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-rw-r--r--scene/resources/world_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 1c753fdb91..d2bc2bea31 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -211,7 +211,7 @@ struct SpatialIndexer2D {
List<VisibilityNotifier2D *> added;
List<VisibilityNotifier2D *> removed;
- int visible_cells = (end.x - begin.x) * (end.y - begin.y);
+ uint64_t visible_cells = (uint64_t)(end.x - begin.x) * (uint64_t)(end.y - begin.y);
if (visible_cells > 10000) {
//well you zoomed out a lot, it's your problem. To avoid freezing in the for loops below, we'll manually check cell by cell