diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/animation.cpp | 3 | ||||
-rw-r--r-- | scene/resources/dynamic_font.cpp | 2 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 4 | ||||
-rw-r--r-- | scene/resources/packed_scene.cpp | 22 |
4 files changed, 3 insertions, 28 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 098801bcf5..1d15b6f2bc 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -1997,9 +1997,6 @@ void Animation::_transform_track_optimize(int p_idx,float p_alowed_linear_err,fl void Animation::optimize(float p_allowed_linear_err,float p_allowed_angular_err,float p_angle_max) { - - int total_tt=0; - for(int i=0;i<tracks.size();i++) { if (tracks[i]->type==TYPE_TRANSFORM) diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index c3b40f7add..67587a8f8b 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -434,7 +434,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) { int w = slot->bitmap.width; int h = slot->bitmap.rows; - int p = slot->bitmap.pitch; + //int p = slot->bitmap.pitch; int yofs=slot->bitmap_top; int xofs=slot->bitmap_left; int advance=slot->advance.x>>6; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index a1a1f0a935..921466585d 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -30,7 +30,8 @@ #include "scene/resources/concave_polygon_shape.h" #include "scene/resources/convex_polygon_shape.h" #include "surface_tool.h" -static const char*_array_name[]={ + +static const char* _array_name[]={ "vertex_array", "normal_array", "tangent_array", @@ -847,7 +848,6 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { } { - int tc=0; DVector<int>::Write ir; DVector<int> indices =arrays[ARRAY_INDEX]; bool has_indices=false; diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 4f5eed8796..c36480420b 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -471,7 +471,6 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S } } #endif - int subscene_prop_search_from=0; // all setup, we then proceed to check all properties for the node // and save the ones that are worth saving @@ -479,8 +478,6 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S List<PropertyInfo> plist; p_node->get_property_list(&plist); - bool saved_script=false; - for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) { @@ -528,23 +525,7 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S break; } } -#if 0 -// this workaround ended up causing problems: -https://github.com/godotengine/godot/issues/3127 - if (saved_script && exists && p_node->get_script_instance()) { - //if this is an overriden value by another script, save it anyway - //as the script change will erase it - //https://github.com/godotengine/godot/issues/2958 - - bool valid=false; - p_node->get_script_instance()->get_property_type(name,&valid); - if (valid) { - exists=false; - isdefault=false; - } - } -#endif if (exists) { @@ -577,9 +558,6 @@ https://github.com/godotengine/godot/issues/3127 } } - if (name=="script/script") - saved_script=true; - NodeData::Property prop; prop.name=_nm_get_string( name,name_map); prop.value=_vm_get_variant( value, variant_map); |