diff options
Diffstat (limited to 'scene/resources')
243 files changed, 3595 insertions, 2042 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 44d3e4af19..b6151bccf4 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -2474,34 +2474,38 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol real_t delta = (length - p_keys[next].time) - (length - p_keys[idx].time); real_t from = (length - p_time) - (length - p_keys[idx].time); - if (Math::is_zero_approx(delta)) + if (Math::is_zero_approx(delta)) { c = 0; - else + } else { c = from / delta; + } } else { next = len - 1; real_t delta = p_keys[idx].time + (length - p_keys[next].time); real_t from = (length - p_time) - (length - p_keys[idx].time); - if (Math::is_zero_approx(delta)) + if (Math::is_zero_approx(delta)) { c = 0; - else + } else { c = from / delta; + } } } else { // on loop, in front of last key idx = 0; next = len - 1; real_t endtime = p_keys[idx].time; - if (endtime > length) // may be keys past the end + if (endtime > length) { // may be keys past the end endtime = length; + } real_t delta = p_keys[next].time - endtime; real_t from = p_time - endtime; - if (Math::is_zero_approx(delta)) + if (Math::is_zero_approx(delta)) { c = 0; - else + } else { c = from / delta; + } } } } else { // no loop @@ -2609,7 +2613,7 @@ Variant Animation::value_track_interpolate(int p_track, double p_time) const { void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, double from_time, double to_time, List<int> *p_indices) const { if (from_time != length && to_time == length) { - to_time = length * 1.001; //include a little more if at the end + to_time = length + CMP_EPSILON; //include a little more if at the end } int to = _find(vt->values, to_time); @@ -2730,7 +2734,7 @@ Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const template <class T> void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const { if (from_time != length && to_time == length) { - to_time = length * 1.01; //include a little more if at the end + to_time = length + CMP_EPSILON; //include a little more if at the end } int to = _find(p_array, to_time); @@ -3081,7 +3085,7 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, double from_time, double to_time, List<int> *p_indices) const { if (from_time != length && to_time == length) { - to_time = length * 1.01; //include a little more if at the end + to_time = length + CMP_EPSILON; //include a little more if at the end } int to = _find(mt->methods, to_time); diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index 25f169b6a2..c2988c2e8c 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -667,11 +667,13 @@ void BitMap::_bind_methods() { ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count); ClassDB::bind_method(D_METHOD("get_size"), &BitMap::get_size); + ClassDB::bind_method(D_METHOD("resize", "new_size"), &BitMap::resize); ClassDB::bind_method(D_METHOD("_set_data"), &BitMap::_set_data); ClassDB::bind_method(D_METHOD("_get_data"), &BitMap::_get_data); ClassDB::bind_method(D_METHOD("grow_mask", "pixels", "rect"), &BitMap::grow_mask); + ClassDB::bind_method(D_METHOD("convert_to_image"), &BitMap::convert_to_image); ClassDB::bind_method(D_METHOD("opaque_to_polygons", "rect", "epsilon"), &BitMap::_opaque_to_polygons_bind, DEFVAL(2.0)); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp index b97d378e02..a1ec9a2230 100644 --- a/scene/resources/box_shape_3d.cpp +++ b/scene/resources/box_shape_3d.cpp @@ -95,5 +95,5 @@ void BoxShape3D::_bind_methods() { BoxShape3D::BoxShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) { - set_size(Vector3(2, 2, 2)); + set_size(Vector3(1, 1, 1)); } diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index cb8a189116..4d2698d27d 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -84,13 +84,11 @@ real_t CapsuleShape2D::get_height() const { void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Vector2> points = _get_points(); - Vector<Color> col; - col.push_back(p_color); + Vector<Color> col = { p_color }; RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); if (is_collision_outline_enabled()) { + points.push_back(points[0]); RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); - // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. - RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color); } } diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h index 967a413da4..4c039ab326 100644 --- a/scene/resources/capsule_shape_3d.h +++ b/scene/resources/capsule_shape_3d.h @@ -35,8 +35,8 @@ class CapsuleShape3D : public Shape3D { GDCLASS(CapsuleShape3D, Shape3D); - float radius = 1.0; - float height = 3.0; + float radius = 0.5; + float height = 2.0; protected: static void _bind_methods(); diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index 68ee1be9f9..9c16ac2eed 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -71,18 +71,19 @@ real_t CircleShape2D::get_enclosing_radius() const { void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Vector2> points; + points.resize(24); + const real_t turn_step = Math_TAU / 24.0; for (int i = 0; i < 24; i++) { - points.push_back(Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius()); + points.write[i] = Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius(); } - Vector<Color> col; - col.push_back(p_color); + Vector<Color> col = { p_color }; RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); + if (is_collision_outline_enabled()) { + points.push_back(points[0]); RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); - // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. - RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color); } } diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index d2cd76b796..6485c1ac77 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -661,8 +661,8 @@ void Curve2D::_bake() const { baked_cache_dirty = false; if (points.size() == 0) { - baked_point_cache.resize(0); - baked_dist_cache.resize(0); + baked_point_cache.clear(); + baked_dist_cache.clear(); return; } @@ -1164,10 +1164,10 @@ void Curve3D::_bake() const { baked_cache_dirty = false; if (points.size() == 0) { - baked_point_cache.resize(0); - baked_tilt_cache.resize(0); - baked_up_vector_cache.resize(0); - baked_dist_cache.resize(0); + baked_point_cache.clear(); + baked_tilt_cache.clear(); + baked_up_vector_cache.clear(); + baked_dist_cache.clear(); return; } @@ -1183,7 +1183,7 @@ void Curve3D::_bake() const { baked_up_vector_cache.resize(1); baked_up_vector_cache.set(0, Vector3(0, 1, 0)); } else { - baked_up_vector_cache.resize(0); + baked_up_vector_cache.clear(); } return; diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h index 0211f2b08f..65427423c8 100644 --- a/scene/resources/cylinder_shape_3d.h +++ b/scene/resources/cylinder_shape_3d.h @@ -35,7 +35,7 @@ class CylinderShape3D : public Shape3D { GDCLASS(CylinderShape3D, Shape3D); - float radius = 1.0; + float radius = 0.5; float height = 2.0; protected: diff --git a/scene/resources/default_theme/SCsub b/scene/resources/default_theme/SCsub index 3667ab7c14..f27bd9144e 100644 --- a/scene/resources/default_theme/SCsub +++ b/scene/resources/default_theme/SCsub @@ -4,6 +4,7 @@ Import("env") from platform_methods import run_in_subprocess import default_theme_builders +import default_theme_icons_builders env.add_source_files(env.scene_sources, "*.cpp") @@ -13,3 +14,19 @@ env.CommandNoCache( "#thirdparty/fonts/OpenSans_SemiBold.ttf", run_in_subprocess(default_theme_builders.make_fonts_header), ) + +env["BUILDERS"]["MakeDefaultThemeIconsBuilder"] = Builder( + action=env.Run( + default_theme_icons_builders.make_default_theme_icons_action, "Generating default project theme icons header." + ), + suffix=".h", + src_suffix=".svg", +) + +# Default theme icons +icon_sources = Glob("*.svg") + +env.Alias( + "default_theme_icons", + [env.MakeDefaultThemeIconsBuilder("#scene/resources/default_theme/default_theme_icons.gen.h", icon_sources)], +) diff --git a/scene/resources/default_theme/add.svg b/scene/resources/default_theme/add.svg new file mode 100644 index 0000000000..6884a07aa0 --- /dev/null +++ b/scene/resources/default_theme/add.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1v6h-6v2h6v6h2v-6h6v-2h-6v-6z" fill="#b2b2b2" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/arrow_down.png b/scene/resources/default_theme/arrow_down.png Binary files differdeleted file mode 100644 index bfb87a4761..0000000000 --- a/scene/resources/default_theme/arrow_down.png +++ /dev/null diff --git a/scene/resources/default_theme/arrow_down.svg b/scene/resources/default_theme/arrow_down.svg new file mode 100644 index 0000000000..16cc00fa8f --- /dev/null +++ b/scene/resources/default_theme/arrow_down.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m5 7 3 3 3-3" fill="none" stroke="#b2b2b2" stroke-opacity=".45" stroke-width="2"/></svg> diff --git a/scene/resources/default_theme/arrow_left.png b/scene/resources/default_theme/arrow_left.png Binary files differdeleted file mode 100644 index 4163059dd3..0000000000 --- a/scene/resources/default_theme/arrow_left.png +++ /dev/null diff --git a/scene/resources/default_theme/arrow_left.svg b/scene/resources/default_theme/arrow_left.svg new file mode 100644 index 0000000000..7dbf01e186 --- /dev/null +++ b/scene/resources/default_theme/arrow_left.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m9 11-3-3 3-3" fill="none" stroke="#b2b2b2" stroke-opacity=".45" stroke-width="2"/></svg> diff --git a/scene/resources/default_theme/arrow_right.png b/scene/resources/default_theme/arrow_right.png Binary files differdeleted file mode 100644 index 1e4c8e5529..0000000000 --- a/scene/resources/default_theme/arrow_right.png +++ /dev/null diff --git a/scene/resources/default_theme/arrow_right.svg b/scene/resources/default_theme/arrow_right.svg new file mode 100644 index 0000000000..b031f12ec0 --- /dev/null +++ b/scene/resources/default_theme/arrow_right.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m6 11 3-3-3-3" fill="none" stroke="#b2b2b2" stroke-opacity=".45" stroke-width="2"/></svg> diff --git a/scene/resources/default_theme/bar_arrow.png b/scene/resources/default_theme/bar_arrow.png Binary files differdeleted file mode 100644 index 7cf146b8da..0000000000 --- a/scene/resources/default_theme/bar_arrow.png +++ /dev/null diff --git a/scene/resources/default_theme/bookmark.png b/scene/resources/default_theme/bookmark.png Binary files differdeleted file mode 100644 index 9718cf53b6..0000000000 --- a/scene/resources/default_theme/bookmark.png +++ /dev/null diff --git a/scene/resources/default_theme/bookmark.svg b/scene/resources/default_theme/bookmark.svg new file mode 100644 index 0000000000..0b50c2b034 --- /dev/null +++ b/scene/resources/default_theme/bookmark.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill="#fefffe" fill-opacity=".85"><path d="m14.505 1.476h-12.995v13.049l6.491-5.185 6.504 5.185z"/><path d="m15.018 1.476c0-.25-.23-.452-.514-.452h-12.994c-.284 0-.513.202-.513.452v13.049c0 .178.119.34.306.413.185.071.402.041.552-.079l6.146-4.909 6.158 4.909c.151.12.367.15.553.079.187-.073.306-.235.306-.413zm-.514 0h-12.994v13.049l6.491-5.185 6.503 5.185z"/></g></svg> diff --git a/scene/resources/default_theme/breakpoint.svg b/scene/resources/default_theme/breakpoint.svg new file mode 100644 index 0000000000..9b18b276d8 --- /dev/null +++ b/scene/resources/default_theme/breakpoint.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8c0 3.84-3.16 7-7 7s-7-3.16-7-7 3.16-7 7-7 7 3.16 7 7" fill="#ff5d5d" fill-opacity=".5" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/button_disabled.png b/scene/resources/default_theme/button_disabled.png Binary files differdeleted file mode 100644 index 708748dfe9..0000000000 --- a/scene/resources/default_theme/button_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/button_focus.png b/scene/resources/default_theme/button_focus.png Binary files differdeleted file mode 100644 index 70e16b953b..0000000000 --- a/scene/resources/default_theme/button_focus.png +++ /dev/null diff --git a/scene/resources/default_theme/button_hover.png b/scene/resources/default_theme/button_hover.png Binary files differdeleted file mode 100644 index ff2258281e..0000000000 --- a/scene/resources/default_theme/button_hover.png +++ /dev/null diff --git a/scene/resources/default_theme/button_normal.png b/scene/resources/default_theme/button_normal.png Binary files differdeleted file mode 100644 index c189b61b89..0000000000 --- a/scene/resources/default_theme/button_normal.png +++ /dev/null diff --git a/scene/resources/default_theme/button_pressed.png b/scene/resources/default_theme/button_pressed.png Binary files differdeleted file mode 100644 index 19a7e237aa..0000000000 --- a/scene/resources/default_theme/button_pressed.png +++ /dev/null diff --git a/scene/resources/default_theme/checked.png b/scene/resources/default_theme/checked.png Binary files differdeleted file mode 100644 index bde031b6a2..0000000000 --- a/scene/resources/default_theme/checked.png +++ /dev/null diff --git a/scene/resources/default_theme/checked.svg b/scene/resources/default_theme/checked.svg new file mode 100644 index 0000000000..6c3bc8f210 --- /dev/null +++ b/scene/resources/default_theme/checked.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.3333333 1c-1.2887 0-2.3333333 1.0446683-2.3333333 2.3333333v9.3333337c0 1.2887 1.0446683 2.333333 2.3333333 2.333333h9.3333337c1.2887 0 2.333333-1.044668 2.333333-2.333333v-9.3333337c0-1.2887-1.044668-2.3333333-2.333333-2.3333333z" fill="#fff" fill-opacity=".75" stroke-width="1.16667"/><path d="m11.500773 3.7343508-5.6117507 5.6117502-1.7045017-1.6814543-1.4992276 1.4992276 3.2037293 3.1806817 7.1109777-7.1109775z" fill="#1a1a1a" stroke-width="1.06023"/></svg> diff --git a/scene/resources/default_theme/checked_disabled.png b/scene/resources/default_theme/checked_disabled.png Binary files differdeleted file mode 100644 index 70549e2edc..0000000000 --- a/scene/resources/default_theme/checked_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/checked_disabled.svg b/scene/resources/default_theme/checked_disabled.svg new file mode 100644 index 0000000000..109c4dc129 --- /dev/null +++ b/scene/resources/default_theme/checked_disabled.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.3333333 1c-1.2887 0-2.3333333 1.0446683-2.3333333 2.3333333v9.3333337c0 1.2887 1.0446683 2.333333 2.3333333 2.333333h9.3333337c1.2887 0 2.333333-1.044668 2.333333-2.333333v-9.3333337c0-1.2887-1.044668-2.3333333-2.333333-2.3333333z" fill="#fff" fill-opacity=".37" stroke-width="1.16667"/><path d="m11.500773 3.7343508-5.6117507 5.6117502-1.7045017-1.6814543-1.4992276 1.4992276 3.2037293 3.1806817 7.1109777-7.1109775z" fill="#1a1a1a" fill-opacity=".5" stroke-width="1.06023"/></svg> diff --git a/scene/resources/default_theme/checker_bg.png b/scene/resources/default_theme/checker_bg.png Binary files differdeleted file mode 100644 index 3eff2f0e08..0000000000 --- a/scene/resources/default_theme/checker_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/close.png b/scene/resources/default_theme/close.png Binary files differdeleted file mode 100644 index 4d4ac4a551..0000000000 --- a/scene/resources/default_theme/close.png +++ /dev/null diff --git a/scene/resources/default_theme/close.svg b/scene/resources/default_theme/close.svg new file mode 100644 index 0000000000..c26cca06c3 --- /dev/null +++ b/scene/resources/default_theme/close.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 3 2-2 5 5 5-5 2 2-5 5 5 5-2 2-5.3020979-5-4.6979021 5-2-2 5-5z" fill="#fff" fill-opacity=".75"/></svg> diff --git a/scene/resources/default_theme/close_hl.png b/scene/resources/default_theme/close_hl.png Binary files differdeleted file mode 100644 index 4d4ac4a551..0000000000 --- a/scene/resources/default_theme/close_hl.png +++ /dev/null diff --git a/scene/resources/default_theme/close_hl.svg b/scene/resources/default_theme/close_hl.svg new file mode 100644 index 0000000000..ec44ba6d24 --- /dev/null +++ b/scene/resources/default_theme/close_hl.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 3 2-2 5 5 5-5 2 2-5 5 5 5-2 2-5.3020979-5-4.6979021 5-2-2 5-5z" fill="#fff"/></svg> diff --git a/scene/resources/default_theme/color_picker_bar_arrow.svg b/scene/resources/default_theme/color_picker_bar_arrow.svg new file mode 100644 index 0000000000..5043da0761 --- /dev/null +++ b/scene/resources/default_theme/color_picker_bar_arrow.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 20" xmlns="http://www.w3.org/2000/svg"><path d="m3.564 15.218h8.872l-4.436-4.436z" fill="#b2b2b2" fill-rule="nonzero" stroke="#b2b2b2"/></svg> diff --git a/scene/resources/default_theme/color_picker_cursor.svg b/scene/resources/default_theme/color_picker_cursor.svg new file mode 100644 index 0000000000..88ee3f55ce --- /dev/null +++ b/scene/resources/default_theme/color_picker_cursor.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 2a6 6 0 0 0 -6 6 6 6 0 0 0 6 6 6 6 0 0 0 6-6 6 6 0 0 0 -6-6zm0 1a5 5 0 0 1 5 5 5 5 0 0 1 -5 5 5 5 0 0 1 -5-5 5 5 0 0 1 5-5z" fill="#fff"/><path d="m8 3a5 5 0 0 0 -5 5 5 5 0 0 0 5 5 5 5 0 0 0 5-5 5 5 0 0 0 -5-5zm-.0605469 1a4 4 0 0 1 .0605469 0 4 4 0 0 1 4 4 4 4 0 0 1 -4 4 4 4 0 0 1 -4-4 4 4 0 0 1 3.9394531-4z"/></svg> diff --git a/scene/resources/default_theme/color_picker_hue.png b/scene/resources/default_theme/color_picker_hue.png Binary files differdeleted file mode 100644 index 7b46f03cb4..0000000000 --- a/scene/resources/default_theme/color_picker_hue.png +++ /dev/null diff --git a/scene/resources/default_theme/color_picker_hue.svg b/scene/resources/default_theme/color_picker_hue.svg new file mode 100644 index 0000000000..ff75d5eb9e --- /dev/null +++ b/scene/resources/default_theme/color_picker_hue.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 1 256" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientTransform="matrix(0 256 -256 0 0 0)" gradientUnits="userSpaceOnUse" x1="0" x2="1" y1="0" y2="0"><stop offset="0" stop-color="#f00"/><stop offset=".04" stop-color="#ff4000"/><stop offset=".08" stop-color="#ff8000"/><stop offset=".17" stop-color="#ff0"/><stop offset=".25" stop-color="#80ff00"/><stop offset=".33" stop-color="#0f0"/><stop offset=".42" stop-color="#00ff80"/><stop offset=".5" stop-color="#0ff"/><stop offset=".58" stop-color="#0080ff"/><stop offset=".63" stop-color="#0040ff"/><stop offset=".67" stop-color="#00f"/><stop offset=".75" stop-color="#8000ff"/><stop offset=".83" stop-color="#f0f"/><stop offset=".92" stop-color="#ff0080"/><stop offset="1" stop-color="#f00"/></linearGradient><path d="m0 0h1v256h-1z" fill="url(#a)"/></svg> diff --git a/scene/resources/default_theme/color_picker_overbright.svg b/scene/resources/default_theme/color_picker_overbright.svg new file mode 100644 index 0000000000..f618980d51 --- /dev/null +++ b/scene/resources/default_theme/color_picker_overbright.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m.5.5v10l10-10z" fill="#fff" stroke="#000"/><path d="m0 12 12-12h-1.714286l-10.285714 10.285714z" fill="#000003" stroke-width="2"/></svg> diff --git a/scene/resources/default_theme/color_picker_pipette.svg b/scene/resources/default_theme/color_picker_pipette.svg new file mode 100644 index 0000000000..5213a6e1bc --- /dev/null +++ b/scene/resources/default_theme/color_picker_pipette.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1c-1.108 0-2 .892-2 2v2h-1v2h1v5c.001.712.383 1.372 1 1.729v1.271h2v-1.27c.618-.356.999-1.017 1-1.73v-5h1v-2h-1v-2c0-1.108-.892-2-2-2zm-1 6h2v5c0 .549-.451 1-1 1s-1-.451-1-1z" fill="#b2b2b2" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/color_picker_sample.png b/scene/resources/default_theme/color_picker_sample.png Binary files differdeleted file mode 100644 index e6ec28d307..0000000000 --- a/scene/resources/default_theme/color_picker_sample.png +++ /dev/null diff --git a/scene/resources/default_theme/color_picker_sample.svg b/scene/resources/default_theme/color_picker_sample.svg new file mode 100644 index 0000000000..140ac20a99 --- /dev/null +++ b/scene/resources/default_theme/color_picker_sample.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" 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a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -32,49 +32,22 @@ #include "core/os/os.h" #include "default_font.gen.h" +#include "default_theme_icons.gen.h" #include "scene/resources/font.h" #include "scene/resources/theme.h" #include "servers/text_server.h" -#include "theme_data.h" -typedef Map<const void *, Ref<ImageTexture>> TexCacheMap; +#include "modules/modules_enabled.gen.h" // For svg. +#ifdef MODULE_SVG_ENABLED +#include "modules/svg/image_loader_svg.h" +#endif -static TexCacheMap *tex_cache; static float scale = 1.0; -template <class T> -static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, float p_right, float p_bottom, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1, bool p_draw_center = true) { - Ref<ImageTexture> texture; +static const int default_margin = 4; +static const int default_corner_radius = 3; - if (tex_cache->has(p_src)) { - texture = (*tex_cache)[p_src]; - } else { - texture = Ref<ImageTexture>(memnew(ImageTexture)); - Ref<Image> img = memnew(Image(p_src)); - const Size2 orig_size = img->get_size(); - img->convert(Image::FORMAT_RGBA8); - img->resize(orig_size.x * scale, orig_size.y * scale); - - texture->create_from_image(img); - (*tex_cache)[p_src] = texture; - } - - Ref<StyleBoxTexture> style(memnew(StyleBoxTexture)); - style->set_texture(texture); - style->set_margin_size(SIDE_LEFT, p_left * scale); - style->set_margin_size(SIDE_RIGHT, p_right * scale); - style->set_margin_size(SIDE_BOTTOM, p_bottom * scale); - style->set_margin_size(SIDE_TOP, p_top * scale); - style->set_default_margin(SIDE_LEFT, p_margin_left * scale); - style->set_default_margin(SIDE_RIGHT, p_margin_right * scale); - style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale); - style->set_default_margin(SIDE_TOP, p_margin_top * scale); - style->set_draw_center(p_draw_center); - - return style; -} - -static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) { +static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = default_margin, float p_margin_top = default_margin, float p_margin_right = default_margin, float p_margin_bottom = default_margin, int p_corner_radius = default_corner_radius, bool p_draw_center = true, int p_border_width = 0) { Ref<StyleBoxFlat> style(memnew(StyleBoxFlat)); style->set_bg_color(p_color); style->set_default_margin(SIDE_LEFT, p_margin_left * scale); @@ -82,10 +55,18 @@ static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale); style->set_default_margin(SIDE_TOP, p_margin_top * scale); + style->set_corner_radius_all(p_corner_radius); + style->set_anti_aliased(true); + // Adjust level of detail based on the corners' effective sizes. + style->set_corner_detail(MIN(Math::ceil(1.5 * p_corner_radius), 6) * scale); + + style->set_draw_center(p_draw_center); + style->set_border_width_all(p_border_width); + return style; } -static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left, float p_top, float p_right, float p_bottom) { +static Ref<StyleBoxFlat> sb_expand(Ref<StyleBoxFlat> p_sbox, float p_left, float p_top, float p_right, float p_bottom) { p_sbox->set_expand_margin_size(SIDE_LEFT, p_left * scale); p_sbox->set_expand_margin_size(SIDE_TOP, p_top * scale); p_sbox->set_expand_margin_size(SIDE_RIGHT, p_right * scale); @@ -93,36 +74,22 @@ static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left, return p_sbox; } -template <class T> -static Ref<Texture2D> make_icon(T p_src) { - Ref<ImageTexture> texture(memnew(ImageTexture)); - Ref<Image> img = memnew(Image(p_src)); - const Size2 orig_size = img->get_size(); - img->convert(Image::FORMAT_RGBA8); - img->resize(orig_size.x * scale, orig_size.y * scale); - texture->create_from_image(img); - - return texture; -} - -static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, bool p_flip_x = false) { - if (!p_flip_y && !p_flip_x) { - return p_texture; - } - - Ref<ImageTexture> texture(memnew(ImageTexture)); - Ref<Image> img = p_texture->get_image(); - img = img->duplicate(); - - if (p_flip_y) { - img->flip_y(); - } - if (p_flip_x) { - img->flip_x(); - } - - texture->create_from_image(img); - return texture; +// See also `editor_generate_icon()` in `editor/editor_themes.cpp`. +static Ref<ImageTexture> generate_icon(int p_index) { + Ref<ImageTexture> icon = memnew(ImageTexture); + Ref<Image> img = memnew(Image); + +#ifdef MODULE_SVG_ENABLED + // Upsample icon generation only if the scale isn't an integer multiplier. + // Generating upsampled icons is slower, and the benefit is hardly visible + // with integer scales. + const bool upsample = !Math::is_equal_approx(Math::round(scale), scale); + ImageLoaderSVG img_loader; + img_loader.create_image_from_string(img, default_theme_icons_sources[p_index], scale, upsample, false); +#endif + icon->create_from_image(img); + + return icon; } static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) { @@ -136,48 +103,60 @@ static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margi return style; } -void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale) { +void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale) { scale = p_scale; - tex_cache = memnew(TexCacheMap); - - // Font Colors - - Color control_font_color = Color(0.88, 0.88, 0.88); - Color control_font_lower_color = Color(0.63, 0.63, 0.63); - Color control_font_low_color = Color(0.69, 0.69, 0.69); - Color control_font_hover_color = Color(0.94, 0.94, 0.94); - Color control_font_focus_color = Color(0.94, 0.94, 0.94); - Color control_font_disabled_color = Color(0.9, 0.9, 0.9, 0.2); - Color control_font_pressed_color = Color(1, 1, 1); - - Color control_selection_color = Color(0.49, 0.49, 0.49); + // Font colors + const Color control_font_color = Color(0.875, 0.875, 0.875); + const Color control_font_low_color = Color(0.7, 0.7, 0.7); + const Color control_font_lower_color = Color(0.65, 0.65, 0.65); + const Color control_font_hover_color = Color(0.95, 0.95, 0.95); + const Color control_font_focus_color = Color(0.95, 0.95, 0.95); + const Color control_font_disabled_color = control_font_color * Color(1, 1, 1, 0.5); + const Color control_font_placeholder_color = Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.6f); + const Color control_font_pressed_color = Color(1, 1, 1); + const Color control_selection_color = Color(0.5, 0.5, 0.5); + + // StyleBox colors + const Color style_normal_color = Color(0.1, 0.1, 0.1, 0.6); + const Color style_hover_color = Color(0.225, 0.225, 0.225, 0.6); + const Color style_pressed_color = Color(0, 0, 0, 0.6); + const Color style_disabled_color = Color(0.1, 0.1, 0.1, 0.3); + const Color style_focus_color = Color(1, 1, 1, 0.75); + const Color style_popup_color = Color(0.25, 0.25, 0.25, 1); + const Color style_popup_border_color = Color(0.175, 0.175, 0.175, 1); + const Color style_popup_hover_color = Color(0.4, 0.4, 0.4, 1); + const Color style_selected_color = Color(1, 1, 1, 0.3); + // Don't use a color too bright to keep the percentage readable. + const Color style_progress_color = Color(1, 1, 1, 0.4); + const Color style_separator_color = Color(0.5, 0.5, 0.5); + + // Convert the generated icon sources to a dictionary for easier access. + // Unlike the editor icons, there is no central repository of icons in the Theme resource itself to keep it tidy. + Dictionary icons; + for (int i = 0; i < default_theme_icons_count; i++) { + icons[default_theme_icons_names[i]] = generate_icon(i); + } // Panel - - theme->set_stylebox("panel", "Panel", make_stylebox(panel_bg_png, 0, 0, 0, 0)); - theme->set_stylebox("panel_fg", "Panel", make_stylebox(panel_bg_png, 0, 0, 0, 0)); - - // Focus - - Ref<StyleBoxTexture> focus = make_stylebox(focus_png, 5, 5, 5, 5); - for (int i = 0; i < 4; i++) { - focus->set_expand_margin_size(Side(i), 1 * scale); - } + theme->set_stylebox("panel", "Panel", make_flat_stylebox(style_normal_color, 0, 0, 0, 0)); + theme->set_stylebox("panel_fg", "Panel", make_flat_stylebox(style_normal_color, 0, 0, 0, 0)); // Button - Ref<StyleBox> sb_button_normal = sb_expand(make_stylebox(button_normal_png, 4, 4, 4, 4, 6, 3, 6, 3), 2, 2, 2, 2); - Ref<StyleBox> sb_button_pressed = sb_expand(make_stylebox(button_pressed_png, 4, 4, 4, 4, 6, 3, 6, 3), 2, 2, 2, 2); - Ref<StyleBox> sb_button_hover = sb_expand(make_stylebox(button_hover_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2); - Ref<StyleBox> sb_button_disabled = sb_expand(make_stylebox(button_disabled_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2); - Ref<StyleBox> sb_button_focus = sb_expand(make_stylebox(button_focus_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2); + const Ref<StyleBoxFlat> button_normal = make_flat_stylebox(style_normal_color); + const Ref<StyleBoxFlat> button_hover = make_flat_stylebox(style_hover_color); + const Ref<StyleBoxFlat> button_pressed = make_flat_stylebox(style_pressed_color); + const Ref<StyleBoxFlat> button_disabled = make_flat_stylebox(style_disabled_color); + Ref<StyleBoxFlat> focus = make_flat_stylebox(style_focus_color, default_margin, default_margin, default_margin, default_margin, default_corner_radius, false, 2); + // Make the focus outline appear to be flush with the buttons it's focusing. + focus->set_expand_margin_size_all(2 * scale); - theme->set_stylebox("normal", "Button", sb_button_normal); - theme->set_stylebox("pressed", "Button", sb_button_pressed); - theme->set_stylebox("hover", "Button", sb_button_hover); - theme->set_stylebox("disabled", "Button", sb_button_disabled); - theme->set_stylebox("focus", "Button", sb_button_focus); + theme->set_stylebox("normal", "Button", button_normal); + theme->set_stylebox("hover", "Button", button_hover); + theme->set_stylebox("pressed", "Button", button_pressed); + theme->set_stylebox("disabled", "Button", button_disabled); + theme->set_stylebox("focus", "Button", focus); theme->set_font("font", "Button", Ref<Font>()); theme->set_font_size("font_size", "Button", -1); @@ -217,31 +196,29 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("underline_spacing", "LinkButton", 2 * scale); // OptionButton + theme->set_stylebox("focus", "OptionButton", focus); - Ref<StyleBox> sb_optbutton_focus = sb_expand(make_stylebox(button_focus_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2); - theme->set_stylebox("focus", "OptionButton", sb_optbutton_focus); - - Ref<StyleBox> sb_optbutton_normal = sb_expand(make_stylebox(option_button_normal_png, 4, 4, 21, 4, 6, 3, 9, 3), 2, 2, 2, 2); - Ref<StyleBox> sb_optbutton_pressed = sb_expand(make_stylebox(option_button_pressed_png, 4, 4, 21, 4, 6, 3, 9, 3), 2, 2, 2, 2); - Ref<StyleBox> sb_optbutton_hover = sb_expand(make_stylebox(option_button_hover_png, 4, 4, 21, 4, 6, 2, 9, 2), 2, 2, 2, 2); - Ref<StyleBox> sb_optbutton_disabled = sb_expand(make_stylebox(option_button_disabled_png, 4, 4, 21, 4, 6, 2, 9, 2), 2, 2, 2, 2); + Ref<StyleBox> sb_optbutton_normal = make_flat_stylebox(style_normal_color, 2 * default_margin, default_margin, 21, default_margin); + Ref<StyleBox> sb_optbutton_hover = make_flat_stylebox(style_hover_color, 2 * default_margin, default_margin, 21, default_margin); + Ref<StyleBox> sb_optbutton_pressed = make_flat_stylebox(style_pressed_color, 2 * default_margin, default_margin, 21, default_margin); + Ref<StyleBox> sb_optbutton_disabled = make_flat_stylebox(style_disabled_color, 2 * default_margin, default_margin, 21, default_margin); theme->set_stylebox("normal", "OptionButton", sb_optbutton_normal); - theme->set_stylebox("pressed", "OptionButton", sb_optbutton_pressed); theme->set_stylebox("hover", "OptionButton", sb_optbutton_hover); + theme->set_stylebox("pressed", "OptionButton", sb_optbutton_pressed); theme->set_stylebox("disabled", "OptionButton", sb_optbutton_disabled); - Ref<StyleBox> sb_optbutton_normal_mirrored = sb_expand(make_stylebox(option_button_normal_mirrored_png, 21, 4, 4, 4, 9, 3, 6, 3), 2, 2, 2, 2); - Ref<StyleBox> sb_optbutton_pressed_mirrored = sb_expand(make_stylebox(option_button_pressed_mirrored_png, 21, 4, 4, 4, 9, 3, 6, 3), 2, 2, 2, 2); - Ref<StyleBox> sb_optbutton_hover_mirrored = sb_expand(make_stylebox(option_button_hover_mirrored_png, 21, 4, 4, 4, 9, 2, 6, 2), 2, 2, 2, 2); - Ref<StyleBox> sb_optbutton_disabled_mirrored = sb_expand(make_stylebox(option_button_disabled_mirrored_png, 21, 4, 4, 4, 9, 2, 6, 2), 2, 2, 2, 2); + Ref<StyleBox> sb_optbutton_normal_mirrored = make_flat_stylebox(style_normal_color, 21, default_margin, 2 * default_margin, default_margin); + Ref<StyleBox> sb_optbutton_hover_mirrored = make_flat_stylebox(style_hover_color, 21, default_margin, 2 * default_margin, default_margin); + Ref<StyleBox> sb_optbutton_pressed_mirrored = make_flat_stylebox(style_pressed_color, 21, default_margin, 2 * default_margin, default_margin); + Ref<StyleBox> sb_optbutton_disabled_mirrored = make_flat_stylebox(style_disabled_color, 21, default_margin, 2 * default_margin, default_margin); theme->set_stylebox("normal_mirrored", "OptionButton", sb_optbutton_normal_mirrored); - theme->set_stylebox("pressed_mirrored", "OptionButton", sb_optbutton_pressed_mirrored); theme->set_stylebox("hover_mirrored", "OptionButton", sb_optbutton_hover_mirrored); + theme->set_stylebox("pressed_mirrored", "OptionButton", sb_optbutton_pressed_mirrored); theme->set_stylebox("disabled_mirrored", "OptionButton", sb_optbutton_disabled_mirrored); - theme->set_icon("arrow", "OptionButton", make_icon(option_arrow_png)); + theme->set_icon("arrow", "OptionButton", icons["option_button_arrow"]); theme->set_font("font", "OptionButton", Ref<Font>()); theme->set_font_size("font_size", "OptionButton", -1); @@ -254,16 +231,16 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_outline_color", "OptionButton", Color(1, 1, 1)); theme->set_constant("hseparation", "OptionButton", 2 * scale); - theme->set_constant("arrow_margin", "OptionButton", 2 * scale); + theme->set_constant("arrow_margin", "OptionButton", 4 * scale); theme->set_constant("outline_size", "OptionButton", 0); // MenuButton - theme->set_stylebox("normal", "MenuButton", sb_button_normal); - theme->set_stylebox("pressed", "MenuButton", sb_button_pressed); - theme->set_stylebox("hover", "MenuButton", sb_button_hover); - theme->set_stylebox("disabled", "MenuButton", sb_button_disabled); - theme->set_stylebox("focus", "MenuButton", sb_button_focus); + theme->set_stylebox("normal", "MenuButton", button_normal); + theme->set_stylebox("pressed", "MenuButton", button_pressed); + theme->set_stylebox("hover", "MenuButton", button_hover); + theme->set_stylebox("disabled", "MenuButton", button_disabled); + theme->set_stylebox("focus", "MenuButton", focus); theme->set_font("font", "MenuButton", Ref<Font>()); theme->set_font_size("font_size", "MenuButton", -1); @@ -298,14 +275,14 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("hover_pressed", "CheckBox", cbx_empty); theme->set_stylebox("focus", "CheckBox", cbx_focus); - theme->set_icon("checked", "CheckBox", make_icon(checked_png)); - theme->set_icon("checked_disabled", "CheckBox", make_icon(checked_disabled_png)); - theme->set_icon("unchecked", "CheckBox", make_icon(unchecked_png)); - theme->set_icon("unchecked_disabled", "CheckBox", make_icon(unchecked_disabled_png)); - theme->set_icon("radio_checked", "CheckBox", make_icon(radio_checked_png)); - theme->set_icon("radio_checked_disabled", "CheckBox", make_icon(radio_checked_disabled_png)); - theme->set_icon("radio_unchecked", "CheckBox", make_icon(radio_unchecked_png)); - theme->set_icon("radio_unchecked_disabled", "CheckBox", make_icon(radio_unchecked_disabled_png)); + theme->set_icon("checked", "CheckBox", icons["checked"]); + theme->set_icon("checked_disabled", "CheckBox", icons["checked"]); + theme->set_icon("unchecked", "CheckBox", icons["unchecked"]); + theme->set_icon("unchecked_disabled", "CheckBox", icons["unchecked"]); + theme->set_icon("radio_checked", "CheckBox", icons["radio_checked"]); + theme->set_icon("radio_checked_disabled", "CheckBox", icons["radio_checked"]); + theme->set_icon("radio_unchecked", "CheckBox", icons["radio_unchecked"]); + theme->set_icon("radio_unchecked_disabled", "CheckBox", icons["radio_unchecked"]); theme->set_font("font", "CheckBox", Ref<Font>()); theme->set_font_size("font_size", "CheckBox", -1); @@ -337,15 +314,15 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("hover_pressed", "CheckButton", cb_empty); theme->set_stylebox("focus", "CheckButton", focus); - theme->set_icon("on", "CheckButton", make_icon(toggle_on_png)); - theme->set_icon("on_disabled", "CheckButton", make_icon(toggle_on_disabled_png)); - theme->set_icon("off", "CheckButton", make_icon(toggle_off_png)); - theme->set_icon("off_disabled", "CheckButton", make_icon(toggle_off_disabled_png)); + theme->set_icon("on", "CheckButton", icons["toggle_on"]); + theme->set_icon("on_disabled", "CheckButton", icons["toggle_on_disabled"]); + theme->set_icon("off", "CheckButton", icons["toggle_off"]); + theme->set_icon("off_disabled", "CheckButton", icons["toggle_off_disabled"]); - theme->set_icon("on_mirrored", "CheckButton", make_icon(toggle_on_mirrored_png)); - theme->set_icon("on_disabled_mirrored", "CheckButton", make_icon(toggle_on_disabled_mirrored_png)); - theme->set_icon("off_mirrored", "CheckButton", make_icon(toggle_off_mirrored_png)); - theme->set_icon("off_disabled_mirrored", "CheckButton", make_icon(toggle_off_disabled_mirrored_png)); + theme->set_icon("on_mirrored", "CheckButton", icons["toggle_on_mirrored"]); + theme->set_icon("on_disabled_mirrored", "CheckButton", icons["toggle_on_disabled_mirrored"]); + theme->set_icon("off_mirrored", "CheckButton", icons["toggle_off_mirrored"]); + theme->set_icon("off_disabled_mirrored", "CheckButton", icons["toggle_off_disabled_mirrored"]); theme->set_font("font", "CheckButton", Ref<Font>()); theme->set_font_size("font_size", "CheckButton", -1); @@ -389,16 +366,27 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // LineEdit - theme->set_stylebox("normal", "LineEdit", make_stylebox(line_edit_png, 5, 5, 5, 5)); + Ref<StyleBoxFlat> style_line_edit = make_flat_stylebox(style_normal_color); + // Add a line at the bottom to make LineEdits distinguishable from Buttons. + style_line_edit->set_border_width(SIDE_BOTTOM, 2); + style_line_edit->set_border_color(style_pressed_color); + theme->set_stylebox("normal", "LineEdit", style_line_edit); + theme->set_stylebox("focus", "LineEdit", focus); - theme->set_stylebox("read_only", "LineEdit", make_stylebox(line_edit_disabled_png, 6, 6, 6, 6)); + + Ref<StyleBoxFlat> style_line_edit_read_only = make_flat_stylebox(style_disabled_color); + // Add a line at the bottom to make LineEdits distinguishable from Buttons. + style_line_edit_read_only->set_border_width(SIDE_BOTTOM, 2); + style_line_edit_read_only->set_border_color(style_pressed_color * Color(1, 1, 1, 0.5)); + theme->set_stylebox("read_only", "LineEdit", style_line_edit_read_only); theme->set_font("font", "LineEdit", Ref<Font>()); theme->set_font_size("font_size", "LineEdit", -1); theme->set_color("font_color", "LineEdit", control_font_color); - theme->set_color("font_selected_color", "LineEdit", Color(0, 0, 0)); - theme->set_color("font_uneditable_color", "LineEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); + theme->set_color("font_selected_color", "LineEdit", control_font_pressed_color); + theme->set_color("font_uneditable_color", "LineEdit", control_font_disabled_color); + theme->set_color("font_placeholder_color", "LineEdit", control_font_placeholder_color); theme->set_color("font_outline_color", "LineEdit", Color(1, 1, 1)); theme->set_color("caret_color", "LineEdit", control_font_hover_color); theme->set_color("selection_color", "LineEdit", control_selection_color); @@ -409,12 +397,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("outline_size", "LineEdit", 0); theme->set_constant("caret_width", "LineEdit", 1); - theme->set_icon("clear", "LineEdit", make_icon(line_edit_clear_png)); + theme->set_icon("clear", "LineEdit", icons["line_edit_clear"]); // ProgressBar - theme->set_stylebox("bg", "ProgressBar", make_stylebox(progress_bar_png, 4, 4, 4, 4, 0, 0, 0, 0)); - theme->set_stylebox("fg", "ProgressBar", make_stylebox(progress_fill_png, 6, 6, 6, 6, 2, 1, 2, 1)); + theme->set_stylebox("bg", "ProgressBar", make_flat_stylebox(style_disabled_color, 2, 2, 2, 2, 6)); + theme->set_stylebox("fg", "ProgressBar", make_flat_stylebox(style_progress_color, 2, 2, 2, 2, 6)); theme->set_font("font", "ProgressBar", Ref<Font>()); theme->set_font_size("font_size", "ProgressBar", -1); @@ -427,26 +415,27 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // TextEdit - theme->set_stylebox("normal", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0)); + theme->set_stylebox("normal", "TextEdit", style_line_edit); theme->set_stylebox("focus", "TextEdit", focus); - theme->set_stylebox("read_only", "TextEdit", make_stylebox(tree_bg_disabled_png, 4, 4, 4, 4, 0, 0, 0, 0)); + theme->set_stylebox("read_only", "TextEdit", style_line_edit_read_only); - theme->set_icon("tab", "TextEdit", make_icon(tab_png)); - theme->set_icon("space", "TextEdit", make_icon(space_png)); + theme->set_icon("tab", "TextEdit", icons["text_edit_tab"]); + theme->set_icon("space", "TextEdit", icons["text_edit_space"]); theme->set_font("font", "TextEdit", Ref<Font>()); theme->set_font_size("font_size", "TextEdit", -1); theme->set_color("background_color", "TextEdit", Color(0, 0, 0, 0)); theme->set_color("font_color", "TextEdit", control_font_color); - theme->set_color("font_selected_color", "TextEdit", Color(0, 0, 0)); - theme->set_color("font_readonly_color", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); + theme->set_color("font_selected_color", "TextEdit", control_font_pressed_color); + theme->set_color("font_readonly_color", "TextEdit", control_font_disabled_color); + theme->set_color("font_placeholder_color", "TextEdit", control_font_placeholder_color); theme->set_color("font_outline_color", "TextEdit", Color(1, 1, 1)); theme->set_color("selection_color", "TextEdit", control_selection_color); theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8)); theme->set_color("caret_color", "TextEdit", control_font_color); theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0)); - theme->set_color("word_highlighted_color", "TextEdit", Color(0.8, 0.9, 0.9, 0.15)); + theme->set_color("word_highlighted_color", "TextEdit", Color(0.5, 0.5, 0.5, 0.25)); theme->set_color("search_result_color", "TextEdit", Color(0.3, 0.3, 0.3)); theme->set_color("search_result_border_color", "TextEdit", Color(0.3, 0.3, 0.3, 0.4)); @@ -456,19 +445,19 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // CodeEdit - theme->set_stylebox("normal", "CodeEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0)); + theme->set_stylebox("normal", "CodeEdit", style_line_edit); theme->set_stylebox("focus", "CodeEdit", focus); - theme->set_stylebox("read_only", "CodeEdit", make_stylebox(tree_bg_disabled_png, 4, 4, 4, 4, 0, 0, 0, 0)); - theme->set_stylebox("completion", "CodeEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0)); - - theme->set_icon("tab", "CodeEdit", make_icon(tab_png)); - theme->set_icon("space", "CodeEdit", make_icon(space_png)); - theme->set_icon("breakpoint", "CodeEdit", make_icon(graph_port_png)); - theme->set_icon("bookmark", "CodeEdit", make_icon(bookmark_png)); - theme->set_icon("executing_line", "CodeEdit", make_icon(arrow_right_png)); - theme->set_icon("can_fold", "CodeEdit", make_icon(arrow_down_png)); - theme->set_icon("folded", "CodeEdit", make_icon(arrow_right_png)); - theme->set_icon("folded_eol_icon", "CodeEdit", make_icon(ellipsis_png)); + theme->set_stylebox("read_only", "CodeEdit", style_line_edit_read_only); + theme->set_stylebox("completion", "CodeEdit", make_flat_stylebox(style_normal_color, 0, 0, 0, 0)); + + theme->set_icon("tab", "CodeEdit", icons["text_edit_tab"]); + theme->set_icon("space", "CodeEdit", icons["text_edit_space"]); + theme->set_icon("breakpoint", "CodeEdit", icons["breakpoint"]); + theme->set_icon("bookmark", "CodeEdit", icons["bookmark"]); + theme->set_icon("executing_line", "CodeEdit", icons["arrow_right"]); + theme->set_icon("can_fold", "CodeEdit", icons["arrow_down"]); + theme->set_icon("folded", "CodeEdit", icons["arrow_right"]); + theme->set_icon("folded_eol_icon", "CodeEdit", icons["text_edit_ellipsis"]); theme->set_font("font", "CodeEdit", Ref<Font>()); theme->set_font_size("font_size", "CodeEdit", -1); @@ -482,6 +471,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color", "CodeEdit", control_font_color); theme->set_color("font_selected_color", "CodeEdit", Color(0, 0, 0)); theme->set_color("font_readonly_color", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); + theme->set_color("font_placeholder_color", "CodeEdit", control_font_placeholder_color); theme->set_color("font_outline_color", "CodeEdit", Color(1, 1, 1)); theme->set_color("selection_color", "CodeEdit", control_selection_color); theme->set_color("bookmark_color", "CodeEdit", Color(0.5, 0.64, 1, 0.8)); @@ -506,13 +496,18 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Texture2D> empty_icon = memnew(ImageTexture); + const Ref<StyleBoxFlat> style_scrollbar = make_flat_stylebox(style_normal_color, 4, 4, 4, 4, 10); + Ref<StyleBoxFlat> style_scrollbar_grabber = make_flat_stylebox(style_progress_color, 4, 4, 4, 4, 10); + Ref<StyleBoxFlat> style_scrollbar_grabber_highlight = make_flat_stylebox(style_focus_color, 4, 4, 4, 4, 10); + Ref<StyleBoxFlat> style_scrollbar_grabber_pressed = make_flat_stylebox(style_focus_color * Color(0.75, 0.75, 0.75), 4, 4, 4, 4, 10); + // HScrollBar - theme->set_stylebox("scroll", "HScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0)); - theme->set_stylebox("scroll_focus", "HScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0)); - theme->set_stylebox("grabber", "HScrollBar", make_stylebox(scroll_grabber_png, 5, 5, 5, 5, 2, 2, 2, 2)); - theme->set_stylebox("grabber_highlight", "HScrollBar", make_stylebox(scroll_grabber_hl_png, 5, 5, 5, 5, 2, 2, 2, 2)); - theme->set_stylebox("grabber_pressed", "HScrollBar", make_stylebox(scroll_grabber_pressed_png, 5, 5, 5, 5, 2, 2, 2, 2)); + theme->set_stylebox("scroll", "HScrollBar", style_scrollbar); + theme->set_stylebox("scroll_focus", "HScrollBar", focus); + theme->set_stylebox("grabber", "HScrollBar", style_scrollbar_grabber); + theme->set_stylebox("grabber_highlight", "HScrollBar", style_scrollbar_grabber_highlight); + theme->set_stylebox("grabber_pressed", "HScrollBar", style_scrollbar_grabber_pressed); theme->set_icon("increment", "HScrollBar", empty_icon); theme->set_icon("increment_highlight", "HScrollBar", empty_icon); @@ -523,11 +518,11 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // VScrollBar - theme->set_stylebox("scroll", "VScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0)); - theme->set_stylebox("scroll_focus", "VScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0)); - theme->set_stylebox("grabber", "VScrollBar", make_stylebox(scroll_grabber_png, 5, 5, 5, 5, 2, 2, 2, 2)); - theme->set_stylebox("grabber_highlight", "VScrollBar", make_stylebox(scroll_grabber_hl_png, 5, 5, 5, 5, 2, 2, 2, 2)); - theme->set_stylebox("grabber_pressed", "VScrollBar", make_stylebox(scroll_grabber_pressed_png, 5, 5, 5, 5, 2, 2, 2, 2)); + theme->set_stylebox("scroll", "VScrollBar", style_scrollbar); + theme->set_stylebox("scroll_focus", "VScrollBar", focus); + theme->set_stylebox("grabber", "VScrollBar", style_scrollbar_grabber); + theme->set_stylebox("grabber_highlight", "VScrollBar", style_scrollbar_grabber_highlight); + theme->set_stylebox("grabber_pressed", "VScrollBar", style_scrollbar_grabber_pressed); theme->set_icon("increment", "VScrollBar", empty_icon); theme->set_icon("increment_highlight", "VScrollBar", empty_icon); @@ -536,31 +531,35 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("decrement_highlight", "VScrollBar", empty_icon); theme->set_icon("decrement_pressed", "VScrollBar", empty_icon); + const Ref<StyleBoxFlat> style_slider = make_flat_stylebox(style_normal_color, 4, 4, 4, 4, 4); + const Ref<StyleBoxFlat> style_slider_grabber = make_flat_stylebox(style_progress_color, 4, 4, 4, 4, 4); + const Ref<StyleBoxFlat> style_slider_grabber_highlight = make_flat_stylebox(style_focus_color, 4, 4, 4, 4, 4); + // HSlider - theme->set_stylebox("slider", "HSlider", make_stylebox(hslider_bg_png, 4, 4, 4, 4)); - theme->set_stylebox("grabber_area", "HSlider", make_stylebox(hslider_bg_png, 4, 4, 4, 4)); - theme->set_stylebox("grabber_area_highlight", "HSlider", make_stylebox(hslider_bg_png, 4, 4, 4, 4)); + theme->set_stylebox("slider", "HSlider", style_slider); + theme->set_stylebox("grabber_area", "HSlider", style_slider_grabber); + theme->set_stylebox("grabber_area_highlight", "HSlider", style_slider_grabber_highlight); - theme->set_icon("grabber", "HSlider", make_icon(hslider_grabber_png)); - theme->set_icon("grabber_highlight", "HSlider", make_icon(hslider_grabber_hl_png)); - theme->set_icon("grabber_disabled", "HSlider", make_icon(hslider_grabber_disabled_png)); - theme->set_icon("tick", "HSlider", make_icon(hslider_tick_png)); + theme->set_icon("grabber", "HSlider", icons["slider_grabber"]); + theme->set_icon("grabber_highlight", "HSlider", icons["slider_grabber_hl"]); + theme->set_icon("grabber_disabled", "HSlider", icons["slider_grabber_disabled"]); + theme->set_icon("tick", "HSlider", icons["hslider_tick"]); // VSlider - theme->set_stylebox("slider", "VSlider", make_stylebox(vslider_bg_png, 4, 4, 4, 4)); - theme->set_stylebox("grabber_area", "VSlider", make_stylebox(vslider_bg_png, 4, 4, 4, 4)); - theme->set_stylebox("grabber_area_highlight", "VSlider", make_stylebox(vslider_bg_png, 4, 4, 4, 4)); + theme->set_stylebox("slider", "VSlider", style_slider); + theme->set_stylebox("grabber_area", "VSlider", style_slider_grabber); + theme->set_stylebox("grabber_area_highlight", "VSlider", style_slider_grabber_highlight); - theme->set_icon("grabber", "VSlider", make_icon(vslider_grabber_png)); - theme->set_icon("grabber_highlight", "VSlider", make_icon(vslider_grabber_hl_png)); - theme->set_icon("grabber_disabled", "VSlider", make_icon(vslider_grabber_disabled_png)); - theme->set_icon("tick", "VSlider", make_icon(vslider_tick_png)); + theme->set_icon("grabber", "VSlider", icons["slider_grabber"]); + theme->set_icon("grabber_highlight", "VSlider", icons["slider_grabber_hl"]); + theme->set_icon("grabber_disabled", "VSlider", icons["slider_grabber_disabled"]); + theme->set_icon("tick", "VSlider", icons["vslider_tick"]); // SpinBox - theme->set_icon("updown", "SpinBox", make_icon(spinbox_updown_png)); + theme->set_icon("updown", "SpinBox", icons["updown"]); // ScrollContainer @@ -570,67 +569,88 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // Window - theme->set_stylebox("embedded_border", "Window", sb_expand(make_stylebox(popup_window_png, 10, 26, 10, 8), 8, 24, 8, 6)); + theme->set_stylebox("embedded_border", "Window", sb_expand(make_flat_stylebox(style_popup_color, 10, 28, 10, 8), 8, 32, 8, 6)); theme->set_constant("scaleborder_size", "Window", 4 * scale); - theme->set_font("title_font", "Window", large_font); + theme->set_font("title_font", "Window", Ref<Font>()); theme->set_font_size("title_font_size", "Window", -1); - - theme->set_color("title_color", "Window", Color(0, 0, 0)); + theme->set_color("title_color", "Window", control_font_color); theme->set_color("title_outline_modulate", "Window", Color(1, 1, 1)); - theme->set_constant("title_outline_size", "Window", 0); - theme->set_constant("title_height", "Window", 20 * scale); + theme->set_constant("title_height", "Window", 36 * scale); theme->set_constant("resize_margin", "Window", 4 * scale); - theme->set_icon("close", "Window", make_icon(close_png)); - theme->set_icon("close_pressed", "Window", make_icon(close_hl_png)); + theme->set_icon("close", "Window", icons["close"]); + theme->set_icon("close_pressed", "Window", icons["close_hl"]); theme->set_constant("close_h_ofs", "Window", 18 * scale); - theme->set_constant("close_v_ofs", "Window", 18 * scale); + theme->set_constant("close_v_ofs", "Window", 24 * scale); + + // Dialogs + + theme->set_constant("margin", "Dialogs", 8 * scale); + theme->set_constant("button_margin", "Dialogs", 32 * scale); // AcceptDialog - theme->set_stylebox("panel", "AcceptDialog", make_stylebox(dialog_bg_png, 0, 0, 0, 0)); + theme->set_stylebox("panel", "AcceptDialog", make_flat_stylebox(style_popup_color, 0, 0, 0, 0)); // File Dialog - theme->set_icon("parent_folder", "FileDialog", make_icon(icon_parent_folder_png)); - theme->set_icon("back_folder", "FileDialog", make_icon(arrow_left_png)); - theme->set_icon("forward_folder", "FileDialog", make_icon(arrow_right_png)); - theme->set_icon("reload", "FileDialog", make_icon(icon_reload_png)); - theme->set_icon("toggle_hidden", "FileDialog", make_icon(icon_visibility_png)); + theme->set_icon("parent_folder", "FileDialog", icons["folder_up"]); + theme->set_icon("back_folder", "FileDialog", icons["arrow_left"]); + theme->set_icon("forward_folder", "FileDialog", icons["arrow_right"]); + theme->set_icon("reload", "FileDialog", icons["reload"]); + theme->set_icon("toggle_hidden", "FileDialog", icons["visibility_visible"]); + theme->set_icon("folder", "FileDialog", icons["folder"]); + theme->set_icon("file", "FileDialog", icons["file"]); + theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1)); + theme->set_color("file_icon_modulate", "FileDialog", Color(1, 1, 1)); + theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7)); // Popup - Ref<StyleBoxTexture> style_pp = sb_expand(make_stylebox(popup_bg_png, 5, 5, 5, 5, 4, 4, 4, 4), 2, 2, 2, 2); - - Ref<StyleBoxTexture> selected = make_stylebox(selection_png, 6, 6, 6, 6); - for (int i = 0; i < 4; i++) { - selected->set_expand_margin_size(Side(i), 2 * scale); - } - - theme->set_stylebox("panel", "PopupPanel", style_pp); + theme->set_stylebox("panel", "PopupPanel", make_flat_stylebox(style_normal_color)); // PopupDialog - Ref<StyleBoxTexture> style_pd = make_stylebox(popup_bg_png, 4, 4, 4, 4, 10, 10, 10, 10); - theme->set_stylebox("panel", "PopupDialog", style_pd); + theme->set_stylebox("panel", "PopupDialog", make_flat_stylebox(style_normal_color)); // PopupMenu - theme->set_stylebox("panel", "PopupMenu", style_pd); - theme->set_stylebox("panel_disabled", "PopupMenu", make_stylebox(popup_bg_disabled_png, 4, 4, 4, 4)); - theme->set_stylebox("hover", "PopupMenu", selected); - theme->set_stylebox("separator", "PopupMenu", make_stylebox(vseparator_png, 3, 3, 3, 3)); - theme->set_stylebox("labeled_separator_left", "PopupMenu", make_stylebox(vseparator_png, 0, 0, 0, 0)); - theme->set_stylebox("labeled_separator_right", "PopupMenu", make_stylebox(vseparator_png, 0, 0, 0, 0)); - - theme->set_icon("checked", "PopupMenu", make_icon(checked_png)); - theme->set_icon("unchecked", "PopupMenu", make_icon(unchecked_png)); - theme->set_icon("radio_checked", "PopupMenu", make_icon(radio_checked_png)); - theme->set_icon("radio_unchecked", "PopupMenu", make_icon(radio_unchecked_png)); - theme->set_icon("submenu", "PopupMenu", make_icon(submenu_png)); - theme->set_icon("submenu_mirrored", "PopupMenu", make_icon(submenu_mirrored_png)); + Ref<StyleBoxLine> separator_horizontal = memnew(StyleBoxLine); + separator_horizontal->set_thickness(Math::round(scale)); + separator_horizontal->set_color(style_separator_color); + separator_horizontal->set_default_margin(SIDE_LEFT, default_margin); + separator_horizontal->set_default_margin(SIDE_TOP, 0); + separator_horizontal->set_default_margin(SIDE_RIGHT, default_margin); + separator_horizontal->set_default_margin(SIDE_BOTTOM, 0); + Ref<StyleBoxLine> separator_vertical = separator_horizontal->duplicate(); + separator_vertical->set_vertical(true); + separator_vertical->set_default_margin(SIDE_LEFT, 0); + separator_vertical->set_default_margin(SIDE_TOP, default_margin); + separator_vertical->set_default_margin(SIDE_RIGHT, 0); + separator_vertical->set_default_margin(SIDE_BOTTOM, default_margin); + + // Always display a border for PopupMenus so they can be distinguished from their background. + Ref<StyleBoxFlat> style_popup_panel = make_flat_stylebox(style_popup_color); + style_popup_panel->set_border_width_all(2); + style_popup_panel->set_border_color(style_popup_border_color); + Ref<StyleBoxFlat> style_popup_panel_disabled = style_popup_panel->duplicate(); + style_popup_panel_disabled->set_bg_color(style_disabled_color); + + theme->set_stylebox("panel", "PopupMenu", style_popup_panel); + theme->set_stylebox("panel_disabled", "PopupMenu", style_popup_panel_disabled); + theme->set_stylebox("hover", "PopupMenu", make_flat_stylebox(style_popup_hover_color)); + theme->set_stylebox("separator", "PopupMenu", separator_horizontal); + theme->set_stylebox("labeled_separator_left", "PopupMenu", separator_horizontal); + theme->set_stylebox("labeled_separator_right", "PopupMenu", separator_horizontal); + + theme->set_icon("checked", "PopupMenu", icons["checked"]); + theme->set_icon("unchecked", "PopupMenu", icons["unchecked"]); + theme->set_icon("radio_checked", "PopupMenu", icons["radio_checked"]); + theme->set_icon("radio_unchecked", "PopupMenu", icons["radio_unchecked"]); + theme->set_icon("submenu", "PopupMenu", icons["arrow_right"]); + theme->set_icon("submenu_mirrored", "PopupMenu", icons["arrow_left"]); theme->set_font("font", "PopupMenu", Ref<Font>()); theme->set_font_size("font_size", "PopupMenu", -1); @@ -649,65 +669,63 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("item_end_padding", "PopupMenu", 2 * scale); // GraphNode - - Ref<StyleBoxTexture> graphsb = make_stylebox(graph_node_png, 6, 24, 6, 5, 16, 24, 16, 6); - Ref<StyleBoxTexture> graphsbcomment = make_stylebox(graph_node_comment_png, 6, 24, 6, 5, 16, 24, 16, 6); - Ref<StyleBoxTexture> graphsbcommentselected = make_stylebox(graph_node_comment_focus_png, 6, 24, 6, 5, 16, 24, 16, 6); - Ref<StyleBoxTexture> graphsbselected = make_stylebox(graph_node_selected_png, 6, 24, 6, 5, 16, 24, 16, 6); - Ref<StyleBoxTexture> graphsbdefault = make_stylebox(graph_node_default_png, 4, 4, 4, 4, 6, 4, 4, 4); - Ref<StyleBoxTexture> graphsbdeffocus = make_stylebox(graph_node_default_focus_png, 4, 4, 4, 4, 6, 4, 4, 4); - Ref<StyleBoxTexture> graph_bpoint = make_stylebox(graph_node_breakpoint_png, 6, 24, 6, 5, 16, 24, 16, 6); - Ref<StyleBoxTexture> graph_position = make_stylebox(graph_node_position_png, 6, 24, 6, 5, 16, 24, 16, 6); - - //graphsb->set_expand_margin_size(SIDE_LEFT,10); - //graphsb->set_expand_margin_size(SIDE_RIGHT,10); - theme->set_stylebox("frame", "GraphNode", graphsb); - theme->set_stylebox("selectedframe", "GraphNode", graphsbselected); - theme->set_stylebox("defaultframe", "GraphNode", graphsbdefault); - theme->set_stylebox("defaultfocus", "GraphNode", graphsbdeffocus); - theme->set_stylebox("comment", "GraphNode", graphsbcomment); - theme->set_stylebox("commentfocus", "GraphNode", graphsbcommentselected); - theme->set_stylebox("breakpoint", "GraphNode", graph_bpoint); - theme->set_stylebox("position", "GraphNode", graph_position); - theme->set_constant("separation", "GraphNode", 1 * scale); - theme->set_icon("port", "GraphNode", make_icon(graph_port_png)); - theme->set_icon("close", "GraphNode", make_icon(graph_node_close_png)); - theme->set_icon("resizer", "GraphNode", make_icon(window_resizer_png)); + Ref<StyleBoxFlat> graphnode_normal = make_flat_stylebox(style_normal_color, 18, 42, 18, 12); + graphnode_normal->set_border_width(SIDE_TOP, 30); + graphnode_normal->set_border_color(Color(0.325, 0.325, 0.325, 0.6)); + Ref<StyleBoxFlat> graphnode_selected = graphnode_normal->duplicate(); + graphnode_selected->set_border_color(Color(0.625, 0.625, 0.625, 0.6)); + Ref<StyleBoxFlat> graphnode_comment_normal = make_flat_stylebox(style_pressed_color, 18, 42, 18, 12, 3, true, 2); + graphnode_comment_normal->set_border_color(style_pressed_color); + Ref<StyleBoxFlat> graphnode_comment_selected = graphnode_comment_normal->duplicate(); + graphnode_comment_selected->set_border_color(style_hover_color); + Ref<StyleBoxFlat> graphnode_breakpoint = make_flat_stylebox(style_pressed_color, 18, 42, 18, 12, 6, true, 4); + graphnode_breakpoint->set_border_color(Color(0.9, 0.29, 0.3)); + Ref<StyleBoxFlat> graphnode_position = make_flat_stylebox(style_pressed_color, 18, 42, 18, 12, 6, true, 4); + graphnode_position->set_border_color(Color(0.98, 0.89, 0.27)); + + theme->set_stylebox("frame", "GraphNode", graphnode_normal); + theme->set_stylebox("selectedframe", "GraphNode", graphnode_selected); + theme->set_stylebox("comment", "GraphNode", graphnode_comment_normal); + theme->set_stylebox("commentfocus", "GraphNode", graphnode_comment_selected); + theme->set_stylebox("breakpoint", "GraphNode", graphnode_breakpoint); + theme->set_stylebox("position", "GraphNode", graphnode_position); + + theme->set_icon("port", "GraphNode", icons["graph_port"]); + theme->set_icon("close", "GraphNode", icons["close"]); + theme->set_icon("resizer", "GraphNode", icons["resizer_se"]); theme->set_font("title_font", "GraphNode", Ref<Font>()); - theme->set_color("title_color", "GraphNode", Color(0, 0, 0, 1)); - theme->set_color("close_color", "GraphNode", Color(0, 0, 0, 1)); - theme->set_color("resizer_color", "GraphNode", Color(0, 0, 0, 1)); - theme->set_constant("title_offset", "GraphNode", 20 * scale); - theme->set_constant("close_offset", "GraphNode", 18 * scale); - theme->set_constant("port_offset", "GraphNode", 3 * scale); + theme->set_color("title_color", "GraphNode", control_font_color); + theme->set_color("close_color", "GraphNode", control_font_color); + theme->set_color("resizer_color", "GraphNode", control_font_color); + theme->set_constant("separation", "GraphNode", 2 * scale); + theme->set_constant("title_offset", "GraphNode", 26 * scale); + theme->set_constant("close_offset", "GraphNode", 22 * scale); + theme->set_constant("port_offset", "GraphNode", 0); // Tree - Ref<StyleBoxTexture> tree_selected = make_stylebox(selection_png, 4, 4, 4, 4, 8, 0, 8, 0); - Ref<StyleBoxTexture> tree_selected_oof = make_stylebox(selection_oof_png, 4, 4, 4, 4, 8, 0, 8, 0); - - theme->set_stylebox("bg", "Tree", make_stylebox(tree_bg_png, 4, 4, 4, 5)); + theme->set_stylebox("bg", "Tree", make_flat_stylebox(style_normal_color, 4, 4, 4, 5)); theme->set_stylebox("bg_focus", "Tree", focus); - theme->set_stylebox("selected", "Tree", tree_selected_oof); - theme->set_stylebox("selected_focus", "Tree", tree_selected); + theme->set_stylebox("selected", "Tree", make_flat_stylebox(style_selected_color)); + theme->set_stylebox("selected_focus", "Tree", make_flat_stylebox(style_selected_color)); theme->set_stylebox("cursor", "Tree", focus); theme->set_stylebox("cursor_unfocused", "Tree", focus); - theme->set_stylebox("button_pressed", "Tree", make_stylebox(button_pressed_png, 4, 4, 4, 4)); - theme->set_stylebox("title_button_normal", "Tree", make_stylebox(tree_title_png, 4, 4, 4, 4)); - theme->set_stylebox("title_button_pressed", "Tree", make_stylebox(tree_title_pressed_png, 4, 4, 4, 4)); - theme->set_stylebox("title_button_hover", "Tree", make_stylebox(tree_title_png, 4, 4, 4, 4)); - theme->set_stylebox("custom_button", "Tree", sb_button_normal); - theme->set_stylebox("custom_button_pressed", "Tree", sb_button_pressed); - theme->set_stylebox("custom_button_hover", "Tree", sb_button_hover); - - theme->set_icon("checked", "Tree", make_icon(checked_png)); - theme->set_icon("unchecked", "Tree", make_icon(unchecked_png)); - theme->set_icon("indeterminate", "Tree", make_icon(indeterminate_png)); - theme->set_icon("updown", "Tree", make_icon(updown_png)); - theme->set_icon("select_arrow", "Tree", make_icon(dropdown_png)); - theme->set_icon("arrow", "Tree", make_icon(arrow_down_png)); - theme->set_icon("arrow_collapsed", "Tree", make_icon(arrow_right_png)); - theme->set_icon("arrow_collapsed_mirrored", "Tree", make_icon(arrow_left_png)); + theme->set_stylebox("button_pressed", "Tree", button_pressed); + theme->set_stylebox("title_button_normal", "Tree", make_flat_stylebox(style_pressed_color, 4, 4, 4, 4)); + theme->set_stylebox("title_button_pressed", "Tree", make_flat_stylebox(style_hover_color, 4, 4, 4, 4)); + theme->set_stylebox("title_button_hover", "Tree", make_flat_stylebox(style_normal_color, 4, 4, 4, 4)); + theme->set_stylebox("custom_button", "Tree", button_normal); + theme->set_stylebox("custom_button_pressed", "Tree", button_pressed); + theme->set_stylebox("custom_button_hover", "Tree", button_hover); + + theme->set_icon("checked", "Tree", icons["checked"]); + theme->set_icon("unchecked", "Tree", icons["unchecked"]); + theme->set_icon("indeterminate", "Tree", icons["indeterminate"]); + theme->set_icon("updown", "Tree", icons["updown"]); + theme->set_icon("select_arrow", "Tree", icons["option_button_arrow"]); + theme->set_icon("arrow", "Tree", icons["arrow_down"]); + theme->set_icon("arrow_collapsed", "Tree", icons["arrow_right"]); + theme->set_icon("arrow_collapsed_mirrored", "Tree", icons["arrow_left"]); theme->set_font("title_button_font", "Tree", Ref<Font>()); theme->set_font("font", "Tree", Ref<Font>()); @@ -717,7 +735,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color", "Tree", control_font_low_color); theme->set_color("font_selected_color", "Tree", control_font_pressed_color); theme->set_color("font_outline_color", "Tree", Color(1, 1, 1)); - theme->set_color("guide_color", "Tree", Color(0, 0, 0, 0.1)); + theme->set_color("guide_color", "Tree", Color(0.7, 0.7, 0.7, 0.25)); theme->set_color("drop_position_color", "Tree", Color(1, 0.3, 0.2)); theme->set_color("relationship_line_color", "Tree", Color(0.27, 0.27, 0.27)); theme->set_color("parent_hl_line_color", "Tree", Color(0.27, 0.27, 0.27)); @@ -726,7 +744,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("hseparation", "Tree", 4 * scale); theme->set_constant("vseparation", "Tree", 4 * scale); - theme->set_constant("item_margin", "Tree", 12 * scale); + theme->set_constant("item_margin", "Tree", 16 * scale); theme->set_constant("button_margin", "Tree", 4 * scale); theme->set_constant("draw_relationship_lines", "Tree", 0); theme->set_constant("relationship_line_width", "Tree", 1); @@ -740,10 +758,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // ItemList - Ref<StyleBoxTexture> item_selected = make_stylebox(selection_png, 4, 4, 4, 4, 8, 2, 8, 2); - Ref<StyleBoxTexture> item_selected_oof = make_stylebox(selection_oof_png, 4, 4, 4, 4, 8, 2, 8, 2); - - theme->set_stylebox("bg", "ItemList", make_stylebox(tree_bg_png, 4, 4, 4, 5)); + theme->set_stylebox("bg", "ItemList", make_flat_stylebox(style_normal_color)); theme->set_stylebox("bg_focus", "ItemList", focus); theme->set_constant("hseparation", "ItemList", 4); theme->set_constant("vseparation", "ItemList", 2); @@ -757,8 +772,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_selected_color", "ItemList", control_font_pressed_color); theme->set_color("font_outline_color", "ItemList", Color(1, 1, 1)); theme->set_color("guide_color", "ItemList", Color(0, 0, 0, 0.1)); - theme->set_stylebox("selected", "ItemList", item_selected_oof); - theme->set_stylebox("selected_focus", "ItemList", item_selected); + theme->set_stylebox("selected", "ItemList", make_flat_stylebox(style_selected_color)); + theme->set_stylebox("selected_focus", "ItemList", make_flat_stylebox(style_selected_color)); theme->set_stylebox("cursor", "ItemList", focus); theme->set_stylebox("cursor_unfocused", "ItemList", focus); @@ -766,22 +781,28 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // TabContainer - Ref<StyleBoxTexture> tc_sb = sb_expand(make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 4, 4, 4, 4), 3, 3, 3, 3); - - tc_sb->set_expand_margin_size(SIDE_TOP, 2 * scale); - tc_sb->set_default_margin(SIDE_TOP, 8 * scale); - - theme->set_stylebox("tab_selected", "TabContainer", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2)); - theme->set_stylebox("tab_unselected", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 0)); - theme->set_stylebox("tab_disabled", "TabContainer", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 0)); - theme->set_stylebox("panel", "TabContainer", tc_sb); - - theme->set_icon("increment", "TabContainer", make_icon(scroll_button_right_png)); - theme->set_icon("increment_highlight", "TabContainer", make_icon(scroll_button_right_hl_png)); - theme->set_icon("decrement", "TabContainer", make_icon(scroll_button_left_png)); - theme->set_icon("decrement_highlight", "TabContainer", make_icon(scroll_button_left_hl_png)); - theme->set_icon("menu", "TabContainer", make_icon(tab_menu_png)); - theme->set_icon("menu_highlight", "TabContainer", make_icon(tab_menu_hl_png)); + Ref<StyleBoxFlat> style_tab_selected = make_flat_stylebox(style_normal_color, 10, 4, 10, 4, 0); + style_tab_selected->set_border_width(SIDE_TOP, Math::round(2 * scale)); + style_tab_selected->set_border_color(style_focus_color); + Ref<StyleBoxFlat> style_tab_unselected = make_flat_stylebox(style_pressed_color, 10, 4, 10, 4, 0); + // Add some spacing between unselected tabs to make them easier to distinguish from each other. + style_tab_unselected->set_border_width(SIDE_LEFT, Math::round(scale)); + style_tab_unselected->set_border_width(SIDE_RIGHT, Math::round(scale)); + style_tab_unselected->set_border_color(style_popup_border_color); + Ref<StyleBoxFlat> style_tab_disabled = style_tab_unselected->duplicate(); + style_tab_disabled->set_bg_color(style_disabled_color); + + theme->set_stylebox("tab_selected", "TabContainer", style_tab_selected); + theme->set_stylebox("tab_unselected", "TabContainer", style_tab_unselected); + theme->set_stylebox("tab_disabled", "TabContainer", style_tab_disabled); + theme->set_stylebox("panel", "TabContainer", make_flat_stylebox(style_normal_color, 0, 0, 0, 0)); + + theme->set_icon("increment", "TabContainer", icons["scroll_button_right"]); + theme->set_icon("increment_highlight", "TabContainer", icons["scroll_button_right_hl"]); + theme->set_icon("decrement", "TabContainer", icons["scroll_button_left"]); + theme->set_icon("decrement_highlight", "TabContainer", icons["scroll_button_left_hl"]); + theme->set_icon("menu", "TabContainer", icons["tabs_menu"]); + theme->set_icon("menu_highlight", "TabContainer", icons["tabs_menu_hl"]); theme->set_font("font", "TabContainer", Ref<Font>()); theme->set_font_size("font_size", "TabContainer", -1); @@ -797,17 +818,17 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // TabBar - theme->set_stylebox("tab_selected", "TabBar", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2)); - theme->set_stylebox("tab_unselected", "TabBar", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 0)); - theme->set_stylebox("tab_disabled", "TabBar", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 0)); - theme->set_stylebox("close_bg_pressed", "TabBar", make_stylebox(button_pressed_png, 4, 4, 4, 4)); - theme->set_stylebox("close_bg_highlight", "TabBar", make_stylebox(button_normal_png, 4, 4, 4, 4)); + theme->set_stylebox("tab_selected", "TabBar", style_tab_selected); + theme->set_stylebox("tab_unselected", "TabBar", style_tab_unselected); + theme->set_stylebox("tab_disabled", "TabBar", style_tab_disabled); + theme->set_stylebox("button_pressed", "TabBar", button_pressed); + theme->set_stylebox("button_highlight", "TabBar", button_normal); - theme->set_icon("increment", "TabBar", make_icon(scroll_button_right_png)); - theme->set_icon("increment_highlight", "TabBar", make_icon(scroll_button_right_hl_png)); - theme->set_icon("decrement", "TabBar", make_icon(scroll_button_left_png)); - theme->set_icon("decrement_highlight", "TabBar", make_icon(scroll_button_left_hl_png)); - theme->set_icon("close", "TabBar", make_icon(tab_close_png)); + theme->set_icon("increment", "TabBar", icons["scroll_button_right"]); + theme->set_icon("increment_highlight", "TabBar", icons["scroll_button_right_hl"]); + theme->set_icon("decrement", "TabBar", icons["scroll_button_left"]); + theme->set_icon("decrement_highlight", "TabBar", icons["scroll_button_left_hl"]); + theme->set_icon("close", "TabBar", icons["close"]); theme->set_font("font", "TabBar", Ref<Font>()); theme->set_font_size("font_size", "TabBar", -1); @@ -822,29 +843,16 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // Separators - theme->set_stylebox("separator", "HSeparator", make_stylebox(vseparator_png, 3, 3, 3, 3)); - theme->set_stylebox("separator", "VSeparator", make_stylebox(hseparator_png, 3, 3, 3, 3)); + theme->set_stylebox("separator", "HSeparator", separator_horizontal); + theme->set_stylebox("separator", "VSeparator", separator_vertical); - theme->set_icon("close", "Icons", make_icon(icon_close_png)); + theme->set_icon("close", "Icons", icons["close"]); theme->set_font("normal", "Fonts", Ref<Font>()); - theme->set_font("large", "Fonts", large_font); + theme->set_font("large", "Fonts", Ref<Font>()); theme->set_constant("separation", "HSeparator", 4 * scale); theme->set_constant("separation", "VSeparator", 4 * scale); - // Dialogs - - theme->set_constant("margin", "Dialogs", 8 * scale); - theme->set_constant("button_margin", "Dialogs", 32 * scale); - - // FileDialog - - theme->set_icon("folder", "FileDialog", make_icon(icon_folder_png)); - theme->set_icon("file", "FileDialog", make_icon(icon_file_png)); - theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1)); - theme->set_color("file_icon_modulate", "FileDialog", Color(1, 1, 1)); - theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7)); - // ColorPicker theme->set_constant("margin", "ColorPicker", 4 * scale); @@ -853,23 +861,23 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("h_width", "ColorPicker", 30 * scale); theme->set_constant("label_width", "ColorPicker", 10 * scale); - theme->set_icon("screen_picker", "ColorPicker", make_icon(icon_color_pick_png)); - theme->set_icon("add_preset", "ColorPicker", make_icon(icon_add_png)); - theme->set_icon("color_hue", "ColorPicker", make_icon(color_picker_hue_png)); - theme->set_icon("color_sample", "ColorPicker", make_icon(color_picker_sample_png)); - theme->set_icon("sample_bg", "ColorPicker", make_icon(mini_checkerboard_png)); - theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png)); - theme->set_icon("bar_arrow", "ColorPicker", make_icon(bar_arrow_png)); - theme->set_icon("picker_cursor", "ColorPicker", make_icon(picker_cursor_png)); + theme->set_icon("screen_picker", "ColorPicker", icons["color_picker_pipette"]); + theme->set_icon("add_preset", "ColorPicker", icons["add"]); + theme->set_icon("color_hue", "ColorPicker", icons["color_picker_hue"]); + theme->set_icon("color_sample", "ColorPicker", icons["color_picker_sample"]); + theme->set_icon("sample_bg", "ColorPicker", icons["mini_checkerboard"]); + theme->set_icon("overbright_indicator", "ColorPicker", icons["color_picker_overbright"]); + theme->set_icon("bar_arrow", "ColorPicker", icons["color_picker_bar_arrow"]); + theme->set_icon("picker_cursor", "ColorPicker", icons["color_picker_cursor"]); // ColorPickerButton - theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png)); - theme->set_stylebox("normal", "ColorPickerButton", sb_button_normal); - theme->set_stylebox("pressed", "ColorPickerButton", sb_button_pressed); - theme->set_stylebox("hover", "ColorPickerButton", sb_button_hover); - theme->set_stylebox("disabled", "ColorPickerButton", sb_button_disabled); - theme->set_stylebox("focus", "ColorPickerButton", sb_button_focus); + theme->set_icon("bg", "ColorPickerButton", icons["mini_checkerboard"]); + theme->set_stylebox("normal", "ColorPickerButton", button_normal); + theme->set_stylebox("pressed", "ColorPickerButton", button_pressed); + theme->set_stylebox("hover", "ColorPickerButton", button_hover); + theme->set_stylebox("disabled", "ColorPickerButton", button_disabled); + theme->set_stylebox("focus", "ColorPickerButton", focus); theme->set_font("font", "ColorPickerButton", Ref<Font>()); theme->set_font_size("font_size", "ColorPickerButton", -1); @@ -892,24 +900,20 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const preset_sb->set_anti_aliased(false); theme->set_stylebox("preset_fg", "ColorPresetButton", preset_sb); - theme->set_icon("preset_bg", "ColorPresetButton", make_icon(mini_checkerboard_png)); - theme->set_icon("overbright_indicator", "ColorPresetButton", make_icon(overbright_indicator_png)); - - // TooltipPanel + theme->set_icon("preset_bg", "ColorPresetButton", icons["mini_checkerboard"]); + theme->set_icon("overbright_indicator", "ColorPresetButton", icons["color_picker_overbright"]); - Ref<StyleBoxTexture> style_tt = make_stylebox(tooltip_bg_png, 4, 4, 4, 4); - for (int i = 0; i < 4; i++) { - style_tt->set_expand_margin_size((Side)i, 4 * scale); - } + // TooltipPanel + TooltipLabel - theme->set_stylebox("panel", "TooltipPanel", style_tt); + theme->set_stylebox("panel", "TooltipPanel", + make_flat_stylebox(Color(0, 0, 0, 0.5), 2 * default_margin, 0.5 * default_margin, 2 * default_margin, 0.5 * default_margin)); theme->set_font("font", "TooltipLabel", Ref<Font>()); theme->set_font_size("font_size", "TooltipLabel", -1); - theme->set_color("font_color", "TooltipLabel", Color(0, 0, 0)); - theme->set_color("font_shadow_color", "TooltipLabel", Color(0, 0, 0, 0.1)); - theme->set_color("font_outline_color", "TooltipLabel", Color(1, 1, 1)); + theme->set_color("font_color", "TooltipLabel", control_font_color); + theme->set_color("font_shadow_color", "TooltipLabel", Color(0, 0, 0, 0)); + theme->set_color("font_outline_color", "TooltipLabel", Color(0, 0, 0, 0)); theme->set_constant("shadow_offset_x", "TooltipLabel", 1); theme->set_constant("shadow_offset_y", "TooltipLabel", 1); @@ -956,11 +960,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // Containers - theme->set_stylebox("bg", "VSplitContainer", make_stylebox(vsplit_bg_png, 1, 1, 1, 1)); - theme->set_stylebox("bg", "HSplitContainer", make_stylebox(hsplit_bg_png, 1, 1, 1, 1)); - - theme->set_icon("grabber", "VSplitContainer", make_icon(vsplitter_png)); - theme->set_icon("grabber", "HSplitContainer", make_icon(hsplitter_png)); + theme->set_icon("grabber", "VSplitContainer", icons["vsplitter"]); + theme->set_icon("grabber", "HSplitContainer", icons["hsplitter"]); theme->set_constant("separation", "HBoxContainer", 4 * scale); theme->set_constant("separation", "VBoxContainer", 4 * scale); @@ -974,17 +975,20 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("separation", "VSplitContainer", 12 * scale); theme->set_constant("autohide", "HSplitContainer", 1 * scale); theme->set_constant("autohide", "VSplitContainer", 1 * scale); - - Ref<StyleBoxTexture> sb_pc = make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 7, 7, 7, 7); - theme->set_stylebox("panel", "PanelContainer", sb_pc); - - theme->set_icon("minus", "GraphEdit", make_icon(icon_zoom_less_png)); - theme->set_icon("reset", "GraphEdit", make_icon(icon_zoom_reset_png)); - theme->set_icon("more", "GraphEdit", make_icon(icon_zoom_more_png)); - theme->set_icon("snap", "GraphEdit", make_icon(icon_snap_grid_png)); - theme->set_icon("minimap", "GraphEdit", make_icon(icon_grid_minimap_png)); - theme->set_icon("layout", "GraphEdit", make_icon(icon_grid_layout_png)); - theme->set_stylebox("bg", "GraphEdit", make_stylebox(tree_bg_png, 4, 4, 4, 5)); + theme->set_constant("hseparation", "HFlowContainer", 4 * scale); + theme->set_constant("vseparation", "HFlowContainer", 4 * scale); + theme->set_constant("hseparation", "VFlowContainer", 4 * scale); + theme->set_constant("vseparation", "VFlowContainer", 4 * scale); + + theme->set_stylebox("panel", "PanelContainer", make_flat_stylebox(style_normal_color, 0, 0, 0, 0)); + + theme->set_icon("minus", "GraphEdit", icons["zoom_less"]); + theme->set_icon("reset", "GraphEdit", icons["zoom_reset"]); + theme->set_icon("more", "GraphEdit", icons["zoom_more"]); + theme->set_icon("snap", "GraphEdit", icons["grid_snap"]); + theme->set_icon("minimap", "GraphEdit", icons["grid_minimap"]); + theme->set_icon("layout", "GraphEdit", icons["grid_layout"]); + theme->set_stylebox("bg", "GraphEdit", make_flat_stylebox(style_normal_color, 4, 4, 4, 5)); theme->set_color("grid_minor", "GraphEdit", Color(1, 1, 1, 0.05)); theme->set_color("grid_major", "GraphEdit", Color(1, 1, 1, 0.2)); theme->set_color("selection_fill", "GraphEdit", Color(1, 1, 1, 0.3)); @@ -999,33 +1003,30 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("port_grab_distance_vertical", "GraphEdit", 26 * scale); theme->set_stylebox("bg", "GraphEditMinimap", make_flat_stylebox(Color(0.24, 0.24, 0.24), 0, 0, 0, 0)); - Ref<StyleBoxFlat> style_minimap_camera = make_flat_stylebox(Color(0.65, 0.65, 0.65, 0.2), 0, 0, 0, 0); + Ref<StyleBoxFlat> style_minimap_camera = make_flat_stylebox(Color(0.65, 0.65, 0.65, 0.2), 0, 0, 0, 0, 0); style_minimap_camera->set_border_color(Color(0.65, 0.65, 0.65, 0.45)); style_minimap_camera->set_border_width_all(1); theme->set_stylebox("camera", "GraphEditMinimap", style_minimap_camera); - Ref<StyleBoxFlat> style_minimap_node = make_flat_stylebox(Color(1, 1, 1), 0, 0, 0, 0); - style_minimap_node->set_corner_radius_all(2); - theme->set_stylebox("node", "GraphEditMinimap", style_minimap_node); + theme->set_stylebox("node", "GraphEditMinimap", make_flat_stylebox(Color(1, 1, 1), 0, 0, 0, 0, 2)); - Ref<Texture2D> resizer_icon = make_icon(window_resizer_png); - theme->set_icon("resizer", "GraphEditMinimap", flip_icon(resizer_icon, true, true)); + theme->set_icon("resizer", "GraphEditMinimap", icons["resizer_nw"]); theme->set_color("resizer_color", "GraphEditMinimap", Color(1, 1, 1, 0.85)); // Theme - default_icon = make_icon(error_icon_png); - default_style = make_stylebox(error_icon_png, 2, 2, 2, 2); - - memdelete(tex_cache); + default_icon = icons["error_icon"]; + // Same color as the error icon. + default_style = make_flat_stylebox(Color(1, 0.365, 0.365), 4, 4, 4, 4, 0, false, 2); } -void make_default_theme(bool p_hidpi, Ref<Font> p_font) { +void make_default_theme(float p_scale, Ref<Font> p_font) { Ref<Theme> t; t.instantiate(); Ref<StyleBox> default_style; Ref<Texture2D> default_icon; Ref<Font> default_font; + float default_scale = CLAMP(p_scale, 0.5, 8.0); if (p_font.is_valid()) { // Use the custom font defined in the Project Settings. @@ -1045,21 +1046,14 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { default_font = dynamic_font; } - Ref<Font> large_font = default_font; - - float default_scale = 1.0; - if (p_hidpi) { - default_scale = 2.0; - } - - fill_default_theme(t, default_font, large_font, default_icon, default_style, default_scale); + fill_default_theme(t, default_font, default_icon, default_style, default_scale); Theme::set_default(t); Theme::set_fallback_base_scale(default_scale); Theme::set_fallback_icon(default_icon); Theme::set_fallback_style(default_style); Theme::set_fallback_font(default_font); - Theme::set_fallback_font_size(default_font_size); + Theme::set_fallback_font_size(default_font_size * default_scale); } void clear_default_theme() { diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h index e6d7b31b3e..3016517824 100644 --- a/scene/resources/default_theme/default_theme.h +++ b/scene/resources/default_theme/default_theme.h @@ -35,8 +35,8 @@ const int default_font_size = 16; -void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale); -void make_default_theme(bool p_hidpi, Ref<Font> p_font); +void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale); +void make_default_theme(float p_scale, Ref<Font> p_font); void clear_default_theme(); #endif diff --git a/scene/resources/default_theme/default_theme_icons_builders.py b/scene/resources/default_theme/default_theme_icons_builders.py new file mode 100644 index 0000000000..4dd5819a23 --- /dev/null +++ b/scene/resources/default_theme/default_theme_icons_builders.py @@ -0,0 +1,78 @@ +"""Functions used to generate source files during build time + +All such functions are invoked in a subprocess on Windows to prevent build flakiness. + +""" + +import os +from io import StringIO +from platform_methods import subprocess_main + + +# See also `editor/icons/editor_icons_builders.py`. +def make_default_theme_icons_action(target, source, env): + + dst = target[0] + svg_icons = source + + icons_string = StringIO() + + for f in svg_icons: + + fname = str(f) + + icons_string.write('\t"') + + with open(fname, "rb") as svgf: + b = svgf.read(1) + while len(b) == 1: + icons_string.write("\\" + str(hex(ord(b)))[1:]) + b = svgf.read(1) + + icons_string.write('"') + if fname != svg_icons[-1]: + icons_string.write(",") + icons_string.write("\n") + + s = StringIO() + s.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n\n") + s.write('#include "modules/modules_enabled.gen.h"\n\n') + s.write("#ifndef _DEFAULT_THEME_ICONS_H\n") + s.write("#define _DEFAULT_THEME_ICONS_H\n") + s.write("static const int default_theme_icons_count = {};\n\n".format(len(svg_icons))) + s.write("#ifdef MODULE_SVG_ENABLED\n") + s.write("static const char *default_theme_icons_sources[] = {\n") + s.write(icons_string.getvalue()) + s.write("};\n") + s.write("#endif // MODULE_SVG_ENABLED\n\n") + s.write("static const char *default_theme_icons_names[] = {\n") + + index = 0 + for f in svg_icons: + + fname = str(f) + + # Trim the `.svg` extension from the string. + icon_name = os.path.basename(fname)[:-4] + + s.write('\t"{0}"'.format(icon_name)) + + if fname != svg_icons[-1]: + s.write(",") + s.write("\n") + + index += 1 + + s.write("};\n") + + s.write("#endif\n") + + with open(dst, "w") as f: + f.write(s.getvalue()) + + s.close() + icons_string.close() + + +if __name__ == "__main__": + subprocess_main(globals()) diff --git a/scene/resources/default_theme/dialog_bg.png b/scene/resources/default_theme/dialog_bg.png Binary files differdeleted file mode 100644 index a23a10b48a..0000000000 --- a/scene/resources/default_theme/dialog_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/dropdown.png b/scene/resources/default_theme/dropdown.png Binary files differdeleted file mode 100644 index b5d9ffbbb4..0000000000 --- a/scene/resources/default_theme/dropdown.png +++ /dev/null diff --git a/scene/resources/default_theme/ellipsis.png b/scene/resources/default_theme/ellipsis.png Binary files differdeleted file mode 100644 index c949e2c95b..0000000000 --- a/scene/resources/default_theme/ellipsis.png +++ /dev/null diff --git a/scene/resources/default_theme/error_icon.png b/scene/resources/default_theme/error_icon.png Binary files differdeleted file mode 100644 index 30336b91a4..0000000000 --- a/scene/resources/default_theme/error_icon.png +++ /dev/null diff --git a/scene/resources/default_theme/error_icon.svg b/scene/resources/default_theme/error_icon.svg new file mode 100644 index 0000000000..2f5099aa29 --- /dev/null +++ b/scene/resources/default_theme/error_icon.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 1v8.5859l1.293-1.293a1.0001 1.0001 0 0 1 .69141-.29102 1.0001 1.0001 0 0 1 .72266.29102l2.293 2.293 2.293-2.293a1.0001 1.0001 0 0 1 1.4141 0l2.293 2.293 1-1v-3.5859h-5v-5h-7zm8 0v4h4zm-6 9.4141-2 2v2.5859h12v-2.5859l-.29297.29297a1.0001 1.0001 0 0 1 -1.4141 0l-2.293-2.293-2.293 2.293a1.0001 1.0001 0 0 1 -1.4141 0l-2.293-2.293z" fill="#ff5d5d" transform="translate(0 -.000017)"/></svg> diff --git a/scene/resources/default_theme/error_icon.xpm b/scene/resources/default_theme/error_icon.xpm deleted file mode 100644 index 666a60338d..0000000000 --- a/scene/resources/default_theme/error_icon.xpm +++ /dev/null @@ -1,38 +0,0 @@ -/* XPM */ -static const char * error_icon_xpm[] = { -"32 32 3 1", -" c None", -". c #FF00FF", -"+ c #000000", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"....++++.+++..+++...++..+++.....", -"....+....+..+.+..+.+..+.+..+....", -"....+....+..+.+..+.+..+.+..+....", -"....+++..+++..+++..+..+.+++.....", -"....+....+..+.+..+.+..+.+..+....", -"....+....+..+.+..+.+..+.+..+....", -"....++++.+..+.+..+..++..+..+....", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................", -"................................"}; diff --git a/scene/resources/default_theme/file.svg b/scene/resources/default_theme/file.svg new file mode 100644 index 0000000000..974644c5da --- /dev/null +++ b/scene/resources/default_theme/file.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m2 1v14h12v-9h-5v-5zm8 0v4h4z" fill="#b2b2b2" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/focus.png b/scene/resources/default_theme/focus.png Binary files differdeleted file mode 100644 index f51ea89e8f..0000000000 --- a/scene/resources/default_theme/focus.png +++ /dev/null diff --git a/scene/resources/default_theme/folder.svg b/scene/resources/default_theme/folder.svg new file mode 100644 index 0000000000..ca4c8c9c70 --- /dev/null +++ b/scene/resources/default_theme/folder.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m2 2c-.549 0-1 .451-1 1v10c0 .549.451 1 1 1h12c.549 0 1-.451 1-1v-7c0-.549-.451-1-1-1h-4c-.549 0-1-.451-1-1v-1c0-.549-.451-1-1-1z" fill="#b2b2b2" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/folder_up.svg b/scene/resources/default_theme/folder_up.svg new file mode 100644 index 0000000000..aaf5693d38 --- /dev/null +++ b/scene/resources/default_theme/folder_up.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m3 8c.003.26.107.509.291.693.388.388 1.026.388 1.414 0l2.293-2.293v4.586c0 .553.448 1 1 1s1-.447 1-1v-4.586l2.293 2.293c.388.388 1.026.388 1.414 0 .388-.387.388-1.026 0-1.414l-4-4c-.388-.387-1.026-.387-1.414 0l-4 4c-.19.191-.295.451-.291.721z" fill="#b2b2b2" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/graph_node.png b/scene/resources/default_theme/graph_node.png Binary files differdeleted file mode 100644 index d4b4dd3c1f..0000000000 --- a/scene/resources/default_theme/graph_node.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_node_breakpoint.png b/scene/resources/default_theme/graph_node_breakpoint.png Binary files differdeleted file mode 100644 index e18c6f42e1..0000000000 --- a/scene/resources/default_theme/graph_node_breakpoint.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_node_close.png b/scene/resources/default_theme/graph_node_close.png Binary files differdeleted file mode 100644 index 5c962ae1c6..0000000000 --- a/scene/resources/default_theme/graph_node_close.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_node_comment.png b/scene/resources/default_theme/graph_node_comment.png Binary files differdeleted file mode 100644 index cdec1d1eac..0000000000 --- a/scene/resources/default_theme/graph_node_comment.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_node_comment_focus.png b/scene/resources/default_theme/graph_node_comment_focus.png Binary files differdeleted file mode 100644 index 472a6b6f53..0000000000 --- a/scene/resources/default_theme/graph_node_comment_focus.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_node_default.png b/scene/resources/default_theme/graph_node_default.png Binary files differdeleted file mode 100644 index 359bbdc205..0000000000 --- a/scene/resources/default_theme/graph_node_default.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_node_default_focus.png b/scene/resources/default_theme/graph_node_default_focus.png Binary files differdeleted file mode 100644 index 204dd16ac0..0000000000 --- a/scene/resources/default_theme/graph_node_default_focus.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_node_position.png b/scene/resources/default_theme/graph_node_position.png Binary files differdeleted file mode 100644 index 24c2759be6..0000000000 --- a/scene/resources/default_theme/graph_node_position.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_node_selected.png b/scene/resources/default_theme/graph_node_selected.png Binary files differdeleted file mode 100644 index c52d88586b..0000000000 --- a/scene/resources/default_theme/graph_node_selected.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_port.png b/scene/resources/default_theme/graph_port.png Binary files differdeleted file mode 100644 index 358934f4d8..0000000000 --- a/scene/resources/default_theme/graph_port.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_port.svg b/scene/resources/default_theme/graph_port.svg new file mode 100644 index 0000000000..423819ea68 --- /dev/null +++ b/scene/resources/default_theme/graph_port.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 10 10" xmlns="http://www.w3.org/2000/svg"><g fill-rule="nonzero"><path d="m10 5c0 2.743-2.257 5-5 5s-5-2.257-5-5 2.257-5 5-5 5 2.257 5 5" fill="#fff"/><path d="m8.667 5c0 2.011-1.656 3.667-3.667 3.667s-3.667-1.656-3.667-3.667 1.656-3.667 3.667-3.667 3.667 1.656 3.667 3.667" fill="#b2b2b2" fill-opacity=".65"/></g></svg> diff --git a/scene/resources/default_theme/grid_layout.svg b/scene/resources/default_theme/grid_layout.svg new file mode 100644 index 0000000000..d5cafca687 --- /dev/null +++ b/scene/resources/default_theme/grid_layout.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="1.5" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill="none" stroke-width="1.3"><g stroke="#fefffe"><path d="m1.87 6.541h2.917v2.917h-2.917z"/><path d="m6.536 6.541h2.917v2.917h-2.917z"/><path d="m11.202 6.541h2.917v2.917h-2.917z"/></g><g stroke="#e0e0e0" stroke-opacity=".65"><path d="m5.432 1.112-1.95 1.95 1.95 1.95" stroke-linejoin="miter" stroke-miterlimit="10"/><path d="m3.482 3.062h9.386"/><path d="m10.731 11.112 1.95 1.95-1.95 1.95" stroke-linejoin="miter" stroke-miterlimit="10"/><path d="m3.294 13.062h9.387"/></g></g></svg> diff --git a/scene/resources/default_theme/grid_minimap.svg b/scene/resources/default_theme/grid_minimap.svg new file mode 100644 index 0000000000..a7e5150bc3 --- /dev/null +++ b/scene/resources/default_theme/grid_minimap.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill-rule="nonzero"><path d="m14 2.199v2.615l-2.625 1.313v-2.615zm-12 4.065 2.625 1.312v2.551l-2.625-1.313zm12 0v2.55l-2.625 1.313v-2.551zm-8 1.455h4v2.64h-4zm-4 2.56 2.625 1.313v2.521l-2.625-1.312zm12 0v2.522l-2.625 1.312v-2.521zm-8 1.455h4v2.641h-4zm1.701-8.109h2.299v2.734h-4.156s-.749.647-.875.641c-.131-.007-1.51-1.456-1.51-1.456l-1.459-.73v-2.615l.068.034s.027-.457.063-.676c.034-.212.197-.592.197-.592l-1.049-.524c-.079-.04-.167-.062-.256-.066-.354-.013-.648.27-.648.625v12c0 .237.134.453.346.559l4 2c.086.043.182.066.279.066h6c.097 0 .193-.023.279-.066l4-2c.212-.106.346-.322.346-.559v-12c0-.464-.489-.766-.904-.559l-3.869 1.934h-2.971s.033.417.016.625c-.03.346-.196.625-.196.625z" fill="#b2b2b2" fill-opacity=".65"/><path d="m5 6s-2.219-2.162-2.219-3.243c0-1.08 0-2.607 2.219-2.607s2.219 1.527 2.219 2.607c0 1.081-2.219 3.243-2.219 3.243z" fill="#fefffe"/></g></svg> diff --git a/scene/resources/default_theme/grid_snap.svg b/scene/resources/default_theme/grid_snap.svg new file mode 100644 index 0000000000..633c85fe79 --- /dev/null +++ b/scene/resources/default_theme/grid_snap.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill-rule="nonzero"><path d="m3 0v3h-3v2h3v4h-3v2h3v3h2v-9h9v-2h-3v-3h-2v3h-4v-3zm4 13v2h2v-2zm6 0v2h2v-2z" fill="#b2b2b2" fill-opacity=".65"/><path d="m11 7c-2.194 0-4 1.806-4 4v2h2v-2c0-1.097.903-2 2-2s2 .903 2 2v2h2v-2c0-2.194-1.806-4-4-4z" fill="#fefffe"/></g></svg> diff --git a/scene/resources/default_theme/hseparator.png b/scene/resources/default_theme/hseparator.png Binary files differdeleted file mode 100644 index d4fd71ace5..0000000000 --- a/scene/resources/default_theme/hseparator.png +++ /dev/null diff --git a/scene/resources/default_theme/hslider_bg.png b/scene/resources/default_theme/hslider_bg.png Binary files differdeleted file mode 100644 index b402bd370d..0000000000 --- a/scene/resources/default_theme/hslider_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/hslider_grabber.png b/scene/resources/default_theme/hslider_grabber.png Binary files differdeleted file mode 100644 index d273b491ee..0000000000 --- a/scene/resources/default_theme/hslider_grabber.png +++ /dev/null diff --git a/scene/resources/default_theme/hslider_grabber_disabled.png b/scene/resources/default_theme/hslider_grabber_disabled.png Binary files differdeleted file mode 100644 index dddd1a468e..0000000000 --- a/scene/resources/default_theme/hslider_grabber_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/hslider_grabber_hl.png b/scene/resources/default_theme/hslider_grabber_hl.png Binary files differdeleted file mode 100644 index e3defb3610..0000000000 --- a/scene/resources/default_theme/hslider_grabber_hl.png +++ /dev/null diff --git a/scene/resources/default_theme/hslider_tick.png b/scene/resources/default_theme/hslider_tick.png Binary files differdeleted file mode 100644 index 1ba19c37a1..0000000000 --- a/scene/resources/default_theme/hslider_tick.png +++ /dev/null diff --git a/scene/resources/default_theme/hslider_tick.svg b/scene/resources/default_theme/hslider_tick.svg new file mode 100644 index 0000000000..a97d05b9e8 --- /dev/null +++ b/scene/resources/default_theme/hslider_tick.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 4 15.999999" width="4" xmlns="http://www.w3.org/2000/svg"><path d="m1 0h2v16h-2z" fill="#fff" fill-opacity=".25" stroke-width=".285079"/></svg> diff --git a/scene/resources/default_theme/hsplit_bg.png b/scene/resources/default_theme/hsplit_bg.png Binary files differdeleted file mode 100644 index a5749f6d5c..0000000000 --- a/scene/resources/default_theme/hsplit_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/hsplitter.png b/scene/resources/default_theme/hsplitter.png Binary files differdeleted file mode 100644 index 2287753c9d..0000000000 --- a/scene/resources/default_theme/hsplitter.png +++ /dev/null diff --git a/scene/resources/default_theme/hsplitter.svg b/scene/resources/default_theme/hsplitter.svg new file mode 100644 index 0000000000..effc6996cc --- /dev/null +++ b/scene/resources/default_theme/hsplitter.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" viewBox="0 0 8 48" xmlns="http://www.w3.org/2000/svg"><path d="m4 4.012v39.976" fill="none" stroke="#808080" stroke-opacity=".65" stroke-width="1.7"/></svg> diff --git a/scene/resources/default_theme/icon_add.png b/scene/resources/default_theme/icon_add.png Binary files differdeleted file mode 100644 index eccb69b363..0000000000 --- a/scene/resources/default_theme/icon_add.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_close.png b/scene/resources/default_theme/icon_close.png Binary files differdeleted file mode 100644 index 4d4ac4a551..0000000000 --- a/scene/resources/default_theme/icon_close.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_color_pick.png b/scene/resources/default_theme/icon_color_pick.png Binary files differdeleted file mode 100644 index 46953febb8..0000000000 --- a/scene/resources/default_theme/icon_color_pick.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_file.png b/scene/resources/default_theme/icon_file.png Binary files differdeleted file mode 100644 index bb4c361a8d..0000000000 --- a/scene/resources/default_theme/icon_file.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_folder.png b/scene/resources/default_theme/icon_folder.png Binary files differdeleted file mode 100644 index d1b308e88d..0000000000 --- a/scene/resources/default_theme/icon_folder.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_grid_layout.png b/scene/resources/default_theme/icon_grid_layout.png Binary files differdeleted file mode 100644 index a249252a79..0000000000 --- a/scene/resources/default_theme/icon_grid_layout.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_grid_minimap.png b/scene/resources/default_theme/icon_grid_minimap.png Binary files differdeleted file mode 100644 index 00a6179d5e..0000000000 --- a/scene/resources/default_theme/icon_grid_minimap.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_parent_folder.png b/scene/resources/default_theme/icon_parent_folder.png Binary files differdeleted file mode 100644 index 35d218722e..0000000000 --- a/scene/resources/default_theme/icon_parent_folder.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_reload.png b/scene/resources/default_theme/icon_reload.png Binary files differdeleted file mode 100644 index bec5f3f4f9..0000000000 --- a/scene/resources/default_theme/icon_reload.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_snap_grid.png b/scene/resources/default_theme/icon_snap_grid.png Binary files differdeleted file mode 100644 index 0680317d86..0000000000 --- a/scene/resources/default_theme/icon_snap_grid.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_visibility.png b/scene/resources/default_theme/icon_visibility.png Binary files differdeleted file mode 100644 index b2df8cbdb8..0000000000 --- a/scene/resources/default_theme/icon_visibility.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_zoom_less.png b/scene/resources/default_theme/icon_zoom_less.png Binary files differdeleted file mode 100644 index 03119c60ca..0000000000 --- a/scene/resources/default_theme/icon_zoom_less.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_zoom_more.png b/scene/resources/default_theme/icon_zoom_more.png Binary files differdeleted file mode 100644 index 31467ec3de..0000000000 --- a/scene/resources/default_theme/icon_zoom_more.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_zoom_reset.png b/scene/resources/default_theme/icon_zoom_reset.png Binary files differdeleted file mode 100644 index cac68c09fa..0000000000 --- a/scene/resources/default_theme/icon_zoom_reset.png +++ /dev/null diff --git a/scene/resources/default_theme/indeterminate.png b/scene/resources/default_theme/indeterminate.png Binary files differdeleted file mode 100644 index 28a457b251..0000000000 --- a/scene/resources/default_theme/indeterminate.png +++ /dev/null diff --git a/scene/resources/default_theme/indeterminate.svg b/scene/resources/default_theme/indeterminate.svg new file mode 100644 index 0000000000..2a742e1475 --- /dev/null +++ b/scene/resources/default_theme/indeterminate.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.3333333 1c-1.2887 0-2.3333333 1.0446683-2.3333333 2.3333333v9.3333337c0 1.2887 1.0446683 2.333333 2.3333333 2.333333h9.3333337c1.2887 0 2.333333-1.044668 2.333333-2.333333v-9.3333337c0-1.2887-1.044668-2.3333333-2.333333-2.3333333z" fill="#fff" fill-opacity=".75" stroke-width="1.16667"/><path d="m3 7h10v2h-10z" fill="#1a1a1a" stroke-linecap="square" stroke-opacity=".75" stroke-width="2"/></svg> diff --git a/scene/resources/default_theme/line_edit.png b/scene/resources/default_theme/line_edit.png Binary files differdeleted file mode 100644 index 2b0c506f34..0000000000 --- a/scene/resources/default_theme/line_edit.png +++ /dev/null diff --git a/scene/resources/default_theme/line_edit_clear.png b/scene/resources/default_theme/line_edit_clear.png Binary files differdeleted file mode 100644 index af2775a132..0000000000 --- a/scene/resources/default_theme/line_edit_clear.png +++ /dev/null diff --git a/scene/resources/default_theme/line_edit_clear.svg b/scene/resources/default_theme/line_edit_clear.svg new file mode 100644 index 0000000000..3709c43410 --- /dev/null +++ b/scene/resources/default_theme/line_edit_clear.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m1 3 2-2 5 5 5-5 2 2-5 5 5 5-2 2-5.302-5-4.698 5-2-2 5-5z" fill="#fff" fill-opacity=".75" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/line_edit_disabled.png b/scene/resources/default_theme/line_edit_disabled.png Binary files differdeleted file mode 100644 index 69d78febd9..0000000000 --- a/scene/resources/default_theme/line_edit_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py deleted file mode 100755 index efad3b2815..0000000000 --- a/scene/resources/default_theme/make_header.py +++ /dev/null @@ -1,73 +0,0 @@ -#!/usr/bin/env python - -import glob -import os - -enc = "utf-8" - -# Change to the directory where the script is located, -# so that the script can be run from any location -os.chdir(os.path.dirname(os.path.realpath(__file__))) - -# Generate include files - -f = open("theme_data.h", "wb") - -f.write(b"// THIS FILE HAS BEEN AUTOGENERATED, DON'T EDIT!!\n") - -# Generate png image block -f.write(b"\n// png image block\n") - -pixmaps = glob.glob("*.png") -pixmaps.sort() - -for x in pixmaps: - - var_str = x[:-4] + "_png" - - s = "\nstatic const unsigned char " + var_str + "[] = {\n\t" - f.write(s.encode(enc)) - - pngf = open(x, "rb") - - b = pngf.read(1) - while len(b) == 1: - f.write(hex(ord(b)).encode(enc)) - b = pngf.read(1) - if len(b) == 1: - f.write(b", ") - - f.write(b"\n};\n") - pngf.close() - -# Generate shaders block -f.write(b"\n// shaders block\n") - -shaders = glob.glob("*.gsl") -shaders.sort() - -for x in shaders: - - var_str = x[:-4] + "_shader_code" - - s = "\nstatic const char *" + var_str + " = \n" - f.write(s.encode(enc)) - - sf = open(x, "rb") - - b = sf.readline() - while b != "": - if b.endswith("\r\n"): - b = b[:-2] - if b.endswith("\n"): - b = b[:-1] - s = ' "' + b - f.write(s.encode(enc)) - b = sf.readline() - if b != "": - f.write(b'"\n') - - f.write(b'";\n') - sf.close() - -f.close() diff --git a/scene/resources/default_theme/mini_checkerboard.png b/scene/resources/default_theme/mini_checkerboard.png Binary files differdeleted file mode 100644 index d8279bda80..0000000000 --- a/scene/resources/default_theme/mini_checkerboard.png +++ /dev/null diff --git a/scene/resources/default_theme/mini_checkerboard.svg b/scene/resources/default_theme/mini_checkerboard.svg new file mode 100644 index 0000000000..0ae6a855bd --- /dev/null +++ b/scene/resources/default_theme/mini_checkerboard.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke-linecap="round" stroke-linejoin="round" stroke-width="1.9994"><path d="m0 0v8h8v-8zm8 8v8h8v-8z" fill="#e0e0e0"/><path d="m8 0v8h8v-8zm0 8h-8v8h8z" fill="#fff"/></g></svg> diff --git a/scene/resources/default_theme/option_arrow.png b/scene/resources/default_theme/option_arrow.png Binary files differdeleted file mode 100644 index 40590fd60a..0000000000 --- a/scene/resources/default_theme/option_arrow.png +++ /dev/null diff --git a/scene/resources/default_theme/option_button_arrow.svg b/scene/resources/default_theme/option_button_arrow.svg new file mode 100644 index 0000000000..1a33668708 --- /dev/null +++ b/scene/resources/default_theme/option_button_arrow.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 12 12" xmlns="http://www.w3.org/2000/svg"><path d="m10 3c-.264.01-.514.117-.697.307l-3.293 3.293-3.293-3.293c-.189-.194-.447-.303-.717-.303-.897 0-1.34 1.091-.697 1.717l4 4c.39.39 1.023.39 1.414 0l4-4c.657-.632.195-1.742-.717-1.721z" fill="#b2b2b2" fill-opacity=".85" fill-rule="nonzero"/></svg> diff --git 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fill-opacity=".75" stroke-width="2.33333"/><path d="m12 8a4 4 0 0 1 -4 4 4 4 0 0 1 -4-4 4 4 0 0 1 4-4 4 4 0 0 1 4 4" fill="#1a1a1a" stroke-width="1.33333"/></svg> diff --git a/scene/resources/default_theme/radio_checked_disabled.png b/scene/resources/default_theme/radio_checked_disabled.png Binary files differdeleted file mode 100644 index 72f08ecb96..0000000000 --- a/scene/resources/default_theme/radio_checked_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/radio_checked_disabled.svg b/scene/resources/default_theme/radio_checked_disabled.svg new file mode 100644 index 0000000000..ef5eff8d97 --- /dev/null +++ b/scene/resources/default_theme/radio_checked_disabled.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#fff" fill-opacity=".37" stroke-width="2.33333"/><path d="m12 8a4 4 0 0 1 -4 4 4 4 0 0 1 -4-4 4 4 0 0 1 4-4 4 4 0 0 1 4 4" fill="#1a1a1a" fill-opacity=".5" stroke-width="1.33333"/></svg> diff --git a/scene/resources/default_theme/radio_unchecked.png b/scene/resources/default_theme/radio_unchecked.png Binary files differdeleted file mode 100644 index fe5bcf6ab1..0000000000 --- a/scene/resources/default_theme/radio_unchecked.png +++ /dev/null diff --git a/scene/resources/default_theme/radio_unchecked.svg b/scene/resources/default_theme/radio_unchecked.svg new file mode 100644 index 0000000000..5429855db5 --- /dev/null +++ b/scene/resources/default_theme/radio_unchecked.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#1a1a1a" fill-opacity=".5" stroke-width="2.33333"/></svg> diff --git a/scene/resources/default_theme/radio_unchecked_disabled.png b/scene/resources/default_theme/radio_unchecked_disabled.png Binary files differdeleted file mode 100644 index a8f4c1b555..0000000000 --- a/scene/resources/default_theme/radio_unchecked_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/radio_unchecked_disabled.svg b/scene/resources/default_theme/radio_unchecked_disabled.svg new file mode 100644 index 0000000000..1e827d9374 --- /dev/null +++ b/scene/resources/default_theme/radio_unchecked_disabled.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#1a1a1a" fill-opacity=".25" stroke-width="2.33333"/></svg> diff --git a/scene/resources/default_theme/reload.svg b/scene/resources/default_theme/reload.svg new file mode 100644 index 0000000000..66809f8374 --- /dev/null +++ b/scene/resources/default_theme/reload.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill="#b2b2b2" fill-rule="nonzero"><path d="m8.987 2c-3.292 0-6 2.708-6 6h2c0-2.194 1.806-4 4-4s4 1.806 4 4-1.806 4-4 4v2c3.291 0 6-2.708 6-6s-2.709-6-6-6z"/><path d="m7.013 7.989-1.5 2-1.5 2-1.5-2-1.5-2z"/></g></svg> diff --git a/scene/resources/default_theme/resizer_nw.svg b/scene/resources/default_theme/resizer_nw.svg new file mode 100644 index 0000000000..92e25c3be2 --- /dev/null +++ b/scene/resources/default_theme/resizer_nw.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".65"><path d="m4 12c.552 0 1-.448 1-1v-6h6c.552 0 1-.448 1-1s-.448-1-1-1h-7c-.552 0-1 .448-1 1v7c0 .552.448 1 1 1z" fill="#fefffe" fill-rule="nonzero"/><circle cx="7.5" cy="7.5" fill="#b2b2b2" r="1.479"/></g></svg> diff --git a/scene/resources/default_theme/resizer_se.svg b/scene/resources/default_theme/resizer_se.svg new file mode 100644 index 0000000000..2d492e976e --- /dev/null +++ b/scene/resources/default_theme/resizer_se.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".65"><path d="m11 3c-.552 0-1 .448-1 1v6h-6c-.552 0-1 .448-1 1s.448 1 1 1h7c.552 0 1-.448 1-1v-7c0-.552-.448-1-1-1z" fill="#fefffe" fill-rule="nonzero"/><circle cx="7.5" cy="7.5" fill="#b2b2b2" r="1.479"/></g></svg> diff --git a/scene/resources/default_theme/scroll_bg.png b/scene/resources/default_theme/scroll_bg.png Binary files differdeleted file mode 100644 index fb151a48b1..0000000000 --- a/scene/resources/default_theme/scroll_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_button_left.png b/scene/resources/default_theme/scroll_button_left.png Binary files differdeleted file mode 100644 index e430cb4673..0000000000 --- a/scene/resources/default_theme/scroll_button_left.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_button_left.svg b/scene/resources/default_theme/scroll_button_left.svg new file mode 100644 index 0000000000..947b417a00 --- /dev/null +++ b/scene/resources/default_theme/scroll_button_left.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#fefffe" fill-opacity=".75" r="6"/><path d="m9.014 4c-.27-.004-.53.102-.721.293l-3 3c-.388.388-.388 1.026 0 1.414l3 3c.388.388 1.026.388 1.414 0s.388-1.026 0-1.414l-2.293-2.293 2.293-2.293c.388-.388.388-1.026 0-1.414-.184-.184-.433-.289-.693-.293z" fill="#1a1a1a" fill-opacity=".65"/></svg> diff --git a/scene/resources/default_theme/scroll_button_left_hl.png b/scene/resources/default_theme/scroll_button_left_hl.png Binary files differdeleted file mode 100644 index 2a6ef17a34..0000000000 --- a/scene/resources/default_theme/scroll_button_left_hl.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_button_left_hl.svg b/scene/resources/default_theme/scroll_button_left_hl.svg new file mode 100644 index 0000000000..fa092c861a --- /dev/null +++ b/scene/resources/default_theme/scroll_button_left_hl.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#fefffe" r="6"/><path d="m9.014 4c-.27-.004-.53.102-.721.293l-3 3c-.388.388-.388 1.026 0 1.414l3 3c.388.388 1.026.388 1.414 0s.388-1.026 0-1.414l-2.293-2.293 2.293-2.293c.388-.388.388-1.026 0-1.414-.184-.184-.433-.289-.693-.293z" fill="#1a1a1a"/></svg> diff --git a/scene/resources/default_theme/scroll_button_right.png b/scene/resources/default_theme/scroll_button_right.png Binary files differdeleted file mode 100644 index 4f61687aa4..0000000000 --- a/scene/resources/default_theme/scroll_button_right.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_button_right.svg b/scene/resources/default_theme/scroll_button_right.svg new file mode 100644 index 0000000000..84619e7aa9 --- /dev/null +++ b/scene/resources/default_theme/scroll_button_right.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#fefffe" fill-opacity=".75" r="6"/><path d="m6.986 4c.27-.004.53.102.721.293l3 3c.388.388.388 1.026 0 1.414l-3 3c-.388.388-1.026.388-1.414 0s-.388-1.026 0-1.414l2.293-2.293-2.293-2.293c-.388-.388-.388-1.026 0-1.414.184-.184.433-.289.693-.293z" fill="#1a1a1a" fill-opacity=".65"/></svg> diff --git a/scene/resources/default_theme/scroll_button_right_hl.png b/scene/resources/default_theme/scroll_button_right_hl.png Binary files differdeleted file mode 100644 index 10e2722509..0000000000 --- a/scene/resources/default_theme/scroll_button_right_hl.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_button_right_hl.svg b/scene/resources/default_theme/scroll_button_right_hl.svg new file mode 100644 index 0000000000..601f98c0d5 --- /dev/null +++ b/scene/resources/default_theme/scroll_button_right_hl.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#fefffe" r="6"/><path d="m6.986 4c.27-.004.53.102.721.293l3 3c.388.388.388 1.026 0 1.414l-3 3c-.388.388-1.026.388-1.414 0s-.388-1.026 0-1.414l2.293-2.293-2.293-2.293c-.388-.388-.388-1.026 0-1.414.184-.184.433-.289.693-.293z" fill="#1a1a1a"/></svg> diff --git a/scene/resources/default_theme/scroll_grabber.png b/scene/resources/default_theme/scroll_grabber.png Binary files differdeleted file mode 100644 index 732725a28f..0000000000 --- a/scene/resources/default_theme/scroll_grabber.png +++ /dev/null diff --git 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a/scene/resources/default_theme/selection_oof.png +++ /dev/null diff --git a/scene/resources/default_theme/slider_grabber.svg b/scene/resources/default_theme/slider_grabber.svg new file mode 100644 index 0000000000..0813830134 --- /dev/null +++ b/scene/resources/default_theme/slider_grabber.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#fefefe" fill-opacity=".75" stroke-width="2.33333"/></svg> diff --git a/scene/resources/default_theme/slider_grabber_disabled.svg b/scene/resources/default_theme/slider_grabber_disabled.svg new file mode 100644 index 0000000000..659c2e9e14 --- /dev/null +++ b/scene/resources/default_theme/slider_grabber_disabled.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#fefefe" fill-opacity=".37" stroke-width="2.33333"/></svg> diff --git a/scene/resources/default_theme/slider_grabber_hl.svg b/scene/resources/default_theme/slider_grabber_hl.svg new file mode 100644 index 0000000000..d7d0594d67 --- /dev/null +++ b/scene/resources/default_theme/slider_grabber_hl.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#fefefe" fill-opacity=".997951" stroke-width="2.33333"/></svg> diff --git a/scene/resources/default_theme/space.png b/scene/resources/default_theme/space.png Binary files differdeleted file mode 100644 index 3c66316074..0000000000 --- a/scene/resources/default_theme/space.png +++ /dev/null diff --git a/scene/resources/default_theme/spinbox_updown.png b/scene/resources/default_theme/spinbox_updown.png Binary files differdeleted file mode 100644 index 74fab19f34..0000000000 --- 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b/scene/resources/default_theme/text_edit_ellipsis.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 14 8" xmlns="http://www.w3.org/2000/svg"><path d="m3.859 0c-2.138 0-3.859 1.721-3.859 3.859v.282c0 2.138 1.721 3.859 3.859 3.859h6.282c2.138 0 3.859-1.721 3.859-3.859v-.282c0-2.138-1.721-3.859-3.859-3.859zm-.859 3c.549 0 1 .451 1 1s-.451 1-1 1-1-.451-1-1 .451-1 1-1zm4 0c.549 0 1 .451 1 1s-.451 1-1 1-1-.451-1-1 .451-1 1-1zm4 0c.549 0 1 .451 1 1s-.451 1-1 1-1-.451-1-1 .451-1 1-1z" fill="#fefffe" fill-opacity=".25" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/text_edit_space.svg b/scene/resources/default_theme/text_edit_space.svg new file mode 100644 index 0000000000..b2b1dd4676 --- /dev/null +++ b/scene/resources/default_theme/text_edit_space.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 8 8" xmlns="http://www.w3.org/2000/svg"><circle cx="4" cy="4" fill="#b2b2b2" fill-opacity=".25" r="1.5"/></svg> diff --git a/scene/resources/default_theme/text_edit_tab.svg b/scene/resources/default_theme/text_edit_tab.svg new file mode 100644 index 0000000000..1968afb1e7 --- /dev/null +++ b/scene/resources/default_theme/text_edit_tab.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 8 8" xmlns="http://www.w3.org/2000/svg"><path d="m6 0v8h2v-8zm-5.014.002c-.26.003-.509.108-.693.291-.388.388-.388 1.026 0 1.414l2.293 2.293-2.293 2.293c-.388.388-.388 1.026 0 1.414s1.026.388 1.414 0l3-3c.388-.388.388-1.026 0-1.414l-3-3c-.191-.19-.451-.295-.721-.291z" fill="#b2b2b2" fill-opacity=".25" fill-rule="nonzero"/></svg> diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h deleted file mode 100644 index 1cec50eab4..0000000000 --- a/scene/resources/default_theme/theme_data.h +++ /dev/null @@ -1,517 +0,0 @@ -// THIS FILE HAS BEEN AUTOGENERATED, DON'T EDIT!! - -// png image block - -static const unsigned char arrow_down_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x34, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x32, 0x78, 0xf0, 0x1f, 0x15, 0x52, 0x20, 0xf1, 0x30, 0xee, 0xc1, 0x17, 0xb8, 0xf0, 0xb7, 0x87, 0x69, 0x48, 0xb6, 0xdc, 0xd7, 0xb8, 0x7f, 0x9, 0x2c, 0x7c, 0xfd, 0xb1, 0x2e, 0x9a, 0x3, 0x5e, 0x70, 0x3f, 0x9c, 0xff, 0x70, 0xfe, 0xb, 0x6e, 0x6, 0xea, 0x3, 0x0, 0xfb, 0x81, 0x48, 0xb8, 0x4d, 0xe4, 0x75, 0xd9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char arrow_left_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x1, 0x6f, 0x72, 0x4e, 0x54, 0x1, 0xcf, 0xa2, 0x77, 0x9a, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x18, 0xd3, 0x63, 0x60, 0xa0, 0x0, 0xdc, 0x4f, 0x78, 0xf0, 0xff, 0xc1, 0xff, 0x7, 0xff, 0x21, 0x3c, 0x46, 0x98, 0xf0, 0x43, 0xed, 0xff, 0x27, 0x19, 0xb8, 0x19, 0x18, 0x18, 0x18, 0x14, 0x18, 0x19, 0x18, 0x18, 0x18, 0x98, 0x20, 0xc2, 0x2f, 0xb8, 0xff, 0xaf, 0x82, 0x8, 0xc3, 0x0, 0x54, 0xe2, 0xe7, 0x14, 0x6, 0x2d, 0x54, 0x83, 0x99, 0x70, 0xd9, 0x8, 0x95, 0x60, 0xcf, 0x61, 0xb8, 0x86, 0x55, 0x42, 0xe2, 0x2b, 0x63, 0x18, 0xc3, 0x57, 0xac, 0x46, 0xc9, 0x5f, 0xfd, 0x9f, 0x43, 0x89, 0x67, 0x19, 0x18, 0x0, 0xf4, 0x30, 0x14, 0x49, 0xef, 0xe6, 0x74, 0x60, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char arrow_right_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char bar_arrow_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x14, 0x8, 0x4, 0x0, 0x0, 0x0, 0x2e, 0x6b, 0x75, 0xfc, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x1, 0x73, 0x52, 0x47, 0x42, 0x0, 0xae, 0xce, 0x1c, 0xe9, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc0, 0x0, 0x0, 0xe, 0xc0, 0x1, 0x6a, 0xd6, 0x89, 0x9, 0x0, 0x0, 0x0, 0x65, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0xfc, 0xcf, 0x80, 0x1f, 0x30, 0x8e, 0x20, 0x5, 0x8c, 0x38, 0x24, 0xff, 0x53, 0x5f, 0xc1, 0xb, 0xee, 0x9f, 0x53, 0x18, 0x18, 0xd8, 0x73, 0x24, 0xbe, 0x62, 0x55, 0x70, 0x5f, 0x83, 0x61, 0x15, 0xa3, 0x2e, 0x3, 0x3, 0xc3, 0xd, 0xe6, 0x30, 0xd9, 0xcb, 0x18, 0xa, 0x1e, 0xc6, 0xfd, 0x9f, 0xc6, 0xc0, 0xd, 0x35, 0xea, 0x3b, 0x63, 0x81, 0xfc, 0x2c, 0x14, 0x5, 0xf, 0x2a, 0x18, 0xda, 0xd1, 0x1c, 0x50, 0xa9, 0xd0, 0x1, 0x57, 0xf0, 0x10, 0x53, 0x9a, 0x81, 0x81, 0x81, 0xa1, 0x52, 0xbe, 0x83, 0x81, 0x81, 0xf1, 0x3f, 0x2e, 0x69, 0xa8, 0x12, 0x3a, 0x4, 0x14, 0x0, 0x7b, 0xda, 0x34, 0x1, 0xbb, 0xb5, 0x3e, 0x6c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char bookmark_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x93, 0x31, 0xa, 0xc0, 0x30, 0xc, 0x3, 0xa5, 0xd0, 0xff, 0x7f, 0x59, 0x1d, 0x8a, 0x42, 0x8, 0x9, 0x95, 0xc9, 0xd2, 0xa1, 0x9a, 0x8c, 0xf1, 0xdd, 0x62, 0x1b, 0x38, 0xc, 0x87, 0x5a, 0x5, 0xae, 0x79, 0xde, 0x2, 0x1, 0x80, 0x94, 0x39, 0x48, 0x76, 0x49, 0x17, 0xa4, 0xf0, 0x24, 0x61, 0x2b, 0x51, 0x8b, 0xfc, 0x82, 0xcf, 0xb, 0x48, 0x7a, 0xdf, 0x75, 0x81, 0xf, 0xe5, 0x29, 0xf7, 0x92, 0x6b, 0x3, 0x1a, 0x1e, 0xda, 0x7c, 0x3d, 0x77, 0x21, 0x7b, 0xa8, 0x74, 0x2e, 0xcb, 0xd, 0xc8, 0x75, 0x13, 0x28, 0x9, 0xed, 0xc2, 0xc8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char button_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xc7, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6c, 0xd0, 0x81, 0x66, 0x43, 0x31, 0x14, 0x87, 0xf1, 0xf, 0x5, 0x17, 0xb8, 0x28, 0x2e, 0x8, 0x71, 0xf3, 0x6, 0x19, 0xb6, 0xb9, 0xcb, 0xac, 0x95, 0xa4, 0xb7, 0xad, 0x6a, 0xd5, 0x68, 0x5f, 0xe4, 0x3e, 0x76, 0x1e, 0xe1, 0xbf, 0x21, 0xa6, 0xab, 0xf8, 0x1, 0x7c, 0x9c, 0x73, 0xe, 0xac, 0xe8, 0xe8, 0x19, 0x30, 0x58, 0xc6, 0xca, 0x62, 0x18, 0xe8, 0xe9, 0x58, 0x41, 0xc7, 0x1a, 0x87, 0x27, 0x10, 0x49, 0xe4, 0x5f, 0x89, 0x48, 0xc0, 0xe3, 0x58, 0xd3, 0x41, 0x8f, 0xb, 0xcb, 0xbd, 0x7c, 0xeb, 0xbf, 0x7b, 0x9, 0xb, 0x8e, 0x1e, 0x6, 0xfc, 0xad, 0x64, 0x6d, 0xb5, 0x79, 0xb0, 0x55, 0xd6, 0xad, 0xe0, 0x19, 0xc0, 0x10, 0xae, 0xda, 0x34, 0x5c, 0x45, 0xc0, 0x80, 0x25, 0x5e, 0xf4, 0xd5, 0x70, 0x11, 0x11, 0xb, 0x23, 0xe9, 0xac, 0xcf, 0x86, 0xb3, 0x48, 0x8c, 0x30, 0x92, 0x4f, 0xa, 0xd, 0x27, 0x91, 0x6b, 0x70, 0xd4, 0x47, 0xc3, 0xf1, 0x2f, 0x48, 0x7, 0x4d, 0xd, 0x87, 0x3a, 0xc2, 0x12, 0x67, 0xbd, 0x37, 0xcc, 0x75, 0x49, 0x43, 0xd8, 0xe9, 0xad, 0x61, 0x57, 0xcf, 0x1c, 0xf0, 0xfb, 0x32, 0xe9, 0xf5, 0xc9, 0xa4, 0x7d, 0x7d, 0x54, 0x8f, 0x7b, 0x59, 0xe6, 0x92, 0x14, 0x1f, 0x24, 0xcd, 0x3f, 0x7b, 0x6b, 0xa, 0xe, 0x6a, 0x82, 0x91, 0x45, 0x30, 0xba, 0x1, 0x4a, 0x51, 0xc4, 0x35, 0x1f, 0xe5, 0xa1, 0xc0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char button_focus_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x62, 0xed, 0x5e, 0xfc, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xe, 0x39, 0x68, 0x7a, 0x7b, 0x3a, 0x74, 0x10, 0x8, 0x69, 0xf, 0x6, 0x75, 0x11, 0xb8, 0x16, 0x0, 0x1, 0x0, 0x0, 0x0, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xc0, 0x2, 0x84, 0x4c, 0x42, 0x43, 0x9d, 0x15, 0x81, 0x8c, 0xf4, 0xce, 0x99, 0x33, 0x67, 0x94, 0x1, 0x19, 0xab, 0x41, 0xc2, 0xbb, 0x80, 0x38, 0x6, 0xc4, 0x38, 0xa, 0xc4, 0x91, 0x20, 0xc6, 0x54, 0x3c, 0xc, 0xb8, 0x62, 0x98, 0x76, 0x29, 0x20, 0xce, 0xdd, 0x39, 0x73, 0xe6, 0x3c, 0x90, 0x81, 0x62, 0x10, 0x2b, 0x30, 0x1, 0x0, 0xec, 0xe0, 0x11, 0x6d, 0xb5, 0xe0, 0x8c, 0x99, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char button_hover_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x8a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x42, 0x40, 0x4b, 0x5f, 0x5a, 0x6c, 0x5f, 0x5a, 0x6b, 0x56, 0x53, 0x64, 0x57, 0x53, 0x64, 0x3e, 0x3b, 0x46, 0x57, 0x53, 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0x17, 0x4, 0x50, 0xce, 0x6f, 0x8d, 0xd7, 0x88, 0x7e, 0x69, 0xc9, 0x23, 0x4, 0x1c, 0x40, 0x47, 0x50, 0x24, 0xed, 0x41, 0x3d, 0x78, 0xf, 0x56, 0xe4, 0x23, 0xb8, 0x7, 0x69, 0x11, 0xf7, 0x12, 0x12, 0x7e, 0xea, 0x60, 0xa, 0x9a, 0xef, 0x3f, 0xb0, 0x83, 0x26, 0x98, 0x7b, 0x70, 0x33, 0xdc, 0x65, 0xfc, 0xe, 0x81, 0x4e, 0x3b, 0x55, 0xea, 0xaa, 0xb0, 0xe, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char button_normal_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x87, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3c, 0x3a, 0x44, 0x56, 0x53, 0x61, 0x56, 0x52, 0x60, 0x47, 0x44, 0x52, 0x33, 0x31, 0x39, 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0xa8, 0xde, 0xc, 0xd0, 0x38, 0xd1, 0x54, 0xdb, 0x4c, 0x2b, 0xd0, 0x5c, 0x62, 0x8e, 0xa0, 0x1, 0x74, 0x4, 0x65, 0xd2, 0x1e, 0xd4, 0x83, 0xf7, 0x60, 0x65, 0x3e, 0x82, 0x3, 0x48, 0x49, 0xdf, 0x55, 0xca, 0xd4, 0xef, 0xfa, 0xfb, 0x27, 0x36, 0xf, 0x92, 0x31, 0x9e, 0x44, 0x3e, 0x17, 0x7c, 0xbf, 0x3, 0xef, 0x34, 0x3f, 0x3e, 0xe0, 0x24, 0x67, 0xb9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char button_pressed_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x7, 0x1c, 0xc, 0x14, 0x2b, 0xf9, 0x77, 0x52, 0x64, 0x0, 0x0, 0x1, 0x92, 0x49, 0x44, 0x41, 0x54, 0x38, 0xcb, 0x8d, 0x93, 0x4d, 0x4e, 0x1b, 0x41, 0x10, 0x85, 0xbf, 0xea, 0xaa, 0x1e, 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0xd4, 0x2, 0x74, 0x9d, 0x6f, 0x80, 0xbe, 0x2f, 0x55, 0xe9, 0x26, 0xc2, 0xcc, 0x26, 0x66, 0x5f, 0xa4, 0x6b, 0xa0, 0x2, 0xbe, 0x3, 0x57, 0xe6, 0x56, 0x1e, 0x66, 0x1a, 0x2, 0xaf, 0x3c, 0x24, 0x36, 0x67, 0xe0, 0x1e, 0xf8, 0x3, 0xfc, 0xf6, 0x6d, 0xac, 0x81, 0xe6, 0x2f, 0x7c, 0x22, 0x6d, 0x74, 0x25, 0xb, 0xb3, 0xa2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char checked_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x8d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x58, 0x56, 0x63, 0xb0, 0xaf, 0xb5, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0xb6, 0xb6, 0xb9, 0x57, 0x57, 0x5a, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x8b, 0x8b, 0x8d, 0xff, 0xff, 0xff, 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0xbc, 0x50, 0x46, 0x3a, 0x10, 0x17, 0x5f, 0x49, 0x4, 0x7f, 0x90, 0x57, 0x89, 0xb7, 0xc5, 0x5f, 0x96, 0x17, 0x2e, 0x93, 0xcb, 0x8e, 0x3a, 0x83, 0xb, 0xc4, 0x8e, 0xd4, 0xff, 0x5c, 0x73, 0x83, 0x69, 0x9e, 0x95, 0xfc, 0x3b, 0xf4, 0x33, 0xe0, 0xf8, 0x61, 0xd3, 0xf1, 0x7d, 0x5d, 0x30, 0x7a, 0x6f, 0x89, 0xb, 0xd4, 0x5a, 0xe1, 0x40, 0xf, 0xfc, 0x34, 0x6c, 0xd2, 0x56, 0x80, 0xef, 0xfd, 0x9, 0xd2, 0x3a, 0x5e, 0x41, 0x15, 0x21, 0x77, 0x6, 0xc7, 0x6b, 0x47, 0x4e, 0x3a, 0x2f, 0x53, 0xb4, 0x10, 0xc7, 0x8c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char checked_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x99, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 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0x16, 0x8a, 0x17, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char dialog_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x16, 0x0, 0x0, 0x0, 0x26, 0x8, 0x3, 0x0, 0x0, 0x0, 0xf7, 0x10, 0x9b, 0xa4, 0x0, 0x0, 0x2, 0xf5, 0x7a, 0x54, 0x58, 0x74, 0x52, 0x61, 0x77, 0x20, 0x70, 0x72, 0x6f, 0x66, 0x69, 0x6c, 0x65, 0x20, 0x74, 0x79, 0x70, 0x65, 0x20, 0x65, 0x78, 0x69, 0x66, 0x0, 0x0, 0x78, 0xda, 0xb5, 0x95, 0x6d, 0x72, 0xe4, 0x28, 0xc, 0x86, 0xff, 0x73, 0x8a, 0x3d, 0x2, 0xfa, 0x42, 0x70, 0x1c, 0xc, 0xa6, 0x6a, 0x6f, 0xb0, 0xc7, 0x9f, 0x17, 0xec, 0x38, 0xd9, 0x4c, 0x57, 0xda, 0x49, 0xcf, 0x40, 0xb5, 0xa5, 0x92, 0x5, 0x12, 0x3c, 0x92, 0x3b, 0xec, 0xff, 0xfd, 0x3b, 0xc2, 0x3f, 0x18, 0xa4, 0x39, 0x6, 0x35, 0xcf, 0xa9, 0xa4, 0x14, 0x31, 0xb4, 0x68, 0xe1, 0xa, 0x25, 0xc7, 0xf7, 0xb1, 0x9f, 0xf2, 0xb0, 0x51, 0xd4, 0xf5, 0x5c, 0xa3, 0xe8, 0xf9, 0x8e, 0x22, 0x85, 0x8f, 0x2f, 0x2e, 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0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char graph_node_close_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x75, 0x90, 0xb5, 0x1, 0xc0, 0x30, 0x10, 0x3, 0x55, 0x1a, 0xbe, 0xc, 0x6e, 0xe6, 0xb5, 0xc3, 0x34, 0x4b, 0x98, 0xcc, 0xee, 0x7c, 0x4f, 0x92, 0x0, 0x70, 0x45, 0x19, 0x8c, 0x47, 0x19, 0x57, 0x37, 0x66, 0x1b, 0x6b, 0x74, 0x89, 0x32, 0xd6, 0xb0, 0xed, 0x2c, 0x51, 0xca, 0x6b, 0xb6, 0xb3, 0x41, 0x94, 0x0, 0xfe, 0x9f, 0x2c, 0x0, 0xa3, 0x64, 0x61, 0xa3, 0x6f, 0x66, 0xbd, 0xc6, 0x7f, 0xe9, 0x86, 0x3b, 0x5b, 0x34, 0x76, 0xa, 0xcf, 0xad, 0xe0, 0xaa, 0xbf, 0xa4, 0x4f, 0x5a, 0xa, 0x6d, 0x25, 0xba, 0x14, 0x37, 0x18, 0x8b, 0xe4, 0x0, 0x6f, 0xe9, 0x37, 0x83, 0x22, 0x73, 0x83, 0x23, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char graph_node_comment_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x40, 0x8, 0x3, 0x0, 0x0, 0x0, 0x24, 0xa3, 0x7, 0xa4, 0x0, 0x0, 0x0, 0x78, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf, 0xd, 0x10, 0x17, 0x14, 0x18, 0x1d, 0x1a, 0x1f, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x12, 0x10, 0x13, 0x35, 0x2f, 0x38, 0x96, 0x42, 0x2b, 0x0, 0x0, 0x0, 0x19, 0x17, 0x1b, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x19, 0x15, 0x1c, 0x77, 0x2f, 0x1c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x16, 0x12, 0x19, 0x0, 0x0, 0x0, 0xe, 0xb, 0x10, 0x24, 0x1e, 0x27, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe, 0xb, 0x10, 0x16, 0x12, 0x19, 0x0, 0x0, 0x0, 0x85, 0xbb, 0x9b, 0xdf, 0x0, 0x0, 0x0, 0x28, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x1, 0x3, 0x6, 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0x6b, 0xc8, 0x13, 0xf0, 0xa2, 0x3c, 0x43, 0x59, 0x70, 0xb8, 0x55, 0x7d, 0x2c, 0x4e, 0x5d, 0xb9, 0x90, 0x9a, 0xb6, 0xeb, 0x9d, 0x45, 0xdf, 0xb5, 0x8d, 0x4, 0xd0, 0x66, 0x68, 0xf5, 0x74, 0xa2, 0xb7, 0x43, 0x43, 0x31, 0x91, 0x98, 0x48, 0x16, 0x82, 0x49, 0x78, 0x1b, 0x1, 0xf, 0xa7, 0x50, 0x68, 0x35, 0xb8, 0x84, 0x4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char graph_node_default_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x36, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x16, 0x12, 0x19, 0xe, 0xb, 0x10, 0xe, 0xb, 0x10, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x16, 0x12, 0x19, 0x0, 0x0, 0x0, 0x19, 0x15, 0x1c, 0x24, 0x1e, 0x27, 0x16, 0x12, 0x19, 0x76, 0x9, 0xd2, 0x13, 0x0, 0x0, 0x0, 0xf, 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0xb8, 0x0, 0xe0, 0x3b, 0xd8, 0x7f, 0xc1, 0xf8, 0x25, 0x7, 0xf0, 0x4b, 0x3b, 0x80, 0xb8, 0xae, 0x17, 0x56, 0xad, 0x18, 0x97, 0xca, 0x98, 0xa1, 0xd6, 0x11, 0x33, 0x6c, 0x7f, 0x1b, 0xe3, 0xfb, 0xc6, 0xf6, 0xbe, 0xf7, 0xb6, 0xb6, 0x2c, 0x3b, 0xa, 0xb3, 0xbe, 0x6e, 0xe8, 0x59, 0xac, 0x42, 0x7a, 0xd2, 0x36, 0xee, 0x57, 0xad, 0x62, 0xec, 0x1b, 0x7f, 0xa4, 0x3d, 0x60, 0xa7, 0x6a, 0xed, 0x63, 0xa1, 0xc3, 0x3b, 0x7a, 0xa, 0xc0, 0xad, 0xda, 0x1b, 0x57, 0xec, 0xf2, 0xd8, 0x75, 0x17, 0x0, 0x6a, 0x7f, 0x97, 0x8f, 0x54, 0xa2, 0x67, 0xc8, 0xba, 0xb8, 0x46, 0x24, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char graph_port_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x6e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x65, 0x8e, 0xc1, 0xd, 0xc2, 0x30, 0x10, 0x4, 0xb7, 0x31, 0x22, 0x2a, 0x48, 0x41, 0x88, 0x4f, 0xa, 0x73, 0x42, 0x17, 0x1e, 0xd2, 0x40, 0xde, 0x3e, 0xf3, 0xb5, 0x8c, 0x8f, 0x13, 0x8, 0x29, 0x3b, 0xbf, 0xd1, 0x9e, 0xf6, 0xe4, 0xc9, 0x57, 0x36, 0x5e, 0x83, 0x95, 0x59, 0x11, 0xee, 0x34, 0xfa, 0x97, 0xbc, 0x44, 0x6b, 0xa8, 0xa3, 0xdb, 0xe0, 0x70, 0xdd, 0xf6, 0x49, 0x3c, 0x5c, 0xd5, 0x20, 0xf4, 0x2a, 0x2a, 0xdd, 0x7e, 0xb2, 0xb8, 0x34, 0x61, 0x27, 0x59, 0xc4, 0x76, 0x3a, 0x4f, 0x62, 0xa6, 0xbb, 0x2e, 0x83, 0x18, 0x7a, 0x5e, 0x7c, 0x7f, 0xf9, 0x7b, 0xa9, 0xe5, 0x9b, 0x22, 0xfb, 0x44, 0xa2, 0x62, 0xa4, 0x4f, 0x4b, 0x6f, 0x69, 0x3b, 0x9a, 0x7e, 0xcd, 0xde, 0x94, 0x27, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char hseparator_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x2, 0x3, 0x0, 0x0, 0x0, 0xb9, 0x61, 0x56, 0x18, 0x0, 0x0, 0x0, 0xc, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x73, 0x9b, 0xaa, 0xce, 0xdc, 0xe1, 0xff, 0xff, 0xff, 0x64, 0x6c, 0x1, 0xd2, 0x0, 0x0, 0x0, 0x3, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xb3, 0xb3, 0x67, 0xf6, 0xdb, 0x93, 0x0, 0x0, 0x0, 0x10, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x64, 0x60, 0x60, 0xc2, 0x40, 0x8c, 0xc, 0x0, 0x0, 0xc7, 0x0, 0xf, 0xf5, 0x92, 0x2f, 0xa7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char hslider_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4b, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x40, 0x3e, 0x4a, 0x2a, 0x29, 0x2f, 0x20, 0x20, 0x24, 0x3f, 0x3e, 0x49, 0x1f, 0x1f, 0x24, 0x20, 0x20, 0x24, 0x4d, 0x4b, 0x59, 0x3f, 0x3e, 0x49, 0x3f, 0x3e, 0x49, 0x1e, 0x1e, 0x23, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x25, 0x22, 0x22, 0x27, 0x23, 0x23, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x57, 0x2e, 0xcb, 0x70, 0x0, 0x0, 0x0, 0x12, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x4, 0x19, 0x40, 0x5d, 0x66, 0x68, 0x28, 0x93, 0xf0, 0xfc, 0x94, 0xfc, 0xfd, 0x1a, 0x96, 0x95, 0x6b, 0xe2, 0xd5, 0x49, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x85, 0x4f, 0x83, 0x11, 0x3, 0x1, 0x10, 0xcc, 0x39, 0xef, 0xfe, 0xb, 0x7d, 0xdb, 0xc6, 0x8e, 0x8e, 0xb, 0xf8, 0x9d, 0x70, 0x1d, 0x9c, 0x46, 0x2d, 0xcc, 0x18, 0xea, 0x11, 0x80, 0xda, 0xb7, 0x36, 0xe, 0xf2, 0xbe, 0x2f, 0x80, 0x1c, 0xb0, 0xe5, 0xa2, 0x1f, 0xa5, 0xc0, 0xea, 0x12, 0x2c, 0x4, 0x75, 0x52, 0x80, 0x38, 0x46, 0x2b, 0x65, 0x9d, 0xa7, 0x97, 0xc1, 0xf5, 0x25, 0x82, 0x7a, 0x47, 0x4a, 0x83, 0xac, 0x93, 0x33, 0x8f, 0x83, 0xaa, 0xb2, 0xb4, 0xb8, 0x18, 0xbb, 0x58, 0xff, 0x4e, 0xdb, 0x1, 0xc3, 0xf1, 0x34, 0x3b, 0x7e, 0xbc, 0xb3, 0xc3, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char hslider_grabber_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xf3, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x1e, 0x30, 0x33, 0xf0, 0x32, 0xc8, 0x30, 0xa8, 0x3, 0xa1, 0xc, 0x90, 0xc5, 0x8c, 0x29, 0x2d, 0x96, 0x96, 0xd7, 0x79, 0x70, 0xc6, 0xfb, 0x19, 0xef, 0x3b, 0xf, 0xa6, 0xe5, 0x31, 0x88, 0xa1, 0x2b, 0xe1, 0x4d, 0xcb, 0x9b, 0xf4, 0xa2, 0xef, 0x7f, 0x3b, 0x10, 0xf6, 0xfd, 0x9f, 0xf4, 0x2, 0xa8, 0x84, 0x17, 0x55, 0x81, 0x4c, 0xe7, 0xc1, 0xbe, 0xff, 0x2d, 0xff, 0x9b, 0x81, 0xb0, 0x5, 0xa8, 0xa4, 0xf3, 0x20, 0xd0, 0x22, 0x14, 0xa0, 0x3e, 0xe3, 0x7d, 0x3b, 0x50, 0x12, 0xc, 0x81, 0xa6, 0xcc, 0x78, 0xf, 0x74, 0xb, 0xa, 0xd0, 0x98, 0xf6, 0x1, 0x59, 0xc1, 0xd4, 0xf, 0xc, 0x1a, 0xa8, 0xa, 0x94, 0xfa, 0x6f, 0x77, 0xc1, 0x15, 0x74, 0xfc, 0xef, 0xbb, 0xc7, 0xa0, 0x82, 0xaa, 0x40, 0xbc, 0x71, 0x7d, 0x3f, 0x5c, 0x41, 0xef, 0xff, 0xde, 0xa3, 0xc, 0x52, 0xa8, 0xa, 0xb8, 0x82, 0x52, 0xa7, 0xfd, 0x69, 0x5, 0x4b, 0xb7, 0xfe, 0x9f, 0xf6, 0xcf, 0x37, 0x85, 0x81, 0x7, 0x2d, 0x1c, 0x14, 0xd, 0xfb, 0x1f, 0x74, 0x82, 0x15, 0x74, 0xfe, 0x9f, 0xf8, 0x80, 0x45, 0x83, 0x81, 0x9, 0x55, 0x1, 0x23, 0x83, 0x48, 0xc5, 0x9c, 0xc9, 0xff, 0x5b, 0x81, 0x70, 0xf2, 0xff, 0x92, 0xa9, 0xc, 0xc2, 0x98, 0x41, 0xcd, 0xca, 0xa3, 0x33, 0xe1, 0x76, 0xcf, 0xff, 0x9e, 0xff, 0x13, 0xef, 0xf0, 0xe8, 0x30, 0xb0, 0x62, 0x8b, 0xd, 0x6e, 0xb, 0xff, 0x39, 0x5f, 0xe6, 0x7c, 0x77, 0x8, 0x45, 0xd8, 0x8f, 0x61, 0x4d, 0x51, 0x71, 0x55, 0x2d, 0x83, 0x18, 0x90, 0x85, 0x3, 0xb0, 0x30, 0x70, 0x3, 0x75, 0xb3, 0x20, 0xb, 0x1, 0x0, 0x86, 0xe, 0x79, 0x54, 0x16, 0xbe, 0x69, 0xf5, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char hslider_grabber_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xe7, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x1e, 0x30, 0x33, 0xf0, 0x32, 0xc8, 0x30, 0xa8, 0x3, 0xa1, 0xc, 0x90, 0xc5, 0x8c, 0x29, 0x2d, 0x66, 0x9c, 0xe7, 0x7a, 0xd0, 0xe7, 0xbd, 0xcf, 0x7b, 0xd7, 0x83, 0xc6, 0x79, 0xc, 0x62, 0xe8, 0x4a, 0x78, 0x8d, 0xf3, 0x3c, 0x5f, 0xb8, 0xff, 0x77, 0x1, 0x42, 0xf7, 0xff, 0x9e, 0x2f, 0x80, 0x4a, 0x78, 0x51, 0x15, 0xc8, 0xb8, 0x1e, 0x74, 0xff, 0xef, 0x4, 0x81, 0x40, 0x25, 0xae, 0x7, 0x81, 0x16, 0xa1, 0x0, 0x75, 0x9f, 0xf7, 0x2e, 0x30, 0x5, 0x40, 0x53, 0x7c, 0xde, 0x3, 0xdd, 0x82, 0x2, 0x34, 0xbc, 0x3f, 0x20, 0x2b, 0xf0, 0xfe, 0xc0, 0xa0, 0x81, 0xaa, 0x40, 0xc9, 0xe3, 0xb6, 0x2b, 0x92, 0x2, 0xf7, 0x7b, 0xc, 0x2a, 0xa8, 0xa, 0xc4, 0x1d, 0xd7, 0x7b, 0x20, 0xb9, 0xc1, 0xfd, 0x28, 0x83, 0x14, 0xaa, 0x2, 0x2e, 0xcd, 0x54, 0xef, 0x3f, 0xce, 0x60, 0x69, 0xe7, 0xff, 0xde, 0xff, 0xd4, 0x53, 0x18, 0x78, 0xd0, 0xc2, 0x41, 0xd0, 0xd0, 0xe3, 0x1, 0xc4, 0x12, 0xd7, 0xff, 0x9e, 0xf, 0x98, 0x34, 0x18, 0x98, 0x50, 0x15, 0x30, 0x32, 0x88, 0xd8, 0xcc, 0xf1, 0xfa, 0xef, 0xc, 0x84, 0x5e, 0xff, 0xad, 0xa6, 0x32, 0x8, 0x63, 0x6, 0x35, 0x2b, 0x9b, 0x8e, 0xc7, 0x6d, 0xb7, 0xff, 0x6e, 0xff, 0x3d, 0xef, 0xb0, 0xe9, 0x30, 0xb0, 0x62, 0x8b, 0xd, 0x6e, 0x19, 0x7f, 0xbf, 0x2f, 0x7e, 0xdf, 0x15, 0x42, 0x11, 0xf6, 0x63, 0x58, 0x63, 0x59, 0x6c, 0x5b, 0xcb, 0x20, 0x6, 0x64, 0xe1, 0x0, 0x2c, 0xc, 0xdc, 0x40, 0xdd, 0x2c, 0xc8, 0x42, 0x0, 0x4, 0x5c, 0x63, 0x9b, 0xfc, 0xae, 0x1b, 0x2a, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char hslider_grabber_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0xc3, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x48, 0x83, 0x83, 0x60, 0xaf, 0xb1, 0x65, 0xbb, 0xca, 0x61, 0xb3, 0xc2, 0x0, 0x0, 0x0, 0x63, 0xb7, 0xc8, 0x63, 0xb7, 0xc7, 0x0, 0x0, 0x0, 0x61, 0xb3, 0xbc, 0x60, 0xb1, 0xbc, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x5b, 0xa6, 0xa5, 0x63, 0xb4, 0xb6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3a, 0x69, 0x69, 0x5e, 0xb1, 0xcd, 0x5e, 0xb0, 0xcd, 0x36, 0x63, 0x63, 0x0, 0x0, 0x0, 0x17, 0x2a, 0x29, 0x60, 0xb2, 0xbd, 0x62, 0xb3, 0xbf, 0x3, 0x5, 0x5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x55, 0x9b, 0x9a, 0x52, 0x96, 0x95, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x8, 0xf, 0xf, 0x62, 0xb4, 0xbd, 0x63, 0xb7, 0xbf, 0x0, 0x0, 0x0, 0x27, 0x48, 0x47, 0x68, 0xc0, 0xcf, 0x68, 0xc1, 0xcf, 0x2d, 0x52, 0x52, 0x51, 0x93, 0x92, 0x56, 0x9d, 0x9c, 0x0, 0x0, 0x0, 0x54, 0xa2, 0xc8, 0x4c, 0x94, 0xc2, 0x48, 0x8e, 0xc0, 0x47, 0x8c, 0xbf, 0x4b, 0x93, 0xc2, 0x4b, 0x92, 0xc2, 0x4f, 0x98, 0xc4, 0x4d, 0x96, 0xc3, 0x55, 0xa3, 0xc8, 0x53, 0x9f, 0xc7, 0x49, 0x8f, 0xc0, 0x4e, 0x97, 0xc4, 0x5a, 0xab, 0xcb, 0x5a, 0xac, 0xcc, 0x52, 0x9e, 0xc6, 0x51, 0x9d, 0xc6, 0xd4, 0xd, 0x1d, 0x1c, 0x0, 0x0, 0x0, 0x31, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x3, 0xd, 0x1c, 0x27, 0x16, 0x6e, 0xc1, 0xef, 0xe8, 0x28, 0xf0, 0xf0, 0x22, 0xdb, 0xde, 0x24, 0x17, 0xaf, 0xc5, 0x1a, 0xa, 0x65, 0xfc, 0xfe, 0x64, 0xc, 0x31, 0xe0, 0xe0, 0x28, 0x2, 0x1, 0x14, 0x9c, 0x95, 0x13, 0x5, 0x2c, 0xdb, 0xdc, 0xb, 0x4f, 0xf4, 0xf7, 0x55, 0x73, 0x7d, 0x4, 0x28, 0xf1, 0xfd, 0xa1, 0x0, 0x0, 0x0, 0x7d, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x5d, 0xcc, 0x81, 0x6, 0xc3, 0x40, 0x10, 0x84, 0xe1, 0xdd, 0x9d, 0xd9, 0x3d, 0x40, 0x1f, 0xa1, 0x0, 0xd1, 0xbe, 0xff, 0xbb, 0x94, 0x10, 0x29, 0x40, 0x1a, 0x40, 0x9, 0xa, 0xbd, 0x34, 0x7b, 0x39, 0xfa, 0x63, 0xf0, 0x61, 0x4c, 0xfe, 0xfa, 0x81, 0x1a, 0x48, 0x98, 0x36, 0x50, 0x66, 0xda, 0x40, 0x71, 0xab, 0x41, 0x3b, 0xc, 0x56, 0x1b, 0x3a, 0xd4, 0x8e, 0x4d, 0x8, 0x40, 0x6a, 0x64, 0x24, 0x0, 0xb6, 0x83, 0xa1, 0x1, 0x79, 0x0, 0x79, 0xc2, 0x54, 0x44, 0xca, 0x14, 0x91, 0xb0, 0xba, 0xef, 0xa7, 0xee, 0x9e, 0x70, 0x8d, 0xd0, 0x52, 0x2c, 0xe2, 0x99, 0x30, 0x93, 0xb, 0x7d, 0x81, 0x4a, 0x82, 0x8c, 0xc0, 0xba, 0xfa, 0x7b, 0x3c, 0x41, 0xb6, 0xd, 0x78, 0x84, 0x74, 0x98, 0x2f, 0x9f, 0xd7, 0x7d, 0x96, 0xbd, 0x2f, 0xa5, 0x6b, 0x13, 0xc4, 0x35, 0x90, 0x18, 0xcd, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char hslider_tick_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xc3, 0x98, 0xc3, 0xc0, 0x0, 0x0, 0x0, 0x1b, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x38, 0x55, 0x5f, 0x8c, 0xac, 0xb8, 0x81, 0xa2, 0xad, 0x98, 0x98, 0x98, 0x4e, 0x4e, 0x4e, 0x8d, 0x8d, 0x8d, 0x82, 0x82, 0x82, 0x4e, 0x4e, 0x4e, 0xc9, 0xf6, 0x7, 0x31, 0x0, 0x0, 0x0, 0x9, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x79, 0x31, 0x79, 0x79, 0x1c, 0x7e, 0xed, 0x4b, 0xf4, 0x0, 0x0, 0x0, 0x20, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0x9, 0x60, 0x60, 0xb, 0x60, 0x60, 0xf, 0x60, 0x60, 0x6d, 0x60, 0x60, 0x14, 0x60, 0xc0, 0x4, 0x4c, 0x2, 0xc, 0xcc, 0x2, 0x70, 0x65, 0x0, 0x46, 0x9d, 0x2, 0xbe, 0xb7, 0xdf, 0x14, 0x38, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char hsplit_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x27, 0x27, 0x29, 0xff, 0xff, 0xff, 0x11, 0xab, 0xb9, 0xf3, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char hsplitter_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x40, 0x8, 0x0, 0x0, 0x0, 0x0, 0x2, 0x6f, 0x69, 0x56, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x1a, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x80, 0x5, 0xa9, 0x10, 0xcc, 0x90, 0x6a, 0xd, 0xc6, 0x70, 0x80, 0x4b, 0xcd, 0xa8, 0x9a, 0x51, 0x35, 0x0, 0x78, 0xd5, 0x34, 0xa1, 0x54, 0x8c, 0xd5, 0x84, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char icon_add_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1d, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x3c, 0xf8, 0xff, 0xe0, 0xff, 0xd0, 0x52, 0x80, 0x10, 0xc4, 0xd, 0x9, 0x2a, 0x18, 0x26, 0xe1, 0x40, 0x18, 0x0, 0x0, 0x5b, 0x26, 0x61, 0x4d, 0xc9, 0xc1, 0x48, 0x81, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char icon_close_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x62, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 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0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char icon_file_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x2, 0x3, 0x0, 0x0, 0x0, 0x62, 0x9d, 0x17, 0xf2, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0x9, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0x42, 0xf, 0xc7, 0x49, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x88, 0x95, 0xf0, 0xc6, 0x2a, 0x0, 0x0, 0x0, 0x21, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x0, 0x1, 0xae, 0x55, 0x2d, 0x20, 0xa2, 0x13, 0x44, 0x74, 0x39, 0x80, 0x88, 0x9, 0x40, 0xa2, 0x1, 0xc4, 0x5d, 0xb5, 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0xb0, 0x6d, 0x8c, 0x39, 0xed, 0xae, 0x74, 0xdf, 0x83, 0x3a, 0x70, 0x9c, 0x65, 0x59, 0x23, 0x49, 0x92, 0x5, 0x11, 0x9, 0x86, 0x79, 0x20, 0x22, 0x41, 0x92, 0x24, 0xb, 0x59, 0x96, 0x35, 0x80, 0x63, 0xa0, 0x2e, 0x3d, 0xf6, 0xc2, 0x91, 0xdc, 0x0, 0x5c, 0x55, 0x5d, 0xbf, 0x4, 0x9e, 0x3, 0x72, 0xfe, 0xaf, 0xfb, 0xaa, 0xe7, 0x79, 0x1f, 0x8d, 0x31, 0x6d, 0x29, 0x36, 0xf5, 0xce, 0x14, 0xb8, 0x33, 0x44, 0xc4, 0x6f, 0xdf, 0xf7, 0xd7, 0x8d, 0x31, 0xed, 0x5e, 0xe2, 0x1f, 0xb, 0x5c, 0xe2, 0xcb, 0xd, 0x9b, 0x69, 0xcb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char icon_parent_folder_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x68, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x33, 0xb8, 0x27, 0xfe, 0xe0, 0xfc, 0x83, 0x73, 0xf7, 0xc4, 0x71, 0x48, 0xdf, 0x11, 0x7b, 0x78, 0xe9, 0xc1, 0x3f, 0x20, 0xbc, 0xfe, 0x40, 0x12, 0x8f, 0x34, 0x4c, 0x9, 0xa6, 0xe1, 0x57, 0x80, 0x12, 0x17, 0x81, 0xf8, 0x2f, 0x58, 0xe1, 0x15, 0x34, 0x8b, 0x1e, 0x9c, 0x5, 0xa, 0x5e, 0xb8, 0x23, 0x6, 0x52, 0x70, 0x5b, 0x14, 0xac, 0xf0, 0xc, 0xaa, 0x82, 0x7d, 0xf, 0x8e, 0xde, 0x14, 0xf9, 0xcf, 0x8, 0x52, 0xc0, 0xc0, 0x70, 0x5b, 0xf4, 0xe1, 0xc9, 0x7, 0x47, 0xb1, 0xb8, 0x3, 0xaa, 0x0, 0xa, 0x48, 0x52, 0x80, 0xb0, 0xea, 0xc8, 0xc3, 0x83, 0xc, 0x83, 0xe, 0x0, 0x0, 0xb8, 0x27, 0x55, 0x4c, 0xbe, 0xc0, 0xd2, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char icon_reload_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xb1, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xad, 0x50, 0x35, 0xba, 0xc2, 0x40, 0x10, 0x7e, 0xcd, 0x33, 0x5c, 0xca, 0x1c, 0x21, 0x87, 0xc1, 0xa9, 0xd3, 0x23, 0x47, 0xca, 0x69, 0xb0, 0x6, 0x77, 0xdb, 0xfd, 0x17, 0x2f, 0x91, 0x3e, 0xee, 0xd2, 0xc1, 0x4e, 0xb5, 0xdf, 0xcc, 0xaf, 0x5f, 0x9f, 0x7c, 0xdb, 0x5f, 0xda, 0x44, 0x17, 0x2f, 0x75, 0xba, 0xa4, 0xb1, 0xfd, 0xf5, 0xad, 0x8f, 0x1c, 0x86, 0x90, 0x5c, 0x33, 0x38, 0x72, 0x1e, 0xb4, 0xbe, 0x66, 0x28, 0xad, 0xe2, 0xab, 0x38, 0xcd, 0x63, 0xa9, 0x9d, 0xb8, 0x58, 0x68, 0x53, 0x5b, 0x1f, 0x33, 0xd6, 0x9f, 0xa5, 0xc1, 0x20, 0x91, 0xba, 0x7d, 0x80, 0x1e, 0x24, 0x94, 0xdc, 0x92, 0xa4, 0x2, 0x9, 0x1d, 0xe7, 0xe0, 0x9, 0x69, 0x15, 0xf7, 0x58, 0x4e, 0x40, 0xc2, 0xc3, 0x58, 0x8a, 0xb6, 0x31, 0xd1, 0x39, 0xd8, 0x27, 0xed, 0x83, 0x5b, 0x14, 0x33, 0x7d, 0x3d, 0xbb, 0x45, 0x5d, 0x12, 0x55, 0x97, 0x4, 0xe3, 0xb5, 0xf4, 0x8c, 0x77, 0xd6, 0xa7, 0x2c, 0x3b, 0x78, 0x4c, 0x52, 0x81, 0xa, 0x8e, 0x3a, 0xa9, 0x6a, 0x6b, 0xc, 0xe6, 0x3f, 0xa1, 0x8d, 0x86, 0x16, 0xe5, 0x39, 0x78, 0xa2, 0x4d, 0xea, 0xe, 0xfa, 0xdd, 0xa7, 0x0, 0x90, 0x4f, 0x8b, 0xd0, 0xe1, 0x9e, 0x1b, 0xc2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char icon_snap_grid_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xf3, 0xf3, 0xf3, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x85, 0x85, 0xff, 0x83, 0x83, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x80, 0x80, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0xff, 0xff, 0xa, 0xa5, 0x43, 0x1, 0x0, 0x0, 0x0, 0x10, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xff, 0x1d, 0xac, 0xf2, 0xaf, 0x27, 0xed, 0xff, 0xee, 0xb4, 0x1b, 0x1c, 0xb6, 0xaa, 0xf1, 0x50, 0xa6, 0xdd, 0x5f, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0x0, 0x2, 0x40, 0x23, 0xd3, 0x60, 0x0, 0x40, 0xc, 0x3, 0xaf, 0x76, 0x93, 0xfd, 0x97, 0x7d, 0x9b, 0x55, 0x70, 0x12, 0x62, 0xaf, 0x68, 0x0, 0xc4, 0xe9, 0x3c, 0x1, 0x67, 0xf7, 0x17, 0x20, 0x95, 0xd6, 0xc6, 0xee, 0x80, 0x74, 0xde, 0x7b, 0x1f, 0x24, 0xb0, 0x64, 0x29, 0x1f, 0x53, 0x2e, 0xbe, 0x6e, 0x80, 0xf6, 0x19, 0x90, 0x9e, 0x36, 0x8b, 0xf7, 0xc0, 0x5c, 0xdf, 0x0, 0x66, 0x60, 0xae, 0xf3, 0xb9, 0x1, 0xfb, 0xe9, 0x1, 0xa6, 0x26, 0x1, 0xcd, 0x30, 0x66, 0x63, 0x6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char icon_visibility_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x3, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0xdb, 0xe1, 0x4f, 0xe0, 0x0, 0x0, 0x0, 0x96, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xdf, 0xdf, 0xdf, 0xe3, 0xe3, 0xe3, 0xe6, 0xe6, 0xe6, 0xd5, 0xd5, 0xd5, 0xd8, 0xd8, 0xd8, 0xdb, 0xdb, 0xdb, 0xdd, 0xdd, 0xdd, 0xe1, 0xe1, 0xe1, 0xe3, 0xe3, 0xe3, 0xe4, 0xe4, 0xe4, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xde, 0xde, 0xde, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xde, 0xde, 0xde, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xb7, 0x7e, 0xd, 0xb6, 0x0, 0x0, 0x0, 0x32, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x8, 0x9, 0xa, 0xc, 0xd, 0xe, 0xf, 0x11, 0x12, 0x13, 0x2e, 0x2f, 0x32, 0x33, 0x36, 0x37, 0x38, 0x48, 0x49, 0x4b, 0x50, 0x53, 0x55, 0x56, 0x6c, 0x6d, 0x6e, 0x70, 0x77, 0x79, 0x7b, 0x7c, 0xc5, 0xd7, 0xd8, 0xda, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe1, 0xe2, 0xe3, 0xf0, 0xf2, 0xf3, 0xf4, 0xfe, 0x5e, 0x62, 0x1a, 0x26, 0x0, 0x0, 0x0, 0x83, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x8d, 0xc8, 0x45, 0x42, 0x3, 0x1, 0x0, 0xc0, 0xc0, 0xd4, 0x8b, 0x43, 0x1d, 0x5f, 0x77, 0xcb, 0xff, 0x1f, 0x87, 0xd3, 0xf3, 0xe6, 0x36, 0x61, 0x5c, 0x93, 0xc7, 0x70, 0xe8, 0xc3, 0xa7, 0xe9, 0xbf, 0xaf, 0x62, 0x55, 0x4d, 0x6e, 0x7e, 0x7d, 0xdd, 0x5a, 0x1d, 0x16, 0x8b, 0x7d, 0x64, 0x77, 0xfb, 0xed, 0x69, 0x66, 0x75, 0x1, 0xb0, 0xae, 0x2c, 0x67, 0xc0, 0xab, 0x1e, 0xd8, 0x35, 0xf5, 0x96, 0xa3, 0xbe, 0x1, 0x89, 0x2e, 0xa8, 0xb5, 0x62, 0xa9, 0x9, 0x90, 0x9e, 0xc7, 0x4a, 0x53, 0x20, 0xd0, 0x3d, 0xdb, 0xba, 0xda, 0x70, 0xd2, 0x77, 0x60, 0xde, 0x18, 0xad, 0x1, 0x2e, 0x6b, 0xab, 0x39, 0xc0, 0xc3, 0x60, 0x75, 0x5c, 0x2e, 0x4f, 0xb5, 0xc3, 0x1d, 0x3f, 0xdd, 0x17, 0xaa, 0x9a, 0xff, 0x19, 0x66, 0x2f, 0x61, 0xdf, 0x87, 0xcf, 0x33, 0x46, 0xf5, 0x9, 0xdb, 0xf3, 0x10, 0xc5, 0x55, 0x93, 0xc, 0xea, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char icon_zoom_less_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x13, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0x31, 0xe0, 0xc1, 0x7f, 0x3c, 0x90, 0xb0, 0x82, 0x11, 0x2, 0x0, 0xbf, 0x57, 0x36, 0x25, 0x52, 0x24, 0x7b, 0x26, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char icon_zoom_more_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x3c, 0xf8, 0xf, 0x84, 0x43, 0x4a, 0x1, 0x42, 0x10, 0xf, 0x24, 0xa8, 0x60, 0x78, 0x84, 0x3, 0x61, 0x0, 0x0, 0xca, 0x3a, 0x6d, 0x8d, 0x50, 0x1e, 0x9a, 0xaa, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char icon_zoom_reset_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0xa, 0x3c, 0xc, 0x7b, 0xf0, 0xff, 0xc1, 0x7f, 0x9c, 0x22, 0xcf, 0x44, 0x1e, 0xbc, 0x84, 0x72, 0xb1, 0x8b, 0x3c, 0x58, 0x5, 0xe4, 0x40, 0xb8, 0x38, 0x45, 0x18, 0x60, 0x5c, 0x84, 0x30, 0x59, 0xa, 0xa0, 0x80, 0x6e, 0xa, 0x86, 0x92, 0x2f, 0x8, 0x3, 0x0, 0x69, 0xc8, 0x86, 0x87, 0x72, 0xca, 0x85, 0x23, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char indeterminate_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x36, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0xfe, 0xfe, 0xfe, 0x98, 0x4d, 0x2d, 0x9a, 0x0, 0x0, 0x0, 0x12, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xfa, 0xfb, 0xb4, 0xfa, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1c, 0x77, 0x5e, 0x7f, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x85, 0xcf, 0xc1, 0x12, 0x80, 0x20, 0x8, 0x45, 0xd1, 0x4, 0x14, 0xd, 0xc5, 0xfa, 0xff, 0x9f, 0x8d, 0x9c, 0x6c, 0x9a, 0xb4, 0xe9, 0x2e, 0xcf, 0x42, 0x9e, 0xcb, 0x32, 0xe4, 0x0, 0xc9, 0xb7, 0x8, 0xc1, 0x19, 0x40, 0x60, 0xc9, 0x2d, 0xe1, 0x0, 0x6, 0xc8, 0x45, 0x6b, 0x4b, 0xb, 0xa3, 0x1, 0x89, 0x6e, 0x57, 0x2a, 0x64, 0xe0, 0x73, 0xed, 0x50, 0xb3, 0x9f, 0xc3, 0x7e, 0xf7, 0x5, 0x7f, 0x6f, 0xc, 0x67, 0x9f, 0xc3, 0xe2, 0x39, 0xc, 0x52, 0xec, 0xd3, 0xd7, 0x4, 0xb3, 0xcf, 0xbd, 0x3a, 0x0, 0xa0, 0xa2, 0x8, 0xbc, 0xf6, 0x84, 0x3a, 0x9d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char line_edit_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x17, 0x16, 0x1a, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x21, 0x1f, 0x25, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x1d, 0x1c, 0x21, 0x1d, 0x1c, 0x21, 0x24, 0x22, 0x29, 0x28, 0x26, 0x2d, 0x28, 0x26, 0x2e, 0x2b, 0x2a, 0x31, 0x2c, 0x2a, 0x32, 0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 0xf0, 0xf9, 0xf1, 0xee, 0xcf, 0x21, 0xd2, 0xdf, 0x0, 0x0, 0x0, 0x2d, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x36, 0x12, 0x60, 0xf0, 0x98, 0xb5, 0x6a, 0x65, 0xb, 0x43, 0xe4, 0x9e, 0x33, 0xa7, 0xa7, 0x32, 0x58, 0x9d, 0x39, 0x73, 0x66, 0x31, 0x16, 0x12, 0x22, 0xb, 0x52, 0xd9, 0xc6, 0xc0, 0x2, 0xd4, 0x55, 0x0, 0x0, 0xc, 0x14, 0x1a, 0x90, 0x55, 0x1a, 0xec, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char line_edit_clear_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x65, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xad, 0x90, 0x1, 0x6, 0xc0, 0x30, 0xc, 0x45, 0x77, 0x89, 0xd5, 0x76, 0xb3, 0x9e, 0x7b, 0x65, 0x63, 0xd, 0xf9, 0xbb, 0x48, 0x3b, 0xb3, 0x92, 0x54, 0x42, 0xb1, 0x5, 0x88, 0xf7, 0xc8, 0xcf, 0x9f, 0xfe, 0x1a, 0x8e, 0x14, 0xf4, 0x4e, 0x81, 0x63, 0x87, 0x51, 0x90, 0x28, 0x8, 0x46, 0x42, 0x51, 0x4a, 0x9e, 0x79, 0x43, 0xc5, 0x81, 0x55, 0x6f, 0xbc, 0x34, 0xdc, 0x2b, 0x2e, 0x16, 0xe5, 0x3a, 0xb1, 0xb, 0xb6, 0xca, 0x3, 0x2b, 0xb2, 0xc2, 0xbe, 0xf0, 0x66, 0x71, 0x4f, 0x70, 0x3b, 0x61, 0x14, 0x89, 0x26, 0x71, 0x5d, 0x6c, 0x9f, 0x1e, 0x17, 0x35, 0xae, 0xfa, 0xeb, 0xdc, 0x62, 0xc3, 0x84, 0x2d, 0x77, 0x22, 0xda, 0x98, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char line_edit_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x94, 0xc8, 0x67, 0x6b, 0x60, 0xe6, 0x60, 0x64, 0x80, 0x80, 0xff, 0xc, 0x7f, 0x7f, 0xfc, 0x6a, 0x60, 0x94, 0xfb, 0xc0, 0xce, 0xcf, 0xc2, 0x80, 0x10, 0xfc, 0xc3, 0xf0, 0xf3, 0x23, 0xa3, 0xe2, 0x4f, 0xe, 0x36, 0x54, 0xc1, 0x1f, 0xbf, 0x18, 0x95, 0xbe, 0x73, 0x70, 0xb0, 0x30, 0xc0, 0x1, 0x48, 0xf0, 0x7, 0x85, 0x82, 0x58, 0x2d, 0xc2, 0xe6, 0xa4, 0x4f, 0x20, 0xc7, 0x37, 0x32, 0xb3, 0x23, 0x39, 0xfe, 0xfb, 0xaf, 0x46, 0x0, 0xee, 0x2a, 0x2f, 0xce, 0x4c, 0x47, 0x66, 0xf6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char mini_checkerboard_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x0, 0x0, 0x0, 0x0, 0x3a, 0x98, 0xa0, 0xbd, 0x0, 0x0, 0x0, 0x17, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x78, 0x0, 0x5, 0xff, 0xa1, 0x60, 0xa0, 0x4, 0x60, 0xc, 0x98, 0xc4, 0x0, 0x9, 0x0, 0x0, 0x44, 0x81, 0xef, 0x81, 0xc1, 0x26, 0x8e, 0x8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char option_arrow_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x2, 0xdc, 0x4f, 0xb8, 0x9f, 0x80, 0x45, 0xf8, 0xa1, 0xf6, 0x83, 0x2f, 0xf, 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0x5a, 0xdd, 0xe1, 0xb5, 0xba, 0xba, 0xb1, 0x0, 0xcd, 0xc7, 0x50, 0x23, 0xeb, 0xfb, 0x7f, 0xb4, 0xc8, 0x22, 0x18, 0xdd, 0x0, 0xd5, 0xec, 0x4e, 0x53, 0xc6, 0x18, 0x44, 0x3f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char option_button_disabled_mirrored_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x2f, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2d, 0x2d, 0x34, 0x2b, 0x2b, 0x31, 0x5a, 0x5a, 0x5a, 0x3e, 0x3e, 0x3e, 0x2a, 0x2a, 0x30, 0x59, 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option_button_pressed_mirrored_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x4a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2d, 0x2d, 0x34, 0x2b, 0x2b, 0x31, 0x46, 0x43, 0x4f, 0x31, 0x2f, 0x38, 0x2a, 0x2a, 0x30, 0x47, 0x44, 0x50, 0x22, 0x22, 0x27, 0x55, 0x52, 0x5f, 0x22, 0x22, 0x29, 0x24, 0x24, 0x28, 0x56, 0x52, 0x60, 0x3c, 0x3a, 0x45, 0x2a, 0x2a, 0x30, 0x2c, 0x2c, 0x32, 0x2d, 0x2d, 0x34, 0x2e, 0x2e, 0x35, 0x2f, 0x2f, 0x36, 0x2a, 0x2a, 0x31, 0x4c, 0x49, 0x56, 0x42, 0x40, 0x4b, 0x43, 0x40, 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0x7c, 0x7a, 0x6, 0x4, 0x64, 0x66, 0xc9, 0x83, 0x3, 0x4a, 0x41, 0xd1, 0xc8, 0xd9, 0x5, 0xee, 0x6, 0x17, 0x63, 0xe3, 0xec, 0x1c, 0x8, 0xc8, 0x55, 0x52, 0x6, 0x7, 0x35, 0xc1, 0xc8, 0xc2, 0x1f, 0xdd, 0x0, 0xa5, 0xe, 0x59, 0xe5, 0x7f, 0xe9, 0xa4, 0x40, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char overbright_indicator_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xcd, 0xcd, 0x4b, 0xe, 0x80, 0x20, 0xc, 0x45, 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0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char picker_cursor_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0xb9, 0x49, 0x44, 0x41, 0x54, 0x18, 0xd3, 0x6d, 0x8f, 0x3d, 0x8a, 0xc2, 0x50, 0x18, 0x45, 0xcf, 0x6b, 0x92, 0x2a, 0x19, 0xd4, 0xa4, 0x72, 0x47, 0x3, 0x42, 0xc0, 0x9f, 0x55, 0x44, 0x17, 0x24, 0x88, 0xee, 0x24, 0x53, 0x4d, 0x7e, 0xa, 0xbf, 0x94, 0xd6, 0x71, 0x5, 0xf2, 0x5e, 0x7f, 0x2d, 0xa2, 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0xe1, 0x36, 0x38, 0x5a, 0x14, 0xd3, 0xde, 0x64, 0x7c, 0x59, 0x40, 0x99, 0xc9, 0x27, 0x54, 0xdd, 0xe4, 0x4b, 0x26, 0x55, 0xa3, 0x49, 0x73, 0x55, 0x61, 0xc2, 0x3a, 0x94, 0xc8, 0x42, 0x27, 0x27, 0xaf, 0xc6, 0x7c, 0x4a, 0xcb, 0x85, 0xaa, 0xea, 0x34, 0x5a, 0xf7, 0xcc, 0xd8, 0xa0, 0x7a, 0x5c, 0x34, 0x23, 0x82, 0x1d, 0xd2, 0xda, 0x11, 0x3d, 0xaf, 0x45, 0xdd, 0x35, 0x89, 0x5c, 0x6, 0x1f, 0x9d, 0x2, 0xfb, 0xaa, 0x98, 0x1d, 0x98, 0x2, 0x68, 0x13, 0x32, 0x90, 0xf5, 0xd7, 0xdb, 0x6, 0xd4, 0x8, 0x0, 0xf4, 0xd, 0x3, 0xc5, 0xcb, 0xfa, 0xa5, 0xe, 0x1c, 0x34, 0xad, 0xff, 0xe7, 0x72, 0x44, 0x14, 0x40, 0x97, 0x46, 0x3a, 0x8c, 0x63, 0xcd, 0x9e, 0x69, 0x41, 0x2d, 0x34, 0x6c, 0xe6, 0xa3, 0xb0, 0x50, 0x64, 0xab, 0x86, 0x3f, 0x82, 0xb3, 0xc6, 0xc7, 0x7e, 0x88, 0x66, 0x42, 0x78, 0x82, 0x31, 0x94, 0x22, 0x77, 0xd4, 0x2d, 0xbe, 0x9e, 0x25, 0x9d, 0x7b, 0xb0, 0x59, 0x6d, 0x9f, 0xd7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char progress_bar_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0x43, 0x65, 0x7d, 0x95, 0x0, 0x0, 0x0, 0xc, 0x74, 0x52, 0x4e, 0x53, 0xa, 0x1a, 0x26, 0x29, 0x2a, 0x48, 0x65, 0x6d, 0x6e, 0x66, 0xf5, 0xfe, 0xb7, 0x4a, 0xbe, 0x33, 0x0, 0x0, 0x0, 0x35, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x64, 0x54, 0x52, 0x64, 0x60, 0x60, 0x78, 0x77, 0x8f, 0x51, 0x34, 0x8, 0xcc, 0xb8, 0xcd, 0xa8, 0xd9, 0x4, 0x66, 0xdc, 0x60, 0x74, 0x9f, 0xe, 0x66, 0xb4, 0x33, 0x7a, 0xb4, 0x1b, 0x0, 0x19, 0x7f, 0x3b, 0x28, 0x64, 0xc0, 0xd, 0x84, 0x5b, 0x1, 0xb7, 0x14, 0xee, 0xc, 0x0, 0xcf, 0x9d, 0x26, 0xff, 0xba, 0xcb, 0x90, 0x39, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char progress_fill_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x37, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0x4c, 0xc0, 0xc1, 0xc2, 0xf8, 0xa5, 0xfa, 0x7f, 0x8, 0x34, 0x7e, 0xe9, 0x60, 0x81, 0xa1, 0xc0, 0xf8, 0xa5, 0xca, 0x17, 0x85, 0xff, 0x10, 0xa8, 0xf2, 0xc5, 0xf8, 0x25, 0x86, 0x2, 0x75, 0xa0, 0x4, 0x1c, 0x2, 0x4d, 0xa1, 0xbf, 0x2, 0x4c, 0x47, 0x12, 0xf6, 0xe6, 0x20, 0x2, 0x0, 0x78, 0x21, 0x45, 0x61, 0x7f, 0xe2, 0xad, 0xaf, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char radio_checked_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x42, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd8, 0xd8, 0xd8, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0xd3, 0xd3, 0xd3, 0xa2, 0xa2, 0xa2, 0x79, 0x79, 0x79, 0x73, 0x73, 0x73, 0x1c, 0x1c, 0x1c, 0x3, 0x3, 0x3, 0x0, 0x0, 0x0, 0xd1, 0xa7, 0xf5, 0xaa, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x63, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6d, 0x4f, 0x55, 0x2, 0x43, 0x31, 0x8, 0x4b, 0xe8, 0x6a, 0xf7, 0xbf, 0xeb, 0xc, 0x9b, 0x6b, 0x1f, 0x9f, 0xc4, 0x89, 0xbf, 0xbb, 0x3f, 0x2a, 0x49, 0x64, 0xa6, 0x3e, 0x1e, 0x1c, 0x7c, 0x3e, 0xf2, 0x14, 0xb7, 0xc7, 0xac, 0xf1, 0x10, 0xa6, 0xe8, 0x1, 0x44, 0xad, 0x42, 0xb9, 0x33, 0x22, 0x43, 0x95, 0x68, 0x55, 0xa4, 0xdc, 0x1f, 0x1e, 0xa1, 0x67, 0xa2, 0x57, 0x96, 0x22, 0x0, 0xc2, 0x3d, 0xf5, 0x44, 0x8c, 0x8a, 0x5d, 0x21, 0x80, 0x74, 0x83, 0x1e, 0x97, 0xc7, 0x22, 0x59, 0x4c, 0xd7, 0xd8, 0xb5, 0x18, 0x4a, 0x7b, 0x57, 0x57, 0xdb, 0x1a, 0xf7, 0x77, 0x17, 0x3a, 0x56, 0x4e, 0x11, 0x6f, 0x82, 0x20, 0xde, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char radio_checked_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x45, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd8, 0xd8, 0xd8, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0xd3, 0xd3, 0xd3, 0xa2, 0xa2, 0xa2, 0x79, 0x79, 0x79, 0x73, 0x73, 0x73, 0x1c, 0x1c, 0x1c, 0x3, 0x3, 0x3, 0x0, 0x0, 0x0, 0x83, 0xac, 0xe9, 0xaf, 0x0, 0x0, 0x0, 0x1, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x40, 0xe6, 0xd8, 0x66, 0x0, 0x0, 0x0, 0x3f, 0x49, 0x44, 0x41, 0x54, 0x18, 0xd3, 0x63, 0x60, 0x20, 0xe, 0xf0, 0x8, 0x2, 0x1, 0xf, 0x9c, 0x2b, 0x2c, 0x8, 0x5, 0xc2, 0x50, 0x1, 0xb0, 0x34, 0x58, 0x11, 0x5c, 0xbd, 0x10, 0x3f, 0x10, 0x8, 0xc1, 0x74, 0x1, 0x65, 0xf8, 0xc1, 0x0, 0xa6, 0x4, 0x28, 0x1, 0x11, 0xe0, 0xc1, 0x2d, 0x80, 0xa6, 0x5, 0xc3, 0x50, 0xc, 0x6b, 0x31, 0x1d, 0x86, 0xe1, 0x74, 0xfc, 0x0, 0x0, 0x1b, 0xc, 0x7, 0xb9, 0xa, 0x5e, 0x2e, 0x12, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char radio_unchecked_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0x2b, 0x6e, 0xf2, 0xbf, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x49, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x2, 0x61, 0x15, 0xed, 0xa9, 0x20, 0x5a, 0x72, 0xf5, 0x99, 0x33, 0xbb, 0x26, 0x1, 0x19, 0x73, 0xcf, 0x0, 0xc1, 0x4d, 0x6, 0x6, 0xd6, 0x35, 0x20, 0xc6, 0xa9, 0x0, 0x6, 0xb6, 0x3d, 0x20, 0xc6, 0xe9, 0x4, 0x6, 0xf6, 0x33, 0x60, 0x50, 0xc0, 0xc0, 0x1, 0x61, 0x34, 0xc0, 0x19, 0x70, 0x29, 0xb8, 0x62, 0xb8, 0x76, 0x84, 0x81, 0xc, 0x96, 0x20, 0x2b, 0xa6, 0xc0, 0x2d, 0x45, 0x0, 0x0, 0x37, 0xca, 0x3d, 0x81, 0xb4, 0x84, 0xb6, 0x80, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char radio_unchecked_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0xf, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x54, 0x54, 0x54, 0xad, 0xad, 0xad, 0x80, 0x80, 0x81, 0x64, 0x64, 0x64, 0xf4, 0x17, 0x36, 0x28, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x1b, 0xfc, 0xf6, 0x4, 0xd4, 0x0, 0x0, 0x0, 0x40, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0x7d, 0x8d, 0xb1, 0x11, 0x80, 0x40, 0xc, 0xc3, 0x94, 0xd, 0x12, 0x60, 0x1, 0xc4, 0x4, 0xb0, 0x1, 0xfb, 0x2f, 0x45, 0xe5, 0x3b, 0xaa, 0x57, 0xe5, 0xc2, 0xb6, 0x20, 0xc0, 0xcc, 0xc, 0x40, 0xed, 0x7a, 0x37, 0x70, 0xa8, 0xbe, 0x50, 0x9b, 0xea, 0xd9, 0xd4, 0xa3, 0x7a, 0x35, 0xa5, 0xaa, 0xeb, 0x90, 0x72, 0xe6, 0x39, 0xfc, 0x2b, 0x22, 0xd, 0x1f, 0xe7, 0x64, 0xa, 0x5d, 0x6c, 0xfe, 0xc1, 0x3b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x45, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x40, 0x3e, 0x4a, 0x2a, 0x29, 0x2f, 0x20, 0x20, 0x24, 0x3f, 0x3e, 0x49, 0x1f, 0x1f, 0x24, 0x20, 0x20, 0x24, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x3f, 0x3e, 0x49, 0x3f, 0x3e, 0x49, 0x1e, 0x1e, 0x23, 0x20, 0x20, 0x25, 0x22, 0x22, 0x27, 0x23, 0x23, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x14, 0xee, 0x69, 0x20, 0x0, 0x0, 0x0, 0x11, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x4, 0x19, 0x40, 0x5d, 0x66, 0x28, 0x93, 0xf0, 0xfc, 0x94, 0xfc, 0xfd, 0x67, 0x1a, 0x96, 0x95, 0x1c, 0xf0, 0x43, 0x52, 0x0, 0x0, 0x0, 0x55, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x55, 0x8e, 0x45, 0x2, 0x80, 0x50, 0x10, 0x42, 0xc1, 0xee, 0xfb, 0x5f, 0xd4, 0xd6, 0xdf, 0xfd, 0x36, 0xd3, 0x3, 0x4, 0xd, 0x90, 0x6, 0xb2, 0x25, 0x39, 0xe0, 0xd2, 0xf9, 0xcb, 0x6a, 0x60, 0x6f, 0x27, 0xb7, 0xbc, 0x58, 0xb7, 0x53, 0x4d, 0x0, 0xf2, 0x3f, 0x5e, 0x36, 0x43, 0x5f, 0xc3, 0xf0, 0xdf, 0x17, 0xd7, 0xa6, 0xae, 0x60, 0x10, 0xff, 0x57, 0x16, 0xc5, 0x5a, 0xf1, 0x60, 0xe3, 0xe7, 0x5f, 0x37, 0x46, 0x74, 0xba, 0x9a, 0x16, 0xef, 0x37, 0x1c, 0x6f, 0x61, 0x47, 0x1, 0xa5, 0xc7, 0x32, 0x47, 0x38, 0x12, 0x92, 0xb1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_button_left_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0xc3, 0xc3, 0xc3, 0xc2, 0xc2, 0xc2, 0xc1, 0xc1, 0xc1, 0xc0, 0xc0, 0xc0, 0xbf, 0xbf, 0xbf, 0xbe, 0xbe, 0xbe, 0x59, 0x59, 0x59, 0x8e, 0x47, 0x76, 0xf1, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x8, 0xfe, 0x9, 0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0x51, 0x19, 0x33, 0xa1, 0x8c, 0xae, 0x55, 0x50, 0xc6, 0x2e, 0x28, 0xa3, 0x7b, 0xf7, 0x6e, 0x8, 0xa3, 0xe7, 0xcc, 0x19, 0xa8, 0x14, 0x9c, 0xd1, 0x7b, 0x17, 0xa6, 0xfd, 0x1d, 0x86, 0x81, 0x60, 0x6, 0xdc, 0x52, 0x43, 0x88, 0x33, 0x44, 0x0, 0xcc, 0x4e, 0x3f, 0xd1, 0x4, 0x90, 0xbf, 0x60, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_button_left_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xc9, 0xc9, 0xc9, 0xc8, 0xc8, 0xc8, 0xc6, 0xc6, 0xc6, 0xc7, 0xc7, 0xc7, 0xc5, 0xc5, 0xc5, 0xc4, 0xc4, 0xc4, 0xc3, 0xc3, 0xc3, 0x58, 0xf9, 0x63, 0x6a, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x7, 0xfe, 0xc, 0x9, 0x1c, 0xda, 0x2b, 0xa5, 0x57, 0x0, 0x0, 0x0, 0x42, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0x51, 0x19, 0x33, 0xa1, 0x8c, 0xae, 0x55, 0x50, 0xc6, 0x9e, 0x3d, 0x10, 0x46, 0xf7, 0xee, 0xdb, 0x10, 0x46, 0xef, 0xdd, 0xbb, 0x50, 0xa9, 0x77, 0xef, 0xa0, 0x8c, 0xfe, 0x7f, 0x30, 0xed, 0xff, 0x81, 0xc, 0x4c, 0x93, 0x11, 0x96, 0x1a, 0x42, 0x9c, 0x21, 0x2, 0x0, 0xfe, 0x97, 0x40, 0xa0, 0xa6, 0x84, 0xb1, 0xf6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_button_right_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0xc3, 0xc3, 0xc3, 0xc2, 0xc2, 0xc2, 0xc1, 0xc1, 0xc1, 0xc0, 0xc0, 0xc0, 0xbf, 0xbf, 0xbf, 0xbe, 0xbe, 0xbe, 0x59, 0x59, 0x59, 0x8e, 0x47, 0x76, 0xf1, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x8, 0xfe, 0x9, 0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x40, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0x51, 0x18, 0x33, 0x61, 0x8c, 0x59, 0x2b, 0xa0, 0x8c, 0x5d, 0xab, 0xa0, 0x8c, 0xdd, 0xbb, 0x77, 0x40, 0x18, 0x67, 0xce, 0x9c, 0x80, 0x31, 0xa0, 0x52, 0x77, 0x6f, 0x40, 0x19, 0xef, 0x30, 0xc, 0x84, 0x30, 0xe0, 0x96, 0x1a, 0x42, 0x9c, 0x21, 0x2, 0x0, 0xfd, 0x36, 0x40, 0x93, 0xf1, 0x83, 0x5f, 0xf2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_button_right_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xc9, 0xc9, 0xc9, 0xc8, 0xc8, 0xc8, 0xc6, 0xc6, 0xc6, 0xc7, 0xc7, 0xc7, 0xc5, 0xc5, 0xc5, 0xc4, 0xc4, 0xc4, 0xc3, 0xc3, 0xc3, 0xc2, 0xc2, 0xc2, 0x2e, 0x3d, 0xb1, 0x1e, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x7, 0xfe, 0xc, 0x9, 0x1c, 0xda, 0x2b, 0xa5, 0x57, 0x0, 0x0, 0x0, 0x49, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x65, 0xc8, 0x31, 0x16, 0x2, 0x20, 0x10, 0x43, 0xc1, 0xe4, 0x83, 0xdc, 0xff, 0xb8, 0x88, 0xf, 0x57, 0xb, 0x8b, 0x80, 0x53, 0xe, 0xf2, 0x23, 0x18, 0xc6, 0x68, 0x61, 0x74, 0xca, 0xa, 0x2e, 0x74, 0xf9, 0x85, 0xfd, 0x17, 0x5c, 0x81, 0xfb, 0x11, 0x2a, 0xaa, 0x65, 0x80, 0x20, 0xc3, 0x5f, 0xaf, 0x2b, 0x96, 0xce, 0x78, 0xea, 0x88, 0x39, 0x95, 0x91, 0x70, 0x29, 0x94, 0xd9, 0x6b, 0x87, 0xf5, 0xfe, 0x0, 0xc6, 0xa7, 0x1b, 0x66, 0x7b, 0x42, 0xf1, 0x14, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_grabber_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x5d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x5b, 0x59, 0x61, 0x5b, 0x59, 0x61, 0x5a, 0x58, 0x60, 0x59, 0x57, 0x5f, 0x5a, 0x58, 0x60, 0x5a, 0x58, 0x60, 0x57, 0x56, 0x5e, 0x58, 0x56, 0x5e, 0x56, 0x55, 0x5d, 0x57, 0x55, 0x5d, 0x57, 0x55, 0x5d, 0x55, 0x53, 0x5b, 0x55, 0x53, 0x5b, 0x54, 0x53, 0x5b, 0x55, 0x54, 0x5c, 0x54, 0x52, 0x5a, 0x55, 0x53, 0x5b, 0x5a, 0x58, 0x60, 0x56, 0x54, 0x5c, 0x54, 0x53, 0x5a, 0x55, 0x53, 0x5b, 0x53, 0x51, 0x59, 0x52, 0x51, 0x59, 0x52, 0x50, 0x58, 0x51, 0x50, 0x58, 0x51, 0x4f, 0x57, 0x50, 0x4e, 0x56, 0x4f, 0x4d, 0x55, 0x50, 0x4f, 0x57, 0x54, 0x52, 0x5a, 0xae, 0x55, 0xff, 0xf7, 0x0, 0x0, 0x0, 0x12, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x2c, 0xb8, 0xf4, 0x2e, 0xf2, 0xb8, 0xf4, 0xf5, 0xf4, 0xf5, 0xb8, 0x2f, 0xf2, 0x2e, 0xb8, 0xf4, 0xb8, 0x66, 0xf6, 0xf7, 0x12, 0x0, 0x0, 0x0, 0x48, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x64, 0xc7, 0xb1, 0x11, 0x80, 0x40, 0x8, 0x45, 0x41, 0xff, 0x83, 0x2, 0xe, 0xfb, 0x2f, 0x13, 0xe2, 0xf3, 0x6, 0x12, 0x1d, 0x37, 0x5b, 0xae, 0x97, 0x5f, 0x84, 0xdd, 0x68, 0xe2, 0x1e, 0x41, 0xb8, 0x77, 0x58, 0x6, 0xb6, 0xe8, 0x88, 0xd1, 0xe1, 0x93, 0xad, 0x63, 0xab, 0xa3, 0x3a, 0xa3, 0x26, 0xa9, 0x4a, 0x52, 0xf9, 0xc, 0x62, 0xcf, 0xa7, 0x8f, 0x1f, 0x1e, 0xbd, 0xff, 0x84, 0xee, 0x2, 0x0, 0x54, 0x76, 0x10, 0x19, 0x1e, 0xd7, 0x1d, 0x9b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_grabber_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x69, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x97, 0xd0, 0xdf, 0x92, 0xcb, 0xdc, 0x84, 0xbb, 0xd4, 0x92, 0xca, 0xdc, 0x95, 0xd0, 0xdd, 0x83, 0xbb, 0xd3, 0x8b, 0xc8, 0xd7, 0x79, 0xb5, 0xcb, 0x78, 0xb4, 0xca, 0x73, 0xb0, 0xc7, 0x73, 0xb0, 0xc7, 0x7b, 0xc0, 0xcf, 0x79, 0xc5, 0xd1, 0x6b, 0xae, 0xc1, 0x75, 0xc6, 0xcf, 0x70, 0xbc, 0xca, 0x64, 0xa6, 0xbc, 0x71, 0xbc, 0xc9, 0x82, 0xba, 0xd4, 0x6a, 0xa2, 0xc6, 0x62, 0x9a, 0xc2, 0x61, 0x9a, 0xc1, 0x68, 0x9f, 0xc2, 0x5d, 0x92, 0xbb, 0x5c, 0x92, 0xb8, 0x58, 0x8d, 0xb6, 0x59, 0x8e, 0xb3, 0x56, 0x89, 0xb0, 0x5c, 0x91, 0xb2, 0x53, 0x84, 0xa9, 0x58, 0x8f, 0xae, 0x54, 0x83, 0xa4, 0x57, 0x8e, 0xad, 0x64, 0xa5, 0xba, 0x17, 0x3b, 0xfc, 0x67, 0x0, 0x0, 0x0, 0x13, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x25, 0xad, 0xf1, 0xad, 0x27, 0xef, 0xad, 0xf1, 0xf3, 0xf1, 0xf3, 0xad, 0x28, 0xef, 0x27, 0xad, 0xf2, 0xad, 0xcd, 0x8a, 0x27, 0xfe, 0x0, 0x0, 0x0, 0x46, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x7d, 0x8a, 0x25, 0x2, 0xc4, 0x40, 0x0, 0x3, 0x27, 0x39, 0x52, 0x57, 0xfa, 0xff, 0x1f, 0x17, 0x54, 0x19, 0x6d, 0x61, 0x4c, 0x90, 0x5b, 0x5e, 0x80, 0xec, 0x66, 0x58, 0x76, 0x3, 0x1f, 0x15, 0xd2, 0x9c, 0x97, 0x61, 0xf, 0xbf, 0x4a, 0xc0, 0x12, 0x3b, 0xde, 0xfb, 0xeb, 0x8, 0x66, 0xf, 0xbe, 0x8, 0x2, 0x83, 0x92, 0xec, 0x57, 0x12, 0x8, 0x28, 0xa5, 0x3a, 0x4e, 0x89, 0x7, 0x56, 0x51, 0x36, 0x11, 0x22, 0x4, 0xb, 0xcc, 0xf7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_grabber_pressed_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x3a, 0xd8, 0xcf, 0xb2, 0xc1, 0x7d, 0xc3, 0x14, 0x20, 0x74, 0xdf, 0xcf, 0x82, 0x22, 0xb1, 0xc1, 0x7d, 0xfd, 0x2e, 0x8, 0xdc, 0xe0, 0x8e, 0x2a, 0x31, 0x5, 0x2e, 0x31, 0x85, 0x90, 0x4, 0xa6, 0x51, 0xb8, 0x2d, 0xa7, 0x36, 0x0, 0x0, 0x7b, 0xcd, 0x2b, 0x75, 0x45, 0x5e, 0xf8, 0x88, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char selection_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xfd, 0xfb, 0xff, 0xfd, 0xf7, 0xff, 0xfd, 0xf7, 0xff, 0xfd, 0xf7, 0xff, 0xfd, 0xf6, 0xff, 0xf6, 0xf4, 0xff, 0x15, 0x15, 0x17, 0xff, 0x70, 0xc0, 0x21, 0x0, 0x0, 0x0, 0xe, 0x74, 0x52, 0x4e, 0x53, 0x6, 0xf, 0x16, 0x18, 0x2a, 0x3b, 0x40, 0x3c, 0x6, 0x3d, 0x44, 0x3e, 0x31, 0x25, 0x8, 0x3d, 0x16, 0xb4, 0x0, 0x0, 0x0, 0x37, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x6, 0x2, 0x23, 0x1, 0x6, 0x91, 0xb0, 0x34, 0x20, 0x48, 0x75, 0x64, 0x50, 0xef, 0x5c, 0x5, 0x4, 0x33, 0x8a, 0x18, 0xcc, 0xf6, 0xdc, 0x5, 0x82, 0xd3, 0xc9, 0xc, 0x66, 0x6b, 0x41, 0x8c, 0x5b, 0x94, 0x33, 0x60, 0x6, 0xc2, 0xad, 0x80, 0x5b, 0xa, 0x73, 0x6, 0x0, 0x45, 0x34, 0x48, 0x41, 0xa3, 0xc5, 0x91, 0x23, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char selection_oof_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2c, 0x2, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xaf, 0xdf, 0x90, 0xa5, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0xa, 0x1a, 0x26, 0x29, 0x2a, 0x48, 0x65, 0x6d, 0x6e, 0x66, 0x3, 0x20, 0x25, 0x16, 0xc, 0x1f, 0x74, 0xbf, 0x74, 0x0, 0x0, 0x0, 0x37, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x64, 0x54, 0x52, 0x64, 0x60, 0x60, 0x78, 0x77, 0x8f, 0x51, 0x34, 0x8, 0xcc, 0xb8, 0xcd, 0xa8, 0xd9, 0x4, 0x66, 0xdc, 0x60, 0x74, 0x2f, 0x33, 0x4, 0x32, 0xde, 0xce, 0x64, 0xf4, 0x68, 0x53, 0x0, 0x32, 0xfe, 0xcd, 0xa0, 0x90, 0x1, 0x37, 0x10, 0x6e, 0x5, 0xdc, 0x52, 0xb8, 0x33, 0x0, 0xcc, 0x7, 0x26, 0xff, 0x1f, 0x38, 0x23, 0x97, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char space_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x1c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x16, 0xfc, 0x17, 0xfc, 0x2f, 0x88, 0xcc, 0x15, 0xfa, 0x6f, 0x4, 0x84, 0x82, 0x18, 0x2, 0xe8, 0x5a, 0x88, 0x4, 0x0, 0x8c, 0xa4, 0xd, 0x47, 0x8, 0xea, 0xcc, 0xbb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char spinbox_updown_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0xdc, 0x4f, 0x7f, 0x98, 0x86, 0x47, 0xfa, 0x81, 0xe5, 0x83, 0x1f, 0xf, 0x7e, 0x3d, 0xb2, 0xc5, 0xa5, 0x5b, 0xe2, 0xc1, 0x93, 0x7, 0xff, 0x81, 0xf0, 0xf9, 0x63, 0x69, 0x2c, 0xd2, 0x67, 0x58, 0xef, 0x1f, 0x2, 0x4a, 0x42, 0xe0, 0xf1, 0xdb, 0xec, 0x98, 0xfa, 0x67, 0x2, 0x25, 0xe0, 0xf0, 0xe1, 0x2, 0x86, 0x41, 0x7, 0x30, 0x1d, 0x39, 0x3, 0xbf, 0x37, 0x8f, 0xdd, 0x66, 0x27, 0x29, 0xa0, 0x10, 0x4a, 0x2c, 0xa0, 0x41, 0x8d, 0x1b, 0x3c, 0x4c, 0x3, 0x46, 0x16, 0x69, 0x0, 0x0, 0x87, 0x2a, 0x58, 0xb5, 0x18, 0xe9, 0x80, 0x2c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char submenu_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x78, 0xc0, 0xf0, 0xe0, 0x3f, 0x8, 0xde, 0x4f, 0x60, 0x0, 0x3, 0xb8, 0xc0, 0x83, 0x2f, 0xf, 0xb5, 0xe1, 0x2, 0x50, 0x78, 0xf5, 0x5, 0x37, 0xaa, 0xc0, 0xff, 0x87, 0xf3, 0x31, 0x4, 0x30, 0xb5, 0x60, 0x1a, 0x8a, 0x61, 0x2d, 0x0, 0xa6, 0x55, 0x4f, 0xb1, 0x91, 0xd6, 0xa7, 0xae, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char submenu_mirrored_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x1, 0x6f, 0x72, 0x4e, 0x54, 0x1, 0xcf, 0xa2, 0x77, 0x9a, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x55, 0xcb, 0xa1, 0x11, 0x83, 0x40, 0x14, 0x45, 0xd1, 0xb3, 0x6b, 0x10, 0x34, 0x10, 0x47, 0x34, 0xf4, 0x13, 0x9d, 0x2, 0x28, 0x87, 0x2a, 0xe8, 0x84, 0x2, 0x82, 0x65, 0x71, 0x69, 0x0, 0x11, 0xf5, 0x11, 0x4c, 0x66, 0xd8, 0xe7, 0xee, 0x99, 0x79, 0x80, 0xed, 0x5d, 0xa2, 0x44, 0x9, 0x12, 0xec, 0x43, 0x2c, 0x5a, 0x78, 0xa6, 0xcc, 0xb7, 0x8d, 0xf9, 0x4a, 0xc8, 0xfc, 0x26, 0x3d, 0x37, 0xa8, 0x97, 0x69, 0x46, 0x6b, 0x5, 0x8f, 0x23, 0xbd, 0x1c, 0xd5, 0xa5, 0xfb, 0xc4, 0xf8, 0x87, 0x13, 0xd2, 0x2f, 0x14, 0x49, 0x6f, 0xb1, 0x11, 0xe1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tab_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x19, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xc0, 0x2, 0xfe, 0x47, 0xfe, 0x17, 0x1, 0xc2, 0x48, 0xd2, 0x84, 0x10, 0x2, 0x84, 0xb9, 0x98, 0x0, 0x0, 0xbf, 0x67, 0x1d, 0x5, 0x89, 0x9b, 0x48, 0x90, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tab_behind_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x57, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x30, 0x2e, 0x36, 0x43, 0x40, 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0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tab_close_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x65, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xad, 0x90, 0x1, 0x6, 0xc0, 0x30, 0xc, 0x45, 0x77, 0x89, 0xd5, 0x76, 0xb3, 0x9e, 0x7b, 0x65, 0x63, 0xd, 0xf9, 0xbb, 0x48, 0x3b, 0xb3, 0x92, 0x54, 0x42, 0xb1, 0x5, 0x88, 0xf7, 0xc8, 0xcf, 0x9f, 0xfe, 0x1a, 0x8e, 0x14, 0xf4, 0x4e, 0x81, 0x63, 0x87, 0x51, 0x90, 0x28, 0x8, 0x46, 0x42, 0x51, 0x4a, 0x9e, 0x79, 0x43, 0xc5, 0x81, 0x55, 0x6f, 0xbc, 0x34, 0xdc, 0x2b, 0x2e, 0x16, 0xe5, 0x3a, 0xb1, 0xb, 0xb6, 0xca, 0x3, 0x2b, 0xb2, 0xc2, 0xbe, 0xf0, 0x66, 0x71, 0x4f, 0x70, 0x3b, 0x61, 0x14, 0x89, 0x26, 0x71, 0x5d, 0x6c, 0x9f, 0x1e, 0x17, 0x35, 0xae, 0xfa, 0xeb, 0xdc, 0x62, 0xc3, 0x84, 0x2d, 0x77, 0x22, 0xda, 0x98, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tab_container_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x87, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3c, 0x3a, 0x44, 0x56, 0x53, 0x61, 0x56, 0x52, 0x60, 0x47, 0x44, 0x52, 0x33, 0x31, 0x39, 0x47, 0x44, 0x50, 0x47, 0x44, 0x51, 0x52, 0x50, 0x5d, 0x51, 0x4f, 0x5d, 0x46, 0x42, 0x4e, 0x42, 0x3e, 0x4a, 0x41, 0x3e, 0x49, 0x51, 0x4e, 0x5b, 0x40, 0x3e, 0x48, 0x4f, 0x4c, 0x59, 0x3f, 0x3d, 0x47, 0x4e, 0x4a, 0x58, 0x3e, 0x3b, 0x46, 0x4b, 0x49, 0x55, 0x3c, 0x3a, 0x44, 0x4a, 0x47, 0x54, 0x3b, 0x39, 0x43, 0x49, 0x46, 0x53, 0x3a, 0x38, 0x42, 0x47, 0x45, 0x50, 0x39, 0x37, 0x40, 0x47, 0x43, 0x50, 0x38, 0x35, 0x3f, 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-static const unsigned char tab_current_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x1, 0x71, 0x69, 0x43, 0x43, 0x50, 0x69, 0x63, 0x63, 0x0, 0x0, 0x28, 0x91, 0x75, 0x91, 0x3d, 0x4b, 0xc3, 0x50, 0x14, 0x86, 0xdf, 0xb6, 0x8a, 0xa2, 0x91, 0xe, 0x15, 0x11, 0x71, 0xc8, 0x50, 0xc5, 0xa1, 0x85, 0xa2, 0x20, 0x8e, 0x5a, 0x87, 0x2e, 0x45, 0x4a, 0xad, 0x60, 0xd5, 0x25, 0xb9, 0x4d, 0x5a, 0x21, 0x49, 0xc3, 0x4d, 0x8a, 0x14, 0x57, 0xc1, 0xc5, 0xa1, 0xe0, 0x20, 0xba, 0xf8, 0x35, 0xf8, 0xf, 0x74, 0x15, 0x5c, 0x15, 0x4, 0x41, 0x11, 0x44, 0x9c, 0xfc, 0x1, 0x7e, 0x2d, 0x52, 0xe2, 0xb9, 0x4d, 0xa1, 0x45, 0xda, 0x13, 0x6e, 0xce, 0xc3, 0x7b, 0xcf, 0x7b, 0xb8, 0xf7, 0x5c, 0x20, 0x98, 0x36, 0x98, 0xe9, 0xf4, 0x24, 0x0, 0xd3, 0x72, 0x79, 0x36, 0x95, 0x94, 0x57, 0xf3, 0x6b, 0x72, 0xdf, 0x3b, 0x2, 0x90, 0x30, 0x82, 0x8, 0x24, 0x85, 0x39, 0xf6, 0x42, 0x26, 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0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tab_menu_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x5, 0xa3, 0xe0, 0xc1, 0x7f, 0x54, 0x48, 0x3, 0x5, 0xf, 0xe3, 0x1e, 0x7c, 0x81, 0x4b, 0x7f, 0x7b, 0x98, 0x86, 0xc5, 0x15, 0xf7, 0x35, 0xee, 0x5f, 0x2, 0x4b, 0x5f, 0x7f, 0xac, 0x8b, 0xc3, 0xa1, 0x2f, 0xb8, 0x1f, 0xce, 0x7f, 0x38, 0xff, 0x5, 0x37, 0x75, 0xbd, 0xf, 0x0, 0x52, 0xd4, 0x48, 0xb8, 0x2d, 0x78, 0x5a, 0x91, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tab_menu_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x36, 0x49, 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0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tooltip_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0xdd, 0xdd, 0xdd, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0xbc, 0x3, 0x4f, 0xe9, 0x0, 0x0, 0x0, 0xd, 0x74, 0x52, 0x4e, 0x53, 0xa, 0x1a, 0x26, 0x29, 0x2a, 0x48, 0x65, 0x6d, 0x6e, 0x66, 0xf5, 0xfe, 0xcc, 0xff, 0xb7, 0x4a, 0xbe, 0x0, 0x0, 0x0, 0x38, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0x54, 0x76, 0x1, 0x2, 0x23, 0x1, 0x6, 0xd1, 0xf4, 0xe, 0x20, 0x28, 0xb, 0x64, 0xd0, 0x5c, 0x7d, 0x17, 0x8, 0x76, 0x4d, 0x62, 0x70, 0x7f, 0x7f, 0x6, 0x8, 0xfe, 0x95, 0x30, 0x78, 0xdc, 0x1, 0x31, 0xce, 0xb6, 0x50, 0xc8, 0x80, 0x1b, 0x8, 0xb7, 0x2, 0x6e, 0x29, 0xdc, 0x19, 0x0, 0xcf, 0x24, 0x4d, 0xb3, 0xd0, 0x4d, 0xb9, 0x40, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tree_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x17, 0x16, 0x1a, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x21, 0x1f, 0x25, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x1d, 0x1c, 0x21, 0x1d, 0x1c, 0x21, 0x24, 0x22, 0x29, 0x28, 0x26, 0x2d, 0x28, 0x26, 0x2e, 0x2b, 0x2a, 0x31, 0x2c, 0x2a, 0x32, 0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 0xf0, 0xf9, 0xf1, 0xee, 0xcf, 0x21, 0xd2, 0xdf, 0x0, 0x0, 0x0, 0x2d, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x36, 0x12, 0x60, 0xf0, 0x98, 0xb5, 0x6a, 0x65, 0xb, 0x43, 0xe4, 0x9e, 0x33, 0xa7, 0xa7, 0x32, 0x58, 0x9d, 0x39, 0x73, 0x66, 0x31, 0x16, 0x12, 0x22, 0xb, 0x52, 0xd9, 0xc6, 0xc0, 0x2, 0xd4, 0x55, 0x0, 0x0, 0xc, 0x14, 0x1a, 0x90, 0x55, 0x1a, 0xec, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tree_bg_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x94, 0xc8, 0x67, 0x6b, 0x60, 0xe6, 0x60, 0x64, 0x80, 0x80, 0xff, 0xc, 0x7f, 0x7f, 0xfc, 0x6a, 0x60, 0x94, 0xfb, 0xc0, 0xce, 0xcf, 0xc2, 0x80, 0x10, 0xfc, 0xc3, 0xf0, 0xf3, 0x23, 0xa3, 0xe2, 0x4f, 0xe, 0x36, 0x54, 0xc1, 0x1f, 0xbf, 0x18, 0x95, 0xbe, 0x73, 0x70, 0xb0, 0x30, 0xc0, 0x1, 0x48, 0xf0, 0x7, 0x85, 0x82, 0x58, 0x2d, 0xc2, 0xe6, 0xa4, 0x4f, 0x20, 0xc7, 0x37, 0x32, 0xb3, 0x23, 0x39, 0xfe, 0xfb, 0xaf, 0x46, 0x0, 0xee, 0x2a, 0x2f, 0xce, 0x4c, 0x47, 0x66, 0xf6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tree_title_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x1, 0x3, 0x0, 0x0, 0x0, 0x25, 0x3d, 0x6d, 0x22, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x23, 0x25, 0x4c, 0x4a, 0x4e, 0x1, 0xf9, 0x98, 0x2e, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x0, 0x0, 0x0, 0x30, 0x0, 0x1, 0x6e, 0xa6, 0xf, 0x3f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tree_title_pressed_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x1, 0x3, 0x0, 0x0, 0x0, 0x25, 0x3d, 0x6d, 0x22, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x36, 0x34, 0x36, 0x4c, 0x4a, 0x4e, 0x14, 0xd7, 0x5b, 0xf8, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x0, 0x0, 0x0, 0x30, 0x0, 0x1, 0x6e, 0xa6, 0xf, 0x3f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char unchecked_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x23, 0xc3, 0x49, 0x39, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xfa, 0xfb, 0xb4, 0xfa, 0xa4, 0x7f, 0xe1, 0x5a, 0x0, 0x0, 0x0, 0x4f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xb5, 0xcf, 0x45, 0x2, 0x80, 0x40, 0x8, 0x0, 0x40, 0x97, 0x66, 0xfb, 0xff, 0x9f, 0xb5, 0xdb, 0xb3, 0x73, 0xa4, 0x19, 0xbe, 0x2, 0x20, 0xf1, 0x8a, 0x10, 0xc2, 0x1c, 0x0, 0xd1, 0x94, 0x57, 0x49, 0x5, 0xe6, 0x0, 0x6a, 0xa9, 0x6d, 0x55, 0x8b, 0xe2, 0x1c, 0xa0, 0x54, 0xfb, 0xae, 0x26, 0x9a, 0x3, 0x9c, 0xdb, 0x11, 0x68, 0x99, 0xff, 0xa, 0x7c, 0xd6, 0xde, 0xf, 0x33, 0x9c, 0x3, 0xe0, 0x76, 0x9c, 0x1e, 0x1d, 0xbe, 0xcf, 0x7d, 0x4c, 0x93, 0xe2, 0x8, 0xa4, 0x66, 0x3c, 0xec, 0xed, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char unchecked_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x58, 0x58, 0x5b, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0x27, 0xa1, 0xa6, 0x53, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xb4, 0xfa, 0xfa, 0xfb, 0xc7, 0x8b, 0xf6, 0x7e, 0x0, 0x0, 0x0, 0x52, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0xb5, 0xcf, 0x31, 0x12, 0xc0, 0x20, 0x8, 0x44, 0xd1, 0x15, 0x50, 0x83, 0x11, 0xe5, 0xfe, 0xa7, 0xcd, 0xe8, 0xc4, 0x22, 0xf4, 0x79, 0xe5, 0x36, 0x7c, 0x80, 0x8, 0x89, 0x58, 0xf2, 0x26, 0x4c, 0x9, 0x0, 0x15, 0xf5, 0xb9, 0xb9, 0x16, 0x2, 0xc0, 0x3a, 0xac, 0x6f, 0x36, 0x94, 0x1, 0x88, 0xdb, 0xfd, 0x32, 0x17, 0x0, 0x79, 0xf6, 0x33, 0xf4, 0x99, 0xff, 0x1a, 0xe2, 0xd9, 0x4f, 0x58, 0x5b, 0x61, 0x54, 0xdb, 0x49, 0xbf, 0xea, 0x4a, 0x8f, 0xcf, 0x45, 0xf, 0x4, 0x40, 0x7, 0x90, 0xb0, 0x7b, 0x47, 0x4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char updown_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0x81, 0x83, 0xf6, 0xf6, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x8d, 0x4e, 0xb5, 0x1, 0xc0, 0x30, 0xc, 0xf3, 0x15, 0xfe, 0xff, 0x96, 0x64, 0xa, 0x6c, 0xca, 0x56, 0xd2, 0x25, 0x65, 0xe6, 0xc8, 0x8b, 0x49, 0x20, 0x79, 0x28, 0x95, 0x81, 0xa1, 0xd4, 0x7d, 0x4, 0xbb, 0xa1, 0x50, 0xea, 0x3c, 0xa6, 0x71, 0x98, 0x96, 0x69, 0x58, 0x31, 0xcc, 0xb7, 0xe5, 0x2f, 0x48, 0x63, 0x26, 0xf6, 0xa2, 0xd4, 0x18, 0xf9, 0x7, 0x2d, 0xe3, 0x46, 0x89, 0xb4, 0xd2, 0xf8, 0xa3, 0x68, 0xe3, 0xd7, 0x14, 0x20, 0xe6, 0xc3, 0x3d, 0xd8, 0xca, 0x5e, 0x94, 0x32, 0xd0, 0x3, 0x91, 0xba, 0x5f, 0x1b, 0x4a, 0x9b, 0x12, 0x62, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char vseparator_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x2, 0x3, 0x0, 0x0, 0x0, 0xb9, 0x61, 0x56, 0x18, 0x0, 0x0, 0x0, 0x9, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x73, 0x9b, 0xaa, 0xce, 0xdc, 0xe1, 0xeb, 0x64, 0x9a, 0x78, 0x0, 0x0, 0x0, 0x3, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xb3, 0xb3, 0x67, 0xf6, 0xdb, 0x93, 0x0, 0x0, 0x0, 0xf, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x80, 0x83, 0xac, 0x95, 0xc, 0x48, 0x0, 0x0, 0xe, 0x79, 0x1, 0x14, 0x17, 0x9a, 0x55, 0x26, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char vslider_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x51, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x34, 0x33, 0x3a, 0x2d, 0x2c, 0x32, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x3f, 0x3e, 0x49, 0x2a, 0x29, 0x2f, 0x20, 0x20, 0x24, 0x3f, 0x3e, 0x49, 0x3f, 0x3e, 0x49, 0x1f, 0x1f, 0x24, 0x40, 0x3e, 0x4a, 0x20, 0x20, 0x24, 0x34, 0x33, 0x3a, 0x20, 0x20, 0x25, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x1e, 0x1e, 0x23, 0x23, 0x23, 0x27, 0x2d, 0x2c, 0x32, 0x1f, 0x1f, 0x23, 0x30, 0x7, 0x9c, 0xfe, 0x0, 0x0, 0x0, 0x13, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x4, 0x1a, 0x40, 0x5d, 0x19, 0x28, 0x96, 0xf0, 0xfd, 0x94, 0x95, 0xfc, 0x93, 0xfc, 0xc0, 0x0, 0xb4, 0xa, 0x5f, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x2c, 0xc8, 0x83, 0x11, 0x0, 0x30, 0x0, 0xc0, 0xc0, 0xda, 0xf6, 0xfe, 0x8b, 0xd6, 0x39, 0xe6, 0xc1, 0xe, 0x12, 0xca, 0x38, 0x67, 0x82, 0xc0, 0x73, 0xe7, 0xa5, 0xd2, 0xc6, 0x68, 0x2b, 0xbf, 0x40, 0xe1, 0x7c, 0x2e, 0x25, 0xfb, 0x20, 0x3e, 0x30, 0x9d, 0x6b, 0x6b, 0x35, 0x6b, 0xf6, 0x81, 0x9b, 0xd2, 0x76, 0x25, 0xf2, 0x7, 0x28, 0xf5, 0x71, 0x60, 0xf4, 0x84, 0x2e, 0xe0, 0x35, 0x49, 0x29, 0x51, 0x90, 0x80, 0xa8, 0x94, 0x24, 0x33, 0x19, 0x2, 0x18, 0x86, 0xa2, 0x5b, 0x8b, 0xe9, 0x30, 0x4c, 0xa7, 0x63, 0x7a, 0xe, 0xc3, 0xfb, 0x0, 0x89, 0x5c, 0xa, 0x6b, 0x4f, 0x78, 0xac, 0x83, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char vslider_grabber_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xbc, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x17, 0x60, 0x66, 0xe0, 0x65, 0x90, 0x61, 0x50, 0x67, 0xd0, 0x60, 0x50, 0x62, 0x10, 0x67, 0xe0, 0x2, 0xf2, 0x19, 0x51, 0xa5, 0xc5, 0xd2, 0xf2, 0x3a, 0xf, 0xce, 0x78, 0x3f, 0xed, 0x43, 0xff, 0xed, 0xc6, 0xf5, 0x41, 0xa9, 0x8a, 0x86, 0xc, 0x22, 0xc, 0xac, 0x8, 0x5, 0xbc, 0x69, 0x79, 0x93, 0x5e, 0xf4, 0xfd, 0x6f, 0x7, 0xc2, 0xae, 0xff, 0xfd, 0xff, 0xa7, 0xfd, 0xe9, 0x7f, 0x50, 0x31, 0x87, 0x47, 0x87, 0x81, 0x1b, 0x66, 0x8e, 0x4c, 0xe7, 0xc1, 0xbe, 0xff, 0x2d, 0xff, 0x9b, 0xa1, 0xb0, 0xf5, 0x7f, 0xe7, 0xff, 0xc9, 0xff, 0x27, 0xdc, 0xb6, 0xf0, 0x7, 0x9a, 0xc3, 0x2, 0x52, 0xa0, 0x3e, 0xe3, 0x7d, 0x3b, 0x54, 0x12, 0xa1, 0xa8, 0xe7, 0xff, 0x9c, 0x2f, 0x45, 0xc5, 0xc, 0xdc, 0xf8, 0x14, 0x7c, 0xaf, 0xaa, 0x65, 0xe0, 0xc1, 0x69, 0xc5, 0xc4, 0x3b, 0xe, 0xa1, 0xc, 0x62, 0xc, 0x2c, 0x68, 0x8e, 0xec, 0xf8, 0xdf, 0xfb, 0x7f, 0xda, 0xbf, 0x89, 0xf, 0x4a, 0xa6, 0xf2, 0xe8, 0x0, 0x75, 0x33, 0xa2, 0x79, 0x73, 0xea, 0x87, 0xbe, 0x7b, 0xbd, 0x47, 0x7d, 0x53, 0x58, 0x34, 0x18, 0x84, 0x19, 0x58, 0xb1, 0x7, 0x94, 0xa, 0x83, 0x14, 0x50, 0x27, 0x13, 0x3, 0x3d, 0x1, 0x0, 0x79, 0xc3, 0x79, 0x54, 0x19, 0x56, 0x3b, 0x28, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char vslider_grabber_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xb4, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x17, 0x60, 0x66, 0xe0, 0x65, 0x90, 0x61, 0x50, 0x67, 0xd0, 0x60, 0x50, 0x62, 0x10, 0x67, 0xe0, 0x2, 0xf2, 0x19, 0x51, 0xa5, 0xc5, 0x8c, 0xf3, 0x5c, 0xf, 0xfa, 0xbc, 0xf7, 0xfe, 0xe0, 0x71, 0xdb, 0x71, 0xbd, 0x66, 0xaa, 0xa0, 0x21, 0x83, 0x8, 0x3, 0x2b, 0x42, 0x1, 0xaf, 0x71, 0x9e, 0xe7, 0xb, 0xf7, 0xff, 0x2e, 0x40, 0xe8, 0xfa, 0xdf, 0xe3, 0xbf, 0xf7, 0x1f, 0x8f, 0x7, 0x36, 0x73, 0xd8, 0x74, 0x18, 0xb8, 0x61, 0xe6, 0xc8, 0xb8, 0x1e, 0x74, 0xff, 0xef, 0x4, 0x87, 0xce, 0x40, 0x65, 0x5e, 0xff, 0x3d, 0x6e, 0xcb, 0xf8, 0x3, 0xcd, 0x61, 0x1, 0x29, 0x50, 0xf7, 0x79, 0xef, 0x2, 0x95, 0x44, 0x28, 0x72, 0xfb, 0xef, 0xf7, 0xc5, 0xb2, 0x98, 0x81, 0x1b, 0x9f, 0x82, 0xef, 0xb6, 0xb5, 0xc, 0x3c, 0x38, 0xad, 0xf0, 0xbc, 0xa3, 0x10, 0xca, 0x20, 0xc6, 0xc0, 0x82, 0xec, 0x48, 0x30, 0x74, 0xff, 0xef, 0xfd, 0xcf, 0xf3, 0x81, 0xd5, 0x54, 0x36, 0x1d, 0xa0, 0x6e, 0x46, 0xc, 0x6f, 0xba, 0xdf, 0x73, 0x3f, 0xaa, 0x9e, 0xc2, 0xa4, 0xc1, 0x20, 0xcc, 0xc0, 0x8a, 0x3d, 0xa0, 0x54, 0x18, 0xa4, 0x80, 0x3a, 0x99, 0x18, 0xe8, 0x9, 0x0, 0xf1, 0x9, 0x63, 0x9b, 0x53, 0x7f, 0x6d, 0x9b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char vslider_grabber_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x6c, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x5b, 0xa6, 0xa5, 0x61, 0xb3, 0xbc, 0x63, 0xb7, 0xc8, 0x65, 0xbb, 0xca, 0x60, 0xaf, 0xb1, 0x55, 0x9b, 0x9a, 0x60, 0xb2, 0xbd, 0x5e, 0xb1, 0xcd, 0x61, 0xb3, 0xc2, 0x62, 0xb4, 0xbd, 0x68, 0xc0, 0xcf, 0x68, 0xc1, 0xcf, 0x63, 0xb7, 0xbf, 0x52, 0x96, 0x95, 0x62, 0xb3, 0xbf, 0x5e, 0xb0, 0xcd, 0x63, 0xb4, 0xb6, 0x60, 0xb1, 0xbc, 0x63, 0xb7, 0xc7, 0x55, 0xa3, 0xc8, 0x4f, 0x98, 0xc4, 0x4b, 0x93, 0xc2, 0x4c, 0x94, 0xc2, 0x54, 0xa2, 0xc8, 0x5a, 0xab, 0xcb, 0x4e, 0x97, 0xc4, 0x49, 0x8f, 0xc0, 0x47, 0x8c, 0xbf, 0x48, 0x8e, 0xc0, 0x52, 0x9e, 0xc6, 0x51, 0x9d, 0xc6, 0x5a, 0xac, 0xcc, 0x53, 0x9f, 0xc7, 0x4d, 0x96, 0xc3, 0x4b, 0x92, 0xc2, 0x7f, 0xcb, 0x5d, 0x16, 0x0, 0x0, 0x0, 0x1, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x40, 0xe6, 0xd8, 0x66, 0x0, 0x0, 0x0, 0x47, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x16, 0x60, 0x65, 0x61, 0x66, 0x62, 0x44, 0xe2, 0x73, 0x4a, 0x88, 0x8b, 0x89, 0x8a, 0x70, 0xb0, 0xb3, 0xc1, 0xe4, 0x25, 0x64, 0x65, 0x80, 0x40, 0x5a, 0x4a, 0x92, 0xb, 0x22, 0xc0, 0x22, 0x2e, 0x3, 0x1, 0xd2, 0x72, 0xdc, 0x68, 0x2, 0xf2, 0x3c, 0xa8, 0x5a, 0x14, 0x78, 0x11, 0x86, 0x2a, 0x2b, 0x29, 0xa, 0xf0, 0xf3, 0x21, 0x59, 0x2b, 0x2c, 0x24, 0xc8, 0x40, 0x3d, 0x0, 0x0, 0x19, 0x8b, 0x5, 0xfc, 0x96, 0x5c, 0x15, 0x3b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char vslider_tick_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x4, 0x4, 0x3, 0x0, 0x0, 0x0, 0x75, 0x9a, 0xa2, 0xdf, 0x0, 0x0, 0x0, 0x1b, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x81, 0xa2, 0xad, 0x8c, 0xac, 0xb8, 0x38, 0x55, 0x5f, 0x82, 0x82, 0x82, 0x8d, 0x8d, 0x8d, 0x98, 0x98, 0x98, 0x4e, 0x4e, 0x4e, 0x4e, 0x4e, 0x4e, 0x7c, 0xda, 0x48, 0x6d, 0x0, 0x0, 0x0, 0x9, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x79, 0x79, 0x79, 0x31, 0x1c, 0x18, 0xed, 0xfe, 0x2b, 0x0, 0x0, 0x0, 0x1c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x80, 0x3, 0xd7, 0x44, 0x5, 0x6, 0x6, 0xe6, 0x92, 0x30, 0x86, 0xf2, 0x62, 0x3, 0x20, 0xa3, 0xbd, 0x1c, 0x2e, 0x3, 0x0, 0x3f, 0xce, 0x3, 0xaf, 0xed, 0xed, 0x7c, 0x2f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char vsplit_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x27, 0x27, 0x29, 0xff, 0xff, 0xff, 0x11, 0xab, 0xb9, 0xf3, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char vsplitter_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 0x0, 0x6c, 0x9, 0xa6, 0x3, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x18, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x1c, 0x2c, 0x48, 0xa5, 0xc, 0x33, 0xa4, 0x5a, 0x53, 0x86, 0x29, 0x7, 0xa3, 0x61, 0x0, 0x0, 0x18, 0x61, 0x34, 0xa1, 0xba, 0xa4, 0x4d, 0xe, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char window_resizer_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0xbc, 0xe0, 0x45, 0x3f, 0x1, 0xe9, 0xec, 0xfe, 0x81, 0x94, 0x86, 0xb1, 0x70, 0x48, 0x23, 0x58, 0x84, 0xa4, 0x7, 0x15, 0x0, 0x0, 0xed, 0x9f, 0x18, 0xe8, 0xcd, 0x91, 0xd8, 0xe, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char window_resizer_mirrored_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1, 0x6f, 0x72, 0x4e, 0x54, 0x1, 0xcf, 0xa2, 0x77, 0x9a, 0x0, 0x0, 0x0, 0x27, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0x18, 0x44, 0xe0, 0x45, 0x3f, 0x76, 0x71, 0x26, 0x18, 0xa3, 0x19, 0xa7, 0x12, 0x38, 0xc8, 0xee, 0xa7, 0xb1, 0x12, 0x98, 0x4, 0x4e, 0x25, 0x8, 0x9, 0x4a, 0x94, 0xc, 0x10, 0x0, 0x0, 0x9d, 0x84, 0x18, 0x73, 0x33, 0x1c, 0x96, 0xd6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -// shaders block diff --git a/scene/resources/default_theme/toggle_off.png b/scene/resources/default_theme/toggle_off.png Binary files differdeleted file mode 100644 index 64b51c8c9d..0000000000 --- a/scene/resources/default_theme/toggle_off.png +++ /dev/null diff --git a/scene/resources/default_theme/toggle_off.svg b/scene/resources/default_theme/toggle_off.svg new file mode 100644 index 0000000000..95ec679cbe --- /dev/null +++ b/scene/resources/default_theme/toggle_off.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".5" stroke-width=".999997"><rect fill="#1a1a1a" height="14" rx="7.000001" width="30" x="1" y="1"/><circle cx="8" cy="8" fill="#fff" r="5"/></g></svg> diff --git a/scene/resources/default_theme/toggle_off_disabled.png b/scene/resources/default_theme/toggle_off_disabled.png Binary files differdeleted file mode 100644 index 250cd29b66..0000000000 --- a/scene/resources/default_theme/toggle_off_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/toggle_off_disabled.svg b/scene/resources/default_theme/toggle_off_disabled.svg new file mode 100644 index 0000000000..c86a678768 --- /dev/null +++ b/scene/resources/default_theme/toggle_off_disabled.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".25" stroke-width=".999997"><rect fill="#1a1a1a" height="14" rx="7.000001" width="30" x="1" y="1"/><circle cx="8" cy="8" fill="#fff" r="5"/></g></svg> diff --git a/scene/resources/default_theme/toggle_off_disabled_mirrored.png b/scene/resources/default_theme/toggle_off_disabled_mirrored.png Binary files differdeleted file mode 100644 index 799b63c098..0000000000 --- a/scene/resources/default_theme/toggle_off_disabled_mirrored.png +++ /dev/null diff --git a/scene/resources/default_theme/toggle_off_disabled_mirrored.svg b/scene/resources/default_theme/toggle_off_disabled_mirrored.svg new file mode 100644 index 0000000000..0182dd738e --- /dev/null +++ b/scene/resources/default_theme/toggle_off_disabled_mirrored.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".25" stroke-width=".999997" transform="scale(-1 1)"><rect fill="#1a1a1a" height="14" rx="7.000001" width="30" x="-31" y="1"/><circle cx="-24" cy="8" fill="#fff" r="5"/></g></svg> diff --git a/scene/resources/default_theme/toggle_off_mirrored.png b/scene/resources/default_theme/toggle_off_mirrored.png Binary files differdeleted file mode 100644 index 3487605d58..0000000000 --- a/scene/resources/default_theme/toggle_off_mirrored.png +++ /dev/null diff --git a/scene/resources/default_theme/toggle_off_mirrored.svg b/scene/resources/default_theme/toggle_off_mirrored.svg new file mode 100644 index 0000000000..f61517a4ae --- /dev/null +++ b/scene/resources/default_theme/toggle_off_mirrored.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".5" stroke-width=".999997" transform="scale(-1 1)"><rect fill="#1a1a1a" height="14" rx="7.000001" width="30" x="-31" y="1"/><circle cx="-24" cy="8" fill="#fff" r="5"/></g></svg> diff --git a/scene/resources/default_theme/toggle_on.png b/scene/resources/default_theme/toggle_on.png Binary files differdeleted file mode 100644 index f0c699c181..0000000000 --- a/scene/resources/default_theme/toggle_on.png +++ /dev/null diff --git a/scene/resources/default_theme/toggle_on.svg b/scene/resources/default_theme/toggle_on.svg new file mode 100644 index 0000000000..7e02602792 --- /dev/null +++ b/scene/resources/default_theme/toggle_on.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g stroke-width=".999997" transform="scale(-1 1)"><rect fill="#fff" fill-opacity=".75" height="14" rx="7.000001" width="30" x="-31" y="1"/><circle cx="-24" cy="8" fill="#1a1a1a" r="5"/></g></svg> diff --git a/scene/resources/default_theme/toggle_on_disabled.png b/scene/resources/default_theme/toggle_on_disabled.png Binary files differdeleted file mode 100644 index b1dacbaf32..0000000000 --- a/scene/resources/default_theme/toggle_on_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/toggle_on_disabled.svg b/scene/resources/default_theme/toggle_on_disabled.svg new file mode 100644 index 0000000000..72ce5bb9b2 --- /dev/null +++ b/scene/resources/default_theme/toggle_on_disabled.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g stroke-width=".999997" transform="scale(-1 1)"><rect fill="#fff" fill-opacity=".37" height="14" rx="7.000001" width="30" x="-31" y="1"/><circle cx="-24" cy="8" fill="#1a1a1a" fill-opacity=".5" r="5"/></g></svg> diff --git a/scene/resources/default_theme/toggle_on_disabled_mirrored.png b/scene/resources/default_theme/toggle_on_disabled_mirrored.png Binary files differdeleted file mode 100644 index 0758babd4f..0000000000 --- a/scene/resources/default_theme/toggle_on_disabled_mirrored.png +++ /dev/null diff --git a/scene/resources/default_theme/toggle_on_disabled_mirrored.svg b/scene/resources/default_theme/toggle_on_disabled_mirrored.svg new file mode 100644 index 0000000000..340a386def --- /dev/null +++ b/scene/resources/default_theme/toggle_on_disabled_mirrored.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g stroke-width=".999997"><rect fill="#fff" fill-opacity=".37" height="14" rx="7.000001" width="30" x="1" y="1"/><circle cx="8" cy="8" fill="#1a1a1a" fill-opacity=".5" r="5"/></g></svg> diff --git a/scene/resources/default_theme/toggle_on_mirrored.png b/scene/resources/default_theme/toggle_on_mirrored.png Binary files differdeleted file mode 100644 index 3fd953c8e2..0000000000 --- a/scene/resources/default_theme/toggle_on_mirrored.png +++ /dev/null diff --git a/scene/resources/default_theme/toggle_on_mirrored.svg b/scene/resources/default_theme/toggle_on_mirrored.svg new file mode 100644 index 0000000000..fbc6be2af9 --- /dev/null +++ b/scene/resources/default_theme/toggle_on_mirrored.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g stroke-width=".999997"><rect fill="#fff" fill-opacity=".75" height="14" rx="7.000001" width="30" x="1" y="1"/><circle cx="8" cy="8" fill="#1a1a1a" r="5"/></g></svg> diff --git a/scene/resources/default_theme/tooltip_bg.png b/scene/resources/default_theme/tooltip_bg.png Binary files differdeleted file mode 100644 index 07b7d942ca..0000000000 --- a/scene/resources/default_theme/tooltip_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/tree_bg.png b/scene/resources/default_theme/tree_bg.png Binary files differdeleted file mode 100644 index 2b0c506f34..0000000000 --- a/scene/resources/default_theme/tree_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/tree_bg_disabled.png b/scene/resources/default_theme/tree_bg_disabled.png Binary files differdeleted file mode 100644 index 69d78febd9..0000000000 --- a/scene/resources/default_theme/tree_bg_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/tree_title.png b/scene/resources/default_theme/tree_title.png Binary files differdeleted file mode 100644 index e5f3f49695..0000000000 --- a/scene/resources/default_theme/tree_title.png +++ /dev/null diff --git a/scene/resources/default_theme/tree_title_pressed.png b/scene/resources/default_theme/tree_title_pressed.png Binary files differdeleted file mode 100644 index 35e2bb3008..0000000000 --- a/scene/resources/default_theme/tree_title_pressed.png +++ /dev/null diff --git a/scene/resources/default_theme/unchecked.png b/scene/resources/default_theme/unchecked.png Binary files differdeleted file mode 100644 index 8c818af755..0000000000 --- a/scene/resources/default_theme/unchecked.png +++ /dev/null diff --git a/scene/resources/default_theme/unchecked.svg b/scene/resources/default_theme/unchecked.svg new file mode 100644 index 0000000000..f475108f44 --- /dev/null +++ b/scene/resources/default_theme/unchecked.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.3333333 1c-1.2887 0-2.3333333 1.0446683-2.3333333 2.3333333v9.3333337c0 1.2887 1.0446683 2.333333 2.3333333 2.333333h9.3333337c1.2887 0 2.333333-1.044668 2.333333-2.333333v-9.3333337c0-1.2887-1.044668-2.3333333-2.333333-2.3333333z" fill="#1a1a1a" fill-opacity=".5" stroke-width="1.16667"/></svg> diff --git a/scene/resources/default_theme/unchecked_disabled.png b/scene/resources/default_theme/unchecked_disabled.png Binary files differdeleted file mode 100644 index bef9316f58..0000000000 --- a/scene/resources/default_theme/unchecked_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/unchecked_disabled.svg b/scene/resources/default_theme/unchecked_disabled.svg new file mode 100644 index 0000000000..195b85e37f --- /dev/null +++ b/scene/resources/default_theme/unchecked_disabled.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.3333333 1c-1.2887 0-2.3333333 1.0446683-2.3333333 2.3333333v9.3333337c0 1.2887 1.0446683 2.333333 2.3333333 2.333333h9.3333337c1.2887 0 2.333333-1.044668 2.333333-2.333333v-9.3333337c0-1.2887-1.044668-2.3333333-2.333333-2.3333333z" fill="#1a1a1a" fill-opacity=".25" stroke-width="1.16667"/></svg> diff --git a/scene/resources/default_theme/updown.png b/scene/resources/default_theme/updown.png Binary files differdeleted file mode 100644 index 56f81921e8..0000000000 --- a/scene/resources/default_theme/updown.png +++ /dev/null diff --git a/scene/resources/default_theme/updown.svg b/scene/resources/default_theme/updown.svg new file mode 100644 index 0000000000..d6a630740f --- /dev/null +++ b/scene/resources/default_theme/updown.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="none" stroke="#fff" stroke-opacity=".75" stroke-width="2"><path d="m4 6 4-3.5 4 3.5"/><path d="m12 10-4 3.5-4-3.5"/></g></svg> diff --git a/scene/resources/default_theme/visibility_visible.svg b/scene/resources/default_theme/visibility_visible.svg new file mode 100644 index 0000000000..ac1af8db0a --- /dev/null +++ b/scene/resources/default_theme/visibility_visible.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m8 2c-2.557 0-5.791 1.948-6.955 5.705-.057.186-.059.384-.006.57 1.124 3.936 4.461 5.725 6.961 5.725s5.836-1.789 6.961-5.725c.052-.18.052-.372 0-.552-1.1-3.788-4.407-5.723-6.961-5.723zm0 2c2.194 0 4 1.806 4 4s-1.806 4-4 4-4-1.806-4-4 1.806-4 4-4zm0 2c-1.097 0-2 .903-2 2s.903 2 2 2 2-.903 2-2-.903-2-2-2z" fill="#b2b2b2"/></svg> diff --git a/scene/resources/default_theme/vseparator.png b/scene/resources/default_theme/vseparator.png Binary files differdeleted file mode 100644 index 51e79f3ac5..0000000000 --- a/scene/resources/default_theme/vseparator.png +++ /dev/null diff --git a/scene/resources/default_theme/vslider_bg.png b/scene/resources/default_theme/vslider_bg.png Binary files differdeleted file mode 100644 index ba3244e3e5..0000000000 --- a/scene/resources/default_theme/vslider_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/vslider_grabber.png b/scene/resources/default_theme/vslider_grabber.png Binary files differdeleted file mode 100644 index 6c6bf93e68..0000000000 --- a/scene/resources/default_theme/vslider_grabber.png +++ /dev/null diff --git a/scene/resources/default_theme/vslider_grabber_disabled.png b/scene/resources/default_theme/vslider_grabber_disabled.png Binary files differdeleted file mode 100644 index 49cced5055..0000000000 --- a/scene/resources/default_theme/vslider_grabber_disabled.png +++ /dev/null diff --git a/scene/resources/default_theme/vslider_grabber_hl.png b/scene/resources/default_theme/vslider_grabber_hl.png Binary files differdeleted file mode 100644 index 28774fdbf8..0000000000 --- a/scene/resources/default_theme/vslider_grabber_hl.png +++ /dev/null diff --git a/scene/resources/default_theme/vslider_tick.png b/scene/resources/default_theme/vslider_tick.png Binary files differdeleted file mode 100644 index bde788b563..0000000000 --- a/scene/resources/default_theme/vslider_tick.png +++ /dev/null diff --git a/scene/resources/default_theme/vslider_tick.svg b/scene/resources/default_theme/vslider_tick.svg new file mode 100644 index 0000000000..1365d36aca --- /dev/null +++ b/scene/resources/default_theme/vslider_tick.svg @@ -0,0 +1 @@ +<svg height="4" viewBox="0 0 16 3.9999998" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m-3 0h2v16h-2z" fill="#fff" fill-opacity=".25" stroke-width=".285079" transform="rotate(-90)"/></svg> diff --git a/scene/resources/default_theme/vsplit_bg.png b/scene/resources/default_theme/vsplit_bg.png Binary files differdeleted file mode 100644 index a5749f6d5c..0000000000 --- a/scene/resources/default_theme/vsplit_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/vsplitter.png b/scene/resources/default_theme/vsplitter.png Binary files differdeleted file mode 100644 index dde1f390df..0000000000 --- a/scene/resources/default_theme/vsplitter.png +++ /dev/null diff --git a/scene/resources/default_theme/vsplitter.svg b/scene/resources/default_theme/vsplitter.svg new file mode 100644 index 0000000000..c46d785925 --- /dev/null +++ b/scene/resources/default_theme/vsplitter.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" viewBox="0 0 48 8" xmlns="http://www.w3.org/2000/svg"><path d="m4 4h40" fill="none" stroke="#808080" stroke-opacity=".65" stroke-width="1.7"/></svg> diff --git a/scene/resources/default_theme/window_resizer.png b/scene/resources/default_theme/window_resizer.png Binary files differdeleted file mode 100644 index b06e6f5366..0000000000 --- a/scene/resources/default_theme/window_resizer.png +++ /dev/null diff --git a/scene/resources/default_theme/window_resizer_mirrored.png b/scene/resources/default_theme/window_resizer_mirrored.png Binary files differdeleted file mode 100644 index bbce5f1406..0000000000 --- a/scene/resources/default_theme/window_resizer_mirrored.png +++ /dev/null diff --git a/scene/resources/default_theme/zoom_less.svg b/scene/resources/default_theme/zoom_less.svg new file mode 100644 index 0000000000..a438f7f683 --- /dev/null +++ b/scene/resources/default_theme/zoom_less.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#b2b2b2" fill-opacity=".65" r="8"/><circle cx="8" cy="8" fill="#fefffe" r="7"/><path d="m4 7h8v2h-8z" fill="#010001"/></svg> diff --git a/scene/resources/default_theme/zoom_more.svg b/scene/resources/default_theme/zoom_more.svg new file mode 100644 index 0000000000..192e0ed907 --- /dev/null +++ b/scene/resources/default_theme/zoom_more.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#b2b2b2" fill-opacity=".65" r="8"/><circle cx="8" cy="8" fill="#fefffe" r="7"/><path d="m7 4h2v3h3v2h-3v3h-2v-3h-3v-2h3z" fill="#010001"/></svg> diff --git a/scene/resources/default_theme/zoom_reset.svg b/scene/resources/default_theme/zoom_reset.svg new file mode 100644 index 0000000000..427214cda2 --- /dev/null +++ b/scene/resources/default_theme/zoom_reset.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#b2b2b2" fill-opacity=".65" r="8"/><circle cx="8" cy="8" fill="#fefffe" r="7"/><path d="m8.016 4.002h.029c.548 0 .999.45 1 .998v7h-2v-5.131l-1.445.963-1.11-1.664 3-2c.156-.103.338-.161.526-.166z" fill="#010001"/></svg> diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 7e71ad8986..b13ae9d016 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -496,13 +496,13 @@ bool Environment::is_sdfgi_enabled() const { return sdfgi_enabled; } -void Environment::set_sdfgi_cascades(SDFGICascades p_cascades) { - ERR_FAIL_INDEX(p_cascades, SDFGI_CASCADES_8 + 1); +void Environment::set_sdfgi_cascades(int p_cascades) { + ERR_FAIL_COND_MSG(p_cascades < 1 || p_cascades > 8, "Invalid number of SDFGI cascades (must be between 1 and 8)."); sdfgi_cascades = p_cascades; _update_sdfgi(); } -Environment::SDFGICascades Environment::get_sdfgi_cascades() const { +int Environment::get_sdfgi_cascades() const { return sdfgi_cascades; } @@ -517,9 +517,7 @@ float Environment::get_sdfgi_min_cell_size() const { void Environment::set_sdfgi_max_distance(float p_distance) { p_distance /= 64.0; - int cc[3] = { 4, 6, 8 }; - int cascades = cc[sdfgi_cascades]; - for (int i = 0; i < cascades; i++) { + for (int i = 0; i < sdfgi_cascades; i++) { p_distance *= 0.5; //halve for each cascade } sdfgi_min_cell_size = p_distance; @@ -529,9 +527,7 @@ void Environment::set_sdfgi_max_distance(float p_distance) { float Environment::get_sdfgi_max_distance() const { float md = sdfgi_min_cell_size; md *= 64.0; - int cc[3] = { 4, 6, 8 }; - int cascades = cc[sdfgi_cascades]; - for (int i = 0; i < cascades; i++) { + for (int i = 0; i < sdfgi_cascades; i++) { md *= 2.0; } return md; @@ -612,7 +608,7 @@ void Environment::_update_sdfgi() { RS::get_singleton()->environment_set_sdfgi( environment, sdfgi_enabled, - RS::EnvironmentSDFGICascades(sdfgi_cascades), + sdfgi_cascades, sdfgi_min_cell_size, RS::EnvironmentSDFGIYScale(sdfgi_y_scale), sdfgi_use_occlusion, @@ -732,6 +728,24 @@ float Environment::get_glow_hdr_luminance_cap() const { return glow_hdr_luminance_cap; } +void Environment::set_glow_map_strength(float p_strength) { + glow_map_strength = p_strength; + _update_glow(); +} + +float Environment::get_glow_map_strength() const { + return glow_map_strength; +} + +void Environment::set_glow_map(Ref<Texture> p_glow_map) { + glow_map = p_glow_map; + _update_glow(); +} + +Ref<Texture> Environment::get_glow_map() const { + return glow_map; +} + void Environment::_update_glow() { Vector<float> normalized_levels; if (glow_normalize_levels) { @@ -747,6 +761,15 @@ void Environment::_update_glow() { normalized_levels = glow_levels; } + float _glow_map_strength = 0.0f; + RID glow_map_rid; + if (glow_map.is_valid()) { + glow_map_rid = glow_map->get_rid(); + _glow_map_strength = glow_map_strength; + } else { + glow_map_rid = RID(); + } + RS::get_singleton()->environment_set_glow( environment, glow_enabled, @@ -758,7 +781,9 @@ void Environment::_update_glow() { RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_scale, - glow_hdr_luminance_cap); + glow_hdr_luminance_cap, + _glow_map_strength, + glow_map_rid); } // Fog @@ -1303,7 +1328,7 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_bounce_feedback", PROPERTY_HINT_RANGE, "0,1.99,0.01"), "set_sdfgi_bounce_feedback", "get_sdfgi_bounce_feedback"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_ENUM, "4 Cascades,6 Cascades,8 Cascades"), "set_sdfgi_cascades", "get_sdfgi_cascades"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_RANGE, "1,8,1"), "set_sdfgi_cascades", "get_sdfgi_cascades"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_max_distance", "get_sdfgi_max_distance"); @@ -1336,6 +1361,10 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale); ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap); ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap); + ClassDB::bind_method(D_METHOD("set_glow_map_strength", "strength"), &Environment::set_glow_map_strength); + ClassDB::bind_method(D_METHOD("get_glow_map_strength"), &Environment::get_glow_map_strength); + ClassDB::bind_method(D_METHOD("set_glow_map", "mode"), &Environment::set_glow_map); + ClassDB::bind_method(D_METHOD("get_glow_map"), &Environment::get_glow_map); ADD_GROUP("Glow", "glow_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled"); @@ -1355,6 +1384,8 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_map_strength", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_map_strength", "get_glow_map_strength"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "glow_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_glow_map", "get_glow_map"); // Fog @@ -1480,10 +1511,6 @@ void Environment::_bind_methods() { BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX); - BIND_ENUM_CONSTANT(SDFGI_CASCADES_4); - BIND_ENUM_CONSTANT(SDFGI_CASCADES_6); - BIND_ENUM_CONSTANT(SDFGI_CASCADES_8); - BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED); BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT); BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT); diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 98e755c336..b04723a221 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -70,12 +70,6 @@ public: TONE_MAPPER_ACES, }; - enum SDFGICascades { - SDFGI_CASCADES_4, - SDFGI_CASCADES_6, - SDFGI_CASCADES_8, - }; - enum SDFGIYScale { SDFGI_Y_SCALE_DISABLED, SDFGI_Y_SCALE_75_PERCENT, @@ -153,7 +147,7 @@ private: // SDFGI bool sdfgi_enabled = false; - SDFGICascades sdfgi_cascades = SDFGI_CASCADES_6; + int sdfgi_cascades = 6; float sdfgi_min_cell_size = 0.2; SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED; bool sdfgi_use_occlusion = false; @@ -176,6 +170,8 @@ private: float glow_hdr_bleed_threshold = 1.0; float glow_hdr_bleed_scale = 2.0; float glow_hdr_luminance_cap = 12.0; + float glow_map_strength = 0.8f; + Ref<Texture> glow_map; void _update_glow(); // Fog @@ -320,8 +316,8 @@ public: // SDFGI void set_sdfgi_enabled(bool p_enabled); bool is_sdfgi_enabled() const; - void set_sdfgi_cascades(SDFGICascades p_cascades); - SDFGICascades get_sdfgi_cascades() const; + void set_sdfgi_cascades(int p_cascades); + int get_sdfgi_cascades() const; void set_sdfgi_min_cell_size(float p_size); float get_sdfgi_min_cell_size() const; void set_sdfgi_max_distance(float p_distance); @@ -366,6 +362,10 @@ public: float get_glow_hdr_bleed_scale() const; void set_glow_hdr_luminance_cap(float p_amount); float get_glow_hdr_luminance_cap() const; + void set_glow_map_strength(float p_strength); + float get_glow_map_strength() const; + void set_glow_map(Ref<Texture> p_glow_map); + Ref<Texture> get_glow_map() const; // Fog @@ -433,7 +433,6 @@ VARIANT_ENUM_CAST(Environment::BGMode) VARIANT_ENUM_CAST(Environment::AmbientSource) VARIANT_ENUM_CAST(Environment::ReflectionSource) VARIANT_ENUM_CAST(Environment::ToneMapper) -VARIANT_ENUM_CAST(Environment::SDFGICascades) VARIANT_ENUM_CAST(Environment::SDFGIYScale) VARIANT_ENUM_CAST(Environment::GlowBlendMode) diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index d9e0c301de..b512acdd8a 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -30,6 +30,7 @@ #include "font.h" +#include "core/io/image_loader.h" #include "core/io/resource_loader.h" #include "core/string/translation.h" #include "core/templates/hashfuncs.h" @@ -64,6 +65,9 @@ _FORCE_INLINE_ void FontData::_ensure_rid(int p_cache_index) const { } void FontData::_bind_methods() { + ClassDB::bind_method(D_METHOD("load_bitmap_font", "path"), &FontData::load_bitmap_font); + ClassDB::bind_method(D_METHOD("load_dynamic_font", "path"), &FontData::load_dynamic_font); + ClassDB::bind_method(D_METHOD("set_data", "data"), &FontData::set_data); ClassDB::bind_method(D_METHOD("get_data"), &FontData::get_data); @@ -428,11 +432,766 @@ void FontData::reset_state() { hinting = TextServer::HINTING_LIGHT; msdf_pixel_range = 14; msdf_size = 128; + fixed_size = 0; oversampling = 0.f; } +void FontData::_convert_packed_8bit(Ref<Image> &p_source, int p_page, int p_sz) { + int w = p_source->get_width(); + int h = p_source->get_height(); + + PackedByteArray imgdata = p_source->get_data(); + const uint8_t *r = imgdata.ptr(); + + PackedByteArray imgdata_r; + imgdata_r.resize(w * h * 2); + uint8_t *wr = imgdata_r.ptrw(); + + PackedByteArray imgdata_g; + imgdata_g.resize(w * h * 2); + uint8_t *wg = imgdata_g.ptrw(); + + PackedByteArray imgdata_b; + imgdata_b.resize(w * h * 2); + uint8_t *wb = imgdata_b.ptrw(); + + PackedByteArray imgdata_a; + imgdata_a.resize(w * h * 2); + uint8_t *wa = imgdata_a.ptrw(); + + for (int i = 0; i < h; i++) { + for (int j = 0; j < w; j++) { + int ofs_src = (i * w + j) * 4; + int ofs_dst = (i * w + j) * 2; + wr[ofs_dst + 0] = 255; + wr[ofs_dst + 1] = r[ofs_src + 0]; + wg[ofs_dst + 0] = 255; + wg[ofs_dst + 1] = r[ofs_src + 1]; + wb[ofs_dst + 0] = 255; + wb[ofs_dst + 1] = r[ofs_src + 2]; + wa[ofs_dst + 0] = 255; + wa[ofs_dst + 1] = r[ofs_src + 3]; + } + } + Ref<Image> img_r = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_r)); + set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 0, img_r); + Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g)); + set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 1, img_g); + Ref<Image> img_b = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_b)); + set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 2, img_b); + Ref<Image> img_a = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_a)); + set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 3, img_a); +} + +void FontData::_convert_packed_4bit(Ref<Image> &p_source, int p_page, int p_sz) { + int w = p_source->get_width(); + int h = p_source->get_height(); + + PackedByteArray imgdata = p_source->get_data(); + const uint8_t *r = imgdata.ptr(); + + PackedByteArray imgdata_r; + imgdata_r.resize(w * h * 2); + uint8_t *wr = imgdata_r.ptrw(); + + PackedByteArray imgdata_g; + imgdata_g.resize(w * h * 2); + uint8_t *wg = imgdata_g.ptrw(); + + PackedByteArray imgdata_b; + imgdata_b.resize(w * h * 2); + uint8_t *wb = imgdata_b.ptrw(); + + PackedByteArray imgdata_a; + imgdata_a.resize(w * h * 2); + uint8_t *wa = imgdata_a.ptrw(); + + PackedByteArray imgdata_ro; + imgdata_ro.resize(w * h * 2); + uint8_t *wro = imgdata_ro.ptrw(); + + PackedByteArray imgdata_go; + imgdata_go.resize(w * h * 2); + uint8_t *wgo = imgdata_go.ptrw(); + + PackedByteArray imgdata_bo; + imgdata_bo.resize(w * h * 2); + uint8_t *wbo = imgdata_bo.ptrw(); + + PackedByteArray imgdata_ao; + imgdata_ao.resize(w * h * 2); + uint8_t *wao = imgdata_ao.ptrw(); + + for (int i = 0; i < h; i++) { + for (int j = 0; j < w; j++) { + int ofs_src = (i * w + j) * 4; + int ofs_dst = (i * w + j) * 2; + wr[ofs_dst + 0] = 255; + wro[ofs_dst + 0] = 255; + if (r[ofs_src + 0] > 0x0F) { + wr[ofs_dst + 1] = (r[ofs_src + 0] - 0x0F) * 2; + wro[ofs_dst + 1] = 0; + } else { + wr[ofs_dst + 1] = 0; + wro[ofs_dst + 1] = r[ofs_src + 0] * 2; + } + wg[ofs_dst + 0] = 255; + wgo[ofs_dst + 0] = 255; + if (r[ofs_src + 1] > 0x0F) { + wg[ofs_dst + 1] = (r[ofs_src + 1] - 0x0F) * 2; + wgo[ofs_dst + 1] = 0; + } else { + wg[ofs_dst + 1] = 0; + wgo[ofs_dst + 1] = r[ofs_src + 1] * 2; + } + wb[ofs_dst + 0] = 255; + wbo[ofs_dst + 0] = 255; + if (r[ofs_src + 2] > 0x0F) { + wb[ofs_dst + 1] = (r[ofs_src + 2] - 0x0F) * 2; + wbo[ofs_dst + 1] = 0; + } else { + wb[ofs_dst + 1] = 0; + wbo[ofs_dst + 1] = r[ofs_src + 2] * 2; + } + wa[ofs_dst + 0] = 255; + wao[ofs_dst + 0] = 255; + if (r[ofs_src + 3] > 0x0F) { + wa[ofs_dst + 1] = (r[ofs_src + 3] - 0x0F) * 2; + wao[ofs_dst + 1] = 0; + } else { + wa[ofs_dst + 1] = 0; + wao[ofs_dst + 1] = r[ofs_src + 3] * 2; + } + } + } + Ref<Image> img_r = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_r)); + set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 0, img_r); + Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g)); + set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 1, img_g); + Ref<Image> img_b = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_b)); + set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 2, img_b); + Ref<Image> img_a = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_a)); + set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 3, img_a); + + Ref<Image> img_ro = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_ro)); + set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 0, img_ro); + Ref<Image> img_go = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_go)); + set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 1, img_go); + Ref<Image> img_bo = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_bo)); + set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 2, img_bo); + Ref<Image> img_ao = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_ao)); + set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 3, img_ao); +} + +void FontData::_convert_rgba_4bit(Ref<Image> &p_source, int p_page, int p_sz) { + int w = p_source->get_width(); + int h = p_source->get_height(); + + PackedByteArray imgdata = p_source->get_data(); + const uint8_t *r = imgdata.ptr(); + + PackedByteArray imgdata_g; + imgdata_g.resize(w * h * 4); + uint8_t *wg = imgdata_g.ptrw(); + + PackedByteArray imgdata_o; + imgdata_o.resize(w * h * 4); + uint8_t *wo = imgdata_o.ptrw(); + + for (int i = 0; i < h; i++) { + for (int j = 0; j < w; j++) { + int ofs = (i * w + j) * 4; + + if (r[ofs + 0] > 0x7F) { + wg[ofs + 0] = r[ofs + 0]; + wo[ofs + 0] = 0; + } else { + wg[ofs + 0] = 0; + wo[ofs + 0] = r[ofs + 0] * 2; + } + if (r[ofs + 1] > 0x7F) { + wg[ofs + 1] = r[ofs + 1]; + wo[ofs + 1] = 0; + } else { + wg[ofs + 1] = 0; + wo[ofs + 1] = r[ofs + 1] * 2; + } + if (r[ofs + 2] > 0x7F) { + wg[ofs + 2] = r[ofs + 2]; + wo[ofs + 2] = 0; + } else { + wg[ofs + 2] = 0; + wo[ofs + 2] = r[ofs + 2] * 2; + } + if (r[ofs + 3] > 0x7F) { + wg[ofs + 3] = r[ofs + 3]; + wo[ofs + 3] = 0; + } else { + wg[ofs + 3] = 0; + wo[ofs + 3] = r[ofs + 3] * 2; + } + } + } + Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_RGBA8, imgdata_g)); + set_texture_image(0, Vector2i(p_sz, 0), p_page, img_g); + + Ref<Image> img_o = memnew(Image(w, h, 0, Image::FORMAT_RGBA8, imgdata_o)); + set_texture_image(0, Vector2i(p_sz, 1), p_page, img_o); +} + +void FontData::_convert_mono_8bit(Ref<Image> &p_source, int p_page, int p_ch, int p_sz, int p_ol) { + int w = p_source->get_width(); + int h = p_source->get_height(); + + PackedByteArray imgdata = p_source->get_data(); + const uint8_t *r = imgdata.ptr(); + + int size = 4; + if (p_source->get_format() == Image::FORMAT_L8) { + size = 1; + p_ch = 0; + } + + PackedByteArray imgdata_g; + imgdata_g.resize(w * h * 2); + uint8_t *wg = imgdata_g.ptrw(); + + for (int i = 0; i < h; i++) { + for (int j = 0; j < w; j++) { + int ofs_src = (i * w + j) * size; + int ofs_dst = (i * w + j) * 2; + wg[ofs_dst + 0] = 255; + wg[ofs_dst + 1] = r[ofs_src + p_ch]; + } + } + Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g)); + set_texture_image(0, Vector2i(p_sz, p_ol), p_page, img_g); +} + +void FontData::_convert_mono_4bit(Ref<Image> &p_source, int p_page, int p_ch, int p_sz, int p_ol) { + int w = p_source->get_width(); + int h = p_source->get_height(); + + PackedByteArray imgdata = p_source->get_data(); + const uint8_t *r = imgdata.ptr(); + + int size = 4; + if (p_source->get_format() == Image::FORMAT_L8) { + size = 1; + p_ch = 0; + } + + PackedByteArray imgdata_g; + imgdata_g.resize(w * h * 2); + uint8_t *wg = imgdata_g.ptrw(); + + PackedByteArray imgdata_o; + imgdata_o.resize(w * h * 2); + uint8_t *wo = imgdata_o.ptrw(); + + for (int i = 0; i < h; i++) { + for (int j = 0; j < w; j++) { + int ofs_src = (i * w + j) * size; + int ofs_dst = (i * w + j) * 2; + wg[ofs_dst + 0] = 255; + wo[ofs_dst + 0] = 255; + if (r[ofs_src + p_ch] > 0x7F) { + wg[ofs_dst + 1] = r[ofs_src + p_ch]; + wo[ofs_dst + 1] = 0; + } else { + wg[ofs_dst + 1] = 0; + wo[ofs_dst + 1] = r[ofs_src + p_ch] * 2; + } + } + } + Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g)); + set_texture_image(0, Vector2i(p_sz, 0), p_page, img_g); + + Ref<Image> img_o = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_o)); + set_texture_image(0, Vector2i(p_sz, p_ol), p_page, img_o); +} + /*************************************************************************/ +Error FontData::load_bitmap_font(const String &p_path) { + reset_state(); + + antialiased = false; + msdf = false; + force_autohinter = false; + hinting = TextServer::HINTING_NONE; + oversampling = 1.0f; + + FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); + if (f == nullptr) { + ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Cannot open font from file ") + "\"" + p_path + "\"."); + } + + int base_size = 16; + int height = 0; + int ascent = 0; + int outline = 0; + uint32_t st_flags = 0; + String font_name; + + bool packed = false; + uint8_t ch[4] = { 0, 0, 0, 0 }; // RGBA + int first_gl_ch = -1; + int first_ol_ch = -1; + int first_cm_ch = -1; + + unsigned char magic[4]; + f->get_buffer((unsigned char *)&magic, 4); + if (magic[0] == 'B' && magic[1] == 'M' && magic[2] == 'F') { + // Binary BMFont file. + ERR_FAIL_COND_V_MSG(magic[3] != 3, ERR_CANT_CREATE, vformat(TTR("Version %d of BMFont is not supported."), (int)magic[3])); + + uint8_t block_type = f->get_8(); + uint32_t block_size = f->get_32(); + while (!f->eof_reached()) { + uint64_t off = f->get_position(); + switch (block_type) { + case 1: /* info */ { + ERR_FAIL_COND_V_MSG(block_size < 15, ERR_CANT_CREATE, TTR("Invalid BMFont info block size.")); + base_size = f->get_16(); + uint8_t flags = f->get_8(); + ERR_FAIL_COND_V_MSG(flags & 0x02, ERR_CANT_CREATE, TTR("Non-unicode version of BMFont is not supported.")); + if (flags & (1 << 3)) { + st_flags |= TextServer::FONT_BOLD; + } + if (flags & (1 << 2)) { + st_flags |= TextServer::FONT_ITALIC; + } + f->get_8(); // non-unicode charset, skip + f->get_16(); // stretch_h, skip + f->get_8(); // aa, skip + f->get_32(); // padding, skip + f->get_16(); // spacing, skip + outline = f->get_8(); + // font name + PackedByteArray name_data; + name_data.resize(block_size - 14); + f->get_buffer(name_data.ptrw(), block_size - 14); + font_name = String::utf8((const char *)name_data.ptr(), block_size - 14); + set_fixed_size(base_size); + } break; + case 2: /* common */ { + ERR_FAIL_COND_V_MSG(block_size != 15, ERR_CANT_CREATE, TTR("Invalid BMFont common block size.")); + height = f->get_16(); + ascent = f->get_16(); + f->get_32(); // scale, skip + f->get_16(); // pages, skip + uint8_t flags = f->get_8(); + packed = (flags & 0x01); + ch[3] = f->get_8(); + ch[0] = f->get_8(); + ch[1] = f->get_8(); + ch[2] = f->get_8(); + for (int i = 0; i < 4; i++) { + if (ch[i] == 0 && first_gl_ch == -1) { + first_gl_ch = i; + } + if (ch[i] == 1 && first_ol_ch == -1) { + first_ol_ch = i; + } + if (ch[i] == 2 && first_cm_ch == -1) { + first_cm_ch = i; + } + } + } break; + case 3: /* pages */ { + int page = 0; + CharString cs; + char32_t c = f->get_8(); + while (!f->eof_reached() && f->get_position() <= off + block_size) { + if (c == '\0') { + String base_dir = p_path.get_base_dir(); + String file = base_dir.plus_file(String::utf8(cs.ptr(), cs.length())); + if (RenderingServer::get_singleton() != nullptr) { + Ref<Image> img; + img.instantiate(); + Error err = ImageLoader::load_image(file, img); + ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture: ") + "\"" + file + "\"."); + + if (packed) { + if (ch[3] == 0) { // 4 x 8 bit monochrome, no outline + outline = 0; + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_packed_8bit(img, page, base_size); + } else if ((ch[3] == 2) && (outline > 0)) { // 4 x 4 bit monochrome, gl + outline + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_packed_4bit(img, page, base_size); + } else { + ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format.")); + } + } else { + if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline + outline = 0; + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + set_texture_image(0, Vector2i(base_size, 0), page, img); + } else if ((ch[0] == 2) && (ch[1] == 2) && (ch[2] == 2) && (ch[3] == 2) && (outline > 0)) { // RGBA4 color, gl + outline + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_rgba_4bit(img, page, base_size); + } else if ((first_gl_ch >= 0) && (first_ol_ch >= 0) && (outline > 0)) { // 1 x 8 bit monochrome, gl + outline + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_mono_8bit(img, page, first_gl_ch, base_size, 0); + _convert_mono_8bit(img, page, first_ol_ch, base_size, 1); + } else if ((first_cm_ch >= 0) && (outline > 0)) { // 1 x 4 bit monochrome, gl + outline + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_mono_4bit(img, page, first_cm_ch, base_size, 1); + } else if (first_gl_ch >= 0) { // 1 x 8 bit monochrome, no outline + outline = 0; + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_mono_8bit(img, page, first_gl_ch, base_size, 0); + } else { + ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format.")); + } + } + } + page++; + cs = ""; + } else { + cs += c; + } + c = f->get_8(); + } + } break; + case 4: /* chars */ { + int char_count = block_size / 20; + for (int i = 0; i < char_count; i++) { + Vector2 advance; + Vector2 size; + Vector2 offset; + Rect2 uv_rect; + + char32_t idx = f->get_32(); + uv_rect.position.x = (int16_t)f->get_16(); + uv_rect.position.y = (int16_t)f->get_16(); + uv_rect.size.width = (int16_t)f->get_16(); + size.width = uv_rect.size.width; + uv_rect.size.height = (int16_t)f->get_16(); + size.height = uv_rect.size.height; + offset.x = (int16_t)f->get_16(); + offset.y = (int16_t)f->get_16() - ascent; + advance.x = (int16_t)f->get_16(); + if (advance.x < 0) { + advance.x = size.width + 1; + } + + int texture_idx = f->get_8(); + uint8_t channel = f->get_8(); + + ERR_FAIL_COND_V_MSG(!packed && channel != 15, ERR_CANT_CREATE, TTR("Invalid glyph channel.")); + int ch_off = 0; + switch (channel) { + case 1: + ch_off = 2; + break; // B + case 2: + ch_off = 1; + break; // G + case 4: + ch_off = 0; + break; // R + case 8: + ch_off = 3; + break; // A + default: + ch_off = 0; + break; + } + set_glyph_advance(0, base_size, idx, advance); + set_glyph_offset(0, Vector2i(base_size, 0), idx, offset); + set_glyph_size(0, Vector2i(base_size, 0), idx, size); + set_glyph_uv_rect(0, Vector2i(base_size, 0), idx, uv_rect); + set_glyph_texture_idx(0, Vector2i(base_size, 0), idx, texture_idx * (packed ? 4 : 1) + ch_off); + if (outline > 0) { + set_glyph_offset(0, Vector2i(base_size, 1), idx, offset); + set_glyph_size(0, Vector2i(base_size, 1), idx, size); + set_glyph_uv_rect(0, Vector2i(base_size, 1), idx, uv_rect); + set_glyph_texture_idx(0, Vector2i(base_size, 1), idx, texture_idx * (packed ? 4 : 1) + ch_off); + } + } + } break; + case 5: /* kerning */ { + int pair_count = block_size / 10; + for (int i = 0; i < pair_count; i++) { + Vector2i kpk; + kpk.x = f->get_32(); + kpk.y = f->get_32(); + set_kerning(0, base_size, kpk, Vector2((int16_t)f->get_16(), 0)); + } + } break; + default: { + ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Invalid BMFont block type.")); + } break; + } + f->seek(off + block_size); + block_type = f->get_8(); + block_size = f->get_32(); + } + + } else { + // Text BMFont file. + f->seek(0); + while (true) { + String line = f->get_line(); + + int delimiter = line.find(" "); + String type = line.substr(0, delimiter); + int pos = delimiter + 1; + Map<String, String> keys; + + while (pos < line.size() && line[pos] == ' ') { + pos++; + } + + while (pos < line.size()) { + int eq = line.find("=", pos); + if (eq == -1) { + break; + } + String key = line.substr(pos, eq - pos); + int end = -1; + String value; + if (line[eq + 1] == '"') { + end = line.find("\"", eq + 2); + if (end == -1) { + break; + } + value = line.substr(eq + 2, end - 1 - eq - 1); + pos = end + 1; + } else { + end = line.find(" ", eq + 1); + if (end == -1) { + end = line.size(); + } + value = line.substr(eq + 1, end - eq); + pos = end; + } + + while (pos < line.size() && line[pos] == ' ') { + pos++; + } + + keys[key] = value; + } + + if (type == "info") { + if (keys.has("size")) { + base_size = keys["size"].to_int(); + set_fixed_size(base_size); + } + if (keys.has("outline")) { + outline = keys["outline"].to_int(); + } + if (keys.has("bold")) { + if (keys["bold"].to_int()) { + st_flags |= TextServer::FONT_BOLD; + } + } + if (keys.has("italic")) { + if (keys["italic"].to_int()) { + st_flags |= TextServer::FONT_ITALIC; + } + } + if (keys.has("face")) { + font_name = keys["face"]; + } + ERR_FAIL_COND_V_MSG((!keys.has("unicode") || keys["unicode"].to_int() != 1), ERR_CANT_CREATE, TTR("Non-unicode version of BMFont is not supported.")); + } else if (type == "common") { + if (keys.has("lineHeight")) { + height = keys["lineHeight"].to_int(); + } + if (keys.has("base")) { + ascent = keys["base"].to_int(); + } + if (keys.has("packed")) { + packed = (keys["packed"].to_int() == 1); + } + if (keys.has("alphaChnl")) { + ch[3] = keys["alphaChnl"].to_int(); + } + if (keys.has("redChnl")) { + ch[0] = keys["redChnl"].to_int(); + } + if (keys.has("greenChnl")) { + ch[1] = keys["greenChnl"].to_int(); + } + if (keys.has("blueChnl")) { + ch[2] = keys["blueChnl"].to_int(); + } + for (int i = 0; i < 4; i++) { + if (ch[i] == 0 && first_gl_ch == -1) { + first_gl_ch = i; + } + if (ch[i] == 1 && first_ol_ch == -1) { + first_ol_ch = i; + } + if (ch[i] == 2 && first_cm_ch == -1) { + first_cm_ch = i; + } + } + } else if (type == "page") { + int page = 0; + if (keys.has("id")) { + page = keys["id"].to_int(); + } + if (keys.has("file")) { + String base_dir = p_path.get_base_dir(); + String file = base_dir.plus_file(keys["file"]); + if (RenderingServer::get_singleton() != nullptr) { + Ref<Image> img; + img.instantiate(); + Error err = ImageLoader::load_image(file, img); + ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture: ") + "\"" + file + "\"."); + if (packed) { + if (ch[3] == 0) { // 4 x 8 bit monochrome, no outline + outline = 0; + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_packed_8bit(img, page, base_size); + } else if ((ch[3] == 2) && (outline > 0)) { // 4 x 4 bit monochrome, gl + outline + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_packed_4bit(img, page, base_size); + } else { + ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format.")); + } + } else { + if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline + outline = 0; + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + set_texture_image(0, Vector2i(base_size, 0), page, img); + } else if ((ch[0] == 2) && (ch[1] == 2) && (ch[2] == 2) && (ch[3] == 2) && (outline > 0)) { // RGBA4 color, gl + outline + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_rgba_4bit(img, page, base_size); + } else if ((first_gl_ch >= 0) && (first_ol_ch >= 0) && (outline > 0)) { // 1 x 8 bit monochrome, gl + outline + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_mono_8bit(img, page, first_gl_ch, base_size, 0); + _convert_mono_8bit(img, page, first_ol_ch, base_size, 1); + } else if ((first_cm_ch >= 0) && (outline > 0)) { // 1 x 4 bit monochrome, gl + outline + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_mono_4bit(img, page, first_cm_ch, base_size, 1); + } else if (first_gl_ch >= 0) { // 1 x 8 bit monochrome, no outline + outline = 0; + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + _convert_mono_8bit(img, page, first_gl_ch, base_size, 0); + } else { + ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format.")); + } + } + } + } + } else if (type == "char") { + char32_t idx = 0; + Vector2 advance; + Vector2 size; + Vector2 offset; + Rect2 uv_rect; + int texture_idx = -1; + uint8_t channel = 15; + + if (keys.has("id")) { + idx = keys["id"].to_int(); + } + if (keys.has("x")) { + uv_rect.position.x = keys["x"].to_int(); + } + if (keys.has("y")) { + uv_rect.position.y = keys["y"].to_int(); + } + if (keys.has("width")) { + uv_rect.size.width = keys["width"].to_int(); + size.width = keys["width"].to_int(); + } + if (keys.has("height")) { + uv_rect.size.height = keys["height"].to_int(); + size.height = keys["height"].to_int(); + } + if (keys.has("xoffset")) { + offset.x = keys["xoffset"].to_int(); + } + if (keys.has("yoffset")) { + offset.y = keys["yoffset"].to_int() - ascent; + } + if (keys.has("page")) { + texture_idx = keys["page"].to_int(); + } + if (keys.has("xadvance")) { + advance.x = keys["xadvance"].to_int(); + } + if (advance.x < 0) { + advance.x = size.width + 1; + } + if (keys.has("chnl")) { + channel = keys["chnl"].to_int(); + } + + ERR_FAIL_COND_V_MSG(!packed && channel != 15, ERR_CANT_CREATE, TTR("Invalid glyph channel.")); + int ch_off = 0; + switch (channel) { + case 1: + ch_off = 2; + break; // B + case 2: + ch_off = 1; + break; // G + case 4: + ch_off = 0; + break; // R + case 8: + ch_off = 3; + break; // A + default: + ch_off = 0; + break; + } + set_glyph_advance(0, base_size, idx, advance); + set_glyph_offset(0, Vector2i(base_size, 0), idx, offset); + set_glyph_size(0, Vector2i(base_size, 0), idx, size); + set_glyph_uv_rect(0, Vector2i(base_size, 0), idx, uv_rect); + set_glyph_texture_idx(0, Vector2i(base_size, 0), idx, texture_idx * (packed ? 4 : 1) + ch_off); + if (outline > 0) { + set_glyph_offset(0, Vector2i(base_size, 1), idx, offset); + set_glyph_size(0, Vector2i(base_size, 1), idx, size); + set_glyph_uv_rect(0, Vector2i(base_size, 1), idx, uv_rect); + set_glyph_texture_idx(0, Vector2i(base_size, 1), idx, texture_idx * (packed ? 4 : 1) + ch_off); + } + } else if (type == "kerning") { + Vector2i kpk; + if (keys.has("first")) { + kpk.x = keys["first"].to_int(); + } + if (keys.has("second")) { + kpk.y = keys["second"].to_int(); + } + if (keys.has("amount")) { + set_kerning(0, base_size, kpk, Vector2(keys["amount"].to_int(), 0)); + } + } + + if (f->eof_reached()) { + break; + } + } + } + + set_font_name(font_name); + set_font_style(st_flags); + set_ascent(0, base_size, ascent); + set_descent(0, base_size, height - ascent); + + return OK; +} + +Error FontData::load_dynamic_font(const String &p_path) { + reset_state(); + + Vector<uint8_t> data = FileAccess::get_file_as_array(p_path); + set_data(data); + + return OK; +} + void FontData::set_data_ptr(const uint8_t *p_data, size_t p_size) { data.clear(); data_ptr = p_data; @@ -1585,8 +2344,9 @@ real_t Font::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, bool Font::has_char(char32_t p_char) const { for (int i = 0; i < data.size(); i++) { - if (data[i]->has_char(p_char)) + if (data[i]->has_char(p_char)) { return true; + } } return false; } diff --git a/scene/resources/font.h b/scene/resources/font.h index 1b4ecc73ce..93351a3493 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -63,6 +63,12 @@ class FontData : public Resource { _FORCE_INLINE_ void _clear_cache(); _FORCE_INLINE_ void _ensure_rid(int p_cache_index) const; + void _convert_packed_8bit(Ref<Image> &p_source, int p_page, int p_sz); + void _convert_packed_4bit(Ref<Image> &p_source, int p_page, int p_sz); + void _convert_rgba_4bit(Ref<Image> &p_source, int p_page, int p_sz); + void _convert_mono_8bit(Ref<Image> &p_source, int p_page, int p_ch, int p_sz, int p_ol); + void _convert_mono_4bit(Ref<Image> &p_source, int p_page, int p_ch, int p_sz, int p_ol); + protected: static void _bind_methods(); @@ -73,6 +79,9 @@ protected: virtual void reset_state() override; public: + Error load_bitmap_font(const String &p_path); + Error load_dynamic_font(const String &p_path); + // Font source data. virtual void set_data_ptr(const uint8_t *p_data, size_t p_size); virtual void set_data(const PackedByteArray &p_data); diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp index b9469803a0..28afef8638 100644 --- a/scene/resources/immediate_mesh.cpp +++ b/scene/resources/immediate_mesh.cpp @@ -382,7 +382,7 @@ AABB ImmediateMesh::get_aabb() const { if (i == 0) { aabb = surfaces[i].aabb; } else { - aabb.merge(surfaces[i].aabb); + aabb = aabb.merge(surfaces[i].aabb); } } return aabb; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index d2d96b1f06..441e84eccc 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -1475,12 +1475,12 @@ void ArrayMesh::add_blend_shape(const StringName &p_name) { StringName name = p_name; - if (blend_shapes.find(name) != -1) { + if (blend_shapes.has(name)) { int count = 2; do { name = String(p_name) + " " + itos(count); count++; - } while (blend_shapes.find(name) != -1); + } while (blend_shapes.has(name)); } blend_shapes.push_back(name); diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index 3db839a1d0..5168bf83eb 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -30,6 +30,8 @@ #include "mesh_library.h" +#include "box_shape_3d.h" + bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name.begins_with("item/")) { @@ -255,12 +257,35 @@ int MeshLibrary::get_last_unused_item_id() const { } void MeshLibrary::_set_item_shapes(int p_item, const Array &p_shapes) { - ERR_FAIL_COND(p_shapes.size() & 1); + Array arr_shapes = p_shapes; + int size = p_shapes.size(); + if (size & 1) { + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + int prev_size = item_map[p_item].shapes.size() * 2; + + if (prev_size < size) { + // Check if last element is a shape. + Ref<Shape3D> shape = arr_shapes[size - 1]; + if (shape.is_null()) { + Ref<BoxShape3D> box_shape; + box_shape.instantiate(); + arr_shapes[size - 1] = box_shape; + } + + // Make sure the added element is a Transform3D. + arr_shapes.push_back(Transform3D()); + size++; + } else { + size--; + arr_shapes.resize(size); + } + } + Vector<ShapeData> shapes; - for (int i = 0; i < p_shapes.size(); i += 2) { + for (int i = 0; i < size; i += 2) { ShapeData sd; - sd.shape = p_shapes[i + 0]; - sd.local_transform = p_shapes[i + 1]; + sd.shape = arr_shapes[i + 0]; + sd.local_transform = arr_shapes[i + 1]; if (sd.shape.is_valid()) { shapes.push_back(sd); diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 402e67a0f1..f9a4eba978 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -175,14 +175,12 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { #endif } } else { - Object *obj = nullptr; + //node belongs to this scene and must be created + Object *obj = ClassDB::instantiate(snames[n.type]); - if (ClassDB::is_class_enabled(snames[n.type])) { - //node belongs to this scene and must be created - obj = ClassDB::instantiate(snames[n.type]); - } + node = Object::cast_to<Node>(obj); - if (!Object::cast_to<Node>(obj)) { + if (!node) { if (obj) { memdelete(obj); obj = nullptr; @@ -203,9 +201,9 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { if (!obj) { obj = memnew(Node); } - } - node = Object::cast_to<Node>(obj); + node = Object::cast_to<Node>(obj); + } } if (node) { diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index aa9682bd80..3fc5fd4a16 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -106,8 +106,8 @@ class CapsuleMesh : public PrimitiveMesh { GDCLASS(CapsuleMesh, PrimitiveMesh); private: - float radius = 1.0; - float height = 3.0; + float radius = 0.5; + float height = 2.0; int radial_segments = 64; int rings = 8; @@ -138,7 +138,7 @@ class BoxMesh : public PrimitiveMesh { GDCLASS(BoxMesh, PrimitiveMesh); private: - Vector3 size = Vector3(2.0, 2.0, 2.0); + Vector3 size = Vector3(1, 1, 1); int subdivide_w = 0; int subdivide_h = 0; int subdivide_d = 0; @@ -171,8 +171,8 @@ class CylinderMesh : public PrimitiveMesh { GDCLASS(CylinderMesh, PrimitiveMesh); private: - float top_radius = 1.0; - float bottom_radius = 1.0; + float top_radius = 0.5; + float bottom_radius = 0.5; float height = 2.0; int radial_segments = 64; int rings = 4; diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 1b81455d4c..6bb710b1d9 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -430,7 +430,7 @@ Error ResourceLoaderText::load() { } } - if (path.find("://") == -1 && path.is_relative_path()) { + if (!path.contains("://") && path.is_relative_path()) { // path is relative to file being loaded, so convert to a resource path path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path)); } @@ -774,7 +774,7 @@ void ResourceLoaderText::get_dependencies(FileAccess *p_f, List<String> *p_depen } } - if (!using_uid && path.find("://") == -1 && path.is_relative_path()) { + if (!using_uid && !path.contains("://") && path.is_relative_path()) { // path is relative to file being loaded, so convert to a resource path path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path)); } diff --git a/scene/resources/scene_replication_config.cpp b/scene/resources/scene_replication_config.cpp new file mode 100644 index 0000000000..2acc0f1922 --- /dev/null +++ b/scene/resources/scene_replication_config.cpp @@ -0,0 +1,187 @@ +/*************************************************************************/ +/* scene_replication_config.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene_replication_config.h" + +#include "core/multiplayer/multiplayer_api.h" +#include "scene/main/node.h" + +bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_value) { + String name = p_name; + + if (name.begins_with("properties/")) { + int idx = name.get_slicec('/', 1).to_int(); + String what = name.get_slicec('/', 2); + + if (properties.size() == idx && what == "path") { + ERR_FAIL_COND_V(p_value.get_type() != Variant::NODE_PATH, false); + NodePath path = p_value; + ERR_FAIL_COND_V(path.is_empty() || path.get_subname_count() == 0, false); + add_property(path); + return true; + } + ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false); + ERR_FAIL_INDEX_V(idx, properties.size(), false); + ReplicationProperty &prop = properties[idx]; + if (what == "sync") { + prop.sync = p_value; + sync_props.push_back(prop.name); + return true; + } else if (what == "spawn") { + prop.spawn = p_value; + spawn_props.push_back(prop.name); + return true; + } + } + return false; +} + +bool SceneReplicationConfig::_get(const StringName &p_name, Variant &r_ret) const { + String name = p_name; + + if (name.begins_with("properties/")) { + int idx = name.get_slicec('/', 1).to_int(); + String what = name.get_slicec('/', 2); + ERR_FAIL_INDEX_V(idx, properties.size(), false); + const ReplicationProperty &prop = properties[idx]; + if (what == "path") { + r_ret = prop.name; + return true; + } else if (what == "sync") { + r_ret = prop.sync; + return true; + } else if (what == "spawn") { + r_ret = prop.spawn; + return true; + } + } + return false; +} + +void SceneReplicationConfig::_get_property_list(List<PropertyInfo> *p_list) const { + for (int i = 0; i < properties.size(); i++) { + p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/spawn", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); + } +} + +TypedArray<NodePath> SceneReplicationConfig::get_properties() const { + TypedArray<NodePath> paths; + for (const ReplicationProperty &prop : properties) { + paths.push_back(prop.name); + } + return paths; +} + +void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) { + ERR_FAIL_COND(properties.find(p_path)); + + if (p_index < 0 || p_index == properties.size()) { + properties.push_back(ReplicationProperty(p_path)); + return; + } + + ERR_FAIL_INDEX(p_index, properties.size()); + + List<ReplicationProperty>::Element *I = properties.front(); + int c = 0; + while (c < p_index) { + I = I->next(); + c++; + } + properties.insert_before(I, ReplicationProperty(p_path)); +} + +void SceneReplicationConfig::remove_property(const NodePath &p_path) { + properties.erase(p_path); +} + +int SceneReplicationConfig::property_get_index(const NodePath &p_path) const { + for (int i = 0; i < properties.size(); i++) { + if (properties[i].name == p_path) { + return i; + } + } + ERR_FAIL_V(-1); +} + +bool SceneReplicationConfig::property_get_spawn(const NodePath &p_path) { + List<ReplicationProperty>::Element *E = properties.find(p_path); + ERR_FAIL_COND_V(!E, false); + return E->get().spawn; +} + +void SceneReplicationConfig::property_set_spawn(const NodePath &p_path, bool p_enabled) { + List<ReplicationProperty>::Element *E = properties.find(p_path); + ERR_FAIL_COND(!E); + if (E->get().spawn == p_enabled) { + return; + } + E->get().spawn = p_enabled; + spawn_props.clear(); + for (const ReplicationProperty &prop : properties) { + if (prop.spawn) { + spawn_props.push_back(p_path); + } + } +} + +bool SceneReplicationConfig::property_get_sync(const NodePath &p_path) { + List<ReplicationProperty>::Element *E = properties.find(p_path); + ERR_FAIL_COND_V(!E, false); + return E->get().sync; +} + +void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_enabled) { + List<ReplicationProperty>::Element *E = properties.find(p_path); + ERR_FAIL_COND(!E); + if (E->get().sync == p_enabled) { + return; + } + E->get().sync = p_enabled; + sync_props.clear(); + for (const ReplicationProperty &prop : properties) { + if (prop.sync) { + sync_props.push_back(p_path); + } + } +} + +void SceneReplicationConfig::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_properties"), &SceneReplicationConfig::get_properties); + ClassDB::bind_method(D_METHOD("add_property", "path", "index"), &SceneReplicationConfig::add_property, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("remove_property", "path"), &SceneReplicationConfig::remove_property); + ClassDB::bind_method(D_METHOD("property_get_index", "path"), &SceneReplicationConfig::property_get_index); + ClassDB::bind_method(D_METHOD("property_get_spawn", "path"), &SceneReplicationConfig::property_get_spawn); + ClassDB::bind_method(D_METHOD("property_set_spawn", "path", "enabled"), &SceneReplicationConfig::property_set_spawn); + ClassDB::bind_method(D_METHOD("property_get_sync", "path"), &SceneReplicationConfig::property_get_sync); + ClassDB::bind_method(D_METHOD("property_set_sync", "path", "enabled"), &SceneReplicationConfig::property_set_sync); +} diff --git a/scene/resources/scene_replication_config.h b/scene/resources/scene_replication_config.h new file mode 100644 index 0000000000..b791be9414 --- /dev/null +++ b/scene/resources/scene_replication_config.h @@ -0,0 +1,90 @@ +/*************************************************************************/ +/* scene_replication_config.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SCENE_REPLICATION_CONFIG_H +#define SCENE_REPLICATION_CONFIG_H + +#include "core/io/resource.h" + +#include "core/variant/typed_array.h" + +class SceneReplicationConfig : public Resource { + GDCLASS(SceneReplicationConfig, Resource); + OBJ_SAVE_TYPE(SceneReplicationConfig); + RES_BASE_EXTENSION("repl"); + +private: + struct ReplicationProperty { + NodePath name; + bool spawn = true; + bool sync = true; + + bool operator==(const ReplicationProperty &p_to) { + return name == p_to.name; + } + + ReplicationProperty() {} + + ReplicationProperty(const NodePath &p_name) { + name = p_name; + } + }; + + List<ReplicationProperty> properties; + List<NodePath> spawn_props; + List<NodePath> sync_props; + +protected: + static void _bind_methods(); + + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + TypedArray<NodePath> get_properties() const; + + void add_property(const NodePath &p_path, int p_index = -1); + void remove_property(const NodePath &p_path); + + int property_get_index(const NodePath &p_path) const; + bool property_get_spawn(const NodePath &p_path); + void property_set_spawn(const NodePath &p_path, bool p_enabled); + + bool property_get_sync(const NodePath &p_path); + void property_set_sync(const NodePath &p_path, bool p_enabled); + + const List<NodePath> &get_spawn_properties() { return spawn_props; } + const List<NodePath> &get_sync_properties() { return sync_props; } + + SceneReplicationConfig() {} +}; + +#endif // SCENE_REPLICATION_CONFIG_H diff --git a/scene/resources/skeleton_modification_3d.cpp b/scene/resources/skeleton_modification_3d.cpp index b5b3fd5e9f..2c0f6e779e 100644 --- a/scene/resources/skeleton_modification_3d.cpp +++ b/scene/resources/skeleton_modification_3d.cpp @@ -34,8 +34,9 @@ void SkeletonModification3D::_execute(real_t p_delta) { GDVIRTUAL_CALL(_execute, p_delta); - if (!enabled) + if (!enabled) { return; + } } void SkeletonModification3D::_setup_modification(SkeletonModificationStack3D *p_stack) { diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index 6ec16f12df..c5d5ba2912 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -292,7 +292,6 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() { } ProceduralSkyMaterial::~ProceduralSkyMaterial() { - RS::get_singleton()->material_set_shader(_get_material(), RID()); } ///////////////////////////////////////// @@ -389,7 +388,6 @@ PanoramaSkyMaterial::PanoramaSkyMaterial() { } PanoramaSkyMaterial::~PanoramaSkyMaterial() { - RS::get_singleton()->material_set_shader(_get_material(), RID()); } ////////////////////////////////// diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index cc7322476f..0677d9c1a8 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -30,7 +30,6 @@ #include "surface_tool.h" -#define _VERTEX_SNAP 0.0001 #define EQ_VERTEX_DIST 0.00001 SurfaceTool::OptimizeVertexCacheFunc SurfaceTool::optimize_vertex_cache_func = nullptr; diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp index e0aa21ac37..f1eddd8ffc 100644 --- a/scene/resources/syntax_highlighter.cpp +++ b/scene/resources/syntax_highlighter.cpp @@ -116,14 +116,6 @@ void SyntaxHighlighter::_bind_methods() { //////////////////////////////////////////////////////////////////////////////// -static bool _is_char(char32_t c) { - return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; -} - -static bool _is_hex_symbol(char32_t c) { - return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); -} - Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { Dictionary color_map; @@ -166,7 +158,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { color = font_color; bool is_char = !is_symbol(str[j]); bool is_a_symbol = is_symbol(str[j]); - bool is_number = (str[j] >= '0' && str[j] <= '9'); + bool is_number = is_digit(str[j]); /* color regions */ if (is_a_symbol || in_region != -1) { @@ -304,7 +296,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { } // Allow ABCDEF in hex notation. - if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) { + if (is_hex_notation && (is_hex_digit(str[j]) || is_number)) { is_number = true; } else { is_hex_notation = false; @@ -321,7 +313,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { } } - if (!in_word && _is_char(str[j]) && !is_number) { + if (!in_word && (is_ascii_char(str[j]) || is_underscore(str[j])) && !is_number) { in_word = true; } diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp index f3752053c0..c3b5bd3564 100644 --- a/scene/resources/text_line.cpp +++ b/scene/resources/text_line.cpp @@ -55,7 +55,7 @@ void TextLine::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bidi_override", "override"), &TextLine::set_bidi_override); - ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextLine::add_string, DEFVAL(Dictionary()), DEFVAL("")); + ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language", "meta"), &TextLine::add_string, DEFVAL(Dictionary()), DEFVAL(""), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextLine::add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1)); ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextLine::resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER)); @@ -200,9 +200,9 @@ void TextLine::set_bidi_override(const Array &p_override) { dirty = true; } -bool TextLine::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { +bool TextLine::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) { ERR_FAIL_COND_V(p_fonts.is_null(), false); - bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language); + bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language, p_meta); spacing_top = p_fonts->get_spacing(TextServer::SPACING_TOP); spacing_bottom = p_fonts->get_spacing(TextServer::SPACING_BOTTOM); dirty = true; diff --git a/scene/resources/text_line.h b/scene/resources/text_line.h index e68049ee45..c5762db0f2 100644 --- a/scene/resources/text_line.h +++ b/scene/resources/text_line.h @@ -86,7 +86,7 @@ public: void set_preserve_control(bool p_enabled); bool get_preserve_control() const; - bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = ""); + bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()); bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1); bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER); diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp index c3bdef7b01..4d75874199 100644 --- a/scene/resources/text_paragraph.cpp +++ b/scene/resources/text_paragraph.cpp @@ -63,7 +63,7 @@ void TextParagraph::_bind_methods() { ClassDB::bind_method(D_METHOD("set_dropcap", "text", "fonts", "size", "dropcap_margins", "opentype_features", "language"), &TextParagraph::set_dropcap, DEFVAL(Rect2()), DEFVAL(Dictionary()), DEFVAL("")); ClassDB::bind_method(D_METHOD("clear_dropcap"), &TextParagraph::clear_dropcap); - ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextParagraph::add_string, DEFVAL(Dictionary()), DEFVAL("")); + ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language", "meta"), &TextParagraph::add_string, DEFVAL(Dictionary()), DEFVAL(""), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextParagraph::add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1)); ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextParagraph::resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER)); @@ -344,9 +344,9 @@ void TextParagraph::clear_dropcap() { lines_dirty = true; } -bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { +bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) { ERR_FAIL_COND_V(p_fonts.is_null(), false); - bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language); + bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language, p_meta); spacing_top = p_fonts->get_spacing(TextServer::SPACING_TOP); spacing_bottom = p_fonts->get_spacing(TextServer::SPACING_BOTTOM); lines_dirty = true; diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h index 773cc1a858..8a8a53943b 100644 --- a/scene/resources/text_paragraph.h +++ b/scene/resources/text_paragraph.h @@ -102,7 +102,7 @@ public: bool set_dropcap(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Dictionary &p_opentype_features = Dictionary(), const String &p_language = ""); void clear_dropcap(); - bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = ""); + bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()); bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1); bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 331674d248..0ee0e4b33e 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1902,7 +1902,7 @@ void GradientTexture2D::_queue_update() { return; } update_pending = true; - call_deferred("_update"); + call_deferred(SNAME("_update")); } void GradientTexture2D::_update() { @@ -2103,8 +2103,8 @@ void GradientTexture2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_update"), &GradientTexture2D::_update); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048"), "set_height", "get_height"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr"); ADD_GROUP("Fill", "fill_"); diff --git a/scene/resources/texture.h b/scene/resources/texture.h index c3f29ad417..8075497c42 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -595,7 +595,7 @@ public: private: mutable RID _texture; Ref<Curve> _curve; - int _width = 2048; + int _width = 256; int _current_width = 0; TextureMode texture_mode = TEXTURE_MODE_RGB; TextureMode _current_texture_mode = TEXTURE_MODE_RGB; @@ -637,7 +637,7 @@ private: Ref<Curve> _curve_x; Ref<Curve> _curve_y; Ref<Curve> _curve_z; - int _width = 2048; + int _width = 256; int _current_width = 0; void _update(); @@ -685,7 +685,7 @@ private: Ref<Gradient> gradient; bool update_pending = false; RID texture; - int width = 2048; + int width = 256; bool use_hdr = false; void _queue_update(); diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 8da287042e..f962e55666 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -46,7 +46,7 @@ int Theme::fallback_font_size = 16; bool Theme::_set(const StringName &p_name, const Variant &p_value) { String sname = p_name; - if (sname.find("/") != -1) { + if (sname.contains("/")) { String type = sname.get_slicec('/', 1); String theme_type = sname.get_slicec('/', 0); String name = sname.get_slicec('/', 2); @@ -78,7 +78,7 @@ bool Theme::_set(const StringName &p_name, const Variant &p_value) { bool Theme::_get(const StringName &p_name, Variant &r_ret) const { String sname = p_name; - if (sname.find("/") != -1) { + if (sname.contains("/")) { String type = sname.get_slicec('/', 1); String theme_type = sname.get_slicec('/', 0); String name = sname.get_slicec('/', 2); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index ddb9cc7440..1f77cc0570 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -207,9 +207,6 @@ void TileMapPattern::_get_property_list(List<PropertyInfo> *p_list) const { } void TileMapPattern::_bind_methods() { - ClassDB::bind_method(D_METHOD("_set_tile_data", "data"), &TileMapPattern::_set_tile_data); - ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMapPattern::_get_tile_data); - ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell); ClassDB::bind_method(D_METHOD("remove_cell", "coords", "update_size"), &TileMapPattern::remove_cell); @@ -403,7 +400,7 @@ void TileSet::_update_terrains_cache() { int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index); // Executed for each tile_data. - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id)); + TileData *tile_data = atlas_source->get_tile_data(tile_id, alternative_id); int terrain_set = tile_data->get_terrain_set(); if (terrain_set >= 0) { TileMapCell cell; @@ -1377,7 +1374,7 @@ TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, Ti Ref<TileSetSource> source = sources[E->get().source_id]; Ref<TileSetAtlasSource> atlas_source = source; if (atlas_source.is_valid()) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); + TileData *tile_data = atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile); sum += tile_data->get_probability(); } else { sum += 1.0; @@ -1398,7 +1395,7 @@ TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, Ti Ref<TileSetAtlasSource> atlas_source = source; if (atlas_source.is_valid()) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); + TileData *tile_data = atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile); count += tile_data->get_probability(); } else { count += 1.0; @@ -1663,7 +1660,7 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) { for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) { int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index); - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id)); + TileData *tile_data = atlas_source->get_tile_data(tile_id, alternative_id); int terrain_set = tile_data->get_terrain_set(); if (terrain_set >= 0) { ERR_FAIL_INDEX_V(terrain_set, get_terrain_sets_count(), Vector<Vector<Ref<Texture2D>>>()); @@ -2399,7 +2396,7 @@ void TileSet::_compatibility_conversion() { compatibility_tilemap_mapping[E.key][key_array] = value_array; compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_SINGLE_TILE; - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile)); + TileData *tile_data = atlas_source->get_tile_data(coords, alternative_tile); tile_data->set_flip_h(flip_h); tile_data->set_flip_v(flip_v); @@ -2491,7 +2488,7 @@ void TileSet::_compatibility_conversion() { compatibility_tilemap_mapping[E.key][key_array] = value_array; compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_ATLAS_TILE; - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile)); + TileData *tile_data = atlas_source->get_tile_data(coords, alternative_tile); tile_data->set_flip_h(flip_h); tile_data->set_flip_v(flip_v); @@ -4123,7 +4120,7 @@ Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_ Vector2 margin = (get_tile_texture_region(p_atlas_coords).size - tile_set->get_tile_size()) / 2; margin = Vector2i(MAX(0, margin.x), MAX(0, margin.y)); - Vector2i effective_texture_offset = Object::cast_to<TileData>(get_tile_data(p_atlas_coords, p_alternative_tile))->get_texture_offset(); + Vector2i effective_texture_offset = get_tile_data(p_atlas_coords, p_alternative_tile)->get_texture_offset(); if (ABS(effective_texture_offset.x) > margin.x || ABS(effective_texture_offset.y) > margin.y) { effective_texture_offset = effective_texture_offset.clamp(-margin, margin); } @@ -4262,7 +4259,7 @@ int TileSetAtlasSource::get_alternative_tile_id(const Vector2i p_atlas_coords, i return tiles[p_atlas_coords].alternatives_ids[p_index]; } -Object *TileSetAtlasSource::get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const { +TileData *TileSetAtlasSource::get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords))); ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords))); @@ -4413,7 +4410,7 @@ void TileSetAtlasSource::_clear_tiles_outside_texture() { void TileSetAtlasSource::_queue_update_padded_texture() { padded_texture_needs_update = true; - call_deferred("_update_padded_texture"); + call_deferred(SNAME("_update_padded_texture")); } void TileSetAtlasSource::_update_padded_texture() { @@ -5092,7 +5089,7 @@ int TileData::get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_i } Ref<ConvexPolygonShape2D> TileData::get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index) const { - ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0); + ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Ref<ConvexPolygonShape2D>()); ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Ref<ConvexPolygonShape2D>()); ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[p_polygon_index].shapes.size(), Ref<ConvexPolygonShape2D>()); return physics[p_layer_id].polygons[p_polygon_index].shapes[shape_index]; diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 2673ca1cb6..95de46c9ab 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -693,7 +693,7 @@ public: virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override; // Get data associated to a tile. - Object *get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const; + TileData *get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const; // Helpers. Vector2i get_atlas_grid_size() const; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index ece1ba1972..1683756a3e 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -53,8 +53,98 @@ int VisualShaderNode::get_output_port_for_preview() const { return port_preview; } -void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p_value) { - default_input_values[p_port] = p_value; +void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) { + Variant value = p_value; + + if (p_prev_value.get_type() != Variant::NIL) { + switch (p_value.get_type()) { + case Variant::FLOAT: { + switch (p_prev_value.get_type()) { + case Variant::INT: { + value = (float)p_prev_value; + } break; + case Variant::FLOAT: { + value = p_prev_value; + } break; + case Variant::VECTOR2: { + Vector2 pv = p_prev_value; + value = pv.x; + } break; + case Variant::VECTOR3: { + Vector3 pv = p_prev_value; + value = pv.x; + } break; + default: + break; + } + } break; + case Variant::INT: { + switch (p_prev_value.get_type()) { + case Variant::INT: { + value = p_prev_value; + } break; + case Variant::FLOAT: { + value = (int)p_prev_value; + } break; + case Variant::VECTOR2: { + Vector2 pv = p_prev_value; + value = (int)pv.x; + } break; + case Variant::VECTOR3: { + Vector3 pv = p_prev_value; + value = (int)pv.x; + } break; + default: + break; + } + } break; + case Variant::VECTOR2: { + switch (p_prev_value.get_type()) { + case Variant::INT: { + float pv = (float)(int)p_prev_value; + value = Vector2(pv, pv); + } break; + case Variant::FLOAT: { + float pv = p_prev_value; + value = Vector2(pv, pv); + } break; + case Variant::VECTOR2: { + value = p_prev_value; + } break; + case Variant::VECTOR3: { + Vector3 pv = p_prev_value; + value = Vector2(pv.x, pv.y); + } break; + default: + break; + } + } break; + case Variant::VECTOR3: { + switch (p_prev_value.get_type()) { + case Variant::INT: { + float pv = (float)(int)p_prev_value; + value = Vector3(pv, pv, pv); + } break; + case Variant::FLOAT: { + float pv = p_prev_value; + value = Vector3(pv, pv, pv); + } break; + case Variant::VECTOR2: { + Vector2 pv = p_prev_value; + value = Vector3(pv.x, pv.y, 0.0); + } break; + case Variant::VECTOR3: { + value = p_prev_value; + } break; + default: + break; + } + } break; + default: + break; + } + } + default_input_values[p_port] = value; emit_changed(); } @@ -156,8 +246,15 @@ int VisualShaderNode::get_expanded_output_port_count() const { int count2 = count; for (int i = 0; i < count; i++) { if (is_output_port_expandable(i) && _is_output_port_expanded(i)) { - if (get_output_port_type(i) == PORT_TYPE_VECTOR) { - count2 += 3; + switch (get_output_port_type(i)) { + case PORT_TYPE_VECTOR_2D: { + count2 += 2; + } break; + case PORT_TYPE_VECTOR_3D: { + count2 += 3; + } break; + default: + break; } } } @@ -231,8 +328,8 @@ String VisualShaderNode::get_warning(Shader::Mode p_mode, VisualShader::Type p_t return String(); } -String VisualShaderNode::get_input_port_default_hint(int p_port) const { - return ""; +bool VisualShaderNode::is_input_port_default(int p_port, Shader::Mode p_mode) const { + return false; } void VisualShaderNode::_bind_methods() { @@ -245,7 +342,7 @@ void VisualShaderNode::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_output_ports_expanded", "values"), &VisualShaderNode::_set_output_ports_expanded); ClassDB::bind_method(D_METHOD("_get_output_ports_expanded"), &VisualShaderNode::_get_output_ports_expanded); - ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value"), &VisualShaderNode::set_input_port_default_value); + ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value", "prev_value"), &VisualShaderNode::set_input_port_default_value, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("get_input_port_default_value", "port"), &VisualShaderNode::get_input_port_default_value); ClassDB::bind_method(D_METHOD("remove_input_port_default_value", "port"), &VisualShaderNode::remove_input_port_default_value); @@ -261,7 +358,8 @@ void VisualShaderNode::_bind_methods() { BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR); BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT); - BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR); + BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN); BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM); BIND_ENUM_CONSTANT(PORT_TYPE_SAMPLER); @@ -385,9 +483,9 @@ String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, Vis return ""; } -void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value) { +void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) { if (!is_initialized) { - VisualShaderNode::set_input_port_default_value(p_port, p_value); + VisualShaderNode::set_input_port_default_value(p_port, p_value, p_prev_value); } } @@ -484,24 +582,48 @@ void VisualShader::update_engine_version(const Dictionary &p_new_version) { if (expression.is_valid()) { for (int j = 0; j < expression->get_input_port_count(); j++) { int type = expression->get_input_port_type(j); - if (type > 0) { // + PORT_TYPE_SCALAR_INT - type += 1; + if (type > 0) { // + PORT_TYPE_SCALAR_INT + PORT_TYPE_VECTOR_2D + type += 2; } expression->set_input_port_type(j, type); } for (int j = 0; j < expression->get_output_port_count(); j++) { int type = expression->get_output_port_type(j); - if (type > 0) { // + PORT_TYPE_SCALAR_INT - type += 1; + if (type > 0) { // + PORT_TYPE_SCALAR_INT + PORT_TYPE_VECTOR_2D + type += 2; } expression->set_output_port_type(j, type); } } + Ref<VisualShaderNodeStep> step = Object::cast_to<VisualShaderNodeStep>(E.value.node.ptr()); + if (step.is_valid()) { + int op_type = int(step->get_op_type()); + if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR + op_type += 2; + } + step->set_op_type(VisualShaderNodeStep::OpType(op_type)); + } + Ref<VisualShaderNodeSmoothStep> sstep = Object::cast_to<VisualShaderNodeSmoothStep>(E.value.node.ptr()); + if (sstep.is_valid()) { + int op_type = int(sstep->get_op_type()); + if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR + op_type += 2; + } + sstep->set_op_type(VisualShaderNodeSmoothStep::OpType(op_type)); + } + Ref<VisualShaderNodeMix> mix = Object::cast_to<VisualShaderNodeMix>(E.value.node.ptr()); + if (mix.is_valid()) { + int op_type = int(mix->get_op_type()); + if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR + op_type += 2; + } + mix->set_op_type(VisualShaderNodeMix::OpType(op_type)); + } Ref<VisualShaderNodeCompare> compare = Object::cast_to<VisualShaderNodeCompare>(E.value.node.ptr()); if (compare.is_valid()) { int ctype = int(compare->get_comparison_type()); - if (int(ctype) > 0) { // + PORT_TYPE_SCALAR_INT - ctype += 1; + if (int(ctype) > 0) { // + CTYPE_SCALAR_INT + CTYPE_VECTOR_2D + ctype += 2; } compare->set_comparison_type(VisualShaderNodeCompare::ComparisonType(ctype)); } @@ -719,7 +841,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po } bool VisualShader::is_port_types_compatible(int p_a, int p_b) const { - return MAX(0, p_a - 3) == (MAX(0, p_b - 3)); + return MAX(0, p_a - 4) == (MAX(0, p_b - 4)); } void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { @@ -953,15 +1075,27 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port Error err = _write_node(p_type, global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes); ERR_FAIL_COND_V(err != OK, String()); - if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR) { - code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " );\n"; - } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR_INT) { - code += " COLOR.rgb = vec3(float(n_out" + itos(p_node) + "p" + itos(p_port) + "));\n"; - } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_BOOLEAN) { - code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0);\n"; - } else { - code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; + switch (node->get_output_port_type(p_port)) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ");\n"; + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + code += " COLOR.rgb = vec3(float(n_out" + itos(p_node) + "p" + itos(p_port) + "));\n"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0);\n"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ", 0.0);\n"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; + } break; + default: { + code += " COLOR.rgb = vec3(0.0);\n"; + } break; } + code += "}\n"; //set code secretly @@ -972,10 +1106,6 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port return final_code; } -#define IS_INITIAL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z')) - -#define IS_SYMBOL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z') || ((m_d) >= '0' && (m_d) <= '9') || (m_d) == '_') - String VisualShader::validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const { String name = p_port_name; @@ -983,7 +1113,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN return String(); } - while (name.length() && !IS_INITIAL_CHAR(name[0])) { + while (name.length() && !is_ascii_char(name[0])) { name = name.substr(1, name.length() - 1); } @@ -991,7 +1121,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN String valid_name; for (int i = 0; i < name.length(); i++) { - if (IS_SYMBOL_CHAR(name[i])) { + if (is_ascii_identifier_char(name[i])) { valid_name += String::chr(name[i]); } else if (name[i] == ' ') { valid_name += "_"; @@ -1028,14 +1158,14 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const { String name = p_name; //validate name first - while (name.length() && !IS_INITIAL_CHAR(name[0])) { + while (name.length() && !is_ascii_char(name[0])) { name = name.substr(1, name.length() - 1); } if (!name.is_empty()) { String valid_name; for (int i = 0; i < name.length(); i++) { - if (IS_SYMBOL_CHAR(name[i])) { + if (is_ascii_identifier_char(name[i])) { valid_name += String::chr(name[i]); } else if (name[i] == ' ') { valid_name += "_"; @@ -1072,7 +1202,7 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua if (exists) { //remove numbers, put new and try again attempt++; - while (name.length() && name[name.length() - 1] >= '0' && name[name.length() - 1] <= '9') { + while (name.length() && is_digit(name[name.length() - 1])) { name = name.substr(0, name.length() - 1); } ERR_FAIL_COND_V(name.is_empty(), String()); @@ -1406,30 +1536,102 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui } } else if (in_type == out_type) { inputs[i] = src_var; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { - inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { - inputs[i] = "dot(float(" + src_var + "), vec3(0.333333, 0.333333, 0.333333))"; - } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { - inputs[i] = "vec3(" + src_var + ")"; - } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) { - inputs[i] = "vec3(float(" + src_var + "))"; - } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { - inputs[i] = "all(bvec3(" + src_var + "))"; - } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { - inputs[i] = src_var + " > 0.0 ? true : false"; - } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) { - inputs[i] = src_var + " > 0 ? true : false"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { - inputs[i] = "(" + src_var + " ? 1.0 : 0.0)"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { - inputs[i] = "(" + src_var + " ? 1 : 0)"; - } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { - inputs[i] = "vec3(" + src_var + " ? 1.0 : 0.0)"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) { - inputs[i] = "float(" + src_var + ")"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { - inputs[i] = "int(" + src_var + ")"; + } else { + switch (in_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + inputs[i] = "float(" + src_var + ")"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + inputs[i] = "(" + src_var + " ? 1.0 : 0.0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + inputs[i] = "dot(" + src_var + ", vec2(0.333333, 0.333333))"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))"; + } break; + default: + break; + } + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + inputs[i] = "int(" + src_var + ")"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + inputs[i] = "(" + src_var + " ? 1 : 0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + inputs[i] = "dot(float(" + src_var + "), vec2(0.333333, 0.333333))"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + inputs[i] = "dot(float(" + src_var + "), vec3(0.333333, 0.333333, 0.333333))"; + } break; + default: + break; + } + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + inputs[i] = src_var + " > 0.0 ? true : false"; + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + inputs[i] = src_var + " > 0 ? true : false"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + inputs[i] = "all(bvec2(" + src_var + "))"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + inputs[i] = "all(bvec3(" + src_var + "))"; + } break; + default: + break; + } + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + inputs[i] = "vec2(" + src_var + ")"; + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + inputs[i] = "vec2(float(" + src_var + "))"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + inputs[i] = "vec2(" + src_var + " ? 1.0 : 0.0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + inputs[i] = "vec2(" + src_var + ".xy)"; + } break; + default: + break; + } + } break; + + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + inputs[i] = "vec3(" + src_var + ")"; + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + inputs[i] = "vec3(float(" + src_var + "))"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + inputs[i] = "vec3(" + src_var + " ? 1.0 : 0.0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + inputs[i] = "vec3(" + src_var + ", 0.0)"; + } break; + default: + break; + } + } break; + default: + break; + } } } else { if (!vsnode->is_generate_input_var(i)) { @@ -1449,6 +1651,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui bool val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); node_code += " bool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; + } else if (defval.get_type() == Variant::VECTOR2) { + Vector2 val = defval; + inputs[i] = "n_in" + itos(node) + "p" + itos(i); + node_code += " vec2 " + inputs[i] + " = " + vformat("vec2(%.5f, %.5f);\n", val.x, val.y); } else if (defval.get_type() == Variant::VECTOR3) { Vector3 val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); @@ -1485,8 +1691,15 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui if (vsnode->is_output_port_expandable(i) && vsnode->_is_output_port_expanded(i)) { expanded = true; - if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { - output_count += 3; + switch (vsnode->get_output_port_type(i)) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + output_count += 2; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + output_count += 3; + } break; + default: + break; } } expanded_output_ports.insert(i, expanded); @@ -1506,7 +1719,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_SCALAR_INT: outputs[i] = "int " + var_name; break; - case VisualShaderNode::PORT_TYPE_VECTOR: + case VisualShaderNode::PORT_TYPE_VECTOR_2D: + outputs[i] = "vec2 " + var_name; + break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: outputs[i] = "vec3 " + var_name; break; case VisualShaderNode::PORT_TYPE_BOOLEAN: @@ -1515,12 +1731,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_TRANSFORM: outputs[i] = "mat4 " + var_name; break; - default: { - } + default: + break; } if (expanded_output_ports[i]) { - if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { - j += 3; + switch (vsnode->get_output_port_type(i)) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + j += 2; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + j += 3; + } break; + default: + break; } } } @@ -1535,7 +1758,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_SCALAR_INT: code += " int " + outputs[i] + ";\n"; break; - case VisualShaderNode::PORT_TYPE_VECTOR: + case VisualShaderNode::PORT_TYPE_VECTOR_2D: + code += " vec2 " + outputs[i] + ";\n"; + break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: code += " vec3 " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_BOOLEAN: @@ -1544,12 +1770,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_TRANSFORM: code += " mat4 " + outputs[i] + ";\n"; break; - default: { - } + default: + break; } if (expanded_output_ports[i]) { - if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { - j += 3; + switch (vsnode->get_output_port_type(i)) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + j += 2; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + j += 3; + } break; + default: + break; } } } @@ -1565,38 +1798,65 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui for (int i = 0; i < output_count; i++) { bool new_line_inserted = false; if (expanded_output_ports[i]) { - if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { - if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component - if (!new_line_inserted) { - code += "\n"; - new_line_inserted = true; + switch (vsnode->get_output_port_type(i)) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String r = "n_out" + itos(node) + "p" + itos(i + 1); + code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; + outputs[i + 1] = r; } - String r = "n_out" + itos(node) + "p" + itos(i + 1); - code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; - outputs[i + 1] = r; - } - if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component - if (!new_line_inserted) { - code += "\n"; - new_line_inserted = true; + if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String g = "n_out" + itos(node) + "p" + itos(i + 2); + code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; + outputs[i + 2] = g; } - String g = "n_out" + itos(node) + "p" + itos(i + 2); - code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; - outputs[i + 2] = g; - } - if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component - if (!new_line_inserted) { - code += "\n"; - new_line_inserted = true; + i += 2; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String r = "n_out" + itos(node) + "p" + itos(i + 1); + code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; + outputs[i + 1] = r; + } + + if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String g = "n_out" + itos(node) + "p" + itos(i + 2); + code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; + outputs[i + 2] = g; } - String b = "n_out" + itos(node) + "p" + itos(i + 3); - code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n"; - outputs[i + 3] = b; - } - i += 3; + if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String b = "n_out" + itos(node) + "p" + itos(i + 3); + code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n"; + outputs[i + 3] = b; + } + + i += 3; + } break; + default: + break; } } } @@ -2062,17 +2322,17 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { // Node3D // Node3D, Vertex - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "instance_id", "INSTANCE_ID" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "instance_custom", "INSTANCE_CUSTOM.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "instance_custom", "INSTANCE_CUSTOM.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, @@ -2082,29 +2342,29 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, // Node3D, Fragment - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "view", "VIEW" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "front_facing", "FRONT_FACING" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" }, @@ -2112,18 +2372,18 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "depth_texture", "DEPTH_TEXTURE" }, // Node3D, Light - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "view", "VIEW" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color", "LIGHT_COLOR" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "attenuation", "ATTENUATION" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "backlight", "BACKLIGHT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "diffuse", "DIFFUSE_LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular", "SPECULAR_LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, @@ -2132,75 +2392,75 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, // Canvas Item // Canvas Item, Vertex - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "canvas", "CANVAS_MATRIX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen", "SCREEN_MATRIX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "instance_custom", "INSTANCE_CUSTOM.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "instance_custom", "INSTANCE_CUSTOM.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" }, // Canvas Item, Fragment - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_pixel_size", "vec3(SCREEN_PIXEL_SIZE, 1.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_pixel_size", "SCREEN_PIXEL_SIZE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_texture", "NORMAL_TEXTURE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular_shininess", "SPECULAR_SHININESS.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, // Canvas Item, Light - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color", "LIGHT_COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_color_alpha", "LIGHT_COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_position", "LIGHT_POSITION" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow", "SHADOW_MODULATE.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_position", "LIGHT_POSITION" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "shadow", "SHADOW_MODULATE.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_MODULATE.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular_shininess", "SPECULAR_SHININESS.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" }, // Particles, Start - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2210,13 +2470,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles, Start (Custom) - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2226,13 +2486,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles, Process - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2242,13 +2502,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles, Process (Custom) - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2258,15 +2518,15 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles, Collide - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "collision_depth", "COLLISION_DEPTH" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "collision_normal", "COLLISION_NORMAL" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "collision_normal", "COLLISION_NORMAL" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2279,40 +2539,39 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_half_res_pass", "AT_HALF_RES_PASS" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_quarter_res_pass", "AT_QUARTER_RES_PASS" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "eyedir", "EYEDIR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "half_res_color", "HALF_RES_COLOR.rgb" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "eyedir", "EYEDIR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "half_res_color", "HALF_RES_COLOR.rgb" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "half_res_alpha", "HALF_RES_COLOR.a" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_color", "LIGHT0_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_direction", "LIGHT0_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light0_color", "LIGHT0_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light0_direction", "LIGHT0_DIRECTION" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light0_enabled", "LIGHT0_ENABLED" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light0_energy", "LIGHT0_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_color", "LIGHT1_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_direction", "LIGHT1_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light1_color", "LIGHT1_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light1_direction", "LIGHT1_DIRECTION" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light1_enabled", "LIGHT1_ENABLED" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light1_energy", "LIGHT1_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_color", "LIGHT2_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_direction", "LIGHT2_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light2_color", "LIGHT2_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light2_direction", "LIGHT2_DIRECTION" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light2_enabled", "LIGHT2_ENABLED" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light2_energy", "LIGHT2_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_color", "LIGHT3_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_direction", "LIGHT3_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light3_color", "LIGHT3_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light3_direction", "LIGHT3_DIRECTION" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light3_enabled", "LIGHT3_ENABLED" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light3_energy", "LIGHT3_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "position", "POSITION" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "quarter_res_color", "QUARTER_RES_COLOR.rgb" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "position", "POSITION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "quarter_res_color", "QUARTER_RES_COLOR.rgb" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "quarter_res_alpha", "QUARTER_RES_COLOR.a" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "sky_coords", "vec3(SKY_COORDS, 0.0)" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "sky_coords", "SKY_COORDS" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Fog, Fog - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "world_position", "WORLD_POSITION" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "object_position", "OBJECT_POSITION" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "uvw", "UVW" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "extents", "EXTENTS" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "world_position", "WORLD_POSITION" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "object_position", "OBJECT_POSITION" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "uvw", "UVW" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "extents", "EXTENTS" }, { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "sdf", "SDF" }, { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, @@ -2322,64 +2581,64 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { // Spatial, Vertex - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "vec3(0.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "vec3(1.0, 0.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Spatial, Fragment - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "vec3(0.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "vec3(1.0, 0.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Spatial, Light - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Canvas Item, Vertex - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Canvas Item, Fragment - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Canvas Item, Light - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles @@ -2392,7 +2651,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { // Sky - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Fog @@ -2456,7 +2715,10 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T case PORT_TYPE_SCALAR_INT: { code = " " + p_output_vars[0] + " = 0;\n"; } break; - case PORT_TYPE_VECTOR: { + case PORT_TYPE_VECTOR_2D: { + code = " " + p_output_vars[0] + " = vec2(0.0);\n"; + } break; + case PORT_TYPE_VECTOR_3D: { code = " " + p_output_vars[0] + " = vec3(0.0);\n"; } break; case PORT_TYPE_BOOLEAN: { @@ -2671,7 +2933,9 @@ int VisualShaderNodeUniformRef::get_output_port_count() const { return 1; case UniformType::UNIFORM_TYPE_BOOLEAN: return 1; - case UniformType::UNIFORM_TYPE_VECTOR: + case UniformType::UNIFORM_TYPE_VECTOR2: + return 1; + case UniformType::UNIFORM_TYPE_VECTOR3: return 1; case UniformType::UNIFORM_TYPE_TRANSFORM: return 1; @@ -2693,13 +2957,15 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port return PortType::PORT_TYPE_SCALAR_INT; case UniformType::UNIFORM_TYPE_BOOLEAN: return PortType::PORT_TYPE_BOOLEAN; - case UniformType::UNIFORM_TYPE_VECTOR: - return PortType::PORT_TYPE_VECTOR; + case UniformType::UNIFORM_TYPE_VECTOR2: + return PortType::PORT_TYPE_VECTOR_2D; + case UniformType::UNIFORM_TYPE_VECTOR3: + return PortType::PORT_TYPE_VECTOR_3D; case UniformType::UNIFORM_TYPE_TRANSFORM: return PortType::PORT_TYPE_TRANSFORM; case UniformType::UNIFORM_TYPE_COLOR: if (p_port == 0) { - return PortType::PORT_TYPE_VECTOR; + return PortType::PORT_TYPE_VECTOR_3D; } else if (p_port == 1) { return PORT_TYPE_SCALAR; } @@ -2720,7 +2986,9 @@ String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const { return ""; case UniformType::UNIFORM_TYPE_BOOLEAN: return ""; - case UniformType::UNIFORM_TYPE_VECTOR: + case UniformType::UNIFORM_TYPE_VECTOR2: + return ""; + case UniformType::UNIFORM_TYPE_VECTOR3: return ""; case UniformType::UNIFORM_TYPE_TRANSFORM: return ""; @@ -2790,12 +3058,14 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_b return PORT_TYPE_SCALAR_INT; case UniformType::UNIFORM_TYPE_SAMPLER: return PORT_TYPE_SAMPLER; - case UniformType::UNIFORM_TYPE_VECTOR: - return PORT_TYPE_VECTOR; + case UniformType::UNIFORM_TYPE_VECTOR2: + return PORT_TYPE_VECTOR_2D; + case UniformType::UNIFORM_TYPE_VECTOR3: + return PORT_TYPE_VECTOR_3D; case UniformType::UNIFORM_TYPE_TRANSFORM: return PORT_TYPE_TRANSFORM; case UniformType::UNIFORM_TYPE_COLOR: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; default: break; } @@ -2809,26 +3079,19 @@ String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShad if (uniform_name == "[None]") { return " " + p_output_vars[0] + " = 0.0;\n"; } - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; - case UniformType::UNIFORM_TYPE_INT: - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; - case UniformType::UNIFORM_TYPE_BOOLEAN: - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; - case UniformType::UNIFORM_TYPE_VECTOR: - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; - case UniformType::UNIFORM_TYPE_TRANSFORM: - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + break; case UniformType::UNIFORM_TYPE_COLOR: { String code = " " + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n"; code += " " + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n"; return code; } break; case UniformType::UNIFORM_TYPE_SAMPLER: - break; + return String(); default: break; } - return ""; + + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } void VisualShaderNodeUniformRef::_set_uniform_type(int p_uniform_type) { @@ -2868,29 +3131,29 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { //////////////////////////////////////////////////////////////////////// // Node3D, Vertex. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "UV:xy" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "UV2:xy" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_view_matrix", "MODELVIEW_MATRIX" }, //////////////////////////////////////////////////////////////////////// // Node3D, Fragment. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular", "SPECULAR" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "emission", "EMISSION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "emission", "EMISSION" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao", "AO" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal_map", "NORMAL_MAP" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim", "RIM" }, @@ -2898,17 +3161,17 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat", "CLEARCOAT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat_gloss", "CLEARCOAT_GLOSS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "anisotropy", "ANISOTROPY" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "anisotropy_flow", "ANISOTROPY_FLOW:xy" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "anisotropy_flow", "ANISOTROPY_FLOW" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "subsurf_scatter", "SSS_STRENGTH" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "backlight", "BACKLIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_scissor_threshold", "ALPHA_SCISSOR_THRESHOLD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao_light_affect", "AO_LIGHT_AFFECT" }, //////////////////////////////////////////////////////////////////////// // Node3D, Light. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "diffuse", "DIFFUSE_LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular", "SPECULAR_LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, //////////////////////////////////////////////////////////////////////// @@ -2916,41 +3179,41 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { //////////////////////////////////////////////////////////////////////// // Canvas Item, Vertex. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX:xy" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "UV:xy" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, //////////////////////////////////////////////////////////////////////// // Canvas Item, Fragment. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal_map", "NORMAL_MAP" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_vertex", "SHADOW_VERTEX:xy" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "shadow_vertex", "SHADOW_VERTEX" }, //////////////////////////////////////////////////////////////////////// // Canvas Item, Light. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, //////////////////////////////////////////////////////////////////////// // Sky, Sky. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "fog", "FOG.rgb" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fog", "FOG.rgb" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "fog_alpha", "FOG.a" }, //////////////////////////////////////////////////////////////////////// // Fog, Fog. //////////////////////////////////////////////////////////////////////// { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "density", "DENSITY" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "emission", "EMISSION" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "emission", "EMISSION" }, //////////////////////////////////////////////////////////////////////// { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr }, @@ -3045,7 +3308,7 @@ String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader:: if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { if (!p_input_vars[count].is_empty()) { String s = ports[idx].string; - if (s.find(":") != -1) { + if (s.contains(":")) { code += " " + s.get_slicec(':', 0) + " = " + p_input_vars[count] + "." + s.get_slicec(':', 1) + ";\n"; } else { code += " " + s + " = " + p_input_vars[count] + ";\n"; @@ -3402,7 +3665,6 @@ bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const { } void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) { - ERR_FAIL_COND(has_input_port(p_id)); ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); ERR_FAIL_COND(!is_valid_port_name(p_name)); @@ -3478,7 +3740,6 @@ bool VisualShaderNodeGroupBase::has_input_port(int p_id) const { } void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) { - ERR_FAIL_COND(has_output_port(p_id)); ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); ERR_FAIL_COND(!is_valid_port_name(p_name)); @@ -3883,7 +4144,10 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad case PORT_TYPE_SCALAR_INT: tk = "0"; break; - case PORT_TYPE_VECTOR: + case PORT_TYPE_VECTOR_2D: + tk = "vec2(0.0, 0.0)"; + break; + case PORT_TYPE_VECTOR_3D: tk = "vec3(0.0, 0.0, 0.0)"; break; case PORT_TYPE_BOOLEAN: diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 066c18e3bc..e85bf696b0 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -214,7 +214,8 @@ public: enum PortType { PORT_TYPE_SCALAR, PORT_TYPE_SCALAR_INT, - PORT_TYPE_VECTOR, + PORT_TYPE_VECTOR_2D, + PORT_TYPE_VECTOR_3D, PORT_TYPE_BOOLEAN, PORT_TYPE_TRANSFORM, PORT_TYPE_SAMPLER, @@ -229,7 +230,7 @@ public: virtual PortType get_input_port_type(int p_port) const = 0; virtual String get_input_port_name(int p_port) const = 0; - virtual void set_input_port_default_value(int p_port, const Variant &p_value); + virtual void set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value = Variant()); Variant get_input_port_default_value(int p_port) const; // if NIL (default if node does not set anything) is returned, it means no default value is wanted if disconnected, thus no input var must be supplied (empty string will be supplied) Array get_default_input_values() const; virtual void set_default_input_values(const Array &p_values); @@ -240,7 +241,7 @@ public: virtual PortType get_output_port_type(int p_port) const = 0; virtual String get_output_port_name(int p_port) const = 0; - virtual String get_input_port_default_hint(int p_port) const; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const; void set_output_port_for_preview(int p_index); int get_output_port_for_preview() const; @@ -311,7 +312,7 @@ protected: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual void set_input_port_default_value(int p_port, const Variant &p_value) override; + virtual void set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value = Variant()) override; virtual void set_default_input_values(const Array &p_values) override; virtual void remove_input_port_default_value(int p_port) override; virtual void clear_default_input_values() override; @@ -492,7 +493,8 @@ public: UNIFORM_TYPE_FLOAT, UNIFORM_TYPE_INT, UNIFORM_TYPE_BOOLEAN, - UNIFORM_TYPE_VECTOR, + UNIFORM_TYPE_VECTOR2, + UNIFORM_TYPE_VECTOR3, UNIFORM_TYPE_TRANSFORM, UNIFORM_TYPE_COLOR, UNIFORM_TYPE_SAMPLER, diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index b61e3f5d14..1205ba91c4 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -30,6 +30,65 @@ #include "visual_shader_nodes.h" +////////////// Vector Base + +VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_input_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; + } + return PORT_TYPE_SCALAR; +} + +VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_output_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; + } + return PORT_TYPE_SCALAR; +} + +void VisualShaderNodeVectorBase::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + op_type = p_op_type; + emit_changed(); +} + +VisualShaderNodeVectorBase::OpType VisualShaderNodeVectorBase::get_op_type() const { + return op_type; +} + +void VisualShaderNodeVectorBase::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeVectorBase::set_op_type); + ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeVectorBase::get_op_type); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Vector2,Vector3"), "set_op_type", "get_op_type"); + + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_MAX); +} + +Vector<StringName> VisualShaderNodeVectorBase::get_editable_properties() const { + Vector<StringName> props; + props.push_back("op_type"); + return props; +} + +VisualShaderNodeVectorBase::VisualShaderNodeVectorBase() { +} + ////////////// Constants Base VisualShaderNodeConstant::VisualShaderNodeConstant() { @@ -232,7 +291,7 @@ int VisualShaderNodeColorConstant::get_input_port_count() const { } VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const { @@ -244,7 +303,7 @@ int VisualShaderNodeColorConstant::get_output_port_count() const { } VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const { @@ -294,10 +353,72 @@ void VisualShaderNodeColorConstant::_bind_methods() { VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() { } -////////////// Vector +////////////// Vector2 + +String VisualShaderNodeVec2Constant::get_caption() const { + return "Vector2Constant"; +} + +int VisualShaderNodeVec2Constant::get_input_port_count() const { + return 0; +} + +VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Constant::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeVec2Constant::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Constant::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} + +String VisualShaderNodeVec2Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + vformat("vec2(%.6f, %.6f)", constant.x, constant.y) + ";\n"; +} + +void VisualShaderNodeVec2Constant::set_constant(const Vector2 &p_constant) { + if (constant.is_equal_approx(p_constant)) { + return; + } + constant = p_constant; + emit_changed(); +} + +Vector2 VisualShaderNodeVec2Constant::get_constant() const { + return constant; +} + +Vector<StringName> VisualShaderNodeVec2Constant::get_editable_properties() const { + Vector<StringName> props; + props.push_back("constant"); + return props; +} + +void VisualShaderNodeVec2Constant::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec2Constant::set_constant); + ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec2Constant::get_constant); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant"), "set_constant", "get_constant"); +} + +VisualShaderNodeVec2Constant::VisualShaderNodeVec2Constant() { +} + +////////////// Vector3 String VisualShaderNodeVec3Constant::get_caption() const { - return "VectorConstant"; + return "Vector3Constant"; } int VisualShaderNodeVec3Constant::get_input_port_count() const { @@ -305,7 +426,7 @@ int VisualShaderNodeVec3Constant::get_input_port_count() const { } VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVec3Constant::get_input_port_name(int p_port) const { @@ -317,7 +438,7 @@ int VisualShaderNodeVec3Constant::get_output_port_count() const { } VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const { @@ -367,7 +488,7 @@ int VisualShaderNodeTransformConstant::get_input_port_count() const { } VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformConstant::get_input_port_name(int p_port) const { @@ -439,7 +560,7 @@ int VisualShaderNodeTexture::get_input_port_count() const { VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_input_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; case 1: return PORT_TYPE_SCALAR; case 2: @@ -470,7 +591,7 @@ VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type( if (p_port == 0 && source == SOURCE_DEPTH) { return PORT_TYPE_SCALAR; } - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeTexture::get_output_port_name(int p_port) const { @@ -487,11 +608,13 @@ bool VisualShaderNodeTexture::is_output_port_expandable(int p_port) const { return false; } -String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "default"; +bool VisualShaderNodeTexture::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { @@ -526,8 +649,8 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; - if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { - default_uv = "UV.xy"; + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + default_uv = "UV"; } else { default_uv = "vec2(0.0)"; } @@ -545,9 +668,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n"; @@ -573,9 +696,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; @@ -597,9 +720,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, 0.0);\n"; + code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", 0.0);\n"; } else { - code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = _tex_read.rgb;\n"; @@ -620,9 +743,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ".xy);\n"; + code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ");\n"; } else { - code += " vec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = _tex_read.rgb;\n"; @@ -941,7 +1064,7 @@ int VisualShaderNodeCurveXYZTexture::get_output_port_count() const { } VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeCurveXYZTexture::get_output_port_name(int p_port) const { @@ -1012,7 +1135,7 @@ int VisualShaderNodeSample3D::get_input_port_count() const { VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_input_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 1: return PORT_TYPE_SCALAR; case 2: @@ -1038,7 +1161,7 @@ int VisualShaderNodeSample3D::get_output_port_count() const { } VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeSample3D::get_output_port_name(int p_port) const { @@ -1052,16 +1175,18 @@ bool VisualShaderNodeSample3D::is_output_port_expandable(int p_port) const { return false; } -String VisualShaderNodeSample3D::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "default"; +bool VisualShaderNodeSample3D::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; - if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { default_uv = "vec3(UV, 0.0)"; } else { default_uv = "vec3(0.0)"; @@ -1273,7 +1398,7 @@ int VisualShaderNodeCubemap::get_input_port_count() const { VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_input_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 1: return PORT_TYPE_SCALAR; case 2: @@ -1301,7 +1426,7 @@ int VisualShaderNodeCubemap::get_output_port_count() const { } VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeCubemap::get_output_port_name(int p_port) const { @@ -1346,7 +1471,7 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; - if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { default_uv = "vec3(UV, 0.0)"; } else { default_uv = "vec3(0.0)"; @@ -1393,11 +1518,13 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader: return code; } -String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "default"; +bool VisualShaderNodeCubemap::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } void VisualShaderNodeCubemap::set_source(Source p_source) { @@ -1724,10 +1851,6 @@ int VisualShaderNodeVectorOp::get_input_port_count() const { return 2; } -VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -1736,12 +1859,8 @@ int VisualShaderNodeVectorOp::get_output_port_count() const { return 1; } -VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const { - return "op"; //no output port means the editor will be used as port + return "op"; } String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -1772,13 +1891,21 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; case OP_CROSS: - code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + code += "vec2(0.0);\n"; + } else { + code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + } break; case OP_ATAN2: code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; case OP_REFLECT: - code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + code += "vec2(0.0);\n"; + } else { + code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + } break; case OP_STEP: code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; @@ -1790,6 +1917,27 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader return code; } +void VisualShaderNodeVectorOp::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + void VisualShaderNodeVectorOp::set_operator(Operator p_op) { ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE)); if (op == p_op) { @@ -1804,11 +1952,27 @@ VisualShaderNodeVectorOp::Operator VisualShaderNodeVectorOp::get_operator() cons } Vector<StringName> VisualShaderNodeVectorOp::get_editable_properties() const { - Vector<StringName> props; + Vector<StringName> props = VisualShaderNodeVectorBase::get_editable_properties(); props.push_back("operator"); return props; } +String VisualShaderNodeVectorOp::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + bool invalid_type = false; + + if (op_type == OP_TYPE_VECTOR_2D) { + if (op == OP_CROSS || op == OP_REFLECT) { + invalid_type = true; + } + } + + if (invalid_type) { + return TTR("Invalid operator for that type."); + } + + return String(); +} + void VisualShaderNodeVectorOp::_bind_methods() { ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeVectorOp::set_operator); ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeVectorOp::get_operator); @@ -1831,8 +1995,18 @@ void VisualShaderNodeVectorOp::_bind_methods() { } VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { - set_input_port_default_value(0, Vector3()); - set_input_port_default_value(1, Vector3()); + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2()); + set_input_port_default_value(1, Vector2()); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3()); + set_input_port_default_value(1, Vector3()); + } break; + default: + break; + } } ////////////// Color Op @@ -1846,7 +2020,7 @@ int VisualShaderNodeColorOp::get_input_port_count() const { } VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorOp::get_input_port_name(int p_port) const { @@ -1858,7 +2032,7 @@ int VisualShaderNodeColorOp::get_output_port_count() const { } VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorOp::get_output_port_name(int p_port) const { @@ -2119,7 +2293,7 @@ int VisualShaderNodeTransformVecMult::get_input_port_count() const { } VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_input_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_TRANSFORM : PORT_TYPE_VECTOR; + return p_port == 0 ? PORT_TYPE_TRANSFORM : PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformVecMult::get_input_port_name(int p_port) const { @@ -2131,7 +2305,7 @@ int VisualShaderNodeTransformVecMult::get_output_port_count() const { } VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const { @@ -2406,10 +2580,6 @@ int VisualShaderNodeVectorFunc::get_input_port_count() const { return 1; } -VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorFunc::get_input_port_name(int p_port) const { return ""; } @@ -2418,22 +2588,18 @@ int VisualShaderNodeVectorFunc::get_output_port_count() const { return 1; } -VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const { - return ""; //no output port means the editor will be used as port + return "result"; } String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *vec_func_id[FUNC_MAX] = { + static const char *funcs[FUNC_MAX] = { "normalize($)", - "max(min($, vec3(1.0)), vec3(0.0))", + "", // FUNC_SATURATE "-($)", "1.0 / ($)", - "", - "", + "", // FUNC_RGB2HSV + "", // FUNC_HSV2RGB "abs($)", "acos($)", "acosh($)", @@ -2462,12 +2628,37 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad "tan($)", "tanh($)", "trunc($)", - "vec3(1.0, 1.0, 1.0) - $" + "" // FUNC_ONEMINUS }; + if (func == FUNC_SATURATE) { + String code; + + if (op_type == OP_TYPE_VECTOR_2D) { + code = "max(min($, vec2(1.0)), vec2(0.0))"; + } else { + code = "max(min($, vec3(1.0)), vec3(0.0))"; + } + return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n"; + } + + if (func == FUNC_ONEMINUS) { + String code; + + if (op_type == OP_TYPE_VECTOR_2D) { + code = "vec2(1.0, 1.0) - $"; + } else { + code = "vec3(1.0, 1.0, 1.0) - $"; + } + return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n"; + } + String code; if (func == FUNC_RGB2HSV) { + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + return " " + p_output_vars[0] + " = vec2(0.0);\n"; + } code += " {\n"; code += " vec3 c = " + p_input_vars[0] + ";\n"; code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n"; @@ -2478,6 +2669,9 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n"; code += " }\n"; } else if (func == FUNC_HSV2RGB) { + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + return " " + p_output_vars[0] + " = vec2(0.0);\n"; + } code += " {\n"; code += " vec3 c = " + p_input_vars[0] + ";\n"; code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"; @@ -2486,12 +2680,31 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad code += " }\n"; } else { - code += " " + p_output_vars[0] + " = " + String(vec_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; } return code; } +void VisualShaderNodeVectorFunc::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + void VisualShaderNodeVectorFunc::set_function(Function p_func) { ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); if (func == p_func) { @@ -2513,11 +2726,27 @@ VisualShaderNodeVectorFunc::Function VisualShaderNodeVectorFunc::get_function() } Vector<StringName> VisualShaderNodeVectorFunc::get_editable_properties() const { - Vector<StringName> props; + Vector<StringName> props = VisualShaderNodeVectorBase::get_editable_properties(); props.push_back("function"); return props; } +String VisualShaderNodeVectorFunc::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + bool invalid_type = false; + + if (op_type == OP_TYPE_VECTOR_2D) { + if (func == FUNC_RGB2HSV || func == FUNC_HSV2RGB) { + invalid_type = true; + } + } + + if (invalid_type) { + return TTR("Invalid function for that type."); + } + + return String(); +} + void VisualShaderNodeVectorFunc::_bind_methods() { ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function); @@ -2563,7 +2792,16 @@ void VisualShaderNodeVectorFunc::_bind_methods() { } VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { - set_input_port_default_value(0, Vector3()); + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2()); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3()); + } break; + default: + break; + } } ////////////// ColorFunc @@ -2577,7 +2815,7 @@ int VisualShaderNodeColorFunc::get_input_port_count() const { } VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorFunc::get_input_port_name(int p_port) const { @@ -2589,7 +2827,7 @@ int VisualShaderNodeColorFunc::get_output_port_count() const { } VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorFunc::get_output_port_name(int p_port) const { @@ -2748,11 +2986,11 @@ int VisualShaderNodeUVFunc::get_input_port_count() const { VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_input_port_type(int p_port) const { switch (p_port) { case 0: - [[fallthrough]]; // uv + return PORT_TYPE_VECTOR_2D; // uv case 1: - return PORT_TYPE_VECTOR; // scale + return PORT_TYPE_VECTOR_2D; // scale case 2: - return PORT_TYPE_VECTOR; // offset & pivot + return PORT_TYPE_VECTOR_2D; // offset & pivot default: break; } @@ -2781,11 +3019,13 @@ String VisualShaderNodeUVFunc::get_input_port_name(int p_port) const { return ""; } -String VisualShaderNodeUVFunc::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "UV"; +bool VisualShaderNodeUVFunc::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } int VisualShaderNodeUVFunc::get_output_port_count() const { @@ -2793,7 +3033,7 @@ int VisualShaderNodeUVFunc::get_output_port_count() const { } VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeUVFunc::get_output_port_name(int p_port) const { @@ -2809,7 +3049,11 @@ String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader:: String uv; if (p_input_vars[0].is_empty()) { - uv = "vec3(UV.xy, 0.0)"; + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + uv = "UV"; + } else { + uv = "vec2(0.0)"; + } } else { uv = vformat("%s", p_input_vars[0]); } @@ -2835,9 +3079,9 @@ void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_fun return; } if (p_func == FUNC_PANNING) { - set_input_port_default_value(2, Vector3()); // offset + set_input_port_default_value(2, Vector2()); // offset } else { // FUNC_SCALING - set_input_port_default_value(2, Vector3(0.5, 0.5, 0.0)); // pivot + set_input_port_default_value(2, Vector2(0.5, 0.5)); // pivot } func = p_func; emit_changed(); @@ -2865,8 +3109,8 @@ void VisualShaderNodeUVFunc::_bind_methods() { } VisualShaderNodeUVFunc::VisualShaderNodeUVFunc() { - set_input_port_default_value(1, Vector3(1.0, 1.0, 0.0)); // scale - set_input_port_default_value(2, Vector3()); // offset + set_input_port_default_value(1, Vector2(1.0, 1.0)); // scale + set_input_port_default_value(2, Vector2()); // offset } ////////////// Dot Product @@ -2880,7 +3124,7 @@ int VisualShaderNodeDotProduct::get_input_port_count() const { } VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeDotProduct::get_input_port_name(int p_port) const { @@ -2918,10 +3162,6 @@ int VisualShaderNodeVectorLen::get_input_port_count() const { return 1; } -VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorLen::get_input_port_name(int p_port) const { return ""; } @@ -2938,12 +3178,31 @@ String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const { return "length"; } +void VisualShaderNodeVectorLen::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeVectorLen::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return " " + p_output_vars[0] + " = length(" + p_input_vars[0] + ");\n"; } VisualShaderNodeVectorLen::VisualShaderNodeVectorLen() { - set_input_port_default_value(0, Vector3()); + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); } ////////////// Determinant @@ -2984,37 +3243,53 @@ VisualShaderNodeDeterminant::VisualShaderNodeDeterminant() { set_input_port_default_value(0, Transform3D()); } -////////////// Scalar Derivative Function +////////////// Derivative Function -String VisualShaderNodeScalarDerivativeFunc::get_caption() const { - return "ScalarDerivativeFunc"; +String VisualShaderNodeDerivativeFunc::get_caption() const { + return "DerivativeFunc"; } -int VisualShaderNodeScalarDerivativeFunc::get_input_port_count() const { +int VisualShaderNodeDerivativeFunc::get_input_port_count() const { return 1; } -VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_input_port_type(int p_port) const { +VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_input_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; + } return PORT_TYPE_SCALAR; } -String VisualShaderNodeScalarDerivativeFunc::get_input_port_name(int p_port) const { - return ""; +String VisualShaderNodeDerivativeFunc::get_input_port_name(int p_port) const { + return "p"; } -int VisualShaderNodeScalarDerivativeFunc::get_output_port_count() const { +int VisualShaderNodeDerivativeFunc::get_output_port_count() const { return 1; } -VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_output_port_type(int p_port) const { +VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_output_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; + } return PORT_TYPE_SCALAR; } -String VisualShaderNodeScalarDerivativeFunc::get_output_port_name(int p_port) const { - return ""; +String VisualShaderNodeDerivativeFunc::get_output_port_name(int p_port) const { + return "result"; } -String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { +String VisualShaderNodeDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { static const char *functions[FUNC_MAX] = { "fwidth($)", "dFdx($)", @@ -3026,84 +3301,33 @@ String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, return code; } -void VisualShaderNodeScalarDerivativeFunc::set_function(Function p_func) { - ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); - if (func == p_func) { +void VisualShaderNodeDerivativeFunc::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX)); + if (op_type == p_op_type) { return; } - func = p_func; + switch (p_op_type) { + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; + default: + break; + } + op_type = p_op_type; emit_changed(); } -VisualShaderNodeScalarDerivativeFunc::Function VisualShaderNodeScalarDerivativeFunc::get_function() const { - return func; -} - -Vector<StringName> VisualShaderNodeScalarDerivativeFunc::get_editable_properties() const { - Vector<StringName> props; - props.push_back("function"); - return props; -} - -void VisualShaderNodeScalarDerivativeFunc::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarDerivativeFunc::set_function); - ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarDerivativeFunc::get_function); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function"); - - BIND_ENUM_CONSTANT(FUNC_SUM); - BIND_ENUM_CONSTANT(FUNC_X); - BIND_ENUM_CONSTANT(FUNC_Y); - BIND_ENUM_CONSTANT(FUNC_MAX); -} - -VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() { - set_input_port_default_value(0, 0.0); -} - -////////////// Vector Derivative Function - -String VisualShaderNodeVectorDerivativeFunc::get_caption() const { - return "VectorDerivativeFunc"; -} - -int VisualShaderNodeVectorDerivativeFunc::get_input_port_count() const { - return 1; -} - -VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - -String VisualShaderNodeVectorDerivativeFunc::get_input_port_name(int p_port) const { - return ""; -} - -int VisualShaderNodeVectorDerivativeFunc::get_output_port_count() const { - return 1; -} - -VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - -String VisualShaderNodeVectorDerivativeFunc::get_output_port_name(int p_port) const { - return ""; -} - -String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *functions[FUNC_MAX] = { - "fwidth($)", - "dFdx($)", - "dFdy($)" - }; - - String code; - code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; - return code; +VisualShaderNodeDerivativeFunc::OpType VisualShaderNodeDerivativeFunc::get_op_type() const { + return op_type; } -void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) { +void VisualShaderNodeDerivativeFunc::set_function(Function p_func) { ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); if (func == p_func) { return; @@ -3112,30 +3336,40 @@ void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) { emit_changed(); } -VisualShaderNodeVectorDerivativeFunc::Function VisualShaderNodeVectorDerivativeFunc::get_function() const { +VisualShaderNodeDerivativeFunc::Function VisualShaderNodeDerivativeFunc::get_function() const { return func; } -Vector<StringName> VisualShaderNodeVectorDerivativeFunc::get_editable_properties() const { +Vector<StringName> VisualShaderNodeDerivativeFunc::get_editable_properties() const { Vector<StringName> props; + props.push_back("op_type"); props.push_back("function"); return props; } -void VisualShaderNodeVectorDerivativeFunc::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorDerivativeFunc::set_function); - ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorDerivativeFunc::get_function); +void VisualShaderNodeDerivativeFunc::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeDerivativeFunc::set_op_type); + ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeDerivativeFunc::get_op_type); + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeDerivativeFunc::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeDerivativeFunc::get_function); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function"); + BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_MAX); + BIND_ENUM_CONSTANT(FUNC_SUM); BIND_ENUM_CONSTANT(FUNC_X); BIND_ENUM_CONSTANT(FUNC_Y); BIND_ENUM_CONSTANT(FUNC_MAX); } -VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() { - set_input_port_default_value(0, Vector3()); +VisualShaderNodeDerivativeFunc::VisualShaderNodeDerivativeFunc() { + set_input_port_default_value(0, 0.0); } ////////////// Clamp @@ -3152,8 +3386,10 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_input_port_type(int p switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3179,8 +3415,10 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3202,19 +3440,24 @@ void VisualShaderNodeClamp::set_op_type(OpType p_op_type) { } switch (p_op_type) { case OP_TYPE_FLOAT: - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); break; case OP_TYPE_INT: - set_input_port_default_value(0, 0); - set_input_port_default_value(1, 0); - set_input_port_default_value(2, 0); + set_input_port_default_value(0, 0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0, get_input_port_default_value(2)); + break; + case OP_TYPE_VECTOR_2D: + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); break; - case OP_TYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); + case OP_TYPE_VECTOR_3D: + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); break; default: break; @@ -3237,11 +3480,12 @@ void VisualShaderNodeClamp::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeClamp::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeClamp::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_FLOAT); BIND_ENUM_CONSTANT(OP_TYPE_INT); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3261,10 +3505,6 @@ int VisualShaderNodeFaceForward::get_input_port_count() const { return 3; } -VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeFaceForward::get_input_port_name(int p_port) const { switch (p_port) { case 0: @@ -3282,14 +3522,33 @@ int VisualShaderNodeFaceForward::get_output_port_count() const { return 1; } -VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeFaceForward::get_output_port_name(int p_port) const { return ""; } +void VisualShaderNodeFaceForward::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeFaceForward::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return " " + p_output_vars[0] + " = faceforward(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } @@ -3311,7 +3570,7 @@ int VisualShaderNodeOuterProduct::get_input_port_count() const { } VisualShaderNodeOuterProduct::PortType VisualShaderNodeOuterProduct::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeOuterProduct::get_input_port_name(int p_port) const { @@ -3358,11 +3617,18 @@ int VisualShaderNodeStep::get_input_port_count() const { VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: if (p_port == 1) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; + } + break; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_3D_SCALAR: + if (p_port == 1) { + return PORT_TYPE_VECTOR_3D; } break; default: @@ -3372,12 +3638,13 @@ VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_p } String VisualShaderNodeStep::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "edge"; - } else if (p_port == 1) { - return "x"; + switch (p_port) { + case 0: + return "edge"; + case 1: + return "x"; } - return ""; + return String(); } int VisualShaderNodeStep::get_output_port_count() const { @@ -3386,10 +3653,14 @@ int VisualShaderNodeStep::get_output_port_count() const { VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_3D_SCALAR: + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3406,30 +3677,26 @@ void VisualShaderNodeStep::set_op_type(OpType p_op_type) { return; } switch (p_op_type) { - case OP_TYPE_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge - } - if (op_type == OP_TYPE_VECTOR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(1, 0.0); // x - } - break; - case OP_TYPE_VECTOR: - if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // edge - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x - } - break; - case OP_TYPE_VECTOR_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x - } - break; + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_2D_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_3D_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + } break; default: break; } @@ -3455,11 +3722,13 @@ void VisualShaderNodeStep::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeStep::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3480,11 +3749,18 @@ int VisualShaderNodeSmoothStep::get_input_port_count() const { VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: if (p_port == 2) { - return PORT_TYPE_VECTOR; // x + return PORT_TYPE_VECTOR_2D; // x + } + break; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_3D_SCALAR: + if (p_port == 2) { + return PORT_TYPE_VECTOR_3D; // x } break; default: @@ -3494,14 +3770,15 @@ VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_ } String VisualShaderNodeSmoothStep::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "edge0"; - } else if (p_port == 1) { - return "edge1"; - } else if (p_port == 2) { - return "x"; + switch (p_port) { + case 0: + return "edge0"; + case 1: + return "edge1"; + case 2: + return "x"; } - return ""; + return String(); } int VisualShaderNodeSmoothStep::get_output_port_count() const { @@ -3510,10 +3787,14 @@ int VisualShaderNodeSmoothStep::get_output_port_count() const { VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_3D_SCALAR: + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3531,31 +3812,29 @@ void VisualShaderNodeSmoothStep::set_op_type(OpType p_op_type) { } switch (p_op_type) { case OP_TYPE_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge0 - set_input_port_default_value(1, 0.0); // edge1 - } - if (op_type == OP_TYPE_VECTOR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(2, 0.0); // x - } - break; - case OP_TYPE_VECTOR: - if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // edge0 - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // edge1 - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); // x - } - break; - case OP_TYPE_VECTOR_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge0 - set_input_port_default_value(1, 0.0); // edge1 - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); // x - } + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_2D: + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_2D_SCALAR: + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_3D: + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_3D_SCALAR: + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // x break; default: break; @@ -3582,18 +3861,20 @@ void VisualShaderNodeSmoothStep::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeSmoothStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSmoothStep::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } VisualShaderNodeSmoothStep::VisualShaderNodeSmoothStep() { - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); + set_input_port_default_value(0, 0.0); // edge0 + set_input_port_default_value(1, 1.0); // edge1 + set_input_port_default_value(2, 0.5); // x } ////////////// Distance @@ -3606,17 +3887,14 @@ int VisualShaderNodeVectorDistance::get_input_port_count() const { return 2; } -VisualShaderNodeVectorDistance::PortType VisualShaderNodeVectorDistance::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorDistance::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "p0"; - } else if (p_port == 1) { - return "p1"; + switch (p_port) { + case 0: + return "a"; + case 1: + return "b"; } - return ""; + return String(); } int VisualShaderNodeVectorDistance::get_output_port_count() const { @@ -3631,13 +3909,34 @@ String VisualShaderNodeVectorDistance::get_output_port_name(int p_port) const { return ""; } +void VisualShaderNodeVectorDistance::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeVectorDistance::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return " " + p_output_vars[0] + " = distance(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } VisualShaderNodeVectorDistance::VisualShaderNodeVectorDistance() { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // b } ////////////// Refract Vector @@ -3655,18 +3954,19 @@ VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_input return PORT_TYPE_SCALAR; } - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVectorRefract::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "I"; - } else if (p_port == 1) { - return "N"; - } else if (p_port == 2) { - return "eta"; + switch (p_port) { + case 0: + return "I"; + case 1: + return "N"; + case 2: + return "eta"; } - return ""; + return String(); } int VisualShaderNodeVectorRefract::get_output_port_count() const { @@ -3674,7 +3974,7 @@ int VisualShaderNodeVectorRefract::get_output_port_count() const { } VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVectorRefract::get_output_port_name(int p_port) const { @@ -3703,13 +4003,20 @@ int VisualShaderNodeMix::get_input_port_count() const { VisualShaderNodeMix::PortType VisualShaderNodeMix::get_input_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: if (p_port == 2) { break; } - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_3D_SCALAR: + if (p_port == 2) { + break; + } + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3732,10 +4039,14 @@ int VisualShaderNodeMix::get_output_port_count() const { VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_3D_SCALAR: + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3752,27 +4063,31 @@ void VisualShaderNodeMix::set_op_type(OpType p_op_type) { return; } switch (p_op_type) { - case OP_TYPE_SCALAR: - set_input_port_default_value(0, 0.0); // a - set_input_port_default_value(1, 1.0); // b - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(2, 0.5); // weight - } - break; - case OP_TYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); // b - if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(2, Vector3(0.5, 0.5, 0.5)); // weight - } - break; - case OP_TYPE_VECTOR_SCALAR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); // b - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(2, 0.5); // weight - } - break; + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // a + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // b + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_2D_SCALAR: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_3D_SCALAR: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight + } break; default: break; } @@ -3798,11 +4113,13 @@ void VisualShaderNodeMix::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeMix::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMix::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3819,7 +4136,15 @@ String VisualShaderNodeVectorCompose::get_caption() const { } int VisualShaderNodeVectorCompose::get_input_port_count() const { - return 3; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return 2; + case OP_TYPE_VECTOR_3D: + return 3; + default: + break; + } + return 0; } VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input_port_type(int p_port) const { @@ -3827,29 +4152,80 @@ VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input } String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "x"; - } else if (p_port == 1) { - return "y"; - } else { - return "z"; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + } + } break; + case OP_TYPE_VECTOR_3D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + case 2: + return "z"; + } + } break; + default: + break; } + return String(); } int VisualShaderNodeVectorCompose::get_output_port_count() const { return 1; } -VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const { return "vec"; } +void VisualShaderNodeVectorCompose::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + float p1 = get_input_port_default_value(0); + float p2 = get_input_port_default_value(1); + + set_input_port_default_value(0, p1); + set_input_port_default_value(1, p2); + } break; + case OP_TYPE_VECTOR_3D: { + float p1 = get_input_port_default_value(0); + float p2 = get_input_port_default_value(1); + + set_input_port_default_value(0, p1); + set_input_port_default_value(1, p2); + set_input_port_default_value(2, 0.0); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + String code; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + code += " " + p_output_vars[0] + " = vec2(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + } break; + case OP_TYPE_VECTOR_3D: { + code += " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + } break; + default: + break; + } + return code; } VisualShaderNodeVectorCompose::VisualShaderNodeVectorCompose() { @@ -3869,7 +4245,7 @@ int VisualShaderNodeTransformCompose::get_input_port_count() const { } VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const { @@ -3916,16 +4292,20 @@ int VisualShaderNodeVectorDecompose::get_input_port_count() const { return 1; } -VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const { return "vec"; } int VisualShaderNodeVectorDecompose::get_output_port_count() const { - return 3; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return 2; + case OP_TYPE_VECTOR_3D: + return 3; + default: + break; + } + return 0; } VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_output_port_type(int p_port) const { @@ -3933,25 +4313,70 @@ VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_o } String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const { - if (p_port == 0) { - return "x"; - } else if (p_port == 1) { - return "y"; - } else { - return "z"; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + } + } break; + case OP_TYPE_VECTOR_3D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + case 2: + return "z"; + } + } break; + default: + break; } + return String(); +} + +void VisualShaderNodeVectorDecompose::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); } String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; - code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; - code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n"; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; + code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; + } break; + case OP_TYPE_VECTOR_3D: { + code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; + code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; + code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n"; + } break; + default: + break; + } return code; } VisualShaderNodeVectorDecompose::VisualShaderNodeVectorDecompose() { - set_input_port_default_value(0, Vector3()); + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); } ////////////// Transform Decompose @@ -3977,7 +4402,7 @@ int VisualShaderNodeTransformDecompose::get_output_port_count() const { } VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) const { @@ -4508,7 +4933,7 @@ int VisualShaderNodeColorUniform::get_input_port_count() const { } VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const { @@ -4520,7 +4945,7 @@ int VisualShaderNodeColorUniform::get_output_port_count() const { } VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const { @@ -4601,10 +5026,110 @@ Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() { } -////////////// Vector Uniform +////////////// Vector2 Uniform + +String VisualShaderNodeVec2Uniform::get_caption() const { + return "Vector2Uniform"; +} + +int VisualShaderNodeVec2Uniform::get_input_port_count() const { + return 0; +} + +VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Uniform::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeVec2Uniform::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Uniform::get_output_port_name(int p_port) const { + return String(); +} + +void VisualShaderNodeVec2Uniform::set_default_value_enabled(bool p_enabled) { + default_value_enabled = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeVec2Uniform::is_default_value_enabled() const { + return default_value_enabled; +} + +void VisualShaderNodeVec2Uniform::set_default_value(const Vector2 &p_value) { + default_value = p_value; + emit_changed(); +} + +Vector2 VisualShaderNodeVec2Uniform::get_default_value() const { + return default_value; +} + +String VisualShaderNodeVec2Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform vec2 " + get_uniform_name(); + if (default_value_enabled) { + code += vformat(" = vec2(%.6f, %.6f)", default_value.x, default_value.y); + } + code += ";\n"; + return code; +} + +String VisualShaderNodeVec2Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +} + +void VisualShaderNodeVec2Uniform::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec2Uniform::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec2Uniform::is_default_value_enabled); + + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec2Uniform::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec2Uniform::get_default_value); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "default_value"), "set_default_value", "get_default_value"); +} + +bool VisualShaderNodeVec2Uniform::is_show_prop_names() const { + return true; +} + +bool VisualShaderNodeVec2Uniform::is_use_prop_slots() const { + return true; +} + +bool VisualShaderNodeVec2Uniform::is_qualifier_supported(Qualifier p_qual) const { + return true; // all qualifiers are supported +} + +bool VisualShaderNodeVec2Uniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + +Vector<StringName> VisualShaderNodeVec2Uniform::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); + props.push_back("default_value_enabled"); + if (default_value_enabled) { + props.push_back("default_value"); + } + return props; +} + +VisualShaderNodeVec2Uniform::VisualShaderNodeVec2Uniform() { +} + +////////////// Vector3 Uniform String VisualShaderNodeVec3Uniform::get_caption() const { - return "VectorUniform"; + return "Vector3Uniform"; } int VisualShaderNodeVec3Uniform::get_input_port_count() const { @@ -4612,7 +5137,7 @@ int VisualShaderNodeVec3Uniform::get_input_port_count() const { } VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const { @@ -4624,7 +5149,7 @@ int VisualShaderNodeVec3Uniform::get_output_port_count() const { } VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const { @@ -4712,7 +5237,7 @@ int VisualShaderNodeTransformUniform::get_input_port_count() const { } VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const { @@ -4819,7 +5344,7 @@ int VisualShaderNodeTextureUniform::get_input_port_count() const { } VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const { @@ -4833,7 +5358,7 @@ int VisualShaderNodeTextureUniform::get_output_port_count() const { VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 1: return PORT_TYPE_SCALAR; case 2: @@ -4966,8 +5491,8 @@ bool VisualShaderNodeTextureUniform::is_code_generated() const { String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; - if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { - default_uv = "UV.xy"; + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + default_uv = "UV"; } else { default_uv = "vec2(0.0)"; } @@ -4982,9 +5507,9 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual } } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += " vec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = n_tex_read.rgb;\n"; @@ -5112,11 +5637,13 @@ void VisualShaderNodeTextureUniform::_bind_methods() { BIND_ENUM_CONSTANT(REPEAT_MAX); } -String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "default"; +bool VisualShaderNodeTextureUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) const { @@ -5153,7 +5680,7 @@ int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const { VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const { if (p_port == 0 || p_port == 1) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; } @@ -5224,13 +5751,13 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod return code; } -String VisualShaderNodeTextureUniformTriplanar::get_input_port_default_hint(int p_port) const { +bool VisualShaderNodeTextureUniformTriplanar::is_input_port_default(int p_port, Shader::Mode p_mode) const { if (p_port == 0) { - return "default"; + return true; } else if (p_port == 1) { - return "default"; + return true; } - return ""; + return false; } VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() { @@ -5266,8 +5793,8 @@ String VisualShaderNodeTexture2DArrayUniform::get_input_port_name(int p_port) co return ""; } -String VisualShaderNodeTexture2DArrayUniform::get_input_port_default_hint(int p_port) const { - return ""; +bool VisualShaderNodeTexture2DArrayUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { + return false; } String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { @@ -5339,8 +5866,8 @@ String VisualShaderNodeTexture3DUniform::get_input_port_name(int p_port) const { return ""; } -String VisualShaderNodeTexture3DUniform::get_input_port_default_hint(int p_port) const { - return ""; +bool VisualShaderNodeTexture3DUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { + return false; } String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { @@ -5412,8 +5939,8 @@ String VisualShaderNodeCubemapUniform::get_input_port_name(int p_port) const { return ""; } -String VisualShaderNodeCubemapUniform::get_input_port_default_hint(int p_port) const { - return ""; +bool VisualShaderNodeCubemapUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { + return false; } String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { @@ -5469,7 +5996,7 @@ VisualShaderNodeIf::PortType VisualShaderNodeIf::get_input_port_type(int p_port) if (p_port == 0 || p_port == 1 || p_port == 2) { return PORT_TYPE_SCALAR; } - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeIf::get_input_port_name(int p_port) const { @@ -5496,7 +6023,7 @@ int VisualShaderNodeIf::get_output_port_count() const { } VisualShaderNodeIf::PortType VisualShaderNodeIf::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeIf::get_output_port_name(int p_port) const { @@ -5548,8 +6075,10 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; case OP_TYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case OP_TYPE_TRANSFORM: @@ -5582,8 +6111,10 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(in switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; case OP_TYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case OP_TYPE_TRANSFORM: @@ -5605,16 +6136,20 @@ void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) { } switch (p_op_type) { case OP_TYPE_FLOAT: - set_input_port_default_value(1, 1.0); - set_input_port_default_value(2, 0.0); + set_input_port_default_value(1, 1.0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); break; case OP_TYPE_INT: - set_input_port_default_value(1, 1); - set_input_port_default_value(2, 0); + set_input_port_default_value(1, 1, get_input_port_default_value(1)); + set_input_port_default_value(2, 0, get_input_port_default_value(2)); break; - case OP_TYPE_VECTOR: - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); + case OP_TYPE_VECTOR_2D: + set_input_port_default_value(1, Vector2(1.0, 1.0), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(0.0, 0.0), get_input_port_default_value(2)); + break; + case OP_TYPE_VECTOR_3D: + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0), get_input_port_default_value(2)); break; case OP_TYPE_BOOLEAN: set_input_port_default_value(1, true); @@ -5645,11 +6180,12 @@ void VisualShaderNodeSwitch::_bind_methods() { // static ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSwitch::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSwitch::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector,Boolean,Transform"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_FLOAT); BIND_ENUM_CONSTANT(OP_TYPE_INT); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_BOOLEAN); BIND_ENUM_CONSTANT(OP_TYPE_TRANSFORM); BIND_ENUM_CONSTANT(OP_TYPE_MAX); @@ -5688,15 +6224,15 @@ int VisualShaderNodeFresnel::get_input_port_count() const { VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_input_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 1: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 2: return PORT_TYPE_BOOLEAN; case 3: return PORT_TYPE_SCALAR; default: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } } @@ -5738,12 +6274,20 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader: String normal; String view; if (p_input_vars[0].is_empty()) { - normal = "NORMAL"; + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + normal = "NORMAL"; + } else { + normal = "vec3(0.0)"; + } } else { normal = p_input_vars[0]; } if (p_input_vars[1].is_empty()) { - view = "VIEW"; + if (p_mode == Shader::MODE_SPATIAL) { + view = "VIEW"; + } else { + view = "vec3(0.0)"; + } } else { view = p_input_vars[1]; } @@ -5759,13 +6303,17 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader: } } -String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const { +bool VisualShaderNodeFresnel::is_input_port_default(int p_port, Shader::Mode p_mode) const { if (p_port == 0) { - return "default"; + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + return true; + } } else if (p_port == 1) { - return "default"; + if (p_mode == Shader::MODE_SPATIAL) { + return true; + } } - return ""; + return false; } VisualShaderNodeFresnel::VisualShaderNodeFresnel() { @@ -5867,8 +6415,10 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(i return PORT_TYPE_SCALAR; case CTYPE_SCALAR_INT: return PORT_TYPE_SCALAR_INT; - case CTYPE_VECTOR: - return PORT_TYPE_VECTOR; + case CTYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case CTYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; case CTYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case CTYPE_TRANSFORM: @@ -5939,7 +6489,7 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: String code; switch (comparison_type) { - case CTYPE_SCALAR: + case CTYPE_SCALAR: { if (func == FUNC_EQUAL) { code += " " + p_output_vars[0] + " = (abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; } else if (func == FUNC_NOT_EQUAL) { @@ -5947,33 +6497,34 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: } else { code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; } - break; - - case CTYPE_SCALAR_INT: + } break; + case CTYPE_SCALAR_INT: { code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; - break; - - case CTYPE_VECTOR: + } break; + case CTYPE_VECTOR_2D: { + code += " {\n"; + code += " bvec2 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n"; + code += " }\n"; + } break; + case CTYPE_VECTOR_3D: { code += " {\n"; code += " bvec3 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n"; code += " }\n"; - break; - - case CTYPE_BOOLEAN: + } break; + case CTYPE_BOOLEAN: { if (func > FUNC_NOT_EQUAL) { return " " + p_output_vars[0] + " = false;\n"; } code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; - break; - - case CTYPE_TRANSFORM: + } break; + case CTYPE_TRANSFORM: { if (func > FUNC_NOT_EQUAL) { return " " + p_output_vars[0] + " = false;\n"; } code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; - break; - + } break; default: break; } @@ -5987,18 +6538,23 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_comparison_ty } switch (p_comparison_type) { case CTYPE_SCALAR: - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); simple_decl = true; break; case CTYPE_SCALAR_INT: - set_input_port_default_value(0, 0); - set_input_port_default_value(1, 0); + set_input_port_default_value(0, 0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0, get_input_port_default_value(1)); simple_decl = true; break; - case CTYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + case CTYPE_VECTOR_2D: + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + simple_decl = false; + break; + case CTYPE_VECTOR_3D: + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); simple_decl = false; break; case CTYPE_BOOLEAN: @@ -6052,7 +6608,7 @@ Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const { Vector<StringName> props; props.push_back("type"); props.push_back("function"); - if (comparison_type == CTYPE_VECTOR) { + if (comparison_type == CTYPE_VECTOR_2D || comparison_type == CTYPE_VECTOR_3D) { props.push_back("condition"); } return props; @@ -6068,13 +6624,14 @@ void VisualShaderNodeCompare::_bind_methods() { ClassDB::bind_method(D_METHOD("set_condition", "condition"), &VisualShaderNodeCompare::set_condition); ClassDB::bind_method(D_METHOD("get_condition"), &VisualShaderNodeCompare::get_condition); - ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector,Boolean,Transform"), "set_comparison_type", "get_comparison_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_comparison_type", "get_comparison_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "a == b,a != b,a > b,a >= b,a < b,a <= b"), "set_function", "get_function"); ADD_PROPERTY(PropertyInfo(Variant::INT, "condition", PROPERTY_HINT_ENUM, "All,Any"), "set_condition", "get_condition"); BIND_ENUM_CONSTANT(CTYPE_SCALAR); BIND_ENUM_CONSTANT(CTYPE_SCALAR_INT); - BIND_ENUM_CONSTANT(CTYPE_VECTOR); + BIND_ENUM_CONSTANT(CTYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(CTYPE_VECTOR_3D); BIND_ENUM_CONSTANT(CTYPE_BOOLEAN); BIND_ENUM_CONSTANT(CTYPE_TRANSFORM); BIND_ENUM_CONSTANT(CTYPE_MAX); @@ -6109,8 +6666,13 @@ int VisualShaderNodeMultiplyAdd::get_input_port_count() const { } VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const { - if (op_type == OP_TYPE_VECTOR) { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; } return PORT_TYPE_SCALAR; } @@ -6131,11 +6693,15 @@ int VisualShaderNodeMultiplyAdd::get_output_port_count() const { } VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const { - if (op_type == OP_TYPE_SCALAR) { - return PORT_TYPE_SCALAR; - } else { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; } + return PORT_TYPE_SCALAR; } String VisualShaderNodeMultiplyAdd::get_output_port_name(int p_port) const { @@ -6152,16 +6718,21 @@ void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { return; } switch (p_op_type) { - case OP_TYPE_SCALAR: - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); - break; - case OP_TYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); - break; + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); + } break; default: break; } @@ -6183,10 +6754,11 @@ void VisualShaderNodeMultiplyAdd::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMultiplyAdd::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMultiplyAdd::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index f1dda634f1..5c7a674d34 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -34,6 +34,49 @@ #include "scene/resources/visual_shader.h" /////////////////////////////////////// +/// Vector Base Node +/////////////////////////////////////// + +class VisualShaderNodeVectorBase : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorBase, VisualShaderNode); + +public: + enum OpType { + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, + OP_TYPE_MAX, + }; + +protected: + OpType op_type = OP_TYPE_VECTOR_3D; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override = 0; + + virtual int get_input_port_count() const override = 0; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override = 0; + + virtual int get_output_port_count() const override = 0; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override = 0; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0; + + virtual void set_op_type(OpType p_op_type); + OpType get_op_type() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeVectorBase(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeVectorBase::OpType) + +/////////////////////////////////////// /// CONSTANTS /////////////////////////////////////// @@ -177,6 +220,36 @@ public: /////////////////////////////////////// +class VisualShaderNodeVec2Constant : public VisualShaderNodeConstant { + GDCLASS(VisualShaderNodeVec2Constant, VisualShaderNodeConstant); + Vector2 constant; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + void set_constant(const Vector2 &p_constant); + Vector2 get_constant() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeVec2Constant(); +}; + +/////////////////////////////////////// + class VisualShaderNodeVec3Constant : public VisualShaderNodeConstant { GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNodeConstant); Vector3 constant; @@ -280,7 +353,7 @@ public: virtual String get_output_port_name(int p_port) const override; virtual bool is_output_port_expandable(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; @@ -392,7 +465,7 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; @@ -488,7 +561,7 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; @@ -615,8 +688,8 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeIntOp::Operator) -class VisualShaderNodeVectorOp : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorOp, VisualShaderNode); +class VisualShaderNodeVectorOp : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorOp, VisualShaderNodeVectorBase); public: enum Operator { @@ -644,19 +717,20 @@ public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + virtual void set_op_type(OpType p_op_type) override; + void set_operator(Operator p_op); Operator get_operator() const; virtual Vector<StringName> get_editable_properties() const override; + String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; VisualShaderNodeVectorOp(); }; @@ -923,8 +997,10 @@ VARIANT_ENUM_CAST(VisualShaderNodeIntFunc::Function) /// VECTOR FUNC /////////////////////////////////////// -class VisualShaderNodeVectorFunc : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNode); +class VisualShaderNodeVectorFunc : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNodeVectorBase); + + void _update_default_input_values(); public: enum Function { @@ -975,19 +1051,20 @@ public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + virtual void set_op_type(OpType p_op_type) override; + void set_function(Function p_func); Function get_function() const; virtual Vector<StringName> get_editable_properties() const override; + String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; VisualShaderNodeVectorFunc(); }; @@ -1103,7 +1180,7 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; @@ -1150,20 +1227,20 @@ public: /// LENGTH /////////////////////////////////////// -class VisualShaderNodeVectorLen : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode); +class VisualShaderNodeVectorLen : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorLen, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorLen(); @@ -1203,7 +1280,8 @@ public: enum OpType { OP_TYPE_FLOAT, OP_TYPE_INT, - OP_TYPE_VECTOR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, OP_TYPE_MAX, }; @@ -1235,54 +1313,20 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeClamp::OpType) /////////////////////////////////////// -/// DERIVATIVE FUNCTIONS +/// DERIVATIVE FUNCTION /////////////////////////////////////// -class VisualShaderNodeScalarDerivativeFunc : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarDerivativeFunc, VisualShaderNode); +class VisualShaderNodeDerivativeFunc : public VisualShaderNode { + GDCLASS(VisualShaderNodeDerivativeFunc, VisualShaderNode); public: - enum Function { - FUNC_SUM, - FUNC_X, - FUNC_Y, - FUNC_MAX, + enum OpType { + OP_TYPE_SCALAR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, + OP_TYPE_MAX, }; -protected: - Function func = FUNC_SUM; - - static void _bind_methods(); - -public: - virtual String get_caption() const override; - - virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; - virtual String get_input_port_name(int p_port) const override; - - virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; - virtual String get_output_port_name(int p_port) const override; - - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - - void set_function(Function p_func); - Function get_function() const; - - virtual Vector<StringName> get_editable_properties() const override; - - VisualShaderNodeScalarDerivativeFunc(); -}; - -VARIANT_ENUM_CAST(VisualShaderNodeScalarDerivativeFunc::Function) - -/////////////////////////////////////// - -class VisualShaderNodeVectorDerivativeFunc : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorDerivativeFunc, VisualShaderNode); - -public: enum Function { FUNC_SUM, FUNC_X, @@ -1291,8 +1335,10 @@ public: }; protected: + OpType op_type = OP_TYPE_SCALAR; Function func = FUNC_SUM; +protected: static void _bind_methods(); public: @@ -1308,34 +1354,37 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + void set_op_type(OpType p_op_type); + OpType get_op_type() const; + void set_function(Function p_func); Function get_function() const; virtual Vector<StringName> get_editable_properties() const override; - VisualShaderNodeVectorDerivativeFunc(); + VisualShaderNodeDerivativeFunc(); }; -VARIANT_ENUM_CAST(VisualShaderNodeVectorDerivativeFunc::Function) +VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::OpType) +VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Function) /////////////////////////////////////// /// FACEFORWARD /////////////////////////////////////// -class VisualShaderNodeFaceForward : public VisualShaderNode { - GDCLASS(VisualShaderNodeFaceForward, VisualShaderNode); +class VisualShaderNodeFaceForward : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeFaceForward, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeFaceForward(); @@ -1374,8 +1423,10 @@ class VisualShaderNodeStep : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, - OP_TYPE_VECTOR_SCALAR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_2D_SCALAR, + OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_3D_SCALAR, OP_TYPE_MAX, }; @@ -1416,8 +1467,10 @@ class VisualShaderNodeSmoothStep : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, - OP_TYPE_VECTOR_SCALAR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_2D_SCALAR, + OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_3D_SCALAR, OP_TYPE_MAX, }; @@ -1452,20 +1505,20 @@ VARIANT_ENUM_CAST(VisualShaderNodeSmoothStep::OpType) /// DISTANCE /////////////////////////////////////// -class VisualShaderNodeVectorDistance : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNode); +class VisualShaderNodeVectorDistance : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorDistance(); @@ -1504,8 +1557,10 @@ class VisualShaderNodeMix : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, - OP_TYPE_VECTOR_SCALAR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_2D_SCALAR, + OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_3D_SCALAR, OP_TYPE_MAX, }; @@ -1540,8 +1595,8 @@ VARIANT_ENUM_CAST(VisualShaderNodeMix::OpType) /// COMPOSE /////////////////////////////////////// -class VisualShaderNodeVectorCompose : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode); +class VisualShaderNodeVectorCompose : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; @@ -1551,9 +1606,9 @@ public: virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorCompose(); @@ -1584,20 +1639,20 @@ public: /// DECOMPOSE /////////////////////////////////////// -class VisualShaderNodeVectorDecompose : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode); +class VisualShaderNodeVectorDecompose : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorDecompose(); @@ -1849,6 +1904,49 @@ public: /////////////////////////////////////// +class VisualShaderNodeVec2Uniform : public VisualShaderNodeUniform { + GDCLASS(VisualShaderNodeVec2Uniform, VisualShaderNodeUniform); + +private: + bool default_value_enabled = false; + Vector2 default_value; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + virtual bool is_show_prop_names() const override; + virtual bool is_use_prop_slots() const override; + + void set_default_value_enabled(bool p_enabled); + bool is_default_value_enabled() const; + + void set_default_value(const Vector2 &p_value); + Vector2 get_default_value() const; + + bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeVec2Uniform(); +}; + +/////////////////////////////////////// + class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform); @@ -1986,7 +2084,7 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; @@ -2036,7 +2134,7 @@ public: virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; @@ -2061,7 +2159,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2084,7 +2182,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2107,7 +2205,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2148,7 +2246,8 @@ public: enum OpType { OP_TYPE_FLOAT, OP_TYPE_INT, - OP_TYPE_VECTOR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, OP_TYPE_BOOLEAN, OP_TYPE_TRANSFORM, OP_TYPE_MAX, @@ -2200,7 +2299,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual bool is_generate_input_var(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2261,7 +2360,8 @@ public: enum ComparisonType { CTYPE_SCALAR, CTYPE_SCALAR_INT, - CTYPE_VECTOR, + CTYPE_VECTOR_2D, + CTYPE_VECTOR_3D, CTYPE_BOOLEAN, CTYPE_TRANSFORM, CTYPE_MAX, @@ -2329,7 +2429,8 @@ class VisualShaderNodeMultiplyAdd : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, OP_TYPE_MAX, }; diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index c970b9c08b..3376d6aa0b 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -39,7 +39,7 @@ int VisualShaderNodeParticleEmitter::get_output_port_count() const { } VisualShaderNodeParticleEmitter::PortType VisualShaderNodeParticleEmitter::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const { @@ -154,7 +154,7 @@ int VisualShaderNodeParticleBoxEmitter::get_input_port_count() const { VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleBoxEmitter::get_input_port_type(int p_port) const { if (p_port == 0) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; } @@ -270,17 +270,17 @@ int VisualShaderNodeParticleMeshEmitter::get_output_port_count() const { VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_output_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; // position + return PORT_TYPE_VECTOR_3D; // position case 1: - return PORT_TYPE_VECTOR; // normal + return PORT_TYPE_VECTOR_3D; // normal case 2: - return PORT_TYPE_VECTOR; // color + return PORT_TYPE_VECTOR_3D; // color case 3: return PORT_TYPE_SCALAR; // alpha case 4: - return PORT_TYPE_VECTOR; // uv + return PORT_TYPE_VECTOR_3D; // uv case 5: - return PORT_TYPE_VECTOR; // uv2 + return PORT_TYPE_VECTOR_3D; // uv2 } return PORT_TYPE_SCALAR; } @@ -731,7 +731,7 @@ int VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_count() const { VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_type(int p_port) const { if (p_port == 0 || p_port == 1) { // position, rotation_axis - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; // angle (degrees/radians) } @@ -762,7 +762,7 @@ int VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_count() const { } VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_name(int p_port) const { @@ -815,7 +815,7 @@ int VisualShaderNodeParticleConeVelocity::get_input_port_count() const { VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_input_port_type(int p_port) const { if (p_port == 0) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } else if (p_port == 1) { return PORT_TYPE_SCALAR; } @@ -836,7 +836,7 @@ int VisualShaderNodeParticleConeVelocity::get_output_port_count() const { } VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) const { @@ -899,7 +899,7 @@ int VisualShaderNodeParticleRandomness::get_output_port_count() const { VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_output_port_type(int p_port) const { if (op_type == OP_TYPE_VECTOR) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; } @@ -914,7 +914,7 @@ int VisualShaderNodeParticleRandomness::get_input_port_count() const { VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_input_port_type(int p_port) const { if (op_type == OP_TYPE_VECTOR) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; } @@ -996,7 +996,7 @@ int VisualShaderNodeParticleAccelerator::get_output_port_count() const { } VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleAccelerator::get_output_port_name(int p_port) const { @@ -1009,11 +1009,11 @@ int VisualShaderNodeParticleAccelerator::get_input_port_count() const { VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_input_port_type(int p_port) const { if (p_port == 0) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } else if (p_port == 1) { return PORT_TYPE_SCALAR; } else if (p_port == 2) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; } @@ -1106,19 +1106,19 @@ VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_inp switch (p_port) { case 0: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { - return PORT_TYPE_VECTOR; // custom.rgb + return PORT_TYPE_VECTOR_3D; // custom.rgb } return PORT_TYPE_BOOLEAN; // active case 1: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { break; // custom.a (scalar) } - return PORT_TYPE_VECTOR; // velocity + return PORT_TYPE_VECTOR_3D; // velocity case 2: - return PORT_TYPE_VECTOR; // color & velocity + return PORT_TYPE_VECTOR_3D; // color & velocity case 3: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { - return PORT_TYPE_VECTOR; // color + return PORT_TYPE_VECTOR_3D; // color } break; // alpha (scalar) case 4: @@ -1131,18 +1131,18 @@ VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_inp if (shader_type == VisualShader::TYPE_COLLIDE) { return PORT_TYPE_TRANSFORM; // transform } - return PORT_TYPE_VECTOR; // position + return PORT_TYPE_VECTOR_3D; // position case 5: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { return PORT_TYPE_TRANSFORM; // transform } if (shader_type == VisualShader::TYPE_PROCESS) { - return PORT_TYPE_VECTOR; // rotation_axis + return PORT_TYPE_VECTOR_3D; // rotation_axis } break; // scale (scalar) case 6: if (shader_type == VisualShader::TYPE_START) { - return PORT_TYPE_VECTOR; // rotation_axis + return PORT_TYPE_VECTOR_3D; // rotation_axis } break; case 7: @@ -1372,13 +1372,13 @@ VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_input_p case 1: return PORT_TYPE_TRANSFORM; case 2: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 3: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 4: return PORT_TYPE_SCALAR; case 5: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 6: return PORT_TYPE_SCALAR; } @@ -1448,22 +1448,22 @@ bool VisualShaderNodeParticleEmit::is_generate_input_var(int p_port) const { return true; } -String VisualShaderNodeParticleEmit::get_input_port_default_hint(int p_port) const { +bool VisualShaderNodeParticleEmit::is_input_port_default(int p_port, Shader::Mode p_mode) const { switch (p_port) { case 1: - return "default"; + return true; case 2: - return "default"; + return true; case 3: - return "default"; + return true; case 4: - return "default"; + return true; case 5: - return "default"; + return true; case 6: - return "default"; + return true; } - return String(); + return false; } String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h index add6928841..ce0d896c01 100644 --- a/scene/resources/visual_shader_particle_nodes.h +++ b/scene/resources/visual_shader_particle_nodes.h @@ -342,7 +342,7 @@ public: virtual bool is_show_prop_names() const override; virtual bool is_generate_input_var(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeParticleEmit(); diff --git a/scene/resources/visual_shader_sdf_nodes.cpp b/scene/resources/visual_shader_sdf_nodes.cpp index 1b43fda4c5..559831c3c2 100644 --- a/scene/resources/visual_shader_sdf_nodes.cpp +++ b/scene/resources/visual_shader_sdf_nodes.cpp @@ -41,7 +41,7 @@ int VisualShaderNodeSDFToScreenUV::get_input_port_count() const { } VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeSDFToScreenUV::get_input_port_name(int p_port) const { @@ -53,7 +53,7 @@ int VisualShaderNodeSDFToScreenUV::get_output_port_count() const { } VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const { @@ -78,7 +78,7 @@ int VisualShaderNodeScreenUVToSDF::get_input_port_count() const { } VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeScreenUVToSDF::get_input_port_name(int p_port) const { @@ -90,18 +90,18 @@ int VisualShaderNodeScreenUVToSDF::get_output_port_count() const { } VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeScreenUVToSDF::get_output_port_name(int p_port) const { return ""; } -String VisualShaderNodeScreenUVToSDF::get_input_port_default_hint(int p_port) const { +bool VisualShaderNodeScreenUVToSDF::is_input_port_default(int p_port, Shader::Mode p_mode) const { if (p_port == 0) { - return "default"; + return true; } - return ""; + return false; } String VisualShaderNodeScreenUVToSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -122,7 +122,7 @@ int VisualShaderNodeTextureSDF::get_input_port_count() const { } VisualShaderNodeTextureSDF::PortType VisualShaderNodeTextureSDF::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTextureSDF::get_input_port_name(int p_port) const { @@ -159,7 +159,7 @@ int VisualShaderNodeTextureSDFNormal::get_input_port_count() const { } VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTextureSDFNormal::get_input_port_name(int p_port) const { @@ -171,7 +171,7 @@ int VisualShaderNodeTextureSDFNormal::get_output_port_count() const { } VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const { @@ -197,7 +197,7 @@ int VisualShaderNodeSDFRaymarch::get_input_port_count() const { VisualShaderNodeSDFRaymarch::PortType VisualShaderNodeSDFRaymarch::get_input_port_type(int p_port) const { if (p_port == 0 || p_port == 1) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; } @@ -221,7 +221,7 @@ VisualShaderNodeSDFRaymarch::PortType VisualShaderNodeSDFRaymarch::get_output_po } else if (p_port == 1) { return PORT_TYPE_BOOLEAN; } else if (p_port == 2) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; } diff --git a/scene/resources/visual_shader_sdf_nodes.h b/scene/resources/visual_shader_sdf_nodes.h index d2d1dde4ea..7c1f695423 100644 --- a/scene/resources/visual_shader_sdf_nodes.h +++ b/scene/resources/visual_shader_sdf_nodes.h @@ -66,7 +66,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeScreenUVToSDF(); diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index c937d988d2..9d8e0f7547 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -83,8 +83,8 @@ World2D::World2D() { // Create and configure the navigation_map to be more friendly with pixels than meters. navigation_map = NavigationServer2D::get_singleton()->map_create(); NavigationServer2D::get_singleton()->map_set_active(navigation_map, true); - NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 10)); - NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 5)); + NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 1)); + NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 1)); } World2D::~World2D() { |