diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/animation.cpp | 12 | ||||
-rw-r--r-- | scene/resources/box_shape.cpp | 2 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 33 | ||||
-rw-r--r-- | scene/resources/material.cpp | 27 | ||||
-rw-r--r-- | scene/resources/material.h | 12 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 24 | ||||
-rw-r--r-- | scene/resources/mesh.h | 18 | ||||
-rw-r--r-- | scene/resources/multimesh.cpp | 2 | ||||
-rw-r--r-- | scene/resources/multimesh.h | 2 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 4 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.h | 4 | ||||
-rw-r--r-- | scene/resources/scene_format_text.cpp | 2 | ||||
-rw-r--r-- | scene/resources/tile_set.cpp | 20 | ||||
-rw-r--r-- | scene/resources/tile_set.h | 3 | ||||
-rw-r--r-- | scene/resources/world.cpp | 10 | ||||
-rw-r--r-- | scene/resources/world.h | 4 |
16 files changed, 97 insertions, 82 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 21e4a85cd1..8192074c17 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -1125,14 +1125,14 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a return a.cubic_slerp(b, pa, pb, p_c); } break; - case Variant::RECT3: { + case Variant::AABB: { - Rect3 a = p_a; - Rect3 b = p_b; - Rect3 pa = p_pre_a; - Rect3 pb = p_post_b; + AABB a = p_a; + AABB b = p_b; + AABB pa = p_pre_a; + AABB pb = p_post_b; - return Rect3( + return AABB( a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c), a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c)); } break; diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp index bbc85ce0f6..4b9843f3f5 100644 --- a/scene/resources/box_shape.cpp +++ b/scene/resources/box_shape.cpp @@ -33,7 +33,7 @@ Vector<Vector3> BoxShape::_gen_debug_mesh_lines() { Vector<Vector3> lines; - Rect3 aabb; + AABB aabb; aabb.position = -get_extents(); aabb.size = aabb.position * -2; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index ce439fece6..cd28c9d203 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -836,39 +836,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("autohide", "HSplitContainer", 1 * scale); theme->set_constant("autohide", "VSplitContainer", 1 * scale); - // HButtonArray - theme->set_stylebox("normal", "HButtonArray", sb_button_normal); - theme->set_stylebox("selected", "HButtonArray", sb_button_pressed); - theme->set_stylebox("hover", "HButtonArray", sb_button_hover); - - theme->set_font("font", "HButtonArray", default_font); - theme->set_font("font_selected", "HButtonArray", default_font); - - theme->set_color("font_color", "HButtonArray", control_font_color_low); - theme->set_color("font_color_selected", "HButtonArray", control_font_color_hover); - - theme->set_constant("icon_separator", "HButtonArray", 2 * scale); - theme->set_constant("button_separator", "HButtonArray", 4 * scale); - - theme->set_stylebox("focus", "HButtonArray", focus); - - // VButtonArray - - theme->set_stylebox("normal", "VButtonArray", sb_button_normal); - theme->set_stylebox("selected", "VButtonArray", sb_button_pressed); - theme->set_stylebox("hover", "VButtonArray", sb_button_hover); - - theme->set_font("font", "VButtonArray", default_font); - theme->set_font("font_selected", "VButtonArray", default_font); - - theme->set_color("font_color", "VButtonArray", control_font_color_low); - theme->set_color("font_color_selected", "VButtonArray", control_font_color_hover); - - theme->set_constant("icon_separator", "VButtonArray", 2 * scale); - theme->set_constant("button_separator", "VButtonArray", 4 * scale); - - theme->set_stylebox("focus", "VButtonArray", focus); - // ReferenceRect Ref<StyleBoxTexture> ttnc = make_stylebox(full_panel_bg_png, 8, 8, 8, 8); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 12434b39fa..286840656b 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -723,7 +723,11 @@ void SpatialMaterial::_update_shader() { } else { code += "\tvec3 emission_tex = texture(texture_emission,base_uv).rgb;\n"; } - code += "\tEMISSION = (emission.rgb+emission_tex)*emission_energy;\n"; + if (emission_op == EMISSION_OP_ADD) { + code += "\tEMISSION = (emission.rgb+emission_tex)*emission_energy;\n"; + } else { + code += "\tEMISSION = (emission.rgb*emission_tex)*emission_energy;\n"; + } } if (features[FEATURE_REFRACTION] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //refraction not supported with triplanar @@ -1635,6 +1639,19 @@ float SpatialMaterial::get_distance_fade_min_distance() const { return distance_fade_min_distance; } +void SpatialMaterial::set_emission_operator(EmissionOperator p_op) { + + if (emission_op == p_op) + return; + emission_op = p_op; + _queue_shader_change(); +} + +SpatialMaterial::EmissionOperator SpatialMaterial::get_emission_operator() const { + + return emission_op; +} + RID SpatialMaterial::get_shader_rid() const { ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); @@ -1769,6 +1786,9 @@ void SpatialMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_grow", "amount"), &SpatialMaterial::set_grow); ClassDB::bind_method(D_METHOD("get_grow"), &SpatialMaterial::get_grow); + ClassDB::bind_method(D_METHOD("set_emission_operator", "operator"), &SpatialMaterial::set_emission_operator); + ClassDB::bind_method(D_METHOD("get_emission_operator"), &SpatialMaterial::get_emission_operator); + ClassDB::bind_method(D_METHOD("set_ao_light_affect", "amount"), &SpatialMaterial::set_ao_light_affect); ClassDB::bind_method(D_METHOD("get_ao_light_affect"), &SpatialMaterial::get_ao_light_affect); @@ -1854,6 +1874,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled"), "set_feature", "get_feature", FEATURE_EMISSION); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_emission_energy", "get_emission_energy"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_operator", PROPERTY_HINT_ENUM, "Add,Multiply"), "set_emission_operator", "get_emission_operator"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION); ADD_GROUP("NormalMap", "normal_"); @@ -2022,6 +2043,9 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_BLUE); BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_ALPHA); BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_GRAYSCALE); + + BIND_ENUM_CONSTANT(EMISSION_OP_ADD); + BIND_ENUM_CONSTANT(EMISSION_OP_MULTIPLY); } SpatialMaterial::SpatialMaterial() @@ -2057,6 +2081,7 @@ SpatialMaterial::SpatialMaterial() set_particles_anim_v_frames(1); set_particles_anim_loop(false); set_alpha_scissor_threshold(0.98); + emission_op = EMISSION_OP_ADD; proximity_fade_enabled = false; distance_fade_enabled = false; diff --git a/scene/resources/material.h b/scene/resources/material.h index 2425f1a174..877d4dfd41 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -215,6 +215,11 @@ public: TEXTURE_CHANNEL_GRAYSCALE }; + enum EmissionOperator { + EMISSION_OP_ADD, + EMISSION_OP_MULTIPLY + }; + private: union MaterialKey { @@ -234,6 +239,7 @@ private: uint64_t grow : 1; uint64_t proximity_fade : 1; uint64_t distance_fade : 1; + uint64_t emission_op : 1; }; uint64_t key; @@ -278,6 +284,7 @@ private: mk.grow = grow_enabled; mk.proximity_fade = proximity_fade_enabled; mk.distance_fade = distance_fade_enabled; + mk.emission_op = emission_op; return mk; } @@ -394,6 +401,7 @@ private: SpecularMode specular_mode; DiffuseMode diffuse_mode; BillboardMode billboard_mode; + EmissionOperator emission_op; TextureChannel metallic_texture_channel; TextureChannel roughness_texture_channel; @@ -571,6 +579,9 @@ public: void set_distance_fade_min_distance(float p_distance); float get_distance_fade_min_distance() const; + void set_emission_operator(EmissionOperator p_op); + EmissionOperator get_emission_operator() const; + void set_metallic_texture_channel(TextureChannel p_channel); TextureChannel get_metallic_texture_channel() const; void set_roughness_texture_channel(TextureChannel p_channel); @@ -603,6 +614,7 @@ VARIANT_ENUM_CAST(SpatialMaterial::DiffuseMode) VARIANT_ENUM_CAST(SpatialMaterial::SpecularMode) VARIANT_ENUM_CAST(SpatialMaterial::BillboardMode) VARIANT_ENUM_CAST(SpatialMaterial::TextureChannel) +VARIANT_ENUM_CAST(SpatialMaterial::EmissionOperator) ////////////////////// diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 3e86daf3a7..06b147ba41 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -594,9 +594,9 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { } ERR_FAIL_COND_V(!d.has("aabb"), false); - Rect3 aabb = d["aabb"]; + AABB aabb = d["aabb"]; - Vector<Rect3> bone_aabb; + Vector<AABB> bone_aabb; if (d.has("skeleton_aabb")) { Array baabb = d["skeleton_aabb"]; bone_aabb.resize(baabb.size()); @@ -676,7 +676,7 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const { d["format"] = VS::get_singleton()->mesh_surface_get_format(mesh, idx); d["aabb"] = VS::get_singleton()->mesh_surface_get_aabb(mesh, idx); - Vector<Rect3> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx); + Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx); Array arr; for (int i = 0; i < skel_aabb.size(); i++) { arr[i] = skel_aabb[i]; @@ -725,13 +725,13 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const { } } - p_list->push_back(PropertyInfo(Variant::RECT3, "custom_aabb/custom_aabb")); + p_list->push_back(PropertyInfo(Variant::AABB, "custom_aabb/custom_aabb")); } void ArrayMesh::_recompute_aabb() { // regenerate AABB - aabb = Rect3(); + aabb = AABB(); for (int i = 0; i < surfaces.size(); i++) { @@ -742,7 +742,7 @@ void ArrayMesh::_recompute_aabb() { } } -void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<Rect3> &p_bone_aabbs) { +void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) { Surface s; s.aabb = p_aabb; @@ -772,7 +772,7 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array & const Vector3 *vtx = r.ptr(); // check AABB - Rect3 aabb; + AABB aabb; for (int i = 0; i < len; i++) { if (i == 0) @@ -926,7 +926,7 @@ void ArrayMesh::surface_update_region(int p_surface, int p_offset, const PoolVec VS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data); } -void ArrayMesh::surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb) { +void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) { ERR_FAIL_INDEX(p_idx, surfaces.size()); surfaces[p_idx].aabb = p_aabb; @@ -942,7 +942,7 @@ Ref<Material> ArrayMesh::surface_get_material(int p_idx) const { void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) { VisualServer::get_singleton()->mesh_add_surface_from_mesh_data(mesh, p_mesh_data); - Rect3 aabb; + AABB aabb; for (int i = 0; i < p_mesh_data.vertices.size(); i++) { if (i == 0) @@ -970,18 +970,18 @@ RID ArrayMesh::get_rid() const { return mesh; } -Rect3 ArrayMesh::get_aabb() const { +AABB ArrayMesh::get_aabb() const { return aabb; } -void ArrayMesh::set_custom_aabb(const Rect3 &p_custom) { +void ArrayMesh::set_custom_aabb(const AABB &p_custom) { custom_aabb = p_custom; VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb); } -Rect3 ArrayMesh::get_custom_aabb() const { +AABB ArrayMesh::get_custom_aabb() const { return custom_aabb; } diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 75927079c7..b85a6a84af 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -136,7 +136,7 @@ public: Ref<Mesh> create_outline(float p_margin) const; - virtual Rect3 get_aabb() const = 0; + virtual AABB get_aabb() const = 0; Mesh(); }; @@ -149,16 +149,16 @@ class ArrayMesh : public Mesh { private: struct Surface { String name; - Rect3 aabb; + AABB aabb; Ref<Material> material; bool is_2d; }; Vector<Surface> surfaces; RID mesh; - Rect3 aabb; + AABB aabb; BlendShapeMode blend_shape_mode; Vector<StringName> blend_shapes; - Rect3 custom_aabb; + AABB custom_aabb; void _recompute_aabb(); @@ -173,7 +173,7 @@ protected: public: void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_flags = ARRAY_COMPRESS_DEFAULT); - void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()); + void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()); Array surface_get_arrays(int p_surface) const; Array surface_get_blend_shape_arrays(int p_surface) const; @@ -191,7 +191,7 @@ public: int get_surface_count() const; void surface_remove(int p_idx); - void surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb); //only recognized by driver + void surface_set_custom_aabb(int p_idx, const AABB &p_aabb); //only recognized by driver int surface_get_array_len(int p_idx) const; int surface_get_array_index_len(int p_idx) const; @@ -207,10 +207,10 @@ public: void add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data); - void set_custom_aabb(const Rect3 &p_custom); - Rect3 get_custom_aabb() const; + void set_custom_aabb(const AABB &p_custom); + AABB get_custom_aabb() const; - Rect3 get_aabb() const; + AABB get_aabb() const; virtual RID get_rid() const; void center_geometry(); diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index 15f1e15542..ee6efa6e85 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -155,7 +155,7 @@ Color MultiMesh::get_instance_color(int p_instance) const { return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance); } -Rect3 MultiMesh::get_aabb() const { +AABB MultiMesh::get_aabb() const { return VisualServer::get_singleton()->multimesh_get_aabb(multimesh); } diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index 7ca66b0b46..0a5310f641 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -84,7 +84,7 @@ public: void set_instance_color(int p_instance, const Color &p_color); Color get_instance_color(int p_instance) const; - virtual Rect3 get_aabb() const; + virtual AABB get_aabb() const; virtual RID get_rid() const; diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 8e3899315c..3b80db291c 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -42,7 +42,7 @@ void PrimitiveMesh::_update() const { PoolVector<Vector3> points = arr[VS::ARRAY_VERTEX]; - aabb = Rect3(); + aabb = AABB(); int pc = points.size(); ERR_FAIL_COND(pc == 0); @@ -141,7 +141,7 @@ StringName PrimitiveMesh::get_blend_shape_name(int p_index) const { return StringName(); } -Rect3 PrimitiveMesh::get_aabb() const { +AABB PrimitiveMesh::get_aabb() const { if (pending_request) { _update(); } diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index f0c8935261..b38c247827 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -47,7 +47,7 @@ class PrimitiveMesh : public Mesh { private: RID mesh; - mutable Rect3 aabb; + mutable AABB aabb; Ref<Material> material; @@ -73,7 +73,7 @@ public: virtual Ref<Material> surface_get_material(int p_idx) const; virtual int get_blend_shape_count() const; virtual StringName get_blend_shape_name(int p_index) const; - virtual Rect3 get_aabb() const; + virtual AABB get_aabb() const; virtual RID get_rid() const; void set_material(const Ref<Material> &p_material); diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp index f0304bfaa5..fe23fbf6b3 100644 --- a/scene/resources/scene_format_text.cpp +++ b/scene/resources/scene_format_text.cpp @@ -33,7 +33,7 @@ #include "project_settings.h" #include "version.h" -//version 2: changed names for basis, rect3, poolvectors, etc. +//version 2: changed names for basis, aabb, poolvectors, etc. #define FORMAT_VERSION 2 #include "os/dir_access.h" diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 50e8c28c22..29ac7852bf 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -57,11 +57,9 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { tile_set_region(id, p_value); else if (what == "shape") tile_set_shape(id, 0, p_value); - else if (what == "shape_offset") { - Transform2D xform = tile_get_shape_transform(id, 0); - xform.set_origin(p_value); - tile_set_shape_transform(id, 0, xform); - } else if (what == "shape_transform") + else if (what == "shape_offset") + tile_set_shape_offset(id, 0, p_value); + else if (what == "shape_transform") tile_set_shape_transform(id, 0, p_value); else if (what == "shape_one_way") tile_set_shape_one_way(id, 0, p_value); @@ -110,7 +108,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { else if (what == "shape") r_ret = tile_get_shape(id, 0); else if (what == "shape_offset") - r_ret = tile_get_shape_transform(id, 0).get_origin(); + r_ret = tile_get_shape_offset(id, 0); else if (what == "shape_transform") r_ret = tile_get_shape_transform(id, 0); else if (what == "shape_one_way") @@ -313,6 +311,16 @@ Transform2D TileSet::tile_get_shape_transform(int p_id, int p_shape_id) const { return Transform2D(); } +void TileSet::tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset) { + Transform2D transform = tile_get_shape_transform(p_id, p_shape_id); + transform.set_origin(p_offset); + tile_set_shape_transform(p_id, p_shape_id, transform); +} + +Vector2 TileSet::tile_get_shape_offset(int p_id, int p_shape_id) const { + return tile_get_shape_transform(p_id, p_shape_id).get_origin(); +} + void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_way) { ERR_FAIL_COND(!tile_map.has(p_id)); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index fe782ff987..3ef3f00cef 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -108,6 +108,9 @@ public: void tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset); Transform2D tile_get_shape_transform(int p_id, int p_shape_id) const; + void tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset); + Vector2 tile_get_shape_offset(int p_id, int p_shape_id) const; + void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way); bool tile_get_shape_one_way(int p_id, int p_shape_id) const; diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp index af159975ca..86b32a5cdd 100644 --- a/scene/resources/world.cpp +++ b/scene/resources/world.cpp @@ -41,7 +41,7 @@ struct SpatialIndexer { struct NotifierData { - Rect3 aabb; + AABB aabb; OctreeElementID id; }; @@ -63,7 +63,7 @@ struct SpatialIndexer { uint64_t pass; uint64_t last_frame; - void _notifier_add(VisibilityNotifier *p_notifier, const Rect3 &p_rect) { + void _notifier_add(VisibilityNotifier *p_notifier, const AABB &p_rect) { ERR_FAIL_COND(notifiers.has(p_notifier)); notifiers[p_notifier].aabb = p_rect; @@ -71,7 +71,7 @@ struct SpatialIndexer { changed = true; } - void _notifier_update(VisibilityNotifier *p_notifier, const Rect3 &p_rect) { + void _notifier_update(VisibilityNotifier *p_notifier, const AABB &p_rect) { Map<VisibilityNotifier *, NotifierData>::Element *E = notifiers.find(p_notifier); ERR_FAIL_COND(!E); @@ -229,14 +229,14 @@ void World::_remove_camera(Camera *p_camera) { #endif } -void World::_register_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect) { +void World::_register_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect) { #ifndef _3D_DISABLED indexer->_notifier_add(p_notifier, p_rect); #endif } -void World::_update_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect) { +void World::_update_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect) { #ifndef _3D_DISABLED indexer->_notifier_update(p_notifier, p_rect); diff --git a/scene/resources/world.h b/scene/resources/world.h index 767d1b5b6e..e0f1de1fd0 100644 --- a/scene/resources/world.h +++ b/scene/resources/world.h @@ -60,8 +60,8 @@ protected: void _update_camera(Camera *p_camera); void _remove_camera(Camera *p_camera); - void _register_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect); - void _update_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect); + void _register_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect); + void _update_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect); void _remove_notifier(VisibilityNotifier *p_notifier); friend class Viewport; void _update(uint64_t p_frame); |