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-rw-r--r--scene/resources/dynamic_font.cpp6
-rw-r--r--scene/resources/packed_scene.cpp16
-rw-r--r--scene/resources/room.cpp2
-rw-r--r--scene/resources/room.h2
-rw-r--r--scene/resources/theme.cpp7
5 files changed, 24 insertions, 9 deletions
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 78a5571bf0..1edae01754 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -573,7 +573,11 @@ DynamicFontAtSize::~DynamicFontAtSize(){
void DynamicFont::set_font_data(const Ref<DynamicFontData>& p_data) {
data=p_data;
- data_at_size=data->_get_dynamic_font_at_size(size);
+ if (data.is_valid())
+ data_at_size=data->_get_dynamic_font_at_size(size);
+ else
+ data_at_size=Ref<DynamicFontAtSize>();
+
emit_changed();
}
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 5df22ba8cc..5ac7946391 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -545,9 +545,19 @@ https://github.com/godotengine/godot/issues/3127
}
#endif
- if (exists && bool(Variant::evaluate(Variant::OP_EQUAL,value,original))) {
- //exists and did not change
- continue;
+ if (exists) {
+
+ //check if already exists and did not change
+ if (value.get_type()==Variant::REAL && original.get_type()==Variant::REAL) {
+ //this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error
+ float a = value;
+ float b = original;
+
+ if (Math::abs(a-b)<CMP_EPSILON)
+ continue;
+ } else if (bool(Variant::evaluate(Variant::OP_EQUAL,value,original))) {
+ continue;
+ }
}
if (!exists && isdefault) {
diff --git a/scene/resources/room.cpp b/scene/resources/room.cpp
index 4024e2f45c..d1fc614c90 100644
--- a/scene/resources/room.cpp
+++ b/scene/resources/room.cpp
@@ -31,7 +31,7 @@
#include "servers/visual_server.h"
-RID RoomBounds::get_rid() {
+RID RoomBounds::get_rid() const {
return area;
}
diff --git a/scene/resources/room.h b/scene/resources/room.h
index a9f159cd46..3ed41a3e61 100644
--- a/scene/resources/room.h
+++ b/scene/resources/room.h
@@ -50,7 +50,7 @@ protected:
public:
- virtual RID get_rid();
+ virtual RID get_rid() const;
void set_bounds( const BSP_Tree& p_bounds );
BSP_Tree get_bounds() const;
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 8d0aedbf93..2f4d37053e 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -240,7 +240,7 @@ Ref<Texture> Theme::get_icon(const StringName& p_name,const StringName& p_type)
bool Theme::has_icon(const StringName& p_name,const StringName& p_type) const {
- return (icon_map.has(p_type) && icon_map[p_type].has(p_name));
+ return (icon_map.has(p_type) && icon_map[p_type].has(p_name) && icon_map[p_type][p_name].is_valid());
}
@@ -337,12 +337,13 @@ Ref<StyleBox> Theme::get_stylebox(const StringName& p_name,const StringName& p_t
return style_map[p_type][p_name];
} else {
return default_style;
+
}
}
bool Theme::has_stylebox(const StringName& p_name,const StringName& p_type) const {
- return (style_map.has(p_type) && style_map[p_type].has(p_name) );
+ return (style_map.has(p_type) && style_map[p_type].has(p_name) && style_map[p_type][p_name].is_valid());
}
void Theme::clear_stylebox(const StringName& p_name,const StringName& p_type) {
@@ -402,7 +403,7 @@ Ref<Font> Theme::get_font(const StringName& p_name,const StringName& p_type) con
bool Theme::has_font(const StringName& p_name,const StringName& p_type) const {
- return (font_map.has(p_type) && font_map[p_type].has(p_name));
+ return (font_map.has(p_type) && font_map[p_type].has(p_name) && font_map[p_type][p_name].is_valid());
}
void Theme::clear_font(const StringName& p_name,const StringName& p_type) {