summaryrefslogtreecommitdiff
path: root/scene/resources
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/animation.cpp130
-rw-r--r--scene/resources/animation.h2
-rw-r--r--scene/resources/bit_map.cpp40
-rw-r--r--scene/resources/bit_map.h4
-rw-r--r--scene/resources/curve.cpp9
-rw-r--r--scene/resources/default_theme/default_theme.cpp19
-rw-r--r--scene/resources/default_theme/font_hidpi.inc2
-rw-r--r--scene/resources/default_theme/font_lodpi.inc2
-rw-r--r--scene/resources/default_theme/icon_visibility.pngbin0 -> 488 bytes
-rw-r--r--scene/resources/default_theme/space.pngbin0 -> 122 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h16
-rw-r--r--scene/resources/default_theme/toggle_off_disabled.pngbin0 -> 1676 bytes
-rw-r--r--scene/resources/default_theme/toggle_on_disabled.pngbin0 -> 1698 bytes
-rw-r--r--scene/resources/dynamic_font.h1
-rw-r--r--scene/resources/dynamic_font_stb.h1
-rw-r--r--scene/resources/environment.cpp28
-rw-r--r--scene/resources/environment.h4
-rw-r--r--scene/resources/font.cpp8
-rw-r--r--scene/resources/font.h1
-rw-r--r--scene/resources/height_map_shape.cpp49
-rw-r--r--scene/resources/material.cpp26
-rw-r--r--scene/resources/material.h1
-rw-r--r--scene/resources/mesh.cpp2
-rw-r--r--scene/resources/mesh.h5
-rw-r--r--scene/resources/multimesh.cpp62
-rw-r--r--scene/resources/multimesh.h5
-rw-r--r--scene/resources/packed_scene.cpp4
-rw-r--r--scene/resources/particles_material.cpp1
-rw-r--r--scene/resources/primitive_meshes.cpp6
-rw-r--r--scene/resources/primitive_meshes.h1
-rw-r--r--scene/resources/resource_format_text.cpp17
-rw-r--r--scene/resources/resource_format_text.h5
-rw-r--r--scene/resources/shader.h2
-rw-r--r--scene/resources/sky.cpp2
-rw-r--r--scene/resources/surface_tool.cpp24
-rw-r--r--scene/resources/surface_tool.h1
-rw-r--r--scene/resources/texture.cpp124
-rw-r--r--scene/resources/texture.h37
-rw-r--r--scene/resources/tile_set.cpp32
-rw-r--r--scene/resources/tile_set.h1
-rw-r--r--scene/resources/visual_shader.cpp664
-rw-r--r--scene/resources/visual_shader.h93
-rw-r--r--scene/resources/visual_shader_nodes.cpp83
-rw-r--r--scene/resources/visual_shader_nodes.h28
44 files changed, 1405 insertions, 137 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 9c79b2ba3b..e4da659b0d 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -93,7 +93,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]);
PoolVector<float> values = p_value;
int vcount = values.size();
- ERR_FAIL_COND_V(vcount % 12, false); // shuld be multiple of 11
+ ERR_FAIL_COND_V(vcount % 12, false); // should be multiple of 11
PoolVector<float>::Read r = values.read();
@@ -819,15 +819,17 @@ int Animation::_insert(float p_time, T &p_keys, const V &p_value) {
while (true) {
- if (idx == 0 || p_keys[idx - 1].time < p_time) {
- //condition for insertion.
- p_keys.insert(idx, p_value);
- return idx;
- } else if (p_keys[idx - 1].time == p_time) {
+ // Condition for replacement.
+ if (idx > 0 && Math::is_equal_approx(p_keys[idx - 1].time, p_time)) {
- // condition for replacing.
p_keys.write[idx - 1] = p_value;
return idx - 1;
+
+ // Condition for insert.
+ } else if (idx == 0 || p_keys[idx - 1].time < p_time) {
+
+ p_keys.insert(idx, p_value);
+ return idx;
}
idx--;
@@ -1296,6 +1298,78 @@ float Animation::track_get_key_time(int p_track, int p_key_idx) const {
ERR_FAIL_V(-1);
}
+void Animation::track_set_key_time(int p_track, int p_key_idx, float p_time) {
+
+ ERR_FAIL_INDEX(p_track, tracks.size());
+ Track *t = tracks[p_track];
+
+ switch (t->type) {
+
+ case TYPE_TRANSFORM: {
+
+ TransformTrack *tt = static_cast<TransformTrack *>(t);
+ ERR_FAIL_INDEX(p_key_idx, tt->transforms.size());
+ TKey<TransformKey> key = tt->transforms[p_key_idx];
+ key.time = p_time;
+ tt->transforms.remove(p_key_idx);
+ _insert(p_time, tt->transforms, key);
+ return;
+ }
+ case TYPE_VALUE: {
+
+ ValueTrack *vt = static_cast<ValueTrack *>(t);
+ ERR_FAIL_INDEX(p_key_idx, vt->values.size());
+ TKey<Variant> key = vt->values[p_key_idx];
+ key.time = p_time;
+ vt->values.remove(p_key_idx);
+ _insert(p_time, vt->values, key);
+ return;
+ }
+ case TYPE_METHOD: {
+
+ MethodTrack *mt = static_cast<MethodTrack *>(t);
+ ERR_FAIL_INDEX(p_key_idx, mt->methods.size());
+ MethodKey key = mt->methods[p_key_idx];
+ key.time = p_time;
+ mt->methods.remove(p_key_idx);
+ _insert(p_time, mt->methods, key);
+ return;
+ }
+ case TYPE_BEZIER: {
+
+ BezierTrack *bt = static_cast<BezierTrack *>(t);
+ ERR_FAIL_INDEX(p_key_idx, bt->values.size());
+ TKey<BezierKey> key = bt->values[p_key_idx];
+ key.time = p_time;
+ bt->values.remove(p_key_idx);
+ _insert(p_time, bt->values, key);
+ return;
+ }
+ case TYPE_AUDIO: {
+
+ AudioTrack *at = static_cast<AudioTrack *>(t);
+ ERR_FAIL_INDEX(p_key_idx, at->values.size());
+ TKey<AudioKey> key = at->values[p_key_idx];
+ key.time = p_time;
+ at->values.remove(p_key_idx);
+ _insert(p_time, at->values, key);
+ return;
+ }
+ case TYPE_ANIMATION: {
+
+ AnimationTrack *at = static_cast<AnimationTrack *>(t);
+ ERR_FAIL_INDEX(p_key_idx, at->values.size());
+ TKey<StringName> key = at->values[p_key_idx];
+ key.time = p_time;
+ at->values.remove(p_key_idx);
+ _insert(p_time, at->values, key);
+ return;
+ }
+ }
+
+ ERR_FAIL();
+}
+
float Animation::track_get_key_transition(int p_track, int p_key_idx) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
@@ -2559,17 +2633,6 @@ bool Animation::has_loop() const {
return loop;
}
-void Animation::track_move_up(int p_track) {
-
- if (p_track >= 0 && p_track < (tracks.size() - 1)) {
-
- SWAP(tracks.write[p_track], tracks.write[p_track + 1]);
- }
-
- emit_changed();
- emit_signal(SceneStringNames::get_singleton()->tracks_changed);
-}
-
void Animation::track_set_imported(int p_track, bool p_imported) {
ERR_FAIL_INDEX(p_track, tracks.size());
@@ -2595,12 +2658,40 @@ bool Animation::track_is_enabled(int p_track) const {
return tracks[p_track]->enabled;
}
+void Animation::track_move_up(int p_track) {
+
+ if (p_track >= 0 && p_track < (tracks.size() - 1)) {
+
+ SWAP(tracks.write[p_track], tracks.write[p_track + 1]);
+ }
+
+ emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
+}
+
void Animation::track_move_down(int p_track) {
if (p_track > 0 && p_track < tracks.size()) {
SWAP(tracks.write[p_track], tracks.write[p_track - 1]);
}
+
+ emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
+}
+
+void Animation::track_move_to(int p_track, int p_to_index) {
+
+ ERR_FAIL_INDEX(p_track, tracks.size());
+ ERR_FAIL_INDEX(p_to_index, tracks.size() + 1);
+ if (p_track == p_to_index || p_track == p_to_index - 1)
+ return;
+
+ Track *track = tracks.get(p_track);
+ tracks.remove(p_track);
+ // Take into account that the position of the tracks that come after the one removed will change.
+ tracks.insert(p_to_index > p_track ? p_to_index - 1 : p_to_index, track);
+
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
@@ -2612,6 +2703,7 @@ void Animation::track_swap(int p_track, int p_with_track) {
if (p_track == p_with_track)
return;
SWAP(tracks.write[p_track], tracks.write[p_with_track]);
+
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
@@ -2656,6 +2748,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("track_move_up", "idx"), &Animation::track_move_up);
ClassDB::bind_method(D_METHOD("track_move_down", "idx"), &Animation::track_move_down);
+ ClassDB::bind_method(D_METHOD("track_move_to", "idx", "to_idx"), &Animation::track_move_to);
ClassDB::bind_method(D_METHOD("track_swap", "idx", "with_idx"), &Animation::track_swap);
ClassDB::bind_method(D_METHOD("track_set_imported", "idx", "imported"), &Animation::track_set_imported);
@@ -2670,6 +2763,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("track_remove_key_at_position", "idx", "position"), &Animation::track_remove_key_at_position);
ClassDB::bind_method(D_METHOD("track_set_key_value", "idx", "key", "value"), &Animation::track_set_key_value);
ClassDB::bind_method(D_METHOD("track_set_key_transition", "idx", "key_idx", "transition"), &Animation::track_set_key_transition);
+ ClassDB::bind_method(D_METHOD("track_set_key_time", "idx", "key_idx", "time"), &Animation::track_set_key_time);
ClassDB::bind_method(D_METHOD("track_get_key_transition", "idx", "key_idx"), &Animation::track_get_key_transition);
ClassDB::bind_method(D_METHOD("track_get_key_count", "idx"), &Animation::track_get_key_count);
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 3d38a8902f..59f2ae24c7 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -293,6 +293,7 @@ public:
void track_move_up(int p_track);
void track_move_down(int p_track);
+ void track_move_to(int p_track, int p_to_index);
void track_swap(int p_track, int p_with_track);
void track_set_imported(int p_track, bool p_imported);
@@ -304,6 +305,7 @@ public:
void track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition = 1);
void track_set_key_transition(int p_track, int p_key_idx, float p_transition);
void track_set_key_value(int p_track, int p_key_idx, const Variant &p_value);
+ void track_set_key_time(int p_track, int p_key_idx, float p_time);
int track_find_key(int p_track, float p_time, bool p_exact = false) const;
void track_remove_key(int p_track, int p_idx);
void track_remove_key_at_position(int p_track, float p_pos);
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index a9d85be0dc..e4a64a1de1 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -595,16 +595,16 @@ Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) con
return result_array;
}
-void BitMap::resize(const Size2& p_new_size) {
+void BitMap::resize(const Size2 &p_new_size) {
Ref<BitMap> new_bitmap;
new_bitmap.instance();
new_bitmap->create(p_new_size);
- int lw = MIN(width,p_new_size.width);
- int lh = MIN(height,p_new_size.height);
- for(int x=0;x<lw;x++) {
- for(int y=0;y<lh;y++) {
- new_bitmap->set_bit(Vector2(x,y),get_bit(Vector2(x,y)));
+ int lw = MIN(width, p_new_size.width);
+ int lh = MIN(height, p_new_size.height);
+ for (int x = 0; x < lw; x++) {
+ for (int y = 0; y < lh; y++) {
+ new_bitmap->set_bit(Vector2(x, y), get_bit(Vector2(x, y)));
}
}
@@ -617,11 +617,11 @@ Ref<Image> BitMap::convert_to_image() const {
Ref<Image> image;
image.instance();
- image->create(width,height,false,Image::FORMAT_L8);
+ image->create(width, height, false, Image::FORMAT_L8);
image->lock();
- for(int i=0;i<width;i++) {
- for(int j=0;j<height;j++) {
- image->set_pixel( i,j,get_bit(Point2(i,j)) ? Color(1,1,1) : Color(0,0,0));
+ for (int i = 0; i < width; i++) {
+ for (int j = 0; j < height; j++) {
+ image->set_pixel(i, j, get_bit(Point2(i, j)) ? Color(1, 1, 1) : Color(0, 0, 0));
}
}
@@ -629,30 +629,28 @@ Ref<Image> BitMap::convert_to_image() const {
return image;
}
-void BitMap::blit(const Vector2& p_pos,const Ref<BitMap>& p_bitmap) {
+void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) {
int x = p_pos.x;
int y = p_pos.y;
int w = p_bitmap->get_size().width;
int h = p_bitmap->get_size().height;
- for(int i=0;i<w;i++) {
- for (int j=0;j<h;j++) {
- int px = x+i;
- int py = y+j;
- if (px<0 || px>=width)
+ for (int i = 0; i < w; i++) {
+ for (int j = 0; j < h; j++) {
+ int px = x + i;
+ int py = y + j;
+ if (px < 0 || px >= width)
continue;
- if (py<0 || py>=height)
+ if (py < 0 || py >= height)
continue;
- if (p_bitmap->get_bit(Vector2(i,j))) {
- set_bit(Vector2(x,y),true);
+ if (p_bitmap->get_bit(Vector2(i, j))) {
+ set_bit(Vector2(x, y), true);
}
}
}
-
}
-
void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h
index 6e1171b8a9..daf24affb1 100644
--- a/scene/resources/bit_map.h
+++ b/scene/resources/bit_map.h
@@ -64,11 +64,11 @@ public:
int get_true_bit_count() const;
Size2 get_size() const;
- void resize(const Size2& p_new_size);
+ void resize(const Size2 &p_new_size);
void grow_mask(int p_pixels, const Rect2 &p_rect);
- void blit(const Vector2& p_pos,const Ref<BitMap>& p_bitmap);
+ void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap);
Ref<Image> convert_to_image() const;
Vector<Vector<Vector2> > clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index ece8ad4bb0..950518aa6e 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -782,7 +782,8 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const {
if (idx >= bpc - 1) {
return r[bpc - 1];
} else if (idx == bpc - 2) {
- frac /= Math::fmod(baked_max_ofs, bake_interval);
+ if (frac > 0)
+ frac /= Math::fmod(baked_max_ofs, bake_interval);
} else {
frac /= bake_interval;
}
@@ -1352,7 +1353,8 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const {
if (idx >= bpc - 1) {
return r[bpc - 1];
} else if (idx == bpc - 2) {
- frac /= Math::fmod(baked_max_ofs, bake_interval);
+ if (frac > 0)
+ frac /= Math::fmod(baked_max_ofs, bake_interval);
} else {
frac /= bake_interval;
}
@@ -1396,7 +1398,8 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const {
if (idx >= bpc - 1) {
return r[bpc - 1];
} else if (idx == bpc - 2) {
- frac /= Math::fmod(baked_max_ofs, bake_interval);
+ if (frac > 0)
+ frac /= Math::fmod(baked_max_ofs, bake_interval);
} else {
frac /= bake_interval;
}
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index a538970903..2c5dfc375c 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -359,7 +359,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("focus", "CheckButton", focus);
theme->set_icon("on", "CheckButton", make_icon(toggle_on_png));
+ theme->set_icon("on_disabled", "CheckButton", make_icon(toggle_on_disabled_png));
theme->set_icon("off", "CheckButton", make_icon(toggle_off_png));
+ theme->set_icon("off_disabled", "CheckButton", make_icon(toggle_off_disabled_png));
theme->set_font("font", "CheckButton", default_font);
@@ -423,6 +425,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("completion", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0));
theme->set_icon("tab", "TextEdit", make_icon(tab_png));
+ theme->set_icon("space", "TextEdit", make_icon(space_png));
theme->set_icon("folded", "TextEdit", make_icon(arrow_right_png));
theme->set_icon("fold", "TextEdit", make_icon(arrow_down_png));
@@ -438,6 +441,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color_selected", "TextEdit", Color(0, 0, 0));
theme->set_color("selection_color", "TextEdit", font_color_selection);
theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4));
+ theme->set_color("bookmark_color", "TextEdit", Color(0.08, 0.49, 0.98));
theme->set_color("breakpoint_color", "TextEdit", Color(0.8, 0.8, 0.4, 0.2));
theme->set_color("executing_line_color", "TextEdit", Color(0.2, 0.8, 0.2, 0.4));
theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8));
@@ -537,8 +541,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// File Dialog
- theme->set_icon("reload", "FileDialog", make_icon(icon_reload_png));
theme->set_icon("parent_folder", "FileDialog", make_icon(icon_parent_folder_png));
+ theme->set_icon("reload", "FileDialog", make_icon(icon_reload_png));
+ theme->set_icon("toggle_hidden", "FileDialog", make_icon(icon_visibility_png));
// Popup
@@ -578,14 +583,14 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// GraphNode
- Ref<StyleBoxTexture> graphsb = make_stylebox(graph_node_png, 6, 24, 6, 5, 16, 24, 16, 5);
- Ref<StyleBoxTexture> graphsbcomment = make_stylebox(graph_node_comment_png, 6, 24, 6, 5, 16, 24, 16, 5);
- Ref<StyleBoxTexture> graphsbcommentselected = make_stylebox(graph_node_comment_focus_png, 6, 24, 6, 5, 16, 24, 16, 5);
- Ref<StyleBoxTexture> graphsbselected = make_stylebox(graph_node_selected_png, 6, 24, 6, 5, 16, 24, 16, 5);
+ Ref<StyleBoxTexture> graphsb = make_stylebox(graph_node_png, 6, 24, 6, 5, 16, 24, 16, 6);
+ Ref<StyleBoxTexture> graphsbcomment = make_stylebox(graph_node_comment_png, 6, 24, 6, 5, 16, 24, 16, 6);
+ Ref<StyleBoxTexture> graphsbcommentselected = make_stylebox(graph_node_comment_focus_png, 6, 24, 6, 5, 16, 24, 16, 6);
+ Ref<StyleBoxTexture> graphsbselected = make_stylebox(graph_node_selected_png, 6, 24, 6, 5, 16, 24, 16, 6);
Ref<StyleBoxTexture> graphsbdefault = make_stylebox(graph_node_default_png, 4, 4, 4, 4, 6, 4, 4, 4);
Ref<StyleBoxTexture> graphsbdeffocus = make_stylebox(graph_node_default_focus_png, 4, 4, 4, 4, 6, 4, 4, 4);
- Ref<StyleBoxTexture> graph_bpoint = make_stylebox(graph_node_breakpoint_png, 6, 24, 6, 5, 16, 24, 16, 5);
- Ref<StyleBoxTexture> graph_position = make_stylebox(graph_node_position_png, 6, 24, 6, 5, 16, 24, 16, 5);
+ Ref<StyleBoxTexture> graph_bpoint = make_stylebox(graph_node_breakpoint_png, 6, 24, 6, 5, 16, 24, 16, 6);
+ Ref<StyleBoxTexture> graph_position = make_stylebox(graph_node_position_png, 6, 24, 6, 5, 16, 24, 16, 6);
//graphsb->set_expand_margin_size(MARGIN_LEFT,10);
//graphsb->set_expand_margin_size(MARGIN_RIGHT,10);
diff --git a/scene/resources/default_theme/font_hidpi.inc b/scene/resources/default_theme/font_hidpi.inc
index 2fc0f56c3f..4860149e6b 100644
--- a/scene/resources/default_theme/font_hidpi.inc
+++ b/scene/resources/default_theme/font_hidpi.inc
@@ -1,3 +1,4 @@
+/* clang-format off */
static const int _hidpi_font_height=25;
static const int _hidpi_font_ascent=19;
static const int _hidpi_font_charcount=191;
@@ -25459,3 +25460,4 @@ static const unsigned char _hidpi_font_img_data[25255]={
96,
130,
};
+/* clang-format on */
diff --git a/scene/resources/default_theme/font_lodpi.inc b/scene/resources/default_theme/font_lodpi.inc
index 8eae45a8a7..959e2c1d7b 100644
--- a/scene/resources/default_theme/font_lodpi.inc
+++ b/scene/resources/default_theme/font_lodpi.inc
@@ -1,3 +1,4 @@
+/* clang-format off */
static const int _lodpi_font_height=14;
static const int _lodpi_font_ascent=11;
static const int _lodpi_font_charcount=191;
@@ -13113,3 +13114,4 @@ static const unsigned char _lodpi_font_img_data[12909]={
96,
130,
};
+/* clang-format on */
diff --git a/scene/resources/default_theme/icon_visibility.png b/scene/resources/default_theme/icon_visibility.png
new file mode 100644
index 0000000000..6402571f3e
--- /dev/null
+++ b/scene/resources/default_theme/icon_visibility.png
Binary files differ
diff --git a/scene/resources/default_theme/space.png b/scene/resources/default_theme/space.png
new file mode 100644
index 0000000000..7e458a6c45
--- /dev/null
+++ b/scene/resources/default_theme/space.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 2b251e5f81..5e13a6625a 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -194,6 +194,10 @@ static const unsigned char icon_stop_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x2, 0x7c, 0x60, 0x26, 0x28, 0xf3, 0xf0, 0x3f, 0x76, 0x8, 0x94, 0xa2, 0x97, 0x82, 0x51, 0x5, 0x84, 0x23, 0x8b, 0x30, 0x0, 0x0, 0x66, 0x60, 0x11, 0xdc, 0x92, 0xb3, 0xb7, 0xe7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char icon_visibility_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x3, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0xdb, 0xe1, 0x4f, 0xe0, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0x96, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xdf, 0xdf, 0xdf, 0xe3, 0xe3, 0xe3, 0xe6, 0xe6, 0xe6, 0xd5, 0xd5, 0xd5, 0xd8, 0xd8, 0xd8, 0xdb, 0xdb, 0xdb, 0xdd, 0xdd, 0xdd, 0xe1, 0xe1, 0xe1, 0xe3, 0xe3, 0xe3, 0xe4, 0xe4, 0xe4, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xde, 0xde, 0xde, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xde, 0xde, 0xde, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xb7, 0x7e, 0xd, 0xb6, 0x0, 0x0, 0x0, 0x32, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x8, 0x9, 0xa, 0xc, 0xd, 0xe, 0xf, 0x11, 0x12, 0x13, 0x2e, 0x2f, 0x32, 0x33, 0x36, 0x37, 0x38, 0x48, 0x49, 0x4b, 0x50, 0x53, 0x55, 0x56, 0x6c, 0x6d, 0x6e, 0x70, 0x77, 0x79, 0x7b, 0x7c, 0xc5, 0xd7, 0xd8, 0xda, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe1, 0xe2, 0xe3, 0xf0, 0xf2, 0xf3, 0xf4, 0xfe, 0x5e, 0x62, 0x1a, 0x26, 0x0, 0x0, 0x0, 0x86, 0x49, 0x44, 0x41, 0x54, 0x18, 0x19, 0x8d, 0xc1, 0xb, 0x16, 0x42, 0x40, 0x0, 0x86, 0xd1, 0x2f, 0xa2, 0x77, 0x2a, 0x85, 0xde, 0x91, 0x5e, 0x33, 0x8a, 0x7f, 0xff, 0x9b, 0xcb, 0x99, 0x63, 0x1, 0xee, 0xa5, 0x9f, 0xc1, 0x3e, 0x6f, 0xea, 0xfc, 0xe0, 0xd1, 0x99, 0xdd, 0xe5, 0x94, 0xb, 0x9c, 0xf9, 0x57, 0x26, 0x9, 0x82, 0x5d, 0xa1, 0xdf, 0x92, 0x96, 0xf7, 0x94, 0x99, 0xd0, 0x1a, 0x1b, 0x7d, 0x7c, 0xe0, 0x2c, 0x25, 0x6c, 0x2b, 0x1b, 0x93, 0x4a, 0x17, 0xa0, 0x94, 0x2, 0xac, 0x64, 0x8, 0xa5, 0x12, 0x78, 0x48, 0x1, 0x56, 0x32, 0x8c, 0xa4, 0x7, 0x70, 0x93, 0x76, 0xc4, 0xd6, 0x6c, 0xc8, 0xa4, 0x2b, 0x30, 0xac, 0x54, 0x8c, 0x69, 0x4d, 0xad, 0xcc, 0x90, 0xd6, 0xba, 0x91, 0x49, 0xc3, 0x30, 0xb3, 0x6a, 0x22, 0x9c, 0xd5, 0x5b, 0xce, 0x2b, 0xa2, 0xe3, 0x9f, 0xf2, 0xba, 0xce, 0x8f, 0x3e, 0xbd, 0xfc, 0x1, 0xdb, 0xf3, 0x10, 0xc5, 0x78, 0x85, 0x14, 0x89, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char icon_zoom_less_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x13, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0x31, 0xe0, 0xc1, 0x7f, 0x3c, 0x90, 0xb0, 0x82, 0x11, 0x2, 0x0, 0xbf, 0x57, 0x36, 0x25, 0x52, 0x24, 0x7b, 0x26, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -358,6 +362,10 @@ static const unsigned char selection_oof_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2c, 0x2, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xaf, 0xdf, 0x90, 0xa5, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0xa, 0x1a, 0x26, 0x29, 0x2a, 0x48, 0x65, 0x6d, 0x6e, 0x66, 0x3, 0x20, 0x25, 0x16, 0xc, 0x1f, 0x74, 0xbf, 0x74, 0x0, 0x0, 0x0, 0x37, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x64, 0x54, 0x52, 0x64, 0x60, 0x60, 0x78, 0x77, 0x8f, 0x51, 0x34, 0x8, 0xcc, 0xb8, 0xcd, 0xa8, 0xd9, 0x4, 0x66, 0xdc, 0x60, 0x74, 0x2f, 0x33, 0x4, 0x32, 0xde, 0xce, 0x64, 0xf4, 0x68, 0x53, 0x0, 0x32, 0xfe, 0xcd, 0xa0, 0x90, 0x1, 0x37, 0x10, 0x6e, 0x5, 0xdc, 0x52, 0xb8, 0x33, 0x0, 0xcc, 0x7, 0x26, 0xff, 0x1f, 0x38, 0x23, 0x97, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char space_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc4, 0xf, 0xbe, 0x8b, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x2f, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x63, 0x60, 0xa0, 0x2a, 0xf8, 0xff, 0xff, 0xbf, 0xe0, 0xff, 0xff, 0xff, 0x5, 0x91, 0xc5, 0x58, 0x90, 0x24, 0x85, 0x18, 0x18, 0x18, 0x14, 0xa0, 0x6c, 0x6, 0x46, 0x46, 0xc6, 0xf7, 0xc, 0xc, 0xc, 0xc, 0x4c, 0x14, 0x5b, 0x41, 0x39, 0x0, 0x0, 0x71, 0x1a, 0x13, 0x5d, 0x87, 0xfe, 0x9e, 0x7d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char spinbox_updown_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0xdc, 0x4f, 0x7f, 0x98, 0x86, 0x47, 0xfa, 0x81, 0xe5, 0x83, 0x1f, 0xf, 0x7e, 0x3d, 0xb2, 0xc5, 0xa5, 0x5b, 0xe2, 0xc1, 0x93, 0x7, 0xff, 0x81, 0xf0, 0xf9, 0x63, 0x69, 0x2c, 0xd2, 0x67, 0x58, 0xef, 0x1f, 0x2, 0x4a, 0x42, 0xe0, 0xf1, 0xdb, 0xec, 0x98, 0xfa, 0x67, 0x2, 0x25, 0xe0, 0xf0, 0xe1, 0x2, 0x86, 0x41, 0x7, 0x30, 0x1d, 0x39, 0x3, 0xbf, 0x37, 0x8f, 0xdd, 0x66, 0x27, 0x29, 0xa0, 0x10, 0x4a, 0x2c, 0xa0, 0x41, 0x8d, 0x1b, 0x3c, 0x4c, 0x3, 0x46, 0x16, 0x69, 0x0, 0x0, 0x87, 0x2a, 0x58, 0xb5, 0x18, 0xe9, 0x80, 0x2c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -402,10 +410,18 @@ static const unsigned char toggle_off_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x20, 0x8, 0x3, 0x0, 0x0, 0x0, 0x95, 0x43, 0x8e, 0xb6, 0x0, 0x0, 0x1, 0x7a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x14, 0x14, 0x17, 0x20, 0x20, 0x25, 0x24, 0x24, 0x28, 0x24, 0x24, 0x29, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x10, 0x10, 0x13, 0x22, 0x22, 0x27, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x19, 0x19, 0x1c, 0x1a, 0x1a, 0x1d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x11, 0x11, 0x14, 0x12, 0x12, 0x14, 0x23, 0x23, 0x27, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x15, 0x15, 0x18, 0x20, 0x20, 0x25, 0x20, 0x20, 0x24, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x24, 0x24, 0x28, 0x0, 0x0, 0x0, 0x24, 0x24, 0x28, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x24, 0x24, 0x27, 0x15, 0x15, 0x18, 0x23, 0x23, 0x28, 0x12, 0x12, 0x14, 0x0, 0x0, 0x0, 0x1a, 0x1a, 0x1e, 0x0, 0x0, 0x0, 0x11, 0x11, 0x13, 0x22, 0x22, 0x26, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x24, 0x24, 0x29, 0x25, 0x25, 0x2a, 0x24, 0x24, 0x28, 0x25, 0x25, 0x28, 0x25, 0x25, 0x29, 0x25, 0x25, 0x27, 0x2d, 0x26, 0x2c, 0x4d, 0x2b, 0x37, 0x63, 0x2f, 0x3f, 0x6e, 0x31, 0x43, 0x71, 0x32, 0x44, 0x6c, 0x31, 0x42, 0x51, 0x2c, 0x39, 0x47, 0x2a, 0x35, 0x66, 0x30, 0x40, 0x4d, 0x2b, 0x38, 0x32, 0x26, 0x2e, 0x26, 0x25, 0x2a, 0x2e, 0x25, 0x2c, 0x3c, 0x28, 0x31, 0x52, 0x2c, 0x39, 0x68, 0x30, 0x40, 0x27, 0x25, 0x2a, 0x50, 0x2c, 0x38, 0x5f, 0x2e, 0x3d, 0x35, 0x27, 0x2f, 0x38, 0x27, 0x30, 0x5e, 0x2e, 0x3d, 0x43, 0x2a, 0x34, 0x5f, 0x2f, 0x3e, 0x2f, 0x25, 0x2c, 0x44, 0x2a, 0x34, 0x2b, 0x26, 0x2c, 0x64, 0x2f, 0x3f, 0x36, 0x27, 0x30, 0x37, 0x27, 0x30, 0x66, 0x2f, 0x40, 0x2c, 0x26, 0x2c, 0x46, 0x2a, 0x35, 0x53, 0x2c, 0x39, 0x40, 0x40, 0x44, 0xad, 0xad, 0xaf, 0xff, 0xff, 0xff, 0xf2, 0xf2, 0xf2, 0x77, 0x77, 0x7a, 0x5b, 0x5b, 0x5f, 0x32, 0x32, 0x37, 0x5d, 0x2e, 0x3d, 0x3e, 0x29, 0x32, 0xc9, 0xc9, 0xca, 0xbb, 0xbb, 0xbd, 0x69, 0x69, 0x6c, 0x69, 0x30, 0x41, 0x2f, 0x26, 0x2d, 0x84, 0x84, 0x87, 0xd6, 0xd6, 0xd7, 0x92, 0x92, 0x94, 0xa0, 0xa0, 0xa2, 0x4e, 0x4e, 0x52, 0x48, 0x2b, 0x36, 0x2c, 0x26, 0x2b, 0x97, 0xb0, 0x86, 0xb4, 0x0, 0x0, 0x0, 0x41, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x1, 0x2, 0x3, 0x4, 0x9, 0xe, 0x13, 0x16, 0x18, 0x19, 0xa, 0x26, 0x36, 0x44, 0x4d, 0x52, 0x54, 0x55, 0x6, 0x12, 0x27, 0x43, 0x98, 0xe5, 0xfa, 0xfe, 0x8, 0x17, 0x35, 0x86, 0xf3, 0x7, 0x3a, 0xb4, 0xb9, 0xb, 0x28, 0x8a, 0x8b, 0xf6, 0x45, 0x5, 0x9b, 0xe6, 0xe6, 0x37, 0xf, 0xfb, 0x4c, 0xfe, 0x4e, 0x4f, 0x50, 0xfb, 0x9c, 0xf6, 0x8c, 0x3b, 0xbb, 0x3c, 0x87, 0xf3, 0x53, 0x14, 0xe5, 0x7c, 0xf3, 0x66, 0x0, 0x0, 0x2, 0x29, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xdd, 0x95, 0x3, 0x93, 0x24, 0x4b, 0x14, 0x85, 0x5f, 0xb9, 0xaa, 0x6d, 0x8e, 0x6d, 0xdb, 0x73, 0x2b, 0xb3, 0xe7, 0xad, 0x6d, 0xab, 0xdd, 0x63, 0xe3, 0xbf, 0x6f, 0x67, 0x65, 0xbb, 0xb4, 0xbb, 0x81, 0xc5, 0x97, 0x11, 0x27, 0x78, 0x4f, 0xea, 0xe2, 0xbf, 0x3f, 0x9, 0x86, 0xe5, 0x38, 0xde, 0x16, 0x8e, 0x63, 0x19, 0xc3, 0x70, 0x96, 0x17, 0x44, 0x49, 0x56, 0x1c, 0x36, 0x28, 0xb2, 0x24, 0xa, 0x3c, 0xab, 0xdf, 0x9d, 0x77, 0xca, 0x2e, 0xb7, 0xc7, 0xeb, 0xf3, 0x7, 0x2c, 0xf1, 0xfb, 0xbc, 0x1e, 0xb7, 0x4b, 0x76, 0xf2, 0x2d, 0xa7, 0x60, 0x83, 0xa1, 0x70, 0x24, 0x1a, 0x8b, 0x27, 0xb6, 0xc1, 0x86, 0xed, 0x44, 0x3c, 0x16, 0x8d, 0x84, 0x43, 0x41, 0xb6, 0x29, 0x3e, 0xd9, 0xd6, 0xde, 0xd1, 0xa9, 0x22, 0x84, 0x31, 0x6, 0xd, 0x4c, 0x40, 0x38, 0x85, 0xd, 0x4d, 0x3a, 0x3b, 0xda, 0xdb, 0x92, 0xd, 0xe, 0x4c, 0x97, 0xd2, 0xdd, 0xa3, 0xa2, 0x9d, 0xff, 0x6f, 0xdd, 0xbe, 0x43, 0xb9, 0x7b, 0x6f, 0x47, 0x73, 0x49, 0x21, 0x93, 0x73, 0xf4, 0x74, 0x2b, 0x5d, 0x4c, 0xfd, 0xfe, 0x92, 0xbb, 0x57, 0xc5, 0xf7, 0x1f, 0x3c, 0x7c, 0xf4, 0x18, 0x8, 0x8f, 0x9f, 0x3c, 0x7d, 0xf6, 0xfc, 0xfe, 0xb, 0xed, 0x24, 0x66, 0x37, 0xe9, 0x75, 0x4b, 0xb5, 0x77, 0x60, 0xfb, 0xfa, 0x7, 0x54, 0xfc, 0xf2, 0xd5, 0x6b, 0x68, 0xe0, 0xcd, 0xdb, 0x97, 0x2f, 0x2c, 0xdf, 0x62, 0xb0, 0xbf, 0xaf, 0x7a, 0x9, 0xbe, 0xcd, 0x33, 0x84, 0xde, 0xbd, 0x7f, 0x2, 0x4d, 0x7c, 0x78, 0xff, 0xf1, 0x31, 0x58, 0x30, 0x34, 0xdc, 0x36, 0x42, 0x8f, 0xc0, 0x8, 0xae, 0x51, 0xf4, 0xe9, 0xf3, 0x17, 0x68, 0xe1, 0xeb, 0xb7, 0x34, 0x58, 0x31, 0xea, 0x12, 0xa8, 0x1, 0x2b, 0xba, 0xc7, 0x50, 0xe6, 0x19, 0xe8, 0xc8, 0x66, 0x80, 0x92, 0xcb, 0x17, 0x8a, 0x25, 0xd8, 0x2d, 0x94, 0xd1, 0x64, 0xf, 0x8, 0xe3, 0x13, 0x93, 0xf4, 0xe, 0x9c, 0xe4, 0x89, 0xe3, 0xfd, 0x3, 0xd0, 0x71, 0xb0, 0xf, 0x94, 0xc3, 0xa3, 0xdc, 0x71, 0x21, 0xb7, 0x4b, 0x2, 0x35, 0xa1, 0x4c, 0xd, 0x4b, 0x1c, 0x35, 0x90, 0xa7, 0x67, 0xf0, 0xc9, 0x29, 0xe8, 0x38, 0x3d, 0xa9, 0x1c, 0x80, 0x4, 0x1d, 0x9d, 0xed, 0x9e, 0x13, 0x3, 0x22, 0x94, 0xed, 0x59, 0x99, 0xa7, 0x6, 0x6d, 0x73, 0x2a, 0xbe, 0x6d, 0xf0, 0x60, 0x8f, 0x6f, 0x13, 0x25, 0x41, 0x65, 0xb9, 0xc8, 0xef, 0x1e, 0x1e, 0x1e, 0xee, 0x69, 0x2, 0x94, 0xf9, 0xb6, 0x8a, 0x81, 0xec, 0x55, 0x2d, 0x4f, 0xb0, 0x47, 0x4e, 0x90, 0xbf, 0xdc, 0x25, 0x91, 0x44, 0x74, 0x27, 0x90, 0x3c, 0xb, 0xc8, 0xf2, 0xd, 0xce, 0xcf, 0x60, 0xaf, 0x58, 0xaa, 0x18, 0xe8, 0xdf, 0x80, 0x15, 0x27, 0x6c, 0x7e, 0x61, 0xb7, 0x78, 0x5e, 0xcc, 0x43, 0xab, 0x1, 0xfd, 0x5, 0x9a, 0x7, 0x8b, 0x36, 0x79, 0xb0, 0x77, 0x76, 0x5, 0x90, 0x2b, 0xed, 0x55, 0x84, 0xb2, 0x18, 0x16, 0x98, 0x5a, 0x26, 0x2e, 0xe1, 0x5f, 0xce, 0x44, 0x5a, 0xb, 0x83, 0x3f, 0x5f, 0xb, 0xcb, 0xb4, 0x16, 0xcc, 0xab, 0xf1, 0x9a, 0xc6, 0xdb, 0x57, 0x23, 0xed, 0x7, 0x2b, 0xab, 0x2a, 0xba, 0x69, 0xed, 0x7, 0xe6, 0x6c, 0xaf, 0xae, 0xd5, 0xfa, 0x1, 0xed, 0x48, 0x8a, 0x7b, 0x7d, 0x3, 0xa5, 0x10, 0x6d, 0x48, 0xb8, 0x2, 0x2a, 0x2f, 0x30, 0xa2, 0x73, 0xdd, 0xad, 0x24, 0x9b, 0x7b, 0x5a, 0x97, 0x14, 0xf6, 0x44, 0x63, 0x53, 0xdb, 0x60, 0xcb, 0xf6, 0x54, 0x2c, 0xea, 0x9, 0x4b, 0x5d, 0x6c, 0x6b, 0x57, 0xee, 0x93, 0x5d, 0x13, 0xc3, 0xb3, 0x9b, 0x1, 0x1b, 0x36, 0x67, 0x87, 0x27, 0x5c, 0x72, 0x1f, 0xcf, 0xe8, 0xa7, 0xca, 0x88, 0x30, 0xb9, 0xd5, 0x66, 0x3f, 0x17, 0xda, 0xb6, 0x26, 0x85, 0x11, 0x96, 0x31, 0x99, 0x4c, 0xfc, 0xf, 0x40, 0x27, 0xd3, 0xbf, 0xc4, 0x77, 0x82, 0xde, 0x40, 0xde, 0x4b, 0x3f, 0xe2, 0x98, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char toggle_off_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x3c, 0x0, 0x0, 0x0, 0x20, 0x8, 0x6, 0x0, 0x0, 0x0, 0x4e, 0xe8, 0x1b, 0x92, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x12, 0x0, 0x0, 0xb, 0x12, 0x1, 0xd2, 0xdd, 0x7e, 0xfc, 0x0, 0x0, 0x6, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x58, 0x47, 0xed, 0x59, 0x4b, 0x6f, 0x1b, 0x55, 0x14, 0x3e, 0xb6, 0xc7, 0x8e, 0xed, 0xf1, 0x2b, 0x7e, 0x84, 0xb8, 0x49, 0x8a, 0x48, 0x36, 0x55, 0x37, 0x48, 0x5d, 0x64, 0xc1, 0x3a, 0x42, 0x82, 0x14, 0x89, 0x56, 0x14, 0x16, 0x48, 0xfc, 0x1, 0xca, 0x1f, 0x40, 0x20, 0x81, 0x90, 0xf8, 0x1, 0xd0, 0x25, 0x8b, 0x8a, 0x25, 0xa0, 0x82, 0x8a, 0x10, 0x12, 0x42, 0x8, 0x29, 0x5d, 0x15, 0xa9, 0x12, 0x8b, 0x4a, 0x20, 0x51, 0x50, 0x1b, 0xcb, 0x79, 0xf8, 0xed, 0x8c, 0xdf, 0xe3, 0x31, 0xe7, 0xbb, 0x99, 0xeb, 0x4c, 0x26, 0x33, 0xb6, 0x13, 0xbb, 0xb4, 0x42, 0xbd, 0xd2, 0xc9, 0x24, 0x77, 0xee, 0x39, 0x73, 0xbf, 0x7b, 0x1e, 0xf7, 0x9c, 0x13, 0xa2, 0x67, 0xe3, 0xd9, 0x9, 0xfc, 0xaf, 0x4e, 0xc0, 0x33, 0x21, 0x1a, 0xac, 0x93, 0x4, 0x96, 0x49, 0xf9, 0x26, 0x14, 0x7f, 0xe6, 0x65, 0x3, 0x93, 0x13, 0x4f, 0x49, 0x23, 0x85, 0x8d, 0xdb, 0xb8, 0x97, 0xb9, 0x41, 0x7e, 0xb, 0xf9, 0xcc, 0xb9, 0x71, 0xbc, 0x67, 0x46, 0x31, 0x21, 0x23, 0x0, 0x1a, 0x4c, 0x7d, 0xa6, 0x9e, 0x85, 0x30, 0x7, 0x72, 0x1c, 0x6e, 0x9b, 0xc6, 0x3c, 0x80, 0x5, 0x98, 0x22, 0x4c, 0x9, 0x93, 0x62, 0xfc, 0xc, 0x99, 0xe0, 0x71, 0x10, 0x4f, 0xa, 0xb4, 0x4, 0xb, 0xa0, 0x2d, 0xa6, 0x3a, 0x53, 0xd5, 0x24, 0x8d, 0x9f, 0x5d, 0xf3, 0x20, 0xa4, 0x5, 0xc, 0xc1, 0x3b, 0x6d, 0x18, 0x40, 0x14, 0x13, 0x68, 0x86, 0x9f, 0xcb, 0xe9, 0xf4, 0x73, 0xd7, 0x22, 0x91, 0xd8, 0x6b, 0x8a, 0xe2, 0xe3, 0xbf, 0x3d, 0x78, 0xe7, 0xe1, 0x31, 0xa1, 0x22, 0x1e, 0xcf, 0xb2, 0xc1, 0x40, 0x60, 0xe1, 0x1f, 0x3, 0x5d, 0xd7, 0xfb, 0x5, 0x4d, 0xab, 0x7f, 0x5f, 0x2c, 0xee, 0x7d, 0xcd, 0x73, 0x39, 0xa6, 0x2, 0x13, 0x80, 0xeb, 0x76, 0x6d, 0xdb, 0x77, 0xd, 0xb0, 0xd0, 0x6a, 0x9c, 0xe9, 0x7c, 0x22, 0x91, 0xba, 0x92, 0x4c, 0xa6, 0xdf, 0xf3, 0x7a, 0x3d, 0x91, 0x23, 0x7c, 0x56, 0x16, 0x37, 0xd0, 0x27, 0xe, 0xf6, 0x70, 0x6f, 0xc2, 0x20, 0x60, 0x6d, 0xb3, 0x37, 0xe, 0x1c, 0x80, 0x61, 0x18, 0x5a, 0xb9, 0x5c, 0xfc, 0xbc, 0x5a, 0x2d, 0x7d, 0xcb, 0x1f, 0x79, 0xc4, 0x54, 0x33, 0xb5, 0x3d, 0x34, 0x71, 0xfb, 0xee, 0x1, 0x76, 0x9e, 0x69, 0x35, 0x9b, 0x5d, 0x7e, 0x5f, 0x55, 0x23, 0x9b, 0x0, 0xea, 0xf7, 0x7b, 0x29, 0x99, 0x4c, 0x52, 0x34, 0x1a, 0xa5, 0xb9, 0xb9, 0x39, 0xf2, 0x7a, 0xb1, 0x61, 0xe7, 0xc1, 0xc7, 0x4d, 0xb5, 0x5a, 0x8d, 0xa, 0x85, 0x2, 0xf5, 0x60, 0x70, 0xc3, 0x21, 0xf, 0x1, 0xdf, 0xc6, 0x67, 0xdd, 0x65, 0x4c, 0x63, 0x13, 0x0, 0xde, 0x68, 0x1c, 0xfc, 0xb0, 0xb3, 0x93, 0xfb, 0x94, 0xe5, 0xfc, 0xcd, 0x54, 0x31, 0x41, 0x8b, 0xd, 0x48, 0xc0, 0xd2, 0x67, 0xa1, 0xd9, 0xb5, 0x73, 0xe7, 0x56, 0x3e, 0x9, 0x87, 0xd5, 0x97, 0x61, 0xb6, 0xe9, 0x74, 0x42, 0x80, 0x5, 0x88, 0x6a, 0xb5, 0x4a, 0xdd, 0x8e, 0x21, 0x74, 0x65, 0x1f, 0x10, 0xa0, 0x70, 0x68, 0xb, 0x6, 0x83, 0xe2, 0x60, 0x40, 0xa5, 0x52, 0x89, 0xca, 0xc5, 0x9a, 0x43, 0x4, 0x91, 0xda, 0x9e, 0x6, 0x9a, 0x3b, 0x2f, 0x40, 0x37, 0x9b, 0xda, 0x4f, 0xf9, 0xfc, 0xf6, 0x87, 0xbc, 0xea, 0x81, 0xa9, 0x69, 0x4, 0xb7, 0x1, 0x2, 0x13, 0x6, 0x8e, 0x3b, 0xc8, 0x94, 0x9d, 0x9f, 0x4f, 0xbf, 0x1d, 0x8f, 0x27, 0xde, 0x1, 0xd8, 0x6c, 0x36, 0x43, 0xaa, 0xaa, 0x52, 0x3e, 0x9f, 0x67, 0xb0, 0xd, 0xea, 0xf7, 0x9d, 0xa0, 0x1e, 0x7d, 0xd8, 0x60, 0xe5, 0x75, 0xbb, 0x3a, 0x1d, 0x1c, 0x34, 0xa9, 0xdd, 0x6e, 0x88, 0x83, 0xa, 0x86, 0x2, 0xd4, 0xd4, 0x9a, 0xb6, 0x43, 0x7a, 0xbc, 0xfe, 0x8f, 0xbd, 0xfb, 0xfd, 0x81, 0x35, 0x0, 0x6d, 0xb5, 0x9a, 0x7f, 0xf2, 0xb3, 0xc1, 0x4, 0x7f, 0x1e, 0x48, 0xbb, 0xc2, 0x13, 0xd1, 0x78, 0x39, 0x99, 0x4c, 0x5d, 0x87, 0x19, 0x27, 0x93, 0x31, 0xa, 0x85, 0x42, 0x94, 0xcb, 0xe5, 0xa8, 0xd5, 0xc2, 0xda, 0xd3, 0x8d, 0x46, 0xa3, 0x2b, 0x78, 0x21, 0x23, 0x91, 0x8c, 0xfe, 0xe7, 0xe1, 0x1c, 0xa0, 0xe7, 0xe7, 0x53, 0xef, 0xf2, 0xae, 0x57, 0x4c, 0x6c, 0x50, 0xae, 0x47, 0x46, 0xf, 0xdc, 0xb3, 0xf1, 0x4c, 0x66, 0xf1, 0x2d, 0xe, 0x50, 0xa1, 0x0, 0x7, 0xe2, 0x54, 0x2a, 0x45, 0x3b, 0x3b, 0x3b, 0x36, 0x3f, 0x3c, 0x1d, 0x68, 0xf8, 0xf0, 0xee, 0xee, 0xae, 0x90, 0xe5, 0x53, 0x46, 0x5b, 0xc7, 0xe9, 0x24, 0x4f, 0xb6, 0xda, 0xeb, 0xf5, 0x85, 0x18, 0xd3, 0x9b, 0xc0, 0x6, 0x8f, 0x3, 0x97, 0xb8, 0x62, 0x98, 0x0, 0x38, 0xa1, 0xaa, 0xd1, 0x4d, 0x4c, 0x46, 0x93, 0x11, 0x76, 0xfc, 0xc6, 0x99, 0x34, 0x6b, 0xdf, 0x4a, 0xb3, 0xd9, 0x63, 0x7f, 0x6a, 0x52, 0x3c, 0x1e, 0x67, 0x9f, 0xc6, 0x75, 0xe9, 0x3c, 0x7a, 0xbd, 0x36, 0xad, 0xaf, 0xaf, 0xd3, 0xc5, 0x8b, 0x17, 0xa8, 0xd3, 0xe9, 0xd0, 0xd6, 0xd6, 0x1d, 0xda, 0xdb, 0x2b, 0xb1, 0x85, 0x4, 0xe8, 0xea, 0xd5, 0xd7, 0x8f, 0x31, 0xdd, 0xba, 0xf5, 0xdd, 0x89, 0xb9, 0xdb, 0xb7, 0x7f, 0x64, 0x57, 0x3a, 0x38, 0x21, 0x1c, 0x81, 0x97, 0xe3, 0xe7, 0x17, 0xfc, 0x62, 0x8f, 0xa9, 0x63, 0x5, 0x1c, 0xe3, 0x7b, 0x36, 0xd, 0xfc, 0xb1, 0x58, 0x8c, 0xca, 0xe5, 0xf2, 0x64, 0xc7, 0x38, 0xc1, 0x2a, 0x4d, 0xd3, 0x84, 0x3f, 0x8f, 0x2, 0xbc, 0xb1, 0xb1, 0x21, 0x80, 0xde, 0xbc, 0xf9, 0x25, 0x7, 0xca, 0x34, 0x5d, 0xbe, 0xfc, 0xaa, 0xf8, 0x1d, 0x80, 0x31, 0xac, 0x80, 0x9c, 0xe6, 0xdc, 0xb6, 0xa1, 0x28, 0xa, 0x72, 0x9, 0x24, 0x4c, 0x2, 0xab, 0xf4, 0x61, 0xd8, 0x37, 0x82, 0x96, 0x50, 0x7b, 0x20, 0xc0, 0x81, 0x86, 0xb5, 0x32, 0xab, 0x1, 0x59, 0x90, 0x39, 0x4a, 0xbb, 0xcb, 0xcb, 0xe7, 0xe8, 0xfe, 0xfd, 0x3f, 0x38, 0xd8, 0x4, 0xf9, 0x46, 0xd0, 0xe8, 0xc1, 0x83, 0x7f, 0x68, 0x75, 0x75, 0x55, 0xb0, 0xec, 0xef, 0x97, 0x4e, 0xb0, 0x3a, 0xcd, 0x39, 0xcb, 0x17, 0x89, 0x12, 0xb2, 0x43, 0xe1, 0xc3, 0x2, 0x20, 0x7e, 0x91, 0x13, 0xf8, 0x83, 0x4f, 0x85, 0xf4, 0x63, 0x77, 0xe8, 0x74, 0xd0, 0x21, 0xb, 0x32, 0xdd, 0x6, 0x2c, 0xa, 0x0, 0xac, 0x26, 0x59, 0x2c, 0x16, 0x84, 0xa6, 0x8b, 0xc5, 0x22, 0x47, 0xfe, 0xe, 0x5d, 0xba, 0xf4, 0xa2, 0x60, 0xbf, 0x77, 0xef, 0x77, 0xd2, 0xf5, 0xce, 0x89, 0x39, 0x27, 0x73, 0x16, 0xc0, 0xe, 0x33, 0xa6, 0x61, 0xa6, 0x23, 0x77, 0x21, 0x73, 0x53, 0x21, 0x14, 0xc9, 0x3, 0xee, 0xd4, 0xe3, 0x89, 0xc3, 0xd9, 0x41, 0x43, 0x16, 0x64, 0xba, 0xd, 0x45, 0x99, 0xa3, 0x85, 0x85, 0x94, 0xb8, 0xbb, 0xe5, 0xc6, 0xa3, 0xd1, 0x98, 0x0, 0x25, 0x7, 0x80, 0xca, 0x77, 0xd2, 0xa4, 0xad, 0x73, 0x6e, 0xb2, 0xcd, 0x14, 0x14, 0xd9, 0x8e, 0x88, 0x9a, 0xd2, 0xa4, 0x71, 0x29, 0x73, 0x12, 0x3e, 0xe0, 0x5d, 0xd, 0xf8, 0x43, 0x5d, 0xa, 0x87, 0xc3, 0x67, 0x47, 0x68, 0xe3, 0x84, 0x2c, 0xc8, 0x74, 0x1b, 0x0, 0x2, 0xd, 0x27, 0x12, 0x51, 0xb1, 0x4, 0xc0, 0xd7, 0xd6, 0x5e, 0x10, 0xda, 0x9d, 0x7e, 0x0, 0x93, 0x28, 0x30, 0x44, 0xe2, 0x1, 0xd, 0x3, 0x39, 0xc, 0xf8, 0x40, 0xd7, 0x8d, 0x82, 0xdf, 0xef, 0xcb, 0xd6, 0xeb, 0x75, 0x91, 0x70, 0xd4, 0x6a, 0xb3, 0xf1, 0xe3, 0x48, 0x24, 0x42, 0x90, 0x39, 0x6a, 0xdc, 0xb9, 0xb3, 0x45, 0x9b, 0x9b, 0xaf, 0xd0, 0x85, 0xb, 0x1a, 0x47, 0xf4, 0x88, 0xf0, 0x61, 0x19, 0xa5, 0xa7, 0x1, 0xcd, 0x96, 0x85, 0x42, 0x2, 0x1f, 0x17, 0x89, 0x87, 0x35, 0xd3, 0xa, 0x70, 0x76, 0xb2, 0xc0, 0xa9, 0xe1, 0xa5, 0x7e, 0x5b, 0xa7, 0xcc, 0x62, 0x86, 0xaf, 0x25, 0x8d, 0x4d, 0xd1, 0xb5, 0xb4, 0x9c, 0x68, 0x1f, 0xe1, 0xb0, 0x5f, 0xdc, 0xc3, 0xb8, 0x8f, 0xd, 0xc3, 0x3d, 0xc3, 0xe2, 0x8a, 0x87, 0xb6, 0xb7, 0xf3, 0xc4, 0x55, 0xf, 0xdd, 0xbd, 0xfb, 0x1b, 0xe7, 0x0, 0xfb, 0x42, 0x7e, 0xab, 0xd5, 0x10, 0xa6, 0xdd, 0xeb, 0xf5, 0x87, 0x56, 0xe2, 0x34, 0xe7, 0x6e, 0x3d, 0xb5, 0xaf, 0x38, 0xcd, 0xfc, 0x85, 0xdf, 0xe3, 0xda, 0xd1, 0x25, 0x60, 0x61, 0xde, 0xfc, 0xa2, 0xc0, 0xa9, 0xe5, 0x35, 0xc3, 0x33, 0x60, 0xaf, 0x33, 0x28, 0x93, 0xc9, 0x88, 0xd, 0x20, 0x65, 0x3c, 0xcb, 0xf0, 0xb3, 0x94, 0xa5, 0xa5, 0x25, 0xaa, 0x54, 0x2a, 0xd4, 0xe4, 0xcc, 0x6b, 0xdc, 0x80, 0xd9, 0xd7, 0xeb, 0x7, 0x34, 0x18, 0x1c, 0x1d, 0x8c, 0xcf, 0xa7, 0x70, 0x4e, 0xd0, 0x3a, 0xe6, 0x12, 0x4e, 0x73, 0x4e, 0xb2, 0xd, 0xa3, 0xdf, 0xca, 0xe5, 0x1e, 0x7e, 0xc0, 0xef, 0x1e, 0x32, 0x21, 0xbd, 0x34, 0xac, 0x80, 0x45, 0x46, 0xcf, 0x41, 0x4d, 0xf, 0x85, 0xc2, 0x2f, 0xb5, 0xdb, 0x5d, 0x2e, 0x4, 0x2, 0xe2, 0xfe, 0xec, 0x74, 0x9a, 0xa7, 0xd6, 0xb4, 0xaa, 0x6, 0x38, 0x17, 0xcf, 0x72, 0x4e, 0xdd, 0xa6, 0x52, 0xa1, 0xea, 0x58, 0x70, 0x8c, 0x3b, 0x80, 0x69, 0xde, 0x23, 0x58, 0x55, 0x2a, 0xc5, 0xcf, 0x38, 0x97, 0xfe, 0x95, 0xe5, 0x20, 0x18, 0xe0, 0xc4, 0x87, 0x26, 0xd, 0xd9, 0xa2, 0x5d, 0xc2, 0xb, 0x76, 0x82, 0xc1, 0xd0, 0xf3, 0x7e, 0xbf, 0x7f, 0x4d, 0xe3, 0xa4, 0x5f, 0x51, 0xbc, 0xb4, 0xb8, 0xb8, 0x28, 0x9e, 0xb8, 0xe, 0xc, 0x97, 0x2, 0x42, 0xa4, 0x6b, 0xac, 0x51, 0x55, 0xd, 0xf2, 0x75, 0x32, 0x2f, 0xac, 0x43, 0x94, 0x89, 0x7b, 0x65, 0xf7, 0x7e, 0xcb, 0x34, 0x88, 0x46, 0xf0, 0xca, 0x6a, 0x69, 0x7f, 0x7f, 0xf7, 0x6, 0x2f, 0x43, 0x43, 0x40, 0x68, 0x17, 0x2c, 0x6e, 0xf5, 0x30, 0x97, 0x88, 0xe7, 0x3f, 0xe2, 0xe8, 0xba, 0x81, 0x6b, 0x4c, 0x51, 0x3c, 0xc2, 0xf, 0xa7, 0xab, 0x87, 0x1f, 0x13, 0x3a, 0x9b, 0xd8, 0x43, 0xb0, 0x8d, 0x9f, 0xf3, 0xf9, 0x47, 0x1f, 0xf3, 0xab, 0xbf, 0x98, 0x1c, 0xeb, 0x61, 0xc9, 0x26, 0x3b, 0x1e, 0xe8, 0x61, 0x9d, 0xe7, 0x6a, 0xe3, 0xa, 0xd3, 0x75, 0x9f, 0xcf, 0xcb, 0x95, 0x94, 0xac, 0x61, 0xad, 0x25, 0xb4, 0xf5, 0x6b, 0xe3, 0x8a, 0x3, 0xc9, 0x6f, 0x97, 0x33, 0xbb, 0x83, 0xe8, 0xf7, 0xfb, 0x1a, 0x9b, 0xf1, 0x8d, 0x4a, 0x65, 0xd8, 0xf1, 0x40, 0x9f, 0xb, 0xa6, 0xec, 0xd8, 0xf1, 0xb0, 0x82, 0x46, 0x31, 0x81, 0x72, 0x91, 0x73, 0x6b, 0x5a, 0xe1, 0x9e, 0xd6, 0x1b, 0x66, 0x4f, 0x6b, 0x1, 0xd9, 0xd9, 0x93, 0xee, 0x67, 0xc9, 0x8d, 0x1e, 0x26, 0x15, 0xa2, 0xa7, 0xb5, 0x6f, 0xf6, 0xb4, 0xbe, 0xe1, 0x89, 0x6d, 0xd3, 0x67, 0xd1, 0xd3, 0xc2, 0x75, 0x7b, 0x2c, 0xe4, 0x8e, 0xeb, 0x5a, 0xce, 0x31, 0x83, 0xca, 0x4, 0x8d, 0xa3, 0xf5, 0x63, 0xef, 0x5a, 0xce, 0x4e, 0x3d, 0xa7, 0x97, 0x4, 0x20, 0xd6, 0xae, 0x25, 0x4c, 0x17, 0x1a, 0x85, 0xbf, 0x22, 0x45, 0x13, 0x89, 0x86, 0x5d, 0xec, 0xa8, 0xd6, 0x3, 0xde, 0xc9, 0x1c, 0x1b, 0x9, 0xa, 0xb2, 0x7f, 0x68, 0x5e, 0x24, 0xe1, 0x26, 0x9d, 0x7e, 0x9b, 0xb3, 0xe3, 0x90, 0x8d, 0x77, 0xd9, 0x97, 0x86, 0xe9, 0x22, 0xb9, 0x90, 0x40, 0x1d, 0x7d, 0x6c, 0xd2, 0x5e, 0x8b, 0x4, 0xf8, 0x34, 0x0, 0xb5, 0x1f, 0x99, 0xf5, 0xbf, 0xe, 0xe3, 0x2, 0xc9, 0xec, 0x8e, 0xfb, 0x99, 0xa4, 0xa7, 0xf4, 0x4, 0xfe, 0x5, 0x72, 0xf1, 0x9c, 0xca, 0xa6, 0xf4, 0x2a, 0x9a, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char toggle_on_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x20, 0x8, 0x3, 0x0, 0x0, 0x0, 0x95, 0x43, 0x8e, 0xb6, 0x0, 0x0, 0x1, 0x74, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xd, 0xd, 0xf, 0x1a, 0x1a, 0x1e, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x24, 0x24, 0x29, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xa, 0xa, 0xc, 0x1d, 0x1d, 0x21, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x11, 0x11, 0x14, 0x23, 0x23, 0x28, 0x12, 0x12, 0x15, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xb, 0xb, 0xd, 0x23, 0x23, 0x28, 0xb, 0xb, 0xd, 0x1e, 0x1e, 0x22, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe, 0xe, 0x10, 0x1a, 0x1a, 0x1e, 0x1a, 0x1a, 0x1d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x20, 0x20, 0x24, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe, 0xe, 0x10, 0xb, 0xb, 0xd, 0x0, 0x0, 0x0, 0x13, 0x13, 0x15, 0x0, 0x0, 0x0, 0xb, 0xb, 0xc, 0x1d, 0x1d, 0x21, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x25, 0x25, 0x2a, 0x24, 0x24, 0x29, 0x25, 0x2c, 0x36, 0x27, 0x49, 0x65, 0x29, 0x5d, 0x85, 0x2a, 0x66, 0x95, 0x2a, 0x68, 0x99, 0x29, 0x64, 0x92, 0x28, 0x4c, 0x6b, 0x25, 0x27, 0x2d, 0x27, 0x43, 0x5c, 0x29, 0x5f, 0x89, 0x27, 0x49, 0x66, 0x25, 0x30, 0x3e, 0x25, 0x26, 0x2d, 0x25, 0x25, 0x2b, 0x25, 0x26, 0x2c, 0x25, 0x2d, 0x38, 0x25, 0x3a, 0x4c, 0x27, 0x4d, 0x6b, 0x29, 0x60, 0x8c, 0x27, 0x44, 0x5c, 0x27, 0x4b, 0x69, 0x28, 0x59, 0x7f, 0x25, 0x34, 0x43, 0x25, 0x35, 0x45, 0x28, 0x58, 0x7f, 0x25, 0x26, 0x2b, 0x27, 0x40, 0x57, 0x27, 0x41, 0x57, 0x25, 0x2a, 0x33, 0x29, 0x5d, 0x87, 0x25, 0x34, 0x44, 0x25, 0x2b, 0x34, 0x40, 0x40, 0x44, 0xad, 0xad, 0xaf, 0xff, 0xff, 0xff, 0xf2, 0xf2, 0xf2, 0x77, 0x77, 0x7a, 0x5b, 0x5b, 0x5f, 0x4e, 0x4e, 0x52, 0xc9, 0xc9, 0xca, 0x27, 0x43, 0x5b, 0x27, 0x4d, 0x6c, 0x27, 0x4e, 0x6d, 0xbb, 0xbb, 0xbd, 0x69, 0x69, 0x6c, 0x28, 0x56, 0x7b, 0x26, 0x3b, 0x4e, 0x26, 0x3a, 0x4e, 0x32, 0x32, 0x37, 0x84, 0x84, 0x87, 0xd6, 0xd6, 0xd7, 0x29, 0x61, 0x8d, 0x25, 0x2e, 0x39, 0x92, 0x92, 0x94, 0xa0, 0xa0, 0xa2, 0xe4, 0xe4, 0xe5, 0x27, 0x44, 0x5d, 0xdd, 0xc9, 0xf2, 0x7e, 0x0, 0x0, 0x0, 0x41, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x1, 0x2, 0x3, 0x4, 0x9, 0xe, 0x13, 0x16, 0x18, 0x19, 0xa, 0x26, 0x36, 0x44, 0x4d, 0x52, 0x54, 0x55, 0x6, 0x12, 0x27, 0x43, 0x80, 0xc5, 0xe7, 0xf5, 0xfe, 0x8, 0x17, 0x35, 0x73, 0xd9, 0x7, 0x3a, 0x96, 0xf9, 0x9a, 0xb, 0x28, 0x76, 0xfb, 0x77, 0xde, 0x45, 0x5, 0x82, 0xc6, 0xc6, 0x37, 0xf, 0xe9, 0x4c, 0x4e, 0x4f, 0x50, 0x83, 0x78, 0x3b, 0x9c, 0x3c, 0x74, 0xda, 0x53, 0x14, 0x37, 0x21, 0x5a, 0x6c, 0x0, 0x0, 0x2, 0x4, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xdd, 0x95, 0x63, 0x83, 0xdc, 0x60, 0x10, 0xc7, 0x1b, 0x3c, 0xc1, 0xda, 0x3e, 0xdb, 0x36, 0xe7, 0x6c, 0xdb, 0xa, 0xcf, 0xc6, 0x7e, 0xf8, 0x2a, 0x6d, 0xb8, 0xac, 0x7b, 0xbf, 0xf7, 0xf3, 0x1f, 0xcf, 0x7c, 0xf8, 0x97, 0xc0, 0x70, 0x82, 0x20, 0xb3, 0x42, 0x10, 0x38, 0x96, 0xd2, 0x1c, 0x27, 0x11, 0x45, 0x33, 0xac, 0x2d, 0xb, 0x2c, 0x43, 0x53, 0x88, 0xc4, 0xad, 0xde, 0x49, 0x3b, 0xe3, 0x70, 0xba, 0xdc, 0x1e, 0xaf, 0x2f, 0x23, 0x5e, 0x8f, 0xdb, 0xe5, 0x74, 0x30, 0x76, 0xd2, 0x14, 0x5, 0xee, 0xf, 0x4, 0x43, 0xe1, 0x48, 0x34, 0x16, 0x87, 0x2c, 0xc4, 0x63, 0xd1, 0x48, 0x38, 0x14, 0xc, 0xf8, 0x71, 0x83, 0x7d, 0xa2, 0xa0, 0xb0, 0xa8, 0x78, 0x4, 0x72, 0x64, 0xa4, 0xb8, 0xa8, 0xb0, 0x20, 0xa1, 0x53, 0xc0, 0x4a, 0xd8, 0xd2, 0xb2, 0x72, 0xc8, 0xc4, 0xe8, 0xd8, 0xf8, 0xc4, 0xa4, 0xc2, 0xd4, 0xf4, 0x28, 0x94, 0x97, 0x95, 0xb2, 0x25, 0x98, 0x96, 0x3f, 0xed, 0xac, 0xc8, 0x18, 0xfb, 0xcc, 0xec, 0xdc, 0xfc, 0xc2, 0xe2, 0xd2, 0x17, 0x96, 0x57, 0x56, 0xd7, 0xd6, 0x37, 0x66, 0xe2, 0x15, 0x4e, 0x5a, 0xad, 0x3, 0x5e, 0x59, 0x55, 0x5d, 0x93, 0xd1, 0x7e, 0x73, 0x6b, 0x1b, 0x74, 0xec, 0xec, 0x6e, 0xce, 0xd4, 0xd4, 0x56, 0x55, 0x7e, 0x4f, 0x82, 0x2c, 0x70, 0xd5, 0x41, 0x6, 0xf6, 0xf6, 0xb7, 0x56, 0xc0, 0xc0, 0xca, 0xd6, 0xc1, 0x5e, 0x5d, 0x7d, 0x41, 0x83, 0x12, 0x2, 0x86, 0x1c, 0x8d, 0x90, 0x89, 0xc3, 0xa3, 0x63, 0x30, 0xb1, 0x33, 0x77, 0x2, 0x8d, 0xe, 0xa4, 0x8, 0xe0, 0x94, 0xb3, 0x9, 0x54, 0x4e, 0xcf, 0x38, 0x5e, 0x0, 0x91, 0x93, 0x40, 0x94, 0x41, 0xe1, 0xfc, 0x2, 0x2c, 0x5c, 0x9e, 0x43, 0x73, 0x4b, 0xab, 0x92, 0x3, 0x41, 0xbb, 0xa2, 0xa0, 0x22, 0x5f, 0x9d, 0x5e, 0x73, 0xa7, 0x22, 0x27, 0x6b, 0x2, 0x37, 0xb7, 0x60, 0xe1, 0xee, 0x6, 0xda, 0xea, 0x69, 0x42, 0x11, 0x60, 0xda, 0x63, 0x5a, 0x0, 0xdc, 0x3d, 0xc0, 0xd5, 0x83, 0xf8, 0xc8, 0x8b, 0xaa, 0xc0, 0xd3, 0x33, 0x58, 0x78, 0x7e, 0x82, 0xf2, 0xe, 0x86, 0x54, 0x4, 0xa, 0x3a, 0xb5, 0x1e, 0x8a, 0x8f, 0x0, 0xf0, 0x72, 0x26, 0xca, 0x2f, 0x8f, 0xaa, 0xc0, 0xc4, 0x22, 0x58, 0x58, 0x9c, 0x0, 0xe8, 0x2a, 0xf8, 0x26, 0xc0, 0xb8, 0xb5, 0x21, 0xba, 0xff, 0x12, 0xc1, 0xd9, 0xeb, 0x67, 0xe3, 0xb7, 0xb3, 0x9c, 0x23, 0xa0, 0x5d, 0x6d, 0xa0, 0xf2, 0xf8, 0x0, 0xf7, 0xbc, 0xf0, 0x59, 0x40, 0xe0, 0x72, 0xad, 0x1, 0x4e, 0xb5, 0xe8, 0xba, 0x20, 0xf2, 0x8f, 0xfc, 0xd9, 0xd7, 0x2, 0x3e, 0xe6, 0xda, 0x5, 0xc, 0x39, 0xba, 0x41, 0xe3, 0xfe, 0x41, 0x2, 0x38, 0x15, 0x0, 0x24, 0x21, 0xf3, 0x1c, 0x74, 0x7, 0x11, 0xf6, 0xd3, 0x93, 0xa8, 0xee, 0x42, 0x6d, 0xfe, 0xbb, 0xd0, 0xa3, 0xed, 0x42, 0xe, 0xdb, 0xb8, 0x61, 0xdc, 0xc6, 0xa4, 0xba, 0x8d, 0xea, 0x3d, 0xe8, 0xed, 0xab, 0xc9, 0xe7, 0x1e, 0xd4, 0xf4, 0xf5, 0xab, 0xf7, 0x40, 0xb9, 0x48, 0xac, 0x73, 0x60, 0x10, 0x72, 0x66, 0x70, 0xc0, 0xc9, 0x26, 0x8c, 0x37, 0xad, 0x84, 0xe, 0xba, 0xc2, 0x91, 0xb6, 0x72, 0xc8, 0x4a, 0x79, 0x5b, 0x24, 0xec, 0xa, 0xd2, 0x25, 0xb8, 0xf9, 0x2a, 0x57, 0x32, 0x8e, 0x96, 0xfa, 0x8e, 0x21, 0x5f, 0x16, 0x86, 0x3a, 0xea, 0x5b, 0x1c, 0x4c, 0x25, 0x89, 0x59, 0xbf, 0x4a, 0x3, 0x6a, 0x1d, 0x2e, 0xc8, 0xfe, 0x17, 0xa, 0x86, 0x5b, 0x51, 0x3, 0x8e, 0xa5, 0xf9, 0x4c, 0x64, 0xe, 0x68, 0x9f, 0xe9, 0xbd, 0xf0, 0x9, 0xb7, 0x71, 0x36, 0xc6, 0x9b, 0x3d, 0x7f, 0x21, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char toggle_on_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x20, 0x8, 0x6, 0x0, 0x0, 0x0, 0xa2, 0x9d, 0x7e, 0x84, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x12, 0x0, 0x0, 0xb, 0x12, 0x1, 0xd2, 0xdd, 0x7e, 0xfc, 0x0, 0x0, 0x6, 0x54, 0x49, 0x44, 0x41, 0x54, 0x68, 0x43, 0xed, 0x59, 0x4b, 0x6f, 0x1b, 0x55, 0x14, 0x3e, 0x71, 0xfc, 0x9a, 0xd8, 0x4e, 0x9c, 0x38, 0x6e, 0x62, 0xe7, 0x21, 0xb5, 0x6e, 0x51, 0xd5, 0x5, 0xa8, 0xac, 0x93, 0x14, 0x89, 0x22, 0x84, 0xba, 0x60, 0x53, 0xb1, 0x29, 0x12, 0x42, 0xa0, 0xfe, 0x1, 0x7e, 0x1, 0x7b, 0xb6, 0x6c, 0xaa, 0x82, 0xa8, 0xc4, 0x96, 0x5f, 0x50, 0x21, 0x55, 0x34, 0x1b, 0x4a, 0x17, 0x65, 0x51, 0x9, 0x85, 0x3c, 0x9b, 0xb4, 0x4d, 0xfd, 0x76, 0xfc, 0x7e, 0xf3, 0x7d, 0x37, 0x33, 0xc6, 0x76, 0xed, 0xcc, 0x38, 0x4e, 0x52, 0x21, 0x7a, 0xa4, 0xa3, 0xc9, 0x4c, 0xee, 0x3d, 0xf7, 0xbc, 0xee, 0xb9, 0xdf, 0x3d, 0x16, 0x79, 0x4b, 0x6f, 0x3d, 0xf0, 0xbf, 0xf6, 0xc0, 0xc8, 0x80, 0xd6, 0x73, 0xbc, 0xc1, 0x9c, 0x3a, 0xe8, 0xfc, 0x1, 0x97, 0xb3, 0x3c, 0xbc, 0xa9, 0x8f, 0xe4, 0xd3, 0x60, 0x4b, 0x93, 0xad, 0x1a, 0x60, 0x83, 0x34, 0xb2, 0xa3, 0x8d, 0x47, 0xf5, 0x6f, 0x56, 0x65, 0x58, 0x52, 0xe8, 0x18, 0x83, 0x68, 0x70, 0x3, 0x5c, 0x7, 0x57, 0xdb, 0x98, 0xdf, 0xc8, 0x47, 0x92, 0x99, 0xf2, 0xfc, 0x3f, 0xd, 0x75, 0x82, 0xbd, 0x60, 0xbf, 0xce, 0xe3, 0x78, 0x6a, 0xba, 0x33, 0xe8, 0x18, 0x33, 0x39, 0x66, 0x7a, 0x1c, 0xf7, 0xff, 0x86, 0xf1, 0x34, 0xbc, 0x8, 0x3e, 0x0, 0xa7, 0x75, 0xce, 0xe1, 0x59, 0xd1, 0x1d, 0x63, 0x64, 0xc8, 0x6b, 0xeb, 0x1c, 0xa5, 0x38, 0xd, 0xb3, 0xeb, 0x86, 0x7, 0xf1, 0x9c, 0xf7, 0xf9, 0x26, 0x96, 0xc1, 0x1f, 0x39, 0x9d, 0xce, 0xb, 0x36, 0xdb, 0xe8, 0xb8, 0xcd, 0x66, 0xd3, 0x46, 0x40, 0xc7, 0xd5, 0xfe, 0x24, 0xe6, 0x35, 0x41, 0x8d, 0x46, 0xa3, 0xd8, 0x68, 0xd4, 0xf, 0x2a, 0x95, 0xca, 0x66, 0x36, 0x9b, 0xb9, 0xf, 0x7e, 0x8, 0xd9, 0x7b, 0xe0, 0x18, 0x98, 0x8e, 0xa8, 0xf5, 0xcb, 0x86, 0x7e, 0xca, 0xd3, 0x78, 0x46, 0x7d, 0x2, 0xbc, 0x38, 0x36, 0xe6, 0x5d, 0x9, 0x4, 0x82, 0xb7, 0x5d, 0x2e, 0xf7, 0x3b, 0x6f, 0xd8, 0x5e, 0x53, 0x9f, 0xc1, 0x1f, 0x52, 0x2e, 0x97, 0xd6, 0x12, 0x89, 0xd8, 0x9d, 0x42, 0x21, 0xf7, 0x1b, 0x26, 0x3c, 0x3, 0x67, 0xf4, 0x6c, 0x78, 0x6d, 0x4b, 0xf4, 0x72, 0x0, 0xbf, 0xd1, 0xf8, 0x49, 0xf0, 0x85, 0xc9, 0xc9, 0xe9, 0xcf, 0xa7, 0xa6, 0xa6, 0xbf, 0x42, 0xb4, 0xf9, 0xed, 0x4c, 0x49, 0xd3, 0xec, 0x32, 0x3b, 0x3b, 0x2b, 0x93, 0x93, 0x93, 0xa2, 0x69, 0x9a, 0x40, 0x87, 0xbe, 0xeb, 0xd7, 0x6a, 0x35, 0x89, 0xc7, 0xe3, 0xb2, 0xb7, 0xb7, 0x27, 0xc5, 0x62, 0x4d, 0x90, 0x15, 0x95, 0x64, 0x32, 0xfe, 0x43, 0x2a, 0x15, 0xff, 0x19, 0x93, 0x36, 0xc1, 0x29, 0xdd, 0x9, 0x1d, 0xdb, 0xa1, 0xdb, 0x1, 0xc6, 0x9e, 0x67, 0xe4, 0x23, 0x53, 0x53, 0xc1, 0xaf, 0x61, 0xfc, 0xd7, 0x67, 0x9e, 0xe6, 0xb6, 0x51, 0x59, 0x98, 0xb, 0xca, 0xcc, 0xcc, 0x8c, 0x24, 0x12, 0x9, 0x65, 0x58, 0x36, 0x87, 0x6d, 0xde, 0xec, 0x51, 0xd3, 0xb0, 0x3, 0x35, 0xb7, 0x4d, 0x3c, 0x1e, 0x8f, 0xf8, 0xfd, 0x7e, 0xe5, 0xac, 0xfd, 0xfd, 0x7d, 0xd9, 0x7d, 0x1e, 0x93, 0x66, 0xbd, 0xd6, 0x84, 0x13, 0xee, 0x26, 0x93, 0xb1, 0xbb, 0xb0, 0x67, 0x43, 0xcf, 0x4, 0x16, 0xcb, 0x96, 0x13, 0x58, 0xe0, 0xda, 0x89, 0x2e, 0x76, 0x83, 0x43, 0x1e, 0x8f, 0xef, 0xe3, 0x60, 0x70, 0xe6, 0x1b, 0x78, 0xbd, 0x7b, 0xcc, 0xe9, 0x66, 0x1, 0x96, 0x8b, 0x9c, 0x9f, 0x93, 0x89, 0x89, 0x9, 0xd9, 0xdc, 0xdc, 0x84, 0x31, 0x9, 0xa9, 0x54, 0xb8, 0x85, 0xfb, 0xd5, 0xb1, 0xa6, 0xd4, 0x6a, 0xd, 0x29, 0x14, 0xca, 0x92, 0x4c, 0x66, 0xf0, 0xcc, 0x4a, 0x28, 0x14, 0x12, 0xaf, 0xc7, 0x2d, 0xa9, 0x4c, 0x7e, 0xc4, 0xed, 0x72, 0xbd, 0x57, 0xa9, 0x94, 0xb7, 0xaa, 0xd5, 0xca, 0x2e, 0x84, 0xe4, 0xc1, 0x1d, 0xc2, 0xba, 0x8d, 0xe3, 0x3b, 0x2b, 0xfd, 0xa5, 0x50, 0x68, 0xfe, 0x5b, 0x87, 0xc3, 0x11, 0x38, 0x5d, 0x6b, 0xbb, 0xa4, 0x23, 0x9a, 0xe1, 0x50, 0x40, 0x45, 0x71, 0x6d, 0x6d, 0x4d, 0x72, 0xb9, 0xf2, 0xc0, 0xcb, 0x97, 0x4a, 0x55, 0x39, 0x38, 0x48, 0x29, 0x27, 0x8c, 0xda, 0x9a, 0x92, 0xcb, 0x97, 0x6c, 0x28, 0xda, 0x91, 0x4c, 0x26, 0xc5, 0x7a, 0xc0, 0x6d, 0x40, 0xa1, 0x2d, 0x6f, 0xb6, 0x6f, 0x2a, 0xa6, 0x3f, 0xcf, 0xf9, 0x89, 0xf1, 0x71, 0xff, 0xa, 0xa, 0xde, 0xf9, 0x81, 0x57, 0x1f, 0x72, 0x82, 0xcb, 0x39, 0xa2, 0x14, 0xdf, 0xd9, 0xd9, 0x51, 0xfb, 0xf8, 0xb8, 0xc4, 0xb9, 0x94, 0x11, 0xe, 0x87, 0x85, 0x32, 0x69, 0xb, 0x6c, 0x5a, 0xa6, 0x6d, 0x60, 0x9e, 0x6c, 0x2d, 0xea, 0xe5, 0x0, 0xbf, 0xd7, 0x3b, 0x7e, 0xdd, 0xea, 0xe2, 0x73, 0x73, 0x61, 0xb9, 0x7a, 0xf5, 0x5d, 0xb9, 0x75, 0xeb, 0x33, 0xb9, 0x79, 0xf3, 0x53, 0xec, 0xdb, 0xc3, 0xa4, 0xd1, 0x34, 0xa7, 0xfa, 0x66, 0x43, 0x14, 0x8c, 0xf7, 0x6b, 0xd7, 0x96, 0x8e, 0x14, 0x1b, 0xc, 0x6, 0x11, 0xbd, 0x3, 0x49, 0xa7, 0x99, 0xa9, 0xc3, 0x11, 0x65, 0x64, 0x32, 0x19, 0xa1, 0x4c, 0x92, 0xd7, 0xeb, 0xa3, 0x4d, 0x2c, 0xec, 0x2c, 0xe6, 0xad, 0xda, 0xd7, 0xcb, 0x1, 0xe3, 0x48, 0x19, 0xcb, 0xd1, 0xbf, 0x78, 0xf1, 0x2, 0x3c, 0xec, 0x92, 0x7, 0xf, 0x56, 0xe5, 0xfe, 0xfd, 0x5f, 0xe5, 0xfa, 0xf5, 0xf, 0x85, 0x4e, 0x31, 0x68, 0x79, 0x99, 0x8e, 0xb7, 0x46, 0x4c, 0xfd, 0x74, 0x9a, 0x38, 0xe6, 0x64, 0x88, 0xb2, 0x28, 0x93, 0xe4, 0x74, 0xba, 0x22, 0x78, 0x10, 0xc0, 0x31, 0x3, 0x7a, 0x3a, 0x80, 0xe3, 0x58, 0x3, 0xdc, 0x4, 0x39, 0x56, 0x54, 0xa0, 0xa1, 0xf3, 0xf3, 0x61, 0x79, 0xfa, 0xf4, 0x2f, 0x79, 0xfe, 0xfc, 0x5, 0x3c, 0x9e, 0x93, 0x8d, 0x8d, 0x2d, 0x44, 0xfd, 0x70, 0x76, 0x34, 0x9a, 0x40, 0x4, 0x2, 0x2a, 0x1b, 0xac, 0x10, 0x8f, 0xba, 0x7c, 0x7e, 0xf8, 0xe8, 0x1b, 0x6b, 0x51, 0x16, 0x65, 0x2a, 0xc3, 0x46, 0xed, 0xac, 0x6d, 0x7c, 0xa1, 0x8d, 0x7d, 0x1d, 0xa0, 0x8e, 0x41, 0x22, 0x3c, 0x2b, 0xa, 0xe3, 0x88, 0x51, 0x46, 0x66, 0xb3, 0xd9, 0xd6, 0xf0, 0x78, 0x3c, 0x26, 0xd3, 0xd3, 0xd3, 0xea, 0x1d, 0xd5, 0x57, 0x9e, 0x3c, 0xf9, 0x53, 0x96, 0x96, 0xac, 0x65, 0x1, 0x8a, 0xae, 0x14, 0x8a, 0xa6, 0xf0, 0xdd, 0x8a, 0x6a, 0x6a, 0xc, 0x65, 0x51, 0x26, 0x49, 0xc7, 0x31, 0xaf, 0xc1, 0xf6, 0x6e, 0x64, 0xa1, 0xb0, 0x35, 0xd0, 0x14, 0xb1, 0xb5, 0x29, 0xd9, 0xed, 0x2e, 0x39, 0x77, 0x2e, 0x20, 0x3e, 0x9f, 0xaf, 0x35, 0xd6, 0xe7, 0x1b, 0x57, 0x86, 0x1b, 0xb4, 0xbe, 0xbe, 0xcd, 0xf4, 0x93, 0xcb, 0x97, 0x2f, 0x9b, 0xca, 0xab, 0x56, 0xab, 0x32, 0xa6, 0xf5, 0x7, 0x3b, 0xa6, 0x2, 0xba, 0x6, 0x50, 0x16, 0x65, 0x92, 0x8, 0x8c, 0xf8, 0x0, 0x77, 0x9c, 0xa7, 0xdd, 0xab, 0x11, 0x24, 0x14, 0xeb, 0xf5, 0x9a, 0xa5, 0x8d, 0xc8, 0xc8, 0x33, 0x3, 0xfc, 0xfe, 0x43, 0x7, 0xd0, 0x11, 0x91, 0xc8, 0x79, 0x5, 0x5c, 0xda, 0xe9, 0xf1, 0xe3, 0xdf, 0xe5, 0xca, 0x15, 0x73, 0x7, 0x14, 0x8b, 0x45, 0x5, 0x68, 0x4e, 0x8a, 0x28, 0x8b, 0x32, 0x49, 0xba, 0x4d, 0x7c, 0xe9, 0x0, 0x42, 0xed, 0x47, 0x2, 0x3d, 0x43, 0x77, 0x65, 0x71, 0xa9, 0xd8, 0x70, 0x38, 0x9c, 0xe7, 0xac, 0x28, 0xb2, 0xba, 0xfa, 0x50, 0x6e, 0xdc, 0xf8, 0x4, 0x11, 0xce, 0x1, 0xbc, 0x78, 0x55, 0xd, 0x78, 0xf5, 0x2a, 0xd1, 0xb1, 0xef, 0xf9, 0x4e, 0x47, 0x99, 0x51, 0x2a, 0x95, 0x52, 0x68, 0x2e, 0x16, 0xb3, 0xe4, 0x7f, 0x33, 0x71, 0x4a, 0x16, 0x65, 0x92, 0x90, 0x95, 0x44, 0x82, 0xbc, 0x2d, 0x1e, 0x9, 0x84, 0xd4, 0x25, 0x8, 0xd0, 0xd7, 0x87, 0x63, 0x63, 0xc5, 0x74, 0x5, 0x4a, 0xab, 0xd5, 0x65, 0x77, 0xf7, 0x5, 0x40, 0xcb, 0x81, 0x3c, 0x7a, 0xf4, 0x87, 0xbc, 0x7c, 0x19, 0x55, 0xd3, 0x8, 0x63, 0xa3, 0xd1, 0x7d, 0x14, 0xb5, 0xc3, 0x8, 0x6c, 0x6f, 0x6f, 0x22, 0x1a, 0x85, 0xd6, 0x7b, 0x2f, 0xd9, 0xe5, 0x72, 0x51, 0x16, 0x16, 0x16, 0x30, 0x2e, 0x27, 0x4, 0x34, 0xc3, 0x90, 0xdf, 0xef, 0x51, 0x38, 0x60, 0x6b, 0x6b, 0xb, 0xd1, 0x6f, 0xc2, 0x11, 0x89, 0x7b, 0xb8, 0x24, 0x3d, 0x82, 0xcc, 0xa4, 0xee, 0x4, 0x25, 0xbe, 0x17, 0xcc, 0xb5, 0x61, 0x60, 0x11, 0xe, 0x58, 0xb6, 0xdb, 0xed, 0x87, 0x67, 0x88, 0x9, 0x21, 0x63, 0x70, 0x7e, 0x67, 0xa5, 0xd9, 0xfc, 0xf7, 0x6a, 0xc1, 0xed, 0x61, 0x18, 0xcf, 0xe9, 0xfc, 0x5f, 0xfb, 0x7b, 0x2f, 0x91, 0x75, 0xec, 0xd0, 0x11, 0x6c, 0x53, 0x2a, 0x4e, 0x34, 0x47, 0x88, 0x7b, 0x1c, 0xe2, 0x25, 0x2a, 0x12, 0x89, 0x20, 0x13, 0x5f, 0x49, 0x3a, 0x53, 0xe0, 0xed, 0x70, 0x2b, 0x1a, 0x7d, 0xf9, 0x3d, 0x64, 0xed, 0x80, 0x79, 0xcc, 0xb4, 0x4, 0xf7, 0x72, 0x0, 0xb7, 0xc2, 0x8, 0x6e, 0x57, 0x39, 0xdc, 0x7, 0x3e, 0x40, 0x36, 0x9c, 0x5c, 0x55, 0xb2, 0x60, 0x4d, 0x36, 0x5f, 0x56, 0x38, 0x9e, 0x88, 0xb0, 0x54, 0xca, 0x43, 0xf9, 0xc1, 0x32, 0x81, 0x91, 0xa7, 0xf1, 0xb9, 0x5c, 0x4e, 0x9e, 0xed, 0x45, 0xa5, 0x51, 0xaf, 0xd5, 0x62, 0xb1, 0xfd, 0xef, 0x70, 0x17, 0x60, 0xf4, 0x59, 0x9c, 0x58, 0xc, 0xfb, 0x5e, 0x86, 0xa8, 0xa2, 0x6a, 0x2f, 0x61, 0x42, 0x86, 0xc6, 0x6b, 0xda, 0xd8, 0xfb, 0x67, 0x7a, 0x1b, 0xc4, 0x7d, 0x3e, 0x5, 0x3c, 0xe1, 0x74, 0xd8, 0x64, 0x71, 0x71, 0x11, 0x20, 0xcb, 0x81, 0x14, 0xae, 0x48, 0xa5, 0x6a, 0xe8, 0xdc, 0xde, 0x96, 0xc4, 0xdf, 0x88, 0x8f, 0xa6, 0x8d, 0xaa, 0x42, 0x1c, 0xe, 0xcf, 0x2, 0x84, 0xcd, 0xa1, 0x86, 0xc4, 0x64, 0xfb, 0xd9, 0xbe, 0xba, 0xd, 0x22, 0xf5, 0x7f, 0x44, 0x36, 0xfd, 0x2, 0x9b, 0xd8, 0x20, 0xe9, 0x88, 0x3e, 0x8d, 0x35, 0xeb, 0x7, 0x44, 0xd0, 0x8, 0xf9, 0xd2, 0xef, 0xf, 0x7c, 0x81, 0x73, 0xb4, 0x3, 0x43, 0x5b, 0x8, 0xe6, 0xd0, 0x43, 0x86, 0xec, 0x7, 0xd4, 0xd2, 0xe9, 0xc4, 0x3d, 0x34, 0x46, 0x7e, 0x82, 0x22, 0xeb, 0x60, 0x4b, 0xfd, 0x0, 0x43, 0x69, 0xa3, 0x23, 0x44, 0xf4, 0xb4, 0xe8, 0xf1, 0x78, 0x57, 0xd0, 0x1b, 0xb8, 0xed, 0x76, 0x6b, 0x97, 0x86, 0xb6, 0xea, 0xc, 0x4, 0x94, 0x4a, 0xc5, 0xbf, 0xd1, 0x3, 0xb8, 0x93, 0xcf, 0xb7, 0x3a, 0x42, 0x3c, 0x56, 0xc, 0x1c, 0xd0, 0xa1, 0x81, 0x59, 0x4f, 0x90, 0x30, 0x8a, 0xcd, 0x50, 0x42, 0xbb, 0x5, 0xf4, 0x3, 0x97, 0xf4, 0x9e, 0xe0, 0x45, 0x42, 0xcb, 0x37, 0xd1, 0x25, 0xea, 0xe5, 0x3f, 0x82, 0x1c, 0x9e, 0xf3, 0x28, 0xc6, 0xeb, 0x7a, 0x4f, 0x70, 0x15, 0xe3, 0x78, 0xff, 0xe7, 0x9e, 0x67, 0x4f, 0x90, 0x85, 0xa4, 0x67, 0x45, 0x35, 0x6b, 0x68, 0x1a, 0x1d, 0x22, 0x17, 0x4, 0x10, 0xa1, 0x30, 0x23, 0x78, 0x32, 0x74, 0x77, 0x85, 0xcf, 0x20, 0xae, 0x7d, 0x97, 0xa0, 0x61, 0xed, 0x5d, 0x61, 0xa6, 0x3a, 0x23, 0xce, 0xfd, 0x4e, 0x48, 0xda, 0x1, 0x7c, 0xba, 0xa5, 0x98, 0x39, 0x80, 0xe3, 0x8d, 0xaa, 0xc3, 0x13, 0x83, 0x75, 0x80, 0x37, 0x1b, 0x66, 0x86, 0x71, 0xa9, 0xb0, 0x22, 0xe3, 0x34, 0x1d, 0x64, 0xfc, 0x10, 0x62, 0xfc, 0x2e, 0xc0, 0x54, 0x27, 0xd8, 0x31, 0xc, 0xef, 0xdb, 0x12, 0x37, 0x8c, 0x1b, 0x44, 0xb9, 0xae, 0x12, 0x3c, 0xc8, 0xd4, 0x53, 0x1f, 0xdb, 0xfe, 0xab, 0xd0, 0x91, 0x46, 0x9f, 0xba, 0x26, 0x6f, 0x17, 0xf8, 0xf, 0x79, 0xe0, 0x1f, 0xd, 0x80, 0x80, 0xb4, 0xad, 0xe9, 0x2a, 0x4d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char tool_button_pressed_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x1, 0xfe, 0x50, 0x4c, 0x54, 0x45, 0x29, 0x3a, 0x40, 0x2d, 0x3e, 0x44, 0x26, 0x34, 0x3b, 0x24, 0x34, 0x39, 0x23, 0x31, 0x38, 0x22, 0x31, 0x37, 0x22, 0x31, 0x37, 0x22, 0x30, 0x36, 0x22, 0x31, 0x36, 0x26, 0x34, 0x3c, 0x32, 0x44, 0x4c, 0x26, 0x34, 0x39, 0x23, 0x31, 0x36, 0x21, 0x2e, 0x34, 0x1f, 0x2c, 0x30, 0x1f, 0x2b, 0x2f, 0x1f, 0x2a, 0x2e, 0x1e, 0x2b, 0x2f, 0x1f, 0x2b, 0x2e, 0x36, 0x4b, 0x52, 0x25, 0x33, 0x38, 0x20, 0x2f, 0x32, 0x1c, 0x29, 0x2e, 0x1b, 0x26, 0x2a, 0x1a, 0x23, 0x26, 0x18, 0x22, 0x26, 0x19, 0x22, 0x26, 0x19, 0x23, 0x26, 0x19, 0x26, 0x29, 0x20, 0x2d, 0x32, 0x25, 0x31, 0x38, 0x3c, 0x51, 0x59, 0x23, 0x31, 0x37, 0x1f, 0x2b, 0x31, 0x1a, 0x25, 0x2b, 0x17, 0x20, 0x24, 0x15, 0x1c, 0x21, 0x14, 0x1b, 0x21, 0x14, 0x1c, 0x21, 0x13, 0x1b, 0x21, 0x15, 0x1d, 0x21, 0x1a, 0x25, 0x2a, 0x40, 0x57, 0x60, 0x23, 0x31, 0x36, 0x1f, 0x2b, 0x31, 0x1b, 0x25, 0x29, 0x16, 0x1e, 0x23, 0x14, 0x1b, 0x1d, 0x12, 0x19, 0x1d, 0x12, 0x1b, 0x1d, 0x14, 0x1a, 0x1d, 0x45, 0x5e, 0x67, 0x22, 0x32, 0x37, 0x20, 0x2d, 0x31, 0x1a, 0x26, 0x2a, 0x15, 0x1f, 0x25, 0x14, 0x1c, 0x1f, 0x12, 0x1b, 0x1f, 0x12, 0x1b, 0x20, 0x14, 0x1b, 0x1f, 0x15, 0x1e, 0x24, 0x1a, 0x25, 0x29, 0x4b, 0x64, 0x6d, 0x23, 0x32, 0x38, 0x20, 0x2e, 0x32, 0x1b, 0x27, 0x2b, 0x17, 0x22, 0x27, 0x16, 0x1e, 0x23, 0x14, 0x1e, 0x23, 0x16, 0x20, 0x24, 0x14, 0x1e, 0x22, 0x15, 0x1e, 0x22, 0x17, 0x21, 0x27, 0x1c, 0x27, 0x2c, 0x4f, 0x6a, 0x75, 0x21, 0x2f, 0x33, 0x1d, 0x29, 0x2d, 0x19, 0x23, 0x2a, 0x18, 0x22, 0x27, 0x16, 0x21, 0x27, 0x18, 0x23, 0x29, 0x17, 0x21, 0x26, 0x19, 0x23, 0x29, 0x1c, 0x28, 0x2d, 0x21, 0x2e, 0x33, 0x54, 0x70, 0x7c, 0x23, 0x33, 0x38, 0x22, 0x30, 0x34, 0x1e, 0x2a, 0x2f, 0x1a, 0x26, 0x2d, 0x1a, 0x25, 0x2b, 0x19, 0x25, 0x2b, 0x1a, 0x26, 0x2d, 0x1a, 0x26, 0x2c, 0x18, 0x25, 0x2a, 0x1a, 0x24, 0x2a, 0x1a, 0x25, 0x2c, 0x1d, 0x2a, 0x2f, 0x22, 0x2f, 0x34, 0x59, 0x77, 0x82, 0x23, 0x33, 0x39, 0x22, 0x30, 0x35, 0x1f, 0x2c, 0x31, 0x1c, 0x28, 0x30, 0x1c, 0x28, 0x2e, 0x1b, 0x29, 0x2f, 0x1c, 0x2a, 0x31, 0x1b, 0x28, 0x2f, 0x1c, 0x28, 0x2d, 0x1b, 0x27, 0x2f, 0x1f, 0x2b, 0x31, 0x5e, 0x7d, 0x8a, 0x24, 0x34, 0x39, 0x21, 0x2f, 0x37, 0x20, 0x2d, 0x34, 0x1d, 0x2b, 0x33, 0x1d, 0x2b, 0x32, 0x1d, 0x2d, 0x35, 0x1e, 0x2e, 0x36, 0x1f, 0x2e, 0x36, 0x1d, 0x2b, 0x34, 0x1d, 0x2b, 0x31, 0x1d, 0x2b, 0x32, 0x20, 0x2d, 0x32, 0x21, 0x2f, 0x36, 0x63, 0x83, 0x90, 0x25, 0x34, 0x39, 0x21, 0x31, 0x36, 0x1f, 0x2e, 0x34, 0x1f, 0x2e, 0x34, 0x1f, 0x2e, 0x36, 0x20, 0x31, 0x39, 0x21, 0x33, 0x3b, 0x21, 0x32, 0x3b, 0x1f, 0x30, 0x37, 0x1f, 0x2e, 0x35, 0x1e, 0x2d, 0x33, 0x1f, 0x2d, 0x33, 0x21, 0x30, 0x36, 0x67, 0x8a, 0x97, 0x24, 0x33, 0x39, 0x20, 0x30, 0x36, 0x1f, 0x2f, 0x35, 0x21, 0x30, 0x37, 0x22, 0x32, 0x39, 0x21, 0x35, 0x3e, 0x24, 0x37, 0x41, 0x24, 0x36, 0x41, 0x21, 0x33, 0x3c, 0x21, 0x31, 0x38, 0x1e, 0x2f, 0x35, 0x1e, 0x2e, 0x35, 0x20, 0x2e, 0x35, 0x24, 0x31, 0x39, 0x6c, 0x90, 0x9e, 0x22, 0x30, 0x36, 0x1f, 0x2e, 0x36, 0x20, 0x30, 0x36, 0x20, 0x31, 0x39, 0x23, 0x34, 0x3d, 0x23, 0x37, 0x41, 0x26, 0x3c, 0x47, 0x26, 0x3b, 0x46, 0x22, 0x35, 0x3f, 0x22, 0x32, 0x3b, 0x1f, 0x30, 0x37, 0x1f, 0x2e, 0x35, 0x1f, 0x2d, 0x35, 0x21, 0x30, 0x36, 0x72, 0x96, 0xa5, 0x7e, 0x8c, 0xc3, 0xb0, 0x0, 0x0, 0x0, 0xaa, 0x74, 0x52, 0x4e, 0x53, 0xc3, 0xc3, 0xe6, 0xd7, 0xcb, 0xc3, 0xbf, 0xbe, 0xbd, 0xe5, 0xc3, 0xd7, 0xc0, 0xac, 0xa0, 0x9a, 0x98, 0x98, 0x98, 0xc3, 0xcb, 0xac, 0x92, 0x82, 0x7b, 0x78, 0x78, 0x7b, 0x82, 0xac, 0xcb, 0xc3, 0xc3, 0xa0, 0x82, 0x6f, 0x67, 0x64, 0x63, 0x64, 0x67, 0x82, 0xc3, 0xbf, 0x9a, 0x7a, 0x67, 0x5e, 0x5b, 0x5a, 0x5e, 0xc3, 0xbd, 0x98, 0x78, 0x64, 0x5b, 0x57, 0x57, 0x5b, 0x64, 0x78, 0xc3, 0xbd, 0x98, 0x78, 0x63, 0x5a, 0x57, 0x56, 0x57, 0x5a, 0x63, 0x77, 0xc3, 0x98, 0x78, 0x63, 0x5a, 0x57, 0x56, 0x5a, 0x63, 0x77, 0x98, 0xc3, 0xbd, 0x98, 0x78, 0x63, 0x5a, 0x57, 0x56, 0x56, 0x57, 0x5a, 0x63, 0x77, 0x98, 0xc3, 0xbd, 0x98, 0x77, 0x63, 0x5a, 0x57, 0x56, 0x57, 0x5a, 0x63, 0x77, 0xc3, 0xbb, 0x96, 0x76, 0x63, 0x5a, 0x57, 0x56, 0x56, 0x57, 0x5a, 0x63, 0x76, 0x96, 0xc3, 0xb5, 0x92, 0x75, 0x62, 0x5a, 0x57, 0x56, 0x56, 0x57, 0x59, 0x62, 0x74, 0x92, 0xc3, 0xa9, 0x8b, 0x71, 0x61, 0x59, 0x57, 0x56, 0x56, 0x57, 0x59, 0x61, 0x71, 0x8b, 0xa9, 0xc3, 0x95, 0x7e, 0x6b, 0x5e, 0x59, 0x57, 0x56, 0x56, 0x57, 0x59, 0x5e, 0x6b, 0x7e, 0x95, 0xc3, 0x4f, 0x78, 0x99, 0x30, 0x0, 0x0, 0x0, 0x67, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x5c, 0x8b, 0x5, 0x2, 0xc3, 0x30, 0xc, 0xc4, 0x72, 0x5d, 0x39, 0xf4, 0xff, 0x67, 0x8e, 0x79, 0x1a, 0x37, 0xa0, 0xa0, 0x6d, 0x5d, 0x6b, 0x2a, 0x5a, 0xfd, 0x30, 0xe6, 0x1, 0xf4, 0xa7, 0x76, 0xfa, 0x37, 0x74, 0x7, 0x98, 0x52, 0x83, 0x46, 0x97, 0x41, 0xfb, 0xd6, 0x2d, 0x86, 0xae, 0xfe, 0x84, 0x6b, 0x6d, 0x32, 0x6e, 0x58, 0x28, 0x22, 0x3a, 0x41, 0x32, 0xde, 0xd7, 0x6a, 0x67, 0x5b, 0xb7, 0xb7, 0xc9, 0xb0, 0xd8, 0xd6, 0x3a, 0x65, 0x34, 0xb4, 0x21, 0x8f, 0x1c, 0x3, 0x6d, 0x21, 0x84, 0x5d, 0x32, 0x8a, 0x48, 0x22, 0x6e, 0xda, 0xa8, 0x92, 0x36, 0x3e, 0x87, 0xea, 0x7b, 0x7e, 0x0, 0x62, 0xa8, 0x25, 0xad, 0x68, 0x1d, 0x7d, 0x1a, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/default_theme/toggle_off_disabled.png b/scene/resources/default_theme/toggle_off_disabled.png
new file mode 100644
index 0000000000..d65a9d8e64
--- /dev/null
+++ b/scene/resources/default_theme/toggle_off_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/toggle_on_disabled.png b/scene/resources/default_theme/toggle_on_disabled.png
new file mode 100644
index 0000000000..ca4dbe211f
--- /dev/null
+++ b/scene/resources/default_theme/toggle_on_disabled.png
Binary files differ
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index 887c7b42c8..8d60ea1798 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -303,7 +303,6 @@ VARIANT_ENUM_CAST(DynamicFont::SpacingType);
/////////////
class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader {
- GDCLASS(ResourceFormatLoaderDynamicFont, ResourceFormatLoader)
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h
index 4c98487600..caee6e7e32 100644
--- a/scene/resources/dynamic_font_stb.h
+++ b/scene/resources/dynamic_font_stb.h
@@ -180,7 +180,6 @@ public:
/////////////
class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader {
- GDCLASS(ResourceFormatLoaderDynamicFont, ResourceFormatLoader)
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 17609ed505..7c3867beaa 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -111,6 +111,11 @@ void Environment::set_ambient_light_sky_contribution(float p_energy) {
VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, ambient_energy, ambient_sky_contribution);
}
+void Environment::set_camera_feed_id(int p_camera_feed_id) {
+ camera_feed_id = p_camera_feed_id;
+ VS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id);
+};
+
Environment::BGMode Environment::get_background() const {
return bg_mode;
@@ -165,6 +170,10 @@ float Environment::get_ambient_light_sky_contribution() const {
return ambient_sky_contribution;
}
+int Environment::get_camera_feed_id(void) const {
+
+ return camera_feed_id;
+}
void Environment::set_tonemapper(ToneMapper p_tone_mapper) {
@@ -321,6 +330,12 @@ void Environment::_validate_property(PropertyInfo &property) const {
}
}
+ if (property.name == "background_camera_feed_id") {
+ if (bg_mode != BG_CAMERA_FEED) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+ }
+
static const char *hide_prefixes[] = {
"fog_",
"auto_exposure_",
@@ -946,6 +961,7 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color);
ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy);
ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "energy"), &Environment::set_ambient_light_sky_contribution);
+ ClassDB::bind_method(D_METHOD("set_camera_feed_id", "camera_feed_id"), &Environment::set_camera_feed_id);
ClassDB::bind_method(D_METHOD("get_background"), &Environment::get_background);
ClassDB::bind_method(D_METHOD("get_sky"), &Environment::get_sky);
@@ -959,9 +975,10 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color);
ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy);
ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution);
+ ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &Environment::get_camera_feed_id);
ADD_GROUP("Background", "background_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Color+Sky,Canvas,Keep"), "set_background", "get_background");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Color+Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "background_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov");
ADD_PROPERTY(PropertyInfo(Variant::BASIS, "background_sky_orientation"), "set_sky_orientation", "get_sky_orientation");
@@ -970,6 +987,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy");
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id");
ADD_GROUP("Ambient Light", "ambient_light_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_color"), "set_ambient_light_color", "get_ambient_light_color");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy");
@@ -1265,6 +1283,7 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(BG_SKY);
BIND_ENUM_CONSTANT(BG_COLOR_SKY);
BIND_ENUM_CONSTANT(BG_CANVAS);
+ BIND_ENUM_CONSTANT(BG_CAMERA_FEED);
BIND_ENUM_CONSTANT(BG_MAX);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE);
@@ -1294,8 +1313,8 @@ void Environment::_bind_methods() {
Environment::Environment() :
bg_mode(BG_CLEAR_COLOR),
tone_mapper(TONE_MAPPER_LINEAR),
- ssao_blur(SSAO_BLUR_DISABLED),
- ssao_quality(SSAO_QUALITY_LOW),
+ ssao_blur(SSAO_BLUR_3x3),
+ ssao_quality(SSAO_QUALITY_MEDIUM),
glow_blend_mode(GLOW_BLEND_MODE_ADDITIVE),
dof_blur_far_quality(DOF_BLUR_QUALITY_LOW),
dof_blur_near_quality(DOF_BLUR_QUALITY_LOW) {
@@ -1310,6 +1329,7 @@ Environment::Environment() :
ambient_energy = 1.0;
//ambient_sky_contribution = 1.0;
set_ambient_light_sky_contribution(1.0);
+ set_camera_feed_id(1);
tone_mapper = TONE_MAPPER_LINEAR;
tonemap_exposure = 1.0;
@@ -1346,7 +1366,7 @@ Environment::Environment() :
ssao_ao_channel_affect = 0.0;
ssao_blur = SSAO_BLUR_3x3;
set_ssao_edge_sharpness(4);
- set_ssao_quality(SSAO_QUALITY_LOW);
+ set_ssao_quality(SSAO_QUALITY_MEDIUM);
glow_enabled = false;
glow_levels = (1 << 2) | (1 << 4);
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index a54f13a88f..acce9c09a2 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -49,6 +49,7 @@ public:
BG_COLOR_SKY,
BG_CANVAS,
BG_KEEP,
+ BG_CAMERA_FEED,
BG_MAX
};
@@ -98,6 +99,7 @@ private:
Color ambient_color;
float ambient_energy;
float ambient_sky_contribution;
+ int camera_feed_id;
ToneMapper tone_mapper;
float tonemap_exposure;
@@ -192,6 +194,7 @@ public:
void set_ambient_light_color(const Color &p_color);
void set_ambient_light_energy(float p_energy);
void set_ambient_light_sky_contribution(float p_energy);
+ void set_camera_feed_id(int p_camera_feed_id);
BGMode get_background() const;
Ref<Sky> get_sky() const;
@@ -205,6 +208,7 @@ public:
Color get_ambient_light_color() const;
float get_ambient_light_energy() const;
float get_ambient_light_sky_contribution() const;
+ int get_camera_feed_id(void) const;
void set_tonemapper(ToneMapper p_tone_mapper);
ToneMapper get_tonemapper() const;
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 128db3f109..627397f0ab 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -530,7 +530,13 @@ Size2 Font::get_wordwrap_string_size(const String &p_string, float p_width) cons
void BitmapFont::set_fallback(const Ref<BitmapFont> &p_fallback) {
- ERR_FAIL_COND(p_fallback == this);
+ for (Ref<BitmapFont> fallback_child = p_fallback; fallback_child != NULL; fallback_child = fallback_child->get_fallback()) {
+ if (fallback_child == this) {
+ ERR_EXPLAIN("Can't set as fallback one of its parents to prevent crashes due to recursive loop.");
+ ERR_FAIL_COND(fallback_child == this);
+ }
+ }
+
fallback = p_fallback;
}
diff --git a/scene/resources/font.h b/scene/resources/font.h
index def2c2285a..436ed43c42 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -202,7 +202,6 @@ public:
};
class ResourceFormatLoaderBMFont : public ResourceFormatLoader {
- GDCLASS(ResourceFormatLoaderBMFont, ResourceFormatLoader)
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape.cpp
index 32e9c527ef..f763700d52 100644
--- a/scene/resources/height_map_shape.cpp
+++ b/scene/resources/height_map_shape.cpp
@@ -34,35 +34,43 @@
Vector<Vector3> HeightMapShape::_gen_debug_mesh_lines() {
Vector<Vector3> points;
- // This will be slow for large maps...
- // also we'll have to figure out how well bullet centers this shape...
+ if ((map_width != 0) && (map_depth != 0)) {
- Vector2 size(map_width - 1, map_depth - 1);
- Vector2 start = size * -0.5;
- int offset = 0;
+ // This will be slow for large maps...
+ // also we'll have to figure out how well bullet centers this shape...
- PoolRealArray::Read r = map_data.read();
+ Vector2 size(map_width - 1, map_depth - 1);
+ Vector2 start = size * -0.5;
- for (int d = 0; d < map_depth; d++) {
- Vector3 height(start.x, 0.0, start.y);
+ PoolRealArray::Read r = map_data.read();
- for (int w = 0; w < map_width; w++) {
- height.y = r[offset++];
+ // reserve some memory for our points..
+ points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2));
- if (w != map_width - 1) {
- points.push_back(height);
- points.push_back(Vector3(height.x + 1.0, r[offset], height.z));
- }
+ // now set our points
+ int r_offset = 0;
+ int w_offset = 0;
+ for (int d = 0; d < map_depth; d++) {
+ Vector3 height(start.x, 0.0, start.y);
+
+ for (int w = 0; w < map_width; w++) {
+ height.y = r[r_offset++];
+
+ if (w != map_width - 1) {
+ points.write[w_offset++] = height;
+ points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z);
+ }
- if (d != map_depth - 1) {
- points.push_back(height);
- points.push_back(Vector3(height.x, r[offset + map_width - 1], height.z + 1.0));
+ if (d != map_depth - 1) {
+ points.write[w_offset++] = height;
+ points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
+ }
+
+ height.x += 1.0;
}
- height.x += 1.0;
+ start.y += 1.0;
}
-
- start.y += 1.0;
}
return points;
@@ -77,6 +85,7 @@ void HeightMapShape::_update_shape() {
d["min_height"] = min_height;
d["max_height"] = max_height;
PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
+ Shape::_update_shape();
}
void HeightMapShape::set_map_width(int p_new) {
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 766c7bbd9f..6dec4a0c49 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -38,7 +38,12 @@
void Material::set_next_pass(const Ref<Material> &p_pass) {
- ERR_FAIL_COND(p_pass == this);
+ for (Ref<Material> pass_child = p_pass; pass_child != NULL; pass_child = pass_child->get_next_pass()) {
+ if (pass_child == this) {
+ ERR_EXPLAIN("Can't set as next_pass one of its parents to prevent crashes due to recursive loop.");
+ ERR_FAIL_COND(pass_child == this);
+ }
+ }
if (next_pass == p_pass)
return;
@@ -468,6 +473,9 @@ void SpatialMaterial::_update_shader() {
if (flags[FLAG_ENSURE_CORRECT_NORMALS]) {
code += ",ensure_correct_normals";
}
+ if (flags[FLAG_USE_SHADOW_TO_OPACITY]) {
+ code += ",shadow_to_opacity";
+ }
code += ";\n";
code += "uniform vec4 albedo : hint_color;\n";
@@ -849,7 +857,7 @@ void SpatialMaterial::_update_shader() {
code += "\tALBEDO *= 1.0 - ref_amount;\n";
code += "\tALPHA = 1.0;\n";
- } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) {
+ } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) {
code += "\tALPHA = albedo.a * albedo_tex.a;\n";
}
@@ -1349,7 +1357,7 @@ void SpatialMaterial::set_flag(Flags p_flag, bool p_enabled) {
return;
flags[p_flag] = p_enabled;
- if (p_flag == FLAG_USE_ALPHA_SCISSOR || p_flag == FLAG_UNSHADED) {
+ if ((p_flag == FLAG_USE_ALPHA_SCISSOR) || (p_flag == FLAG_UNSHADED) || (p_flag == FLAG_USE_SHADOW_TO_OPACITY)) {
_change_notify();
}
_queue_shader_change();
@@ -2060,6 +2068,7 @@ void SpatialMaterial::_bind_methods() {
ADD_GROUP("Flags", "flags_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_transparent"), "set_feature", "get_feature", FEATURE_TRANSPARENT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_shadow_to_opacity"), "set_flag", "get_flag", FLAG_USE_SHADOW_TO_OPACITY);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_unshaded"), "set_flag", "get_flag", FLAG_UNSHADED);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_vertex_lighting"), "set_flag", "get_flag", FLAG_USE_VERTEX_LIGHTING);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_no_depth_test"), "set_flag", "get_flag", FLAG_DISABLE_DEPTH_TEST);
@@ -2085,7 +2094,7 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_billboard_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard,Particle Billboard"), "set_billboard_mode", "get_billboard_mode");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_billboard_keep_scale"), "set_flag", "get_flag", FLAG_BILLBOARD_KEEP_SCALE);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "params_grow"), "set_grow_enabled", "is_grow_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_grow_amount", PROPERTY_HINT_RANGE, "-16,10,0.01"), "set_grow", "get_grow");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_grow_amount", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_grow", "get_grow");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_use_alpha_scissor"), "set_flag", "get_flag", FLAG_USE_ALPHA_SCISSOR);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
ADD_GROUP("Particles Anim", "particles_anim_");
@@ -2111,7 +2120,7 @@ void SpatialMaterial::_bind_methods() {
ADD_GROUP("Emission", "emission_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled"), "set_feature", "get_feature", FEATURE_EMISSION);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_emission_energy", "get_emission_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy", "get_emission_energy");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_operator", PROPERTY_HINT_ENUM, "Add,Multiply"), "set_emission_operator", "get_emission_operator");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_on_uv2"), "set_flag", "get_flag", FLAG_EMISSION_ON_UV2);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION);
@@ -2193,11 +2202,11 @@ void SpatialMaterial::_bind_methods() {
ADD_GROUP("Proximity Fade", "proximity_fade_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_proximity_fade_distance", "get_proximity_fade_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_proximity_fade_distance", "get_proximity_fade_distance");
ADD_GROUP("Distance Fade", "distance_fade_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "distance_fade_mode", PROPERTY_HINT_ENUM, "Disabled,PixelAlpha,PixelDither,ObjectDither"), "set_distance_fade", "get_distance_fade");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_distance_fade_min_distance", "get_distance_fade_min_distance");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_max_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_distance_fade_max_distance", "get_distance_fade_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_distance_fade_min_distance", "get_distance_fade_min_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_distance_fade_max_distance", "get_distance_fade_max_distance");
BIND_ENUM_CONSTANT(TEXTURE_ALBEDO);
BIND_ENUM_CONSTANT(TEXTURE_METALLIC);
@@ -2266,6 +2275,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_DONT_RECEIVE_SHADOWS);
BIND_ENUM_CONSTANT(FLAG_DISABLE_AMBIENT_LIGHT);
BIND_ENUM_CONSTANT(FLAG_ENSURE_CORRECT_NORMALS);
+ BIND_ENUM_CONSTANT(FLAG_USE_SHADOW_TO_OPACITY);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 1f7fc267af..29b45f769b 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -196,6 +196,7 @@ public:
FLAG_DONT_RECEIVE_SHADOWS,
FLAG_ENSURE_CORRECT_NORMALS,
FLAG_DISABLE_AMBIENT_LIGHT,
+ FLAG_USE_SHADOW_TO_OPACITY,
FLAG_MAX
};
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 67639858ce..6443b44bb6 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -489,6 +489,7 @@ void Mesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count);
ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays);
ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &Mesh::surface_get_blend_shape_arrays);
+ ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &Mesh::surface_set_material);
ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &Mesh::surface_get_material);
BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
@@ -1305,7 +1306,6 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len);
ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format);
ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type);
- ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &ArrayMesh::surface_set_material);
ClassDB::bind_method(D_METHOD("surface_find_by_name", "name"), &ArrayMesh::surface_find_by_name);
ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 1457d283bd..b38791b9a6 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -128,6 +128,7 @@ public:
virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0;
virtual uint32_t surface_get_format(int p_idx) const = 0;
virtual PrimitiveType surface_get_primitive_type(int p_idx) const = 0;
+ virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) = 0;
virtual Ref<Material> surface_get_material(int p_idx) const = 0;
virtual int get_blend_shape_count() const = 0;
virtual StringName get_blend_shape_name(int p_index) const = 0;
@@ -215,8 +216,8 @@ public:
PrimitiveType surface_get_primitive_type(int p_idx) const;
bool surface_is_alpha_sorting_enabled(int p_idx) const;
- void surface_set_material(int p_idx, const Ref<Material> &p_material);
- Ref<Material> surface_get_material(int p_idx) const;
+ virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
+ virtual Ref<Material> surface_get_material(int p_idx) const;
int surface_find_by_name(const String &p_name) const;
void surface_set_name(int p_idx, const String &p_name);
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index be0b9f9ac3..5d8adc0c8d 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -32,6 +32,8 @@
#include "servers/visual_server.h"
void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
+ if (transform_format != TRANSFORM_3D)
+ return;
PoolVector<Vector3> xforms = p_array;
int len = xforms.size();
@@ -55,6 +57,9 @@ void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
PoolVector<Vector3> MultiMesh::_get_transform_array() const {
+ if (transform_format != TRANSFORM_3D)
+ return PoolVector<Vector3>();
+
if (instance_count == 0)
return PoolVector<Vector3>();
@@ -75,6 +80,54 @@ PoolVector<Vector3> MultiMesh::_get_transform_array() const {
return xforms;
}
+void MultiMesh::_set_transform_2d_array(const PoolVector<Vector2> &p_array) {
+
+ if (transform_format != TRANSFORM_2D)
+ return;
+
+ PoolVector<Vector2> xforms = p_array;
+ int len = xforms.size();
+ ERR_FAIL_COND((len / 3) != instance_count);
+ if (len == 0)
+ return;
+
+ PoolVector<Vector2>::Read r = xforms.read();
+
+ for (int i = 0; i < len / 3; i++) {
+
+ Transform2D t;
+ t.elements[0] = r[i * 3 + 0];
+ t.elements[1] = r[i * 3 + 1];
+ t.elements[2] = r[i * 3 + 2];
+
+ set_instance_transform_2d(i, t);
+ }
+}
+
+PoolVector<Vector2> MultiMesh::_get_transform_2d_array() const {
+
+ if (transform_format != TRANSFORM_2D)
+ return PoolVector<Vector2>();
+
+ if (instance_count == 0)
+ return PoolVector<Vector2>();
+
+ PoolVector<Vector2> xforms;
+ xforms.resize(instance_count * 3);
+
+ PoolVector<Vector2>::Write w = xforms.write();
+
+ for (int i = 0; i < instance_count; i++) {
+
+ Transform2D t = get_instance_transform_2d(i);
+ w[i * 3 + 0] = t.elements[0];
+ w[i * 3 + 1] = t.elements[1];
+ w[i * 3 + 2] = t.elements[2];
+ }
+
+ return xforms;
+}
+
void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) {
PoolVector<Color> colors = p_array;
@@ -210,6 +263,11 @@ Color MultiMesh::get_instance_custom_data(int p_instance) const {
return VisualServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance);
}
+void MultiMesh::set_as_bulk_array(const PoolVector<float> &p_array) {
+
+ VisualServer::get_singleton()->multimesh_set_as_bulk_array(multimesh, p_array);
+}
+
AABB MultiMesh::get_aabb() const {
return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
@@ -275,10 +333,13 @@ void MultiMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data);
ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data);
+ ClassDB::bind_method(D_METHOD("set_as_bulk_array", "array"), &MultiMesh::set_as_bulk_array);
ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb);
ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array);
ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array);
+ ClassDB::bind_method(D_METHOD("_set_transform_2d_array"), &MultiMesh::_set_transform_2d_array);
+ ClassDB::bind_method(D_METHOD("_get_transform_2d_array"), &MultiMesh::_get_transform_2d_array);
ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array);
ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array);
ClassDB::bind_method(D_METHOD("_set_custom_data_array"), &MultiMesh::_set_custom_data_array);
@@ -291,6 +352,7 @@ void MultiMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_2d_array", "_get_transform_2d_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_custom_data_array", "_get_custom_data_array");
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 24b4beaa89..6b17e9278d 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -72,6 +72,9 @@ protected:
void _set_transform_array(const PoolVector<Vector3> &p_array);
PoolVector<Vector3> _get_transform_array() const;
+ void _set_transform_2d_array(const PoolVector<Vector2> &p_array);
+ PoolVector<Vector2> _get_transform_2d_array() const;
+
void _set_color_array(const PoolVector<Color> &p_array);
PoolVector<Color> _get_color_array() const;
@@ -108,6 +111,8 @@ public:
void set_instance_custom_data(int p_instance, const Color &p_custom_data);
Color get_instance_custom_data(int p_instance) const;
+ void set_as_bulk_array(const PoolVector<float> &p_array);
+
virtual AABB get_aabb() const;
virtual RID get_rid() const;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 2c6f30f429..99286668ce 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -92,8 +92,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
if (i > 0) {
- ERR_EXPLAIN(vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name]))
- ERR_FAIL_COND_V(n.parent == -1, NULL)
+ ERR_EXPLAIN(vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name]));
+ ERR_FAIL_COND_V(n.parent == -1, NULL);
NODE_FROM_ID(nparent, n.parent);
#ifdef DEBUG_ENABLED
if (!nparent && (n.parent & FLAG_ID_IS_PATH)) {
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index ef67e6ea80..758475b75e 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -1186,6 +1186,7 @@ void ParticlesMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
BIND_ENUM_CONSTANT(FLAG_ROTATE_Y);
+ BIND_ENUM_CONSTANT(FLAG_DISABLE_Z);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index db58fe7823..04d13c8869 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -157,6 +157,12 @@ Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const {
return primitive_type;
}
+void PrimitiveMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
+ ERR_FAIL_INDEX(p_idx, 1);
+
+ set_material(p_material);
+}
+
Ref<Material> PrimitiveMesh::surface_get_material(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, 1, NULL);
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 88a26801b7..0045a48736 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -72,6 +72,7 @@ public:
virtual Array surface_get_blend_shape_arrays(int p_surface) const;
virtual uint32_t surface_get_format(int p_idx) const;
virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const;
+ virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
virtual Ref<Material> surface_get_material(int p_idx) const;
virtual int get_blend_shape_count() const;
virtual StringName get_blend_shape_name(int p_index) const;
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index e9f90fc85f..0921c0dae9 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -447,9 +447,8 @@ Error ResourceInteractiveLoaderText::poll() {
resource_cache.push_back(res);
#ifdef TOOLS_ENABLED
//remember ID for saving
- res->set_id_for_path(local_path,index);
+ res->set_id_for_path(local_path, index);
#endif
-
}
ExtResource er;
@@ -1545,9 +1544,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
}
{
-
-
-
}
#ifdef TOOLS_ENABLED
@@ -1569,7 +1565,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
}
int attempt = 1; //start from one, more readable format
- while(cached_ids_found.has(attempt)) {
+ while (cached_ids_found.has(attempt)) {
attempt++;
}
@@ -1577,7 +1573,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
E->get() = attempt;
//update also in resource
Ref<Resource> res = E->key();
- res->set_id_for_path(local_path,attempt);
+ res->set_id_for_path(local_path, attempt);
}
#else
//make sure to start from one, as it makes format more readable
@@ -1598,7 +1594,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
sorted_er.sort();
-
for (int i = 0; i < sorted_er.size(); i++) {
String p = sorted_er[i].resource->get_path();
@@ -1717,15 +1712,15 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
Vector<StringName> groups = state->get_node_groups(i);
String header = "[node";
- header += " name=\"" + String(name) + "\"";
+ header += " name=\"" + String(name).c_escape() + "\"";
if (type != StringName()) {
header += " type=\"" + String(type) + "\"";
}
if (path != NodePath()) {
- header += " parent=\"" + String(path.simplified()) + "\"";
+ header += " parent=\"" + String(path.simplified()).c_escape() + "\"";
}
if (owner != NodePath() && owner != NodePath(".")) {
- header += " owner=\"" + String(owner.simplified()) + "\"";
+ header += " owner=\"" + String(owner.simplified()).c_escape() + "\"";
}
if (index >= 0) {
header += " index=\"" + itos(index) + "\"";
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index ab6f94986c..0041989f09 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -128,7 +128,6 @@ public:
};
class ResourceFormatLoaderText : public ResourceFormatLoader {
- GDCLASS(ResourceFormatLoaderText, ResourceFormatLoader)
public:
static ResourceFormatLoaderText *singleton;
virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
@@ -172,10 +171,9 @@ class ResourceFormatSaverTextInstance {
struct ResourceSort {
RES resource;
int index;
- bool operator<(const ResourceSort& p_right) const {
+ bool operator<(const ResourceSort &p_right) const {
return index < p_right.index;
}
-
};
void _find_resources(const Variant &p_variant, bool p_main = false);
@@ -188,7 +186,6 @@ public:
};
class ResourceFormatSaverText : public ResourceFormatSaver {
- GDCLASS(ResourceFormatSaverText, ResourceFormatSaver)
public:
static ResourceFormatSaverText *singleton;
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index fb493046fc..6e7447839f 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -100,7 +100,6 @@ public:
VARIANT_ENUM_CAST(Shader::Mode);
class ResourceFormatLoaderShader : public ResourceFormatLoader {
- GDCLASS(ResourceFormatLoaderShader, ResourceFormatLoader)
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
@@ -109,7 +108,6 @@ public:
};
class ResourceFormatSaverShader : public ResourceFormatSaver {
- GDCLASS(ResourceFormatSaverShader, ResourceFormatSaver)
public:
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index 48945d4e63..292fdcdbd2 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -62,7 +62,7 @@ void Sky::_bind_methods() {
}
Sky::Sky() {
- radiance_size = RADIANCE_SIZE_512;
+ radiance_size = RADIANCE_SIZE_128;
}
/////////////////////////////////////////
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 3ba43006a3..496b1b2bdc 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -115,7 +115,7 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
//ensure vertices are the expected amount
ERR_FAIL_COND(vtx.weights.size() != vtx.bones.size());
if (vtx.weights.size() < expected_vertices) {
- //less than requred, fill
+ //less than required, fill
for (int i = vtx.weights.size(); i < expected_vertices; i++) {
vtx.weights.push_back(0);
vtx.bones.push_back(0);
@@ -769,6 +769,26 @@ void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) {
material = p_existing->surface_get_material(p_surface);
}
+void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String p_blend_shape_name) {
+ clear();
+ primitive = p_existing->surface_get_primitive_type(p_surface);
+ Array arr = p_existing->surface_get_blend_shape_arrays(p_surface);
+ Array blend_shape_names;
+ int32_t shape_idx = -1;
+ for (int32_t i = 0; i < p_existing->get_blend_shape_count(); i++) {
+ String name = p_existing->get_blend_shape_name(i);
+ if (name == p_blend_shape_name) {
+ shape_idx = i;
+ break;
+ }
+ }
+ ERR_FAIL_COND(shape_idx == -1);
+ ERR_FAIL_COND(shape_idx >= arr.size());
+ Array mesh = arr[shape_idx];
+ ERR_FAIL_COND(mesh.size() != VS::ARRAY_MAX);
+ _create_list_from_arrays(arr[shape_idx], &vertex_array, &index_array, format);
+}
+
void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform) {
if (vertex_array.size() == 0) {
@@ -1071,8 +1091,10 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear);
ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from);
+ ClassDB::bind_method(D_METHOD("create_from_blend_shape", "existing", "surface", "blend_shape"), &SurfaceTool::create_from_blend_shape);
ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from);
ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("commit_to_arrays"), &SurfaceTool::commit_to_arrays);
}
SurfaceTool::SurfaceTool() {
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index c55cade813..c4c71dca13 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -136,6 +136,7 @@ public:
static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays);
Array commit_to_arrays();
void create_from(const Ref<Mesh> &p_existing, int p_surface);
+ void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String p_blend_shape_name);
void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform);
Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index a5eb950c36..6e0bc43296 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -36,6 +36,7 @@
#include "core/os/os.h"
#include "mesh.h"
#include "scene/resources/bit_map.h"
+#include "servers/camera/camera_feed.h"
Size2 Texture::get_size() const {
@@ -111,10 +112,12 @@ void ImageTexture::reload_from_file() {
Ref<Image> img;
img.instance();
- Error err = ImageLoader::load_image(path, img);
- ERR_FAIL_COND(err != OK);
-
- create_from_image(img, flags);
+ if (ImageLoader::load_image(path, img) == OK) {
+ create_from_image(img, flags);
+ } else {
+ Resource::reload_from_file();
+ _change_notify();
+ }
}
bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
@@ -230,7 +233,7 @@ Image::Format ImageTexture::get_format() const {
#ifndef DISABLE_DEPRECATED
Error ImageTexture::load(const String &p_path) {
- WARN_DEPRECATED
+ WARN_DEPRECATED;
Ref<Image> img;
img.instance();
Error err = img->load(p_path);
@@ -638,7 +641,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_
bool mipmaps = df & FORMAT_BIT_HAS_MIPMAPS;
if (!mipmaps) {
- int size = Image::get_image_data_size(tw, th, format, 0);
+ int size = Image::get_image_data_size(tw, th, format, false);
PoolVector<uint8_t> img_data;
img_data.resize(size);
@@ -660,7 +663,6 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_
int mipmaps2 = Image::get_image_required_mipmaps(tw, th, format);
int total_size = Image::get_image_data_size(tw, th, format, true);
int idx = 0;
- int ofs = 0;
while (mipmaps2 > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
@@ -670,9 +672,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_
idx++;
}
- if (idx > 0) {
- ofs = Image::get_image_data_size(tw, th, format, idx - 1);
- }
+ int ofs = Image::get_image_mipmap_offset(tw, th, format, idx);
if (total_size - ofs <= 0) {
memdelete(f);
@@ -2499,3 +2499,107 @@ String ResourceFormatLoaderTextureLayered::get_resource_type(const String &p_pat
return "TextureArray";
return "";
}
+
+void CameraTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id);
+ ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &CameraTexture::get_camera_feed_id);
+
+ ClassDB::bind_method(D_METHOD("set_which_feed", "which_feed"), &CameraTexture::set_which_feed);
+ ClassDB::bind_method(D_METHOD("get_which_feed"), &CameraTexture::get_which_feed);
+
+ ClassDB::bind_method(D_METHOD("set_camera_active", "active"), &CameraTexture::set_camera_active);
+ ClassDB::bind_method(D_METHOD("get_camera_active"), &CameraTexture::get_camera_active);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "camera_feed_id"), "set_camera_feed_id", "get_camera_feed_id");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "which_feed"), "set_which_feed", "get_which_feed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "camera_is_active"), "set_camera_active", "get_camera_active");
+}
+
+int CameraTexture::get_width() const {
+ Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
+ if (feed.is_valid()) {
+ return feed->get_base_width();
+ } else {
+ return 0;
+ }
+}
+
+int CameraTexture::get_height() const {
+ Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
+ if (feed.is_valid()) {
+ return feed->get_base_height();
+ } else {
+ return 0;
+ }
+}
+
+bool CameraTexture::has_alpha() const {
+ return false;
+}
+
+RID CameraTexture::get_rid() const {
+ Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
+ if (feed.is_valid()) {
+ return feed->get_texture(which_feed);
+ } else {
+ return RID();
+ }
+}
+
+void CameraTexture::set_flags(uint32_t p_flags) {
+ // not supported
+}
+
+uint32_t CameraTexture::get_flags() const {
+ // not supported
+ return 0;
+}
+
+Ref<Image> CameraTexture::get_data() const {
+ // not (yet) supported
+ return Ref<Image>();
+}
+
+void CameraTexture::set_camera_feed_id(int p_new_id) {
+ camera_feed_id = p_new_id;
+ _change_notify();
+}
+
+int CameraTexture::get_camera_feed_id() const {
+ return camera_feed_id;
+}
+
+void CameraTexture::set_which_feed(CameraServer::FeedImage p_which) {
+ which_feed = p_which;
+ _change_notify();
+}
+
+CameraServer::FeedImage CameraTexture::get_which_feed() const {
+ return which_feed;
+}
+
+void CameraTexture::set_camera_active(bool p_active) {
+ Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
+ if (feed.is_valid()) {
+ feed->set_active(p_active);
+ _change_notify();
+ }
+}
+
+bool CameraTexture::get_camera_active() const {
+ Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
+ if (feed.is_valid()) {
+ return feed->is_active();
+ } else {
+ return false;
+ }
+}
+
+CameraTexture::CameraTexture() {
+ camera_feed_id = 0;
+ which_feed = CameraServer::FEED_RGBA_IMAGE;
+}
+
+CameraTexture::~CameraTexture() {
+ // nothing to do here yet
+}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 58287b7593..59d243484d 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -39,6 +39,7 @@
#include "core/resource.h"
#include "scene/resources/curve.h"
#include "scene/resources/gradient.h"
+#include "servers/camera_server.h"
#include "servers/visual_server.h"
/**
@@ -238,7 +239,6 @@ public:
};
class ResourceFormatLoaderStreamTexture : public ResourceFormatLoader {
- GDCLASS(ResourceFormatLoaderStreamTexture, ResourceFormatLoader)
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
@@ -536,7 +536,6 @@ public:
};
class ResourceFormatLoaderTextureLayered : public ResourceFormatLoader {
- GDCLASS(ResourceFormatLoaderTextureLayered, ResourceFormatLoader)
public:
enum Compression {
COMPRESSION_LOSSLESS,
@@ -740,4 +739,38 @@ public:
~AnimatedTexture();
};
+class CameraTexture : public Texture {
+ GDCLASS(CameraTexture, Texture)
+
+private:
+ int camera_feed_id;
+ CameraServer::FeedImage which_feed;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual int get_width() const;
+ virtual int get_height() const;
+ virtual RID get_rid() const;
+ virtual bool has_alpha() const;
+
+ virtual void set_flags(uint32_t p_flags);
+ virtual uint32_t get_flags() const;
+
+ virtual Ref<Image> get_data() const;
+
+ void set_camera_feed_id(int p_new_id);
+ int get_camera_feed_id() const;
+
+ void set_which_feed(CameraServer::FeedImage p_which);
+ CameraServer::FeedImage get_which_feed() const;
+
+ void set_camera_active(bool p_active);
+ bool get_camera_active() const;
+
+ CameraTexture();
+ ~CameraTexture();
+};
+
#endif
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 5b5968c10f..d09fac47f0 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -319,6 +319,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/z_index_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset"));
@@ -646,6 +647,36 @@ Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask,
}
}
+Vector2 TileSet::atlastile_get_subtile_by_priority(int p_id, const Node *p_tilemap_node, const Vector2 &p_tile_location) {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
+ //First try to forward selection to script
+ if (get_script_instance() != NULL) {
+ if (get_script_instance()->has_method("_forward_atlas_subtile_selection")) {
+ Variant ret = get_script_instance()->call("_forward_atlas_subtile_selection", p_id, p_tilemap_node, p_tile_location);
+ if (ret.get_type() == Variant::VECTOR2) {
+ return ret;
+ }
+ }
+ }
+
+ Vector2 coord = tile_get_region(p_id).size / autotile_get_size(p_id);
+
+ List<Vector2> coords;
+ for (int x = 0; x < coord.x; x++) {
+ for (int y = 0; y < coord.y; y++) {
+ for (int i = 0; i < autotile_get_subtile_priority(p_id, Vector2(x, y)); i++) {
+ coords.push_back(Vector2(x, y));
+ }
+ }
+ }
+ if (coords.size() == 0) {
+ return autotile_get_icon_coordinate(p_id);
+ } else {
+ return coords[Math::random(0, (int)coords.size())];
+ }
+}
+
void TileSet::tile_set_name(int p_id, const String &p_name) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -1141,6 +1172,7 @@ void TileSet::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_tile_bound", PropertyInfo(Variant::INT, "drawn_id"), PropertyInfo(Variant::INT, "neighbor_id")));
BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_forward_subtile_selection", PropertyInfo(Variant::INT, "autotile_id"), PropertyInfo(Variant::INT, "bitmask"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location")));
+ BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_forward_atlas_subtile_selection", PropertyInfo(Variant::INT, "atlastile_id"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location")));
BIND_ENUM_CONSTANT(BITMASK_2X2);
BIND_ENUM_CONSTANT(BITMASK_3X3_MINIMAL);
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index fb84cee218..5fc22b9fc6 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -195,6 +195,7 @@ public:
uint32_t autotile_get_bitmask(int p_id, Vector2 p_coord);
const Map<Vector2, uint32_t> &autotile_get_bitmask_map(int p_id);
Vector2 autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node = NULL, const Vector2 &p_tile_location = Vector2());
+ Vector2 atlastile_get_subtile_by_priority(int p_id, const Node *p_tilemap_node = NULL, const Vector2 &p_tile_location = Vector2());
void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape);
Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index b8f21948c3..dd595d9ff8 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "visual_shader.h"
+
#include "core/vmap.h"
#include "servers/visual/shader_types.h"
@@ -159,6 +160,7 @@ Vector2 VisualShader::get_node_position(Type p_type, int p_id) const {
ERR_FAIL_COND_V(!g->nodes.has(p_id), Vector2());
return g->nodes[p_id].position;
}
+
Ref<VisualShaderNode> VisualShader::get_node(Type p_type, int p_id) const {
ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Ref<VisualShaderNode>());
const Graph *g = &graph[p_type];
@@ -269,6 +271,18 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
return true;
}
+void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
+ ERR_FAIL_INDEX(p_type, TYPE_MAX);
+ Graph *g = &graph[p_type];
+ Connection c;
+ c.from_node = p_from_node;
+ c.from_port = p_from_port;
+ c.to_node = p_to_node;
+ c.to_port = p_to_port;
+ g->connections.push_back(c);
+ _queue_update();
+}
+
Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
ERR_FAIL_INDEX_V(p_type, TYPE_MAX, ERR_CANT_CONNECT);
Graph *g = &graph[p_type];
@@ -283,7 +297,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
if (MAX(0, from_port_type - 2) != (MAX(0, to_port_type - 2))) {
ERR_EXPLAIN("Incompatible port types (scalar/vec/bool with transform");
- ERR_FAIL_V(ERR_INVALID_PARAMETER)
+ ERR_FAIL_V(ERR_INVALID_PARAMETER);
return ERR_INVALID_PARAMETER;
}
@@ -304,6 +318,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
_queue_update();
return OK;
}
+
void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
ERR_FAIL_INDEX(p_type, TYPE_MAX);
Graph *g = &graph[p_type];
@@ -334,6 +349,7 @@ Array VisualShader::_get_node_connections(Type p_type) const {
return ret;
}
+
void VisualShader::get_node_connections(Type p_type, List<Connection> *r_connections) const {
ERR_FAIL_INDEX(p_type, TYPE_MAX);
const Graph *g = &graph[p_type];
@@ -477,6 +493,54 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
#define IS_SYMBOL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z') || ((m_d) >= '0' && (m_d) <= '9') || (m_d) == '_')
+String VisualShader::validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const {
+ String name = p_name;
+
+ while (name.length() && !IS_INITIAL_CHAR(name[0])) {
+ name = name.substr(1, name.length() - 1);
+ }
+
+ if (name != String()) {
+
+ String valid_name;
+
+ for (int i = 0; i < name.length(); i++) {
+ if (IS_SYMBOL_CHAR(name[i])) {
+ valid_name += String::chr(name[i]);
+ } else if (name[i] == ' ') {
+ valid_name += "_";
+ }
+ }
+
+ name = valid_name;
+ }
+
+ String valid_name = name;
+ bool is_equal = false;
+
+ for (int i = 0; i < p_input_ports.size(); i++) {
+ if (name == p_input_ports[i]) {
+ is_equal = true;
+ break;
+ }
+ }
+
+ if (!is_equal) {
+ for (int i = 0; i < p_output_ports.size(); i++) {
+ if (name == p_output_ports[i]) {
+ is_equal = true;
+ break;
+ }
+ }
+ }
+
+ if (is_equal) {
+ name = "";
+ }
+
+ return name;
+}
+
String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const {
String name = p_name; //validate name first
@@ -596,7 +660,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
Vector<int> conns = p_value;
if (conns.size() % 4 == 0) {
for (int i = 0; i < conns.size(); i += 4) {
- connect_nodes(type, conns[i + 0], conns[i + 1], conns[i + 2], conns[i + 3]);
+ connect_nodes_forced(type, conns[i + 0], conns[i + 1], conns[i + 2], conns[i + 3]);
}
}
return true;
@@ -611,6 +675,18 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
} else if (what == "position") {
set_node_position(type, id, p_value);
return true;
+ } else if (what == "size") {
+ ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_size(p_value);
+ return true;
+ } else if (what == "input_ports") {
+ ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_inputs(p_value);
+ return true;
+ } else if (what == "output_ports") {
+ ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_outputs(p_value);
+ return true;
+ } else if (what == "expression") {
+ ((VisualShaderNodeExpression *)get_node(type, id).ptr())->set_expression(p_value);
+ return true;
}
}
return false;
@@ -668,6 +744,18 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
} else if (what == "position") {
r_ret = get_node_position(type, id);
return true;
+ } else if (what == "size") {
+ r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_size();
+ return true;
+ } else if (what == "input_ports") {
+ r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_inputs();
+ return true;
+ } else if (what == "output_ports") {
+ r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_outputs();
+ return true;
+ } else if (what == "expression") {
+ r_ret = ((VisualShaderNodeExpression *)get_node(type, id).ptr())->get_expression();
+ return true;
}
}
return false;
@@ -727,6 +815,15 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+
+ if (Object::cast_to<VisualShaderNodeGroupBase>(E->get().node.ptr()) != NULL) {
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/input_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
+ if (Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()) != NULL) {
+ p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
}
p_list->push_back(PropertyInfo(Variant::POOL_INT_ARRAY, "nodes/" + String(type_string[i]) + "/connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
@@ -993,26 +1090,33 @@ void VisualShader::_input_type_changed(Type p_type, int p_id) {
}
}
+void VisualShader::rebuild() {
+ dirty = true;
+ _update_shader();
+}
+
void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VisualShader::set_mode);
ClassDB::bind_method(D_METHOD("add_node", "type", "node", "position", "id"), &VisualShader::add_node);
- ClassDB::bind_method(D_METHOD("set_node_position", "type", "id", "position"), &VisualShader::set_node_position);
-
ClassDB::bind_method(D_METHOD("get_node", "type", "id"), &VisualShader::get_node);
+
+ ClassDB::bind_method(D_METHOD("set_node_position", "type", "id", "position"), &VisualShader::set_node_position);
ClassDB::bind_method(D_METHOD("get_node_position", "type", "id"), &VisualShader::get_node_position);
ClassDB::bind_method(D_METHOD("get_node_list", "type"), &VisualShader::get_node_list);
ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id);
ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node);
+ ClassDB::bind_method(D_METHOD("rebuild"), &VisualShader::rebuild);
ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
ClassDB::bind_method(D_METHOD("connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes);
ClassDB::bind_method(D_METHOD("disconnect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::disconnect_nodes);
+ ClassDB::bind_method(D_METHOD("connect_nodes_forced", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes_forced);
ClassDB::bind_method(D_METHOD("get_node_connections", "type"), &VisualShader::_get_node_connections);
@@ -1627,3 +1731,555 @@ void VisualShaderNodeUniform::_bind_methods() {
VisualShaderNodeUniform::VisualShaderNodeUniform() {
}
+
+////////////// GroupBase
+
+String VisualShaderNodeGroupBase::get_caption() const {
+ return "Group";
+}
+
+void VisualShaderNodeGroupBase::set_size(const Vector2 &p_size) {
+ size = p_size;
+}
+
+Vector2 VisualShaderNodeGroupBase::get_size() const {
+ return size;
+}
+
+void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) {
+
+ if (inputs == p_inputs)
+ return;
+
+ clear_input_ports();
+
+ inputs = p_inputs;
+
+ Vector<String> input_strings = inputs.split(";", false);
+
+ int input_port_count = input_strings.size();
+
+ for (int i = 0; i < input_port_count; i++) {
+
+ Vector<String> arr = input_strings[i].split(",");
+
+ int port_idx = arr[0].to_int();
+ int port_type = arr[1].to_int();
+ String port_name = arr[2];
+
+ Port port;
+ port.type = (PortType)port_type;
+ port.name = port_name;
+ input_ports[port_idx] = port;
+ }
+}
+
+String VisualShaderNodeGroupBase::get_inputs() const {
+ return inputs;
+}
+
+void VisualShaderNodeGroupBase::set_outputs(const String &p_outputs) {
+
+ if (outputs == p_outputs)
+ return;
+
+ clear_output_ports();
+
+ outputs = p_outputs;
+
+ Vector<String> output_strings = outputs.split(";", false);
+
+ int output_port_count = output_strings.size();
+
+ for (int i = 0; i < output_port_count; i++) {
+
+ Vector<String> arr = output_strings[i].split(",");
+
+ int port_idx = arr[0].to_int();
+ int port_type = arr[1].to_int();
+ String port_name = arr[2];
+
+ Port port;
+ port.type = (PortType)port_type;
+ port.name = port_name;
+ output_ports[port_idx] = port;
+ }
+}
+
+String VisualShaderNodeGroupBase::get_outputs() const {
+ return outputs;
+}
+
+void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) {
+
+ String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";";
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int index = 0;
+ if (p_id < inputs_strings.size()) {
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ if (i == p_id) {
+ inputs = inputs.insert(index, str);
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+ } else {
+ inputs += str;
+ }
+
+ inputs_strings = inputs.split(";", false);
+ index = 0;
+
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ int count = 0;
+ for (int j = 0; j < inputs_strings[i].size(); j++) {
+ if (inputs_strings[i][j] == ',') {
+ break;
+ }
+ count++;
+ }
+
+ inputs.erase(index, count);
+ inputs = inputs.insert(index, itos(i));
+ index += inputs_strings[i].size();
+ }
+
+ _apply_port_changes();
+}
+
+void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ count = inputs_strings[i].size();
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+ inputs.erase(index, count);
+
+ inputs_strings = inputs.split(";", false);
+ for (int i = p_id; i < inputs_strings.size(); i++) {
+ inputs = inputs.replace_first(inputs_strings[i].split(",")[0], itos(i));
+ }
+
+ _apply_port_changes();
+}
+
+int VisualShaderNodeGroupBase::get_input_port_count() const {
+ return input_ports.size();
+}
+
+bool VisualShaderNodeGroupBase::has_input_port(int p_id) const {
+ return input_ports.has(p_id);
+}
+
+void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) {
+
+ String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";";
+ Vector<String> outputs_strings = outputs.split(";", false);
+ int index = 0;
+ if (p_id < outputs_strings.size()) {
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ if (i == p_id) {
+ outputs = outputs.insert(index, str);
+ break;
+ }
+ index += outputs_strings[i].size();
+ }
+ } else {
+ outputs += str;
+ }
+
+ outputs_strings = outputs.split(";", false);
+ index = 0;
+
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ int count = 0;
+ for (int j = 0; j < outputs_strings[i].size(); j++) {
+ if (outputs_strings[i][j] == ',') {
+ break;
+ }
+ count++;
+ }
+
+ outputs.erase(index, count);
+ outputs = outputs.insert(index, itos(i));
+ index += outputs_strings[i].size();
+ }
+
+ _apply_port_changes();
+}
+
+void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
+
+ Vector<String> outputs_strings = outputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ Vector<String> arr = outputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ count = outputs_strings[i].size();
+ break;
+ }
+ index += outputs_strings[i].size();
+ }
+ outputs.erase(index, count);
+
+ outputs_strings = outputs.split(";", false);
+ for (int i = p_id; i < outputs_strings.size(); i++) {
+ outputs = outputs.replace_first(outputs_strings[i].split(",")[0], itos(i));
+ }
+
+ _apply_port_changes();
+}
+
+int VisualShaderNodeGroupBase::get_output_port_count() const {
+ return output_ports.size();
+}
+
+bool VisualShaderNodeGroupBase::has_output_port(int p_id) const {
+ return output_ports.has(p_id);
+}
+
+void VisualShaderNodeGroupBase::clear_input_ports() {
+ input_ports.clear();
+}
+
+void VisualShaderNodeGroupBase::clear_output_ports() {
+ output_ports.clear();
+}
+
+void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
+
+ if (input_ports[p_id].type == p_type)
+ return;
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size();
+ count = arr[1].size() - 1;
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+
+ inputs.erase(index, count);
+
+ inputs = inputs.insert(index, itos(p_type));
+
+ _apply_port_changes();
+}
+
+VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_type(int p_id) const {
+ ERR_FAIL_COND_V(!input_ports.has(p_id), (PortType)0);
+ return input_ports[p_id].type;
+}
+
+void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_name) {
+
+ if (input_ports[p_id].name == p_name)
+ return;
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size() + arr[1].size();
+ count = arr[2].size() - 1;
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+
+ inputs.erase(index, count);
+
+ inputs = inputs.insert(index, p_name);
+
+ _apply_port_changes();
+}
+
+String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const {
+ ERR_FAIL_COND_V(!input_ports.has(p_id), "");
+ return input_ports[p_id].name;
+}
+
+void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
+
+ if (output_ports[p_id].type == p_type)
+ return;
+
+ Vector<String> output_strings = outputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < output_strings.size(); i++) {
+ Vector<String> arr = output_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size();
+ count = arr[1].size() - 1;
+ break;
+ }
+ index += output_strings[i].size();
+ }
+
+ outputs.erase(index, count);
+
+ outputs = outputs.insert(index, itos(p_type));
+
+ _apply_port_changes();
+}
+
+VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_type(int p_id) const {
+ ERR_FAIL_COND_V(!output_ports.has(p_id), (PortType)0);
+ return output_ports[p_id].type;
+}
+
+void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_name) {
+ if (output_ports[p_id].name == p_name)
+ return;
+
+ Vector<String> output_strings = outputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < output_strings.size(); i++) {
+ Vector<String> arr = output_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size() + arr[1].size();
+ count = arr[2].size() - 1;
+ break;
+ }
+ index += output_strings[i].size();
+ }
+
+ outputs.erase(index, count);
+
+ outputs = outputs.insert(index, p_name);
+
+ _apply_port_changes();
+}
+
+String VisualShaderNodeGroupBase::get_output_port_name(int p_id) const {
+ ERR_FAIL_COND_V(!output_ports.has(p_id), "");
+ return output_ports[p_id].name;
+}
+
+int VisualShaderNodeGroupBase::get_free_input_port_id() const {
+ return input_ports.size();
+}
+
+int VisualShaderNodeGroupBase::get_free_output_port_id() const {
+ return output_ports.size();
+}
+
+void VisualShaderNodeGroupBase::set_control(Control *p_control, int p_index) {
+ controls[p_index] = p_control;
+}
+
+Control *VisualShaderNodeGroupBase::get_control(int p_index) {
+ ERR_FAIL_COND_V(!controls.has(p_index), NULL);
+ return controls[p_index];
+}
+
+void VisualShaderNodeGroupBase::_apply_port_changes() {
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ Vector<String> outputs_strings = outputs.split(";", false);
+
+ clear_input_ports();
+ clear_output_ports();
+
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ Port port;
+ port.type = (PortType)arr[1].to_int();
+ port.name = arr[2];
+ input_ports[i] = port;
+ }
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ Vector<String> arr = outputs_strings[i].split(",");
+ Port port;
+ port.type = (PortType)arr[1].to_int();
+ port.name = arr[2];
+ output_ports[i] = port;
+ }
+}
+
+void VisualShaderNodeGroupBase::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeGroupBase::get_size);
+
+ ClassDB::bind_method(D_METHOD("set_inputs", "inputs"), &VisualShaderNodeGroupBase::set_inputs);
+ ClassDB::bind_method(D_METHOD("get_inputs"), &VisualShaderNodeGroupBase::get_inputs);
+
+ ClassDB::bind_method(D_METHOD("set_outputs", "outputs"), &VisualShaderNodeGroupBase::set_outputs);
+ ClassDB::bind_method(D_METHOD("get_outputs"), &VisualShaderNodeGroupBase::get_outputs);
+
+ ClassDB::bind_method(D_METHOD("add_input_port", "id", "type", "name"), &VisualShaderNodeGroupBase::add_input_port);
+ ClassDB::bind_method(D_METHOD("remove_input_port", "id"), &VisualShaderNodeGroupBase::remove_input_port);
+ ClassDB::bind_method(D_METHOD("get_input_port_count"), &VisualShaderNodeGroupBase::get_input_port_count);
+ ClassDB::bind_method(D_METHOD("has_input_port", "id"), &VisualShaderNodeGroupBase::has_input_port);
+ ClassDB::bind_method(D_METHOD("clear_input_ports"), &VisualShaderNodeGroupBase::clear_input_ports);
+
+ ClassDB::bind_method(D_METHOD("add_output_port", "id", "type", "name"), &VisualShaderNodeGroupBase::add_output_port);
+ ClassDB::bind_method(D_METHOD("remove_output_port", "id"), &VisualShaderNodeGroupBase::remove_output_port);
+ ClassDB::bind_method(D_METHOD("get_output_port_count"), &VisualShaderNodeGroupBase::get_output_port_count);
+ ClassDB::bind_method(D_METHOD("has_output_port", "id"), &VisualShaderNodeGroupBase::has_output_port);
+ ClassDB::bind_method(D_METHOD("clear_output_ports"), &VisualShaderNodeGroupBase::clear_output_ports);
+
+ ClassDB::bind_method(D_METHOD("set_input_port_name"), &VisualShaderNodeGroupBase::set_input_port_name);
+ ClassDB::bind_method(D_METHOD("set_input_port_type"), &VisualShaderNodeGroupBase::set_input_port_type);
+ ClassDB::bind_method(D_METHOD("set_output_port_name"), &VisualShaderNodeGroupBase::set_output_port_name);
+ ClassDB::bind_method(D_METHOD("set_output_port_type"), &VisualShaderNodeGroupBase::set_output_port_type);
+
+ ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id);
+ ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id);
+
+ ClassDB::bind_method(D_METHOD("set_control", "control", "index"), &VisualShaderNodeGroupBase::set_control);
+ ClassDB::bind_method(D_METHOD("get_control", "index"), &VisualShaderNodeGroupBase::get_control);
+}
+
+String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "";
+}
+
+VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() {
+ size = Size2(0, 0);
+ inputs = "";
+ outputs = "";
+}
+
+////////////// Expression
+
+String VisualShaderNodeExpression::get_caption() const {
+ return "Expression";
+}
+
+void VisualShaderNodeExpression::set_expression(const String &p_expression) {
+ expression = p_expression;
+}
+
+void VisualShaderNodeExpression::build() {
+ emit_changed();
+}
+
+String VisualShaderNodeExpression::get_expression() const {
+ return expression;
+}
+
+String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ String _expression = expression;
+
+ _expression = _expression.insert(0, "\n");
+ _expression = _expression.replace("\n", "\n\t\t");
+
+ static Vector<String> pre_symbols;
+ if (pre_symbols.empty()) {
+ pre_symbols.push_back("\t");
+ pre_symbols.push_back("{");
+ pre_symbols.push_back("[");
+ pre_symbols.push_back("(");
+ pre_symbols.push_back(" ");
+ pre_symbols.push_back("-");
+ pre_symbols.push_back("*");
+ pre_symbols.push_back("/");
+ pre_symbols.push_back("+");
+ pre_symbols.push_back("=");
+ pre_symbols.push_back("&");
+ pre_symbols.push_back("|");
+ pre_symbols.push_back("!");
+ }
+
+ static Vector<String> post_symbols;
+ if (post_symbols.empty()) {
+ post_symbols.push_back("\0");
+ post_symbols.push_back("\t");
+ post_symbols.push_back("\n");
+ post_symbols.push_back(";");
+ post_symbols.push_back("}");
+ post_symbols.push_back("]");
+ post_symbols.push_back(")");
+ post_symbols.push_back(" ");
+ post_symbols.push_back(".");
+ post_symbols.push_back("-");
+ post_symbols.push_back("*");
+ post_symbols.push_back("/");
+ post_symbols.push_back("+");
+ post_symbols.push_back("=");
+ post_symbols.push_back("&");
+ post_symbols.push_back("|");
+ post_symbols.push_back("!");
+ }
+
+ for (int i = 0; i < get_input_port_count(); i++) {
+ for (int j = 0; j < pre_symbols.size(); j++) {
+ for (int k = 0; k < post_symbols.size(); k++) {
+ _expression = _expression.replace(pre_symbols[j] + get_input_port_name(i) + post_symbols[k], pre_symbols[j] + p_input_vars[i] + post_symbols[k]);
+ }
+ }
+ }
+ for (int i = 0; i < get_output_port_count(); i++) {
+ for (int j = 0; j < pre_symbols.size(); j++) {
+ for (int k = 0; k < post_symbols.size(); k++) {
+ _expression = _expression.replace(pre_symbols[j] + get_output_port_name(i) + post_symbols[k], pre_symbols[j] + p_output_vars[i] + post_symbols[k]);
+ }
+ }
+ }
+
+ String output_initializer;
+
+ for (int i = 0; i < get_output_port_count(); i++) {
+ int port_type = get_output_port_type(i);
+ String tk = "";
+ switch (port_type) {
+ case PORT_TYPE_SCALAR:
+ tk = "0.0";
+ break;
+ case PORT_TYPE_VECTOR:
+ tk = "vec3(0.0, 0.0, 0.0)";
+ break;
+ case PORT_TYPE_BOOLEAN:
+ tk = "false";
+ break;
+ case PORT_TYPE_TRANSFORM:
+ tk = "mat4(1.0)";
+ break;
+ default:
+ continue;
+ }
+ output_initializer += "\t" + p_output_vars[i] + "=" + tk + ";\n";
+ }
+
+ String code;
+ code += output_initializer;
+ code += "\t{";
+ code += _expression;
+ code += "\n\t}";
+
+ return code;
+}
+
+void VisualShaderNodeExpression::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_expression", "expression"), &VisualShaderNodeExpression::set_expression);
+ ClassDB::bind_method(D_METHOD("get_expression"), &VisualShaderNodeExpression::get_expression);
+
+ ClassDB::bind_method(D_METHOD("build"), &VisualShaderNodeExpression::build);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "expression"), "set_expression", "get_expression");
+}
+
+VisualShaderNodeExpression::VisualShaderNodeExpression() {
+ expression = "";
+}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index cf10de9bf5..838c2c618d 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -32,6 +32,7 @@
#define VISUAL_SHADER_H
#include "core/string_builder.h"
+#include "scene/gui/control.h"
#include "scene/resources/shader.h"
class VisualShaderNodeUniform;
@@ -135,7 +136,9 @@ public:
bool can_connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const;
Error connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
void disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
+ void connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
+ void rebuild();
void get_node_connections(Type p_type, List<Connection> *r_connections) const;
void set_mode(Mode p_mode);
@@ -148,6 +151,7 @@ public:
String generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &r_default_tex_params) const;
+ String validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const;
String validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const;
VisualShader();
@@ -314,4 +318,93 @@ public:
VisualShaderNodeUniform();
};
+class VisualShaderNodeGroupBase : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode)
+private:
+ void _apply_port_changes();
+
+protected:
+ Vector2 size;
+ String inputs;
+ String outputs;
+
+ struct Port {
+ PortType type;
+ String name;
+ };
+
+ Map<int, Port> input_ports;
+ Map<int, Port> output_ports;
+ Map<int, Control *> controls;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_size(const Vector2 &p_size);
+ Vector2 get_size() const;
+
+ void set_inputs(const String &p_inputs);
+ String get_inputs() const;
+
+ void set_outputs(const String &p_outputs);
+ String get_outputs() const;
+
+ void add_input_port(int p_id, int p_type, const String &p_name);
+ void remove_input_port(int p_id);
+ virtual int get_input_port_count() const;
+ bool has_input_port(int p_id) const;
+ void clear_input_ports();
+
+ void add_output_port(int p_id, int p_type, const String &p_name);
+ void remove_output_port(int p_id);
+ virtual int get_output_port_count() const;
+ bool has_output_port(int p_id) const;
+ void clear_output_ports();
+
+ void set_input_port_type(int p_id, int p_type);
+ virtual PortType get_input_port_type(int p_id) const;
+ void set_input_port_name(int p_id, const String &p_name);
+ virtual String get_input_port_name(int p_id) const;
+
+ void set_output_port_type(int p_id, int p_type);
+ virtual PortType get_output_port_type(int p_id) const;
+ void set_output_port_name(int p_id, const String &p_name);
+ virtual String get_output_port_name(int p_id) const;
+
+ int get_free_input_port_id() const;
+ int get_free_output_port_id() const;
+
+ void set_control(Control *p_control, int p_index);
+ Control *get_control(int p_index);
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeGroupBase();
+};
+
+class VisualShaderNodeExpression : public VisualShaderNodeGroupBase {
+ GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase)
+
+private:
+ String expression;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_expression(const String &p_expression);
+ String get_expression() const;
+
+ void build();
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeExpression();
+};
+
#endif // VISUAL_SHADER_H
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index d02902572c..a44471a365 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -1192,7 +1192,7 @@ String VisualShaderNodeScalarFunc::get_output_port_name(int p_port) const {
String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *scalar_func_id[FUNC_TRUNC + 1] = {
+ static const char *scalar_func_id[FUNC_ONEMINUS + 1] = {
"sin($)",
"cos($)",
"tan($)",
@@ -1223,7 +1223,8 @@ String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShad
"radians($)",
"1.0/($)",
"roundEven($)",
- "trunc($)"
+ "trunc($)",
+ "1.0-$"
};
return "\t" + p_output_vars[0] + " = " + String(scalar_func_id[func]).replace("$", p_input_vars[0]) + ";\n";
@@ -1251,7 +1252,7 @@ void VisualShaderNodeScalarFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc,OneMinus"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_SIN);
BIND_ENUM_CONSTANT(FUNC_COS);
@@ -1284,6 +1285,7 @@ void VisualShaderNodeScalarFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_RECIPROCAL);
BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN);
BIND_ENUM_CONSTANT(FUNC_TRUNC);
+ BIND_ENUM_CONSTANT(FUNC_ONEMINUS);
}
VisualShaderNodeScalarFunc::VisualShaderNodeScalarFunc() {
@@ -1319,7 +1321,7 @@ String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const {
String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *vec_func_id[FUNC_TRUNC + 1] = {
+ static const char *vec_func_id[FUNC_ONEMINUS + 1] = {
"normalize($)",
"max(min($,vec3(1.0)),vec3(0.0))",
"-($)",
@@ -1353,7 +1355,8 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
"sqrt($)",
"tan($)",
"tanh($)",
- "trunc($)"
+ "trunc($)",
+ "vec3(1.0, 1.0, 1.0)-$"
};
String code;
@@ -1405,7 +1408,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_NORMALIZE);
BIND_ENUM_CONSTANT(FUNC_SATURATE);
@@ -1441,6 +1444,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_TAN);
BIND_ENUM_CONSTANT(FUNC_TANH);
BIND_ENUM_CONSTANT(FUNC_TRUNC);
+ BIND_ENUM_CONSTANT(FUNC_ONEMINUS);
}
VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() {
@@ -2350,7 +2354,7 @@ VisualShaderNodeVectorRefract::VisualShaderNodeVectorRefract() {
////////////// Scalar Interp
String VisualShaderNodeScalarInterp::get_caption() const {
- return "ScalarInterp";
+ return "Mix";
}
int VisualShaderNodeScalarInterp::get_input_port_count() const {
@@ -2392,7 +2396,7 @@ VisualShaderNodeScalarInterp::VisualShaderNodeScalarInterp() {
////////////// Vector Interp
String VisualShaderNodeVectorInterp::get_caption() const {
- return "VectorInterp";
+ return "Mix";
}
int VisualShaderNodeVectorInterp::get_input_port_count() const {
@@ -3085,3 +3089,66 @@ VisualShaderNodeSwitch::VisualShaderNodeSwitch() {
set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
}
+
+////////////// Fresnel
+
+String VisualShaderNodeFresnel::get_caption() const {
+ return "Fresnel";
+}
+
+int VisualShaderNodeFresnel::get_input_port_count() const {
+ return 4;
+}
+
+VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_input_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR;
+ case 1:
+ return PORT_TYPE_VECTOR;
+ case 2:
+ return PORT_TYPE_BOOLEAN;
+ case 3:
+ return PORT_TYPE_SCALAR;
+ default:
+ return PORT_TYPE_VECTOR;
+ }
+}
+
+String VisualShaderNodeFresnel::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "normal";
+ case 1:
+ return "view";
+ case 2:
+ return "invert";
+ case 3:
+ return "power";
+ default:
+ return "";
+ }
+}
+
+int VisualShaderNodeFresnel::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeFresnel::get_output_port_name(int p_port) const {
+ return "result";
+}
+
+String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + p_input_vars[0] + ", " + p_input_vars[1] + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + p_input_vars[0] + ", " + p_input_vars[1] + "), 0.0, 1.0), " + p_input_vars[3] + "));";
+}
+
+VisualShaderNodeFresnel::VisualShaderNodeFresnel() {
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(2, false);
+ set_input_port_default_value(3, 1.0);
+}
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 90c479bd48..852248b9b4 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -562,7 +562,8 @@ public:
FUNC_RADIANS,
FUNC_RECIPROCAL,
FUNC_ROUNDEVEN,
- FUNC_TRUNC
+ FUNC_TRUNC,
+ FUNC_ONEMINUS
};
protected:
@@ -635,7 +636,8 @@ public:
FUNC_SQRT,
FUNC_TAN,
FUNC_TANH,
- FUNC_TRUNC
+ FUNC_TRUNC,
+ FUNC_ONEMINUS
};
protected:
@@ -1484,4 +1486,26 @@ public:
VisualShaderNodeSwitch();
};
+///////////////////////////////////////
+/// FRESNEL
+///////////////////////////////////////
+
+class VisualShaderNodeFresnel : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeFresnel, VisualShaderNode)
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeFresnel();
+};
+
#endif // VISUAL_SHADER_NODES_H