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-rw-r--r--scene/resources/animation.cpp2
-rw-r--r--scene/resources/animation_library.cpp6
-rw-r--r--scene/resources/environment.cpp8
-rw-r--r--scene/resources/font.cpp37
-rw-r--r--scene/resources/font.h6
-rw-r--r--scene/resources/material.cpp27
-rw-r--r--scene/resources/mesh.cpp67
-rw-r--r--scene/resources/mesh_library.cpp4
-rw-r--r--scene/resources/navigation_mesh.cpp90
-rw-r--r--scene/resources/navigation_mesh.h5
-rw-r--r--scene/resources/primitive_meshes.cpp14
-rw-r--r--scene/resources/separation_ray_shape_2d.cpp2
-rw-r--r--scene/resources/separation_ray_shape_3d.cpp2
-rw-r--r--scene/resources/skeleton_modification_2d_twoboneik.cpp4
-rw-r--r--scene/resources/style_box.cpp62
-rw-r--r--scene/resources/texture.cpp52
-rw-r--r--scene/resources/theme.cpp4
-rw-r--r--scene/resources/tile_set.cpp351
-rw-r--r--scene/resources/tile_set.h52
-rw-r--r--scene/resources/visual_shader.cpp15
-rw-r--r--scene/resources/visual_shader_nodes.cpp8
-rw-r--r--scene/resources/visual_shader_nodes.h4
-rw-r--r--scene/resources/world_2d.cpp4
-rw-r--r--scene/resources/world_3d.cpp8
24 files changed, 558 insertions, 276 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index dbbbb72a49..8ae4872d14 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -3829,7 +3829,7 @@ void Animation::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001,suffix:s"), "set_length", "get_length");
ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Ping-Pong"), "set_loop_mode", "get_loop_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_step", "get_step");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step", PROPERTY_HINT_RANGE, "0,4096,0.001,suffix:s"), "set_step", "get_step");
ADD_SIGNAL(MethodInfo("tracks_changed"));
diff --git a/scene/resources/animation_library.cpp b/scene/resources/animation_library.cpp
index 361bfd0cb3..5f725b2fbe 100644
--- a/scene/resources/animation_library.cpp
+++ b/scene/resources/animation_library.cpp
@@ -143,9 +143,9 @@ void AnimationLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_data"), &AnimationLibrary::_get_data);
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_data", "_get_data");
- ADD_SIGNAL(MethodInfo("animation_added", PropertyInfo(Variant::OBJECT, "name", PROPERTY_HINT_RESOURCE_TYPE, "Animation")));
- ADD_SIGNAL(MethodInfo("animation_removed", PropertyInfo(Variant::OBJECT, "name", PROPERTY_HINT_RESOURCE_TYPE, "Animation")));
- ADD_SIGNAL(MethodInfo("animation_renamed", PropertyInfo(Variant::OBJECT, "name", PROPERTY_HINT_RESOURCE_TYPE, "Animation"), PropertyInfo(Variant::OBJECT, "to_name", PROPERTY_HINT_RESOURCE_TYPE, "Animation")));
+ ADD_SIGNAL(MethodInfo("animation_added", PropertyInfo(Variant::STRING_NAME, "name")));
+ ADD_SIGNAL(MethodInfo("animation_removed", PropertyInfo(Variant::STRING_NAME, "name")));
+ ADD_SIGNAL(MethodInfo("animation_renamed", PropertyInfo(Variant::STRING_NAME, "name"), PropertyInfo(Variant::STRING_NAME, "to_name")));
}
AnimationLibrary::AnimationLibrary() {
}
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 8d515eca09..854bd34d6a 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1179,7 +1179,7 @@ void Environment::_bind_methods() {
ADD_GROUP("Sky", "sky_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), "set_sky_custom_fov", "get_sky_custom_fov");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation"), "set_sky_rotation", "get_sky_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_sky_rotation", "get_sky_rotation");
// Ambient light
@@ -1298,7 +1298,7 @@ void Environment::_bind_methods() {
ADD_GROUP("SSIL", "ssil_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssil_enabled"), "set_ssil_enabled", "is_ssil_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater"), "set_ssil_radius", "get_ssil_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater,suffix:m"), "set_ssil_radius", "get_ssil_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_intensity", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_ssil_intensity", "get_ssil_intensity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_sharpness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssil_sharpness", "get_ssil_sharpness");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_normal_rejection", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssil_normal_rejection", "get_ssil_normal_rejection");
@@ -1425,7 +1425,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,16,0.0001"), "set_fog_density", "get_fog_density");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater"), "set_fog_height", "get_fog_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater,suffix:m"), "set_fog_height", "get_fog_height");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_lesser,or_greater"), "set_fog_height_density", "get_fog_height_density");
ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled);
@@ -1466,7 +1466,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_ambient_inject", PROPERTY_HINT_RANGE, "0.0,16,0.01,exp"), "set_volumetric_fog_ambient_inject", "get_volumetric_fog_ambient_inject");
ADD_SUBGROUP("Temporal Reprojection", "volumetric_fog_temporal_reprojection_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_temporal_reprojection_enabled"), "set_volumetric_fog_temporal_reprojection_enabled", "is_volumetric_fog_temporal_reprojection_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_temporal_reprojection_amount", PROPERTY_HINT_RANGE, "0.0,0.999,0.001"), "set_volumetric_fog_temporal_reprojection_amount", "get_volumetric_fog_temporal_reprojection_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_temporal_reprojection_amount", PROPERTY_HINT_RANGE, "0.5,0.99,0.001"), "set_volumetric_fog_temporal_reprojection_amount", "get_volumetric_fog_temporal_reprojection_amount");
// Adjustment
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index d586abac14..8a353f4b49 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -54,6 +54,7 @@ _FORCE_INLINE_ void FontData::_ensure_rid(int p_cache_index) const {
if (unlikely(!cache[p_cache_index].is_valid())) {
cache.write[p_cache_index] = TS->create_font();
TS->font_set_data_ptr(cache[p_cache_index], data_ptr, data_size);
+ TS->font_set_face_index(cache[p_cache_index], face_index);
TS->font_set_antialiased(cache[p_cache_index], antialiased);
TS->font_set_generate_mipmaps(cache[p_cache_index], mipmaps);
TS->font_set_multichannel_signed_distance_field(cache[p_cache_index], msdf);
@@ -76,6 +77,11 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_data", "data"), &FontData::set_data);
ClassDB::bind_method(D_METHOD("get_data"), &FontData::get_data);
+ ClassDB::bind_method(D_METHOD("set_face_index", "face_index"), &FontData::set_face_index);
+ ClassDB::bind_method(D_METHOD("get_face_index"), &FontData::get_face_index);
+
+ ClassDB::bind_method(D_METHOD("get_face_count"), &FontData::get_face_count);
+
ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &FontData::set_antialiased);
ClassDB::bind_method(D_METHOD("is_antialiased"), &FontData::is_antialiased);
@@ -217,6 +223,7 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_supported_variation_list"), &FontData::get_supported_variation_list);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_data", "get_data");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "face_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_face_index", "get_face_index");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate_mipmaps", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_generate_mipmaps", "get_generate_mipmaps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_antialiased", "is_antialiased");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_name", "get_font_name");
@@ -445,6 +452,7 @@ void FontData::reset_state() {
data.clear();
data_ptr = nullptr;
data_size = 0;
+ face_index = 0;
cache.clear();
antialiased = true;
@@ -1244,6 +1252,31 @@ void FontData::set_data(const PackedByteArray &p_data) {
}
}
+void FontData::set_face_index(int64_t p_index) {
+ ERR_FAIL_COND(p_index < 0);
+ ERR_FAIL_COND(p_index >= 0x7FFF);
+
+ if (face_index != p_index) {
+ face_index = p_index;
+ if (data_ptr != nullptr) {
+ for (int i = 0; i < cache.size(); i++) {
+ if (cache[i].is_valid()) {
+ TS->font_set_face_index(cache[i], face_index);
+ }
+ }
+ }
+ }
+}
+
+int64_t FontData::get_face_index() const {
+ return face_index;
+}
+
+int64_t FontData::get_face_count() const {
+ _ensure_rid(0);
+ return TS->font_get_face_count(cache[0]);
+}
+
PackedByteArray FontData::get_data() const {
if (unlikely((size_t)data.size() != data_size)) {
PackedByteArray *data_w = const_cast<PackedByteArray *>(&data);
@@ -1923,8 +1956,8 @@ void Font::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_spacing", "spacing"), &Font::get_spacing);
ADD_GROUP("Extra Spacing", "spacing");
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_top"), "set_spacing", "get_spacing", TextServer::SPACING_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_bottom"), "set_spacing", "get_spacing", TextServer::SPACING_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_top", PROPERTY_HINT_NONE, "suffix:px"), "set_spacing", "get_spacing", TextServer::SPACING_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_bottom", PROPERTY_HINT_NONE, "suffix:px"), "set_spacing", "get_spacing", TextServer::SPACING_BOTTOM);
ClassDB::bind_method(D_METHOD("get_height", "size"), &Font::get_height, DEFVAL(DEFAULT_FONT_SIZE));
ClassDB::bind_method(D_METHOD("get_ascent", "size"), &Font::get_ascent, DEFVAL(DEFAULT_FONT_SIZE));
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 96bfe3678b..950959e054 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -46,6 +46,7 @@ class FontData : public Resource {
// Font source data.
const uint8_t *data_ptr = nullptr;
size_t data_size = 0;
+ int face_index = 0;
PackedByteArray data;
bool antialiased = true;
@@ -91,6 +92,11 @@ public:
virtual void set_data(const PackedByteArray &p_data);
virtual PackedByteArray get_data() const;
+ virtual void set_face_index(int64_t p_index);
+ virtual int64_t get_face_index() const;
+
+ virtual int64_t get_face_count() const;
+
// Common properties.
virtual void set_font_name(const String &p_name);
virtual String get_font_name() const;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 997a45cce5..fc207d358e 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -472,24 +472,33 @@ void BaseMaterial3D::_update_shader() {
}
String texfilter_str;
+ // Force linear filtering for the heightmap texture, as the heightmap effect
+ // looks broken with nearest-neighbor filtering (with and without Deep Parallax).
+ String texfilter_height_str;
switch (texture_filter) {
case TEXTURE_FILTER_NEAREST:
texfilter_str = "filter_nearest";
+ texfilter_height_str = "filter_linear";
break;
case TEXTURE_FILTER_LINEAR:
texfilter_str = "filter_linear";
+ texfilter_height_str = "filter_linear";
break;
case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
texfilter_str = "filter_nearest_mipmap";
+ texfilter_height_str = "filter_linear_mipmap";
break;
case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
texfilter_str = "filter_linear_mipmap";
+ texfilter_height_str = "filter_linear_mipmap";
break;
case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
texfilter_str = "filter_nearest_mipmap_anisotropic";
+ texfilter_height_str = "filter_linear_mipmap_anisotropic";
break;
case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
texfilter_str = "filter_linear_mipmap_anisotropic";
+ texfilter_height_str = "filter_linear_mipmap_anisotropic";
break;
case TEXTURE_FILTER_MAX:
break; // Internal value, skip.
@@ -497,8 +506,10 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_USE_TEXTURE_REPEAT]) {
texfilter_str += ",repeat_enable";
+ texfilter_height_str += ",repeat_enable";
} else {
texfilter_str += ",repeat_disable";
+ texfilter_height_str += ",repeat_disable";
}
//must create a shader!
@@ -763,7 +774,7 @@ void BaseMaterial3D::_update_shader() {
}
if (features[FEATURE_HEIGHT_MAPPING]) {
- code += "uniform sampler2D texture_heightmap : hint_default_black," + texfilter_str + ";\n";
+ code += "uniform sampler2D texture_heightmap : hint_default_black," + texfilter_height_str + ";\n";
code += "uniform float heightmap_scale;\n";
code += "uniform int heightmap_min_layers;\n";
code += "uniform int heightmap_max_layers;\n";
@@ -2655,14 +2666,14 @@ void BaseMaterial3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_DETAIL_NORMAL);
ADD_GROUP("UV1", "uv1_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv1_scale"), "set_uv1_scale", "get_uv1_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv1_scale", PROPERTY_HINT_LINK), "set_uv1_scale", "get_uv1_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv1_offset"), "set_uv1_offset", "get_uv1_offset");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv1_triplanar"), "set_flag", "get_flag", FLAG_UV1_USE_TRIPLANAR);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "uv1_triplanar_sharpness", PROPERTY_HINT_EXP_EASING), "set_uv1_triplanar_blend_sharpness", "get_uv1_triplanar_blend_sharpness");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv1_world_triplanar"), "set_flag", "get_flag", FLAG_UV1_USE_WORLD_TRIPLANAR);
ADD_GROUP("UV2", "uv2_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv2_scale"), "set_uv2_scale", "get_uv2_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv2_scale", PROPERTY_HINT_LINK), "set_uv2_scale", "get_uv2_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv2_offset"), "set_uv2_offset", "get_uv2_offset");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_TRIPLANAR);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "uv2_triplanar_sharpness", PROPERTY_HINT_EXP_EASING), "set_uv2_triplanar_blend_sharpness", "get_uv2_triplanar_blend_sharpness");
@@ -2687,22 +2698,22 @@ void BaseMaterial3D::_bind_methods() {
ADD_GROUP("Grow", "grow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "grow"), "set_grow_enabled", "is_grow_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "grow_amount", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_grow", "get_grow");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "grow_amount", PROPERTY_HINT_RANGE, "-16,16,0.001,suffix:m"), "set_grow", "get_grow");
ADD_GROUP("Transform", "");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_point_size", "get_point_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1,suffix:px"), "set_point_size", "get_point_size");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_particle_trails"), "set_flag", "get_flag", FLAG_PARTICLE_TRAILS_MODE);
ADD_GROUP("Proximity Fade", "proximity_fade_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_proximity_fade_distance", "get_proximity_fade_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:m"), "set_proximity_fade_distance", "get_proximity_fade_distance");
ADD_GROUP("MSDF", "msdf_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_pixel_range", PROPERTY_HINT_RANGE, "1,100,1"), "set_msdf_pixel_range", "get_msdf_pixel_range");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_outline_size", PROPERTY_HINT_RANGE, "1,250,1"), "set_msdf_outline_size", "get_msdf_outline_size");
ADD_GROUP("Distance Fade", "distance_fade_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "distance_fade_mode", PROPERTY_HINT_ENUM, "Disabled,PixelAlpha,PixelDither,ObjectDither"), "set_distance_fade", "get_distance_fade");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_distance_fade_min_distance", "get_distance_fade_min_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_distance_fade_max_distance", "get_distance_fade_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:m"), "set_distance_fade_min_distance", "get_distance_fade_min_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:m"), "set_distance_fade_max_distance", "get_distance_fade_max_distance");
BIND_ENUM_CONSTANT(TEXTURE_ALBEDO);
BIND_ENUM_CONSTANT(TEXTURE_METALLIC);
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index ab1873ffe9..b8c83ac89e 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -161,32 +161,45 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
return triangle_mesh;
}
- int facecount = 0;
+ int faces_size = 0;
for (int i = 0; i < get_surface_count(); i++) {
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
- continue;
- }
-
- if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
- facecount += surface_get_array_index_len(i);
- } else {
- facecount += surface_get_array_len(i);
+ switch (surface_get_primitive_type(i)) {
+ case PRIMITIVE_TRIANGLES: {
+ int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i);
+ // Don't error if zero, it's valid (we'll just skip it later).
+ ERR_CONTINUE_MSG((len % 3) != 0, vformat("Ignoring surface %d, incorrect %s count: %d (for PRIMITIVE_TRIANGLES).", i, (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? "index" : "vertex", len));
+ faces_size += len;
+ } break;
+ case PRIMITIVE_TRIANGLE_STRIP: {
+ int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i);
+ // Don't error if zero, it's valid (we'll just skip it later).
+ ERR_CONTINUE_MSG(len != 0 && len < 3, vformat("Ignoring surface %d, incorrect %s count: %d (for PRIMITIVE_TRIANGLE_STRIP).", i, (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? "index" : "vertex", len));
+ faces_size += (len == 0) ? 0 : (len - 2) * 3;
+ } break;
+ default: {
+ } break;
}
}
- if (facecount == 0 || (facecount % 3) != 0) {
+ if (faces_size == 0) {
return triangle_mesh;
}
Vector<Vector3> faces;
- faces.resize(facecount);
+ faces.resize(faces_size);
Vector3 *facesw = faces.ptrw();
int widx = 0;
for (int i = 0; i < get_surface_count(); i++) {
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
+ Mesh::PrimitiveType primitive = surface_get_primitive_type(i);
+ if (primitive != PRIMITIVE_TRIANGLES && primitive != PRIMITIVE_TRIANGLE_STRIP) {
+ continue;
+ }
+ int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i);
+ if ((primitive == PRIMITIVE_TRIANGLES && (len == 0 || (len % 3) != 0)) || (primitive == PRIMITIVE_TRIANGLE_STRIP && len < 3)) {
+ // Error was already shown, just skip (including zero).
continue;
}
@@ -202,14 +215,30 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
Vector<int> indices = a[ARRAY_INDEX];
const int *ir = indices.ptr();
- for (int j = 0; j < ic; j++) {
- int index = ir[j];
- facesw[widx++] = vr[index];
+ if (primitive == PRIMITIVE_TRIANGLES) {
+ for (int j = 0; j < ic; j++) {
+ int index = ir[j];
+ facesw[widx++] = vr[index];
+ }
+ } else { // PRIMITIVE_TRIANGLE_STRIP
+ for (int j = 2; j < ic; j++) {
+ facesw[widx++] = vr[ir[j - 2]];
+ facesw[widx++] = vr[ir[j - 1]];
+ facesw[widx++] = vr[ir[j]];
+ }
}
} else {
- for (int j = 0; j < vc; j++) {
- facesw[widx++] = vr[j];
+ if (primitive == PRIMITIVE_TRIANGLES) {
+ for (int j = 0; j < vc; j++) {
+ facesw[widx++] = vr[j];
+ }
+ } else { // PRIMITIVE_TRIANGLE_STRIP
+ for (int j = 2; j < vc; j++) {
+ facesw[widx++] = vr[j - 2];
+ facesw[widx++] = vr[j - 1];
+ facesw[widx++] = vr[j];
+ }
}
}
}
@@ -2067,7 +2096,7 @@ void ArrayMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_blend_shape_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_blend_shape_names", "_get_blend_shape_names");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces");
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode");
- ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_custom_aabb", "get_custom_aabb");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shadow_mesh", PROPERTY_HINT_RESOURCE_TYPE, "ArrayMesh"), "set_shadow_mesh", "get_shadow_mesh");
}
@@ -2096,7 +2125,7 @@ ArrayMesh::~ArrayMesh() {
void PlaceholderMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_aabb", "aabb"), &PlaceholderMesh::set_aabb);
- ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb", PROPERTY_HINT_NONE, ""), "set_aabb", "get_aabb");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_aabb", "get_aabb");
}
PlaceholderMesh::PlaceholderMesh() {
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index a90999bf07..c8bfb73b2d 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -103,10 +103,10 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
String name = vformat("%s/%d/", PNAME("item"), E.key);
p_list->push_back(PropertyInfo(Variant::STRING, name + PNAME("name")));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + PNAME("mesh"), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + PNAME("mesh_transform")));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + PNAME("mesh_transform"), PROPERTY_HINT_NONE, "suffix:m"));
p_list->push_back(PropertyInfo(Variant::ARRAY, name + PNAME("shapes")));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + PNAME("navmesh"), PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + PNAME("navmesh_transform")));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + PNAME("navmesh_transform"), PROPERTY_HINT_NONE, "suffix:m"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + PNAME("preview"), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
}
}
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 8353973fb9..784ecc3a4d 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -486,29 +486,36 @@ void NavigationMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type/sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/source_geometry_mode", PROPERTY_HINT_ENUM, "Navmesh Children, Group With Children, Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry/source_group_name"), "set_source_group_name", "get_source_group_name");
-
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell/size", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell/height", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater"), "set_cell_height", "get_cell_height");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/height", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater"), "set_agent_height", "get_agent_height");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/radius", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater"), "set_agent_radius", "get_agent_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/max_climb", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater"), "set_agent_max_climb", "get_agent_max_climb");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/max_slope", PROPERTY_HINT_RANGE, "0.02,90.0,0.01"), "set_agent_max_slope", "get_agent_max_slope");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_min_size", "get_region_min_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_merge_size", "get_region_merge_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater"), "set_edge_max_length", "get_edge_max_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater"), "set_edge_max_error", "get_edge_max_error");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_verts_per_poly", "get_verts_per_poly");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.1,16.0,0.01,or_greater"), "set_detail_sample_distance", "get_detail_sample_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_max_error", "get_detail_sample_max_error");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans");
+ ADD_GROUP("Sampling", "sample_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type");
+ ADD_GROUP("Geometry", "geometry_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_source_geometry_mode", PROPERTY_HINT_ENUM, "NavMesh Children, Group With Children, Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry_source_group_name"), "set_source_group_name", "get_source_group_name");
+ ADD_GROUP("Cells", "cell_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:m"), "set_cell_size", "get_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_height", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:m"), "set_cell_height", "get_cell_height");
+ ADD_GROUP("Agents", "agent_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m"), "set_agent_height", "get_agent_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_radius", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m"), "set_agent_radius", "get_agent_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_max_climb", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:m"), "set_agent_max_climb", "get_agent_max_climb");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_max_slope", PROPERTY_HINT_RANGE, "0.02,90.0,0.01,degrees"), "set_agent_max_slope", "get_agent_max_slope");
+ ADD_GROUP("Regions", "region_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "region_min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_min_size", "get_region_min_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "region_merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_merge_size", "get_region_merge_size");
+ ADD_GROUP("Edges", "edge_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater,suffix:m"), "set_edge_max_length", "get_edge_max_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater,suffix:m"), "set_edge_max_error", "get_edge_max_error");
+ ADD_GROUP("Polygons", "polygon_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "polygon_verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_verts_per_poly", "get_verts_per_poly");
+ ADD_GROUP("Details", "detail_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail_sample_distance", PROPERTY_HINT_RANGE, "0.1,16.0,0.01,or_greater,suffix:m"), "set_detail_sample_distance", "get_detail_sample_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail_sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater,suffix:m"), "set_detail_sample_max_error", "get_detail_sample_max_error");
+ ADD_GROUP("Filters", "filter_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans");
BIND_ENUM_CONSTANT(SAMPLE_PARTITION_WATERSHED);
BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MONOTONE);
@@ -542,4 +549,41 @@ void NavigationMesh::_validate_property(PropertyInfo &property) const {
}
}
+#ifndef DISABLE_DEPRECATED
+bool NavigationMesh::_set(const StringName &p_name, const Variant &p_value) {
+ String name = p_name;
+ if (name.find("/") != -1) {
+ // Compatibility with pre-3.5 "category/path" property names.
+ name = name.replace("/", "_");
+ if (name == "sample_partition_type_sample_partition_type") {
+ set("sample_partition_type", p_value);
+ } else if (name == "filter_filter_walkable_low_height_spans") {
+ set("filter_walkable_low_height_spans", p_value);
+ } else {
+ set(name, p_value);
+ }
+
+ return true;
+ }
+ return false;
+}
+
+bool NavigationMesh::_get(const StringName &p_name, Variant &r_ret) const {
+ String name = p_name;
+ if (name.find("/") != -1) {
+ // Compatibility with pre-3.5 "category/path" property names.
+ name = name.replace("/", "_");
+ if (name == "sample_partition_type_sample_partition_type") {
+ r_ret = get("sample_partition_type");
+ } else if (name == "filter_filter_walkable_low_height_spans") {
+ r_ret = get("filter_walkable_low_height_spans");
+ } else {
+ r_ret = get(name);
+ }
+ return true;
+ }
+ return false;
+}
+#endif // DISABLE_DEPRECATED
+
NavigationMesh::NavigationMesh() {}
diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h
index 449e6f2dff..93c1c11876 100644
--- a/scene/resources/navigation_mesh.h
+++ b/scene/resources/navigation_mesh.h
@@ -62,6 +62,11 @@ protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const override;
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+#endif // DISABLE_DEPRECATED
+
void _set_polygons(const Array &p_array);
Array _get_polygons() const;
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index f5ab0085f1..f8fb51ae42 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -219,7 +219,7 @@ void PrimitiveMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material");
- ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_custom_aabb", "get_custom_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces");
GDVIRTUAL_BIND(_create_mesh_array);
@@ -1056,7 +1056,7 @@ void PlaneMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset"), "set_center_offset", "get_center_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_center_offset", "get_center_offset");
}
void PlaneMesh::set_size(const Size2 &p_size) {
@@ -2701,17 +2701,17 @@ void TextMesh::_bind_methods() {
ADD_GROUP("Text", "");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,127,1"), "set_font_size", "get_font_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,127,1,suffix:px"), "set_font_size", "get_font_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override", PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom"), "set_structured_text_bidi_override", "get_structured_text_bidi_override");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options");
ADD_GROUP("Mesh", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "curve_step", PROPERTY_HINT_RANGE, "0.1,10,0.1"), "set_curve_step", "get_curve_step");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.0,100.0,0.001,or_greater"), "set_depth", "get_depth");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001,suffix:m"), "set_pixel_size", "get_pixel_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "curve_step", PROPERTY_HINT_RANGE, "0.1,10,0.1,suffix:px"), "set_curve_step", "get_curve_step");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.0,100.0,0.001,or_greater,suffix:m"), "set_depth", "get_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width", PROPERTY_HINT_NONE, "suffix:m"), "set_width", "get_width");
ADD_GROUP("Locale", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left"), "set_text_direction", "get_text_direction");
diff --git a/scene/resources/separation_ray_shape_2d.cpp b/scene/resources/separation_ray_shape_2d.cpp
index df7b0d969a..0d6aee47d8 100644
--- a/scene/resources/separation_ray_shape_2d.cpp
+++ b/scene/resources/separation_ray_shape_2d.cpp
@@ -89,7 +89,7 @@ void SeparationRayShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_slide_on_slope", "active"), &SeparationRayShape2D::set_slide_on_slope);
ClassDB::bind_method(D_METHOD("get_slide_on_slope"), &SeparationRayShape2D::get_slide_on_slope);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:px"), "set_length", "get_length");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_slope"), "set_slide_on_slope", "get_slide_on_slope");
}
diff --git a/scene/resources/separation_ray_shape_3d.cpp b/scene/resources/separation_ray_shape_3d.cpp
index 736cb60c1c..7306d5b985 100644
--- a/scene/resources/separation_ray_shape_3d.cpp
+++ b/scene/resources/separation_ray_shape_3d.cpp
@@ -80,7 +80,7 @@ void SeparationRayShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_slide_on_slope", "active"), &SeparationRayShape3D::set_slide_on_slope);
ClassDB::bind_method(D_METHOD("get_slide_on_slope"), &SeparationRayShape3D::get_slide_on_slope);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m"), "set_length", "get_length");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_slope"), "set_slide_on_slope", "get_slide_on_slope");
}
diff --git a/scene/resources/skeleton_modification_2d_twoboneik.cpp b/scene/resources/skeleton_modification_2d_twoboneik.cpp
index b08fd82381..d3c62e441f 100644
--- a/scene/resources/skeleton_modification_2d_twoboneik.cpp
+++ b/scene/resources/skeleton_modification_2d_twoboneik.cpp
@@ -464,8 +464,8 @@ void SkeletonModification2DTwoBoneIK::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_joint_two_bone_idx"), &SkeletonModification2DTwoBoneIK::get_joint_two_bone_idx);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_minimum_distance", PROPERTY_HINT_RANGE, "0, 100000000, 0.01"), "set_target_minimum_distance", "get_target_minimum_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_maximum_distance", PROPERTY_HINT_NONE, "0, 100000000, 0.01"), "set_target_maximum_distance", "get_target_maximum_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_minimum_distance", PROPERTY_HINT_RANGE, "0,100000000,0.01,suffix:m"), "set_target_minimum_distance", "get_target_minimum_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_maximum_distance", PROPERTY_HINT_NONE, "0,100000000,0.01,suffix:m"), "set_target_maximum_distance", "get_target_maximum_distance");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_bend_direction", PROPERTY_HINT_NONE, ""), "set_flip_bend_direction", "get_flip_bend_direction");
ADD_GROUP("", "");
}
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index b54bbc1478..a53c299d00 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -123,10 +123,10 @@ void StyleBox::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw", "canvas_item", "rect"), &StyleBox::draw);
ADD_GROUP("Content Margins", "content_margin_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_left", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_top", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_right", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_bottom", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_left", PROPERTY_HINT_RANGE, "-1,2048,1,suffix:px"), "set_default_margin", "get_default_margin", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_top", PROPERTY_HINT_RANGE, "-1,2048,1,suffix:px"), "set_default_margin", "get_default_margin", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_right", PROPERTY_HINT_RANGE, "-1,2048,1,suffix:px"), "set_default_margin", "get_default_margin", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_bottom", PROPERTY_HINT_RANGE, "-1,2048,1,suffix:px"), "set_default_margin", "get_default_margin", SIDE_BOTTOM);
GDVIRTUAL_BIND(_get_style_margin, "side")
GDVIRTUAL_BIND(_test_mask, "point", "rect")
@@ -317,23 +317,23 @@ void StyleBoxTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_GROUP("Margins", "margin_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_left", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_margin_size", "get_margin_size", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_top", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_margin_size", "get_margin_size", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_right", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_margin_size", "get_margin_size", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_margin_size", "get_margin_size", SIDE_BOTTOM);
ADD_GROUP("Expand Margins", "expand_margin_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin_size", "get_expand_margin_size", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin_size", "get_expand_margin_size", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin_size", "get_expand_margin_size", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin_size", "get_expand_margin_size", SIDE_BOTTOM);
ADD_GROUP("Axis Stretch", "axis_stretch_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_horizontal", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_h_axis_stretch_mode", "get_h_axis_stretch_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_vertical", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_v_axis_stretch_mode", "get_v_axis_stretch_mode");
ADD_GROUP("Sub-Region", "region_");
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect", PROPERTY_HINT_NONE, "suffix:px"), "set_region_rect", "get_region_rect");
ADD_GROUP("Modulate", "modulate_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate_color"), "set_modulate", "get_modulate");
@@ -905,10 +905,10 @@ void StyleBoxFlat::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "skew"), "set_skew", "get_skew");
ADD_GROUP("Border Width", "border_width_");
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_top", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_right", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_bottom", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", SIDE_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_top", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_bottom", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_BOTTOM);
ADD_GROUP("Border", "border_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
@@ -916,27 +916,27 @@ void StyleBoxFlat::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "border_blend"), "set_border_blend", "get_border_blend");
ADD_GROUP("Corner Radius", "corner_radius_");
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_left", PROPERTY_HINT_RANGE, "0,1024,1"), "set_corner_radius", "get_corner_radius", CORNER_TOP_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_right", PROPERTY_HINT_RANGE, "0,1024,1"), "set_corner_radius", "get_corner_radius", CORNER_TOP_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_right", PROPERTY_HINT_RANGE, "0,1024,1"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_left", PROPERTY_HINT_RANGE, "0,1024,1"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_LEFT);
ADD_PROPERTY(PropertyInfo(Variant::INT, "corner_detail", PROPERTY_HINT_RANGE, "1,20,1"), "set_corner_detail", "get_corner_detail");
ADD_GROUP("Expand Margins", "expand_margin_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_BOTTOM);
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_shadow_size", "get_shadow_size");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset"), "set_shadow_offset", "get_shadow_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_shadow_size", "get_shadow_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_shadow_offset", "get_shadow_offset");
ADD_GROUP("Anti Aliasing", "anti_aliasing_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "anti_aliasing"), "set_anti_aliased", "is_anti_aliased");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "anti_aliasing_size", PROPERTY_HINT_RANGE, "0.01,10,0.001"), "set_aa_size", "get_aa_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "anti_aliasing_size", PROPERTY_HINT_RANGE, "0.01,10,0.001,suffix:px"), "set_aa_size", "get_aa_size");
}
StyleBoxFlat::StyleBoxFlat() {}
@@ -1001,9 +1001,9 @@ void StyleBoxLine::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_vertical"), &StyleBoxLine::is_vertical);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "grow_begin", PROPERTY_HINT_RANGE, "-300,300,1"), "set_grow_begin", "get_grow_begin");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "grow_end", PROPERTY_HINT_RANGE, "-300,300,1"), "set_grow_end", "get_grow_end");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "thickness", PROPERTY_HINT_RANGE, "0,10"), "set_thickness", "get_thickness");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "grow_begin", PROPERTY_HINT_RANGE, "-300,300,1,suffix:px"), "set_grow_begin", "get_grow_begin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "grow_end", PROPERTY_HINT_RANGE, "-300,300,1,suffix:px"), "set_grow_end", "get_grow_end");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "thickness", PROPERTY_HINT_RANGE, "0,10,suffix:px"), "set_thickness", "get_thickness");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical");
}
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 9442a58ac1..f31a71eada 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -150,33 +150,21 @@ void ImageTexture::reload_from_file() {
bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "image") {
create_from_image(p_value);
- } else if (p_name == "size") {
- Size2 s = p_value;
- w = s.width;
- h = s.height;
- RenderingServer::get_singleton()->texture_set_size_override(texture, w, h);
- } else {
- return false;
+ return true;
}
-
- return true;
+ return false;
}
bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "image") {
r_ret = get_image();
- } else if (p_name == "size") {
- r_ret = Size2(w, h);
- } else {
- return false;
+ return true;
}
-
- return true;
+ return false;
}
void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("image"), PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("size"), PROPERTY_HINT_NONE, ""));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("image"), PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT));
}
void ImageTexture::create_from_image(const Ref<Image> &p_image) {
@@ -625,7 +613,7 @@ void PortableCompressedTexture2D::_bind_methods() {
ClassDB::bind_static_method("PortableCompressedTexture2D", D_METHOD("is_keeping_all_compressed_buffers"), &PortableCompressedTexture2D::is_keeping_all_compressed_buffers);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_data", "_get_data");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size_override"), "set_size_override", "get_size_override");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size_override", PROPERTY_HINT_NONE, "suffix:px"), "set_size_override", "get_size_override");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_compressed_buffer"), "set_keep_compressed_buffer", "is_keeping_compressed_buffer");
BIND_ENUM_CONSTANT(COMPRESSION_MODE_LOSSLESS);
@@ -1545,8 +1533,8 @@ void AtlasTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_filter_clip"), &AtlasTexture::has_filter_clip);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_atlas", "get_atlas");
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region"), "set_region", "get_region");
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region", PROPERTY_HINT_NONE, "suffix:px"), "set_region", "get_region");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin", PROPERTY_HINT_NONE, "suffix:px"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip");
}
@@ -1787,7 +1775,7 @@ void MeshTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base_texture", "get_base_texture");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1"), "set_image_size", "get_image_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1,suffix:px"), "set_image_size", "get_image_size");
}
MeshTexture::MeshTexture() {
@@ -1806,7 +1794,7 @@ void CurveTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update"), &CurveTexture::_update);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096,suffix:px"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "RGB,Red"), "set_texture_mode", "get_texture_mode");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
@@ -1954,7 +1942,7 @@ void CurveXYZTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update"), &CurveXYZTexture::_update);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096,suffix:px"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_x", "get_curve_x");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_y", "get_curve_y");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_z", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_z", "get_curve_z");
@@ -2161,7 +2149,7 @@ void GradientTexture1D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture1D::_update);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,16384,suffix:px"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
}
@@ -2249,7 +2237,7 @@ void GradientTexture1D::_update() {
}
void GradientTexture1D::set_width(int p_width) {
- ERR_FAIL_COND(p_width <= 0);
+ ERR_FAIL_COND_MSG(p_width <= 0 || p_width > 16384, "Texture dimensions have to be within 1 to 16384 range.");
width = p_width;
_queue_update();
}
@@ -2413,6 +2401,7 @@ float GradientTexture2D::_get_gradient_offset_at(int x, int y) const {
}
void GradientTexture2D::set_width(int p_width) {
+ ERR_FAIL_COND_MSG(p_width <= 0 || p_width > 16384, "Texture dimensions have to be within 1 to 16384 range.");
width = p_width;
_queue_update();
}
@@ -2422,6 +2411,7 @@ int GradientTexture2D::get_width() const {
}
void GradientTexture2D::set_height(int p_height) {
+ ERR_FAIL_COND_MSG(p_height <= 0 || p_height > 16384, "Texture dimensions have to be within 1 to 16384 range.");
height = p_height;
_queue_update();
}
@@ -2515,8 +2505,8 @@ void GradientTexture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture2D::_update);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048"), "set_width", "get_width");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,or_greater,suffix:px"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,or_greater,suffix:px"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
ADD_GROUP("Fill", "fill_");
@@ -2836,7 +2826,7 @@ void AnimatedTexture::_bind_methods() {
for (int i = 0; i < MAX_FRAMES; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i);
}
BIND_CONSTANT(MAX_FRAMES);
@@ -3425,7 +3415,7 @@ RID PlaceholderTexture2D::get_rid() const {
void PlaceholderTexture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTexture2D::set_size);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
}
PlaceholderTexture2D::PlaceholderTexture2D() {
@@ -3473,7 +3463,7 @@ Vector<Ref<Image>> PlaceholderTexture3D::get_data() const {
void PlaceholderTexture3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTexture3D::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &PlaceholderTexture3D::get_size);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3I, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
}
PlaceholderTexture3D::PlaceholderTexture3D() {
@@ -3529,7 +3519,7 @@ void PlaceholderTextureLayered::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTextureLayered::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &PlaceholderTextureLayered::get_size);
ClassDB::bind_method(D_METHOD("set_layers", "layers"), &PlaceholderTextureLayered::set_layers);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_RANGE, "1,4096"), "set_layers", "get_layers");
}
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 6af5d127a8..39b77568cf 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -152,7 +152,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
// Font sizes.
for (const KeyValue<StringName, ThemeFontSizeMap> &E : font_size_map) {
for (const KeyValue<StringName, int> &F : E.value) {
- list.push_back(PropertyInfo(Variant::INT, String() + E.key + "/font_sizes/" + F.key, PROPERTY_HINT_RANGE, "0,256,1,or_greater"));
+ list.push_back(PropertyInfo(Variant::INT, String() + E.key + "/font_sizes/" + F.key, PROPERTY_HINT_RANGE, "0,256,1,or_greater,suffix:px"));
}
}
@@ -1818,7 +1818,7 @@ void Theme::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "default_base_scale", PROPERTY_HINT_RANGE, "0.0,2.0,0.01,or_greater"), "set_default_base_scale", "get_default_base_scale");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size", PROPERTY_HINT_RANGE, "0,256,1,or_greater"), "set_default_font_size", "get_default_font_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size", PROPERTY_HINT_RANGE, "0,256,1,or_greater,suffix:px"), "set_default_font_size", "get_default_font_size");
BIND_ENUM_CONSTANT(DATA_TYPE_COLOR);
BIND_ENUM_CONSTANT(DATA_TYPE_CONSTANT);
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 9d2d4cdb20..8976aa17d2 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -236,6 +236,9 @@ bool TileSet::TerrainsPattern::operator<(const TerrainsPattern &p_terrains_patte
return is_valid_bit[i] < p_terrains_pattern.is_valid_bit[i];
}
}
+ if (terrain != p_terrains_pattern.terrain) {
+ return terrain < p_terrains_pattern.terrain;
+ }
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
if (is_valid_bit[i] && bits[i] != p_terrains_pattern.bits[i]) {
return bits[i] < p_terrains_pattern.bits[i];
@@ -253,10 +256,23 @@ bool TileSet::TerrainsPattern::operator==(const TerrainsPattern &p_terrains_patt
return false;
}
}
+ if (terrain != p_terrains_pattern.terrain) {
+ return false;
+ }
return true;
}
-void TileSet::TerrainsPattern::set_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain) {
+void TileSet::TerrainsPattern::set_terrain(int p_terrain) {
+ ERR_FAIL_COND(p_terrain < -1);
+
+ terrain = p_terrain;
+}
+
+int TileSet::TerrainsPattern::get_terrain() const {
+ return terrain;
+}
+
+void TileSet::TerrainsPattern::set_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit, int p_terrain) {
ERR_FAIL_COND(p_peering_bit == TileSet::CELL_NEIGHBOR_MAX);
ERR_FAIL_COND(!is_valid_bit[p_peering_bit]);
ERR_FAIL_COND(p_terrain < -1);
@@ -271,25 +287,27 @@ void TileSet::TerrainsPattern::set_terrain(TileSet::CellNeighbor p_peering_bit,
bits[p_peering_bit] = p_terrain;
}
-int TileSet::TerrainsPattern::get_terrain(TileSet::CellNeighbor p_peering_bit) const {
+int TileSet::TerrainsPattern::get_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const {
ERR_FAIL_COND_V(p_peering_bit == TileSet::CELL_NEIGHBOR_MAX, -1);
ERR_FAIL_COND_V(!is_valid_bit[p_peering_bit], -1);
return bits[p_peering_bit];
}
-void TileSet::TerrainsPattern::set_terrains_from_array(Array p_terrains) {
- int in_array_index = 0;
+void TileSet::TerrainsPattern::from_array(Array p_terrains) {
+ set_terrain(p_terrains[0]);
+ int in_array_index = 1;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
if (is_valid_bit[i]) {
ERR_FAIL_INDEX(in_array_index, p_terrains.size());
- set_terrain(TileSet::CellNeighbor(i), p_terrains[in_array_index]);
+ set_terrain_peering_bit(TileSet::CellNeighbor(i), p_terrains[in_array_index]);
in_array_index++;
}
}
}
-Array TileSet::TerrainsPattern::get_terrains_as_array() const {
+Array TileSet::TerrainsPattern::as_array() const {
Array output;
+ output.push_back(get_terrain());
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
if (is_valid_bit[i]) {
output.push_back(bits[i]);
@@ -297,10 +315,11 @@ Array TileSet::TerrainsPattern::get_terrains_as_array() const {
}
return output;
}
+
TileSet::TerrainsPattern::TerrainsPattern(const TileSet *p_tile_set, int p_terrain_set) {
ERR_FAIL_COND(p_terrain_set < 0);
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
- is_valid_bit[i] = (p_tile_set->is_valid_peering_bit_terrain(p_terrain_set, TileSet::CellNeighbor(i)));
+ is_valid_bit[i] = (p_tile_set->is_valid_terrain_peering_bit(p_terrain_set, TileSet::CellNeighbor(i)));
bits[i] = -1;
}
valid = true;
@@ -410,11 +429,16 @@ void TileSet::_update_terrains_cache() {
TileSet::TerrainsPattern terrains_pattern = tile_data->get_terrains_pattern();
+ // Main terrain.
+ if (terrains_pattern.get_terrain() >= 0) {
+ per_terrain_pattern_tiles[terrain_set][terrains_pattern].insert(cell);
+ }
+
// Terrain bits.
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
CellNeighbor bit = CellNeighbor(i);
- if (is_valid_peering_bit_terrain(terrain_set, bit)) {
- int terrain = terrains_pattern.get_terrain(bit);
+ if (is_valid_terrain_peering_bit(terrain_set, bit)) {
+ int terrain = terrains_pattern.get_terrain_peering_bit(bit);
if (terrain >= 0) {
per_terrain_pattern_tiles[terrain_set][terrains_pattern].insert(cell);
}
@@ -822,7 +846,7 @@ Color TileSet::get_terrain_color(int p_terrain_set, int p_terrain_index) const {
return terrain_sets[p_terrain_set].terrains[p_terrain_index].color;
}
-bool TileSet::is_valid_peering_bit_for_mode(TileSet::TerrainMode p_terrain_mode, TileSet::CellNeighbor p_peering_bit) const {
+bool TileSet::is_valid_terrain_peering_bit_for_mode(TileSet::TerrainMode p_terrain_mode, TileSet::CellNeighbor p_peering_bit) const {
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
@@ -905,13 +929,13 @@ bool TileSet::is_valid_peering_bit_for_mode(TileSet::TerrainMode p_terrain_mode,
return false;
}
-bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const {
+bool TileSet::is_valid_terrain_peering_bit(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const {
if (p_terrain_set < 0 || p_terrain_set >= get_terrain_sets_count()) {
return false;
}
TileSet::TerrainMode terrain_mode = get_terrain_set_mode(p_terrain_set);
- return is_valid_peering_bit_for_mode(terrain_mode, p_peering_bit);
+ return is_valid_terrain_peering_bit_for_mode(terrain_mode, p_peering_bit);
}
// Navigation
@@ -1494,26 +1518,48 @@ void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform
}
}
-Vector<Point2> TileSet::get_terrain_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit) {
+Vector<Point2> TileSet::get_terrain_polygon(int p_terrain_set) {
+ if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
+ return _get_square_terrain_polygon(tile_size);
+ } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ return _get_isometric_terrain_polygon(tile_size);
+ } else {
+ float overlap = 0.0;
+ switch (tile_shape) {
+ case TileSet::TILE_SHAPE_HEXAGON:
+ overlap = 0.25;
+ break;
+ case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
+ overlap = 0.0;
+ break;
+ default:
+ break;
+ }
+ return _get_half_offset_terrain_polygon(tile_size, overlap, tile_offset_axis);
+ }
+ return Vector<Point2>();
+}
+
+Vector<Point2> TileSet::get_terrain_peering_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit) {
ERR_FAIL_COND_V(p_terrain_set < 0 || p_terrain_set >= get_terrain_sets_count(), Vector<Point2>());
TileSet::TerrainMode terrain_mode = get_terrain_set_mode(p_terrain_set);
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
- return _get_square_corner_or_side_terrain_bit_polygon(tile_size, p_bit);
+ return _get_square_corner_or_side_terrain_peering_bit_polygon(tile_size, p_bit);
} else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
- return _get_square_corner_terrain_bit_polygon(tile_size, p_bit);
+ return _get_square_corner_terrain_peering_bit_polygon(tile_size, p_bit);
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
- return _get_square_side_terrain_bit_polygon(tile_size, p_bit);
+ return _get_square_side_terrain_peering_bit_polygon(tile_size, p_bit);
}
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
- return _get_isometric_corner_or_side_terrain_bit_polygon(tile_size, p_bit);
+ return _get_isometric_corner_or_side_terrain_peering_bit_polygon(tile_size, p_bit);
} else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
- return _get_isometric_corner_terrain_bit_polygon(tile_size, p_bit);
+ return _get_isometric_corner_terrain_peering_bit_polygon(tile_size, p_bit);
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
- return _get_isometric_side_terrain_bit_polygon(tile_size, p_bit);
+ return _get_isometric_side_terrain_peering_bit_polygon(tile_size, p_bit);
}
} else {
float overlap = 0.0;
@@ -1528,11 +1574,11 @@ Vector<Point2> TileSet::get_terrain_bit_polygon(int p_terrain_set, TileSet::Cell
break;
}
if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
- return _get_half_offset_corner_or_side_terrain_bit_polygon(tile_size, p_bit, overlap, tile_offset_axis);
+ return _get_half_offset_corner_or_side_terrain_peering_bit_polygon(tile_size, overlap, tile_offset_axis, p_bit);
} else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
- return _get_half_offset_corner_terrain_bit_polygon(tile_size, p_bit, overlap, tile_offset_axis);
+ return _get_half_offset_corner_terrain_peering_bit_polygon(tile_size, overlap, tile_offset_axis, p_bit);
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
- return _get_half_offset_side_terrain_bit_polygon(tile_size, p_bit, overlap, tile_offset_axis);
+ return _get_half_offset_side_terrain_peering_bit_polygon(tile_size, overlap, tile_offset_axis, p_bit);
}
}
}
@@ -1544,30 +1590,68 @@ void TileSet::draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform,
if (terrain_bits_meshes_dirty) {
// Recompute the meshes.
- terrain_bits_meshes.clear();
+ terrain_peering_bits_meshes.clear();
for (int terrain_mode_index = 0; terrain_mode_index < 3; terrain_mode_index++) {
TerrainMode terrain_mode = TerrainMode(terrain_mode_index);
+
+ // Center terrain
+ Vector<Vector2> polygon;
+ if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
+ polygon = _get_square_terrain_polygon(tile_size);
+ } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ polygon = _get_isometric_terrain_polygon(tile_size);
+ } else {
+ float overlap = 0.0;
+ switch (tile_shape) {
+ case TileSet::TILE_SHAPE_HEXAGON:
+ overlap = 0.25;
+ break;
+ case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
+ overlap = 0.0;
+ break;
+ default:
+ break;
+ }
+ polygon = _get_half_offset_terrain_polygon(tile_size, overlap, tile_offset_axis);
+ }
+ {
+ Ref<ArrayMesh> mesh;
+ mesh.instantiate();
+ Vector<Vector2> uvs;
+ uvs.resize(polygon.size());
+ Vector<Color> colors;
+ colors.resize(polygon.size());
+ colors.fill(Color(1.0, 1.0, 1.0, 1.0));
+ Array a;
+ a.resize(Mesh::ARRAY_MAX);
+ a[Mesh::ARRAY_VERTEX] = polygon;
+ a[Mesh::ARRAY_TEX_UV] = uvs;
+ a[Mesh::ARRAY_COLOR] = colors;
+ a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(polygon);
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
+ terrain_meshes[terrain_mode] = mesh;
+ }
+ // Peering bits
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
CellNeighbor bit = CellNeighbor(i);
- if (is_valid_peering_bit_for_mode(terrain_mode, bit)) {
- Vector<Vector2> polygon;
+ if (is_valid_terrain_peering_bit_for_mode(terrain_mode, bit)) {
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
- polygon = _get_square_corner_or_side_terrain_bit_polygon(tile_size, bit);
+ polygon = _get_square_corner_or_side_terrain_peering_bit_polygon(tile_size, bit);
} else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
- polygon = _get_square_corner_terrain_bit_polygon(tile_size, bit);
+ polygon = _get_square_corner_terrain_peering_bit_polygon(tile_size, bit);
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
- polygon = _get_square_side_terrain_bit_polygon(tile_size, bit);
+ polygon = _get_square_side_terrain_peering_bit_polygon(tile_size, bit);
}
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
- polygon = _get_isometric_corner_or_side_terrain_bit_polygon(tile_size, bit);
+ polygon = _get_isometric_corner_or_side_terrain_peering_bit_polygon(tile_size, bit);
} else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
- polygon = _get_isometric_corner_terrain_bit_polygon(tile_size, bit);
+ polygon = _get_isometric_corner_terrain_peering_bit_polygon(tile_size, bit);
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
- polygon = _get_isometric_side_terrain_bit_polygon(tile_size, bit);
+ polygon = _get_isometric_side_terrain_peering_bit_polygon(tile_size, bit);
}
} else {
float overlap = 0.0;
@@ -1582,29 +1666,30 @@ void TileSet::draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform,
break;
}
if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
- polygon = _get_half_offset_corner_or_side_terrain_bit_polygon(tile_size, bit, overlap, tile_offset_axis);
+ polygon = _get_half_offset_corner_or_side_terrain_peering_bit_polygon(tile_size, overlap, tile_offset_axis, bit);
} else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
- polygon = _get_half_offset_corner_terrain_bit_polygon(tile_size, bit, overlap, tile_offset_axis);
+ polygon = _get_half_offset_corner_terrain_peering_bit_polygon(tile_size, overlap, tile_offset_axis, bit);
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
- polygon = _get_half_offset_side_terrain_bit_polygon(tile_size, bit, overlap, tile_offset_axis);
+ polygon = _get_half_offset_side_terrain_peering_bit_polygon(tile_size, overlap, tile_offset_axis, bit);
}
}
-
- Ref<ArrayMesh> mesh;
- mesh.instantiate();
- Vector<Vector2> uvs;
- uvs.resize(polygon.size());
- Vector<Color> colors;
- colors.resize(polygon.size());
- colors.fill(Color(1.0, 1.0, 1.0, 1.0));
- Array a;
- a.resize(Mesh::ARRAY_MAX);
- a[Mesh::ARRAY_VERTEX] = polygon;
- a[Mesh::ARRAY_TEX_UV] = uvs;
- a[Mesh::ARRAY_COLOR] = colors;
- a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(polygon);
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
- terrain_bits_meshes[terrain_mode][bit] = mesh;
+ {
+ Ref<ArrayMesh> mesh;
+ mesh.instantiate();
+ Vector<Vector2> uvs;
+ uvs.resize(polygon.size());
+ Vector<Color> colors;
+ colors.resize(polygon.size());
+ colors.fill(Color(1.0, 1.0, 1.0, 1.0));
+ Array a;
+ a.resize(Mesh::ARRAY_MAX);
+ a[Mesh::ARRAY_VERTEX] = polygon;
+ a[Mesh::ARRAY_TEX_UV] = uvs;
+ a[Mesh::ARRAY_COLOR] = colors;
+ a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(polygon);
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
+ terrain_peering_bits_meshes[terrain_mode][bit] = mesh;
+ }
}
}
}
@@ -1618,14 +1703,21 @@ void TileSet::draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform,
TileSet::TerrainMode terrain_mode = get_terrain_set_mode(terrain_set);
RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), p_transform);
+ int terrain_id = p_tile_data->get_terrain();
+ if (terrain_id >= 0) {
+ Color color = get_terrain_color(terrain_set, terrain_id);
+ color.a = TERRAIN_ALPHA;
+ p_canvas_item->draw_mesh(terrain_meshes[terrain_mode], Ref<Texture2D>(), Transform2D(), color);
+ }
+
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
CellNeighbor bit = CellNeighbor(i);
- if (is_valid_peering_bit_terrain(terrain_set, bit)) {
- int terrain_id = p_tile_data->get_peering_bit_terrain(bit);
+ if (is_valid_terrain_peering_bit(terrain_set, bit)) {
+ terrain_id = p_tile_data->get_terrain_peering_bit(bit);
if (terrain_id >= 0) {
Color color = get_terrain_color(terrain_set, terrain_id);
color.a = TERRAIN_ALPHA;
- p_canvas_item->draw_mesh(terrain_bits_meshes[terrain_mode][bit], Ref<Texture2D>(), Transform2D(), color);
+ p_canvas_item->draw_mesh(terrain_peering_bits_meshes[terrain_mode][bit], Ref<Texture2D>(), Transform2D(), color);
}
}
}
@@ -1670,13 +1762,16 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) {
for (int terrain = 0; terrain < get_terrains_count(terrain_set); terrain++) {
bit_counts[terrain] = 0;
}
+ if (tile_data->get_terrain() >= 0) {
+ bit_counts[tile_data->get_terrain()] += 10;
+ }
for (int terrain_bit = 0; terrain_bit < TileSet::CELL_NEIGHBOR_MAX; terrain_bit++) {
TileSet::CellNeighbor cell_neighbor = TileSet::CellNeighbor(terrain_bit);
- if (is_valid_peering_bit_terrain(terrain_set, cell_neighbor)) {
- int terrain = tile_data->get_peering_bit_terrain(cell_neighbor);
+ if (is_valid_terrain_peering_bit(terrain_set, cell_neighbor)) {
+ int terrain = tile_data->get_terrain_peering_bit(cell_neighbor);
if (terrain >= 0) {
if (terrain >= (int)bit_counts.size()) {
- WARN_PRINT(vformat("Invalid peering bit terrain: %d", terrain));
+ WARN_PRINT(vformat("Invalid terrain peering bit: %d", terrain));
} else {
bit_counts[terrain] += 1;
}
@@ -1730,7 +1825,17 @@ void TileSet::_source_changed() {
emit_changed();
}
-Vector<Point2> TileSet::_get_square_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
+Vector<Point2> TileSet::_get_square_terrain_polygon(Vector2i p_size) {
+ Rect2 rect(-Vector2(p_size) / 6.0, Vector2(p_size) / 3.0);
+ return {
+ rect.position,
+ Vector2(rect.get_end().x, rect.position.y),
+ rect.get_end(),
+ Vector2(rect.position.x, rect.get_end().y)
+ };
+}
+
+Vector<Point2> TileSet::_get_square_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
Rect2 bit_rect;
bit_rect.size = Vector2(p_size) / 3;
switch (p_bit) {
@@ -1773,7 +1878,7 @@ Vector<Point2> TileSet::_get_square_corner_or_side_terrain_bit_polygon(Vector2i
return polygon;
}
-Vector<Point2> TileSet::_get_square_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
+Vector<Point2> TileSet::_get_square_corner_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
Vector2 unit = Vector2(p_size) / 6.0;
Vector<Vector2> polygon;
switch (p_bit) {
@@ -1815,7 +1920,7 @@ Vector<Point2> TileSet::_get_square_corner_terrain_bit_polygon(Vector2i p_size,
return polygon;
}
-Vector<Point2> TileSet::_get_square_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
+Vector<Point2> TileSet::_get_square_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
Vector2 unit = Vector2(p_size) / 6.0;
Vector<Vector2> polygon;
switch (p_bit) {
@@ -1849,7 +1954,17 @@ Vector<Point2> TileSet::_get_square_side_terrain_bit_polygon(Vector2i p_size, Ti
return polygon;
}
-Vector<Point2> TileSet::_get_isometric_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
+Vector<Point2> TileSet::_get_isometric_terrain_polygon(Vector2i p_size) {
+ Vector2 unit = Vector2(p_size) / 6.0;
+ return {
+ Vector2(1, 0) * unit,
+ Vector2(0, 1) * unit,
+ Vector2(-1, 0) * unit,
+ Vector2(0, -1) * unit,
+ };
+}
+
+Vector<Point2> TileSet::_get_isometric_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
Vector2 unit = Vector2(p_size) / 6.0;
Vector<Vector2> polygon;
switch (p_bit) {
@@ -1907,7 +2022,7 @@ Vector<Point2> TileSet::_get_isometric_corner_or_side_terrain_bit_polygon(Vector
return polygon;
}
-Vector<Point2> TileSet::_get_isometric_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
+Vector<Point2> TileSet::_get_isometric_corner_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
Vector2 unit = Vector2(p_size) / 6.0;
Vector<Vector2> polygon;
switch (p_bit) {
@@ -1949,7 +2064,7 @@ Vector<Point2> TileSet::_get_isometric_corner_terrain_bit_polygon(Vector2i p_siz
return polygon;
}
-Vector<Point2> TileSet::_get_isometric_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
+Vector<Point2> TileSet::_get_isometric_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
Vector2 unit = Vector2(p_size) / 6.0;
Vector<Vector2> polygon;
switch (p_bit) {
@@ -1983,7 +2098,30 @@ Vector<Point2> TileSet::_get_isometric_side_terrain_bit_polygon(Vector2i p_size,
return polygon;
}
-Vector<Point2> TileSet::_get_half_offset_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
+Vector<Point2> TileSet::_get_half_offset_terrain_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
+ Vector2 unit = Vector2(p_size) / 6.0;
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ return {
+ Vector2(1, 1.0 - p_overlap * 2.0) * unit,
+ Vector2(0, 1) * unit,
+ Vector2(-1, 1.0 - p_overlap * 2.0) * unit,
+ Vector2(-1, -1.0 + p_overlap * 2.0) * unit,
+ Vector2(0, -1) * unit,
+ Vector2(1, -1.0 + p_overlap * 2.0) * unit,
+ };
+ } else {
+ return {
+ Vector2(1, 0) * unit,
+ Vector2(1.0 - p_overlap * 2.0, -1) * unit,
+ Vector2(-1.0 + p_overlap * 2.0, -1) * unit,
+ Vector2(-1, 0) * unit,
+ Vector2(-1.0 + p_overlap * 2.0, 1) * unit,
+ Vector2(1.0 - p_overlap * 2.0, 1) * unit,
+ };
+ }
+}
+
+Vector<Point2> TileSet::_get_half_offset_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit) {
Vector<Vector2> point_list = {
Vector2(3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0),
Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)),
@@ -2006,12 +2144,11 @@ Vector<Point2> TileSet::_get_half_offset_corner_or_side_terrain_bit_polygon(Vect
};
Vector2 unit = Vector2(p_size) / 6.0;
- for (int i = 0; i < point_list.size(); i++) {
- point_list.write[i] = point_list[i] * unit;
- }
-
Vector<Vector2> polygon;
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = point_list[i] * unit;
+ }
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
polygon.push_back(point_list[17]);
@@ -2071,10 +2208,8 @@ Vector<Point2> TileSet::_get_half_offset_corner_or_side_terrain_bit_polygon(Vect
break;
}
} else {
- if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
- for (int i = 0; i < point_list.size(); i++) {
- point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
- }
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = Vector2(point_list[i].y, point_list[i].x) * unit;
}
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
@@ -2144,7 +2279,7 @@ Vector<Point2> TileSet::_get_half_offset_corner_or_side_terrain_bit_polygon(Vect
return polygon;
}
-Vector<Point2> TileSet::_get_half_offset_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
+Vector<Point2> TileSet::_get_half_offset_corner_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit) {
Vector<Vector2> point_list = {
Vector2(3, 0),
Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)),
@@ -2161,12 +2296,11 @@ Vector<Point2> TileSet::_get_half_offset_corner_terrain_bit_polygon(Vector2i p_s
};
Vector2 unit = Vector2(p_size) / 6.0;
- for (int i = 0; i < point_list.size(); i++) {
- point_list.write[i] = point_list[i] * unit;
- }
-
Vector<Vector2> polygon;
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = point_list[i] * unit;
+ }
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
polygon.push_back(point_list[0]);
@@ -2202,10 +2336,8 @@ Vector<Point2> TileSet::_get_half_offset_corner_terrain_bit_polygon(Vector2i p_s
break;
}
} else {
- if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
- for (int i = 0; i < point_list.size(); i++) {
- point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
- }
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = Vector2(point_list[i].y, point_list[i].x) * unit;
}
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
@@ -2251,7 +2383,7 @@ Vector<Point2> TileSet::_get_half_offset_corner_terrain_bit_polygon(Vector2i p_s
return polygon;
}
-Vector<Point2> TileSet::_get_half_offset_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
+Vector<Point2> TileSet::_get_half_offset_side_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit) {
Vector<Vector2> point_list = {
Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)),
Vector2(0, 3),
@@ -2262,12 +2394,11 @@ Vector<Point2> TileSet::_get_half_offset_side_terrain_bit_polygon(Vector2i p_siz
};
Vector2 unit = Vector2(p_size) / 6.0;
- for (int i = 0; i < point_list.size(); i++) {
- point_list.write[i] = point_list[i] * unit;
- }
-
Vector<Vector2> polygon;
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = point_list[i] * unit;
+ }
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
polygon.push_back(point_list[5]);
@@ -2297,10 +2428,8 @@ Vector<Point2> TileSet::_get_half_offset_side_terrain_bit_polygon(Vector2i p_siz
break;
}
} else {
- if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
- for (int i = 0; i < point_list.size(); i++) {
- point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
- }
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = Vector2(point_list[i].y, point_list[i].x) * unit;
}
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
@@ -5114,36 +5243,51 @@ int TileData::get_terrain_set() const {
return terrain_set;
}
-void TileData::set_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain_index) {
+void TileData::set_terrain(int p_terrain) {
+ ERR_FAIL_COND(terrain_set < 0);
+ ERR_FAIL_COND(p_terrain < -1);
+ if (tile_set) {
+ ERR_FAIL_COND(p_terrain >= tile_set->get_terrains_count(terrain_set));
+ }
+ terrain = p_terrain;
+ emit_signal(SNAME("changed"));
+}
+
+int TileData::get_terrain() const {
+ return terrain;
+}
+
+void TileData::set_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit, int p_terrain_index) {
ERR_FAIL_INDEX(p_peering_bit, TileSet::CellNeighbor::CELL_NEIGHBOR_MAX);
ERR_FAIL_COND(terrain_set < 0);
ERR_FAIL_COND(p_terrain_index < -1);
if (tile_set) {
ERR_FAIL_COND(p_terrain_index >= tile_set->get_terrains_count(terrain_set));
- ERR_FAIL_COND(!is_valid_peering_bit_terrain(p_peering_bit));
+ ERR_FAIL_COND(!is_valid_terrain_peering_bit(p_peering_bit));
}
terrain_peering_bits[p_peering_bit] = p_terrain_index;
emit_signal(SNAME("changed"));
}
-int TileData::get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const {
- ERR_FAIL_COND_V(!is_valid_peering_bit_terrain(p_peering_bit), -1);
+int TileData::get_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const {
+ ERR_FAIL_COND_V(!is_valid_terrain_peering_bit(p_peering_bit), -1);
return terrain_peering_bits[p_peering_bit];
}
-bool TileData::is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const {
+bool TileData::is_valid_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const {
ERR_FAIL_COND_V(!tile_set, false);
- return tile_set->is_valid_peering_bit_terrain(terrain_set, p_peering_bit);
+ return tile_set->is_valid_terrain_peering_bit(terrain_set, p_peering_bit);
}
TileSet::TerrainsPattern TileData::get_terrains_pattern() const {
ERR_FAIL_COND_V(!tile_set, TileSet::TerrainsPattern());
TileSet::TerrainsPattern output(tile_set, terrain_set);
+ output.set_terrain(terrain);
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
- if (tile_set->is_valid_peering_bit_terrain(terrain_set, TileSet::CellNeighbor(i))) {
- output.set_terrain(TileSet::CellNeighbor(i), get_peering_bit_terrain(TileSet::CellNeighbor(i)));
+ if (tile_set->is_valid_terrain_peering_bit(terrain_set, TileSet::CellNeighbor(i))) {
+ output.set_terrain_peering_bit(TileSet::CellNeighbor(i), get_terrain_peering_bit(TileSet::CellNeighbor(i)));
}
}
return output;
@@ -5293,7 +5437,7 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (components[1] == TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]) {
- set_peering_bit_terrain(bit, p_value);
+ set_terrain_peering_bit(bit, p_value);
return true;
}
}
@@ -5455,9 +5599,9 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (is_valid_peering_bit_terrain(bit)) {
+ if (is_valid_terrain_peering_bit(bit)) {
property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]));
- if (get_peering_bit_terrain(bit) == -1) {
+ if (get_terrain_peering_bit(bit) == -1) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
@@ -5531,8 +5675,10 @@ void TileData::_bind_methods() {
// Terrain
ClassDB::bind_method(D_METHOD("set_terrain_set", "terrain_set"), &TileData::set_terrain_set);
ClassDB::bind_method(D_METHOD("get_terrain_set"), &TileData::get_terrain_set);
- ClassDB::bind_method(D_METHOD("set_peering_bit_terrain", "peering_bit", "terrain"), &TileData::set_peering_bit_terrain);
- ClassDB::bind_method(D_METHOD("get_peering_bit_terrain", "peering_bit"), &TileData::get_peering_bit_terrain);
+ ClassDB::bind_method(D_METHOD("set_terrain", "terrain"), &TileData::set_terrain);
+ ClassDB::bind_method(D_METHOD("get_terrain"), &TileData::get_terrain);
+ ClassDB::bind_method(D_METHOD("set_terrain_peering_bit", "peering_bit", "terrain"), &TileData::set_terrain_peering_bit);
+ ClassDB::bind_method(D_METHOD("get_terrain_peering_bit", "peering_bit"), &TileData::get_terrain_peering_bit);
// Navigation
ClassDB::bind_method(D_METHOD("set_navigation_polygon", "layer_id", "navigation_polygon"), &TileData::set_navigation_polygon);
@@ -5560,6 +5706,7 @@ void TileData::_bind_methods() {
ADD_GROUP("Terrains", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "terrain_set"), "set_terrain_set", "get_terrain_set");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "terrain"), "set_terrain", "get_terrain");
ADD_GROUP("Miscellaneous", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "probability"), "set_probability", "get_probability");
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 615ab35615..181782e5af 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -265,6 +265,7 @@ public:
class TerrainsPattern {
bool valid = false;
+ int terrain = -1;
int bits[TileSet::CELL_NEIGHBOR_MAX];
bool is_valid_bit[TileSet::CELL_NEIGHBOR_MAX];
@@ -277,11 +278,14 @@ public:
bool operator<(const TerrainsPattern &p_terrains_pattern) const;
bool operator==(const TerrainsPattern &p_terrains_pattern) const;
- void set_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain);
- int get_terrain(TileSet::CellNeighbor p_peering_bit) const;
+ void set_terrain(int p_terrain);
+ int get_terrain() const;
- void set_terrains_from_array(Array p_terrains);
- Array get_terrains_as_array() const;
+ void set_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit, int p_terrain);
+ int get_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const;
+
+ void from_array(Array p_terrains);
+ Array as_array() const;
TerrainsPattern(const TileSet *p_tile_set, int p_terrain_set);
TerrainsPattern() {}
@@ -333,7 +337,8 @@ private:
};
Vector<TerrainSet> terrain_sets;
- HashMap<TerrainMode, HashMap<CellNeighbor, Ref<ArrayMesh>>> terrain_bits_meshes;
+ HashMap<TerrainMode, Ref<ArrayMesh>> terrain_meshes;
+ HashMap<TerrainMode, HashMap<CellNeighbor, Ref<ArrayMesh>>> terrain_peering_bits_meshes;
bool terrain_bits_meshes_dirty = true;
LocalVector<RBMap<TileSet::TerrainsPattern, RBSet<TileMapCell>>> per_terrain_pattern_tiles; // Cached data.
@@ -371,17 +376,20 @@ private:
RBMap<Array, Array> alternative_level_proxies;
// Helpers
- Vector<Point2> _get_square_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
- Vector<Point2> _get_square_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
- Vector<Point2> _get_square_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
+ Vector<Point2> _get_square_terrain_polygon(Vector2i p_size);
+ Vector<Point2> _get_square_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
+ Vector<Point2> _get_square_corner_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
+ Vector<Point2> _get_square_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
- Vector<Point2> _get_isometric_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
- Vector<Point2> _get_isometric_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
- Vector<Point2> _get_isometric_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
+ Vector<Point2> _get_isometric_terrain_polygon(Vector2i p_size);
+ Vector<Point2> _get_isometric_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
+ Vector<Point2> _get_isometric_corner_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
+ Vector<Point2> _get_isometric_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
- Vector<Point2> _get_half_offset_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
- Vector<Point2> _get_half_offset_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
- Vector<Point2> _get_half_offset_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
+ Vector<Point2> _get_half_offset_terrain_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
+ Vector<Point2> _get_half_offset_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit);
+ Vector<Point2> _get_half_offset_corner_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit);
+ Vector<Point2> _get_half_offset_side_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit);
protected:
static void _bind_methods();
@@ -454,8 +462,8 @@ public:
String get_terrain_name(int p_terrain_set, int p_terrain_index) const;
void set_terrain_color(int p_terrain_set, int p_terrain_index, Color p_color);
Color get_terrain_color(int p_terrain_set, int p_terrain_index) const;
- bool is_valid_peering_bit_for_mode(TileSet::TerrainMode p_terrain_mode, TileSet::CellNeighbor p_peering_bit) const;
- bool is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const;
+ bool is_valid_terrain_peering_bit_for_mode(TileSet::TerrainMode p_terrain_mode, TileSet::CellNeighbor p_peering_bit) const;
+ bool is_valid_terrain_peering_bit(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const;
// Navigation
int get_navigation_layers_count() const;
@@ -516,7 +524,8 @@ public:
Vector<Vector2> get_tile_shape_polygon();
void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>());
- Vector<Point2> get_terrain_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit);
+ Vector<Point2> get_terrain_polygon(int p_terrain_set);
+ Vector<Point2> get_terrain_peering_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit);
void draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data);
Vector<Vector<Ref<Texture2D>>> generate_terrains_icons(Size2i p_size);
@@ -798,6 +807,7 @@ private:
// Terrain
int terrain_set = -1;
+ int terrain = -1;
int terrain_peering_bits[16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 };
// Navigation
@@ -887,9 +897,11 @@ public:
// Terrain
void set_terrain_set(int p_terrain_id);
int get_terrain_set() const;
- void set_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain_id);
- int get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const;
- bool is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const;
+ void set_terrain(int p_terrain_id);
+ int get_terrain() const;
+ void set_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit, int p_terrain_id);
+ int get_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const;
+ bool is_valid_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const;
TileSet::TerrainsPattern get_terrains_pattern() const; // Not exposed.
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index a1a23124a3..0ab9ef7e16 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -3528,7 +3528,8 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Binormal", "BINORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "UV", "UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "UV2", "UV2" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "Color", "COLOR" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Color", "COLOR.rgb" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Point Size", "POINT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "Model View Matrix", "MODELVIEW_MATRIX" },
@@ -3576,12 +3577,14 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
////////////////////////////////////////////////////////////////////////
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "Vertex", "VERTEX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "UV", "UV" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "Color", "COLOR" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Color", "COLOR.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Point Size", "POINT_SIZE" },
////////////////////////////////////////////////////////////////////////
// Canvas Item, Fragment.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "Color", "COLOR" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Color", "COLOR.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Normal", "NORMAL" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Normal Map", "NORMAL_MAP" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Normal Map Depth", "NORMAL_MAP_DEPTH" },
@@ -3590,14 +3593,16 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
////////////////////////////////////////////////////////////////////////
// Canvas Item, Light.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "Light", "LIGHT" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Light", "LIGHT.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "Light Alpha", "LIGHT.a" },
////////////////////////////////////////////////////////////////////////
// Sky, Sky.
////////////////////////////////////////////////////////////////////////
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Color", "COLOR" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha", "ALPHA" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_4D, "Fog", "FOG" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Fog", "FOG.rgb" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "Fog Alpha", "FOG.a" },
////////////////////////////////////////////////////////////////////////
// Fog, Fog.
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 5c0f36ca92..b8667f07fe 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -2462,7 +2462,7 @@ void VisualShaderNodeFloatFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeFloatFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeFloatFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc,OneMinus"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Fract,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc,OneMinus"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_SIN);
BIND_ENUM_CONSTANT(FUNC_COS);
@@ -2481,7 +2481,7 @@ void VisualShaderNodeFloatFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_FLOOR);
BIND_ENUM_CONSTANT(FUNC_ROUND);
BIND_ENUM_CONSTANT(FUNC_CEIL);
- BIND_ENUM_CONSTANT(FUNC_FRAC);
+ BIND_ENUM_CONSTANT(FUNC_FRACT);
BIND_ENUM_CONSTANT(FUNC_SATURATE);
BIND_ENUM_CONSTANT(FUNC_NEGATE);
BIND_ENUM_CONSTANT(FUNC_ACOSH);
@@ -2713,7 +2713,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Fract,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_NORMALIZE);
BIND_ENUM_CONSTANT(FUNC_SATURATE);
@@ -2733,7 +2733,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_EXP);
BIND_ENUM_CONSTANT(FUNC_EXP2);
BIND_ENUM_CONSTANT(FUNC_FLOOR);
- BIND_ENUM_CONSTANT(FUNC_FRAC);
+ BIND_ENUM_CONSTANT(FUNC_FRACT);
BIND_ENUM_CONSTANT(FUNC_INVERSE_SQRT);
BIND_ENUM_CONSTANT(FUNC_LOG);
BIND_ENUM_CONSTANT(FUNC_LOG2);
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index b159d25eba..1eb7b7240f 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -934,7 +934,7 @@ public:
FUNC_FLOOR,
FUNC_ROUND,
FUNC_CEIL,
- FUNC_FRAC,
+ FUNC_FRACT,
FUNC_SATURATE,
FUNC_NEGATE,
FUNC_ACOSH,
@@ -1053,7 +1053,7 @@ public:
FUNC_EXP,
FUNC_EXP2,
FUNC_FLOOR,
- FUNC_FRAC,
+ FUNC_FRACT,
FUNC_INVERSE_SQRT,
FUNC_LOG,
FUNC_LOG2,
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 9d8e0f7547..4dfbe5f079 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -73,8 +73,8 @@ World2D::World2D() {
// Create and configure space2D to be more friendly with pixels than meters
space = PhysicsServer2D::get_singleton()->space_create();
PhysicsServer2D::get_singleton()->space_set_active(space, true);
- PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/2d/default_gravity", 980.0));
- PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/2d/default_gravity_vector", Vector2(0, 1)));
+ PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF_BASIC("physics/2d/default_gravity", 980.0));
+ PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF_BASIC("physics/2d/default_gravity_vector", Vector2(0, 1)));
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/2d/default_linear_damp", 0.1));
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/2d/default_angular_damp", 1.0));
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index 0088236112..a84ee773b4 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -141,8 +141,8 @@ World3D::World3D() {
scenario = RenderingServer::get_singleton()->scenario_create();
PhysicsServer3D::get_singleton()->space_set_active(space, true);
- PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/3d/default_gravity", 9.8));
- PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/3d/default_gravity_vector", Vector3(0, -1, 0)));
+ PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY, GLOBAL_DEF_BASIC("physics/3d/default_gravity", 9.8));
+ PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF_BASIC("physics/3d/default_gravity_vector", Vector3(0, -1, 0)));
PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/3d/default_linear_damp", 0.1));
ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"));
PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/3d/default_angular_damp", 0.1));
@@ -150,8 +150,8 @@ World3D::World3D() {
navigation_map = NavigationServer3D::get_singleton()->map_create();
NavigationServer3D::get_singleton()->map_set_active(navigation_map, true);
- NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.3));
- NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.3));
+ NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.25));
+ NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.25));
}
World3D::~World3D() {