCE_TYPE, "Texture2DArray"), "set_texture_array", "get_texture_array"); +} + +VisualShaderNodeTexture2DArray::VisualShaderNodeTexture2DArray() { +} + +////////////// Texture3D + +String VisualShaderNodeTexture3D::get_caption() const { + return "Texture3D"; +} + +String VisualShaderNodeTexture3D::get_input_port_name(int p_port) const { + if (p_port == 2) { + return "sampler3D"; + } + return VisualShaderNodeSample3D::get_input_port_name(p_port); +} + +Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture3D::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { + VisualShader::DefaultTextureParam dtp; + dtp.name = make_unique_id(p_type, p_id, "tex3d"); + dtp.param = texture; + Vector<VisualShader::DefaultTextureParam> ret; + ret.push_back(dtp); + return ret; +} + +String VisualShaderNodeTexture3D::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + if (source == SOURCE_TEXTURE) { + return "uniform sampler3D " + make_unique_id(p_type, p_id, "tex3d") + ";\n"; + } + return String(); +} + +void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_value) { + texture = p_value; + emit_changed(); +} + +Ref<Texture3D> VisualShaderNodeTexture3D::get_texture() const { + return texture; +} + +Vector<StringName> VisualShaderNodeTexture3D::get_editable_properties() const { + Vector<StringName> props; + props.push_back("source"); + if (source == SOURCE_TEXTURE) { + props.push_back("texture"); + } + return props; +} + +void VisualShaderNodeTexture3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_texture", "value"), &VisualShaderNodeTexture3D::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeTexture3D::get_texture); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture"); +} + +VisualShaderNodeTexture3D::VisualShaderNodeTexture3D() { } ////////////// Cubemap @@ -857,6 +1191,13 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade } String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String default_uv; + if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { + default_uv = "vec3(UV, 0.0)"; + } else { + default_uv = "vec3(0.0)"; + } + String code; String id; if (source == SOURCE_TEXTURE) { @@ -880,9 +1221,9 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader: if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 " + id + "_read = texture(" + id + " , vec3(UV, 0.0));\n"; + code += "\t\tvec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n"; } else { - code += "\t\tvec4 " + id + "_read = textureLod(" + id + " , vec3(UV, 0.0)" + " , " + p_input_vars[1] + " );\n"; + code += "\t\tvec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + " );\n"; } } else if (p_input_vars[1] == String()) { @@ -900,7 +1241,7 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader: String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const { if (p_port == 0) { - return "vec3(UV, 0.0)"; + return "default"; } return ""; } @@ -943,6 +1284,13 @@ Vector<StringName> VisualShaderNodeCubemap::get_editable_properties() const { return props; } +String VisualShaderNodeCubemap::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + if (is_input_port_connected(2) && source != SOURCE_PORT) { + return TTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'."); + } + return String(); +} + void VisualShaderNodeCubemap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeCubemap::set_source); ClassDB::bind_method(D_METHOD("get_source"), &VisualShaderNodeCubemap::get_source); @@ -966,8 +1314,6 @@ void VisualShaderNodeCubemap::_bind_methods() { } VisualShaderNodeCubemap::VisualShaderNodeCubemap() { - texture_type = TYPE_DATA; - source = SOURCE_TEXTURE; simple_decl = false; } @@ -1073,7 +1419,6 @@ void VisualShaderNodeFloatOp::_bind_methods() { } VisualShaderNodeFloatOp::VisualShaderNodeFloatOp() { - op = OP_ADD; set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); } @@ -1168,7 +1513,6 @@ void VisualShaderNodeIntOp::_bind_methods() { } VisualShaderNodeIntOp::VisualShaderNodeIntOp() { - op = OP_ADD; set_input_port_default_value(0, 0); set_input_port_default_value(1, 0); } @@ -1283,7 +1627,6 @@ void VisualShaderNodeVectorOp::_bind_methods() { } VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { - op = OP_ADD; set_input_port_default_value(0, Vector3()); set_input_port_default_value(1, Vector3()); } @@ -1451,7 +1794,6 @@ void VisualShaderNodeColorOp::_bind_methods() { } VisualShaderNodeColorOp::VisualShaderNodeColorOp() { - op = OP_SCREEN; set_input_port_default_value(0, Vector3()); set_input_port_default_value(1, Vector3()); } @@ -1526,7 +1868,6 @@ void VisualShaderNodeTransformMult::_bind_methods() { } VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() { - op = OP_AxB; set_input_port_default_value(0, Transform()); set_input_port_default_value(1, Transform()); } @@ -1601,7 +1942,6 @@ void VisualShaderNodeTransformVecMult::_bind_methods() { } VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() { - op = OP_AxB; set_input_port_default_value(0, Transform()); set_input_port_default_value(1, Vector3()); } @@ -1731,7 +2071,6 @@ void VisualShaderNodeFloatFunc::_bind_methods() { } VisualShaderNodeFloatFunc::VisualShaderNodeFloatFunc() { - func = FUNC_SIGN; set_input_port_default_value(0, 0.0); } @@ -1826,7 +2165,6 @@ void VisualShaderNodeIntFunc::_bind_methods() { } VisualShaderNodeIntFunc::VisualShaderNodeIntFunc() { - func = FUNC_SIGN; set_input_port_default_value(0, 0); } @@ -1992,7 +2330,6 @@ void VisualShaderNodeVectorFunc::_bind_methods() { } VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { - func = FUNC_NORMALIZE; set_input_port_default_value(0, Vector3()); } @@ -2079,9 +2416,8 @@ void VisualShaderNodeColorFunc::_bind_methods() { } VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() { - func = FUNC_GRAYSCALE; - set_input_port_default_value(0, Vector3()); simple_decl = false; + set_input_port_default_value(0, Vector3()); } ////////////// Transform Func @@ -2151,7 +2487,6 @@ void VisualShaderNodeTransformFunc::_bind_methods() { } VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() { - func = FUNC_INVERSE; set_input_port_default_value(0, Transform()); } @@ -2339,7 +2674,6 @@ void VisualShaderNodeScalarDerivativeFunc::_bind_methods() { } VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() { - func = FUNC_SUM; set_input_port_default_value(0, 0.0); } @@ -2412,7 +2746,6 @@ void VisualShaderNodeVectorDerivativeFunc::_bind_methods() { } VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() { - func = FUNC_SUM; set_input_port_default_value(0, Vector3()); } @@ -3258,18 +3591,33 @@ String VisualShaderNodeFloatUniform::get_output_port_name(int p_port) const { } String VisualShaderNodeFloatUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = ""; if (hint == HINT_RANGE) { - return _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n"; + code += _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ")"; } else if (hint == HINT_RANGE_STEP) { - return _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n"; + code += _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ")"; + } else { + code += _get_qual_str() + "uniform float " + get_uniform_name(); + } + if (default_value_enabled) { + code += " = " + rtos(default_value); } - return _get_qual_str() + "uniform float " + get_uniform_name() + ";\n"; + code += ";\n"; + return code; } String VisualShaderNodeFloatUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } +bool VisualShaderNodeFloatUniform::is_show_prop_names() const { + return true; +} + +bool VisualShaderNodeFloatUniform::is_use_prop_slots() const { + return true; +} + void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) { hint = p_hint; emit_changed(); @@ -3306,6 +3654,24 @@ float VisualShaderNodeFloatUniform::get_step() const { return hint_range_step; } +void VisualShaderNodeFloatUniform::set_default_value_enabled(bool p_enabled) { + default_value_enabled = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeFloatUniform::is_default_value_enabled() const { + return default_value_enabled; +} + +void VisualShaderNodeFloatUniform::set_default_value(float p_value) { + default_value = p_value; + emit_changed(); +} + +float VisualShaderNodeFloatUniform::get_default_value() const { + return default_value; +} + void VisualShaderNodeFloatUniform::_bind_methods() { ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeFloatUniform::set_hint); ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeFloatUniform::get_hint); @@ -3319,10 +3685,18 @@ void VisualShaderNodeFloatUniform::_bind_methods() { ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeFloatUniform::set_step); ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeFloatUniform::get_step); + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeFloatUniform::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeFloatUniform::is_default_value_enabled); + + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeFloatUniform::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeFloatUniform::get_default_value); + ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range+Step"), "set_hint", "get_hint"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min"), "set_min", "get_min"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max"), "set_max", "get_max"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step"), "set_step", "get_step"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "default_value"), "set_default_value", "get_default_value"); BIND_ENUM_CONSTANT(HINT_NONE); BIND_ENUM_CONSTANT(HINT_RANGE); @@ -3343,14 +3717,14 @@ Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const if (hint == HINT_RANGE_STEP) { props.push_back("step"); } + props.push_back("default_value_enabled"); + if (default_value_enabled) { + props.push_back("default_value"); + } return props; } VisualShaderNodeFloatUniform::VisualShaderNodeFloatUniform() { - hint = HINT_NONE; - hint_range_min = 0.0; - hint_range_max = 1.0; - hint_range_step = 0.1; } ////////////// Integer Uniform @@ -3384,18 +3758,33 @@ String VisualShaderNodeIntUniform::get_output_port_name(int p_port) const { } String VisualShaderNodeIntUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = ""; if (hint == HINT_RANGE) { - return _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n"; + code += _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ")"; } else if (hint == HINT_RANGE_STEP) { - return _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n"; + code += _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ", " + itos(hint_range_step) + ")"; + } else { + code += _get_qual_str() + "uniform int " + get_uniform_name(); + } + if (default_value_enabled) { + code += " = " + itos(default_value); } - return _get_qual_str() + "uniform int " + get_uniform_name() + ";\n"; + code += ";\n"; + return code; } String VisualShaderNodeIntUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } +bool VisualShaderNodeIntUniform::is_show_prop_names() const { + return true; +} + +bool VisualShaderNodeIntUniform::is_use_prop_slots() const { + return true; +} + void VisualShaderNodeIntUniform::set_hint(Hint p_hint) { hint = p_hint; emit_changed(); @@ -3432,6 +3821,24 @@ int VisualShaderNodeIntUniform::get_step() const { return hint_range_step; } +void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_enabled) { + default_value_enabled = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeIntUniform::is_default_value_enabled() const { + return default_value_enabled; +} + +void VisualShaderNodeIntUniform::set_default_value(int p_value) { + default_value = p_value; + emit_changed(); +} + +int VisualShaderNodeIntUniform::get_default_value() const { + return default_value; +} + void VisualShaderNodeIntUniform::_bind_methods() { ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeIntUniform::set_hint); ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeIntUniform::get_hint); @@ -3445,10 +3852,18 @@ void VisualShaderNodeIntUniform::_bind_methods() { ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeIntUniform::set_step); ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeIntUniform::get_step); + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeIntUniform::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeIntUniform::is_default_value_enabled); + + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeIntUniform::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeIntUniform::get_default_value); + ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range+Step"), "set_hint", "get_hint"); ADD_PROPERTY(PropertyInfo(Variant::INT, "min"), "set_min", "get_min"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max"), "set_max", "get_max"); ADD_PROPERTY(PropertyInfo(Variant::INT, "step"), "set_step", "get_step"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "default_value"), "set_default_value", "get_default_value"); BIND_ENUM_CONSTANT(HINT_NONE); BIND_ENUM_CONSTANT(HINT_RANGE); @@ -3469,14 +3884,14 @@ Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const { if (hint == HINT_RANGE_STEP) { props.push_back("step"); } + props.push_back("default_value_enabled"); + if (default_value_enabled) { + props.push_back("default_value"); + } return props; } VisualShaderNodeIntUniform::VisualShaderNodeIntUniform() { - hint = HINT_NONE; - hint_range_min = 0; - hint_range_max = 100; - hint_range_step = 1; } ////////////// Boolean Uniform @@ -3509,18 +3924,73 @@ String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } +void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_enabled) { + default_value_enabled = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeBooleanUniform::is_default_value_enabled() const { + return default_value_enabled; +} + +void VisualShaderNodeBooleanUniform::set_default_value(bool p_value) { + default_value = p_value; + emit_changed(); +} + +bool VisualShaderNodeBooleanUniform::get_default_value() const { + return default_value; +} + String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - return _get_qual_str() + "uniform bool " + get_uniform_name() + ";\n"; + String code = _get_qual_str() + "uniform bool " + get_uniform_name(); + if (default_value_enabled) { + if (default_value) { + code += " = true"; + } else { + code += " = false"; + } + } + code += ";\n"; + return code; } String VisualShaderNodeBooleanUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } +bool VisualShaderNodeBooleanUniform::is_show_prop_names() const { + return true; +} + +bool VisualShaderNodeBooleanUniform::is_use_prop_slots() const { + return true; +} + +void VisualShaderNodeBooleanUniform::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeBooleanUniform::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeBooleanUniform::is_default_value_enabled); + + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeBooleanUniform::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeBooleanUniform::get_default_value); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value"), "set_default_value", "get_default_value"); +} + bool VisualShaderNodeBooleanUniform::is_qualifier_supported(Qualifier p_qual) const { return true; // all qualifiers are supported } +Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); + props.push_back("default_value_enabled"); + if (default_value_enabled) { + props.push_back("default_value"); + } + return props; +} + VisualShaderNodeBooleanUniform::VisualShaderNodeBooleanUniform() { } @@ -3554,8 +4024,31 @@ String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const { return p_port == 0 ? "color" : "alpha"; //no output port means the editor will be used as port } +void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) { + default_value_enabled = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeColorUniform::is_default_value_enabled() const { + return default_value_enabled; +} + +void VisualShaderNodeColorUniform::set_default_value(const Color &p_value) { + default_value = p_value; + emit_changed(); +} + +Color VisualShaderNodeColorUniform::get_default_value() const { + return default_value; +} + String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - return _get_qual_str() + "uniform vec4 " + get_uniform_name() + " : hint_color;\n"; + String code = _get_qual_str() + "uniform vec4 " + get_uniform_name() + " : hint_color"; + if (default_value_enabled) { + code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.r, default_value.g, default_value.b, default_value.a); + } + code += ";\n"; + return code; } String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -3564,10 +4057,34 @@ String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualSh return code; } +bool VisualShaderNodeColorUniform::is_show_prop_names() const { + return true; +} + +void VisualShaderNodeColorUniform::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeColorUniform::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeColorUniform::is_default_value_enabled); + + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeColorUniform::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeColorUniform::get_default_value); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_value"), "set_default_value", "get_default_value"); +} + bool VisualShaderNodeColorUniform::is_qualifier_supported(Qualifier p_qual) const { return true; // all qualifiers are supported } +Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); + props.push_back("default_value_enabled"); + if (default_value_enabled) { + props.push_back("default_value"); + } + return props; +} + VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() { } @@ -3601,18 +4118,69 @@ String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } +void VisualShaderNodeVec3Uniform::set_default_value_enabled(bool p_enabled) { + default_value_enabled = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeVec3Uniform::is_default_value_enabled() const { + return default_value_enabled; +} + +void VisualShaderNodeVec3Uniform::set_default_value(const Vector3 &p_value) { + default_value = p_value; + emit_changed(); +} + +Vector3 VisualShaderNodeVec3Uniform::get_default_value() const { + return default_value; +} + String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - return _get_qual_str() + "uniform vec3 " + get_uniform_name() + ";\n"; + String code = _get_qual_str() + "uniform vec3 " + get_uniform_name(); + if (default_value_enabled) { + code += vformat(" = vec3(%.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z); + } + code += ";\n"; + return code; } String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } +void VisualShaderNodeVec3Uniform::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec3Uniform::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec3Uniform::is_default_value_enabled); + + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec3Uniform::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec3Uniform::get_default_value); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "default_value"), "set_default_value", "get_default_value"); +} + +bool VisualShaderNodeVec3Uniform::is_show_prop_names() const { + return true; +} + +bool VisualShaderNodeVec3Uniform::is_use_prop_slots() const { + return true; +} + bool VisualShaderNodeVec3Uniform::is_qualifier_supported(Qualifier p_qual) const { return true; // all qualifiers are supported } +Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); + props.push_back("default_value_enabled"); + if (default_value_enabled) { + props.push_back("default_value"); + } + return props; +} + VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() { } @@ -3646,18 +4214,73 @@ String VisualShaderNodeTransformUniform::get_output_port_name(int p_port) const return ""; //no output port means the editor will be used as port } +void VisualShaderNodeTransformUniform::set_default_value_enabled(bool p_enabled) { + default_value_enabled = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeTransformUniform::is_default_value_enabled() const { + return default_value_enabled; +} + +void VisualShaderNodeTransformUniform::set_default_value(const Transform &p_value) { + default_value = p_value; + emit_changed(); +} + +Transform VisualShaderNodeTransformUniform::get_default_value() const { + return default_value; +} + String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - return _get_qual_str() + "uniform mat4 " + get_uniform_name() + ";\n"; + String code = _get_qual_str() + "uniform mat4 " + get_uniform_name(); + if (default_value_enabled) { + Vector3 row0 = default_value.basis.get_row(0); + Vector3 row1 = default_value.basis.get_row(1); + Vector3 row2 = default_value.basis.get_row(2); + Vector3 origin = default_value.origin; + code += " = mat4(" + vformat("vec4(%.6f, %.6f, %.6f, 0.0)", row0.x, row0.y, row0.z) + vformat(", vec4(%.6f, %.6f, %.6f, 0.0)", row1.x, row1.y, row1.z) + vformat(", vec4(%.6f, %.6f, %.6f, 0.0)", row2.x, row2.y, row2.z) + vformat(", vec4(%.6f, %.6f, %.6f, 1.0)", origin.x, origin.y, origin.z) + ")"; + } + code += ";\n"; + return code; } String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } +void VisualShaderNodeTransformUniform::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeTransformUniform::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeTransformUniform::is_default_value_enabled); + + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeTransformUniform::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeTransformUniform::get_default_value); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "default_value"), "set_default_value", "get_default_value"); +} + +bool VisualShaderNodeTransformUniform::is_show_prop_names() const { + return true; +} + +bool VisualShaderNodeTransformUniform::is_use_prop_slots() const { + return true; +} + bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual) const { return true; // all qualifiers are supported } +Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); + props.push_back("default_value_enabled"); + if (default_value_enabled) { + props.push_back("default_value"); + } + return props; +} + VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() { } @@ -3738,14 +4361,25 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu return code; } +bool VisualShaderNodeTextureUniform::is_code_generated() const { + return is_output_port_connected(0) || is_output_port_connected(1); // rgb or alpha +} + String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String default_uv; + if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { + default_uv = "UV.xy"; + } else { + default_uv = "vec2(0.0)"; + } + String id = get_uniform_name(); String code = "\t{\n"; if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 n_tex_read = texture(" + id + ", UV.xy);\n"; + code += "\t\tvec4 n_tex_read = texture(" + id + ", " + default_uv + ");\n"; } else { - code += "\t\tvec4 n_tex_read = textureLod(" + id + ", UV.xy, " + p_input_vars[1] + ");\n"; + code += "\t\tvec4 n_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { //no lod @@ -3806,7 +4440,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() { String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const { if (p_port == 0) { - return "UV.xy"; + return "default"; } return ""; } @@ -3824,8 +4458,6 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co } VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() { - texture_type = TYPE_DATA; - color_default = COLOR_DEFAULT_WHITE; simple_decl = false; } @@ -3898,13 +4530,13 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod String code = "\t{\n"; if (p_input_vars[0] == String() && p_input_vars[1] == String()) { - code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal, triplanar_pos );\n"; + code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n"; } else if (p_input_vars[0] != String() && p_input_vars[1] == String()) { - code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", triplanar_pos );\n"; + code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n"; } else if (p_input_vars[0] == String() && p_input_vars[1] != String()) { - code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal," + p_input_vars[1] + " );\n"; + code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n"; } else { - code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n"; + code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += "\t\t" + p_output_vars[0] + " = n_tex_read.rgb;\n"; @@ -3926,6 +4558,142 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_default_hint(int VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() { } +////////////// Texture2DArray Uniform + +String VisualShaderNodeTexture2DArrayUniform::get_caption() const { + return "Texture2DArrayUniform"; +} + +int VisualShaderNodeTexture2DArrayUniform::get_output_port_count() const { + return 1; +} + +VisualShaderNodeTexture2DArrayUniform::PortType VisualShaderNodeTexture2DArrayUniform::get_output_port_type(int p_port) const { + return PORT_TYPE_SAMPLER; +} + +String VisualShaderNodeTexture2DArrayUniform::get_output_port_name(int p_port) const { + return "sampler2DArray"; +} + +int VisualShaderNodeTexture2DArrayUniform::get_input_port_count() const { + return 0; +} + +VisualShaderNodeTexture2DArrayUniform::PortType VisualShaderNodeTexture2DArrayUniform::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeTexture2DArrayUniform::get_input_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeTexture2DArrayUniform::get_input_port_default_hint(int p_port) const { + return ""; +} + +String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform sampler2DArray " + get_uniform_name(); + + switch (texture_type) { + case TYPE_DATA: + if (color_default == COLOR_DEFAULT_BLACK) + code += " : hint_black;\n"; + else + code += ";\n"; + break; + case TYPE_COLOR: + if (color_default == COLOR_DEFAULT_BLACK) + code += " : hint_black_albedo;\n"; + else + code += " : hint_albedo;\n"; + break; + case TYPE_NORMALMAP: + code += " : hint_normal;\n"; + break; + case TYPE_ANISO: + code += " : hint_aniso;\n"; + break; + } + + return code; +} + +String VisualShaderNodeTexture2DArrayUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return String(); +} + +VisualShaderNodeTexture2DArrayUniform::VisualShaderNodeTexture2DArrayUniform() { +} + +////////////// Texture3D Uniform + +String VisualShaderNodeTexture3DUniform::get_caption() const { + return "Texture3DUniform"; +} + +int VisualShaderNodeTexture3DUniform::get_output_port_count() const { + return 1; +} + +VisualShaderNodeTexture3DUniform::PortType VisualShaderNodeTexture3DUniform::get_output_port_type(int p_port) const { + return PORT_TYPE_SAMPLER; +} + +String VisualShaderNodeTexture3DUniform::get_output_port_name(int p_port) const { + return "sampler3D"; +} + +int VisualShaderNodeTexture3DUniform::get_input_port_count() const { + return 0; +} + +VisualShaderNodeTexture3DUniform::PortType VisualShaderNodeTexture3DUniform::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeTexture3DUniform::get_input_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeTexture3DUniform::get_input_port_default_hint(int p_port) const { + return ""; +} + +String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform sampler3D " + get_uniform_name(); + + switch (texture_type) { + case TYPE_DATA: + if (color_default == COLOR_DEFAULT_BLACK) + code += " : hint_black;\n"; + else + code += ";\n"; + break; + case TYPE_COLOR: + if (color_default == COLOR_DEFAULT_BLACK) + code += " : hint_black_albedo;\n"; + else + code += " : hint_albedo;\n"; + break; + case TYPE_NORMALMAP: + code += " : hint_normal;\n"; + break; + case TYPE_ANISO: + code += " : hint_aniso;\n"; + break; + } + + return code; +} + +String VisualShaderNodeTexture3DUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return String(); +} + +VisualShaderNodeTexture3DUniform::VisualShaderNodeTexture3DUniform() { +} + ////////////// Cubemap Uniform String VisualShaderNodeCubemapUniform::get_caption() const { @@ -4062,13 +4830,13 @@ String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type } VisualShaderNodeIf::VisualShaderNodeIf() { + simple_decl = false; set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); set_input_port_default_value(2, CMP_EPSILON); set_input_port_default_value(3, Vector3(0.0, 0.0, 0.0)); set_input_port_default_value(4, Vector3(0.0, 0.0, 0.0)); set_input_port_default_value(5, Vector3(0.0, 0.0, 0.0)); - simple_decl = false; } ////////////// Switch @@ -4127,10 +4895,10 @@ String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader:: } VisualShaderNodeSwitch::VisualShaderNodeSwitch() { + simple_decl = false; set_input_port_default_value(0, false); set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); - simple_decl = false; } ////////////// Switch(scalar) @@ -4208,6 +4976,13 @@ String VisualShaderNodeFresnel::get_output_port_name(int p_port) const { return "result"; } +bool VisualShaderNodeFresnel::is_generate_input_var(int p_port) const { + if (p_port == 2) { + return false; + } + return true; +} + String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String normal; String view; @@ -4222,7 +4997,15 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader: view = p_input_vars[1]; } - return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n"; + if (is_input_port_connected(2)) { + return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n"; + } else { + if (get_input_port_default_value(2)) { + return "\t" + p_output_vars[0] + " = pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n"; + } else { + return "\t" + p_output_vars[0] + " = pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n"; + } + } } String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const { @@ -4306,7 +5089,6 @@ void VisualShaderNodeIs::_bind_methods() { } VisualShaderNodeIs::VisualShaderNodeIs() { - func = FUNC_IS_INF; set_input_port_default_value(0, 0.0); } @@ -4542,10 +5324,99 @@ void VisualShaderNodeCompare::_bind_methods() { } VisualShaderNodeCompare::VisualShaderNodeCompare() { - ctype = CTYPE_SCALAR; - func = FUNC_EQUAL; - condition = COND_ALL; set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); set_input_port_default_value(2, CMP_EPSILON); } + +////////////// Fma + +String VisualShaderNodeMultiplyAdd::get_caption() const { + return "MultiplyAdd"; +} + +int VisualShaderNodeMultiplyAdd::get_input_port_count() const { + return 3; +} + +VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const { + if (op_type == OP_TYPE_SCALAR) { + return PORT_TYPE_SCALAR; + } + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeMultiplyAdd::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "a"; + } else if (p_port == 1) { + return "b(*)"; + } else if (p_port == 2) { + return "c(+)"; + } + return ""; +} + +int VisualShaderNodeMultiplyAdd::get_output_port_count() const { + return 1; +} + +VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const { + if (op_type == OP_TYPE_SCALAR) { + return PORT_TYPE_SCALAR; + } else { + return PORT_TYPE_VECTOR; + } +} + +String VisualShaderNodeMultiplyAdd::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; +} + +void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + if (p_op_type != op_type) { + if (p_op_type == OP_TYPE_SCALAR) { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, 0.0); + } else { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); + } + } + op_type = p_op_type; + emit_changed(); +} + +VisualShaderNodeMultiplyAdd::OpType VisualShaderNodeMultiplyAdd::get_op_type() const { + return op_type; +} + +Vector<StringName> VisualShaderNodeMultiplyAdd::get_editable_properties() const { + Vector<StringName> props; + props.push_back("op_type"); + return props; +} + +void VisualShaderNodeMultiplyAdd::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMultiplyAdd::set_op_type); + ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMultiplyAdd::get_op_type); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type"); + + BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_MAX); +} + +VisualShaderNodeMultiplyAdd::VisualShaderNodeMultiplyAdd() { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, 0.0); +} diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 69f42f621a..4b39c76388 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -39,28 +39,28 @@ class VisualShaderNodeFloatConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNode); - float constant; + float constant = 0.0f; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_constant(float p_value); float get_constant() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeFloatConstant(); }; @@ -69,28 +69,28 @@ public: class VisualShaderNodeIntConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeIntConstant, VisualShaderNode); - int constant; + int constant = 0; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_constant(int p_value); int get_constant() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeIntConstant(); }; @@ -99,28 +99,28 @@ public: class VisualShaderNodeBooleanConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNode); - bool constant; + bool constant = false; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_constant(bool p_value); bool get_constant() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeBooleanConstant(); }; @@ -129,28 +129,28 @@ public: class VisualShaderNodeColorConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeColorConstant, VisualShaderNode); - Color constant; + Color constant = Color(1, 1, 1, 1); protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_constant(Color p_value); Color get_constant() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeColorConstant(); }; @@ -165,22 +165,22 @@ protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_constant(Vector3 p_value); Vector3 get_constant() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeVec3Constant(); }; @@ -195,22 +195,22 @@ protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_constant(Transform p_value); Transform get_constant() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeTransformConstant(); }; @@ -236,32 +236,32 @@ public: enum TextureType { TYPE_DATA, TYPE_COLOR, - TYPE_NORMALMAP + TYPE_NORMALMAP, }; private: - Source source; - TextureType texture_type; + Source source = SOURCE_TEXTURE; + TextureType texture_type = TYPE_DATA; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const; + virtual String get_input_port_default_hint(int p_port) const override; - virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_source(Source p_source); Source get_source() const; @@ -272,9 +272,9 @@ public: void set_texture_type(TextureType p_type); TextureType get_texture_type() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; - virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const; + virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; VisualShaderNodeTexture(); }; @@ -284,6 +284,121 @@ VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source) /////////////////////////////////////// +class VisualShaderNodeCurveTexture : public VisualShaderNodeResizableBase { + GDCLASS(VisualShaderNodeCurveTexture, VisualShaderNodeResizableBase); + Ref<CurveTexture> texture; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_texture(Ref<CurveTexture> p_value); + Ref<CurveTexture> get_texture() const; + + virtual Vector<StringName> get_editable_properties() const override; + virtual bool is_use_prop_slots() const override; + + VisualShaderNodeCurveTexture(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeSample3D : public VisualShaderNode { + GDCLASS(VisualShaderNodeSample3D, VisualShaderNode); + +public: + enum Source { + SOURCE_TEXTURE, + SOURCE_PORT, + }; + +protected: + Source source = SOURCE_TEXTURE; + + static void _bind_methods(); + +public: + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + virtual String get_input_port_default_hint(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_source(Source p_source); + Source get_source() const; + + virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; + + VisualShaderNodeSample3D(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeSample3D::Source) + +class VisualShaderNodeTexture2DArray : public VisualShaderNodeSample3D { + GDCLASS(VisualShaderNodeTexture2DArray, VisualShaderNodeSample3D); + Ref<Texture2DArray> texture; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual String get_input_port_name(int p_port) const override; + + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + + void set_texture_array(Ref<Texture2DArray> p_value); + Ref<Texture2DArray> get_texture_array() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeTexture2DArray(); +}; + +class VisualShaderNodeTexture3D : public VisualShaderNodeSample3D { + GDCLASS(VisualShaderNodeTexture3D, VisualShaderNodeSample3D); + Ref<Texture3D> texture; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual String get_input_port_name(int p_port) const override; + + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + + void set_texture(Ref<Texture3D> p_value); + Ref<Texture3D> get_texture() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeTexture3D(); +}; + class VisualShaderNodeCubemap : public VisualShaderNode { GDCLASS(VisualShaderNodeCubemap, VisualShaderNode); Ref<Cubemap> cube_map; @@ -301,27 +416,27 @@ public: }; private: - Source source; - TextureType texture_type; + Source source = SOURCE_TEXTURE; + TextureType texture_type = TYPE_DATA; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; - virtual String get_input_port_default_hint(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + virtual String get_input_port_default_hint(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_source(Source p_source); Source get_source() const; @@ -332,7 +447,8 @@ public: void set_texture_type(TextureType p_type); TextureType get_texture_type() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; + virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; VisualShaderNodeCubemap(); }; @@ -362,27 +478,27 @@ public: }; protected: - Operator op; + Operator op = OP_ADD; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_operator(Operator p_op); Operator get_operator() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeFloatOp(); }; @@ -404,27 +520,27 @@ public: }; protected: - Operator op; + Operator op = OP_ADD; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_operator(Operator p_op); Operator get_operator() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeIntOp(); }; @@ -451,27 +567,27 @@ public: }; protected: - Operator op; + Operator op = OP_ADD; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_operator(Operator p_op); Operator get_operator() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeVectorOp(); }; @@ -497,27 +613,27 @@ public: }; protected: - Operator op; + Operator op = OP_SCREEN; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_operator(Operator p_op); Operator get_operator() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeColorOp(); }; @@ -540,27 +656,27 @@ public: }; protected: - Operator op; + Operator op = OP_AxB; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_operator(Operator p_op); Operator get_operator() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeTransformMult(); }; @@ -583,27 +699,27 @@ public: }; protected: - Operator op; + Operator op = OP_AxB; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_operator(Operator p_op); Operator get_operator() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeTransformVecMult(); }; @@ -654,27 +770,27 @@ public: }; protected: - Function func; + Function func = FUNC_SIGN; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_function(Function p_func); Function get_function() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeFloatFunc(); }; @@ -697,27 +813,27 @@ public: }; protected: - Function func; + Function func = FUNC_SIGN; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_function(Function p_func); Function get_function() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeIntFunc(); }; @@ -771,27 +887,27 @@ public: }; protected: - Function func; + Function func = FUNC_NORMALIZE; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_function(Function p_func); Function get_function() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeVectorFunc(); }; @@ -812,27 +928,27 @@ public: }; protected: - Function func; + Function func = FUNC_GRAYSCALE; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_function(Function p_func); Function get_function() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeColorFunc(); }; @@ -853,27 +969,27 @@ public: }; protected: - Function func; + Function func = FUNC_INVERSE; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_function(Function p_func); Function get_function() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeTransformFunc(); }; @@ -888,17 +1004,17 @@ class VisualShaderNodeDotProduct : public VisualShaderNode { GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeDotProduct(); }; @@ -911,17 +1027,17 @@ class VisualShaderNodeVectorLen : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorLen(); }; @@ -934,17 +1050,17 @@ class VisualShaderNodeDeterminant : public VisualShaderNode { GDCLASS(VisualShaderNodeDeterminant, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeDeterminant(); }; @@ -957,17 +1073,17 @@ class VisualShaderNodeScalarClamp : public VisualShaderNode { GDCLASS(VisualShaderNodeScalarClamp, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeScalarClamp(); }; @@ -978,17 +1094,17 @@ class VisualShaderNodeVectorClamp : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorClamp, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorClamp(); }; @@ -1008,27 +1124,27 @@ public: }; protected: - Function func; + Function func = FUNC_SUM; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_function(Function p_func); Function get_function() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeScalarDerivativeFunc(); }; @@ -1048,27 +1164,27 @@ public: }; protected: - Function func; + Function func = FUNC_SUM; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_function(Function p_func); Function get_function() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeVectorDerivativeFunc(); }; @@ -1083,17 +1199,17 @@ class VisualShaderNodeFaceForward : public VisualShaderNode { GDCLASS(VisualShaderNodeFaceForward, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeFaceForward(); }; @@ -1106,17 +1222,17 @@ class VisualShaderNodeOuterProduct : public VisualShaderNode { GDCLASS(VisualShaderNodeOuterProduct, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeOuterProduct(); }; @@ -1129,17 +1245,17 @@ class VisualShaderNodeVectorScalarStep : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorScalarStep, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorScalarStep(); }; @@ -1152,17 +1268,17 @@ class VisualShaderNodeScalarSmoothStep : public VisualShaderNode { GDCLASS(VisualShaderNodeScalarSmoothStep, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeScalarSmoothStep(); }; @@ -1173,17 +1289,17 @@ class VisualShaderNodeVectorSmoothStep : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorSmoothStep, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorSmoothStep(); }; @@ -1194,17 +1310,17 @@ class VisualShaderNodeVectorScalarSmoothStep : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorScalarSmoothStep, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorScalarSmoothStep(); }; @@ -1217,17 +1333,17 @@ class VisualShaderNodeVectorDistance : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorDistance(); }; @@ -1240,17 +1356,17 @@ class VisualShaderNodeVectorRefract : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorRefract(); }; @@ -1263,17 +1379,17 @@ class VisualShaderNodeScalarInterp : public VisualShaderNode { GDCLASS(VisualShaderNodeScalarInterp, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeScalarInterp(); }; @@ -1284,17 +1400,17 @@ class VisualShaderNodeVectorInterp : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorInterp, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorInterp(); }; @@ -1305,17 +1421,17 @@ class VisualShaderNodeVectorScalarMix : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorScalarMix, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorScalarMix(); }; @@ -1328,17 +1444,17 @@ class VisualShaderNodeVectorCompose : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorCompose(); }; @@ -1349,17 +1465,17 @@ class VisualShaderNodeTransformCompose : public VisualShaderNode { GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeTransformCompose(); }; @@ -1372,17 +1488,17 @@ class VisualShaderNodeVectorDecompose : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorDecompose(); }; @@ -1393,17 +1509,17 @@ class VisualShaderNodeTransformDecompose : public VisualShaderNode { GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeTransformDecompose(); }; @@ -1423,27 +1539,32 @@ public: }; private: - Hint hint; - float hint_range_min; - float hint_range_max; - float hint_range_step; + Hint hint = HINT_NONE; + float hint_range_min = 0.0f; + float hint_range_max = 1.0f; + float hint_range_step = 0.1f; + bool default_value_enabled = false; + float default_value = 0.0f; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual bool is_show_prop_names() const override; + virtual bool is_use_prop_slots() const override; void set_hint(Hint p_hint); Hint get_hint() const; @@ -1457,9 +1578,15 @@ public: void set_step(float p_value); float get_step() const; - bool is_qualifier_supported(Qualifier p_qual) const; + void set_default_value_enabled(bool p_enabled); + bool is_default_value_enabled() const; - virtual Vector<StringName> get_editable_properties() const; + void set_default_value(float p_value); + float get_default_value() const; + + bool is_qualifier_supported(Qualifier p_qual) const override; + + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeFloatUniform(); }; @@ -1477,27 +1604,32 @@ public: }; private: - Hint hint; - int hint_range_min; - int hint_range_max; - int hint_range_step; + Hint hint = HINT_NONE; + int hint_range_min = 0; + int hint_range_max = 100; + int hint_range_step = 1; + bool default_value_enabled = false; + int default_value = 0; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual bool is_show_prop_names() const override; + virtual bool is_use_prop_slots() const override; void set_hint(Hint p_hint); Hint get_hint() const; @@ -1511,9 +1643,15 @@ public: void set_step(int p_value); int get_step() const; - bool is_qualifier_supported(Qualifier p_qual) const; + void set_default_value_enabled(bool p_enabled); + bool is_default_value_enabled() const; + + void set_default_value(int p_value); + int get_default_value() const; + + bool is_qualifier_supported(Qualifier p_qual) const override; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeIntUniform(); }; @@ -1525,21 +1663,39 @@ VARIANT_ENUM_CAST(VisualShaderNodeIntUniform::Hint) class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform); +private: + bool default_value_enabled = false; + bool default_value = false; + +protected: + static void _bind_methods(); + public: - virtual String get_caption() const; + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + virtual bool is_show_prop_names() const override; + virtual bool is_use_prop_slots() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + void set_default_value_enabled(bool p_enabled); + bool is_default_value_enabled() const; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + void set_default_value(bool p_value); + bool get_default_value() const; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + bool is_qualifier_supported(Qualifier p_qual) const override; - bool is_qualifier_supported(Qualifier p_qual) const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeBooleanUniform(); }; @@ -1549,21 +1705,38 @@ public: class VisualShaderNodeColorUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform); +private: + bool default_value_enabled = false; + Color default_value = Color(1.0, 1.0, 1.0, 1.0); + +protected: + static void _bind_methods(); + public: - virtual String get_caption() const; + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + virtual bool is_show_prop_names() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + void set_default_value_enabled(bool p_enabled); + bool is_default_value_enabled() const; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + void set_default_value(const Color &p_value); + Color get_default_value() const; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + bool is_qualifier_supported(Qualifier p_qual) const override; - bool is_qualifier_supported(Qualifier p_qual) const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeColorUniform(); }; @@ -1573,21 +1746,39 @@ public: class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform); +private: + bool default_value_enabled = false; + Vector3 default_value; + +protected: + static void _bind_methods(); + public: - virtual String get_caption() const; + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + virtual bool is_show_prop_names() const override; + virtual bool is_use_prop_slots() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + void set_default_value_enabled(bool p_enabled); + bool is_default_value_enabled() const; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + void set_default_value(const Vector3 &p_value); + Vector3 get_default_value() const; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + bool is_qualifier_supported(Qualifier p_qual) const override; - bool is_qualifier_supported(Qualifier p_qual) const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeVec3Uniform(); }; @@ -1597,21 +1788,39 @@ public: class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform); +private: + bool default_value_enabled = false; + Transform default_value = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); + +protected: + static void _bind_methods(); + public: - virtual String get_caption() const; + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + virtual bool is_show_prop_names() const override; + virtual bool is_use_prop_slots() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + void set_default_value_enabled(bool p_enabled); + bool is_default_value_enabled() const; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + void set_default_value(const Transform &p_value); + Transform get_default_value() const; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + bool is_qualifier_supported(Qualifier p_qual) const override; - bool is_qualifier_supported(Qualifier p_qual) const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeTransformUniform(); }; @@ -1635,28 +1844,30 @@ public: }; protected: - TextureType texture_type; - ColorDefault color_default; + TextureType texture_type = TYPE_DATA; + ColorDefault color_default = COLOR_DEFAULT_WHITE; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; - virtual String get_input_port_default_hint(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + virtual String get_input_port_default_hint(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - Vector<StringName> get_editable_properties() const; + virtual bool is_code_generated() const override; + + Vector<StringName> get_editable_properties() const override; void set_texture_type(TextureType p_type); TextureType get_texture_type() const; @@ -1664,7 +1875,7 @@ public: void set_color_default(ColorDefault p_default); ColorDefault get_color_default() const; - bool is_qualifier_supported(Qualifier p_qual) const; + bool is_qualifier_supported(Qualifier p_qual) const override; VisualShaderNodeTextureUniform(); }; @@ -1678,40 +1889,86 @@ class VisualShaderNodeTextureUniformTriplanar : public VisualShaderNodeTextureUn GDCLASS(VisualShaderNodeTextureUniformTriplanar, VisualShaderNodeTextureUniform); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const; + virtual String get_input_port_default_hint(int p_port) const override; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeTextureUniformTriplanar(); }; /////////////////////////////////////// +class VisualShaderNodeTexture2DArrayUniform : public VisualShaderNodeTextureUniform { + GDCLASS(VisualShaderNodeTexture2DArrayUniform, VisualShaderNodeTextureUniform); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String get_input_port_default_hint(int p_port) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeTexture2DArrayUniform(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeTexture3DUniform : public VisualShaderNodeTextureUniform { + GDCLASS(VisualShaderNodeTexture3DUniform, VisualShaderNodeTextureUniform); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String get_input_port_default_hint(int p_port) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeTexture3DUniform(); +}; + +/////////////////////////////////////// + class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform { GDCLASS(VisualShaderNodeCubemapUniform, VisualShaderNodeTextureUniform); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String get_input_port_default_hint(int p_port) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeCubemapUniform(); }; @@ -1724,17 +1981,17 @@ class VisualShaderNodeIf : public VisualShaderNode { GDCLASS(VisualShaderNodeIf, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeIf(); }; @@ -1747,17 +2004,17 @@ class VisualShaderNodeSwitch : public VisualShaderNode { GDCLASS(VisualShaderNodeSwitch, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeSwitch(); }; @@ -1766,10 +2023,10 @@ class VisualShaderNodeScalarSwitch : public VisualShaderNodeSwitch { GDCLASS(VisualShaderNodeScalarSwitch, VisualShaderNodeSwitch); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual PortType get_input_port_type(int p_port) const; - virtual PortType get_output_port_type(int p_port) const; + virtual PortType get_input_port_type(int p_port) const override; + virtual PortType get_output_port_type(int p_port) const override; VisualShaderNodeScalarSwitch(); }; @@ -1782,18 +2039,19 @@ class VisualShaderNodeFresnel : public VisualShaderNode { GDCLASS(VisualShaderNodeFresnel, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_generate_input_var(int p_port) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeFresnel(); }; @@ -1812,28 +2070,28 @@ public: }; protected: - Function func; + Function func = FUNC_IS_INF; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_function(Function p_func); Function get_function() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeIs(); }; @@ -1871,25 +2129,25 @@ public: }; protected: - ComparisonType ctype; - Function func; - Condition condition; + ComparisonType ctype = CTYPE_SCALAR; + Function func = FUNC_EQUAL; + Condition condition = COND_ALL; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_comparison_type(ComparisonType p_type); ComparisonType get_comparison_type() const; @@ -1900,8 +2158,8 @@ public: void set_condition(Condition p_cond); Condition get_condition() const; - virtual Vector<StringName> get_editable_properties() const; - virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const; + virtual Vector<StringName> get_editable_properties() const override; + virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; VisualShaderNodeCompare(); }; @@ -1910,4 +2168,43 @@ VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparisonType) VARIANT_ENUM_CAST(VisualShaderNodeCompare::Function) VARIANT_ENUM_CAST(VisualShaderNodeCompare::Condition) +class VisualShaderNodeMultiplyAdd : public VisualShaderNode { + GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode); + +public: + enum OpType { + OP_TYPE_SCALAR, + OP_TYPE_VECTOR, + OP_TYPE_MAX, + }; + +protected: + OpType op_type = OP_TYPE_SCALAR; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_op_type(OpType p_type); + OpType get_op_type() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeMultiplyAdd(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::OpType) + #endif // VISUAL_SHADER_NODES_H diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index 1c753fdb91..41d3fe20be 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -30,7 +30,7 @@ #include "world_2d.h" -#include "core/project_settings.h" +#include "core/config/project_settings.h" #include "scene/2d/camera_2d.h" #include "scene/2d/visibility_notifier_2d.h" #include "scene/main/window.h" @@ -211,7 +211,7 @@ struct SpatialIndexer2D { List<VisibilityNotifier2D *> added; List<VisibilityNotifier2D *> removed; - int visible_cells = (end.x - begin.x) * (end.y - begin.y); + uint64_t visible_cells = (uint64_t)(end.x - begin.x) * (uint64_t)(end.y - begin.y); if (visible_cells > 10000) { //well you zoomed out a lot, it's your problem. To avoid freezing in the for loops below, we'll manually check cell by cell @@ -341,8 +341,8 @@ void World2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World2D::get_direct_space_state); - ADD_PROPERTY(PropertyInfo(Variant::_RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas"); - ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", 0), "", "get_direct_space_state"); } diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index c330719104..11614f9aa4 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -31,8 +31,8 @@ #ifndef WORLD_2D_H #define WORLD_2D_H -#include "core/project_settings.h" -#include "core/resource.h" +#include "core/config/project_settings.h" +#include "core/io/resource.h" #include "servers/physics_server_2d.h" class VisibilityNotifier2D; diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index 8100f150ef..b8fb3825ce 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -321,8 +321,8 @@ void World3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects"); - ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space"); - ADD_PROPERTY(PropertyInfo(Variant::_RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState3D", 0), "", "get_direct_space_state"); } diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h index 81a27a7349..93e9c72e59 100644 --- a/scene/resources/world_3d.h +++ b/scene/resources/world_3d.h @@ -31,7 +31,8 @@ #ifndef WORLD_3D_H #define WORLD_3D_H -#include "core/resource.h" +#include "core/io/resource.h" +#include "scene/resources/camera_effects.h" #include "scene/resources/environment.h" #include "servers/physics_server_3d.h" #include "servers/rendering_server.h" diff --git a/scene/resources/world_margin_shape_3d.cpp b/scene/resources/world_margin_shape_3d.cpp index d613413b33..0936fcc657 100644 --- a/scene/resources/world_margin_shape_3d.cpp +++ b/scene/resources/world_margin_shape_3d.cpp @@ -32,7 +32,7 @@ #include "servers/physics_server_3d.h" -Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() { +Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() const { Plane p = get_plane(); Vector<Vector3> points; diff --git a/scene/resources/world_margin_shape_3d.h b/scene/resources/world_margin_shape_3d.h index acb479972b..8099592d80 100644 --- a/scene/resources/world_margin_shape_3d.h +++ b/scene/resources/world_margin_shape_3d.h @@ -39,14 +39,14 @@ class WorldMarginShape3D : public Shape3D { protected: static void _bind_methods(); - virtual void _update_shape(); + virtual void _update_shape() override; public: void set_plane(Plane p_plane); Plane get_plane() const; - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const { + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override { // Should be infinite? return 0; } |