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-rw-r--r--scene/resources/texture.cpp160
-rw-r--r--scene/resources/texture.h69
2 files changed, 32 insertions, 197 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 7b393233f1..5049c0a1d6 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1508,13 +1508,6 @@ CurveTexture::~CurveTexture() {
#define COLOR_RAMP_SET_COLORS "set_colors"
GradientTexture::GradientTexture() {
- //Set initial color ramp transition from black to white
- points.resize(2);
- points[0].color = Color(0, 0, 0, 1);
- points[0].offset = 0;
- points[1].color = Color(1, 1, 1, 1);
- points[1].offset = 1;
- is_sorted = true;
update_pending = false;
width = 2048;
@@ -1528,32 +1521,33 @@ GradientTexture::~GradientTexture() {
void GradientTexture::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_point", "offset", "color"), &GradientTexture::add_point);
- ClassDB::bind_method(D_METHOD("remove_point", "offset", "color"), &GradientTexture::remove_point);
-
- ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &GradientTexture::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset", "point"), &GradientTexture::get_offset);
-
- ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &GradientTexture::set_color);
- ClassDB::bind_method(D_METHOD("get_color", "point"), &GradientTexture::get_color);
+ ClassDB::bind_method(D_METHOD("set_gradient", "gradient:Gradient"), &GradientTexture::set_gradient);
+ ClassDB::bind_method(D_METHOD("get_gradient:Gradient"), &GradientTexture::get_gradient);
ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width);
- ClassDB::bind_method(D_METHOD("interpolate", "offset"), &GradientTexture::get_color_at_offset);
-
- ClassDB::bind_method(D_METHOD("get_point_count"), &GradientTexture::get_points_count);
-
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_OFFSETS, "offsets"), &GradientTexture::set_offsets);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_OFFSETS), &GradientTexture::get_offsets);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width");
+}
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_COLORS, "colors"), &GradientTexture::set_colors);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_COLORS), &GradientTexture::get_colors);
+void GradientTexture::set_gradient(Ref<Gradient> p_gradient) {
+ if (p_gradient == gradient)
+ return;
+ if (gradient.is_valid()) {
+ gradient->disconnect(CoreStringNames::get_singleton()->changed, this, "_update");
+ }
+ gradient = p_gradient;
+ if (gradient.is_valid()) {
+ gradient->connect(CoreStringNames::get_singleton()->changed, this, "_update");
+ }
+ _update();
+ emit_changed();
+}
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offsets"), COLOR_RAMP_SET_OFFSETS, COLOR_RAMP_GET_OFFSETS);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "colors"), COLOR_RAMP_SET_COLORS, COLOR_RAMP_GET_COLORS);
+Ref<Gradient> GradientTexture::get_gradient() const {
+ return gradient;
}
void GradientTexture::_queue_update() {
@@ -1566,16 +1560,22 @@ void GradientTexture::_queue_update() {
void GradientTexture::_update() {
+ if (gradient.is_null())
+ return;
+
update_pending = false;
PoolVector<uint8_t> data;
data.resize(width * 4);
{
PoolVector<uint8_t>::Write wd8 = data.write();
+ Gradient &g = **gradient;
+
for (int i = 0; i < width; i++) {
+
float ofs = float(i) / (width - 1);
+ Color color = g.get_color_at_offset(ofs);
- Color color = get_color_at_offset(ofs);
wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255));
wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255));
wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255));
@@ -1601,112 +1601,6 @@ int GradientTexture::get_width() const {
return width;
}
-Vector<float> GradientTexture::get_offsets() const {
- Vector<float> offsets;
- offsets.resize(points.size());
- for (int i = 0; i < points.size(); i++) {
- offsets[i] = points[i].offset;
- }
- return offsets;
-}
-
-Vector<Color> GradientTexture::get_colors() const {
- Vector<Color> colors;
- colors.resize(points.size());
- for (int i = 0; i < points.size(); i++) {
- colors[i] = points[i].color;
- }
- return colors;
-}
-
-void GradientTexture::set_offsets(const Vector<float> &p_offsets) {
- points.resize(p_offsets.size());
- for (int i = 0; i < points.size(); i++) {
- points[i].offset = p_offsets[i];
- }
- is_sorted = false;
- emit_changed();
- _queue_update();
-}
-
-void GradientTexture::set_colors(const Vector<Color> &p_colors) {
- if (points.size() < p_colors.size())
- is_sorted = false;
- points.resize(p_colors.size());
- for (int i = 0; i < points.size(); i++) {
- points[i].color = p_colors[i];
- }
- emit_changed();
- _queue_update();
-}
-
-Vector<GradientTexture::Point> &GradientTexture::get_points() {
- return points;
-}
-
-void GradientTexture::add_point(float p_offset, const Color &p_color) {
-
- Point p;
- p.offset = p_offset;
- p.color = p_color;
- is_sorted = false;
- points.push_back(p);
-
- emit_changed();
- _queue_update();
-}
-
-void GradientTexture::remove_point(int p_index) {
-
- ERR_FAIL_INDEX(p_index, points.size());
- ERR_FAIL_COND(points.size() <= 2);
- points.remove(p_index);
- emit_changed();
- _queue_update();
-}
-
-void GradientTexture::set_points(Vector<GradientTexture::Point> &p_points) {
- points = p_points;
- is_sorted = false;
- emit_changed();
- _queue_update();
-}
-
-void GradientTexture::set_offset(int pos, const float offset) {
- if (points.size() <= pos)
- points.resize(pos + 1);
- points[pos].offset = offset;
- is_sorted = false;
- emit_changed();
- _queue_update();
-}
-
-float GradientTexture::get_offset(int pos) const {
- if (points.size() > pos)
- return points[pos].offset;
- return 0; //TODO: Maybe throw some error instead?
-}
-
Ref<Image> GradientTexture::get_data() const {
return VisualServer::get_singleton()->texture_get_data(texture);
}
-
-void GradientTexture::set_color(int pos, const Color &color) {
- if (points.size() <= pos) {
- points.resize(pos + 1);
- is_sorted = false;
- }
- points[pos].color = color;
- emit_changed();
- _queue_update();
-}
-
-Color GradientTexture::get_color(int pos) const {
- if (points.size() > pos)
- return points[pos].color;
- return Color(0, 0, 0, 1); //TODO: Maybe throw some error instead?
-}
-
-int GradientTexture::get_points_count() const {
- return points.size();
-}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 2c36cdef87..ff5a58c221 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -34,6 +34,7 @@
#include "io/resource_loader.h"
#include "math_2d.h"
#include "resource.h"
+#include "scene/resources/color_ramp.h"
#include "servers/visual_server.h"
/**
@@ -451,7 +452,7 @@ public:
//VARIANT_ENUM_CAST( Texture::CubeMapSide );
class GradientTexture : public Texture {
- GDCLASS(GradientTexture, Texture);
+ GDCLASS(GradientTexture, Texture)
public:
struct Point {
@@ -464,8 +465,7 @@ public:
};
private:
- Vector<Point> points;
- bool is_sorted;
+ Ref<Gradient> gradient;
bool update_pending;
RID texture;
int width;
@@ -477,23 +477,8 @@ protected:
static void _bind_methods();
public:
- void add_point(float p_offset, const Color &p_color);
- void remove_point(int p_index);
-
- void set_points(Vector<Point> &points);
- Vector<Point> &get_points();
-
- void set_offset(int pos, const float offset);
- float get_offset(int pos) const;
-
- void set_color(int pos, const Color &color);
- Color get_color(int pos) const;
-
- void set_offsets(const Vector<float> &offsets);
- Vector<float> get_offsets() const;
-
- void set_colors(const Vector<Color> &colors);
- Vector<Color> get_colors() const;
+ void set_gradient(Ref<Gradient> p_gradient);
+ Ref<Gradient> get_gradient() const;
void set_width(int p_width);
int get_width() const;
@@ -505,52 +490,8 @@ public:
virtual void set_flags(uint32_t p_flags) {}
virtual uint32_t get_flags() const { return FLAG_FILTER; }
- _FORCE_INLINE_ Color get_color_at_offset(float p_offset) {
-
- if (points.empty())
- return Color(0, 0, 0, 1);
-
- if (!is_sorted) {
- points.sort();
- is_sorted = true;
- }
-
- //binary search
- int low = 0;
- int high = points.size() - 1;
- int middle;
-
- while (low <= high) {
- middle = (low + high) / 2;
- Point &point = points[middle];
- if (point.offset > p_offset) {
- high = middle - 1; //search low end of array
- } else if (point.offset < p_offset) {
- low = middle + 1; //search high end of array
- } else {
- return point.color;
- }
- }
-
- //return interpolated value
- if (points[middle].offset > p_offset) {
- middle--;
- }
- int first = middle;
- int second = middle + 1;
- if (second >= points.size())
- return points[points.size() - 1].color;
- if (first < 0)
- return points[0].color;
- Point &pointFirst = points[first];
- Point &pointSecond = points[second];
- return pointFirst.color.linear_interpolate(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
- }
-
virtual Ref<Image> get_data() const;
- int get_points_count() const;
-
GradientTexture();
virtual ~GradientTexture();
};