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-rw-r--r--scene/resources/animation.h2
-rw-r--r--scene/resources/animation_library.h2
-rw-r--r--scene/resources/audio_stream_sample.cpp6
-rw-r--r--scene/resources/audio_stream_sample.h4
-rw-r--r--scene/resources/box_shape_3d.h6
-rw-r--r--scene/resources/capsule_shape_3d.h6
-rw-r--r--scene/resources/concave_polygon_shape_2d.h2
-rw-r--r--scene/resources/concave_polygon_shape_3d.h2
-rw-r--r--scene/resources/convex_polygon_shape_3d.h6
-rw-r--r--scene/resources/cylinder_shape_3d.h2
-rw-r--r--scene/resources/default_theme/default_theme.h2
-rw-r--r--scene/resources/environment.cpp2
-rw-r--r--scene/resources/font.cpp377
-rw-r--r--scene/resources/font.h74
-rw-r--r--scene/resources/height_map_shape_3d.h6
-rw-r--r--scene/resources/immediate_mesh.h2
-rw-r--r--scene/resources/importer_mesh.h7
-rw-r--r--scene/resources/label_settings.cpp187
-rw-r--r--scene/resources/label_settings.h89
-rw-r--r--scene/resources/material.cpp93
-rw-r--r--scene/resources/material.h13
-rw-r--r--scene/resources/mesh.h2
-rw-r--r--scene/resources/multimesh.h2
-rw-r--r--scene/resources/packed_scene.h2
-rw-r--r--scene/resources/primitive_meshes.h3
-rw-r--r--scene/resources/resource_format_text.cpp172
-rw-r--r--scene/resources/resource_format_text.h6
-rw-r--r--scene/resources/separation_ray_shape_3d.h8
-rw-r--r--scene/resources/shader.cpp55
-rw-r--r--scene/resources/shader.h8
-rw-r--r--scene/resources/shader_include.cpp144
-rw-r--r--scene/resources/shader_include.h71
-rw-r--r--scene/resources/shape_3d.h2
-rw-r--r--scene/resources/skeleton_modification_2d.h6
-rw-r--r--scene/resources/skeleton_modification_2d_ccdik.h6
-rw-r--r--scene/resources/skeleton_modification_2d_fabrik.h6
-rw-r--r--scene/resources/skeleton_modification_2d_jiggle.h6
-rw-r--r--scene/resources/skeleton_modification_2d_lookat.h6
-rw-r--r--scene/resources/skeleton_modification_2d_physicalbones.h6
-rw-r--r--scene/resources/skeleton_modification_2d_stackholder.h6
-rw-r--r--scene/resources/skeleton_modification_2d_twoboneik.h6
-rw-r--r--scene/resources/skeleton_modification_3d.h6
-rw-r--r--scene/resources/skeleton_modification_3d_ccdik.h6
-rw-r--r--scene/resources/skeleton_modification_3d_fabrik.h6
-rw-r--r--scene/resources/skeleton_modification_3d_jiggle.h6
-rw-r--r--scene/resources/skeleton_modification_3d_lookat.h6
-rw-r--r--scene/resources/skeleton_modification_3d_stackholder.h6
-rw-r--r--scene/resources/skeleton_modification_3d_twoboneik.h6
-rw-r--r--scene/resources/skeleton_modification_stack_2d.h6
-rw-r--r--scene/resources/skeleton_modification_stack_3d.h6
-rw-r--r--scene/resources/skeleton_profile.cpp44
-rw-r--r--scene/resources/skeleton_profile.h9
-rw-r--r--scene/resources/sky_material.h2
-rw-r--r--scene/resources/sphere_shape_3d.h2
-rw-r--r--scene/resources/style_box.h2
-rw-r--r--scene/resources/surface_tool.h2
-rw-r--r--scene/resources/syntax_highlighter.h2
-rw-r--r--scene/resources/text_file.h6
-rw-r--r--scene/resources/text_line.cpp2
-rw-r--r--scene/resources/text_paragraph.cpp4
-rw-r--r--scene/resources/texture.cpp5
-rw-r--r--scene/resources/texture.h4
-rw-r--r--scene/resources/theme.h2
-rw-r--r--scene/resources/tile_set.cpp59
-rw-r--r--scene/resources/tile_set.h3
-rw-r--r--scene/resources/video_stream.h4
-rw-r--r--scene/resources/visual_shader.cpp6
-rw-r--r--scene/resources/visual_shader_particle_nodes.h2
-rw-r--r--scene/resources/world_boundary_shape_3d.h3
69 files changed, 1483 insertions, 147 deletions
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index b4528ccd3a..abbcaa92bc 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -488,4 +488,4 @@ VARIANT_ENUM_CAST(Animation::UpdateMode);
VARIANT_ENUM_CAST(Animation::HandleMode);
VARIANT_ENUM_CAST(Animation::LoopMode);
-#endif
+#endif // ANIMATION_H
diff --git a/scene/resources/animation_library.h b/scene/resources/animation_library.h
index 7a69cd140a..d63807b6d7 100644
--- a/scene/resources/animation_library.h
+++ b/scene/resources/animation_library.h
@@ -63,4 +63,4 @@ public:
AnimationLibrary();
};
-#endif // ANIMATIONLIBRARY_H
+#endif // ANIMATION_LIBRARY_H
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 30c222bdff..dcd36284d4 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -406,6 +406,10 @@ int AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, int
return p_frames;
}
+void AudioStreamPlaybackSample::tag_used_streams() {
+ base->tag_used(get_playback_position());
+}
+
AudioStreamPlaybackSample::AudioStreamPlaybackSample() {}
/////////////////////
@@ -599,7 +603,7 @@ Error AudioStreamSample::save_to_wav(const String &p_path) {
return OK;
}
-Ref<AudioStreamPlayback> AudioStreamSample::instance_playback() {
+Ref<AudioStreamPlayback> AudioStreamSample::instantiate_playback() {
Ref<AudioStreamPlaybackSample> sample;
sample.instantiate();
sample->base = Ref<AudioStreamSample>(this);
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index 357febc27a..2e694cffe2 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -75,6 +75,8 @@ public:
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
+ virtual void tag_used_streams() override;
+
AudioStreamPlaybackSample();
};
@@ -144,7 +146,7 @@ public:
Error save_to_wav(const String &p_path);
- virtual Ref<AudioStreamPlayback> instance_playback() override;
+ virtual Ref<AudioStreamPlayback> instantiate_playback() override;
virtual String get_stream_name() const override;
AudioStreamSample();
diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h
index 4e6db893af..3dd0bb6cb7 100644
--- a/scene/resources/box_shape_3d.h
+++ b/scene/resources/box_shape_3d.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BOX_SHAPE_H
-#define BOX_SHAPE_H
+#ifndef BOX_SHAPE_3D_H
+#define BOX_SHAPE_3D_H
#include "scene/resources/shape_3d.h"
@@ -56,4 +56,4 @@ public:
BoxShape3D();
};
-#endif // BOX_SHAPE_H
+#endif // BOX_SHAPE_3D_H
diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h
index 4c039ab326..ad7f2e5b74 100644
--- a/scene/resources/capsule_shape_3d.h
+++ b/scene/resources/capsule_shape_3d.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CAPSULE_SHAPE_H
-#define CAPSULE_SHAPE_H
+#ifndef CAPSULE_SHAPE_3D_H
+#define CAPSULE_SHAPE_3D_H
#include "scene/resources/shape_3d.h"
@@ -55,4 +55,4 @@ public:
CapsuleShape3D();
};
-#endif // CAPSULE_SHAPE_H
+#endif // CAPSULE_SHAPE_3D_H
diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h
index 0f49a0d80f..d350d753b0 100644
--- a/scene/resources/concave_polygon_shape_2d.h
+++ b/scene/resources/concave_polygon_shape_2d.h
@@ -52,4 +52,4 @@ public:
ConcavePolygonShape2D();
};
-#endif
+#endif // CONCAVE_POLYGON_SHAPE_2D_H
diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h
index a265590edd..68feacfa25 100644
--- a/scene/resources/concave_polygon_shape_3d.h
+++ b/scene/resources/concave_polygon_shape_3d.h
@@ -77,4 +77,4 @@ public:
ConcavePolygonShape3D();
};
-#endif // CONCAVE_POLYGON_SHAPE_H
+#endif // CONCAVE_POLYGON_SHAPE_3D_H
diff --git a/scene/resources/convex_polygon_shape_3d.h b/scene/resources/convex_polygon_shape_3d.h
index 930edb015d..5ca4d2a713 100644
--- a/scene/resources/convex_polygon_shape_3d.h
+++ b/scene/resources/convex_polygon_shape_3d.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CONVEX_POLYGON_SHAPE_H
-#define CONVEX_POLYGON_SHAPE_H
+#ifndef CONVEX_POLYGON_SHAPE_3D_H
+#define CONVEX_POLYGON_SHAPE_3D_H
#include "scene/resources/shape_3d.h"
@@ -52,4 +52,4 @@ public:
ConvexPolygonShape3D();
};
-#endif // CONVEX_POLYGON_SHAPE_H
+#endif // CONVEX_POLYGON_SHAPE_3D_H
diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h
index 65427423c8..f554358044 100644
--- a/scene/resources/cylinder_shape_3d.h
+++ b/scene/resources/cylinder_shape_3d.h
@@ -54,4 +54,4 @@ public:
CylinderShape3D();
};
-#endif // CYLINDER_SHAPE_H
+#endif // CYLINDER_SHAPE_3D_H
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index f777330a07..9b070a90cc 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -39,4 +39,4 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel = TextServer::SUBPIXEL_POSITIONING_AUTO, TextServer::Hinting p_font_hinting = TextServer::HINTING_LIGHT, bool p_font_antialiased = true, bool p_font_msdf = false, bool p_font_generate_mipmaps = false);
void clear_default_theme();
-#endif
+#endif // DEFAULT_THEME_H
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 854bd34d6a..a8d4903dad 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1423,7 +1423,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_fog_light_energy", "get_fog_light_energy");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_scatter", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_fog_sun_scatter", "get_fog_sun_scatter");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,16,0.0001"), "set_fog_density", "get_fog_density");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_fog_density", "get_fog_density");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater,suffix:m"), "set_fog_height", "get_fog_height");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_lesser,or_greater"), "set_fog_height_density", "get_fog_height_density");
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index f61ac7fcaa..c469946b45 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -79,9 +79,9 @@ void Font::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_multiline_string_outline", "canvas_item", "pos", "text", "alignment", "width", "font_size", "max_lines", "size", "modulate", "brk_flags", "jst_flags", "direction", "orientation"), &Font::draw_multiline_string_outline, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(-1), DEFVAL(1), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND), DEFVAL(TextServer::DIRECTION_AUTO), DEFVAL(TextServer::ORIENTATION_HORIZONTAL));
// Drawing char.
- ClassDB::bind_method(D_METHOD("get_char_size", "char"), &Font::get_char_size);
- ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "pos", "char", "modulate"), &Font::draw_char, DEFVAL(Color(1.0, 1.0, 1.0)));
- ClassDB::bind_method(D_METHOD("draw_char_outline", "canvas_item", "pos", "char", "size", "modulate"), &Font::draw_char_outline, DEFVAL(-1), DEFVAL(Color(1.0, 1.0, 1.0)));
+ ClassDB::bind_method(D_METHOD("get_char_size", "char", "font_size"), &Font::get_char_size);
+ ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "pos", "char", "font_size", "modulate"), &Font::draw_char, DEFVAL(Color(1.0, 1.0, 1.0)));
+ ClassDB::bind_method(D_METHOD("draw_char_outline", "canvas_item", "pos", "char", "font_size", "size", "modulate"), &Font::draw_char_outline, DEFVAL(-1), DEFVAL(Color(1.0, 1.0, 1.0)));
// Helper functions.
ClassDB::bind_method(D_METHOD("has_char", "char"), &Font::has_char);
@@ -2693,3 +2693,374 @@ FontVariation::FontVariation() {
FontVariation::~FontVariation() {
reset_state();
}
+
+/*************************************************************************/
+/* SystemFont */
+/*************************************************************************/
+
+void SystemFont::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &SystemFont::set_antialiased);
+ ClassDB::bind_method(D_METHOD("is_antialiased"), &SystemFont::is_antialiased);
+
+ ClassDB::bind_method(D_METHOD("set_generate_mipmaps", "generate_mipmaps"), &SystemFont::set_generate_mipmaps);
+ ClassDB::bind_method(D_METHOD("get_generate_mipmaps"), &SystemFont::get_generate_mipmaps);
+
+ ClassDB::bind_method(D_METHOD("set_force_autohinter", "force_autohinter"), &SystemFont::set_force_autohinter);
+ ClassDB::bind_method(D_METHOD("is_force_autohinter"), &SystemFont::is_force_autohinter);
+
+ ClassDB::bind_method(D_METHOD("set_hinting", "hinting"), &SystemFont::set_hinting);
+ ClassDB::bind_method(D_METHOD("get_hinting"), &SystemFont::get_hinting);
+
+ ClassDB::bind_method(D_METHOD("set_subpixel_positioning", "subpixel_positioning"), &SystemFont::set_subpixel_positioning);
+ ClassDB::bind_method(D_METHOD("get_subpixel_positioning"), &SystemFont::get_subpixel_positioning);
+
+ ClassDB::bind_method(D_METHOD("set_oversampling", "oversampling"), &SystemFont::set_oversampling);
+ ClassDB::bind_method(D_METHOD("get_oversampling"), &SystemFont::get_oversampling);
+
+ ClassDB::bind_method(D_METHOD("get_font_names"), &SystemFont::get_font_names);
+ ClassDB::bind_method(D_METHOD("set_font_names", "names"), &SystemFont::set_font_names);
+
+ ClassDB::bind_method(D_METHOD("set_font_style", "style"), &SystemFont::set_font_style);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "font_names"), "set_font_names", "get_font_names");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_FLAGS, "Bold,Italic"), "set_font_style", "get_font_style");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "is_antialiased");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate_mipmaps"), "set_generate_mipmaps", "get_generate_mipmaps");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_autohinter"), "set_force_autohinter", "is_force_autohinter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel"), "set_subpixel_positioning", "get_subpixel_positioning");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_RANGE, "0,10,0.1"), "set_oversampling", "get_oversampling");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), "set_fallbacks", "get_fallbacks");
+}
+
+void SystemFont::_update_rids() const {
+ Ref<Font> f = _get_base_font_or_default();
+
+ rids.clear();
+ if (fallbacks.is_empty() && f.is_valid()) {
+ RID rid = _get_rid();
+ if (rid.is_valid()) {
+ rids.push_back(rid);
+ }
+
+ const TypedArray<Font> &base_fallbacks = f->get_fallbacks();
+ for (int i = 0; i < base_fallbacks.size(); i++) {
+ _update_rids_fb(base_fallbacks[i], 0);
+ }
+ } else {
+ _update_rids_fb(const_cast<SystemFont *>(this), 0);
+ }
+ dirty_rids = false;
+}
+
+void SystemFont::_update_base_font() {
+ if (base_font.is_valid()) {
+ base_font->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(this), &Font::_invalidate_rids));
+ base_font.unref();
+ }
+
+ face_indeces.clear();
+ ftr_weight = 0;
+ ftr_italic = 0;
+ for (const String &E : names) {
+ if (E.is_empty()) {
+ continue;
+ }
+
+ String path = OS::get_singleton()->get_system_font_path(E, style & TextServer::FONT_BOLD, style & TextServer::FONT_ITALIC);
+ if (path.is_empty()) {
+ continue;
+ }
+ Ref<FontFile> file;
+ file.instantiate();
+ Error err = file->load_dynamic_font(path);
+ if (err != OK) {
+ continue;
+ }
+
+ // If it's a font collection check all faces to match requested style.
+ for (int i = 0; i < file->get_face_count(); i++) {
+ file->set_face_index(0, i);
+ if (((file->get_font_style() & TextServer::FONT_BOLD) == (style & TextServer::FONT_BOLD)) && ((file->get_font_style() & TextServer::FONT_ITALIC) == (style & TextServer::FONT_ITALIC))) {
+ face_indeces.push_back(i);
+ }
+ }
+ if (face_indeces.is_empty()) {
+ face_indeces.push_back(0);
+ }
+ file->set_face_index(0, face_indeces[0]);
+
+ // If it's a variable font, apply weight and italic coordinates to match requested style.
+ Dictionary ftr = file->get_supported_variation_list();
+ if ((style & TextServer::FONT_BOLD) && ftr.has(TS->name_to_tag("weight"))) {
+ ftr_weight = 700;
+ }
+ if ((style & TextServer::FONT_ITALIC) && ftr.has(TS->name_to_tag("italic"))) {
+ ftr_italic = 1;
+ }
+
+ // Apply font rendering settings.
+ file->set_antialiased(antialiased);
+ file->set_generate_mipmaps(mipmaps);
+ file->set_force_autohinter(force_autohinter);
+ file->set_hinting(hinting);
+ file->set_subpixel_positioning(subpixel_positioning);
+ file->set_oversampling(oversampling);
+
+ base_font = file;
+ }
+
+ if (base_font.is_valid()) {
+ base_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(this), &Font::_invalidate_rids), varray(), CONNECT_REFERENCE_COUNTED);
+ }
+
+ _invalidate_rids();
+ notify_property_list_changed();
+}
+
+void SystemFont::reset_state() {
+ if (base_font.is_valid()) {
+ base_font->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(this), &Font::_invalidate_rids));
+ base_font.unref();
+ }
+
+ if (theme_font.is_valid()) {
+ theme_font->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(this), &Font::_invalidate_rids));
+ theme_font.unref();
+ }
+
+ names.clear();
+ face_indeces.clear();
+ ftr_weight = 0;
+ ftr_italic = 0;
+ style = 0;
+ antialiased = true;
+ mipmaps = false;
+ force_autohinter = false;
+ hinting = TextServer::HINTING_LIGHT;
+ subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_DISABLED;
+ oversampling = 0.f;
+
+ Font::reset_state();
+}
+
+Ref<Font> SystemFont::_get_base_font_or_default() const {
+ if (theme_font.is_valid()) {
+ theme_font->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids));
+ theme_font.unref();
+ }
+
+ if (base_font.is_valid()) {
+ return base_font;
+ }
+
+ // Check the project-defined Theme resource.
+ if (Theme::get_project_default().is_valid()) {
+ List<StringName> theme_types;
+ Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+
+ for (const StringName &E : theme_types) {
+ if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ Ref<Font> f = Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ if (f.is_valid()) {
+ theme_font = f;
+ theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), varray(), CONNECT_REFERENCE_COUNTED);
+ }
+ return f;
+ }
+ }
+ }
+
+ // Lastly, fall back on the items defined in the default Theme, if they exist.
+ if (Theme::get_default().is_valid()) {
+ List<StringName> theme_types;
+ Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+
+ for (const StringName &E : theme_types) {
+ if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ if (f.is_valid()) {
+ theme_font = f;
+ theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), varray(), CONNECT_REFERENCE_COUNTED);
+ }
+ return f;
+ }
+ }
+
+ // If they don't exist, use any type to return the default/empty value.
+ Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
+ if (f.is_valid()) {
+ theme_font = f;
+ theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), varray(), CONNECT_REFERENCE_COUNTED);
+ }
+ return f;
+ }
+
+ return Ref<Font>();
+}
+
+void SystemFont::set_antialiased(bool p_antialiased) {
+ if (antialiased != p_antialiased) {
+ antialiased = p_antialiased;
+ if (base_font.is_valid()) {
+ base_font->set_antialiased(antialiased);
+ }
+ emit_changed();
+ }
+}
+
+bool SystemFont::is_antialiased() const {
+ return antialiased;
+}
+
+void SystemFont::set_generate_mipmaps(bool p_generate_mipmaps) {
+ if (mipmaps != p_generate_mipmaps) {
+ mipmaps = p_generate_mipmaps;
+ if (base_font.is_valid()) {
+ base_font->set_generate_mipmaps(mipmaps);
+ }
+ emit_changed();
+ }
+}
+
+bool SystemFont::get_generate_mipmaps() const {
+ return mipmaps;
+}
+
+void SystemFont::set_force_autohinter(bool p_force_autohinter) {
+ if (force_autohinter != p_force_autohinter) {
+ force_autohinter = p_force_autohinter;
+ if (base_font.is_valid()) {
+ base_font->set_force_autohinter(force_autohinter);
+ }
+ emit_changed();
+ }
+}
+
+bool SystemFont::is_force_autohinter() const {
+ return force_autohinter;
+}
+
+void SystemFont::set_hinting(TextServer::Hinting p_hinting) {
+ if (hinting != p_hinting) {
+ hinting = p_hinting;
+ if (base_font.is_valid()) {
+ base_font->set_hinting(hinting);
+ }
+ emit_changed();
+ }
+}
+
+TextServer::Hinting SystemFont::get_hinting() const {
+ return hinting;
+}
+
+void SystemFont::set_subpixel_positioning(TextServer::SubpixelPositioning p_subpixel) {
+ if (subpixel_positioning != p_subpixel) {
+ subpixel_positioning = p_subpixel;
+ if (base_font.is_valid()) {
+ base_font->set_subpixel_positioning(subpixel_positioning);
+ }
+ emit_changed();
+ }
+}
+
+TextServer::SubpixelPositioning SystemFont::get_subpixel_positioning() const {
+ return subpixel_positioning;
+}
+
+void SystemFont::set_oversampling(real_t p_oversampling) {
+ if (oversampling != p_oversampling) {
+ oversampling = p_oversampling;
+ if (base_font.is_valid()) {
+ base_font->set_oversampling(oversampling);
+ }
+ emit_changed();
+ }
+}
+
+real_t SystemFont::get_oversampling() const {
+ return oversampling;
+}
+
+void SystemFont::set_font_names(const PackedStringArray &p_names) {
+ if (names != p_names) {
+ names = p_names;
+ _update_base_font();
+ }
+}
+
+PackedStringArray SystemFont::get_font_names() const {
+ return names;
+}
+
+void SystemFont::set_font_style(BitField<TextServer::FontStyle> p_style) {
+ if (style != p_style) {
+ style = p_style;
+ _update_base_font();
+ }
+}
+
+BitField<TextServer::FontStyle> SystemFont::get_font_style() const {
+ return style;
+}
+
+int SystemFont::get_spacing(TextServer::SpacingType p_spacing) const {
+ if (base_font.is_valid()) {
+ return base_font->get_spacing(p_spacing);
+ } else {
+ return 0;
+ }
+}
+
+RID SystemFont::find_variation(const Dictionary &p_variation_coordinates, int p_face_index, float p_strength, Transform2D p_transform) const {
+ Ref<Font> f = _get_base_font_or_default();
+ if (f.is_valid()) {
+ Dictionary var = p_variation_coordinates;
+ if (ftr_weight > 0 && !var.has(TS->name_to_tag("weight"))) {
+ var[TS->name_to_tag("weight")] = ftr_weight;
+ }
+ if (ftr_italic > 0 && !var.has(TS->name_to_tag("italic"))) {
+ var[TS->name_to_tag("italic")] = ftr_italic;
+ }
+
+ if (!face_indeces.is_empty()) {
+ int face_index = CLAMP(p_face_index, 0, face_indeces.size() - 1);
+ return f->find_variation(var, face_indeces[face_index], p_strength, p_transform);
+ } else {
+ return f->find_variation(var, 0, p_strength, p_transform);
+ }
+ }
+ return RID();
+}
+
+RID SystemFont::_get_rid() const {
+ Ref<Font> f = _get_base_font_or_default();
+ if (f.is_valid()) {
+ if (!face_indeces.is_empty()) {
+ Dictionary var;
+ if (ftr_weight > 0) {
+ var[TS->name_to_tag("weight")] = ftr_weight;
+ }
+ if (ftr_italic > 0) {
+ var[TS->name_to_tag("italic")] = ftr_italic;
+ }
+ return f->find_variation(var, face_indeces[0]);
+ } else {
+ return f->_get_rid();
+ }
+ }
+ return RID();
+}
+
+int64_t SystemFont::get_face_count() const {
+ return face_indeces.size();
+}
+
+SystemFont::SystemFont() {
+ /* NOP */
+}
+
+SystemFont::~SystemFont() {
+ reset_state();
+}
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 7a42a4dfea..260b4e521f 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -41,7 +41,7 @@ class TextLine;
class TextParagraph;
/*************************************************************************/
-/* Font */
+/* Font */
/*************************************************************************/
class Font : public Resource {
@@ -381,4 +381,74 @@ public:
~FontVariation();
};
-#endif /* FONT_H */
+/*************************************************************************/
+/* SystemFont */
+/*************************************************************************/
+
+class SystemFont : public Font {
+ GDCLASS(SystemFont, Font);
+
+ PackedStringArray names;
+ BitField<TextServer::FontStyle> style = 0;
+
+ mutable Ref<Font> theme_font;
+
+ Ref<FontFile> base_font;
+ Vector<int> face_indeces;
+ int ftr_weight = 0;
+ int ftr_italic = 0;
+
+ bool antialiased = true;
+ bool mipmaps = false;
+ bool force_autohinter = false;
+ TextServer::Hinting hinting = TextServer::HINTING_LIGHT;
+ TextServer::SubpixelPositioning subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_AUTO;
+ real_t oversampling = 0.f;
+
+protected:
+ static void _bind_methods();
+
+ virtual void _update_base_font();
+ virtual void _update_rids() const override;
+
+ virtual void reset_state() override;
+
+public:
+ virtual Ref<Font> _get_base_font_or_default() const;
+
+ virtual void set_antialiased(bool p_antialiased);
+ virtual bool is_antialiased() const;
+
+ virtual void set_generate_mipmaps(bool p_generate_mipmaps);
+ virtual bool get_generate_mipmaps() const;
+
+ virtual void set_force_autohinter(bool p_force_autohinter);
+ virtual bool is_force_autohinter() const;
+
+ virtual void set_hinting(TextServer::Hinting p_hinting);
+ virtual TextServer::Hinting get_hinting() const;
+
+ virtual void set_subpixel_positioning(TextServer::SubpixelPositioning p_subpixel);
+ virtual TextServer::SubpixelPositioning get_subpixel_positioning() const;
+
+ virtual void set_oversampling(real_t p_oversampling);
+ virtual real_t get_oversampling() const;
+
+ virtual void set_font_names(const PackedStringArray &p_names);
+ virtual PackedStringArray get_font_names() const;
+
+ virtual void set_font_style(BitField<TextServer::FontStyle> p_style);
+ virtual BitField<TextServer::FontStyle> get_font_style() const override;
+
+ virtual int get_spacing(TextServer::SpacingType p_spacing) const override;
+
+ virtual RID find_variation(const Dictionary &p_variation_coordinates, int p_face_index = 0, float p_strength = 0.0, Transform2D p_transform = Transform2D()) const override;
+ virtual RID _get_rid() const override;
+
+ int64_t get_face_count() const override;
+
+ SystemFont();
+ ~SystemFont();
+};
+
+#endif // FONT_H
diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h
index 79d1b15674..633238030b 100644
--- a/scene/resources/height_map_shape_3d.h
+++ b/scene/resources/height_map_shape_3d.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef HEIGHT_MAP_SHAPE_H
-#define HEIGHT_MAP_SHAPE_H
+#ifndef HEIGHT_MAP_SHAPE_3D_H
+#define HEIGHT_MAP_SHAPE_3D_H
#include "scene/resources/shape_3d.h"
@@ -60,4 +60,4 @@ public:
HeightMapShape3D();
};
-#endif /* !HEIGHT_MAP_SHAPE_H */
+#endif // HEIGHT_MAP_SHAPE_3D_H
diff --git a/scene/resources/immediate_mesh.h b/scene/resources/immediate_mesh.h
index e5f627ae8e..de10fdbfbe 100644
--- a/scene/resources/immediate_mesh.h
+++ b/scene/resources/immediate_mesh.h
@@ -115,4 +115,4 @@ public:
~ImmediateMesh();
};
-#endif // IMMEDIATEMESH_H
+#endif // IMMEDIATE_MESH_H
diff --git a/scene/resources/importer_mesh.h b/scene/resources/importer_mesh.h
index 8f77597a58..bf1d0301d1 100644
--- a/scene/resources/importer_mesh.h
+++ b/scene/resources/importer_mesh.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCENE_IMPORTER_MESH_H
-#define SCENE_IMPORTER_MESH_H
+#ifndef IMPORTER_MESH_H
+#define IMPORTER_MESH_H
#include "core/io/resource.h"
#include "core/templates/local_vector.h"
@@ -130,4 +130,5 @@ public:
Ref<ArrayMesh> get_mesh(const Ref<ArrayMesh> &p_base = Ref<ArrayMesh>());
void clear();
};
-#endif // SCENE_IMPORTER_MESH_H
+
+#endif // IMPORTER_MESH_H
diff --git a/scene/resources/label_settings.cpp b/scene/resources/label_settings.cpp
new file mode 100644
index 0000000000..e8b986b431
--- /dev/null
+++ b/scene/resources/label_settings.cpp
@@ -0,0 +1,187 @@
+/*************************************************************************/
+/* label_settings.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "label_settings.h"
+
+#include "core/core_string_names.h"
+
+void LabelSettings::_font_changed() {
+ emit_changed();
+}
+
+void LabelSettings::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_line_spacing", "spacing"), &LabelSettings::set_line_spacing);
+ ClassDB::bind_method(D_METHOD("get_line_spacing"), &LabelSettings::get_line_spacing);
+
+ ClassDB::bind_method(D_METHOD("set_font", "font"), &LabelSettings::set_font);
+ ClassDB::bind_method(D_METHOD("get_font"), &LabelSettings::get_font);
+
+ ClassDB::bind_method(D_METHOD("set_font_size", "size"), &LabelSettings::set_font_size);
+ ClassDB::bind_method(D_METHOD("get_font_size"), &LabelSettings::get_font_size);
+
+ ClassDB::bind_method(D_METHOD("set_font_color", "color"), &LabelSettings::set_font_color);
+ ClassDB::bind_method(D_METHOD("get_font_color"), &LabelSettings::get_font_color);
+
+ ClassDB::bind_method(D_METHOD("set_outline_size", "size"), &LabelSettings::set_outline_size);
+ ClassDB::bind_method(D_METHOD("get_outline_size"), &LabelSettings::get_outline_size);
+
+ ClassDB::bind_method(D_METHOD("set_outline_color", "color"), &LabelSettings::set_outline_color);
+ ClassDB::bind_method(D_METHOD("get_outline_color"), &LabelSettings::get_outline_color);
+
+ ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &LabelSettings::set_shadow_size);
+ ClassDB::bind_method(D_METHOD("get_shadow_size"), &LabelSettings::get_shadow_size);
+
+ ClassDB::bind_method(D_METHOD("set_shadow_color", "color"), &LabelSettings::set_shadow_color);
+ ClassDB::bind_method(D_METHOD("get_shadow_color"), &LabelSettings::get_shadow_color);
+
+ ClassDB::bind_method(D_METHOD("set_shadow_offset", "offset"), &LabelSettings::set_shadow_offset);
+ ClassDB::bind_method(D_METHOD("get_shadow_offset"), &LabelSettings::get_shadow_offset);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "line_spacing", PROPERTY_HINT_NONE, "suffix:px"), "set_line_spacing", "get_line_spacing");
+
+ ADD_GROUP("Font", "font");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,1024,1,or_greater,suffix:px"), "set_font_size", "get_font_size");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "font_color"), "set_font_color", "get_font_color");
+
+ ADD_GROUP("Outline", "outline");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,127,1,or_greater,suffix:px"), "set_outline_size", "get_outline_size");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color");
+
+ ADD_GROUP("Shadow", "shadow");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,127,1,or_greater,suffix:px"), "set_shadow_size", "get_shadow_size");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_shadow_offset", "get_shadow_offset");
+}
+
+void LabelSettings::set_line_spacing(real_t p_spacing) {
+ if (line_spacing != p_spacing) {
+ line_spacing = p_spacing;
+ emit_changed();
+ }
+}
+
+real_t LabelSettings::get_line_spacing() const {
+ return line_spacing;
+}
+
+void LabelSettings::set_font(const Ref<Font> &p_font) {
+ if (font != p_font) {
+ if (font.is_valid()) {
+ font->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &LabelSettings::_font_changed));
+ }
+ font = p_font;
+ if (font.is_valid()) {
+ font->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &LabelSettings::_font_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ }
+ emit_changed();
+ }
+}
+
+Ref<Font> LabelSettings::get_font() const {
+ return font;
+}
+
+void LabelSettings::set_font_size(int p_size) {
+ if (font_size != p_size) {
+ font_size = p_size;
+ emit_changed();
+ }
+}
+
+int LabelSettings::get_font_size() const {
+ return font_size;
+}
+
+void LabelSettings::set_font_color(const Color &p_color) {
+ if (font_color != p_color) {
+ font_color = p_color;
+ emit_changed();
+ }
+}
+
+Color LabelSettings::get_font_color() const {
+ return font_color;
+}
+
+void LabelSettings::set_outline_size(int p_size) {
+ if (outline_size != p_size) {
+ outline_size = p_size;
+ emit_changed();
+ }
+}
+
+int LabelSettings::get_outline_size() const {
+ return outline_size;
+}
+
+void LabelSettings::set_outline_color(const Color &p_color) {
+ if (outline_color != p_color) {
+ outline_color = p_color;
+ emit_changed();
+ }
+}
+
+Color LabelSettings::get_outline_color() const {
+ return outline_color;
+}
+
+void LabelSettings::set_shadow_size(int p_size) {
+ if (shadow_size != p_size) {
+ shadow_size = p_size;
+ emit_changed();
+ }
+}
+
+int LabelSettings::get_shadow_size() const {
+ return shadow_size;
+}
+
+void LabelSettings::set_shadow_color(const Color &p_color) {
+ if (shadow_color != p_color) {
+ shadow_color = p_color;
+ emit_changed();
+ }
+}
+
+Color LabelSettings::get_shadow_color() const {
+ return shadow_color;
+}
+
+void LabelSettings::set_shadow_offset(const Vector2 &p_offset) {
+ if (shadow_offset != p_offset) {
+ shadow_offset = p_offset;
+ emit_changed();
+ }
+}
+
+Vector2 LabelSettings::get_shadow_offset() const {
+ return shadow_offset;
+}
diff --git a/scene/resources/label_settings.h b/scene/resources/label_settings.h
new file mode 100644
index 0000000000..d2644a7484
--- /dev/null
+++ b/scene/resources/label_settings.h
@@ -0,0 +1,89 @@
+/*************************************************************************/
+/* label_settings.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LABEL_SETTINGS_H
+#define LABEL_SETTINGS_H
+
+#include "core/io/resource.h"
+#include "font.h"
+
+/*************************************************************************/
+
+class LabelSettings : public Resource {
+ GDCLASS(LabelSettings, Resource);
+
+ real_t line_spacing = 0;
+
+ Ref<Font> font;
+ int font_size = Font::DEFAULT_FONT_SIZE;
+ Color font_color = Color(0.875, 0.875, 0.875);
+
+ int outline_size = 0;
+ Color outline_color = Color(1, 1, 1);
+
+ int shadow_size = 0;
+ Color shadow_color = Color(1, 1, 1);
+ Vector2 shadow_offset = Vector2(1, 1);
+
+ void _font_changed();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_line_spacing(real_t p_spacing);
+ real_t get_line_spacing() const;
+
+ void set_font(const Ref<Font> &p_font);
+ Ref<Font> get_font() const;
+
+ void set_font_size(int p_size);
+ int get_font_size() const;
+
+ void set_font_color(const Color &p_color);
+ Color get_font_color() const;
+
+ void set_outline_size(int p_size);
+ int get_outline_size() const;
+
+ void set_outline_color(const Color &p_color);
+ Color get_outline_color() const;
+
+ void set_shadow_size(int p_size);
+ int get_shadow_size() const;
+
+ void set_shadow_color(const Color &p_color);
+ Color get_shadow_color() const;
+
+ void set_shadow_offset(const Vector2 &p_offset);
+ Vector2 get_shadow_offset() const;
+};
+
+#endif // LABEL_SETTINGS_H
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index b7a3b677f5..f07232a3ad 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -202,7 +202,98 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
if (!shader.is_null()) {
- shader->get_param_list(p_list);
+ List<PropertyInfo> list;
+ shader->get_param_list(&list, true);
+
+ HashMap<String, HashMap<String, List<PropertyInfo>>> groups;
+ {
+ HashMap<String, List<PropertyInfo>> none_subgroup;
+ none_subgroup.insert("<None>", List<PropertyInfo>());
+ groups.insert("<None>", none_subgroup);
+ }
+
+ String last_group = "<None>";
+ String last_subgroup = "<None>";
+
+ bool is_none_group_undefined = true;
+ bool is_none_group = true;
+
+ for (List<PropertyInfo>::Element *E = list.front(); E; E = E->next()) {
+ if (E->get().usage == PROPERTY_USAGE_GROUP) {
+ if (!E->get().name.is_empty()) {
+ Vector<String> vgroup = E->get().name.split("::");
+ last_group = vgroup[0];
+ if (vgroup.size() > 1) {
+ last_subgroup = vgroup[1];
+ } else {
+ last_subgroup = "<None>";
+ }
+ is_none_group = false;
+
+ if (!groups.has(last_group)) {
+ PropertyInfo info;
+ info.usage = PROPERTY_USAGE_GROUP;
+ info.name = last_group;
+
+ List<PropertyInfo> none_subgroup;
+ none_subgroup.push_back(info);
+
+ HashMap<String, List<PropertyInfo>> subgroup_map;
+ subgroup_map.insert("<None>", none_subgroup);
+
+ groups.insert(last_group, subgroup_map);
+ }
+
+ if (!groups[last_group].has(last_subgroup)) {
+ PropertyInfo info;
+ info.usage = PROPERTY_USAGE_SUBGROUP;
+ info.name = last_subgroup;
+
+ List<PropertyInfo> subgroup;
+ subgroup.push_back(info);
+
+ groups[last_group].insert(last_subgroup, subgroup);
+ }
+ } else {
+ last_group = "<None>";
+ last_subgroup = "<None>";
+ is_none_group = true;
+ }
+ continue; // Pass group.
+ }
+
+ if (is_none_group_undefined && is_none_group) {
+ is_none_group_undefined = false;
+
+ PropertyInfo info;
+ info.usage = PROPERTY_USAGE_GROUP;
+ info.name = "Shader Param";
+ groups["<None>"]["<None>"].push_back(info);
+ }
+
+ PropertyInfo info = E->get();
+ info.name = info.name;
+ groups[last_group][last_subgroup].push_back(info);
+ }
+
+ // Sort groups alphabetically.
+ List<UniformProp> props;
+ for (HashMap<String, HashMap<String, List<PropertyInfo>>>::Iterator group = groups.begin(); group; ++group) {
+ for (HashMap<String, List<PropertyInfo>>::Iterator subgroup = group->value.begin(); subgroup; ++subgroup) {
+ for (List<PropertyInfo>::Element *item = subgroup->value.front(); item; item = item->next()) {
+ if (subgroup->key == "<None>") {
+ props.push_back({ group->key, item->get() });
+ } else {
+ props.push_back({ group->key + "::" + subgroup->key, item->get() });
+ }
+ }
+ }
+ }
+ props.sort_custom<UniformPropComparator>();
+
+ for (List<UniformProp>::Element *E = props.front(); E; E = E->next()) {
+ p_list->push_back(E->get().info);
+ }
}
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index b845fd68c8..8c04817c6b 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -84,6 +84,17 @@ class ShaderMaterial : public Material {
HashMap<StringName, Variant> param_cache;
+ struct UniformProp {
+ String str;
+ PropertyInfo info;
+ };
+
+ struct UniformPropComparator {
+ bool operator()(const UniformProp &p_a, const UniformProp &p_b) const {
+ return p_a.str.naturalnocasecmp_to(p_b.str) < 0;
+ }
+ };
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -809,4 +820,4 @@ public:
//////////////////////
-#endif
+#endif // MATERIAL_H
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index b46a2a8a88..142373ce7f 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -365,4 +365,4 @@ public:
~PlaceholderMesh();
};
-#endif
+#endif // MESH_H
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 30ada5365f..0f8cc76173 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -113,4 +113,4 @@ public:
VARIANT_ENUM_CAST(MultiMesh::TransformFormat);
-#endif // MULTI_MESH_H
+#endif // MULTIMESH_H
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 5f8001c871..8e1a1d29b6 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -249,4 +249,4 @@ public:
VARIANT_ENUM_CAST(PackedScene::GenEditState)
-#endif // SCENE_PRELOADER_H
+#endif // PACKED_SCENE_H
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index cb93211756..ec124e379f 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -595,4 +595,5 @@ public:
};
VARIANT_ENUM_CAST(RibbonTrailMesh::Shape)
-#endif
+
+#endif // PRIMITIVE_MESHES_H
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 66afb001fb..100e8ea7c6 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -65,14 +65,18 @@ Error ResourceLoaderText::_parse_sub_resource_dummy(DummyReadData *p_data, Varia
return ERR_PARSE_ERROR;
}
- String unique_id = token.value;
+ if (p_data->no_placeholders) {
+ r_res.unref();
+ } else {
+ String unique_id = token.value;
- if (!p_data->resource_map.has(unique_id)) {
- r_err_str = "Found unique_id reference before mapping, sub-resources stored out of order in resource file";
- return ERR_PARSE_ERROR;
- }
+ if (!p_data->resource_map.has(unique_id)) {
+ r_err_str = "Found unique_id reference before mapping, sub-resources stored out of order in resource file";
+ return ERR_PARSE_ERROR;
+ }
- r_res = p_data->resource_map[unique_id];
+ r_res = p_data->resource_map[unique_id];
+ }
VariantParser::get_token(p_stream, token, line, r_err_str);
if (token.type != VariantParser::TK_PARENTHESIS_CLOSE) {
@@ -91,11 +95,15 @@ Error ResourceLoaderText::_parse_ext_resource_dummy(DummyReadData *p_data, Varia
return ERR_PARSE_ERROR;
}
- String id = token.value;
+ if (p_data->no_placeholders) {
+ r_res.unref();
+ } else {
+ String id = token.value;
- ERR_FAIL_COND_V(!p_data->rev_external_resources.has(id), ERR_PARSE_ERROR);
+ ERR_FAIL_COND_V(!p_data->rev_external_resources.has(id), ERR_PARSE_ERROR);
- r_res = p_data->rev_external_resources[id];
+ r_res = p_data->rev_external_resources[id];
+ }
VariantParser::get_token(p_stream, token, line, r_err_str);
if (token.type != VariantParser::TK_PARENTHESIS_CLOSE) {
@@ -1066,7 +1074,7 @@ static void bs_save_unicode_string(Ref<FileAccess> p_f, const String &p_string,
p_f->store_buffer((const uint8_t *)utf8.get_data(), utf8.length() + 1);
}
-Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_path) {
+Error ResourceLoaderText::save_as_binary(const String &p_path) {
if (error) {
return error;
}
@@ -1271,7 +1279,7 @@ Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_pa
}
if (next_tag.name == "node") {
- //this is a node, must save one more!
+ // This is a node, must save one more!
if (!is_scene) {
error_text += "found the 'node' tag on a resource file!";
@@ -1346,6 +1354,126 @@ Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_pa
return OK;
}
+Error ResourceLoaderText::get_classes_used(HashSet<StringName> *r_classes) {
+ if (error) {
+ return error;
+ }
+
+ ignore_resource_parsing = true;
+
+ DummyReadData dummy_read;
+ dummy_read.no_placeholders = true;
+ VariantParser::ResourceParser rp;
+ rp.ext_func = _parse_ext_resource_dummys;
+ rp.sub_func = _parse_sub_resource_dummys;
+ rp.userdata = &dummy_read;
+
+ while (next_tag.name == "ext_resource") {
+ error = VariantParser::parse_tag(&stream, lines, error_text, next_tag, &rp);
+
+ if (error) {
+ _printerr();
+ return error;
+ }
+ }
+
+ while (next_tag.name == "sub_resource" || next_tag.name == "resource") {
+ if (next_tag.name == "sub_resource") {
+ if (!next_tag.fields.has("type")) {
+ error = ERR_FILE_CORRUPT;
+ error_text = "Missing 'type' in external resource tag";
+ _printerr();
+ return error;
+ }
+
+ r_classes->insert(next_tag.fields["type"]);
+
+ } else {
+ r_classes->insert(next_tag.fields["res_type"]);
+ }
+
+ while (true) {
+ String assign;
+ Variant value;
+
+ error = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &rp);
+
+ if (error) {
+ if (error == ERR_FILE_EOF) {
+ return OK;
+ }
+
+ _printerr();
+ return error;
+ }
+
+ if (!assign.is_empty()) {
+ continue;
+ } else if (!next_tag.name.is_empty()) {
+ error = OK;
+ break;
+ } else {
+ error = ERR_FILE_CORRUPT;
+ error_text = "Premature end of file while parsing [sub_resource]";
+ _printerr();
+ return error;
+ }
+ }
+ }
+
+ while (next_tag.name == "node") {
+ // This is a node, must save one more!
+
+ if (!is_scene) {
+ error_text += "found the 'node' tag on a resource file!";
+ _printerr();
+ error = ERR_FILE_CORRUPT;
+ return error;
+ }
+
+ if (!next_tag.fields.has("type")) {
+ error = ERR_FILE_CORRUPT;
+ error_text = "Missing 'type' in external resource tag";
+ _printerr();
+ return error;
+ }
+
+ r_classes->insert(next_tag.fields["type"]);
+
+ while (true) {
+ String assign;
+ Variant value;
+
+ error = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &rp);
+
+ if (error) {
+ if (error == ERR_FILE_MISSING_DEPENDENCIES) {
+ // Resource loading error, just skip it.
+ } else if (error != ERR_FILE_EOF) {
+ _printerr();
+ return error;
+ } else {
+ return OK;
+ }
+ }
+
+ if (!assign.is_empty()) {
+ continue;
+ } else if (!next_tag.name.is_empty()) {
+ error = OK;
+ break;
+ } else {
+ error = ERR_FILE_CORRUPT;
+ error_text = "Premature end of file while parsing [sub_resource]";
+ _printerr();
+ return error;
+ }
+ }
+ }
+
+ return OK;
+}
+
String ResourceLoaderText::recognize(Ref<FileAccess> p_f) {
error = OK;
@@ -1473,6 +1601,26 @@ bool ResourceFormatLoaderText::handles_type(const String &p_type) const {
return true;
}
+void ResourceFormatLoaderText::get_classes_used(const String &p_path, HashSet<StringName> *r_classes) {
+ String ext = p_path.get_extension().to_lower();
+ if (ext == "tscn") {
+ r_classes->insert("PackedScene");
+ }
+
+ // ...for anything else must test...
+
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
+ if (f.is_null()) {
+ return; // Could not read.
+ }
+
+ ResourceLoaderText loader;
+ loader.local_path = ProjectSettings::get_singleton()->localize_path(p_path);
+ loader.res_path = loader.local_path;
+ loader.open(f);
+ loader.get_classes_used(r_classes);
+}
+
String ResourceFormatLoaderText::get_resource_type(const String &p_path) const {
String ext = p_path.get_extension().to_lower();
if (ext == "tscn") {
@@ -1561,7 +1709,7 @@ Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path,
loader.local_path = ProjectSettings::get_singleton()->localize_path(path);
loader.res_path = loader.local_path;
loader.open(f);
- return loader.save_as_binary(f, p_dst_path);
+ return loader.save_as_binary(p_dst_path);
}
/*****************************************************************************************************/
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index 5c6a937bf2..69bb40502f 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -90,6 +90,7 @@ class ResourceLoaderText {
};
struct DummyReadData {
+ bool no_placeholders = false;
HashMap<Ref<Resource>, int> external_resources;
HashMap<String, Ref<Resource>> rev_external_resources;
HashMap<Ref<Resource>, int> resource_index_map;
@@ -125,8 +126,9 @@ public:
ResourceUID::ID get_uid(Ref<FileAccess> p_f);
void get_dependencies(Ref<FileAccess> p_f, List<String> *p_dependencies, bool p_add_types);
Error rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const HashMap<String, String> &p_map);
+ Error get_classes_used(HashSet<StringName> *r_classes);
- Error save_as_binary(Ref<FileAccess> p_f, const String &p_path);
+ Error save_as_binary(const String &p_path);
ResourceLoaderText();
};
@@ -137,6 +139,8 @@ public:
virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
+ virtual void get_classes_used(const String &p_path, HashSet<StringName> *r_classes);
+
virtual String get_resource_type(const String &p_path) const;
virtual ResourceUID::ID get_resource_uid(const String &p_path) const;
virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
diff --git a/scene/resources/separation_ray_shape_3d.h b/scene/resources/separation_ray_shape_3d.h
index 0e750a48e6..ae08ff7887 100644
--- a/scene/resources/separation_ray_shape_3d.h
+++ b/scene/resources/separation_ray_shape_3d.h
@@ -28,8 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SEPARATION_RAY_SHAPE_H
-#define SEPARATION_RAY_SHAPE_H
+#ifndef SEPARATION_RAY_SHAPE_3D_H
+#define SEPARATION_RAY_SHAPE_3D_H
+
#include "scene/resources/shape_3d.h"
class SeparationRayShape3D : public Shape3D {
@@ -53,4 +54,5 @@ public:
SeparationRayShape3D();
};
-#endif // SEPARATION_RAY_SHAPE_H
+
+#endif // SEPARATION_RAY_SHAPE_3D_H
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index d49157b1b8..74031e02d7 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -33,6 +33,7 @@
#include "core/io/file_access.h"
#include "scene/scene_string_names.h"
#include "servers/rendering/shader_language.h"
+#include "servers/rendering/shader_preprocessor.h"
#include "servers/rendering_server.h"
#include "texture.h"
@@ -40,7 +41,23 @@ Shader::Mode Shader::get_mode() const {
return mode;
}
+void Shader::_dependency_changed() {
+ RenderingServer::get_singleton()->shader_set_code(shader, RenderingServer::get_singleton()->shader_get_code(shader));
+ params_cache_dirty = true;
+
+ emit_changed();
+}
+
+void Shader::set_path(const String &p_path, bool p_take_over) {
+ Resource::set_path(p_path, p_take_over);
+ RS::get_singleton()->shader_set_path_hint(shader, p_path);
+}
+
void Shader::set_code(const String &p_code) {
+ for (Ref<ShaderInclude> E : include_dependencies) {
+ E->disconnect(SNAME("changed"), callable_mp(this, &Shader::_dependency_changed));
+ }
+
String type = ShaderLanguage::get_shader_type(p_code);
if (type == "canvas_item") {
@@ -55,7 +72,27 @@ void Shader::set_code(const String &p_code) {
mode = MODE_SPATIAL;
}
- RenderingServer::get_singleton()->shader_set_code(shader, p_code);
+ code = p_code;
+ String pp_code = p_code;
+
+ HashSet<Ref<ShaderInclude>> new_include_dependencies;
+
+ {
+ // Preprocessor must run here and not in the server because:
+ // 1) Need to keep track of include dependencies at resource level
+ // 2) Server does not do interaction with Resource filetypes, this is a scene level feature.
+ ShaderPreprocessor preprocessor;
+ preprocessor.preprocess(p_code, pp_code, nullptr, nullptr, &new_include_dependencies);
+ }
+
+ // This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower)
+ include_dependencies = new_include_dependencies;
+
+ for (Ref<ShaderInclude> E : include_dependencies) {
+ E->connect(SNAME("changed"), callable_mp(this, &Shader::_dependency_changed));
+ }
+
+ RenderingServer::get_singleton()->shader_set_code(shader, pp_code);
params_cache_dirty = true;
emit_changed();
@@ -63,10 +100,10 @@ void Shader::set_code(const String &p_code) {
String Shader::get_code() const {
_update_shader();
- return RenderingServer::get_singleton()->shader_get_code(shader);
+ return code;
}
-void Shader::get_param_list(List<PropertyInfo> *p_params) const {
+void Shader::get_param_list(List<PropertyInfo> *p_params, bool p_get_groups) const {
_update_shader();
List<PropertyInfo> local;
@@ -75,12 +112,16 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const {
params_cache_dirty = false;
for (PropertyInfo &pi : local) {
- if (default_textures.has(pi.name)) { //do not show default textures
+ bool is_group = pi.usage == PROPERTY_USAGE_GROUP || pi.usage == PROPERTY_USAGE_SUBGROUP;
+ if (!p_get_groups && is_group) {
continue;
}
- String original_name = pi.name;
- pi.name = "shader_param/" + pi.name;
- params_cache[pi.name] = original_name;
+ if (!is_group) {
+ if (default_textures.has(pi.name)) { //do not show default textures
+ continue;
+ }
+ params_cache[pi.name] = pi.name;
+ }
if (p_params) {
//small little hack
if (pi.type == Variant::RID) {
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 11c9f60ce8..7aa14651a5 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -35,6 +35,7 @@
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "scene/resources/texture.h"
+#include "shader_include.h"
class Shader : public Resource {
GDCLASS(Shader, Resource);
@@ -53,6 +54,8 @@ public:
private:
RID shader;
Mode mode = MODE_SPATIAL;
+ HashSet<Ref<ShaderInclude>> include_dependencies;
+ String code;
// hack the name of performance
// shaders keep a list of ShaderMaterial -> RenderingServer name translations, to make
@@ -61,6 +64,7 @@ private:
mutable HashMap<StringName, StringName> params_cache; //map a shader param to a material param..
HashMap<StringName, HashMap<int, Ref<Texture2D>>> default_textures;
+ void _dependency_changed();
virtual void _update_shader() const; //used for visual shader
protected:
static void _bind_methods();
@@ -69,10 +73,12 @@ public:
//void set_mode(Mode p_mode);
virtual Mode get_mode() const;
+ virtual void set_path(const String &p_path, bool p_take_over = false) override;
+
void set_code(const String &p_code);
String get_code() const;
- void get_param_list(List<PropertyInfo> *p_params) const;
+ void get_param_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const;
bool has_param(const StringName &p_param) const;
void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index = 0);
diff --git a/scene/resources/shader_include.cpp b/scene/resources/shader_include.cpp
new file mode 100644
index 0000000000..b819128af3
--- /dev/null
+++ b/scene/resources/shader_include.cpp
@@ -0,0 +1,144 @@
+/*************************************************************************/
+/* shader_include.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "shader_include.h"
+#include "servers/rendering/shader_language.h"
+#include "servers/rendering/shader_preprocessor.h"
+
+void ShaderInclude::_dependency_changed() {
+ emit_changed();
+}
+
+void ShaderInclude::set_code(const String &p_code) {
+ HashSet<Ref<ShaderInclude>> new_dependencies;
+ code = p_code;
+
+ for (Ref<ShaderInclude> E : dependencies) {
+ E->disconnect(SNAME("changed"), callable_mp(this, &ShaderInclude::_dependency_changed));
+ }
+
+ {
+ String pp_code;
+ ShaderPreprocessor preprocessor;
+ preprocessor.preprocess(p_code, pp_code, nullptr, nullptr, &new_dependencies);
+ }
+
+ // This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower)
+ dependencies = new_dependencies;
+
+ for (Ref<ShaderInclude> E : dependencies) {
+ E->connect(SNAME("changed"), callable_mp(this, &ShaderInclude::_dependency_changed));
+ }
+
+ emit_changed();
+}
+
+String ShaderInclude::get_code() const {
+ return code;
+}
+
+void ShaderInclude::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_code", "code"), &ShaderInclude::set_code);
+ ClassDB::bind_method(D_METHOD("get_code"), &ShaderInclude::get_code);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code");
+}
+
+// ResourceFormatLoaderShaderInclude
+
+Ref<Resource> ResourceFormatLoaderShaderInclude::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+ if (r_error) {
+ *r_error = ERR_FILE_CANT_OPEN;
+ }
+
+ Ref<ShaderInclude> shader_inc;
+ shader_inc.instantiate();
+
+ Vector<uint8_t> buffer = FileAccess::get_file_as_array(p_path);
+
+ String str;
+ str.parse_utf8((const char *)buffer.ptr(), buffer.size());
+
+ shader_inc->set_code(str);
+
+ if (r_error) {
+ *r_error = OK;
+ }
+
+ return shader_inc;
+}
+
+void ResourceFormatLoaderShaderInclude::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("gdshaderinc");
+}
+
+bool ResourceFormatLoaderShaderInclude::handles_type(const String &p_type) const {
+ return (p_type == "ShaderInclude");
+}
+
+String ResourceFormatLoaderShaderInclude::get_resource_type(const String &p_path) const {
+ String extension = p_path.get_extension().to_lower();
+ if (extension == "gdshaderinc") {
+ return "ShaderInclude";
+ }
+ return "";
+}
+
+// ResourceFormatSaverShaderInclude
+
+Error ResourceFormatSaverShaderInclude::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) {
+ Ref<ShaderInclude> shader_inc = p_resource;
+ ERR_FAIL_COND_V(shader_inc.is_null(), ERR_INVALID_PARAMETER);
+
+ String source = shader_inc->get_code();
+
+ Error error;
+ Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &error);
+
+ ERR_FAIL_COND_V_MSG(error, error, "Cannot save shader include '" + p_path + "'.");
+
+ file->store_string(source);
+ if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
+ return ERR_CANT_CREATE;
+ }
+
+ return OK;
+}
+
+void ResourceFormatSaverShaderInclude::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
+ const ShaderInclude *shader_inc = Object::cast_to<ShaderInclude>(*p_resource);
+ if (shader_inc != nullptr) {
+ p_extensions->push_back("gdshaderinc");
+ }
+}
+
+bool ResourceFormatSaverShaderInclude::recognize(const Ref<Resource> &p_resource) const {
+ return p_resource->get_class_name() == "ShaderInclude"; //only shader, not inherited
+}
diff --git a/scene/resources/shader_include.h b/scene/resources/shader_include.h
new file mode 100644
index 0000000000..6f0deeef4e
--- /dev/null
+++ b/scene/resources/shader_include.h
@@ -0,0 +1,71 @@
+/*************************************************************************/
+/* shader_include.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SHADER_INCLUDE_H
+#define SHADER_INCLUDE_H
+
+#include "core/io/resource.h"
+#include "core/io/resource_loader.h"
+#include "core/io/resource_saver.h"
+#include "core/templates/hash_set.h"
+
+class ShaderInclude : public Resource {
+ GDCLASS(ShaderInclude, Resource);
+ OBJ_SAVE_TYPE(ShaderInclude);
+
+private:
+ String code;
+ HashSet<Ref<ShaderInclude>> dependencies;
+ void _dependency_changed();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_code(const String &p_text);
+ String get_code() const;
+};
+
+class ResourceFormatLoaderShaderInclude : public ResourceFormatLoader {
+public:
+ virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
+class ResourceFormatSaverShaderInclude : public ResourceFormatSaver {
+public:
+ virtual Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
+ virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
+ virtual bool recognize(const Ref<Resource> &p_resource) const;
+};
+
+#endif // SHADER_INCLUDE_H
diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h
index 77e79a269d..58fe723d89 100644
--- a/scene/resources/shape_3d.h
+++ b/scene/resources/shape_3d.h
@@ -73,4 +73,4 @@ public:
~Shape3D();
};
-#endif // SHAPE_H
+#endif // SHAPE_3D_H
diff --git a/scene/resources/skeleton_modification_2d.h b/scene/resources/skeleton_modification_2d.h
index 3b9235ffd8..4c49119df0 100644
--- a/scene/resources/skeleton_modification_2d.h
+++ b/scene/resources/skeleton_modification_2d.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SKELETONMODIFICATION2D_H
-#define SKELETONMODIFICATION2D_H
+#ifndef SKELETON_MODIFICATION_2D_H
+#define SKELETON_MODIFICATION_2D_H
#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_stack_2d.h"
@@ -86,4 +86,4 @@ public:
SkeletonModification2D();
};
-#endif // SKELETONMODIFICATION2D_H
+#endif // SKELETON_MODIFICATION_2D_H
diff --git a/scene/resources/skeleton_modification_2d_ccdik.h b/scene/resources/skeleton_modification_2d_ccdik.h
index 31485fa31f..e49dfca5b5 100644
--- a/scene/resources/skeleton_modification_2d_ccdik.h
+++ b/scene/resources/skeleton_modification_2d_ccdik.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SKELETONMODIFICATION2DCCDIK_H
-#define SKELETONMODIFICATION2DCCDIK_H
+#ifndef SKELETON_MODIFICATION_2D_CCDIK_H
+#define SKELETON_MODIFICATION_2D_CCDIK_H
#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
@@ -113,4 +113,4 @@ public:
~SkeletonModification2DCCDIK();
};
-#endif // SKELETONMODIFICATION2DCCDIK_H
+#endif // SKELETON_MODIFICATION_2D_CCDIK_H
diff --git a/scene/resources/skeleton_modification_2d_fabrik.h b/scene/resources/skeleton_modification_2d_fabrik.h
index d5077084ef..4a875d039f 100644
--- a/scene/resources/skeleton_modification_2d_fabrik.h
+++ b/scene/resources/skeleton_modification_2d_fabrik.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SKELETONMODIFICATION2DFABRIK_H
-#define SKELETONMODIFICATION2DFABRIK_H
+#ifndef SKELETON_MODIFICATION_2D_FABRIK_H
+#define SKELETON_MODIFICATION_2D_FABRIK_H
#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
@@ -105,4 +105,4 @@ public:
~SkeletonModification2DFABRIK();
};
-#endif // SKELETONMODIFICATION2DFABRIK_H
+#endif // SKELETON_MODIFICATION_2D_FABRIK_H
diff --git a/scene/resources/skeleton_modification_2d_jiggle.h b/scene/resources/skeleton_modification_2d_jiggle.h
index a1abca6564..b9080eafa9 100644
--- a/scene/resources/skeleton_modification_2d_jiggle.h
+++ b/scene/resources/skeleton_modification_2d_jiggle.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SKELETONMODIFICATION2DJIGGLE_H
-#define SKELETONMODIFICATION2DJIGGLE_H
+#ifndef SKELETON_MODIFICATION_2D_JIGGLE_H
+#define SKELETON_MODIFICATION_2D_JIGGLE_H
#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
@@ -136,4 +136,4 @@ public:
~SkeletonModification2DJiggle();
};
-#endif // SKELETONMODIFICATION2DJIGGLE_H
+#endif // SKELETON_MODIFICATION_2D_JIGGLE_H
diff --git a/scene/resources/skeleton_modification_2d_lookat.h b/scene/resources/skeleton_modification_2d_lookat.h
index ff91b92e7d..e4d7afa605 100644
--- a/scene/resources/skeleton_modification_2d_lookat.h
+++ b/scene/resources/skeleton_modification_2d_lookat.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SKELETONMODIFICATION2DLOOKAT_H
-#define SKELETONMODIFICATION2DLOOKAT_H
+#ifndef SKELETON_MODIFICATION_2D_LOOKAT_H
+#define SKELETON_MODIFICATION_2D_LOOKAT_H
#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
@@ -97,4 +97,4 @@ public:
~SkeletonModification2DLookAt();
};
-#endif // SKELETONMODIFICATION2DLOOKAT_H
+#endif // SKELETON_MODIFICATION_2D_LOOKAT_H
diff --git a/scene/resources/skeleton_modification_2d_physicalbones.h b/scene/resources/skeleton_modification_2d_physicalbones.h
index 373ff666ee..55482b2cca 100644
--- a/scene/resources/skeleton_modification_2d_physicalbones.h
+++ b/scene/resources/skeleton_modification_2d_physicalbones.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SKELETONMODIFICATION2DPHYSICALBONES_H
-#define SKELETONMODIFICATION2DPHYSICALBONES_H
+#ifndef SKELETON_MODIFICATION_2D_PHYSICALBONES_H
+#define SKELETON_MODIFICATION_2D_PHYSICALBONES_H
#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
@@ -79,4 +79,4 @@ public:
~SkeletonModification2DPhysicalBones();
};
-#endif // SKELETONMODIFICATION2DPHYSICALBONES_H
+#endif // SKELETON_MODIFICATION_2D_PHYSICALBONES_H
diff --git a/scene/resources/skeleton_modification_2d_stackholder.h b/scene/resources/skeleton_modification_2d_stackholder.h
index 99d9f6f381..4da9fcc1f6 100644
--- a/scene/resources/skeleton_modification_2d_stackholder.h
+++ b/scene/resources/skeleton_modification_2d_stackholder.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SKELETONMODIFICATION2DSTACKHOLDER_H
-#define SKELETONMODIFICATION2DSTACKHOLDER_H
+#ifndef SKELETON_MODIFICATION_2D_STACKHOLDER_H
+#define SKELETON_MODIFICATION_2D_STACKHOLDER_H
#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
@@ -61,4 +61,4 @@ public:
~SkeletonModification2DStackHolder();
};
-#endif // SKELETONMODIFICATION2DSTACKHOLDER_H
+#endif // SKELETON_MODIFICATION_2D_STACKHOLDER_H
diff --git a/scene/resources/skeleton_modification_2d_twoboneik.h b/scene/resources/skeleton_modification_2d_twoboneik.h
index fc14d35f70..e1dbb6cfda 100644
--- a/scene/resources/skeleton_modification_2d_twoboneik.h
+++ b/scene/resources/skeleton_modification_2d_twoboneik.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SKELETONMODIFICATION2DTWOBONEIK_H
-#define SKELETONMODIFICATION2DTWOBONEIK_H
+#ifndef SKELETON_MODIFICATION_2D_TWOBONEIK_H
+#define SKELETON_MODIFICATION_2D_TWOBONEIK_H
#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
@@ -104,4 +104,4 @@ public:
~SkeletonModification2DTwoBoneIK();
};
-#endif // SKELETONMODIFICATION2DTWOBONEIK_H
+#endif // SKELETON_MODIFICATION_2D_TWOBONEIK_H
diff --git a/scene/resources/skeleton_modification_3d.h b/scene/resources/skeleton_modification_3d.h
index ab736fcbd2..6daf5efcd9 100644
--- a/scene/resources/skeleton_modification_3d.h
+++ b/scene/resources/skeleton_modification_3d.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SKELETONMODIFICATION3D_H
-#define SKELETONMODIFICATION3D_H
+#ifndef SKELETON_MODIFICATION_3D_H
+#define SKELETON_MODIFICATION_3D_H
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_stack_3d.h"
@@ -76,4 +76,4 @@ public:
SkeletonModification3D();
};
-#endif // SKELETONMODIFICATION3D_H
+#endif // SKELETON_MODIFICATION_3D_H
diff --git a/scene/resources/skeleton_modification_3d_ccdik.h b/scene/resources/skeleton_modification_3d_ccdik.h
index 873ab8aa5a..7098794038 100644
--- a/scene/resources/skeleton_modification_3d_ccdik.h
+++ b/scene/resources/skeleton_modification_3d_ccdik.h
@@ -32,8 +32,8 @@
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"
-#ifndef SKELETONMODIFICATION3DCCDIK_H
-#define SKELETONMODIFICATION3DCCDIK_H
+#ifndef SKELETON_MODIFICATION_3D_CCDIK_H
+#define SKELETON_MODIFICATION_3D_CCDIK_H
class SkeletonModification3DCCDIK : public SkeletonModification3D {
GDCLASS(SkeletonModification3DCCDIK, SkeletonModification3D);
@@ -111,4 +111,4 @@ public:
~SkeletonModification3DCCDIK();
};
-#endif //SKELETONMODIFICATION3DCCDIK_H
+#endif // SKELETON_MODIFICATION_3D_CCDIK_H
diff --git a/scene/resources/skeleton_modification_3d_fabrik.h b/scene/resources/skeleton_modification_3d_fabrik.h
index cc4d3a5e20..3d66bb6d99 100644
--- a/scene/resources/skeleton_modification_3d_fabrik.h
+++ b/scene/resources/skeleton_modification_3d_fabrik.h
@@ -32,8 +32,8 @@
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"
-#ifndef SKELETONMODIFICATION3DFABRIK_H
-#define SKELETONMODIFICATION3DFABRIK_H
+#ifndef SKELETON_MODIFICATION_3D_FABRIK_H
+#define SKELETON_MODIFICATION_3D_FABRIK_H
class SkeletonModification3DFABRIK : public SkeletonModification3D {
GDCLASS(SkeletonModification3DFABRIK, SkeletonModification3D);
@@ -121,4 +121,4 @@ public:
~SkeletonModification3DFABRIK();
};
-#endif //SKELETONMODIFICATION3DFABRIK_H
+#endif // SKELETON_MODIFICATION_3D_FABRIK_H
diff --git a/scene/resources/skeleton_modification_3d_jiggle.h b/scene/resources/skeleton_modification_3d_jiggle.h
index 7ec5ed4f11..f41ffcd58d 100644
--- a/scene/resources/skeleton_modification_3d_jiggle.h
+++ b/scene/resources/skeleton_modification_3d_jiggle.h
@@ -32,8 +32,8 @@
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"
-#ifndef SKELETONMODIFICATION3DJIGGLE_H
-#define SKELETONMODIFICATION3DJIGGLE_H
+#ifndef SKELETON_MODIFICATION_3D_JIGGLE_H
+#define SKELETON_MODIFICATION_3D_JIGGLE_H
class SkeletonModification3DJiggle : public SkeletonModification3D {
GDCLASS(SkeletonModification3DJiggle, SkeletonModification3D);
@@ -135,4 +135,4 @@ public:
~SkeletonModification3DJiggle();
};
-#endif //SKELETONMODIFICATION3DJIGGLE_H
+#endif // SKELETON_MODIFICATION_3D_JIGGLE_H
diff --git a/scene/resources/skeleton_modification_3d_lookat.h b/scene/resources/skeleton_modification_3d_lookat.h
index 9f5120a0fd..4e5714b5dc 100644
--- a/scene/resources/skeleton_modification_3d_lookat.h
+++ b/scene/resources/skeleton_modification_3d_lookat.h
@@ -31,8 +31,8 @@
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"
-#ifndef SKELETONMODIFICATION3DLOOKAT_H
-#define SKELETONMODIFICATION3DLOOKAT_H
+#ifndef SKELETON_MODIFICATION_3D_LOOKAT_H
+#define SKELETON_MODIFICATION_3D_LOOKAT_H
class SkeletonModification3DLookAt : public SkeletonModification3D {
GDCLASS(SkeletonModification3DLookAt, SkeletonModification3D);
@@ -86,4 +86,4 @@ public:
~SkeletonModification3DLookAt();
};
-#endif //SKELETONMODIFICATION3DLOOKAT_H
+#endif // SKELETON_MODIFICATION_3D_LOOKAT_H
diff --git a/scene/resources/skeleton_modification_3d_stackholder.h b/scene/resources/skeleton_modification_3d_stackholder.h
index 5780d7d43f..ae22099158 100644
--- a/scene/resources/skeleton_modification_3d_stackholder.h
+++ b/scene/resources/skeleton_modification_3d_stackholder.h
@@ -31,8 +31,8 @@
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"
-#ifndef SKELETONMODIFICATION3DSTACKHOLDER_H
-#define SKELETONMODIFICATION3DSTACKHOLDER_H
+#ifndef SKELETON_MODIFICATION_3D_STACKHOLDER_H
+#define SKELETON_MODIFICATION_3D_STACKHOLDER_H
class SkeletonModification3DStackHolder : public SkeletonModification3D {
GDCLASS(SkeletonModification3DStackHolder, SkeletonModification3D);
@@ -56,4 +56,4 @@ public:
~SkeletonModification3DStackHolder();
};
-#endif //SKELETONMODIFICATION3DSTACKHOLDER_H
+#endif // SKELETON_MODIFICATION_3D_STACKHOLDER_H
diff --git a/scene/resources/skeleton_modification_3d_twoboneik.h b/scene/resources/skeleton_modification_3d_twoboneik.h
index a4ddc6cee7..57e8237511 100644
--- a/scene/resources/skeleton_modification_3d_twoboneik.h
+++ b/scene/resources/skeleton_modification_3d_twoboneik.h
@@ -31,8 +31,8 @@
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"
-#ifndef SKELETONMODIFICATION3DTWOBONEIK_H
-#define SKELETONMODIFICATION3DTWOBONEIK_H
+#ifndef SKELETON_MODIFICATION_3D_TWOBONEIK_H
+#define SKELETON_MODIFICATION_3D_TWOBONEIK_H
class SkeletonModification3DTwoBoneIK : public SkeletonModification3D {
GDCLASS(SkeletonModification3DTwoBoneIK, SkeletonModification3D);
@@ -115,4 +115,4 @@ public:
~SkeletonModification3DTwoBoneIK();
};
-#endif //SKELETONMODIFICATION3DTWOBONEIK_H
+#endif // SKELETON_MODIFICATION_3D_TWOBONEIK_H
diff --git a/scene/resources/skeleton_modification_stack_2d.h b/scene/resources/skeleton_modification_stack_2d.h
index 7b5f8e0322..ceffd71368 100644
--- a/scene/resources/skeleton_modification_stack_2d.h
+++ b/scene/resources/skeleton_modification_stack_2d.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SKELETONMODIFICATIONSTACK2D_H
-#define SKELETONMODIFICATIONSTACK2D_H
+#ifndef SKELETON_MODIFICATION_STACK_2D_H
+#define SKELETON_MODIFICATION_STACK_2D_H
#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
@@ -96,4 +96,4 @@ public:
SkeletonModificationStack2D();
};
-#endif // SKELETONMODIFICATION2D_H
+#endif // SKELETON_MODIFICATION_STACK_2D_H
diff --git a/scene/resources/skeleton_modification_stack_3d.h b/scene/resources/skeleton_modification_stack_3d.h
index 2c17fba2c5..4ff1bd1e33 100644
--- a/scene/resources/skeleton_modification_stack_3d.h
+++ b/scene/resources/skeleton_modification_stack_3d.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SKELETONMODIFICATIONSTACK3D_H
-#define SKELETONMODIFICATIONSTACK3D_H
+#ifndef SKELETON_MODIFICATION_STACK_3D_H
+#define SKELETON_MODIFICATION_STACK_3D_H
#include "core/templates/local_vector.h"
#include "scene/3d/skeleton_3d.h"
@@ -88,4 +88,4 @@ public:
SkeletonModificationStack3D();
};
-#endif // SKELETONMODIFICATIONSTACK3D_H
+#endif // SKELETON_MODIFICATION_STACK_3D_H
diff --git a/scene/resources/skeleton_profile.cpp b/scene/resources/skeleton_profile.cpp
index 0714de470c..bfb4bb6e2b 100644
--- a/scene/resources/skeleton_profile.cpp
+++ b/scene/resources/skeleton_profile.cpp
@@ -123,12 +123,20 @@ bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const {
void SkeletonProfile::_validate_property(PropertyInfo &property) const {
if (is_read_only) {
- if (property.name == ("group_size") || property.name == ("bone_size")) {
+ if (property.name == ("group_size") || property.name == ("bone_size") || property.name == ("root_bone") || property.name == ("scale_base_bone")) {
property.usage = PROPERTY_USAGE_NO_EDITOR;
return;
}
}
+ if (property.name == ("root_bone") || property.name == ("scale_base_bone")) {
+ String hint = "";
+ for (int i = 0; i < bones.size(); i++) {
+ hint += i == 0 ? String(bones[i].bone_name) : "," + String(bones[i].bone_name);
+ }
+ property.hint_string = hint;
+ }
+
PackedStringArray split = property.name.split("/");
if (split.size() == 3 && split[0] == "bones") {
if (split[2] == "bone_tail" && get_tail_direction(split[1].to_int()) != TAIL_DIRECTION_SPECIFIC_CHILD) {
@@ -168,6 +176,28 @@ void SkeletonProfile::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
+StringName SkeletonProfile::get_root_bone() {
+ return root_bone;
+}
+
+void SkeletonProfile::set_root_bone(StringName p_bone_name) {
+ if (is_read_only) {
+ return;
+ }
+ root_bone = p_bone_name;
+}
+
+StringName SkeletonProfile::get_scale_base_bone() {
+ return scale_base_bone;
+}
+
+void SkeletonProfile::set_scale_base_bone(StringName p_bone_name) {
+ if (is_read_only) {
+ return;
+ }
+ scale_base_bone = p_bone_name;
+}
+
int SkeletonProfile::get_group_size() {
return groups.size();
}
@@ -361,6 +391,12 @@ bool SkeletonProfile::has_bone(StringName p_bone_name) {
}
void SkeletonProfile::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_root_bone", "bone_name"), &SkeletonProfile::set_root_bone);
+ ClassDB::bind_method(D_METHOD("get_root_bone"), &SkeletonProfile::get_root_bone);
+
+ ClassDB::bind_method(D_METHOD("set_scale_base_bone", "bone_name"), &SkeletonProfile::set_scale_base_bone);
+ ClassDB::bind_method(D_METHOD("get_scale_base_bone"), &SkeletonProfile::get_scale_base_bone);
+
ClassDB::bind_method(D_METHOD("set_group_size", "size"), &SkeletonProfile::set_group_size);
ClassDB::bind_method(D_METHOD("get_group_size"), &SkeletonProfile::get_group_size);
@@ -396,6 +432,9 @@ void SkeletonProfile::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_group", "bone_idx"), &SkeletonProfile::get_group);
ClassDB::bind_method(D_METHOD("set_group", "bone_idx", "group"), &SkeletonProfile::set_group);
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "root_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_root_bone", "get_root_bone");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "scale_base_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_scale_base_bone", "get_scale_base_bone");
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "group_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Groups,groups/"), "set_group_size", "get_group_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Bones,bones/"), "set_bone_size", "get_bone_size");
@@ -415,6 +454,9 @@ SkeletonProfile::~SkeletonProfile() {
SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
is_read_only = true;
+ root_bone = "Root";
+ scale_base_bone = "Hips";
+
groups.resize(4);
groups.write[0].group_name = "Body";
diff --git a/scene/resources/skeleton_profile.h b/scene/resources/skeleton_profile.h
index d305311538..84dfca458e 100644
--- a/scene/resources/skeleton_profile.h
+++ b/scene/resources/skeleton_profile.h
@@ -64,6 +64,9 @@ protected:
bool require = false;
};
+ StringName root_bone;
+ StringName scale_base_bone;
+
Vector<SkeletonProfileGroup> groups;
Vector<SkeletonProfileBone> bones;
@@ -74,6 +77,12 @@ protected:
static void _bind_methods();
public:
+ StringName get_root_bone();
+ void set_root_bone(StringName p_bone_name);
+
+ StringName get_scale_base_bone();
+ void set_scale_base_bone(StringName p_bone_name);
+
int get_group_size();
void set_group_size(int p_size);
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index 5be8922ba4..61999af3c4 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -219,4 +219,4 @@ public:
~PhysicalSkyMaterial();
};
-#endif /* !SKY_MATERIAL_H */
+#endif // SKY_MATERIAL_H
diff --git a/scene/resources/sphere_shape_3d.h b/scene/resources/sphere_shape_3d.h
index 8f77378ef4..91d72e01ec 100644
--- a/scene/resources/sphere_shape_3d.h
+++ b/scene/resources/sphere_shape_3d.h
@@ -52,4 +52,4 @@ public:
SphereShape3D();
};
-#endif // SPHERE_SHAPE_H
+#endif // SPHERE_SHAPE_3D_H
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 3b3654775f..9f4f69d3ba 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -264,4 +264,4 @@ public:
~StyleBoxLine();
};
-#endif
+#endif // STYLE_BOX_H
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index 2d399ca3bf..6735d6623f 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -207,4 +207,4 @@ public:
VARIANT_ENUM_CAST(SurfaceTool::CustomFormat)
VARIANT_ENUM_CAST(SurfaceTool::SkinWeightCount)
-#endif
+#endif // SURFACE_TOOL_H
diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h
index 1243a9dbf7..69131ffbee 100644
--- a/scene/resources/syntax_highlighter.h
+++ b/scene/resources/syntax_highlighter.h
@@ -142,4 +142,4 @@ public:
Color get_member_variable_color() const;
};
-#endif
+#endif // SYNTAX_HIGHLIGHTER_H
diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h
index 0c8cf855f0..168e4f5879 100644
--- a/scene/resources/text_file.h
+++ b/scene/resources/text_file.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef TEXTFILE_H
-#define TEXTFILE_H
+#ifndef TEXT_FILE_H
+#define TEXT_FILE_H
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
@@ -51,4 +51,4 @@ public:
Error load_text(const String &p_path);
};
-#endif // TEXTFILE_H
+#endif // TEXT_FILE_H
diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp
index 4e7ec9315a..823d742d72 100644
--- a/scene/resources/text_line.cpp
+++ b/scene/resources/text_line.cpp
@@ -74,7 +74,7 @@ void TextLine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flags", "flags"), &TextLine::set_flags);
ClassDB::bind_method(D_METHOD("get_flags"), &TextLine::get_flags);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Kashida Justification,Word Justication,Trim Edge Spaces After Justication,Justify Only After Last Tab,Constrain Ellipsis"), "set_flags", "get_flags");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Kashida Justification,Word Justification,Trim Edge Spaces After Justification,Justify Only After Last Tab,Constrain Ellipsis"), "set_flags", "get_flags");
ClassDB::bind_method(D_METHOD("set_text_overrun_behavior", "overrun_behavior"), &TextLine::set_text_overrun_behavior);
ClassDB::bind_method(D_METHOD("get_text_overrun_behavior"), &TextLine::get_text_overrun_behavior);
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 2d9e0066e1..43d3f329fa 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -77,12 +77,12 @@ void TextParagraph::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_break_flags", "flags"), &TextParagraph::set_break_flags);
ClassDB::bind_method(D_METHOD("get_break_flags"), &TextParagraph::get_break_flags);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "break_flags", PROPERTY_HINT_FLAGS, "Mandatory,Word Bouns,Grapheme Bound,Adaptive"), "set_break_flags", "get_break_flags");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "break_flags", PROPERTY_HINT_FLAGS, "Mandatory,Word Bound,Grapheme Bound,Adaptive"), "set_break_flags", "get_break_flags");
ClassDB::bind_method(D_METHOD("set_justification_flags", "flags"), &TextParagraph::set_justification_flags);
ClassDB::bind_method(D_METHOD("get_justification_flags"), &TextParagraph::get_justification_flags);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "justification_flags", PROPERTY_HINT_FLAGS, "Kashida Justification,Word Justication,Trim Edge Spaces After Justication,Justify Only After Last Tab,Constrain Ellipsis"), "set_justification_flags", "get_justification_flags");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "justification_flags", PROPERTY_HINT_FLAGS, "Kashida Justification,Word Justification,Trim Edge Spaces After Justification,Justify Only After Last Tab,Constrain Ellipsis"), "set_justification_flags", "get_justification_flags");
ClassDB::bind_method(D_METHOD("set_text_overrun_behavior", "overrun_behavior"), &TextParagraph::set_text_overrun_behavior);
ClassDB::bind_method(D_METHOD("get_text_overrun_behavior"), &TextParagraph::get_text_overrun_behavior);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 3a8f50c3c3..0aefe34f7d 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -300,8 +300,8 @@ bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
return true;
}
-void ImageTexture::set_size_override(const Size2 &p_size) {
- Size2 s = p_size;
+void ImageTexture::set_size_override(const Size2i &p_size) {
+ Size2i s = p_size;
if (s.x != 0) {
w = s.x;
}
@@ -323,6 +323,7 @@ void ImageTexture::_bind_methods() {
ClassDB::bind_static_method("ImageTexture", D_METHOD("create_from_image", "image"), &ImageTexture::create_from_image);
ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format);
+ ClassDB::bind_method(D_METHOD("set_image", "image"), &ImageTexture::set_image);
ClassDB::bind_method(D_METHOD("update", "image"), &ImageTexture::update);
ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override);
}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 5973643034..36b193c5d4 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -130,7 +130,7 @@ public:
bool is_pixel_opaque(int p_x, int p_y) const override;
- void set_size_override(const Size2 &p_size);
+ void set_size_override(const Size2i &p_size);
virtual void set_path(const String &p_path, bool p_take_over = false) override;
@@ -1106,4 +1106,4 @@ public:
PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
};
-#endif
+#endif // TEXTURE_H
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 87d7d2fdea..a2aca5e61f 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -256,4 +256,4 @@ public:
VARIANT_ENUM_CAST(Theme::DataType);
-#endif
+#endif // THEME_H
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 139ffaf510..a59870f4a9 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -1801,9 +1801,9 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) {
if (counts[terrain_set][terrain].count > 0) {
// Get the best tile.
Ref<Texture2D> texture = counts[terrain_set][terrain].texture;
- Rect2 region = counts[terrain_set][terrain].region;
+ Rect2i region = counts[terrain_set][terrain].region;
image->create(region.size.x, region.size.y, false, Image::FORMAT_RGBA8);
- image->blit_rect(texture->get_image(), region, Point2());
+ image->blit_rect(texture->get_image(), region, Point2i());
image->resize(p_size.x, p_size.y, Image::INTERPOLATE_NEAREST);
} else {
image->create(1, 1, false, Image::FORMAT_RGBA8);
@@ -2467,9 +2467,42 @@ Vector<Point2> TileSet::_get_half_offset_side_terrain_peering_bit_polygon(Vector
}
void TileSet::reset_state() {
+ // Rendering
occlusion_layers.clear();
+ tile_lines_mesh.instantiate();
+ tile_filled_mesh.instantiate();
+ tile_meshes_dirty = true;
+
+ // Physics
physics_layers.clear();
+
+ // Terrains
+ terrain_sets.clear();
+ terrain_meshes.clear();
+ terrain_peering_bits_meshes.clear();
+ per_terrain_pattern_tiles.clear();
+ terrains_cache_dirty = true;
+
+ // Navigation
+ navigation_layers.clear();
+
custom_data_layers.clear();
+ custom_data_layers_by_name.clear();
+
+ // Proxies
+ source_level_proxies.clear();
+ coords_level_proxies.clear();
+ alternative_level_proxies.clear();
+
+#ifndef DISABLE_DEPRECATED
+ for (const KeyValue<int, CompatibilityTileData *> &E : compatibility_data) {
+ memdelete(E.value);
+ }
+ compatibility_data.clear();
+#endif // DISABLE_DEPRECATED
+ while (!source_ids.is_empty()) {
+ remove_source(source_ids[0]);
+ }
}
const Vector2i TileSetSource::INVALID_ATLAS_COORDS = Vector2i(-1, -1);
@@ -3457,6 +3490,10 @@ void TileSetSource::set_tile_set(const TileSet *p_tile_set) {
tile_set = p_tile_set;
}
+void TileSetSource::reset_state() {
+ tile_set = nullptr;
+};
+
void TileSetSource::_bind_methods() {
// Base tiles
ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetSource::get_tiles_count);
@@ -3640,12 +3677,17 @@ void TileSetAtlasSource::remove_custom_data_layer(int p_index) {
}
void TileSetAtlasSource::reset_state() {
- // Reset all TileData.
+ tile_set = nullptr;
+
for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) {
- for (KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) {
- E_alternative.value->reset_state();
+ for (const KeyValue<int, TileData *> &E_tile_data : E_tile.value.alternatives) {
+ memdelete(E_tile_data.value);
}
}
+ _coords_mapping_cache.clear();
+ tiles.clear();
+ tiles_ids.clear();
+ _queue_update_padded_texture();
}
void TileSetAtlasSource::set_texture(Ref<Texture2D> p_texture) {
@@ -4975,13 +5017,6 @@ void TileData::remove_custom_data_layer(int p_index) {
custom_data.remove_at(p_index);
}
-void TileData::reset_state() {
- occluders.clear();
- physics.clear();
- navigation.clear();
- custom_data.clear();
-}
-
void TileData::set_allow_transform(bool p_allow_transform) {
allow_transform = p_allow_transform;
}
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 7368d2bd87..bfd21190d8 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -569,7 +569,7 @@ public:
virtual void add_custom_data_layer(int p_index){};
virtual void move_custom_data_layer(int p_from_index, int p_to_pos){};
virtual void remove_custom_data_layer(int p_index){};
- virtual void reset_state() override{};
+ virtual void reset_state() override;
// Tiles.
virtual int get_tiles_count() const = 0;
@@ -847,7 +847,6 @@ public:
void add_custom_data_layer(int p_index);
void move_custom_data_layer(int p_from_index, int p_to_pos);
void remove_custom_data_layer(int p_index);
- void reset_state();
void set_allow_transform(bool p_allow_transform);
bool is_allowing_transform() const;
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h
index 3e154d539b..35686b293c 100644
--- a/scene/resources/video_stream.h
+++ b/scene/resources/video_stream.h
@@ -72,7 +72,7 @@ class VideoStream : public Resource {
public:
virtual void set_audio_track(int p_track) = 0;
- virtual Ref<VideoStreamPlayback> instance_playback() = 0;
+ virtual Ref<VideoStreamPlayback> instantiate_playback() = 0;
};
-#endif
+#endif // VIDEO_STREAM_H
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index b68cce9dda..3cf643221b 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -967,6 +967,12 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from
ERR_FAIL_COND(!g->nodes.has(p_to_node));
ERR_FAIL_INDEX(p_to_port, g->nodes[p_to_node].node->get_input_port_count());
+ for (const Connection &E : g->connections) {
+ if (E.from_node == p_from_node && E.from_port == p_from_port && E.to_node == p_to_node && E.to_port == p_to_port) {
+ return;
+ }
+ }
+
Connection c;
c.from_node = p_from_node;
c.from_port = p_from_port;
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index 05a059373b..64acb6d18f 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -352,4 +352,4 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeParticleEmit::EmitFlags)
-#endif
+#endif // VISUAL_SHADER_PARTICLE_NODES_H
diff --git a/scene/resources/world_boundary_shape_3d.h b/scene/resources/world_boundary_shape_3d.h
index 5378bc52c7..5c34767106 100644
--- a/scene/resources/world_boundary_shape_3d.h
+++ b/scene/resources/world_boundary_shape_3d.h
@@ -53,4 +53,5 @@ public:
WorldBoundaryShape3D();
};
-#endif // WORLD_BOUNDARY_SHAPE_H
+
+#endif // WORLD_BOUNDARY_SHAPE_3D_H