diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/curve.cpp | 166 | ||||
-rw-r--r-- | scene/resources/curve.h | 4 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 6 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 16 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.h | 4 |
5 files changed, 196 insertions, 0 deletions
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 5fd6f6c74d..4ec1e8973d 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -806,6 +806,87 @@ float Curve2D::get_bake_interval() const { return bake_interval; } +Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const { + // Brute force method + + if (baked_cache_dirty) + _bake(); + + //validate// + int pc = baked_point_cache.size(); + if (pc == 0) { + ERR_EXPLAIN("No points in Curve2D"); + ERR_FAIL_COND_V(pc == 0, Vector2()); + } + + if (pc == 1) + return baked_point_cache.get(0); + + PoolVector2Array::Read r = baked_point_cache.read(); + + Vector2 nearest; + float nearest_dist = -1.0f; + + for (int i = 0; i < pc - 1; i++) { + Vector2 origin = r[i]; + Vector2 direction = (r[i + 1] - origin) / bake_interval; + + float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval); + Vector2 proj = origin + direction * d; + + float dist = proj.distance_squared_to(p_to_point); + + if (nearest_dist < 0.0f || dist < nearest_dist) { + nearest = proj; + nearest_dist = dist; + } + } + + return nearest; +} + +float Curve2D::get_closest_offset(const Vector2 &p_to_point) const { + // Brute force method + + if (baked_cache_dirty) + _bake(); + + //validate// + int pc = baked_point_cache.size(); + if (pc == 0) { + ERR_EXPLAIN("No points in Curve2D"); + ERR_FAIL_COND_V(pc == 0, 0.0f); + } + + if (pc == 1) + return 0.0f; + + PoolVector2Array::Read r = baked_point_cache.read(); + + float nearest = 0.0f; + float nearest_dist = -1.0f; + float offset = 0.0f; + + for (int i = 0; i < pc - 1; i++) { + Vector2 origin = r[i]; + Vector2 direction = (r[i + 1] - origin) / bake_interval; + + float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval); + Vector2 proj = origin + direction * d; + + float dist = proj.distance_squared_to(p_to_point); + + if (nearest_dist < 0.0f || dist < nearest_dist) { + nearest = offset + d; + nearest_dist = dist; + } + + offset += bake_interval; + } + + return nearest; +} + Dictionary Curve2D::_get_data() const { Dictionary dc; @@ -909,6 +990,8 @@ void Curve2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve2D::get_baked_length); ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve2D::interpolate_baked, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve2D::get_baked_points); + ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Curve2D::get_closest_point); + ClassDB::bind_method(D_METHOD("get_closest_offset", "to_point"), &Curve2D::get_closest_offset); ClassDB::bind_method(D_METHOD("tessellate", "max_stages", "tolerance_degrees"), &Curve2D::tessellate, DEFVAL(5), DEFVAL(4)); ClassDB::bind_method(D_METHOD("_get_data"), &Curve2D::_get_data); @@ -1276,6 +1359,87 @@ PoolRealArray Curve3D::get_baked_tilts() const { return baked_tilt_cache; } +Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const { + // Brute force method + + if (baked_cache_dirty) + _bake(); + + //validate// + int pc = baked_point_cache.size(); + if (pc == 0) { + ERR_EXPLAIN("No points in Curve3D"); + ERR_FAIL_COND_V(pc == 0, Vector3()); + } + + if (pc == 1) + return baked_point_cache.get(0); + + PoolVector3Array::Read r = baked_point_cache.read(); + + Vector3 nearest; + float nearest_dist = -1.0f; + + for (int i = 0; i < pc - 1; i++) { + Vector3 origin = r[i]; + Vector3 direction = (r[i + 1] - origin) / bake_interval; + + float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval); + Vector3 proj = origin + direction * d; + + float dist = proj.distance_squared_to(p_to_point); + + if (nearest_dist < 0.0f || dist < nearest_dist) { + nearest = proj; + nearest_dist = dist; + } + } + + return nearest; +} + +float Curve3D::get_closest_offset(const Vector3 &p_to_point) const { + // Brute force method + + if (baked_cache_dirty) + _bake(); + + //validate// + int pc = baked_point_cache.size(); + if (pc == 0) { + ERR_EXPLAIN("No points in Curve3D"); + ERR_FAIL_COND_V(pc == 0, 0.0f); + } + + if (pc == 1) + return 0.0f; + + PoolVector3Array::Read r = baked_point_cache.read(); + + float nearest = 0.0f; + float nearest_dist = -1.0f; + float offset = 0.0f; + + for (int i = 0; i < pc - 1; i++) { + Vector3 origin = r[i]; + Vector3 direction = (r[i + 1] - origin) / bake_interval; + + float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval); + Vector3 proj = origin + direction * d; + + float dist = proj.distance_squared_to(p_to_point); + + if (nearest_dist < 0.0f || dist < nearest_dist) { + nearest = offset + d; + nearest_dist = dist; + } + + offset += bake_interval; + } + + return nearest; +} + void Curve3D::set_bake_interval(float p_tolerance) { bake_interval = p_tolerance; @@ -1404,6 +1568,8 @@ void Curve3D::_bind_methods() { ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve3D::interpolate_baked, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve3D::get_baked_points); ClassDB::bind_method(D_METHOD("get_baked_tilts"), &Curve3D::get_baked_tilts); + ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Curve3D::get_closest_point); + ClassDB::bind_method(D_METHOD("get_closest_offset", "to_point"), &Curve3D::get_closest_offset); ClassDB::bind_method(D_METHOD("tessellate", "max_stages", "tolerance_degrees"), &Curve3D::tessellate, DEFVAL(5), DEFVAL(4)); ClassDB::bind_method(D_METHOD("_get_data"), &Curve3D::_get_data); diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 4f55e4055c..492eb05d1e 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -199,6 +199,8 @@ public: float get_baked_length() const; Vector2 interpolate_baked(float p_offset, bool p_cubic = false) const; PoolVector2Array get_baked_points() const; //useful for going through + Vector2 get_closest_point(const Vector2 &p_to_point) const; + float get_closest_offset(const Vector2 &p_to_point) const; PoolVector2Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display @@ -268,6 +270,8 @@ public: float interpolate_baked_tilt(float p_offset) const; PoolVector3Array get_baked_points() const; //useful for going through PoolRealArray get_baked_tilts() const; //useful for going through + Vector3 get_closest_point(const Vector3 &p_to_point) const; + float get_closest_offset(const Vector3 &p_to_point) const; PoolVector3Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index ea70797530..2e652a00f9 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -818,6 +818,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color_selected", "RichTextLabel", font_color_selection); theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8)); + theme->set_color("font_color_shadow", "RichTextLabel", Color(0, 0, 0, 0)); + + theme->set_constant("shadow_offset_x", "RichTextLabel", 1 * scale); + theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * scale); + theme->set_constant("shadow_as_outline", "RichTextLabel", 0 * scale); + theme->set_constant("line_separation", "RichTextLabel", 1 * scale); theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale); theme->set_constant("table_vseparation", "RichTextLabel", 3 * scale); diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 056ac2772b..ad63422aad 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -166,7 +166,11 @@ void PrimitiveMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &PrimitiveMesh::get_mesh_arrays); + ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &PrimitiveMesh::set_custom_aabb); + ClassDB::bind_method(D_METHOD("get_custom_aabb"), &PrimitiveMesh::get_custom_aabb); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb"); } void PrimitiveMesh::set_material(const Ref<Material> &p_material) { @@ -187,6 +191,18 @@ Array PrimitiveMesh::get_mesh_arrays() const { return surface_get_arrays(0); } +void PrimitiveMesh::set_custom_aabb(const AABB &p_custom) { + + custom_aabb = p_custom; + VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb); + emit_changed(); +} + +AABB PrimitiveMesh::get_custom_aabb() const { + + return custom_aabb; +} + PrimitiveMesh::PrimitiveMesh() { // defaults mesh = VisualServer::get_singleton()->mesh_create(); diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 94a7a055a3..23d1671d5c 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -48,6 +48,7 @@ class PrimitiveMesh : public Mesh { private: RID mesh; mutable AABB aabb; + AABB custom_aabb; Ref<Material> material; @@ -81,6 +82,9 @@ public: Array get_mesh_arrays() const; + void set_custom_aabb(const AABB &p_custom); + AABB get_custom_aabb() const; + PrimitiveMesh(); ~PrimitiveMesh(); }; |